Review by GOLD_sonic
"This isn't a Sonic game... is it?"
Well... Sonic Unleashed came and went, but it was a awesome game to me, and I felt like Sonic was on the right track again... Sure Sonic with a sword sounded and looked stupid, but Sega managed to make the Werehog workout, so I though "Why not?". I pre-ordered this puppy, and boy... I sadly regret it.
Storyline- Where do I begin? Well, the opening cutscene is funny and features Sonic fighting knights while carrying two delicious chili dogs. Sounds good. The problem? I had so many questions by the end of the first cutscene (That lasted only 5 minutes or so.) This wizard (Who's a girl... yay. ANOTHER female partner for Sonic!...) was being chased by this knight who is... King Arthur! (King Arthur... bad?)
She ends up using some weird magic to make Sonic appear out of where ever he was, and end up in a epic fight with a group of knights surrounding him. After beating them, he and this wizard go to stop King Arthur and defeat him with the help of a talking sword! (What?)
If anything... Sonic's style and quirks are NAILED perfectly in this game! His remarks and jokes are well done, and he and the talking sword end up in a lot of humorous arguments. It's cool seeing Sonic act like this. It's just to bad that the actual story means little, and isn't even as good as the Sonic Unleash story.
Graphic- Wow! If I could, I would give Sega some sort of reward! These are some of the best graphics on the Wii! Besides, Galaxy, this is probably the best looking Wii game. You can see every blade of grass sway, and the character models are terrific! There was only two minor moments where I encountered any slowdown, so that alone is impressive.
The only thing I don't like are the hand drawn cutscenes. They aren't animated or anything, and it just looks dull. Still, almost every Wii game uses drawn cutscenes, so I'll say it's only a minor problem.
Sound/Music- Well fist off, the music. It's great! Sonic always has great music in his games, so it's no surprise. I really like how Crush 40 did a LOT of the music/songs. Some levels/bosses have lyrics because of this, but I think the singing is catchy, and fits the game perfectly.
Unfortunately, I can't say the same about the voices.While this is probably Jason's best job at doing Sonic or Shadow's voices, the other characters sound horrible. The main problem here, is not the actors... but the script. Making a pink hedgehog talk about completing a series of tasks (such as slaying a blue, weird looking dragon) like it's serious stuff is laughably sad.
In fact... besides Sonic, everyone takes things too seriously. In a normal Sonic game, I wouldn't mind much, but in a game that features knight, swords, dragons,magic,and... blue hedgehogs... it just feels VERY out of place...
Also, the sound effects are mostly taking out of Sonic and the Secret Rings. Kinda lazy...
Gameplay- Well... I wanted to have fun... I had fun for a bit, in fact... but not for long. The game is simply too repetitive. It becomes a chore. As Sonic, you are always carrying a sword and slicing foes by... guess what? Shaking the Wii mote. Not fun. Gets you sore, and becomes a hassle. Maybe this could be a new workout at a gym? Playing Sonic and the Black Knight...
Now, unlike the annoying critics that Sonic fans have learned to hate, I don't hate the sword gameplay because it slows the game down and forces you to stop form time to time. I just don't like how they put it in the game. The sword gameplay COULD of been fun... but all I end up doing is shaking the Wii mote like I would shake a soda can for a fuzz.
There is NO variety. None. That breaks the game right there. You spend tons of your time in each level, slashing foes, and nothing else. Where are the loop? The springs? The handles? Anything? Nope. You will run in dull stages, hacking away and breaking your arm. The only thing you can do in this game, that is... different then the boring fighting is grinding. But grinding has been dubbed down so badly. You can't do much while grinding.
Now don't worry, you CAN upgrade your moves!... In a boring , and oh so pointless menu. Fun? No. It's boring. I just want to get on with the action! This was one of my biggest problems with Sonic and the Secret Rings, and it RETURNED. Darn fudge nuggets...
Replay- Um... replay? Well... the story takes about 3 hours to beat. (When you see the credits for the first time, just head back to the adventure, the story is still not done.) Why is it so short? Sonic games have been known for being long and always provided a decent challenge. Not here. There are bonus missions to play, but they almost all stink! "Beat a level by killing a certain amount of foes." "Trade items with 8 towns folk." Not that fun.
There IS a battle mode, that I haven't tried yet. But what I am HAPPY to see is Wifi leaderboards!
Sega never disappoints in the online options. Sure they could of put online battles/races, but most Wii games (even ones made by Nintendo) don't even have a sliver of Wifi.
*The double edged sword!*
+Sonic acts just like he should.
+Some of the levels are good fun.
+Wfi! Way to go Sega!
+ Amazing graphics!
+Very catchy songs. *Starts downloading them onto MP3*
-Bad voice acting for the most part.
-Story is turd. Not interesting expect for one cool twist.
-Useless upgrading with items.
-Levels lack originality,
-My arms are sore...
-Why can't Sega give people what they want? Who ever wanted Sonic with a sword?
People say I like just about any Sonic game... Not really... Give it a rent, then buy it only if you really enjoyed it.
Reviewer's Score: 5/10 | Originally Posted: 03/09/09
Game Release: Sonic and the Black Knight (US, 03/03/09)
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