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Tatsunoko vs. Capcom Cross Generation of Heroes-
Ultimate All-Stars System Changes FAQ:

VERSION 1.00

-Created, Edited and Compiled by: Psychochronic of 
Shoryuken.com (Brettdude in Gamefaqs)

Another form of Psychochronic Literature!
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Last Update: October 21, 2010
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Notes before reading this document:
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1) This document is NOT a tier list or a movelist. It's a 
brief description of the system differences of Tatsunoko 
vs. Capcom versions "Cross Generation of Heroes" and
"Ultiamte All-Stars" so don't expect anything answered 
such as "Which character is top-tier?", "How do you do 
this specific move?" or anything on doing certain combos. 
If this is not the information you are looking for, please 
close this text now.

2a) This document is protected by US Copyright Law, and 
the Berne Copyright Convention of 1976. This document 
is for private and personal use only--it cannot be reprinted 
in part or inwhole or reproduced in any way or in any form 
(written or otherwise). It is a free document that cannot be 
used in any sort of commercial transaction, including selling 
it or giving it away as a gift. Although I am...the author in 
the majority of the text, please respect the other authors 
whose work I have included in this guide.

2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs and Shoryuken . To kinda repeat 
point #2a, this guide cannot be referenced, altered, or used 
by anybody (including webmasters, publishers and magazine 
staff) without my express written permission. This guide is
 created and is owned by me, Brett "Psychochronic" Navarro 
(aka. "Brettdude" in Gamefaqs). Plagarizing is a crime and is 
punishable by law.

3) This document is better read on Notepad with the Font 
set on "Times New Roman" on Regular setting, Size "10" 
and the screen resolution set on 1024x768. Use the Find 
feature (Ctrl + F) to find whatever term you're looking for 
easy mobility. 
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Table of Contents:
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1) Version Changes
2) Synopsis
3) System Changes
(+) Positive (Buffs)
(-) Negative (Nerfs) 
(*) Unimportant
(J) Japanese only
3) Contact
4) Credits
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Version Changes:
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1.00 - October 21, 2010:
Compilated on October 21, 2010 around 8:28am EST and 
finished within an hour. I've had this information of a few
months and it's been over 3+ years since I've submitted
a FAQ to Gamefaqs.
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Synopsis:
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Tatsunoko vs. Capcom (first version entitled "Cross
Generation of Heroes) was first released on the Wii
on December 11, 2008. Capcom had no intention to release
the game outside of Japan but thanks to increased fan-
demand and localization issues (please be aware that
whatever was cleared for North America, had to also be
cleared for Europe) throughout Spring 2009, the game was 
revamped with minor system changes and light-to-heavy 
character changes and released worldwide (entitled 
"Ultimate All-Stars") on the final week of January 2010.
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System Changes:
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Please note that there is no specifics on character changes
here. This is just about system changes only. 

(+)Throw mechanics are better as throws are more useful 
and tick-throws exist. You can throw someone while they 
are attacking, can throw after blockstun, etc...)
(+) Attacks deal slightly more damage the higher up you 
are. At max super jump height, the damage increase is about 
30%, so learn those aerial raves!
(+) Baroque resets air jumps.
(+) Characters gain a bit more meter while being hit.
(+) Characters do not gain any meter while being hit by 
supers. 
(+) Characters now have more proration as their health bars 
get lower.
(+) Variable air-rave now resets damage proration.


(-) Mega Crash pushes up and away. You can still combo 
after a Mega Crash.
(-) Mega Crash is punishable now and has a smaller hitbox.
(-) Mega Crash combos are scaled harshly, as well as 
Crossover Counter combos (a la Street Fighter 4's damage 
scaling system). 
(-) Launch trajectories are different for many characters.
(-) Move buffering is tighter in general.
(-) Baroque is not as potent, but smaller slivers of baroque 
are more powerful.
(-) Cannot force the opponent into a corner after a juggle 
via the air combo trick.
(-) Damage scaling on Delayed Hyper Combos is more 
severe, devaluing Crossover Combinations somewhat.
(-) The amount of upward velocity applied by lifting attacks 
has been lessened.


(*) Each stage now has specific music (like Marvel vs. 
Capcom 2). There are no individual character themes 
(remixed or classic) like in the previous version due to 
the game being "partially" licensed by Capcom. (You 
can see that message before the game boots up the intro 
video). The only character (or stage) music you'll hear
from the previous version here is The Ark of Yamato
(three tracks when fighting Yami, which was produced
by Capcom for Okami).
(*) Character select music and Versus screen music has 
been remixed slightly.
(*) New character select screen, with gear-like selection 
reels that leave the number of new characters to be 
included ambiguous.
(*) Added three new stages; Orbital Ring Systems 
Cargo Bay (from Tekkaman Blade), Willamette Parkview 
Mall (from Dead Rising) and a Training Stage (exactly 
like the Training Stage from Street Fighter 4, except 
more taller, more crumbling exterior and various graffiti).
(*) Removed one character; Hakushon Daimao due to 
licensing issues.
(*) Added five new characters; Tekkaman Blade,
Yatterman-2 (from Yatterman), Joe The Condor (from 
Gatchaman), Zero (from Megaman X) and Frank West 
(from Dead Rising).
(*) Added an online mode (Nintendo Wi-Fi Connection).
(*) Introduction video as well as ending videos produced
by Tatsunoko production has been removed.
(*) Introduction song has been remixed with a softer tune
and english lyrics. There also also a remix of Roll's theme
too.
(*) Endings drawn by Udon now replaces the characters'
ending movie.
(*) Each character now has a total of four costumes. The 
previous version only had two costumes per character.
(*) Icons are unlockable for the use of picture avatars
for online mode.
(*) Font on the super meter is different.
(*) Different voices done for character selection and
during the match also.
(*) All character mini-games have been removed. The
only mini-game is Ultimate All-Shooters which is an
expansion of PTX-40A's mini-game. This was done
due to time constraints.
(*) Fight order in Arcade mode is slightly different. 
You will now fight a giant on the 4th battle, not the 
7th battle before fighting Yami.


(J) The Main Menu selection (Arcade, Versus, etc...)
are in english instead of japanese, however, the subtitles 
on the bottom and character names in matches remain 
japanese. Even the character announcer says the 
characters name in japanese.
(J) Doronjo, Tonzura and Boyacky do not explain each 
selection in the Main Menu. That has been removed.
(J) Lyrics for the Training Stage song is kept in the
japanese version but removed elsewhere.
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Contact:
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Contact me! Here are the following e-mails and internet
forums you can find me at:

E-Mails:
Hotmail: b_unit905@hotmail.com

Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic
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Credits:
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Props to those who made this guide possible:

Frustratedsquirrel for helping me out on this quick changes
guide. If there's anything you'd like to add or feel like it 
should be removed, please don't hesistate to contact me.

Peace.
-Psychochronic



Copyright (c) Brett Navarro 2010