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    Special Jutsu FAQ by SkullAngemon

    Version: 1 | Updated: 10/30/08 | Search Guide | Bookmark Guide

    Naruto: Clash of Ninja Revolution 2 Special Jutsu FAQ
    1) Introduction
    Welcome to this Naruto: CON Revolution 2 FAQ on the various special in-game 
    jutsus. In this FAQ I will tell you about all the special jutsus used in this 
    game and how to initiate them and possibly power them up.
    2) Controls
    On the Wiimote: Activation of Jutsu: Right on the D-Pad 
    Power-up motions: Move the Wiimote/nunchuck as specified on screen
    On the GCN Controller: Activation of Jutsu: X Button
    3) Jutsu (by character)
    3.1) Naruto Uzumaki
    Regular special: Uzumaki Barrage: Naruto makes Shadow Clones that 
    launch the opponent upwards with a series of kicks and then another 
    clones leaps up and slams the opponent into the ground with a final 
    kick. A fairly powerful special. This is a strike-based special, meaning 
    that once you hit either right or X, depending on your controller, 
    you must connect with an initial strike before the attack will activate. 
    This is the case in most specials.
    Crisis Special: Rasengan: Naruto makes one clone who helps him
     charge the chakra around him into a very destructive ball. One of 
    the more powerful specials. Strike-based.
    Crisis Alternate: Nine-Tailed Berserker: After activating the chakra 
    of the Nine-tailed Fox by pressing down on the analog stick while 
    pressing the jutsu activation button wait for your chakra bar to fill 
    again before tapping the jutsu button and going nuts on your 
    opponent. Strike-based.
    3.2) Sakura Haruno
    Regular Special: Inner Sakura: Sakura summons her inner-self to 
    pummel her opponent. Strike-based.
    Crisis Special: Super Inner Sakura: As the saying goes, hell hath no fury 
    like a woman scorned, and while you haven't scorned her you've really 
    ticked Sakura off at this point and you better hope this doesn't connect. 
    3.3) Might Guy
    Regular Special: Youthful Embrace: Guy knocks you halfway across the 
    arena and then hugs you and breaks your spine in the process. 
    Crisis Special: Leaf Youthful Lotus: This is only useable if you've opened 
    the Gate of Rest by pressing down on the analog stick as you hit the 
    jutsu button. Then just hit the jutsu button again when your chakra's 
    maxed out. Guy will then perform the Lotus. Strike-based.
    3.4) Kakashi Hatake
    Regular Special: Lightning Blade: A sick jutsu and one that you need to 
    charge to have any real impact by holding down the jutsu button. The 
    longer you charge the farther you go, but only in a straight line. One 
    of the first non strike-based specials all you have to do here is connect.
    Regular Alternate: Lightning Blade Strike: To do this truly mean special 
    you must first have Kakashi's sharingan activated by pressing down and 
    the jutsu button. After that just hit the regular jutsu button when you 
    have max chakra and wwatch the pain unfold. Strike-based.
    Counter: Copy Jutsu: First activate the Sharingan then wait for the 
    opponent to attempt a jutsu. Hit Back and strong attack and if done 
    properly Kakashi will take their jutsu and use it for his own. Beware that 
    this only works with certain jutsus though.
    3.5) Hinata Hyuga
    Regular Special: 8 Trigrams Palm: Hinata unleashes a series of chakra 
    fueled blows and finishes with a pummeling of chakra. Strike-based.
    Crisis Counter: 8 Trigrams Spirit Palm: Hit down and the jutsu button when
    Hinata has a full chakra bar to put Hinata in a counter stance. If the
    opponent would connect on an attack Hinata grabs their arm flips them
    into the air and then drills them with a chakra-infused palm as they
    come down.
    3.6) Tenten
    Regular Special: Rising Twin Dragons: Tenten slams two scrolls into the
    ground and then rises into the air with them and unleashes a barrage 
    of various throwing weapons onto the foe. Strike-based.
    Regular Alternate: Rising Dragon Dance: Jump into the air and hit the 
    jutsu button when you have at least three circles worth of chakra or 
    just the one in 3-4 player fights and Tenten will unleash a quick 
    burst of throwing weapons. Just don't miss.
    3.7) Sasuke Uchiha
    Regular Special: Lions Barrage: Sasuke begins with an upward kick and
    if it connects it launches the opponent into the air and Sasuke follows
    him nailing him/her with kick after kick before slamming them into 
    the ground with a heel drop. Strike-based.
    Regular Alternate: Phoenix Flower Jutsu: Activate Sasuke's Sharingan 
    the same way you do Kakashi's and jump into the air to unleash a 
    burst of flame to engulf the opponent. Again you better not miss 
    or you'll waste chakra.
    Regular Alternate 2: Chidori: Activate Sharingan and begin to charge 
    Sasuke's version of Lightning Blade. Works just like Kakashi's.
    3.8) Ino Yamanaka
    Regular Special: Petal Diversion: Chakra Rope: Ino throws a bunch of
    petals into the air and manages to get behind the opponent, then
    she pins them down with a chakra rope before running up and
    punching them.
    Crisis Special: Petal Diversion: Flower Fireworks: Same setup as
    her regular justsu but instead of punching the opponent Ino
    kicks them into the air and then hits them with a paper bomb.
    3.9) Rock Lee
    Regular Special: Primary Lotus: Lee uses a kick to launch the foe into 
    the air he then unleashes a bunch of tape to trap the foe and then he 
    grabs him and drives him head first into the ground. Strike-based.
    Regular Alternate: Hidden Lotus: Activate the Gate of Life by hitting 
    down and Jutsu twice when you have the necessary chakra to activate 
    the Gate of Rest followed by the Gate of Life. Afterwards your Chakra 
    will quickly rise and your health will quickly drop to the point where 
    you can only take one more hit. Once your chakra is maxed you can 
    teleport in and nail the foe unexpectedly with a kick to begin this 
    different lotus which sees you bounce the opponent around the 
    screen like a pinball before using the tape to throw him down 
    before reeling back him again hitting him with one final strike. 
    Very powerful special that usually only needs to connect once.
    3.10) Neji Hyuga
    Regular Special: 8 Trigrams 64 Palms: Neji unleashes a series of 
    blows to drain your chakra and it starts at 2 hits and doubles till 
    it reaches 64. Strike-based and actually not that powerful.
    Regular Alternate: 8 Trigrams Palm Rotation: Down and jutsu will 
    unleash a bigger than normal field of rotation defense this one 
    orange colored. This forcefully repels the foe if it hits.
    3.11) Shikamaru Nara
    Regular Special: Shadow Possession Jutsu: One of the funnier jutsus to 
    watch Shikamaru uses his shadow to force the foe to pull out a big 
    shurikan and throw it whereupon Shikamaru does a matrix dodge 
    and so does the foe...promptly smacking their head into the 
    concrete wall that magically appears behind them. Strike-based.
    Regular Alternate: Shadow Drop Jutsu: Press down and jutsu and Shikamaru 
    extends his shadow and if the foe gets caught they get sucked into the 
    ground and then fall from the sky onto the ground again. Works on all 
    opponents at once in 4 player fights.
    3.12) Shino Aburame
    Regular Special: Parasitic Insects Justu: Shino transforms into a bunch 
    of bugs before reforming behind the opponent and then knocking them 
    to the ground where another swarm of bugs attacks. Strike-based.
    Regular Alternate: Insect Pillar: Down and jutsu sees Shino become 
    a bug swarm again and move towards the opponent where he unleases 
    a literal bug pillar from underneath them. Hits everybody in a 3 or 4 
    player fight.
    3.13) Tsunade
    Regular Special: Legendary Heel Drop: Tsunade hits you, you double 
    over in pain, she then slams her heel into you and the ground breaking 
    the ground underneath. Ouch. Strike-based.
    Crisis Special: Ninja Art: Mitotic Regeneration: Down and jutsu and a 
    connecting initital strike will allow Tsunade to slowly regain health! 
    3.14) Jiraiya
    Regular Special: Summoning Jutsu-Fire Style: Toad Flame Bombs: Jiraiya jumps 
    onto a kind of big toad and they unleash a fireblast on you. Strike-based.
    Regular Alternate: Summoning Jutsu-Bring Down the House the Jutsu: A giant 
    toad with a house on its back erupts from the ground to hit you. Good range.
    3.15) Itachi Uchiha
    Regular Special: Tsukuyomi: Itachi uses his Mangekyo Sharingan to 
    put you into a different dimension and stab you. Strike-based.
    Counter: Clone Explosion: Down and jutsu button as a counter to an 
    enemy's attack will see Itachi quickly summon a clone that blows up 
    for good damage. Try to avoid getting hit with this as best you can.
    3.16) Gaara
    Regular Special: Sand Coffin/Sand Burial: Gaara extends a set of sand 
    hands which if they catch you wrap you up in the Sand Coffin. The 
    Sand Burial comes when Gaara commands the sand to crush your body. 
    The range of the hands is okay, but they do have to connect to do 
    anything. Strike-based.
    Regular Alternate: Shukaku, the Sand Spirit: Down and jutsu button will
    envelope Gaara in a sand sphere for a moment protecting him from
    attacks before launching out an arm of Shukaku to attack the foe.
    3.17) Temari
    Regular Special: Wind Scythe Jutsu: Temari unleashes a whirlwind with
    good range and if you get hit there's nothing you can do. It picks you
    up into the air and the wind rapidly and repeaedly slices you before you
    fall spine first onto Temari's metal fan. An amazing special that's hard
    not to hit with. Strike-based though because the wind must hit and it
    can miss on occasion.
    Regular Alternate: Ninja Art: Hurricane: Jump into the air and hit the
    jutsu button and Temari will unleash a series of tornados and if the
    first one hits they all do.
    3.18) Orochimaru
    Regular Special: Five-Pronged Seal: Orochimaru uses his nasty snake
    tongue to choke you, slam you into the ground, and then hold you
    still while he applies the seal which drains and seals off your chakra
    for a bit. Strike-based.
    Regular Alternate: Snake Sword: Down and jutsu makes Orochimaru
    open his mouth from which protrudes a sword. He then leaps into
    the air and dashes for you trying to stab you with the mouth-sword.
    3.19) Kisame Hoshigaki
    Regular Special: Shark Skin: Kisame uses the unwrapped part of his sword
    to dig into you and lift you up and slam you into the ground. Drains chakra.
    Regular Alternate: Water Style: Water Shark Bomb Jutsu: Down and jutsu sends
    a water form shark across the screen in a medium arc. Good for driving the
    opponent back for a moment.
    3.20) Kankuro
    Regular Special: Puppet Master Jutsu: Kankuro commands his puppet to hug
    you Might Guy style and then snap you in half. Strike-based.
    Regular Alternate: Puppet Scatter Shot: Down and jutsu allows Crow,
    Kankuro's puppet, to unleash a bunch of kunai on the foe. Good as a
    surprise attack.
    Regular Alternate 2: Puppet Smoke Bombs: This one isn't in the instruction book,
    but it does exist so I gave it a name and put it in here. Jump up and the puppet
    follows suit and as you hit the justu button the puppet unleashes a barrage of
    smoke balls. 
    3.21) Choji Akimichi
    Regular Special: Human Boulder:  Choji makes himself bigger via Expansion
    Jutsu and then rolls over the opponent. Strike-based.
    Crisis Special: Heavy Human Boulder: Choji mixes in some Leaf Village taijutsu
    for this special which sees his boulder form bounce ont he opponent a couple
    of times. Strike-based.
    3.22) Kiba Inuzuka
    Regular Special: Fang over Fang: Kiba activates The Art of Beast Mimicry
    and transforms Akamaru into a copy of him before using his Fang Over
    Fang attack. Strike-based.
    Crisis Special: Extreme Fang Over Fang: Kiba opens the same way but
    adds several more hits to the original. Strike-based.
    3.23) Kabuto Yakushi
    Regular Special: Paralysis Taijutsu: Kabuto charges a special paralyzing
    energy on his hands and then strikes the opponent a couple of times.
    Regular Alternate: Sleeping Genjutsu: Kabuto unleashes a short range
    field and when it connects properly it makes the opponent fall asleep.
    The move has lots of end lag though so be very careful. Not officially
    strike-based but the field does need to actually hit a foe. Like Shadow
    Drop and Insect Pillar this can hit everyone on the field. Down and
    3.24) Baki
    Regular Special: Vortex Punch: Baki charges up wind energy on his hands
    and attacks eventually slamming a fist into the foe's gut and then unleashing
    a blast of wind energy that sends the foe into the air. Strike-based.
    Regular Alternate: Tornado: Baki creates a tornado around him damaging 
    anyone close enough. Can hit everyone. Down and Special
    3.25) Towa
    Regular Special: Crimson Sword: Towa sends you into the air and then cuts
    you in half with his sword. Strike-based.
    Regular Alternate: Radial Slash: Towa whips out his sword and generates
    a huge field covering slash. Down and Special
    3.26) Komachi
    Regular Special: Senbon Storm: Komachi throws a set of senbon to stun
    you first and then she opens up on you with a flurry of senbon. Prepare
    to be called Swiss from then on. Strike-based.
    Regular Alternate: Senbon Wave: Komachi unleashes a small flurry of
    senbon needles. Down and Special
    3.27) Yagura
    Regular Special: Crescent Moon Dance: Yagura creates a pair that distract
    the opponent long enough for her to hit them with a big slash.
    Regular Alternate: Black Combo: Yagura does a high-speed, in place,
    teleport and then opens up with a series of physical and sword-based
    strikes. Unfortunately, most computers, Baki especially, will see
    through the teleport attempt and strike Yagura before she can get
    started. Down and Special.
    3.28) Bando
    Regular Special: Super Shot: Bando gets you into the air and then
    charges his gun before shooting you out of the sky. Strike-based.
    Crisis Alternate: Power Aura: Bando charges up, covering himself
    in a golden aura.
    3.29) Kagura
    Regular Special: Senbon Explosion: Kagura gets you into the air,
    ties you up, and then unleashes a bunch of glowing senbon.
    Regular Alternate: Senbon Field: Kagura unleashes a force field
    of sorts made of senbon. Down and Special and can probably
    hit all opponents.
    3.30) Anko Mitarashi
    Regular Special: Serpent Combo: Anko quickly unleashes a series
    of physical strikes and finishes with a burst of snakes from her
    sleeve. Not a regular special and if you miss you are wide open
    for a counter attack so be careful.
    Crisis Special: Ninja Hurracanrana: Anko knocks you into the
    air before jumping up, wrapping her legs around your neck
    and then flipping you over and slamming down to the ground.
    Strike based.
    3.31) Asuma Sarutobi
    Regular Special: Knuckle Buster: Asuma hits the opponent with
    a couple of simple strikes and finishes by charging his
    knuckles with chakra and making a double slash, forming
    an X. Strike-based.
    Regular Alternate: Knuckle Rush: This attack is a series of
    charged knuckle strikes, but like Anko's Serpent Combo
    you're wide open if this misses so use with caution.
    Down and Special.
    3.32) Kurenai Yuhi
    Regular Special: Genjutsu: Tree Binding Death: Kurenai
    creates a genjutsu of a tree ensnaring the foe. Kurenai
    then walks in and strikes with a kunai. Strike-based.
    Regular Alternate: Genjutsu: Tree Explosion Counter
    Kurenai wraps the foe int he genjutsu tree again but
    this time the tree explodes with the foe still held by
    it. Down and Special.
    3.33) Ultimate Nine-Tailed Naruto
    Regular Special: Blazing Rasengan: Naruto charges
    a Rasengan by himself and envelops it in Nine-
    Tailed energy before driving it into the foe.
    Regular Alternate: Ultimate Slash: Naruto unleashes
    a slash burst of nine-tailed energy. Down and
    special and can possibly hit everyone if lined up.
    3.34) Second-State Sasuke
    Regular Special: Cursed Chidori: Sasuke charges
     a Chidori full of curse mark energy and then 
    slams it into his foe. Strike-based.
    Regular Alternate: Giant Fireball: Sasuke jumps
    into the air and unleashes a huge fireball. Down
    and special and might be able to hit everyone.
    3.35) Awakened Hinata
    Regular Special: 8 Trigrams 64 Palms: Hinata
    steals her cousin's special. Strike-
    Regular Alternate: 8 Trigrams Spirit Palm: This
    one works the same way it does for regular
    Hinata but now she can use it outside of crisis
    state. Down and Special and a counter.
    4)Team Specials
    4.1) Explanation
    In two man squad fights all teams possible 
    have a team special. However most of these
    are generic. I'm going to list the unique ones
    here. These are performed by pressing forward
    and special when both members have a full
    chakra bar.
    4.2) Naruto & Jiraiya
    Double Rasengan: Jiraiya traps the opponent in
    a Dark Swamp and then Naruto teleports behind
    them and charges a Rasengan. He slams it into
    the foe which blasts them towards Jiraiya who
    proceeds to hit them with a second Rasengan.
    4.3) Sasuke & Kakashi
    Double Chidori: Sasuke and Kakashi begin
    charging Chidori attacks and then strike the
    opponent simultaneously.
    4.4) Sakura & Tsunade
    Double Legendary Heel Drop: Sakura and
    Tsunade begin what looks like a generic
    special but after the intro they both use
    Tsunade's heel drop.
    4.5) Hinata & Neji
    Hyuga Pinball: Neji begins this by striking
    the opponent several times before sending
    them to Hinata who hits them a couple
    more sending them back Neji's way to finish
    them with one final blow.
    4.6) Itachi & Kisame
    Mangekyo Slash: Itachi uses the Mangekyo
    Sharingan on the foe and then walks up
    from behind and puts a kunai in their
    back. Kisame then comes up out of the
    water and slashes with his sword.
    4.7) Rock Lee & Guy
    Double Lotus: Guy and Lee knock the foe
    into the air before surrounding them and 
    then wrapping themselves around them
    to hit a 2-man Lotus.
    4.8) Rock Lee & Gaara
    Taijutsu Burial: Gaara begins by calling
    up a desert burial which Lee uses as a
    cover to unleash a brutal kick. The sand
    then buries the opponent.
    4.9) Orochimaru & Kabuto
    Paralyzing Crush: Kabuto teleports into
    the ground and then tags the foe's ankles
    with his paralyzing energy, holding them
    in place so Orochimaru can summon a
    giant snake who slams it's head down
    on the foe.
    4.10) Sakura & Ino
    Mind Crush: Sakura throws some shuriken
    to distract the opponent allowing Ino
    to use her Mind Transfer Jutsu. She then
    calls to Sakura and releases the jutsu
    right before Sakura decks the foe.
    4.11) Towa & Komachi
    Senbon Drill: Starts like a generic
    special before Komachi unleashes 
    a bunch of senbon hitting the 
    opponent several times as Towa 
    gets behind them. When the 
    senbon is done Towa powers up
    his crimson energy drill and then 
    drives it into the opponent.
    4.12) Kakashi & Yagura
    Black Lightning: This starts like a
    generic special before Yagura slashes
    with her sword allowing Kakashi
    to charge a Lightning Blade and
    then hit the opponent.
    4.13) Shikamaru & Choji
    Shadow Boulder: Shikamaru holds the
    foe in place with Shadow Possesion
    allowing Choji to charge a high
    powered Human Boulder bounce
    and then hit the foe.
    4.14) Shikamaru & Temari
    Wind Bomb: This starts like a generic
    special then Shikamaru unleashes his
    Shadow Possession and then he throws
    paper bombs while Temari whips up
    a wind that hurts the opponent long
    enough for the bombs to explode for
    more damage.
    4.15) Kiba & Shino
    Parasitic Fang: Kiba starts by attacking
    with Tunneling Fang and when the foe
    hits the ground Shino uses his bugs
    to send them back into the air so
     Akamaru can transform & can hit them
    some more.
    4.16) Kiba & Kankuro
    Black Ant Fang: Starts like a generic
    special before Kiba uses Tunneling
    Fang to knock the foe into Kankuro's
    Black Ant Dummy which Kankuro
    then penetrates with weapons.
    4.17) Asuma & Kurenai
    Tree Cutter: Kurenai uses her Tree
    Binding Death genjutsu and then
    Asuma attacks with his knuckles
    cutting the genjutsu tree in half
    and hurting the foe.
    4.18) Bando & Kagura
    Senbon Shot : Kagura unleashes
    her stringed senbon, striking the
    foe and knocking them back so
    Bando can shoot them in the face
    as he jumps over them.
    5)Copyright Info.
    This FAQ is c2008 by Jacob Scharff(aka Scifi13186)(aka ImperialStingmon).All
    trademarks and copyrights in this FAQ are owned by their respective trademark
    and copyright holders. The following sites may use this FAQ without my consent:
    If anyone else wants to use my faq e-mail me at Scifi13186@aol.com and I'll
    respond ASAP.

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