__      __.__.__    _________                     __          
/  \    /  \__|__|  /   _____/_____   ____________/  |_  ______
\   \/\/   /  |  |  \_____  \\____ \ /  _ \_  __ \   __\/  ___/
 \        /|  |  |  /        \  |_> >  <_> )  | \/|  |  \___ \ 
  \__/\  / |__|__| /_______  /   __/ \____/|__|   |__| /____  >
       \/                  \/|__|                           \/ 
__________                            __   
\______   \ ____   __________________/  |_ 
 |       _// __ \ /  ___/  _ \_  __ \   __\
 |    |   \  ___/ \___ (  <_> )  | \/|  |  
 |____|_  /\___  >____  >____/|__|   |__|  
        \/     \/     \/                   


By Jeremy Prader (BlackSight6)


   _   _   _   _   _     _   _     _   _   _   _   _   _   _   _
  / \ / \ / \ / \ / \   / \ / \   / \ / \ / \ / \ / \ / \ / \ / \ 
 ( T | a | b | l | e ) ( o | f ) ( C | o | n | t | e | n | t | s )
  \_/ \_/ \_/ \_/ \_/   \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ 

-Version/Updates         
-Introduction/Copyright 
-Contact Information
-Helpful Notes
-Sports
---Swordplay
-----Duel
-----Speed Slice
-----Showdown
---Wakeboarding
---Frisbee
-----Frisbee Dog
-----Frisbee Golf
---Archery
---Basketball
-----3-Point contest
-----Pick up Game
---Table Tennis
-----Match
-----Return Challenge
---Golf
---Bowling
-----Bowling
-----100-Pin Game
-----Spin Control
---Power Cruising
-----Slalom Course
-----VS
---Canoeing
-----Speed Challenge
-----VS
---Cycling
-----Road Race
-----VS
---Air Sports
-----Skydiving
-----Island Flyover
-----Dogfight
-Frequently Asked Questions
-Special Thanks 

   _   _   _   _   _   _   _     _   _   _
  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ 
 ( V | e | r | s | i | o | n ) ( 1 | . | 1 )
  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ 

Version 1.1 -- Minor corrections, added a user tip to canoeing, and
		more tips to speed slice, as well as another user tip.

Version 1.0 -- Guide posted.

   _   _   _   _   _   _   _   _   _   _   _   _ 
  / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \  
 ( I | n | t | r | o | d | u | c | t | i | o | n ) 
  \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/   

Hello and welcome to my third guide ever written.  I decided to write 
this guide to help others easily collect all of the stamps. This guide
is Copyright 2009 me (Jeremy Prader), though honestly I don’t care if
you reproduce it or “steal” it or whatever.  I wrote this guide to help
people with this game, and so the more people that see it the better.
If you do post it somewhere else, I would much prefer it if you gave me
credit, but I'm not going to lose any sleep if you're so pathetic you
feel the need to make yourself feel better by claiming my intellectual
property as your own.  I do request that if you want to post my guide
somewhere else you email me to tell me.  Thank you, and I hope you find
my guide helpful.

Note that this guide will not explain how the Wii Motion plus works or
the controls of the various games.  I assume you know how to play, and
if not, each sport has a tutorial and practice mode to help you much 
better than I could do in writing.  It is more a list of stamps and then
couple tips on how to get them.  I am by no means an expert at all the
games and in some I downright suck, so if you have some tips that I
missed, feel free to email me and I will give you credit in the special
thanks section.  Also, if you see any errors (besides spelling), go
ahead and write me about them.

   _   _   _   _   _   _   _     _   _   _   _   _   _   _   _   _   _   _  
  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ 
 ( C | o | n | t | a | c | t ) ( I | n | f | o | r | m | a | t | i | o | n )
  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ 

Note:  Before you contact me make sure you read the ""Frequently Asked
Questions" section.  There is a chance your answer is in there.

If for some reason you need to contact me, my email is 
BlackSight6@aol.com.  If it is about this guide make sure to say so in 
the title, or I will probably delete it.  BlackSight6 is also my AIM
name (althought I'm barely ever on).  

   _   _   _   _   _   _ 
  / \ / \ / \ / \ / \ / \
 ( S | p | o | r | t | s )
  \_/ \_/ \_/ \_/ \_/ \_/ 
                                
==NOTE==
You cannot get stamps (or ratings) if you are playing against another
person.  In games with an opponent (like table tennis/speed slice/etc) you
must play agianst the computer.  Turn based games (like 3-point Contest/
Golf/Wakeboarding) can be played by yourself or with others and you will
still be able to get stamps.  The two exceptions are canoeing and
cycling.  Canoeing, incidentaly, pretty much NEEDS to be played multiplayer
for any hope of getting some of the stamps.

      
                                 **Swordplay**
            
*Duel*
-Cliff-Hanger: Get to the tie breaker round by winning/losing/drawing or
		by drawing three times.
-Straight to the Point: Push your opponent out of the ring with jab.
-Met Your Match: Reach the tie breaker round and draw.
-One-Hit Wonder: Push your opponent out of the ring with only one strike.
-Last Mii Standing: Defeat the champion in a duel.

Tips: Get the Met Your Match stamp as early as possible.  Just block the
	entire time.  This will also get you Cliff-Hanger.  Get the One-Hit
	Wonder next by blocking until your opponent is pushed to the edge,
	then strike.  Use a jab and you'll also get Straight to the Point.  
	Thats four stamps in two fights. The Champion of Duel (along with
	the champion of all versus sports) appears when you are at or close
	to 1500 rank.

	In the first couple rounds, you can win just by swinging wildly. 
	Note that the quicker and wider the swing, the further the opponent 
	goes back.  At higher levels, you will need to block and then
	counter attack.  To block, your sword must be perpendicular to their
	swing.  If you ever get parried, IMMEDEATLY BLOCK!  Your higher
	level opponents will.

	Once you reach pro, your opponents will pretty much be blocking the
	entire time, so you need to do an attack I call the block break.  
	Pretend their sword is an arrow as if you were in speed slice, and 
	attack parallel to it.  Along with a little luck, this makes even
	the champion a breeze.

	Also note that when blocking, you will slowly strafe in the
	direction that your sword is pointing.  Use this to your advantage.

Special: At pro, you will get new armor with shoulder and thigh pads.  When
	you beat the champion, you will get his samurai armor.  Also after
	you beat him, hold 1 at the loading screen to get his purple sword.
	You can also hold 2 at the loading screen at any level to fight in
	the evening (which you will anyway when fighting to get pro rating
	and when fighting the champion).


*Speed Slice*

-Slice and Dice: Win the contest without slicing the wrong way or failing
	to slice within the time limit (you don't have to win 10-0, just not
	make any mistakes).
-Slicing Machine: Correctly slice at least one of each of the 18 types of 
	objects.
-Psychic slice: Slice an object in the correct direction before it hits the
	ground.
-Double Time: Slice the alarm clock when the two digits on the display are
	the same, such as 8.8, 7.7 or 6.6.
-A Cut Above: Beat the Speed Slice champion.

Tips: Just be careful for slice and dice.  Slicing machine you'll get after
	enough matches.  For psychic slice, if you don't get it through
	luck, just do a slice like bottom right to top left on every object,
	you do not need to win the match to get it.  Same for double time,
	you can let your opponent get the point and then calmly wait for the
	timer to be where you need it.  Champion appears at level 1500.

Tips from d.e.scott.1987: Pause the game right as the object enters the
	screen to get a look at the arrow.  Unpause and slice.

Special: At pro, you will get new armor with shoulder and thigh pads.  When
	you beat the champion, you will get his samurai armor.  


*Showdown*

-Not a Scratch: Clear any stage without taking hits.
-Sword Fighter: Beat Stage 10.
-Perfect 10: Clear Stage 10 without taking hits.
-Swordmaster: Beat Stage 10 reverse.
-Untouchable: Clear Stage 10 reverse without taking hits.

Tips: Not a scratch is obviously easiest on the first stage.  You will face
	five types of enemies throughout all of the stage, and luckily for
	you they will ALWAYS only attack one at a time:
	-Green Armor: One hit, never block.
	-Brown Armor: One hit, block constantly.
	-Red Armor: Two hits, block constantly.
	-Purple Armor: Same as red.
	-Black Armor: Three hits, block constantly.  Always the last enemy
		of the stage.  Early on there is only one per stage, but
		there are more and more as you get further.

	You need to beat the first 10 stages to unlock the reverse stages.
	Against green enemies, you can pretty much swing wildly, but you
	must be careful against others.  Up until stage ten, you can parry
	and attack any enemy easily, but later on even the brown enemies
	will start to counter block parrying.  You will need to make heavy
	use of the block break attack in the reverse stages.  The enemies
	attack in groups.  Whenever you clear one group and head to the
	next, be in block stance, as they will often try to get an attack
	in just as you reach them.

Special: At pro, you will get new armor with shoulder and thigh pads.  You
	will get the samurai armor after clearing Stage 10 reverse.



                                 **Wakeboarding**

-Huge Air: Score 100 points on a single jump.
-Bag of Tricks: Execute 7 or more different kinds of jumps on a single run..
-Smooth Landing: Land correctly on the water 10 times in a row.
-Master Carver: Get 1000 points or more on the Expert level without hitting
	any obstacles.
-The Long Way Home: Wakeboard all the way around Wuhu Island and do 50
	successful jumps in Free Cruising Mode. You have to complete a course
	afterwards to get the stamp.

Tips: You don't have to flick the remote RIGHT as you jump.  You can shake it
	the entire time.  When in the air, you will do the trick automatically
	so as soon as you are airborne focus on keeping the remote even.  You
	will get Huge Air and Bag of Tricks without trying too hard.  If you
	are having trouble with Smooth Landing, note that you do not need to
	do tricks, just jumps.  For Master Carver, remember that Red poles
	will always be on your right, green on your left.  If you fail at
	first, keep going.  Memorizing	the course will help.  Once you have
	1000 points, you can just ride out the time in the wake of the boat to
	stay safe.

	I'm not sure if you need to land the 50 jumps for Long Way Home in a
	row, but I did.  Note again that you need 50 JUMPS, not TRICKS.  Just
	go back and forth over the wake counting to 50, and then just relax
	and cruise.  The boat increases its speed after each consecutive jump
	but slows all the way down when you miss, so if you keep fooling
	around and have a bad landing, you might not make it all the way
	around the island.



                                 **Frisbee**

*Frisbee Dog*

-Good Dog: Throw the Frisbee right into the center of the target to make the
	dog jump up and catch it in mid-air.
-Balloon Animal: In Practice Mode, pop all nine balloons in ten throws or
	less. You have to complete a game of Frisbee Dog afterwards to get
	the stamp.
-A for Effort: Score 10 points with each of your 10 throws.
-Perfect Target: Hit the centre of the target area and score 100 points with
	each of your ten throws..
-Golden Arm: Score 100 points with every throw and pop every balloon.

Tips: Good Dog will usually happen eventually.  To get Balloon Animal, just
	work on learning when to release/flick your wrist.  It is possible
	to get all 9 balloons in three throws, so getting them in ten just
	takes practice.  After ten throws the balloons are replaced, so you
	don't need to start over if you don't make it.  Remember that, like
	throwing a real frisbee, you need to use your shoulders to aim where
	you want to throw.

	To get the bonus balloons, you need to learn to curve your throws.
	Remember that aiming the remote up will make the frisbee curve
	towards you and aiming it down will make it curve away from you.


*Frisbee Golf*

-Under Par: Finish any course under par.
-Lucky Skip: Get this stamp when a Frisbee bound for a water hazard skips
	across the surface of the water and lands safely on the other side.
-On a Roll: Throw the Frisbee from outside the green to make it hit the
	ground and roll into the target area.
-Hole In One: Get the Frisbee into the target area with just one throw.
-Straight and Narrow: Play an 18-hole round of Frisbee Golf without ever
	throwing the disc out of bounds or into a water hazard.

Tips: Do a three hole course for Under Par.  Hole in one is actually not
	that difficult.  I, at least, have gotten one on four or five
	different holes.  For on a roll, get just outside the green, and
	then do a slow overhand swing (as if throwing an axe).  Try Resort
	C for Lucky Skip.

	You do not need par, or anywhere near it, for Straight and Narrow.
	In other words, make heavy use of the wedge and putter in tricky
	spots.  Also remember that The wedge is usually good for 110-120
	and the putter good for up to 50, despite their given average.

	The good thing about Frisbee golf as opposed to regular golf is
	that the "hole" is a huge column of light that you just need to
	fly through, and sand traps and the rough don't affect your throw.

Special: Hold 2 at the loading screen for advanced mode.  Get under par
	in all three hole courses to unlock 3 more holes.



                                 **Archery**

-Bull Stampede: Hit the bull's-eye with all 3 arrows of one round.
-Sure Shot: Hit the target with all 3 arrows in each of the 4 stages.
-Century Shot: Hit the target with 100 arrows.
-A Secret to Everybody: There is a secret target in every stage of every
	difficulty level. Hit all the secret targets in every level to
	get this stamp.
-Sharpshooter: Score 10 points with every arrow in each of the 4 stages.

Tips: Most of the stamps are fairly easily achieved, especially by
	playing on begginer.  Sharpshooter will take a bit of practice
	to learn how high you need to aim, but on easy, wind wont be a
	factor except for the fourth target.  Remember to account for
	gravity and aim a little up.  The farther back you are, the
	further up you need to aim.

	The aim circle will slowly shrink until it blinks and then
	go away as you lose focus.  As far as I can tell, whether or not
	the circle is big, small, or not there does not affect where the
	shot goes, just your own personal reference point.  If you ever
	are not feelin confident in a shot, releasing A will take you
	back to rest so you can start over.

Secret Targets:
	The secret targets are an orange, watermelon, and cantaloupe in
	stage 1, 2, and 3 of all difficulties, respectively.  The stage
	4 target in begginer is strawberry short cake, a loaf of bread
	in intermediate, and an alarm clock in expert. The locations
	are:
-Beginner: 1- To your right, on the left side of the waterfall.
	   2- On a cliff ledge to the left between two trees.
	   3- Directly behind the left target support beam.  You will
		not be able to see it in aiming mode.
	   4- Down in the valley to your right.
-Intermediate: 1- You can see the top of it in the tennis courts to
		your right.
	       2- High on the bridge to your left.
	       3- At the castle bridge to your right.
	       4- High on a cliff to your right, next to a tree.
-Expert: 1- On the beach far to the right (you need to aim fairly high).
	 2- You can see the top half over a ledge just to the right.
	 3- On a roof to the left.
	 4- Far to the right, on the right side of the pillar, aim low,
		just high enough to not hit the path.  You cannot see
		the target.

Special: Press 2 at the loading screen for advanced archery.



                                 **Basketball**

*3-Point Contest
-Hot Streak: Get five consecutive shots in the basket.
-Bonus Plumber: Get all five bonus balls in the basket.
-Quick Draw: Score 20 points or more with at least 10 seconds left.
-Hot Hand: Get all 25 balls in the basket.
-Pure Shooter: Get all 25 balls in the basket with at least 15 seconds
	left.

Tips: Not much to say here other than practice, practice, practice.
	You need to find a rhythm that works for you.  One thing to be
	aware of is that with the exception of the back board angle, it
	is the same shot from each station (and your shots shouldn't be
	using the backboard anyway) so sometimes it can help to not be
	looking at the screen once you are in your flow.


*Pickup Game*
-Triple Dip: Make a three pointer.
-Rim Rattler: Score five slam dunks in one game.
-Lights Out: Score five three pointers in one game.
-Buzzer Beater: Win with a shot that goes in after the buzzer sounds.
-Hoop Hero: Defeat the champions in a game.

Tips: Get Rim Rattler as early as possible, as dunks are much harder
	later in the game.  You need to take a shot from inside the
	blue with no one directly between you and the basket. A method
	for three pointers that works for me is to fast dribble after
	passing, which  usually causes your mii to step into the three
	point area around mid court.  Just pass back and shoot. For
	buzzer beater, you need to be behind or tied, and win with the
	shot.  Champions appear, as usual, at 1500.

	Some other techniques that work for me: At the start, wait for
	a teamate to get open, then immedeatly pass and shoot.  Also,
	especially at high levels, if you wait and raise the remote
	slowly, you can fake out your blocker into jumping early 99%
	of the time.

Special: Hold 2 at the loading screen to play at night.



                                 **Table Tennis** 

*Match*
-In Your Face: Hit your opponent's face with the ball.
-Back From the Brink: Successfully return a ball that hits the edge
	of the table and bounces at an unpredictable angle.
-Epic Rally: Keep up a rally for 30 hits or more.
-Perfectly Matched: Draw with your opponent in single player mode. A
	match is declared a draw if neither player can get two points
	ahead of the other and the score reaches 20-20.
-Table Titan: Beat the table tennis champion in a match.

Tips: The first two stamps will come eventually with a bit of luck, the
	Epic Rally stamp is easiest against a lower level, around three
	to five hudred, computer.  Just don't do any tricky shots.
	Perfectly Matched is easiest when done against the lowest level
	computer, just score, then throw a point, and repeat.  The
	champion appears at 1500.

	If the ball is coming at you in a corkscrew pattern, it means
	you will be able to do a power return.  Like in tennis from WII
	Sports, hitting the ball early sends it accross your body, and
	hitting it late sends it away from you.  Twisting the remote
	while hitting will curve the ball.

Special: Hold 2 at the loading screen to play an 11 point game.  Hold
	1 to use a shoe instead of a paddle.


*Return Challenge*
-50 Pointer: Get a score of 50 points or more.
-100 Pointer: Get a score of 100 points or more.
-200 Pointer: Get a score of 200 points or more.
-Recycler: Knock the can off the table with a ball 30 times in one game.
-Save Face: Get a score of 100 points or more without the ball ever
	hitting the server's face.

Tip: The best advice is to practice.  Also, try to avoid spin and just
	focus on hitting the ball in bounds.  I personally have found
	that using my dominant stance the whole time rather than switch
	constantly from backhand to forehand worked better.  One thing
	to keep in mind with recycler is that the cans don't appear
	until 10 hits, and they are worth 3 points.  Combined with the
	point for the returned ball and the additional ball you'll hit
	in the time it takes a new can to respawn, thats about an
	average of 5 points per can.  Adding the 10 point start, you'll
	need 160 point minimum if you hit the can as soon as it appears
	every time.  However, you'll likely get it if you can get the
	200 point stamp.  Or at least be close.



                                 **Golf** 

-Under Par: Finish any course under par.
-Chip It In: Get a "chip in" when a chip shot, a short shot used to get
	the ball onto the green, falls or rolls straight into the hole.
-King of Clubs: Finish a course at 9 under par.
-Ace of Clubs: Finish a course at 18 under par.
-Hole-In-One: Get a hole in one.

Tips: I suck at the new golf.  With the added Wii Motion Plus, not only
	can your shots curve wildly if your power excedes the gage, but
	the gage itself can curve.  A tip I found, but did not test, is
	that if you press B to calibrate your starting position with
	the remote straight in front of you (like frisbee) you can use
	a side to side swing instead of the normal golf hit.

Special: Hold 2 at the loading screen for advanced golf.  Get under par
	in each three hole course to unlock 3 more holes.



                                 **Bowling**

*Bowling*
-Gobble Gobble: Bowl three strikes in a row to get a turkey.
-Split Spare: Complete a spare after getting a split on your first throw.
-Pro Bowler: Get a score of 200 points or more.
-Pin Dropper: Score a strike or a spare on every frame.
-Perfect Game: Score a strike on every round.

Tips: Anyone who played Wii Sports should find the first four stamps
	easy.  If you can get Pin Dropper, you will likely get Gobble
	Gobble and Pro Bowler.  Split spare is easy with a 6-7 or 4-10
	split.  Perfect game is a true test.  Find a method that works
	for you to get strikes.  Me, I like moving a bit to the right of
	the head pin and granny bowling (spread leg stance, like an 80
	year old).  It keeps the spin off.

Special: Get a stary bowling ball when you get pro rating.  When playing
	one player, hold left at the loading screen to play with the
	second player's red ball instead of your blue one, hold down for
	the third player's green ball, and right for the fourth player's
	gold ball.


*100-Pin Game*
-Super Strike: Get a 100 pin strike.
-Split Spare: Complete a spare after getting a split. 
-Off the Wall: Hit the gutter guard once and then get a strike.
-Secret Strike: Get the ball to roll all the way down the lane on one of
	the guard rails.  Requires just a touch of spin.
-Pin Dropper: Score a strike or a spare on every frame.

Tips: Once again, just try to find a way that works for you to get
	strikes or at least knock down a lot of pins for spares.  The
	splits are pretty forgiving, so the split spare shouldn't be a
	problem.  Off the wall just takes a bit of trial and error, and
	you'll get a strike eventually.  Secret strike is tricky.  Move
	almost all the way to one side, angle towards the rail, and toss
	with just enough spin to keep the ball on the rail the whole way
	down the lane.


*Spin Control*
-One for All: Knock down at least one pin in every frame.
-Split Spare: Complete a spare after getting a split
-Head First: Knock down the headpin in every frame.
-English Major: Score 170 points or more without hitting a single barrier.
-Pin Dropper: Score a strike or a spare on every frame.

Tips: You really need to learn how to master spin here.  However, much
	of the time you can get away with a clever angle and a granny
	bowl.  You can't even nick a barrier to get enlish major, but it
	doesn't matter for pin dropper.  Split spare will be easier with
	earlier lanes, and Head First will get you One for All.

	One thing to note, if you get strikes and spares, especially
	multiple times in a row, the difficulty ramps up and the game
	starts putting in additional barriers.  For Pin Dropper and
	English Major, you better step up your game.  However, for Head
	First and One for All, it will help you out if you throw gutter
	balls with your second ball if your first already hit the target.



                                 **Power Cruising** 

*Slalom Course*
-Ringmaster: Go through every single bonus ring on one course.
-5000-Pointer: Get a cumulative score of 5000 points or more overall.
-Power Cruiser: Get a score of 170 points or more on all courses.
-Power Jumper: Go through all the bonus rings in the final course.
-Leisure Cruiser: Find all five time balloons in free-cruising mode. You
	have to complete the Slalom Course afterwards to get the stamp.

Tips: Don't boost until the gage is full and red.  Also, boosts don't
	work if you are in mid air after hitting a wave.  Rings will not
	go away unless you pass them, just stop at 1.  So if you really
	suck, you can still get Ringmaster by going slow.  For Power
	Jumper, remember to save your boosts when coming up on a midair
	bonus ring.  You really need to hit all of the bonus rings to
	get 170 points in some of the levels.  In the harder ones you
	might have a margin of error of one missed ring.

	The rings in Cavern are placed very close together, making for
	an easy time of racking up points.  If you hit all the bonus
	rings, you should get around 200 per run, making this my course
	of choice for the 5000-pointer stamp.

	The Cavern is also good place to try for Leisure Cruiser, as
	each stage has your start out Free-Cruising mode in a different
	location.  From the start, head a little to the right.  The
	first balloon is in front of the rocks near the Gateway to Wuhu
	rock arch.  Turn left about 90 degrees towards Needle Point
	spire, and go into the Sea Serpent Cavern.  The second balloon
	is inside.  Once you are out the other side, head left again,
	past the Cabana Lagoon towards the Barnacle Arch.  The third
	balloon is in it.  Curve left around the lighthouse and head
	towards town.  The fourth baloon is between the docks and the
	Queen Peach cruise ship.  Now 180 and head towards wedge island.
	You should have plenty of time to reach the last baloon, out in
	front of the peninsula pointing towards the town.


*VS*

Tips: No stamps here, just race to the finish.  Note that only one of
	you needs to go through the checkpoint rings, but the winner is
	who gets to the finish first.  If your opponent is heading
	towards a ring, you can cut the corner to get ahead of them.
	Really irked me when I was the first through every single
	ring but my friend won the race by cutting the last corner to
	the finish line.



                                 **Canoeing** 

*Speed Challenge*
-Beginner Licence: In single player mode, get to 200yd in begginer.
-Intermediate Licence: In single player mode, get to 300yd in
	intermediate.
-Expert Licence: In single player mode, get to 400yd in expert.
-Ducks in a Row: In Free Practice Mode, find all the stray ducklings
	and lead them back to their mother. You have to complete the
	Speed Challenge afterwards to get the stamp.
-Cut the Red Tape: Reach the Red Tape in all difficulties.

Tips: For Ducks in a Row, just row around the lake looking for the
	10 lost ducklings.  If you hit a barrel, and ducks following
	you leave.  You can bring any you find back to the mommy
	duck for safe keeping while you search out the rest.  Some
	are out of bounds, so you just need to row near the edge
	until they see you.

	Long smooth strokes are better than small rapid ones.  Keep
	the oar close to your body and alternate sides for the best
	speed and forward movement.  Row away from you to turn
	faster.  In multiplayer, you all row the same canoe, and
	you WILL need help for the Red Tape stamp.  And remember,
	no matter what it may look like, rowing around obstacles is
	almost always faster than trying to go through them.

Tips from tux5959: to avoid obstacles on tight turns, paddle on the
	very inside of the turn past the boundaries.  I also found
	that I go faster if I paddle twice on one side and twice
	on the other.


*VS*

Tips: No stamps, and no tricks as far as I know.  May the best man
	win!



                                 **Cycling**

*Road Race*
-Last Gasp: Finish a race when you're out of breath (blue faced).
-First of Many: Finish in first place.
-1-Stage Master: Finish all 1-stage races in first place.
-3-Stage Master: Finish both 3-stage races in first place.
-6-Stage Master: Finish the 6-stage race in first place.

Tips: If you can't get First of Many, go find a different sport.
	The multi stage races are actually easier than the one
	stage races.  You only have to finish first on the last
	race and can use the others to simply move up the ranks.
	There are 30 racers in one stage races, 50 in three
	stage, and 100 in the six stage.  For multi stage, try to
	avarage moving up about 20 a day, so that you start the
	final race in 15th place or better.

	Falling off a cliff or running out of breath is a game
	killer in the one stage races.  You might as well start
	over.  It is possible to recover in the multi-stages.
	Banana peels, oil slicks, and rocks are always in the
	same place, so learn their positions and avoid them. Most
	are mere annoyances, but some are garenteed to  send you
	off a cliff if you hit them.

	The key to success is drafting.  You will not win without
	it.  At the start of any race, peddle like crazy until
	you reach the first person ahead of you. Draft them until
	you have two hearts if you can see the next person, all
	three if you cannot.  Like a real race the cyclists tend
	to pack together in groups.  The  strategy here is to
	just sprint to a group, draft until you are rested, then
	sprint to the next.

	The placement of groups is completely random, and some
	races where the first place person is all by themselves
	way ahead of the second to fourth place cyclists, are
	pretty much unwinnable.  So there is a bit of luck
	involved.  In the final stretch, you don't need to pass
	through the finish to win.  You can pass beside it to cut
	the corner and save time, just be careful not to ram into
	the pole.

	Never, ever, ever, EVER peddle if you have no hearts
	left, unless you are trying to get the last gasp stamp.
	Also, steering is mostly unecessary, except for sharp
	curves, as your Mii will keep to the course and even
	draft other people fairly automatically.  Finally, there
	are only two times you should ever use your brakes.  The
	first is in the curve before the bridges in the third
	race.  The second is if you ever find yourself next to
	the first place cyclist and you still have about a
	quarter of the race left.  In that case, brake as
	necessary to stay in second or third until the finish is
	in sight or just around the corner.  If you get ahead of
	the first place cyclist, they will draft you until the
	finish is close and sprint around you at the last second,
	stealing your victory.


*VS*

Tips: Unlike real cycling, ramming an opponent will not cause
	you both to fall off your bikes.  With this in mind,
	try to take the inside track on turns and ram the
	other player into walls or off cliffs.



                                 **Air Sports**

*Skydiving*
-High Five: Catch and link up with 4 other Mii characters and
	make sure everyone's face is visible.
-For the Birds: Take a photo with a bird in it.
-Friends in High Places: Catch at least 29 Mii characters
	during your dive, then join them for the final
	formation and have a picture taken.
-Camera Shy: Don't catch anybody for a picture with the
	photographer at the end.
-200 Point Dive: Get a score of 200 points or more.

Tips: For the Birds involves more than a little luck.  Birds
	appear once the distance countdown has begun.  Just
	try to find one and grab somebody to take a picture.
	High Five is easy with a little practice.  Just
	remember to get those faces in the picture.  Camera
	Shy is trickier than it sounds.  After jumping, just
	hold the remote straight up and down to shoot to the
	ground.  You wont see any other Mii's.  Once it is
	time to form up, the photographer comes out.  This is
	the tricky part, as her circle is very small and she
	moves around a lot.  Don't aim for the circle.  You
	need to try and predict where it is GOING to be.
	Also, try flattening out when the counter is around
	300 so you aren't going as fast.

	Don't worry about faces in Friends in high Places.
	Twisting to make faces visible will cause you to fall
	faster, losing precious time.  Also remember that you
	don't need to get all four people from the same group.
	if another foursome of divers is closer, head there.

	For the 200 point Dive, practice makes perfect.  Every
	group of four people is potentially worth 28 points.
	If you get four people, you get an extra picture.  If
	all four and your Mii are facing the camera each time,
	thats 20 points.  Plus 8 more in the final formation
	if they are facing the camera (4 people+4 faces).  Of
	course this means you need at LEAST 7 full groups,
	making this a feat indeed.


*Island Flyover*
-Island Hopper: Get and i point on Wedge Island (the golf
	island).
-Pop Frenzy: Pop 150 balloons in the course of one flight.
-Follow That Plane: Follow Miguel's guide plane around the
	island for at least three minutes.
-Wuhu Tour Gide: Collect all the i points in the daytime,
	evening and night.
-Balloonatic: Pop every white balloon at all times of day. Once
	popped, white balloons will be a different colour.

Tips: Island Hopper is simple, as is Pop Frenzy once you have
	unlocked the double blasters.  Just aim for the big
	balloons in the air, as well as large vehicles like
	the blimp, boats, air planes, and actual balloons.
	For Follow that Plane, just find Miguel and fly in his
	smoke trail for the enitre time, just to be safe.
	Balloonatic is only for the extremely patient and
	tedious among you.  You really need to comb over
	every inch of the island.

	Wuhu Tour gide is easy once you've found all of the
	points for one time of day, so I suggest you stick
	with daytime until you have.  After that, the chart
	at the end of the run tells you wich ones you have
	found in which time setting.  Also, make sure you 
	fly THROUGH the icon.  Getting close enough to read
	it does not count.

	If you don't want to find them all on your own, here
	is a list of them, with a map and pictures:
	http://www.gamespot.com/features/6213637/p-4.html


*Dogfight*

Tips: Always beeline for the extra balloons when they appear,
	even if you already have the max of 30, simply to
	prevent your opponent from getting them.  If you and
	your opponent keep circling around eachother, try
	braking.  It makes your turns smaller and will help
	you get behind him.  Just be sure to boost if you
	start to stall.



   _   _   _  
  / \ / \ / \ 
 ( F | A | Q )
  \_/ \_/ \_/ 

Haven't been asked anything yet.  Once again, feel free to
email me any tips or tricks I failed to mention here.  I'm
especially in need of tips for golf, bowling, and canoeing.


   _   _   _   _   _   _   _     _   _   _   _   _   _  
  / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ 
 ( S | p | e | c | i | a | l ) ( T | h | a | n | k | s )
  \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ 

Thanks to tux5959 for his advice in canoeing, and
d.e.scott.1987 for his speed slice tip.

Thanks to Nintendo for making this game and giving me hours
of fun.  Thanks to GameFAQs for putting up another one of
my guides.