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    FAQ/Walkthrough by bored_13

    Updated: 09/13/10 | Search Guide | Bookmark Guide

    Arc Rise Fantasia Walkthrough
    Written by J.R. Conrad
    
    Intro:
    So welcome to this little guide to a somewhat unpopular game. 
    Huzzahs! This is my 1st time writing one of these, so if you see 
    anything wrong, please let me know! D:
    
    Updates Log: 
    8/3/10- Added a section on the Rogress. Added a section on the 
    Optional Bosses. Still not complete. Added info on Soliton Caves 
    and Galois Ravine.
    
    8/4/10- Added more info on the Rogress. Added Guild Info. 
    Updated info on Vifrons and Afank. Added info on the Trinity Acts 
    I’ve found so far. Added info on the Optional Bosses I’ve found so 
    far.
    
    8/5/10- Fixed my info on the End Rogress Dungeon events. Added 
    info on getting Squill. Added info on Ryfia’s ETA. Gave credit where 
    credit was due.
    
    8/6/10- Added info on Fafnir and Raci.
    
    8/8/10- Added info on a minor glitch in the Fafnir battle that my 
    sister and I discovered. Updated info on Chimera. Updated info on 
    Kudoan. Updated info on Mashgar. Added info on Adul. Added info 
    on Benuu and Separ
    
    8/9/10- FINALLY BEAT THAT F***NG CHEAP-ASS KUDOAN. 
    Updated Info on Kudoan and Mashgar. Added info on Remora and 
    Mike. Fixed my info on items.
    
    8/10/10- Added info on Allul. Damn, she was hard! Added Guild 
    Quest Info. Replaced Optional Rogress Battles section with a 
    complete Post-Eesa Guide. Added info on Allwise and Baal. Added 
    info on Thanatos, Amaltea, Hades, Death Scythe, Carbuncule,  Jack 
    Lantern, Diana, and Catherine. Added the location of New Moon 
    Inn.
    
    8/11/10- Added info on Leviathan, Jarmungandr, and Abaddon. 
    
    8/12/10- Updated info on Tartalos. Fixed minor typos. Fixed info 
    on Optional Rogress Battles.  Finally got around to adding 
    Nunchuck controls.
    
    8/13/10- Updated info on Ruins of Hibert and Gula Church Ruins. 
    Updated info on Kahner and Banchu. Added info on King of Kings. 
    Added info on Allwise (the boss) and the Allwise Maze.
    
    8/16/10- Updated info on Mamon and Oceanus. Added info on 
    Epetam. Added info on Rastin’s ETA.  Added info on Alliwse. Added 
    info on some minor cheats and glitches. Updated info on Kudoan.  
    Added info on every single magic spell in the entire game.  Started 
    school, I now have a lot less Wii time.
    
    8/22/10- Updated info on the final battles, updated info on 
    Kudoan. Added a complete listing of all Status Effects. 
    8/30/10- Added info on Elizabeth and Nyx. Updated info on Jack 
    Lantern and Oceanus. Reorganized the Optional Bosses section so 
    it makes a little more sense. Added info on the game clock “glitch”. 
    
    9/7/10- Updated Info on Nabrius, and Squill. Added a complete 
    listing of the weapons in the game.  After a little research, it seems 
    there’s still two optional bosses left for me to fight, and three more 
    weapons to get, well one I can’t get, so I’ll just get my sister test 
    that one out. Haha… The guide’s almost finished. Just need to 
    finish off the last of the Arena challenges. I thank you all for you 
    continued support, it means a lot to me. 
    
    9/7/10 [2]- Added info on Arena Chellenges.
    
    9/13/10- Updated info on the Radiant Rondo. Updated info on 
    Shining Rod. Added info on Gracful Gloves and Caladboig. Added 
    info on Dendro Mimic and Cocinella. This will most likely be the last 
    update for a very long time, the guide’s pretty much 100% 
    completed. There’s just one more weapon for L’Arc and some 
    other minor details, but I’m going to have to wait on my lazy little 
    sister to get those points in the game to get my info.
    ---------------------
    
    Walkthrough:
    
    Controls:
    Arc Rise Fantasia is one them special Wii games that uses more 
    than one controller type. You get your choice of GameCube, Classic 
    or Nunchuck. I used the Classic, mostly because after owning the 
    damn controller for like 2 years, I’ve never actually used it, though 
    my brother has and he likes it. But anyways. Here’s your controls:
    
    Saving: When on the World Map, bring the up the Menu Screen, 
    select System, and then select Save. When in towns or dungeons, 
    look for the glowing cubes. You’ll know ‘em you see ‘em. Press A 
    on them to bring up the save screen. Green save points will fully 
    heal your party. Blue save points, and saving on the world map, 
    just saves the game, no healing.
    
    Classic:
    A: Confirm selected option/ action button (when it says press “a”, 
    freakn’ press a to do something!)
    B: Cancel last action/ whatever you’re doing/ leave shops
    X: brings up the Menu Screen/ Ends action choosing phase during 
    battle, if not all AP have been used up
    Y: Equips items when in the equipment screen/ changes character 
    order in the Menu Screen/ switches the map out in the lower right 
    corner (World Map only!)/ brings up Area Map when in Towns and 
    Dungeons, after finding the map for that area
    Left control stick: Move character around screen/ navigate menus
    Right Control stick: Camera control (world map only!)
    L:  Activates skits, when displayed in the lower right corner/ 
    Character toggle 
    R: Character toggle 
    D-Pad: Navigate menus/ Camera Control (World Map only!)
    +: Brings up the pause screen. If you ever forget what you’re doing, 
    press the pause button to see a quick sentence on your current 
    story-line goal/ pauses major cut scenes, press A to exit cut scene, 
    this trick won’t allow you to skip the cut scenes involving character 
    avatars
    -: does nothing.
    ZR: Centers camera in back (World Map only!)
    ZL: Does nothing
    
    GameCube:
    Same exact controls as the Classic, only the C-stick replaces the 
    Right control stick, and of course, the start button replaces the + 
    button.
    
    Nunchuck:
    A: Confirm selected option/ action button (when it says press “a”, 
    freakn’ press a to do something!)
    B: Cancel last action/ whatever you’re doing/ leave shops
    Control Stick: Move character around screen/ navigate menus
    D-Pad: move camera (World Map only!)/ Navigate Menus
    1: brings up Status Menu/ ends action-picking phase of battles if 
    not all AP is used
    2: brings up map in towns/dungeons, brings up zoomed in view on 
    world map
    +: Brings up the pause screen. If you ever forget what you’re doing, 
    press the pause button to see a quick sentence on your current 
    story-line goal/ pauses major cut scenes, press A to exit cut scene, 
    this trick won’t allow you to skip the cut scenes involving character 
    avatars
    - : does nothing
    C: Centers camera (World Map only!)/ Character toggle
    Z: Character Toggle
    
    Quick and easy Battle explanation:
    The game does a decent job of explaining the finite basics of battle 
    as you go along through the first dungeon or two. After that you’re 
    on your own. I’ll just briefly touch on the important things, as a 
    refresher.
    
    AP- Stands for ACTION POINTS. In order to do stuff, you need 
    them. All battle actions require a set amount of AP to be done. 
    Whether it’s using and item, attacking or just changing your 
    position in the field, it requires AP to happen. At the start of each 
    turn, you gain a certain amount of AP for every player-controlled 
    character that’s alive; the amount they give is level-dependent. 
    Any unused AP from the last turn is added on. The level of your 
    characters, and the amount of LIVE Player-Controlled characters 
    determines the max amount of AP you’re allowed to hoard. 
    
    SP- Stands for SPIRIT POINTS. Spirit points are shown as a 
    percentage, so the max is of course, 100%. These are required to 
    perform your Excel Acts. A min of 3 AP is required in addition to 
    the SP percentage shown in order for the special attack to be used.  
    As you battle and strike down foes, you recover SP. You will learn 
    more about Excel Acts and SP after a little battle in Jada.
    
    RP- Stands for ROGRESS POINTS. Only L’Arc and Alf have to worry 
    about these. You won’t be able to use the RP until the 2nd 
    Deathchanter battle. After that, it’s pretty self-explanatory. You 
    regain RP for defeating enemies, though very, very slowly. You can 
    regain RP slightly more quickly by using elemental atks, 
    corresponding to the elements of the Rogress you currently have 
    pacts with. Unfortunately, you can only use one Rogress at a time 
    in battle, and only if two conditions are met: if it’s within the 1st 3 
    turns of the battle, OR 1st turns after filling the RP gauge, AND the 
    RP gauge is full. DO NOT WAIT TO USE THE ROGRESS OR YOU’LL 
    MISS OUT! Also, due to the fact that RP regenerates so slowly, it 
    should only be used during boss battles.
    
    MP- Stands for MAGIC POINTS. ARF takes a Final Fantasy approach 
    to using magic. You have 4 levels of magic, and you can only use a 
    certain amount of each level of magic, determined by their MP. 
    Each spell only uses one MP, but still needs AP to happen. Some 
    spells can be used outside of battle, via the Menu Screen; in that 
    case, it only spends MP.
    
    Tactics- If you get tired of telling your people to continually do the 
    same actions over and over again, you can set up a sort of program 
    that will do all the work for you. You can even customize it to each 
    different enemy and whatnot. Eh, I still prefer to do things 
    manually. *shrug*
    
    Chains- After you do a few battles in the Olquina Jungle dungeon, 
    you’ll discover the power of Chains. Magic Chains can help 
    regenerate more AP, when done right. Attack Chains just deal lots 
    of damage. :> Chains work by having one or more person 
    performing the same action, or magic type attack on the same 
    target.
    
    Trinity Acts- Just as regular attacks and magic can be chained, Excel 
    Acts can be chained as well. When done correctly, the three 
    characters will use a super-powered attack called a “Trinity Act”. 
    Trinity Acts can’t be used until after defeating a certain Boss. All 
    characters on the field can chain their Excel acts together to 
    perform a Trinity Act, however only three can be in the chain. So 
    keep an eye on your Guests when they’re there.
    
    Guest Vs. Player-Controlled- CPU-Controlled characters are 
    referred to as “Guests” when on the battlefield. They act as a 
    fourth party member, but they don’t share in your AP pool. They 
    are usually a pretty big help, and act completely on their own. 
    Guest characters can earn XP just like anyone else, and thus can 
    also level-up.  You cannot use their magic, and you cannot mess 
    with their equipment. If a Guest is KO’d in battle, it doesn’t matter. 
    However, if a PC character is KO’d, revive it, because when all PC 
    characters are down, the battle ends and you get a Game Over.  
    You are allowed 3 PC characters + 1 Guest, when available, on the 
    battlefield. 
    
    The Monster Aggression System- In this game, monsters and 
    bosses can become angry at are your chars, causing them to attack 
    certain chars more often than others. To make a monster/Boss 
    build aggression towards a certain char, have that char continually 
    attack, or continually defend. Some monsters don’t go for the char 
    they’re most aggressive towards, and instead go for the one they 
    have the LEAST aggression towards. It can seem a little random at 
    times, but if a certain person is just getting slaughtered all the 
    time, now you know why.
    
    Brief Item Overview:
    I won’t cover all the items found, just the important ones. Some 
    items can be used outside of battles, like heal items, and others 
    can only be used in battle, like Analyzers. Useable items are color-
    coded in the game as to when they can be used. Red items can 
    only be used in battle. Blue items can be used both in battle, and 
    outside battle. Since blue items cost AP to use in battle, I 
    recommend waiting 'til the battle’s over to use them, or use them 
    in Battle sparingly. The only blue item that’s battle-only are 
    Revives. 
    
    Liquids- at the start of game you’ll find items labeled as “heal 
    liquid”, “mid liquid”… etc. “Liquids” are the primary HP healer 
    items in this game. So stock up on them at every chance you get.
    
    Revive Bottles: As the name implies, these items revive KO’d allies. 
    Only works in battle. If an ally is KO’d during battle and you don’t 
    revive them, they will be auto-revived when the battle is done; 
    with just 1 HP. KO’d characters will not receive XP, if they’re still 
    KO’d by the end. 
    
    Elixirs- Not found until later in the game, these items will cure all 
    status ailments and fully recover all HP. They do not cure KO, 
    though.
    
    Analyzers- These items are used to display info on enemies. You 
    only need to use an analyzer on an enemy once, and the info is 
    saved forever for future battles. :>  I recommend stocking up on 
    these, they’re pretty cheap, and very useful. Use them whenever 
    you encounter a new enemy or boss, at the beginning of the battle. 
    Because Analyzers give you pretty much all the info you need, I will 
    not tell you a Boss’s level, HP, etc. I will warn you about their 
    attacks and how to avoid them, though. :> 
    
    -alot- You will encounter items called “Ricoalot”; “expalot”… the 
    list goes on. When used on an enemy in battle, they increase your 
    spoils at the end. For instance, using a Ricoalot gives you more 
    money at the end of the battle.
    
    Specialties- these items recover SP. They can be used outside of 
    battle.
    
    Quicks- These recover MP. The number attached determines what 
    level magic MP they recover.
    
    Chargers- These fully recover a level of MP.
    
    Cures- These are your status ailment healers. What they cure is 
    determined by their name, and it’s pretty freakn obvious. Cure 
    Poison, cures poison, Cure Paralysis, cures paralysis, and so on and 
    so forth. Cure items can be used both in battle and outside of 
    battle, though a few status effects do go away at the end of the 
    battle, so don’t worry.
    
    Loots- Sometimes enemies will drop loot, like body parts or 
    strangely named things. You’ll know it when you see it. For the 
    most part, these things are absolutely useless. A few Guild Quests 
    require them, but that’s about it. You should just go ahead and sell 
    them off, and if a Guild Quest needs a certain loot, go beat the 
    enemies and worry about it then.
    
    Brief Magic Explanation:
    Getting the hang of magic in this game is a little tricky at 1st. Here’s 
    the finite basics:
    
    Orbs- Orbs come in four elemental types: Wind, Fire, Water and 
    Earth. You equip them by going into the Menu Screen, selecting 
    Magic, then Orbs. By default you can only equip one orb per 
    person. To equip more, Slot Expanders must be bought from the 
    Orb Workshops found in towns after Jada. Be careful  though, 
    because they’re not cheap, and the price goes up after each 
    expander is bought. Equipping certain orbs together can produce 
    compound effects. For instance equipping a Fire and Earth orb will 
    allow you to use Darkness element attacks. Equipping orbs of 
    opposing elements is bad, as that will lower their powers.
     
    Magic Levels- By default, you only have access to level 1 magic. To 
    get more levels, you must equip level 2 and above gems. (Read an 
    orb’s description to determine what MP level it is) However in 
    order to actually use the MP, the item “MP + Lv (insert 1-4 here)” 
    has to be purchased from the Workshop.
    
    Raystones- After a certain battle in the Olquinan Sub-Shrine, 
    Raystones will sometimes appear in battle. Raystones essentially 
    magnify the effects of magic attacks of their element. So for 
    instance, Fire Raystones make Fire magic exponentially more 
    powerful. The only drawback to this is that they don’t  choose 
    sides. Both you and the enemies can use them. So choosing to 
    destroy them, or keep em around, is always something to consider. 
    I highly recommend destroying them when in boss battles, as the 
    bosses ALWAYS use them, and occasionally destroy them.
    
    Using magic outside of Battle- Only healing spells can be used 
    outside of battle. Just go into the Menu Screen, select Magic, then 
    select Use, choose your character and spell and use it. Note that 
    you cannot use the magic of “Guest” characters at all. They’re 
    selfish bastards like that.
    
    How to use maps:
    The World Map is always displayed in the lower right corner of the 
    screen, when you’re not in a Town/Dungeon. The world map 
    displays several dots. The dot with an arrow is you; the arrow 
    indicates the direction you’re facing. Red dots indicate dungeons, 
    blue dots are Moon Inns, white dots are towns, and flashy dots are 
    your next location. Press Y to get a zoomed in view.  While in the 
    zoomed in view, your Lightship’s location will be shown as a yellow 
    dot.
    
    For towns and dungeons, you must find the Area Map. Then you 
    press Y to view it at any time. In Towns, you need to find the 
    town’s Nomad Son and talk to him. He’s dressed liked a 
    backpacker, and always near the entrance. In dungeons, the map is 
    a sparkly spot in the ground. Its location varies from place to place. 
    In general, it’s near the end. The maps display the locations of all 
    chests, so check often, since I don’t tell you where they all are, I 
    only tell you about the important ones.
    
    Anywho. Shall we get started?
    
    Quick find:
    
    Major Dungeons:
    Dragon Prison- [DRPR1]
    Mandelro Coast- [MANCO]
    Nabra Jungle- [NABJUN]
    Olquina Sub-Shrine- [OLSS]
    Oceansong Road- [OCSGRD]
    Senate Dungeon, take 1- [SENDUN]
    Gauss Tunnel - [GASTNL]
    Ebur Ruins- [EBRRNS]
    Galois Ravine- [GALRAV]
    Dragon Prison, take 2- [DRPR2]
    Gula Church Ruins- [GULCH]
    Ruins of Hibert, take 1- [RUNHIB1]
    Soliton Caves, take 1- [SOLCAV1]
    Zeifelt Holy Tower, take 1- [ZEIHOTWR1]
    Ellgode Volcano, take 1- [ELVOL1]
    Zeifelt Holy Tower, take 2- [ZEIHOTWR2]
    Ruins of Hibert, take 2- [RUNHIB2]
    Ellgode Volcano, take 2- [ELVOL2]
    Soliton Caves, take 2- [SOLCAV2]
    Lascarde Skywalk- [LASSKY]
    Verct Skywalk- [VERSKY]
    The Holy Land of Noire- [HOLNOI]
    
    End Rogress Dungeon events (after getting the lightship):
    End of 1st Rogress dungeon- [ROG1]
    End of 2nd Rogress dungeon- [ROG2]
    End of 3rd Rogress dungeon- [ROG3]
    
    The Quest for the Optional Rogress- [OPROGQ]
    Resolvent Iceberg, take 2- [RI2]
    Allwise Infinite Maze- [ALIFMZ]
    
    Extras Section:
    Rogress Gathering- [ROGGATH]
    Optional Bosses- [OPBOSS]
    Carbunculus Arena Challenges [CACS]
    Trinity Act Listing- [TAL]
    Status Effects and what they do- [STATEFF]
    How to do Guild Quests- [GUILDQU]
    Quick and dirty Weapon Customization- [WEPCUS]
    Weapons Listing [WEPL]
    Moon Inn Locations- [MIL]
    Magic Spells List- [MSP]
    Minor Cheats and Glitches- [MCG]
    
    Major Storyline Bosses:
    Deathchanter, round 1- [DECH1]
    Deathchanter, round 2- [DECH2]
    Paula and Luna, Round 1- [PL1]
    Vifrons- [VFNS]
    Afank- [AFNK]
    Fafnir- [FAFR]
    Gula- [GLA]
    Chimera- [CHMA]
    Alf’s Group, Round 1- [AG1]
    Weiss- [WSS]
    Kanher- [KNHR]
    Ignacy, Round 1- [IGCY1]
    Banchu- [BNCU]
    Squill- [SQL]
    Paprisgusu- [PPGU]
    Urgula- [UGLA]
    Aliocer- [ALCR]
    Paula and Luna, Round 2- [PL2]
    Clyde, Round 1 [CLDE1]
    Emeraldes- [EMRDS]
    Alf’s Group, Round 2 [AG2]
    Ignacy, Round 2- [IGCY2]
    Hosea- [HOSA]
    Dynos- [DYS]
    Clyde, Round 2 [CLDE2]
    Alf- [AF]
    Luze, Round 1- [LUZ1]
    Luze, Round 2- [LUZ2]
    Eesa- [EEA]
    
    The 3 Optional Rogress:
    Masgar- [MSGR]
    Kudoan- [KDN]
    Allul- [ALUL]
    
    Allwise Bosses:
    Baal- [BL]
    Leviathan - [LVTN]
    Jarmungandr- [JMGR]
    Abaddon- [ABDN]
    Allwise- [ALWSE]
    
    
    Intro:  Through the sky, we go!
    After a beautiful CG movie, you’ll enter into your 1st battle. It’s 
    L’Arc VS a lovely dragon. Just keep attacking, and don’t worry 
    about your health. It’s practically impossible to die this round. 
    Once you beat it, yay! Another CG movie! Woot! Don’t get too 
    used to these things though, ‘cause it’ll be a long while before we 
    see another. :<Anywho. By now you’ve met Ryfia, a lovely young, 
    oblivious lass. She provides a lot of nice comic relief, and annoys 
    the s**t out of L’Arc. Lul. So anywho, we’re in this forest, and we 
    need to get out.
    
    Ratea Forest:
    There’s just one path through the forest. As you walk along it, L’Arc 
    will explain how this world works, and your basic battle controls. 
    As you walk along, you may notice a sparkly spot or two on the 
    ground. Approach them and press A to pick up stuff. You’ll see a 
    chest near the end, press A on it to open. When you get to the end, 
    exit to the World Map.
    
    World Map:
    So now we get to see the World Map. If you’ve ever played Tales of 
    Symphonia on the cube, the map’s feel and controls should be very 
    familiar. If not, don’t sweat it, and consider buying that game, for it 
    is amazing. Anywho. We’re looking for a town that’s a little south 
    of here. In fact, it’s the only town on our map. Go figure. As you 
    head south, battle monsters along the way, you need to level up, 
    trust me! Plus, monsters give you monies.
    
    Topazion:
    There’s some shops to the right. You probably don’t have a whole 
    lot of money at the moment, but stop by anyways. The inn you’re 
    looking for is straight ahead. Pretty hard to miss. Go inside to 
    trigger a cut scene and abandon Ryfia. Now it’s off to the Village 
    Elder’s place. Go left and up to the reach it. Step inside to trigger 
    another cut scene, and then head back to the inn, for, wait for it… 
    ANOTHER CUSCENE! When the cut scene ends, Alf will join your 
    party. For a prince, Alf packs a pretty powerful punch, when it 
    comes to fighting. I use him in all the boss fights. He and L’Arc are 
    apparently best friends, and they have a rather interesting 
    relationship because of it. He’s basically a kinder, non-brash 
    version of L’Arc. Anyways. We need to go Jada. Jada is south of 
    here. Just so you know, you spend pretty much the whole  first 
    part of the game just heading south. So if you’re lost, just go south 
    and you’ll reach your  destination. So exit the town, back to the 
    World Map.
    
    World Map:
    Like I said before, we’re off to Jada, which is to the south. So go 
    south. Also, it’s extremely important you battle as many monsters 
    as you can along the way, you’ll want the experience and monies 
    they give. You should be around level 6-7 when you do reach Jada.
    
    Jada:
    Upon entering Jada, another cut scene is triggered. Then you learn 
    about Magic. Magic is good stuff, but expensive stuff to really do 
    anything with. Oi. So moving on then, we need to find the good 
    General  Clyde. He’s currently holed up at the local military HQ, in 
    the north part of town. Stock up on items, grab a few Revive 
    Bottles. There’s an armory as well, but the weapons aren’t that 
    cheap, and you most likely don’t have the funds to worry about 
    weaponry and armor at this point.  So go up, up the stairs, then 
    hang a left, and go up, until you trigger another cut scene. We 
    briefly see another important character, and then life goes on. The 
    big steel door straight up from you is the way to the Dragon Prison, 
    we’ll be going there later, but for now, just ignore it. See the 
    mansion? That’s where you need to go. So go on ahead and 
    approach the mansion for another quick cut scene, then enter it. 
    The path through the mansion’s a one-way street. So follow it to 
    trigger a cut scene with Niko, L’Arc’s half-wit follower, and 
    worshipper. He’s very amusing. :D We’ll be seeing more of him 
    later, but for now move on to Clyde’s office. Upon entering, 
    another cut scene happens. Then we leave Ryfia behind, again, lol, 
    and it’s time to kick some monster ass.
    
    After exiting the mansion, you’ll automatically enter a monster 
    battle. The monster will use a wind attack that hits both characters 
    at once! Oh noes! Alf explains that in order avoid that, you should 
    use the move command to move your characters away from each 
    other from time to time. That’s actually really good advice, so 
    remember that. When you use the move command in battle, press 
    side on the control stick to choose the position you want to move 
    to, then press A. You actually don’t need to do that for these weak 
    ass monsters though. If you play your cards right, you can kill them 
    before they use that silly attack.
    
    After defeating the monsters, Alf decides we should head for the 
    town entrance and secure it. Good plan. Let’s do that. Battle every 
    monster along the way. You REALLY want to level up. TRUST ME. 
    But before you head back down the stairs, continue on to the right, 
    to find an Army Medic. Talk to him and he’ll give you a High Liquid, 
    and fully heal you. Talking to this dude from now, and until you rid 
    this place of monsters (which will be soon, so don’t worry) will fully 
    heal you. Abuse this man, for he is a life saver. Sort of. Now you 
    can head down the stairs, to see another cut scene. You will then 
    enter into another battle, and the Mercenary will join you for the 
    fight, however he is a “guest” player, and thus will be CPU-
    controlled. Lame butt! The mercenary’s name is Rastin, and he 
    plays a very important role in the story. He’s also the resident old 
    fart. After defeating this 1st round of monsters, another cut scene 
    will happen, and you learn about the magic of Excel Acts. Huzzahs! 
    
    From now on, you can use Excel Acts, you will learn more as you 
    level up and battle more. But you need to have them to use em… 
    After the battle ends, another cut scene happens and Niko joins 
    the party, but as a Guest. So you can’t control him. Once again, 
    battle every monster in sight. This is how you will learn your Excel 
    Acts, by just attacking monsters. Shouldn’t take more than two 
    battles to learn em. Also you really need to level up. And use that 
    save point near the entrance, you don’t want to redo everything. 
    Before heading off the Dragon Prison, stock up on Revives and Heal 
    Liquids at the store. The more you have, the better. Make your 
    way to the Dragon Prison door that I showed you before. It’s north 
    of the mansion. Before you reach it, MAKE SURE YOUR 
    CHARACTERS ARE ALL AT LEAST LEAVEL 7. You’re about to fight a 
    boss. The boss is a f**g jerk. Trust me. 
    
    So go through the door, watch your cut scene, get Ryfia back, then 
    it’s time to do battle with this F’n jackass. I hate this guy, in case 
    you can’t tell.
    
    ------------------------------------
    BOSS: Deachchanter [DECH1]
    
    Attacks: Summon: Undead- summons the skeleton monsters to 
    attack you. OH BOY.
    
    Magics: He tends to mostly use Blaze, and Nightmare- a Darkness-
    based spell attack that will hit multiple targets, if you’re too close 
    together.
    
    Weak: Light (Fire + Wind)
    
    Strategy:
    The strategy here is pretty simple. First of all, ignore the skeletons, 
    and just keep attacking Deathchanter. Niko will take care of the 
    skeletons for you, as he’s actually a little smarter than he looks, so 
    don’t worry. You need to keep your health up, so heal like there’s 
    no tomorrow, since the boss will show no mercy with his attacks. 
    When you get the chance, have Alf use his Excel Act. And have him 
    do it constantly. Alf’s is the most powerful at this point in the 
    game, so abuse that mother as much as possible. Revive bottles 
    are pretty important, since the boss has this nasty habit of 
    downing people, since he’s a F’n jerk.  Be sure to spread your 
    people out, to avoid having more than one hit by Nightmare.
    END BOSS
    -------------
    
    ---------------------------------------------------
    A quick word about my boss strategies:
    The strategies I give you in this guide are simply the strategies that 
    I used and they worked best for me and my siblings. They are by no 
    means the ONLY strategy available. If you find you like a different 
    strategy from what I use, then by all means, go for it. Seriously. 
    Also, I ‘m not a guy who likes to use magic, unless I absolutely have 
    to, so if magic is your thing, then go ahead and use it. A lot of my 
    strategies are based around the fact that I was always facing the 
    boss when I was very under leveled. Usually like 5-7 levels UNDER 
    the boss’s level, so if you’re one of them level-grinders, you may 
    find a better strategy that involves more ass-kicking and less 
    standing around and hoping you live. 
    ------------------------------------------------
    
    But anyways, moving along to the dungeon.
    
    Dragon Prison [DRPR1]:
    
    So at the end of the battle, a cut scene ensues, and then it’s into 
    the Dragon Prison to have a nice chat with this Simmah thing. 
    Sounds like fun! There’s save point to your right, so save so you 
    don’t have fight the jackass again. Chest to the left. Get it. Be sure 
    to fight as many monsters as you can throughout the dungeon. 
    Once again, you need to level up. Try to reach for Level 10. Level 9 
    is also good. Follow the path and examine the lift to trigger a cut 
    scene. Seems we need to find the Ray controller thing. Continue 
    along the path to the right, and then head up. There’s a few rooms 
    to your right as you walk along. The controller’s in one of em. Press 
    A on it to activate it. Continue on the path and explore the rooms 
    to get a chest or two. Then head back to the lift.
    
    Head right and you trigger yet another cut scene. Seems the 
    Deathchanter is hell-bent on killing you people. Oh joy. Alf leaves 
    you as you head down the lift to meet Simmah.
    
    Another cut scene, now  with Simmah, then it’s time to fight 
    Jassasschanter again. Jeebus, he’s freakn’ annoying. And did I 
    mention I hate him? Anyways, you won’t last more than a few 
    minutes unless you’re over Level 9. Oh and by the way, you did 
    stock up on Revives before fighting him the 1st time, right? 
    Because if you were dying a lot before, well you may not make it 
    now.
    
    -------------------------------------------------
    BOSS: Deathchanter. AGAIN. [DECH2]
    
    Attacks: Three Cries- He will deliver three super powered blows to 
    a single character. It’s very devastating.
    
    Magics: Blaze, plus stat-raising magics, and, for course, Nightmare. 
    He just gets better and better!
    
    Weak: Light (Wind + Fire)
    
    Strategy: Revive bottles + Healing Liquids are your best friends, as 
    he will down you. A LOT. Your goal is to get that health bar to 
    about the half-way point.  A cut scene will happen, L’Arc will get his 
    act together, and then you are allowed to use that Rogress you just 
    made a pact with. After using SImmah, the battle ends, whether 
    you beat him or not.
    END BOSS
    -------------
    
    Blah, I reeeeally hate that freakn boss. But it’s over. Cut scene 
    happens, then it’s time to get out. Oh and a quick word about 
    Rogress. Only L’Arc can use them for now. You need RP to use a 
    Rogress. RP regenerates very slowly, so only use the Rogress in 
    boss fights. To help regenerate RP a little faster, use attacks that 
    correspond with the Rogress you have pacts with. For instance, 
    Simmah is of the Light Element, so using Light-based attacks will 
    refill the gauge a little faster. It won’t  do it by much, but every bit 
    helps. :> Also, you should always open the battle with a Rogresss. If 
    you wait too long to use the Rogress, the option will go away. So 
    don’t wait for some mythical perfect opportunity. Just freakn’ do it.
      
    Jada:
    K. we’re back in Jada. Use the save point at the town entrance.  
    Then head on over to Clyde’s place. Walk into his office, and talk to 
    Clyde to trigger a short cut scene. Then it’s time to move out. Rest 
    up in the Inn if you want, restock your items supply, grab some 
    armor if you want, then it’s time to head out. TO THE ROYAL CITY 
    WE GO!
    
    World Map:
    Guess what direction we’re going? YUP, SOUTH. 8D
    So um, yeah. Head south east. And just keep going south east 
    along the path until you reach a giant-ass city. It’s pretty hard to 
    miss. Battle monsters along the way, items in the Royal City ain’t 
    cheap.
    
    Diamont:
    Use the save point near the entrance then head up til you actually 
    get to the city. Upon entering the city, you trigger a long series of 
    cut scenes that explain the story... a little. We still don’t half the 
    crap that’s going on, but that’s fine. As soon the cut scenes are 
    over, it’s time to get to Weiss’s office. Head down either of the 
    stairs, then enter the door in the center. At the end of the hall is 
    his office. Enter to trigger another cut scene. 
    
    Now we need to get to L’Arc’s place, his old master’s martial arts 
    studio. Exit the castle, head down and to the left, and go down the 
    stairs to trigger a short cut scene. Continue down the stairs and get 
    on the lift. The place we’re looking for is the 1st house to the right. 
    Enter to trigger a cut scene. Enter the guest house, talk to the 
    woman sitting on the bed  to trigger another cut scene. You are 
    now given the chance to explore the city. Shops are on the lowest 
    level of the city, so if you want to stock up, go there. Next door to 
    the Martial Arts studio, is the Guild HQ. Visit it to learn about the 
    Guild. They’re fun stuff! The Guild offers you little side quests for 
    money. There is a Guild branch in literally every town and city in 
    the world. 
    
    When you’ve had your fun exploring, go back to the Guest House 
    an press A on the bed in the left room to trigger a cut scene.
    
    Another cut scene soon follows, then it’s time to leave for the 
    mission. But 1st… the master wants to talk. Enter the Martial Arts 
    Studio, and go through the lower right door.  Talk to your Master, 
    and then it’s time to start the mission.
    
    Seems we need to get a boat. Head down to the lowest level of the 
    city, and take the right path to get to the port. A cut scene 
    happens, then it’s time to seek out Alf.
    
    Alf is in the Guard Room of the castle. So go there. That’s down 
    either the stairs directly in front of the castle entrance, after 
    entering the castle. Talk to him to trigger a cut scene. Then head 
    back to the port. Upon entering the port, another cut scene is 
    triggered. Niko joins, this time he’s player-controlled! Head back to 
    the Martial Arts studio and enter it to trigger another cut scene. 
    Talk to L’Arc’s mom in the lower right to trigger another scene, 
    then exit and head on off to the World Map. Before you leave 
    though, Warrior Girl informs you that she’s joining you. Huzzahs! 
    She’s a CPU character though. :( Warrior Girl’s real name is Cecil. 
    She is convinced that she’s a “hero”. It’s quite humorous. She 
    becomes more important later in the game, but for now she’s just 
    some little kid who likes to beat up monsters. :D Niko will join us 
    well, this time as a PC player. He will remain as one for pretty much 
    the rest of the game. :>
    
    World Map:
    We’re supposed to heading south. But it’s really more slightly 
    north…ish. The area we’re looking for is very hard to find. 
    Somewhere southeast of the Royal city, there is a peninsula. You’ll 
    know it when you see it. There’s a grey rocks covering the left side, 
    marking the dungeon entrance. 
    
    Mandelro Coast [MANCO]:
    The path through here is pretty straight forward. Once again, I 
    encourage you to fight as many enemies as possible, to ensure you 
    level up enough before fighting the boss. The bosses are not 
    pushovers in this game. You seriously need to come prepared or 
    you will get raped. All the way to the bottom left in the 1st area is a 
    chest. Head upwards to reach the Master, triggering another cut 
    scene. Warrior Girl leaves. 
    :<
    
    Continue onwards into the cave. Go down the halls, and follow the 
    paths to their various ends. Most lead to chests. One leads to a 
    save point. Make sure you’re at least level 12. Save. Then continue 
    onwards to trigger a cut scene…
    
    -----------------------------------
    BOSS: Paula and Luna [PL1]
    
    Attacks: Dancing Flames (Paula) and Six Lights (Luna)
    
    Magics: Fire (Paula), Water and Earth (Luna)
    
    Strategy: BAH. This is like fighting two Deathchanters at once. Only 
    they’re female. And they don’t leave halfway through the battle. 
    Jerks. The basic strategy is to start out by spreading by spreading 
    your characters out. Make sure nobody’s behind another, nor next 
    to another. Try to maintain your distance from each other 
    throughout the battle. Be sure to use Simmah at the start, to do a 
    little damage to both. Concentrate your fire on Luna first, since she 
    has the least HP. When her HP gets low, her Arm Force will start 
    working, making her auto-defend. But eventually she’ll go down. 
    Just like with the last Boss, you want to keep your health up, so 
    heal whenever your peeps’s HP is starts to get low, don’t wait for it 
    to go red. Defend when necessary, and when you get a chance, 
    have Alf use Grand Rage as often as possible. After a while, Paula 
    will fall as well. 
    END BOSS
    ------------
    
    After defeating those little bitches, you see a short cut scene, then 
    we get introduced to another important character.  Serge, he’s a 
    bit of a lady’s man. He enjoys teasing L’Arc about his young age. 
    Apparently looks can be deceiving, because Serge is quite old. 
    Though he’s not as old as Rastin. We’ll learn a little more about 
    him later on.
    
    World Map:
    Another cut scene as the ship zips around the sea. Wooooo. 
    Eventually control will switch to L’Arc. Talk to everyone, then go up 
    and talk to Serge. Another cut scene. Talk to the Kopin to receive a 
    few swimsuits and unlock the Outfit Option in the status screen. 
    Then press A on the bed to end this part. Another cut scene will 
    happen as L’Arc is jerked awake. Seems we’ve crash-landed in 
    Olquina. Great. Serge joins as a PC character, and Adele joins as a 
    Guest, then it’s off to the Kopin Village. The Kopin Village is just 
    slightly southeast of where you are. 
    
    Before you go, Head back into the ship for some more outfits. 
    Examine the sparkly spot for an outfit for Adele. Talk to the blue 
    Kopin for an outfit for Alf. Leave the ship and continue onwards to 
    Kopin Village.
    
    Kopin Village:
    You will see a rather humorous cut scene upon entering. God, I 
    love these little oddballs. XD Go ahead and explore the village a 
    little bit. Go off to the right to see the workshop, and trigger a 
    short cut scene wherein you’ll learn a little more about equipping 
    Orbs. Then go back and to the left, then up to see the Elder. 
    Another cut scene and Serge rejoins the party. Head back to the 
    entrance to see another cut scene. Our little Kopin will learn a very 
    useful skill. Be sure to stock up on items before exiting. There 
    won’t be another town for a long while, and upcoming boss is 
    quite the challenging bitch.
    
    World Map:
    Kopin village is the southernmost point of the journey so far. So 
    now we’re going to be going northward from now on. The Jungle’s 
    just slightly northeast.
    
    Nabra Jungle [NABJUN]:
    Enter the jungle for a quick cut scene, then walk to one of the little 
    fly traps to see another cut scene. Seems these jerks need some 
    food before they’ll let us pass.
    
    Go over to the left and do battle with the tree monster. You’ll learn 
    about Magic Chains. Defeat the monster to receive a Bitter Fig. You 
    has food now! Walk up to red fly trap that was in the way, Press A 
    to feed it the Bitter Fig, then move on. So from now on, when you 
    see Nagra Treents, fight them for their figs. Use the figs to feed the 
    Red fly traps. Don’t forget to go back to the start to feed the fly 
    trap and get your chest!
    
    As we press onwards, we’ll find a blue trap. The Blue Trap doesn’t 
    want bitter figs, it wants something else, freakn’ picky eater. Seek 
    out a blue flying mushroom monster and fight it to get a Smelly 
    Fungus. Feed that to the blue traps.
    
    As we continue on down the pat, we come into a maze. Enter from 
    the left path, and feed all the traps you find along that path, to 
    reach the exit.
    
    There is a save point in the next screen. Make sure you’re level 20. 
    Or around there. Enter the next screen for a cut scene.
    
    ---------------------------
    BOSS: Vifrons [VFNS]
    
    Attacks: Time of Sleep -switches from Magic to Physical, Flower 
    turns red.
    Time of Awakening- Switches from Physical To Magic, Flower turns 
    Purple.
    Seeds of Spring- single target. Can cause silence. Only used when 
    flower is red.
    Seeds of Autumn- single target. Can cause immobilize. Only used 
    when flower is purple.
    Harvest Festival- Area attack. Your chars will say they sense danger 
    when he’s about to use it. His ultimate attack.
    
    Magic: Earth, Water
    
    Weakness: Fire
    
    Strategy: The fight starts out with a quick lesson on attack chains, 
    then the real battle begins. So you’re gonna notice that a very 
    common strategy I always recommend is to spread you characters 
    out right from the start. This is because pretty much every single 
    freakn’ boss uses Area attacks of some sort, and the only way to 
    avoid them, is to well, spread your peeps out. This fight is no 
    different. Use your analyzer, spread your peeps out, and use 
    Simmah ASAP. For the rest of the time, defend, defend and defend. 
    Heal when you’re low in HP. Have Ryfia use Radiant Song as much 
    as humanly possible, as that attack is extremely powerful against 
    this bum.  Surge’s Flaming Throw is also good, though it doesn’t do 
    nearly as much damage. Fire-based magic atk chains are your 
    friend. Your characters will eventually notice that the Boss 
    switches between Physical and Magic attacks. When that happens, 
    his resistances change. When he’s using Magic, he’s more weak to 
    Physical, and visa-versa. They thing has a ton of health, so it’ll be 
    quite an endurance battle. Eventually he’ll go down, then it’s time 
    to get the hell out.
    END BOSS
    -------------
    
    Exit this area by heading northwards.
    
    World Map:
    Kopin says we should head for the nearby Moon Inn. Kopin always 
    knows best, for he is amazing. So head for the Inn. It’s a little north 
    east of your current location.
    
    Full Moon Inn:
    The Moon Inns are scattered throughout the world, and are 
    completely free to use. Just press A on the bed to sleep.
    
    But before you do that, there’s a quick little cut scene with a lovely 
    lass. Then you can sleep. Then it’s off to Antrax.
    
    World Map:
    Antrax is north of our current location. Be sure to battle monsters 
    along the way. You need the Rico and XP.
    
    Antrax:
    Start by going to the Inn and spending the night, to get some free 
    outfits.
    
    Head up and to the left to trigger a cut scene.  Continue head 
    upwards, then go Left to reach the port for another cut scene. 
    Then it’s off to the shrine. Seems the road’s closed for now. So 
    we’re off to the Inn. Inn’s back at the town entrance, on the left 
    side. Rest up there, then go back to the shrine. Before you go 
    though, be sure to stock up on items. 
    
    After you reach the shrine, it is decided that the guard’s guarding 
    the place we need to get into. Grab the chests nearby, then head 
    for the guard for a cut scene. Go down the stairs.
    
    Olquina Sub-Shrine [OLSS]:
    Apparently the Skywalk’s down here… somewhere. The lifts are 
    currently out of commission, you’ll have to use the stairs for now. 
    The path through this place is very straight forward. Just keep 
    going down stairs and hallways until you reach B3. Then it’s time a 
    simple puzzle. Go all the way to the right hallway and examine the 
    switch. Then gown down the center and to the left, examine the 
    switch. Then gown the center hallway and fight the monsters to 
    learn about Raystones. Defeat them and examine the switch. So 
    now the lifts work, huzzahs! Enter a lift, and go down to B4. Follow 
    the path until you reach the Skywalk for a quick little cut scene. 
    Then a monster battle. These monsters are pushovers, defeat them 
    and move on. Use the lift to take you back to the 1st floor, and 
    then get the hell out!
    
    We need to leave Antrax, and with no other options, it seems a 
    ship is our answer. So head back to the port. You’ll see another cut 
    scene… then we need to get back to Adele. This means heading 
    back to the shrine. UGH, WE WERE JUST THERE. D:< So anyways, 
    the lovely lass from the Inn joins us, her name is Leslie, and she’s a 
    slut with a gun and she enjoys flirting with L’Arc.  Leslie is a Guest, 
    btw, and she always will be whenever she’s in your party, until 
    towards the end of the game.
    
    After you reach the Shrine, you’ll see another cut scene. Serge 
    rejoins us, then it’s off to the underground tunnel. 
    
    Oceansong Road [OCSGRD]:
    This dungeon is rather interesting. Start by saving. Then go 
    forward. There is a chest down the Right hallway, get it and go 
    back down the Left. Now there’s a Chest down the upcoming Left 
    hallway, go Right to move on. Final intersection: Chest on the right, 
    with a cracked wall. Examine the cracked wall to have Kopin bust it 
    up for another chest. Go back to the main hallway, and continue 
    forwards. Make sure you’re at least Level 26 and have a good item 
    stock on hand. It’s boss times!
    
    ---------------------------------------
    BOSS: Afank ROUND 1 [AFNK]
    
    Attacks: Acid Mail- water damage to a single target. Lowers stats. 
    
    Magic: Water
    
    Weak: fire
    
    Strategy: Now I know I’ve been telling you to always open with the 
    Rogress you got, but for this fight, we’ll make an exception. Don’t 
    use your Rogress for this whole battle. Just don’t. You’ll want it for 
    later. However, just like always, use your analyzer, and spread 
    everyone out. This the first boss fight that has Raystones. 
    Whenever you’re in a boss fight, you need to destroy the 
    raystones, since the Boss will always take advantage of them to 
    increase its magic power. To prevent that, destroy every raystone. 
    Raystones don’t stay dead forever, and after a certain amount 
    time, they will come back, so just keep killing them. I always use 
    Niko for this job, since he can shoot the Raystones without having 
    to leave his position. Keep your health up, defend when you’re not 
    attacking, and have Alf use Grand Rage. If he knows Multisphere, 
    have him use that as well to increases his power.  Relatively 
    speaking, this boss is pretty simple… almost… too simple…
    -----------------------------
    BOSS: Afank ROUND 2
    
    Attacks: Hydro Pillar- Area attack. Deals massive water damage. 
    (Your character will get a “bad feeling” when he’s about to use this, 
    PAY ATTENTION!)
    Acid Arm- water damage to a single target. Lowers stats.
    
    Magic: Water
    
    Weak: Fire
    
    Strategy: You still have Rogress ready to go, right? You can use it 
    now. Use your analyzer to find that in the past thirty seconds, he’s 
    magically risen two levels. F’n jerk. He’s also fully healed and has 
    more HP. His atk and defense power has also gone up. Spreading 
    your peeps out is extremely important, the farther they’re apart, 
    the less likely they are to get hit by Hydro Pillar. Hydro Pillar will 
    sync with the Raystones, if they’re there, so be sure they’re gone at 
    all times. Now when he’s about use it, your characters will say 
    things like “I got a bad feeling…” or “Something strange is going 
    on…”, that’s your cue! Put everyone on the defense and hope for 
    the best. Then retaliate with everything  you got the next turn. 
    Make sure you heal and keep your health up!
    END BOSS
    ------------
    
    Well when the thing finally goes down, a cut scene happens, as 
    with all boss battles. Then it’s time to get out. Continue forwards, 
    and head to the right, go down the 1st hall you see. Fight the 
    mutant turtle and get your chest, then go down and all the way 
    back to the right. There’s a sparkly spot on the ground, examine it 
    to get your Area Map. Then get the hell out!
    
    Olquina Shrine:
    Head up the stairs on the left. The Area Map’s in the 1st door you 
    see. Then continue on upwards. You’ll see another cut scene. 
    People we thought could trust will leave us, then it’s time for our 
    final mission. :<Rest up at the Inn, then head back to the Shrine, 
    where the Area Map was, for another cut scene. Seems we need to 
    get the hell over to the Turmelian Republic. Weiss has decided to 
    cut his ties with us, since we unwillingly chose a side in this war of 
    gods. Anywhos. Lightship’s waiting for us. Go back to the town 
    entrance when you’re ready to leave.
    
    World Map:
    Light ship flying cut scene. Then it’s back to the good ole Royal City.
    
    Royal City:
    Before he leaves on this last mission, L’Arc wants to see how 
    Zamuel’s doing. So head on over to the Martial Arts school. You’ll 
    see another cut scene. Then go to Zamuel’s room and talk to 
    Zamuel. Another cut scene. Exit the Guest House and go back to 
    the Studio and talk to Elena for a cut scene. Go back outside, for 
    another cut scene. And then, FINALLY, we can head on out. Be sure 
    to stock up on Liquids before you go. The Lightship Hanger’s 
    located in the very top of the Royal City., the lift there is to the left 
    of the Castle.
     
    World Map:
    LIGHTSHIPS FLY FAST. WHOOOOSH!
    
    Carbunculus:
    Cut scene upon arrival. Go ahead and explore the town while you 
    got the chance. If you have funds, stock up on items, and get some 
    new equipment, otherwise, don’t worry about it. When you’re 
    ready, head for the inn. The Inn is located in the Circular Park, right 
    side of the town entrance.
    
    After you spend the night, you’ll see a quick cut scene, and then it’s 
    off to the Senate. To get the Senate, head for the Industrial Area, 
    and then head up. 
    
    Parliament Building:
    Head up the stairs and go into the Assembly room for a cut scene. 
    Seems Weiss sent us to our deaths, that f’n jackass! Well it’s time 
    to break out of jail. You better be ready. After a quick cut scene, 
    talk to the Kopin, because he’s awesome, then talk to Niko, then 
    enjoy the cut scene. Ryfia and Warrior Girl rejoin us, then it’s off to 
    get the hell out of here. 
    
    Senate Dungeon [SENDUN]:
    
    Explore the jail cells to find some chests. Then head down and out, 
    and go down the stairs, for the Speial Cells. You can find the area 
    map down the left hall, in one of the cells towards the end. There’s 
    a chest down the right halls. Then go back up the stairs, head right, 
    then down the center hallway for a cut scene. Rastin joins us for 
    the fight as a Guest. Defeat the monsters for another cut scene. 
    Rastin Is now a PC character, so go ahead and customize his 
    equipment, he’ll be with you for a very long while. :> Go down the 
    stairs just behind you on the left, and explore the halls and cells for 
    a chest. Go back up, and head down and to the left, up the stairs. 
    Continue heading downwards, until you see a spiral stairs heading 
    up, on the right. Go behind them for a chest. Then go up the stairs 
    for a cut scene. Seems we can’t just waltz out of here like we had 
    planned. Blast! We’ll just have to find another way. Head back to 
    the Special Cells, where you found the area map. Go down the 
    right hall, and open up the last cell. Examine the wall to trigger a 
    cut scene and leave.
    
    Carbunculus:
    Well it’s only a matter of time before we’re caught, so let’s get the 
    hell out! The team agrees to head for Ryfia’s home, Benetnasch.
    
    World Map:
    Benetnasch is to the North West, across a bridge. 
    
    Benetnasch:
    Enter town for a cut scene. Rastin leaves us, for now. The bishop 
    will offer to take you directly to the cathedral, accept his offer. 
    You‘ll have time to explore town later. :) After a quick cut scene, 
    enter the patriarch’s room for another cut scene. We learn a little 
    about the story, then it’s off to the inn. This is your time to explore 
    the town, btw. Stock up on items, and then head for the inn. It’s 
    over by the town entrance. Enter for a cut scene. 
    
    Now after you wake up, go back to the cathedral, basically… just 
    keep heading straight. Pretty much all the roads here lead there. 
    >.>  Then go back up to Hosea’s room for another cut scene. 
    Finally! We get our damn quest! Seems we need 9 Rogress, and 
    then go to the Holy Lands and end this thing. Sounds like fun!  
    After the cut scene ends, it’s off to the inn again.
    
    Go back to the inn for another quick cut scene. Rastin’s back! All is 
    good!  Now exit town, and head for the next area, Batrachites. 
    Actually, the main road there has been destroyed by the Republic 
    Army, so we’re just kidding. We need to go Gauss Tunnel. THEN 
    Batrachites. 
    
    World Map:
    Gauess Tunnel is a little North East of your current location, across 
    the bridge you came over before. 
    
    Gauss Tunnel:
    This place is just full of fun stuff! All the enemies here are weak to 
    Light attacks. So you have any Light magics or attacks up your 
    sleeve, now’s the time to use them. The path doesn’t diverge really 
    at any point, so just keep heading forward. *shrug*  The low roads 
    usually lead to chests, and the high roads will take to the boss. Oh 
    and by the way, to use Light magic, equip an Earth orb in combo 
    with a Wind orb. Both orbs must be of the same level. There’s a 
    save point in the screen just before the Boss battle. Save. This boss 
    is a tough one. Make sure you’re at least Level 23 or higher.  Enter 
    the next screen for a quick cut scene, learn a little more about 
    Warrior Girl, then it’s time to fight…
    
    -------------------------
    BOSS: Fafnir [FAFR]
    
    Attacks:  Frotti- Ice damage to an area
    Rigil- Earth damage to an area
    Nibelung- Dark damage to an area. Lowers defense stats.
    Gram- damage to a single target. Your characters will get antsy 
    when he’s about to use it.
    
    Magic: None.
    
    Weak: Light
    
    Strategy: Use an analyzer to discover this bum has a ton of HP. He 
    will not go down easy!  Spread everyone out, then use Simmah, to 
    take advantage of that Light weakness straightaway. For the rest of 
    the battle, abuse Ryfia’s Radiant Song. DEFEND OFTEN. He doesn’t 
    use Magic, so you don’t have to worry about the Raystones, this 
    time. Almost all his attacks are area attacks, so be sure your peeps 
    are very spread out!  Heal often, as he will do a good job of 
    keeping you down in HP. What he lacks in looks, he makes up for in 
    brute force.  When the health gauge finally reaches 0, you’ll see a 
    cut scene. Rastin insists you kill him with a very special attack, just 
    make everyone use an Excel Act.
    
    Well for this next part, any KO’d characters will be automatically 
    brought back with 1HP, but don’t worry, the dragon can’t attack 
    this round. So we need to use our Excel Acts, in fact, it’s all you’re 
    allowed to do! After everyone uses an Excel Act, you’ll see a truly 
    powerful attack, and the battle ends.
    
    Funny Glitch: Just before you’re about to get his HP down to 0, 
    before you see the cutscene about Trinities, you can have your 
    three chars chain their Excel Acts together. You won’t get the 
    Trinity, but the Sync still happens. 8D My sister discovered this, by 
    accident. 
    END BOSS
    -------------
    
    Cut scene. Blah. I might as well explain what you just did there. 
    Trinity Acts happen when you chain Excel Acts together.  The only 
    catch is that all three characters have to chain it, and they have to 
    be attacks, not stat or healer Excel Acts. The amount of SP each 
    attack uses determines the TA that happens, the default TA seems 
    to be “Mystic Fortune”. Use TAs in all boss fights from now on, 
    they’re always worth the trouble, since they’re just as powerful as 
    a Rogress attack, and they can be done much more often! Well 
    follow the path out, it’s not too much farther.
     
    World Map:
    To Batrachites!
    It’s to the west, btw. 
    
    Batrachites:
    We need find this town’s Rogress. L’Arc insists we ask the locals. 
    You could do that. Or you could just head off to the left and see a 
    cut scene.
    
    After the cut scene, you will regain control. Walk over to where Alf 
    is for another cut scene. Seems Adele really has it in for L’Arc. The 
    woman will only get more insane as time goes by.  Well coming 
    here was a total loss. Blast! The team decides to head off to Ebur, 
    which is to the North West. Way North. Way west.
    
    Explore the town and stock up on items, then, get out. 
    
    World Map:
    It’s off the Ebur we go! Head up in a general NW direction and 
    you’ll reach it. Look for an area covered in hills. Then seek out the 
    only town in those hills. That’s Ebur.
    
    Ebur:
    Head off to the right for a cut scene. Seems we need to talk a little 
    girl named Maria about the next Rogress. To do that, we need to 
    explore some Ruins. Stock up on items before leaving town, this is 
    your last chance for a long while.
    
    World Map:
    The Ebur Ruins are just North of Ebur.
    
    Ebur Ruins:
    See the green save point? Use it. It’s the only one in the whole 
    dungeon. So if you lose against the boss, you will have start all over 
    from this point. ISN’T HAT EXCITING? Well anyways, all but the left 
    path are blocked off. Go down it to reach the next area and find 
    another cut scene.
    
    When the cut scene’s over, go back to the save point and save. This 
    is your last chance in this dungeon to save. Then enter the hall to 
    the far right of Alf to get a chest. Then talk to Alf for a cut scene. 
    You get to choose what two characters come with you, out of Niko, 
    Ryfia, and Cecile. The characters you choose just change what 
    happens during certain cut scenes, but it’s pretty minor.
    
    L’Arc’s Group:
    We start off with L’Arc’s group. L’Arc’s group gets access to all 
    items you have with you at this point.  I highly recommend battling 
    all monsters you encounter, to level yourself up. Leslie joins us as a 
    Guest. The great thing about this dungeon is that it’s pretty much 
    impossible to get lost. There’s just one path. That’s it! Kso, go 
    down the path. Eventually, you’ll find some stairs that lead down, 
    and statues next to the stairs bottom. EXAMINE ALL THREE 
    STATUES! 
    
    Now continue up the second flight of stairs and follow the path. I 
    believe there’s a chest along the way. Eventually you’ll arrive at a 
    room with three statues. Press A on the left statue ONCE. Press A 
    on the Right statues, 3 TIMES. LEAVE THE CENTER ALONE. The door 
    will open. Go down the stairs to switch over to…
    
    Alf’s Group:
    Now we’re with Alf’s group. You might as well take this 
    opportunity to take notes on the group’s attacks, and what they all 
    do. :> Alf, Clyde, and Jackasschanter are PC, and Adele is a Guest. 
    You can battle monsters if you want, but you might as well just 
    move on with the level.  Follow the path. There are no chests for 
    Alf’s group’s segment. Eventually you’ll come to a staircase. Go 
    down the one in back and then enter the doorway to find a little 
    grey design on the floor. Step on it to unlock the door in the 
    distance. Exit and go back up the stairs, then up and to the left to 
    continue on along the path. You’ll find the door, go through it to 
    switch too…
    
    Rastin’s Group:
    With Rastin’s group we find that Serge and Rastin have a bit of 
    history. Their history will be elaborated much more later. For now, 
    it can be ignored.  Start off by heading straight forward to find a 
    statue. Examine it. Go back and to the left. Go all the way down 
    the hall to find a cut scene and a statue. Examine the statue. Head 
    back, and enter the room in this hall, it’s close to the entrance. 
    There are two statues here. Turn them so they’re facing 
    backwards. This unlocks the door in the room where the left statue 
    was. Go back there and through the door to switch back too…
    
    L’Arc’s Group:
    Follow the path, again. In the 2nd to last room, you will find two 
    statues, examine them both. Then continue on to the last room. 
    Turn the front left statues so it’s facing right, and repeat with the 
    back one. This triggers a cut scene, and a quick monster battle.
    
    Rastin’s Group:
    We’re back to Rastin’s group. The stairs in front of you lead to 
    nowhere, so ignore them and follow the path right. At the end of 
    the last path you will find a statue, examine it, and then exit to 
    help L’Arc’s group. Turn the right statue until you hear a click. Cut 
    scene happens, then you get your choice between, Cecil or Niko. I 
    recommend Niko.
    
    L’Arc’s Group:
    Just follow the path. Be sure to pick up the chest when you find it, 
    and equip the armor to L’Arc. Follow the path until control 
    switches over.
    
    Alf’s Group:
    Just follow, follow, follow , follow the yellow brick road! Eventually 
    you’ll reach the area where Rastin’s duking it out with dragons. 
    You’ll enter a small monster battle. Defeat them to move on.
    
    L’Arc’s Group:
    We’re about to fight a boss. So prepare accordingly. You should 
    have picked up the Topaz amulet along the way. Equip it to 
    somebody. I put it on L’Arc. The upcoming boss likes to petrify 
    people, and that amulet completely prevents that. :> Be sure 
    you’re at least level 26. Follow the path, and enter the big hall for a 
    cut scene.
    
    ----------------------
    BOSS: Gula [GLA]
    
    Attacks: Petrify Breath –Earth Damage to an area. Has a high 
    chance of inflicting the Petrify status upon a character.
    Logos of Integrity- Deals massive Earth damage. By some miracle, 
    L’Arc was able to avoid this when I fought Gula. So despite its wide 
    range, it is possible to get out of the range.
    Full Barrage- Large Area attack.
    Resilient Wave- Ups his defense stats.
    
    Magic: Earth. Duh.
    
    Weak: Wind
    
    Strategy: Spread everyone out, and have Niko go on Raystone-
    killing duty. Keep everyone on the defensive at all times. Use 
    Simmah at the start, though it’s not all that effective.  When you 
    have the chance, use TAs. Otherwise, just keep defending and 
    healing. Use Wind-based magic chains to deal even more damage. 
    When your characters start to get antsy, saying they have a bad 
    feeling, he’s about to use his Logos, so you really need to Defend 
    that turn. Eventually he’ll go down.
    END BOSS
    -------------
    
    You’ll see a cut scene, and then bond with Gula. 2 down, 7 more to 
    go. When you regain control of L’Arc, head all the way to the right, 
    and follow the path to reach two chests and the Area Map. Then 
    go back to the Hall of Bonding and exit through the far left hallway. 
    
    There’s really nothing else to do here, you can explore the area 
    where the dragons came out of, but other than that, it’s time to 
    leave.
    
    World Map:
    Head back to Ebur. That’s to the south, btw.
    
    Ebur:
    Cut scene as we enter. Stock up on items and leave.
    
    World Map:
    The next destination is Jada. But to get to Jada, we need to go to 
    some Gorge to the North West. Head in the north west direction 
    until you see a very long bridge. Go across it.  There is a Moon Inn 
    close by. Heal up there, the Gorge is just slightly SW of the inn. 
    
    Galois Ravine [GALRAV]:
    Follow the path downwards and to the left. There’s a little 
    sunflower poking out on the left side. That’s an optional boss.
    I’d reccamend you ignore it for now, it’s doesn’t give anything
    Important. Continue along the path, going left, until you find a 
    ladder. Go down the ladder. 
    
    Press the switch to your right side,  and then go down the ladder to 
    your left. Go right across the bridge, and press the switch to your 
    right. Then step on the switch just above you.  Now go across the 
    bridge to your right. Continue right, follow the path upwards, and 
    to the left, until you find a switch. Press the switch, then go across 
    the bridge, going left. Then go back to where the long bridge was. 
    Go left across it.  Go down the ladder.  Contiune to press switches, 
    go across bridges, and go down the ladders until you reach the 
    bottom. Once at the bottom, there is  a save point to the lower 
    right. Save. Get yourself ready for a good long boss fight.  Go 
    upwards, and to the left, until it asks you to hop across the rocks. 
    Press A to hop over to the Boss. 
    
    -------------------------------------------------
    BOSS: Chimera (body parts…) [CHMA]
    
    Attacks: All body parts have their own magic and special attack.
    Hand of Wrath (Hands)- Massive fire damage to a single target.
    Gluttony Sigh (Head)- damage to an area. Can cause Level Down.
    Wings of Sloth (Wings)- Damage to an area. Can cause Level Down.
    Big Sin – All parts. His ultimate attack, this is the attack your 
    characters will get antsy about before he uses it.
    
    Magic: Fire and Earth
    
    Weak: Lightening (Wind + water)
    
    Strategy:
    First of all, don’t bother trying to kill all the body parts. Though it 
    will cripple him significantly, in my opinion, it’s just a waste of time. 
    They don’t have their own individual health bars, just share one big 
    giant one. Start off by spreading your peeps out. The field’s rather 
    smallish, so you won’t be able to spread em out far enough to 
    avoid his ultimate attack. :/ But , spreading em out will at least help 
    you avoid his other attacks. I recommend just firing on one part, 
    and ignoring all else. I went for the default target, his head. You 
    can use your Rogress if you want, though it should be noted that 
    he has resistance to both elements you have right now, so they’ll 
    do little damage. You’re better off just going for a TA. :> Defend 
    and heal often. And use TAs at every chance you have. Use Niko to 
    take care of the Raystones, since he doesn’t have to leave his 
    position to do that.  A word of caution: on the turn you get the 
    Chimera’s HP down to 0, he will automatically use his Ultimate 
    attack on you. If just one character survives, you win. If you all die, 
    you have to do it aaaaaall over again. ;)
    END BOSS
    ------------
    
    After you beat the boss, there’s a small cut scene. There’s a rock in 
    the background, use the Kopin to break it, then hop across for a 
    chest. Hop back across and hop across to the left. Use the lift to 
    straight up. You’ll see another cut scene. Talk to the guards when 
    you’re ready to leave. You’ll see another cut  scene, then it’s time 
    to get the hell out.
    
    World Map:
    We’re off to Topazion. You’re just north of it. Head a little south 
    west to get there.
    
    Topazion:
    Go ahead and stock up while you’re here. Walk in  a little further 
    and talk to Luze for a cut scene. Then take a quick rest at the Inn to 
    heal up then leave.
    
    World Map:
    Seems Alf’s causing a little trouble on the east coast. Head directly 
    east of Topazion, the place we’re looking for is just directly south 
    of the Gorge. There’s a little ship on the beach. That’s our 
    destination. Make sure you’re ready for a fight. Enter the Beach for 
    a cut scene.
    
    --------------------------------------------
    BOSS: Alf, Adele, and Leslie [AG1]
    
    Attacks: You should already know from battling with them. It 
    hasn’t really changed. Though they have learned some new ones:
    Trinity Act- just like your motley crew, they can also use Trinity 
    Acts. And they’re just as effective at it. In fact, they’ll open with 
    one. Luckily they can only attack one person with this. Your 
    characters will get antsy when they’re about to use it.
    Decadent Song (Adele)- Adele’s new ultimate Excel Act. What fun.  
    Not only will it deal massive damage, and is ranged, but it will in 
    inflict lowered stats on those it hits. Your characters will get antsy 
    when she’s going to use this.
    Rogress Release (Alf)- Just like L’Arc, Alf can summon Rogress. But 
    unlike L’Arc, Alf can do it twice in one battle. That Freakn jackass! 
    Your characters will get antsy when he’s going to do this.
    
    Magic: Expect magic of all elements. They tend to stick to wind, fire 
    and darkness, though.
    
    Weak: None
    
    Strategy: And so begins the fights where winning isn’t totally 
    necessary. Beating these a-holes is very hard to do, so if you lose, 
    don’t feel bad. I lost to them too. :) BUT, it is entirely possible to 
    beat them. My brother beat em, here’s what he did: Spread your 
    characters out, like always. Summon a Rogress, he used Gula, 
    though SImmah is just as effective, to deal some damage to all 
    three straight away.  Then defend, heal and wait for a chance to 
    use a TA. Your goal is down Alf first. Try to do it before he’s able to 
    summon a Rogress. Then KO Adele. Leslie will fall with little 
    trouble.
    END BOSS
    ------------
    
    If you lost, you see a cut scene, and Alf gets the Rogress Rofunga. If 
    you win, you see a cut scene, and you get Rofunga. 
    
    Either way, you need to head back to Topazion.
    
    Topazion:
    Head to the inn and rest up. You’ll see a quick cut scene. Then it’s 
    off to Jada.
    
    World Map:
    TO JADA! It’s location hasn’t changed in the last few hours, it’s still 
    south of Topazion.
    
    Jada:
    View the cut scene. Stock up on items here, then head on over to 
    Dragon Prison.
    
    Dragon Prison [DRPR2]:
    Use the save point. The monsters on this floor and the Top Floor 
    are good monsters to train against. Fight them until your RP is 
    refilled. Go into the Lift and head for the basement level, and walk 
    up to the Golem thing to fight an optional boss. Your prize for 
    beating it is a sword for Rastin that gives him auto-defend Arm 
    Forces. :> It likes to put up a shield often, so use chain attacks to 
    bring it down. It’s really not that tough, and don’t waste your 
    Rogress.
    
    When you’re ready, head for the Top Floor. I recommend being at 
    about level 32. Head down, towards the camera for two chests. 
    Then head back and to the right. Prepare yourself for a boss fight. 
    Continue on the path until you see a cut scene.
    
    ------------------------
    BOSS: Weiss [WSS]
    
    Attacks:  Capricious Wing- Ups his stats
    Dragon Charge- Deals massive damage to one person. If you can 
    defend when he does this, the damage done will be severely 
    reduced. 
    Dark Flame- Ultimate attack. Your characters will get antsy when 
    he’s about to use it. Deals massive damage to an area, inflicting 
    both Poison AND sick on those it hits. 
    
    Magic: Earth, Fire, and Darkness
    
    Weak: Wind
    
    Strategy: Spread your peeps out. Use Simmah as soon as you can. 
    Defend and heal until you get the chance to get a Trinity Act in. 
    Keep defending and healing, and using TAs until he goes down. 
    Make sure to destroy the Raystones. If the Raystone is Water 
    (which tends to happen a lot), don’t destroy it, instead use water 
    heal magic, which will sync with the raystone and up its power. 
    When your characters warn you he’s about to use Dark Flame, 
    have them just defend that turn. He’ll go down eventually, don’t 
    worry. 
    END BOSS
    ------------
    
    You’ll see a cut scene of epicness, then we get the Lightship!
    
    World Map:
    Another epic cut scene. Then it’s time to get busy. We need to 
    head off to Ebur.
    
    Ebur:
    Follow the path through town, up the hill, into the next screen. 
    You’ll see a cut scene. Then go back to your Lightship. Stock up on 
    items on your way out.
    
    World Map:
    Head back to your Lightship for a cut scene. Seems we need to 
    head to the Gula Church west of here. Sounds like fun.
    
    Gula Church Ruins [GULCH]:
    There’s a save point to the right of the church. It’s the only one in 
    this area, so save up. Now enter the church.
    
    Head all the way to the back of the church of a chest, then go to 
    the door with a seal on it. You’ll see a cutscene and the door is 
    opened. Continue through the hall and go down the stairs to your 
    right.
    
    Continue down the hall and examine the sparkly spot, then head 
    further in for a cutscene. 
    
    After a quick cutscene, the real dungeon begins.  Follow the hall 
    way until you see a cutscene. Then go down the hall on your left. 
    Keep going and you’ll find a chest, then go through the blue door.
    
    Go right, and then up the stairs.
    
    Go right. At the next intersection, go right. There’s some buttons 
    on the ground in this dungeon, always avoid them. Follow the path 
    for a cutscene. Go left at the intersection for a  chest. Then go back 
    and down the right path, until you go up some stairs again.
    
    Go down the path, and down first hallway you see on the left. Then 
    enter the room on your left for a sparkly spot and chest. 
    
    Go back and enter the Yellow seal door for a chest. The yellow 
    door ahead just has a monster. Continue onwards until you find a 
    Blue door, onwards the blue door, and you’re out. Get ready for a 
    Boss.
    
    After a cutscene, we fight.
    
    ----------------------------
    BOSS: Kanher [KNHR]
    
    Attacks: Chaos Piller- Dark damage to an area. Lowers resitances to 
    Water and Wind.
    Abyss Blast- Damage to an area. Your chars will get antsy about it.
    
    Magic: Lightening. He also knows the Level 3 Light attack Banishing 
    Ray, and your chars will get antsy about it.
    
    Weak: None.
    
    Strategy: Just the same strategy used on Weiss. This was the first 
    boss I beat my first try, so don’t worry, he’s not that hard. This is 
    one of the few fights where you don’t have to worry about 
    destroying the Raystones. 
    END BOSS 
    ------------
    
    You see cut scene after you beat it, then it’s time to get out. After 
    exiting the church you see another Cut scene. Things are about to 
    get real fun.
    
    ---------------------------
    BOSS: Ignacy [IGCY1]
    
    Attacks: Dark Blade- Exactly like Rastin’s, only more powerful.
    
    Magic: None that I saw
    
    Strategy: Lose. No, seriously. If you use an analyzer, you’ll find he’s 
    at level 56 and has an ungodly amount of HP for this point in the 
    game. You can try fighting, but his Arm Forces will prevent you 
    from really doing any damage at all. In the end, all you can do is 
    just let him KO you.
    END BOSS
    -------------
    
    After suffering a humiliating and unavoidable loss, you’ll see a cut 
    scene. Leslie will join us as a Guest.  Then, It’s off to Ebur.
    
    World Map:
    Head to Ebur.
    
    Ebur:
    You’ll see a quick cut scene, and Leslie leaves. Serge decides to 
    stick it out a little longer with you. Head back to Grantz and talk to 
    him for a cut scene. Then go back to your Lightship
    
    World Map:
    Go back to you Lightship
    
    Old Lightship:
    After a lovely cut scene, Serge joins us as a PC character. And now 
    we can use the lightship. The game finally explains how to use the 
    World map. Jeeze that’s only like, twenty hours late. *rolls eyes* 
    Cecille gives you the run down on how to control the Lightship. PAY 
    ATTENTION. |:< If you pay attention to the skits after receiving the 
    Lighship, you’ll find out that you can customize it by locating more 
    parts. We’ll learn more about that in the game… when we actually 
    ya know, find some parts. For now, don’t worry about it. Now you 
    have your choice of four Rogress to go after, two are in the 
    southern tip of the Meridian Empire, in the desert, and one’s just a 
    hop and skip away from you, slightly to the SE. Let’s go there!
    
    World Map:
    Okay, here’s the deal. I will 1st cover all the Rogress dungeons and 
    fights. After you complete a Rogress dungeon, whether you 
    bonded or not, you will still see a cut scene upon exiting the 
    dungeon:
    
    If this was your 1st Rogress after getting the lightship, you will see 
    a cut scene, and then you need to head North to Opalus. Follow 
    the events there as they happen.
    
    If this was your 2nd Rogress after getting the Lightship, you’ll see a 
    cut scene, fight a quick boss, then you must head for the doctor’s 
    hut, north east of Carbunculus. Follow the events as they happen.  
    If you got Rofunga, you will have more events, and not be allowed 
    to attempt another Rogress.
    
    If this was your 3rd Rogress after getting the Lightship, you will see 
    a cut scene, and then it’s off the Republic Senate for a chat.  Follow 
    the events as they happen, and enjoy end game as the plot finally 
    unravels. 
    
    After I cover the Rogress dungeons and fights, I will cover the 
    events mentioned above in more detail. It is impossible for you get 
    all the Rogress at this point in the game, remember that. So you 
    must pick and choose the ones you think you’ll need.
    
    Rogress I recommend you go after:
    Paprisagu- He’s very usefull for later bosses. Especially for  a 
    certain man with a death wish.
    Urgula- Another one that’s rather useful for later bosses. His sync is 
    also quite nice, upping your attack, which is good if you tend to use 
    a more offense-oriented strategy most of the time.
    Squill- Though not as usefull as the other two, he is quite nice to 
    have. Only go after him if you DID NOT get Rufunga. 
    
    Oh before we go off on a merry Rogress hunt, take note of the fact 
    that once you pick one and enter the dungeon, and find out what 
    must be done to get to the end, well, there’s no turning back and 
    leaving until the job is done and the Rogress is yours. So in other 
    words, if you decide you don’t want the rogress after getting it… 
    well unless you saved outside the dungeon and not inside, that’s 
    the end of it, tough luck.
    
    Soliton Caves [SOLCAV1]:
    Location: Slightly SE of Ebur.
    
    Go along the path upwards and to the right. Continue onwards to 
    the next screen. In the next screen, go all the way right to get a 
    chest. Then go back, and take the path upwards, and follow that to 
    the right to the next screen. 
    
    Keep going right. 
    
    In the next screen, go right then upwards, along the path. 
    
    In the next screen, there’s a chest that you’ll see. Get it. Then use 
    the save point. Follow the path downwards to the next screen.
    Continue downwards. At the bottom, go hop across the gap to the 
    left and contine left for the map and a chest. Then go back and 
    continue to the right for the Boss. 
    
    You will see a cutscene. Seems Alf beat us. Oh well. Let the fight, 
    begin!
    
    ------------------------
    BOSS: Squill [SQL]
    
    Attacks: Logos of Surging- Water damage to the whole field. Your 
    chars will get antsy when he’s about to use it.
    Wave of Surging- Heals some HP.
    
    Magic: Water, duh.
    
    Weak: Fire
    
    Strategy: So apparently this is a test of strength. You can’t truly 
    beat him, as he will stop the battle after a short while. Your goal is 
    to just go all out. I was unable to win him over, so I’m not sure how 
    much damage you must do to win his Logos. Sorry.  If you have 
    Urgula, now might be a good time to use him, may help you win 
    Squill over. 
    
    EDIT: Someone who prefers not to be credited has informed me on 
    how to win Squill over. Here’s what he said to do:
    
    “To get him, I believe you have to take his 31000 or so hp down 
    within the allotted time. I tried him out twice and the first time I 
    didn't do so well, he went over to Alf. The second time I blasted 
    him with whole-party sync Lvl 2 fire magic, each time it takes out 
    slightly over 10000 and then Urgula did the job. Some hacking and 
    slashing happened in between but generally if the entire party has 
    4 Lvl 2 MP they should get the Logos of Surging easily. Note: taking 
    out the Raystones is extremely important. It'd be better if L'Arc (or 
    shield character taunting Squill) was equipped with Aquamarine 
    and the others Water Amulet. Without water resistance, when he 
    chains a Raystone (sometimes he can sync to nothing on top of 
    that), it's almost a guaranteed instant KO for any character.”
    
    So basically, just go all out, and don’t let up. TAs aren’t worth it 
    since the SP recharge time is too long for this battle.
    END BOSS
    -------------
    
    If you won, you see a cut scene, and you bond with him. If you lost, 
    you see a cut scene and Alf bonds with him. 
    
    Either way, it’s time to go. Make your way out of the cave.
    
    Zeifelt Holy Tower [ZEIHOTWR1]:
    Location: North Eastern part of the desert, located on the southern 
    tip of the Meridia Continent. 
    
    Apparently there’s 100 floors in this place, and the Rogress 
    Papigusu is at the very top. You’re racing Alf here, but not just yet, 
    so chill out.
    
    Start out by using the save point. That’s the only Save point in the 
    building, so be careful. Fight monsters only in this 1st part, and the 
    basement levels, I’ll explain in more detail why later. For now, head 
    up the stairs. Follow the path then go up more stairs. There’s a 
    chest just behind the monster, on a ledge  as you enter the 2nd 
    floor of this room. Continue on to the right, hop across the gap, 
    and go down the stairs. Follow the path and go down the other 
    stairs and follow the path to the door. There’s a pot to your right, 
    ignore it. That’s a tough-ass optional boss. 
    
    You’re now in the Elevator hall. Head for the stairs for a cut scene. 
    Seems the group’s filled with lazyasses. So head to the elevator for 
    another cut scene. Then go into the right elevator and head down 
    to the basement. The path diverges just ahead, the left path leads 
    to a chest, and the right path leads to the Ray console. You’ll see a 
    cut scene at the Ray console, then it’s time to head back to the 
    entrance hall place. 
    
    There is a sparkly spot on the right side of the entrance room, 2nd 
    floor. Examine it for the missing part. Make your way back to the 
    save point. This is your last chance to save. You have from now and 
    until you get the elevator working to level up. So get to it.
    
    Once back at the Ray Console, you’ll see a cut scene, and the 
    elevator’s fixed. Now before you head back up, make sure your 
    weapons and armor is ready for a boss fight. Make sure you have 
    the Arm Force Boost Flee equipped to one of your weapons. Now 
    head up for a cut scene. Let the race to the top, BEGIN! Head up 
    either stairs. And just keep going up stairs. You’ll see Alf’s group in 
    the elevator, slowly going up. That’s your timer. So long as you 
    keep reaching the next floor before they do, you’re good. FLEE 
    FROM ALL MONSTER FIGHTS. Monster fights waste your time. YOU 
    HAVE NO TIME. I’m serious. This is what Boost Flee is for, helping 
    you get out of the fights. Ignore chests as well. You’ll be coming 
    back, so don’t worry.
    
    Your goal is to reach the 11th floor before Alf. That’s right. Just the 
    11th. You don’t have to go up all 100. ;) Upon reaching the 11th 
    floor, you’ll see a cut scene. Now there’s a chest to your right that 
    you should get. Equip the item you find in there right away. I put it 
    on L’Arc, since if he’s silenced, he can’t summon Rogress.  Heal 
    yourself as quickly as possible, then head straight for the top floor, 
    using the glowing circle thing in the center of the room. 
    
    Now here’s where you can tell if you did things right and didn’t 
    waste any time. If you get to the top and nobody’s there, you get 
    to fight the Boss and bond with the Rogress. If you get there and 
    Alf’s there… well, too bad. He got it. Reset if you want and try 
    again. 
    
    ---------------------------------
    BOSS: Paprisgusu [PPGU]
    
    Attacks: Chain of Jade- attacks one person, has a very high chance 
    of inflicting Silence, and downed defense
    Logos of Omniscience- deals massive wind damage to a large area. 
    Your characters will get antsy when he’s about to use it.
    Breeze wings- deals wind damage to an area
    Omniscient Wave- raises his speed stats
    
    Magics: Wind.
    
    Weak: Earth
    Strategy: use your analyzer, and spread everyone out. Have 
    Leslie/Niko take care of the Raystones. This is a fight where 
    destroying raystones is of a very high priority. If he gets a sync with 
    one, he can KO a character with just one hit. Use Gula the first 
    chance you get, to take advantage of his Earth weakness. Defend, 
    heal often, and use TAs whenever you get the chance. If you play 
    your cards right, it’s possible to do a TA called Geo Impact, which is 
    Earth-based. Just use Excel Acts that have an SP cost of 30% or 
    greater. If you lose the fight, Alf bonds with him.
    END BOSS
    ------------
    
    You’ll see a cut scene. If you won, you bond with the Rogress. If 
    you lost, Alf does. Just as with all Rogress dungeons, as you exit, 
    you’ll see a cut scene, depending on which number Rogress this is 
    after getting the Lightship. 
    
    Ellgode Volcano [ELVOL1]:
    Location: East of Carbunculus. You must take the Lightship and 
    land at the top.
    
    The game does a good job of not telling you that you’re racing Alf. 
    This means you can’t waste any time here. Unlike in Zeifelt, it’s fine 
    to battle monsters, just don’t battle too many. Try your best to 
    avoid monster fights, but if you get in one, go ahead and kill em. 
    Ignore the chests you find along the way, you can come back for 
    them.
    
    Anyways. Start off by just following the path to the right and up. 
    Eventually, the path diverges. Take the left path for a chest that 
    contains the Ruby. Equip it to avoid status effects caused by Fire 
    magic. Then go back and take the right path upwards and to the 
    next screen. Continue on upwards until you find a rock. Press A to 
    have Kopin get rid of it, then hop across the gap. Follow the path 
    and take a right to find another rock, once again, press A to get 
    Kopin to destroy it, then hop across the gap. The path continues 
    upwards and diverges. To right is a cave, The cave is a bit of a 
    maze. Don’t bother with it, for now. Instead go left and follow the 
    path to the next screen.
    
    Follow the path up until you see a rock bridge on the left, go across 
    it, and continue upwards until you see another on the right, go 
    across it. Continue to follow the path up until you find a cave, go 
    inside. Follow the path to the right and up until you see a cut 
    scene.
    
    The cut scene is important. PAY ATTENTION. If they say “It sounds 
    like they’re behind us…”, then you’re doing good. Continue at your 
    pace, and you’ll get to the boss 1st. If they say “It sounds like they 
    might be ahead…”, then you lost the race. Reset and try again. 
    Continue forwards and you’ll discover a cracked bridge. This next 
    part can spell your doom, if you’re not careful.  LIGHTLY, press on 
    the control stick so you’re walking SLOWLY. Just take it slow. 
    Assuming the cut scene told you that you’re ahead, you should be 
    fine, so take your time. Yes I know, that’s a bad rhyme. 
    
    Ahem, so anyways, get across the cracked bridge, and continue 
    forwards, to the left to find another cracked bridge. SLOWLY make 
    your way across that one, and follow the path upwards. Keep going 
    up until you see a sparkly spot, that’s the map. Pick it up, then 
    make your way over to the left. There’s two more cracked bridges 
    along the way, so be careful. If you mess up and fall just one time, 
    you lose the race.
    
    Eventually, you’ll reach a save point. Now here’s the deal about the 
    save point. If you’re like 99% sure that you’re still ahead of Alf, use 
    the save point. If you’re unsure, don’t use it. Seriously. Now step 
    into the cave and view the cut scene.
    
    If you won the race, you’ll get to fight the boss. If you lost, Adele 
    tells you off in a wonderful cut scene. Damn, that woman knows 
    how to hold a grudge.
    
    ---------------------------
    BOSS: Urgula [UGLA]
    
    Attacks: Logos of Valor- One of the most powerful Logos in the 
    game. Your characters will get antsy when he’s about to use it.
    Valiant Wave- gives him the Reflect Damage status. DO NOT 
    ATTACK WHY HE HAS IT. It will reflect back ALL DAMAGAE. That no 
    es bueno!
    Lava Hammer- Fire damage to an area. Has a high chance to inflict 
    Downed Defense and Confusion. 
    Assault- untyped attack on one person. Has a high chance of 
    poisoning target.
    
    Magic: Fire. Der.
    
    Weak: Water
    
    Strategy: So just like with all boss fights, we start by spreading 
    everyone out. In this fight, it’s actually not that important, since 
    most Fire magic is single-target. But it always helps to be prepared, 
    just in case. Defend and heal often. If you managed to get Squill, 
    now’s the time to use him. If not, don’t worry, Papisusgu and Gula 
    work just as well.  Like always, I had Niko/Leslie continually kill 
    Raystones. They don’t have to leave their position to do it. Water 
    Magic attack chains are always a good plan in this fight. Use your 
    TAs often, this is a fight where getting Mystic Fortune something 
    you should try for, to take advantage of the water weakness.  
    Urgula is among the hardest of the Rogress to take down, but don’t 
    worry, he’ll go down eventually. 
    END BOSS
    ------------
    
    If you win, you bond with him. If you lose, Alf does the bonding. 
    Use your map to locate and get all the chests on your way back. 
    You have the map now, so I don’t need to tell you where they are. 
    
    Ruins of Hibert [RUNHIB1]:
    Location: Western part of the desert in the southern tip of Meridia. 
    There is an upside-down V-shape with a dot at the tip, on your 
    map. The dot is the Ruins of Hibert. 
    
    In my opinion, this Rogress, though useful, isn’t really worth going 
    after. But if you really want to, here’s how:
    
    So if you head all the way to the back, you’ll see a frog Optional 
    Boss. This is your only chance to fight him, so if you want to take 
    him on, you have from now until you complete 3 (or 2) Rogress 
    Dungeons to beat him. There’s a chest down the path behind him, 
    too.
    
    If you’d rather skip over that for now, start by head down the first 
    path you see on the right. Keep going to the next screen. You’ll find 
    a little save point. 
    
    Continue to follow the path to the next screen. There’s a chest all 
    the way to the right, then get back on the main path until you see a 
    cutscene. 
    
    So the point of this dungeon is to find all the Undead Sauroids and 
    bring them peace. Fun. That’s one down. For the next one, 
    backtrack to where the save point was. You’ll see a cutscene and 
    do a quick fight.
    
    Now to back the next screen and continue along the path, until you 
    reach the next area. The next Sauroid’s on the right.
    
    Follow the path all the way right, then go down, and to the left, for 
    a Sauroid and chest.
    
    Continue to the next screen. Follow the path and on your left will 
    be a crumbled wall. Have Kopin break it down to find a Sauroid. 
    This one won’t move until you find  mom. 
    
    Go  along the path, and follow downwards, right. You’ll find the 
    mom. Now go back to the kid for a cutscene.  Be sure to get the 
    chest that was behind the kid.
    
    Back up and continue on upwards, right path until you reach the 
    next screen. Keep on the path for the save point and map.
    Head into the next screen for a cutscene and fight.
    
    ----------------------------
    BOSS: Banchu [BNCU]
    
    Attacks:  Logos of Protection- negates all physical attacks, thus 
    rendering your TAs useless for a short while. This is the only Logos 
    that your chars don’t get antsy about. Lulz.
    Ground Shot- Single Target
    Poisonous Vapors- Damage to an area. Has a chance of poisoning. 
    He will Sync It up to Oppressed Anger on occasion.  That can cause 
    Sleep. When he does that, your chars will get antsy.
    Pride Wave- Ups stats
    
    Magic: None
    
    Weak: ALL ELEMENTS. 8D
    
    Strategy: Spread everyone out, and defend often. Use any Rogress 
    when you can. Since he’s weak to all elements, it’s fine to abuse 
    your magics. You should especially abuse Magic after he uses the 
    Logos of Protection, which renders all Physical attacks completely 
    useless for about three turns. Check to make sure he doesn’t have 
    the “No Physical” status, then go ahead and use your TA. Defend 
    and heal often. He should go down pretty easy, with his severe 
    weakness to all elements.
    END BOSS
    ------------
    
    You see a cut scene. Depends if you win or lose. On your way out, 
    you see another, depending on how many Rogress you’ve 
    attempted so far. 
    
    AFTER ROGRESS EVENTS
    Depending which number Rogress dungeon it is after getting the 
    light ship, you’ll see a different cut scene, and have to do certain 
    events before attempting the next Rogress dungeon. The scenes 
    happen whether you got the Rogress or not. All that matters is that 
    you made it to the dungeon’s Hall of Bonding, and came back. Also, 
    if you managed to get Rofunga, you will only be allowed to attempt 
    2 Rogress. If you did not get Rofunga, you will be allowed to 
    attempt 3 Rogress. Either way, Alf gets whatever ones you don’t.
    
    After the 1st [ROG1]:
    After completing the 1st Rogress dungeon, and leaving it, you will 
    see a cut scene. Then you need to head to the snowy continent in 
    the North and go to the city of Opalus. It’s the only flashy white dot 
    on that continent on your map.
    
    Opalus:
    Stock up on items while you’re here. This is the 1st town that has 
    High Liquids in stock. Follow the path through the town to the 
    Local School. Then head up to the courtyard for a cut scene. After 
    the cut scene head for the door in front of you for another cut 
    scene. Then it’s off to Carbunculus.
    
    World Map:
    Head to Carbunculus, to the slight SE.
    
    Carbunculus:
    Make a beeline for the Senate. You’ll see a cut scene. Then it’s back 
    to Opalus.
    
    World Map: 
    You’ll see a cut scene in the lightship. Head back to Opalus in the 
    North for another cut scene. The lightship lands North of Opalus. 
    Head back into town.
    
    Opalus:
    Head back to the military HQ for another cut scene. Then we’re off 
    to the Snowy Temple.
    
    World Map:
    The Snowy Temple’s directly west of your location.
    
    Resolvent Iceberg (aka the Snowy Temple): 
    You’ll see a quick cut scene. Star by following the path up, there’s  
    ladder to the left, go up it for a chest. Then get back to the path 
    and follow it until you see a cut scene. Leslie will join you as a 
    Guest for a quick monster battle, then leave. After another cut 
    scene, follow the path to the right. Keep following it upwards. 
    There’s a chest to the right, Follow the path to the ladder and go 
    up the ladder. Follow the path to the next screen, for a quick ice 
    skating puzzle.
    
    Ice Puzzle solutions:
    If you’d rather just move on with life and keep going forward, then 
    just go up, right, up, and you’re out. 
    
    Up, right, down, left, up right for a chest. Then go right, up for a 
    fake chest. Then go down, right for a monster battle. Then right up, 
    down, right for the last chest.
    
    Continue the follow the path upwards and then to the right. Keep 
    going right and follow the path to the end until you see a series of 
    cut scenes. Then you do a quick monster battle.
    
    After all the cut scenes, head back down and to the left until you 
    meet back up with Rastin. You see a series of cut scenes and 
    battles. Then another cut scene. Then go back to where Ryfia’s 
    singing. Another cut scene or two. Then it’s time to go back to 
    Opulus. Make your way back to the World Map.
    
    World Map:
    Opalus is just east of you.
    
    Opalus:
    Go back to the Military HQ. You’ll see a few cut scenes along the 
    way. After all the events of Opulus are finished it’s time to attempt 
    another Rogress. 
    
    After the 2nd Rogress dungeon [ROG2]:
    On the way out of the 2nd Rogress dungeon, you’ll see a few cut 
    scenes. At the very exit, another cut scene, and a quick boss.
    
    --------------------------
    BOSS: Aliocer [ALCR]
    
    Attacks: All attacks are untyped, ‘cept for his ultimate.
    Tail Swing- damage to an area.
    Spiked Tail- More powerful version of the tail swing.
    Gravitation Summoner- does massive Dark damage to an area. 
    Your characters will get antsy when he’s about to use it.
    
    Magic: None
    
    Strategy: Ok, don’t worry. This boss is really easy. But, if you lose to 
    him, you may have to redo the Rogress battle, depending on when 
    you last saved. So, don’t lose. This is a battle where keeping your 
    chars spread out is very important. All his moves are Area moves. 
    The farther apart you are, the better. You probably don’t have your 
    RP recharged by now. But if you do, take your pick of Rogress and 
    use it. Trinity Acts are your best friend. Just defend and heal often, 
    you’ll be fine.
    END BOSS
    ------------
    
    After beating the boss, exit the dungeon.
    
    World Map:
    Head to your lightship for a quick cut scene. We’re off to a small 
    hut that’s just slightly NE of Carbunculs. It’s the area's Moon Inn, so 
    if you visited it during your travels, you should be familiar with it, if 
    not, it’s the flashy dot on your map. Go there!
    
    Moon Inn:
    Head for the little house for a cut scene or two. 
    
    World Map:
    Ryfia has left us, we need to get her back!  Head to Carbunculus!
    
    Carbunculus:
    Walk towards the Artist’s zone for a cut scene. Seems we need to 
    have a chat with Hosea. Leave town.
    
    World Map:
    To Benetnasch!
    
    Benetnasch:
    Head to the cathedral for another cut scene. Head to the right and 
    down to find Ryfia hanging out by it a ruined house. Talk to her for 
    a cut scene. The rest of the group’s hanging out on the stone circle 
    at the town entrance. Go there for another cut scene. Now go back 
    to the cathedral. Kick some ass and go where Hosea is for another 
    cut scene. Then leave town.
    
    World Map:
    To Carbunculus! Again!
    
    Carbunculus: 
    Make a beeline for the Senate building. You’ll see a cut scene. Save 
    at the entrance. Seems we need pay another visit to the dungeon.
    
    Senate Dungeon:
    Our goal is the Execution Area. So head there. That’s the area 
    through the door in the Special Cells, the area we previously used 
    to escape from.
    
    Battle all foes along the way to build up RP and level yourself up. 
    As you go along, you’ll see some cut scenes. Bare in mind that 
    there is no backtracking in this dungeon.
    
    Once you get to the Execution Area, you’ll see a cut scene. Leslie 
    joins us a Guest for nice, reasonably challenging boss fight.
    
    ----------------------------------------------
    BOSS: Paula and Luna, take 2 [PL2]
    
    Attacks: Magical Gemini (Both)- essentially, their version of a TA. 
    When one goes down, it can no longer be used. Your chars will get 
    antsy when it’s about be used.
    Disintegration (Paula)- a more powered up version of Dance of 
    Flames. 
    Dance of Flames (Paula)- hasn’t changed since last time.
    Divine Gift (Luna)- Grants her resistance to all elements.
    Six Lights (Luna)- Hasn’t changed since last time.
    
    Magic: between the two of them, all elements. 
    
    Weak: N/A
    
    Strategy: Leslie, as always, is a welcome addition to the battle field. 
    She attacks often and will even heal you quite a bit. But anyways, 
    the bosses. Spread everyone out. If you used analyzers on them 
    last time, you need to do it again. Defend often. Be sure to take 
    care of the raystones at all times. If Paula gets a sync with them, 
    you’re screwed. She knows stat-raiser magics, and they can screw 
    you over if you’re not careful about the raystones. If you can, use a 
    Rogress to deal massive damage to both right away. Spend the rest 
    of the battle using TAs when you can. Just like last time, KO Luna 
    1st, then go for Paula. It’ll take a while, but they’ll go down. 
    END BOSS
    ------------
    
    You’ll see another cut scene. Seems Niko ran away. AGAIN. Bah, 
    who needs him! D:< Well you’re done with this place, time to get 
    out. 
    
    Carbunculus:
    The Douglas house is located in the Artist’s Zone. It’s on the left 
    side, by the circular street. Enter the house for a cut scene. Then 
    it’s time to leave town.
    
    At the town entrance:
    
    IF YOU GOT RUFUNGA: you see a cut scene. Then go back to the 
    Senate. Follow the 3rd Rogress events described below. Leslie joins 
    a PC character. When you get back on you lightship, you’ll see a cut 
    scene.
    
    IF YOU DID NOT GET RUFUNGA: you see a cut scene. Then leave 
    town and go to your lightship for another cut scene. Leslie joins as 
    a PC character, then it’s time to attempt one last Rogress.
     
    After the 3rd Rogress attempt [ROG3]:
    After exiting the final Rogress dungeon, you’ll see a cut scene. Then 
    you’ll be asked if you wish to go directly to the Senate. SAY YES.
    
    Senate:
    After a cut scene, we’re off to Diamont. So leave town.
    
    World Map:
    Diamont’s location hasn’t changed. Get the hell over there!
    
    Diamont:
    Make a beeline for the castle. You’ll see a cut scene.
    
    Royal Castle:
    You’ll see a cut scene, then it’s time to leave! Go to the throne 
    room on the top floor. The guards are out to get you, so watch out. 
    Once in the throne room, you’ll see a cut scene. The guards are no 
    longer out to get you. Leave the castle.
    
    Diamont:
    Head to the Martial Arts school for a cut scene. Go to your bed and 
    rest up. Then head back to the castle.
    
    Royal Castle:
    Go to Weiss’s office for a cut scene. Then it’s off to the Senate.
    
    World Map:
    Head on over to Carbunculus.
    
    Carbunculus:
    Make a beeline for the Senate.
    
    Senate:
    You’ll see a cut scene, then be asked if you wish to head straight 
    for Batrachites. SAY YES.
    
    Batrachites:
    You’ll see a series of cut scenes. Then two monster battles. Now 
    make your way back to the town entrance for a cut scene, and 
    monster battle along the way. Once at the entrance, you’ll see 
    another cut scene. Then it’s time to skip town, before you join 
    those undead soldiers.
    
    World Map:
    Get in your lightship and head west until you see the ship. That’s 
    your destination. After a quick cut scene, you’ll land and get the 
    pleasure of exploring this place. The path through here is very 
    straight forward. There is no boss, so don’t worry!
    
    Flagship Percival:
    So welcome aboard the USS Destruction! We are currently heading 
    for the ocean just below us, and if you look out to your right, you 
    can see your life flashing before your eyes! *ahem* so anyways, 
    we need to find Alf. He’s at the Bridge. Time to get a move on.
    
    Use the save point, then head down the stairs. The guards here are 
    itching for a fight, so be careful. Just follow the path until you reach 
    the elevator. There’s two chests along the way, at each 
    intersection.  Go up the elevator. You’ll see an epic cut scene, and 
    get your final mission from Weiss. Make your way out of the 
    Flagship and get back on your lightship for a quick, 3-second CG cut 
    scene. 
    
    World Map:
    It is decided that the North Noirists are up to something sinister, so 
    the gang decides to find out much of it is true. So we’re off to 
    Benetnasch.
    
    Benetnasch:
    Go to the cathedral. You’ll see several cut scenes. Huzzahs! Now 
    leave town.
    
    World Map:
    We’re off to the Zeiflt Holy Tower. It’s the flashy red dot on the 
    southern part of Meridia.
    
    Zeiflle Holy Tower [ZEIHOTWR2]:
    
    This is where Papigusu was. If you attempted this dungeon while 
    gathering the Rogress, you should already be familiar with it. If not, 
    see the guide for that part in the Rogress dungeons part. Anywho, 
    go the Elevator room. Use the glowy circle thing and head to the 
    Control Room. That’s the top floor. There’s sparkly things on there, 
    go to them for a cut scene. 
    
    ??? aka Lascarde aka Ryfia’s miiiiind 
    Go right and down, and through the door to see a cut scene. Now 
    go back and through the giant-ass door. Continue upwards for 
    another cut scene. Keep going forward until you see another cut 
    scene. That’s it. We’re done here.
    
    Zeifelt Holy Tower:
    Another cut scene, then it’s time to go. On your way out you’ll see 
    everybody’s favorite coward in a cut scene. Then we’re off to 
    Ferris.
    
    World Map:
    Ferris is a small desert town in the NW corner of this desert. 
    
    Ferris:
    Cut scene upon entering. You can’t buy anything from the shops 
    right now, so don’t even bother. The inn is the only place you go, 
    so go there. You’ll see another cut scene, and another one upon 
    exiting. You’ll get the Resistance Pin, which allows you buy things 
    from this town, and any other town involved in the Resistance. :> 
    Anywho, leader saving times!
    
    World Map:
    Ruins of Hibert are just to the south of us.
    
    Ruins of Hibert [RUNHIB2]:
    If you attempted the Rogress here, you should be familiar with this 
    place already. If not, just read that part of the walkthrough to get 
    yourself oriented. You see a cut scene upon entering, then it’s time 
    to get a move on. Battle all monsters you find here, for the 
    experience, and to recharge RP, if needed. There’s a very tough 
    boss on the way, so get prepared. Make your way to the back of 
    dungeon.
    
    Eventually, you’ll run into Clyde. Time for some fun.
    
    -----------------------------------------------
    BOSS: Clyde (and his goons) [CLDE1]
    
    Attacks: High Acceleration- Ups all his attacks stats
    Sonic Wave- Deals Wind damage to an area
    Volthorn- Deals Lightening damage to an area. Has a high chance 
    of causing paralysis. Your characters will get antsy when he’s about 
    to us it. He always uses it on the 1st turn. ALWAYS. And he always 
    targets L’Arc. ALWAYS.
    
    Magic: Water, Wind, Lightening
    
    Strategy: Now, if you’re like me, you’ve been spending the 1st turn 
    of every Boss fight to use an analyzer, spread everyone out, shoot 
    out the Raystones, and then put everyone on defense. This time, 
    we need to do something a little different. If you want to use an 
    analyzer, save it for the next turn. This 1st turn, Clyde will open 
    with his ultimate attack. Now normally, we’d defend and be merry. 
    But this time, things are a little different. If you try to wait for your 
    perfect attack opportunity, it’ll be too late, and the goons will gang 
    rape you. So, what do we do? 1st turn. Use a Rogress. Any will do. I 
    used Urgula. You should have just enough AP leftover to move 
    your other two peeps away from L’Arc. The Rogress should kill all 
    four goons, and deal a good amount of damage to Clyde. Clyde 
    will, of course, still get a hefty hit in on L’Arc. But so long as you 
    were able to move the other two, you should be fine. Just have 
    L’Arc heal up the next turn, and continue on as if it were any other 
    Boss. Destroy the raystones, defend a lot, heal often, and abuse 
    your TAs. He will go down; it’ll just take a very long while. 
    END BOSS
    ------------
    
    Continue along the path and then go down and to the right to find 
    the um, resistance leader. Damn, that woman looks familiar. >.>
    
    As you exit the dungeon, you’ll see a cutscene. Then it’s back to 
    Ferris.
    
    World Map:
    Head back to Ferris.
    
    Ferris:
    Head back to the inn for a cut scene. Stock up on items before you 
    leave.
    
    World Map:
    Back to Carbunculus we go!
    
    Carbunculus:
    Head for the Senate.
    
    Senate:
    The Director gives you a new mission. Exit town.
    
    World Map:
    Seems we need to head over to Ellgode Volcano to put an end to 
    Alf’s Bats**t crazy plans. Clearly this is Adele’s fault. Again.
    
    Ellgode Volcano [ELVOL2]:
    If you came here before to bond with Urgula, you should already 
    know your way around. If not, follow the guide for the Ellgode 
    Volcano in the Rogress Dungeons part.
    
    Make your way to the Hall Of Bonding, in the back of the dungeon. 
    You’ll see a cut scene. Leave for another cut scene. Exit the 
    dungeon to get another cut scene. No boss, this time.
    
    World Map:
    We’re off to the Soliton Caves to see what Miss Carsile has to say. 
    The Caves are just north of you.
    
    Soliton Caves [SOLCAV2]:
    This is where Squill was. If you don’t know your way, just follow the 
    path. :> Eventually , you’ll run into a cut scene, and a boss.
    
    ----------------------------------
    BOSS: Emeraldes [EMRDS]
    
    Attacks: Lethal Stomp- his ultimate attack. Deals untyped damage 
    to a small area. Has a high chance of causing Imobilize.  Your chars 
    will get antsy when he’s about to use it. Be warned! Unlike other 
    bosses, on the turn he uses his ultimate, THAT IS NOT THE ONLY 
    ATTACK HE DOES. Also, he has a habit of doing this attack up to 
    three consecutive turns.  So, watch out!
    
    Weak: Fire
    
    Magic: Water
    
    Strategy: Ok, just like with Clyde, we want to use a Rogress on the 
    first turn. Urgula is ideal, but Papigusu or Simmah will do just fine. 
    We want to use the Rogress before he uses Magic Shell, which 
    negates ALL magic damage, including Rogress (Rogress count as 
    magic :/)! Now if you never fought the Golem in the Dragon prison, 
    you probably don’t know how to deal with bosses with shields. If 
    you did fight him, you should know the strategy already. :> 
    
    For the rest of you, it’s quite simple. Before you do any other 
    attacks, you must break the shield with a three-attack chain. The 
    next turn, he will be wide open for a TA. Every 3-4 turns, the shield 
    goes back up.  Attack him every other turn to make sure the 
    shield’s down, before using another TA. Defend often, heal often. 
    Make sure to always destroy the raystones. If he gets any syncs in, 
    you’re screwed, without proper water resistant armors. He’ll go 
    down eventually. 
    END BOSS
    ------------
    
    After the cut scene, follow the path to the right and keep going 
    until you see another cut scene. Leave the caves. We’re off to beat 
    some sense into Alf.
    
    World Map:
    Head for Diamont.
    
    Diamont:
    Go to the castle. You’ll see a few cut scenes along the way. Be sure 
    to save in the Upper Zone.
    
    Royal Castle:
    Head for the throne room. You’ll see a quick lover’s quarrel. Time 
    to end our little feud!
    
    -------------------------------------------
    BOSS: Alf, Adele and Clyde [AG2]
    
    Attacks: Same exact attacks as the last times you fought them. 
    Nothing’s changed.
    
    Magic: Between the three of them, all elements.
    
    Weak: none.
    
    Strategy: SURVIVE. YOU DO NOT NEED TO WIN, BUT YOU CANNOT 
    LOSE. Just defend and heal and don’t die. The battle ends after a 
    few minutes, no matter what.
    END BOSS
    ------------
    
    After a cut scene, we’re off to have a proper chat with Hosea.
    
    World Map:
    Lascarde is the flashy dot, near the NW corner of Turemilia.
    
    Lascarde Skywalk [LASSKY]:
    
    Head for the elevator on the left. 
    
    Cradle:
    Go to the right for a save point. Go all the way up until you see a 
    cut scene. Now head back down until you see another cut scene. 
    You’ll see another few cut scenes. A sappy cut scene. Another cut 
    scene. Then we chase after Ignacy.
    
    Head back to the previous screen, where the save point was, for 
    another cut scene. Alf joins us for the fight, as a Guest.
    
    ---------------------------
    BOSS: Ignacy [IGCY2]
    
    Attacks: Black Shield- raises all his stats
    Dark Blade- more powerful version of Rastin’s. Ignacy’s version can 
    cause Sick.
    Divine Slash- attacks one person. Can cause Petrify.
    Insanity Curse- another one of his ultimates. Deals massive Dark 
    damage to an area. Inflicts both Poison AND Sick.
    
    Magic: Fire, Earth, and Darkness. He has the level 4 Dark Magic 
    attack called Chaos Void. Your chars will get antsy when he’s about 
    to use it. Alf can also use this attack. He can someimtes Sync Choas 
    Void up a level to Void Infinity.
    
    Strategy: Finally, we can end the feud with the bastard! Alf is a very 
    handy Guest. He knows just about every heal magic in the game, 
    and will use it often, to aid you. :> He also will deal a lot of damage 
    to Ignacy with his Excel Acts. You need to spread everyone out to 
    lower the effectiveness of the boss’s area attacks. DEFEND A LOT. 
    Heal a lot. Use that Rogress when you get the chance. He has no 
    weakness, so just about any of them will do. If you used an 
    analyzer on him the first time, there is no need to do it this time. 
    Use your TAs at any chance you get.
    END BOSS
    ------------
    
    You’ll see a touching cut scene, then we’re off to take care of 
    Hosea. Save before you go. On your right is an item dispenser and 
    first aid thing. The item dispenser is this place’s version of an item 
    shop. Stock up on items, then use the First aid thing to heal up. Go 
    back to the elevator and take it to the airport. 
    
    Lascarde:
    Now head over the right side and use that elevator to enter the 
    dungeon. 
    
    Head right, then straight to the back and press the switch. The 
    monsters here are very tough, so be careful. 
    
    Head back and to the right, until you’re in the next screen. There’s 
    a chest to the right, continue on the path until you find another 
    switch. Press it to open up another path. Go back to the previous 
    screen, and head back and to the right, down the stairs. Keep going 
    until you’re in the next screen. So basically, you just need to find 
    the switches. Like in all dungeons, there’s just one path, and pretty 
    hard to get lost. ;) Eventually, you’ll reach an elevator that’ll take 
    you to the Guarded Area. The blue door is the Comms Room, go in 
    there for the switch of this floor, then head up the path to the 
    Control Room. After the cut scene, head up the elevator. Follow 
    the path until you reach the save point. The switches are up the 
    stairs on either side, two on each side. Press all four to open the 
    way to the boss. I was around Level 45 when I fought him.
    
    --------------------------
    BOSS: Hosea [HOSA]
    
    Attacks: White Wave- deals massive Light damage to a single 
    target. Has a high chance of causing Silence. Don’t bother curing 
    Silence in this battle. 
    Imaginal’s Revelation- Deals massive Light Damage to an area. 
    Lowers all stats. He only seems to use this when he starts to get 
    low on HP. Your chars will get antsy when he’s about to use it.
    
    Magic: Wind, Fire, Earth, Water, Lightening, and Light. He also uses 
    stat-raisers. 
    
    Strategy: First of all, he has no weakness, but he does have 
    resistances to all elements. He also has Block Magic, so your magic 
    attacks are completely useless, especially with his elemental 
    resistances. Ironically, his Block Magic can actually work against 
    him when he uses stat-raising magic. XD Despite the elemental 
    resistances, still use your Rogress, and TAs when you get the 
    chance. They’re still the most powerful weapons you have against 
    him. I had Leslie equipped with the Heavy Arms gun, which raised 
    her HP by 2000, making her much harder to kill. Be sure to keep 
    destroying the raystones. Defending and healing becomes more 
    and more important the lower his HP goes. 
    END BOSS
    -------------
    
    After the cut scene, head back to the Comms room, where the 
    switch was? Yeah, that place. You see another cut scene. Head 
    down the elevator to get to the control room. You see a touching 
    cut scene, then head back to the Comms room. Now leave the 
    dungeon part and go back the Cradle. 
    
    Cradle:
    You see a cut scene. Save, heal, stock up on items. Now go back to 
    the dungeon part.
    
    Lascarde:
    Head to the right elevator, you’ll be asked if you wish to go directly 
    to the heart of Lascarde. Say yes. You’ll see a cut scene. Now leave. 
    Head to your light ship to get out.
    
    World Map:
    Head for the new giant red continent. You can’t land on the flashy 
    dot. There’s a landing spot somewhere a little SW of the dot on 
    your map. Keep pressing A until it lets you land. This is the only 
    part of the map that doesn’t allow you control the camera, so it 
    can be a little hard to navigate your way to our final destination. 
    
    Verct Skywalk [VERSKY]:
    As I’m sure you’ll recall, back when Rastin first told us about the 
    Divine Race, Cecille told us about the two skywalks. At one time, 
    both were in the sky, and one was dedicated to Imaginal, the 
    Lascarde Skywalk, the other Real, the Verct Skywalk. The Verct 
    Skywalk mysteriously fell from the sky at some point. Most of it 
    landed in Olquina, and most likely led to the establishment of 
    Olquinism. The rest was assumed destroyed. Well it seems the 
    Verct Skywalk survived the fall, and is back with vengeance.
    
    BEFORE ATTEMPTING THIS DUNGEON:
    I'm going to give you a little heads up here. There's not one boss 
    here. There's three. And each one is just as challenging as the last. 
    You need to level up a lot to keep up. Be sure you bring along a full 
    stock of items. If you feel you're running low, it's perfectly fine to 
    leave the dungeon, go stock up, and come back. Bosses don't 
    respawn, but normal monsters do. 
    
    When ready, head all the way to the right, and then follow the 
    path up, to get a longsword for Rastin. Now go back, and up, then 
    right to the next screen. Keep going right to get a chest.
    
    Go back to the save point. Now head up, and take the left path. 
    Follow it until you see a cut scene. I recommend being around 
    Level 53 to survive. 
     
    ------------------------
    BOSS: Dynos [DYS]
    
    Attacks: Summon: Minion- summons an Erebus to the field. 
    Erebuses are so powerful, they’re like bosses themselves. 
    Three Cries- damage to a single target.
    Doubly Dark- light and dark damage to a single target. Has a 
    chance to poison, confuse or paralyze.
    Death in the Dark- dark damage to a single target. Your chars will 
    get antsy when he's about to use this attack. He only seems to use 
    it when in very low HP.
    
    Magic: Dark, Earth, Fire. He has stat raising magic, as do the 
    Erebuses. Just like Ignancy, he does know Chaos Void. Your chars 
    will get antsy when he's about to use it.
    
    Weak: Wind
    
    Strategy:  He uses Sick and lower resistance with his Arm Forces. 
    You need to find a way to deal with the Erebuses, the problem 
    though, is that he keeps summoning them, they’re extremely 
    powerful and like to gang up on people. :/  Beating him takes a lot 
    of endurance, but it can be done! Use Wind-based attack chains a 
    lot, and use area attacks to try and take care of the Erebuses as 
    they come. If you have Papirusagu, use him to take advantage of 
    the Wind weakness. Be careful, as he gets lower in health, he 
    becomes more and more relentless with his attacks, but on the 
    flipside, he summons less, when in low health, and below like 
    30000, he completely stops summoning all together. He won't use 
    any Ultimate Excel Acts until he's under about 30000 HP. The more 
    Trinity Acts you pull off, the better. Also be on the lookout for the 
    stat raising magic. He uses defensive magic like Magic Shell, and 
    Eearthen Protection, that stops all attack for a round. He also can 
    use Pain Reflect  that gives him Reflect Damage. So constantly be 
    on your guard. You will need to heal often and defend a lot to 
    survive. Be sure to equip any +HP Arm Forces you have.
    END BOSS
    -------------
    
    Go back to the save point and save, so you don't have to fight that 
    bastard again. Then go back to where you fought him.
    
    Continue on the path to the right until you see another cut scene. 
    Follow the path upwards all the way up, and then go left for a 
    chest. Go back down then go left for a cut scene. Be sure you're 
    around level 55.
    
    --------------------------
    BOSS: Clyde [CLDE2]
    
    Attacks: Same as last few times you fought him. And a word of 
    caution, he still uses Volthron, but apparently it's no longer an 
    ultimate attack, and your chars WON'T get antsy when he's about 
    to use it.
    Brave Rush- Massive damage to a single target. Your characters 
    WILL get antsy when he's going to use it. He tends to only use it 
    when in low HP.
    
    Magic: Water, Wind, and Lightening. He also now uses the level 4 
    lightening magic attack called Judgment. It can hit multiple targets. 
    He only uses it when in low HP. 
    
    Weak: None.
    
    Strategy: Seems he's left his goons out of this fight. You fought him 
    once already. Just do what you did before. He has a little more HP 
    this time. Also, he has a shield this time, but it takes a very long 
    while to come back. My Excel Act chains destroyed his shield every 
    time, allowing my Trinity to do max damage, so I don’t think it’s 
    absolutely necessary to keep checking if it’s up. *shrug*
    END BOSS
    ------------
    
    Follow the path upwards. Then go right for the map. See the giant 
    metallic door thing? Go in there. There’s a save point in there. 
    Follow the path to the left until you reach a Lift, Press A to go 
    down. continue on the path to the left until you see a cut scene.
    
    Time to beat some sense into Alf. Again. You'd think he'd learn 
    after the 1st time.
    
    ------------------
    BOSS: Alf [AF]
    
    Attacks: Same attacks that he's had the last few times, plus some 
    new ones.
    Holy Blade- light-based attack. Single target. 
    Vision of Real- Massive damage to an area. Has a high chance of 
    causing Paralysis, confusion, and silence. It's one of three attacks 
    that your chars get antsy about.
    Real Revelation- Area. Another attack your chars get antsy about.
    
    Magic: Fire, Wind, Earth, Water, Ice. Also knows the level 4 magic 
    attacks Chaos Bind and Freezing cage (a sync’d Frostlock). Your 
    chars will get antsy when he's about to use Freezing Cage. Freezing 
    Cage can lower your stats.
    
    Weak: None
    
    Strategy: Honestly, the only reason I survived this fight was 
    because I left the dungeon to restock my items beforehand. In my 
    opinion, this ranks as probably the one toughest required boss 
    fights of the game, second only to Dynos. The Final Boss(es) aren't 
    as hard this fight. But anyways. You must destroy the raystones at 
    every given opportunity. At this point in game, if you weren't 
    already aware, you can pull of a special Trinity Act called an Excel 
    Trinity Act, by chaining your chars most powerful Excel Acts 
    together. The three Acts in the chain must use 60% or more SP, per 
    char. Each individual has his/her own special Excel Trinity. The ETA 
    you do depends on whomever leads the charge. For me, Leslie was 
    my fastest char, so I was always doing her Crimson Shooter. If done 
    right, ETAs can do 35,000+ damage in one go. So for all remaining 
    bosses, do em often. It is extremely important that you continually 
    heal and defend. Alf, and all remaining bosses, love to abuse their 
    level 4 magics, so be careful! Eventually, you'll beat him.
    END BOSS
    ------------
    
    After finally beating some sense into Alf, we see a cut scene, and 
    the next dungeon appears.
    
    You now have the nine Rogress you’ve been hunting for the entire 
    game. Go ahead and take some time to play with them before we 
    go to the final dungeon. ;)
    
    When ready, leave Vect, and head for Carbunculus.
    
    World Map:
    Head for Carbunculus.
    
    Carbunculus:
    Head to the Senate. Once there, go the senate lab. It’s the only 
    room you can go into on the ground floor. View the cutscene, then 
    skip town.
    
    World Map:
    Head on over to Diamont.
    
    Diamont:
    Go to the Martial Arts school guest house for a cut scene. Your 
    party scatters itself all over the city. Before you go looking, I 
    recommend making a stop by Castle Diamont. Once there, Go to 
    the Guard room, there's a weapon here for Rastin on the left side 
    of the room, stuck in the ground. You probably got it when you 
    were trying to escape the castle dungeon, so don't worry. Now 
    head for the Throne Room. One of L’Arc’s most powerful weapons 
    can be found sticking out of the center throne. It's The Holy Noire. 
    Ok. Now go out and find your team. Talk to each person for a quick 
    cut scene. Talk to Ryfia to end this part.
    
    Team Member Locations:
    Cecile: In front of the Martial Arts School.
    Rastin: Upper Zone, by the lift to Fountain Square.
    Serge: Grand Bridge.
    Leslie: Port, by the ships.
    Ryfia: Port, go up the steps on the far left, and then go up the next 
    steps to the right. When you talk to her, you'll see a cut scene. 
    Then it's time to go.
    
    World Map:
    To the Holy Land of Noire! It's SW of your current location, just 
    slightly North of the Verct Skywalk. It's floating in the air, so you 
    need to take the Lightship to get there. Duh. Before you go, make 
    sure to fully stock up on healing items.
    
    The Holy Land of Noire [HOLNOI]:
    This is the last dungeon. You ready?
    
    Start by following the path to the right until you see a cut scene.
    Then it's time to fight.
    
    ------------------------------------
    BOSS: Luze, Round 1 [LUZ1]
    
    Attacks: Rogress Release- she'll unleash some Rogress we never 
    saw on our journey. I assume they're the remaining Noire 12. Fun 
    stuff.
    
    Magic: Earth, Wind and Fire... and water.
    
    Strategy: So. First boss we meet here... and we can't win. D'oh! So 
    yeah, lose on purpose. It's impossible to win. Like, literally. 
    END BOSS
    -------------
    
    After suffering a small defeat, a cut scene happens. Then the real 
    fun begins.
    
    Something to note about this dungeon, is that you can't use 
    Rogress the whole time. The monsters are pretty hard, to boot. In 
    fact, until you gain some party members, I'd recommend you avoid 
    monster battles. 
    
    Anyways. Follow the path upwards, go left, then go down for a cut 
    scene. Defeat the monsters. Ryfia joins us for the next fight. Beat 
    them and move on. Now go down to the right and upwards for the 
    teleport spot, you'll see a small cut scene before you go.
    
    Next area. Go right along the path and up. until you see a cut 
    scene. Teleport out.
    
    Next area. Go up, and all the way left for a chest. Go back to the 
    three-way intersection, this time take the down, left path. Follow 
    the path to the teleport.
    
    Next area. Go right, all the way up for a cut scene. Cecille joins us. 
    Now keep on the path and go head down the stairs, right along the 
    path to the teleport.
    
    Next area. Up the stairs, right along the path, go all the way right 
    and down for a chest. Go back, then go up for a cut scene. Go Left 
    at the intersection for a chest. Go right at that same intersection 
    for the teleport.
    
    Next area. Follow the path. Go up, left all the way down, for a 
    chest. You'll see Rastin in the center of the room. Make your way 
    over there for a cut scene. Rastin joins us first as a Guest for the 
    battle, win the battle and he's back being PC. :> Go upwards for the  
    teleport thingy.
    
    Next Area. You start things off with a cut scene. Leslie Joins us. Go 
    across the green bridge and then make a slight left for another cut 
    scene. Squill has only made half a bridge. Squill, you disappoint me. 
    Anyways. Continue along the path upwards and to the left. then 
    downwards for another brown ball. View the cut scene. The bridge 
    is now complete. Go back to where the new bridge is and cross it. 
    Go down and to the right. There's a weapon in the ground to your 
    right. Approach the brown ball for another cut scene. The next 
    bridge appears. Make your way over to that bridge and cross over 
    it to find the teleport.
    
    Next area. Start by going right, then up and to the left. Go down, 
    then right, and up for  the teleport.
    
    Next Area. You'll see a green save point. Approach the save point 
    for a cut scene. You're now allowed to summon Rogress again. The 
    map's over by a teleport to your lower left, btw. The teleport to 
    our final battle straight ahead.
    
    Upon reaching the final area we see a cut scene. Damn, Sonia 
    wasn't kidding when she said Eesa had an ego. Well after the cut 
    scene, it's time to begin the battle. I was Level 56 when I got to this 
    point.
    
    -----------------------------------
    BOSS: Luze, Round 2 [LUZ2]
    
    Attacks: Oracle of Aether- one of her ultimate attacks. Deals 
    massive light damage to an area. Your chars will get antsy when 
    she's about to use it.
    Blue Wave- a more powerful version of Hosea's White Wave. Light 
    based damage to a small area. Can lower stats and cause Silence.
    
    Magic: All elements. She uses protections a lot, so be careful. She 
    also knows Chaos Bind, and Judgment. Your chars will get antsy 
    about Judgment. She can do a Sync with Judgment to upgrade it to 
    Thor Hammer, so be careful!
    
    Weak: None
    
    Strategy: I was quite surprised when I beat her on my first try. 
    Wasn't easy, but I did it. Excel Trinity Acts are your best friend. So 
    are massive amounts of liquids and revives. She abuses her Level 4 
    magic a lot. And, she knows a lot of area attacks and magic, so be 
    sure to keep everyone spread out. Always destroy the raystones, to 
    prevent her from getting more syncs. When she gets super low on 
    health, her Frantic Defense Arm Force will activate, which will 
    reduce your ETA's power by less than half, so be careful. You're 
    allowed to use Rogress in this fight, and I was able to actually use 
    2, because it went on for so long. XD Anyways, after you win, the 
    real battle beings.
    END BOSS
    -------------
    
    Quick tip for the next battle, courtesy of Mrleelongi:
    In the following battle, you will only have w/e HP you ended the 
    Luze fight with. So if you were near death, you start the next battle 
    near death. But don’t worry, there’s a way to beat the system. It’s 
    really rather obvious: you make sure you level up at the end of the 
    Luze fight, which fully heals your HP, but not your MP (You should 
    probably just conserve your MP for that reason). To guarantee 
    your chars will level up at the end of the Luze battle, beat her once 
    and take note of how much XP she gives, and its distribution. Lose 
    the next fight. Now go back through the dungeon and fight 
    monsters until you have just enough XP so that when you beat 
    Luze, you’ll level up. You’ll start off the next fight with full HP. 
    Hopefully, that’ll make this next one a little more manageable, 
    though personally I don’t seriously think it’s necessary. I beat the 
    next fight my first try without doing that. *shrugs*
    ----------------------------------------------------------------
    
    After a quick cut scene, Alf finally joins us. God, that took him long 
    enough!
    
    -----------------------
    BOSS: Eesa [EEA]
    
    Attacks: Eesa's Guidance- massive damage to an area. Your chars 
    will get antsy when she's about to use this.
    Scepter of Order- Damage to an area. Has a high chance of causing 
    paralyze, and downed stats.
    Ruining Bond- Dark damage to a single target. Has a 100% chance 
    of causing Sick, Poison, Confuse, or sleep, or any combination of 
    three of those. 
    Judgment Ray- Light damage to an area. Can cause Immobilize and 
    silence. Your chars will get antsy when she's about to use it.
    
    Magic: Wind, Fire, Lightening, Earth, Water, Darkness.
    
    Weak: None.
    
    Strategy: Once again, amazingly, I beat her on my first try. I was 
    honestly expecting a battle that was a little more challenging, given 
    this game's run of tough-ass bosses. But anyways. The thing to 
    really watch out for is Ruining Bond, that can screw you over in a 
    flash. You need to continually heal your characters to keep up 
    here. Alf has his uses, but due to his low relatively low HP, he 
    doesn’t' end up sticking around for long. :/ I still recommend 
    reviving him every so often. He can do a bit of damage while you're 
    sitting around defending, healing and recharging SP. When you're 
    ready to pull off an ETA, look at the order of turns in the lower 
    right corner. If it indicates that Alf will be using an Excel Act 
    (indicated by a glowing orange flame on his portrait) don't use the 
    ETA that turn. If you do, it won't work, because two of your chars 
    will chain with Alf's EA, thus screwing up your ETA. YOU CANNOT 
    USE ALF TO DO AN ETA. I tried it, during this battle. Didn't work out 
    so well. :( Now unlike our last boss, Eesa has elemental resistances 
    to ALL elements. So your magic is pretty much useless. The key to 
    beating Eesa, is to just continually pull off Excel Trinity Acts. While 
    you're waiting for SP to recharge, defend and heal. The only saving 
    grace of this battle is that is only Boss fight, other than the 1st 3 or 
    four, that doesn't have Raystones. 
    
    Another tip from Mrleelongi:
    To ensure you survive the Ruining Bond, trying using Above and 
    Beyond every so often.
    END BOSS
    ------------
    
    Well that was fun. We see a series of cut scenes, then the credits 
    roll. During the credits, every single major cut scene of the game is 
    displayed for you viewing pleasure. At the end, you see rather 
    touching one with all the chars ‘cept Ryfia. The you see one last CG 
    movie. We started with CG, and so we end with CG. :>
    
    You will then be asked to save your game. Doing so will put you 
    right at the beginning of the Holy Land of Noire. You can now go 
    out into the world and complete all those Guild Quests you've 
    been ignoring, unlock all your Arm Forces... the sky's the limit.
    
    Congrats! You just beat Arc Rise Fantasia!
    
    Now that that’s over there’s several things for you to do. You can 
    also go back to the Holy Land of Noire and defeat Eesa again…and 
    again… and well as many times as you want. It’s great for a little 
    WP grinding. 
    
    -------------------------------------------------------------
    The Quest for the Optional Rogress [OPROGQ]
    In addition to the nine required Rogress, there are three more that 
    you can bond with. You can go after them right after you beat the 
    Verct Skywalk. Start by heading for Mashgar.
    
    World Map:
    Go to Olquina. In the center of Olquina is a mountain with a lake at 
    the top. Go to the top of this mountain, while inside the lightship. 
    You’ll see a cutscene  or two. Mashgar is now shown on the world 
    map as a moving blue dot. You will need the all the lightship 
    upgrades to catch him. 
    
    Catch up to him and approach him from behind. If you go from the 
    side of front, he’ll see you and bolt in the opposite direction. If you 
    do things right, you can approach him from behind and nudge him 
    with the lightship. If you did it right, the ship will stop 
    automatically. You’ll view a cutscene, then fight.
    
    -------------------------------
    BOSS: Mashgar [MSGR]
    
    Attacks:  Solitude Wave- raises stats
    Call Lightening- Lightening damage to the field. Can cause paralyze.
    Logos of Solitude- Lightening damage to the whole field. Your chars 
    will get antsy when he’s about to use it
    Lightening- Not to be confused with the magic attack of the same 
    name, this is one of his special attacks. Needless to say, it deals 
    lightening damage to a small area. He can Sync it up a level to 
    Thunder, for more damage. When he’s about to do that, your chars 
    will get antsy.
    
    Magic: Water, Wind, Lightening
    
    Weak: None
    
    Strategy: This battle’s reasonably challenging. It’s a slight step 
    above Eesa and not nearly as cheap as Kudoan. I highly reccamend 
    you fight Mashgar before Kudoan.  Mashgar can basically be 
    treated like all other end game bosses. You defend and heal often, 
    use your Rogress when you have the chance, and use ETAs the rest 
    of the time. Be sure to kill the raystones, and you’ll do just fine.
    END BOSS
    ------------
    
    You’ll see a cutscene, then bond with him. Onwards to the next 
    one!
    
    World Map:
    After bonding with Mashgar, head over the Waxing Crescent Inn. 
    It’s NW of the Resolvent Iceberg.
    
    Waxing Crescent Inn:
    You’ll see a cutscene. Then you get to fight.
    
    ----
    A word about Kudoan:
    It has been brought to my attention that there is a really ridiculous 
    rumor going around that in order to take on Kudoan, you have to 
    first do a certain quest. I don’t know the f**ktard who started it, 
    but it’s complete and utter bull s**t. YOU DO NOT NEED TO 
    COMPLETE ANY QUESTS TO TAKE ON KUDOAN. If you seriously 
    believe that BS, well, you’re an idiot. Shut up and quit spreading BS 
    rumors. Kthx.
    
    ---------------------------
    BOSS: Kudoan [KDN]
    
    Attacks: Mad Rush- single target.
    Sky Charge- damage to an area
    Eternal Ring- Single Target. His ultimate. Your chars will get antsy 
    about it.
    Logos of Wit- Gives it the No Magical status, thus negating all 
    magical attacks. However, this can work against it, because if it 
    tries to use any Healers or stat-raisers with No Magical, they’re 
    nullified. :> Funnily enough, your chars will get antsy when he’s 
    about to use this… even though it does no damage.
    
    Magic:  Wind, Light, Dark, Lightening, Ice. It knows Regenerate and 
    it uses it often. It’s pretty much the cheapest boss in the game, 
    since Regenerate allows it to heal ALL its health, over the course of 
    3 turns. On top of that, it can Sync it, to upgrade it to Holy Blessing, 
    giving it EVEN MORE HEALTH BACK. :/ He also knows the level 4 
    magic attacks Chaos Bind and Freezing Cage (Sync’d Frostlock), but 
    yours chars won’t warn you about them.
    
    Weak: None
    
    Strategy:  As mentioned above, this is by far one of the cheapest 
    bosses in the game, thanks to Regenerate. You better pray he uses 
    the Logos of Wit often, or you’re in for a never-ending battle. The 
    reason I won, was pure luck. He was down at 30000HP and used 
    the Logos of Wit. Used an ETA and beat him that way. But I was 
    EXTREMELY lucky. Rogress and ETAs are the only things that will 
    make a dent in his HP. Do not use them while he has the Regen 
    Status, or your efforts will be for nothing. :/ At the start of the 
    battle he uses Regenerate. Spread everyone out, and just 
    continually defend until it goes away, THEN launch your first 
    attack. Try not to move anyone. ETAs are your best friend, but the 
    problem, of course, is that SP takes a while to recharge. While 
    you’re recharging, he has the perfect opportunity to use 
    Regenerate and completely f**k you over. So to help counteract 
    that, I had the char nearest to him perform Magic Chains and 
    Attack Chains on him to help regen some SP. I had other chars do 
    the same thing on Raystones near them. The only raystones I saw 
    in this battle were either Water or Fire, and he doesn’t use Water 
    and Fire magic, so destroying raystones isn’t too much of a priority. 
    I also used my Specialties that I had on hand to regen some SP in a 
    pinch. Consider it a very huge accomplishment if you do manage to 
    win. However, his Sync is one of the worst in the game, in my 
    opinion. >.> But you are required to bond with him, if you wish to 
    take on Allule.
    
    EDIT: A small tip, curtiousy of abr811:
    It seems that if you use a Sync’d Dispel Magic on Kudoan, once or 
    twice, he won’t use Regenerate ever again. That should make the 
    battle much less cheap and more manageable.
    END BOSS
    ------------
    
    You’ll see a cutscene and bond with Kudoan. Save the game, then 
    get out.
    
    World Map:
    Head on over the Resolvent Iceberg.
    
    Resolvent Iceberg, take 2 [RI2]:
    In the area just past the ice puzzle, there is a ladder that was 
    previously inaccessible. Go there and you’ll see a short cutscene, 
    that’s how you’ll know you’re in the right place. Go up the new 
    ladder to reach a new part of the dungeon. The monsters here are 
    very tough, so come prepared.
    
    Follow the path up and to the right, and then up again to find a 
    second ice puzzle.
    
    Here’s the solution:
    Right, up, up, left. Chest.
    Now go Right, down, right, down. Another chest.
    Now go up right, right, up, left, up, left, down, right, down, left, 
    down, left. Another chest.
    Now go right, up, right for the last chest. 
    Now go left, down, right, for a quick monster battle. Then go up, 
    left, up, left, down, right, down, left, up, right, up. Save point.
    
    Head upwards until you meat Allul. View the cutscene and fight.
    
    ------------------------
    BOSS: Allul [ALUL]
    
    Attacks: Frost Cross- Ice damage to a single target. Can cause 
    Silence.
    Foresight Wave- ups Attack stats.
    Ice Lance- Ice damage to an area. Can cause Immobilize.
    Lapis of Foresight- During the battle itself, this attack is used, but 
    you don’t see its name, and it counts an ultimate Excel Act. After 
    you win and bond with her, she will use this attack when 
    summoned, and she calls it Lapis of Foresight. It does Ice damage 
    to the whole field. Your chars will get antsy when she’s about to 
    use it.
    
    Magic: Earth, Water, Ice. She can use Earthen Protection, Fortress, 
    and Full Cure. So be prepared.  She also knows the level 4 Ice magic 
    attack Frost Lock, which damages an area. Your chars will get antsy 
    about it.
    
    Weak: None.
    
    Strategy: This is one tough battle. She knows Full Cure, which can 
    fully heal her, but oddly enough, only used it during the first three 
    turns for me, then never used it again. Use a Rogress in the 
    beginning, then use ETAs the rest of the time. She is relentless with 
    her attacks throughout the battle, so you will need to defend and 
    heal for most of it. She has the Block Defense Arm Force, so be 
    sure you have the Anti-Force Arm Force equipped. Come prepared 
    for a very long, hard battle. In the end, it’s defiantly worth the 
    trouble.
    END BOSS
    -------------
    
    You’ll view a cutscene and bond with her. 
     
    Now that we all have all 12 Rogress, a new dungeon is available for 
    us to go and work at. 
    
    World Map:
    Head on over the New Moon Inn. It’s on an island on the west 
    coast of Meridia, just slightly SW of Topazion.
    
    New Moon Inn:
    Before you go here, be sure you’re fully stocked up on items. Use 
    the save point, and use the beds inside to heal up if needed.
    
    Now approach the glowy circle thing on the left side. You’ll see a 
    cutscene. Then step on it and go on through to…
    
    Allwise Infinite Maze [ALIFMZ]:
    ----
    A quick word about this maze:
    This maze is available only after beating Eesa. YOU DO NOT NEED 
    ALL 12 ROGRESS TO ATTEMPT IT. You simply beat Eesa, save the 
    game, and it’s unlocked. That’s all.
    ----
    
    The teleport leads to a little maze. After a quick cutscene, we’re 
    given another small mission. At the end of this maze is a Boss. The 
    boss is hard. And getting there? A challenge I highly recommend 
    you embark on, if you thought Eesa was a pushover. Throughout 
    the dungeon we’ll be meeting fallen comerades and foes alike. The 
    monsters in this place are all start at level 60, and go up as you 
    progress through the dungeon, and all are reasonable opponents.  
    
    Here’s the deal: The dungeon’s split up into five sections. Each 
    section has 5 floors. On the 5th floor, you fight a boss. The first 4 
    bosses are updated versions of bosses you already fought once, 
    and the last boss in a lovely little dragon, who’s a little PO’d at the 
    Noire 12. After you beat a section’s boss, a teleport back to New 
    Moon Inn appears. Always use this teleport, since that’s the only 
    save point you get.  
    
    I know the place is called “Allwise Infinite MAZE”, but honestly, it’s 
    not much of maze. The camera actually gives you a very good view 
    of the place, so it’s pretty hard to get lost. Head for any dead ends, 
    since they usually have chests. The chests in this place have only All 
    Chargers, Exilers, Full Liquids, Full Revives, and Leafs. They also 
    have rare armours and weapons, making them always worth the 
    trouble of seeking out. The teleport is a little purple glowing spot, 
    and that’s always your goal. There is no backtracking in this 
    dungeon, until you reach the section’s boss and beat it. Once back 
    in the New Moon Inn, you can save, heal, and restock your items. 
    When you’re ready to go back, examine the teleport. You’ll be 
    allowed to go back to the 5th floor of any section you’ve beaten. 
    
    --------------------
    BOSS: Baal [BL]
    
    Attacks: Time of Beginning- Switches from Physical to Magic 
    resistance. Flower turns yellow.
    Time of Ending- Switches from Magic to Physical Resistance. 
    Flower turns blue.
    Seeds of Abundance- Damage to a single target. Can cause Silence 
    and Immobilize. Can lower Earth and Water resistances. Only used 
    when flower is blue.
    Seeds of Famine- Damage to a single target. Can cause Sleep. Can 
    lower Earth and Water resistances. Only used when flower is 
    yellow.
    Sustenance- heals a large amount of HP. Seems to only use it at the 
    beginning.
    Whip of Nature- Single target attack.
    Tenth Night Festival- Damage to a small area. Your chars will get 
    antsy when he’s about to use it.
    
    Magic: Earth, Water, Ice
    
    Weak: Fire
    
    Strategy: I highly recommend you bring Leslie along for the ride, so 
    you can take advantage of her Excel Trinity, Crimson Shoot. Now 
    when we fought Vifrons, when he changed flowers, he switched 
    attacks, using either only Physical attacks or only Magic attacks. 
    This time, that doesn’t happen. Changing flower colors only 
    switches his resistances around, but he will use both kinds of 
    attacks no matter what. Use your Rogress when the flower is Blue, 
    as Rogress count as magic. Use your ETAs when the flower is 
    yellow, to maximize the amount of damage they do.  The one 
    attack you need to keep an eye out for is Sustenance, which can 
    heal a very large amount of HP at once, as in over 70000HP. I’m 
    not sure if I just got lucky, but he only used it once the whole 
    battle, right after I used my Rogress. Dynos is a farily decent Guest, 
    though he’s not the most intelligent one, and doesn’t seem to pay 
    attention the flower color changes. :/ He has relatively low HP, and 
    thus will probably get KO’d often. Bring him back when you can, so 
    he can do a little damage while you’re recharging SP. Just like with 
    Alf during the Eesa battle, pay attention to when he’s about to use 
    Excel Acts, and don’t use your ETAs on the turns when he’s about 
    to use and Excel Act, to prevent yourself from accidently syncing 
    with him.
    END BOSS
    ------------
    
    Your prize for winning is a cutscene and teleport to New Moon Inn 
    and another teleport to the next area. Get your chests and move 
    on.
    
    --------------------------------
    BOSS:  Leviathan [LVTN]
    
    Attacks:  Tidal Pillar- Water damage to the whole field. He opens 
    with it, and doesn’t seem to use it ever again. Your chars will get 
    antsy when he’s about to use it.
    Acid Parts- water damage to a single target. 100% chance of 
    lowering all stats.
    
    Magic: Water
    
    Weak: Fire
    
    Strategy: So here we have a wonderful fight with an upgraded 
    Afank, in his second form. Just like with the last fight, this upgrade 
    has granted him heightened stats. Despite that, he’s actually really 
    easy. Put Leslie in your party and just continually abuse her Excel 
    Trinity, Crimson Shoot. It can do as much 40000 damage in one go. 
    Usually more. He’ll put up one hell of fight though, so defend a lot 
    and try to keep your HP up. Once again, Dynos will just keep dying, 
    since he has so little HP, and DOESN’T EVER F*****G DEFEND. |:< 
    You can revive him if you want, but letting him stay down is just as 
    good. Not like he’ll stay around for long. 
    END BOSS
    ------------
    
    After a touching cutscene, Dynos leaves. Bah, he’ll always be a 
    jackasschanter in my book. Moving on. Get your chests and get on 
    with the next section.
    
    ---------------------------------------
    BOSS:  Jarmungandr [JMGR]
    
    Attacks: Arsagius- Earth damage to the whole field. He tends to use 
    this just about every round. 
    Berserk- Raises your attack stats, and lowers defense stats. Does 
    the same to himself.
    Bitfrest- Light damage to a small area. Can cause Sick
    Ragnorak- Damage to a single target. Can cause Paralyze. Your 
    chars will get antsy when he’s about to use it.
    
    Magic: Regenerate, he always will sync it up to Holy Blessing, so 
    watch out.
    
    Weak: Ice (Water + Earth)
    
    Strategy: So this is the upgraded Fafnir. It’s the only updated boss 
    that changes weaknesses on us, that little bastard. You should 
    keep Adele around, in hopes that she’s smart enough to use her 
    Freezing Ray. Her magic is also a pretty big asset for this fight.  You 
    can try bringing Serge in, to take advantage of his Excel Trinity, 
    Million Regret, which is Ice-based, but Serge doesn’t have too 
    much in the way of HP, *shrugs*. I used Allul during this fight, as 
    her Lapis does a lot of damage, and takes advantage of the Ice 
    weakness.  He only uses Holy Blessing (a synced Regenerate) when 
    in very low HP. When he does that, you need to continually attack 
    him, to ensure he doesn’t get back all his HP. He should only use it 
    once, maybe twice, and that’ll be it. So basically, just defend and 
    heal, and abuse your Excel Trinties. Be sure to avoid using L’Arc, 
    Leslie, or Ryfia’s ETAs, as they will do significantly less damage than 
    anyone elses, for this fight. 
    END BOSS
    ------------
    
    After another touching cutscene, Adele leaves.  Onwards, to the 
    next fight! Get your chests and continue with the dungeon. 
    
    -------------------------------
    BOSS: Abaddon [ABDN]
    
    Attacks: All Sins- damage to the whole field. He always syncs it up a 
    level. It is extremely devastating, and will KO you, even if you’re 
    defending. So always be on your guard. Can cause Level Down. 
    Your chars will get antsy when he’s about to use this.
    Wings of Pride- Damage to a large area. Can cause Level Down.
    Hand of Greed- damage to an area. Can cause stun.
    Sigh of Envy- Damage to an area. 
    
    Magic: Fire, Earth, Dark. Knows all level 4 attacks for those 
    elements. Consider yourself warned.
    
    Weak: Lightening (Wind + Water)
    
    Strategy: When I first picked up this game and played through it, I 
    met the first boss and lost. I challenged him again. I lost. I lost 
    maybe about five more times before finally beating his scrawny 
    ass. In my mind, he was a total jackass, and nothing could be a-
    holness. Then I beat the game and met Abaddon. I forgive 
    Deathchanter for being a jerk. My bone to pick is now with 
    Abaddon. I still can’t believe I beat him my first try, he was f’n 
    hard. And annoying. And hard. Did I mention he’s annoying? 
    Anyways. This our Chimera Update. In the Chimera battle, we were 
    allowed to target one for three body parts, and upon killing one 
    body part, it put one of his attacks out of commission, and made 
    the battle a little easier, though all three parts shared the same 
    overall health bar. When the HP got down to 0, he would throw a 
    hissy fit and unleash his ultimate attack up on us, if we survived, 
    we won, if not, we had to do it all over again. Well things are 
    different now. You no longer have three parts to target, just the 
    one. He will not use his cheap-ass ultimate attack on you when you 
    defeat him, so you can relax. Cecille’s Excel Trinity, Exceed 
    Lightening will take advantage of his Lightening weakness, but I’ve 
    found that L’Arc’s Disaster Fang will do a little more damage, 
    usually. Either one will do just fine. Another change is that when 
    he’s about to use two Special Attacks, your chars will get antsy. So 
    in other words, just because your chars have bad feelings, doesn’t 
    mean he’s going to use his ultimate attack, All Sins. It just means 
    he’s getting ready to rape you. The last time Niko joined us as a 
    guest for a boss fight was for good ole Deathchanter, and back 
    then, he was rather smart about it, taking care of all the skeletons 
    for us. This time? I think running into Lascarde turret must have 
    killed some brain cells. He’ll use his Niko Cannon on the boss, even 
    though the boss has a huge Fire resistance. IDIOT. He wastes all his 
    magic within a few turns and never chains. IDIOT. Like all Guests, 
    HE NEVER DEFENDs, BECAUSE HE’S AN IDIOT. So why bother 
    keeping the moron around?  While you’re recharging SP, he will 
    still do a significant amount of damage. He also loves to heal you, 
    which can help you conserve heal items, however, it can 
    sometimes be hard to tell when he’s going to heal you, or just 
    going to waste magic on the boss. But he’s still Niko, and says silly 
    things when he attacks. :3 That was pretty much the only reason I 
    kept him alive.  The boss will be very unforgiving when you start 
    getting down to the wire and he has a few thousand HP left. You 
    will get few breaks to heal and let loose an ETA, so defending 
    becomes extremely important. He also has the Arm Force Block 
    Physical, which can render your ETAs completely useless, if it ever 
    activates. Equipping Anti-Force can help to prevent that. 
    END BOSS
    ------------
    
    Fight’s over. Cutscene. Niko leaves. :(
    I still hate this boss. Freakn’ jerk. Get your chests and move on the 
    last section of this dungeon.
    
    ------------------------------
    BOSS: Allwise [ALWSE]
    
    Attacks: Howls- He has a “Howl” attack for every Logos. They all 
    raise his elemental resistances and grant him the Stop All status, in 
    addition to other effects such as Blitz, No Magical, ect. These 
    additional effects will only last for the round he uses the Howl, so 
    don’t worry.
    Burst Shot- Single Target. Your chars will get antsy when he’s about 
    to use it. Be careful though, since he always uses other attacks 
    during the rounds he uses Burst Shot.
    Triple Shot- Damage to an area. Your chars will get antsy when he’s 
    about to use it. He usually uses it in conjunction with Burst Shot.
    Wing Cutter- Damage to an area.
    
    Magic- Light, Wind, Fire, Lightening
    
    Weak: None
    
    Strategy: This is one mother of a boss. You know you’re in for a 
    tough fight when your chars get bad feelings just about every 
    round. I s**t you not. You need Anti-Force to beat him. He has 
    Block Physical and Physical Reflect. The first time I fought him, I got 
    him down to within 3000 HP. Then I realized that Physical Reflect 
    had activated that turn, and I had done an ETA, so I was wide 
    open… and well, he kicked my ass. So yeah, be prepared for 
    something like that. I was able to win the second time, though.  
    Anyways, your basic strategy should be to just let your ETAs off 
    when you can, and defend the rest of the time. Use a Rogress 
    when you can. I was able to let off two Rogress during this battle, 
    both times it was Allul. 
    END BOSS
    ------------
    
    After you beat the Allwise, you see a small cutscene and then… the 
    teleport to New Moon appears in front of you… that’s it. Yup. You 
    did all that for pretty much nothing. Congrats. But look on the 
    bright side, you got a lot of awesome armors and weapons and 
    such in the process. I mean come on, the Brithigamen pretty much 
    makes it worth all the trouble.
    
    All that’s left is to defeat all the optional bosses. Have fun with 
    that. ;)
    
    ----------------------
    EXTRAS SECTION.
    In this section I’ll cover how to get all the Rogress, strategys for 
    beating the optional bosses (well at least the ones I’ve beaten), 
    and maybe some other things. I’ll update this section as I see fit.
    
    ----------------------------------------
    Rogress Gathering [ROGGATH] :
    As you go through the game, you meet the various Rogress. After 
    you bond with a Rogress, you can summon it anytime during 
    battle, when the RP gauge is full. You can only bring 3 Rogress with 
    you at any one time into battle. To choose the Rogress you bring 
    along, go to the Menu screen by pressing X, select Role, then select 
    Rogress. Select a Rogress, and press A to switch it out for another.
    
    Simmah
    Location: Dragon Prison, first time through.
    Requirements for Bond: View cut scene in the Dragon Prison Hall 
    of Bonding.
    Element: Light
    Sync: Ups Fire and Wind resistances by one point each, Balanced 
    ability points.
    Battle Summon Effect: Light damage to the whole field.
    
    Girtab
    Location: Top of the Olquina Shrine
    Requirements for Bond: Defeat Alf in the Verct Skywalk.
    Element: Dark
    Sync: Ups AP Max by one point. Ups resistance to Fire and Earth by 
    one point each.
    Battle Summon Effect: Dark damage to the whole field.
    
    Absin
    Location: Batrachites
    Requirements for Bond: Defeat Alf in the Vect Skywalk
    Element: Untyped
    Sync: Ups offense points, lowers Defense points
    Battle Summon Effect: Untyped damage to the whole field, has a 
    chance of instant KO.
    
    Gula
    Location: Ebur Ruins
    Requirements for Bond: Deafeat him in the Ebur Ruins Hall of 
    Bonding.
    Element: Earth
    Sync: Ups Defense points. Ups Earth resistance by two points, 
    lowers Wind resistance by two points.
    Battle Summon Effect: Earth damage to the whole field.
    
    Rufunga
    Location: Beach east of Topazion. 
    Requirements for Bond: Defeat Alf’s party at the beach OR defeat 
    Alf in the Verct Skywalk.
    Element: Untyped
    Sync: Ups resistances to ALL elements by one point.
    Battle Summon Effect: Fully heals all party members on the field 
    and ups resistances to all elements and ups defense.
    
    Squill
    Location: Soliton Caves Hall of Bonding, first time through.
    Requirements for Bond: Defeat him in the Hall of Bonding OR 
    Defeat Alf in the Verct Skywalk.
    Element: Water
    Sync: Ups Water resistance by two points, lowers fire resistance by 
    two points, Ups RES stat.
    Battle Summon Effect: Deals water damage to the whole field.
    
    Urgula
    Location: Ellgode Volcano Hall of Bonding, first time through
    Requirements for Bond: Defeat him in the Hall of Bonding OR 
    Defeat Alf in the Verct Skywalk.
    Element: Fire
    Sync: Ups Attack, ups Fire Resistance by two points, and lowers 
    Water resistance by two points.
    Battle Summon Effect: Deals Fire damage to the whole field.
    
    Banchu
    Location: Ruins of Hibert Hall of Bonding, first time through
    Requirements for Bond: Defeat him in the Hall of Bonding OR 
    Defeat Alf in the Verct Skywalk.
    Element: Untyped
    Sync: Ups Defense points, Lowers offense points.
    Battle Summon Effect: Grants all party members the No Physical 
    status effect, thus negating all physical attacks for a few rounds.
    
    Paprisagu
    Location: Zeifelt Holy Tower top floor, first time through
    Requirements for Bond: Defeat him OR Defeat Alf in the Verct 
    Skywalk
    Element: Wind
    Sync: Ups Wind resistance by two points, lowers Earth resistance 
    by two points, Ups Speed.
    Battle Summon Effect: Wind damage to the whole field
    
    Kudoan
    Location: Waxing Crescent Inn
    Requirements for Bond: Defeat him.
    Element: Untyped
    Sync: Ups Luck Big Bonus, Lowers all other ablity points
    Battle Summon Effect: Grants “No Magical” effect to entire party, 
    which negates all magic attacks for a few rounds.
    
    Mashgar
    Location: Flying around the world, after you see him in Olquina
    Requirements for Bond: Defeat him
    Element: Lightening
    Sync: Lowers all ability points, ups AP Regen by 1 point
    Battle Summon Effect: Lightening damage to the field.
    
    Allul
    Location: Snowy Alter 
    Requirements for bond: Bond with Kudoan and Mashgar, then 
    defeat her.
    Element: Ice
    Sync: Ups all Ability Points a lot, raises resistances to Water and 
    Earth by one point each.
    Battle Summon Effect: Inflicts massive Ice damage to the whole 
    field. This is the only Rogress in the entire game that doesn’t call 
    her attack a Logos. 
    
    ----------------------------------
    Optional Bosses [OPBOSS]:
    Optional bosses can be found throughout the game in most 
    dungeons. Unlike regular bosses, you can flee Optional Boss 
    battles, and you receive 0 XP fore beating them.  You do, however, 
    get a one-of-kind item, plus lots of Rico and WP. Optional bosses 
    are great for WP grinding.
    
    ------
    Raci
    Location: Last area of Gauss Tunnel, the area after the area where 
    you fight Fafnir. He’s tucked away in a little corner on the right 
    side.
    
    Attacks: Nuts Arrow- Area attack. Can cause confusion.
    The Roaming- Dark damage to a single target. Can lower defense 
    stats. Your chars will get antsy when he’s about to use it.
    
    Magic: Water, Earth
    
    Weak: Fire
    
    Strategy: Keep everyone spread out and defending for this fight. 
    Use your Trinities when you have the chance. Be sure to shoot out 
    any raystones at all times.  Compared to most optional bosses, he’s 
    pretty easy.
    ------
    
    Sun Flora
    Location: Entrance of Galois Ravine
    
    Attacks: Drowsiness Pollen- single target. Can cause Sleep.
    Sunny Cannon- massive damage to single target. Your chars will get 
    antsy when he’s about to use it.
    
    Magic: None.
    
    Weak: Fire
    
    Strategy: This boss is super easy. Just unleash your Trinity Acts, 
    attack it, and never let up. When it gets low in HP, it’ll use the 
    Sunny Cannon. Just defend, and attack when you get the chance. It 
    should go down pretty easy.
    ------
    
    Tartalos
    Location: Dragon Prison basement, after you defeat Gula and 
    return for the lightship. You must have beaten the Golem enemy 
    that was there before for it to respawn as Tartalos.
    
    Attacks: Gaia Crush- Earth damage to an area. Can cause Petrify
    Bolt Stream- lightening damage to the whole filed. Your chars will 
    get antsy when he’s about to use it.
    
    Magic: Lightening
    
    Weak: None 
    
    Strategy: This will probably be the first boss you fight with a shield. 
    Spread everyone out from the start and constantly defend. On the 
    turn before you want to do a major attack, have someone do a 
    three-attack chain to defeat the shield. Then pull off the Trinity. 
    ------
    
    Mike
    Location: Ratea Forest, in the Deep Forest area.  You have to have 
    beaten Gula, and returned to Meridia for the lightship for him to 
    appear.
    
    Attacks: Heavy Press- damage to a small area. Can cause Stun. Your 
    chars will get antsy when he’s about to use it.
    Woodpecker- single target.
    
    Magic: Fire, Earth
    
    Weak: Earth
    
    Strategy: This boss is deceivingly simple. Use your ETAs to bring it 
    down to below half health. Then it will most likely use Above and 
    Beyond to raise its max HP and fully heal up. Then the real fight 
    begins.  Just continue to defend, heal and abuse ETAs.
    ------
    
    King of Kings
    Location: Ruins of Hibert, first area. He’s a jumping frog in the 
    back. You can only fight him the first time you visit this place. 
    
    Attacks: Noisy Recital- Damage to the whole field. Can cause Sick 
    and Poison. Your chars will get antsy when he’s about to use this.
    
    Magic: Earth, Fire, Wind
    
    Weak: None
    
    Strategy: He’s pretty challenging, and the worst part is, he’s 
    probably one of the few, if any, optional bosses that’s only 
    available for a short time. The strategy’s pretty simple: Defend, 
    heal, and unleash TAs as you please. You can use a Rogress if you 
    want.
    ------
    
    Nabrius
    Location: Ellgode Volcano, in the room before the Hall of Bonding, 
    go to the lower floor, it’s at the end of the path.
    
    Attacks: Flame Crush- fire damage to a single target.
    Howl of Purgatory- Raises Attack stats
    Purgatory Fire- Fire damage to a single target. Your chars will get 
    antsy when he’s about to use it.
    
    Magic: none.
    
    Weak: Water
    
    Strategy: I fought this boss when I was like level 58, so it went 
    down super easy. XD Just use Trinity Acts, defend a lot, and it’ll go 
    down.
    ------
    
    Berry Slime
    Location: Zeifelt Holy Tower, in the front hallway, a pot by the door 
    to the Elevator room.
    
    Attacks: None
    
    Magic: Fire, Wind, Light
    
    Weak: None
    
    Strategy: Just go all out on it. Be sure to take care of the raystones, 
    to hinder its magics. Unleash your Trinities, defend a lot, and you’ll 
    do fine.
    ------
    
    Separ
    Location: Permafrost Wall, in the Resolvent Iceberg, where the 
    crystal that controlled the Ray Shield was. Only appears after 
    beating the 2nd Rogress dungeon after getting the lightship.
    
    Attacks: Chain Tail- area attack
    Spiked Tail- area attack
    
    Magic: None
    
    Weak: None
    
    Strategy: This is basically a slightly tougher Aliscer. Just use the 
    same exact strategy that you used on that.
    ------
    Dendro Mimic
    Location: Ebur Ruins Hall of Bonding. Take the path that Rastin 
    took through the dungeon to the second area. There are stairs that 
    lead to a dead end, take them to find a yellow chest. That’s the 
    boss. It only appears after you beat Verct.
    
    Attacks: Dendro Breath- Damage to a small area. Your sometimes 
    get antsy when he’s about to use it, but not always.
    
    Magic: Lightening, Wind, Water
    
    Weak: None
    
    Strategy: Defend, heal and abuse ETAs. A Rogress may also be of 
    use.
    -----
    
    Cocinella
    Location: Verct Skywalk second area, where you saw the Ladybird 
    standing there. Only appears if you defeat enemies in in the first 
    area the following order from the entrance: The two sabers, avoid 
    the plant, kill the dragon, go left, defeat the two sabers, go right, 
    fight the gun bot, keep going right, kill the dragon. Avoid all 
    enemies in the next area. If you did things right, the Ladybird will 
    turn into a yellow-spot and black version of the Ladybird. That’s 
    the boss. It will only appear after you beat Verct.
    
    Attacks: Three Steps- single target attacks.
    Poison From the Land- Damage to a small area. Can cause Poison 
    (duh). Your chars will get antsy when it’s about to use it.
    
    Magic: Dark and Light
    
    Weak: None
    
    Strategy: Start things off with a Rogress, that’ll deal a hefty blow 
    and kill the Ladybirds that are hanging around. It will do a Round of 
    Physical attacks, then a round of Magic, then a round of Physical, 
    and so on and so forth. Use ETAs and continually attack it the rest 
    of the time. Defend and heal often.
    ------
    
    Remora
    Location: Oceansong Road, where you fought Afank. Only appears 
    during the “Undersea Assault” Guild Quest.
    
    Attacks: Geo Crush- Earth damage to a large area. Your chars will 
    get antsy when he’s about to use it. He usually opens with it.
    
    Magic: Water
    
    Weak: Light (Wind + Fire)
    
    Strategy: I used an ETA to kill him in one shot… but I’m sure regular 
    TAs will do just fine.
    ------
    
    Death Scythe
    Location: Nabra Jungle Honeypot Path, only appears during the 
    “Revenge of the Bugs” Guild Quest.
    
    Attacks: Maddening Wings- Damage to the whole field. Raises your 
    party’s attack stats. Can cause confusion. Your chars will get antsy 
    when he’s about to use it.
    Cross Cutter- wind damage to an area. 
    
    Magic: None.
    
    Weak: Earth
    
    Strategy: This guy’s a pushover. I killed him with just one ETA plus a 
    few extra attacks thrown in. I don’t know why your chars get bad 
    feelings about Maddening Wings when it actually HELPS them.  Tis 
    quite strange…
    ------
    
    Carbuncule
    Location: Mandelro Coast, first area. Only appears during the 
    “Vicious Little Devil” Guild Quest.
    
    Attacks: Tail Charge- raises his Magic and Resistance stats.
    Tail Shot- single target attack.
    
    Magic: Lightening
    
    Weak: Fire and Water. You are not reading this wrong. He really is 
    weak to both Fire and Water. And yes, that means he’s resistant to 
    Earth and Wind, which, by default, means he’s resistant to the four 
    compound elements as well.
    
    Strategy: He’s super easy. Just use TAs or ETAs.
    ------
    
    Thanatos
    Location: Ruins of Hibert, in a ruined building in the Main Street 
    area, on the right side. Only appears during the “Nightmare in the 
    Ruins” Guild Quest.
    
    Attacks: Corpse Burst- Dark damage to a single target. Can cause 
    Stun.
    Death Cutter- Damage to an area. Can cause Stun. Your chars will 
    get antsy when he’s about to use it.
    
    Magic: Earth, Fire
    
    Weak: Light (Wind + Fire)
    
    Strategy: Since he’s basically just an upgraded Skeleton monster, 
    you can use any strategies you use against them, and he’ll go down 
    pretty easy. Be sure to defend often, since he does pack quite a 
    punch. I used ETAs to bring him down.
    -----
    
    Amaltea
    Location: Soliton Caves. Follow the path the second area. Take the 
    lower path to the right, and continue along it until the next screen. 
    He’s at the very end of it. Only appears during the “It’s So…Big!” 
    Guild Quest. I’m sure the innuendo was definitely intended.
    
    Attacks: Bull Charge- Raises attack and defense stats.
    Bull Dash- Single target attack. 
    Spark Wave- Lightening damage to an area. Can cause Paralyze.
    
    Magic: Pain Reflection.
    
    Strategy: Keep your peeps spread out. Once again, we have a boss 
    with a shield. This time though, the shield needs a FOUR-attack 
    chain to be put out of commission.  His shield also has a much 
    quicker regen period, needing only about 2 or three turns before it 
    comes back, so use your ETAs quickly. He’s very powerful, so 
    continually defend and heal to survive. 
    ------
    
    Hades
    Location: Olquina Sub-Shrine B2 Storage area. This is the area 
    behind the ball of Ray. You must have completed the “Mysterious 
    Request” Guild Quest to even access this part. The boss only 
    appears during the “Grim Reaper” Guild Quest.
    
    Attacks: Life Leap- Drains HP from a single target.
    
    Magic- All elements. Your chars will get antsy when he’s about to 
    use Level 4 magic. He can do magic chains, so be careful.
    
    Weak: Light (Wind + Fire)
    
    Strategy: He rarely uses regular attacks and pretty much only uses 
    magic attacks. Be sure to kill the raystones, so he doesn’t get any 
    Syncs with them. Keep everyone spread out and defend often. Use 
    ETAs to bring him down.
    ------
    
    Diana and Catherine
    Location: Center of the Winding Path area in Ratea Forest. Only 
    appears during the “Those Fowl Birds!!!!!” Guild Quest.
    
    Attacks: Summon Catherine (Diana)- Summons Catherin to the 
    field. Always used  as the first move. Only used once.
    Chick Rush (Diana)- Single target attack.
    
    Magic: None.
    
    Weak: Earth
    
    Strategy: Take the stupid chick out, then kill the larger chicken. I 
    used chained area Excel Acts to kill them both at once, pulling off 
    an ETA in the end. Bit of overkill, but it still worked.
    ------
    
    Calisto
    Location: Galois Ravine, in the back of the area where you fought 
    the Chimera. Only appears during the “Den of Horrors” Guild 
    Quest.
    
    Attacks: Bear Howl: Damage to the whole field.
    
    Magic: Earth, Water, Ice. Your chars will get antsy about his Level 3 
    magic.
    
    Weak: Fire, Water
    
    Strategy:  Once again, this is a battle I took on when I was a little 
    overpowered. One ETA knocked him out.
    ------
    
    Mamon
    Location: Mandelro Coast, in the Hidden Docks area, after you beat 
    Eesa.
    
    Attacks:  Pilfer- steals Rico from you. If you win the battle, you get 
    it all back. HOWEVER, if you decide to flee the battle, you NEVER 
    get it back. Keep that in mind.
    Assassin Rush- scores several hits. If Blow Defense activates with it, 
    it has the potential to KO you in one go.
    
    Magic: Cyclone. Only uses it when he starts to get low on HP. Your 
    chars will get antsy when he’s about to use it. Cyclone is a level 4 
    Wind attack, btw.
    
    Weak: Light (Wind + Fire)
    
    Strategy: The goal here is to just go all out, and try not to let up. He 
    has a lot of attack power, so you may end up spending most of 
    your time on the defensive.  On the flipside though, he seems to 
    have very low defense. My ETAs all did 50000+ damage on him. 
    Just take your hits when you can get them in, and defend the rest 
    of the time. Continually heal, even if you’re not in low health.  
    When he starts to get low in HP, he’s use Mid Liquids, usually just 
    one or two at a time. Just be sure to get a few attacks in every 
    turn, and you’ll have nothing to worry about.
    ------
    
    Ocenus
    Location: Soliton Caves, where you fought Emerledes. You must 
    beat Eesa for him to appear.
    
    Attacks: Lethal Stomp- Earth Damage to a small area. Can cause 
    immobilize.  If his Deadly Strike activates when he does this, it can 
    KO a char in one shot, even if they’re defending.
    Hellrotte- Damage to a large area. 
    
    Magic: Water, Earth. Your chars will get antsy when he’s about to 
    use Freezing Cage (a sync’d Frost Lock), a level 4 ice attack.
    
    Weak: None.
    
    Strategy: This is one of the hardest optional bosses in the game. It 
    has a shield. The shield only requires a 2-attack chain to go down, 
    HOWEVER, it regenerates at the start of every single round. This 
    means our normal strategy for dealing with bosses that have 
    shields is useless. On top of that, it uses Deadly Strike +, which 
    when combined with any of its attacks, ups the attack power 
    exponentially. So how does one deal with all this this? It’s a little 
    simpler than you might think. First of all, defend, and do it often. If 
    you’re at least above level 65, you should be able to survive his 
    Deadly Strike + attacks, no sweat. Heal a lot to keep your HP up. 
    Now another annoying aspect about this boss is that he has a very 
    high defense, even without the shield, ETAs and Rogress only deal 
    around 10000+ damage, that’s it. And sadly, they’re all you got 
    against this jerk. Magic attacks aren’t of much use either, since he 
    seems to have a shield for that.  Now on the round you wish to do 
    an ETA, have your fastest char use a two-attack chain as his 1st 
    action, then set everything up for an ETA. Be sure that fast char is 
    who attacks first, or you’re screwed. If you did things right, the 
    two-attack chain will knock out the shield, and your ETA will do its 
    maximum damage. If you do things wrong, the Excel Act chain will 
    be broken, no sync happens, no ETA happens, and you just wasted 
    SP. This is a huge endurance battle, so come prepared. Be sure to 
    equip Earth and Ice armors. That will reduce the damage from 
    Lethal Stomp, and Ice armors will give you good resistance against 
    Immobilize.
    ------
    
    Benuu
    Location: Verct Skywalk, just outside the entrance to the Hall of 
    Law, where the area map was. Only appears after you beat Eesa.
    
    Attacks: Sky Blader- Single target. Has a high chance of causing 
    Stun.
    Rain of Light- Light-based damage to the whole field. Your chars 
    will get antsy about it. 
    
    Magic: Water, Wind stat-raiser
    
    Weak: Earth
    
    Strategy: This boss is actually pretty simple, it just has a TON of HP. 
    The other problem is that its attacks pack quite a punch. It knows 
    Judgment and Aqua Squall. And it can Sync Aqua Squall to take it 
    up a notch.  Defending and healing are extremely important to live 
    long enough to pull off an ETA. ETAs and Rogress are the only 
    things that do any significant amount of damage.  It is quite the 
    endurance battle.
    ------
    
    Jack Lantern
    Location: Nabra Jungle, where Vifrons was. Only appears after you 
    beat Eesa.
    
    Attacks: Luring Voice- summons Titgnias to the field.
    
    Magic: Earth
    
    Weak: Fire
    
    Strategy:  So he starts off the battle with the Regen status. Use 
    Dispel Magic to get rid of it. Be sure to equip at least two of your 
    peeps with Lv4 Wind magic. The last one either can have Lv 3 Wind 
    or lv 2 Dark magic, for Dispel Magic. He starts off the battle by 
    summoning Titgnias. Titgnias aren’t super hard to kill like the 
    asshole Erebuses were, they’re just super annoying since their arm 
    forces can add Sickness, Paralyze and Poison. They’re basically 
    royal pains in the ass and can quickly take you down if you’re not 
    careful. But there is an upside: they have a huge wind weakness. 
    Use Lv 3 wind magic to take em out, if they’re clumped to 
    together. Use lv 4 wind if they’re too spread apart. Jack will 
    summon two per turn until you get him down below half health. 
    After that, it’s easy pickings. He will continually attack you each 
    turn after you get him into low HP, so be on your guard. He rarely 
    uses magic, and when he does, it’s usually just Earth defense 
    magic. Between your use of wind magic, and ETAs, he should go 
    down pretty easy. 
    ------
    
    Epetam
    Location: Lascarde Skywalk Control Room, in the back, by the 
    elevator. Only appears after beating Eesa.
    
    Attacks: Sword Dance- Single Target attack. Your chars will get 
    antsy when he’s about to use it.
    Tomahawk- Single target attack.
    Francesca- Damage to an area.
    
    Magic: None.
    
    Weak: none.
    
    Strategy: You need to take the defensive on this, he’s waaaaaay 
    overpowered. When you get the chance, let loose an ETA, and 
    hope for the best. He has Block Physical, so bring along Anti-Force. 
    I was also able to use a Rogress and it was a huge help. For the rest 
    of the time, defend and heal until you have a good enough chance 
    to let off an ETA, then go back to defending.
    ------
    
    Elizabeth
    Location: Jada entrance. There’s a glowing blue sword that’s 
    floating behind the wall on the right side, opposite the save point. 
    It’s pretty hard to miss. Only appears after beating Eesa.
    
    Attacks: Bag of Doom- Dark damage to a small area. 
    Sword of Beginning- Massive damage to a single target. Your chars 
    will get antsy when she’s about to use it.
    
    Magic: Level 4 Fire, Dark, and Lightening
    
    Weak: Light (Wind + Fire)
    
    Startegy: She’s pretty easy. Just defend, heal and abuse ETAs. The 
    only things you need to watch out for is her magic. She tends to 
    stick to Fire magic, but she can also use Dark and Lightening. She 
    only uses level 4 magic, so just be careful and come properly 
    equipped with the right armors to resist it all.
    -----
    
    Nyx
    Location: Holy Land of Noire Foyer of Ally area. It’s the last area of 
    the second section of the dungeon.
    
    Attacks: Freeing Sin- Raises attack. He will always do this on the 
    round before he uses Punishments.
    Punishments- Large amount of dark damage to a single char. If 
    Block Defense activates with it, it can KO a char quickly. Your chars 
    will get antsy when he’s about to use this.
    
    Magic: Dark
    
    Weak: Light (Wind + Fire)
    
    Strategy: So here we have our upgraded Erebus. Now unlike the 
    only battle in the entire game where Erebuses exist, this boss 
    battle does not involve jackass summoners, nor does it have 
    throngs of over-powered enemies.  So you can relax. It’s just one 
    super-powered Erebus, and he’s really not that hard. I only used 
    two ETAs to kill him. That was it. Forgot to write down the exact 
    combo, but I do remember that it involved Buster Lore (L’Arc) and 
    Flower of Light (Rastin), naturally, taking advantage of that Light 
    weakness. So just defend, heal, and get two ETAs in and you’ll kill 
    him, no sweat.
    
    -------------------------------------------------
    Carbunculus Arena Challenges [CACS]
    The Arena challenges are available for you to take on at any time in 
    the game after you first get to Carbunculus. Taking on Arena 
    challenges costs a little money.  
    
    The Arena challenges must be done in consecutive order. In other 
    words, after you complete one, the next is available. You can go 
    back do past challenges if you want, but all you’ll get is Rico.
    
    All Arena challenges include five rounds of fights, with the 
    exception of the last two challenges, which only have one round of 
    fights. For all Arena challenges, you given a set amount of items 
    and they are: 15 High Liquids, 5 Full Liquids, 10 Revives, 8 Revive 
    Fulls, 3 Specialty Ms, 1 Specialty L, 5 of every Dynamic Status item, 
    5 of every cure, and 5 Analyzers. 
    
    At certain points in the challenge, status effects such as Paralyze 
    and Poison will be inflicted on your allies. If you have any Immunity 
    Armors equipped, then your allies will be unaffected. These same 
    statuses will sometimes be inflicted on the enemies, as well. 
    
    You get 0 Rico, WPs and XPs for winning these challenges. They’re 
    purely for fun. You will get some Rico and a special item such as a 
    weapon or amulet upon completion. 
    
    I highly recommend you take note of the Level that the game 
    recommends you be at for the chosen challenge, the game isn’t 
    lying. 
    
    Upon winning a challenge, your HP and MP will be fully restored.
    
    ----------
    Stalwart Soldiers
    Enemies: All soldier-type enemies in the game, except for Archon 
    Soldiers. Some of these soldiers can only be found in the Arena, so 
    use your Analyzers then.
    
    Strategy:  Soldiers have no weaknesses nor do they have any 
    resistances, so any and all attacks will work. As the first challenge 
    of the Arena, the only real restrictions you have to worry about are 
    the status effects that will be inflicted around Round 2 and 3. Just 
    be on your guard for that. 
    -----------
    
    Unholy Undead
    Enemies: All Undead-type enemies, except for the Undead 
    Soldiers.
    
    Strategy: Equip someone with the Undead Bane and abuse your 
    Light attacks, for the most part. 
    ----------
    
    Menacing Menagerie
    Enemies: A mix of Birds, Aquatics, and Beasts. All are pretty low-
    level.
    
    Strategy: Go all out and don’t hold back. You’ve probably fought 
    them all once before, so it shouldn’t be too hard.
    
    ----------
    
    Grueling Grudge
    Enemies: Same as the 1st Arena Challenge.
    
    Strategy: This is basically the same as the 1st challenge, only the 
    enemies are slightly more powerful, but not by a whole lot.
    ----------
    
    Rallied Rogues
    Enemies: Sauroids and Archon Soldiers. There are four new Archon 
    Soldiers only seen here in the Arena, so use your Anaylizers. 
    There’s also one new Sauroid.
    
    Strategy: For this challenge you are forbidden from using Magic. I 
    think you’ll live without it, trust me. I never use magic anyways. 
    Just go all out with your attacks. Use Excel Acts if you have to.
    ----------
    
    Creaking Contraptions
    Enemies:  All mechanical enemies found in the Lascarde and Verct 
    Skywalks.
    
    Strategy: For this challenge you can’t use the Attack command. So 
    just abuse your magic and Excel Acts.
    ---------
    
    Friends Forsaken
    BOSSES: The three characters NOT in your main battle party. Yes, 
    that’s right, you’re fighting your friends, hence the name of the 
    challenge. HAVE FUN. *insert evil laugh here*
    
    Strategy: This battle’s pretty hard. No matter what Lv you have 
    your chars at, the three you fight will be set to Lv 65. On top of 
    that, as they do count as bosses, they get a massive HP Maxes. 
    Each char will have anywhere from 60000-120000 HP. And it only 
    gets worse. They have infinite SP and MP, seriously. They can and 
    will use any and all Excel Acts they have. So when you choose the 
    three you have to fight, remember that and choose wisely. If you 
    choose someone such as Rastin that has a revival EA, well he will 
    use it when someone goes down.  On top of that, THEY CAN USE 
    EXCEL TRINITIES. 
    
    Because every set of three operates differently, there really isn’t 
    one single strategy for taking this challenge down. I will give you 
    few pointers though. One of them will have access to Raising Wind, 
    and another will have access to Revival. You would do well to take 
    the one with Raising Winds down first. May want to save the one 
    with Revival for last, since if they do use Revival, Bless will bring 
    them back with over 50% HP, and given their massive HP, they’ll 
    get a hefty amount of HP back. The third char will be able to use 
    Revive Bottles, and Full Cure, but they only do it like once or twice, 
    so you can probably go after that one second. 
    ---------
    
    Radiant Rondo
    BOSSES: Lucia, Vanessa, and Saki
    
    Attacks: 
    Flash Drive (Saki)- Way of the Falcon- Ups Stats
    	                   Way of Hawk- Ups Stats
    		   Call Wind- large wind damage to a large area
    		   Call Thunder- large lightening damage to area
    Spear of the Heavens (Saki): Large amount of damage to a small 
    area. Can cause Immoblize. Your chars will get antsy when she’s 
    about to use it.
    Shocking Blade Chaos (Saki)- Single target attack.
    Dreams and Illisions(Saki)- Single target attack
    Overblast (Lucia)- Large amount of light damage to an area. Your 
    chars will get antsy when she’s about to use it.
    Purgatory (Vanessa)- Large amount of Fire damage to an area. Can 
    cause confuse. Your chars will get antsy when she’s about to use it.
    
    Magic: Light and Fire
    
    Weak: None
    
    Strategy: Equip all fire-resistant armors you have, Wind reisistance 
    will also help, to resist Lucia’s light magic. Lucia knows every single 
    Light magic attack in the game. Vanessa knows every single Fire 
    magic attack in the game. And to top it all off Saki is one hell of a 
    physical attacker. Now at the start of the battle, they all three have 
    the Bless Effect. So on the first turn, while they’re still grouped 
    together, use Magical Disjunction (Sync’d Dispel Magic), to get rid 
    of it on Lucia and Vanessa. Saki will use a Sheild of Aegis and thus 
    have Stop All, so will be unaffected for that attack. You can use 
    Dispel Magic again on her the next round. Vanessa will use Above 
    and Beyond during the first round, so next round use Dispel magic 
    again on her to get rid of her HP MAX Up stat. Use any healing 
    strategies you developed in the Forsaken Friends challenge to keep 
    your HP up. I highly reccamend abusing water heal magic, because 
    you only have so many healing items. Take Lucia down first, since 
    she has Spirit Call and will use it whenever someone goes down. 
    When she goes down, Saki will use a Revive bottle on her, but 
    that’s fine! Chill out and kill Lucia again. Saki shouldn’t bother 
    reviving her again. Your next target is Saki. When Saki gets down in 
    low HP she will start using Liquids on herself and her allies. She will 
    use Full Liquids on her allies and Mid Liquids on herself. She can 
    sometimes use Full Liquids on herself, but it’s pretty rare.  After 
    Saki goes down, Vanessa’s easy pickings. She’ll punish you with her 
    fire magic, but she’s not too hard to kill. 
    END CHALLENGES
    
    -------------------------------
    Trinity Acts Listing [TAL]:
    After you defeat the Fafnir, you can use Trinity Acts as you please. 
    To a do Trinity Act, all three chars must use an Excel Act on the 
    same target. IT MUST BE THE 1ST ACTION THEY DO. If you do an 
    action before the Excel Act, the chain will break, and the Trinity 
    won’t happen. All Trinities are Single-Target attacks. Trinity Acts 
    count as Physical Attacks, contrary to what the characters actually 
    use for attacking. But despite that, ETAs and TAs still do damage 
    when Block Physical is activated, it’s an extremely weak amount, 
    but it happens. I think the attack is just damn powerful that it 
    overpowers the Arm Force and is thus able to deal damage.  Or I 
    could be completely wrong, which is always a possibility. I’m not 
    the damn game creator. 
    
    Mystic Fortune
    Element: Water
    SP Average:  Less than 50%.
    Description: The default TA, as it were. If your Excel Acts don’t all 
    match the SP requirement for a certain TA, Mystic Fortune is used. 
    It is the least powerful of all the Trinities. If you accidently chain 
    with a Guest, you will use this TA, unless the Guest uses a more 
    powerful EA.
    
    Geo Impact
    Element: Earth
    SP Average: Above 50%
    Description: Second most powerful TA in the game.  If you 
    accidently chain with a guest, and they’re using an EA that matches 
    the SP requirement, you will do this TA.
    
    Excel Trinity Acts
    Element: Variable
    SP Average:  60% or above
    Description: A very special Trinity Act that is activated when all 
    three characters use either their most powerful Excel Act, or 
    second most powerful Excel Act, that they can possibly learn in the 
    entire game. YOU CANNOT CHAIN WITH A GUEST TO DO AN EXCEL 
    TRINITY. If you try to, you’ll just do Geo Impact. The character that 
    leads the charge determines which ETA happens.  I will list them all 
    below:
    
    Disaster Fang
    Character: L’Arc
    Element: Wind
    Description: L’Arc hacks away at the enemy with his sword, 
    unleashing a tornado at the end, to deal even more damage. How 
    L’Arc is still unable to chop targets into pieces is beyond me. “THIS 
    IS… IT!”
    
    Crimson Shoot
    Character: Leslie
    Element: Fire
    Description: Leslie uses a super powered fire-based magic attack 
    on the target. If you thought she may have been a sadist before, 
    watch this attack and listen to what she says. The woman loves 
    what she does. “So long… sweet dreams!”
    
    Million Regret
    Character: Serge
    Element: Ice
    Description: Serge unleashes all icy hell on the target, ending by 
    dropping a giant-ass iceberg on it. The man knows how to use his 
    magic. “See? Even more tricks up my sleeve!”
    
    Luminoso
    Character: Ryfia
    Element: Light
    Description: Like Adele’s Decadent Song, only it’s the Light version. 
    Ryfia calls down a ball of light to smite the enemy. Never doubt the 
    power of a song. 
    
    Exceed Lightening
    Character: Ceceille
    Element: Lightening
    Description:  Ceceille moves at lightning-fast speeds to score a 
    s**tload of hits on the target, ending with a little explosion, and 
    showing off a statue of herself in a heroic pose. She never fails to 
    amuse me. “KABOOOM!” 
    
    Shadow Slash
    Character: Rastin
    Element: Dark
    Description: Rastin lets loose a beam of darkness that strikes the 
    target, causing a small explosion of dark power. He then jumps up 
    into the air, and slashes at the target with another beam of 
    darkness. He continues to astound me with his bad-assery.  
    “BEGONE”
    
    --------------------------------------------------------
    Status Effects and what they do [STATEFF]:
    Throughout the game, your characters can have several status 
    effects inflicted upon them, and they can inflict the same effects 
    on the enemy. Some effects are good, some not so much.
    
    Ailments:
    Poison
    Caused By: Sync’d Levl 2 and above water magic attacks, most 
    water special attacks.
    Cure: Cure Poison
    Effects: Takes away HP during the battle. Does not go away at the 
    end of the battle.
    
    Petrify
    Caused By: Sync’d Level 2 and above earth magic attacks, most 
    earth special attacks.
    Cure: Cure Petrify
    Effects: Removes the char from battle without actually KO’g him. 
    Because the char is not in the battle, your AP max goes down, 
    however it is not a KO, and thus Revives will not do anything. This 
    effect goes away at the end of the battle.
    
    Silence
    Caused By: Sync’d Level 2 and above wind magic attacks, most 
    wind special attacks, some light attacks
    Cure: Cure Silence
    Effects: Actually physically silences the char. He will literally not 
    utter a single word, even when doing Excel acts and Trinities. Also 
    prevents the use of Magic and Rogress. This effect does not go 
    away at the end of the battle.
    
    Confusion
    Caused By: Sync’d Level 2 and above fire magic attacks, most fire 
    special attacks
    Cure: Cure Confusion, enemy attacks (sometimes)
    Effects: If char is PC, then they become a CPU char until cured. 
    Char will sometimes attack your allies. If char is a Guest, then all 
    you need to worry about is them attacking your allies. This effect 
    goes away at the end of the battle.
    
    Paralyze
    Caused By: Sync’d Level 2 and above Lightening magic attacks, 
    most special Lightening attacks
    Cure: Cure Paralyze
    Effects: Raises the AP cost of all actions by one point. Effect goes 
    away at the end of the battle.
    
    Immobilize
    Caused By: Sync’d Level 2 and above ice magic attacks, most ice 
    special attacks, some special earth attacks
    Cure: Cure Binding
    Effects: Char cannot move. Prevents the use of Attack, and 
    Wait/Move. This effect does go away at the end of the battle.
    
    Sick
    Caused By: Sync’d Level 2 and above Light magic, most light special 
    attacks, some dark attacks, other special attacks
    Cure: Cure Sickness
    Effects: Char cannot use any HP recovery items, effects, or magic. 
    This effect does not away at the end of the battle.
    
    Asleep
    Caused By: Most dark magic, most dark special attacks, other 
    special attacks
    Cure: Cure Sleep, enemy attacks
    Effects: Char’s actions for that round are cancelled. Char cannot 
    use any actions until cured. This effect goes away at the end of the 
    battle
    
    Stun
    Caused by:  Certain special attacks and Excel Acts
    Cure: None
    Effects: Cancels char’s next action.
    
    Regenerate
    Caused By: Certain healing magic attacks
    Cure: Dispel Magic
    Effects: Char regenerates a certain percentage of HP every round 
    for a few rounds. The effect goes away after a few rounds.
    
    Bless
    Caused By: Certain healing magic attacks, L’Arc’s Eesa Factor
    Cure: Magical Disjunction
    Effects: Char is allowed to automatically recover from KO ONCE, 
    with a small amount of HP. This effect goes away at the end of the 
    battle, or after the char is KO’d once.
    
    Blitz
    Caused By: Acceleration, some Excel Acts
    Cure: Dispel Magic
    Effects: Lowers the AP cost of all moves that require 3 AP or more 
    by one point. 
    
    Stop All
    Caused By: Earthen Protection, Rastin’s 
    Cure: Dispel Magic, one attack
    Effects: Char doesn’t receive any damage from any attack, but only 
    lasts for one round of attacks from one enemy.
    
    No Physical
    Caused By: Flawless Protection, Force Field, Logos of Protection
    Cure: Dispel Magic
    Effects:  Char doesn’t receive any damage from any Physical attack. 
    This effect goes away after a few rounds
    
    No Magical
    Caused By: Flawless Protection, Magic Shell, Logos of Wit
    Cure: None
    Effects: Char doesn’t receive any damage from any magic attack. 
    Also prevents char from receiving any positive effects via heal 
    magic. This effect goes away after a few rounds.
    
    Dynamic 
    Raise ATK
    Caused By: Some Excel Acts, some magic attacks
    Cure: Lower Attack, Dispel Magic
    Effects: Char gains a slight increase in Physical attack power. This 
    effect goes away after a few rounds.
    
    Lower ATK
    Caused by: Some Excel Acts, some special attacks, some healing 
    magic
    Cure: Raise Attack, Reset All
    Effects: Char’s Physical attack power is slightly lowered. This effect 
    goes away after a few rounds.
    
    Raise MAG
    Caused By: Some Excel Acts, Some special attacks, some healing 
    magic
    Cure: Lower MAG, Dispel Magic
    Effects: Char’s Magic attacks gain a slight power boost. This effect 
    goes away after a few rounds.
    
    Lower MAG
    Caused By: Some special attacks
    Cure: Raise MAG, Reset All
    Effects: Lowers char’s magic attack power. This effect goes away 
    after a few rounds
    
    Raise RES
    Caused By: Some Excel Acts, some special attacks, some healing 
    magic
    Cure: Lower RES, Dispel Magic
    Effects: Gives a slight boost to a char’s magic defense. This effect 
    goes away after a few rounds.
    
    Lower RES
    Caused By: Some special attacks, Void Infinity
    Cure: Raise RES, Reset All
    Effects: Lowers a char’s magic attack defense. This effect goes 
    away after a few rounds.
    
    Raise DEF
    Caused By: Some excel acts, some special attacks, some healing 
    magic
    Cure: Lower DEF, Dispel Magic
    Effects: Raises a char’s defense to Physical attacks. This effect goes 
    away after a few rounds.
    
    Lower DEF
    Caused By: Some special attacks
    Cure: Raise DEF, Reset All
    Effects: Lowers a char’s Physical defense. This effect goes away 
    after a few rounds.
    
    Raise HP Max
    Caused By: Lifeforce
    Cure: Dispel Magic
    Effects: Raises a char’s max HP by a certain percentage. This effect 
    goes away at the end of the battle.
    
    Raise SPD
    Caused By: Speed Boost, some Excel Acts
    Cure: Dispel Magic, Lower SPD
    Effects: slightly raises char’s speed stat. The effect goes away after 
    a few rounds.
    
    Lower SPD
    Caused By: some attacks
    Cure: Reset All
    Effects: Slightly lowers the char’s speed stat. The effect goes away 
    after a few rounds.
    
    Raise Element Resistance
    Caused By: Ceciell’s Astral Wall, some special attacks, some heal 
    magic
    Cure: Dispel Magic
    Effects: Raises defense against all attacks of that element. This 
    effect goes away after a few rounds.
    
    Lower Element Resistance
    Caused By: Sync’d Lv 4 magic
    Cure: Reset All
    Effects: Lowers defense to all attacks of that element. This effect 
    goes away after a few rounds.
    
    ------------------------------------------------
    How to do Guild Quests [GUILDQU]:
    All Guild quests have a very detailed description and tell you the 
    conditions that have to be met for it to be complete. When the 
    conditions are met, go to ANY guild, go to Active Quests, and press 
    A on the quests you’ve completed. If you’ve met the conditions, 
    you will be asked if you wish to complete the quest, say yes to get 
    your reward. Since their descriptions are pretty well done, and 
    they honestly don’t ever skimp on the details, I don’t feel any need 
    to post a guide to each one. However, if enough people want help, 
    I will provide help in this section and via email. I will, however, 
    mention important ones that you should take on:
    
    Archic Relics -1- Grants you the Summon Function on your 
    lightship, upon completion. After talking to Grantz, go to Zeifelt. 
    On the right side of the 2nd floor of the Entrance Hall, you’ll see a 
    sparkly spot. Examine it to get the Rusty Parts. Bring them back to 
    Grantz for your lightship upgrade.
    
    Archic Relics-2- Only available after completing the 1st one. 
    Upgrades your lightship so it’s faster, can land on the desert, and 
    has Autopilot. After talking to Grantz, go to the Olquina Sub-Shrine. 
    Take the lift down to B3. At the end of the hall to the left of the lift, 
    there’s a sparkly spot with your Rusty Parts. Take them to Grantz 
    for the upgrades.
    
    Monster Researcher- By taking this on, you will be allowed to view 
    the Monster Log under Library in the Status Menu. All monsters 
    you’ve used Analyzers on show up, and even ones you haven’t 
    used analyzers on. It displays all info you have on the monsters. 
    You DO NOT HAVE TO COMLETE THE QUEST to unlock this feature, 
    just take it on. Now if you do wish to complete this quest, you 
    simply need to use an analyzer on 30 different monsters, for it to 
    count has logging it. Not that hard. ;)
    
    Mysterious Request- Lets you get past the balls of Ray seen in 
    various dungeons. Go to Opalus. In the Local School area, go down 
    the left ally and examine the walls until you see a cutscene. Now 
    go to Antrax, in the very back area, near the entrance to the Tidal 
    Road, there is a ruined building with cats. Go there to see a 
    cutscene. Now go to Ratea Forest. In the Deep Forest area, there is 
    a small path on the right side. It’s very hard to see, but it’s there. 
    Go there for a cutscene. You’ll discover a new area and view a 
    cutscene. Upon exiting, you’ll see another cutscene and Kopin 
    learns a new ability.
    
    --------------------------------------------------------------------
    Quick and dirty Weapon Customization [WEPCUS]:
    All weapons come with three kinds of Arm Forces: Native, 
    Unlockable, and a Weapon Secret. The Native Arm Forces are 
    shown as black blocks and cannot be removed from the weapon. 
    The unlockable Arm Force is shown as a regular Arm Force, with a 
    symbol on it. As you earn WP by using the weapon in battle, the 
    Arm Force Frame will expand itself, and the unlockable Arm Force 
    will become unlocked for use on other weapons. When the entire 
    Arm Force Frame is unlocked, fill the entire frame with Arm Forces 
    to unlock the Weapon’s Weapon Secret. Weapon Secrets are only 
    active while the Arm Force Frame is completely full.
    
    Weapons Listing [WEPL]
    Listed below is every single weapon in the game, by character. I list 
    them as the game lists them. AF stands for Arm Forces and Sec 
    stands for Weapon Secret. Arm Force names in [] are the locked 
    AFs. 
    
    L’Arc
    Ascaron
    Location: Prize for defeating Elizabeth
    AF: None
    Sec: Deadly Strike ++
    
    Alondite
    Location: Chest in Allwise, in the area where you fought Abbadon
    AF: [Boost Force +], ATK 15, Lady Luck
    Sec: Anti-Force
    
    The Holy Noire
    Location: Diamont Castle Throne Room, after beating the Verct 
    skywalk and viewing the cutscene in the Senate.
    AF: [Boost Summon], Boost Force, Boost Excel Act
    Sec: Boost RP
    
    Tyrfing
    Location: Verct Skywalk, first area. Go all the way left until you find 
    a dead end, it’s standing up in the ground.
    AF: [Fleet of Foot], SPD 15, Act First
    Sec: Frantic AP Save
    
    Fragarach
    Location: Shop in Lascarde Cradle
    AF: [Physical Reflect], Followup
    Sec: HP 500
    
    Executioner
    Location: Prize for defeating Nabrius
    AF: [Gather Strength], Deadly Strike
    Sec: SPD 3
    
    Ilhoon
    Location: Olquina Sub-Shrine B2 Storage Area. This is the area 
    beyond the Ray Crystal. You must have completed the “Mysterious 
    Request” Guild Quest to access this area.
    AF: [More XPs], Self-Healing
    Sec: Auto-Regen
    
    Octoheart
    Location: Shop in Batrachedes
    AF: [AP for Kills], Add SPD +
    Sec: SP for Kills
    
    Beserker
    Location: Prize at the Casino
    AF: [Heal on Kill], SP for Kills
    Sec: AP for Kills
    
    Interrupter
    Location: Gauss Tunnel. You have to break down a wall to get to it.
    AF: [Anti-Force], Block Critical
    Sec: Lady Luck
    
    Flamegaruder
    Location: Shop in Ferris
    AF: [Fire Resist 2], Fire Strike
    Sec: Fire Resist 4
    
    Perseverance
    Location:  Shop in Opalus
    AF: [Near Death +], HP 100
    Sec: Frantic Defense
    
    Hexaheart
    Location: Shop in Batrachedes
    AF: [Add SPD +], SPD 2
    Sec: SPD –
    
    Mac-aftil
    Location: Shop in Ebur
    AF: [Add Paralysis], Boost Force
    Sec: Block Paralysis
    
    Flamberge
    Location: Shop in Ferris
    AF: [Fire Strike], Fire Resist 2
    Sec: Fire Strike +
    
    Defender
    Location: Shop in Opalus
    AF: [Auto-Defense], DEF Stock
    Sec: Boost Defense
    
    Kora
    Location: Shop in Carbunculus
    AF: [ATK -], Lady Luck
    Sec: Add ATK +
    
    Zweihander
    Location: Shop in Benetache
    AF: [ATK 5], HP 500
    Sec: ATK 10
    
    Wild Scimitar
    Location: Shop in Kopin Village
    AF: [Intimidation], ATK –
    Sec: Steal
    
    Wooden Sword
    Location: L’Arc’s room in the Martial Arts School Guest House.
    AF: [Nagging Curse], Act First
    Sec: Fixed SP 50
    
    Lumberblade
    Location: Nabra Jungle Honeypot path, in a clearing.
    AF: [Plant Bane], Earth Resist 2
    Sec: Plant Bane +
    
    Sharkslayer
    Location: Shop in Antrax
    AF: [Aquatic Bane], Water Resist 2
    Sec: Aquatic Bane +
    
    Medical Sword
    Location: Shop in Diamont
    AF: [Self-Healing], Boost Heal
    Sec: First Aid
    
    Claymore
    Location: Shop in Jada
    AF: [ATK 2], HP 100
    Sec: ATK 3
    
    Balmung
    Location: L’Arc starts off with it already equipped.
    AF: [Dragon Bane], ATK 2
    Sec: Dragon Bane +
    
    Ryfia
    Kerykeion
    Location: Prize of defeating Benuu
    AF: None
    Sec: Fixed SP 100
    
    Shining Rod
    Location: Prize for completing the “Radiant Rondo” Arena 
    Challenge
    AF: [Supreme Magic], Master Mage, Combo Mastery
    Sec: Fastest Casting
    
    Third Eye
    Location: Chest in Allwise, in the area where you fought Baal
    AF: [All Res], Magical Reflect, SP Passing
    Sec: All Block
    
    Vajra
    Location: Prize for defeating Mashgar
    AF: [Gun Mastery], Water Strike, Wind Strike
    Sec: Auto-Blitz
    
    Laevateinn
    Location: Shop in Antrax
    AF: [Master Mage], MAG 5
    Sec: Boosted Magic
    
    Mistiliteinn
    Location: Prize for completing the “Grim Reaper” Guild Quest
    AF: [AP Regen 1], MAG 5, Faster Casting
    Sec: AP Max 1
    
    Thyrsus
    Location: Shop in Lascarde Cradle
    AF: [RES Stock], Save MP
    Sec: Block Magical
    
    Medical Wand
    Location: Shop in Diamont
    AF: [First Aid], SP Auto-Cure
    Sec: All Res
    
    Force Support
    Location: Chest in B1 of the Gula Church Ruins
    AF: [Boost Force], Anti-Force
    Sec: Boost Force
    
    Anti-Coder
    Location: Prize for defeating Berry Slime
    AF: [Block Magical], MAG 5
    Sec: Boosted Magic
    
    Earth Staff
    Location: Shop in Opalus
    AF: [Earth Resist 2], Earth Strike
    Sec: Earth Resist 4
    
    Resist Code
    Location: Shop in Opalus
    AF: [Add RES +], RES Stock
    Sec: Faster Casting
    
    Morningstar
    Location: Shop in Antrax
    AF: [Magical Bane], Add Stun Magic
    Sec: Magical Bane +
    
    Soil Staff
    Location: Shop in Opalus
    AF: [Earth Strike], Earth Resist 2
    Sec: Earth Strike +
    
    Jadgna
    Location: Shop in Ferris
    AF: [Add Confuse], Boost Force
    Sec: Block Confuse
    
    Pinka
    Location: Shop in Ferris
    AF: [Boost Resists], Water Strike, Earth Strike
    Sec: Boost Elements
    
    Asciepios
    Location: Shop in Ebur
    AF: [SP Auto-Cure], First Aid
    Sec: Boost SP +
    
    Coder Staff
    Location: Shop in Benetache
    AF: [MAG 5], Faster Casting
    Sec: MAG 10
    
    Armored Cane
    Location: Chest on the top floor of Dragon Prison
    AF: [Frantic Defense], Auto-Defense
    Sec: Boost Defense
    
    Draw Wand
    Location: Shop in Kopin Village
    AF: [Morale Support], Boost Force
    Sec: Add LV +
    
    Magical Stick
    Location: Prize at the Casino
    AF: [HP MAX on Win], Silence Res
    Sec: MAG 3
    
    Randgrid
    Location: Chest in the Senate Dungeon
    AF: [Block Defense], Blow Special Def
    Sec: ATK 5
    
    Darza Mace
    Location: Shop in Carbunculus
    AF: [DEF -], Lady Luck
    Sec: Add DEF +
    
    Wisdom Staff
    Location: Shop in Jada
    AF: [Observation], MAG 2
    Sec: Save MP
    
    Meister Rod
    Location: Prize for defeating Alf in the Verct Skywalk
    AF: [Add Stun Magic], Master Mage, Combo Mastery
    Sec: Fastest Casting
    
    Diva Rod
    Location: Ryfia starts off with this already equipped.
    AF: [MAG 2], Silence Res
    Sec: MAG 3
    
    Rastin / Alf
    Mitma
    Location: Prize for defeating Oceanus
    AF: None
    Sec: Auto-Defense +
    
    Durandal
    Location: Chest in Allwise, where you fought Abbadon
    AF: [DEF Stock], Protect, Prevent KO
    Sec: Block Physical
    
    Caladboig
    Location: Prize for defeating Cocinella
    AF: [Auto-Bless], Boost Heal, Taunting
    Sec: Sustenation
    
    Artemis Edge
    Location: Holy Land of Noire, dead end in area where you find 
    Leslie
    AF: [Effect Passing], Combo Strike, Block Defense
    Sec: Sustentation
    
    Snake Eyes
    Location: Shop in Ebur
    AF: [Add Sickness], Boost Force
    Sec: Block Sickness
    
    Pile O’ Gold
    Location: Prize at the Casino
    AF: [Good Luck], More Rico
    Sec: LUK 10
    
    Murakumo
    Location: Prize for defeating Tartalos
    AF: [Block Physical]. Block Defense
    Sec: Anti-Force
    
    Wind Guarder
    Location: Shop in Ferris
    AF: [Wind Resist 2], Wind Strike
    Sec: Wind Resist 4
    
    Wellbrand
    Location: Shop in Batrachedes
    AF: [MAX Damage +], Defend & Heal
    Sec: Heal on Kill
    
    Elemental Brand
    Location: Shop in Lascarde Cradle
    AF: [Boost Elemental], Fire Strike, Wind Strike
    Sec: Boost Resists
    
    Katzbalger
    Location: Shop In Batrachedes
    AF: [Add DEF +], Lady Luck
    Sec: DEF –
    
    Rayhunter
    Location: Shop in Carbunculus
    AF: [MAG -], RES Stock
    Sec: Add MAG +
    
    Dohji-Giri
    Location: Shop in Opalus
    AF: [Fixed SP 25], Lady Luck
    Sec: SP Passing
    
    Wind Aneras
    Location: Shop in Ferris
    AF: [Wind Strike], Wind Resist 2
    Sec: Wind Strike +
    
    Regen Blade
    Location: Shop in Opalus
    AF: [Auto-Regen], MAX Damage +
    Sec: Boost Heal
    
    Boar Sword
    Location: Shop in Antrax
    AF: [Beast Bane], SPD 2
    Sec: Beast Bane +
    
    Hauteclaire
    Location: Standing up in the Guard Room of the Diamont Castle, is 
    there from when you’re escaping the dungeon, til the end of the 
    game.
    AF: [Protect], Near Death +
    Sec: Scapegoat
    
    Gladius
    Location: Shop in Benetache
    AF: [HP 500], ATK 5
    Sec: HP 1000
    
    Gigant Blade
    Location: Mandelro Coast, first area, behind the waterfall.
    AF: [More WPs], Act Last
    Sec: Big Critical
    
    Kastane
    Location: Shop in Kopin Village
    AF: [Defend & Heal], DEF Stock
    Sec: Auto-Defense
    
    Damascus
    Location: Second area of Galois Ravine, standing in a dead end.
    AF: [Debuff Res], HP 500
    Sec: Block Debuff
    
    Firangi
    Location: Shop in Jada
    AF: [Boost Heal], HP 100
    Sec: Self-Healing
    
    Longsword
    Location: Shop in Jada
    AF: [HP 100], ATK 2
    Sec: HP 200
    
    Incognito
    Location: Rastin comes with it already equipped
    AF: [Taunting], Boost Excel Act
    Sec: Add DEF +
    
    Caliburn
    Location: Alf comes with it already equipped
    AF: [Lone Wolf], Followup
    Sec: Auto-Regen
    
    Niko/ Lesli
    Q.E.F.
    Location: Prize for defeating Jack Lantern
    AF: None
    Sec: LUK 100
    
    Kiss of Death
    Location: Chest in Allwise, in the area where you fought Baal
    AF: [Followup], Combo Strike +, Gun Mastery
    Sec: ATK 15
    
    Bennex
    Location: Gift from Freya after Niko dies. Talk to her in the room on 
    the right side of the hallway leading to Weiss’s office.
    AF: [Fixed SP 50], Master Mage, Gun Mastery
    Sec: Boost Excel Act
    
    Gungnir
    Location: Chest in the Reoccurring Memories II area of Allwise
    AF: [Lady Luck], Big Critical, Gun Mastery
    Sec: Boost Force
    
    Heavy Arms
    Location: Shop in Lascarde Cradle
    AF: [HP 2000], Act Last, Gun Mastery
    Sec: Boost Heal
    
    Carn Diva
    Location: Shop in Jada
    AF: [SPD 15], Act First, Gun Mastery
    Sec: Act Last
    
    Ray Charger
    Location: Lascarde Skywalk, chest left of the Communications 
    Room
    AF: [Save MP], Add Stun Magic, Gun Mastery
    Sec: Boosted Magic
    
    The Detective
    Location: Prize for completing the “Menacing Menagerie” Arena 
    Challenge
    AF: [Cautious Travel], Boost Flee, Gun Mastery
    Sec: AP Max 1
    
    Self-Booster
    Location: Shop in Ebur
    AF: [Add Lvl +]
    Sec: Morale Support
    
    The Chaser
    Location: Chest on the Flagship Perceval
    AF: [Combo Strike +], Combo Strike, Gun Mastery
    Sec: Followup
    
    Watergun II
    Location: Shop in Opalus
    AF: [Water Resist 2], Water Strike
    Sec: Water Resist 4
    
    Hypno Magnum
    Location: Shop in Ferris
    AF: [Add Asleep], Boost Force, Gun Mastery
    Sec: Block Asleep
    
    Binder Magnum
    Location: Shop in Batrachedes
    AF: [Add Immobility], Boost Force, Gun Mastery
    Sec: Block Immobility
    
    Drainer Magnum
    Location: Shop in Ferris
    AF: [Absorption], HP 500, Gun Mastery
    Sec: Steal
    
    Watergun
    Location: Shop in Opalus
    AF: [Water Strike], Water Resist 2, Gun Mastery
    Sec: Water Strike +
    
    Bugkiller
    Location: Shop in Antrax
    AF: [Insect Bane], Wind Resist 2, Gun Mastery
    Sec: Insect Bane +
    
    Tathlum
    Location: Prize for defeating Raci
    AF: [Boosted Magic], Gun Mastery
    Sec: Master Mage
    
    Mailbreaker
    Location: Shop in Carbunculus
    AF: [Blow Special Def], Gun Mastery
    Sec: Deadly Strike
    
    Cool & Sweet
    Location: Chest in the area before the Hidden Docks (where you 
    fought Paula and Luna), in the Mandelro Coast.
    AF: [Auto-Liquid], Near Death +, Gun Mastery
    Sec: Boost Item
    
    Heimfooter
    Location: Shop in Kopin Village
    AF: [SPD -], Add SPD +, Gun Mastery
    Sec: Fleet of Foot
    
    Smartgun
    Location: Shop in Benetache
    AF: [Boost Item], Gun Mastery
    Sec: Auto-Liquid
    
    Peacemaker
    Location: Prize at the Casino
    AF: [LUK 10], Gun Mastery
    Sec: Treasure Hunt
    
    Maneater
    Location: Leslie comes with it already equipped
    AF: [Human Bane], Gun Mastery
    Sec: Human Bane +
    
    Soldier Gun
    Location: Niko comes with it already equipped
    AF: [SPD 2], Boost Flee, Gun Mastery
    Sec: Act First
    
    Ceceille
    Heroic Gloves
    Location: Prize for defeating Epetam
    AF: None
    Sec: Combo Strike +
    
    Mirage Gloves
    Location: Chest in Ellgode Volcano, in the area before the Hall of 
    Bonding.
    AF: [Sustentation], Gather Strength, Combo Mastery
    Sec: Deadly Strike +
    
    Hands of Fatima
    Location: Chest in Allwise, in the area where you fought Leviathan
    AF: [Auto-Blitz], Big Critical, Combo Mastery
    Sec: Frantic AP Save
    
    Mushussu
    Location: Prize for defeating Mike
    AF: [AP Max 1], Auto-Defense, Combo Mastery
    Sec: AP Max 2
    
    White Cradle II
    Location: Shop in Lascarde Cradle
    AF: [DEF 15], Add ATK +, Combo Mastery
    Sec: RES 15
    
    White Cradle
    Location: Shop in Lascarde Cradle
    AF: [ATK 15], Add DEF +, Combo Mastery
    Sec: MAG 15
    
    Jeweled Gloves
    Location: Shop in Ebur
    AF: [Block Critical], ATK 5, Combo Mastery
    Sec: HP 200
    
    Nacht Arms
    Location: Ruins of Hibert, 2nd time through, chest in the area where 
    you find the Resistance Leader.
    AF: [Magical Reflect], MAG 5, Combo Mastery
    Sec: HP 500
    
    Iron Maiden
    Location: Prize at the Casino
    AF: [HP/SP Exchange], Boost Excel Act, Combo Mastery
    Sec: SP Passing
    
    Cat Paws
    Location: Prize for completing the “Unholy Undead” Arena 
    Challenge
    AF: [Act First], Deadly Strike, Combo Mastery
    Sec: Fleet of Foot
    
    Mercury
    Location: Prize for defeating Lucy Mimic. The Lucy Mimic is one of 
    the chests in the 1st ice puzzle of the Resolvent Iceberg.
    AF: [Treasure Hunt], Followup, Combo Mastery
    Sec: LUK 10
    
    Mercurius
    Location: Shop in Ebur
    AF: [Boost Steal], Steal, Combo Mastery
    Sec: LUK 10
    
    Gracful Gloves
    Location: Prize for defeating Dendro Mimic
    AF: [Frantic AP Save], Combo Strike, Combo Mastery
    Sec: Boost elements
    
    Archelous
    Location: Shop in Batrachedes
    AF: [Add ATK +], Boost SP, Combo Mastery
    Sec: ATK –
    
    Unicorn
    Location: Shop in Benetache
    AF: [RES -], Add RES +, Combo Mastery
    Sec: Add SPD +
    
    Shining Gloves
    Location: Shop in Ferris
    AF: [Act Last], Sustentation, Combo Mastery
    Sec: HP 500
    
    Dark Whisperer
    Location: Shop in Ebur
    AF: [Faster Casting], Add Stun Magic, Combo Mastery
    Sec: Save MP
    
    Unlimited
    Location: Ebur Ruins. After defeating Gula, take the far right stairs 
    and follow the path to a bunch of chests, it’s in the yellow one.
    AF: [Prevent KO], Boost Force, Combo Mastery
    Sec: Block Physical
    
    Excellence
    Location: Shop in Opalus
    AF: [Big Critical], Gather Strength, Combo Mastery
    Sec: Deadly Strike
    
    Fort Arms
    Location: Shop in Jada
    AF: [Boost Excel Act], DEF Stock, Combo Mastery
    Sec: ATK 5
    
    Warrior Gloves
    Location: Cecille comes with them already equipped
    AF: [Boost SP], ATK 5, Combo Mastery
    Sec: Boost Excel Act
    
    Serge
    Carnwenhan
    Location: Prize for defeating Mamon
    AF: None
    Sec: Master Mage +
    
    Curtana
    Location: Chest in Allwise, in the area where you fought Leviathan
    AF: [Combo Mastery], MAG 5, Supreme Magic
    Sec: MAG 15
    
    Misericordia
    Location: Prize for completing the “Creaking Contraptions” Arena 
    Challenge
    AF: [Life Exchange], Big Critical. Prevent KO
    Sec: Deadly Strike +
    
    Coder Hunter
    Location: Shop in Opalus
    AF: [Add Silence], Boost Force
    Sec: Block Silence
    
    Azoth
    Location: Shop in Lascarde Cradle
    AF: [MAG 15], Add RES +
    Sec: ATK 10
    
    Main Gauche
    Location: Shop in Lascarde Cradle
    AF: [RES 15], Add MAG +
    Sec: DEF 15
    
    Mandau
    Location: Shop in Ferris
    AF: [Hiding], Max Damage +
    Sec: Auto-Regen
    
    Trident
    Location: Lascarde Skywalk, to the right of the save point that’s in 
    front of the Hall of Law.
    AF: [AP for Kills], Mass Attack
    Sec: Boost SP +
    
    Runaway
    Location: Shop in Kopin Village
    AF: [Boost Flee], LUK 10
    Sec: SPD 3
    
    Spirit Tracker
    Location: Shop in Jada
    AF: [Lvl –], Master Mage
    Sec: Add Lvl +
    
    Arcana Shotel
    Location: Shop in Ferris
    AF: [Add MAG +], MAG 2
    Sec: MAG –
    
    Harpe
    Location: One of the chests in the first ice puzzle of the Resolvent 
    Iceberg.
    AF: [Add Petrify], Boost Force
    Sec: Block Petrify
    
    Makeeri
    Location: Shop in Ferris
    AF: [Add Poison], Boost Force
    Sec: Block Poison
    
    Crusade Terek
    Location: Shop in Antrax
    AF: [Undead Bane], Master Mage
    Sec: Undead Bane +
    
    Parrying Dagger
    Location: Chest in Soliton Caves
    AF: [Combo Strike], Auto-Defense
    Sec: Combo Strike +
    
    Pickpocket
    Location: Prize at the Casino
    AF: [More Rico], Followup
    Sec: Good Luck
    
    Swordbreaker
    Location: Prize for completing the “It’s so…Big!” Guild Quest
    AF: [Boost Defense], Auto-Defense
    Sec: Block Critical
    
    Feather Krys
    Location: Shop in Antrax
    AF: [Winged Bane], Wind Resist 2
    Sec: Winged Bane +
    
    Rouge Dagger
    Location: Serge comes with it already equipped
    AF: [Steal], SPD 2
    Sec: Boost Steal
    
    ----------------------------------
    Moon Inn Locations [MIL]:
    Throughout the game, you will find Moon Inns, starting with the 
    Full Moon in Olquina. Moon Inns allow you to rest up on a bed for 
    free. They’re usually always worth the trouble of finding.
    
    Full Moon- North of Nabra Jungle. Kopin adds its location to your 
    map upon leaving Nabra Jungle.
    
    Half Moon- Just NW of Carbunculs, Directly South of Gauss Tunnel. 
    Its location is automatically added to your map, after you beat the 
    2nd Rogress Dungeon after getting the Lightship.
    
    Crescent- Directly west of the North Gauss Tunnel exit.
    
    Waning Crescent- NE of Galois Ravine, just slightly NW of the 
    continental bridge between Meridia and Turemilia. It’s very hard to 
    miss.
    
    Old Moon- Southern tip of the desert. Directly SE of Zeifelt, directly 
    SW of HIbert.
    
    Waxing Crescent- Directly NW of the Resolvent Iceberg (aka, the 
    Snowy Temple).
    
    New Moon- Island on the NW coast of Meridia. Slightly SW of 
    Topazion.
    
    -------------------------------
    Magic Spells List [MSP]:
    Throughout the game, you gain Orbs, sometimes referred to as 
    “gems” and equipping them allows you to do magic. There are four 
    primary elements and each has two attacks per level magic. They 
    are Fire, Wind, Water, and Earth. There are also four compound 
    elements, formed when two orbs of the same level are equipped. 
    They are Light (Wind + Fire), Dark (Fire + Earth), Ice (Earth + water), 
    and Lightening (Water + Wind). The compound elements only have 
    one attack per level. To get a Sync spell, the same spell must be 
    used twice in the same round, on the same target. If two or more 
    people do this, it is called a “Magic Chain” and ups the amount of 
    AP regained the next round. 
    
    LEVEL 1
    
    Blaze
    Sync: Flame Detonator
    Normal effect: Small amount of fire damage to a single target.
    Sync Additional Effect: More damage.
    
    Flame Shell
    Sync: Flame Curtain
    Normal Effect: Raises Fire Resistance
    Sync Additional Effect: None.
    
    Heal
    Sync: Healing Tears
    Normal Effect: Heals a small amount of HP
    Sync Additional Effect: Heals a large amount of HP
    
    Water Shell
    Sync: Bubble Curtain
    Normal Effect: Raises Water Resistance
    Sync Additional Effect: None.
    
    Sunder Earth
    Sync: Earthen Spear
    Normal Effect: Small amount of Earth damage to a single target
    Sync Additional Effect: More damage.
    
    Earth Shell
    Sync: Sand Curtain
    Normal Effect: Raises Earth resistance
    Sync Additional Effect: None
    
    Wind Slicer
    Sync: Aero Twister
    Normal Effect: Wind damage to a small area
    Sync Additional Effect: More damage
    
    Wind Shell
    Sync: Silver Curtain
    Normal Effect: Raises Wind  Resistance
    Sync Effect: None
    
    Shining Light
    Sync: Shining Bullet
    Normal Effect: Light damage to a single target
    Sync Effect: More damage
    
    Thunderbolt
    Sync: Electrocution
    Normal Effect: Lightening damage to a single target
    Sync Effect: More damage
    
    Nightmare
    Sync: Hypnotic Wave
    Normal Effect: Dark damage to a small area, Has a small chance of 
    sleep.
    Sync Additional Effect: More damage, and an increased chance of 
    causing Sleep
    
    Icicle
    Sync: Icicle Rain
    Normal Effect: Ice damage to a small area
    Sync Additional Effect: More damage
    
    LEVEL 2
    
    Fireball
    Sync: Fiery Vortex
    Normal Effect: Fire damage to a single target
    Sync Additional Effect: More damage, can cause Confuse
    
    Mighty Charge
    Sync: Overload
    Normal Effect: Raises Attack
    Sync Additional Effect: None
    
    Cure Status
    Sync: Cure Condition
    Normal Effect: Cures all status ailments on a single target
    Sync Additional Effect: Also heals a large amount of HP
    
    Spread Wave
    Sync: Rainy Arrows
    Normal Effect: Water damage to a single target
    Sync Additional Effect: More damage, can cause Poison
    
    Earthen Grave
    Sync: Earthen Trap
    Normal Effect: Earth damage to a single target
    Sync Additional Effect: More damage, can cause Petrify
    
    Stone Wall
    Sync: Endurance
    Normal Effect: Raises Defense
    Sync Additional Effect: None
    
    Storm
    Sync: Whirlwind
    Normal Effect: Wind damage to an area
    Sync Additional Effect: More damage, can cause Silence
    
    Booster
    Sync: Speed Boost
    Normal Effect: Raises Speed
    Sync Additional Effect: None
    
    Regeneration
    Sync: Holy Blessing
    Normal Effect: Heals a small amount of HP, and adds the Regen 
    Status
    Sync Additional Effect: Heals more HP
    
    Lightening
    Sync: Blast Impact
    Normal Effect: Lightening damage to a single target
    Sync Additional Effect: More damage, can cause Paralyze
    
    Dispel Magic
    Sync: Magical Disjunction
    Normal Effect: Dark damage to an area. 100% chance of removing 
    all positive statuses.
    Sync Additional Effect: More damage.
    
    Icy Edge
    Sync: Icy Coffin
    Normal Effect: Ice damage to a single target
    Sync Additional Effect: More damage, can cause Immobilize
    
    LEVEL 3
    
    Burning Drive
    Sync: Ignition
    Normal Effect: Fire damage to a single target
    Sync Additional Effect: More damage, can cause Confuse
    
    Life Force
    Sync: Above and Beyond
    Normal Effect: Heals a small amount of HP, and adds the Up Max 
    HP status to a single target
    Sync Additional Effect: Full Heal
    
    Healing Stream
    Sync: Healing Rain
    Normal Effect: Heals small amount of HP to an area.
    Sync Additional Effect: More HP healed, plus removes status 
    ailments
    
    Liquid Howl
    Sync: Tidal Wave
    Normal Effect: Water damage to a small area
    Sync Additional Effect: More damage, can cause Poison
    
    Grand Break
    Sync: Earthen Destruction
    Normal Effect: Earth damage to an area
    Sync Additional Effect: More damage, can cause Petrify
    
    Revival
    Sync: Reincarnation
    Normal Effect: Adds the Bless effect to a single target
    Sync Additional Effect: None
    
    Slash Gale
    Sync: Turbulence
    Normal Effect: Wind damage to a large area
    Sync Additional Effect: More damage, can cause Silence
    
    Raising Wind
    Sync: Raise Spirit
    Normal Effect: Revives one ally with a small amount of HP.
    Sync Additional Effect: Revives one ally with full HP, and adds the 
    Regen status
    
    Banishing Ray
    Sync: Shooting Ray
    Normal effect: Light damage to an area
    Sync Additional Effect: More damage, can cause Sick
    
    Flash Ride
    Sync: Overdrive
    Normal Effect: Raises Mag and RES stats
    Sync Additional effect: None
    
    Magic Shell
    Sync: Anti-Magic Field
    Normal Effect: Adds the No Magical effect to a single target
    Sync Additional Effect: None
    
    Force Shield
    Sync: Fortress
    Normal Effect: Adds the No Physical effect to a single target
    Sync Additional effect: none
    
    LEVEL 4
    
    Inferno
    Sync: Volcanic Beat
    Normal effect: Large amount of fire damage to a single target
    Sync Additional Effect: More damage, can cause Down Water Res
    
    Reflection
    Sync: Pain Reflection
    Normal Effect: Adds the Reflect Damage effect to a single target
    Sync Additional Effect: None
    
    Full Cure
    Sync: Great Blue
    Normal Effect: Full heal
    Sync Additional Effect: Also removes status ailments
    
    Aqua Squall
    Sync: Wavy Sphere
    Normal Effect: Large amount of Water damage to a single target
    Sync Additional Effect: More damage, can cause Down Fire Res
    
    Gaea Prison
    Sync: Gaea Grid
    Normal Effect: Large amount of Earth damage to a large Area
    Sync Additional Effect: More damage, can cause Down Wind Res
    
    Protective Wall
    Sync: Flawless Protection
    Normal Effect: Adds the Stop All effect to a single target
    Sync Additional Effect: Raises ALL defensive stats
    
    Cyclone
    Sync: Tempest
    Normal Effect: Large amount of Wind damage to the whole field
    Sync Additional Effect: More damage, can cause Down Earth Res
    
    Acceleration
    Sync: Ward of Quickening
    Normal Effect: Adds the Blitz effect to a single target
    Sync Additional Effect: None
    
    Raising Call
    Sync: Spirit Call
    Normal Effect: Revives ally with full heal
    Sync Additional Effect: Adds the Bless effect
    
    Judgment
    Sync: Thor’s Hammer
    Normal Effect: Large amount of lightening damage to a small area
    Sync Additional Effect: More damage, can cause Paralyze
    
    Chaos Void
    Sync: Void Infinity
    Normal Effect: Large amount of Dark damage to the whole field
    Sync Additional Effect: More damage, lowers RES
    
    Frostlock
    Sync: Freezing Cage
    Normal Effect: Large amount of Ice damage to a small area
    Sync Additional Effect: More damage, can cause Immobilize
    
    --------------------------------------------
    Minor Cheats and Glitches [MCG]
    Here are some cheats and glitches that I and others have 
    discovered by playing the game and doing things we’re not 
    supposed to. 
    
    Chain Excel Acts before you’re allowed to use TAs- During the 
    Fafnir battle, you can chain your Excel Acts together at any time, 
    before you officially take his HP down to 0. (This may not actually 
    be a glitch, my sister just sorta discovered this by accident while 
    battling Fafnir. It may be entirely possible to do this before the 
    Fafnir battle, I just never tried it.)
    
    Use Heal without wasting MP outside of battle- This allows for 
    infinite Lv 1 magic when not in combat, only allowing you to heal 
    but with the possibility of storing up to 9 MP regardless of 
    character’s Max. Obviously you must have a water gem on desired 
    character. Next step is to somehow drain that character’s MP to 0. 
    Now comes the trick: In the menu, select use magic, now go to a 
    character next to the character with 0 MP and go under the level 
    two tab. Now press the side arrow to go back to the character with 
    zero MP. You should notice that you can now select heal even 
    though the character has no MP. Heal your party up and you will 
    notice that each time you heal your Lv 1 MP pool will go up till it 
    hits 9. After 9 it will reset back to zero but if it’s a character you 
    don't use then no harm done. This allows you to fully heal your 
    party between battles without items. Great  help when WP or XP 
    grinding. (Credit goes to Jago)
    
    Max out the Game Clock: The in-game clock maxes out at 99:59:59. 
    It just completely stops recording time, there is no reset. TIME IS 
    NO LONGER GOING FORWARD. OHSH**T!  I actually maxed out my 
    clock without noticing, my brother’s the one who took notice. 
    Much lulz were had by all.
    
    ----------------------------------------
    
    Legal Crap:
    This Walkthrough is copyright J. R. Conrad. It is to only be posted 
    and viewed on GameFAQs.com and CheatCC.com. Redistribution 
    of my material without my permission is really not cool. Please 
    don’t do that. 
    
    -------------------
    Special Thanks:
    My younger brother and sister- for creating files, playing through, 
    and letting me take notes on stuff I had missed. Thanks guys!
    
    BBlack- For the heads up on Ryfia’s ETA.
    
    Grfstrider- For letting me know you don’t need to beat Eesa to 
    bond with the 3 Optional Rogress.
    
    Jago- For the infinite lv1 magic cheat info.
    
    abr811- for the info on using Dispel Magic during the Kudoan 
    battle.
    
    Mrleelongi- For the updated Allwise info, info on Eesa, and the silly 
    Kudoan rumor.
    
    ------------
    Contact:
    If you have any questions or comments, feel free to email me, my 
    address is jrcnrd@gmail.com.  If you are providing me with more 
    info, please tell me what I should call you in the credits. :>
    
    Twitter: JRCnrd
    deviantART pg:  b0r3d13.deviantART.com
    

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