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    FAQ/Walkthrough by Crisisknight

    Version: 0.9.2 | Updated: 03/04/11 | Printable Version | Search This Guide

    Samurai Warriors 3 FAQ/Walkthrough v0.9.1
    
    Table of Contents:
    
    1. Introduction and welcome!
    	1.1 About the game
    1.2 Version history 
    1.3 FAQ
    2. Basics, Gameplay controls and Advanced techniques
    	2.1 Basics
    	2.2 Gameplay controls
    		2.2.1 The Musou gauge
    		2.2.2 The Spirit gauge
    		2.2.3 Riding a horse
    2.2.4 Riding a bear
    	2.3 Advanced techniques	
    		2.3.1 Blocking, parrying and strafing
    		2.3.2 Unleashing a mounted musou attack
    		2.3.3 Blocking an enemy’s attack while on a mount
    3. Gameplay modes
    	3.1 Story Mode
    		3.1.1 Before game plan
    3.1.2 Clearing Objectives
    		3.1.3 Tactical Bonuses
    		3.1.4 Strongholds
    		3.1.5 Victory/defeat conditions
    		3.1.6 Devices in battle
    3.2 Free Mode
    3.3 Historical Mode
    	3.3.1 How Historical Mode Works	
    3.4 Murasame Castle Mode
    	3.4.1 Basics
    	3.4.2 Walkthrough
    	3.4.3 Tanuki Statues and rewards
    	3.4.4 Enemy Bestiary
    	3.4.5 Tips and tricks for completing Murasame Castle
    3.5 Network/Wifi Gameplay
    3.6 2 Player Mode Co-op (All except Historical)
    3.7 Earning Rice, gems and information on the Blacksmith
    4. Items
    	4.1 Choosing your items
    5. Equipment
    	5.1 Gauntlet abilities
    	5.2 Boots abilities 
    	5.3 Armour abilities
    5.4 Horses
    6. Dojo
    	6.1 Unlockable characters
    	6.2 Customise Appearance
    	6.3 Weaponry for your customized character
    	6.4 Unlock Max stats
    	6.5 Other bonuses
    7. Character customization
    	7.1 What is character customization?
    7.2 Features on what you can do
    7.3 Other
    8. Options
    	8.1 Sound
    	8.2 Controls
    	8.3 Discard in-battle progress
    9. Top tips and tricks
    	9.1 Earning rice currency quickly
    	9.2 Levelling up quickly
    	9.3 The Wisdom of retreat
    	9.4 Racking up combos for tactical bonuses that involve defeating a 
    	officer with a x amount of combos.
    	9.5 Saving your rice for better bonuses
    	9.6 1000 KO Bonus
    	9.7 Earning Crystals quickly
    10 Legal Items, thanks and conclusion
    -------------------------------------------------------------------------------
    Samurai Warriors 3 Walkthrough/FAQ
    
    1. Introduction and Welcome!
    
    Hey folks, this is Luffy III (Shadowproject on IGN) and welcome to my very
    first gameplay walkthrough of the coolest and most anticipated game released on
    the Nintendo Wii, Samurai Warriors 3!!! 
    The reason I did this walkthrough is that I loved playing the game ever since I
    got hands on it for my release in my area and the time has come 
    for me to do a detailed FAQ for all of you gamers and Samurai Warriors fans out
    there! 
    I will give out as much detailed tips and tricks on how the gameplay works on
    the Wii as well as how you can obtain the character’s ultimate weapon.
    
    This was my first experience of my KOEI game in my gaming history… lol 
    Before you ask me, I never get tired of playing this game and making a
    walkthrough! 
    Because its fun, its challenging and has a lot of replay value for you and your
    friends to enjoy! 
    
    P.S. All of my gameplay videos will be on Youtube for your entertainment and
    FAQ as well on the CAAGSpodcast. 
    P.P.S Feedback is appreciated on the game itself or any other remarks on the
    CAAGSpodcast channel or emailing us on any bad commenting. 
    ZERO TOLERANCE on negativity on my gameplay and tips.
    
    ------------------------------------------------------------------------------
    
    1.1 About the game
    
    Samurai Warriors 3 is a third installment to the Samurai Warriors series. It
    was created by Tecmo Koei and Omega Force. 
    The original Japanese release was on December 3rd 2009, Europe and Australia’s
    release was on June 10th 2010 and America’s release on September 27th 2010.
    
    The game allows backwards compatibility with the Gamecube controllers as well
    as the use of the Classic Controller and Classic Controller PRO for extra
    gameplay control options. 
    There are many characters to play as; some from the other series and some new
    characters each with their own abilities, attacks, power attacks and finishers. 
    Each character has a unique story and an ending you will have to unravel as you
    play. 
    There are mixed views on the game on it being good and some being bad. 
    However, my view is that it is one of my first KOEI games I have played and I
    may want to look into the other series later… 
    The coolest game to play on the Wii!
    
    -------------------------------------------------------------------------------
    
    1.2 Version History
    
    Version 0.1- Began to document the Samurai Warriors 3 gameplay such as the
    layout of the main game. I added the contents and info from intro to the tips
    and tricks. There will be more I will fill in and out later on. (27/09/2010)
    Version 0.2 and 0.3- Edited the walkthrough layout.(29/09/2010)
    Version 0.4- Added more information layout from weapons to tricks and tips.
    (01/09/2010)
    Version 0.5- Added Tanuki Statue locations.
    Version 0.6- Updated info on equipment and controls.
    Version 0.7- Updated content on walkthrough
    Version 0.8- Updated info on abilities.
    Version 0.9- Finalise the abilities for the time being.
    Version 0.9.2- Updated tips and tricks and Murasame Castle Walkthrough
    -------------------------------------------------------------------------------
    
    1.3 FAQ
    
    Here are some common FAQ that may be asked. Here they are:
    
    Q. I keep being KO’d when I do the difficult levels. Why?
    
    A. There are a few reasons. 
    
    	1. You are not leveled up
    	2. You do not have the sufficient equipment
    	3. Did you learn how to parry, roll from danger and strafe enemy attacks?
    
    Q. The enemy keeps blocking, how can I break his/her defence?
    
    A. You will need to use a special attack called the “Spirit Charge”. More will
    be explained later in the walkthrough.
    
    Q. There’s too many enemies to handle! What do I do???
    
    A. There will be times that discretion is the better part of valour in any 
    game from hack and slash to RPGs. When you are surrounded by enemies that 
    will easily own you will have to retreat so you can reform your plans to 
    avoid a defeat. However, a retreat does not GUARANTEE that you will avoid 
    them but you may encounter more of the numbers in soldiers/men overall.
    
    Q. When obtaining the ultimate weapon, do you have to complete the objectives
    as well as the bonuses?
    
    A. No. You do not need to complete the objectives as well as the bonuses. 
    You can only focus on the bonuses for completion and obtaining the character’s
    ultimate weapon.
    
    ------------------------------------------------------------------------------
    2. Basics, Gameplay controls and Advanced techniques
    
    2.1 Basics
    
    Normal attack- Attacking is your primary move into defeating enemy soldiers,
    officers, captains. 
    It can be used for repetitive attacks to weaken their health and it can be
    enhanced using your items.
    
    Power attack- Like a normal attack except it’s stronger yet slower than a
    regular attack. 
    It can be combined with normal attacks or performed while jumping. It can be
    used as a finisher after pressing a batch of attacks.
    
    Special Skill- Each character has their own unique skill such as increasing
    attack, defense, or lowering an enemy’s stat based on the success of the move. 
    It has unlimited use and can help in a tight situation.
    
    Dash Attack- While running, attack normally and strike down enemies to stun or
    even KO them. It must be timed correctly when used.
    
    Musou attack/charge- You can perform a Musou attack when your characters’
    Musou gauge has been filled to at least one or more (max. three gauges). 
    It is a special attack move that can turn the tide in a tight situations 
    in battle.
    
    True Musou- This special move can be executed when you have low health (health
    is in the red) where the character unleashes a fire elemental attack. 
    However, there is a special ability that will allow you to perform a True 
    Musou based on what weapon you have equipped.
    
    Spirit charge- A unique move you will have to get used to when defeating
    stronger enemies later in the game. 
    It will allow you to continue your combo attack but it must be timed dead on
    otherwise your attack combo will end quickly.
    ------------------------------------------------------------------------------
    2.2 Controls
    
    Wii Remote and Nunchuck
    
    Remote
    Control Pad Up- Use Item
    Control Pad Right- Item Display/selection
    Control Pad Left- Item Display/selection
    Control Pad Down- Power attack
    1 button- Zoom in/out map
    2 button- Display Pause Menu
    A button- Attack
    B button- Musou attack
    - button- Special Skill
    + button- Evade
    
    Nunchuck
    
    Control stick- Move character
    C Button- Jump/strafe/spirit charge
    Z button- Block/strafe/skilled fall
    
    Note: Characters who are ninjas are able to do a double jump for areas that
    have a ninja path.
    
    Classic Controller (Pro)
    
    L button- Block/Strafe/Skilled fall
    
    Z-L button- Zoom in/out map
    
    Z-R button- Evade
    
    R button- Special Skill
    
    Control Pad Up- Zoom in/out map
    
    Control Pad Right- Item Display/selection
    
    Control Pad Left- Item Display/selection
    
    Control Pad Down- Use Item
    
    Y button- Normal attack
    
    X button- Power attack
    
    A button- Musou Attack
    
    B button- Jump
    
    L Stick- Movement
    
    R Stick- Camera Control
    
    +/Start button- Pause/Skip movies
    
    
    Gamecube Controls:
    
    Control Stick- Move character
    
    Control Pad Up- Zoom in/out map
    
    Control Pad Right- Item Display/selection
    
    Control Pad Left- Call horse/Item Display/selection
    
    Control Pad Down- Use Item
    
    A button- Normal Attack
    
    B button- Jump/strafe/spirit charge
    
    Y button- Power attack
    
    X Button- Musou attack/charge Musou
    
    L button- Block/strafe/skilled fall
    
    R Button- Special Skill
    
    C-Stick- Rotate camera angle
    
    Start- Pause
    
    Z button- Roll
    
    -------------------------------------------------------------------------------
    
    2.2.1 The Musou gauge
    
    A Musou attack when your characters’ Musou gauge has been filled to at least
    one or more (max. three gauges). 
    It is a special attack move that can turn the tide in a tight situations in
    battle. 
    At first you will start with one but as you level up your character, you can
    hold more musou in reserve to use in certain situations. 
    You can use items to help refill the Musou gauge quickly or you can charge it
    when you’re in a safe area.
    
    Musou Gauge Levelling up section:
    
    Musou Gauge Lvl.1- You start of with it at level 1.
    Musou Gauge Lvl.2- When you are at level 12+
    Musou Gauge Lvl.3 MAX- When you are at level 24+ 
    
    You can also use a Double Musou attack when you’re near a core character and
    unleash devastating results on enemies. 
    It can be done solo with another AI ally character or with the second player.
    
    2.2.2 The Spirit gauge
    
    The spirit gauge allows you to attack with a powerful dash and continue your
    combo attacks from here on.It is a useful move to break an enemy's block 
    defence and can damage them as well.
    
    2.2.3 Riding a horse
    
    To call up a horse, press the left control pad button and the character will
    call a horse. 
    The horse is useful for travelling longer distances in a short amount of time
    as well as quickly defeat enemies within a short amount of time.
    
    2.2.4 Riding a bear
    
    You will not be able to use this unique mount until later in the game. 
    It is like riding a horse except its slower, has more attack power and can
    crush enemies easily. 
    However, it will make you more vulnerable to enemies for its slow movement.
    
    ------------------------------------------------------------------------------
    
    2.3 Advanced techniques	
    
    2.3.1 Blocking, parrying and strafing
    
    Blocking/Parrying- Blocking is an essential part in Samurai Warriors 3 as it
    can save you from a life or death situation. 
    Blocking will allow you to cancel your opponent’s combo movements as well as
    prevent them from taking advantage of your skills. 
    It is used mostly in the harder levels where it involves enemies doing
    relentless assaults on you without breaks and giving you a disadvantage.
    
    Strafing- Strafing is essential for the harder levels in Samurai Warriors 3. 
    It will allow you to keep blocking the enemies’ attack while moving to safety. 
    But be warned. It will not guarantee the character’s safety from any danger if
    you have not planned out an escape route.
    
    2.3.2 Unleashing a mounted musou attack
    
    To unleash a mounted musou attack, you will need to get onto a horse and have
    at least one musou gauge filled. 
    That way you can unleash great damage and rack up KOs and combos easily as well
    as help allies in tight situations. 
    
    2.3.3 Blocking an enemy’s attack while on a mount
    
    Similar to blocking an enemy’s attack, you can prevent them from doing any harm
    to you but it doesn’t guarantee any safety since there is a knockback from any
    powerful attacks. 
    So ensure you have the best equipment to nullify the enemy’s strong attack.
    
    ------------------------------------------------------------------------------
    3. Gameplay modes
    
    3.1 Story Mode
    
    Story mode is the main mode where you can choose any character and play one of
    the different levels. 
    There are five campaign levels to complete for each character each with a
    gaming time limit you must acquire victory. 
    Here I will explain the different difficulty levels you can choose from:
    
    Easy: The computer AI is pretty low for all soldiers, officers and enemies and
    your character will take less damage from the amount of combos dealt. 
    A good start to level up your characters.
    
    Normal: Not too easy, not too hard. The AI is at a normal standard. Typical.
    
    Hard: The enemies start to get quite aggressive and deal more damage than they
    used to but is necessary if you want to complete it properly with the bonuses 
    done fully. Make sure you practice strafing and blocking enemy attacks.
    However, you will have a higher probability of obtaining rare equipment, gems
    and such along the way! Plus a chance, to obtain the character's ultimate
    weapon (or 4th weapon to be exact).
    
    Chaos (You must clear at least one character’s story): The real pain of all
    gaming. The might of the wars… The ultimate test to see whether you can 
    survive the chaos of the Japanese War!!! Enemies will begin to block more so
    it’s necessary to use your spirit charges to break their defences and block 
    when necessary! Be sure to retreat and recover when necessary! 
    DO NOT ATTEMPT THIS LEVEL UNTIL YOU HAVE MEMORISED THE LEVEL PROPERLY.
    
    Chaos Checklist
    
    	-Character is at level 50
    	-Max stats unlocked
    	-Their 3rd or 4th weapon
    	-Optimal equipment such as the Tengu boots and the Suzaku Armour
    	-Move sets unlocked
    	-Practiced on Easy, Normal or Hard and memorised the campaign off by
    	heart.
    
    3.1.1 Before game plan
    
    Before the beginning of every level/battle, a Before game plan is drawn 
    to show where your starting point is, your objectives and then your 
    victory conditions. After that you can have the option to equip your 
    weapons and armour, choose what items you want to use, and check again
    for any objectives and bonuses you can do. After that, you can press 
    start and begin the battle!
    
    3.1.2 Clearing Objectives
    
    Clearing objectives are required to proceed throughout the campaign 
    level based on the character. Each objective can vary depending on
    what side you are playing on. If you do not meet the 
    conditions/criteria, you will fail the objective and move on. 
    You must defeat the current objective before you can proceed onto
    the other base objectives in this level. 
    
    3.1.3 Tactical Bonuses
    
    Tactical bonuses are optional objectives that are not necessary to be
    completed but it will serve as an advantage to your team or turn the 
    tide in any tight situation. Each tactical bonus will vary depending 
    on what side you are on and the campaign level you are doing. There 
    are a total of four tactical bonuses in each level you can do. 
    If you clear the tactical bonuses in story mode on any character on
    hard or higher, it will count as credit for completing the bonuses.
    
    Note: It can also be done on Easy or normal as long as you clear
    the objectives
    
    Examples of some common bonus objectives
    
    Defeat an officer with full health
    Defeat an officer without your health going into the red
    Defeat an officer when your health is in the red
    Defeat an officer in a certain area in the level
    Defeat an officer with an x amount of combos
    Defeat an officer with x combos or less
    Defeat an officer with an x amount of KO’s
    Defeat an officer on a mount
    Defeat an officer using a musou attack
    Defeat an officer using a true musou attack
    Defeat an officer using an Ultimate Musou
    Defeat an officer when side A has an x amount of strongholds or more
    than side B
    Defeat an officer when side B has x strongholds or less than side A
    
    Examples of the bonuses you may receive
    
    Attack/Defence/Speed Up for your side
    Attack/Defence/Speed lowered for the enemy
    Backup for one of your objectives.
    Halves the maximum health for an enemy
    A surplus of rice
    Receive gems
    Receive armour (gauntlets, boots, body armour)
    Receive weapon
    
    All of these bonuses will be explained later.
    
    3.1.4 Strongholds
    
    Strongholds play a major part in the game. These are required to help
    your side claim victory as well as prevent anymore enemy 
    reinforcements crush your plans and defeat your allies due to the
    numbers of strongholds they have. To claim a stronghold, find the
    enemy guard captain and defeat him to claim it.Then you will have to 
    wait for a while for the allies’ garrison to come through.
    
    3.1.5 Victory/defeat conditions
    
    To claim victory, you will have to complete the second last
    objectives or any other objectives in the level before you
    can face the “boss” of the level. This will involve any unexpected
    surprises to occur such as reappearances that can overthrow your
    chances of victory.
    
    Defeat conditions can vary depending on the level you are on and the character
    you are playing as. This may involve any characters on your team defeated, 
    or you fail to meet a critical objective.
    
    WARNING: Victory/Defeat conditions may change overtime so be vigilant and
    alert to the battle at all costs.
    
    At the end of every battle, you will be given a list of what you have 
    accomplished, the bonuses completed and then you will receive your experience
    as well as any new moves acquired during the level up process. Also, you will
    receive any gems or rice in the “Spoils of War” section regardless of victory
    or defeat. 
    
    Now we get onto the important part. After the Victory/defeat, you have an
    option of what weapons/armour you want to keep or to trade in. Be sure to 
    think strategically and look for any weapons/armour with important 
    abilities that are important to you that can help you in the next 
    battle because you can hold a maximum of 7-9 of your weapon, body armour,
    gauntlets and boots for each. After this, it will then go to a cutscene
    (if there is one) and then save. 
    
    3.1.6 Devices in battle
    
    There are many devices you can use to help assist in obtaining victory for
    your army. These devices are required to get past tricky areas or infiltrate
    unreachable areas you can't access normally. Each device varies on its use
    and their purpose based on what campaign is done.
    
    Cannon/Cannonballs- Used to blow up ships or enemy groups. Control the cannon
    using the control stick and press the normal attack button to fire.
    
    Eagle- Used to infiltrate hard to reach areas you can't access normally. 
    Mostly used for ninja missions in story/free mode or Murasame Castle mode.
    ------------------------------------------------------------------------------
    
    3.2 Free Mode
    
    Free mode is technically choosing any character including the characters you
    can’t use in Story mode for practice, leveling up characters and of course,
    unleashing all chaos on your enemy! You can also use a character and obtain
    their ultimate weapon in one of their missions. The maps may be limited but it
    will expand as you progress throughout the game. 
    
    ------------------------------------------------------------------------------
    
    3.3 Historical Mode
    	
    3.3.1 How Historical Mode Works	
    
    Historical mode is where you can choose your Create-A-Warrior character and
    place them into a real time battle situation.
    Each objective and tactical bonus will vary from chapter to chapter based on
    what character you have created and every tactical bonus you complete will
    unlock a hidden historical fact that was hidden during the 15th-16th century
    period!
    
    Note: cutscenes may occur during battle and changes within the battle may
    happen.
    ------------------------------------------------------------------------------
    
    3.4 Murasame Castle Mode
    	
    Murasame Castle Mode is a special bonus mode that will allow you to play as
    your favourite character (story or free) or your Create-A-Warrior character.
    Along the way, you will be able to play as Takamaru, from the legendary NES 
    game, "Nazo no Murasame Jo" that is only released in Japan. 
    
    3.4.1 Basics
    
    Firstly, you will start off on the world map and the only way to get to
    Murasame castle is by clearing the level’s objectives. Use the control stick
    to move to the area you can go to and confirm your mission. But be careful,
    there is a strict time limit you will have to focus on to avoid a defeat. 
    You can also be defeated if you are KO’d or when you fail to complete an 
    objective.
    
    3.4.2 Walkthrough
    
    World 1-1: A Strange Rumor
    Difficulty Rating: 1/10
    Reward: 5 Red Gems
    
    An easy mission to begin with in Murasame Castle Mode. But be warned, they
    will get harder when you progress throughout this mode!!!
    You will begin at the stronghold east of the map and you will hear peasants
    in trouble. Firstly, defeat the demon warriors using your normal and power
    attacks. The Xs marked on the map, you will not be able to access unless you 
    have a bear mount (later in the game). Next, head into the portal into
    the second area.
    
    Now you will have arrived at the second area. Firstly turn around and you will
    see the first tanuki statue straight ahead. This is a very EASY location to
    miss! Now you will have to fight more demons! Rescue the peasants and ensure
    they have reached the exit safely. Along the way you will encounter more
    demons. After the Peasant explains about the Tanuki statues for the
    first time, look around the purple poisonous swamp and you will find the
    second Tanuki statue right there. Finally defeat the remaining officers and
    then when you're near the exit. Before you head to the exit, rotate the camera
    angle to the left/right and the third Tanuki statue should be right there.
    
    World 1-2: The Mysterious Samurai
    Difficulty Rating: 1/10
    Reward: 5 Blue Gems 
    
    You will start Northwest of the main map by the cave. Defeat the demons and
    Crazybones that are attacking the people. Be sure to have a horse and time
    your jump through the mines. When you arrive to save the peasants, the first
    Tanuki statue will be straight ahead. Now go into the portal to the second
    area.
    
    In the second area, you will start west of the map. To reach the second
    Tanuki statue, go to the top area and you will stumble across the cave with
    a Crazybones guarding it. Defeat the Crazybones to move on. Now here comes the
    important part for the third Tanuki statue. Before you rendevous with the
    mysterious samurai, go to the left hand side. DO NOT defeat the Skeletaro just
    yet!!!! Be quick otherwise you will be defeated if the samurai is KO'd or you
    fail to rendevous with him. 
    
    World 1-3: Follow Takamaru!
    Difficulty Rating: 1/10
    Reward: 5 Green Gems
    
    You will start at the north end of the map and you will have to reach the exit
    within two minutes otherwise it will be Game Over. Firstly, you will need to
    mount on a horse (I recommend calling the horse using the left control pad
    button). Time the jump of the row of mines properly to avoid damage. When the
    peasants recommend a way to avoid the swamp, get on a horse to avoid damage.
    The first Tanuki statue is northwest of the starting point via the stronghold.
    Then quickly head to the exit that is south then east from the location of the
    Tanuki statue.
    
    3.4.3 Tanuki statues
    
    Tanuki statues are mysterious objects that have unique powers to reward the
    person for freeing them. There are a total of three Tanuki statues to find
    in each level. Be sure to smash them when you see one. However, there are
    some that can be well hidden and require you to use your camera to look
    around for the statue.
    
    Locations of the Tanuki statues on normal:
    
    World 1-1
    A Strange Rumor
    
    1. 2nd Area. After you go through the portal, turn the camera around and you
    will see it straight ahead. VERY EASY TO MISS!! (Thanks to WarriorsOrochiGuide
    for the location!!!) ^_^
    2. 2nd Area. After the Peasant explains about the Tanuki statues for the
    first time, look around the purple poisonous swamp and you will find it
    right there.
    3. 2nd Area. Near the exit. Before you head to the exit, rotate the camera
    angle to the left/right and it should be right there. 
    
    World 1-2
    The Mysterious Samurai
    1. At the first area where you have to defeat the Crazybones. Look straight
    ahead where you have to protect the peasant sand you will find it easily.
    2. In the second area. Go down south then turn east and into the cave and
    straight ahead you will see the next Tanuki statue. (Area where you have
    to defeat the Crazybones before you can proceed on further)
    3. Near the exit. At the left hand side. DO NOT defeat the Skeletaro
    just yet!!!! 
    
    World 1-3
    Follow Takamaru
    1. First area. North west of your starting point where you have to find the
    demon soldiers.
    2. 2nd Area. In the area before you rescue and rendevous with Takamaru. 
    Turn the camera to the right and go straight to the small corner east of
    your location. VERY EASY TO MISS!!! (Thanks to WarriorsOrochiGuide for 
    the advice)
    3. 2nd Area. Next to the exit. DO NOT rendevous with Takamaru firstly.
    Do it quickly!!!!
    
    World 1-4 
    Aosame Castle
    
    1. 1st Floor. Go north west on the map. It is on the 4th area. Be Vigilant!!!!
    2. 2nd Floor. When you arrive on the second floor, go west from the starting
    point and it is north west on the map. Destroy the wall, you will see a Tanuki
    statue by the samurai weaponry.
    3. 3rd Floor. Before you defeat Lord Aosame, turn the camera position left and
    you will see the last statue by the corner. It is VERY easy to miss once you
    get into battle with Aosame. 
    
    World 2-1
    The Plot Thickens
    
    1. 1st Area. The area where the Peasants will retreat once you have rescued
    them. Go straight from the bridge, rescue your first peasant then travel south
    west until you reach the second capture area.
    2. 2nd Area. From the starting point in the second area, go straight, then 
    south then east again till you see several unmovable boulders.
    3. 2nd Area. Third statue is at the very end at the part where the road is an 
    "L" shape and it turns right ... in the corner is the third one 
    
    World 2-2
    An Unexpected Encounter
    
    1. 1st Area. Straight ahead from your starting point. Go south from the 
    starting point and it will be near the explosive mines.
    2. 2nd Area. Located in the caves where you have to face the demon 
    archers. It is located in a rectangular area on the map. 
    3. When you arrive to the are to rescue the traveller, before you
    rescue the traveller, go to the right and you will see it easily.
    
    World 2-3
    Akasame Castle
    
    1. 1st Floor. It is located in the north west of the map in the third
    room. On the map, it should be shaped as a long rectangular at the top corner.
    2. 2nd Floor. From the starting point, go right, straight onwards and then 
    right again. You will see it right in front of you. Be careful of the traps!
    Will be explained in the next video.
    3. 3rd Floor. Near the end where you have to fight Lord Akasame. Find it,
    and smash it before engaging into battle.
    
    World 3-1
    The Mystery of the Jewels
    
    1. 1st Area. Straight ahead from your starting point. Be sure not to be 
    detected by the demon officers.
    2. 1st Area. After moving to safety to the stronghold in the southwest area,
    move carefully to the middle of the main area map and straight onwards, 
    you will see your next Tanuki Statue.
    3. 2nd Area. Find Ayame when defeating your first Demon Officer. Its pretty
    straight forward.
    
    World 3-2
    The Legend of Murasame
    
    1. 1st area. From your starting point, travel east until you reach your first
    end then go south and then west till you reach a dead end. You will see your
    first Tanuki Statue.
    2. 1st area. After you have learnt more on the bear mount skill, clear all 
    of the blocked treeways and head to the area of the exit. Be sure NOT to 
    enter the portal to the 2nd Area. See video for more details. 
    (Please see other video for more info on the location)
    3. 2nd area. When you reach the area to rescue the Village Chief, the Tanuki
    Statue will be right in front of you when you enter this area.
    
    World 3-3
    Ryokusame Castle
    
    1. 2nd Area. Straight ahead from your starting point. Go straight to the
    first octagonal room and you will see it immediately.
    2. 3rd Area. When you reach the room with the poisonous flowers, Go west
    till the end, then south, stop, then straight on east full on. You will
    see it straight on at the end.
    3. Final Area where you battle Ryokusame. From your starting point in the
    final area where you battle Ryokusame, move to the second room (straight
    towards your starting pt. in the final area) and you will see it immediately.
    
    World 4-1
    Eye of the Storm
    
    1. 1st Area. From your starting point, turn to the right, go south and be 
    VERY VIGILANT in this area and you will find the Tanuki Statue. These 
    locations of these statues are very hard and you will need to learn how 
    to use the C-Camera to help you.
    2. 1st area. It will be near the area where you battle demon Kunoichi.
    3. 2nd Area. It will be in the area where you battle demon Mitsunari 
    Ishida. Be sure to avoid the tricks and traps in the area. 
    
    World 4-2
    Momosame Castle
    
    1. 2nd Area. This is where you have to verse the demonic form of Tadakatsu 
    Honda. Defeat him first before he becomes a large threat.
    2.3rd area. Before versing Lord Momosame. You must be at the top square 
    that is near the middle of the map! (Hint: Its in the area where you verse
    3 Takamarus. Thanks to mattymcardle for the location! ^_^)
    3. Final Area. Before/after Ayame's dark side is revealed, take the left 
    portal to the room on the left with the Zombei officer. It will be 
    straight ahead once you have arrived.
    
    World 4-3
    The Truth Revealed
    
    1. 1st Area. When protecting Ayame, from the starting point, go straight
    onwards till you have to fight the first two demon officers, it is near
    that area. Be sure to defeat them quickly before they have a brawl on her!!!!
    2. 2nd Area. Its on the far right from the enemy strong hold. VERY EASY to 
    miss!!! WARNING: Your Musou will drain from time to time due to the poisonous
    gas, so find it, destroy it and run like hell to the nearest safe spot!
    3. 2nd Area. Around the area where dark orbs of energy are shooting at you. 
    This is found BEFORE you face demon Ieyasu Tokugawa. VERY EASY to miss!!! 
    Use the C-Stick Camera to help you!!!
    
    World 4-4
    The Petrified Village
    
    1. 1st Area. Around the entrance of the Shrine courtyard. 
    Be sure to watch out for the officers patrolling the area.
    2. 1st Area. Around the shrine where you face demon Kotaro Fuma. 
    Defeat him first to avoid any unnecessary chaos or conflict.
    3. 2nd Area. At your starting point, rotate the camera and it will 
    be near the garrison.
    
    World 4-5 (FINALE)
    Murasame Castle
    
    1. 2nd Area. In the room on the map that looks like a skull on the middle.
    You will encounter a Corpsabaro along the way. On the north west corner
    in this room.
    2. 3rd Area. Around the north east of the map at the dead end.
    3. 4th Area. North East Corner room before the long corridor to the room
    where Momosame is at. (Thanks to bestiedamo1 and CressAlbane for the 
    location!)
    
    Bonus Takamaru Episode 1: Down the Rabbit Hole
    
    1. 1st Area. After versing Kunoichi, turn the camera to the left and you
    will see the Tanuki Statue. Be careful of the mines along the way. It is
    near the area where you have to verse Ginchiyo Tachibana along the way.
    2. 2nd Area. After exiting from the starting point, it will be located 
    on the Toshiie Maeda at the left side. Very easy to miss.
    3. 2nd Area. When you arrive, it will be in the very end when you verse 
    Kenshin Uesugi, Ujiyasu Hojo and Shingen Takeda together.
    
    Bonus Takamaru Episode 2: Through the Looking Glass
    
    1. 1st Area. Its straight ahead after given the objective, very easy to find!
    2. 2nd Area. When you rendezvous with Oichi and Nagamasa Azai, turn the 
    camera to the right and you will see it! Very easy to miss.
    3. 2nd Area. Near the exit by the entrance of the cave. When you enter the 
    cave, turn right where you will find the enemy stronghold and you will see
    the final Tanuki statue for this area.
    
    Bonus Takamaru Episode 3: Curiouser and Curiouser
    
    1. 1st Area. When you head first to the dead point, turn right and you will
    see it from there.
    2. 2nd Area. In the room where you verse Kiyomasa and Masanori. Around the
    small corridor.
    3. 2nd Area. In the room where you will encounter Nene. 
    
    Rewards:
    
    3 Tanukis released: 10 red gems
    13 Tanukis released: "Down The Rabbit Hole" campaign for Takamaru.
    20 Tanuki Statues: 15 tonnes of Rice
    33 Tanuki Statues: Use Takamaru on Free Mode
    54 Tanuki Statues: Matsukaze mount
    
    Rewards on Nightmare:
    
    
    
    Other rewards:
    
    Finishing Murasame Castle on Normal: 100 tonnes of rice plus 200 tonnes
    for completing for the first time as well as unlock Nightmare Mode.
    
    Nightmare Mode: Twice as hard as the normal one and the Tanuki statues are in
    different locations! Look twice as hard for them as the bounty is higher!
    Be sure to have the proper equipment and stats for your chosen character.
    
    Matsukaze horse: Free all 54 Tanuki statues on Normal mode for Murasame
    Castle.
    
    3.4.4 Enemy Bestiary
    
    This is a small enemy bestiary for you to help be familiar with some of the
    enemies in Murasame Castle. 
    Each enemy will have a unique ability to crush your character if you are not
    careful in disposing with them.
    
    Name:
    Threat level:
    Description:
    Health:
    How to deal with them:
    
    #1 Demon swordsman
    Threat level: Low
    Description: The basic swordsman except in their demon form. Easily dispatched
    if you are leveled up properly.
    Health: Medium-Low
    How to deal with them: Use combo attacks and finishers to dispose of them
    quickly.
    
    #2 Demon spearman
    Threat level: Low
    Description: Like the basic swordsman except in their demon form. Easily
    dispatched if you are leveled up properly. 
    Be careful, some may charge at you!
    Health: Medium-Low
    How to deal with them: Use combo attacks and finishers to dispose of them
    quickly.
    
    #3 Crazybones
    Threat level: Medium (Medium high in numbers)
    Description: They act like a normal demon officer except they are stronger in
    attack and defence.
    Health: Medium-High
    How to deal with them: Use normal and power attacks, spirit charges and
    finishers to KO them quickly.
    
    #4 Skeletaro
    Threat level: Medium (Medium high in numbers)
    Description: See info on Crazy bones
    Health: Medium-High
    How to deal with them: See info on Crazy bones
    
    #5 Demon Sumo
    Threat level: Medium-high (high in numbers)
    Description: Be careful that you don’t get too close otherwise they will
    unleash major damage on you!
    Health: Medium-High
    How to deal with them: Range attacks and power attacks will finish off them
    quickly!
    
    #6 Demon Archer
    Threat Level: High (Extreme in numbers)
    Description: They are the worst you will ever faced in this game! 
    They will shoot energy balls at you and the only way to nullify it is to
    reflect it with good timing!!!
    Health: Medium-low
    How to deal with them: Time the firing or prepare to take damage!
    
    #7 Demon Bomber
    Threat Level: High 
    Description: They will throw bombs or set bombs to make your life miserable.
    Health: Medium-low
    How to deal with them: Dispose of them quickly!!! Use power attacks to finish
    them!
    
    #8 Ghoulmasa
    Threat Level: Varies from character to character
    Description: Similar stats to the regular characters you have used or
    unlocked.
    Health: Varies
    How to deal with them: Learn their moves and counter with your own!
    
    More coming soon!
    
    Traps and obstacles
    
    Mines- Be careful not to touch them! To defuse it either have a character that
    can shoot from range or time your jump. Use a ranged attack to defuse or a
    mounted musou attack.
    
    Poisonous swamp- Depletes your health from time to time. Use a horse to avoid
    taking damage.
    
    Poisonous gas- Depletes your Musou gauge or spirit from time to time. Defeat
    the officer around the area.
    
    3.4.5 Tips and tricks for completing Murasame Castle
    
    1. Always ensure that your character you have chosen has leveled up properly.
    2. Equip with your best weapons and armour.
    3. Choose the right items for the right situation and use them wisely! Be
    prepared to face many intense challenges ahead!
    4. Adjust the L-button camera to look ahead and use the C-stick camera to look
    around your surrounds for Tanuki statues.
    5. Remember to combo using normal and power attacks while using a spirit 
    charge to continue the combo!
    6. If you have enough time, be sure to find the Tanuki statues to avoid
    backtracking.
    7. Keep an eye on the time limit you have! Each level has different time
    limits! When it reaches zero, its an instant defeat, no questions asked!
    8. If you keep on struggling with a level and have been defeated five times or
    more, take a break, do another level or level up your character before you
    get back to the level to avoid major frustration.
    -------------------------------------------------------------------------------
    3.5 Network/Wifi Gameplay
    
    You can choose to play online but you will require internet access and Nintendo
    Wifi enabled on your Wii. 
    This will apply for any mode (except Historical Mode)
    
    -------------------------------------------------------------------------------
    3.6 2 Player Mode Co-op (All except Historical)
    
    2 Player mode co-op will allow you to work as a team to help you clear
    objectives and bonuses. You will have a splitscreen for player 1 and 2 and you
    have more items for you and your partner! However, if one of your player is 
    KO’d then its an easy defeat! So be sure to cover them at all costs!
    
    --------------------------------------------------------------------------------
    3.7 Earning Rice, gems and information on the Blacksmith
    
    Rice
    
    Earning rice is essential to unlock the bonuses in Samurai Warriors 3.
    To earn rice, you must complete several tactical bonuses, KO a certain amount
    of enemies or complete a character’s story mode. You can also earn rice by 
    doing the castles in Murasame Castle Mode!
    
    Gems
    
    Gems are used in the Blacksmith to help upgrade your weapons, armour, 
    gauntlets and boots. They can be obtained by defeating officers, guard captain
    or clearing bonuses in the game. There are some gems that are easily obtained 
    and there are rare ones that will require higher skill in battle by playing 
    hard or higher.
    
    Here is what type of gems used in the Blacksmith:
    
    Red Gem: Weapons
    Blue Gem: Armour
    Green Gem: Gauntlets
    Yellow Gem: Boots
    Red Crystal: Officers of higher rank or harder levels/Murasame
    Blue Crystal: Officers of higher rank or harder levels/Murasame
    Green Crystal: Officers of higher rank or harder levels/Murasame
    Yellow Crystal: Officers of higher rank or harder levels/Murasame
    White Crystal: Can only be found if you play on a higher difficulty level
    or you have the ability "Collector"
    
    Blacksmith
    
    The blacksmith is where you can upgrade your weapons, armour, gauntlets and 
    boots.When you first play the game, it will only appear when you acquired at 
    least one gem or more.
    
    ------------------------------------------------------------------------------
    
    4. Items
    Items are a necessity for every battle you go into. They can help allies, help
    yourself or change the tide during the level.
    You have three types: The Cautious Warrior, The Confident Warrior and The
    Ambitious Warrior. 
    Each item has its own effect based on what option you have chosen. 
    
    4.1 Choosing your items
    
    The Cautious Warrior: Consists of three Dango stick and three rice bowls all
    the time.
    The Confident Warrior: Varies.
    The Ambitious Warrior: Varies.
    
    Item Bestiary:
    
    #1 Dango stick
    Effect: Restore 100 HP to nearby allies
    Description: A useful item to help restore HP to yourself and your nearby
    allies
    
    #2 Rice bowl
    Effect: Restore 200 HP to nearby allies
    Description: A stronger version of the dango stick to help restore HP to
    yourself and your nearby allies
    
    #3 Rations
    Effect: Regenerate HP overtime
    Description: Regenerate HP overtime. But be warned, its effects will wear off
    once its starts flashing repeatedly. 
    Useful for bonuses that require defeating an officer with full health.
    
    #4 Attack Sword
    Effect: Increase attack for 30 seconds
    Description: Increase attack for a short time. Useful for defeating enemies
    with high amounts of health.
    
    #5 Armour/Breastplate
    Effect: Increase defence for 30 seconds
    Description: Increase defence for a short time. Useful for versing tougher and
    stronger enemies.
    
    #6 Cup of Vitality
    Effect: Restore all of your Musou
    Description: A great item for quick refill of the Musou to make your attack!
    
    #7 Spirit Stone
    Effect: Restore all spirit
    Description: Restores all of your spirit without endless combos or Kos of
    enemies.
    
    #8 Swift Sandals
    Effect: Increase running speed for 30 seconds
    Description Increase the speed of your running for 30 seconds. Great for
    getting to places easily. 
    Best used on a speed type character.
    
    #9 Mystic Crystal
    Effect: Use your Musou without depletion for 15 seconds
    Description: Use your Musou without depletion for 15 seconds. 
    Great for bonuses that require defeating an officer with a high combo count
    (especially 200-500+ combos)
    
    #10 Phantom Clock
    Effect: Slow the clock for the level
    Description: Slow the time for the level. 
    Great for doing bonuses that require you to defeat an officer within a time
    limit.
    
    #11 Book of secrets
    Effect: Doubles the combo count
    Description: Double your combo count when defeating enemies. 
    Works well with the mystic crystal and the ultimate musou attack!
    
    #12 Dagger
    Effect: Increase the speed of your attack for 30 seconds
    Description: Increase the speed of your attack on enemies. 
    Easier to defeat enemies quicker.
    
    #13 Orb of Changes
    Effect: Changes the current players to a soldier
    Description: Transforms the current enemy to a soldier making him/her
    vulnerable to deadly attacks.
    
    #14 Coming soon! (only 2 player)
    
    #15 Coming soon! (only 2 player)
    
    #16 Smoke Signal
    Effect: Tempoarily stop the enemy from advancing
    Description: Allow you to buy some time to prevent any pursue missions.
    
    #17 War Drum
    Effect: Increase allies abilities within range of you and your teammates.
    Description: Increase on attack, defence and speed and other abilities.
    
    #18 Golden seal
    Effect: Completely restores your spirit gauge to MAX and tempoarily
    prevents it from depleting for 15 seconds.
    Description: Use either a Spirit charge for free or a Ultimate Musou
    for free once or twice.
    
    Other Items
    
    #19 Rice Ball
    Effect: Restores 100 HP to yourself. (More if you have the Constitution)
    
    #20 Spiritual Water
    Effect: Restore all HP and fills Musou gauge to MAX.
    Located: They are located mostly in the levels on Story, Free and Historical
    Mode. Each one is hidden randomly.
    
    #21 Scroll
    Effect: EXP +100
    Description: Used to level up characters. Can be used as a tideturner to
    recovering HP, Musou and the Spirit Gauge when levelling up. Can be obtained
    from defeated officers and clearing objectives.
    
    ------------------------------------------------------------------------------
    
    5. Equipment
    
    Note: Probability of the effects of the abilities are not accurate and is
    used as a rough estimate.
    
    5.1 Gauntlet abilities
    
    Gauntlet abilities have an impact on the endurance of your horse and reduces
    the probability of your horse stopping when there is a nearby officer.
    
    Normal abilities
    
    Cavalry (lvl.1)- Increase the player's horseback riding skills. (Stats for
    attack and defence are boosted)
    Cavalry (lvl.2)- Increase the player's horseback riding skills. (Easier
    control and power)
    Cavalry (lvl.3 MAX)- Increase the player's horseback riding skills. (Lower
    chance of the horse stopping at crowds of enemies, arrows and officers)
    Eternal Fist (lvl.1- Allow more time to elapse between more combo strikes.
    (Combo meter stays for at least 0.4-0.8 seconds. Approx.)
    Eternal Fist (lvl.2- Allow more time to elapse between more combo strikes.
    (Combo meter stays for at least 0.9-0.95 seconds. Approx.)
    Eternal Fist (lvl.3 MAX)- Allow more time to elapse between combo strikes.
    (Combo meter stays for at least 1-1.2 seconds. Approx.)
    Momentum (lvl.1)- Increase attack power with longer combos.
    Momentum (lvl.2)- Increase attack power with longer combos. (250+ combo,
    attack increase)
    Momentum (lvl.3 MAX)- Increase attack power with longer combos. 
    (500+ combo, attack increase)
    Endurance (lvl.1)- Lengthens items temporary effects. (1.2x longer than the
    normal rate)
    Endurance (lvl.2)- Lengthens items temporary effects.(1.3x longer than the
    normal rate)
    Endurance (lvl.3 MAX)- Lengthens items temporary effects.(1.3x longer than the
    normal rate)
    Roaring Beast (lvl.1)- Restore health for every 100 KOs (10% of MAX health)
    Roaring Beast (lvl.2)- Restore health for every 100 KOs (15% of MAX health)
    Roaring Beast (lvl.3 MAX)- Restore health every 100 KOs (20% of MAX health)
    Galloping Steed (lvl.1)- Restore Musou after every 100 KOs
    Galloping Steed (lvl.2)- Restore Musou after every 100 KOs (1/16 of gauge)
    Galloping Steed (lvl.3 MAX)- Restore Musou after every 100 KOs
    (1/8 of gauge)
    Sharp Eye (lvl.1)- Acquire powerful weapons easily (low probability)
    Sharp Eye (lvl.2)- Acquire powerful weapons easily (approx. 40% probability)
    Sharp Eye (lvl.3 MAX)- Acquire powerful weapons easily (higher probability)
    Eagle Eye (lvl.1)- Acquire strong armour easily (low probability)
    Eagle Eye (lvl.2)- Acquire strong armour easily (approx. 40% probability)
    Eagle Eye (lvl.3 MAX)- Acquire strong armour easily (higher probability)
    
    Unique abilities (In red)
    
    Paladin (lvl.1)- Recover the spirit gauge while on a mount.
    Paladin (lvl.2)- Recover more spirit gauge when on a mount.
    Paladin (lvl.3 MAX) Recover a lot of spirit to the gauge while on a mount.
    
    5.2 Boots abilities 
    
    Boots abilities have an impact on your character's speed when running or
    dodging an enemy's attack. It can also have major impacts during battle
    that can help fully.
    
    Normal abilities-
    
    Fleet Foot (lvl.1)- Increases the boots' speed (20% more cover)
    Fleet Foot (lvl.2)- Increases the boots' speed (25% more cover)
    Fleet Foot (lvl.3 MAX)- Increases the boots' speed (30% more cover)
    Falcon (lvl.1)- Increase the distance covered by the Spirit Charge.
    Falcon (lvl.2)- Increase the distance covered by the Spirit Charge.
    (mid-range distances within crowds)
    Falcon (lvl.3 MAX)- Increase the distance covered by the Spirit Charge.
    (longer distances within crowds)
    Giant Step (lvl.1)- Increase the distance covered when sidestepping. 
    (Slight increase)
    Giant Step (lvl.2)- Increase the distance covered when sidestepping. 
    (Increase by 10%)
    Giant Step (lvl.3 MAX)- Increase the distance covered when sidestepping.
    (Increase by 20%)
    Evade (lvl.1)- Increase the distance covered when dodging.
    Evade (lvl.2)- Increase the distance covered when dodging.
    (Long distance)
    Evade (lvl.3 MAX)- Increase the distance covered when dodging.
    (Greater distance)
    Swift Strike- Increase damage inflicted with a dash attack
    Air Strike- Increase damage inflicted with a jump attack
    Swift Impact- Ramdomly stun enemies with a dash attack.
    Flight (lvl.1)- Increase movement speed when at HP critical.
    Flight (lvl.2)- Increase movement speed when at HP critical.
    (HP <=25% Speed increase x1.3)
    Flight (lvl.3 MAX)- Increase movement speed when at HP critical.
    (HP <=10% Speed increase x1.5)
    Victory Rush (lvl.1)-Increase running speed after every officer defeated.
    (low probability)
    Victory Rush (lvl.2)-Increase running speed after every officer defeated.
    (higher probability than level 1)
    Victory Rush (lvl.3 MAX)-Increase running speed after every officer defeated.
    (high probability for defeating officers than level 1 or 2)
    
    Unique abilities (In red)
    
    Musou Wind (lvl.1)- Recover Musou while running
    Musou Wind (lvl.2)- Recover Musou while running
    Musou Wind (lvl.3 MAX)- Recover Musou while running 
    Spirit Wind (lvl.1)- Recover Spirit while running
    Spirit Wind (lvl.2)- Recover Spirit while running (x1.4 rate)
    Spirit Wind (lvl.3 MAX)- Recover Spirit while running (x1.8 rate)
    
    5.3 Armour abilities
    
    Normal abilities-
    
    Ironclad (lvl.1)- Increase the armour's defence (reduce damage based on
    your equipment)
    Ironclad (lvl.2)- Increase the armour's defence (reduce damage based on
    your equipment and stats)
    Ironclad (lvl.3 MAX)- Increase the armour's defence (reduce damage based on
    your equipment, stats and item effects)
    Brace (lvl.1)- Maintain balance when hit by an enemy. (withstand mild blows)
    Brace (lvl.2)- Maintain balance when hit by an enemy. (withstand mid-range
    blows)
    Brace (lvl.3)- Maintain balance when hit by an enemy. (withstand major blows)
    Elemental Guard- Decrease damage taken from enemies' elemental attacks.
    Counter- Knock enemies back by blocking at the right time.
    Guardmaster- Move in and out of blocking stance more quickly.
    Constitution- Increase the amount of health restored by items.
    Spirit Leech- Increase the amount of Spirit gained when taking damage.
    Musou Leech (lvl.1)- Increase the amount of Musou gained when taking damage.
    (low damaging attacks will allow a slight Musou gain)
    Musou Leech (lvl.2)- Increase the amount of Musou gained when taking damage.
    (mid-range damaging attacks will allow a Musou gain)
    Musou Leech (lvl.3 MAX)- Increase the amount of Musou gained when taking 
    damage. (high damaging attacks will allow a higher Musou gain based on
    the amount of combos)
    Survival (lvl.1)- Increase defence when HP is at critical. (HP <=30%)
    Survival (lvl.2)- Increase defence when HP is at critical. (Defence is
    increased based on the armour) (HP <=20%)
    Survival (lvl.3 MAX)- Increase defence when HP is at critical. (HP <=10%)
    
    Unique abilities (In red)
    
    Resurrection (lvl.1)-Revive once after a KO with some HP (small amount)
    (Note: Be sure to have a healing item on standby)
    Resurrection (lvl.2)-Revive once after a KO with some HP (75% MAX HP amount)
    (Note: Be sure to have a healing item on standby)
    Resurrection (lvl.3 MAX)- Revive once after a KO with Full HP
    (Note: Be sure to have a healing item on standby)
    
    5.4 Weapon abilities
    
    Normal abilities
    
    Weaponmaster (lvl.1)- Increase the weapon's power
    Weaponmaster (lvl.2)- Increase the weapon's power
    (rate= attack power x weapon strength)
    Weaponmaster (lvl.3 MAX)- Increase the weapon's power
    (rate= attack power x weapon strength x items)
    Fury (lvl.1)- Increase Normal Attack Strength (x1.1 rate)
    Fury (lvl.2)- Increase Normal Attack Strength (x1.25 rate)
    Fury (lvl.3 MAX)- Increase Normal Attack Strength (x1.5 rate)
    Power Fury (lvl.1)- Increase Power Attack Strength
    Power Fury (lvl.2)- Increase Power Attack Strength (combination of normal
    attacks)
    Power Fury (lvl.3 MAX)- Increase Power Attack Strength (combination of
    normal attacks and finishers)
    Musou Fury- Increase Musou Attack Strength
    Equine Fury- Increase Mounted Attack Strength
    Force (lvl.1)- Increase Normal Attack Range (small range for normal attacks)
    Force (lvl.2)- Increase Normal Attack Range (medium range, normal attacks)
    Force (lvl.3 MAX)- Larger range for normal attacks
    Element (lvl.1)-Randomly inflict elemental damage with a normal attack. 
    (Probability: 20%)
    Element (lvl.2)-Randomly inflict elemental damage with a normal attack.
    (Probability: 30%)
    Element (lvl.3 MAX) -Randomly inflict elemental damage with a normal attack.
    (Probability: 50% plus increase by number of musou gauges filled)
    Master Element- Increase the power of elemental attacks.
    Shockwaves- Increase the power of shots and shockwaves.
    Intrepid Soul (lvl.1)- Increase damage dealt to enemy officers. (focuses on
    the weapon power)
    Intrepid Soul (lvl.2)- Increase damage dealt to enemy officers. (focuses on
    the weapon power and combo moves)
    Intrepid Soul (lvl.3 MAX)- Increase damage dealt to enemy officers. 
    (focuses on the weapon power, combo moves and stats)
    Determination (lvl.1)- Increase attack strength when HP is at critical.
    (focuses on normal attacks based on HP)
    Determination (lvl.2)- Increase attack strength when HP is at critical.
    (focuses on normal and power attacks based on HP)
    Determination (lvl.3 MAX)- Increase attack strength when HP is at critical.
    (focuses on normal, power and musou attacks based on HP)
    Spiritmaster- Increase damage dealt with the Spirit Charge.
    
    Unique abilities (in red)
    
    Ambition (lvl.1)- Gain officer EXP for every officer you have defeated.
    (110% of normal EXP from a officer)
    Ambition (lvl.2)- Gain officer EXP for every officer you have defeated.
    (125% of normal EXP from a officer)
    Ambition (lvl.3 MAX)- Gain officer EXP for every officer you have defeated.
    (150% of normal EXP from a officer)
    Musou Essence (lvl.1)- Randomly perform a True Musou Attack regardless of
    health. (40% probability)
    Musou Essence (lvl.2)- Randomly perform a True Musou Attack regardless of
    health. (70% probability)
    Musou Essence (lvl.3 MAX)- Randomly perform a True Musou Attack regardless of
    health. (certain)
    Spirit Keep (lvl.1)- Randomly perform a spirit charge without the gauge being
    depleted. (50% probability)
    Spirit Keep (lvl.2)- Randomly perform a spirit charge without the gauge being
    depleted. (60% probability)
    Spirit Keep (lvl.3 MAX)- Randomly perform a spirit charge without the gauge
    being depleted. (70% probability)
    
    5.5 Horses
    
    Chestnut
    Matsukaze
    Hell Shade
    White Cloud
    Coming soon!
    
    5.6 Weapon elementals
    
    Weapon elementals focus on the effect they can have on the enemy based on
    your attacks. The elemental works when one or more musou gauge is filled and
    when you have a weapon ability to help trigger the element.
    There are five elementals used in this game:
    
    	-Normal
    	-Fire
    	-Ice
    	-Wind
    	-Slay
    	
    Normal- A standard weapon that deals normal damage. Default for every warriors
    weapon.
    
    Fire- Deal fire elemental attacks on enemies when the musou gauge is filled at
    least by one. The fire will damage them after they have been hit.
    
    Ice- Freezes enemies with an ice elemental attack for a short time.
    
    Wind- Blows crowds of enemies away.
    
    Slay- Have a chance to instantly KO an enemy regardless of their HP. For
    officers, it will take a percentage of the health based on the attack and
    probability of the element from occuring.
    ------------------------------------------------------------------------------
    
    6. Dojo
    
    6.1 Unlockable characters
    
    You can unlock characters you can use for Story Mode, Free Mode and Murasame
    Castle Mode. A full use character will cost 100 tonnes of rice and a Free Mode
    and Murasame Castle Character costs only 80 tonnes. Each having their unique
    story, weapon and abilities. See if you can unlock them all!
    
    6.2 Customise Appearance
    
    Once you have completed all of the five stories for the character, you have
    an option to customise their colour appearance from hair to outfit and make it
    look interesting and appealing to others or for a laugh! They cost 50 tonnes
    of rice.
    	
    6.3 Weaponry for your customized character
    
    These are the weapons you can use for your customised character and they cost
    50 tonnes of rice to unlock. It is worth the purchase so you can have more
    options in choosing the best weapon for the custom character.
    
    6.4 Unlock Max stats
    
    Here is the beauty part! You can unlock the max stats option for the character
    once they reach level 50. This option will allow their attack, defence, speed,
    and horse as well as their health to go to its maximum. It costs a whopping
    300 tonnes of rice but worth the investment if you want to obtain their ulti-
    mate weapon or clear Murasame Castle.
    
    6.5 Other bonuses
    
    Obtain "Completed" for level in story mode- Clear all four tactical bonuses 
    for the level. It is not necessary to complete all of the objectives and 
    bonuses to achieve this. It can also be done on any difficulty level.
    
    Obtain a silver "Cleared!" mark- Clear all of the character's chapters in
    story mode.
    
    Obtain a gold "Cleared!" mark- Clear all of the character's chapters and 
    their bonuses (any difficulty) in story mode.
    
    Vault- Allows you to view all of your unlocked character abilities and stats
    as well as see your movies on what you have unlocked as well as a progress
    percent.
    
    ???- Clear the game fully with 100% completion rating. (I will have to
    research on that...) 
    
    100 tonnes of rice is given when you clear a character in story mode for the
    first time. (Nothing is given if you do it the second time)
    
    Masanori Fukushima CAW model- Complete both Kiyomasa Kato & Mitsunari Ishida's
    stories
    
    Aya CAW model- Complete Kenshin Uesugi & Kanetsugu Naoe's stories
    
    Character's 4th Weapon: Clear the character's 4th story on hard or chaos.
    ------------------------------------------------------------------------------
    
    7. Character customization
    
    7.1 What is character customization?
    
    Character customisation allows you to personalise your own warrior to your own
    liking by creating a male/female warrior. You can choose their weapon, what
    they wear, and how they will level up. You can also name them as well and use
    them in free mode, Murasame Castle Mode or Historical mode.
    
    7.2 Features on what you can do
    
    Every character/warrior you make needs a name, then you have a appearance
    option to choose what to add for what the character wears and their colours,
    the hairstyle and finally adjust their height and appearance. You can also
    use character base models but you will need to unlock it in this game.
    
    7.3 Other
    
    Coming Soon!
    
    ------------------------------------------------------------------------------
    8. Options
    
    8.1 Sound
    
    You can adjust the volume for the music and the voices as well as whether you
    want to play in regular English dialogue or Japanese dialogue. I recommend
    the Japanese dialogue for tradition and more impact with originality as a
    Japanese game!
    
    8.2 Controls
    
    This option will allow you to choose the controls for the game that suit your
    type. 
    
    8.3 Discard in-battle progress
    
    Discards any in-battle progress saved. I recommend you to not fiddle with this
    option to avoid accidental deletion and loss of gameplay data.
    ------------------------------------------------------------------------------
    9. Top tips and tricks
    
    9.1 Earning rice currency quickly
    
    There are many ways of earning rice quickly. The best way of earning rice
    quickly is by playing free mode with your favourite characters. Make sure
    you earn a victory to earn the rice quicker and be sure to complete bonuses.
    Or complete the character's story mode fully on any difficulty. It is known
    for "Rice Farming".
    
    9.2 Levelling up quickly
    
    To level up quickly, you will need a weapon with the ability called,
    “Ambition”. A rare ability allowing you to gain more EXP for defeating more
    officers and soldiers on the battlefield. If you keep the weapon with this
    ability and repeat the level on easy, then you should be on level 50 within
    2-4 hours. When you have 300 tonnes of rice, unlock the max stats bonus and
    repeat the process.
    
    9.3 The Wisdom of retreat
    
    There will be times that discretion is the better part of valour in any game
    from hack and slash to RPGs. When you are surrounded by enemies that will 
    easily own you will have to retreat so you can reform your plans to avoid a
    defeat. However, a retreat does not GUARANTEE that you will avoid them but
    you may encounter more of the numbers in soldiers/men overall.
    
    9.4 Racking up combos for tactical bonuses that involve defeating a officer
    with a x amount of combos.
    
    In order to rack up high combos for tactical bonuses, be sure to equip either
    the ambitious or confident warrior option. 
    You will have the following items:
    
    -Mystic Crystal
    -Book of secrets
    -Sword (maybe)
    -Spirit Stone (Required for the ultimate musou)
    -Orb of changes (allow the enemy to be temporarily transformed)
    -A weapon with the ability "Eternal Fist" (Allow more time to elapse between
    combo strikes.)
    
    Firstly, lure as many soldiers to a dead end with the officer that requires
    the x amount of combos. 
    Next, begin equipping all of your items. Then unleash havoc!!!! Be sure to
    press the corresponding buttons to rack up the necessary combos and use 
    spirit charges for any one blocking the attack. You should at least get 500+
    or more just by using these simple items! Each one may vary so practice,
    practice, practice!!!	
    
    This is very useful for bonuses that require a 1000+ combo.
    
    9.5 Saving your rice for better bonuses
    
    Sometimes there will be times that spending all of your rice is not a wise
    thing overall. Be sure to save some rice and think what is necessary for you
    to help you progress through the level. You can farm rice by doing several
    bonuses and objectives as well as KO as many enemies for more rice! 
    
    9.6 1000 KO Bonus
    
    In Samurai Warriors 3, you can obtain a 1000 KO bonus and it can be done on
    any level in either the character's story mode, free mode or historical mode.
    The effects of the 1000 KO Bonus will include:
    
    	-HP and Musou Restored to MAX.
    	-Spirit Gauge to MAX.
    	-Attack, Defence and allies within your radius powered up.
    	-Free Spirit and Musou for 15 seconds.
    	-Speed increase for 30 seconds.
    
    This bonus will only last for a while so make the most of the bonus overall!!!
    
    9.7 Earning the Crystals very quickly
    
    To upgrade your weapon, armour, boots and gauntlet abilities to level 3 MAX,
    you will need to have Crystals. They can be obtained by doing the following
    tasks:
    	
    	A. Have the Collector Lvl 3 MAX. Ability and the highest difficulty level
    	and defeat officers.
    	B. Complete missions on Murasame Castle (Only in the last levels)
    	C. Complete Tactical Bonuses (Easiest but time consuming)
    
    In order to secure the crystals, you must win or lose the battle you are now
    doing. But mostly I recommend winning for more rewards and such....	
    We recommend you to do choice A and C because you will be able to obtain the
    required crystals for your upgrades at the blacksmith.	
    
    Here are the locations for the crystals:
    
    Campaign Name:
    Objective bonus: Ensure the Toyotomi Army has 10 or more strongholds.
    Reward:
    Tips: Be sure to destroy any enemy stronghold you will see. Have a reserve
    stronghold if you're not confident.
    
    ------------------------------------------------------------------------------
    10 Legal Items and thanks
    
    Copyright 2010 All Rights Reserved. By Luffy III (Submitted by Crisisknight)
    
    This is NOT an official walkthrough!!! I do NOT own the rights for the
    Samurai Warriors 3 merchandise or any of the series or the KOEI games nor
    do I own the rights for Nintendo. This is a base walkthrough to help you
    through the game!
    
    Thanks to:
    
    Michigan31, CressAlbane for the Tanuki Statue Locations
    Wonderpierrot for the hints on defeating Murasame
    
    In conclusion, I hope this walkthrough will help you through the game of
    Samurai Warriors 3! I hope you enjoy playing this game as much as I do! 
    Stay tuned! It will be currently updated from time to time.