Arc Rise Fantasia Walkthrough
Written by J.R. Conrad

Intro:
So welcome to this little guide to a somewhat unpopular game. 
Huzzahs! This is my 1st time writing one of these, so if you see 
anything wrong, please let me know! D:

Updates Log: 
8/3/10- Added a section on the Rogress. Added a section on the 
Optional Bosses. Still not complete. Added info on Soliton Caves 
and Galois Ravine.

8/4/10- Added more info on the Rogress. Added Guild Info. 
Updated info on Vifrons and Afank. Added info on the Trinity Acts 
I’ve found so far. Added info on the Optional Bosses I’ve found so 
far.

8/5/10- Fixed my info on the End Rogress Dungeon events. Added 
info on getting Squill. Added info on Ryfia’s ETA. Gave credit where 
credit was due.

8/6/10- Added info on Fafnir and Raci.

8/8/10- Added info on a minor glitch in the Fafnir battle that my 
sister and I discovered. Updated info on Chimera. Updated info on 
Kudoan. Updated info on Mashgar. Added info on Adul. Added info 
on Benuu and Separ

8/9/10- FINALLY BEAT THAT F***NG CHEAP-ASS KUDOAN. 
Updated Info on Kudoan and Mashgar. Added info on Remora and 
Mike. Fixed my info on items.

8/10/10- Added info on Allul. Damn, she was hard! Added Guild 
Quest Info. Replaced Optional Rogress Battles section with a 
complete Post-Eesa Guide. Added info on Allwise and Baal. Added 
info on Thanatos, Amaltea, Hades, Death Scythe, Carbuncule,  Jack 
Lantern, Diana, and Catherine. Added the location of New Moon 
Inn.

8/11/10- Added info on Leviathan, Jarmungandr, and Abaddon. 

8/12/10- Updated info on Tartalos. Fixed minor typos. Fixed info 
on Optional Rogress Battles.  Finally got around to adding 
Nunchuck controls.

8/13/10- Updated info on Ruins of Hibert and Gula Church Ruins. 
Updated info on Kahner and Banchu. Added info on King of Kings. 
Added info on Allwise (the boss) and the Allwise Maze.

8/16/10- Updated info on Mamon and Oceanus. Added info on 
Epetam. Added info on Rastin’s ETA.  Added info on Alliwse. Added 
info on some minor cheats and glitches. Updated info on Kudoan.  
Added info on every single magic spell in the entire game.  Started 
school, I now have a lot less Wii time.

8/22/10- Updated info on the final battles, updated info on 
Kudoan. Added a complete listing of all Status Effects. 
8/30/10- Added info on Elizabeth and Nyx. Updated info on Jack 
Lantern and Oceanus. Reorganized the Optional Bosses section so 
it makes a little more sense. Added info on the game clock “glitch”. 

9/7/10- Updated Info on Nabrius, and Squill. Added a complete 
listing of the weapons in the game.  After a little research, it seems 
there’s still two optional bosses left for me to fight, and three more 
weapons to get, well one I can’t get, so I’ll just get my sister test 
that one out. Haha… The guide’s almost finished. Just need to 
finish off the last of the Arena challenges. I thank you all for you 
continued support, it means a lot to me. 

9/7/10 [2]- Added info on Arena Chellenges.

9/13/10- Updated info on the Radiant Rondo. Updated info on 
Shining Rod. Added info on Gracful Gloves and Caladboig. Added 
info on Dendro Mimic and Cocinella. This will most likely be the last 
update for a very long time, the guide’s pretty much 100% 
completed. There’s just one more weapon for L’Arc and some 
other minor details, but I’m going to have to wait on my lazy little 
sister to get those points in the game to get my info.
---------------------

Walkthrough:

Controls:
Arc Rise Fantasia is one them special Wii games that uses more 
than one controller type. You get your choice of GameCube, Classic 
or Nunchuck. I used the Classic, mostly because after owning the 
damn controller for like 2 years, I’ve never actually used it, though 
my brother has and he likes it. But anyways. Here’s your controls:

Saving: When on the World Map, bring the up the Menu Screen, 
select System, and then select Save. When in towns or dungeons, 
look for the glowing cubes. You’ll know ‘em you see ‘em. Press A 
on them to bring up the save screen. Green save points will fully 
heal your party. Blue save points, and saving on the world map, 
just saves the game, no healing.

Classic:
A: Confirm selected option/ action button (when it says press “a”, 
freakn’ press a to do something!)
B: Cancel last action/ whatever you’re doing/ leave shops
X: brings up the Menu Screen/ Ends action choosing phase during 
battle, if not all AP have been used up
Y: Equips items when in the equipment screen/ changes character 
order in the Menu Screen/ switches the map out in the lower right 
corner (World Map only!)/ brings up Area Map when in Towns and 
Dungeons, after finding the map for that area
Left control stick: Move character around screen/ navigate menus
Right Control stick: Camera control (world map only!)
L:  Activates skits, when displayed in the lower right corner/ 
Character toggle 
R: Character toggle 
D-Pad: Navigate menus/ Camera Control (World Map only!)
+: Brings up the pause screen. If you ever forget what you’re doing, 
press the pause button to see a quick sentence on your current 
story-line goal/ pauses major cut scenes, press A to exit cut scene, 
this trick won’t allow you to skip the cut scenes involving character 
avatars
-: does nothing.
ZR: Centers camera in back (World Map only!)
ZL: Does nothing

GameCube:
Same exact controls as the Classic, only the C-stick replaces the 
Right control stick, and of course, the start button replaces the + 
button.

Nunchuck:
A: Confirm selected option/ action button (when it says press “a”, 
freakn’ press a to do something!)
B: Cancel last action/ whatever you’re doing/ leave shops
Control Stick: Move character around screen/ navigate menus
D-Pad: move camera (World Map only!)/ Navigate Menus
1: brings up Status Menu/ ends action-picking phase of battles if 
not all AP is used
2: brings up map in towns/dungeons, brings up zoomed in view on 
world map
+: Brings up the pause screen. If you ever forget what you’re doing, 
press the pause button to see a quick sentence on your current 
story-line goal/ pauses major cut scenes, press A to exit cut scene, 
this trick won’t allow you to skip the cut scenes involving character 
avatars
- : does nothing
C: Centers camera (World Map only!)/ Character toggle
Z: Character Toggle

Quick and easy Battle explanation:
The game does a decent job of explaining the finite basics of battle 
as you go along through the first dungeon or two. After that you’re 
on your own. I’ll just briefly touch on the important things, as a 
refresher.

AP- Stands for ACTION POINTS. In order to do stuff, you need 
them. All battle actions require a set amount of AP to be done. 
Whether it’s using and item, attacking or just changing your 
position in the field, it requires AP to happen. At the start of each 
turn, you gain a certain amount of AP for every player-controlled 
character that’s alive; the amount they give is level-dependent. 
Any unused AP from the last turn is added on. The level of your 
characters, and the amount of LIVE Player-Controlled characters 
determines the max amount of AP you’re allowed to hoard. 

SP- Stands for SPIRIT POINTS. Spirit points are shown as a 
percentage, so the max is of course, 100%. These are required to 
perform your Excel Acts. A min of 3 AP is required in addition to 
the SP percentage shown in order for the special attack to be used.  
As you battle and strike down foes, you recover SP. You will learn 
more about Excel Acts and SP after a little battle in Jada.

RP- Stands for ROGRESS POINTS. Only L’Arc and Alf have to worry 
about these. You won’t be able to use the RP until the 2nd 
Deathchanter battle. After that, it’s pretty self-explanatory. You 
regain RP for defeating enemies, though very, very slowly. You can 
regain RP slightly more quickly by using elemental atks, 
corresponding to the elements of the Rogress you currently have 
pacts with. Unfortunately, you can only use one Rogress at a time 
in battle, and only if two conditions are met: if it’s within the 1st 3 
turns of the battle, OR 1st turns after filling the RP gauge, AND the 
RP gauge is full. DO NOT WAIT TO USE THE ROGRESS OR YOU’LL 
MISS OUT! Also, due to the fact that RP regenerates so slowly, it 
should only be used during boss battles.

MP- Stands for MAGIC POINTS. ARF takes a Final Fantasy approach 
to using magic. You have 4 levels of magic, and you can only use a 
certain amount of each level of magic, determined by their MP. 
Each spell only uses one MP, but still needs AP to happen. Some 
spells can be used outside of battle, via the Menu Screen; in that 
case, it only spends MP.

Tactics- If you get tired of telling your people to continually do the 
same actions over and over again, you can set up a sort of program 
that will do all the work for you. You can even customize it to each 
different enemy and whatnot. Eh, I still prefer to do things 
manually. *shrug*

Chains- After you do a few battles in the Olquina Jungle dungeon, 
you’ll discover the power of Chains. Magic Chains can help 
regenerate more AP, when done right. Attack Chains just deal lots 
of damage. :> Chains work by having one or more person 
performing the same action, or magic type attack on the same 
target.

Trinity Acts- Just as regular attacks and magic can be chained, Excel 
Acts can be chained as well. When done correctly, the three 
characters will use a super-powered attack called a “Trinity Act”. 
Trinity Acts can’t be used until after defeating a certain Boss. All 
characters on the field can chain their Excel acts together to 
perform a Trinity Act, however only three can be in the chain. So 
keep an eye on your Guests when they’re there.

Guest Vs. Player-Controlled- CPU-Controlled characters are 
referred to as “Guests” when on the battlefield. They act as a 
fourth party member, but they don’t share in your AP pool. They 
are usually a pretty big help, and act completely on their own. 
Guest characters can earn XP just like anyone else, and thus can 
also level-up.  You cannot use their magic, and you cannot mess 
with their equipment. If a Guest is KO’d in battle, it doesn’t matter. 
However, if a PC character is KO’d, revive it, because when all PC 
characters are down, the battle ends and you get a Game Over.  
You are allowed 3 PC characters + 1 Guest, when available, on the 
battlefield. 

The Monster Aggression System- In this game, monsters and 
bosses can become angry at are your chars, causing them to attack 
certain chars more often than others. To make a monster/Boss 
build aggression towards a certain char, have that char continually 
attack, or continually defend. Some monsters don’t go for the char 
they’re most aggressive towards, and instead go for the one they 
have the LEAST aggression towards. It can seem a little random at 
times, but if a certain person is just getting slaughtered all the 
time, now you know why.

Brief Item Overview:
I won’t cover all the items found, just the important ones. Some 
items can be used outside of battles, like heal items, and others 
can only be used in battle, like Analyzers. Useable items are color-
coded in the game as to when they can be used. Red items can 
only be used in battle. Blue items can be used both in battle, and 
outside battle. Since blue items cost AP to use in battle, I 
recommend waiting 'til the battle’s over to use them, or use them 
in Battle sparingly. The only blue item that’s battle-only are 
Revives. 

Liquids- at the start of game you’ll find items labeled as “heal 
liquid”, “mid liquid”… etc. “Liquids” are the primary HP healer 
items in this game. So stock up on them at every chance you get.

Revive Bottles: As the name implies, these items revive KO’d allies. 
Only works in battle. If an ally is KO’d during battle and you don’t 
revive them, they will be auto-revived when the battle is done; 
with just 1 HP. KO’d characters will not receive XP, if they’re still 
KO’d by the end. 

Elixirs- Not found until later in the game, these items will cure all 
status ailments and fully recover all HP. They do not cure KO, 
though.

Analyzers- These items are used to display info on enemies. You 
only need to use an analyzer on an enemy once, and the info is 
saved forever for future battles. :>  I recommend stocking up on 
these, they’re pretty cheap, and very useful. Use them whenever 
you encounter a new enemy or boss, at the beginning of the battle. 
Because Analyzers give you pretty much all the info you need, I will 
not tell you a Boss’s level, HP, etc. I will warn you about their 
attacks and how to avoid them, though. :> 

-alot- You will encounter items called “Ricoalot”; “expalot”… the 
list goes on. When used on an enemy in battle, they increase your 
spoils at the end. For instance, using a Ricoalot gives you more 
money at the end of the battle.

Specialties- these items recover SP. They can be used outside of 
battle.

Quicks- These recover MP. The number attached determines what 
level magic MP they recover.

Chargers- These fully recover a level of MP.

Cures- These are your status ailment healers. What they cure is 
determined by their name, and it’s pretty freakn obvious. Cure 
Poison, cures poison, Cure Paralysis, cures paralysis, and so on and 
so forth. Cure items can be used both in battle and outside of 
battle, though a few status effects do go away at the end of the 
battle, so don’t worry.

Loots- Sometimes enemies will drop loot, like body parts or 
strangely named things. You’ll know it when you see it. For the 
most part, these things are absolutely useless. A few Guild Quests 
require them, but that’s about it. You should just go ahead and sell 
them off, and if a Guild Quest needs a certain loot, go beat the 
enemies and worry about it then.

Brief Magic Explanation:
Getting the hang of magic in this game is a little tricky at 1st. Here’s 
the finite basics:

Orbs- Orbs come in four elemental types: Wind, Fire, Water and 
Earth. You equip them by going into the Menu Screen, selecting 
Magic, then Orbs. By default you can only equip one orb per 
person. To equip more, Slot Expanders must be bought from the 
Orb Workshops found in towns after Jada. Be careful  though, 
because they’re not cheap, and the price goes up after each 
expander is bought. Equipping certain orbs together can produce 
compound effects. For instance equipping a Fire and Earth orb will 
allow you to use Darkness element attacks. Equipping orbs of 
opposing elements is bad, as that will lower their powers.
 
Magic Levels- By default, you only have access to level 1 magic. To 
get more levels, you must equip level 2 and above gems. (Read an 
orb’s description to determine what MP level it is) However in 
order to actually use the MP, the item “MP + Lv (insert 1-4 here)” 
has to be purchased from the Workshop.

Raystones- After a certain battle in the Olquinan Sub-Shrine, 
Raystones will sometimes appear in battle. Raystones essentially 
magnify the effects of magic attacks of their element. So for 
instance, Fire Raystones make Fire magic exponentially more 
powerful. The only drawback to this is that they don’t  choose 
sides. Both you and the enemies can use them. So choosing to 
destroy them, or keep em around, is always something to consider. 
I highly recommend destroying them when in boss battles, as the 
bosses ALWAYS use them, and occasionally destroy them.

Using magic outside of Battle- Only healing spells can be used 
outside of battle. Just go into the Menu Screen, select Magic, then 
select Use, choose your character and spell and use it. Note that 
you cannot use the magic of “Guest” characters at all. They’re 
selfish bastards like that.

How to use maps:
The World Map is always displayed in the lower right corner of the 
screen, when you’re not in a Town/Dungeon. The world map 
displays several dots. The dot with an arrow is you; the arrow 
indicates the direction you’re facing. Red dots indicate dungeons, 
blue dots are Moon Inns, white dots are towns, and flashy dots are 
your next location. Press Y to get a zoomed in view.  While in the 
zoomed in view, your Lightship’s location will be shown as a yellow 
dot.

For towns and dungeons, you must find the Area Map. Then you 
press Y to view it at any time. In Towns, you need to find the 
town’s Nomad Son and talk to him. He’s dressed liked a 
backpacker, and always near the entrance. In dungeons, the map is 
a sparkly spot in the ground. Its location varies from place to place. 
In general, it’s near the end. The maps display the locations of all 
chests, so check often, since I don’t tell you where they all are, I 
only tell you about the important ones.

Anywho. Shall we get started?

Quick find:

Major Dungeons:
Dragon Prison- [DRPR1]
Mandelro Coast- [MANCO]
Nabra Jungle- [NABJUN]
Olquina Sub-Shrine- [OLSS]
Oceansong Road- [OCSGRD]
Senate Dungeon, take 1- [SENDUN]
Gauss Tunnel - [GASTNL]
Ebur Ruins- [EBRRNS]
Galois Ravine- [GALRAV]
Dragon Prison, take 2- [DRPR2]
Gula Church Ruins- [GULCH]
Ruins of Hibert, take 1- [RUNHIB1]
Soliton Caves, take 1- [SOLCAV1]
Zeifelt Holy Tower, take 1- [ZEIHOTWR1]
Ellgode Volcano, take 1- [ELVOL1]
Zeifelt Holy Tower, take 2- [ZEIHOTWR2]
Ruins of Hibert, take 2- [RUNHIB2]
Ellgode Volcano, take 2- [ELVOL2]
Soliton Caves, take 2- [SOLCAV2]
Lascarde Skywalk- [LASSKY]
Verct Skywalk- [VERSKY]
The Holy Land of Noire- [HOLNOI]

End Rogress Dungeon events (after getting the lightship):
End of 1st Rogress dungeon- [ROG1]
End of 2nd Rogress dungeon- [ROG2]
End of 3rd Rogress dungeon- [ROG3]

The Quest for the Optional Rogress- [OPROGQ]
Resolvent Iceberg, take 2- [RI2]
Allwise Infinite Maze- [ALIFMZ]

Extras Section:
Rogress Gathering- [ROGGATH]
Optional Bosses- [OPBOSS]
Carbunculus Arena Challenges [CACS]
Trinity Act Listing- [TAL]
Status Effects and what they do- [STATEFF]
How to do Guild Quests- [GUILDQU]
Quick and dirty Weapon Customization- [WEPCUS]
Weapons Listing [WEPL]
Moon Inn Locations- [MIL]
Magic Spells List- [MSP]
Minor Cheats and Glitches- [MCG]

Major Storyline Bosses:
Deathchanter, round 1- [DECH1]
Deathchanter, round 2- [DECH2]
Paula and Luna, Round 1- [PL1]
Vifrons- [VFNS]
Afank- [AFNK]
Fafnir- [FAFR]
Gula- [GLA]
Chimera- [CHMA]
Alf’s Group, Round 1- [AG1]
Weiss- [WSS]
Kanher- [KNHR]
Ignacy, Round 1- [IGCY1]
Banchu- [BNCU]
Squill- [SQL]
Paprisgusu- [PPGU]
Urgula- [UGLA]
Aliocer- [ALCR]
Paula and Luna, Round 2- [PL2]
Clyde, Round 1 [CLDE1]
Emeraldes- [EMRDS]
Alf’s Group, Round 2 [AG2]
Ignacy, Round 2- [IGCY2]
Hosea- [HOSA]
Dynos- [DYS]
Clyde, Round 2 [CLDE2]
Alf- [AF]
Luze, Round 1- [LUZ1]
Luze, Round 2- [LUZ2]
Eesa- [EEA]

The 3 Optional Rogress:
Masgar- [MSGR]
Kudoan- [KDN]
Allul- [ALUL]

Allwise Bosses:
Baal- [BL]
Leviathan - [LVTN]
Jarmungandr- [JMGR]
Abaddon- [ABDN]
Allwise- [ALWSE]


Intro:  Through the sky, we go!
After a beautiful CG movie, you’ll enter into your 1st battle. It’s 
L’Arc VS a lovely dragon. Just keep attacking, and don’t worry 
about your health. It’s practically impossible to die this round. 
Once you beat it, yay! Another CG movie! Woot! Don’t get too 
used to these things though, ‘cause it’ll be a long while before we 
see another. :<Anywho. By now you’ve met Ryfia, a lovely young, 
oblivious lass. She provides a lot of nice comic relief, and annoys 
the s**t out of L’Arc. Lul. So anywho, we’re in this forest, and we 
need to get out.

Ratea Forest:
There’s just one path through the forest. As you walk along it, L’Arc 
will explain how this world works, and your basic battle controls. 
As you walk along, you may notice a sparkly spot or two on the 
ground. Approach them and press A to pick up stuff. You’ll see a 
chest near the end, press A on it to open. When you get to the end, 
exit to the World Map.

World Map:
So now we get to see the World Map. If you’ve ever played Tales of 
Symphonia on the cube, the map’s feel and controls should be very 
familiar. If not, don’t sweat it, and consider buying that game, for it 
is amazing. Anywho. We’re looking for a town that’s a little south 
of here. In fact, it’s the only town on our map. Go figure. As you 
head south, battle monsters along the way, you need to level up, 
trust me! Plus, monsters give you monies.

Topazion:
There’s some shops to the right. You probably don’t have a whole 
lot of money at the moment, but stop by anyways. The inn you’re 
looking for is straight ahead. Pretty hard to miss. Go inside to 
trigger a cut scene and abandon Ryfia. Now it’s off to the Village 
Elder’s place. Go left and up to the reach it. Step inside to trigger 
another cut scene, and then head back to the inn, for, wait for it… 
ANOTHER CUSCENE! When the cut scene ends, Alf will join your 
party. For a prince, Alf packs a pretty powerful punch, when it 
comes to fighting. I use him in all the boss fights. He and L’Arc are 
apparently best friends, and they have a rather interesting 
relationship because of it. He’s basically a kinder, non-brash 
version of L’Arc. Anyways. We need to go Jada. Jada is south of 
here. Just so you know, you spend pretty much the whole  first 
part of the game just heading south. So if you’re lost, just go south 
and you’ll reach your  destination. So exit the town, back to the 
World Map.

World Map:
Like I said before, we’re off to Jada, which is to the south. So go 
south. Also, it’s extremely important you battle as many monsters 
as you can along the way, you’ll want the experience and monies 
they give. You should be around level 6-7 when you do reach Jada.

Jada:
Upon entering Jada, another cut scene is triggered. Then you learn 
about Magic. Magic is good stuff, but expensive stuff to really do 
anything with. Oi. So moving on then, we need to find the good 
General  Clyde. He’s currently holed up at the local military HQ, in 
the north part of town. Stock up on items, grab a few Revive 
Bottles. There’s an armory as well, but the weapons aren’t that 
cheap, and you most likely don’t have the funds to worry about 
weaponry and armor at this point.  So go up, up the stairs, then 
hang a left, and go up, until you trigger another cut scene. We 
briefly see another important character, and then life goes on. The 
big steel door straight up from you is the way to the Dragon Prison, 
we’ll be going there later, but for now, just ignore it. See the 
mansion? That’s where you need to go. So go on ahead and 
approach the mansion for another quick cut scene, then enter it. 
The path through the mansion’s a one-way street. So follow it to 
trigger a cut scene with Niko, L’Arc’s half-wit follower, and 
worshipper. He’s very amusing. :D We’ll be seeing more of him 
later, but for now move on to Clyde’s office. Upon entering, 
another cut scene happens. Then we leave Ryfia behind, again, lol, 
and it’s time to kick some monster ass.

After exiting the mansion, you’ll automatically enter a monster 
battle. The monster will use a wind attack that hits both characters 
at once! Oh noes! Alf explains that in order avoid that, you should 
use the move command to move your characters away from each 
other from time to time. That’s actually really good advice, so 
remember that. When you use the move command in battle, press 
side on the control stick to choose the position you want to move 
to, then press A. You actually don’t need to do that for these weak 
ass monsters though. If you play your cards right, you can kill them 
before they use that silly attack.

After defeating the monsters, Alf decides we should head for the 
town entrance and secure it. Good plan. Let’s do that. Battle every 
monster along the way. You REALLY want to level up. TRUST ME. 
But before you head back down the stairs, continue on to the right, 
to find an Army Medic. Talk to him and he’ll give you a High Liquid, 
and fully heal you. Talking to this dude from now, and until you rid 
this place of monsters (which will be soon, so don’t worry) will fully 
heal you. Abuse this man, for he is a life saver. Sort of. Now you 
can head down the stairs, to see another cut scene. You will then 
enter into another battle, and the Mercenary will join you for the 
fight, however he is a “guest” player, and thus will be CPU-
controlled. Lame butt! The mercenary’s name is Rastin, and he 
plays a very important role in the story. He’s also the resident old 
fart. After defeating this 1st round of monsters, another cut scene 
will happen, and you learn about the magic of Excel Acts. Huzzahs! 

From now on, you can use Excel Acts, you will learn more as you 
level up and battle more. But you need to have them to use em… 
After the battle ends, another cut scene happens and Niko joins 
the party, but as a Guest. So you can’t control him. Once again, 
battle every monster in sight. This is how you will learn your Excel 
Acts, by just attacking monsters. Shouldn’t take more than two 
battles to learn em. Also you really need to level up. And use that 
save point near the entrance, you don’t want to redo everything. 
Before heading off the Dragon Prison, stock up on Revives and Heal 
Liquids at the store. The more you have, the better. Make your 
way to the Dragon Prison door that I showed you before. It’s north 
of the mansion. Before you reach it, MAKE SURE YOUR 
CHARACTERS ARE ALL AT LEAST LEAVEL 7. You’re about to fight a 
boss. The boss is a f**g jerk. Trust me. 

So go through the door, watch your cut scene, get Ryfia back, then 
it’s time to do battle with this F’n jackass. I hate this guy, in case 
you can’t tell.

------------------------------------
BOSS: Deachchanter [DECH1]

Attacks: Summon: Undead- summons the skeleton monsters to 
attack you. OH BOY.

Magics: He tends to mostly use Blaze, and Nightmare- a Darkness-
based spell attack that will hit multiple targets, if you’re too close 
together.

Weak: Light (Fire + Wind)

Strategy:
The strategy here is pretty simple. First of all, ignore the skeletons, 
and just keep attacking Deathchanter. Niko will take care of the 
skeletons for you, as he’s actually a little smarter than he looks, so 
don’t worry. You need to keep your health up, so heal like there’s 
no tomorrow, since the boss will show no mercy with his attacks. 
When you get the chance, have Alf use his Excel Act. And have him 
do it constantly. Alf’s is the most powerful at this point in the 
game, so abuse that mother as much as possible. Revive bottles 
are pretty important, since the boss has this nasty habit of 
downing people, since he’s a F’n jerk.  Be sure to spread your 
people out, to avoid having more than one hit by Nightmare.
END BOSS
-------------

---------------------------------------------------
A quick word about my boss strategies:
The strategies I give you in this guide are simply the strategies that 
I used and they worked best for me and my siblings. They are by no 
means the ONLY strategy available. If you find you like a different 
strategy from what I use, then by all means, go for it. Seriously. 
Also, I ‘m not a guy who likes to use magic, unless I absolutely have 
to, so if magic is your thing, then go ahead and use it. A lot of my 
strategies are based around the fact that I was always facing the 
boss when I was very under leveled. Usually like 5-7 levels UNDER 
the boss’s level, so if you’re one of them level-grinders, you may 
find a better strategy that involves more ass-kicking and less 
standing around and hoping you live. 
------------------------------------------------

But anyways, moving along to the dungeon.

Dragon Prison [DRPR1]:

So at the end of the battle, a cut scene ensues, and then it’s into 
the Dragon Prison to have a nice chat with this Simmah thing. 
Sounds like fun! There’s save point to your right, so save so you 
don’t have fight the jackass again. Chest to the left. Get it. Be sure 
to fight as many monsters as you can throughout the dungeon. 
Once again, you need to level up. Try to reach for Level 10. Level 9 
is also good. Follow the path and examine the lift to trigger a cut 
scene. Seems we need to find the Ray controller thing. Continue 
along the path to the right, and then head up. There’s a few rooms 
to your right as you walk along. The controller’s in one of em. Press 
A on it to activate it. Continue on the path and explore the rooms 
to get a chest or two. Then head back to the lift.

Head right and you trigger yet another cut scene. Seems the 
Deathchanter is hell-bent on killing you people. Oh joy. Alf leaves 
you as you head down the lift to meet Simmah.

Another cut scene, now  with Simmah, then it’s time to fight 
Jassasschanter again. Jeebus, he’s freakn’ annoying. And did I 
mention I hate him? Anyways, you won’t last more than a few 
minutes unless you’re over Level 9. Oh and by the way, you did 
stock up on Revives before fighting him the 1st time, right? 
Because if you were dying a lot before, well you may not make it 
now.

-------------------------------------------------
BOSS: Deathchanter. AGAIN. [DECH2]

Attacks: Three Cries- He will deliver three super powered blows to 
a single character. It’s very devastating.

Magics: Blaze, plus stat-raising magics, and, for course, Nightmare. 
He just gets better and better!

Weak: Light (Wind + Fire)

Strategy: Revive bottles + Healing Liquids are your best friends, as 
he will down you. A LOT. Your goal is to get that health bar to 
about the half-way point.  A cut scene will happen, L’Arc will get his 
act together, and then you are allowed to use that Rogress you just 
made a pact with. After using SImmah, the battle ends, whether 
you beat him or not.
END BOSS
-------------

Blah, I reeeeally hate that freakn boss. But it’s over. Cut scene 
happens, then it’s time to get out. Oh and a quick word about 
Rogress. Only L’Arc can use them for now. You need RP to use a 
Rogress. RP regenerates very slowly, so only use the Rogress in 
boss fights. To help regenerate RP a little faster, use attacks that 
correspond with the Rogress you have pacts with. For instance, 
Simmah is of the Light Element, so using Light-based attacks will 
refill the gauge a little faster. It won’t  do it by much, but every bit 
helps. :> Also, you should always open the battle with a Rogresss. If 
you wait too long to use the Rogress, the option will go away. So 
don’t wait for some mythical perfect opportunity. Just freakn’ do it.
  
Jada:
K. we’re back in Jada. Use the save point at the town entrance.  
Then head on over to Clyde’s place. Walk into his office, and talk to 
Clyde to trigger a short cut scene. Then it’s time to move out. Rest 
up in the Inn if you want, restock your items supply, grab some 
armor if you want, then it’s time to head out. TO THE ROYAL CITY 
WE GO!

World Map:
Guess what direction we’re going? YUP, SOUTH. 8D
So um, yeah. Head south east. And just keep going south east 
along the path until you reach a giant-ass city. It’s pretty hard to 
miss. Battle monsters along the way, items in the Royal City ain’t 
cheap.

Diamont:
Use the save point near the entrance then head up til you actually 
get to the city. Upon entering the city, you trigger a long series of 
cut scenes that explain the story... a little. We still don’t half the 
crap that’s going on, but that’s fine. As soon the cut scenes are 
over, it’s time to get to Weiss’s office. Head down either of the 
stairs, then enter the door in the center. At the end of the hall is 
his office. Enter to trigger another cut scene. 

Now we need to get to L’Arc’s place, his old master’s martial arts 
studio. Exit the castle, head down and to the left, and go down the 
stairs to trigger a short cut scene. Continue down the stairs and get 
on the lift. The place we’re looking for is the 1st house to the right. 
Enter to trigger a cut scene. Enter the guest house, talk to the 
woman sitting on the bed  to trigger another cut scene. You are 
now given the chance to explore the city. Shops are on the lowest 
level of the city, so if you want to stock up, go there. Next door to 
the Martial Arts studio, is the Guild HQ. Visit it to learn about the 
Guild. They’re fun stuff! The Guild offers you little side quests for 
money. There is a Guild branch in literally every town and city in 
the world. 

When you’ve had your fun exploring, go back to the Guest House 
an press A on the bed in the left room to trigger a cut scene.

Another cut scene soon follows, then it’s time to leave for the 
mission. But 1st… the master wants to talk. Enter the Martial Arts 
Studio, and go through the lower right door.  Talk to your Master, 
and then it’s time to start the mission.

Seems we need to get a boat. Head down to the lowest level of the 
city, and take the right path to get to the port. A cut scene 
happens, then it’s time to seek out Alf.

Alf is in the Guard Room of the castle. So go there. That’s down 
either the stairs directly in front of the castle entrance, after 
entering the castle. Talk to him to trigger a cut scene. Then head 
back to the port. Upon entering the port, another cut scene is 
triggered. Niko joins, this time he’s player-controlled! Head back to 
the Martial Arts studio and enter it to trigger another cut scene. 
Talk to L’Arc’s mom in the lower right to trigger another scene, 
then exit and head on off to the World Map. Before you leave 
though, Warrior Girl informs you that she’s joining you. Huzzahs! 
She’s a CPU character though. :( Warrior Girl’s real name is Cecil. 
She is convinced that she’s a “hero”. It’s quite humorous. She 
becomes more important later in the game, but for now she’s just 
some little kid who likes to beat up monsters. :D Niko will join us 
well, this time as a PC player. He will remain as one for pretty much 
the rest of the game. :>

World Map:
We’re supposed to heading south. But it’s really more slightly 
north…ish. The area we’re looking for is very hard to find. 
Somewhere southeast of the Royal city, there is a peninsula. You’ll 
know it when you see it. There’s a grey rocks covering the left side, 
marking the dungeon entrance. 

Mandelro Coast [MANCO]:
The path through here is pretty straight forward. Once again, I 
encourage you to fight as many enemies as possible, to ensure you 
level up enough before fighting the boss. The bosses are not 
pushovers in this game. You seriously need to come prepared or 
you will get raped. All the way to the bottom left in the 1st area is a 
chest. Head upwards to reach the Master, triggering another cut 
scene. Warrior Girl leaves. 
:<

Continue onwards into the cave. Go down the halls, and follow the 
paths to their various ends. Most lead to chests. One leads to a 
save point. Make sure you’re at least level 12. Save. Then continue 
onwards to trigger a cut scene…

-----------------------------------
BOSS: Paula and Luna [PL1]

Attacks: Dancing Flames (Paula) and Six Lights (Luna)

Magics: Fire (Paula), Water and Earth (Luna)

Strategy: BAH. This is like fighting two Deathchanters at once. Only 
they’re female. And they don’t leave halfway through the battle. 
Jerks. The basic strategy is to start out by spreading by spreading 
your characters out. Make sure nobody’s behind another, nor next 
to another. Try to maintain your distance from each other 
throughout the battle. Be sure to use Simmah at the start, to do a 
little damage to both. Concentrate your fire on Luna first, since she 
has the least HP. When her HP gets low, her Arm Force will start 
working, making her auto-defend. But eventually she’ll go down. 
Just like with the last Boss, you want to keep your health up, so 
heal whenever your peeps’s HP is starts to get low, don’t wait for it 
to go red. Defend when necessary, and when you get a chance, 
have Alf use Grand Rage as often as possible. After a while, Paula 
will fall as well. 
END BOSS
------------

After defeating those little bitches, you see a short cut scene, then 
we get introduced to another important character.  Serge, he’s a 
bit of a lady’s man. He enjoys teasing L’Arc about his young age. 
Apparently looks can be deceiving, because Serge is quite old. 
Though he’s not as old as Rastin. We’ll learn a little more about 
him later on.

World Map:
Another cut scene as the ship zips around the sea. Wooooo. 
Eventually control will switch to L’Arc. Talk to everyone, then go up 
and talk to Serge. Another cut scene. Talk to the Kopin to receive a 
few swimsuits and unlock the Outfit Option in the status screen. 
Then press A on the bed to end this part. Another cut scene will 
happen as L’Arc is jerked awake. Seems we’ve crash-landed in 
Olquina. Great. Serge joins as a PC character, and Adele joins as a 
Guest, then it’s off to the Kopin Village. The Kopin Village is just 
slightly southeast of where you are. 

Before you go, Head back into the ship for some more outfits. 
Examine the sparkly spot for an outfit for Adele. Talk to the blue 
Kopin for an outfit for Alf. Leave the ship and continue onwards to 
Kopin Village.

Kopin Village:
You will see a rather humorous cut scene upon entering. God, I 
love these little oddballs. XD Go ahead and explore the village a 
little bit. Go off to the right to see the workshop, and trigger a 
short cut scene wherein you’ll learn a little more about equipping 
Orbs. Then go back and to the left, then up to see the Elder. 
Another cut scene and Serge rejoins the party. Head back to the 
entrance to see another cut scene. Our little Kopin will learn a very 
useful skill. Be sure to stock up on items before exiting. There 
won’t be another town for a long while, and upcoming boss is 
quite the challenging bitch.

World Map:
Kopin village is the southernmost point of the journey so far. So 
now we’re going to be going northward from now on. The Jungle’s 
just slightly northeast.

Nabra Jungle [NABJUN]:
Enter the jungle for a quick cut scene, then walk to one of the little 
fly traps to see another cut scene. Seems these jerks need some 
food before they’ll let us pass.

Go over to the left and do battle with the tree monster. You’ll learn 
about Magic Chains. Defeat the monster to receive a Bitter Fig. You 
has food now! Walk up to red fly trap that was in the way, Press A 
to feed it the Bitter Fig, then move on. So from now on, when you 
see Nagra Treents, fight them for their figs. Use the figs to feed the 
Red fly traps. Don’t forget to go back to the start to feed the fly 
trap and get your chest!

As we press onwards, we’ll find a blue trap. The Blue Trap doesn’t 
want bitter figs, it wants something else, freakn’ picky eater. Seek 
out a blue flying mushroom monster and fight it to get a Smelly 
Fungus. Feed that to the blue traps.

As we continue on down the pat, we come into a maze. Enter from 
the left path, and feed all the traps you find along that path, to 
reach the exit.

There is a save point in the next screen. Make sure you’re level 20. 
Or around there. Enter the next screen for a cut scene.

---------------------------
BOSS: Vifrons [VFNS]

Attacks: Time of Sleep -switches from Magic to Physical, Flower 
turns red.
Time of Awakening- Switches from Physical To Magic, Flower turns 
Purple.
Seeds of Spring- single target. Can cause silence. Only used when 
flower is red.
Seeds of Autumn- single target. Can cause immobilize. Only used 
when flower is purple.
Harvest Festival- Area attack. Your chars will say they sense danger 
when he’s about to use it. His ultimate attack.

Magic: Earth, Water

Weakness: Fire

Strategy: The fight starts out with a quick lesson on attack chains, 
then the real battle begins. So you’re gonna notice that a very 
common strategy I always recommend is to spread you characters 
out right from the start. This is because pretty much every single 
freakn’ boss uses Area attacks of some sort, and the only way to 
avoid them, is to well, spread your peeps out. This fight is no 
different. Use your analyzer, spread your peeps out, and use 
Simmah ASAP. For the rest of the time, defend, defend and defend. 
Heal when you’re low in HP. Have Ryfia use Radiant Song as much 
as humanly possible, as that attack is extremely powerful against 
this bum.  Surge’s Flaming Throw is also good, though it doesn’t do 
nearly as much damage. Fire-based magic atk chains are your 
friend. Your characters will eventually notice that the Boss 
switches between Physical and Magic attacks. When that happens, 
his resistances change. When he’s using Magic, he’s more weak to 
Physical, and visa-versa. They thing has a ton of health, so it’ll be 
quite an endurance battle. Eventually he’ll go down, then it’s time 
to get the hell out.
END BOSS
-------------

Exit this area by heading northwards.

World Map:
Kopin says we should head for the nearby Moon Inn. Kopin always 
knows best, for he is amazing. So head for the Inn. It’s a little north 
east of your current location.

Full Moon Inn:
The Moon Inns are scattered throughout the world, and are 
completely free to use. Just press A on the bed to sleep.

But before you do that, there’s a quick little cut scene with a lovely 
lass. Then you can sleep. Then it’s off to Antrax.

World Map:
Antrax is north of our current location. Be sure to battle monsters 
along the way. You need the Rico and XP.

Antrax:
Start by going to the Inn and spending the night, to get some free 
outfits.

Head up and to the left to trigger a cut scene.  Continue head 
upwards, then go Left to reach the port for another cut scene. 
Then it’s off to the shrine. Seems the road’s closed for now. So 
we’re off to the Inn. Inn’s back at the town entrance, on the left 
side. Rest up there, then go back to the shrine. Before you go 
though, be sure to stock up on items. 

After you reach the shrine, it is decided that the guard’s guarding 
the place we need to get into. Grab the chests nearby, then head 
for the guard for a cut scene. Go down the stairs.

Olquina Sub-Shrine [OLSS]:
Apparently the Skywalk’s down here… somewhere. The lifts are 
currently out of commission, you’ll have to use the stairs for now. 
The path through this place is very straight forward. Just keep 
going down stairs and hallways until you reach B3. Then it’s time a 
simple puzzle. Go all the way to the right hallway and examine the 
switch. Then gown down the center and to the left, examine the 
switch. Then gown the center hallway and fight the monsters to 
learn about Raystones. Defeat them and examine the switch. So 
now the lifts work, huzzahs! Enter a lift, and go down to B4. Follow 
the path until you reach the Skywalk for a quick little cut scene. 
Then a monster battle. These monsters are pushovers, defeat them 
and move on. Use the lift to take you back to the 1st floor, and 
then get the hell out!

We need to leave Antrax, and with no other options, it seems a 
ship is our answer. So head back to the port. You’ll see another cut 
scene… then we need to get back to Adele. This means heading 
back to the shrine. UGH, WE WERE JUST THERE. D:< So anyways, 
the lovely lass from the Inn joins us, her name is Leslie, and she’s a 
slut with a gun and she enjoys flirting with L’Arc.  Leslie is a Guest, 
btw, and she always will be whenever she’s in your party, until 
towards the end of the game.

After you reach the Shrine, you’ll see another cut scene. Serge 
rejoins us, then it’s off to the underground tunnel. 

Oceansong Road [OCSGRD]:
This dungeon is rather interesting. Start by saving. Then go 
forward. There is a chest down the Right hallway, get it and go 
back down the Left. Now there’s a Chest down the upcoming Left 
hallway, go Right to move on. Final intersection: Chest on the right, 
with a cracked wall. Examine the cracked wall to have Kopin bust it 
up for another chest. Go back to the main hallway, and continue 
forwards. Make sure you’re at least Level 26 and have a good item 
stock on hand. It’s boss times!

---------------------------------------
BOSS: Afank ROUND 1 [AFNK]

Attacks: Acid Mail- water damage to a single target. Lowers stats. 

Magic: Water

Weak: fire

Strategy: Now I know I’ve been telling you to always open with the 
Rogress you got, but for this fight, we’ll make an exception. Don’t 
use your Rogress for this whole battle. Just don’t. You’ll want it for 
later. However, just like always, use your analyzer, and spread 
everyone out. This the first boss fight that has Raystones. 
Whenever you’re in a boss fight, you need to destroy the 
raystones, since the Boss will always take advantage of them to 
increase its magic power. To prevent that, destroy every raystone. 
Raystones don’t stay dead forever, and after a certain amount 
time, they will come back, so just keep killing them. I always use 
Niko for this job, since he can shoot the Raystones without having 
to leave his position. Keep your health up, defend when you’re not 
attacking, and have Alf use Grand Rage. If he knows Multisphere, 
have him use that as well to increases his power.  Relatively 
speaking, this boss is pretty simple… almost… too simple…
-----------------------------
BOSS: Afank ROUND 2

Attacks: Hydro Pillar- Area attack. Deals massive water damage. 
(Your character will get a “bad feeling” when he’s about to use this, 
PAY ATTENTION!)
Acid Arm- water damage to a single target. Lowers stats.

Magic: Water

Weak: Fire

Strategy: You still have Rogress ready to go, right? You can use it 
now. Use your analyzer to find that in the past thirty seconds, he’s 
magically risen two levels. F’n jerk. He’s also fully healed and has 
more HP. His atk and defense power has also gone up. Spreading 
your peeps out is extremely important, the farther they’re apart, 
the less likely they are to get hit by Hydro Pillar. Hydro Pillar will 
sync with the Raystones, if they’re there, so be sure they’re gone at 
all times. Now when he’s about use it, your characters will say 
things like “I got a bad feeling…” or “Something strange is going 
on…”, that’s your cue! Put everyone on the defense and hope for 
the best. Then retaliate with everything  you got the next turn. 
Make sure you heal and keep your health up!
END BOSS
------------

Well when the thing finally goes down, a cut scene happens, as 
with all boss battles. Then it’s time to get out. Continue forwards, 
and head to the right, go down the 1st hall you see. Fight the 
mutant turtle and get your chest, then go down and all the way 
back to the right. There’s a sparkly spot on the ground, examine it 
to get your Area Map. Then get the hell out!

Olquina Shrine:
Head up the stairs on the left. The Area Map’s in the 1st door you 
see. Then continue on upwards. You’ll see another cut scene. 
People we thought could trust will leave us, then it’s time for our 
final mission. :<Rest up at the Inn, then head back to the Shrine, 
where the Area Map was, for another cut scene. Seems we need to 
get the hell over to the Turmelian Republic. Weiss has decided to 
cut his ties with us, since we unwillingly chose a side in this war of 
gods. Anywhos. Lightship’s waiting for us. Go back to the town 
entrance when you’re ready to leave.

World Map:
Light ship flying cut scene. Then it’s back to the good ole Royal City.

Royal City:
Before he leaves on this last mission, L’Arc wants to see how 
Zamuel’s doing. So head on over to the Martial Arts school. You’ll 
see another cut scene. Then go to Zamuel’s room and talk to 
Zamuel. Another cut scene. Exit the Guest House and go back to 
the Studio and talk to Elena for a cut scene. Go back outside, for 
another cut scene. And then, FINALLY, we can head on out. Be sure 
to stock up on Liquids before you go. The Lightship Hanger’s 
located in the very top of the Royal City., the lift there is to the left 
of the Castle.
 
World Map:
LIGHTSHIPS FLY FAST. WHOOOOSH!

Carbunculus:
Cut scene upon arrival. Go ahead and explore the town while you 
got the chance. If you have funds, stock up on items, and get some 
new equipment, otherwise, don’t worry about it. When you’re 
ready, head for the inn. The Inn is located in the Circular Park, right 
side of the town entrance.

After you spend the night, you’ll see a quick cut scene, and then it’s 
off to the Senate. To get the Senate, head for the Industrial Area, 
and then head up. 

Parliament Building:
Head up the stairs and go into the Assembly room for a cut scene. 
Seems Weiss sent us to our deaths, that f’n jackass! Well it’s time 
to break out of jail. You better be ready. After a quick cut scene, 
talk to the Kopin, because he’s awesome, then talk to Niko, then 
enjoy the cut scene. Ryfia and Warrior Girl rejoin us, then it’s off to 
get the hell out of here. 

Senate Dungeon [SENDUN]:

Explore the jail cells to find some chests. Then head down and out, 
and go down the stairs, for the Speial Cells. You can find the area 
map down the left hall, in one of the cells towards the end. There’s 
a chest down the right halls. Then go back up the stairs, head right, 
then down the center hallway for a cut scene. Rastin joins us for 
the fight as a Guest. Defeat the monsters for another cut scene. 
Rastin Is now a PC character, so go ahead and customize his 
equipment, he’ll be with you for a very long while. :> Go down the 
stairs just behind you on the left, and explore the halls and cells for 
a chest. Go back up, and head down and to the left, up the stairs. 
Continue heading downwards, until you see a spiral stairs heading 
up, on the right. Go behind them for a chest. Then go up the stairs 
for a cut scene. Seems we can’t just waltz out of here like we had 
planned. Blast! We’ll just have to find another way. Head back to 
the Special Cells, where you found the area map. Go down the 
right hall, and open up the last cell. Examine the wall to trigger a 
cut scene and leave.

Carbunculus:
Well it’s only a matter of time before we’re caught, so let’s get the 
hell out! The team agrees to head for Ryfia’s home, Benetnasch.

World Map:
Benetnasch is to the North West, across a bridge. 

Benetnasch:
Enter town for a cut scene. Rastin leaves us, for now. The bishop 
will offer to take you directly to the cathedral, accept his offer. 
You‘ll have time to explore town later. :) After a quick cut scene, 
enter the patriarch’s room for another cut scene. We learn a little 
about the story, then it’s off to the inn. This is your time to explore 
the town, btw. Stock up on items, and then head for the inn. It’s 
over by the town entrance. Enter for a cut scene. 

Now after you wake up, go back to the cathedral, basically… just 
keep heading straight. Pretty much all the roads here lead there. 
>.>  Then go back up to Hosea’s room for another cut scene. 
Finally! We get our damn quest! Seems we need 9 Rogress, and 
then go to the Holy Lands and end this thing. Sounds like fun!  
After the cut scene ends, it’s off to the inn again.

Go back to the inn for another quick cut scene. Rastin’s back! All is 
good!  Now exit town, and head for the next area, Batrachites. 
Actually, the main road there has been destroyed by the Republic 
Army, so we’re just kidding. We need to go Gauss Tunnel. THEN 
Batrachites. 

World Map:
Gauess Tunnel is a little North East of your current location, across 
the bridge you came over before. 

Gauss Tunnel:
This place is just full of fun stuff! All the enemies here are weak to 
Light attacks. So you have any Light magics or attacks up your 
sleeve, now’s the time to use them. The path doesn’t diverge really 
at any point, so just keep heading forward. *shrug*  The low roads 
usually lead to chests, and the high roads will take to the boss. Oh 
and by the way, to use Light magic, equip an Earth orb in combo 
with a Wind orb. Both orbs must be of the same level. There’s a 
save point in the screen just before the Boss battle. Save. This boss 
is a tough one. Make sure you’re at least Level 23 or higher.  Enter 
the next screen for a quick cut scene, learn a little more about 
Warrior Girl, then it’s time to fight…

-------------------------
BOSS: Fafnir [FAFR]

Attacks:  Frotti- Ice damage to an area
Rigil- Earth damage to an area
Nibelung- Dark damage to an area. Lowers defense stats.
Gram- damage to a single target. Your characters will get antsy 
when he’s about to use it.

Magic: None.

Weak: Light

Strategy: Use an analyzer to discover this bum has a ton of HP. He 
will not go down easy!  Spread everyone out, then use Simmah, to 
take advantage of that Light weakness straightaway. For the rest of 
the battle, abuse Ryfia’s Radiant Song. DEFEND OFTEN. He doesn’t 
use Magic, so you don’t have to worry about the Raystones, this 
time. Almost all his attacks are area attacks, so be sure your peeps 
are very spread out!  Heal often, as he will do a good job of 
keeping you down in HP. What he lacks in looks, he makes up for in 
brute force.  When the health gauge finally reaches 0, you’ll see a 
cut scene. Rastin insists you kill him with a very special attack, just 
make everyone use an Excel Act.

Well for this next part, any KO’d characters will be automatically 
brought back with 1HP, but don’t worry, the dragon can’t attack 
this round. So we need to use our Excel Acts, in fact, it’s all you’re 
allowed to do! After everyone uses an Excel Act, you’ll see a truly 
powerful attack, and the battle ends.

Funny Glitch: Just before you’re about to get his HP down to 0, 
before you see the cutscene about Trinities, you can have your 
three chars chain their Excel Acts together. You won’t get the 
Trinity, but the Sync still happens. 8D My sister discovered this, by 
accident. 
END BOSS
-------------

Cut scene. Blah. I might as well explain what you just did there. 
Trinity Acts happen when you chain Excel Acts together.  The only 
catch is that all three characters have to chain it, and they have to 
be attacks, not stat or healer Excel Acts. The amount of SP each 
attack uses determines the TA that happens, the default TA seems 
to be “Mystic Fortune”. Use TAs in all boss fights from now on, 
they’re always worth the trouble, since they’re just as powerful as 
a Rogress attack, and they can be done much more often! Well 
follow the path out, it’s not too much farther.
 
World Map:
To Batrachites!
It’s to the west, btw. 

Batrachites:
We need find this town’s Rogress. L’Arc insists we ask the locals. 
You could do that. Or you could just head off to the left and see a 
cut scene.

After the cut scene, you will regain control. Walk over to where Alf 
is for another cut scene. Seems Adele really has it in for L’Arc. The 
woman will only get more insane as time goes by.  Well coming 
here was a total loss. Blast! The team decides to head off to Ebur, 
which is to the North West. Way North. Way west.

Explore the town and stock up on items, then, get out. 

World Map:
It’s off the Ebur we go! Head up in a general NW direction and 
you’ll reach it. Look for an area covered in hills. Then seek out the 
only town in those hills. That’s Ebur.

Ebur:
Head off to the right for a cut scene. Seems we need to talk a little 
girl named Maria about the next Rogress. To do that, we need to 
explore some Ruins. Stock up on items before leaving town, this is 
your last chance for a long while.

World Map:
The Ebur Ruins are just North of Ebur.

Ebur Ruins:
See the green save point? Use it. It’s the only one in the whole 
dungeon. So if you lose against the boss, you will have start all over 
from this point. ISN’T HAT EXCITING? Well anyways, all but the left 
path are blocked off. Go down it to reach the next area and find 
another cut scene.

When the cut scene’s over, go back to the save point and save. This 
is your last chance in this dungeon to save. Then enter the hall to 
the far right of Alf to get a chest. Then talk to Alf for a cut scene. 
You get to choose what two characters come with you, out of Niko, 
Ryfia, and Cecile. The characters you choose just change what 
happens during certain cut scenes, but it’s pretty minor.

L’Arc’s Group:
We start off with L’Arc’s group. L’Arc’s group gets access to all 
items you have with you at this point.  I highly recommend battling 
all monsters you encounter, to level yourself up. Leslie joins us as a 
Guest. The great thing about this dungeon is that it’s pretty much 
impossible to get lost. There’s just one path. That’s it! Kso, go 
down the path. Eventually, you’ll find some stairs that lead down, 
and statues next to the stairs bottom. EXAMINE ALL THREE 
STATUES! 

Now continue up the second flight of stairs and follow the path. I 
believe there’s a chest along the way. Eventually you’ll arrive at a 
room with three statues. Press A on the left statue ONCE. Press A 
on the Right statues, 3 TIMES. LEAVE THE CENTER ALONE. The door 
will open. Go down the stairs to switch over to…

Alf’s Group:
Now we’re with Alf’s group. You might as well take this 
opportunity to take notes on the group’s attacks, and what they all 
do. :> Alf, Clyde, and Jackasschanter are PC, and Adele is a Guest. 
You can battle monsters if you want, but you might as well just 
move on with the level.  Follow the path. There are no chests for 
Alf’s group’s segment. Eventually you’ll come to a staircase. Go 
down the one in back and then enter the doorway to find a little 
grey design on the floor. Step on it to unlock the door in the 
distance. Exit and go back up the stairs, then up and to the left to 
continue on along the path. You’ll find the door, go through it to 
switch too…

Rastin’s Group:
With Rastin’s group we find that Serge and Rastin have a bit of 
history. Their history will be elaborated much more later. For now, 
it can be ignored.  Start off by heading straight forward to find a 
statue. Examine it. Go back and to the left. Go all the way down 
the hall to find a cut scene and a statue. Examine the statue. Head 
back, and enter the room in this hall, it’s close to the entrance. 
There are two statues here. Turn them so they’re facing 
backwards. This unlocks the door in the room where the left statue 
was. Go back there and through the door to switch back too…

L’Arc’s Group:
Follow the path, again. In the 2nd to last room, you will find two 
statues, examine them both. Then continue on to the last room. 
Turn the front left statues so it’s facing right, and repeat with the 
back one. This triggers a cut scene, and a quick monster battle.

Rastin’s Group:
We’re back to Rastin’s group. The stairs in front of you lead to 
nowhere, so ignore them and follow the path right. At the end of 
the last path you will find a statue, examine it, and then exit to 
help L’Arc’s group. Turn the right statue until you hear a click. Cut 
scene happens, then you get your choice between, Cecil or Niko. I 
recommend Niko.

L’Arc’s Group:
Just follow the path. Be sure to pick up the chest when you find it, 
and equip the armor to L’Arc. Follow the path until control 
switches over.

Alf’s Group:
Just follow, follow, follow , follow the yellow brick road! Eventually 
you’ll reach the area where Rastin’s duking it out with dragons. 
You’ll enter a small monster battle. Defeat them to move on.

L’Arc’s Group:
We’re about to fight a boss. So prepare accordingly. You should 
have picked up the Topaz amulet along the way. Equip it to 
somebody. I put it on L’Arc. The upcoming boss likes to petrify 
people, and that amulet completely prevents that. :> Be sure 
you’re at least level 26. Follow the path, and enter the big hall for a 
cut scene.

----------------------
BOSS: Gula [GLA]

Attacks: Petrify Breath –Earth Damage to an area. Has a high 
chance of inflicting the Petrify status upon a character.
Logos of Integrity- Deals massive Earth damage. By some miracle, 
L’Arc was able to avoid this when I fought Gula. So despite its wide 
range, it is possible to get out of the range.
Full Barrage- Large Area attack.
Resilient Wave- Ups his defense stats.

Magic: Earth. Duh.

Weak: Wind

Strategy: Spread everyone out, and have Niko go on Raystone-
killing duty. Keep everyone on the defensive at all times. Use 
Simmah at the start, though it’s not all that effective.  When you 
have the chance, use TAs. Otherwise, just keep defending and 
healing. Use Wind-based magic chains to deal even more damage. 
When your characters start to get antsy, saying they have a bad 
feeling, he’s about to use his Logos, so you really need to Defend 
that turn. Eventually he’ll go down.
END BOSS
-------------

You’ll see a cut scene, and then bond with Gula. 2 down, 7 more to 
go. When you regain control of L’Arc, head all the way to the right, 
and follow the path to reach two chests and the Area Map. Then 
go back to the Hall of Bonding and exit through the far left hallway. 

There’s really nothing else to do here, you can explore the area 
where the dragons came out of, but other than that, it’s time to 
leave.

World Map:
Head back to Ebur. That’s to the south, btw.

Ebur:
Cut scene as we enter. Stock up on items and leave.

World Map:
The next destination is Jada. But to get to Jada, we need to go to 
some Gorge to the North West. Head in the north west direction 
until you see a very long bridge. Go across it.  There is a Moon Inn 
close by. Heal up there, the Gorge is just slightly SW of the inn. 

Galois Ravine [GALRAV]:
Follow the path downwards and to the left. There’s a little 
sunflower poking out on the left side. That’s an optional boss.
I’d reccamend you ignore it for now, it’s doesn’t give anything
Important. Continue along the path, going left, until you find a 
ladder. Go down the ladder. 

Press the switch to your right side,  and then go down the ladder to 
your left. Go right across the bridge, and press the switch to your 
right. Then step on the switch just above you.  Now go across the 
bridge to your right. Continue right, follow the path upwards, and 
to the left, until you find a switch. Press the switch, then go across 
the bridge, going left. Then go back to where the long bridge was. 
Go left across it.  Go down the ladder.  Contiune to press switches, 
go across bridges, and go down the ladders until you reach the 
bottom. Once at the bottom, there is  a save point to the lower 
right. Save. Get yourself ready for a good long boss fight.  Go 
upwards, and to the left, until it asks you to hop across the rocks. 
Press A to hop over to the Boss. 

-------------------------------------------------
BOSS: Chimera (body parts…) [CHMA]

Attacks: All body parts have their own magic and special attack.
Hand of Wrath (Hands)- Massive fire damage to a single target.
Gluttony Sigh (Head)- damage to an area. Can cause Level Down.
Wings of Sloth (Wings)- Damage to an area. Can cause Level Down.
Big Sin – All parts. His ultimate attack, this is the attack your 
characters will get antsy about before he uses it.

Magic: Fire and Earth

Weak: Lightening (Wind + water)

Strategy:
First of all, don’t bother trying to kill all the body parts. Though it 
will cripple him significantly, in my opinion, it’s just a waste of time. 
They don’t have their own individual health bars, just share one big 
giant one. Start off by spreading your peeps out. The field’s rather 
smallish, so you won’t be able to spread em out far enough to 
avoid his ultimate attack. :/ But , spreading em out will at least help 
you avoid his other attacks. I recommend just firing on one part, 
and ignoring all else. I went for the default target, his head. You 
can use your Rogress if you want, though it should be noted that 
he has resistance to both elements you have right now, so they’ll 
do little damage. You’re better off just going for a TA. :> Defend 
and heal often. And use TAs at every chance you have. Use Niko to 
take care of the Raystones, since he doesn’t have to leave his 
position to do that.  A word of caution: on the turn you get the 
Chimera’s HP down to 0, he will automatically use his Ultimate 
attack on you. If just one character survives, you win. If you all die, 
you have to do it aaaaaall over again. ;)
END BOSS
------------

After you beat the boss, there’s a small cut scene. There’s a rock in 
the background, use the Kopin to break it, then hop across for a 
chest. Hop back across and hop across to the left. Use the lift to 
straight up. You’ll see another cut scene. Talk to the guards when 
you’re ready to leave. You’ll see another cut  scene, then it’s time 
to get the hell out.

World Map:
We’re off to Topazion. You’re just north of it. Head a little south 
west to get there.

Topazion:
Go ahead and stock up while you’re here. Walk in  a little further 
and talk to Luze for a cut scene. Then take a quick rest at the Inn to 
heal up then leave.

World Map:
Seems Alf’s causing a little trouble on the east coast. Head directly 
east of Topazion, the place we’re looking for is just directly south 
of the Gorge. There’s a little ship on the beach. That’s our 
destination. Make sure you’re ready for a fight. Enter the Beach for 
a cut scene.

--------------------------------------------
BOSS: Alf, Adele, and Leslie [AG1]

Attacks: You should already know from battling with them. It 
hasn’t really changed. Though they have learned some new ones:
Trinity Act- just like your motley crew, they can also use Trinity 
Acts. And they’re just as effective at it. In fact, they’ll open with 
one. Luckily they can only attack one person with this. Your 
characters will get antsy when they’re about to use it.
Decadent Song (Adele)- Adele’s new ultimate Excel Act. What fun.  
Not only will it deal massive damage, and is ranged, but it will in 
inflict lowered stats on those it hits. Your characters will get antsy 
when she’s going to use this.
Rogress Release (Alf)- Just like L’Arc, Alf can summon Rogress. But 
unlike L’Arc, Alf can do it twice in one battle. That Freakn jackass! 
Your characters will get antsy when he’s going to do this.

Magic: Expect magic of all elements. They tend to stick to wind, fire 
and darkness, though.

Weak: None

Strategy: And so begins the fights where winning isn’t totally 
necessary. Beating these a-holes is very hard to do, so if you lose, 
don’t feel bad. I lost to them too. :) BUT, it is entirely possible to 
beat them. My brother beat em, here’s what he did: Spread your 
characters out, like always. Summon a Rogress, he used Gula, 
though SImmah is just as effective, to deal some damage to all 
three straight away.  Then defend, heal and wait for a chance to 
use a TA. Your goal is down Alf first. Try to do it before he’s able to 
summon a Rogress. Then KO Adele. Leslie will fall with little 
trouble.
END BOSS
------------

If you lost, you see a cut scene, and Alf gets the Rogress Rofunga. If 
you win, you see a cut scene, and you get Rofunga. 

Either way, you need to head back to Topazion.

Topazion:
Head to the inn and rest up. You’ll see a quick cut scene. Then it’s 
off to Jada.

World Map:
TO JADA! It’s location hasn’t changed in the last few hours, it’s still 
south of Topazion.

Jada:
View the cut scene. Stock up on items here, then head on over to 
Dragon Prison.

Dragon Prison [DRPR2]:
Use the save point. The monsters on this floor and the Top Floor 
are good monsters to train against. Fight them until your RP is 
refilled. Go into the Lift and head for the basement level, and walk 
up to the Golem thing to fight an optional boss. Your prize for 
beating it is a sword for Rastin that gives him auto-defend Arm 
Forces. :> It likes to put up a shield often, so use chain attacks to 
bring it down. It’s really not that tough, and don’t waste your 
Rogress.

When you’re ready, head for the Top Floor. I recommend being at 
about level 32. Head down, towards the camera for two chests. 
Then head back and to the right. Prepare yourself for a boss fight. 
Continue on the path until you see a cut scene.

------------------------
BOSS: Weiss [WSS]

Attacks:  Capricious Wing- Ups his stats
Dragon Charge- Deals massive damage to one person. If you can 
defend when he does this, the damage done will be severely 
reduced. 
Dark Flame- Ultimate attack. Your characters will get antsy when 
he’s about to use it. Deals massive damage to an area, inflicting 
both Poison AND sick on those it hits. 

Magic: Earth, Fire, and Darkness

Weak: Wind

Strategy: Spread your peeps out. Use Simmah as soon as you can. 
Defend and heal until you get the chance to get a Trinity Act in. 
Keep defending and healing, and using TAs until he goes down. 
Make sure to destroy the Raystones. If the Raystone is Water 
(which tends to happen a lot), don’t destroy it, instead use water 
heal magic, which will sync with the raystone and up its power. 
When your characters warn you he’s about to use Dark Flame, 
have them just defend that turn. He’ll go down eventually, don’t 
worry. 
END BOSS
------------

You’ll see a cut scene of epicness, then we get the Lightship!

World Map:
Another epic cut scene. Then it’s time to get busy. We need to 
head off to Ebur.

Ebur:
Follow the path through town, up the hill, into the next screen. 
You’ll see a cut scene. Then go back to your Lightship. Stock up on 
items on your way out.

World Map:
Head back to your Lightship for a cut scene. Seems we need to 
head to the Gula Church west of here. Sounds like fun.

Gula Church Ruins [GULCH]:
There’s a save point to the right of the church. It’s the only one in 
this area, so save up. Now enter the church.

Head all the way to the back of the church of a chest, then go to 
the door with a seal on it. You’ll see a cutscene and the door is 
opened. Continue through the hall and go down the stairs to your 
right.

Continue down the hall and examine the sparkly spot, then head 
further in for a cutscene. 

After a quick cutscene, the real dungeon begins.  Follow the hall 
way until you see a cutscene. Then go down the hall on your left. 
Keep going and you’ll find a chest, then go through the blue door.

Go right, and then up the stairs.

Go right. At the next intersection, go right. There’s some buttons 
on the ground in this dungeon, always avoid them. Follow the path 
for a cutscene. Go left at the intersection for a  chest. Then go back 
and down the right path, until you go up some stairs again.

Go down the path, and down first hallway you see on the left. Then 
enter the room on your left for a sparkly spot and chest. 

Go back and enter the Yellow seal door for a chest. The yellow 
door ahead just has a monster. Continue onwards until you find a 
Blue door, onwards the blue door, and you’re out. Get ready for a 
Boss.

After a cutscene, we fight.

----------------------------
BOSS: Kanher [KNHR]

Attacks: Chaos Piller- Dark damage to an area. Lowers resitances to 
Water and Wind.
Abyss Blast- Damage to an area. Your chars will get antsy about it.

Magic: Lightening. He also knows the Level 3 Light attack Banishing 
Ray, and your chars will get antsy about it.

Weak: None.

Strategy: Just the same strategy used on Weiss. This was the first 
boss I beat my first try, so don’t worry, he’s not that hard. This is 
one of the few fights where you don’t have to worry about 
destroying the Raystones. 
END BOSS 
------------

You see cut scene after you beat it, then it’s time to get out. After 
exiting the church you see another Cut scene. Things are about to 
get real fun.

---------------------------
BOSS: Ignacy [IGCY1]

Attacks: Dark Blade- Exactly like Rastin’s, only more powerful.

Magic: None that I saw

Strategy: Lose. No, seriously. If you use an analyzer, you’ll find he’s 
at level 56 and has an ungodly amount of HP for this point in the 
game. You can try fighting, but his Arm Forces will prevent you 
from really doing any damage at all. In the end, all you can do is 
just let him KO you.
END BOSS
-------------

After suffering a humiliating and unavoidable loss, you’ll see a cut 
scene. Leslie will join us as a Guest.  Then, It’s off to Ebur.

World Map:
Head to Ebur.

Ebur:
You’ll see a quick cut scene, and Leslie leaves. Serge decides to 
stick it out a little longer with you. Head back to Grantz and talk to 
him for a cut scene. Then go back to your Lightship

World Map:
Go back to you Lightship

Old Lightship:
After a lovely cut scene, Serge joins us as a PC character. And now 
we can use the lightship. The game finally explains how to use the 
World map. Jeeze that’s only like, twenty hours late. *rolls eyes* 
Cecille gives you the run down on how to control the Lightship. PAY 
ATTENTION. |:< If you pay attention to the skits after receiving the 
Lighship, you’ll find out that you can customize it by locating more 
parts. We’ll learn more about that in the game… when we actually 
ya know, find some parts. For now, don’t worry about it. Now you 
have your choice of four Rogress to go after, two are in the 
southern tip of the Meridian Empire, in the desert, and one’s just a 
hop and skip away from you, slightly to the SE. Let’s go there!

World Map:
Okay, here’s the deal. I will 1st cover all the Rogress dungeons and 
fights. After you complete a Rogress dungeon, whether you 
bonded or not, you will still see a cut scene upon exiting the 
dungeon:

If this was your 1st Rogress after getting the lightship, you will see 
a cut scene, and then you need to head North to Opalus. Follow 
the events there as they happen.

If this was your 2nd Rogress after getting the Lightship, you’ll see a 
cut scene, fight a quick boss, then you must head for the doctor’s 
hut, north east of Carbunculus. Follow the events as they happen.  
If you got Rofunga, you will have more events, and not be allowed 
to attempt another Rogress.

If this was your 3rd Rogress after getting the Lightship, you will see 
a cut scene, and then it’s off the Republic Senate for a chat.  Follow 
the events as they happen, and enjoy end game as the plot finally 
unravels. 

After I cover the Rogress dungeons and fights, I will cover the 
events mentioned above in more detail. It is impossible for you get 
all the Rogress at this point in the game, remember that. So you 
must pick and choose the ones you think you’ll need.

Rogress I recommend you go after:
Paprisagu- He’s very usefull for later bosses. Especially for  a 
certain man with a death wish.
Urgula- Another one that’s rather useful for later bosses. His sync is 
also quite nice, upping your attack, which is good if you tend to use 
a more offense-oriented strategy most of the time.
Squill- Though not as usefull as the other two, he is quite nice to 
have. Only go after him if you DID NOT get Rufunga. 

Oh before we go off on a merry Rogress hunt, take note of the fact 
that once you pick one and enter the dungeon, and find out what 
must be done to get to the end, well, there’s no turning back and 
leaving until the job is done and the Rogress is yours. So in other 
words, if you decide you don’t want the rogress after getting it… 
well unless you saved outside the dungeon and not inside, that’s 
the end of it, tough luck.

Soliton Caves [SOLCAV1]:
Location: Slightly SE of Ebur.

Go along the path upwards and to the right. Continue onwards to 
the next screen. In the next screen, go all the way right to get a 
chest. Then go back, and take the path upwards, and follow that to 
the right to the next screen. 

Keep going right. 

In the next screen, go right then upwards, along the path. 

In the next screen, there’s a chest that you’ll see. Get it. Then use 
the save point. Follow the path downwards to the next screen.
Continue downwards. At the bottom, go hop across the gap to the 
left and contine left for the map and a chest. Then go back and 
continue to the right for the Boss. 

You will see a cutscene. Seems Alf beat us. Oh well. Let the fight, 
begin!

------------------------
BOSS: Squill [SQL]

Attacks: Logos of Surging- Water damage to the whole field. Your 
chars will get antsy when he’s about to use it.
Wave of Surging- Heals some HP.

Magic: Water, duh.

Weak: Fire

Strategy: So apparently this is a test of strength. You can’t truly 
beat him, as he will stop the battle after a short while. Your goal is 
to just go all out. I was unable to win him over, so I’m not sure how 
much damage you must do to win his Logos. Sorry.  If you have 
Urgula, now might be a good time to use him, may help you win 
Squill over. 

EDIT: Someone who prefers not to be credited has informed me on 
how to win Squill over. Here’s what he said to do:

“To get him, I believe you have to take his 31000 or so hp down 
within the allotted time. I tried him out twice and the first time I 
didn't do so well, he went over to Alf. The second time I blasted 
him with whole-party sync Lvl 2 fire magic, each time it takes out 
slightly over 10000 and then Urgula did the job. Some hacking and 
slashing happened in between but generally if the entire party has 
4 Lvl 2 MP they should get the Logos of Surging easily. Note: taking 
out the Raystones is extremely important. It'd be better if L'Arc (or 
shield character taunting Squill) was equipped with Aquamarine 
and the others Water Amulet. Without water resistance, when he 
chains a Raystone (sometimes he can sync to nothing on top of 
that), it's almost a guaranteed instant KO for any character.”

So basically, just go all out, and don’t let up. TAs aren’t worth it 
since the SP recharge time is too long for this battle.
END BOSS
-------------

If you won, you see a cut scene, and you bond with him. If you lost, 
you see a cut scene and Alf bonds with him. 

Either way, it’s time to go. Make your way out of the cave.

Zeifelt Holy Tower [ZEIHOTWR1]:
Location: North Eastern part of the desert, located on the southern 
tip of the Meridia Continent. 

Apparently there’s 100 floors in this place, and the Rogress 
Papigusu is at the very top. You’re racing Alf here, but not just yet, 
so chill out.

Start out by using the save point. That’s the only Save point in the 
building, so be careful. Fight monsters only in this 1st part, and the 
basement levels, I’ll explain in more detail why later. For now, head 
up the stairs. Follow the path then go up more stairs. There’s a 
chest just behind the monster, on a ledge  as you enter the 2nd 
floor of this room. Continue on to the right, hop across the gap, 
and go down the stairs. Follow the path and go down the other 
stairs and follow the path to the door. There’s a pot to your right, 
ignore it. That’s a tough-ass optional boss. 

You’re now in the Elevator hall. Head for the stairs for a cut scene. 
Seems the group’s filled with lazyasses. So head to the elevator for 
another cut scene. Then go into the right elevator and head down 
to the basement. The path diverges just ahead, the left path leads 
to a chest, and the right path leads to the Ray console. You’ll see a 
cut scene at the Ray console, then it’s time to head back to the 
entrance hall place. 

There is a sparkly spot on the right side of the entrance room, 2nd 
floor. Examine it for the missing part. Make your way back to the 
save point. This is your last chance to save. You have from now and 
until you get the elevator working to level up. So get to it.

Once back at the Ray Console, you’ll see a cut scene, and the 
elevator’s fixed. Now before you head back up, make sure your 
weapons and armor is ready for a boss fight. Make sure you have 
the Arm Force Boost Flee equipped to one of your weapons. Now 
head up for a cut scene. Let the race to the top, BEGIN! Head up 
either stairs. And just keep going up stairs. You’ll see Alf’s group in 
the elevator, slowly going up. That’s your timer. So long as you 
keep reaching the next floor before they do, you’re good. FLEE 
FROM ALL MONSTER FIGHTS. Monster fights waste your time. YOU 
HAVE NO TIME. I’m serious. This is what Boost Flee is for, helping 
you get out of the fights. Ignore chests as well. You’ll be coming 
back, so don’t worry.

Your goal is to reach the 11th floor before Alf. That’s right. Just the 
11th. You don’t have to go up all 100. ;) Upon reaching the 11th 
floor, you’ll see a cut scene. Now there’s a chest to your right that 
you should get. Equip the item you find in there right away. I put it 
on L’Arc, since if he’s silenced, he can’t summon Rogress.  Heal 
yourself as quickly as possible, then head straight for the top floor, 
using the glowing circle thing in the center of the room. 

Now here’s where you can tell if you did things right and didn’t 
waste any time. If you get to the top and nobody’s there, you get 
to fight the Boss and bond with the Rogress. If you get there and 
Alf’s there… well, too bad. He got it. Reset if you want and try 
again. 

---------------------------------
BOSS: Paprisgusu [PPGU]

Attacks: Chain of Jade- attacks one person, has a very high chance 
of inflicting Silence, and downed defense
Logos of Omniscience- deals massive wind damage to a large area. 
Your characters will get antsy when he’s about to use it.
Breeze wings- deals wind damage to an area
Omniscient Wave- raises his speed stats

Magics: Wind.

Weak: Earth
Strategy: use your analyzer, and spread everyone out. Have 
Leslie/Niko take care of the Raystones. This is a fight where 
destroying raystones is of a very high priority. If he gets a sync with 
one, he can KO a character with just one hit. Use Gula the first 
chance you get, to take advantage of his Earth weakness. Defend, 
heal often, and use TAs whenever you get the chance. If you play 
your cards right, it’s possible to do a TA called Geo Impact, which is 
Earth-based. Just use Excel Acts that have an SP cost of 30% or 
greater. If you lose the fight, Alf bonds with him.
END BOSS
------------

You’ll see a cut scene. If you won, you bond with the Rogress. If 
you lost, Alf does. Just as with all Rogress dungeons, as you exit, 
you’ll see a cut scene, depending on which number Rogress this is 
after getting the Lightship. 

Ellgode Volcano [ELVOL1]:
Location: East of Carbunculus. You must take the Lightship and 
land at the top.

The game does a good job of not telling you that you’re racing Alf. 
This means you can’t waste any time here. Unlike in Zeifelt, it’s fine 
to battle monsters, just don’t battle too many. Try your best to 
avoid monster fights, but if you get in one, go ahead and kill em. 
Ignore the chests you find along the way, you can come back for 
them.

Anyways. Start off by just following the path to the right and up. 
Eventually, the path diverges. Take the left path for a chest that 
contains the Ruby. Equip it to avoid status effects caused by Fire 
magic. Then go back and take the right path upwards and to the 
next screen. Continue on upwards until you find a rock. Press A to 
have Kopin get rid of it, then hop across the gap. Follow the path 
and take a right to find another rock, once again, press A to get 
Kopin to destroy it, then hop across the gap. The path continues 
upwards and diverges. To right is a cave, The cave is a bit of a 
maze. Don’t bother with it, for now. Instead go left and follow the 
path to the next screen.

Follow the path up until you see a rock bridge on the left, go across 
it, and continue upwards until you see another on the right, go 
across it. Continue to follow the path up until you find a cave, go 
inside. Follow the path to the right and up until you see a cut 
scene.

The cut scene is important. PAY ATTENTION. If they say “It sounds 
like they’re behind us…”, then you’re doing good. Continue at your 
pace, and you’ll get to the boss 1st. If they say “It sounds like they 
might be ahead…”, then you lost the race. Reset and try again. 
Continue forwards and you’ll discover a cracked bridge. This next 
part can spell your doom, if you’re not careful.  LIGHTLY, press on 
the control stick so you’re walking SLOWLY. Just take it slow. 
Assuming the cut scene told you that you’re ahead, you should be 
fine, so take your time. Yes I know, that’s a bad rhyme. 

Ahem, so anyways, get across the cracked bridge, and continue 
forwards, to the left to find another cracked bridge. SLOWLY make 
your way across that one, and follow the path upwards. Keep going 
up until you see a sparkly spot, that’s the map. Pick it up, then 
make your way over to the left. There’s two more cracked bridges 
along the way, so be careful. If you mess up and fall just one time, 
you lose the race.

Eventually, you’ll reach a save point. Now here’s the deal about the 
save point. If you’re like 99% sure that you’re still ahead of Alf, use 
the save point. If you’re unsure, don’t use it. Seriously. Now step 
into the cave and view the cut scene.

If you won the race, you’ll get to fight the boss. If you lost, Adele 
tells you off in a wonderful cut scene. Damn, that woman knows 
how to hold a grudge.

---------------------------
BOSS: Urgula [UGLA]

Attacks: Logos of Valor- One of the most powerful Logos in the 
game. Your characters will get antsy when he’s about to use it.
Valiant Wave- gives him the Reflect Damage status. DO NOT 
ATTACK WHY HE HAS IT. It will reflect back ALL DAMAGAE. That no 
es bueno!
Lava Hammer- Fire damage to an area. Has a high chance to inflict 
Downed Defense and Confusion. 
Assault- untyped attack on one person. Has a high chance of 
poisoning target.

Magic: Fire. Der.

Weak: Water

Strategy: So just like with all boss fights, we start by spreading 
everyone out. In this fight, it’s actually not that important, since 
most Fire magic is single-target. But it always helps to be prepared, 
just in case. Defend and heal often. If you managed to get Squill, 
now’s the time to use him. If not, don’t worry, Papisusgu and Gula 
work just as well.  Like always, I had Niko/Leslie continually kill 
Raystones. They don’t have to leave their position to do it. Water 
Magic attack chains are always a good plan in this fight. Use your 
TAs often, this is a fight where getting Mystic Fortune something 
you should try for, to take advantage of the water weakness.  
Urgula is among the hardest of the Rogress to take down, but don’t 
worry, he’ll go down eventually. 
END BOSS
------------

If you win, you bond with him. If you lose, Alf does the bonding. 
Use your map to locate and get all the chests on your way back. 
You have the map now, so I don’t need to tell you where they are. 

Ruins of Hibert [RUNHIB1]:
Location: Western part of the desert in the southern tip of Meridia. 
There is an upside-down V-shape with a dot at the tip, on your 
map. The dot is the Ruins of Hibert. 

In my opinion, this Rogress, though useful, isn’t really worth going 
after. But if you really want to, here’s how:

So if you head all the way to the back, you’ll see a frog Optional 
Boss. This is your only chance to fight him, so if you want to take 
him on, you have from now until you complete 3 (or 2) Rogress 
Dungeons to beat him. There’s a chest down the path behind him, 
too.

If you’d rather skip over that for now, start by head down the first 
path you see on the right. Keep going to the next screen. You’ll find 
a little save point. 

Continue to follow the path to the next screen. There’s a chest all 
the way to the right, then get back on the main path until you see a 
cutscene. 

So the point of this dungeon is to find all the Undead Sauroids and 
bring them peace. Fun. That’s one down. For the next one, 
backtrack to where the save point was. You’ll see a cutscene and 
do a quick fight.

Now to back the next screen and continue along the path, until you 
reach the next area. The next Sauroid’s on the right.

Follow the path all the way right, then go down, and to the left, for 
a Sauroid and chest.

Continue to the next screen. Follow the path and on your left will 
be a crumbled wall. Have Kopin break it down to find a Sauroid. 
This one won’t move until you find  mom. 

Go  along the path, and follow downwards, right. You’ll find the 
mom. Now go back to the kid for a cutscene.  Be sure to get the 
chest that was behind the kid.

Back up and continue on upwards, right path until you reach the 
next screen. Keep on the path for the save point and map.
Head into the next screen for a cutscene and fight.

----------------------------
BOSS: Banchu [BNCU]

Attacks:  Logos of Protection- negates all physical attacks, thus 
rendering your TAs useless for a short while. This is the only Logos 
that your chars don’t get antsy about. Lulz.
Ground Shot- Single Target
Poisonous Vapors- Damage to an area. Has a chance of poisoning. 
He will Sync It up to Oppressed Anger on occasion.  That can cause 
Sleep. When he does that, your chars will get antsy.
Pride Wave- Ups stats

Magic: None

Weak: ALL ELEMENTS. 8D

Strategy: Spread everyone out, and defend often. Use any Rogress 
when you can. Since he’s weak to all elements, it’s fine to abuse 
your magics. You should especially abuse Magic after he uses the 
Logos of Protection, which renders all Physical attacks completely 
useless for about three turns. Check to make sure he doesn’t have 
the “No Physical” status, then go ahead and use your TA. Defend 
and heal often. He should go down pretty easy, with his severe 
weakness to all elements.
END BOSS
------------

You see a cut scene. Depends if you win or lose. On your way out, 
you see another, depending on how many Rogress you’ve 
attempted so far. 

AFTER ROGRESS EVENTS
Depending which number Rogress dungeon it is after getting the 
light ship, you’ll see a different cut scene, and have to do certain 
events before attempting the next Rogress dungeon. The scenes 
happen whether you got the Rogress or not. All that matters is that 
you made it to the dungeon’s Hall of Bonding, and came back. Also, 
if you managed to get Rofunga, you will only be allowed to attempt 
2 Rogress. If you did not get Rofunga, you will be allowed to 
attempt 3 Rogress. Either way, Alf gets whatever ones you don’t.

After the 1st [ROG1]:
After completing the 1st Rogress dungeon, and leaving it, you will 
see a cut scene. Then you need to head to the snowy continent in 
the North and go to the city of Opalus. It’s the only flashy white dot 
on that continent on your map.

Opalus:
Stock up on items while you’re here. This is the 1st town that has 
High Liquids in stock. Follow the path through the town to the 
Local School. Then head up to the courtyard for a cut scene. After 
the cut scene head for the door in front of you for another cut 
scene. Then it’s off to Carbunculus.

World Map:
Head to Carbunculus, to the slight SE.

Carbunculus:
Make a beeline for the Senate. You’ll see a cut scene. Then it’s back 
to Opalus.

World Map: 
You’ll see a cut scene in the lightship. Head back to Opalus in the 
North for another cut scene. The lightship lands North of Opalus. 
Head back into town.

Opalus:
Head back to the military HQ for another cut scene. Then we’re off 
to the Snowy Temple.

World Map:
The Snowy Temple’s directly west of your location.

Resolvent Iceberg (aka the Snowy Temple): 
You’ll see a quick cut scene. Star by following the path up, there’s  
ladder to the left, go up it for a chest. Then get back to the path 
and follow it until you see a cut scene. Leslie will join you as a 
Guest for a quick monster battle, then leave. After another cut 
scene, follow the path to the right. Keep following it upwards. 
There’s a chest to the right, Follow the path to the ladder and go 
up the ladder. Follow the path to the next screen, for a quick ice 
skating puzzle.

Ice Puzzle solutions:
If you’d rather just move on with life and keep going forward, then 
just go up, right, up, and you’re out. 

Up, right, down, left, up right for a chest. Then go right, up for a 
fake chest. Then go down, right for a monster battle. Then right up, 
down, right for the last chest.

Continue the follow the path upwards and then to the right. Keep 
going right and follow the path to the end until you see a series of 
cut scenes. Then you do a quick monster battle.

After all the cut scenes, head back down and to the left until you 
meet back up with Rastin. You see a series of cut scenes and 
battles. Then another cut scene. Then go back to where Ryfia’s 
singing. Another cut scene or two. Then it’s time to go back to 
Opulus. Make your way back to the World Map.

World Map:
Opalus is just east of you.

Opalus:
Go back to the Military HQ. You’ll see a few cut scenes along the 
way. After all the events of Opulus are finished it’s time to attempt 
another Rogress. 

After the 2nd Rogress dungeon [ROG2]:
On the way out of the 2nd Rogress dungeon, you’ll see a few cut 
scenes. At the very exit, another cut scene, and a quick boss.

--------------------------
BOSS: Aliocer [ALCR]

Attacks: All attacks are untyped, ‘cept for his ultimate.
Tail Swing- damage to an area.
Spiked Tail- More powerful version of the tail swing.
Gravitation Summoner- does massive Dark damage to an area. 
Your characters will get antsy when he’s about to use it.

Magic: None

Strategy: Ok, don’t worry. This boss is really easy. But, if you lose to 
him, you may have to redo the Rogress battle, depending on when 
you last saved. So, don’t lose. This is a battle where keeping your 
chars spread out is very important. All his moves are Area moves. 
The farther apart you are, the better. You probably don’t have your 
RP recharged by now. But if you do, take your pick of Rogress and 
use it. Trinity Acts are your best friend. Just defend and heal often, 
you’ll be fine.
END BOSS
------------

After beating the boss, exit the dungeon.

World Map:
Head to your lightship for a quick cut scene. We’re off to a small 
hut that’s just slightly NE of Carbunculs. It’s the area's Moon Inn, so 
if you visited it during your travels, you should be familiar with it, if 
not, it’s the flashy dot on your map. Go there!

Moon Inn:
Head for the little house for a cut scene or two. 

World Map:
Ryfia has left us, we need to get her back!  Head to Carbunculus!

Carbunculus:
Walk towards the Artist’s zone for a cut scene. Seems we need to 
have a chat with Hosea. Leave town.

World Map:
To Benetnasch!

Benetnasch:
Head to the cathedral for another cut scene. Head to the right and 
down to find Ryfia hanging out by it a ruined house. Talk to her for 
a cut scene. The rest of the group’s hanging out on the stone circle 
at the town entrance. Go there for another cut scene. Now go back 
to the cathedral. Kick some ass and go where Hosea is for another 
cut scene. Then leave town.

World Map:
To Carbunculus! Again!

Carbunculus: 
Make a beeline for the Senate building. You’ll see a cut scene. Save 
at the entrance. Seems we need pay another visit to the dungeon.

Senate Dungeon:
Our goal is the Execution Area. So head there. That’s the area 
through the door in the Special Cells, the area we previously used 
to escape from.

Battle all foes along the way to build up RP and level yourself up. 
As you go along, you’ll see some cut scenes. Bare in mind that 
there is no backtracking in this dungeon.

Once you get to the Execution Area, you’ll see a cut scene. Leslie 
joins us a Guest for nice, reasonably challenging boss fight.

----------------------------------------------
BOSS: Paula and Luna, take 2 [PL2]

Attacks: Magical Gemini (Both)- essentially, their version of a TA. 
When one goes down, it can no longer be used. Your chars will get 
antsy when it’s about be used.
Disintegration (Paula)- a more powered up version of Dance of 
Flames. 
Dance of Flames (Paula)- hasn’t changed since last time.
Divine Gift (Luna)- Grants her resistance to all elements.
Six Lights (Luna)- Hasn’t changed since last time.

Magic: between the two of them, all elements. 

Weak: N/A

Strategy: Leslie, as always, is a welcome addition to the battle field. 
She attacks often and will even heal you quite a bit. But anyways, 
the bosses. Spread everyone out. If you used analyzers on them 
last time, you need to do it again. Defend often. Be sure to take 
care of the raystones at all times. If Paula gets a sync with them, 
you’re screwed. She knows stat-raiser magics, and they can screw 
you over if you’re not careful about the raystones. If you can, use a 
Rogress to deal massive damage to both right away. Spend the rest 
of the battle using TAs when you can. Just like last time, KO Luna 
1st, then go for Paula. It’ll take a while, but they’ll go down. 
END BOSS
------------

You’ll see another cut scene. Seems Niko ran away. AGAIN. Bah, 
who needs him! D:< Well you’re done with this place, time to get 
out. 

Carbunculus:
The Douglas house is located in the Artist’s Zone. It’s on the left 
side, by the circular street. Enter the house for a cut scene. Then 
it’s time to leave town.

At the town entrance:

IF YOU GOT RUFUNGA: you see a cut scene. Then go back to the 
Senate. Follow the 3rd Rogress events described below. Leslie joins 
a PC character. When you get back on you lightship, you’ll see a cut 
scene.

IF YOU DID NOT GET RUFUNGA: you see a cut scene. Then leave 
town and go to your lightship for another cut scene. Leslie joins as 
a PC character, then it’s time to attempt one last Rogress.
 
After the 3rd Rogress attempt [ROG3]:
After exiting the final Rogress dungeon, you’ll see a cut scene. Then 
you’ll be asked if you wish to go directly to the Senate. SAY YES.

Senate:
After a cut scene, we’re off to Diamont. So leave town.

World Map:
Diamont’s location hasn’t changed. Get the hell over there!

Diamont:
Make a beeline for the castle. You’ll see a cut scene.

Royal Castle:
You’ll see a cut scene, then it’s time to leave! Go to the throne 
room on the top floor. The guards are out to get you, so watch out. 
Once in the throne room, you’ll see a cut scene. The guards are no 
longer out to get you. Leave the castle.

Diamont:
Head to the Martial Arts school for a cut scene. Go to your bed and 
rest up. Then head back to the castle.

Royal Castle:
Go to Weiss’s office for a cut scene. Then it’s off to the Senate.

World Map:
Head on over to Carbunculus.

Carbunculus:
Make a beeline for the Senate.

Senate:
You’ll see a cut scene, then be asked if you wish to head straight 
for Batrachites. SAY YES.

Batrachites:
You’ll see a series of cut scenes. Then two monster battles. Now 
make your way back to the town entrance for a cut scene, and 
monster battle along the way. Once at the entrance, you’ll see 
another cut scene. Then it’s time to skip town, before you join 
those undead soldiers.

World Map:
Get in your lightship and head west until you see the ship. That’s 
your destination. After a quick cut scene, you’ll land and get the 
pleasure of exploring this place. The path through here is very 
straight forward. There is no boss, so don’t worry!

Flagship Percival:
So welcome aboard the USS Destruction! We are currently heading 
for the ocean just below us, and if you look out to your right, you 
can see your life flashing before your eyes! *ahem* so anyways, 
we need to find Alf. He’s at the Bridge. Time to get a move on.

Use the save point, then head down the stairs. The guards here are 
itching for a fight, so be careful. Just follow the path until you reach 
the elevator. There’s two chests along the way, at each 
intersection.  Go up the elevator. You’ll see an epic cut scene, and 
get your final mission from Weiss. Make your way out of the 
Flagship and get back on your lightship for a quick, 3-second CG cut 
scene. 

World Map:
It is decided that the North Noirists are up to something sinister, so 
the gang decides to find out much of it is true. So we’re off to 
Benetnasch.

Benetnasch:
Go to the cathedral. You’ll see several cut scenes. Huzzahs! Now 
leave town.

World Map:
We’re off to the Zeiflt Holy Tower. It’s the flashy red dot on the 
southern part of Meridia.

Zeiflle Holy Tower [ZEIHOTWR2]:

This is where Papigusu was. If you attempted this dungeon while 
gathering the Rogress, you should already be familiar with it. If not, 
see the guide for that part in the Rogress dungeons part. Anywho, 
go the Elevator room. Use the glowy circle thing and head to the 
Control Room. That’s the top floor. There’s sparkly things on there, 
go to them for a cut scene. 

??? aka Lascarde aka Ryfia’s miiiiind 
Go right and down, and through the door to see a cut scene. Now 
go back and through the giant-ass door. Continue upwards for 
another cut scene. Keep going forward until you see another cut 
scene. That’s it. We’re done here.

Zeifelt Holy Tower:
Another cut scene, then it’s time to go. On your way out you’ll see 
everybody’s favorite coward in a cut scene. Then we’re off to 
Ferris.

World Map:
Ferris is a small desert town in the NW corner of this desert. 

Ferris:
Cut scene upon entering. You can’t buy anything from the shops 
right now, so don’t even bother. The inn is the only place you go, 
so go there. You’ll see another cut scene, and another one upon 
exiting. You’ll get the Resistance Pin, which allows you buy things 
from this town, and any other town involved in the Resistance. :> 
Anywho, leader saving times!

World Map:
Ruins of Hibert are just to the south of us.

Ruins of Hibert [RUNHIB2]:
If you attempted the Rogress here, you should be familiar with this 
place already. If not, just read that part of the walkthrough to get 
yourself oriented. You see a cut scene upon entering, then it’s time 
to get a move on. Battle all monsters you find here, for the 
experience, and to recharge RP, if needed. There’s a very tough 
boss on the way, so get prepared. Make your way to the back of 
dungeon.

Eventually, you’ll run into Clyde. Time for some fun.

-----------------------------------------------
BOSS: Clyde (and his goons) [CLDE1]

Attacks: High Acceleration- Ups all his attacks stats
Sonic Wave- Deals Wind damage to an area
Volthorn- Deals Lightening damage to an area. Has a high chance 
of causing paralysis. Your characters will get antsy when he’s about 
to us it. He always uses it on the 1st turn. ALWAYS. And he always 
targets L’Arc. ALWAYS.

Magic: Water, Wind, Lightening

Strategy: Now, if you’re like me, you’ve been spending the 1st turn 
of every Boss fight to use an analyzer, spread everyone out, shoot 
out the Raystones, and then put everyone on defense. This time, 
we need to do something a little different. If you want to use an 
analyzer, save it for the next turn. This 1st turn, Clyde will open 
with his ultimate attack. Now normally, we’d defend and be merry. 
But this time, things are a little different. If you try to wait for your 
perfect attack opportunity, it’ll be too late, and the goons will gang 
rape you. So, what do we do? 1st turn. Use a Rogress. Any will do. I 
used Urgula. You should have just enough AP leftover to move 
your other two peeps away from L’Arc. The Rogress should kill all 
four goons, and deal a good amount of damage to Clyde. Clyde 
will, of course, still get a hefty hit in on L’Arc. But so long as you 
were able to move the other two, you should be fine. Just have 
L’Arc heal up the next turn, and continue on as if it were any other 
Boss. Destroy the raystones, defend a lot, heal often, and abuse 
your TAs. He will go down; it’ll just take a very long while. 
END BOSS
------------

Continue along the path and then go down and to the right to find 
the um, resistance leader. Damn, that woman looks familiar. >.>

As you exit the dungeon, you’ll see a cutscene. Then it’s back to 
Ferris.

World Map:
Head back to Ferris.

Ferris:
Head back to the inn for a cut scene. Stock up on items before you 
leave.

World Map:
Back to Carbunculus we go!

Carbunculus:
Head for the Senate.

Senate:
The Director gives you a new mission. Exit town.

World Map:
Seems we need to head over to Ellgode Volcano to put an end to 
Alf’s Bats**t crazy plans. Clearly this is Adele’s fault. Again.

Ellgode Volcano [ELVOL2]:
If you came here before to bond with Urgula, you should already 
know your way around. If not, follow the guide for the Ellgode 
Volcano in the Rogress Dungeons part.

Make your way to the Hall Of Bonding, in the back of the dungeon. 
You’ll see a cut scene. Leave for another cut scene. Exit the 
dungeon to get another cut scene. No boss, this time.

World Map:
We’re off to the Soliton Caves to see what Miss Carsile has to say. 
The Caves are just north of you.

Soliton Caves [SOLCAV2]:
This is where Squill was. If you don’t know your way, just follow the 
path. :> Eventually , you’ll run into a cut scene, and a boss.

----------------------------------
BOSS: Emeraldes [EMRDS]

Attacks: Lethal Stomp- his ultimate attack. Deals untyped damage 
to a small area. Has a high chance of causing Imobilize.  Your chars 
will get antsy when he’s about to use it. Be warned! Unlike other 
bosses, on the turn he uses his ultimate, THAT IS NOT THE ONLY 
ATTACK HE DOES. Also, he has a habit of doing this attack up to 
three consecutive turns.  So, watch out!

Weak: Fire

Magic: Water

Strategy: Ok, just like with Clyde, we want to use a Rogress on the 
first turn. Urgula is ideal, but Papigusu or Simmah will do just fine. 
We want to use the Rogress before he uses Magic Shell, which 
negates ALL magic damage, including Rogress (Rogress count as 
magic :/)! Now if you never fought the Golem in the Dragon prison, 
you probably don’t know how to deal with bosses with shields. If 
you did fight him, you should know the strategy already. :> 

For the rest of you, it’s quite simple. Before you do any other 
attacks, you must break the shield with a three-attack chain. The 
next turn, he will be wide open for a TA. Every 3-4 turns, the shield 
goes back up.  Attack him every other turn to make sure the 
shield’s down, before using another TA. Defend often, heal often. 
Make sure to always destroy the raystones. If he gets any syncs in, 
you’re screwed, without proper water resistant armors. He’ll go 
down eventually. 
END BOSS
------------

After the cut scene, follow the path to the right and keep going 
until you see another cut scene. Leave the caves. We’re off to beat 
some sense into Alf.

World Map:
Head for Diamont.

Diamont:
Go to the castle. You’ll see a few cut scenes along the way. Be sure 
to save in the Upper Zone.

Royal Castle:
Head for the throne room. You’ll see a quick lover’s quarrel. Time 
to end our little feud!

-------------------------------------------
BOSS: Alf, Adele and Clyde [AG2]

Attacks: Same exact attacks as the last times you fought them. 
Nothing’s changed.

Magic: Between the three of them, all elements.

Weak: none.

Strategy: SURVIVE. YOU DO NOT NEED TO WIN, BUT YOU CANNOT 
LOSE. Just defend and heal and don’t die. The battle ends after a 
few minutes, no matter what.
END BOSS
------------

After a cut scene, we’re off to have a proper chat with Hosea.

World Map:
Lascarde is the flashy dot, near the NW corner of Turemilia.

Lascarde Skywalk [LASSKY]:

Head for the elevator on the left. 

Cradle:
Go to the right for a save point. Go all the way up until you see a 
cut scene. Now head back down until you see another cut scene. 
You’ll see another few cut scenes. A sappy cut scene. Another cut 
scene. Then we chase after Ignacy.

Head back to the previous screen, where the save point was, for 
another cut scene. Alf joins us for the fight, as a Guest.

---------------------------
BOSS: Ignacy [IGCY2]

Attacks: Black Shield- raises all his stats
Dark Blade- more powerful version of Rastin’s. Ignacy’s version can 
cause Sick.
Divine Slash- attacks one person. Can cause Petrify.
Insanity Curse- another one of his ultimates. Deals massive Dark 
damage to an area. Inflicts both Poison AND Sick.

Magic: Fire, Earth, and Darkness. He has the level 4 Dark Magic 
attack called Chaos Void. Your chars will get antsy when he’s about 
to use it. Alf can also use this attack. He can someimtes Sync Choas 
Void up a level to Void Infinity.

Strategy: Finally, we can end the feud with the bastard! Alf is a very 
handy Guest. He knows just about every heal magic in the game, 
and will use it often, to aid you. :> He also will deal a lot of damage 
to Ignacy with his Excel Acts. You need to spread everyone out to 
lower the effectiveness of the boss’s area attacks. DEFEND A LOT. 
Heal a lot. Use that Rogress when you get the chance. He has no 
weakness, so just about any of them will do. If you used an 
analyzer on him the first time, there is no need to do it this time. 
Use your TAs at any chance you get.
END BOSS
------------

You’ll see a touching cut scene, then we’re off to take care of 
Hosea. Save before you go. On your right is an item dispenser and 
first aid thing. The item dispenser is this place’s version of an item 
shop. Stock up on items, then use the First aid thing to heal up. Go 
back to the elevator and take it to the airport. 

Lascarde:
Now head over the right side and use that elevator to enter the 
dungeon. 

Head right, then straight to the back and press the switch. The 
monsters here are very tough, so be careful. 

Head back and to the right, until you’re in the next screen. There’s 
a chest to the right, continue on the path until you find another 
switch. Press it to open up another path. Go back to the previous 
screen, and head back and to the right, down the stairs. Keep going 
until you’re in the next screen. So basically, you just need to find 
the switches. Like in all dungeons, there’s just one path, and pretty 
hard to get lost. ;) Eventually, you’ll reach an elevator that’ll take 
you to the Guarded Area. The blue door is the Comms Room, go in 
there for the switch of this floor, then head up the path to the 
Control Room. After the cut scene, head up the elevator. Follow 
the path until you reach the save point. The switches are up the 
stairs on either side, two on each side. Press all four to open the 
way to the boss. I was around Level 45 when I fought him.

--------------------------
BOSS: Hosea [HOSA]

Attacks: White Wave- deals massive Light damage to a single 
target. Has a high chance of causing Silence. Don’t bother curing 
Silence in this battle. 
Imaginal’s Revelation- Deals massive Light Damage to an area. 
Lowers all stats. He only seems to use this when he starts to get 
low on HP. Your chars will get antsy when he’s about to use it.

Magic: Wind, Fire, Earth, Water, Lightening, and Light. He also uses 
stat-raisers. 

Strategy: First of all, he has no weakness, but he does have 
resistances to all elements. He also has Block Magic, so your magic 
attacks are completely useless, especially with his elemental 
resistances. Ironically, his Block Magic can actually work against 
him when he uses stat-raising magic. XD Despite the elemental 
resistances, still use your Rogress, and TAs when you get the 
chance. They’re still the most powerful weapons you have against 
him. I had Leslie equipped with the Heavy Arms gun, which raised 
her HP by 2000, making her much harder to kill. Be sure to keep 
destroying the raystones. Defending and healing becomes more 
and more important the lower his HP goes. 
END BOSS
-------------

After the cut scene, head back to the Comms room, where the 
switch was? Yeah, that place. You see another cut scene. Head 
down the elevator to get to the control room. You see a touching 
cut scene, then head back to the Comms room. Now leave the 
dungeon part and go back the Cradle. 

Cradle:
You see a cut scene. Save, heal, stock up on items. Now go back to 
the dungeon part.

Lascarde:
Head to the right elevator, you’ll be asked if you wish to go directly 
to the heart of Lascarde. Say yes. You’ll see a cut scene. Now leave. 
Head to your light ship to get out.

World Map:
Head for the new giant red continent. You can’t land on the flashy 
dot. There’s a landing spot somewhere a little SW of the dot on 
your map. Keep pressing A until it lets you land. This is the only 
part of the map that doesn’t allow you control the camera, so it 
can be a little hard to navigate your way to our final destination. 

Verct Skywalk [VERSKY]:
As I’m sure you’ll recall, back when Rastin first told us about the 
Divine Race, Cecille told us about the two skywalks. At one time, 
both were in the sky, and one was dedicated to Imaginal, the 
Lascarde Skywalk, the other Real, the Verct Skywalk. The Verct 
Skywalk mysteriously fell from the sky at some point. Most of it 
landed in Olquina, and most likely led to the establishment of 
Olquinism. The rest was assumed destroyed. Well it seems the 
Verct Skywalk survived the fall, and is back with vengeance.

BEFORE ATTEMPTING THIS DUNGEON:
I'm going to give you a little heads up here. There's not one boss 
here. There's three. And each one is just as challenging as the last. 
You need to level up a lot to keep up. Be sure you bring along a full 
stock of items. If you feel you're running low, it's perfectly fine to 
leave the dungeon, go stock up, and come back. Bosses don't 
respawn, but normal monsters do. 

When ready, head all the way to the right, and then follow the 
path up, to get a longsword for Rastin. Now go back, and up, then 
right to the next screen. Keep going right to get a chest.

Go back to the save point. Now head up, and take the left path. 
Follow it until you see a cut scene. I recommend being around 
Level 53 to survive. 
 
------------------------
BOSS: Dynos [DYS]

Attacks: Summon: Minion- summons an Erebus to the field. 
Erebuses are so powerful, they’re like bosses themselves. 
Three Cries- damage to a single target.
Doubly Dark- light and dark damage to a single target. Has a 
chance to poison, confuse or paralyze.
Death in the Dark- dark damage to a single target. Your chars will 
get antsy when he's about to use this attack. He only seems to use 
it when in very low HP.

Magic: Dark, Earth, Fire. He has stat raising magic, as do the 
Erebuses. Just like Ignancy, he does know Chaos Void. Your chars 
will get antsy when he's about to use it.

Weak: Wind

Strategy:  He uses Sick and lower resistance with his Arm Forces. 
You need to find a way to deal with the Erebuses, the problem 
though, is that he keeps summoning them, they’re extremely 
powerful and like to gang up on people. :/  Beating him takes a lot 
of endurance, but it can be done! Use Wind-based attack chains a 
lot, and use area attacks to try and take care of the Erebuses as 
they come. If you have Papirusagu, use him to take advantage of 
the Wind weakness. Be careful, as he gets lower in health, he 
becomes more and more relentless with his attacks, but on the 
flipside, he summons less, when in low health, and below like 
30000, he completely stops summoning all together. He won't use 
any Ultimate Excel Acts until he's under about 30000 HP. The more 
Trinity Acts you pull off, the better. Also be on the lookout for the 
stat raising magic. He uses defensive magic like Magic Shell, and 
Eearthen Protection, that stops all attack for a round. He also can 
use Pain Reflect  that gives him Reflect Damage. So constantly be 
on your guard. You will need to heal often and defend a lot to 
survive. Be sure to equip any +HP Arm Forces you have.
END BOSS
-------------

Go back to the save point and save, so you don't have to fight that 
bastard again. Then go back to where you fought him.

Continue on the path to the right until you see another cut scene. 
Follow the path upwards all the way up, and then go left for a 
chest. Go back down then go left for a cut scene. Be sure you're 
around level 55.

--------------------------
BOSS: Clyde [CLDE2]

Attacks: Same as last few times you fought him. And a word of 
caution, he still uses Volthron, but apparently it's no longer an 
ultimate attack, and your chars WON'T get antsy when he's about 
to use it.
Brave Rush- Massive damage to a single target. Your characters 
WILL get antsy when he's going to use it. He tends to only use it 
when in low HP.

Magic: Water, Wind, and Lightening. He also now uses the level 4 
lightening magic attack called Judgment. It can hit multiple targets. 
He only uses it when in low HP. 

Weak: None.

Strategy: Seems he's left his goons out of this fight. You fought him 
once already. Just do what you did before. He has a little more HP 
this time. Also, he has a shield this time, but it takes a very long 
while to come back. My Excel Act chains destroyed his shield every 
time, allowing my Trinity to do max damage, so I don’t think it’s 
absolutely necessary to keep checking if it’s up. *shrug*
END BOSS
------------

Follow the path upwards. Then go right for the map. See the giant 
metallic door thing? Go in there. There’s a save point in there. 
Follow the path to the left until you reach a Lift, Press A to go 
down. continue on the path to the left until you see a cut scene.

Time to beat some sense into Alf. Again. You'd think he'd learn 
after the 1st time.

------------------
BOSS: Alf [AF]

Attacks: Same attacks that he's had the last few times, plus some 
new ones.
Holy Blade- light-based attack. Single target. 
Vision of Real- Massive damage to an area. Has a high chance of 
causing Paralysis, confusion, and silence. It's one of three attacks 
that your chars get antsy about.
Real Revelation- Area. Another attack your chars get antsy about.

Magic: Fire, Wind, Earth, Water, Ice. Also knows the level 4 magic 
attacks Chaos Bind and Freezing cage (a sync’d Frostlock). Your 
chars will get antsy when he's about to use Freezing Cage. Freezing 
Cage can lower your stats.

Weak: None

Strategy: Honestly, the only reason I survived this fight was 
because I left the dungeon to restock my items beforehand. In my 
opinion, this ranks as probably the one toughest required boss 
fights of the game, second only to Dynos. The Final Boss(es) aren't 
as hard this fight. But anyways. You must destroy the raystones at 
every given opportunity. At this point in game, if you weren't 
already aware, you can pull of a special Trinity Act called an Excel 
Trinity Act, by chaining your chars most powerful Excel Acts 
together. The three Acts in the chain must use 60% or more SP, per 
char. Each individual has his/her own special Excel Trinity. The ETA 
you do depends on whomever leads the charge. For me, Leslie was 
my fastest char, so I was always doing her Crimson Shooter. If done 
right, ETAs can do 35,000+ damage in one go. So for all remaining 
bosses, do em often. It is extremely important that you continually 
heal and defend. Alf, and all remaining bosses, love to abuse their 
level 4 magics, so be careful! Eventually, you'll beat him.
END BOSS
------------

After finally beating some sense into Alf, we see a cut scene, and 
the next dungeon appears.

You now have the nine Rogress you’ve been hunting for the entire 
game. Go ahead and take some time to play with them before we 
go to the final dungeon. ;)

When ready, leave Vect, and head for Carbunculus.

World Map:
Head for Carbunculus.

Carbunculus:
Head to the Senate. Once there, go the senate lab. It’s the only 
room you can go into on the ground floor. View the cutscene, then 
skip town.

World Map:
Head on over to Diamont.

Diamont:
Go to the Martial Arts school guest house for a cut scene. Your 
party scatters itself all over the city. Before you go looking, I 
recommend making a stop by Castle Diamont. Once there, Go to 
the Guard room, there's a weapon here for Rastin on the left side 
of the room, stuck in the ground. You probably got it when you 
were trying to escape the castle dungeon, so don't worry. Now 
head for the Throne Room. One of L’Arc’s most powerful weapons 
can be found sticking out of the center throne. It's The Holy Noire. 
Ok. Now go out and find your team. Talk to each person for a quick 
cut scene. Talk to Ryfia to end this part.

Team Member Locations:
Cecile: In front of the Martial Arts School.
Rastin: Upper Zone, by the lift to Fountain Square.
Serge: Grand Bridge.
Leslie: Port, by the ships.
Ryfia: Port, go up the steps on the far left, and then go up the next 
steps to the right. When you talk to her, you'll see a cut scene. 
Then it's time to go.

World Map:
To the Holy Land of Noire! It's SW of your current location, just 
slightly North of the Verct Skywalk. It's floating in the air, so you 
need to take the Lightship to get there. Duh. Before you go, make 
sure to fully stock up on healing items.

The Holy Land of Noire [HOLNOI]:
This is the last dungeon. You ready?

Start by following the path to the right until you see a cut scene.
Then it's time to fight.

------------------------------------
BOSS: Luze, Round 1 [LUZ1]

Attacks: Rogress Release- she'll unleash some Rogress we never 
saw on our journey. I assume they're the remaining Noire 12. Fun 
stuff.

Magic: Earth, Wind and Fire... and water.

Strategy: So. First boss we meet here... and we can't win. D'oh! So 
yeah, lose on purpose. It's impossible to win. Like, literally. 
END BOSS
-------------

After suffering a small defeat, a cut scene happens. Then the real 
fun begins.

Something to note about this dungeon, is that you can't use 
Rogress the whole time. The monsters are pretty hard, to boot. In 
fact, until you gain some party members, I'd recommend you avoid 
monster battles. 

Anyways. Follow the path upwards, go left, then go down for a cut 
scene. Defeat the monsters. Ryfia joins us for the next fight. Beat 
them and move on. Now go down to the right and upwards for the 
teleport spot, you'll see a small cut scene before you go.

Next area. Go right along the path and up. until you see a cut 
scene. Teleport out.

Next area. Go up, and all the way left for a chest. Go back to the 
three-way intersection, this time take the down, left path. Follow 
the path to the teleport.

Next area. Go right, all the way up for a cut scene. Cecille joins us. 
Now keep on the path and go head down the stairs, right along the 
path to the teleport.

Next area. Up the stairs, right along the path, go all the way right 
and down for a chest. Go back, then go up for a cut scene. Go Left 
at the intersection for a chest. Go right at that same intersection 
for the teleport.

Next area. Follow the path. Go up, left all the way down, for a 
chest. You'll see Rastin in the center of the room. Make your way 
over there for a cut scene. Rastin joins us first as a Guest for the 
battle, win the battle and he's back being PC. :> Go upwards for the  
teleport thingy.

Next Area. You start things off with a cut scene. Leslie Joins us. Go 
across the green bridge and then make a slight left for another cut 
scene. Squill has only made half a bridge. Squill, you disappoint me. 
Anyways. Continue along the path upwards and to the left. then 
downwards for another brown ball. View the cut scene. The bridge 
is now complete. Go back to where the new bridge is and cross it. 
Go down and to the right. There's a weapon in the ground to your 
right. Approach the brown ball for another cut scene. The next 
bridge appears. Make your way over to that bridge and cross over 
it to find the teleport.

Next area. Start by going right, then up and to the left. Go down, 
then right, and up for  the teleport.

Next Area. You'll see a green save point. Approach the save point 
for a cut scene. You're now allowed to summon Rogress again. The 
map's over by a teleport to your lower left, btw. The teleport to 
our final battle straight ahead.

Upon reaching the final area we see a cut scene. Damn, Sonia 
wasn't kidding when she said Eesa had an ego. Well after the cut 
scene, it's time to begin the battle. I was Level 56 when I got to this 
point.

-----------------------------------
BOSS: Luze, Round 2 [LUZ2]

Attacks: Oracle of Aether- one of her ultimate attacks. Deals 
massive light damage to an area. Your chars will get antsy when 
she's about to use it.
Blue Wave- a more powerful version of Hosea's White Wave. Light 
based damage to a small area. Can lower stats and cause Silence.

Magic: All elements. She uses protections a lot, so be careful. She 
also knows Chaos Bind, and Judgment. Your chars will get antsy 
about Judgment. She can do a Sync with Judgment to upgrade it to 
Thor Hammer, so be careful!

Weak: None

Strategy: I was quite surprised when I beat her on my first try. 
Wasn't easy, but I did it. Excel Trinity Acts are your best friend. So 
are massive amounts of liquids and revives. She abuses her Level 4 
magic a lot. And, she knows a lot of area attacks and magic, so be 
sure to keep everyone spread out. Always destroy the raystones, to 
prevent her from getting more syncs. When she gets super low on 
health, her Frantic Defense Arm Force will activate, which will 
reduce your ETA's power by less than half, so be careful. You're 
allowed to use Rogress in this fight, and I was able to actually use 
2, because it went on for so long. XD Anyways, after you win, the 
real battle beings.
END BOSS
-------------

Quick tip for the next battle, courtesy of Mrleelongi:
In the following battle, you will only have w/e HP you ended the 
Luze fight with. So if you were near death, you start the next battle 
near death. But don’t worry, there’s a way to beat the system. It’s 
really rather obvious: you make sure you level up at the end of the 
Luze fight, which fully heals your HP, but not your MP (You should 
probably just conserve your MP for that reason). To guarantee 
your chars will level up at the end of the Luze battle, beat her once 
and take note of how much XP she gives, and its distribution. Lose 
the next fight. Now go back through the dungeon and fight 
monsters until you have just enough XP so that when you beat 
Luze, you’ll level up. You’ll start off the next fight with full HP. 
Hopefully, that’ll make this next one a little more manageable, 
though personally I don’t seriously think it’s necessary. I beat the 
next fight my first try without doing that. *shrugs*
----------------------------------------------------------------

After a quick cut scene, Alf finally joins us. God, that took him long 
enough!

-----------------------
BOSS: Eesa [EEA]

Attacks: Eesa's Guidance- massive damage to an area. Your chars 
will get antsy when she's about to use this.
Scepter of Order- Damage to an area. Has a high chance of causing 
paralyze, and downed stats.
Ruining Bond- Dark damage to a single target. Has a 100% chance 
of causing Sick, Poison, Confuse, or sleep, or any combination of 
three of those. 
Judgment Ray- Light damage to an area. Can cause Immobilize and 
silence. Your chars will get antsy when she's about to use it.

Magic: Wind, Fire, Lightening, Earth, Water, Darkness.

Weak: None.

Strategy: Once again, amazingly, I beat her on my first try. I was 
honestly expecting a battle that was a little more challenging, given 
this game's run of tough-ass bosses. But anyways. The thing to 
really watch out for is Ruining Bond, that can screw you over in a 
flash. You need to continually heal your characters to keep up 
here. Alf has his uses, but due to his low relatively low HP, he 
doesn’t' end up sticking around for long. :/ I still recommend 
reviving him every so often. He can do a bit of damage while you're 
sitting around defending, healing and recharging SP. When you're 
ready to pull off an ETA, look at the order of turns in the lower 
right corner. If it indicates that Alf will be using an Excel Act 
(indicated by a glowing orange flame on his portrait) don't use the 
ETA that turn. If you do, it won't work, because two of your chars 
will chain with Alf's EA, thus screwing up your ETA. YOU CANNOT 
USE ALF TO DO AN ETA. I tried it, during this battle. Didn't work out 
so well. :( Now unlike our last boss, Eesa has elemental resistances 
to ALL elements. So your magic is pretty much useless. The key to 
beating Eesa, is to just continually pull off Excel Trinity Acts. While 
you're waiting for SP to recharge, defend and heal. The only saving 
grace of this battle is that is only Boss fight, other than the 1st 3 or 
four, that doesn't have Raystones. 

Another tip from Mrleelongi:
To ensure you survive the Ruining Bond, trying using Above and 
Beyond every so often.
END BOSS
------------

Well that was fun. We see a series of cut scenes, then the credits 
roll. During the credits, every single major cut scene of the game is 
displayed for you viewing pleasure. At the end, you see rather 
touching one with all the chars ‘cept Ryfia. The you see one last CG 
movie. We started with CG, and so we end with CG. :>

You will then be asked to save your game. Doing so will put you 
right at the beginning of the Holy Land of Noire. You can now go 
out into the world and complete all those Guild Quests you've 
been ignoring, unlock all your Arm Forces... the sky's the limit.

Congrats! You just beat Arc Rise Fantasia!

Now that that’s over there’s several things for you to do. You can 
also go back to the Holy Land of Noire and defeat Eesa again…and 
again… and well as many times as you want. It’s great for a little 
WP grinding. 

-------------------------------------------------------------
The Quest for the Optional Rogress [OPROGQ]
In addition to the nine required Rogress, there are three more that 
you can bond with. You can go after them right after you beat the 
Verct Skywalk. Start by heading for Mashgar.

World Map:
Go to Olquina. In the center of Olquina is a mountain with a lake at 
the top. Go to the top of this mountain, while inside the lightship. 
You’ll see a cutscene  or two. Mashgar is now shown on the world 
map as a moving blue dot. You will need the all the lightship 
upgrades to catch him. 

Catch up to him and approach him from behind. If you go from the 
side of front, he’ll see you and bolt in the opposite direction. If you 
do things right, you can approach him from behind and nudge him 
with the lightship. If you did it right, the ship will stop 
automatically. You’ll view a cutscene, then fight.

-------------------------------
BOSS: Mashgar [MSGR]

Attacks:  Solitude Wave- raises stats
Call Lightening- Lightening damage to the field. Can cause paralyze.
Logos of Solitude- Lightening damage to the whole field. Your chars 
will get antsy when he’s about to use it
Lightening- Not to be confused with the magic attack of the same 
name, this is one of his special attacks. Needless to say, it deals 
lightening damage to a small area. He can Sync it up a level to 
Thunder, for more damage. When he’s about to do that, your chars 
will get antsy.

Magic: Water, Wind, Lightening

Weak: None

Strategy: This battle’s reasonably challenging. It’s a slight step 
above Eesa and not nearly as cheap as Kudoan. I highly reccamend 
you fight Mashgar before Kudoan.  Mashgar can basically be 
treated like all other end game bosses. You defend and heal often, 
use your Rogress when you have the chance, and use ETAs the rest 
of the time. Be sure to kill the raystones, and you’ll do just fine.
END BOSS
------------

You’ll see a cutscene, then bond with him. Onwards to the next 
one!

World Map:
After bonding with Mashgar, head over the Waxing Crescent Inn. 
It’s NW of the Resolvent Iceberg.

Waxing Crescent Inn:
You’ll see a cutscene. Then you get to fight.

----
A word about Kudoan:
It has been brought to my attention that there is a really ridiculous 
rumor going around that in order to take on Kudoan, you have to 
first do a certain quest. I don’t know the f**ktard who started it, 
but it’s complete and utter bull s**t. YOU DO NOT NEED TO 
COMPLETE ANY QUESTS TO TAKE ON KUDOAN. If you seriously 
believe that BS, well, you’re an idiot. Shut up and quit spreading BS 
rumors. Kthx.

---------------------------
BOSS: Kudoan [KDN]

Attacks: Mad Rush- single target.
Sky Charge- damage to an area
Eternal Ring- Single Target. His ultimate. Your chars will get antsy 
about it.
Logos of Wit- Gives it the No Magical status, thus negating all 
magical attacks. However, this can work against it, because if it 
tries to use any Healers or stat-raisers with No Magical, they’re 
nullified. :> Funnily enough, your chars will get antsy when he’s 
about to use this… even though it does no damage.

Magic:  Wind, Light, Dark, Lightening, Ice. It knows Regenerate and 
it uses it often. It’s pretty much the cheapest boss in the game, 
since Regenerate allows it to heal ALL its health, over the course of 
3 turns. On top of that, it can Sync it, to upgrade it to Holy Blessing, 
giving it EVEN MORE HEALTH BACK. :/ He also knows the level 4 
magic attacks Chaos Bind and Freezing Cage (Sync’d Frostlock), but 
yours chars won’t warn you about them.

Weak: None

Strategy:  As mentioned above, this is by far one of the cheapest 
bosses in the game, thanks to Regenerate. You better pray he uses 
the Logos of Wit often, or you’re in for a never-ending battle. The 
reason I won, was pure luck. He was down at 30000HP and used 
the Logos of Wit. Used an ETA and beat him that way. But I was 
EXTREMELY lucky. Rogress and ETAs are the only things that will 
make a dent in his HP. Do not use them while he has the Regen 
Status, or your efforts will be for nothing. :/ At the start of the 
battle he uses Regenerate. Spread everyone out, and just 
continually defend until it goes away, THEN launch your first 
attack. Try not to move anyone. ETAs are your best friend, but the 
problem, of course, is that SP takes a while to recharge. While 
you’re recharging, he has the perfect opportunity to use 
Regenerate and completely f**k you over. So to help counteract 
that, I had the char nearest to him perform Magic Chains and 
Attack Chains on him to help regen some SP. I had other chars do 
the same thing on Raystones near them. The only raystones I saw 
in this battle were either Water or Fire, and he doesn’t use Water 
and Fire magic, so destroying raystones isn’t too much of a priority. 
I also used my Specialties that I had on hand to regen some SP in a 
pinch. Consider it a very huge accomplishment if you do manage to 
win. However, his Sync is one of the worst in the game, in my 
opinion. >.> But you are required to bond with him, if you wish to 
take on Allule.

EDIT: A small tip, curtiousy of abr811:
It seems that if you use a Sync’d Dispel Magic on Kudoan, once or 
twice, he won’t use Regenerate ever again. That should make the 
battle much less cheap and more manageable.
END BOSS
------------

You’ll see a cutscene and bond with Kudoan. Save the game, then 
get out.

World Map:
Head on over the Resolvent Iceberg.

Resolvent Iceberg, take 2 [RI2]:
In the area just past the ice puzzle, there is a ladder that was 
previously inaccessible. Go there and you’ll see a short cutscene, 
that’s how you’ll know you’re in the right place. Go up the new 
ladder to reach a new part of the dungeon. The monsters here are 
very tough, so come prepared.

Follow the path up and to the right, and then up again to find a 
second ice puzzle.

Here’s the solution:
Right, up, up, left. Chest.
Now go Right, down, right, down. Another chest.
Now go up right, right, up, left, up, left, down, right, down, left, 
down, left. Another chest.
Now go right, up, right for the last chest. 
Now go left, down, right, for a quick monster battle. Then go up, 
left, up, left, down, right, down, left, up, right, up. Save point.

Head upwards until you meat Allul. View the cutscene and fight.

------------------------
BOSS: Allul [ALUL]

Attacks: Frost Cross- Ice damage to a single target. Can cause 
Silence.
Foresight Wave- ups Attack stats.
Ice Lance- Ice damage to an area. Can cause Immobilize.
Lapis of Foresight- During the battle itself, this attack is used, but 
you don’t see its name, and it counts an ultimate Excel Act. After 
you win and bond with her, she will use this attack when 
summoned, and she calls it Lapis of Foresight. It does Ice damage 
to the whole field. Your chars will get antsy when she’s about to 
use it.

Magic: Earth, Water, Ice. She can use Earthen Protection, Fortress, 
and Full Cure. So be prepared.  She also knows the level 4 Ice magic 
attack Frost Lock, which damages an area. Your chars will get antsy 
about it.

Weak: None.

Strategy: This is one tough battle. She knows Full Cure, which can 
fully heal her, but oddly enough, only used it during the first three 
turns for me, then never used it again. Use a Rogress in the 
beginning, then use ETAs the rest of the time. She is relentless with 
her attacks throughout the battle, so you will need to defend and 
heal for most of it. She has the Block Defense Arm Force, so be 
sure you have the Anti-Force Arm Force equipped. Come prepared 
for a very long, hard battle. In the end, it’s defiantly worth the 
trouble.
END BOSS
-------------

You’ll view a cutscene and bond with her. 
 
Now that we all have all 12 Rogress, a new dungeon is available for 
us to go and work at. 

World Map:
Head on over the New Moon Inn. It’s on an island on the west 
coast of Meridia, just slightly SW of Topazion.

New Moon Inn:
Before you go here, be sure you’re fully stocked up on items. Use 
the save point, and use the beds inside to heal up if needed.

Now approach the glowy circle thing on the left side. You’ll see a 
cutscene. Then step on it and go on through to…

Allwise Infinite Maze [ALIFMZ]:
----
A quick word about this maze:
This maze is available only after beating Eesa. YOU DO NOT NEED 
ALL 12 ROGRESS TO ATTEMPT IT. You simply beat Eesa, save the 
game, and it’s unlocked. That’s all.
----

The teleport leads to a little maze. After a quick cutscene, we’re 
given another small mission. At the end of this maze is a Boss. The 
boss is hard. And getting there? A challenge I highly recommend 
you embark on, if you thought Eesa was a pushover. Throughout 
the dungeon we’ll be meeting fallen comerades and foes alike. The 
monsters in this place are all start at level 60, and go up as you 
progress through the dungeon, and all are reasonable opponents.  

Here’s the deal: The dungeon’s split up into five sections. Each 
section has 5 floors. On the 5th floor, you fight a boss. The first 4 
bosses are updated versions of bosses you already fought once, 
and the last boss in a lovely little dragon, who’s a little PO’d at the 
Noire 12. After you beat a section’s boss, a teleport back to New 
Moon Inn appears. Always use this teleport, since that’s the only 
save point you get.  

I know the place is called “Allwise Infinite MAZE”, but honestly, it’s 
not much of maze. The camera actually gives you a very good view 
of the place, so it’s pretty hard to get lost. Head for any dead ends, 
since they usually have chests. The chests in this place have only All 
Chargers, Exilers, Full Liquids, Full Revives, and Leafs. They also 
have rare armours and weapons, making them always worth the 
trouble of seeking out. The teleport is a little purple glowing spot, 
and that’s always your goal. There is no backtracking in this 
dungeon, until you reach the section’s boss and beat it. Once back 
in the New Moon Inn, you can save, heal, and restock your items. 
When you’re ready to go back, examine the teleport. You’ll be 
allowed to go back to the 5th floor of any section you’ve beaten. 

--------------------
BOSS: Baal [BL]

Attacks: Time of Beginning- Switches from Physical to Magic 
resistance. Flower turns yellow.
Time of Ending- Switches from Magic to Physical Resistance. 
Flower turns blue.
Seeds of Abundance- Damage to a single target. Can cause Silence 
and Immobilize. Can lower Earth and Water resistances. Only used 
when flower is blue.
Seeds of Famine- Damage to a single target. Can cause Sleep. Can 
lower Earth and Water resistances. Only used when flower is 
yellow.
Sustenance- heals a large amount of HP. Seems to only use it at the 
beginning.
Whip of Nature- Single target attack.
Tenth Night Festival- Damage to a small area. Your chars will get 
antsy when he’s about to use it.

Magic: Earth, Water, Ice

Weak: Fire

Strategy: I highly recommend you bring Leslie along for the ride, so 
you can take advantage of her Excel Trinity, Crimson Shoot. Now 
when we fought Vifrons, when he changed flowers, he switched 
attacks, using either only Physical attacks or only Magic attacks. 
This time, that doesn’t happen. Changing flower colors only 
switches his resistances around, but he will use both kinds of 
attacks no matter what. Use your Rogress when the flower is Blue, 
as Rogress count as magic. Use your ETAs when the flower is 
yellow, to maximize the amount of damage they do.  The one 
attack you need to keep an eye out for is Sustenance, which can 
heal a very large amount of HP at once, as in over 70000HP. I’m 
not sure if I just got lucky, but he only used it once the whole 
battle, right after I used my Rogress. Dynos is a farily decent Guest, 
though he’s not the most intelligent one, and doesn’t seem to pay 
attention the flower color changes. :/ He has relatively low HP, and 
thus will probably get KO’d often. Bring him back when you can, so 
he can do a little damage while you’re recharging SP. Just like with 
Alf during the Eesa battle, pay attention to when he’s about to use 
Excel Acts, and don’t use your ETAs on the turns when he’s about 
to use and Excel Act, to prevent yourself from accidently syncing 
with him.
END BOSS
------------

Your prize for winning is a cutscene and teleport to New Moon Inn 
and another teleport to the next area. Get your chests and move 
on.

--------------------------------
BOSS:  Leviathan [LVTN]

Attacks:  Tidal Pillar- Water damage to the whole field. He opens 
with it, and doesn’t seem to use it ever again. Your chars will get 
antsy when he’s about to use it.
Acid Parts- water damage to a single target. 100% chance of 
lowering all stats.

Magic: Water

Weak: Fire

Strategy: So here we have a wonderful fight with an upgraded 
Afank, in his second form. Just like with the last fight, this upgrade 
has granted him heightened stats. Despite that, he’s actually really 
easy. Put Leslie in your party and just continually abuse her Excel 
Trinity, Crimson Shoot. It can do as much 40000 damage in one go. 
Usually more. He’ll put up one hell of fight though, so defend a lot 
and try to keep your HP up. Once again, Dynos will just keep dying, 
since he has so little HP, and DOESN’T EVER F*****G DEFEND. |:< 
You can revive him if you want, but letting him stay down is just as 
good. Not like he’ll stay around for long. 
END BOSS
------------

After a touching cutscene, Dynos leaves. Bah, he’ll always be a 
jackasschanter in my book. Moving on. Get your chests and get on 
with the next section.

---------------------------------------
BOSS:  Jarmungandr [JMGR]

Attacks: Arsagius- Earth damage to the whole field. He tends to use 
this just about every round. 
Berserk- Raises your attack stats, and lowers defense stats. Does 
the same to himself.
Bitfrest- Light damage to a small area. Can cause Sick
Ragnorak- Damage to a single target. Can cause Paralyze. Your 
chars will get antsy when he’s about to use it.

Magic: Regenerate, he always will sync it up to Holy Blessing, so 
watch out.

Weak: Ice (Water + Earth)

Strategy: So this is the upgraded Fafnir. It’s the only updated boss 
that changes weaknesses on us, that little bastard. You should 
keep Adele around, in hopes that she’s smart enough to use her 
Freezing Ray. Her magic is also a pretty big asset for this fight.  You 
can try bringing Serge in, to take advantage of his Excel Trinity, 
Million Regret, which is Ice-based, but Serge doesn’t have too 
much in the way of HP, *shrugs*. I used Allul during this fight, as 
her Lapis does a lot of damage, and takes advantage of the Ice 
weakness.  He only uses Holy Blessing (a synced Regenerate) when 
in very low HP. When he does that, you need to continually attack 
him, to ensure he doesn’t get back all his HP. He should only use it 
once, maybe twice, and that’ll be it. So basically, just defend and 
heal, and abuse your Excel Trinties. Be sure to avoid using L’Arc, 
Leslie, or Ryfia’s ETAs, as they will do significantly less damage than 
anyone elses, for this fight. 
END BOSS
------------

After another touching cutscene, Adele leaves.  Onwards, to the 
next fight! Get your chests and continue with the dungeon. 

-------------------------------
BOSS: Abaddon [ABDN]

Attacks: All Sins- damage to the whole field. He always syncs it up a 
level. It is extremely devastating, and will KO you, even if you’re 
defending. So always be on your guard. Can cause Level Down. 
Your chars will get antsy when he’s about to use this.
Wings of Pride- Damage to a large area. Can cause Level Down.
Hand of Greed- damage to an area. Can cause stun.
Sigh of Envy- Damage to an area. 

Magic: Fire, Earth, Dark. Knows all level 4 attacks for those 
elements. Consider yourself warned.

Weak: Lightening (Wind + Water)

Strategy: When I first picked up this game and played through it, I 
met the first boss and lost. I challenged him again. I lost. I lost 
maybe about five more times before finally beating his scrawny 
ass. In my mind, he was a total jackass, and nothing could be a-
holness. Then I beat the game and met Abaddon. I forgive 
Deathchanter for being a jerk. My bone to pick is now with 
Abaddon. I still can’t believe I beat him my first try, he was f’n 
hard. And annoying. And hard. Did I mention he’s annoying? 
Anyways. This our Chimera Update. In the Chimera battle, we were 
allowed to target one for three body parts, and upon killing one 
body part, it put one of his attacks out of commission, and made 
the battle a little easier, though all three parts shared the same 
overall health bar. When the HP got down to 0, he would throw a 
hissy fit and unleash his ultimate attack up on us, if we survived, 
we won, if not, we had to do it all over again. Well things are 
different now. You no longer have three parts to target, just the 
one. He will not use his cheap-ass ultimate attack on you when you 
defeat him, so you can relax. Cecille’s Excel Trinity, Exceed 
Lightening will take advantage of his Lightening weakness, but I’ve 
found that L’Arc’s Disaster Fang will do a little more damage, 
usually. Either one will do just fine. Another change is that when 
he’s about to use two Special Attacks, your chars will get antsy. So 
in other words, just because your chars have bad feelings, doesn’t 
mean he’s going to use his ultimate attack, All Sins. It just means 
he’s getting ready to rape you. The last time Niko joined us as a 
guest for a boss fight was for good ole Deathchanter, and back 
then, he was rather smart about it, taking care of all the skeletons 
for us. This time? I think running into Lascarde turret must have 
killed some brain cells. He’ll use his Niko Cannon on the boss, even 
though the boss has a huge Fire resistance. IDIOT. He wastes all his 
magic within a few turns and never chains. IDIOT. Like all Guests, 
HE NEVER DEFENDs, BECAUSE HE’S AN IDIOT. So why bother 
keeping the moron around?  While you’re recharging SP, he will 
still do a significant amount of damage. He also loves to heal you, 
which can help you conserve heal items, however, it can 
sometimes be hard to tell when he’s going to heal you, or just 
going to waste magic on the boss. But he’s still Niko, and says silly 
things when he attacks. :3 That was pretty much the only reason I 
kept him alive.  The boss will be very unforgiving when you start 
getting down to the wire and he has a few thousand HP left. You 
will get few breaks to heal and let loose an ETA, so defending 
becomes extremely important. He also has the Arm Force Block 
Physical, which can render your ETAs completely useless, if it ever 
activates. Equipping Anti-Force can help to prevent that. 
END BOSS
------------

Fight’s over. Cutscene. Niko leaves. :(
I still hate this boss. Freakn’ jerk. Get your chests and move on the 
last section of this dungeon.

------------------------------
BOSS: Allwise [ALWSE]

Attacks: Howls- He has a “Howl” attack for every Logos. They all 
raise his elemental resistances and grant him the Stop All status, in 
addition to other effects such as Blitz, No Magical, ect. These 
additional effects will only last for the round he uses the Howl, so 
don’t worry.
Burst Shot- Single Target. Your chars will get antsy when he’s about 
to use it. Be careful though, since he always uses other attacks 
during the rounds he uses Burst Shot.
Triple Shot- Damage to an area. Your chars will get antsy when he’s 
about to use it. He usually uses it in conjunction with Burst Shot.
Wing Cutter- Damage to an area.

Magic- Light, Wind, Fire, Lightening

Weak: None

Strategy: This is one mother of a boss. You know you’re in for a 
tough fight when your chars get bad feelings just about every 
round. I s**t you not. You need Anti-Force to beat him. He has 
Block Physical and Physical Reflect. The first time I fought him, I got 
him down to within 3000 HP. Then I realized that Physical Reflect 
had activated that turn, and I had done an ETA, so I was wide 
open… and well, he kicked my ass. So yeah, be prepared for 
something like that. I was able to win the second time, though.  
Anyways, your basic strategy should be to just let your ETAs off 
when you can, and defend the rest of the time. Use a Rogress 
when you can. I was able to let off two Rogress during this battle, 
both times it was Allul. 
END BOSS
------------

After you beat the Allwise, you see a small cutscene and then… the 
teleport to New Moon appears in front of you… that’s it. Yup. You 
did all that for pretty much nothing. Congrats. But look on the 
bright side, you got a lot of awesome armors and weapons and 
such in the process. I mean come on, the Brithigamen pretty much 
makes it worth all the trouble.

All that’s left is to defeat all the optional bosses. Have fun with 
that. ;)

----------------------
EXTRAS SECTION.
In this section I’ll cover how to get all the Rogress, strategys for 
beating the optional bosses (well at least the ones I’ve beaten), 
and maybe some other things. I’ll update this section as I see fit.

----------------------------------------
Rogress Gathering [ROGGATH] :
As you go through the game, you meet the various Rogress. After 
you bond with a Rogress, you can summon it anytime during 
battle, when the RP gauge is full. You can only bring 3 Rogress with 
you at any one time into battle. To choose the Rogress you bring 
along, go to the Menu screen by pressing X, select Role, then select 
Rogress. Select a Rogress, and press A to switch it out for another.

Simmah
Location: Dragon Prison, first time through.
Requirements for Bond: View cut scene in the Dragon Prison Hall 
of Bonding.
Element: Light
Sync: Ups Fire and Wind resistances by one point each, Balanced 
ability points.
Battle Summon Effect: Light damage to the whole field.

Girtab
Location: Top of the Olquina Shrine
Requirements for Bond: Defeat Alf in the Verct Skywalk.
Element: Dark
Sync: Ups AP Max by one point. Ups resistance to Fire and Earth by 
one point each.
Battle Summon Effect: Dark damage to the whole field.

Absin
Location: Batrachites
Requirements for Bond: Defeat Alf in the Vect Skywalk
Element: Untyped
Sync: Ups offense points, lowers Defense points
Battle Summon Effect: Untyped damage to the whole field, has a 
chance of instant KO.

Gula
Location: Ebur Ruins
Requirements for Bond: Deafeat him in the Ebur Ruins Hall of 
Bonding.
Element: Earth
Sync: Ups Defense points. Ups Earth resistance by two points, 
lowers Wind resistance by two points.
Battle Summon Effect: Earth damage to the whole field.

Rufunga
Location: Beach east of Topazion. 
Requirements for Bond: Defeat Alf’s party at the beach OR defeat 
Alf in the Verct Skywalk.
Element: Untyped
Sync: Ups resistances to ALL elements by one point.
Battle Summon Effect: Fully heals all party members on the field 
and ups resistances to all elements and ups defense.

Squill
Location: Soliton Caves Hall of Bonding, first time through.
Requirements for Bond: Defeat him in the Hall of Bonding OR 
Defeat Alf in the Verct Skywalk.
Element: Water
Sync: Ups Water resistance by two points, lowers fire resistance by 
two points, Ups RES stat.
Battle Summon Effect: Deals water damage to the whole field.

Urgula
Location: Ellgode Volcano Hall of Bonding, first time through
Requirements for Bond: Defeat him in the Hall of Bonding OR 
Defeat Alf in the Verct Skywalk.
Element: Fire
Sync: Ups Attack, ups Fire Resistance by two points, and lowers 
Water resistance by two points.
Battle Summon Effect: Deals Fire damage to the whole field.

Banchu
Location: Ruins of Hibert Hall of Bonding, first time through
Requirements for Bond: Defeat him in the Hall of Bonding OR 
Defeat Alf in the Verct Skywalk.
Element: Untyped
Sync: Ups Defense points, Lowers offense points.
Battle Summon Effect: Grants all party members the No Physical 
status effect, thus negating all physical attacks for a few rounds.

Paprisagu
Location: Zeifelt Holy Tower top floor, first time through
Requirements for Bond: Defeat him OR Defeat Alf in the Verct 
Skywalk
Element: Wind
Sync: Ups Wind resistance by two points, lowers Earth resistance 
by two points, Ups Speed.
Battle Summon Effect: Wind damage to the whole field

Kudoan
Location: Waxing Crescent Inn
Requirements for Bond: Defeat him.
Element: Untyped
Sync: Ups Luck Big Bonus, Lowers all other ablity points
Battle Summon Effect: Grants “No Magical” effect to entire party, 
which negates all magic attacks for a few rounds.

Mashgar
Location: Flying around the world, after you see him in Olquina
Requirements for Bond: Defeat him
Element: Lightening
Sync: Lowers all ability points, ups AP Regen by 1 point
Battle Summon Effect: Lightening damage to the field.

Allul
Location: Snowy Alter 
Requirements for bond: Bond with Kudoan and Mashgar, then 
defeat her.
Element: Ice
Sync: Ups all Ability Points a lot, raises resistances to Water and 
Earth by one point each.
Battle Summon Effect: Inflicts massive Ice damage to the whole 
field. This is the only Rogress in the entire game that doesn’t call 
her attack a Logos. 

----------------------------------
Optional Bosses [OPBOSS]:
Optional bosses can be found throughout the game in most 
dungeons. Unlike regular bosses, you can flee Optional Boss 
battles, and you receive 0 XP fore beating them.  You do, however, 
get a one-of-kind item, plus lots of Rico and WP. Optional bosses 
are great for WP grinding.

------
Raci
Location: Last area of Gauss Tunnel, the area after the area where 
you fight Fafnir. He’s tucked away in a little corner on the right 
side.

Attacks: Nuts Arrow- Area attack. Can cause confusion.
The Roaming- Dark damage to a single target. Can lower defense 
stats. Your chars will get antsy when he’s about to use it.

Magic: Water, Earth

Weak: Fire

Strategy: Keep everyone spread out and defending for this fight. 
Use your Trinities when you have the chance. Be sure to shoot out 
any raystones at all times.  Compared to most optional bosses, he’s 
pretty easy.
------

Sun Flora
Location: Entrance of Galois Ravine

Attacks: Drowsiness Pollen- single target. Can cause Sleep.
Sunny Cannon- massive damage to single target. Your chars will get 
antsy when he’s about to use it.

Magic: None.

Weak: Fire

Strategy: This boss is super easy. Just unleash your Trinity Acts, 
attack it, and never let up. When it gets low in HP, it’ll use the 
Sunny Cannon. Just defend, and attack when you get the chance. It 
should go down pretty easy.
------

Tartalos
Location: Dragon Prison basement, after you defeat Gula and 
return for the lightship. You must have beaten the Golem enemy 
that was there before for it to respawn as Tartalos.

Attacks: Gaia Crush- Earth damage to an area. Can cause Petrify
Bolt Stream- lightening damage to the whole filed. Your chars will 
get antsy when he’s about to use it.

Magic: Lightening

Weak: None 

Strategy: This will probably be the first boss you fight with a shield. 
Spread everyone out from the start and constantly defend. On the 
turn before you want to do a major attack, have someone do a 
three-attack chain to defeat the shield. Then pull off the Trinity. 
------

Mike
Location: Ratea Forest, in the Deep Forest area.  You have to have 
beaten Gula, and returned to Meridia for the lightship for him to 
appear.

Attacks: Heavy Press- damage to a small area. Can cause Stun. Your 
chars will get antsy when he’s about to use it.
Woodpecker- single target.

Magic: Fire, Earth

Weak: Earth

Strategy: This boss is deceivingly simple. Use your ETAs to bring it 
down to below half health. Then it will most likely use Above and 
Beyond to raise its max HP and fully heal up. Then the real fight 
begins.  Just continue to defend, heal and abuse ETAs.
------

King of Kings
Location: Ruins of Hibert, first area. He’s a jumping frog in the 
back. You can only fight him the first time you visit this place. 

Attacks: Noisy Recital- Damage to the whole field. Can cause Sick 
and Poison. Your chars will get antsy when he’s about to use this.

Magic: Earth, Fire, Wind

Weak: None

Strategy: He’s pretty challenging, and the worst part is, he’s 
probably one of the few, if any, optional bosses that’s only 
available for a short time. The strategy’s pretty simple: Defend, 
heal, and unleash TAs as you please. You can use a Rogress if you 
want.
------

Nabrius
Location: Ellgode Volcano, in the room before the Hall of Bonding, 
go to the lower floor, it’s at the end of the path.

Attacks: Flame Crush- fire damage to a single target.
Howl of Purgatory- Raises Attack stats
Purgatory Fire- Fire damage to a single target. Your chars will get 
antsy when he’s about to use it.

Magic: none.

Weak: Water

Strategy: I fought this boss when I was like level 58, so it went 
down super easy. XD Just use Trinity Acts, defend a lot, and it’ll go 
down.
------

Berry Slime
Location: Zeifelt Holy Tower, in the front hallway, a pot by the door 
to the Elevator room.

Attacks: None

Magic: Fire, Wind, Light

Weak: None

Strategy: Just go all out on it. Be sure to take care of the raystones, 
to hinder its magics. Unleash your Trinities, defend a lot, and you’ll 
do fine.
------

Separ
Location: Permafrost Wall, in the Resolvent Iceberg, where the 
crystal that controlled the Ray Shield was. Only appears after 
beating the 2nd Rogress dungeon after getting the lightship.

Attacks: Chain Tail- area attack
Spiked Tail- area attack

Magic: None

Weak: None

Strategy: This is basically a slightly tougher Aliscer. Just use the 
same exact strategy that you used on that.
------
Dendro Mimic
Location: Ebur Ruins Hall of Bonding. Take the path that Rastin 
took through the dungeon to the second area. There are stairs that 
lead to a dead end, take them to find a yellow chest. That’s the 
boss. It only appears after you beat Verct.

Attacks: Dendro Breath- Damage to a small area. Your sometimes 
get antsy when he’s about to use it, but not always.

Magic: Lightening, Wind, Water

Weak: None

Strategy: Defend, heal and abuse ETAs. A Rogress may also be of 
use.
-----

Cocinella
Location: Verct Skywalk second area, where you saw the Ladybird 
standing there. Only appears if you defeat enemies in in the first 
area the following order from the entrance: The two sabers, avoid 
the plant, kill the dragon, go left, defeat the two sabers, go right, 
fight the gun bot, keep going right, kill the dragon. Avoid all 
enemies in the next area. If you did things right, the Ladybird will 
turn into a yellow-spot and black version of the Ladybird. That’s 
the boss. It will only appear after you beat Verct.

Attacks: Three Steps- single target attacks.
Poison From the Land- Damage to a small area. Can cause Poison 
(duh). Your chars will get antsy when it’s about to use it.

Magic: Dark and Light

Weak: None

Strategy: Start things off with a Rogress, that’ll deal a hefty blow 
and kill the Ladybirds that are hanging around. It will do a Round of 
Physical attacks, then a round of Magic, then a round of Physical, 
and so on and so forth. Use ETAs and continually attack it the rest 
of the time. Defend and heal often.
------

Remora
Location: Oceansong Road, where you fought Afank. Only appears 
during the “Undersea Assault” Guild Quest.

Attacks: Geo Crush- Earth damage to a large area. Your chars will 
get antsy when he’s about to use it. He usually opens with it.

Magic: Water

Weak: Light (Wind + Fire)

Strategy: I used an ETA to kill him in one shot… but I’m sure regular 
TAs will do just fine.
------

Death Scythe
Location: Nabra Jungle Honeypot Path, only appears during the 
“Revenge of the Bugs” Guild Quest.

Attacks: Maddening Wings- Damage to the whole field. Raises your 
party’s attack stats. Can cause confusion. Your chars will get antsy 
when he’s about to use it.
Cross Cutter- wind damage to an area. 

Magic: None.

Weak: Earth

Strategy: This guy’s a pushover. I killed him with just one ETA plus a 
few extra attacks thrown in. I don’t know why your chars get bad 
feelings about Maddening Wings when it actually HELPS them.  Tis 
quite strange…
------

Carbuncule
Location: Mandelro Coast, first area. Only appears during the 
“Vicious Little Devil” Guild Quest.

Attacks: Tail Charge- raises his Magic and Resistance stats.
Tail Shot- single target attack.

Magic: Lightening

Weak: Fire and Water. You are not reading this wrong. He really is 
weak to both Fire and Water. And yes, that means he’s resistant to 
Earth and Wind, which, by default, means he’s resistant to the four 
compound elements as well.

Strategy: He’s super easy. Just use TAs or ETAs.
------

Thanatos
Location: Ruins of Hibert, in a ruined building in the Main Street 
area, on the right side. Only appears during the “Nightmare in the 
Ruins” Guild Quest.

Attacks: Corpse Burst- Dark damage to a single target. Can cause 
Stun.
Death Cutter- Damage to an area. Can cause Stun. Your chars will 
get antsy when he’s about to use it.

Magic: Earth, Fire

Weak: Light (Wind + Fire)

Strategy: Since he’s basically just an upgraded Skeleton monster, 
you can use any strategies you use against them, and he’ll go down 
pretty easy. Be sure to defend often, since he does pack quite a 
punch. I used ETAs to bring him down.
-----

Amaltea
Location: Soliton Caves. Follow the path the second area. Take the 
lower path to the right, and continue along it until the next screen. 
He’s at the very end of it. Only appears during the “It’s So…Big!” 
Guild Quest. I’m sure the innuendo was definitely intended.

Attacks: Bull Charge- Raises attack and defense stats.
Bull Dash- Single target attack. 
Spark Wave- Lightening damage to an area. Can cause Paralyze.

Magic: Pain Reflection.

Strategy: Keep your peeps spread out. Once again, we have a boss 
with a shield. This time though, the shield needs a FOUR-attack 
chain to be put out of commission.  His shield also has a much 
quicker regen period, needing only about 2 or three turns before it 
comes back, so use your ETAs quickly. He’s very powerful, so 
continually defend and heal to survive. 
------

Hades
Location: Olquina Sub-Shrine B2 Storage area. This is the area 
behind the ball of Ray. You must have completed the “Mysterious 
Request” Guild Quest to even access this part. The boss only 
appears during the “Grim Reaper” Guild Quest.

Attacks: Life Leap- Drains HP from a single target.

Magic- All elements. Your chars will get antsy when he’s about to 
use Level 4 magic. He can do magic chains, so be careful.

Weak: Light (Wind + Fire)

Strategy: He rarely uses regular attacks and pretty much only uses 
magic attacks. Be sure to kill the raystones, so he doesn’t get any 
Syncs with them. Keep everyone spread out and defend often. Use 
ETAs to bring him down.
------

Diana and Catherine
Location: Center of the Winding Path area in Ratea Forest. Only 
appears during the “Those Fowl Birds!!!!!” Guild Quest.

Attacks: Summon Catherine (Diana)- Summons Catherin to the 
field. Always used  as the first move. Only used once.
Chick Rush (Diana)- Single target attack.

Magic: None.

Weak: Earth

Strategy: Take the stupid chick out, then kill the larger chicken. I 
used chained area Excel Acts to kill them both at once, pulling off 
an ETA in the end. Bit of overkill, but it still worked.
------

Calisto
Location: Galois Ravine, in the back of the area where you fought 
the Chimera. Only appears during the “Den of Horrors” Guild 
Quest.

Attacks: Bear Howl: Damage to the whole field.

Magic: Earth, Water, Ice. Your chars will get antsy about his Level 3 
magic.

Weak: Fire, Water

Strategy:  Once again, this is a battle I took on when I was a little 
overpowered. One ETA knocked him out.
------

Mamon
Location: Mandelro Coast, in the Hidden Docks area, after you beat 
Eesa.

Attacks:  Pilfer- steals Rico from you. If you win the battle, you get 
it all back. HOWEVER, if you decide to flee the battle, you NEVER 
get it back. Keep that in mind.
Assassin Rush- scores several hits. If Blow Defense activates with it, 
it has the potential to KO you in one go.

Magic: Cyclone. Only uses it when he starts to get low on HP. Your 
chars will get antsy when he’s about to use it. Cyclone is a level 4 
Wind attack, btw.

Weak: Light (Wind + Fire)

Strategy: The goal here is to just go all out, and try not to let up. He 
has a lot of attack power, so you may end up spending most of 
your time on the defensive.  On the flipside though, he seems to 
have very low defense. My ETAs all did 50000+ damage on him. 
Just take your hits when you can get them in, and defend the rest 
of the time. Continually heal, even if you’re not in low health.  
When he starts to get low in HP, he’s use Mid Liquids, usually just 
one or two at a time. Just be sure to get a few attacks in every 
turn, and you’ll have nothing to worry about.
------

Ocenus
Location: Soliton Caves, where you fought Emerledes. You must 
beat Eesa for him to appear.

Attacks: Lethal Stomp- Earth Damage to a small area. Can cause 
immobilize.  If his Deadly Strike activates when he does this, it can 
KO a char in one shot, even if they’re defending.
Hellrotte- Damage to a large area. 

Magic: Water, Earth. Your chars will get antsy when he’s about to 
use Freezing Cage (a sync’d Frost Lock), a level 4 ice attack.

Weak: None.

Strategy: This is one of the hardest optional bosses in the game. It 
has a shield. The shield only requires a 2-attack chain to go down, 
HOWEVER, it regenerates at the start of every single round. This 
means our normal strategy for dealing with bosses that have 
shields is useless. On top of that, it uses Deadly Strike +, which 
when combined with any of its attacks, ups the attack power 
exponentially. So how does one deal with all this this? It’s a little 
simpler than you might think. First of all, defend, and do it often. If 
you’re at least above level 65, you should be able to survive his 
Deadly Strike + attacks, no sweat. Heal a lot to keep your HP up. 
Now another annoying aspect about this boss is that he has a very 
high defense, even without the shield, ETAs and Rogress only deal 
around 10000+ damage, that’s it. And sadly, they’re all you got 
against this jerk. Magic attacks aren’t of much use either, since he 
seems to have a shield for that.  Now on the round you wish to do 
an ETA, have your fastest char use a two-attack chain as his 1st 
action, then set everything up for an ETA. Be sure that fast char is 
who attacks first, or you’re screwed. If you did things right, the 
two-attack chain will knock out the shield, and your ETA will do its 
maximum damage. If you do things wrong, the Excel Act chain will 
be broken, no sync happens, no ETA happens, and you just wasted 
SP. This is a huge endurance battle, so come prepared. Be sure to 
equip Earth and Ice armors. That will reduce the damage from 
Lethal Stomp, and Ice armors will give you good resistance against 
Immobilize.
------

Benuu
Location: Verct Skywalk, just outside the entrance to the Hall of 
Law, where the area map was. Only appears after you beat Eesa.

Attacks: Sky Blader- Single target. Has a high chance of causing 
Stun.
Rain of Light- Light-based damage to the whole field. Your chars 
will get antsy about it. 

Magic: Water, Wind stat-raiser

Weak: Earth

Strategy: This boss is actually pretty simple, it just has a TON of HP. 
The other problem is that its attacks pack quite a punch. It knows 
Judgment and Aqua Squall. And it can Sync Aqua Squall to take it 
up a notch.  Defending and healing are extremely important to live 
long enough to pull off an ETA. ETAs and Rogress are the only 
things that do any significant amount of damage.  It is quite the 
endurance battle.
------

Jack Lantern
Location: Nabra Jungle, where Vifrons was. Only appears after you 
beat Eesa.

Attacks: Luring Voice- summons Titgnias to the field.

Magic: Earth

Weak: Fire

Strategy:  So he starts off the battle with the Regen status. Use 
Dispel Magic to get rid of it. Be sure to equip at least two of your 
peeps with Lv4 Wind magic. The last one either can have Lv 3 Wind 
or lv 2 Dark magic, for Dispel Magic. He starts off the battle by 
summoning Titgnias. Titgnias aren’t super hard to kill like the 
asshole Erebuses were, they’re just super annoying since their arm 
forces can add Sickness, Paralyze and Poison. They’re basically 
royal pains in the ass and can quickly take you down if you’re not 
careful. But there is an upside: they have a huge wind weakness. 
Use Lv 3 wind magic to take em out, if they’re clumped to 
together. Use lv 4 wind if they’re too spread apart. Jack will 
summon two per turn until you get him down below half health. 
After that, it’s easy pickings. He will continually attack you each 
turn after you get him into low HP, so be on your guard. He rarely 
uses magic, and when he does, it’s usually just Earth defense 
magic. Between your use of wind magic, and ETAs, he should go 
down pretty easy. 
------

Epetam
Location: Lascarde Skywalk Control Room, in the back, by the 
elevator. Only appears after beating Eesa.

Attacks: Sword Dance- Single Target attack. Your chars will get 
antsy when he’s about to use it.
Tomahawk- Single target attack.
Francesca- Damage to an area.

Magic: None.

Weak: none.

Strategy: You need to take the defensive on this, he’s waaaaaay 
overpowered. When you get the chance, let loose an ETA, and 
hope for the best. He has Block Physical, so bring along Anti-Force. 
I was also able to use a Rogress and it was a huge help. For the rest 
of the time, defend and heal until you have a good enough chance 
to let off an ETA, then go back to defending.
------

Elizabeth
Location: Jada entrance. There’s a glowing blue sword that’s 
floating behind the wall on the right side, opposite the save point. 
It’s pretty hard to miss. Only appears after beating Eesa.

Attacks: Bag of Doom- Dark damage to a small area. 
Sword of Beginning- Massive damage to a single target. Your chars 
will get antsy when she’s about to use it.

Magic: Level 4 Fire, Dark, and Lightening

Weak: Light (Wind + Fire)

Startegy: She’s pretty easy. Just defend, heal and abuse ETAs. The 
only things you need to watch out for is her magic. She tends to 
stick to Fire magic, but she can also use Dark and Lightening. She 
only uses level 4 magic, so just be careful and come properly 
equipped with the right armors to resist it all.
-----

Nyx
Location: Holy Land of Noire Foyer of Ally area. It’s the last area of 
the second section of the dungeon.

Attacks: Freeing Sin- Raises attack. He will always do this on the 
round before he uses Punishments.
Punishments- Large amount of dark damage to a single char. If 
Block Defense activates with it, it can KO a char quickly. Your chars 
will get antsy when he’s about to use this.

Magic: Dark

Weak: Light (Wind + Fire)

Strategy: So here we have our upgraded Erebus. Now unlike the 
only battle in the entire game where Erebuses exist, this boss 
battle does not involve jackass summoners, nor does it have 
throngs of over-powered enemies.  So you can relax. It’s just one 
super-powered Erebus, and he’s really not that hard. I only used 
two ETAs to kill him. That was it. Forgot to write down the exact 
combo, but I do remember that it involved Buster Lore (L’Arc) and 
Flower of Light (Rastin), naturally, taking advantage of that Light 
weakness. So just defend, heal, and get two ETAs in and you’ll kill 
him, no sweat.

-------------------------------------------------
Carbunculus Arena Challenges [CACS]
The Arena challenges are available for you to take on at any time in 
the game after you first get to Carbunculus. Taking on Arena 
challenges costs a little money.  

The Arena challenges must be done in consecutive order. In other 
words, after you complete one, the next is available. You can go 
back do past challenges if you want, but all you’ll get is Rico.

All Arena challenges include five rounds of fights, with the 
exception of the last two challenges, which only have one round of 
fights. For all Arena challenges, you given a set amount of items 
and they are: 15 High Liquids, 5 Full Liquids, 10 Revives, 8 Revive 
Fulls, 3 Specialty Ms, 1 Specialty L, 5 of every Dynamic Status item, 
5 of every cure, and 5 Analyzers. 

At certain points in the challenge, status effects such as Paralyze 
and Poison will be inflicted on your allies. If you have any Immunity 
Armors equipped, then your allies will be unaffected. These same 
statuses will sometimes be inflicted on the enemies, as well. 

You get 0 Rico, WPs and XPs for winning these challenges. They’re 
purely for fun. You will get some Rico and a special item such as a 
weapon or amulet upon completion. 

I highly recommend you take note of the Level that the game 
recommends you be at for the chosen challenge, the game isn’t 
lying. 

Upon winning a challenge, your HP and MP will be fully restored.

----------
Stalwart Soldiers
Enemies: All soldier-type enemies in the game, except for Archon 
Soldiers. Some of these soldiers can only be found in the Arena, so 
use your Analyzers then.

Strategy:  Soldiers have no weaknesses nor do they have any 
resistances, so any and all attacks will work. As the first challenge 
of the Arena, the only real restrictions you have to worry about are 
the status effects that will be inflicted around Round 2 and 3. Just 
be on your guard for that. 
-----------

Unholy Undead
Enemies: All Undead-type enemies, except for the Undead 
Soldiers.

Strategy: Equip someone with the Undead Bane and abuse your 
Light attacks, for the most part. 
----------

Menacing Menagerie
Enemies: A mix of Birds, Aquatics, and Beasts. All are pretty low-
level.

Strategy: Go all out and don’t hold back. You’ve probably fought 
them all once before, so it shouldn’t be too hard.

----------

Grueling Grudge
Enemies: Same as the 1st Arena Challenge.

Strategy: This is basically the same as the 1st challenge, only the 
enemies are slightly more powerful, but not by a whole lot.
----------

Rallied Rogues
Enemies: Sauroids and Archon Soldiers. There are four new Archon 
Soldiers only seen here in the Arena, so use your Anaylizers. 
There’s also one new Sauroid.

Strategy: For this challenge you are forbidden from using Magic. I 
think you’ll live without it, trust me. I never use magic anyways. 
Just go all out with your attacks. Use Excel Acts if you have to.
----------

Creaking Contraptions
Enemies:  All mechanical enemies found in the Lascarde and Verct 
Skywalks.

Strategy: For this challenge you can’t use the Attack command. So 
just abuse your magic and Excel Acts.
---------

Friends Forsaken
BOSSES: The three characters NOT in your main battle party. Yes, 
that’s right, you’re fighting your friends, hence the name of the 
challenge. HAVE FUN. *insert evil laugh here*

Strategy: This battle’s pretty hard. No matter what Lv you have 
your chars at, the three you fight will be set to Lv 65. On top of 
that, as they do count as bosses, they get a massive HP Maxes. 
Each char will have anywhere from 60000-120000 HP. And it only 
gets worse. They have infinite SP and MP, seriously. They can and 
will use any and all Excel Acts they have. So when you choose the 
three you have to fight, remember that and choose wisely. If you 
choose someone such as Rastin that has a revival EA, well he will 
use it when someone goes down.  On top of that, THEY CAN USE 
EXCEL TRINITIES. 

Because every set of three operates differently, there really isn’t 
one single strategy for taking this challenge down. I will give you 
few pointers though. One of them will have access to Raising Wind, 
and another will have access to Revival. You would do well to take 
the one with Raising Winds down first. May want to save the one 
with Revival for last, since if they do use Revival, Bless will bring 
them back with over 50% HP, and given their massive HP, they’ll 
get a hefty amount of HP back. The third char will be able to use 
Revive Bottles, and Full Cure, but they only do it like once or twice, 
so you can probably go after that one second. 
---------

Radiant Rondo
BOSSES: Lucia, Vanessa, and Saki

Attacks: 
Flash Drive (Saki)- Way of the Falcon- Ups Stats
	                   Way of Hawk- Ups Stats
		   Call Wind- large wind damage to a large area
		   Call Thunder- large lightening damage to area
Spear of the Heavens (Saki): Large amount of damage to a small 
area. Can cause Immoblize. Your chars will get antsy when she’s 
about to use it.
Shocking Blade Chaos (Saki)- Single target attack.
Dreams and Illisions(Saki)- Single target attack
Overblast (Lucia)- Large amount of light damage to an area. Your 
chars will get antsy when she’s about to use it.
Purgatory (Vanessa)- Large amount of Fire damage to an area. Can 
cause confuse. Your chars will get antsy when she’s about to use it.

Magic: Light and Fire

Weak: None

Strategy: Equip all fire-resistant armors you have, Wind reisistance 
will also help, to resist Lucia’s light magic. Lucia knows every single 
Light magic attack in the game. Vanessa knows every single Fire 
magic attack in the game. And to top it all off Saki is one hell of a 
physical attacker. Now at the start of the battle, they all three have 
the Bless Effect. So on the first turn, while they’re still grouped 
together, use Magical Disjunction (Sync’d Dispel Magic), to get rid 
of it on Lucia and Vanessa. Saki will use a Sheild of Aegis and thus 
have Stop All, so will be unaffected for that attack. You can use 
Dispel Magic again on her the next round. Vanessa will use Above 
and Beyond during the first round, so next round use Dispel magic 
again on her to get rid of her HP MAX Up stat. Use any healing 
strategies you developed in the Forsaken Friends challenge to keep 
your HP up. I highly reccamend abusing water heal magic, because 
you only have so many healing items. Take Lucia down first, since 
she has Spirit Call and will use it whenever someone goes down. 
When she goes down, Saki will use a Revive bottle on her, but 
that’s fine! Chill out and kill Lucia again. Saki shouldn’t bother 
reviving her again. Your next target is Saki. When Saki gets down in 
low HP she will start using Liquids on herself and her allies. She will 
use Full Liquids on her allies and Mid Liquids on herself. She can 
sometimes use Full Liquids on herself, but it’s pretty rare.  After 
Saki goes down, Vanessa’s easy pickings. She’ll punish you with her 
fire magic, but she’s not too hard to kill. 
END CHALLENGES

-------------------------------
Trinity Acts Listing [TAL]:
After you defeat the Fafnir, you can use Trinity Acts as you please. 
To a do Trinity Act, all three chars must use an Excel Act on the 
same target. IT MUST BE THE 1ST ACTION THEY DO. If you do an 
action before the Excel Act, the chain will break, and the Trinity 
won’t happen. All Trinities are Single-Target attacks. Trinity Acts 
count as Physical Attacks, contrary to what the characters actually 
use for attacking. But despite that, ETAs and TAs still do damage 
when Block Physical is activated, it’s an extremely weak amount, 
but it happens. I think the attack is just damn powerful that it 
overpowers the Arm Force and is thus able to deal damage.  Or I 
could be completely wrong, which is always a possibility. I’m not 
the damn game creator. 

Mystic Fortune
Element: Water
SP Average:  Less than 50%.
Description: The default TA, as it were. If your Excel Acts don’t all 
match the SP requirement for a certain TA, Mystic Fortune is used. 
It is the least powerful of all the Trinities. If you accidently chain 
with a Guest, you will use this TA, unless the Guest uses a more 
powerful EA.

Geo Impact
Element: Earth
SP Average: Above 50%
Description: Second most powerful TA in the game.  If you 
accidently chain with a guest, and they’re using an EA that matches 
the SP requirement, you will do this TA.

Excel Trinity Acts
Element: Variable
SP Average:  60% or above
Description: A very special Trinity Act that is activated when all 
three characters use either their most powerful Excel Act, or 
second most powerful Excel Act, that they can possibly learn in the 
entire game. YOU CANNOT CHAIN WITH A GUEST TO DO AN EXCEL 
TRINITY. If you try to, you’ll just do Geo Impact. The character that 
leads the charge determines which ETA happens.  I will list them all 
below:

Disaster Fang
Character: L’Arc
Element: Wind
Description: L’Arc hacks away at the enemy with his sword, 
unleashing a tornado at the end, to deal even more damage. How 
L’Arc is still unable to chop targets into pieces is beyond me. “THIS 
IS… IT!”

Crimson Shoot
Character: Leslie
Element: Fire
Description: Leslie uses a super powered fire-based magic attack 
on the target. If you thought she may have been a sadist before, 
watch this attack and listen to what she says. The woman loves 
what she does. “So long… sweet dreams!”

Million Regret
Character: Serge
Element: Ice
Description: Serge unleashes all icy hell on the target, ending by 
dropping a giant-ass iceberg on it. The man knows how to use his 
magic. “See? Even more tricks up my sleeve!”

Luminoso
Character: Ryfia
Element: Light
Description: Like Adele’s Decadent Song, only it’s the Light version. 
Ryfia calls down a ball of light to smite the enemy. Never doubt the 
power of a song. 

Exceed Lightening
Character: Ceceille
Element: Lightening
Description:  Ceceille moves at lightning-fast speeds to score a 
s**tload of hits on the target, ending with a little explosion, and 
showing off a statue of herself in a heroic pose. She never fails to 
amuse me. “KABOOOM!” 

Shadow Slash
Character: Rastin
Element: Dark
Description: Rastin lets loose a beam of darkness that strikes the 
target, causing a small explosion of dark power. He then jumps up 
into the air, and slashes at the target with another beam of 
darkness. He continues to astound me with his bad-assery.  
“BEGONE”

--------------------------------------------------------
Status Effects and what they do [STATEFF]:
Throughout the game, your characters can have several status 
effects inflicted upon them, and they can inflict the same effects 
on the enemy. Some effects are good, some not so much.

Ailments:
Poison
Caused By: Sync’d Levl 2 and above water magic attacks, most 
water special attacks.
Cure: Cure Poison
Effects: Takes away HP during the battle. Does not go away at the 
end of the battle.

Petrify
Caused By: Sync’d Level 2 and above earth magic attacks, most 
earth special attacks.
Cure: Cure Petrify
Effects: Removes the char from battle without actually KO’g him. 
Because the char is not in the battle, your AP max goes down, 
however it is not a KO, and thus Revives will not do anything. This 
effect goes away at the end of the battle.

Silence
Caused By: Sync’d Level 2 and above wind magic attacks, most 
wind special attacks, some light attacks
Cure: Cure Silence
Effects: Actually physically silences the char. He will literally not 
utter a single word, even when doing Excel acts and Trinities. Also 
prevents the use of Magic and Rogress. This effect does not go 
away at the end of the battle.

Confusion
Caused By: Sync’d Level 2 and above fire magic attacks, most fire 
special attacks
Cure: Cure Confusion, enemy attacks (sometimes)
Effects: If char is PC, then they become a CPU char until cured. 
Char will sometimes attack your allies. If char is a Guest, then all 
you need to worry about is them attacking your allies. This effect 
goes away at the end of the battle.

Paralyze
Caused By: Sync’d Level 2 and above Lightening magic attacks, 
most special Lightening attacks
Cure: Cure Paralyze
Effects: Raises the AP cost of all actions by one point. Effect goes 
away at the end of the battle.

Immobilize
Caused By: Sync’d Level 2 and above ice magic attacks, most ice 
special attacks, some special earth attacks
Cure: Cure Binding
Effects: Char cannot move. Prevents the use of Attack, and 
Wait/Move. This effect does go away at the end of the battle.

Sick
Caused By: Sync’d Level 2 and above Light magic, most light special 
attacks, some dark attacks, other special attacks
Cure: Cure Sickness
Effects: Char cannot use any HP recovery items, effects, or magic. 
This effect does not away at the end of the battle.

Asleep
Caused By: Most dark magic, most dark special attacks, other 
special attacks
Cure: Cure Sleep, enemy attacks
Effects: Char’s actions for that round are cancelled. Char cannot 
use any actions until cured. This effect goes away at the end of the 
battle

Stun
Caused by:  Certain special attacks and Excel Acts
Cure: None
Effects: Cancels char’s next action.

Regenerate
Caused By: Certain healing magic attacks
Cure: Dispel Magic
Effects: Char regenerates a certain percentage of HP every round 
for a few rounds. The effect goes away after a few rounds.

Bless
Caused By: Certain healing magic attacks, L’Arc’s Eesa Factor
Cure: Magical Disjunction
Effects: Char is allowed to automatically recover from KO ONCE, 
with a small amount of HP. This effect goes away at the end of the 
battle, or after the char is KO’d once.

Blitz
Caused By: Acceleration, some Excel Acts
Cure: Dispel Magic
Effects: Lowers the AP cost of all moves that require 3 AP or more 
by one point. 

Stop All
Caused By: Earthen Protection, Rastin’s 
Cure: Dispel Magic, one attack
Effects: Char doesn’t receive any damage from any attack, but only 
lasts for one round of attacks from one enemy.

No Physical
Caused By: Flawless Protection, Force Field, Logos of Protection
Cure: Dispel Magic
Effects:  Char doesn’t receive any damage from any Physical attack. 
This effect goes away after a few rounds

No Magical
Caused By: Flawless Protection, Magic Shell, Logos of Wit
Cure: None
Effects: Char doesn’t receive any damage from any magic attack. 
Also prevents char from receiving any positive effects via heal 
magic. This effect goes away after a few rounds.

Dynamic 
Raise ATK
Caused By: Some Excel Acts, some magic attacks
Cure: Lower Attack, Dispel Magic
Effects: Char gains a slight increase in Physical attack power. This 
effect goes away after a few rounds.

Lower ATK
Caused by: Some Excel Acts, some special attacks, some healing 
magic
Cure: Raise Attack, Reset All
Effects: Char’s Physical attack power is slightly lowered. This effect 
goes away after a few rounds.

Raise MAG
Caused By: Some Excel Acts, Some special attacks, some healing 
magic
Cure: Lower MAG, Dispel Magic
Effects: Char’s Magic attacks gain a slight power boost. This effect 
goes away after a few rounds.

Lower MAG
Caused By: Some special attacks
Cure: Raise MAG, Reset All
Effects: Lowers char’s magic attack power. This effect goes away 
after a few rounds

Raise RES
Caused By: Some Excel Acts, some special attacks, some healing 
magic
Cure: Lower RES, Dispel Magic
Effects: Gives a slight boost to a char’s magic defense. This effect 
goes away after a few rounds.

Lower RES
Caused By: Some special attacks, Void Infinity
Cure: Raise RES, Reset All
Effects: Lowers a char’s magic attack defense. This effect goes 
away after a few rounds.

Raise DEF
Caused By: Some excel acts, some special attacks, some healing 
magic
Cure: Lower DEF, Dispel Magic
Effects: Raises a char’s defense to Physical attacks. This effect goes 
away after a few rounds.

Lower DEF
Caused By: Some special attacks
Cure: Raise DEF, Reset All
Effects: Lowers a char’s Physical defense. This effect goes away 
after a few rounds.

Raise HP Max
Caused By: Lifeforce
Cure: Dispel Magic
Effects: Raises a char’s max HP by a certain percentage. This effect 
goes away at the end of the battle.

Raise SPD
Caused By: Speed Boost, some Excel Acts
Cure: Dispel Magic, Lower SPD
Effects: slightly raises char’s speed stat. The effect goes away after 
a few rounds.

Lower SPD
Caused By: some attacks
Cure: Reset All
Effects: Slightly lowers the char’s speed stat. The effect goes away 
after a few rounds.

Raise Element Resistance
Caused By: Ceciell’s Astral Wall, some special attacks, some heal 
magic
Cure: Dispel Magic
Effects: Raises defense against all attacks of that element. This 
effect goes away after a few rounds.

Lower Element Resistance
Caused By: Sync’d Lv 4 magic
Cure: Reset All
Effects: Lowers defense to all attacks of that element. This effect 
goes away after a few rounds.

------------------------------------------------
How to do Guild Quests [GUILDQU]:
All Guild quests have a very detailed description and tell you the 
conditions that have to be met for it to be complete. When the 
conditions are met, go to ANY guild, go to Active Quests, and press 
A on the quests you’ve completed. If you’ve met the conditions, 
you will be asked if you wish to complete the quest, say yes to get 
your reward. Since their descriptions are pretty well done, and 
they honestly don’t ever skimp on the details, I don’t feel any need 
to post a guide to each one. However, if enough people want help, 
I will provide help in this section and via email. I will, however, 
mention important ones that you should take on:

Archic Relics -1- Grants you the Summon Function on your 
lightship, upon completion. After talking to Grantz, go to Zeifelt. 
On the right side of the 2nd floor of the Entrance Hall, you’ll see a 
sparkly spot. Examine it to get the Rusty Parts. Bring them back to 
Grantz for your lightship upgrade.

Archic Relics-2- Only available after completing the 1st one. 
Upgrades your lightship so it’s faster, can land on the desert, and 
has Autopilot. After talking to Grantz, go to the Olquina Sub-Shrine. 
Take the lift down to B3. At the end of the hall to the left of the lift, 
there’s a sparkly spot with your Rusty Parts. Take them to Grantz 
for the upgrades.

Monster Researcher- By taking this on, you will be allowed to view 
the Monster Log under Library in the Status Menu. All monsters 
you’ve used Analyzers on show up, and even ones you haven’t 
used analyzers on. It displays all info you have on the monsters. 
You DO NOT HAVE TO COMLETE THE QUEST to unlock this feature, 
just take it on. Now if you do wish to complete this quest, you 
simply need to use an analyzer on 30 different monsters, for it to 
count has logging it. Not that hard. ;)

Mysterious Request- Lets you get past the balls of Ray seen in 
various dungeons. Go to Opalus. In the Local School area, go down 
the left ally and examine the walls until you see a cutscene. Now 
go to Antrax, in the very back area, near the entrance to the Tidal 
Road, there is a ruined building with cats. Go there to see a 
cutscene. Now go to Ratea Forest. In the Deep Forest area, there is 
a small path on the right side. It’s very hard to see, but it’s there. 
Go there for a cutscene. You’ll discover a new area and view a 
cutscene. Upon exiting, you’ll see another cutscene and Kopin 
learns a new ability.

--------------------------------------------------------------------
Quick and dirty Weapon Customization [WEPCUS]:
All weapons come with three kinds of Arm Forces: Native, 
Unlockable, and a Weapon Secret. The Native Arm Forces are 
shown as black blocks and cannot be removed from the weapon. 
The unlockable Arm Force is shown as a regular Arm Force, with a 
symbol on it. As you earn WP by using the weapon in battle, the 
Arm Force Frame will expand itself, and the unlockable Arm Force 
will become unlocked for use on other weapons. When the entire 
Arm Force Frame is unlocked, fill the entire frame with Arm Forces 
to unlock the Weapon’s Weapon Secret. Weapon Secrets are only 
active while the Arm Force Frame is completely full.

Weapons Listing [WEPL]
Listed below is every single weapon in the game, by character. I list 
them as the game lists them. AF stands for Arm Forces and Sec 
stands for Weapon Secret. Arm Force names in [] are the locked 
AFs. 

L’Arc
Ascaron
Location: Prize for defeating Elizabeth
AF: None
Sec: Deadly Strike ++

Alondite
Location: Chest in Allwise, in the area where you fought Abbadon
AF: [Boost Force +], ATK 15, Lady Luck
Sec: Anti-Force

The Holy Noire
Location: Diamont Castle Throne Room, after beating the Verct 
skywalk and viewing the cutscene in the Senate.
AF: [Boost Summon], Boost Force, Boost Excel Act
Sec: Boost RP

Tyrfing
Location: Verct Skywalk, first area. Go all the way left until you find 
a dead end, it’s standing up in the ground.
AF: [Fleet of Foot], SPD 15, Act First
Sec: Frantic AP Save

Fragarach
Location: Shop in Lascarde Cradle
AF: [Physical Reflect], Followup
Sec: HP 500

Executioner
Location: Prize for defeating Nabrius
AF: [Gather Strength], Deadly Strike
Sec: SPD 3

Ilhoon
Location: Olquina Sub-Shrine B2 Storage Area. This is the area 
beyond the Ray Crystal. You must have completed the “Mysterious 
Request” Guild Quest to access this area.
AF: [More XPs], Self-Healing
Sec: Auto-Regen

Octoheart
Location: Shop in Batrachedes
AF: [AP for Kills], Add SPD +
Sec: SP for Kills

Beserker
Location: Prize at the Casino
AF: [Heal on Kill], SP for Kills
Sec: AP for Kills

Interrupter
Location: Gauss Tunnel. You have to break down a wall to get to it.
AF: [Anti-Force], Block Critical
Sec: Lady Luck

Flamegaruder
Location: Shop in Ferris
AF: [Fire Resist 2], Fire Strike
Sec: Fire Resist 4

Perseverance
Location:  Shop in Opalus
AF: [Near Death +], HP 100
Sec: Frantic Defense

Hexaheart
Location: Shop in Batrachedes
AF: [Add SPD +], SPD 2
Sec: SPD –

Mac-aftil
Location: Shop in Ebur
AF: [Add Paralysis], Boost Force
Sec: Block Paralysis

Flamberge
Location: Shop in Ferris
AF: [Fire Strike], Fire Resist 2
Sec: Fire Strike +

Defender
Location: Shop in Opalus
AF: [Auto-Defense], DEF Stock
Sec: Boost Defense

Kora
Location: Shop in Carbunculus
AF: [ATK -], Lady Luck
Sec: Add ATK +

Zweihander
Location: Shop in Benetache
AF: [ATK 5], HP 500
Sec: ATK 10

Wild Scimitar
Location: Shop in Kopin Village
AF: [Intimidation], ATK –
Sec: Steal

Wooden Sword
Location: L’Arc’s room in the Martial Arts School Guest House.
AF: [Nagging Curse], Act First
Sec: Fixed SP 50

Lumberblade
Location: Nabra Jungle Honeypot path, in a clearing.
AF: [Plant Bane], Earth Resist 2
Sec: Plant Bane +

Sharkslayer
Location: Shop in Antrax
AF: [Aquatic Bane], Water Resist 2
Sec: Aquatic Bane +

Medical Sword
Location: Shop in Diamont
AF: [Self-Healing], Boost Heal
Sec: First Aid

Claymore
Location: Shop in Jada
AF: [ATK 2], HP 100
Sec: ATK 3

Balmung
Location: L’Arc starts off with it already equipped.
AF: [Dragon Bane], ATK 2
Sec: Dragon Bane +

Ryfia
Kerykeion
Location: Prize of defeating Benuu
AF: None
Sec: Fixed SP 100

Shining Rod
Location: Prize for completing the “Radiant Rondo” Arena 
Challenge
AF: [Supreme Magic], Master Mage, Combo Mastery
Sec: Fastest Casting

Third Eye
Location: Chest in Allwise, in the area where you fought Baal
AF: [All Res], Magical Reflect, SP Passing
Sec: All Block

Vajra
Location: Prize for defeating Mashgar
AF: [Gun Mastery], Water Strike, Wind Strike
Sec: Auto-Blitz

Laevateinn
Location: Shop in Antrax
AF: [Master Mage], MAG 5
Sec: Boosted Magic

Mistiliteinn
Location: Prize for completing the “Grim Reaper” Guild Quest
AF: [AP Regen 1], MAG 5, Faster Casting
Sec: AP Max 1

Thyrsus
Location: Shop in Lascarde Cradle
AF: [RES Stock], Save MP
Sec: Block Magical

Medical Wand
Location: Shop in Diamont
AF: [First Aid], SP Auto-Cure
Sec: All Res

Force Support
Location: Chest in B1 of the Gula Church Ruins
AF: [Boost Force], Anti-Force
Sec: Boost Force

Anti-Coder
Location: Prize for defeating Berry Slime
AF: [Block Magical], MAG 5
Sec: Boosted Magic

Earth Staff
Location: Shop in Opalus
AF: [Earth Resist 2], Earth Strike
Sec: Earth Resist 4

Resist Code
Location: Shop in Opalus
AF: [Add RES +], RES Stock
Sec: Faster Casting

Morningstar
Location: Shop in Antrax
AF: [Magical Bane], Add Stun Magic
Sec: Magical Bane +

Soil Staff
Location: Shop in Opalus
AF: [Earth Strike], Earth Resist 2
Sec: Earth Strike +

Jadgna
Location: Shop in Ferris
AF: [Add Confuse], Boost Force
Sec: Block Confuse

Pinka
Location: Shop in Ferris
AF: [Boost Resists], Water Strike, Earth Strike
Sec: Boost Elements

Asciepios
Location: Shop in Ebur
AF: [SP Auto-Cure], First Aid
Sec: Boost SP +

Coder Staff
Location: Shop in Benetache
AF: [MAG 5], Faster Casting
Sec: MAG 10

Armored Cane
Location: Chest on the top floor of Dragon Prison
AF: [Frantic Defense], Auto-Defense
Sec: Boost Defense

Draw Wand
Location: Shop in Kopin Village
AF: [Morale Support], Boost Force
Sec: Add LV +

Magical Stick
Location: Prize at the Casino
AF: [HP MAX on Win], Silence Res
Sec: MAG 3

Randgrid
Location: Chest in the Senate Dungeon
AF: [Block Defense], Blow Special Def
Sec: ATK 5

Darza Mace
Location: Shop in Carbunculus
AF: [DEF -], Lady Luck
Sec: Add DEF +

Wisdom Staff
Location: Shop in Jada
AF: [Observation], MAG 2
Sec: Save MP

Meister Rod
Location: Prize for defeating Alf in the Verct Skywalk
AF: [Add Stun Magic], Master Mage, Combo Mastery
Sec: Fastest Casting

Diva Rod
Location: Ryfia starts off with this already equipped.
AF: [MAG 2], Silence Res
Sec: MAG 3

Rastin / Alf
Mitma
Location: Prize for defeating Oceanus
AF: None
Sec: Auto-Defense +

Durandal
Location: Chest in Allwise, where you fought Abbadon
AF: [DEF Stock], Protect, Prevent KO
Sec: Block Physical

Caladboig
Location: Prize for defeating Cocinella
AF: [Auto-Bless], Boost Heal, Taunting
Sec: Sustenation

Artemis Edge
Location: Holy Land of Noire, dead end in area where you find 
Leslie
AF: [Effect Passing], Combo Strike, Block Defense
Sec: Sustentation

Snake Eyes
Location: Shop in Ebur
AF: [Add Sickness], Boost Force
Sec: Block Sickness

Pile O’ Gold
Location: Prize at the Casino
AF: [Good Luck], More Rico
Sec: LUK 10

Murakumo
Location: Prize for defeating Tartalos
AF: [Block Physical]. Block Defense
Sec: Anti-Force

Wind Guarder
Location: Shop in Ferris
AF: [Wind Resist 2], Wind Strike
Sec: Wind Resist 4

Wellbrand
Location: Shop in Batrachedes
AF: [MAX Damage +], Defend & Heal
Sec: Heal on Kill

Elemental Brand
Location: Shop in Lascarde Cradle
AF: [Boost Elemental], Fire Strike, Wind Strike
Sec: Boost Resists

Katzbalger
Location: Shop In Batrachedes
AF: [Add DEF +], Lady Luck
Sec: DEF –

Rayhunter
Location: Shop in Carbunculus
AF: [MAG -], RES Stock
Sec: Add MAG +

Dohji-Giri
Location: Shop in Opalus
AF: [Fixed SP 25], Lady Luck
Sec: SP Passing

Wind Aneras
Location: Shop in Ferris
AF: [Wind Strike], Wind Resist 2
Sec: Wind Strike +

Regen Blade
Location: Shop in Opalus
AF: [Auto-Regen], MAX Damage +
Sec: Boost Heal

Boar Sword
Location: Shop in Antrax
AF: [Beast Bane], SPD 2
Sec: Beast Bane +

Hauteclaire
Location: Standing up in the Guard Room of the Diamont Castle, is 
there from when you’re escaping the dungeon, til the end of the 
game.
AF: [Protect], Near Death +
Sec: Scapegoat

Gladius
Location: Shop in Benetache
AF: [HP 500], ATK 5
Sec: HP 1000

Gigant Blade
Location: Mandelro Coast, first area, behind the waterfall.
AF: [More WPs], Act Last
Sec: Big Critical

Kastane
Location: Shop in Kopin Village
AF: [Defend & Heal], DEF Stock
Sec: Auto-Defense

Damascus
Location: Second area of Galois Ravine, standing in a dead end.
AF: [Debuff Res], HP 500
Sec: Block Debuff

Firangi
Location: Shop in Jada
AF: [Boost Heal], HP 100
Sec: Self-Healing

Longsword
Location: Shop in Jada
AF: [HP 100], ATK 2
Sec: HP 200

Incognito
Location: Rastin comes with it already equipped
AF: [Taunting], Boost Excel Act
Sec: Add DEF +

Caliburn
Location: Alf comes with it already equipped
AF: [Lone Wolf], Followup
Sec: Auto-Regen

Niko/ Lesli
Q.E.F.
Location: Prize for defeating Jack Lantern
AF: None
Sec: LUK 100

Kiss of Death
Location: Chest in Allwise, in the area where you fought Baal
AF: [Followup], Combo Strike +, Gun Mastery
Sec: ATK 15

Bennex
Location: Gift from Freya after Niko dies. Talk to her in the room on 
the right side of the hallway leading to Weiss’s office.
AF: [Fixed SP 50], Master Mage, Gun Mastery
Sec: Boost Excel Act

Gungnir
Location: Chest in the Reoccurring Memories II area of Allwise
AF: [Lady Luck], Big Critical, Gun Mastery
Sec: Boost Force

Heavy Arms
Location: Shop in Lascarde Cradle
AF: [HP 2000], Act Last, Gun Mastery
Sec: Boost Heal

Carn Diva
Location: Shop in Jada
AF: [SPD 15], Act First, Gun Mastery
Sec: Act Last

Ray Charger
Location: Lascarde Skywalk, chest left of the Communications 
Room
AF: [Save MP], Add Stun Magic, Gun Mastery
Sec: Boosted Magic

The Detective
Location: Prize for completing the “Menacing Menagerie” Arena 
Challenge
AF: [Cautious Travel], Boost Flee, Gun Mastery
Sec: AP Max 1

Self-Booster
Location: Shop in Ebur
AF: [Add Lvl +]
Sec: Morale Support

The Chaser
Location: Chest on the Flagship Perceval
AF: [Combo Strike +], Combo Strike, Gun Mastery
Sec: Followup

Watergun II
Location: Shop in Opalus
AF: [Water Resist 2], Water Strike
Sec: Water Resist 4

Hypno Magnum
Location: Shop in Ferris
AF: [Add Asleep], Boost Force, Gun Mastery
Sec: Block Asleep

Binder Magnum
Location: Shop in Batrachedes
AF: [Add Immobility], Boost Force, Gun Mastery
Sec: Block Immobility

Drainer Magnum
Location: Shop in Ferris
AF: [Absorption], HP 500, Gun Mastery
Sec: Steal

Watergun
Location: Shop in Opalus
AF: [Water Strike], Water Resist 2, Gun Mastery
Sec: Water Strike +

Bugkiller
Location: Shop in Antrax
AF: [Insect Bane], Wind Resist 2, Gun Mastery
Sec: Insect Bane +

Tathlum
Location: Prize for defeating Raci
AF: [Boosted Magic], Gun Mastery
Sec: Master Mage

Mailbreaker
Location: Shop in Carbunculus
AF: [Blow Special Def], Gun Mastery
Sec: Deadly Strike

Cool & Sweet
Location: Chest in the area before the Hidden Docks (where you 
fought Paula and Luna), in the Mandelro Coast.
AF: [Auto-Liquid], Near Death +, Gun Mastery
Sec: Boost Item

Heimfooter
Location: Shop in Kopin Village
AF: [SPD -], Add SPD +, Gun Mastery
Sec: Fleet of Foot

Smartgun
Location: Shop in Benetache
AF: [Boost Item], Gun Mastery
Sec: Auto-Liquid

Peacemaker
Location: Prize at the Casino
AF: [LUK 10], Gun Mastery
Sec: Treasure Hunt

Maneater
Location: Leslie comes with it already equipped
AF: [Human Bane], Gun Mastery
Sec: Human Bane +

Soldier Gun
Location: Niko comes with it already equipped
AF: [SPD 2], Boost Flee, Gun Mastery
Sec: Act First

Ceceille
Heroic Gloves
Location: Prize for defeating Epetam
AF: None
Sec: Combo Strike +

Mirage Gloves
Location: Chest in Ellgode Volcano, in the area before the Hall of 
Bonding.
AF: [Sustentation], Gather Strength, Combo Mastery
Sec: Deadly Strike +

Hands of Fatima
Location: Chest in Allwise, in the area where you fought Leviathan
AF: [Auto-Blitz], Big Critical, Combo Mastery
Sec: Frantic AP Save

Mushussu
Location: Prize for defeating Mike
AF: [AP Max 1], Auto-Defense, Combo Mastery
Sec: AP Max 2

White Cradle II
Location: Shop in Lascarde Cradle
AF: [DEF 15], Add ATK +, Combo Mastery
Sec: RES 15

White Cradle
Location: Shop in Lascarde Cradle
AF: [ATK 15], Add DEF +, Combo Mastery
Sec: MAG 15

Jeweled Gloves
Location: Shop in Ebur
AF: [Block Critical], ATK 5, Combo Mastery
Sec: HP 200

Nacht Arms
Location: Ruins of Hibert, 2nd time through, chest in the area where 
you find the Resistance Leader.
AF: [Magical Reflect], MAG 5, Combo Mastery
Sec: HP 500

Iron Maiden
Location: Prize at the Casino
AF: [HP/SP Exchange], Boost Excel Act, Combo Mastery
Sec: SP Passing

Cat Paws
Location: Prize for completing the “Unholy Undead” Arena 
Challenge
AF: [Act First], Deadly Strike, Combo Mastery
Sec: Fleet of Foot

Mercury
Location: Prize for defeating Lucy Mimic. The Lucy Mimic is one of 
the chests in the 1st ice puzzle of the Resolvent Iceberg.
AF: [Treasure Hunt], Followup, Combo Mastery
Sec: LUK 10

Mercurius
Location: Shop in Ebur
AF: [Boost Steal], Steal, Combo Mastery
Sec: LUK 10

Gracful Gloves
Location: Prize for defeating Dendro Mimic
AF: [Frantic AP Save], Combo Strike, Combo Mastery
Sec: Boost elements

Archelous
Location: Shop in Batrachedes
AF: [Add ATK +], Boost SP, Combo Mastery
Sec: ATK –

Unicorn
Location: Shop in Benetache
AF: [RES -], Add RES +, Combo Mastery
Sec: Add SPD +

Shining Gloves
Location: Shop in Ferris
AF: [Act Last], Sustentation, Combo Mastery
Sec: HP 500

Dark Whisperer
Location: Shop in Ebur
AF: [Faster Casting], Add Stun Magic, Combo Mastery
Sec: Save MP

Unlimited
Location: Ebur Ruins. After defeating Gula, take the far right stairs 
and follow the path to a bunch of chests, it’s in the yellow one.
AF: [Prevent KO], Boost Force, Combo Mastery
Sec: Block Physical

Excellence
Location: Shop in Opalus
AF: [Big Critical], Gather Strength, Combo Mastery
Sec: Deadly Strike

Fort Arms
Location: Shop in Jada
AF: [Boost Excel Act], DEF Stock, Combo Mastery
Sec: ATK 5

Warrior Gloves
Location: Cecille comes with them already equipped
AF: [Boost SP], ATK 5, Combo Mastery
Sec: Boost Excel Act

Serge
Carnwenhan
Location: Prize for defeating Mamon
AF: None
Sec: Master Mage +

Curtana
Location: Chest in Allwise, in the area where you fought Leviathan
AF: [Combo Mastery], MAG 5, Supreme Magic
Sec: MAG 15

Misericordia
Location: Prize for completing the “Creaking Contraptions” Arena 
Challenge
AF: [Life Exchange], Big Critical. Prevent KO
Sec: Deadly Strike +

Coder Hunter
Location: Shop in Opalus
AF: [Add Silence], Boost Force
Sec: Block Silence

Azoth
Location: Shop in Lascarde Cradle
AF: [MAG 15], Add RES +
Sec: ATK 10

Main Gauche
Location: Shop in Lascarde Cradle
AF: [RES 15], Add MAG +
Sec: DEF 15

Mandau
Location: Shop in Ferris
AF: [Hiding], Max Damage +
Sec: Auto-Regen

Trident
Location: Lascarde Skywalk, to the right of the save point that’s in 
front of the Hall of Law.
AF: [AP for Kills], Mass Attack
Sec: Boost SP +

Runaway
Location: Shop in Kopin Village
AF: [Boost Flee], LUK 10
Sec: SPD 3

Spirit Tracker
Location: Shop in Jada
AF: [Lvl –], Master Mage
Sec: Add Lvl +

Arcana Shotel
Location: Shop in Ferris
AF: [Add MAG +], MAG 2
Sec: MAG –

Harpe
Location: One of the chests in the first ice puzzle of the Resolvent 
Iceberg.
AF: [Add Petrify], Boost Force
Sec: Block Petrify

Makeeri
Location: Shop in Ferris
AF: [Add Poison], Boost Force
Sec: Block Poison

Crusade Terek
Location: Shop in Antrax
AF: [Undead Bane], Master Mage
Sec: Undead Bane +

Parrying Dagger
Location: Chest in Soliton Caves
AF: [Combo Strike], Auto-Defense
Sec: Combo Strike +

Pickpocket
Location: Prize at the Casino
AF: [More Rico], Followup
Sec: Good Luck

Swordbreaker
Location: Prize for completing the “It’s so…Big!” Guild Quest
AF: [Boost Defense], Auto-Defense
Sec: Block Critical

Feather Krys
Location: Shop in Antrax
AF: [Winged Bane], Wind Resist 2
Sec: Winged Bane +

Rouge Dagger
Location: Serge comes with it already equipped
AF: [Steal], SPD 2
Sec: Boost Steal

----------------------------------
Moon Inn Locations [MIL]:
Throughout the game, you will find Moon Inns, starting with the 
Full Moon in Olquina. Moon Inns allow you to rest up on a bed for 
free. They’re usually always worth the trouble of finding.

Full Moon- North of Nabra Jungle. Kopin adds its location to your 
map upon leaving Nabra Jungle.

Half Moon- Just NW of Carbunculs, Directly South of Gauss Tunnel. 
Its location is automatically added to your map, after you beat the 
2nd Rogress Dungeon after getting the Lightship.

Crescent- Directly west of the North Gauss Tunnel exit.

Waning Crescent- NE of Galois Ravine, just slightly NW of the 
continental bridge between Meridia and Turemilia. It’s very hard to 
miss.

Old Moon- Southern tip of the desert. Directly SE of Zeifelt, directly 
SW of HIbert.

Waxing Crescent- Directly NW of the Resolvent Iceberg (aka, the 
Snowy Temple).

New Moon- Island on the NW coast of Meridia. Slightly SW of 
Topazion.

-------------------------------
Magic Spells List [MSP]:
Throughout the game, you gain Orbs, sometimes referred to as 
“gems” and equipping them allows you to do magic. There are four 
primary elements and each has two attacks per level magic. They 
are Fire, Wind, Water, and Earth. There are also four compound 
elements, formed when two orbs of the same level are equipped. 
They are Light (Wind + Fire), Dark (Fire + Earth), Ice (Earth + water), 
and Lightening (Water + Wind). The compound elements only have 
one attack per level. To get a Sync spell, the same spell must be 
used twice in the same round, on the same target. If two or more 
people do this, it is called a “Magic Chain” and ups the amount of 
AP regained the next round. 

LEVEL 1

Blaze
Sync: Flame Detonator
Normal effect: Small amount of fire damage to a single target.
Sync Additional Effect: More damage.

Flame Shell
Sync: Flame Curtain
Normal Effect: Raises Fire Resistance
Sync Additional Effect: None.

Heal
Sync: Healing Tears
Normal Effect: Heals a small amount of HP
Sync Additional Effect: Heals a large amount of HP

Water Shell
Sync: Bubble Curtain
Normal Effect: Raises Water Resistance
Sync Additional Effect: None.

Sunder Earth
Sync: Earthen Spear
Normal Effect: Small amount of Earth damage to a single target
Sync Additional Effect: More damage.

Earth Shell
Sync: Sand Curtain
Normal Effect: Raises Earth resistance
Sync Additional Effect: None

Wind Slicer
Sync: Aero Twister
Normal Effect: Wind damage to a small area
Sync Additional Effect: More damage

Wind Shell
Sync: Silver Curtain
Normal Effect: Raises Wind  Resistance
Sync Effect: None

Shining Light
Sync: Shining Bullet
Normal Effect: Light damage to a single target
Sync Effect: More damage

Thunderbolt
Sync: Electrocution
Normal Effect: Lightening damage to a single target
Sync Effect: More damage

Nightmare
Sync: Hypnotic Wave
Normal Effect: Dark damage to a small area, Has a small chance of 
sleep.
Sync Additional Effect: More damage, and an increased chance of 
causing Sleep

Icicle
Sync: Icicle Rain
Normal Effect: Ice damage to a small area
Sync Additional Effect: More damage

LEVEL 2

Fireball
Sync: Fiery Vortex
Normal Effect: Fire damage to a single target
Sync Additional Effect: More damage, can cause Confuse

Mighty Charge
Sync: Overload
Normal Effect: Raises Attack
Sync Additional Effect: None

Cure Status
Sync: Cure Condition
Normal Effect: Cures all status ailments on a single target
Sync Additional Effect: Also heals a large amount of HP

Spread Wave
Sync: Rainy Arrows
Normal Effect: Water damage to a single target
Sync Additional Effect: More damage, can cause Poison

Earthen Grave
Sync: Earthen Trap
Normal Effect: Earth damage to a single target
Sync Additional Effect: More damage, can cause Petrify

Stone Wall
Sync: Endurance
Normal Effect: Raises Defense
Sync Additional Effect: None

Storm
Sync: Whirlwind
Normal Effect: Wind damage to an area
Sync Additional Effect: More damage, can cause Silence

Booster
Sync: Speed Boost
Normal Effect: Raises Speed
Sync Additional Effect: None

Regeneration
Sync: Holy Blessing
Normal Effect: Heals a small amount of HP, and adds the Regen 
Status
Sync Additional Effect: Heals more HP

Lightening
Sync: Blast Impact
Normal Effect: Lightening damage to a single target
Sync Additional Effect: More damage, can cause Paralyze

Dispel Magic
Sync: Magical Disjunction
Normal Effect: Dark damage to an area. 100% chance of removing 
all positive statuses.
Sync Additional Effect: More damage.

Icy Edge
Sync: Icy Coffin
Normal Effect: Ice damage to a single target
Sync Additional Effect: More damage, can cause Immobilize

LEVEL 3

Burning Drive
Sync: Ignition
Normal Effect: Fire damage to a single target
Sync Additional Effect: More damage, can cause Confuse

Life Force
Sync: Above and Beyond
Normal Effect: Heals a small amount of HP, and adds the Up Max 
HP status to a single target
Sync Additional Effect: Full Heal

Healing Stream
Sync: Healing Rain
Normal Effect: Heals small amount of HP to an area.
Sync Additional Effect: More HP healed, plus removes status 
ailments

Liquid Howl
Sync: Tidal Wave
Normal Effect: Water damage to a small area
Sync Additional Effect: More damage, can cause Poison

Grand Break
Sync: Earthen Destruction
Normal Effect: Earth damage to an area
Sync Additional Effect: More damage, can cause Petrify

Revival
Sync: Reincarnation
Normal Effect: Adds the Bless effect to a single target
Sync Additional Effect: None

Slash Gale
Sync: Turbulence
Normal Effect: Wind damage to a large area
Sync Additional Effect: More damage, can cause Silence

Raising Wind
Sync: Raise Spirit
Normal Effect: Revives one ally with a small amount of HP.
Sync Additional Effect: Revives one ally with full HP, and adds the 
Regen status

Banishing Ray
Sync: Shooting Ray
Normal effect: Light damage to an area
Sync Additional Effect: More damage, can cause Sick

Flash Ride
Sync: Overdrive
Normal Effect: Raises Mag and RES stats
Sync Additional effect: None

Magic Shell
Sync: Anti-Magic Field
Normal Effect: Adds the No Magical effect to a single target
Sync Additional Effect: None

Force Shield
Sync: Fortress
Normal Effect: Adds the No Physical effect to a single target
Sync Additional effect: none

LEVEL 4

Inferno
Sync: Volcanic Beat
Normal effect: Large amount of fire damage to a single target
Sync Additional Effect: More damage, can cause Down Water Res

Reflection
Sync: Pain Reflection
Normal Effect: Adds the Reflect Damage effect to a single target
Sync Additional Effect: None

Full Cure
Sync: Great Blue
Normal Effect: Full heal
Sync Additional Effect: Also removes status ailments

Aqua Squall
Sync: Wavy Sphere
Normal Effect: Large amount of Water damage to a single target
Sync Additional Effect: More damage, can cause Down Fire Res

Gaea Prison
Sync: Gaea Grid
Normal Effect: Large amount of Earth damage to a large Area
Sync Additional Effect: More damage, can cause Down Wind Res

Protective Wall
Sync: Flawless Protection
Normal Effect: Adds the Stop All effect to a single target
Sync Additional Effect: Raises ALL defensive stats

Cyclone
Sync: Tempest
Normal Effect: Large amount of Wind damage to the whole field
Sync Additional Effect: More damage, can cause Down Earth Res

Acceleration
Sync: Ward of Quickening
Normal Effect: Adds the Blitz effect to a single target
Sync Additional Effect: None

Raising Call
Sync: Spirit Call
Normal Effect: Revives ally with full heal
Sync Additional Effect: Adds the Bless effect

Judgment
Sync: Thor’s Hammer
Normal Effect: Large amount of lightening damage to a small area
Sync Additional Effect: More damage, can cause Paralyze

Chaos Void
Sync: Void Infinity
Normal Effect: Large amount of Dark damage to the whole field
Sync Additional Effect: More damage, lowers RES

Frostlock
Sync: Freezing Cage
Normal Effect: Large amount of Ice damage to a small area
Sync Additional Effect: More damage, can cause Immobilize

--------------------------------------------
Minor Cheats and Glitches [MCG]
Here are some cheats and glitches that I and others have 
discovered by playing the game and doing things we’re not 
supposed to. 

Chain Excel Acts before you’re allowed to use TAs- During the 
Fafnir battle, you can chain your Excel Acts together at any time, 
before you officially take his HP down to 0. (This may not actually 
be a glitch, my sister just sorta discovered this by accident while 
battling Fafnir. It may be entirely possible to do this before the 
Fafnir battle, I just never tried it.)

Use Heal without wasting MP outside of battle- This allows for 
infinite Lv 1 magic when not in combat, only allowing you to heal 
but with the possibility of storing up to 9 MP regardless of 
character’s Max. Obviously you must have a water gem on desired 
character. Next step is to somehow drain that character’s MP to 0. 
Now comes the trick: In the menu, select use magic, now go to a 
character next to the character with 0 MP and go under the level 
two tab. Now press the side arrow to go back to the character with 
zero MP. You should notice that you can now select heal even 
though the character has no MP. Heal your party up and you will 
notice that each time you heal your Lv 1 MP pool will go up till it 
hits 9. After 9 it will reset back to zero but if it’s a character you 
don't use then no harm done. This allows you to fully heal your 
party between battles without items. Great  help when WP or XP 
grinding. (Credit goes to Jago)

Max out the Game Clock: The in-game clock maxes out at 99:59:59. 
It just completely stops recording time, there is no reset. TIME IS 
NO LONGER GOING FORWARD. OHSH**T!  I actually maxed out my 
clock without noticing, my brother’s the one who took notice. 
Much lulz were had by all.

----------------------------------------

Legal Crap:
This Walkthrough is copyright J. R. Conrad. It is to only be posted 
and viewed on GameFAQs.com and CheatCC.com. Redistribution 
of my material without my permission is really not cool. Please 
don’t do that. 

-------------------
Special Thanks:
My younger brother and sister- for creating files, playing through, 
and letting me take notes on stuff I had missed. Thanks guys!

BBlack- For the heads up on Ryfia’s ETA.

Grfstrider- For letting me know you don’t need to beat Eesa to 
bond with the 3 Optional Rogress.

Jago- For the infinite lv1 magic cheat info.

abr811- for the info on using Dispel Magic during the Kudoan 
battle.

Mrleelongi- For the updated Allwise info, info on Eesa, and the silly 
Kudoan rumor.

------------
Contact:
If you have any questions or comments, feel free to email me, my 
address is jrcnrd@gmail.com.  If you are providing me with more 
info, please tell me what I should call you in the credits. :>

Twitter: JRCnrd
deviantART pg:  b0r3d13.deviantART.com