Metroid Prime 2: Echoes Walkthrough


79 letters:
abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyza


Table of Contents:
1.) Controls
2.) Basic screen information
3.) The Walkthrough:
	I. Finding Dark Aether
	II. The Most Necessary Weapon: Missiles
	III. Translating Balls of Light: Violet Translator and Energy Transfer
Module
	IV. Translating Minor Explosives: Amber Translator and Bombs
	V. High Jumping is Good: Space Jump Boots
	VI. Bane of Light: Dark Beam
	VII. Bane of Shadow: Light Beam
	VIII. Atmospheric Protection: Dark Suit
	IX. Translating Crazy Explosives: Emerald Translator and Super Missiles
	X. Speed Along with the Game: Boost Ball
	XI. Lots of Targets: Seeker Missiles
	XII. Shadowy Consumption: Darkburst
	XIII. Underwater Fun: Gravity Boost
	XIV. Swinging on an Energy Vine: Grapple Beam
	XV. Night-vision: Dark Visor
	XVI. Translating a Magnetic Field: Cobalt Translator and Spider Ball
	XVII. High-yield Explosives: Power Bomb
	XVIII. Creating a Sun: Sunburst
	XIX. Sonic Sight: Echo Visor
	XX. The Original Metroid Item: Screw Attack
	XXI. Enhanced, Homing Power Beam: Annihilator Beam
	XXII. A Light in the Night: Light Suit
	XXIII. Crystallized Sound: Sonic Boom
	XXIV. Backtracking is no Fun: Sky Temple Keys and Expansions
	XXV. Use it All: Emperor Ing and Dark Aether's destruction
4.) Expansions Guide:
	E1: Energy Tanks
	E2: Beam Ammo Expansions
	E3: Power Bomb Expansions
	E4: Missile Expansions
	E5: Dark Temple Keys
5.) Logbook
6.) Credits


LEGAL INFORMATION:
Metroid Prime 2: Echoes and Metroid Prime are games by Nintendo. They aren't to
be copied in any way.
This guide may be used for private purposes or at the giving to a friend for
helping them. This guide is not to be used publicly used for any reason. A person
must have my written permission to use this guide publicly. Public use of this
guide with no permission is strictly prohibited and a violation of copyright.
Please use guide privately for help with this game. Do not copy this guide to
sell it.
Copyright 2005-2006 Derek Wendland
Use with permission

1.) Controls
Here are the basic controls for all beginners seeking controller help:
A: Press A to fire the currently equipped beam. Press and hold A to charge up the
currently equipped beam. Drop Bombs in Morph Ball mode.
B: Press B to jump. Double press B to Space Jump. Space Jump, press, and hold B
while underwater to Gravity Boost. Press B three times while not underwater to
Screw Attack. Boost in Morph Ball mode. Dash to the side with L.
Y: Press Y to fire a Missile. Press and hold Y to Seeker Missile. Fire fully
charged Beam Combos. Drop Power Bombs in Morph Ball mode.
X: Press X to roll into the Morph Ball. Press X to again to get up.
Z: Goes into map screen.
R: Hold R to go into manual targeting mode. Use Spider Ball in Morph Ball mode.
L: Scan Visor: Scans an object.
      Echo/Dark Visor: Lock on an object/enemy.
      Combat Visor: Lock on to an enemy or use Grapple Beam.
Start: Goes into the pause screen.
C Stick: Changes equipped beam to one of the others.
Control Pad: Changes equipped visor to one of the others.
Controls Stick: Move Samus.


2.) Basic Screen Information
This section is what all the stuff that's clogging up the screen is:
Energy Bar: Upper middle. Shows how much Energy you have left. The squares are
reserve Energy Tanks. The number is how much on the current Energy Tank. When the
bar turns orange it means you're are or recently were taking damage.
Missile Reserve: Between Beam Ammo Gauge and the Map. Shows how many Missiles you
have left.
Map: Upper right corner. Shows a small area of map.
Beam Ammo Gauge: Middle right. Displays dark/light beam ammo.
Beam Weapon Display: Lower right corner. Shows which beams you have. Allows
selection of beams.
Target: Enemy tracking circle. Enlargens when you target an enemy.
Visor Display: Lower left corner. Shows which visors you have. Allows selection
of visors.
Threat Meter: Middle left. Shows where you can take damage. Stand next to a fire
in Command Chamber. Look at the Threat Meter.
Radar: Upper left corner. Shows you where the enemies are. Very helpful in boss
battles. (Especially the Chykka-Larva battle.)


3.) The Walkthrough
In this walkthrough I'll clearly point out all logbook scans and expansions/keys
based upon where you are and when. I'll also clearly make note of specialties
(Map Station, Ammo Station, Save Station) and mission items. Now, on with the
walkthrough:

I. Finding Dark Aether
[Landing Site]
This is it. You've started Metroid Prime 2: Echoes. Are you ready? First of all
jump off your ship and turn around. Scan
 Samus's Gunship. Jump back on and save your game. This counts as a Save Station
and Ammo Station. Now scan anything else you want and move towards the large web.
Lock on to the green sac in the middle and shoot it. Do this
for any others that remain. Now go through the blue door.
[Hive Access Tunnel]
Proceed through the hall and turn left. Scan the large Violet door. Go back to
the intersection and scan the tall green plant. Jump down the large hole to
proceed on.
[Hive Chamber A]
You land in an area full of crates and dead things. Scan the crates and dead
things. Now scan the GF Gate MK VI. Scan the panel next to it and destroy the now
open locks. Move into the odd hall until you reach a metal plate. Turn to the
wall and scan a red panel. This opens the door allowing you through. There should
be some green cocoon things you can destroy and a Map Station. Now go through the
blue door.
[Hive Tunnel]
When you enter you should see a bunch of white creatures and dead Marines. Scan a
Worker Splinter and then destroy them. You can also scan the Marines before
destroying another green sac. Kill the Workers and move on.
[Command Chamber]
When you enter the room you should scan SPC  B.  Reevs and GSGT  C.  Benet.
Destroy the Workers and roll under the giant door plate. Proceed through the hall
until you reach a Morph Ball tunnel. Go through until you reach a gate. Bomb the
gate and roll through. Go around to the back of the room and scan the Bomb Slot.
Bomb jump into the Bomb Slot and drop a bomb. A bomb jump is when you drop a bomb
and let it explode on you. You should jump high enough to get into most things.
You should fall out and see the Marines get revived by a strange dark energy.
Scan one of the Dark Troopers and then kill them. One charge shot or a missile
takes one out. Roll through the tunnel and watch as more Marines come back to
life. Kill them and move around to the control panel. Scan the panel and get
ready. This opens the door plate and reveals more Dark Troopers. Kill them and
move on.
[Hive Storage]
This room contains some crates which can be destroyed to obtain missiles or
Energy. Proceed through the hall and go through the door.
[Hive Chamber B]
When you enter this room you watch a scene showing some alien lifeform that looks
like you creating a weird portal. Scan the dead things if you wish. Destroy the
crates and go through the portal. The room you enter into is dark and creepy. You
see the alien absorbing Phazon from a wall of Phazon. When Samus gets up the
Crystal nearby is shattered and the safe zone starts failing. Strange shadow
creatures jump down and watch as Samus's safety is destroyed. Samus tries to get
out but is tackled by the creatures and thrown through the portal. When you come
back you see that the creatures took your Bombs, Missiles, Grapple Beam, Space
Jump Boots, Boost Ball, and Spider Ball. Great. Your left with the Power Beam,
Scan Visor, Combat Visor, and Varia Suit. Now go through the passage and into a
Morph Ball tunnel. Proceed through until you reach...
[Hive Chamber C]
There are some Dark Troopers that need to be put down. Do so and then destroy all
of the crates. This reveals a door. Go through the now open door.
[Hive Save Station]
This room is a Save Station. Save and leave the room.
[Hive Chamber C]
Go through the other blue door. Destroy the crates if you wish.
[Hive Transport Area]
Yeah, an elevator. Scan the red panel and step into the hologram. You go up the
shaft and appear between two doors: a blue door and a Violet door. Take the blue
door.
Section I: Complete


II. The Most Necessary Weapon: Missiles
[Industrial Site]
As you enter the room there's one of those gates. Scan the panel and destroy the
locks. Go through the now open way which is blocked by a large crate. Scan
another red panel and the crate moves. You are now officially in the area Temple
Grounds. Move through until you see a Violet door. Turn to face some ledges and
move that way. A couple Splinters should appear Scan one and destroy them. They
can get annoying so disposing of them is necessary. Now jump up the ledges until
you reach some Green Kralee. Scan one and then destroy them. Two or three Power
Beam shots takes one out. You should reach a large impassable gap and a very big
bridge. Scan the GF Bridge and the red panel. Destroy the locks and watch it
fall. Go across until you reach a blue door. Open it and go through.
[Collapsed Tunnel]
When you enter make sure to Scan PFC  M.  Veroni. Roll through the tunnel until
you get out. Go through the blue door.
[Temple Assembly Site]
Take a quick look around and Scan the red door. You need Missiles to open this
door. Now slowly creep onto a higher ledge. Scan one of the Splinter Cocoons.
Charge up a Power Beam shot and destroy one. This breaks the others open
revealing Splinters. Destroy them and move to a red panel. Scan it a watch as the
large crate hits a snag. Shoot the snag and then jump across the crate. There may
be some Dark Splinters but I'm not sure. Go through the blue door on the other
side.
[Dynamo Chamber]
A short straight room. Scan the wall made of Denzium if you want. Then proceed on
until you reach a large machine. Scan it then destroy the Splinters that appear.
Turn around and Scan the GF  Gate  MK  VII and go through the door.
[Communications Area]
Move through the room until you reach an area where two Splinters attack you.
Destroy them and move through the room again. Scan the red panel to watch as a
satellite dish transmit an emergency broadcast into nothingness. Scan PFC  L.
Brouda and go the rest of way through the room.
[Trooper Security Station]
Watch a turret destroy the little Splinters. Destroy the Growler Class Turret and
then Scan the wreck. Go through a Morph Ball tunnel and Scan SPC  M.  Angseth and
the nearby red panel. Go back through the tunnel and under the malfunctioning
gate. Watch out! If the gate lands on you your dead. Now go through the door into
the...
[GFMC Compound]
This is the center of the Marines base. Scan the GFS  Tyr and then watch a
cutscene. Afterwards move slightly backwards and watch as four Dark Splinters
appear. Scan one and then destroy them with Charge Shots. These cause heavy
damage and are annoying. Scan the yellow crate and then destroy it with a Charge
Shot. You now have gotten the Missile Launcher! Hurray! Now go up into the ship
and scan all of the seats if you want. Now scan the door panel and access the Map
Station. Now go out and scan all of the dead Marines. You should collect Scans
for PFC  I.  Crany,, SPC  F.  Triplette, PFC  G.  Haley, PFC  S.  Milligan, LPCL
J.  Brode, and CAPT  A.  Exeter. Now go back into the ship and jump out the
broken side area. Walk along the path until you reach a machine. Scan the Kinetic
Orb Cannon and the red panel. Roll up and enter the cannon. It launches you a
fair distant before you hit metal plate. Unroll and jump across to the now
accessible ledge. Roll through a tunnel and Scan the yellow door. Go back and
destroy the metal barrier. Blast the crates to obtain Missiles and Energy.
Section II: Complete


III: Translating Balls of Light: Violet Translator and Enegy Transfer Module
[Sacred Bridge]
Go past the turn and Scan PFC  E.  Denys. Roll down the short tunnel until you
reach a circular area. Scan one of the War Wasps then Lock and destroy. Blast the
jars for refills and then Scan a red panel on a higher ledge. Turn on the Scan
Visor, look up at the path your trying to reach, and there should be a red panel.
Use the cannon and go through the door.
[Sacred Path]
Upon entering this room Scan one of the War Wasp Hives and then destroy every
last one you can see. Kill all War Wasps and then move down towards the cannon.
Turn left and Scan the red panel. Launch a Missile at the X-shaped crack and then
use the cannon. Roll through the tunnel until you get out. Unroll and Scan the
Luminoth. Destroy the jars for refills. Use the blue door if you would be so
kind.
[Temple Transport A]
Scan the red panel and use the elevator.

=========================Great Temple==========================
[Grounds Transport A]
You're in the Great Temple! Scan the dead Luminoth and go through the door.
[Transport A Access]
Scan the Sandbats that fly out if you want to. Roll through a crack in the wall
and use the Save Station or else. Now go through the door.
[Temple Sanctuary]
Walk into the room, but under no cause enter the middle yet. Scan everything else
you wish and then enter the center.
=========================Boss Fight==============================
6 Dark Splinters:
Boss Rating: 1/5
Strategy: Fight these Dark Splinters with Charge Shots and Power Beam shots. Save
all Missile ammunition for the later stages.

Alpha Splinter:
Boss Rating: 3/5
Strategy: Throw everything at this beast. You could possibly take a Scan but that
may kill you. Use all of your Missiles against him. Try to conserve Energy by
using the Dash technique. Hold the direction you want to Dash and press B. If all
goes right you should get a speed burst in that one direction. After awhile the
fight gets easier because of...

Dark Alpha Splinter:
Boss Rating: 1/5
Strategy: Scan this creature right off the bat and then attack it with Charge
Shots. Keep strafing in one direction while it fires acid and charges you.
Dodging its attacks are much easier then dodging the Alpha Splinter's.
Spoils: Unknown Technology

After this battle go through the only accessible path.
[Controller Transport]
Scan the red panel and then ride the elevator up to a door.
[Main Energy Controller]
Enter this room to watch a long cutscene where Samus talks with U-Mos. After this
you obtain Luminoth Translator: Violet. Scan the Energy Controller and U-Mos then
turn around. Scan the Violet Lore: Origins. Now head back.
Section III: Complete

IV: Translating Minor Explosives: Amber Translator and Bombs
[Controller Transport]
Use the elevator.
[Temple Sanctuary]
When you enter go to the center of the room. Find the Violet door and Scan it. Go
through the blue door.
[Transport B Access]
Scan one of the Lightflyers then destroy them. One Charge Shot should do it.
Proceed through the room and exit out the blue door.
[Grounds Transport B]
Shoot the jars for refills and then Scan the red panel. Go down the elevator.

=======================Temple Grounds==========================
[Temple Transport B]
Go through the blue door.
[Temple Assembly Site]
Scan the Violet door and walk out. Destroy the War Wasps and their hives. Head
over to the red door and blast it open. Walk in.
[Storage Cavern B]
Grab the Energy Tank sitting right in front of you. Leave this now desolate room.
[Temple Assembly Site]
If there's still War Wasps then destroy them. If there is Dark Splinters, destroy
them. Other than that head back to the...
[Collapsed Tunnel]
Roll through the tunnel and exit out the blue door.
[Industrial Site]
Destroy all enemies in this room and then Scan the Violet door. Scan the Luminoth
to obtain Keybearer Lore: J-Fme's Testament. Head through the door.
[Agon Transport Access]
Head through this tube and destroy the Green Kralee.
[Transport to Agon Wastes]
Head to the edge of the cliff and turn left. Lock on to the green sac and shoot.
Grab the Missile Expansion that's there. Now head back to the edge and turn
right. Scan the Violet Lore: Our Heritage. Scan the red panel and use the
elevator.

=======================Agon Wastes============================
[Transport to Temple Grounds]
When you enter Scan one of the Agon Bearerpods and then destroy them. They give
you refills. Now exit out the door.
[Plaza Access]
Scan the Luminoth and the Sandgrass. If there are any flying bugs Scan and
destroy them. Leave this room.
[Mining Plaza]
When you enter this room jump down into one of the indentations. A worm-like
creature appears. Scan and destroy this Sanddigger. Head across the room until
you reach a red door. Blast it open.
[Save Station A]
Go directly to the Save Station and utilize it. Exit the room.
[Mining Plaza]
Head around the room until you reach platforms you can easily reach. Jump onto
them until you reach a pillar. Destroy the Brinstone pillar with a Missile.
Destroy any Sandbats that may interfere. Move along until you reach another
Brinstone pillar. Destroy and walk across until you finally end up next to a
bridge. Destroy all of the Sandbats and use the blue door across the bridge.
[Mining Station Access]
Roll through the tunnel until you reach the other side. There is stuff in here
but it's inaccessible. Exit into...
[Mining Station A]
When you reach the central area you see *drum roll* a Space Pirate! Finally, a
very common Metroid enemy! You'll be fighting three so Scan one of the Pirate
Troopers and then unload with Charge Shots. After this jump onto a short ledge
and keep jumping until you reach a blue door.
[Portal Access A]
Go through until you reach an orb cannon. Go up the cannons until you reach the
other side. Utilize the cannons over here to shoot up. At the very top drop down
to pick up a Missile Expansion. Use them again to get back.
[Mining Station A]
Go over and Scan the Brizgee. Launch a Missile and shoot it up. Jump across the
distant ledges. Destroy another Brizgee and jump to the ledge. Jump down and kill
another Brizgee. Blast the Brinstone pillar and go across. Destroy the crates and
head through the red door.
[Temple Access]
Walk through until you reach a curve in the path. Scan one of the Shriekbats and
then shoot them. If they swoop in just lock and fire. Now head through the other
door.
[Agon Temple]
Walk or roll around the sides and scan the white and black doors. Head into the
middle of the room to watch a barrier go up. Scan it quick. It's Talloric Alloy!
Bombs are required to get out. Know what that means?
=========================Boss Battle==========================
Alpha Sanddigger:
Boss Rating: 1/5
Strategy: Scan this cheap imitation. Blast it with Charge Shots until you see
dark energy pour out of a rift. Time for a change.

Bomb Guardian:
Boss Rating: 2/5
Strategy: Scan this beast and get around behind it. Shoot its glowing tail with
Charge Shots. It's tail lays one Bomb around every two seconds while glowing. It
can launch one Bomb at you, a spray of lined up Bombs, or it can charge you. When
it yells and gets mad, unlock and wait until it charges. If I remember correctly
you can relock right after it begins charging. When it rears up and its mouth
starts glowing launch a Missile or a Charge Shot at its face. This is how you
damage it. Repeat 5-6 times for victory.
Spoils: Morph Ball Bombs

After this battle drop a Bomb next to each of the bluish walls. Go through the
now accessible blue door.
[Controller Access]
Bomb jump into the Bomb Slot. This gets annoying after awhile. Go through the new
blue door.
[Agon Energy Controller]
Go around to the dead Luminoth and a weird looking hologram. Scan it and watch
the Luminoth recording. Near the end you get Luminoth Translator: Amber. Turn
around and go through a passage off to the side. Scan the Amber Lore: Saving
Aether. Now head back through the blue door.
Section IV: Complete

V: Jumping High is Good: Space Jump Boots
[Controller Access]
Bomb the slot and spin around that's all there is to it.
[Agon Temple]
Go back through the central area and out the other blue door.
[Temple Access]
Destroy the Shriekbats and proceed through.
[Mining Station A]
Go around until you reach D-Chr's statue. Look up and Scan Amber Lore: Cataclysm.
Go around until you reach an Amber door. Scan it and go through the blue door.
[Sand Cache]
Obtain the Missile Expansion and leave.
[Mining Station A]
Drop to the bottom and exit out into...
[Mining Station Access]
Roll to the central area and drop a Bomb on the block. Drop into the cannon and
launch into a room with an Energy Tank in it. Roll back through into the...
[Mining Plaza]
Go around until you reach Amber Lore: Paradise drop down onto a ledge that has an
Amber door on it. Scan it then Bomb the block. Roll through to the...
[Agon Map Station]
Grab the Map and a Scan of the Blueroot Tree. Roll back to the Mining Plaza.
[Mining Plaza]
Head back up the room and through the blue door.
[Mining Station Access]
Roll through to the other side.
[Mining Station A]
Go up and through the first blue door.
[Portal Access A]
Go up the Orb Cannons and out the spout at the bottom. Unroll and go through the
door.
[Portal Terminal]
When you enter the room go to very first turn until you can see a Pirate Trooper.
Lock on and fire a Missile. This gives you the ambush. Destroy the two Pirate
Troopers (one should be damaged). Two more Pirates appear but are quickly
transformed into Dark Pirate Troopers. Scan one and take them out with Missiles.
Missiles are faster than the Charge Shot but weaker. Now after they're dead go
around the ramp on both sides. Scan the Amber Lore: Light of Aether and destroy
the crates on the other side. Now go up the ramp and begin a long process. First
Bomb the Bomb Slot that is now active. This activates everything else in the
room. Scan the conveyor belt and then go up it. Bomb the block made of Talloric
Alloy and roll on. When you drop out immediatly unroll and destroy the War Wasps.
Jump across the new platform and then jump to the ledge. Roll up and let the
conveyor take you. Bomb this other block and then drop out. Repeat the War Wasp
battle and jump across to the platform. Scan the Pillbugs in this next tunnel
area. Jump to the ledge and roll up. Bomb jump into the tunnel and then Bomb the
Pillbugs. Drop a Bomb right before it turns the bend into your path. If it drops
Bomb it till it dies. Roll on and blast the last block. This creates a beam of
sunlight activating the entire portal complex. Destroy the War Wasps and rush to
the portal machine. Scan the red panel and watch Samus go through the portal.

========================Dark Agon Wastes======================
[Portal Site]
When you come out Samus reaches out of the Safe Zone to see Dark Aether's
effects. When you regain control Scan the Bladepod nearby and activate the
portal. Scan the portal and then jump down into the Light Crystal's protection.
Scan it then Scan the nearby Light Beacon. Shoot the Beacon to activate it. Run
into its protective field and then jump up into the next Light Crystal's
protection. Bomb the Bomb Slot and watch as a gate opens in both worlds. Shoot
the door and then go down the creepy hall.
[Crossroads]
Run into the protective field and Scan one of the puddles when it solidifies.
These are Inglets,  the first Ing enemy! Destroy them with a lot of Power Beam
shots or one Charge Shot. Go through the next blue door.
[Save Station 2]
Get protected and destroy the Inglets. Shoot the Beacons and destroy the Inglets
in this passage. Run through to the Save Station and Scan the Nightbarbs. Destoy
them and save your game. Remember that you can return to a Save Station at any
time you think is convenient. Blast the Bladepods and exit out the blue door.
[Duelling Range]
Run to the Light Crystal and watch as one of those things that attacked you
appears. Scan this Warrior Ing and then destroy it. This becomes a very big
annoyence especially since it can kill you in one hit if you're outside a Safe
Zone. After it's dead run up to the next Crystal and Scan the Lightbringer.
Follow it's protection up the wall until you reach a Crystal. Shoot a Beacon not
that far away and jump to its light. Find another Lightbringer and follow it.
This is the only time you can scan these things. Head through the blue door.
[Junction Site]
Roll through because you don't have the Spider Ball.
[Judgment Pit]
Shoot the Beacon and move to the central light.
=======================Boss Battle=======================
Jump Guardian
BossRating: 2/5
Strategy: This guy is more long and annoying then hard. When he gets bright orbs
of light around him I recommend standing behind the Light Crystal. His shockwave
attack is easily avoided. Just jump at the right time. He can also slash you, so
don't stand to close! Attack him with Missiles and Charge Shots. When he's low on
HP he gets faster and jumps a heck of lot more. If you want his Scan do it right
away.
Spoils: Space Jump Boots

After the battle blast open the Bladepods and jump up to a red door. Blast it
open.
Section V: Complete

VI: Bane of Light: Dark Beam
[Dark Agon Temple Access]
Rush through this room because I don't really care about it.
[Dark Agon Temple]
Scan the weird plate in front of you and turn left. Rush around to a blue door.
[Trial Tunnel]
Grab the Dark Agon Key and leave.
[Dark Agon Temple]
Go back through the blue door you came in.
[Dark Agon Temple Access]
Head through this boring room.
[Judgment Pit]
Omigosh! There's nothing in here! Jump down to the Portal Access door.
[Portal Access]
Charge a shot before coming in so you can kill the Lightflyer faster. Jump into
the temporary protection then rush to the other door.
[Portal Site]
Charge through this room at top speed and activate the portal. Hit it!

========================Agon Wastes=====================
[Portal Terminal]
Destroy the roaming Pirates and exit through the new blue door.
[Transport Center]
Scan the gate and activate the Bomb Slot. Grab the Missile Expansion and go
through the other door.
[Save Station A]
Go through and save your game. You need it. Exit into the...
[Mining Plaza]
Go up the room and out door.
[Mining Station Access]
Nothing here. Just roll through. Man, this boring.
[Mining Station A]
Jump up the room until you reach D-Chr's statue. Jump on and then jump to the
hall entrance. Go up and Scan the red panel. This opens a new passage. Go through
this new passage.
[Central Station Access]
There are Pirates in here. Guess what? Launch a Missile at the new containers and
watch the Pirates burn out of memory. Blast the crates and exit.
[Central Mining Station]
Hmmm. More Pirates. Kill them like normal and watch as more appear. Kill these
and watch as Pirates man turrets that are too big for them. Scan one and destroy
them fast. Exit out the now open door.
[Command Center Access]
Roll up and Bomb the cracked floor panels. Fall through and blast the crates.
Roll through the tunnel.
[Command Center]
Roll through this tunnel until you reach another path. Roll up this path for a
Missile Expansion. Space Pirates are really stupid or something because you're
right beeath them and they don't see you. Continue with the tunnel until you
exit. Kill the three Pirates remaining and Scan Log 44681, Log 48853, Log 50086,
Log 54421, Log 62217, Aether, and Dark Aether. Scan the red panel and ride the
elevator up. Go around until a Pirate jumps out of nowhere and attacks you. Kill
it to open the blue door. Kill the other Pirate behind the glass and then exit
out the door.
[Security Station B]
Suddenly the gates in front of you close and Dark Samus appears between them.
Dark Samus then leaves and allows you to Scan the gates and Log 70136. Go around
and blast the red door.
[Command Center]
If you left te Pirate in here alone kill it now. Scan all the panels and one of
them will activate the blast gate. Go back from whence ye came.
[Security Station B]
Go around the bend and through the door.
[Command Center]
Jump down and go through the new blue door.
[Biostorage Access]
Destroy the two Humility Class Turrets and then Scan one of the wrecks. A Charge
Shot should do the trick. Now go through the lasers. Rush through one of them
when it goes up into upper right corner. Use the blue door.
[Biostorage Station]
Watch as two Pirate Troopers jump off a Pirate Skiff. Fight the Troopers and then
Scan the red panel to activate the elevator. Ride it up and then walk around the
catwalk. Watch as more Pirate Troopers appear. Destroy these guys and then Scan
one of the Tallon Metroids. Go around the very large tank (you get the logbook
Scan out of the very large tank). Scan the two panels for Log 63622. Exit this
room through the blue door up here.
[Security Station A]
Destroy the Humility Class Turret that attacks you. Go and use the very much like
Controller Access Bomb Slot. Exit out the new path.
[Bioenergy Production]
Scan one of the Pirate Aerotroopers and then take them out with Missiles. Lock on
and fire three Missiles. Strafe to avoid their kamikazee. Now go over and
activate the storage racks. Go back across the room and turn on your Scan Visor.
Drop all three down for Alpha Rack. Drop two down for Gamma Rack. Drop one down
for Delta Rack. Space Jump up the racks to get an Energy Tank. Now go back and
lift up two for Alpha Rack. Drop two for Delta Rack and Space Jump up. Exit out
the door.
[Ventilation Area B]
Roll through until you reach cruddy old lasers. Bomb jump up and blast the block.
This deactivates one of the lasers. Bomb jump through this fairly simple maze and
destroy the last laser. Now you have a shortcut. Exit out the new path.
[Save Station C]
Walk around and into the glass chamber. Scan Log 67135 and then save your game at
the Save Station. Go back out and around the other way.
[Sand Processing]
Move through until you reach more turrets. Destroy them and Bomb the Talloric
Alloy plate (cracked area). Get up and walk through this small hall.
[Main Reactor]
Look out the window to see...Dark Samus! Guess what? Go around until you reach a
broken area of glass. Jump through to...
=========================Boss Battle======================
Dark Samus 1
Boss Rating: 2/5
Stage 1 Strategy: Hide behind the pillars in the room when necessary. Blast Dark
Samus       with everything you got except Missiles. Don't use Missiles because
Dark Samus blocks them. Scan Dark Samus know if you want the Scan. After awhile
Dark Samus begins glowing blue. She just got harder.
Stage 2 Strategy: Dark Samus can now blow up the outer pillars! Aaahhhh! The only
safe point is behind the central pillar. Dark Samus also has Super Missiles and
an attack where she flips into the air and charges you wrapped in a Phazon
bubble. After the Phazon completely disappears unload a Charge Shot. This is the
best method of fighting Stage 2.
Spoils: Access to upper area.

After the battle Scan the Phazon and try to Scan Keybearer Lore: B-Stl's
Testament. Ride the elevator up and go through the blue door.
[Storage D]
Scan the Log 69898 and grab the weird symbol. Watch as your weapon is enhanced
into the Dark Beam! Hurray! You can kick serious butt in Light Aether! Now leave
this room through the dark door.
Section VI: Complete
VII: Bane of Darkness: Light Beam
[Main Reactor]
Hit the gate with a Dark Beam shot and go through the the dark door.
[Security Station B]
Hit the gates with a Dark Beam shot and proceed through.
[Command Center]
Yeah! Two new enemies appear! Scan one of the Pirate Grenadiers and charge up an
Entangler. Lock on and fire the Entangler (fully charged Dark Beam). It destroyed
the Pirate in one shot! Amazing! Jump and repeat the process. Are you ready for a
very long trip to Dark Aether? You better be. Shoot the dark rift and enter the
portal.

=======================Dark Agon Wastes========================
[Doomed Entry]
Oh, look. A Dark Agon Key. Just wait patiently and you'll get it. Turn until you
see a Light Beacon in safe Scanning range. Shoot it with the Dark Beam and Scan
the Nullified Beacon. Go out and shoot the Beacon straight ahead. Scan the nearby
Nullified Crystal and then activate it by shooting it with the Power Beam two or
three times. Step in it's light and blast the nearby head statue with a Missile
to reveal a crystal. Scan the Light Lift Crystal and shoot it with the Dark Beam.
Jump into the next Crystal's light and Scan one of the Dark Preeds. Destroy them
but don't ever step in that field of poison unless you're going to a Save
Station. Jump to the next platform and then jump to the Dark Agon Key. Jump back
and jump to the ledge with Bladepods and a Beacon. Shoot the Beacon and the pods
for refills. Recover some Energy and go through the nearby dark door.
[Oasis Access]
Hurry through this room until you reach a Warrior Ing ambush. Don't use the Dark
Beam on it because that's very stupid. Attack with Missiles and Charge Shots or
destroy the Phazon containers. This might work, but I'm not sure. Head through
the rest of the way.
[Dark Oasis]
A light door that leads to an Ammo Station! Too bad you can't access it. Kill all
of the Inglets in this room and look through the cracked Denzium wall. See the
little purple or red thingies in there? Those are Ingstorm, one of the worst
hazards in the game. They aren't affecting you yet and they probably won't
either. Head on and through the blue door next to the light rift.
[Hall of Stairs]
Enter the protective field and then rush around the central pillar. Shoot the
Light Lift Crystal and blast the Bladepods. Scan the Dark Lift Crystal and then
jump on to it. Quickly jump to the ledge with a Beacon and shoot the Beacon move
on to the next room.
[Save Station 3]
Go in, save at the Save Station, and go out.
[Bitter Well]
Roll through the tunnel until you reach a rock. Bomb jump up onto the ledge and
roll close to the side. Do a well-timed Bomb jump across the gap and roll down
through the rest of the room.
[Phazon Site]
Ride down the slow elevator and jump off to the left and Charge away some big
crates. Shoot the now revealed Beacon and Scan the red panel. Rush to the other
side of the room and shoot the Beacon. Scan the red panel and then move to an
edge. Jump to one of the moving platforms and shoot the Beacon. Repeat until you
reach a ledge. Scan the last red panel and fall down. Rush to the door and exit.
[Watering Hole]
As soon as you enter the room...holy cow! Giant cool looking thingies! Manual
target the unlockable Lumites and destroy them. Jump to the Crystal's field and
Scan one of the Ingclaws. Quickly jump across the deadly platform until you reach
a Crystal. You take about twenty damage every second or two because of the
Ingclaws. Exit out the door.
[Feeding Pit]
Dispatch of the Nightbarbs across the room. These become annoying. After they're
all dead go around the bend until you reach a Crystal. Shift between the Beacons
and Crystal in this room to lower the two giant pillars. Once complete jump
across the pillars until you reach a door. Go through.
[Ing Cache 1]
The door closes much whiter than before. Scan the dead Luminoth and grab the all
important Light Beam and exit this room.
Section VII: Complete

VIII: Atmospheric Protection: Dark Suit and Saving Agon
[Feeding Pit]
The Nightbarbs are replaced by Lumites. Kill them quickly and jump down. Shoot a
Light Beacon with the Light Beam to create an Energized Beacon. These can be used
for very sneaky Ing kills or just fool-proof Ing protection. Shoot a Crystal for
an Energized Crystal. Now go through the light door.
[Feeding Pit Access]
Scan one of the shadowy Weblings and then shoot them all with the Light Beam.
Exit out the other door.
[Doomed Entry]
Dark Splinters have invaded this room! Shoot the Nullified Crystal to dispatch of
one or two. One Light Beam shot starts them on fire and destroys them. Go through
the very top dark door that is on the ledge that once held a Dark Agon Key. Go
through.
[Double Path]
Shoot the Light Beacon with the Light Beam then do the same for the Dark
Splinters. Go through the opposite light door.
[Battleground]
Drop down into the very center of the room and prepare yourself. There's a Dark
Agon Key but 5-7 Warrior Ing steal it before you grab it. The Light Beam is your
most effective weapon right now. Charge up a Lightburst and lock on. All of the
blasts home in on the one Ing and two of these takes one out. You can also use
the various Beacons as traps to quickly dispatch of the Ing. After the battle you
get the last Dark Agon Key! Hurray for you! During this battle however you must
Scan the Ing Webtrap if you want its Scan. This is the only time it appears in
the game. Leave through the lower light door.
[Double Path]
Scan one of the Darkling Tentacles and then lock on and fire a couple Power Beam
shots should make them temporarily disappear. Jump across the poison water and
repeat the tentacle fight process. Go through the light door.
[Doomed Entry]
Destroy the Dark Splinters and head through the first dark door you used in this
room.
[Oasis Access]
Some Inglets are in this room. Dispatch of them if you wish. Head through the
opposite door.
[Dark Oasis]
Go over to the light door.
[Ing Cache 3]
Use the Ammo Station in this room and then leave.
[Dark Oasis]
Go around the big block and use the light rift. Shoot it with the Light Beam.

==========================Agon Wastes=======================
[Main Reactor]
Exit out this room through the dark door.
[Security Station B]
Proceed forward and leave this room.
[Command Center]
Ignore the Pirates and use the light door.
[Command Center Access]
Move through this boring room.
[Central Mining Station]
Go over to the left turret and don't get in. Scan the Pirate Skiff and then hop
in. In the turret you want to blast up the wind turbines, three generators
(underneath skiff, next to energy barrier, in small alcove entrance), and blast
the Pirates that appear after destroying the alcove entrance generator. Jump down
from your lofty post and onto the skiff. Jump up to the top of the wreck and
across the short gap. Jump into the small alcove and Scan Log 71599 then go
around to the energy wall. Roll through the tunnel and Scan the poor Luminoth
soldier. You just got Keybearer Lore: J-Stl's Testament and then grab the Beam
Ammo Expansion. You now have 100 Light and Dark Ammo! Huzzah! Now roll back, drop
down, and exit out.
[Central Station Access]
Nothing new in here.
[Mining Station A]
Destroy all the enemies in this room and then head through to an optional thing.
Optional Area:
[[[Temple Access]]]
Head though killing the Shriekbats.
[[[Agon Temple]]]
Go around the room until you reach a dark door. Go through.
[[[Mine Shaft]]]
Okay you see the Energy Tank. Go left and drop down. Kill Pillbugs until you
reach a hole that is pretty high up. Double Bomb jump (drop a Bomb right before
it explodes drop another Bomb, at the height of the jump drop a Bomb, let them
explode and move left) onto the ledge. Bomb jump onto the new area. Roll over
until you reach four blocks. Drop down while moving left on the control stick.
Keep rolling along until you reach four more blocks. Drop down whil holding left.
Once you get into a cave immediatly stop moving over. If you don't you will fall
down and get really frustrated. Bomb jump up onto the next ledge right above a
block. Bomb jump again and roll over to your prize. The Energy Tank is all yours.
Drop down and head back.
[[[Agon Temple]]]
Head back around and through the blue door.
[[[Temple Access]]]
I'm bored of this room. Kill the Shriekbats and press on.
Back to Right Path:
[Mining Station A]
Kill all enemies then head across the room.
[Portal Access A]
Go through the stupid room.
[Portal Terminal]
Destroy the War Wasp Hives before they produce War Wasps. Use the portal machine
to create portal.

=======================Dark Agon Wastes=========================
[Portal Site]
Head through this room to Portal Access.
[Portal Access]
Quickly go through this room.
[Judgment Pit]
Use your map to find a dark door in this room. Go up to it and open it.
[Save Station 1]
Last Save Station before the boss. Save because you must and the leave.
[Judgment Pit]
Head across the room and go through a blue door.
[Dark Agon Temple Access]
Proceed through the room I don't care about.
[Dark Agon Temple]
Enter the red light and watch as the door opens. Jump through and prepare
yourself for a sorta hard battle.
========================Boss Battle=============================
Amorbis 1
Boss Rating: 1/5
Strategy: A giant worm is crawling through the sand. Scan it and charge up a
Lightburst. Lock on to its head when it comes out and fire away. Repeat until you
see it latch on to its ball of power (whatever). Do this to only one at a time
otherwise you get into a lot of trouble.

Amorbis 2
Boss Rating: 2/5
Strategy: Charge up a Lightburst or shoot some Light Beam shots at its armored
head. Do this until the armor breaks off and it creates a blue vortex. Roll into
this with the Morph Ball and Bomb his mouth. This causes damage. Scan him while
he is armoring up or your in deep dog poop. Repeat this one-two punch technique
until you win.

After the battle the ball of power explodes and reveals a field of light. In the
center is the Metroid symbol except the background is dark. Go and collect this
item to watch as Samus (finally) gets the Dark Suit. This armor makes Dark Aether
deal damage equal to the rate of healing. You can't live without this item. Head
through the new passage.
[Dark Agon Controller Access]
Go for a spin.
[Dark Agon Energy Controller]
Go in and grab the energy. After that leave the room.
[Dark Agon Controller Access]
Loud banging is heard.
[Dark Agon Temple]
Jump into the light of a Crystal and energize it. Kill the Warrior Ing with
Charge Shots and Missiles. Leave the room.
[Dark Agon Temple Access]
Move through this stupid room.
[Judgment Pit]
Wow, two Warrior Ing have invaded this room. Kill them and blast the Bladepods
with the Dark Beam for Light Ammo. Leave this room.
[Portal Access]
Move through this room.
[Portal Site]
Shoot the Light Crystal and Beacon closest to the center. This kills two of three
Dark Pirate Troopers. Kill the other and hit the portal.

========================Agon Wastes==========================
[Portal Terminal]
Destroy the Hives and head through this room.
[Portal Access A]
Go through the dang room already.
[Mining Station A]
Kill all the enemies and go up to...
[Agon Temple Access]
Kill Shriekbats. Head through room.
[Agon Temple]
Run through this room as fast as you can.
[Agon Controller Access]
Guy yelling is heard.
[Agon Energy Controller]
Transfer the energy from Dark to Light. There you go you've just saved Agon
Wastes. Too bad it's still a waste. Head back.
Section VIII: Complete

IX: Translating Crazy Explosives: Emerald Translator and Super Missiles
[Agon Controller Access]
Guy getting really mad is heard.
[Agon Temple]
Head through the stupid room already.
[Agon Temple Access]
Go kill Shriekbats.
[Mining Station A]
Drop down to the bottom of the room and destroy any distractions.
[Mining Station Access]
Roll through the room.
[Mining Plaza]
Head towards the once red door.
[Save Station A]
Save you game and leave.
[Mining Plaza]
Head back to the entrance destroying any Sanddiggers if necessary.
[Plaza Access]
Kill the Lumites and proceed through.
[Transport to Temple Grounds]
Ride up the speedy elevator.

=========================Temple Grounds==========================
[Transport to Agon Wastes]
Go through the dang door already.
[Agon Transport Access]
Kill the Green Kralee and go on.
[Industrial Site]
Kill the Dark Splinters with the Light Beam and head up and around.
[Collapsed Tunnel]
Roll through and then exit.
[Temple Assembly Site]
Kill everything in this room before attempting the Missile Expansion. Jump up
onto the very large crate. Jump over to one of the shorter pillars close to you.
Keep jumping across until you reach a ledge. Go around to a tunnel and roll
through. Grab the Missile Expansion and roll back. Drop down and head through the
door.
Optional Area Time:
[[[Dynamo Chamber]]]
Jump up over teh stupid gate. Kill everything in here and proceed on.
[[[Communication Area]]]
Kill all Splinters and War Wasps and jump along the pillars. Jump over to a ledge
and Bomb a star-shaped panel. Grab the Missile Expansion and head up the room.
[[[Storage Cavern A]]]
Scan the Keybearer Lore: D-Isl's Testament and leave.
[[[Communications Area]]]
Head back.
[[[Dynamo Chamber]]]
Head back through this straight room.
[Temple Assembly Site]
Kill everything and head through the door up on a ledge that once was behind a
Violet door.
[Temple Transport B]
Head up the elevator.
[Grounds Transport B]
Head through the door.
[Transport Access B]
Kill the Lightflyers and look along the walls in the central hall area. When you
see a tunnel roll into it and perform a Bomb jump. Bomb jump again and roll along
this tunnel. Grab the Missile Expansion and drop down. Head out of this room.
[Temple Sanctuary]
Head around the room until you reach an open hall. Head through the door.
[Main Controller Access]
Ride the slow elevator and exit out the upper door.
[Main Energy Controller]
Speak with U-Mos to learn your next mission area and you also get the music
Luminoth and Pirate Fear for multiplayer mode. Head back.
[Main Controller access]
Head down and through the door.
[Temple Sanctuary]
Head around until you reach an Amber door Scan it to open it and head through.
[Transport C Access]
Scan one of the Harmony Class Drones and then kill them. Charge up a Charge Shot
but don't get to close otherwise you suck them in. Target and shoot then head
through the door.
[Grounds Transport C]
Scan the red panel and head down the elevator.

====================================Temple
Grounds=====================================
[Temple Transport C]
Head out the door.
[Meeting Grounds]
Lower the Amber door and kill the War Wasps and their Hive. Move into the half-
pipe and Scan the Violet Lore: Age of Anxiety while you wait for the Sandbats to
clear the area. Head down the path and exit through the door.
[Hall of Eyes]
Kill all of the War Wasps and their Hives and proceed up the room. Oh, goodie.
There's a green door which you can't get through and a dark rift. Use the dark
rift to head to...

=================================Sky Temple
Grounds===================================
[Base Access]
Kill all of the little Inglets in here and head through the only accessible door.
[Abandoned Base]
Notice all of the stupid Ingclaws ling the walls in here. Rush through this room
until you reach a circular area where two weird eye-like things attack you. Scan
one of the Corrupted Sentreyes and charge up a Lightburst. Shoot both of them
with a Lightburst to destroy them. Head through this room until you reach a
sloping climb. Go up and Morph yourself into the Ball. Use the right tower from
where you come up and roll past the first Bomb Slot. Bomb the second, third,
fourth, and first Bomb Slots in that order to open up the moving platform. Jump
on and prepare to shoot your Power Beam. As you move Nightbarbs swarm through.
Rapid fire on them to gain Energy and Missiles. After the two groups you should
come to a stop. Jump off onto the ledge and activate the light rift.

=======================================Temple
Grounds==================================
[Path of Eyes]
Your on a ledge. What a big room. Equip your Light Beam and prepare for some Dark
Pirate butt-whooping. Jump down and kill the Dark Pirate Troopers that appear
with Lightbursts. Blast all crates and jars you see with the Dark Beam for Light
Ammo. Head through until you find more Dark Pirate Troopers. Kill them and shoot
the dark crystal to obtain access to the upper area. Jump up and head through
until more Dark Pirates attack you. Kill them very quickly and shoot the dark
crystal with the Light Beam to gain access across the water. Open up the big ol'
Amber door and then head through the tunnel you see, not the door. Scan the
Violet Lore: The World Warped and then head back and through the door.
[Torvus Transport Access]
Many War Wasps. Nearly killed all without taking damage. Head through the dumb
door already.
[Transport to Torvus Bog]
Hurray! We're finally going to the hardest level in the game. Yu may think Sky
Temple is but that ia nothing compared to this area. Scan the red panel and ride
down the elevator.

=====================================Torvus
Bog========================================
[Transport to Temple Grounds]
Head around to back area behind the big machine. Scan one of the Torvus
Bearerpods and destroy them. They create a poison cloud that deals damage so
charge up a Charge Shot to quickly obtain the yielded items. Head through the
door.
[Temple Transport Access]
Kill all enemies then look up to Scan a Torvus Hanging Pod. These never ever gave
me anything I needed, oh well. Head through to...
[Torvus Lagoon]
Look at all of the flaming water. Scan one of the Shredders and then let them
come. Target one and fire a Missile. Don't use the Power Beam when there are a
lot like this. Scan one of the Hydlings and Scan the Keybearer Lore: S-Dly's
Testament. Jump over to the ledge with a red door. Blast it open.
[Save Station A]
Save your game and grab the refils from the pods. Exit.
[Torvus Lagoon]
Jump in the water and Scan the Venom Weed. This doesn't matter yet, but oh well.
Destroy the Hydlings and press downwards towards the dark door.
[Path of Roots]
Kill the Hydlings then roll through the wreck. Jump up the ledges and turn
around. A Grapple Point and Emerald Lore. To bad you'll just have to wait to use
these.
[Great Bridge]
This area is very easy. Charge up an Entangler from pretty far back. Shoot one of
the things to do an instant kill. Do this to two of them and then hit the other
with a Power Beam shot. Scan this Shrieker and then kill it. Head around to the
only other door besides the blue one. Scan one of the Sentinal Crystals and head
through the door.
[Portal Chamber]
Roll through this useless room...right now.
[Torvus Lagoon]
Scan the red panel and quickly go across the bridge. Head through the light door.
[Ruined Alcove]
Watch as a mess of Shredders appear. Target and fire away with the stupid
Missiles. Try to kill them all before they hit otherwise you take damage that is
not to be tolerated. Head through the other light door.
[Forgotten Bridge]
Ready for a not boss battle that is very hard? I expect not. Two strange lizard
things appear. Scan one as quick as possible and then charge up an Entangler
shot. Get around behind the Grenchler and fire away. Charge up another Entangler
and fire it right away to kill one of the two Grenchlers. Repeat for the other
Grenchler. If two Entanglers doesn't do the kill fire a Missile to finish it.
After that Scan one of the Bloatsacs and head up mushroom-like platforms to reach
a ledge. Notice the Bomb Slot that's shifting dimensions. Head across the bridge
until you get to a dark rift. Head through.

====================================Dark Torvus
Bog====================================
[Dark Forgotten Bridge]
Look down and Scan the giant Dark Phlogus. Makes me wonder why there isn't a
Phlogus in this game. Head across the bridge and don't fall down unless you like
getting spit on. Activate the Bomb Slot to turn the bridge in both dimensions.
Multi-dimensional mechanisms usually mean multi-dimensional effects. Head across
until you reach dark mushroom-like platforms. Jump down onto them and quickly
climb up. Make sure to Scan a Dark Sentinal Crystal and an Ingsphere Cache. Head
through the rift once you've completed this task.

======================================Torvus
Bog=======================================
[Forgotten Bridge]
Creep to the edge of the ledge. Crud, I'm starting to rhyme. Watch as new things
appear. You can attempt to Scan one of the Dark Pirate Commandos as long as you
don't fall off the edge. Head back to the rift and just sit there until the Dark
Pirate music and the weird noises go away. This means they're gone. Jump to the
bridge and head along the bridge until you grab the Missile Expansion. Head
through the door.
[Abandoned Worksite]
Scan the Sporb in front of you on  the wall. Yes, the moving blob is an enemy.
Roll into the tunnel until the Sporb comes out. Drop down, target it, and fire
two Dark Beam shots to kill. Roll back through the tunnel and perform some Bomb
jumps to get to a new ledge. Roll through the tunnel and then drop down off the
ledge as normal Samus. Don't fight the Sporb here. Head through the light door.
[Great Bridge]
Don't worry about the Shriekers. Scan the red panel and rush to the other side of
the room. Use the cannon and kill all of the Shriekbats. Head through the dark
door.
[Torvus Temple Access]
Go through until you reach a smoking circle. Bomb it and fall in. You just got a
very essential Energy Tank. Head back to the Great Bridge and repeat the process
except don't fall down the hole again. Head through the dark door when ready.
[Torvus Temple]
Guess what? Boss Battle!
=====================================Boss
Battle=======================================
2 Pirate Troopers:
Boss Rating 1/5
Strategy: Kill them. Entangler them when they are still.

2 Pirate Aerotroopers:
Boss Rating: 1/5
Strategy: Fire three Missiles at each of them.

4 Pirate Troopers:
Boss Rating: 1/5
Strategy: Take them out starting with the closest and ending with the farthest.
Pretty easy, huh?
Spoils: Could it be? Yes! It is the famous Super Missile!

Super Missiles require you to charge up a Charge Shot and press Y when the shot
is fully charged. No little bit of charging will cut it. Ride up the elevator.
Don't roll into Morph Ball while riding. When I did that the elevator went back
down. Now use your newest item to blast a green door. Head through.
[Torvus Controller Access]
Guy getting baseball bat is heard.
[Torvus Energy Controller]
Scan the Luminoth then the hologram. During the scene you get Luminoth
Translator: Emerald. Afterwards Scan the Emerald Lore: Dark Aether and leave.
Section IX: Complete

X: Speed Along with the Game: Boost Ball
[Torvus Controller Access]
Guy dropping bat and yawning is heard.
[Torvus Temple]
Do something that would be normally really stupid, but this is a Metroid game.
Space Jump  across upper area from where you were all the way to the center of
the room. When you hit you temporarily lose gun function but don't lose any
Energy. Head down the elevator by Scanning the Emerald hologram. Activate the
Emerald door and head through the tunnel if you really badly need a Save Station.
Save Station:
[[[Underground Elevator]]]
Scan the red panel and ride the elevator. Exit out the bottom.
[[[Hydrodynamo Station]]]
Scan a Preed and attempt a Blogg Scan while still on dry ground. Jump up the
spinning platforms until you reach a red door. Watch out for Preeds cause they
will kill you very quickly. Go through the red door.
[[[Save Station B]]]
Save your game at this Save Station because the only other one is another 5-10
minutes away. Head back to the Torvus Temple.
[Torvus Temple]
Head through to the blue door.
[Underground Tunnel]
Oh great. A Grenchler in tight quarters. Kill it and come back. Roll under the
grate you come out on to get a Missile Expansion. Head through to a tunnel filled
with rushing water. Kill the Sporbs on the other side and then grab an Emerald
Lore: Our War Begins. Head through the light door.
[Torvus Grove]
Ready for some fun? Head across the room until your path is blocked. Yippee! Two
Pirate Commandos appear. Quickly Scan one of them and then target one. Charge up
an Entangler and fire it while his shield is down. Then fire a Missile. This
Entangler+Missile=Death combination works on everything but actual Ing (Inglets,
Warrior Ing). Repeat to gain access to the other door.
[Meditation Vista]
Use the portal machine. The platform is useless right now.

======================================Dark Torvus
Bog==================================
[Gloom Vista]
Head through the door.
[Polluted Mire]
Jump to the center and energize the Beacon. Scan one of the Hunter Ing and then
let them come. Shoot them while they are glowing orange and solid. Wait until
both are dead before proceeding up the outside of the room. Exit out the upper
dark door.
[Dark Falls]
Go over and save you game at the Save Station. Proceed the rest of the way.
[Dark Forgotten Bridge]
Kill the Lightflyers and rush through this new section.
[Dark Arena Tunnel]
Roll through the tunnel and let yourself fall. Bomb jump up until you reach the
very top. Drop a Bomb and then drop another Bomb two seconds later to exit
quickly. Go through and exit out the blue door.
[Dark Torvus Arena]
This is the hardest boss in the game. Kill the Dark Preeds and then fully heal in
the light. Quickly roll through the tunnel into the circular area.

=======================================Boss
Battle=====================================
Boost Guardian:
Boss Rating: 5/5
Strategy: Wait till he's nearly dead before Scanning him. While he's standing up
you want to fire Lightbursts and Missiles lie crazy at him. Try as hard as you
can to avoid his spinning charge. Hide behind a pillar for this. When he starts
boosting around you want to roll up and try to get him to crash into one of the
pillars. Pillars produce yellow energy which is very, very helpful in this
battle. Kill Inglets with Bombs and wait till he turns into a grayish-red puddle.
Get him to follow you and then unload as many Bombs as possible (three) into him.
Wait till he turns back into a normal walking mode to get up. Repeat this process
until he dies.

After he dies grab all of the refills before grabbing the Boost Ball. When you
have the Boost Ball destroy the rest of the pillars for more Energy. Head back
through the short tunnel and get up. Kill the Dark Preeds and then, using the
Boost Ball, grab the first Dark Torvus Key. Exit out by using the Boost Ball.
Section X: Complete

XI: Lots of Targets: Seeker Missiles
[Dark Arena Access]
Boost across the blocks to make it out safely.
[Dark Forgotten Bridge]
Kill the Light flyers and head through this room. Notice the multi-dimensional
device.
[Dark Falls]
Drop off the side, save your game, and fully replenish at the Save Station. Exit
out the dark door.
[Polluted Mire]
Jump down into the central area under the tree. Kill or ignore the Hunter Ing and
head through the other door.
[Gloom Vista]
Use the portal machine to exit Dark Torvus Bog.

=====================================Torvus
Bog=======================================
[Meditation Vista]
Head out the only door.
[Torvus Grove]
Ready to use the Boost Ball? Walk over to the other side of the room. Note the
half-pipe as you walk over. If you encounter some Dark Pirate Commandos either
backtrack out the door, rush across the room and out the door, or fight them to
the death. Use the half-pipe to launch up to the upper section of the room. Jump
across the gaps as you reach the other side and a dark door.
[Grove Access]
Walk in the room and Scan one of the Krocusses in the water. Don't kill these
Krocusses because they are pretty much useless. Go up and around to kill or
ignore the last Krocuss. Go through this door.
[Forgotten Bridge]
Scan the Spinner and then use it. Roll into it and use a couple of Boosts until
the gate opens. Don't enter the main section yet. We have some business with a
Missile Expansion. Go around the rest of the upper section.
[Plaza Access]
Bomb jump up and around the block in the tunnel section. Drop down and use the
Bomb Slot. Bomb jump up and around the next block. Use this Bomb Slot and Bomb
jump out of this hole to the right. Bomb jump up again an this time go into the
next tunnel. Use the half-pipe to grab the Missile Expansion and then exit out to
Torvus Plaza or Forgotten Bridge. Torvus Plaza only contains Dark Pirate
Commandos and nothing useful at this point. You don't have the Spider Ball yet.
[Forgotten Bridge]
You can kill one of the Grenchlers from your lofty position or you can jump over
to the bridge and fight them from there. Head through the lower light door.
[Ruined Alcove]
Yippee! Grenchlers have seemingly taken over Torvus Bog's upper region. Kill the
Grenchler and go out the other light door.
[Torvus Lagoon]
These Grenchlers are getting really, really bothersome. They take up a lot of
Dark Ammo. Kill the two in here and jump over to a ledge with a door.
[Save Station A]
Save your game, blast the pods with the Light Beam for Dark Ammo, and leave.
[Torvus Lagoon]
Jump back to the dry ground and head out the door.
[Temple Transport Access]
Kill the Shriekbats (pretty annoying, huh?) and head through the door.
[Transport to Temple Grounds]
Ride up the elevator.
=====================================Temple
Grounds====================================
[Transport to Torvus Bog]
Head out the door.
[Torvus Transport Access]
Kill the War Wasps (invaders of Temple Grounds) and leave.
[Path of Eyes]
Head through the tunnel shortcut and out the green door. Yes, I said green door.
[Hall of Eyes]
Head through and don't worry about the War Wasps.
[Meeting Grounds]
It's time to kill the Hive and use a half-pipe. Boost up and roll through the
tunnel.
[Service Access]
Roll through the tunnel and make sure that you don't fall down. Head through and
then Bomb jump up onto a ledge.
[Path of Honor]
Roll through the tunnel. Yes, just keep rolling.
[Hall of Honored Dead]
Weird name for a place like this. Scan all of the heads around the room and
prepare for some fun. Test each of the Spinners to test what they move and how
they move it. Then use the Spinners in this order: Red, Yellow, Blue, Purple. If
this doesn't work deactivate all golden rings and use trial and error technique.
Afterwards the four statues light gets focused and... KA-BLOOIE!!!!!!! Sorry, I
got a little carried away. Grab the Seeker Missiles and prepare to try them out.
You get an additional five Missiles because this thing uses five Missiles. Try it
out on the purple door below. Press and hold Y to get an orange targeter. Target
each of the purple dots and fire away. This is used many times. Exit out the
purple door.
Section XI: Complete

XII: Shadowy Consumption: Darkburst
[Path of Honor]
Crud. The tunnel is so high up. Proceed through this path on foot I guess.
[Service Access]
Hurray! So many new places are open for exploration. One in particular is the
Hive area. Yes, we're going back in time to get some Missiles.
Missiles:
[[[Landing Site]]]
Scan the Luminoth to get Keybearer Lore: M-Dhe's Testament. Jump down and
activate the dark crystal. Save and restore at your ship and then proceed through
the door.
[[[Hive Access Tunnel]]]
Scan the Violet door and jump down the tunnel.
[[[Hive Chamber A]]]
Poor guy. He's dead all the way over here. Walk towards him and watch (in
complete horror and dread) as the Ing revive him. Scan the Dark Missile Trooper
and then slay him. Use some Lightbursts, Missiles, or Charge Shots to take care
of him. Grab the Missile Expansion then leave out the very, very far away door.
[[[Hive Tunnel]]]
Kill the Worker Splinters and remember when you first came here.
[[[Hive Chamber B]]]
This is where we met Dark Samus (shouldn't there be an enemy here or something?).
Head around until you reach a Bomb-able tunnel cap. Bomb it away, roll inside,
and grab the Missile Expansion. Leave through the other tunnel.
[[[Hive Chamber C]]]
Kill the Dark Troopers and leave.
[[[Hive Transport Area]]]
Ride the elevator and then Scan the Violet door. Leave through this way.
[[[Hive Access Tunnel]]]
Head out the only other door.
[[[Landing Site]]]
Save and restore at your ship then leave out the upper door.
[Service Access]
Use the tunnel to get out.
[Meeting Grounds]
Head around and out the blue door.
[Temple Transport C]
Ride the elevator.

=====================================Great
Temple======================================
[Grounds Transport C]
Head through the door.
[Transport C Access]
Kill the Drones and leave.
[Temple Sanctuary]
Head straight across the room.
[Transport B Access]
Kill the Lightflyers and leave.
[Grounds Transport B]
Ride the elevator.

====================================Temple
Grounds=====================================
[Temple Transport B]
Head out the door.
[Temple Assembly Site]
Kill all pesky or annoying enemies and head down to first door we came in
through.
[Collapsed Tunnel]
Roll on through.
[Industrial Site]
Kill all of the Dark Splinters and head out the door near a Luminoth.
[Agon Transport Access]
Kill...Green...Kralee. Exit...out...other...door.
[Transport to Agon Wastes]
Ride...the...elevator.

========================================Agon
Wastes====================================
[Transport to Temple Grounds]
Head out the only door in the room. Oh yes.
[Plaza Access]
Head across the room. Kill or ignore the Lumites.
[Mining Plaza]
Jump up the nearby gear-like platforms. Head out this upper door.
[Mining Station Access]
Roll through the room so that you can be on with the game.
[Mining Station A]
Kill the Pirate Aerotroopers and Brizgees. Head up to the very top of the room.
(Not the Spider Ball tracks with a very, very tempting Missile Expansion.)
[Agon Temple Access]
Kill the Shriekbats and head through the room.
[Agon Temple]
Head around the room and back to the dark door.
[Mine Shaft]
Head around this room until you reach a purple door. Drop down through the block
and head left.
[Mining Station B]
Go around the room then drop down. Head into the room and Scan one of the
Kralees. Blast them with a Charge Shot while you can see them. Head to the Bomb
Slot next to the Luminoth. Use it and make a mad dash for the "command room".
Make sure you have this Kinetic Orb Cannon activated before you do this. Use the
cannon and quickly use the Bomb Slot. This causes the drill to break up a bunch
of rock revealing a dark rift. Scan the Amber Lore: The Stellar Object. Use the
half-pipe to get up and onto the drill. Head through the dark rift.

======================================Dark Agon
Wastes=================================
[Trial Grounds]
Jump down off of the ledge and into the center light. Watch the Nightbarbs fly
out of the crack in the wall. Head through once they leave and jump onto the
ledge above you. Keep jumping on the platforms and ledges until you reach a door.
Go through.
[Dark Transit Station]
Boost through this tunnel in an attempt to kill some Nightbarbs. Afterwards you
must go up and through the door.
[Duelling Range]
You're behind the one gate in that one room. Oh well. Go through the light rift.

=====================================Agon
Wastes=======================================
[Mining Plaza]
You're behind these bars now. Head through the only accessible door.
[Transit Station]
Bomb the rocks and Boost through the Sandbats. Head out the other door.
[Mining Station B]
Head past everything and drop down. Just kidding. Grab the second Beam Combo,
Darkburst! Two Pirate Aerotroopers attack after this. Test out the Darkburst if
you want or kill them with Missiles. Use the only other Kinetic Orb Cannon to
escape.
Section XII: Complete

XIII: Underwater Fun: Gravity Boost
[Mine Shaft]
Use multiply Bomb jumps to get up and around this room. Boost over the breakable
block and exit out the dark door.
[Agon Temple]
Head around and out the right blue door.
[Agon Temple Access]
If you haven't gotten the Shriekbat Scan yet you must be really bad at this game
or you don't want any Scans.
[Mining Station A]
Kill everything and leave.
[Portal Access A]
Head through this desolate room.
[Portal Terminal]
Destroy the first two sets of War Wasp Hives and exit out the other door.
[Transport Center]
Use the Boost Ball ramp to get up to a dark rift. Use it.

==================================Dark Agon
Wastes=====================================
[Crossroads]
Grab the Missile Expansion and drop down. Kill all Inglets and hit Z. Find which
door leads to Portal Site and use that door.
[Portal Site]
Kill all Dark Pirate Troopers and leave through the portal machine.

=====================================Agon
Wastes=======================================
[Portal Terminal]
Destroy all of the War Wasp Hives before they produce War Wasps. Leave out of the
leftmost door.
[Transport Center]
Use the half-pipe again except go up to the other side this time. Use the purple
door. You could also use the Save Station right next to this room.
[Transport to Torvus Bog]
Shoot all of the pods and Scan the red panel. Use the elevator.

=================================Torvus
Bog============================================
[Transport to Agon Wastes]
Exit out the purple door. This is why I suggest using this door...
[Torvus Temple]
You're in the under section of Torvus Temple. Head through the tunnel and through
the door.
[Underground Transport]
Use the slow elevator and exit out the lower door.
[Hydrodynamo Station]
Scan one of the Preeds and one of the Bloggs through the metal grating. Jump up
the spinning platforms while avoiding Preeds and head through the red door up
here.
[Save Station B]
Save at the Save Station and leave.
[Hydrodynamo Station]
Jump into the water and shoot the Blogg. This only aggravates the Blogg which
then turns around and charges you. Fire a Missile when the Blogg's mouth is fully
open (as wide as when you can only see Blogg mouth). Jump down lower and hold
back on the control stick. There's another Blogg but it should be lower then you.
Walk along one of the thin metal bars and then go around the panel that should be
there. Keep trying until you find the panel. Scan the one you encounter to open a
lock. Kill  the Blogg now and jump over to the ledge. If you don't make circle
around this lower section until you reach a lot of bubbles. Morph Ball into them
to rise up. Now jump to the ledge and use the Kinetic Orb Cannon. Up here you can
save again or just drop face first into the water. Spiral around the upper
central underwater platform. Until you reach a new ledge. Space jump on and grab
the very obvious Missile Expansion. Head through the purple door.
[Training Access]
Hmmm... blue sparkles floating around. A larger blue particle rushing by and
heading through the door. Follow it.
[Training Chamber]
Never thought the Dark Samus would reappear after what happened in Main Reactor.
Watch as it laughs an disappears. Jump in the water and Charge Shot one Blogg.
Kill it then repeat on the other Blogg. Use the Spinner to change the central
area to red or blue. Drop into the proper hole and roll through the tunnel. Open
either the light or dark door dependent upon which side your on. Also remember to
Scan the Emerald Lore: Recovering Energy on the red or dark door side. This next
segment shall be divided for purposes of different door selection.
Dark Door:
[[Transit Tunnel East]]
Float up and enter the cannon. Roll through the tunnel until reaching the other
side. You can't reach the item in here yet so just exit.
[[Catacombs]]
2 Bloggs in the water, a dark rift behind bars, and some new lore.  Jump in the
water and do the one at a time Blogg killing. Now jump out on the other side and
Scan Emerald Lore: The New Terror and Keybearer Lore: G-Sch's Testament. Exit out
the dark door because it is the only way.
[[Catacomb Access]]
Kill the floating Preeds and don't jump in there poison fumes. Exit out the other
dark door.
[[Hydrodynamo Station]]
Scan one of the Blogglings and activate the second water lock. Go back to the
Training Chamber and use the blue path/light door. Save before doing so otherwise
you don't get to save. In the Training Access Scan a Seedburster.
Light Door:
[[Transit Tunnel West]]
Use the cannon and then roll up to a block. Bomb it and activate the Bomb Slot.
Float up to the fans. Head through to the other side. Exit out this door.
[[Gathering Hall]]
Jump in the water and kill the Blogg. Look slightly up to see some dark crystals.
Shoot them both and then exit out of the water on the same side. Jump over the
new platforms and see a laser that is unturnable. Jump to the Bomb Slot and
activate it (of course). Jump back in the water and use the dark rift.

====================================Dark Torvus
Bog====================================
[[Crypt]]
Go to one of the two Beacons and watch as two Dark Pirate Commandos appear. Kill
the one that is always appearing in front of you. Retreat back to the light rift
and do absolutely nothing. If they don't leave then kill them the very hard way.
Rush out and activate both Beacons with the Light Beam. Now jump up the side of
the room until you reach a Spinner. Quickly spin the laser and jump back down.
Exit out the light rift.

======================================Torvus
Bog=======================================
[[Gathering Hall]]
Kill...Blogg...exit...water. Yippee! The Spinner worked because a cannon is
active. Jump over to it and use it. Exit out this upper light door.
[[Gathering Access]]
Kill the Brizgees in here and leave out the other side.
[[Hydrodynamo Station]]
Figuring this is your second lock, Scan a Bloggling and activate the second water
lock. Jump down to the lower circle ledge and use the cannon for a necessary
save. Head through Training Access Scanning a Seedburster along the way and use
the other path.
[Hydrodynamo Station]
After all three locks are lifted you can't save anymore and a new passage opens.
Head through this very low down door.
[Hydrodynamo Shaft]
Jump down some very high ledges that you can't jump back up. Scan the Alpha Blogg
floating in his cage. Kill all Hydlings for refills. Exit out the lower door.
[Main Hydrochamber]
Jump down and exit out this lower door.
[Hydrodynamo Storage]
Look at the pretty spinning thing. Grab the Gravity Boost and leave this room.
[Main Hydrochamber]
Spinning fans are blocking your path upwards. Guess what? It's that very special
time again! Boss battle here we come!
======================================Boss
Battle======================================
Alpha Blogg
Boss Rating: 3/5
Strategy: Lock on and prepare. Charge up a Charge Shot (not Entangler for
Darkburst) and be ready to move. After firing off some sonic blasts he should
charge you. Fire off a Super Missile as soon as he starts charging you. This
should hit and cause damage. Five or six Super Missiles should finish off this
boss. Beware that his sonic blasts cause damage and  visor blurring as well as
the inability to fire your gun. His charge attack really causes big damage and
will kill you in a short order.

After he battle the fans retract allowing you back up into...
[Hydrodynamo Shaft]
Gravity Boost up near a spinning pillar to reach a dark rift (use it of course).
Section XIII: Complete

XIV: Swinging on an Energy Vine: Grapple Beam
=================================Dark Torvus
Bog=======================================
[Undertemple Access]
Grab the flaming Dark Torvus Key and backtrack out the light rift.

=======================================Torvus
Bog======================================
[Hydrodynamo Shaft]
Jump down off of the ledge and kill the Hydlings. Gravity Boost up the stairs and
exit out this very high up door.
[Hydrodynamo Station]
Gravity Boost yourself all the way up to the top of the room. Go through the very
top door.
[Save Station B]
Save your game at the Save Station and leave.
[Hydrodynamo Station]
Drop into the water and head through the dark door.
[Catacomb Access]
Kill the Preeds and watch out for their fumes. Exit out the opposite dark door.
[Catacombs]
Grenchlers have invaded this area like many other areas. Charge up an Entangler
and wait for one to jump out of the water. Get around behind one and use the
Entangler. Fire some Missiles, Dark Beam shots, or an Entangler to kill one
Grenchler. Repeat on other Grenchler making sure you don't fall in the water.
After they're dead head into the water and use the Bomb Slot. Now jump out and
head through the dark rift.

====================================Dark Torvus
Bog====================================
[Dungeon]
Scan one of the, yes, Dark Grenchlers. Take them one at a time starting with the
left one. Get around behind and use Lightbursts or Super Missiles to take care of
business. Repeat on other Dark Grenchler. Luckily, you fight Dark Grenchlers in
this room only. Head through the blue door to your right from entering the dark
rift.
[Undertransit Two]
Bomb jump in and roll through. Avoid the giant pistons and linger in light areas.
Restoring health is a very big thing at this point. Go out the other door at the
end of the tunnel.
[Sacrificial Chamber]
Look up to see a very big Dark Grenchler. You don't fight yet but there is a
Hunter Ing causing problems in the center. Kill it if you must and leave out the
other door.
[Undertransit One]
Roll up and into the cannon. You must perform several Bomb jumps to get into the
central fans. Roll down and peform a Bomb jump under a hole in an upper tube.
After the Bomb explodes hold left and then perform another left Bomb jump. Boost
across the gap to obtain a Missile Expansion. Head out the other side.
[Crypt]
Two Dark Pirate Troopers appear and you're stuck behind a shield. Shoot the white
crystal to lower the shield. Quickly kill the Dark Pirates and jump across the
new retracting platforms. Head out this light door up here.
[Crypt Tunnel]
I forget but there may just be Venom Weed or nothing. Anyway head through the
tunnel and head out the other light door.
[Undertemple Shaft]
Jump down to nearly the bottom on a circular ring. Use the cannon to activate
launch mode. Use this red door up here to get to...
[Save Station 2]
Save at the Save Station and leave.
[Undertemple Shaft]
Your still up here so drop through the only hole into a Light Crystal's field.
Head through the open metal passage and use the Bomb Slot. This rotates the
central area allowing you to a new area. Head through the door.
[Sacrificial Chamber Tunnel]
Blast open every single Ingsphere Cache for important refills. Use the Dark Beam
for Light Ammo which is vital. Blast away the Venom Weed and leave out this door.
[Sacrificial Chamber]
Guess what? This gets annoying but, it's another boss battle. Time for some
upgrades, don't you think?
=======================================Boss
Battle=====================================
Grapple Guardian
Boss Rating: 3/5
Strategy: Start Scanning him as soon as the battle begins to ensure you get the
Scan. After you Scan head into a light field and Charge a Charge Shot. Target his
eye and blast away with Charge Shots. After the light in his eye stops glowing
head behind the glowing pillar. Strafe about two feet out from the pillar to each
side so that he hits and latches onto the pillar. After that head behind him and
unleash a Super Missile or Lightburst dependant upon ammo bases. I think you can
hit his eye with a Charge Shot for damage in his second form. This way is much
easier. When you are hit by the Grapple Beam  unload Missiles and Light Beam
shots in his face. I think he will let go if you do this.

After the battle grab the Grapple Beam and Scan the Grapple Point. Use it to
reach a blue door.
Section XIV: Complete

XV: Night-Vision: Dark Visor
[Sacrificial Chamber Tunnel]
Blast...Venom...Weed...and...leave...out...other...door...popping...open...all...
Ingsphere Caches along the way.
[Undertemple Shaft]
Grapple across to the light door and head through.
[Crypt Tunnel]
Head through tunnel.
[Crypt]
The Dark Pirate Commandos are back but the are very low down. Roll up and just
wait until the nearby door reopens and you don't hear very loud grunting noises.
Drop down and head out the light rift (finally).

======================================Torvus
Bog=======================================
[Gathering Hall]
Kill the Blogg and exit out the blue door.
[Transit Tunnel West]
I'm forcing this because it is very important. Head through the tunnel with two
fans, Bombable blocks, and Bomb Slots that change fan direction.
[Training Chamber]
Look at the Blogglings. Look as they turn into a new Scan. Scan one of these Dark
Bloggs and jump over the fence. Either kill them or run to the other side of the
room and a dark door. Killing them requires you to use a Super Missile or a lot
of Energy and Missiles.
[Transit Tunnel East]
Double Bomb jump into the Bomb Slot and activate it. Roll to the third tube from
the Bomb Slot. Use some Bomb jumps to reach another Bomb Slot. Activate this to
reverse the water flow on the first tube from the first Bomb Slot. Use many
bubble Bomb jumps (Bomb jump and then drop a Bomb 2 seconds before reaching the
apex of your jump, thus propelling you higher) to reach an Energy Tank. You'll
need all the Energy you can get. Exit out the way you came (if you killed the
Dark Bloggs) or the other door (if you didn't kill the Dark Bloggs).
[Catacombs]
Kill the Grenchlers and leave out the dark door.
[Catacombs Access]
Kill the Preeds and leave out the opposite door.
[Hydrodynamo Station]
Save your game at Save Station B and leave out the blue door above the underwater
two and beneath the Save Station one.
[Underground Transport]
Ride the elevator and leave out the upper blue door.
[Torvus Temple]
Ride the elevator up and leave out this dark door.
[Torvus Temple Access]
Walk through this path out to the other side.
[Great Bridge]
Nothing in here. Strange. Jump down and use the blue door.
[Path of Roots]
Kill the Shriekbats before they kill you. Use your Grapple Beam to grab a Missile
Expansion then leave.
[Great Bridge]
Jump up to the upper ledge with a light door. Head through it.
[Abandoned Worksite]
Space Jump up to the opposite ledge and Grapple Beam across to a Missile
Expansion. Grapple back and roll through the tunnel over here. Jump across to the
other ledge and out the door.
[Forgotten Bridge]
Remember that Grenchlers lurk beneath you. If you have used the Spinner to open
the gate and lower the platform, jump to the platform. If not, take one Grenchler
down and fall down to kill the other. I suggest doing just in case you miss a
jump and drop to your doom. Head through the dark rift once you reach there.
====================================Dark Torvus
Bog====================================
[Dark Forgotten Bridge]
Hit the Beacon on the bridge with a Light Beam shot. Run to it and kill a Dark
Pirate Commando in the process. If there is another one ignore it, kill it, or
wait till it hits the Energized Beacon. Head through the green door.
[Breeding Ground]
Kill these Dark Preeds and Scan the Liftvine Crystal. Activate it and jump
across. Roll through the tunnel and kill these Dark Preeds. Activate the Crystal
if you want or just jump across. Head through this light door.
[Venomous Pond]
Activate the Crystal, Energize the Beacon, and kill the Hunter Ing. It does look
pretty similar to Hunter Metroids from Metroid Prime. Reactivate the Crystal and
Grapple to the last Dark Torvus Key. Jump down and head through the dark door.
[Portal Chamber]
Roll through this tunnel and then roll through the other new passage. Use the
light rift in here.

======================================Torvus
Bog======================================
[Portal Chamber]
Grab the Missile Expansion and head back through the dark rift.

===================================Dark Torvus
Bog=====================================
[Portal Chamber]
Head up the moving platform, in Morph Ball mode, and out the other door.
[Poisoned Bog]
Hunter Ing get really annoying at this point. Kill them all and head through the
purple door. There's a Sky Temple Key in here but you need the Dark Visor and
Light Suit.
[Cache A]
Hurray! Grab the Beam Ammo Expansion and head back.
[Poisoned Bog]
Head through the door you first came in.
[Portal Chamber]
Roll through the darned tunnel.
[Venomous Pond]
Kill the stupid, annoying Hunter Ing and activate the Crystal. Grapple across to
a red door and go through it.
[Save Station 1]
Save your game and leave.
[Venomous Pond]
Head through the lower light door.
[Dark Torvus Temple Access]
Boss coming right up. Go through this room and out the door.
[Dark Torvus Temple]
Don't step in the light just yet. We need refills. Roll through the tunnel behind
the light and bust up the green door.
[Cache B]
Grab Energy Tank for maximum gameage. Head back.
[Dark Torvus Temple]
Head around the light and under some branches to bust up another green door.
[Torvus Ammo Station?]
Refill your Beam ammo and Missiles. You're going to need it.
[Dark Torvus Temple]
Use the light to ride up an elevator and see a cocoon on a wall with some
supports. Scan if you wish and destroy the supports with a Charge Shot each. The
cocoon falls and breaks open.
=======================================Boss
Battle=====================================
Chykka-Larva
Boss Rating: 2/5
Strategy: First of all you want to Scan the Chykka Larva. When it's swimming
around the center ring Charge up and fire when he goes a little farther out then
normal. Scan one of the Dark Shredders and then fire Missiles to bust them up.
Usually one will take out a pair. When he jumps out of the water you want to
Space Jump when he reaches the apex of his jump or when he fires acid. When he
hits the water he creates a shockwave that you want to Space Jump over. After
he's around half health he might just jump out of the water on the platform. You
were using the Power Beam so now you use the Dark or Light Beam. Dodge constantly
to avoid his tongue. If he grabs you fie Lightbursts into his mouth in a hope
he'll let go. As he's diving under Blast away with the Power Beam. Once he's dead
the water lowers and the platform splits in three with Grapple Points between
them. You also see the Chykka Larva dead clinging to the wall. It starts cracking
and now for a change of strategy.

Chykka-Adult
Boss Rating: 3/5
Strategy: Scan the Chykka and lock on. Fire away with Power Beam Space Jumping to
try avoiding the acid sprays. If it charges you I suggest trying to Space Jump,
rolling up in Morph Ball mode, or quickly Grappling to another platform. After
awhile it'll become stunned and four red spots will appear. Quickly Grapple
around to the closest ledge to it's back. Fire a Missile off into the distance
and Seeker target all four spots. Fire away and the Chykka should fall into the
water. Never aim your non-Seeker Missile at the Chykka. After it falls it comes
back as a new Scan. The Dark Chykka is more difficult damage wise. Pull out the
Light Beam and lock on to it's egg sac. Fire rapid Lightbursts at the egg sac.
Scan the Chyklings that should eventually appear from Dark Chykka. Repeat this
process until the Chykka is slain.
Spoils: Dark Visor

Afterwards, grab the Dark Visor (Hooray!) And watch as platforms go up and
disappear. Use the Dark Visor to locate them and climb them up. Go out this upper
door.
Section XV: Complete

XVI: Translating a Magnetic Field: Cobalt Translator and Spider Ball
[Dark Torvus Controller Access]
Snoring in background is heard.
[Dark Torvus Energy Controller]
Drain the energy like a Metroid and head back.
[Dark Torvus Controller]
This gets really boring.
[Dark Torvus Temple]
It seems as though something should be here. Go out the lower door.
[Dark Torvus Temple Access]
Head through, it's what you do.
[Venomous Pond]
Kill the stupid Hunter Ing and go to the once red door.
[Save Station 1]
Save game.
[Venomous Pond]
Go through the upper door next to the Light Crystal.
[Breeding Ground]
Kill Dark Preeds. Activate Crystal. Roll through tunnel. Kill Dark Preeds.
Activate Crystal. Leave.
[Dark Forgotten Bridge]
Energize Beacon on bridge ad jump for it. Quickly run to the light rift and use
it.

========================================Torvus
Bog=====================================
[Forgotten Bridge]
Kill the Grenchlers, one from higher up and one at the ground, and use the door
on one side of the bridge.
[Abandoned Worksite]
Use the tunnel, kill the Sporb, reuse the tunnel, use new tunnel, drop down, and
head out the light door.
[Great Bridge]
Nothing...yet. Go through the lower door leading to...
[Torvus Temple Access]
Head through the tunnel and out the door.
[Torvus Temple]
Ride the elevator up and then use the other elevator. Head through this very high
door.
[Torvus Controller Access]
Guy becoming bored of this stupid room is heard.
[Torvus Energy Controller]
Put the energy back and the rain stops. Hooray! It's now time for something
completely different.
[Torvus Controller Access]
Dang! Spinning rooms = boring.
[Torvus Temple]
Kill the Shriekers if you like otherwise go through the upper dark door.
[Torvus Temple Access]
Wait! If you want you can use the Agon Transport and exit there. It's easier that
way but, you miss a perfectly good Energy Tank.
[Great Bridge]
Being n the great bridge helps because two Dark Pirate Commandos should appear.
Turn on the Dark Visor and layer on the Lightbursts. Kill both and leave through
the door that leads to...
[Portal Chamber]
Roll through this empty room.
[Torvus Lagoon]
You're above the Grenchlers, which is good. Space Jump over to the dry ground
next to the dead Luminoth and fight the Grenchlers. Jump into the water once both
are dead and use the Space Jump to reach a Missile Expansion. Go to the nearby
Save Station and save. Then leave (finally).
[Grounds Transport Access]
Kill the Shriekbats and leave.
[Transport to Temple Grounds]
Ride the elevator.

======================================Temple
Grounds===================================
[Transport to Torvus Bog]
Go out the door.
[Torvus Transport Access]
Kill the War Wasp Hives and the War Wasps. Head out the other door.
[Path of Eyes]
Head straight until you reach the waterlogged circle. You should see a Dark
Pirate Trooper. Charge a Lightburst and kill the Trooper. Keep going until you
reach a central circle with a green door, blue door, or dark crystal block. Kill
all enemies and go through te door right there.
[Windchamber Gateway]
Use the cannon to launch across to the other side. Grapple to the Energy Tank and
head back across.
[Path of Eyes]
You could avoid enemies and head back to the shortcut or you could face the
enemies. Face the enemies and go through the green door.
[Hall of Eyes]
Go through killing the War Wasps and their Hives. Want a sidequest? Here's one.
[[[Base Access]]]
Go through the lower green door, killing the Inglets.
[[[War Ritual Grounds]]]
Head through to the Beacon, Energize it of course. Kill the Hunter Ing and put on
the Dark Visor. Seeker the five red dots around the door. Grab the Missile
Expansion. Go through the only other door.
[[[Shrine Access]]]
Roll through the tunnel and destroy the many Corrupted Sentreyes. Go around and
through the green door, not the purple door.
[[[Defiled Shrine]]]
Pretty empty. Jump down and Energize the Beacon. Warrior Ing everywhere! Kill
them all with Lightbursts. If you run out of Light Ammo use Charge Shots and
Super Missiles. After there all dead, put on the Dark Visor. Look up and around
where your ship would be. Fire one shot at thing and pull up your Scan Visor.
Scan the Flying Ing Cache. Bust it up with Charge Shots or Missiles. Scan the Sky
Temple Key. Yes, Sky Temple Key. Try to grab it. If you don't reach it come back
when you have the Screw Attack and use that. Make sure this is your first or last
Sky Temple Key. Leave through the only door.
[[[Shrine Access]]]
Go through the purple door.
[[[Gateway Access]]]
Rid yourself of the Darkling Tentacles. Cross the room fully healing at the
Beacon. Go through the opposite door.
[[[Sky Temple Gateway]]]
Scan the Keybearer Lore: A-Kul's Testament and then Scan the Luminoth head above
him. That pillar's active. Scan the nine heads: A-Kul's Clues: G-Sch's Key, A-
Kul's Clues: S-Jrs's Key, A-Kul's Clues: C-Rch's Key, A-Kul's Clues: D-Isl's Key,
A-Kul's Clues: M-Dhe's Key, A-Kul's Clues: J-Fme's Key, A-Kul's Clues: J-Stl's
Key. A-Kul's Clues: B-Stl's Key, and A-Kul's Clues: S-Dly's Key. Step in the
light. The one key you might have goes into a pillar and the pillar becomes
active. Now leave the room.
[[[Gateway Access]]]
Repeat Darkling Tentacle process over and over again. Regain some Energy at the
Beacon and then leave.
[[[Shrine Access]]]
Kill the Corrupted Sentreyes and leave out the Morph Ball tunnel door.
[[[War Ritual Grounds]]]
Go straight on through skipping the Hunter Ing if possible.
[[[Base Access]]]
Go back through the light rift.
[Hall of Eyes]
Kill the War Wasps and their Hives. I'm now calling War Wasps WWs and War Wasp
Hives WWHs.
[Meeting Grounds]
Dark Pirate Commandos anyone? Kill or ignore and head through the door. (I'm
rhyming. Dang.)
[Temple Transport C]
Go up the elevator.

========================================Great
Temple==================================
[Grounds Transport C]
Go out the door.
[Transport C Access]
Ahhhhhh. Pulse Bombus from Metroid Prime. I mean Harmony Class Drones. There
completely and utterly the same. Kill them with uncharged shots and go through
the other door.
[Temple Sanctuary]
Go through the door opposite the Emerald Translator door.
[Main Controller Access]
Ride the elevator and head through the upper door.
[Main Energy Controller]
Speak with U-Mos to learn of Sanctuary Fortress and the Ing Hive. That's your
next stop. You also get Pipeline multi player battlefield and Torvus Bog music.
Head out through the other door.
[Main Controller Access]
Head down the elevator and out the door.
[Temple Sanctuary]
Go across and through the Emerald door.
[Transport A Access]
Kill the Lightflyer and go through the little tunnel. Destroy the Talloric Alloy
barrier and roll down. Grab the Missile Expansion and roll back up the path. Save
your game, head out, and through the other door.
[Grounds Transport A]
Ride the elevator.

========================================Temple
Grounds=================================
[Temple Transport A]
Go out the door.
[Sacred Path]
Kill the WWs, WWHs, and go through the other door. Don't worry about the dark
rift until you have the Annihilator Beam and the Light Suit.
[Sacred Bridge]
Put on the Dark Visor and Seeker the five red dots surrounding the door. Jump
across and go out the other door.
[GFMC Compound]
Back here, again. Kill the ever pestering Pirate Troopers and jump on to the GFS
Tyr. Climb to the back of the ship to obtain a Missile Expansion. Jump down and
use the Emerald door.
[Fortress Transport Access]
Go through until you reach a glass tube. Destroy the Luminoth Turret and Scan its
remains. Notice the beam of yellow light. The Light Suit is needed for this.
Destroy the other turret and Scan the Violet Lore: The Sky Temple. Proceed
through the other door.
[Transport to Sanctuary Fortress]
Activate and ride the elevator.

===================================Sanctuary
Fortress==================================
[Transport to Temple Grounds]
Scan the things if you must and leave.
[Grounds Transport Access]
Walk through and destroy both Luminoth Turrets. A single uncharged Dark Beam shot
will freeze a turret giving you an advantage. Walk up to the obstacle, turn
around, put on the Scan Visor, and Scan the red panel. Go through and Scan one of
the Serenity Class Drones. Destroy them in a vain attempt to collect items. Go
farther down and use the Spinner to open another obstacle. Go through this new
door.
[Sanctuary Entrance]
Yeah! My favorite place in the game! Notice the new crates, the Space Pirate
crates, and the Phazon containers. Move farther down the bridge and watch as a
whole load of Pirate Commandos appear. Try using the Phazon to your advantage.
Always, always remember that Entangler + Missile equals instant kill. Charge up
and fire an Entangler, then shoot a Missile while they are frozen. Go through
this next door.
[Power Junction]
See the little balls walking around in circles? Those are Octopedes. Scan one,
fire a Charge Shot, and run backwards. Repeat process for all Octopedes.
[Reactor Access]
See those big armor suits? Those activate later on. Open the Dark Visor door and
Scan the Rezbit that comes out. CAUTION: Rezbits can cause very large amounts of
damage, can disable you forcing you to press L+R+B, and they take a lot to kill.
Use the Entangler + Missile combination to quickly and efficiently take out
Rezbits. They're also everywhere. Jump up the ledges until you reach another
door. Go through this door.
[Reactor Core]
Step in to see a large four-legged machine walk back and forth. Scan the Quad MB
now and shoot it's head. This draws it to you. Roll up into the Morph Ball,
charge up a Boost Ball, and wait till it starts spinning. Boost into the vortex
and to disable it. Bomb or Boost the red light to destroy the legs. Scan the Quad
CM and watch. Purple Bubble: Lightbursts, White Bubble: Entanglers, No Bubble:
Super Missiles. You can fire a Super Missile or two at the head while it's still
attached to destroy it. The little white bubbles that trail it are like car
exhaust or a dog's tail. It means nothing to the weapon in which you use. After
this battle go around the outer rim until you reach a red door. Blast it open.
[Save Station A]
Another stream of currently useless light and a Save Station. Hurray! Save and
fully heal then leave.
[Reactor Core]
Destroy all of the annoying Rezbits in this room and fully heal at the Save
Station. Doing this is time-consuming but keeps you in good order. Go through the
only other usable door at the top.
[Minigyro Chamber]
Scan the weird console to learn the pattern in which to stop the gyro. Remember
this and then Bomb the Bomb Slots in that order. Roll through the center once you
have it complete. Go out the next door.
[Hall of Combat Mastery]
A very long path with two Quads. Destroy the Quad's heads before the bodies.
There are two extra Quad MBs in this room. Quickly use the portal machine at the
end of the path.

======================================Ing
Hive========================================
[Culling Chamber]
Quickly go out into the Beacon area and kill the Warrior Ing. Scan one of
Ingsphere Caches. Head back and go through the blue door closest te portal
machine.
[Hazing Cliff]
Great. A dark Metroid shaped form rises from the depths. You may want to save the
Scan but you could Scan the Dark Tallon Metroid now. Destroy it by firing a
Lightburst at it then waiting for it to charge you. Fire another Lightburst as it
charges you to destroy it. Walk around the pit and Scan this Dark Diligence
Drone. Reminds me of Scatter Bombu from Metroid Prime. Destroy both Drones and
grab the Missile Expansion. Head back out the door.
[Culling Chamber]
Go around the main area until you reach the first dark door. Go through.
[Central Hive East Transport]
Activate the elevator. Destroy the Ingsphere Caches for refills. There are four
on top and four on bottom. Go through the upper door.
[Hive Dynamo Works]
There lies a Sky Temple Key in this very room. But you need the Spider Ball and
Power Bombs. Kill the Nightbarbs and quickly Grapple across. More appear. Use the
Dark Visor to open up a path to the light rift. Use the light rift already.

==================================Sanctuary
Fortress===================================
[Dynamo Works]
Look. Quad MBs. Move in to see Quad CMs appear. Dispatch the CMs and then the
MBs. Scan the Keybearer Lore: C-Rch's Testament. Head through the other door.
[Dynamo Access]
Walk in a little ways and Scan the Diligence Class Drone. Use a Dark Beam shot to
destroy it. Move farther in and Scan one of the Mechlops. Roll into the under
area. Roll past the Mechlops and drop Bombs. Make sure it grabs a Bomb. Roll
through the narrow opening and repeat process. Get out and destroy the other
Diligence Drone. Exit out this next door.
[Main Gyro Chamber]
Yay! A bigger gyro! Roll into the tunnel next to the glass plate. Roll across
this open area and into the next tunnel. In the next open area activate the Bomb
Slot. A colored puzzle pops up. For quick results do upper-left, upper-right,
lower-left, and lower-right. Do this for the quickest results. Otherwise you can
do trial-and-error to obtain results. After the puzzle activate the new Bomb Slot
to disable the outer gyro ring. Go through the red door.
[Save Station B]
Save your game and take a look at the beautiful scenery. Leave after your done.
[Main Gyro Chamber]
Go straight to the tunnel and roll through. Jump onto the deactivated ring and
walk across it. Jump into the next opening you see. Roll through the tunnel here
and use the Spinner on the next side. Activate the elevator on the Spinner side
and ride it. Go straight out and turn around. Go through the blue door.
[Sanctuary Temple Access]
Go straight to the edge of the ledge. Dark Visor a look for four Seeker targets.
Seeker them to activate a Kinetic Orb Cannon. Drop down and fight the Quads that
drop. Destroy head then body. Leave out the other door.
[Sanctuary Temple]
Look over the edge for a peek at two Quads. Jump down and watch (in sheer and
utter horror) as they turn into Dark Quads. Scan the Dark Quad MB while it's
transforming. I recommend destroying the legs of both Dark Quads before doing
anything else. Scan one of the Dark Quad CMs now or during the Quadraxis battle.
I suggest now. After they're dead jump up the platforms and Grapple across a
certain point. Destroy every last crate in this room for refills. When you reach
the top Grapple across to the only usable door.
[Sanctuary Controller Access]
People playing cards is heard.
[Sanctuary Energy Controller]
Scan the hologram to activate it. During the program you get the Luminoth
Translator: Cobalt. Scan the Cobalt Lore: Agon Falls and leave.
[Sanctuary Controller Access]
Person winning card game is heard.
[Sanctuary Temple]
Enemies named Mekenobite have invaded the Temple! Eradicate them using Seeker
Missiles on both legs. There are three and if you want the Scan drop down or
attempt to get one after you Grapple to the main platform. You could just ignore
them and Grapple across to the Cobalt door. Use it.
[Workers Path]
When you enter the room turn to the right and jump to the third platform. Turn
around and Scan the bug-like thing. Use the Kinetic Orb Cannon to rocket across
the gap. Jump the platforms and go through the door.
[Dynamo Works]
Again. Scan the Spider Guardian. This is your only chance. This battle is long
but I didn't think it was that hard. Some people have difficulty with this guy
though. Roll into the tunnel and prepare.
=======================================Boss
Battle=====================================
Spider Guardian
Boss Rating: 2/5
Strategy (phase 1): Bomb jump up into the field and press X. You now have a full
view of the battlefield. Quickly Bomb jump up the side. Drop on top of the block
and wait. When he's 3/4 of the way up the side coming at you. Unload your Bomb
supply. Roll off the other side and wait. When he's 1/4 of the way down the wall
leading to you (in the lower-right corner) drop your Bomb supply and Boost across
the short gap. He should be green and the Bomb Slot should be active. Quickly
Bomb Jump up the left side and drop on top. Bomb jump up onto the right side and
quickly head to the Bomb Slot. Activate it and watch the Spider Guardian run into
it. You now have a path to the next area. Repeat this process if you fail.

Strategy (phase 2): A boost ramp is here. Press X and Boost onto the right side.
Roll off the edge and drop your Bomb supply when he's on the section of track
right before the last stretch. Repeat this process until he's green. When he's
green Boost up onto the left side and onto the new platform. Bomb jump into the
bomb Slot and activate it. Now he runs into another conduit. Try dropping Bombs
behind the gate as he's coming up. It might work. Once damaged follow him to a
new area.

Strategy (phase 3): Another boost ramp. Boost up and down making sure not to get
hit. Drop Bombs constantly whenever you have them. Keep doing this until the
platforms come out and the bomb Slot activates. Boost up the right side and just
roll downwards until you reach the Bomb Slot. Use it to cause the boss pain. Go
onto the next area.
Strategy (phase 4): Insane. Bust the crates for a total of 150 Energy. This suits
us just fine if you've taken a lot of damage. Roll down to the bottom of the
stage and Bomb jump to the thickest parts to avoid damage. Usually after he went
to the right I followed him and laid some Bombs for him to run into. I also had
enough time to get away. When he's green try to reach the very top one first.
Make sure that he's past where the door will fall. If he runs into one of the
doors it's start over time cause you then need to repeat the difficult process of
turning him green. Go from top to bottom if you can and always make sure he's
past where the bottom door falls. Take it like this and you should eventually
kill him.
Spoils: Spider Ball

After the battle attempt to pick up some refills and then go grab the Spider
Ball. Turn around and use the Spider Ball to get out of here. NOTE: After the
Spider Guardian battle Pillbugs appear in Dynamo Works. You can Scan these if you
missed them before. When you reach the joint area where there's a way up, left,
and right. Go up and across this way if you want a quick exit and a Missile
Expansion. Leave out the blue door you can now reach. The one next to the
Luminoth. Remember to Scan the Spider Ball Track for a new Scan.
Section XVI: Complete

XVII: High-Yield Explosives: Power Bombs
[Central Area East Transport]
Activate the elevator and bust open every last crate in the blasted room. You
need refills badly after that battle. Go down the elevator and exit out the lower
door.
[Hall of Combat Mastery]
Turn left when you come out and Scan the Cobalt Lore: The Final Crusade. Go up
the Spider Ball Track and notice another Spider Ball Track that leads inside the
wall. Go in and pull off some wicked Bomb jumps and Spider Ball maneuvers. At the
very end Go beneath the Missile Expansion and drop some Bombs. Your flung up and
into the Missile Expansion. Now exit out of this maze. Go through the rest of the
Hall of Combat Mastery.
[Minigyro Chamber]
Just keep rolling until you reach the other door.
[Reactor Core]
Ready to get an Energy Tank? Good. Drop all the way down and kill the Rezbit down
here. Use the cannon nearby to launch onto the Spider Ball orb. Roll up it and
upon reaching the top wait. Be patient until the electricity come and goes once.
The second after it goes roll up the Spider Ball Track and onto another ball.
Head to the red circle and Boost off of this spot. Roll onto the red circle on
this smaller ball and wait until the electricity comes and goes once. The second
after Boost off and quickly Boost to the next orb. Do this again then latch onto
the straight Track. Keep going until you collect the Energy Tank. Drop out of
this hole. If your bothered by the Rezbits in this, take them all out before
attempting this. Afterwards open the Cobalt door and go through.
[Sanctuary Map Station]
Utilize this Map Station to gain knowledge of where you have to go next. Yes, you
can't do anything here anymore. Back to Torvus Bog!
[Reactor Core]
Head around to the once red door.
[Save Station A]
Save your game and leave.
[Reactor Core]
Leave out the last lower door.
[Power Junction]
Oooooh. Pretty lights. Proceed through this very cramped room and out the only
other door in the room.
[Sanctuary Entrance]
Are you ready? Watch Dark Samus drop down and destroy the bridge. Luckily there's
a whole heck of a lot of Spider Ball Track waiting to be used. Roll up the nearby
Spider Ball Track and keep going until you reach a large gap. Do what the game
says and Boost across the gap. Roll all the way and then just drop down once you
reach the downward part. Exit out this door.
[Grounds Transport Access]
Walk through, destroy the Serenity Class Drones if you wish, and exit out the
only other door.
[Transport to Temple Grounds]
Ride the elevator.
=======================================Temple
Grounds==================================
[Transport to Sanctuary Fortress]
walk out.
[Sanctuary Transport Access]
Walk through killing everything in your path. Including Luminoth Turrets.
[GFMC Compound]
Ignore all enemies and walk out through the once red door.
[Sacred Bridge]
Jump across the gap and out the other door.
[Sacred Path]
WWs and WWHs. These get so annoying I want to destroy every last one of them.
Ignore or destroy them and leave out the other door.
[Temple Transport A]
Ride the elevator.

======================================Great
Temple=====================================
[Grounds Transport A]
Go out the door.
[Transport A Access]
Kill the Lightflyer and Save your game if you wish. Exit out the other door.
[Temple Sanctuary]
Go into the center turn right and out that door.
[Transport C Access]
Kill the Harmony Class Drones and leave.
[Grounds Transport C]
Ride the elevator.

=====================================Temple
Grounds====================================
[Temple Transport C]
Leave.
[Meeting Grounds]
You can face the Dark Pirate Commandos or you can completely ignore them and take
some damage. Whichever you choose leave after your done.
[Hall of Eyes]
Walk through ignoring the WWs and WWHs if you want.
[Path of Eyes]
Use the shortcut.
[Torvus Transport Access]
Kill the WWs and WWHs already.
[Transport to Torvus Bog]
Ride the elevator.
=======================================Torvus
Bog======================================
[Transport to Temple Grounds]
Here's what I'll say. I'm not going to right down every last room. Kill all
enemies and exit out the door you see that fits you best. Remember that Z
launches the Map which can help you plot your path through the swamp. Whatever
you choose there are no Expansions along the direct path to the Power Bombs. I'll
pick up at Hydrodynamo Station. Find a way there with Z.
[Many rooms and enemies later]
[Hydrodynamo Station]
Go up top to the Save Station as it's in your best interest to save before the
boss. Other wise drop down and kill the Blogglings on the upper ring. Drop the
rest of the way down and exit out the lowest door.
[Hydrodynamo Shaft]
Go down killing the Hydlings along the way.
[Main Hydrochamber]
Kill the Blogglings before they kill you. Now go and climb the Spider Ball Track
until you reach a dark rift. Go through.


====================================Dark Torvus
Bog====================================
[Undertemple]
Scan the Power Bomb Guardian before the fight begins. Rush into the room and into
a safe zone.

======================================Boss
Battle======================================
Power Bomb Guardian
Boss Rating: 2/5
Strategy: Keep moving as the Morph Ball by Boosting between safe zones. Climb up
the Spider Ball Track and turn left. Keep going along the path until you reach a
Bomb Slot on the other side of the room. Use this slot to cause "damage" to the
boss. You don't actually cause damage to it because it dies from being crushed.
After you drop out roll back up the track (there should be Inglets now) and hit
the other Bomb Slot on the opposite side. He becomes faster and more accurate
with his Power Bombs as he takes more damage. I suggest using the farther ones
first because they are very difficult to reach otherwise. When you've activated
all four Bomb Slots, a walkway falls on him and the Power Bombs appear.
Spoils: Power Bombs

After the battle, climb back up the Spider Ball Track and grab the Power Bombs.
Leave through the yellow door up here.
Section XVII: Complete

XVIII: Making a Sun: Sunburst
[Undertemple Access]
Go up and through the light rift.

========================================Torvus
Bog=====================================
[Hydrodynamo Shaft]
Kill all of the Hydlings in this room and head up.
[Hydrodynamo Station]
Go all the way up the room and into the door at the very tippy top.
[Save Station B]
Save your game and leave.
[Hydrodynamo Station]
Drop off the side of the ledge and go out the door on this dry outer ring.
[Underground Transport]
Ride the elevator and exit out the upper door.
[Torvus Temple]
Go up the elevator and out the dark door.
[Torvus Temple Access]
Walk through this narrow passage.
[Great Bridge]
Walk in and kill the Dark Pirate Commandos if they appear. Go straight across the
bridge until you reach a block. Power Bomb the block to reveal a tunnel. Roll
through and grab the Power Bomb Expansion inside. I suggest doing this cause then
you have 3 Power Bombs. Leave out the door beneath the tunnel.
[Portal Chamber]
Roll through this empty tunnel.
[Torvus Lagoon]
Jump over to the patch of land next to the Luminoth. Kill the Grenchlers and hop
onto the platform, with a door, over the water.
[Save Station A]
Save your game and leave.
[Torvus Lagoon]
Jump over and exit out the door.
[Grounds Transport Access]
Move farther in 	and kill the Shriekbats. Move farther in and leave.
[Transport to Temple Grounds]
Ride the elevator.

======================================Temple
Grounds===================================
[Transport to Torvus Bog]
Leave.
[Torvus Transport Access]
Kill the WWs and WWHs (War Wasps and War Wasp Hives) and leave.
[Path of Eyes]
Go straight through until you reach a circular area. Destroy the WWH and any WWs.
Proceed until reaching another circular area. Destroy the WWH and any WWs. Turn
left and go through the blue door.
[Windchamber Gateway]
Use the cannon to shoot across the gap and then use the yellow door. (Grab the
Energy Tank if you missed it before.)
[Grand Windchamber]
Yay. Another puzzle. Kill the Pirate Aerotroopers and go over to the dark rift.
Use the dark rift.

===================================Sky Temple
Grounds==================================
[Ing Windchamber]
See the Spinner? Use it until the ring your spinning turns yellow. Use the
Kinetic Orb Cannon to shoot across the gap. Repeat the Spinner turning ring
yellow and shooting across gap with the cannon. Once all four rings are yellow
head back to the ledge with the light rift. Seeker all four targets to change
them back to normal. Now spin the Spinners until the rings turn blue. Fire across
the gap with the cannons and repeat until all four rings are blue. Go to ledge
opposite the ledge with the light rift. Seeker all four targets to drop the four
rings. Head back through the light rift.

===================================Temple
Grounds======================================
[Grand Windchamber]
Four Grapple Points are now in this room. Use two of them to reach a Kinetic Orb
Cannon. Use the Kinetic Orb Cannon to reach a central pillar area. Grab the
Sunburst and watch as some Dark Pirate Commandos appear. Kill them and leave out
the newly accessible door.
Section XVIII: Complete

XIX: Sonic Sight: Echo Visor
[Windchamber Tunnel]
Roll through the tunnel and Power Bomb the yellow door.
[GFMC Compound]
Luckily, we've appeared at the place we have to be. Destroy or ignore the WWs and
head through the door behind the Emerald gate that was once there.
[Fortress Transport Access]
Destroy the Luminoth Turrets and head through the other door.
[Transport to Sanctuary Fortress]
Ride the elevator.


==================================Sanctuary
Fortress===================================
[Transport to Temple Grounds]
Leave.
[Grounds Transport Access]
No more luck. Fight the Luminoth Turrets and head through the long passage.
[Sanctuary Entrance]
Spider Ball across the track using Boost Ball and Bombs to get across the central
gap. Roll over to a cracked window plate and drop a Power Bomb. Use the elevator
here and Scan the red panel. Go back down and use the new Kinetic Orb Cannon.
Spider Ball up the Tracks here to reach a Vigilance Class Turret. You can't Scan
this one but you can destroy a "gate" covering a hollow area above the door you
came in, blast apart a rock outcropping to the right of the Spider Ball Track on
the Sanctuary side, and shatter a very large glass structure that looks like the
Denzium plate you destroyed earlier. After this roll into another cannon and be
blasted back to the elevator area. Go around and walk past the light door. Walk
past the Spider Ball Track and hop onto the ledge you just opened up. Scan the
Cobalt Lore: Twilight and use the Spider Ball Track. Some Bomb jumps and drops
make it a little difficult. After this Scan the Keybearer Lore: S-Jrs's Testament
and use a nearby Kinetic Orb Cannon. Launch all the way across the room and grab
yet another Power Bomb Expansion. A lot is done after you get Power Bombs. Exit
out the light door on the other side.
[Power Junction]
Yay, Diligence Drones. Kill or avoid them and move on.
[Reactor Access]
Yay, a new Logbook Creatures Scan. Get the Scan for the Ingsmasher when it comes
alive, not when it's charging you or clobbering your head into your armor suit.
When it's fist turns Purple unload Lightbursts and Light Beam shots. When his
fist is white unload Entanglers and Dark Beam shots. When his fist isn't any
color fire Super Missiles, Missiles, Charge Shots, and Power Beam shots.
After killing one the other comes to life. Slay it and hop up the ledges. Go out
the upper door.
[Reactor Core]
Go around to the right.
[Save Station A]
Save your game and leave.
[Reactor Core]
Go in, kill every last Rezbit, and climb up the side. Exit out the blue door, not
the yellow door.
[Minigyro Chamber]
Boost through the tunnel and gyro to avoid damage from the Harmony Class Drones.
Exit out the opposite door.
[Hall of Combat Mastery]
Ingsmashers invade this room. Try to ignore them and head for the blue door.
Spider Ball over the track that leads to a blue door and a lore projector. Go
through this blue door.
[Central Area Transport East]
Ride the elevator and use the upper door.
[Dynamo Works]
Rush through this room.
[Dynamo Access]
Kill Diligence Drone, Spider Ball over central wall, kill other Diligence Drone,
and leave out the opposite door.
[Main Gyro Chamber]
Roll up and head through the tunnel. Go all the way to the end and out the door
there. Don't go past the Spinner.
[Save Station B]
Save your game and leave.
[Main Gyro Chamber]
Go back through the tunnel and down the first elevator you see. Scan the Cobalt
Lore: Shattered Hope and then go back up. Go past the Spinner and up this
elevator. See those large cylinders? Power Bomb those to reveal a Bomb Slot. Use
the Bomb Slot to activate another color puzzle. For quick results blast the
lower-left button three times, the upper-right button two times, and the lower-
right button two times. Otherwise use trial-and-error. Use the other Bomb Slot to
disable the central gyro. Notice how it's at an awkward angle. It's got a Spider
Ball Track inside of it. Go down the elevator and through the first tunnel you
see. Once you reach the open area jump onto the outer ring. If you don't see a
spot you could jump onto walk around to the other side of the central ring.
Spider Ball on and roll across. At the end of the Track Boost through the window.
Drop a Power Bomb to blast away the barrier. Go through.
[Checkpoint Station]
Watch three Dark Pirates get totally and utterly slain by Dark Samus. You could
Scan the Dark Pirate now, but I doubt you have enough time. Go straight to the
window, turn right, and head through the door that opens very, very slowly. Blast
up the crates for refills and go through the other slow door. Dark Samus went
through the blue door. Follow her into...
[Aerie Transport Station]
Yay! Dark Samus hates you now! She jams up the controls so you can't use them and
starts the biggest (and hardest) elevator.
[Aerie Access]

====================================Boss
Battle========================================
Dark Samus 2
Boss Rating: 3/5
Strategy: This elevator goes up a long ways. Keep hitting Dark Samus with Super
Missiles and don't get to close. The shield attack is still he same but you need
to conserve Energy. Watch out for when Dark Samus shoots Missiles at you. These
hurt. The shrapnel blast isn't that powerful unless you stand out in the open.
Keep hitting away until you reach the top.
[Aerie]
Keep chipping away until Dark Samus turns invisible. Put on the Dark Visor to see
her. When Dark Samus has very low Energy grab the Dark Samus 2 Scan. Kill her
after you get the Scan. Watch out for her Boost Ball and Ram attacks! These hurt
really, really badly.
Spoils: A trip to Dark Aether and the Echo Visor

After the battle Dark Samus jumps out a window (ouch!). Follow her out to land on
a ledge. Walk around this ledge until you reach a dark rift. Use the dark rift.

=========================================Ing
Hive======================================
[Hive Summit]
Walk out of the safety and go around the ledge. Spider Ball up the Track and
Boost off of it. Roll over to the Spinner and spin the Track around until it
stops. Climb up this Track to reach another light rift.

=====================================Sanctuary
Fortress================================
[Aerie]
Jump across the small gap and grab the Echo Visor. Jump down and use the Echo
Visor to find three orange spots. Shoot the spots with the Power Beam to unlock
the elevator. Ride down.
Section XIX: Complete


XX: The Original Metroid Item: Screw Attack
[Aerie Access]
Just keep riding.
[Aerie Transport Station]
Go out the door.
[Checkpoint Station]
The doors have become locked! Quickly use the Echo Visor so you can destroy a
robot locking the doors. Go through the slow doors and blast apart the crates.
Take the refills and hurry through the rest of the way.
[Main Gyro Chamber]
Jump down onto the outer ring and head left. Jump onto the open spot that comes
up. Roll through the left tunnel and exit out the door that's in front of you.
[Save Station B]
Save and leave.
[Main Gyro Chamber]
Go all the way through the tunnel until you reach a door. Go through this door.
[Dynamo Access]
Roll up, avoid the Diligence Drone, Spider Ball over the center, avoid other
Diligence Drone, and leave.
[Dynamo Works]
Go through this bland room.
[Central Area Transport East]
Go down elevator. Go out door.
[Hall of Combat Mastery]
I prefer to wait in getting the first Hive Key. Use the Track to get around the
glass and then run like a maniac through the rest of the room.
[Minigyro Chamber]
Boost through the room.
[Reactor Core]
Kill the Rezbit up here and go around to the yellow door. Go through the yellow
door.
[Transit Station]
This gets annoying. Go into the central area with the two blue beams. Scan a wall
to learn of the Denzium in it. Bust it up and use the dark rift.
[Hive Portal Chamber]
No safe zones. Rush out and see a Dark Ingsmasher break out of the metal wall.
Quickly Scan it and roll up into a ball. The split second after the purple
electric goes away drop a Power Bomb. This instantly kills it. Go through the
light rift behind it.
[Transit Station]
Yay! Go through the tunnel you see and use the dark rift you come up to.
[Hive Portal Chamber]
Latch onto the Tracks and roll to the final light rift.
[Transit Station]
Use these new Spider Ball Tracks to roll up to a Power Bomb Expansion. Grab it
and drop into the central area of the room. Leave out the other door that hasn't
been used yet.
[Main Research]
Two Quads are here. Dispatch there heads first then take on the bodies.
Afterwards Scan the Cobalt Lore: Torvus Falls. Go to the area of Track that's got
a lot of machinery on it. Roll up the track Bomb jumping at the green blocks.
Avoid the machinery cause it causes damage and knocks you off. If you managed to
make it all the way you get a Missile Expansion. Keep trying till you get it.
Also make sure to Scan the Caretaker Class Drone. Now's the only time to. After
all of this put on the Echo Visor and activate all of the locks. I've heard that
not hitting them all and leaving creates a glitch that doesn't allow to go on
with the game. Please don't try this. Be safe and hit all the locks at one time.
Use the new dark rift.

==========================================Ing
Hive=====================================
[Staging Area]
There are 2 Hunter Ing in here. Use the Dark Visor to lock on and keep that lock.
Kill them (cause they will annoy you) and put on the Echo Visor (again). Find all
the locks and disable them. Scan this new red panel to open up a path underneath
the tube. Go under and fully heal at the safe zone. Go through the light rift
once you have full Energy.

=====================================Sanctuary
Fortress================================
[Main Research]
Go up the Spider Ball Track and Bomb jump onto the Track ring.

=======================================Boss
Battle=====================================
Caretaker Class Drone
Boss Rating: 2/5
Strategy (phase 1): Charge up a Boost and keep circling in one direction. When a
little red light pops out Boost into it. Repeat this process two more times.
Watch out for his claws and never, ever try to land on the ground. He
electrocutes you if you land on the ground. When a large cylinder drops out Boost
through it. This causes damage.

Strategy (phase 2): Charge up a Boost. There are two areas of Track so
conveniently taken away. Boost across to the other if necessary. Boost through
the light three times, Boost through the cylinder that drops out, avoid his
claws, and don't fall.

Strategy (phase 3): Charge up a Boost. There are now three areas of Track taken
away. Boost across the gaps if necessary. Remember Boost through the light three
times, Boost through the cylinder that drops out, avoid his claws, and don't
fall.
Spoils: A way out

Between the phases you must Bomb jump onto a Track and then Bomb jump onto the
next ring. Afterwards Bomb jump onto another Track and roll up to a door.
[Central Area Transport West]
Use the Echo Visor to pin point a sonic drone blocking a cannon. Destroy it and
ride the cannons. Now find three tunnels and go down the left one. Go down the
left-most one again and then go down the right-most hole. Grab the Missile
Expansion and roll out. Use the cannons and then leave.
[Watch Station]
Kill the Pirate Aerotroopers from where you are and then hitch a ride on the
platforms. Jump off on to a half-circle ledge. Go to the left and Scan the Cobalt
Lore: Sanctuary Falls. Now go to the light door and use it.
[Watch Station Access]
Scan the red panel to drop some Grapple Points and then turn around. Grab the
Energy Tank and leave.
[Watch Station]
Climb onto the nearby Track and then Bomb jump onto the other set of Track. Roll
all the up and then drop into the Kinetic Orb Cannon. Hold R as your being fired
so you can latch onto the Track once you reach it. Go all the way until you reach
a circle of Track. Hop on and when you're between two red sticks drop a Bomb. You
should be propelled onto another circle, but if yo miss you hit a red square and
fall (with damage). If you miss try to turn and go back the other way so you can
easily repeat the process. Once you reach a rectangle of Track don't go for the
Bomb Slot, go to two more moving Tracks. Hop on the flat ring and the second
after you pass the red sticks drop a Bomb. This one's harder because of the flat
ring going to angled ring. If you did all four spinning rings you reach a tube.
Go through till you reach another passage. Roll through and grab the Beam Ammo
Expansion. This is very difficult. Now go back through the first two spinning
rings until you reach the rectangle of Track. Roll down to the Bomb Slot (the
lower-right corner of the rectangle). You have to be a little bit away from the
Bomb Slot otherwise you bounce off the top and miss. Keep trying until you get
it. After you hit the Bomb Slot you get to go through a dark rift.

======================================Ing
Hive=========================================
[Aerial Training Site]
Yay, two Dark Pirate Commandos! Kill them and go to the nearest accessible door.
[Judgment Drop]
Keep hitting doors until you get here. Kill all of the Dark Preeds in your path.
Grapple across once all Dark Preeds are killed. Jump to the left and then jump
farther down to reach a portal machine. Use it.

==================================Sanctuary
Fortress===================================
[Grand Abyss]
Jump back up and go through the door.
[Vault]
There it is. The Screw Attack! But you can't get it. Go behind the vault and drop
down. Go over to a wide gap with a dark rift at the end. Scan the nearby red
panel to lower the bridge. Cross it to use the dark rift.
[Vault Attack Portal]
Now you have to cross Grapple Points. Oh yeah, there's a catch. Scan one of the
Dark War Wasps and then kill the four of them. Quickly Grapple across because
they regenerate. Once on the other side, rush across to the light rift. Use it.
[Vault]
Jump to one side and kill the Rezbit that comes up. Use the Spinner to turn the
laser so it faces the vault. Jump across to th next platform and kill the Rezbit.
Jump twice and use the Spinner on this laser. Come back. Repeat process for other
side. Go through the dark rift.
[Vault Attack Portal]
One last time. Kill all of the Dark War Wasps and quickly Grapple across the gap.
Use the light rift over here.
[Vault]
Rush across the bridge, go behind the vault, and use the Bomb Slot. This
activates the lasers which then open the vault. Grab the Screw Attack and Screw
across the gap. Exit out the door.
Section XX: Complete

XXI: An Enhanced, Homing Power Beam: Annihilator Beam
[Grand Abyss]
Screw across the gap. Remember that you jump, Space Jump, and then press B again
to start Screwing. You can only Screw five times before you stop and fall. Exit
out the door a long ways away.
[Watch Station]
Kill the Pirate Aerotroopers and then go over to the dark rift.

====================================Ing
Hive===========================================
[Aerial Training Site]
Kill the Dark Pirate Commandos and then Scan the Wall Jump Surface. Use the Wall
Jump to grab a Missile Expansion. Use the light rift now.

===============================Sanctuary
Fortress======================================
[Watch Station]
Kill the Aerotroopers and go through the door in the distance.
[Central Area Transport West]
Jump all the way down and go through the door.
[Main Research]
Jump down the shaft and go through the nearby dark rift.

====================================Ing
Hive===========================================
[Staging Area]
Jump up and out of the this pit. Kill the Hunter Ing and jump onto the outer
ring. Use Z to locate a blue door in the upper regions.
[Central Hive West Transport]
Wall Jump up the room. You have an infinite amount of Wall Jumps so don't worry.
Go out the door up here.
[Aerial Training Site]
Grab the Hive Temple Key and Scan the red panel. Turn on the Dark Visor and kill
the stupid Commandos. Screw to the light rift over there and use it.
==============================Sanctuary
Fortress=======================================
[Watch Station]
Kill the Aerotroopers and go over to the light door right there.
[Watch Station Access]
Grapple all the way across the room and exit out the far door.
[Main Gyro Chamber]
Ready for a side quest? If not go through the dark door, and through Dynamo
Access. If so, follow these instructions. If you see a Spinner, turn left and use
the elevator. If you don't, walk through the central semi-circle, turn right, and
use the elevator. Go through the blue door up here.
[[[Sanctuary Temple Access]]]
Rezbits have invaded this room. Kill both of them and get ready. If you fell off
the ledge, use the cannon. Face the blue door and turn around. Put on the Echo
Visor and look up. Hit the lock and jump over the edge. Quickly use the cannon to
be put under the central ring. Go around and grab the Missile Expansion. Then use
the Spinner to get out. Go through the lower blue door.
[[[Sanctuary Temple]]]
Screw across to the central platform. Grapple across to the blue door. Make sure
it's to the left and has only one Grapple Point.
[[[Workers Path]]]
Jump over to the Kinetic Orb Cannon and use it. Jump across these platforms and
go through the door.
[[[Dynamo Works]]]
Roll into the tunnel and just roll all the way through. Spider where necessary
and kill the Pillbugs when necessary. Once you reach the last area, kill the
Pillbugs and roll through the tunnel. Use the yellow door.
[[[Dynamo Storage]]]
Use the dark rift, please.

=================================Ing
Hive==============================================
[[[Hive Cache 3]]]
Go out the door.
[[[Hive Dynamo Works]]]
Roll onto the Track and out until it stops. Charge a Boost and wait till the
Track ball comes into range. Boost onto it and then Charge a Boost. Go around to
the red circle and wait. Once your Track ball stop Boost off. Charge a Boost and
launch off the other red circle when your Track ball stops. Unroll and look up
with the Dark Visor. Blast the Flying Ing Cache and take off the Visor. Kill it
and grab the Sky Temple Key. Go back across the Track balls and through the door.
[[[Hive Cache 3]]]
Use the light rift.

======================================Sanctuary
Fortress===============================
[[[Dynamo Storage]]]
Leave.
[Dynamo Works]
Go through until you reach the shortcut. Use it and go over to the dark rift.

=====================================Ing
Hive==========================================
[Hive Dynamo Works]
Use the door right in front of you.
[Hive Dynamo Access]
Go into the center of the room and Energize the Beacon to quickly kill the
Warrior Ing. Use your Echo Visor to find some locks. Open them all and go through
the new door.
[Hive Gyro Chamber]
Jump all the way down to the bottom and destroy the Caches. Climb up the Track
and use Bombs or Power Bombs to rid the Track of Darkling Tentacles. Go up until
you reach some more red, arrow track. Use it and Boost off the circle. Go around
this Track ring until you can Boost through the last Hive Temple Key. Do so and
drop onto the Track ball. Roll onto a platform connected to the Track ball. Jump
onto on of the moving ledges and attempt to reach the Light Crystal. Once you
reach it turn left and go through the red door.
[Save Station 2]
Save and leave. You're going to fight a big boss soon.
[Hive Gyro Chamber]
Jump back onto the moving ledges and up onto a circle. If you see two red beams
and a blue door, jump to it. If you see no beams, don't jump. Go through the blue
door behind the two red beams.
[Hive Temple Access]
Place the keys and jump down. Activate the beacon and get as much Missiles and
Light Ammo as possible. Once fully healed and maxed out as best as you can, go
through the door.
[Hive Temple]
See the big robot? That's the boss. Jump down (try not to use the elevator, It's
slow and you take damage). Walk straight until you see a cut scene showing Ing
reactivating Quadraxis. Ready?

===================================Boss
Battle=========================================
Quadraxis
Boss Rating: 4/5
Strategy: Starting off, it's huge. You can destroy it's glowing orbs (feet) for
Energy and preventing him from using his shockwave attack. Mainly keep your
weapon as Power Beam. Charge up and fire Super Missiles at his knee joints when
they are blue. Don't be distracted by the cool music. After two knees are busted
he'll start trying to target you. When the beams are close to locking on, roll up
and Boost out of the way. Afterwards quickly unroll and charge up a Charge Shot.
When he starts spinning, hold down on the control stick and target his feet.
Shoot your Charge Shot to stop the spin of doom. When you run low on Energy, blow
out his feet. After a knee is destroyed all the feet come back. Once dead get
ready for action. Remember to Scan Quadraxis when he's undamaged. He also has a
missile attack that you should watch out for. Also, he has an uncharged
Annihilator Beam attack.

Shielded Head Module
Boss Rating: 3/5
Strategy: Scan and turn on the Echo Visor and look at the ruined body. Fire some
Charge Shots and a Super Missile to destroy the antenna. Turn to the head and
look for three antenna. Charge Shots and a Super Missile to destroy one. They
drop refills when destroyed. There are very many refills you can get during this
battle because otherwise you're slain in two seconds. Repeat the process and
watch out. The head sends out Dark Quad minions. Once he's gone prepare for an
easier battle. After you cut the connection Scan the Stunned Head Module. This
can do everything the previous head could do. Disruptor shots and Annihilator
beam shots.

Final Head Module
Boss Rating: 2/5
Strategy: Scan it then fire a Super Missile to stun it. Boost to the nearest leg
Track and roll up. Charge up a Boost and wait till he's right in front of your
Boost. Go into the farther Bomb Slot and drop out. Repeat for the other Slot.
NOTE: You may not hit the head the first time but keep trying.
Spoils: Annihilator Beam (yeah)

After the battle, Scan the Damaged Quadraxis. Better to Scan it now then in the
battle. Grab the Annihilator Beam and roll up the new Track. Screw over to the
grey door to the right of the worm barrier.
Section XXI: Complete

XXII: A Light in the Night: Light Suit
[Hive Controller Access]
Big Screens = Big Fun
[Hive Energy Controller]
Steal the energy (hehehe) and leave.
[Hive Controller Access]
Big Screens not needed for Big Fun.
[Hive Temple]
Screw over to the central ledge and then Screw over to the other grey door.
[Temple Security Access]
Scan the very painful Ingstorm and roll up. Boost all the way through this room
so you don't take lots of damage. You'll still take some damage but not as much
as walking.
[Aerial Training Site]
Yay, use the Annihilator Beam on the nearby Light Crystal. Scan this Super
Crystal which attracts and destroys Ing. Kill the pesky Dark Pirate Commandos and
jump over to the half-circle ledge. Use the Annihilator Beam on the Beacon and
Scan this Super Beacon which also attracts and destroys Ing. These work so well
as traps and as safety. Go through the light rift (finally out of Dark Aether).

======================================Sanctuary
Fortress===============================
[Watch Station]
Kill the Aerotroopers and think about trying the Disruptor (charged Annihilator)
on one of them. It moves fairly fast and should stun them. Use the Spider Ball
Track next to the light door. Go all the way, not up the other section. Use the
grey door.
[Sentinel's Path]
There are two Mekenobites in here, but they're easier then before. Quickly Seeker
the first one then ready another Seeker. Use it on the second one then go to the
Echo Locks. Turn on the Echo Visor and Annihilator. Hit the central orange spot
on the door to hear the sound required to open the four locks. This is used a
handful of times, so get used to it. After listening to the noises hit the two
outer "keys", not the inner one. Make sure to know the right sound combination to
open the door and the sounds from the two outer "keys". Make the "keys" open the
locks in the right order, otherwise you have to start over. Afterwards, grab the
Missile Expansion behind the sonic door. Go out the other grey door.
[Sanctuary Temple]
Screw to the central platform then Screw/Grappler to...
[Sanctuary Controller Access]
As I was saying this is a great time for game tips and secrets.
[Sanctuary Energy Controller]
Return the energy here to make a small difference. You just reduce the cloud
cover and get rid of the lightning in most areas. Turn around and go back.
[Sanctuary Controller Access]
Entangler = charge Dark, Lightburst = charged Light, Disruptor = charged
Annihilator
[Sanctuary Temple]
Screw/Grapple to the central platform again. Make sure not to fall. Grapple to
the other blue door (that was behind a Cobalt door) and go through it.
[Workers Path]
Jump over and use the cannon. Jump up the platforms and go through the door.
[Dynamo Works]
Roll through the maze until you reach the shortcut. Go through this shortcut and
then up the next Track. Go out this door up here.
[Central Area Transport East]
Go down and leave.
[Hall of Combat Mastery]
Go over the Track and turn left. If you haven't killed the Ingsmashers in here,
now would be a good time. Go straight through the curve and out the blue door.
[Minigyro Chamber]
Boost through the tunnel and eat breakfast at the same time!
[Reactor Core]
Rezbits, like Grenchlers, invade just about everywhere in Sanctuary Fortress. War
Wasp - Temple Grounds, Rezbits - Sanctuary Fortress, Grenchler - Torvus Bog, and
War Wasp (again) - Agon Wastes. These enemies take over these areas. Jump all the
way to the bottom and rush to the door in a straight line.
[Reactor Access]
There's a Rezbit in here. Quickly dash to the other side of the room, completely
ignoring the very annoying Rezbit.
[Power Junction]
Kill or roll under all of the stupid Diligence Drones.
[Sanctuary Entrance]
Use the nearby Track for your convenience. I don't know but I think you can Screw
across the very large gap. Try it if you want cause that would be faster. Leave
out the other door.
[Grounds Transport Access]
Just charge through this room ignoring every last Serenity Drone.
[Transport to Temple Grounds]
Use elevator.

=======================================Temple
Grounds==================================
[Transport to Sanctuary Fortress]
Leave.
[Sanctuary Transport Access]
Go straight through the hall destroying the Turrets on your way.
[GFMC Compound]
Ignore the dang WWs and leave through the once red door (the first red door you
go through in the game).
[Sacred Bridge]
Jump across the "bridge" and leave.
[Sacred Path]
Destroy all of the WWs and WWHs. Jump up onto the platform with three jars and
then jump over to the dark rift.

====================================Sky Temple
Grounds=================================
[Profane Path]
Energize the Beacon and jump to it. Watch the Dark Pirate Commando burn in the
light. Kill the other and jump down next to the sonic door. The three "keys" are
located here: in front of some Bladepods, in front of the sonic door, and in the
rubble closest to the sonic door. Do the routine and grab the Beam Ammo Expansion
inside. Go back up and through the light rift.
========================================Temple
Grounds=================================
[Sacred Path]
Ignore the WWs and go straight to the blue door where the sonic door was.
[Temple Transport A]
Use elevator.

=======================================Great
Temple====================================
[Grounds Transport A]
Leave.
[Transport A Access]
Kill the Lightflyer, Save your game, and leave.
[Temple Sanctuary]
Go straight across the room.
[Main Controller Access]
Go up the elevator and out the door.
[Main Energy Controller]
Speak with U-Mos to watch the Energy Controller split in three parts. The Light
Suit is contained inside. Grab the Light Suit and also know that you've just
unlocked the Spires Arena and the Sanctuary Fortress music for multi-player. Go
out the door.
Section XXII: Complete

XXIII: Crystallized Sound: Sonic Boom
[Main Controller Access]
Go down and leave.
[Temple Sanctuary]
Go straight across the room.
[Transport A Access]
Kill the Lightflyer, Save your game, and leave.
[Grounds Transport A]
Use elevator.

=======================================Temple
Grounds==================================
[Temple Transport A]
Leave.
[Sacred Path]
Kill all that get in your way. Go to the dark rift.
=====================================Sky Temple
Grounds================================
[Profane Path]
Energize the Beacon and jump to it. Kill the other Dark Pirate Commando and leave
through the blue door.
[Phazon Pit]
Surprise, surprise! A Dark Tallon Metroid lurks in this room and will scare your
socks off if you didn't see it coming. I nearly screamed when it appeared. Kill
it then Screw/Grapple across and go out the door.
[Phazon Grounds]
Pathetic Space Pirates tried to make it here. A Dark Tallon Metroid is seen
carrying one around until you shoot it. Kill every single Metroid in here except
the ones lined up in a neat row. Screw through these Dark Metroids to the Missile
Expansion. Screw back and go through the purple door.
[Reliquary Access]
Yay, Ingstorms! Run through here knowing that they can't hurt you no matter how
hard they try.
[Reliquary Grounds]
Ahhhhh, Warrior Ing. One of the most annoying Dark Aether creatures. Kill every
last one of them and go up to the blue door way up there. There is also a glass
dome you can Scan and destroy for no real purpose. This room reminds me of
Communications Area. The door leads to a room you don't know about and the glass
dome leads to an item I can't tell you!
[Ing Reliquary]
Jump down and turn on the Dark Visor. Another Flying Ing Cache! That's number
three. Grab the Sky Temple Key that's inside. Even though we're collecting them
all out of order I go by most convenience at that specific time and ability
level. I'll also split up getting the remaining expansions and Sky Temple Keys by
area such as this: Sanctuary Fortress, Agon Wastes, Torvus Bog, and (saving the
last area for last) Sky Temple Grounds. After reading this small area's long
guide kindly leave the room.
[Reliquary Grounds]
Jump down and then down again. Go through the only door in this room.
[Reliquary Access]
Go through the dumb Ingstorms cause they have no effect on you what so ever.
[Phazon Grounds]
Time for business. Kill all of the Dark Tallon Metroids (except those in the neat
row). Scan one of the Dormant Ingclaws if you didn't before. Now leave through
the only other door.
[Phazon Pit]
Kill the lurking Dark Tallon Metroid and Grapple/Screw across.
[Profane Path]
Energize the Beacon on the circular platform up there. Go over to the other side
and quickly jump to it. Jump over to the light rift completely ignoring the
second one.

======================================Temple
Grounds===================================
[Sacred Path]
Dang WWS. Just run to the door on your left (if you walk straight off the ledge).
Also, destroy the WWH right next to you.
[Sacred Bridge]
Jump over the gap and leave.
[GFMC Compound]
Ignore the WWs and go to the door where an Emerald door was.
[Sanctuary Transport Access]
Walk out and destroy the Luminoth Turret. Destroy the other turret and hop in the
light beam. Once you come out quickly circumvent the room and grab the lone
Energy Tank. If you walk into a red beam of light you get hurt like stepping into
Dark Aether's atmosphere with the Varia Suit. Go back down the beam and out the
other door.
[Transport to Sanctuary Fortress]
Use elevator.

=====================================Sanctuary
Fortress================================
[Transport to Temple Grounds]
Leave.
[Grounds Transport Access]
Go through the room only stopping to destroy the turrets.
[Sanctuary Entrance]
Screw/Spider across the gap and leave.
[Power Junction]
Destroy or avoid the Diligence Drones.
[Reactor Access]
Destroy or ignore the dang Rezbit and leave.
[Reactor Core]
Go around to the door off to the left.
[Sanctuary Map Station]
Just go until you hit the beam. Grab the Missile Expansion, go down the beam, and
leave.
[Reactor Core]
Go up the room destroying the Rezbits. Leave through the only blue door (not the
one that was once a yellow door).
[Minigyro Chamber]
Boost through the room filled with Harmony Drones.
[Hall of Combat Mastery]
Ignore or kill any pesky Ingsmashers that you've left. Go all the way to the
portal machine except stop at the glass tube. Power Bomb this now to save
yourself the trouble. The door leads to Transport to Agon Wastes. Use the portal
machine or explore.

========================================Ing
Hive=======================================
[Culling Chamber]
Go all of the way through the room until you reach a door on the other side of
the room.
[Unseen Way]
Use the Dark Visor or Screw Attack to get across the gap.
[Hive Reactor]
Kill the very annoying Inglets and drop to the bottom of the floor. Kill any
remaining Inglets and then kill the Dark Ingsmasher with a Power Bomb (when it's
not purple or white). Leave through the door on the left.
[Hive Ammo Station]
This is the Ammo Station. Use it to get up to 250 Light/Dark Ammo (you should get
this much) and leave.
[Hive Reactor]
Go through the door on your left.
[Hive Reactor Access]
Energize the Light thing in front of you to kill the Nightbarbs. Jump to the
platform afterwards and leave out the now accessible door.
[Entrance Defense Hall]
Go into the room all of the way to the middle. Go a little farther and Scan the
Ing Larva Swarm. Run backwards and destroy as many as possible before they hit
you. Leave out the other door.
[Hive Entrance]
Great. Shoot all of the Dark Preeds and Screw to the other side. Use the light
beam to ride to the top. Screw across this gap and then put on the Dark Visor.
Hit the Flying Ing Cache and then blast it to pieces. Grab the fourth Sky Temple
Key and either try dropping down or Screw across, use the light beam, and Screw
back across. Either way, go out the door.
[Entrance Defense Hall]
There may be Ing Larva Swarm in here so keep a sharp eye. Anyway, leave.
[Hive Reactor Access]
Energize the Light thingie. Kill the Nightbarbs with it and then leave.
[Hive Reactor]
Grab some Ammo if you want and then kill the Dark Ingsmasher. Kill all of the
pesky Inglets and then go up and out the top door.
[Unseen Way]
Either Screw across or make the way very seen.
[Culling Chamber]
Go all the way back to the portal machine we're done in Ing Hive.

=====================================Sanctuary
Fortress================================
[Hall of Combat Mastery]
There remains one last item to be gotten. A lone Power Bomb Expansion lurks in
the Main Gyro Chamber. Quickly go there with all good speed. I won't say anything
about the trip there or back. Just there and just back.
[Main Gyro Chamber (after all the rooms you must go through)]
If you came through Dynamo Access, good. Use the nearby elevator to be lowered
into an area with some "keys" and a sonic door. Echo Visor/Annihilator on and
then hit the sonic door for your code. Hit the "keys" in the proper order and
watch the door open revealing a Kinetic Orb Cannon. Use it to blast the purple
thing to bits and fall down. Use it again to grab the last Power Bomb Expansion
in Sanctuary Fortress. You now just busted through the window. Go back from
whence ye came.
[Agon Transport Access]
Ready to go back to Agon Wastes? I sure ain't. Kill the bothersome Quad(s) and
leave.
[Transport to Agon Wastes]
Activate and use this elevator.

=======================================Agon
Wastes====================================
[Transport to Sanctuary Fortress]
Leave.
[Ventilation Area A]
Roll through this blah tunnel until you reach a junction area. Turn right and
kill the Pillbug. Double Bomb jump onto the ledge and then Double Bomb jump again
onto another ledge. Repeat this until you reach a Missile Expansion. Now turn
left and Boost through the tunnel.
[Sandcanyon]
Don't use the Kinetic Orb Cannon. Instead, Screw out to the central platform.
It's slightly small and could require a couple tries to make it. Once on the
platform, drop a Power Bomb to completely remove the rock structure and metal
ring. Grab the Power Bomb Expansion on the small outcropping and then Screw back
to the door from whence ye came.
[Ventilation Area A]
Boost through the tunnel.
[Main Reactor]
Scan the Luminoth to obtain the Scan if you missed it before. Drop down and
Spider up the other Track. Boost through this complicated set of Tracks and Boost
out of the box if you fall. Once on the other side, drop a Bomb on the plate and
grab the Missile Expansion. Gosh, we're picking up Expansions left and right.
Roll out and use the elevator over there. Go all the way around the room until
you reach a blue door on the opposite side of the room.
[Sand Processing]
Go into the central area and destroy the turrets. Now Boost up the ramp and into
the small hole on the right side. Roll all the way through until you come out
behind the glass structure. Scan the console to lower the sand level revealing a
Missile Expansion. Roll back and then go grab the Missile Expansion. Boost up the
side and go out the door up here.
[Save Station C]
Save and leave.
[Ventilation Area B]
Roll through the tunnel and out the door. Bomb the door to get out because you're
using the Morph Ball some more.
[Bioenergy Production]
Metroids in here. Boost all the way across the room until you reach the door.
Roll up next to it and wait. The Metroids should come flying at and then explode
upon contact with the door. Repeat until there's one or two left. Take these by
hand and then activate the racks. You could go up the Tracks through a
complicated and long process or you could jump to the highest platform and Screw
over to the green door. Either way, go through the green door.
[Storage C]
Grab the Missile Expansion and leave.
[Bioenergy Production]
Drop down and leave through the door.
[Security Station A]
All forms of Metroids will die upon running into a door. The door doesn't matter
what kind but you just need a Metroid for this fun and easy trick.
[Biostorage Station]
Help! Metroids on the loose! Quickly roll up and wait for all three Metroids to
hit and explode on the door. Quickly go into the room and jump to the bottom.
Destroy these two Metroids by hand and then go up to the dark door.
[Storage B]
Grab the Missile Expansion and leave.
[Biostorage Station]
If done properly, there should be some cocoons in here. Scan one of these Metroid
Cocoons and then jump to the bottom. There's Phazon everywhere and the cocoons
burst open. Scan one the Infant Tallon Metroids and then rush for the nearest
door.
[Biostorage Access]
Rush through this room with the red lights that will hurt if you touch them. Go
out the door.
[Command Center]
Go in and kill the Grenadier on this level. Go through the dark rift (time to get
some keys).

=======================================Dark Agon
Wastes================================
[Doomed Entry]
Quickly rush to one of the Light Beacons or the Nullified Crystal and Annihilate
it. This attracts all of the Dark Splinters in here and successfully kills them
all. Go through the dark door that's directly across from where you come in.
[Double Path]
Kill the Dark Splinters and go out the door.
[Battlefield]
Don't fall! Don't fall or you have to start over. Annihilate the nearest Beacon
to kill all of the Warrior Ing in this room. To Annihilate a Beacon/Crystal means
to use the Annihilator Beam on it creating a Super Light fixture. Turn on your
Dark Visor and jump across all these platforms. At the very end you should be on
a ledge. Look around to find a Flying Ing Cache. Bust it up and then grab the
fifth Sky Temple Key. Never Screw Attack as it takes you out of the Dark Visor.
Drop down and use the green door behind you.
[Warrior's Walk]
Guess what? Kill the Inglet and destroy the odd area of ground with a Bomb. Drop
down and Boost through the Phazon. Grab the Missile Expansion and then leave.
[Battlefield]
Go straight across.
[Double Path]
Just go through destroying the Darkling tentacles along the way.
[Doomed Entry]
Annihilate the Beacon in front of you and then go up to the other dark door in
this room.
[Oasis Access]
Kill anything that moves (except you) in this room and leave.
[Dark Oasis]
Kill every Inglet and then Power Bomb the Denzium wall. Kill all of the little
black puddles around the room before dropping into the black water. Turn on your
Dark Visor and look around. There should be a Flying Ing Cache. Bust it apart and
grab the sixth Sky Temple Key. Only three more to go one in Sky Temple Grounds
and two in Torvus (darn). Get out of the water and leave. Use the Ammo Station
through the light door if you wish.
[Hall of Stairs]
Go up the pillar and out the upper door.
[Save Station 3]
Save and leave.
[Bitter Well]
Bomb jump up and try Boosting across the gap. If you fall Bomb jump out te right
side.
[Phazon Site]
Oh, great. Jump off the ledge and Annihilate the nearest Beacon or Crystal.
Destroy the three or four Dark Metroids in here before attempting anything. Once
their all dead go up to the central moving platform. Screw over to the grey door
and use it.
[Ing Cache 2]
Hooray! Grab the Sonic Boom and watch your demo. This shows you what it looks
like because it takes 30 Dark Ammo, 30 Light Ammo, and 5 Missiles. It is the best
weapon in the game but it is nearly impossible to use. It travels at the speed of
sound and takes a lot of ammo. Please leave once your done.
Section XXIII: Complete

XXIV: Backtracking is no Fun: Sky Temple Keys and Expansions
[Phazon Site]
Go out the only other door in this room that hasn't been used in the past three
minutes.
[Watering Hole]
Dispatch the Lumites and then jump to the other door. Amazing! The Ingclaws don't
harm you anymore!
[Feeding Pit]
Dispatch any enemies in here before jumping over into the water. Search around a
little until you find a small alcove. Grab the Power Bomb Expansion inside and
leave through the upper light door.
[Feeding Pit Access]
Go through the room ignoring anything that could possibly lurk in here.
[Doomed Entry]
Go straight across the room and up to the dark door on the opposite side.
[Oasis Access]
Go through this and kill the annoying Ing.
[Dark Oasis]
Kill everything in here and then fill up on ammo at the Ammo Station if you need
it. Go around and through the light rift.

=====================================Agon
Wastes=======================================
[Main Reactor]
Go around to the broken window and jump down. Go up the Track that leads to the
light door, not the Expansion.
[Ventilation Area A]
Boost through this tunnel and leave out the light door.
[Sandcanyon]
Use the Kinetic Orb Cannon to launch across the room.
[Agon Temple]
Roll up and simply Boost around the left side until you reach a blue door. Go
through.
[Agon Temple Access]
Kill the Shriekbats and then leave. This room is very pointless.
[Mining Station A]
Kill the ever annoying Aerotroopers and then drop down. Use a Power Bomb on the
Denzium block to reveal a cannon. Roll in and hold R. You get launched onto some
Spider Track. Follow it to get a Missile Expansion. Now head up the side until
you reach a blue door.
[Portal Access A]
Go through this very long room. I don't know why they made it so long.
[Portal Terminal]
Destroy the WWHs before they produce WWs. Go over and activate the portal
machine.

==================================Dark Agon
Wastes=====================================
[Portal Site]
Go straight out and then turn left. Go through this door over here.
[Crossroads]
Go into the central area and kill the Inglets. Go through the other door.
[Save Station 1]
Go through this long area killing the Inglets as you go. Save your game and then
leave through the only other door.
[Dueling  Range]
There are now two Warrior Ing in here. Quickly go over to the Light Crystal and
Scan one if you haven't before. Annihilate the Crystal to draw them in and
destroy them. Go straight and through the dark door.
[Ing Cache 4]
Kill the Inglets in here and then drop down. Turn around and roll into the
tunnel. You've found a Missile Expansion! Leave after collecting it.
[Dueling Range]
Go up the side of the room until you reach a blue door. Go through this blue
door.
[Junction Site]
Roll all the way into the center and Spider up to the Bomb Slot. Use it and let
go of R. If you hold R you'll be trapped inside the Slot forcing you to turn it
again. Drop down and grab the Missile Expansion once you've got it right. Leave
through the other door.
[Judgment Pit]
Annihilate the central Crystal to destroy every last Warrior Ing in the room. Go
up to the lowest blue door that leads to...
[Portal Access]
Go through this room destroying the Lightflyer along the way.
[Portal Site]
Finally! We're done completely with Dark Agon Wastes! Go into the room and kill
the Dark Pirates by Annihilating the Beacon. Use the portal machine one last
time.

=====================================Agon
Wastes======================================
[Portal Terminal]
One last thing must be done in Agon before moving on to Torvus (dang). An Energy
Tank and a Missile Expansion remain. Destroy the WWHs and then leave through
either door (left if you need a Save).
After either way...
[Mining Station A]
Destroy the stupid Aerotroopers and then hop up to the middle pillar. Screw to
the blue door you see (next to two crates). Use this door.
[Agon Temple Access]
The pointless room! The second to last time you have to go through the pointless
room! Kill the very much unentertaining Shriekbats and go through the boring
door.
[Agon Temple]
Quickly Boost around the left side until you reach a dark door. Use this dark
door.
[Mine Shaft]
Roll through this tunnel until you reach a door. It better be blue otherwise try
again.
[Mining Station B]
Go in, kill the Aerotroopers, Power Bomb the Denzium block and go through this
light door.
[Storage A]
Grab the Missile Expansion and leave.
[Mining Station B]
Go over to the cannon surrounded by crates and use it. Go out this door.
[Mine Shaft]
Roll up the room and Boost over the sand block. Leave out this dark door.
[Agon Temple]
Boost around the right side until you reach a blue door. Use it.
[Agon Temple Access]
Torvus Temple Access = Energy Tank. Sanctuary Temple Access = Missile Expansion.
Agon Temple Access = The Pointless Room! Go through The Pointless Room! killing
the Shriekbats along the way.
[Mining Station A]
Drop down and kill the Aerotroopers. Go out the lowest door ever.
[Mining Station Access]
Roll through the tunnel.
[Mining Plaza]
Go straight across the bridge until you reach the sun panels. Turn on your Echo
Visor and find three sound emitters. Deactivate them and then look at the new
opening. Screw over there and grab it. It's small and could require some tries.
This is your last Energy Tank in Agon Wastes and your last task. Go through the
once red door that leads to...
[Save Station A]
Save and then hop up the side. Roll into the tunnel and then Boost through the
moving sand. Leave this way.
[Transport Center]
Go into the center and Boost up to the door. Use the door.
[Transport to Torvus Bog]
Use elevator.

======================================Torvus
Bog=======================================
[Transport to Agon Wastes]
Back to my least favorite place in the game. Leave.
[Torvus Temple]
Go into the central area of the under part. Turn and go into the tunnel. Use this
door.
[Underground Transport]
Use elevator and leave.
[Hydrodynamo Station]
Jump up the central spinning platforms if you need Energy or a Save. We're doing
the lower Torvus area before doing the upper Torvus area. Drop down into the
central top ring and kill the Blogglings. Drop down farther and leave through
this lower door.
[Hydrodynamo Shaft]
Go all the way down and kill the Hydlings. Leave through the lower door.
[Main Hydrochamber]
Kill the Blogglings and drop all the way down. Go up the Track in the nearby
alcove. Use the dark rift.
=====================================Dark Torvus
Bog===================================
[Undertemple]
Drop down and use the Wall Jump. Grab the Missile Expansion and use the light
rift.

======================================Torvus
Bog=======================================
[Main Hydrochamber]
Kill the Blogglings and leave through the only door.
[Hydrodynamo Shaft]
Climb all the way up and leave.
[Hydrodynamo Station]
Gravity Boost up to the upper, central ring. Go through the dark door.
[Catacombs Access]
Walk through the water and kill the Preeds. Go through the other dark door.
[Catacombs]
Dang Grenchlers. Kill them now to spare you the hassle later. Go through the grey
door because you need the items.
[Transit Tunnel South]
Go in the cannon and just stop. This is a complicated maze. Go to the Bomb Slot
and use it until the large bubble stream next to you goes up. Do many Bomb jumps
until you reach another ledge. Find the next Bomb Slot and reverse the movement
of the bubbles. Bomb jump up these bubbles and find the last Bomb Slot. Reverse
these bubbles and then Bomb jump up to the Missile Expansion. Do something like
this to get the Missile Expansion. Boost across any small gaps and Bomb jump up
ledges or bubble streams. Afterwards, leave through the same door you came in.
[Catacombs]
No Grenchlers if done right. Go across the room to another blue door.
[Transit Tunnel East]
Boost all the way across the tunnel until you reach a bubble stream. Bomb jump up
and into the Bomb Slot. Use it and then roll over to the third bubble stream. Do
many Bubble Bomb jumps and activate this Bomb Slot to reverse the nearby bubble
stream. Do many more Bubble Bomb jumps up this to reach the Energy Tank. Go
through the same door.
[Catacombs]
Still no Grenchlers. Now use the dark rift nearby.

====================================Dark Torvus
Bog====================================
[Dungeon]
Kill the very troublesome Dark Grenchlers and then jump into the dark water. Go
over until you reach a very odd thing. Scan this Watchdrone and then shoot the
Beacon above it with the Power Beam. It moves and you can roll through the
tunnel. Repeat on other Watchdrone. Now use your Dark Visor to locate the Flying
Ing Cache and shoot it down. Grab the seventh Sky Temple Key. Go back through the
dark waters and jump out. Go back through the light rift.

=======================================Torvus
Bog======================================
[Catacombs]
Kill the Grenchlers. Go over to your right and use the blue door.
[Transit Tunnel East]
Boost through the tunnel and go out the door.
[Training Chamber]
Dark Bloggs. Dang. Kill them both by hitting them with a Charge Shot and then a
Super Missile in their open maw. Now use the nearby Track that leads to nothing.
Boost off onto more Track and then Boost off the other side onto more Track. Go
up until you're over a platform. Fall onto it and use the Bomb Slot. The statue
moves out and then you can go around and grab the Missile Expansion back here.
After grabbing the Expansion turn 180 degrees and go around the statue. Keep
facing the blue door up there and use the door to your right. You could go
through the yellow for exploratory reasons but, oh well.
[Transit Tunnel West]
Use the Bomb Slot, Bomb jump into the fan, Boost across the rest of the tunnel,
and leave.
[Gathering Hall]
Drop into the water and go over to the glass plate in the center. Power Bomb this
plate to shatter it. Bomb the metal bump in the center of this ramp to open the
grate. Boost up onto the right Track and then roll around it. Boost onto the
spinning Track and then Boost off onto the other Track (other side of spinning
wheel). Now Boost into the Bomb Slot and Bomb it. The right eye of the statue
lights up. Repeat process on other eye/side to disable the force field
surrounding the Missile Expansion. It also activates ledges up to the Expansion.
Use these ledges to grab the Missile Expansion. There. We're done with the under
section of Torvus Bog. That was easy. Here's the hard part. Go all the way to
Torvus Temple (use Z to plot a course) and I'll catch up with you there. Make
sure to use Save Station B in the upper part of Hydrodynamo Station.
Some rooms and a Save later:
[Torvus Temple]
Go straight out and turn left. Use this door here.
[Underground Tunnel]
Kill the Seedbursters that come by and then proceed. Go through the tunnel and
kill the Sporbs. Go through this light door now. Oh yeah, Grenchlers are
everywhere and you have a heck of a lot of Energy. You can actually safely Scan a
Grenchler if you missed it before.
[Torvus Grove]
Kill the Dark Pirate Commandos if they appear. Now Power Bomb the spiky, mutated
"legs" of the tree. It collapses causing a part of wall to bust apart revealing a
Missile Expansion. Grab this Missile Expansion. Go through the blue door.
[Meditation Vista]
See that moving platform behind the portal machine? You have to Screw Attack
across the gap to reach it. I suggest waiting until it disappears. As soon as you
see it again Jump, Space Jump, and then Screw all facing that direction. Keep
trying until you make it. Pick up the Energy Tank then Screw back. Use the portal
machine.

===================================Dark Torvus
Bog=====================================
[Gloom Vista]
Leave.
[Polluted Mire]
Annihilate the Beacon once you reach it to rid the world of these Hunter Ing. Go
up the side and out the upper dark door.
[Dark Falls]
Go straight and use the Save Station to Save. Now keep going and out the other
door.
[Dark Forgotten Bridge]
Energize the Beacon out there on the bridge and then jump to it. This kills a
Dark Pirate Commando. Kill the other one and jump down to the yellow door. Use
it.
[Putrid Alcove]
Dang. Go in and wait until the Dark Phlogus opens it maw. Fire a Power Beam shot
in and then roll over to the right wall. Power Bomb it and grab the Power Bomb
Expansion. Turn around and stun the Dark Phlogus again. Leave out the other
yellow door.
[Poisoned Bog]
Might as well make the stay worth while. Kill the Hunter Ing and then drop into
the dark water. Keep going (with the Dark Visor on) until you find a Flying Ing
Cache. Split its side and grab the eighth Sky Temple Key. One left! Hooray! Go up
and out through the once yellow door.
[Putrid Alcove]
Stun the Dark Phlogus and then hop across to the other door. Use it, fast.
[Dark Forgotten Bridge]
Go up completely ignoring the Commandos (unless one gets in your face) and use
the light rift.

===================================Torvus
Bog==========================================
[Forgotten Bridge]
Jump over to the ledge that is the hanging down from an opening. Go through the
opening all the way to a door. Use this door.
[Plaza Access]
Just Boost through the tunnel.
[Torvus Plaza]
Kill the ever bothersome Dark Pirate Commandos and drop down. Go straight until
you reach the center of the second circle. Boost onto the Track and just go along
it until you reach a flat area where you see a Sporb. Go along the Track until it
comes out. Let it grab you then drop a Power Bomb to kill it. If you fall repeat
the process. Once ready, go along the Track Bomb jumping and precise falling
where necessary. In precise falling you fall off the Track and then Spider onto
the next Track beneath you. This may take some tries to get. Keep going along the
Track Bomb jumping and precise falling where necessary. There's supposed to be a
"dreaded glitch" that spins the camera around so you see the back of the Track. I
didn't encounter this problem so don't worry. If you find it turn around and just
go anywhere you please then come back. If that doesn't work reset until it does
work. After all of the Track and moving Track you find a cannon. Use it to be
launched into the last Energy Tank in the game. Yeah!!!!!!!!!!!!!!! Leave once
done.
[Plaza Access]
Boost.
[Forgotten Bridge]
This just in. Torvus Bog and all other areas surrounding Temple Grounds have been
completely completed. Leave through the light door where the yellow door once was
after killing the Grenchlers.
[Ruined Alcove]
There's a Grenchler in here. Kill it and leave.
[Torvus Lagoon]
More Grenchlers. Kill these ever bothersome Grenchlers and use the door on the
ledge.
[Save Station A]
Save and leave.
[Torvus Lagoon]
Go out the door on solid ground with green grass.
[Grounds Transport Access]
Go through killing the Shriekbats along the way.
[Transport to Temple Grounds]
Use elevator.

=======================================Temple
Grounds==================================
[Transport to Torvus Bog]
Leave.
[Torvus Transport Access]
Go through killing the WWs and WWHs. Leave once done.
[Path of Eyes]
Use the tunnel nearby (otherwise known as the shortcut) and leave through the
door here.
[Hall of Eyes]
Kill the WWHs before they spawn WWs. Leave once done.
[Meeting Grounds]
Go around to the Boost ramp to be encountered by some Dark Pirate Commandos.
Ignore them and swiftly go to the other door.
[Temple Transport C]
Use elevator.

=======================================Great
Temple====================================
[Grounds Transport C]
Leave.
[Transport C Access]
Go through killing the Harmony Class Drones along the way.
[Temple Sanctuary]
Go straight across the room.
[Transport B Access]
Go through the room killing the pesky Lightflyers in your path. If you haven't
gotten the Missile Expansion (find a small hole and go all the way through it in
Morph Ball mode) grab it now and then leave.
[Grounds Transport B]
Use elevator.

======================================Temple
Grounds===================================
[Temple Transport B]
Leave.
[Temple Assembly Site]
Yay, we're back here! Kill the ever annoying and bothersome WWs and WWHs. Now
jump across the large crate and use the door.
[Dynamo Chamber]
Power Bomb the gate here and then Scan for a Denzium wall. Power Bomb it to grab
the (final) Power Bomb Expansion. Turn around and leave.
[Temple Assembly Site]
Destroy the WWs and WWHs. Now use the Map (Z) to locate a portal. The [P] or a P
in a box. Go find it and use it.

====================================Sky Temple
Grounds=================================
[Plain of Dark Worship]
Go straight into the room. Don't do this before obtaining the Light Suit
otherwise you take so much damage from the combined Ingclaws, atmosphere, and the
Warrior Ing that appears after taking the Missile Expansion. Also, there's a
purple door. Go in and use the Dark Visor door. Grab the completely and utterly
last Missile Expansion and turn around. A Warrior Ing!!! Kill it quickly (there
are no Beacons or Crystals) and go out the purple door.
[Lake Access]
Run through blasting away the Venom Weed. Go out the other door.
[Accursed Lake]
Try to find a Beacon or Crystal. Annihilate (make it a Super light fixture) it
and draw the Hunter Ing to it. Find the Flying Ing Cache and shoot it down. Screw
over to the ninth Sky Temple Key. That is it. 100% complete with the game. Items
that is. There is still a little more Scanning left to do. Think there's no
ending boss? I doubt it. These are the last Scans. Now leave.
Section XXIV: Complete

XXV: Use it All: Emperor Ing and Dark Aether's Destruction
[Lake Access]
Blow away the Venom Weed and leave.
[Plain of Dark Worship]
Use the light rift. Hurry!

===================================Temple
Grounds======================================
[Temple Assembly Site]
Go all the way to the door that was behind a Violet gate and use it completely
ignoring the WWs.
[Temple Transport B]
Use elevator.

====================================Great
Temple=======================================
[Grounds Transport B]
Leave.
[Transport B Access]
Kill the Lightflyers and leave.
[Temple Sanctuary]
Go straight across the room.
[Transport C Access]
Kill the Harmony Class Drones and leave.
[Grounds Transport C]
Use elevator.

==================================Temple
Grounds=======================================
[Temple Transport C]
Leave.
[Meeting Grounds]
Kill every single Dark Pirate Commando that appears. Then leave through the other
door. Almost every time that Dark Pirate Commandos appear in Light Aether a
Hunter Ing appears in Dark Aether. Weird.
[Hall of Eyes]
Use the dark rift!!
=================================Sky Temple
Grounds====================================
[Base Access]
Kill the Inglets and use the once green door (the lower door).
[War Ritual Grounds]
Go straight in and Annihilate the Beacon to destroy both of the Hunter Ing
(see?). Leave through the other door.
[Shrine Access]
Go all the way through the tunnel until you come out. Use the once green or green
door to grab the Sky Temple Key if you missed it before. Otherwise use the door
in front of you (after destroying the Corrupted Sentreyes of course).
[Gateway Access]
Blast away the Darkling Tentacles and go to the central Beacon. Rid the other
Darkling Tentacles from the path and leave.
[Sky Temple Gateway]
Go to the center and into the red light. Don't do this if you haven't Scanned the
heads around the room. Once all Sky Temple Keys are in there place rode the new
light beam.

====================================Sky
Temple========================================
[Sky Temple Energy Controller]
Yeah! See a hideous blob of darkness drop tentacles and absorb the energy you
need. Dang it. You thought that it would be easy. Go up the platforms until you
reach a Save Station. Use this Save Station for it is the last one and does fully
heal you. Go around this circular upper area blasting all of the Ingworm Caches
with the Annihilator Beam. You get both types of ammo this way. Once done, go
back to the Save Station, Save, Screw across the large gap you see, and go out
this door.
[Sanctum Access]
Wall Jump all the way up the room and go out the door. It's like the Great
Temple, only flipped around.
[Sanctum]
This is it. There's no turning back. Scan the energy from your lofty position up
here. Now drop down and prepare for a battle that goes without description. A
helpful hint or two is about the only thing a person can say about this battle.
=====================================Boss
Battle=======================================
Emperor Ing Body/Head/Eye:
Boss Rating: 3/5
Strategy: Look over the scene. Scan the lower half of the Ing for the Emperor Ing
Body Scan. Now Scan the Emperor Ing Head or the upper half with tentacles. Now
lock onto one of these tentacles and fire away with the Light Beam, Missiles, or
the Charge Shot. Once the head retracts a orange thing comes out. Scan the
Emperor Ing Eye and get out your Light Beam. Charge up and fire at the eye when
the glass -like stuff guarding it isn't protecting it enough. When you see a
circle of white, yellow, and orange energy go into his eye get ready to jump.
When the Beam of Doom (as I call it) comes out, Space Jump for your life! It
causes hefty damage and stuns you. Repeat this process until it's the next form
of Emperor Ing. Beware! He gets more and more tentacles the more damage he takes
and he can start putting his nasty tentacles into Light Aether. Roll up when this
happens and dodge the portals that appear.

Emperor Ing Chrysalis:
Boss Rating: 2/5
Strategy: Pretty easy. Scan the Emperor Ing Chrysalis and Spider onto it. See the
orange hexagons? Tentacles come out of those. When the dark mist rises you must
go up. I suggest taking down the very low hexagons before the upper ones so that
when the gas does rise, you're ready. Inglets also appears but they don't come
up. They stay as puddles allowing you to Bomb them easily. If you get really
frustrated by the Inglets and everything else about this phase, use Power Bombs.
They get rid of every Inglet around you. Back to the hexagons. When they start
shooting out dark liquid (or something like that) drop a Bomb and roll away.
Being hit knocks you off and into the gas so try not to get hit. Oh yeah, the
Inglets provide so much Energy that I found myself (when I did this battle) at
full Energy most of the time. After all twelve of the tentacles are destroyed get
ready to rumble!

Mutated Emperor Ing:
Boss Rating: 4/5
Strategy: He's really not that difficult once you get into the swing of things.
At the beginning he can cause some major damage (3-4 Energy Tanks) but you get
really used to fighting him because he doesn't have enough attacks. His charge
attack can be dash away from. His Basic Lasers are easily jumped. His Dark Laser
can be avoided by jumping and dashing. We'll just leave it there. Make sure to be
using Missiles, Charge Shots, and Super Missiles when his heart (the glowing
thing in a cage almost) is red. Use Lightbursts to cause hefty damage to the
purple heart. Use the uncharged Annihilator Beam on his white heart. The
Annihilator has a better chance of hitting him and causes more damage. Don't use
Sonic Boom, Disruptor, Entangler, Dark Beam, or Darkburst. This battle gets
fairly easy as time progresses.
Spoils: the Sky Temple Energy

After the battle you see Samus take the energy. Now the Sanctum starts
collapsing. Great. Jump up the new structure in the center and then go out the
door.
[Sanctum Access]
Don't be distracted by the music. Drop down, turn around, and go out the door.
[Sky Temple Energy Controller]
Go straight to the light transport. The Saver don't work.

===================================Sky Temple
Grounds==================================
[Sky Temple Gateway]
Samus now sees the Phazon and looks it over. Oh great. The only exit is blocked
by bubbling Phazon and then...Dark Samus!!!!! The horror, the horror!

================================The Very Last Boss
Battle==============================
Dark Samus 3/4
Boss Rating: 4/5
Strategy: Great. It's freakish looking. Scan Dark Samus 3 and turn on your Power
Beam. Fire Super Missiles at Dark Samus whenever possible. Sometimes Dark Samus
will throw up her shield and block your Super Missile and other times you'll just
plain out miss. Remember that you do have a time limit. It should be just enough
if you go slow. If you go fast it's way too much time. When Dark Samus floats up
into the air cease fire and prepare to jump. When you see a large blue beam of
Phazon streaking towards you just keep Space Jumping. Don't Screw Attack cause
that's kinda stupid. When Dark Samus disappears you're like "Huh?" Put on the
Echo Visor cause the Dark Visor gone haywire. Probably caused by Dark Aether
blowing up. Same rules apply. When she floats up cease fire and prepare to dodge.
Keep shooting Super Missiles at her until she's around half health. She reappears
and turns into a floating Phazon bubble. Scan this Dark Samus 4 and Charge up a
Charge Shot. When the target goes up to the top of the bubble get ready. Little
Phazon particles float out. Try to catch 4-5 in your Charge Shot or until it
turns blue. Fire this new Phazon Beam at Dark Samus to cause damage. When very,
very small particles launch out start moving forward or backward. A large Phazon
Super Missile comes flying at you. When Dark Samus is out of her bubble you want
to fire Charge Shots or a Super Missile. There's no guarantee it'll work but it
did cause fairly effective results. When Dark Samus has very low health the time
should be: :30 if you went my pace (slow), 1:30 if you went at a intermediate
player's pace (medium), 2:00 of you went at an expert's pace (fast), and 2:30-
3:00 if you went at an erratic pace and did everything all crazy like (very fast
and insane). Time doesn't matter at this point. Get another blue charge and kill
Dark Samus.





***********************************MAJOR
SPOILER!!*************************************
SKIP THIS SECTION IF YOU DON'T WISH TO KNOW THE
ENDING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
***********************************MAJOR
SPOILER!!*************************************
***********************************Ending
Cutscene*************************************
You've just beaten Metroid Prime 2: Echoes if you didn't run out of time during
the Dark Samus battle. Dark Samus does cause very high damage (6-10 Energy Tanks
if you're not careful). Afterwards Dark Samus stands there and then falls onto
her knees. Dark Samus reaches over obviously trying to either take your Light
Suit or to try and obliterate you completely by somehow stalling you. Anyway Dark
Samus breaks into small blue sparkles and the Phazon blocking your path doesn't
go away. Instead the very large wall of Phazon behind you explodes revealing a
portal machine. Warrior Ing assault! The Warrior Ing surround Samus like before,
except this time Samus has new gear. The Sky Temple also contributes in your
escape because it basically starts collapsing onto your head. Samus starts
running through the Warrior Ing and as she's running she Scans the red panel. The
portal activates and Samus jumps through it. Samus comes out in the Hall of
Honored Dead (the place where you get Seeker Missiles). The Warrior Ing also
don't want to die so they all get caught in the portal and portal disappears.
Dark Aether is finally destroyed and the Luminoth can get back to living their
lives. They'll also eliminate any remaining Ing (or Samus does without our
knowing) and try to renew the planet they once called home. After the last
seconds of Dark Aether you see Samus come down into the Main Energy Controller
and return the Light Suit for the next person who comes to Aether when the
Luminoth are in distress. If you've gotten every Scan you get a Character
Gallery, a Boss Gallery, an Enemy Gallery, and another Gallery. If you've gotten
100% complete you should see an additional part of the scene and suitless Samus.
That's it.
Section XXV and Metroid Prime 2: Echoes: Complete
Yay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!
****************************Spoiler End***************************************
****************************Spoiler End***************************************
************************Proceed with Items and Scans****************************





4.) Expansions Guide
These lists of the expansions will be in an order set for when you get them along
the way to collecting every last Dark Temple Key.
E1: Energy Tanks
Energy Tank #1 - Temple Grounds [Storage Cavern B]: Requirements: Missiles It's
right there in the middle of the room.
Energy Tank #2 - Agon Wastes [Mining Access]: Requirement: Bombs Roll into the
central area and Bomb the block over the cannon. Use the cannon to be launched
into a small chamber with an Energy Tank.
Energy Tank #3 - Agon Wastes [Bioenergy Production]: Requirements: Space Jump
Kill the Aerotroopers and activate the storage racks. Activation panel is
underneath the green door ledge. Once activated go over to the other side. Drop
all three of the Alpha rack storage units. Drop two of the Gamma rack storage.
Drop one for the Delta storage rack. Space Jump up all of these platforms to
reach the Energy Tank.
Energy Tank #4 - Agon Wastes [Mine Shaft]: Requirements: Boost Ball/Bombs Here's
at to do. Boost across the falling block and keep going until you reach two
medium sized blocks with one Pillbug on each. Kill the Pillbug on the upper block
and then Double Bomb jump onto it. Bomb jump onto the ledge and carefully (fast)
roll over the breaking block. Fall down these four breaking blocks roll left
while your falling. Make sure you don't roll too much. Now Bomb jump onto the
ledge over the breaking blocks that make you restart this difficult chain of
events. Fall down some more breaking blocks while rolling left to grab the Energy
Tank.
Energy Tank #5 - Torvus Bog [Torvus Temple Access]: Requirements: Bombs In the
upper half of the room you should find a smoking, cracked block of Talloric
Alloy. Bomb it to be dropped onto an Energy tank.
Energy Tank #6 - Torvus Bog [Transit Tunnel East]: Requirements: Gravity
Boost/Bombs If you came from the left side you see a bubble stream basically in
your face. If you came from the right side you must roll to the left most bubble
stream. Bomb jump up and use the Bomb Slot. Now go over to the third bubble
stream and Bubble Bomb jump up this. Bubble Bomb jumps are a Bomb jump and then
little beneath the apex of your jump dropping another Bomb. Use this Bomb slot to
reverse the direction of the bubble stream next to you. Use many Bubble Bomb
jumps up this to reach the Energy Tank.
Energy Tank #7 - Dark Torvus Bog [Cache B]: Requirements: Super Missile It's in
the center of the room. Yes it is.
Energy Tank #8 - Temple Grounds [Windchamber Gateway]: Requirements: Grapple Beam
Use the cannon and then use the Grapple Point. You just got an Energy Tank!
Energy Tank #9 - Sanctuary Fortress [Reactor Core]: Requirements: Spider/Boost
Balls Kill every Rezbit in here. Use the cannon on the lower floor and Spider
onto the Track ball. Go up and wait until the electric disappears over the next
Track. Go up to another Track ball and then Boost to a smaller Track ball. Keep
waiting and Boosting until you reach a straight (actually it curves) Track. The
Energy Tank is in this hollow.
Energy Tank #10 - Sanctuary Fortress [Watch Station Access]: Requirements: n/a
It's in the circular area behind the red panel.
Energy Tank #11 - Temple Grounds [Sanctuary Transport Access] Requirements: Light
Suit Go into the center and up the light beam. In this round area is the Energy
Tank.
Energy Tank #12 - Agon Wastes [Mining Plaza]: Requirements: Screw Attack/Echo
Visor Use the Echo Visor to locate three sonic emitters. Disable them all and
head to the highest section of the room that's closest to the open area. Screw
over to it and grab the Energy Tank.
Energy Tank #13 - Torvus Bog [Meditation Vista]: Requirements: Screw Attack Screw
to the small ledge that moves back and forth. Make sure to start jumping when you
first see the platform reappear after go behind the large tree like thing. Ride
the platform to an Energy Tank and then Screw back.
Energy Tank #14 - Torvus Bog [Torvus Plaza]: Requirements: Spider/Boost
Balls/Normal/Power Bombs Great. I've got to explain it again. Kill the ever
bothersome Dark Pirate Commandos and drop down. Go straight until you reach the
center of the second circle. Boost onto the Track and just go along it until you
reach a flat area where you see a Sporb. Go along the Track until it comes out.
Let it grab you then drop a Power Bomb to kill it. If you fall repeat the
process. Once ready go along the Track Bomb jumping and precise falling where
necessary. In precise falling you fall off the Track and then Spider onto the
next Track beneath you. This may take some tries to get. Keep going along the
Track Bomb jumping and precise falling where necessary. There's supposed to be a
"dreaded glitch" that spins the camera around so you see the back of the Track. I
didn't encounter this problem so don't worry. If you find it turn around and just
go anywhere you please then come back. If that doesn't work reset until it does
work. After all of the Track and moving Track you find a cannon. You'll be
launched into the Energy Tank.

E2: Beam Ammo Expansions
Beam Ammo Expansion #1 - Agon Wastes [Central Mining Station] Requirements: Light
Beam/Space Jump You need the Light Beam to get in here. Hop into the left turret
and start destroying everything. Destroy the three spinning wind turbines because
(it doesn't really happen) that disables a power source for the Pirates. There
are three large generators (cylinders with lights and a half-circle on top).
After destroying a generator in an alcove some Space Pirates appear. One shot and
they're dead. If you take a lot of damage jump out of the turret. Hop back into
the other one and kill them from over here. Jump off the ledge and jump onto the
Pirate Skiff. Jump onto the broken ship and across the gap. Go into the alcove
and then up to the tunnel. Use the tunnel and the Beam Ammo Expansion is right
there.
Beam Ammo Expansion #2 - Dark Torvus Bog [Cache A]: Requirements: Seeker Missiles
It's sitting in the place where the Save Station would be in Light Aether. Purple
door blocking access.
Beam Ammo Expansion #3 - Sanctuary Fortress [Watch Station]: Requirements:
Bombs/Spider Ball Climb onto the nearby Track and then Bomb jump onto the other
set of Track. Roll all the up and then drop into the Kinetic Orb Cannon. Hold R
as your being fired so you can latch onto the Track once you reach it. Go all the
way until you reach a circle of Track. Hop on and when you're between two red
sticks drop a Bomb. You should be propelled onto another circle, but if yo miss
you hit a red square and fall (with damage). If you miss try to turn and go back
the other way so you can easily repeat the process. Once you reach a rectangle of
Track don't go for the Bomb Slot, go to two more moving Tracks. Hop on the flat
ring and the second after you pass the red sticks drop a Bomb. This one's harder
because of the flat ring going to angled ring. If you did all four spinning rings
you reach a tube. Go through till you reach another passage. Roll through and
grab the Beam Ammo Expansion.
Beam Ammo Expansion #4 - Sky Temple Grounds [Profane Path]: Requirements: Echo
Visor/Annihilator Beam First of all kill the enemies. Now use your sonic door
tactics of hitting the door to learn the combination of sounds and what order
they're in. Next finding each and every "key" (in front of some Bladepods, in
front of the sonic door, and in the closest broken tower) and learning their
sounds. Finally putting the sounds in the right order to open the sonic door.
Grab the Beam Ammo Expansion inside.
E3: Power Bomb Expansions

Power Bomb Expansion #1 - Torvus Bog [Great Bridge] Requirements: Power Bombs
Yay! Go to the upper section or bridge section of the room. Go over to the large
rock with yellow-green cracks in it. Drop a Power Bomb and roll into the tunnel.
Grab the Power Bomb Expansion and Power Bomb the other block on the other side.
Power Bomb Expansion #2 - Sanctuary Fortress [Sanctuary Entrance]: Requirements:
Normal/Power Bombs/Spider/Boost Balls Spider Ball across the track using Boost
Ball and Bombs to get across the central gap. Roll over to a cracked window plate
and drop a Power Bomb. Use the elevator here and Scan the red panel. Go back down
and use the new Kinetic Orb Cannon. Spider Ball up the Tracks here to reach a
Vigilance Class Turret. You can't Scan this one but you can destroy a "gate"
covering a hollow area above the door you came in, blast apart a rock outcropping
to the right of the Spider Ball Track on the Sanctuary side, and shatter a very
large glass structure that looks like the Denzium plate you destroyed earlier.
Once everything is destroyed go around to where you destroyed a very large rock
outcropping. Jump on and use the Spider Ball Track that is present. After this
roll into another cannon and be blasted back to the elevator area. Go around and
walk past the light door. Launch all the way across the room and grab yet another
Power Bomb Expansion.
Power Bomb Expansion #3 - Sanctuary Fortress [Transit Station/Hive Portal
Chamber] Requirements: Dark Beam/Light Beam/Power Bombs/Spider Ball Light = ()
Dark = [] (This gets annoying. Go into the central area with the two blue beams.
Scan a wall to learn of the Denzium in it. Bust it up and use the dark rift.) [No
safe zones. Rush out and see a Dark Ingsmasher break out of the metal wall.  The
split second after the purple electric goes away drop a Power Bomb. This
instantly kills it. Go through the light rift behind it.] (Yay! Go through the
tunnel you see and use the dark rift you come up to.) [Latch onto the Tracks and
roll to the final light rift.] (Use these new Spider Ball Tracks to roll up to a
Power Bomb Expansion.)
Power Bomb Expansion #4 - Sanctuary Fortress [Main Gyro Chamber]: Requirements:
Annihilator Beam/Echo Visor Yay! This is complicated! Go down to the lowest
section of the room where there's a sonic door and some "keys". Use the tactics
of hitting the door (multiple times if necessary) to learn the sounds and then
identifying each of the sounds on the "keys". Then, after all of this is
complete, getting the "keys" to match up with the sounds. This may take some time
but is well worth it. This opens the sonic door revealing a Kinetic Orb Cannon.
Use it to destroy the central nucleus of the entire gyro. Use it again to grab
the Power Bomb Expansion and shatter the glass.
Power Bomb Expansion #5 - Agon Wastes [Sandcanyon]: Requirements: Power
Bombs/Screw Attack On either side Screw out to the central platform. Drop a Power
Bomb next to the rock that holds up a metal ring. It drops the rock and ring
revealing a Power Bomb Expansion. Grab it.
Power Bomb Expansion #6 - Dark Agon Wastes [Feeding Pit]: Requirements: Light
Suit Go into the area of this room with the pillars and the acid water. Jump in
the acid water and locate a small alcove or an area that branches off from the
main section. The Power Bomb Expansion is here. The Dark Visor does help in
location of Expansions because they become highlighted in red. Remember to
destroy all enemies that might get in your way before attempting to go for any
Expansions in a room.
Power Bomb Expansion #7 - Dark Torvus Bog [Putrid Alcove]: Requirements: Power
Bombs Go in and stun the Dark Phlogus. Jump onto it and then roll to the right
wall if you came from Dark Forgotten Bridge or left wall if you came from
Poisoned Bog. Drop a Power Bomb at this wall and stun the Dark Phlogus (again).
Grab the Power Bomb Expansion.
Power Bomb Expansion #8 - Temple Grounds [Dynamo Chamber]: Requirements: Power
Bombs Walk up to the gate and lay a Power Bomb. Walk into the center and look
with your Scan Visor or possibly Dark Visor to find the Expansion behind a
barricade or a wall filled with Denzium. Destroy this wall and grab the
Expansion.

E4: Missile Expansions (These expansions are based upon area, not when you get
them.)
Missile Expansion #1 - Great Temple [Transport B Access]: Requirements: Bombs
Destroy all of the monsters. Locate a small gap in the wall and roll into it.
Bomb Jump up and through all of this maze until you reach a steady rise. At the
top is the ME (Missile Expansion).
Missile Expansion #2 - Great Temple [Transport A Access]: Requirements: Bombs
Bomb the piece of Talloric Alloy in the Save station area. Roll down the path
until you reach your ME.
Missile Expansion #3 - Temple Grounds [GFMC Compound]: Requirements: n/a It's in
the yellow crate. It's the Missile Launcher!
Missile Expansion #4 - Temple Grounds [Transport to Agon Wastes]: Requirements:
n/a Behind the webbing is the ME. Just find the webbing.
Missile Expansion #5 - Temple Grounds [Hall of Honored Dead]: Requirements: Boost
Ball It's in the center of the room (Seeker Missiles). Just go around figuring
out what each of the Spinners turn and use these to change all of the rings into
gold. Yes, gold. Use this order of rings changed gold: outer ring, center ring,
second inner ring, second outer ring, third ring. Try getting this order because
it works. Grab the Seeker Missiles for a ME.
Missile Expansion #6 - Temple Ground [Hive Chamber A]: Requirements: n/a Kill the
Dark Missile Trooper to obtain the ME. See the Logbook section for battle
details.
Missile Expansion #7 - Temple Ground [Hive Chamber B]: Requirements: Bombs
Remember the Talloric Alloy cap? Blow it and roll down the shaft to get the ME.
Missile Expansion #8 - Temple Grounds [Temple Assembly Site]: Requirements: Space
Jump Boots Kill everything in the room and go to the large crate. Space Jump up
and then look left or right (left: come up on the Storage Cavern A side, right:
come up on the Transport B side). Jump across these and then go all the way over
to the tunnel. Roll up and roll down the shaft for a ME.
Missile Expansion #9 - Temple Grounds [Communications Area]: Requirements: Space
Jump Boots, Bombs Go in and jump up onto the ledge where the Splinters were (the
first time). Kill every darn WW and WWH in this room. Blast open the weird, star-
shaped thing. The ME is inside.
Missile Expansion #10 - Temple Ground [GFMC Compound]: Requirements: Space Jump
Boots Destroy every WW and WWH. Jump up to the ledge with the yellow door on it.
Jump across to the GFS Tyr and walk to the back. The ME is on the back.
Missile Expansion #11 - Agon Wastes [Mining Station A]: Requirements: Power
Bombs, Spider Ball Power Bomb the Denzium wall and use the Cannon. Spider along
the Track falling and jumping where necessary until you reach the ME.
Missile Expansion #12 - Agon Wastes [Portal Access A]: Requirements: n/a Go in
and up the Kinetic Orb Cannons. Drop down and go up these Kinetic Orb Cannons.
Drop down onto the ME. Same side you know.
Missile Expansion #13 - Agon Wastes [Sand Cache]: Requirements: Amber Translator
To get in you need said requisite. It's just sitting there.
Missile Expansion #14 - Agon Wastes [Transport Center]: Requirements: Bombs Go
into the center and use the Bomb Slot. Grab the ME once the gate is down.
Missile Expansion #15 - Agon Wastes [Command Center]: Requirements: n/a When
you're underneath the Pirates, going through the maze, come to a halt right
before the first turn. Notice to you right another path. Take this path all the
way around until you reach the ME.
Missile Expansion #16 - Agon Wastes [Ventilation Area A]: Requirements: Bombs
Coming out of the Sanctuary Fortress sector, you'll be in this room (following my
walkthrough). Go to the right and double Bomb Jump up this block. Repeat Bomb
Jumps up to the very top of the room. At the top is the ME.
Missile Expansion #17 - Agon Wastes [Main Reactor]: Requirements: Spider/Boost
Balls, Bombs Near the elevator are two Spider Ball Tracks. Go up the right Track
and then Boost off onto a moving machine at the top. There are many moving
machines here. When the two machines meet and stop, Boost. The last Boost is into
a area with no Track. The second to last Boost is quite tricky. You have to Boost
at the highest point of when you can Boost. If you fail to hit one of the Tracks,
there is Phazon. You get hurt until you roll out of the small hole that was put
there in case you did fall. Keep trying until your reach the ME. It's under some
glass that you Bomb.
Missile Expansion #18 - Agon Wastes [Sand Processing]: Requirements: Boost Ball
Blast apart the two turrets in this room. Now Boost up the half-pipe as close as
you can to the window plating. Once you reach the top there should be a small
tunnel. Roll through this to reach a control chamber. Drain the sand by Scanning
a panel and then grab the revealed ME.
Missile Expansion #19 - Agon Wastes [Storage A]: Requirements: Power Bombs, Light
Beam In Mining Station B there's a wall. This wall is made of Denzium. Blast it
to reveal a light door. Open it and you can get the ME.
Missile Expansion #20 - Agon Wastes [Storage B]: Requirements: Dark Beam The room
of Metroids. Biostorage Station. In here is a dark door that leads to the ME.
Missile Expansion #21 - Agon Wastes [Storage C]: Requirements: Super Missiles,
Screw Attack/Spider Ball You can Screw or Spider over to the green door. From the
middle pillar set at half way you can Screw over to the green door. Or you could
set the middle pillar to the top and then take the Track all the way to the green
door. Blast it open and grab the ME.
Missile Expansion #22 - Dark Agon Wastes [Crossroads]: Requirements: Boost Ball
Go to this room and Boost Ball up the half-pipe and into the highest area that
you can reach. Or you can go to Transport Center, Boost up, and use the dark rift
there to reach the ME.
Missile Expansion #23 - Dark Agon Wastes [Junction Site]: Requirements: Spider
Ball, Bombs Go into the center of the room and Spider up the Track. Use the Bomb
Slot and then drop down onto the ME. Use the Bomb Slot agin to reverse it again.
Missile Expansion #24 - Dark Agon Wastes [Ing Cache 4]: Requirements: Dark Beam
Use the dark door in Dueling Range to reach this room. There are many Inglets.
Kill them all. Roll into the tunnel beneath the door to obtain the ME.
Missile Expansion #25 - Dark Agon Wastes [Warrior's Walk]: Requirements: Light
Suit, Boost Ball, Bombs, Super Missile Blast the green door in either Judgment
Pit or Battleground to reach this room. Bomb the cracked ground to reveal an
opening. Roll in and Boost through the Phazon. Grab the ME and Boost back. Light
Suit protects you from taking very heavy damage by being hurt by Dark Aether and
Phazon.
Missile Expansion #26 - Torvus Bog [Torvus Lagoon]: Requirements: Gravity Boost
Go to the farthest back area of the water. You should be close to the door
leading to the transport. Shoot the Venom Weed and the Gravity Boost up to the
ME.
Missile Expansion #27 - Torvus Bog [Path of Roots]: Requirements: Grapple Beam
Grapple to the central ledge and grab the ME.
Missile Expansion #28 - Torvus Bog [Portal Chamber]: Requirements: Light Beam,
getting to this room in Dark Aether Come in through the portal to grab the ME.
Missile Expansion #29 - Torvus Bog [Abandoned Worksite]: Requirements: Grapple
Beam Grapple to the ledge and grab the ME.
Missile Expansion #30 - Torvus Bog [Forgotten Bridge]: Requirements: Changing the
bridge It's right in front of the blue door. You must go to Dark Aether and
change the bridge. Come back, wait for the Commandos to leave, and cross the
bridge. Grab the obvious ME.
Missile Expansion #31 - Torvus Bog [Underground Tunnel]: Requirements: n/a Go
under the grate you come in on. It's there waiting for you.
Missile Expansion #32 - Torvus Bog [Torvus Grove]: Requirements: Power Bombs
Defeat the Commandos and then Power Bomb the two mutated tree trunks. It shatters
a wall revealing the ME.
Missile Expansion #33 - Torvus Bog [Plaza Access]: Requirements: Boost Ball,
Bombs Go in and drop down to the Bomb Slot. It takes a few Bomb Jumps but is not
impossible. Go out and then around to the next Bomb Slot. Many more Bomb Jumps
are needed. Go back around and through into the tunnel. Boost around the half-
pipe until you reach a small ledge. The ME is on this ledge.
Missile Expansion #34 - Torvus Bog [Hydrodynamo Station]: Requirements: n/a Go to
the bottom ring (not the floor) and cross the ledge over to the panel. Scan this
panel to raise the ledge and activate another ledge. Go up to this ledge and grab
the ME. It's in front of the purple door in your path.
Missile Expansion #35 - Torvus Bog [Training Chamber]: Requirements: Screw
Attack/Spider Ball, Gravity Boost Screw or Spider to a ledge with a Bomb Slot.
Bomb the Slot and then Spider up th Track behind the statue (just revealed Track)
and grab the ME.
Missile Expansion #36 - Torvus Bog [Gathering Hall]: Requirements: Spider Ball,
Boost Ball, Bombs, Power Bombs, Gravity Boost Go underwater and Power Bomb the
glass plate. Shatter anything that's left and watch the water drain. Boost onto
the Tracks above and then follow the Tracks to a Bomb Slot. Use it and then roll
back to the half-pipe. Boost to the other side and take this path to the Bomb
Slot. Use the ledges to reach the newly uncovered ME.
Missile Expansion #37 - Torvus Bog [Transit Tunnel South]: Requirements: Bombs,
Annihilator Beam, Boost Ball This is slightly difficult. Go in and drop down to
the Bomb Slot at the bottom. Use it and then Water Bomb Jump (Bomb right before
reaching the top to propel yourself in a water current) to a higher ledge. Locate
the next Bomb Slot and activate it. Use the newly switched water current and ride
it up to a higher ledge. Go to the next Bomb Slot (you may need to Boost over a
crack) and activate this one. Ride the current and you find a high ledge
containing the ME. Annihilator Beam required to get in through wither Catacombs
or Gathering Hall.
Missile Expansion #38 - Dark Torvus Bog [Undertransit One]: Requirements: Bombs,
Dark Suit/Light Suit Go into the main area and then all the through to the
central point. Drop down into the lower-left area and to about the middle of the
piping. Bomb Jump up and into the pipe. Keep trying different areas if you don't
go up. Go right until you stop and then Bomb Jump again. Go right with the Jump
and you should run into the ME.
Missile Expansion #39 - Dark Torvus Bog [Undertemple]: Requirements: Screw Attack
Wall Jump up to get the ME.
Missile Expansion #40 - Sanctuary Fortress [Hall of Combat Mastery]:
Requirements: Spider Ball, Bombs You should find a Spider Ball Track running up
and over an arch. Take this Track into a very complicated maze. You must make
careful Bomb Jumps everywhere to make it through. There are lasers, Phazon, and
many areas where you must make accurate Bomb Jumps or fall. At the end you Bomb a
block and grab the ME inside. WARNING: Do not under any circumstances miss the
Missiles Expansion. You must redo the entire maze if you forget or miss the
Missile Expansion.
Missile Expansion #41 - Sanctuary Fortress [Dynamo Works]: Requirements: Spider
Ball, Bombs You need Bombs to kill the Spider Guardian. After you grab the Spider
Ball, go back to the second corner. Go up the path and over the block until you
reach the ME. This is also a shortcut leading out.
Missile Expansion #42 - Sanctuary Fortress [Fortress Temple Access]:
Requirements: Echo Visor, Bombs, Dark Visor, Seeker Missiles, Boost Ball Yippee.
Kill the two Rezbits with the Entangler + Missile trick after the blue shield
goes down. Look up and Seeker the red spots (Dark Visor) to activate the Kinetic
Orb Cannon (you can do this the first time you come through). Then launch
yourself and locate a sonic emitter (Echo Visor). Break it and then hurry to the
cannon. Launch yourself up and under the floor. Grab the ME and use the Spinner
to escape.
Missile Expansion #43 - Sanctuary Fortress [Sanctuary Map Station]: Requirements:
Light Suit Go in and ride the light beam up into an upper chamber. Grab the ME
inside here.
Missile Expansion #44 - Sanctuary Fortress [Main Research]: Requirements: Spider
Ball, Bombs See the wall of machines? Go up to it and climb the Track. Keep going
(avoiding the machines) until you reach a green bar. Bomb Jump up to the next
section of Track and keep going. Bomb Jump up to the next section of Track and
wait for it to move you across. Keep going along the Track avoiding all machines
until you reach a last green bar. Bomb Jump into the ME and then (if you want)
Boost off the Track.
Missile Expansion #45 - Sanctuary Fortress [Central Area West Transport]:
Requirements: n/a Go up using the Kinetic Orb Cannons. See the three holes? Drop
down the left-most hole and then drop right. Drop right again and you will land
on the ME. Then drop right or left because it doesn't matter.
Missile Expansion #46 - Sanctuary Fortress [Sentinel's Path]: Requirements: Echo
Visor, Annihilator Beam Annoyances lurk in this room. Seeker down the three or
four Mekenobites in here then go to the center of the room. Turn on the Echo
Visor and hit the door with an Annihilator Beam shot. Test each sound then work
out the pattern. It's right, right, left, and right for the people who want
answers. It's pretty easy (partially because it's the first one) and then it gets
harder as time goes on.
Missile Expansion #47 - Ing Hive [Hazing Cliff]: Requirements: Heavy amounts of
Light Ammo, Light Beam Dark Tallon Metroid. Lightburst it once then again when it
charges you. Go to the other side and Lightburst the Dark Diligence Drone. Repeat
on other and grab the ME. It requires about 20 Light Beam ammo.
Missile Expansion #48 - Ing Hive [Aerial Training Site]: Requirements: Screw
Attack Near the portal are Wall Jump Surfaces. Use them to reach the ME.
Missile Expansion #49 - Sky Temple Grounds [War Ritual Grounds]: Requirements:
Dark Visor, Seeker Missiles Kill the Hunter Ing and then put on the Dark Visor.
Seeker open the door and grab the ME.
Missile Expansion #50 - Sky Temple Grounds [Phazon Grounds]: Requirements: Screw
Attack, Light Beam Kill every Dark Tallon Metroid except for the ones in a row to
a strange ledge. Screw to the ledge killing Metroids as you go and grab the ME.
Screw back to kill more Metroids.
Missile Expansion #51 - Sky Temple Grounds [Plain of Dark Worship]: Requirements:
Dark Visor, Seeker Missiles, Light Beam Go in and put on the Dark Visor. Seeker
open the door and grab the ME. A Warrior Ing appears. Destroy it.

E5: Dark Temple Keys
Dark Agon Key #1 - Dark Agon Wastes [Trial Tunnel]: Requirements: n/a It's just
sitting in the room waiting for Samus to come and pick it up.
Dark Agon Key #2 - Dark Agon Wastes [Doomed Entry]: Requirements: Space Jump
Boots Go straight to the Beacon in front of the area you appear at. Turn and
activate the Nullified Crystal and then rush to it's light. Break the statue's
face that is very close to your position. Use the Light Lift Crystal to drop the
platform. Jump on and turn to the next ledge. Don't attempt to reach the ledge
with the key on it yet. Jump to the only other ledge and then jump to the ledge
with key.
Dark Agon Key #3 - Dark Agon Wastes [Battlefield]: Requirements: n/a Go straight
to the central light with the key in it. Watch it get taken away and then a whole
lot of Warrior Ing appear. Slay them (6-8) all with the Light Beam, Charge Shots,
and Missiles. Grab the Key when it reappears in the center of the light.
Dark Torvus Key #1 - Dark Torvus Bog [Dark Torvus Arena]: Requirements: Boost
Ball This occurs after slaying the Boost Guardian. In the larger area with Dark
Preeds Boost up the half-pipe into the small alcove. This contains the key you're
looking for.
Sky Temple Key #8 - Sky Temple Grounds [Defiled Shrine]: Requirements: Dark Visor
Go into the room and Energize the Beacon. Kill the Warrior Ing and then find the
Flying Ing Cache. Shoot it once to reveal it normally and then shoot it out of
the sky. The Key's yours for the taking.
Dark Torvus Key #2 - Dark Torvus Bog [Undertemple Access]: Requirements: n/a It's
on the ledge in front of you. Just pick it up.
Dark Torvus Key #3 - Dark Torvus Bog [Venomous Pond]: Requirements: Grapple Beam
This is also very easy. Drop down and destroy the Hunter Ing. Jump back up and
then roll through the tunnel. Use the Grapple Point when you come out. You're
flung into the Dark Torvus Key.
Hive Temple Key #1 - Ing Hive [Culling Chamber]: Requirements: Spider Ball Go in
and climb the Spider Track. Some Dark Pirate Commandos appear. Slay them and then
go back into the Track maze. This area is easier then the other one and doesn't
need explaining. At the end is the key.
Sky Temple Key #6 - Ing Hive [Hive Dynamo Works]: Requirements: Spider/Boost
Ball/Dark Visor Yippee! Go into the large area of the room with two Track balls.
Go along the Track and then Boost onto the first Track ball. Roll to the red
circle and charge a Boost. Boost when the Track balls become even. Roll around
and Boost off again at the highest point. Search and destroy the Cache. Grab the
thing that rightfully belongs to you.
Hive Temple Key #2 - Ing Hive [Aerial Training Site]: Requirements: n/a Grunt.
It's there waiting for you if you came up by the Central Hive West Transport.
Yay!
Hive Temple Key #3 - Ing Hive [Hive Gyro Chamber]: Requirements: Spider/Boost
Balls Go into the center of the room and drop all the way down. Spider up the
central pillar and go around the Track ball until you reach the top. Avoid the
Tentacles or Bomb them. Find a smaller area of Track that goes up to a circle.
Boost off of this circle onto more Track and then Boost through the Hive Temple
Key.
Sky Temple Key #7 - Sky Temple Grounds [Ing Reliquary]: Requirements: Light
Suit/Dark Visor Drop to the bottom and find the Flying Ing Cache. Shoot it down
and take the key.
Sky Temple Key #5 - Ing Hive [Hive Entrance]: Requirements: Screw Attack/Light
Suit/Dark Visor Shoot down all of the Dark Preeds and then Screw across the very
large gap. Use the light beam and Screw across the very large gap up here. Find
the Flying Ing Cache and shoot it down. Grab the Sky Temple Key.
Sky Temple Key #2 - Dark Agon Wastes [Dark Oasis]: Requirements: Light Suit/Dark
Visor/Power Bombs Destroy all of the annoying Inglets in here and then Power Bomb
the Denzium wall. Shoot all of the dark puddles here so they don't bother you and
then jump into the water. Find the Flying Ing Cache and shoot it down. Grab the
Sky Temple Key. All Flying Ing Caches are located with the Dark Visor.
Sky Temple Key #1 - Dark Agon Wastes [Battlefield]: Requirements: Dark
Visor/Annihilator Beam You must come in from the upper half of the Double Path
room. Annihilate a Beacon to kill all of the Warrior Ing. Turn on the Dark Visor
to find some platforms. Quickly jump between them to reach a ledge. Find more
invisible platforms and jump across them. You reach another ledge and then you
put on the Dark Visor. You find the Flying Ing Cache and you shoot it out of the
sky. Grab the Sky Temple Key. Grab it I tell you!
Sky Temple Key #4 - Dark Torvus Bog [Dungeon]: Requirements: Light Suit/Dark
Visor Yippee. Kill both Dark Grenchlers because they are stupid. Jump into the
dark water underneath the ledge with the light rift. Look at the thing. Shoot the
Beacon above it and roll through the new tunnel. Repeat on other Watchdrone and
then turn on your Dark Visor. Locate the Floating Ing Cache (Flying Ing Cache)
and shoot em' up. Grab the remaining shrapnel (Sky Temple Key).
Sky Temple Key #3 - Dark Torvus Bog [Poisoned Bog]: Requirements: Light Suit/Dark
Visor Kill the Hunter Ing that seek to infest this room. Go into the water and
spiral down until you reach a very strange looking wall. The Flying Ing Cache is
in front of the wall and holds your last Key. Kill it and take the Key.

5.) Logbook
Logbook Creature Scans:
The Creatures of Light Aether:
Ground (Predators):
Name: Splinter
Found: Many areas of Temple Grounds. Before first going to Great Temple you can
find them in the Temple Assembly Site. Scan them here.
Identification: A small tan bug. Jumps back and forth until it charges you. It
looks like it has a spike on its head.
How to Kill: Launch a Charge Shot at it.
Name: Alpha Splinter
Found: Temple Sanctuary, Great Temple
Identification: A very large Splinter. That's about it.
How to Kill: Launch all of your Missiles (5) and Charge Shots at it. When it's
about to charge go the opposite direction of the way you were going. You
effectively dodge it..

Name: Sanddigger
Found: Mining Plaza, Agon Wastes
Identification: A large blue worm with two eyes. All attacks bounce harmlessly
off of its protective shell. Hit the eye when it's open to cause damage.
How to Kill: Hit its eye with a Charge Shot. Do this to both sides to kill it.

Name: Alpha Sanddigger
Found: Agon Temple, Agon Wastes
Identification: A very large Sanddigger. It's pretty big and hard to miss.
How to Kill: Shoot some Power Beam shots at its eye until it changes form.

Name: Grenchler
Found: Many places in Torvus Bog. Recommend obtaining Scan once you can easily
kill them.
Identification: A large reptilian creature that has a big horn on its face.
Shoots electric from the horn and also has a giant gaping mouth.
How to Kill: Dash behind it and fire an Entangler shot. Fire a second Entangler
to kill it.

Name: Sporb
Found: Abandoned Worksite, Torvus Bog
Identification: Hard to miss. It's a large moving blackish-grey mass that looks
slightly weird. A large tentacle with three "leafs" shoots out once it finds you
in a Morph Ball form and at the right height.
How to Kill: Unroll and fire some Dark Beam shots at it.

Ground (Tunnel Prowlers):
Name: Worker Splinter
Found: Hive Tunnel, Temple Grounds
Identification: A small white Splinter. First enemy of the game. Pretty much
harmless. Doesn't attack you just annoys you.
How to Kill: Shoot it with a Power Beam shot.

Name: Pillbug
Found: Portal Terminal, Agon Wastes
Identification: A small, rolling, blue bug. Hides in tunnels and doesn't want to
come out of them.
How to Kill: Drop many Bombs as the thing comes past and then drop more Bombs or
Boost through it when it lands.

Ground (Surface Prowlers):
Name: Green Kralee
Found: Agon Transport Access, Temple Grounds
Identification: A bug with a green crystal sprouting out of its back. It gets
pretty annoying and stupid after awhile.
How to Kill: Fire some Power Beam shots at it until it dies.
Name: Brizgee
Found: Mining Station A, Agon Wastes
Identification: A creature that looks similar to a bug except it has a shell. A
green spewing stinger is under the shell.
How to Kill: Break its shell with a Missile and finish it off with some Power
Beam shots or a Charge Shot.

Name: Lightbringer
Found: Dueling Range, Dark Agon Wastes
Identification: Looks like some walking crystals that emit a field of light. Only
time you can Scan them.
How to Kill: Don't try.
Name: Seedburster
Found: Training Chamber Access (after first time), Torvus Bog
Identification: A small, moving plant that looks like a spike. Shoots seeds when
you approach (stay away).
How to Kill: 1 Power Beam shot.

Name: Krocuss
Found: Torvus Grove Access, Torvus Bog
Identification: A slightly strange moving thing. Only found in one area so it
shouldn't be hard to pick out.
How to Kill: Get behind it and fire a Charge Shot.
Name: Kralee
Found: Mining Station B, Agon Wastes
Identification: Looks like a Green Kralee except it has a red crystal in its
back.
How to Kill: Same as Green Kralee except that it can disappear.

Flyers (Large):
Name: Shriekbat
Found: Go into Torvus Bog and take a quick stroll. You should find one. Or Agon
Temple Access, Agon Wastes.
Identification: A tear-shaped thing with wings. Has some glowing dots in the
center.
How to Kill: Shoot it.
Name: Shredder
Found: Torvus Lagoon (first time)/Ruined Alcove, Torvus Bog
Identification: A flying plant that has leaves for propellers. Gets bigger when
it gets closer.
How to Kill: Shoot it with a Missile or a heck of a lot of Power Beam shots.

Name: Shrieker
Found: Great Bridge/Torvus Temple, Torvus Bog
Identification: Four black leaves sprouting from the ground. Comes out when you
move close. Goes invisible and can only be seen with the Echo Visor.
How to Kill: Three Power Beam shots, one Charge Shot, or 1 Missile.

Flyers (Small):
Name: War Wasp
Found: Pratically everywhere in Temple Grounds and Agon Wastes.
Identification: A blueish wasp that has a very large stinger. Shoots energy at
you.
How to Kill: Shoot it til it explodes.

Name: Lightflyer
Found: Transport B Access, Great Temple
Identification: A lot of balls of glowing light. Shoots electric at you (yay).
How to Kill: Same as War Wasp.

Name: Lumite
Found: Grounds Transport Access, Agon Wastes
Identification: A bug with weird markings on its wings. Turns invisible in light
and fires darkness or fire.
How to Kill: Same as all other Flyers (Small). Shoot it til it dies.

Name: Sandbat
Found: Transport A Access (first time), Temple Grounds/Mining Station A, Agon
Wastes
Identification: Swarming tan bats (look more like large butterflies) that are
pathetic.
How to Kill: One shot.

Aquatic (Large):
Name: Blogg
Found: Hydrodynamo Station (first time), Torvus Bog
Identification: Pretty hard to miss. Large swimming creature with three jaws and
black "armor" that fully protects it.
How to Kill: Bother it by hitting it with a Charge Shot. Charge up an Entangler
or wait with a Missile until it charges you. When all you can see is pink and red
mouth, fire.

Name: Alpha Blogg
Found: Hydrodynamo Shaft, Torvus Bog (Scan here or else)
Identification: Impossible to miss. Its in the center of the room. In a cage. If
you miss this Scan, RESTART THE GAME IMMEDIATELY! You cannot miss this Scan, that
is bad.
How to Kill: Bossy-ness is very difficult to deal with. First of all, he'll
sometimes shoot sonic blasts which stun you for a little bit. He charges you with
mouths wide open. Under the water. Fire a Super Missile the split second before
he starts charging you to cause damage. It does take around 5-6 Super Missiles to
slay him. He slowly heals from the fans so don't be poky. Once another Super
Missile will kill him he gets all crazy like and starts attacking at random.
Constantly fire Missiles and Charge Shots at his face until
he dies. Yay.


Aquatic (Small):
Name: Hydling
Found: Torvus Lagoon (first time), Torvus Bog
Identification: A small brown seahorse like thing with one eye.
How to Kill: One shot.

Name: Bloggling
Found: Hydrodynamo Station (after slaying the Bloggs), Torvus Bog
Identification: A green bodied and blue headed smaller Blogg that has a hole
instead of a giant gaping maw.
How to Kill: One Entangler to anywhere on the creature.

Mechanoids (Stationary):
Name: "Growler" Class Turret
Found: Trooper Security Station, Temple Grounds
Identification: A turret that fires like a Machine Gun and you can't see the
bullets. Causes very little damage.
How to Kill: One Charge Shot.

Name: Vigilance Class Turret
Found: Central Mining Station (only time to Scan), Agon Wastes
Identification: A large black and green turret that fires green balls of
exploding energy.
How to Kill: Three Charge Shots. That's a lot.

Name: "Humility" Class Turret
Found: Biostorage Access, Agon Wastes
Identification: Looks exactly the same as Growler turrets except that it fires
red blasts.
How to Kill: One Charge Shot.
Name: Luminoth Turret
Found: Sanctuary Transport Access, Temple Grounds
Identification: A turret that shoots blue blasts of energy. These hurt, hurt bad.
How to Kill: Three Dark Beam shots or one Entangler shot.

Name: Caretaker Class Drone
Found: Main Research, Sanctuary Fortress
Identification: Can only be Scanned from outside of he battle and outside of the
tube. It's a very large piston-like machine that wants to cook you.
How to Kill: Phase 1: Just keep going around in one perpetual circle until you
have to change direction or Boost. Hold a Boost charge while circling because
when the little red light goes down you want to hit it right away. After hitting
the red light three times, a very large cylinder drops out. Boost through it to
cause damage.
Phase 2: Same except there are two gaps in the Track making you Boost across to
the other side at some points.
Phase 3: Same except with three gaps in the Track making you Boost a lot more
often to get away from his large metal claws.

Mechanoids (Large):
Name: Quad MB
Found: Reactor Core, Sanctuary Fortress
Identification: A four-legged machine that has a head (separate Scan).
How to Kill: Wait till the thing starts spinning then Boost into it. Bomb or
Boost through the red light that drops out of the bottom of it to destroy the
legs.

Name: Quad CM
Found: Reactor Core, Sanctuary Fortress
Identification: The Quad MB's head.
How to Kill: When it has a purple field around it, fire Lightbursts. When it has
a white field around it, fire Entanglers. When it has no field around it, fire
Super Missiles. The white trail behind it is like exhaust.

Name: Mekenobite
Found: Sanctuary Temple/Sentinel's Path, Sanctuary Fortress
Identification: A two-legged creature that has purple joints on its legs.
How to Kill: Pull out the Seeker target and put three targets on one leg and two
targets on the other leg. Let go to kill it. This many targets almost ensures at
least one Missile per leg.
Name: Ingsmasher
Found: Reactor Access, Sanctuary Fortress
Identification: Remember those large suits of armor you passed? Those are
Ingsmashers when they activate.
How to Kill: When it has a purple or white energy field around one fist, don't
attack it. When it has no energy around its one fist, fire as many Super Missiles
and Charge Shots as possible. Drop a Power Bomb when you would use a Super
Missile to instantly kill it without wasting time and ammo.

Name: Watchdrone
Found: Dungeon, Dark Torvus Bog
Identification: Pretty hard to miss being it's the only enemy underwater. It's a
medium sized robot with three legs.
How to Kill: Invulnerable. Moved out of the way with the light Beacon above its
head.

Mechanoids (Small):
Name: Harmony Class Drone
Found: Transport C Access, Great Temple
Identification: If you've played Metroid Prime it looks like a Pulse Bombu.
Yellow ball with three blue dots.
How to Kill: Fire your Power Beam till it dies. Charging brings them towards you.

Name: Serenity Class Drone
Found: Grounds Transport Access, Sanctuary Fortress
Identification: A small red box with eight little red spike feet.
How to Kill: One Power Beam shot. Just ignore them.

Name: Octopede
Found: Power Junction, Sanctuary Fortress
Identification: A small orange sphere with two circular feet. Creates electric
barrier when two groups circle.
How to Kill: Fire a Charge Shot at one of the Octopedes in the group to make them
scatter and explode.

Name: Rezbit
Found: Reactor Access (before and after Ingsmashers), Sanctuary Fortress
Identification: A large central mace, two smaller outer maces, and a bunch of
orange rectangles.
How to Kill: Fire an Entangler at it once the blue shield goes down. Fire a
Missile once the thing is frozen.

Name: Diligence Class Drone
Found: Dynamo Access, Sanctuary Fortress
Identification: A Harmony Drone with three visor scrambling beams.
How to Kill: A Dark Beam shot or roll under it.

Name: Mechlops
Found: Dynamo Access, Sanctuary Fortress
Identification: Metroid Prime players: A metallic Triclops. First time Prime
players: A buggish creature with three spikes that look like they could grab a
Bomb or Morph Ball.
How to Kill: Roll up to it and drop Bombs like mad. Roll away after dropping
Bombs to see it suck one up and explode.

The Creatures of Dark Aether:
Ing:
Name: Inglet
Found: Crossroads, Dark Agon Wastes
Identification: A small black puddle with a black "neck" and a red spherical
"mouth".
How to Kill: One Charge Shot.

Name: Warrior Ing
Found: Dueling Range, Dark Agon Wastes
Identification: A larger version of a Dark Splinter. That's about what it looks
like.
How to Kill: Fire Charge Shots, Missiles, Super Missiles, Light Beam shots, and
Lightbursts at till it dies. Energizing or Annihilating a Beacon or Crystal will
also kill them.

Name: Darkling Tentacle
Found: lower half of Double Path, Dark Agon Wastes
Identification: A tentacle sticking out from the wall.
How to Kill: It just keeps coming back. A Power Beam shot to the tip will make it
retract.

Name: Hunter Ing
Found: Polluted Mire, Dark Torvus Bog
Identification: Similar to Hunter Metroids. A red/orange ball encased in darkness
with four-six tentacles.
How to Kill: Use Energized or Annihilated (Super) Beacons/Crystals to kill the
Hunter Ing.

Name: Ingstorm
Found: Temple Security Access, Ing Hive
Identification: A bunch of purple or red dots. These hurt, really, really badly.
How to Kill: Boost through them because they're indestructible.

Name: Ing Larva Storm
Found: Entrance Defense Hall, Ing Hive
Identification: A bunch of black and green discs. They're very much like
Parasites from Metroid Prime.
How to Kill: Blast away at the storm with Power Beam shots.

Darkling (Flyers):
Name: Nightbarb
Found: Save Station 2, Dark Agon Wastes
Identification: Looks like a purple fishing hook. Three barbs.
How to Kill: Power Beam shot.
Name: Dark Shredder
Found: Dark Torvus Temple, Dark Torvus Bog
Identification: A purple-black Shredder. Chykka battle only.
How to Kill: One Missile.

Name: Dark War Wasp
Found: Vault Attack Portal, Ing Hive
Identification: A purple War Wasp. Much more anoying.
How to Kill: Blast it til it explodes.
Darkling (Ground):
Name: Dark Splinter
Found: GFMC Compound, Temple Grounds
Identification: A black Splinter with orange and yellow things for an eye.
How to Kill: Blast the sucker with some Charge Shots or Missiles.

Name: Dark Alpha Splinter
Found: Temple Sanctuary, Great Temple
Identification: A giant Dark Splinter. Its really big.
How to Kill: Just keep strafing around the room while firing Power Beam shots or
Charge Shots. Strafing evades all of his attacks. Keep doing this til he's dead.

Name: Dark Grenchler
Found: Dungeon, Dark Torvus Bog
Identification: A black and purple Grenchler with a more deadly electric burst.
How to Kill: Get behind it and fire off a Lightburst. Repeat until the tail
breaks off. Now get behind it and fire off some more Lightbursts. Shoot til it
dies.

Darkling (Aquatic):
Name: Dark Phlogus
Found: Dark Forgotten Bridge, Dark Torvus Bog
Identification: A very large circular floating thing. It is brown and black and
reddish.
How to Kill: I say avoid it. Try dropping a Power Bomb. That might do the trick
because Power Bombs rock. If neither of these options are available, shoot its
open maw when its maw is open.

Name: Dark Blogg
Found: Training Chamber (after Dark Samus scene), Torvus Bog
Identification: A much cooler Blogg. Brown and reddish with large spikes.
How to Kill: Use the same strategy as Blogg except that it takes more than one
Missile. Just keep launching Missiles and Charge Shots into its mouth until it
dies.

Darkling (Offworld):
Name: Dark Trooper
Found: Command Center, Splinter Hive (Temple Grounds)
Identification: A dead GFMC troopers. Kinda hard to not recognize.
How to Kill: A Missile or a Charge Shot. Some Power Beam shots.

Name: Dark Pirate Trooper
Found: Portal Terminal, Agon Wastes
Identification: Wow. Purple and black Space Pirates. Pretty basic. Much cooler
than normal.
How to Kill: Some people say run. Some people say kill. I say kill. Use every
Missile you have and also a whole mess of Charge Shots. These guys really suck
with there large amounts of damage and health.

Name: Dark Preed
Found: Doomed Entry, Dark Agon Wastes
Identification: A black ball of poison puffing metal.
How to Kill: One Power Beam shot. Creates large poison cloud when killed.

Name: Dark Missile Trooper
Found: Hive Chamber A, Splinter Hive (Temple Grounds)
Identification: Kinda of hard to miss being it's the only enemy in the room.
How to Kill: Causes pratically no damage. The crates in the room provide health
if needed. Blast him up with Charge Shots, Missiles, and Lightbursts. It works.


Name: Dark Pirate Commando
Found: Forgotten Bridge, Torvus Bog
Identification: Don't get close enough to see it. Let's just say they warp
places, make grunting noises, lock all the doors, and kill you faster then you
can say "I don't want to die!". Slain bunnies. Dang.
How to Kill: Don't try until you have loads of health, Light Ammo, and the Dark
Visor. Then target them with the Dark Visor and launch Lightbursts. Til they die.
Yeah.

Name: Dark Tallon Metroid
Found: Hazing Cliff, Ing Hive
Identification: A black, mutated, ghastly, sick looking Metroid. And you thought
that Tallon Metroids were bad.
How to Kill: Launch a Lightburst at it. Charge another one and wait for it to
charge you. As soon as it does, launch your Lightburst. Or use a Super
Crystal/Beacon. If you can.

Darkling (Mechanoids):
Name: Corrupted Sentreye
Found: Abandoned Base, Sky Temple Grounds
Identification: A red crystal with a laser shooting eye.
How to Kill: A Lightburst.

Name: Dark Diligence Drone
Found: Hazing Cliff, Ing Hive
Identification: A purple Diligence Drone that doesn't move.
How to Kill: A Lightburst. Dang it. It should only take a Light Beam shot.

Name: Dark Quad MB/CM
Found: Sanctuary Temple, Sanctuary Fortress
Identification: A darker version of Quad MB/CM. Much tougher.
How to Kill: (MB): Roll up and charge a Boost. Wait til it starts spinning in
vortex mode. Boost into this and drop a bunch of Bombs.
(CM): Hit it with these weapons under these conditions: Light Beam (Purple
Shield), Dark Beam (White Shield), Super Missile (No Shield).

Name: Dark Ingsmasher
Found: Hive Portal Chamber, Ing Hive
Identification: A reddish-brown Ingsmasher. Duh.
How to Kill: After the purple electric disappears (the purple electric appears
when it comes to life), drop a Power Bomb. Don't try any conventional methods
that you used on Ingsmashers because these guys are 10x tougher.

Guardians (Sub Guardians):
Name: Bomb Guardian
Found: Agon Temple, Agon Wastes
Identification: A mutated Alpha Sanddigger.
How to Kill: Charge up a Charge Shot and then swerve around to his glowing tail.
Blast it until his head rears up and starts glowing purple. Fire a missile or
Charge Shot at this to cause damage. He can fling Bombs at you so watch out.
Repeat process 5-7 times to fully kill this beast.

Name: Jump Guardian
Found: Judgment Pit, Dark Agon Wastes
Identification: A large mutated Warrior Ing. It jumps really high.
How to Kill: Blast away at it with Missiles and Charge Shots. Hide behind the
Light Crystal whenever he shoots beams at you. Stay away from the edge of the
circle because then he can't slash you. When he jumps, Charge up a shot because
you can't cause him harm. Jump over his shockwave attack and fire away while
jumping. When he starts moving really fast and jumping a lot you should use
uncharged Power Beam shots.

Name: Boost Guardian
Found: Dark Torvus Arena, Dark Torvus Bog
Identification: It's kinda hard to miss. It's a puddle, a ball, and a mutated
Warrior.
How to Kill: 10/10 hardness scale. Hardest boss in the game. Use the Light Beam
and Lightbursts until you run out of ammo. Blast the Inglets for more ammo. After
running short on Light Ammo, pump him full of Missiles and Charge Shots. When he
turns into a ball, roll up. Evade his Boosting and bomb any Inglets that appear.
There are no safe zones so try to conserve health. When he transforms into a
puddle of red-gray sludge, he starts to follow you. Dang him. Drop Bombs while
you roll until he goes back into a ball repeat process 2-3 more times and he goes
back to normal damage mode. Repeat process over and over again. He causes a heck
of a lot of damage.

Name: Grapple Guardian
Found: Sacrificial Chamber, Dark Torvus Bog
Identification: A huge mutated Grenchler. What next?
How to Kill: Not as hard as the last boss, but still pretty hard. Scan it just
like every other boss I've talked about. Now when the eye glows hit it with a
Charge Shot. When the eye stops glowing, strafe behind the glowing central
pillar. If it works the Grappling Beam should get caught on the pillar. Go behind
it and fire at the red spot on the top of its tail. Repeat process until its tail
falls off. When this happens, play like normal until his eye goes out. Blast away
at the eye with Power Beam shots and avoid his Grapple Beam.

Name : Spider Guardian
Found: Dynamo Chamber (from Worker's Path), Sanctuary Fortress
Identification: A mutated Pillbug with spiky plates. Ouch.
How to Kill: Phase 1: Bomb jump up into the field and press X. You now have a
full view of the battlefield. Quickly Bomb jump up the side. Drop on top of the
block and wait. When he's 3/4 of the way up the side coming at you unload your
Bomb supply. Roll off the other side and wait. When he's 1/4 of the way down the
wall leading to you (in the lower-right corner) drop your Bomb supply and Boost
across the short gap. He should be green and the Bomb Slot should be active.
Quickly Bomb Jump up the left side and drop on top. Bomb jump up onto the right
side and quickly head to the Bomb Slot. Activate it and watch the Spider Guardian
run into a power conduit. You now have a path to the next area. Repeat this
process if you fail.
Phase 2: A boost ramp is here. Press X and Boost onto the right side. Roll off
the edge and drop your Bomb supply when he's on the section of track right before
the last stretch. Repeat this process until he's green. When he's green Boost up
onto the left side and onto the new platform. Bomb jump into the bomb Slot and
activate it. Now he runs into another conduit. Try dropping Bombs behind the gate
as he's coming up. It might work. Once damaged follow him to a new area.
Phase 3: Another boost ramp. Boost up and down making sure not to get hit. Drop
Bombs constantly whenever you have them. Keep doing this until the platforms come
out and the bomb Slot activates. Boost up the right side and just roll downwards
until you reach the Bomb Slot. Use it to cause the boss pain. Go onto the next
area.
Phase 4: Insane. Bust the crates for a total of 150 Energy. This suits us just
fine if you've taken a lot of damage. Roll down to the bottom of the stage and
Bomb jump to the thickest parts to avoid damage. Usually after he went to the
right I followed him and laid some Bombs for him to run into. I also had enough
time to get away. When he's green try to reach the very top one first. Make sure
that he's past where the door will fall. If he runs into one of the doors it's
start over time cause you then need to repeat the difficult process of turning
him green. Go from top to bottom if you can and always make sure he's past where
the bottom door falls. Take it like this and you should eventually kill him.

Name: Power Bomb Guardian
Found: Undertemple, Dark Torvus Bog
Identification: A large, black Sporb that launches Power Bombs everywhere. There
are also Inglets in this room.
How to Kill: First of all you go up the Spider Ball Track. Go left and keep going
until you reach a Bomb Slot on the opposite side of the room. Use it to decrease
the thing's health by 1/4. It has no health literally, it just says that so you
know how many Bomb Slots need activation. Drop down, heal up, grab some refills
(from Inglets), and go back up the Track. Go all the way around to the other Bomb
Slot on the opposite side. Use this one and drop down. Be careful at this point.
He starts getting dead accurate and launches three or four at a time. Go up the
Track and use one of the two closer Bomb Slots. At this point you should be in
just the Morph Ball Mode. Roll back up the Track. He starts predicting where you
go now. Quickly evade Power Bombs and hit the last Bomb Slot. The entire upper
ceiling breaks loose and falls on the thing. You win!

Guardian (Amorbis):
Name: Amorbis 1
Found: Dark Agon Temple, Dark Agon Wastes
Identification: A very large plated worm that jumps out of the sand and then
tries to crush you.
How to Kill: Lock onto its head and launch Missiles if its close or Lightbursts
if its far away. Whenever you hit it, it drops refills. Repeat until you reach
Amorbis 2.

Name: Amorbis 2
Found: Dark Agon Temple, Dark Agon Wastes
Identification: A more heavily armored Amorbis 1. Really hates you.
How to Kill: Blast its face with a Lightburst and then roll up. If the three
spiked helm didn't go away don't roll up. Keep hitting him til his armor goes
away. Roll up once the armor goes away and get sucked in. Drop a bunch of Bombs
into his mouth until he takes damage. Repeat until he dies.

Guardian (Chykka):
Name: Chykka Larva
Found: Dark Torvus Temple, Dark Torvus Bog
Identification: A large whale-like creature that spits acid everywhere.
How to Kill: Dang. This thing has a massive amount of health. Blast it with a
Charge Shot when it rises out of the water. Launch a Charge Shot at it when it
jumps out of the water. Destroy the Dark Shredders that it summons. They hurt.
Really bad. When it comes up onto the platform dash from side to side so it can't
hit you with its tongue. Also charge up a Lightburst and blast it with that. Keep
doing this until it dies.

Name: Chykka
Found: Dark Torvus Temple, Dark Torvus Bog
Identification: "The Chykka Larva has aged rapidly" alright. It's now flying.
Yeah.
How to Kill: Blast it with rapid fire Power Beam shots. When it becomes stunned
Grapple around to a different platform. Remember to jump over it when (or if) it
charges you. It also spits acid so jump over that. Now back to damaging it. When
your behind it fire a Missile away from it. Charge a Seeker and lock onto the
four red dots. Intermission for Dark Chykka. Keep going between Dark Chykka and
Chykka until it dies. Yeah.
Name: Dark Chykka
Found: Same as Chykka.
Identification: A dark version of Chykka with a very large stinger area.
How to Kill: Hit it up with Lightbursts. Do this until it changes back to Chykka.
It also summons Chyklings.

Name: Chykling
Found: Same as Dark Chykka.
Identification: A small Chykka. Yes.
How to Kill: Flee in abject terror and complete horror. Don't kill them unless
you need refills.

Guardians (Quadraxis):
Name: Quadraxis
Found: Hive Temple, Ing Hive
Identification: It is a huge robot. If you miss this Scan I will think that you
aren't very good at this game or were taking too much damage to Scan him.
How to Kill: You can blow away his feet so he can't use his shockwave attack. To
blow away his feet, drop some Bombs or use a Boost. But they regenerate whenever
you destroy a knee. They also provide 100 health. Yay. This is very nice for the
reason of no safe zones. Whenever one of his knees starts glowing blue launch a
Lightburst or Super Missile at it. Don't focus on anyone single knee. Try causing
damage to every knee before destroying any single one of them. Two Super Missiles
destroys one knee. Repeat on all knees. The problem is that he gets two new
attacks after two knees. A Disruptor (charged Annihilator Beam) and death vortex.
To dodge the Disruptor, roll up and Boost around the room. After it fires
immediately get up and Charge a Charge Shot. Turn towards him and lock on to his
feet. Launch your Charge Shot to stop the pulling vortex of spinning doom. Yes,
it kills you rapidly if you touch it. It does lots of damage. Blow out all knees
is your major objective. Staying alive also helps.

Name: Shielded Head Module
Found: Hive Temple, Ing Hive
Identification: It's the head of the Quadraxis. Oh yeah.
How to Kill: Requires three different Scans. First, disable the antennae on the
Damaged Quadraxis (different Scan) with two Super Missiles. WARNING: The head
summons Dark Quads (ignore) and can use any of the head's previous abilities
(Disruptor). After the antennae is disabled, turn to the head (different Scan)
and blast apart one of the antennae. Two Super Missiles as always. Two is the
magic number in this game it seems. Keep doing this until the head goes rampant.
Remember this: in order to see the antennae you must put on the ECHO VISOR.

Name: Stunned Head Module
Found: Hive Temple, Ing Hive
Identification: Stunned Shielded Head Module. Kinda hard to miss being you have
to kill it.
How to Kill: Look to Shielded Head Module for help. Destroy the antennae on the
head. That's it.

Name: Final Head Module
Found: Hive Temple, Ing Hive
Identification: A head of Quadraxis that looks a bit damaged.
How to Kill: It's quite easy. Launch a Super Missile at his dislodged cranium and
then roll up. Boost to the second leg away from where he is. Roll up it and
charge a Boost. When the head comes to a Boosting distance (nearly a close-up,
usually halts a little when its time). This may take a few tries. At least you
have enough Missiles. This boss drops so many refills it's crazy. Repeat process
until you land on his head. Drop Bomb in farthest Bomb Slot and repeat. Once he's
dead the Annihilator Beam appears.

Name: Damaged Quadraxis
Found: Hive Temple, Ing Hive
Identification: A slightly battered Quadraxis.
How to Kill: Scan this after the battle before collecting the Annihilator Beam.
Collecting said beam will destroy the body. Used for disabling Shielded Head
Module (the antenna).

Emperor Ing:
Name: Emperor Ing Body
Found: Sanctum, Sky Temple
Identification: The large mass underneath the thing with tentacles.
How to Kill: Invulnerable. The other parts are what you kill.

Name: Emperor Ing Head
Found: Sanctum, Sky Temple
Identification: A large sphere with hideous tentacles of mass destruction.
How to Kill: Blast away the tentacles with your Light Beam to move on to a part
that can be damaged. Whenever it switches back from said part there will be more
tentacles. When he starts getting 10 or more tentacles, beware. When they glow
multi-colored at the tips, roll up. Start rolling around the room dodging any
light portals you see. These portals launch tentacles. Repeat process until dead.
Name: Emperor Ing Eye
Found: Sanctum, Sky Temple
Identification: It's the large orange thing that appears when all the tentacles
disappear.
How to Kill: Launch Super Missiles and Lightbursts into the two side openings.
This causes damage. After a time, though, he changes back to his head. He has one
attack in this form. The super powered beam of intense death and utter pain. It
causes a heck of a lot of damage and temporarily disables you. It hurts bad.

Name: Emperor Ing Chrysalis
Found: Sanctum, Sky Temple
Identification: A large round thing surrounded by purple, damaging mist that
appears after you destroy his eye, head, and body.
How to Kill: Simple. Go around dropping Bombs and Power Bombs like mad. Destroy
the tentacles that come out of the hexagons with these starting at the bottom and
going up. You can Spider up it. Also try to refill lost health with all of the
red, yellow, and blue energies that Inglets dispense when they die. Never, ever
try to drop off and avoid being dropped off. After all tentacles are destroyed,
the next final phase.
Name: Mutated Emperor Ing
Found: Sanctum, Sky Temple (after Chrysalis)
Identification: Holy cow! It's a giant mutated Warrior Ing that causes so much
dang damage and is so fun to fight!
How to Kill: Very long boss battle. See that red thing in his "mouth"? Blast away
at it with Super Missiles and Charge Shots. One it shatters, it gets replaced by
a white or purple thing. White = Annihilator Beam shots for the reason of homing
and damage. Purple = Lightbursts for the reason of homing and damage. Repeat
until dead. Attacks: multiple, strafing light beams, a high-powered Entangler
beam, and a very painful charge attack. Jump over the light beams, dash away from
the Entangler beam, and dash away from the charge attack. He's fairly simple. He
also gives you free ammo if you run low.

The Non-Aether (Offworld) Monsters:
Offworld (Pirates):
Name: Pirate Trooper
Found: Mining Station A, Agon Wastes
Identification: It's a Space Pirate. If you don't know what they look like, you
haven't played any Metroid games. They make grunting noises and want to shoot you
(kill, kill).
How to Kill: Launch some Charge Shots at them. Use Entangler shots once you have
the Dark Beam.

Name: Pirate Aerotrooper
Found: Bioenergy Production, Agon Wastes
Identification: A flying Space Pirate. Yeah.
How to Kill: Launch three Missiles at one of them. That does the trick.

Name: Pirate Grenadier
Found: Command Center, Agon Wastes (after Dark Beam)
Identification: A pirate with a grenade launcher. They hurt.
How to Kill: Refer to Pirate Trooper except with a lot of Space Jumping and
dashing.

Name: Pirate Commando
Found: Torvus Grove, Torvus Bog
Identification: A very armored Pirate that has a shield, a gun, and a shoulder-
mounted grenade launcher.
How to Kill: Entangler + Missile is the easiest and best way. All other ways
suck.

Name: Preed
Found: Hydrodynamo Station, Torvus Bog
Identification: A shiny metal sphere puffing green poisonous gas.
How to Kill: One shot. They cause huge cloud of death though.

Offworld (Metroids):
Name: Tallon Metroid
Found: Biostorage Station, Agon Wastes
Identification: It's a Metroid. Duh.
How to Kill: Entangler + Missile or a whole mess and control smashing.

Name: Infant Tallon Metroid
Found: Biostorage Station, Agon Wastes (after killing all Metroids and coming
back)
Identification: A small bluish Metroid.
How to Kill: Scan and leave the room immediately so they don't form Metroids
(preferably a way that leads places).

Offworld (Dark Samus):
Name: Dark Samus 1
Found: Main Reactor, Agon Wastes
Identification: A Samus with a bluish Varia Suit that has patches of Phazon on
it. The Phazon Suit is black and red (should have been blue).
How to Kill: Pummel on Dark Samus with Charge Shots and Power Beam shots. She
deflects most Missiles. Keep a lock and relock whenever it dodges away. Avoid all
of her attacks, especially her barrier. That means don't get to close. The
shrapnel shot doesn't cause much damage, but still avoid it. Half way through her
health, she will get this blue aura around her and start using stronger attacks.
These attacks are a floating charge and a Super Missile. The floating charge is
when she back flips into the air and charges down at you in a Phazon bubble. The
Super Missile is when she goes up and locks onto to you. Get behind the central
pillar immediately or else you get hit. Both of these attacks can break the outer
four pillars, reducing your safety zones by 90%. This stinks really bad. Just
keep bashing Dark Samus until she dies.

Name: Dark Samus 2
Found: Aerier Transport/Aerie, Sanctuary Fortress
Identification: You should know what Dark Samus looks like.
How to Kill: Harder than last time. Keep bashing on Dark Samus as you go up the
elevator (she has basically the same attacks except for some new additions). Once
you reach the top Dark Samus exploits her new abilities. She has a more powerful
but easier dodged Boost Ball attack. She also goes invisible and can trap you in
Phazon if she gets to close. Use the Dark Visor at this stage to pummel on Dark
Samus. Oh yeah, try to get in a Super Missile every now and then. They are very
effective. Just bash til death.

Name: Dark Samus 3
Found: Sky Temple Gateway (after Emperor Ing), Sky Temple Grounds
Identification: It's a skeletal Dark Samus. The armor is see-through in some
places.
How to Kill: Super Missiles on its head. It has similar attacks to Dark Samus 1
except for a Phazon beam that causes constant damage, constant heavy damage.
Dodge this at all costs. Keep smashing on Dark Samus for you have a timer. After
a while it goes over to Dark Samus 4 (see next log). It switches back and forth
every now and then so stay focused. Blast a Super Missile (always, always keep a
Charge Shot ready) at Dark Samus when it reverts back.

Name: Dark Samus 4
Found: Sky Temple Gateway, Sky Temple Grounds
Identification: Dark Samus 3 in a Phazon bubble.
How to Kill: Wait until the target goes to the top of the bubble. Try to catch 3-
5 in your Charge Shot and fire it back at Dark Samus. This is the only thing that
causes damage in this form. Dodge all other forms of Phazon, especially the super
huge Missile looking chunks. Those hurt massively.

Logbook Lore Scans:
Trooper Logs:
Force 1:
Log: PFC G. Haley
Log Location: GFMC Compound, Temple Grounds
Log Data: I hear. Them. Everywhere. They're coming. Can't sleep. Ever. They'll
eat me. Eat.

Log: PFC I. Crany
Log Location: GFMC Compound, Temple Grounds
Log Data: Last night at chow, Angseth starts talking about some bounty hunter and
how she blew up a planet full of Space Pirates. I told her I don't believe in
fairy tales like that, and she took it personally. I just find it hard to believe
that one person took out an entire Space Pirate base, that's all. But if she
wants to believe in this Samus, or Bigfoot, or Santa Clause she can.

Log: PFC S. Milligan
Log Location: GFMC Compound, Temple Grounds
Log Data: Brouda lost the bet, so he switched watch duty with me tonight. I
figure this section is nice and safe and boring, which suits me fine. Let those
other pugs guard that hot zone! I...hold on...hey! Halt...no! Hel- (transmission
ends)

Log: LCPL J. Brode
Log Location: GFMC Compound, Temple Grounds
Log Data: Man, I only hope this is the breeding grounds for these things. If
there's more, we're in big trouble. We had a hard enough time taking that one out
of commission: I almost ran out of ammo. I never run out of ammo!

Log: SPC F. Triplette
Log Location: GFMC Compound, Temple Grounds
Log Data: The sarge says these "Splinters" remind him of some kind of killer bug
he saw on another planet once. All I know is the things are fast and take a lot
to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even
Brode, and he's the stingiest grunt I know.

Log: Capt A. Exeter
Log Location: GFMC Compound, Temple Grounds
Log Data: I'm beginning to think it was a really bad idea going down there. Reevs
is right, that hive is just one of many. Its stupid to stir a hornet's nest,
especially if you plan on sleeping on it.

Force 2:
Log: PFC E. Denys
Log Location: Sacred Bridge, Temple Grounds
Log Data: I'm the only one left. Managed to get out of the hive, but when I got
to the ship everyone was gone...dead. I'm heading for the alien building we saw
earlier. Maybe someone can help me there...wait, something's moving down there.
Hello...?
Log: PFC L. Bourda
Log Location: Communication Area, Temple Grounds
Log Data: We'll be making our stand here. The engineer tells me there's no way
we'll get the ship's engines online, and atmospheric interference is scrambling
our distress beacon. If anyone reads this, know that we did our duty and fought
well.

Log: PFC M. Veroni
Log Location: Collapsed Tunnel, Temple Grounds
Log Data: I think Haley's losing it. He talks to himself all the time, and he
won't sleep. He almost shot me on watch the other night. I think he thought that
I was one of those things. I talked to the doc about him being off the line, and
he told me we need all the help we can get. That's true, but if he goes berserk
and kills a bunch of us, that won't be very helpful.
Log: SPC B. Reevs
Log Location: Command Chamber, Temple Grounds
Log Data: I don't like this plan. This hive is a small portion of a larger
network. There may be dozens of hive systems like this across the planet, and
they may all be linked. Destroying this one may buy us time, but it may also
provoke the other hives into attacking.

Log: SPC M. Angseth
Log Location: Trooper Security Station, Temple Grounds
Log Data: This is ridiculous. I can out shoot half the men here, an I'm stuck on
monitor duty. I didn't join up to stare at a holoscreen! This wouldn't happen to
Samus Aran...she'd be out there taking care of business, not pushing buttons and
sending reports.

Log: GSGT C. Benet
Log Location: Command Chamber, Temple Grounds
Log Data: There's something wrong with the lock systems in this section. They've
failed us twice, locking us out until someone came along to let us in. If it
happens again while we're playing "bait" for those things...well, at least we'll
go out fighting, instead of hiding in the control area.

Luminoth Lore: (placed in order of events, not when you can scan
them)(information not given because they are storyline related, past events, and
this would spoil it, you must Scan them for yourself to figure out what happened
to Aether)
History:
Dark Ages:
Amber Lore: Cataclysm
Lore Location: Mining Station A, Agon Wastes
Requirements: Amber Translator

Violet Lore: The World Warped
Lore Location: Path of Eyes, Temple Grounds
Requirements: Violet Translator

Emerald Lore: The Ing Attack
Lore Location: Path of Roots, Torvus Bog
Requirements: Emerald Translator

Violet Lore: Age of Anxiety
Lore Location: Meeting Grounds, Temple Grounds
Requirements: Violet Translator

Golden Ages:
Violet Lore: Origins
Lore Location: Main Energy Controller, Great Temple
Requirements: Violet Translator

Violet Lore: Our Heritage
Lore Location: Transport to Agon Wastes, Temple Grounds
Requirements: Violet Translator (go to the edge and turn to the right, it's on
the wall)
Amber Lore: Paradise
Lore Location: Main Plaza, Agon Wastes
Requirements: Amber Translator

Amber Lore: Light of Aether
Lore Location: Portal Terminal, Agon Wastes
Requirements: Amber Translator, beating the meanies

Amber Lore: The Stellar Object
Lore Location: Mining Station B, Agon Wastes
Requirements: Amber Translator, Space Jump Boots/Boost Ball(?)

Amber Lore: Saving Aether
Lore Location: Agon Energy Controller, Agon Wastes
Requirements: Amber Translator

Conflict:
First Phase:
Emerald Lore: The New Terror
Lore Location: Catacombs, Torvus Bog
Requirements: Bombs, Gravity Boost, Emerald Translator

Emerald Lore: Dark Aether
Lore Location: Torvus Energy Controller, Torvus Bog
Requirements: Emerald Translator

Emerald Lore: Our War Begins
Lore Location: Underground Tunnel, Torvus Bog
Requirements: Emerald Translator

Emerald Lore: Recovering Energy
Lore Location: Training Chamber, Torvus Bog
Requirements: Emerald Translator, Boost Ball

Emerald Lore: New Weapons
Lore Location: Gathering Hall
Requirements: Emerald Translator

Second Phase:
Violet Lore: The Sky Temple
Lore Location: Sanctuary Transport Access, Temple Grounds
Requirements: Violet Translator

Cobalt Lore: The Final Crusade
Lore Location: Hall of Combat Mastery, Sanctuary Fortress
Requirements: Cobalt Translator
Cobalt Lore: Shattered Hope
Lore Location: Main Gyrochamber, Sanctuary Fortress
Requirements: Cobalt Translator

Cobalt Lore: Agon Falls
Lore Location: Sanctuary Energy Controller, Sanctuary Fortress
Requirements: Cobalt Translator

Cobalt Lore: Torvus Falls
Lore Location: Main Research, Sanctuary Fortress
Requirements: Cobalt Translator

Final Phase:
Cobalt Lore: Sanctuary Falls
Lore Location: Watch Station, Sanctuary Fortress
Requirements: Cobalt Translator

Cobalt Lore: Twilight
Lore Location: Sanctuary Entrance, Sanctuary Fortress
Requirements: Cobalt Translator, Spider Ball, Power Bombs

Keybearer Lore: (translator needed, no specific translator required)
Cadre 1:
Keybearer Lore: J-Stl's Testament
Lore Location: Central Mining Station, Agon Wastes
Requirements: Light Beam, Space Jump Boots

Keybearer Lore: B-Stl's Testament
Lore Location: Main Reactor, Agon Wastes
Requirements: Light Beam or Spider Ball

Keybearer Lore: S-Dly's Testament
Lore Location: Torvus Lagoon, Torvus Bog
Requirements: n/a

Keybearer Lore: G-Sch's Testament
Lore Location: Catacombs, Torvus Bog
Requirements: n/a

Keybearer Lore: A-Kul's Testament
Lore Location: Sky Temple Gateway, Sky Temple Grounds
Requirements: Dark Suit or Light Suit (damage is extreme without one or the
other)

Cadre 2:
Keybearer Lore: M-Dhe's Testament
Lore Location: Landing Site (ledge above ship area), Temple Grounds
Requirements: n/a

Keybearer Lore: J-Fme's Testament
Lore Location: Industrial Site, Temple Grounds
Requirements: Violet Translator (open the door)
Keybearer Lore: D-Isl's Testament
Lore Location: Storage Cavern A, Temple Grounds
Requirements: n/a

Keybearer Lore: S-Jrs's Testament
Lore Location: Sanctuary Entrance, Sanctuary Fortress
Requirements: Power Bombs, Spider Ball, Space Jump Boots
Keybearer Lore: C-Rch's Testament
Lore Location: Dynamo Works, Sanctuary Fortress
Requirements: Light Beam and/or Dark Beam/Super Missile

A-Kul's Clues:
Cadre 1 Clues:
Key Clue: J-Stl's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #1


Key Clue: B-Stl's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #2

Key Clue: G-Sch's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #4

Key Clue: S-Dly's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #3

Cadre 2 Clues:
Key Clue: M-Dhe's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #8

Key Clue: J-Fme's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #9

Key Clue: D-Isl's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #7

Key Clue: S-Jrs's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #5

Key Clue: C-Rch's Key
Clue Location: Sky Temple Gateway, Sky Temple Grounds
Clue leads to Key #6

Space Pirate Logs:
Cycle 4:
Pirate Log: 44681
Log Location: Command Center, Agon Wastes
Requirements: n/a

Pirate Log: 48853
Log Location: Command Center, Agon Wastes
Requirements: n/a

Cycle 5:
Pirate Log: 50086
Log Location: Command Center, Agon Wastes
Requirements: n/a

Pirate Log: 54421
Log Location: Command Center, Agon Wastes
Requirements: n/a

Cycle 6:
Pirate Log: 62217
Log Location: Command Center, Agon Wastes
Requirements: n/a

Pirate Log: 63622
Log Location: Biostorage Station, Agon Wastes
Requirements: n/a

Pirate Log: 67135
Log Location: Save Station C (the one before Dark Samus), Agon Wastes
Requirements: n/a
Pirate Log: 69898
Log Location: Main Reactor
Requirements: beat Dark Samus

Cycle 7:
Pirate Log: 70136
Log Location: Security Station B, Agon Wastes
Requirements: n/a (you can Scan through the bars)

Pirate Log: 71599
Log Location: Central Mining Station, Agon Wastes
Requirements: Light Beam, Space Jump Boots

Logbook Research Scans:
Luminoth Technology:
Light Crystals:
Research Log: Light Crystal
First Time Scan: Portal Site, Dark Agon Wastes
Information: Crystals that spread a field of light. Heals you slowly and protects
you from Dark Aether's poisonous atmosphere. Can be charged or nullified.

Research Log: Nullified Crystal (Dark Beam)
First Time Scan: Doomed Entry, Dark Agon Wastes
Information: This Crystal is null and gives no protective light. Shoot with the
Light Beam or multiple Power Beam shots to reactivate the Crystal.

Research Log: Energized Crystal (Light Beam)
First Time Scan: Feeding Pit, Dark Agon Wastes
Information: This Crystal is charged with Light energy. It kills all dark enemies
f Dark Aether. This wears off after a time is very effective against Warrior Ing
and Hunter Ing.

Research Log: Super Crystal (Annihilator Beam)
First Time Scan: Aerial Training Site, Ing Hive
Information: Charged with Dark and Light energy, this Crystal gives off a light
that attracts and kills the enemies of Dark Aether. Highly effective against Ing.

Light Beacons:
Research Log: Light Beacon
First Time Scan: Portal Site, Dark Agon Wastes
Information: A temporary Light Crystal. Gives off light when shot by a Power Beam
or Charge Shot.

Research Log: Nullified Beacon (Dark Beam)
First Time Scan: Doomed Entry, Dark Agon Wastes
Information: This Beacon is corrupted and is unusable. Hit it multiple times to
activate it again.

Research Log: Energized Beacon (Light Beam)
First Time Scan: Feeding Pit, Dark Agon Wastes
Information: One the best things in the game. Shoot a Light Beacon with the Light
Beam when multiple Ing are around it. Kills all Ing hit by the light. A very fun
trap.
Research Log: Super Beacon (Annihilator Beam)
First Time Scan: Aerial Training Site
Information: A Super Beacon is the ultimate trap. It draws enemies in and kill
them. Can also kill enemies surrounding the Beacon.

Lift Crystals:
Research Log: Light Lift Crystal
First Time Scan: Doomed Entry, Dark Agon Wastes
Information: When shot with a Dark Beam shot, it lowers or heightens the object
to which it is attached.

Research Log: Dark Lift Crystal
First Time Scan: Hall of Stairs, Dark Agon Wastes
Information: When shot with a Light Beam shot, it lowers of heightens the object
to which it is attached.

Research Log: Liftvine Crystal
First Time Scan: Breeding Grounds, Dark Torvus Bog
Information: When hit with the Light Beam, it rises up and creates and light
field. Used as a jumping platform.

Utility Crystals:
Research Log: Sentinel Crystals
First Time Scan: Great Bridge, Torvus Bog
Information: Almost no bearing to your game-play. They're there so U-Mos can
watch for Ing activity.

Research Log: Dark Sentinel Crystals
First Time Scan: Dark Forgotten Bridge, Dark Torvus Bog
Information: Same as Sentinel Crystals except they're more resilient to Dark
Aether then te Sentinel Crystals.

Aether Studies:
Aether:
Study Log: U-Mos
First Time Scan: Main Energy Controller, Great Temple
Information: U-Mos is the guardian of Aether. He stands guard over the last
Energy Controller and over the entire Luminoth population. If he dies, Aether is
destroyed.

Study Log: Aether
First Time Scan: Command Center, Agon Wastes
Information: Aether is the world home to the Luminoth. This is one of the places
where Metroid Prime 2 takes place.

Study Log: Dark Portal
First Time Scan: Portal Terminal, Agon Wastes
Information: A dimensional gateway leading towards Dark Aether. "Dark rifts" are
inactive portals and can be activated with the Dark Beam.

Study Log: Energy Controller
First Time Scan: Main Energy Controller, Great Temple
Information: Energy controllers are the places where the world's energy is kept.
The energy transfer module allows Samus to drain or supply controllers with
energy.

Dark Aether:
Study Log: Dark Aether
First Time Scan: Command Center, Agon Wastes
Information: The other place where Metroid Prime 2 takes place. This dark and
twisted version of Aether is home to the Ing and the stolen energy. The
atmosphere of Dark Aether is poisonous and hurts you rapidly without proper
armor. Dark Suit allows limited resistence to the poison. Light Suit creates
immunity to Dark Aether's hazards, except for Phazon.

Study Log: Light Portal
First Time Scan: Portal Site, Dark Agon Wastes
Information: A dimensional gateway leading towards Aether. "Light rifts" are
inactive portals and can be activated with the Light Beam.

Study Log: Phazon
First Time Scan: Main Reactor, Agon Wastes
Information: A highly radioactive substance that causes extreme damage if Samus
touches it. Avoid it at all costs. Part of many Space Pirate activities.

Mechanisms:
GF Security:
Machine Log: GF Gate MKVI
First Time Scan: Hive Chamber A, Splinter Hive (Temple Grounds)
Information: A security gate that is basic and easy to open. Destroy both "keys"
to open the door. "Keys" at the top corners.

Machine Log: GF Bridge
First Time Scan: Industrial Site, Temple Grounds
Information: A bridge that has the same "key" system as the MKVI gate. Destroy
"keys" to drop bridge. "Keys" at the top corners.

Machine Log: GF Gate MKIII
First Time Scan: Dynamo Chamber, Temple Grounds
Information: Gate made of Denzium so it is resistant to all weapons but Power
Bombs. Scan access panel used with these gates.

Vehicles:
Machine Log: Samus's Gunship
Fist Time Scan: Landing Site, Temple Grounds
Information: This is Samus's ride through the entire Metroid series (except for
Metroid Fusion that is). Is heavily damaged at this point and must repair itself.
This is why Samus must go to the Great Temple. Samus then saves Aether and
leaves. If you want it that way.

Machine Log: GFS Tyr
First Time Scan: GFMC Compound, Temple Grounds
Information: This is the ship the Galactic Federation Marines came in on. It was
heavily damaged and was partially dismantled by the Marines.

Machine Log: Pirate Skiff
First Time Scan: Central Mining Station, Agon Wastes
Information: This vehicle allows the Space Pirates to get around better. It
allows them to get to Torvus Bog and Sanctuary Fortress in short periods of time.

Systems:
System Log: Bomb Slot
First Time Scan: Command Chamber, Splinter Hive (Temple Grounds)
Information: These slots are Bomb-activated switches that activate or deactivate
different things.

System Log: Kinetic Orb Cannon
First Time Scan: GFMC Compound, Temple Grounds
Information: Roll into a ball and enter this to be launched to a different point
in the room.

System Log: Spinner
First Time Scan: Forgotten Bridge (upper path), Torvus Bog
Information: Roll into this device and use the Boost Ball to turn, lower, or
heighten an object.

System Log: Grapple Point
First Time Scan: Sacrificial Chamber, Dark Torvus Bog
Information: Press L when the Grapple Icon appears to grapple onto the point. You
can swing and fire weapons on a Grapple Point.

System Log: Spider Ball Tracks
First Time Scan: Dynamo Works, Sanctuary Fortress
Information: A magnetic track that allows you to use the Spider Ball to move
around on it. Comes in different forms.

System Log: Wall Jump Surface
First Time Scan: Central Hive Transport West, Ing Hive
Information: A weird-looking surface that allows the use of the Wall Jump feature
of the Screw Attack.

Biology:
Plantforms:
Bio Log: Agon Bearerpod
First Time Scan: Transport to Temple Grounds, Agon Wastes
Information: A bluish thing on a stalk. Destroy it for refills (Missiles, health,
Power Bombs, beam ammo). Sometimes they don't give you anything.

Bio Log: Sandgrass
First Time Scan: Plaza Access, Agon Wastes
Information: A species of grass that can grow in desert conditions. Thrives
solely in Agon Wastes.

Bio Log: Blueroot Tree
First Time Scan: Save Station A (go past the sand flow), Agon Wastes
Information: A relatively useless thing. Is eaten by some life-forms (Space
Pirates) and is deadly to others. Stepping in it turns your screen a bright blue.
You can't see anything.

Bio Log: Torvus Bearerpod
First Time Scan: Transport to Temple Grounds, Torvus Bog
Information: A red and green plant with grass-like growths on the top. When it
blows up is creates a cloud of poison. Stay clear if you choose to destroy one.

Bio Log: Torvus Hanging Pod
First Time Scan: Temple Transport Access, Torvus Bog
Information: Shoot one to make it fall. They can but rarely do leave items.

Bio Log: Bloatsac
First Time Scan: Forgotten Bridge, Torvus Bog
Information: A plant that helps out the plants around it. Has no real bearing to
the game except for the fact that it is a logbook Scan.

Ing Storage:
Bio Log: Bladepod
First Time Scan: Portal Site, Dark Agon Wastes
Information: A living blade. Cannot hurt you but does give you helpful refills if
you choose t destroy one.

Bio Log: Ingsphere Cache
First Time Scan: Dark Forgotten Bridge, Dark Torvus Bog
Information: A circular object. Similar to the Agon Bearerpod. Blast it to
hopefully obtain a refill.

Bio Log: Ingworm Cache
First Time Scan: Culling Chamber, Ing Hive
Information: A collection of Ingworms wrapped around an item. Blast it apart to
obtain this item.

Bio Log: Flying Ing Cache
First Time Scan: Defiled Shrine, Sky Temple Grounds
Information: These Flying Caches contain Sky Temple Keys. They can only be seen
with the Dark Visor until hit once. Then you can Scan and destroy it.

Cocoons:
Bio Log: Splinter Cocoon
First Time Scan: Industrial Site, Temple Grounds
Information: They're on the far wall in the room. These cocoons contain
Splinters. Destroying one will cause all others to open up releasing the
Splinters.

Bio Log: War Wasp Hive
First Time Scan: Sacred Path, Temple Grounds
Information: These hives contain War Wasps (most annoying enemy ever). Can be
destroyed with Missiles.

Bio Log: Metroid Cocoon
First Time Scan: Biostorage Station, Agon Wastes
Information: This I can tell you nothing about except for that they burst when
you get close. Scan them quickly.

Darklings:
Bio Log: Ingclaw
First Time Scan: Watering Hole, Dark Agon Wastes
Information: A giant claw with a eye at the center. Cannot be destroyed. Emits
toxic gases which cause considerable damage to Samus if you don't have the Dark
or Light Suit.

Bio Log: Webling
First Time Scan: Feeding Pit Access, Dark Agon Wastes
Information: A large black web with an orangish moving center. Similar to the
webs at the beginning. Shoot center with Light Beam to destroy. Only time to Scan
it.

Bio Log: Ing Webtrap
First Time Scan: Battleground, Dark Agon Wastes
Information: Indestructible Ing that obey there masters only. Kill all Ing in the
room to get rid of them. One time Scan only. Make sure to get it.

Bio Log: Dormant Ingclaw
First Time Scan: Phazon Grounds, Sky Temple Grounds
Information: A dormant Ingclaw. It does nothing except block up some areas.

6.) Credits
The makers of GameFAQS, because it is awesome.
The walkthroughs for Metroid Prime 2: Echoes, because otherwise I would be stuck.