FAQ/Walkthrough by phisheep

Version: 1.0 | Updated: 02/21/10 | Printable Version

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     Endless Ocean: Adventures of the Deep (EU) released  5th February 2010
     Endless Ocean: Blue World (NA)             released 22nd February 2010 
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                                v1.0 Oct 2011               <*)))>< /        
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Changes for this version
1.0 Oct 2011                         - final version


This was going to be a big and comprehensive FAQ like the one I did for Endless
Ocean. Unfortunately real life rather cruelly interrupted (as some of you 
know) so it is a shadow of what I had imagined.

I am hugely pleased that a number of people have filled in all the gaps with a
great set of detailed FAQs. Check them out on 


the numbering is all a bit of a mess since I thought I'd be able to complete
the FAQ eventually. But it is as it is. The plot walkthrough is the best bit.

I've removed section 13, because ac_helper's Title Guide does it so much better:



Oct 2011



    The main differences in controls, navigation and finding out what to do


    A short summary of the game for those who have not played it


    Spoiler-free hints on known difficulties in plot and gameplay, for those
    who find themselves stuck but don't want detailed help 


    [5.1]  World Map
    [5.2]  Boat Menu
    [5.3]  Tools Menu
    [5.4]  Basic Diving  
    [5.5]  Creatures
    [5.6]  Close-up Views and Actions


    Step-by-step walkthrough of the main story  

    [6.1] Chapter 1 - The Song of Dragons
    [6.2] Chapter 2 - Phantoms of the Castle
    [6.3] Chapter 3 - Pole to Pole
    [6.4] Chapter 4 - The Second Slate
    [6.5] Chapter 5 - The Mystery in the Abyss
    [6.6] Chapter 6 - Forever Blue
    [6.7] The Beginning ...  


    The people you encounter through the story


     A list of all the creatures in the game. 

     For more detail see http://www.gamefaqs.com/console/wii/file/954373/59031

     [11.A] Coral Reef Life 
     [11.B] Small Marine Life 
     [11.C] Large Marine Life 
     [11.D] Dolphins and Whales 
     [11.E] Deep Sea Life 
     [11.F] Shore Life 
     [11.G] Freshwater Life 
     [11.H] Other Fauna






If you are already familiar with the control scheme of Endless Ocean, then
getting into the sequel should be no trouble at all. There are just a few
different things you might need to know.

Controls        Autoswim is on the '+' button instead of '-'

                Creatures are identified once and for all as soon as you focus
                on them - there is no need for prolonged interaction.

		To poke or stroke a creature, first focus on it with 'A' then
                - select 'Food' from the tools menu
                - shake the Wii Remote
                To go back from menus, use the '-' button. The 'B' button seems
                to work as well some of the time, but '-' is the official one.

                You can't use '+' and '-' to zoom in and out on backgrounds. 
                That feature just isn't in the game.

                The controls behave differently when you point off the screen.
                In Endless Ocean you'd keep going as if pointing at the edge
                of the screen you just left - in Endless Ocean 2 your diver
                will level off. This takes a bit of getting used to. The 'lazy
                diving' trick of covering the end of the remote seems to work
                though, so long as you are swimming horizontally.

                As with the first one, the controls are much smoother in
                first-person view. Probably best to stick with that most of the
                time, especially when you are in confined spaces where in
                third-person the body of the imaginary 'cameraman' still exists
                and can get snagged on things.  

Direction	In Endless Ocean, when you dived from the boat, you started off
                facing north. In this game you could be facing any of the four
                compass directions.

                So check your compass before you swim off.

                If you are diving with a human partner and stay still for too
                long you will automatically turn round to face your partner.
                While this has some value, it can get annoying if you are doing
                lots of close-up investigation, or if they get in the way of a
                good photograph, and it is all too easy to lose track of where
                you are facing, especially in dark places. Once you've
                discovered your way around, consider diving alone for this sort
                of work. 

Finding out what to do

                There's no email! Funny how we all relied on it and all moaned
                about it at the same time. There's no Catherine either. So, in
                this game you don't get nagged nearly so much.

                Do use the notebook on the table on Nineball Island. It
                contains lots of interesting quests and remembers the key
                things that other characters tell you - easy to overlook it
                since we are not used to having it there, and its importance
                isn't thrown in your face in the game.

                The workaday missions that used to come by email can be got by
                talking to other members of your team on the island.

                When you are diving, check for red circles on the map, they
                are more plentiful in this game during the main plot bits.

Diving partners

                You can dive with people as well as dolphins. Dolphins are
                useful in some circumstances, but people are particularly
                handy because you can talk to them underwater, and they often
                help. Dolphins can't do that.

                Each diving partner (human or animal) has different skills,
                some of them enormously useful, so it is well worth getting
                the hang of them - check out the different options on their map
                screens or when you talk to them underwater.




You are a university student of folklore, and have taken a break from your
studies to pursue the legend of the Song of the Dragon in the Republic of Paoul
in the South Pacific. You fall in with a group of people who not only have the
same interests but actually know something about it.

You are also a pretty awesome SCUBA diver. 

Your new companions are your guides through a story that crosses the world and
includes rather a lot of diving, exploring and following clues - along with a
seemingly endless number of money-earning tasks to be performed, things to
find and do and stuff to buy.

It's a tough old life, but somebody has to do it.

But while you're at it, take some time out from the harum-scarum to explore the
world around you. Each new area of the game, once it is unlocked through the
plot, is completely open for you to explore, and packed with creatures,
treasures and trinkets to find, interact with, photograph and generally play
around with.

Talk to your companions, or read your notebook, to find further tasks and
missions throughout the game, and equip yourself, your home island and your
own private reef with equipment and other goodies from your friendly
neighbourhood trader.

Endless Ocean 2 is a big sandbox of an open-ended exploring game, and 
though you can't (thankfully) die, there is plenty of danger, challenge and 
mystery embedded in it. 

People who have been diving in life say this gives a reasonably realistic
impression of the experience. The fish are real fish: their common and
scientific names, appearance, behaviour, information given about them and where
you find them are accurate within the reasonable limits of putting them in a




   You're most unlikely to get completely stuck in this game. Unlike the first,
   which sometimes lacked essential bits of information, here if anything there
   are too many pointers - the game is very helpful if you know where to look.

1) I am stuck and don't know what to do

   Three things you can do here:

   - talk to the people on Nineball Island. They will often have something
     helpful to say or something to do

   - check the notebook on the table on Nineball Island. It accumulates tasks
     and quests from things that people have told you and sometimes on its own.
     Anything that isn't marked as cleared has something that needs to be done.

   - click on the boat to depart from the island - you might find a new area
     has opened up, in which case it might be a good idea to go there 

2) I am diving and Jean-Eric wants me to go somewhere - I can't find it

   Check your map (press (1)). Nearly always there's a red circle that you are
   supposed to swim to. You can keep the map open while you swim - the map
   display will dim enough so you can just about see your surroundings.

   If you get to the circle and still can't find whatever-it-is you are
   probably somewhere deep. Try swimming downwards.

   There's one occasion this doesn't work, when you are in the Antarctic.
   there, you'll need to follow the clues you are given and look in all
   directions when you apparently reach the destination.    

3) I'm worried about being attacked. How do I handle it?

   This can be quite alarming the first few times, but it is not as hard as
   it seems. The game always warns you when you are close to danger and there
   are several ways of dealing with it.

   - running away is nearly always an option. Go back the way you came and
     you'll be out of danger temporarily until you come back. You can
     outswim most things.

   - get some practice with your pulsar. Try it out by calming down peaceful
     fish, and arm yourself before you go back into a danger area - you'll
     have plenty of time to tranquillise the baddies.

   - dodge. Easiest if you are swimming fast, such as when riding a dolphin.   

6) I found a place that I can't get into ...

   There are a few places you can find by exploring but not get into until you
   have acquired a new skill or equipment or some other help. You will not be
   able to get into these areas until they have been unlocked.

   Some can only be unlocked by following the plot, for others you may need
   some help - try diving with a partner.    

11) The ... (dolphin) won't be my partner, I've tried everything ...

   Dolphins work differently in this game. Only two of them will become your 
   partners straight away - there is a quest to get hold of the others. If
   you have trouble in the quest, try just re-visiting the dolphin.

13) How do I get new clothes/hairstyles/gear?

   You can get some at Nancy's shop. Others come as rewards for quests and

13) How do I find treasures?

   There seem to be three sorts of treasures:

   - those that can be found nearly anywhere and multiple times. Search with the
     multi-sensor. It is handy to have GG along as your diving partner too once
     he is available.

   - unique ones always in the same place. You can find each of these only once.
     Your multi-sensor gives off an extra flash when you find one.

   - treasures from quests. These give off a red glow rather than the usual
     white one when you find them in the quest/mission. Probably can't be found
     outside the quest, as it seems that different treasures can appear in the
     same place.

14) I can't find the ... (fish) 

   This is something where the game is really helpful.

   After you've completed the main plot, just click on a creature's silhouette
   in the Marine Encyclopedia and you will be shown exactly where it lives on
   any of the game maps.

   - For small fish, dive with Océane, as you'll find more places they may be

   - For large fish, dive with Hayako when she is available and use her map
     options to find where creatures are.

   Some creatures appear only at particular phases of the moon, or at night,
   or after being unlocked somehow.




This section details the usual controls for moving around and interacting with
creatures, treasures and the environment. 

It doesn't include camera, Aquarium and Nineball Island controls for now. 


You will see this when you board the boat at Nineball Island, or when you use
the Boat menu to Depart from a diving area, or when you exit the Aquarium.

There is a list of available dive areas on the right-hand side. Just point to
one and press (A) to select it.

     You will be flown to the dive boat at that location or, if you picked it,
     back to the pier at Nineball Island or into the Aquarium.

     Each flight takes a whole day, so it bites into any mission deadlines you
     may have. You won't miss anything critical to the plot or side-quests -
     but if you want to grab everything as it comes, there is a bit of a
     time-management problem to be wrestled with. A return journey takes two
     days, of course.  


You will see this when you are on the boat at a diving area - except for
cutscene conversations this is about all you can do on the boat. 

Select an option with D-pad (left/right) or the pointer and press (A).

    The options are:

    - Depart    - to leave the diving area and return to the World Map
    - Dive      - to dive in this area (after picking a partner and dive site)
    - Rest      - to wait until a particular time of day
    - Save      - to save your progress

    It's easy to forget that Save option is there. Good to use after you've
    done something difficult/found something important.     


You will use this often when diving, surfacing and using extra equipment. It
also contains options for changing game settings. The tools menu is available
on shore and underwater, but the options available to you vary.

Open the Tools menu with D-pad (down) 

     The menu shows at the bottom of the screen

Select option with D-pad (left or right) or with the pointer

   * It is usually easier to keep the pointer out of the way and use the D-pad
     in case of pointer wobble, especially when sharks are around.

     Not all options are available at the start of the game, the missing ones 
     will unlock eventually as you progress.

     Press (A) to select an option
     The options are:

     - Pen            - to write underwater
     - Whistle        - use the whistle
     - Camera         - to take photographs
     - Pulsar         - to heal sick fish or calm aggressive ones 
     - Food           - to feed or touch creatures
     - Multi-sensor   - to search for hidden things/substances/treasures
     - Return to boat - 
     - Items          - look at the items you are carrying
     - Options        - 

     You'll only see the options that are available to you. Many of them are
     not available when on land.

Close menu with D-pad (down)


Displays a screen with buttons to change the game settings. Click on a button
with (A) to change that option

Change Diving controls:

     - Normal: (default) restricts the vertical angles you can face
               This keeps you mostly the right way up.

     - Expert: no restriction - you can turn somersaults and swim
               upside-down. This is likely to be very disorienting for
               beginners, but it adds a new dimension for experienced
               players and can be very useful for taking interesting


     - adjust volumes of music and sound effects (default 100%)

Wii Speak:

     - Turn Wii Speak on and off, or adjust the volume

Classic Controller:

     - Set controls for the Classic Controller

Restore defaults:

     - returns all settings to the default


To dive from the boat

   Select "Dive" from the Boat menu

   - Choose a partner to dive with or "go alone"
   - Pick your diving spot (you can only dive at named diving spots)

On-screen Display

Compass (top left)
   - shows the direction you are facing

     * Compass Help: Some people have a bit of difficulty using the compass.
       It works just like a compass in real life in that 'N' (the red arrow)
       always points to the north, which in the game is always the top of the
       map. The direction you are facing is the one at the top of the compass
       face. You will get the hang of it eventually. 

Air gauge (far left)

   - shows how much air you have left. When it runs out, you will get pulled
     back to the boat. You get a rather alarming warning signal before this

     * You use more air at greater depths, and you will lose air if you get
       hurt by a creature. Early in the game you don't have much stamina, so
       you can't dive for long - but this improves quite rapidly the more
       and the deeper you dive. You can also buy air tank upgrades from

Depth gauge (near left)

   - shows how deep you are, and what angle you are to the horizontal


   Press (1) to open the map

   - the red arrow shows your current location and direction
   - animated red dots show the route you have taken 

   * other map options are available when questing for treasure or when diving
     with Hiyako.    

   Press (2) to zoom in/out

   Press (1) or (-) to close the map

Underwater controls
Posture:      Point the remote in the direction you want to face or swim

Swim:         by holding (B)

        *     While swimming you can execute a spin-roll by shaking the remote.

Auto-swim:    press (+) once to swim continuously, press any button to cancel

        *     Lazy Swimming Trick: While using auto-swim, if you cover the end
              of the wii-remote with your hand and point it away from the
              screen, your diver will keep going horizontally in a straight line
              as if you were still pointing at the screen.

Viewpoint:    press (2) to toggle third-person/first-person viewpoint

        *     In first-person you are closer to the action, but it is less easy
              to gauge the scale of things as there is nothing to compare them
              with. So everything in the game looks a bit smaller than it is.
              The diver's body (behind you) is affected by the environment, so
              you may experience what look like camera problems if an unseen
              fish runs into you.

        *     In third-person you are further from the action and have a better
              sense of scale, you can also see a wider area, but the experience
              is not quite so immersive, for example kelp and soft corals bend
              out of the way when the camera, not the diver, goes through them. 

Surfacing:    When near the surface, use (A) to look out of the water.

Quick turn:   Press (B) twice to do a quick somersault turn. Easily done by
              accident if you get into the habit of using (B) instead of (-) to 
              exit menus.  

Tools menu:   to drop food, take pictures, use the whistle, pen, pulsar, sensor


   Open the Tools menu and select "Food"

   There's no limit to hom much food you can hold.

   Press and hold (A) to hold a handful of food. Some creatures, including
   Hammerhead sharks, will come and feed from the hand.

   Release (A) to drop the food in the water.

   Some creatures have a good sense of smell and will be attracted to food from
   a distance. Some like their food but not when it is placed directly in front
   of them.

   Press (-) to exit.

The underwater pen

   Open the Tools menu and select "Pen"

   Select a colour and draw in the water by holding (A) and
   moving the Wii-remote

   - there is a limited amount of ink
   - point at "OK" and press (A) to confirm, the drawing will not stay there
     unless you do

   Select the eraser to rub out what you have done.

   This can be useful for:

   - marking searched areas
   - communicating with others during a multiplayer dive
   - befriending some fish

The Pulsar 

   Open the Tools menu and select "Pulsar"

   When you are close enough to use it  (look for the reticule on a fish) shoot
   the pulsar to heal a sick creature or calm an agressive one.

   The colour of the reticule indicates how many shots are needed:
   - Green  = 2 shots
   - Yellow = 3 shots
   - Purple = 4 shots
   - Red    = 5 shots 

   The indicator bottom right shows how many shots you have available before
   you have to wait briefly to recharge. You can buy upgrades from Nancy.

   Some creatures, notably Thanatos and Electric eels, are immune to the

   The Pulsar can be useful for photography, as it slows fish down, The
   Pulsar effects do not show on the resulting photograph.

The Multi-sensor

   Open the Tools menu and select "Multi-sensor"

   The pulsar will scan for about 30m in the direction you are facing, and if
   it 'sees' a treasure the indicator dot will change colour and the noise
   will grow louder.

   Blue is furthest away, then yellow, then red.

   The indicators at the bottom right show the composition of what is detected,
   from left to right these are: stone, metal, wood, density.

   When the indicator is red you should be able to see a flash and click on it
   to collect the treasure. If not, it may be behind something, try coming from
   the other direction.

Return to boat:

   Open the Tools menu and select "Return to boat"

   The map will display showing 

   - where you have dived
   - the maximum depth you reached
   - the horizontal distance travelled in kilometres or miles
   - the length of time the dive took
   Any new areas of the map you have visited will be uncovered. Including
   adjacent areas of the land or the deep ocean.


Most of these controls apply both underwater and on shore.


   Point to a creature with the remote. If  the cursor turns to an (A) you are
   close enough to focus on the creature.

   Press (A) to focus on it

   - you automatically follow its movements when focused
   - brings up the creature's Details bar at the bottom of the screen
   Press (D-pad right) to zoom in, (D-pad left) to zoom out

   Press (B) to unfocus

Creature details

   The Details bar shows at the bottom of the screen when you are focused on a
   creature. It displays "???" briefly if you have not yet identified the 
   creature, and otherwise shows its name.

   - a creature's details are placed in the Marine Encyclopedia the first time
     that you focus on it

   Point at the Details bar and press (A) to show creature details you have

   - scroll up and down with D-pad
   - use the tabs at the top to see maps of where the creature can be found, and
     Trivia information

   To unlock the Trivia information where there is any, you need to interact
   with creature. It varies from creature to creature what does the trick, but
   usually it is one of touching, feeding or taking a photo.  

Other actions

   - Grab/ride    - Hold (A) & press (B) to ride on a whale/dolphin/whale shark
                  - press (2) to change the camera angle when riding

   - Take picture - Tools/"Camera" then (A) to photograph (see Photography)


Hidden creatures and coins

   When you see a white glow (you need to be close enough to it), point at it 

   Press (A) to get a close-up view, then:

   - Zoom                - (D-pad right) to zoom in, (left) to zoom out
   - pan and tilt        - tilt the remote
   There will be creatures and/or coins here

   - some are very small, look carefully
   - Interact with creature - as normal
   - Pick up object         - point and press (A) 

   Diving with Océane makes it easier to see and find these glows


   When you see a sparkling glow, there is an action to be performed

   Point and press (A) to do whatever-it-is

   This includes picking up plot-related items, opening doors, reading 
   inscriptions, all that sort of thing.




This walkthrough is intended to cover the *bare minimum* you need to do to move
the plot forward. There is a huge amount of other stuff to do in the game, talk
to people or check your notebook to find out what. 


1) Start of game

   Create a character and pick a save slot

   - get opening credits   

   Select your character's gender in the course of a conversation, and you get
   thrown into the sea
   - taught how to turn and swim 

   Follow Jean-Eric's instructions - swim forward and through the cave.

2) On the boat at Gatama Atoll

   Select your name, tan level and features, and confirm your photograph 

   - meet Jean-Eric and Océane

   Now it is time for your diving test! Good idea to 'save' first, then
   select the 'dive' option 
   - taught to dive from boat, select dive point

   Océane will teach you

   - how to focus on fish
   - how to open the tools menu
   - how to feed and touch fish
   - how to investigate close-up (shiny lights on corals/seabed etc)

   Explore as much as you like. When you try to leave this area to the south
   you'll see a humpback whale calf. Focus on the calf and agree to find its

   - taught how to open the map

   Swim south-ish to the red circle on the map to reunite the whales.

   Oh dear, Océane dropped her pendant, which makes a noise that attracts the
   whale. Shake the remote to avoid the charging whale. Now the pendant is
   stuck on the whale's nose.

   - taught how to grab and ride on a large creature

   Grab the whale and retrieve the pendant
   - taught how to return to the boat and save

3) On the boat at Gatama Atoll - the next day

   Océane has gone off on her own somewhere dangerous.

   - Jean-Eric gives you the Pulsar

   Dive at Deep Hole Entrance

   - option to be told about the Pulsar
   - taught about the air gauge

   Swim south to the red circle on the map, then through the Kelp tunnel and
   into the deep hole in front of you. Use the pulsar to calm the shark.

   - taught how to examine sparkly things

   Swim down to the bottom and examine the little swirl of light

   - got the pendant		
   - taught to use the Pulsar to heal sick fish

   Now you've retrieved the pendant, return to the boat fit the pendant together
   and travel to Nineball Island.

4) Nineball Island
   Jean-Eric explains the island and the things you can use, and introduces you
   to the local dolphin. Give the dolphin a name then ring the bell to call it.

   - learnt how to train dolphins
   - got the sea whistle

   Use the radio on the table to call Nancy

   - learnt how to shop
   - got the camera
   - got access to the gate for online diving

   At this stage you have everything you need to go off exploring Gatama Atoll
   on your own in daylight.


   When you're ready, click on the boat to fly off to the Aegean.

5) Ciceros Strait
   On the boat, you are interrupted by GG, you'll meet him again later.

   - got the multisensor

   Dive and swim southwest through the gap in the rocks ahead. Use the
   multisensor to find a red glow and click on it.

   - got a chip of lapis lazuli

   Swim forward and southwest again and use the sensor - it detects something,
   but there is a whirlpool in the way. Follow the rockface round to your right
   to get to the other side of it - your target point is marked on the map.
   Use the sensor to find another red glow and pick it up.

   - got another chunk of lapis lazuli

   Keep following the cliff around to find the wreck of the Arktos at E4.
   Fend off the shark with the pulsar and use the sensor on the sand by the
   side of the wreck to find an old bracelet.

   - got old bracelet

   Jean-Eric suggests searching the southwest of the map. Swim that way and
   you'll find the route blocked by whirlpools. So return to the boat and get
   taken back to Nineball Island.

5) Nineball Island
   Call Nancy on the radio. She'll come and interpret the bracelet.

   - got night diving gear
   - got underwater pen

   Now click the boat to return to Ciceros.

6) Ciceros Strait
   The 'rest' option on the boat is now available. Rest until midnight and
   dive at East Ciceros Dini - the closest you can get to the southwest. Swim
   towards the marked point on the map.
   - multisensor now enabled for salvaging, you can search for treasures

   Swim past two tall columns into Triton Village Ruins. As you approach the
   southwest corner you'll meet GG, but he's not happy to be there. Here's
   why - a bunch of sharks. Your pulsar doesn't work either, so go hide in
   the well instead - they won't be able to get to you there.

   Hmmm, strange, there's a passage here at the bottom, let's follow it. Swim
   forward down the passage, left at the end and up the tower. Just below the
   surface there are exits to the north and east. Take the north corridor to
   enter ... 

7) Valka Castle

   You get to practice with the underwater pen here. Don't forget to click
   'OK' when you're done.

   Swim forward to the room at the end, take a right avoiding the Lionfish,
   and swim straight across the next room to enter the Underwater Gallery.
   Towards the end of this gallery there is an open door on your right. Go
   through it.

   - Océane notices a map on the wall

   The door opposite the map has a glowing handle. Examine it to open the
   door, and swim through into the Mermaid's Ballroom. Keep going straight
   ahead - there's a door at the end of the room to the right of the throne.
   Open it and swim through.

   There are doors to the right and left. the one on the right takes you back
   the way you came, but the one on the left is locked.

   Go back to the ballroom, turn right to the throne, use the pulsar on the
   Lionfish and grab the key from the throne. Now you can go back to unlock
   the door to the King's Chamber. In you go.

   Check the glow on the portait on the left-hand wall. Hmmm, it claims to
   be watching over a door - so go to the bookcase opposite and examine the
   book. The good news is this opens a secret door, the bad news is it closes
   the one you came in by. Oops.

   Before we worry about how to get out, swim through the secret door and
   check the glow on the desk to find a lapis tablet.

   We're locked in, so we can't use the 'return to boat' option.

   Check the desk in the King's chamber to find an unlocking mechanism,
   check the door again to find it didn't help. So Océane will go off to work
   the switch while you push the door. Just get the timing right and you'll be

   Now return to the boat. Phew!

8) Nineball Island

   Back at the island, the guys seem to have decided it is a good idea to do
   some real work.

   - photography missions available from Jean-Eric
   - guided dive missions available from Océane
   Talk to Océane and she'll tell you about rewards for filling in maps. Now 
   call Nancy to decipher the tablet. Well, it seems she can't do it ... but 
   she knows someone who can.

   - equipment upgrades available from Nancy
   - Aquarium available


   Click on the boat and head for Japan where the Aquarium is.

9) Aquarium

   This is some big aquarium. In exchange for Hayako deciphering the tablet,
   you agree to go hunting polar bears in the Arctic.

   - met Hayako and Enoshike

   Leave the aquarium and you'll return to Nineball Island.

10) Nineball Island

   Now click on the boat to fly off to North Canada. Very north.

   It's cold here. You need to swim fast - dolphins are good at that

   - learnt to dive with dolphin partner

   Focus on the dolphin, grab it and swim northwest towards the red circle
   on the map, dodging the shark on your way. At your destination swim to
   the surface and press (A) to stick your head out, then click the button
   to clamber ashore.

   - learnt to go ashore from a dive

   Ah. A polar bear. Focus on it awhile, then return to the boat and depart
   for the Aquarium.

11) Aquarium

   Enoshike asks you to be curator of the Aquarium. Who could refuse? You sure
   can't. Get the guided tour, put some creatures in the tanks and talk to
   Enoshike again (you'll find him standing near the corner of the main tank). 
   Tell him you've finished even if your efforts were paltry, and he'll take
   you to Hayako.
   The tablet has been deciphered, and apparently there are rumours of
   something interesting in the Antarctic. More cold.

   Hayako joins the team and you return to Nineball Island.

12) Nineball Island

   At this stage - if you've left the game for a while - it isn't altogether
   obvious what to do next. But talk to Hayako and she suggests going off to 
   the Weddell Sea, so let's do it.

13) Weddell Sea

   Luckily, Hayako has brought some stuff with her that helps you swim in cold

   - got AAP wax

   Dive, and Hayako will come with you

   - got Hayako's map abilities

   Swim southwest towards the big iceberg, and Hiyako will point out the
   sights, including the big fissure to the south of the 'berg. Remember that,
   as it comes in handy if you get lost.

   You hear a sound, and Hiyako will guide you to the source at Lower ice cave
   3. It is all too easy to lose yourself in this little quest, so
   alternatively you can find the ice fissure and follow it downwards, or swim
   directly to C3(3,8) 40m deep and face north. Swim into the cave to reach
   the Iceberg Cavern, where there is a big powerful Leopard seal. Hint.

   When you get control again, keep swimming west and examine the glow in
   front of the circle of large ice splinters. Remember the thing with the
   whale? Blow your whistle in front of the ice splinters and dodge the seal.
   Now swim through the hole he made and follow the corridor around and up to
   the Hall of Radiance, where there is a distressed porpoise.

   Heal the porpoise with the Pulsar, and you've made a new friend. Name it,
   and get out of the iceberg through the hole in the floor and following the
   corridor back the way you came in.

   Now everything is going on at once. There's a blue whale, but also the guys
   on the boat are panicking. Better return to the boat to help.

   There's a whiteout. Follow the porpoise to escape from the ice. Turn right
   and right again if you have difficulty following it.

   Now you are returned to Nineball Island.  

14) Nineball Island

   Talk to Jean-Eric to hear the story of Matthieu, then follow Hayako's
   suggestion to rest in the cottage.

   The next day, GG shows up with some news of interesting things in the
   Amazon basin.

   - GG joins the team
   - Cortica River available


   Take the boat to the Amazon
15) Cortica River

   Dive here and GG will dive with you. Hayako is on the radio with advice
   about some of the nastier creatures as you meet them. Swim upstream through 
   the perilous waters:

      Distract the Piranha with food
      Calm the caimans with the pulsar if necessary
      Avoid the Electric eels (they are scared of the whistle - keep whistling)

   After the mangrove maze things are safer for now. Keep going upstream to the
   Spirit Falls, which are guarded by two frog statues. You'll need to switch
   them in sequence to open the gate - the sequence being lapis, lapis,
   silver, lapis, silver. (Hiyako tells you this and GG remembers it).

   Use the multisensor to work out which frog is which - pay attention to the
   icons at the bottom, one is stone, the other metal. Then throw the switches
   on the frogs' heads.

   Swim forward and follow the corridor and straight ahead into the small
   temple to find another lapis tablet.

   Of course, now you need to get out, there is a giant crocodile in the way -
   use your pulsar, escape back to the river and return to the boat.

   Hiyako deciphers the tablet, which reveals there's a missing piece to be
   found. Strangely enough, Jean-Eric knows where it is.

16) Nineball Island

   Jean-Eric tells the story, which leads to waters off the East coast of

   - Zahhab available


   Let's fly off to the Red Sea then.

17) Zahhab

   Dive at the twin crevasses (E4) and swim to the marked circle on the map,
   now dive down the fissure there. It's a long way down. Once you get to the
   bottom - about 170m down - swim to the marked air station to replenish your

   We need to find a series of metal plaques left behind by Matthieu, and
   follow the trail. You'll find this easier if you swim a few metres above the
   bottom so they are not obscured by rocks.

   The first, (labelled 18th May) is just south west of you. Keep going in the
   same direction towards the end of this corridor and you'll find the second
   (19th) at the bottom of a cave to your right just off the floor. This is
   the start of a secret passage - go back to refresh your air if you need to,
   then follow the passage to the end (20th) and turn left (north) to the next
   junction to find (21st). A new airstation will be dropped here, so get a

   Swim a little northeast for the next (22/5), and keep going beyond that
   sticking fairly close to the floor.

   Oops. There's something in the way. You really don't want to tangle with
   that on your own. Jean-Eric has a suggestion though - you need to find a

   Backtrack southwest-ish into the northernmost dead-end and there's your
   answer. Use the whistle to lead it to where you were, dodging where
   necessary, then stand back and watch the fun.

   Now the coast is clear check your map and swim northeast and turn right
   into the low tunnel which takes you to Osiris' Courtyard.

   Find the waterproof bag in the submarine and return to the boat.

18) On the boat

   GG opens the bag, reveling a lapis disk and a letter.

   We return to Nineball Island.

19) Nineball Island

   Reassemble the flute - it goes together vertically - and Hayako will go
   off to interpret it. Talk to the others while you are waiting and Hayako will
   emerge. Looks like it is some sort of map - this should remind you of
   something you saw in Valka Castle.

   Solved - the map points back to Zahhab.

   - got Trimix, can now dive normally in the Depths


   Depart for Zahhab

20) Zahhab

   Dive at the Long Fissure (D2) and aim south. Swim along the fissure looking
   for a wider part, and examine the glow that you find. there's definitely
   something below there.

   Swim directly east (again, your target is marked on the map) to the Super
   Drop-Off and dive down over the edge to a wide cave-like inlet in the rock

   Use the multi-sensor on the door-shaped bit of rock to discover metal,
   and scarper back to the boat to avoid Jean-Eric's home-made explosion.

   ... The next morning ...

   You're on the boat bright and early, and everything looks familiar. Even
   the conversation gives you that sense of deja-vu.

   You know what's going to happen here.

   Dive, and swim forward through the cave, and ...


   Time to stop and think a bit. You're about to go into a big and potentially
   dangerous place. If you run short on air you may not be able to get out
   easily or at all, and if all you've done so far is follow the plot you will
   have barely enough air and stamina to get by on, and that's if you don't
   get lost.

   If you want to, now is the time to go away and ramp up your diving skill,
   buy upgrades, and generally increase your chances of survival.

   Don't say you weren't warned.
   Now, back to the story.

21) Cavern of the Gods (I)

   The rest of the team has joined you. So swim through the entrance, where the
   current drags you forwards. There's no way out unless you can stop it.

   All corridors are blocked by currents. Swim straight ahead up the stairs,
   inspect the big mural and use your dragon flute on it. That seems to have
   worked, except that we've lost one of the team. One down, three to go.

   Go to the corridor where Océane is - the south-pointing one - and swim down
   it. Turn right at the end and you'll find some stairs further down on your
   right. Swim down them into the Altar of Nephthys.

   Inspect the statue, use the dragon flute and - whoops - one more team member

   Make your way back to the entrance and cross to the northern corridor. Turn
   left at the end and go down the staircase to your left to the Altar of

   Inspect the statue, use the flute and lose another team member. It's just
   you, and by now I bet your air is running low. Don't panic.

   Swim up the stairs and turn left along the corridor. You're swept into the
   Altar of Horus.

   Inspect the statue, use the dragon flute and you'll find the currents have
   died down.


   If you do that, just swim back into the entrance to continue where we left

23) Cavern of the Gods (II)     
   Now that Hayako is back, you can read that big mural in the entrance.
   Inspect it, and you'll find there is an unsolved puzzle. Return to the Altar
   of Horus (north corridor, turn left then second left) and inspect the
   statue again. Swim down through the hole that is revealed into the
   subterranean reception room, and up again through the hole at the other
   (south) side into the Altar of Isis.

   Swim up the stairs here, turn right and right again and further on your right
   you'll find another mural. Inspect it so that Hayako can read it. Something
   about the rays of the setting sun, so turn west away from the mural and 
   swim down the stairs to the wall opposite - inspect the glow and push the
   stone to open the mural.

   Swim up the stairs to the Pillars of Shadow room. It's huge. Jean-Eric
   tells you there's another room above, so swim up the centre and through the
   ceiling, where you'll find a massive stone door. Locked shut. Don't worry,
   as GG has a way of opening it - now here comes something to worry about,
   a pair of Goblin sharks, and they aren't happy.

   You need to fend these guys off with the pulsar while GG handles the door.
   More importantly, until you do send them packing the door won't get opened,
   and you could run out of air if you just sit there waiting to be attacked - 
   so take the initiative and go after them.

   Phew! That's over, and the door is open - so swim through it.


   You get a choice here as to whether to go through the door or not. A hint
   that you are about to hit a point of no return - or of no return for some
   considerable time at least.

   If you go through that door, you won't be back here for another 100+
   hours of game time at least. That's if you get out at all of course.

   Still want to go for it? Good. Keep swimming into the ...

25) Celestial Mausoleum

   There's yet another sun mural here. Use the dragon flute on it.

   Here we go again. The sharks are back, with their even uglier uncle. And all
   the doors are locked. It doesn't look good.

   What you need to do here is inspect each of the three statues, but the sharks
   won't let you. So calm all three sharks, inspect the first statue then do the
   same thing twice more. Do remember which statues you have visited already or 
   you will waste time.

   Done. No more sharks. Enter the Dragon.

   See that pesestal/capstan thing in the middle of the room? Looks like it
   turns - give it a try. (I don't remember the exact sequence here, you may
   have to swim down into the eastern room first to trigger this).

   Wow. Treasure. But you've only 10 minutes to get the heck out of here.

   Swim through the western (ram statue) door down through the Pillars of
   Shadow, down the steps and turn left - retracing your steps. Nope, the
   currents have been turned back on. Go all the way back to the Mausoleum and
   through the opposite door where Océane is. Swim down and to the mural ahead
   of you. Inspect it.

   You get an unhelpful crackled message to do with 'finding ... Set'. But
   before you go haring off around the building, take a look at the column
   immediately to your right. Inspect it. That opens the door.

   You get out just in time as the ruins crumble around you



   At this stage you'd think the game is over. 

   As Jean-Eric says, "you sound like you think we have nothing more to do".

   All the areas have been unlocked, except you've just gone and locked one of
   them up again for a long time.

   Well, at least, you'd think the story is over. Except it isn't - I'm pretty
   sure there is more to come.
   At the very least you'd expect to be able to collect all the stuff there is
   to collect, except some of it is locked up again.

   At the very very least you'd expect that's the end of there being specific
   tasks to do. My, do you have a surprise in store.

26) Nineball Island

  " ... that moment marked the beginning of your new life on Nineball Island."

   Check the notebook. Talk to people. Enjoy the ride!   




The people you encounter, whether in person or otherwise, through the game's
storyline. All character notes are based on or extrapolated from in-game text.

Jean-Eric Rouvier

  "Born in France, he was once an internationally renowned ocean adventurer but
   had to stop diving after a particularly bad case of decompression sickness.
   Now he lives and works quietly on Nineball Island, an outlying island of the
   Paoul Republic in the South Pacific. He runs R&R Diving Service, a 
   full-service professional diving company, with his granddaughter. 

   Jean-Eric is a quiet and coolly rational man, but does have the occasional
   emotional moment."    

   The head honcho of R&R Diving Service: a gentle bearded man who can no
   longer dive following a touch of the bends, but runs R&R with a good
   humour and a sense of adventure.

   Don't get on the wrong side of him on the pool table, he is a whiz at 9-ball
   and likes to hustle.

   He has contacts with the major diving magazines, and so is your source of
   photography missions.

Océane Rouvier

  "Jean-Eric's granddaughter, who works as a dive guide with R&R Diving Service
   despite her young age. She grew up in the Paoul Republic with the ocean as
   her own personal playground, so she is a first-rate diver. She is bright 
   and cheerful but also has a slightly solitary and obstinate side, perhaps
   because she lost both parents when she was small"

   A 14-year old diving prodigy - Matthieu's daughter and Jean-Eric's
   granddaughter. Both her parents died when she was very young and she has
   been brought up by Jean-Eric, which probably explains why she is charming
   and helpful to you but a bit of an impetuous selfish brat to him.

   She's a nice kid really, just don't get on the wrong side of her.

   Has contacts with printers in the Paoul Republic, and acts as your agent for
   selling maps. Talk to her when you complete one.

GG (Gary Gray)

  "GG is a famous American treasure hunter who has been heavily featured in the
   media. He is very accomplished in his field, having single-handedly salvaged
   several famous treasures. His real name is Gary Gray, but he tells everyone
   to call him GG because he thinks G is a lucky letter. He also loves to use
   words beginning with G whenever he can"

   You can probably tell from the flamboyant taste in swimwear that GG is not 
   the shy and retiring sort. So far as egotistical, self-centred, abrasive
   people go, he right up there with the best.

   He does know his stuff though, and he loosens up a bit as you go through the

   Has plenty of contacts in the salvage business, and keeps getting salvage
   missions for you.

Hayako Sakurai

  "Hayako comes from a well-known family in Kyoto, and her ferocious intellect
   has allowed her to earn PhDs in such disparate fields as mechanical
   engineering, ecology, marine veterinary science and archaeology, even though
   she is only in her early 30s. Like many geniuses, she tends to jump from one
   topic to another and can be a little too candid, which tends to make others
   uncomfortable. She is slightly obsessed with food."

   All this, and modest with it. Really, to meet Hayako you wouldn't think she
   was a genius, and she doesn't rub your nose in it either.  

Nancy Yung

  "Nancy is a businesswoman based in the Paoul Republic. She sells high-value
   items and her delivery service is much appreciated by local people who live
   on small, scattered islands. She is very artistic and knowledgeable, and can
   do anything from appraising salvaged objects to giving haircuts! She is very
   frank and all business when it comes to money. She is descended from a long
   line of ocean traders."

   Drives a hard bargain, does our Nancy, but a girl's got to eat. 

Ichiro Enoshima

  "Ichiro has a very specialised position as Aquarium Producer, designing and
   curating all of the exhibits in the aquarium. His talent is such that he has
   to constantly turn down offers from aquariums all over the world, but you
   would never guess it - perhaps because of his whimsical and free-wheeling

Matthieu Rouvier

  "Matthieu was Jean-Eric's only child and Océane's father. He once adventured
   all over the world with Jean-Eric after they founded R&R Diving Service. 
   When he passed away, he left behind two lapis lazuli pendants which held a
   mysterious verse."

   Jean-Eric's son, and the other 'R' in R&R Diving Service. He died 14 years
   ago on a quest - one that you pick up and follow through. You do get to know
   his character quite well from the way Jean-Eric talks about him, and from
   Océane's inherited impetuosity. 


   The world's best dolphin trainer, according to himself.  





     This is a simple list of creatures in the Marine Encyclopedia, for more
     details on them, see my in-depth guide at:

     - http://www.gamefaqs.com/console/wii/file/954373/59031

     The reference number in angled brackets is searchable so you can find what
     you want quickly.

     - the number after 'P' is the page number
     - the number after '/' is where it is on the page, reading it like a real

     A few creatures appear in the game but not in the Marine Encyclopedia,
     among them:

     - the dog that you find washed up on an island at Gatamo Atoll
     - the blue bird that you chase around the world

     Sticklers for accuracy should note that all creatures from page 63
     onwards are 'legendary' - that is, fictional or extinct.

How to find creatures

     After you finish the main plot you can click on any creature in the
     Marine Encyclopedia - even a blank silhouette and you will find maps
     of where it can be found.

     If you haven't, then check out ac_helper's guide at:


     Dive with Oceane to find small creatures that hide under glows (you get
     more glows and can see them from further away).

     Dive with Hiyako to find larger creatures (her map screen shows the
     exact location of large creatures near you, even those you haven't
     identified yet). 

[11.A] Coral Reef Life (48 creatures)

1.   <P1/1>  Oriental butterflyfish - Chaetodon auripes
2.   <P1/2>  Teardrop butterflyfish - Chaetodon unimaculatus
3.   <P1/3>  Pyramid butterflyfish - Hemitaurichthys polylepis
4.   <P1/4>  Speckled butterflyfish - Chaetodon citrinellus

5.   <P1/5>  Purple tang - Zebrasoma xanthurum
6.   <P1/6>  Bluecheek butterflyfish - Chaetodon semilarvatus
7.   <P1/7>  Yellow longnose butterflyfish - Forcipiger flavissimus
8.   <P1/8>  Moorish idol - Zanclus cornutus

9.   <P2/1>  King angelfish - Holacanthus passer
10.  <P2/2>  Flame angelfish - Centropyge loricula
11.  <P2/3>  Emperor angelfish - Pomacanthus imperator
12.  <P2/4>  Emperor angelfish (young) - Pomacanthus imperator
13.  <P2/5>  Yellowbar angelfish - Pomacanthus maculosus
14.  <P2/6>  Lined surgeonfish - Acanthurus lineatus
15.  <P2/7>  Powder blue tang - Acanthurus leucosternon
16.  <P2/8>  Yellowtail surgeonfish - Prionurus punctatus

17.  <P3/1>  Whitemargin unicornfish - Naso annulatus
18.  <P3/2>  Orange-lined triggerfish - Balistapus undulatus
19.  <P3/3>  Clown triggerfish - Balistoides conspicillum
20.  <P3/4>  Clown triggerfish (young) - Balistoides conspicillum
21.  <P3/5>  Sailfin tang - Zebrasoma veliferum
22.  <P3/6>  Sailfin tang (young) - Zebrasoma veliferum
23.  <P3/7>  Golden spadefish (young) - Platax boersii
24.  <P3/8>  Yellow tang - Zebrasoma flavescens

25.  <P4/1>  Blue tang - Paracanthurus hepatus
26.  <P4/2>  Orangespine unicornfish - Naso lituratus
27.  <P4/3>  Purple queen - Pseudanthias pascalus
28.  <P4/4>  Swallowtail sea perch - Anthias anthias
29.  <P4/5>  Common bigeye - Priacanthus hamrur
30.  <P4/6>  Samurai squirrelfish - Sargocentron ittodai
31.  <P4/7>  Miniata grouper - Cephalopholis miniata
32.  <P4/8>  European parrotfish - Sparisoma cretense

33.  <P5/1>  Multicolourfin rainbowfish (male) - Halichoeres poecilopterus
34.  <P5/2>  Multicolourfin rainbowfish (female) - Halichoeres poecilopterus
35.  <P5/3>  Razorfish - Aeoliscus strigatus
36.  <P5/4>  Cleaner wrasse - Labroides dimidiatus
37.  <P5/5>  Yellowtail coris - Coris gaimard
38.  <P5/6>  Yellowtail coris (young) - Coris gaimard

39.  <P6/1>  Porcupinefish - Diodon hystrix
40.  <P6/2>  Blackspotted pufferfish - Arothron nigropunctatus
41.  <P6/3>  Pineconefish - Monocentris japonica
42.  <P6/4>  Bicolour parrotfish (young) - Bolbometopon bicolor
43.  <P6/5>  Bicolour parrotfish - Bolbometopon bicolor

44.  <P7/1>  Bower's parrotfish - Scarus bowersi
45.  <P7/2>  Ornate wrasse - Thalassoma pavo
46.  <P7/3>  Luna lionfish - Pterois lunulata
47.  <P7/4>  Bigeye trevally - Caranx sexfasciatus
48.  <P7/5>  Blackfin barracuda - Sphyraena qenie

[11.B] Small Marine Life (63 creatures)

49.  <P8/1>  False clown anemonefish - Amphiprion ocellaris
50.  <P8/2>  Yellowtail clownfish - Amphiprion clarkii
51.  <P8/3>  Tomato clownfish - Amphiprion frenatus
52.  <P8/4>  Orange skunk clownfish - Amphiprion sandaracinos
53.  <P8/5>  Sapphire devil - Chrysiptera cyanea
54.  <P8/6>  Starck's demoiselle - Chrysiptera starcki
55.  <P8/7>  Goldtail demoiselle - Chrysiptera parasema
56.  <P8/8>  Blue-green chromis - Chromis viridis

57.  <P9/1>  Three-spot dascyllus - Dascyllus trimaculatus
58.  <P9/2>  Three-spot dascyllus (young) - Dascyllus trimaculatus
59.  <P9/3>  John dory - Zeus faber
60.  <P9/4>  Singular bannerfish - Heniochus singularius
61.  <P9/5>  Bicolour angelfish - Centropyge bicolor
62.  <P9/6>  Royal angelfish - Pygoplites diacanthus
63.  <P9/7>  Threadfin butterflyfish - Chaetodon auriga
64.  <P9/8>  Bluelashed butterflyfish - Chaetodon bennetti

65.  <P10/1> Black pyramid butterflyfish - Hemitaurichthys zoster
66.  <P10/2> Banded angelfish - Apolemichthys arcuatus
67.  <P10/3> Humpback grouper (young) - Cromileptes altivelis
68.  <P10/4> Dusky batfish (young) - Platax pinnatus
69.  <P10/5> Mandarinfish - Pterosynchiropus splendidus
70.  <P10/6> Goldeye rockfish - Sebastes thompsoni
71.  <P10/7> Marine betta - Calloplesiops altivelis
72.  <P10/8> Harlequin sweetlips (young) - Plectorhinchus chaetodontoides

73.  <P11/1> Marbled flounder (young) - Pleuronectes yokohamae
74.  <P11/2> Isoginpo - Parablennius yatabei
75.  <P11/3> Rippled rockskipper - Istiblennius enosimae
76.  <P11/4> Red-spotted blenny - Blenniella chrysospilos
77.  <P11/5> Bicolour blenny - Ecsenius bicolor
78.  <P11/6> Fire goby - Nemateleotris magnifica
79.  <P11/7> Elegant firefish - Nemateleotris decora
80.  <P11/8> Monster shrimp goby - Tomiyamichthys oni

81.  <P12/1> Watchman goby - Cryptocentrus cinctus
82.  <P12/2> Singapore prawn goby - Cryptocentrus singapurensis
83.  <P12/3> Bluespotted jawfish - Opistognathus rosenblatti
84.  <P12/4> Peacock blenny - Salaria pavo
85.  <P12/5> Oblong goby - Gobiodon sp
86.  <P12/6> Yellow clown goby - Gobiodon okinawae
87.  <P12/7> Red-spotted goby - Gobiodon sp
88.  <P12/8> Five-lined coral goby - Gobiodon quinquestrigatus

89.  <P13/1> Long-spine porcupinefish - Diodon holocanthus
90.  <P13/2> Yellow boxfish (young) - Ostracion cubicus
91.  <P13/3> Whitespotted boxfish (young) - Ostracion meleagris meleagris
92.  <P13/4> Tiger puffer (young) - Takifugu rubripes
93.  <P13/5> Striated frogfish - Antennarius striatus
94.  <P13/6> Painted frogfish - Antennarius pictus
95.  <P13/7> Warty frogfish - Antennarius maculatus

96.  <P14/1> Red gurnard - Chelidonichthys spinosus
97.  <P14/2> Southern orange-lined cardinalfish - Apogon properuptus
98.  <P14/3> Cardinal fish - Apogon imberbis
99.  <P14/4> Sea goldie - Pseudanthias squamipinnis
100. <P14/5> Stocky anthias - Pseudanthias hypselosoma
101. <P14/6> Sakuradai - Sacura margaritacea
102. <P14/7> Sunset anthias - Pseudanthias parvirostris

103. <P15/1> Flying fish - Cypselurus agoo agoo
104. <P15/2> Chub mackerel - Scomber japonicus
105. <P15/3> Japanese jack mackerel - Trachurus japonicus
106. <P15/4> Japanese sardine - Sardinops melanostictus

107. <P16/1> Antarctic silverfish - Pleuragramma antarcticum
108. <P16/2> Capelin - Mallotus villosus
109. <P16/3> Dusky rockcod - Trematomus newnesi
110. <P16/4> Bald notothen - Pagothenia borchgrevinki
111. <P16/5> Slender bristlemouth - Cyclothone pseudopallida

[11.C] Large Marine Life (49 creatures)

112. <P17/1> Red sea bream - Pagrus major
113. <P17/2> Asian sheepshead wrasse - Semicossyphus reticulatus
114. <P17/3> Golden trevally - Gnathanodon speciosus
115. <P17/4> Giant trevally - Caranx ignobilis

116. <P18/1> Largehead hairtail - Trichiurus lepturus
117. <P18/2> Pilotfish - Naucrates ductor
118. <P18/3> Mahi-mahi - Coryphaena hippurus
119. <P18/4> Antarctic cod - Dissostichus mawsoni

120. <P19/1> Longtooth grouper - Epinephelus bruneus
121. <P19/2> White grouper - Epinephelus aeneus
122. <P19/3> Humphead wrasse - Cheilinus undulatus
123. <P19/4> Giant grouper - Epinephelus lanceolatus

124. <P20/1> Great barracuda - Sphyraena barracuda
125. <P20/2> Shadefish - Argyrosomus regius
126. <P20/3> Bartail flathead - Platycephalus sp
127. <P20/4> Atlantic tarpon - Megalops atlanticus

128. <P21/1> Atlantic bluefin tuna - Thunnus thynnus
129. <P21/2> Chinook salmon - Oncorhynchus tshawytscha
130. <P21/3> Striped marlin - Tetrapturus audax
131. <P21/4> Indo-Pacific sailfish - Istiophorus platypterus

132. <P22/1> Olive flounder - Paralichthys olivaceus
133. <P22/2> Olive flounder (young) - Paralichthys olivaceus
134. <P22/3> Coelacanth - Latimeria chalumnae
135. <P22/4> Red cornetfish - Fistularia petimba
136. <P22/5> Conger eel - Conger conger

137. <P23/1> Great white shark - Carcharodon carcharias
138. <P23/2> Hammerhead shark - Sphyrna lewini
139. <P23/3> Grey nurse shark - Carcharias taurus

140. <P24/1> Greenland shark - Somniosus microcephalus
141. <P24/2> Tiger shark - Galeocerdo cuvier

142. <P25/1> Whale shark - Rhincodon typus

143. <P26/1> Basking shark - Cetorhinus maximus

144. <P27/1> Pelagic thresher shark - Alopias pelagicus
145. <P27/2> Great sturgeon - Huso huso
146. <P27/3> Bowmouth guitarfish - Rhina ancylostoma
147. <P27/4> Dwarf sawfish - Pristis clavata

148. <P28/1> Remora - Echeneis naucrates
149. <P28/2> White tip reef shark - Triaenodon obesus
150. <P28/3> Banded houndshark - Triakis scyllium
151. <P28/4> Epaulette shark - Hemiscyllium ocellatum

152. <P29/1> Zebra shark - Stegostoma fasciatum
153. <P29/2> Tasselled wobbegong - Eucrossorhinus dasypogon
154. <P29/3> Japanese bullhead shark - Heterodontus japonicus
155. <P29/4> Japanese bullhead shark (young) - Heterodontus japonicus
156. <P29/5> Blotchy swell shark (young) - Cephaloscyllium umbratile
157. <P29/6> Cloudy catshark - Scyliorhinus torazame

158. <P30/1> Japanese angel shark - Squatina japonica
159. <P30/2> Japanese eagle ray - Myliobatis tobijei
160. <P30/3> Manta ray - Manta birostris

[11.D] Dolphins and Whales (19 creatures)

161. <P31/1> Bottlenose dolphin - Tursiops truncatus
162. <P31/2> Pacific white-sided dolphin - Lagenorhynchus obliquidens
163. <P31/3> Short-beaked common dolphin - Delphinus delphis
164. <P31/4> Commerson's dolphin - Cephalorhynchus commersonii

165. <P32/1> Orca - Orcinus orca
166. <P32/2> Risso's dolphin - Grampus griseus
167. <P32/3> Beluga - Delphinapterus leucas
168. <P32/4> False killer whale - Pseudorca crassidens

169. <P33/1> Narwhal - Monodon monoceros
170. <P33/2> Spectacled porpoise - Phocoena dioptrica
171. <P33/2> Amazon river dolphin - Inia geoffrensis
172. <P33/3> Southern bottlenose whale - Hyperoodon planifrons

173. <P34/1> Humpback whale - Megaptera novaeangliae
174. <P34/2> North Atlantic right whale - Eubalaena glacialis

175. <P35/1> Pygmy sperm whale - Kogia breviceps
176. <P35/2> Antarctic minke whale - Balaenoptera bonaerensis

177. <P36/1> Grey whale - Eschrichtius robustus
178. <P36/2> Sperm whale - Physeter macrocephalus

179. <P37/1> Blue whale - Balaenoptera musculus

[11.E] Deep Sea Life (29 creatures)

180. <P38/1> Splendid alfonsino - Beryx splendens
181. <P38/2> Common fangtooth - Anoplogaster cornuta
182. <P38/3> Fanfin - Caulophryne pelagica
183. <P38/4> Pelican eel - Eurypharynx pelecanoides
184. <P38/5> Snailfish - Crystallichthys matsushimae
185. <P38/6> Sea pig - Scotoplanes globosa
186. <P38/7> Emperor nautilus - Nautilus pompilius
187. <P38/8> Popeye grenadier - Coryphaenoides cinereus

188. <P39/1> Barreleye - Winteria telescopa
189. <P39/2> Humpback anglerfish - Melanocetus johnsonii
190. <P39/3> Firefly squid - Watasenia scintillans
191. <P39/4> Glass squid - Cranchia scabra
192. <P39/5> Galatheid crab - Shinkaia crosnieri
193. <P39/6> Deep-sea blind shrimp - Alvinocaris longirostris
194. <P39/7> Sea gooseberry - Pleurobrachia pileus
195. <P39/8> Giant sea spider - Colossendeis colossea

196. <P40/1> Ocean sunfish - Mola mola
197. <P40/2> Opah - Lampris guttatus
198. <P40/3> Polka-dot ribbonfish - Desmodema polystictum
199. <P40/4> Vampire squid - Vampyroteuthis infernalis
200. <P40/5> Giant isopod - Bathynomus giganteus
201. <P40/6 >Longnose lancetfish - Alepisaurus ferox

202. <P41/1> Megamouth shark - Megachasma pelagios
203. <P41/2> Goblin shark - Mitsukurina owstoni
204. <P41/3> Frilled shark - Chlamydoselachus anguineus
205. <P41/4> Bluntnose sixgill shark - Hexanchus griseus

206. <P42/1> Giant oarfish - Regalecus glesne
207. <P42/2> Giant siphonophore - Praya dubia
208. <P42/3> Giant squid - Architeuthis dux

[11.F] Shore Life (34 creatures)

209. <P43/1> Emperor penguin - Aptenodytes forsteri
210. <P43/2> Gentoo penguin - Pygoscelis papua
211. <P43/3> Adelie penguin - Pygoscelis adeliae
212. <P43/4> Rockhopper penguin - Eudyptes chrysocome
213. <P43/5> African penguin - Spheniscus demersus
214. <P43/6> Chinstrap penguin - Pygoscelis antarctica
215. <P43/7> Little penguin - Eudyptula minor

216. <P44/1> Cape fur seal - Arctocephalus pusillus
217. <P44/2> Antarctic fur seal - Arctocephalus gazella
218. <P44/3> California sea lion - Zalophus californianus
219. <P44/4> South American sea lion - Otaria flavescens

220. <P45/1> Steller sea lion - Eumetopias jubatus
221. <P45/2> Walrus (male) - Odobenus rosmarus
222. <P45/3> Walrus (female) - Odobenus rosmarus
223. <P45/4> Southern elephant seal - Mirounga leonina

224. <P46/1> Weddell seal - Leptonychotes weddellii
225. <P46/2> Leopard seal - Hydrurga leptonyx
226. <P46/3> Bearded seal - Erignathus barbatus
227. <P46/4> Spotted seal - Phoca largha

228. <P47/1> Ribbon seal - Phoca fasciata
229. <P47/2> Harp seal - Phoca groenlandica
230. <P47/3> Mediterranean monk seal - Monachus monachus
231. <P47/4> West Indian manatee - Trichechus manatus

232. <P48/1> Razorbill - Alca torda
233. <P48/2> Short-tailed albatross - Phoebastria albatrus
234. <P48/3> Brown booby - Sula leucogaster
235. <P48/4> Japanese cormorant - Phalacrocorax capillatus
236. <P48/5> White pelican - Pelecanus onocrotalus
237. <P48/6> Australian pelican - Pelecanus conspicillatus
238. <P48/7> South polar skua - Catharacta maccormicki
239. <P48/8> White-bellied parrot - Pionites leucogaster

240. <P49/1> Polar bear - Ursus maritimus
241. <P49/2> Sea otter - Enhydra lutris
242. <P49/3> Galapagos marine iguana - Amblyrhynchus cristatus

[11.G] Freshwater Life (29 creatures)

243. <P50/1> Guppy - Poecilia reticulata
244. <P50/2> Banjo catfish - Bunocephalus coracoideus
245. <P50/3> Zebra pleco - Hypancistrus zebra
246. <P50/4> Scarlet trimmed pleco - Pseudacanthicus sp
247. <P50/5> Marbled piranha - Pristobrycon maculipinnis
248. <P50/6> Altum angelfish - Pterophyllum altum 
249. <P50/7> Redtail catfish - Phractocephalus hemioliopterus
250. <P50/8> Royal panaque - Panaque sp

251. <P51/1> Disc flounder - Symphysodon aequifasciatus
252. <P51/2> Green terror - Aequidens rivulatus
253. <P51/3> Pink-tailed chalceus - Chalceus macrolepidotus
254. <P51/4> Butterfly peacock bass - Cichla ocellaris
255. <P51/5> Red-bellied piranha - Pygocentrus nattereri
256. <P51/6> Tambaqui - Colossoma macropomum
257. <P51/7> Electric eel - Electrophorus electricus

258. <P52/1> Black arowana - Osteoglossum ferreirai
259. <P52/2> Black arowana (young) - Osteoglossum ferreirai
260. <P52/3> Tiger-striped catfish - Brachyplatystoma tigrinum
261. <P52/4> Silver arowana - Osteoglossum bicirrhosum
262. <P52/5> Paradoxical frog (young) - Pseudis paradoxa
263. <P52/6> Polkadot stingray - Potamotrygon leopoldi

264. <P53/1> Alligator gar - Atractosteus spatula
265. <P53/2> Bicuda - Boulengerella cuvieri
266. <P53/3> Giant arapaima - Arapaima gigas
267. <P53/4> Dorado - Salminus maxillosus

268. <P54/1> Piraiba catfish - Brachyplatystoma filamentosum
269. <P54/2> Giant otter - Pteronura brasiliensis
270. <P54/3> Spectacled caiman - Caiman crocodilus
271. <P54/4> Amazonian manatee - Trichechus inunguis

[11.H] Other Fauna (79 creatures)

272. <P55/1> Orange sea slug - Thecacera pacifica
273. <P55/2> Orange and black sea slug - Thecacera sp
274. <P55/3> Festival sea slug - Hypselodoris festiva
275. <P55/4> Spotted white sea slug - Chromodoris orientalis
276. <P55/5> Striped white sea slug - Chromodoris willani
277. <P55/6> Cinderella sea slug - Hypselodoris apolegma
278. <P55/7> Strigate chromodoris - Chromodoris strigata
279. <P55/8> Luminescent sea slug - Plocamopherus tilesii

280. <P56/1> Parade-float sea slug - Kalinga ornata
281. <P56/2> Venus flower basket - Euplectella aspergillum
282. <P56/3> Branched sea slug - Kaloplocamus ramosus
283. <P56/4> Berthella aurantiaca - Berthella aurantiaca
284. <P56/5> Leafy seadragon - Phycodurus eques
285. <P56/6> Weedy seadragon - Phyllopteryx taeniolatus

286. <P57/1> Pygmy seahorse - Hippocampus bargibanti
287. <P57/2> Crowned seahorse - Hippocampus coronatus
288. <P57/3> Spotted garden eel - Heteroconger hassi
289. <P57/4> Black garden eel - Heteroconger perissodon
290. <P57/5> Belt jellyfish - Aequorea coerulescens
291. <P57/6> Mauve stinger - Pelagia noctiluca
292. <P57/7> Turritopsis nutricula - Turritopsis nutricula
293. <P57/8> Moon jellyfish - Aurelia aurita

294. <P58/1> Nomura's jellyfish - Stomolophus nomurai
295. <P58/2> Red stingray - Dasyatis akajei
296. <P58/3> Leopard whipray - Himantura undulata
297. <P58/4> Blotched fantail ray - Taeniura meyeni
298. <P58/5> Cowtail stingray - Pastinachus sephen
299. <P58/6> Blue-spotted ribbontail ray - Taeniura lymna
300. <P58/7> Japanese anglerfish - Lophius litulon

301. <P59/1> Broadclub cuttlefish - Sepia latimanus
302. <P59/2> Broadclub cuttlefish (young) - Sepia latimanus
303. <P59/3> Bigfin reef squid - Sepioteuthis lessoniana
304. <P59/4> Bigfin reef squid (young) - Sepioteuthis lessoniana
305. <P59/5> Common octopus - Octopus vulgaris
306. <P59/6> Crown-of-thorns starfish - Acanthaster planci
307. <P59/7> Sea star - Certonardoa semiregularis
308. <P59/8> Blue sea star - Linckia laevigata

309. <P60/1> Randall's pistol shrimp - Alpheus randalli
310. <P60/2> Goby shrimp - Alpheus rapax
311. <P60/3> Ornate spiny lobster - Panulirus ornatus
312. <P60/4> Japanese horseshoe crab - Tachypleus tridentatus
313. <P60/5> Red-streaked box crab - Calappa lophos
314. <P60/6> Spotted box crab - Calappa philargius
315. <P60/7> Japanese spider crab - Macrocheira kaempferi

316. <P61/1> Ribbon eel - Rhinomuraena quaesita
317. <P61/2> Kidako moray - Gymnothorax kidako
318. <P61/3> Bering wolffish - Anarhichas orientalis
319. <P61/4> Leatherback turtle - Dermochelys coriacea
320. <P61/5> Green sea turtle - Chelonia mydas

321. <P62/1> Sea angel - Clione limacina
322. <P62/2> Sea butterfly - Limacina helicina
323. <P62/3> Hydromyles globulosa - Hydromyles globulosa 
324. <P62/4> Antarctic krill - Euphausia superba
325. <P62/5> Mertensia ovum - Mertensia ovum
326. <P62/6> Atlantic spiny lumpsucker - Eumicrotremus spinosus

327. <P63/1> Ice Cupid 
328. <P63/2> Ailouros Pearl 

329. <P64/1> Grave Keeper
330. <P64/2> Gungnir 

331. <P65/1> Phantom 
332. <P65/2> Apollo 

333. <P66/1> Divine Gift 
334. <P66/2> Golden Catfish 

335. <P67/1> Paoul crocodile 
336. <P67/2> King Gigide 

337. <P68/1> Mama Cortica 
338. <P68/2> Arthur 

339. <P69/1> Snowy 
340. <P69/2> Big Bobby 

341. <P70/1> Kraken Jr 

342. <P71/1> Emperor 
343. <P72/1> Cocoa Maharaja 

344. <P73/1> Thanatos 

345. <P74/1> Black Harbinger 

346. <P75/1> Leviathan 

347. <P76/1> White Mother 

348. <P77/1> Singing Dragon 

349. <P78/1> Okeanos' Guardian 

350. <P79/1> Sea serpent 




1.0 Oct 2011                         - final version
0.1 Feb 2010                         - sections 2-6, 8 and 11
                                     - main story walkthrough complete





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      Do_0m           for invaluable technical help


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