Game: Klonoa (Wii)
Type of Guide: Boss FAQ
Author: Zeus Guy
Date of Completing: May 25th, 2009
1. About this FAQ
2. The Bosses
2.A. Rongo Lango
2.B. Evil Seadoph & Evil Pamela
2.C. Gelg Bolm
4. Legal Info
1. About this FAQ
Welcome to the Klonoa Boss Guide. This is my second guide on GameFAQs, the
first being the bestiary for Skies of Arcadia: Legends (Game Cube). This
guide will focus on how to defeat all seven bosses in Klonoa for the Wii.
There isn't a whole lot else to describe here, so lets jump straight into
Note: Other than revealing the names of these bosses, this guide contains no
2. The Bosses
== 2.A. Rongo Lango ==
This boss is incredibly easy, mainly because Joker pretty much tells you its
weak spot - its back. Grab one of the two Moos (the red enemies) with a Wind
Bullet and throw it at Rongo Lango's tail to inflict damage. To get behind
the boss, wait for it to jump into the air and run under it in the opposite
direction while its airborne. Jump to avoid the shockwaves it generates -
there are two types but both are easy to see and avoid with a well-timed
jump. Rongo Lango is immobile when it attacks, so you can run up to it from
behind and attack it during this time. After a few Moos to the tail, Rongo
Lango is finished.
== 2.B. Evil Seadoph & Evil Pamela ==
During the entire battle, you'll have to constantly jump over the spike balls
that emerge from the statue in the back - simply jump and glide over them.
Pamela has two attacks; the first attack has her jumping towards you, but
it's easy to avoid if you listen for her shriek and keep moving; sometimes
she'll spin around during the jump, giving her a wider attack range. For her
second attack, Pamela will shoot streams of water into the air that come down
as bubbles. The bubbles can be popped with a Wind Bullet, but it's better to
just avoid them altogether (watch for the shadows on the ground to see where
they'll land). When Seadoph is riding on Pamela he'll also say something
that'll let you know what attack is coming up: if he says "Get Them", Pamela
will use the jump attack; if he says "You're Finished", she'll use the bubble
attack (note that this only works if the game's dialogue is set to English
and not "Phantomillian").
After an attack, Seadoph will jump off Pamela and ride on one of the spike
balls (Pamela will still attack you though). While you can grab him with a
Wind Bullet at this time, it's a lot safer to just wait for him to jump off
and appear in the middle area and grab him there. When Pamela tries her jump
attack on you, throw Seadoph at her to inflict damage. You can also jump as
Pamela attacks and use a double jump to drop Seadoph onto her, but throwing
him is a lot easier. Repeat this until the two return to their old selves.
This battle can be quite difficult for first-time players but once you know
how to damage them, they're not very tough.
== 2.C. Gelg Bolm ==
Gelg Bolm's weak spot is the pink plant in the center of its body, which is
protected from side attacks. To damage it, grab a Moo, use the springboard to
jump over the boss as it approaches and throw the Moo at the boss' center via
a double jump when you're directly above it. Since Gelg Bolm is constantly
moving, timing when to bounce off the springboard and use the double jump is
After two hits, Gelg Bolm's attack pattern changes. First it'll roll a large
spike ball at you; use the springboards to jump over it. Second Gelg Bolm
will jump into the air; during this time, grab a Moo and keep moving around
until the shadow stops and move out of the way. Once Gelg Bolm has landed,
use the nearest springboard to jump above it and then double jump to toss a
Moo into its center. Try to get the boss to land as close to a springboard as
possible, but don't let it land directly on it or else you can't use it.
After you hit Gelg Bolm again, it'll go back to its first attack (running
back and forward) but it'll move a lot faster, so you'll have to time your
double jumps more carefully. After you hit it again, it'll roll a larger
spike ball at you - use the springboard and a double jump to avoid it or be
prepared to take damage. Repeat the process once more to claim victory.
== 2.D. Baladium ==
This giant cobra-like creature is the only boss where Joker won't tell you
its weakness, but it's pretty obvious that its weak points are the colored
spots on its body - two on each side. Grab one of the Flying Moos (the light
green enemies with orange wings) and throw them at the colored spots on
Baladium when the bridge swings close to it. If you throw the Moo from too
far away, it'll be destroyed before it reaches the boss. Also keep in mind
that each colored spot changes to grey once you hit it and you cannot attack
that spot a second time.
Baladium has three attacks. The first attack has it generate a series of
green and red pillars - simply move around them as best you can without
hitting any of them; they'll destroy whatever Moo you're carrying. If you
throw a Moo at the red pillars, they'll yield a heart to restore your health.
The second attack has it launching a wave of missiles - look for an opening
and stand there to avoid them or jump over them. For the third attack, a
group of bombs will appear in front of Baladium and explode once the bridge
swings near. Again look of an empty space and stand there to avoid the
explosion. Also watch out for the yellow enemy that sometimes appears on the
bridge. Once you hit all of Baladium's colored spots, the battle is won.
== 2.E. Joker ==
Hey Joker, "Why so serious?" . . . Come on, you saw The Dark Knight reference
coming a mile away.
Joker is actually a lot less complex than the previous three bosses. All he
does is simply walk around within the ring-shaped platform you're standing
on. Grab one of the Moos that appear and throw them at him to inflict damage.
The catch is you have to throw them at him when he's close and without
hitting the fists that rotate around him (the Moos will just bounce off
After losing about half his health, Joker will walk to the center of the ring
and transform into a turtle-like creature. During this time, you cannot
damage him since the Moos will transform into Eclipses, purple enemies that
are unaffected by your Wind Bullets. To return Joker to his original form,
step on the colored tiles until they are all yellow (you'll need to step on
some more than once) while avoiding the Eclipses and Joker's attacks. Jump to
avoid the spin attack, and keep moving when he smacks his fin on the
platform. Sometimes hearts will appear during this phase. Don't go out of
your way to get them since they disappear fairly quickly.
After all the colored tiles are yellow, Joker will return to his normal form
and the Eclipses will become Moos again. Repeat the same process as before to
defeat Joker. If you're quick enough, you can defeat him before he transforms
into his turtle form again.
== 2.F. Ghadius ==
This battle takes place within a ring that is constantly moving. The
important thing to remember is to avoid the yellow spheres throughout the
battle. If you touch one of them, you'll warp to the outer portion of the
ring, where Ghadius will attack you until you touch the yellow sphere again.
His attacks are difficult to avoid here, so make sure you avoid the yellow
spheres at all cost. Furthermore, you cannot damage him here.
To damage Ghadius, grab Death Moos and throw them at his cape; Death Moos
look like regular Moos, but they're dark purple with a lavender face. The
cape is large, so its an easy target, but it can be difficult to line up your
shots since you have to do so while avoiding the yellow spheres and coping
with both Ghadius' other attacks and the moving platform.
Ghadius has three attack methods and he'll only change them after sustaining
enough damage. The first attack has him summoning a series of spheres and
Death Moos. Use the Wind Bullet to grab the Moos while avoiding the other
spheres; they'll burst upon touching the ground. The spheres can be destroyed
with Wind Bullets as well, but you're better off ignoring them and focusing
solely on grabbing the Death Moos.
After a few hits, Ghadius will change to a new tactic. Now he'll summon three
groups of Death Moos that bounce around the ring. Grab them from a distance
and throw them at Ghadius' cape. Each group of Death Moos have a pink sphere
that becomes a yellow sphere once you've grabbed all the Death Moos from it;
so make sure you grab them from a distance.
For the third and final attack, Ghadius will trap the Death Moos within a
triangle-shaped object with three turquoise spheres on each of its corners.
Look at where Ghadius is pointing to see where the triangle will strike and
then shoot one of the three turquoise spheres with a Wind Bullet to release
the Moos. Once again, shoot the sphere from a distance - it'll transform into
a yellow sphere when hit. After the Death Moos are free, quickly grab one and
throw it at Ghadius' cape. Repeat the process until you've put an end to
Ghadius once and for all.
== 2.G. Nahatomb ==
Nahatomb is the final boss battle in the game, which is separated into three
Nahatomb will create four Death Moos, one regular and three armoured - only
creating more once the first four are destroyed. While avoiding the Armoured
Death Moos, grab the regular one and throw it into one of the five cannons.
Once all five cannons are loaded, they will fire on Nahatomb, ending the
first part of the battle. During this phase, Nahatomb has two attacks. The
first attack causes him to slam its fist down, creating two fiery shockwaves
that travel around the entire ring-shaped platform - jump as high as you can
and glide to avoid them. The benefit to this attack is that it takes off the
Armoured Death Moos' armour, allowing you to grab them with a Wind Bullet and
throw them into the cannons. For the second attack, Nahatomb will try to grab
you with its tongue. Again, jump to avoid it. It's a bit difficult to avoid,
but the good news is you won't take any additional damage beyond the initial
hit, so don't worry if you can't avoid it.
Part two takes place inside Nahatomb on a slippery platform that's constantly
tilting left and right, making it difficult to grab the single Death Moo; if
its too close to the ledge, let it fall off and wait for another one to
appear. While avoiding Nahatomb's lasers, grab a Death Moo and throw it at
the red crystals located in the background near each end of the platform.
Once all four crystals are destroyed, a blue crystal will appear and move
around in front of Nahatomb. Aim carefully and keep throwing Death Moos at
the crystals until you're ejected from Nahatomb.
Like in part one, the goal in the final part of this battle is to load Death
Moos into the five cannons. The catch this time is that the cannons are
circling below the platforms. Grab a Death Moo (again avoiding the Armoured
Death Moo) and wait until a cannon approaches a gap between the platforms.
Use a double jump above the gap to drop the Moo into the cannon. Repeat this
process for all five cannons.
During this phase, Nahatomb has three attacks. The first attack has it
temporarily destroy the platform you're currently standing on - simply run
over to another platform until Nahatomb stops. At first it'll only destroy
two platforms, but as the battle progresses it'll start destroying more. The
second attack causes it to generate several rainbow shockwave - jump to avoid
them. The final attack causes Nahatomb to rain flaming rocks on you - keep
moving to avoid them.
Once you've loaded a Death Moo into all five cannons, they'll all open fire
on Nahatomb and Klonoa will deliver the finishing blow. Congrats, you've won
the game. Sit back and watch the ending.
Myself - For writing this guide.
Namco - For making this addictively fun, albeit short game. Now all they need
to do is remake Klonoa 2, make a new third game and we're in business.
You - For reading this.
4. Legal Info
This guide may not be reproduced under any circumstances except for personal
or private use. It may not be copied and/or redistributed on any website
other than GameFAQs or otherwise distributed publicly. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and is considered a copyright violation.
Klonoa c Namco
This document is copyrighted c 2009 Zeus Guy