Madagascar - Escape 2 Africa Coin and Monkey Location Guide Contents 1) Intro 2) Legal Mumbo-Jumbo 3) The Actual Guide 3A) In Madagascar 3B) Prepare to Launch 3C) Welcome to Africa 3D) The Watering Hole 3E) Penguin Caper 3F) Fix The Plane 3G) Rites of Passage 3H) Convoy Chase 3I) Wooing Cloria 3J) Water Caves 3K) Volcano Rave 3L) Mort's Adventure 3M) Dam Busters 4) Conclusion 1) INTRO ===== Please don't automatically skip this section, there's some important information here that'll come in very handy. Anyway - hi there! I'm Darth Marsden, and welcome to my guide for Madagascar: Escape 2 Africa. If, like me, you suffer from a form of OCD which makes you unable to stop playing a game until you've finished it 100% with every single collectable thingamajig game developers absolutely positively have to hide in the most frustrating places imaginable, then you've come to the right place. Both Madagascar and its sequel Escape 2 Africa are guilty of hiding some of their coins and pick-ups in the most ludicrous places - they're certainly much too difficult for its target audience of 9-15 year olds to find. I blame the developers Toys For Bob for this, and for having a very annoying logo that plays every time you launch the game. It's not so much the video as the music. You know what I'm talking about, right? Please? I don't want to be the only one... Anyway, I couldn't find a guide for M:E2A, so I decided to write one myself. I hope you appreciate it - it was extremely tricky in places, most notably The Watering Hole. Wide open spaces and collectables do not mix, unless you're a Zelda title. Still, at least it's done now. For the record, I played through the Wii version of the game, though I'm almost positive that the guide will work for the PS2 version as well. I don't know about the PS3 or XBox360 versions, since I don't have them. Bear that in mind. I also played through the levels in a specific order, which influenced when and how I grabbed some of the coins and monkeys. If you're interested, once I got to The Watering Hole, I got the Wire Cutters, gave them to the Penguins, then played their levels (Penguin Caper & Convoy Chase) before moving on to the other character levels. Also, once finishing Rite of Passage, I replayed the level and found all the remaining collectables before going back and finishing Welcome to Africa, and THEN moving on to the rest of the game. This shouldn't make a massive difference if you're just trying to find the odd collectable or two, but I still feel it's worth mentioning. There is one incredibly useful technique that you WILL need to use if you want to avoid replaying entire levels over and over again. If, during the course of a specific challenge, you miss a bonus balloon or such, then pause the game and select 'Exit Story'. Once there, select 'Continue Story' to reload your game and arrive at the beginning of the challenge you were at. This tactic makes use of the autosave feature, which saves at the beginning and end of every individual goal. Since several of the challenges feature blink-and-you'll-miss-them coins (grr), you'll probably use this feature a lot. I'll mention it in the actual levels you'll be using it in, so don't worry if you find yourself reading the same bit of text about 6 times. Not everybody's going to read the entire guide, so I'll repeat myself in places I feel I need to. Finally, there's a problem with the game that while actually rather minor, can seem quite serious if you're trying to track down every single coin. Basically, the on-screen counter (the one that appears whenever you pick up coins or come out of the Start Menu) can fail to update properly sometimes, meaning that it shows the wrong amount of coins that you have. Like I say, if you're trying to collect all the coins, this can really send you into a panic! The important thing to remember though, and I'll put this in capitals so you don't miss it, is that THE ON-SCREEN COUNTER IS WRONG, NOT THE ACTUAL AMOUNT OF COINS YOU HAVE. You can see the true amount of coins you have by going into the Start Menu and selecting Progress. To fix the on-screen counter, pick up another coin, which will update and correct the counter to the right amount. It's a nuiscance, but once you have it happen to you, you'll be thankful that I mentioned it! 2) LEGAL MUMBO-JUMBO ===== =====-===== I replayed the game, writing this guide as I went along, on the Sat-13th-Sun-14th weekend of June 2009, and due to circumstances beyond my control, I finally got round to finishing and submitting it in mid December of the same year. I later updated it with some additional information at the end January 2010. I worked pretty hard on it, so don't nick it and try to pass it off as your own. Finally, I'm only submitting this to GameFAQs, despite receiving several requrests from other sites, so don't upload it to your website if you are not GameFAQs. In short... This file is copyright 2009-2010 Chris 'Darth' Marsden. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ...and that's it. That wasn't so hard, was it? 3) THE ACTUAL GUIDE === ====== ===== Ok, brief explanation of how this works. First is the name of the level, then how many coins and monkeys are in that level, then the bit by bit guide to those coins and monkeys. You'll pick it up very quickly. Trust me on that. 3A) IN MADAGASCAR -- ---------- Coins: 100 Monkeys: None COINS ----- 01-03 - Three bronze coins are along the path after collecting butterflies. 04-08 - Double-jump off the rock to grab the silver coin. The first time you play, it's actually one of your goals. 09-11 - Continue down the path towards Marty. 12-16 - Get the bonus balloon after the first round of kicking footballs. If you miss it, you can just pause and select 'Exit Story' to quit to the main menu, then select 'Continue Story' to start the challenge again. 17-21 - Get the bonus balloon after the second round of kicking footballs. 22-25 - These are on the 'steps' between the rings you jump through. 26-30 - This is on a pillar to the right of the path. It's tricky, but you CAN double-jump to it. Make sure you delay your second jump 'til the last second, and you'll just about reach the edge, which you'llautomatically grab on to and climb up from. 31-40 - You get this as a reward for passing through all 10 rings. They're pretty hard to miss. 41-44 - On the path leading up from the pool. 45-54 - After breaking the boulder, head back down to the pool. At the bottom of the path, there's a green pepper. Grab this, then collect the rest as you go up the path until you break a second boulder. A gold coin lies beyond it. 55-60 - Swim on top of, then dive into, the second pool of water. 61-65 - As soon as you emerge in the next area, surface and swim to the left. You'll jump out of the water onto a path. Follow it to the left and jump onto the platform to find a silver coin. 66-68 - Underwater, just before the diving board. 69-78 - Jump high enough on the diving board to reach a gold coin. 79-84 - Under the water after the diving board - make a U-turn to the left to find a bronze coin, then head to the opposite end of the pool, past the arch, for a silver coin. 85-87 - On the surface of the water after the diving board - just follow King Julian. 88-92 - Glide through the first bonus balloon while saving the lemurs as Melman. 93-97 - Glide through the second bonus balloon while saving the lemurs as Melman. 98-100 - Grab these three on the way to the 'Soccer' court. 3B) PREPARE TO LAUNCH ------- -- ------ Coins: 100 Monkeys: None COINS ----- These first few coins are on the first part of the level, while kicking suitcases as Marty. 01-05 - During the first round of the suitcase kicking section, kick suitcases into the appropiate sections. 06-10 - During the second round of the suitcase kicking section, kick suitcases into the appropiate sections. 11-15 - During the third round of the suitcase kicking... yadda yadda yadda. The rest of the coins are on the 'Up to the Plane' part of the level. 16-20 - After walking across the first balance beam (just before you tie the first rope), turn round and walk across the other balance beam to reach a silver coin. 21-30 - After getting the silver coin, drop to the platform below and cross the balance beam there to find a gold coin. 31-40 - Having tied the first rope and used the vine to get to the ground (so to speak), climb up the platform next to Melman. Rather then follow the path, turn round to see some platforms behind you. Make your way up them to find another gold coin. 41-50 - Rather then go to tie the second rope, carefully walk to the left of it and jump up to the platform behind it. Make your way round the tree and cross the balance beam to reach yet another gold coin. 51-60 - You'll get this as a reward for passing through all 10 rings. These can be a little challenging, but most are in plain sight. You may miss the last one or two if you go to tie the second rope straight away, so be careful. 61-70 - You'll get 10 coins in total for bashing all the rivets with Melman. Bronze for the first five, and a Silver for the last. 71-85 - Get a bulls-eye on each of the three targets in the first round of traget practice. You may need to use the 'Exit Story' 'Continue Story' tactic if you miss one or two. 86-100 - Get bulls-eyes on each of the three targets in the second round of target practice. Once you hit two targets in the second round, use the 'Exit Story'/'Continue Story' tactic - you'll have to replay the first round again, but given that the alternative is having to replay the whole level again to get back here, it's a small price to pay. 3C) WELCOME TO AFRICA ------- -- ------ Coins: 100 Monkeys: 15 COINS ----- NOTE: The majority of coins are in the first section of the level. There's another section, which you can enter once you've opened up 'The Watering Hole'. You can replay the level from the very beginning, but you have to open up the path with Gloria. To be fair it's pretty hard to miss most of the coins in the first section, but consider yourselves warned that you won't be able to fully finish it until later in the game. See the bit of text after coins 75-89 for details on how to do this. 01 - This sole coin is picked up half-way through the opening path with the scorpions. 02-06 - After the first vine, there's a silver coin on a platform just to the left. 07-08 - One bronze coin is on the platform after your first Vulture encounter, while another is just before the second vine. 09-18 - You'll find two silver coins on the platforms you have to jump across after the second vine. 19 - Another solitary coin, this one's just before the platform o' many vultures. 20-22 - Three bronze coins are in the first section you'll encounter as Melman. They're on mounds, so get a good run-up. 23-27 - There's a silver coin at the top of the exit ramp. Make sure you grab it now before heading down the path! There's a bunch of coins on what I refer to as the Boulder Path of DOOM™. I'm just going to give a basic list of them, rather than give their exact location, since they're all on this one path and it's pretty impossible to not actually see them. Getting them might be a bit more challenging, but if you keep moving towards the camera, you'll slow down and eventually stop, which makes progressing down the path a lot easier. 28-30 - Three bronze coins. 31-35 - Five bronze coins. 36-38 - Three bronze coins. 39-45 - Seven bronze coins. 46-60 - Three silver coins. 61-64 - Four bronze coins. 65-74 - One gold coin. 75-89 - There's three silver coins in the second enclosed area after The Path of DOOM™. Two of the coins are on mounds, so get a good run-up. The other's right at the back of the area - you'll need to roll back & forth in the U-shaped area to reach it. As you may have realized, there's 11 more coins left to grab. You can't do so on your first run through though, so don't panic! When Alex has learned how to climb and you can use the totem poles to switch between characters, come back to this level and you'll be able to grab the last few coins, as well as the monkeys. 90-94 - Use Gloria to break down the boulder, then enter the Monkey Caves as Alex. Once in, a silver coin's on your left. 95 - On the platform to the right of the one you land on after using the first zip line. 96-100 - Right beside you after you land from the second zip line. MONKEYS ------- All of these Monkeys are lying around in the second part of the level, in the area leading from The Watering Hole. You can't collect any of them until Gloria bashes the boulder blocking the Monkey Caves and Alex has learned how to climb walls. Bernard - On a ledge next to a climbable wall. Clive - On a ledge at the top of a climbable wall. Barnsey - On a ledge at the top of a climbable wall. Crispin - After climbing the first wall in The Monkey Caves, this chap's on a rock being guarded by a scorpion. Keegan - Right by where you land after using the first zip line. Curtis - On a platform between the end of the zip line and the climbable poles. Tyrone - On the platform you land on in the middle of the all the climbable poles. Nicholas - On the platform you end up on after the climbable poles. Dominic - Before you reach the second zip line, look down to your left to see another platform with a monkey on it. Earl - Just beyond the second zip line. Make sure you grab him BEFORE using the zip line. Wesley - Just to the left after you land from the second zip line. Ellis - At the bottom of the climbable wall just after the second zip line. Junior - At the top of the climbable wall just after the second zip line. Russell - Once you're at the top of the second climbable wall, turn around and you'll see the monkey on a platform. Kenneth - In front of the exit. Pretty hard to miss, really. 3D) THE WATERING HOLE --- -------- ---- Coins: 200 Monkeys: 30 COINS ----- Oh, THIS'LL be fun. 01 - The first bronze coin is tucked away behind a bush in front of those crazy Penguins. 02-03 - The elephant by the Watering Hole occasionally blows water up through his trunk. Ride this to grab the coins above him. 04-18 - Each of the five crocodiles will give up three bronze coins when you hit them with fruit. So... get whacking. Four are by the Watering Hole and one is further inland, by the ridge between the Watering Hole and the Penguins. In order to make them give up their second and third coins, you'll need to leave and re-enter the area so that they return to their original spots. 19 - This bronze coin is floating just above the rocks behind the elephants. Make sure you don't fall in the water getting it! 20 - Another bronze coin is at the base of the giant pole near where the camera is/was. Not the in-game camera, the... ah, you know. 21 - A bronze coin is floating at the top of the climbable stone by the beehive. 22-28 - Found in Marty's race. Run up the first ramp while boosting to get ahead of the others and pick up 7 bronze coins. 29-33 - Found in Marty's race. Boost the second ramp to get to higher ground, then jump off the edge for a silver coin. 34-45 - Found during Marty's race. Boost the fourth ramp to get ahead of the others and pick up 12 bronze coins. Note that if you boost up the second ramp, you'll completely skip this one, so bear that in mind. 46-49 - Found in Marty's race. Boost the fourth ramp to get ahead of the others and pick up 4 bronze coins. 50-59 - Found in Melman's clinic. Blast the silver coins you come across with THE RED POTION™ to claim them. 60-102 - Found in Melman's clinic. There's 8 silver and 2 bronze coins that need blasting with THE RED POTION™. 103-105 - There's four bronze coins around the giraffe herd. Three are in holes, so watch out for them. 106-107 - Beyond Melman's clinic, there's another elephant with two bronze coins above him. Wait for the water fountain! 108 - At the start of the path leading to the Lion pack, there's a bronze coin. 109-113 - Halfway through the Lion pack, there's a pillar with a silver coin on it. 114-115 - Near the top of the path through the Lion pack, there's two bronze coins. 116-118 - At the top of the path through the Lion pack, there's three more bronze coins. You'll need to learn how to climb and switch characters to get the rest of the coins. 119 - As Gloria, face the pole Alex can climb next to the totem pole and turn the camera to the right. You'll see a boulder/red pepper combo. Smash the boulder to reveal a bronze coin and Moto Moto telling you how to spell the word 'big'. In case you didn't know. 120-126 - Head back round to where the Penguins are fishing and face away from them, towards the elephant. To the left you'll see a gap, filled by a boulder (it's there, it's just being hidden by the draw distance). Use the pepper to smash it and reveal two bronze and a silver coin, along with Moto Moto again. 127-133 - As you head from where the Penguins are fishing to where they originally were, you should see a red pepper on your left. There's a boulder that needs breaking to the left of that with another two bronze and one silver coin. In order to let Gloria get into the water without being immediately chased off, you need to approach King Julian, who's next to the totem pole. He'll set you the 'Conquer the Crocs' challenge, at which point you'll be stuck to the surface. In order to submerge, finish the challenge. Bear in mind that you don't need to follow Moto Moto immediately - you can go do whatever you want. I suggest getting the remaining collectables before following him to his suspiciously bed-lacking crib, but the choice is entirely up to you. 134-136 - There's three bronze coins on the surface of the water at the Watering Hole. 137-155 - There's three silver and four bronze coins underwater in the Watering Hole. 156 - As Alex, make your way across the balance beam across where Moto Moto waits/waited. 157 - After crossing the balance beam, look to your right to see a bronze coin. 158-160 - There's three bronze coins in the area between the balance beam and the zip line. 161-162 - To the right of the zip line, the rock slopes down to meet the ground. Get up on the rock here to find two bronze coins. 163-170 - Head down the zip line to the the island in the middle of the lake. You'll grab 8 bronze coins as you do so. 171-180 - On the island in the middle of the Watering Hole (at the end of the zip line), climb up the pole to the top of the tree. There's a totem pole. Change to Melman and use his glide to collect the two silver coins floating in the air behind the totem pole. 181-185 - Facing Alex's climbable pole, you should see another silver coin in the distance. Glide over to it. 186-199 - You should also see a bronze coin. Glide to it and grab the other bronze coins beyond it - there's four in total. When you grab the last of the four, use the air currents to get as high as you can, where a gold coin is hidden. 200 - From the tree in the middle of the Watering Hole, glide towards the tree next to the zip line. You should see a final (bronze) coin waiting for you. Phew! MONKEYS ------- Albert - Once you're told to go and collect Monkeys by the Penguins, this one'll appear a short distance in front of the Penguins. Clem - You photographed Marty in front of this one. He's on a rock in between the Watering Hole and the Penguins. Nelson - Face the jeep where you go Monkey Hunting, then turn the camera to the right. He's between the two bushes. Bradley - This guy's sitting on the rocks behind the elephants. Nigel - Remember that climbable rock besides the beehive? Opposite where the Penguins are fishing? He's on top of that. Duncan - Once the Rhino has broken through the rock, go through and climb up on the right side. The Monkey's up there. Igor - Caught while fishing with the Penguins. Jed - Caught while fishing with the Penguins. Jerome - Caught while fishing with the Penguins. Marvin - Found in Marty's race. Run up the second ramp while boosting to get to higher ground where the Monkeys are. Simon - Found in Marty's race. Run up the second ramp while boosting to get to higher ground where the Monkeys are. Timothy - Found in Marty's race. Run up the second ramp while boosting to get to higher ground where the Monkeys are. Mitchell - Found IN Melman's clinic, somehow. Use THE RED POTION™ on the cheeky blighter and get him out of that Giraffe! Carson - Also found IN Melman's clinic. Use THE RED POTION™ on the sneaky little guy. Collin - Tucked away behind Melman's clinic. Rupert - Between Melman's clinic and the Lion pack, there's a rock with a fruit on it. The Monkey's on the rock next to that. Dwayne - Between Melman's clinic and the Lion pack, there's a rock with a fruit on it. The Monkey's on the ground next to that. Fritz - Between Melman's clinic and the Lion pack, there's a rock with a fruit on it. The Monkey's on the ground next to that. Dean - I'm not typing the whole thing again - it's in the same place as coins 120-126. Bronsen - On the other side of the rock by the fishing Penguins is a pole. Climb it to reach the monkey. Howell - Underwater in the Watering Hole. He's under the zip line that Alex can use. Arnold - Underwater in the Watering Hole. He's by the small island in the middle. Dale - Underwater in the Watering Hole. He's between the island and Melman's clinic. Alistair - On the small island in the middle of the Watering Hole. Angelo - On a rock besides the balance beam. Antonio - To the right of the zip line, the rock slopes down to meet the ground. Get up on the rock here to find the monkey. Bruce - Next to the start of the zip line, on top of the rock. Georgie - On top of the island in the middle of the Watering Hole, change to Melman and glide towards the large tree next to Melman's clinic. Use the air boosts to keep your height up. On top of the tree is a monkey. Marshall - There's actually two trees near Melman's clinic. This monkey's in the other one. Glide over to it from the first tree you landed in. Gilbert - From the tree in the middle of the Watering Hole, glide over to the tree by the zip line. The monkey's on top of it. ...and relax. 5) PENGUIN CAPER ------- ----- Coins: 100 Monkeys: None COINS ----- 01 - On a little platform in right at the start. 02-03 - Two bronze coins are in the area where the other Penguins help you beat up all the lizards (by doing it themselves). 04-10 - In the area with two guards and six items to steal, there's 7 breakable boxes, each with a bronze coin inside. 11 - On the far left area, guarded by a... well, guard. 12 - Break through the box to the left, grab the tuba and break through the other side of the box. 13-17 - There's a silver coin on the box besides the tennis shoe. 18 - On top of the plank to the right side of the area, above the Footba... sorry. 'Soccer' ball. Stupid Americanisms. 19-23 - There's another silver coin on the right side of the area, just behind the bike tire. 24-28 - Another silver coin is on the left side. You'll have to jump on top of the box which held the bike horn to reach it. 29-34 - There's six breakable boxes in the area with the ten collectables, all with a single bronze coin in. 35-45 - After collecting all ten items, there'll be a bronze coin in front of you, and two silver ones on the boxes that you need to climb. 46-75 - While riding the croc, there are several boxes that you can break. 6 have silver coins in them. 76-85 - Still on the croc, roar at the till until it falls off and breaks, revealing a gold coin. 86-90 - In Penguin Getaway, there's 5 boxes around the area with guards. Each has a bronze coin in it. 91-100 - A gold coin is used as a guide to show you the way - it's on top of the pile of boxes you need to climb. 6) FIX THE PLANE --- --- ----- Coins: 300 Monkeys: None COINS ----- 300 may sound like a lot, but once you realize how you get most of them, you're not gonna like the developers ONE BIT. 01-02 - As you enter the level, there's two bronze coins on the right side of the path. 03 - While flying the test copter, hover down to the ground just to the right of where you take off to pick up a bronze coin. 04 - While in the test copter, hover to to the couch that's just past the first landing pad to find another bronze coin. 05 - There's a bronze coin in the air just beyond the second landing pad. 06 - There's another bronze coin in the air just beyond the third landing pad. 07-08 - Two bronze coins are floating around the fourth and final landing pad. 09-300 - Play the Chimp Change game until you win the super jackpot. This'll take about ten minutes and you'll get bored of it very quickly, but there's a little trick you can use which'll make this much more tolerable. Once you've started playing the slot machine, find something to hold down the A button with (I used another Wiimote, but anything similar will do the trick nicely) and the game will basically keep playing itself. The super jackpot is won when the three bobble-head characters are lined up, and when you do finally get it there'll be a big celebration and you won't be able to play any more afterwards. Don't forget to pick up the coins that are lying on the ground next to you once you win! 7) RITES OF PASSAGE ----- -- ------- Coins: 100 Monkeys: 15 COINS ----- The first batch of coins can be collected during the actual Rites of Passage, as referred to in the name of the level. 01-02 - You'll grab two bronze coins while chasing the first Lion cub. Cute little guys, aren't they? 03 - You'll grab a third bronze coin while chasing after the second Lion cub. 04 - There's a fourth bronze coin in between the two balance beams while chasing the third Lion cub. 05-07 - There's three bronze coins on the zip line you go down while chasing the fourth Lion cub. 08-10 - Another three bronze coins are on the balance beam, also while chasing the fourth Lion cub. 11-13 - Three more bronze coins are on the first zip line you go down while chasing the fifth Lion cub. 14 - The bronze coin you'll grab while climbing the first wall. 15 - Another bronze coin on the first wall is on a ledge where the vulture flies by (don't forget to roar at it!). 16-17 - While climbing the second wall (with the boulders), you'll pass a U-shaped bit of rock with two bronze coins in it. 18-32 When playing dodgeball, you need to not only deflect the mangos thrown at you by roaring at it, but make the deflected mangos actually hit someone. You'll get a silver coin the first three times you do this. It may take a while. 33-35 - As you climb up the third wall (during the obstacle course), there'll be three bronze coins along the way. 36-37 - Still on the obstacle course, there'll be two more bronze coins as you climb the next wall (the one that curves round). 38-40 - Near the end of the the obstacle course, there's two bronze coins among the platforms after the zip line. Take care with the third one, it's a little easy to miss, and you can't go back and grab without starting the whole course again. 41-47- Inside the canyon, ignore the path you're supposed to go up and head down between the rocks. You'll end up at the bottom of a waterfall, where there's two bronze coin and a silver one. Be careful of the fish, they sting like hell. 48 - Inside the canyon, there's a bronze coin right in front of you. 49-52 - Rather than follow the path to the left, head to the right. There's two coins leading to the first platform, and two more leading to the platform with the Monkey. Mind the vulture! 53-55 - After the first lion, jump over the gap and look to your left to find a platform with a vulture and three bronze coins. 56-59 - After walking past the middle part of the waterfall, you'll find four nooks you need to jump to in turn. Each one of these has a bronze coin in it. Again, mind the vulture. 60-62 - Near the top of the canyon, there's a zip line. Halfway down it, jump off to reach the ledge with three bronze coins. 63 - You automatically pick this up when you go down the zip line. 64-68 - When you jump across the waterfall to the wall, climb down rather than up to find a silver coin. 69-73 - From the silver coin, climb up to the top of the wall to collect 5 bronze coins. Make sure you avoid the creatures! You'll need to re-enter the level once you've finished the actual Trials and switch between characters to get the rest of these. 74-78 - As Gloria, stand at the totem pole and look at the level entrance/exit. Turn the camera to the right, and you'll see a boulder with a red pepper in front of it. There's a silver coin under the boulder. Three guesses what you do to get it. 79-82 - As Alex, head from the totom pole to the path with a Lion on it and jump up to the zip line. You'll end up on a platform. Use the balance beam to reach the cliff, then climb over the next balance beam with four bronze coins on it. 83-86 - Reclimb the third wall (behind the guy with the Hot Durian) and then the fourth wall. Rather then go down the zip line though, check the wall behind it - you can climb it. Go up and cross the balance beam at the top to find four bronze coins. 87-90 - Following the last balance beam, cross the next one that stretches right the way across the level for four more coins. 91-100 - There's five rings in each of the two sections of the level - the cliffs and the canyon. When you grab all ten, you'll receive a gold coin as a reward. These can be pretty tricky, so keep your eyes open and make sure you explore everywhere. MONKEYS ------- I grabbed the first five monkeys during the Trials you automatically go through when you first play the level. Elliot - When you first start the level, he's on the rock right in front of you. Terrence - While chasing the Lion cubs, he's on the right after the first zip line. Mick - In the canyon section, ignore the path going up and head between the rocks. The monkey's on the other side of the pool. Connor - In the canyon section, follw the path round in an upward spiral to the right to find this guy. Finn - In the canyon section, there's four nooks you need to jump to to climb up. There's also a ledge below them with a monkey. Garreth - Near the top of the canyon, there's a zip line. Halfway down it, jump off to reach the ledge with the monkey. I grabbed the rest of the monkeys when I re-entered the level after the Trials. The first three need Gloria, the other don't. Cyrus - Directly behind the totem pole is a boulder/red pepper combo with a monkey improbably trapped behind it. Barringhaus - Head round to where the Lion pack is playing dodgeball and look to the huge pillar in the center of the area. You should see a red pepper. The boulder you smash with it is behind the pepper to the right, revealing the monkey. Stanley - In between the Lions playing Dodgeball and Musical Chairs is another red pepper/boulder situation with a monkey. Sonny - As Alex, head from the totem pole to the path with a Lion on it and jump up to the zip line to reach the monkey. Emmitt - From Sonny, follow the path of balance beams to reach another zip line. Use it to reach the monkey. Calvin - Climb the third wall (behind the guy who wants to play Hot Durian) and then climb the fourth wall. Rather then go to the right side, go to the left this time, and follow the path round. The monkey's in front of the canyons path. Mordicai - From the area where you finished the obstacle course, there's a zip line. Ignore this - drop down to find a monkey. Raymond - Reclimb the second wall (it's to the right of the totem pole) and enter the cave to emerge on a ledge with this guy. Archibald - Reclimb the third wall (behind the guy with the Hot Durian) and then the fourth wall. Rather then go down the zip line though, check the wall behind it - you can climb it. Go up it and cross the balance beam at the top to find a monkey. 8) CONVOY CHASE ------ ----- Coins: 100 Monkeys: 10 COINS ----- You should be able to grab these on any playthrough, whether you're chasing the trucks for parts or monkeys. I got them all the first time I played the level (after the Penguin Caper level) so I can't verify this, but I'd be very surprised if you can't. 01-05 - There's 5 bronze coins in a line on the left side of the road shortly after you start the level. 06-10 - Stay on the left side and keep your speed up - there's a silver coin you need to 'grab some air to reach. 11-20 - Follow the road round the curve until you come to a hill. You should see the gold coin in the air - full speed ahead! 21-25 - There's a silver coin on the left side of the road. There's some rocks on the opposite side, blocking the path. 26-30 - Stay on the left side of the road - there's another trail of bronze coins. 31-35 - When the road crosses the water, veer of it to the right side. You'll see a silver coin on the water's edge. 36-45 - Reverse from the silver coin back to the road and continue following it. On the right is a ramp - go for gold! 46-50 - After landing from the gold coin ramp, you should be on the right side of a fork. Follow it to see another silver coin. 51-55 - When the road parts ways with the water, stay on the left side of it to find yet another silver coin. 56-60 - Stay on the left side of the road around the U-turn to grab one more silver coin. 61-65 - As the road goes uphill after the U-turn, head for the right side to see - shockingly - a silver coin. 66-70 - Head to the left side of the road when you see the rocks blocking the right path to find a tail of bronze coins. Once you get past this point, the course will change slightly - rocks that blocked certain paths will now move to force you down them, and you'll end up going back through sections you've already been through, only you'll be driving in the other direction. It's worth noting that while the coins mentioned below MAY be obtainable through the 'first lap of the course', so to speak, it's easier to pick them up in the same order as I did. So don't blame me if you do it differently and can't find a silver coin! 71-75 - After going down the path previously blocked by rocks (mentioned in coins 21-25), stay to the right side of the road. You'll come across, of all things, a silver coin. 76-80 - You'll eventually go back round the U-turn - only you're going in the other direction this time. As you go back uphill, stay to your left to pick up another chain of 5 bronze coins. 81-90 - When you reach the water section again, drive straight into the water on your left. You won't sink as you may think you should, but instead drive right into the path of a gold coin. 91-95 - Keep following the road and eventually, you'll come to a U-turn that wasn't there before. Stick to the right side of the path as you go round and you'll find - oh hoo flipping ray - another silver coin. 96-100 - Follow this path round and stay on the right, as there's one final silver coin on that side of the road. MONKEYS ------- In order to obtain the monkeys, you need to replay the level by approaching the truck in The Watering Hole. You'll be given the option to go hunting monkeys instead of parts, as you did the first time you played the level. It plays exactly the same though - just drive into the trucks enough times. Rather then give details on how to collect each monkey, I'll just make a list of them. Monkey 1 - Bailey Monkey 2 - Baron Monkey 3 - Barnaby Monkey 4 - Frank Monkey 5 - Fraser Monkey 6 - Frederick Monkey 7 - Livingston Monkey 8 - Lucas Monkey 9 - Malcolm Monkey 10 - Zacharias 9) WOOING GLORIA ------ ------ Coins: 100 Monkeys: 15 COINS ----- 1-20 - There's two gold coins in the water right behind where you start. Sneaky sneaky Moto Moto... 21-24 - There's a path of bronze coins leading out of the starting area. Four coins in total. 25 - If you get around 25 feet of air on the diving board, you'll collect a bronze coin. 26-30 - If you get around 70 feet on the diving board, you'll collect a silver coin. 31-40 - If you get around 80 feet on the diving board, you'll collect a gold token. 41-50 - A gold token's behind the Hippo Bar. Hell of a tip! 51-60 - Behind the sun-loungers there's some rocks shaped like steps. A gold coins at the top of the 'staircase'. 61-70 - There's a gold coin on the Juicy Juicy field. What kind of name is that for a game, anyway? Honestly. 71-80 - Get a strike at the Bowling game to win a gold coin. You'll need to re-enter the level once all the tasks are complete to get the final two gold coins. You'll have to swim through the Water Caves again (yeah, that's good level design), then get two more strikes at bowling - each strike gets you another gold coin. MONKEYS ------- Dylan - Behind a boulder in the starting area. Lewis - Behind a boulder in the starting area. Tyler - Behind a boulder in the starting area. Levi - Behind a boulder in the starting area. Leo - Behind a boulder in the starting area. Liam - Hidden behind the tree at the top of the ramp in the starting area. Playing hide and seek, are we? McGrath - As you emerge in Moto Moto's 'crib', make a hard left and you'll see this guy in the corner. Douglas - Resting on one of the sun-loungers, the lazy thing. Marley - On the other side of the stream to the sun-loungers. Probably looking on, wishing he was over there. Anthony - Sitting at the Hippo Bar. Hope he's over-age. Wade - Also sitting at the Hippo Bar. Do I have to ask for ID? Gordon - Sitting behind the Hippo Bar. Is he on break? Cameron - Behind the sun-loungers there's some rocks shaped like steps. The monkey's on the second 'step'. Arthur - Behind the sun-loungers there's some rocks shaped like steps. This one's at the top of the 'staircase'. Benjamin - Besides the pool, near the diving board. 10) WATER CAVES ----- ----- Coins: 100 Monkeys: 10 COINS ----- There's nothing but gold coins in this level. Handy, really. Keeps the collecting to a minimum. - The first gold coin is near the start of the level behind a wall - use the pepper to break through it. - The second gold coin's on the right side of the second cavern, before you give Moto Moto the pearls. - The third gold coin is in a clam, which is in a nook on the ride side of the tunnel after you bash through the first barrier. - The fourth gold coin is also in a clam, on the right side of the cavern after bashing through the first barrier. - The fifth gold coin is, yet again, in a clam, on the left side of the cavern after bashing through the first barrier. - The sixth gold coin is again in a clam. This one's just to the left of the second barrier you need to break with a pepper. - The seventh gold coin is in, of all things, another clam. It's on the right of the cavern after the second barrier. - The eighth gold coin is NOT in a clam! Yay! It's in a small cavern on the left, kinda hidden by the seaweed you swim through. - The ninth gold coin is right below you when you enter the cavern with the green peppers. - The final gold coin is pretty much below the rock you needed to break with green peppers. MONKEYS ------- Oscar - At the very start of the level, he's in a slight alcove on the right. Dennis - He's behind the same wall as the first gold coin. If he was guarding it, he wasn't doing a very good job. Wayne - Before you reach Moto Moto with the 10 pearls, this guy's on the right of the cavern. Gavin - This one is below Moto Moto before you give him the pearls. Cole - After breaking through the first barrier, he's on the left as you swim into a larger cavern. Darwin - Right after you break throguh the second barrier, the monkey's on the left of the cavern. Damien - Also on the left in the cavern after the second barrier, just a little further back, behind the arrow sign. Adrian - After swimming through the seaweed, he's on the left side. Ramsey - In the cavern with the green peppers, he's in a small nook on the right side. Hayden - In a cavern to the right of the rock you needed to break with green peppers. 11) VOLCANO RAVE ------- ---- Coins: 100 Monkeys: 5 The Volcano Rave level is different to all the other levels. Instead of a platforming style level like the others, it takes the form of a musical minigame where you have to tilt the remote and nunchuck at one of three different levels - up, straight or down. In order to earn coins, which are given out in somewhat random amounts, you simply need to do well in the game. The higher the combo you have, the more coins the game gives you when it checks to see whether you or the AI-controlled Moto Moto is winning. Since I couldn't give you a list of coins even if I wanted to, all I will say is that you can keep on playing all the songs until you have a hundred coins. After that, the game will stop giving you any. As for which song to play... I recommend you keep playing Angel, because it has no lyrics and is therefore (to me at least) the least annoying. You'll have to purchase it from the store, but honestly, it's worth the money. The monkeys are earned in a similar fashion. During each of the five standard songs, at some point the icons will change to include a picture of a monkey. In order to collect the monkey, you have to get every single monkey icon. If you miss one, you lose your chance to earn the monkey during that playthrough of the song. You can replay each song as many times as you like to earn its monkey, but once you've gotten it, you won't see the monkey icons in that song again. If you're having trouble getting the monkey icons on normal difficulty, there's nothing stopping you trying to get them on easy mode - except your pride, of course. You can find a different monkey in each song. They are (with the name of the monkey first, then the song): Graham - Angel Chip - Dance Like An African Oliver - Hulelam Anton - Iko Iko Sebastian - Shango 12) MORT'S ADVENTURE ---- - --------- Coins: 100 Monkeys: None COINS ----- There's only ten coins in this level, but they're all gold ones. - The first gold coin is right behind you when you first start the level. Easy to miss, I know. - The second gold coin is behind the crocodile you beat back by spinning into the mushrooms. - The third gold coin is in the air as you break through the jeep's windscreen. You should pick this up as you go through it. - The fourth gold coin is in the beehive section, after you break through the first wall. - The fifth gold coin is also in the beehive section, but it's after the second wall, above the exit. - The sixth gold coin is above the first seesaw. Stand on the target and don't move when you jump to get this. - The seventh gold coin is above the second seesaw, same as the sixth coin. - The eighth gold coin is above the third seesaw, same as the sixth coin. - The ninth cold coin is above the log. Clear out the detritus in the ramp and spin to go flying over the log. - The final gold coin is on the pinball table. Destroy both flowers and it'll appear on the right hand side of the table. Actually getting it is a bit challenging, but if you accidentally finish the level, you can still use the 'Exit Story'/'Continue Story' tactic, so long as you're quick. And if all else fails, at least it's not too long a level to replay. Small mercies. 13) DAM BUSTERS --- ------- Coins: 100 Monkeys: None COINS ----- 1-50 - During the initial section of the level, you'll need to destroy 10 huts with your plane. Rather then play as the game wants you to, hover over one hut and destroy it, then draw up your 'chain of monkeys' with the A button and hold it there. Wait until the people have finished rebuilding the hut (you'll know when this is, because the counter on the top right of the screen will go back down and the people will stop carrying wood to the hut), then let go of A to drop your monkeys and destry the hut again. You'll need to repeat this a few times, but when you destroy the hut for the fifth time, a silver coin should appear. As you may guess, you should now move on to another hut and repeat the process all over again. Use the 'Exit Story/Continue Story' technique once you reach a suitable milestone (say, once you've levelled all the huts below the fire), as if you try to do it all in one go, you won't be able to get the final silver coin - as soon as you first destroy the hut, the game finishes the section and moves on to the next one, which means you'll have to go through the whole level all over again. Finally, a huge thanks to Ninja Lynneja for helping me out with this bit! Couldn't have done it without her. 51-100 - At intervals during the second section of the level (where you're kicking fruit as Marty) a bonus balloon will appear. Each bonus balloon carries a gold coin, and there's a total of five to be gained. I found it easeir to hit the balloons with the Durian fruits you're occasionally given by King Julian, as the Durians have splash damage. Don't worry if you have any trouble hitting them, they keep going by until you've gotten all five of them, at which point they'll stop appearing completely. 4) CONCLUSION ========== Well, that's it. My first finished guide. I'm so proud. *sniff* Just a few little bits of miscellany left. Revision History -------- ------- 0.842 - Final version. Guide is now 100% complete, thanks to Ninja Lynneja, who handily let me know how to get the final 50 coins in the Dam Busters level. As for the version number, 8 is my lucky number and 42 is a reference to... well, you know. 0.616 - First version. I typed up the guide as I played the game, so I know it's all accurate. Ish. Still no idea how to get those last 50 coins in Dam Busters, but hopefully someone will come along and let me know. Pretty please? And as for the version number... it's the REAL number of the beast. Seriously, watch Qi. It's an awesome show. Contact Information ------- ----------- If you find any mistakes with this guide, you want to help me finish it or you just plain want to send me praise, then the e-mail address to do so to is: darth marsden @ gmail . com (Remember to remove the spaces from that) The GMail spam filter works pretty well, so make sure you put something I'll notice in the Subject Bar. Something like 'Madagascar FAQ' or something. I do check the Spam section, so chances are I'll spot it. End of Line!