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    Lore FAQ by RogueLeader2

    Version: 1.2 | Updated: 11/26/04 | Printable Version | Search Guide | Bookmark Guide

                                        Lore FAQ
                                       Version 1.2
                                Written by: RogueLeader2
                              E-mail: JonMP211@hotmail.com
           >>>>>>>>>>>>>>>>>>>     TABLE OF CONTENTS     <<<<<<<<<<<<<<<<<<<
           I. Introduction
          II. Version History
         III. Luminoth Lore
               A. History
                    a. Golden Age
                    b. Dark Age
               B. Conflict
                    a. First Phase
                    b. Second Phase
                    c. Final Phase
               C. A-Kul's Clues
                    a. Cadre 1 Clues
                    b. Cadre 2 Clues
               D. Keybearer Lore
                    a. Cadre 1
                    b. Cadre 2
          IV. Space Pirate Logs
               A. Cycle 4
               B. Cycle 5
               C. Cycle 6
               D. Cycle 7
           V. Trooper Logs
               A. Force One
               B. Force Two
          VI. Unlockables
         VII. Credit
        VIII. Legal
           >>>>>>>>>>>>>>>>>>>       INTRODUCTION        <<<<<<<<<<<<<<<<<<<
       The purpose of this FAQ is to present everyone the chance to read the many
     logs and lore in Metroid Prime 2: Echoes while having them all in one place
     and in an easy to read layout.  In addition to that, this FAQ will include the
     locations of these logs in order to help gamers to get 100% completion.  I
     will be constantly adding to this FAQ over the next few months, so expect
     several additions and revisions in the coming weeks. 
           >>>>>>>>>>>>>>>>>>>      VERSION HISTORY      <<<<<<<<<<<<<<<<<<<
     11/23/04 - Version 1.0: FAQ created.
     11/25/04 - Version 1.1: Added the location of several Logs.
     11/26/04 - Version 1.2: Added the locations of all remaining logs.
                             Added missing Lore "Saving Aether."
           >>>>>>>>>>>>>>>>>>>       LUMINOTH LORE       <<<<<<<<<<<<<<<<<<<
       There are several different types of Luminoth Lore.  Each section gives some
     type of information that is important to the game.
     - The History portion of the lore tells of the Luminoth's peaceful past on
     - The Conflict section is a written account of the war between the Luminoth
       and the Ing.  This section also gives some clues as to how to use the Light
       and Dark Beams.
     - A-Kul's Clues are all located in the same room - the room.  By scanning each
       of the Statue Heads, you will gain a clue as to where the body of that
       warrior is located.  It should be noted that once you return the key that
       corresponds to the correct Luminoth warrior, you will no longer be able to
       scan their statue for their clue.  Make sure you do this before inserting
       any Sky Temple Keys.
     - Keybearer Lore is the most helpful Lore in the game.  When you scan a
       Keybearer's body, you will acquire their last testament.  Within these
       testaments, there will be a red word.  This word corresponds to the name of
       the room the Keybearer was located in and thusly a room containing one of
       the Sky Temple Keys.
         +                              History                             +
                                      Golden Age
     It is told that the Luminoth were not born of Aether, but of the stars.  In
     the early days, we roamed the greatness of the void, bathing in the glorious
     light of a thousand stars.  We met a vast number of enlightened minds... the
     N'kren, the VIIa, and the Chozo among them.  Each of them, we found, had
     claimed a homeworld and formed a deep bond with it.  In time, we decided
     to do the same.
     Symbol: Violet Text
     Location: Main Energy Controller, Temple Grounds: Light World
     Our search for a home took us through the cosmos.  For many a great cycle we
     roamed, yet a place to call our own eluded us.  In time, we began to despair,
     feeling the search was in vain.  We considered remaining among the stars until
     a scout returned with news of a world unlike any other.  When we beheld Aether
     for the first time, so great was their beauty that we forsook the stars
     forever to live upon her surface.  From the day forth, the Luminoth were of
     Aether, our blessed paradise.
     Symbol: Violet Text
     Location: Transport to Agon Wastes, Temple Grounds: Light World
     Aether was a fertile, aged world with bountiful fields and oceans.  The native
     creatures were gentle compared to other worlds we had encountered.  We settled
     in a mountain region at first, in cliffside dwellings.  In time, we
     established settlements in the green forest of Torvus and the fertile plains
     of Agon.  A Great Temple was built between our three domains, a place of peace
     and a monument to our accomplishments.  It was a time of harmony for our
     Symbol: Amber Text
     Location: Mining Plaza, Agon Wastes: Light World
     Aether's planetary energy supply reached a critical stage.  If left unchecked,
     the energy would expire, bringingan end to the world.  Our greatest minds
     devised a way to preserve and regulate the ramining planetary energy - the
     Energy Controllers.
     Symbol: Amber Text
     Location: Agon Energy Controller, Agon Wastes: Light World
     The main Energy Controller was built in the Great Temple: three sub-
     controllers were built in the temples of Torvus, Agon, and Sanctuary.  They
     collected the energy of Aether, then radiated it over the world to all who
     needed it.  In time we came to call this precious energy the "Light of
     Aether."  It brought an age of peace and prosperity to the Luminoth.
     Symbol: Amber Text
     Location: Portal Terminal, Agon Wastes: Light World
     By the time we detected the stellar object as it streaked toward our world, it
     was too late to stop it.  We fired numerous weapons at it in a vain attempt to
     alter its trajectory.  Nothing worked.  Our efforts placed a great strain on
     the Energy Controllers, and weakened Aether.  All we could do as the object
     drew closer was take shelter and wait.  We gathered stores of food and water,
     reinforced the shielding on our dwellings, and spent the last hours in peace.
     Symbol: Amber Text
     Location: Mining Station B, Agon Wastes: Light World
                                       Dark Age
     The starborne terror burnt through the heavens and struck Aether with an
     untold might.  We all expected the world to shatter... but Aether held.  There
     was great devastation, however.  The green plains of Agon were scorched
     forever, and the forest of Torvus was engulfed and wracked by the sea.  The
     skies burned for days, casting darkness over the land.
     Symbol: Amber Text
     Location: Mining Station A, Agon Wastes: Light World
     In time, the roar of a wounded planet subsided.  The air, though fouled, was
     breathable.  Light made its way through the dark veil over our world.
     Slowly, we ventured out from the shelters of our homes to see what remained of
     our paradise.  What little comfort we gained by surviving was soon shattered,
     for when we looked outward, all we saw was devastation.  Half of the planet's
     energy had vanished from the Energy Controllers.  Aether became violently
     unstable as a result.  Of the stellar object which struck our home, there was
     no sign.
     Symbol: Violet Text
     Location: Meeting Grounds, Temple Grounds: Light World
     Amidst this turmoil, we discovered many disturbing anomalies.  Spatial
     disturbances appeared across the land.  Objects went into a state of
     dimensional flux, their atoms divided between Aether and... somewhere else.
     There was little time to ponder these strange happenings, for we had to deal
     with the devastation of our lands.
     Symbol: Violet Text
     Location: Path of Eyes, Temple Grounds: Light World
     The Day came when space was torn asunder, revealing dimensional rifts to a
     dark place.  Horrible dark swarms streaked forth from these rifts, engulfing
     nearby creatures and transforming them into what we would come to call
     darklings.  The dark creatures became our enemies, and peace came to an end on
     Symbol: Emerald Text
     Location: Path of Roots, Torvus Bog: Light World
         +                             Conflict                             +
                                      First Phase
     In time, we created machines to open rifts to our enemy's world.  Volunteer
     scouts went through the rifts and found a twisted world, harsh and
     poisonous... a Dark Aether.  they discovered that this world held the missing
     half of our planet's energy.  They also saw the true face of the enemy, a race
     we came to call "Ing," meaning terror.  Our scouts could not survive long on
     the surface of Dark Aether, so venomous was its air.  Still, we vowed to
     return.  We prepared for war.
     Symbol: Emerald Text
     Location: Torvus Energy Controller, Torvus Bog: Light World
     We developed Crystals that brought the Light of Aether to the dark world.
     Using these Crystals allowed our warriors to explore the enemy lands, to bring
     war to the Ing.  Sadly, the Crystals were not enough.  We needed stronger
     weapons, better armor.  We withdrew from Dark Aether while our greatest minds
     devised new engines of war.
     Symbol: Emerald Text
     Location: Underground Tunnel, Torvus Bog: Light World
     In time, the Ing began to possess Luminoth as well as creatures.  Friends and
     family members became the enemy, spilling Luminoth blood across the land.
     Desperate, we devised shielding to prevent Ing possession.  It was effective,
     but not perfect.  Should the shielding fail, all Luminoth were prepared to
     self-terminate rather than become a weapon for the Ing.
     Symbol: Emerald Text
     Location: Catacombs, Torvus Bog: Light World
     Our studies of the Ing revealed the source of their attacks as dark energy.
     We built weapons to use this energy, thinking it could overload enemy targets
     and eliminate them.  We soon learned our error, as the Dark Beam was not of
     great effect on the Ing.  We then began to develop a weapon that used light
     energy.  This weapon would dispatch the Ing with terrible efficiency.
     Symbol: Emerald Text
     Location: Gathering Hall, Torvus Bog: Light World
     We were not prepared to fight a long war.  The forces of the enemy outnumbered
     ours vastly.  We sought a way to end the war quickly, without extended combat.
     We decided to build a device to recover our lost planetary energy from Dark
     Aether.  Without this energy, the dark world would cease to be, and our world
     would be restored to stability.
     Symbol: Emerald Text
     Location: Training Chamber, Torvus Bog: Light World
                                      Second Phase
     We learned that the ruler of the Ing dwelled in a place dubbed the "Sky
     Temple" by our forces.  This place held the planetary energy of Dark Aether as
     well.  It as heavily guarded, and entry was barred by a great gate requiring
     ten keys to unlock.  These keys were hidden throughout Dark Aether by the Ing.
     A mission was planned, one that would find the hidden keys and recover our
     missing energy from the Sky Temple.
     Symbol: Violet Text
     Location: Fortress Transport Access, Temple Grounds: Light World
     While our forces on Dark Aether fought desperate battles against superior
     numbers, our best minds completed their work.  The Energy Transfer Module, a
     device designed to recover our lost planetary energy, was ready at last.  A
     force of our greatest warriors was assembled, each equipped with the best
     armor and weaponry available.  We sent this brave cadre of fighters to invade
     the Sky Temple and seize the missing energy lying within.
     Symbol: Cobalt Text
     Location: Hall of Combat Mastery, Sanctuary Fortress: Light World
     None of the warriors sent to the Sky Temple returned.  Our forces searched
     Dark Aether for them, in vain.  Of the Energy Transfer Module, there was no
     sign.  Though saddened, we set out to prepare another mission, to build
     another module, to try once more to save our dying world.
     Symbol: Cobalt Text
     Location: Main Gyro Chamber, Sanctuary Fortress: Light World
     A massive Ing attack came to the land of Agon.  Soon, the Temple of Agon was
     surrounded by the Horde, with no hope of salvation.  Our gallant warriors
     there were slain, and Agon fell to the enemy.  Our blood chilled when we
     learned that the energy within that temple was drained.  The Ing had found the
     Energy Transfer Module, and were using it as a weapon against us.
     Symbol: Cobalt Text
     Location: Sanctuary Energy Controller, Sanctuary Fortress: Light World
     The Ing turned their forces on the Torvus Bog next, sending a vast force to
     lay siege to the temple there.  Thousands upon thousands of Ing were
     destroyed by our warriors, yet they kept coming until there was no Luminoth
     alive to offer resistance in Torvus.  On that day, the energy of Torvus was
     taken to Dark Aether, and our hopes for survival grew dim.
     Symbol: Cobalt Text
     Location: Main Research, Sanctuary Fortress: Light World
                                      Final Phase
     Our battered forces gathered in the Sanctuary Fortress to prepare for the
     inevitable siege there.  They didn't wait long.  Wave after wave of Ing
     assaulted the greatest of our fortresses, with one goal in mind: to seize the
     energy there.  The Ing turned the machines of Sanctuary against our warriors,
     and soon all was lost.  The energy of Sanctuary was taken by the Ing.  Only
     one Energy Controller remained on Aether.
     Symbol: Cobalt Text
     Location: Watch Station, Sanctuary Fortress: Light World
     What few remained gathered in the Great Temple.  There, all but U-Mos, the
     last sentinel of Aether, entered into life-preserving stasis.  There they
     would remain, to be released once the Ing were destroyed... or to sleep
     forever.  His people safe, U-Mos prepared for the last, terrible assault.  In
     the silence of the Great Temple, he prayed for salvation, for deliverance from
     the terror of the Ing.
     Symbol: Cobalt Text
     Location: Sanctuary Entrance, Sanctuary Fortress: Light World
         +                           A-Kul's Clues                          +
                                     Cadre 1 Clues
     B-STL'S KEY
     Gallant B-Stl.
     She lies deep in a fortress of dry land
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     G-SCH'S KEY
     Gentle G-Sch.
     With a Bearerpod he sleeps in a flooded temple.
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     J-STL'S KEY
     Noble J-Stl.
     Lost his soul before a fortress in a scorched land.
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     S-DYL'S KEY
     Brave S-Dyl.
     Beside the marsh of a raining land she laid her body forever.
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
                                     Cadre 2 Clues
     C-RCH'S KEY
     Judicious C-Rch.
     In a small corridor within the depths of a high fortress, he lies silently.
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     D-ISL'S KEY
     Steadfast D-Isl.
     Who shall disturb you among the trees of holy ground?
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     J-FME'S KEY
     Mightly J-Fme.
     In the last, what did you see?  Was it one of our gates closing, sealing the
     scorched land from our holy ground?
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     M-DHE'S KEY
     Fearless M-Dhe.
     The one who shall move the pillar of holy ground will see your soulless body.
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     S-JRS'S KEY
     Loyal S-Jrs.
     He no longer breathes, looking down at the great bridge of a holy fortress.
     Symbol: Luminoth Statue Head
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
         +                          Keybearer Lore                          +
                                        Cadre 1
     Soon I shall pass to final rest.  My key is in place.  Through my spiritual
     link to the others, I know where their bodies lie.  I shall leave this
     knowledge, that their last location in the dark world can be known.  May this
     knowledge lead our warriors to the Sky Temple Keys.
     The time draws near.  Hear the words of A-Kul, she they call Champion of
     Aether.  Know that my warriors fought and died with uncommon valor.  Do not
     look unkindly upon their failure, for they died to save us all.
     Symbol: Violet Text
     Location: Sky Temple Gateway, Sky Temple Grounds: Dark World
     I can go no further.  Her in this reactor, I go to join my fallen mate, J-Stl,
     in final rest.  Though I die with honor, a shame falls on my house until the
     key I seek reaches its destination.  May my brothers find my burden, that the
     way to the Sky Temple will be opened at last.
     Symbol: Amber Text
     Location: Main Reactor, Agon Wastes: Light World
     What craven savages are the Ing!  Trapped in the catacombs with no chance of
     rescue, I fought them to the last.  I watched them feed upon their dead.  I
     heard them pressing the lesser of their number into the front ranks, that my
     blasts would take them.  At least their leader stood against me in battle.  He
     was a foe worthy of a Luminoth warrior.
     Symbol: Emerald Text
     Location: Catacombs, Torvus Bog: Light World
     My journey comes to an end.  The thrice-cursed Ing prepared an ambush of
     singular cunning in the mining station.  They caught me in it like a
     neophyte fresh from the training halls.  I have sent five score of their
     number to whatever foul pit they call afterlife, but in vain.  My life is
     Symbol: Amber Text
     Location: Central Mining Station, Agon Wastes: Light World
     They came to the lagoon in the night, delivering true deathblows before I
     could detect them.  As my life faded, I sent a call to the cadre to warn of
     this surprise attack.  May they find my key, and dispatch the Ing who killed
     me.  Only then will my final rest be peaceful.
     Symbol: Emerald Text
     Location: Torvus Lagoon, Torvus Bog: Light World
                                        Cadre 2
     Let this be the final testament of warrior C-Rch.  I have no more shells for
     my weapons.  For the enemy, I have naught but the blade and fist.  Let them
     come.  They wait in the works, hissing and slithering like beasts.  Let them.
     When my war cry comes, there will be a dread, final reckoning.  Come forth,
     hated enemy.  Let there be an end!
     Symbol: Cobalt Text
     Location: Dynamo Works, Sanctuary Fortress: Light World
     It is inside me.  I feel it spreading, clawing at my will, tearing at my
     thoughts.  It moves me against my will, to this cavern.  Here it will end.  I
     do not wish this, do not want my body to become a weapon for the Ing within
     me.  It hates.  It demands obedience.  I will fight to the end.  I shall self-
     terminate before I will be a pawn of a filthy Ing.
     Symbol: Violet Text
     Location: Storage Cavern A, Temple Grounds: Light World
     Final entry, Warrior J-Fme.
     There army swells.  Beasts and rogue machines join the ranks of the Horde, all
     eager to bring death to the Luminoth.  The Ing sent these new additions to the
     industrial site to do battle with me, while they watched from safety.
     Cowardly mongrels!  My only regret in death is that I did not live to see the
     day of their defeat.  May it come soon!
     Symbol: Violet Text
     Location: Industrial Site, Temple Grounds: Light World
     That last hit breached my armor.  The poison spreads.  Though I have found the
     key, it is too late for me.  Soon my light will fail.  They know I am here.
     They will come to this site to plunder the key.  My last stand shall be at the
     edge of the temple grounds.  I only hope I have the strength to fight when
     they arrive.
     Symbol: Violet Text
     Location: Landing Site, Temple Grounds: Light World
     A-Kul tried to send me back to Aether, that I might get reinforcements.  Both
     cadres have been attacked, devastated.  The Ing followed me.  They came,
     wearing the skin of beasts.  I gave them a good fight, yet, I have failed.
     May I redeem my honor in the next life.  Here, at the fortress entrance, I
     breathe my last.
     Symbol: Cobalt Text
     Location: Sanctuary Entrance, Sanctuary Fortress: Light World
           >>>>>>>>>>>>>>>>>>>     SPACE PIRATE LOGS     <<<<<<<<<<<<<<<<<<<
       Space Pirate Logs are pretty concentrated in one area in Agon Wastes.  This
     is because that is the location of their base.  These Logs will tell of the
     Space Pirates motives for being on Aether, as well as their many encounters
     with several different foes.
                                        Cycle 4
     LOG 44681:
     Log 04.468.1
     Science teams detected the presence of Phazon in the Dasha system four cycles
     ago.  High Command authorized the deployment of our team shortly thereafter.
     Our orders are to establish a base on planet Aether and evaluate local Phazon
     resources.  Because this world lies on the periphery of Galactic Federation
     territory, we are following stealth protocols at the highest level.  A cadre
     of elite Commandos has been dispatched to provide security for our force as
     well.  This operation is now under way.
     Symbol: Space Pirate Insignia
     Location: Command Center, Agon Wastes: Light World
     LOG 48853:
     Log 04.885.3
     Intelligence reports on the indigenous population of Aether are in error.
     This planet is not at peace, nor are the inhabitants docile.  Evidence of a
     class 4 conflict is present here, though hostilities are at a minimal level
     now.  Our territory has suffered several raids by a strange type of shadowy
     creature.  These raids have caused considerable damage, and we have requested
     more combat troops in response.
     Symbol: Space Pirate Insignia
     Location: Command Center, Agon Wastes: Light World
                                        Cycle 5
     LOG 50086:
     Log 05.008.6
     A spatial anomaly has been found within our base.  We believe this rift in
     space-time leads to a parallel dimension of some type, but have been unable to
     interact with it thus far.  A strange artifact was found near the anomaly as
     well.  It may be a weapon or generator of some kind: perhaps it is the key to
     accessing the anomaly.  High Command is eager for reports on the relic.  A new
     weapon for our arsenal is always welcome.
     Symbol: Space Pirate Insignia
     Location: Command Center, Agon Wastes: Light World
     LOG 54421:
     Log 05.442.1
     The Rift Portal has been opened.  The artifact weapons, dubbed the "Dark Beam"
     by Science Team, provides the energy needed to open the portal, although for
     a limited time.  We've sent expeditions through the portal, and they have
     returned with incredible news.
     The portal leads to a parallel version of Aether.  This "Dark Aether" has
     suffered a global calamity, turning it into a toxic wasteland.  It is the
     homeworld of the shadowy creatures who have been raiding our base for the last
     cycle.  Most importantly, it is the prime location of Phazon in this sector.
     Extraction plans are being prepared.  We will not be denied!
     Symbol: Space Pirate Insignia
     Location: Command Center, Agon Wastes: Light World
                                        Cycle 6
     LOG 62217:
     Log 06.221.7
     Phazon extraction raids are under way on Dark Aether.  The toxicity of the
     atmosphere has taken a toll on our workforce, as have the hostile natives of
     that world.  Science Team is preparing survival gear to protect our work
     teams, and we have increased our security presence in extraction areas.
     Fortunately, High Command is sending more troops and supplies.  Our troops and
     resources are spread dangerously thin, and this mission cannot fail.
     Symbol: Space Pirate Insignia
     Location: Command Center, Agon Wastes: Light World
     LOG 63622:
     Log 06.362.2
     Samus Aran, the accursed Hunter, has arrived.
     The sudden arrival of the Hunter is strange enough, but her actions are
     stranger still.  She does not seek our destruction, but our Phazon.  With each
     raid, she steals Phazon ore, only killing those who attempt to deny her.  What
     she needs it for, we do not know - though Science Team suspects she requires
     it to power her new armorsuit.  Dark in color, it is equipped with strange new
     weapons.  The troops now call her the "Dark Hunter."  It is a fitting title.
     Symbol: Space Pirate Insignia
     Location: Biostorage Station, Agon Wastes: Light World
     LOG 67135:
     Log 06.713.5
     The Dark Hunter teleports into the base at will.  Our security has proven next
     to useless against her.  Her latest raid was disastrous.  Not only did we lose
     more Phazon to her, but she also crippled the stealth field generator with her
     strange new weapons.  We are exposed.
     Until the replacement generator arrives, we will be vulnerable to scans and
     detection.  Our presence here is still minimal: should the Federation find us,
     we will be unable to defend our position.  Fortunately, Aether is on the
     fringe of Federation space.  With luck, we will have a stealth field back in
     effect before being detected.
     Symbol: Space Pirate Insignia
     Location: Save Station C, Agon Wastes: Light World
     LOG 69898:
     Log 06.989.8
     The local war has escalated in intensity.  The shadowlings from Dark Aether
     have launched an offensive.  The assault seems focused on a central network of
     buildings atop a mountain: a base, perhaps.  Strangely, this attack coincides
     with a rise in planetary instability.  Perhaps these shadow creatures are
     using a new weapon system.
     The shadowlings must believe us to be foes, for they have hit our base
     numerous times as well.  We are holding, but attrition is taking its toll on
     our troops and resources.  Reinforcements are en route.  We can only wait and
     defend what is ours.
     Symbol: Space Pirate Insignia
     Location: Main Reactor, Agon Wastes: Light World
                                        Cycle 7
     LOG 70136:
     Log 07.013.6
     Another disaster.  The transport bringing our reinforcements and supplies has
     been shot down.  It was engaged in orbit by a Federation vessel, which has
     landed near the alien temple.  It's only a matter of time before the Marines
     attack.  Survivors from our ship have made their way to our base.  Her we
     shall make our stand.
     Another enemy.  First the shadowlings, then the Dark Hunter, and now the
     Galactic Federation Marine Corps.  Perhaps fate will smile upon us, before the
     world itself opens its maw and swallows us.
     Symbol: Space Pirate Insignia
     Location: Security Station B, Agon Wastes: Light World
     LOG 71599:
     Log 07.159.9
     Another Hunter, wearing the traditional colors of Samus Aran, made planetfall
     today.  Horrific as it may sound, there are two of them now.  We are bracing
     for a new assault.
     This dire turn of events may bear some good will.  One of our scouts in Dark
     Aether saw a curious encounter.  The Dark Hunter attacked the one clad as
     Samus near a Phazon site.  Perhaps they are not allies... but foes.  Perhaps
     we can forge an alliance with the Dark Hunter - an exchange, Phazon for the
     head of our common enemy.
     Symbol: Space Pirate Insignia
     Location: Central Mining Station, Agon Wastes: Light World
           >>>>>>>>>>>>>>>>>>>        TROOPER LOGS       <<<<<<<<<<<<<<<<<<<
       Throughout the game, you will only find 12 Marine bodies that will give you
     12 different Trooper Logs.  Almost all of these Logs are found early in the
     game.  Additionally, all of the Logs in Force One are located in the same room
     - the GFMC Compound in the Temple Grounds.  The six members of Force Two are
     strewn about in several other rooms around the GFMC Compound.  These Logs will
     give you some insight into the thoughts of the Troopers during there last days
     of their lives.
                                       Force One
     Man, I hope that is the only breeding ground for these things.  If there's
     more, we're in big trouble.  We had a hard enough time taking that one out of
     commission: I almost ran out of ammo.  I never run out of ammo!
     Symbol: Galactic Federation Marine Corps Insignia
     Location: GFMC Compound, Temple Grounds: Light World
     PFC I. CRANY:
     Last night at chow, Angseth starts talking about some bounty hunter and how
     she blew up a planet full of Space Pirates.  I told her I didn't believe in
     fairy tales like that, and she took it personal.  I just find it had to
     believe that one person took out an entire Space Pirate base, that's all.  But
     if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: GFMC Compound, Temple Grounds: Light World
     I'm beginning to think it was a real bad idea going down here.  Aeevs is
     right, that hive is just one of many.  It's stupid to stir a hornet's next,
     especially if you plan on sleeping under it.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: GFMC Compound, Temple Grounds: Light World
     PFC G. HALEY:
     I hear.
     Everywhere.  They're coming.
     Can't sleep.  Ever.
     They'll eat me.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: GFMC Compound, Temple Grounds: Light World
     Brouda lost the bet, so he switched watch duty with me.  I figure this section
     is nice and safe and boring, which suits me just fine.  Let those other pugs
     guard the hot zone, I... hold on... hey!  ...No!  Hel--
     (transmission ends)
     Symbol: Galactic Federation Marine Corps Insignia
     Location: GFMC Compound, Temple Grounds: Light World
     The sarge says those "Splinters" remind him of some killer bug he saw on
     another planet once.  All I know is the things are fast and take a lot to
     drop.  Pretty soon we'll have to go to bayonets.  Everyone's low on ammo...
     even Brode, and he's the stingiest grunt I know.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: GFMC Compound, Temple Grounds: Light World
                                       Force Two
     This is ridiculous.  I can outshoot half the men here, and I'm stuck on
     monitor duty.  I didn't join up to stare at a holoscreen!  This wouldn't
     happen to Samus Aran... She'd be out there taking care of business, not
     pushing buttons and sending reports.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: Trooper Security Station, Temple Grounds: Light World
     There's something wrong with the lock systems in this section.  They've failed
     twice, locking us out until someone came along to let us in.  If it happens
     again while we're playing "bait" for those things... well, at least we'll go
     out fighting, instead of hiding in the control area.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: Command Chamber, Temple Grounds: Light World
     We'll be making our stand here.  The engineer tells me there's no way we'll
     get the ship's engines online, and the atmospheric interference is scrambling
     our distress beacon.  If anyone reads this, know that we did our duty and
     fought well.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: Communication Area, Temple Grounds: Light World
     PFC E. DENYS:
     I'm the only one left.  Managed to get out of the hive, but when I got to the
     ship, everyone was gone... dead.  I'm heading for that alien building we saw
     earlier.  Maybe someone can help me there... Wait, something's moving down
     there.  Hello...?
     Symbol: Galactic Federation Marine Corps Insignia
     Location: Sacred Bridge, Temple Grounds: Light World
     SPC B. REEVS:
     I don't like this plan.  This hive is a small portion of a larger network.
     There may be dozens of hive systems like this across the planet, and they may
     all be linked.  Destroying this one may buy us time, but it may also provoke
     the other hives into attacking.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: Command Chamber, Temple Grounds: Light World
     I think Haley's losing it.  He talks to himself all the time, and he won't
     sleep.  He almost shot me on watch the other night.  I think he thought I was
     one of those things.  I talked to the doc about taking him off the line, and
     he told me we needed all the help we can get.  That's true, but if he goes
     berserk and kills a bunch of us, that won't be very helpful.
     Symbol: Galactic Federation Marine Corps Insignia
     Location: Collapsed Tunnel, Temple Grounds: Light World
           >>>>>>>>>>>>>>>>>>>        UNLOCKABLES        <<<<<<<<<<<<<<<<<<<
       There are four different unlockables in Metroid Prime 2: Echoes that can be
     acquired by obtaining all of the Logbook scans.  All of them are part of the
     Image Gallery that will appear on the main menu once the first unlockable is
     unlocked.  They are as follows:
                Promotional Gallery         40% of Logbook Scans
                Character Gallery           60% of Logbook Scans
                Creature Gallery            80% of Logbook Scans
                Boss Gallery                100% of Logbook Scans
     While the Luminoth Lore, Space Pirate Logs, and Trooper Logs are not the only
     things stored in the Logbook, they do make up a significant part, so make sure
     you keep a look out for them!
           >>>>>>>>>>>>>>>>>>>          CREDITS          <<<<<<<<<<<<<<<<<<<
       This entire FAQ was created by me, but I'm open to any tips, help,
     suggestions, or corrections.  Feel free to E-mail me with any of these.
     Thanks goes out to:
      - Soul-Flayer (gs) for confirming where G-Sch's Testament is found.
      - hcky177 for locating both Space Pirate Log 69898 and the Trooper Log of PFC
        E. Denys.
      - Thanks to Radix for his locations of all of the Luminoth History and
        Conflict Lore.
      - Thanks to DP for bringing to my attention via E-Mail that I forgot to
        include the Lore "Saving Aether."
      - A big thanks to both Retro and Nintendo for putting out such a fantastic
           >>>>>>>>>>>>>>>>>>>           LEGAL           <<<<<<<<<<<<<<<<<<<
     This document Copyright 2004 Jon Parise (RogueLeader2)
     Please don't plagiarize me, if you want to use my work, just ask, I'll most
     likely let you!