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    FAQ/Walkthrough by DBM11085

    Version: 1.05 | Updated: 04/12/10 | Printable Version | Search This Guide

    *****************************************************************************
    
                        Wario Land: Shake It! FAQ/Walkthrough
                                 For the Nintendo Wii
                        Version 1.05 (Last Updated 4/12/2010)
                                    By Devin Morgan
    
        This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Controls
    4. Overview
    5. Walkthrough
    6. Treasures
    7. Pirate Shop
    8. Secrets/Tips and Tricks
    9. Credits
    10. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.05 (4/12/10): Made a small addition to the Bloomsday battle 
    section, thanks to Pokemaster!
    
    Version 1.0 (12/1/08): The first, complete version of this FAQ.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Wario's first adventure on the Wii console is contained in this quirky title. 
    As usual, Wario is looking for treasure, and there are plenty of treasures 
    and coins to be had. The gimmick is shaking enemies and items to collect even 
    more goodies. The typical Wario-style platformer action is present here in 
    this 2D adventure, but there are plenty of puzzle elements in each stage as 
    well. There is nothing painfully difficult here, though the replay value sits 
    with collecting _everything_ that the game has to offer. Nonetheless, it 
    really is a lot of fun, so I would certainly recommend checking it out!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  3. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    NOTE: For this game, you hold the Wii Remote sideways.
    
    Control Pad: Move Wario, move cursor on menu screens
    
    1: Dash attack
    
    2: Jump
    
    -: View current level's missions
    
    +: Pause game
    
    Shake Wii Remote: Earthshake punch, shake currently held enemy/item
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Overview -=
    -=-=-=-=-=-=-=-=-=
    
    =========
    Abilities
    =========
    
    Earthshake Punch: Shake the Wii Remote when standing on the ground to pound
                      the ground, stunning nearby enemies, raising certain
                      platforms, causing items to hop, etc.
    
    Ground Pound: Jump, then press Down (if done from a higher start point, it
                  gains strength as Wario falls, enabling him to break through
                  metal blocks).
    
    Shake: You can grab a variety of items by walking next to them, as well as
           many enemies (after stunning them by jumping on them or performing an
           Earthshake Punch). If you shake the Wii Remote, you can "shake"
           whatever you are holding. Enemies tend to carry heads of garlic, which
           can be used to recover your health. Whereas, if you shake a coin bag,
           you will get a whole lot of coins!
    
    
    ===============
    Special Devices
    ===============
    
    Ball: When you find a ball, you can throw it at enemies to attack, or at
          switches to trigger them. It can also be used to break stone blocks
          that you can't normally reach by doing a dash attack. Be careful
          though, as the ball will bounce off the walls after you throw it!
    
    Cannon: When you enter one of these, you can tilt the Wii Remote in any
            direction (180 degrees) to aim the cannon. If you press the 2 button,
            the cannon will wind up for a shot; if you hold 2 and press the 1
            button as well, the cannon will cancel the shot (in case you made an
            aiming error).
    
    Max Fastosity Dasherator: This device will shoot Wario out, allowing him to
                              dash endlessly (at least until you crash into
                              something). You can turn around, jump, and even
                              slide while in this frenzied state. If you hold
                              Down while sliding long enough, you will come to a
                              full stop. You can only break through metal blocks
                              by using this device to dash along.
    
    Mini-Barrel: This barrel has two differently-sized ends, allowing you to go
                 from a normal size to Mini Wario, and vice versa. You can only
                 enter the side corresponding to your current state. As Mini
                 Wario, you can go through smaller passages that you would
                 otherwise have no access to.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ===============
    The Sweet Stuff
    ===============
    
    Aboard the Sweet Stuff
    ----------------------
    
    Missions: Defeat the golden enemy
              Collect 10,000 coins
              Jump off a Bandinero's head
    
    This is where you actually begin your game. The entire level serves as a 
    tutorial for the controls, and the various actions you can perform throughout 
    the game (pay attention to the signs in the background if you have any 
    trouble). Your job is to recover the Bottomless Coin Sack from the evil Shake 
    King, as well as save Queen Merelda. Once you are done talking to Captain 
    Syrup, you will be sent on your way after practicing your abilities on this 
    ship.
    
    Begin by heading into the second area to the east. There, jump upward onto 
    several thin ledges, then head east at the top to reach the third area. In 
    this area, go down the pipe to enter the room below. You will meet your first 
    enemy, a Bandinero, down there. There are three pipes in this room you can 
    jump into, including the one you just went down. Go up the middle one and you 
    will emerge in an enclosed area above, where you can claim your very first 
    treasure, the "Merfle Syrup".
    
    Go back down the pipe and head east, and go up the last pipe. When you 
    emerge, go east into the next area. Dash through the first cracked block, 
    then dash and jump to break the second one before continuing onward. In the 
    next area, you will find your first bags of treasure; you can shake them and 
    coins will come flying out. Be quick to collect them before they disappear! 
    In the following area, simply head east and crouch through the passage to 
    reach the next section. You will find a ball in the next area; pick it up and 
    throw it at the blue switch above to open the way forward.
    
    Take the ball with you and go east, then throw it at the second blue switch 
    to make the blue blocks appear again. Jump onto the ledges they form to reach 
    the treasure chest containing the "Six-Week-Old Curry". After you claim the 
    treasure, go east into the next room. Jump across the two floating enemies to 
    cross the room, then go into the following area. In there, do an earthshake 
    punch to knock the box off the high ledge, so you can jump from it to reach 
    the upper area. Continue onward until you reach a wall, then earthshake punch 
    again to raise the ! column temporarily. There is another ! column in the 
    ground ahead which you can earthshake punch while standing on it to rise up 
    so you can reach the golden enemy on the west ledge.
    
    In the room to the east, ground pound through the cracked block below, then 
    climb the ladder and jump/ground pound through the metal floor. In the room 
    you land in, you will be introduced to a new device: the Max Fastosity 
    Dasherator. Basically, you enter it from the top like a pipe, and it shoots 
    you out at high speed, enabling you to break through metal walls and charge 
    through enemies, among other things. While dashing, you can slow down by 
    holding Down to slide. You can also change directions and jump while at high 
    speed.
    
    Anyway, use this device and dash to the west, breaking through a ton of 
    cracked blocks (be sure to jump to break the blocks above, revealing gold 
    coins). Climb the ladder at the other end and enter the next room. Slide down 
    the slope and break through the cracked blocks, then ground pound into the 
    room below. When you land, go east and jump onto the slope, and you will 
    slide to the west. Break through the small blocks and collect the "Fickle 
    Compass" treasure from the chest, then crawl through the passage to exit. 
    Jump up the ledges and continue to the west. In the next room, you will find 
    an enemy already stunned; shake it to get a giant Garlic if you need to 
    recover some health.
    
    In the room ahead, use the Max Fastosity Dasherator to break through the 
    metal blocks ahead. Turn around and jump to the upper ledge to break through 
    the next round of blocks to the east, and repeat to continue westward. In the 
    next room, you will find the Merfle Barrel, which is what you are looking for 
    in each level. Shake it to free the Merfle inside, and then a timer will 
    start to count down. Also, all of the red blocks in the level will vanish, 
    but a lot of areas will now be blocked by blue blocks, preventing you from 
    going back to those areas. You now have to rush back to the start of the 
    level before the timer reaches zero; if you don't, you will be able to exit, 
    but will NOT get to keep any treasures you found in the level!
    
    As for right now, free the Merfle and head into the west room. Use the Max 
    Fastosity Dasherator to break through the metal block and enter the next 
    room. Dash and jump to collect a bunch of coins if you want, otherwise keep 
    running to the west through the next couple of areas and you will go right 
    into the starting capsule and complete the level successfully! Keep in mind 
    though, that not all escapes are going to be this simple!
    
    
    Room on the Sweet Stuff (Pirate Shop)
    -------------------------------------
    
    When you come here for the first time, you will discover that Captain Syrup 
    is running a shop aboard the ship. This is where you can buy maps which you 
    use to access the rest of the game's worlds, as well as other items and Heart 
    Vessels that increase your health meter by one heart. For now, simply buy 
    Area Map #1 and exit the shop. After each world you complete by killing the 
    boss, a Heart Vessel will be available for purchase. You will also need to 
    buy the maps in order to access new worlds, so be sure to collect lots of 
    coins from here on out!
    
    
    ==================
    Area 1: Ratl Ruins
    ==================
    
    1-1: Stonecarving City
    ----------------------
    
    Missions: Finish before the clock hits 2:00:00
              Collect 25,000 coins
              Jump off 3 Bandineros' heads in a row
    
    Starting off, head east to the next area. Do an earthshake punch to raise the 
    ! column in front of you, then jump onto the first ledge and earthshake punch 
    again to knock the block off the high ledge above. Jump onto the block and 
    then onto the upper ledge, and collect the first treasure, a "Stone Coin". 
    From here, drop to the ledge below and continue eastward until you reach the 
    third area. In the next room, jump your way up the ledges, shaking the coin 
    bags along the way if you want. When you reach the top, go east to the next 
    area.
    
    Out here again, head eastward until you spot a pipe covered by a cracked 
    block. Ground pound through the block and go down the pipe. Dash through the 
    blocks in the room below and collect the "Full-Body Goggles" from the 
    treasure chest. Exit through the same pipe, then continue onward until you 
    reach another pipe. Go down it to emerge in a new area. Go west and climb the 
    ladder, then hit the checkpoint (the glowing blue box). You will see a gold 
    structure to the west; dash into it three times to destroy the thin layers on 
    the bottom. Jump onto it, then onto the upper ledge to find a giant coin bag 
    to shake.
    
    Continue to the west and climb up another ladder, then stand atop the gray ! 
    column and do an earthshake punch to make the column rise. Jump to the east 
    ledge and dash into the treasure chest to receive the "Crystal Skull". Head 
    to the west again and drop to the ground level, then go east to find a 
    diamond (these are worth 10000 coins). After that, go west and shake the 
    Merfle Barrel to free the Merfle inside. Go slightly east and crawl through 
    the now-open western passage, and use the Max Fastosity Dasherator to dash 
    into the western area.
    
    In the next area, do not jump from the first ledge; simply dash and fall to 
    the west so you can collect some coins. When you collect the gold coin, 
    that's when you should jump. Jump over the next two gaps and charge through 
    the metal block to reach the next section. At this point, simply continue 
    charging to the west without doing anything, and you will collect some more 
    coins and ultimately reach the entrance to escape this level!
    
    
    1-2: Whoopsy Desert
    -------------------
    
    Missions: Finish before the clock hits 1:50:00
              Collect 30,000 coins
              Destroy all bomb blocks
    
    From the start, head eastward to reach the following area. Over here, you 
    will be introduced to bomb blocks; throw something at them or simply touch 
    them and they will count down to zero, at which point they will explode. Go 
    east and clear the bomb blocks holding up the metal block in such a fashion. 
    Jump over the block and go east, and you will come across a small pyramid of 
    sorts (the structure with stairs on both sides). If you earthshake punch near 
    one, it will rise up, revealing a room inside of it, so keep that in mind! 
    Clear the bomb blocks to the east and continue into the next area.
    
    Here, go east and use the cannon to shoot yourself upward. Use the second 
    cannon to shoot in the northeast direction. When you land up there, jump to 
    the western ledge and take the silver coin, then earthshake punch to reveal a 
    Secret Map! From here, head east to get back outside. Earthshake punch at the 
    pyramid structure ahead, and enter the room inside it. Use the Max Fastosity 
    Dasherator to dash to the east, then quickly turn around and jump onto the 
    pyramid structure itself. When you reach the top-left part of it, jump to the 
    northwest ledge and slide to a stop (hold Down). Jump to the top ledge and 
    open the treasure chest to find a "Cheese Pyramid".
    
    When you're done here, go east and climb the ladder, then destroy the bomb 
    blocks to reach the next room. In there, go east and drop to the lower area, 
    where you will find a cannon. Shoot yourself directly upward to a high ledge, 
    then go east to find another treasure chest containing the "Liquid Giggles". 
    Ground pound through the cracked blocks nearby and drop to the lower area 
    once again, then head eastward to enter another room. Go down the hall to the 
    following room, where you will find some cannons. Shoot your way from cannon 
    to cannon to progress upward through here (if you are in the cannon on the 
    west wall, shoot through the metal block in the east wall and you can find a 
    diamond).
    
    When you reach the top of this room, blast through the metal block in the 
    ceiling with the last cannon to reach the next area high above. Out here, go 
    east and hit the checkpoint, then shake the Merfle Barrel to free another 
    one. Once the timer starts, dash through the cracked blocks to the east and 
    use the Max Fastosity Dasherator to dash all the way westward (when you reach 
    the blocks, jump to dash along the upper row, which will get you a bunch of 
    gold coins). In the next area to the west, dash across the bomb blocks and 
    jump over the gaps as you approach them, and continue into the following 
    area.
    
    In this next area, do not jump from the first bomb block ledge. Once you 
    break through the line of cracked blocks, turn around and jump to the ledge 
    above them and immediately slide to a stop. Climb the ladder and dash to open 
    the final treasure chest containing the "Ancient Digital Watch". From here, 
    go west and jump across the next couple of bomb block ledges. Go down the 
    pipe at the end, and you will emerge right in front of your way out of this 
    level (if you are trying to complete the mission with a low time, you will 
    have to replay this level, as you cannot do it on the first run if you are 
    going for the third treasure).
    
    
    1-3: Foulwater Falls
    --------------------
    
    Missions: Finish before the clock hits 1:45:00
              Beat the stage without taking damage
              Collect 30,000 coins
              Beat the stage without falling into the water
    
    Begin this level by going down the nearby pipe to reach the next area. There, 
    dash through the cracked block and jump onto the first rope in the air (to 
    swing from a rope, press/hold Left or Right to gain momentum, then jump when 
    you are ready). Jump across the first water pool and head up the hill, then 
    swing across the next gap before continuing into the eastern area. Here, 
    swing from the first rope to a small ledge with a few blocks on it. Dash to 
    destroy the two crates, then jump from the metal block to the east rope. 
    Swing and jump to the northwest ledge, then swing to another ledge and go 
    down the pipe.
    
    In this room, hop on the first enemy and drop to the lower area, then pick up 
    the enemy and jump up the ledges with it. At the top, throw it at the cracked 
    block in the ceiling to flood the room with water, then swim across to a 
    treasure chest containing a "Recyclable Bottle" (you will need to replay this 
    level if you want to clear the no water mission). Exit this room via the 
    pipe, and swing across the ropes to reach the eastern area. Climb the ladder 
    and go east into a new area. Here, go east and slide down the pole, then jump 
    from the pole to reach the eastern ledge. Use the Max Fastosity Dasherator to 
    run across the water and through the western metal block, and run up the 
    slope to launch upward onto a high ledge. From here, head eastward until you 
    reach the following area.
    
    There, swing with the rope across the spikes and climb the ladder, and break 
    the nearby cracked blocks. Swing across the series of ropes to the east and 
    above, and land on the high ledge. Jump and ground pound to the west through 
    the metal block below, and use the Max Fastosity Dasherator to dash to the 
    east. Instead of going through the metal block right now, jump to the thin 
    ledge above, then turn around and jump to the west. Go west across the small 
    gap and when you reach the spikes, jump to the rope and swing across to reach 
    a pipe, so go down it.
    
    Over here, use the Max Fastosity Dasherator and dash to the west through the 
    first row of crates. When you reach the other side, turn around and jump to 
    to the upper ledge and repeat. At the top, slide under the low wall to clear 
    the cracked blocks and reach a treasure chest holding the "Silver Armor". 
    Crawl through the passage and go through the pipe to exit this area. Swing 
    across the rope to the east and use the Max Fastosity Dasherator this time to 
    go through the metal block and enter the next room to the east.
    
    In this next room, dash to the east through a series of metal blocks, then 
    swing across the ropes above the spikes. Break the crates holding up the 
    metal blocks so you can jump from them, then jump to break the cracked blocks 
    above to cause a metal block to fall. Before you progress, stand between the 
    signpost and the east wall, and do an earthshake punch to uncover a Secret 
    Map!
    
    Now, swing from the rope to the west. Get past the flying enemy and ground 
    pound through the cracked blocks, and ground pound downward so that you break 
    through the metal/cracked blocks and reach the very bottom of the room. Dash 
    through the cracked block and continue into the east room. There, break the 
    crates holding up the metal block, then jump your way to the top of the room. 
    Get behind the waterfall and ground pound through the cracked block in the 
    floor.
    
    When you land, go east and swing across a series of ropes to cross some more 
    spikes. At the end, jump on the Bandinero and throw it at the cracked block 
    in the ceiling to flood the area below the ropes. Now, go east and dash to 
    break ONLY ONE of the crates. Jump to the upper ledge and take the 
    checkpoint, then shake the Merfle Barrel to free its Merfle. Once you do 
    that, go east and crawl through the passage (jump while holding Down) to 
    reach a Max Fastosity Dasherator. Dash your way to the west across the water 
    and continue all the way straight into the next room. In there, jump over the 
    spike pit and continue dashing westward.
    
    In the following room, jump over the first gap, then quickly slide to a stop 
    and ground pound through the cracked block at the top of the structure you 
    are on. Open the treasure chest below to receive the "The Key to My Heart" 
    treasure (if you continue to the west instead of going down to get the 
    treasure, you will find a diamond). After you get the treasure, use the Max 
    Fastosity Dasherator to dash to the west and go up the slope, then head west 
    into the next area. Go across the water and continue all the way westward 
    until you reach the following area. There, continue moving all the way to the 
    west (if you are dashing, you only need to jump at the end to the rope). At 
    the very end, go down the pipe and continue to escape this level!
    
    As a note, of course, you will need to replay this level to clear the time 
    mission (skip stopping for the third treasure and continue jumping to the 
    west, then drop to the lower area and dash westward, and you will be fine 
    there).
    
    
    1-4: Run-Down Pyramid
    ---------------------
    
    Missions: Finish before the clock hits 2:00:00
              Beat the stage without taking damage
              Collect 36,000 coins
              Don't break any Unibuckets
    
    Beginning here, head east to the first main area of the level. There, hit the 
    Unibucket block overhead to make a Unibucket appear on the rail. To use it, 
    jump into it and press Down like a pipe, then tilt the Wii Remote to move in 
    either direction. You can also jump while in this device to reach higher 
    ledges. To jump out of the Unibucket, hold Up and press the 2 button. For 
    now, go across the rail and jump out, then head east into the next room. Jump 
    up the thin ledges until you reach the spiky enemy; at that point, earthshake 
    punch to make a block fall onto the enemy. Jump from the block to continue up 
    the ledges. At the top, climb the ladder and use the Unibucket to head west 
    for more coin collecting. Otherwise, walk into the eastern area.
    
    In here, go down the red steps, then hit the red switch at the bottom to 
    clear the steps. Jump onto the slope and slide to the east, clearing the 
    block along the way. Go down the pipe and open the treasure chest in the room 
    you emerge in to receive the "Manly Moai". Exit through the same pipe and hit 
    the red switch so you can jump to the ledges above. Throw a Bandinero at the 
    blue switch so you can reach the giant coin bag, then use the Unibucket to 
    get across the two rails (jump to the upper rail), and continue to a ladder. 
    Climb up it and go up the yellow steps, then hit the switch and slide down to 
    break a couple of blocks and access another pipe.
    
    Go down the pipe and you will reach a room full of Unibucket tracks and 
    coins. Hit the block and ride the Unibucket back and forth, jumping to the 
    higher rails as you progress. In the northeast corner of the room, jump out 
    of the Unibucket and open the chest to find "One Heavy Spear". Exit this room 
    and hit the yellow switch, then head east on the yellow steps and enter the 
    following room. In this area, go east and earthshake punch atop the ! column 
    in the ground to raise it up.
    
    Repeat this on the next ledge to raise the column blocking your path, then go 
    west and upward. Head back to the east and earthshake punch the column when 
    you're standing on it, and it will rise up. Before you go east though, jump 
    and ground pound directly west of it to break through the metal block below. 
    Slide down the slope into a room where you will find a diamond! Now, crawl 
    through the passage and hit the blue switch to go up the steps, then make 
    your way back upward through this room, and continue into the northeast room.
    
    Out here, ground pound through the middle of the cracked blocks, then ground 
    pound again to break through the metal block far below. Shake the giant coin 
    bag before jumping upward and heading into the east room. There, use the 
    Unibucket to make your way upward through here, by jumping from rail to rail 
    carefully. In the eastern room and northwest area of this room, you will find 
    giant coin bags as well. Make your way to the northeast corner of the 
    Unibucket room, then jump out and go into the next room. In the next room, 
    make your way to the northeast area by doing earthshake punches to get past 
    the ! columns, and riding them upward when appropriate.
    
    When you reach the northeast corner, ground pound through the cracked blocks 
    and you will reach a red switch below. Hit it and slide down the slope to the 
    west, then ground pound through the blocks to reach the room below. Take the 
    checkpoint here and shake the Merfle Barrel to free its occupant. Stand in 
    the middle of the area, and immediately ground pound so you can build up 
    momentum as you fall. If you did it right, in the next room you will crash 
    through the metal block in the floor. From there, go west and use the cannon 
    to shoot directly upward. When you land, open the treasure chest to find the 
    "Moonstone".
    
    Now, use the Max Fastosity Dasherator to dash straight through the next few 
    areas safely (you can turn around and jump to collect some extra coins along 
    the way, too). When you reach the dead end, go down and use the next 
    Dasherator to continue westward. When you drop to the lower ledge, turn 
    around and go east, then repeat once more to go west into the following room. 
    Go across the blue blocks and jump when you reach the end of them to continue 
    dashing into the next area. Then, simply continue dashing to reach the 
    entrance and escape this level! Remember that if you want to clear all of the 
    missions, you will still have to repeat the stage so you can collect extra 
    coins as well.
    
    
    1-S1: Disturbing Tomb
    ---------------------
    
    Missions: Finish before the clock hits 3:00:00
              Beat the stage without taking damage
              Collect 36,000 coins
              Defeat the golden enemy
              Destroy all bomb blocks
              Eat 5 heads of garlic
    
    Starting off here, go east into the next room. There, go down the hill past 
    the Bandineros (you can shake the Bandinderos to receive Garlic, just so you 
    know) and you will encounter a mummy enemy (to kill these, do an earthshake 
    punch, then dash attack). Get past it and continue eastward along the lower 
    path into the following area. Outside, head east across a series of platforms 
    while avoiding the spiky enemies. At the pyramid structure, earthshake punch 
    to make it rise and go inside to a Max Fastosity Dasherator. Dash to the 
    west, then turn around and jump onto the pyramid. Go across it and drop into 
    the quicksand on the east side, and break a metal block to gain access to a 
    diamond if you want. Then, jump up the ledges and go east into the next room.
    
    Go down the slope here and jump into the first cannon at the bottom. Instead 
    of shooting directly upward, shoot towards the northwest and you will reach a 
    second hidden cannon. Shoot to the east and you will reach a treasure chest 
    containing the "Instant Tutanramen". Follow the coin path downward and use 
    the first cannon to shoot upward now, then defeat the mummy and head 
    eastward.
    
    Outside again, hit the red switch and hop across the red ledges. Avoid the 
    scorpions (earthshake punch to flip them over so you can throw them), and 
    continue east until you reach a blue switch above. Throw a scorpion at it to 
    make the blue ledges appear, then jump up the ledges that appear to reach two 
    coin bags. At the pyramid structure ahead, earthshake punch to reach the 
    giant coin bag inside, then break the cracked blocks to the east of it. Drop 
    into the quicksand below those blocks you just broke and you will sink into a 
    hidden room. Down there, open the treasure chest to receive "Golden Tissues", 
    then exit via the cannon. Earthshake punch to exit the pyramid room, and 
    continue all the way east into the next room.
    
    In this room, ground pound through the blocks and drop to the lower area. Go 
    east until you reach the mummy enemy on the blue ledge. Kill it, then throw a 
    scorpion at the blue switch overhead to clear the blue blocks. Collect the 
    gold coins and once again sink into the quicksand to enter another room. 
    Avoid the scorpion and shoot upward with the cannon, and you will shoot 
    upward through a metal block and land on a thin ledge. Open the nearby chest 
    to receive the "Oasis in a Teapot". Now, drop to the lower area again, and 
    head eastward through this room to reach the following one.
    
    Take the checkpoint and break the blocks, then drop down to reach the Merfle 
    Barrel. Free the Merfle and the blocks below will disappear, so drop into the 
    room below. Defeat the mummy and continue eastward into a room full of 
    cannons. Shoot your way upward through this room by using each cannon (use 
    the slopes as guidance on how to aim). When you reach the next room, shoot to 
    the southwest through the metal and stone blocks, then use the Max Fastosity 
    Dasherator to dash into the next room.
    
    In here, you will see an arch of coins which you can jump to collect. There 
    are two paths to take in this room; both paths will require sliding under the 
    low passages to clear the cracked blocks within, but the lower path will lead 
    to the golden enemy. The upper path will be quicker for you if you are going 
    for the time mission (just make sure to move back and forth on the ledges at 
    the end, and jump at each coin arch).
    
    In the next room, use the Max Fastosity Dasherator above if you need it to 
    continue westward, and jump onto the line of bomb blocks ahead. Jump over the 
    gaps as you approach them, and you will reach a point where you need to slide 
    to clear a low passage. At the other side, you can either continue along the 
    bomb blocks (to get that mission done), or you can turn around and jump to 
    the upper ledge. If you continue along the bomb blocks instead, be sure to go 
    back and forth quickly on the safe platform at the end to make sure they are 
    all destroyed (so you can complete the mission).
    
    If you take the upper path, drop into the eastern gap and shoot upward in 
    that cannon. Then, shoot to the southeast into the moving cannon, and shoot 
    directly westward along the line of coins. If you did this right, you will 
    collect a LOT of coins, and make it straight through to the entrance without 
    any interruption. Of course, if you take this route, you won't get all the 
    bomb blocks cleared, so you will have to do this level more than once to 
    clear all of its missions!
    
    
    1-S2: Gurgle Gulch
    ------------------
    
    Missions: Finish before the clock hits 1:45:00
              Beat the stage without taking damage
              Collect 30,000 coins
              Don't take any large silver coins
              Defeat the golden enemy
              Beat the stage without using the checkpoint
              Don't touch any Scarracudas
    
    From the start, as usual, go east into the next area. There, climb the ladder 
    and jump across the ledges to the far east. Hit the red switch to drain the 
    water, then drop down and break the block to continue eastward. In the next 
    room, swing across the ropes to the east and then to the northwest. Avoid the 
    enemy on the ledge and continue upward by going from rope to rope. At the 
    end, head eastward into the next room. Use the Max Fastosity Dasherator to go 
    west, then drop down and head east across the water. Jump to the upper ledge 
    by the yellow jumping enemy, then turn and jump to the west, breaking the 
    metal block. Earthshake punch, then ground pound the golden enemy to kill it. 
    If you want, throw an enemy at the blocks overhead to the east and grab the 
    giant coin bag as it falls so you can salvage it.
    
    After that, go back to the west and use the Max Fastosity Dasherator again 
    and dash your way eastward some more. When you reach the rope, slide under it 
    and continue to the east until you reach the next pool of water. Slide under 
    the low passage to hit the red switch, then get onto dry land and jump to the 
    rope above. Swing to the west ledge and open the treasure chest to find some 
    "Imperial Boxers". Now, swing to the east and enter the next area.
    
    In here, swing across the first rope and go down the east pipe. In that room, 
    you will have to use the Max Fastosity Dasherator again to dash westward, 
    sliding through the low passage and clearing the first crate. At the other 
    side, turn and jump to the upper ledge and repeat. Make your way to the top 
    of the area in such a back and forth movement (you will have to make use of 
    the two northwest ledges with coins on it, too), then slide under the final 
    low passage to reach a chest containing "Wario's Dustcloth". Ground pound 
    through the blocks and go back down the pipe to exit.
    
    Next, swing back and forth on the first rope and jump to the next one (be 
    sure to swing wide to collect all of the coins). At the top, go east and 
    enter the next room. Swing across a few more ropes, but stay towards the 
    middle of the rope instead of the end, so that you don't swing into the 
    spikes below. At the far side, simply continue onward into the following 
    room. In here, begin by going down the hill and killing the enemies there. 
    Then, hit the red switch above the Max Fastosity Dasherator, and use it to 
    start dashing eastward. This next part will require you to do everything 
    correctly in one shot, so be prepared.
    
    Jump over the first enemy to the east, then slide under the second platform, 
    clearing the blocks beneath it. Under the third ledge, jump twice to hit the 
    yellow and blue switches as you pass under them. Run up the slope and just 
    before you enter the next area, turn around and jump to hit the red switch. 
    As soon as you are at the top of the slope again, jump to the west, which 
    will now have a red platform. Jump from it to the next ledge, then jump and 
    hit the yellow switch in the ceiling and run across the yellow platform. 
    Slide under the low passage and dash through the metal block, then jump and 
    hit the blue switch. Slide under the next low passage and quickly jump 
    through the metal blocks at the other side, then dash through the treasure 
    chest to receive "Something Important".
    
    If you messed up any of the above instructions, simply leave the area and 
    return, and you can try it again. Once you're done here, head to the east and 
    enter the next area. Swing across a couple of ropes to reach the east side, 
    then swing to the northwest ledge. Get to the west and defeat the enemies, 
    then ground pound through the blocks and ground pound again to shoot downward 
    through the metal blocks into the room below.
    
    In this room, swing to the northeast ledge and use the cannon to shoot upward 
    into the previous room. There again, the water will be drained, so drop down 
    and use the Max Fastosity Dasherator to dash eastward and launch upward from 
    the slope to a high ledge. From there, go into the next room. Avoid the 
    checkpoint if you want to clear that mission, then swim around below to reach 
    the Merfle Barrel. Shake the Merfle out of it and hit the red switch as soon 
    as the blocks around it vanish, and the room will start to drain. As you 
    float your way downward, move around to avoid the spiked mines (you will see 
    them coming if you look at the water just below the surface). At the bottom, 
    go into the west room.
    
    Here, jump from rope to rope while avoiding the spikes to reach the high 
    western ledge, then continue into the next room. Use the Max Fastosity 
    Dasherator and hop across the dry ledges to cross the water quickly. At the 
    third water pool, do a low hop to avoid the rope (unless you want the coin 
    mission to be cleared), and slide through the blocks in the wall to reach the 
    next area. Keep dashing all the way westward, jumping over the spikes as 
    needed, and you will see a diamond above. Jump over the spikes and turn 
    around, jumping to the east ledge. Turn around so you can grab the diamond 
    before heading west again, then jump across a couple gaps while following the 
    coin arches and head into the next area.
    
    In the next area, slide under the low passage across the water and continue 
    all the way westward across the water and the next couple areas to reach the 
    entrance and escape this level (of course, you will have to repeat this stage 
    a couple times to get all the missions accomplished).
    
    
    Boss: Rollanratl Battle
    -----------------------
    
    Post-Game Missions: Beat the stage without taking damage
                        Beat the enemy before time runs out
                        Don't get knocked over by the earthquakes
    
    The first boss of the game is a giant robot called Rollanratl. It consists of 
    a head (with switches on the sides, which are its weak points) and its two 
    hands. For the first part of the battle, wait for it to shoot steam from its 
    nose, then jump as the head comes down to avoid being stunned (if you do get 
    stunned, shake the Wii Remote to snap out of it). At this time, dash into one 
    of the blue panels on its head to cause damage. Do this twice and the battle 
    plan will change. This time, torpedoes will fall from the ceiling, so avoid 
    standing under them and you will be fine. When the two blue torpedoes get 
    stuck in the ground, jump onto the taller one and dash jump to attack the 
    boss.
    
    Immediately following your third attack, the boss will repeat its initial 
    pattern (steam from its nose, head crashing down). Jump to avoid being 
    stunned, then dash attack the head to damage it again. The battle plan will 
    again change now; there will be a purple switch atop the boss's head, and the 
    spiky hands will emerge. When the boss's head shoots steam, get out of the 
    way to avoid being stunned of course. When the hands start rotating around 
    the head, jump onto one of them and ride it above the boss, then ground pound 
    its head to deal damage. The hands will shoot lasers below them, so try not 
    to stand directly below if possible. Repeat this pattern a couple more times 
    and the boss will be completely defeated!
    
    
    ====================
    Area 2: Wiggly Wilds
    ====================
    
    2-1: Just Plains
    ----------------
    
    Missions: Finish before the clock hits 2:00:00
              Beat the stage without taking damage
              Collect 42,000 coins
    
    When you start off, go into the next area, of course. Outside, head east and 
    you will reach a new device; a pole that you can swing on by shaking the Wii 
    Remote, then jump from to reach other areas. So, swing your way upward and 
    head west to get some coins, then go east into the next area. Here, go east 
    and swing upward with the poles, and continue into the following room. Jump 
    to the pole and shimmy to the far east, and go down the pipe to reach a room 
    full of LOTS of coins! Exit, then swing/jump upward to the top area, then 
    jump over the spikes to the west. Land on the ledge and open the treasure 
    chest to receive an "Empty Piggy Bank".
    
    From here, jump to the pole and jump over the spikes, and continue into the 
    east area. Swing your way upward using the poles once more, then go east and 
    hit the checkpoint before shaking the Merfle Barrel. Do so, and you will see 
    a wide gap open up next to you. If you did NOT get the third treasure yet, do 
    NOT jump into it (if you did get it already, ready the next paragraph for 
    instructions for a timely escape and more coins). Jump over it and leap over 
    the poles, then when you are just to the left of center, ground pound through 
    the poles and break through the metal block to reach the room below. Use the 
    Max Fastosity Dasherator and go west to exit this room. As soon as you emerge 
    outside, jump from the ledge and land on the platform with the treasure 
    chest. You will dash through it, collecting the "Stuffed Wildebeest". After 
    you grab the treasure, drop to the lower area and continue going west. In the 
    next area, jump when you need to, otherwise continue west until you escape 
    this stage entirely.
    
    If you did however get the third treasure already, drop into the gap below 
    the checkpoint. Use the Max Fastosity Dasherator and dash to the west and out 
    of this room. Back outside, get to the edge of the platform and jump over the 
    spikes and land on the far ledge. Go through the metal block to reach the 
    next room. In here, you will see a pole in the middle of the room above you. 
    If you didn't get the first treasure, you need to turn around and stop here 
    (if you are going for the time mission, simply ignore this and continue west; 
    you will not be able to clear the time mission by stopping here). Jump to the 
    upper pole, then ground pound through the blocks below. By doing so, you will 
    reach a treasure chest containing the "Baobab Wood Pacifier", as well as a 
    giant coin bag nearby.
    
    Swing upward on the poles to reach the upper ledge, then go back into the 
    eastern area. Shimmy across the low pole and swing to the upper ones, then 
    jump across the spikes and head westward. Go through the next room, jumping 
    over the gap you created to reach the treasure, and continue west. Outside 
    again, follow the path and collect all of the coins, dash jumping from a 
    slightly higher ledge to reach the ones in the air. When you reach the 
    diamond, stun one of the enemies and place it underneath the diamond, then 
    jump on it to reach the prize. Then, go west and dash through the blocks, and 
    ground pound into the final room below, where you can escape. You will need 
    to complete this stage a total of 2-3 times in order to complete all of its 
    missions, just so you are aware.
    
    
    2-2: Wavy Waters
    ----------------
    
    Missions: Collect 35,000 coins
              Collect 10 silver coins in a row
              Don't break your Subwarine
    
    You will be in a horizontally-scrolling underwater stage here, plus you get 
    to ride in a Subwarine! You can control it by using Left and Right to move 
    forward/backward, tilt the Wii Remote to determine the direction you face, 
    and the 1 button to fire torpedoes. When you kill an enemy, they will drop a 
    coin which will float around in a bubble, so be sure to grab those quickly! 
    It should also be noted that for getting the 10 silver coins in a row, the 
    silver jellyfish enemies drop silver coins, so if you want that mission, be 
    sure to kill 10 of them in a row ONLY first (which isn't too hard, they show 
    up in groups in quick succession).
    
    Anyway, go along until you see a bunch of bombs moving in a circular motion. 
    Shoot the red one to destroy the entire ring, then grab the diamond in the 
    middle. Up ahead, the path will split for the first time. If you take the 
    upper path, you will find another diamond (of course, take this path for the 
    coin mission); take the lower path to a treasure chest (which you must shoot 
    to open) containing the "Peach Sandals". Up ahead, defeat the submarine 
    enemies as they yield gold coins, then shoot the red bomb in the ring up 
    ahead to clear them. Shoot the treasure chest on the ground below where the 
    ring was to get a "Turtleskin Hat".
    
    When you see the electric jellyfish, avoid their diagonal discharges and 
    shoot them when they are not charging. At the next bomb ring, get into the 
    middle of it in between bombs (there is no red one this time). The path will 
    also split at this junction. If you take the lower path, you will find 
    several gold coins, as well as submarine enemies that drop more gold (take 
    this path for the coin mission). Taking the upper path will be more 
    dangerous, but will get you to the treasure chest containing the "Mermaid 
    Scale".
    
    At the end of the split, shoot one of the red bombs to clear the ring, then 
    grab the diamond in the middle. Kill the submarine enemies ahead and you will 
    soon reach the Merfle Barrel. It will get sucked behind the wall, and you 
    will have to defeat a boss of sorts. The device will consist of a wall with a 
    small compartment containing a switch that moves up and down. There is a door 
    that opens and closes, blocking access to the switch on occasion. You need to 
    repeatedly shoot at this switch when the door is open until you destroy the 
    wall, but be careful of the enemies that will also appear. Once you do that, 
    continue east to free the Merfle and escape this level!
    
    
    2-3: Mt. Lava Lava
    ------------------
    
    Missions: Finish before the clock hits 1:35:00
              Collect 36,000 coins
              Defeat the golden enemy
              Destroy all bomb blocks
    
    Begin this stage by heading east into the first main area. Here, you will see 
    a bucket on stilts. To lower the buckets, you simply have to do an earthshake 
    punch, so remember that. Do so to find a smaller coin bag, then when the 
    bucket rises again, you can collect more coins and break the blocks above to 
    recover a giant coin bag. After that, go east and up the ledges to reach the 
    next area. There, earthshake punch to detonate the bomb blocks, causing the 
    boulder to roll down the path. At the bottom, before you go upward, head east 
    to find a giant coin bag. Then, jump up the ledges and go up the hill to the 
    west. Trigger the bomb blocks, then let the boulder run you over so you can 
    get through the metal blocks as well. When you emerge, go east to the next 
    area.
    
    In here, you will see a few thin ledges ahead. Jump to the second one, but 
    NOT the top one, and earthshake punch to trigger all the bomb blocks above. 
    Once you see the boulder roll down the hill, jump upward and head west to 
    reach the treasure chest containing "Bangin' Together Rocks". Now, go down 
    the hill and swing from the rope to make it to the upper ledge, then drop 
    down to the east. Go ahead until you reach the lava pit, then earthshake 
    punch again to drop a stilt bucket from above. Earthshake punch again to 
    lower it, then ride it as it rises upward again. Jump to the northwest ledge 
    and walk under the golden enemy to make it fall. Earthshake punch to stun it, 
    then shake it to get a ton of coins before killing it to clear that mission.
    
    Next, get across to the east side by earthshake punching and riding the stilt 
    buckets. In the next area, earthshake punch to lower the first stilt bucket, 
    then ride it as it goes upward. Jump to the bomb block ledge above, then jump 
    your way upward quickly across a series of bomb blocks. From the safe ledge, 
    jump across the next set of bomb block ledges, then dash jump to clear the 
    blocks and jump into the alcove before the bomb blocks explode. If you did it 
    right, go in and open the treasure chest to receive a "Combustible Top".
    
    From here, drop to the lower area and hit the blue switch to lower another 
    stilt bucket into the lava. Earthshake punch to lower it, then ride it to the 
    east to get past the spikes above. When it rises, jump to the next platform 
    and continue to the following area. Get across this room entirely by using 
    the stilt buckets. In the next room, take the checkpoint and free the Merfle 
    by shaking the Merfle Barrel. Now, drop into the pit below to reach the next 
    room. When you land, go left next to the metal block and earthshake punch to 
    clear the bomb blocks. Now, QUICKLY dash your way to the west and break 
    through the blocks, then dash jump to the rope before the boulder hits you. 
    If you did it right, drop to the area below the rope and earthshake punch 
    again to uncover a Secret Map!
    
    After that, go west and climb the ladder to reach a treasure chest containing 
    the "Fantabulous Fan". If you already got the treasure and the secret map, 
    you could have let the boulder roll over you before, then you could be 
    launched upward to this same spot, allowing you to reach the coins above. 
    From here, go west and use the Max Fastosity Dasherator to dash through the 
    metal block and into the western area.
    
    If you are NOT going for the time mission, slide as soon as you enter the 
    area and stop moving, then ground pound off the ledge to go through a metal 
    block below. If you are going for the time mission, simply keep dashing to 
    the west until you reach the cannon, then shoot yourself upward and continue 
    dashing to the west until you reach the entrance. If you're taking the slower 
    path, as soon as you land, head west by dashing through the blocks and 
    collecting the coins along the way. At the last column, break through one of 
    the upper blocks so you can jump and grab BOTH diamonds! At the end of the 
    room, use the Max Fastosity Dasherator to reach the cannon room farther 
    ahead, and use it to shoot yourself upward to the entrance room, where you 
    can make your escape.
    
    
    2-4: Savannah Valley
    --------------------
    
    Missions: Finish before the clock hits 2:40:00
              Beat the stage without taking damage
              Collect 46,000 coins
              Defeat the golden enemy
              Break all stone blocks
    
    Begin the stage by going east into the following area. Once there, swing your 
    way upward with the poles, then ground pound through the blocks and continue 
    into the next area. In here, you will have to deal with a lot of poles to 
    spin from above. There are plenty of coins to collect, plus as you spin, you 
    can break through the blocks in the walls. Make your way all the way upward, 
    jumping over spikes and through walls as necessary, until you reach the upper 
    area where you will see a sign pointing eastward. It should be noted that in 
    the northwest portion of this room, you will find the golden enemy that you 
    can spin from a pole to kill for that mission. There are also a lot of stone 
    blocks here, so be sure to break them all, as well as a giant coin bag in the 
    southeast area.
    
    At the top area, spin and jump to collect the silver coins overhead, then 
    head east to the next area. Out here, head east and you will see some 
    Bandineros. Throw one at the bird carrying a stone so you don't get hit by 
    it, then continue to the Max Fastosity Dasherator. Use it to clear the metal 
    blocks to the west and east, so you can reach some silver coins. Then, wait 
    for the moving platform to come down, then use the Dasherator to run back and 
    forth on said platform as it moves upward. At its peak, jump to the western 
    ledge and break through the metal block to reach a treasure chest containing 
    the "Hypno-Specs".
    
    From here, get to the eastern ledge and climb the ladder before heading east. 
    In the next room, shimmy across the pole, spin jumping over the mines as you 
    progress. When you reach the end, spin jump to the pole above and get onto 
    the northwest ledge. Watch out for the bird enemy as you go west, then shimmy 
    on the pole and spin jump over the mines to reach the west ledge. Shake the 
    giant coin bag there, then drop off the right ledge and ground pound straight 
    down so that you have the momentum to break the metal block below. In the 
    room you fall into, make your way through the low passages by crawling, 
    collecting the coins along the way. Before the second drop, hold Down and 
    Right as you fall so you land on a ledge where you can collect gold coins.
    
    Fall again and head west, and you will see bombs dropping from holes in the 
    ceiling. While still holding Down, jump to the next ledge in between bomb 
    droppings, until you reach the far west. If you made it safely, you will 
    reach a treasure chest in the southwest area containing a "Solid-Gold 
    Shuttlecock". Once you have the treasure, crawl your way all the way to the 
    east while avoiding the bombs, and shoot yourself out of here via the cannon. 
    When you emerge, the water will be drained, so drop to the ground below and 
    go east to find a diamond!
    
    Once you're done here, jump upward on the ledges and make your way east along 
    the pole again. When you reach the far east end, jump to the ledge and head 
    into the next room. In here, bounce from the first Bandinero's head to reach 
    the pole above. From there, swing and jump your way upward through the 
    blocks, eventually collecting the coins at the very top. Now, stop swinging, 
    then jump and ground pound straight down to go through a metal block. When 
    you land, you will find a treasure chest; open it to receive the "Diamond Ski 
    Mask".
    
    Kill the bat by throwing another Bandinero at it, then swing on the nearby 
    pole to get to the upper area, and head east. In here, shimmy along the first 
    long pole, then swing and jump your way from pole to pole throughout this 
    room. There will be a lot of spikes, so be careful when jumping, and shimmy 
    under/over the spikes as necessary to avoid taking damage. When you reach the 
    upper area by the floating enemies, wait for the second enemy to stop its 
    electric attack before you attempt to get past. Jump to the moving pole and 
    jump to the east, spinning downward through all the blocks to reach the next 
    room. When you arrive, spin to reach the upper ledge, take the checkpoint, 
    and shake the Merfle Barrel to free the Merfle.
    
    Drop to the southwest area and head to the next area. There, jump to the pole 
    and spin your way downward through the blocks. It is important that you leave 
    the bottom three blocks on the right side INTACT while you completely clear 
    the left side! To do this, simply move to the left as you spin downward. When 
    you reach the lower pole, stop spinning and jump onto the remaining blocks, 
    then ground pound downward on the other side, allowing you to go through the 
    metal block below. Collect the silver coins (this is how you will clear the 
    coin mission), then spin upward on the nearby pole and continue to the west 
    room.
    
    In the next room, jump to the first pole and spin jump your way through all 
    of the blocks in the area. When you reach the top, jump to the west and spin 
    downward by dropping from the poles until you can go west some more. Do this 
    to clear the room, then head into the following area. This time, you will 
    have to deal with spikes and the electric enemies as well, so be careful as 
    you progress. You need to execute this perfectly as you head westward, since 
    if you get attacked, you will fall into the water and lose valuable time.
    
    Once you make your way to the northwest area, get to the cannon and shoot 
    yourself upward to the next room. There, swing on the pole and jump over the 
    mines as they move downward, and use the other cannon to shoot yourself 
    upward some more. When you emerge, simply dash into the western area and you 
    will be able to make your escape! It is highly advised that if you are trying 
    to clear all of this leve's missions, that you concentrate on one each time 
    (as in, don't do the time mission when going for the coins or all of the 
    blocks).
    
    
    2-S1: Sneak Peak
    ----------------
    
    Missions: Finish before the clock hits 2:00:00
              Beat the stage without taking damage
              Collect 40,000 coins
              Don't get crushed by any boulders
              Defeat the golden enemy
              Beat the stage without using the checkpoint
              Hop off boulders 5 times in a row
    
    From the start, head into the following area. In the first main section, head 
    east across the stilt bucket and ledge (throw the Bandinero at the block in 
    the northwest to knock a coin bag down). Kill the fire enemy and hit the bomb 
    blocks above to knock another coin bag down, then continue onward until you 
    reach the next area. In this area, go over the lava pit and you will have to 
    deal with boulders rolling down the path. You can however bounce on them by 
    jumping onto one as it rolls by and quickly jumping again. Follow the passage 
    going east, crouching and jumping over boulders as they approach, and you 
    will see a treasure chest above. Hop off a boulder to reach the ledge and 
    open the chest to receive an "Extra-Nutty Chestnut".
    
    Next, head back west to exit the passage, and hop off a boulder to reach the 
    upper area. Climb the ladder and defeat the enemies, using a couple of them 
    to destroy the blocks above and knock the coin bags down to where you can 
    reach them. After that, go ahead into the next room. For this next part, you 
    will have to move quickly to collect everything, so head as far to the east 
    as you can, then earthshake punch to knock the block down, as well as ignite 
    the bomb blocks above.
    
    Quickly jump over the east wall via the block (do NOT ground pound) and land 
    below. Collect the first gold coin and ground pound through the block, and 
    collect the next coin. Repeat this and you will see a bunch of blocks below; 
    dash through the one next to you and grab another gold coin. Finally, go east 
    and ground pound through the gap to break through a metal block below, 
    allowing you access to a diamond!
    
    Now, climb the ladder and head into the east room. Make your way upward 
    through the next room by climbing the poles (there are a bunch of gold coins 
    you can get by jumping from the pole). Avoid the fire-shooting enemy on the 
    way up, then when you reach the top, go into the following area. There are a 
    couple more poles here, so climb/jump from them to reach the gold coin above. 
    As soon as you grab the gold coin, ground pound to get through the metal 
    blocks below. Once you land, start dashing to the east to avoid the giant 
    boulder behind you. Bounce off the enemies' heads as you stay along the top 
    of the pile of blocks and boxes. At the end, jump to a rope and swing to the 
    eastern ledge, where you will find a treasure chest containing "Saphfire".
    
    Once you have the treasure, ground pound through the gap to the east to crush 
    the enemy below, then head back to the west for a moment. Jump over all of 
    the lava pits until you reach a wall in the far west. Earthshake punch there 
    to reveal a Secret Map! Now, head all the way east into the next room. Out 
    here, jump across a series of stilt buckets, but stay on the fourth one. As 
    it moves east, do an earthshake punch to lower it, so you can pass under the 
    high ledge. At the other side, jump to the safe platform and do another 
    earthshake punch to knock the scorpion off the ceiling. Throw it at the blue 
    switch to open the passage ahead of you, where you will find the golden 
    enemy. Make sure you jump on it, then shake it for a hefty bonus before 
    killing it!
    
    From here, jump back out of the alcove and earthshake punch to lower the 
    stilt bucket so you can escape. Then, jump to the upper ledge and jump into 
    the pipe at the end. When you emerge, climb the ladder and jump over the 
    first lava pit, but wait for the boulder to pass before progressing. Jump 
    over it and go through the passage, clearing any other boulders that come 
    along. Climb onto the next ladder but wait for the boulders on the next 
    platform to come along. The pattern here is that a small boulder will roll, 
    followed by a larger one. Wait for the larger one to come, then head west and 
    jump over the smaller one. Before jumping to the upper ledge, wait in the 
    corner for the larger boulder to pass overhead, then jump up and continue 
    west to the ladder.
    
    Now, for the third and final tier, it's the same pattern as before (it's a 
    great place to hop on the boulders five times in a row for that mission, 
    too). Get to the east and hit the checkpoint (or don't, if you need to clear 
    that mission), then shake the Merfle Barrel to free its Merfle. Follow the 
    path all the way west and over a lava pit, then head into the next area. Make 
    your way upward through this room, while being cautious of the fire enemies 
    that line the ledges. Behind one of them, you can dash through a block to 
    find a giant coin bag if you want it. At the top of the room, go west.
    
    In this next part, go right against the metal block and earthshake punch to 
    clear the bomb blocks. Now, you need to be VERY quick to get through this 
    next part, dashing through blocks and crates. It will save time to dash jump 
    through the crates when possible. If you make it all the way west and out of 
    this passage before the boulder overhead does, you can reach a treasure chest 
    containing the "Stone Hockey Mask". After that, ground pound through the 
    block and go into the next area.
    
    Head west through here, hopping from the boulders to reach the silver coins 
    overhead. Then, continue westward into the following area. Use the Max 
    Fastosity Dasherator in the next room and dash to the west. You can turn 
    around and jump from ledge to ledge overhead to collect a bunch of coins 
    (this will certainly help you in fulfilling the coin mission, too). At the 
    top, slide and dash to the west through some blocks, then continue west to 
    the end. Drop down into the pit to reach the entrance room, where you can 
    simply go ahead and escape this level!
    
    
    2-S2: Lowdown Depths
    --------------------
    
    Missions: Finish before the clock hits 1:55:00
              Beat the stage without taking damage
              Collect 42,000 coins
              Don't use any Max Fastosity Dasherators
              Defeat the golden enemy
              Break all stone blocks
    
    Before I begin this level, I will note that if you want to complete all of 
    the missions, you MUST replay this level numerous times. As in, you need the 
    Max Fastosity Dasherators to get all of the coins and the time mission, and 
    you don't need them to reach the golden enemy. As such, this level's 
    walkthrough will cover what needs to be done in each room, so you can decide 
    accordingly what you're looking to accomplish.
    
    Anyway, begin by going into the next area. Hit the checkpoint and shake the 
    Merfle Barrel to free the Merfle and begin the timer. Slide down the slope 
    below and fall into the next room. When you land, there will be a Max 
    Fastosity Dasherator. Use it and dash into the next room. In here, you will 
    see a series of ledges with coins arched at the points where you should jump. 
    If you are going for the time/no Dasherator missions, simply jump up each 
    ledge and take the upper path into the next room. Otherwise, don't jump from 
    the first ledge; instead slide through the small blocks and continue along 
    the lower path (while dashing) to reach the treasure chest containing a 
    "Lion-Mane Wig".
    
    From here, continue dashing to the east, then turn around and jump to the 
    upper ledge and head west, then go back to the east along the highest path 
    when you get there. Then, continue dashing into the following area. Outside, 
    you can jump from the raised parts of the path to reach the silver/gold coins 
    overhead (if you are NOT dashing, you can throw an enemy at the golden enemy 
    to kill it). In the next room, there will be a number of thin ledges on both 
    sides of the room. There will be some stone blocks you can break through to 
    reach lines of coins, as well as alcoves blocked by colored blocks.
    
    If you want the coins here, go east through the first set of blocks and hit 
    the blue switch overhead, then jump to the first thin ledge to the west and 
    collect the coins. Jump your way from ledge to ledge while dashing, and go 
    through stone blocks to reach more coins. Once you pass the ledge where the 
    red wall is, go into the western alcove and hit the red switch, then go back 
    down a ledge and enter the now-open red alcove to hit the yellow switch. From 
    here, drop down a couple more ledges and enter the now-open yellow alcove on 
    the west side to reach the second treasure chest containing a "Moon Light".
    
    When you're done in here, dash/jump your way to the top of the room and 
    continue eastward. For this next part, you will see a water pit below. If you 
    are dashing from the Dasherator still, you can jump to a rope above the water 
    which will lead you to some gold coins and another Max Fastosity Dasherator, 
    so use it (if you are not using them, simply take the lower path and avoid 
    the Scarracudas in the water). At the east side, use the next Max Fastosity 
    Dasherator and dash/jump back and forth to ascend the ledges. At the top, go 
    west. You will see a slight path split; if you are dashing from the 
    Dasherator, slide through the low alcove to reach some silver/gold coins, 
    then come back out and take the other route to break the stone blocks. Then, 
    continue westward into the next room.
    
    In here, dash all the way to the west and slide through the stone blocks 
    (clearing that mission if you broke the others earlier in the level), and you 
    will reach some silver/gold coins. If you crash, use the Max Fastosity 
    Dasherator and head east, then jump your way up the series of small ledges. 
    From the second to last ledge, you can turn around and jump to an eastern 
    ledge where you will be able to reach more silver/gold coins (you can only 
    get there by using the Dasherator's speed). Otherwise, dash jump from the 
    last ledge to the west along the coin arch (it's a difficult jump, just so 
    you know) and continue westward into the next area.
    
    For this next part, use the Dasherator to the west if you aren't already 
    running from the earlier one, and go back and forth on the moving platform as 
    it moves upward. Jump to the first western ledge and break through the metal 
    block to reach a diamond and some more coins. Then, continue dashing back and 
    forth on the moving platform until you reach the top of its track. At that 
    point, jump to the western ledge and repeat this process on the next moving 
    platform. Jump to the first eastern ledge there and break through the metal 
    block to reach the third treasure chest containing the "B.C. Bongo".
    
    Dash back and forth on the moving platform until it reaches the top of its 
    short track, then jump to the west and head into the next room. There, dash 
    to the west, but when you reach the ledge, jump and hit the red switch in the 
    ceiling. Land on the ground below and dash into the east and west areas 
    (slide under the low alcoves) to reach even more silver/gold coins for the 
    coin mission. Finally, jump to the western ledge and continue all the way 
    west until you reach the start of the level and make your escape!
    
    
    Boss: Hot Roderick Race
    -----------------------
    
    Post-Game Missions: Beat the stage without taking damage
                        Beat the enemy before time runs out
                        Knock back every tire
    
    This battle is quite unique in that for the entire thing, you are in constant 
    motion while trying to take out the boss. You ride in a bucket with wheels, 
    and a giant boxing glove fist on the front (use it to attack by pressing the 
    1 button). To move back and forth, you must tilt the Wii Remote from side to 
    side. Anyway, Hot Roderick will be ahead of you in his rocket car, and the 
    flames from his engine will keep you from getting too close. However, he will 
    lob wrenches in the air to attack you; punch them at the back of his car 
    three times to shut off his engine. At that point, quickly move in close and 
    punch repeatedly to cause damage.
    
    For the next part of the battle, Hot Roderick's ride will gain stilts, and he 
    will now throw wheels at you to attack. Once again, punch them and they will 
    shoot back up at the boss's car at an angle. Make contact three times to 
    lower the stilts, allowing you to get in close and attack like before. Watch 
    out, since Hot Roderick may move offscreen to the west and come up behind you 
    at ground level before dashing across the screen (time your jump to avoid 
    getting hit).
    
    Once you go through the cycle of punching his car directly to attack enough 
    times, the car will break apart. Stay along the left side of the screen and 
    punch all of the car parts away to avoid taking lots of damage. All that's 
    left is Hot Roderick himself, so move up and punch him one last time to 
    defeat him, winning this fight!
    
    
    =====================
    Area 3: Rocking Range
    =====================
    
    3-1: Wreck Train
    ----------------
    
    Missions: Finish before the clock hits 1:55:00
              Beat the stage without taking damage
              Collect 50,000 coins
    
    In this stage, the gimmick is that you are on a moving train, so if you stand 
    still, you will be slowly pushed to the west. This means you will have to 
    work against the wind in some respects. Anyway, head into the next area to 
    the east. Continue past the Bandinero and crawl through the passage, then 
    drop into the room below. Jump onto the geyser and ground pound to push it 
    back down briefly, allowing you to reach the treasure chest containing the 
    "Perfect Disguise". Crawl out to the east and hit the red switch on the 
    ceiling to open the way into the next room.
    
    There, throw the ball at the red switch above, and continue east. Bounce 
    upward to the higher ledges (there is a giant coin bag on the west ledge if 
    you want it). Then, go east and ground pound the geyser, and enter the 
    following room. Here, take the ball in hand and wait for the flames above to 
    subside, then jump up the ledges to the top area. Go east and throw the ball 
    at the red switch so you can continue onward.
    
    In the next room, drop to the lower area and you will see a device stuck in 
    the wall. Throw the ball at it three times to destroy it, then head through 
    the passage into the next room. In there, bounce your way eastward over and 
    under the flamethrowers when they stop briefly. You will reach a stretch of 
    several flames in a row, with blocks in between them. If you break the blocks 
    by bouncing into them, you can grab some gold coins, and access a pipe. Enter 
    the pipe and go east, and earthshake punch to knock the ball off its ledge. 
    Throw it so that it bounces off the slanted ceiling and hits the red switch 
    in the alcove above, then go east and open the treasure chest to receive the 
    "Hotter Sauce".
    
    Exit this room via the pipe, and continue eastward while dodging the flames 
    until you reach the following area. There, go east along the thin ledges, 
    then dash jump to the next platform. Avoid the enemy on the ledge and use the 
    Max Fastosity Dasherator to dash westward. Drop to the lower area and break 
    through the metal block to the west, where you will find a diamond in the 
    next room! Go back to the previous room and use the Dasherator again to drop 
    to the lower level, but this time turn around and go east, sliding under the 
    flames to make it through. At the other side, open the third treasure chest 
    to find the "Diamond Lightbulb".
    
    From here, hop up the ledges and head east into the next room. In there, wait 
    for the flames to stop before jumping onto the thin ledge. Hop onto the 
    geyser and ground pound it down, then take the ball and throw it at the 
    device in the wall. At this point, the geyser will shoot upward again, so you 
    will have to do this three times to destroy it. This will also cause the 
    train the stop moving, finally! Head into the next room and hit the 
    checkpoint, then shake the Merfle Barrel to free another Merfle.
    
    Now, go east and shoot upward with the cannon to get on top of the train. Use 
    the Max Fastosity Dasherator and dash onward to the next segment. There, head 
    west and jump over the small gap. Up ahead, jump with the coin arch to 
    collect a bunch of coins, including two giant gold ones in the air. Turn 
    around and dash through the block to collect some silver coins below as well. 
    Continue to the west, jumping with another line of coins, to reach the next 
    area. Run up the ramp and jump at the top to collect more coins in midair, 
    then turn around below to reach some gold coins underneath the ramp.
    
    Dash to the west some more, then atop the second ramp, jump to collect more 
    gold coins. Quickly turn around when you land and jump over the small gap, 
    and break through the metal block to the east to reach the diamond. As soon 
    as you grab it, turn around and continue westward to the next area. Go up yet 
    another ramp and jump at its peak, then turn around and slide under the low 
    passage to the east to reach yet another diamond. Finally, go west to the 
    final area where you can make your escape!
    
    
    3-2: Stonetooth Cave
    --------------------
    
    Missions: Finish before the clock hits 1:55:00
              Beat the stage without taking damage
              Collect 50,000 coins
              Don't touch any fossils
    
    In this stage, begin by going into the next room. There, jump across the 
    conveyor and avoid the spiky enemy, then continue until you see a green block 
    below a green conveyor. Hit the block to cause the conveyor to start moving, 
    dropping a giant coin bag (grab it quickly!) and a block. Jump from the block 
    to the eastern ledge, then go into the next room (if you go west, you can 
    jump from the floating enemy to reach a ledge with another giant coin bag).
    
    In the next room, climb down the ladder to the lower area and you will see a 
    fire block. Go east a little more and you will spot an enemy in flames; touch 
    it and you will catch on fire. Now, the trick here is that the flames will 
    engulf you as you crash into walls while you dash around, and after three 
    crashes, you will become a giant fireball for a few moments, allowing you to 
    go through the fire blocks! Dash back and forth to the west and get through 
    the fire block in such a fashion, then shake the giant coin bag and go down 
    the pipe. Hit the conveyor block to drop a bomb, which you can throw at the 
    metal block so you can obtain the diamond on the other side.
    
    Exit the room and climb the ladder, then pick up the Bandinero and jump to 
    the second conveyor. There will be fossils coming towards you; you cannot 
    touch them if you want to clear that particular mission. Anyway, throw the 
    Bandinero at the block above to switch the direction of the conveyor, then 
    continue eastward into the next room. In here, jump up the ledges and red 
    conveyors until you reach the green conveyor. Jump onto it and throw the 
    Bandinero at the green block to stop the conveyor. Crawl under the spikes to 
    the west and open the treasure chest to find a "Fossilized Drumstick".
    
    Crawl back through the passage and continue heading east to reach the next 
    room. There, make your way upward through this room until you reach the 
    northwest corner. Wait for the bat to swoop down, then jump on it and throw 
    it at the block above to switch the conveyor's direction. Drop to the lower 
    area and the ashes will be able to ignite into flames below. Touch the flames 
    and dash to the east so you can get through the fire block. Shake the giant 
    coin bag and go down the pipe. Hit the block to start moving the bomb along 
    the conveyor, but this time, there is water below. When the bomb is about to 
    fall, jump so you can grab it and quickly toss it to the western platform. 
    Then, aim and throw it at the metal block, and claim the "Gold-Handled 
    Bucket" from the treasure chest.
    
    Exit this room and climb the ladder ahead of you, then make your way to the 
    top of the room once again. Once there, jump across the conveyors and head 
    into the eastern room. There, jump onto the conveyors and head east as the 
    columns rise in the air. When you reach the safe platform, turn around and 
    dash jump onto the previous column. As each column lowers, jump to the next 
    one, until you reach the high ledge to the west. There, you will find the 
    last treasure chest, containing the "Kissing Stapler".
    
    From here, head back to the east and hit the checkpoint, and shake the Merfle 
    Barrel. Now, drop down to the east and use the Max Fastosity Dasherator to 
    break through to the west. Continue dashing all the way west, then drop into 
    the pit at the end to reach the next room. When you land, this is when you 
    need to decide what missions you will complete. If you are going for the time 
    mission, use the Max Fastosity Dasherator and dash all the way westward 
    through every remaining room (slide under the low wall in the next area, and 
    jump over the spiky enemy in the second to last area). If you are going for 
    the coin mission, do NOT use the Dasherator here!
    
    Now, if you are going for the coin mission, head west. Get across all of the 
    conveyors until you reach the last of them. Then, drop to the area below and 
    shake the giant coin bag. Head east and swim through the water, jumping to 
    collect the gold coins overhead. At the other side, climb back upward and 
    continue west across the conveyors once more. This time, jump to the upper 
    west ledge and crawl through the passage at the top of the hill. In the next 
    room, take the diamond and continue west into the following room. Drop into 
    the water below and continue heading westward through the final two rooms and 
    you will be able to make your escape successfully!
    
    
    3-3: Its-all Mine
    -----------------
    
    Missions: Finish before the clock hits 1:35:00
              Collect 50,000 coins
              Defeat the golden enemy
              Defeat 3 enemies at once with a ball
    
    Begin the stage by going into the next area. There, head up the path until 
    you see the second enemy below. Earthshake punch to pop it out of its hole, 
    then throw it at the eastern wall below the high ledge. Hop from the enemy 
    onto the ledge and collect the diamond there. Then, take the lower path 
    through the blocks and earthshake punch twice to bounce the ball out from the 
    ledges below. Take it to the east and stand on the slightly lower platform 
    and throw the ball eastward at the blocks. Do this until you hit the red 
    switch, then drop downward to the room below.
    
    When you land, simply follow the path onward to the following room. In there, 
    head east across a number of conveyors until you reach two Bandineros and 
    blocks to the left of the conveyor they are on. Ground pound through the 
    blocks and enter the pipe below. Down here, earthshake punch to raise the ! 
    column and set off the bomb blocks, then quickly dash to the east. When you 
    reach the stacks of blocks, simply jump across them all to reach the upper 
    ledge. Open the treasure chest at the end to obtain "Pterodactyl Stew". Then, 
    exit the room the same way you came in.
    
    Next, jump up the ledges to reach the upper area once more, and head eastward 
    to the next room. Here, head east until you see the ball below you. 
    Earthshake punch to get the ball out, then take the ball to the east and 
    throw it at an angle so that you hit the red switch above you (this is a good 
    location to kill 3 enemies at once with the ball; you will have to carry/drop 
    enemies onto the same ledge and then throw the ball so that it knocks the 
    first enemy into the others behind it). Then, ground pound into the pit to 
    reach the next room. With the momentum, you will break through the metal 
    block below so you can get the giant coin bag. After you're done here, jump 
    up the ledges and go into the next area.
    
    In here, head east and jump up the ledges until you reach the enemy with a 
    spike on its head. Stun it with an earthshake punch, then throw it at the 
    west wall and hop from it to reach the upper ledge, where you will be able to 
    recover another diamond! Drop to the ground below and head east to the fire 
    enemy, and catch ablaze from it. Jump up two ledges and hit the wall so you 
    head eastward, then jump to the east until you reach the fire block. Go back 
    and forth until you are engulfed in flames, then get through the block to 
    reach a giant coin bag.
    
    Get to the lower area once more and ignite yourself via the flame enemy. Jump 
    up two ledges and bounce off the west ledge, then jump to the eastern ledge. 
    Jump to crash into the eastern wall and turn around, then jump up the ledges 
    to the west until you reach the fire block. Hit the block to become engulfed, 
    then go through the block and enter the pipe. Hit the red switch to lower the 
    ball, then throw it at the block to the east, and crawl through to reach a 
    treasure chest containing "Gold Press-on Nails". Once you have it, exit the 
    room. Head back across the conveyors and climb the ladder, then go east.
    
    In the next room, make your way upward through here until you reach the Max 
    Fastosity Dasherator. Use it and jump across the ledges to the east, breaking 
    through the metal block. Quickly turn around and jump across the upper ledges 
    to the west. Jump onto the bomb blocks and slide under the low wall quickly 
    while dashing from the boost. Once you crash into the wall, drop down and 
    open the treasure chest to receive a "Really Tempting Apple". Jump up the 
    ledges and go all the way east to reach a cannon; shoot yourself upward with 
    it to reach the next room.
    
    Here, earthshake punch so that the ball comes down from above, then take it 
    to the west and throw it at the green block to start the conveyor. Hit the 
    checkpoint and shake the Merfle Barrel, then head westward. Ground pound 
    through the blocks and use the Max Fastosity Dasherator to dash westward. For 
    this next part, jump along with the coin arches to collect a lot of gold 
    coins, but make sure to slide under the low passages to maintain your boost. 
    After the last wide jump, continue into the next room.
    
    There, dash to the west until you can jump to the ledges above, at which 
    point you should turn around and jump to the upper ledge. Dash through the 
    first set of teeth to the east, where you will find the golden enemy (if you 
    are not worried about time, you can stop here and knock it off the ceiling, 
    then shake it for even more coins before killing it; you'll still be able to 
    clear the coin mission without doing this). Continue heading upward through 
    this room by zig-zagging and jumping, breaking into the alcoves in the walls 
    to obtain another diamond and more gold coins.
    
    At the top of the room, continue dashing through a metal block and head into 
    the west room. Continue westward through the next few rooms until you reach 
    the cannon, then shoot yourself upward to the entrance and exit this level!
    
    
    3-4: Glittertown
    ----------------
    
    Missions: Finish before the clock hits 1:50:00
              Beat the stage without taking damage
              Collect 48,000 coins
              Defeat the golden enemy
              Detonate 2 bombs simultaneously
    
    Starting off, head east into the next area as usual. In this area, you will 
    see colored geysers going on and off in a pattern; the pattern will apply 
    later in the level. Anyway, head east and dash through the blocks, then climb 
    the ladder and head west across the blue geysers. Earthshake punch to stun 
    the armored enemy, then break through the blocks and shake the enemy to 
    remove its armor. Toss it away and shake the giant coin bag, then go east 
    across the white geysers and enter the next area.
    
    In here, there will be invisible platforms that will only be exposed when the 
    lights shine on them. There is a giant coin bag above you can reach, and 
    coins along the main platforms. If you drop to the lower area where the 
    enemies are, go east until you reach the floating enemy. Jump on it and drop 
    down to a hidden area where you can find a treasure chest containing the 
    "Ancient Duck Soup Mix". Once you have it, make your way back upward and to 
    the east into the next room. You will see another element of this stage here: 
    a slot machine. Earthshake punch to stop it, and whatever is displayed will 
    be dispensed, so watch the pattern to know when to stop it! Get a bomb to 
    clear the metal block, then drop into the room below (you can stop the timer 
    on a bomb by shaking it; get a second bomb and detonate it near the first one 
    to clear that mission).
    
    Here, take the gold coins inside the block structure and avoid the spiky 
    enemy, then go to the slot machine ahead. Get a bomb and carry it west, 
    tossing it under the low passage to clear the small block there, allowing you 
    access to a diamond. Get another bomb and clear the metal block, then get a 
    ball. Stand under the opening above and throw the ball at the slanted ceiling 
    to hit the red switch, allowing you access to the next area.
    
    In this next area, you will have to deal with more colored geysers. There is 
    a pattern to these geysers, though: blue are short and turn on/off from right 
    to left, pink are short and turn on/off from left to right, and white are 
    tall and turn on/off all at onceleft to right. Climb the ladder and go west 
    across the geysers. Evade the armored enemy and climb down to reach a pipe; 
    enter the pipe to reach the room below. Climb the ladder in there and get a 
    bomb from the slot machine, then run to the west and tap the 1 button to toss 
    it through the opening before it explodes. It will clear the metal block in 
    the floor. Crouch and jump/crawl through to reach the treasure chest 
    containing an "Energy Drink".
    
    Break through the block to the east and crawl out of here, then exit via the 
    pipe. Get across to the east side by running across the pink geysers, then 
    wait for the white geysers. Jump from them to the northeast ledge, and shake 
    the coin bag. Earthshake punch at this spot to uncover a Secret Map, too! 
    Then, head east and drop down the pit into the next room. In here, hit the 
    blue switch to drop an armored enemy down. Shake its armor off, then carry 
    the Bandinero to the east, bouncing across the floating enemies (hold the 2 
    button). At the other side, throw it at the red switch to drop the golden 
    enemy down. Shake it for more gold coins, then kill it before continuing 
    east.
    
    Out here, use the Max Fastosity Dasherator to run up the slope and reach the 
    upper area. Jump all the way upward along the invisible ledges to find a 
    giant coin bag. Come back down and go west and upward, and you will see a 
    block above one of the light sources. Jump upward from it to find a hidden 
    diamond high above, then go east and drop down to the checkpoint. Hit it, 
    then shake the Merfle Barrel to begin the timer. Head west and drop to the 
    lower ledge along the line of coins, then enter the previous room. Use the 
    slot machine to get a lot of gold coins (if you don't care about the time 
    mission, you can do this repeatedly to clear the coin mission). Otherwise, 
    use the Max Fastosity Dasherator to continue westward into the next room.
    
    Dash across the blue geysers, then once you are on the platform at the other 
    side, keep going back and forth until the pink geysers go up (if you are 
    going for time, simply continue west and jump over the armored enemy to 
    proceed). Run across them and jump to the upper ledge, then go back and forth 
    until the white geysers appear. Quickly jump and run westward across them, 
    leaping from the last geyser to break through the metal block to the west. 
    Open the third treasure chest here to receive the "Pink Diamond". Now, drop 
    to the ledge below and go west through the new opening. Ground pound into the 
    pit so that you break through the metal block below, sending you down into 
    another new room.
    
    Down there, break the blocks and use the Max Fastosity Dasherator to dash 
    westward, collecting more coins along the way. Then, simply continue dashing 
    all the way to the west and you will make it to the entrance and escape with 
    no problems!
    
    
    3-S1: Neon City
    ---------------
    
    Missions: Finish before the clock hits 1:40:00
              Beat the stage without taking damage
              Collect 70,000 coins
              Defeat the golden enemy
              Detonate 3 bombs simultaneously
              Eat 5 heads of garlic
    
    Start off by going into the eastern area. Here, there will be plenty of 
    invisible platforms, so make your way eastward across them when the lights 
    allow you to see them. There are moving platforms as well, and if you can get 
    onto the vertically-moving one, you can find a giant coin bag above. 
    Otherwise, go east into the next area. Hit the blue switch to make a ledge 
    appear in front of you, then stun the enemy that falls from above and jump to 
    the upper area. Throw the enemy at the western wall, then hop from it to the 
    next ledge where you can find a giant coin bag. Next, get a bomb from the 
    slot machine to clear the metal block (you can detonate three next to each 
    other by shaking them while getting more). Then, go into the east room.
    
    Go east and up the ladder, and hit the red switch above to make steps and a 
    couple of ledges appear. Go west and crawl under the wall, then go up to find 
    a slot machine. There will be a snowflake option here; if you get it, you 
    will become encased on snow, and will roll across the screen like a snowball 
    if you slide down a slope (like the one to the west). First, get a ball and 
    throw it at the sparkling spot on the eastern ceiling to hit the red switch 
    again, then get a snowflake. Move onto the nearby slope and you will roll all 
    the way east and up the steeper slope, breaking through an ice block and 
    getting you to the first chest, containing "Play Money".
    
    From here, jump to the ledges above and go into the east room. There will be 
    a series of geysers here that you need to jump across (to make it safely, 
    wait for the first set to be blue, then get across and each set will rise at 
    the right time). When you get to the third set, wait for the second set to go 
    down, then quickly jump to it and white geysers will rise. Ride them upward 
    and jump to the western ledge and defeat the armored enemy, then go into the 
    pipe. In here, hop across the floating enemies when the lowest one is 
    slightly above you, and you will be able to reach a high ledge with a giant 
    coin bag. Drop down to exit, then go back into the pipe. Wait for the enemies 
    to float all the way downward, then hop across to reach the treasure chest 
    containing a "Spyfruit".
    
    Now, drop down and return to the area below, and wait for the white geysers 
    to rise again. Quickly jump onto them and then onto the next set of pink 
    geysers as they rise, and finally onto the blue ones. Hop across a couple 
    more smaller geysers high above, and you will reach the ledge where the 
    golden enemy is. Jump on it, then carry it downward and shake it for some 
    added coins, and kill it for the mission. After that, head into the next room 
    to the east.
    
    In here, first go across and kill the two armored enemies completely. Then, 
    drop to the lower area and head west, and break a couple of blocks to reach a 
    slot machine. Get a bomb out of it, but shake the bomb to stop its timer. Go 
    east and jump up the red steps, then destroy the metal block with the bomb. 
    Shake the giant coin bag in the alcove, then earthshake punch in that spot to 
    reveal another Secret Map! Now, hit the red switch above and slide down to 
    the slot machine. Now, get the flame and ignite yourself. Run up the slope to 
    the east and crash into the first wall. When you turn around, jump to hit the 
    red ceiling switch, then jump across the next few ledges until you reach the 
    ladder. Crash again and turn around, jumping across a couple more east 
    ledges. Hit the fire block to fully become engulfed, then go through it to 
    reach a diamond.
    
    Go to the slot machine yet again, but this time get a bomb. Clear the metal 
    block in the floor, then get the snowflake on the slot machine once more. 
    Move to the east and drop into the room below, then go onto the west slope 
    and you will roll all the way eastward along the blue blocks. At the end, you 
    will break through the ice break and grab the "Mirror Crystal Ball" out of 
    the final treasure chest. Then, head back west and hit the blue and red 
    switches, and go east along the red stairs.
    
    At the top of the red stairs, shake the coin bag to the east, then hit the 
    blue switch and go west. Make your way to the top of the area, and head 
    eastward into the following room. Head across the blue geysers, then make 
    your way to the northwest along more of those invisible platforms. At the 
    top, hit the checkpoint and free the Merfle from its barrel. Go east to the 
    Max Fastosity Dasherator, and dash to the west, collecting the coins as you 
    fall. When you make it to the regular ledges below, turn around and go across 
    the geysers and break through the metal block to obtain a diamond. Quickly 
    turn and run back across the geysers, then go into the next area (still with 
    the dash boost of course).
    
    In the next room, go down a ledge and turn around, jumping to hit the blue 
    ceiling switch when you come to it. Turn around again and go down the red 
    steps, then hit the red switch as you pass it. Run up the slope and continue 
    into the next room. Run all the way west until you drop to a lower ledge, 
    then quickly turn around and head eastward. Repeat this pattern while going 
    back and forth downward through this room, making sure to jump to collect the 
    coins along the way (if you are going for time, you can hit the colored 
    ceiling switches to drop down to lower levels more quickly). At the bottom, 
    continue dashing into the western area. Outside, dash up the slope, and 
    quickly enter the pipe at the peak of your air time (if you DON'T want the 
    coin mission, simply continue west).
    
    In the room you appear in, there will be a slot machine with a single gold 
    coin option, with the rest being enemies. Stop it on the gold coin a couple 
    of times to complete the coin mission, then exit via the pipe. Drop down and 
    go west to the next area, where you will find the entrance and thus can make 
    your escape!
    
    
    3-S2: Derailed Express
    ----------------------
    
    Missions: Finish before the clock hits 1:20:00
              Beat the stage without taking damage
              Collect 50,000 coins
              Defeat the golden enemy
              Don't defeat any enemies
              Jump off 5 Bandineros' heads in a row
              Eat 5 heads of garlic
    
    Just like the Wreck Train stage, you once again are on a moving train, and as 
    such have to deal with the wind pushing you to the west. This time around, 
    then wind current is stronger, so that may help or hinder you in some 
    respects. Anyway, begin by going ahead to the next area. Jump across a couple 
    of ledges (turn and dash jump with the wind to reach another ledge with a 
    coin bag on it). Then, climb down the ladder and continue inside to the east. 
    Avoid the flame-shooters as you get past, then jump from the second one to 
    reach the northwest ledge. Climb into the room above and enter the pipe.
    
    In the room you appear in, there will be a Bandinero above, and three 
    switches. You need to move it to the west so it falls to your level, without 
    dropping it on the spikes. Wait for the Bandinero to start walking to the 
    west while on the red blocks, then hit the blue switch. Once it's on the 
    yellow blocks, hit the blue switch followed by the red switch. When the enemy 
    is on the next set of blue blocks, hit the yellow switch. When it comes down, 
    throw the Bandinero to the east to break the block, then crawl through to the 
    treasure chest containing a "Train Timetable" (if you are going for the no-
    kill mission, you need to avoid this entire part).
    
    Exit the pipe room and climb back down to the area below, and continue 
    eastward. Earthshake punch and shake the armored enemy to neutralize its 
    threat, then take the ball and throw it at an angle to bounce off the ceiling 
    and hit the northeast red switch. After that, go ahead to the next area. 
    There, go east and clear the armored enemy, then hit the yellow switch to 
    lower a block. Hit the switch again, then jump from the block onto the switch 
    itself. Jump to the next ledge and shake/kill the golden enemy for that 
    mission, then jump to the high ledge above. Get past the armored enemy and 
    drop down to the east side to find a giant coin bag. Continue dropping to the 
    bottom area once more, and continue east to the next segment.
    
    In here, jump across the flame-shooters one at a time (there is a pattern to 
    it, if you pay attention), while collecting the gold coins overhead. At the 
    other side, jump to the upper ledge, then turn and jump/ground pound to break 
    the metal block below, allowing you to reach the diamond. Get out of the 
    passage and continue upward and to the east past more flames. Ground pound on 
    the geyser to lower it, then you will reach a bunch of crates ahead. Dash 
    through the entire first column, then break all but one in the second column. 
    Jump onto that block and break all but two in the next column, and finally 
    break only one block in the next column so you can reach the high ledge. 
    Crouch/jump through the passage and go down the pipe there.
    
    In this room, take the ball and stand in the lower alcove below. Face the 
    east and throw the ball directly east, but as soon as you throw it, duck 
    down. It will hit the switch and bounce back, breaking the crate as well. Go 
    through the passage and open the treasure chest above to receive the "24K 
    Baseball Bat". Exit the room and drop to the lower area (if you want all of 
    the silver coins, break all of the crates and jump around at this point). 
    Then, go east to the next room.
    
    Climb the ladder in here, stopping below each line of flames until they stop. 
    At the top, hit the blue switch to drop a block onto the geyser. Go east and 
    earthshake punch to stun the armored enemy, then shake off its armor. Take 
    the Bandinero that results and ground pound the nearby geyser, and drop down 
    below with it. Throw the enemy directly eastward at the block, then crawl 
    through to reach the treasure chest containing the "Overachieving Star". Jump 
    up the ledges and grab the gold coin to the northwest, then climb the ladder 
    to reach the area above.
    
    Out here, dash to the east and get past the armored enemy, hitting the red 
    switch above it. Inside the enclosure, drop down into the room below. Drop 
    down past the flames as they stop briefly, then go west to the checkpoint and 
    the Merfle Barrel. Shake the Merfle free, then head back to the cannon 
    nearby. Wait for all three of the flames to stop, then shoot directly upward 
    to the previous room. Use the Max Fastosity Dasherator and go west to the 
    next area atop the train. Jump over the first small gap and run up the hill, 
    jumping with the coin arch.
    
    This is the perfect area to jump on five enemies in a row; stop dashing from 
    the Dasherator and stun the three yellow Bandineros on the first hill, and 
    bring them down to where the first two were. Then, jump on each of them to 
    complete the mission. As soon as you land, turn around and jump over the gap, 
    and break through a metal block under the ramp to collect gold coins.
    
    Next, continue ahead to the second ramp, but this time, do NOT jump (if you 
    are going for the time mission, do jump to the west atop the hill). As you 
    reach the top, start to turn around, so that you fall to the ground below 
    already turned. Slide through the low blocks and collect the diamond, then 
    quickly turn around and slide through again, and continue west. As you exit 
    this area, jump in the air so that when you emerge on the next screen, you 
    make it onto the top ledge and can continue dashing with the boost. Go west 
    across the yellow blocks and jump from the end of them to the upper west 
    ledge and continue to the next area.
    
    Jump over the small gap and run up the hill, but wait until you are at the 
    very end of the hill before jumping. That way you collect all the coins, but 
    will still be airborne entering the next area, where you will be able to land 
    on a small ledge and collect another diamond! Then, simply continue dashing 
    to the west and you will make it to the entrance, escaping this level safely!
    
    
    Boss: Chortlebot Challenge
    --------------------------
    
    Post-Game Missions: Beat the stage without taking damage
                        Beat the enemy before time runs out
                        Damage Chortlebot twice in a row
    
    This fight puts you up against a giant robotic clown head floating in the air 
    above. There will be poles on both sides of the room that you can use to spin 
    and jump your way to the boss. The boss's weak point is the hat atop its 
    head, and later the green switch that appears when it is stunned. For the 
    first part, Chortlebot will move back and forth, periodically extended his 
    spiky nose to attack. Avoid it, and spin jump to hit the top of the head. 
    When the boss crashes to the ground, spin jump and bounce off the green spot 
    on its head to cause lots of damage. After it recovers from such an attack, 
    the boss will shoot spiky orbs in each direction, so stay on the ground to 
    avoid them.
    
    For the next phase, the boss will have spiky pads rotating around its head, 
    so spin jump to attack the head while avoiding those. Hit its head enough 
    times to reveal the green switch, then spin jump to hit it and cause damage. 
    Later in the battle, Chortlebot will extend its two fiery arms, which will 
    then rotate around the head. You will need to spin and jump around with the 
    rotation to avoid getting hit by it. There may also be light beams moving to 
    the sides from below to further damage you as you spin on the poles, so watch 
    out. Repeat the same process as before to attack the boss, and you will soon 
    win!
    
    
    =====================
    Area 4: Jiggle Jungle
    =====================
    
    4-1: Ropey Jungle
    -----------------
    
    Missions: Finish before the clock hits 1:45:00
              Collect 50,000 coins
              Don't defeat any enemies
    
    Begin by going east to the next area. Here, swing across the rope and break 
    through the blocks to the east. Jump to the next rope, but instead of going 
    east, jump to the western ledge above. You can climb on the branches in the 
    background by holding Up to grab onto them while jumping. Make your way to 
    the northwest in this manner, collecting the coins along the way, and you 
    will reach a pipe. Go into the room below to find a giant coin bag. Exit the 
    room and head east by climbing along these branches. Once you reach the 
    silver coin, jump to the rope above and slide down its track to the end, then 
    jump to a treasure chest below to obtain "Piranha Dentures". Now, drop down 
    to the lower area and head east.
    
    In the next area, make your way upward through here, collecting whatever 
    coins you have access to. At the top, continue east to the next area. Here, 
    jump across the closed flower to reach the upper ledge, and you will spot 
    something new: venus fly traps. The red ones will close after a few seconds, 
    while the purple ones will start to close instantly when you jump on them. If 
    you jump as they close, you can jump from them to reach higher areas and 
    coins above. Go east to the second red fly trap and wait for it to close, 
    then jump from it to the tall western flower to find a diamond above!
    
    Go east and drop to the lower area to find a coin bag. Break the blocks to 
    the east and jump up the ledges, then continue eastward to the next area. 
    Jump to the rope and swing/jump to the west ledge, and continue upward to the 
    Max Fastosity Dasherator. As soon as you shoot out from it, turn and jump to 
    break through and reach another diamond. After that, dash to the east and you 
    will jump right onto the rope, which will slide across its track due to the 
    momentum. At the other side, jump to the ledge and enter the next area.
    
    Out here, go east and jump from the red fly traps to reach the western tall 
    flower. Jump from it to the purple one, then when it's closed, jump from it 
    to the west ledge and open the treasure chest to find the "Eye of the Storm". 
    Jump to the rope above and slide along its track, collecting coins along the 
    way. Below, you can slide on the small slope to break through the blocks and 
    reach a silver coin (be sure to move the drill enemy first). Then, jump from 
    the red fly traps to reach the upper ledge and continue to the next area.
    
    Here, go east and jump onto the first purple fly trap. When it closes, jump 
    from it to reach the branches above and to the west. Climb on them to reach 
    the last treasure chest, containing the "Pied Piper's Pupil". Go back down 
    and jump across the fly traps to continue moving eastward. Jump onto the rope 
    as it descends, then jump to the low eastern ledge to reach a giant coin bag. 
    Go west and up the ledges, then quickly get across by swinging/jumping from 
    the rope before it sinks.
    
    At the top of the area, hit the checkpoint and shake the Merfle Barrel to 
    free the Merfle inside. Now, drop down a few ledges and go east to find the 
    Max Fastosity Dasherator (if you are going for the no-kill mission, it is a 
    good idea to avoid using this device for obvious reasons). Dash to the west, 
    turning around and jumping up the ledges above. Jump from the second ledge to 
    the west, going over the rope and collecting some more coins. Then, continue 
    west to the previous area. Dash to the west without jumping or moving and you 
    will make it safely through this area as well. In the next room, run across 
    the water and continue onward to yet another room ahead.
    
    In this area though, jump from the ledge to get across safely, then continue 
    dashing westward. When you reach the end of the next platform, jump to avoid 
    crashing into the closed flower ahead. When you reach the next room, go west 
    and turn around when you fall off the ledge to go through the metal block and 
    collect some coins. Repeat this to go west, then again to collect the gold 
    coins below (ignore the gold if you want the time mission). Turn to the west 
    and jump to the ledge with the sign pointing westward, and head into that 
    area. When you reach the edge of the platform, jump to the rope and slide 
    along the track with it, collecting the gold coins along the way. At the end, 
    jump to collect a diamond, then drop to the ground below and go west to 
    escape the level.
    
    
    4-2: Windbreak Bay
    ------------------
    
    Missions: Collect 30,000 coins
              Collect 10 gold coins in a row
              Don't break your Subwarine
    
    You are once again sent into the depths of the sea to play a stage in your 
    Subwarine. The stage will scroll for the entire length, so you will always 
    have to keep moving, but don't go too far ahead or you won't be able to see 
    what's coming up quickly enough. Shoot through the enemies until you get to 
    the first set of spike columns that attempt to crush you. Get past them and 
    the path will split for the first time. Take the upper path to reach a 
    treasure chest containing a "Lanternfish".
    
    Further ahead, you will see another path split. Take the upper path for coins 
    (for the coin mission), but if you take the more dangerous lower path, you 
    will reach the treasure chest containing the "Ammoniteless Shell". Stay along 
    the lower path as you continue onward, and you will come to a diamond as 
    well. The submarine enemies you will encounter ahead all carry gold coins, so 
    if you want to get the 10 gold coins in a row mission done, be sure to kill 
    them and ignore the other enemies. Collect the five larger gold coins up 
    ahead, then the path will split once again.
    
    At this split, if you take the bottom path all the way through, you will get 
    some gold coins and another diamond. If you take the middle path (go up, then 
    down), you will be able to reach the treasure chest containing the "Swine 
    Pearls". After the paths converge once more, you will reach a wall of 
    switches blocked by doors that open and close, and a number of water jets 
    pushing you up and down. You will need to shoot torpedoes at the three 
    switches until they are all destroyed, while avoiding the enemies that come 
    at you from behind. Once you destroy the structure, go forward to rescue the 
    Merfle from its barrel and complete this level.
    
    
    4-3: Airytale Castle
    --------------------
    
    Mission: Finish before the clock hits 2:50:00
             Beat the stage without taking damage
             Collect 55,000 coins
             Don't break any Rocket Buckets
             Defeat the golden enemy
    
    Starting off in this cloudy level, go ahead into the following area. Use the 
    enemies to reach the coin bags above (throw the enemies at the blocks below), 
    then go east and earthshake punch to raise the ! column briefly. Get past it 
    and continue eastward into the next room. You will see a doorway here, so 
    enter it by standing in front of it and pressing Up. In that room, jump 
    upward on the red conveyors and earthshake punch to lower the ! column, then 
    jump across and hit the blue block. Go back to the red conveyors and drop 
    down, and crouch under the spikes as you ride the blue conveyor ahead. At the 
    other side, go through the other doorway to exit the room. Avoid the enemies 
    that fall from above and continue outside to the next area.
    
    Out here, you will see a rocket block; hit it and a Rocket Bucket will appear 
    on the platform. You can enter a Rocket Bucket like a pipe and exit it by 
    pressing Up, but it can be used to reach otherwise inaccessible areas. Tilt 
    the Wii Remote to change the direction of the rockets, and tap/hold the 2 
    button to move. Use it to fly above, collecting the gold coins in the air 
    (there is a giant coin bag on a high western ledge). Get to the northeast 
    ledge and hit the red switch there, then get back into the Rocket Bucket and 
    go down to the ground level. Jump out of it and open the treasure chest to 
    find "Cupid's Bow", then fly onto the upper ledge and jump out before going 
    east.
    
    In the next area, go east and make your way upward along the platforms. Stun 
    the enemy with a spike on its head, then go back down to the ground level. Go 
    east and throw it at the wall just below the ! column, then earthshake punch 
    to raise the column. Hop from the enemy onto the eastern ledge and enter the 
    alcove to find a hidden diamond! Earthshake punch again to get out, then go 
    back west and jump upward along the platforms. Ride the first moving platform 
    across the spikes and land atop the ! column. Earthshake punch to rise up, 
    then jump to the moving platforms above.
    
    Jump your way upward on them, crouching to avoid the spikes along the way. If 
    you make it to the top ledge, you will find a giant coin bag. If you crouch 
    down on the third moving platform and ride it to the western point, go 
    through the narrow passage and shake the coin bag there, then earthshake 
    punch to uncover a Secret Map. Get back to where the giant coin bag was, and 
    ride the top platform to the east side, and go up the pipe above the safe 
    ledge. Get a Rocket Bucket and fly to the west, tapping the button to fly 
    slowly around the rotating spike poles. Make it across safely, then land and 
    go down the other pipe. When you emerge, open the treasure chest to receive 
    the "Rainbow Toucan".
    
    Next, drop down the pit to the ledge below, and head east across the first 
    moving platform once more. This time, continue all the way eastward and 
    upward into the following area. In the next section, ride the first platform 
    to the upper ledge, and go east to a block in the floor. Ground pound to 
    break it, but jump to the side. Then, crouch down and jump into the hole 
    while holding Left so you land on the small ledge. Crawl through the opening 
    to reach the third treasure chest containing the "Flying Slipper".
    
    Jump up the nearby ledges and head west to the moving platforms again. Ride 
    them to the west and northward (be careful of the swooping bird and the 
    cannon enemy above), and you will reach a giant coin bag on a high ledge; 
    drop to the ground with it and shake it for its contents. After you're done 
    here, make your way all the way east to the next room. Head all the way east 
    across this room until you reach the enemy with a spike on its head. Let it 
    fall from the ceiling, then stun it and carry it onto the moving platform. 
    Get to the second platform and throw the enemy at the eastern wall, then 
    bounce from it to reach the high ledge. Shake the golden enemy, then kill it 
    to complete that mission.
    
    From here, go west onto the red conveyor. Get to the west side of it and do 
    an earthshake punch to raise the ! column. Quickly jump across and hit the 
    checkpoint, then shake the Merfle Barrel to free its Merfle. Drop off the 
    ledge and fall into the room below, where you will find a Max Fastosity 
    Dasherator, as usual. Use it and dash to the west, jumping with the coin arch 
    to avoid the spikes. In the next room, go west to the lower ledge, then turn 
    around and dash to the next ledge, breaking through the metal block in the 
    way. Repeat this back and forth maneuver on the way down and you will gain 
    more coins as well as another diamond!
    
    When you reach the ground level, turn to the west and dash to the next area. 
    Jump when you reach the edge of the platform to avoid the spikes, then 
    continue until you drop to a lower ledge. At that point, turn and go east, 
    then turn again when you fall a second time. Continue westward into the next 
    area, and continue dashing across the cloudy floor. When you reach the higher 
    ledge, jump onto it and keep dashing onward through the next room, breaking 
    through the metal block halfway through it. In the next room, go across to 
    the second red conveyor, then quickly jump to clear the ! column. After that 
    point, simply dash all the way to the entrance and the level will be cleared!
    
    
    4-4: Soggybog River
    -------------------
    
    Missions: Finish before the clock hits 1:45:00
              Beat the stage without taking damage
              Collect 55,000 coins
              Defeat the golden enemy
              Beat the stage without falling into the water
    
    Starting off in the rainy stage, go eastward to the next area. In there, 
    avoid the enemies and swing across the ropes quickly as they will sink. Get 
    across quickly and land on the ledge with a pipe on it, so enter the pipe (if 
    you want the giant coin bag, go back across with the ropes and jump onto the 
    western ledge). In the pipe room, go west and jump on the bird as it swoops 
    down. Carry it to the west and drop to the bottom area, then shake its 
    feathers off. It will run away, breaking all of the blocks in front of you, 
    so crawl through to collect a diamond!
    
    Exit the room via the same pipe, then drop to the ground and head into the 
    next area. Here, go east and jump onto the purple fly trap to trigger it, 
    then jump onto it after it's closed. Jump to collect a gold coin above, then 
    jump slightly to the west and ground pound so you go through the metal block 
    below (if you are going for the no-water mission, do NOT do this). In the 
    area below, swim to the east and jump up the ledges to reach a Max Fastosity 
    Dasherator. Use it to dash westward, but turn around as you reach the edge so 
    that you start dashing eastward when you hit the water. Jump through the 
    metal block and open the treasure chest to find an "Amber Ring".
    
    Go up the ledges to exit this room, then shake the coin bag and break the 
    block to exit the enclosure. Jump from the fly trap to reach the upper ledge, 
    and continue east. Hop onto the fly traps and collect the gold coins high 
    above them, then use the rope to the east to swing onto the tall fly trap to 
    the west. From it, jump to the upper ledge and go east to a Max Fastosity 
    Dasherator. Use it and dash to the west, jumping onto the rope to slide all 
    the way across its track, collecting even more gold coins. At the other side, 
    jump to the ledge and open the next treasure chest to receive a "Bottle of 
    Toad Oil".
    
    Make your way back to the eastern ledges (you'll have to drop down to achieve 
    this), and jump to that same rope on the track. Climb it, then swing/jump to 
    the east ledge to find a giant coin bag. After you're done with it, go back 
    down to the fly traps and jump to the eastern rope. Swing across the water 
    and jump to the east ledge, and enter that area. As soon as you enter, walk 
    to the edge of the platform and earthshake punch to unveil another Secret 
    Map! Now, climb/jump your way to the east along the branches, collecting the 
    coins along the way. Once you make it across, go ahead into the next area.
    
    Here, go east and trigger the fly trap to close, then jump from it to the 
    western ledge (if you continue east to the next fly trap, you can jump from 
    it to find a large gold coin). Jump onto the next fly trap and leap out of 
    its grasp, then jump from its closed bulb to the ropes above. Jump to the 
    second rope and slide down its track while grabbing the coins. At the end, 
    jump to the next platform and make your way across the line of fly traps, 
    jumping from them when they close to reach the coins above.
    
    Use the Max Fastosity Dasherator here to dash to the western end of the 
    ldege, then quickly turn and jump onto the fly traps. Hop onto the raised one 
    and jump to the higher ledge, breaking through the metal blocks and grabbing 
    the diamond at the other side. Use the Dasherator and go all the way west, 
    dropping to the bottom area. When you land, turn around and dash across the 
    water, sliding through the low blocks, and you will reach a pipe. Go down the 
    pipe there to reach a new room.
    
    In here, go west to the Max Fastosity Dasherator, then dash across the fly 
    traps to close them all. Quickly turn around and run across the closed bulbs, 
    and jump through the metal blocks above to reach the treasure chest 
    containing the "Flowerworks". Exit the room the same way you came in, and 
    swim out of the passage. Make your way to the top area the same way as 
    before, then go eastward into the following area. There, simply go east and 
    climb on the branches to reach the high ledge, and continue to the next room.
    
    In this area, go east and dash jump across the logs as they float along the 
    river current. When you reach the rope above, jump to it. Swing and jump onto 
    the eastern ledge first. Earthshake punch to knock the golden enemy above 
    downward, then shake out its gold coins before killing it for the mission. 
    Jump back to the rope and swing/jump your way westward from rope to rope 
    until you reach the high ledge. Turn and swing/jump to more ropes high above, 
    and you will reach an area to the east. Hit the checkpoint and break the 
    crates, then kill the enemies and shake the Merfle Barrel to free yet another 
    Merfle.
    
    To begin the escape, climb/fall down the ladder and crawl through the passage 
    to find the Max Fastosity Dasherator. Dash with it to the west and you will 
    land in the river. Jump to the dry ledge at the end and revisit the previous 
    area. Go west and jump at the end of the high ledge to break a metal block 
    and collect another diamond (if you are going for the time mission, you can 
    ignore that part obviously). Continue dashing to the west until you reach the 
    room with the branches and the water below. Run across the water and jump at 
    the end to avoid crashing, then continue onward.
    
    In the next area, dash across even more water, then jump twice at the end to 
    avoid crashing. Up ahead in the final area, jump at the end of the watery 
    path once more to avoid the crash, then continue onward to make your escape 
    at the level's entrance!
    
    
    4-S1: Launchpad Labyrinth
    -------------------------
    
    Missions: Finish before the clock hits 6:00:00
              Beat the stage without taking damage
              Collect 50,000 coins
              Collect 10 gold coins in a row
              Don't break any Rocket Buckets
              Defeat the golden enemy
              Break all stone blocks
    
    Start off by going east into the next room. There, shake the giant coin bag, 
    then ground pound the stone blocks below and fall into the room far below. 
    When you land, hit the checkpoint and free the Merfle from its barrel. As 
    soon as you do that, go up the pipe to reach the next room. Out there, hit 
    the rocket block to get a Rocket Bucket. Once you enter it, rotating spike 
    poles will appear throughout the area, so maneuver to the east while evading 
    them. Get to the second set of rotating poles and collect the gold coins 
    around it (this is a great spot to get the 10 gold coins in a row mission 
    done), then fly upward to a ladder. Press Up to exit the bucket, then jump to 
    the ladder and climb up to a treasure chest; open it to get a "Solid-Gold 
    Flyer".
    
    Go east and crawl through the passage, then drop down to the ledge below and 
    head into the eastern area. Dash into the rocket block and jump into the 
    Rocket Bucket, and make your way upward around the rotating spike poles. Be 
    sure to collect the coins in the side alcoves on the way up. At the top, jump 
    out and go up the pipe to continue onward. In the next room, dash into the 
    rocket block again and ride the Rocket Bucket upward. Go around the rotating 
    spike poles, then head downward through the next set (if you are doing the 
    time mission, simply fly all the way upward and avoid this detour). When you 
    can fly directly upward, do so and you will be able to collect a diamond and 
    some more coins. Land on the ledge there to find a treasure chest containing 
    the "Pot Full 'o Mystery". Then, jump up the ledges and go into the pipe at 
    the top of the area to reach the next room.
    
    In the next area, dash into the block and enter yet another Rocket Bucket. 
    Fly upward through this room, moving along with the rotation of the spike 
    poles and collecting the coins along the way. At the top, jump out and go 
    into the pipe, as usual. When you emergy, dash into the block and hop into 
    the next Rocket Bucket. Fly all the way upward to a hidden alcove and collect 
    the diamond if you want it, then go back down and fly westward cautiously, 
    following the coin trail for guidance. When you reach the west side, fly 
    upward and continue to the east to collect more coins (if you are going for 
    time, simply go into the pipe now). Once you get all the coins, fly up to a 
    ladder; land on the platform below it and climb the ladder to reach a 
    treasure chest containing the "Dung Beetle Pendant".
    
    From here, fly back to the western landing point and go through the pipe to 
    reach the next room. In the next room, hit the rocket block and ride the 
    Rocket Bucket upward once more. Fly upward by going around the rotating spike 
    poles and collecting the coins, and you will spot the golden enemy above. 
    Wait for it to float eastward, then fly under it and push it into the 
    ceiling, crushing it for the kill. Now, fly around and collect the gold coins 
    as you head westward along the upper half of the room, then land safely on 
    the far ledge. In the following room, dash through the stone blocks and 
    continue to the entrance area, where you can escape the level! It should be 
    obvious that if you want to complete all of the missions, you need to do this 
    level perfectly without any mistakes, so be careful!
    
    
    4-S2: Riverbloat Rapids
    -----------------------
    
    Missions: Finish before the clock hits 1:30:00
              Beat the stage without taking damage
              Collect 63,000 coins
              Defeat the golden enemy
              Feed 5 enemies to Venus Guytraps
              Shake a Turkeyjerk
              Beat the stage without falling into the water
    
    From the start, go ahead into the next area. Starting off in there, go 
    forward to the water, then dash jump across the fast-moving logs to reach the 
    other side. Jump to the upper ledges and ground pound to break the large 
    block in the ground, then stun the Turkeyjerk (the green birds) and drop into 
    the opening. Shake it (which will clear a mission), then let it go and crawl 
    through the passage to reach a giant coin bag. Exit the passage and continue 
    east into the next area.
    
    Here, jump across the Venus Guytraps (the actual name of the fly traps), then 
    jump from the highest one when it closes to reach the giant coin bag above. 
    You can also clear the mission where you feed 5 enemies to the Venus Guytraps 
    by tossing the three enemies here into them, then exiting/reentering the area 
    to repeat. When you're done here, continue to the east area. Jump onto the 
    fly trap ahead and stun the bird, then take it to the lower ledge and shake 
    it so it runs through the low blocks. Crawl through to find a giant coin bag, 
    then go east. Jump into the water and ride the current to the western area 
    (if you are going for the no-water mission, do not do this). In the next 
    area, jump from a log onto the branches above. Climb them and break the block 
    to reach a treasure chest containing a "Venus Guytrap Seed".
    
    Climb up the ladder to exit this area, then go east to the next area once 
    more. Now, go east and dash jump across more speeding logs, and hop upward on 
    more fly traps. Stun another bird when you reach the high one (jump from it 
    to reach a gold coin), then carry it downward. Trigger the red fly trap, then 
    when it closes, drop under it and shake the bird so it breaks the blocks. Go 
    through the passage it opens up to find a diamond.
    
    From here, crawl back through the passage and head east into the next area. 
    Out there, go east and jump to the first rope above the water. Swing onto the 
    east ledge and break the block to find a Max Fastosity Dasherator. Use it and 
    dash westward, then turn around as you drop so you head east when you hit the 
    water. Slide under the low wall and through the blocks, and collect a diamond 
    at the other side. Get back to the Dasherator, then this time, jump from the 
    edge of the platform over the rope and across the fly traps. Jump to the 
    ledge to the west of it, then turn around and run across the closed traps and 
    jump to the higher ledges. Turn and jump your way upward, then break through 
    the metal block in the northwest and shake/kill the golden enemy. Then, go 
    east and quickly swing from the rope before it sinks, and head eastward.
    
    In the next area, climb down the branches while avoiding the spikes, then go 
    west. Hit the block and you will see a flame enemy. Wait for it to burn out 
    (or come back if you do get ignited), then jump upward into its alcove so 
    that when you are lit up, you bounce off the walls an extra time. Dash to the 
    east and jump across the two fly traps, and hit the fire block to become 
    fully engulfed in flames. Go through the block to reach the next flame enemy, 
    and touch it to dash westward. Jump across the two fly traps again and jump 
    to crash into the wall below the spikes, turning yourself around. Jump across 
    the closed bulbs of the fly traps, and jump to the third one now. Jump and 
    hit the east wall, bouncing back onto the third trap's bulb. Quickly jump to 
    the high ledge and hit the fire block to fully ignite, then go through the 
    block to reach the treasure chest containing the "Emerald Melon".
    
    With the first treasure in hand, go east to the next part of the level. Go 
    forward to the fly traps, then jump to the upper ledge by triggering them and 
    hopping on their closed bulbs. From the ledge you land on, jump to the rope 
    and swing/jump across the sinking ropes ahead quickly, then jump to reach a 
    ledge with the giant coin bag on it. Take it below and go east so you can 
    shake it without losing anything, then go ahead to the next area.
    
    In there, go across the fly traps and kill the armored enemies on the ledges 
    to the east. Drop to the ground and break the blocks below the platform to 
    reveal a flame enemy. Touch it and go east, jumping to crash once. Jump to 
    the upper ledges and crash into the western wall, then go east and upward 
    some more and crash into the fire block. Go through it when fully engulfed, 
    then jump into the pipe.
    
    In this room, go across the logs in the water and you will see a flame enemy. 
    Get to the west side of it, then touch it to crash into the west wall. Jump 
    across the logs and crash into the pipe, then turn around and jump back 
    across. Hit the fire block and get through it to collect a diamond. Before 
    you go, earthshake punch where the diamond was to uncover a Secret Map! Then, 
    go back down the pipe to exit the room. Make your way to the lower area 
    again, but this time break the eastern blocks and kill the cannon enemy 
    ahead. Go west and touch the flame again, then dash to the east. Hit the 
    first wall, then turn and jump to hit the second one. Jump to the upper ledge 
    and, while still in flames, go into the next area.
    
    When you arrive in the next area in flames, dash to the east and jump across 
    the moving logs to reach the far ledge. Jump over the small ledge and hit the 
    fire block to become fully engulfed, then go through the block to reach the 
    treasure chest containing a "Muscleman Suit". Jump to the rope and swing/jump 
    to the west one. Quickly get to the west ledge and you will find another 
    giant coin bag. Go back across the ropes and get onto the eastern ledge this 
    time. Once there, hit the checkpoint and shake the Merfle Barrel to free its 
    inhabitant.
    
    Now, go east and swing from the rope as it sinks. After it sinks, jump to the 
    east ledge and use the Max Fastosity Dasherator and dash across the water, 
    breaking the logs as you pass. Slide under the low wall and jump onto the far 
    west ledge to continue to the previous room. There, go west and jump to the 
    thin ledge when you reach it. When you reach the water, jump over the fly 
    trap and continue west. Ahead, run through the next area and jump over the 
    gap when you come to it, then keep dashing onward.
    
    In the next section, drop to the lower ledge and dash into the armored enemy, 
    then turn around and go east. As you reach the edge, turn around again so you 
    miss the fly trap and continue westward below. Up ahead, hop onto the higher 
    ledge and go through the metal block ahead to continue. When you arrive in 
    the next area, drop to the lower ledge and run onto the fly traps. Turn 
    around after you cross the middle one so you slow down and fall between them 
    to the ground below. Once you land, turn around and continue going westward. 
    In the following section, go west until you land on the water, then slide 
    under the low platforms above and continue dashing along the water to the 
    next area.
    
    Simply dash through the next area you go through (there is nothing to worry 
    about sliding under). When you emerge in the next area though, slide under 
    the low walls and jump onto the western ledge at the end. Then, dash ahead to 
    the entrance area and escape this level!
    
    
    4-S3: Prism Prison
    ------------------
    
    Missions: Finish before the clock hits 2:00:00
              Beat the stage without taking damage
              Collect 72,000 coins
              Don't break any Rocket Buckets
              Defeat the golden enemy
              Beat the stage without using the checkpoint
    
    Once again in the cloud world, go east to the next area. There, make your way 
    across the room while avoiding the enemies. Run and jump across the conveyors 
    and continue to the following room. Hit the rocket block and enter the Rocket 
    Bucket that appears. Fly upward to the northwest corner and land to find a 
    giant coin bag to shake. After that, fly with the Rocket Bucket to the 
    northeast corner of the room, then land and head east. Go across the 
    conveyors and earthshake punch to raise the ! column (when it falls, jump 
    onto it and earthshake punch again to reach a giant coin bag). Then, go 
    through the door to the next room.
    
    In here, earthshake punch to raise the first ! column, then jump onto the 
    conveyor and over the enemy. Hop onto the same column and earthshake punch 
    again to rise up. Hit the green block to start the conveyor, then hit it 
    again as soon as the enemy falls from above. Stun it and carry it east to the 
    conveyor below. Throw it at the eastern column, then hop from it to get onto 
    the column. Earthshake punch to rise up on it, and go east to a giant coin 
    bag. Go back and jump onto the first column and earthshake punch to rise up, 
    then jump your way onto the green conveyor. Jump from the crate to the west 
    ledge and shake another giant coin bag.
    
    Hit the green block below to move the conveyor, then stop it again when the 
    crate is towards the edge. Jump back onto it and jump from the crate, ground 
    pounding through the metal block below. Get to the upper ledges again like 
    you did before, then crouch as you jump into the gap, holding Left to land on 
    the narrow ledge. Crawl through and open the treasure chest to get the "Air 
    Guitar". Then, get back to the green conveyor and go through the door to the 
    west of it.
    
    Hop across the floating enemies in this room to make it past the spikes, then 
    continue into the following area. Outside again, go east onto the conveyor, 
    and earthshake punch to stun the enemies. Carry the blue enemy to the east 
    and throw it at the ! column, then hop onto the column from the enemy. 
    Earthshake punch again to raise the column, then jump onto the moving 
    platforms and ride them to the west. At the other end, jump down to collect 
    some coins and a diamond. Head east and earthshake punch to raise the column 
    once more so you can progress to the next area.
    
    In here, go east and hit the red and yellow switches as you approach them 
    (kill the enemies along the way, too). Hit the blue switch, then go back to 
    the west, hitting the yellow and red as well. Jump up the colored ledges and 
    defeat the armored enemy, then use the Max Fastosity Dasherator to dash 
    eastward and down the ledges. Jump to hit the three colored switches as you 
    pass through the corridor, then break through the metal block and enter the 
    pipe. When you emerge, get a Rocket Bucket and fly westward around the 
    rotating spike poles. Make it safely to the west side, then land and open the 
    treasure chest to find a "Flying Floor Pillow".
    
    To exit this area, simply drop down to the area below, or fly back with the 
    Rocket Bucket, collecting coins if you wish. Regardless of how you do it, get 
    back to the previous room and head east past the switches. Hit the blue 
    switch and drop down, then go east to the next area. Here, go east and ride 
    the moving platforms upward. On the second one, earthshake punch to raise the 
    first ! column so you can jump to the west and pass under it. When you reach 
    the second column, earthshake punch again and jump to the ledge at the other 
    side.
    
    Jump onto the column and ride the platform to the east, then stand on the 
    other column. An enemy above will throw bombs at you; catch one and shake it 
    to stop the timer, then go west and south to a ledge with a metal block in 
    the wall. Throw it at the wall and open the treasure chest to find an 
    "Electric Ukulele". Now, make your way back to the top of the room, and head 
    eastward to the Merfle Barrel (ignore the checkpoint on the western ledge if 
    you want to clear that mission). Use the Max Fastosity Dasherator and dash 
    jump across the column tops, and continue to the western area.
    
    In the next area, jump across the blue platform and continue westward. In 
    this next room, get a Rocket Bucket and fly your way upward, following the 
    rotating spike poles and avoiding the spiked walls. There is a ledge on each 
    side with giant coin bags on each, so be sure to stop at both to get those 
    coins (if you are going for time, simply get to the top). On a ledge in the 
    northeast corner, you will find the golden enemy; shake and kill it for the 
    added coins/mission if you want. Then, get to the western ledge and disembark 
    from the Rocket Bucket to continue onward.
    
    Use the Max Fastosity Dasherator to dash along the conveyors in here, being 
    sure to jump with the coin arches to continue along your path. After your 
    second jump, slide under the low wall, then jump to reach a conveyor with 
    gold coins and a diamond on it. Drop to the area below and jump slightly at 
    the end, then slide through the passage to the next area. Fall through the 
    sky, moving to collect the coins along the way, then when you land below, 
    continue west until you reach the entrance and clear this stage!
    
    
    Boss: Bloomsday Blowout
    -----------------------
    
    Post-Game Missions: Beat the stage without taking damage
                        Beat the enemy before time runs out
                        Defeat 5 Bumbleprods
    
    For this battle, you will be up against a giant potted plant for what will be 
    an extremely annoying fight. It will try to blow you off the platform with a 
    strong wind gust (stay away from the edge and dash to the east when this 
    happens, or crouch if you are not holding anything to stay still), 
    periodically dropping enemies onto the platform for you to deal with. When 
    Bloomsday drops a Bandinero, quickly jump on it and throw it at the boss's 
    face to stun it. Use that time to dash attack twice, knocking the giant plant 
    back. Immediately following your attack, Bloomsday will plant seeds across 
    the platform, causing spikes to rise up from right to left, so be ready to 
    jump over that wave.
    
    As the battle progresses, Bloomsday will summon a giant spike directly in 
    front of it, and will try to suck you towards it to attack. When you see 
    this, keep your distance to avoid taking damage. The boss will also leap in 
    the air and do a ground pound, stunning you if you're still on the ground 
    when it impacts. Be sure to jump to avoid getting stunned yourself; luckily 
    it stuns the enemies as well, making it easier to throw them at the boss to 
    attack like before.
    
    One final tactic will involve Bloomsday putting a spike at each end of your 
    segment of the platform. It will then spit out an armored enemy; quickly 
    earthshake punch and shake it to reveal the Bandinero inside. Stand in the 
    middle area as Bloomsday drops two enemies into the area (ground pound them 
    quickly if you want to be safe). The boss will then suck you towards it 
    before blowing out, pushing you away. Keep this in mind as you carry the 
    Bandinero, and stay towards the middle area, jumping over the enemies as they 
    pass below if necessary. Jump to avoid Bloomsday's ground pound attack, then 
    throw the enemy at it and commence your attacking as usual. This pattern will 
    continue until you win the fight.
    
    
    =====================
    Area 5: Quiver Cliffs
    =====================
    
    5-1: Mount Bighill
    ------------------
    
    Missions: Finish before the clock hits 2:00:00
              Beat the stage without taking damage
              Collect 60,000 coins
    
    Starting off in this new area, go east. On the next screen, go east and dash 
    through the first couple of wooden turnstiles. Jump to the upper ledge and 
    dash through to the east, then climb the ladder and jump up all the ledges to 
    reach a treasure chest above, containing the "Last Mahjong Tile". Go back 
    down and dash to the west through the turnstile to reach a giant coin bag. 
    Then, dash to the east and enter the next area. In here, go east and bounce 
    your way across the area, collecting coins along the way. To the east, bounce 
    high to collect the silver coin, then ground pound through the metal block.
    
    Land on the western ledge and shake a coin bag, then dash through a stone 
    block and jump back up the ledges. Drop down into the pit and bounce from the 
    springboard below to a northeastern ledge. Bounce on it, then ground pound to 
    reach the top ledge. Before you continue, go to the east area and dash into 
    the turnstile. Now, go back west to the previous area, and dash through the 
    west turnstile, then go out and bounce so you land on it. Crawl through the 
    passage to reach the next treasure chest containing "Nine Winks".
    
    Next, drop to the bottom area and go east into the next room. Bounce your way 
    onto the second springboard, then bounce and ground pound to collect the 
    silver and gold coins above. Ground pound and bounce onto the turnstile ledge 
    to the northwest and enter the pipe above. Collect all the gold coins in the 
    room you emerge in, then exit. Go east and ground pound onto the first wooden 
    turnstile to fall into the water below. Swim to the east, jumping over the 
    fish when it passes, and get to the eastern ledge to shake a giant coin bag.
    
    Get back to the western ledge, then bounce and ground pound on the 
    springboard, and land on a high ledge to the northeast. Jump to the next 
    ledge to the east, then dash jump to an eastern ledge and open the treasure 
    chest there to find a "Dragon Whisker". After that, drop down and go east to 
    reach the next area. In there, go down the ladder and dash jump to turn the 
    first turnstile above you. Head east to find another giant coin bag, then 
    bounce to the upper ledge. Ground pound the second turnstile, then go back 
    around and do it a second time. For the third time, simply fall and land on 
    the other turnstile, then dash jump into the other one (so they both become 
    L-shaped).
    
    Bounce onto the upper one and continue to the top platform. Run and jump (do 
    not dash) to an eastern ledge, where you will find yet another giant coin 
    bag. Shake it, then hit the checkpoint and shake the Merfle Barrel. Drop off 
    the east edge and dash into the turnstile so you can reach the Max Fastosity 
    Dasherator. Use it to break through the metal block and continue to the 
    previous area. Jump over the turnstiles and continue westward, then when you 
    reach the edge of the platform, jump to a higher perch and continue to the 
    next area. Don't worry about jumping through the next area; simply bounce 
    your way through.
    
    In the next area, run through the turnstile and jump as it spins so you don't 
    fall into the area below, then go through the metal block to obtain a diamond 
    at the other side. Then, simply continue onward until you reach the final 
    room and escape this stage!
    
    
    5-2: Creep Blue Sea
    -------------------
    
    Missions: Collect 40,000 coins
              Collect 8 gold coins in a row
              Don't break your Subwarine
    
    You are once again stuck in the Subwarine for an underwater scrolling level 
    here. There will be a LOT of enemies coming at you in this level, but it's 
    nothing you can't handle if you keep shooting at them. You can also eliminate 
    the 8 gold coin in a row mission quickly by shooting at the three submarine 
    enemies early in the level. You will see a ring of bombs moving around up 
    ahead; shoot the red one to clear the ring, then hit the treasure chest to 
    find the "Pirate's Eye Patch".
    
    Get through the strong vertical water currents up ahead (there is a diamond 
    along the ceiling next to some bombs at the end of the second stretch of 
    water currents). You will then have to deal with the wall/switch boss of 
    sorts; shoot the switch when the door opens while killing the enemies that 
    appear around you until the structure is destroyed. Up ahead, collect some 
    gold coins and destroy another ring of bombs (shoot the red one) to obtain 
    another diamond.
    
    Shortly thereafter, the path will split for the first time. If you want to 
    complete the coin mission, take the upper path. Otherwise, take the bottom 
    path. Navigate past the spiky columns and bombs to reach a treasure chest 
    containing a "Message in a Bottle" on the sea floor. Regardless of the path 
    you took, there is a diamond at the point where both paths reunite, so be 
    sure to grab it. The path will again split up ahead, so take the upper path. 
    Shoot the third treasure chest to get a "Blue Coral".
    
    After the paths converge again, kill another wave of enemies, and you will 
    reach another of those wall structures. If you stay close enough, you can 
    avoid the water currents and tilt your Subwarine at such an angle to hit the 
    three switches easily. Just be careful of the incoming enemies. Once you 
    destroy this structure, go ahead and free the Merfle and complete this level.
    
    
    5-3: Slipshod Slopes
    --------------------
    
    Missions: Finish before the clock hits 1:40:00
              Beat the stage without taking damage
              Collect 65,000 coins
              Don't defeat any enemies
              Defeat 5 enemies with icicles
    
    Starting off here as usual, head east into the next area. You will find an 
    ice block ahead; if you dash into it, it will slide in that direction until 
    hitting a wall. Hit it to the east and jump from it to reach the coin bag 
    above. Ahead, you will find two more ice blocks along a flat stretch of land. 
    When you reach the second one, hit it to the west so it knocks into the other 
    block, then jump from the second one to the high ledge with the giant coin 
    bag. Hit the ice block below to the east, then jump from it and head east to 
    the next area.
    
    There, drop down to the lower area and hit the blue block to raise the steps. 
    Go up the steps and hit the switch at the top, then go east. You will see a 
    sign with snow on it; do an earthshake punch to drop the snow on your head. 
    Go west and roll down the hill, plowing through the ice blocks ahead so you 
    can reach the treasure chest containing a "Hot Dog". Go east and hit the 
    switch to ascend the steps, hitting the switch again when you reach the top. 
    This time, hop on a Bandinero and carry it to the east. Place it down, then 
    bounce on its head to break the blocks so the giant coin bag comes down. 
    Then, go back to the ! sign and earthshake punch to become covered with snow, 
    and roll eastward through the blocks to the next section.
    
    Here, dash into the ice block to move it eastward (if you are going for the 
    no enemy mission, you may want to relocate the enemies ahead first). At the 
    far east, dash into the block so it heads back to the west. Run behind it, 
    then after you go under the low overpass, jump onto the block quickly before 
    it passes under the second wall, and jump onto the high ledge. If you did it 
    right, you will be able to reach the treasure chest containing the "Crown of 
    Ice".
    
    Next, hit the red switch and drop to the lower area, and get to the ice block 
    to the west. Dash into it and follow it eastward again, this time jump onto 
    it and hit the yellow switch as you pass under it. Jump up the yellow ledges 
    and ride the moving platforms to the west, then collect a bunch of gold coins 
    and a diamond! Then, head all the way eastward to the next area. In here, you 
    will see icicles overhead; do an earthshake punch to knock them down so you 
    can jump from them and reach higher areas. Swim in the water to the east and 
    you will find another hidden diamond, too. Before you leave, earthshake punch 
    where the diamond was to uncover a Secret Map!
    
    Go back west out of the watery passage and earthshake punch to lower the 
    icicles. Jump from them to reach the northwest ledge and hop across a couple 
    more ledges (collect the gold coins in the air), and go down the pipe at the 
    end. Earthshake punch to lower the first icicle, then jump on it and 
    earthshake punch as soon as the meter refills to lower the next one for you 
    to jump onto. Repeat this until you reach the ledge at the far end, then open 
    the treasure chest to receive the "Aurora Robealis".
    
    Exit this room via the pipe, and head eastward to the platform with two 
    icicles above it. Earthshake punch to bring them down, but this time jump to 
    the eastern ledge and climb the ladder. In the next room, go east and hit the 
    red switch at the bottom of the hill. Then, earthshake punch in front of the 
    ! sign and roll westward onto the small hill. You will roll up the giant hill 
    and crash through the ice blocks ahead to reach the next area. Here, take the 
    upper path and simply go east while avoiding the flames that fall from above.
    
    In the final area, go east and jump up the ledges, breaking through the stone 
    blocks to reach coin bags along the way. At the very top, dash into the ice 
    block to move it west. Jump to the other side of it and hit it so it moves 
    eastward. Follow it to where it stops, then jump from it to reach the giant 
    coin bag on its high perch. Finally, go west and hit the checkpoint before 
    freeing the Merfle from its barrel.
    
    Now, drop down to the bottom area and go east to find the Max Fastosity 
    Dasherator (jump over the metal block). Dash to the west and jump when you 
    reach the higher ledge and enter the previous area. Simply dash across the 
    platforms into the following area. In the next area, jump over the wall and 
    go down the hill, then turn around and dash back up the hill. At the peak, 
    jump to break through a metal block and collect the gold coins and diamond. 
    Before you hit the diamond, turn around so you don't crash. Jump to the west 
    and head back down the hill. At the far west, hold Down to slide under the 
    low passage and break through all of the blocks.
    
    In the following section, jump at the platform's edge to land below. When you 
    reach the slope, jump again to reach a high platform with another diamond on 
    it. Once you have it, jump again to the west and continue onward. For the 
    next part, simply go west and jump when you need to in order to avoid the ice 
    blocks on the ground. Then, continue dashing onward to make your escape and 
    complete this level!
    
    
    5-4: Bad Manor
    --------------
    
    Missions: Finish before the clock hits 1:50:00
              Beat the stage without taking damage
              Collect 55,000 coins
              Pound down all push buttons
              Don't defeat any enemies
    
    From the start, as usual, go east to the next area. Here, you will find two 
    new elements: the push buttons (small blue pillars), and mini-barrels (go in 
    one side, you come out the other side in miniature form, and vice versa). Go 
    through the mini-barrel to collect some gold coins in the passage behind it. 
    Go back out and ground pound the push button to make two coin bags appear. 
    Climb/jump up the poles above and jump to the upper ledge there. Earthshake 
    punch to raise the push button, then ground pound it to make two Bandineros 
    appear. Take one and carry it to the east, then place it down and jump from 
    it to hit the blue switch.
    
    Jump upward along the blue ledges, collecting the gold coins along the way, 
    and take the diamond on the last ledge. Head back down and go eastward from 
    here into the next area. Earthshake punch to raise the ! pillar, then get 
    past the stunned mummy. Swim across the next part, jumping to avoid the fish 
    enemy. At the other side, earthshake punch to raise another push button. 
    Before you pound it, go east and touch a flame as it falls to become 
    engulfed. Go back and forth until you are fully engulfed, then go through the 
    fire block and enter the next room. Use the mini-barrel to become small, then 
    exit the room.
    
    Jump up the series of ledges to the west and dash through a block, then crawl 
    through the small passage. In the next area, open the treasure chest to find 
    the "Vampire's Mirror". Exit the room and go back east to the mini-barrel 
    room. Switch back to normal size, then exit and ground pound the push button 
    for that mission. Take a Bandinero and hop from the other one to reach the 
    western ledges. At the top, bounce from the Bandinero to hit the red switch, 
    causing a giant coin bag to drop. Then, go east across the ropes and 
    earthshake punch to raise the ! pillar so you can continue to the next room.
    
    In here, run under the enemy hanging above and it will fall. Jump on it to 
    stun, then pick it up and carry it to the east. Wait for the mummy to move 
    west, then jump over it and throw the spiky-headed enemy at the eastern wall. 
    Hop from it to reach the high ledge, where you can break a couple of blocks 
    to access a treasure chest containing the "Star Hammer". Go back to the west 
    and slide down the pole this time. At the bottom, wait for the bat to swoop 
    downward, then drop down and land on the ledge below it (where the Bandinero 
    is). Jump to the west and hit the blocks to lower a giant coin bag. Then, 
    head all the way east and jump up the small ledges, breaking the block at the 
    top. After that, go into the eastern room.
    
    Avoid the enemy in the middle of this area for now, and use the mini-barrel 
    to become smaller. Head back out of this room, and drop down the ledges to 
    the bottom area once more. Ride the moving platforms to the west and dash 
    jump to the last platform. Crawl through the small passage at the end, and 
    open the treasure chest when you emerge to find "Pandora's Box". Crawl back 
    out of here and go eastward, then enter the room with the mini-barrel once 
    more. Become normal-sized and stun/move the enemy so it's not between the 
    metal blocks.
    
    Next, shrink down and break the block to the east, and drop down into the 
    lower passage. Collect the gold coins below after breaking through a couple 
    more blocks, then use the mini-barrel to become larger. Hop into the cannon 
    and shoot yourself upward to reach the room high above. Shoot from the next 
    cannon to the western one, and then launch yourself directly eastward. You 
    will collect a lot of gold coins and a diamond along the way. When you land, 
    hit the checkpoint and shake the Merfle Barrel.
    
    Now that it's time to escape, drop into the pit that just opened up to reach 
    the area below (do NOT ground pound if you are going for the time mission; I 
    will give details about that alternate path below). When you land, go east 
    and drop down again to reach a mini-barrel. Pass through it and continue 
    westward through the next room. Jump across the spike pits and crawl through 
    the small passage to reach a new area.
    
    When you emerge, use the Max Fastosity Dasherator and dash to the west, 
    collecting gold coins along the way. Follow the line of coins, jumping when 
    the line moves into the air to collect a diamond and avoid crashing. Go 
    through the next two rooms in such a fashion. In the third room, slide under 
    the low ceiling and go through the mini-barrel, and continue onward to escape 
    the stage!
    
    Now, going back to the checkpoint, choose to ground pound downward into the 
    new opening. When you break through the blocks below, go west into the next 
    area. Instead of jumping over the spikes, climb/jump from pole to pole above, 
    avoiding the electrical enemies along the way. At the end, go into the next 
    area to the west. Use the Max Fastosity Dasherator to get through the blocks 
    to the west, then crash into the wall to the west. Jump up the two ledges and 
    go west by where the next line of blocks are. Do an earthshake punch at this 
    point to uncover a Secret Map.
    
    From here, get through the blocks to the west and use the cannon to shoot 
    yourself upward. When you hit the ceiling high above, simply continue 
    westward, backtracking through the rest of the level so you can make your 
    escape. Of course, if you go for the Secret Map during the escape, you won't 
    be able to clear the time mission, so you will have to play this level at 
    least twice to get everything here.
    
    
    5-S1: Bamboozle Village
    -----------------------
    
    Missions: Finish before the clock hits 1:30:00
              Beat the stage without taking damage
              Collect 70,000 coins
              Defeat the golden enemy
              Defeat 3 enemies with bombs
              Shake a Peek-a-boom
              Detonate 5 bombs simultaneously
    
    Start off by going ahead into the area ahead of you. There, go east and you 
    will see a bomb-throwing enemy (Peek-a-boom) on its perch. This is a good 
    time to complete a couple of your missions if you so desire (killing 3 
    enemies with bombs, and destroying 5 bombs at once; shake the bombs to stop 
    their timers). Dash into the turnstile and continue eastward, making your way 
    upward along the ledges. After you pass the two enemies with spikes on their 
    heads, jump to the ledge above and dash through the west turnstile to reach a 
    coin bag. Dash back through it, but jump to hit the turnstile to flip it 
    again. Jump from it to the roof, where you can find a giant coin bag. Then, 
    go east into the next area.
    
    Dash into the first wall/ledge and drop to the bottom area. Dash into the 
    bottom-left wall and collect a gold coin, then dash through the bottom-right 
    wall to find a Max Fastosity Dasherator. Climb the ladder and dash into the 
    west wall, then go back down and use the Max Fastosity Dasherator. Jump to 
    the west, then turn around and jump to the eastern ledge. Break through the 
    metal block and enter the next room. Climb the ladder there, and ground pound 
    on the springboard floor to reach the northwest ledge. Follow the path back 
    to the previous room.
    
    When you return here, hit the yellow switch and dash into the next wall to 
    make it into a ledge. Jump across the gap to the other side, and drop into a 
    new alcove and go down the pipe there. Bounce around and collect all of the 
    gold coins in here, then exit via the same pipe. Dash into the eastern wall 
    and drop to the very bottom. There, use the Max Fastosity Dasherator again, 
    but this time, jump from ledge to ledge while dashing at high speed. Go up a 
    total of four ledges, dashing into the eastern area on the fourth ledge (the 
    one with the yellow switch overhead). In the next area, jump at the edge to 
    reach the high ledge with the gold coins. Collect the large gold coins and 
    break through the metal block, and enter the pipe.
    
    In this area, go east and stun the Peek-a-boom, then pick it up. Ground pound 
    on the springboard to reach the high ledge, and place the enemy down. Take a 
    bomb and go to the western ledge, then drop it when the countdown is at 2. 
    That way, it explodes when it passes next to the metal block in the wall. If 
    you did it right, drop onto that new ledge and open the treasure chest to 
    receive a "Nice Cup of Green Tea". Drop back down and exit the room via the 
    pipe.
    
    Back in the previous room, drop to the springboard below. Bounce your way 
    naturally to the east, ground pounding to break through the blocks and 
    collect silver coins above when necessary. After you collect the third silver 
    coin in this manner, ground pound and land on the ledges above. Get past the 
    armored enemies (earthshake punch, then shake them to remove the armor), then 
    go west to the next area. Collect another large gold coin and dash into the 
    wall, then get to the ledge directly below and hit the yellow switch. Now, 
    use the Max Fastosity Dasherator and dash/jump back and forth up these 
    ledges. At the very top ledge (the one you entered the room from just now), 
    turn and jump through the metal block to the west so you can get the treasure 
    chest containing the "Tiger-Eye".
    
    Now that you are done with this room, take any path into the eastern room yet 
    again. Drop to the springboards below and bounce your way all the way to the 
    east side. When you reach the ledge with the arrow sign, simply follow it to 
    a new area. In there, ground pound on the springboards to reach the high 
    ledges. Jump to the easternmost ledge and grab a bomb that the Peek-a-boom 
    tosses at you. Throw it at the metal block in the wall so you can access the 
    giant coin bag on that ledge. Take another bomb and drop to the area below, 
    then throw it at the other metal block. Once it's gone, go ahead into the 
    following room.
    
    There, drop to the ground below and dash through the first turnstile. Get to 
    the other side and jump to flip it again (so the spikes point westward). Take 
    the Bandinero and throw it at the top half of the next turnstile (so the 
    spikes on it point downward). Dash through the stone block and earthshake 
    punch to stun the drill enemy. Throw it at the top half of the next turnstile 
    for the same reason. Dash through the block and jump to the next ledge, and 
    climb the ladder. Jump onto the ledges you just flipped and collect the 
    silver coins on them.
    
    When you reach the vertical ledge, jump from it to the high ledge where you 
    will find a diamond. Go back to the other ledges and dash jump to flip the 
    third turnstile so it becomes a safe ledge as well. Next, continue all the 
    way eastward into the next area. In this next room, bounce your way up the 
    springboards (hold Right to avoid hitting the spikes as you do so; try not to 
    ground pound either). When you reach the third springboard, jump onto the 
    western ledge above (press the 2 button as you hit the springboards to jump 
    without hitting the spikes above). Break through the stone block and shake 
    the coin bag in that alcove. Earthshake punch where the coin bag was to get a 
    Secret Map!
    
    Get onto the eastern ledge after this, and earthshake punch/shake the armored 
    enemy. Take it to the west edge of the platform and throw it at the stone 
    block in the northwest corner. Ground pound from the springboard to reach 
    that high ledge, where you will find the treasure chest containing the 
    "Collapsible Telescope". Then, go east and drop (do NOT ground pound) into 
    the gap at the east end. When you land, ground pound into the first ledge and 
    shake the giant coin bag to the west. Pound through the next ledge and 
    shake/kill the golden enemy for that mission. Then, pound through the final 
    ledge and continue eastward.
    
    In the next area, head east until you reach the wooden turnstile. Dash into 
    it so you fall onto the springboard below. Go east and bounce onto the upper 
    ledge, then dash into the turnstile again so you land on it. Jump from it to 
    reach the checkpoint and the Merfle Barrel. When you are ready, shake the 
    barrel to begin the escape. Ground pound the turnstile to fall through it, 
    then dash into it. Bounce to the east and onto the upper ledge above, then 
    ground pound the turnstile once more. Ground pound the springboard to reach 
    the high ledge with the stunned enemy on it, then go east and drop into the 
    Max Fastosity Dasherator.
    
    As soon as you land on the springboard, jump so you make it over the 
    turnstile, then continue dashing to the previous room. Dash along the low 
    passage, sliding under the narrow part when you get to it. In the next area, 
    dash across the platforms and jump at the end to continue onward safely. Keep 
    dashing westward through the next two areas until you crash, then bounce onto 
    the ledge and climb down the ladder to reach the next room. Climb down the 
    next ladder and enter another Max Fastosity Dasherator. Dash to the west, 
    jumping onto the next ledge when you reach it. From here, simply continue 
    westward, collecting some gold coins along the way, and you will reach the 
    exit very shortly!
    
    
    5-S2: Freezing Fields
    ---------------------
    
    Missions: Finish before the clock hits 2:00:00
              Beat the stage without taking damage
              Collect 70,000 coins
              Defeat the golden enemy
              Jump off 3 Pengoons' heads in a row
              Eat 5 heads of garlic
    
    From the start, go eastward into the next area. Out there, go east and dash 
    through the stone blocks, then dash to move the first ice block. Continue 
    east and you will find a stack of two ice blocks. Jump over them and dash 
    jump to move the top one westward. Go back to the west and the second ice 
    block will be on the left side of the lower alcove. Jump from it to reach the 
    high ledge with a giant coin bag. Stun the Pengoon there and throw it at the 
    golden enemy above to clear that mission (since there are three Pengoons in 
    this area, you can move them all near each other and jump on them to complete 
    that mission as well). You can also shake the Pengoons to get garlic for its 
    mission, too.
    
    Head back to the eastern area, and dash into the third ice block to push it 
    against the wall. Then, jump from it to reach the high ledge and continue 
    into the next area. Drop to the lower area and go east until you see a ledge 
    above you. Bounce on a Pengoon's head to reach it, and shake the giant coin 
    bag you find. Get to the western edge of this ledge, and earthshake punch to 
    stun the spiky enemy. Jump and ground pound to kill it, then jump from the 
    block to the next ledge so you can claim the diamond up there.
    
    From here, go east and earthshake punch at the giant ! pillar to lower it. 
    Crawl through the passage and enter the pipe at the other end. Here, head all 
    the way west and jump onto the upper ledge, then earthshake punch to lower 
    the ! pillar. Jump into the Max Fastosity Dasherator and dash jump onto the 
    pillar, then quickly turn and jump to the west ledge. Turn around and jump to 
    the east, landing on the ! pillar as it rises up. Slide under the low passage 
    and break through the block at the end to access the treasure chest 
    containing "Santa's Sled". Then, break the blocks and exit via the pipe.
    
    Jump up the ledges to the west and make your way to the far west again. When 
    you reach the ice block, dash into it to move it eastward. When you reach the 
    ! pillar, earthshake punch to lower it, then move the ice block onto it. When 
    the pillar rises up again, dash into the block to move it eastward. Finally, 
    jump from it to reach the top platform and enter the next section. There, go 
    east to reach a ! sign with snow on top of it. Stand in front of it and 
    earthshake punch to cover yourself in snow and temporarily lower the ! 
    pillar. Quickly move to the eastern slope and you will roll to the west, 
    breaking some ice blocks below and gaining access to a treasure chest 
    containing the "Frozen Mammoth".
    
    Go east and jump onto the ledge, then earthshake punch and jump onto the ! 
    pillar. Wait for it to rise up, then do another earthshake punch in front of 
    the sign to become covered with snow. This time, move to the west and drop to 
    the lower area, then go west to a smaller slope. Roll eastward from it and 
    you will break through some more blocks, allowing you to reach a hidden room 
    with a diamond inside! Go back to the west and earthshake punch/jump your way 
    upward once more. Cover yourself with snow and move onto the ! pillar, then 
    when it rises up, walk to the western slope and you will roll all the way up 
    the tall eastern slope, entering the next room in the process.
    
    When you crash, jump up the ledges (do NOT break the crate). Go east until 
    you are standing on a ! pillar, then earthshake punch to lower it. Go west 
    and break a stone block, then dash into the ice block to move it westward. 
    When it stops, dash into it again to move it all the way east. Follow it and 
    earthshake punch to lower the pillar, then move the ice block atop it. When 
    it rises up, dash into the ice block to move it westward. Ground pound 
    through the crate, then jump onto the ice block and earthshake punch to lower 
    the pillar. Jump to the high ledge and open the last treasure chest to 
    receive the "Ever-Ice".
    
    Once you are done here, wait for the pillar to rise up, then dash into the 
    ice block to move it eastward. Then, jump from it to reach the high ledge and 
    enter the following room. In there, go east and kill the enemies on the 
    ledges, then drop to the bottom area. Dash into the three ice blocks to move 
    them across the spike pit, then dash jump onto them at the other side. Dash 
    into the three blocks to move them back to the west side, then continue 
    onward yourself. Avoid the falling blue flames as you progress up the path, 
    then hit the blue switch at the top and enter the next room.
    
    Jump up the ledges ahead and slip into the cannon, then shoot yourself 
    through the metal blocks above. When you land in the room above, hit the 
    checkpoint, then go east and earthshake punch to lower the icicles. Jump from 
    them to reach the two gold coins above (you can dash into the icicles to 
    break them, too). Get to the eastern ledge via the icicles and bounce off the 
    Pengoon's head to collect another diamond. Earthshake punch to lower the 
    icicles again, then jump to the second one and earthshake punch once more to 
    cause the highest icicle to fall. Jump onto it, then jump and ground pound 
    through the metal blocks to enter the room below.
    
    Collect all of the gold coins as you fall towards the middle of the pit. Once 
    you land, dash into the stack of ice blocks to move them all, revealing the 
    Merfle Barrel; do not shake it just yet though! Jump over it and pound the 
    stone block, then dash into the ice block to slide it westward, clearing the 
    blue flames along the way. Follow it, then dash into the block again to move 
    it back to the east. Now, shake the Merfle Barrel and move the ice block 
    further east. Jump from it and enter the Max Fastosity Dasherator. Dash to 
    the west and jump into the previous area.
    
    Dash along the path and jump over the spikes, then you will see some ledges 
    above. Jump back and forth across them, then jump through the metal block 
    wall to the northeast. Turn around as you collect the diamond, then go back 
    and forth to reach the ground level. Continue westward to the following room. 
    Slide under the low ceiling as you go west, then turn and jump from the ledge 
    above to the next tier. Slide under another couple of walls as you collect 
    gold coins. At the other side, turn/jump your way up a couple more ledges.
    
    When you reach the third level, quickly turn and jump through the metal 
    blocks to the east. As you collect the gold coins, start to turn so you can 
    grab the diamond and not crash into the wall. Dash to the west and jump 
    across the spikes, then jump through the blocks as you collect the gold coins 
    along the way. In the next room, drop to the lower area and turn around to 
    dash up the steep hill (use the Max Fastosity Dasherator in here if you need 
    it). Once you land in the starting area above, go west and make your escape 
    out of here!
    
    
    5-S3: Boogie Mansion
    --------------------
    
    Missions: Finish before the clock hits 1:30:00
              Beat the stage without taking damage
              Collect 83,000 coins
              Pound down all push buttons
              Beat the stage as Mini Wario
              Defeat the golden enemy
              Beat the stage without using the checkpoint
    
    Start off by going into the eastern area. Once there, head east and pound the 
    first push button to uncover two Bandineros. Climb up the moving pole and 
    jump to the northeast ledge, then avoid the spiky enemy and climb up the next 
    pole. Shake the coin bag on the western ledge and jump across the pole to the 
    east side and enter the next room. There, go east and you will spot the first 
    treasure chest; do NOT open it though! The chests in this stage are traps, so 
    you must throw a bomb at it to kill the trap and claim the treasure.
    
    For now, head east and jump/climb the pole as it moves, avoiding the spikes 
    above it. You can kill the skeleton enemies here by waiting for them to throw 
    their heads, then dash into their bodies for the kill. Jump across the next 
    set of ledges (wait for the bat to swoop down before you kill it). Climb the 
    next pole, then jump to the east ledge, and onto the top half of the pole 
    when it extends upward. Earthshake punch on the western ledge to raise the ! 
    pillar, then go west and shake the giant coin bag. When the Peek-a-boom 
    throws a bomb upward, shake the bomb and drop it, then earthshake punch to 
    raise the pillar once more. Take the bomb and drop to the very bottom area, 
    then throw it at the treasure chest to get the "Ghost Potion".
    
    Now, make your way upward through this room once more. When you reach the top 
    area again, head east and jump across the gaps to enter the next area. 
    Outside, go east and defeat the mummy enemies, then earthshake punch to raise 
    the push button from the ground. Pound it again to reveal two coin bags, then 
    climb/jump your way upward via the poles above. Make your way to the 
    northwest ledge, where you will find the golden enemy; kill it to complete 
    that mission. Then, go back down a few of the poles, and get onto the eastern 
    ledges. From there, go ahead to the next area.
    
    Here, jump across the poles to the east and earthshake punch to raise the ! 
    pillar when you land. Ground pound through the stone blocks and bounce on the 
    springboard below to find a ball. Take it and ground pound on the springboard 
    to bounce to the top area, then go east. Further ahead, drop down the ledges, 
    using the ball to kill the spiky enemies. On the bottom ledge on the east 
    side, throw the ball at the stone blocks in the wall to break them, then 
    crawl through.
    
    Become Mini Wario via the mini-barrel below, and jump up to the third ledge 
    above. Dash through the blocks to the east and collect the diamond in that 
    alcove. Drop down a ledge and repeat this to collect some bronze coins as you 
    head through a passage. Break through the blocks at the other side and use 
    the springboard to reach the next narrow passage in the western wall. Follow 
    the passage through, then break the blocks and fall to the area below. Dash 
    through a couple more blocks to the west and become normal-sized again. Take 
    the bomb and jump to the ledge above, then go east and throw it at the 
    treasure chest to receive the "Magic Lamp".
    
    Next, head west and jump upward onto the poles. Then, make your way all the 
    way eastward through this room by jumping and performing earthshake punches 
    to raise the pillars in your way. Get past the second pillar and you will be 
    in a new room. Hop into the cannon and shoot towards the northeast opening, 
    and you will ricochet through the room. When you land, simply continue into 
    the following room.
    
    In this room, defeat the enemies below and earthshake punch/shake the armored 
    enemy up ahead, then kill it as well. Pound the push buttons into the ground 
    (the leftmost two yield coin bags). Dash through the blocks and head east, 
    and drop to the lower area before heading back to the west. Earthshake punch 
    to raise all of the push buttons above you, and to raise up the ones where 
    you are. Ground pound both of the ones by you to recover two coin bags and 
    Bandineros.
    
    Use the Max Fastosity Dasherator and jump through the metal block to the 
    west, then follow the coin path and turn/jump onto the ledge above. Jump onto 
    the raised push buttons, then turn around. At the edge, jump through the 
    metal blocks to the west. Turn around once more and jump to the above ledge, 
    and slide through the stone blocks in the narrow passageway. Quickly turn and 
    crash so you stop dashing, then throw the bomb on the ledge above at the 
    treasure chest to obtain the "Therapeutic Music Box".
    
    Now, go east and drop through the hole to reach the lower level. Then, head 
    east into a new room. Shoot your way directly upward and you will bounce your 
    way through a ton of blocks before landing in the room below. You will find 
    the checkpoint and Merfle Barrel here (do not take the checkpoint if you want 
    to clear that mission). When you are ready, shake the barrel and the escape 
    will begin once more, so head into the western room.
    
    In here, make your way upward by jumping between the poles as they move. When 
    you reach the second set of poles ahead, go up the steps to the west and 
    continue into the next room (for the time mission). If you are going for the 
    coin mission, simply get to the highest point of the left pole and jump in 
    the air to collect a diamond overhead. In the next room, go up the ledges and 
    you will find a cannon ahead. Shoot towards the northeast and you will land 
    in a second cannon.
    
    Now, if you are going for the time mission, simply shoot directly westward 
    and fall to the area below. If you are going for the coins, shoot in a 
    southwesterly direction while aiming towards the floor. If you did it right, 
    you will be launched to the northwest, collecting gold coins and a diamond 
    along the way. Then, pound through the blocks to collect more gold coins and 
    another diamond.
    
    Regardless of how you did it, when you land below, use the Max Fastosity 
    Dasherator and enter the next room. This next part will explain how to 
    collect all of the coins for that mission; skip down two paragraphs for the 
    time mission version. Dash to the west and jump onto the next ledge when you 
    come to it. Jump up the ledges and dash back and forth to collect two gold 
    coins without crashing. Go down the ledges now, then when you are on the 
    bottom ledge, jump to the eastern ledge and pass through the mini-barrel. 
    Collect another gold coin and turn/jump to the higher ledge to exit the 
    passage.
    
    Drop to the ground below and dash to the west to become normal-sized again. 
    Dash to the west and jump onto the slightly higher ledge ahead. Collect the 
    gold coins as you turn around, then jump to the next ledge and break the 
    metal block. As you go through it to collect the diamond, turn around and 
    jump to the third ledge to the west, then jump to the top ledge and continue 
    dashing into the next area.
    
    If you are doing the time mission (as well as the Mini-Wario mission), follow 
    these directions. When you dash in from the cannon room, go west and jump 
    onto the first ledge. Quickly turn and jump to the eastern ledge and go 
    through the mini-barrel. Go east and turn/jump to the west ledge, then break 
    on through the blocks. When you land below, jump to the first ledge and 
    continue westward. Go back and forth, jumping up the next couple of ledges 
    along the way, and continue westward through the skeleton enemy. Simply 
    follow the path into the following room.
    
    Now, in the next room, follow the coin path as you head west, jumping with 
    the coins to maximize your profit. Slide through the narrow parts if you are 
    normal-sized, otherwise keep on running as Mini Wario. Then, simply continue 
    through the next couple of areas and you will make your escape! Of course, in 
    order to complete all of the missions, you may have to try this level again a 
    couple of times.
    
    
    Boss: Large Fry Cook-Off
    ------------------------
    
    Post-Game Missions: Beat the stage without taking damage
                        Beat the enemy before time runs out
                        Feed Large Fry 2 bombs in a row
    
    For this battle, you are up against a giant floating orb called Large Fry. It 
    will glow before crashing into the ground (jump to avoid being stunned), 
    which will cause two giant bags to fall into the room. Shake the bags and 
    enemies will pop out while the boss floats around overhead. Stun an enemy and 
    throw it into the boss's open mouth, and it will spit out a bomb. Throw the 
    bomb into the boss's mouth (if you don't have time, shake the bomb to stop 
    the timer) and it will take damage and crash down to the ground briefly. Use 
    that opportunity to dash attack for added damage.
    
    The battle pattern is basically the same for the entire battle, just so you 
    know. As the battle progresses, tougher enemies will be inside of the giant 
    bags. You will also need to throw two enemies into Large Fry's mouth in order 
    to get a bomb. Large Fry will also gain an attack where he will glow green 
    before dashing back and forth in the air. To avoid this, you need to stay on 
    the ground (you may need to stun/defeat the tougher enemies to avoid taking 
    damage during this). Additionally, in between bomb attacks, Large Fry may 
    pound the ground twice in a row, so don't go hunting for enemies so fast!
    
    Once you defeat the boss, collect its emblem and you will be off to the final 
    stage of the game!
    
    
    ===============================
    Final World: Shakedown Schooner
    ===============================
    
    VS the Shake King
    -----------------
    
    Post-Game Missions: Beat the stage without taking damage
                        Beat the enemy before time runs out
                        Complete the level with at least 60,000 coins
    
    When the battle begins, Shake King will dash back and forth across the room. 
    Jump on him as he dashes and he will crash into a wall head first. Dash 
    attack him several times, then he will emerge stunned. Shake him down for the 
    coins (the shaking part is optional), then throw him at a wall to cause 
    additional damage. The boss will then gain some new moves at this point. He 
    can now do a ground pound to stun you (he glows blue before this).
    
    When the Shake King glows red, he will either throw a giant enemy at you 
    (jump over it), launch a series of bouncing fireballs at you, or dash towards 
    you to grab/shake you up as well. Wait until he dashes back and forth, then 
    jump on him and perform your dash attack when he crashes. Once stunned, toss 
    him at the wall for the second hit. Shake King will now destroy the room, 
    causing you to fall into a room below. The same battle plan will continue 
    down there, only now, his ground pounds will send shock waves in both 
    directions to damage you. You will also need to jump on him twice during the 
    dash attack to make him crash.
    
    Repeat the same battle plan a few more times, then the floor will be 
    destroyed again. A quick scene will show the room where the princess is being 
    held below, but when you both land, the area will become dark and you will 
    have to fight the Shake King again in the clouds!
    
    For this second round, a lot of the Shake King's attacks will be electric 
    based. He can float in the air back and forth, shooting electrical beams 
    downward from orbs placed above (don't stand under an orb and you can avoid 
    the attack). He may float back and forth with a constant thin beam shooting 
    downward and orbs rotating around the boss himself. Stay to the sides to 
    avoid the thin beam, but watch out when he reaches a side since a larger beam 
    will be shot; move towards the center of the room to avoid it.
    
    The Shake King will also send three electrical orbs to float around the room 
    at random, so don't make contact with them if you can help it. Other than 
    that, all of the Shake King's moves are the same. When he starts dashing, it 
    will take three bounces on him to make him crash so you can shake/throw to 
    cause damage. Continue the battle in such a manner until you finally defeat 
    the Shake King. Now, all you have to do is watch the credits. Congratulations 
    on completing this game!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  6. Treasures  -=
    -=-=-=-=-=-=-=-=-=-=
    
    =========================
    The Sweet Stuff Treasures
    =========================
    
    Merfle Syrup
        Description: Thick, sweet syrup made by Merfles with love (and a zesty
                     blend of eleven herbs).
    
    Six-Week-Old Curry
        Description: The pirate galley cook recommends curry be aged properly
                     before eating.
    
    Fickle Compass
        Description: This compass points north. Or whatever other direction takes
                     its fancy.
    
    
    ====================
    Ratl Ruins Treasures
    ====================
    
    Stone Coin
        Description: A coin made of solid rock. Very heavy, but reputable misers
                     report that it is hard to steal.
    
    Full-Body Goggles
        Description: Ordinary goggles only protect the eyes. Ordinary goggles are
                     for chumps.
    
    Crystal Skull
        Description: ...From a crystal...man?
    
    Cheese Pyramid
        Description: Supposedly, this is how the great mouse rulers of the past
                     are entombed.
    
    Liquid Giggles
        Description: It turns out you can bottle laughter. Who knew?
    
    Ancient Digital Watch
        Description: Hard to read and too bulky to wear on your wrist, but at
                     least its battery never runs out.
    
    Recyclable Bottle
        Description: This bottle can be returned to the store to get your deposit
                     back.
    
    Silver Armor
        Description: Armor forged of pure silver. Stylish? You bet. Practical?
                     Not in the slightest.
    
    The Key to My Heart
        Description: Opens the heart of that special someone. Be your own Cupid!
    
    One Heavy Spear
        Description: This would probably hurt a lot if you got hit with it. But
                     you'll have to lift it first.
    
    Moonstone
        Description: This rock probably came from the moon. I mean...just look at
                     it!
    
    Manly Moai
        Description: It's hard to compete with the manliness of a guy made
                     completely of stone.
    
    Instant Tutanramen
        Description: It's been 3,000 years since someone poured in the hot water.
                     The noodles may be a bit soggy.
    
    Golden Tissues
        Description: You don't know what luxury is until you blow your nose on a
                     piece of 24K gold.
    
    Oasis in a Teapot
        Description: This amazing teapot never runs out of water. You'll have to
                     supply your own tea, though.
    
    Imperial Boxers
        Description: Originally belonged to a gullible and naked emperor. Check
                     out those regal polka dots!
    
    Wario's Dustcloth
        Description: Wario's embroidered dustcloth. Who put this in a treasure
                     chest?
    
    Something Important
        Description: Somebody said that this is really important or something.
                     What's the big deal?
    
    
    ======================
    Wiggly Wilds Treasures
    ======================
    
    Baobab Wood Pacifier
        Description: Pacifier fashioned from the wood of a rare tree. Preferred
                     by 9 out of 10 babies.
    
    Empty Piggy Bank
        Description: Worthless now, but fill it with coins and BAM! Instant
                     treasure!
    
    Stuffed Wildebeest
        Description: How does it manage to look both cute AND threatening?
    
    Peach Sandals
        Description: Sandals previously worn by a princess. They smell good.
                     Suspiciously good.
    
    Turtleskin Hat
        Description: This attractive and durable hat offers complete protection
                     from falling acorns.
    
    Mermaid Scale
        Description: A single scale from a mythical mermaid. One more and you can
                     make some earrings!
    
    Bangin'-Together Rocks
        Description: Rocks that you can bang together for noisy fun. You might
                     even make a spark!
    
    Combustible Top
        Description: Spins so fast that it sets itself on fire! Sadly, you can
                     only play with it the one time.
    
    Fantabulous Fan
        Description: A single wave of this fan keeps Wario cool for hours, even
                     on his sweatiest of days.
    
    Hypno-Specs
        Description: Hypnotize your friends! Hypnotize your enemies! Basically,
                     just hypnotize everybody!
    
    Diamond Ski Mask
        Description: You know what the problem with ski masks is? Too many eye
                     holes, not enough diamonds.
    
    Solid-Gold Shuttlecock
        Description: Play badminton the way the wealthiest emperors play it.
                     You're worth it.
    
    Extra-Nutty Chestnut
        Description: Some chestnuts just come out a little nuttier than the
                     others.
    
    Stone Hockey Mask
        Description: A really heavy hockey mask. Let's see that puck get through
                     this!
    
    Saphfire
        Description: A rare gem enrobed in blue flame. Pretty, but uncomfortable
                     to wear as jewelry.
    
    Lion-Mane Wig
        Description: Like everyone, you've always wanted to look more like a
                     lion. Admit it. Go on.
    
    Moon Light
        Description: Illuminate your desk with light from a real chunk of moon!
                     May smell of cheese, though.
    
    B.C. Bongo
        Description: The first bongo drums were made of rock. Lousy sound, but
                     they sure were durable.
    
    
    =======================
    Rocking Range Treasures
    =======================
    
    Perfect Disguise
        Description: No one will ever know it's you!
    
    Hotter Sauce
        Description: Hotter than any normal hot sauce. No, hotter than that.
                     Hotter. Keep going...
    
    Diamond Lightbulb
        Description: A lightbulb carved from a huge diamond. You'll be sad when
                     it burns out, though.
    
    Fossilized Drumstick
        Description: You know what was tasty? Dinosaur meat. It's really hard to
                     find fresh these days.
    
    Kissing Stapler
        Description: The first in a line of office supplies for lonely workers.
    
    Gold-Handled Bucket
        Description: How can you improve on the utilitarian design of a bucket?
                     With a big ol' hunk of gold!
    
    Pterodactyl Stew
        Description: Make your dinosaur meat go farther with this rich and hearty
                     stew.
    
    Gold Press-on Nails
        Description: Solid-gold fake nails with an adorable kitty design. Rich
                     people loooove kitties!
    
    Ancient Duck Soup Mix
        Description: Ancient peoples had more primitive means of making instant
                     soup.
    
    Energy Drink
        Description: Looks like cough syrup. Tastes kind of like cough syrup,
                     too. Wait a minute...
    
    Pink Diamond
        Description: So shiny! So pink! Is there anything lovelier that you can
                     pull from deep under the ground?
    
    Play Money
        Description: Experience the feeling of being a millionaire without any of
                     the actual wealth!
    
    Mirror Crystal Ball
        Description: Finally, a way to simultaneously tell fortunes and host
                     disco parties!
    
    Spyfruit
        Description: Extremely rare fruit trained in espionage and
                     counterintelligence.
    
    Train Timetable
        Description: A schedule for the Derailed Express. Huh. It's scheduled to
                     derail at 4:15. Weird.
    
    24K Baseball Bat
        Description: The few players that actually use these do surprisingly
                     well. Maybe it distracts pitchers?
    
    Overachieving Star
        Description: This one shines brighter than any other star out there.
                     Show-off.
    
    
    =======================
    Jiggle Jungle Treasures
    =======================
    
    Piranha Dentures
        Description: Sturdily made dentures that can bite through the hardest of
                     peanut brittles.
    
    Pied Piper's Pupil
        Description: This rat learned from the best, and no one can resist his
                     song.
    
    Eye of the Storm
        Description: Tired of the rain? Just poke this treasure right in the eye,
                     and it's nothing but blue skies.
    
    Lanternfish
        Description: This poor fish. No one told it that paper lanterns don't
                     work underwater.
    
    Ammoniteless Shell
        Description: There used to be a cool creature living in this thing, but
                     it's gone now. Lame.
    
    Swine Pearls
        Description: Why put the one before the other?
    
    Cupid's Bow
        Description: How's your aim?
    
    Rainbow Toucan
        Description: Some birds fly so high that they become rainbows. This bird
                     is just wearing makeup.
    
    Flying Slipper
        Description: These slippers let you fly like a bird ...if you have more
                     than one.
    
    Bottle of Toad Oil
        Description: Freshly pressed toad oil. Also available in a new bullfrog
                     flavor. Yum!
    
    Flowerworks
        Description: Brilliant blossoms that bloom into fireworks and fade away
                     seconds later. Oooooohhhhhh!
    
    Amber Ring
        Description: Mosquitoes are annoying, unless they've been trapped inside
                     a rock for millions of years.
    
    Pot Full o' Mystery
        Description: Come on, just look at the thing! That is one mysterious pot!
    
    Dung Beetle Pendant
        Description: Jeweled pendant of a dung beetle. Why? Seriously, why?
    
    Solid-Gold Flyer
        Description: An ancient flyer made of the finest gold. Advertising used
                     to be classier.
    
    Venus Guytrap Seed
        Description: Grow your own Venus Guytrap! You know...in case you need to
                     trap some guys.
    
    Muscleman Suit
        Description: Rule the beach with these chiseled plastic pecs and a 100
                     percent natural fiber wig!
    
    Emerald Melon
        Description: A cruel hoax against melon enthusiasts. Don't try to eat it;
                     it will only lead to heartbreak.
    
    Air Guitar
        Description: Rock out anywhere and anytime with this nonexistent axe.
                     WHOOOOO!
    
    Flying Floor Pillow
        Description: Seats four and has the smoothest ride in town. Fuel economy,
                     on the other hand...
    
    Electric Ukulele
        Description: No, not amplified by electricity. It actually just shocks
                     anyone who plays it.
    
    
    =======================
    Quiver Cliffs Treasures
    =======================
    
    Last Mahjong Tile
        Description: No, like the LAST one. Where did all the others go?
    
    Nine Winks
        Description: Thirty-one more and you'll have a nap!
    
    Dragon Whisker
        Description: Part of a dragon's mustache! How cool is that?
    
    Pirate's Eye Patch
        Description: Is it possible to patch too many of your eyes? ...Nah.
    
    Message in a Bottle
        Description: "Send help! I'm trapped in a bottle factory! Right next door
                     to the fortune-cookie place!"
    
    Blue Coral
        Description: A single branch of breathtakingly blue coral. Simply
                     stunning. Also a good paperweight.
    
    Hot Dog
        Description: This little fellow manages to be adorable and mouthwatering
                     at the same time.
    
    Crown of Ice
        Description: A regal crown made of arctic ice. Be careful; wearing it
                     induces ice-cream headaches.
    
    Aurora Robealis
        Description: A robe you can only see in the far north. You should
                     probably wear something underneath it.
    
    Vampire's Mirror
        Description: Shows you yourself as a vampire. Vampires don't have
                     reflections, so it's always blank.
    
    Star Hammer
        Description: Leave a star-shaped mark on anything (or anyone) you hit!
    
    Pandora's Box
        Description: Under no circumstances should you open this. But I'll bet
                     there's neat stuff in there...
    
    Collapsible Telescope
        Description: Pirates never need binoculars.
    
    Nice Cup of Green Tea
        Description: For a quick pick-me-up, there's no better treasure. It also
                     makes you look classy.
    
    Tiger-Eye
        Description: A rare jewel shaped like an eerie eyeball. All-seeing and
                     all-creepy.
    
    Santa's Sled
        Description: Not only the fastest sled around, the fastest vehicle of any
                     kind, ever. Ever.
    
    Frozen Mammoth
        Description: This mammoth looks cold. Maybe I'll knit him a sweater.
    
    Ever-Ice
        Description: Ice that stays frozen forever! Try a bit in your favorite
                     frosty beverage.
    
    Ghost Potion
        Description: One sip and you'll turn into a ghost... Wait, isn't that
                     just poison?
    
    Magic Lamp
        Description: This lamp issues a thick smoke when rubbed. That's all it
                     does. What were you expecting?
    
    Therapeutic Music Box
        Description: No one could remain stressed with this thing playing in the
                     background. No one, I tell you!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  7. Pirate Shop  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    NOTE: A new Heart Vessel becomes available after you defeat the boss of an
          area. The Ending Movie is not available for purchase until you beat the
          game once. Also, you can only have two Recovery Potions at once; if you
          use any, you can rebuy them at the listed prices.
    
    Name               Price
    ----               -----
    Area Map #1        1000
    Area Map #2        50000
    Area Map #3        100000
    Area Map #4        150000
    Area Map #5        200000
    Recovery Potion    20000
                       100000
    Heart Vessel       1000
                       5000
                       10000
                       20000
                       50000
    Opening Movie      100000
    Ending Movie       100000
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  8. Secrets/Tips and Tricks  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =================
    File Select Crown
    =================
    
    To receive a crown next to your file, you must beat every stage in the game 
    (secret levels included).
     
    
    ================
    Secret Map Hints
    ================
    
    When you beat the game once, a Merfle will help you find any Secret Maps you 
    have missed. On the map screen, it will show you which level contains a 
    Secret Map. When you are in said level, when you come across the location 
    where it is buried, the area will sparkle.
    
    
    ===========================
    Turn Wario's Room into Gold
    ===========================
    
    On the map/treasure select screen, you will be in Wario's room. If you want 
    it to be covered in gold, you must collect 100% of the Treasures in the game.
    
    
    ====================
    Unlock Boss Missions
    ====================
    
    To unlock the special missions for the boss stages, you must complete the 
    game once.
    
    
    ===========================
    Unlock Ending Movie in Shop
    ===========================
    
    In order to be able to buy the Ending Movie in the Pirate Shop, you have to 
    beat the game at least once, obviously.
    
    
    =======================
    Unlock Media Room Songs
    =======================
    
    When you complete all of a stage's missions, that stage's background music 
    will become available in the Media Room. In order to unlock the final Ending 
    song, you must complete 100% of the game's missions.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  9. Credits  -=
    -=-=-=-=-=-=-=-=-=
    
    Pokemaster: For telling me about crouching to avoid being blown away during 
    the Bloomsday battle.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  10. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
    contact me if there are corrections to be made to information that's 
    currently included. Thanks!
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=