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| Samurai Warriors 3 aka Sengoku Musou 3 aka 戦国無双 3 |
| Weapon and Equipment Skill Detail FAQ |
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By CO Mel (Mel Mah) m e l i s m i s s i n g [at] h o t m a i l (dot) c o m
This guide is copyrighted. The only site with permission to use it/post it is
www.gamefaqs.com
This FAQ will only be allowed to be posted by GameFAQs
Other websites please do not e-mail me and ask to post it on your website.
Users of this FAQ, please do not e-mail and ask me questions about the game.
You will either be ignored or will receive a rude response depending on how
persistent you are.
Thank you.
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| Update Log |
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Created October 31st, 2010
First Version Created
Thanks to being able to tweak the game's RAM and memory I was able to get
access to some of this data without having to play through excessively.
It's doubtful that I will need to update this, but this section is here in
case that ever happens.
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| Table of Contents |
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Introduction
Weapons List
*Elements
*Weapons by Character
*Weapon Abilities
Armor and Abilities
Gauntlets and Abilities
Boots and Abilities
Mounts
Credits
Legal Crap
Special Thanks
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| Introduction |
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In order to properly view this FAQ, you may have to change your Character
Encoding to Japanese Shift JIS.
This is just a list of what weapons are available to which characters,
the weapon stats and other information regarding skills etc.
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| Weapon List |
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Each character has 4 weapons they can use in game. You can have up to eight
weapons which all can have different skills, elements and upgrade count.
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| -Elements- |
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There are five elements available for your weapons in game.
Taken from the NTSC-U Instruction Manual (American Version):
When equipment with an elemental effect is equipped, elemental damage can be
added to your attack. When there is at least one segment of the Musou Gauge
filled, elemental damage of the kind shown below will be randomly added to
your attack.
Flame: Wraps the enemy in flames, causing continuous damage.
Explanation: It does more damage to surrounding enemies by burning them.
Lightning: Sends a flash of lightning towards nearby enemies, dealing
damage over a wide area.
Explanation: It has a chain lightning effect, which also stuns any enemies
that the lightning strikes, causing them to be knocked down.
Ice: Temporarily freezes the enemy so they are unable to move.
Explanation: That was pretty self-explanatory.
Blowback(Wind): Breaks through an enemy's guard to deal damage. If the enemy
does not have his guard up, extra damage is dealt.
Explanation: Allows for guard-breaking damage, good against enemies that
like to block often.
Slay/Death: Has a chance of knocking the enemy to the ground with one blow.
In the case of an enemy Officer, the damage dealt is dependent on their
current health.
Explanation: This allows for One Hit Kills of normal enemies, and for
Officers, this allows for proportionate damage to be dealt.
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| -Weapons by Character- |
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All characters have 4 weapons. A Normal, a Power, a Speed and a Unique Rare
Weapon. The regular weapons can have various combinations of elements and
abilities associated with them. The Unique Rare weapons will always be the
same whenever you get them, in terms of element, type and abilities.
A weapon has the following indicators:
Attack: Base Weapon Strength
Element: One of the Five elements above, or non-elemental
Type: Normal/Power/Speed
Remaining Upgrades: How many times you can add Ability Points to the weapon.
Each Upgrade has a different cost in Gems.
Here are the details regarding each character and their weapons.
Example:
Regular Weapons
[Weapon Name] A:Base Attack
Weapons will be listed in the order of Normal, Power, Speed and Unique.
For Unique Rare Weapons:
[Weapon Name] A: Base Attack E:Element T:Weapon Type:
Abilities associated with that weapon and Ability Levels
-Sanada Yukimura-
Aeon Spear A:39
Crimson Spear A:55
Mythril Spear A:27
Dragon Tail
A:52 E:Flame T:Normal
Power Fury 3 Equine Fury 3
Intrepid Soul 3 Determination 3
Unblinking Eye 3 Musou Essence 3
-Maeda Keiji-
Ogre Horn A:44
Dragon Horn A:60
Titan Horn A:32
Divinity Blade
A:69 E:Lightning T:Power
Weaponmaster 3 Power Fury 3
Intrepid Soul 3 Determination 3
Concentration 3 Trance 3
-Oda Nobunaga-
Serpent Katana A:41
Fiend Katana A:56
Devil Katana A:29
Demon Slayer
A:52 E:Slay T:Normal
Musou Fury 2 Musou Force 3
Musou Element 3 Master Element 3
Backbreaker 3 Spirit Keep 3
-Akechi Mitsuhide-
Moon Slasher A:40
Shadow Slasher A:56
Master Slasher A:28
Gilded Talon
A:51 E:Lightning T:Normal
Fury 2 Force 3
Power Force 3 Musou Force 3
Trance 2 Unblinking Eye 3
-Uesugi Kenshin-
Swan Claw A:44
Falcon Claw A:60
Eagle Claw A:32
Frozen Flame
A:69 E:Ice T:Power
Weaponmaster 3 Fury 3
Equine Fury 3 Force 2
Intrepid Soul 3 Concentration 2
-Oichi-
Sakura Hoop A:36
Tsubaki Hoop A:52
Sumire Hoop A:24
Rising Sun
A:37 E:Lightning T:Speed
Power Force 3 Musou Force 3
Power Element 3 Musou Element 3
Master Element 2 Spiritmaster 2
-Okuni-
Spring Parasol A:40
Summer Parasol A:56
Autumn Parasol A:28
Heaven's Glory
A:51 E:Flame T:Normal
Power Fury 3 Power Force 3
Power Element 2 Intrepid Soul 3
Concentration 3 Ambition 2
-Kunoichi-
Cyclone Blades A:38
Tornado Blades A:54
Hurricane Blades A:26
Shiranui
A:39 E:Blowback T:Speed
Force 3 Power Force 3
Musou Force 3 Backbreaker 3
Spiritmaster 2 Spirit Keep 2
-Saika Magoichi-
Thunder Rifle A:39
Lightning Rifle A:55
Brimstone Rifle A:27
Marksman's Pride
A:50 E:Flame T:Normal
Power Force 3 Power Element 3
Shockwave 3 Concentration 2
Spiritmaster 2 Trance 3
-Takeda Shingen-
Fire Fan A:43
Forest Fan A:59
Mountain Fan A:31
Divine Inspiration
A:68 E:Blowback T:Power
Weaponmaster 2 Fury 3
Equine Fury 3 Force 3
Power Force 3 Musou Essence 2
-Date Masamune-
Iron Fire A:37
Steel Inferno A:53
Diamond Blaze A:25
Dragonhunters
A:38 E:Ice T:Speed
Power Fury 3 Equine Fury 3
Power Force 2 Power Element 3
Shockwave 2 Concentration 3
-Nouhime-
Scorpion Claws A:39
Viper Claws A:55
Venom Claws A:27
Black Widow
A:50 E:Ice T:Normal
Musou Fury 3 Force 3
Power Force 3 Musou Element 3
Master Element 2 Spirit Keep 2
-Hattori Hanzou-
Phantom Sickle A:38
Mirage Sickle A:54
Spirit Sickle A:26
Chained Dragon
A:39 E:Slay T:Speed
Power Element 3 Master Element 2
Backbreaker 3 Spiritmaster 3
Trance 3 Unblinking Eye 3
-Mori Ranmaru-
Sword of Courage A:38
Sword of Valor A:54
Sword of Justice A:26
Steel Vengeance
A:39 E:Ice T:Speed
Fury 2 Force 3
Element 3 Master Element 3
Determination 3 Spiritmaster 3
-Toyotomi Hideyoshi-
Heaven Staff A:37
Earth Staff A:53
Water Staff A:25
Serpent Trinity
A:38 E:Lightning T:Speed
Fury 3 Musou Fury 2
Force 3 Element 3
Musou Element 2 Ambition 3
-Imagawa Yoshimoto-
Velvet Kemari A:39
Royal Kemari A:55
Imperial Kemari A:27
Meteor
A:64 E:Lightning T:Power
Fury 3 Power Force 3
Musou Element 3 Spirit Keep 2
Musou Essence 2 Ambition 3
-Honda Tadakatsu-
Tiger Pike A:44
Dragon Pike A:60
Phoenix Pike A:32
Tonbo-giri
A:69 E:Flame T:Power
Weaponmaster 3 Fury 3
Power Fury 3 Musou Fury 3
Intrepid Soul 3 Trance 2
-Inahime-
Ancient Bow A:39
Mythical Bow A:55
Legendary Bow A:27
Enigma
A:50 E:Ice T:Normal
Fury 2 Power Fury 3
Musou Fury 3 Master Element 3
Shockwave 3 Intrepid Soul 2
-Tokugawa Ieyasu-
Cannon Blade A:43
Rumble Blade A:59
Thunder Blade A:31
Earthshaker
A:68 E:Flame T:Power
Fury 3 Force 3
Element 3 Shockwave 2
Unblinking Eye 3 Spirit Keep 2
-Ishida Mitsunari-
Windmaker A:40
Galemaker A:56
Stormmaker A:28
Golden Splendor
A:51 E:Ice T:Normal
Musou Fury 3 Force 3
Power Force 3 Musou Force 3
Musou Element 3 Master Element 2
-Azai Nagamasa-
Blessed Lance A:41
Supreme Lance A:57
Grand Lance A:29
Impaler
A:52 E:Lightning T:Normal
Fury 3 Musou Fury 3
Force 2 Element 3
Master Element 3 Spiritmaster 3
-Shima Sakon-
Man Cleaver A:41
Demon Cleaver A:57
Beast Cleaver A:29
Armageddon Blade
A:52 E:Blowback T:Normal
Weaponmaster 2 Element 3
Power Element 3 Musou Element 3
Master Element 3 Shockwave 2
-Shimazu Yoshihiro-
Bone Crusher A:43
Skull Crusher A:59
Beast Crusher A:31
Earthsplitter
A:68 E:Flame T:Power
Weaponmaster 3 Fury 3
Power Fury 3 Element 2
Intrepid Soul 3 Determination 3
-Tachibana Ginchiyo-
Hawk Edge A:36
Eagle Edge A:52
Hayabusa Edge A:24
Raging Tempest
A:37 E:Lightning T:Speed
Fury 3 Force 3
Element 3 Intrepid Soul 3
Spiritmaster 3 Unblinking Eye 2
-Naoe Kanetsugu-
Ogre Slicer A:40
Demon Slicer A:56
Devil Slicer A:28
Evil's Bane
A:51 E:Lightning T:Normal
Musou Fury 3 Musou Element 3
Master Element 3 Shockwave 2
Concentration 3 Trance 3
-Nene-
Azure Wings A:36
Ruby Wings A:52
Amethyst Wings A:24
Soaring Dragons
A:37 E:Ice T:Speed
Force 3 Power Force 3
Backbreaker 3 Spiritmaster 2
Unblinking Eye 3 Ambition 3
-Fuuma Kotarou-
Demon Hand A:38
Naraku Hand A:54
Abyss Hand A:26
Soulstealer
A:39 E:Slay T:Speed
Force 3 Element 3
Musou Element 3 Master Element 2
Backbreaker 3 Musou Essence 2
-Maeda Toshiie-
Yin & Yang A:42
Heaven & Earth A:58
Valor & Trust A:30
Dragon's Bite
A:67 E:Lightning T:Power
Weaponmaster 2 Fury 3
Power Fury 3 Backbreaker 3
Intrepid Soul 3 Determination 2
-Chousokabe Motochika-
Silken Strings A:37
Steel Strings A:53
Heavenly Strings A:25
Golden Melody
A:38 E:Ice T:Speed
Power Fury 3 Force 3
Element 2 Power Element 3
Shockwave 2 Unblinking Eye 3
-Shibata Katsuie-
Celestial Axe A:43
Volcanic Axe A:59
Tundra Axe A:31
Iron Supremacy
A:68 E:Flame T:Power
Weaponmaster 2 Power Fury 3
Power Force 3 Intrepid Soul 3
Determination 3 Trance 3
-Katou Kiyomasa-
Steel Halberd A:42
Beast Halberd A:58
Yggdrasil Halberd A:30
Demon's Maw
A:67 E:Flame T:Power
Weaponmaster 2 Fury 3
Power Fury 3 Musou Fury 2
Spiritmaster 3 Musou Essence 3
-Kuroda Kanbei-
Jade A:39
Ruby A:55
Lapis A:27
Demonstone
A:50 E:Ice T:Normal
Element 3 Power Element 3
Musou Element 3 Master Element 3
Trance 3 Unblinking Eye 2
-Tachibana Muneshige-
Knight's Claymore A:41
Dueling Claymore A:57
General's Claymore A:29
Roaring Lion
A:52 E:Blowback T:Normal
Weaponmaster 2 Fury 3
Force 3 Power Force 2
Element 3 Power Element 3
-Kaihime-
Serpent Chain A:42
Scorpion Chain A:58
Dragon Chain A:30
Orochi
A:67 E:Ice T:Power
Fury 3 Power Fury 3
Musou Fury 3 Backbreaker 3
Determination 3 Trance 2
-Houjou Ujiyasu-
Agate Staff A:42
Crimson Staff A:58
Onyx Staff A:30
Punisher
A:67 E:Flame T:Power
Fury 3 Power Fury 3
Element 3 Power Element 3
Shockwave 2 Concentration 3
-Takenaka Hanbei-
Northern Cross A:37
Pole Star A:53
Big Dipper A:25
Astral Conqueror
A:38 E:Blowback T:Speed
Musou Fury 2 Element 3
Power Element 3 Musou Element 3
Master Element 3 Musou Essence 2
-Mouri Motonari-
Skylark Talons A:38
Gryphon Talons A:54
Phoenix Talons A:26
Blackhawk
A:39 E:Blowback T:Speed
Musou Element 3 Master Element 3
Shockwave 3 Trance 2
Unblinking Eye 2 Spirit Keep 3
-Takamaru-
Samurai Blade A:41
Tora Blade A:57
Shigekuni Blade A:29
Murasame Blade
A:52 E:Ice T:Normal
Musou Fury 3 Force 3
Power Force 3 Musou Force 3
Spiritmaster 3 Spirit Keep 3
-Sword Moveset-
Masamune Sword A:40
Muramasa Sword A:56
Sadamune Sword A:28
Wazamono
A:51 E:Flame T:Normal
Power Fury 2 Force 3
Power Force 3 Musou Force 3
Backbreaker 3 Musou Essence 2
-Spear Moveset-
Rune Spear A:41
Enchanted Spear A:57
Nemesis Spear A:29
Destiny
A:52 E:Lightning T:Normal
Weaponmaster 2 Fury 3
Power Fury 3 Equine Fury 3
Equine Force 3 Spirit Keep 2
-Naginata Moveset-
Mu Halberd A:39
U Halberd A:55
Zen Halberd A:27
Enlightenment
A:50 E:Blowback T:Normal
Power Fury 3 Power Force 3
Power Element 3 Master Element 3
Concentration 2 Ambition 2
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| -Weapon Abilities- |
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Here is a listing of the 24 Different Abilities that are available for your
weapons and the Gem cost to Upgrade each ability.
This is just the total number of gems required to upgrade an ability.
Not which ones in particular that you need to upgrade that ability.
Initial Upgrades for an Ability costs 5 gems.
Second Upgrades for an Ability costs 15 gems.
For Rare Abilities the Initial Upgrade is 10 gems.
For Rare Abilities the Second Upgrade is 26 gems.
This is the same for upgrading other equipment as well.
Legend:
Red: red
Blue: blue
Green: green
Yellow: yellow
Big Red: Red
Big Blue: Blue
Big Green: Green
Big Yellow: Yellow
White Gem: White
Weapon Master - Increase the weapon's power.
1st: 5 red
2nd: 12 red 3 Red
Fury - Increase Normal Attack strength.
1st: 5 red
2nd: 12 red 3 Red
Power Fury - Increase Power Attack strength.
1st: 4 red 1 blue
2nd: 10 red 2 blue 2 Red 1 Blue
Musou Fury - Increase Musou Attack strength.
1st: 4 red 1 green
2nd: 10 red 2 green 2 Red 1 Green
Equine Fury - Increase Mounted Attack strength.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 2 Red 1 Yellow
Force - Increase Normal Attack range.
1st: 5 red
2nd: 12 red 3 Red
Power Force - Increase Power Attack range.
1st: 4 red 1 blue
2nd: 10 red 2 blue 2 Red 1 Blue
Musou Force - Increase attack range during a Musou attack.
1st: 4 red 1 green
2nd: 10 red 2 green 2 Red 1 Green
Equine Force - Increase Mounted Attack range.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 1 Red 1 Yellow
Element - Randomly inflict elemental damage with a Normal Attack.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 1 Red 1 Yellow
Power Element - Randomly inflict elemental damage with a Power Attack.
1st: 3 red 1 blue 1 yellow
2nd: 7 red 2 blue 2 yellow, 2 Red 2 Blue 2 Yellow
Musou Element - Randomly inflict elemental damage during a Musou Attack.
1st: 3 red 1 green 1 yellow
2nd: 7 red 2 green 2 yellow 2 Red 1 Green 1 Yellow
Equine Element - Randomly inflict elemental damage with a Mounted Attack.
1st: 3 red 2 yellow
2nd: 7 red 5 yellow 2 Red 1 Yellow
Master Element - Increase the power of elemental attacks.
1st: 3 red 1 blue 1 yellow
2nd: 7 red 2 blue 2 yellow 2 Red 2 Blue 1 Yellow
Shockwave - Increase the power of shots and shockwaves.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 1 Red 1 Yellow
Intrepid Soul - Increase damage dealt to enemy officers.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 2 Red 1 Yellow
Backbreaker - Increase damage dealt to enemies knocked in the air.
1st: 4 red 1 blue
2nd: 10 red 2 blue 2 Red 1 Blue
Determination - Increase attack strength when health is low.
1st: 3 red 2 green
2nd: 7 red 5 green 2 Red 1 Green
Spiritmaster - Increase damage dealt with the Spirit Charge.
1st: 3 red 2 blue
2nd: 7 red 5 blue 2 Red 1 Blue
Concentration - Gradually fill the Musou Gauge by attacking.
1st: 3 red 1 green 1 yellow
2nd: 7 red 2 green 2 yellow 1 Red 1 Green 1 Yellow
Trance - Gradually fill the Spirit Gauge during a Musou Attack.
1st: 3 red 1 blue 1 green
2nd: 7 red 2 blue 2 green 2 Red 1 Blue 1 Green
Unblinking Eye - Gradually fill the Spirit Gauge with combo attacks.
1st: 3 red 1 green 1 yellow
2nd: 7 red 2 green 2 yellow 2 Red 1 Green 1 Yellow
Spirit Keep - Randomly perform a Spirit Charge without depleting the
Spirit Gauge (Red Skill)
1st: 5 red 2 blue 1 yellow 2 Red
2nd: 12 red 5 blue 2 yellow 3 Red 1 Blue 1 Yellow 2 White
Musou Essence - Randomly perform a True Musou attack regardless of health.
(Red Skill)
1st: 5 red 1 blue 2 green 2 Red
2nd: 12 red 2 blue 5 green 3 Red 1 Blue 1 Green 2 White
Ambition - Increase EXP gained from defeating enemies. (Red Skill)
1st: 5 red 1 blue 2 yellow 2 Red
2nd: 12 red 2 blue 5 yellow 3 Red 1 Blue 1 Yellow 2 White
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| -Armor and Abilities- |
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You can get three kinds of armor in game. Leather, Suzaku and Corona. You
will only find Leather armor from equipment boxes and as Tactical Bonus
rewards. In order to get better armor; the Suzaku and Corona sets, you have
to clear the objectives in the Murasame Castle Takamaru 'bonus' stages.
Armor boosts your Defense.
Leather Armor: From defeating officers, equipment boxes, Tactical Bonuses.
Defense: 19
Abilities:
Varied
Suzaku Armor: Through the Looking Glass Normal
Defense: 26
Abilities:
Element Guard 2 Mirage 2
Constitution 2 Resolute Soul 3
Survival 2 Resurrection 2
Corona Armor: Curiouser and Curiouser Nightmare
Defense: 29
Abilities:
Ironclad 3 Counter 3
Guardmaster 3 Guardian Angel 2
Spirit Leech 3 Resolve 2
Armor Abilities
Ironclad - Increase the armor's defense.
1st: 5 green
2nd: 12 green 3 Green
Brace - Maintain balance when hit by an enemy.
1st: 1 blue 4 green
2nd: 2 blue 10 green 1 Blue 2 Green
Element Guard - Decrease damage taken from enemies' elemental attacks.
1st: 4 green 1 yellow
2nd: 10 green 2 yellow 2 Green 1 Yellow
Wave Break - Decrease damage taken from enemies' shots and shockwaves.
1st: 1 red 3 green 1 yellow
2nd: 2 red 7 green 2 yellow 1 Red 2 Green 1 Yellow
Mirage - Decrease damage taken from enemies' combo attacks.
1st: 1 red 4 green
2nd: 2 red 10 green 1 Red 2 Green
Counter - Knock enemies back by block at the right time.
1st: 2 red 3 green
2nd: 5 red 7 green 1 Red 2 Green
Guardmaster - Move in and out of blocking stance more quickly.
1st: 2 blue 3 green
2nd: 5 blue 7 green 1 Blue 2 Green
Constitution - Increase the amount of health restored by items.
1st: 1 blue 4 green
2nd: 2 blue 10 green 1 Blue 2 Green
Guardian Angel - Randomly deflect arrows while mounted.
1st: 1 red 3 green 1 yellow
2nd: 2 red 7 green 2 yellow 1 Red 2 Green 1 Yellow
Resolute Soul - Decrease damage taken from enemy officers.
1st: 1 blue 3 green 1 yellow
2nd: 2 blue 7 green 2 yellow 1 Blue 2 Green 1 Yellow
Musou Leech - Increase the amount of Musou gained when taking damage.
1st: 4 green 1 yellow
2nd: 10 green 2 yellow 2 Green 1 Yellow
Spirit Leech - Increase the amount of Spirit gained when taking damage.
1st: 1 red 1 blue 3 green
2nd: 2 red 2 blue 7 green 1 Red 1 Blue 2 Green
Survival - Increase defense when health is low.
1st: 1 red 4 green
2nd: 2 red 10 green 1 Red 2 Green
Resolve - Gradually fill Spirit Gauge when health is low. (Red Skill)
1st: 1 red 5 green 2 yellow 2 Green
2nd: 2 red 12 green 5 yellow 1 Red 3 Green 1 Yellow 2 White
Resurrection - When defeated, recover one time with a limited amount of
health. (Red Skill)
1st: 1 red 2 blue 5 green 2 Green
2nd: 2 red 5 blue 12 green 1 Red 1 Blue 3 Green 2 White
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| -Gauntlets and Abilities- |
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You can get three kinds of gauntlets in game. Leather, Kirin and Nova. You
will only find Leather gauntlets from equipment boxes and as Tactical Bonus
rewards. In order to get better armor; the Kirin and Nova sets, you have
to clear the objectives in the Murasame Castle Takamaru 'bonus' stages.
Gauntlets boost your Horse stat.
Leather Gauntlets: From defeating officers, equipment boxes, Tactical Bonuses.
Horse: 20
Abilities:
Varied
Kirin Gauntlets: Down the Rabbit Hole Normal
Horse: 27
Abilities:
Endurance 2 Excelsior 2
Sharp Eye 3 Eagle Eye 2
Collector 2 Awakening 2
Nova Gauntlets: Down the Rabbit Hole Nightmare
Horse: 30
Abilities:
Cavalry 3 Eternal Fist 3
Momentum 2 Balance 3
Rising Dragon 2 Paladin 2
Gauntlet Abilities
Cavalry - Increase your horseback riding skills.
1st: 5 yellow
2nd: 12 yellow 3 Yellow
Eternal Fist - Allow more time to elapse between combo strikes.
1st: 1 blue 4 yellow
2nd: 2 blue 10 yellow 1 Blue 2 Yellow
Momentum - Increase attack power with longer combos.
1st: 2 red 3 yellow
2nd: 5 red 7 yellow 1 Red 2 Yellow
Balance - Gain the advantage in a deadlock and do more damage when
successful in overpowering your opponent.
1st: 1 red 4 yellow
2nd: 2 red 10 yellow 1 Red 2 Yellow
Endurance - Lengthen items' temporary effects.
1st: 1 green 4 yellow
2nd: 2 green 10 yellow 1 Green 2 Yellow
Excelsior - Reduce the amount of Musou used in a Musou Attack.
1st: 1 green 4 yellow
2nd: 2 green 10 yellow 1 Green 2 Yellow
Roaring Beast - Restore some health after every 100 K.O.s.
1st: 1 red 1 green 3 yellow
2nd: 2 red 2 green 7 yellow 1 Red 1 Green 2 Yellow
Galloping Steed - Restore some Musou after every 100 K.O.s.
1st: 1 red 1 green 3 yellow
2nd: 2 red 2 green 7 yellow 1 Red 1 Green 2 Yellow
Rising Dragon - Restore some Spirit after every 100 K.O.s.
1st: 1 red 1 blue 3 yellow
2nd: 2 red 2 blue 7 yellow 1 Red 1 Blue 2 Yellow
Sharp Eye - Acquire powerful weapons more easily.
1st: 2 red 3 yellow
2nd: 5 red 7 yellow 1 Red 2 Yellow
Eagle Eye - Acquire strong armor more easily.
1st: 2 green 3 yellow
2nd: 5 green 7 yellow 1 Green 2 Yellow
Collector - Acquire gems more easily.
1st: 2 blue 3 yellow
2nd: 5 blue 7 yellow 1 Blue 2 Yellow
Saddlemaster - Become less likely to fall off a horse.
1st: 2 blue 3 yellow
2nd: 5 blue 7 yellow 1 Blue 2 Yellow
Paladin - Gradually fill the Spirit Gauge while mounted. (Red Skill)
1st: 1 red 2 blue 5 yellow 2 Yellow
2nd: 2 red 5 blue 12 yellow 1 Red 1 Blue 3 Yellow 2 White
Awakening - Gradually fill the Musou Gauge while the Spirit Gauge is
full. (Red Skill)
1st: 1 red 2 green 5 yellow 2 Yellow
2nd: 2 red 5 green 12 yellow 1 Red 1 Green 3 Yellow 2 White
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| -Boots and Abilities- |
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You can get three kinds of boots in game. Leather, Tengu and Aurora. You
will only find Leather boots from equipment boxes and as Tactical Bonus
rewards. In order to get better boots; the Aurora set, you have
to clear the objectives in the Murasame Castle Takamaru 'bonus' stages.
Boots boost your Speed stat.
Leather Boots: From defeating officers, equipment boxes, Tactical Bonuses.
Speed: 18
Abilities:
Varied
Tengu Boots: Momosame Castle Normal
Speed: 25
Abilities:
Giant Step 2 Evade 2
Safe Step 2 Safe Roll 3
Victory Rush 2 Musou Wind 2
Aurora Boots: Through the Looking Glass Nightmare
Speed: 28
Abilities:
Fleet Foot 3 Falcon 3
Swift Strike 3 Air Strike 2
True Speed 3 Spirit Wind 2
Boot Abilities
Fleet Foot - Increase the boots' speed.
1st: 5 blue
2nd: 12 blue 3 Blue
Falcon - Increase the distance covered by the Spirit Charge.
1st: 1 red 4 blue
2nd: 2 red 10 blue 1 Red 2 Blue
Giant Step - Increase the distance covered when sidestepping.
1st: 4 blue 1 yellow
2nd: 10 blue 2 yellow 2 Blue 1 Yellow
Evade - Increase the distance covered when dodging.
1st: 4 blue 1 green
2nd: 10 blue 2 green 2 Blue 1 Green
Safe Step - Avoid taking daamge when initiating a sidestep.
1st: 4 blue 1 green
2nd: 10 blue 2 green 2 Blue 1 Green
Safe Roll - Avoid taking damage for longer after a dodge.
1st: 4 blue 1 green
2nd: 10 blue 2 green 2 Blue 1 Green
Swift Strike - Increase damage inflicted with a Dash Attack.
1st: 1 red 3 blue 1 yellow
2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow
Air Strike - Increase damage inflicted with a Jump Attack.
1st: 1 red 3 blue 1 yellow
2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow
Swift Impact - Randomly stun enemies with a Dash Attack.
1st: 1 red 3 blue 1 yellow
2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow
Air Impact - Randomly stun enemies with a Jump Attack.
1st: 1 red 3 blue 1 yellow
2nd: 2 red 7 blue 2 yellow 1 Red 2 Blue 1 Yellow
True Speed - Increase movement speed during a Musou Attack.
1st: 4 blue 1 green
2nd: 10 blue 2 green 2 Blue 1 Green
Flight - Increase movement speed when health is low.
1st: 4 blue 1 green
2nd: 10 blue 2 green 2 Blue 1 Green
Victory Rush - Randomly increase speed when defeating an enemy officer.
1st: 1 red 4 blue
2nd: 2 red 10 blue 1 Red 2 Blue
Musou Wind - Gradually fill the Musou Gauge while running. (Red Skill)
1st: 1 red 5 blue 2 green 2 Blue
2nd: 2 red 12 blue 5 green 1 Red 3 Blue 1 Green 2 White
Spirit Wind - Gradually fill the Spirit Gauge while running. (Red Skill)
1st: 1 red 5 blue 2 yellow 2 Blue
2nd: 2 red 12 blue 5 yellow 1 Red 3 Blue 1 Yellow 2 White
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| -Mounts- |
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There are 14 different mounts available to you in this game. You'll unlock
them somewhat randomly over time. Only two of them have specific requirements
to be unlocked. Some of them are obviously better than others.
This is the order of the mounts as detailed in the game's data proper.
The horses do show up in battles, but it's difficult to discern which one is
which.
Chestnut - Start with this horse
Power : 30
Speed : 30
Endurance : 30
Mochizuki
Power : 34
Speed : 34
Endurance : 35
Kohibari
Power : 38
Speed : 38
Endurance : 40
Redwood
Power : 42
Speed : 42
Endurance : 45
Stone Hoof
Power : 32
Speed : 28
Endurance : 30
Phantom Grey
Power : 39
Speed : 32
Endurance : 34
Hell Shade
Power : 43
Speed : 36
Endurance : 38
Ink Stone
Power : 47
Speed : 40
Endurance : 42
Ashen Wind
Power : 25
Speed : 32
Endurance : 26
Gold Rush
Power : 29
Speed : 37
Endurance : 30
Ebony Wing
Power : 34
Speed : 41
Endurance : 34
White Cloud
Power : 38
Speed : 45
Endurance : 38
Matsukaze - Collect all 54 Normal Murasame Castle Tanukis
Power : 50
Speed : 50
Endurance : 50
*note* In any mission where Maeda Keiji appears as an NPC officer he will be
riding Matsukaze, so you can technically steal it from him if you haven't
unlocked it yet.
Bear - Collect all 54 Nightmare Murasame Castle Tanukis
Power : 60
Speed : 27
Endurance : 60
*note* The bear is the only mount that you can't use your own weapon while
riding it.
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| -Credits- |
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Most information for this has been pulled from the game itself.
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| -Legal Crap- |
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This guide may not be reproduced under any circumstances except for personal
or private use. It may not be placed on any website or otherwise distributed
publicy without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited and is a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2010 Mel Mah
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| -Special Thanks goes to- |
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Koei for creating the Musou Game series
Nintendo for bringing this game stateside
「武士の生き様示すは今!」 - 真田幸村