===============================================================================
                     P  U  N  C  H     O  U  T     W  I  I

                                F . A . Q  v.2.4

                                 By PappaPump76

           ...with a lot of help from my main contributor ShadowX9999
===============================================================================


                      T A B L E   O F   C O N T E N T S
                      ---------------------------------

                       0. Version History
                       1. Introduction
                       2. Different Modes
                       3. General Controls
                       4. Character Stats
                       5. General Tips
                          < Minor Circuit >
                       6. Glass Joe [Contender]
                       7. Von Kaiser [Contender]
                       8. Disco Kid [Contender]
                       9. King Hippo [Contender]
                          < Major Circuit >
                      10. Piston Hondo [Contender]
                      11. Bear Hugger [Contender]
                      12. Great Tiger [Contender]
                      13. Don Flamenco [Contender]
                          < World Circuit >
                      14. Aran Ryan [Contender]
                      15. Soda Popinski [Contender]
                      16. Bald Bull [Contender]
                      17. Super Macho Man [Contender]
                      18. Mr. Sandman [Contender]
                          < World B >
                      19. Glass Joe [Title Defence]
                      20. Von Kaiser [Title Defence]
                      21. Disco Kid [Title Defence]
                      22. King Hippo [Title Defence]
                          < World A >
                      23. Piston Hondo [Title Defence]
                      24. Bear Hugger [Title Defence]
                      25. Great Tiger [Title Defence]
                      26. Don Flamenco [Title Defence]
                          < World S >
                      27. Aran Ryan [Title Defence]
                      28. Soda Popinski [Title Defence]
                      29. Bald Bull [Title Defence]
                      30. Super Macho Man [Title Defence]
                      31. Mr. Sandman [Title Defence]
                          < Mac's Last Stand >
                      32. Donkey Kong [Secret Character]
                      33. Head-to-Head
                      34. Q & A
                      35. World Records
                      36. Web Links
                      37. Contact
                      38. Credits


===============================================================================
 0 . V E R S I O N   H I S T O R Y
===============================================================================

 1.0 - First Version of the FAQ.
 1.1 - Added Aran Ryan [Contender] Section.
       Added Disco Kid [Contender] Section.
       Added Piston Hondo [Contender] Section.
       Added Bear Hugger [Contender] Section.
       Added Great Tiger [Contender] Section.
       Made some minor changes and spelling corrections.

 1.2 - Changes in the Instant KD/KO Sections.
       Added Don Flamenco [Contender] Section.
       Some changes around Instant KO's on the fighters.

 1.3 - Added Soda Popinski [Contender] Section.
       Added Bald Bull [Contender] Section.
       Added Super Macho Man [Contender] Section.
       Added Mr.Sandman [Contender] Section.
       Contender Mode Complete!!!
       Made some minor changes and spelling corrections.

 1.4 - Added Disco Kid [Title Defence] Section.
       Added Piston Hondo [Title Defence] Section.
       Added Some Explanations in "Game Control" Section.
       Added some info on Bald Bull [Contender].
       Some minor changes and spelling corrections.

 1.5 - Some Corrections on Don Flamenco [Contender]
       Some Corrections on Piston Hondo [Title Defence]
       Some Corrections on Bald Bull [Contender]
       Added Bear Hugger [Title Defence] Section.
       Added Soda Popinski [Title Defence] Section.

 1.6 - Added Don Flamenco [Title Defence] Section.
       Added Great Tiger [Title Defence] Section.

 1.7 - Added Bald Bull [Title Defence] Section.
       Did some minor correction on Great Tiger [Title Defence].

 1.8 - Added an Instant KO Technique to Bald Bull [Title Defence]. 
     - Added the Spin Attack in the Attack Counters Section on
       Von Kaiser [Contender] and some other additions.
     - Correction on Soda Popinski's [Contender] OPKD Tech.
     - Added Don Flamenco's [TD] "glitched" 3-Star Punch OPKD Tech.
     - Added the Infinite Combo on King Hippo [TD].
     - Added the Infinite Combo on Mr.Sandman [Contender]
     - Some corrections on Bald Bull [TD]
     - Added the OPKD from the Liberte Taunt on Glass Joe [TD]
       and some other correcions.
     - Added the Quick Flamenco Uppercut on Don Flamenco [Contender]. 
     - Added info that Great Tiger's [Contender] Uppercuts can be
       countered for Stars.
     - Added Aran Ryan [Title Defence] Section.
     - Added two Expert Strategies for Piston Hondo [TD]

 1.9 - Minor change on Piston Hondo [TD]
     - Minor change on Aran Ryan [TD]
     - Added Super Macho Man [TD] Section
     - Minor changes on TD Don Flamenco

 1.9b - Some Changes to Don Flamenco [TD]

 2.0 - Some Changes to Super Macho Man [TD]
     - Added a Challenge #3 Expert Strategy on Bear Hugger [Contender]
     - Correction on Soda Popinski [Contender]
     - Added Mr.Sandman [TD] Section

 2.1 - Added Donkey Kong Section (D.K.)
     - Added Head-To-Head Section
     - Added Q & A Section
     - Added a Super Macho Man TD Challenge #2 Expert Strategy.
     - Some minor changes and spelling corrections.
     - Added another OPKO Tech on Bald Bull TD.

 2.2 - Added World Records Section.
     - Added Web Links Section.
     - Added Contact Section.
     - Added Character Stats Section.
     - Some minor changes and spelling corrections.

 2.3 - Some changes to "both" Aran Ryan.
     - Major spell check.

 2.4 - Some minor changes and spelling corrections.

===============================================================================
 1 . I N T R O D U C T I O N
===============================================================================

This is my first FAQ for quite some time. I had some FAQs posted back in the
Playstation One era in my old alias "ZyXx". I was a big King's Field fan back
then and wrote a couple of FAQ's for the game among others. I've been a Fan
of the Original Punch-Out on the NES since it came out and remember playing
with my friends and competing with each other trying to get the best times on
the game. I liked Super Punchout aswell but I thought the original was better.
When I heard they were gonna make a remake of the original on the Wii I was 
really looking forward to it and immediately got it when it came out in Europe.
I must say they have really done a good job making this game and I thing they
have captured the feel of the original. I've read the other FAQ's posted on
GameFAQs and they are all good but one thing they are lacking is the complete
Attack Patterns for the Characters. I started figuring out the patterns when
I was trying to complete Mr. Sandman's Exhibition Challenge #3 where you need
to beat him without Blocking, Dodging or Ducking his Attacks. One of the
hardest Challenges if you don't have his Attack Patterns down. Any help from
others are much appreciated. Feel free to post some feedback, tips,
patterns, strategy or if you find some faults in the FAQ to my Email address.
I'm from Sweden so English is not my first language. I'm sure there are a lot
of misspellings and grammar mistakes so you're welcome to correct them.


===============================================================================
 2 . D I F F E R E N T   M O D E S
===============================================================================

The Main Mode is called [Career Mode] and you need to play this to unlock more
Characters in [Exhibition Mode]. There are 13 Characters in the game and one
Secret Character. Once you've beaten all 13 you must defend your Title in a
mode called [Title Defence]. In this mode you must fight all the Characters
again but this time they have gotten better. After all are beaten Little Mac
decide to retire once he has lost to 3 opponents. In this mode called
[Mac's Last Stand] you will fight random Opponents indefinably until you've 
lost 3 times and you retire for good. After this you can't play Career Mode
anymore unless you start a new Save File. While in [Mac's Last Stand] you will
eventually meet the Secret Character which is Donkey Kong!! Once you meet him
he will be unlocked in [Exhibition Mode] aswell. If you manage to beat 10
Characters in [Mac's Last Stand] you will unlock [Champions Mode] which is an
optional mode in Exhibition. This is a sort of Hard Mode where any damage the
opponent inflicts on you results in an Instant Knockdown! Also the red and
yellow flashes that signals when the opponent is doing and Attack are gone.
Every Character have three Exhibition Challenges with varying difficulty and
beating all three Challenges of a Character unlocks the sounds and music for
that Character. [Head-To-Head] is the 2 Player Mode. more info in Section 33.


===============================================================================
 3 . G E N E R A L   C O N T R O L S
===============================================================================

I really suggest you use the standard Wiimote Controls and these are the only
ones I will describe. Tilt the Wiimote sideways with the D-pad to the Left.

   Left Hook - Press (1)
  Right Hook - Press (2)
    Left Jab - Hold Up and Press (1)
   Right Jab - Hold Up and Press (2)
  Dodge Left - Press Left on D-Pad
 Dodge Right - Press Right on D-Pad
        Duck - Press Down on D-Pad
       Block - Hold Up on D-Pad
  Star Punch - Press (A)
       Pause - Press (+)
     Taunt 1 - Press (1) (While Opponent is knocked down)
     Taunt 2 - Press (2) (While Opponent is knocked down)


Special Actions
---------------
- While you are Knocked Down alternate pressing (1) and (2)
  to get up before the 10-count.

- While Opponent is Knocked Down alternate pressing (1) and (2)
  to recover your Health.

- During Little Mac's Knockout Animation alternate pressing (1) and (2)
  and you might recover with a quarter of your Health Recovered.

- Like the Original Game you can recover health between rounds
  by pressing (-). You can only do this One Time per Match.
  You will hear a sound when you do this.


Some Explanations
-----------------
Counterpunch - A Punch that's done when the opponent is starting to do an
               Attack and leaves himself vulnerable. If you hit him too early
               he usually blocks you and if you're too late you'll get hit!
               Ouch!! If you do it right it it usually gives you a Star.
               Many Attacks can be counterpunched by Both Jabs and Hooks and
               with both gloves but some are more specific.
               Here are some basics that applies to most Attacks:
               1. Left punches usually needs to be counterpunched with a
                  right punch and vice versa.
               2. Jabs and Uppercuts usually needs to be counterpunched with
                  a Hook.
               3. Hooks and Overhead Attacks usually needs to be
                  counterpunched with a Jab. 
               4. The timing on doing a successful Counterpunch varies
                  depending on the Speed of the Attack and the Opponent but
                  a basic rule is that you need to do the attack right
                  after he speaks. (In most cases they do)

Punchcombo - Can also be called Stun Combo. After you Block, Duck or Dodge
             the opponents Attack, you can immediately start hitting him with
             Jabs or Hooks and on most Attacks he will get stunned after each
             hit, meaning he can't move or fight back for a short while. Also
             while he is stunned it's a good time to use your Star Punches. 
             
Unstunned Punch - A Punch that don't get the Opponent Stunned.

Delayed Punch - Punch done with a slight delay compared to a normal punch,
                usually done while opponent is about to center himself
                after a counterpunch or punchcombo. Will often give you Stars.

Infinite Combo - A combination of attack that can be repeated for infinity...
                 or at least until the opponent gets knocked down. There are
                 only a few fighters that you can do an Infinite Combo on.

Cancel Attack - Not really described in any of the Sections. By punching the
                opponent just when he's about to do an Attack (Earlier compared
                to when you do a Counterpunch) he will usually Block your Punch
                and Skip the Attack he was about to do. This can be useful in
                some Time Attack Strategies and also if you want to skip an 
                Attack you're having trouble with. Remember that you'll lose
                Hearts by doing this.

Time Attack - Playing the game trying to beat the opponent in the fastest
              possible way. 


===============================================================================
 4 . C H A R A C T E R   S T A T S
===============================================================================


 --------------------------------------------------------------
                    Stamina    Mac's       Stamina      Mac's
     Fighter     - CONTENDER - Hearts - TITLE DEFENCE - Hearts
 --------------------------------------------------------------
 Glass Joe       -   34 Hp   -   20   -     35 Hp     -   20
 Von Kaiser      -   34 Hp   -   16   -     37 Hp     -   16
 Disco Kid       -   35 Hp   -   20   -     37 Hp     -   16
 King Hippo      -   84 Hp   -   16   -     82 Hp     -   18
 Piston Hondo    -   36 Hp   -   50   -     40 Hp     -   35
 Bear Hugger     -   38 Hp   -   19   -     50 Hp     -   19
 Great Tiger     -   40 Hp   -   12   -     40 Hp     -   14
 Don Flamenco    -   40 Hp   -   22   -     40 Hp     -   20
 Aran Ryan       -   36 Hp   -    7   -     39 Hp     -    7
 Soda Popinski   -   37 Hp   -   16   -     40 Hp     -   16
 Bald Bull       -   44 Hp   -   15   -     44 Hp     -    9
 Super Macho Man -   40 Hp   -   11   -     40 Hp     -   11
 Mr. Sandman     -   45 Hp   -   13   -     45 Hp     -   13
 -------------------------------------------------------------
 Donkey Kong     -   42 Hp   -   55
 Little Mac      -   44 Hp   -   12 [Head-To-Head]
 -------------------------------------------------------------

 Mac's Attack  -  CONTENDER  -  TITLE DEFENCE 
 ---------------------------------------------
 Hook / Jab    -   1 Damage  -     1 Damage
 1-Star Punch  -   9 Damage  -     6 Damage
 2-Star Punch  -  18 Damage  -    13 Damage
 3-Star Punch  -  27 Damage  -    20 Damage
 ---------------------------------------------

 Mac's Action              -  Hearts                      
 ------------------------------------
 Mac Takes Damage          -    -3
 Mac Blocks an Attack      -    -1
 Gets Blocked by Opponent  -    -1
 ------------------------------------


Special Damage
--------------
1. On Don Flamenco (Both Contender and Title Defence), when doing the Infinite
   Combo, for every Delayed Punch you hit him with an a row, the damage
   increases slightly starting with 1.1 damage. Also the damage takes a minor
   "Leap" from around 1.5 damage on the 6th hit to around 2.0 damage on the
   7th hit. The damage continues to increase and the maximum is around 2.5.

2. The Last Punch in a Stun Combo deals +1 extra damage if you knock the 
   Opponent down, when it normally would leave him with 1 Hp left. (For example
   if the Opponent has 5 HP left and you use a 4-Hit Punch Combo, the last
   Punch in the Combo knocks the Opponent Down because of this.)

3. A Star Punch deals +1 extra damage if you knock the Opponent down, when it
   normally would leave him with 1 Hp left. (For example if the Opponent has
   10 HP left and you use a 1-Star Punch that normally deals 9 damage, the
   Star Punch knocks the Opponent Down because of this.)

4. On Mr.Sandman [Title Defence], if you Dodge a Wink Uppercut to the same side
   as he winks and follow up with a Jab or a Hook, it deals +1 extra damage.

5. On Bald Bull [Contender], All Hooks on him deals +1 extra damage.

===============================================================================
 5 . G E N E R A L   T I P S
===============================================================================

- Most Attacks can be counterpunched. He will flash red when he Attacks and 
  it's during this time you can counterpunch him. Usually a Right Attack needs
  to be countered with a Left Jab or Hook and Vice Versa but sometimes it's the
  other way around. You need to learn the timing for all the different attacks.

- In general you need to counterpunch the opponent right after he finished
  talking to get a Star but it's not the case for all Attacks.

- Most Jabs can be Blocked but all can be dodged and ducked.

- Hooks and Uppercuts usually needs do be dodged and sometimes you need to
  dodge the right direction. A Left Uppercut often needs to be Dodged Right
  and Vice Versa.

- Some Attacks can only be Ducked. Usually the really powerful ones like
  Bear Hugger's Bear Hug among others.

- When the opponent flashes Yellow he usually using a Taunt and you can
  Punch him for a Star. 

- A 3-Star Punch takes more damage on the opponent obviously but unless you're
  saving Stars for an Instant KD/KO usually it's best to use the Stars right
  away. You don't know when you're gonna get hit and if you do you will lose
  all your Stars.

- The Opponent might dodge your Star Punches. A Safe way to avoid this is
  to use your Star punch while the opponent is stunned.

- Learn the Opponent's Instant Knockdown/Knockouts to make the fights
  quicker and easier.

- When you're trying to get Stars by either a Counterpunch or a delayed
  punch usually you need to hit him as late as possible in the timing
  window.

- Try to learn the Attack Patterns of the Fighters and you can much easier
  intercept his Attacks.

- If you're stuck on a Character in [Career Mode] or you just want to
  Practice go to [Exhibition Mode] and choose the last Character. There will
  now be a [Practice Mode] where you will fight a Hologram of that Fighter.
  You will fight him as you normally would but you don't take any Damage.
  Sadly you can only Practice on the Character you are currently at in
  [Career Mode]. You will have to start a new Career if you want to Practice
  on some fighter you already have defeated.

- If you're Knocked Down, the later you'll get up the more Health you will
  Recover. For instance if you get up on a 4-Count on the first Knockdown
  you will get around 80% of your Healthbar back but if you get up on 9 you 
  will get around 95% Health when you get up.

- In the Attack Patterns sometimes the path can go in different directions.
  like (a) or (b). It seems not to be totally random but has to to with the
  Game Clock. For instance if you knock a Character down when the clock is
  at 2.25 in Round 1 he might start Phase 2a but if you knock him down at
  1.25 he will go into Phase 2b instead. This is just an example and is
  different for all the Characters.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
              ---<  M  I  N  O  R    C  I  R  C  U  I  T  >---
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


===============================================================================
 6 . G L A S S   J O E   [ C O N T E N D E R]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Jab - There are Two ways to Counter him.
           1. Duck, Block or Dodge his Attack. Then Jab or Hook him 7 times.
           2. Counter him with a Right Hook or Jab to Get a Star.

Right Uppercut - There are Two ways to Counter him.
                 1. Dodge his Attack. Then Jab or Hook him 7 times.
                 2. Counter him with a Left Hook or Jab to Get a Star.

HaHa Taunt - He starts every Round with this Taunt, and also in Phase 5.
             1. Hook or Jab him when he flashes Yellow to get a Star.

Vive Le France - He does this Taunt around 2.20 and 1.00 every Round. He steps
                 back and says "Vive Le France" and then returns to the Center.
                 1. Hook or Jab him when he has just returned from his Taunt
                    for an Instant Knockdown.
                 2. Do a 3 Star Punch just after his Taunt and he returns
                    to the Center for an Instant KO. The Timing Window is very
                    narrow. If you hit it a little bit early or late it will
                    only be an Instant Knockdown. You need to do the Star Punch
                    after he has finished talking but JUST before the Camera
                    Angle changes and he returns do the center.

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
                 after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself counterpunch him on the same side
                 he's coming from to get a Star.

Passive Mode - Not an Attack. After the [HaHa Taunt] at the start of
               Round 1 Glass Joe just stand there passively ready to take some
               punishment until he do the [Vive Le France] Taunt at 2.20.
               He will change his Guard Position though for every 3 hits you
               inflict him starting with a low Guard.
               1. Start with 3-5 Jabs depending on how quick you hit him.
                  Then 3 Hooks, 3 Jabs, 3 Hooks and finally 3 Jabs. If you
                  managed to get a Star off the [HaHa Taunt] and do all the
                  Jabs and Hooks during Passive Mode without getting Blocked
                  before the 2.20 Mark you'll get another Star.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Hook or Jab Glass Joe when he has just returned from his [Vive Le France]
   Taunt for an Instant Knockdown.

2. After Glass Joe has been Knocked Down 4 Times any Star Punch will
   result in an Instant Knockdown.

3. If you have knocked down Glass Joe twice in the same round without
   getting hit, any Star Punch will result in an Instant KO.

4. Do a 3 Star Punch just after his [Vive Le France] Taunt and he returns
   to the Center for an Instant KO. Check Attack Pattern Section for
   more info on the Timing.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

  Phase 1 - Start by hitting him during his [HaHa Taunt] to get a Star and then
            Hook him on the opposite side when he's about to center himself to
            get another Star. do 3 Jabs, 3 Hooks, 3 Jabs, 3 Hooks & 3 Jabs
            before 2.20 to get another Star. If you managed to get 3 Stars by
            now you can finish him off with a 3 Star Punch just after the
            [Vive Le France Taunt]. Otherwise Hook or Jab him when he returns
            from it to knock him down.

Phase 2-5 - Either Counter his Attacks to get Stars and then use them or
            Dodge the Attacks and then Hook or Jab him 7 Times.

  Special - See the Attack Counters Section on how to Counter his Taunts.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

       Left Jab - LJ
 Right Uppercut - RU
     HaHa Taunt - HaHa


Special
-------
1. He Starts every Round with a [HaHa Taunt].
2. He does the [Vive Le France] Taunt around 2.20 in Round 1.
3. He does the [Vive Le France] Taunt around 2.25 and 1.00 in Round 2 and 3.


Phase 1 (Start of the Match until 2.20 in Round 1)
-------
[HaHa] -> [Passive Mode] -> [Vive Le France] --> Phase 2


Phase 2 (0 Knockdowns)
-------
[RU]
    \
     [RU-RU-RU-LJ-LJ] (Repeat)


Phase 3 (After 1 Knockdown)
-------
[LJ-LJ-LJ-RU-RU] (Repeat)


Phase 4 (After 2 Knockdowns and Over)
-------
[LJ-RU-LJ-RU-RU] (Repeat)


Phase 5 (After 2 Knockdowns in the same Round)
-------
[RU-RU-LJ-RU-LJ-HaHa] (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Knock down Glass Joe 3 times, then let him win by decision.
2. Find the one-punch knockdown weak spot.
3. Defeat Glass Joe without dodging, ducking, or blocking.

Challenge 1 - Knock him down 3 times and let him Knock you down 3 times
              aswell (Max 2 times in the same Round obviously). Then make sure
              you have less health than him at the end of Round 3 and he'll win.

Challenge 2 - Hook or Jab Glass Joe when he has just returned from his
              [Vive Le France] Taunt to Knock Him Down.

Challenge 3 - Counter his Attacks to get Stars and then use them. Check
              the Attack Counters Section on how you Counter him.



===============================================================================
 7 . V O N   K A I S E R   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Jab - There are Four ways to Counter him.
           1. Block his Attack. Then Jab or Hook him 6 times.
           2. Dodge or Duck his Attack. Then Jab or Hook him 4 times.
           3. Block, Duck or Dodge his Attack. Then hit him and use a Star
              Punch on him while he is stunned for an Instant Knockdown.
           4. Counterpunch him with a Right Hook or Jab for a Star.

Right Uppercut - There are Three ways to Counter him.
                 1. Dodge his Attack. Then Jab or Hook him 6 times.
                 2. Dodge his Attack. Then hit him and use a Star Punch on him
                    while he is stunned for an Instant Knockdown.
                 3. Counterpunch him with a Left Hook for a Star.

Cover - A sort of reversed Taunt where he cowardly covers his face.
        He'll do this after the first time he get Stunned in a Round
        and after every 3 times he get stunned. 
        1. Jab him when he peeks and says "Mommy" for a Star.
        2. Use a Star Punch so you hit him when he says "Mommy" for
           an Instant Knockdown.
        3. Use a 3-Star Punch so you hit him when he says "Mommy" for
           an Instant Knockout.

Left Dodge - If you try to Jab him while he stand in a neutral position he
             might dodge to the left to avoid being hit. 
             1. Either Jab or Hook him right after he says "HaHa" for a Star.

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
                 after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself you can do up to 2 alternating
                 delayed Jabs on him starting with a Jab on the same side
                 he's coming from.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Use a Star Punch while Von Kaiser is Stunned for an Instant Knockdown.

2. Hit him with a Star Punch when he says "Mommy" during his [Cover] for
   an Instant Knockdown.

3. Hit him with a 3-Star Punch when he says "Mommy" during his [Cover] for
   an Instant KO.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 4th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1-4 - Counterpunch him to get Stars. Then use the Stars while he's
            Stunned for Instant Knockdowns. Otherwise Dodge him and hit him
            with Hooks or Jabs. I suggest using the Instant KD/KO techniques
            as described in the previous section.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

       Left Jab - LJ
 Right Uppercut - RU


Phase 1 (0 Knockdowns)
-------

[LJ-LJ-LJ-LJ-RU] (Repeat)


Phase 2 (After 1 Knockdown)
-------

 (a) or        (b)
[LJ] -> [LJ-RU-RU-LJ-LJ]
   (Repeat)


Phase 3 (After 2 Knockdowns)
-------
  (a)   or      (b)
[LJ-LJ] -> [RU-RU-LJ-RU]
     (Repeat)


Phase 4 (After 3 Knockdowns and after 2 Knockdowns in the same Round)
-------
    (a)    or     (b)
[LJ-LJ-LJ] -> [RU-RU-RU]
                        \
                         [LJ-LJ-LJ-RU-RU-RU-RU-RU] (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Win the fight, landing every punch you throw!
2. TKO Von Kaiser...in under a minute!
3. KO Von Kaiser in only 5 punches!

Challenge 1 - I suggest you use the same technique as for Challenge 3.

Challenge 2 - Counterpunch him to get a Star. Dodge the next attack and hit 
              him once to stun him. Use the Star while he's stunned for an
              Instant Knockdown. Repeat the procedure 2 more times and you
              should complete the Challenge. If he do the [Cover] Taunt you
              can use a Star Punch when he says "Mommy" for an
              Instant Knockdown aswell.

Challenge 3 - Counterpunch his first 3 attacks to get 3 Stars. Then dodge his
              next attack and hit him once to stun him. After the stun he goes
              into his [Cover] Taunt. Hit him with a 3-Star Punch so you hit
              him when he says "Mommy" for an Instant KO.



===============================================================================
 8 . D I S C O   K I D   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------
Right Jab - There are Three ways to Counter him.
            1. Counterpunch him with a Left Jab or Hook for a Star.
            2. Duck or Dodge his Attack. Then Hit him 5 times.
            3. Block his Attack. Then Hit him 7 times.

Left Hook - There are Three ways to Counter him.
            1. Counterpunch him with a Right Jab or Hook for a Star.
            2. Duck his Attack. Then Hit him 5 times.
            3. Dodge Right. Then Hit him 7 times.

Taunt 1 - He strikes a pose with arms stretched out saying "Yeah!!"
          1. Jab him when his teeth are flashing to get a Star.
          2. Use a Star Punch so you hit him when his teeth are flashing for 
             an Instant Knockdown.

Taunt 2 - He strikes a pose with one arm behind his head while dancing.
          1. Jab him when his teeth are flashing to get a Star.
          2. Use a Star Punch so you hit him when his teeth are flashing for 
             an Instant Knockdown.

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
                 after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself counterpunch him on the same side
                 he's coming from to get a Star.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During either of his Taunts, use a Star Punch so you hit him when his
   teeth are flashing for an Instant Knockdown.

2. During his Centering Move, hit him with a 3-Star Punch when he's about
   to center himself for an Instant Knockdown.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 4th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1-4 - He starts with a Taunt so Jab him to get a Star. Then you can
            either counterpunch his attacks to get more Stars or Dodge and
            hitcombo him to wear him down. If you have a Star when he does a
            Taunt use it for an Instant Knockdown.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

 Right Jab - RJ
 Left Hook - LH
   Taunt 1 - T1
   Taunt 2 - T2


Special
-------
1. After every time he gets knocked down he starts with a Left Hook.


Phase 1 (0 Knockdowns)
-------
[T1-RJ-LH-RJ-RJ] - [T2-RJ-LH-RJ-RJ]
             (Repeat)


Phase 2 (After 1 Knockdown)
-------
[T1-RJ-LH-LH-LH] - [T2-RJ-LH-LH-LH]
              (Repeat)


Phase 3 (After 2 Knockdowns)
-------
[T1-RJ-RJ-LH-RJ-LH] - [T2-RJ-LH-LH-LH]
                 (Repeat)


Phase 4 (After 3 Knockdowns and after 2 Knockdowns in the same Round)
-------
[LH-T1-RJ-RJ-RJ-LH-RJ] - [LH-T2-RJ-RJ-RJ-LH-RJ]
                   (Repeat)

-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Land a 3-Star Punch and win the fight!
2. Find 5 different ways to earn Stars!
3. TKO Disco Kid in only 6 punches!

Challenge 1 - Learn to counter his attacks and it shouldn't be any problem to
              get 3 Stars. Also you can get them from his Taunts.

Challenge 2 - 1. Jab him when his teeth are flashing during Taunt 1.
              2. Jab him when his teeth are flashing during Taunt 2.
              3. Counterpunch his Right Jab with a Left Jab or Hook.
              4. Counterpunch his Left Hook with a Right Jab or Hook.
              5. During his Centering Move, counterpunch him on the same side
                 he's coming from to get a Star.

Challenge 3 - First get a Star from his Taunt. Dodge his attacks until he does
              a Taunt again. Use the Star so you hit him when his teeth are 
              flashing for an Instant Knockdown. Repeat the procedure two
              more times for the TKO.



===============================================================================
 9 . K I N G   H I P P O   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left & Right Jabs - There are Two ways to Counter him.
                    1. Duck or Dodge his Attack. Then Jab his open Mouth to
                       make him drop his Pants. Then Hook Combo him 6 Times to
                       knock him back.
                    2. Either Block him or Duck/Dodge his Attack early. Then
                       quickly Hook him on the opposite side of his Jab to get
                       a Star.
                       (Counter a left Jab with a left Hook & Vice Versa)

Overhead Smashes - There are Three ways to Counter him.
                   1. Duck or Dodge his Attack. Then Jab his open Mouth to
                      make him drop his Pants. Then Hook Combo him 6 Times to 
                      knock him back.
                   2. Counter his open Mouth with a Jab to make him drop his
                      Pants. Then Hook Combo him 10 Times to knock him back.
                   3. Duck or Dodge his Attack early. Then quickly Hook him
                      on the opposite side of his Jab to get a Star.
                      (Counter a left Overhead with a left Hook & Vice Versa)

Twin Smash - There are Four ways to Counter him.
             1. Duck his Attack. Then Jab him when he opens his Mouth to
                make him drop his Pants. Then Hook Combo him 10 Times to
                knock him back.
             2. Counter him with a jab when his arms are coming towards you
                (Flashes Red) to make him drop his Pants. Then Hook Combo
                him 13 Times to knock him back.
             3. Hook him when his arms are coming towards you (Flashes Red)
                to knock his Crown off. Do it once more for an Instant KO.
                You'll need to hit him fairly late in the timing window or
                he will just be knocked back.
             4. If you have a Star, duck his Attack. Then use your Star
                Punch immediately for an Instant KO.

Taunt - Under certain conditions he'll do a Taunt where he pulls his Pants 
        slightly down & then back up again (Flashes Yellow). Hook him when his
        Pants are down to get a Star. This is how you make him do it. 
        1. Every time you do a Hook Combo on him he'll do it after the
           next Twin Smash and also at the end of the Pattern of Phase 1.
        2. Counter his Twin Smash with a Hook and he'll do it after the
           next Twin Smash.


*Note* - You can use Jabs instead of Hooks when you do a Punch Combo but the
         first one needs to be a Hook or he'll block you.
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Duck his Twin Smash and then use a Star Punch for an Instant KO.

2. Hook him when his arms are coming towards you during his Twin Smash 
   (Flashes Red) to knock his Crown off. Do it once more for an Instant KO.
   You'll need to hit him fairly late in the timing window or he will just
   be knocked back.

3. Any Knockdown = Instant KO

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

     Phase 1 - Hit him in the face when he opens his mouth and hammer away with
               Hooks, or counter him to get stars and then use them.

Phases 2 & 3 - For the Jabs and Overhead Smashes use the same strategy as in
               Phase 1. For the Twin Smash you have 4 options as described
               in the Attack Counter Section. My suggestion is to get a Star
               and use it after you've ducked the attack for an easy KO.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

             Left Jab - LJ
            Right Jab - RJ
  Left Overhead Smash - LOS
 Right Overhead Smash - ROS
           Twin Smash - TS


Phase 1
-------
[LOS-RJ-LJ-ROS-LJ-RJ-(Taunt)]
       (Repeat)


Phase 2 (King Hippo's Health below 50%)
-------
           (a)           or    (b)
[TS-LOS-TS-RJ-LJ-TS-LOS] -> [TS-RJ-LJ]
                      (Repeat)


Phase 3 (After his Crown is knocked off)
-------
[TS-ROS-LOS] --> PHASE 2



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Defeat King Hippo...without getting tired.
2. KO a Crownless King Hippo
3. Defeat King Hippo without using Jabs

Challenge 1 - Basically you want to avoid being hit or hitting his gloves.
              A safe way is to duck all of King Hippo's Attacks, then counter
              him with a Jab when his Mouth is Open and Hook Combo him.

Challenge 2 - Fight him using the Strategy described in the Battle Strategy
              Section until you get to Phase 2. Continue with the same
              Strategy as in Phase 1 or counter his Twin Smash with a Hook
              to knock his Crown off. Do it again to KO him.

Challenge 3 - You'll need to counter him with hooks to get Stars and then
              use them until you get to Phase 2. Then I suggest you finish him
              off with an Instant KO Punch. Check the Attack Counters Section
              on how to get Stars and Instant KO Methods.



<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
              ---<  M  A  J  O  R    C  I  R  C  U  I  T  >---
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


===============================================================================
 10 . P I S T O N   H O N D O   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Jab - There are Three ways to Counter him.
           1. Dodge or Duck his Attack. Then Jab or Hook him 3 times.
           2. Block his Attack. Then Jab or Hook him 4 times.
           3. Counterpunch him with a Jab when his eyebrows twitches
              for a Star.

Right Hook - There are Two ways to Counter him.
             1. Dodge Left. Then hit him 3 times starting with a 
                Right Jab or Hook.
             2. Duck his Attack. Then hit him 4 times starting with a
                Right Jab or Hook.

Right Uppercut - There are Three ways to Counter him.
                 1. Dodge Right. Then hit him 3 times starting with a 
                    Right Jab or Hook.
                 2. Dodge Left. Then hit him 4 times starting with a 
                    Right Jab or Hook.
                 3. Dodge his Attack. Then do a Delayed Jab right after he
                    makes a sound and looks at you for a Star. (You need
                    to hit him as late as possible or you won't get a Star.)

Hondo Rush - Piston Hondo's Signature Move. He does some steps to the Right, 
             then to the Left before centering himself. Right after that he
             starts attacking you beginning with three consecutive Jabs and
             finishing off with a Right Hook or Uppercut.
             1. Hit him with a Jab or Hook just when he's about to center
                himself after the quicksteps for an Instant Knockdown.
             2. Hit him with a 3-Star Punch just when he's about to center
                himself after the quicksteps for an Instant KO.
             3. Block the Jabs and Dodge Left when he does the Right Hook or
                Uppercut. If you manage to avoid being hit during the Attack
                you can hit him 8 times afterwards. (You can hold Block before
                the first Jab but as soon as it hits you must release the
                D-Pad and then quickly Block again before the second Jab hits.
                Then do the same for the third Jab.)

Bow Taunt - He bows and starts twitching his Eyebrows (Flashes Yellow)         
            1. Jab him when he bows for a Star.
            2. Use a Star Punch when he bows for an Instant Knockdown.
            3. Use a 3-Star Punch when he bows for an Instant KO.

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
                 after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself hit him with a Delayed Jab on the
                 same side he's coming from.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During his Bow Taunt Use a Star Punch when he bows (flashes yellow)
   for an Instant Knockdown.

2. During his Bow Taunt Use a 3-Star Punch when he bows (flashes yellow)
   for an Instant KO.

3. During his Hondo Rush hit him with a Jab or Hook just when he's about to
   center himself after the quicksteps for an Instant Knockdown.

4. During his Hondo Rush hit him with a 3-Star Punch just when he's about to
   center himself after the quicksteps for an Instant KO.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 4th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Special - When he does the Hondo Rush hit him when he's about to center
          himself after the quicksteps for an Instant Knockdown. Or if you
          have 3 Stars, use the 3-Star Punch for an Instant KO.

Phase 1 - He starts with a Left Jab. You have a quite large timing window to
          counterpunch him so I suggest you do so to get a Star. Dodge his
          Right Hook and then he does the Left Jab again. Counter this attack
          the way you feel comfortable with and then he does his Bow Taunt.
          Use the Star for an Instant Knockdown.

Phase 2-4 - Either dodge his attacks and hitcombo him or counterpunch him to 
            get Stars. He starts doing the Right Uppercut in these Phases.
            It's a slight delay before the actual punch compared to the 
            Right Hook but it shouldn't be any problem. Both moves can be
            dodged Left so I suggest you do so on both his Right Hand Attacks.
            Eventually he does the Bow Taunt again so if you have a Star use
            it for an Instant Knockdown.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

       Left Jab - LJ
     Right Hook - RH
 Right Uppercut - RU
      Bow Taunt - T

Special
-------
1. In Round 1 Piston Hondo does the Hondo Rush around 2.00 and 1.00.
2. In Round 2 and 3 Piston Hondo does the Hondo Rush around 2.30 and 1.30.
3. If you manage to knock Piston Hondo down twice in the same round
   he starts with the Hondo Rush when he gets up.


Phase 1 (0 Knockdowns)
-------
[LJ-RH-LJ-T-LJ-LJ-RH-LJ] (Repeat)


Phase 2 (After 1 Knockdown)
-------
[RU-LJ-LJ-RU-RU-RH-LJ-LJ-T] (Repeat)


Phase 3 (After 2 Knockdowns)
-------
[RU-RU-LJ-LJ-RH-RU-RU-T] (Repeat)


Phase 4 (After 3 Knockdowns and after 2 Knockdowns in the same Round)
-------
         (a)          or            (b)
[RU-RU-LJ-RH-RU-RU-T] -> [RU-RU-LJ-LJ-RH-RU-RU-T]
                   (Repeat)

-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Defeat Piston Hondo landing every punch you throw!
2. Find both one-punch knockdown weak spots!
3. Win the fight with 34 or more hearts remaining!

Challenge 1 - I suggest you learn his Instant Knockdown techniques and
              use them when you have the opportunity. You can KO him in only
              4 punches if you're using one of his Instant KO Techniques.

Challenge 2 - 1. During his Bow Taunt Use a Star Punch when he bows.
              2. During his Hondo Rush hit him with a Jab or Hook just when
                 he's about to center himself after the quicksteps.

Challenge 3 - You lose hearts when you get hit, when you get Blocked and when
              you Block his Attacks. I suggest you use the same technique
              as for Challenge 1. 



===============================================================================
 11 . B E A R   H U G G E R   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Hook - There are Four ways to Counter him.
            1. Duck his Attack. Then Jab him 4 times.
            2. Dodge Left. Then Jab him 5 times.
            3. Counterpunch him with a Jab or Hook for a Star.
            4. Counter him with a Star Punch for an Instant Knockdown.

Overhead Smash - There are Four ways to Counter him.
                 1. Dodge Left. Then Hit him 4 times starting with a Right Jab.
                 2. Dodge Right. Then Hit him 5 times starting
                    with a Right Jab.
                 3. Counterpunch him with a Jab or Hook for a Star.
                 4. Counter him with a Star Punch for an Instant Knockdown.

Bear Hug - There are Three ways to Counter him.
           1. Duck his Attack. Then Jab him 7 times.
           2. Counterpunch him with a Jab or Hook for a Star.
           3. Counter him with a Star Punch for an Instant Knockdown.

Taunt 1 - Bear Hugger makes a funny face at you. (Flashes Yellow)
          1. Jab him for a Star.
          2. Use a Star Punch for an Instant Knockdown.

Taunt 2 - He starts rolling his hips saying "Let's Dance".
          1. Hook him when his belly is centered for a Star.
          2. Use a Star Punch so you hit him when his belly is centered
             for an Instant Knockdown.
          

*Note* - You can use Hooks instead of Jabs when you do a Punch Combo but the
         first one needs to be a Jab or he won't get stunned.
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Use a Star Punch during Taunt 1 for an Instant Knockdown.

2. Use a Star Punch during Taunt 2 so you hit him when his belly is centered
   for an Instant Knockdown.

3. Counter any of his Attacks with a Star Punch for an Instant Knockdown.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 4th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Countering Advice - Compared to the previous fights the Timing Window to
                    Counterpunch him is much tighter, so the best way is to
                    have visual or Audio cues when to hit him. The best way
                    I have found is to look at his face when you try to
                    Counter him for Stars and look at his Arms when you're
                    using Star Punches to Counter him.

 1. Left Hook - Counter him with a Jab or Hook just when his arm is moving
                forward and his mouth opens slightly.
              - Use a Star Punch just when he moves his left arm back
                preparing the punch.
 
 2. Overhead Smash - Counter him with a Jab or Hook just when his arm is
                     moving forward and his teeth are closing.
                   - Use a Star Punch just when his arms has moved back.

 3. Bear Hug - Counter him with a Jab or Hook just when he starts tilting 
               his Head forward. An Audio cue is to hit him right on the letter
               "G" in "Hug" when he says "Need a Hug?".
             - Use a Star Punch when he is fully stretched back.
               A Sonic cue is to hit him just when he is about to say "Hug"
               in the phrase "Need a Hug?".

Phase 1 - He starts the fight with a Taunt so jab him for a Star. Then it gets
          trickier. Your normal punches won't do much damage on him but if you
          want to play it safe you can dodge and Jab Combo him 'til he drops.
          He only does two Attacks in this Phase and both can be Dodged Left.
          You can also use Stars during his Taunts for Instant Knockdowns. The
          quicker but harder way is to counterpunch his attacks for Stars and
          OPKD's. I suggest you use Practice Mode and use the Countering Advice
          I have given earlier to master the art of Counterpunching. Bear
          Hugger is one of the harder fighters to counterpunch in the game so
          if you master him you shouldn't have any problems with the others.

Phase 2-5 - In these Phases he starts doing his Signature Move - The Bear Hug!
            It takes about half off your health bar so unless you are
            confident in counterpunching him you should Duck and Jab Combo Him.
            The "easiest" attack to counter I think is his Left Hook and also
            it does the least damage on you if you miss. Furthermore use the
            same strategy as in Phase 1. 


Challenge #3 Expert Strategy (by ShadowX9999)
----------------------------
Phase 1 - He'll begin with the Taunt. Jab him when he glows yellow for the
          first Star. He'll open up with a Left Hook. The moment he moves his
          arm back to attack, use the Star Punch to OPKD him.

Phase 2 - Get hit by the Left Hook. Next, counterpunch the Overhead Smash,
          Bear Hug, and Left Hook for three Stars and Star opportunities.
          Immediately use the 3-Star Punch. He'll perform the second Taunt.
          The moment he starts pronouncing the L in "Let's", hook him for the
          last Star opportunity. When he is standing straight, use the
          Star Punch to knock him down.

Phase 3 - Counterpunch the Left Hook for a Star. Then, on the Bear Hug,
          right when he is going to say "Hug?", use the Star Punch to
          OPKD him and win.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

      Left Hook - LH
 Overhead Smash - OS
       Bear Hug - BH
        Taunt 1 - T1
        Taunt 2 - T2


Special
-------
1. While in Phase 1 he does a Bear Hug around 0.30 in every Round.


Phase 1
-------
[T1-LH-OS-LH-LH] (Repeat)


Phase 2 (Bear Hugger's Health below 30%)
-------
[T1-LH-OS-LH-BH] (Repeat)


Phase 3 (After 1 Knockdown)
-------
[LH-OS] --> [3b]    
                    
    (a)                  (b)  
[BH-LH-BH] -> [OS-T1-LH-LH-BH-LH-T2-OS]
        (Repeat)


Phase 4 (After 2 Knockdowns and Over)
-------
[LH-BH] --> [3a]



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Evade every Bear Hug and win the Fight!
2. TKO Bear Hugger in Round 1!
3. Find 5 different ways to earn Stars.

Challenge 1 - Just duck his Bear Hugs right after he says "Need a Hug?"

Challenge 2 - The Dodge/Punchcombo technique won't work for this Challenge.
              You need to counterpunch his Attacks for Stars and then use them.
              His Left Hook is the easiest to counter so start with that. Use
              Star Punches when he Taunts for Instant Knockdowns. 
              
Challenge 3 - Check the Battle Strategy Section for info on the Timings. Also
              see ShadowX9999's Expert Strategy in the Battle Strategy Section.
              1. During Taunt 1 hit him with a Jab. (Flashing Yellow)
              2. During Taunt 2 hit him with a Hook when his belly is
                 centered.
              3. Counterpunch his Left Hook with a Jab or Hook.
              4. Counterpunch his Overhead Smash with a Jab or Hook.
              5. Counterpunch his Bear Hug with a Jab or Hook.



===============================================================================
 12 . G R E A T   T I G E R   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Jab - The Jewel on his turban will blink either Red or Yellow before the
           Attack. Check Attack Counters Section for info on the Red and Yellow
           Jewel Blinks. There are Four ways to Counter this.             
           1. Dodge or Duck his Attack. Then Jab or Hook him 4 times.
           2. Block his Attack. Then Jab or Hook him 1 time. (Not Recommended)
           3. If the Jewel flash Yellow, Him with a Jab for a Star.
           4. If the Jewel flash Red, Hit him with a Hook or Jab and he will
              try to hit you with a left or right Counter Uppercut.

Left Uppercut - There are two ways to counter this.
                1. Dodge Right. Then Jab or Hook him 6 times.
                2. Right when he crouches down to do the Uppercut,
                   hit him with a Right Hook for a Star.

Right Uppercut - There are two ways to counter this.
                 1. Dodge Left. Then Jab or Hook him 6 times.
                 2. About 1/3 of a sec after he crouches down to do the
                    Uppercut, hit him with a Left Hook for a Star.

Counter Uppercut - He will do this either when you try to hit him when he does
                   the Red Jewel Left Jab or sometimes when you try to hit him
                   in between Attacks when he's in Neutral Stance. He might
                   do either a Left or a Right Uppercut. It tends to be that
                   if he is about to do a Left Hand Attack he will dodge
                   Left and Vice Versa but it's not a 100% accurate.
                   There are Two ways to Counter this.
                   1. Quickly Dodge to the same side he's attacking.
                      Then Jab or Hook him 3 times.
                      (Dodge Right for a Left Uppercut and Vice Versa.)
                   2. Immediately Hook him on the side he's attacking for a
                      Star. (Right Hook him when he's about to hit you with a
                      Left Uppercut and Vice Versa.)

Magic Rush - Great Tiger will clone himself trying to fool you. Just ignore
             the clone (The transparent one) and keep an eye on the real one
             instead. The clone can't hurt you but the real one can. He will
             move back and forth and then rush towards you with an Uppercut.
             The Jewel on his Turban will blink Yellow before attacking you.
             1. Dodge to the side he's doing the Attack. Then Hit him 8 times.
                (Dodge Right for a Left Uppercut and Vice Versa.)
             2. Hook him on the side he's attacking for an Instant Knockdown.
                (Right Hook him when he's about to hit you with a Left
                Uppercut and Vice Versa.)

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During his Magic Rush hit him with Hook on the side he's attacking for an
   Instant Knockdown. (Right Hook him when he's about to hit you with a Left
   Uppercut and Vice Versa.)

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 4th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1 - He starts with 3 Left Jabs that you can counter for 3 Stars. Dodge
          to the Right when he does the Left Uppercut. Hit him a couple of
          times and use your Star Punch. Dodge Left for his next Uppercut and
          punchcombo him until he's knocked down. If he is still standing he
          will do his Magic Rush Attack. Either counterpunch him with a Right
          Hook for an Instant Knockdown or Dodge Right and Punchcombo him 8
          times.

Phase 2-4 - Dodge and counter his uppercuts with Punchcombos. Get Stars from
            his Left Jabs when they blink Yellow. Dodge and counter when they
            blink red. When he does the Magic Rush Attack do what you feel
            comfortable with. Counterpunch or Dodge.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

           Left Jab - LJ
      Left Uppercut - LU
     Right Uppercut - RU
         Magic Rush - MR
 Yellow Jewel Flash - Y
    Red Jewel Flash - R


Phase 1 (0 Knockdowns)
-------
1. In this Phase he always does a Left Uppercut during his Magic Rush.)
2. At Start all his Jewel Flashes during his Left Jabs will be Yellow. Once
   you counter a Yellow Jewel Flash THAT and only that one will flash Red
   when the pattern repeats itself. The rest will remain yellow whether you
   hit them or not for the remainder of Phase 1. [Y-Y-R] or [Y-R-Y] or [R-Y-Y]

[LJ-LJ-LJ-LU-RU-MR] (Repeat)


Phase 2 (After 1 Knockdown)
-------
1. If you have hit any of the Jewels in the previous Phase, the second Left
   Jab will be Red. [Y-R]
2. If you haven't hit any Yellow Jewels Yet, the first one you hit will be
   the one that will be red the next time the pattern repeats itself and for
   the rest of the Phase. [Y-R] or [R-Y]

[RU-LU-LJ-LJ-MR-LU-RU] (Repeat)


Phase 3 (After 2 Knockdowns)
-------
1. If you have hit any of the Jewels in the previous Phases or after you have
   done so in this Phase, the color of the Jewels change after every Magic Rush
   while in this Phase. They change according to this pattern: 
   [R-R]->[Y-R]->[R-Y] (Repeat)

[LJ-LJ-RU-LU-MR-LU-RU-LU-MR] (Repeat)


Phase 4 (After 3 Knockdowns)
-------
1. If you have hit any of the Jewels in the previous Phases or after you have
   done so in this Phase, the color of the Jewels change after every Magic Rush
   while in this Phase. They change according to this pattern:
   [R-R]->[R-Y] (Repeat)

[LJ-LJ-LU-RU-MR-RU-LU-RU-MR] (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Evade every Rushing Magic Attack and win the fight!
2. TKO or KO Great Tiger using only Right Jabs!
3. TKO Great Tiger in only 3 punches!!!

Challenge 1 - In Phase 1 he always starts with a left uppercut during his
              Magic Rush so dodge right when he charges at you. The ones after
              that are random. Remember to ignore the clone and focus on the
              real one. Dodge right after his Jewel blinks yellow. Other than
              that fight him as you normally would.

Challenge 2 - No Star Punches allowed! Just dodge his attacks and hit him with
              Right Jabs and you will should TKO him or KO him when he's been
              knocked down 4 times. 

Challenge 3 - You need to counter his Magic Rush 3 times with Hooks on the side
              he is charging for Instant Knockdowns. A Right Hook when he does
              a Left Uppercut and Vice Versa. (In other words when he charges
              on YOUR right side.) And as I've said before he always does a
              Left Uppercut during the Magic Rush in Phase 1.



===============================================================================
 13 . D O N   F L A M E N C O   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------

Taunt Mode - Like in the original Punch-Out Don Flamenco taunts you waiting
             for you to make the first move. If you try to hit him he'll either
             Block or Dodge your Attack and counter with one of his own
             Attacks. He will be in this Mode most of the time except during
             his Flamenco Rage and right after a Knockdown. If you don't Attack
             him for 20 Game Seconds he will do a Right Uppercut that can't
             be counterpunched.

Right Uppercut - In Taunt Mode he blocks your Attack and Counters you with
                 this. He says "Toro!" before executing this Attack.
                 1. Dodge his Attack. Then Jab or Hook him 5 times.
                 2. Counterpunch him with a Hook for a Star.
                    (Hit him about 1/4 of a sec after he speaks)
                 3. While he is in Flamenco Rage Mode, Dodge his Attack.
                    Then Jab or Hook him Once (Unstunned)
                 4. While he is in Flamenco Rage Mode and you've hit him
                    with 3 unstunned punches, Dodge his Attack.
                    Then Jab or Hook him 7 times.  

Delayed Right Uppercut - In Taunt Mode he Left Dodges your Attack and Counters
                         you with this. He says "Carmen mi Amor!" before
                         executing this Attack.
                         1. Dodge his Attack. Then Jab or Hook him 6 times.
                         2. Counterpunch him with a Hook for a Star.
                            (Hit him when he says "or" in the phrase
                             "Carmen mi Amor!")

Delayed Left Hook - In Taunt Mode he Right Dodges your Attack and Counters you
                    with this. He says "Ole!" before executing this Attack.
                    1. Duck his Attack. Then Hit him 4 times starting with
                       a left Jab or Hook.
                    2. Dodge Right. Then Hit him 5 times starting with
                       a left Jab or Hook.
                    3. Counterpunch him with a Hook for a Star.
                       (Hit him about 1/4 of a sec after he speaks)

Clapping Left Jab - In Taunt Mode he blocks your Attack and Counters you
                    with this. He does a Doubleclap before executing
                    this Attack.
                    1. Duck his Attack. Then Jab or Hook him 5 times.
                    2. Dodge Right. Then Jab or Hook him 4 times.
                    3. Block his Attack. Then Jab or Hook him for a Star.
                    4. Counterpunch him with a Hook or Jab for a Star.
                       (Hit him about 1/4 of a sec after the Doubleclap)

Rose Flurry - He says "Uno, Dos, Tres" and does three consecutive Right Hooks
              and if you ducked any of the attacks he will also do a Right
              Uppercut.
              1. If you successively Dodge Left 3 times he will get tired and
                 put his arms out (Flashes Yellow). Jab or Hook him 5 times.
                 (The first hit will result in a Star).
              2. Duck any of his hooks and he will do a Right Uppercut after
                 the hooks. Dodge the Uppercut. Then Jab or Hook him 3 times.
              3. If you get hit during the attack you can still
                 Jab or Hook him 3 times   
              4. Use a 3-Star Punch after you successively dodged his hooks
                 3 times and he put his arms out (Flashes Yellow) for an
                 Instant Knockdown.
              5. Dodge his first and second Hooks. Then use a 3-Star Punch
                 before the 3rd Hook for an Instant Knockdown. When he gets
                 up you will get a Star from the second hit you inflict him.

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
(Infinite Combo) after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself you can do an infinite combo on him
                 by doing alternating delayed Jabs and Hooks on him from the 
                 same side he's coming from. If your last hit was for an
                 example a Left Hook to get a Star, you must start the
                 infinite with a delayed Right Jab, then a delayed Left Hook, 
                 delayed Right Jab, delayed Left Hook and so on... The timing
                 can be a bit difficult at first but a tip is to listen to
                 his footsteps. Hit him about 1/4 of a sec after each step.
                 If he blocks, you have hit him to late in the combo and if
                 you miss you are to early.

Flamenco Rage - After you have damaged Don Flamenco to a certain point
                (After 2 Knockdowns and about 40% Health Left) he will lose
                his toupee and get mad. You need to hit him with a Jab or Hook
                to actually knock the Toupee off. Star Punches won't work. This
                mode lasts until the end of the Round. During this he will
                Attack you without you needing to hit him first and he will
                only do two Attacks - Right Uppercuts and Flamenco Uppercuts.
                Another thing is that only every fourth hit you inflict on him
                can be a counterattack or a Punchcombo. All the other attacks
                can ONLY be dodged and then hit him with a Jab or Hook and
                he won't get stunned. See Attack Patterns for more info.

Flamenco Uppercut - He only does this during his Flamenco Rage. It's similar
                    to the Delayed Right Uppercut but has a slightly different
                    delay and he says either "Mira Mira!" or "Mira Esto!".
                    1. Dodge his Attack. Then Jab or Hook him once (Unstunned)
                    2. Dodge his Attack. Then Jab or Hook him 7 times.
                       (After he's been hit with 3 unstunned punches earlier)
                    3. Counterpunch him with a Hook for a Star.
                       (After he's been hit with 3 unstunned punches earlier)

Quick Flamenco Uppercut - He counters you with this if you run out of Hearts
                          and are still standing. This will rarely happen
                          with Don Flamenco but if it does, he will do
                          a Flamenco Uppercut but won't have a delay so it
                          comes out Quick. He says "Mira!" before he does
                          the Uppercut.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During his Rose Flurry use a 3-Star Punch after you successively dodged his
   hooks 3 times and he put his arms out (Flashes Yellow) for
   an Instant Knockdown.

2. During his Rose Flurry, dodge his first and second Hooks. Then use a
   3-Star Punch before the 3rd Hook for an Instant Knockdown. When he gets
   up you will get a Star from the second hit you inflict him.

3. There are certain conditions for this to work.
   If the conditions are met use your Star Punch for the Instant KO!
   - You need to knock him down using the Infinite Combo. You must have
     done at least 14 delayed punches in a row or at least 7 delayed punches
     in a row - Twice.
   - You must counter his Right Uppercut when he gets up from the knockdown
     with a Hook to get a Star.
   - You can't take any damage during the infinite and getting the Star.
 
KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1-4 - You basically have three options here. Either dodge and Punchcombo
            him until he eventually goes down. (Easy but slow way), or if you
            can, use the Infinite Combo to knock him down and if you are good 
            and counter his Right Uppercut you can use the Instant KO technique
            to knock him down in no time at all. The third option is to
            counter him for Stars and then use Star Punches. All his
            attacks can be countered and it's not that difficult either.

Flamenco Rage - Dodge and hit him on the first 3 Attacks. On the fourth either
                counterpunch him or dodge and Punchcombo him. Then Repeat the
                procedure until he's KO/TKO'ed or the Round ends.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

         Right Uppercut - RU
 Delayed Right Uppercut - DRU
      Delayed Left Hook - DLH
      Clapping Left Jab - CLJ
      Flamenco Uppercut - FU


Special
-------
1. He will be in [Taunt Mode] the entire time except during [Flamenco Rage]
   and right after he's been knocked down.
2. He does the [Rose Flurry] around 2.00 and 1.00 every round.
3. If you don't hit him during [Taunt Mode] for 20 Game Seconds
   he will do a Right Uppercut.
4. After every time he gets Knocked Down he will do a Right Uppercut and if
   you dodge that one and don't hit him he will do another one.


Phase 1 (0 Knockdowns)
-------
   [DLH] (Only if you hit him when he says "Venga por mi".
        \
[DRU] -> [RU-DRU-DRU-RU-DRU]
    (Repeat)


Phase 2 (After 1 Knockdown)
-------
[RU-(RU)] (Attacks you immediately when he gets up. He only does the second
       /   one if you dodge the first Right Uppercut and don't hit him)
      /
     [DLH-DLH-DLH] (Only for about 30 Game Seconds. How many he does depends
                  \  on how quick you hit him.)
 (a)  or    (b)    \
[DLH] -> [RU-DLH] ->[DRU-RU] (Repeat)
         

Phase 3 (After 2 Knockdowns)
-------
[RU-(RU)] (Attacks you immediately when he gets up. He only does the second
       /   one if you dodge the first Right Uppercut and don't hit him)
      /
     [CLJ-CLJ] (Only for about 20 Game Seconds. How many he does depends
            /   on how quick you hit him.)
           /      
          [CLJ-RU-DLH-DRU-RU] (Repeat)


Phase 4 (After 3 Knockdowns and Over)
-------
[RU-(RU)] (Attacks you immediately when he gets up. He only does the second
       /   one if you dodge the first Right Uppercut and don't hit him)
      /
     [CLJ-RU-DLH-DRU-RU] (Repeat)


Flamenco Rage
-------------
1. Once he loses his Toupee he will be in this Mode and it last until the end
   of the Round. See Attack Counters Section for more info.
2. For every hit you inflict on him you will go one Section forward after
   the end of the current section. For example if you start in Section (a)
   and hit him after his first two Flamenco Uppercuts and just dodge or get
   hit on the Right Uppercut you will move two sections forward to (c). If you
   hit all three you will move 3 sections forward = Same Section (a). Same
   thing if you don't hit him at all. You remain in the section and the
   pattern repeats itself until you hit him.
3. Only every forth hit you inflict on him can be a Counterpunch or Punchcombo.
   All other Attacks can ONLY be dodged and then hit once (unstunned). So for
   example if you start in Section (a) and dodge and hit him after all 3
   attacks you will remain in the same section and on the fourth Attack you can
   either counterpunch him for a Star or Dodge and punch him 7 times (Stunned).
4. If you knock him down while he is in Flamenco Race Mode he will start with
   a Right Uppercut before he moves on to either the (a), (b) or (c) Section.


     [RU] (Only of you Knock him down while he's in Flamenco Rage)
         \
          \
    (a)    or     (b)    or     (c)
[FU-FU-RU] -> [RU-RU-FU] -> [RU-FU-RU] (Repeat)
 (Repeat)      (Repeat)      (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Knock Don's Toupee off in Round 1!
2. TKO or KO Don in a round where he has not thrown more than 3 punches!
3. Find 6 different ways to earn Stars.

Challenge 1 - Use your preferred method to knock him down twice and when he's
              down to 40% of health use jabs or hooks to knock the Toupee Off.

Challenge 2 - The easiest way to do this is to is to use the Instant KO
              technique to KO him. (See Instant KD/KO Section). If you're
              having trouble with the Infinite Combo here's another way:
              - First knock him down 4 times. (2 in round 1 and 2 each).
              - Then in Round 3 he shouldn't have much health left and you
                should manage to knock him down with punch combos or
                Star Punches within the max 3 Punch limit.

Challenge 3 - 1. Counterpunch his Right Uppercut with a Hook.
              2. Counterpunch his Delayed Right Uppercut with a Hook.
              3. Counterpunch his Delayed Left Hook with a Hook.
              4. Counterpunch his Doubleclap Left Jab with a Hook.
              5. During his Rose Flurry successively Dodge Left 3 times and he
                 will get tired and put his arms out (Flashes Yellow).
                 Hit him with a Jab or Hook for a Star.
              6. Counterpunch his Flamenco Uppercut with a Hook. He only does
                 the Attack during [Flamenco Rage]. First you need to dodge
                 and hit him 3 times. On the fourth you can counterpunch him
                 so dodge his attacks until he does the Flamenco Uppercut.
                 Counter him with a Hook for the Star.
                      


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
              ---<  W  O  R  L  D    C  I  R  C  U  I  T  >---
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


===============================================================================
 14 . A R A N   R Y A N   [ C O N T E N D E R ]
===============================================================================

*Note* Aran Ryan Section contributed by ShadowX9999.
       Edited by PappaPump76.


A. ATTACK COUNTERS
------------------
Overhead Smash - He winds up his right glove a couple of times right before
                 the attack. There are two ways to counter this attack.
                 1. Counterhit him as soon as he lifts his arm to Attack you.
                    Hit him 7 Times to knock him back.
                    (He'll get Stunned after the first Hit)
                 2. Dodge his Attack and then immediately Hook him and he will
                    try to punch you with a Counter Uppercut.

Lunging Left Hook - He taps his head twice with his left glove right before
                    the attack. There are two ways to counter this attack.
                    1. Counterhit him as soon as he starts charging towards
                       you. Hit him 7 Times to knock him back.
                       (He'll get Stunned after the first Hit)
                    2. Dodge his Attack and then immediately Hook him and he
                       will try to punch you with a Counter Uppercut.

Right Uppercut - 1. Counterhit him when his fist is halfway to hitting you to
                    get a Star.
                 2. Dodge his Attack and then immediately Hook him and he will
                    try to punch you with a Counter Uppercut.

Counter Uppercut - After you have dodged any of his Attacks and then tried to
                   hit him, he will do either a Left or Right Uppercut. If
                   you tried to hit him with your Left Glove he will do a
                   Right Uppercut and if it's with your Right Glove he will do
                   a Left Uppercut. There are two ways to counter this attack.
                   1. Dodge it as soon as possible, then hit him for a Star.
                      If you're too late, you'll miss or just knock him back.
                   2. Counterpunch him with a Hook or Jab. The timing is
                      strict and you don't get a Star from this so it is
                      not recommended.

Headbutt - There are four ways to counter this attack.
           1. Counterhit him as he charges toward you. Hit him 7-9 Times
              depending on how early in the timing window you hit him, to
              knock him back. (He'll get Stunned after the first Hit)
           2. Block him right as he charges toward you. (Blocking early or
              late will ignore your block) A tip is to Block right when he
              starts flashing red. If you time it right he will be stunned.
              Then hit him for a Star.
           3. Use a Star Punch about half-second before he charges toward you
              for an Instant Knockdown.
           4. Block his Attack. Then immediately Use a 3-Star Punch
              for an Instant KO.

Taunt - There are two ways to counter this.
        1. Hit him as soon as he flashes yellow to get a star.
        2. Hit him with a 3-star Punch when he taunts for an Instant Knockdown.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Hit him with a 3-star Punch when he taunts for an Instant Knockdown.

2. Use a Star Punch about half-second before he charges toward you
   for an Instant Knockdown.

3. Block his Headbutt. Then immediately Use a 3-Star Punch for an Instant KO.

4. Land 7 Star Punches (Doesn't matter which).

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY 
------------------

Phase 1 - When he does his overhead smash, counter it, and be sure the 
          beginning and the ending of the stun is a left hook, since he has to
          be on a certain spot to make him attack as soon as possible. This
          will be referred as the left-hook-stun-trick, or LHST, and vice
          versa, RHST. Next, he'll do the lunging left hook, so LHST that.
          He'll do the taunt, so right hook him as soon as he flashes yellow,
          and he'll follow up with a right uppercut, so right hook that to get
          two stars. He'll do another overhead smash and a lunging left hook,
          so LHST the first and RHST the second. He'll do another right
          uppercut. Right hook that for a star, then just counter the overhead
          smash anyway you want, because he'll go down in 5 more punches.

Phase 2 - As soon as he gets up, he'll do a headbutt. If you are looking to
          knock him out as soon as possible, precisely block his headbutt, then
          use the 3-star punch to OPKO him. Otherwise, just use the uppercut
          before he charges at you so that you can hit him for an OPKD.

Phase 3 - He'll do a headbutt, again. Block it, then left hook him for a star
          and to get him to use the lunging left hook faster. LHST that, then
          the other overhead smash with a RHST. Use the uppercut as soon as he
          uses his to knock him out, since he's very weak against your
          star punches. Take note that this will be the remaining phase until
          you start the entire fight over.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS 
------------------

    Overhead Smash - OS
 Lunging Left Hook - LLH
    Right Uppercut - RU
          Headbutt - HB
             Taunt - T

Special
-------
There are three positions that he goes on: Up, Left, and Right. He'll either
use an Overhead Smash or a Headbutt when he's attacking at the Up position,
he'll use a Lunging Left Hook when he's attacking at the Right position,
and he'll use a Right Uppercut when he's attacking at the Left position. Also,
he'll use a Counter Uppercut if you evade his attack and hit him, but that will
not change the pattern.


Phase 1 (0 Knockdowns)
-------
[OS-LLH-T-RU-OS-LLH-RU-OS] (Repeat)


Phase 2 (After 1 Knockdown)
-------
[HB-LLH-OS-RU-HB-RU-OS-RU-T] (Repeat)


Phase 3 (After 2 Knockdowns and Over)
-------
[HB-LLH-OS-RU-HB-RU-HB-RU] (Repeat)

-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Land 7 Star Punches during the fight!
2. TKO or KO Aran Ryan without getting hit!
3. Find 4 different ways to earn Stars.

Challenge 1 - When he does the Overhead Smash, dodge it, hit him, dodge as fast
              as possible from the Counter Uppercut, and left hook him for a
              star. Use the Star as soon as he prepares his Lunging Left Hook
              for Star Punch #1. He'll taunt you, so right hook him when
              he flashes yellow for a star, then use the Star as soon as he
              uses the Right Uppercut for Star Punch #2. He'll do another
              Overhead Smash. Do the same thing as before, and use the Star on
              his Lunging Left Hook for Star Punch #3. Right hook his Right
              Uppercut, then counter the Overhead Smash with an Star Punch for
              a total of Star Punches, already. Once he gets up, he'll do
              the Headbutt, as usual. Block that, left hook him to get a star,
              then use it as soon as he prepares the Lunging Left Hook for
              Star Punch #5. Get a Star from the Overhead Smash's Counter
              Uppercut with a right hook. Then use the Star on his Right
              Uppercut for Star Punch #6. He'll do another Headbutt, so block
              it and right hook him, then use the last Star Punch on his last
              Right Uppercut, which not only makes the challenge done, but it
              OPKOs him!

Challenge 2 - See Battle Strategy or Challenge 1.

Challenge 3 - See Challenge 1.



===============================================================================
 15 . S O D A   P O P I N S K I   [ C O N T E N D E R ]
===============================================================================

*Note* Soda Popinski Section contributed by ShadowX9999.
       Minor contributions and edited by PappaPump76.

A. ATTACK COUNTERS
------------------
Left Hook - There are three ways to counter this attack.
            1. Dodge to your right or duck the hook, then land four jabs.
            2. Right jab him as soon as he finishes lifting his arm to get a
               Star.
            3. Evade it, then do a delayed hook for a star. If you want, you
               can also add in a delayed jab and use a Star Punch to OHKD him.
               (Just beware that you'll need another one, later)
            Note: He always does the Left Hook when you get knocked down.

Uppercut - Dodge the uppercut, and land either six or seven jabs, depending on
           how fast you dodged it.

Soda - There are three ways to counter this.
       1. Jab to where his soda is at (if he's holding to your right, you right
          Jab it). This gets you a star, but this also makes him very mad. You
          can also use a Star Punch right when he is getting out his soda, but
          that's a waste.
       2. As he finishes drinking, do a hook to get a star. Again, you could
          also add in a delayed jab and a star punch for an OHKD (providing
          that you didn't do that trick in the first Phase).
       3. A second before he finishes drinking, unleash the Star Punch, and
          you'll hit him with it, which strangely gives you a Star back, and he
          becomes enraged due to being hit by a Star Punch.

Drunken Left Hook - Dodge to your Left or Duck the Hook, then land three jabs.

Drunken Rage - Soda gets angry and do 3 or 4 alternate Uppercuts depending
               on the amount of Punches you've thrown. If the number is even,
               he'll do 3. If the number is odd, he'll do 4. After the
               Uppercuts he will start from the beginning of the current phase.
               He will do this after any of these three conditions:
               - After he gets knocked down.
               - After you knocked his Soda away.
               - After you've used a Star Punch on him.
               There are three ways to counter this.
               1. Dodge every uppercut he has, then land 6-9 Jabs
                  (from 3 Uppercuts), or 8-12 Jabs (from 4 Uppercuts).
                  Again, it depends how fast you dodge the uppercuts.
               2. Only works when you knock his Soda, slightly delay your Star
                  Punch, which will hit him, but he'll still do the Uppercuts.
               3. Only works when you enraged him with a Star Punch, as he
                  comes toward you, throwing a punch will hit him. If you did
                  the third way of countering the Soda, you can also do a 
                  Star Punch when he's done extending his arms, and that'll
                  hit him. He'll still be raged, unless you did the third way
                  of countering the Soda with a three-star uppercut, which
                  then, the One-Star Punch will be enough to knock him down.

Taunt - In this taunt he stand and Laugh at you. He'll do this after every
        six times you have been hit. There are two ways to counter this.
        1. Jab him when he flashes yellow for a star.
        2. Star Punch him to instantly knock him down, and, for some reason,
           gives you your star back.

Centering Move - Duck or Dodge any attack. Then do a Delayed Left Hook to
                 knock him back followed by a Delayed Right Jab or Vice Versa
                 when he centers himself to knock him back further. You can use
                 a Star Punch right after the Jab for an Instant Knockdown.
                 The second time you want to use this Instant Knockdown
                 Technique you'll require 2 Stars and for the 3rd time 3 Stars.
                 You can also interrupt or finish a punchcombo with the delayed
                 Hook'n Jab combo to squeeze some extra damage to him.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Do a delayed Hook, a delayed Jab on the opposite side of the Hook, then use
   a Star Punch for an Instant Knockdown. For each time you do this, it will 
   require an additional star.
   *Note* In the NTSC Version additional Stars are only required if the
          Instant Knockdown Technique is used in the same round.

2. Use a Star Punch when he taunts (Flashes Yellow) for an Instant Knockdown.
   This will require an additional Star every time you wish to do this again.
   *Note* In the NTSC Version additional Stars are only required if the
          Instant Knockdown Technique is used in the same round.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1 - Evade the Left Hook, then do a delayed hook to get a star, delayed
          Jab, and then use the Star Punch right away to instantly knock him
          down. Eight seconds. Wow.

Phase 2 - When he gets up, dodge the four uppercuts, jab the heck out of him
          (number of jabs depend on how fast you dodge them), and after that,
          he'll bring out his soda. Jab it for a star, and use it as he is 
          charging towards you to hit him with the Star Punch. He'll still be
          enraged, and depending how many Jabs you landed before, he'll either
          do three or four uppercuts. Dodge them, and jab the heck out of him,
          again, until he gets knocked down.

Phase 3 - When he gets up, dodge the three/four uppercuts, JTHOOH, and he'll
          do three drunken jabs. Evade them, landing three jabs for each. After
          that, he'll bring out his soda. Jab it for the star, evade the
          uppercuts, JTHOOH, and use the Star Punch to FINISH HIM!

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

           Left Hook - LH
 Right/Left Uppercut - RU/LU
                Soda - SD
   Drunken Left Hook - DLH
      Rage Uppercuts - RGU

Special
-------
1. He always does a Left Hook whenever you get knocked down, and then restarts
   the pattern. He also restarts back to Phase 1 in Round 2 or Round 3.


Phase 1 (0 Knockdowns in a Round)
-------
[LH-LH-RU-RU-LH-LH-RU-RU-LU] (Repeat)


Phase 2 (1 Knockdown in the same Round)
-------
[RGU-SD]
        \
         [DLH-DLH-DLH-LU-RU-LH-LH-RU-LU] (Repeat)


Phase 3 (2 Knockdowns in the same Round)
-------
[RGU]
     \
      [DLH-DLH-DLH-SD-DLH-LH-LU-LU-DLH-LH-DLH-RU-LU] (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Stop Soda Pop from drinking EVERY time he holds out his bottle!
2. Go a full round without losing a Heart!
3. TKO Soda Pop with at least 1:11 remaining in Round 1.

Challenge 1 - Not hard, you just need to see where he holds out his bottle so
              that you can jab where that bottle is. Just beware of his rage
              uppercuts.

Challenge 2 - This, on the other hand, IS hard, but his pattern is pretty
              simple, as long as you don't knock him down. See Attack Patterns
              for the pattern. Everything can be dodge to the right. The
              uppercuts are what makes this hard, as it comes out pretty quick,
              but you have to wait a bit. FYI, to NOT lose a heart, you must
              not block a punch (but he has nothing that you can block), not
              let him block one of your punches, and you must not get hit.

Challenge 3 - Evade the left hook, do a delayed hook to get a star, a delayed
              jab, and use the Star Punch to OHKD him. After he gets up, he'll
              do four uppercuts, so dodge them as fast as you can, and land
              twelve jabs. He'll bring out his soda, so jab to where his soda
              is at, and dodge the three uppercuts. Land two jabs and a Star
              Punch to knock him down, again. He'll do three uppercuts, so
              dodge them and land nine jabs. He'll do three Drunken Left Hooks,
              so evade them and land three jabs for each. He'll bring out his
              soda, so jab it, dodge the three uppercuts, land a jab, and use
              the Star Punch to FINISH HIM!



===============================================================================
 16 . B A L D   B U L L   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------

Rolling Jabs - 1. Dodge or Duck his Attack. Then Jab him 2 times to knock his
                  head back. Hit him with a delayed Jab on the side his head
                  is coming from for a Star. 
                  
Pumping Right Hook - There are Three ways to Counter this Attack.
                     1. Dodge Left. Then Jab him 4 times starting with a
                        Right Jab.
                     2. Duck the Attack. Then Jab him 3 times to knock his
                        head back. Hit him with 2 alternating Delayed Jabs
                        starting with the side his head is coming from.
                        The second Delayed Jab gives you a Star.
                     3. Counterpunch him with a Jab or Hook right after he says
                        "Allah" in the phrase "Allah ackber" for a Star.
                        The timing window to get the Star is VERY tight.
                 
Right Uppercut - Dodge Left or Right. Then Jab him 4-7 times to knock his head
                 back (Depending on how fast you dodge him). Hit him with 2
                 alternating Delayed Jabs starting with the side his head is
                 coming from. The second Delayed Jab gives you a Star.

Bull Charge - Bald Bull's Signature Move. He Moves back to the Ring before
              charging you with a Right Uppercut that will knock you down if
              you get hit. There are Four ways to Counter him.
              1. Dodge left when he charges. He will immediately move back
                 and charge you again 2 more times. If you dodge him 3 times
                 he will get tired and continue the normal Attack Pattern.
              2. Counter him with a Hook when he has charged towards you
                 and the steam from his nose has just vaporized for an
                 Instant Knockdown.
              3. Counter him with a Star Punch just when you see him begin
                 to charge towards you for an Instant Knockdown.
              4. Counter him with a 3-Star Punch just when you see him begin
                 to charge towards you for an Instant KO. It will only work
                 if you have not been hit by any of his attacks earlier.

Taunt - He Stands with his arms to his side laughing at you (Flashes Yellow).
        He does the Taunt after you get hit by some of his Right Hooks
        (Check the Attack Patterns Section for more info).
        1. Jab him when he flashes Yellow for a Star.

Centering Move - Not an Attack. After any Jab Combo you can do up to 2
                 alternating delayed Jabs when his head has been knocked back
                 and is about to center itself. The last Delayed Jab will
                 give you a Star.


*Note* - After any Punchcombo, Counterpunch or Delayed Jabs you can interrupt
         or finish the Attack with a Hook on the opposite side for some extra
         damage. If it's done after a Delayed Jab, the Hook needs to be
         delayed or it will be blocked. Also it deals +1 extra damage.
            
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. When he does the Bull Charge counter him with a Hook when he has charged
   towards you and the steam from his nose has just vaporized for an
   Instant Knockdown.

2. When he does the Bull Charge counter him with a Star Punch just when you
   see him begin to charge towards you for an Instant Knockdown.

3. When he does the Bull Charge counter him with a 3-Star Punch just when you
   see him begin to charge towards you for an Instant KO. It will only work
   if you have not been hit by any of his attacks earlier.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Special - When he does the Bull Charge counterhit him with a Hook or a Star
          Punch for the Instant Knockdown. And if you haven't been hit and have
          3 Stars you can use it for the Instant KO. Check previous section
          for info on the timing. If you're having trouble countering his Bull
          Charge you can always dodge him 3 times and he will continue with
          his normal Attacks.

Phase 1 - He Starts with 3 Rolling Jabs. Those are probably the easiest to get
          Stars from so try to do so. You can also add a Delayed Hook after
          you get the Star for some extra damage. Use the Star Punch right
          after the 3 Rolling Jabs. All his Attack can be dodged left so I
          suggest you do so for simplicity. His Right Uppercut comes out quick
          and with little warning so you need to be on your toes to dodge it.
          The upside if you get hit by it is that he does his Taunt right
          after so you can get an easy Star. Either finish him off with the
          Star or save it for the next phase. If he gets to his Pumping Right
          Hooks they are pretty easy to dodge. Dodge Left right after he
          finish speaking and jab him 4 times. He does 3 of those so he should
          probably be knocked down by now.

Phase 2 - Continue to dodge his attacks. Jab combo him and if you can try to
          get Stars and then use them to knock him down. 

Phase 3 - If you reached this Phase before he even used the Bull Charge
          (before 1:30), he will use the Bull Charge, here. If you can counter
          it, it shouldn't be any problem to TKO him in the first Round.
          Otherwise, if he has already used it, continue to dodge his attacks.
          Jab combo him and if you can, try to get Stars and then use them to
          knock him down.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

   Left Rolling Jab - LRJ
  Right Rolling Jab - RRJ
     Right Uppercut - RU
 Pumping Right Hook - PRH
              Taunt - T

Special
-------
1. In Round 1 Bald Bull does the Bull Charge around 1.30.
2. In Round 2 and 3 Bald Bull does the Bull Charge around 2.30 and 1.00.
3. If you manage to knock Bald Bull down twice in the same round
   he starts with the Bull Charge when he gets up.


Phase 1 (0 Knockdowns)
-------
*Note* He always starts with (1a) when you first get to this Phase.
      
       (a)                (b)
[LRJ-RRJ-LRJ-RU] --> [PRH-PRH-RU] (Repeat)
                \   /
                 [T] (Only if you got hit by the RU)


Phase 2 (After 1 Knockdown)
-------
*Note* He always starts with (2a) when you first get to this Phase.

     (a)     or     (b)
[PRH-RU-RRJ] -> [LRJ-RU-RU] --> [PRH-PRH] (Repeat)
                           \   /
                            [T] (Only if you got hit by the 2:nd RU)


Phase 3 (After 2 Knockdowns)
-------
[RU-RU-PRH-LRJ-RU-PRH-PRH-RU] --> [RRJ] (Repeat)
                             \   /
                              [T] (Only if you got hit by the last RU)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Stop the Bull Charge...With a Star Punch!
2. TKO or KO Bald Bull in Round 1!
3. Find 4 different ways to earn Stars.

Challenge 1 - Counter him with a Star Punch just when you see him begin to
              charge towards you for the Instant Knockdown.

Challenge 2 - Follow the instructions in the Battle Strategy Section and it
              shouldn't be much problem. Being able to consistently counter
              his Bull Charge makes it much easier. If you're having problems
              I suggest you get into [Practice Mode] and play him until you
              get the timing right.

Challenge 3 - There are actually five ways to get Stars.
              1. After dodging any of his Rolling Jabs and hitting him 
                 with 2 Jabs, hit him with a delayed Jab on the side his
                 head is coming from for a Star.
              2. After dodging his Right Uppercut and hitting him with 4-6
                 Jabs, hit him with 2 alternating delayed Jabs starting with
                 the side his head is coming from. 2:nd Jab gives you a Star.
              3. After DUCKING his Pumping Right Hook and hitting him with 3
                 Jabs, hit him with 2 alternating delayed Jabs starting with
                 the side his head is coming from. 2:nd Jab gives you a Star.
              4. Counter his Pumping Right Hook with a Jab or Hook right after
                 he says "Allah" in the phrase "Allah ackber" for a Star. 
              5. Jab him when he does his Taunt for a Star.
                 You need to get hit from his Right Uppercut to make him do
                 the Taunt. In Phase 1 it's his 4:th attack.



===============================================================================
 17 . S U P E R   M A C H O   M A N   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------

Right Uppercut - There are two ways to counter this attack.
                 1. Dodge Left when he says "Crunch". Jab him 4 times to
                    knock his head back. Then do 2 delayed alternating Jabs
                    on the side his head is coming from. The 2:nd delayed
                    Jab gives you a Star.
                 2. Dodge Right when he says "Crunch". Jab him 3 times to
                    knock his head back. Then do 2 delayed alternating Jabs
                    on the side his head is coming from.
                    This will NOT give yo a Star. (Not Recommended)

Delayed Left Uppercut - There are three ways to counter this attack.
                        1. Dodge Left about 1/4 of a sec after his "Grunt".
                           Jab him 3 times to knock his head back. Then do 2
                           delayed alternating Jabs on the side his head is
                           coming from.
                        2. Dodge Right about 1/4 of a sec after his "Grunt".
                           Jab him 4 times to knock his head back. Then do 2
                           delayed alternating Jabs on the side his head is
                           coming from.
                        3. Dodge any direction. Then hit him with a delayed
                           Jab or Hook after he has finished "talking".

Right Hook - There are two ways to counter this attack.
             1. Duck his Attack when he says "Pump It". Jab him 3 times to
                knock his head back. Then do 2 delayed alternating Jabs on the
                sides his head is coming from.
             2. Dodge Right when he says "Pump It". Jab him 4 times to knock
                his head back. Then do 2 delayed alternating Jabs on the sides
                his head is coming from.

Clothesline - A really damaging attack where he spins around with his right
              arm stretched out. There is only one way to counter this.
              1. Duck right after you hear the "tightening" sound. Jab him 4
                 times to knock his head back. Then do 2 delayed alternating
                 Jabs on the sides his head is coming from.

Super Macho Spin - Super Macho Man's Signature Move where does 3 Clotheslines
                   in a row. There are three ways to counter this attack.
                   1. Duck when his right Glove is behind his head just before
                      he starts swinging. Immediately duck 2 more times for his
                      next spins. If you successively duck all three 
                      Clotheslines, Jab him 9 times. Then you can do
                      alternating delayed Jabs on the side his head is coming
                      from until you knock him down.
                   2. Duck his first 2 Spins. Then before the third one hits,
                      use a Star Punch for an Instant Knockdown.
                   3. Duck his first 2 Spins. Then before the third one hits,
                      use a 3-Star Punch for an Instant KO.

Taunt - He Stands and poses for the Cameras (Flashes Yellow).
        Jab him when he flashes Yellow for a Star.

Centering Move - Not an Attack. After any Jab Combo his head gets knocked
                 back. Use alternating delayed Jabs when his head is about
                 to center itself on the side his head is coming from. You can
                 do infinite numbers of delayed Jabs after his Super Macho Spin
                 but on his other Attacks you can do max 2.


*Note* 1. You can use Hooks instead of Jabs during a Punchcombo but then you
          can't use Delayed Jabs on him so it's not recommended.
       2. After you have done a punchcombo, delayed punches or a counterpunch
          for a Star you can finish with a Hook on the opposite side you
          previously hit him for some extra damage.
        
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. When he does the Super Macho Spin Duck his first 2 Spins. Then before the
   third one hits, use a Star Punch for an Instant Knockdown.

2. When he does the Super Macho Spin Duck his first 2 Spins. Then before the
   third one hits, use a 3-Star Punch for an Instant KO

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Special - When he does the Super Macho Spin either use a Star Punch for an
          Instant KD/KO or Duck all Spins and Jab Combo him. Use delayed Jabs
          after the normal Jab Combo until you knock him down.

Phase 1 - Dodge and Jab combo his Uppercuts and try to get Stars from them.
          Remember that you need to Dodge Left when he's doing his Right
          Uppercut to be able to get Stars from them. Once you get three Stars
          Immediately use the 3-Star Punch. You should knock him down under a 
          minute or so.

Phase 2-4 - After the first knockdown he starts with his Clothesline so be
            prepared to duck this Attack. Continue to dodge his attacks and Jab
            Combo him. Try to get Stars and use them as much as you can and you
            should TKO him in Round 1.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

        Right Uppercut - RU
 Delayed Left Uppercut - DLU
            Right Hook - RH
           Clothesline - CL
                 Taunt - T

Special
-------
1. He does the "Super Macho Spin" after every Knockdown when his Health goes
   below 50%. After the Attack the current Phase starts from the beginning.
2. If you have knocked him down twice in the same Round he will do the
   "Super Macho Spin" when his health goes below 75%.


Phase 1 (0 Knockdowns)
-------
*Note* He always starts with (1a) when you first get to this Phase.
      
        (a)          or      (b)
[RU-DLU-RU-RU-T-DLU] -> [DLU-RU-DLU-T] 
                  (Repeat)


Phase 2 (After 1 Knockdown)
-------
*Note* He always starts with (2a) when you first get to this Phase.

            (a)             or       (b)
[CL-DLU-DLU-RU-RU-RH-T-DLU] -> [RU-CL-RU-DLU-T] 
                         (Repeat)


Phase 3 (After 2 and 4 Knockdowns)
-------
[RU-DLU-CL-RH-RH-RU-CL-RU-RH-T-CL] (Repeat)


Phase 4 (After 3 Knockdowns)
-------
[DLU] (Only after you get knocked down in this Phase)
     \
  or  [DLU-RH-CL-RU-RH-RU-RU-CL-RH-T-CL] (Repeat)
     /
 [RU] (Only after you get knocked down in this Phase)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Defeat Super Macho Man and evade EVERY Clothesline attack
2. Find 3 Different Ways to earn Stars
3. Defeat Super Macho Man in Round 1

Challenge 1 - He starts with a Clothesline after the first Knockdown so be
              prepared to duck it. After the second Knockdown he does the
              Clothesline on his 3:rd Attack. then he does 3 other attacks.
              then another Clothesline. then 3 more attack and then finally
              another Clothesline. You should have TKO'ed him by now. His
              Super Macho Spin is quite easy do evade. Just check the Attack
              Counters Section for info on the timing.
              
Challenge 2 - 1. Dodge his Right Uppercut to the LEFT. Jam him 4 times followed
                 by 2 delayed alternating Jabs. The 2:nd gives you the Star.
              2. Dodge his Delayed Left Uppercut. Then hit him with a delayed
                 Jab or Hook after he has finished "talking" for the Star.
              3. Jab him when he does his Taunt for a Star.

Challenge 3 - Check out the Battle Strategy Section for tips on how to quickly
              knock him out.
              


===============================================================================
 18 . M R .  S A N D M A N   [ C O N T E N D E R ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Overhead - There are Two ways to Counter this Attack.
                1. Dodge Left or Right. Then Jab him Once followed by 4 Hooks.
                2. Counterpunch him with a Jab when he lifts his arm for a
                   Star. The Attack is really quick and comes with no warning
                   so you basically have to anticipate the attack if you want
                   to counter it.
                 
Delayed Right Overhead - There are Two ways to Counter this Attack.
                         1. Dodge Left or Right right after he says "Stand
                            Still!". Then Jab him Once followed by 5 Hooks.
                         2. Counterpunch him with a Jab about 1/4 of a sec
                            after he says "Stand Still!" for a Star. 

Right Jab - He steps to the right before unleashing a Quick Right Jab.
            There are Three ways to Counter this Attack.
            1. Duck or Dodge the Attack. Then Jab him Once followed by 4 Hooks.
            2. Duck or Dodge the Attack. Then Counter him with a delayed
               Right Hook or Jab about 1/4 of a sec after he talks for a Star.
            3. Counterpunch him with a Left Hook or Jab just when his right
               glove is moving forward for a Star.

Delayed Left Jab - He steps to the left before doing the Delayed Left Jab.
                   There are Three ways to Counter this Attack.
                   1. Duck or Dodge the Attack right after he says "Night
                      Night!". Then Jab him Once followed by 5 Hooks.
                   2. Duck or Dodge the Attack. Then Counter him with a
                      delayed Left Hook or Jab about 1/4 of a sec after he
                      talks for a Star.
                   3. Counterpunch him with a right Jab about 1/4 of a sec
                      after he says "Night Night!" for a Star.

Taunt - He puts his chin out and says "Boo!"
        1. Jab him when says "Boo!" for a Star. When he does the Taunt
           during the Dreamland Express, Jab him about 1 1/2 sec after he
           says "Afraid!" and you should hit him right.
        2. Only when he does the Taunt during Dreamland Express! 
           Use a Star Punch so you hit him when he says "Boo!" for an
           Instant Knockdown. Use the Star about 1/2 a sec after he says
           "Afraid" and you should hit him right.

Dreamland Express - Mr Sandman says "Afraid?" before doing three consecutive
                    Uppercuts on you. Depending on the Game Timer he might do
                    up to 2 Taunts before the uppercuts. If you try to hit him
                    before the Uppercuts he will cancel the taunt you and then
                    start the Attacks short thereafter unless he was about
                    to do 2 Taunts. Then he will do a Taunt after all.
                    There are four ways to counter this.
                    1. Dodge all three Uppercuts. Then Hook him for a Star.
                    2. Dodge all three Uppercuts. Then Jab him once followed
                       by 9 Hooks. If you get hit by any of the first two
                       Uppercuts but dodge the last one you can do 5 Hooks on
                       him instead.
                    3. You can do an Infinite Combo on him. Here is how:
                       a. Dodge all three Uppercuts EARLY or it won't work.
                       b. Hit him with either a Jab or a Hook to stun him.
                          (A Hook is preferable because you get a Star from it)
                       c. Continue to hit him with a Hook Combo that will last
                          for infinity until you knock him down or you wait
                          for him to recover from the stun.
                    4. Counter his first uppercut with a Star Punch for an
                       Instant Knockdown. A Tip is to do a Jab or Hook just
                       after he says "Afraid?" and he will dodge your Attack.
                       Immediately use a Star and you should hit him with your
                       Star Punch.
                    
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During the Dreamland Express, hit him with a Star Punch so you hit him
   right when he says "Boo!" for an Instant Knockdown.

2. During the Dreamland Express, hit him with a Star Punch so you hit him
   right when he does his first Uppercut for an Instant Knockdown.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 6th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Special - At 1.30 and 0.30 in every round he does the Dreamland Express.
          I suggest you try to hit him right after he says "Afraid?" to make
          him dodge and force him to do the Attack immediately. Just dodge
          three times about 1/2 a sec after his dodge. Then either Hook him
          for a Star or punchcombo him. If you have a Star use the same
          technique as I described to force his Attack but use the Star Punch
          immediately after Mr.Sandman has dodged you for an Instant Knockdown.

Phase 1 - Take some time to learn his Attack Pattern and you should be able to
          knock him down. His Left Overhead and Right Jab are really quick
          attacks and can be tricky just to dodge. You basically have to play
          him a bunch of times until you get the timings of his Attacks right.
          I suggest you try to counter his Left Overhead with Jabs to get Stars
          and immediately use them. Try to anticipate them because if you wait
          for a que it's most likely to late and you've been hit. If you hit
          him a bit early it doesn't matter cause he'll either block or you
          will hit him with an unstunned Jab. In both cases you have not got
          hit. Beware that you'll lose hearts if he blocks you. His Delayed
          Right Overhead is the easiest to get Stars from. Just Jab him after
          he says "Stand Still". The Right Jab I suggest you dodge and then
          either punchcombo or hit him with a delayed right Hook or Jab to
          get a Star. Also try to get Stars from his Taunt. You have to be
          quick though.

Phase 2-3 - In these phases he starts doing the Delayed Left Jab. It's almost
            as easy as the Delayed Right Overhead to get Stars from. Just
            hit him with a Right Jab after he says "Night Night". Other than
            that it's about the same strategy as for Phase 1.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

          Left Overhead - LO
 Delayed Right Overhead - DRO
              Right Jab - RJ
       Delayed Left Jab - DLJ
      Dreamland Express - DEX
                  Taunt - T

Special
-------
1. These are the conditions for him to do the Dreamland Express:
 a. He does the Attack around 1.30 and 0.30 every round.
 b. He starts with the Attack after he's been Knocked down
    twice in the same round.
 c. After he has been knocked down twice he will start with the Attack
    every time you get knocked down.
 d. After he has been knocked down for the 5th time, he will start
    with the Attack after he gets up.
2. After he has done the Dreamland Express the Attack Pattern will start over.
3. If and how many Taunts he will do during the Dreamland Express depends
   on the Game Timer. Because he can only do the Dreamland Express between
   other Attacks the time when he does it can vary a couple of seconds.
   This is a chart of the times just for his 1.30 and 0.30 Attacks:
   (The times described is when he says "Afraid!".)   

       *1.28 - 1 Boo         *0.28 - 2 Boo      * The normal Attack Time
   1.25-1.27 - O Boo     0.25-0.27 - 1 Boo
   1.22.1.24 - 2 Boo     0.22-0.24 - 0 Boo


Phase 1 (0 Knockdowns In a Round)
-------
*Note* He always starts with (1a) when you first get to this Phase.

        (a)        or        (b)
[LO-LO-DRO-LO-DRO] -> [RJ-LO-DRO-T-LO] 
                (Repeat)


Phase 2 (After 1 and 2 Knockdowns In a Round)
-------
      (a)       or         (b)
[DLJ-LO-LO-DRO] -> [RJ-DLJ-DLJ-DRO-T-LO]
             (Repeat)


Phase 3 (After 4 Knockdowns and over)
-------
          (a)          or        (b)
[DRO-LO-RJ-RJ-DLJ-DRO] -> [DRO-T-LO-LO-DLJ]
                    (Repeat)

-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Win the fight and evade every Dreamland Express!
2. Find 7 different ways to earn Stars.
3. Win the fight without dodging, ducking, or blocking a punch!

Challenge 1 - Check out Battle Strategy section for tips on how you
              best avoid the Uppercuts and win the fight.

Challenge 2 - 1. Counter his Left Overhead with a Jab.
              2. Counter his Delayed Right Overhead with a Jab.
              3. Counter his Right Jab with a Left Hook or Jab.
              4. Counter his Delayed Left Jab with a Right Jab.
              5. Duck or Dodge his Right Jab followed by a
                 Delayed Right Hook or Jab after he speaks.
              6. Duck or Dodge his Delayed Left Jab followed by a
                 Delayed Left Hook or Jab after he speaks.
              7. Hit him with a Jab when he does his "Boo" Taunt. 

Challenge 3 - You need to counter ALL of his Attack to get Stars and then use
              them whenever you can. Check out Attack Counter Section for info
              on how to counter his Attacks. Also it helps if you memorize his
              Attack Patterns. When he does the Dreamland Express, Star Punch
              him if you have a Star or else you have to take a knockdown.



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                       ---<  W  O  R  L  D    B  >---
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


===============================================================================
 19 . G L A S S   J O E   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left & Right Jab - There are Three ways to Counter him.
                   1. Duck or Dodge, Then Hook him 3 times.
                   2. Block, Then Hook him 5 times.
                   3. Counterpunch him with a Left or Right Hook for a Star.

Right Uppercut - There are Two ways to Counter him.
                 1. Dodge his Attack. Then Hook him 4 times.
                 2. Counterpunch him with a Left Hook for a Star.

Delayed Right Uppercut - There are Two ways to Counter him.
                         1. Dodge his Attack. Then Hook him 6 times.
                         2. Counterpunch him with a Left Hook for a Star.

Tricky Jab - Glass Joe moves from side to side trying to Trick You before
             Attacking you with a Left or Right Jab. Use same Counters as
             with the regular Jabs although I suggest you Block him.

Taunt - Glass Joe Taps his Head with either his Left or Right Glove
        1. Hook him on the side he taps his head with when he flashes
           Yellow to get a Star. 

Vive Le France - He does this Taunt around 2.00 in Round 1. He steps back and
                 says "Vive Le France" and then returns to the Center and
                 follows up with a Right Uppercut.
                 1. Hook him when he has just returned from his Taunt
                    for an Instant Knockdown.
                 2. Do a 3-Star Punch just after his Taunt and he returns
                    to the Center for an Instant KO. You need to do the
                    Star Punch after he has finished talking but JUST before
                    the Camera Angle changes and he returns to the center.

Liberte - He does this Taunt around 1.00 in Round 1. He steps back and says 
          "Liberte", then he quickly steps forward and back before he returns
          to the center and follows up with a Right Jab.
          1. Hook him when he has just returned from his Taunt right
             after his quicksteps for an Instant Knockdown. If you hit him
             a bit late you will get a Star instead.
          2. Do a 3-Star Punch just after his Taunt and quicksteps and he 
             returns to the Center for an Instant KO. You need to do the
             Star Punch after he has finished talking and right after he
             does the quickstep forward.

Headgear Off - Do a Star Punch on Glass Joe to knock his Headgear Off. Then You
               can Jab Combo him and when his Headgear is turning Yellow you
               can Hook him to get another Star. Use the Star immediately and
               repeat the procedure until you knock him down. How many Jabs you
               can do on him depends on if you do a 1,2 or 3-Star Punch.
               1-Star Punch - 6 Jabs (Hook him on the 4th or 5th)
               2-Star Punch - 9 Jabs (Hook him on the 7th or 8th)
               3-Star Punch - 13 Jabs (Hook him on the 11th or 12th)

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
                 after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself counterpunch him on the same side
                 he's coming from to get a Star.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Hook Glass Joe when he has just returned from his [Vive Le France]
   Taunt for an Instant Knockdown.

2. Hook Glass Joe when he has just returned from his [Liberte]
   Taunt for an Instant Knockdown.

3. Do a 3-Star Punch just after his [Vive Le France] Taunt and he returns
   to the Center for an Instant KO. You need to do the Star Punch after he has
   finished talking but JUST before the Camera Angle changes and he returns
   to the center.

4. Do a 3-Star Punch just after his [Liberte] Taunt and he returns to the
   Center for an Instant KO. You need to do the Star Punch after he has
   finished talking and right after he does the quickstep forward.

5. Do 50 Jabs on him for an Instant KO

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Special - At 2.00 in Round 1 he does the [Vive Le France] Taunt. Hook him when
          he's about to center himself for an Instant Knockdown. Or if you
          managed to get 3 Stars use can use it for an Instant KO. Check
          the Attack Counters Section for info on the Timing. Same strategy
          for the [Liberte] Taunt at 1.00 in Round 1.

Phase 1 - Start by hooking him when he does his [Taunt] at the start of the
          Match to get a Star. Immediately use the Star and do the Infinite
          Jabs - Hook - Star Punch Combo until you knock him down. If you
          miss you can get Stars from all of his attacks and then Star Punch
          him again. He can dodge your Star Punches so your safest bet is to
          dodge an attack, hook him and then use your Star Punch. If you have
          trouble getting Stars, Dodge and Hook Combo him until you knock him
          down.

Phase 2 - He starts with a Delayed Right Uppercut and then does the [Taunt]
          again. Dodge the Uppercut and Hook him when he does the [Taunt] for
          a Star. Use it and do the Jabs - Hook - Star Punch Combo as in
          Phase 1. Otherwise use same strategy as in Phase 1.

Phase 3 - Same strategy. Try to get Stars and use them or Dodge and counter
          with Hooks to wear him down.

Phase 4 - First time you enter Phase 4 he starts with [DRU-RU-DRU-Taunt]. Get
          a Star from his Taunt and use it as usual. Also in this Phase he
          does the Tricky Jabs. It seems random whether he Jabs you with a Left
          or Right Jab and can be tricky to dodge. The easiest way is to just
          hold Up to Block the Attack. Otherwise use same Strategy as in
          earlier Phases.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

              Left Jab - LJ
             Right Jab - RJ
        Right Uppercut - RU
 Delayed Right Uppercut - DRU
            Tricky Jab - TJ


Special
-------
1. He does the [Vive Le France] Taunt around 2.00 in Round 1.
2. He does the [Liberte] Taunt around 1.00 in Round 1.


Phase 1 (0 Knockdowns)
-------
[Taunt] --> [RU-RU-LJ-RU-DRU-LJ-Taunt]
 (Once)              (Repeat)


Phase 2 (After 1 Knockdown)
-------
[DRU-Taunt] --> [RJ-DRU-RU-RU-RU-DRU-RJ-Taunt]
  (Once)                   (Repeat)


Phase 3 (After 2 Knockdowns)
-------
              (a)              or            (b)
[LJ-DRU-DRU-RU-LJ-RJ-LJ-Taunt] -> [RJ-RJ-DRU-RU-DRU-LJ-RJ-Taunt]
                            (Repeat)


Phase 4 (After 3 Knockdowns and every Knockdown after that. Also after
-------  2 Knockdowns in Same Round. Goes back to Phase 3 when either you or
         him are Knocked Down and also at the start of a new Round)

[DRU-RU-DRU-Taunt] --> [TJ-RJ-LJ-LJ-RJ-RU-DRU-DRU-Taunt]
     (Once)                        (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Defeat Glass Joe and land EVERY punch.
2. Hit 50 Jabs.
3. Defeat Glass Joe using only 4 punches.

Challenge 1 - I Suggest you use same strategy as for Challenge 3.

Challenge 2 - Use Star Punches to knock his Headgear off and then you can Jab
              him multiple times. Hook him when the headgear turns yellow to
              get another Star. Rinse and repeat... You can tell when you have
              gotten 50 jabs by the Instant KO animation.

Challenge 3 - Get 3 Stars before he Does the [Vive Le France] Taunt at 2.00
              and use the 3-Star Punch right after the Taunt for an
              Instant KO. Check Attack Counter Section for info on the timing.
              Here is an "easy" way to get 3 Stars. First get a Star from the
              [Taunt] at the start of the Match and then hit him again with a
              Hook on the side he's coming from when he's about to center
              himself to get another Star. Dodge his next 6 attacks and then
              he does another [Taunt]. Hook him for the 3rd Star.


===============================================================================
 20 . V O N   K A I S E R   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Jab - There are Three ways to Counter him.
           1. Block, Duck or Dodge his Attack. Then Jab or Hook him 3 times.
           2. Block, Duck or Dodge his Attack. Then hit him and use a 3-Star
              Punch on him while he is stunned for an Instant Knockdown.
           3. Counterpunch him with a Right Jab or Hook for a Star.
              (Right after the Machine Sound)


Right Uppercut - There are Three ways to Counter him.
                 1. Dodge to the Left. Then Jab or Hook him 4 times.
                 2. Dodge to the Left. Then hit him and use a 3-Star Punch on
                    him while he is stunned for an Instant Knockdown.
                 3. Counterpunch him with a Left Jab or Hook for a Star.
                    (After he has finished talking)

Quick Right Jab - There are Two ways to Counter him.
                  1. Dodge, Duck or Block his Attack. Then Jab or Hook
                     him 2 times.
                  2. Dodge, Duck or Block his Attack. Then hit him and use a
                     3-Star Punch on him while he is stunned for an
                     Instant Knockdown.

Delayed Left Uppercut - There are Three ways to Counter him.
                        1. Dodge to the Right. Then Jab or Hook him 5 times.
                        2. Dodge to the Right. Then hit him and use a 3-Star
                           Punch on him while he is stunned for an
                           Instant Knockdown.
                        3. Counterpunch him with a Right Jab or Hook
                           for a Star. (After he has finished talking)

Fake Left Uppercut - Counterpunch him with a Right Jab or Hook for a Star.
                     (After he has finished talking)

Fake Right Uppercut - Counterpunch him with a Left Jab or Hook for a Star.
                      (After he has finished talking)

Left Dodge - If you try to hit him with a Left Jab while he stand in a
             neutral position he might dodge to the Left to avoid being hit.
             1. Either Jab or Hook him right after he says "HaHa" for a Star.

Right Dodge - If you try to hit him with a Right Jab while he stand in a
              neutral position he might dodge to the Right to avoid being hit. 
              Another way is to use a Star Punch while he is in a neutral
              position to make him Dodge Right. (Sometimes he Dodges Left)
              1. Either Jab or Hook him right after he says "HaHa" for a Star.

Spin Attack - He does a Spinning Overhand Attack that will Knock you down if
              you get hit. He might do it either with his Right Hand on your
              LEFT Side of the Screen or with his Left Hand on your RIGHT Side
              of the Screen. The first Spin Attack he does in the Match is
              always with his Right Hand (Your Left Side) and the second is
              always with his Left Hand (Your Right Side. The ones after
              that is at random. There is only one way to counter this.
              1. Dodge to the opposite direction of the Attack.
                 Then Jab or Hook him 6 times.

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
                 after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself you can do up to 2 alternating
                 delayed Jabs on him starting with a Jab on the same side
                 he's coming from.

*Note* - You can't switch between Jabs and Hooks during a Punch Combo or
         he will block your attack. You must either Jabcombo or Hookcombo him.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Use a 3-Star Punch while Von Kaiser is Stunned for an Instant Knockdown.

2. Find his 7 different ways to get Stars. (See Exhibition Challenge #3)
   Any Star Punch afterwards will result in an Instant Knockdown.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1-5 - Counterpunch him to get Stars. When you have 3 Stars use it on him
            while he is Stunned for Instant Knockdowns. If you're having
            trouble countering him, just dodge his attacks and hit him
            with Hooks or Jabs. 

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

             Left Jab - LJ
       Right Uppercut - RU
      Quick Right Jab - QRJ
Delayed Left Uppercut - DLU
  Fake Right Uppercut - FRU
   Fake Left Uppercut - FLU
      Spinning Attack - SA


Special
-------
1. Von Kaiser does his Spinning Attack every time he gets knocked down.
2. He'll always do the first Spinning Attack on your Left Side and the second
   one on your Right Side. The ones after that are random.


Phase 1
-------
[LJ-LJ-RU]  
          \
           [LJ-QRJ-RU-DLU-LJ]
                 (Repeat)


Phase 2 (After 1 Knockdown)
-------
[QRJ-LJ-RU-FLU-FRU] - [QRJ-LJ-FRU-DLU-RU]
                 (Repeat)


Phase 3 (After 2 Knockdowns)
-------
[QRJ-LJ]------------------------------  
        \           (a)             or\            (b)
         [QRJ-SA-RU-FLU-FRU-QRJ-LJ] - [QRJ-SA-DLU-FRU-RU-QRJ-QRJ]
                                  (Repeat)


Phase 4 (After 3 Knockdowns)
-------
[QRJ-QRJ-DLU-SA-FLU-QRJ-FRU-DLU] - [QRJ-LJ-QRJ-FLU-SA-FLU-RU]
                               (Repeat)


Phase 5 (After 4 Knockdowns or 2 Knockdowns in the same Round)
-------
          (a)           or          (b)
[FRU-RU-FLU-QRJ-LJ-QRJ] -> [FLU-FRU-QRJ-RU-DLU-FLU]
                     (Repeat)



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Evade every Spin Attack and win the fight!
2. Win the fight without dodging or ducking any fake Uppercuts!
3. Find 7 different ways to earn Stars!

Challenge 1 - Pretty easy to tell which way he'll spin. Just dodge to the
              opposite side.

Challenge 2 - Try to Counterpunch all of his Uppercuts. The timing is about
              the same on both the Real and the Fake ones. 

Challenge 3 - See Attack Counters Section for more info on getting Stars.
              1. Counterpunch his Left Jab
              2. Counterpunch his Right Uppercut
              3. Counterpunch his Delayed Left Uppercut
              4. Counterpunch his Fake Right Uppercut
              5. Counterpunch his Fake Left Uppercut
              6. Counterpunch his Left Dodge
              7. Counterpunch his Right Dodge



===============================================================================
 21 . D I S C O   K I D   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------
Right Jab - There are Three ways to Counter him.
            1. Duck or Dodge his Attack. Then Hit him 3 times.
            2. Block his Attack. Then Hit him 4 times.
            3. Counterpunch him with a Left Jab to knock him back.
               Hit him with a Delayed Right Hook or Jab when he's about to
               center himself for a Star.

Left Jab - There are Three ways to Counter him.
           1. Duck or Dodge his Attack. Then Hit him 3 times.
           2. Block his Attack. Then Hit him 4 times.
           3. Counterpunch him with a Right Jab to knock him back.
              Hit him with a Delayed Left Hook or Jab when he's about to
              center himself for a Star.

Delayed Left Hook - There are Four ways to Counter him.                    
                    1. Duck his Attack. Then Hit him 3 times.
                    2. Dodge Right. Then Hit him 4 times.
                    3. Dodge or Duck the Attack. Then hit him with a
                       Delayed Hook or Jab when he's about to center
                       himself for a Star.
                    4. Counterpunch him with a Right Hook or Jab to knock him
                       back. Hit him with a Delayed Left Hook or Jab when he's
                       about to center himself for a Star.

Jumping Jacks - He does a few Jumping Jacks before doing 1 or 2 Right Hooks.
(Right Hooks)   There are Three ways to Counter him.                    
                1. Duck his Attack(s). Then Hit him 3 times.
                2. Dodge Left. Then Hit him 4 times.
                3. Dodge or Duck the Attack(s). Then hit him with a
                   Delayed Hook or Jab when he's about to center
                   himself for a Star.

Disco Flurry - He rolls his fists a few seconds before doing a quick
               Triple Jab Combo. If you try to hit him while he rolls his
               fists he will block you and immediately do the Attack.
               There are Two ways to Counter him.
               1. Dodge or Duck the Attack. Then Hit him 6 times.
                  (I suggest you hit him while he rolls his fists and
                   then dodge RIGHT to avoid his Attack. It seems to give
                   you a slightly larger timing window compared to ducking
                   or dodging Left.)
               2. Hit him with a 3-Star Punch when he rolls his fists
                  for an Instant KO.
                 
Taunt - He rolls his fists and flashes his teeth. If you don't counter
        him Disco Kid will gain some health back.
        1. Jab him when his teeth are flashing to get a Star. He will get
           knocked back from the hit. When he's about to center himself
           punch him on the same side he's coming from to get another Star.

Centering Move - After you've Counterpunched or after a Hitcombo he'll be
                 knocked back to one side. Before he center himself punch him
                 on the same side he's coming from to get a Star. If you use a
                 3-Star Punch on him instead it'll be an Instant Knockdown.

Counter Attack - If you try to hit Disco Kid while he's in a Neutral Position
                 (Between Attacks) he will block or dodge your Attack and
                 Counter Attack You. Also if you try to Jab him during his
                 Taunt when his Teeth aren't flashing and when he rolls his
                 fists during the Disco Flurry. Here is a chart over what
                 Attacks he will do depending on which Phase you're in and
                 how you Attack him.

      Your Attack                    Phase 1 - Phase 2 - Phase 3 - Phase 4-6
  ---------------------------------------------------------------------------
  1. Left Hook or Jab              -   DLH   -   LJ    -   LH    - LJ or LH
  2. Right Hook or Jab             -   RJ    -   RJ    -   JJ1   - RJ or JJ1
  3. Jab During Taunt              -   RJ    -   DF    -   DF    -    DF
     (When Teeth are NOT Flashing)                
  4. Hook/Jab during Disco Flurry  -   --    -   DF    -   DF    -    DF

 
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During his Centering Move, hit him with a 3-Star Punch before he
   center himself for an Instant Knockdown.

2. Hit him with a 3-Star Punch when he rolls his fists during his
   Disco Flurry for an Instant KO.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1 - All his attacks are pretty easy to dodge and counter.
          Like in Contender Mode you can get Stars from when he centers
          himself after a punchcombo or counterpunch. If you can master this
          you can get at least one Star from all his Attacks and two from some.
          If you get Stars from all his Attacks and use Star Punches you can
          knock him down under 20 seconds.

Phase 2-6 - In these Phases he stars doing the Disco Flurry. I suggest you hit
            him while he rolls his fists and then dodge RIGHT to avoid his
            Attack. If you have 3 Stars you can end the match quickly by using
            a 3-Star Punch when he rolls his fists during the Disco Flurry for
            an Instant KO. He does it the first time right after the Taunt at
            the beginning of Phase 2. If you don't use the Instant KO
            Technique just dodge and counter his Attacks and try to get Stars
            so you can do Star Punches on him.            

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

         Right Jab - RJ
          Left Jab - LJ
 Delayed Left Hook - LH
     Jumping Jacks - JJ1/JJ2 (1 or 2 Right Hooks)
      Disco Flurry - DF
             Taunt - T


Phase 1 (0 Knockdowns)
-------
[T-DLH-RJ-RJ-DLH-JJ1] (Repeat)


Phase 2 (After 1 Knockdown)
-------
[T-DF] (Only after he's been Knocked Down)
      \
[T] -> [RJ-LJDF-JJ1-DLH-RJ]
  (Repeat)


Phase 3 (After 2 Knockdowns)
-------
[T-DF] (Only after he's been Knocked Down)
      \
[T] -> [JJ1-DLH-DF-JJ1-DLH-DF-LJ-RJ-LJ]
  (Repeat)


Phase 4 (After 3 Knockdowns)
-------
[DF-DF-DF] (Only after he's been Knocked Down)
          \
           [DLH-RJ-LJ-JJ1-T-LJ-JJ2-DLH-RJ-T] (Repeat)
          /           
      [DF] (Only if you get Knocked Down in this Phase)


Phase 5 (After 2 Knockdowns in the Same Round)
-------
[T-DF] (Only after he's been Knocked Down)
      \
[T] -> [JJ1-LJ-JJ2-DLH-T-RJ-DLH-RJ-DLH]
  (Repeat)


Phase 6 (After 4 Knockdowns)
-------
[JJ1-JJ2-LH] (Only after he's been Knocked Down)
            \
     [DF] -> [JJ1-LJ-JJ2-DLH-T-RJ-DLH-RJ-DLH]
       (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Evade every Disco Flurry (3-Jab Combo) and win the fight!
2. Last a full round...Without getting hit!
3. KO or TKO Disco Kid in less than 90 seconds!

Challenge 1 - When he does the Disco Flurry I suggest you hit him while he
              rolls his fists and then dodge RIGHT to avoid his Attack. Use
              the strategy described in the Battle Strategy Section.

Challenge 2 - The Attack Pattern of Phase 1 is pretty easy to memorize and the
              Attacks are pretty easy to avoid so it shouldn't be much
              trouble.

Challenge 3 - If you use the Strategy described in the Battle Strategy Section
              and use the Instant KO technique by using a 3-Star Punch during
              his Disco Flurry you should make it.



===============================================================================
 22 . K I N G   H I P P O   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left & Right Jabs - Just Duck or Dodge Them. (Mouth Closed)

Closed Mouth Overhead - Hook him for a Star when his arm is up (Mouth Closed)

Closed Mouth Delayed Jabs - Hook him for a Star when his arm is up 
                            (Mouth Closed)

Delayed Overheads - Jab to make him drop his Pants. 
                    Then Hook Combo him 6 or 10 Times depending on how fast
                    you were able to jab him. (Mouth Open)

Delayed Jabs - Do a Left-Right or Right-Left Jab Combo to make him drop his 
               Pants. Then Hook Combo Him 6 Times. (Mouth Open)

Twin Smash Combo - There are Four ways to Counter him.
                   1. Duck the first Attack and Dodge the Second. After that
                      deliver a delayed Jab when he burps to make him drop his
                      pants. Then Hook Combo Him 6 Times.
                   2. Hook him when his arms are coming towards you
                      (Flashes Red) to get a Star.
                   3. If you have a Star, Duck & Dodge his Twin Smash Combo
                      and then use your Star so you hit him when he burps
                      for an instant KO.
                   4. You can do an Infinite Combo on him:
                      a. First Hook him to get a Star and knock him back.
                      b. When he's about to center himself, Do a Star Punch
                         on him to damage him and knock him back again.
                      c. He'll do the Twin Smash again so repeat the
                         procedure from (a) again until you knock him down.


*Note* - You can use Jabs instead of Hooks when you do a Punch Combo but the
         first one needs to be a Hook or he'll block you.
       - If you try to Jab him when his Mouth is Closed he will Counterpunch
         you with a Jab. Quickly Dodge or Duck the Attack.
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Duck & Dodge his Twin Smash Combo and then use a Star Punch so you hit
   him when he burps for an Instant KO.

2. Any Knockdown = Instant KO

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------
The first 3 Phases is all about removing the Manhole Cover so you can deliver
some real damage to him and this is how you do it:

Phase 1 - He starts with a Delayed Overhead so counter him with a Jab & then 
          Hook the Duct tape 3 times.

Phase 2 - Then he does a Delayed Jab so counter it with a Left-Right or 
          Right-Left Jab Combo and then Hook the Duct tape 3 times.

Phase 3 - Then he do the Twin Smash Combo so Duck and then Dodge his attacks, 
          Do a delayed Jab when he burps and then Hook the Duct tape 3 times.

Phase 4 - After the Manhole Cover is removed he starts with Phase 4a which 
          begins with a Closed Mouth Overhead that can be countered with a Hook
          for a Star. Basically you should punch him in the face every time he
          opens his mouth to make him drop his pants and then punch his stomach
          with hooks. Attacks when his mouth is closed should be Ducked,
          Dodged or Hooked.

Phase 5 - For the Jabs and Overhead Smashes use the same strategy as in
          Phase 4. For the Twin Smash Combo you have 3 options as described
          in the Attack Counter Section. My suggestion is to get a Star
          and use it when he burps for an Instant KO.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

                      Left Jab - LJ   (Mouth Closed)
                     Right Jab - RJ   (Mouth Closed)
              Delayed Left Jab - DLJ  (Mouth Open)
             Delayed Right Jab - DRJ  (Mouth Open)
 Closed Mouth Delayed Left Jab - CDLJ (Mouth Closed)
Closed Mouth Delayed Right Jab - CDRJ (Mouth Closed)
         Delayed Left Overhead - DLO  (Mouth Open)
        Delayed Right Overhead - DRO  (Mouth Open)
    Closed Mouth Left Overhead - CLO  (Mouth Closed)
   Closed Mouth Right Overhead - CRO  (Mouth Closed)
              Twin Smash Combo - TSC


Phase 1
-------
[DLO-DRO-DLO-LJ-RJ] -> [DRO-DLO-DRO-RJ-LJ]
                 (Repeat)


Phase 2 (1st Piece of Duct tape Removed)
-------
[DRJ-DLJ-RJ-LJ-DRJ-LJ] -> [DLJ-DRJ-LJ-RJ-DLJ-RJ]
                    (Repeat)


Phase 3 (2nd Piece of Duct tape Removed)
-------
[TSC-LJ-TSC-RJ-LJ-TSC-RJ-TSC-LJ] (Repeat)


Phase 4 (Manhole Cover Removed)
-------
*Note* He always starts with (4a) when you first get to this Phase.

               (a)                  or               (b)
[CLO-DRO-DRO-DLO-LJ-CDRJ-DLJ-RJ-LJ] -> [DRO-DLO-CLO-DRO-RJ-DLJ-DRJ-LJ-RJ]
                                 (Repeat)

               (c)                 or                (d)
[DLO-DRO-DRO-CLO-LJ-DRJ-DLJ-RJ-LJ] -> [DRO-CLO-DLO-DRO-RJ-DLJ-CDRJ-LJ-RJ]
                                (Repeat)


Phase 5 (King Hippo's Health below 50%)
-------
(a) [TSC-DLJ-CDLJ-DRO-LJ-CDRJ-TSC-DRJ-LJ]   
 or                 \/
(b) [TSC-CDRJ-LJ-DLO-RJ-CDLJ-TSC-DLJ-RJ]    
 or                 \/
(c) [TSC-CDLJ-DLJ-CRO-LJ-DRJ-TSC-CDRJ-LJ]    
 or                 \/
(d) [TSC-DRJ-CDRJ-DLO-RJ-CDLJ-TSC-DLJ-RJ]   
              ( Repeat from (a) )

(e) [TSC-CDLJ-RJ-DRO-LJ-CDRJ-TSC-DRJ-LJ]
 or                 \/
(f) [TSC-CDRJ-DRJ-CLO-RJ-DLJ-TSC-CDLJ-RJ]
 or                 \/
(g) [TSC-DLJ-RJ-CRO-LJ-DRJ-TSC-CDRJ-LJ]
 or                 \/
(h) [TSC-DRJ-CDRJ-DLO-RJ-CDLJ-TSC-DLJ-RJ]
             ( Repeat from (e) )


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Knock off King Hippo's Manhole Cover in under 30 seconds
2. Defeat King Hippo without being knocked down
3. Hit King Hippo with a 3 star punch while his pants are down

Challenge 1 - Do Phase 1-3 as described in the Battle Strategy Section
              and you should make it.

Challenge 2 - Learn the Attack Pattern fairly well and it shouldn't be any
              problem. If you have a Star in Phase 5, Duck & Dodge his
              Twin Smash Combo and then use your Star so you hit him when
              he burps for an Instant KO.

Challenge 3 - Get Stars by Countering his Closed Mouth Overhead Smashes & 
              Closed Mouth Delayed Jabs with Hooks in Phases 4 & 5. 
              When you have 3 Stars, Counter him with a Jab when he opens
              his Mouth to make him drop his Pants & then immediately do a
              3-Star Punch.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                       ---<  W  O  R  L  D    A  >---
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


===============================================================================
 23 . P I S T O N   H O N D O   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------
Left Jab - There are Three ways to Counter him.
           1. Block his Attack. Then Jab or Hook him 3 times.
           2. Duck/Dodge his Attack. Then Jab or Hook him once (Not recommended)
           3. Try to hit him when his eyebrows twitches and he will dodge you
              and immediately try to counterpunch you with a Jab. Block the
              Attack and quickly Jab or Hook him for a Star.

Right Hook - There are Three ways to Counter him.
             1. Dodge Left. Then hit him 3 times starting with a 
                Right Jab or Hook.
             2. Duck his Attack. Then hit him 4 times starting with a
                Right Jab or Hook.
             3. Counterpunch him with a Left Jab or Hook to knock his head to
                the side. Then do two alternating delayed Punches on the side
                his head is coming from. The second one gives you a Star.
                (You need to be VERY late with the last delayed Punch or you
                 won't get any Star).

Right Uppercut - There are Four ways to Counter him.
                 1. Dodge Right. Then hit him 3 times.
                 2. Dodge Left. Then hit him 4 times.
                 3. Dodge his Attack. Then do a Delayed Jab or Hook after
                    he makes a sound and looks at you for a Star.
                 4. Counterpunch him with a Left Jab or Hook to knock his head
                    to the side. Then do two alternating delayed Punches on the
                    side his head is coming from. The second one gives you a
                    Star. (You need to be VERY late with the last delayed
                    Punch or you won't get any Star).

Delayed Right Uppercut - There are Four ways to Counter him.
                         1. Dodge Right. Then hit him 4 times.
                         2. Dodge Left. Then hit him 5 times.
                         3. Dodge his Attack. Then do a Delayed Jab or Hook 
                            about 1 1/2 sec after his Uppercut to get a Star.
                         4. Counterpunch him with a Left Jab or Hook to knock
                            his head to the side. Then do two alternating
                            delayed Punches on the side his head is coming
                            from. The second one gives you a Star.
                            (You need to be VERY late with the last delayed
                            Punch or you won't get any Star).

Left Uppercut - There are Three ways to Counter him.
                 1. Dodge Left. Then hit him 3 times.
                 2. Dodge Right. Then hit him 4 times.
                 3. Counterpunch him with a Right Jab or Hook to knock his
                    head to the side. Then do two alternating delayed Punches
                    on the side his head is coming from. The second one gives
                    you a Star. (You need to be VERY late with the last
                    delayed Punch or you won't get any Star). 

Tricky Right Uppercut - Piston Hondo moves from side to side trying to Trick
                        You before Attacking you with a Right Uppercut.
                        There are Six ways to Counter him.
                        1. Dodge Right. Then hit him 4 times.
                        2. Dodge Left. Then hit him 5 times.
                        3. Dodge his Attack. Then do a Delayed Jab or Hook 
                           about 1 1/2 sec after his Uppercut to get a Star.
                        4. Counterpunch him with a Left Hook when he's centered
                           while he's moving for a Star.
                        5. Use a Star Punch just when he starts crouching down
                           so you hit him when he's centered for an
                           Instant Knockdown.
                        6. Use a 3-Star Punch just when he starts crouching
                           down so you hit him when he's centered for an
                           Instant KO.

Tricky Left Uppercut - Piston Hondo moves from side to side trying to Trick
                       You before Attacking you with a Left Uppercut.
                       There are Five ways to Counter him.
                       1. Dodge Left. Then hit him 4 times.
                       2. Dodge Right. Then hit him 5 times.
                       3. Counterpunch him with a Right Hook when he's centered
                          while he's moving for a Star.
                       4. Use a Star Punch just when he starts crouching down
                          so you hit him when he's centered for an
                          Instant Knockdown.
                       5. Use a 3-Star Punch just when he starts crouching down
                          so you hit him when he's centered for an
                          Instant KO.

Hondo Rush - Piston Hondo's Signature Move. He does some steps to the Right, 
             then to the Left before centering himself and starts to attack
             you with a Jabcombo and finish off with an Uppercut. How many Jabs
             and what Uppercut he does depends on which phase he's in. After
             two Knockdowns he will do 3a and 3b every other time starting
             with 3a. There are Two ways to Counter him.

 Phase 1 (0 KD)   - 4 Jabs -> Left Uppercut
 Phase 2 (1 KD)   - 4 Jabs -> Eyebrow Twitch -> 3 Jabs -> Left Uppercut
 Phase 3a (2 KD+) - 3 Jabs -> Eyebrow Twitch -> 5 Jabs -> Tricky Left Uppercut
 Phase 3b (2 KD+) - 5 Jabs -> Eyebrow Twitch -> 3 Jabs -> Right Uppercut

             1. Counterpunch him with a Jab or Hook about a sec after his last
                quickstep for a Star or an Instant Knockdown.
                (The timing window for the Instant Knockdown is tight and you
                need to hit him as late as possible before he attacks you or
                you will get a Star instead).
             2. Block all the Jabs and Dodge his Uppercut. If you manage to
                avoid being hit during the Attack you can hit him 9 times
                afterwards. (You can hold Block before the first Jab but as
                soon as it hits you must release the D-Pad and then quickly
                Block again before the second Jab hits. Then do the same for
                the others).

Bow Taunt - He bows and starts twitching his Eyebrows (Flashes Yellow)
            1. Jab him when he bows for a Star. Then do two alternating
               delayed Punches on the side his head is coming from. The second
               one gives you a Star. (You need to be VERY late with the 
               delayed Punches or you won't get any Star).
            2. Hit him with a 3-Star Punch when he bows and Flash Yellow
               for an Instant Knockdown.
            3. Hit him early (Before he flashes Yellow) and he will counter
               you with a Jab. Block the Attack and then Jab him for a Star.

Fake Bow Taunt - He bows but don't twitch his Eyebrows and don't flash yellow.
                 1. Try to hit him and he will dodge you and immediately try to
                    counterpunch you with a Jab. Block the Attack and quickly
                    Jab or Hook him for a Star.

Centering Move - Not an Attack. After you've Counterpunched him or after a
                 Hitcombo he'll be knocked back to one side. When he's about
                 to center himself, do two alternating delayed Punches on the
                 side his head is coming from.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During his Hondo Rush hit him with a Jab or Hook just when he's about to
   center himself after the quicksteps for an Instant Knockdown.
   (You need to hit him as late as possible before he attacks you or
   you will get a Star instead).

2. Hit him with a 3-Star Punch when he bows and flashes yellow during his
   Bow Taunt for an Instant Knockdown.

3. During his Tricky Uppercuts Use a Star Punch just when he starts crouching
   down so you hit him when he's centered for an Instant Knockdown.

4. During his Tricky Uppercuts Use a Star Punch just when he starts crouching
   down so you hit him when he's centered for an Instant KO.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Basic Strategy
--------------
Special - When he does the Hondo Rush hit him when he's about to center
          himself after the quicksteps for an Instant Knockdown or a Star.
          If you're having trouble with the timing, block his Jabs instead.

Phase 1 - Try to get 2 Stars from his Taunt at the beginning of the Match.
          Then get a Star from his Left Jab and Immediately use your 3-Star
          Punch. I suggest you Dodge and punchcombo his Uppercuts and hook
          and try to do two delayed punches after every combo for some
          extra damage. Get Stars from the Left Jabs and immediately use them.

Phase 2-3 - Now he starts using the Tricky Uppercuts. You can counter them
            for stars or dodge them as you would with the normal Uppercuts.
            Just be patient and wait until he stops to dodge them.
            Otherwise use the same strategy as for Phase 1.


Challenge #3 Expert Strategy (by ShadowX9999)
---------------------------------------------
Phase 1 - He'll start with a Real Bow. The moment he flashes yellow, Jab him
          for a Star, a Delayed Hook, and a Very-Delayed Hook for another Star.
          Dodge the Left Jab, do a Hook, and Two Delayed Hooks. Counterpunch
          the Left Uppercut with a Right Hook, a Delayed Hook, a Very-Delayed
          Hook for the third Star, and use the Star Punch immediately. Dodge
          the Right Uppercut, do a Delayed Punch for another Star, and use
          another Star Punch immediately. Dodge the Delayed Right Uppercut,
          and do a Delayed Hook for another Star. Dodge the next Jab, but
          don't do anything. Counterpunch the Right Hook with a Left Hook, a
          Delayed Hook, and a Very-Delayed Hook for another Star and to knock
          him down. This also nets you Challenge #1!

Phase 2 - He'll do a Tricky Right Uppercut, so Counterpunch it with a Left
          Hook, a Delayed Hook, and a Very-Delayed Hook for the third star.
          The instant that he starts doing the Tricky Right Uppercut, use the
          Star Punch to OPKO him.


Challenge #3 TKO Expert Strategy (by ShadowX9999)
-------------------------------------------------
Phase 1 - He'll start with a Real Bow. The moment he flashes yellow, Jab him
          for a Star, a Delayed Hook, and a Very-Delayed Hook for another Star.
          Dodge the Left Jab, do a Hook, and Two Delayed Hooks. Counterpunch
          the Left Uppercut with a Right Hook, a Delayed Hook, a Very-Delayed
          Hook for the third Star, and use the Star Punch immediately.
          Counterpunch the Right Uppercut with a Left Hook, a Delayed Hook,
          and a Very-Delayed Hook for another Star. Counter the Delayed Right
          Uppercut with a Left Hook, a Delayed Hook, and a Very-Delayed Hook
          for another Star. Dodge the Left Jab, do a Hook, and a Delayed Hook.
          Counterpunch the Right Hook with a Left Hook, a Delayed Hook, and a
          Very-Delayed Hook for another Star and knock him down. This also
          nets you Challenge #1!

Phase 2 - Dodge the Tricky Right Uppercut to your left, land five Hooks, two
          Delayed Hooks, and use the Star Punch. When he switches sides, do a
          Hook, and use the Star Punch immediately. Counterpunch the Delayed
          Right Uppercut with a Left Hook. He'll do the Hondo Rush. As soon as
          he starts charging at you, Hook him for a Star and to knock him down.

Phase 3 - Mash the A and Minus button AFAP when he gets up, because when you
          use the Star Punch right after the fight resumes, you'll hit him
          while he switches sides for an OHKD.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

               Left Jab - LJ
             Right Hook - RH
         Right Uppercut - RU
 Delayed Right Uppercut - DRU
          Left Uppercut - LU
  Tricky Right Uppercut - TRU
   Tricky Left Uppercut - TLU
              Bow Taunt - T (Either Fake or Real)

Special
-------
1. Piston Hondo does the Hondo Rush around 1.55 and 0.55 every round.
2. If you knock him him down twice in the same round he will do a Tricky
   Uppercut (Either Left or Right) and then do the Hondo Rush.
3. At the start of every Round and after you get knocked down he will do
   the Bow Taunt but often he will do the fake one. He'll do the Real
   Bow Taunt if the number of Punches you have thrown is Odd. Likewise
   he'll do the Fake Bow Taunt if the number is Even (including 0).
   Although at the Start of Round 1 he always does the Real One.   


Phase 1 (0 Knockdowns)
-------
Hondo Rush: [LJ-RJ-LJ-RJ] -> [LU]


[T-LJ-LU] (Start of Round 1)
         \
          [RU-DRU-LJ-RH-LJ-LU] (Repeat)
         /
      [T] (Start of Round 2 & 3 / After you get knocked down)


Phase 2 (After 1 Knockdown)
-------
Hondo Rush: [LJ-RJ-LJ-RJ] -> [Twitch] -> [LJ-RJ-LJ] -> [LU]


          [DRU-TRU-DRU] (Directly after 1st Knockdown)
                       \
   (a)         (b)      \       
[TLU-LU] -> [TRU-DRU] -> [LJ-LJ-LJ-DRU] (Repeat)
       \ or/
        [T] (Start of Round 2 & 3 / After you get knocked down)


Phase 3 (After 2 Knockdowns and over) 
-------
Hondo Rush: (a) [LJ-RJ-LJ] -> [Twitch] -> [LJ-RJ-LJ-RJ-LJ] -> [TRU]
            (b) [LJ-RJ-LJ-RJ-LJ] -> [Twitch] -> [LJ-RJ-LJ] -> [RU]
 

     [TLU-TLU-LU-TLU] (Directly after 2nd Knockdown and over)
                     \
        (a)           \          (b)
[TLU-LU-TLU-LU-TLU] -> [TRU-TRU-LJ-LJ-LJ-DRU] (Repeat)
                  \ or/
                   [T] (Start of Round 2 & 3 / After you get knocked down)



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Knock Piston Hondo down in under a minute!
2. Block 44 Jabs!
3. Defeat Piston Hondo without losing any Hearts!

Challenge 1 - Try to get 2 Stars from his Taunt at the beginning of the Match.
              Then get a Star from his Left Jab and Immediately use your 3-Star
              Punch. I suggest you Dodge and punchcombo his Uppercuts and hook
              and try to do two delayed punches after every combo for some
              extra damage. Get Stars from the Left Jabs and immediately
              use them. You should knock him down well before the 2.00 mark.
        
Challenge 2 - Easy Challenge. Just block the Left Jabs and all Jabs during
              the Hondo Rush. Also you can hit him during his Fake Taunt and
              the Real Taunt (When NOT Flashing Yellow) to make him
              counterpunch you with a Jab. You'll hear a sound when you've
              blocked 44 Jabs.

Challenge 3 - You lose hearts when you get hit, when you get Blocked and when
              you Block his Attacks. This is a hard challenge and the tips
              I can give is to Learn his Attack Patterns, Counter his Hondo
              Rush consistently and dodge and punchcombo all his other attacks.
              


===============================================================================
 24 . B E A R   H U G G E R   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------

All Attacks - To beat Bear Hugger it's all about getting Stars by Counter-
              punching him and then use Star Punches on him while he is
              stunned. If you're using a 1 or 2-Star Punch on him he Spins
              Around and he is open for a Punchcombo. How many punches you can
              hit him with depends on how many Stars you have. The best way to
              damage him is to use a 3-Star Punch while he is stunned for
              an Instant Knockdown! Also it is good to know that whenever his
              squirrel pops out of his Hat he is doing a Delayed or Fake
              version of an Attack. This is how you attack him:

              1. Counterpunch his Attacks to get Stars. (1,2 or 3 Stars)
              2. Dodge or Duck an Attack and follow up with a Jab to Stun Him.
                 Then you have four ways to damage him:
                 a. Use a 1-Star Punch to spin him around. (And damage him)
                    Then Punchcombo him with Hooks or Jabs 6 times.
                 b. Use a 2-Star Punch to spin him around. (And damage him)
                    Then Punchcombo him with Hooks or Jabs 10 times.
                 c. Use a 3-Star Punch for an Instant Knockdown. (Best Way)
                 d. Hit him once more with a Hook or Jab. (Not Recommended)


Left Hook - There are Two ways to Counter him.
            1. Dodge Left or Duck his Attack. Then Jab him Once to Stun him.
               Follow up with a Star Punch or Regular Punch.
            2. Counterpunch him with a Jab or Hook right after he grunts
               and his teeth are closing for a Star.

Delayed Left Hook - There are Two ways to Counter him.
                    1. Dodge Left or Duck his Attack. Then Jab him Once to
                       Stun him. Follow up with a Star Punch or Regular Punch.
                    2. Counterpunch him with a Jab or Hook about 1/4 of a sec
                       after he grunts and his fist moves forward for a Star.

Right Overhead - There are Two ways to Counter him.
                 1. Dodge Left or Right. Then hit him once with a Right Jab to
                    Stun him. Follow up with a Star Punch or Regular Punch. 
                 2. Counterpunch him with a Jab or Hook right after he grunts
                    and his teeth are closing for a Star.

Delayed Right Overhead - There are Two ways to Counter him.
                         1. Dodge Left or Right. Then hit him once with a
                            Right Jab to Stun him. Follow up with a Star Punch
                            or Regular Punch. 
                         2. Counterpunch him with a Jab or Hook right when he
                            says "Ya" in the phrase "I'm gonna Stomp Ya!"
                            for a Star.

Bear Hug - There are Two ways to Counter him.
           1. Duck his Attack. Then Jab him Once to Stun him.
              Follow up with a Star Punch or Regular Punch.
           2. Counterpunch him with a Jab or Hook right when he says "Hug"
              in the phrase "Need a Hug?" for a Star.

Fake Bear Hug - He says "Need a..." and then moves forward without hitting
                You. There are Two ways to Counter him.
                1. Jab or Hook him Once (Unstunned)
                2. Counterpunch him with a Jab or Hook right after he
                   moves forward for a Star.

Catch & Release - There are Two ways to Counter him.
                  1. Duck his Attack. Then Jab him Once to Stun him.
                     Follow up with a Star Punch or Regular Punch.
                  2. Counterpunch him with a Jab or Hook about 1/2 a sec
                     after he says "Catch & Release" for a Star.

Fake Catch & Release - He says "Catch and..." and then moves forward without
                       hitting You. There are Two ways to Counter him.
                       1. Jab or Hook him Once (Unstunned)
                       2. Counterpunch him with a Jab or Hook right after
                          he moves forward for a Star.

Taunt - Bear Hugger lifts up his Hat to show you his squirrel. (Flashes Yellow)
        He only does the Taunt if you don't have any Stars.
        1. Jab him for a Star. In Phase 1 he gets stunned after you hit him.
           In the other phases he gets knocked back.
          


-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Use a 3-Star Punch while he is stunned for an Instant Knockdown.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1 - Like I said earlier, the way to beat Bear Hugger is by counter-
          punching him for Stars, preferably 3 and then dodge an Attack and
          Jab him to stun him. If you have 3 Stars use the 3-Star Punch for
          an Instant Knockdown. So start by countering his Right Overhead for
          the first Star. If you mistime it don't worry, he'll do his Taunt
          right after so if you didn't get the first Star you get a free one
          by Jabbing him during the Taunt. Then he does the Left Hook so
          counter that one for the 2nd Star. For the 3rd Star counter his
          Bear Hug and then dodge the delayed Right Overhead. Hit him with a
          Right Jab to stun him and use the 3-Star Punch to knock him down.
          If it didn't go as smoothly, just start over or go to Practice
          Mode and train until you got the counters down consistently. 

Phase 2 - He always starts with his "Catch & Release" Attack which is a
          delayed version of the Bear Hug and is even more damaging. If you
          feel confident counter it for a Star or duck it and wait for easier
          attacks to counter. His Attack Pattern thereafter can take many
          paths so you just need to learn the timings of the different attacks,
          and continue with the same strategy as in Phase 1. Get 3 Stars and
          then use'em when he's stunned. He also starts doing the Fake Bear Hug
          and luckily he can't hurt you with this one. It's easy to see the
          difference from his regular Bear Hug because his squirrel pops out
          of his hat and he only says "Need a...". Just Jab him when he moves
          forward for an easy Star.

Phase 3-4 - In these phases he is also doing the fake version of the "Catch
            & Release" Attack and just like with the fake Bear Hug it's easy
            to see the difference from the real one. His squirrel pops out of
            his hat and he only says "Catch and...". Just Jab him when he
            moves forward for an easy Star. Other than that use the same
            strategy as in previous phases.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

              Left Hook - LH
      Delayed Left Hook - DLH
         Right Overhead - RO
 Delayed Right Overhead - DRO
               Bear Hug - BH
          Fake Bear Hug - FBH
        Catch & Release - CR
   Fake Catch & Release - FCR
                  Taunt - T



Special
-------
1. He only does his Taunt if you don't have any Stars.
2. In Phase 1 he gets Stunned after you get a Star from his Taunt.
3. In the other phases he gets knocked back if you get a Star from his Taunt.


Phase 1
-------
*Note* He always starts with (1a) at the start of a Round while in this Phase.

           (a)           or            (b)
[RO-T-LH-BH-DRO-LH-LH-T] -> [RO-T-LH-BH-RO-BH-LH-T] (Repeat)


Phase 2 (After 1 Knockdown)
-------
*Note* His Attack Pattern can take many paths and has many different
       possibilities but he ALWAYS begins with this pattern at the start of
       a new Round while in this Phase:
                       \/
       [CR-LH-FBH-LH-LH-FBH-RO-DLH-FBH-RO]


      [LH-FBH]      [LH-FBH]          [FBH-RO]
     /        \    /        \        /
 [CR]    or    [LH]    or    [RO-DLH]    or     
     \        /    \        /        \     
      [ DLH-T]      [ DLH-T]          [BH-DRO]

                           (Repeat)


Phase 3 (After 2 Knockdowns)
-------                                 
*Note* His Attack Pattern can take many paths and has many different
       possibilities but he ALWAYS begins with this pattern at the start of
       a new Round while in this Phase:
                       \/
       [FCR-DLH-DLH-BH-DRO-FCR-DLH-LH-FCR]


 [FCR]   [DLH-DLH]   [ BH]   [DRO]   [FCR]   [DLH]      [FCR]
      \ /         \ /     \ /     \ /     \ /     \    /  
   or  X--[LH-LH]--X   or  X   or  X--[T]--X   or  [LH]---[T]
      / \         / \     / \     / \     / \     /    \  
 [ CR]   [DRO-DRO]   [FBH]   [ RO]   [FBH]   [ LH]      [FBH]
                       
                           (Repeat)
                                        
                                        
Phase 4 (After 2 Knockdowns in the same round / After 3 Knockdowns and Over)
-------
*Note* His Attack Pattern can take many paths and has many different
       possibilities but he ALWAYS begins with this pattern at the start of
       a new Round while in this Phase:
                        \/
       [FBH-FCR-CR-LH-LH-DRO-FCR-BH-CR-RO-LH]

                    
 [FBH]   [FCR]   [CR]   [ LH-LH ]   [DRO]   [FCR]   [BH]   [ CR]
      \ /     \ /    \ /         \ /     \ /     \ /    \ /     \
   or  X   or  X  or  X     or    X   or  X   or  X  or  X   or  [RO-LH]
      / \     / \    / \         / \     / \     / \    / \     /
 [ BH]   [ CR]   [BH]   [DLH-DLH]   [DLH]   [ T ]   [CR]   [FCR]
                    
                           (Repeat)



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Land a 1-Star, 2-Star and 3-Star Punch!
2. Win the fight without dodging, ducking any fake Bear Hug!
3. Defeat Bear Hugger without ducking once!

Challenge 1 - I you got his counters down it shouldn't be much trouble. Since
              the Pattern in Phase 1 is the only one that is constant I
              suggest you to all the Star Punches while in this phase. Start
              with a 1-Star, then the 2-Star and finish him off with the
              3-Star Punch.

Challenge 2 - This also goes for the Fake "Catch and Release", because it is
              just a delayed version of the Bear Hug. Like I said in the
              Battle Strategy Section it is easy to tell apart from the real
              one so it shouldn't be much hassle to do this challenge. Use
              the strategy described in the Battle Strategy.
              
Challenge 3 - You need to learn how to counter the Bear Hug and
              "Catch & Release" Attack. Check out the Attack Counters Section
              for info on the timing. Other than that use the Strategy
              described in the Battle Strategy. 



===============================================================================
 25 . G R E A T   T I G E R   [ T I T L E   D E F E N C E ]
===============================================================================

*Note* Great Tiger Section contributed by ShadowX9999.
       Minor contributions and edited by PappaPump76.

A. ATTACK COUNTERS
------------------

Jewel - Depending what color his jewel flashes, he will do one of the following
        attacks. Also, if you miss twice, he'll use the attack right a fter you
        fail to land a punch the second time. If you dodge a counter uppercut,
        you'll still be able to land the same amount of punches.

Left Jab - The jewel flashes RED before doing this.
           There are three ways to counter this:
           1. Block the Jab, then punch him. (Not recommended)
           2. Dodge or Duck the Attack. Then Hook or Jab him 3 times.
           3. About 1/2 a sec after the jewel stops flashing and he raises his
              arm, hit him with a Left or Right Jab for a Star.

Left Uppercut - The jewel flashes BLUE before doing this.
                There are two ways to counter this:
                1. Dodge Right, then hit him 5 times starting with a left
                   Hook or Jab.
                2. Right after the jewel stops flashing and he raises his
                   arm, hit him with a Right Hook for a Star.

Right Uppercut - The jewel flashes GREEN before doing this.
                 There are two ways to counter this:
                 1. Dodge left, then hit him 5 times starting with a right
                    Hook or Jab. (Compared to the Left Uppercut there is a
                    slight delay before he does the Uppercut)
                 2. About 1/4 of a second after the jewel stops flashing,
                    hit him with a Left Hook for a Star.

Overhead Smash - The jewel flashes WHITE before doing this.
                 There are two ways to counter this:
                 1. Duck the attack, then hit him 5 times starting with a
                    left or right Jab.
                 2. When he fully extend his arms, Hit him with a Left or Right
                    Jab him for a Star. 

Blinking Jewel Combo - When he flies to the back, he will start flashing 
                       colors, and you have to dodge them in that order.
                       (i.e. if he flashes green and blue, you must dodge the
                       right uppercut and then the left uppercut)
                       He does 2-4 punches depending on how many times he
                       has been knocked down. Also which pattern he'll use
                       depend on the amount of punches you have thrown. See
                       Attack Pattern Section for more information. 
                       There are two ways to counter this: 
                       1. Evade the Blinking Jewel Combo, Then punchcombo him.
                          How many punches you can hit him with depends on how
                          many attacks you dodged. You get 5 hits for the first
                          one that you dodge and 3 for everyone after that.
                       2. Evade the entire Blinking Jewel Combo, and hitting
                          him after each attack. The last attack will give you
                          a Star. You can also counter the first attack to get
                          a Star, if you time your punch correctly. You will
                          still get another Star if you dodge and hit him on
                          the following attacks.

Magic Rush - When he teleports to the back, and screams in an epic way, he will
             perform the Magic Rush. He will create clones two at a time that
             will attack you with rushing uppercuts and just like with the
             Magic Rush in Contender Mode it's only the less transparent that
             can hurt you. He will send out 3-5 pairs of clones at you
             depending on how many times he has been knocked down and then
             finish off with a Spinning Attack.
             There are four ways to counter this:
             1. Dodge the rushing Uppercuts to the side he's coming from
                (A Left Uppercut need to be dodged Right and Vice Versa)
                When he does the spinning Attack you need to Duck.
                Then punchcombo him. How many punches you can hit him with
                depends on how many attacks you dodged. You get 2 Hits for
                every attack that you Dodge.
             2. Counterpunch the Rushing Uppercuts with Hooks on the same
                side he is coming from. (A Left Uppercut need to countered
                with a Right Hook and Vice Versa) Duck the Spinning Attack.
                Then Punchcombo him. How many punches you can hit him with
                depends on how many rushing uppercuts you counterpunched.
                You get 2 Hits for every attack that you counterpunch.
                (Plus 2 for ducking the Spinning Attack)
             3. Evade all attacks during the Magic Rush including the Spinning
                Attack, then use a Star Punch for an Instant Knockdown.
             4. Counterpunch all Rushing Uppercuts with Hooks during the
                Magic Rush and duck the Spinning Attack, then use a Star Punch
                for an Instant KO.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Evade all attacks during the Magic Rush including the Spinning
   Attack, then use a Star Punch for an Instant Knockdown.

2. Counterpunch all Rushing Uppercuts with Hooks during the Magic Rush and
   duck the Spinning Attack, then use a Star Punch for an Instant KO.


KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 6th Knockdown.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Expert Strategy (By ShadowX9999)
---------------

Phase 1 - Counterpunch the two Left Jabs for two stars. Counter the left
          uppercut for three stars, and use it immediately. Counter the right
          uppercut for another star, dodge the left uppercut, and land four
          punches. He'll go into the Magic Rush. Counterpunch the three
          clones, duck the spinning attack, and use the Star Punch. This nets
          you three challenges at once! (Four if you have Champions Mode on.)

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

         Left Jab (RED) - [R]
   Left Uppercut (BLUE) - [B]
 Right Uppercut (GREEN) - [G]
 Overhead Smash (WHITE) - [W]
   Blinking Jewel Combo - [BJC]


Blinking Jewel Combo
--------------------
1. He does 2-4 punches depending on how many times he has been knocked down.
2. Which pattern he'll use depends on the amount of punches you have thrown.
   (A Prime Number is a number that can only be divided by 1 and itself. 
    The first 15 Prime Numbers are 2,3,5,7,11,13,17,19,23,29,31,37,41,43,47.)
   
O Knockdowns: [B-G] (Even Number)
              [G-B] (Odd or a Prime Number)

1 Knockdown: [B-G-W] (Number that only can be divided by 2)
             [G-W-B] (Number that only can be divided by 3)
             [B-W-B] (Any Prime Number except 2 and 3)

2 Knockdowns and over: [B-B-G-B] (Number that only can be divided by 2)
                       [W-B-B-G] (Number that only can be divided by 3)
                       [B-G-W-W] (Any Prime Number except 2 and 3)

Magic Rush
----------
1. The pattern for the Magic Rush is based on how many punches you have thrown
   but the possibilities are to many to be listed. (Except during Phase 1) 
   0 Knockdowns: 3 Attacks (Right-Left-Right). 
   1 Knockdown: 4 Attacks in a random pattern.
   2 Knockdowns and over: 5 Attacks in a random pattern.

2. He does the Magic Rush under these conditions:
   a. Around 1.30 in Round 1.
   b. At the Start of Round 2 and 3.
   c. In Phase 1 (0 KD) when his health is down to around 1/4.
   d. In Phase 2 (1 KD) when his health is down to around 1/3.
   e. In Phases 3-5 (2 KD+) when his health is down to around 1/2.

3. After the Magic Rush the Attack Pattern start over.


Phase 1 (0 Knockdowns)
-------
[R-R-B-G-B-BJC] (Repeat)


Phase 2 (1 Knockdown)
-------
[W-R-W-G-BJC-R] (Repeat)


Phase 3 (2 & 5 Knockdowns)
-------
[W-G-BJC-W-B-R-R] (Repeat)


Phase 4 (3 Knockdowns)
-------
[G-R-BJC-R-G-B] (Repeat)


Phase 5 (4 Knockdowns)
-------
[R-B-BJC-R-W-B] (Repeat)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Find the one-punch-knockdown weak spot!
2. Defeat Great Tiger and evade EVERY Blinking Jewel Combo!
3. Put Great Tiger down... Win the fight in Round 1!

For all of those three challenges, check out the Expert Strategy.



===============================================================================
 26 . D O N   F L A M E N C O   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------

Taunt Mode - Like in the original Punch-Out Don Flamenco taunts you waiting
             for you to make the first move. If you try to hit him he'll either
             Block or Dodge your Attack and counter with one of his own
             Attacks. He will be in this Mode most of the time except during
             his Flamenco Rage and right after a Knockdown. If you don't Attack
             him for 10 Game Seconds he will attack you. He will do a different
             attack depending on which phase you're in.
             
Right Uppercut - In Taunt Mode he blocks your Attack and Counters you with
                 this. He says "Toro!" before executing this Attack.
                 1. Dodge his Attack. Then Jab or Hook him 4 times.
                 2. Counterpunch him with a Hook or Jab for a Star.
                    (Hit him about 1/4 of a sec after he speaks)

Delayed Right Uppercut - In Taunt Mode he Left Dodges your Attack and Counters
                         you with this. He says "Carmen mi Amor!" before
                         executing this Attack.
                         1. Dodge his Attack. Then Jab or Hook him 5 times.
                         2. Counterpunch him with a Hook or Jab for a Star.
                            (Hit him when he says "or" in the phrase
                             "Carmen mi Amor!")

Delayed Left Hook - In Taunt Mode he Right Dodges your Attack and Counters you
                    with this. He says "Ole!" before executing this Attack.
                    1. Duck his Attack. Then Hit him 4 times starting with
                       a left Jab or Hook.
                    2. Dodge Right. Then Hit him 5 times starting with
                       a left Jab or Hook.
                    3. Counterpunch him with a Hook or Jab for a Star.
                       (Hit him about 1/4 of a sec after he speaks)

Left Hook - He only do this when he sometimes follows up the Right Uppercut
            with this in Phases 2 & 3.
            1. Duck his Attack. Then Hit him 4 times starting with
               a left Jab or Hook.
            2. Dodge Right. Then Hit him 5 times starting with
               a left Jab or Hook.
            3. Counterpunch him with a Hook or Jab for a Star.

Clapping Left Jab - In Taunt Mode he blocks your Attack and Counters you
                    with this. He does a Doubleclap and says "Espera!"
                    before executing this Attack. 
                    1. Duck his Attack. Then Jab or Hook him 2 times.
                    2. Dodge Right. Then Jab or Hook him 3 times.
                    3. Block his Attack. Then Jab or Hook him for a Star.
                    4. Counterpunch him with a Hook or Jab for a Star.
                       (Hit him about 1/4 of a sec after the Doubleclap)

Counter Left Jab - He only does this if you remain passive for 10 game
                   seconds in Phases 2 & 3 and during Flamenco Rage. It's just
                   like the Clapping Left Jab but he says "Aqui!" instead and
                   he won't get stunned when you hit him.
                   1. Duck or Dodge Right. Then Jab or Hook him Once.
                   2. Block his Attack. Then Jab or Hook him once for a Star.
                   3. Counterpunch him with a Hook or Jab.
                      (You don't get a Star from this.)

Left/Right BackFist - There are 2 ways to counter this.
                      1. Dodge in the opposite direction. The Jab or Hook
                         him 5 times.
                      2. Block the Attack. Then Jab or Hook him for a Star.

Rose Flurry - He does a count in spanish and does a Hook Combo  and if you
              ducked any of the attacks he will also do a Right Uppercut.
              You can tell which hooks he will use by observing which way he
              moves his hands when clapping before doing the hooks.
              Remember the order of the claps and dodge appropriately
              1. Dodge all Hooks in the opposite direction and he will get
                 tired and put his arms out (Flashes Yellow).
                 Then Jab or Hook him 6 times.
                 (The first hit will result in a Star).
              2. Duck any of his hooks and he will do a Right Uppercut after
                 the hooks. Dodge the Uppercut. Then Jab or Hook him 3 times.
              3. If you get hit during the attack you can still
                 Jab or Hook him 3 times   
              4. Use a 3-Star Punch after you successively dodged all of his
                 Hooks and he put his arms out (Flashes Yellow) for an
                 Instant Knockdown.
              5. Dodge all his Hooks but the last one. Use a 3-Star Punch
                 before the last Hook hits you for an Instant Knockdown.
                 When he gets up you will get a Star from the first hit you
                 inflict him.

Centering Move - Not an Attack. After you've Counterpunched him for a Star or
(Infinite Combo) after a Hitcombo he'll be knocked back to one side. When he's
                 about to center himself you can do an infinite combo on him
                 by doing alternating delayed Jabs and Hooks on him. The
                 difference from Don in Contender Mode is that you need to do
                 TWO Jabs and ONE Hook or vice versa and then repeat the
                 pattern and remember that every hit need to alternate Left and
                 Right. So if you start with a Delayed Right Jab, the next
                 one needs to be a Delayed Left Jab, then a Delayed Right Hook,
                 then a Delayed Left Jab, Delayed Right Jab, Delayed Left Hook
                 and then repeat the pattern. The timing can be a bit difficult
                 at first but a tip is to listen to his footsteps. Hit him
                 about 1/4 of a sec after each step. If he blocks, you have hit
                 him to late in the combo and if you miss you are to early.

Flamenco Rage - After you have damaged Don Flamenco to a certain point
                (After 2 Knockdowns and about 40% Health Left) he will lose
                his toupee and get mad. This mode lasts until the end of the
                Round or until you get knocked down. During this he will Attack
                you without you needing to hit him first. Only every fourth hit
                you inflict him will stun him and gets him open for a
                Punchcombo. For the other attacks you can only hit him ONCE and
                will be an unstunned attack. See Attack Patterns for more info.
                1. Duck/Dodge any Attack. Then Jab or Hook him once (Unstunned)
                2. Duck/Dodge any Attack. Then Jab or Hook him 6 times.
                   (After he's been hit with 3 unstunned punches earlier)
                3. Counterpunch him with a Hook or Jab.

Flamenco Uppercut - He only does this during his Flamenco Rage. It's basically
                    a Delayed Right Uppercut but with slightly different
                    delay and he says something else.
                    1. Dodge his Attack. Then Jab or Hook him once (Unstunned)
                    2. Dodge his Attack. Then Jab or Hook him 6 times.
                       (After he's been hit with 3 unstunned punches earlier)
                    3. Counterpunch him with a Hook or Jab.
                       (You don't get a Star from this)
                       

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During his Rose Flurry use a 3-Star Punch after you successively dodged all
   of his Hooks and he put his arms out (Flashes Yellow) for
   an Instant Knockdown.

2. During his Rose Flurry dodge all his Hooks but the last one. Use a 3-Star
   Punch before the last Hook hits you for an Instant Knockdown.
   When he gets up you will get a Star from the first hit you inflict him.


KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 6th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1 - The easiest way to beat him is to use the infinite combo and if you
          do that he's almost as easy as in Contender Mode. You should be
          able to TKO quite easily in Round 1 if you got the timing down.
          But if want a bit more challenge you could either counterpunch
          him for Stars or just Dodge and punchcombo him to Knock him down.

Phase 2-3 - Beware that he might follow up many of his attacks with another
            attack so you can't always start the punchcombo afterwards. You
            need to either counterpunch or dodge the following Attack first.
            If you have knocked him down twice in the same round and have
            three stars you can use a 3-Star Punch before his health drops
            below 40% to avoid the Flamenco Rage and TKO him.
            
Flamenco Rage - Dodge and hit him once on the first 3 Attacks. On the fourth
                he'll get stunned and you can Punchcombo him. Then Repeat the
                procedure until he's KO/TKO'ed or the Round ends. (Or you get
                knocked down)

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

         Right Uppercut - RU
 Delayed Right Uppercut - DRU
      Delayed Left Hook - DLH
              Left Hook - LH
             Right Hook - RH (Only during Rose Flurry)
          Left BackFist - LBF
         Right BackFist - RBF
      Clapping Left Jab - CLJ
       Counter Left Jab - CRLJ
      Flamenco Uppercut - FU


Taunt Mode
----------
1. He will be in [Taunt Mode] the entire time except during [Flamenco Rage]
   and right after he's been knocked down.
2. If you don't hit him during Taunt Mode for 10 Game Seconds he will Counter-
   Attack you. He does different attack depending on which phase you're in.
   Also if he does a Follow-up Attack the 10 Game Seconds is still counting
   so you have to be quick to hit him afterwards.

   Phase 1 - [RU]

   Phase 2 - [CRLJ-CRLJ] (He won't do the second Attack if you
                          hit him on the first one.)
   Phase 3 - [CRLJ-LH] (He won't do the second Attack if you
                        hit him on the first one.)

3. If you Dodge or Duck a Counterattack you can only hit him once
   and it will be an unstunned attack.


Rose Flurry
-----------
He does the [Rose Flurry] around 2.00 and 1.00 every round.
How many hooks he does depends on which phase you're in.

Phase 1 -       [LH-RH-LH] or [RH-LH-RH]
Phase 2 -    [LH-RH-RH-LH] or [RH-LH-LH-RH]
Phase 3 - [LH-LH-RH-LH-RH] or [LH-RH-LH-RH-LH]


Flamenco Rage
-------------
1. Once he loses his Toupee he will be in this Mode and it last until the end
   of the Round. During this he will Attack you without you needing to
   hit him first. (See Attack Counters Section for more information)
2. He will lose his Toupee after 2 Knockdowns and when his health is down
   to about 40%. (After 99 points of damage to be exact)
3. Only every fourth hit you inflict him will stun him and gets him open for
   a Punchcombo. For the other attacks you can only hit him ONCE and will be
   an unstunned attack.

[RU] (Only of you Knock him down while he's in Flamenco Rage)
    \
     [RU-LH-LH-LH-FU-RU-CRLJ-RU-FU] (Repeat)


Phase 1 (0 Knockdowns)
-------
             (a)               or                (b)
[DLH-RU-DRU-RU-DRU-DRU-RU-RBF] -> [DLH-DRU-RBF-RU-DRU-RU-CLJ-DRU-CLJ]
                            (Repeat)
     

Phase 2 (After 1 Knockdown)
-------
In this phase he MIGHT do a Follow-up Punch right after these attacks:

        Right Uppercut -> Left Hook
Delayed Right Uppercut -> Left BackFist


[RU] (*Direct Attack* Only right after he's been knocked down)
    \
     [LBF-RBF] (Only for about 20 Game Seconds)
            /   
           /      (a)          or             (b)
          [RU-DRU-RBF-CLJ-CLJ] -> [DRU-CLJ-RU-DRU-LBF-CLJ-CLJ]
                            (Repeat)
            

Phase 3 (After 2 Knockdowns and over)
-------
In this phase he MIGHT do a Follow-up Punch right after these attacks:

        Right Uppercut -> Left Hook
Delayed Right Uppercut -> Left BackFist
     Delayed Left Hook -> Right Uppercut


  [RU] (*Direct Attack* Only right after he's been knocked down)
      \
       \            (a)              or         (b)   
        [DLH-DLH-LBF-CLJ-DRU-RU-DRU] -> [DLH-DLH-DRU-DRU-RBF]
                \ or/             (Repeat)
                 RBF
     

-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Win the fight and NEVER get hit after knocking Don's toupee off!
2. Win the fight and dodge EVERY hook in Don's Rose Flurry (Hook Combo).
3. Knock Don Flamenco down in under 40 seconds!

All Challenges - Just Use the infinite combo to knock him down twice.
                 Get 3 Stars and use it before his health goes below 40%
                 and you will TKO without him even going into Flamenco Rage.



<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                       ---<  W  O  R  L  D    S  >---
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


===============================================================================
 27 . A R A N   R Y A N   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------

Overhead Smash - He winds up his right glove a couple of times right before
                 the attack. There are "two" ways to counter this attack.
                 1. Counterpunch him with a Hook or Jab as soon as he lifts
                    his arm to knock him back. He will then do one of his
                    three Counter Attacks. (See Counter Attacks)
                 2. Dodge to the Left or Right. He will then hop back before
                    you can hit him. (Not Recommended)

Lunging Left Hook - He taps his head twice with his left glove right before
                    the attack. There are "two" ways to counter this attack.
                    1. Counterpunch him with a Hook or Jab as soon as he lifts
                       his arm to knock him back. He will then do one of his
                       three Counter Attacks. (See Counter Attacks)
                    2. Duck or Dodge Right. He will then hop back before
                       you can hit him. (Not Recommended)

COUNTER ATTACKS - After you have counterpunched any of the two Attacks
                  above he'll get knocked back and then do one of the three
                  Counter Attacks below. Which attack he'll use is based how
                  much stamina Aran Ryan has. Here are the conditions:

 Headbutt: From the Start of the Match until he is down to about 40% health
 --------  he will always do the Headbutt. After that he will do it at random.

 Delayed Left Elbow: When he is down to about 40% health he will start doing
 ------------------  the Attack at random for the rest of the match.

 Right Elbow: After you have knocked him down once and his health is down to
 -----------  about 40% he will start doing the Attack at random for the
              rest of the match.

 a. Headbutt - There are two ways to counter this attack.
               1. Block him right as he charges toward you to Stun him.
                  Then hit him with a Hook or Jab him for a Star.
               2. Duck or Dodge the Attack. Then Punchcombo him 7 times. After
                  the 7th hit he will do a Counter Uppercut.

 b. Delayed Left Elbow - There are three ways to counter this attack.
                         1. Dodge the Attack. Then Punchcombo him 7 times.
                            After the 7th hit he will do a Counter Uppercut.
                         2. Counterpunch him with a Hook about 1/3 of a sec
                            after he brushes his elbow for a Star.
                         3. Use a Star Punch right when he starts brushing
                            his elbow for an Instant Knockdown.

 c. Right Elbow - There are three ways to counter this attack.
                  1. Dodge the Attack. Then Punchcombo him 7 times.
                     After the 7th hit he will do a Counter Uppercut.
                  2. Counterpunch him with a Hook about 1/4 of a sec after you
                     have knocked him back for a Star.
                  3. Use a Star Punch right after you have knocked him back
                     for an Instant Knockdown.

Counter Uppercut - After any 7-Hit Combo he will do a Counter Uppercut. If
                   your last hit is with your Left Glove he will do a Right
                   Uppercut and if it's with your Right Glove he will do a
                   Left Uppercut. A tip to remember is that if you do
                   alternating punches during the 7-Hit Combo the last punch
                   you hit him with is the same as the first.
                   1. Dodge to the Left or Right about 1/4 of a sec after the
                      7th Punch hits. (I recommend that you dodge to the
                      opposite direction of the Uppercut since it seem to
                      give you a larger timing window.) Then immediately
                      hit him with a Hook or Jab for a Star. You need to
                      dodge really early or you will miss him.
                   2. Counterpunch him with a Hook or Jab. The timing is
                      strict and you don't get a Star from this so it is
                      not recommended.

Flying Headbutt - He moves back to the ropes and after about 2 sec he charges
                  towards you with this Attack.
                  There are "three" ways to counter this attack.
                  1. Punchcombo him with Hooks or Jabs 7 times when he
                     charges towards you. After the 7th hit he will do a
                     Counter Uppercut. (See Above)
                  2. Block him right as he charges toward you. (Blocking too
                     early or late  will ignore your block) A tip is to Block
                     right after he starts flashing red. If you time it right
                     he will be stunned. Then Punch him for a Star.
                  3. Dodge Left or Right. He will then hop back before
                     you can hit him. (Not Recommended)

Right Uppercut - There are "two" ways to counter this attack.
                 1. Counterpunch him with a Hook when his fist is halfway to
                    hitting you to get a Star.
                 2. Dodge to the Left or Right. He will then hop back before
                    you can hit him. (Not Recommended)

Rope Attack - Aran Ryan fights dirty and starts swinging a Rope attached to
              a Glove. He'll do a "Practice Run" where he shows you his
              Pattern before he starts swinging. There are a combination of
              2-4 Horizontal and Vertical Swings depending on how many times
              he has been knocked down. (See Attack Patterns). The Horizontal
              Swings needs to be ducked and the Vertical needs to be Dodged.
              This is how you counter this Attack:
              1. Start ducking his Horizontal Swing about 1/3 of a sec after
                 his "Practice Run". Depending on the Pattern, you need to
                 continue ducking his Horizontal Swings and Dodge the
                 Vertical Swings. Remember that you need to start ducking
                 pretty early or you'll get hit by his Vertical Swings. If you
                 manage to evade all Attacks you can Punchcombo him with Hooks
                 or Jabs. The 7th Hit gives you a Star and knocks him back.

Last Swing - When you deplete Aran Ryan's Health he will do one desperate
             Last Swing at you with the Rope and Glove before he hits the mat.
             Depending on if your last hit was a Hook, Jab or a Star Punch
             he will either do a Vertical or a Horizontal Swing at you.

             A. Jab or a Star Punch - Horizontal Swing
                1. Duck just when he fully opens his Mouth.
                2. Use a Star Punch just when he fully opens his Mouth
                   for an Instant KO. (You must Knock him down with a Jab)

             B. Hook - Vertical Swing
                1. Dodge Left or Right just when he fully opens his Mouth.
 
-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. When he does the Delayed Left Elbow Counter, Use a Star Punch right
   when he starts brushing his elbow for an Instant Knockdown.

2. When he does the Right Elbow Counter, Use a Star Punch right after you
   have knocked him back for an Instant Knockdown.

3. Knock him down with a Jab and when he does the Last Swing, hit him
   with a Star Punch just when he fully opens his mouth for an Instant KO.


KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 6th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY 
------------------

All Phases - He has one of the easiest Instant KO Techniques in the game so
             you can beat him well under 1 minute in the first Round. If you
             want some challenge you can beat him the regular way by using
             Punchcombos and Starpunches to wear him down. You don't really
             need to learn his Attack Patterns because his attacks are very
             well telegraphed except maybe his Counter Attacks which varies,
             but they are random so you just need to learn the different
             timings on them. See Attack Counters for info on how to
             counter the different attacks and the proper timings on them.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS 
------------------

    Overhead Smash - OS
 Lunging Left Hook - LLH
    Right Uppercut - RU
          Headbutt - FHB
  Horizontal Swing - H
    Vertical Swing - V


Rope Attack
-----------
1. He does the Attack in Round 1 if and when Aran Ryan's Health gets under 30%.
2. He starts with the Attack after every time you knock him down in Round 1.
   (If you manage to Knock him down before he gets to 30% health by using a
    Star Punch or by using an Instant Knockdown Technique, he won't do the
    Rope Attack when he gets up but does it TWICE instead when his health goes
    under 30% after the first Knockdown. If you knock him twice without him
    reaching the 30% barrier he might do up to THREE Rope Attacks in a row
    when he reaches 30% after the 2nd Knockdown.)
3. In Round 2 and 3 he does the Attack around 2.30 and 1.00.
4. The Pattern for the Rope Attack depends on how many times Aran Ryan
   has been knocked down.
   O Knockdown         : H-V (Duck-Dodge)
   1 Knockdown         : H-H-V (Duck-Duck-Dodge)
   2 Knockdowns & Over : H-H-V-V (Duck-Duck-Dodge-Dodge)


Phase 1 (0 Knockdowns)
-------
[LLH-OS-RU-OS-FHB] (Repeat)


Phase 2 (After 1 Knockdown)
-------
[OS-LLH-RU-LLH-RU-FHB] (Repeat)


Phase 3 (After 2 Knockdowns and Over)
-------
[RU-OS-RU-OS-LLH-OS-LLH-OS-FHB] (Repeat)

-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Win the fight by TKO!
2. Earn a Star from EVERY Rope Attack and still Win the Fight!
3. Defeat Aran Ryan in the 7th minute of the fight!

Challenge 1 - Use Punchcombos and Star Punches on him as much as you can and
              you should be able to TKO him in Round 1 even. Not much
              more advice I can give. You just need to learn the timing to
              get the Stars.
              
Challenge 2 - The Rope Attacks are not hard to evade once you know when to
              start ducking which is about 1/3 of a sec after his
              "Practice Run". You'll get the Star on the 7th hit when you
              punchcombo him afterwards. Use the same strategy as in
              Challenge 1 to beat him.
              
Challenge 3 - You need to beat him between 2.59-2.00 in Round 3 obviously. The
              easiest way to do this is to do the Instant KO Technique at
              2.30 in Round 3. (See Instant KD/KO Section for info)



===============================================================================
 28 . S O D A   P O P I N S K I   [ T I T L E   D E F E N C E ]
===============================================================================

*Note* Soda Popinski Section contributed by ShadowX9999.
       Minor contributions and edited by PappaPump76.

A. ATTACK COUNTERS
------------------

All Attacks - For each attack that you duck or dodge without getting hit, and
              then follow up with a Jabcombo, you gain an additional hit.
              You start with 2 Jabs, but it can reach to 16 Jabs. Also at the
              start of a new round the combo capacity starts over.

Left Hook - There are three ways to counter this attack.
            1. Duck or Dodge Right. Then Jabcombo him.
            2. Duck or Dodge Right. Then do a strict delayed hook for a Star.
               (Unlike in Contender Mode, using a delayed Jab and a
                Star Punch DON'T result in an Instant Knockdown)
            3. Counterpunch him with a Right Jab when he is about to attack
               to get a Star.            

Left/Right Uppercut - Dodge Left or Right. Then Jabcombo him.

Drunken Left Hook - Duck or Dodge Left. Then Jabcombo him.

Drunken Right Hook - Duck or Dodge Right. Then Jabcombo him.

Soda - Unlike Contender version, the more you knock him down, the faster he
       drinks the soda, so you have to be quick the more you knock him down.
       There are three ways to counter this.
       1. Jab to where his soda is at (if he's holding to your right, you right
          Jab it). This gets you a star, but this also makes him very mad. You
          can also use a Star Punch right when he is getting out his soda, but
          that's a waste.
       2. As he finishes drinking, do a hook to get a star. Again, adding a
          delayed jab and then a Star Punch is NOT an Instant Knockdown.
       3. A second before he finishes drinking, unleash the Star Punch, and
          you'll hit him with it, which strangely gives you a star back, and he
          becomes raged due to being hit by a Star Punch.

Drunken Rage - Soda gets angry and do 3 to 6 alternating Uppercuts before he
               starts from the beginning of the current Phase.
               He will do this after any of these three conditions:
               - After he gets knocked down.
               - After you knocked his Soda away.
               - After you've used a Star Punch on him. 
               How many punches he does depends on if the amount of Punches
               you've thrown is even or odd and how many times you have
               knocked him down in the same round.
               0 Knockdowns in same Round: Even Number - Three Uppercuts
                                            Odd Number - Four Uppercuts
               1 Knockdowns in same Round: Even Number - Four Uppercuts
                                            Odd Number - Five Uppercuts
               2 Knockdowns in same Round: Even Number - Five Uppercuts
                                            Odd Number - Six Uppercuts
               There are three ways to counter this.
               1. Dodge the uppercuts. Then Jabcombo him. How many Jabs you
                  can hit him with depends on how you enraged him.
                  -Star Punch: Always 9 Jabs even if you get hit!
                  -Knock his Soda away/After you Knock him down: Depends on
                   your combo capacity but if you get hit or your capacity is
                   less than five the number of Jabs you can hit him with is 5!
               2. Only works when you knock off his Soda, delay your
                  Star Punch so slightly to hit him. He'll still be raged.
               3. Only works when you raged him with a Star Punch, when he is
                  about to start his uppercuts, you can hit him there. You
                  can also do this with a Star Punch, if you did the third way
                  of countering the Soda. He'll still be raged.

Centering Move - Duck or Dodge any attack. Then do a Left Hook to knock him
                 back followed by a Delayed Right Jab or Vice Versa
                 when he centers himself to knock him back further. You can
                 also interrupt or finish a punchcombo with the delayed
                 Hook'n Jab combo to squeeze some extra damage to him.


-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. With a Combo Capacity of five or more, Jabcombo him and for the last hit
   use a Star Punch for an Instant Knockdown. So if your Combo Capacity is
   for example 8 you need to hit him with 7 Jabs and finish with a Star
   Punch to make it work. It requires an additional Star to use again if done
   in the same round.


KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 6th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Expert Strategy (By ShadowX9999)
---------------
Phase 1 - Counter the first hook with a well-timed right jab to get a star.
          Evade the hook to land two jabs, evade the two uppercuts to land
          three jabs and then four jabs, evade the drunken hook to land
          five jabs, evade the regular hook to land six jabs, let him drink
          the soda (because that allows you to land more jabs much later in
          the fight), evade the two hooks to land seven and eight jabs, evade
          the two uppercuts to land nine and ten jabs, and evade the last
          drunken hook to land six jabs, as that will be enough to knock
          him down.

Phase 2 - Dodge the four uppercuts and land eleven jabs. Let him drink the
          soda, evade the hook to land twelve jabs, dodge the two uppercuts
          to land thirteen and fourteen jabs, which will knock him down.

Phase 3 - Dodge the six uppercuts, land fifteen jabs, and right after
          finishing the stun, use the saved Star Punch to finish him off. Not
          only did you easily beat him, but you netted yourself three
          challenges at once! (Four if you had Champions Mode on)


Basic Strategy
--------------
For those who are having trouble with ShadowX9999's Expert Strategy that
basically requires you not to get hit even once, here's some tips for you...

Phase 1 - First off you can get stars from his Left Hooks either by counter-
          punching him with right Jabs or my preferred method...the delayed
          Hook. If you want you can immediately use the Star Punch to damage
          him which also enrages him. Dodge the Rage Uppercuts and follow up
          with 9 Jabs. Like in the Expert Strategy a good way to quickly 
          damage him is to build up your combo by ducking or dodging his
          attacks and do Jabcombos on him afterwards. Everytime you do that
          without getting hit the combo capacity increases by one. If you do
          that 3 times without getting hit your capacity is now 5 and you can
          use the Instant Knockdown technique if you want to. Remember that
          you need two Stars to do it again in the same Round so it is
          probably better to save the OPKD until after the 1st or 2nd
          Knockdown. Just do Jabcombos and/or Starpunches on him until you
          knock him down. Also be aware that he brings out the Soda when
          his health drops below 50% so be quick to knock it out of his hand
          before he drinks for a Star.

Phase 2 - Either use the Instant Knockdown Technique or just continue with
          Jabcombos and/or Starpunches.
               
Phase 3 - Now he gets really angry and gets twice as fast with his Attacks.
          This also goes when he drinks his Soda so be on your toes. Other
          than that, use the same strategy as in previous phases.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

               Left Hook - LH
     Right/Left Uppercut - RU/LU
 Drunken Left/Right Hook - DLH/DRH
          Rage Uppercuts - RGU
                    

Special
-------
1. If you enraged him, the Attack Pattern resets
   (other than getting up from a knockdown)
2. He will drink his Soda once every round whenever his
   health drops below 50%.
3. If you knock him down twice in the same round he will drink his
   Soda when his health drops below 75%.
4. If he drinks the Soda he will gain health from it.
   Also the Attack Pattern resets.


Phase 1 (0 Knockdowns)
-------
[LH] (Only after you get knocked down in this Phase)
    \
     [LH-LH-RU-RU-DLH-LH-LH-LU-RU] (Repeat)


Phase 2 (After 1st Knockdown and at the start of every Round after that)
-------
[RGU] (Only right after he's been Knocked Down or you enraged him)
     \
      \        (a)        or            (b)
       [LH-DLH-RU-LU-DLH] -> [LH-LU-RU-DLH-DLH-DRH-RU] (Repeat)
                        \ or /
                         [LH] (Only after you get knocked down in this Phase)


Phase 3 (After 2nd Knockdown and after every Knockdown in a Round after that)
-------
*WARNING* He is twice as fast in this Phase until you get knocked down.

[RGU] (Only right after he's been Knocked Down or you enraged him)
     \
      \        (a)         or           (b)
       [LH-LH-LU-RU-RU-LU] -> [LH-DLH-DRH-DLH-DRH] (Repeat)
                         \ or /
                          [LU] (Only after you get knocked down in this Phase)

-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Land 15 punches in a stun.
2. Crush this Soda Pop... Win the fight in Round 1!
3. Let Soda Pop drink as much as he wants and still win the fight!

For all of those three challenges, check out the Battle Strategy.



===============================================================================
 29 . B A L D   B U L L   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------

Quick Rolling Jab - 1. Dodge or Duck his Attack. Then Jab him once to knock his
 (Left or Right)       head back. Follow up with a delayed Jab on the side his
                       head is coming from just before it's fully centered
                       for a Star.

Left Rolling Jab - 1. Dodge or Duck his Attack. Then Jab him once to knock his
                      head back. Follow up with a delayed Jab on the side his
                      head is coming from just before it's fully centered
                      for a Star.

Delayed Rolling Jab - There are Two ways to Counter this Attack.
 (Left)               1. Dodge or Duck his Attack. Then Jab him once to knock
                         his head back. Follow up with a delayed Jab on the
                         side his head is coming from just before it's fully
                         centered for a Star.
                      2. Counterpunch him with a Right Hook about 1 1/2 sec
                         after he starts rolling his fists for a Star.
                  
Pumping Right Hook - There are Three ways to Counter this Attack.
                     1. Dodge Left. Then Jab him 3 times starting with a Right
                        Jab to knock his head back. Follow up with 2
                        alternating Delayed Jabs starting with the side his
                        head is coming from. The second Jab gives you a Star.
                     2. Duck the Attack. Then Jab him 4 times starting with a
                        Right Jab to knock his head back. Follow up with 2
                        alternating Delayed Jabs starting with the side his
                        head is coming from. The second Jab gives you a Star.
                     3. Counterpunch him with a Left Jab or Hook after his
                        second pump and he is moving forward for a Star.

Delayed Left Hook - There are Three ways to Counter this Attack.
                    1. Dodge Right. Then Jab him 3 times. Follow up with 2
                       alternating Delayed Jabs starting with the side his
                       head is coming from. The second Jab gives you a Star.
                    2. Duck the Attack. Then Jab him 4 times. Follow up with
                       2 alternating Delayed Jabs starting with the side his
                       head is coming from. The second Jab gives you a Star.
                    3. Counterpunch him with a Right Jab or Hook about 1/3 of
                       a sec after he says "Allah ackber" for a Star.
                        
Right Uppercut - There are Two ways to Counter this Attack.
                 1. Dodge Left or Right. Then Jab him 5-8 times to knock his
                    head back (Depending on how fast you dodge him). Follow up
                    with 2 alternating Delayed Jabs starting with the side his
                    head is coming from. The second Jab gives you a Star.
                 2. Counterpunch him with a Left Jab when his arms is fully
                    stretched back and is moving forward for a Star.

Bull Charge - Bald Bull's Signature Move. He Moves back to the Ring before
              charging you with a Right Uppercut that will knock you down if
              you get hit. There are Five ways to Counter him.
              1. Dodge left or right when he charges. He will immediately move
                 back and charge you again three more times. If you dodge him
                 all four times he will get tired and continue the normal
                 Attack Pattern.
              2. Counter him with a Hook when he has charged towards you
                 and the steam from his nose has just vaporized to get a Star
                 and deplete his stamina. He will then do a comeback with 25%
                 health and laugh at you before returning to the center.
                 Immediately use the Star Punch when the camera changes after
                 the zoom in on his face for an Instant Knockdown. A tip
                 is to start holding down (A) when he is laughing and you will
                 automatically use the Star Punch when the camera changes.
              3. Counter him with a Hook when he has charged towards you
                 and the steam from his nose has just vaporized to get a Star
                 and deplete his stamina. He will then do a comeback with 25%
                 health and laugh at you before returning to the center.
                 Immediately use the 3-Star Punch when the camera changes after
                 the zoom in on his face for an Instant KO. A tip is to
                 start holding down (A) when he is laughing and you will
                 automatically use the 3-Star Punch when the camera changes.
                 It will only work if you have not been hit by any of his
                 attacks earlier.                
              4. Counter him with a Star Punch just when you see him begin
                 to charge towards you for an Instant Knockdown.
              5. Counter him with a 3-Star Punch just when you see him begin
                 to charge towards you for an Instant KO. It will only work
                 if you have not been hit by any of his attacks earlier.

Taunt - He Stands with his arms to his side laughing at you (Flashes Yellow).
        1. Jab him when he flashes Yellow for a Star.

Centering Move - Not an Attack. After any Jab Combo you can do up to 2
                 alternating delayed Jabs when his head has been knocked back
                 and is about to center itself. The last Delayed Jab will
                 give you a Star. You can also do a delayed Hook at the end
                 for some extra damage. 


*Note1* - After any Punchcombo, Counterpunch or Delayed Jabs you can interrupt
          or finish the Attack with a Hook on the opposite side for some extra
          damage. If it's done after a Delayed Jab, the Hook needs to be
          delayed or it will be blocked. It's also a good opportunity to use
          a Star Punch when he is about to return to the center of the ring
          after he's been hit by a Hook.

*Note2* - Bald Bull has a tendency to dodge your Star Punches if you don't
          time them properly. I suggest you hit him with at least 2 punches in
          a punchcombo before using the Star Punch to ensure that he
          won't dodge you.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. When he does the Bull Charge counter him with a Hook when he has charged
   towards you and the steam from his nose has just vaporized for a Star.
   Do a Star Punch right after he laughs and the camera changes for an
   Instant Knockdown.

2. When he does the Bull Charge counter him with a Hook when he has charged
   towards you and the steam from his nose has just vaporized for a Star.
   Do a 3-Star Punch right after he laughs and the camera changes for an
   Instant KO. It will only work if you have not been hit by any of his
   attacks earlier.

3. When he does the Bull Charge counter him with a Star Punch just when you
   see him begin to charge towards you for an Instant Knockdown.

4. When he does the Bull Charge counter him with a 3-Star Punch just when you
   see him begin to charge towards you for an Instant KO. It will only work
   if you have not been hit by any of his attacks earlier.

5. Counter the Bull Charge with a Star Punch TWICE for an Instant KO.

6. Knock him down 3 times using 3-Star Punches. The 3rd one is an Instant KO.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 6th Knockdown. 

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Special - Counter his Bull Charge with a Hook to get a Star and then use the
          Star Punch right after his laugh and the camera changes for an
          Instant Knockdown. Check Attack Counter Section for more
          information on the timings. If you haven't been hit when he does
          the Bull Charge at 1.30 and have at least 2 Stars you can do the
          Instant KO technique to end the match quickly. (if you counterpunch
          him with a Hook to get the 3rd Star)

Phase 1 - First of all, try to memorise his Attack Pattern. All his attacks
          can be dodged left so do so and follow up with Jabcombos and delayed
          Jabs. If you got a couple of Stars, use them to knock a chunk off
          his health. You can also add a Hook in the combo for some extra
          damage. Remember that you need to knock him down with a Star Punch
          or he'll do a Comeback with 25% health so if you get Stars and his
          health is low use a Star Punch to knock him down. You should be able
          to knock him down before the 1.30 mark where he does his Bull Charge.
          Also if you deplete his health with normal attacks he'll to a
          couple of Attacks and a Taunt. Jab him during the Taunt for an
          easy Star that you can use to knock him down for real.

Phase 2 - There are two new attacks in this Phase. The Delayed Rolling Jab and
          the Delayed Left Hook which can be counterpunched for Stars. They
          are both pretty easy to counter. Otherwise use the same strategy
          as in Phase 1. If you have knocked him down once before the Bull
          Charge and you use an Instant Knockdown Technique when you get to
          the Charge you won't stay long in this Phase though.

Phase 3 - If you reached this Phase before he even used the Bull Charge
          (before 1:30), he will use the Bull Charge, here. If you can counter
          it, it shouldn't be any problem to TKO him in the first Round.
          Otherwise use the same strategy as in previous phases.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

   Quick Rolling Jab - QRJ (Left or Right)
    Left Rolling Jab - LRJ
 Delayed Rolling Jab - DRJ (Left)
      Right Uppercut - RU
  Pumping Right Hook - PRH
   Delayed Left Hook - DLH
               Taunt - T


Bull Charge
-----------
1. In Round 1 Bald Bull does the Bull Charge around 1.30.
2. In Round 2 and 3 Bald Bull does the Bull Charge around 2.30 and 0.45.
3. If you manage to knock Bald Bull down twice in Round 1 before the
   1.30 mark he will do the Bull Charge when he gets up.
4. After the Bull Charge he will continue with the normal
   Attack Pattern from where you were before the Charge.


All Phases
----------
1. You must knock him down with a Star Punch or he'll get 25% health back and
   then do the Comeback Phase, where he'll do a couple of attacks and a Taunt
   before going back to the normal Pattern.
1. After you get knocked down he will continue with the normal
   Attack Pattern from where you were before.
2. After he gets knocked down and at the start of a new round he will
   start the pattern from either (a) or (b) in the current phase.


Phase 1 (0 Knockdowns)
-------
   Start of Round 1
  /    
 /                   (a)       or        (b)
[PRH-RU] ---> [QRJ-LRJ-QRJ-RU] -> [LRJ-QRJ-LRJ-RU] (Repeat)
        \    /      
         [RU] (Only if you got hit by the RU.
               Repeated until dodged or counterpunched)


Comeback Phase: [QRJ-PRH]-->[RU] -> Continues normal pattern
==============           \ / 
                         [T] (Only of you didn't get any Stars from
                              previous attacks in the Comeback Phase)


Phase 2 (After 1 & 2 Knockdowns if not in the same Round)
-------
         (a)               or      (b)
[PRH-RU] ---> [PRH-DLH-RU] -> [DRJ-QRJ-RU] (Repeat)
        \    /
         [RU] (Only if you got hit by the RU.
              Repeated until dodged or counterpunched)


Comeback Phase: [PRH-DLH]-->[LRJ-RU] -> Continues normal pattern
==============           \ /
                         [T] (Only of you didn't get any Stars from
                              previous attacks in the Comeback Phase)


Phase 3 (After 2 Knockdowns in the same Round / After 3 Knockdowns and Over)
-------

       (a)       or      (b)
[QRJ-PRH-DLH-RU] -> [RU] ---> [RU]
                        \    /
                         [RU] (Only if you got hit by the RU.
                               Repeated until dodged or counterpunched) 


Comeback Phase: [DLH-RU]-->[LRJ-QRJ] -> Continues normal pattern
==============          \ /
                        [T] (Only of you didn't get any Stars from
                             previous attacks in the Comeback Phase)



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Land 3 Three-Star Punches!!!
2. Complete Round 1 without taking or dealing damage and still win!
3. Defeat Bald Bull in less than 100 seconds!

Challenge 1 - You can get Stars from all his Attacks but it is tricky to get
              it constantly. Just be patient and try to remember his pattern
              and you should be able to do it. Also if you deplete his health
              with a normal attack he will go into his Comeback Phase where
              he will do a Taunt that you can get a free Star from. If you're
              having trouble getting Stars from his regular Attacks, Just
              deplete his health several times and get Stars from his Taunts. 

Challenge 2 - Remember his Phase 1 Pattern and dodge all his Attacks. All
              attacks in this phase can be dodged left so I suggest you do so.
              When he does the Bull Charge at 1.30 you must dodge the
              attack four times before he moves on to his normal pattern.

Challenge 3 - 100 seconds = 1.20 on the Game Timer... The easiest way to
              do this challenge is to use one of his Instant KO techniques
              when he does the Bull Charge at 1.30. Just remember the pattern,
              try to get at least two Stars and don't get hit!! Check Attack
              Pattern Section for more information on the Instant KO technique.



===============================================================================
 30 . S U P E R   M A C H O   M A N   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------

Right Uppercut - There are two ways to counter this attack.
                 1. Dodge Left when he says "Hang". Jabcombo him 4 times to
                    knock his head back. Then do 2 delayed alternating Jabs
                    on the side his head is coming from. The 2nd delayed
                    Jab gives you a Star.
                 2. Dodge Right when he says "Hang". Jab him 3 times to
                    knock his head back. Then do 2 delayed alternating Jabs
                    on the side his head is coming from.
                    This will NOT give you a Star. (Not Recommended unless you
                    are doing Exhibition Challenge #2)

Delayed Left Uppercut - There are three ways to counter this attack.
                        1. Dodge Left about 1/4 of a sec after his "Grunt".
                           Jabcombo him 3 times to knock his head back. Then do
                           2 delayed alternating Jabs on the side his head is
                           coming from. (Not Recommended)
                        2. Dodge Right about 1/4 of a sec after his "Grunt".
                           Jabcombo him 4 times to knock his head back. Then do
                           2 delayed alternating Jabs on the side his head is
                           coming from.
                        3. Dodge any direction. Then hit him with a delayed
                           Jab or Hook about 1 sec after he finish the Uppercut
                           (about 1/4 a sec after he talks) for a Star. You can
                           follow up with a Hook on the opposite side you
                           previously hit him for some extra damage.

Right Hook - There are two ways to counter this attack.
             1. Duck his Attack when he says "Pump It". Jabcombo him 3 times to
                knock his head back. Then do 2 delayed alternating Jabs on the
                sides his head is coming from.
             2. Dodge Right when he says "Pump It". Jabcombo him 4 times to
                knock his head back. Then do 2 delayed alternating Jabs on the
                sides his head is coming from.

Clothesline - A really damaging attack where he spins around with his right
              arm stretched out. There is only one way to counter this attack.
              1. Duck right after you hear the "tightening" sound. Jabcombo him
                 5 times to knock his head back. Then do 2 delayed alternating
                 Jabs on the sides his head is coming from.

Left Spinning Uppercut - He says "Release the Beast!" when doing this Attack.
                         There is only one way to counter this.
                         1. Dodge Right just after he says "Release The..".
                            Then Jabcombo him 4 times starting with a Left Jab
                            to knock his head back. Then do 3 delayed
                            alternating Jabs on the sides his head is
                            coming from.

Right Spinning Uppercut - He says "Wipeout!" when doing this Attack.
                          There is only one way to counter this.
                          1. Dodge Left right after you hear the "tightening"
                             sound. Then Jabcombo him 4 times starting with a
                             Right Jab to knock his head back. Then do
                             3 delayed alternating Jabs on the sides his head
                             is coming from.

Super Macho Spin - Super Macho Man's Signature Move where does 3 Clotheslines
                   in a row. There is only one way to counter this attack.
                   1. Duck just when his right Glove is fully stretched behind
                      his head. Immediately duck 2 more times for his next
                      spins. He spins faster than in Contender Mode so you
                      really need to start ducking as early as possible or
                      you'll get hit from the 2nd or the 3rd swing. If you
                      successively duck all three Clotheslines, Jabcombo him
                      8 times. Then do 3 delayed alternating Jabs on the sides
                      his head is coming from.
                   
             *Glitch* Use a Star Punch about 1/4 of a sec after his right
                      Glove is fully stretched behind his head. If you hit him
                      correctly he will then just stand there passively,
                      blocking all your attacks until the end of the Round.
                   
Taunt 1 - He poses for the Cameras and says "Flex It!" (Flashes Yellow).
          There are two ways to counter this.
          1. Jab him right after he finished saying "Flex" and looks at you for
             a Star. You can follow up with a Hook on the opposite side you
             previously hit him for some extra damage.
          2. Try to hit him with a Hook and he will Block and Counterpunch
             you with a Right Hook. 

Taunt 2 - He poses for the Cameras and says "Work It!" (Flashes Yellow).
          There are two ways to counter this.
          1. Hook him right after he finished saying "Work It!" and looks at
             you for a Star.
          2. Try to hit him with a Jab and he will Block and Counterpunch
             you with a Right Hook. 

Taunt 3 - He poses for the Cameras and says "Feel the Burn!" (Flashes Yellow).
          There are two ways to counter this.
          1. Hook him right when he start speaking and lifts his arms for
             a Star. 
          2. Try to hit him with a Hook when his arms are down and he will
             Block and Counterpunch you with a Right Hook. 

*Note* 1. You can use Hooks instead of Jabs during a Punchcombo but then you
          can't use Delayed Jabs on him so it's not recommended.
       2. You can do a Hook on the opposite side you previously hit him
          instead of a Delayed Jab but then the combo is over so it is best
          to use it as the finishing punch in a Delayed Jab Combo. Instead
          of doing 2 or 3 delayed Jabs you do 1 or 2 and finish with a Hook.
          If you want to use a Star Punch it's a Good time to use it right
          after the Hook.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

KO. If you don't TKO him he will go down for good on the 6th Knockdown. If the
    last punch you hit him with is a Star Punch you will see the Special KO
    Animation. Same goes if you use a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

All Phases - You should always follow the advice on *Note 2* in the Attack
             Counters Section which is to finish any Punchcombo and
             Counterpunch with a Hook except for the Right Uppercut. It's
             faster and is also a good opportunity to use your Star Punches
             right after.

Phase 1 - Start by getting a Star from his Taunt. Then he does the Right
          Uppercut, so quickly dodge to the Left and Jabcombo him 4 times and
          follow up with 2 delayed Jabs. The 2nd Jab gives you a Star. Next
          is two Delayed Left Jabs that you can counter with a Delayed Punch
          for a Star. When you get 3 Stars use the Star Punch. Then Jabcombo
          him for the next couple of Attacks and get Stars when you can.
          You should save the Stars for the next Phase.

Phase 2 - He starts with the "Work It!" Taunt so get a Star from that. If you
          have saved 2 Stars from the previous phase, Use the 3-Star Punch!
          Then he starts using his Spinning Uppercuts. You need to dodge to
          the same side he's doing the Uppercuts or you'll get hit. Jabcombo
          him 4 times, 2 delayed Jabs and finish with a Hook. If you've hit
          him with the 3-Star Punch he should be down after a couple of
          Attacks.

Phase 3 - If you have done well you should have knocked him down twice in
          the First Round by now and you start in Phase 3. Get a Star from
          the "Feel the Burn!" Taunt. Duck the Clothesline and the 2
          following Right Hooks and Jabcombo him afterwards. Then it's
          time for the Super Macho Spin which is faster than last time so
          you really need to time your ducking or it's Bye Bye Mac! If you
          succeed in ducking all three spins you can hit him with 8 regular
          Jabs plus 3 delayed. The TKO should be close now so just continue
          dodging the Uppercuts and hammer away until he's down.
          

Tips on Star Punch Opportunities
--------------------------------
If you try to Star Punch him while he's in a Neutral Position he will Dodge
you. Also if you Star Punch him right after you get a Star and right after a
delayed Jab you will probably miss. Here are some tips on when you should
use the Star Punches. I recommend you use number 3 or 4.
1. During a Punchcombo (Works on all fighters but not very damage efficient)
2. When he is centering himself after a delayed Jab.
3. When he is centering himself after you get a Star from his Taunts or
   the Delayed Left Uppercut. (About 1/3 of a sec after getting the Star.)
4. Right after you have hit him with a Hook.


Challenge #2 Expert Strategy (by ShadowX9999)
----------------------------
*Note* For every Right and Left Uppercut, dodge to your Right.

Phase 1 - He'll begin with the "Flex It!" Taunt. Make him block a Punch as
          soon as possible, dodge the Right Hook, land 4 Jabs, and 2 Delayed
          Jabs. Dodge the Right Uppercut, land 3 Jabs, and 2 Delayed Jabs.
          Dodge the 2 Left Uppercuts, landing 4 Jabs and 2 Delayed Jabs, each.
          Dodge the 2 Right Uppercuts, landing 3 Jabs and 2 Delayed Jabs,
          each. Duck the Clothesline, land 5 Jabs, a Delayed Jab, and a Hook
          to knock him down.

Phase 2 - He'll begin with the "Work It!" Taunt. The moment he raises his arms
          up, hook him. Dodge the 2 Left Spinning Punches, landing 4 Jabs and
          3 Delayed Jabs, each. Dodge the Right Spinning Punch, land 4 Jabs,
          and 3 Delayed Jabs. Dodge the Left Spinning Punch, land 4 Jabs, and
          3 Delayed Jabs. Duck the Clothesline, land 5 Jabs, a Delayed Jab,
          and a Hook to knock him down.

Phase 3 - He'll begin with the "Feel The Burn!" Taunt. Make him block a Punch
          as soon as possible, dodge the Right Hook, land 4 Jabs, and 2
          Delayed Jabs. Duck the Clothesline, land 5 Jabs, and 2 Delayed Jabs.
          Dodge the 2 Right Hooks, landing 4 Jabs and 2 Delayed Jabs, each.
          He'll finish it off with the Triple Clothesline attack. Be sure to
          duck the first one earlier, or you will get hit. After ducking the
          third, land 8 Jabs, 2 Delayed Jabs, and a Hook to knock him out.


-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

          Right Uppercut - RU
   Delayed Left Uppercut - DLU
              Right Hook - RH
             Clothesline - CL
  Left Spinning Uppercut - LSU
 Right Spinning Uppercut - RSU
        Super Macho Spin - SMC
                 Taunt 1 - T1
                 Taunt 2 - T2
                 Taunt 3 - T3


Phase 1 (0 Knockdowns)
-------
*Note* He always starts with (1a) at the start of a Round while in this Phase.

                   [DLU] or [RU] (If you get knocked down in this Phase)
                        \  /             
                         \/
          (a)            or            (b)
[T1-RU-DLU-DLU-RU-RU-CL] -> [T1-RU-DLU-DLU-DLU-RU-CL] 
                      (Repeat)
     

Phase 2 (After 1 Knockdown)
-------
                  [DLU] or [RU] (If you get knocked down in this Phase)
                       \  /             
                        \/
          (a)           or           (b)
[T2-LSU-LSU-RSU-LSU-CL] -> [T2-LSU-RSU-LSU-DLU-RU-CL] 
                     (Repeat)
     

Phase 3 (After 2 Knockdowns in the same Round)
-------
[DLU] or [RU] (If you get knocked down in this Phase)
     \  /             
      \/
       [T3-CL-RH-RH-SMC-RSU-RU-RU-DLU-CL-RH-RSU-LSU-SMC] (Repeat)


Phase 4 (After 2 Knockdowns and at the start of a new Round after that)
-------
[DLU] or [RU] (If you get knocked down in this Phase)
     \  /             
      \/
       [T1-RSU-SMC-CL-RU-RU-LSU-DLU-CL-RSU] (Repeat)


Phase 5 (After the 3rd, 4th and 5th Knockdown)
-------
[DLU] or [RU] (If you get knocked down in this Phase)
     \  /             
      \/
       [T2-LSU-DLU-LSU-CL-RU-RSU-RU-DLU-SMC] (Repeat)



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. Find 5 Different Ways to earn Stars.
2. Defeat Super Macho Man in Round 1 and NEVER earn a Star!
3. Win the fight in under 2 minutes...

Challenge 1 - 1. Dodge his Right Uppercut to the LEFT. Jab him 4 times followed
                 by 2 delayed alternating Jabs. The 2:nd gives you the Star.
              2. Dodge his Delayed Left Uppercut. Then hit him with a delayed
                 Jab or Hook after he has finished "talking" for the Star.
              3. Jab him when he does Taunt 1 for a Star.
              4. Hook him when he does Taunt 2 for a Star.
              5. Hook him when he does Taunt 3 for a Star.
              
Challenge 2 - If you have done Challenge 1 you should know how to get Stars.
              For this Challenge you must avoid all this which can be kind of
              tricky. Basically you should follow the advice in the Battle
              Strategy except getting the Stars. When he does the Right
              Uppercut a tip is to Dodge Right instead of Left so you don't
              "accidentally" get a Star. When he do the Taunts deliberately
              hit him early or late or with a "wrong" Punch and he will
              Counter you with a Right Hook. Good Luck!

Challenge 3 - Follow the advice in the Battle Strategy and if it all goes as
              planned you should be able to TKO him under the 2 minute mark.
              You can also check out ShadowX9999's Expert Strategy.


===============================================================================
 31 . M R .  S A N D M A N   [ T I T L E   D E F E N C E ]
===============================================================================

A. ATTACK COUNTERS
------------------
All Attacks - After any Hookcombo or Unstunned Hook you can finish with a Jab
              on the opposite side you previously hit him with for some extra
              damage. You need to be quick or he will block you.

Left Overhead - There are Two ways to Counter this Attack.
                1. Dodge Left or Right. Then Jab him Once followed by 3 Hooks.
                2. Counterpunch him with a Jab when he lifts his arm for a
                   Star. The Attack is really quick and comes with no warning
                   so you basically have to anticipate the attack if you want to
                   counter it.
                 
Delayed Right Overhead - There are Two ways to Counter this Attack.
                         1. Dodge Left or Right right after he says "Stand
                            Still!". Then Jab him Once followed by 4 Hooks.
                         2. Counterpunch him with a Jab about 1/4 of a sec
                            after he says "Stand Still!" for a Star. 

Right Jab - He steps to the right before unleashing a Quick Right Jab.
            There are Two ways to Counter this Attack.
            1. Duck or Dodge the Attack. Then Jab him Once followed by 3 Hooks.
            2. Counterpunch him with a Left Jab or Hook just when his right
               glove is moving forward for a Star.

Delayed Left Jab - He steps to the left before doing the Delayed Left Jab.
                   There are Two ways to Counter this Attack.
                   1. Duck or Dodge the Attack right after he says "Night
                      Night!". Then Jab him Once followed by 4 Hooks.
                   3. Counterpunch him with a Right Jab about 1/4 of a sec
                      after he says "Night Night!" for a Star.

Right Hook - He do this as a Counter Attack under some Special Conditions.
(Counter)    Ha says "Hah!" and does this Attack that comes really quick.
             Here are the Conditions:
             1. When he's about to do the Dreamland Express, Punch him with
                a Left Hook or Jab before he has finished saying "Dreamland"
                and he will do the Attack. He will still do the Uppercuts
                after the Counter Attack.
             2. After you finish a Hookcombo or after you have hit him with an
                Unstunned Hook (Either by Counterpunching him with a Hook or
                by hitting him with a Hook right after evading an Attack)
                he'll get knocked back slightly. Then before he has fully
                centered himself which is about 1/4 of a sec after the last
                Hook, hit him with a Specific Jab. If the timing is right he
                should evade you and do the Attack. Which Jab you must use
                if you want him to do this Counter is this:

                [Left Jab - Right Jab - Left Jab] (Repeat)

                As you see here one of three Counters is reversed so you
                need to keep that in mind. Also It only follows the pattern
                when you follow up a Hook, not when you interrupt the
                Dreamland Express or if you do other Attacks in between.

             There is only one way to Counter this.
             1. Duck or Dodge Left. Then Jab him Once followed by 3 Hooks.

Delayed Left Hook - He do this as a Counter Attack under some Special
(Counter)           Conditions. He says "My Turn" and then do the Attack.
                    Here are the Conditions:
                    1. When he's about to do the Dreamland Express, Punch him
                       with a Right Hook or Jab before he has finished saying
                       "Dreamland" and he will do the Attack. He will still do
                       the Uppercuts after the Counter Attack.
                    2. After you finish a Hookcombo or after you have hit him
                       with an Unstunned Hook (Either by Counterpunching him
                       with a Hook or by hitting him with a Hook right after
                       evading an Attack) he'll get knocked back slightly. Then
                       before he has fully centered himself which is about 1/4
                       of a sec after the last Hook, hit him with a Specific
                       Jab. If the timing is right he should evade you and do
                       the Attack. Which Jab you must use if you want him to
                       do this Counter is this:

                       [Right Jab - Left Jab - Right Jab] (Repeat)

                      As you see here one of three Counters is reversed so you
                      need to keep that in mind. Also It only follows the
                      pattern when you follow up a Hook, not when you interrupt
                      the Dreamland Express or if you do other Attacks
                      in between.

                    There is only one way to Counter this.
                    1. Duck or Dodge Right. Then Jab him Once followed
                       by 4 Hooks.

Wink Uppercuts - He winks with either his Left or Right Eye and then do a
                 Quick Uppercut on the same side as the Wink. At the Start of
                 the Match he does two Wink Uppercuts. Then the number of
                 Uppercuts increases by one every time any of these
                 conditions occur:
                 1. Everytime a New Round begins.
                 2. Everytime Mr.Sandman gets knocked down.
                 3. Everytime you get knocked down.
                 The pattern for the Wink Uppercuts is random but always
                 alternates between Left and Right EXCEPT for the 5th Uppercut
                 which is the same as the 4th. The maximum number of Uppercuts
                 he can do is 7 and here are the possible Patterns that can
                 occur: [LU-RU-LU-RU-RU-LU-RU] or [RU-LU-RU-LU-LU-RU-LU]

                 There are three ways to counter this.
                 1. Dodge to the same side as he winks. Then hit him Once
                    with a Jab or Hook. (This Punch deals +1 Damage)
                 2. Counter him with a Jab on the same side as he Winks right
                    after the wink for a Star. If you Jab him on the wrong
                    side you don't get a Star but he still takes damage..
                 3. Counter him with a Hook and follow up with a slightly
                    Delayed Jab to make him do a Counter Attack.
                    (See the Section on the Right Hook and Delayed Left Hook)

Taunt - He puts his chin out and says "Boo!". He do this at random during
        the Dreamland Express before the Uppercut Combo. He might do either
        0, 1 or 2 Taunts before he starts with the Uppercuts.
        There are Two ways to Counter this Attack.
        1. Jab him about 1/2 a sec after he finished saying "Dreamland!"
           and you should hit him just when he puts his chin out and get
           a Star. If he don't do the Taunt you should still have time
           to start dodging the Uppercuts right away. If you do get the Star
           the timing to dodge the Uppercuts is a little off. You should wait
           about 1/3 of a sec after you get the Star until you start dodging.
        2. Use a Star Punch so you hit him when he says "Boo!" for an
           Instant Knockdown. Use the Star right after he finished saying
           "Dreamland" and you should hit him right.

Dreamland Express - Mr Sandman says "Dreamland" before doing three consecutive
                    Uppercuts on you. He might do up to two "Boo" Taunts before
                    the uppercuts. (See Above) If you try to hit him right
                    after he says "Dreamland" he will cancel the taunt and then
                    start the Attacks short thereafter.
                    There are two ways to counter this Attack.
                    1. Dodge all three Uppercuts. Then Jab him once followed
                       by 6 Hooks.
                    2. Counter his first Uppercut with a Star Punch for an
                       Instant Knockdown. Use the Star right after he finished
                       saying "Dreamland" and you should hit him right. Another
                       way is to do a Jab or Hook just after he says
                       "Dreamland" and he will dodge your Attack. Immediately
                       use a Star and you should hit him with your Star Punch.

Berserker Rage - If you have knocked Mr.Sandman down twice in the same Round or
                 after the 3rd Knockdown and every Knockdown after that he will
                 get enraged. He will do 14! Wink Uppercuts in a row with some
                 Pauses in between (See Attack Patterns). If you are still
                 standing after all 14 Uppercuts, he will get Stunned and is
                 now your own Punching Bag until you knock him down or you let
                 him recover from the Stun. You can hit him with either Jabs
                 or Hooks and every 3rd Punch gives you a Star. Hitting him
                 with a Star Punch while he is Stunned is an Instant KO.
                 If you get knocked down during the Rage or if you let him
                 recover from the Stun he will be in Reverse Mode. Also if you
                 get hit from his 14th Uppercut it is an Instant Knockdown.
         Glitch: You must have at least one Star with you. However, the Glitch
                 is much better if you use a Two-/Three-Star Punch. When he
                 gets up from a knockdown, and he is going to use the
                 Berserker Rage, rapidly press the A and Minus button as soon
                 as the Referee says "Fight". If done right, you'll use the
                 Star Punch during the cutscene. If you used a One-Star Punch,
                 you will hurt him, but he doesn't flinch, and the cutscene
                 doesn't end! If you used a Two-/Three-Star Punch, he'll get
                 knocked down, and if it wasn't a KO/TKO, the camera angle
                 gets very weird for a brief moment.

Reverse Mode - This Mode occurs if you get knocked down during the Berserker
               Rage or if you survive the Rage and let him recover from the
               Stun. This lasts until the end of the Round. While in this
               Mode, instead of hitting him with a Jab to Stun him after
               evading an Attack and following up with Hooks, you need to
               Attack him the Opposite way. A Hook to Stun him and follow it
               up with a Jabcombo. Counterpunching him for Stars still works
               the regular way.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. During the Dreamland Express, hit him with a Star Punch so you hit him
   right when he says "Boo!" for an Instant Knockdown.

2. During the Dreamland Express, hit him with a Star Punch so you hit him
   right when he does his first Uppercut for an Instant Knockdown.

3. Survive the Berserker Rage and hit him with a Star Punch while
   he is Stunned for an Instant KO.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 6th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

Phase 1-3 - The Key to beat Mr.Sandman is to learn to Counter his Wink
            Uppercuts. He does those a lot, after every Knockdown and also
            during the Berserker Rage so it's important that you can counter
            them consistently. Also take some time to learn the Attack
            Patterns. Apart from his Counter Attacks he does the same Attacks
            as in Contender Mode. Save a Star for when he is doing the
            Dreamland Express and do the Instant Knockdown Technique to Knock
            him down. The easiest way is to force him to do the Attack by
            swinging at him right after he says "Dreamland" and then
            immediately use the Star.

Berserker Rage - If you know how to Counter the Wink Uppercuts this shouldn't
                 be much trouble and you should be able to TKO him in the
                 first Round even. If you do get knocked down he'll be in
                 Reverse Mode for the rest of the Round.
          
-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

          Left Overhead - LO
 Delayed Right Overhead - DRO
              Right Jab - RJ
       Delayed Left Jab - DLJ
      Dreamland Express - DEX
         Right Uppercut - RU
          Left Uppercut - LU


Special
-------
1. When the Wink Uppercut Level has increased to Four Uppercuts he will
   do [DEX-DEX] before continuing with the current Phase.


Phase 1 (0 Knockdowns In a Round)
-------
*Note* He always starts with (1a) at the start of a Round while in this Phase.

         (a)           or          (b)
[LO-LO-DLJ-DRO-RJ-DEX] -> [LO-LO-DRO-DLJ-RJ-DEX] 
                    (Repeat)


Phase 2 (After 1 Knockdown)
-------
*Note* He always starts with (2a) at the start of a Round while in this Phase.

        (a)         or         (b)
[RJ-DLJ-DRO-LO-DEX] -> [DEX-DLJ-RJ-LO-DRO]
                 (Repeat)


Phase 3 (After 2 Knockdowns and at the start of every new Round after that)
-------
*Note* He always starts with (3a) at the start of a Round while in this Phase.

           (a)             or         (b)
[RJ-RJ-DRO-DRO-LO-DEX-DEX] -> [DLJ-DLJ-DRO-LO-DRO]
                        (Repeat)


Berserker Rage (After 2 Knockdowns in the Same Round /
--------------  After the 3rd Knockdown and every Knockdown after that.

[RU-LU-RU] -> [Pause] ->
[LU-RU-LU-LU-RU] -> [Pause] ->
[RU-LU-RU-RU-LU-RU] -> [Stunned] -> [Phase 3] (Reverse Mode)


-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. TKO Mr.Sandman in Round 1!
2. Come back from almost being TKO'd or KO'd and defeat Mr.Sandman!
3. Knock Mr.Sandman down in under 33 seconds!!!

Challenge 1 - Follow the advice in the Battle Strategy.

Challenge 2 - Follow the advice in the Battle Strategy but you should get
              knocked down twice yourself before you knock him down for the
              second time and he enters the Berserker Rage. During the Rage
              Beat him up so he has little health left before you let him
              knock you down for the third time. As soon as the Knockout
              Animation starts, mash away on the (1) and (2) buttons to
              hopefully recover and return to the ring. Then finish him off.

Challenge 3 - You need to counter at least 6 of the first 7 Attacks to get
              Stars and then quickly use them.



<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
            ---<  M  A  C ' S    L  A  S  T    S  T  A  N  D  >---
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


===============================================================================
 32 . D O N K E Y   K O N G   [ S E C R E T   C H A R A C T E R ]
===============================================================================

A. ATTACK COUNTERS
------------------

Knuckle Walk - Donkey Kong moves from the back of the Ring to the front by
               doing a few steps forward on his Knuckles. As soon as he is
               centered he does a Taunt. The Knuckle Walk has the exact same
               timing as the Roll.
               1. Punch him right after his first step forward and he is
                  standing erect exposing his chest for a Star. An Audio Cue
                  is to hit him right after he says "Oooo!"
                  - Easy Star Tip -
                  At the start of the match and at the start of any Round
                  before the first Knockdown, either repeatedly tap or hold
                  a direction to Duck or Dodge immediately when you start to
                  control Little Mac. Then quickly Hook him and you will get
                  a Star Every Time. This also works after Little Mac has
                  been knocked down (Except during Phase 2) but then you
                  must tap to make it work.

The Roll - Donkey Kong does a small somersault and then Rolls forward from
           the back of the Ring. As soon as he is centered he does a Taunt.
           The Roll has the exact same timing as the Knuckle Walk.
           1. Punch him right when he reaches you and his feet touch the mat
              for a Star.
              - Easy Star Tip -
              After Little Mac has been knocked down during Phase 2 repeatedly
              tap a direction to Duck or Dodge immediately when you start to
              control Little Mac. Then quickly Hook him and you will get
              a Star Every Time.

Botched Roll - Just like the regular roll but he mess it up and gets his Tie
               in the Face. He makes a Croak Sound when he does this.
               There are Two ways to Counter this.
               1. Punch him right when he reaches you and his feet touch the
                  mat for a Star. There is a larger timing window when he
                  does this compared to the regular Roll so you can hit him
                  much later and still get the Star.
               2. Hit him with a 3-Star Punch when he reaches you and his Tie
                  is in his Face for an Instant Knockdown.

Low Clapper - He claps his fists together aiming for Mac's Lower Body.
              He does this Attack to finish the Flying Armspread Smash Combo
              and the Armspread Smash Combo. See the respective section for
              info on how to Counter it.

High Clapper - He claps his fists together aiming for Mac's Upper Body.
               He does this Attack to finish the Clapper Combo. See the
               respective section for info on how to Counter it.

Ground Pound - Donkey Kong slams his fists on the Ground to the left or
               right side. He does this Attack during his Ground Pound Combo,
               Clapper Combo and Armspread Smash Combo. See the respective
               section for info on how to Counter it.

Armspread Smash - Donkey Kong slams his fists to the ground with his arms
                  spreaded. He does this Attack during the Flying Armspread
                  Smash Combo and Armspread Smash Combo. See the respective
                  section for info on how to Counter it.

Taunt 1 - Donkey Kong pucker his lips at you and then winks at you.
          There are Two ways to Counter him.
          1. Punch him right when he Winks for a Star.
          2. Try to hit him during the Taunt either too early or too late for
             the small timing window in which you can hit him, and he evades
             you and Counter Attacks you with an Overhead Smash.

Taunt 2 - Donkey Kong raises his left Arm and scratches his Armpit.
          There are Two ways to Counter him.
          1. Punch him when he lifts his left arm for a Star.
             An Audio Cue is to hit him right after he start "speaking"
          2. Try to hit him during the Taunt either too early or too late for
             the small timing window in which you can hit him, and he evades
             you and Counter Attacks you with a Backhand Swing.

Taunt 3 - Donkey Kong blows a Kiss at You.
          There are Three ways to Counter him.
          1. Punch him as soon as you see him start crouching down before
             the "Kiss" for a Star. It is really quick and hard to hit right.
          2. Try to hit him during the Taunt either too early or too late for
             the small timing window in which you can hit him, and he evades
             you and Counter Attacks you with a Ground Pound Combo.
          3. If you don't hit him during the Taunt he does an Overhead Smash.

Taunt 4 - Donkey Kong starts to dance, swinging his arms up and down.
          There are Three ways to Counter him.
          1. Punch him when he does his 3rd swing and his right glove is
             above his head for a Star.
          2. Try to hit him during the Taunt either too early or too late for
             the small timing window in which you can hit him, and he evades
             you and Counter Attacks you with a Clapper Combo.
          3. If you don't hit him during the Taunt he does an Overhead Smash.

Taunt 5 - Donkey Kong grooms himself. First he licks his paw, slicks his hair
          back and smiles at you. There are Three ways to Counter him.
          1. Punch him about 1/3 a sec after he starts smiling for a Star.
             An Audio Cue is to hit him right after he start "speaking".
             This one is really hard to hit right.
          2. Try to hit him during the Taunt either too early or too late for
             the small timing window in which you can hit him, and he evades
             you and Counter Attacks you with an Armspread Smash Combo.
          3. If you don't hit him during the Taunt he does an Overhead Smash.

Going Ape Taunt - Donkey Kong moves to the back of the Ring and then either
                  jump up and down while slamming his fists to the Ground or
                  Attacks you immediately. After the Taunt he will do an
                  Attack. Which Attack he does depends on the Game Timer,
                  which Phase he is in and where in the Phase he's at.
                  See Attack Patterns.

Flying Doublefist Smash - From the back of the ring, he pounds his chest five
                          times alternating left and right and then lunge
                          towards you with both his fists in front of him.
                          He does this after Donkey Kong gets up from the 2nd
                          and 3rd Knockdown and sometimes during The Going
                          Ape Taunt. There are Three ways to Counter him.
                          1. Dodge Left or Right before he hits you. Then
                             Punchcombo him 6 times to knock him to one side.
                             Then you can follow up with a Delayed Punch.
                          2. Counter him with a Punch right before he hits
                             you for a Star.
                          3. Counter him with a Star Punch right when he lets
                             his arms down and jump towards you for an
                             Instant Knockdown.

Flying Armspread Smash Combo - From the back of the ring, he pounds his chest
                               twice with both his gloves at the same time,
                               and then lunge towards you with his arms
      [Armspread Smash]        spreaded. After the Smash he does a Low Clapper
              +                where he claps his fists together. This can't
        [Low Clapper]          be evaded, only countered. He does this after
                               Donkey Kong gets up from the 1st and 4th
                               Knockdown and sometimes during The Going Ape
                               Taunt. There are Three ways to Counter him.
                               1. Don't move when he does the Armspread Smash.
                                  Then before he does the Low Clapper,
                                  Punchcombo him 6 times to knock him back.
                               2. Right before he reaches you, counter him
                                  with a 6-hit Punchcombo to Knock him back.
                                  (This is basically the same as the first only
                                  you start hitting him before he lands.)
                               3. Counter him with a Star Punch right when he
                                  lets his arms down and jump towards you for
                                  an Instant Knockdown.

Overhead Smash - If you don't try to Attack him during Taunt 3, 4 and 5, He
                 follows with either a Left Overhead or a Delayed Right
                 Overhead. Which one he does is random. He also does this
                 as a Counter Attack if you fail to hit his timing window
                 during Taunt 1. See Counter Attacks Section for more info.

Left Overhead - He does this during Phase 1 and also at random when doing
                an Overhead Smash. There is only one way to Counter this.
                1. Dodge Left or Right. Then Punch him once. (Unstunned)

Delayed Right Overhead - He does this during Phase 1 and also at random when
                         doing an Overhead Smash. There is only one way to
                         Counter this.
                         1. Dodge Left or Right.
                            Then Punch him once. (Unstunned)

COUNTER ATTACKS
---------------

1. Overhead Smash - He does this as a Counter Attack if you fail to hit his
                    small Timing Window where you can hit him during Taunt 1.
                    He Attacks you with either a Left Overhead or a Delayed
                    Right Overhead. There is only one way to Counter this.
                    1. Dodge Left or Right. Then Punchcombo him 5 times to
                       knock him to one side. Then you can follow up with
                       a Delayed Punch.

2. Backhand Swing - He does this as a Counter Attack if you fail to hit his
                    small Timing Window where you can hit him during Taunt 2.
                    There is only one way to Counter this.
                    1. Dodge Left or Duck. Then Punchcombo him 5 times to
                       knock him to one side. Then you can follow up with
                       a Delayed Punch.

3. Ground Pound Combo - He does this as a Counter Attack if you fail to hit
                        him during the small Timing Window during Taunt 3.
                        He does two alternating Ground Pound Attacks that
                        are at random. There is only one way to Counter this.
                        1. Dodge to the opposite direction of each Ground
                           Pound. Then Punchcombo him 5 times to knock him to
                           one side. Then you can follow up with a Delayed
                           Punch. If you get hit by the first one but
                           successfully dodge the second one you can still hit
                           him 2 times. [No Delayed] (You CAN dodge to the
                           same direction of the Attack but the timing window
                           is much smaller so it's not recommended.)

4. Clapper Combo - He does this as a Counter Attack if you fail to hit him
                   during the small Timing Window during Taunt 4. He does a
                   3-Hit Combo starting with a Ground Pound, then either 
 [Ground Pounds]   another Ground Pound or an Overhead Smash and finishing with
        +          a High Clapper. Which combination of Attacks he does is 
 [Overhead Smash]  random. See Attack Patterns for more info. There is only one
        +          way to Counter this. 
  [High Clapper]   1. Dodge to the opposite direction of each Ground Pound, any
                      direction of the Overhead Smash and duck the High
                      Clapper. Then Punchcombo him 8 times to knock him to one
                      side. Then you can follow up with a Delayed Punch. If
                      you get hit by any of the first two Attacks but
                      successfully duck the High Clapper you can still hit
                      him 2 times. [No Delayed]

5. Armspread Smash Combo - He does this as a Counter Attack if you fail to hit
                           him during the small Timing Window during Taunt 5. 
                           He does a 6-Hit Combo starting with a Ground Pound,
      [Ground Pounds]      then for the next three Attacks he does a 
             +             combination of Ground Pounds and Overhead Smashes 
    [Overhead Smashes]     followed by an Armspread Smash and a Low Clapper. 
             +             Which combination of Attacks he does is random. 
     [Armspread Smash]     See Attack Patterns for more info.
             +             There are two ways to Counter this. 
       [Low Clapper]       1. Dodge to the opposite direction of each Ground
                              Pound and any direction of the Overhead Smashes.
                              Don't move when he does the Armspread Smash.
                              Then quickly Punchcombo him 11 times before he
                              hits you with the Low Clapper. Then you can
                              follow up with a Delayed Punch. If you get hit
                              by any of the first four Attacks but don't get
                              hit by the Armspread Smash and the Low Clapper
                              you can still hit him 2 times. [No Delayed]
                           2. Evade the first four Attacks. Don't move for the
                              Armspread Smash. Then use a Star Punch before
                              the Low Clapper hits for an Instant Knockdown.


-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent Down or ever KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO)

1. Counter the Flying Doublefist Smash with a Star Punch right when he lets
   his arms down and jump towards you for an Instant Knockdown.

2. Counter the Flying Armspread Smash Combo with a Star Punch right when he
   lets his arms down and jump towards you for an Instant Knockdown.

3. Hit him with a 3-Star Punch during the Botched Roll when his Tie is
   in his face and he has rolled forward for an Instant Knockdown.

4. Evade the first four Attacks during the Armspread Smash Combo. Don't move
   for the Armspread Smash. Then use a Star Punch before the Low Clapper
   hits for an Instant Knockdown.

KO. If you're not using an Instant KO Technique or TKO him he will go down
    for good on the 5th Knockdown. If the last punch you hit him with is
    a Star Punch you will see the Special KO Animation. Same goes if you use
    a Star Punch to TKO Him.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

All Phases - The Key to beating Donkey Kong is to learn how to counter his 
             Taunts for Stars and use them for his Instant Knockdown
             Techniques. Taunt 1, 2 and 4 are probably the easiest to get Stars
             from. I Suggest you skip to Counter Taunt 5 which is really hard
             to hit and if you miss he will do a 6-Hit Combo which can be
             tricky to avoid. Also the Rolls and his Knuckle Walk can be
             countered for Stars. If you have a Star and he does a Flying
             Attack use it for an Instant Knockdown. The Timing Window in which
             you can Counter him is pretty small so take some time to learn the
             different timings. See Attack Counters Section for info.

Phase 1 - Here is a tip for an "Easy" first Knockdown. Start by holding down
          a direction when the match starts to immediately duck or Dodge. Then
          quickly Hook him for a Star. Next he does two Taunts that you
          shouldn't counter. He then follows with a Left Overhead that you
          should dodge. Wait to hit him until the game timer is between
          2.38 to early 2.40's and he will do the Flying Doublefist Smash.
          Counter the Attack with a Star Punch as soon as he jumps for
          an Instant Knockdown.

Phase 2 - For the second knockdown I suggest you knock him down the regular
          way. Counter him as much as you can to get Stars and use them to
          wear him down. If you miss and he counters you, evade the Attack and
          Punchcombo him. Save a Star before you Knock him down.

Phase 3 - If you have saved a Star as I suggested. Use the Star to counter
          his initial Flying Attack for an Instant Knockdown and the TKO.

-------------------------------------------------------------------------------

D. ATTACK PATTERNS
------------------

         Going Ape Taunt - GAT
   Leftside Ground Pound - LGP
  Rightside Ground Pound - RGP
           Left Overhead - LO
          Overhead Smash - OS (Either Left Overhead or Delayed Right Overhead) 
            Knuckle Walk - KW 
                    Roll - RL
            Botched Roll - BRL
         Armspread Smash - AS
 Flying Doublefist Smash - FDS
  Flying Armspread Smash - FAS
                   Taunt - T

Special
-------
1. Which Attack he does after the Going Ape Taunt depends on the Game Timer
   and also which Phase he is in.


Counter Attacks
---------------
1. If you try to Counterhit him during any of his Taunts and are either too
   early or too late for the small timing window in which you can hit him, he
   evades your Attack and Counter Attacks you with an Attack of his own.
   He does different Attacks depending on which Taunt you try to Counter.
   Also which Attack Variation he does seem to be random.
2. Sometimes instead of a Counter Attack he does another Taunt. Usually he
   does the same Taunt as the one coming up next in the Pattern, but
   occasionally he does a completely different Taunt.

Taunt 1 - Overhead Smash (Which Attack he does is random)
          1. [LO] (Most Common in Phase 1)        
          2. [DRO] (Most Common in the other Phases)
          3. [Taunt]

Taunt 2 - Backhand Swing (Which Attack he does is random)
          1. [BH]
          2. [Taunt] 

Taunt 3 - Ground Pound Combo (Which Attack he does is random)
          1. [LGP-RGP]
          2. [RGP-LGP]
          3. [Taunt]

Taunt 4 - Clapper Combo (Which Attack he does is random)
          1. [LGP-RGP-CLP]
          2. [LGP-LO-CLP]
          3. [RGP-LGP-CLP]
          4. [RGP-DRO-CLP]
          5. [Taunt]

Taunt 5 - Armspread Smash Combo (Which Attack he does is random)
          1. [LGP-RGP-DRO-LO-AS]
          2. [LGP-DRO-RGP-LO-AS]
          3. [RGP-LDS-DRO-RGP-AS]
          4. [RGP-LO-DRO-LO-AS]
          5. [Taunt]


Phase 1 (0 Knockdowns)
-------
Going Ape Taunt: [FDS] or [RL]

[KW] (At the Start of a Round and after you get knocked down)
    \                   
    /\                       
    \ [T1]-[T2]-[T3]-[LO]-[GAT]-[T2]-[T3]-[LO]-[BRL] (Repeat)
     \_____/       \______/   \__**__/  \______/             
      (The Bottom Path is followed if you try to Counter him)
       ** - Only skips [T2] if you Counter the Roll [RL]


Phase 2 (After 1 Knockdown)
-------
Going Ape Taunt: [FDS] , [FAS] or [RL]

[FAS] (After the 1st Knockdown. Skips [RL] if you get hit or evade the Attack)
     \                 
      [RL] (At the Start of a Round and after you get knocked down)
         \ 
         /\                      (Repeat)
         \ [T4]-[OS]-[T3]-[OS]-[T1]-[GAT]-[T2]-[T4]-[OS]-[BRL]
          \___\______/  \______/        \__**__/  \______/   
           (The Bottom Path is followed if you try to Counter him)
            ** - Only skips [T2] if you Counter the Roll [RL]


Phase 3 (After 2 & 4 Knockdowns)
-------
1st Going Ape Taunt: [FDS] , [FAS] or [Skips Attack]
2nd Going Ape Taunt: [FDS] , [FAS] or [KW]

[FDS] (After the 2nd Knockdown. Skips [KW] if you get hit or evade the Attack)
   /
  /    [FAS] (After 2 Knockdowns in the same round / After the 4th Knockdown.
  \    /      Skips [KW] if you get hit or evade the Attack)
   \  /
   [KW] (At the Start of a Round and after you get knocked down)
      \
      /\                         (1st)                      (2nd)
      \ [T5]-[OS]-[T4]-[OS]-[T1]-[GAT]-[BRL]-[T5]-[OS]-[T2]-[GAT] (Repeat)
       \___\______/  \______/                   \______/ 
        (The Bottom Path is followed if you try to Counter him)


Phase 4 (After 3 Knockdowns)
-------
Going Ape Taunt: [FDS] , [FAS] or [RL]

[FDS] (After the 3rd Knockdown. Skips [KW] if you get hit or evade the Attack)
   \
   [KW] (At the Start of a Round and after you get knocked down)
     \
     /\                              (Repeat)       
     \ [T1]-[T5]-[OS]-[T4]-[OS]-[GAT]-[T2]-[T5]-[OS]-[T4]-[OS]-[BRL]-[T5]-[OS]
      \_____/   \_____/  \______/   \__**__/  \______/  \______/        \_____
         (The Bottom Path is followed if you try to Counter him)
          ** - Only skips [T2] if you Counter the Roll [RL]



-------------------------------------------------------------------------------

E. EXHIBITION CHALLENGES
------------------------

1. KO or TKO Donkey Kong without ducking.
2. KO or TKO Donkey Kong and never stun him.
3. Defeat Donkey Kong in less than 150 seconds.

Challenge 1 - The only Attack that needs to be ducked is the High Clapper
              which he only does during the Clapper Combo when you miss the
              timing window on Taunt 4. So just follow the Battle Strategy and
              if he does the Clapper Combo, take the beating.

Challenge 2 - This can be kind of tricky. You basically have to beat him using
              only Star Punches and Unstunned Punches. Don't ever hit him when
              he does a Counter Attack and the Flying Armspread Smash unless
              you hit him with a Star Punch. Use the Instant Knockdown
              Techniques whenever you can.
              
Challenge 3 - You need to TKO him before the 0.30 mark in Round 1. Follow the
              Battle Strategy and if it goes well enough you should make it.



===============================================================================
 33 . H E A D - T O - H E A D
===============================================================================

*Note* Little Mac/Giga Mac Section contributed by ShadowX9999.
       Edited by PappaPump76.


INTRODUCTION
------------
This is the 2 Player Mode in this Game. The only selectable character is
Little Mac but he has the potential of becoming the HULK!..hrm I mean Giga Mac.
To become Giga Mac you need to fill up the Giga Juice Meter that are in
Little Mac's Headshot next to his Stamina Bar. You do this by hitting the
opponent whenever he Glows blue, which happens if he misses attacks or
doesn't attack for too long. Also the Attacks are different than in Exhibition
and Career Mode.

-------------------------------------------------------------------------------
 L I T T L E   M A C
-------------------------------------------------------------------------------

A. ATTACK COUNTERS
------------------

Giga Mac Juice - It's what allows you to become Giga Mac, once the Blue Meter
                 on the icon fills up. To fill up the Giga Mac Juice, you have
                 to land a punch on the opposing Little Mac when he glows blue.
                 It takes 5 Giga Mac Juices to fill up the Blue Meter.

Stall - If you don't attack for too long, you will give the opponent an
        opportunity to get Giga Mac Juice off of you. It goes away once you
        attack or get hit. This could even happen while you're Tired!
        1. Land a punch for Giga Mac Juice.

Left Hook - Pressing 1 or thrusting the Nunchuck forward does this. There are
            Four ways to Counter this.
            1. Duck or dodge to your right, and hit him for Giga Mac Juice.
            2. Use a Left Hook just before he does to hit him.
               (Not recommended)
            3. Use a Left Jab when he prepares it for a Star.
            4. Use a Right Overhead Smash the instant he does it for a Star.

Right Hook - Pressing 2 or thrusting the Wii-Mote forward does this.
             There are Four ways to Counter this.
             1. Duck or dodge to your left, and hit him for Giga Mac Juice.
             2. Use a Right Hook just before he does to hit him.
                (Not recommended)
             3. Use a Left Jab when he prepares it for a Star.
             4. Use a Right Overhead Smash the instant he does it for a Star.

Left Jab - Holding Up and pressing 1/thrusting the Nunchuck forward does this.
           There are Two ways to Counter this.
           1. Dodge, duck, or block the attack, and hit him for Giga Mac Juice.
           2. Use a Left Jab just before he does to hit him. (Not recommended)

Right Overhead Smash - Holding Up and pressing 2/thrusting the Wii-Mote forward
                       does this. There are Three ways to Counter this.
                       1. Dodge the attack, and hit him for Giga Mac Juice.
                       2. Use a Left Jab just before he attacks to hit him.
                          (Not recommended)
                       3. Use a Left/Right Hook half-second before he attacks
                          to hit him. (Very not recommended)

Star Punch - Because both of you are Little Macs, you both can use
             Star Punches. There are Two ways to Counter this.
             1. Dodge the Star Punch, and hit him for Giga Mac Juice.
             2. Use a Star Punch just before he does to cancel it. This
                situation would only happen if the opponent has a Star, you
                Taunt as Giga Mac, and don't hit each other, or vice versa.

-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent down or even KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO).

1. Land a One- or Two-Star Punch while the opposing Little Mac is tired for
   an Instant Knockdown.

2. Land a Three-Star Punch while the opposing Little Mac is tired for an
   Instant KO, unless he manages to KO recover.

KO. If you're not using an Instant Knockdown Technique or TKO him, he will
    go down for good on the 3rd Knockdown, unless he KO recovers.

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------


As Little Mac (Offense) - You only have five Attacks to spare (one which can
-----------------------   only be used with Stars). Here are the strategies
                          for each attack.

 1. Left Hook - The Hook is quieter than the Right Hook, therefore, whenever
                you think the Opponent will keep dodging, let alone to the
                Left, use this. Do NOT, however, use it to get Giga Mac Juice,
                unless it's from a Stall, and beware that the Opponent can get
                a Star.

 2. Right Hook - The Hook is noisier than the Left Hook. However, if you happen
                 to know the Opponent will be ready to dodge the Left Hook,
                 open up with this attack. Do NOT, however, use it to get
                 Giga Mac Juice, unless it's from a Stall, and beware that the
                 Opponent can get a Star.

 3. Right Overhead Smash - The opposite option to the Hooks. Once you know that
                           he will constantly keep ducking the Hooks and Jabs,
                           open up with this attack.

 4. Left Jab - The fastest Attack you can use. A nice way to get Giga Mac Juice
               and to remove the Opponent's Stars. Beware that this is the most
               evadable attack, as it can be dodged, ducked, and blocked.

 5. Star Punch - The deadliest Attack you can use. Of course, you need Stars in
                 order to use it. The drawback is that it's very badly
                 telegraphed, especially when it gets darker. The best way to
                 use this is when the Opponent uses a Hook, as you can Duck
                 with the Star Punch. If you can, hold on one Star and wait for
                 him to get tired, or if you think you can be epic, three
                 Stars. Then try to fake out on preparing an Attack, and then
                 use the Star Punch.


As Little Mac (Defense) - If there is one thing you must do to win, it's to at
-----------------------   least be able to evade. In fact, that's the best way
                          to beat the Opponent, because with Defense, you can
                          gain a lot more Giga Mac Juice.

 1. Left Hook - Because the Hook is the 2nd least telegraphed attack, you may
                need to stay on your toes. However, if you can predict he will
                use it, then use a Left Jab to get a Star.

 2. Right Hook - This one is more telegraphed than the Left Hook, but you have
                 to dodge the opposite way. Again, if you can predict he will
                 use it, then use a Left Jab to get a Star.

 3. Right Overhead Smash - While being less predictable than the Right Hook,
                           it still has a huge telltale of him raising the arm
                           very high. Dodge it, and Jab him.

 4. Left Jab - Probably the most annoying attack, since not only does it have
               VERY little prediction, but it can wipe out ALL of your Stars if
               you aren't careful. Thankfully, this can be evaded in every way.

 5. Star Punch - The most predictable Attack of all, but also the deadliest.
                 What I recommend is to try to Jab him the instant he gets a
                 Star. However, once he knows about the surprise attack, you'll
                 have to resort to either mixing up your pattern, or simply
                 have patience.


As Giga Mac - While you can now deal beefy damage, the worst part is that
-----------   you sacrifice speed and resistance, because now you can even
              be stunned, and the opposing Little Mac has the fast,
              regular attacks!

 - If you see your Opponent using the Star Punch, try to use an Uppercut ASAP,
   because it can Duck(?!) it, thus making him miss, and you being able to
   land the hit.

 - When you have small amount of Giga Mac Juice left, try to open up with an
   attack instead of trying to recharge (I recommend an attack uncounterable
   by a right Punch), as you can have a better chance of trying to recharge.
   Even if you don't manage to recharge, you still land a (possibly) free hit.

 - Try to use your Stall as a bait to make him Punch, and open up and attack
   the moment you Stall, especially with a Star Punch.


-------------------------------------------------------------------------------
 G I G A   M A C
-------------------------------------------------------------------------------

A. ATTACK COUNTERS
------------------

Note - You can only become Giga Mac once your Giga Mac Juice is filled up. Even
       then, you have a time limit on being Giga Mac. The screen also faces
       toward you, so the controls are sort of reversed. You also lose the
       ability to recover from a KO.

Stall - If you don't attack for too long, you roar and flash yellow for a
        Star opportunity. If your Opponent does this, hit him when he flashes
        yellow for a Star. Beware, though, it could just be a bait.

Left Hook - Pressing 2 does this. There are Three ways to Counter this.
            1. Dodge to your Right, land 3 Punches, and two delayed Punches.
            2. Duck, land 2 Punches, and a delayed Punch.
            3. Use a Right Punch just when he's about to attack for a Star.

Right Hook - Pressing 1 does this. There are Three ways to Counter this.
             1. Dodge to your Left, land 3 Punches, and two delayed Punches.
             2. Duck, land 2 Punches, and a delayed Punch.
             3. Use a Left Punch just when he's about to attack for a Star.

Left Uppercut - Holding Down and pressing 2 does this. There are Three ways to
                Counter this.
                1. Dodge to your Right, land 3 Punches, and two
                   delayed Punches.
                2. Dodge to your Left, land 2 Punches, and a delayed Punch.
                3. Use a Right Hook just he's about to attack for a Star.

Right Uppercut - Holding Down and pressing 1 does this. There are Three ways
                 to Counter this.
                 1. Dodge to your Left, land 3 Punches, and two
                    delayed Punches.
                 2. Dodge to your Right, land 2 Punches, and a delayed Punch.
                 3. Use a Left Hook just when he's about to attack for a Star.

Left Jab - Holding Up and pressing 2 does this. Holding Up and 2 charges it,
           with the cost of Giga Mac Juice. There are Two ways to Counter this.
           1. Dodge, duck, or block the Attack, land 3 Punches, and two delayed
              Punches. However, if it's charged, you can't block it.
           2. While charging, use a Right Jab for a Star.

Overhead Smash - Holding Up and press 1 does this. Holding Up and 1 charges it,
                 with the cost of Giga Mac Juice.
                 There are Two ways to Counter this.
                 1. Dodge the Attack, land 2 Punches, and a delayed Punch.
                 2. Dodge the Charged Attack, land 3 Punches, and a delayed
                    Punch.
                 3. While charging, use a Left Jab for a Star.

Refill - Pressing Left does this. This refills part of the Giga Mac Juice.
         There are Three ways to Counter this.
         1. Right Punch him to drain some of the Giga Mac Juice.
         2. Use a One- or Two-Star Punch when he refills for an
            Instant Knockdown.
         3. Use a Three-Star Punch when he refills for an Instant KO.

Taunt - Pressing Right does this. This gives you a Star. There are Three ways
        to Counter this.
        1. When he stops grunting, Left Punch to get a Star and to prevent him
           from getting one.
        2. Use a One- or Two-Star Punch when he Taunts for an
           Instant Knockdown.
        3. Use a Three-Star Punch when he Taunts for an Instant KO.

Star Smash - Just because he is Giga Mac doesn't mean he can't use his Stars.
             It's a much powerful version of the Star Punch. Landing a Three-
             Star Smash will result in an Instant Knockdown, and it can't be
             countered by a Star Punch. There is One way to Counter this.
             1. Dodge the Star Smash, land 3 Punches, and a delayed Punch.


-------------------------------------------------------------------------------

B. INSTANT KNOCKDOWNS/KNOCKOUTS
-------------------------------
These are ways you can knock the Opponent down or even KO him with one Punch.
These are also known as One-Punch Knockdowns/Knockouts (OPKD/OPKO).

1. Land a One- or Two-Star Punch on the Refill for an Instant Knockdown.

2. Land a One- or Two-Star Punch on the Taunt for an Instant Knockdown.

3. Land a Three-Star Punch on the Refill for an Instant KO.

4. Land a Three-Star Punch on the Taunt for an Instant KO.

KO. If you're not using an Instant KO Technique or TKO him, he will go down
    for good on the 3rd Knockdown. 

-------------------------------------------------------------------------------

C. BATTLE STRATEGY
------------------

As Little Mac (Defensive) - Like every Opponent in the game, the main option is
-------------------------   to evade and counter. This is generally the safest
                            method of beating your Opponent. However, there are
                            three attacks you should be aware of.

 1. Left Hook - This is the silent Hook, which can get you off guard if you are
                too used to audio cues.

 2. Left Jab - This is the quickest attack that Giga Mac has. Add the fact that
               it can be delayed at any time, and you got yourself an annoying
               bruiser.

 3. Uppercut - Believe or not, these can DUCK A STAR PUNCH. The safest method
               is to stun the Opponent, and use it, as they can sometimes
               Uppercut, even when knocked back.


As Little Mac (Offensive) - If you got used to the Attacks by now, you have the
-------------------------   option to counterpunch every Attack and use as much
                            Star Punches as possible. However, there are three
                            attacks you should be aware of.

 1. Left Jab - I can't stress this enough, but being Offensive just adds one
               more problem: it can quickly take away all of your Stars, if
               you were to go for Three-Star Punches and OHKDs/OHKO.

 2. Uppercut - See Defensive.

 3. Stall - While it looks like a nice Star freebie, it can actually be just a
            bait to follow up an attack, which can range from the annoying
            Left Jab to a Three-Star Smash to the face. So no matter how
            promising it looks, be on your guard.



===============================================================================
 34 . Q   &   A 
===============================================================================

Here are some common and unusual Questions that you might have and the
answers to them. (Questions and Answers by ShadowX9999)

Q: Why didn't you include blocking from Bald Bull's and Mr. Sandman's Jabs?
   Aren't they suppose to be blockable?
A: Sadly, they can't be blocked. It may have to do with their power, which is
   larger than Little Mac's.

Q: Can a strict counterpunch on any TD Disco Kid attack result in a Star?
A: Sadly, after many times of testing this, it is confirmed that
   counterpunching any attack won't result in a Star. However, you can hit him
   as he comes back for an actual Star.

Q: Why are Champions Mode sometimes important for World Record Strategies?
A: For Soda Popinski, every knockdown makes him use the only attack that can
   give out a Star. For TD King Hippo, it basically resets the pattern to
   where you can get a Star and being able to move on to the Twin Smash combo,
   faster. For TD Soda Popinski, it's the same case, but it's also because of
   the lack of hits per combo.

Q: Is there a reward for getting 10,000 Wins, overall?
A: As far as I know, no one has reached that far...yet.

Q: Are canceling attacks used in any World Record strategy?
A: Two for Piston Hondo, One for Bald Bull, One(?) for TD Disco Kid, One for
   TD King Hippo, and One for TD Super Macho Man.

Q: What happens if every Opponent gets beaten under a minute?
A: There are only two Opponents that, so far, can't be beaten under a minute:
   TD Soda Popinski and TD Super Macho Man.

Q: Do you get to unlock Mario after getting more than 1,000,000 points in
   the Credits?
A: Confirmed by zallard1, NO.

Q: What made Release The Bogus a famous phrase?
A: When members of YouTube who play Punch-Out!! heard this phrase, they quickly
   saw the humorous side of things, and the line rose to fame.

Q: Why so much contributions ShadowX9999?
A: It's my most favorite Wii game, that's why. Of course, that opinion might
   change once I get Super Mario Galaxy 2. :3

Q: What is with Pappa and his massive misspellings?
A: His natural language is Swedish, not English. Forgive the Swedish people. :(

Q: Do you ever get to fight the dark guy at Mac's Last Stand?
A: It's not confirmed whether he is an opponent or just a lampshading
   character.



===============================================================================
 35.  W O R L D   R E C O R D S
===============================================================================
Last Update: 08/06/10

These are the current World Records that are posted on the Cyberscore Website.
<http://www.cyberscore.me.uk/game-punch-out-wii.php>
Some of the records are shared by several people but there are three players
that stand out and as of now at least one of them hold the top spot on all
the different fights, so for now I will only list these three people as Record
Holders. If you want the complete list just go to the Cyberscore Website.
Anyway here they are:

 Chris "KefkaMayDie" Helmin   - [KMD] 
 Terry "Shunkolar/klar" Heard - [SHU]
 Zack "Zallard1" Allard       - [ZLD]

*Note* Some of these records are with [Champions Mode] On, 
       as this is currently allowed. It helps on some fights.


     Fighter     - CONTENDER - Record Holder - TITLE DEFENCE - Record Holder
 -----------------------------------------------------------------------------
 Glass Joe       -  0:25.76  - [KMD/SHU/ZLD] -    0:36.89    - [KMD/SHU/ZLD]
 Von Kaiser      -  0:20.49  - [KMD/SHU/ZLD] -    0:52.68    - [KMD]
 Disco Kid       -  0:28.80  - [KMD/SHU]     -    0:23.51    - [KMD/SHU/ZLD]
 King Hippo      -  0:46.94  - [KMD/SHU]     -    1:09.23    - [KMD]
 Piston Hondo    -  0:34.19  - [SHU]         -    0:32.73    - [SHU]
 Bear Hugger     -  0:26.70  - [KMD]         -    1:32.99    - [KMD/SHU/ZLD]
 Great Tiger     -  0:44.17  - [SHU]         -    0:45.79    - [KMD/SHU]
 Don Flamenco    -  0:17.74  - [KMD/SHU]     -    0:47.71    - [SHU]
 Aran Ryan       -  0:54.66  - [KMD/ZLD]     -    0:42.03    - [KMD]
 Soda Popinski   -  0:42.84  - [KMD]         -    1:18.50    - [ZLD]
 Bald Bull       -  0:32.67  - [KMD]         -    0:44.59    - [SHU]
 Super Macho Man -  0:54.86  - [SHU]         -    1:13.55    - [SHU]
 Mr. Sandman     -  0:38.91  - [ZLD]         -    0:43.09    - [SHU]

                    Fighter      - MAC'S LAST STAND - Record Holder
              -----------------------------------------------------
              Donkey Kong (D.K.) -     0:54.37      - [SHU]



===============================================================================
 36.  W E B   L I N K S
===============================================================================

Here are some relatable Punch-Out Web Links that can be helpful.

Punch-Out Wiki - Lots of information on the PunchOut games and the Characters.
http://punchout.wikia.com/wiki/Punch-Out!!_(Wii)

GameFAQ's Message Board for Punch-Out Wii.
http://www.gamefaqs.com/boards/954363-punch-out

Cyberscore - All the High Scores for the Game.
http://www.cyberscore.me.uk/game-punch-out-wii.php

ShadowX9999's Punch-Out OHKD/OHKO Video Guide. (All Characters)
http://www.youtube.com/user/AbeX300#g/c/BFE8830ED58B640F

ShadowX9999's Punch-Out Infinites Video Guide v2.0.
http://www.youtube.com/user/AbeX300#p/search/7/QRXVGPLnHMs

KefkaMayDie's Punch-Out Time Attack Videos - Some of them are World Records!
http://www.youtube.com/view_play_list?p=39FCA523ABF5F3B6&sort_field=title

d00d1690's Punch-Out Exhibition Challenges Video Walkthrough. (All Characters)
http://www.youtube.com/user/d00d1690#g/c/724B14180890E386



===============================================================================
 37.  C O N T A C T
===============================================================================

If you want to contact me or my main contributor ShadowX9999 regarding any
questions you might have on the FAQ, here are our e-mail addresses:

PappaPump76 - pappapump76@hotmail.com
ShadowX9999 - shadowx600@yahoo.com


===============================================================================
 38 . C R E D I T S
===============================================================================

Thanks to the following people for helping me writing the FAQ:

MrL1193 - Found an easier way to get Stars off King Hippo.
        - Pointed out that you can't counter Don Flamenco [Contender]'s Right
          Uppercut when done when you are passive for 20sec during Taunt Mode.
        - Pointed out that Don Flamenco [Contender]'s Doubleclap Left Jab
          can be counterpunched with a Jab aswell as a Hook.
        - Correction on Soda Popinski's [Contender] OPKD Tech.
        - Info on TD Piston Hondo that if you hit him early during his real
          Bow Taunt he will do a Jab Counter that can be blocked and followed
          up with a Jab for a Star.
        - Some corrections on Don Flamenco [TD]
        - Info on the Pattern on Mr. Sandman TD's Counter Attacks.
        - Pointed out that Mr. Sandman TD's 14th hit during the Berserker Rage
          is an Instant Knockdown.
        - Pointed out that on Mr. Sandman [Title Defence], if you Dodge a Wink
          Uppercut and follow up with a Jab or a Hook, it deals +1 damage.
        - Pointed out that on Bald Bull [Contender] Hooks deals +1 damage.
        - Some helpful info on Aran Ryan.

ShadowX9999 - Correction about the time during Glass Joe's Passive Mode.
            - Contributed Aran Ryan [Contender] Section.
            - Contributed Soda Popinski [Contender] Section.
            - Found out you could get a Star from Don Flamenco's Doubleclap
              Left Jab by blocking it and then hitting him.
            - Added info on Bald Bull [Contender]'s Right Uppercut that
              you can get more hits on him if you dodge quickly. Also that
              you can get a Star from his Pumping Right Hook by ducking it and
              follow up the punchcombo with 2 delayed jabs.
            - Contributed info on Bald Bull [Contender]'s Battle Strategy
              Phase 3.
            - Found out the condition on the Fake/Real Bow Taunts on
              Piston Hondo [Title Defence].
            - Contributed Soda Popinski [Title Defence] Section.
            - Contributed Great Tiger [Title Defence] Section.
            - Contributed Don Flamenco's [TD] "glitched" 3-Star Punch
              OPKD Tech during the Rose Flurry.
            - Contributed the Infinite on King Hippo [TD].
            - Contributed Mr.Sandmans [Contender] Infinite Combo.
            - Some corrections on Bald Bull [TD]
            - Contributed the OPKD on Glass Joe [TD] during the Liberte Taunt
              and some other correcions.
            - Contributed the Quick Flamenco Uppercut on
              Don Flamenco [Contender]
            - Pointed out the missing Spin Attack on Von Kaiser [TD]
            - Pointed out that Great Tiger's [Contender] Uppercuts can be
              countered for Stars.
            - Contributed 2 Expert Strategies for Piston Hondo [TD]
            - Some corrections on Super Macho Man TD            
            - Contributed a Challenge #3 Expert Strategy on Bear Hugger.
            - Contributed entire Little/Giga Mac Guide on the Head-to-Head
              Section.
            - Contributed the Q & A Section.
            - Contributed the glitch on TD Mr.Sandman's Berserker Rage.
            - Contributed Super Macho Man TD Challenge #2 Expert Strategy.
            - Pointed out some misspellings in the FAQ.

IceQueenZer0 - Discovered Bald Bull TD's Three 3-Star Knockdown OPKO Tech.

Darkmatter85 - Discovered Bald Bull TD's OPKO Tech by countering his
               Bull Charge with Star Punches twice.

===============================================================================