Walkthrough by pokemonfreak97

Version: 1.0 | Updated: 06/10/10 | Printable Version

Pikmin Walkthrough—Version 1.0


Main Walkthrough

Enemies ---NME---

Bosses ---BLX---

Challenge ---CHL---

Main Walkthrough

Day 1-The Impact Site

•	Find Red Onion.
•	Have Bud Pikmin (Optional—Flower Pikmin)
•	Move Box obstacle.
•	Break white gate.
•	Bring back Main Engine.
Goal 1: Find Red Onion
Walk around the area. The Red Onion should be easy to find. Only pick Pikmin
once they are buds. (If doing the Optional Goal, wait until they are Flower 
Pikmin) Proceed to return pellets to Red Onion. Once all pellets are 
collected, continue to next goal. 

Goal 2: Move Box obstacle
The Box obstacle requires 10 Pikmin to move. If you collected all those 
pellets, you should have enough Pikmin already, but if you don’t, get all 
the pellets. Move the box by putting Pikmin on it. Good job!

Goal 3: Break white gate
Near the Onion, you should see a ledge. Toss your Pikmin up onto the ledge.
Go to the round area where you found the 5 pellet after you moved the box.
Call your Pikmin, move them to in front of the white gate, and dismiss them. 
When you are done, call your Pikmin back and continue to next goal.

Goal 4: Bring back Main Engine
The Main Engine is our first ship part! It needs 20 Pikmin. Put all 25 
Pikmin on it, and carry it back to the ship.  We’re done for today.

Day 2-The Forest of Hope
•	Bring back Eternal Fuel Dynamo.
•	Find Yellow Onion.
•	Bring back Whimsical Radar.

Goal 1: Bring back Eternal Fuel Dynamo
Outside of the gate, you will find another part. It requires 40 Pikmin. Put 
all you have on it. Once it’s back, proceed to battle the Spotty Bulborb 
(Large). How to handle large Spotty Bulborbs is in the Strategies section of
the walkthrough.

Goal 2: Find Yellow Onion
Past the Bulborb is another gate. Take this down for a mini Spotty Bulborb, 
a large one, and the Yellow Onion! Cultivate Yellow Pikmin, who can use 
bomb-rocks. Bomb both nearby walls.

Goal 3: Bring back Whimsical Radar
This is our second part today. It is behind one of the bomb-walls nearby. 
Defeat the Mini Spotty Bulborbs, and carry back the Whimsical Radar. This 
part weighs 20 Pikmin. Spend the rest of the day growing yellows. You’ll 
need them. 

Day 3-The Forest of Hope
•	Bring back Extraordinary Bolt
•	Bring back Nova Blaster
•	Bring back Shock Absorber

Goal 1: Bring back Extraordinary Bolt
This part is behind a bomb-wall. The wall is by where the Whimsical Radar 
was. Take nine bombs, and blow up the black wall. Use 30 or more Pikmin to 
carry it back. Continue

Goal 2: Bring back Nova Blaster
This part is guarded by Bulborbs. Battle the large Bulborb guarding a wall. 
Tear it down, and defeat a mini Bulborb, and another large one, for the Nova 
Blaster. It will need 30 or more Pikmin. You should get a new area now. 

Goal 3: Bring back Shock Absorber
No swimming without lifeguards. And no swimming with them, either. Pikmin 
can’t swim. Water will be a problem for many of your Pikmin throughout your 
adventure. Toss up all the Pikmin you have left to the ledge above the Nova 
Blaster. Move through the water (without Pikmin) to where the Pikmin are. 
Battle the Bulborb, and return the Shock Absorber. Use the end of the day 
to increase Pikmin numbers.

Day 4-The Forest Navel
•	Find the Blue Onion
•	Get the #1 Ionium Jet
•	Get the Automatic Gear
•	Get the Gravity Jumper

Goal 1: Find the Blue Onion
Don’t worry, it is the last one. This one is in water, of all things. Guess 
you’ve got to wait until tomorrow to handle Blue Pikmin. Nope. These are 
waterproof Pikmin. Grow them, and watch out for the Breadbug. This guy will 
drag back 1 pellets that have 1 Pikmin, but if you have 2 Pikmin, then you 
will drag the Breadbug right back to the Onion. Defeat him for a later part,
the Space Float.

Goal 2: Get the #1 Ionium Jet
Grow 15 blue Pikmin. They can find the #1 Ionium Jet. Take it back to the 
ship. That was easy.

Goal 3: Get the Automatic Gear
What, are you tired yet? This part’s easy as pie. Near the Onion area, there
is a stick. Build it, and send 15 Pikmin to get the Automatic Gear. 

Goal 4: Get the Gravity Jumper
Go into the cave portion of the Forest Navel. Build a bridge with your red 
Pikmin near some water to reach the Gravity Jumper. Take it back with 25 

Day 5-The Impact Site
•	Get the Positron Generator
•	Grow TONS of Pikmin

Goal 1: Get the Positron Generator
Remember Day 1? If you’ve been playing this without breaks, that was an hour 
ago! The red Pikmin have had their glory here. Get your yellow Pikmin and 
grab some bombs from that box. Blow the bomb-wall open. You will see three 
clams, a red 20, a blue 20, and an open gate. Why is it open? You opened it 
on Day 1! Bomb the clam on land, and carry the pearl back. Get your blues, 
and attack the clam with something that isn’t a pearl. It’s the Positron 
Generator! Pull it out. Return it to the ship with 20 Pikmin.

Goal 2: Grow TONS of Pikmin
Pikmin pellets, etc. are all over the Impact Site. Each of the two pearls is
worth 50 Pikmin each! Carry everything back. End the day once you’ve carried 
everything back. You don’t need to come back here-we’ve cleared an area.

Day 6-The Forest of Hope
(Day of the Blues)
•	Get the Sagittarius
•	Mini-Boss 1: Burrowing Snagret
•	Get the Geiger Counter
•	Preparations for Mini-Boss 2: Armored Cannon Beetle (FoH) (Radiation 
•	Extra goal: Defeat Mini-Boss 2
•	Super-Extra goal: Return the Radiation Canopy

Goal 1: Get the Sagittarius¬
Two bridges are near your starting point. Toss Pikmin onto the island that 
contains the Sagittarius to build the second bridge. Carry it back with 20 
Pikmin. You need blues due to water.

Goal 2: Mini-Boss Battle 1 
Battle the Burrowing Snagret. To reach it, toss Pikmin up from the location 
of the Eternal Fuel Dynamo. For info, go to the Bosses section.

Goal 3: Get the Geiger Counter
 Once done beating the Snagret, carry the Geiger Counter back with 20 blues 
(through water). This should unlock a new area, but ignore it for now.

Goal 4: Prepare for Mini-Boss 2
Near where you found the Nova Blaster, there is a gate in water. Use your 
blues to break it down, and the black gate blocking Mini-Boss 2. If you have 
¼ or more remaining of your day, battle the Armored Cannon Beetle (FoH). For 
info, go to Bosses. Use the rest of the d¬¬ay to bring back the Radiation 
Canopy if you beat the bug.

Day 7-The Forest of Hope
•	Mini-Boss Battle 2-Armored Cannon Beetle (FoH) (if already complete, 
	proceed to Day 8 or go to Impact Site to grow Pikmin)
•	Get the Radiation Canopy

Goal 1: Mini-Boss Battle 2
The walls you destroyed in yesterday’s last goal cleared the way to the 
Armored Cannon Beetle.  How to beat him is in the Bosses section.

Goal 2: Get the Radiation Canopy
Near the Armored Cannon Beetle is an odd object that appears to be a casing 
for something. Use 30 Pikmin to return the Radiation Canopy to the ship. 
Grow Pikmin for the rest of the day, and you’ll be done with the 
Forest of Hope.

Day 8-The Forest Navel
Day of the Reds
•	Get the Space Float.
•	Battle Mini-Boss 3: Puffstool for the Omega Stabilizer.
•	Prepare for Libra and Analog Computer.
•	Extra: Prepare for Guard Satellite

Goal 1: Get the Space Float
Remember the Breadbug? He has the Space Float. If you beat him, just use 25 
Pikmin to move back the Space Float. If you haven’t, carry him back on a 
couple of 1 pellets to KO this lame enemy.  Then, carry it back.

Goal 2: Mini-Boss Battle 3
The Puffstool is deep in the cave here.  Go past all the Blowhogs and 
Wollywogs to find him. He will give you the Omega Stabilizer. Look at 
Bosses if you want. Carry back with 25 reds (due to fire)

Goal 3: Prepare for Libra and Analog Computer
Defeat a lot of Fiery Blowhogs in the cave. There is a gate (black, not 
bombs) by the water. Break it down, and proceed to the bridge. Once it’s 
unrolled, you’re ready for tomorrow.  If you have time (and yellow Pikmin), 
proceed to the Extra Goal. Otherwise, end day once you have all of them.

Extra Goal: Prepare for Guard Satellite
The Guard Satellite is behind a bomb-wall in the cavern. Get at least 6 
bomb-rocks and blow up the wall. DO NOT GO IN TODAY. End day once this is 

Day 9-The Forest Navel
•	Get the Libra
•	Get the Analog Computer
•	Get the Anti-Dioxin Filter.
•	Prepare for Guard Satellite
•	Extra Goal: Boss 1-Beady Long Legs/Get the Guard Satellite

Goal 1: Get the Libra
Throw 20 blue Pikmin back to the area with the red flower. NOT in the 
flower, by the flower. Throw 20 yellow Pikmin by the bridge you built 
yesterday. Take 60 red Pikmin through where the wall was. Go get ONE blue 
(avoiding fire) to open the vent. Toss your yellows up, take the vent, and 
toss them again. Put 25 of your reds on the Libra once it’s down.

Goal 2: Get the Analog Computer
Take your blue back, and take all 20 blues to the patch of water nearby. 
Get the Analog Computer out of the water, put the blues on the stick by the 
red flower, and put the leftover reds on the part.

Goal 3: Get the Anti-Dioxin Filter
The Anti-Dioxin filter needs 40 blue Pikmin. It is in the patch of water by 
the gate entrance. Bring it back.

Goal 4: Prepare for Guard Satellite
You will need 6 bombs to blast open a wall in the cave.  Now, you’re ready 
for the Guard Satellite.

Extra Goal: Boss 1: Beady Long Legs
For this guy, you’ll need yellows. See the Bosses section. Once he’s beat,
 use 20 reds to bring back the Guard Satellite.

Day 10-The Forest Navel
Boss Battle
•	Beat Boss 1: Beady Long Legs
•	Get the Guard Satellite

Goal 1: Boss Battle 1: Beady Long Legs
This guy is behind that wall you blew up yesterday. He’ll be in the Bosses 

Goal 2: Get the Guard Satellite
The Beady Long Legs will drop the Guard Satellite. Use 20 reds to take it 
back. GROW MORE PIKMIN! You’ve cleared the Forest Navel!

11 parts…
20 days!

Day 11-The Distant Spring
•	Get the Repair-Type Bolt
•	Get the Massage Machine
•	Get the Gluon Drive

Goal 1: Get the Repair-Type Bolt
You saw this part as we landed. Throw blues up on the ledge by the Yellow 
Onion, call them, and walk them to the part. Dismiss them when they’re there. 
Return the part to the ship. Easy!

Goal 2: Get the Massage Machine
There is a bridge on an island, past the frogs. Beat the Shearwigs and build 
the bridge. On the way to the part you encounter a… wait, what is that? 
It’s no Bulborb, because it’s black with red spots. It is a Large Spotty 
Bulbear.  See Strategies for this guy. Bring back the Massage Machine. 

Goal 3: Get the Gluon Drive
Two bridges that form one bridge are weird. Beat the Wollywog, and build 
the bridges. Use 50 Pikmin to carry back the Gluon Drive. Good job.

Day 12-The Distant Spring
•	Get the Interstellar Radio
•	Get the Zirconium Rotor
•	Preparations for more parts

Goal 1: Get the Interstellar Radio
Deep in the expanse of water, there is a Puffy Blowhog. Beat it, and use 20 
blues to get the Interstellar Radio. AVOID THE EGG! DO NOT TOUCH IT! Once 
the part’s back, proceed.

Goal 2: Get the Zirconium Rotor
Beat a Wollywog or two, and take down a white gate. Behind it is the 
30-blue Zirconium Rotor. Return it to the ship.

Goal 3: Prepare for More
There is a black gate near the Rotor’s former location. Take it down. You’ll 
find more gates and bridges behind it. Take them down. 

Day 13: The Distant Spring
•	Get the Pilot’s Seat.
•	Mini-Boss 4: Armored Cannon Beetle (DS)
•	Get the Bowsprit.
•	Get the #2 Ionium Jet.

Goal 1: Get the Pilot’s Seat
In a section beyond the black gate, in what appears to be a hollow tree, you 
find the Pilot’s Seat. It needs 20 Pikmin to carry.  Once it’s back, 
continue to the next goal.

Goal 2: Mini-Boss 4: Armored Cannon Beetle
This guy is just like the other Armored Cannon Beetle you fought, and is 
also in Bosses. Battle him the same way you beat the other Armored Cannon 

Goal 3: Get the Bowsprit
The Bowsprit, needing 30 Pikmin, is in the Armored Cannon Beetle’s remains. 
Carry it back with 30 Pikmin.  Make sure you have 20 blue Pikmin (about) or 
15 (minimum). 

Goal 4: Get the #2 Ionium Jet
¬Through the water (watch out for Water Dumples) is the #2 Ionium Jet on a 
ledge. Toss blues on the perpendicular ledge, and from there, to the part. 
Carry it back. Good work!

Day 14-The Distant Spring
•	Get the Chronos Reactor
•	Get the UV Lamp

Goal 1: Get the Chronos Reactor
In the water, near where you found the #2 Ionium Jet, there is a ledge 
a Yellow change-flower. Make 20 yellows, toss them to an island nearby, 
toss them up to the part and first lug down the Chronos Reactor, then 
re-transform the yellows to blues and carry the part back.

Goal 2: Get the UV Lamp
This part should be easy to locate. It’s the only one left. Wait! That’s 
part 29, of 30! Where is part 30? Not here! Take 10 or more yellows to the 
location. Perform some throwing, it’ll amaze me too. Get 10 yellows on the 
part. Carry it back. YOU UNLOCK A NEW AREA for tomorrow. Grow Pikmin for 
your final test—the Final Trial!

Day 15-The Final Trial
•	Complete the final trials
  o	Trial 1: Blue Pikmin
  o	Trial 2: Yellow Pikmin
  o	Trial 3: Red Pikmin
•	Break the walls

Trial 1: Blue Pikmin
Two bridges across water need building. Use your blue Pikmin to build them. 
You will need to toss some Pikmin for the second bridge (there’s a bomb-wall 
in the middle)

Trial 2: Yellow Pikmin
Already guessed this during the blue trial? You need to blow up the 
bomb-wall separating the two bridges.  To get bombs, you need to toss the 
yellows a bit.

Trial 3: Red Pikmin
Guide them along the fiery path with your whistle. Send at least 10 for the 

Goal 2: Break the walls
Your only encounter with “Bulblax Walls” which are the weakest walls in the 
game is here. Two of them are surrounding this area. DO NOT go near the 
patch of grass until tomorrow. You need no bombs. 

Day 16-The Final Trial
•	Beat Boss #2-the Final Enemy
•	Return the Final Part

Final Trial: Battle the Final Enemy
Test your courage, ingenuity, and the strength of your Pikmin against the 
Final Enemy. He’s also in the bosses section. No blues are necessary. Once 

Final Goal: Return the Final Part
40 Pikmin are needed. 95 Pikmin are the maximum amount. Congrats. 


Enemies ---NME---

Basic Enemy (Land)
To defeat a Basic Land Enemy, (which is a small Bulborb/Bulbear or any 
Shearwig/Sheargrub) swarm it with red Pikmin. Red Pikmin should easily 
defeat this quality of enemy.

Basic Enemy (Water)
To defeat a Basic Water Enemy, (which is a Wogpole or Water Dumple) swarm 
it with blue Pikmin. Much like the last category, this should be easy.

Enemy (Air)
There are only 3 air enemies-a flying Shearwig, a Swooping Snitchbug, and a 
Puffy Blowhog. Toss Pikmin up at them. If a Pikmin hits a Shearwig, the 
enemy will die. The other two, toss Pikmin on until they fall to the 
ground, and swarm and defeat them.  One Puffy Blowhog has the Interstellar 

Large Spotty Bulborb
These guys… well; I included something special for them because they’re the 
toughest thing you’ll find on your first two days in the Forest of Hope. 
Just treat them like a tough Basic Land Enemy. Swarm them with red Pikmin. 
Take them back.

This guy is unique. The only way he can beat Pikmin is by pulling them to 
his hole. The only way he can pull a Pikmin to his hole is if it’s alone on 
a 1 pellet. Get this dork out of the way fast. Put 2 Pikmin on a 1 pellet 
he’s pulling. Do that twice, and he’s dead. He has the Space Float.

Fiery Blowhog
Something that can actually get rid of a swarm of Pikmin! Yes! OK. I lied. 
He breathes fire to beat Pikmin. Reds can’t burn. Beat this 
one-step-above-a-Breadbug enemy with Reds. Watch out for when he throws 
them off. 

This is your first tough enemy. FINALLY! This guy jumps on Pikmin. 
He’s tough, so swarm him with reds (unless he’s in the water) once he lands. 

Pearly Clamclamp
This guy has a 50¬-Pikmin pearl in its mouth. You need to fight it for the 
pearl, but he’s easy. Toss Pikmin on the pearl, then call them off before 
this Clamclamp clamps. One protects the Positron Generator. Others protect 

Large Spotty Bulbear
This guy can’t be swarmed. So, toss them on instead! Toss Pikmin on his 
back. This guy is TOUGH. Use red Pikmin, no matter what. 


Bosses ---BLX---

Burrowing Snagret
Stand near where the Eternal Fuel Dynamo was. Toss up red Pikmin. A 
bird-creature will pop up. Keep throwing Pikmin.  They will latch on to the 
bird-creature and defeat it.  It will leave behind the Geiger Counter.

Armored Cannon Beetle
This guy is annoying. He shoots out boulders, and he is invincible. Toss a 
Pikmin in his blowhole when he sucks in air. Then, throw Pikmin on his back. 
Soon, you should have a Dead Cannon Beetle. One grants access to the 
Radiation Canopy. One holds the Bowsprit.

The evil mushroom is tough. Ever heard that before? It’s true. Swarm his 
back to flip him, and then toss Pikmin on his underside. Hello, Omega 

Beady Long Legs
He has giant legs and a spherical portion of his body. The creature is too 
high to toss your boss-standard red Pikmin on, so use your high-flying 
yellow Pikmin. Only his sphere is vulnerable. Once you defeat this 
monster-the first true boss-you get the Guard Satellite. 

BEGIN SPOILERS—Final Enemy/Final Part

Emperor Bulblax (Final Enemy)
This is a giant Bulborb with perfect-defense legs and back. This doesn’t 
sound good. You have to toss them on the side of his head. Use about 30 
Pikmin at a time. Toss them on the side of his head, avoid his lick attacks, 
and once his HP is about half, watch out for his mega jump. When you beat 
him, you get the Secret Safe (Final Part)

END SPOILERS-Final Enemy/Final Part

Challenge Mode ---CHL---
In Challenge Mode, you will face modified versions of the areas with a 
single goal: to grow as many Pikmin as possible. I will describe hazards 
and starting Pikmin.

If you have not played Challenge Mode before, but have played the game, you 
will think to start at the Impact Site. However, you should NOT start at 
the Impact Site. It is one of two areas without a “hazard theme” that 
allows you to do the First-Time Run. A “hazard theme” is a common hazard 
in an area that allows you to pick one color of Pikmin to get nearly 
everything.  Beginners will like the Forest Navel, because it has no 
enemies but a Breadbug and very few ways to die.  Next, you should ask 
yourself, “Can I do a tri-color run?” If so, head to the Impact Site. If 
not, decide whether you want “a lot of easy enemies, two tough enemies, and 
a boss enemy” or if you want “some easy enemies and some tough enemies”. 
If you said the first, head to the Final Trial. If you said the second, 
head to the Distant Spring.¬ Once you have experienced all four of these 
areas, head to the Forest of Hope. Areas’ difficulties are (from easiest to 
hardest), Beginner, Novice, Intermediate, Expert. 

The Impact Site
Hazards: Fire, Bomb-Wall, Water, Breadbug
Starting Pikmin: 9, Onions.
Difficulty: Novice
Run: Tri-Color
Color: Yellow (is Expert difficulty)

The Forest of Hope
Hazards: Fire, Water, Bulborbs, Bomb-Wall, Clamclamps.
Starting Pikmin: 9, Onions
Difficulty: Expert
Run: Tri-Color
Color: Red (is tougher than even Expert)

The Forest Navel
Hazards: Water, Abyss, Clamclamp. Breadbug.
Starting Pikmin: 15, Onions
Difficulty: Beginner
Run: Single-Color
Color: Blue

The Distant Spring
Hazards: Fire (blowhogs), Water, Bulborbs, Wollywogs, Puffstools.
Starting Pikmin: 15, Onions
Difficulty: Intermediate
Run: Single-Color
Color: Blue

The Final Trial
Hazards: Fire, Water, Bomb-Wall, Bulborbs, Wollywogs, Beady Long Legs.
Starting Pikmin: 100, various.
¬¬Difficulty: Intermediate¬
Run: Single-Color
Color: Blue