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    FAQ/Walkthrough by KeyBlade999

    Version: Final | Updated: 02/07/12 | Printable Version | Search This Guide

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                      O---------------------------------------O
                      |           Wii Sports Resort           |
                      |           An FAQ/Walkthrough          |
                      |             By KeyBlade999            |
                      |                                       |
                      |          Total Size: 52.8 KB          |
                      |         Current Version: Final        |
                      |  Previous Update: 11:35 PM 9/28/2011  |
                      O---------------------------------------O
    
    -1. Donations*******************************WSR-1****************************
    While I do write all of my guides for free, it does take a lot of time and
    effort to put them together. If you're feeling generous and want to show your
    appreciation, I am gladly accepting donations. I don't know exactly what the
    donations will be used for, but just know that you would definitely be helping
    me make more quality FAQs! Even the smallest donation amounts are appreciated,
    and are a great way to say how much you appreciate the work I do. If you do
    decide you'd like to donate, please send the donations through PayPal at the
    e-mail address listed below. Thank you so very much for considering this!!
    
                              keyblade999.faqs@gmail.com
    
    0. Contents******************************************************WSR0********
                                     CTRL+F System Format:  **WSR#**
    -1. Donations                  | WSR-1
    0. Contents                    | WSR0
    1. Intro                       | WSR1
    2. Swordplay (Overview)        | WSR2
    3. Wakeboarding (Overview)     | WSR3
    4. Frisbee (Overview)          | WSR4
    5. Archery  (Overview)         | WSR5
    6. Basketball (Overview)       | WSR6
    7. Table Tennis (Overview)     | WSR7
    8. Golf (Overview)             | WSR8
    9. Bowling (Overview)          | WSR9
    10. Power Crusing (Overview)   | WSR10
    11. Canoeing (Overview)        | WSR11
    12. Cycling (Overview)         | WSR12
    13. Air Sports (Overview)      | WSR13
    14. Rankings                   | WSR14
    15. Swordplay (Stamps)         | WSR15
    16. Wakeboarding (Stamps)      | WSR16
    17. Frisbee (Stamps)           | WSR17
    18. Archery  (Stamps)          | WSR18
    19. Basketball (Stamps)        | WSR19
    20. Table Tennis (Stamps)      | WSR20
    21. Golf (Stamps)              | WSR21
    22. Bowling (Stamps)           | WSR22
    23. Power Crusing (Stamps)     | WSR23
    24. Canoeing (Stamps)          | WSR24
    25. Cycling (Stamps)           | WSR25
    26. Air Sports (Stamps)        | WSR26
    27. Checklist                  | WSR27
    28. Contact Info               | WSR28
    29. Version History            | WSR29
    30. Legal                      | WSR30
    
    
    1. Intro*****************************************WSR1************************
    Welcome to my first FAQ for the Wii! This is my current favorite: my first
    Wii game, Wii Sports Resort! Twelve sports in this great remake are now yours,
    but first, you must become the master. Enjoy.
    
    2. Swordplay (Overview)*****************************************WSR2*********
    [Duel]
    - 1 or 2 players
    - Available: Always
    
    Controls: Simply take the Wii Remote in both hands (or one handed, for quicker
              attacks) and swing to attack your opponent. Depending on the size of
              the swing, the attack may be stronger or weaker. Press B to block
              opponent attacks. Both attacks and blocks can have a different angle
              depending on how you hold the Wii Remote. (Held/swung horizontally
              means a horizontal attack/block.)
    
    Gameplay: Just a basic best-of-three duel. Attempt to knock your opponent out
              of the ring in about two minutes. If you can't, you tie. Win two of
              three rounds, or the final match (round four) to win. The champion
              will appear at level 1500 or so.
    
    Tips: Usually, you can tell from what angle your opponent is going to hit you
          from. Look at their sword. If their sword is NOT in a blocking position,
          observe where it is (on right side? above him/her?). To easily block,
          observe this position, and take a near-perpendicular blocking position.
          (In other words, make a cross while holding B). If you're lucky, even
          the higher level opponents will fall for this, hitting the block and
          getting stunned.
    
          Also, this is rather based on luck (the following trick). When your
          opponent is blocking, observe the blocking position. Is it horizontal?
          Vertical? Make an offensive swing in the exact position of his/her sword
          (if possible, a bit higher/lower). This usually results in a hit.
    
          Now, this next tip may not be true. I don't know, but it has worked on
          some rare occasions. Sometimes, when your opponent does a vertical block,
          the sword may be off (be more on one side than the other). Hit the other
          side (the one without the sword) with a vertical swing. This is rather
          risky, but can sometimes work in those critical, on-the-edge situations
          where your opponent is waiting to stun you, or hit you. Either way, I
          still recommend the above trick.
    
    Secrets: - Hold 2 at the loading screen to play at dusk.
             - At Pro class, you get new armor with shoulder & thigh pads.
             - Beating the champion will earn you his samurai armor.
             - After beating the champion, hold 1 at the loading screen for his
               purple sword.
    
    [Speed Slice]
    - 1 or 2 players
    - Available: Play Duel at least one time.
    
    Controls: Simply take the Wii Remote in both hands (or one handed, for quicker
              attacks) and swing to slice a object. You can block, but it is NEVER
              needed.
    
    Gameplay: At the start of every round, a referee will throw two of the same
              thing in the air. Once it comes down, QUICKLY observe the arrow and
              slice in that direction. Slice ten objects correctly first to win.
              The champion will appear around level 1500.
    
    Tips: Just be careful and calm. Practice makes perfect on this. You may get Pro
          in just a few hours.
    
    Special: - At Pro class, you get new armor with shoulder & thigh pads.
             - Beating the champion will earn you his samurai armor.
    
    [Showdown]
    - 1 player
    - Available: Play Speed Slice at least one time.
    
    Controls: Simply take the Wii Remote in both hands (or one handed, for quicker
              attacks) and swing to attack your opponent. Press B to block
              opponent attacks. Both attacks and blocks can have a different angle
              depending on how you hold the Wii Remote. (Held/swung horizontally
              means a horizontal attack/block.)
    
    Gameplay: From the get-go, you are fighting off a mob, essentially. Using the
              sword as a weapon, you try to hit those in the group. Your and your
              opponents' health is measured in hits. You can take three hits before
              you lose. Your opponents can take anywhere from one to three hits
              before they oddly disappear. If you defeat all of the opponents in
              a single stage, you unlock the next one. There are 20 stages in all.
    
    Tips: Usually, you can tell from what angle your opponent is going to hit you
          from. Look at their sword. If their sword is NOT in a blocking position,
          observe where it is (on right side? above him/her?). To easily block,
          observe this position, and take a near-perpendicular blocking position.
          (In other words, make a cross while holding B). If you're lucky, even
          the higher level opponents will fall for this, hitting the block and
          getting stunned.
    
          Also, this is rather based on luck (the following trick). When your
          opponent is blocking, observe the blocking position. Is it horizontal?
          Vertical? Make an offensive swing in the exact position of his/her sword
          (if possible, a bit higher/lower). This usually results in a hit.
    
          Now, this next tip may not be true. I don't know, but it has worked on
          some rare occasions. Sometimes, when your opponent does a vertical block,
          the sword may be off (be more on one side than the other). Hit the other
          side (the one without the sword) with a horizontal swing. This is rather
          risky, but can sometimes work in those critical, on-the-edge situations
          where your opponent is waiting to stun you, or hit you. Either way, I
          still recommend the above trick.
    
          Those you are fighting can be designated into one of five types:
          -Green Armor: One heart. They are mainly offensive.
          -Brown Armor: One heart. They are usually defensive until you're
                        stunned.
          -Red Armor: Two hearts. They are usually defensive until you're
                      stunned.
          -Purple Armor: Two hearts. They are usually defensive until you're
                         stunned.
          -Black Armor: Three hearts, block constantly. 
    
          My final and most useful tip: You'll eventually notice the opponents will
          only attack one at a time, but will crowd in on you. Take advantage of
          this by swinging wide in a crowd. Also, if you wait before doing the
          "Point at the center of the screen" thing by not doing it, the game
          won't start, but opponents will get closer and closer. Again, take
          advantage of this glitch.
    
    Special: - Get to Pro for new armor with new shoulder & thigh pads.
             - Beat Stage 10 Reverse (Stage 20) to get samurai armor.
    
    3. Wakeboarding (Overview)*****************************************WSR3******
    - 1 to 4 players
    - Available: Always
    
    Controls: Hold the Wii Remote horizontally with the D-Pad and A on the left
              and facing you. Tilt it left to go left, and right to go right. Tilt
              or flick it upwards to jump and do a trick. Either way, tilt the Wii
              Remote various ways in the air to land flat, so you can complete the
              jump and get points.
    
    Gameplay: You get one minute to cross the wake of the boat and jump, gain air,
              and earn points. By tilting the Wii Remote, you can cross the wake.
              Do it fast enough to jump in the air. Land flat and earn points. Do
              tricks to get extra points. Simple enough.
    
    Tips: When doing tricks, you do NOT have to flick the Wii Remote just as you
          hit the wake; you can do it at anytime. Other than that, practice makes
          perfect.
    
    Special: None.
    
    4. Frisbee (Overview)*****************************************WSR4***********
    [Frisbee Dog]
    - 1 to 4 players
    - Available: Always
    
    Controls: Hold the Wii Remote horizontally with the D-Pad and A facing up.
              Swing the Wii Remote back and forward.
    
    Gameplay: It's simple enough. Your dog will catch the frisbee you throw. Try to
              get closer to the center of the target for more points. You can also
              hit balloons for points. You get ten shots.
    
    Tips: My absolute worst and least favorite sport. Well, like a real frisbee,
          use your shoulders to aim.
    
    Special: None.
    
    [Frisbee Golf]
    - 1 to 4 players
    - Available: Play Frisbee Dog at least one time.
    
    Controls: Hold the Wii Remote horizontally with the D-Pad and A facing up.
              Swing the Wii Remote back and forward.
    
    Gameplay: It's like regular golf, but with frisbees. Try to throw the frisbee
              into the ring of light (the hole) in as few throws as possible. The
              fewer throws you take, the better.
    
    Tips: Take in mind the average distance for each frisbee, and factor it in
          with the distance from the hole. Example: don't use the wedge when you're
          two hundred feet from the hole.
    
    Special: - Hold 2 at the loading screen for advanced golf.
             - Get -1 or better on all three-hole courses to unlock three more
               holes.
    
    5. Archery  (Overview)*****************************************WSR5**********
    - 1 to 4 players
    - Requires Nunchuk
    - Available: Always
    
    Controls: Hold the Wii Remote in your left hand and the Nunchuk in your right
              hand. Press A & Z and separate the Nunchuk and Wii Remote, with the
              Wii Remote in front, like a bow and arrow. Let the two in the
              direction you want to aim and let go of Z to let the arrow fly.
    
    Gameplay: You get three shots each at four targets. Depending on how close to
              the center you are, you may get 1-10 points per arrow. The max score
              is 120.
    
    Tips: Factor in wind speed and wind direction when playing. Winds of 1 ~ 3 mph
          won't bother you much. However, factor in gravity. The greater the
          distance, the higher you should aim.
    
          Also, if you're very skilled at always hitting the secret targets, try to
          aim for those - if you feel you can do it. They are 10 points each.
    
    Special: - Press 2 at the loading screen for advanced mode.
    
    6. Basketball (Overview)*****************************************WSR6********
    [3 Point Contest]
    - 1 to 4 players
    - Available: Always
    
    Controls: Hold the Wii Remote at your side with the D-Pad facing you. Point at
              the ground and press B to grab a ball. Swing over your head to shoot
              the ball. Twist it left to make it go more left, and right to make it
              go more to the right.
    
    Gameplay: Simple. You have 25 balls at five different 3-point areas across the
              half of the court. The first four balls in each area earn you one
              point. The fifth in each area gives you two points. You have sixty
              seconds to shoot all of the balls.
    
    Tips: Well, it is basically a straight shot each time, so shoot straight.
    
    Special: None.
    
    [Pickup Game]
    - 1 or 2 players
    - Available: Play 3 Point Contest at least one time.
    
    Controls: Like before, hold the Wii Remote at your side with the D-Pad facing
              you. When on the offense, you can put it in front of you and shake
              it to run to the goal or point it at you to go backwards towards the
              three point area. Press B to attempt a shot, and then swing it over
              your head to shoot. Twist the Wii Remote left/right to make it go
              more to the left/right (respectively). Press A or a D-Pad button to
              pass. Press B in the blue area to dunk, which cannot be blocked.
    
              On defense, flick the Wii Remote to attempt to steal the ball; note
              that a miss will likely trip you. When the offense is shooting (not
              dunking), swing the Wii Remote over your head to block, if possible.
    
    Gameplay: Simple. On offense, try to make shots and dunks. On defense, attempt
              to stop the other team from doing the same. The game is three minutes
              long and is a 3-on-3. The champion appears at level 1500.
    
    Tips: First, DO NOT STEAL IF THE BALL-CARRIER ISN'T IN REACH! If you aren't
          almost right next to him/her, you likely will not get the ball and will
          likely trip, which brings me to my next tip.
    
          Whenever your opponent trips, ALWAYS take advantage of it. How? By
          running past them into the blue area and pressing B for a dunk! It isn't
          a three-pointer, but a goal is a goal.
    
          Next, usually CPUs will eventually jump while you're on the offense. This
          will work up to about the level 2200's or so. Even late, they'll usually
          jump in the 3rd-4th second, which is the prime time to shoot (oddly, I
          rarely see a block in that time period, and I'm level 2500!).
    
          Finally, you dupe nearly anyone into jumping on defense by slowly moving
          the ball up and down before shooting.
    
          This is kinda cheating, but in two player mode, with your opponent on
          offense, stand slightly behind them and/or raise you Wii Remote in synch
          with theirs by watching it. Sorry, it is just something I noticed
          (besides, it might help you take down a big-shot, I'm-better-than-you
          friend at this).
    
    Special: - Hold 2 at the loading screen to play at night.
    
    7. Table Tennis (Overview)*****************************************WSR7******
    [Match]
    - 1 or 2 players
    - Available: Always
    
    Controls: Hold the Wii Remote in one or both hands, similar to how you would
              hold a tennis racket. Hit the ball by swinging the Wii Remote. When
              and how hard you hit it will determine where it goes. When serving,
              press A or swing upwards.
    
    Gameplay: Your basic table tennis match. You serve two balls, then your
              opponent will serve two, going back and forth like this. If the ball
              bounces twice on one side, the other gets a point. If someone hits it
              before it bounces, the other person gets a point. If someone hits it
              off the table AND it hits the ground, the other person gets a point.
              The first to 6 points wins, or, if it become 5-5, the first to get
              two points ahead wins. A tie will occur at 20-20. The champion
              appears around level 1500.
    
    Tips: Practice, practice, practice!
    
    Special: - Hold 1 at the loading screen to use a shoe.
             - Hold 2 at the loading screen to play an 11 point game.
    
    [Return Challenge]
    - 1 to 4 players
    - Available: Play Match at least one time.
    
    Controls: Hold the Wii Remote in one or both hands, similar to how you would
              hold a tennis racket. Hit the ball by swinging the Wii Remote. When
              and how hard you hit it will determine where it goes. 
    
    Gameplay: Someone will start tossing ping-pong balls at you. Hit them, and make
              sure they stay on the table. A successful return is one point, and
              hitting a can is worth three points. The game ends when you hit a
              ball and it goes out before hitting the other side.
    
    Tips: Practice makes perfect.
    
    Special: None.
    
    8. Golf (Overview)*****************************************WSR8**************
    - 1 to 4 players
    - Available: Always.
    
    Controls: Point almost straight down (NEVER completely straight down!!!) and
              press B. Use the left/right on the D-Pad to line up your shot, and
              press up/down to change clubs. Then hold A, and swing to hit the
              ball.
    
    Gameplay: On the first hole of any course, you start out by being told the par
              and distance. Try to get the ball into the hole in as few shots as
              possible. The lower your score, the better (ex. -4 is better than
              -1). There are three, nine, or eighteen holes, depending on the
              course you chose.
    
    Tips: Always factor in wind direction and speed. Most of the time, go with
          the club you automatically get, except in these situations:
     
          - While on the fairway, if the shot on the map doesn't go too far into
            the green (the diamond is where the full power is), press up to get
            slightly more powerful club.
          - In the rough, use a more powerful club, as power is -25%.
          - On the edge of the green/fairway near hole, use a putter. Adjust the
            power accordingly.
    
          Also, usually use straight shots.
    
    Special: - Hold 2 at the loading screen for advanced golf.
             - Get -1 or better in each three hole course to unlock three more
               holes.
    
    9. Bowling (Overview)*****************************************WSR9***********
    [Standard Game]
    - 1 to 4 players
    - Available: Always.
    
    Controls: Use left/right to line up your shot. Press A and use left/right to
              change the angle. Press and hold B, draw the Wii Remote back and
              swing it forward to shoot. Depending on shooting style, it may
              require you let go of B.
    
    Gameplay: You get two shots at ten pins. At the end of those two shots (or one
              if you hit all ten on your first try), the next frame begins and the
              ten pins are replaced. There are ten frames in all. If you a spare or
              a strike during the tenth frame, you get one extra throw. If you get
              twelve strikes in a row, that is a perfect game (300 points).
    
    Tips: This is the ONLY one I need to give: the sweet spot. If your right hand
          is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins
          for lefties. Use the zoom function to aim your shot between the two and  
          do a "granny shot" (spread legs, and... well, you'll understand) or a 
          VERY straight shot. Sometimes, it may be a good idea to put some left or
          right spin (for lefties and righties, repsecitvely). 90% of the time,
          this will result in a strike.
    
    Special: - Starry ball: get Pro.
             - Red ball: Hold left at the loading screen.
             - Green ball: Hold down at the loading screen.
             - Yellow ball: Hold right at the loading screen.
    
    [100-Pin Game]
    - 1 to 4 players
    - Available: Play Standard Game at least one time.
    
    Controls: Use left/right to line up your shot. Press A and use left/right to
              change the angle. Press and hold B, draw the Wii Remote back and
              swing it forward to shoot. Depending on shooting style, it may
              require you let go of B.
    
    Gameplay: You get two shots at 100 pins. At the end of those two shots (or one
              if you hit all 100 on your first try), the next frame begins and the
              100 pins are replaced. There are ten frames in all. If you a spare or
              a strike during the tenth frame, you get one extra throw. If you get
              twelve strikes in a row, that is a perfect game (3,000 points).
    
    Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand
          is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins
          for lefties. Use the zoom function to aim your shot between the two and  
          do a "granny shot" (spread legs, and... well, you'll understand) or a 
          VERY straight shot. Sometimes, it may be a good idea to put some left or
          right spin (for lefties and righties, repsectively). 90% of the time,
          this will result in a strike.
    
    Special: None.
    
    [Spin Control]
    - 1 to 4 players
    - Available: Play 100-Pin Game at least one time.
    
    Controls: Use left/right to line up your shot. Press A and use left/right to
              change the angle. Press and hold B, draw the Wii Remote back and
              swing it forward to shoot. Depending on shooting style, it may
              require you let go of B.
    
    Gameplay: You get two shots at ten pins. At the end of those two shots (or one
              if you hit all ten on your first try), the next frame begins and the
              ten pins are replaced. There are ten frames in all. If you a spare or
              a strike during the tenth frame, you get one extra throw. If you get
              twelve strikes in a row, that is a perfect game (300 points).
    
    Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand
          is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins
          for lefties. Use the zoom function to aim your shot between the two and  
          shoot. Sometimes, it may be a good idea to put some left or right spin
          (for lefties and righties, repsecitvely). 90% of the time, this will
          result in a strike.
    
    Special: None.
    
    10. Power Crusing (Overview)*****************************************WSR10***
    [Slalom Course]
    - 1 to 4 players
    - Requires Nunchuk
    - Available: Always.
    
    Controls: Hold the Wii Remote and the Nunchuk facing each other (as if the Wii
              Remote is pointing at the Z/C buttons). Press A or B to accelerate.
              Press Z to boost. Tilt the two left/right to turn that direction.
    
              *alternate* Hold the two straight up. Turn the one in your right hand
              to the right to go right, and the one in your left hand to the left 
              to go left.
    
    Gameplay: Simple. Drive through the arches. Try to get into the bonus rings for
              better scores. There is a time limit on each arch that determines
              you score, so go fast.
    
    Tips: Just get used to it and you'll be fine.
    
    Special: None.
    
    [VS.]
    - 2 players
    - Requires Nunchuk
    - Available: Always.
    
    Controls: Hold the Wii Remote and the Nunchuk facing each other (as if the Wii
              Remote is pointing at the Z/C buttons). Press A or B to accelerate.
              Press Z to boost. Tilt the two left/right to turn that direction.
    
              *alternate* Hold the two straight up. Turn the one in your right hand
              to the right to go right, and the one in your left hand to the left 
              to go left.
    
    Gameplay: Just a race to the finish.
    
    Tips: Just get used to it and you'll be fine.
    
    Special: None.
    
    11. Canoeing (Overview)*****************************************WSR11********
    [Speed Challenge]
    - 1 to 4 players
    - Available: Always.
    
    Controls: Hold the Wii Remote vertical, with the pointer facing the roof/sky
              or whatever. Raise it, then quickly lower it to paddle. Too much on
              one side will make you turn.
    
    Gameplay: Get as far as possible.
    
    Tips: Only turn when needed. And, regardless of how it actually looks, go
          AROUND obstacles.
    
    Special: None.
    
    [VS.]
    - 2 to 4 players
    - Available: Always.
    
    Controls: Hold the Wii Remote vertical, with the pointer facing the roof/sky
              or whatever. Raise it, then quickly lower it to paddle. Too much on
              one side will make you turn.
    
    Gameplay: Just a race.
    
    Tips: Only turn when needed. And, regardless of how it actually looks, go
          AROUND obstacles.
    
    Special: None.
    
    12. Cycling (Overview)*****************************************WSR12*********
    [Road Race]
    - 1 to 2 players
    - Requires Nunchuk
    - Available: Always.
    
    Controls: Take the Wii Remote and Nunchuk and in both hands. Alternate raising
              them up and down to pedal. The faster you do it, the faster your Mii
              goes. Press B or Z to brake. Press them both to nearly-instantly
              stop. Tilt the Wii Remote and Nunchuk slightly to turn.
    
    Gameplay: Simply a race, or series of races.
    
    Tips: Whenever you do a multi-race course, NEVER go completely all out in one
          race. That'll leave you, the actual you, tired. Just try to get part of
          the way up the ranks, and leave the first place for the last race.
    
          Whenever possible, draft.
     
          And NEVER, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
          ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
          ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever
          pedal with no hearts left, except for the Last Gasp stamp.
    
    Special: None.
    
    [VS.]
    - 2 players
    - Requires Nunchuk
    - Available: Play Road Race at least one time.
    
    Controls: Take the Wii Remote and Nunchuk and in both hands. Alternate raising
              them up and down to pedal. The faster you do it, the faster your Mii
              goes. Press B or Z to brake. Press them both to nearly-instantly
              stop. Tilt the Wii Remote and Nunchuk slightly to turn.
    
    Gameplay: Simply racing to the finish.
    
    Tips: Whenever you do a multi-race course, NEVER go completely all out in one
          race. That'll leave you, the actual you, tired. Just try to get part of
          the way up the ranks, and leave the first place for the last race.
    
          Whenever possible, draft.
     
          And NEVER, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
          ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
          ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever
          pedal with no hearts left.
    
    Special: None.
    
    13. Air Sports (Overview)*****************************************WSR13******
    [Skydiving]
    - 1 player
    - Available: Always.
    
    Controls: Tilt the Wii Remote in various ways. This controls your Mii. Tilt
              forward to go forward, left to go left, right to right, and so on.
    
              NOTE: A flat Mii (horizontal Wii Remote) will fall slower than a
              vertical Mii (vertical Wii Remote).
    
    Gameplay: Find people and grab on to them. The photographer will take a picture
              of you about 3 ~ 4 seconds later. Try to get everyone facing the
              camera for double points. At the end, everyone you caught onto will
              get into formation. Go through the circles by directing your Mii to
              link with them once more for a final picture which can double your
              points.
    
    Tips: It isn't hard, it just takes practice.
    
    Special: None.
    
    [Island Flyover]
    - 1 player
    - Available: Always.
    
    Controls: Hold the Wii Remote like you would a paper airplane. Press A to fire
              the balloon blaster to pop balloons. Press B to cut the engine.
    
    Gameplay: Over the course of several rounds, find and touch (i) marks to get
              info about that area. There are 80 in all. There are also three
              different times of day, each having different info. You can also pop
              balloons, once you get enough (i) marks.
    
    Tips: It'll take a while to get all 80 (i) marks.
    
    Special: None.
    
    [Dogfight]
    - 2 players
    - Available: Always.
    
    Controls: Hold the Wii Remote like you would a paper airplane. Press A to fire
              the balloon blaster to pop balloons. Press B to cut the engine.
    
    Gameplay: Over the period of time given to you, you should attempt to end with
              as many balloons as possible (max 30). The other option, other than
              gaining balloons is to shoot down your opponent's balloons.
    
    Tips: Stay on their tail!
    
    Special: None.
    
    14. Rankings*****************************************WSR14*******************
    Unranked       : Level 0 to Level 999
    Pro class      : Level 1000 to Level 1999
    Superstar class: Level 2000 to Level 2500 (maximum level for non-CPUs)
    
    15. Swordplay (Stamps)*****************************************WSR15*********
    [Duel]
    Stamp #1: Cliffhanger
    Strategy: Simply block constantly. You must win/lose/draw, or draw three times.
              In your first match, this is easiest.
    
    Stamp #2: Straight to the Point
    Strategy: Easiest in the tie-breaker round. In the tie-breaker round, you can
              just jab and win. Easiest in your first match.
    
    Stamp #3: Met Your Match
    Strategy: Same as Stamp #1, but just draw the fourth round by, guess what,
              blocking constantly. Easiest in your first match.
    
    Stamp #4: One-Hit Wonder
    Strategy: You're seeing a pattern, aren't you? Get to the tie-breaker round,
              then stun your opponent. QUICKLY do a wide, swift swing. This needs
              to be the only hit in that round. The hit is easiest one-handed, and
              the match is easiest if it's your first.
    
    Stamp #5: Last Mii Standing
    Strategy: Beat the champion to earn this. It'll help to look at the Duel mode
              tips.
    
    [Speed Slice]
    Stamp #1: Slice and Dice
    Strategy: This may be the easiest stamp ever. Just always hit the object, and
              make sure it's sliced correctly. You do not have to win the object.
              This is easiest in your first match.
    
    Stamp #2: Slicing Machine
    Strategy: Will happen automatically.
    
    Stamp #3: Psychic Slice
    Strategy: Just slice in a random direction before the object hits the ground.
              This is based on luck.
    
    Stamp #4: Double Time
    Strategy: Just watch the alarm clock. Whenever it is around .2 ~ .4 seconds
              away from a time with something like 4.4, 5.5, etc., slice.
    
    Stamp #5: A Cut Above
    Strategy: Practice makes perfect. Beat the champion to earn this.
    
    [Showdown]
    Stamp #1: Not a Scratch
    Strategy: Go to Stage 1 and don't get hit. Very easy.
    
    Stamp #2: Sword Fighter
    Strategy: Sort of automatic. Beat Stage 10 to get this.
    
    Stamp #3: Perfect 10
    Strategy: Block constantly. Hit only when you see an opening. Only doable in
              Stage 10.
    
    Stamp #4: Sword Master
    Strategy: Block constantly. Hit only when you see an opening. Only doable in
              Stage 10 Reverse.
    
    Stamp #5: Untouchable
    Strategy: Block constantly. Hit only when you see an opening. Only doable in
              Stage 10 Reverse.
    
    16. Wakeboarding (Stamps)*****************************************WSR16******
    Stamp #1: Huge Air
    Strategy: Simple. Keep doing series of tricks until you reach 100 points.
    
    Stamp #2: Bag of Tricks
    Strategy: Keep doing tricks.
    
    Stamp #3: Smooth Landing
    Strategy: You'll get this with a little practice.
    
    Stamp #4: Master Carver
    Strategy: Again, practice. Doing a few tricks helps, too.
    
    Stamp #5: The Long Way Home
    Strategy: Basically, enter practice and constantly do plain jumps. Doing a
              trick is risky. Risky means you're likely to fall. If you fall, the
              boat will slow down ALL of the way. Complete a course afterwards to
              see if you got this.
    
    17. Frisbee (Stamps)*****************************************WSR17***********
    [Frisbee Dog]
    Stamp #1: Good Dog
    Strategy: Simply learn how to get into the center of target by aiming, and it
              will happen eventually.
    
    Stamp #2: Balloon Animal
    Strategy: Go to Practice. Hitting all nine can be done in three throws, I've
              done it, so in ten throws takes practice. Do a round of Frisbee Dog
              afterwards to get this stamp.
    
    Stamp #3: A for Effort
    Strategy: 10 points per throw? Easy.
    
    Stamp #4: Perfect Target
    Strategy: Getting 100 on all ten throws... Well, first, focus on getting Good
              Dog. This is a more advanced version of it.
    
    Stamp #5: Golden Arm
    Strategy: The toughest stamp. If you can get Stamp #2 and #4, this will happen
              eventually.
    
    [Frisbee Golf]
    Stamp #1: Under Par
    Strategy: You're kidding, right? Do a three-hole course.
    
    Stamp #2: Lucky Skip
    Strategy: Do Resort C and follow the conditions.
    
    Stamp #3: On a Roll
    Strategy: For this, get just outside the green, then go above your head and
              swing down, as if your holding an ax. (Hey, maybe it'll be a Wii
              game!)
    
    Stamp #4: Hole-In-One
    Strategy: Actually easy. Simply get a course where you easily get on the green
              or close in one shot.
    
    Stamp #5: Straight and Narrow
    Strategy: Luckily, I even do this is REGULAR golf. Since you do NOT have
              to be close to par, make heavy use of shorter distance frisbees in
              most cases. Best to try on your first game, as you will lose 100+
              levels doing it the easy way.
    
    18. Archery  (Stamps)*****************************************WSR18**********
    Stamp #1: Bull Stampede
    Strategy: You likely will be able to hit the arrow in the 10 point area in the
              first stage of the Beginner. Start there. Try to the first stage and
              get three 10s. (Does it work with secret targets?)
    
    Stamp #2: Sure Shot
    Strategy: Simple. Just keep practicing on Beginner; it'll happen eventually.
    
    Stamp #3: Century Shot
    Strategy: Automatic. I don't know if it must be the same target. If so, play 34
              games on the same difficulty. If not, play 9 games.
    
    Stamp #4: A Secret to Everybody
    Strategy: The locations of the targets are as follows. The target itself is in
              parentheses.
    
              Beginner: Stage 1: Left side of the waterfall. (Orange)
                        Stage 2: Cliff ledge to the left, between two trees.
                                 (Watermelon)
                        Stage 3: Behind the left target support. (Cantaloupe)
                        Stage 4: In the valley to the right. (Strawberry Shortcake)
              Intermediate: Stage 1: Top of the tennis courts to the right.
                                     (Orange)
                            Stage 2: High on the bridge to the left. (Watermelon)
                            Stage 3: The castle bridge to your right. (Cantaloupe)
                            Stage 4: High cliff to your right, next to a tree.
                                     (Loaf of Bread)
              Expert: Stage 1: On the beach, far to the right. (Orange)
                      Stage 2: Ledge to the right. (Watermelon)
                      Stage 3: A roof to the left. (Cantaloupe)
                      Stage 4: Far to the right, on the right side of the pillar.
                               Aim low, but high enough to NOT hit the path.
                               (Alarm Clock)
    
    Stamp #5: Sharpshooter
    Strategy: First focus on hitting just one 10-pointer. Then continue on to two
              10-pointers, then all three. This is easiest on Beginner.
    
    19. Basketball (Stamps)*****************************************WSR19********
    [3-Point Contest]
    Stamp #1: Hot Streak
    Strategy: Easy enough. Just get five shots in a row.
    
    Stamp #2: Bonus Plumber
    Strategy: Same as the first stamp, but just the five bonus balls.
    
    Stamp #3: Quick Draw
    Strategy: Twenty points means a minimum of 15 shots (5 bonuses, 5 regulars).
              Try focusing on those.
    
    Stamp #4: Hot Hand
    Strategy: Practice, practice, practice.
    
    Stamp #5: Pure Shooter
    Strategy: Practice, practice, practice.
    
    [Pickup Game]
    Stamp #1: Triple Dip
    Strategy: If you can make one shot in the 3-Point Contest, you can do this!
    
    Stamp #2: Rim Rattler
    Strategy: Make five dunks. Easiest in the first game.
    
    Stamp #3: Lights Out
    Strategy: Make five 3-pointers. Again, easiest in the first game.
    
    Stamp #4: Buzzer Beater
    Strategy: In your first game, attempt to stay tied/losing by one until the last
              five seconds. Pass to someone open, and shoot when the clock says
              1.0 or so. Make it to win.
    
    Stamp #5: Hoop Hero
    Strategy: Simply get good at blocking, learn when to steal, and make 3-pointers
              and dunks.
    
    20. Table Tennis (Stamps)*****************************************WSR20******
    [Match]
    Stamp #1: In Your Face
    Strategy: Hit you opponent in the face. O_o (It's kinda automatic._
    
    Stamp #2: Back From the Brink
    Strategy: Keep an eye out for the shot, and hit it.
    
    Stamp #3: Epic Rally
    Strategy: Just go back and forth for 30 hits. Don't try to get points, but try
              to keep it on the table, and try to stop the opponent from gaining.
              Easiest in your first match.
    
    Stamp #4: Perfectly Matched
    Strategy: Easiest in your first match. Just get a point, then give the opponent
              the next one. Keep going like this until 20-20.
    
    Stamp #5: Table Titan
    Strategy: Learn how to curve shots, and learn whether to hit back- or
              front-hand.
    
    [Return Challenge]
    Stamp #1: 50 Pointer
    Strategy: (Auto-gain with Stamp #4 and #5.) Simply practice. It's just
              returning 50 balls.
    
    Stamp #2: 100 Pointer
    Strategy: (Auto-gain with Stamp #4 and #5.) Remain calm, and practice.
    
    Stamp #3: 200 Pointer
    Strategy: A bit tougher. Getting Stamp #4 will put you almost 3/4 of the way
              there. Just remain calm.
    
    Stamp #4: Recycler
    Strategy: Hitting the can isn't hard. Just curve the ball, and you can get 'em.
              Will automatically give Stamp #1 and #2. May give Stamp #3 and #5, if
              you focus!
    
    Stamp #5: Save Face
    Strategy: Just curve the balls away from the server's face. With this gained,
              you'll automatically get Stamp #1 and #2. You may also be able to get
              the other two, meaning you could get ALL FIVE in one game!!!
    
    21. Golf (Stamps)*****************************************WSR21**************
    Stamp #1: Under Par
    Strategy: I found this easiest on Resort A, after a bit of practice. Just one
              birdie and two par (or better) is needed (a score of -1 or better).
    
    Stamp #2: Chip-In
    Strategy: This is easy, I got one one almost every hole using this trick. See,
              it doesn't require it be under par, over par, or par, when you make
              the shot. Therefore, make your first shot. Make a second if needed.
              Just get near the green, on the side closest to the hole. Now, EASE
              the ball onto the EDGE OF THE GREEN (not the green itself). Switch to
              the wedge and use the map and factor in wind and elevation slightly
              and then make the appropriate shot. You likely will be over par for
              the hole (and course), but you still gain the stamp.
    
    Stamp #3: King of Clubs
    Strategy: Easy. Do an 18-hole course and get nine birdies or more. If you get a
              bogey, cancel it with another birdie, and so on. It just takes some
              practice.
    
    Stamp #4: Ace of Clubs
    Strategy: It's a bit harder, now. Now you have to get a birdie on EVERY hole in
              an 18-hole game. If you get a bogey, you should quit. Par: quit.
    
    Stamp #5: Hole-In-One
    Strategy: I've NEVER gotten a hole-in-one. However, on hole two (Resort A), I
              have gotten close almost a dozen times. It usually bounces over it,
              hits the pole, or rolls in, and, due to inertia, rolls out. The one
              I recommend is that very course: HOLE TWO, RESORT A. You could also
              use any 3-Par hole, but Hole 2 is the easiest.
    
    22. Bowling (Stamps)*****************************************WSR22***********
    [Standard Game]
    Stamp #1: Gobble Gobble
    Strategy: Getting three strikes in a row takes practice. Try hitting the sweet
              spot.
    
    Stamp #2: Split Spare
    Strategy: A split is when the 1/head pin is knocked down, AND two or more pins
              are separated with a gap in-between. The easiest to do are the 4-5,
              5-6, 6-7, 7-8, 8-9, and 9-10, as you simply have to aim in-between
              them. The 5-10, 5-7, 4-10, and 6-7 are also easy: just use the little
              arrow marks to make a straight shot. You MUST get a spare to get this.
    
    Stamp #3: Pro Bowler
    Strategy: This will happen with practice and abuse of the sweet spot.
    
    Stamp #4: Pin Dropper
    Strategy: Again, practice and abuse of the sweet spot.
    
    Stamp #5: Perfect Game
    Strategy: TWELVE strikes is something beyond me. Again, LOTS of practice and
              abuse of the sweet spot, as well as plenty of luck, are needed.
    
    [100-Pin Game]
    Stamp #1: Super Strike
    Strategy: The sweet spot is here too....
    
    Stamp #2: Split Spare
    Strategy: A bit tougher. Wait for an easy, next-to-each-other one, or get
              lucky.
    
    Stamp #3: Off the Wall
    Strategy: A bit of trial and error. Each shot should have a lot of power.
    
    Stamp #4: Secret Strike
    Strategy: First, move ALL of the way on your dominant side (right hand = right
              side) of the lane, up next to the gutter guard. You must put a fair
              deal of power and just and a few degrees of twist on the spin to get
              it. Make sure it goes all of the way down.
    
    Stamp #5: Pin Dropper
    Strategy: Big splits are murder here. Focus on strikes.
    
    [Spin Control]
    Stamp #1: One for All
    Strategy: First, hit one pin or more on your first throw, then into the gutter
              on your second. Repeat this until the 10th frame, at which point you
              should try striking out. This is best on your first game, as you may
              lose lots of levels later.
    
    Stamp #2: Split Spare
    Strategy: Simply try to get a simple split on your first try in the first frame
              of the game. Do NOT aim for the sweet spot, but you must hit the head
              pin!
    
    Stamp #3: Head First
    Strategy: Like with One for All, hit the head pin, and go for the gutter.
    
    Stamp #4: English Major
    Strategy: Try simply aiming away from all barriers. In the moving ones,
              especially the three movers, just wait and time it. You need to get
              some strikes, so try for those in the 10th.
    
    Stamp #5: Pin Dropper
    Strategy: Try to force out spares to keep the difficulty down.
    
    23. Power Crusing (Stamps)*****************************************WSR23*****
    [Slalom Course]
    Stamp #1: Ringmaster
    Strategy: Rings don't disappear. Just go slow.
    
    Stamp #2: 5000 Pointer
    Strategy: The Cavern is best, going 200 or so per run.
    
    Stamp #3: Power Cruiser
    Strategy: Focus on going fast, but not so fast you miss all of the rings.
    
    Stamp #4: Power Jumper
    Strategy: Remember to save boost for upcoming mid-air rings.
    
    Stamp #5: Leisure Cruiser
    Strategy: Go for the Cavern. Turn a little to the right, it's near the Gateway
              Arch. Turn left about 90 degrees to the Needle Point Rock and head in
              the Sea Serpent Cavern. It is in there. On the other side, go past
              the Cabana Lagoon to the Barnacle Arch. The third balloon is there.
              Curve around the lighthouse towards the town. Go between the Queen
              Peach and the dock, where the fourth balloon is. Head to Wedge Isle
              and to the peninsula pointing at the town, where the fifth balloon
              is.
    
    [VS.]
    There are no stamps in VS. mode.
    
    24. Canoeing (Stamps)*****************************************WSR24**********
    [Speed Challenge]
    Stamp #1: Beginner License
    Strategy: Easy. You'll get on the first day you play.
    
    Stamp #2: Intermediate License
    Strategy: It may take practice, but you'll get it.
    
    Stamp #3: Expert License
    Strategy: Practice makes perfect.
    
    Stamp #4: Ducks in a Row
    Strategy: Just go all over the lake. You can bring them back to their mother
              for safe keeping. Some may be out of bounds, so you'll have to row
              near the edge until it sees you. Complete a course afterwards to
              get this stamp.
    
    Stamp #5: Cut the Red Tape
    Strategy: It's best to do this in multiplayer!
    
    [VS.]
    There are no stamps in VS. mode.
    
    25. Cycling (Stamps)*****************************************WSR25***********
    [Road Race]
    Stamp #1: Last Gasp
    Strategy: Just sprint a bit earlier than you normally would OR get up against
              a wall near the finish and get down to zero hearts, but not out of 
              breathe, and head to the finish SPRINTING.
    
    Stamp #2: First of Many
    Strategy: You're kidding. You seriously are kidding.
    
    Stamp #3: 1-Stage Master
    Strategy: It isn't hard. The key is drafting as much as possible.
    
    Stamp #4: 3-Stage Master
    Strategy: Just move up about 20-30 a day.
    
    Stamp #5: 6-Stage Master
    Strategy: You must focus on not always being in first constantly. Going up
              about 20-30 per day will be plenty.
    
    [VS.]
    There are no stamps in VS. mode.
    
    26. Air Sports (Stamps)*****************************************WSR26********
    [Skydiving]
    Stamp #1: High Five
    Strategy: Easy. Heck, you have a group right in front of you!
    
    Stamp #2: For the Birds
    Strategy: Try taking pictures once the altimeter appears. You'll get lucky at
              some point.
    
    Stamp #3: Friends in High Places
    Strategy: Once you start getting full groups, this will be piece of cake...
              Kinda.
    
    Stamp #4: Camera Shy
    Strategy: Simply start by holding the Wii Remote vertical. Then, when the
              photographer appears, you'll notice she moves around a lot. Try to
              predict where she's going to be.
    
    Stamp #5: 200 Point Dive
    Strategy: Like with Stamp #3, you'll need a minimum of SEVEN groups AND they
              all must show their faces in every single photo.
    
    [Island Flyover]
    Stamp #1: Island Hopper
    Strategy: Just head to Wedge Island and get an (i) point.
    
    Stamp #2: Pop Frenzy
    Strategy: Wait until you unlock the double blasters.
    
    Stamp #3: Follow That Plane
    Strategy: First, fire flares until you find Miguel. If you have about 3:30 when
              you find him, follow him.
    
    Stamp #4: Wuhu Tour Guide
    Strategy: It's simple. Find all of the (i) marks in one time of day, then the
              evening/night ones will be easier.
    
              There is a map of them:
              http://www.gamespot.com/features/6213637/p-4.html
    
    Stamp #5: Balloonatic
    Strategy: Just be patient and focus on white balloons. You don't have to do it
              in the course of one flight, but focus on white balloons!
    
    [Dogfight]
    There are no stamps in Dogfight.
    
    27. Checklist*************************************WSR27**********************
    Here is where I happily provided a checklist for you so you can keep track of
    your progress throughout each sport. Simply put something in the [] to mark
    that you've completed that part of the game.
    
    The three sports that have been marked with a * are those with multiple modes
    (by mode, I mean something like Standard Game in Bowling, or Match in Table
    Tennis), but those modes have no stamps and share levels with the other mode(s)
    of that sport. Therefore:
    
    - Power Cruising applies to Slalom Course only
    - Canoeing applies to Speed Challenge only
    - Cycling applies to Road Race only
    
     _____________________________________________________________________________
    |                                 |         Stamps         |  Pro  | Superstar|
    | Sport (Part of...)              | #1 | #2 | #3 | #4 | #5 | Class |   Class  |
    |---------------------------------+----+----+----+----+----+-------+----------|
    | Duel (Swordplay)                | [] | [] | [] | [] | [] |   []  |    []    |
    | Speed Slice (Swordplay)         | [] | [] | [] | [] | [] |   []  |    []    |
    | Showdown (Swordplay)            | [] | [] | [] | [] | [] |   []  |    []    |
    | Wakeboarding                    | [] | [] | [] | [] | [] |   []  |    []    |
    | Frisbee Dog (Frisbee)           | [] | [] | [] | [] | [] |   []  |    []    |
    | Frisbee Golf (Frisbee)          | [] | [] | [] | [] | [] |   []  |    []    |
    | Archery                         | [] | [] | [] | [] | [] |   []  |    []    |
    | 3-Point Contest (Basketball)    | [] | [] | [] | [] | [] |   []  |    []    |
    | Pickup Game (Basketball)        | [] | [] | [] | [] | [] |   []  |    []    |
    | Match (Table Tennis)            | [] | [] | [] | [] | [] |   []  |    []    |
    | Return Challenge (Table Tennis) | [] | [] | [] | [] | [] |   []  |    []    |
    | Golf                            | [] | [] | [] | [] | [] |   []  |    []    |
    | Standard Game (Bowling)         | [] | [] | [] | [] | [] |   []  |    []    |
    | 100-Pin Game (Bowling)          | [] | [] | [] | [] | [] |   []  |    []    |
    | Spin Control (Bowling)          | [] | [] | [] | [] | [] |   []  |    []    |
    | Power Cruising*                 | [] | [] | [] | [] | [] |   []  |    []    |
    | Canoeing*                       | [] | [] | [] | [] | [] |   []  |    []    |
    | Cycling*                        | [] | [] | [] | [] | [] |   []  |    []    |
    | Skydiving (Air Sports)          | [] | [] | [] | [] | [] |   []  |    []    |
    | Island Flyover (Air Sports)     | [] | [] | [] | [] | [] |   []  |    []    |
    |_________________________________|____|____|____|____|____|_______|__________|
     
    28. Contact Info*****************************************WSR28***************
    If you have a question, a comment, or wish to submit some useful tidbits to my
    FAQ, send an e-mail to: keyblade999.faqs@gmail.com.
    
    29. Version History*****************************************WSR29************
    v0.01 - Late night. Just did Duel and Speed Slice overviews.  1:29 AM 8/2/2010
    v0.10 - Got the Swordplay, Wakeboarding, Frisbee, Archery, and Basketball
            overviews done with.  1:27 AM 8/3/2010
    v0.20 - All overviews complete. Swordplay, Wakeboarding, Frisbee, Archery,
            Basketball, Table Tennis, and Golf stamps complete.  11:24 PM 8/3/2010
    Final - All stamps sections complete, and the Checklist and Contact Info
            sections are completed.  12:58 AM 8/5/2010
          - Changed intro ASCII and Legal.  11:35 PM 9/28/2011
    
    30. Legal*****************************************WSR30**********************
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
     2010-2012 Daniel Chaviers (AKA KeyBlade999).
    
    If you would wish to contact me concerning this or my other FAQs, use this
    e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.
    
    O---------------------------------O    O------------------------------------O
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    O---------------------------------O    O------------------------------------O
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    |SuperCheats (www.supercheats.com)|    |  Cheat Index (www.cheatindex.com)  |
    |     www.ugwalkthroughs.com      |    | Cheat Search (www.cheatsearch.com) |
    |   Ultimate Games Walkthroughs*  |    |    www.panstudio.com/cheatstop     |
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    O---------------------------------O    O------------------------------------O
    |     * - iPhone/Android App      |
    O---------------------------------O
    
    
    
    
    
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              | |____________| |________________________________________
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              | |____________| |                         | | (_)  (_) | |
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