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                    Wario Land: Shake It! FAQ/Walkthrough
                             For the Nintendo Wii
                    Version 1.05 (Last Updated 4/12/2010)
                                By Devin Morgan

    This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Walkthrough
6. Treasures
7. Pirate Shop
8. Secrets/Tips and Tricks
9. Credits
10. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.05 (4/12/10): Made a small addition to the Bloomsday battle 
section, thanks to Pokemaster!

Version 1.0 (12/1/08): The first, complete version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Wario's first adventure on the Wii console is contained in this quirky title. 
As usual, Wario is looking for treasure, and there are plenty of treasures 
and coins to be had. The gimmick is shaking enemies and items to collect even 
more goodies. The typical Wario-style platformer action is present here in 
this 2D adventure, but there are plenty of puzzle elements in each stage as 
well. There is nothing painfully difficult here, though the replay value sits 
with collecting _everything_ that the game has to offer. Nonetheless, it 
really is a lot of fun, so I would certainly recommend checking it out!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

NOTE: For this game, you hold the Wii Remote sideways.

Control Pad: Move Wario, move cursor on menu screens

1: Dash attack

2: Jump

-: View current level's missions

+: Pause game

Shake Wii Remote: Earthshake punch, shake currently held enemy/item

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-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

=========
Abilities
=========

Earthshake Punch: Shake the Wii Remote when standing on the ground to pound
                  the ground, stunning nearby enemies, raising certain
                  platforms, causing items to hop, etc.

Ground Pound: Jump, then press Down (if done from a higher start point, it
              gains strength as Wario falls, enabling him to break through
              metal blocks).

Shake: You can grab a variety of items by walking next to them, as well as
       many enemies (after stunning them by jumping on them or performing an
       Earthshake Punch). If you shake the Wii Remote, you can "shake"
       whatever you are holding. Enemies tend to carry heads of garlic, which
       can be used to recover your health. Whereas, if you shake a coin bag,
       you will get a whole lot of coins!


===============
Special Devices
===============

Ball: When you find a ball, you can throw it at enemies to attack, or at
      switches to trigger them. It can also be used to break stone blocks
      that you can't normally reach by doing a dash attack. Be careful
      though, as the ball will bounce off the walls after you throw it!

Cannon: When you enter one of these, you can tilt the Wii Remote in any
        direction (180 degrees) to aim the cannon. If you press the 2 button,
        the cannon will wind up for a shot; if you hold 2 and press the 1
        button as well, the cannon will cancel the shot (in case you made an
        aiming error).

Max Fastosity Dasherator: This device will shoot Wario out, allowing him to
                          dash endlessly (at least until you crash into
                          something). You can turn around, jump, and even
                          slide while in this frenzied state. If you hold
                          Down while sliding long enough, you will come to a
                          full stop. You can only break through metal blocks
                          by using this device to dash along.

Mini-Barrel: This barrel has two differently-sized ends, allowing you to go
             from a normal size to Mini Wario, and vice versa. You can only
             enter the side corresponding to your current state. As Mini
             Wario, you can go through smaller passages that you would
             otherwise have no access to.

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

===============
The Sweet Stuff
===============

Aboard the Sweet Stuff
----------------------

Missions: Defeat the golden enemy
          Collect 10,000 coins
          Jump off a Bandinero's head

This is where you actually begin your game. The entire level serves as a 
tutorial for the controls, and the various actions you can perform throughout 
the game (pay attention to the signs in the background if you have any 
trouble). Your job is to recover the Bottomless Coin Sack from the evil Shake 
King, as well as save Queen Merelda. Once you are done talking to Captain 
Syrup, you will be sent on your way after practicing your abilities on this 
ship.

Begin by heading into the second area to the east. There, jump upward onto 
several thin ledges, then head east at the top to reach the third area. In 
this area, go down the pipe to enter the room below. You will meet your first 
enemy, a Bandinero, down there. There are three pipes in this room you can 
jump into, including the one you just went down. Go up the middle one and you 
will emerge in an enclosed area above, where you can claim your very first 
treasure, the "Merfle Syrup".

Go back down the pipe and head east, and go up the last pipe. When you 
emerge, go east into the next area. Dash through the first cracked block, 
then dash and jump to break the second one before continuing onward. In the 
next area, you will find your first bags of treasure; you can shake them and 
coins will come flying out. Be quick to collect them before they disappear! 
In the following area, simply head east and crouch through the passage to 
reach the next section. You will find a ball in the next area; pick it up and 
throw it at the blue switch above to open the way forward.

Take the ball with you and go east, then throw it at the second blue switch 
to make the blue blocks appear again. Jump onto the ledges they form to reach 
the treasure chest containing the "Six-Week-Old Curry". After you claim the 
treasure, go east into the next room. Jump across the two floating enemies to 
cross the room, then go into the following area. In there, do an earthshake 
punch to knock the box off the high ledge, so you can jump from it to reach 
the upper area. Continue onward until you reach a wall, then earthshake punch 
again to raise the ! column temporarily. There is another ! column in the 
ground ahead which you can earthshake punch while standing on it to rise up 
so you can reach the golden enemy on the west ledge.

In the room to the east, ground pound through the cracked block below, then 
climb the ladder and jump/ground pound through the metal floor. In the room 
you land in, you will be introduced to a new device: the Max Fastosity 
Dasherator. Basically, you enter it from the top like a pipe, and it shoots 
you out at high speed, enabling you to break through metal walls and charge 
through enemies, among other things. While dashing, you can slow down by 
holding Down to slide. You can also change directions and jump while at high 
speed.

Anyway, use this device and dash to the west, breaking through a ton of 
cracked blocks (be sure to jump to break the blocks above, revealing gold 
coins). Climb the ladder at the other end and enter the next room. Slide down 
the slope and break through the cracked blocks, then ground pound into the 
room below. When you land, go east and jump onto the slope, and you will 
slide to the west. Break through the small blocks and collect the "Fickle 
Compass" treasure from the chest, then crawl through the passage to exit. 
Jump up the ledges and continue to the west. In the next room, you will find 
an enemy already stunned; shake it to get a giant Garlic if you need to 
recover some health.

In the room ahead, use the Max Fastosity Dasherator to break through the 
metal blocks ahead. Turn around and jump to the upper ledge to break through 
the next round of blocks to the east, and repeat to continue westward. In the 
next room, you will find the Merfle Barrel, which is what you are looking for 
in each level. Shake it to free the Merfle inside, and then a timer will 
start to count down. Also, all of the red blocks in the level will vanish, 
but a lot of areas will now be blocked by blue blocks, preventing you from 
going back to those areas. You now have to rush back to the start of the 
level before the timer reaches zero; if you don't, you will be able to exit, 
but will NOT get to keep any treasures you found in the level!

As for right now, free the Merfle and head into the west room. Use the Max 
Fastosity Dasherator to break through the metal block and enter the next 
room. Dash and jump to collect a bunch of coins if you want, otherwise keep 
running to the west through the next couple of areas and you will go right 
into the starting capsule and complete the level successfully! Keep in mind 
though, that not all escapes are going to be this simple!


Room on the Sweet Stuff (Pirate Shop)
-------------------------------------

When you come here for the first time, you will discover that Captain Syrup 
is running a shop aboard the ship. This is where you can buy maps which you 
use to access the rest of the game's worlds, as well as other items and Heart 
Vessels that increase your health meter by one heart. For now, simply buy 
Area Map #1 and exit the shop. After each world you complete by killing the 
boss, a Heart Vessel will be available for purchase. You will also need to 
buy the maps in order to access new worlds, so be sure to collect lots of 
coins from here on out!


==================
Area 1: Ratl Ruins
==================

1-1: Stonecarving City
----------------------

Missions: Finish before the clock hits 2:00:00
          Collect 25,000 coins
          Jump off 3 Bandineros' heads in a row

Starting off, head east to the next area. Do an earthshake punch to raise the 
! column in front of you, then jump onto the first ledge and earthshake punch 
again to knock the block off the high ledge above. Jump onto the block and 
then onto the upper ledge, and collect the first treasure, a "Stone Coin". 
From here, drop to the ledge below and continue eastward until you reach the 
third area. In the next room, jump your way up the ledges, shaking the coin 
bags along the way if you want. When you reach the top, go east to the next 
area.

Out here again, head eastward until you spot a pipe covered by a cracked 
block. Ground pound through the block and go down the pipe. Dash through the 
blocks in the room below and collect the "Full-Body Goggles" from the 
treasure chest. Exit through the same pipe, then continue onward until you 
reach another pipe. Go down it to emerge in a new area. Go west and climb the 
ladder, then hit the checkpoint (the glowing blue box). You will see a gold 
structure to the west; dash into it three times to destroy the thin layers on 
the bottom. Jump onto it, then onto the upper ledge to find a giant coin bag 
to shake.

Continue to the west and climb up another ladder, then stand atop the gray ! 
column and do an earthshake punch to make the column rise. Jump to the east 
ledge and dash into the treasure chest to receive the "Crystal Skull". Head 
to the west again and drop to the ground level, then go east to find a 
diamond (these are worth 10000 coins). After that, go west and shake the 
Merfle Barrel to free the Merfle inside. Go slightly east and crawl through 
the now-open western passage, and use the Max Fastosity Dasherator to dash 
into the western area.

In the next area, do not jump from the first ledge; simply dash and fall to 
the west so you can collect some coins. When you collect the gold coin, 
that's when you should jump. Jump over the next two gaps and charge through 
the metal block to reach the next section. At this point, simply continue 
charging to the west without doing anything, and you will collect some more 
coins and ultimately reach the entrance to escape this level!


1-2: Whoopsy Desert
-------------------

Missions: Finish before the clock hits 1:50:00
          Collect 30,000 coins
          Destroy all bomb blocks

From the start, head eastward to reach the following area. Over here, you 
will be introduced to bomb blocks; throw something at them or simply touch 
them and they will count down to zero, at which point they will explode. Go 
east and clear the bomb blocks holding up the metal block in such a fashion. 
Jump over the block and go east, and you will come across a small pyramid of 
sorts (the structure with stairs on both sides). If you earthshake punch near 
one, it will rise up, revealing a room inside of it, so keep that in mind! 
Clear the bomb blocks to the east and continue into the next area.

Here, go east and use the cannon to shoot yourself upward. Use the second 
cannon to shoot in the northeast direction. When you land up there, jump to 
the western ledge and take the silver coin, then earthshake punch to reveal a 
Secret Map! From here, head east to get back outside. Earthshake punch at the 
pyramid structure ahead, and enter the room inside it. Use the Max Fastosity 
Dasherator to dash to the east, then quickly turn around and jump onto the 
pyramid structure itself. When you reach the top-left part of it, jump to the 
northwest ledge and slide to a stop (hold Down). Jump to the top ledge and 
open the treasure chest to find a "Cheese Pyramid".

When you're done here, go east and climb the ladder, then destroy the bomb 
blocks to reach the next room. In there, go east and drop to the lower area, 
where you will find a cannon. Shoot yourself directly upward to a high ledge, 
then go east to find another treasure chest containing the "Liquid Giggles". 
Ground pound through the cracked blocks nearby and drop to the lower area 
once again, then head eastward to enter another room. Go down the hall to the 
following room, where you will find some cannons. Shoot your way from cannon 
to cannon to progress upward through here (if you are in the cannon on the 
west wall, shoot through the metal block in the east wall and you can find a 
diamond).

When you reach the top of this room, blast through the metal block in the 
ceiling with the last cannon to reach the next area high above. Out here, go 
east and hit the checkpoint, then shake the Merfle Barrel to free another 
one. Once the timer starts, dash through the cracked blocks to the east and 
use the Max Fastosity Dasherator to dash all the way westward (when you reach 
the blocks, jump to dash along the upper row, which will get you a bunch of 
gold coins). In the next area to the west, dash across the bomb blocks and 
jump over the gaps as you approach them, and continue into the following 
area.

In this next area, do not jump from the first bomb block ledge. Once you 
break through the line of cracked blocks, turn around and jump to the ledge 
above them and immediately slide to a stop. Climb the ladder and dash to open 
the final treasure chest containing the "Ancient Digital Watch". From here, 
go west and jump across the next couple of bomb block ledges. Go down the 
pipe at the end, and you will emerge right in front of your way out of this 
level (if you are trying to complete the mission with a low time, you will 
have to replay this level, as you cannot do it on the first run if you are 
going for the third treasure).


1-3: Foulwater Falls
--------------------

Missions: Finish before the clock hits 1:45:00
          Beat the stage without taking damage
          Collect 30,000 coins
          Beat the stage without falling into the water

Begin this level by going down the nearby pipe to reach the next area. There, 
dash through the cracked block and jump onto the first rope in the air (to 
swing from a rope, press/hold Left or Right to gain momentum, then jump when 
you are ready). Jump across the first water pool and head up the hill, then 
swing across the next gap before continuing into the eastern area. Here, 
swing from the first rope to a small ledge with a few blocks on it. Dash to 
destroy the two crates, then jump from the metal block to the east rope. 
Swing and jump to the northwest ledge, then swing to another ledge and go 
down the pipe.

In this room, hop on the first enemy and drop to the lower area, then pick up 
the enemy and jump up the ledges with it. At the top, throw it at the cracked 
block in the ceiling to flood the room with water, then swim across to a 
treasure chest containing a "Recyclable Bottle" (you will need to replay this 
level if you want to clear the no water mission). Exit this room via the 
pipe, and swing across the ropes to reach the eastern area. Climb the ladder 
and go east into a new area. Here, go east and slide down the pole, then jump 
from the pole to reach the eastern ledge. Use the Max Fastosity Dasherator to 
run across the water and through the western metal block, and run up the 
slope to launch upward onto a high ledge. From here, head eastward until you 
reach the following area.

There, swing with the rope across the spikes and climb the ladder, and break 
the nearby cracked blocks. Swing across the series of ropes to the east and 
above, and land on the high ledge. Jump and ground pound to the west through 
the metal block below, and use the Max Fastosity Dasherator to dash to the 
east. Instead of going through the metal block right now, jump to the thin 
ledge above, then turn around and jump to the west. Go west across the small 
gap and when you reach the spikes, jump to the rope and swing across to reach 
a pipe, so go down it.

Over here, use the Max Fastosity Dasherator and dash to the west through the 
first row of crates. When you reach the other side, turn around and jump to 
to the upper ledge and repeat. At the top, slide under the low wall to clear 
the cracked blocks and reach a treasure chest holding the "Silver Armor". 
Crawl through the passage and go through the pipe to exit this area. Swing 
across the rope to the east and use the Max Fastosity Dasherator this time to 
go through the metal block and enter the next room to the east.

In this next room, dash to the east through a series of metal blocks, then 
swing across the ropes above the spikes. Break the crates holding up the 
metal blocks so you can jump from them, then jump to break the cracked blocks 
above to cause a metal block to fall. Before you progress, stand between the 
signpost and the east wall, and do an earthshake punch to uncover a Secret 
Map!

Now, swing from the rope to the west. Get past the flying enemy and ground 
pound through the cracked blocks, and ground pound downward so that you break 
through the metal/cracked blocks and reach the very bottom of the room. Dash 
through the cracked block and continue into the east room. There, break the 
crates holding up the metal block, then jump your way to the top of the room. 
Get behind the waterfall and ground pound through the cracked block in the 
floor.

When you land, go east and swing across a series of ropes to cross some more 
spikes. At the end, jump on the Bandinero and throw it at the cracked block 
in the ceiling to flood the area below the ropes. Now, go east and dash to 
break ONLY ONE of the crates. Jump to the upper ledge and take the 
checkpoint, then shake the Merfle Barrel to free its Merfle. Once you do 
that, go east and crawl through the passage (jump while holding Down) to 
reach a Max Fastosity Dasherator. Dash your way to the west across the water 
and continue all the way straight into the next room. In there, jump over the 
spike pit and continue dashing westward.

In the following room, jump over the first gap, then quickly slide to a stop 
and ground pound through the cracked block at the top of the structure you 
are on. Open the treasure chest below to receive the "The Key to My Heart" 
treasure (if you continue to the west instead of going down to get the 
treasure, you will find a diamond). After you get the treasure, use the Max 
Fastosity Dasherator to dash to the west and go up the slope, then head west 
into the next area. Go across the water and continue all the way westward 
until you reach the following area. There, continue moving all the way to the 
west (if you are dashing, you only need to jump at the end to the rope). At 
the very end, go down the pipe and continue to escape this level!

As a note, of course, you will need to replay this level to clear the time 
mission (skip stopping for the third treasure and continue jumping to the 
west, then drop to the lower area and dash westward, and you will be fine 
there).


1-4: Run-Down Pyramid
---------------------

Missions: Finish before the clock hits 2:00:00
          Beat the stage without taking damage
          Collect 36,000 coins
          Don't break any Unibuckets

Beginning here, head east to the first main area of the level. There, hit the 
Unibucket block overhead to make a Unibucket appear on the rail. To use it, 
jump into it and press Down like a pipe, then tilt the Wii Remote to move in 
either direction. You can also jump while in this device to reach higher 
ledges. To jump out of the Unibucket, hold Up and press the 2 button. For 
now, go across the rail and jump out, then head east into the next room. Jump 
up the thin ledges until you reach the spiky enemy; at that point, earthshake 
punch to make a block fall onto the enemy. Jump from the block to continue up 
the ledges. At the top, climb the ladder and use the Unibucket to head west 
for more coin collecting. Otherwise, walk into the eastern area.

In here, go down the red steps, then hit the red switch at the bottom to 
clear the steps. Jump onto the slope and slide to the east, clearing the 
block along the way. Go down the pipe and open the treasure chest in the room 
you emerge in to receive the "Manly Moai". Exit through the same pipe and hit 
the red switch so you can jump to the ledges above. Throw a Bandinero at the 
blue switch so you can reach the giant coin bag, then use the Unibucket to 
get across the two rails (jump to the upper rail), and continue to a ladder. 
Climb up it and go up the yellow steps, then hit the switch and slide down to 
break a couple of blocks and access another pipe.

Go down the pipe and you will reach a room full of Unibucket tracks and 
coins. Hit the block and ride the Unibucket back and forth, jumping to the 
higher rails as you progress. In the northeast corner of the room, jump out 
of the Unibucket and open the chest to find "One Heavy Spear". Exit this room 
and hit the yellow switch, then head east on the yellow steps and enter the 
following room. In this area, go east and earthshake punch atop the ! column 
in the ground to raise it up.

Repeat this on the next ledge to raise the column blocking your path, then go 
west and upward. Head back to the east and earthshake punch the column when 
you're standing on it, and it will rise up. Before you go east though, jump 
and ground pound directly west of it to break through the metal block below. 
Slide down the slope into a room where you will find a diamond! Now, crawl 
through the passage and hit the blue switch to go up the steps, then make 
your way back upward through this room, and continue into the northeast room.

Out here, ground pound through the middle of the cracked blocks, then ground 
pound again to break through the metal block far below. Shake the giant coin 
bag before jumping upward and heading into the east room. There, use the 
Unibucket to make your way upward through here, by jumping from rail to rail 
carefully. In the eastern room and northwest area of this room, you will find 
giant coin bags as well. Make your way to the northeast corner of the 
Unibucket room, then jump out and go into the next room. In the next room, 
make your way to the northeast area by doing earthshake punches to get past 
the ! columns, and riding them upward when appropriate.

When you reach the northeast corner, ground pound through the cracked blocks 
and you will reach a red switch below. Hit it and slide down the slope to the 
west, then ground pound through the blocks to reach the room below. Take the 
checkpoint here and shake the Merfle Barrel to free its occupant. Stand in 
the middle of the area, and immediately ground pound so you can build up 
momentum as you fall. If you did it right, in the next room you will crash 
through the metal block in the floor. From there, go west and use the cannon 
to shoot directly upward. When you land, open the treasure chest to find the 
"Moonstone".

Now, use the Max Fastosity Dasherator to dash straight through the next few 
areas safely (you can turn around and jump to collect some extra coins along 
the way, too). When you reach the dead end, go down and use the next 
Dasherator to continue westward. When you drop to the lower ledge, turn 
around and go east, then repeat once more to go west into the following room. 
Go across the blue blocks and jump when you reach the end of them to continue 
dashing into the next area. Then, simply continue dashing to reach the 
entrance and escape this level! Remember that if you want to clear all of the 
missions, you will still have to repeat the stage so you can collect extra 
coins as well.


1-S1: Disturbing Tomb
---------------------

Missions: Finish before the clock hits 3:00:00
          Beat the stage without taking damage
          Collect 36,000 coins
          Defeat the golden enemy
          Destroy all bomb blocks
          Eat 5 heads of garlic

Starting off here, go east into the next room. There, go down the hill past 
the Bandineros (you can shake the Bandinderos to receive Garlic, just so you 
know) and you will encounter a mummy enemy (to kill these, do an earthshake 
punch, then dash attack). Get past it and continue eastward along the lower 
path into the following area. Outside, head east across a series of platforms 
while avoiding the spiky enemies. At the pyramid structure, earthshake punch 
to make it rise and go inside to a Max Fastosity Dasherator. Dash to the 
west, then turn around and jump onto the pyramid. Go across it and drop into 
the quicksand on the east side, and break a metal block to gain access to a 
diamond if you want. Then, jump up the ledges and go east into the next room.

Go down the slope here and jump into the first cannon at the bottom. Instead 
of shooting directly upward, shoot towards the northwest and you will reach a 
second hidden cannon. Shoot to the east and you will reach a treasure chest 
containing the "Instant Tutanramen". Follow the coin path downward and use 
the first cannon to shoot upward now, then defeat the mummy and head 
eastward.

Outside again, hit the red switch and hop across the red ledges. Avoid the 
scorpions (earthshake punch to flip them over so you can throw them), and 
continue east until you reach a blue switch above. Throw a scorpion at it to 
make the blue ledges appear, then jump up the ledges that appear to reach two 
coin bags. At the pyramid structure ahead, earthshake punch to reach the 
giant coin bag inside, then break the cracked blocks to the east of it. Drop 
into the quicksand below those blocks you just broke and you will sink into a 
hidden room. Down there, open the treasure chest to receive "Golden Tissues", 
then exit via the cannon. Earthshake punch to exit the pyramid room, and 
continue all the way east into the next room.

In this room, ground pound through the blocks and drop to the lower area. Go 
east until you reach the mummy enemy on the blue ledge. Kill it, then throw a 
scorpion at the blue switch overhead to clear the blue blocks. Collect the 
gold coins and once again sink into the quicksand to enter another room. 
Avoid the scorpion and shoot upward with the cannon, and you will shoot 
upward through a metal block and land on a thin ledge. Open the nearby chest 
to receive the "Oasis in a Teapot". Now, drop to the lower area again, and 
head eastward through this room to reach the following one.

Take the checkpoint and break the blocks, then drop down to reach the Merfle 
Barrel. Free the Merfle and the blocks below will disappear, so drop into the 
room below. Defeat the mummy and continue eastward into a room full of 
cannons. Shoot your way upward through this room by using each cannon (use 
the slopes as guidance on how to aim). When you reach the next room, shoot to 
the southwest through the metal and stone blocks, then use the Max Fastosity 
Dasherator to dash into the next room.

In here, you will see an arch of coins which you can jump to collect. There 
are two paths to take in this room; both paths will require sliding under the 
low passages to clear the cracked blocks within, but the lower path will lead 
to the golden enemy. The upper path will be quicker for you if you are going 
for the time mission (just make sure to move back and forth on the ledges at 
the end, and jump at each coin arch).

In the next room, use the Max Fastosity Dasherator above if you need it to 
continue westward, and jump onto the line of bomb blocks ahead. Jump over the 
gaps as you approach them, and you will reach a point where you need to slide 
to clear a low passage. At the other side, you can either continue along the 
bomb blocks (to get that mission done), or you can turn around and jump to 
the upper ledge. If you continue along the bomb blocks instead, be sure to go 
back and forth quickly on the safe platform at the end to make sure they are 
all destroyed (so you can complete the mission).

If you take the upper path, drop into the eastern gap and shoot upward in 
that cannon. Then, shoot to the southeast into the moving cannon, and shoot 
directly westward along the line of coins. If you did this right, you will 
collect a LOT of coins, and make it straight through to the entrance without 
any interruption. Of course, if you take this route, you won't get all the 
bomb blocks cleared, so you will have to do this level more than once to 
clear all of its missions!


1-S2: Gurgle Gulch
------------------

Missions: Finish before the clock hits 1:45:00
          Beat the stage without taking damage
          Collect 30,000 coins
          Don't take any large silver coins
          Defeat the golden enemy
          Beat the stage without using the checkpoint
          Don't touch any Scarracudas

From the start, as usual, go east into the next area. There, climb the ladder 
and jump across the ledges to the far east. Hit the red switch to drain the 
water, then drop down and break the block to continue eastward. In the next 
room, swing across the ropes to the east and then to the northwest. Avoid the 
enemy on the ledge and continue upward by going from rope to rope. At the 
end, head eastward into the next room. Use the Max Fastosity Dasherator to go 
west, then drop down and head east across the water. Jump to the upper ledge 
by the yellow jumping enemy, then turn and jump to the west, breaking the 
metal block. Earthshake punch, then ground pound the golden enemy to kill it. 
If you want, throw an enemy at the blocks overhead to the east and grab the 
giant coin bag as it falls so you can salvage it.

After that, go back to the west and use the Max Fastosity Dasherator again 
and dash your way eastward some more. When you reach the rope, slide under it 
and continue to the east until you reach the next pool of water. Slide under 
the low passage to hit the red switch, then get onto dry land and jump to the 
rope above. Swing to the west ledge and open the treasure chest to find some 
"Imperial Boxers". Now, swing to the east and enter the next area.

In here, swing across the first rope and go down the east pipe. In that room, 
you will have to use the Max Fastosity Dasherator again to dash westward, 
sliding through the low passage and clearing the first crate. At the other 
side, turn and jump to the upper ledge and repeat. Make your way to the top 
of the area in such a back and forth movement (you will have to make use of 
the two northwest ledges with coins on it, too), then slide under the final 
low passage to reach a chest containing "Wario's Dustcloth". Ground pound 
through the blocks and go back down the pipe to exit.

Next, swing back and forth on the first rope and jump to the next one (be 
sure to swing wide to collect all of the coins). At the top, go east and 
enter the next room. Swing across a few more ropes, but stay towards the 
middle of the rope instead of the end, so that you don't swing into the 
spikes below. At the far side, simply continue onward into the following 
room. In here, begin by going down the hill and killing the enemies there. 
Then, hit the red switch above the Max Fastosity Dasherator, and use it to 
start dashing eastward. This next part will require you to do everything 
correctly in one shot, so be prepared.

Jump over the first enemy to the east, then slide under the second platform, 
clearing the blocks beneath it. Under the third ledge, jump twice to hit the 
yellow and blue switches as you pass under them. Run up the slope and just 
before you enter the next area, turn around and jump to hit the red switch. 
As soon as you are at the top of the slope again, jump to the west, which 
will now have a red platform. Jump from it to the next ledge, then jump and 
hit the yellow switch in the ceiling and run across the yellow platform. 
Slide under the low passage and dash through the metal block, then jump and 
hit the blue switch. Slide under the next low passage and quickly jump 
through the metal blocks at the other side, then dash through the treasure 
chest to receive "Something Important".

If you messed up any of the above instructions, simply leave the area and 
return, and you can try it again. Once you're done here, head to the east and 
enter the next area. Swing across a couple of ropes to reach the east side, 
then swing to the northwest ledge. Get to the west and defeat the enemies, 
then ground pound through the blocks and ground pound again to shoot downward 
through the metal blocks into the room below.

In this room, swing to the northeast ledge and use the cannon to shoot upward 
into the previous room. There again, the water will be drained, so drop down 
and use the Max Fastosity Dasherator to dash eastward and launch upward from 
the slope to a high ledge. From there, go into the next room. Avoid the 
checkpoint if you want to clear that mission, then swim around below to reach 
the Merfle Barrel. Shake the Merfle out of it and hit the red switch as soon 
as the blocks around it vanish, and the room will start to drain. As you 
float your way downward, move around to avoid the spiked mines (you will see 
them coming if you look at the water just below the surface). At the bottom, 
go into the west room.

Here, jump from rope to rope while avoiding the spikes to reach the high 
western ledge, then continue into the next room. Use the Max Fastosity 
Dasherator and hop across the dry ledges to cross the water quickly. At the 
third water pool, do a low hop to avoid the rope (unless you want the coin 
mission to be cleared), and slide through the blocks in the wall to reach the 
next area. Keep dashing all the way westward, jumping over the spikes as 
needed, and you will see a diamond above. Jump over the spikes and turn 
around, jumping to the east ledge. Turn around so you can grab the diamond 
before heading west again, then jump across a couple gaps while following the 
coin arches and head into the next area.

In the next area, slide under the low passage across the water and continue 
all the way westward across the water and the next couple areas to reach the 
entrance and escape this level (of course, you will have to repeat this stage 
a couple times to get all the missions accomplished).


Boss: Rollanratl Battle
-----------------------

Post-Game Missions: Beat the stage without taking damage
                    Beat the enemy before time runs out
                    Don't get knocked over by the earthquakes

The first boss of the game is a giant robot called Rollanratl. It consists of 
a head (with switches on the sides, which are its weak points) and its two 
hands. For the first part of the battle, wait for it to shoot steam from its 
nose, then jump as the head comes down to avoid being stunned (if you do get 
stunned, shake the Wii Remote to snap out of it). At this time, dash into one 
of the blue panels on its head to cause damage. Do this twice and the battle 
plan will change. This time, torpedoes will fall from the ceiling, so avoid 
standing under them and you will be fine. When the two blue torpedoes get 
stuck in the ground, jump onto the taller one and dash jump to attack the 
boss.

Immediately following your third attack, the boss will repeat its initial 
pattern (steam from its nose, head crashing down). Jump to avoid being 
stunned, then dash attack the head to damage it again. The battle plan will 
again change now; there will be a purple switch atop the boss's head, and the 
spiky hands will emerge. When the boss's head shoots steam, get out of the 
way to avoid being stunned of course. When the hands start rotating around 
the head, jump onto one of them and ride it above the boss, then ground pound 
its head to deal damage. The hands will shoot lasers below them, so try not 
to stand directly below if possible. Repeat this pattern a couple more times 
and the boss will be completely defeated!


====================
Area 2: Wiggly Wilds
====================

2-1: Just Plains
----------------

Missions: Finish before the clock hits 2:00:00
          Beat the stage without taking damage
          Collect 42,000 coins

When you start off, go into the next area, of course. Outside, head east and 
you will reach a new device; a pole that you can swing on by shaking the Wii 
Remote, then jump from to reach other areas. So, swing your way upward and 
head west to get some coins, then go east into the next area. Here, go east 
and swing upward with the poles, and continue into the following room. Jump 
to the pole and shimmy to the far east, and go down the pipe to reach a room 
full of LOTS of coins! Exit, then swing/jump upward to the top area, then 
jump over the spikes to the west. Land on the ledge and open the treasure 
chest to receive an "Empty Piggy Bank".

From here, jump to the pole and jump over the spikes, and continue into the 
east area. Swing your way upward using the poles once more, then go east and 
hit the checkpoint before shaking the Merfle Barrel. Do so, and you will see 
a wide gap open up next to you. If you did NOT get the third treasure yet, do 
NOT jump into it (if you did get it already, ready the next paragraph for 
instructions for a timely escape and more coins). Jump over it and leap over 
the poles, then when you are just to the left of center, ground pound through 
the poles and break through the metal block to reach the room below. Use the 
Max Fastosity Dasherator and go west to exit this room. As soon as you emerge 
outside, jump from the ledge and land on the platform with the treasure 
chest. You will dash through it, collecting the "Stuffed Wildebeest". After 
you grab the treasure, drop to the lower area and continue going west. In the 
next area, jump when you need to, otherwise continue west until you escape 
this stage entirely.

If you did however get the third treasure already, drop into the gap below 
the checkpoint. Use the Max Fastosity Dasherator and dash to the west and out 
of this room. Back outside, get to the edge of the platform and jump over the 
spikes and land on the far ledge. Go through the metal block to reach the 
next room. In here, you will see a pole in the middle of the room above you. 
If you didn't get the first treasure, you need to turn around and stop here 
(if you are going for the time mission, simply ignore this and continue west; 
you will not be able to clear the time mission by stopping here). Jump to the 
upper pole, then ground pound through the blocks below. By doing so, you will 
reach a treasure chest containing the "Baobab Wood Pacifier", as well as a 
giant coin bag nearby.

Swing upward on the poles to reach the upper ledge, then go back into the 
eastern area. Shimmy across the low pole and swing to the upper ones, then 
jump across the spikes and head westward. Go through the next room, jumping 
over the gap you created to reach the treasure, and continue west. Outside 
again, follow the path and collect all of the coins, dash jumping from a 
slightly higher ledge to reach the ones in the air. When you reach the 
diamond, stun one of the enemies and place it underneath the diamond, then 
jump on it to reach the prize. Then, go west and dash through the blocks, and 
ground pound into the final room below, where you can escape. You will need 
to complete this stage a total of 2-3 times in order to complete all of its 
missions, just so you are aware.


2-2: Wavy Waters
----------------

Missions: Collect 35,000 coins
          Collect 10 silver coins in a row
          Don't break your Subwarine

You will be in a horizontally-scrolling underwater stage here, plus you get 
to ride in a Subwarine! You can control it by using Left and Right to move 
forward/backward, tilt the Wii Remote to determine the direction you face, 
and the 1 button to fire torpedoes. When you kill an enemy, they will drop a 
coin which will float around in a bubble, so be sure to grab those quickly! 
It should also be noted that for getting the 10 silver coins in a row, the 
silver jellyfish enemies drop silver coins, so if you want that mission, be 
sure to kill 10 of them in a row ONLY first (which isn't too hard, they show 
up in groups in quick succession).

Anyway, go along until you see a bunch of bombs moving in a circular motion. 
Shoot the red one to destroy the entire ring, then grab the diamond in the 
middle. Up ahead, the path will split for the first time. If you take the 
upper path, you will find another diamond (of course, take this path for the 
coin mission); take the lower path to a treasure chest (which you must shoot 
to open) containing the "Peach Sandals". Up ahead, defeat the submarine 
enemies as they yield gold coins, then shoot the red bomb in the ring up 
ahead to clear them. Shoot the treasure chest on the ground below where the 
ring was to get a "Turtleskin Hat".

When you see the electric jellyfish, avoid their diagonal discharges and 
shoot them when they are not charging. At the next bomb ring, get into the 
middle of it in between bombs (there is no red one this time). The path will 
also split at this junction. If you take the lower path, you will find 
several gold coins, as well as submarine enemies that drop more gold (take 
this path for the coin mission). Taking the upper path will be more 
dangerous, but will get you to the treasure chest containing the "Mermaid 
Scale".

At the end of the split, shoot one of the red bombs to clear the ring, then 
grab the diamond in the middle. Kill the submarine enemies ahead and you will 
soon reach the Merfle Barrel. It will get sucked behind the wall, and you 
will have to defeat a boss of sorts. The device will consist of a wall with a 
small compartment containing a switch that moves up and down. There is a door 
that opens and closes, blocking access to the switch on occasion. You need to 
repeatedly shoot at this switch when the door is open until you destroy the 
wall, but be careful of the enemies that will also appear. Once you do that, 
continue east to free the Merfle and escape this level!


2-3: Mt. Lava Lava
------------------

Missions: Finish before the clock hits 1:35:00
          Collect 36,000 coins
          Defeat the golden enemy
          Destroy all bomb blocks

Begin this stage by heading east into the first main area. Here, you will see 
a bucket on stilts. To lower the buckets, you simply have to do an earthshake 
punch, so remember that. Do so to find a smaller coin bag, then when the 
bucket rises again, you can collect more coins and break the blocks above to 
recover a giant coin bag. After that, go east and up the ledges to reach the 
next area. There, earthshake punch to detonate the bomb blocks, causing the 
boulder to roll down the path. At the bottom, before you go upward, head east 
to find a giant coin bag. Then, jump up the ledges and go up the hill to the 
west. Trigger the bomb blocks, then let the boulder run you over so you can 
get through the metal blocks as well. When you emerge, go east to the next 
area.

In here, you will see a few thin ledges ahead. Jump to the second one, but 
NOT the top one, and earthshake punch to trigger all the bomb blocks above. 
Once you see the boulder roll down the hill, jump upward and head west to 
reach the treasure chest containing "Bangin' Together Rocks". Now, go down 
the hill and swing from the rope to make it to the upper ledge, then drop 
down to the east. Go ahead until you reach the lava pit, then earthshake 
punch again to drop a stilt bucket from above. Earthshake punch again to 
lower it, then ride it as it rises upward again. Jump to the northwest ledge 
and walk under the golden enemy to make it fall. Earthshake punch to stun it, 
then shake it to get a ton of coins before killing it to clear that mission.

Next, get across to the east side by earthshake punching and riding the stilt 
buckets. In the next area, earthshake punch to lower the first stilt bucket, 
then ride it as it goes upward. Jump to the bomb block ledge above, then jump 
your way upward quickly across a series of bomb blocks. From the safe ledge, 
jump across the next set of bomb block ledges, then dash jump to clear the 
blocks and jump into the alcove before the bomb blocks explode. If you did it 
right, go in and open the treasure chest to receive a "Combustible Top".

From here, drop to the lower area and hit the blue switch to lower another 
stilt bucket into the lava. Earthshake punch to lower it, then ride it to the 
east to get past the spikes above. When it rises, jump to the next platform 
and continue to the following area. Get across this room entirely by using 
the stilt buckets. In the next room, take the checkpoint and free the Merfle 
by shaking the Merfle Barrel. Now, drop into the pit below to reach the next 
room. When you land, go left next to the metal block and earthshake punch to 
clear the bomb blocks. Now, QUICKLY dash your way to the west and break 
through the blocks, then dash jump to the rope before the boulder hits you. 
If you did it right, drop to the area below the rope and earthshake punch 
again to uncover a Secret Map!

After that, go west and climb the ladder to reach a treasure chest containing 
the "Fantabulous Fan". If you already got the treasure and the secret map, 
you could have let the boulder roll over you before, then you could be 
launched upward to this same spot, allowing you to reach the coins above. 
From here, go west and use the Max Fastosity Dasherator to dash through the 
metal block and into the western area.

If you are NOT going for the time mission, slide as soon as you enter the 
area and stop moving, then ground pound off the ledge to go through a metal 
block below. If you are going for the time mission, simply keep dashing to 
the west until you reach the cannon, then shoot yourself upward and continue 
dashing to the west until you reach the entrance. If you're taking the slower 
path, as soon as you land, head west by dashing through the blocks and 
collecting the coins along the way. At the last column, break through one of 
the upper blocks so you can jump and grab BOTH diamonds! At the end of the 
room, use the Max Fastosity Dasherator to reach the cannon room farther 
ahead, and use it to shoot yourself upward to the entrance room, where you 
can make your escape.


2-4: Savannah Valley
--------------------

Missions: Finish before the clock hits 2:40:00
          Beat the stage without taking damage
          Collect 46,000 coins
          Defeat the golden enemy
          Break all stone blocks

Begin the stage by going east into the following area. Once there, swing your 
way upward with the poles, then ground pound through the blocks and continue 
into the next area. In here, you will have to deal with a lot of poles to 
spin from above. There are plenty of coins to collect, plus as you spin, you 
can break through the blocks in the walls. Make your way all the way upward, 
jumping over spikes and through walls as necessary, until you reach the upper 
area where you will see a sign pointing eastward. It should be noted that in 
the northwest portion of this room, you will find the golden enemy that you 
can spin from a pole to kill for that mission. There are also a lot of stone 
blocks here, so be sure to break them all, as well as a giant coin bag in the 
southeast area.

At the top area, spin and jump to collect the silver coins overhead, then 
head east to the next area. Out here, head east and you will see some 
Bandineros. Throw one at the bird carrying a stone so you don't get hit by 
it, then continue to the Max Fastosity Dasherator. Use it to clear the metal 
blocks to the west and east, so you can reach some silver coins. Then, wait 
for the moving platform to come down, then use the Dasherator to run back and 
forth on said platform as it moves upward. At its peak, jump to the western 
ledge and break through the metal block to reach a treasure chest containing 
the "Hypno-Specs".

From here, get to the eastern ledge and climb the ladder before heading east. 
In the next room, shimmy across the pole, spin jumping over the mines as you 
progress. When you reach the end, spin jump to the pole above and get onto 
the northwest ledge. Watch out for the bird enemy as you go west, then shimmy 
on the pole and spin jump over the mines to reach the west ledge. Shake the 
giant coin bag there, then drop off the right ledge and ground pound straight 
down so that you have the momentum to break the metal block below. In the 
room you fall into, make your way through the low passages by crawling, 
collecting the coins along the way. Before the second drop, hold Down and 
Right as you fall so you land on a ledge where you can collect gold coins.

Fall again and head west, and you will see bombs dropping from holes in the 
ceiling. While still holding Down, jump to the next ledge in between bomb 
droppings, until you reach the far west. If you made it safely, you will 
reach a treasure chest in the southwest area containing a "Solid-Gold 
Shuttlecock". Once you have the treasure, crawl your way all the way to the 
east while avoiding the bombs, and shoot yourself out of here via the cannon. 
When you emerge, the water will be drained, so drop to the ground below and 
go east to find a diamond!

Once you're done here, jump upward on the ledges and make your way east along 
the pole again. When you reach the far east end, jump to the ledge and head 
into the next room. In here, bounce from the first Bandinero's head to reach 
the pole above. From there, swing and jump your way upward through the 
blocks, eventually collecting the coins at the very top. Now, stop swinging, 
then jump and ground pound straight down to go through a metal block. When 
you land, you will find a treasure chest; open it to receive the "Diamond Ski 
Mask".

Kill the bat by throwing another Bandinero at it, then swing on the nearby 
pole to get to the upper area, and head east. In here, shimmy along the first 
long pole, then swing and jump your way from pole to pole throughout this 
room. There will be a lot of spikes, so be careful when jumping, and shimmy 
under/over the spikes as necessary to avoid taking damage. When you reach the 
upper area by the floating enemies, wait for the second enemy to stop its 
electric attack before you attempt to get past. Jump to the moving pole and 
jump to the east, spinning downward through all the blocks to reach the next 
room. When you arrive, spin to reach the upper ledge, take the checkpoint, 
and shake the Merfle Barrel to free the Merfle.

Drop to the southwest area and head to the next area. There, jump to the pole 
and spin your way downward through the blocks. It is important that you leave 
the bottom three blocks on the right side INTACT while you completely clear 
the left side! To do this, simply move to the left as you spin downward. When 
you reach the lower pole, stop spinning and jump onto the remaining blocks, 
then ground pound downward on the other side, allowing you to go through the 
metal block below. Collect the silver coins (this is how you will clear the 
coin mission), then spin upward on the nearby pole and continue to the west 
room.

In the next room, jump to the first pole and spin jump your way through all 
of the blocks in the area. When you reach the top, jump to the west and spin 
downward by dropping from the poles until you can go west some more. Do this 
to clear the room, then head into the following area. This time, you will 
have to deal with spikes and the electric enemies as well, so be careful as 
you progress. You need to execute this perfectly as you head westward, since 
if you get attacked, you will fall into the water and lose valuable time.

Once you make your way to the northwest area, get to the cannon and shoot 
yourself upward to the next room. There, swing on the pole and jump over the 
mines as they move downward, and use the other cannon to shoot yourself 
upward some more. When you emerge, simply dash into the western area and you 
will be able to make your escape! It is highly advised that if you are trying 
to clear all of this leve's missions, that you concentrate on one each time 
(as in, don't do the time mission when going for the coins or all of the 
blocks).


2-S1: Sneak Peak
----------------

Missions: Finish before the clock hits 2:00:00
          Beat the stage without taking damage
          Collect 40,000 coins
          Don't get crushed by any boulders
          Defeat the golden enemy
          Beat the stage without using the checkpoint
          Hop off boulders 5 times in a row

From the start, head into the following area. In the first main section, head 
east across the stilt bucket and ledge (throw the Bandinero at the block in 
the northwest to knock a coin bag down). Kill the fire enemy and hit the bomb 
blocks above to knock another coin bag down, then continue onward until you 
reach the next area. In this area, go over the lava pit and you will have to 
deal with boulders rolling down the path. You can however bounce on them by 
jumping onto one as it rolls by and quickly jumping again. Follow the passage 
going east, crouching and jumping over boulders as they approach, and you 
will see a treasure chest above. Hop off a boulder to reach the ledge and 
open the chest to receive an "Extra-Nutty Chestnut".

Next, head back west to exit the passage, and hop off a boulder to reach the 
upper area. Climb the ladder and defeat the enemies, using a couple of them 
to destroy the blocks above and knock the coin bags down to where you can 
reach them. After that, go ahead into the next room. For this next part, you 
will have to move quickly to collect everything, so head as far to the east 
as you can, then earthshake punch to knock the block down, as well as ignite 
the bomb blocks above.

Quickly jump over the east wall via the block (do NOT ground pound) and land 
below. Collect the first gold coin and ground pound through the block, and 
collect the next coin. Repeat this and you will see a bunch of blocks below; 
dash through the one next to you and grab another gold coin. Finally, go east 
and ground pound through the gap to break through a metal block below, 
allowing you access to a diamond!

Now, climb the ladder and head into the east room. Make your way upward 
through the next room by climbing the poles (there are a bunch of gold coins 
you can get by jumping from the pole). Avoid the fire-shooting enemy on the 
way up, then when you reach the top, go into the following area. There are a 
couple more poles here, so climb/jump from them to reach the gold coin above. 
As soon as you grab the gold coin, ground pound to get through the metal 
blocks below. Once you land, start dashing to the east to avoid the giant 
boulder behind you. Bounce off the enemies' heads as you stay along the top 
of the pile of blocks and boxes. At the end, jump to a rope and swing to the 
eastern ledge, where you will find a treasure chest containing "Saphfire".

Once you have the treasure, ground pound through the gap to the east to crush 
the enemy below, then head back to the west for a moment. Jump over all of 
the lava pits until you reach a wall in the far west. Earthshake punch there 
to reveal a Secret Map! Now, head all the way east into the next room. Out 
here, jump across a series of stilt buckets, but stay on the fourth one. As 
it moves east, do an earthshake punch to lower it, so you can pass under the 
high ledge. At the other side, jump to the safe platform and do another 
earthshake punch to knock the scorpion off the ceiling. Throw it at the blue 
switch to open the passage ahead of you, where you will find the golden 
enemy. Make sure you jump on it, then shake it for a hefty bonus before 
killing it!

From here, jump back out of the alcove and earthshake punch to lower the 
stilt bucket so you can escape. Then, jump to the upper ledge and jump into 
the pipe at the end. When you emerge, climb the ladder and jump over the 
first lava pit, but wait for the boulder to pass before progressing. Jump 
over it and go through the passage, clearing any other boulders that come 
along. Climb onto the next ladder but wait for the boulders on the next 
platform to come along. The pattern here is that a small boulder will roll, 
followed by a larger one. Wait for the larger one to come, then head west and 
jump over the smaller one. Before jumping to the upper ledge, wait in the 
corner for the larger boulder to pass overhead, then jump up and continue 
west to the ladder.

Now, for the third and final tier, it's the same pattern as before (it's a 
great place to hop on the boulders five times in a row for that mission, 
too). Get to the east and hit the checkpoint (or don't, if you need to clear 
that mission), then shake the Merfle Barrel to free its Merfle. Follow the 
path all the way west and over a lava pit, then head into the next area. Make 
your way upward through this room, while being cautious of the fire enemies 
that line the ledges. Behind one of them, you can dash through a block to 
find a giant coin bag if you want it. At the top of the room, go west.

In this next part, go right against the metal block and earthshake punch to 
clear the bomb blocks. Now, you need to be VERY quick to get through this 
next part, dashing through blocks and crates. It will save time to dash jump 
through the crates when possible. If you make it all the way west and out of 
this passage before the boulder overhead does, you can reach a treasure chest 
containing the "Stone Hockey Mask". After that, ground pound through the 
block and go into the next area.

Head west through here, hopping from the boulders to reach the silver coins 
overhead. Then, continue westward into the following area. Use the Max 
Fastosity Dasherator in the next room and dash to the west. You can turn 
around and jump from ledge to ledge overhead to collect a bunch of coins 
(this will certainly help you in fulfilling the coin mission, too). At the 
top, slide and dash to the west through some blocks, then continue west to 
the end. Drop down into the pit to reach the entrance room, where you can 
simply go ahead and escape this level!


2-S2: Lowdown Depths
--------------------

Missions: Finish before the clock hits 1:55:00
          Beat the stage without taking damage
          Collect 42,000 coins
          Don't use any Max Fastosity Dasherators
          Defeat the golden enemy
          Break all stone blocks

Before I begin this level, I will note that if you want to complete all of 
the missions, you MUST replay this level numerous times. As in, you need the 
Max Fastosity Dasherators to get all of the coins and the time mission, and 
you don't need them to reach the golden enemy. As such, this level's 
walkthrough will cover what needs to be done in each room, so you can decide 
accordingly what you're looking to accomplish.

Anyway, begin by going into the next area. Hit the checkpoint and shake the 
Merfle Barrel to free the Merfle and begin the timer. Slide down the slope 
below and fall into the next room. When you land, there will be a Max 
Fastosity Dasherator. Use it and dash into the next room. In here, you will 
see a series of ledges with coins arched at the points where you should jump. 
If you are going for the time/no Dasherator missions, simply jump up each 
ledge and take the upper path into the next room. Otherwise, don't jump from 
the first ledge; instead slide through the small blocks and continue along 
the lower path (while dashing) to reach the treasure chest containing a 
"Lion-Mane Wig".

From here, continue dashing to the east, then turn around and jump to the 
upper ledge and head west, then go back to the east along the highest path 
when you get there. Then, continue dashing into the following area. Outside, 
you can jump from the raised parts of the path to reach the silver/gold coins 
overhead (if you are NOT dashing, you can throw an enemy at the golden enemy 
to kill it). In the next room, there will be a number of thin ledges on both 
sides of the room. There will be some stone blocks you can break through to 
reach lines of coins, as well as alcoves blocked by colored blocks.

If you want the coins here, go east through the first set of blocks and hit 
the blue switch overhead, then jump to the first thin ledge to the west and 
collect the coins. Jump your way from ledge to ledge while dashing, and go 
through stone blocks to reach more coins. Once you pass the ledge where the 
red wall is, go into the western alcove and hit the red switch, then go back 
down a ledge and enter the now-open red alcove to hit the yellow switch. From 
here, drop down a couple more ledges and enter the now-open yellow alcove on 
the west side to reach the second treasure chest containing a "Moon Light".

When you're done in here, dash/jump your way to the top of the room and 
continue eastward. For this next part, you will see a water pit below. If you 
are dashing from the Dasherator still, you can jump to a rope above the water 
which will lead you to some gold coins and another Max Fastosity Dasherator, 
so use it (if you are not using them, simply take the lower path and avoid 
the Scarracudas in the water). At the east side, use the next Max Fastosity 
Dasherator and dash/jump back and forth to ascend the ledges. At the top, go 
west. You will see a slight path split; if you are dashing from the 
Dasherator, slide through the low alcove to reach some silver/gold coins, 
then come back out and take the other route to break the stone blocks. Then, 
continue westward into the next room.

In here, dash all the way to the west and slide through the stone blocks 
(clearing that mission if you broke the others earlier in the level), and you 
will reach some silver/gold coins. If you crash, use the Max Fastosity 
Dasherator and head east, then jump your way up the series of small ledges. 
From the second to last ledge, you can turn around and jump to an eastern 
ledge where you will be able to reach more silver/gold coins (you can only 
get there by using the Dasherator's speed). Otherwise, dash jump from the 
last ledge to the west along the coin arch (it's a difficult jump, just so 
you know) and continue westward into the next area.

For this next part, use the Dasherator to the west if you aren't already 
running from the earlier one, and go back and forth on the moving platform as 
it moves upward. Jump to the first western ledge and break through the metal 
block to reach a diamond and some more coins. Then, continue dashing back and 
forth on the moving platform until you reach the top of its track. At that 
point, jump to the western ledge and repeat this process on the next moving 
platform. Jump to the first eastern ledge there and break through the metal 
block to reach the third treasure chest containing the "B.C. Bongo".

Dash back and forth on the moving platform until it reaches the top of its 
short track, then jump to the west and head into the next room. There, dash 
to the west, but when you reach the ledge, jump and hit the red switch in the 
ceiling. Land on the ground below and dash into the east and west areas 
(slide under the low alcoves) to reach even more silver/gold coins for the 
coin mission. Finally, jump to the western ledge and continue all the way 
west until you reach the start of the level and make your escape!


Boss: Hot Roderick Race
-----------------------

Post-Game Missions: Beat the stage without taking damage
                    Beat the enemy before time runs out
                    Knock back every tire

This battle is quite unique in that for the entire thing, you are in constant 
motion while trying to take out the boss. You ride in a bucket with wheels, 
and a giant boxing glove fist on the front (use it to attack by pressing the 
1 button). To move back and forth, you must tilt the Wii Remote from side to 
side. Anyway, Hot Roderick will be ahead of you in his rocket car, and the 
flames from his engine will keep you from getting too close. However, he will 
lob wrenches in the air to attack you; punch them at the back of his car 
three times to shut off his engine. At that point, quickly move in close and 
punch repeatedly to cause damage.

For the next part of the battle, Hot Roderick's ride will gain stilts, and he 
will now throw wheels at you to attack. Once again, punch them and they will 
shoot back up at the boss's car at an angle. Make contact three times to 
lower the stilts, allowing you to get in close and attack like before. Watch 
out, since Hot Roderick may move offscreen to the west and come up behind you 
at ground level before dashing across the screen (time your jump to avoid 
getting hit).

Once you go through the cycle of punching his car directly to attack enough 
times, the car will break apart. Stay along the left side of the screen and 
punch all of the car parts away to avoid taking lots of damage. All that's 
left is Hot Roderick himself, so move up and punch him one last time to 
defeat him, winning this fight!


=====================
Area 3: Rocking Range
=====================

3-1: Wreck Train
----------------

Missions: Finish before the clock hits 1:55:00
          Beat the stage without taking damage
          Collect 50,000 coins

In this stage, the gimmick is that you are on a moving train, so if you stand 
still, you will be slowly pushed to the west. This means you will have to 
work against the wind in some respects. Anyway, head into the next area to 
the east. Continue past the Bandinero and crawl through the passage, then 
drop into the room below. Jump onto the geyser and ground pound to push it 
back down briefly, allowing you to reach the treasure chest containing the 
"Perfect Disguise". Crawl out to the east and hit the red switch on the 
ceiling to open the way into the next room.

There, throw the ball at the red switch above, and continue east. Bounce 
upward to the higher ledges (there is a giant coin bag on the west ledge if 
you want it). Then, go east and ground pound the geyser, and enter the 
following room. Here, take the ball in hand and wait for the flames above to 
subside, then jump up the ledges to the top area. Go east and throw the ball 
at the red switch so you can continue onward.

In the next room, drop to the lower area and you will see a device stuck in 
the wall. Throw the ball at it three times to destroy it, then head through 
the passage into the next room. In there, bounce your way eastward over and 
under the flamethrowers when they stop briefly. You will reach a stretch of 
several flames in a row, with blocks in between them. If you break the blocks 
by bouncing into them, you can grab some gold coins, and access a pipe. Enter 
the pipe and go east, and earthshake punch to knock the ball off its ledge. 
Throw it so that it bounces off the slanted ceiling and hits the red switch 
in the alcove above, then go east and open the treasure chest to receive the 
"Hotter Sauce".

Exit this room via the pipe, and continue eastward while dodging the flames 
until you reach the following area. There, go east along the thin ledges, 
then dash jump to the next platform. Avoid the enemy on the ledge and use the 
Max Fastosity Dasherator to dash westward. Drop to the lower area and break 
through the metal block to the west, where you will find a diamond in the 
next room! Go back to the previous room and use the Dasherator again to drop 
to the lower level, but this time turn around and go east, sliding under the 
flames to make it through. At the other side, open the third treasure chest 
to find the "Diamond Lightbulb".

From here, hop up the ledges and head east into the next room. In there, wait 
for the flames to stop before jumping onto the thin ledge. Hop onto the 
geyser and ground pound it down, then take the ball and throw it at the 
device in the wall. At this point, the geyser will shoot upward again, so you 
will have to do this three times to destroy it. This will also cause the 
train the stop moving, finally! Head into the next room and hit the 
checkpoint, then shake the Merfle Barrel to free another Merfle.

Now, go east and shoot upward with the cannon to get on top of the train. Use 
the Max Fastosity Dasherator and dash onward to the next segment. There, head 
west and jump over the small gap. Up ahead, jump with the coin arch to 
collect a bunch of coins, including two giant gold ones in the air. Turn 
around and dash through the block to collect some silver coins below as well. 
Continue to the west, jumping with another line of coins, to reach the next 
area. Run up the ramp and jump at the top to collect more coins in midair, 
then turn around below to reach some gold coins underneath the ramp.

Dash to the west some more, then atop the second ramp, jump to collect more 
gold coins. Quickly turn around when you land and jump over the small gap, 
and break through the metal block to the east to reach the diamond. As soon 
as you grab it, turn around and continue westward to the next area. Go up yet 
another ramp and jump at its peak, then turn around and slide under the low 
passage to the east to reach yet another diamond. Finally, go west to the 
final area where you can make your escape!


3-2: Stonetooth Cave
--------------------

Missions: Finish before the clock hits 1:55:00
          Beat the stage without taking damage
          Collect 50,000 coins
          Don't touch any fossils

In this stage, begin by going into the next room. There, jump across the 
conveyor and avoid the spiky enemy, then continue until you see a green block 
below a green conveyor. Hit the block to cause the conveyor to start moving, 
dropping a giant coin bag (grab it quickly!) and a block. Jump from the block 
to the eastern ledge, then go into the next room (if you go west, you can 
jump from the floating enemy to reach a ledge with another giant coin bag).

In the next room, climb down the ladder to the lower area and you will see a 
fire block. Go east a little more and you will spot an enemy in flames; touch 
it and you will catch on fire. Now, the trick here is that the flames will 
engulf you as you crash into walls while you dash around, and after three 
crashes, you will become a giant fireball for a few moments, allowing you to 
go through the fire blocks! Dash back and forth to the west and get through 
the fire block in such a fashion, then shake the giant coin bag and go down 
the pipe. Hit the conveyor block to drop a bomb, which you can throw at the 
metal block so you can obtain the diamond on the other side.

Exit the room and climb the ladder, then pick up the Bandinero and jump to 
the second conveyor. There will be fossils coming towards you; you cannot 
touch them if you want to clear that particular mission. Anyway, throw the 
Bandinero at the block above to switch the direction of the conveyor, then 
continue eastward into the next room. In here, jump up the ledges and red 
conveyors until you reach the green conveyor. Jump onto it and throw the 
Bandinero at the green block to stop the conveyor. Crawl under the spikes to 
the west and open the treasure chest to find a "Fossilized Drumstick".

Crawl back through the passage and continue heading east to reach the next 
room. There, make your way upward through this room until you reach the 
northwest corner. Wait for the bat to swoop down, then jump on it and throw 
it at the block above to switch the conveyor's direction. Drop to the lower 
area and the ashes will be able to ignite into flames below. Touch the flames 
and dash to the east so you can get through the fire block. Shake the giant 
coin bag and go down the pipe. Hit the block to start moving the bomb along 
the conveyor, but this time, there is water below. When the bomb is about to 
fall, jump so you can grab it and quickly toss it to the western platform. 
Then, aim and throw it at the metal block, and claim the "Gold-Handled 
Bucket" from the treasure chest.

Exit this room and climb the ladder ahead of you, then make your way to the 
top of the room once again. Once there, jump across the conveyors and head 
into the eastern room. There, jump onto the conveyors and head east as the 
columns rise in the air. When you reach the safe platform, turn around and 
dash jump onto the previous column. As each column lowers, jump to the next 
one, until you reach the high ledge to the west. There, you will find the 
last treasure chest, containing the "Kissing Stapler".

From here, head back to the east and hit the checkpoint, and shake the Merfle 
Barrel. Now, drop down to the east and use the Max Fastosity Dasherator to 
break through to the west. Continue dashing all the way west, then drop into 
the pit at the end to reach the next room. When you land, this is when you 
need to decide what missions you will complete. If you are going for the time 
mission, use the Max Fastosity Dasherator and dash all the way westward 
through every remaining room (slide under the low wall in the next area, and 
jump over the spiky enemy in the second to last area). If you are going for 
the coin mission, do NOT use the Dasherator here!

Now, if you are going for the coin mission, head west. Get across all of the 
conveyors until you reach the last of them. Then, drop to the area below and 
shake the giant coin bag. Head east and swim through the water, jumping to 
collect the gold coins overhead. At the other side, climb back upward and 
continue west across the conveyors once more. This time, jump to the upper 
west ledge and crawl through the passage at the top of the hill. In the next 
room, take the diamond and continue west into the following room. Drop into 
the water below and continue heading westward through the final two rooms and 
you will be able to make your escape successfully!


3-3: Its-all Mine
-----------------

Missions: Finish before the clock hits 1:35:00
          Collect 50,000 coins
          Defeat the golden enemy
          Defeat 3 enemies at once with a ball

Begin the stage by going into the next area. There, head up the path until 
you see the second enemy below. Earthshake punch to pop it out of its hole, 
then throw it at the eastern wall below the high ledge. Hop from the enemy 
onto the ledge and collect the diamond there. Then, take the lower path 
through the blocks and earthshake punch twice to bounce the ball out from the 
ledges below. Take it to the east and stand on the slightly lower platform 
and throw the ball eastward at the blocks. Do this until you hit the red 
switch, then drop downward to the room below.

When you land, simply follow the path onward to the following room. In there, 
head east across a number of conveyors until you reach two Bandineros and 
blocks to the left of the conveyor they are on. Ground pound through the 
blocks and enter the pipe below. Down here, earthshake punch to raise the ! 
column and set off the bomb blocks, then quickly dash to the east. When you 
reach the stacks of blocks, simply jump across them all to reach the upper 
ledge. Open the treasure chest at the end to obtain "Pterodactyl Stew". Then, 
exit the room the same way you came in.

Next, jump up the ledges to reach the upper area once more, and head eastward 
to the next room. Here, head east until you see the ball below you. 
Earthshake punch to get the ball out, then take the ball to the east and 
throw it at an angle so that you hit the red switch above you (this is a good 
location to kill 3 enemies at once with the ball; you will have to carry/drop 
enemies onto the same ledge and then throw the ball so that it knocks the 
first enemy into the others behind it). Then, ground pound into the pit to 
reach the next room. With the momentum, you will break through the metal 
block below so you can get the giant coin bag. After you're done here, jump 
up the ledges and go into the next area.

In here, head east and jump up the ledges until you reach the enemy with a 
spike on its head. Stun it with an earthshake punch, then throw it at the 
west wall and hop from it to reach the upper ledge, where you will be able to 
recover another diamond! Drop to the ground below and head east to the fire 
enemy, and catch ablaze from it. Jump up two ledges and hit the wall so you 
head eastward, then jump to the east until you reach the fire block. Go back 
and forth until you are engulfed in flames, then get through the block to 
reach a giant coin bag.

Get to the lower area once more and ignite yourself via the flame enemy. Jump 
up two ledges and bounce off the west ledge, then jump to the eastern ledge. 
Jump to crash into the eastern wall and turn around, then jump up the ledges 
to the west until you reach the fire block. Hit the block to become engulfed, 
then go through the block and enter the pipe. Hit the red switch to lower the 
ball, then throw it at the block to the east, and crawl through to reach a 
treasure chest containing "Gold Press-on Nails". Once you have it, exit the 
room. Head back across the conveyors and climb the ladder, then go east.

In the next room, make your way upward through here until you reach the Max 
Fastosity Dasherator. Use it and jump across the ledges to the east, breaking 
through the metal block. Quickly turn around and jump across the upper ledges 
to the west. Jump onto the bomb blocks and slide under the low wall quickly 
while dashing from the boost. Once you crash into the wall, drop down and 
open the treasure chest to receive a "Really Tempting Apple". Jump up the 
ledges and go all the way east to reach a cannon; shoot yourself upward with 
it to reach the next room.

Here, earthshake punch so that the ball comes down from above, then take it 
to the west and throw it at the green block to start the conveyor. Hit the 
checkpoint and shake the Merfle Barrel, then head westward. Ground pound 
through the blocks and use the Max Fastosity Dasherator to dash westward. For 
this next part, jump along with the coin arches to collect a lot of gold 
coins, but make sure to slide under the low passages to maintain your boost. 
After the last wide jump, continue into the next room.

There, dash to the west until you can jump to the ledges above, at which 
point you should turn around and jump to the upper ledge. Dash through the 
first set of teeth to the east, where you will find the golden enemy (if you 
are not worried about time, you can stop here and knock it off the ceiling, 
then shake it for even more coins before killing it; you'll still be able to 
clear the coin mission without doing this). Continue heading upward through 
this room by zig-zagging and jumping, breaking into the alcoves in the walls 
to obtain another diamond and more gold coins.

At the top of the room, continue dashing through a metal block and head into 
the west room. Continue westward through the next few rooms until you reach 
the cannon, then shoot yourself upward to the entrance and exit this level!


3-4: Glittertown
----------------

Missions: Finish before the clock hits 1:50:00
          Beat the stage without taking damage
          Collect 48,000 coins
          Defeat the golden enemy
          Detonate 2 bombs simultaneously

Starting off, head east into the next area as usual. In this area, you will 
see colored geysers going on and off in a pattern; the pattern will apply 
later in the level. Anyway, head east and dash through the blocks, then climb 
the ladder and head west across the blue geysers. Earthshake punch to stun 
the armored enemy, then break through the blocks and shake the enemy to 
remove its armor. Toss it away and shake the giant coin bag, then go east 
across the white geysers and enter the next area.

In here, there will be invisible platforms that will only be exposed when the 
lights shine on them. There is a giant coin bag above you can reach, and 
coins along the main platforms. If you drop to the lower area where the 
enemies are, go east until you reach the floating enemy. Jump on it and drop 
down to a hidden area where you can find a treasure chest containing the 
"Ancient Duck Soup Mix". Once you have it, make your way back upward and to 
the east into the next room. You will see another element of this stage here: 
a slot machine. Earthshake punch to stop it, and whatever is displayed will 
be dispensed, so watch the pattern to know when to stop it! Get a bomb to 
clear the metal block, then drop into the room below (you can stop the timer 
on a bomb by shaking it; get a second bomb and detonate it near the first one 
to clear that mission).

Here, take the gold coins inside the block structure and avoid the spiky 
enemy, then go to the slot machine ahead. Get a bomb and carry it west, 
tossing it under the low passage to clear the small block there, allowing you 
access to a diamond. Get another bomb and clear the metal block, then get a 
ball. Stand under the opening above and throw the ball at the slanted ceiling 
to hit the red switch, allowing you access to the next area.

In this next area, you will have to deal with more colored geysers. There is 
a pattern to these geysers, though: blue are short and turn on/off from right 
to left, pink are short and turn on/off from left to right, and white are 
tall and turn on/off all at onceleft to right. Climb the ladder and go west 
across the geysers. Evade the armored enemy and climb down to reach a pipe; 
enter the pipe to reach the room below. Climb the ladder in there and get a 
bomb from the slot machine, then run to the west and tap the 1 button to toss 
it through the opening before it explodes. It will clear the metal block in 
the floor. Crouch and jump/crawl through to reach the treasure chest 
containing an "Energy Drink".

Break through the block to the east and crawl out of here, then exit via the 
pipe. Get across to the east side by running across the pink geysers, then 
wait for the white geysers. Jump from them to the northeast ledge, and shake 
the coin bag. Earthshake punch at this spot to uncover a Secret Map, too! 
Then, head east and drop down the pit into the next room. In here, hit the 
blue switch to drop an armored enemy down. Shake its armor off, then carry 
the Bandinero to the east, bouncing across the floating enemies (hold the 2 
button). At the other side, throw it at the red switch to drop the golden 
enemy down. Shake it for more gold coins, then kill it before continuing 
east.

Out here, use the Max Fastosity Dasherator to run up the slope and reach the 
upper area. Jump all the way upward along the invisible ledges to find a 
giant coin bag. Come back down and go west and upward, and you will see a 
block above one of the light sources. Jump upward from it to find a hidden 
diamond high above, then go east and drop down to the checkpoint. Hit it, 
then shake the Merfle Barrel to begin the timer. Head west and drop to the 
lower ledge along the line of coins, then enter the previous room. Use the 
slot machine to get a lot of gold coins (if you don't care about the time 
mission, you can do this repeatedly to clear the coin mission). Otherwise, 
use the Max Fastosity Dasherator to continue westward into the next room.

Dash across the blue geysers, then once you are on the platform at the other 
side, keep going back and forth until the pink geysers go up (if you are 
going for time, simply continue west and jump over the armored enemy to 
proceed). Run across them and jump to the upper ledge, then go back and forth 
until the white geysers appear. Quickly jump and run westward across them, 
leaping from the last geyser to break through the metal block to the west. 
Open the third treasure chest here to receive the "Pink Diamond". Now, drop 
to the ledge below and go west through the new opening. Ground pound into the 
pit so that you break through the metal block below, sending you down into 
another new room.

Down there, break the blocks and use the Max Fastosity Dasherator to dash 
westward, collecting more coins along the way. Then, simply continue dashing 
all the way to the west and you will make it to the entrance and escape with 
no problems!


3-S1: Neon City
---------------

Missions: Finish before the clock hits 1:40:00
          Beat the stage without taking damage
          Collect 70,000 coins
          Defeat the golden enemy
          Detonate 3 bombs simultaneously
          Eat 5 heads of garlic

Start off by going into the eastern area. Here, there will be plenty of 
invisible platforms, so make your way eastward across them when the lights 
allow you to see them. There are moving platforms as well, and if you can get 
onto the vertically-moving one, you can find a giant coin bag above. 
Otherwise, go east into the next area. Hit the blue switch to make a ledge 
appear in front of you, then stun the enemy that falls from above and jump to 
the upper area. Throw the enemy at the western wall, then hop from it to the 
next ledge where you can find a giant coin bag. Next, get a bomb from the 
slot machine to clear the metal block (you can detonate three next to each 
other by shaking them while getting more). Then, go into the east room.

Go east and up the ladder, and hit the red switch above to make steps and a 
couple of ledges appear. Go west and crawl under the wall, then go up to find 
a slot machine. There will be a snowflake option here; if you get it, you 
will become encased on snow, and will roll across the screen like a snowball 
if you slide down a slope (like the one to the west). First, get a ball and 
throw it at the sparkling spot on the eastern ceiling to hit the red switch 
again, then get a snowflake. Move onto the nearby slope and you will roll all 
the way east and up the steeper slope, breaking through an ice block and 
getting you to the first chest, containing "Play Money".

From here, jump to the ledges above and go into the east room. There will be 
a series of geysers here that you need to jump across (to make it safely, 
wait for the first set to be blue, then get across and each set will rise at 
the right time). When you get to the third set, wait for the second set to go 
down, then quickly jump to it and white geysers will rise. Ride them upward 
and jump to the western ledge and defeat the armored enemy, then go into the 
pipe. In here, hop across the floating enemies when the lowest one is 
slightly above you, and you will be able to reach a high ledge with a giant 
coin bag. Drop down to exit, then go back into the pipe. Wait for the enemies 
to float all the way downward, then hop across to reach the treasure chest 
containing a "Spyfruit".

Now, drop down and return to the area below, and wait for the white geysers 
to rise again. Quickly jump onto them and then onto the next set of pink 
geysers as they rise, and finally onto the blue ones. Hop across a couple 
more smaller geysers high above, and you will reach the ledge where the 
golden enemy is. Jump on it, then carry it downward and shake it for some 
added coins, and kill it for the mission. After that, head into the next room 
to the east.

In here, first go across and kill the two armored enemies completely. Then, 
drop to the lower area and head west, and break a couple of blocks to reach a 
slot machine. Get a bomb out of it, but shake the bomb to stop its timer. Go 
east and jump up the red steps, then destroy the metal block with the bomb. 
Shake the giant coin bag in the alcove, then earthshake punch in that spot to 
reveal another Secret Map! Now, hit the red switch above and slide down to 
the slot machine. Now, get the flame and ignite yourself. Run up the slope to 
the east and crash into the first wall. When you turn around, jump to hit the 
red ceiling switch, then jump across the next few ledges until you reach the 
ladder. Crash again and turn around, jumping across a couple more east 
ledges. Hit the fire block to fully become engulfed, then go through it to 
reach a diamond.

Go to the slot machine yet again, but this time get a bomb. Clear the metal 
block in the floor, then get the snowflake on the slot machine once more. 
Move to the east and drop into the room below, then go onto the west slope 
and you will roll all the way eastward along the blue blocks. At the end, you 
will break through the ice break and grab the "Mirror Crystal Ball" out of 
the final treasure chest. Then, head back west and hit the blue and red 
switches, and go east along the red stairs.

At the top of the red stairs, shake the coin bag to the east, then hit the 
blue switch and go west. Make your way to the top of the area, and head 
eastward into the following room. Head across the blue geysers, then make 
your way to the northwest along more of those invisible platforms. At the 
top, hit the checkpoint and free the Merfle from its barrel. Go east to the 
Max Fastosity Dasherator, and dash to the west, collecting the coins as you 
fall. When you make it to the regular ledges below, turn around and go across 
the geysers and break through the metal block to obtain a diamond. Quickly 
turn and run back across the geysers, then go into the next area (still with 
the dash boost of course).

In the next room, go down a ledge and turn around, jumping to hit the blue 
ceiling switch when you come to it. Turn around again and go down the red 
steps, then hit the red switch as you pass it. Run up the slope and continue 
into the next room. Run all the way west until you drop to a lower ledge, 
then quickly turn around and head eastward. Repeat this pattern while going 
back and forth downward through this room, making sure to jump to collect the 
coins along the way (if you are going for time, you can hit the colored 
ceiling switches to drop down to lower levels more quickly). At the bottom, 
continue dashing into the western area. Outside, dash up the slope, and 
quickly enter the pipe at the peak of your air time (if you DON'T want the 
coin mission, simply continue west).

In the room you appear in, there will be a slot machine with a single gold 
coin option, with the rest being enemies. Stop it on the gold coin a couple 
of times to complete the coin mission, then exit via the pipe. Drop down and 
go west to the next area, where you will find the entrance and thus can make 
your escape!


3-S2: Derailed Express
----------------------

Missions: Finish before the clock hits 1:20:00
          Beat the stage without taking damage
          Collect 50,000 coins
          Defeat the golden enemy
          Don't defeat any enemies
          Jump off 5 Bandineros' heads in a row
          Eat 5 heads of garlic

Just like the Wreck Train stage, you once again are on a moving train, and as 
such have to deal with the wind pushing you to the west. This time around, 
then wind current is stronger, so that may help or hinder you in some 
respects. Anyway, begin by going ahead to the next area. Jump across a couple 
of ledges (turn and dash jump with the wind to reach another ledge with a 
coin bag on it). Then, climb down the ladder and continue inside to the east. 
Avoid the flame-shooters as you get past, then jump from the second one to 
reach the northwest ledge. Climb into the room above and enter the pipe.

In the room you appear in, there will be a Bandinero above, and three 
switches. You need to move it to the west so it falls to your level, without 
dropping it on the spikes. Wait for the Bandinero to start walking to the 
west while on the red blocks, then hit the blue switch. Once it's on the 
yellow blocks, hit the blue switch followed by the red switch. When the enemy 
is on the next set of blue blocks, hit the yellow switch. When it comes down, 
throw the Bandinero to the east to break the block, then crawl through to the 
treasure chest containing a "Train Timetable" (if you are going for the no-
kill mission, you need to avoid this entire part).

Exit the pipe room and climb back down to the area below, and continue 
eastward. Earthshake punch and shake the armored enemy to neutralize its 
threat, then take the ball and throw it at an angle to bounce off the ceiling 
and hit the northeast red switch. After that, go ahead to the next area. 
There, go east and clear the armored enemy, then hit the yellow switch to 
lower a block. Hit the switch again, then jump from the block onto the switch 
itself. Jump to the next ledge and shake/kill the golden enemy for that 
mission, then jump to the high ledge above. Get past the armored enemy and 
drop down to the east side to find a giant coin bag. Continue dropping to the 
bottom area once more, and continue east to the next segment.

In here, jump across the flame-shooters one at a time (there is a pattern to 
it, if you pay attention), while collecting the gold coins overhead. At the 
other side, jump to the upper ledge, then turn and jump/ground pound to break 
the metal block below, allowing you to reach the diamond. Get out of the 
passage and continue upward and to the east past more flames. Ground pound on 
the geyser to lower it, then you will reach a bunch of crates ahead. Dash 
through the entire first column, then break all but one in the second column. 
Jump onto that block and break all but two in the next column, and finally 
break only one block in the next column so you can reach the high ledge. 
Crouch/jump through the passage and go down the pipe there.

In this room, take the ball and stand in the lower alcove below. Face the 
east and throw the ball directly east, but as soon as you throw it, duck 
down. It will hit the switch and bounce back, breaking the crate as well. Go 
through the passage and open the treasure chest above to receive the "24K 
Baseball Bat". Exit the room and drop to the lower area (if you want all of 
the silver coins, break all of the crates and jump around at this point). 
Then, go east to the next room.

Climb the ladder in here, stopping below each line of flames until they stop. 
At the top, hit the blue switch to drop a block onto the geyser. Go east and 
earthshake punch to stun the armored enemy, then shake off its armor. Take 
the Bandinero that results and ground pound the nearby geyser, and drop down 
below with it. Throw the enemy directly eastward at the block, then crawl 
through to reach the treasure chest containing the "Overachieving Star". Jump 
up the ledges and grab the gold coin to the northwest, then climb the ladder 
to reach the area above.

Out here, dash to the east and get past the armored enemy, hitting the red 
switch above it. Inside the enclosure, drop down into the room below. Drop 
down past the flames as they stop briefly, then go west to the checkpoint and 
the Merfle Barrel. Shake the Merfle free, then head back to the cannon 
nearby. Wait for all three of the flames to stop, then shoot directly upward 
to the previous room. Use the Max Fastosity Dasherator and go west to the 
next area atop the train. Jump over the first small gap and run up the hill, 
jumping with the coin arch.

This is the perfect area to jump on five enemies in a row; stop dashing from 
the Dasherator and stun the three yellow Bandineros on the first hill, and 
bring them down to where the first two were. Then, jump on each of them to 
complete the mission. As soon as you land, turn around and jump over the gap, 
and break through a metal block under the ramp to collect gold coins.

Next, continue ahead to the second ramp, but this time, do NOT jump (if you 
are going for the time mission, do jump to the west atop the hill). As you 
reach the top, start to turn around, so that you fall to the ground below 
already turned. Slide through the low blocks and collect the diamond, then 
quickly turn around and slide through again, and continue west. As you exit 
this area, jump in the air so that when you emerge on the next screen, you 
make it onto the top ledge and can continue dashing with the boost. Go west 
across the yellow blocks and jump from the end of them to the upper west 
ledge and continue to the next area.

Jump over the small gap and run up the hill, but wait until you are at the 
very end of the hill before jumping. That way you collect all the coins, but 
will still be airborne entering the next area, where you will be able to land 
on a small ledge and collect another diamond! Then, simply continue dashing 
to the west and you will make it to the entrance, escaping this level safely!


Boss: Chortlebot Challenge
--------------------------

Post-Game Missions: Beat the stage without taking damage
                    Beat the enemy before time runs out
                    Damage Chortlebot twice in a row

This fight puts you up against a giant robotic clown head floating in the air 
above. There will be poles on both sides of the room that you can use to spin 
and jump your way to the boss. The boss's weak point is the hat atop its 
head, and later the green switch that appears when it is stunned. For the 
first part, Chortlebot will move back and forth, periodically extended his 
spiky nose to attack. Avoid it, and spin jump to hit the top of the head. 
When the boss crashes to the ground, spin jump and bounce off the green spot 
on its head to cause lots of damage. After it recovers from such an attack, 
the boss will shoot spiky orbs in each direction, so stay on the ground to 
avoid them.

For the next phase, the boss will have spiky pads rotating around its head, 
so spin jump to attack the head while avoiding those. Hit its head enough 
times to reveal the green switch, then spin jump to hit it and cause damage. 
Later in the battle, Chortlebot will extend its two fiery arms, which will 
then rotate around the head. You will need to spin and jump around with the 
rotation to avoid getting hit by it. There may also be light beams moving to 
the sides from below to further damage you as you spin on the poles, so watch 
out. Repeat the same process as before to attack the boss, and you will soon 
win!


=====================
Area 4: Jiggle Jungle
=====================

4-1: Ropey Jungle
-----------------

Missions: Finish before the clock hits 1:45:00
          Collect 50,000 coins
          Don't defeat any enemies

Begin by going east to the next area. Here, swing across the rope and break 
through the blocks to the east. Jump to the next rope, but instead of going 
east, jump to the western ledge above. You can climb on the branches in the 
background by holding Up to grab onto them while jumping. Make your way to 
the northwest in this manner, collecting the coins along the way, and you 
will reach a pipe. Go into the room below to find a giant coin bag. Exit the 
room and head east by climbing along these branches. Once you reach the 
silver coin, jump to the rope above and slide down its track to the end, then 
jump to a treasure chest below to obtain "Piranha Dentures". Now, drop down 
to the lower area and head east.

In the next area, make your way upward through here, collecting whatever 
coins you have access to. At the top, continue east to the next area. Here, 
jump across the closed flower to reach the upper ledge, and you will spot 
something new: venus fly traps. The red ones will close after a few seconds, 
while the purple ones will start to close instantly when you jump on them. If 
you jump as they close, you can jump from them to reach higher areas and 
coins above. Go east to the second red fly trap and wait for it to close, 
then jump from it to the tall western flower to find a diamond above!

Go east and drop to the lower area to find a coin bag. Break the blocks to 
the east and jump up the ledges, then continue eastward to the next area. 
Jump to the rope and swing/jump to the west ledge, and continue upward to the 
Max Fastosity Dasherator. As soon as you shoot out from it, turn and jump to 
break through and reach another diamond. After that, dash to the east and you 
will jump right onto the rope, which will slide across its track due to the 
momentum. At the other side, jump to the ledge and enter the next area.

Out here, go east and jump from the red fly traps to reach the western tall 
flower. Jump from it to the purple one, then when it's closed, jump from it 
to the west ledge and open the treasure chest to find the "Eye of the Storm". 
Jump to the rope above and slide along its track, collecting coins along the 
way. Below, you can slide on the small slope to break through the blocks and 
reach a silver coin (be sure to move the drill enemy first). Then, jump from 
the red fly traps to reach the upper ledge and continue to the next area.

Here, go east and jump onto the first purple fly trap. When it closes, jump 
from it to reach the branches above and to the west. Climb on them to reach 
the last treasure chest, containing the "Pied Piper's Pupil". Go back down 
and jump across the fly traps to continue moving eastward. Jump onto the rope 
as it descends, then jump to the low eastern ledge to reach a giant coin bag. 
Go west and up the ledges, then quickly get across by swinging/jumping from 
the rope before it sinks.

At the top of the area, hit the checkpoint and shake the Merfle Barrel to 
free the Merfle inside. Now, drop down a few ledges and go east to find the 
Max Fastosity Dasherator (if you are going for the no-kill mission, it is a 
good idea to avoid using this device for obvious reasons). Dash to the west, 
turning around and jumping up the ledges above. Jump from the second ledge to 
the west, going over the rope and collecting some more coins. Then, continue 
west to the previous area. Dash to the west without jumping or moving and you 
will make it safely through this area as well. In the next room, run across 
the water and continue onward to yet another room ahead.

In this area though, jump from the ledge to get across safely, then continue 
dashing westward. When you reach the end of the next platform, jump to avoid 
crashing into the closed flower ahead. When you reach the next room, go west 
and turn around when you fall off the ledge to go through the metal block and 
collect some coins. Repeat this to go west, then again to collect the gold 
coins below (ignore the gold if you want the time mission). Turn to the west 
and jump to the ledge with the sign pointing westward, and head into that 
area. When you reach the edge of the platform, jump to the rope and slide 
along the track with it, collecting the gold coins along the way. At the end, 
jump to collect a diamond, then drop to the ground below and go west to 
escape the level.


4-2: Windbreak Bay
------------------

Missions: Collect 30,000 coins
          Collect 10 gold coins in a row
          Don't break your Subwarine

You are once again sent into the depths of the sea to play a stage in your 
Subwarine. The stage will scroll for the entire length, so you will always 
have to keep moving, but don't go too far ahead or you won't be able to see 
what's coming up quickly enough. Shoot through the enemies until you get to 
the first set of spike columns that attempt to crush you. Get past them and 
the path will split for the first time. Take the upper path to reach a 
treasure chest containing a "Lanternfish".

Further ahead, you will see another path split. Take the upper path for coins 
(for the coin mission), but if you take the more dangerous lower path, you 
will reach the treasure chest containing the "Ammoniteless Shell". Stay along 
the lower path as you continue onward, and you will come to a diamond as 
well. The submarine enemies you will encounter ahead all carry gold coins, so 
if you want to get the 10 gold coins in a row mission done, be sure to kill 
them and ignore the other enemies. Collect the five larger gold coins up 
ahead, then the path will split once again.

At this split, if you take the bottom path all the way through, you will get 
some gold coins and another diamond. If you take the middle path (go up, then 
down), you will be able to reach the treasure chest containing the "Swine 
Pearls". After the paths converge once more, you will reach a wall of 
switches blocked by doors that open and close, and a number of water jets 
pushing you up and down. You will need to shoot torpedoes at the three 
switches until they are all destroyed, while avoiding the enemies that come 
at you from behind. Once you destroy the structure, go forward to rescue the 
Merfle from its barrel and complete this level.


4-3: Airytale Castle
--------------------

Mission: Finish before the clock hits 2:50:00
         Beat the stage without taking damage
         Collect 55,000 coins
         Don't break any Rocket Buckets
         Defeat the golden enemy

Starting off in this cloudy level, go ahead into the following area. Use the 
enemies to reach the coin bags above (throw the enemies at the blocks below), 
then go east and earthshake punch to raise the ! column briefly. Get past it 
and continue eastward into the next room. You will see a doorway here, so 
enter it by standing in front of it and pressing Up. In that room, jump 
upward on the red conveyors and earthshake punch to lower the ! column, then 
jump across and hit the blue block. Go back to the red conveyors and drop 
down, and crouch under the spikes as you ride the blue conveyor ahead. At the 
other side, go through the other doorway to exit the room. Avoid the enemies 
that fall from above and continue outside to the next area.

Out here, you will see a rocket block; hit it and a Rocket Bucket will appear 
on the platform. You can enter a Rocket Bucket like a pipe and exit it by 
pressing Up, but it can be used to reach otherwise inaccessible areas. Tilt 
the Wii Remote to change the direction of the rockets, and tap/hold the 2 
button to move. Use it to fly above, collecting the gold coins in the air 
(there is a giant coin bag on a high western ledge). Get to the northeast 
ledge and hit the red switch there, then get back into the Rocket Bucket and 
go down to the ground level. Jump out of it and open the treasure chest to 
find "Cupid's Bow", then fly onto the upper ledge and jump out before going 
east.

In the next area, go east and make your way upward along the platforms. Stun 
the enemy with a spike on its head, then go back down to the ground level. Go 
east and throw it at the wall just below the ! column, then earthshake punch 
to raise the column. Hop from the enemy onto the eastern ledge and enter the 
alcove to find a hidden diamond! Earthshake punch again to get out, then go 
back west and jump upward along the platforms. Ride the first moving platform 
across the spikes and land atop the ! column. Earthshake punch to rise up, 
then jump to the moving platforms above.

Jump your way upward on them, crouching to avoid the spikes along the way. If 
you make it to the top ledge, you will find a giant coin bag. If you crouch 
down on the third moving platform and ride it to the western point, go 
through the narrow passage and shake the coin bag there, then earthshake 
punch to uncover a Secret Map. Get back to where the giant coin bag was, and 
ride the top platform to the east side, and go up the pipe above the safe 
ledge. Get a Rocket Bucket and fly to the west, tapping the button to fly 
slowly around the rotating spike poles. Make it across safely, then land and 
go down the other pipe. When you emerge, open the treasure chest to receive 
the "Rainbow Toucan".

Next, drop down the pit to the ledge below, and head east across the first 
moving platform once more. This time, continue all the way eastward and 
upward into the following area. In the next section, ride the first platform 
to the upper ledge, and go east to a block in the floor. Ground pound to 
break it, but jump to the side. Then, crouch down and jump into the hole 
while holding Left so you land on the small ledge. Crawl through the opening 
to reach the third treasure chest containing the "Flying Slipper".

Jump up the nearby ledges and head west to the moving platforms again. Ride 
them to the west and northward (be careful of the swooping bird and the 
cannon enemy above), and you will reach a giant coin bag on a high ledge; 
drop to the ground with it and shake it for its contents. After you're done 
here, make your way all the way east to the next room. Head all the way east 
across this room until you reach the enemy with a spike on its head. Let it 
fall from the ceiling, then stun it and carry it onto the moving platform. 
Get to the second platform and throw the enemy at the eastern wall, then 
bounce from it to reach the high ledge. Shake the golden enemy, then kill it 
to complete that mission.

From here, go west onto the red conveyor. Get to the west side of it and do 
an earthshake punch to raise the ! column. Quickly jump across and hit the 
checkpoint, then shake the Merfle Barrel to free its Merfle. Drop off the 
ledge and fall into the room below, where you will find a Max Fastosity 
Dasherator, as usual. Use it and dash to the west, jumping with the coin arch 
to avoid the spikes. In the next room, go west to the lower ledge, then turn 
around and dash to the next ledge, breaking through the metal block in the 
way. Repeat this back and forth maneuver on the way down and you will gain 
more coins as well as another diamond!

When you reach the ground level, turn to the west and dash to the next area. 
Jump when you reach the edge of the platform to avoid the spikes, then 
continue until you drop to a lower ledge. At that point, turn and go east, 
then turn again when you fall a second time. Continue westward into the next 
area, and continue dashing across the cloudy floor. When you reach the higher 
ledge, jump onto it and keep dashing onward through the next room, breaking 
through the metal block halfway through it. In the next room, go across to 
the second red conveyor, then quickly jump to clear the ! column. After that 
point, simply dash all the way to the entrance and the level will be cleared!


4-4: Soggybog River
-------------------

Missions: Finish before the clock hits 1:45:00
          Beat the stage without taking damage
          Collect 55,000 coins
          Defeat the golden enemy
          Beat the stage without falling into the water

Starting off in the rainy stage, go eastward to the next area. In there, 
avoid the enemies and swing across the ropes quickly as they will sink. Get 
across quickly and land on the ledge with a pipe on it, so enter the pipe (if 
you want the giant coin bag, go back across with the ropes and jump onto the 
western ledge). In the pipe room, go west and jump on the bird as it swoops 
down. Carry it to the west and drop to the bottom area, then shake its 
feathers off. It will run away, breaking all of the blocks in front of you, 
so crawl through to collect a diamond!

Exit the room via the same pipe, then drop to the ground and head into the 
next area. Here, go east and jump onto the purple fly trap to trigger it, 
then jump onto it after it's closed. Jump to collect a gold coin above, then 
jump slightly to the west and ground pound so you go through the metal block 
below (if you are going for the no-water mission, do NOT do this). In the 
area below, swim to the east and jump up the ledges to reach a Max Fastosity 
Dasherator. Use it to dash westward, but turn around as you reach the edge so 
that you start dashing eastward when you hit the water. Jump through the 
metal block and open the treasure chest to find an "Amber Ring".

Go up the ledges to exit this room, then shake the coin bag and break the 
block to exit the enclosure. Jump from the fly trap to reach the upper ledge, 
and continue east. Hop onto the fly traps and collect the gold coins high 
above them, then use the rope to the east to swing onto the tall fly trap to 
the west. From it, jump to the upper ledge and go east to a Max Fastosity 
Dasherator. Use it and dash to the west, jumping onto the rope to slide all 
the way across its track, collecting even more gold coins. At the other side, 
jump to the ledge and open the next treasure chest to receive a "Bottle of 
Toad Oil".

Make your way back to the eastern ledges (you'll have to drop down to achieve 
this), and jump to that same rope on the track. Climb it, then swing/jump to 
the east ledge to find a giant coin bag. After you're done with it, go back 
down to the fly traps and jump to the eastern rope. Swing across the water 
and jump to the east ledge, and enter that area. As soon as you enter, walk 
to the edge of the platform and earthshake punch to unveil another Secret 
Map! Now, climb/jump your way to the east along the branches, collecting the 
coins along the way. Once you make it across, go ahead into the next area.

Here, go east and trigger the fly trap to close, then jump from it to the 
western ledge (if you continue east to the next fly trap, you can jump from 
it to find a large gold coin). Jump onto the next fly trap and leap out of 
its grasp, then jump from its closed bulb to the ropes above. Jump to the 
second rope and slide down its track while grabbing the coins. At the end, 
jump to the next platform and make your way across the line of fly traps, 
jumping from them when they close to reach the coins above.

Use the Max Fastosity Dasherator here to dash to the western end of the 
ldege, then quickly turn and jump onto the fly traps. Hop onto the raised one 
and jump to the higher ledge, breaking through the metal blocks and grabbing 
the diamond at the other side. Use the Dasherator and go all the way west, 
dropping to the bottom area. When you land, turn around and dash across the 
water, sliding through the low blocks, and you will reach a pipe. Go down the 
pipe there to reach a new room.

In here, go west to the Max Fastosity Dasherator, then dash across the fly 
traps to close them all. Quickly turn around and run across the closed bulbs, 
and jump through the metal blocks above to reach the treasure chest 
containing the "Flowerworks". Exit the room the same way you came in, and 
swim out of the passage. Make your way to the top area the same way as 
before, then go eastward into the following area. There, simply go east and 
climb on the branches to reach the high ledge, and continue to the next room.

In this area, go east and dash jump across the logs as they float along the 
river current. When you reach the rope above, jump to it. Swing and jump onto 
the eastern ledge first. Earthshake punch to knock the golden enemy above 
downward, then shake out its gold coins before killing it for the mission. 
Jump back to the rope and swing/jump your way westward from rope to rope 
until you reach the high ledge. Turn and swing/jump to more ropes high above, 
and you will reach an area to the east. Hit the checkpoint and break the 
crates, then kill the enemies and shake the Merfle Barrel to free yet another 
Merfle.

To begin the escape, climb/fall down the ladder and crawl through the passage 
to find the Max Fastosity Dasherator. Dash with it to the west and you will 
land in the river. Jump to the dry ledge at the end and revisit the previous 
area. Go west and jump at the end of the high ledge to break a metal block 
and collect another diamond (if you are going for the time mission, you can 
ignore that part obviously). Continue dashing to the west until you reach the 
room with the branches and the water below. Run across the water and jump at 
the end to avoid crashing, then continue onward.

In the next area, dash across even more water, then jump twice at the end to 
avoid crashing. Up ahead in the final area, jump at the end of the watery 
path once more to avoid the crash, then continue onward to make your escape 
at the level's entrance!


4-S1: Launchpad Labyrinth
-------------------------

Missions: Finish before the clock hits 6:00:00
          Beat the stage without taking damage
          Collect 50,000 coins
          Collect 10 gold coins in a row
          Don't break any Rocket Buckets
          Defeat the golden enemy
          Break all stone blocks

Start off by going east into the next room. There, shake the giant coin bag, 
then ground pound the stone blocks below and fall into the room far below. 
When you land, hit the checkpoint and free the Merfle from its barrel. As 
soon as you do that, go up the pipe to reach the next room. Out there, hit 
the rocket block to get a Rocket Bucket. Once you enter it, rotating spike 
poles will appear throughout the area, so maneuver to the east while evading 
them. Get to the second set of rotating poles and collect the gold coins 
around it (this is a great spot to get the 10 gold coins in a row mission 
done), then fly upward to a ladder. Press Up to exit the bucket, then jump to 
the ladder and climb up to a treasure chest; open it to get a "Solid-Gold 
Flyer".

Go east and crawl through the passage, then drop down to the ledge below and 
head into the eastern area. Dash into the rocket block and jump into the 
Rocket Bucket, and make your way upward around the rotating spike poles. Be 
sure to collect the coins in the side alcoves on the way up. At the top, jump 
out and go up the pipe to continue onward. In the next room, dash into the 
rocket block again and ride the Rocket Bucket upward. Go around the rotating 
spike poles, then head downward through the next set (if you are doing the 
time mission, simply fly all the way upward and avoid this detour). When you 
can fly directly upward, do so and you will be able to collect a diamond and 
some more coins. Land on the ledge there to find a treasure chest containing 
the "Pot Full 'o Mystery". Then, jump up the ledges and go into the pipe at 
the top of the area to reach the next room.

In the next area, dash into the block and enter yet another Rocket Bucket. 
Fly upward through this room, moving along with the rotation of the spike 
poles and collecting the coins along the way. At the top, jump out and go 
into the pipe, as usual. When you emergy, dash into the block and hop into 
the next Rocket Bucket. Fly all the way upward to a hidden alcove and collect 
the diamond if you want it, then go back down and fly westward cautiously, 
following the coin trail for guidance. When you reach the west side, fly 
upward and continue to the east to collect more coins (if you are going for 
time, simply go into the pipe now). Once you get all the coins, fly up to a 
ladder; land on the platform below it and climb the ladder to reach a 
treasure chest containing the "Dung Beetle Pendant".

From here, fly back to the western landing point and go through the pipe to 
reach the next room. In the next room, hit the rocket block and ride the 
Rocket Bucket upward once more. Fly upward by going around the rotating spike 
poles and collecting the coins, and you will spot the golden enemy above. 
Wait for it to float eastward, then fly under it and push it into the 
ceiling, crushing it for the kill. Now, fly around and collect the gold coins 
as you head westward along the upper half of the room, then land safely on 
the far ledge. In the following room, dash through the stone blocks and 
continue to the entrance area, where you can escape the level! It should be 
obvious that if you want to complete all of the missions, you need to do this 
level perfectly without any mistakes, so be careful!


4-S2: Riverbloat Rapids
-----------------------

Missions: Finish before the clock hits 1:30:00
          Beat the stage without taking damage
          Collect 63,000 coins
          Defeat the golden enemy
          Feed 5 enemies to Venus Guytraps
          Shake a Turkeyjerk
          Beat the stage without falling into the water

From the start, go ahead into the next area. Starting off in there, go 
forward to the water, then dash jump across the fast-moving logs to reach the 
other side. Jump to the upper ledges and ground pound to break the large 
block in the ground, then stun the Turkeyjerk (the green birds) and drop into 
the opening. Shake it (which will clear a mission), then let it go and crawl 
through the passage to reach a giant coin bag. Exit the passage and continue 
east into the next area.

Here, jump across the Venus Guytraps (the actual name of the fly traps), then 
jump from the highest one when it closes to reach the giant coin bag above. 
You can also clear the mission where you feed 5 enemies to the Venus Guytraps 
by tossing the three enemies here into them, then exiting/reentering the area 
to repeat. When you're done here, continue to the east area. Jump onto the 
fly trap ahead and stun the bird, then take it to the lower ledge and shake 
it so it runs through the low blocks. Crawl through to find a giant coin bag, 
then go east. Jump into the water and ride the current to the western area 
(if you are going for the no-water mission, do not do this). In the next 
area, jump from a log onto the branches above. Climb them and break the block 
to reach a treasure chest containing a "Venus Guytrap Seed".

Climb up the ladder to exit this area, then go east to the next area once 
more. Now, go east and dash jump across more speeding logs, and hop upward on 
more fly traps. Stun another bird when you reach the high one (jump from it 
to reach a gold coin), then carry it downward. Trigger the red fly trap, then 
when it closes, drop under it and shake the bird so it breaks the blocks. Go 
through the passage it opens up to find a diamond.

From here, crawl back through the passage and head east into the next area. 
Out there, go east and jump to the first rope above the water. Swing onto the 
east ledge and break the block to find a Max Fastosity Dasherator. Use it and 
dash westward, then turn around as you drop so you head east when you hit the 
water. Slide under the low wall and through the blocks, and collect a diamond 
at the other side. Get back to the Dasherator, then this time, jump from the 
edge of the platform over the rope and across the fly traps. Jump to the 
ledge to the west of it, then turn around and run across the closed traps and 
jump to the higher ledges. Turn and jump your way upward, then break through 
the metal block in the northwest and shake/kill the golden enemy. Then, go 
east and quickly swing from the rope before it sinks, and head eastward.

In the next area, climb down the branches while avoiding the spikes, then go 
west. Hit the block and you will see a flame enemy. Wait for it to burn out 
(or come back if you do get ignited), then jump upward into its alcove so 
that when you are lit up, you bounce off the walls an extra time. Dash to the 
east and jump across the two fly traps, and hit the fire block to become 
fully engulfed in flames. Go through the block to reach the next flame enemy, 
and touch it to dash westward. Jump across the two fly traps again and jump 
to crash into the wall below the spikes, turning yourself around. Jump across 
the closed bulbs of the fly traps, and jump to the third one now. Jump and 
hit the east wall, bouncing back onto the third trap's bulb. Quickly jump to 
the high ledge and hit the fire block to fully ignite, then go through the 
block to reach the treasure chest containing the "Emerald Melon".

With the first treasure in hand, go east to the next part of the level. Go 
forward to the fly traps, then jump to the upper ledge by triggering them and 
hopping on their closed bulbs. From the ledge you land on, jump to the rope 
and swing/jump across the sinking ropes ahead quickly, then jump to reach a 
ledge with the giant coin bag on it. Take it below and go east so you can 
shake it without losing anything, then go ahead to the next area.

In there, go across the fly traps and kill the armored enemies on the ledges 
to the east. Drop to the ground and break the blocks below the platform to 
reveal a flame enemy. Touch it and go east, jumping to crash once. Jump to 
the upper ledges and crash into the western wall, then go east and upward 
some more and crash into the fire block. Go through it when fully engulfed, 
then jump into the pipe.

In this room, go across the logs in the water and you will see a flame enemy. 
Get to the west side of it, then touch it to crash into the west wall. Jump 
across the logs and crash into the pipe, then turn around and jump back 
across. Hit the fire block and get through it to collect a diamond. Before 
you go, earthshake punch where the diamond was to uncover a Secret Map! Then, 
go back down the pipe to exit the room. Make your way to the lower area 
again, but this time break the eastern blocks and kill the cannon enemy 
ahead. Go west and touch the flame again, then dash to the east. Hit the 
first wall, then turn and jump to hit the second one. Jump to the upper ledge 
and, while still in flames, go into the next area.

When you arrive in the next area in flames, dash to the east and jump across 
the moving logs to reach the far ledge. Jump over the small ledge and hit the 
fire block to become fully engulfed, then go through the block to reach the 
treasure chest containing a "Muscleman Suit". Jump to the rope and swing/jump 
to the west one. Quickly get to the west ledge and you will find another 
giant coin bag. Go back across the ropes and get onto the eastern ledge this 
time. Once there, hit the checkpoint and shake the Merfle Barrel to free its 
inhabitant.

Now, go east and swing from the rope as it sinks. After it sinks, jump to the 
east ledge and use the Max Fastosity Dasherator and dash across the water, 
breaking the logs as you pass. Slide under the low wall and jump onto the far 
west ledge to continue to the previous room. There, go west and jump to the 
thin ledge when you reach it. When you reach the water, jump over the fly 
trap and continue west. Ahead, run through the next area and jump over the 
gap when you come to it, then keep dashing onward.

In the next section, drop to the lower ledge and dash into the armored enemy, 
then turn around and go east. As you reach the edge, turn around again so you 
miss the fly trap and continue westward below. Up ahead, hop onto the higher 
ledge and go through the metal block ahead to continue. When you arrive in 
the next area, drop to the lower ledge and run onto the fly traps. Turn 
around after you cross the middle one so you slow down and fall between them 
to the ground below. Once you land, turn around and continue going westward. 
In the following section, go west until you land on the water, then slide 
under the low platforms above and continue dashing along the water to the 
next area.

Simply dash through the next area you go through (there is nothing to worry 
about sliding under). When you emerge in the next area though, slide under 
the low walls and jump onto the western ledge at the end. Then, dash ahead to 
the entrance area and escape this level!


4-S3: Prism Prison
------------------

Missions: Finish before the clock hits 2:00:00
          Beat the stage without taking damage
          Collect 72,000 coins
          Don't break any Rocket Buckets
          Defeat the golden enemy
          Beat the stage without using the checkpoint

Once again in the cloud world, go east to the next area. There, make your way 
across the room while avoiding the enemies. Run and jump across the conveyors 
and continue to the following room. Hit the rocket block and enter the Rocket 
Bucket that appears. Fly upward to the northwest corner and land to find a 
giant coin bag to shake. After that, fly with the Rocket Bucket to the 
northeast corner of the room, then land and head east. Go across the 
conveyors and earthshake punch to raise the ! column (when it falls, jump 
onto it and earthshake punch again to reach a giant coin bag). Then, go 
through the door to the next room.

In here, earthshake punch to raise the first ! column, then jump onto the 
conveyor and over the enemy. Hop onto the same column and earthshake punch 
again to rise up. Hit the green block to start the conveyor, then hit it 
again as soon as the enemy falls from above. Stun it and carry it east to the 
conveyor below. Throw it at the eastern column, then hop from it to get onto 
the column. Earthshake punch to rise up on it, and go east to a giant coin 
bag. Go back and jump onto the first column and earthshake punch to rise up, 
then jump your way onto the green conveyor. Jump from the crate to the west 
ledge and shake another giant coin bag.

Hit the green block below to move the conveyor, then stop it again when the 
crate is towards the edge. Jump back onto it and jump from the crate, ground 
pounding through the metal block below. Get to the upper ledges again like 
you did before, then crouch as you jump into the gap, holding Left to land on 
the narrow ledge. Crawl through and open the treasure chest to get the "Air 
Guitar". Then, get back to the green conveyor and go through the door to the 
west of it.

Hop across the floating enemies in this room to make it past the spikes, then 
continue into the following area. Outside again, go east onto the conveyor, 
and earthshake punch to stun the enemies. Carry the blue enemy to the east 
and throw it at the ! column, then hop onto the column from the enemy. 
Earthshake punch again to raise the column, then jump onto the moving 
platforms and ride them to the west. At the other end, jump down to collect 
some coins and a diamond. Head east and earthshake punch to raise the column 
once more so you can progress to the next area.

In here, go east and hit the red and yellow switches as you approach them 
(kill the enemies along the way, too). Hit the blue switch, then go back to 
the west, hitting the yellow and red as well. Jump up the colored ledges and 
defeat the armored enemy, then use the Max Fastosity Dasherator to dash 
eastward and down the ledges. Jump to hit the three colored switches as you 
pass through the corridor, then break through the metal block and enter the 
pipe. When you emerge, get a Rocket Bucket and fly westward around the 
rotating spike poles. Make it safely to the west side, then land and open the 
treasure chest to find a "Flying Floor Pillow".

To exit this area, simply drop down to the area below, or fly back with the 
Rocket Bucket, collecting coins if you wish. Regardless of how you do it, get 
back to the previous room and head east past the switches. Hit the blue 
switch and drop down, then go east to the next area. Here, go east and ride 
the moving platforms upward. On the second one, earthshake punch to raise the 
first ! column so you can jump to the west and pass under it. When you reach 
the second column, earthshake punch again and jump to the ledge at the other 
side.

Jump onto the column and ride the platform to the east, then stand on the 
other column. An enemy above will throw bombs at you; catch one and shake it 
to stop the timer, then go west and south to a ledge with a metal block in 
the wall. Throw it at the wall and open the treasure chest to find an 
"Electric Ukulele". Now, make your way back to the top of the room, and head 
eastward to the Merfle Barrel (ignore the checkpoint on the western ledge if 
you want to clear that mission). Use the Max Fastosity Dasherator and dash 
jump across the column tops, and continue to the western area.

In the next area, jump across the blue platform and continue westward. In 
this next room, get a Rocket Bucket and fly your way upward, following the 
rotating spike poles and avoiding the spiked walls. There is a ledge on each 
side with giant coin bags on each, so be sure to stop at both to get those 
coins (if you are going for time, simply get to the top). On a ledge in the 
northeast corner, you will find the golden enemy; shake and kill it for the 
added coins/mission if you want. Then, get to the western ledge and disembark 
from the Rocket Bucket to continue onward.

Use the Max Fastosity Dasherator to dash along the conveyors in here, being 
sure to jump with the coin arches to continue along your path. After your 
second jump, slide under the low wall, then jump to reach a conveyor with 
gold coins and a diamond on it. Drop to the area below and jump slightly at 
the end, then slide through the passage to the next area. Fall through the 
sky, moving to collect the coins along the way, then when you land below, 
continue west until you reach the entrance and clear this stage!


Boss: Bloomsday Blowout
-----------------------

Post-Game Missions: Beat the stage without taking damage
                    Beat the enemy before time runs out
                    Defeat 5 Bumbleprods

For this battle, you will be up against a giant potted plant for what will be 
an extremely annoying fight. It will try to blow you off the platform with a 
strong wind gust (stay away from the edge and dash to the east when this 
happens, or crouch if you are not holding anything to stay still), 
periodically dropping enemies onto the platform for you to deal with. When 
Bloomsday drops a Bandinero, quickly jump on it and throw it at the boss's 
face to stun it. Use that time to dash attack twice, knocking the giant plant 
back. Immediately following your attack, Bloomsday will plant seeds across 
the platform, causing spikes to rise up from right to left, so be ready to 
jump over that wave.

As the battle progresses, Bloomsday will summon a giant spike directly in 
front of it, and will try to suck you towards it to attack. When you see 
this, keep your distance to avoid taking damage. The boss will also leap in 
the air and do a ground pound, stunning you if you're still on the ground 
when it impacts. Be sure to jump to avoid getting stunned yourself; luckily 
it stuns the enemies as well, making it easier to throw them at the boss to 
attack like before.

One final tactic will involve Bloomsday putting a spike at each end of your 
segment of the platform. It will then spit out an armored enemy; quickly 
earthshake punch and shake it to reveal the Bandinero inside. Stand in the 
middle area as Bloomsday drops two enemies into the area (ground pound them 
quickly if you want to be safe). The boss will then suck you towards it 
before blowing out, pushing you away. Keep this in mind as you carry the 
Bandinero, and stay towards the middle area, jumping over the enemies as they 
pass below if necessary. Jump to avoid Bloomsday's ground pound attack, then 
throw the enemy at it and commence your attacking as usual. This pattern will 
continue until you win the fight.


=====================
Area 5: Quiver Cliffs
=====================

5-1: Mount Bighill
------------------

Missions: Finish before the clock hits 2:00:00
          Beat the stage without taking damage
          Collect 60,000 coins

Starting off in this new area, go east. On the next screen, go east and dash 
through the first couple of wooden turnstiles. Jump to the upper ledge and 
dash through to the east, then climb the ladder and jump up all the ledges to 
reach a treasure chest above, containing the "Last Mahjong Tile". Go back 
down and dash to the west through the turnstile to reach a giant coin bag. 
Then, dash to the east and enter the next area. In here, go east and bounce 
your way across the area, collecting coins along the way. To the east, bounce 
high to collect the silver coin, then ground pound through the metal block.

Land on the western ledge and shake a coin bag, then dash through a stone 
block and jump back up the ledges. Drop down into the pit and bounce from the 
springboard below to a northeastern ledge. Bounce on it, then ground pound to 
reach the top ledge. Before you continue, go to the east area and dash into 
the turnstile. Now, go back west to the previous area, and dash through the 
west turnstile, then go out and bounce so you land on it. Crawl through the 
passage to reach the next treasure chest containing "Nine Winks".

Next, drop to the bottom area and go east into the next room. Bounce your way 
onto the second springboard, then bounce and ground pound to collect the 
silver and gold coins above. Ground pound and bounce onto the turnstile ledge 
to the northwest and enter the pipe above. Collect all the gold coins in the 
room you emerge in, then exit. Go east and ground pound onto the first wooden 
turnstile to fall into the water below. Swim to the east, jumping over the 
fish when it passes, and get to the eastern ledge to shake a giant coin bag.

Get back to the western ledge, then bounce and ground pound on the 
springboard, and land on a high ledge to the northeast. Jump to the next 
ledge to the east, then dash jump to an eastern ledge and open the treasure 
chest there to find a "Dragon Whisker". After that, drop down and go east to 
reach the next area. In there, go down the ladder and dash jump to turn the 
first turnstile above you. Head east to find another giant coin bag, then 
bounce to the upper ledge. Ground pound the second turnstile, then go back 
around and do it a second time. For the third time, simply fall and land on 
the other turnstile, then dash jump into the other one (so they both become 
L-shaped).

Bounce onto the upper one and continue to the top platform. Run and jump (do 
not dash) to an eastern ledge, where you will find yet another giant coin 
bag. Shake it, then hit the checkpoint and shake the Merfle Barrel. Drop off 
the east edge and dash into the turnstile so you can reach the Max Fastosity 
Dasherator. Use it to break through the metal block and continue to the 
previous area. Jump over the turnstiles and continue westward, then when you 
reach the edge of the platform, jump to a higher perch and continue to the 
next area. Don't worry about jumping through the next area; simply bounce 
your way through.

In the next area, run through the turnstile and jump as it spins so you don't 
fall into the area below, then go through the metal block to obtain a diamond 
at the other side. Then, simply continue onward until you reach the final 
room and escape this stage!


5-2: Creep Blue Sea
-------------------

Missions: Collect 40,000 coins
          Collect 8 gold coins in a row
          Don't break your Subwarine

You are once again stuck in the Subwarine for an underwater scrolling level 
here. There will be a LOT of enemies coming at you in this level, but it's 
nothing you can't handle if you keep shooting at them. You can also eliminate 
the 8 gold coin in a row mission quickly by shooting at the three submarine 
enemies early in the level. You will see a ring of bombs moving around up 
ahead; shoot the red one to clear the ring, then hit the treasure chest to 
find the "Pirate's Eye Patch".

Get through the strong vertical water currents up ahead (there is a diamond 
along the ceiling next to some bombs at the end of the second stretch of 
water currents). You will then have to deal with the wall/switch boss of 
sorts; shoot the switch when the door opens while killing the enemies that 
appear around you until the structure is destroyed. Up ahead, collect some 
gold coins and destroy another ring of bombs (shoot the red one) to obtain 
another diamond.

Shortly thereafter, the path will split for the first time. If you want to 
complete the coin mission, take the upper path. Otherwise, take the bottom 
path. Navigate past the spiky columns and bombs to reach a treasure chest 
containing a "Message in a Bottle" on the sea floor. Regardless of the path 
you took, there is a diamond at the point where both paths reunite, so be 
sure to grab it. The path will again split up ahead, so take the upper path. 
Shoot the third treasure chest to get a "Blue Coral".

After the paths converge again, kill another wave of enemies, and you will 
reach another of those wall structures. If you stay close enough, you can 
avoid the water currents and tilt your Subwarine at such an angle to hit the 
three switches easily. Just be careful of the incoming enemies. Once you 
destroy this structure, go ahead and free the Merfle and complete this level.


5-3: Slipshod Slopes
--------------------

Missions: Finish before the clock hits 1:40:00
          Beat the stage without taking damage
          Collect 65,000 coins
          Don't defeat any enemies
          Defeat 5 enemies with icicles

Starting off here as usual, head east into the next area. You will find an 
ice block ahead; if you dash into it, it will slide in that direction until 
hitting a wall. Hit it to the east and jump from it to reach the coin bag 
above. Ahead, you will find two more ice blocks along a flat stretch of land. 
When you reach the second one, hit it to the west so it knocks into the other 
block, then jump from the second one to the high ledge with the giant coin 
bag. Hit the ice block below to the east, then jump from it and head east to 
the next area.

There, drop down to the lower area and hit the blue block to raise the steps. 
Go up the steps and hit the switch at the top, then go east. You will see a 
sign with snow on it; do an earthshake punch to drop the snow on your head. 
Go west and roll down the hill, plowing through the ice blocks ahead so you 
can reach the treasure chest containing a "Hot Dog". Go east and hit the 
switch to ascend the steps, hitting the switch again when you reach the top. 
This time, hop on a Bandinero and carry it to the east. Place it down, then 
bounce on its head to break the blocks so the giant coin bag comes down. 
Then, go back to the ! sign and earthshake punch to become covered with snow, 
and roll eastward through the blocks to the next section.

Here, dash into the ice block to move it eastward (if you are going for the 
no enemy mission, you may want to relocate the enemies ahead first). At the 
far east, dash into the block so it heads back to the west. Run behind it, 
then after you go under the low overpass, jump onto the block quickly before 
it passes under the second wall, and jump onto the high ledge. If you did it 
right, you will be able to reach the treasure chest containing the "Crown of 
Ice".

Next, hit the red switch and drop to the lower area, and get to the ice block 
to the west. Dash into it and follow it eastward again, this time jump onto 
it and hit the yellow switch as you pass under it. Jump up the yellow ledges 
and ride the moving platforms to the west, then collect a bunch of gold coins 
and a diamond! Then, head all the way eastward to the next area. In here, you 
will see icicles overhead; do an earthshake punch to knock them down so you 
can jump from them and reach higher areas. Swim in the water to the east and 
you will find another hidden diamond, too. Before you leave, earthshake punch 
where the diamond was to uncover a Secret Map!

Go back west out of the watery passage and earthshake punch to lower the 
icicles. Jump from them to reach the northwest ledge and hop across a couple 
more ledges (collect the gold coins in the air), and go down the pipe at the 
end. Earthshake punch to lower the first icicle, then jump on it and 
earthshake punch as soon as the meter refills to lower the next one for you 
to jump onto. Repeat this until you reach the ledge at the far end, then open 
the treasure chest to receive the "Aurora Robealis".

Exit this room via the pipe, and head eastward to the platform with two 
icicles above it. Earthshake punch to bring them down, but this time jump to 
the eastern ledge and climb the ladder. In the next room, go east and hit the 
red switch at the bottom of the hill. Then, earthshake punch in front of the 
! sign and roll westward onto the small hill. You will roll up the giant hill 
and crash through the ice blocks ahead to reach the next area. Here, take the 
upper path and simply go east while avoiding the flames that fall from above.

In the final area, go east and jump up the ledges, breaking through the stone 
blocks to reach coin bags along the way. At the very top, dash into the ice 
block to move it west. Jump to the other side of it and hit it so it moves 
eastward. Follow it to where it stops, then jump from it to reach the giant 
coin bag on its high perch. Finally, go west and hit the checkpoint before 
freeing the Merfle from its barrel.

Now, drop down to the bottom area and go east to find the Max Fastosity 
Dasherator (jump over the metal block). Dash to the west and jump when you 
reach the higher ledge and enter the previous area. Simply dash across the 
platforms into the following area. In the next area, jump over the wall and 
go down the hill, then turn around and dash back up the hill. At the peak, 
jump to break through a metal block and collect the gold coins and diamond. 
Before you hit the diamond, turn around so you don't crash. Jump to the west 
and head back down the hill. At the far west, hold Down to slide under the 
low passage and break through all of the blocks.

In the following section, jump at the platform's edge to land below. When you 
reach the slope, jump again to reach a high platform with another diamond on 
it. Once you have it, jump again to the west and continue onward. For the 
next part, simply go west and jump when you need to in order to avoid the ice 
blocks on the ground. Then, continue dashing onward to make your escape and 
complete this level!


5-4: Bad Manor
--------------

Missions: Finish before the clock hits 1:50:00
          Beat the stage without taking damage
          Collect 55,000 coins
          Pound down all push buttons
          Don't defeat any enemies

From the start, as usual, go east to the next area. Here, you will find two 
new elements: the push buttons (small blue pillars), and mini-barrels (go in 
one side, you come out the other side in miniature form, and vice versa). Go 
through the mini-barrel to collect some gold coins in the passage behind it. 
Go back out and ground pound the push button to make two coin bags appear. 
Climb/jump up the poles above and jump to the upper ledge there. Earthshake 
punch to raise the push button, then ground pound it to make two Bandineros 
appear. Take one and carry it to the east, then place it down and jump from 
it to hit the blue switch.

Jump upward along the blue ledges, collecting the gold coins along the way, 
and take the diamond on the last ledge. Head back down and go eastward from 
here into the next area. Earthshake punch to raise the ! pillar, then get 
past the stunned mummy. Swim across the next part, jumping to avoid the fish 
enemy. At the other side, earthshake punch to raise another push button. 
Before you pound it, go east and touch a flame as it falls to become 
engulfed. Go back and forth until you are fully engulfed, then go through the 
fire block and enter the next room. Use the mini-barrel to become small, then 
exit the room.

Jump up the series of ledges to the west and dash through a block, then crawl 
through the small passage. In the next area, open the treasure chest to find 
the "Vampire's Mirror". Exit the room and go back east to the mini-barrel 
room. Switch back to normal size, then exit and ground pound the push button 
for that mission. Take a Bandinero and hop from the other one to reach the 
western ledges. At the top, bounce from the Bandinero to hit the red switch, 
causing a giant coin bag to drop. Then, go east across the ropes and 
earthshake punch to raise the ! pillar so you can continue to the next room.

In here, run under the enemy hanging above and it will fall. Jump on it to 
stun, then pick it up and carry it to the east. Wait for the mummy to move 
west, then jump over it and throw the spiky-headed enemy at the eastern wall. 
Hop from it to reach the high ledge, where you can break a couple of blocks 
to access a treasure chest containing the "Star Hammer". Go back to the west 
and slide down the pole this time. At the bottom, wait for the bat to swoop 
downward, then drop down and land on the ledge below it (where the Bandinero 
is). Jump to the west and hit the blocks to lower a giant coin bag. Then, 
head all the way east and jump up the small ledges, breaking the block at the 
top. After that, go into the eastern room.

Avoid the enemy in the middle of this area for now, and use the mini-barrel 
to become smaller. Head back out of this room, and drop down the ledges to 
the bottom area once more. Ride the moving platforms to the west and dash 
jump to the last platform. Crawl through the small passage at the end, and 
open the treasure chest when you emerge to find "Pandora's Box". Crawl back 
out of here and go eastward, then enter the room with the mini-barrel once 
more. Become normal-sized and stun/move the enemy so it's not between the 
metal blocks.

Next, shrink down and break the block to the east, and drop down into the 
lower passage. Collect the gold coins below after breaking through a couple 
more blocks, then use the mini-barrel to become larger. Hop into the cannon 
and shoot yourself upward to reach the room high above. Shoot from the next 
cannon to the western one, and then launch yourself directly eastward. You 
will collect a lot of gold coins and a diamond along the way. When you land, 
hit the checkpoint and shake the Merfle Barrel.

Now that it's time to escape, drop into the pit that just opened up to reach 
the area below (do NOT ground pound if you are going for the time mission; I 
will give details about that alternate path below). When you land, go east 
and drop down again to reach a mini-barrel. Pass through it and continue 
westward through the next room. Jump across the spike pits and crawl through 
the small passage to reach a new area.

When you emerge, use the Max Fastosity Dasherator and dash to the west, 
collecting gold coins along the way. Follow the line of coins, jumping when 
the line moves into the air to collect a diamond and avoid crashing. Go 
through the next two rooms in such a fashion. In the third room, slide under 
the low ceiling and go through the mini-barrel, and continue onward to escape 
the stage!

Now, going back to the checkpoint, choose to ground pound downward into the 
new opening. When you break through the blocks below, go west into the next 
area. Instead of jumping over the spikes, climb/jump from pole to pole above, 
avoiding the electrical enemies along the way. At the end, go into the next 
area to the west. Use the Max Fastosity Dasherator to get through the blocks 
to the west, then crash into the wall to the west. Jump up the two ledges and 
go west by where the next line of blocks are. Do an earthshake punch at this 
point to uncover a Secret Map.

From here, get through the blocks to the west and use the cannon to shoot 
yourself upward. When you hit the ceiling high above, simply continue 
westward, backtracking through the rest of the level so you can make your 
escape. Of course, if you go for the Secret Map during the escape, you won't 
be able to clear the time mission, so you will have to play this level at 
least twice to get everything here.


5-S1: Bamboozle Village
-----------------------

Missions: Finish before the clock hits 1:30:00
          Beat the stage without taking damage
          Collect 70,000 coins
          Defeat the golden enemy
          Defeat 3 enemies with bombs
          Shake a Peek-a-boom
          Detonate 5 bombs simultaneously

Start off by going ahead into the area ahead of you. There, go east and you 
will see a bomb-throwing enemy (Peek-a-boom) on its perch. This is a good 
time to complete a couple of your missions if you so desire (killing 3 
enemies with bombs, and destroying 5 bombs at once; shake the bombs to stop 
their timers). Dash into the turnstile and continue eastward, making your way 
upward along the ledges. After you pass the two enemies with spikes on their 
heads, jump to the ledge above and dash through the west turnstile to reach a 
coin bag. Dash back through it, but jump to hit the turnstile to flip it 
again. Jump from it to the roof, where you can find a giant coin bag. Then, 
go east into the next area.

Dash into the first wall/ledge and drop to the bottom area. Dash into the 
bottom-left wall and collect a gold coin, then dash through the bottom-right 
wall to find a Max Fastosity Dasherator. Climb the ladder and dash into the 
west wall, then go back down and use the Max Fastosity Dasherator. Jump to 
the west, then turn around and jump to the eastern ledge. Break through the 
metal block and enter the next room. Climb the ladder there, and ground pound 
on the springboard floor to reach the northwest ledge. Follow the path back 
to the previous room.

When you return here, hit the yellow switch and dash into the next wall to 
make it into a ledge. Jump across the gap to the other side, and drop into a 
new alcove and go down the pipe there. Bounce around and collect all of the 
gold coins in here, then exit via the same pipe. Dash into the eastern wall 
and drop to the very bottom. There, use the Max Fastosity Dasherator again, 
but this time, jump from ledge to ledge while dashing at high speed. Go up a 
total of four ledges, dashing into the eastern area on the fourth ledge (the 
one with the yellow switch overhead). In the next area, jump at the edge to 
reach the high ledge with the gold coins. Collect the large gold coins and 
break through the metal block, and enter the pipe.

In this area, go east and stun the Peek-a-boom, then pick it up. Ground pound 
on the springboard to reach the high ledge, and place the enemy down. Take a 
bomb and go to the western ledge, then drop it when the countdown is at 2. 
That way, it explodes when it passes next to the metal block in the wall. If 
you did it right, drop onto that new ledge and open the treasure chest to 
receive a "Nice Cup of Green Tea". Drop back down and exit the room via the 
pipe.

Back in the previous room, drop to the springboard below. Bounce your way 
naturally to the east, ground pounding to break through the blocks and 
collect silver coins above when necessary. After you collect the third silver 
coin in this manner, ground pound and land on the ledges above. Get past the 
armored enemies (earthshake punch, then shake them to remove the armor), then 
go west to the next area. Collect another large gold coin and dash into the 
wall, then get to the ledge directly below and hit the yellow switch. Now, 
use the Max Fastosity Dasherator and dash/jump back and forth up these 
ledges. At the very top ledge (the one you entered the room from just now), 
turn and jump through the metal block to the west so you can get the treasure 
chest containing the "Tiger-Eye".

Now that you are done with this room, take any path into the eastern room yet 
again. Drop to the springboards below and bounce your way all the way to the 
east side. When you reach the ledge with the arrow sign, simply follow it to 
a new area. In there, ground pound on the springboards to reach the high 
ledges. Jump to the easternmost ledge and grab a bomb that the Peek-a-boom 
tosses at you. Throw it at the metal block in the wall so you can access the 
giant coin bag on that ledge. Take another bomb and drop to the area below, 
then throw it at the other metal block. Once it's gone, go ahead into the 
following room.

There, drop to the ground below and dash through the first turnstile. Get to 
the other side and jump to flip it again (so the spikes point westward). Take 
the Bandinero and throw it at the top half of the next turnstile (so the 
spikes on it point downward). Dash through the stone block and earthshake 
punch to stun the drill enemy. Throw it at the top half of the next turnstile 
for the same reason. Dash through the block and jump to the next ledge, and 
climb the ladder. Jump onto the ledges you just flipped and collect the 
silver coins on them.

When you reach the vertical ledge, jump from it to the high ledge where you 
will find a diamond. Go back to the other ledges and dash jump to flip the 
third turnstile so it becomes a safe ledge as well. Next, continue all the 
way eastward into the next area. In this next room, bounce your way up the 
springboards (hold Right to avoid hitting the spikes as you do so; try not to 
ground pound either). When you reach the third springboard, jump onto the 
western ledge above (press the 2 button as you hit the springboards to jump 
without hitting the spikes above). Break through the stone block and shake 
the coin bag in that alcove. Earthshake punch where the coin bag was to get a 
Secret Map!

Get onto the eastern ledge after this, and earthshake punch/shake the armored 
enemy. Take it to the west edge of the platform and throw it at the stone 
block in the northwest corner. Ground pound from the springboard to reach 
that high ledge, where you will find the treasure chest containing the 
"Collapsible Telescope". Then, go east and drop (do NOT ground pound) into 
the gap at the east end. When you land, ground pound into the first ledge and 
shake the giant coin bag to the west. Pound through the next ledge and 
shake/kill the golden enemy for that mission. Then, pound through the final 
ledge and continue eastward.

In the next area, head east until you reach the wooden turnstile. Dash into 
it so you fall onto the springboard below. Go east and bounce onto the upper 
ledge, then dash into the turnstile again so you land on it. Jump from it to 
reach the checkpoint and the Merfle Barrel. When you are ready, shake the 
barrel to begin the escape. Ground pound the turnstile to fall through it, 
then dash into it. Bounce to the east and onto the upper ledge above, then 
ground pound the turnstile once more. Ground pound the springboard to reach 
the high ledge with the stunned enemy on it, then go east and drop into the 
Max Fastosity Dasherator.

As soon as you land on the springboard, jump so you make it over the 
turnstile, then continue dashing to the previous room. Dash along the low 
passage, sliding under the narrow part when you get to it. In the next area, 
dash across the platforms and jump at the end to continue onward safely. Keep 
dashing westward through the next two areas until you crash, then bounce onto 
the ledge and climb down the ladder to reach the next room. Climb down the 
next ladder and enter another Max Fastosity Dasherator. Dash to the west, 
jumping onto the next ledge when you reach it. From here, simply continue 
westward, collecting some gold coins along the way, and you will reach the 
exit very shortly!


5-S2: Freezing Fields
---------------------

Missions: Finish before the clock hits 2:00:00
          Beat the stage without taking damage
          Collect 70,000 coins
          Defeat the golden enemy
          Jump off 3 Pengoons' heads in a row
          Eat 5 heads of garlic

From the start, go eastward into the next area. Out there, go east and dash 
through the stone blocks, then dash to move the first ice block. Continue 
east and you will find a stack of two ice blocks. Jump over them and dash 
jump to move the top one westward. Go back to the west and the second ice 
block will be on the left side of the lower alcove. Jump from it to reach the 
high ledge with a giant coin bag. Stun the Pengoon there and throw it at the 
golden enemy above to clear that mission (since there are three Pengoons in 
this area, you can move them all near each other and jump on them to complete 
that mission as well). You can also shake the Pengoons to get garlic for its 
mission, too.

Head back to the eastern area, and dash into the third ice block to push it 
against the wall. Then, jump from it to reach the high ledge and continue 
into the next area. Drop to the lower area and go east until you see a ledge 
above you. Bounce on a Pengoon's head to reach it, and shake the giant coin 
bag you find. Get to the western edge of this ledge, and earthshake punch to 
stun the spiky enemy. Jump and ground pound to kill it, then jump from the 
block to the next ledge so you can claim the diamond up there.

From here, go east and earthshake punch at the giant ! pillar to lower it. 
Crawl through the passage and enter the pipe at the other end. Here, head all 
the way west and jump onto the upper ledge, then earthshake punch to lower 
the ! pillar. Jump into the Max Fastosity Dasherator and dash jump onto the 
pillar, then quickly turn and jump to the west ledge. Turn around and jump to 
the east, landing on the ! pillar as it rises up. Slide under the low passage 
and break through the block at the end to access the treasure chest 
containing "Santa's Sled". Then, break the blocks and exit via the pipe.

Jump up the ledges to the west and make your way to the far west again. When 
you reach the ice block, dash into it to move it eastward. When you reach the 
! pillar, earthshake punch to lower it, then move the ice block onto it. When 
the pillar rises up again, dash into the block to move it eastward. Finally, 
jump from it to reach the top platform and enter the next section. There, go 
east to reach a ! sign with snow on top of it. Stand in front of it and 
earthshake punch to cover yourself in snow and temporarily lower the ! 
pillar. Quickly move to the eastern slope and you will roll to the west, 
breaking some ice blocks below and gaining access to a treasure chest 
containing the "Frozen Mammoth".

Go east and jump onto the ledge, then earthshake punch and jump onto the ! 
pillar. Wait for it to rise up, then do another earthshake punch in front of 
the sign to become covered with snow. This time, move to the west and drop to 
the lower area, then go west to a smaller slope. Roll eastward from it and 
you will break through some more blocks, allowing you to reach a hidden room 
with a diamond inside! Go back to the west and earthshake punch/jump your way 
upward once more. Cover yourself with snow and move onto the ! pillar, then 
when it rises up, walk to the western slope and you will roll all the way up 
the tall eastern slope, entering the next room in the process.

When you crash, jump up the ledges (do NOT break the crate). Go east until 
you are standing on a ! pillar, then earthshake punch to lower it. Go west 
and break a stone block, then dash into the ice block to move it westward. 
When it stops, dash into it again to move it all the way east. Follow it and 
earthshake punch to lower the pillar, then move the ice block atop it. When 
it rises up, dash into the ice block to move it westward. Ground pound 
through the crate, then jump onto the ice block and earthshake punch to lower 
the pillar. Jump to the high ledge and open the last treasure chest to 
receive the "Ever-Ice".

Once you are done here, wait for the pillar to rise up, then dash into the 
ice block to move it eastward. Then, jump from it to reach the high ledge and 
enter the following room. In there, go east and kill the enemies on the 
ledges, then drop to the bottom area. Dash into the three ice blocks to move 
them across the spike pit, then dash jump onto them at the other side. Dash 
into the three blocks to move them back to the west side, then continue 
onward yourself. Avoid the falling blue flames as you progress up the path, 
then hit the blue switch at the top and enter the next room.

Jump up the ledges ahead and slip into the cannon, then shoot yourself 
through the metal blocks above. When you land in the room above, hit the 
checkpoint, then go east and earthshake punch to lower the icicles. Jump from 
them to reach the two gold coins above (you can dash into the icicles to 
break them, too). Get to the eastern ledge via the icicles and bounce off the 
Pengoon's head to collect another diamond. Earthshake punch to lower the 
icicles again, then jump to the second one and earthshake punch once more to 
cause the highest icicle to fall. Jump onto it, then jump and ground pound 
through the metal blocks to enter the room below.

Collect all of the gold coins as you fall towards the middle of the pit. Once 
you land, dash into the stack of ice blocks to move them all, revealing the 
Merfle Barrel; do not shake it just yet though! Jump over it and pound the 
stone block, then dash into the ice block to slide it westward, clearing the 
blue flames along the way. Follow it, then dash into the block again to move 
it back to the east. Now, shake the Merfle Barrel and move the ice block 
further east. Jump from it and enter the Max Fastosity Dasherator. Dash to 
the west and jump into the previous area.

Dash along the path and jump over the spikes, then you will see some ledges 
above. Jump back and forth across them, then jump through the metal block 
wall to the northeast. Turn around as you collect the diamond, then go back 
and forth to reach the ground level. Continue westward to the following room. 
Slide under the low ceiling as you go west, then turn and jump from the ledge 
above to the next tier. Slide under another couple of walls as you collect 
gold coins. At the other side, turn/jump your way up a couple more ledges.

When you reach the third level, quickly turn and jump through the metal 
blocks to the east. As you collect the gold coins, start to turn so you can 
grab the diamond and not crash into the wall. Dash to the west and jump 
across the spikes, then jump through the blocks as you collect the gold coins 
along the way. In the next room, drop to the lower area and turn around to 
dash up the steep hill (use the Max Fastosity Dasherator in here if you need 
it). Once you land in the starting area above, go west and make your escape 
out of here!


5-S3: Boogie Mansion
--------------------

Missions: Finish before the clock hits 1:30:00
          Beat the stage without taking damage
          Collect 83,000 coins
          Pound down all push buttons
          Beat the stage as Mini Wario
          Defeat the golden enemy
          Beat the stage without using the checkpoint

Start off by going into the eastern area. Once there, head east and pound the 
first push button to uncover two Bandineros. Climb up the moving pole and 
jump to the northeast ledge, then avoid the spiky enemy and climb up the next 
pole. Shake the coin bag on the western ledge and jump across the pole to the 
east side and enter the next room. There, go east and you will spot the first 
treasure chest; do NOT open it though! The chests in this stage are traps, so 
you must throw a bomb at it to kill the trap and claim the treasure.

For now, head east and jump/climb the pole as it moves, avoiding the spikes 
above it. You can kill the skeleton enemies here by waiting for them to throw 
their heads, then dash into their bodies for the kill. Jump across the next 
set of ledges (wait for the bat to swoop down before you kill it). Climb the 
next pole, then jump to the east ledge, and onto the top half of the pole 
when it extends upward. Earthshake punch on the western ledge to raise the ! 
pillar, then go west and shake the giant coin bag. When the Peek-a-boom 
throws a bomb upward, shake the bomb and drop it, then earthshake punch to 
raise the pillar once more. Take the bomb and drop to the very bottom area, 
then throw it at the treasure chest to get the "Ghost Potion".

Now, make your way upward through this room once more. When you reach the top 
area again, head east and jump across the gaps to enter the next area. 
Outside, go east and defeat the mummy enemies, then earthshake punch to raise 
the push button from the ground. Pound it again to reveal two coin bags, then 
climb/jump your way upward via the poles above. Make your way to the 
northwest ledge, where you will find the golden enemy; kill it to complete 
that mission. Then, go back down a few of the poles, and get onto the eastern 
ledges. From there, go ahead to the next area.

Here, jump across the poles to the east and earthshake punch to raise the ! 
pillar when you land. Ground pound through the stone blocks and bounce on the 
springboard below to find a ball. Take it and ground pound on the springboard 
to bounce to the top area, then go east. Further ahead, drop down the ledges, 
using the ball to kill the spiky enemies. On the bottom ledge on the east 
side, throw the ball at the stone blocks in the wall to break them, then 
crawl through.

Become Mini Wario via the mini-barrel below, and jump up to the third ledge 
above. Dash through the blocks to the east and collect the diamond in that 
alcove. Drop down a ledge and repeat this to collect some bronze coins as you 
head through a passage. Break through the blocks at the other side and use 
the springboard to reach the next narrow passage in the western wall. Follow 
the passage through, then break the blocks and fall to the area below. Dash 
through a couple more blocks to the west and become normal-sized again. Take 
the bomb and jump to the ledge above, then go east and throw it at the 
treasure chest to receive the "Magic Lamp".

Next, head west and jump upward onto the poles. Then, make your way all the 
way eastward through this room by jumping and performing earthshake punches 
to raise the pillars in your way. Get past the second pillar and you will be 
in a new room. Hop into the cannon and shoot towards the northeast opening, 
and you will ricochet through the room. When you land, simply continue into 
the following room.

In this room, defeat the enemies below and earthshake punch/shake the armored 
enemy up ahead, then kill it as well. Pound the push buttons into the ground 
(the leftmost two yield coin bags). Dash through the blocks and head east, 
and drop to the lower area before heading back to the west. Earthshake punch 
to raise all of the push buttons above you, and to raise up the ones where 
you are. Ground pound both of the ones by you to recover two coin bags and 
Bandineros.

Use the Max Fastosity Dasherator and jump through the metal block to the 
west, then follow the coin path and turn/jump onto the ledge above. Jump onto 
the raised push buttons, then turn around. At the edge, jump through the 
metal blocks to the west. Turn around once more and jump to the above ledge, 
and slide through the stone blocks in the narrow passageway. Quickly turn and 
crash so you stop dashing, then throw the bomb on the ledge above at the 
treasure chest to obtain the "Therapeutic Music Box".

Now, go east and drop through the hole to reach the lower level. Then, head 
east into a new room. Shoot your way directly upward and you will bounce your 
way through a ton of blocks before landing in the room below. You will find 
the checkpoint and Merfle Barrel here (do not take the checkpoint if you want 
to clear that mission). When you are ready, shake the barrel and the escape 
will begin once more, so head into the western room.

In here, make your way upward by jumping between the poles as they move. When 
you reach the second set of poles ahead, go up the steps to the west and 
continue into the next room (for the time mission). If you are going for the 
coin mission, simply get to the highest point of the left pole and jump in 
the air to collect a diamond overhead. In the next room, go up the ledges and 
you will find a cannon ahead. Shoot towards the northeast and you will land 
in a second cannon.

Now, if you are going for the time mission, simply shoot directly westward 
and fall to the area below. If you are going for the coins, shoot in a 
southwesterly direction while aiming towards the floor. If you did it right, 
you will be launched to the northwest, collecting gold coins and a diamond 
along the way. Then, pound through the blocks to collect more gold coins and 
another diamond.

Regardless of how you did it, when you land below, use the Max Fastosity 
Dasherator and enter the next room. This next part will explain how to 
collect all of the coins for that mission; skip down two paragraphs for the 
time mission version. Dash to the west and jump onto the next ledge when you 
come to it. Jump up the ledges and dash back and forth to collect two gold 
coins without crashing. Go down the ledges now, then when you are on the 
bottom ledge, jump to the eastern ledge and pass through the mini-barrel. 
Collect another gold coin and turn/jump to the higher ledge to exit the 
passage.

Drop to the ground below and dash to the west to become normal-sized again. 
Dash to the west and jump onto the slightly higher ledge ahead. Collect the 
gold coins as you turn around, then jump to the next ledge and break the 
metal block. As you go through it to collect the diamond, turn around and 
jump to the third ledge to the west, then jump to the top ledge and continue 
dashing into the next area.

If you are doing the time mission (as well as the Mini-Wario mission), follow 
these directions. When you dash in from the cannon room, go west and jump 
onto the first ledge. Quickly turn and jump to the eastern ledge and go 
through the mini-barrel. Go east and turn/jump to the west ledge, then break 
on through the blocks. When you land below, jump to the first ledge and 
continue westward. Go back and forth, jumping up the next couple of ledges 
along the way, and continue westward through the skeleton enemy. Simply 
follow the path into the following room.

Now, in the next room, follow the coin path as you head west, jumping with 
the coins to maximize your profit. Slide through the narrow parts if you are 
normal-sized, otherwise keep on running as Mini Wario. Then, simply continue 
through the next couple of areas and you will make your escape! Of course, in 
order to complete all of the missions, you may have to try this level again a 
couple of times.


Boss: Large Fry Cook-Off
------------------------

Post-Game Missions: Beat the stage without taking damage
                    Beat the enemy before time runs out
                    Feed Large Fry 2 bombs in a row

For this battle, you are up against a giant floating orb called Large Fry. It 
will glow before crashing into the ground (jump to avoid being stunned), 
which will cause two giant bags to fall into the room. Shake the bags and 
enemies will pop out while the boss floats around overhead. Stun an enemy and 
throw it into the boss's open mouth, and it will spit out a bomb. Throw the 
bomb into the boss's mouth (if you don't have time, shake the bomb to stop 
the timer) and it will take damage and crash down to the ground briefly. Use 
that opportunity to dash attack for added damage.

The battle pattern is basically the same for the entire battle, just so you 
know. As the battle progresses, tougher enemies will be inside of the giant 
bags. You will also need to throw two enemies into Large Fry's mouth in order 
to get a bomb. Large Fry will also gain an attack where he will glow green 
before dashing back and forth in the air. To avoid this, you need to stay on 
the ground (you may need to stun/defeat the tougher enemies to avoid taking 
damage during this). Additionally, in between bomb attacks, Large Fry may 
pound the ground twice in a row, so don't go hunting for enemies so fast!

Once you defeat the boss, collect its emblem and you will be off to the final 
stage of the game!


===============================
Final World: Shakedown Schooner
===============================

VS the Shake King
-----------------

Post-Game Missions: Beat the stage without taking damage
                    Beat the enemy before time runs out
                    Complete the level with at least 60,000 coins

When the battle begins, Shake King will dash back and forth across the room. 
Jump on him as he dashes and he will crash into a wall head first. Dash 
attack him several times, then he will emerge stunned. Shake him down for the 
coins (the shaking part is optional), then throw him at a wall to cause 
additional damage. The boss will then gain some new moves at this point. He 
can now do a ground pound to stun you (he glows blue before this).

When the Shake King glows red, he will either throw a giant enemy at you 
(jump over it), launch a series of bouncing fireballs at you, or dash towards 
you to grab/shake you up as well. Wait until he dashes back and forth, then 
jump on him and perform your dash attack when he crashes. Once stunned, toss 
him at the wall for the second hit. Shake King will now destroy the room, 
causing you to fall into a room below. The same battle plan will continue 
down there, only now, his ground pounds will send shock waves in both 
directions to damage you. You will also need to jump on him twice during the 
dash attack to make him crash.

Repeat the same battle plan a few more times, then the floor will be 
destroyed again. A quick scene will show the room where the princess is being 
held below, but when you both land, the area will become dark and you will 
have to fight the Shake King again in the clouds!

For this second round, a lot of the Shake King's attacks will be electric 
based. He can float in the air back and forth, shooting electrical beams 
downward from orbs placed above (don't stand under an orb and you can avoid 
the attack). He may float back and forth with a constant thin beam shooting 
downward and orbs rotating around the boss himself. Stay to the sides to 
avoid the thin beam, but watch out when he reaches a side since a larger beam 
will be shot; move towards the center of the room to avoid it.

The Shake King will also send three electrical orbs to float around the room 
at random, so don't make contact with them if you can help it. Other than 
that, all of the Shake King's moves are the same. When he starts dashing, it 
will take three bounces on him to make him crash so you can shake/throw to 
cause damage. Continue the battle in such a manner until you finally defeat 
the Shake King. Now, all you have to do is watch the credits. Congratulations 
on completing this game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  6. Treasures  -=
-=-=-=-=-=-=-=-=-=-=

=========================
The Sweet Stuff Treasures
=========================

Merfle Syrup
    Description: Thick, sweet syrup made by Merfles with love (and a zesty
                 blend of eleven herbs).

Six-Week-Old Curry
    Description: The pirate galley cook recommends curry be aged properly
                 before eating.

Fickle Compass
    Description: This compass points north. Or whatever other direction takes
                 its fancy.


====================
Ratl Ruins Treasures
====================

Stone Coin
    Description: A coin made of solid rock. Very heavy, but reputable misers
                 report that it is hard to steal.

Full-Body Goggles
    Description: Ordinary goggles only protect the eyes. Ordinary goggles are
                 for chumps.

Crystal Skull
    Description: ...From a crystal...man?

Cheese Pyramid
    Description: Supposedly, this is how the great mouse rulers of the past
                 are entombed.

Liquid Giggles
    Description: It turns out you can bottle laughter. Who knew?

Ancient Digital Watch
    Description: Hard to read and too bulky to wear on your wrist, but at
                 least its battery never runs out.

Recyclable Bottle
    Description: This bottle can be returned to the store to get your deposit
                 back.

Silver Armor
    Description: Armor forged of pure silver. Stylish? You bet. Practical?
                 Not in the slightest.

The Key to My Heart
    Description: Opens the heart of that special someone. Be your own Cupid!

One Heavy Spear
    Description: This would probably hurt a lot if you got hit with it. But
                 you'll have to lift it first.

Moonstone
    Description: This rock probably came from the moon. I mean...just look at
                 it!

Manly Moai
    Description: It's hard to compete with the manliness of a guy made
                 completely of stone.

Instant Tutanramen
    Description: It's been 3,000 years since someone poured in the hot water.
                 The noodles may be a bit soggy.

Golden Tissues
    Description: You don't know what luxury is until you blow your nose on a
                 piece of 24K gold.

Oasis in a Teapot
    Description: This amazing teapot never runs out of water. You'll have to
                 supply your own tea, though.

Imperial Boxers
    Description: Originally belonged to a gullible and naked emperor. Check
                 out those regal polka dots!

Wario's Dustcloth
    Description: Wario's embroidered dustcloth. Who put this in a treasure
                 chest?

Something Important
    Description: Somebody said that this is really important or something.
                 What's the big deal?


======================
Wiggly Wilds Treasures
======================

Baobab Wood Pacifier
    Description: Pacifier fashioned from the wood of a rare tree. Preferred
                 by 9 out of 10 babies.

Empty Piggy Bank
    Description: Worthless now, but fill it with coins and BAM! Instant
                 treasure!

Stuffed Wildebeest
    Description: How does it manage to look both cute AND threatening?

Peach Sandals
    Description: Sandals previously worn by a princess. They smell good.
                 Suspiciously good.

Turtleskin Hat
    Description: This attractive and durable hat offers complete protection
                 from falling acorns.

Mermaid Scale
    Description: A single scale from a mythical mermaid. One more and you can
                 make some earrings!

Bangin'-Together Rocks
    Description: Rocks that you can bang together for noisy fun. You might
                 even make a spark!

Combustible Top
    Description: Spins so fast that it sets itself on fire! Sadly, you can
                 only play with it the one time.

Fantabulous Fan
    Description: A single wave of this fan keeps Wario cool for hours, even
                 on his sweatiest of days.

Hypno-Specs
    Description: Hypnotize your friends! Hypnotize your enemies! Basically,
                 just hypnotize everybody!

Diamond Ski Mask
    Description: You know what the problem with ski masks is? Too many eye
                 holes, not enough diamonds.

Solid-Gold Shuttlecock
    Description: Play badminton the way the wealthiest emperors play it.
                 You're worth it.

Extra-Nutty Chestnut
    Description: Some chestnuts just come out a little nuttier than the
                 others.

Stone Hockey Mask
    Description: A really heavy hockey mask. Let's see that puck get through
                 this!

Saphfire
    Description: A rare gem enrobed in blue flame. Pretty, but uncomfortable
                 to wear as jewelry.

Lion-Mane Wig
    Description: Like everyone, you've always wanted to look more like a
                 lion. Admit it. Go on.

Moon Light
    Description: Illuminate your desk with light from a real chunk of moon!
                 May smell of cheese, though.

B.C. Bongo
    Description: The first bongo drums were made of rock. Lousy sound, but
                 they sure were durable.


=======================
Rocking Range Treasures
=======================

Perfect Disguise
    Description: No one will ever know it's you!

Hotter Sauce
    Description: Hotter than any normal hot sauce. No, hotter than that.
                 Hotter. Keep going...

Diamond Lightbulb
    Description: A lightbulb carved from a huge diamond. You'll be sad when
                 it burns out, though.

Fossilized Drumstick
    Description: You know what was tasty? Dinosaur meat. It's really hard to
                 find fresh these days.

Kissing Stapler
    Description: The first in a line of office supplies for lonely workers.

Gold-Handled Bucket
    Description: How can you improve on the utilitarian design of a bucket?
                 With a big ol' hunk of gold!

Pterodactyl Stew
    Description: Make your dinosaur meat go farther with this rich and hearty
                 stew.

Gold Press-on Nails
    Description: Solid-gold fake nails with an adorable kitty design. Rich
                 people loooove kitties!

Ancient Duck Soup Mix
    Description: Ancient peoples had more primitive means of making instant
                 soup.

Energy Drink
    Description: Looks like cough syrup. Tastes kind of like cough syrup,
                 too. Wait a minute...

Pink Diamond
    Description: So shiny! So pink! Is there anything lovelier that you can
                 pull from deep under the ground?

Play Money
    Description: Experience the feeling of being a millionaire without any of
                 the actual wealth!

Mirror Crystal Ball
    Description: Finally, a way to simultaneously tell fortunes and host
                 disco parties!

Spyfruit
    Description: Extremely rare fruit trained in espionage and
                 counterintelligence.

Train Timetable
    Description: A schedule for the Derailed Express. Huh. It's scheduled to
                 derail at 4:15. Weird.

24K Baseball Bat
    Description: The few players that actually use these do surprisingly
                 well. Maybe it distracts pitchers?

Overachieving Star
    Description: This one shines brighter than any other star out there.
                 Show-off.


=======================
Jiggle Jungle Treasures
=======================

Piranha Dentures
    Description: Sturdily made dentures that can bite through the hardest of
                 peanut brittles.

Pied Piper's Pupil
    Description: This rat learned from the best, and no one can resist his
                 song.

Eye of the Storm
    Description: Tired of the rain? Just poke this treasure right in the eye,
                 and it's nothing but blue skies.

Lanternfish
    Description: This poor fish. No one told it that paper lanterns don't
                 work underwater.

Ammoniteless Shell
    Description: There used to be a cool creature living in this thing, but
                 it's gone now. Lame.

Swine Pearls
    Description: Why put the one before the other?

Cupid's Bow
    Description: How's your aim?

Rainbow Toucan
    Description: Some birds fly so high that they become rainbows. This bird
                 is just wearing makeup.

Flying Slipper
    Description: These slippers let you fly like a bird ...if you have more
                 than one.

Bottle of Toad Oil
    Description: Freshly pressed toad oil. Also available in a new bullfrog
                 flavor. Yum!

Flowerworks
    Description: Brilliant blossoms that bloom into fireworks and fade away
                 seconds later. Oooooohhhhhh!

Amber Ring
    Description: Mosquitoes are annoying, unless they've been trapped inside
                 a rock for millions of years.

Pot Full o' Mystery
    Description: Come on, just look at the thing! That is one mysterious pot!

Dung Beetle Pendant
    Description: Jeweled pendant of a dung beetle. Why? Seriously, why?

Solid-Gold Flyer
    Description: An ancient flyer made of the finest gold. Advertising used
                 to be classier.

Venus Guytrap Seed
    Description: Grow your own Venus Guytrap! You know...in case you need to
                 trap some guys.

Muscleman Suit
    Description: Rule the beach with these chiseled plastic pecs and a 100
                 percent natural fiber wig!

Emerald Melon
    Description: A cruel hoax against melon enthusiasts. Don't try to eat it;
                 it will only lead to heartbreak.

Air Guitar
    Description: Rock out anywhere and anytime with this nonexistent axe.
                 WHOOOOO!

Flying Floor Pillow
    Description: Seats four and has the smoothest ride in town. Fuel economy,
                 on the other hand...

Electric Ukulele
    Description: No, not amplified by electricity. It actually just shocks
                 anyone who plays it.


=======================
Quiver Cliffs Treasures
=======================

Last Mahjong Tile
    Description: No, like the LAST one. Where did all the others go?

Nine Winks
    Description: Thirty-one more and you'll have a nap!

Dragon Whisker
    Description: Part of a dragon's mustache! How cool is that?

Pirate's Eye Patch
    Description: Is it possible to patch too many of your eyes? ...Nah.

Message in a Bottle
    Description: "Send help! I'm trapped in a bottle factory! Right next door
                 to the fortune-cookie place!"

Blue Coral
    Description: A single branch of breathtakingly blue coral. Simply
                 stunning. Also a good paperweight.

Hot Dog
    Description: This little fellow manages to be adorable and mouthwatering
                 at the same time.

Crown of Ice
    Description: A regal crown made of arctic ice. Be careful; wearing it
                 induces ice-cream headaches.

Aurora Robealis
    Description: A robe you can only see in the far north. You should
                 probably wear something underneath it.

Vampire's Mirror
    Description: Shows you yourself as a vampire. Vampires don't have
                 reflections, so it's always blank.

Star Hammer
    Description: Leave a star-shaped mark on anything (or anyone) you hit!

Pandora's Box
    Description: Under no circumstances should you open this. But I'll bet
                 there's neat stuff in there...

Collapsible Telescope
    Description: Pirates never need binoculars.

Nice Cup of Green Tea
    Description: For a quick pick-me-up, there's no better treasure. It also
                 makes you look classy.

Tiger-Eye
    Description: A rare jewel shaped like an eerie eyeball. All-seeing and
                 all-creepy.

Santa's Sled
    Description: Not only the fastest sled around, the fastest vehicle of any
                 kind, ever. Ever.

Frozen Mammoth
    Description: This mammoth looks cold. Maybe I'll knit him a sweater.

Ever-Ice
    Description: Ice that stays frozen forever! Try a bit in your favorite
                 frosty beverage.

Ghost Potion
    Description: One sip and you'll turn into a ghost... Wait, isn't that
                 just poison?

Magic Lamp
    Description: This lamp issues a thick smoke when rubbed. That's all it
                 does. What were you expecting?

Therapeutic Music Box
    Description: No one could remain stressed with this thing playing in the
                 background. No one, I tell you!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  7. Pirate Shop  -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: A new Heart Vessel becomes available after you defeat the boss of an
      area. The Ending Movie is not available for purchase until you beat the
      game once. Also, you can only have two Recovery Potions at once; if you
      use any, you can rebuy them at the listed prices.

Name               Price
----               -----
Area Map #1        1000
Area Map #2        50000
Area Map #3        100000
Area Map #4        150000
Area Map #5        200000
Recovery Potion    20000
                   100000
Heart Vessel       1000
                   5000
                   10000
                   20000
                   50000
Opening Movie      100000
Ending Movie       100000

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=================
File Select Crown
=================

To receive a crown next to your file, you must beat every stage in the game 
(secret levels included).
 

================
Secret Map Hints
================

When you beat the game once, a Merfle will help you find any Secret Maps you 
have missed. On the map screen, it will show you which level contains a 
Secret Map. When you are in said level, when you come across the location 
where it is buried, the area will sparkle.


===========================
Turn Wario's Room into Gold
===========================

On the map/treasure select screen, you will be in Wario's room. If you want 
it to be covered in gold, you must collect 100% of the Treasures in the game.


====================
Unlock Boss Missions
====================

To unlock the special missions for the boss stages, you must complete the 
game once.


===========================
Unlock Ending Movie in Shop
===========================

In order to be able to buy the Ending Movie in the Pirate Shop, you have to 
beat the game at least once, obviously.


=======================
Unlock Media Room Songs
=======================

When you complete all of a stage's missions, that stage's background music 
will become available in the Media Room. In order to unlock the final Ending 
song, you must complete 100% of the game's missions.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Credits  -=
-=-=-=-=-=-=-=-=-=

Pokemaster: For telling me about crouching to avoid being blown away during 
the Bloomsday battle.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
contact me if there are corrections to be made to information that's 
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=