======================================

                               WII SPORTS RESORT
                               for Nintendo Wii

                     FAQ by Matthew Stephenson (Ringworm)

                          Version 1.0  6 August 2009

                    ======================================

To go quickly to a certain section of this guide, copy and paste the code
after the appropriate entry into the "Find" option of the program you are
using. For Windows programs, you can usually get this option by pressing
CTRL and F together.


1.       What's New in this Version?            [NEWVER]
2.       Legal Info / Contact Details           [LEGCONT]
3.       Introduction                           [INTRD]
4.       Wii MotionPlus Info                    [MOTPLUS]
5.       Start Up / Menus                       [SUMNUS]
6.       Sports                                 [THEGOODBIT]
  6.1    Swordplay                              [SWDPLY]
  6.2    Wakeboarding                           [WKBRD]
  6.3    Frisbee                                [FRSB]
  6.4    Archery                                [ARCRY]
  6.5    Basketball                             [BBALL]
  6.6    Table Tennis                           [TTNS]
  6.7    Golf                                   [NOTAGN]
  6.8    Bowling                                [BWLNG]
  6.9    Power Cruising                         [PWRCRS]
  6.10   Canoeing                               [CNING]
  6.11   Cycling                                [CCLNG]
  6.12   Air Sports                             [AIRSPTS]
7.       Frequently Asked Questions             [READTHIS!]
8.       Secrets and Cheats                     [SCRTS]
9.       What's Coming Soon                     [WCSOON]
10.      Version History / Thanks               [VERHIST]



    ======================================================================
                                                  1.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|          What's New in this Version?
       V    V    ____| |  \                    
                                               [NEWVER]
    ======================================================================


Initial release. Enjoy!


    ======================================================================
                                                  2.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|          Legal Info / Contact Details
       V    V    ____| |  \                    
                                              [LEGCONT]
    ======================================================================


This guide is Copyright (c) Matthew Stephenson (Ringworm), 2009. 
The latest version of this FAQ will always be found at www.gamefaqs.com. 
I have granted permission in the past to other sites to host any of my 
FAQs, however I will not update the guide myself on any site except for 
www.gamefaqs.com. If you want the FAQ on your website, you may obtain a
copy from www.gamefaqs.com as long as you do not edit it in ANY WAY. I will
allow this guide and any of my other guides to be published on any website
as long as it is unedited, complete, and there is no charge for people to 
download the file. So please do not ask for permission, just read the previous
sentences.

I don't recommend you print this guide, why waste the paper and ink. If you
want to though, I can't stop you. As long as you do not sell the guide for
profit, or claim it as your own, I don't really care.

If you have any questions or comments regarding this guide, my email 
address is:

                     ringwormrulez[at]gmail[dot]com

If you find any omissions, errors or additions for this guide, that's the
address to send them to as well.

I may take a while to respond, just letting you know. Also, make sure what you 
want to ask is not covered already. Generally, I respond to anybody that needs 
help. If I feel the FAQ makes it perfectly clear, and you just haven't read it 
properly though, I may not. 

IF YOU DO EMAIL ME: Include the game name, or something which makes it obvious 
what it's about. I will NOT read ANY emails with attachments, or ones with no 
subject line.

All names, characters, the game itself and related material are Copyright of
Nintendo, 2009 or as described in the instruction manual for the game.


    ======================================================================
                                                  3.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|                 Introduction
       V    V    ____| |  \                    
                                               [INTRD]
    ======================================================================


Wii Sports Resort is the follow up to the game that has been packaged with
every Nintendo Wii to date - Wii Sports. It features 12 sports, including 10
brand new sports, making it have significantly more variety than the original.

Wii Sports Resort is one of the first games to utilise the Wii MotionPlus
attachment, and ONE MotionPlus is included with the game. This attachment
makes the Wii remote response far more sensitive - the slightest movement will
show up on screen. This leads to far more responsive controls than other
games and will hopefully be used in many games in the future.

This guide is not complete as yet. I will continue to keep updating the guide
regularly until it is, so keep checking back. If the information you are after
is not included yet, it most likely will be in the next week or so.
Alternatively, feel free to email me and I will try to help if I can.


    ======================================================================
                                                  4.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|             Wii MotionPlus Info
       V    V    ____| |  \                    
                                              [MOTPLUS]
    ======================================================================


The Wii MotionPlus is a relatively new attachment for the Wii remote and ONE is
included free with the game. A point to note is that EVERY person that wants
to play will require a MotionPlus attached to their remote. If you have two
people playing - both will need a MotionPlus, four people require four 
MotionPlus attachments etc. These are sold separately, and prices vary by
country - check with your retailer. It may seem expensive if you need to buy
an extra three attachments, but expect them to be used for quite a few games
in the future.

The MotionPlus replaces the existing jacket on your remote. This is because
it includes a slightly more stretchy jacket as part of the attachment. I guess
it would be possible to remove this, but as this would possibly break the
attachment, I am not about to try it to find out. I have never minded having
the remote jacket, but I know plenty of people that never use it. As it is
integrated into the MotionPlus, you will need to get used to it.

Installation of the MotionPlus is relatively simple. Remove the remote jacket
(assuming you are using one), slide the controller in to the MotionPlus, pull
the wrist strap through the gap in the back of the jacket part and whilst
pressing the buttons on the side, push the attachment into the base of the
remote. Slide the lock up and you are done.

To replace the batteries in the remote, you will need to remove the attachment.
Simply reverse the steps above to do so. It is a bit frustrating, but it only
takes seconds.

A bit worried about installing it? Don't be. On starting the game for the
first time you will be able (well, forced actually) to watch a video showing
how to install and remove it.

The MotionPlus attachment can remain attached whilst playing any other game,
it is probably recommended to do so to reduce any potential damage in removing
and reinstalling the attachment. The nunchuk controller as well as other
attachments can be plugged into the base of the MotionPlus.  There is no need
to remove it at all, except for removing batteries. Yes, it makes the remote
slightly heavier, but only by a couple of grams - it isn't noticeable.


    ======================================================================
                                                  5.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|                Start Up / Menus
       V    V    ____| |  \                    
                                               [SUMNUS]
    ======================================================================


Note: The next five steps listed will occur one time only.

After inserting the game disc into the console, you may get asked to perform a
system update. This will take 90 seconds or so and must be done.

Next you will have to watch a video on the Wii MotionPlus. This takes about 3
minutes. Quite boring, but can't skip it.

The next step is creating a save for Wii Sports Resort. This will take up 4
blocks which is not too bad.

Step 4 is calibration of the MotionPlus. Get used to how to do this - it will
be required every time you turn on a remote with this game. Simply put the
remote face down on a flat surface (or hold it very still) for about 4 seconds.

After all this you will see one of your Mii's (one of your Favourite Mii's if
you have one) about to parachute from a plane. Press A and watch the jump to
the ground. You can either watch, or practice controlling the Mii in freefall.
After around 30 seconds, all Mii's will open their parachute and the title
screen will appear.

At the title screen, press A and B together. This will bring up the game
listing menu. From here on, point at an option and press A to select it. B
will take you back to the previous menu. Note that on the game listing menu,
there is also a Settings option. Please note: Menus for each game are detailed
separately in Section 6 of this guide.

In the settings option are three further options. These are:

Change Player List
Import from Mii Contest Channel
Sensor Bar Assist

The first option allows you to remove Mii's from your list of players. Not very
useful, as you can store up to 100 sets of data anyway.

The second option will add Mii's created by people worldwide into the game as
background players and/or team mates.  I haven't used this option. This means
you can be playing basketball with Michael Jackson and Darth Vader for example,
if that kind of thing interests you.

Not sure what Sensor Bar Assist does to be honest, I have just left it turned
on. I believe it is unnecessary, but I haven't had any problems with it on. I
think turning it off reduces the sensitivity of the MotionPlus, but not sure.

That is about all for this section - on to the good stuff.


    ======================================================================
                                                  6.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|                    Sports
       V    V    ____| |  \                    
                                             [THEGOODBIT]
    ======================================================================


Each of the sports in the game is detailed in its own section as follows:

  6.1    Swordplay
  6.2    Wakeboarding
  6.3    Frisbee
  6.4    Archery
  6.5    Basketball
  6.6    Table Tennis
  6.7    Golf
  6.8    Bowling
  6.9    Power Cruising
  6.10   Canoeing
  6.11   Cycling
  6.12   Air Sports

Controls and stamps for each game are included, as well as other info about
the sports.



                            ======================
                                      6.1
                                   Swordplay
                                   [SWDPLY]
                            ======================


There are three gameplay modes in the Swordplay category: Duel, Speed Slice 
and Showdown. One play of Duel unlocks Speed Slice. One play of Speed Slice
unlocks Showdown.


   ++++++++++
      DUEL
   ++++++++++


Fight your opponent out of the ring with your sword. Best 2 out of 3 wins!

Number of players: 1 or 2.
Nunchuk required: No.


    STAMPS: 

On the Edge: Get this stamp when the outer ring falls away for the deciding 
round between two opponents who are locked in a draw. It doesn't matter whether
you win or lose. You can only get this stamp in single player mode.

Straight to the Point: Push your opponent out of the ring with a straight lunge
in single player mode.

Stalemate: End the first three rounds of a duel in a draw, then draw again in
the deciding round for a completely even match in single player mode. You may
not have won, but it's quite a rare achievement!

All Too Easy: Push your opponent out of the ring with only one strike in single
player mode.

There Can Only Be One: Defeat the champion in a duel. The key is to leave no
gaps in your defence and always swing to hit. There may even be some sort of
reward if you win this...


Starting up: Choose # of players (1-2), Mii's for each person, Start.

Controls: Couldn't be simpler. Swing your remote like a sword. Hold B and swing
to defend attacks from your opponent.

Comments: The aim of Duel is to knock your opponent in to the water. Doing this
twice before your opponent does will win you the match. If your attack is
blocked, you get stunned momentarily, leaving you open for a counter attack.


   +++++++++++++++++
      SPEED SLICE
   +++++++++++++++++


See who can slice the falling objects fastest. The judge decides who wins!

Number of players: 1 or 2.
Nunchuk required: No.


    STAMPS:

Slice and Dice: Win the contest without missing a single object by slicing the
wrong way or failing to slice within the time limit. You can only get this
stamp in single player mode.

No Object Unsliced: Correctly slice at least one of each of the 18 types of 
object in single player mode. Different colours count as different types. You
need to play several rounds to get them all!

Focus Your Mind: Slice an object in the correct direction before it hits the
ground in single player mode. This requires a lot of skill... or luck.

Double Digit: Slice the alarm clock when the two digits on the display are the
same, such as 8.8, 7.7 or 6.6. You can only get this stamp in single player
mode.

A Cut Above: Beat the Speed Slice champion. Just empty your mind and slice on
instinct!


Starting up: Choose # of players (1-2), Mii's for each person, Start.

Controls: The judge will throw objects in front of you. Slice these in the
direction of the arrow. First to slice correctly gets a point. First to 10
points wins.

Comments: Quick reactions are necessary to win this. A simple slash in the
direction of the arrow is all that is required - it doesn't have to be
perfectly in the same direction, but must be close.


   ++++++++++++++
      SHOWDOWN
   ++++++++++++++


Fight through the oncoming hordes. If you take 3 hits, you lose. Defeat all
enemies to win!

Number of players: 1.
Nunchuk required: No.


    STAMPS: 

Not a Scratch: Clear any stage without losing any hearts by taking hits.

Stage 10 Clear: Defeat all opponents and clear all 10 first stages. You can't
just swing at random if you hope to get to the end; this requires finesse.

Perfect 10: Clear Stage 10 without losing any hearts by taking hits.

The Final Showdown: Clear the final Showdown stage. The art of parrying is
vital here.

Untouchable: Clear the final Showdown stage without losing any hearts by
taking hits.

Starting up: Choose your Mii, the level you want to play, Start.


Controls: Same as for Duel. You proceed forward automatically along the path.

Comments: You will be attacked by Mii's in groups of about 10 (on average),
with around 40 Mii's per level. You can be hit up to three times per level.
The level ends when you beat the last Mii - usually the hardest to beat in the
level.


                            ======================
                                      6.2
                                 Wakeboarding
                                    [WKBRD]
                            ======================


Use the waves as a platform to do jumps and flips! Just be sure to land flat.

Number of players: 1-4.
Nunchuk required: No.


    STAMPS: 

100-Point Jump: Score 100 points on a single jump. Build up speed and do cool
tricks in the air and your scores will shoot up!

Seven Jumps: Execute 7 or more different kinds of jumps on a single run. Try
varying your speed and the length of your approach to perform different jumps.

Surf Skimmer: Land correctly on the water 10 times in a row. Even if you pull
off an amazing jump, it won't score any points if you don't land properly. Keep
the board nice and flat when landing.

Clear Run: Get 1000 points or more on the Expert level without hitting any
obstacles.

Circumnavigator: Wakeboard all the way around Wuhu Island and do 50 successful
jumps in Free Cruising Mode. You have to complete a course afterwards to get
the stamp.


Starting up: Choose # of players (1-4), Mii's for each person, Difficulty, 
Start.

Controls: Hold the remote horizontally, with the d-pad on the left. Tilt left 
or right to move in that direction, flick when on wake to jump.

Comments: Practicing is key to this as far as I can tell - knowing which way
the boat is about to turn, as it messes up a lot of your jump attempts when you
don't know. Landing is also crucial - you need to be flat with the water or
you will get no points for the jump.


                            ======================
                                      6.3
                                    Frisbee
                                    [FRSB]
                            ======================


There are two gameplay modes in the Frisbee category: Frisbee Dog and Frisbee
Golf. One play of Frisbee Dog unlocks Frisbee Golf.


   +++++++++++++++++
      FRISBEE DOG
   +++++++++++++++++


Throw the Frisbee at the arrow for the dog to catch. Angle your throw
carefully.

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: No.


    STAMPS:

Mid-Air Catch: Throw the Frisbee right into the centre of the target area to
make the dog jump up and catch it in mid-air. This is more of an achievement
for the dog, really...

Practice Makes Perfect: In Practice Mode, pop all nine balloons in ten throws
or less. A fresh set of nine balloons appears after every ten throws. You have
to complete a game of Frisbee Dog afterwards to get the stamp.

10 x 10: Score 10 points with each of your 10 throws. That means hitting the
turquoise 10-point zone every time - at least as hard as aiming for the centre!
You can't get this stamp in team play.

Dead Centre: Hit the centre of the target area and score 100 points with each
of your ten throws. Extra points scored by popping balloons don't count. You
can't get this stamp in team play.

Perfect Score: Score 100 points with every throw and pop every balloon. That'll
get you 1500 points. No-one can beat that! You can't get this stamp in team
play.



Starting up: Choose # of players, Mii's for each person, whether you will play
individually or as a team, Start.  For your first game, you will also be asked
if you want to use manual or automatic controls. See below for details.

Controls: Stand side on to the screen. Holding the remote horizontally, move it
left, then right with a flick towards the screen (for right handers - your
right side should be the one facing the screen). Don't let go of the remote!
The above is for Automatic controls. The key to this mode is stopping your
swing in the right position to release it correctly. Manual requires you to
hold down B as you throw, releasing B to release the frisbee. I prefer Auto to
be honest, although manual is probably better for higher scores.

Comments: You will have 10 throws at a target. Hitting the turquoise zone is 10
points, the orange is worth 50, and the purple is worth 100 points. Missing
gets 0.

The angle you throw the frisbee, and when you release are the keys here.
Tilting the remote in different directions will make it fly in that direction.
As an example, an angle like \ will mean the frisbee will curve to the right.
Throwing upwards slightly is also recommended, moving slightly upwards as you
flick the remote.

Your first five shots have a target only - aim straight at it. The last 5 also
have balloons - worth 50 points each, and more after this if you both hit the
balloon and land in the 100 point zone. You will need to master the angle for
these throws - aim at the balloon, with an angle to get you to the target.


   ++++++++++++++++++
      FRISBEE GOLF
   ++++++++++++++++++


Play golf with a Frisbee! The aim is to throw the Frisbee into the target area
on the green.

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: No.

Players, Mii's, (1p/Tm), # holes. Course. Start.


    STAMPS: 

Under Par: Finish any course under par (in less than the set number of shots
for the course). 0 is par, and a score of -1 or less is under par. You can't
get this stamp in team play.

Skip to Safety: Get this stamp when a Frisbee bound for a water hazard skips
across the surface of the water and lands safely on the other side. It's just
like stone skimming!

Rolling Goal: Throw the Frisbee from outside the green to make it hit the
ground and roll into the target area. It sounds tough, and it's even tougher
than you think.

Hole-In-One: Get the Frisbee into the target area with just one throw. The
target is a whole area rather than a small hole, so it's considerably easier
than in classic golf... but still hard.

A Clean 18: Play an 18-hole round of Frisbee Golf without ever throwing the
disc out of bounds or into a water hazard. You can't get this stamp in team
play.


Starting up: Choose # of players, Mii's for each person, whether you will play
individually or as a team, # of holes, course, Start.  For your first game, you
will also be asked if you want to use manual or automatic controls. See below
for details.

Controls: Stand side on to the screen. Holding the remote horizontally, move it
left, then right with a flick towards the screen (for right handers - your
right side should be the one facing the screen). Don't let go of the remote!
The above is for Automatic controls. The key to this mode is stopping your
swing in the right position to release it correctly. Manual requires you to
hold down B as you throw, releasing B to release the frisbee. I prefer Auto to
be honest, although manual is probably better for higher scores.

Comments: The aim, like in regular golf is to complete each hole in the minimum
number of shots possible.  Instead of a hole to aim for, in this mode you have
an area on the green you need to pass through, meaning it is much easier to get
in from off the green. This is a good thing, as you can't throw a frisbee as
far as you can hit a golf ball.

Aiming is crucial here - try to keep it on the fairway, as the frisbee will
skid further on this than in the rough or bunker.


                            ======================
                                      6.4
                                    Archery
                                    [ARCRY]
                            ======================


Use the Wii Remote and Nunchuk to aim your bow and shoot your arrows right on
target.

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: Yes.


    STAMPS:

Bulls in a Row: Hit the bull's-eye and get the full 10 points with all 3 arrows
in one stage. This can be in any difficulty level, but not in team play. The
easiest way to do it is in Stage 1 of the Beginner level.

Stay on Target: Hit the target with all 3 arrows in each of the 4 stages. This
can be in any difficulty level. You can't get this stamp in team play.

Rack 'Em Up: You get this stamp when you've shot 100 arrows into the target. It
doesn't matter what the shots scored as long as they hit the target.

The Secret Target: There is a secret target in every stage of every difficulty
level. Hit all the secret targets in every level to get this stamp. What do
you mean, where are they? It's a secret!

Sharpshooter: Score 10 points with every arrow in each of the 4 stages. This
can be in any difficulty level, but not in team play. Obviously, it's easiest
on the Beginner level...


Starting up: Choose # of players, Mii's for each person, whether you will play
individually or as a team, difficulty, Start.

Controls: Hold the remote in your left hand and the nunchuk in your right (for
right handers) - this is the opposite to usual. Hold A and Z, pull back
towards you with the nunchuk to draw the bow and aim with the remote. Release
Z to fire an arrow.

Comments: Wind (shown on screen) doesn't play a major effect on your shots, but
it WILL have some effect, especially on longer shots. Gravity has a much larger
impact with the arrow losing height over distance - you will need to aim above
the target for nearly every shot - how much depends on how far away you are.

There is a secret target, as mentioned in the stamps in each stage of each
difficulty level. These are nearly all food items (except the one in stage 4 of
the hardest difficulty). Generally these are fruit. As an example of what to
look for - have a look at the base of the waterfall to the right on Stage 1 of
Beginner and you will see an orange - hitting it is the hard bit!


                            ======================
                                      6.5
                                   Basketball
                                    [BBALL]
                            ======================


There are two gameplay modes in the Basketball category: 3-Point Contest and
3-on-3 Game. One play of 3-Point Contest unlocks 3-on-3 Game.


   +++++++++++++++++++++
      3-POINT CONTEST
   +++++++++++++++++++++


Score as many points as you can within the time limit. The multi-coloured
balls score double points!

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: No.


    STAMPS:

Five in a Row: Get five consecutive shots in the basket. If you can set a good
rhythm with the first five balls, anything's possible...

Bonus Ball Buff: Get all five multicolour bonus balls in the basket.

Speed Shooter: Score 20 points or more with at least 10 seconds left on the
clock. No time to think!

You Got Game: Get all 25 balls in the basket! Stay focused till the very last
one!

Speed Demon: Get all 25 balls in the basket with at least 15 seconds left on
the clock. That's no mean feat...


Starting up: Choose # of Players, Mii's for each player, Start.

Controls: Press B to pick up a ball. Raise the remote over head and flick
forwards to shoot near the peak of your jump.

Comments: Ignore your first game where you are given instructions - it's 
unlikely you did well in that as the pausing messes with your rhythm - this
game is all about rhythm, and a bit of skill. I thought it was really bad, as I
hardly got a shot in, then played again and did quite well (mid teens).

Really, getting in a good rhythm is about all I can say to getting a good
score. I seem to get strings of baskets in a row, along with strings of misses.


   +++++++++++++++++
      3-ON-3 GAME
   +++++++++++++++++


Dribble! Pass! Shoot! Go for a Slam Dunk!

Number of players: 1-2.
Nunchuk required: No.


    STAMPS:

3-Point Goal: Score a goal from behind the 3-point line (the dark brown part
of the court). You can only get this stamp in single player mode.

Slam Dunk Master: Score five slam dunks in one game in single player mode. To
dunk, get right up underneath the basket, jump up and slam the ball in.

3-Point Master: Score five 3-point goals in one game. A 3-point goal is a
successful shot from beyond the 3-point line (the dark brown part of the
court). You can only get this stamp in single player mode.

Buzzer Beater: Win a last second victory with a "buzzer beater", a goal scored
just before the buzzer signals the end of the game. You can only get this
stamp in single player mode.

Defeat the Champions: Defeat the champions in a game! The current Wuhu
champions are faster, jump higher and shoot better than any other team.
Increase your lead by scoring 3-point goals.


Starting up: Choose # of Players, Mii's for each player, Start.

Controls: A or a direction on the D-pad to pass, B to shoot (same method as for
the 3-point contest). Dribbling works by flicking the remote up and down.
Defence - flick the remote sidewards to steal, flick up to jump.

Comments: I'm not sure why this is a popular game - I find it very frustrating.

You get five seconds to make a shot after pressing B, if someone blocking you
jumps, wait a second or two before shooting so you don't get blocked. Dribbling
to the basket works well early, but it seems to get stolen a lot later, so you
nearly need to rely on 3-pointers against opponents further up the skill ranks.


                            ======================
                                      6.6
                                  Table Tennis
                                    [TTNS]
                            ======================


There are two gameplay modes in the Table Tennis category: Match and Return
Challenge. One play of Match unlocks Return Challenge.


   +++++++++++
      MATCH
   +++++++++++


Score 6 points first to win. Try angling the racket to put spin on the ball.

Number of players: 1-2.
Nunchuk required: No.


    STAMPS:

Not the Face!: For some reason, you get a stamp for hitting your opponent's
face with the ball in single player mode. Of course, you would never hit them
in the face on purpose...

Back From the Brink: Successfully return a ball that hits the edge of the
table and bounces at an unpredictable angle, making it harder to hit. You can
only get this stamp in single player mode.

30-Stroke Rally: Keep up a rally (hitting the ball back and forth without
stopping) for 30 strokes or more in single player mode. It may sound boring,
but rallies are one of the most exciting parts of table tennis.

A Worthy Opponent: Draw with your opponent in single player mode. According
to the house rules, a match is declared a draw if neither player can get two
points ahead of the other and the score reaches 20-20.

Defeat the Champion: Beat the table tennis champion in a match. The current
champion quickly surpassed her teacher Yoshi, and has since gone undefeated.

Starting up: Choose # of Players, Mii's for each player, Start.

Controls: A to serve (Flick up for a higher toss), swing remote to swing and
hit the ball. Can put swing on the ball by tilting the remote and can change
direction by hitting slightly earlier or later after it bounces.

Comments: This is a reasonably accurate to the game of table tennis, about as
realistic as you can get without playing it anyway. Movement is automatic - the
controls are very similar to the original tennis game on Wii Sports in fact.

Prepare for long rallies if playing single player at higher skill, the
opposition becomes pretty tough to beat, you will need to put spin onto your
shots, hit wide and get lucky.


   ++++++++++++++++++++++
      RETURN CHALLENGE
   ++++++++++++++++++++++


Focus only on returning the ball. Clear your mind and let your arm do the work!

Number of players: 1-2.
Nunchuk required: No.


    STAMPS:

Score 50 points: Get a score of 50 points or more. Once you can do this,
you're well on your way to mastering the art of returns.

Score 100 points: Get a score of 100 points or more. It's twice as many points
as 50, but it's not twice as hard. Just set a good rhythm from the start.

Score 200 points: Get a score of 200 points or more. The mark of a real pro!

Can Do: Knock the can off the table with a ball 30 times in one game.
Perseverance is the key.

Honourable Master: Get a score of 100 points or more without the ball ever
hitting the server's face, even by bouncing off a can. You have to play
honourably to reach the top!


Starting up: Choose # of Players, Mii's for each player, Start.

Controls: Same as for match above, except you are just returning serve only.

Comments: This is frustrating, you need to hit each ball back onto the table.
Seems easy, but as it speeds up, it gets much harder. Trying for the cans
makes it much easier to miss completely but it can be worth it - it gets you 3
points for each one you hit. These are always placed towards the edge of the
table.

I doubt I will ever get the last stamp - hitting the server in the face feels
good, as you will get so annoyed at this game after missing shots you know you
shouldn't, mainly due to a lack of time to prepare properly. Get some revenge
from him making you look bad!


                            ======================
                                      6.7
                                      Golf
                                    [NOTAGN]
                            ======================


Get the ball in the cup in as few shots as you can. It's all in how you swing
the club!

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: No.


    STAMPS:

Under Par: Finish any course under par (in less than the set number of shots
for the course). 0 is par, and a score of -1 or less is under par. You can't
get this stamp in team play.

Chip It In: Get a "chip in" when a chip shot, a short shot used to get the ball
onto the green, falls or rolls straight into the hole. Most people claim they
were aiming for the hole all along...

King of Clubs: Finish a course at 9 under par (9 fewer than the set number of
shots for the course). On a 9-hole course, that means getting a birdie on every
hole! You can't get this stamp in team play.

Ace of Clubs: Finish a course at 18 under par (in 18 fewer shots than the set
number of shots for the course.) It's possible even on a nine-hole course, in
theory... You can't get this stamp in team play.

Hole-In-One: Hit the ball straight from the tee into the cup in one shot. In
real golf, getting a hole-in-one is extremely rare, even for professionals.


Starting up: Pick the # of players, Mii's for each player, if you want to team
up, the number of holes, course, Start.

Controls: Turn side on to the screen (right handers should have the left side
facing the screen and vice versa). Hold the remote in front of you, pointing
down at the floor, like a golf club (this sort of angle: \). Press B. To swing,
do an arc with the remote back from the screen to your shoulders, then swing
back through your starting position and through - just like swinging a golf
club. This will be a practice swing. To actually hit the ball, you need to
hold A down as you swing.

If your swing doesn't seem right (the line on screen showing the ball flight
curves from straight), try repositioning the remote at the start of your swing
and pressing B again. This is meant to represent the club head being behind
the ball.

The game will automatically pick the best club to use. To change, press up or
down on the D-pad. Pressing left or right changes the line of the shot.

To know how hard to swing, look at the map on screen. It will show four dots on
a line. Each dot is 1/4 of a full power gauge. If it shows 3 dots to the flag,
hit a 3/4 power shot (or a bit less - the gauge shows where the ball will LAND,
not stop).

Suggestion: Watch the tutorial. It gives a better description than I just did.

Comments: Returning from Wii Sports, one of my favourite games on the original.
Unfortunately, the new controls make this pretty bad. Maybe it is just me, but
getting the ball to go consistently straight is a lot harder than it was last
time. I swing exactly the same as I did in a practice swing, and it'll go in
the opposite direction a lot of the time. Very frustrating. Hopefully I will
get the hang of it over time, because it is still kind of fun.

My suggestion is to practice before EVERY shot, try to get a consistent swing
three times in a row before hitting the ball. Never try to overhit the ball
either - this will add extra swing to the ball - usually in the direction you
don't want it to go.


                            ======================
                                      6.8
                                    Bowling
                                    [BWLNG]
                            ======================


There are three gameplay modes in the Bowling category: 10-Pin Game, 100-Pin
Game and Spin Control. One play of 10-Pin Game unlocks 100-Pin Game. One play
of 100-Pin Game unlocks Spin Control.


   +++++++++++++++++
      10-PIN GAME
   +++++++++++++++++


Knock down as many pins as you can. It's all in the wrist!

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: No.


    STAMPS:

Gobble Gobble: Bowl three strikes in a row to get a turkey. The term apparently
comes from an old custom of giving a turkey to any player who could bowl three
strikes in a row. You can't get this stamp in team play.

Split-Frame Spare: Complete a spare after getting a split on your first throw.
A split is when you knock over the 1 pin but leave two or more other pins
standing with an opening, or split, between them.

Pro Bowler: Get a score of 200 points or more. That means, for example, getting
all strikes and spares, with at least one double. Very little margin for error!
You can't get this stamp in team play.

No Pin Standing: Score a strike or a spare on every frame (except the third
throw of the 10th frame, which doesn't count). You can't get this stamp in team
play.

King-Pin: Score a strike on every round. That's 12 consecutive strikes for a
thumping 300 points! You can't get this stamp in team play.


Starting up: Pick # of players, Mii's for everybody. For your first game, you
need to choose either Auto or Manual controls. Manual is recommended. Choose a
hand too (left or right). Start.

Controls: First you need to set your position. Press left and right to move the 
ball path (on the D-Pad). If you want to angle the ball path, press A then left
and right.

When you are ready, press and hold B. Bring the remote to your chest, pointing
up. Swing the remote down (still holding B) and behind you. Swing forwards and
as the remote gets to about your leg, let go of B, while still swinging the
remote through in front of you. Hopefully you will knock down some pins. You
get two chances on each round (there are 10) to knock down all 10 pins.

Automatic controls are similar, you just don't need to hold down B I believe.

You can also add spin to your ball by twisting the remote as you throw the 
ball. Do not throw the remote - they are too expensive for that.

Comments: This is nearly identical to bowling in Wii Sports. For those that
played that, you don't need any tips. Really, finding a way to bowl to get
consistent strikes is a matter of practice - for me, I don't need to move the
position at all, as my natural throw curves a bit to the left.


   ++++++++++++++++++
      100-PIN GAME
   ++++++++++++++++++


100 pins?! Knock down as many as you can for a maximum of 3000 points!

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: No.


    STAMPS:

100-Pin Strike: Knock all 100 pins down with one bowl. That domino effect is so
satisfying to watch!

Split-Frame Spare: Complete a spare after getting a split on your first throw.
A split is when you knock over the 1 pin but leave two or more other pins
standing with an opening, or split, between them. 

Gutter Guard Genius: Hit the gutter guard once and then get a strike. What do
you mean, it's just luck? It can't hurt to give it a try!

Secret Strike: Apparently, there's a somewhat unusual way to get a strike.
Something to do with the gutter guards?

No Pin Standing: Score a strike or a spare on every frame (except the third
throw of the 10th frame, which doesn't count). You can't get this stamp in team
play.


Starting up: See 10-Pin Game mode.

Controls: See 10-Pin Game mode. The only difference is there are 100 pins per
round, not 10.

Comments: This is similar to Power throws in Wii Sports. It is hard to get all
pins down in one throw, but you get two shots to knock them down - not too
hard. Generally, you will knock down over 90 on your first throw if you hit
anywhere near the front pin.


   ++++++++++++++++++
      SPIN CONTROL
   ++++++++++++++++++


Throw the ball and avoid the barriers in the lane. Put some spin on that ball!

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: No.


    STAMPS:

The Bare Minimum: Knock down at least one pin in every frame. You can't get
this stamp in team play.

Split-Frame Spare: Complete a spare after getting a split on your first throw.
A split is when you knock over the 1 pin but leave two or more other pins
standing with an opening, or split, between them.

The Obvious Target: Knock down the 1 pin in every frame. You can't get this
stamp in team play.

Spin Doctor: Score 170 points or more without hitting a single barrier. Even
just brushing past a barrier will disqualify you for this stamp. You can't get
this stamp in team play.

No Pin Standing: Score a strike or a spare on every frame (except the third
throw of the 10th frame, which doesn't count). You can't get this stamp in team
play.


Starting up: See 10-Pin Game mode.

Controls: See 10-Pin Game mode. The difference is there will be barriers on the
lane that you need to avoid.

Comments: Spin helps for a lot of throws, but is not necessary for most of the
rounds. Getting a perfect game here is very tough - good luck to anyone that
can manage to do it.


                            ======================
                                      6.9
                                 Power Cruising
                                    [PWRCRS]
                            ======================


There are two gameplay modes in the Power Cruising category: Slalom Course and
VS.


   +++++++++++++++++++
      SLALOM COURSE
   +++++++++++++++++++


Manoeuvre though the floating rings as fast as you can. Bonus rings are worth
double!

Number of players: 1-4. Played 1 at a time. Can be played on one remote.
Nunchuk required: Yes.


    STAMPS:

Bonus Ring King: Go through every single bonus ring on one course. It doesn't
matter which course you do it on.

Score 5000 Points: Get a cumulative score of 5000 points or more overall.

Master Cruiser: Get a score of 170 points or more on all courses.

Jump Master: Go through all the bonus rings in the final course.

All the Time in the World: In single player Free Cruising mode, find all the
time balloons in one run. You have to complete the Slalom Course afterwards to
get the stamp.


Starting up: Choose the # of players, Mii's for everyone, a course, Start.

Controls: Hold the remote and nunchuk horizontally like handlebars. Hold A or
B to accelerate. Tilt the remote/nunchuk up and down to turn left and right.
Twist the remote for a speed boost.

Comments: Play it to say you have, then realise it is awful. Never play again.

Seriously, try to line up for the next ring in line, and go straight at it,
where possible. Turning can put you way off course very easily due to the
waves. Make sure you get to bonus rings as quickly as possible, as they are
worth twice whatever time is shown above the gate in points.


   ++++++++
      VS
   ++++++++


Navigate through the rings in order and try to get to the finish line first!

Number of players: 2.
Nunchuk required: Yes.

Starting up: See Slalom Course mode.

Controls: See Slalom Course mode.

Comments: First across the line is all that counts, may pay to wait slightly
behind your opponent and just aim straight at the line near the end. Not
guaranteed to work though, just a suggestion. Worked for me once.


                            ======================
                                      6.10
                                    Canoeing
                                     [CNING]
                            ======================


There are two gameplay modes in the Canoeing category: Speed Challenge and VS.


   +++++++++++++++++++++
      SPEED CHALLENGE
   +++++++++++++++++++++


Paddle to the finish line! Make rhythmic strokes and keep up a nice steady
pace.

Number of players: 1-4. Played co-operatively.
Nunchuk required: No.


    STAMPS:

Beginner Licence: In single player mode, get to 200m in the beginner level of
the Speed Challenge.

Intermediate Licence: In single player mode, get to 300m in the intermediate
level of the Speed Challenge.

Expert Licence: In single player mode, get to 400m in the expert level of
the Speed Challenge.

Ducky Come Home: In Free Practice Mode, find all the stray ducklings on the
lake and lead them back to their mother. You have to complete the Speed
Challenge afterwards to get the stamp.

Cut the Red Tape: Cut the red tape in all levels. Haven't seen any red tape
yet? Remember that even after getting your licence for each level, you can
still go further...


Starting up: Choose a number of players, Mii's for everyone, difficulty, Start.

Controls: Holding the remote vertically, swing from front to back on one side
of your body. If you stick to one side - you will go in circles. Just like in
a canoe, you need to "paddle" on both sides (alternately) to go straight.

Multiple players will work co-operatively - you are in the same canoe.

Comments: Definitely practice before playing the first time, it takes a bit to
get used to. Having extra people for this game helps a LOT, and is DEFINITELY
required to get anywhere near the red tape stamp. As you can see from the
description, it doesn't mention single player, as it is just not possible on
your own.

Avoid the weeds etc in the higher difficulty levels - these slow you down a
lot.


   ++++++++
      VS
   ++++++++


The first player to pass a checkpoint scores 1 point. The winner is the first
to get 5 points!

Number of players: 2-4.
Nunchuk required: No.

Starting up: As per Speed Challenge, except you need to choose if you want to
play in teams or not if more than two are playing (and there is no difficulty
choice).

Controls: As per Speed Challenge.

Comments: Very easy to get a run on in this one - hard to catch up if you fall
behind. Get to the front early and stay there.



                            ======================
                                      6.11
                                    Cycling
                                    [CCLNG]
                            ======================


There are two gameplay modes in the Cycling category: Road Race and VS.


   +++++++++++++++
      ROAD RACE
   +++++++++++++++


Use your hands to pedal with the Wii Remote and Nunchuk. The key to speed is
good timing.

Number of players: 1-2. Played together for 2 players. Can be played on one
remote.
Nunchuk required: Yes.


    STAMPS:

Breathless: Finish a race when you're out of breath. This doesn't really
deserve much in the way of congratulations, but oh well...

First of Many: You get this stamp when you finish a race in 1st place for the
first time. It doesn't matter which race you do it on.

1-Stage Master: Finish all 1-stage races in first place.

3-Stage Master: Finish both 3-stage races in first place.

6-Stage Master: Finish the 6-stage race in first place. You only have to finish
first in the last stage, so you can work your way to the front gradually.


Starting up: # of players, Mii's for everyone, # of stages, race, Start.

Controls: Flick the remote and nunchuk up and down alternately to move
forwards - it is meant to be like pedalling. Twist the controls like handlebars
to turn corners although it sort of does it for you, it is better if you do it
yourself, as in some stages, it is possible to go off a cliff or into a river
if you don't turn yourself. Press B or Z to brake for sharp turns (or both).

Comments: Note - if two people are playing, you will be on the same bike - a
tandem. Kind of fun, but much harder to turn.

Watch your breath gauge - shown by hearts. If you run out of breath, you will
stop pedalling for about 10 seconds. To avoid this, ride directly behind other
Mii's to get a wind break. You can also build up momentum by pedalling, then
glide for a bit - you will continue forwards even when not pedalling.

Occasionally, one of the computer Mii's will be riding a pizza bike. Make sure
you beat them - it is embarrassing if you don't, although it is just another
competitor.

Getting from 30th to 1st in one stage is not easy, but it is possible, you
really need to time your energy usage though. Listen to your "coach" down the
bottom of screen for some handy tips of what to do in the race.


   ++++++++
      VS
   ++++++++


Reach the goal first to win. The trick is to save your energy and use it at the
right moments.

Number of players: 2.
Nunchuk required: Yes.

Starting up: See Road Race mode.

Controls: See Road Race mode.

Comments: There will be 3 computer controlled Mii's in this race as well as the
two human players. The race ends when the first human crosses the line - 
whether that is first or fourth - it doesn't matter.

Try knocking your human opposition off cliffs etc - I'm sure they would do the
same to you, and probably will. Not good when you fall off yourself trying it
though.



                            ======================
                                      6.12
                                   Air Sports
                                   [AIRSPTS]
                            ======================


There are three gameplay modes in the Air Sports category: Skydiving, Island
Flyover and Dogfight.


   +++++++++++++++
      SKYDIVING
   +++++++++++++++


Glide towards other Mii characters and catch as many as you can. Then smile
for the camera!

Number of players: 1.
Nunchuk required: No.


    STAMPS:

High Five: Catch and link up with 4 other Mii characters and make sure
everyone's face is visible when the camera snaps. Twist the Wii Remote around
to get everyone to face the camera.

Birdwatcher: Take a photo with a bird in it. Hawks often fly just above the
formation point. If you're lucky, a hawk might fly by just as the camera snaps!

30-Person Formation: Catch at least 29 Mii characters during your dive, then
join them for the final formation and have a picture taken. Even if you catch
more than 29 Mii characters, 30 people is the biggest formation you can get.

Sympathy Snap: Apparently, if you don't manage to catch anybody on your dive,
the photographer will come out from behind the camera for a special shot!

Score 200 points: Get a score of 200 points or more. You'll need to make sure
everyone's face is visible and pile on the bonus points.


Starting up: Choose a Mii, Start.

Controls: Twist the remote to control your Mii. Nearly horizontal is best,
slightly tilted down to move forward. Once you grab onto other people, and
the photo is about to be taken, rotate the Mii's so they are facing the
screen.

Comments: Try to grab all 4 Mii's together in groups, if you can get all 4, a
second photo is taken. Face the camera where possible, as faces count as 2
points, just the Mii in the photo (not looking at the camera) is worth 1.

Make sure you fly through all 3 rings at the end to get the maximum number of
Mii's in the final photo.


   ++++++++++++++++++++
      ISLAND FLYOVER
   ++++++++++++++++++++


Fly at will around the island! How many i points can you find?

Number of players: 1.
Nunchuk required: No.


    STAMPS:

Visit Wedge Island: Read any i point on Wedge Island. Wedge Island is the large
island a little way away from the main island, where the golf courses are
located.

Popfest 150: Pop 150 balloons in the course of one flight. This includes
balloons on planes or vehicles and small balloons released from larger ones.

Follow That Plane: Follow Miguel's guide plane around the island for at least
three minutes. Watch the smoke trail left by Miguel's plane. It changes colour
when you're following him. If you can't find him, try firing a flare.

Wuhupedia: Collect all the i points in the daytime, evening and night. There
are 80 locations, with new information for each time of day. That's 240 i
points in total!

Balloonist Extraordinaire: Pop every white balloon at all times of day. Once
popped, white balloons will be a different colour the next time you play.
Balloons on planes or vehicles and small balloons released from larger ones
don't count for this stamp.


Starting up: Choose a Mii, Start.

Controls: Hold the remote horizontally. Twist left/right to tilt or turn in
that direction. Thrust at the screen to accelerate slightly. Press A to shoot.
Press B to stall the engine (pretty useless). Press 1 to shoot a flare, which
the guide plane will also do, so you can find him. Use the D-Pad to look 
around.

Comments: Unlockables are as follows, for collecting this many individual i
symbols:

10: Balloons
20: Fly in evening
30: Double Popper (two shots at a time)
40: Fly at night
50: More lights at night
60: Two seater plane
70: New Blimp (Whale Shark) design (your Mii is painted on it).
80: Get a House (on large deserted island)

Have fun with balloon hunting - odds are you will miss one or two, and it will
REALLY frustrate you trying to locate the one you are missing. That's the
beauty of it.

You will pick up the controls very quickly, and be doing tricky manoeuvres in
no time. Crashing is not a bad thing anyway - the clock stops and you will
start again pretty much where you were. Annoying when you are in a tunnel just
before a new i point, but you will generally get it next time.

Follow the guide plane (Miguel) - he alternates between two routes which are
different at all three times of day. Doing so will show the location of most
i points, if you can stay behind of course.


   ++++++++++++++
      DOGFIGHT
   ++++++++++++++


Try to pop each other's balloons! Whoever has the most left at the end wins.

Number of players: 2.
Nunchuk required: No.

Starting up: Pick Mii's for each player, Start.

Controls: See Island Flyover mode.

Comments: Balloons are key - you can have up to 30. Crash and you lose half,
but you can't drop below 1 by crashing. Being shot drops your balloons by 1
for each hit. There will be bonus balloons available every 30 or so seconds -
10 at a time. Knowing the island layout (from Island Flyover) really helps.



    ======================================================================
                                                  7.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|           Frequently Asked Questions
       V    V    ____| |  \                    
                                              [READTHIS!]
    ======================================================================


Note - there aren't any yet, so I made some up.

Q: Is a Wii MotionPlus required to play this game?

A: Yes. Every person will need a Wii MotionPlus attached to their controller.
   The game will not recognise the controller if it doesn't have one.


Q: How many sports are there in this game?  What are they?

A: 12. See Section 6 for the list.


Q: How do I get (INSERT STAMP HERE)?

A: This is detailed in the section for each game. Some are very difficult!


Q: Are Pro levels included this time?

A: Yes. Once your ranking is over 1000 for a sport, you are considered a Pro.
   Get to 2000 and you become a Superstar! The maximum ranking is 2500.


Q: What are the best / worst sports?

A: This is my opinion only. I can't stand wakeboarding and especially power
   cruising. Awful controls. Swordplay, archery and surprisingly Frisbee are my
   most favourite sports. Most people seem to like basketball too - I don't.

Q: I got something with a different name to what you are using (stamp or
   location in Island Flyover for example). Why?

A: This is one of the differences between versions. For info, I am using the
   PAL version of the game for writing this guide - available in Europe and
   Australia (plus a few other places). I know the US (NTSC) version has
   different names for things, and possibly the Japanese version too.

Q: Is there any online play or scoreboards in this game?

A: No. The only online feature is importing Mii's from the Mii Contest Channel.
   It is a bit disappointing, but to be honest, the online capabilities of the
   Wii would probably make it awful online anyway.



    ======================================================================
                                                  8.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|              Secrets and Cheats
       V    V    ____| |  \                    
                                               [SCRTS]
    ======================================================================


Note: I haven't verified all of these for myself. These can all be found on
the cheats page at GameFAQs, and all the cheats were submitted as noted there.

11 point table tennis game: Press 2 at the loading screen 
Advance Frisbee Golf: Hold 2 at the loading screen 
Advance Golf: Hold 2 at the loading screen 
Advanced Archery: Press 2 at the loading screen 
Play Basketball at night: Hold 2 on the loading screen 
Play swordplay during the evening: Hold 2 on the loading screen 
Shoe/Slipper Paddle: Press 1 at the loading screen (Table Tennis)

Note - for the above, press and hold the button while starting a game to get
the cheat to work.

For bowling, to get a different coloured ball, while starting up:

Hold Down: Green Bowling Ball 
Hold Left: Red Bowling Ball 
Hold Right: Gold Bowling Ball

Alternatively, to get a ball with stars on it - get to Pro level (can be used
with the different coloured ball codes above as well). Pro level is 1000 skill
points.

In swordplay (DUEL), you get a different armour after reaching Pro level.
After beating the champ, you get Samurai Armour (DUEL)
You can use a special sword in Duel mode by holding 1 while starting the game
after beating the champ in a swordplay duel.

To get the last lot of three holes in golf and frisbee golf - get under par on
the other six 3 hole courses.


    ======================================================================
                                                  9.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|              What's Coming Soon
       V    V    ____| |  \                    
                                               [WCSOON]
    ======================================================================


There is still a lot of stuff that will be added to this guide, and should be 
added in coming days. This includes:

+ Strategies and suggestions for getting every stamp in the game
+ Descriptions of levels in various games
+ Practice controls/instructions for games (I skipped these for this guide, 
  press the minus button before starting a game to see them generally)
+ More thorough descriptions and strategies for the various games
+ Completion checklists
+ A slightly neater format (possibly)

If you are after help in the mean time, feel free to send me an email, I will
try to respond within 24 hours or less (potentially longer on weekends).

I am aware some of the game controls etc. here are quite vague, and not overly
helpful. Expect these to be fixed in the next couple of updates. The in game
tutorials, practice mode and instruction manual cover it quite well too if you
get stuck.


    ======================================================================
                                                 10.
     \   /\   /  ____   ___                       
      \ /  \ /  |____  |___|            Version History / Thanks
       V    V    ____| |  \                    
                                              [VERHIST]
    ======================================================================


1.0:  Initial Release - 6 August 2009.


Special thanks for this guide go to:

Nintendo: For this game, and the hours of enjoyment it provides.

SBAllen: Webmaster of GameFAQs. You wouldn't be reading this without the great
work he does on the site.

The FAQ Contributors Board at GameFAQs: A great resource for anybody looking
to create a guide for any game - it can be found at:

http://www.gamefaqs.com/boards/gentopic.php?board=4

You: Pretty pointless writing a guide if nobody reads it. Hope you got
something out of it. Thanks for choosing my guide. 

Bye!

    END OF GUIDE.