hide results

    FAQ/Walkthrough by Banjo_2553

    Version: Final | Updated: 09/12/09 | Search Guide | Bookmark Guide

    O-----------------------------------------------------------------------------O
    |                                                                             |
    |             _______ _______ _______  ______  _____  _____ ______            |
    |             |  |  | |______    |    |_____/ |     |   |   |     \           |
    |             |  |  | |______    |    |    \_ |_____| __|__ |_____/           |
    |                                                                             |
    |                             .-.   .          ,-.                            |
    |                             |-'.-...-.-..-,   /                             |
    |                             '  '  '' ' '`'-  '--                            |
    |                        ____ ____ _  _ ____ ____ ____                        |
    |                        |___ |    |__| |  | |___ [__                         |
    |                        |___ |___ |  | |__| |___ ___]                        |
    |                                                                             |
    |                                                                             |
    O-----------------------------------------------------------------------------O
    ||||                            FAQ/Walkthrough                            ||||
    |||                               by Banjo2553                              |||
    ||                                                                           ||
    |                                                                             |
    
    Welcome to my Metroid Prime 2 FAQ. Sorry if I get a little fancy in this. :p
    Anyway, like my other Metroid Prime FAQs, I'll have the basic walkthrough which
    covers all items and scans to get 100%, a seperate section to find any
    expansions, (including check boxes to make sure you have them) a Logbook 
    section, and some miscellaneous other stuff. Well, enjoy!
    Ż
    CURRENT VERSION STATUS:
    The FAQ is complete. Won't add anything else for now.
    ===============================================================================
                                   Table of Contents
    
    
                                I. Story    II. Controls
                                     O           O
                                      \         /
                                       \       /
                                        \     /
                                         \   /
                               O----------.-.----------O
                          VI. Unlockables '-'     III. Walkthrough
                                         /   \
                                        /     \
                                       /       \
                                      /         \
                                     O           O
                                V. Logbook  IV. Inventory
    
    ----------O                    ---------------------
     \   II. Controls              |/ Legal Notices
      \                            |
       \____O a. Menu/Map Controls |The words in this FAQ are copyrighted. Do not
              b. Game Controls     |copy this FAQ and claim it as your own, or else
              c. Visor Setup       |you'll meet severe penalties. ONLY GameFAQs,
                                   |Neoseeker, and SuperCheats are allowed to host 
                                   |and display this FAQ. My e-mail is:
    ----------O                    |
     \   III. Walkthrough          |gmaster2647@gmail.com
      \                            |
       \____O a. First Contact     |You can e-mail me for questions, comments, and
              b. Discovery         |suggestions, just make sure your email is as
              c. The Wastes        |coherent as possible.
              d. Infiltration
              e. Worm Infection
              f. Bogged Down
              g. Deepest Torvus
              h. Maggotry
              i. The Sanctuary
              j. Hive Peril
              k. Quad-daddy
              l. Final Hunt
              m. Extermination
                                   ---------------------
    ----------O                    |/ Credits
     \   IV. Inventory             |
      \                            |Nintendo - For being an awesome video game
       \____O a. Suit Upgrades     | company
              b. Expansions        |
                                   |Retro Studios - For picking up the Metroid
    ----------O                    | franchise and making a totally awesome revival
     \   V. Logbook                |
      \                            |You - For reading this FAQ and playing the game
       \____O a. Creatures         |
              b. Research          |Devon - For pointing out a loophole on my Legal
              c. Lore              | Notices. Thanks for the help!
    ______________________________                   ______________________________
                                  \_________________/
                                         STORY
    
    The story is taken from the instruction booklet. Enjoy.
    
    Once, long ago, a race of creatures called the Luminoth settled on planet 
    Aether after many nomadic generations spent roaming the universe. They carved
    out a peaceful existence there, coming to know the land and animals bathing in
    the power of what they called the "Light of Aether." To prolong the lifetime of
    the planet, they decided to harness this light by building Energy Controllers
    that would be housed in holy temples. They built three of these temples, one in
    each of their settlements, and linked them to their most sacred place, the
    Great Temple. A golden age of peace and prosperity blessed them, and they were
    content.
    
    The peace would not last, though. They tracked a meteor on a crash-course with
    their planet, and could do nothing but watch as it approached. The meteor's
    strike scorched the earth, case the seas into convulsions, and spread a veil of
    darkness over all that the Luminoth knew...but that was not all. The explosion
    and the energy from the meteor opened up a dimensional rift in Planet Aether,
    spawning a second planet that existed in a different dimension. Dimensional
    rips soon bloomed on Light Aether, and an evil race of dark creatures ventured
    forth, spreading violence. The Luminoth named these creatures the Ing, and soon
    created portals to follow them into a world they would come to know as Dark
    Aether.
    
    This twin planet, which had given birth to the Ing Horde, was a poisonous 
    mirror of their own, and the Luminoth retreated from its damaging effects. Over
    time, however, as the Ing continued to make war on Light Aether and began to
    possess both creatures and friends, the Luminoth had to return and fight. They
    set up beacons of light that acted as protective oases against the dark
    creatures, and fought tooth and nail against the Ing. The war raged, and a
    stalemate soon became apparent; the Luminoth could not defeat the Ing on Dark
    Aether, and the powerful light of Aether was too much for the Ing to overcome.
    
    The stalemate could not last forever. The planet's energy had been divided
    between the light and dark worlds, and both sides wanted to control it. The
    Luminoth created an Energy Transfer Module designed to absorb the energy from
    Dark Aether, only to have it stolen and used against them. Their temples fell
    one by one, until only their last, the Great Temple, remained. With only enough
    planetary energy to support one world, this temple was all that stood between
    Dark Aether completely eclipsing Light Aether, eradicating the last of the
    Luminoth...
    
    Into this conflict came a new factor. A Federation ship chased a Space Pirate
    vessel onto the surface and engaged them, only to be attacked and decimated by
    the Ing. After losing contact with the troops, the Federation suspected the
    worst. Unwilling to abandon all hope, they sent an urgent message to Samus
    Aran...
    
    ______________________________                   ______________________________
                                  \_________________/
                                        CONTROLS
    
    -------------------------------------
    |/ Menu/Map Controls
    |
    |START/PAUSE: Bring up pause menu, resume
    |Control Stick: Rotate menu, map, or zoomed in object
    |D-Pad: Not used
    |C-Stick: Move menu or map
    |A Button: Confirm menu choices, access World Map from area map
    |B Button: Go back, exit map
    |Y Button: Toggle "Key" for menu or map
    |X Button: Activate zoom in feature for scanned items and inventory, switch
    | between light and dark worlds in-map
    |L Button: Zoom out
    |R Button: Zoom in
    |Z Button: Bring up map, exit map
    
    -------------------------------------
    |/ Game Controls
    |
    |START/PAUSE: Bring up pause menu, resume
    |Control Stick: Move Samus, move view around (while in free-look)
    |D-Pad: Change visors
    |C-Stick: Change beams
    |A Button: Fire, lay Bomb in Morph Ball mode
    |B Button: Jump, hold while in Morph Ball mode for Boost Ball
    |Y Button: Fire Missile, lay Power Bomb in Morph Ball mode
    |X Button: Switch between Visor mode and Morph Ball mode
    |L Button: Hold to Lock-on
    |R Button: Hold for free-look
    |Z Button: Bring up map
    
    -------------------------------------
    |/ Visor Setup
    |
    |Top left of the visor contains a radar. This helps detect dangerous life-
    |forms surrounding Samus. Really useful for a certain boss battle in the game.
    |Top right of the visor contains a mini-map. It just shows the room you're in,
    |nothing special. Left of the visor has a danger meter. It goes higher the
    |closer you are to volatile substances or enemies. Just below the mini-map is
    |your Missile count. Top number indicates how many you have, while the bottom
    |number indicates how many you can carry. Below that, on the right, shows your
    |Beam ammo capacity for both Dark and Light Beams. A meter shows you how much
    |ammo you can carry for both, and the numbers below indicate how much ammo you
    |currently have. Top of the screen shows your life. Both the number and the bar
    |shows how much energy you have for that specific energy tank, and the squares
    |show how many energy tanks you have. Bottom left and right sections of the
    |screen show you the visors and beams you have, respectively.
    
    ______________________________                   ______________________________
                                  \_________________/
                                      WALKTHROUGH
    
    This FAQ will help you get all scans and items as soon as you can get them
    conveniently. This is also done in Normal mode, though there's not much of a
    difference. Anyway, I hope you enjoy it!
    
    O----------------------
    //////////////////////
    // First Contact ////
    ////////////////////
    
    Watch the opening introduction. I insist, it's quite interesting. :P At any
    rate, once you gain control, turn around and scan the ship you just came out
    of. (Scan by pushing left on the D-Pad to switch to Scan Visor, target 
    something, and hold L. Whenever you want to read more of an object, press 
    start.) Now, turn back around, target the green pod on the webbing, and shoot 
    it. Keep doing this for all webbing you come to until you get to a door. Enter 
    any of these energy-encased doors by simply shooting at them.
    
    Go through this next weird hallway, and go right at the junction, because the
    left is blocked off. You'll see Samus drop down a long shaft into a gas-filled
    chamber. Thankfully Samus doesn't have to breathe that stuff. Not much you can
    do here other than start scanning. Scan the gate ahead, then scan the red
    conduit. This will make the door locks open, so you can shoot them down to open
    the gate. Head through and you'll find another obstruction. Follow the cords to
    the wall nearby, and you'll find another red conduit. Scan it to open the
    obstruction. In this next room, touch the orange hologram to get a map of the
    immediate area. I say that because what you see on the map after it's uploaded
    is not the full area. Don't worry, there's another map ahead after this part.
    Continue, shoot the green pod, and enter the door.
    
    OH GEEZ! So...is that where all the GF troopers went? Nah, there's gotta be
    more. Still...gross. Kill the Worker Splinters if you want, but they won't harm
    you. Just shoot the green pod high up to continue. Ah...really? More dead
    troopers? There are two Trooper logs you can scan nearby. Just look for red-
    highlighted troopers when you have the scan visor on. Anyway, get the scans,
    Morph Ball under the obstruction, and move to the other side, where you'll find
    a small opening. Morph Ball through there until you reach a gate. Bomb that,
    and head through to a small room filled with corpses. Damn...
    
    Look around to the back of the room and you should find a Bomb Slot. Scan it,
    then go into Morph Ball mode (X), plant a Bomb, and make it explode on you to
    do a Bomb Jump. Steer the Morph Ball into the slot while in a bomb jump, then
    lay a bomb again to activate the slot. A control center has activated back at
    the entrance of this room! So go there, but wait...what the sh-zombie attack?
    That cannot be... Scan them...oh, something's possessing them? Still creepy.
    Shoot them down, it shouldn't take many shots. But remember to strafe around
    their machine gun shots...it can hurt. Once they're gone, use the Morph Ball
    through the tunnel again. More of them? Damn, take them out. One missile can
    also kill them instantly, so if you need to, use them. Missiles can be fired
    with Y.
    
    Music has stopped, so I guess they're gone. Morph Ball under the obstruction,
    and scan the control center to open the obstruction. More of them!? Take them
    out and follow the new tunnel into the next area. There are some crates in
    here, so shoot them to pieces if you need health or ammunition. Most crates do
    have this stuff to pick up, so be vigilant. In any case, head through to the
    next room, which is really foggy. So foggy you can barely catch a glimpse of a
    figure opening a purple portal and entering it. Hm? Who could that be? I know
    it's not safe to jump into unknown portals, but jump in there anyway. Watch the
    rather dangerous cutscene as Samus gets most of her equipment stolen. Ah no!
    Well, at least you still have your Varia Suit, Morph Ball, and Charge Beam.
    Those were taken away from you in Metroid Prime 1.
    
    Continue on ahead, back in regular Aether, until you get to a dead-end. Hm.
    Start shooting the green pods until you find a tunnel and a spot that needs to
    be bombed. Go through the tunnel, we'll go for that bomb-spot later. Take down
    the Dark (zombie lol) Troopers, then enter the door past some crates to spot a
    Save Station. This is your form of saving in the game; just step into one and
    you'll save. Exit, and continue through the door on your right. You should see
    an elevator. Scan the conduit beside it, then touch the hologram to move up.
    You should see a junction. The right path leads to a similar obstruction like
    the one back near the Landing Site. It's actually the same one, but we'll open
    it soon. Take the left path.
    
    Scan the conduit to open the locks, then shoot them off. In this new area, put
    on the scan visor and move toward the red-highlighted conduit. Turn around and
    look up to see what looks like a gate in blue. Scan it, then scan the conduit.
    Cool, we can continue. Keep the scan visor on, as there is a Green Kralee to 
    scan up ahead, some Splinter cocoons, and ultimately, Splinters. Once you take
    down all the scans, continue upwards from the right side. As you curve around,
    you'll notice you'll get to a drop-off point. Turn left and scan the conduit to
    open the locks way up top. Aim at the locks and shoot them down, and the bridge
    will fall down so you can cross it. Enter the next room.
    
    Scan the fallen soldier in the debris, then Morph Ball through the tunnel. Exit
    out into the next area, a slightly larger area than you've been in before, and
    you'll see that crate that got carted off arrive here. Head forward towards the
    door with a hologram to get ambushed by Splinters. Take them out, and look for
    a conduit to scan. This will lower the crate, but the winch fails midway.
    You'll have to lock-on to the strained part of the winch's line and shoot it to
    break it, making the crate fall where it's supposed to. Now hop on the crate to
    access the door up ahead.
    
    Inside, look straight up and scan the gate. Continue, and scan the control unit 
    to the left to raise the gate up ahead, but also block the way back. Hmph. 
    Can't scan it again to change the gates either, so we'll have to wait until we 
    get the Space Jump Boots again. Blast the Splinters and enter the next area.
    This room is made up of a few floors, but we can only go down the lowest floor
    for now, so don't worry about anything. Blast some more Splinters and you'll
    come to a dead trooper and a conduit. Scan the dead trooper for a log, but if
    you want, you can scan the conduit. It's not required, and it just attempts
    sending an S.O.S. signal, but fails. Continue on and you'll have more Dark
    Troopers to kill...as if they aren't dead already. Enter the next area.
    
    Keep going until you see some Splinters. Stay where you are, the GF Turret will
    gun them down. Since you're back here, scan the turret. You'll have to shoot it
    down unfortunately, because it somehow sees you as an enemy. Look around near
    the gate to find a Morph Ball tunnel, so go through it. In this little 
    corridor, scan the conduit and the dead trooper there, then get back and roll
    through the gate as it goes up (yes, as Morph Ball). Enter the door. In this
    next area, simply run until you get a cutscene. Samus interfaces with a 
    computer, and she is shown a video of what happened to the GF Troopers. 
    Unfortunately, they are all dead, though we kinda suspected it, didn't we? 
    Well, she finished the original mission she came for, but what about that 
    encounter with the dark doppelganger? What of that strange dark world she 
    stepped into? And what of those dark creatures? Seems there's more 
    investigating to do. Besides, might as well kill time; Samus's ship is still
    repairing itself.
    
    ***NOTE: There's a glitch right here in this room that'll let you get 101%
    items. When you first enter GFMC Compound, before you trigger the cutscene, you
    can actually get up onto the higher ledge. Simply look for the slanted grey
    rock nearby, and either face it or look towards where you entered, and hold L.
    Now start running toward the slanted grey rock, and push up and towards the
    direction of the slant. If done correctly, you'll slide right up there. If you
    go to the crate where the Missile Launcher is kept, and collect it, and then
    activate the cutscene, the Missile Launcher item will respawn, allowing you to
    collect it again. This gives you 2%. Now, you can continue the game as normal,
    and when you get all items, you'll end up with 101%. You'll get the same ending
    as in a 100% ending, and you'll still have a maximum of 255, but when you 
    finish the game, you'll see both on the game file select and in-game that you
    got 101%. Kind of a neat little glitch, actually.
    
    -------------------------------------
    |/ SCANS ACQUIRED (* means the category is completely filled)
    |
    |Research:
    | Bomb Slot (Mechanisms, Systems)
    | GF Bridge (Mechanisms, GF Security*)
    | GF Gate Mk VI (Mechanisms, GF Security*)
    | GF Gate Mk VII (Mechanisms, GF Security*)
    | Samus's Gunship (Mechanisms, Vehicles)
    | Splinter Cocoon (Biology, Cocoons)
    |
    |Lore:
    | GSGT C. Benet (Trooper Logs, Force Two)
    | PFC L. Brouda (Trooper Logs, Force Two)
    | PFC M. Veroni (Trooper Logs, Force Two)
    | SPC B. Reevs (Trooper Logs, Force Two)
    | SPC M. Angseth (Trooper Logs, Force Two)
    |
    |Creatures:
    | Dark Trooper (Dark Aether, Darklings, Darkling Offworld)
    | Green Kralee (Aether, Ground, Surface Prowlers)
    | Growler Class Turret (Aether, Mechanoids, Stationary)
    | Splinter (Aether, Ground, Predators)
    | Worker Splinter (Aether, Ground, Tunnel Prowlers)
    |
    |Total scans: 7%
    
    -------------------------------------
    |/ ITEMS ACQUIRED (None)
    |
    |Missile Expansions: 0/49
    |Energy Tanks: 0/14
    |Beam Ammo Expansions: 0/4
    |Power Bomb Expansions: 0/8
    |
    |Total items: 0%
    
    O----------------------
    //////////////////////
    // Discovery ////////
    ////////////////////
    
    Well, after the initial mission, it's time to explore and figure a way out of
    here. First of all, let's get some added weaponry here. Shoot a charged shot at
    the giant yellow crate to reveal the Missile Launcher item! Huh? Alright, now
    let's...oh no. Dark portals? Looks like we're getting ambushed by Dark 
    Splinters! They shouldn't be too hard...just use Missiles occasionally. If you
    run out of Missiles (which is likely), just use charged shots. Make sure to 
    scan one as well. If you didn't, well, there's plenty of chances to get it. 
    Once the battle's over, start scanning all of the dead troopers and the ship
    itself. Step inside the ship, and scan the door in front of you to open the
    Map Station. Grab the whole area map now. See how huge this place is? And 
    that's just one of the areas in this game.
    
    At any rate, exit the ship through the blown-out hole on the side. Follow the
    path, and when around the corner, scan the illuminated panel on the floor, the
    dead soldier, and then the conduit. This will turn the panel into an active
    Kinetic Orb Cannon. Simply roll the Morph Ball into the hologram to activate 
    it. After getting shot across, un-morph and jump down to the red door. Red 
    doors can be taken out with a single Missile, so fire one at it and continue.
    Thankfully you don't have to keep firing Missiles at the door just to get 
    through it. Once you break the shield, it turns to a regular door. (There's a
    Morph Ball tunnel to the right that leads to a yellow door, but we can't open
    it yet. Just keep it as a reminder.)
    
    Scan the dead trooper to your left before falling down the Morph Ball shaft on 
    the right. You'll encounter War Wasps! Scan one and kill them. Now look up for
    a conduit to scan. This will activate another Orb Cannon. Get shot back up to
    the other side to continue. In this next room, the Sacred Path, scan a War Wasp
    Hive and immediately start destroying the hives with Missiles. You don't want
    War Wasps to constantly bother you here. However, there's one hive you probably
    can't reach from here, but eh. Most of the hives gone is better than not doing
    anything about them. Now look around with the scan visor to see a structure
    highlighted in red. Fire a Missile at it to weaken it, then head to the
    peculiar panel on the ground, look for a conduit, scan it, and get shot up to
    the structure to break it. Follow the path until you emerge at the top. Enter
    the door.
    
    Inside is an elevator. Take it up to the top after activating it by scanning
    the conduit. Your Hint System may turn on right about now, pointing you to a
    Save Station nearby. I guess it's helpful, because it's easy to miss if you
    don't look at the map. Enter the door, and prepare to scan a flock of Sandbats.
    They come quickly, but if you don't get the scan, there's another chance later
    on. A hint to get the scan easily, just point your scan visor downward and a
    bit to the right. The Sandbats will fly to where you point, so it'll be easy to
    get the Sandbat scan and not pick up anything else that might be in the way.
    Use the Morph Ball to enter the Save Station area and save. There's a reason
    why one is here...
    
    Exit the Save Station room and continue. In this weird central chamber, step
    forward...to be locked in for combat! This isn't exactly hard, you just have to
    fight some Dark Splinters before encountering the big one...the Alpha Splinter.
    
    --------------
    MINI-BOSS: Alpha Splinter?
    
    Scan this while you can; it's a one-time thing. I'd recommend scanning before
    shooting it. This little guy can be tough, as he can predict where you're going
    to end up if you're moving before he jumps. Simply watch his actions and turn
    the other way as soon as he jumps to fool him. Fire at him a few times and a 
    dark cloud will appear and possess it.
    
    
    ACTUAL MINI-BOSS: Dark Alpha Splinter
    
    You'd expect the dark version to be tougher after what you encountered with 
    Dark Splinters, but ironically, it loses its prediction ability when jumping at
    you, making it easier to avoid him. He also spits at you, so just jump to 
    avoid. He does have a lot of health, and does a bit more damage than normal, 
    but you can take him. You might have a tired thumb when this boss is over, 
    though. (Especially if in Hard, damn...) Oh yeah, scan him as well, it's 
    another one-time scan.
    --------------
    
    After the battle, an orb of light will exit the Dark Alpha Splinter and merge
    with you when you touch it. Your suit does an emergency scan, but it appears to 
    be harmless. Hm. At any rate, go straight ahead through the door. Scan the
    conduit, take the elevator, and go through the door to enter the top. Watch the
    cutscene where U-Mos is introduced, the last conscious Luminoth. (The others
    are dead or in stasis.) He tells what happened to their world of Aether, that
    you must stop the dark creatures they named "Ing", and restore their planet to
    their former glory. You have no choice either, your ship's still repairing
    itself, the Ing plan to target other planets, and even if you did get your ship
    running, it's likely impossible to escape the atmosphere at this moment anyway.
    He also mentions that orb of light is the Energy Transfer Module, which allows
    you to transfer planetary energy from Dark Aether to Aether. Cool. To top it
    off, he upgrades your translator to read Violet (or purple) holograms.
    
    Once the cutscene's over with, scan U-Mos, the Energy Controller, and the Lore
    hologram behind you. Now return back to the Temple Sanctuary, and scan the door
    with the violet hologram to continue. Scan the light enemies here and blast
    them, go through to the elevator room. Go down the elevator, enter the door, 
    scan the other door to make it go down. Ah, you're back here again. If you move
    out a bit, you'll get ambushed by some Splinters, and dark clouds will appear
    to possess them. If you're quick though, you can kill the Splinters before they
    get possessed, making this fight a little easier! See the red door here? Break
    it and enter to find an enclosed room with an ENERGY TANK. Awesome! Now your
    health has increased.
    
    Look at your map. We're going to backtrack to Hive Transport Area. In there,
    scan the hologram door to open the way, open the regular door, and scan the 
    next hologram door again to gain access to the Landing Site. This is for later.
    And besides, why not save here? Just get on top of the ship via the platforms
    to the left. Now that a shortcut to your ship is opened, head back to 
    Industrial Site. Scan the hologram door there to open a path to Agon Wastes,
    the next area. Scan the dead Luminoth there too. Enter the next few rooms until
    you enter Transport to Agon Wastes. Before taking the elevator, look around for
    some webbing. Shoot the green pod to get rid of it, then go past it to find a
    MISSILE EXPANSION. Now, go to the cliff edge, and look around for a hologram to
    scan. It's another Lore. NOW activate the elevator and go down to Agon.
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Energy Controller (Aether Studies, Aether)
    | GFS Tyr (Mechanisms, Vehicles)
    | Kinetic Orb Cannon (Mechanisms, Systems)
    | War Wasp Hive (Biology, Cocoons)
    | U-Mos (Aether Studies, Aether)
    |
    |Lore:
    | CAPT. A Exeter (Trooper Logs*, Force One*)
    | LCPL J. Brode (Trooper Logs*, Force One*)
    | J-Fme's Testament (Luminoth Lore, Keybearer Lore, Cadre 2)
    | Origins (Luminoth Lore, History, Golden Age)
    | Our Heritage (Luminoth Lore, History, Golden Age)
    | PFC E. Denys (Trooper Logs*, Force Two*)
    | PFC G. Haley (Trooper Logs*, Force One*)
    | PFC I. Crany (Trooper Logs*, Force One*)
    | PFC S. Milligan (Trooper Logs*, Force One*)
    | SPC F. Triplette (Trooper Logs*, Force One*)
    |
    |Creatures:
    | Alpha Splinter (Aether, Ground, Predators)
    | Dark Alpha Splinter (Dark Aether, Darklings, Darkling Ground)
    | Dark Splinter (Dark Aether, Darklings, Darkling Ground)
    | Lightflyer (Aether, Flying, Small Flyers)
    | Sandbats (Aether, Flying, Small Flyers)
    | War Wasp (Aether, Flying, Small Flyers)
    |
    |Total scans: 17%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Missile Launcher
    |Energy Transfer Module
    |
    |Missile Expansions: 1/49 (10 Missiles)
    |Energy Tanks: 1/14
    |Beam Ammo Expansions: 0/4
    |Power Bomb Expansions: 0/8
    |
    |Total items: 4%
    
    O----------------------
    //////////////////////
    // The Wastes ///////
    ////////////////////
    
    Heh, right in the elevator room is a scan you can get. Look around for the Agon
    Bearerpod. There are at least two of them in here. Exit the elevator room. In
    this next room, scan the Lumites flying around and kill them. Continue forward
    and scan the Sandgrass before entering the next room. Welcome to the Mining
    Plaza. Don't like the desert landscape? Too bad, this is what the entire Agon
    Wastes is going to look like except for a certain base nestled in this area.
    Drop down to the large area in the ground and a Sandigger will show up. Scan it
    and shoot both its eyes off to kill it. Continue forward, shoot open the red
    door, and enter to find a Save Station! Yay! There's also some more Sandbats
    here and in the Mining Plaza, if you didn't get the scan earlier ago. Exit Save
    Station A from where you came in, and go right. Kill the next Sandigger, then
    start climbing up the ledges on the right. When you get to a rock tower, lock-
    on to it, and fire a Missile. Walk across the newly-formed bridge. Ignore the 
    Amber hologram for now, and Missile the next rock tower. Continue climbing up
    as you make a U-turn to get onto the ledge where the Bearerpods are. Jump
    across to the left, go over the bridge, and enter the door.
    
    Just go through the Morph Ball tunnel, ignoring the center structure for now.
    In the next room, you'll first encounter Space Pirates. Scan one before 
    fighting them. They aren't as much of a threat as they were in Metroid Prime 1,
    these are quite dumb for some reason. Once the Pirates are gone, look around
    for a place to jump up to on the right. Climb these ledges, ignoring the blue 
    door, and scan the Brizgee. Shoot a Missile at it then shoot it down, then jump
    up to the pillar. Jump across the pillars to the top. Kill the other Brizgee,
    then follow the ledge to the left. Jump across the sand flow, kill the Brizgee,
    and knock down the rock tower with a Missile. Blow up the red door and enter 
    it. Scan the Shriekbat in this tunnel before moving on. Now that you're in the
    Agon Temple, step into the large arena for a small boss fight...
    
    --------------
    BOSS: Alpha Sandigger
    
    Yep, you get to fight a larger Sandigger. Scan it immediately before it gets
    possessed. Dodge it and its spit until it gets possessed.
    
    
    ACTUAL BOSS: Bomb Guardian
    
    As the name suggests, this creature holds your precious Morph Ball Bomb 
    ability. Scan it. Due to possession, the Sandigger now loses its second head, 
    replacing it with a rather sensitive tail. Its remaining head is no longer 
    vulnerable, except for when it opens its mouth. It also shoots bombs at you. It 
    can fire one at a time, in a spread, or fire a ton of them like a fountain. It 
    can even lay them behind itself. To kill this beast, you must fire at its tail 
    until its head starts glowing. Fire a Charge Shot at the head to damage it. It 
    takes about four Charge Shots to kill it, so this guy shouldn't be too hard.
    --------------
    
    Now that you have the MORPH BALL BOMBS, you can explode the barrier blocking
    your way forward, and go to the next room. Activate the Bomb Slot to twist the
    room around to the other side, and enter into the Energy Controller room for
    this area. Move around behind it to find a weird hologram and a dead Luminoth
    beside it. Scan the hologram to activate the Luminoth's message. He'll tell you
    about Dark Aether, the dangers of it, and will also upgrade your translator.
    Awesome, now we can read Amber holograms.
    
    Now that we got the new translator upgrade, there's a hidden area on the west
    side of this room. Look around and you'll likely find a small side tunnel with
    an Amber hologram Lore. Now head back to Mining Station A. Open up the Amber
    door on the upper level. Head through it, and grab the MISSILE EXPANSION. Now,
    head to Mining Station Access. While in the center structure, plant a Bomb to
    destroy the sand block and drop into a Orb Cannon. It'll shoot you up to an
    enclosed room with an ENERGY TANK. Now enter Mining Plaza. Cross the bridge and
    look down. Scan the hologram for a Lore, then drop to the right and open the
    hologram gate. Bomb the rock blocking the tunnel and go through it to find the
    Map Station. Get the map, and scan the weird blue plant. It's a Blueroot Tree,
    and you may have seen parts of this similar tree in other areas, but it doesn't
    make sense that you can...walk through them. Oh well.
    
    Head back to Mining Station A, and take that door I told you to skip earlier.
    In this next small room, you should see an Orb Cannon. Go into it and move over
    the wall here. Turn around and move the Morph Ball behind the dead Luminoth for
    a MISSILE EXPANSION. Continue on. In Portal Terminal, you've got a bit to do
    before you can go anywhere else. First, you have to fight off some Pirates,
    then you fight Dark Pirates. Scan one. This fight can be a bit hard, since Dark
    Pirates pack a punch. If you need to, take cover where you first entered. Once
    they're all gone, a Bomb Slot at the far end will open up. As you go up the
    ramp, look to your left for a hologram to scan. (I'll refer to the holograms
    as lores from now on, and the gates with holograms "gates".) Activate the Bomb
    Slot to activate an elevator nearby. Take it with your Morph Ball, and bomb the
    obstruction at the top. This will also create a platform to jump across. Do so.
    
    Take the next Morph Ball elevator, and bomb the next obstruction. Jump across
    to the other side, but before entering the Morph Ball tunnel, look for a Pill
    Bug to scan. You encounter Pillbugs a lot during the game, but this is 
    surprisingly the only time you can scan them, so make sure to get the scan.
    Once it's acquired, get into the Morph Ball tunnel, and go through it. BOmb
    the last obstruction and the sunlight will power the Portal Terminal. Head back
    to where the Bomb Slot was, and scan the weird gray object there to activate a
    purple portal. Watch the cutscene, and you'll end up in...Dark Aether! Yep, the
    atmosphere is poisonous. You'll lose 5 energy per second while exposed to it,
    (Yikes!) so be sure to always stay protected in those light bubbles.
    
    Before moving on, scan the Bladepods around you. Now, move forward to the next
    light bubble. AS you sit here, you may notice your health goes back up. Yep,
    these "safe zones" restore your health slowly, so if you're in a pinch, it may
    be wise to just rest in a safe zone for a few minutes. While you're here, scan
    the Light Crystal and Light Beacon, the shining orb in front of you. Light
    Beacons act like the Light Crystals, except you only get a temporary safe zone
    when you shoot one. So you'll have to keep shooting it to keep it up. Shoot the
    Beacon, walk forward into the safe zone, then into the next perma-safe zone.
    Activate the Bomb Slot and it will open the gate ahead, plus open the same gate
    in normal Aether. Transdimensional activity FTW!
    
    Uh...anyway, continue into the next room. Just be careful. In this next room,
    rush to the next perma-safe zone. Don't bother shooting the Beacon, it'll take
    too much time to aim at it. Anyway, scan an Inglet here and kill them. Wait for
    some of your energy to replenish, shoot the Beacon ahead, and move forward.
    Open the red door with a Missile and enter the next room. Keep going, shooting
    down any Inglets in your path, activating Beacons, until you get to a...Save
    Station! Yay! Before saving though, look up and to the left to see a flock of
    Nightbarbs. Scan one then save. Continue on. Once in the Duelling Range, move
    left to the Light Crystal, where a battle will start. You'll have to face Ing
    Warriors, so scan one. These guys can basically ram themselves into you to
    attempt to possess you (but can't because you have the Energy Transfer Module),
    shoot beams of transdimensional energy at you, and swipe at you with their
    sharp legs. When they shoot the energy at you, just hide behind the Light
    Crystal and you'll be safe. Once he's gone, head towards the next safe zone.
    
    Turn right here and wait for the Lightbringer to come. It generates a Safe Zone
    constantly, and it won't harm you, so wait for it to come near, then hide in
    its Safe Zone, following it to the next one up ahead. Make sure to scan the
    Lightbringer as well. This and the next one only appear at this time. They
    disappear afterwards. Once at the top, shoot the Beacon and go over there. Wait
    for the next Lightbringer and take it to the next room. Take the Morph Ball
    tunnel here. Note the central structure here, but we can't get that Missile
    Expansion until much later in the game. So continue. In the next room, shoot
    the Beacon for a safe zone, then head to the safe zone in the middle of the
    arena there...
    
    --------------
    BOSS: Jump Guardian
    
    This boss is a Warrior Ing with the Space Jump ability, so you guessed it, we
    are getting the Space Jump Boots back. Scan the guy. This thing basically acts
    like other Warrior Ings, but instead he jumps around a lot. Whenever he's about
    to jump, he projects a barrier around himself: He's impervious to attacks at
    that time. Whenever he lands from a jump, a shockwave emerges from him, so 
    either stay away or prepare to jump when he lands. The Jump Guardian shouldn't 
    be that difficult.
    --------------
    
    Once he's gone, you'll be able to acquire the Space Jump Boots! Grab them and
    you'll be able to escape Dark Aether! There's one last thing we should do first
    though. Find a ledge to Space Jump up to (I'll refer to the Space Jump as the 
    double jump from now on), then keep climbing. Ignore the blue door for now, as 
    we're not ready to exit Dark Aether just yet. Jump up to the Beacon and 
    activate it, then turn around and look up. Shoot the Beacon up there and double
    jump up there. Follow the path around, shooting the Beacons, and shoot open the
    red door. Head through this tunnel out into the Dark Agon Temple. A gate in
    front of you says that you need three keys in order to access the Temple. Well,
    luckily there's a key in this very area. Head to the left to the Beacon there,
    refill some energy, then continue to the next Beacon. Next to this Beacon is a
    door. Enter it and you should find a weird glowing thing. This is a key that we
    need! Collect it, then exit the temple. Go all the way back to the Judgment Pit
    and enter the door I told you to skip.
    
    This is gonna be nerve-wracking but...move quickly, destroy the Lightflyer,
    enter the Safe Zone it drops, and get into the Portal Site quickly. Head to one
    of the Light Crystals and stay there to regenerate your energy. Head to the
    Portal generator and scan it to bring up a Light Portal. Before entering 
    though, scan the portal. For some reason, other Light Portals won't give you
    this scan, so make sure to get it here. Time to exit Dark Aether for a while...
    
    You'll get ambushed by Pirates when you get back to Light Aether. Take them 
    down, then enter the blue door that's now available. In Transport Center, 
    activate the Bomb Slot to open up the way forward, and allow you to collect a 
    MISSILE EXPANSION. Now in the next room, which is Save Station A, wait for the 
    Sandbats to clear out, then Morph Ball through the sand tunnel. Save.
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Agon Bearerpod (Biology, Plantforms)
    | Bladepod (Biology, Ing Storage)
    | Blueroot Tree (Biology, Plantforms)
    | Sandgrass (Biology, Plantforms)
    |
    |Lore:
    | Light of Aether (Luminoth Lore, History, Golden Age)
    | Light Portal (Aether Studies, Dark Aether)
    | Paradise (Luminoth Lore, History, Golden Age)
    | Saving Aether (Luminoth Lore, History, Golden Age)
    |
    |Creatures:
    | Brizgee (Aether, Ground, Surface Prowlers)
    | Dark Pirate Trooper (Dark Aether, Darklings, Darkling Offworld)
    | Inglet (Dark Aether, Ing)
    | Jump Guardian (Dark Aether, Guardians, Sub Guardians)
    | Lightbringer (Aether, Ground, Surface Prowlers)
    | Lumite (Aether, Flying, Small Flyers)
    | Nightbarb (Dark Aether, Darklings, Darkling Flyers)
    | Pillbug (Aether, Ground, Tunnel Prowlers*)
    | Pirate Trooper (Offworld, Pirates)
    | Sandigger (Aether, Ground, Predators)
    | Shriekbat (Aether, Flying, Large Flyers)
    | Warrior Ing (Dark Aether, Ing)
    |
    |Total scans: 28%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Morph Ball Bomb
    |Space Jump Boots
    |Dark Agon Temple Key 1
    |
    |Missile Expansions: 4/49 (25 Missiles)
    |Energy Tanks: 2/14
    |Beam Ammo Expansions: 0/4
    |Power Bomb Expansions: 0/8
    |
    |Total items: 11%
    
    O----------------------
    //////////////////////
    // Infiltration /////
    ////////////////////
    
    Head to Mining Station A and into the upper level. Get to the river of sand and
    double jump to on top of the statue. Now jump into the tunnel nearby. Follow 
    it, and scan the lore and the conduit. Now head back and head through the door
    that just opened. In here, be vewwy vewwy quiet, we're hunting for Pirates.
    Hehehehehe.
    
    ...Anyway, look for a Phazon container by some Pirates. If you fire a Missile
    or Charge shot at it, it will explode and kill all the Pirates. YES. Just make 
    sure you don't aim within the crosshairs that are on the nearby Pirate, or else 
    you will fire the Missile at the Pirate. The next area is the Central Mining
    Station, be prepared for a big gunfight with a lot of Pirates. Walk forward and
    HERE COME THE SKIFFS! Scan one, quickly. This is the only time you can get the
    scan, other than another scene in Torvus. Once you take down the first wave,
    you'll face another wave. Just two, eh? Take them down. After that wave, a
    couple of Pirates will man turrets. Ouch! Scan one and take refuge somewhere.
    Make sure to scan one, this is the only time you can get it. Take these down
    with Charge Shots and Missiles. It shouldn't be extremely hard to dodge the
    shots.
    
    Once the battle is over, the way forward will be open. Open the door and
    continue...wait, what? There's a door we can't open. So...go back a bit. Oh!
    There's some cracks in the floor. Bomb them to go under the floor. Follow the
    tunnel there. Once in the Command Center under the floor, head forward, waiting
    for the electricity to stop. If you look above, you'll see Pirates entering a
    dark portal. If you look to the right, you'll see a path going off to the 
    right. Take that and you'll grab a MISSILE EXPANSION. Now go back and take the
    other way, carefully. You'll eventually escape out of there, ready to kick some
    ass with the remaining Pirates. Once they're all gone, you've got quite a bit
    of data plundering to do, so whip out your Scan Visor. Scan EVERYTHING that's
    red.
    
    Once you got all the stuff, scan the conduit to activate the elevator. Get up
    it and prepare yourself for more Pirates. A Pirate will appear in front of you
    after walking a bit, so take him out. Look out on your right side as you move
    as well, as a Pirate is hiding in that glass windowed room. Shoot him through
    the broken glass and kill him. Enter the next room. As you walk forward, the
    gate will suddenly close and a dark figure will plummet to the ground. ...What
    is this thing? It looks just like Samus. I guess we can call her...Dark Samus.
    Anyway, we can't go through the gate, so look right to find another path. Blow
    open the red door and go through it. You'll end up in the windowed room. Scan
    the computer here in red and the blast door that was closed will open up.
    Backtrack and head down through there.
    
    Agh, turrets! Take cover! Scan one, then pop out to shoot each one with a 
    Charge Shot. A fully-charged shot should do the trick on each of them. Once
    they're taken care of, move along the laser-filled hall. The lasers don't
    trigger an alarm or anything, but they do hurt. If you need to get a better 
    idea of where you are, simply use your Morph Ball. Makes it easier. As soon as
    you enter the next room, you'll see another Shrike, but you won't have enough
    time to get the scan. Damn scanning time. You won't have to worry about it
    anyway if you already got the scan. (The Shrike is that skiff you saw earlier.)
    
    Anyway, you'll notice in this room that there are contained Metroids all 
    around. If you scan them, you'll notice the treatment the Metroids get from
    these Pirates. It makes me feel bad for them, kinda. At least until the 
    Metroids decide to snack on your head. They won't for now though, so you're
    safe from them. For now, head to the elevator on the other side and activate 
    it. Move along the catwalk, kill any Pirates that show up, and when you get to
    the other side where Metroids are picking at a dead Space Pirate inside a
    container, here's your chance to get the actual Metroid scan while in safety.
    So get it. Move around the container to find some computers. One of them is
    highlighted red while in Scan Visor. Get the scan, then continue.
    
    AS soon as you enter the door, a turret will appear. Just Missile it. Head into
    the central room and activate the Bomb Slot to continue forward. In this next,
    large room, you'll be bombarded by Aerotroopers. Scan one and take them down,
    just be careful of their kamikaze attack. Once they're gone, a computer will
    activate on the east end of the room. Go there and scan it. This will move the
    processing racks to their default position. You'll see you'll have to get to
    the other end and move the racks so you can jump up them to the door up ahead.
    But first, let's move the racks in the complete opposite direction. Go to the
    west side. On the southwestern side, see the two red-highlighted spots near
    the computers? They look like up and down arrows. Scan the left one that's
    pointed downward three times. These are the Alpha storage racks. Now move to 
    the next set, which is the Delta storage racks. Scan the left one twice here. 
    Now for the last set, the Gamma storage racks. Scan the left one once. Now, go 
    to the rack that you can reach, and double jump up them to reach a ledge with 
    an ENERGY TANK!
    
    Now, head back to the Alpha storage rack control, and move them up twice. 
    Ignore the Delta storage rack control, and move straight to the Gamma storage
    rack control. Move them down twice, and you should hear a little jingle. Now
    climb up the storage racks to continue. Climb through the Morph Ball tunnel in
    the next room. You'll have to do a bit of maneuvering around here the first
    time. It's fairly simple, you'll have to Bomb Jump your way through this.
    Eventually the bombs you plant will destroy the generators for the laser
    barricades down below, so once those are taken care of, you don't have to take
    the fancy way around anymore! Once on the other side, blow open the Missile
    door and continue to the Save Station here. Ohhh yes. Before saving though,
    scan the computer behind it for a Pirate Log. Now save.
    
    Exit the Save Station into the next room. Drop down, take down the turrets, and
    look around with the Scan Visor for a cracked part of this half-pipe. Missile
    it and continue. The next room you enter, the door locks, and a mysterious
    theme plays. Walk around and drop down.
    
    --------------
    BOSS: Dark Samus
    
    We finally get to fight our dark doppelganger. Scan her. She has a variety of
    attacks similar to yours. She has a scattershot attack, Phazon Missiles, and a
    Phazon barrier (damages you when she's close to you, also uses it to deflect
    Missiles). Just target her and shoot her until half her health is gone. She'll
    power up and have a Phazon aura around her. At this point, she has new
    abilities. She has a shinespark technique, where she charges up and rams 
    herself at high speed toward you, and a Super Missile Attack. She can't be
    damaged while charging her Shinespark and Super Missile. Shouldn't be a big
    deal, but the fight really gets epic here as her attacks basically tear up the
    whole room. Be cautious of any fires that start.
    --------------
    
    Once Dark Samus is defeated, she'll explode into dozens of Phazon particles,
    and an elevator will activate. Before heading up the elevator, scan the Phazon
    ore that's in the containers that just broke open. Head up the elevator, and
    open the nearby door for the DARK BEAM. Yeah! Scan the computer here for 
    another Pirate Log. Exit the room, and look right. Shoot the gate with the Dark
    Beam. Open the next dark door, open the gate past it, and scan the computer 
    here for another Pirate Log. Continue on back to Command Center. Now that you
    have the Dark Beam, take out the Pirate Grenadiers first (after scanning one)
    and activate the portal by firing the Dark Beam at it. Enter.
    
    Now you're back in Dark Aether. Look right to see a Beacon. Just for the sake
    of the scan, fire a Dark Beam at it to neutralize it, scan it, then fire at it
    a couple of times to turn it back to normal and activate it. Head through 
    there, shoot the next Beacon, scan the neutralized Light Crystal ahead, then
    shoot at it a few times to restore it. Get to it. Look around for something to
    Missile, and scan the crystal that's revealed. Shoot it with the Dark Beam to
    lower the platform. Climb up, scan the Dark Preed floating around, and jump to
    the next platform. Now look left. See the key? Double Jump over there and 
    collect it, then go back to the platforms. Take the north dark door.
    
    In this next room, a Warrior Ing will attack. Just wait for it to get close by,
    and shoot the Phazon containers to kill it. Enter the next room. Kill the 
    Inglets and take a right. Enter the door. Head through by shooting Beacons.
    Once in the main part of the room, get to the other side, look up, and shoot
    the crystal with the Dark Beam. Scan the now-Dark Crystal, hop up, then hop up
    to the next ledge. Shoot the Beacon for safety, then blow open the Missile 
    door. YAY, a save point! Save, then keep going. Go through the Morph Ball
    tunnel here, then Bomb Jump up. Bomb Jump diagonally to get across the Phazon
    pit, and enter the next room.
    
    Welcome to the rather large Phazon Site. Go down the elevator. Follow the path
    to the left that's not covered in Phazon, and shoot the Beacon. Look left and
    destroy all the crates to unveil another Beacon. Go there. Scan the conduit.
    Now go back and follow the the southern part of this room. Scan the next
    conduit. Now, hop up the platforms to the final conduit and open the way 
    forward. When you get to the main part of the Watering Hole, shoot the Light
    Crystal to activate it and sit in there. Kill the Lumites, scan those Ingclaws
    that are spewing gas, and quickly run forward, as that added gas HURTS. Blow
    open the Missile door.
    
    Go left around the Phazon pit in this next room, but be careful of the dark
    water. Go around to the Beacon on the west side of the room, and look up at the
    pillars. Shoot both of the crystals with the Dark Beam up there to lower them.
    Now hop on the lower one, then follow the pillars to a ledge with a dark door.
    Open it and you'll find the LIGHT BEAM. Sweet. Now, throughout the game, you'll
    have to constantly keep your Light and Dark Beam ammo up. If you don't have
    ammo of any beam, you'll have to charge that beam to fire a normal shot. To 
    grab Light ammo, shoot stuff with the Dark Beam. To grab Dark ammo, shoot stuff
    with the Light Beam. Alright, let's continue. Go back to the Feeding Pit, shoot
    the Crystal with the Light Beam to charge it, and scan it. Now go to the light
    door and fire the Light Beam at the nearby Beacon to charge it, and scan it.
    Now continue.
    
    See the wall with the eye in it? Scan it first, then shoot it with the Light
    Beam. Shoot the next one. Make sure you have the scan! This is the only time to
    get it. Enter Doomed Entry. From here, you can take the lower west door, which
    is the light door. Scan a Darkling Tentacle and take refuge in a Beacon. Enter
    the Battleground and you'll see the last Key! But wait...it's too easy. Head
    to the key and it will get taken away. Figures! Time to fight some Warrior 
    Ings. Before fighting them though, scan the...whatever it is that wrapped 
    itself over a door. This is the only time it appears. Now kick some ass with
    your Light Beam! It should make quick work of them. If you run out of ammo,
    shoot some Bladepods with the Dark Beam to get some back. After they're all
    gone, (you'll face about 6 Warrior Ings) you'll be able to grab the last Key!
    Yay!
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Dark Lift Crystal (Luminoth Technology, Lift Crystals)
    | Energized Beacon (Luminoth Technology, Light Beacons)
    | Energized Crystal (Luminoth Technology, Light Crystals)
    | Ingclaw (Biology, Darklings)
    | Ing Webtrap (Biology, Darklings)
    | Light Lift Crystal (Luminoth Technology, Lift Crystals)
    | Nullified Beacon (Luminoth Technology, Light Beacons)
    | Nullified Crystal (Luminoth Technology, Light Crystals)
    | Phazon (Aether Studies, Dark Aether*)
    | Pirate Skiff (Mechanisms, Vehicles*)
    | Webling (Biology, Darklings)
    |
    |Lore:
    | Cataclysm (Luminoth Lore, History, Dark Age)
    | Log 44681 - Phazon Operations (Space Pirate Logs, Cycle 4*)
    | Log 48853 - Local Conflict (Space Pirate Logs, Cycle 4*)
    | Log 50086 - Great Discoveries (Space Pirate Logs, Cycle 5*)
    | Log 54421 - Rift Portal (Space Pirate Logs, Cycle 5*)
    | Log 62217 - Phazon Raids (Space Pirate Logs, Cycle 6*)
    | Log 63622 - The Hunter (Space Pirate Logs, Cycle 6*)
    | Log 67135 - Security Breach (Space Pirate Logs, Cycle 6*)
    | Log 69898 - Shadow War (Space Pirate Logs, Cycle 6*)
    | Log 70136 - Federation Attack (Space Pirate Logs, Cycle 7)
    |
    |Creatures:
    | Darkling Tentacle (Dark Aether, Ing)
    | Dark Preed (Dark Aether, Darklings, Darkling Offworld)
    | Dark Samus 1 (Offworld, Dark Samus)
    | Humility Class Turret (Aether, Mechanoids, Stationary)
    | Pirate Aerotrooper (Offworld, Pirates)
    | Pirate Grenadier (Offworld, Pirates)
    | Tallon Metroid (Offworld, Metroids)
    | Vigilance Class Turret (Aether, Mechanoids, Stationary)
    |
    |Total scans: 43%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Dark Beam
    |Dark Agon Temple Key 2
    |Light Beam
    |Dark Agon Temple Key 3
    |
    |Missile Expansions: 5/49 (30 Missiles)
    |Energy Tanks: 3/14
    |Beam Ammo Expansions: 0/4 (50 Ammo)
    |Power Bomb Expansions: 0/8
    |
    |Total items: 15%
    
    O----------------------
    //////////////////////
    // Worm Infection ///
    ////////////////////
    
    Time to say goodbye to Agon, at least for a while, anyway. But first, we need
    to get out of this section of Dark Agon. Look in your map and head back to Dark
    Oasis. The light door you didn't take before holds an Ammo Refill Station, if
    you need some ammo. But the main reason we're here is for the portal. Shoot it
    with the Light Beam to activate it. Transport yourself back to Light Aether.
    Whew. Before we enter the other Dark Portal to gain access to the temple, we're
    gonna get some stuff here first.
    
    First up, head to Biostorage Station. As you enter, Tallon Metroids will 
    attack! If you haven't gotten the scan, go ahead and do so now. Otherwise, just
    kill Metroids with a charged Dark Beam shot and a Missile. Go to the upper
    level and open the dark door there. Inside the room, you'll find a MISSILE
    EXPANSION. Now, exit the Command Center from the upper level. Man one of the
    cannons once you enter Central Mining Station. Now, you have a few targets to
    destroy. First, aim down towards the left side to find something that looks
    like a generator. It's by the large fan. Destroy it to knock down a rack that
    held a Shrike. Now, aim towards that barrier you see at the back - there's a
    similar structure that looks explode-y. Shoot it. Finally, look to the right
    near what looks like a blast doors. There's another similar structure. Blow it
    open and some Space Pirates will ambush you. You can kill them off quickly with
    the cannon, but watch your health at the top. You will die if your cannon 
    health depletes to zero. Just exit the cannon with B if you're about to get
    killed.
    
    Once they're gone, drop down to the rack you have fallen. From here, look a bit
    to the right and double jump up there. Double jump across, then head into the
    little alcove. Scan the computer here for your last Pirate Log. Now continue
    here and move through the Morph Ball tunnel to get behind the barrier, where
    you'll find a Luminoth to scan and a BEAM AMMO EXPANSION. Ooh baby. Now you can
    carry 100 ammo of each Beam. Now head to Agon Temple, and enter the dark door.
    Cross the sand block as soon as you enter the Morph Ball tunnel, and do a
    double Bomb Jump up to the top of the block here. To do a double Bomb Jump,
    plant a Bomb. Just before it explodes, plant another. When you're at the peak
    of your jump, plant yet another. If timed right, the second bomb will propel
    you up to the third one just as it explodes, popping you up again.
    
    Move left, fall through the stack of sand blocks and move just left to get to
    safety before you fall through the last one. Move all the way left, fall 
    through one sand block and move left. Bomb Jump, and fall through the sand
    blocks while holding left. You should enter a hidden tunnel. Just don't move
    too far to the left when you roll into it, otherwise you'll fall. Now, stay at
    like the middle and Bomb Jump. Move left as you do and you should land on a
    ledge. Jump again, then fall down while moving left and you'll collect an
    ENERGY TANK.
    
    Head back to Agon Temple and go through the light door. Shoot across the
    Sandcanyon and enter the next room, which is a Morph Ball tunnel. In this
    Ventilation Area A, head to the right side, take care of the Pillbug there, and
    Double Bomb Jump up to the top of the rock. Double Bomb Jump again and move to
    collect another MISSILE EXPANSION. Now, if you enter Main Reactor from here,
    you'll see a Luminoth to scan. Get it. Finally, enter Portal Terminal. Activate
    the Dark Portal by scanning the...thing that brings it up, but before you enter
    it, scan the Dark Portal. Now enter. Head to Duelling Range. Move towards the
    western end of it, where a dark door is. Enter it. Drop from the ledge and
    immediately turn around and look down. A Morph Ball tunnel! Go down it to get a
    MISSILE EXPANSION. Now move towards the Dark Agon Temple, but as you go, save
    at the Save Station adjacent to Judgment Pit (inside the dark door). Deposit
    the Keys and enter the Temple...
    
    --------------
    BIG BOSS: Amorbis
    
    Here's your first big boss in the game, and it basically is a three-worm 
    entity. Big bosses like these usually have multiple scans as well. The 
    Dark Sphere in the middle isn't necessary to scan. Scan it when the battle 
    starts as it jumps out of the ground. Basically, shoot it while it's jumping 
    out of the ground. This will destroy the armor around the worm. Be careful that 
    it doesn't jump up at you or down toward you, because it hurts. Once all the 
    armor is blown off, it will attach itself to the Ingsphere. Scan it again.
    
    What you have to do now is shoot the Amorbis's helmet off. Be careful, as it
    may shoot dark energy at the Light Crystal you're hiding in. If that happens,
    move to a Beacon or another Light Crystal quickly. Once the helmet is 
    destroyed, Amorbis will begin inhaling. Go into Morph Ball and get sucked in,
    and lay a Bomb to damage it. Now you'll face two Amorbis's. Just repeat the
    process until Amorbis is dead. You use the same process, but the only 
    difference is more worms to kill at once.
    --------------
    
    Once you defeat Amorbis, your prize will be left behind: the DARK SUIT! Now you
    can sustain a lot more damage from Dark Aether's atmosphere. Now, you only take
    1 damage per second. Sweet! The way forward will be open. Remember how you
    reached Agon's Energy Controller? Do the same here. Once you reach the Dark
    Energy Controller, approach the console and watch the cutscene of her sucking
    the planetary energy into her suit. Now the sky is all red, and the Ing will be
    gunning for you now more than ever, so be careful on your way back. When you
    re-enter the temple, you'll face four Warrior Ings. Dark Agon Temple Access has
    a load of Inglets, Warrior Ings seem more aggressive in Judgment Pit, and Dark
    Pirates will attack in Portal Site. To kill the Dark Pirates, just charge up
    the Beacons/Crystals with the Light Beam. Like idiots, they'll walk right into
    the charged fields and burn alive. Enter Light Aether, and just head to the
    Energy Controller of Light Aether to deposit the energy. Agon Wastes is 
    cleared!
    
    Proceed to exit Agon Wastes, as there's nothing left to grab here. Head back to
    the Industrial Site, and take the shortcut to the Landing Site. Save if you
    want to, but you're really going back into Hive Chamber A. As soon as you walk
    forward after dropping down, a trooper that's larger than others will rise up.
    
    --------------
    MINI-BOSS: Dark Missile Trooper
    
    This hardly counts as a boss, let alone a mini-boss. Just dodge the Missiles
    it fires and kill it with Charge Shots and Missiles. It'll go down in no time
    flat, especially if you use the Light Beam.
    --------------
    
    For killing this, you get a MISSILE EXPANSION, even though it looks like the
    Missile Launcher. Now head to Hive Chamber B. Break open the cracked cap next
    to the Morph Ball tunnel and go through it to get a MISSILE EXPANSION. Head to
    the Temple Assembly Site now. As you enter it, target the dark crystal on the
    wall there and shoot it with the Light Beam to open it and reveal a Dark 
    Portal. Enter Dark Aether for a brief moment. We can't even exit this room in
    Dark Aether, so we can't do much.
    
    Anyway, once you're in Dark Aether's Plain of Dark Worship, head to the far end
    of the room (no Beacons or Crystals, so we needed the Dark Suit for this!) and
    you should see a MISSILE EXPANSION inside a tower of...worms...anyway, once
    that's gotten, go back to Light Aether. Now, in Temple Assembly Site, get near
    the door to the Great Temple elevator, but instead, jump onto the lowest pillar
    nearby, and hop along all of the pillars until you get to an upper ridge. 
    Follow the ridge until you see a Morph Ball tunnel looming over the cliff. Move
    the Morph Ball carefully into the hole, and roll along it to grab yet another
    MISSILE EXPANSION. We're going all out, aren't we? We've got even MORE to get,
    so yay!
    
    Head to the Communication Area now. Double Jump to the second level, and you
    should immediately notice a panel with a glass casing over it. Bomb it to
    reveal another MISSILE EXPANSION. From here, double jump onto a pillar, then
    onto the ledge. Move to the blue door here. The room here, at least in Light
    Aether's version, is nothing special except for a Luminoth to scan. It's 
    another Keybearer Lore like the ones you've gotten earlier. Now, head back to
    Temple Assembly Site, and go up the elevator into the Great Temple.
    
    In Transport B Access, shoot the Lightflyers, then enter the Morph Ball tunnel
    on the side. Follow it along until you get a MISSILE EXPANSION. Now head to
    U-Mos. He'll tell you about the next area you should visit, after praising your
    efforts in Agon. He'll warn about the increasing efforts of the Ing now that
    one of their lands is lost. Seems it's going to be just a bit tougher now. No
    worries though. Go back down to Temple Sanctuary, and scan the Amber gate to
    open the way to Torvus. You could've done this before talking to U-Mos, but
    there would've been a psychic barrier on the door behind the gate. Start the
    next section!
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Dark Portal (Aether Studies*, Aether*)
    |
    |Lore:
    | B-Stl's Testament (Luminoth Lore, Keybearer Lore, Cadre 1)
    | D-Lsl's Testament (Luminoth Lore, Keybearer Lore, Cadre 2)
    | J-Stl's Testament (Luminoth Lore, Keybearer Lore, Cadre 1)
    | Log 71599 - Two Hunters (Space Pirate Logs*, Cycle 7*)
    |
    |Creatures:
    | Amorbis 1 (Dark Aether, Guardians, Amorbis*)
    | Amorbis 2 (Dark Aether, Guardians, Amorbis*)
    | Harmony Class Drone (Aether, Mechanoids, Small)
    |
    |Total scans: 47%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Dark Suit
    |
    |Missile Expansions: 14/49 (75 Missiles)
    |Energy Tanks: 4/14
    |Beam Ammo Expansions: 1/4 (100 Ammo)
    |Power Bomb Expansions: 0/8
    |
    |Total items: 27%
    
    O----------------------
    //////////////////////
    // Bogged Down //////
    ////////////////////
    
    In Transport C Access, shoot the dark crystal with the Light Beam to open the 
    way. Scan the enemy orbs here, then shoot them with the Dark Beam to neutralize 
    them without attracting them to your charge beam. Yeah, these are like the 
    Bombus in Metroid Prime 1. Head down the elevator. Walk down the half-pipe,
    being mindful of a Sandbat flock and some War Wasps. Just gollow the tunnel to
    the door. In the Hall of Eyes, just to save yourself some trouble, just before
    emerging from the tunnel, look up to see some War Wasp Hives. Use the Scan
    Visor if you can't see them. Destroy them with Missiles so you won't be 
    bothered by War Wasps. You can't go forward because of the green door, so enter
    the Dark Portal here after activating it. (Dark Beam, like always.)
    
    Now that you're in Dark Aether, the way where you entered the room in Light
    Aether is blocked with a green door, so go forward. In Abandoned Base, just
    walk through the hall until you get to parts of the wall firing lasers at you.
    Scan one, then take them down with charged shots from the Power Beam, despite
    what the scan for them tells you. (It says to use charged Light Beam shots, but
    charged Power Beam shots do the same thing without wasting ammo.) Continue
    along until you reach the end. Now for a little puzzle. Go up one of the Morph
    Ball elevators. Here, you'll have to power all the Bomb Slots in order to
    activate the lift. Problem is, when you power a Bomb Slot, a wall nearby
    obstructs the way forward to the next Bomb Slot. To solve this puzzle, bomb the
    southeastern Bomb Slot, then go down the elevator and up the other one. Move
    all the way to the northeastern Bomb Slot, and activate it. Move to the next
    one and activate it. Finally, move to the last one and activate it. This will
    activate the lift! Jump up to it and prepare for a little ride.
    
    You'll automatically be in free-look while this is going on, so no need to hold
    R. Aim at any Nightbarbs that come after you, and suck in all the goodies with
    your Charge Beam. You'll eventually reach the light portal. Shoot it with the
    Light Beam and go back to Light Aether. As soon as you exit the portal, you'll
    notice a Shrike just taking off...great, they're here. No real biggie though.
    Drop down and walk forward to fight a couple of Pirates that'll soon get
    possessed, so just keep your Light Beam out to make quick work of them. Shoot
    the dark crystal ahead to proceed. Double Jump over the obstruction and fight
    the Grenadier. Now look right and shoot the dark crystal to move out the wall
    and reveal another green door. We'll be able to open these soon, don't worry.
    
    Look behind you for another dark crystal. Shoot it (remember to shoot these 
    with the Light Beam), then jump on top of the wall that moved out, and time 
    your Double Jump to the ledge to continue. Shoot the next dark crystal you see
    when you get to shallow water, and jump across. You'll get to an Amber gate.
    Scan it, but before going through, look to the left of it to see a Morph Ball
    tunnel. Go through it, and emerge in a small room. Scan the Lore and shoot the
    dark crystal to reveal a shortcut to the other end of the Path of Eyes! Now you
    can head back to that Amber gate and enter the door. Cross the cliff here into
    the elevator to Torvus.
    
    Right in this elevator room, turn around and look for the Torvus Bearerpod 
    scan. Enter the next room. Take care of the Shriekbats, then look up. Scan the
    Hanging Pods before continuing. In Torvus Lagoon, when you move forward,
    Shredder plants will pop out of the water. Scan one and shoot them to move them
    back before they explode on you. Scan the Luminoth here too. Jump up to the
    nearby ledge and blow open the Missile door to reveal a Save Station. Once you
    take care of saving business, jump into the water. Scan the Hydlings as you
    move counter-clockwise around the roots to the dark door below. Enter. Shoot
    down the Hydlings if you wish, but simply move with the Morph Ball underneath
    the obstruction, and surface. Enter the door to the Great Bridge. Move forward
    and some Shriekers will make themselves known. Scan one and take them out when
    they're visible. Dodge their sound waves as well. Once they're gone, move to
    northwest side and look up to see a Sentinel Crystal. Scan one, then enter the
    Missile door here. The other blue door leads to a dead-end currently.
    
    Go through the Morph Ball tunnel here, ignoring the stuff in the background you
    see, as you can't get there yet, and re-enter Torvus Lagoon. Scan the console
    here to lower the gates and raise the bridge. Cross the bridge and enter the
    light door. Take care of the Shredders in the next small room, and enter the
    next. In Forgotten Bridge...oh god. Prepare for my worst nightmare. Grenchlers!
    They're like a more deadly version of the Baby Sheegoth from Metroid Prime 1.
    These can run toward you to bite you, fire electrical beams from their heads,
    swim around (makes them extremely scary when you're in water), and jump. Thus,
    you can't take refuge anywhere. They can swim to where you are or even jump to
    where you are, regardless of how high up you are. Yep, these guys are scary all
    right. In order to take them down, you must shoot off their tails, then shoot
    the weak spot that's revealed to kill them. Charged Dark Beam shots help
    immensely here.
    
    Once they're taken care of, scan a Bloatsac and start climbing. At the top,
    cross the bridge to a Dark Portal. You know what to do with it. As soon as you
    enter Dark Aether, look up and to your right to find a Dark Sentinel Crystal.
    Scan it, then proceed to the Beacon. If you look down from here, you can find a
    Dark Phlogus. Scan it, then go to the Bomb Slot. Look around for an Ingsphere
    Cache to scan, then power the Bomb Slot to move the bridge in both dimensions.
    Now head back through the Light Portal. You can reach it from the platforms
    below. You'll encounter Dark Pirate Commandos! These guys are annoying, and
    whenever they appear, the doors are locked, so you'll have to face them until
    they're dead or they leave. The former option is the better option. Not only
    will these guys fire dark beam shots at you, but they also throw EMP grenades,
    messing up your Visor for quite a while. To take down these guys, shoot a
    charged Dark Beam shot at them to freeze them, then Missile them to shatter
    them. Once they're gone either way, get on the bridge and move towards the blue
    door, grabbing the MISSILE EXPANSION along the way.
    
    In Abandoned Worksite, before going through the Morph Ball tunnel, drop and
    look around for a Sporb to scan. Now go through the Morph Ball tunnel, and
    quickly, as the Sporb is gunning for you. Go through the next tunnel, drop 
    down, and enter the light door. Scan the console to activate an Orb Cannon
    near the Emerald gate. Go there, and get shot up to the top where the bridge
    is. Kill the Shriekbats and continue to the next room. In here, notice the
    red panels in the ground. The first one is kinda cracked and has smoke coming
    out of it. Destroy it with a Bomb and drop down to grab an ENERGY TANK. Head
    back to Great Bridge, get shot up to the bridge, and this time cross the Temple
    Access fully.
    
    As soon as you enter the Temple, a bunch of Pirates of all kinds will start
    attacking. This is also your last chance to get the Shrike scan, so do it now
    if you haven't yet. Take down the Pirates easily with the Dark Beam, and the
    Aerotroopers with Missiles. Once they're gone, start collecting Missile ammo,
    Dark Beam ammo, and any energy from the crates around here before collecting
    the SUPER MISSILE. The Super Missile is a Charge Combo for the Power Beam -
    charge the Power Beam, then once it's fully charged, fire a Missile. This will
    fire a larger missile of a higher artillery grade, allowing you to kill
    stronger enemies more easily than with a normal Missile, and allow you to break
    open green doors. Yay! Each Super Missile costs 5 Missiles though, so don't use
    it too much. Move up the elevator now and blow open the green door. Make your 
    way to the Energy Controller, scan the hologram, and listen to the fallen 
    Luminoth's message. He will upgrade your Translator Module to read Emerald 
    holograms now.
    
    Scan the Lore here before you leave. Before scanning the Emerald hologram in
    Torvus Temple, return to Great Bridge and scan the Emerald gate. Enter the door
    that's revealed for the Map Station! Get the map, then head back to Torvus
    Temple. Remember to enter it from above. Scan the hologram and take the 
    elevator down. Scan the Emerald gate and continue through there. In the
    Underground Tunnel, take down the Grenchler that appears, and go back to where
    you entered. Use the Morph Ball to go under the grating, and you should get a
    MISSILE EXPANSION. Now continue through the tunnel using the Morph Ball. 
    Quickly get to the light door and turn around to find another Lore. Scan it, 
    then go through.
    
    Torvus Grove now. Walk forward and you'll be assaulted by Pirate Commandos. Not
    possessed by darklings, so new scan. Take them down like you did with the Dark
    Pirate Commandos. Once they're gone, continue. Portal generator! Scan it and go
    through the Dark Portal. Now go through the blue door and jump to the Beacon,
    quickly. Charge it with the Light Beam. Scan a Hunter Ing and just wait for 
    them to fly right into your Safe Zone and get killed. Awesome. Once they're
    gone, move up by jumping onto the northwestern platform. Start climbing up the
    platforms. It should be fairly linear. When you jump to the ledge, turn around
    and double jump to the next platform. Now just make your way to the dark door.
    There's a Save Station here, make use of it. Save, then go left and around to
    the next door.
    
    You're back in Dark Forgotten Bridge, but in an enclosed tunnel. Dark Beam the
    Lightflyers to create Safe Zones as you move to the light door. Go through the
    Morph Ball tunnel here and emerge in Dark Torvus Arena, where you'll see a
    Warrior Ing form into a ball and boost into the hole. ...'k. Move the Morph 
    Ball through that hole to start the fight.
    
    --------------
    BOSS: Boost Guardian (Scan it!)
    
    This is a nightmare for first-timers. There are NO Safe Zones to protect you
    from the atmosphere, and the Boost Guardian's attacks really hurt. It basically
    acts the same way as Warrior Ing, until it gets into an amorphous puddle or
    uses its boost. Touching the puddle or its boost attack takes off like half an 
    Energy Tank. You must bomb the puddle (when it's red) in order to get it back
    to its solid form. To top it off, Inglets will appear to just be annoying. They
    can drop energy when defeated though, so kill them when you can. Charged Light 
    Beam shots or Super Missiles work well on the boss.
    
    The pillars around are a mixed blessing. They can hamper your movement by 
    trying to avoid the boss, but they can get destroyed by the boss's boost attack
    and drop Ultra Energies.
    --------------
    
    Once it's defeated, grab the BOOST BALL. YESH. Exit this room and get to a Safe
    Zone really quick. (You know, I actually died because of Dark Aether's 
    atmosphere once after fighting Boost Guardian... I was pissed. XD) While still
    in Dark Torvus Arena, build up momentum on the half-pipe exactly the way the
    Boost Ball item scan tells you how. You should be able to grab a Dark Torvus
    Key! Now start heading back to the Dark Portal (you might save along the way)
    to get back to Light Aether. If you're having trouble getting out of the Arena,
    just build up momentum with the Boost Ball as you push forward towards the 
    exit.
    
    Back in Light Aether, go to Torvus Grove and get to the top of the half-pipe
    using your Boost Ball. Now ascend the room around its perimeter. It's straight
    forward enough. Enter the dark door. Climb up and around this room and scan
    the Krocuss when you get to it. Enter the next room, and scan the Spinner. Now
    ignore it for now, and move forward. Blow open the Missile door, and enter the
    Morph Ball tunnel. Use Bomb Jumps to maneuver your way to the first Bomb Slot
    and activate it to rotate a mechanism and allow access. Go back around the way
    you got back up, and move around to the next Bomb Slot. Activate that and move
    the mechanism, but don't move left. Instead, go to the right and get on top of
    the second mechanism and go through the next tunnel you see. You'll enter a U-
    shaped room. Now gain momentum with the Boost Ball until you reach the MISSILE
    EXPANSION here.
    
    Head back to the Spinner, go to Morph Ball, and boost repeatedly into it to
    open the gate in both dimensions. Now get to the Dark Portal. Once in Dark
    Aether again, go to the green door and blow it open. Scan the Liftvine Crystal,
    then get on it, shoot the crystal with Light Beam, go through the Morph Ball
    tunnel, then enter the next room, which is Venomous Pond. Drop to the dark door
    below and open it. Move with the Morph Ball to the other side of Portal 
    Chamber, then climb up. Morph Ball again, and drop through the hole in the
    grating. Go through the Light Portal, grab the MISSILE EXPANSION, then go back
    to Dark Aether. Go back to Venomous Pond and blast open the red door for a Save
    Station.
    
    Now, before we can move forward in the area, it's time to exit Torvus Bog. We
    need to get a new item before we can progress. Get back to Temple Grounds. Path
    of Eyes, use the shortcut and continue through the green door. Once in the
    Meeting Ground, get to the half-pipe and boost up to the top. Scan the Lore
    here before entering the Morph Ball tunnel. Go slowly, and when the camera
    changes to a side view, stop and charge your boost. Use it go across the
    collapsing sand bridge safely. Now just head through the Morph Ball tunnel
    until you enter Hall of Honored Dead. Now comes another puzzle, this time
    dealing with Spinners. Find the Spinner that rotates the outer circles, and
    rotate it by boosting until the very outer one lights up. Bomb to exit the
    Spinner.
    
    Find the next Spinner that rotates the next outer circle plus the middle one.
    Rotate it until the next outer circle lights up. Find the Spinner that rotates
    the next circles and get the middle one lit up. Rotate the next Spinner and all
    the circles will light up. Yay! Now collect the SEEKER LAUNCHER. Now you can
    fire up to 5 Missiles at a time at targets. This can be used to open purple
    doors. Try to exit and you'll find one of those purple doors. Target each of
    the five nodes by holding Y, then release to destroy the door. Now head to
    Service Access. Instead of taking the Morph Ball tunnel back, go the other way.
    You'll arrive in Landing Site. Scan the Luminoth, drop down, shoot the dark
    crystal to move the wall out, and save if you wish. Before heading back to
    Torvus Bog, let's get some things that are available to us in Agon Wastes, so
    head there. (The Seeker Missile Launcher, by the way, increases your Missile
    count by 5.)
    
    Head back to Mine Shaft, and move to the very bottom. Open the purple door. Go
    through the tunnel in this next room, and look around for a console to scan so
    you can get back up when you're done here. Go into the main part of this room,
    scan the Kralee, then power the Bomb Slot to get the...thing spinning. Quickly
    head to the half-pipe room. Scan the console, and get shot up to the ledge. 
    Scan the Lore, then go power the Bomb Slot. If you're fast enough, that 
    spinning thing will raise and break apart part of the wall to reveal a Dark
    Portal. Get back to the half-pipe and boost up the left side. Roll through the
    Morph Ball tunnel and you'll land on that thing that was spinning. Enter the
    Dark Portal.
    
    Head through the opening in the wall that the Nightbarbs are flying out of. You
    may have to shoot the flock to stop them. Jump up and across to the door, using
    the Beacons as guidance. Now go through the Morph Ball tunnel to the end, where
    the Light Portal is. Enter through it, go through the Morph Ball tunnel, and
    when you emerge, pick up the DARKBURST. Like the Super Missile, this is a 
    Charge Combo. Simply charge the Dark Beam, then fire a Missile. You will fire a
    projectile that, when it impacts, creates a temporary dark void. This sucks
    anything (except large enemies) into the void and kills them. Quite nice, but
    it costs 30 Dark Beam ammo and 5 Missiles. Ouch. If you want to test it out
    right now though, some Aerotroopers will appear, so test it on them.
    
    Couple more things to do here. Head to Portal Terminal and enter Dark Aether.
    Once in Dark Aether, move to Judgment Pit. Get up to the top like before, but
    this time, go through the green door. You're now at the Warrior's Walk. You'll
    see why it's named this. Ooh, pit of Phazon...You're safe for now though. Blow
    open the green door if you wish, but we're really here to...find a weak spot in
    the floor, bomb it, fall through, and quickly get the MISSILE EXPANSION before
    the Phazon completely eats away at your energy. It's a horrifying experience,
    but there's no other way to grab it. Now, exit Dark Aether either through 
    Portal Site or Dark Oasis. Doesn't matter, as long as you head to Biostorage
    Station back in Light Aether. All that's really needed to get in Biostorage
    Access is two scans really, which are Metroid Cocoon, and Infant Tallon 
    Metroid. You can fight them if you wish, but otherwise just get the scans and
    leave. Go to Transport Center next. Build up momentum on the half-pipe, and
    land on the ledge with the Dark Portal. Enter it and you'll see a MISSILE
    EXPANSION right in front of you. Return to Light Aether and get back to 
    Transport Center. Land on the other ledge this time. Open the purple door to
    end up in a transport elevator. This takes you to Torvus Bog! Nice shortcut,
    eh? Time to venture into the deepest reaches of Torvus!
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Bloatsac (Biology, Plantforms*)
    | Dark Pirate Commando (Dark Aether, Darklings, Darkling Offworld)
    | Dark Sentinel Crystal (Luminoth Technology, Utility Crystals*)
    | Ingsphere Cache (Biology, Ing Storage)
    | Liftvine Crystal (Luminoth Technology, Lift Crystals*)
    | Metroid Cocoon (Biology, Cocoons*)
    | Pirate Commando (Offworld, Pirates)
    | Sentinel Crystal (Luminoth Technology, Utility Crystals*)
    | Spinner (Mechanisms, Systems)
    | Torvus Bearerpod (Biology, Plantforms*)
    | Torvus Hanging Pod (Biology, Plantforms*)
    |
    |Lore:
    | Age of Anxiety (Luminoth Lore, History, Dark Age)
    | Dark Aether (Luminoth Lore, Conflict, First Phase)
    | M-Dhe's Testament (Luminoth Lore, Keybearer Lore, Cadre 2)
    | Our War Begins (Luminoth Lore, Conflict, First Phase)
    | S-Dly's Testament (Luminoth Lore, Keybearer Lore, Cadre 1)
    | The Stellar Object (Luminoth Lore, History, Golden Age*)
    | The World Warped (Luminoth Lore, History, Dark Age)
    |
    |Creatures:
    | Boost Guardian (Dark Aether, Guardians, Sub Guardians)
    | Corrupted Sentreye (Dark Aether, Darklings, Darkling Mechanoids)
    | Dark Phlogus (Dark Aether, Darklings, Darkling Aquatic)
    | Grenchler (Aether, Ground, Predators*)
    | Hunter Ing (Dark Aether, Ing)
    | Hydlings (Aether, Aquatic, Small Aquatic)
    | Infant Tallon Metroid (Offworld, Metroids)
    | Kralee (Aether, Ground, Surface Prowlers)
    | Krocuss (Aether, Ground, Surface Prowlers)
    | Shredder (Aether, Flying*, Large Flyers*)
    | Shrieker (Aether, Flying*, Large Flyers*)
    | Sporb (Aether, Ground, Predators*)
    |
    |Total scans: 62%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Super Missile
    |Boost Ball
    |Dark Torvus Temple Key 1
    |Seeker Missile Launcher
    |Darkburst
    |
    |Missile Expansions: 20/49 (110 Missiles)
    |Energy Tanks: 5/14
    |Beam Ammo Expansions: 1/4 (100 Ammo)
    |Power Bomb Expansions: 0/8
    |
    |Total items: 39%
    
    O----------------------
    //////////////////////
    // Deepest Torvus ///
    ////////////////////
    
    After the lift, head forward, blow open the purple door, and you'll emerge in
    the lower level of Torvus Temple. Go through the Morph Ball tunnel to your 
    left, blow open the green door, and take the lift down to Lower Torvus. At the
    bottom, open the door. Ah...Super Metroid fans ought to remember the music
    here. It's a watery remix of Red Brinstar! (Or is it Green Brinstar...eh, I 
    dunno.) I think if the music was something different, this area probably 
    wouldn't be as enjoyable, but that's just me. Anyway, to start off, look up and
    scan the Preeds, and jump on the rotating platforms up to the red door. Blow it
    open to find a Save Station. Save if you wish, then go down into the water. If
    you land on some grating, fall down another level.
    
    Look for a Blogg and scan it, then look around in the Scan Visor for a console
    to scan. It should be blue. You can't scan it from this side, so walk over to
    its other side and scan it to bring up the bridge you crossed, and also bring
    out a ledge to allow access to a door. Double Jump back across, then enter the
    center structure with the Morph Ball to get blasted back to the top. Drop back
    down into the water, this time staying on the level with the grated floor. Find
    the ledge that sticks out and jump up to it. Looking at the map, it's the ledge
    in front of the purple door. Oh, and here's a MISSILE EXPANSION just waiting to
    be picked up here! Pick it up, the blow open the purple door. Head through.
    ...Creepy music. Emerge from the water and you'll see Phazon particles in the
    air, plus an essence float past you. ...Can it be? Follow it to the door.
    
    Damn...it's Dark Samus again. She's not dead yet. Thankfully, all she's here to
    do is gloat. Drop into the water, and be careful of the Bloggs. Now, we can 
    take one of two paths. Let's take...the left path. Kill the Bloggs to activate
    the Spinner here, then use it to rotate the central section of floor. Make it
    so that it glows blue, then exit the Spinner (bomb) and use the Morph Ball to
    go through the floor section. Go through the light door, then use the Morph
    Ball to get in the launcher. Move forward until you can't anymore because of
    the current, then bomb the panel you're on. Move to the Bomb Slot and power it
    to reverse the current, so get back up and move through the water fan. Now, do
    the same thing on the other side so that you can continue to the left.
    
    Drop into the water in the next room, and kill the Blogg plus shoot the light
    crystals on the platforms to turn them around. Look around for a Lore to scan,
    then climb back up to where you entered. Now jump across to the other side of 
    the room, ignore the weird grey door (it's for a beam we don't have yet) and 
    power the Bomb Slot to open a gate under water. Go there and enter the Dark 
    Portal.
    
    Hm, Dark Aether's version isn't flooded with dark water except for the pool
    right there. That's good, at least. But, you'll be ambushed by two Dark Pirate
    Commandos. Ugh. Take them out, then climb up to the Spinner above. Spin it 
    until the laser is pointed at the wall on the west. This will also move the
    laser in Light Aether. There's nothing left we can do here, so return to Light
    Aether. Flip the platforms again, and climb up to the blue door. Jump across to
    the other side, and you'll notice a platform has stuck out to let you hop to an
    Orb Cannon. Take that Orb Cannon to get shot up to a light door. Enter it. Go
    through the tunnel, being careful of Preeds, and scan the console. Now, head
    back through the (once purple) blue door, back into Training Chamber, after you
    scan a Bloggling.
    
    Be watchful as you enter Training Access, as you'll encounter a bunch of
    Seedbursters on the ceiling. Scan one, then kill them all. It's likely you'll
    get a bunch of pickups as well, so this is a tiny refill spot. Back in Training
    Chamber, go back to the Spinner, and rotate the floor until it glows red, then
    use the Morph Ball to go through that. Before entering the dark door, look
    around for a Lore to scan. Head through Transit Tunnel East, there's nothing
    really of note in the room, and it's fairly straightforward. In Catacombs, drop
    down to the water, kill the Bloggs, and climb up the other end. When you 
    emerge, scan the Luminoth and the Lore above the Dark Portal before exiting
    through the dark door.
    
    Go through the tunnel, double jump up to the water when you get to the 
    Brizgees, and emerge back in Hydrodynamo Station. Scan the console and the
    central mechanism will raise, allowing access to the blue door below. Climb
    down, but look to your left to see a rather large creature swimming around.
    Scan this Alpha Blogg. Yes, you'll fight it soon. Go all the way to the bottom,
    shooting down the Hydlings, and enter the blue door. Drop down to the bottom of
    Main Hydrochamber, and make your way to the blue door. Enter it to find a new
    item, the GRAVITY BOOST! This...ugly little contraption allows you to do a 
    third jump while in water. This third jump activates a booster that, when you
    hold down the jump button, allows you to move upward in the water a little bit
    more! This also allows you to walk in water unhindered, and makes things
    easier to see while underwater. Sweet. Now let's get out of here. Head back
    and...oh no. The Alpha Blogg!
    
    --------------
    MINI-BOSS: Alpha Blogg
    
    This Alpha Blogg acts pretty much like other Bloggs. It'll swim around, and
    charge at you with its maw open. The only new thing about this is that it 
    shoots sonic blasts at you, which are easy to dodge. The problem is dodging the
    Alpha Blogg itself, since it is fast and huge. Use either Super Missiles on his 
    maw, or the Darkburst. The Darkburst is high risk, high reward (harder to hit 
    since it's slower, but it packs a big punch), but the Super Missile is easier 
    to hit with. Sometimes, you'll have to get the Alpha Blogg's attention by 
    hitting it with a Charge Shot or Missile. Either way, this guy shouldn't be too 
    hard.
    --------------
    
    After killing it, you'll be allowed to exit. Gravity Boost to a ledge on either
    side, then Gravity Boost to the north onto the platform. Then, Gravity Boost
    towards the blue door to exit. If you used the Darkburst in the fight, you'll
    probably need to replenish your Dark Beam ammo, so go wild on the Hydlings with
    the Light Beam. Also, where the Hydlings are, use the Gravity Boost nearby to
    find a ledge with a Dark Portal. Enter it, and grab the second Key. Go back.
    
    You'll probably need a well-needed save at this point, so use the Gravity Boost 
    to get to the top of Hydrodynamo Station. Save at the Save Station. We still 
    have some exploring to do! Head to the Catacombs, but before we do anything 
    there, move to Transit Tunnel East. Head to the end where you see a Bomb Slot, 
    and Double Bomb Jump up to it. Power it, and head to the fourth tube that goes 
    up. A current will be here to help you up, but you'll have to time your Bomb 
    Jumps correctly. Watch your trajectory when you Bomb Jump in this current. 
    Plant a Bomb just before you reach the peak of your jump, and you should Bomb 
    Jump again. Keep doing this to get to the Bomb Slot. Now, power it to make the 
    current in the second tube to your left go upwards for a short time. Drop down, 
    then go to that tube. Do your Bomb Jumps again until you reach an ENERGY TANK. 
    Now head back to Catacombs.
    
    Get into the water, but be wary of Grenchlers. Find the Bomb Slot down here and
    Gravity Boost up to it. Powering the Bomb Slot will allow access to the Dark
    Portal. Surface, and go through that portal. Get to a Safe Zone and scan a Dark
    Grenchler. Move forward through the only way you can right now. Take 
    Undertransit Two across to Sacrificial Chamber. You can hear something above
    you, but you can't get up there yet. Ignore or take down the Hunter Ing in your
    way, and just enter through the light door. Once in Undertransit One, make your
    way to the other side of the (inactive) water fan. Now, move to the bottom 
    part close to the right wall, then Bomb Jump while holding left. Get to the
    end, then Bomb Jump while holding right to collect a MISSILE EXPANSION. Now
    continue.
    
    Shoot the light crystal with the Dark Beam to lower the force field and 
    activate some moving ledges to allow you to jump over to the light door up
    ahead. But you'll have to deal with some Dark Pirates. Shouldn't be a problem
    with the Light Beam. Jump up the platforms to the light door and go through it.
    Careful of the Darkling Tentacles in the hall prior to reaching the Undertemple
    Shaft. Drop down to the bottom, take care of the Hunter Ing, then climb back 
    up. You're supposed to get onto the platform above, and take the Orb Cannon
    straight up. The top here contains yet another Save Station, the exact same
    spot as in Hydrodynamo Station. Save, then drop down to the grating. Fall down
    the only opening, onto the ledge. Enter the central structure and use the Bomb
    Slot to rotate it, allowing access to a new door. Go through it and the tunnel
    to arrive at the upper level of Sacrificial Chamber, where you'll encounter...
    
    --------------
    BOSS: Grapple Guardian
    
    This thing...is basically a Grenchler, but twice the size. Maybe even more.
    People with Grenchler fears may find this boss horrifying. Scan it. Once it's
    scanned, its weak points will be revealed to you: its eye, and its back. Shoot
    its eye until it's stunned. At this point, it will try to grapple you towards
    it. Stand in front of one of the energy spires, and quickly side dodge when it
    flings out the Grapple Beam. If done correctly, it'll be stuck for a time. Get
    behind it and fire Super Missiles at its back to damage it. Repeat this for a
    while until its backside is completely blown off. At this point, it will have
    electricity all over it, and become more aggressive. The energy pylons will
    also cease to function, meaning you can't use them to your advantage. 
    
    The same strategy applies - shoot the eye until he's stunned, then use the stun 
    time to quickly get behind it and shoot its open backside with a charged Light 
    Beam shot, because it's quicker than waiting for the Super Missile to fire. If
    you got it right, the boss should be dead in no time.
    --------------
    
    Collect the GRAPPLE BEAM. Yay! Climb up so you can swing across the Grapple
    Point, just make sure to scan it beforehand. I believe that's about all we
    needed to get here in Dark Lower Torvus, so let's get out of here. Since it's
    closer, use the Crypt portal. Since you have the Grapple Beam, you're pretty
    much set to grab the last Key!
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Grapple Point (Mechanisms, Systems)
    |
    |Lore:
    | G-Sch's Testament (Luminoth Lore, Keybearer Lore, Cadre 1)
    | New Weapons (Luminoth Lore, Conflict, First Phase*)
    | Recovering Energy (Luminoth Lore, Conflict, First Phase*)
    | The New Terror (Luminoth Lore, Conflict, First Phase*)
    |
    |Creatures:
    | Alpha Blogg (Aether, Aquatic*, Large Aquatic*)
    | Blogg (Aether, Aquatic*, Large Aquatic*)
    | Bloggling (Aether, Aquatic, Small Aquatic*)
    | Dark Grenchler (Dark Aether, Darklings, Darkling Ground*)
    | Grapple Guardian (Dark Aether, Guardians, Sub Guardians)
    | Preed (Offworld, Pirates*)
    | Seedburster (Aether, Ground*, Surface Prowlers*)
    |
    |Total scans: 67%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Gravity Boost
    |Grapple Beam
    |Dark Torvus Temple Key 2
    |
    |Missile Expansions: 22/49 (120 Missiles)
    |Energy Tanks: 6/14
    |Beam Ammo Expansions: 1/4 (100 Ammo)
    |Power Bomb Expansions: 0/8
    |
    |Total items: 44%
    
    O----------------------
    //////////////////////
    // Maggotry /////////
    ////////////////////
    
    Don't ask about the name of the section. >_>;
    
    Head back up to Upper Torvus. Head to Abandoned Worksite. Get to the south
    side. Before you drop from the ledge, Grapple across to the MISSILE EXPANSION.
    Now, enter Path of Roots from Great Bridge. Scan the Lore, then grapple across
    for another MISSILE EXPANSION. Now head to Torvus Lagoon. Kill the Grenchlers
    so they won't annoy you, then instead of taking the ramp up to the surface,
    take the path leading downward. Stop where the Venom Weeds are (somehow those
    don't count towards your Logbook) and use the Gravity Boost while moving
    forward. You'll land on a small ledge just below the ground containing a 
    MISSILE EXPANSION. Now head to Dark Aether via the portal in Forgotten Bridge.
    
    Head to Venomous Pond. Take the nearby Morph Ball tunnel around to a Grapple
    Point. Grapple across to grab the last Key. Now head through the dark door. Go
    through Portal Terminal and into Poisoned Bog. Jump to the ledge with the
    purple door and enter it. A BEAM AMMO EXPANSION! Awesome. Now head back to
    Venomous Pond, and save if you wish to. Head through the light door now. Go
    through the Morph Ball tunnel. At the other end, in Dark Torvus Temple, you'll
    see the Key drop-off point, but DO NOT touch it yet. Go around it, go through
    the Morph Ball tunnel, and blow open the green door. Enter it for an ENERGY
    TANK. Now head back, then take the blue door on the south side. This contains
    an Ammo Station. Sweetness. Now deposit the keys, and dark water will start
    filling the room. The ceiling will open, and the platform you're on will rise
    as the whole place fills with dark water. You'll then spot...a giant cocoon.
    Shoot out the pods that hold the cocoon to start the battle. (NOTE: For a fun
    little glitch, stand in the dark water as you shoot off the last pod, then try
    jumping after the cutscene is over.)
    
    --------------
    BIG BOSS: Chykka
    
    Scan it. As of now, this boss will swim around the area, sink, then jump out to
    fire a darkling burst. When it impacts the dark water, it creates a splash of
    dark water that you'll have to jump to avoid. Oh, and if you tried out the 
    glitch, it wears off if you touch dark water.
    
    Also scan any Dark Shredders you see, as this is the only time to get the scan.
    This part of the battle is where the radar on your top left of the screen comes
    in handy. Watch for the Chykka Larva on the radar. When the orange dot 
    representing it disappears, watch where it reappears. When the orange dot
    reappears, turn to face it and the Chykka Larva will start jumping out by then.
    Shoot the Light Beam at its chest, charged shots help. Continue it and after
    about a fifth of its health is gone, it'll try a new tactic, which is welcome
    because it allows more shots. Basically, if the orange dot that reappears is
    slightly more transparent, he'll do his new tactic, which is jumping on to the
    platform, and then pulling you towards it with its tongue. Shoot at it like mad
    with the Light Beam when it grabs you (it helps to use a charged shot as well
    when it first emerges from the dark water) and it will let go and slowly slip
    back into the water. Use this as an advantage for extra hits. Target that chest
    area, since it takes more damage in the chest. That's all the Chykka Larva does
    to change up its tactics. After this part of the fight, the Larva will fall 
    into the water, and the water itself will lower. You'll see another cocoon, but
    this time emerges out a huge dragonfly.
    
    New form, new scan. Its new form of attack as of now is firing darkling 
    projectiles at a machine gun-like rate. Just target it and shoot Power Beam
    shots at it (Light Beam shots don't reach, and Dark Beam shots are too slow)
    until it's stunned. Grapple over to where you can see its back, and target each
    of the Chykka's wings with Seeker Missiles. This will damage the Chykka. Do 
    this and the Chykka will fall straight into the dark water...but it's not done
    yet. It'll emerge in a new dark form, sucking in some dark water. New scan.
    What the Chykka will do in this form is either ram at you (grapple to another
    platform to avoid) or spawn Chyklings. If she does the latter, scan the 
    Chyklings. The Chyklings fly slowly and at a flock towards you, but they're
    pretty much things to get more Beam ammo from. Fire the Light Beam at the Dark
    Chykka's abdomen to damage it in this form. After it's damaged enough, it'll
    go back into its normal form. Repeat the process, but remember that the normal
    Chykka will now do the ram attack as well. After a while, the boss should be
    dead without too much trouble.
    --------------
    
    Phew, that's one long boss. You don't want to even know how long it takes on
    Hard mode. Grab your reward, the DARK VISOR. This will allow you to see inter-
    dimensional beings and objects. This means that those Dark Pirate Commandos are
    much less annoying now, as you can see them all the time with this Visor put
    on. Put it on (right on the D-Pad) and you'll discover the way up. Climb up the 
    platforms to the top, and enter the Energy Controller. You know what to do: 
    suck the energy out of the Energy Controller, get back to Light Aether, and put 
    the energy into the light Energy Controller. Torvus is cleared! Now to vacate 
    this area. Head back to Temple Grounds. Go to the Path of Eyes, and open the
    one green door in the center that you didn't open yet. Go through it, then get
    shot across with the Orb Cannon. Look around for a platform nearby that has an
    item on it. Grapple across to it to collect an ENERGY TANK. Now just head to
    the Meeting Grounds and go up to the Great Temple.
    
    Go meet U-Mos, and he'll give you access to the final area of the game, 
    Sanctuary Fortress. Go back down, and scan the last gate to gain access to
    Sanctuary Fortress. Ironically, it's the same hall that we used to first enter
    this place. That means the entrance to Sanctuary Fortress was right under our
    noses! Before going down the elevator, go into small room with the Save 
    Station, and look for a rock. Blow it up with a Bomb, and move to under the
    Save Station to find a MISSILE EXPANSION. Now save, then head down the 
    elevator.
    
    Head to Sacred Bridge, but you'll find out you're seemingly blocked off. Not
    really! Put on the Dark Visor to see five targets highlighted. Use the Seekers
    to open the way. When you emerge in GFMC Compound, you'll notice some Space
    Pirates trying to hijack information from the dead Troopers. Before messing
    with them though, head through the Morph Ball tunnel next by. Now, time your
    double jump so that you land on top of the ship. If successful, move to the
    tail end of it, where you'll find a MISSILE EXPANSION. Now kill those Pirates,
    and scan the Emerald gate here to continue. Be careful in the next hall, there
    are Luminoth Turrets. Scan one, then take each out with Super Missiles. Yeah,
    they have THAT much health. And they hurt. Why they target you if they're of
    Luminoth design though, I have no idea. Anyway, before you enter the elevator
    to the Sanctuary, there's a Lore to scan. Now head up to the elevator. (Short
    section, I know.)
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    |
    |Lore:
    | The Ing Attack (Luminoth Lore, History*, Dark Age*)
    |
    |Creatures:
    | Chykka (Dark Aether, Guardians, Chykka*)
    | Chykka Larva (Dark Aether, Guardians, Chykka*)
    | Chyklings (Dark Aether, Guardians, Chykka*)
    | Dark Chykka (Dark Aether, Guardians, Chykka*)
    | Dark Shredder (Dark Aether, Darklings, Darkling Flyers)
    | Luminoth Turret (Aether, Mechanoids, Stationary)
    | The Sky Temple (Luminoth Lore, Conflict, Second Phase)
    |
    |Total scans: 71%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Dark Torvus Temple Key 3
    |Dark Visor
    |
    |Missile Expansions: 27/49 (145 Missiles)
    |Energy Tanks: 8/14
    |Beam Ammo Expansions: 2/4 (150 Ammo)
    |Power Bomb Expansions: 0/8
    |
    |Total items: 53%
    
    O----------------------
    //////////////////////
    // The Sanctuary ////
    ////////////////////
    
    Once you arrive at the Sanctuary, exit the elevator room to get to a hall. 
    Take down the Luminoth Turrets, then scan the console to open a weird-looking 
    area. This place is all high-tech...quite different from the other places we 
    visited. There's some tiny drones scuttling on the wall to your right, scan 
    them. They're harmless, but they do yield some pick-ups if you destroy them.
    Continue on, and use the Spinner to enter the next room, which is a giant
    bridge to the actual fortress! Start crossing the bridge and you will end up
    fighting some Pirate Commandos. Kill them and the way forward will be unlocked.
    In Power Junction, there will be Octopedes. Scan one, then shoot them down.
    They may explode on you, so beware.
    
    In Reactor Access, you'll see two humanoid drones locked up...don't pay any
    attention to them. Switch on the Dark Visor to spot five targets. Seeker them
    to open that door, but out comes a Rezbit. Scan it, then quickly Super Missile
    it or use a charged Dark Beam shot then a Missile. If you let it sit out for
    too long, it will send a virus to your Power Suit, making it difficult to move,
    render your weapons unusable, and hinder your Visor sight. If you get struck by
    a virus, press and hold L, R, and B to "restart" your Power Suit and wipe out
    the virus. If only it was that easy to get rid of a computer virus... Head
    forward to the Reactor Core. When you enter, you'll see a Quad robot, a four-
    legged robot that has two parts, a Main Body, and Command Module (or head). It
    attacks by spinning around or hitting with its legs. If it starts spinning, you
    can boost into it to disrupt it, bringing out its vulnerable energy source.
    Bomb or boost into that to destroy the Main Body. This will make the Command
    Module fight you by itself using light or dark shields. If it has a light 
    shield, use the Dark Beam. Use the other Beam if it has a dark shield. Make 
    sure to scan the Main Body and Command Module seperately. You can also skip
    fighting the Command Module by just destroying it with a Super Missile.
    
    Once it's gone, take a right in the fork and blow open the red door for a Save
    Station. Save if you want to, but if you want to continue, get into the middle
    area of the room and start climbing. Beware the Rezbits though. When you reach
    the top, enter the blue door up here. In the Minigyro Chamber, scan the console
    there to learn the order of gyros to stop. It's Amber (orange), Cobalt (blue),
    Crimson (red), Emerald (green). Enter the Morph Ball tunnel, then head to the
    Amber-colored Bomb Slot. Power that, then power the Cobalt one, then the 
    Crimson, then the Emerald. The way forward will be opened. In the next room,
    just walk through it while destroying Quads. You'll eventually reach the Dark
    Portal.
    
    When you enter Dark Aether, instead of jumping into the main Culling Chamber,
    drop, look right, and enter the door after scanning the Ingworm Cache. In the
    Hazing Cliff, scan the Dark Metroid and the Dark Diligence Drone. Take out the
    Dark Diligence Drones with charged Light Beam shots, and you'll encounter a
    MISSILE EXPANSION. Head back and enter the main part of Culling Chamber. Head
    to the dark door you see. You can go the other way only if you want access to
    a Save Station and Ammo Station. Your choice, but I will eventually get you
    there anyway. In Central Hive East Transport, activate the elevator and go up
    it.
    
    In Hive Dynamo Works, shoot down the Nightbarbs and swing across the Grapple
    Point. Now, you can't go really far past the light door, so just turn around
    and switch to the Dark Visor. You'll see some targets highlighted. Seeker them
    to lower the force field to the Light Portal. Enter. Head through the door
    right in front of you. Scan the Diligence Drone and take it out with a Dark
    Beam shot. Scan the Mechlops below, then head into the Morph Ball tunnel. Move
    to the other side, destroy the Diligence, then enter the next door. In Main
    Gyro Chamber, head through the Morph Ball tunnel on your right, over to the 
    north side. Behind the red door is another Save Station. The main thing we need 
    to do here is a Bomb Slot. Activate it to bring up a color puzzle. To do this 
    easily, shoot the top left peg, then the top right peg, then the bottom left 
    peg, then the bottom right peg. That simple! Another Bomb Slot will appear. 
    Power it to make a gyro in the central chamber stop. Go through the Morph Ball 
    tunnel, then cross the gyro to the other side. GO through that Morph Ball 
    tunnel and use the Spinner to open the way to this side without having to cross 
    the gyro. The light door just leads to a long gap you cannot traverse yet, so 
    just activate the elevator and go up.
    
    There's a mess of barrels here, but you can't blow them up yet, so head through
    the door here. Jump down to the main part of Temple Access to find a Quad. The
    way to really get rid of this thing is to take out the Main Body first before
    destroying the Command Module. If you destroy the Command Module, the Main Body
    will just summon another. Once it's gone, head forward to the Sanctuary Temple.
    When you drop down, some darklings will appear and possess two Quads. Two new
    scans here. (MB and CM, remember) Kill the Dark Quads with charged Light Beam
    shots for the CMs, and just use the same method of destroying the MBs. Now,
    climb up using the catwalks. At the top, you'll have to grapple across to the
    southern end to the blue door. Make your way to the Sanctuary Energy 
    Controller, and scan the hologram to hear another Luminoth's message. The most
    important thing to note is that he upgrades your Translator Module. You can now
    read Cobalt holograms. So while you're here, scan the Lore here.
    
    Go back to Sanctuary Temple. When you return there, new enemies will appear, so
    drop down and scan them. The only way to kill these Mekenobites is to fire
    Seekers at their legs. Both legs should be shot at the same time or else it
    won't work. They shouldn't pose much of a problem anyway, so climb back up and
    grapple swing across to the door on the east, which is blocked by a Cobalt 
    gate. In this large Workers Path area, jump across to the last platform here,
    then turn around to spot a console. Scan it to open an Orb Cannon. Take it to
    get fired over to the other side. Jump to the door. Now HOLD UP! Before 
    entering the Morph Ball tunnel, stay there and wait for something to roll 
    around inside the glass there. This is the Spider Guardian, which is obviously
    coming right now, but this is the only spot to scan it in, because the boss is
    completely fought with the Morph Ball. Make sure you scan it before entering,
    it's pretty easy to miss.
    
    --------------
    BOSS: Spider Guardian
    
    Unlike other bosses, this one is purely a puzzle boss. As such, it may be easy
    or hard depending on the person. I personally found it easy. The boss fight
    consists of four phases, each in a new area of Dynamo Works. Of course, you're
    completely in a Morph Ball during this fight. Have to give Retro props for
    creating a puzzle boss though!
    
    First phase: The Spider Guardian is circling around the center area. You start
    off in the lower left corner. Your first objective here is to plant Bombs in
    the Spider Guardian's way, so move to just below the center, and when it gets
    near, pop yourself up with a Bomb Jump and plant a Bomb at the peak of your
    jump, then move away so you don't get hit by its electrical field. When the
    Spider Guardian gets hit, it will stay stunned for a few moments: use that to
    pop back up there and plant more Bombs. If it's hit enough with Bombs, a Bomb
    Slot will appear on the right side of the arena. Now, get up to the center 
    area, hug the right wall, and Double Bomb Jump up to the Bomb Slot quickly 
    before the Spider Guardian reaches you. You should be safe in this alcove. Just
    power the Bomb Slot to open up the way to an electrical outlet, and watch the
    Spider Guardian roll right into it. It took 1/4 damage, only three more to go!
    
    Second phase: The Spider Guardian just follows the track at the top in this U-
    shaped area. The Bomb Slot is at the top, so first, you're supposed to Boost up
    to the Spider Guardian's path and plant Bombs in your wake. The best spot to do
    this is probably the right alcove. Just drop down when it gets near, and plant
    Bombs in your wake. When it's hit enough, the Bomb Slot you need will appear in 
    the very top of this area. You'll have to gain momentum from your Boosts and 
    boost up to the ledge on the left side, then hop up from the new platform. 
    Power it, then watch the Spider Guardian electrify itself.
    
    Third phase: This is another U-shaped channel, though there's an enclosure at
    the top and a convoluted track in which the Spider Guardian follows. Best thing
    to do here is to Boost up to the upper left, then drop down the hole while when 
    the Spider Guardian gets near. Once it takes enough damage, the Bomb Slot will
    appear on the bottom part of the enclosure. Boost up to the upper left and drop
    down like usual, but you will land on a new ledge. Drop down to the Bomb Slot,
    power it, and watch the electrifying experience.
    
    Fourth phase: Before you get to the fourth and last phase, there are some 
    crates along your way that you can Bomb for energy, if you need it. Once you
    get to the fourth phase, you'll see a whopping three electrical outlets! Seems
    like this will do him in. The area is basically in multiple levels of straight
    paths. If the camera is needlessly zoomed in on you, press X to zoom out. First 
    thing you should do, like always, is bomb the Spider Guardian. This time it's 
    easy, because he's on the same level as you. Make sure you deal multiple blows.
    Once hit enough, a Bomb Slot will appear on the floor above you. Bomb Jump up
    there, and wait until the Spider Guardian is on the right side of the area.
    Power the Bomb Slot, then drop to the left to wait in safety as the Spider
    Guardian gets damaged. Repeat the process of Bombing the Spider Guardian and 
    the next Bomb Slot will appear on the third floor. Go up to the second floor,
    power the Bomb Slot (make sure the Spider Guardian is on the right as always),
    then Bomb Jump to the third floor and power that Bomb Slot. This will create a
    path to the next outlet. Finally, repeat the Bombing once more to make the last
    Bomb Slot appear on the top level. Activate the first, then the second, then
    Bomb Jump up to the top floor and activate this last one, and kiss the Spider
    Guardian goodbye.
    --------------
    
    Head into the tunnel that was hidden behind the last outlet to get the SPIDER
    BALL. Yay! Now you can do what the Spider Guardian was doing, by Spidering on
    certain tracks. Now let's get out of here. Follow the Spider Ball track as you
    exit the fourth phase area, and you'll encounter a new area. (To stick to a
    Spider Ball track, hold R when near one.) When you can, Bomb Jump up to an
    upper level. Follow it and you'll encounter a MISSILE EXPANSION and the way 
    out. Take it and you'll appear in the hall of Dynamo Works, where you emerged
    from that Light Portal. You may have to fight Quads here, but your main
    objective is to exit this place from the eastern side. See the Spider Ball
    track? Go up it. Scan the Luminoth, and enter the door.
    
    Activate the elevator and go down it, and emerge in the Hall of Combat Mastery,
    but in an adjacent room you couldn't access before. Scan the Lore and Spider 
    Ball track here before climbing over it. Once you climb over it, find another
    nearby Spider Ball track. Climb up it, then head right until you drop to a
    conveyor belt. Let it take you to the left end, then Bomb Jump up and to the
    right. Go to the Bomb Slot and power it to reverse the conveyor belt. Go back
    down and take the conveyor to some flamethrowers. Go past them carefully, then
    you'll get to some moving laser barricades. Follow the one on your level until
    it stops, then Bomb Jump up and to the left slightly. Follow the next one and
    Bomb Jump, then do the same for the final one. Follow the path around to the
    next area. Bomb Jump onto the platform when the lasers are there, then Bomb
    Jump to the next.
    
    Follow to the Phazon pit. Bomb Jump to the platform. Wait until it lines up
    with the Spider Ball platform, then Bomb Jump while holding R. Stay attached
    until you line up with the next platform and drop. Don't move, and Bomb Jump to
    the Spider Ball track. Go up it, then follow the path to another Spider Ball
    track. Take it across, then go to a MISSILE EXPANSION. Whew, that was long and
    convoluted. Exit. Now head towards the Dark Portal, but as you get there, one
    of those mechs will emerge! Scan this Ingsmasher. This thing uses shockwaves
    and dark/light shields as combat. Whenever it uses a shield, shoot it with
    the opposite beam. Once it's stunned by doing so, you can destroy it with Super
    Missiles or a Darkburst. (If you choose to do the Darkburst, wait until he
    brings up his dark shield. That way he will bring up his light shield while the
    Darkburst is still going, instantly breaking his shield and allowing more
    damage to kill it.) Enter the Dark Portal.
    
    Get to the main part of Culling Chamber. We're basically going to do the same
    thing, but this time to get a Key. It's a lot less convoluted this time though,
    so go figure. It's linear, so go and collect it. Now head back to Light Aether
    and return to Reactor Core. Fall down to the bottom after taking care of the
    Rezbits. Find the Orb Cannon and shoot up to a Spider Track sphere. Make sure
    you hold R as you get launched. Wait until the electrical current is gone, then
    move to the next sphere. Move the Spider Ball onto the spot on the sphere and
    the camera angle will change. Boost to the next sphere, then move it onto that
    sphere's spot. Wait for the next sphere to stop its electrical current, then
    Boost to that one. Boost immediately to the next sphere, then wait for the
    electrical current to pass on the next sphere. Boost to it, then boost to
    another sphere. Boost to the Spider Ball track and follow it to an ENERGY TANK.
    Now drop back down, and take the path to the Cobalt gate. Open it then head to
    the Map Station. Get the map, then save if you wish. We actually need to head
    out of Sanctuary Fortress now to get something in order to progress. Torvus Bog
    all over again, eh? In fact, we need to head to Torvus Bog to get that item.
    
    Proceed to Sanctuary Entrance and you'll see Dark Samus destroy the bridge. So
    how are we supposed to get back? Spider Ball, of course! If you look to your
    left a bit, you'll see a Spider Ball track. Follow it. Drop down when you get
    to a notch, move to the end, and Boost off of it to jump to the other side. Now
    Spider all the way to the end, and head to Temple Grounds. In fact, just head
    straight to Torvus Bog. Head straight to Lower Torvus's Main Hydrochamber. Head
    to the north side of the room and head up the Spider Ball Track to find a Dark
    Portal. Enter it. Head into the main area.
    
    --------------
    BOSS: Power Bomb Guardian
    
    Look up to scan it. A bit similar to the Spider Guardian in that you don't 
    fight this one directly. This time, you'll have to traverse Spider Ball Tracks
    to get to Bomb Slots in order to shock the Guardian. Nothing to note as far as
    strategy goes, just to fool the Guardian's targeting system. It will always
    throw Power Bombs where it predicts you'll end up, so as soon as it throws one,
    go the other way. You'll have to be far from the Power Bombs when they explode
    as well, since getting hit by them knocks you off the Spider Ball Track.
    --------------
    
    Once it's gone, climb up to receive your prize: POWER BOMBS.
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Ingworm Cache (Biology, Ing Storage)
    | Spider Ball Track (Mechanisms, Systems)
    |
    |Lore:
    | Agon Falls (Luminoth Lore, Conflict, Second Phase)
    | C-Rch's Testament (Luminoth Lore, Keybearer Lore, Cadre 2)
    | The Final Crusade (Luminoth Lore, Conflict, Second Phase)
    |
    |Creatures:
    | Dark Diligence Drone (Dark Aether, Darklings, Darkling Mechanoids)
    | Dark Quad CM (Dark Aether, Darklings, Darkling Mechanoids)
    | Dark Quad MB (Dark Aether, Darklings, Darkling Mechanoids)
    | Dark Tallon Metroid (Dark Aether, Darklings, Darkling Offworld*)
    | Diligence Class Drone (Aether, Mechanoids, Small)
    | Ingsmasher (Aether, Mechanoids, Large)
    | Mechlops (Aether, Mechanoids, Small*)
    | Mekenobite (Aether, Mechanoids, Large)
    | Octopede (Aether, Mechanoids, Small*)
    | Power Bomb Guardian (Dark Aether, Guardians, Sub Guardians*)
    | Quad CM (Aether, Mechanoids, Large)
    | Quad MB (Aether, Mechanoids, Large)
    | Rezbit (Aether, Mechanoids, Small*)
    | Serenity Class Drone (Aether, Mechanoids, Small)
    | Spider Guardian (Dark Aether, Guardians, Sub Guardians*)
    |
    |Total scans: 81%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Spider Ball
    |Ing Hive Temple Key 1
    |Power Bombs
    |
    |Missile Expansions: 30/49 (160 Missiles)
    |Energy Tanks: 9/14
    |Beam Ammo Expansions: 2/4 (150 Ammo)
    |Power Bomb Expansions: 0/8 (2 Power Bombs)
    |
    |Total items: 60%
    
    O----------------------
    //////////////////////
    // Hive Peril ///////
    ////////////////////
    
    Let's do a bit before we head back to the Sanctuary. First off, let's exit Dark
    Aether, as there's nothing we can do here - down here at least. You can use any
    of the portals here, even the one on Undertemple Access. I prefer the one in
    the Crypt though, as you can get right to doing something. Right as you enter,
    you'll see a cracked glass floor section. Power Bomb it and you'll see a cap
    below. Power Bomb this to drain the water. Now, gain momentum with the Boost
    Ball and get up to the Spider Ball track on either side. Move to the other 
    side, Boost to the rotating thing, then Boost to the Bomb Slot. Power it. Now,
    go to the other side and power that Bomb Slot, and the statue's force field
    will open, revealing a MISSILE EXPANSION. Just use the Grapple to get below it,
    hop onto the new ledge, then onto the platform with the expansion. Go to the
    Training Chamber next, preferably from Hydrodynamo Station. As soon as you 
    enter it, darklings will possess the Bloggs here. New scan.
    
    Once they're gone, use the Spider Ball Tracks to get up to above the statue.
    Use the Spider Ball Tracks to drop onto the platform in front of the statue's
    chest. Power the Bomb Slot and the statue will move. Look behind it for a
    MISSILE EXPANSION and a Spider Ball Track leading to a Power Bomb (yellow)
    door. Grab the expansion and head through that door. In this Fortress Transport
    Access, if you haven't gotten the Blogg scan already, there's a Blogg in the
    water here, just in case. Jump across to the elevator room, and take it up to
    Sanctuary Fortress.
    
    ...I know I said let's do a bit before we get back here, but we're not actually
    gonna do much here. What we're wanting to do is head to Hall of Combat Mastery,
    near where the Dark Portal is. But while we get there, might as well get some
    things. Head to the next tunnel, where you can find some Octopedes. If you
    didn't get the scan before then, scan 'em now. Head to the yellow door, and
    blow it open to gain access to Main Research. Scan the Lore next to you and
    destroy the Quads. Now, look up towards the large central glass tube to see a
    large drone inside. Scan this Caretaker Class Drone, as this is the only time
    to get its scan.
    
    On the north side of the room is a wall filled with obstacles and a Spider Ball
    track. Start going through it, avoiding the machines that push and smash you
    off, until you get to what seems like a dead-end. Just wait for the platform to
    come so you can continue. Eventually you'll reach a MISSILE EXPANSION. Look
    around the eastern side of the room for a Spider Ball Track. Take it up to a
    door. In Transit Station, quickly turn the corner and take out the Luminoth
    Turret, and enter the main area. Find the cracked glass wall here and blow it
    up with a Power Bomb. Enter the Dark Portal. Once you enter, a Dark Ingsmasher
    will appear. Kill it like you would a normal Ingsmasher, except just use
    charged Light Beam shots. Once it's gone, go into the area the Dark Ingsmasher
    came out of to find a Light Portal. Take it, then move through the Morph Ball
    tunnel to find a Dark Portal. Go through it, then go up the Spider Ball track
    to find a Light Portal. Go through it, then take the Spider Ball track to a
    POWER BOMB EXPANSION.
    
    Exit the room now through the yellow door into Reactor Core. Save if you want
    to, then head to Hall of Combat Mastery. Get to the Dark Portal, but don't
    enter it. Instead, stay in the tunnel to it, and Power Bomb it to break it.
    Head through the door. Destroy the Quad, enter the elevator to Agon Wastes.
    Once there, head to Main Reactor. Drop down from the Luminoth room, and Spider
    Ball up the other track. Boost across the mechanisms to the east side, where
    you'll find a glass dome on the ground. Bomb it for a MISSILE EXPANSION. Now
    head to Sand Processing. Boost up to the right side of the half-pipe to find a
    tunnel. Head up there to enter a small room with a Bomb Slot. Power it to drain
    the sand in the half-pipe. Go back and find a MISSILE EXPANSION. Head to Mining
    Station A. Look for a weirdly-cracked wall in the lower floor, and Power Bomb
    it. An Orb Cannon will appear. Get shot from it while holding R to latch on to
    a Spider Ball Track. Follow it to a MISSILE EXPANSION.
    
    Head to Mining Station B. There's a cracked wall here. Power Bomb it to reveal
    a light door. Enter it to find a MISSILE EXPANSION. Now head to Torvus Bog from
    Transport Center. Now, in Torvus Bog, head to Torvus Grove. See the limbs of
    the tree that can be scannable? Move in between those limbs and plant a Power
    Bomb. The limbs will break and the tree will fall, hitting a wall. Part of the
    wall will break open, revealing a MISSILE EXPANSION. Now, head to Plaza Access,
    getting to the next room you haven't visited yet. In this Torvus Plaza, take
    down the Dark Pirate Commandos, then use the Boost Ball on this half-pipe to
    reach a Spider Ball Track. Take it right, then drop to the path. Bomb Jump to
    the next Spider Ball Track, but be careful of the Sporb. It might just be best
    to get shot by it, unmorph as you're falling, and try to target it. Shoot it
    with a Missile to kill it.
    
    Now go back up, and follow the Spider Ball Tracks to a mechanism with rotating
    Spider Ball Track sections. Now, this may turn out bad for you, because the
    camera may glitch to a point behind what you need to see, making it almost
    impossible to get past. If that happens, just find a save and restart the
    Gamecube. That should fix the camera. Basically, just follow the Spider Ball
    Tracks to an Orb Cannon, which takes you to an ENERGY TANK. NOW we can head 
    back to Sanctuary Fortress. What you're supposed to do is head to Main Gyro
    Chamber on the upper level of the Fortress. If you get to the lower floor, you
    will find a Lore to scan. Get it, then head into upper level. Blow up the
    barrels with a Power Bomb to find a Bomb Slot. Power it to get another color
    puzzle. Now...
    
    Hit the lower left peg until the red side is on the middle, then shoot the
    upper left twice. Now, shoot the lower right peg twice. Hooray! It's solved.
    Activate the next Bomb Slot and the next Gyro will stop. This Gyro has a Spider
    Ball Track on it, so get on the gyro, move to the Spider Ball Track, and follow
    it to the end. Boost into the glass to break it, and blow open the yellow door.
    In the next room, you'll spot Dark Samus mauling some Space Pirates in order to
    grab some Phazon. Head through the blast door on your right to find a room full
    of crates to refill your energy and ammo. As the next blast door opens, Dark
    Samus will be gone. She must've gone on ahead, so follow her. You'll enter an
    elevator. Watch the cutscene and you'll start the next fight with Dark Samus!
    
    --------------
    BOSS: Dark Samus
    
    Even if this is the same entity, scanning her here yields another scan for
    your Logbook. She has new attacks this time! A Boost attack similar to the 
    Boost Guardian's, Phazon charge shot that freezes you, and a sweeping Phazon
    Beam. After dealing enough damage, the elevator will reach the top. After
    having half her health gone, she gains that blue aura again and starts using
    her old Super Missile and Shinespark attacks. However, she will also make
    herself invisible to your normal Visor. Switch to the Dark Visor to find her.
    To make this battle go quickly, you can use Super Missiles, or if you're 
    daring, the Darkburst. The Darkburst is pretty hard to hit though, so only fire
    it if Dark Samus is standing still, like when she's firing that sweeping beam.
    --------------
    
    Now that Dark Samus is down for the count (but she's not out, I guarantee it!)
    drop down where you're facing to find an overhang. Walk across the narrow ledge
    here carefully, and take the Dark Portal. Once in Ing Hive, follow the path to
    a Spider Ball Track. Follow it to drop into the main area. Find the Spinner and
    rotate the central structure until it stops, then take the Spider Ball Track on
    the central structure. Follow it until the end, then Boost onto a ledge. Double
    Jump to the Light Portal and get back to Sanctuary Fortress (Light Aether).
    Double Jump across to find the ECHO VISOR. This is the coolest Visor ever. It
    basically lets you see the world in sound. That's it. Whatever sound bounces 
    off, is visible as an outline. It may seem stupid, but it's pretty damn cool-
    looking.
    
    Anyway, your job here is to switch to your new Echo Visor and find mechanisms
    emitting sound. You'll be able to see the sound waves, so follow them to their
    source and shoot them. Once you shoot them all, the elevator will reactivate.
    Take it back down, and enter the next room, where you'll be greeted by a 
    message on your screen saying that all the doors are locked. Great. Switch on
    the Echo Visor to find a mech sending sonic emissions to lock the doors. 
    Destroy it in order to advance. (Don't worry if it scares you a little bit...it
    did for me. The way the mech looks is just...ugh.) Alright, head to Dynamo 
    Works and take the portal there. Once arriving in Ing Hive, enter the light
    door. In the next room, take care of the Warrior Ing and switch on your Echo
    Visor. Shoot the sonic emitters to open the way to Hive Gyro Chamber.
    
    Get to the center and hook onto the center sphere with the Spider Ball, and
    find a track on the top of it that ends very shortly. Boost up to a Spider Ball 
    Track that...seems to be floating. Move around it and Boost to the Key you see.
    Now, jump to the lower north part and enter the red door to find a Save
    Station. Now jump to the upper north part and enter the door. Just follow the
    rooms here to find an Ammo Station where the elevator would be in Sanctuary.
    Now that your ammo is refilled, enter Sanctuary Fortress, into Main Research.
    Switch to Echo Visor and destroy all the sonic emitters to gain access to a
    Dark Portal. Regarding this particular "puzzle", this is important: DO NOT EXIT 
    THIS ROOM UNTIL YOU'RE DONE. If you exit this room in the middle of what you 
    need to be doing (for whatever reason, maybe to save), the sonic emitters will 
    act like they're all destroyed, but the door to the Dark Portal will not be
    open, thus preventing you from progressing. It's a game-breaking glitch and
    you'll have to start the game all over again if this happens.
    
    At any rate, game-breaking glitches aside, once back in Ing Hive, kill the
    Hunter Ings and bring up your Echo Visor again. Blow up the sonic emitters to
    open the next door, revealing a console. Scan it to raise the central glass
    structure. Drop into there and enter the Light Portal. Take the Spider Ball
    Track up to begin the fight...
    
    --------------
    MINI-BOSS: Caretaker Class Drone
    
    Hope you scanned this boss beforehand, otherwise you can't get it now! 
    Basically, in order to defeat this boss, you'll have to move around the Spider
    Ball Track, avoiding its sweepers. When something glowing red shows up, Boost
    into it quickly. Do this until the power core in the center appears. Quickly
    Boost into it. Just do this three times, each time the machine moving up, and
    the Spider Ball Tracks giving you less move to maneuver.
    --------------
    
    Once it's gone, take the Spider Ball Track and follow the tunnel afterwards to
    a door. Go through it. In this next room, the Orb Cannon will be locked. Switch
    to the Echo Visor and destroy the mech to gain access to it. Get shot up to the
    top while you see a hefty Morph Ball maze in the background. In fact, we're
    going to get through that now. Once you get to the top, drop down. Now... take
    the left path. Go right next, then right again to find a MISSILE EXPANSION.
    Now get to the bottom and get shot back up to the top. At the Watch Station,
    jump to the rotating platform and kill the Rezbits. Find the Lore here, then
    enter the light door.
    
    Look around for an ENERGY TANK, then scan the console nearby to activate 
    Grapple Points to the Main Gyro Chamber. But you don't need to go across there,
    so head back to Watch Station. To your left, you'll spot a Spider Ball Track.
    Double Jump to it, and go across it until you find another Spider Ball Track.
    Bomb Jump to it, and follow it to the central platform. Use the Orb Cannon to
    get shot to another Spider Ball Track. Prepare for a harder part of this.
    Follow the tracks until you get to a rotating gyro with Spider Ball Track on
    it. Bomb Jump to it, then watch the red prongs. RIGHT when you start passing
    the prongs, plant a Bomb. It should be enough time to Bomb Jump to the next
    rotating gyro without hitting the red field and falling off. Do the same to the
    next gyro, and you'll get to a field of Spider Ball Tracks. Now you have two
    choices: continue, or take the path to the Bomb Slot to open the way to a Dark
    Portal.
    
    Take the path to the Bomb Slot first and open the Dark Portal, then go back
    here and take the left path. You'll have to deal with two more of those gyros
    before you gain access to a tunnel. Take it and turn north to find a BEAM AMMO 
    EXPANSION. Now just exit, and you'll drop to the Dark Portal. Enter it. Take
    down the Dark Pirate Commandos, then take the northwest blue door. Grapple
    across in Judgment Drop after shooting down the Dark Preeds. At the other end,
    jump down and enter the Light Portal. Go back up and continue to arrive in the
    Vault. Go across the bridge, taking down the Rezbit, and you'll find an item
    locked up. We need to get that. Drop down, ignore the Bomb Slot, and scan the
    console to lower the bridge. Cross it to a Dark Portal. Enter it, then Grapple
    across. Before scanning the machine to spawn the Light Portal, turn around and
    scan the Dark War Wasp. Enter the portal now.
    
    Now, your job is to go to the platforms on each of the four corners of this
    large room, and rotate the Spinners so they face the central structure. Once
    you do that, head back to the Dark Portal, Grapple across, go through the Light
    Portal, and power the Bomb Slot in the central chamber. This will open up the
    way to the item, which is the SCREW ATTACK. Now you can cross large gaps! The
    trick to using this correctly is to time your jumps. Once you jump a third time
    to activate the Screw Attack, press jump each second to make the most of the
    Screw Attack and go the farthest it can go. You're not supposed to rapidly tap
    the jump button to use it. Anyway, Screw Attack across the gaps you need to go
    across until you reach Watch Station again.
    
    Now, to get the last Key, get to Main Research and enter the Dark Portal. Get
    onto the ledge on the central structure, then move to the northwest to find
    another ledge. Double Jump to it, then Double Jump to the door to the west. In
    here, scan the weird-looking walls - they are Wall Jump Surfaces, built to be
    used with the Screw Attack. Simply Screw Attack towards a Wall Jump Surface,
    and you'll hook onto the Surface. Now jump and you'll Wall Jump. Keep doing
    this to reach the top. Ah, just like the 2D games, eh? At the top, enter the
    door to Aerial Training Site, where you've been before. It's the last Key! Grab
    it, and scan the console to lower the force field. Screw Attack to the north
    end, where the Light Portal is. Wall Jump up the surfaces here to find a 
    MISSILE EXPANSION. Head back to Sanctuary Fortress.
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Wall Jump Surface (Mechanisms*, Systems*)
    |
    |Lore:
    | Sanctuary Falls (Luminoth Lore, Conflict, Final Phase)
    | Shattered Hope (Luminoth Lore, Conflict, Second Phase*)
    | Torvus Falls (Luminoth Lore, Conflict, Second Phase*)
    |
    |Creatures:
    | Caretaker Class Drone (Aether, Mechanoids, Stationary*)
    | Dark Blogg (Dark Aether, Darklings, Darkling Aquatic*)
    | Dark Ingsmasher (Dark Aether, Darklings, Darkling Mechanoids*)
    | Dark Samus 2 (Offworld, Dark Samus)
    | Dark War Wasp (Dark Aether, Darklings*, Darkling Flyers*)
    |
    |Total scans: 85%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Echo Visor
    |Ing Hive Temple Key 2
    |Screw Attack
    |Ing Hive Temple Key 3
    |
    |Missile Expansions: 40/49 (210 Missiles)
    |Energy Tanks: 11/14
    |Beam Ammo Expansions: 3/4 (200 Ammo)
    |Power Bomb Expansions: 1/8 (3 Power Bombs)
    |
    |Total items: 76%
    
    O----------------------
    //////////////////////
    // Quad-daddy ///////
    ////////////////////
    
    Alright, it's time to clear the Sanctuary Fortress now. Before that, though,
    let's get a couple of items. First off, head to Sanctuary Entrance, which is 
    the large bridge entrance to Sanctuary Fortress. On the way there, you'll get
    locked-in once you reach the Reactor Access. You'll basically have to deal with
    two Ingsmashers in order to continue. Anyway, on the northwest side of the
    area is a cracked glass wall. Power Bomb it and take the elevator up. Scan the
    console to activate the Orb Cannon back below, so take the elevator back down
    and get shot across to a catwalk. Move around it and follow the Spider Ball
    Track up to the cannon. Enter it. Now, you have three targets to destroy: the
    cracked glass wall on the north, the part of the structure on the northest, and
    the cracked wall on the south. Now use the other Spider Ball Track to get shot
    back.
    
    Move to the northeast section of the area and jump to a large ledge with a Lore
    and another Spider Ball Track. Scan the Lore and take the Spider Ball Track to
    a high enclosure with a Luminoth to scan and an Orb Cannon. Take the Orb Cannon
    after doing the scanning, and you'll get shot to a POWER BOMB EXPANSION. Now,
    head to Temple Access, on the side facing Main Gyro Chamber. Take care of the
    Rezbits down there while still up here, then switch to the Dark Visor. You
    should see some targets to Seeker Missile. Take them all down and an Orb Cannon
    will activate down there. Now, switch to the Echo Visor to find a sonic 
    emitter. Shoot it and quickly drop down, get shot out of the Orb Cannon, and
    you'll fall to below the floor. Work your way around to find a MISSILE 
    EXPANSION. To exit from here, use the Spinner to make a floor panel open.
    
    Now for our final bout in this area...Move to Dynamo Works, take the Dark
    Portal, and get to Hive Gyro Chamber. Save, and refill at the Ammo Station if
    needed, and head through the door on the south upper floor. At Hive Temple
    Access, deposit the Keys and head straight to Hive Temple. Take the elevator
    down...
    
    --------------
    BIG BOSS: Quadraxis
    
    This thing...is HUGE. Scanning it suggest its "knees" are lightly armored, so
    start firing Super Missiles at any of its knees, but they have to be flashing
    blue, otherwise the Super Missiles will bounce off. It also has weak points in
    its feet. If you destroy the things on its feet with Bombs or a Boost, they'll
    be destroyed and drop Ultra Energies. As for its attacks, it can fire bursts of
    matter-antimatter at you that can disrupt your vision (Boost away when it locks
    on), create shockwaves with its feet if it has those generators active, homing 
    missiles, machine gun, and a vortex spin. The Vortex Spin is pretty hard to 
    avoid: the only way to do it is to be in a far corner of the room when he 
    attempts it. It will eventually suck you in though, so shoot at it also. After 
    all of its knees are destroyed, it moves on to phase two.
    
    Quadraxis's legs give way, and the head starts floating by itself, surrounding
    the "dead" body. Also, Dark Quads will appear in this phase. This is the only
    other time they appear, so get the Dark Quad scan if you haven't already! Oh
    yeah, speaking of scans, scan the body and its shielded head for two new scans.
    Alright, since the Head Module is shielded, we need to take down its shield.
    Switch to the Echo Visor to find a sonic transmitter on the Main Body's center.
    Damage it with Super Missiles to disable the shield on the Command Module. 
    Scan it again. It's trying to restore its link with the Main Body, and as such,
    has three antennaes out. Switch to the Echo Visor, target one, and destroy it
    with Super Missiles. Repeat this process two more times to start the final
    phase.
    
    The armor on the legs of the Main Body is now gone, revealing Spider Ball 
    Tracks, and the Command Module is no longer shielded. Scan the CM once more. In
    order to finish off Quadraxis, we have to Boost the Morph Ball up onto its head
    and damage it with a Bomb in one of the slots. To get on there first though, 
    you must stun the CM with enough firepower. (One Charged Light shot should do
    it.) After that, it will start floating around the Main Body. Find the closest 
    leg, and go up its Spider Track to the top. Wait until the CM passes by, and 
    Boost onto it while still holding R. You should latch onto the head. Get into 
    one of its slots and damage it severely with a Bomb. Repeat the process once 
    more and the boss is finally dead.
    --------------
    
    Your reward for defeating the complex Quadraxis is the ANNIHILATOR BEAM, named
    after the fusion of matter-antimatter, which is annihilation. So no, the game
    isn't implying that this beam is really destructive. One shot with the 
    Annihilator Beam takes off one Light Beam ammo and one Dark Beam ammo. As such,
    charged shots take off 5 ammo for each Beam. Once collecting it, Quadraxis will
    deteriorate, allowing a structure in the middle to raise. Climb up it with the
    Spider Ball, then Screw Attack across to the south grey door. Open it with the
    Annihilator Beam. The Annihilator Beam can also home in on enemies, stun them
    with the charge shot, and also has sonic properties and can activate sonic
    receptors with the Echo Visor. Head to the Ing Hive Energy Controller and swipe
    the energy from this area! Now to exit.
    
    Head back to Hive Temple, and Screw Attack over to the west grey door. Scan the
    Ingstorm. Now, this is dangerous, but this is a shortcut. This Ingstorm HURTS,
    so Boost through it quickly to the center area. Take a break, and Boost through
    the next Ingstorm. Enter the grey door into Aerial Training Site. Shoot the
    Annihilator Beam at the Light Crystal here and scan it. Screw Attack across and
    shoot the Annihilator Beam at one of the Beacons and scan it. Basically what
    happens with these Crystals/Beacons, is when shot with the Annihilator, they
    emit a field that draws Ing toward the field. Once they touch the field, they
    immediately disintigrate. Very useful! Now, go through the Light Portal. 
    Interestingly enough, the Annihilator Beam can open both types of portals. It's 
    best to just use the beam necessary anyway, to avoid wasting ammo.
    
    Once in Watch Station, take the southwest door, the only one you haven't been
    through yet. Might as well take a shortcut, eh? Take down the Mekenobites, and
    switch to your Annihilator Beam and Echo Visor. Shoot the door in the center
    that you see and it will emit a series of chimes. Hm...and the sound emitters
    in this hall also emit different chimes. Follow the door's series of chimes by
    shooting the sound consoles in this order, starting from in front of the door:
    right, right, left, right. The door should open, revealing a MISSILE EXPANSION.
    Now head to Sanctuary Energy Controller to deposit the planetary energy. There
    is just one area left now...and that's the Sky Temple. It's Dark Aether's
    version of the Great Temple. So, let's go visit U-Mos. On the way to exit
    Sanctuary Fortress though, stop in Main Gyro Chamber for a minute.
    
    Go to the lowest floor here. Go to the sound door like the one from Sentinel's
    Path, and shoot it with the Annihilator Beam while having the Echo Visor
    equipped. The order to shoot these sound consoles is this: Closest to the door,
    closest to the elevator, and then the middle twice. This will open up an Orb
    Cannon. Have it shoot you to the Dynamo core, destroying it, and revealing a
    POWER BOMB EXPANSION. Alright, now you can officially exit Sanctuary Fortress.
    In fact, just head straight to the Great Temple; you know the way. When you
    head back to U-Mos, he'll commend you for your efforts, and that you must head
    to the Sky Temple. But in order to do that, we must collect 9 Sky Temple Keys
    that are scattered throughout every land in Aether. The first Key was put in by
    another Luminoth just before he died. In order to help you with your final 
    hunt, he arranges a new piece of equipment for you to use: the LIGHT SUIT. Oh
    baby yes. It's about time we got a new suit, as that Dark Suit was getting a
    little ugly, don't you think? This sleek new Light Suit lets you travel through
    beams of light, and is completely immune to Dark Aether's atmospheric effects;
    even Ingstorms and dark water! Also, every Energy Controller is now a warp: 
    allowing you to instantly transfer yourself to the Great Temple, Agon Wastes, 
    Torvus Bog, or Sanctuary Fortress. Neat. Before using this though, exit Great 
    Temple through Temple Transport C.
    
    Once in Meeting Grounds, head to Hall of Eyes and enter the Dark Portal there.
    Enter the green door you see. Head to the main part of War Ritual Grounds, and
    shoot the Beacon with an Annihilator shot to get rid of the Hunter Ings here.
    Now, switch to the Dark Visor to find five Seeker targets on the north-ish
    area. Shoot them down and enter the door that opens to get a MISSILE EXPANSION.
    Now continue. Head through the tunnel to reach the Shrine Access. Take down the
    Sentreyes, and blow open the purple door. Head through the Gateway Access,
    shooting down Darkling Tentacles, until you finally reach...Sky Temple Gateway.
    Obviously, this is the entrance to the Sky Temple, but it's not open yet. Scan
    the dead Luminoth, and then everything highlighted in red to gain hints to 
    where the Keys' general locations are. It's time to start the final journey...
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:
    | Super Beacon (Luminoth Technology*, Light Beacons*)
    | Super Crystal (Luminoth Technology*, Light Crystals*)
    |
    |Lore:*
    | A-Kul's Testament (Luminoth Lore*, Keybearer Lore*, Cadre 1*)
    | B-Stl's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 1 Clues*)
    | C-Rch's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 2 Clues*)
    | D-Isl's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 2 Clues*)
    | G-Sch's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 1 Clues*)
    | J-Fme's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 2 Clues*)
    | J-Stl's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 1 Clues*)
    | M-Dhe's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 2 Clues*)
    | S-Dly's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 1 Clues*)
    | S-Jrs's Key (Luminoth Lore*, A-Kul's Clues*, Cadre 2 Clues*)
    | S-Jrs's Testament (Luminoth Lore*, Keybearer Lore*, Cadre 2*)
    | Twilight (Luminoth Lore*, Conflict*, Final Phase*)
    |
    |Creatures:
    | Damaged Quadraxis (Dark Aether, Guardians*, Quadraxis*)
    | Final Head Module (Dark Aether, Guardians*, Quadraxis*)
    | Ingstorm (Dark Aether, Ing)
    | Quadraxis (Dark Aether, Guardians, Quadraxis*)
    | Shielded Head Module (Dark Aether, Guardians*, Quadraxis*)
    | Stunned Head Module (Dark Aether, Guardians*, Quadraxis*)
    |
    |Total scans: 94%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Annihilator Beam
    |Light Suit
    |
    |Missile Expansions: 43/49 (225 Missiles)
    |Energy Tanks: 11/14
    |Beam Ammo Expansions: 3/4 (200 Ammo)
    |Power Bomb Expansions: 3/8 (5 Power Bombs)
    |
    |Total items: 83%
    
    O----------------------
    //////////////////////
    // Final Hunt ///////
    ////////////////////
    
    This section will help you find all the Sky Temple Keys, as well as the rest of
    the expansions. Alright, to start off...let's look at M-Dhe's Key.
    
    --------------
    M-Dhe's Clue: "The one who shall move the pillar of holy ground will see your 
    soulless body."
    
    M-Dhe's Lore: "That last hit breached my armor. The poison spreads. Though I
    have found the key, it is too late for me. Soon my light will fail. They know
    I am here. They will come to this site to plunder the key. My last stand shall
    be at the edge of the temple grounds. I only hope I have the strength to fight
    when they arrive."
    
    The Clue mentions a "pillar of holy ground." Holy ground refers to Temple 
    Grounds, but there are lots of pillars we can move. (Referring to the light/
    dark crystal pillars.) However, M-Dhe mentions a "site". Well, if we look at
    the map of Temple Grounds, there is only one room that says "Landing Site."
    That's it! The Dark Aether's version of Landing Site is where we need to go.
    Head to Shrine Access and blow open the green door to enter Defiled Shrine.
    Drop down to the main area, and battle Warrior Ings. You can also just cheap
    out and use the Annihilator Beam on the Beacons. Once they're gone, look around
    with the Dark visor to find something floating. Shoot it once to make it
    visible with your normal Visor. Scan it, then shoot it apart to find a Sky
    Temple Key! Head back to Light Aether, or Temple Grounds.
    
    --------------
    D-Isl's Clue: "Who shall disturb you among the trees of holy ground?"
    
    D-Isl's Lore: "It is inside me. I feel it spreading, clawing at my will,
    tearing at my thoughts. It moves me against my will, to this cavern. Here it
    will end. I do not wish this, do not want my body to become a weapon for the
    Ing within me. It hates. It demands obedience. I will fight to the end. I shall
    self-terminate before I will be a pawn of a filthy Ing."
    
    Another Sky Temple Key in the Temple Grounds, and D-Isl mentions a cavern.
    There are two rooms here with cavern in the name. Storage Cavern B only held an
    Energy Tank, so it must be Storage Cavern A! So, we'll head there, but we'll
    take a roundabout way to get there. For now, head to Windchamber Gateway. Cross
    the gap and open the yellow door to enter Grand Windchamber. Prepare for a
    complex puzzle here! First, take out the Aerotroopers. Next, enter the Dark
    Portal here. Here, you're supposed to use the Spinners to line up the System
    Control Rings in the center. Spin the one right here until the bottom one glows
    yellow. Exit it and use the Orb Cannon. Use the next Spinner and spin it until
    the top ring glows yellow. Use the Orb Cannon and spin the next Spinner until
    the second top one glows yellow. Use the Orb Cannon here and spin the next
    Spinner until the last ring glows yellow. Now get shot over to the area with
    the Light Portal and Seeker Missile all four of the rings. This will raise two
    of the Grapple Points in Aether.
    
    Now, use the Spinners so all the rings glow blue. Get shot over to the area on
    the opposite side of the Light Portal and Seeker Missile the rings. This will
    raise the other two Grapple Points in Aether, and drop the rings they were
    holding. Now exit this room through the portal. Now Grapple across to the north
    platform. Use the Orb Cannon to get shot up to a new item, the SUNBURST. This
    is the Light Beam Charge Combo. It costs 30 Light Ammo and 5 Missiles to fire.
    Shoot this, and whatever is in its blast radius when it hits, gets majorly
    damaged because of the sheer heat the blast creates. The problem is, the 
    Sunburst moves extremely slow, making it impractical. The good thing though is
    that it can damage foes as it flies to its impact target. It's only really 
    needed to get 100% anyway. Head through the next door.
    
    Head through the Morph Ball tunnel, and blow open the yellow door to arrive in
    GFMC Compound. Enter the door leading to Sacred Path. Enter the Portal there.
    Now that you're in Profane Path, take down the Dark Pirate Commandos. Now, get
    out your Annihilator Beam and Echo Visor to spot some more sonic emitters and
    a sound door. Shoot the door to get a series of chimes like before. Here's the
    order you have to hit the sound consoles in: back-right, front-right, left,
    back-right. This should open the door, allowing you access to a BEAM AMMO
    EXPANSION. The last one in the game! Now continue through the only door here.
    In Phazon Pit, be careful of the Dark Metroid, and swing across to the other
    side, where you'll be in Phazon Grounds. Scan the Dormant Ingclaws here. There
    are also lots of Dark Metroids in this area, including one carrying a dead
    Space Pirate. Believe me, when I first saw that, I freaked out until I figured
    out it was a Dark Metroid carrying the Pirate. Anyway, see the spire way out in
    the middle of nowhere? We need to get there. Space your Screw Attacks just
    perfectly and you will be able to get to that spire, where a MISSILE EXPANSION
    waits. Now head through the purple door in this room after Screw Attacking 
    back.
    
    Reliquary Access is filled with an Ingstorm. Luckily you have the Light Suit!
    Continue to Reliquary Grounds, where more Ingstorm is, including a few Warrior
    Ings. Take them down, and start climbing. You can see a glass plating where one
    used to be in Light Aether's version of this room, but if you Bomb it, you
    won't get anything out of it. Oh well. Get up to the door here like you did
    earlier ago to get the Luminoth's scan, and enter. Go down there, turn on the
    Dark Visor, and destroy the Flying Ing Cache for another Sky Temple Key. 
    Alright, since this is a dead-end now, head all the way back to Profane Path
    and through the Light Portal.
    
    --------------
    J-Fme's Clue: "In the last, what did you see? Was it one of our gates closing,
    sealing the scorched land from our holy ground?"
    
    J-Fme's Lore: "Final entry, Warrior J-Fme.
    Their army swells. Beasts and rogue machines join the ranks of the Horde, all
    eager to bring death to the Luminoth. The Ing sent these new additions to the
    industrial site to do battle with me, while they watched from safety. Cowardly
    mongrels! My only regret in death is that I did not live to see the day of
    their defeat. May it come soon!"
    
    Straight off, we can see from the clue that J-Fme is in the Temple Grounds.
    "gate to the scorched land" seems to obviously be the entrance to Agon Wastes.
    We've already pinpointed J-Fme! The name of the room is Industrial Site. So,
    we'll head there. We've got a couple items to get though. Head to GFMC 
    Compound, and pretend you're heading back to Sanctuary Fortress. In Fortress
    Transport Access, you'll find a beam of light going straight up. Step inside
    it, and you'll be transported to an upper room. Collect the ENERGY TANK in
    here, then head back. Now start heading to Temple Assembly Site, but take a
    stop in Dynamo Chamber when you get there. (You'll have to Power Bomb the gate
    in Trooper Security Station in order to progress.)
    
    In Dynamo Chamber, Power Bomb the gate. Now, in order to save Power Bomb ammo,
    get between the cracked wall here (find it with the Scan Visor) and the other
    gate. Plant a Power Bomb at that point and it should destroy both targets.
    Behind the cracked wall is a POWER BOMB EXPANSION. Now head to Temple Assembly
    Site, and enter the portal there. Once in Dark Aether, open the purple door you
    see. Head through the tunnel, shooting down the mutated Venom Weeds, and enter
    Accursed Lake. Obviously it's a room filled with dark water. Also, this is
    where J-Fme is in Light Aether. Take down the Hunter Ings (there's a Beacon 
    here to take advantage of, if you know what I mean) and look around with the 
    Dark Visor to find another Flying Ing Cache. Shoot it down and go over to the 
    Key to collect it. (Remember that you can traverse dark water now.)
    
    Alright, exit Dark Aether the way you came, and head to Industrial Site. Now,
    save and refill your ammo at your ship, if you so wish, and head to Agon 
    Wastes.
    
    --------------
    J-Stl's Clue: "Lost his soul before a fortress in the scorched land."
    
    J-Stl's Lore: "My journey comes to an end. The thrice-cursed Ing prepared an
    ambush of singular cunning in the mining station. They caught me in it like a
    neophyte fresh from the training halls. I have sent five score of their number
    to whatever foul pit they call afterlife, but in vain. My life is 
    extinguished."
    
    Scorched Land means Agon Wastes, but there are dozens of rooms with the word
    "Mining" in them. The only possible explanation would be Central Mining 
    Station. Remember the Luminoth you saw alongside a Beam Ammo Expansion?
    
    First up though, head to Mining Plaza just up ahead. Jump to the center 
    structure and switch on your Echo Visor. Look around and you will find three
    sonic emitters. Shoot all three of them down to open up a wall panel high above
    where you entered. Screw Attack into it to find an ENERGY TANK. Now, head to
    Sandcanyon from Agon Temple. Screw Attack across to the central structure, and
    plant a Power Bomb there. Most of the structure will give way, allowing you to
    collect a POWER BOMB EXPANSION. Now head to Bioenergy Production. Kill all the
    Metroids here, then go back to the east side of the room and activate the
    storage racks. Move to the opposite side and look for a Spider Ball Track.
    Follow the Tracks until you get to a new Spider Ball track to the east
    pointing upward. Boost to it, then boost to the storage rack. Move to the other
    side, then boost toward the ledge with the green door. You can also Screw 
    Attack over there, but because of the ceiling, it's hard to do. Blow open the
    green door and enter to get a MISSILE EXPANSION. Time to enter Dark Aether.
    
    As soon as you enter, head to Battleground. Upper level is preferrable. Take
    down the Warrior Ings here, and switch to the Dark Visor to see some invisible
    moving platforms. Take them across to the other side (or you can just Screw
    Attack over there), shoot down the Flying Ing Cache, and grab the Sky Temple
    Key.
    
    --------------
    B-Stl's Clue: "She lies deep in a fortress of dry land."
    
    B-Stl's Lore: "I can go no further. Here in this reactor, I go to join my 
    fallen mate, J-Stl, in final rest. Though I die with honor, a shame falls on my
    house until the key I seek reaches its destination. May my brothers find my
    burden, that the way to the Sky Temple will be opened at last."
    
    Agon Wastes. Reactor. Main Reactor, anybody? Before going there though, head to
    Junction Site. In the central structure, go up the Spider Ball Track and power
    the Bomb Slot. This will turn the structure around so you can collect the
    MISSILE EXPANSION at the bottom. Go back up and power the Bomb Slot again, then
    head to Feeding Pit. Fall into the dark water and look around for a POWER BOMB
    EXPANSION. The Dark Visor makes it easier to see down here. Now head to Phazon
    Site. Here, climb up using the elevating platforms. At the highest, Screw 
    Attack over to the grey door. Now, for something funny, stand right beside it
    and just wait for the Dark Metroids to come. They'll fly right past you and 
    into the door, killing them instantly. Cool, huh? Anyway, enter the door to
    find SONIC BOOM. This sweet attack instantly hits as soon as its fired. It is,
    however, rather expensive. It costs 30 Light AND Dark Ammo, plus 5 Missiles to
    fire. Ouch. Don't use it too much. It can cause hefty damage however, and can
    prove useful in the final battle.
    
    Now head to Dark Oasis. Head to the middle and plant a Power Bomb to open up
    the larger part of this room, which is filled with dark water. Go into the dark
    water and look for the Flying Ing Cache with the Dark Visor. Grab the Sky 
    Temple Key. Now, exit Dark Aether, and head to Agon Energy Controller. Step 
    into the warp and choose Torvus Bog.
    
    --------------
    S-Dly's Clue: "Beside the marsh of a raining land she laid her body forever."
    
    S-Dly's Lore: "They came to the lagoon in the night, delivering true deathblows
    before I could detect them. As my life faded, I sent a call to the cadre to
    warn of this surprise attack. May they find my key, and dispatch the Ing who
    killed me. Only then will my final rest be peaceful."
    
    Torvus Bog. Lagoon? Seems to be Torvus Lagoon. Before heading that room's Dark
    counterpart though, head to Great Bridge through the upper level. Up here,
    cross the bridge and Power Bomb the grey rocks you see. Go through the new 
    Morph Ball tunnel to find a POWER BOMB EXPANSION. Power Bomb your way out the
    other side. Now head to Meditation Vista. If you look out, you should see a
    platform moving. Screw Attack over to it (it's hard to time), and let it take
    you to the last ENERGY TANK. Now head to Dark Torvus Bog's Dark Forgotten
    Bridge. Head through the yellow door here. In case you missed the Dark Phlogus
    scan, the creature now resides in this Putrid Alcove. At any rate, beside the
    Phlogus is a cracked wall. Power Bomb it to find a POWER BOMB EXPANSION. Now
    enter Poisoned Bog. Head under the dark water and turn on the Dark Visor to 
    find this Sky Temple Key.
    
    --------------
    G-Sch's Key: "With a Bearerpod he sleeps in a flooded temple."
    
    G-Sch's Lore: "What craven savages are the Ing! Trapped in the catacombs with
    no chance of rescue, I fought them to the last. I watched them feed upon their
    dead. I heard them pressing the lesser of their number into the front ranks,
    that my blasts would take them. At least their leader stood against me in 
    battle. He was a foe worthy of a Luminoth warrior."
    
    Flooded Temple suggests the lower part of Torvus. Catacombs...I guess it's
    Catacombs in Lower Torvus for us, so head there after exiting Dark Torvus.
    However, once you enter there, go through the grey door into a new room. Take
    the launcher into the main underwater area. Alright, go down to the Bomb Slot
    you see and power it. This will reverse the water flow above so that it goes 
    up. Get back up there and use Bomb Jumps to get to the top. Move right to the
    next upward current. Bomb Jump then move left. Bomb Jump again and power the
    Bomb Slot. Now drop, go right, drop again and go left to the large upward
    current. Do Bomb Jumps to the top. Move right, drop, and Boost over to the next
    upward current. Bomb Jump, move left, Bomb Jump, activate the Bomb Slot. Drop
    down twice, Bomb Jump to the now-upward current to the left, and Bomb Jump to
    the top to get a MISSILE EXPANSION. Now head back to Catacombs, and through the
    Dark Portal.
    
    Soon as you enter, drop into the dark water below you. Look for the Watchdrone
    and scan it. Activate the Beacon above it to make it move, and go through the
    opening with the Morph Ball. Find the next Watchdrone and move it with the
    Beacon. Go through the Morph Ball opening. In this room, you should find the
    Sky Temple Key, so turn on the Dark Visor to find it. Now head to Undertemple,
    where you first got your Power Bombs. Head to the alcove with the Light Portal,
    but instead Screw Attack up the Wall Jump Surfaces to another MISSILE 
    EXPANSION. Head to Torvus Energy Controller and warp to Sanctuary Fortress.
    
    --------------
    C-Rch's Clue: "In a small corridor within the depths of a high fortress, he
    lies silently."
    
    C-Rch's Lore: "Let this be the final testament of warrior C-Rch. I have no more
    shells for my weapons. For the enemy, I have naught but the blade and fist. Let
    them come. They wait in the works, hissing and slithering like beasts. Let 
    them. When my war cry comes, there will be a dread, final reckoning. Come 
    forth, hated enemy. Let there be an end!"
    
    Small corridor in a high fortress...(Sanctuary) Well there are plenty of small
    corridors. However, there is one corridor named Dynamo "Works," so that must be
    it. Enter Dynamo Works through Workers Path, and go to the small room where you
    picked up the Spider Ball to find a yellow door. Blow it open and you'll find
    a Dark Portal. Enter it. Go through the door and the tunnel to arrive in the
    main area of Hive Dynamo Works. Go up the Spider Ball Track, Boost to the
    Spider sphere, then boost to the next one, then finally boost to the Spider 
    Ball Track leading to the far ledge. Switch to the Dark Visor and get this Sky 
    Temple Key. Exit. 
    
    --------------
    S-Jrs's Clue: "He no longer breathes, looking down at the great bridge of a
    holy fortress."
    
    S-Jrs's Lore: "A-Kul tried to send me back to Aether, that I might get 
    reinforcments. Both cadres have been attacked, devastated. The Ing followed me. 
    They came, wearing the skin of beasts. I gave them a good fight, yet, I have 
    failed. May I redeem my honor in the next life. Here, at the fortress entrance, 
    I breathe my last."
    
    As if the clue isn't obvious enough, the Key we need is the Dark version of
    Sanctuary Entrance. Before that though, head to Sanctuary Map Station, adjacent 
    to Reactor Core.
    
    Enter the beam of light to get transported to an upper room. Grab the last
    MISSILE EXPANSION. Congrats! You've got 100% items! Now you can view the secret
    ending when the game ends. But you still have some work to do. Head through the
    Dark Portal in Hall of Combat Mastery. Head through the west door into Unseen
    Way. You can either Screw Attack across or use the Dark Visor to find a hidden
    platform. Either way, continue to Hive Reactor. Drop down to the bottom. Down
    here, there's a Save Station to the east, and an Ammo Station to the west. The
    main thing we're gonna do though is go through the yellow door. In Hive Reactor
    Access, shoot the Beacon to get rid of the Nightbarbs, and continue. Go through
    this hall, but be vigilant, as you'll see a swarm of Ing Larva. Scan them quick
    before they all disappear. Move to Hive Entrance. Screw Attack across to the
    other side and touch the beam of light to transport to an upper level. Screw
    Attack across again, and switch to the Dark Visor to find the last Sky Temple
    Key! Alright! Exit Ing Hive and proceed to Sanctuary Energy Controller, and
    warp to the Great Temple.
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:*
    | Dormant Ingclaw (Biology*, Darklings*)
    | Flying Ing Cache (Biology*, Ing Storage*)
    |
    |Lore:*
    |
    |Creatures:
    | Ing Larva Swarm (Dark Aether, Ing*)
    | Watchdrone (Aether*, Mechanoids*, Large*)
    |
    |Total scans: 96%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Sky Temple Key 8
    |Sunburst
    |Sky Temple Key 7
    |Sky Temple Key 9
    |Sky Temple Key 1
    |Sonic Boom
    |Sky Temple Key 2
    |Sky Temple Key 3
    |Sky Temple Key 4
    |Sky Temple Key 6
    |Sky Temple Key 5
    |
    |Missile Expansions: 49/49 (255 Missiles)
    |Energy Tanks: 14/14
    |Beam Ammo Expansions: 4/4 (250 Ammo)
    |Power Bomb Expansions: 8/8 (10 Power Bombs)
    |
    |Total items: 100%
    
    O----------------------
    //////////////////////
    // Extermination ////
    ////////////////////
    
    Exit Great Temple through Temple Transport C. Head to Landing Site to save and
    restore your ammo, then head to Hall of Eyes. Enter the Portal there, then head
    back to Sky Temple Gateway to deposit the Keys. It's time...enter the beam of
    light to warp to the Sky Temple. As soon as you enter, you'll hear a sound.
    Samus looks up, and some tentacles appear from the ceiling and push the orb of
    planetary energy through the ceiling. Interesting... Climb up to the Save
    Station. After saving, Screw Attack across, and enter the door. Screw Attack to
    the Wall Jump Surface and Wall Jump up to the top, and enter the door. Drop
    down.
    
    --------------
    FINAL BOSS: Emperor Ing
    
    The Emperor Ing absorbed the planetary energy! Get it back from that beast!
    This thing attacks with mainly its tentacles. It can either slam the floor with
    them, sweep around the room (if at a high sweep, move to the very edge but do
    not touch the Phazon, but if at a low sweep, double jump to avoid), create dark 
    bombs, or use rifts to poke at you from a distance. Scan the head and body. 
    Your objective is to shoot the ends of the tentacles until the head opens up, 
    revealing its eye. Scan it. The objective is to fire at the center of the eye. 
    However, there are two barriers keeping you from doing that. You must fire in 
    the opening between the barriers. Super Missiles are recommended here. Sunburst
    does a hefty amount of damage, but as said before, it's extremely slow and hard
    to hit with. The eye will also occasionally fire large beams at you. Just avoid
    those. Also, the more he's damaged, the more tentacles will appear to harm you.
    Just repeat the process until the second phase comes up.
    
    The Emperor Ing will attempt to regenerate itself by putting itself into a
    chrysalis. Scan it, then quickly latch onto it with the Spider Ball. Get him
    out of this chrysalis by Bombing each of the holes here. Power Bombs work well
    though. Occasionally the poisonous gas will raise. Just take refuge at the top
    to avoid it. Be careful while on this. The more holes you destroy, the more
    Inglets will come out to try to stop you. However, the Inglets are a blessing
    in disguise, as they always seem to drop Medium Energies (restore 50) or Large
    Energies. Once all the holes are destroyed, the third phase will begin...
    
    Emperor Ing will emerge from the chrysalis in a brand new form. Wow...he looks
    more like Metroid Prime in its shell now... Scan it. This time, Mutated Emperor
    Ing has a slew of new attacks. He can summon a large amount of light beams, 
    jump towards you and land to create shockwaves, and charge toward you. Its weak 
    spot is its heart, which is inside its mouth. Shoot the heart with Super 
    Missiles to change the heart's type. If it's dark, hit it with the Light Beam. 
    You can use charged Light Beam shots to damage it. If it's light, hit it with 
    the Dark Beam. You can use charged Dark Beam shots or the Darkburst to damage 
    it. On either form, you can use the Sonic Boom. When the heart is dark, he can 
    create Nightbarbs to surround his heart, protecting it, and a large dark beam 
    that can freeze you in place. When the heart is light, he'll create light worms 
    to swarm towards you. However, these light worms always drop hefty pick-ups. He 
    will also use a large light beam to burn you. Just keep damaging him and he
    will be finished.
    --------------
    
    Samus will take the energy, but that means Dark Aether is starting to crumble
    away! Escape sequence! Jump up the central structure, Screw Attack to the door,
    drop down, enter the next door, and warp down to Sky Temple Grounds. Time to
    escape! Wait...the way forward is blocked off now...oh. It's Dark Samus. Time
    for one final battle!
    
    --------------
    REAL FINAL BOSS: Dark Samus
    
    Alright, in case it wasn't obvious, this fight is timed, and the time limit
    depends on how much you had when you exited Sky Temple, so if you messed around
    in Sky Temple for way too long, this boss will be impossible. However, if you
    escaped properly, you should have plenty of time. Alright, scan her. Dark Samus
    has new attacks at her disposal, including going invisible to your Dark Visor
    and normal Visor (use the Echo Visor to find her), and firing a rather huge
    Phazon cannon beam. Just use all you have on her, Darkbursts, Sonic Booms, etc.
    And she will go to her next form, where she shields herself in a field of 
    Phazon and floats in the center of the room. Scan her again, and you should
    have 100% scans. Yay!
    
    With this form, she'll fire Super Phazon Missiles at you, and Phazon particles
    when her field gets larger for a brief moment, she will fire the Phazon 
    particles at you. At this point, let go of the lock-on and free-look towards
    the particles to suck them in with your Charge Beam. Once you've sucked in 
    enough, your Charge Shot will turn into a Phazon Charge Shot. Lock-on to Dark
    Samus and fire it at her. This is the only way to damage her. Eventually she'll
    revert back to her previous form, but after some damage, she'll go back to the
    Phazon field form. Unfortunately, that's all the tricks she has up her sleeve,
    so continue the same procedure until she's dead and the game is beaten.
    --------------
    
    Congrats, you've beaten the game! Here's the endings you can get.
    
    Below 75%: Normal ending
    Above 75%: Suitless ending (don't get too excited, she's just in her blue jump-
    suit)
    100%: Secret ending
    
    ...What, did you think I would completely spoil the endings? Pfft.
    
    -------------------------------------
    |/ SCANS ACQUIRED
    |
    |Research:*
    |
    |Lore:*
    |
    |Creatures:*
    | Dark Samus 3 (Offworld*, Dark Samus*)
    | Dark Samus 4 (Offworld*, Dark Samus*)
    | Emperor Ing Body (Dark Aether*, Emperor Ing*)
    | Emperor Ing Chrysalis (Dark Aether*, Emperor Ing*)
    | Emperor Ing Eye (Dark Aether*, Emperor Ing*)
    | Emperor Ing Head (Dark Aether*, Emperor Ing*)
    | Mutated Emperor Ing (Dark Aether*, Emperor Ing*)
    |
    |Total scans: 100%
    
    -------------------------------------
    |/ ITEMS ACQUIRED
    |
    |Missile Expansions: 49/49 (255 Missiles)
    |Energy Tanks: 14/14
    |Beam Ammo Expansions: 4/4 (250 Ammo)
    |Power Bomb Expansions: 8/8 (10 Power Bombs)
    |
    |Total items: 100%
    
    ______________________________                   ______________________________
                                  \_________________/
                                       INVENTORY
    
    -------------------------------------
    |/ Suit Upgrades
    |
    |This will list all suit upgrades, including the ones you start with after the
    |beginning part. (Just after the Dark Samus encounter.) Just because. :3 These
    |will be listed in alphabetical order, under the categories you can find them.
    
    --------------
    Annihilator Beam
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Beam Weapons
    Found: Ing Hive, Hive Temple
    
    Scan: The Annihilator Beam fires streams of light and dark energy. This Beam
    can seek single or multiple energy targets. Press C-Stick down to select the
    Annihilator Beam as your active weapon. When out of Light and Dark ammo, you
    can charge the Annihilator Beam to fire a normal shot. The Annihilator Beam has
    a high-powered sonic aspect when fired, which can be used to manipulate sonic-
    powered devices. Annihilator Beam shots are very effective against both light
    and dark enemies. Charge the Annihilator Beam to fire a Disruptor blast. The
    Disruptor costs 5 Dark Ammo and 5 Light Ammo to fire.
    
    --------------
    Beam Ammo Expansion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Suit Expansions
    Found: Many places.
    
    Scan: The Beam Ammo Expansion units increase the amount of Beam ammunition you
    can carry. Each Beam Ammo Expansion increases the amount of Beam ammunition you
    can carry by 50 units. You can reload your Beam Weapons at Ammo Stations. Your
    gunship has this capability as well.
    
    --------------
    Boost Ball
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Morph Ball Systems, Morph Balls
    Found: Dark Torvus Bog, Dark Torvus Arena
    
    Scan: The Boost Ball can be used to increase the Morph Ball's speed for short
    periods. Press and hold B to charge, then release B to trigger a quick boost of
    speed. When charging, the longer you hold B, the longer (and faster) the Boost
    Charge will be. Throughout the environment you will encounter U-shaped channels
    known as half-pipes. Using the Boost Ball in these areas will let you reach
    higher places. Build a charge as you descend in the half-pipe, then trigger the
    Boost as you ascend the other side. This will give you the speed and momentum
    you need to reach new heights. You can damage some enemies by "boosting" into
    them.
    
    --------------
    Charge Beam
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Beam Weapons
    Found: Start of the game.
    
    Scan: The Charge Beam allows you to increase the damage and effectiveness of
    the Arm Cannon. Press and hold A to charge the Arm Cannon, then release A to
    fire. The Charge Beam has a limited "tractor beam" capacity. Use it to pull
    small objects to you. There are Charge Combo enhancements scattered throughout
    the environment. They use the Charge Beam and the Missile Launcher in tandem
    to fire more effective blasts. The Charge Beam increases the performance of 
    each Arm Cannon mode.
    
    --------------
    Charge Combo
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Charge Combos
    Found: This scan is available after collecting the Super Missile.
    
    Scan: The Charge Combos allow you to fire the Missile Launcher and Arm Cannon
    together. The combined attacks are stronger than normal blasts. The Arm Cannon
    must be charged to use a Charge Combo. When your Arm Cannon is charged, press
    Y to fire the Charge Combo. Charge Combos fire one blast at a time. Each shot
    uses a number of Missiles. Some Beams use Ammo. When you use their Charge 
    Combo, you will lose both Ammo and Missiles.
    
    --------------
    Combat Visor
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Visors
    Found: Start of the game.
    
    Scan: The Combat Visor is your default Visor. It provides you with a Heads-Up
    Display (HUD) containing radar, mini-map, lock-on reticules, threat assessment,
    energy gauge, and Missile count. Press D-Pad up to select the Combat Visor.
    Icons for the Arm Cannons you possess are shown in the lower-right corner of
    the Combat Visor. Icons for the Visors you possess are shown in the lower-left
    corner of the Combat Visor.
    
    --------------
    Dark Agon Temple Key 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Dark Agon Keys
    Found: Dark Agon Wastes, Trial Tunnel (next to Dark Agon Temple)
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    Agon. You must collect all three keys to gain access to Agon's Dark Temple.
    
    --------------
    Dark Agon Temple Key 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Dark Agon Keys
    Found: Dark Agon Wastes, Doomed Entry
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    Agon. You must collect all three keys to gain access to Agon's Dark Temple.
    
    --------------
    Dark Agon Temple Key 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Dark Agon Keys
    Found: Dark Agon Wastes, Battleground
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    Agon. You must collect all three keys to gain access to Agon's Dark Temple.
    
    --------------
    Dark Beam
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Beam Weapons
    Found: Agon Wastes, Storage D
    
    Scan: The Dark Beam fires blasts of shadow energy. Shots from the Dark Beam can
    hinder enemies and objects as well. Press C-Stick right to select the Dark Beam
    as your active weapon. When out of Dark Ammo, you can charge the Dark Beam to
    fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts
    have limited effect on Ing and dark creatures. It takes several hits with the
    Dark Beam to hunder enemies and enshroud objects with dark matter. Charge the
    Dark Beam to fire an Entangler blast. Enemies struck by this blast will be
    enveloped in shadow tendrils for a few moments, unable to move or fire. The
    Entangler costs 5 Dark Ammo to fire.
    
    --------------
    Darkburst
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Charge Combos
    Found: Agon Wastes, Mining Station B
    
    Scan: The Darkburst is the Dark Charge Combo. This potent blast opens a rift to
    a dark dimension, pulling enemies to oblivion. Firing a Darkburst will cost you
    5 Missiles and 30 Dark Ammo. The Darkburst is a slow-moving blast. It is of
    limited effect against agile and rapid-moving enemies.
    
    --------------
    Dark Suit
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Armor
    Found: Dark Agon Wastes, Dark Agon Temple
    
    Scan: The Dark Suit protects against the toxic atmosphere of Dark Aether. This
    modification increases your defensive shielding. While the Dark Suit can
    resist the caustic effects of Dark Aether's environment, dark energy attacks
    will still cause damage.
    
    --------------
    Dark Torvus Temple Key 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Dark Torvus Keys
    Found: Dark Torvus Bog, Dark Torvus Arena
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    Torvus. You must collect all three keys to gain access to Torvus's Dark Temple.
    
    --------------
    Dark Torvus Temple Key 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Dark Torvus Keys
    Found: Dark (Lower) Torvus Bog, Undertemple Access
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    Torvus. You must collect all three keys to gain access to Torvus's Dark Temple.
    
    --------------
    Dark Torvus Temple Key 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Dark Torvus Keys
    Found: Dark Torvus Bog, Venomous Pond
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    Torvus. You must collect all three keys to gain access to Torvus's Dark Temple.
    
    --------------
    Dark Visor
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Visors
    Found: Dark Torvus Bog, Dark Torvus Temple
    
    Scan: The Dark Visor can detect interdimensional objects that are normally
    unseen. Press right on the D-Pad to select the Dark Visor. The Dark Visor will
    highlight most creatures as a targeting aid.
    
    --------------
    Echo Visor
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Visors
    Found: Sanctuary Fortress, Aerie
    
    Scan: The Echo Visor uses sound to detect unseen objects and enemies. Press
    down on the D-Pad to select the Echo Visor. The Echo Visor can reveal invisible
    items, areas, and enemies. Use the Echo Visor to interact with sonic-based
    security systems. This Visor was designed to work with a sonic-based Luminoth
    weapon system.
    
    --------------
    Energy Tank
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Suit Expansions
    Found: Various places
    
    Scan: The Energy Tanks increase the power level available to your Suit's 
    defense screens. Each Energy Tank increases your Suit's energy by 100 units.
    The more energy your Suit has, the longer you can stay alive. You can fully
    recharge your Energy Tanks at Save Stations. Your gunship has this capability
    as well.
    
    --------------
    Energy Transfer Module
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Suit Expansions
    Found: Great Temple, Temple Sanctuary
    
    Scan: The Energy Transfer Module allows you to siphon power from Energy 
    Controllers. The Energy Transfer Module has a power core fueled by light 
    energy. The presence of this energy protects the user from Ing possession. Once
    you have siphoned all power from an Energy Controller on Dark Aether, you must
    return it to an Energy Controller on Aether.
    
    --------------
    Grapple Beam
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Movement Systems
    Found: Dark (Lower) Torvus Bog, Sacrificial Chamber
    
    Scan: The Grapple Beam allows you to swing back and forth from special points
    in the environment. Grapple Points appear in your Visor as a (grapple) icon.
    Press and hold L to fire the Grapple Beam. Hold L down to stay connected: let
    go to release. The Grapple Beam can be used to cross large gaps. Use Control
    Stick while grappling to swing in different directions.
    
    --------------
    Gravity Boost
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Movement Systems
    Found: (Lower) Torvus Bog, Hydrochamber Storage
    
    Scan: The Gravity Boost eliminates the effects of liquid on movement. While
    underwater, press and hold B after performing a Space Jump to activate the
    Gravity Boost. While using the Gravity Boost, you will slowly rise and move
    through a liquid environment.
    
    --------------
    Ing Hive Temple Key 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Ing Hive Keys
    Found: Ing Hive, Culling Chamber
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    the Ing Hive. You must collect all three keys to gain access to the Ing Hive's
    Dark Temple.
    
    --------------
    Ing Hive Temple Key 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Ing Hive Keys
    Found: Ing Hive, Hive Gyro Chamber
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    the Ing Hive. You must collect all three keys to gain access to the Ing Hive's
    Dark Temple.
    
    --------------
    Ing Hive Temple Key 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Ing Hive Keys
    Found: Ing Hive, Aerial Training Site
    
    Scan: This Dark Temple Key is one of three needed to open the Dark Temple of
    the Ing Hive. You must collect all three keys to gain access to the Ing Hive's
    Dark Temple.
    
    --------------
    Light Beam
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Beam Weapons
    Found: Dark Agon Wastes, Ing Cache 1
    
    Scan: The Light Beam can shoot through multiple enemies. Hits from the Light
    Beam may set enemies on fire. Press C-Stick left to select the Light Beam as
    your active weapon. When out of Light Ammo, you can charge the Light Beam to
    fire a normal shot. Use the Light Beam to energize Crystals. The Light Beam is
    quite effective against dark creatures. A Light Beam shot will damage foes as
    long as they are in contact with it. Charge the Light Beam to fire a Lightblast
    of white-hot energy. Enemies struck by this blast will burn for a few moments.
    The Lightblast costs 5 Light ammo to fire.
    
    --------------
    Light Suit
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Armor
    Found: Great Temple, Main Energy Controller
    
    Scan: The Light Suit is a fusion of Luminoth and Chozo battlesuit technology.
    The suit is fully resistant to the effects of Dark Aether. The suit is also
    invulnerable to the effects of dark water. You can move through it without
    being impeded. The Light Suit is able to access the Luminoth energy transport
    system. You can ride these beams of energy between regions on Aether.
    
    --------------
    Missile Expansion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Suit Expansions
    Found: Various places
    
    Scan: The Missile Expansion units increase the amount of Missiles you can 
    carry. Each Missile Expansion increases the number of Missiles you can carry by
    5 units. You can reload your Missile Launcher at Ammo Stations. Your gunship 
    has this capability as well.
    
    --------------
    Missile Launcher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Missile Systems
    Found: Temple Grounds, GFMC Compound
    
    Scan: The Missile Launcher adds ballistic weapon capability to the Arm Cannon.
    Press Y to fire the Missile Launcher. Press A to return to Beam mode. Missiles
    fired with a lock-on will seek their targets. Missiles can destroy objects made
    of Brinstone. There are Charge Combo enhancements scattered throughout the
    environment. They use the Missile Launcher and the Charge Beam in tandem to
    fire more effective blasts. Each Missile Expansion you find will increase the
    number of Missiles you can carry by 5.
    
    --------------
    Morph Ball
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Morph Ball Systems, Morph Balls
    Found: Start of the game.
    
    Scan: The Morph Ball changes your Suit into a compact, mobile sphere. Press X
    to enter Morph Ball mode. Press X again to leave Morph Ball mode. Like the 
    Varia Suit, the Morph Ball is modular. There are several modifications that can
    be added to improve performance.
    
    --------------
    Morph Ball Bomb
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Morph Ball Systems, Bomb Systems
    Found: Agon Wastes, Agon Temple
    
    Scan: The Morph Ball Bomb is the default weapon for the Morph Ball. Press A
    when in Morph Ball mode to drop a Morph Ball Bomb. The Morph Ball Bomb can be
    used to break cracked walls and activate certain devices. If the Morph Ball is
    near a Morph Ball Bomb when it explodes, it will be popped up a short distance
    into the air. This is called a Bomb Jump. When a Morph Ball Bomb explodes, it
    must be close to the enemy to hit. The Morph Ball Bomb can destroy items made
    of Talloric Alloy.
    
    --------------
    Power Beam
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Beam Weapons
    Found: Start of the game.
    
    Scan: The Power Beam is the default Arm Cannon. It has the best rate of fire.
    Press C-Stick up to select the Power Beam as your active weapon. The Power Beam
    can be used to open Blue Doors. If you see your shots ricochet, cease fire. The
    Power Beam is not working against that target. You can use the Power Beam to
    quickly clear an area of weak foes.
    
    --------------
    Power Bomb
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Morph Ball Systems, Bomb Systems
    Found: Dark (Lower) Torvus Bog, Undertemple
    
    Scan: The Power Bomb is the strongest Morph Ball weapon. Press Y when in Morph
    Ball mode to drop a Power Bomb. Power Bombs do not have unlimited Ammo. Use
    them wisely. The Power Bombs can destroy many materials, including Denzium.
    Each Power Bomb Expansion you find will increase the number of Power Bombs you
    can carry by 1.
    
    --------------
    Power Bomb Expansion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Suit Expansions
    Found: Various places
    
    Scan: The Power Bomb Expansion units increase the amount of Power Bombs you can
    carry. Each Power Bomb Expansion increases the amount of Power Bombs you can
    carry by 1 unit. You can fully reload your Power Bombs at Ammo Stations. Your
    gunship has this capability as well.
    
    --------------
    Scan Visor
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Visors
    Found: Start of the game.
    
    Scan: The Scan Visor is used to collect data. Some devices will activate when
    scanned. Press D-Pad left to select the Scan Visor. Move the Visor over 
    illuminated targets, then press and hold L to scan them. use D-Pad to select
    another available Visor or press A to turn the Visor off. Mission-critical scan
    targets will be red in color. Scanning enemies with this Visor can reveal their
    vulnerabilities. You will be unable to fire any weapons while the Scan Visor is
    active. Scanned data vital to the success of the mission is downloaded and
    stored in the Logbook section of the Pause Screen.
    
    --------------
    Screw Attack
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Movement Systems
    Found: Sanctuary Fortress, Vault
    
    Scan: The Screw Attack allows you to transform into a mobile ball of deadly
    energy. After executing a Space Jump, press B repeatedly to initiate and 
    perform the Screw Attack. Use the Control Stick to steer while in Screw Attack
    mode. The Screw Attack has a limit of consecutive jumps. Striking enemies with
    the Screw Attack will damage them. Performing a Screw Attack while facing and
    touching a wall will execute a Wall Jump. Use the Wall Jump to travel great
    vertical distances.
    
    --------------
    Seeker Missile Launcher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Missile Systems
    Found: Temple Grounds, Hall of Honored Dead
    
    Scan: The Seeker Launcher allows you to fire upon multiple targets 
    simultaneously with the Missile Launcher. Press and hold Y to charge the Seeker
    Launcher. Press A to return to Beam mode. Using freelook, move the targeting
    reticule around your area. You will lock on to each enemy you pass over, to a
    maximum of five targets. You can also lock onto single targets multiple times
    with the Seeker. Seeker Missiles fired with a lock-on will home in on their
    targets.
    
    --------------
    Sky Temple Key 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Dark Agon
    Found: Dark Agon Wastes, Battleground
    
    Scan: The Key of J-Stl is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Dark Agon
    Found: Dark Agon Wastes, Dark Oasis
    
    Scan: The Key of B-Stl is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Dark Torvus
    Found: Dark Torvus Bog, Poisoned Bog
    
    Scan: The Key of S-Dly is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Dark Torvus
    Found: Dark (Lower) Torvus Bog, Dungeon
    
    Scan: The Key of G-Sch is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 5
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Hive
    Found: Ing Hive, Hive Entrance
    
    Scan: The Key of S-Jrs is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Hive
    Found: Ing Hive, Hive Dynamo Works
    
    Scan: The Key of C-Rch is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 7
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Temple
     Grounds
    Found: Sky Temple Grounds, Ing Reliquary
    
    Scan: The Key of D-Isl is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 8
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Temple 
     Grounds
    Found: Sky Temple Grounds, Defiled Shrine
    
    Scan: The Key of M-Dhe is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sky Temple Key 9
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Miscellaneous, Dark Temple Keys, Sky Temple Keys, Keys Temple
     Grounds
    Found: Sky Temple Grounds, Accursed Lake
    
    Scan: The Key of J-Fme is one of nine needed to open the Sky Temple. You must
    collect all nine keys to gain access to the Sky Temple.
    
    --------------
    Sonic Boom
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Charge Combos
    Found: Dark Agon Wastes, Ing Cache 2 (accessible through Phazon Site)
    
    Scan: Sonic Boom is the Annihilator Charge Combo. It projects a wave of sonic
    force. Sonic Boom costs 5 Missiles, 30 Light Ammo and 30 Dark Ammo to fire. The
    Sonic Boom is most effective against multiple targets in an area.
    
    --------------
    Space Jump Boots
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Movement Systems
    Found: Dark Agon Wastes, Judgment Pit
    
    Scan: The Space Jump Boots increase your leaping capability through the use of
    boot-mounted thrusters. Press B to jump, then press B again during the jump to
    use the Space Jump Boots. Timing is important when using the Space Jump Boots.
    Experiment to discover ways to increase the height and length of your jumps.
    
    --------------
    Spider Ball
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Morph Ball Systems, Morph Balls
    Found: Sanctuary Fortress, Dynamo Works
    
    Scan: The Spider Ball allows you to move the Morph Ball along magnetic rails.
    Press and hold R to activate the Spider Ball ability. Follow the magnetic rails
    to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump
    while attached to a rail. You can use the Boost ability to rapidly propel the
    Spider Ball away from magnetic rails.
    
    --------------
    Sunburst
    ŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Charge Combos
    Found: Temple Grounds, Grand Windchamber
    
    Scan: The Sunburst is the Light Charge Combo. It can damage targets in a wide
    area as it flies to its target. Each Sunburst shot requires 5 Missiles and 30
    Light Ammo. Sunburst is a slow-moving blast. It is liumited against speedy and
    agile targets. The Sunburst can set enemy targets and objects on fire.
    
    --------------
    Super Missile
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Weapon Systems, Charge Combos
    Found: Torvus Bog, Torvus Temple
    
    Scan: The Super Missile is the Power Charge Combo. Each Super Missile shot 
    costs 5 Missiles.
    
    --------------
    Varia Suit
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Armor
    Found: Start of the game.
    
    Scan: The Varia Suit is an advanced Chozo exoskeleton modified for use by Samus
    Aran. The Varia Suit provides life-support functions and is well shielded from
    attack. The modular nature of the Varia Suit allows for the addition of 
    weapons, Visors, and other gear as needed. The Varia Suit's shielding loses
    energy with each hit: collect energy when possible to keep the shielding 
    charged.
    
    -------------------------------------
    |/ Expansions
    |
    |This lists all the expansions in the game, by type, then by chronological 
    |order. There are also check-mark boxes beside each expansion to keep track of
    |which ones you collected, if you plan to print this section out.
    
    O----------------------
     Missile Expansions
    
    --------------
    Missile Expansion #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Transport to Agon Wastes
    How to get: Find the webbing and shoot the green pod to get rid of it and 
     reveal this expansion.
    
    --------------
    Missile Expansion #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Sand Cache
    How to get: Sand Cache can be found behind the top level Amber gate in Mining
     Station A. Once you have the Amber Translator Module, go back there, open the
     gate, and enter the Sand Cache for this expansion.
    
    --------------
    Missile Expansion #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Portal Access A
    How to get: Get on the west side of Portal Access A, and look behind the dead
     Luminoth. You should see a Missile Expansion. Use the Morph Ball to get behind
     there. You'll have to slip around the Orb Cannon.
    
    --------------
    Missile Expansion #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Transport Center
    How to get: Entering Transport Center from Portal Terminal, activate the Bomb
     Slot to open the way forward and allow access to this expansion.
    
    --------------
    Missile Expansion #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Command Center
    How to get: Get under the Command Center by going under the floor in Command
     Center Access. When you reach a fork, go right and you'll get this expansion.
    
    --------------
    Missile Expansion #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Storage B
    How to get: Storage B is connected to Biostorage Station. Simply shoot open the
     dark door in Biostorage Station and enter to get the expansion.
    
    --------------
    Missile Expansion #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Ventilation Area A
    How to get: Use Double Bomb Jumps to climb up in the path between Sandcanyon 
     and the Main Reactor. You'll reach this Expansion.
    
    --------------
    Missile Expansion #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Ing Cache 4
    How to get: This Missile Expansion is hidden in a Morph Ball tunnel in the Ing
     Cache 4.
    
    --------------
    Missile Expansion #9: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Hive Chamber A
    How to get: After Agon Wastes, head back to this room and a Dark Missile 
     Trooper will appear as a mini-boss there. Kill it to get this expansion.
    
    --------------
    Missile Expansion #10: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Hive Chamber B
    How to get: Remember the part where it looked like you could bomb something
     open nearby the Morph Ball tunnel? Blow it up and enter the new tunnel and 
     grab the expansion at its end.
    
    --------------
    Missile Expansion #11: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sky Temple Grounds, Plain of Dark Worship
    How to get: It's simply gotten at the far end of the room inside the tower of
     worms. Enter this room this early by using the portal in Temple Assembly Site.
    
    --------------
    Missile Expansion #12: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Temple Assembly Site
    How to get: Jump up the pillars to reach an upper ridge. Follow the ridge to a
     Morph Ball tunnel. Take that to this expansion.
    
    --------------
    Missile Expansion #13: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Communication Area
    How to get: Double jump to the second level and Bomb the obvious-looking panel
     you see for this expansion.
    
    --------------
    Missile Expansion #14: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Great Temple, Transport B Access
    How to get: There's an entrance to a Morph Ball tunnel that wraps around the
     room. Follow the Morph Ball tunnel until you find the expansion and get 
     dropped off at the middle of the room.
    
    --------------
    Missile Expansion #15: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Forgotten Bridge
    How to get: Enter Dark Forgotten Bridge, power the Bomb Slot to move the
     on both dimensions, then head back to Light Aether. Cross the bridge for this
     hard-to-miss expansion.
    
    --------------
    Missile Expansion #16: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Underground Tunnel
    How to get: If you enter Underground Tunnel from Torvus Temple, use the Morph
     Ball and go under the grating where you entered to find this.
    
    --------------
    Missile Expansion #17: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Plaza Access
    How to get: Use Bomb Jumps to maneuver your way to the first Bomb Slot and 
     activate it to rotate a mechanism and allow access. Go back around the way you 
     got back up, and move around to the next Bomb Slot. Activate that and move the 
     mechanism, but don't move left. Instead, go to the right and get on top of the 
     second mechanism and go through the next tunnel you see. You'll enter a U-
     shaped room. Now gain momentum with the Boost Ball until you reach the 
     expansion.
    
    --------------
    Missile Expansion #18: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Portal Chamber
    How to get: Get to the Portal Chamber in Dark Aether, and climb up the eastern
     side and Morph Ball through the tunnel up top. Go through the Light Portal and
     grab this expansion in the Light Aether version.
    
    --------------
    Missile Expansion #19: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark Agon Wastes, Warrior's Walk
    How to get: Warrior's Walk is the room that is covered in the green Super 
     Missile doors. Once inside, you'll notice a pit of Phazon below the path. Bomb
     the weak part of the floor and move east along the pit of Phazon to get this
     expansion. You may need at least 2 or 3 energy tanks before attempting this.
    
    --------------
    Missile Expansion #20: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark Agon Wastes, Crossroads
    How to get: Build up momentum in Transport Center of Agon Wastes with the Boost
     Ball on the half-pipe, until you end up on the ledge with the Dark Portal. 
     Take the portal to Dark Agon Wastes' Crossroads, and you'll see this expansion
     right in front of you.
    
    --------------
    Missile Expansion #21: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: (Lower) Torvus Bog, Hydrodynamo Station
    How to get: It's sitting right in front of the purple door you need to go 
     through. Impossible to miss.
    
    --------------
    Missile Expansion #22: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark (Lower) Torvus Bog, Undertransit One
    How to get: Get to the left side of the inactive water fan, then drop down to
     the bottom floor. Hug the right wall, then Bomb Jump while holding left to
     enter a secret tunnel. Move to the end, then Bomb Jump to the right to get 
     this expansion.
    
    --------------
    Missile Expansion #23: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Abandoned Worksite
    How to get: Move to the southern side of the room, and grapple across to the
     expansion. Simple as that.
    
    --------------
    Missile Expansion #24: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Path of Roots
    How to get: Enter Path of Roots from the Great Bridge. Grapple across to the
     this expansion. Another simple one.
    
    --------------
    Missile Expansion #25: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Torvus Lagoon
    How to get: When in the water, instead of taking the ramp up to the surface,
     take the path downwards. Use the Gravity Boost to reach this expansion.
    
    --------------
    Missile Expansion #26: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Great Temple, Transport A Access
    How to get: A rock wall made of Talloric Alloy can be found in the Save Station
     section of Transport A Access. Bomb it and follow the path down to find this.
    
    --------------
    Missile Expansion #27: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, GFMC Compound
    How to get: From the ledge where the Power Bomb door is/used to be, double jump
     to on top of the ship. Walk to the tail end of it to find this.
    
    --------------
    Missile Expansion #28: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Ing Hive, Hazing Cliff
    How to get: Far end of the room hides this expansion. It's behind some Dark
     Diligence Drones that have to be destroyed by firing charged Light Beam shots.
    
    --------------
    Missile Expansion #29: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Dynamo Works
    How to get: After beating the Spider Guardian, follow the Spider Ball track out
     of there. You'll find a new area. Bomb Jump to the upper level when you see it
     and move forward 'til you find this in front of the way out. (Not the way you
     came in.)
    
    --------------
    Missile Expansion #30: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Hall of Combat Mastery
    How to get: Once you have the Spider Ball, look for a Spider Ball on the north
     end of the room, and not the one that leads to the door to Central Area
     Transport East. Take the Morph Ball through a series of obstacles to 
     eventually reach this expansion. It's a long and convoluted process, but it's
     straight forward.
    
    --------------
    Missile Expansion #31: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: (Lower) Torvus Bog, Gathering Hall
    How to get: Blow open the cracked glass panel underwater with a Power Bomb, 
     then Power Bomb the cap to drain the water. Now use this half-pipe to Boost up
     to Spider Ball tracks on either side. Activate the Bomb Slots on both sides of
     the room using this to gain access to this expansion, which can be reached 
     from Grappling to a new ledge that appears.
    
    --------------
    Missile Expansion #32: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: (Lower) Torvus Bog, Training Chamber
    How to get: Use a series of Spider Ball and Boost Ball to get on top of the
     ledge in front of the statue. Power the Bomb Slot to make it move, allowing
     access to a Power Bomb door and this expansion.
    
    --------------
    Missile Expansion #33: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Main Research
    How to get: On the north wall of Main Research is a wall filled with obstacles
     and a Spider Ball Track. Just go through the linear Spider Ball Track (use
     Bomb Jumps to get past parts you can't just roll through) and you'll encounter
     this item.
    
    --------------
    Missile Expansion #34: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Main Reactor
    How to get: On the northwest end of Main Reactor are two Spider Ball Tracks.
     One leads to a Luminoth, the other leads to a mechanism with another Spider
     Ball Track. Boost across the Spider Track mechanisms to the other side, and
     bomb the glass dome.
    
    --------------
    Missile Expansion #35: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Sand Processing
    How to get: Boost up to the right side of the half-pipe to find a Morph Ball
     tunnel. Roll through it and power the Bomb Slot to drain the sand, revealing
     this expansion.
    
    --------------
    Missile Expansion #36: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Mining Station A
    How to get: In the lower floor of the Mining Station A. There's a cracked wall.
     Power Bomb it to reveal an Orb Cannon. Get shot up with it while holding R to
     connect to a Spider Ball Track. Follow the track to this expansion.
    
    --------------
    Missile Expansion #37: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Storage A
    How to get: There's a cracked wall in Mining Station B. Power Bomb it to reveal
     the entrance to Storage A. This expansion will be out in the open.
    
    --------------
    Missile Expansion #38: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Torvus Grove
    How to get: The tree that showcases the middle of the room has two weak limbs.
     Power Bomb the limbs to make the tree fall and break open part of the wall,
     revealing this expansion.
    
    --------------
    Missile Expansion #39: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Central Area Transport West
    How to get: Get shot up to the top using the Orb Cannons, then drop down. Take
     the left Morph Ball path, then take a right, then another right to reach this.
    
    --------------
    Missile Expansion #40: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Ing Hive, Aerial Training Site
    How to get: Near the Light Portal are Wall Jump Surfaces. Wall Jump up them
     with the Screw Attack to find this.
    
    --------------
    Missile Expansion #41: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Temple Access
    How to get: Use the Dark Visor to find four Seeker Missile targets above the
     door to Sanctuary Temple. Shoot them down to activate an Orb Cannon. Use the
     Echo Visor to find a sonic emitter near the door to Main Gyro Chamber. Shoot
     it, then go down to use the Orb Cannon and let it shoot you down to below the
     floor. (Normally it would just fire you up to the upper area.) Take the 
     expansion here. To exit, just use the Spinner to open a floor panel.
    
    --------------
    Missile Expansion #42: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Sentinel's Path
    How to get: You need the Echo Visor and the Annihilator Beam for this. In the
     center of Sentinel's Path is a door. Shoot it with the Annihilator Beam while
     the Echo Visor is on to hear a series of chimes. Shoot the nearby sound 
     emitters in this order while in front of the door to open it, revealing this
     expansion: right, right, left, right.
    
    --------------
    Missile Expansion #43: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sky Temple Grounds, War Ritual Grounds
    How to get: On the north-ish part of the room is a tower of Ingworms. On the
     tower is a door. Switch to the Dark Visor to find five targets surrounding the
     door. Seeker them to open it and find this.
    
    --------------
    Missile Expansion #44: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sky Temple Grounds, Phazon Grounds
    How to get: On the northern side of the room is a spire way out in the middle
     of nowhere. Screw Attack to it to find this expansion.
    
    --------------
    Missile Expansion #45: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Storage C
    How to get: Set the center storage rack in Bioenergy Production so that the top
     part is touching the ceiling, then find a Spider Ball Track on the west side 
     of the room. Follow it until you see a Spider Ball Track heading east. Boost
     to it, then boost to the storage rack. Get to its other side, and boost to the
     ledge leading to Storage C.
    
    --------------
    Missile Expansion #46: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark Agon Wastes, Junction Site
    How to get: In the central structure, go up the Spider Ball Track, power the
     Bomb Slot, and this expansion is all yours. To go back, power the Bomb Slot
     again.
    
    --------------
    Missile Expansion #47: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: (Lower) Torvus Bog, Transit Tunnel South
    How to get: From the Catacombs, take the launcher into the main underwater 
     area. Alright, go down to the Bomb Slot you see and power it. This will 
     reverse the water flow above so that it goes up. Get back up there and use 
     Bomb Jumps to get to the top. Move right to the next upward current. Bomb Jump 
     then move left. Bomb Jump again and power the Bomb Slot. Now drop, go right, 
     drop again and go left to the large upward current. Do Bomb Jumps to the top. 
     Move right, drop, and Boost over to the next upward current. Bomb Jump, move 
     left, Bomb Jump, activate the Bomb Slot. Drop down twice, Bomb Jump to the 
     now-upward current to the left, and Bomb Jump to the top to get this 
     expansion.
    
    --------------
    Missile Expansion #48: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark (Lower) Torvus Bog, Undertemple
    How to get: In the small alcove where the Light Portal is, Wall Jump up the
     Wall Jump Surfaces with the Screw Attack to find this.
    
    --------------
    Missile Expansion #49: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Sanctuary Map Station
    How to get: Must need the Light Suit. Step into the beam of light to get
     transported to another room, which holds this expansion.
    
    O----------------------
     Energy Tanks
    
    --------------
    Energy Tank #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Storage Cavern B
    How to get: Storage Cavern B can be accessed through a Missile door in plain
     sight in Temple Assembly Site.
    
    --------------
    Energy Tank #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Mining Station Access
    How to get: Once you have the Bombs, head to Mining Station Access. Bomb the
     sand block and fall to the Orb Cannon. It'll shoot you up to the Energy Tank.
    
    --------------
    Energy Tank #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Bioenergy Production
    How to get: Once you activate the racks, move the Alpha storage racks down
     three times (use the red-highlighted conduits on the southern side of the 
     room), move the Delta storage racks down twice, then move the Gamma storage
     racks down once. Now climb up the storage racks to find this Energy Tank.
    
    --------------
    Energy Tank #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Mine Shaft
    How to get: Cross the sand block as soon as you enter the Morph Ball tunnel, 
     and do a double Bomb Jump up to the top of the block here. To do a double Bomb 
     Jump, plant a Bomb. Just before it explodes, plant another. When you're at the 
     peak of your jump, plant yet another. If timed right, the second bomb will 
     propel you up to the third one just as it explodes, popping you up again.
    
     Move left, fall through the stack of sand blocks and move just left to get to
    safety before you fall through the last one. Move all the way left, fall 
    through one sand block and move left. Bomb Jump, and fall through the sand
    blocks while holding left. You should enter a hidden tunnel. Just don't move
    too far to the left when you roll into it, otherwise you'll fall. Now, stay at
    like the middle and Bomb Jump. Move left as you do and you should land on a
    ledge. Jump again, then fall down while moving left and you'll collect this 
    Tank.
    
    --------------
    Energy Tank #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Temple Access
    How to get: Enter Temple Access from the upper area (either from Temple or 
     Great Bridge), and bomb the red panel that is cracked and smoking to reveal 
     the way to this Tank.
    
    --------------
    Energy Tank #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: (Lower) Torvus Bog, Transit Tunnel East
    How to get: Head to the end where you see a Bomb Slot, and Double Bomb Jump up 
     to it. Power it, and head to the fourth tube that goes up. A current will be 
     here to help you up, but you'll have to time your Bomb Jumps correctly. Watch 
     your trajectory when you Bomb Jump in this current. Plant a Bomb just before 
     you reach the peak of your jump, and you should Bomb Jump again. Keep doing 
     this to get to the Bomb Slot. Now, power it to make the current in the second 
     tube to your left go upwards for a short time. Drop down, then go to that 
     tube. Do your Bomb Jumps again until you reach this Tank.
    
    --------------
    Energy Tank #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark Torvus Bog, Cache B
    How to get: Cache B can be accessed through the green Super Missile door in
     Dark Torvus Temple. It can be gotten before the Chykka battle.
    
    --------------
    Energy Tank #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Windchamber Gateway
    How to get: On the east side of the room, there's a Grapple Point. Grapple
     across to the platform that holds this Tank.
    
    --------------
    Energy Tank #9: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Reactor Core
    How to get: There's an Orb Cannon in the center area of the Reactor Core. Hold
     R while being launched from it to attach to a Spider Track sphere. Move up to
     the next one, and Boost to each sphere (every other one having a temporary
     electrical field) until you get to a Spider Ball track. Follow it to this 
     Tank.
    
    --------------
    Energy Tank #10: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Torvus Plaza
    How to get: Gain momentum on the half-pipe with Boost Ball to reach a Spider
     Ball Track. Follow the tracks to the end, where an Orb Cannon lies. If you 
     find it impossible to do because of the camera, restart the Gamecube. If the
     camera moves to outside the room, it's a camera glitch, so restarting should
     fix it.
    
    --------------
    Energy Tank #11: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Watch Station Access
    How to get: This can be found in a not-hard-to-find corridor, if you enter this
     room from the Watch Station. (West side, in other words.)
    
    --------------
    Energy Tank #12: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Fortress Transport Access
    How to get: Must need the Light Suit. In Fortress Transport Access, there is a
     beam of light in the room. Step inside it to get warped to another room. In
     this room is this Tank.
    
    --------------
    Energy Tank #13: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Mining Plaza
    How to get: Jump onto the central structure and use the Echo Visor to find and
     shoot three sonic emitters. Doing so will open up the wall panel high above
     the door to Transport to Temple Grounds. Screw Attack over to the now-opened
     alcove to find this.
    
    --------------
    Energy Tank #14: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Meditation Vista
    How to get: There's a moving platform out in the distance. Screw Attack over to
     it and, with the right timing, you'll land on it. Let it take you to this 
     Tank.
    
    O----------------------
     Power Bomb Expansions
    
    --------------
    Power Bomb Expansion #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Transit Station
    How to get: Find the cracked glass wall here and blow it up with a Power Bomb. 
     Enter the Dark Portal. Once you enter, a Dark Ingsmasher will appear. Kill it 
     like you would a normal Ingsmasher, except just use charged Light Beam shots. 
     Once it's gone, go into the area the Dark Ingsmasher came out of to find a 
     Light Portal. Take it, then move through the Morph Ball tunnel to find a Dark 
     Portal. Go through it, then go up the Spider Ball track to find a Light 
     Portal. Go through it, then take the Spider Ball track to this expansion.
    
    --------------
    Power Bomb Expansion #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Sanctuary Entrance
    How to get: On the northwest section of Sanctuary Entrance, is a cracked glass
     wall. Power Bomb it, take the elevator, scan the console, then go back down to
     take the Orb Cannon. Take the Spider Ball Track up to a cannon, and shoot down
     the cracked glass on the north, the piece of structure on the northeast, and
     the cracked rock wall on the south. Go to the northeast and climb up the new
     Spider Ball Track (that's next to a Lore), follow it to a high enclosure, and
     get shot across to the other side with the Orb Cannon.
    
    --------------
    Power Bomb Expansion #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Main Gyro Chamber
    How to get: On the lowest floor, shooting the sound door reveals the order in
     which to shoot the sound emitters: The one closest to the sound door, then the
     one closest to the elevator, then the middle one twice. This will open an Orb
     Cannon. Use it to get shot to the Dynamo Core in order to destroy it, 
     revealing this expansion.
    
    --------------
    Power Bomb Expansion #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Temple Grounds, Dynamo Chamber
    How to get: Need two or three Power Bombs at your disposal. In Dynamo Chamber,
     the lower path is closed off. Blow open one of the gates with a Power Bomb to
     let you in, and try to plant a Power Bomb between the cracked wall and the
     other gate, but make sure you get the cracked wall. If done correctly, both
     should break, sparing some ammo. This expansion is hidden behind that cracked
     wall.
    
    --------------
    Power Bomb Expansion #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Sandcanyon
    How to get: From either side, Screw Attack to the central structure. Plant a
     Power Bomb here to make part of the structure give way, revealing this item.
    
    --------------
    Power Bomb Expansion #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark Agon Wastes, Feeding Pit
    How to get: It's found under the dark water, so you need the Light Suit. Simple
     as that. Use the Dark Visor to make it easier to see while down there.
    
    --------------
    Power Bomb Expansion #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Torvus Bog, Great Bridge
    How to get: On the upper level, you can find a mess of grey rocks just off the
     bridge to the east side. Power Bomb them and head through the Morph Ball
     tunnel to find this. Power Bomb the other side to gain a shortcut to Abandoned
     Worksite.
    
    --------------
    Power Bomb Expansion #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark Torvus Bog, Putrid Alcove
    How to get: Putrid Alcove can be reached through Dark Forgotten Bridge or
     Poisoned Bog. Anyway, beside the Phlogus is a cracked wall. Power Bomb it to
     find this.
    
    O----------------------
     Beam Ammo Expansions
    
    --------------
    Beam Ammo Expansion #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Agon Wastes, Central Mining Station
    How to get: Man the cannons up on the upper floor of the eastern side. Shoot
     all the targets down and make your way up to where that barrier is. Morph Ball
     through the tunnel and collect this.
    
    --------------
    Beam Ammo Expansion #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Dark Torvus Bog, Cache A
    How to get: Cache A can be accessed through the purple door in Poisoned Bog.
     You'll need the Seeker Missile Launcher to get this.
    
    --------------
    Beam Ammo Expansion #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sanctuary Fortress, Watch Station
    How to get: On the northeast part of the room, you'll spot a Spider Ball Track.
     Double Jump to it, and go across it until you find another Spider Ball Track.
     Bomb Jump to it, and follow it to the central platform. Use the Orb Cannon to
     get shot to another Spider Ball Track. Prepare for a harder part of this.
     Follow the tracks until you get to a rotating gyro with Spider Ball Track on
     it. Bomb Jump to it, then watch the red prongs. RIGHT when you start passing
     the prongs, plant a Bomb. It should be enough time to Bomb Jump to the next
     rotating gyro without hitting the red field and falling off. Do the same to 
     the next gyro, and you'll get to a field of Spider Ball Tracks. Take the left 
     path, and pass two more of those gyros before you gain access to a tunnel. 
     Take it and turn north to find this expansion.
    
    --------------
    Beam Ammo Expansion #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Found: Sky Temple Grounds, Profane Path
    How to get: Take care of the Dark Pirate Commandos, and get your Annihilator
     Beam and Echo Visor out. Shoot the sonic emitters of the sound door in this
     order: back-right, front-right, left, back-right. The sound door on the tower
     of Ingworms will open up, revealing this.
    
    ______________________________                   ______________________________
                                  \_________________/
                                        LOGBOOK
    
    The Logbook section here will list items in their major categories, and
    alphabetized. The categories the scans are will be listed as well, including
    where you can first find the scan.
    
    -------------------------------------
    |/ Creatures
    
    --------------
    Alpha Blogg *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Aquatic, Large Aquatic
    Found: (Lower) Torvus Bog, Hydrodynamo Shaft (or Main Hydrochamber)
    
    Scan: The Alpha Blogg is the largest and strongest of its pack. It can fire
    potent sonic stun blasts in battle. The blasts will disrupt your Visor and
    weapon control systems if they hit you. Its three titanic maws are potent
    weapons. Target the creature's mouth areas to inflict damage upon it.
    
    --------------
    Alpha Sandigger *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Predators
    Found: Agon Wastes, Agon Temple
    
    Scan: This appears to be a Sandigger pack leader, larger and stronger than the
    normal members of its kind. Target both of its heads to damage it.
    
    --------------
    Alpha Splinter *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Predators
    Found: Great Temple, Temple Sanctuary
    
    Scan: Splinter war packs are dominated by the largest male. Alpha Splinters use
    their tremendous strength, size, and speed to subdue and kill prey, paving the
    way for their smaller broodlings.
    
    --------------
    Amorbis 1 *ONE TIME*
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Amorbis
    Found: Dark Agon Wastes, Dark Agon Temple
    
    Scan: The enormous Amorbis can move through solid rock and earth with ease, and
    can sense the location of surface-level prey deep within the ground. They will
    attempt to ram any target they can find in their domain. They are vulnerable to
    all forms of weapons fire, but are incredibly strong and resistant to pain.
    
    --------------
    Amorbis 2 *ONE TIME*
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Amorbis
    Found: Dark Agon Wastes, Dark Agon Temple
    
    Scan: The Amorbis can attach themselves to the Dark Sphere, drawing potent
    energy from within. They can fire dark energy at Light Crystals, nullifying
    Safe Zones for a short time. They can also channel this energy into powerful
    beam attacks. Bioscans indicate a weak spot inside the creature's mouth.
    Concentrate your fire at this area to damage an Amorbis.
    
    --------------
    Blogg
    ŻŻŻŻŻ
    Categorized: Aether, Aquatic, Large Aquatic
    Found: (Lower) Torvus Bog, Hydrodynamo Station
    
    Scan: The Blogg uses speed and agility to close in on prey. It will batter foes
    with a ramming attack, then use its three tooth-filled maws to finish the job.
    Bloggs have a weak spot inside their mouths: the rest of their bodies are 
    covered with a thick, damage-resistant hide.
    
    --------------
    Bloggling
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Aquatic, Small Aquatic
    Found: (Lower) Torvus Bog, Hydrodynamo Station (second visit)
    
    Scan: Young Blogg are weaker than their parents, but still violent. Their
    powerful jaws have yet to form, and they lack the defense abilities found in
    adult Blogg. They must rely on speed and agility for protection if attacked
    without the protection of their elders.
    
    --------------
    Bomb Guardian *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Sub Guardians
    Found: Agon Wastes, Agon Temple
    
    Scan: This darkling Sandigger has absorbed the ability to generate Morph Ball
    Bombs. It can throw Bombs with considerable accuracy, and frequently lays a
    spread of Bombs in its wake. Its head and tail are the only vulnerable spots on
    its body. Target them when they are vulnerable to neutralize and terminate this
    enemy.
    
    --------------
    Boost Guardian *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Sub Guardians
    Found: Dark Torvus Bog, Dark Torvus Arena
    
    Scan: This Warrior Ing has absorbed the power of the Boost Ball. It can boost-
    blast toward its enemies, using its body as a potent weapon. When it is not in
    solid form, engaging it in Morph Ball mode may provide better attack 
    opportunities.
    
    --------------
    Brizgee
    ŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Surface Prowlers
    Found: Agon Wastes, Mining Station A
    
    Scan: The Brizgee's tail ends in a venomous barb, which it conceals underneath
    a hard-packed layer of fused sand. A series of sharpened ridges along its body
    discourages most predators: those foolish enough to harass the Brizgee are
    quickly introduced to its deadly sting.
    
    --------------
    Caretaker Class Drone *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Stationary
    Found: Sanctuary Fortress, Main Research
    
    Scan: The Caretaker drone was designed to protect and maintain an experimental
    energy chamber. It uses electrically charged limbs to perform its duties. The
    drone requires sensor updates to fight: a vulnerable detection unit will extend
    periodically to search for targets. Destroying this unit would weakn its combat
    ability.
    
    --------------
    Chykka *ONE TIME*
    ŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Chykka
    Found: Dark Torvus Bog, Dark Torvus Temple
    
    Scan: The Chykka has rapidly aged to its adult form. It will attack by firing
    high-powered bursts of dark water at rapid speed. If frustrated, it will 
    attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons
    fire, but scans indicate that such fire will only stun it. When stunned, 
    however, four weak spots will appear. These spots are vulnerable to attack:
    target them to damage the enemy.
    
    --------------
    Chyklings *ONE TIME*
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Chykka
    Found: Dark Torvus Bog, Dark Torvus Temple
    
    Scan: Interaction with dark energy has mutated the Chykka. Its offspring are
    now born as flyers, skipping the larval stage completely. These infants are
    highly protective of their parent, and will streak to attack on sight. They
    lack their parent's durability, however, making them easy targets.
    
    --------------
    Chykka Larva *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Chykka
    Found: Dark Torvus Bog, Dark Torvus Temple
    
    Scan: Scans indicate that this bioform is an infant, but aging rapidly. The
    creature can ensnare targets with its tongue, drawing them into its mouth. It
    then covers its prey with acidic globs of biomatter to break it down for
    digestion. This is an exceptional bioform with both a dark and light nature.
    
    --------------
    Corrupted Sentreye
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Mechanoids
    Found: Sky Temple Grounds, Abandoned Base
    
    Scan: The Sentreyes were designed by the Luminoth to protect their camps on
    Dark Aether. The Ing learned how to possess them and turn them on their former
    masters. Many still remain throughout Dark Aether, now serving the Ing as they
    served the Luminoth before them. Most weapon types will stun the Sentreyes.
    Only charged light energy will destroy them.
    
    --------------
    Damaged Quadraxis *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Quadraxis
    Found: Ing Hive, Hive Temple
    
    Scan: Though the main body is disabled, the tactical control unit within it is
    still active. It will guide the Head Module in battle via high-sonic 
    transmissions. Disabling this module will impair the Head Module's ability to
    fight.
    
    --------------
    Dark Alpha Splinter *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Ground
    Found: Great Temple, Temple Sanctuary
    
    Scan: Splinter alpha males are the first to be targeted for darkling 
    possession. Dark Alpha Splinters grow in strength and durability, making them
    an even greater threat than normal.
    
    --------------
    Dark Blogg
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Aquatic
    Found: (Lower) Torvus Bog, Training Chamber
    
    Scan: Dark Blogg somehow lose their sonic blast ability: something about their
    minds makes them difficult for darklings to fully control. They rely solely on
    their deadly maws for attack: in most cases they are more than adequate. Target
    the weak spot inside its mouth to defeat the Dark Blogg with ease.
    
    --------------
    Dark Chykka *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Chykka
    Found: Dark Torvus Bog, Dark Torvus Temple
    
    Scan: The Chykka has recovered, and energized its body with dark energy. This
    energy has rendered most of the creature immune to attack, including its wings.
    Tactical scans indicate that its eggsac is vulnerable, however. Target it to
    damage the creature.
    
    --------------
    Dark Diligence Drone *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Mechanoids
    Found: Ing Hive, Hazing Cliff
    
    Scan: Some Diligence drones have been taken by the Ing for possession duties.
    Their small size and durability makes them excellent scouts, able to go where
    most others cannot. A Dark Diligence still relies on focused energy beams for
    defense. Their energy construct nature makes them invulnerable to most attacks.
    A high-powered burst of light energy can disrupt a Dark Diligence unit.
    
    --------------
    Dark Grenchler
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Ground
    Found: Dark (Lower) Torvus Bog, Dungeon
    
    Scan: Darklings are drawn to possess vicious predators, making the Grenchler a
    prime candidate. Despite the added toughness gained from possession, the Dark
    Grenchler retains its one weakness. Remove the back shell with explosive blasts
    to expose its pain center, then attack the pain center to quickly dispatch the
    creature.
    
    --------------
    Dark Ingsmasher *LIMITED TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Mechanoids
    Found: Ing Hive, Hive Portal Chamber
    
    Scan: Once the Ing discovered they could possess intelligent machines, the
    mighty Ingsmashers were top-priority targets for the Horde. The drones retain
    all of their attacks - shock-wave fists and missile launchers. It uses an 
    energy shield in battle that can be adjusted to protect against a variety of
    beam weapons. The shield can be overloaded by opposite-polarity beams.
    
    --------------
    Darkling Tentacle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Ing
    Found: Dark Agon Wastes, Double Path
    
    Scan: Some darklings can open dimensional portals at will. They use this 
    ability to hunt for unwary prey, reaching out to snatch them with their 
    tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are
    resilient: pure light energy can disrupt them. Nothing can destroy them.
    
    --------------
    Dark Missile Trooper *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Offworld
    Found: Temple Grounds, Hive Chamber A
    
    Scan: Bioscans indicate terminated lifesigns in this missile trooper, and the
    presence of an unknown biomass with parasitic tendecies. Though the missile
    trooper's armor has been compromised, the bulk of it remains intact. Missile
    weapon system remains online as well. Full parasitic fusion has yet to be
    obtained, resulting in low agility and response time.
    
    --------------
    Dark Phlogus
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Aquatic
    Found: Dark Torvus Bog, Dark Forgotten Bridge
    
    Scan: The Phlogus waits patiently as it floats in murky waters, searching for a
    meal. When the seismic sensors in its epidermis are triggered, it springs open
    rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey.
    A central nervous system is exposed when it opens its mouth to attack: damage
    this to stun the Phlogus for a time.
    
    --------------
    Dark Pirate Commando
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Offworld
    Found: Torvus Bog, Forgotten Bridge
    
    Scan: The Ing prize the few Pirate Commandos they manage to take alive. Only
    Hunter Ing are allowed to possess the Commandos, and the competition for that
    right is fierce among them. The Hunter Ing ability to phase out of local
    timespace carries over to the Dark Pirate Commando. They will fire bursts of
    dark matter at enemies, along with experimental EMP grenades stolen from the
    Space Pirates.
    
    --------------
    Dark Pirate Trooper
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Offworld
    Found: Agon Wastes, Portal Terminal
    
    Scan: Pirate troopers, already trained to follow orders without question, were
    perfect candidates for Ing possession. Darklings moves to take every trooper
    they could, expanding the army of the Horde considerably. Space Pirate
    technology struck a chord with the Ing, who now hunt actively for gadgetry of
    any kind - especially weapon systems.
    
    --------------
    Dark Preed
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Offworld
    Found: Dark Agon Wastes, Doomed Entry
    
    Scan: The aggressive Preeds are often possessed by darklings for aerial hunting
    missions. The presence of the dark creature makes the small cyborg more 
    durable. The toxic gas carried by a Preed is enhanced by exposure to dark 
    energy, making it considerably more dangerous.
    
    --------------
    Dark Quad CM *LIMITED TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Mechanoids
    Found: Sanctuary Fortress, Sanctuary Temple
    
    Scan: The Ing discovered they could possess and control artificially 
    intelligent machines as well as living beings. They soon turned the loyal Quad
    drones against the Luminoth, finding the tenacious machines to be quite useful
    additions to the Horde. A dominant darkling assumes control of the Command
    Module, forcing the lesser Ing in the Main Body to do its bidding.
    
    --------------
    Dark Quad MB *LIMITED TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Mechanoids
    Found: Sanctuary Fortress, Sanctuary Temple
    
    Scan: The Ing discovered they could possess and control artificially 
    intelligent machines as well as living beings. They soon turned the loyal Quad
    drones against the Luminoth, finding the tenacious machines to be quite useful
    additions to the Horde.
    
    --------------
    Dark Samus 1 *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Dark Samus
    Found: Agon Wastes, Main Reactor
    
    Scan: Scans indicate the presence of Phazon and your genetic material within
    this entity. She wears a version of the Varia Suit, altered and augmented by
    the Phazon within her. Primary weapons include the Missile Launcher and a
    scattershot variant of the Power Beam. Boost and Jump abilities are superior
    to yours. The ability to generate Phazon energy shields is also present.
    
    --------------
    Dark Samus 2 *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Dark Samus
    Found: Sanctuary Fortress, Aerie
    
    Scan: Tactical scans have identified several new battle systems in the armor of
    Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost
    attack has been augmented, and the ability to render herself invisible is
    present as well. Bioscans suggest that Dark Samus can reform her body short of
    total atomic disruption. Extreme caution recommended.
    
    --------------
    Dark Samus 3 *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Dark Samus
    Found: Sky Temple Grounds, Sky Temple Gateway
    
    Scan: Scans indicate that Dark Samus has absorbed tremendous levels of Phazon
    into her body: too much, perhaps. She can vent Phazon energy in the form of
    destructive blasts and protective shields: doing so will help her maintain
    stability. Exposure to Phazon has rendered her invisible to the Dark Visor.
    These new abilities, combined with her already formidable arsenal, place Dark
    Samus at the highest threat level.
    
    --------------
    Dark Samus 4 *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Dark Samus
    Found: Sky Temple Grounds, Sky Temple Gateway
    
    Scan: Dark Samus has temporarily become a being of pure yet unstable Phazon
    energy. She can generate a shield that is invulnerable to all attacks, save one
     - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon 
    energy that she expels, then fire it back at her. Direct hits will overload and
    disrupt her essence.
    
    --------------
    Dark Shredder *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Flyers
    Found: Dark Torvus Bog, Dark Torvus Temple (during Chykka fight)
    
    Scan: The hardy Shredder is a favorite possession target for Ing that dwell 
    near dark water. Dark Shredders can lurk in the venomous liquid indefinitely,
    patiently waiting for prey. When agitated, it will emerge and begin to fly
    toward its foe. They are very resilient, but can be eliminated with 
    concentrated weapons fire.
    
    --------------
    Dark Tallon Metroid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Offworld
    Found: Ing Hive, Hazing Cliff
    
    Scan: The Ing are fascinated by Metroids and their connection to Phazon. It is
    not a shared fascination, as Metroids will attack Ing on sight. Recognizing
    their strength, Ing darklings have possessed a number of Metroids, turning them
    into powerful soldiers of the Horde.
    
    --------------
    Dark Trooper
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Offworld
    Found: Temple Grounds, Command Chamber
    
    Scan: Bioscans indicate terminated lifesigns in this trooper, and the presence
    of an unknown biomass with parasitic tendencies. Though the trooper's armor has
    been compromised, the bulk of it remains intact. Weapon systems remain online
    as well. Full parasitic fusion has yet to be obtained, resulting in low agility
    and response time.
    
    --------------
    Dark Splinter
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Ground
    Found: Temple Grounds, GFMC Compound
    
    Scan: Target is host to a parasitic bioform. The presence of the parasite
    increases the target's overall combat threat level. Concentrated weapons fire
    will damage the target.
    
    --------------
    Dark War Wasp
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Flyers
    Found: Ing Hive, Vault Attack Portal
    
    Scan: Vicious and swift, the War Wasp is a prime target for young Ing eager to
    join the war effort. They appreciate the flying speed and numerous attacks the
    insect possesses. If they prove their mettle in the War Wasp, these Ing often
    graduate to the control of larger, deadlier creatures.
    
    --------------
    Diligence Class Drone
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Small
    Found: Sanctuary Fortress, Dynamo Access
    
    Scan: The Diligence drones were the first cleaning units designed by the
    Luminoth. They were modified for combat duty once the war began, but were
    outshined by the newer Harmony-class units. A Diligence uses focused energy
    beams to perform its duty. Their energy construct nature makes them 
    invulnerable to most attacks, though dark energy can disrupt them.
    
    --------------
    Dormant Ingclaw
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Darklings
    Found: Sky Temple Grounds, Phazon Grounds
    
    Scan: Ingclaws occasionally enter a strange torpor, brought on by constant
    exposure to the atmosphere of Dark Aether. While in this dream state, the
    creature does not feed or expel its deadly vapor. Fortunately, its 
    indestructible shell protects it from predators.
    
    --------------
    Emperor Ing Body *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Emperor Ing
    Found: Sky Temple, Sanctum
    
    Scan: Bioscans indicate that this is the eldest, strongest Ing in the Horde,
    the alpha and omega. It has absorbed enormous amounts of Phazon energy into its
    body, mutating itself in the process. Apparently, this power is not enough for
    the creature, as it is now siphoning energy from the final Energy Controller.
    
    --------------
    Emperor Ing Chrysalis *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Emperor Ing
    Found: Sky Temple, Sanctum
    
    Scan: The heavily damaged Emperor Ing has entered a regenerative state inside a
    durable healing shell. Tactical scans have detected eleven weak points on the
    magnetically charged shell: Spider Ball travel is possible on the shell 
    surface. Damage the weak spots with explosives to crack the shell and expose
    the enemy within.
    
    --------------
    Emperor Ing Head *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Emperor Ing
    Found: Sky Temple, Sanctum
    
    Scan: Like its brethren, the Emperor Ing is a metamorph. It has molded itself
    around the precious Energy Controller, and will defend it to the death, using
    its own body as a shield and a weapon. Destroy the tentacles it generates to
    weaken the creature and its defenses.
    
    --------------
    Emperor Ing Eye *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Emperor Ing
    Found: Sky Temple, Sanctum
    
    Scan: The Emperor Ing has exposed its main eye, from which it can fire powerful
    energy beams. It is protected by a barrier shield, although not completely. The
    eye can be locked onto, but only direct shots will get past the shield.
    
    --------------
    Final Head Module *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Quadraxis
    Found: Ing Hive, Hive Temple
    
    Scan: Module has lost its tactical link to the main body. Two points of
    structural weakness have been located on its hull: Morph Ball Bombs can cause
    damage to these areas. Scans indicate that the Spider Ball can attach to the
    Module's outer hull.
    
    --------------
    Grapple Guardian *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Sub Guardians
    Found: Dark (Lower) Torvus Bog, Sacrificial Chamber
    
    Scan: This darkling Grenchler has absorbed the power of the Grapple Beam. It
    will fire the beam to snare potential meals and pull them into its waiting
    jaws. The beam is powerful, and can attach to most surfaces, including your
    armor. Its eye region is sensitive: damage in the area can induce a state of
    anger in the target. A weak spot under the back sdhell is a prime target as
    well. When angered, it will use a special attack.
    
    --------------
    Green Kralee
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Surface Prowlers
    Found: Temple Grounds, Industrial Site
    
    Scan: The cousin to the dimensional-shifting Kralee, the Green Kralee spends
    its days roaming in search of food. A genetic defect prevents its back crystal
    from harnessing energy and opening warp portals. It is doubtful the Green
    Kralee misses this ability.
    
    --------------
    Grenchler
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Predators
    Found: Torvus Bog, Forgotten Bridge
    
    Scan: The amphibious Grenchler lurks in marsh areas in search of prey. 
    Fearless, it will spring from hiding and attack anything that moves. If it is
    unable to fell its prey with its powerful jaws, it will fire a potent burst of
    energy at them. Grenchlers have one weak spot - a genetic defect makes the 
    shell on their back susceptible to explosive blasts. Remove the shell to expose
    a vulnerable nerve center, then target it to eliminate the creature.
    
    --------------
    Growler Class Turret
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Stationary
    Found: Temple Grounds, Trooper Security Station
    
    Scan: The GM-42 "Growler" Class Turret is a dated design, though still quite
    effective as a point-defense system. It is lightly armored, and fast-moving
    targets can evade its tracking system. Several copies of the system exist,
    including the Space Pirate "Humility" Class automated turret.
    
    --------------
    Harmony Class Drone
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Small
    Found: Great Temple, Transport C Access
    
    Scan: The Luminoth designed the Harmony units to be free-roaming, independent
    cleaning units. They use focused energy beams and kinetic pulses to perform
    their duties. Unfortunately, they now consider all living things as filth that
    must be cleansed from the world.
    
    --------------
    Humility Class Turret
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Stationary
    Found: Agon Wastes, Biostorage Access
    
    Scan: The Space Pirates copied captured Federation "Growler" turrets, but found
    the cannon unit inadequate. The replaced the Growler's weapon with a powerful
    galvanic accelerator cannon. The "Humility" turret packs a strong punch, but
    retains the Growler system's weaknesses. Fast targets can evade the crude
    targeting system, and the armor can't take much punishment.
    
    --------------
    Hunter Ing
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Ing
    Found: Dark Torvus Bog, Polluted Mire
    
    Scan: The Hunter Ing patrol the lands of Dark Aether in search of the Horde's
    enemies. They can render their bodies intangible, allowing them to ambush their
    targets with ease. Hunter Ing can generate long, deadly tentacles, which they
    use with great effect in battle. Cunning and relentless, the Hunter Ing will
    seize their prey or die.
    
    --------------
    Hydlings
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Aquatic, Small Aquatic
    Found: Torvus Bog, Torvus Lagoon
    
    Scan: Hydlings are small water dwellers. They travel in packs for safety,
    roaming the water in search of bits of food. Their only defense is a bite,
    though their small teeth are sharp enough to pierce metal.
    
    --------------
    Infant Tallon Metroid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Metroids
    Found: Agon Wastes, Biostorage Station
    
    Scan: The Space Pirates use infant Tallon Metroids as a portable energy source.
    Small in size, they are easy to transport in large quantities. They are docile,
    efficient organic batteries...until they are exposed to Phazon. At that point,
    they grow rapidly and acquire their full array of powers.
    
    --------------
    Ing Larva Swarm *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Ing
    Found: Ing Hive, Entrance Defense Hall
    
    Scan: Ing larvae travel in swarms for protection. They are weak, with no real
    defenses or attacks. The few that make it to adulthood are quite cunning and
    vicious.
    
    --------------
    Inglet
    ŻŻŻŻŻŻ
    Categorized: Dark Aether, Ing
    Found: Dark Agon Wastes, Crossroads
    
    Scan: Inglets perform the menial labor of the Horde, but can be pressed into a
    combat role if there is need. They are amorphous blobs, capable of clinging to
    nearly any surface. Inglets can fire bursts of dark matter in self-defense,
    though they prefer to avoid battle. They seldom travel alone, and can be
    dangerous in large numbers. As with all Ings, they dislike bright light, and
    will avoid it if possible.
    
    --------------
    Ingsmasher *LIMITED TIME*
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Large
    Found: Sanctuary Fortress, Hall of Combat Mastery
    
    Scan: Designed to fight alongside the Luminoth, the Ingsmasher now seeks to
    destroy them. In close combat, it smashes its energized fists into the earth to
    send out powerful shock waves, then pulverizes any immobile prey. It will fire
    salvos of missiles at long-distance quarry. It uses an energy shield in battle
    that can be adjusted to protect against a variety of beam weapons. The shield
    can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher
    in the process.
    
    --------------
    Ingstorm
    ŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Ing
    Found: Ing Hive, Temple Security Access
    
    Scan: The Ingstorm is a collective swarm of tiny Ing. When banded together, 
    they can emit destructive energy that, over time, can break down the most 
    durable of alloys.
    
    --------------
    Jump Guardian *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Sub Guardians
    Found: Dark Agon Wastes, Judgment Pit
    
    Scan: This Warrior Ing has absorbed the power of the Space Jump Boots. It can
    leap incredible distances and heights, and uses this ability to great effect in
    battle. Target can generate powerful shock waves of dark energy, and will 
    sheath itself in a potent force field to protect itself. It cannot maintain the
    shield indefinitely: concentrate weapon fire on it when the shield is down.
    
    --------------
    Kralee
    ŻŻŻŻŻŻ
    Categorized: Aether, Ground, Surface Prowlers
    Found: Agon Wastes, Mining Station B
    
    Scan: The Kralee phases between dimensions as a defense mechanism. A crystal in
    its carapace gathers energy to fuel the creation of a warp portal. The process
    is uncontrollable, keeping the Kralee in constant dimensional flux.
    
    --------------
    Krocuss
    ŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Surface Prowlers
    Found: Torvus Bog, Grove Access
    
    Scan: The Krocuss thrives on toxins it extracts from its surroundings. It
    secretes an acidic trail in its wake as it roams in search of nourishment.
    The durable mollusk can be damaged when it exposes its toxin-absorbing gills:
    few weapons can penetrate the creature's shell.
    
    --------------
    Lightbringer *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Surface Prowlers
    Found: Dark Agon Wastes, Duelling Range
    
    Scan: Lightbringers were created by the Luminoth for use in their war with the
    Ing. The crystalline creatures generate a field of life-giving energy at all
    times, and they can be energized like a Safe Zone Crystal. They are immune to
    most weapon fire: only a burst of matter-antimatter can destroy them.
    
    --------------
    Lightflyer
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Flying, Small Flyers
    Found: Great Temple, Transport B Access
    
    Scan: The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth,
    it will now fire a burst of energy at any living thing within range. It 
    generates light at all times, making it somewhat easy to target.
    
    --------------
    Luminoth Turret
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Stationary
    Found: Great Temple, Fortress Transport Access
    
    Scan: As the number of Luminoth warriors dwindled, they turned to machines to
    protect key areas. Automated gun turrets were often the first line of defense
    against Ing attacks. Though powerful, they weren't nimble enough to deal with
    agile enemy targets.
    
    --------------
    Lumite
    ŻŻŻŻŻŻ
    Categorized: Aether, Flying, Small Flyers
    Found: Agon Wastes, Plaza Access
    
    Scan: The Lumite thrives on light, and can render itself invisible to most
    predators while within it. When out of the light, the creature is relatively
    harmless, relying on a crudely spat chunk of biomatter to defend itself. Once
    in the light, it can channel large amounts of solar energy into a deadly blast.
    
    --------------
    Mechlops
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Small
    Found: Sanctuary Fortress, Dynamo Access
    
    Scan: The Luminoth tried to domesticate and train a number of Triclops for use
    in war, but failed. Undaunted, they created mechanical versions of the hardy
    creatures to use in battle. The few Mechlops that remain now serve other
    mechanoids, turning their potent jaws and earthmoving power against their
    former masters.
    
    --------------
    Mekenobite
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Large
    Found: Sanctuary Fortress, Sanctuary Temple
    
    Scan: The Luminoth created the Mekenobite to help patrol the corridors and
    shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the
    walls and ceilings. In combat, it will fire projectiles toward its target with
    a magnetic accelerator. It can only be dislodged by simultaneous explosive
    blasts. Mekenobites self-destruct once they are heavily damaged.
    
    --------------
    Mutated Emperor Ing *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Emperor Ing
    Found: Sky Temple, Sanctum
    
    Scan: Further exposure to Phazon has mutated the Emperor Ing. It is now capable
    of shielding its vulnerable areas with energy barriers. Beams of opposite 
    polarity can damage these barriers, however. Heavy damage to the barriers will
    cause them to drop, exposing the creature's weak spots. Target the weak spots
    to immobilize and damage the enemy.
    
    --------------
    Nightbarb
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Darklings, Darkling Flyers
    Found: Dark Agon Wastes, Save Station 2
    
    Scan: Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter
    Ing, a Nightbarb will travel with a large pack to increase its odds of 
    survival. This is wise, since their primary predators are Hunter Ing.
    
    --------------
    Octopede
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Small
    Found: Sanctuary Fortress, Power Junction
    
    Scan: The Octopedes were created to deliver data to Luminoth citizens. They now
    follow their routes in the service of other rogue mechanoids. The units were
    designed to self-destruct if attacked, and will explode with enough force to
    cause damage.
    
    --------------
    Pillbug *ONE TIME*
    ŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Tunnel Prowlers
    Found: Agon Wastes, Portal Terminal
    
    Scan: Pillbugs prefer to dwell in dark caverns, though they can exist in lit
    areas. Navigating with a series of sensitive antennae, they roam through caves
    in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary
    targets to clear their path as they search for food. A Pillbug can be jarred
    loose from a surface with a concussive blast: doing so reveals its vulnerable
    belly.
    
    --------------
    Pirate Aerotrooper
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Pirates
    Found: Agon Wastes, Bioenergy Production
    
    Scan: Pirate Aerotroopers are known for their cold precision and utter cruelty.
    Armed with both beam and missile systems, the Aerotroopers can be a difficult
    foe to engage, especially at range. Their jet packs can be overloaded with 
    heat-based attacks, however. These units prefer death before dishonor: an
    injured Aerotrooper will make a suicide strike before allowing himself to be
    captured.
    
    --------------
    Pirate Commando
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Pirates
    Found: Torvus Bog, Torvus Grove
    
    Scan: Dedicated to "hunting the Hunter," Space Pirate Commando units have been
    equipped with the latest weapons, including a variable pulse cannon, e-grenade
    launcher, and energy scythe. Powerful thrusters carry them at high speed over
    any terrain. A portable barrier shield repels most attacks, but can only be
    deployed for limited periods.
    
    --------------
    Pirate Grenadier
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Pirates
    Found: Agon Wastes, Command Center
    
    Scan: The Spae Pirates have begun to use an experimental energy grenade 
    launcher in the field. The weapon is viewed as a mixed blessing to the 
    Grenadier units: while the grenade launchers are powerful weapons, Grenadiers
    must leave their rifiles behind to carry them. Fast-moving targets can close
    range on Grenadiers, rendering their main weapons somewhat ineffective.
    
    --------------
    Pirate Trooper
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Pirates
    Found: Agon Wastes, Mining Station A
    
    Scan: The Space Pirates suffered a serious defeat at Tallon IV, yet they remain
    a powerful force for crime and disorder in the galaxy. Their technology
    continues to advance: even the lowly trooper has received numerous upgrades to
    his arsenal. A photonic power scythe and quantum assault cannon are now 
    standard-issue weapons for all troopers.
    
    --------------
    Power Bomb Guardian *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Sub Guardians
    Found: Dark (Lower) Torvus Bog, Undertemple
    
    Scan: This darkling Sporb has absorbed the ability to generate Power Bombs. It
    can fire these dangerous weapons instead of the venomous needles it normally
    shoots. The energies of the Power Bomb weapon have made it all but 
    invulnerable. Tremendous kinetic damage will override the protective field,
    however.
    
    --------------
    Preed
    ŻŻŻŻŻ
    Categorized: Offworld, Pirates
    Found: (Lower) Torvus Bog, Hydrodynamo Station
    
    Scan: The cybernetic Preeds are aggressive hunters used as patrol animals by
    the Space Pirates. They carry lethal Nohadin gas for use as a defense 
    mechanism. If a Preed is ruptured, the gas within it is violently released. 
    This toxic cloud often proves fatal to the Preed's killer.
    
    --------------
    Quad CM
    ŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Large
    Found: Sanctuary Fortress, Reactor Core
    
    Scan: A Quad is formed of two components: the quadruped Main Body and the
    flying Command Module. These units can function independently, or linked 
    together, as the need arises. The Command Module relies on ranged beam weapon
    attacks. It can generate a powerful beam shield to protect itself. Opposite-
    polarity beams can penetrate this shield, however.
    
    --------------
    Quad MB
    ŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Large
    Found: Sanctuary Fortress, Reactor Core
    
    Scan: A Quad is formed of two components: the quadruped Main Body and the 
    flying Command Module. These units can function independently, or linked
    together, as the need arises. The Main Body uses melee attacks in battle.
    Though durable, it needs to vent excess heat from its body. When this happens,
    it exposes a venting system vulnerable to concussive attacks.
    
    --------------
    Quadraxis *ONE TIME*
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Quadraxis
    Found: Ing Hive, Hive Temple
    
    Scan: The Quadraxis unit went rogue and entered the service of the Ing. Its
    primary weapon system fires destructive matter-antimatter blasts. It uses a
    powerful missile battery for long-distance attacks. The Quadraxis is incredibly
    durable and well-armored, but its leg and foot joints are vulnerable. Damaging
    these joints will eventually render it immobile.
    
    --------------
    Rezbit
    ŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Small
    Found: Sanctuary Fortress, Reactor Access
    
    Scan: The Rezbit, though small, is a tough opponent. Its weapon system is
    potent, capable of firing bursts or beams at targets. A barrier shield blocks
    incoming attacks. It can also shift into an energy state to evade enemies:
    while in this state it can transmit a powerful virus into mechanoids and armor
    systems. The virus can cripple your systems for a time, leaving you vulnerable.
    
    --------------
    Sandbats
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Flying, Small Flyers
    Found: Great Temple, Transport A Access (also found in Agon Wastes, Mining 
    Plaza)
    
    Scan: Sandbats are small flyers. They travel in packs for safety, though they
    are predatory in nature. Failing to find prey as a group, Sandbats will often
    enter a feeding frenzy and attack one another in search of sustenance.
    
    --------------
    Sandigger
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Predators
    Found: Agon Wastes, Mining Plaza
    
    Scan: Scans indicate that the Sandigger has a dual-brain nervous system. Both
    of its heads are capable of attacking, disabling, and digesting prey. It fires
    globs of acidic digestive fluid at prey to cripple them and begin the digestion
    process. Its hide is very durable and resistant to weapons fire: only its
    exposed eyes can be damaged.
    
    --------------
    Seedburster
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Surface Prowlers
    Found: (Lower) Torvus Bog, Training Access
    
    Scan: Seedbursters are moving plants, capable of traveling great distances in
    search of fertile soil to deposit their seeds in. When provoked by predators,
    the Seedburster will explode, turning the precious seed inside into a deadly
    projectile. These seed often do not live to fruition, but help protect the rest
    of the Seedburster pack from attacks.
    
    --------------
    Serenity Class Drone
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Small
    Found: Sanctuary Fortress, Temple Transport Access
    
    Scan: The Serenity drones have not gone rogue. The units are defenseless, have
    no weapons, and cannot be eaten. These qualities make them useless to the Ing.
    The small drones are assigned simple maintenance tasks upon creation and 
    perform them without hesitation until reassigned or destroyed.
    
    --------------
    Shielded Head Module *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Quadraxis
    Found: Ing Hive, Hive Temple
    
    Scan: The Head Module of the Quadraxis is highly mobile and well armed. It is
    shielded by an impervious force field. Tactical commands are sent to the module
    from the crippled main body: sever this link to impair the Head Module's
    combat ability.
    
    --------------
    Shredder
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Flying, Large Flyers
    Found: Torvus Bog, Torvus Lagoon
    
    Scan: The Shredder spends most of its life in the earth. When agitated, it will
    spring from the ground, then begin to fly toward its foe. Should it reach its
    target, the Shredder will explode with considerable force, releasing a cloud of
    thorns as it does. Shredders are resilient, but can be eliminated with
    concentrated weapons fire.
    
    --------------
    Shriekbat
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Flying, Large Flyers
    Found: Temple Grounds, Temple Access
    
    Scan: Shriekbats have high internal temperatures, leading them to seek cool
    climates to dwell in. They prefer caverns, roosting on ceilings while hunting
    for small prey. Fiercely territorial, they dive-bomb anything that wanders 
    near. This attack is fatal for the Shriekbat, as the impact sets off a
    discharge of thermal energy.
    
    --------------
    Shrieker
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Flying, Large Flyers
    Found: Torvus Bog, Great Bridge
    
    Scan: A cousin to the Shredder, the Shrieker waits for prey half-buried in the
    earth. When it detects a target, it erupts from the ground and takes flight.
    It releases a sonic blast to stun its target, then sweeps in to feast. 
    Shriekers can generate a stealth field that disrupts most Visors, making them
    difficult to attack.
    
    --------------
    Spider Guardian *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Sub Guardians
    Found: Sanctuary Fortress, Dynamo Works (in beginning before Morph Ball tunnel)
    
    Scan: This darkling Pillbug has absorbed the power of the Spider Ball. It can
    travel over magnetically charged surfaces at will. The creature seems to have a
    connection to the local energy system. Aggravating it may cause disruption to
    the system.
    
    --------------
    Splinter
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Predators
    Found: Temple Grounds, Industrial Site
    
    Scan: When it isn't hunting, a Splinter will secret a protective cocoon around
    itself and enter a state of hibernation. Localized seismic disturbances will
    awaken the Splinter, triggering a state of blood frenzy in the process. While
    in this state, a Splinter emits pheromones that trigger frenzy in all nearby
    Splinters. Disturbing a pack of Splinters is not advisable.
    
    --------------
    Sporb
    ŻŻŻŻŻ
    Categorized: Aether, Ground, Predators
    Found: Torvus Bog, Abandoned Worksite
    
    Scan: The hanging Sporb sits patiently until a potential meal is detected. A
    burst of poisoned needles is the Sporb's primary means of attack. It can also
    extend its body over short distances, gripping small targets within its 
    powerful jaws. Sporbs wither when exposed to dark energy, making them 
    vulnerable to other weapon systems.
    
    --------------
    Stunned Head Module *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Guardians, Quadraxis
    Found: Ing Hive, Hive Temple
    
    Scan: Head Module is unable to receive tactical data. Force field offline. Unit
    is generating drones to defend itself while it attempts to restore tactical 
    link to main body. Destroy sonic receptors on unit to prevent this.
    
    --------------
    Tallon Metroid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Offworld, Metroids
    Found: Agon Wastes, Biostorage Station
    
    Scan: Space Pirates harvest and enslave Metroids for use in their operations.
    The Tallon Metroid will latch onto prey with powerful pincers, then proceed to
    drain its life energy. This causes the creature to grow in size and mass. The
    creatures are vulnerable to the chilling effect of dark energy, and can be
    detached by entering Morph Ball mode and deploying a Bomb.
    
    --------------
    Vigilance Class Turret *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Stationary
    Found: Agon Wastes, Central Mining Station
    
    Scan: The "Vigilance" Class Turret is found in many Space Pirate bases. Built
    to support the "Humility" Class Turret, it is as accurate as the gunner 
    operating it. Many young Space Pirates begin their careers as sentries: a tour
    as a Vigilance gunner is considered a mark of distinction.
    
    --------------
    Warrior Ing
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Dark Aether, Ing
    Found: Dark Agon Wastes, Duelling Range
    
    Scan: Warrior Ing are challenging foes. They can render themselves into
    amorphous puddles and move over most terrain, including walls. Warrior Ing can
    turn their bodies into deadly projectiles sheathed in dark energy. The tips of
    their legs are razor sharp, making them formidable in melee. Finally, Warrior
    Ing are capable of channeling transdimensional energy and firing it at their
    enemies. Their only real weakness is bright, pure light, which they hate and
    fear.
    
    --------------
    War Wasp
    ŻŻŻŻŻŻŻŻ
    Categorized: Aether, Flying, Small Flyers
    Found: Temple Grounds, Sacred Bridge
    
    Scan: The War Wasp rarely strays far from its hive unless it is pursuing an
    immediate threat. It attacks with no regard for its own survival, dive-bombing
    its enemy with stinger extended. Fast-working toxins from the stinger can
    incapacitate most small organisms. If it battles foes at range, it will fire
    bursts of potent energy.
    
    --------------
    Watchdrone
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Mechanoids, Large
    Found: Dark (Lower) Torvus Bog, Dungeon
    
    Scan: Watchdrones were built by the Luminoth to guard key areas and hinder Ing
    armies. Most of these units have betrayed their masters, and now serve the Ing.
    Watchdrones are indestructible and reluctant to move, but can be forced into
    quitting their posts by exposing them to bright, pure light. Once the light
    fades, the mechanoid will return to its original resting site.
    
    --------------
    Worker Splinter
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether, Ground, Tunnel Prowlers
    Found: Temple Grounds, Hive Tunnel
    
    Scan: The Worker Splinter is bred for service, not combat. It spends its time
    collecting foodstuffs and raw material for the Hive. A layer of mucus helps to
    protect the creature from the toxins and chemicals it often works with. They
    can generate a sturdy, pliable webbing, useful in travel throughout the Hive.
    
    -------------------------------------
    |/ Research
    
    --------------
    Aether
    ŻŻŻŻŻŻ
    Categorized: Aether Studies, Aether
    Found: Agon Wastes, Command Center
    
    Scan: Planet is unstable due to transdimensional flux. Warfare has devastated a
    good portion of the world's population. Finally, extreme climate shifts have
    left most of Aether uninhabitable.
    
    --------------
    Agon Bearerpod
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Plantforms
    Found: Agon Wastes, Transport to Temple Grounds
    
    Scan: The Agon Bearerpod is a hardy desert plantform used by the Luminoth to
    store useful items and supplies. Its tough epidermis can be destroyed with
    weapons. It gathers trace amounts of moisture from the air and stores it in a
    number of chambers throughout its body. It can hold and process this moisture
    for weeks if necessary.
    
    --------------
    Bladepod
    ŻŻŻŻŻŻŻŻ
    Categorized: Biology, Ing Storage
    Found: Dark Agon Wastes, Portal Site
    
    Scan: These Ing morph their bodies around useful items to protect them. They
    rely on larger Ing for protection, as they have no way of fending off enemies.
    Damage from all weapons will harm them, but light-based weapons are superior.
    
    --------------
    Bloatsac
    ŻŻŻŻŻŻŻŻ
    Categorized: Biology, Plantforms
    Found: Torvus Bog, Forgotten Bridge
    
    Scan: The humble Bloatsac contributes to its ecology by producing large amounts
    of benevolent gasses. It thrives in damp environments, though it can survive in
    most climates and terrains. The Bloatsac secrets a venomous sap over its body.
    Very few creatures can ingest the sap and survive, making it a useful defense
    mechanism for the plant.
    
    --------------
    Blueroot Tree
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Plantforms
    Found: Agon Wastes, Agon Map Station (or Save Station A)
    
    Scan: The Blueroot tree is common on worlds with desert regions. While an
    elegant, attractive plant, the tree's leaves are highly toxic. Few species can
    ingest the leaves and live: many of them (such as the Space Pirates) consider
    the deadly Blueroot leaf a delicacy.
    
    --------------
    Bomb Slot
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Systems
    Found: Temple Grounds, Command Chamber
    
    Scan: Insert the Morph Ball into the slot, then detonate a Bomb. This will send
    energy from the slot to the device connected to it.
    
    --------------
    Dark Aether
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether Studies, Dark Aether
    Found: Agon Wastes, Command Center
    
    Scan: Can't determine origin of Aether's "dark twin." Contains high levels of
    Phazon ore. Native bioforms attack on sight.
    
    --------------
    Dark Lift Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Lift Crystals
    Found: Dark Agon Wastes, Hall of Stairs
    
    Scan: Luminoth lift platform will raise when Crystal is energized by light-
    based weaponry. Used by the Luminoth forces during their war. Most still 
    function, despite periodic abuse from the Ing.
    
    --------------
    Dark Portal
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether Studies, Aether
    Found: Agon Wastes, Portal Terminal
    
    Scan: Dark Portals allow living beings to travel to Dark Aether without being
    disrupted and scattered throughout the interdimensional void. They are 
    unstable, however, and only remain viable for limited periods of time. Some
    can be reactivated, while others vanish forever once they are used.
    
    --------------
    Dark Sentinel Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Utility Crystals
    Found: Dark Torvus Bog, Dark Forgotten Bridge
    
    Scan: The original Sentinel Crystals were durable, but they had their limits.
    The toxic nature of Dark Aether, coupled with constant attack from the Ing,
    destroyed many of them. The Luminoth responded with the Dark Sentinel Crystal.
    Sheathed in dark energy, it is more resistant to the atmosphere of the Ing
    homeworld - and the attacks of its denizens.
    
    --------------
    Energized Beacon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Beacons
    Found: Dark Agon Wastes, Feeding Pit
    
    Scan: Energized Beacons provide better protection from Dark Aether's denizens.
    Dark creatures are damaged by the energized field. Some are killed on contact.
    The extra protection is not unlimited, and must be recharged by the Light Beam
    to remain in effect.
    
    --------------
    Energized Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Crystals
    Found: Dark Agon Wastes, Feeding Pit
    
    Scan: Energized Crystals provide better protection from Dark Aether's denizens.
    Dark creatures are damaged by the energized field. Some are killed on contact.
    The extra protection is not unlimited, and must be recharged by the Light Beam
    to remain in effect.
    
    --------------
    Energy Controller
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether Studies, Aether
    Found: Great Temple, Main Energy Controller
    
    Scan: Energy Controllers were built by the Luminoth to regulate Aether's
    planetary energy. Several wonders are powered by the Energy Controllers,
    including a weather control grid and a teleportation system. When Dark Aether
    was born, it too had Energy Controllers, all linked to that world's planetary
    energy.
    
    --------------
    Flying Ing Cache *LIMITED SCAN*
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Ing Storage
    Found: Sky Temple Grounds, Defiled Shrine
    
    Scan: The Flying Cache was bred and trained to be a living storage unit. It
    employs a limited stealth field that renders it unseen to most enemies. The
    fact that the creature must be killed to obtain the object it stores is of
    little consequence to the Ing.
    
    --------------
    GF Bridge
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, GF Security
    Found: Temple Grounds, Industrial Site
    
    Scan: This bridge is durable, but often locks in place, leading the Marines to
    call for a new design. The Mk III should enter service within the next eight
    cycles.
    
    --------------
    GF Gate Mk VI
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, GF Security
    Found: Temple Grounds, Hive Chamber A
    
    Scan: This gate is used with armored security locks, which must be neutralized
    to operate the gate. Gate is resistant to all but the most potent explosives.
    
    --------------
    GF Gate Mk VII
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, GF Security
    Found: Temple Grounds, Dynamo Chamber
    
    Scan: The Mk VII Defense Gate is composed of Denzium. Invulnerable to most
    weapons, though high-yield explosives are effective. Often used in conjunction
    with a remote scan access control panel.
    
    --------------
    GFS Tyr
    ŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Vehicles
    Found: Temple Grounds, GFMC Compound
    
    Scan: The Anhur class is a state-of-the-art warship, designed to police and
    defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged.
    It appears that the crew have dismantled parts of the Tyr as well, possibly for
    use as makeshift defense systems.
    
    --------------
    Grapple Point
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Systems
    Found: Dark (Lower) Torvus Bog, Sacrificial Chamber
    
    Scan: To use the Grapple Beam, use L when the (grapple) icon appears. You can
    fire your weapons while attached to a grapple point.
    
    --------------
    Ingclaw
    ŻŻŻŻŻŻŻ
    Categorized: Biology, Darklings
    Found: Dark Agon Wastes, Watering Hole
    
    Scan: The Ingclaw secretes an incredibly durable shell over itself shortly
    after birth. From that moment on, it remains rooted in place. The creature
    feeds on the flotsam floating in the atmosphere of Dark Aether, and produces
    waste in the form of a toxic dark vapor.
    
    --------------
    Ingsphere Cache
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Ing Storage
    Found: Dark Torvus Bog, Dark Forgotten Bridge
    
    Scan: The Ingsphere keeps useful items in a dimensional pocket. Normally, the
    Ingsphere will only release the item to its Ing master. The pocket can be
    breached by destroying the Ingsphere, however. This sometimes destroys the 
    item, but can be worth the risk.
    
    --------------
    Ing Webtrap *ONE TIME*
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Darklings
    Found: Dark Agon Wastes, Battleground
    
    Scan: Thes creatures respond to commands from the Ing, forming over areas as
    ordered. They are virtually indestructible, and can only be undone by killing
    the Ing that commands them.
    
    --------------
    Ingworm Cache
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Ing Storage
    Found: Ing Hive, Culling Chamber
    
    Scan: The Ingworms wrap their bodies around useful items to protect them. They
    are defenseless. They are not terribly durable and have no form of attack, 
    hence their assignment as storage bearers by the Horde.
    
    --------------
    Kinetic Orb Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Systems
    Found: Temple Grounds, GFMC Compound
    
    Scan: The purpose of the Kinetic Orb Cannon is unclear. It may have originally
    been designed for industrial use, then converted to a combat system in later
    times.
    
    --------------
    Liftvine Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Lift Crystals
    Found: Dark Torvus Bog, Brooding Ground
    
    Scan: Darkling plantform will grow in height when Crystal is energized by
    light-based weaponry. The Luminoth used these to navigate during their 
    campaigns on Dark Aether. The Ing ignore the simple plant, as it is not a
    source of nourishment or a weapon.
    
    --------------
    Light Beacon
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Beacons
    Found: Dark Agon Wastes, Portal Site
    
    Scan: Light Beacons must be energized by Beam weapon fire to function, and
    remain charged for a limited time. The Beacons were created when the Luminoth
    ran short of Light Crystals during the war. While simpler to make, the Beacons
    were also unstable. They had to be energized periodically, and could run out of
    energy at critical moments. Still, any protection was better than none for the
    Luminoth warriors.
    
    --------------
    Light Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Crystals
    Found: Dark Agon Wastes, Portal Site
    
    Scan: Light Crystals provide protection from Dark Aether's atmosphere. They can
    be nullified by dark energy and supercharged by light energy. They were created
    by the Luminoth during their war with the Ing, and many still remain in use.
    Dark creatures despise the crystals: some are injured or killed by the field
    they create.
    
    --------------
    Light Lift Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Lift Crystals
    Found: Dark Agon Wastes, Doomed Entry
    
    Scan: Luminoth lift platform will lower when Crystal is energized by dark
    weaponry. Used by the Luminoth force during their war. Most still function,
    despite periodic abuse from the Ing.
    
    --------------
    Light Portal
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Aether Studies, Dark Aether
    Found: Dark Agon Wastes, Portal Site
    
    Scan: Light Portals allow living beings to travel to Aether without being
    disrupted and scattered throughout the interdimensional void. They are 
    unstable, however, and only remain viable for limited periods of time. Some can
    be reactivated, while others vanish forever once they are used.
    
    --------------
    Metroid Cocoon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Cocoons
    Found: Agon Wastes, Biostorage Station
    
    Scan: The Space Pirates transport young Tallon Metroids in an organic "cocoon"
    designed to sustain the small creatures. Each cocoon can support numerous
    infants for several cycles. The creatures are normally content to remain in the
    cocoon, but will emerge when they detect the presence of Phazon.
    
    --------------
    Nullified Beacon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Beacons
    Found: Dark Agon Wastes, Doomed Entry
    
    Scan: Light Beacons, when covered with dark energy, cease to function for a
    brief time. Light energy can clear the Beacon of the dark energy. Some dark
    creatures will fire dark energy at Light Beacons to hinder or damage their
    opponents.
    
    --------------
    Nullified Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Crystals
    Found: Dark Agon Wastes, Doomed Entry
    
    Scan: Light Crystals, when covered with dark energy, cease to function for a
    brief time. Light energy can clear the Crystal of the dark energy. Some dark
    creatures will fire dark energy at Light Crystals to hinder or damage their
    opponents.
    
    --------------
    Phazon
    ŻŻŻŻŻŻ
    Categorized: Aether Studies, Dark Aether
    Found: Agon Wastes, Main Reactor
    
    Scan: Origin point of Phazon unknown. First detection of element on planet
    Tallon IV. Used by Space Pirates to produce vast levels of energy. Bioforms
    exposed to Phazon without proper shielding will eventually undergo radical
    mutation.
    
    --------------
    Pirate Skiff
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Vehicles
    Found: Agon Wastes, Central Mining Station
    
    Scan: Plans for the Shrike were recently stolen from a GF lab by the Space
    Pirates. Production began immediately, and the fast-moving skiff is now a part
    of most Pirate operations. It is used primarily as a troop transport, taking a
    fire team of troopers into action. The Shrike is unarmed, relying on the troops
    it carries for protection againt hostile forces.
    
    --------------
    Samus's Gunship
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Vehicles
    Found: Temple Grounds, Landing Site
    
    Scan: Your Hunter-class gunship is one of a kind, its distinct hull lines 
    marking it to friend and foe alike. Custom built for you by the Federated
    shipyards at Aliehs III, it contains a mobile energy recharge system and
    microfactories designed to produce ammunition. A sophisticated onboard computer
    stores mission data collected in the field for future reference.
    
    --------------
    Sandgrass
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Plantforms
    Found: Agon Wastes, Plaza Access
    
    Scan: Sandgrass scans indicate that the plant requires no moisture to survive.
    It relies exclusively on solar energy for sustenance, making it well adapted
    for life in a desert environment. Evidence of extensive mutation present,
    suggesting radical bio-adjustments within the last centicycle. Mutation source
    is not natural: plant strain was genetically engineered, possibly by the
    Luminoth.
    
    --------------
    Sentinel Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Utility Crystals
    Found: Torvus Bog, Great Bridge
    
    Scan: During the war, the Luminoth used the Sentinel Crystals to monitor key
    areas and installations. They are incredibly durable, resisting all but the 
    most powerful of Ing attacks. U-Mos still uses the remaining Sentinel Crystals
    to keep a watch for Ing activity.
    
    --------------
    Spider Ball Track
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Systems
    Found: Sanctuary Fortress, Hall of Combat Mastery
    
    Scan: In Morph Ball mode, press and hold R when close to this type of surface.
    Use the Control Stick to move the Ball along the track. Release R to disengage
    from the surface. Using the Boost ability when on a Spider Ball Track will
    rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb
    will briefly disengage the Ball from the track.
    
    --------------
    Spinner
    ŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Systems
    Found: Torvus Bog, Forgotten Bridge
    
    Scan: Use the Boost ability of the Morph Ball when inside a Spinner to activate
    the device it powers.
    
    --------------
    Splinter Cocoon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Cocoons
    Found: Temple Grounds, Industrial Site
    
    Scan: Splinters will enter their protective cocoons when tired or sated. The
    cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon
    will kill the Splinter inside: when this occurs, the dying Splinter will emit a
    shriek that will alert all nearby Splinters in hibernation. This will drive 
    them into battle frenzy as a defense mechanism.
    
    --------------
    Super Beacon
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Beacons
    Found: Ing Hive, Aerial Training Site
    
    Scan: When charged with light and dark energy at once, the Beacon compels Ing
    to approach it, despite the deadly field of energy it emits.
    
    --------------
    Super Crystal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Technology, Light Crystals
    Found: Ing Hive, Aerial Training Site
    
    Scan: When charged with light and dark energy at one, the Crystal becomes a
    beacon to Ing. They are compelled to approach it, despite the deadly field of
    energy it emits.
    
    --------------
    Torvus Bearerpod
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Plantforms
    Found: Torvus Bog, Transport to Temple Grounds
    
    Scan: The Torvus Bearerpod grows around useful items. The hard outer shell can
    be shattered by weapon fire. The Luminoth use the hardy plants to store 
    supplies for operations in the Torvus Bog. They are resistant to the harsh
    chemicals and diseases that run rampant in the swamp, and emit a deadly cloud
    when destroyed. This has discouraged their consumption by local animals.
    
    --------------
    Torvus Hanging Pod
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Plantforms
    Found: Torvus Bog, Temple Transport Access
    
    Scan: The Luminoth placed these Pods throughout the Bog for use by their
    soldiers during the war. Though many have been raided since then, some may 
    still contain useful items left over from the war.
    
    --------------
    Wall Jump Surface
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Mechanisms, Systems
    Found: Ing Hive, Central Hive West Transport
    
    Scan: This surface was designed to be used in conjunction with the Screw Attack
    system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.
    
    --------------
    War Wasp Hive
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Biology, Cocoons
    Found: Temple Grounds, Sacred Path
    
    Scan: War Wasps require considerable amounts of sleep after a long hunt. They
    weave a protective hive from organic fluids they secrete themselves, then crawl
    inside to rest. Though safe from most predators, the hives can be damaged by
    explosive weapons.
    
    --------------
    Webling *ONE TIME*
    ŻŻŻŻŻŻŻ
    Categorized: Biology, Darklings
    Found: Dark Agon Wastes, Feeding Pit Access
    
    Scan: Weblings spin a network of energized snare lines, then sit in the middle
    and wait for prey to get caught in it, much like a spider. A webling is
    incredibly durable, though it has the darkling weakness to light.
    
    --------------
    U-Mos
    ŻŻŻŻŻ
    Categorized: Aether Studies, Aether
    Found: Great Temple, Main Energy Controller
    
    Scan: Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate numerous
    beneficial abilities, including heightened reflexes, durability, psionics, and
    flight. Ability to generate and manipulate energy on par with that of the 
    Chozo. Dating scans suggest an age of 2.15 centicycles. Only known active 
    member of the species: remaining Luminoth locked in protective stasis until
    crisis is resolved.
    
    -------------------------------------
    |/ Lore (These will be seperated by type of lore first, then alphabetical, to
             make it easier to read.)
    
    --------------
    CAPT. A. Exeter
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force One
    Found: Temple Grounds, GFMC Compound
    
    Scan: I'm beginning to think it was a real bad idea going down there. Reevs is
    right, that hive is just one of many. It's stupid to stir a hornet's nest,
    especially if you plan on sleeping under it.
    
    --------------
    GSGT C. Benet
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force Two
    Found: Temple Grounds, Command Chamber
    
    Scan: There's something wrong with the lock systems in this section. They've
    failed twice, locking us out until someone came along to let us in. If it
    happens again while we're playing "bait" for those things...well, at least
    we'll go out fighting, instead of hiding in the control area.
    
    --------------
    LCPL J. Brode
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force One
    Found: Temple Grounds, GFMC Compound
    
    Scan: Man, I hope that is the only breeding ground for these things. If there's
    more, we're in big trouble. We had a hard enough time taking that one out of
    commission: I almost ran out of ammo. I never run out of ammo!
    
    --------------
    PFC E. Denys
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force Two
    Found: Temple Grounds, Sacred Bridge
    
    Scan: I'm the only one left. Managed to get out of the hive, but when I got to
    the ship, everyone was gone...dead. I'm heading for that alien building we saw
    earlier. Maybe someone can help me there... Wait, something's moving down 
    there. Hello...?
    
    --------------
    PFC G. Haley
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force One
    Found: Temple Grounds, GFMC Compound
    
    Scan: I hear. Them. Everywhere. They're coming. Can't sleep. Ever. They'll eat
    me. Eat.
    
    --------------
    PFC I. Crany
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force One
    Found: Temple Grounds, GFMC Compound
    
    Scan: Last night at chow, Angseth starts talking about some bounty hunter and
    how she blew up a planet full of Space Pirates. I told her I didn't believe in
    fairy tales like that, and she took it personal. I just find it hard to believe
    that one person took out an entire Space Pirate base, that's all. But if she
    wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.
    
    --------------
    PFC L. Brouda
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force Two
    Found: Temple Grounds, Communication Area
    
    Scan: We'll be making our stand here. The engineer tells me there's no way
    we'll get the ship's engines online, and atmospheric interference is scrambling
    our distress beacon. If anyone reads this, know that we did our duty and fought
    well.
    
    --------------
    PFC M. Veroni
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force Two
    Found: Temple Grounds, Collapsed Tunnel
    
    Scan: I think Haley's losing it. He talks to himself all the time, and he won't
    sleep. He almost shot me on watch the other night. I think he thought I was one
    of those things. I talked to the doc about taking him off the line, and he told
    me we need all the help we can get. That's true, but if he goes berserk and
    kills a bunch of us, that won't be very helpful.
    
    --------------
    PFC S. Milligan
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force One
    Found: Temple Grounds, GFMC Compound
    
    Scan: Brouda lost the bet, so he switched watch duty with me. I figure this
    section is nice and safe and boring, which suits me just fine. Let those other
    pugs guard the hot zone, I...hold on...hey! Halt! ...No! Hel--(transmission
    ends)
    
    --------------
    SPC B. Reevs
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force Two
    Found: Temple Grounds, Command Chamber
    
    Scan: I don't like this plan. This hive is a small portion of a larger network.
    There may be dozens of hive systems like this across the planet, and they may
    all be linked. Destroying this one may buy us time, but it may also provoke the
    other hives into attacking.
    
    --------------
    SPC F. Triplette
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force One
    Found: Temple Grounds, GFMC Compound
    
    Scan: The sarge says those "Splinters" remind him of some killer bug he saw on
    another planet once. All I know is the things are fast and take a lot to drop.
    Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode,
    and he's the stingiest grunt I know.
    
    --------------
    SPC M. Angseth
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Trooper Logs, Force Two
    Found: Temple Grounds, Trooper Security Station
    
    Scan: This is ridiculous. I can outshoot half the men here, and I'm stuck on
    monitor duty. I didn't join up to stare at a holoscreen! This wouldn't happen
    to Samus Aran... She'd be out there take care of business, not pushing buttons
    and sending reports.
    
    --------------
    Log 44681 (Phazon Operations)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 4
    Found: Agon Wastes, Command Center
    
    Scan: Log 04.468.1
    Science teams detected the presence of Phazon in the Dasha system four cycles
    ago. High Command authorized the deployment of our team shortly thereafter. Our
    orders are to establish a base on planet Aether and evaluate local Phazon
    resources. Because this world lies on the periphery of Galactic Federation
    territory, we are following stealth protocols at the highest level. A cadre of
    elite Commandos has been dispatched to provide security for our force as well.
    This operation is now under way.
    
    --------------
    Log 48853 (Local Conflict)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 4
    Found: Agon Wastes, Command Center
    
    Scan: Log 04.885.3
    Intelligence reports on the indigenous population of Aether are in error. This
    planet is not at peace, nor are the inhabitants docile. Evidence of a class 4
    conflict is present here, though hostilities are at a minimal level now. Our
    territory has suffered several raids by a strange type of shadowy creature.
    These raids have caused considerable damage, and we have requested more combat
    troops in response.
    
    --------------
    Log 50086 (Great Discoveries)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 5
    Found: Agon Wastes, Command Center
    
    Scan: Log 05.008.6
    A spatial anomaly has been found within our base. We believe this rift in 
    space-time leads to a parallel dimension of some type, but have been unable to
    interact with it thus far. A strange artifact was found near the anomaly as
    well. It may be a weapon or generator of some kind: perhaps it is the key to
    accessing the anomaly. High Command is eager for reports on the relic. A new
    weapon for our arsenal is always welcome.
    
    --------------
    Log 54421 (Rift Portal)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 5
    Found: Agon Wastes, Command Center
    
    Scan: Log 05.442.1
    The Rift Portal has been opened. The artifact weapon, dubbed the "Dark Beam" by
    Science Team, provides the energy needed to open the portal, although for a
    limited time. We've sent expeditions through the portal, and they have returned
    with incredible news. The portal leads to a parallel version of Aether. This
    "Dark Aether" has suffered a global calamity, turning it into a toxic 
    wasteland. It is the homeworld of the shadowy creatures who have been raiding
    our base for the last cycle. Most importantly, it is the prime location of
    Phazon in this sector. Extraction plans are being prepared. We will not be
    denied!
    
    --------------
    Log 62217 (Phazon Raids)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 6
    Found: Agon Wastes, Command Center
    
    Scan: Log 06.221.7
    Phazon extraction raids are under way on Dark Aether. The toxicity of the
    atmosphere has taken a toll on our workforce, as have the hostile natives of
    that world. Science Team is preparing survival gear to protect our work teams,
    and we have increased our security presence in extraction areas. Fortunately,
    High Command is sending more troops and supplies. Our troops and resources are
    spread dangerously thin, and this mission cannot fail.
    
    --------------
    Log 63622 (The Hunter)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 6
    Found: Agon Wastes, Biostorage Station
    
    Scan: Log 06.362.2
    Samus Aran, the accursed Hunter, has arrived. The sudden arrival of the Hunter
    is strange enough, but her actions are stranger still. She does not seek our
    destruction, but our Phazon. With each raid, she steals Phazon ore, only 
    killing those who attempt to deny her. What she needs it for, we do not know -
    though Science Team suspects she requires it to power her new armorsuit. Dark
    in color, it is equipped with strange new weapons. The troops now call her the
    "Dark Hunter." It is a fitting title.
    
    --------------
    Log 67135 (Security Breach)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 6
    Found: Agon Wastes, Save Station C
    
    Scan: Log 06.713.5
    The Dark Hunter teleports into the base at will. Our security has proven next
    to useless against her. Her latest raid was disastrous. Not only did we lose
    more Phazon to her, but she also crippled the stealth field generator with her
    strange new weapons. We are exposed. Until the replacement generator arrives,
    we will be vulnerable to scans and detection. Our presence here is still
    minimal: should the Federation find us, we will be unable to defend our 
    position. Fortunately, Aether is on the fringe of Federation space. With luck,
    we will have a stealth effect back in effect before being detected.
    
    --------------
    Log 69898 (Shadow War)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 6
    Found: Agon Wastes, Storage D
    
    Scan: Log 06.989.8
    The local war has escalated in intensity. The shadowlings from Dark Aether have
    launched an offensive. The assault seems focused on a central network of
    buildings atop a mountain: a base, perhaps. Strangely, this attack coincides
    with a rise in planetary instability. Perhaps these shadow creatures are using
    a new weapon system. The shadowlings must believe us to be foes, for they have
    hit our base numerous time as well. We are holding, but attrition is taking its
    toll on our troops and resources. Reinforcements are en route. We can only wait
    and defend what is ours.
    
    --------------
    Log 70136 (Federation Attack)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 7
    Found: Agon Wastes, Security Station B
    
    Scan: Log 07.013.6
    Another disaster. The transport bringing our reinforcements and supplies has
    been shot down. It was engaged in orbit by a Federation vessel, which has
    landed near the alien temple. It's only a matter of time before the Marines
    attack. Survivors from our ship have made their way to our base. Here we shall
    make our stand. Another enemy. First the shadowlings, then the Dark Hunter, and
    now the Galactic Federation Marine Corps. Perhaps fate will smile upon us, 
    before the world itself opens its maw and swallows us.
    
    --------------
    Log 71599 (Two Hunters)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Space Pirate Logs, Cycle 7
    Found: Agon Wastes, Central Mining Station
    
    Scan: Log 07.159.9
    Another Hunter, wearing the traditional colors of Samus Aran, made planetfall
    today. Horrific as it may sound, there are two of them now. We are bracing for
    a new assault. This dire turn of events may bear some good will. One of our
    scouts in Dark Aether saw a curious encounter. The Dark Hunter attacked the one
    clad as Samus near a Phazon site. Perhaps they are not allies...but foes.
    Perhaps we can forge an alliance with the Dark Hunter - an exchange, Phazon for
    the head of our common enemy.
    
    --------------
    A-Kul's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 1
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Soon I shall pass to final rest. My key is in place. Through my spiritual
    link to the others, I know where their bodies lie. I shall leave this 
    knowledge, that their last location in the dark world can be known. May this
    knowledge lead our warriors to the Sky Temple Keys. The time draws near. Hear
    the words of A-Kul, she they call Champion of Aether. Know that my warriors
    fought and died with uncommon valor. Do not look unkindly upon their failure,
    for they died to save us all.
    
    --------------
    B-Stl's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 1
    Found: Agon Wastes, Main Reactor (enter from Ventilation Area A)
    
    Scan: I can go no further. Here in this reactor, I go to join my fallen mate,
    J-Stl, in final rest. Though I die with honor, a shame falls on my house until
    the key I seek reaches its destination. May my brothers find my burden, that
    the way to the Sky Temple will be opened at last.
    
    --------------
    C-Rch's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 2
    Found: Sanctuary Fortress, Dynamo Works
    
    Scan: Let this be the final testament of warrior C-Rch. I have no more shells
    for my weapons. For the enemy, I have naught but the blade and fist. Let them
    come. They wait in the works, hissing and slithering like beasts. Let them.
    When my war cry comes, there will be a dread, final reckoning. Come forth,
    hated enemy. Let there be an end!
    
    --------------
    D-Isl's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 2
    Found: Temple Grounds, Storage Cavern A
    
    Scan: It is inside me. I feel it spreading, clawing at my will, tearing at my
    thoughts. It moves me against my will, to this cavern. Here it will end. I do
    not wish this, do not want my body to become a weapon for the Ing within me.
    It hates. It demands obedience. I will fight to the end. I shall self-terminate
    before I will be a pawn of a filthy Ing.
    
    --------------
    G-Sch's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 1
    Found: (Lower) Torvus Bog, Catacombs
    
    Scan: What craven savages are the Ing! Trapped in the catacombs with no chance
    of rescue, I fought them to the last. I watched them feed upon their dead. I
    heard them pressing the lesser of their number into the front ranks, that my
    blasts would take them. At least their leader stood against me in battle. He
    was a foe worthy of a Luminoth warrior.
    
    --------------
    J-Fme's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 2
    Found: Temple Grounds, Industrial Site
    
    Scan: Final entry, Warrior J-Fme.
    Their army swells. Beasts and rogue machines join the ranks of the Horde, all
    eager to bring death to the Luminoth. The Ing sent these new additions to the
    industrial site to do battle with me, while they watched from safety. Cowardly
    mongrels! My only regret in death is that I did not live to see the day of
    their defeat. May it come soon!
    
    --------------
    J-Stl's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 1
    Found: Agon Wastes, Central Mining Station
    
    Scan: My journey comes to an end. The thrice-cursed Ing prepared an ambush of
    singular cunning in the mining station. They caught me in it like a neophyte
    fresh from the training halls. I have sent five score of their number to
    whatever foul pit they call afterlife, but in vain. My life is extinguished.
    
    --------------
    M-Dhe's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 2
    Found: Temple Grounds, Landing Site
    
    Scan: That last hit breached my armor. The poison spreads. Though I have found
    the key, it is too late for me. Soon my light will fail. They know I am here.
    They will come to this site to plunder my key. My last stand shall be at the
    edge of the temple grounds. I only hope I have the strength to fight when they
    arrive.
    
    --------------
    S-Dly's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 1
    Found: Torvus Bog, Torvus Lagoon
    
    Scan: They came to the lagoon in the night, delivering true deathblows before
    I could detect them. As my life faded, I sent a call to the cadre to warn of
    this surprise attack. May they find my key, and dispatch the Ing who have
    killed me. Only then will my final rest be peaceful.
    
    --------------
    S-Jrs's Testament
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Keybearer Lore, Cadre 2
    Found: Sanctuary Fortress, Sanctuary Entrance
    
    Scan: A-Kul tried to send me back to Aether, that I might get reinforcements.
    Both cadres have been attacked, devastated. The Ing followed me. They came,
    wearing the skin of beasts. I gave them a good fight, yet, I have failed. May
    I redeem my honor in the next life. Here, at the fortress entrance, I breathe
    my last.
    
    --------------
    
    *NOTE: Up ahead are the Key Clues. They can only be gotten when you haven't
    deposited any Sky Temple Keys to the Sky Temple Access. If you have, some clues
    won't be available to scan, and you cannot get 100% in your Logbook. Just be
    careful with these.
    
    --------------
    B-Stl's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 1 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Gallent B-Stl.
    She lies deep in a fortress of dry land.
    
    --------------
    C-Rch's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 2 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Judicious C-Rch.
    In a small corridor within the depths of a high fortress, he lies silently.
    
    --------------
    D-Isl's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 2 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Steadfast D-Isl.
    Who shall disturb you among the trees of holy ground?
    
    --------------
    G-Sch's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 1 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Gentle G-Sch.
    With a Bearerpod he sleeps in a flooded temple.
    
    --------------
    J-Fme's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 2 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Mighty J-Fme.
    In the last, what did you see? Was it one of our gates closing, sealing the
    scorched land from our holy ground?
    
    --------------
    J-Stl's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 1 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Noble J-Stl.
    Lost his soul before a fortress in the scorched land.
    
    --------------
    M-Dhe's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 2 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Fearless M-Dhe.
    The one who shall move the pillar of holy ground will see your soulless body.
    
    --------------
    S-Dly's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 1 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Brave S-Dly.
    Beside the marsh of a raining land she laid her body forever.
    
    --------------
    S-Jrs's Key
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, A-Kul's Clues, Cadre 2 Clues
    Found: Sky Temple Grounds, Sky Temple Access
    
    Scan: Loyal S-Jrs.
    He no longer breathes, looking down at the great bridge of a holy fortress.
    
    --------------
    Age of Anxiety
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Dark Age
    Found: Temple Grounds, Meeting Grounds
    
    Scan: In time, the roar of a wounded planet subsided. The air, though fouled,
    was breathable. Light made its way through the dark veil over our world. 
    Slowly, we ventured out from the shelters of our homes to see what remained of
    our paradise. What little comfort we gained by surviving was soon shattered,
    for when we looked outward, all we saw was devastation. Half of the planet's
    energy had vanished from the Energy Controllers. Aether became violently
    unstable as a result. Of the stellar object which struck our home, there was no
    sign.
    
    --------------
    Agon Falls
    ŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, Second Phase
    Found: Sanctuary Fortress, Sanctuary Energy Controller
    
    Scan: A massive Ing attack came to the land of Agon. Soon, the Temple of Agon
    was surrounded by the Horde, with no hope of salvation. Our gallant warriors
    there were slain, and Agon fell to the enemy. Our blood chilled when we learned
    that the energy within that temple was drained. The Ing had found the Energy
    Transfer Module, and were using it as a weapon against us.
    
    --------------
    Cataclysm
    ŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Dark Age
    Found: Agon Wastes, Mining Station A
    
    Scan: The starborne terror burnt through the heavens and struck Aether with an
    untold might. We all expected the world to shatter...but Aether held. There was
    great devastation, however. The green plains of Agon were scorched forever, and
    the forest of Torvus was engulfed and wracked by the sea. The skies burned for
    days, casting darkness over the land.
    
    --------------
    Dark Aether
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, First Phase
    Found: Torvus Bog, Torvus Energy Controller
    
    Scan: In time, we created machines to open rifts to our enemy's world. 
    Volunteer scouts went through the rifts and found a twisted world, harsh and
    poisonous...a Dark Aether. They discovered that this world held the missing 
    half of our planet's energy. They also saw the true face of the enemy, a race
    we came to call "Ing," meaning terror. Our scouts could not survive long on the
    surface of Dark Aether, so venomous was its air. Still, we vowed to return. We
    prepared for war.
    
    --------------
    Light of Aether
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Golden Age
    Found: Agon Wastes, Portal Terminal
    
    Scan: The main Energy Controller was built in the Great Temple: three sub-
    controllers were built in the temples of Torvus, Agon, and Sanctuary. They
    collected the energy of Aether, then radiated it over the world to all who
    needed it. In time we came to call this precious energy the "Light of Aether."
    It brought an age of peace and prosperity to the Luminoth.
    
    --------------
    New Weapons
    ŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, First Phase
    Found: (Lower) Torvus Bog, Gathering Hall
    
    Scan: Our studies of the Ing revealed the source of their attacks as dark
    energy. We built weapons to use this energy, thinking it could overload enemy
    targets and eliminate them. We soon learned our error, as the Dark Beam was not
    of great effect on the Ing. We then began to develop a weapon that used light
    energy. This weapon would dispatch the Ing with terrible efficiency.
    
    --------------
    Origins
    ŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Golden Age
    Found: Great Temple, Main Energy Controller
    
    Scan: It is told that the Luminoth were not born of Aether, but of the stars.
    In the early days, we roamed the greatness of the void, bathing in the glorious
    light of a thousand stars. We met a vast number of enlightened minds...the
    N'kren, the Yila, and the Chozo among them. Each of them, we found, had claimed
    a homeworld and formed a deep bond with it. In time, we decided to do the same.
    
    --------------
    Our Heritage
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Golden Age
    Found: Temple Grounds, Transport to Agon Wastes
    
    Scan: Our search for a home took us through the cosmos. For many a great cycle
    we roamed, yet a place to call our own eluded us. In time, we began to dispair,
    feeling the search was in vain. We considered remaining among the stars until a
    scout returned with news of a world unlike any other. When we beheld Aether for
    the first time, so great was her beauty that we forsook the stars forever to
    live upon her surface. From that day forth, the Luminoth were of Aether, our
    blessed paradise.
    
    --------------
    Our War Begins
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, First Phase
    Found: Torvus Bog, Underground Tunnel
    
    Scan: We developed Crystals that brought the Light of Aether to the dark world.
    Using these Crystals allowed our warriors to explore the enemy lands, to bring
    war to the Ing. Sadly, the Crystals were not enough. We needed stronger 
    weapons, better armor. We withdrew from Dark Aether while our greatest minds
    devised new engines of war.
    
    --------------
    Paradise
    ŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Golden Age
    Found: Agon Wastes, Mining Plaza
    
    Scan: Aether was a fertile, aged world with bountiful fields and oceans. The
    native creatures were gentle compared to other worlds we had encountered. We
    settled in a mountain region at first, in cliffside dwellings. In time, we
    established settlements in the green forest of Torvus and the fertile plains of
    Agon. A Great Temple was built between our three domains, a place of peace and
    a monument to our accomplishments. It was a time of harmony for our people.
    
    --------------
    Recovering Energy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, First Phase
    Found: (Lower) Torvus Bog, Training Chamber
    
    Scan: We were not prepared to fight a long war. The forces of the enemy
    outnumbered ours vastly. We sought a way to end the war quickly, without 
    extended combat. We decided to build a device to recover our lost planetary
    energy from Dark Aether. Without this energy, the dark world would cease to be,
    and our world would be restored to stability.
    
    --------------
    Sanctuary Falls
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, Final Phase
    Found: Sanctuary Fortress, Watch Station
    
    Scan: Our battered forces gathered in the Sanctuary Fortress to prepare for the
    inevitable siege there. They didn't wait long. Wave after wave of Ing assaulted
    the greatest of our fortresses, with one goal in mind: to seize the energy
    there. The Ing turned the machines of Sanctuary against our warriors, and soon
    all was lost. The energy of Sanctuary was taken by the Ing. One one Energy
    Controller remained on Aether.
    
    --------------
    Saving Aether
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Golden Age
    Found: Agon Wastes, Agon Energy Controller
    
    Scan: Aether's planetary energy supply reached a critical stage. If left
    unchecked, the energy would expire, bringing an end to the world. Our greatest
    minds devised a way to preserve and regulate the remaining planetary energy -
    the Energy Controllers.
    
    --------------
    Shattered Hope
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, Second Phase
    Found: Sanctuary Fortress, Main Gyro Chamber
    
    Scan: None of the warriors sent to the Sky Temple returned. Our fores searched
    Dark Aether for them, in vain. Of the Energy Transfer Module, there was no 
    sign. Though saddened, we set out to prepare another mission, to build another
    module, to try once more to save our dying world.
    
    --------------
    The Final Crusade
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, Second Phase
    Found: Sanctuary Fortress, Hall of Combat Mastery
    
    Scan: While our forces on Dark Aether fought desperate battles against superior
    numbers, our best minds completed their work. The Energy Transfer Module, a
    device designed to recover our lost planetary energy, was ready at last. A
    force of our greatest warriors was assembled, each equipped with the best armor
    and weaponry available. We sent this brave cadre of fighters to invade the Sky
    Temple and seize the missing energy lying within.
    
    --------------
    The Ing Attack
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Dark Age
    Found: Torvus Bog, Path of Roots
    
    Scan: The day came when space was torn asunder, revealing dimensional rifts to
    a dark place. Horrible dark swarms streaked forth from these rifts, engulfing
    nearby creatures and transforming them into what we would come to call 
    darklings. The dark creatures became our enemies, and peace came to an end on
    Aether.
    
    --------------
    The New Terror
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, First Phase
    Found: (Lower) Torvus Bog, Catacombs
    
    Scan: In time, the Ing began to possess Luminoth as well as creatures. Friends
    and family members became the enemy, spilling Luminoth blood across the land.
    Desperate, we devised shielding to prevent Ing possession. It was effective, 
    but not perfect. Should the shielding fail, all Luminoth were prepared to self-
    terminate rather than become a weapon for the Ing.
    
    --------------
    The Sky Temple
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, Second Phase
    Found: Temple Grounds, Fortress Transport Access
    
    Scan: We learned that the ruler of the Ing dwelled in a place dubbed the "Sky
    Temple" by our forces. This place held the planetary energy of Dark Aether as
    well. It was heavily guarded, and entry was barred by a great gate requiring
    ten keys to unlock. These keys were hidden throughout Dark Aether by the Ing.
    A mission was planned, one that would find the hidden keys and recover our
    missing energy from the Sky Temple.
    
    --------------
    The Stellar Object
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Golden Age
    Found: Agon Wastes, Mining Station B
    
    Scan: By the time we detected the stellar object as it streaked toward our 
    world, it was too late to stop it. We fired numerous weapons at it in a vain
    attempt to alter its trajectory. Nothing worked. Our efforts placed a great
    strain on the Energy Controllers, and weakened Aether. All we could do as the
    object drew closer was take shelter and wait. We gathered stores of food and
    water, reinforce the shielding on our dwellings, and spent the last hours in
    peace.
    
    --------------
    The World Warped
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, History, Dark Age
    Found: Temple Grounds, Path of Eyes
    
    Scan: Amidst this turmoil, we discovered many disturbing anomalies. Spatial
    disturbances appeared across the land. Objects went into a state of dimensional
    flux, their atoms divided between Aether and...somewhere else. There was little
    time to ponder these strange happenings, for we had to deal with the 
    devastation of our lands.
    
    --------------
    Torvus Falls
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, Second Phase
    Found: Sanctuary Fortress, Main Research
    
    Scan: The Ing turned their focus on the Torvus Bog next, sending a vast force
    to lay siege to the temple there. Thousands upon thousands of Ing were 
    destroyed by our warriors, yet they kept coming until there was no Luminoth
    alive to offer resistance in Torvus. On that day, the energy of Torvus was
    taken to Dark Aether, and our hopes for survival grew dim.
    
    --------------
    Twilight
    ŻŻŻŻŻŻŻŻ
    Categorized: Luminoth Lore, Conflict, Final Phase
    Found: Sanctuary Fortress, Sanctuary Entrance
    
    Scan: What few remained gathered in the Great Temple. There, all but U-Mos, the
    last Sentinel of Aether, entered into life-preserving stasis. There they would
    remain, to be released once the Ing were destroyed...or to sleep forever. His
    people safe, U-Mos prepared for the last, terrible assault. In the silence of
    the Great Temple, he prayed for salvation, for deliverance from the terror of
    the Ing.
    
    ______________________________                   ______________________________
                                  \_________________/
                                      UNLOCKABLES
    
    There are quite a bit of unlockables in the game. This section will explain how
    to get all the unlockables in the game.
    
    --------------
    Hard mode
    ŻŻŻŻŻŻŻŻŻ
    What it is: The same game except you take 1.5 the damage, and enemies have
    twice the health.
    
    How to unlock: Beat the game once.
    --------------
    Suitless Ending
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: Get to see Samus strip off her Power Suit, revealing a skintight
    blue bodysuit.
    
    How to unlock: Get at least 75% items.
    --------------
    Secret Ending
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: Dark Samus is alive...
    
    How to unlock: Get 100% items.
    --------------
    Rough Sketch Gallery
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: See rough sketches of various things.
    
    How to unlock: Beat the game once on Normal.
    --------------
    Storyboard Gallery
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: See storyboards of certain important scenes.
    
    How to unlock: Beat the game once on Hard.
    --------------
    Promotional Gallery
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: See promotional images in the gallery.
    
    How to unlock: Get 40% scans.
    --------------
    Character Gallery
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: See images of characters.
    
    How to unlock: Get 60% scans.
    --------------
    Creature Gallery
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: See images of creatures in the game.
    
    How to unlock: Get 80% scans.
    --------------
    Boss Gallery
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: See images of the bosses in the game.
    
    How to unlock: Get 100% scans.
    --------------
    Luminoth Soundtrack
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: Music to play during the multiplayer mode.
    
    How to unlock: Talk to U-Mos the first time.
    --------------
    Pirate Fear Soundtrack
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: Music to play during the multiplayer mode.
    
    How to unlock: Restore energy to Agon and talk to U-Mos.
    --------------
    Torvus Bog Soundtrack
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: Music to play during the multiplayer mode.
    
    How to unlock: Restore energy to Torvus and talk to U-Mos.
    --------------
    Sanctuary Soundtrack
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: Music to play during the multiplayer mode.
    
    How to unlock: Restore energy to Torvus and talk to U-Mos.
    --------------
    Pipeline Arena
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: A new multiplayer arena.
    
    How to unlock: Gotten with Torvus Bog Soundtrack.
    --------------
    Spires Arena
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    What it is: A new multiplayer arena.
    
    How to unlock: Gotten with Sanctuary Soundtrack.
                                   _________________
    ______________________________/                 \______________________________
    
    This is Banjo2553, signing off. If you want to view the Credits, they're back
    up by the Table of Contents. That is also where the Legal Notices are. Also, I
    felt no real need to cover multiplayer mode. If you want tips on multiplayer,
    check out Neonjohn779's guide on GameFAQs.
    
    Peace.

    FAQ Display Options: Printable Version