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Dead Rising: Chop Till You Drop

Weapons Guide
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Version 2.0
Author: Lord The Night Knight
email:forum_internetum@yahoo.com
Copyright: Luke Collins, 2009. Please do not reproduce this without 
permission.

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Table Of Contents
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1. Version History

2. Notes On Listed Statistics

3. Small Sub Weapons

4. Large Sub Weapons

5. Guns

6. Thrown Weapons

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1. Version History

Differences with Version 1.0:
* Includes power and durability ratings for all sub weapon levels.
* Reworked the description templates.
* Rewrote introductory section.

This version is about 97% complete. I have not yet completed the Odd 
Jobs and Second Amendment missions, so for now this doesn't have stats 
for the Beam Sword and Mega Buster. Any information on those, as well 
as further information and/or corrections on the weapons listed, will 
be appreciated and welcome.

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2. Notes On Listed Statistics

Attack
----------
This is the estimated maximum number of hits it takes for each weapon 
to defeat an enemy on Hard mode (Normal and Easy would obviously take 
less). What I mean by "estimated maximum" is that various factors can 
reduce this count. Just expect a weapon to take no more hits than 
listed.

The number of hits is counted for the following enemies:
* Zombie: (The regular human zombies)
* Jo: (The large cop zombie)
* Kent: (The zombie with the camera and grenades)
* Cliff: (The zombie with two machetes)
* Cultists: (People in the yellow raincoats)
* Special Forces: (People in military gear)

The poodles and parrots aren't listed, because poodles take just as 
many hits as a regular zombie (so listing them would be redundant), 
and parrots take about one hit with anything.

The attack numbers for weapon categories vary thus:
* Small Sub Weapons have five attack levels each for the Normal Attack 
(pressing A) and Strong Attack (swinging the Wii Remote).
* Large Sub Weapons have the same attacks for each level, but do have 
a normal attack and strong attack,
* Guns and Thrown Weapons have one attack number per enemy.

Sometimes weapons have special listings instead of the numbers. This 
is what they mean:
* "0" means it won't damage an enemy at all. It is either ineffective 
or can only stun it.
* "?" means it does damage an enemy, but that weapon is either for 
running past an enemy, or to stun that enemy rather, than defeat it. 
This mainly applies to weapons that are either more about traveling 
than attack and do very little damage (like the Skateboard), or get 
randomly tossed around after throwing them and you have to go find and 
retrieve it to attack again (like the Soccer Ball). Basically if you 
see this, it is not recommended you actually try to kill an enemy with 
that weapon.
* "B" means the weapon will break before it actually defeats an enemy. 
This usually applies to enemies that can't be defeated by one hit with 
a thrown large sub weapon.
* "X" means the number cannot be applied for that enemy and/or level. 
For one thing, most of the special enemies are not in the beginning of 
the game, so it is impossible to face them with attack level one.
* "(any number followed by an asterisk)" means the number applies 
across every attack level. This usually applies to weapons that can 
defeat zombies with one hit even from attack level 1.

Durability
----------
Durability is how many hits on an enemy or breakable object the weapon 
can inflict before breaking. Note that hitting multiple targets in one 
blow still counts the number of hits in that blow, not the one blow 
itself.

Each small and large sub weapon has five durability levels, and the 
number listed for each is an estimated maximum (various factors can 
reduce it).

Since some weapons cannot be reached early in the game, they will be 
listed at X for durability levels they can't be rated on.

Also, some large sub weapons will be listed with "(1)" after the 
durability ratings. This means that the strong attack throws the 
weapon and it breaks, no matter how many normal hits it has left.

Speed, Range, and Area
----------
Speed is graded by how much time there is between attacks with the 
same weapon.
* "Fast" is less than a second.
* "Medium" is 1 to 1.5 seconds.
* "Slow" is longer than 1.5 seconds.
* "Rapid Fire" means about 0.1 seconds.

Range is graded by how close your target has to be.
* "A" means unlimited range (which covers most of the guns).
* "B" means you can throw it across a room.
* "C" means the weapon will hit from a few feet away.
* "D" means an enemy needs to be about arm's length to hit.

Area is graded by how much area the attack covers. These are more 
varied, so they will be given more detailed descriptions.

And all of these will be noted when they differ between normal attacks 
and strong attacks, especially speed. But if the attack speed is 
listed as "X", that means it can't be timed in between attacks 
(usually because it's thrown or it's an item for travelling).

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3. Small Sub Weapons

You can pick up one at a time, and will hold onto it until it breaks, 
you pick up another small sub weapon, or (for some of these weapons) 
throwing it.

Axe
----------
Normal Attack
* Zombie: X / 1 / 1 / 1 / 1
* Jo: X / 3 / 3 / 2 / 2
* Kent: X / 3 / 3 / 2 / 2
* Cliff: X / 4 / 4 / 2 / 2
* Cultist: X / 2 / 2 / 2 / 1
* Special Forces: X / 3 / 2 / 2
Strong Attack
* Zombie: X / 1 / 1 / 1 / 1
* Jo: X / 2 / 2 / 2 / 1
* Kent: X / 2 / 2 / 2 / 1
* Cliff: X / 3 / 2 / 2 / 2
* Cultist: X / 2 / 1 / 1 / 1
* Special Forces: X / 2 / 2 / 1
Durability: X / 57 / 75 / 94 / 141
Speed: Medium / Slow
Range: C
Area: A horizontal arc.
Special: Does "Giant Swing" when a zombie is stunned.
Notes: Does not appear before the mission "Antique Lover".

Baseball Bat
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 5 / 4 / 3 / 3
* Cliff: X / 5 / 5 / 4 / 3
* Cultist: X / 5 / 4 / 3 / 3
* Special Forces: X / 6 / 5 / 4 / 3
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 3 / 3 / 2 / 2
* Kent: X / 3 / 3 / 2 / 2
* Cliff: X / 3 / 3 / 3 / 2
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X / 4 / 3 / 3 / 2
Durability: 45 / 65 / 95 / 116 / 139
Speed: Medium / Slow
Range: C
Area: A horizontal arc that reaches more of Frank's left side than his 
right.
Special: Does "Swing Away" when a zombie is stunned.

Bear Mask
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 2 / 1
* Jo: X / 7 / 6 / 5 / 4
* Kent: X / 6 / 5 / 4 / 3
* Cliff: X / 9 / 7 / 6 / 5
* Cultist: X / 7 / 5 / 5 / 4
* Special Forces: X / 9 / 7 / 6 / 5
Strong Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 4 / 3 / 2 / 2
* Cliff: X / 6 / 5 / 3 / 3
* Cultist: X / 4 / 3 / 3 / 3
* Special Forces: X / 6 / 4 / 4 / 3
Durability: 40 / 60 / 80 / 100 / 120
Speed: Fast / Medium
Range: D
Area: A downward arc.
Special: Uses "Zombie Hat" on a stunned zombie. Strong attacks stun a 
zombie.

Bowling Ball
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 4 / 4 / 2 / 2
* Cliff: X / 5 / 5 / 4 / 3
* Cultist: X / 5 / 4 / 3 / 3
* Special Forces: X / 6 / 5 / 4 / 3
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / ? / ? / 3 / 3
* Kent: X / ? / ? / 2 / 2
* Cliff: X / ? / ? / ? / ?
* Cultist: X / ? / 3 / 2 / 2
* Special Forces: X / ? / ? / ? / ?
Durability: 35 / 50 / 67 / 84 / 100
Speed: Fast / X
Range: D / B
Area: Swings in a diagonal arc / A line directly ahead of Frank, until 
it ricochets off an object.
Special: Does the "Strike" attack when a zombie is stunned or on the 
ground. Regular attacks stun a zombie. A strong attack throws it.

Broom
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 1 / 1
* Jo: X / 7 / 5 / 4 / 4
* Kent: X / 6 / 5 / 4 / 4
* Cliff: X / 8 / 5 / 4 / 4
* Cultist: X / 6 / 5 / 4 / 3
* Special Forces: X / 8 / 6 / 5 / 4
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 4 / 3 / 3 / 2
* Cliff: X / 5 / 4 / 3 / 2
* Cultist: X / 4 / 3 / 3 / 2
* Special Forces: X / 5 / 4 / 3 / 3
Durability: 38(11+27) / 58(16+42) / 78(21+57) / 97(26+71)
Speed: Fast / Medium
Range: C
Area: A diagonal arc.
Special: After the brush breaks off, it gains the "Impale" attack when 
a zombie is stunned or on the ground. Regular attacks stun a zombie.
Notes: After the first subset of hits, the brush breaks off.

Bucket
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 1 / 1
* Jo: X / 5 / 5 / 4 / 4
* Kent: X / 5 / 5 / 4 / 4
* Cliff: X / 7 / 6 / 4 / 4
* Cultist: X / 6 / 5 / 4 / 3
* Special Forces: X / 8 / 6 / 5 / 4
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 4 / 3 / 3 / 2
* Cliff: X / 5 / 3 / 3 / 2
* Cultist: X / 4 / 3 / 3 / 2
* Special Forces: X / 5 / 4 / 3 / 3
Durability: 60 / 85 / 119 / 149 / 180
Speed: Fast / Medium
Range: D
Area: A downward arc.
Special: Uses "Zombie Hat" on a stunned zombie. Strong attacks stun a 
zombie.

Small Chainsaw
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 3 / 3 / 2 / 2
* Cliff: X / 4 / 3 / 2 / 2
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X / 3 / 3 / 2 / 2
Strong Attack
* Zombie: 1*
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 2 / 2 / 2 / 2
* Cliff: X / 3 / 2 / 2 / 2
* Cultist: X / 2 / 2 / 1 / 1
* Special Forces: X / 2 / 2 / 2 / 1
Durability: 32 / 48 / 56 / 80 / 145
Speed: Fast / Medium
Range: C
Area: A diagonal arc.
Special: Tends to stun enemies with a regular hit.
Notes: Is unlocked in the security office with an S ranking in "Shadow 
Of The North Plaza".

Cleaver
----------
Normal Attack
* Zombie: X / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 4 / 4 / 3 / 2
* Cliff: X / 6 / 4 / 4 / 3
* Cultist: X*
* Special Forces: X / 7 / 5 / 4 / 3
Strong Attack
* Zombie: X / 1 / 1 / 1 / 1
* Jo: X / 3 / 3 / 2 / 2
* Kent: X / 3 / 2 / 2 / 2
* Cliff: X / 4 / 3 / 3 / 2
* Cultist: X*
* Special Forces: X / 4 / 3 / 3 / 2
Durability: X / 57 / 75 / 94 / 170
Speed:Speed: Fast / Medium
Range: C
Area: Area: A diagonal arc.
Notes: Does not appear before the battle with the butcher (which is 
after the final mission the cult appears in).

Frying Pan
----------
Normal Attack (Normal)
* Zombie: 3 / 2 / 2 / 1 / 1
* Jo: X / 5 / 5 / 4 / 4
* Kent: X / 5 / 5 / 4 / 4
* Cliff: X / 8 / 6 / 5 / 4
* Cultist: X / 6 / 4 / 4 / 3
* Special Forces: X / 9 / 6 / 5 /4
Normal Attack (Heated)
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 5 / 3 / 3 / 3
* Cliff: X / 5 / 4 / 4 / 3
* Cultist: X / 4 / 3 / 3 / 2
* Special Forces: X / 5 / 4 / 3 / 3
Strong Attack (Normal)
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 4 / 3 / 3 / 2
* Cliff: X / 5 / 4 / 3 / 3
* Cultist: X / 4 / 3 / 2 / 2
* Special Forces: X / 5 / 4 / 3 / 3
Strong Attack (Heated)
* Zombie: 1*
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 2 / 2 / 2 / 2
* Cliff: X / 3 / 3 / 2 / 2
* Cultist: X / 3 / 2 / 2 / 1
* Special Forces: X / 3 / 3 / 2 / 2
Durability: 45 / 70 / 95 / 115 / 140
Durability: 45 / 70 / 95 / 115 / 140
Speed: Fast / Medium
Range: D
Area: A downward arc.
Special: The heated form does the "Burn" attack when a zombie is 
stunned. Regular attacks stun a zombie. 
Notes: Put it on one of the five stoves in the mall to turn it into 
a heated frying pan.

Golf Club
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 5 / 3 / 3 / 2
* Cliff: X / 7 / 5 / 4 / 3
* Cultist: X / 5 / 4 / 3 / 3
* Special Forces: X / 6 / 5 / 4 / 3
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 3 / 3 / 2 / 2
* Kent: X / 3 / 3 / 2 / 2
* Cliff: X / 4 / 3 / 3 / 2
* Cultist: X / 3 / 3 / 2 / 2
* Special Forces: X / 4 / 3 / 3 / 2
Durability: 40 / 52 / 80 / 100 / 120
Speed: Slow / Slow (the regular attack has a fast swing, but takes a 
second to recover, while the strong attack simply has a slower swing)
Range: D
Area: An upward arc.
Special: Does the "Nice Shot" attack when a zombie is stunned or on 
the ground. Either attack knocks a zombie to the ground.

Guitar
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 4 / 3 / 3 / 3
* Cliff: X / 5 / 4 / 3 / 3
* Cultist: X / 4 / 4 / 3 / 3
* Special Forces: X / 6 / 5 / 4 / 3
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 3 / 2 / 2 / 2
* Cliff: X / 4 / 3 / 3 / 2
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X / 4 / 3 / 2 / 2
Durability: 40 / 60 / 80 / 100 / 120
Speed: Medium / Slow
Range: C
Area: A horizontal arc.
Special: Tends to stun enemies with a regular hit.

Katana
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 4 / 3 / 3 / 2
* Cliff: X / 4 / 3 / 3 / 2
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X / 3 / 3 / 3 / 2
Strong Attack
* Zombie: 1*
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 3 / 2 / 2 / 2
* Cliff: X / 3 / 2 / 2 / 2
* Cultist: X / 2 / 2 / 1 / 1
* Special Forces: X / 2 / 2 / 2 / 2
Durability: 30 / 43 / 60 / 72 / 130
Speed: Fast / Medium
Range: C
Area: A diagonal arc.

Knife
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 2 / 1
* Jo: X / 7 / 5 / 4 / 3
* Kent: X / 6 / 4 / 3 / 2
* Cliff: X / 9 / 6 / 4 / 3
* Cultist: X / 5 / 4 / 3 / 3
* Special Forces: X / 8 / 6 / 5 / 4
Strong Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 3 / 2 / 2
* Kent: X / 4 / 3 / 2 / 2
* Cliff: X / 6 / 3 / 3 / 2
* Cultist: X / 3 / 3 / 2 / 2
* Special Forces: X / 5 / 4 / 3 / 3
Durability: 60 / 82 / 110 / 137 / 247
Speed: Fast / Medium
Range: D
Area: A horizontal arc.

Lead Pipe
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 5 / 4 / 3 / 3
* Cliff: X / 5 / 5 / 3 / 3
* Cultist: X / 5 / 4 / 3 / 3
* Special Forces: X / 6 / 5 / 4 / 3
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 3 / 3 / 2 / 2
* Kent: X / 3 / 3 / 2 / 2
* Cliff: X / 4 / 3 / 3 / 2
* Cultist: X / 3 / 3 / 2 / 2
* Special Forces: X / 4 / 3 / 3 / 2
Durability: 40 / 60 / 80 / 100 / 120
Speed: Fast / Medium
Range: C
Area: A diagonal arc.
Special: Tends to stun enemies with a strong hit.

Machete
----------
Normal Attack
* Zombie: X / 2 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 4 / 3 / 3 / 2
* Cliff: X / 4 / 3 / 3 / 3
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X*
Strong Attack
* Zombie: X / 1 / 1 / 1 / 1
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 2 / 2 / 2 / 2
* Cliff: X / 2 / 2 / 2 / 2
* Cultist: X / 2 / 2 / 1 / 1
* Special Forces: X*
Durability: X / 43 / 60 / 72
Speed: Fast / Medium
Range: C
Area: A diagonal arc.
Notes: Only available when Cliff is an enemy. Cliff does not appear 
when the Special Forces are around.

Road Cone
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 2 / 1
* Jo: X / 7 / 6 / 5 / 4
* Kent: X / 6 / 5 / 4 / 3
* Cliff: X / 9 / 7 / 6 / 5
* Cultist: X / 7 / 5 / 5 / 4
* Special Forces: X / 9 / 7 / 6 / 5
Strong Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 4 / 3 / 2 / 2
* Cliff: X / 6 / 5 / 3 / 3
* Cultist: X / 4 / 3 / 3 / 2
* Special Forces: X / 6 / 4 / 4 / 3
Durability: 40 / 45 / 53 / 75 / 91
Speed: Fast / Medium
Range: D
Area: A downward arc.
Special: Uses "Zombie Hat" on a stunned zombie. Strong attacks stun a 
zombie.

Servbot Mask
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 2 / 1
* Jo: X / 7 / 6 / 5 / 4
* Kent: X / 6 / 5 / 4 / 3
* Cliff: X / 9 / 7 / 6 / 5
* Cultist: X / 7 / 5 / 5 / 4
* Special Forces: X / 9 / 7 / 6 / 5
Strong Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 4 / 3 / 2 / 2
* Cliff: X / 6 / 5 / 3 / 3
* Cultist: X / 4 / 3 / 3 / 3
* Special Forces: X / 6 / 4 / 4 / 3
Durability: 40 / 60 / 80 / 100 / 120
Speed: Fast / Medium
Range: D
Area: A downward arc.
Special: Uses "Zombie Hat" on a stunned zombie. Strong attacks stun a 
zombie.

Shovel
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 4 / 3 / 3
* Kent: X / 5 / 4 / 3 / 2
* Cliff: X / 5 / 4 / 3 / 3
* Cultist: X / 4 / 4 / 3 / 3
* Special Forces: X / 6 / 4 / 4 / 3
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 3 / 2 / 2 / 2
* Cliff: X / 4 / 3 / 2 / 2
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X / 4 / 3 / 2 / 2
Durability: 35 / 45 / 60 / 75 / 91
Speed: Medium / Slow
Range: C
Area: A diagonal arc.
Notes: Tends to stun enemies with a regular hit.

Shower Head
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 1 / 1
* Jo: X / 5 / 5 / 4 / 4
* Kent: X / 5 / 4 / 4 / 3
* Cliff: X / 6 / 5 / 4 / 4
* Cultist: X / 6 / 4 / 4 / 3
* Special Forces: X / 7 / 6 / 5 / 4
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 4 / 3 / 2 / 2
* Cliff: X / 5 / 4 / 3 / 2
* Cultist: X / 4 / 3 / 2 / 2
* Special Forces: X / 5 / 4 / 3 / 2
Durability: 60 / 91 / 120 / 149 / 180
Speed: Fast / Medium
Range: D
Area: A downward arc.
Special: Uses "Shower Time" on a stunned zombie. Strong attacks stun a 
zombie.

Skateboard
----------
Normal Attack
* Zombie: ? / ? / ? / ? / ?
* Jo: X / ? / ? / ? / ?
* Kent: X / ? / ? / ? / ?
* Cliff: X / ? / ? / ? / ?
* Cultist: X / ? / ? / ? / ?
* Special Forces: X / ? / ? / ? / ?
Strong Attack
* Zombie: ? / ? / ? / ? / ?
* Jo: X / ? / ? / ? / ?
* Kent: X / ? / ? / ? / ?
* Cliff: X / ? / ? / ? / ?
* Cultist: X / ? / ? / ? / ?
* Special Forces: X / ? / ? / ? / ?
Durability: 10 / 18 / 26 / 30 / 36
Speed: ?
Range: A
Area: Directly ahead, as long as the weapon lasts and you aren't hit.
Notes: This can damage zombies, but it's more about travel than 
attacking.

Sledgehammer
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 5 / 3 / 3 / 3
* Kent: X / 4 / 3 / 3 / 3
* Cliff: X / 5 / 4 / 3 / 3
* Cultist: X / 4 / 4 / 3 / 2
* Special Forces: X / 6 / 4 / 4 / 3
Strong Attack
* Zombie: 1*
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 3 / 2 / 2 / 2
* Cliff: X / 3 / 2 / 2 / 2
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X / 3 / 3 / 2 / 2
Durability: 20 / 30 / 67 / 84 / 101
Speed: Slow / Medium
Range: C
Area: A horizontal arc. / A downward arc.
Notes: Oddly enough, its special attack is actually faster, at the 
cost of only hitting enemies directly ahead.

Soccer Ball
----------
Normal Attack
* Zombie: 4 / 4 / 3 / 3 / 3
* Jo: X / ? / ? / ? / ?
* Kent: X / ? / ? / ? / ?
* Cliff: X / ? / ? / ? / ?
* Cultist: X / ? / ? / ? / ?
* Special Forces: X / ? / ? / ? / ?
Strong Attack
* Zombie: 3 / 3 / 2 / 2 / 2
* Jo: X / ? / ? / ? / ?
* Kent: X / ? / ? / ? / ?
* Cliff: X / ? / ? / ? / ?
* Cultist: X / ? / ? / ? / ?
* Special Forces: X / ? / ? / ? / ?
Durability: 20-30 / 40-60 / 70-80 / 90-100 / 110-120
Speed: X
Range: B / A line directly ahead of Frank, until it ricochets off an 
object.
Special: Any attack throws it straight ahead, but once it hits 
something it goes all over the place like a pinball hitting bumpers.
Notes: The way it attacks makes it hard to count durability precisely. 
This is just an estimate.

Step Ladder
----------
Normal Attack
* Zombie: 3 / 2 / 2 / 1 / 1
* Jo: X / 5 / 5 / 4 / 3
* Kent: X / 5 / 5 / 3 / 3
* Cliff: X / 6 / 6 / 4 / 4
* Cultist: X / 5 / 4 / 4 / 3
* Special Forces: X / 7 / 5 / 4 / 4
Strong Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 4 / 3 / 2 / 2
* Kent: X / 4 / 3 / 2 / 2
* Cliff: X / 5 / 3 / 3 / 2
* Cultist: X / 3 / 3 / 2 / 2
* Special Forces: X / 4 / 3 / 3 / 2
Durability: 60 / 91 / 118 / 150
Speed: Fast / Medium
Range: C
Area: A downward arc.

Sword
----------
Normal Attack
* Zombie: 2 / 2 / 1 / 1 / 1
* Jo: X / 4 / 3 / 2 / 2
* Kent: X / 4 / 3 / 2 / 2
* Cliff: X / 4 / 3 / 3 / 2
* Cultist: X / 4 / 3 / 2 / 2
* Special Forces: X / 5 / 4 / 3 / 3
Strong Attack
* Zombie: 1*
* Jo: X / 2 / 2 / 2 / 1
* Kent: X / 2 / 2 / 2 / 1
* Cliff: X / 2 / 2 / 2 / 2
* Cultist: X / 2 / 2 / 2 / 1
* Special Forces: X / 3 / 2 / 2 / 2
Durability: 50 / 74 / 100 / 125 / 226
Speed: Fast / Medium
Range: C
Area: A horizontal arc.
Special: Tends to stun enemies with a regular hit.
Notes: Is unlocked in the security office with an S ranking in "A 
Strange Group".

Toy Cube
----------
Normal Attack
* Zombie: 4 / 4 / 3 / 3 / 3
* Jo: X / ? / ? / ? / ?
* Kent: X / ? / ? / ? / ?
* Cliff: X / ? / ? / ? / ?
* Cultist: X / ? / ? / ? / ?
* Special Forces: X / ? / ? / ? / ?
Strong Attack
* Zombie: 3 / 3 / 2 / 2 / 2
* Jo: X / ? / ? / ? / ?
* Kent: X / ? / ? / ? / ?
* Cliff: X / ? / ? / ? / ?
* Cultist: X / ? / ? / ? / ?
* Special Forces: X / ? / ? / ? / ?
Durability: 20-30 / 40-60 / 70-80 / 90-100 / 110-120
Speed: X
Range: B / A line directly ahead of Frank, until it ricochets off an 
object.
Special: Any attack throws it straight ahead, but once it hits 
something it goes all over the place like a pinball hitting bumpers.
Notes: The way it attacks makes it hard to count durability precisely. 
This is just an estimate.

Toy Laser Sword
----------
Normal Attack
* Zombie: 2 / 1 / 1 / 1 / 1
* Jo: X / 4 / 3 / 3 / 2
* Kent: X / 4 / 3 / 3 / 2
* Cliff: X / 5 / 3 / 3 / 2
* Cultist: X / 4 / 3 / 3 / 2
* Special Forces: X / 5 / 4 / 3 / 3
Strong Attack
* Zombie: 1*
* Jo: X / 3 / 2 / 2 / 2
* Kent: X / 2 / 2 / 2 / 2
* Cliff: X / 3 / 2 / 2 / 2
* Cultist: X / 3 / 2 / 2 / 2
* Special Forces: X / 3 / 2 / 2 / 2
Durability: 12 / 18 / 35 / 46 / 55
Speed: Fast / Medium
Range: C
Area: A horizontal arc.

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4. Large Sub Weapons

If you are carrying a small sub weapon, this will be used instead. The 
small sub weapon will reappear if the large sub weapon breaks, is 
dropped, or you are attacked while carrying the large sub weapon.

Bench
----------
Normal Attack
* Zombie: 1
* Jo: 4
* Kent: 3
* Cliff: 3
* Cultist: 2
* Special Forces: 3
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: 1
* Special Forces: B
Durability: 30 / 46 / 60 / 75 / 90 (1)
Speed: Slow / X
Range: C / B
Area: Hits all enemies in a straight line within range.

Bicycle
----------
Normal Attack
* Zombie: ?
* Jo: ?
* Kent: ?
* Cliff: ?
* Cultist: ?
* Special Forces: ?
Strong Attack: Does nothing.
Durability: 50 / 75 / 100 / 125 / 150
Speed: ?
Range: A
Area: Directly ahead, as long as the weapon lasts and you aren't hit.
Notes: This can damage zombies, but it's more about travel than 
attacking.

Cardboard Box
----------
Normal Attack
* Zombie: 2
* Jo: B
* Kent: B
* Cliff: B
* Cultist: B
* Special Forces: B
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: B
* Special Forces: B
Durability: 3 / 4 / 5 / 6 / 7 (1)
Speed: Slow / X
Range: D / B
Area: Swings down in a vertical arc / Hits the first enemy directly 
ahead.
Special: When it breaks, it drops a weapon from inside, usually a Saw 
Blade or a random small sub weapon.

Cash Register
----------
Normal Attack
* Zombie: 1
* Jo: 3
* Kent: 3
* Cliff: 3
* Cultist: 2
* Special Forces: 3
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: 1
* Special Forces: B
Durability: 20 / 30 / 40 / 50 / 60(1)
Speed: Slow / X
Range: D / B
Area: Swings down in a vertical arc / Hits the first enemy directly 
ahead.
Special: Always drops money after breaking.

Large Chainsaw
----------
Normal Attack
* Zombie: 2
* Jo: 4
* Kent: 4
* Cliff: 3
* Cultist: 3
* Special Forces: 3
Strong Attack: Does the same amount of damage. 
Durability: 18 / 27 / 38 / 46 / 52
Speed: Fast / Slow / Medium (startup)
Range: C
Area: A quick slash in a horizontal arc / A 360 degree slash.
Notes: The way it attacks makes it hard to count durability precisely. 
This is just an estimate.

Chair
----------
Normal Attack
* Zombie: 2
* Jo: 4
* Kent: 3
* Cliff: 5
* Cultist: 3
* Special Forces: 3
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: B
* Special Forces: B
Durability: 30 / 45 / 60 / 75 / 90
Speed: Slow / X
Range: C / B
Area: Swings down in a vertical arc / Hits all enemies in a straight 
line within range.

Drill
----------
Normal Attack
* Zombie: 1
* Jo: 4
* Kent: 3
* Cliff: 4
* Cultist: 1
* Special Forces: 1
Strong Attack
* Zombie: 1
* Jo: 2
* Kent: 2
* Cliff: 2
* Cultist: 1
* Special Forces: 2
Durability: 20 / 30 / 40 / 50 / 60
Speed: Slow / Slow / Medium (startup)
Range: C
Area: Stabs directly ahead.
Special: The strong hit just takes down a zombie, but the normal hit 
impales the zombie (or cultist or Special Forces) on the drill, making 
it like a giant propeller, causing moderate damage to any enemy hit by 
the impaled zombie.
Notes: The way it attacks makes it hard to count durability precisely. 
This is just an estimate.

Lawnmower
----------
Normal Attack
* Zombie: 2
* Jo: 4
* Kent: 4
* Cliff: 4
* Cultist: 3
* Special Forces: 4
Strong Attack (same)
Durability: 12 / 22 / 28 / 38 / 44
Speed: Fast (the mower moves slowly, but again, this counts the time 
between hits)
Range: A
Area: Directly ahead, as long as the weapon lasts.
Notes: The way it attacks makes it hard to count durability precisely. 
So this just counts how many zombies it defeats before breaking.

Mannequin
----------
Normal Attack
* Zombie: 1
* Jo: 3
* Kent: 3
* Cliff: 3
* Cultist: X2
* Special Forces: 3
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: 1
* Special Forces: B
Durability: 30 / 47 / 61 / 74 / 90 (1)
Speed: Slow / X
Range: C / B
Area: Swings down in a vertical arc / Hits all enemies in a straight 
line within range.
Notes: Look at where Frank's right hand is. Pervert. ;-P

Mounted Machine Gun
----------
Normal Attack
* Zombie: 3
* Jo: 7
* Kent: 5
* Cliff: 9
* Cultist: 5
* Special Forces: 6
Strong Attack
* Zombie: 1
* Jo: 2
* Kent: 2
* Cliff: 3
* Cultist: 2
* Special Forces: 2
Durability: 20 / 30 / 40 / 50 / 60
Speed: Rapid Fire / Slow
Range: A / C
Area: Fires straight ahead / A downward arc.
Special: The regular attack is like a machine gun, but the strong 
attack is like the strong attack of the sledgehammer.
Notes: Is unlocked in the security office with an S ranking in "The 
Woman Left Behind".
* The durability is based on the strong attack. The regular attack is 
hard to count, perhaps 50-150 hits, regardless of level.

Propane Tank
----------
Normal Attack
* Zombie: 1
* Jo: 4
* Kent: 4
* Cliff: 3
* Cultist: 2
* Special Forces: 3
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: B
* Special Forces: B
Durability: 20 / 30 / 40 / 50 / 60 (1)
Speed: Slow / X
Range: C / B
Area: Swings down in a vertical arc / Hits all enemies in a straight 
line within range.
Special: Explodes when shot, damaging anything within range (even 
Frank and the survivors, so be careful).

Shopping Cart
----------
Normal Attack
* Zombie: ?
* Jo: ?
* Kent: ?
* Cliff: ?
* Cultist: ?
* Special Forces: ?
Strong Attack
* Zombie: ?
* Jo: ?
* Kent: ?
* Cliff: ?
* Cultist: ?
* Special Forces: ?
Durability: 25 / 45 / 60 / 70 / 90
Speed: Fast
Range: A (Strong Attack seems to double the speed)
Area: Directly ahead, as long as the weapon lasts and you aren't hit.
Notes: This can damage zombies, but it's more about travel than 
attacking.

Trash Bin
----------
Normal Attack
* Zombie: 2
* Jo: B
* Kent: B
* Cliff: B
* Cultist: 4
* Special Forces: B
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: B
* Special Forces: B
Durability: 5 / 7 / 9 / 11 / 13 (1)
Speed: Slow / X
Range: D / B
Area: Swings down in a vertical arc / Hits the first enemy directly 
ahead.
Special: These always drop a piece of food when breaking (which 
somehow is still good to eat, and not, well, trash).

TV Set
----------
Normal Attack
* Zombie: 1
* Jo: 3
* Kent: 4
* Cliff: 4
* Cultist: 2
* Special Forces: 2
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: 1
* Special Forces: 1
Durability: 35 / 49 / 70 / 88 / 105 (1)
Speed: Slow / X
Range: D / B
Area: Swings down in a vertical arc / Hits all enemies in a straight 
line within range.

Umbrella
----------
Normal Attack
* Zombie: ?
* Jo: ?
* Kent: ?
* Cliff: ?
* Cultist: ?
* Special Forces: ?
Strong Attack
* Zombie: ?
* Jo: ?
* Kent: ?
* Cliff: ?
* Cultist: ?
* Special Forces: ?
Durability: 30 / 45 / 60 / 75 / 90
Speed: Fast
Range: A (Strong Attack seems to double the speed)
Area: Directly ahead, as long as the weapon lasts and you aren't hit.
Notes: This can damage zombies, but it's more about travel than 
attacking.

Vase
----------
Normal Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: B
* Special Forces: B
Strong Attack
* Zombie: 1
* Jo: B
* Kent: B
* Cliff: B
* Cultist: 1
* Special Forces: 1
Durability: 1* (1)
Speed: Slow
Range: D / B
Area: Swings down in a vertical arc / Hits the first enemy directly 
ahead.
Special: It always shatters after one hit, but always has an ammo drop 
when broken.

----------------------------------------------------------------------
5. Guns

Handgun
----------
Attack
* Zombie: 3
* Jo: 11
* Kent: 11
* Cliff: 16
* Cultists: 7
* Special Forces: 16
Magazine Size: 15
Firing Speed: Fast
Reload Speed: Fast
Range: A
How To Get:
* Buy for $5,000
* Get from Jessica shortly after the second mission.

Red9
----------
Attack
* Zombie: 2
* Jo: 7
* Kent: 6
* Cliff: 8
* Cultists: 4
* Special Forces: 9
Magazine Size: 9
Firing Speed: Fast
Reload Speed: Slow
Range: A
How To Get:
* Buy for $30,000
* Beat "Lovers" with an S ranking.

Blacktail
----------
Attack
* Zombie: 3
* Jo: 8
* Kent: 7
* Cliff:
* Cultists: 5
* Special Forces: 10
Magazine Size: 15
Firing Speed: Fast
Reload Speed: Fast
Range: A
How To Get:
* Buy for $50,000
* Wait for Cletus to fix it.

Shotgun
----------
Attack
* Zombie: 2-3
* Jo: 4-7
* Kent: 3-7
* Cliff: 5-8
* Cultists: 3-6
* Special Forces: 6-12
Magazine Size: 6
Firing Speed: Medium
Reload Speed: Slow
Range: C (any further, and the damage reduces)
How To Get:
* Buy for $6,500
* Beat "Love Lasts A Lifetime"

Semi-Auto Shotgun
----------
Attack
* Zombie: 2-3
* Jo: 4-7
* Kent: 3-7
* Cliff: 4-7
* Cultists: 3-6
* Special Forces: 5-11
Magazine Size: 12
Firing Speed: Medium
Reload Speed: Slow
Range: C (any further, and the damage reduces)
How To Get:
* Buy for $50,000

Riot Gun
----------
Attack
* Zombie: 1-2
* Jo: 3-4
* Kent: 3-4
* Cliff: 3-4
* Cultists: 3-4
* Special Forces: 5-6
Magazine Size: 7
Firing Speed: Medium
Reload Speed: Slow
Range: C (any further, and the damage reduces)
How To Get:
* Buy for $120,000
* Beat "Dressed For Action" with an S ranking.

Rifle
----------
Attack
* Zombie: 1
* Jo: 4
* Kent: 3
* Cliff: 5
* Cultists: 3
* Special Forces: 4
Magazine Size: 8
Firing Speed: Slow
Reload Speed: Slow
Range: A
How To Get:
* Buy for $8,000
* Find at the back room of "Kid's Choice Clothing" in Paradise Plaza.

Semi-Auto Rifle
----------
Attack
* Zombie: 1
* Jo: 3
* Kent: 3
* Cliff: 4
* Cultists: 3
* Special Forces: 3
Magazine Size: 10
Firing Speed: Fast
Reload Speed: Fast
Range: A
How To Get:
* Buy for $67,000
* Beat "Mark Of The Sniper" with an S ranking.

Magnum
----------
Attack
* Zombie: 1
* Jo: 3
* Kent: 2
* Cliff: 3
* Cultists: 2
* Special Forces: 2
Magazine Size: 6
Firing Speed: Fast
Reload Speed: Slow
Range: A
How To Get:
* Buy for $80,000

Killer7
----------
Attack
* Zombie: 1
* Jo:
* Kent:
* Cliff:
* Cultists:
* Special Forces: 2
Magazine Size: 7
Firing Speed: Fast
Reload Speed: Fast
Range: A
How To Get:
* Buy for $300,000

Machine Pistol
----------
Attack
* Zombie: 7
* Jo: 18
* Kent: 19
* Cliff: 23
* Cultists: 12
* Special Forces: 17
Magazine Size: 100
Firing Speed: Rapid Fire
Reload Speed: Slow
Range: A
How To Get:
* Buy for $50,000

Chicago Typewriter
----------
Attack
* Zombie: 3
* Jo: 7
* Kent: 5
* Cliff: 9
* Cultists: 5
* Special Forces: 6
Magazine Size: 100
Firing Speed: Rapid Fire
Reload Speed: Slow
Range: A
How To Get:
* Beat the game with an "A" ranking to unlock in the Security Office.

----------------------------------------------------------------------
6. Thrown Weapons

Cooking Oil
----------
Attack
* Zombie: 1
* Jo: 0
* Kent: 0
* Cliff: 0
* Cultists: 1
* Special Forces: 1
Effect: Causes any enemy to trip. Somehow this kills some of them, but 
not others. It can also hit two or three if they are close enough.
Speed: Fast
Range: B

Fire Extinguisher
----------
Attack
* Zombie: 0
* Jo: 0
* Kent:0
* Cliff: 0
* Cultists: 0
* Special Forces: 0
Effect: Stuns an enemy. It does not damage them.
Speed: Rapid Fire
Range: C

Molotov Cocktail
----------
Attack
* Zombie: 1
* Jo: 3
* Kent: 3
* Cliff: 4
* Cultists: 2
* Special Forces: 3
Effect: Sets a fire in the blast radius that burns for a few seconds.
Speed: Fast
Range: B

Queen Bee
----------
Attack
* Zombie: 1
* Jo: 1
* Kent: 1
* Cliff: 1
* Cultists: 0
* Special Forces: 0
Effect: All zombies in the attack radius are killed, even the super 
zombies (with two boss exceptions). Any humans, whether psychopaths, 
Special Forces, or cultists, are not affected.
Speed: Fast
Range: B

Saw Blade
----------
Attack
* Zombie: 1
* Jo: 3
* Kent: 3
* Cliff: 3
* Cultists: 2
* Special Forces: 3
Effect: Just throws the blade straight ahead, hitting all enemies in 
its path.
Speed: Fast
Range: A

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