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*------------------------------------------------------------------------*
| FAQ/Walkthrough/Lists for Final Fantasy IV: The After Years on Wiiware |
*---------------------------------------+----------------+---------------*
                                        | Version 1.3.10 |
                                        *----------------*

Written by The Mystical One
Copyright (c) Matt Buchwald 2009
Started: 6/22/2009


Contents:
1. Updates/Legal [UPD]
   1.1 Legal [LGL]
   1.2 Version History [VRH]
   1.3 Purpose [PRPS]
2. Frequently Asked Questions [FAQ]
3. Game Features [GMFT]
   3.1 Tales [GFTLS]
   3.2 Controls [GFCTRL]
   3.3 Lunar Cycle [GFMOON]
   3.4 Band Attacks [GFBAND]
4. Walkthrough [FFTAYWALK]
   4.1 Prologue [PLG]
   4.2 Ceodore's Tale [CDTL]
   4.3 Kain's Tale [KNTL]
   4.4 Rydia's Tale [RYTL]
   4.5 Yang's Tale [YGTL]
   4.6 Palom's Tale [PATL]
   4.7 Edge's Tale [EGTL]
   4.8 Porom's Tale [POTL]
   4.9 Edward's Tale [EWTL]
   4.10 Lunarian's Tale [LNTL]
   4.11 The Crystals [TCRYS]
   4.12 Gathering Tale - The Moon's Gravity [GTTL]
   4.13 Final Tale, Part One - True Moon [TMTL]
   4.14 Final Tale, Part Two - Planet Eater [PETL]
5. Item and Monster Lists [TAYLISTS]
   5.0 Rare Items [SKTRARES]
   5.1 Consumable Items [ITMCON]
       Restorative [CIRES]
       Stat Increasing [CISUP]
       Summon Spells [CISMN]
       Combat [CICBT]
   5.2 Weapons [ITMWEAP]
       Arrows [WPARW]
       Axes [WPAXE]
       Boomerangs [WPBRG]
       Bows [WPBOW]
       Claws [WPCLW]
       Daggers [WPDAG]
       Hammers [WPHAM]
       Harps [WPHRP]
       Katanas [WPKAT]
       Rods [WPROD]
       Spears [WPSPR]
       Staves [WPSTF]
       Swords [WPSWD]
       Whips [WPWHP]
   5.3 Armor [ITMARMR]
   5.4 Headgear [ITMHEAD]
   5.5 Shields [ITMSHLD]
   5.6 Accessories [ITMACC]
   5.7 Misc Items [ITMMISC]
       Etc Items [MIETC]
       Tails [MITL]
       Throwing Items [MITHR]
   5.8 Monsters [ITMMNST]
6. Thanks [THKY]
7. Old Version History [OVRH]



*------------------------*
|1 | Updates/Legal [UPD] |
*------------------------*

 ____________________________________________________________________________
}---( 1.1 Legal [LGL] )------------------------------------------------------{
______________________________________________________________________________

You may not use this guide for commercial purposes.  Do not steal material 
from this guide.  Etc, etc.  You may contact me by email at:

tmo    baldninja     com
    at           dot

Please use the subject FINAL FANTASY 4 AFTER YEARS in all caps in your title
so I can protect your from my spam filtering.

Hate mail, Spam mail, viruses, and all other evil devices shall cause Mr. T. 
to arrive at your home and pity da fool.  Or something. Nyaaah.  (I'm 
terrible at writing this section)

My goal is to provide a guide that is appropriate.  If you find ANYTHING 
inappropriate (offensive, questionable, etc) in this guide LET ME KNOW and
I'll remove it and bring out an update ASAP.  I've been trying to watch
myself, but hey, sometimes things get through.  Parents: Reading any guide
first before letting your children use it is probably the best safeguard.

I permit this guide to be posted only on GameFAQs.com

 ____________________________________________________________________________
}---( 1.2 Version History [VRH] )--------------------------------------------{
______________________________________________________________________________
Older version history can be found at the end of the guide.

1.3.00 Completed the walkthrough. Monster and item lists complete. Some enemy
       groups and locations still missing from the guide. [21 September 2009]

1.3.10 Added some monster groups into the walkthrough, finished the monster
       locations. Added more Bands. Added some FAQs. [23 September 2009]


 ____________________________________________________________________________
}---( 1.3 Purpose [PRPS] )---------------------------------------------------{
______________________________________________________________________________

I intend to write a good, solid walkthrough that can specifically help any 
player.  While doing this, I will provide lists and other details that will 
supplement the walkthrough.  At the same time, I try to entertain the reader.  
Any suggestions on how to improve this will be appreciated.



*-------------------------------------*
|2 | Frequently Asked Questions [FAQ] |
*-------------------------------------*

Q: What does the Lustful Lali-ho do?
A: Provides humor to the game! If you don't understand it, simply substitute
   the words 'Playboy Magazine' for 'Lustful Lali-ho' and you should get it.
   In the final tale, you may trade them for Discovery Books, which raise max
   MP by 50.

Q: When do the next chapters come out?
A: See the next section or the game's manual, which plainly lists the release
   dates. Also, they are now all released.

Q: Where is the best place to farm Adamantite?
A: Only Kain, Rydia, and Palom's and Lunarians' Challenge Dungeons can repeat
   their treasure.  With an efficient plan, you can run through Kain's in 4
   minutes and Rydia's in 8 minutes.  After you know the floors well and have
   the boss strategy pinned down, you can do Palom's in about 6-7 minutes.
   Lunarians's takes about 5. Kain's dungeon has 12 items, so 12 x 4 = 48
   minutes, while Rydia's has 10, so 10 x 8 = 80 minutes. Palom's has 10
   items, so 6.5 x 10 = 65 minutes.  Lunarians' has 5 items, so 5 x 5 = 25
   minutes. Lunarians' is the clear best.

Q: How do I download the other Tales? They don't appear in the Wii Shop!
A: Select Purchase Add-On Content from the main menu within FF4: The After
   Years.  Tales must be purchased from within the game, not on the Wii Shop
   Channel

Q: How do I play the other Tales?
A: Assuming you've purchased them (see the above answer), select "Begin Story"
   from the game's main menu and select the Tale you wish to begin. Be sure to
   save it in a different save slot!

Q: How do I transfer data to other Tales?
A: Data is not transfered until you begin The Crystals. At the start of The
   Crystals, the game will prompt you for which finish data you wish to
   import.  You may select one or no data for each Tale.

Q: What things transfer over to the final tale?
A: All levels and stats, all equipment, all items, and all zeny. Up to 99 of
   each item (combined from amongst all tales) is transfered.


Ask me more questions, y'arr!



*-------------------------*
|3 | Game Features [GMFT] |
*-------------------------*
 ____________________________________________________________________________
}---( 3.1 Tales [GFTLS] )----------------------------------------------------{
______________________________________________________________________________
Main Game         - 800 Wii Points - 1 June 2009
 - Prologue
 - Ceodore's Tale
 - Kain's Tale
Rydia's Tale      - 300 Wii Points - 1 June 2009
Yang's Tale       - 300 Wii Points - 6 July 2009
Palom's Tale      - 300 Wii Points - 6 July 2009
Edge's Tale       - 300 Wii Points - 6 July 2009
Porom's Tale      - 300 Wii Points - 3 August 2009
Edward's Tale     - 300 Wii Points - 3 August 2009
Lunarian Tale     - 300 Wii Points - 3 August 2009
Final Chapter     - 800 Wii Points - 7 September 2009
 - Gathering's Tale (The Moon's Gravity)
 - Finale, Part 1 (True Moon)
 - Finale, Part 2 (Planet Eater)

Tales are released at approximately noon Eastern Time.
European releases occur the Friday after the dates listed.


 ____________________________________________________________________________
}---( 3.2 Controls [GFCTRL] )------------------------------------------------{
______________________________________________________________________________
                                                                    _________
___________________________________________________________________/ Wiimote |

When playing with the Wiimote, hold it sideways with the D-Pad on the left.

D-Pad       : Move your character outside of battle and the menu.
              Navigate menus

1 Button    : Hold down to run faster in non-overworld maps.
              Cancel out of a menu or submenu.

2 Button    : Talk to NPCs or search objects on maps.
              Accept commands in menus.

A Button    : Open the main menu outside of battle.
              Confirm Band Search when searching for Band Attacks.

B Button    : Hold then press Left/Right to change character in some menus.
              Hold then press Left/Right to change page when viewing lists
              (items)
              Toggle Moon Phase display in the main menu.
              Hold to run from battles.

+ Button    : Change the character used to represent your party (visual only!)
              Change currently selected character in a battle. (If no other
              character is ready to act, this character will stay selected).

- Button    : Pause the game during a battle.
                                                         ____________________
________________________________________________________/ Classic Controller |
D-Pad  OR
Left Analog : Move your character outside of battle and the menu.
              Navigate menus.

A Button    : Talk to NPCs or search objects on maps.
              Accept commands in menus.

B Button    : Hold down to run faster in non-overworld maps.
              Cancel out of a menu or submenu.

X Button    : Open the main menu outside of battle.
              Confirm Band Search when searching for Band Attacks.

Y Button    : Toggle Moon Phase display in the main menu.

B Button    : Hold then press Left/Right to change character in some menus.
              Hold then press Left/Right to change page when viewing lists

L Trigger   : Go to previous character in some menus.
              Go to previous page when viewing Lists.

R Trigger   : Go to next character in some menus.
              Go to next page when viewing Lists.
              Hold to run from battles.

+ Button    : Change currently selected character in a battle. (If no other
              character is ready to act, this character will stay selected).

- Button    : Pause the game during a battle.



 ____________________________________________________________________________
}---( 3.3 Lunar Cycle [GFMOON] )---------------------------------------------{
______________________________________________________________________________
New to this game is a Lunar cycle.  Every time you rest at an Inn or in a Tent
or Cottage, the Moon will change to its next phase.  The phase will also
change every thirty minutes of game time, starting with the last time you
rested. Each phase will enhance some aspect of combat and reduce some other
aspect.  The Lunar Cycle is as follows:

+-------------+--------------------+---------------+
| Phase       |        Attacks     |     Magic     |
|             | Physical | Special | White | Black |
+-------------+----------+---------+-------+-------+
| New Moon    |     + 0% |    +25% |  -25% |  + 0% |
| Waxing Moon |     + 0% |    + 0% |  +25% |  -25% |
| Full Moon   |     -25% |    + 0% |   +0% |  +25% |
| Waning Moon |     +25% |    -25% |   +0% |  + 0% |
+-------------+----------+---------+-------+-------+



 ____________________________________________________________________________
}---( 3.4 Band Attacks [GFBAND] )--------------------------------------------{
______________________________________________________________________________
                                                            _________________
___________________________________________________________/ What are Bands? |
Characters can Band together to create powerful combo attacks. Story-wise, the
characters must have some sort of bond.

To find band attacks, press left in battle and choose Search for Bands. Then,
select another character and hit the accept button. Then, choose the command
that that character will add to the band.  You can then select a third
character, etc if you wish to try to combine more than two characters in a
band.  Whenever you've added enough characters to the Band Search attempt,
press the A button.

For example, in the prologue, Biggs and Wedge will band together to perform
Vibra Edge, which bands Biggs's Attack command with Wedge's Attack command. To
learn this band, select Search for Band with Wedge, then select Biggs, and
finally select Bigg's Attack command and press A.  After a charge time, they
will perform the band.

As another example, in Rydia's Tale, Luca and the Dolls have a Band called
Go! Calcabrina! which combines Luca's Analyze, Calca's Jive, and Brina's Dance
commands.  If it is Luca's turn, select Search for Bands, the select Calca
and choose his Jive command, then select Brina and choose her Dance command
and press A.  When their meters fill up, they will perform the attack! Note
that you did not have to select Luca's Analyze. That is because whomever is
searching for a band need not select their own command. The search will try
all of them to find a fit.

The first time you use a band (via searching), it will cost no MP. Afterwards
it will cost a set amount of MP for each person.

If you search for a band and there is none for that combination of commands,
then the band will fail and their turns will be wasted.
                                                              _______________
_____________________________________________________________/ List of Bands |
Listed in the order they can be acquired.

----> Prologue <----
  Vibra Edge            - Biggs/Attack + Wedge/Attack
                          All Enemies, Physical. - 7 MP


----> Ceodore's Tale <----
  Holy Blade            - Cecil/Attack + Rosa/White Magic
                          One Enemy, Holy Attack - 20MP

  Machine Break         - Cecil/Attack + Cid/Analyze
                          One Enemy, Thunder Attack - 7MP

  Cross Slash           - Hooded Man + Ceodore (Learned by an Event)
                          One Enemy, Physical - 7MP

----> Kain's Tale <----
  Divine Heal           - Ceodore/White Magic/Rosa Blessing
                          All Allies, Heavy to Very Heavy Healing - 28MP

  Rocket Launcher       - Ceodore/Attack + Cid (Hammer or Axe)/Analyze
                          One Enemy, Fire - 12MP

  Cross Slash Prime     - Ceodore/Attack + Kain/Attack
                          One Enemy, Physical - 20MP

  X Chaser              - Rosa (Bow+Arrows)/Aim + Cid/Analyze
                          One Enemy, Physical - 12MP

  Saint Dive            - Rosa/White Magic + Kain/Jump
                          All Enemies, Physical/Holy? - 30MP

  Aiming Thrust         - Cid/Analyze + Kain/Attack
                          One Enemy, Physical - 12MP

----> Rydia's Tale <----

  Lightning Brain Buster - Rydia/Black Magic + Luca/Attack
                           One Enemy, Thunder Attack - 7MP

  Calca and Brina        - Calca/Jive + Brina/dance
                           Various Magical Attacks - 10MP

  Go! Calcabrina!        - Luca/Analyze + Calca/Jive + Brina/Dance
                           Combo Attack, Physical, Fire, Thunder - 10MP

----> Yang's Tale <----

  Five Star Crimson Palm - Yang/Attack + Ursula/Tenketsu
                           One Enemy, Physical, Causes Slow - 9MP

  Twin Wing Frenzy       - Yang + Ursula (Learned by an Event)
                           One Enemy, Physical - 6MP

----> Palom's Tale <----

  A Little Black Magic   - Palom Bluff + Leonora/Black Magic
                           All Enemies, Random Elemental Black Magic - 10MP

  Particle Bomb          - Palom + Leonora (Learned by an Event)
                           One Enemy, Magical, Very Powerful - 20

----> Edge's Tale <----

  Wild Moon              - Edge/Attack + Tsukinowa/Attack
                           All Enemies - 12MP

  Frozen Moon Dance      - Edge/Attack + Izayoi/Ninjutsu
                           One Enemy - 8MP

  Gale Twin Break        - Edge/Ninjutsu + Zangetsu/Human Kite
                           All Enemies - 14MP

  Gale Rush              - Tsukinowa/Ninjutsu + Zangetsu/Ninjutsu
                           All Allies, Hastens Party - 12MP

  Blazing Moon Ring      - Edge/Ninjutsu + Gekkou/Shuriken
                           One Enemy - 7 MP

  Phantom Lightflies     - Izayoi/Illusions + Gekkou/Ninjutsu
                           All Allies, Heals party, Heals some status - 9MP

  Wheel of Elements      - Gekkou/Ninjutsu + Izayoi/Ninjutsu
                           + Tsukinowa/Ninjutsu + Zangetsu/Ninjutsu
                           All Enemies - 15MP

  Advent of Phoenix      - Edge/Smash and Grab + Gekkou/Shuriken
                           + Izayoi/Illusions + Tsukinowa/Steal
                           + Zangetsu/Human Kite
                           All Enemies, Breaks Damage Limit, More damage
                           when injured - 20MP

----> Porom's Tale <----

  Twincast               - Young Palom + Young Porom (Begin with it)
                           All Enemies - 20MP
                           Flarette 40%, Meteorite 60%

  Thunderstorm           - Rydia/Black Magic + Palom/Black Magic
                           1 or 2 Enemies - 25 MP
                           Does not carry over to The Crystals

----> Edward's Tale <----

  Feast of the Land      - Edward/Bardsong + Harley/Gil Toss
                           All Allies, Heals Damage - 20MP

----> Lunarians' Tale <----

  Double Black Magic     - Golbez + Fusoya (Event)
                           All Enemies - 30MP
                           Double Firaga/Thundaga/Blizzara (5/16 chance ea.)
                           Double Meteor (1/16 chance)

----> Gathering Tale <----

  Broken Heart           - Rydia (Bow+Arrows)/Attack + Edge/Attack
                           All Enemies - 25MP

  Flare Tornado          - Rydia/Black Magic + Edge/Ninjutsu
                           + Luca (Hammer or Axe)/Big Throw
                           All Enemies, Fire - 15MP

  Inferno                - Rydia + Edge (Event)
                           All Enemies, Fire - 40MP

  Thunder Wave           - Ceodore/Attack + Rydia/Black Magic
                           All Enemies, Lightning - 20MP

  Holy Burst             - Rydia/Black Magic + Rosa/White Magic
                           All Enemies, Holy - 55MP

----> Finale (True Moon) <----

  Delta Evolution        - Ceodore/Attack + Luca/Attack + Ursula/Attack
                           One Enemy - 15MP

 *Makeshift Cannon       - Ceodore/Attack + Luca (Hammer or Axe)/Big Throw
                           + Ursula/Kick + Palom/Black Magic
                           + Porom/White Magic
                           All Enemies, Breaks Damage Limit - 58MP

  Rapid Fire             - Ceodore/Attack + Palom/Black Magic +
                           Tsukinowa/Attack
                           One Enemy, Fire - 20MP

  Mirage Dive            - Kain/Jump + Edge/Ninjutsu
                           One Enemy, Confuse; Blink Edge - 32MP

  Holy Ray               - Rosa/White Magic + Porom/White Magic
                           All Enemies, Holy - 50MP

  Pure White Magic       - Rosa/White Magic + Leonora/White Magic
                           + Porom/White Magic
                           Various effects - 99MP

 *Infinity               - Rosa/White Magic + Rydia/Black Magic
                           + Palom/Black Magic + Leonora/White Magic
                           + Porom/White Magic
                           All Enemies, Breaks Damage Limit - 60MP

  Double Tomahawk        - Cid/Attack + Luca/Attack
                           All must be equipped with Hammers or Axes
                           One Enemy - 10MP

  Sylph Protection       - Rydia/Summon + Yang/Attack
                           Yang - 17MP

  Thunderstorm           - Rydia/Black Magic + Palom/Black Magic
                           1 or 2 Enemies - 25 MP

  Tri-Disaster           - Rydia/Black Magic + Palom/Black Magic
                           + Leonora/Black Magic
                           All Enemies - 20MP

  Wild Whip              - Rydia/Attack + Izayoi/Attack + Harley/Attack
                           All must be equipped with whips
                           One Enemy - 4MP

  Call Me Queen          - Rydia/Attack + Izayoi/Attack + Harley/Attack
                           + Leonora/Attack
                           All must be equipped with whips
                           One Enemy, Pig - 11MP

  Mirage Song            - Rydia/Summon + Edward (Harp)/Bardsong
                           Blink Effect? 35 MP

 *Petal Whirlwind        - Luca/Analyze + Ursula/Black Magic
                           + Leonora/Black Magic + Ursula/Kick
                           One Enemy, Breaks Damage Limit - 50MP

  Palom in the Sky       - Luca (Hammer or Axe)/Big Throw + Palom/Bluff
                           + Leonora/Black Magic + Porom/White Magic
                           All Enemies, Lightning - 30MP

  Mecha-kite             - Luca/Analyze + Zangetsu/Human Kite
                           All Enemies - 15MP

  Mystic Waltz           - Edward (Harp)/Bardsong + Calca/Jive + Brina/Dance
                           Random effect - 12MP

  Exploding Kick         - Yang/Kick + Gekkou/Shuriken
                           All Enemies, Fire - 14MP

  Fist Dance             - Yang/Kick + Edward (Harp)/Bardsong
                           One Enemy - 13MP

  Frost Wave             - Leonora/Black Magic + Izayoi/Ninjutsu
                           All Enemies, Cold - 25MP

  Sprite Bred            - Leonora/White Magic + Porom/White Magic
                           One Enemy, Holy - 40MP

  Healing Wind           - Tsukinowa/Ninjutsu + Porom/White Magic
                           Heal All Allies - 40MP

  Twin Rush              - Ceodore + Ursula (Event)
                           One Enemy - 12MP

  Twincast               - Palom + Porom (Event)
                           All Enemies - 40MP

  Ice Crush              - Luca + Palom + Leonora (Event)
                           All enemies, Cold - 35MP

  Final Calcabrina       - Cid + Luca + Calca + Brina (Event)
                           All enemies - 30MP

  Oboro Strike           - Yang + Edge (Event)
                           One Enemy - 25MP

  Vibra Plus             - Ceodore/Attack + Cecil/Attack
                           Cecil must be back to normal.
                           All Enemies - 35MP

 *Vibra Prime            - Ceodore/Attack + Cecil/Attack + Kain/Attack
                           + Rosa(Bow+Arrows)/Aim + Cid (Hammer or Axe)/Attack
                           Cecil must be back to normal.
                           All Enemies, Breaks Damage Limit - 40MP

  Holy Cross             - Ceodore/Attack + Cecil/Attack + Rosa/White Magic
                           Cecil must be back to normal.
                           All Enemies, Holy - 35MP

 *Sword and Fist         - Ceodore/Attack + Cecil/Attack + Yang/Attack
                           + Ursula/Attack
                           Cecil must be back to normal.
                           One Enemy, Breaks Damage Limit - 30MP

 *Sky Grinder            - Cecil/Attack + Kain/Jump
                           Cecil must be back to normal.
                           One Enemy, Breaks Damage Limit - 45MP

 *Trinity Crusade        - Cecil/Attack + Kain/Jump + Rosa/Blessing
                           Cecil must be back to normal.
                           One Enemy, Breaks Damage Limit - 35MP

  Effect Form            - Cecil/White Magic + Kain/White Magic
                           + Rosa/Blessing
                           Cecil must be back to normal.
                           Curaja, Protect, Shell, Haste on users - 20MP

 *Final Fantasy          - Cecil/Attack + Kain/Jump + Rosa/White Magic
                           + Rydia/Black Magic + Edge/Throw
                           Cecil must be back to normal.
                           Offense + Defense, Breaks Damage Limit - 75MP

  Iron Flash             - Cecil/Attack + Rydia/Summon
                           Cecil must be back to normal.
                           Power of Odin cuts through all enemies - 40MP

  Twin Drive             - Cecil/Attack + Yang/Attack
                           Cecil must be back to normal.
                           One Enemy - 15MP

  King's Quad            - Cecil/Attack + Yang/Attack + Edge/Attack
                           + Edward (Harp)/Attack
                           Cecil must be back to normal.
                           One Enemy - 30MP

  Break Breaker          - Cecil/Attack + Palom/Black Magic + Porom/White Magic
                           Cecil must be back to normal.
                           Petrifies and shatters all enemies - 35MP

  Sword Dance            - Cecil/Attack + Edward (Harp)/Bardsong
                           Cecil must be back to normal.
                           One Enemy - 13MP

 *Advanced Blade         - Ceodore/Attack + Cecil/Attack + Golbez/Black Magic
                           Cecil must be back to normal.
                           One Enemy, Breaks Damage Limit - 40MP

  Double Pressure        - Cecil/Cover + Golbez/Pressure
                           Cecil must be back to normal.
                           Slow All Enemies - 20MP

  Ultima Spark           - Cecil/White Magic + Golbez (Black Magic)
                           Cecil must be back to normal.
                           All Enemies - 50MP

  Spiral Blow            - Kain + Golbez (Event)
                           One Enemy - 22MP

 *Double Jump            - Ceodore + Kain (Event)
                           One Enemy, Breaks Damage Limit - 35MP



*----------------------------*
|4 | Walkthrough [FFTAYWALK] |
*----------------------------*
This walkthrough is divided into Tales/Chapters. Each tale has several right-
aligned tabs that tell you what area of the game we are in. The left side of
the tab will give more information, such as which floor of a dungeon, or if
this is about the overworld, etc.  Also on each tab is the Tale we are in:

Tale Name       | Tag Used
----------------+----------
Prologue        | Prologue
Ceodore's Tale  | Ceodore
Kain's Tale     | Kain
Rydia's Tale    | Rydia
Yang's Tale     | Tang
Palom's Tale    | Palom
Edge's Tale     | Edge
Porom's Tale    | Porom
Edward's Tale   | Edward
Lunarians’ Tale | Lunarians
The Crystals    |
 Gathering Tale | Gather
 Final Tale 1   | True Moon
 Final Tale 2   | Depths

The Prologue, Ceodore's Tale, and Kain's Tale are all part of the 'Main Game'
that you get with your original 800 Wii points.  The Prologue ends shortly
after you get Rosa in Cecil's segment of the prologue, and Ceodore's Tale runs
from that point until just after the Mist Cave. Kain's Tale runs from just
after the Mist Cave until the end of the 'Main Game'.

In the original Japanese mobile phone releases of this game, all tales were
sold separately (the Prologue was free) and the Crystals was divided into
three chapters.  Kain's Tale was originally released *after* the Lunarian's
Tale. I think the story flows better with Kain's Tale at that point.

The Crystals encompasses all of the final three chapters of the original
Japanese mobile phone release.  The Gathering Tale ends after we finish the
events begun at the end of Kain's Tale. Part 1 of the Final Tale ends after a
special event with Cecil for those of you keeping track.


 ____________________________________________________________________________
}---( 4.1 Prologue [PLG] )---------------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                               ______________________________
______________________________________________/ Prologue Contents | Prologue |
  1. Adamant Isle [WPLADI]
  2. Baron Castle [WPLBCT]
                                                     ________________________
____________________________________________________/ The Airship | Prologue |
After the opening story dialogue, you begin your journey on the airship of the
Red Wings, heading towards the Adamant Isle.  Talk to all the soldiers and you
will get a short cutscene before landing on the Island.  It is a short walk to
the nearby town of Mythril. Ignore the cave for now.
                                           __________________________________
____Overworld_____________________________/ Adamant Isle [WPLADI] | Prologue |
| Monsters |
|------------------------------------------------------------+
| 4 Goblin                       3 Helldiver                 |
| 3 Goblin                       2 Gargoyle                  |
| 2 Floating Eye                 2 Goblin, 1 Swordrat        |
| 1 Floating Eye, 2 Helldiver                                |
\____________________________________________________________/

Not much to see as the island is small. Feel free to walk around and fight a
bit if you want.  The goblins and helldivers can drop the Goblin and
Cockatrice summons, respectively.  You can't use them in the main story, but
they are easiest to farm here and you'll get use out of them in the last
chapters, if only for collectors' sakes (though Cockatrice is reasonably
useful).  Keep in mind that it is an abysmal 1 in 256 chance for the summon
drops, or roughly 0.4% (The same for all 'very rare' monster drops).

Once you're bored of the outside air, walk into town for some more
abuse from Biggs.
                                                         ____________________
________________________________________________________/ Mythril | Prologue |
| Sundries |               | Weaponsmith |         | Armorer |
|-----------------------+  |--------------------+  |-----------------------+
| Potion         30 gil |  | Broadsword 200 gil |  | Bronze Shield 100 gil |
| Phoenix Down  100 gil |  | Longsword  450 gil |  | Bronze Helm   150 gil |
| Gold Needle   400 gil |  \____________________/  | Bronze Armor  600 gil |
| Maiden's Kiss  60 gil |                          \_______________________/
| Eye Drops      30 gil |
| Antidote       40 gil |
| Tent          100 gil |
\_______________________/
| Treasure |
|--------------------------------------+
| 500 gil OR Ruby Ring   Potion   Tent |
\______________________________________/

Enter the town and get the mission run down from Biggs. No matter how many
times you've read the game instructions, Ceodore will not understand what the
big deal is about the Full Moon and will suffer more abuse because of it.
Regardless, you now know you'll need to get the Knight's Emblem from the
Adamant Grotto (that cave we ignored earlier) and we cannot enter until the
Full Moon.

Before resting at the inn, let's loot the town and buy some better stuff for
Ceodore. Remember, Final Fantasy is all about rampant looting.  Head north up
the road and bear east and grab the *TENT* hiding in the grass. When stuff is
hidden in towns, you will be unable to walk onto the square where the loot is
hidden, making it painfully obvious that something is there. Search the grass
behind the armor and weapon shops to find a *RUBY RING* and then the grass
behind the house east of there to find a *POTION*.  You can keep this, or you
can talk to the pig and return it to him for a *500gil* reward.  Money is
better than the ring (as you'll see in a short bit), so go ahead and return
the ring, unless you're a jerk or hate money. Of course, you can always just
sell the ring for 500 gil.

Now we can buy things!  Buy a Longsword and equip it on Ceodore, being sure to
sell the useless Broadsword afterwards.  Then go and buy him a nice Bronze
Helm to protect his noggin.

Not much else to do here, so head over to the inn, where they will give you a
night's stay for free and the moon will conveniently switch over to being
a Full Moon.
                                                  ___________________________
____Entrance_____________________________________/ Adamant Grotto | Prologue |
| Monsters |  | Treasure|
|-----------+ |-----------------------+
| None!     | | Potion   Ether        |
\___________/ | Tent     Phoenix Down |
              \_______________________/

Walk in, get some abuse from Biggs, and grab all the treasure.  Then talk to
Biggs again and soon Biggs and Wedge will join your party. To get back at him
for abusing you, steal Biggs's Iron Gloves and equip them on Ceodore. The mini
man will move out of the way for you, so walk down the stairs.
                                                  ___________________________
____B1___________________________________________/ Adamant Grotto | Prologue |
| Monsters |    | Treasure|
|------------+  |-----------+
| 3 Larva    |  | Potion    |
| 4 Goblin   |  | Tent      |
| 3 Goblin   |  | Ether     |
\____________/  \___________/

Welcome to tutorial floor! Walk up a bit and you'll get into a staged battle
with three goblins where you'll get an earful about how the full moon affects
your attacks. Finish the fight, perhaps by casting fire on them all with Biggs
to save time, as this will kill them all.

Walk north and curve towards the stairs and get into a second tutorial battle
where you'll search for Band attacks with Biggs and Wedge and have them
instantly slaughter some innocent monsters with Vibra Edge. Once the battle is
done, perhaps to teach you not to spam the accept button, Biggs will ask if
that was too fast for you to see. It defaults to Yes, which will cause you to
have to do that tutorial fight all over again. Argh!

See Section 3.2: Band Attacks for more information on Band Attacks.

Now that we're done being spoon fed the new features of the game, head down
the stairs to your right and open the chest for a delicious *POTION*. Head to
the right and take the ramp north when you can to grab a *TENT* from another
chest. Jog back down to the right and go up the stairs you'll come to. Wander
off to the northwest and you'll find an *ETHER*, passing some stairs that lead
to the obvious exit of the floor.

Head over to the exit and go down to B2.  If you haven't stolen Biggs's Iron
Gloves yet, mug him now since he's about to leave your party.  Feel free to
wander around this floor, killing innocent goblins and larva with Vibra Edge
in order to boost Ceodore's level a bit.  You won't really need it, but hey.
You should also heal up with Wedge's magic now.
                                                  ___________________________
____B2___________________________________________/ Adamant Grotto | Prologue |
| Monsters |              | Treasure|
|----------------------+  |---------------+
| 4 Larva              |  | Phoenix Down  |
| 4 Goblin             |  | Bomb Fragment |
| 2 Swordrat, 2 Goblin |  | Eye Drops     |
| 3 Goblin, 1 Swordrat |  \_______________/
\______________________/

You'll start seeing Swordrats here. They counter attack with Needles which can
take ~30HP off. However, you should be able to kill them in one hit.

Biggs and Wedge will leave now, after Bigg's sorta almost kinda compliments
Ceodore. Whatever. Go through the door and save if you feel the need. Use a
tent if you want Ceodore to have full MP or something, but keep in mind that
it'll change the lunar cycle to Waning and physical attacks will be boosted.
Since Ceodore should be able to one-shot anything in this cave during the Full
Moon, this is actually a disadvantage as it'll only serve to make him take
more damage while killing things just as fast.

In short, avoid using a tent.  You shouldn't really need to heal with Ceodore
at all in here.

Once you've saved (or not! This place is easy!), head through the door in the
north of the room to continue your jaunt through beautiful downtown B2. Go
west through an obvious hidden passage to grab a chest with a *PHOENIX DOWN*

Follow the path eastward until you go south down some stairs. To your west
will be another set of stairs leading to a chest with a *BOMB FRAGMENT*. Take
the path south (bearing west) to another chest, this time containing some *EYE
DROPS*.  Head back to the other fork to find the stairs down to B3. If you are
around Level 7 or 8 now, you should be set.
                                                  ___________________________
____B3___________________________________________/ Adamant Grotto | Prologue |
| Monsters |                 | Treasure|
|-------------------------+  |--------------------------------+
| 2 Swordrat, 2 Goblin    |  | Bronze Hourglass   Echo Herbs  |
| 4 Larva                 |  | Tent               Iron Gloves |
| 2 Eyewing Moth, 2 Larva |  | Antarctic Wind                 |
\_________________________/  \________________________________/

Right south of where you come in, grab an *BRONZE HOURGLASS* from a chest and
then head east across a bridge (and then up some stairs to grab a Tent. Wander
allllll the way to the south and grab an *ANTARCTIC WIND* from a chest. Now,
follow the western path and you'll grab some *ECHO HERBS* from the chest
that you saw when you entered.  Go south and walk into the little niche in the
south wall and follow this obvious secret path to a chest containing some
wonderfully redundant *IRON GLOVES*.

The nearby room has a save point in it.  Save here, then exit the room and go
down the stairs across from it.  You'll probably be around Level 10 by now.
                                                  ___________________________
____B4___________________________________________/ Adamant Grotto | Prologue |
| Monsters |    | Treasure|
|------------+  |-----------------+
| None!      |  | Knight's Emblem |
\____________/  \_________________/

Go up to grab the chest so that you can be attacked by a boss. Yay.
                                           __________________________________
____Sand Worm_____________________________/ Adamant Grotto - Boss | Prologue |
*Yawn*

Mash the accept button to attack the Sand Worm mindlessly until it casts
Whirlwind, bringing you to 1 HP.  Biggs and Wedge will run in, Ceodore will
yell at them, and run back to fight the Sand Worm again, automatically using
Awaken, his special ability which until now was not available.  This will
boost your damage and defense or something. Whatever. After three turns you
will have critical HP and the effect will wear off, making this a pretty
useless ability, apart from it restoring all your HP. Mash the accept button
some more until it dies.
______________________________________________________________________________

Note about Awaken: About its only dependable use is emergency healing in a
fight which you desperately need Ceodore to live right then..  Since you'll
end up with 1 HP after the fight even if Awaken doesn't run out during it,
this situation comes up just about never. I guess it can be okay in a pinch to
to some extra damage, but then you have to heal. Bleh.

Oh right. You'll get the *KNIGHT'S EMBLEM* too. Biggs and Wedge will join you,
so just run out of the dungeon, killing things all willy-nilly and what have
you.  Before you exit, remove Biggs's equipment. As you exit the dungeon,
Biggs'll leave.

Now is a good time to farm Goblin and Cockatrice summons if you're the sort
inclined to spend a couple hours farming rare items. Remove Wedge's equipment
when you're done messing around. Then head on over to the...
                                                     ________________________
____Fight!__________________________________________/ The Airship | Prologue |
| Monsters |
|-------------+
| 2 Balphegor |
\_____________/

Lots of dialogue about Ceodore here, now that Biggs doesn't think you're scum.
After all that, some scaredy cat Red Wing soldier will sound the monster
attack warning and you'll get into a fight with 2 Belphegors.

Compared to the Adamant Grotto, the difficulty just jumped up quite a bit for
the unprepared.  Have Biggs spam Fira over and over until the Belphegors die.
Feel free to focus on one at a time to take less damage in the long run.
Ceodore should cast Protect twice (it stacks a bit up to 3 or 4 castings) on
everyone (remember, it can be multi-targeted) and then heal or attack. Biggs
heals or attacks as needed.  With the Fira spam, they'll die fast and the
scene will cut to...
                                           __________________________________
__________________________________________/ Baron Castle [WPLBCT] | Prologue |
| Monsters - Indoors |        | Monsters - Outside |
|--------------------------+  |--------------------------+
| 3 Cave Bat               |  | 3 Cockatrice             |
| 1 Revenant, 3 Ghoul      |  | 4 Domovoi, 2 Goblin      |
| 2 Gargoyle               |  | 3 Cave Bat               |
| 1 Lilith                 |  | 1 Lilith, 2 Bloodbones   |
| 2 Gatlinghog, 2 Swordrat |  | 2 Soul, 2 Bloodbones     |
\__________________________/  | 1 Gargoyle, 2 Cockatrice |
                              | 2 Gargoyle               |
                              | 2 Gray Bomb, 2 Bomb      |
                              \__________________________/

Nice little cut scene with Cecil and Rosa and the castle being under attack
mysteriously even though the gates aren't breached. Huh.
                                                    _________________________
____1F_____________________________________________/ Baron Castle | Prologue |
| Fixed Battles |    | Treasure |
|-----------------+  |----------------------+
| 2 Gargoyle      |  | Tent    Phoenix Down |
\_________________/  | Decoy                |
                     \______________________/

Once the cut scene deposits you on this floor, head east a bit to get into a
fight with 2 Gargoyles. If the moon has shifted to Waning, they will die fast.
Either way, the fight is not tough.  Once it's over, press the switch on the
wall near the chests and enter the little room to grab a *TENT*, a *DECOY*,
and a *PHOENIX DOWN*. Go up the nearby stairs to the ramparts.
                                                    _________________________
____Outside - Eastern Side_________________________/ Baron Castle | Prologue |
| Fixed Battles |  
|--------------------+
| 1 Zu, 3 Cockatrice |
\____________________/

Take a few steps and fight the Zu and 3 Cockatrices that appear. Take out the
little birdies first and then focus on the Zu. Heal up if needed and then take
the next set of stairs down.

Use the save point if you'd like. The wall switch is busted because the game's
programmers were too lazy to put treasure in the treasure room, so just exit
to the south to head outside.

None of the outside monsters are particularly troublesome. Just attack until
they are dead.  If you run into a group of three cave bats, be prepared to
groan as you'll need two attacks each to kill them and their constant
Bloodfeast attack takes about three years.

Head to the northeast outside section via the gate in the wall and enter the
East Tower.
                                                    _________________________
____East Tower_____________________________________/ Baron Castle | Prologue |
| Fixed Battles |    | Treasure |
|-----------------+  |-----------------------------------------------+
| 1 Ogre          |  | Ether             Remedy           Hi-Potion  |
\_________________/  | Red Fang          Echo Herbs       Bomb Crank |
                     | Hi-Potion         Bacchus's Wine   500 gil    |
                     | Hermes Sandals    Heavenly Wrath   Remedy     |
                     \_______________________________________________/

Inside monsters are pretty boring, except for the Lilith. She counters
everything with a slap, which can paralyze, silence, or curse you. Paralysis
will make the fight last longer as you wait for it to wear off, curse will
half your attack and defense, making you take more damage, take longer to
deal enough damage to kill her, and open you up to more slaps. Silence will
prevent you from using white magic, but also seems to have the benefit of
blocking all other slap effects.  You should probably just run from Liliths,
but if you really really want to, you can also use a Hi-Potion on them to
kill them in one shot.

Grab the chests for an *ETHER*, *RED FANG*, *HI-POTION*, and *HERMES SANDALS*.
You will need to go down the western stairs and back up to get the one chest.
When you do go downstairs, grab the *REMEDY* from the lonely pot all by itself
and then head back upstairs to grab that other chest. There is nothing else of
note in the basement.

On the second floor, grab the *ECHO HERBS* from the northeast pot (right in
front of where you enter) and then the *BACCHUS'S WINE* from the central
bottom pot. Loot the chests for a *HEAVENLY WRATH* and a *HI-POTION*, then
head up the stairs to the third floor of the tower. Heal up before you do so.

Talk to the monster on the third floor to save the woman from an Ogre.
You'll get a preemptive strike, so just pound it until it dies.  After you've
saved the woman, plunder the chests for a *BOMB CRANK*, *500 GIL*, and a
*REMEDY*.

Nothing else to do, so head all the way back to the main castle area, saving
along the way.
                                                    _________________________
____1F_____________________________________________/ Baron Castle | Prologue |
| Fixed Battles |  
|------------------+
| 1 Centaur Knight |
\__________________/

If you want this segment to be really easy, go ahead and level Cecil up until
he has a 5x Attack Multiplier (see the Status screen in the Menu). This occurs
sometime around or before Level 25.  You can level up all the way to 30 (his
level cap) if you want, but that'll take you about 45 minutes and is mostly a
waste of time. You'll have a 6x Attack Multiplier though!

The western stairs are now unblocked.  Heal up before approaching them. When
you do so, a soldier will stumble out and you'll get into a fight with a 
Centaur Knight, who hits very hard.  If you're fully healed, you should have
little to no difficulties killing it.

Head up the stairs and outside to the ramparts.
                                                    _________________________
____Outside - Western Side_________________________/ Baron Castle | Prologue |
Head over to the other stairs down, then walk south, where Rosa will join you.
She can use white magic and her special ability is Blessing. Blessing will
either do nothing, or will restore around 120hp to everyone and about 5-10 mp
to everyone.  Exit south to head outside, where you will look up at the moon
and have about a bazillion cut scenes with characters from all over the world.

Thus begins Ceodore's Tale!


 ____________________________________________________________________________
}---( 4.2 Ceodore's Tale [CDTL] )--------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                         ____________________
________________________________________________________/ Contents | Ceodore |
  1. Baron Castle [WCDBCT]
  2. Mysidia [WCDMYS]
  3. Devil's Road [WCDDVR]
  4. Baron [WCDBRN]
  5. Old Waterway [WCDOWW]
  6. Mist Cave [WCDMCV]
                                            _________________________________
____Outside - Western Side_________________/ Baron Castle [WCDBCT] | Ceodore |
| Fixed Battles |  
|-----------------------------+
| 2 Balphegor                 |
| 1 Ahriman, 3 Spirit         |
| 1 Strato Avis, 3 Cockatrice |
\_____________________________/

Naturally, Ceodore's Tale begins with... Cecil and Rosa? Right-o.

Anyway, get into a fight and search for bands, combining Cecil's Attack with
Rosa's White Magic to perform the Holy Blade combo, which does some very
impressive damage.

Walk north a bit and you'll get joined by Cid.  Wander around to get into a
fight and search for bands, combining Cecil's Attack and Cid's Analyze to
learn Machine Break, which is sorta okay, but not terribly useful.

You can also now use Cecil's Cover ability, allowing him to take damage for
another character (it'll also automatically trigger if another character is in
the red).

There is nothing in the West Tower (not even a free rest in Cecil's bed!), so
ignore it and enter the Barracks, being sure to save. At this point, you may
want to plunder your party a bit.  You can replace Cecil's armor with the
spare pieces from Biggs and Wedge if you want, and Rosa's Rune Armlet can
come in handy. Leave Cecil's shield and all the weapons alone. It is
unnecessary to take them. If you fight the upcoming fights are too hard,
leave their equipment intact. Once you're ready, head up to the top ramparts
and prepare for some battles. (Cecil's equipment is really nice for Ceodore,
so I highly recommend you steal those at the very least!)

The first battle is with two Belphegors. These guys are old news. Pound 'em
with attacks, using Holy Blade if you feel it necessary. Be sure to have
close to full HP at the end of the fight.

Next you'll fight an Ahriman and three Spirits. The Ahriman will cast Doom on
one of your characters (seems to mainly be Cid or Cecil) and then Haste on
that character so that the counter runs down fast. Once there is a hasted and
doomed character, it'll drain HP as its means of attack.  Immediately use a
multi-targeted Slow from Rosa to cast slow on everything. Once the Ahriman
gets a Haste off, have Rosa cast Hold on whomever got doomed. This will
prevent the counter from reaching zero. Then just attack with whomever was not
doomed. Heal with Rosa, perhaps throwing in some Holy Blade to make this go
quicker. If you're lucky, you'll get a Cursed Ring from one of the Spirits,
but it's a rare drop so don't count on it.

Lastly, you'll fight a Strato Avis and three Cockatrices. Kill off the little
birdies first and then focus on the big bird. It frequently casts Tornado,
dropping a character's HP to critical. have Rosa single-target Cura whomever
gets hit.  When you get a chance, cast Slow on the Strato Avis. Feel free to
spam Bands as this is the last real fight for this segment. Protect may also
help as the Strato Avis's regular attack packs a punch.

The battle will be followed by a cut scene in which Rosa and Cid depart and
after which you'll get engaged in a fight with the mighty...
                                              _______________________________
____Bahamut__________________________________/ Baron Castle - Boss | Ceodore |
This is an event battle, and as such you are supposed to lose.

Mash the accept button and attack. Once he starts counting down, use the Item
command, press up, and then remove his Lustrous Shield and Kingsword. The
Kingsword is utterly useless for the rest of the game, but it's a must-have
for item completionists.

Bahamut will roast Cecil, and then the prologue will come to a close with a
few bazillion more cut scenes and the game will shift over to what Ceodore is
doing. Finally.
______________________________________________________________________________
                                                      _______________________
_____________________________________________________/ The Airship | Ceodore |
The airship will be in trouble and eventually crash land, with Bigg's covering
Ceodore. Talk to all the soldiers, then talk to Biggs to retrieve his final
orders: Return to Baron at all costs! Right. Ceodore sets out solo, finding
himself in a meadow.
                                                  ___________________________
_________________________________________________/ Meadow [WCDMYS] | Ceodore |
| Fixed Battles |  
|-------------------------+
| 1 Domovoi, 1 Gatlinghog |
| 1 Flamehound            |
\_________________________/

Save if you'd like (you'd like.) and equip Ceodore with the Lustrous Shield
from Cecil (and anything else of Cecil's you stole) and then walk to the west,
where a band of monsters will appear out of thin air (why doesn't anything
ever appear out of thick air, hmm?) and attack.

First up is a Domovoi and a Gatlinghog.  Just attack them until they die. The
Gatlinghog will counter with needles, but this fight is a pushover anyway.

Next you'll fight a Flamehound, which is much tougher... or should be. You
merely have to survive for about 3 rounds (or rather, about three rounds of
you damaging it) until it uses Blaze, which will conveniently damage you just
enough to leave you with 1 HP.

Fear not! A strange, hooded man will show up just in time to one-shot the
beast, saving you.  After a brief cutscene, you'll team up to head over to
Mysidia, wherein you can supposedly find a way to get to Baron.
                                                          ___________________
____Overworld____________________________________________/ Mysidia | Ceodore |
| Monsters |
|------------------------------------------------------+
| 2 Eyewing Moth, 2 Larva     3 Goblin, 1 Swordrat     |
| 1 Gargoyle, 2 Cockatrice    2 Spirit                 |
| 4 Tiny Mage                 2 Gray Bomb, 2 Bomb      |
| 3 Cockatrice                3 Bomb                   |
\______________________________________________________/

Monsters in this area are pretty easy. Just cut them down.  Make sure you
heal Ceodore after you're back on the world map.  The Hooded Man may save
lives, but he does not heal you.

If you head to the east, you'll eventually find Mt. Ordeals, which you can try
to enter, but The Hooded Man will tell you that your business is in Mysidia.
Fair enough. There is a Chocobo forest to the South of the mountain if you
want to restore MP with a white chocobo or take a yellow one for traveling to
Mysidia.

At a tip of land north of Mt. Ordeals you can also fight Adamant Isle monsters
in case you want to farm Goblin or Cockatrice summons.  Either way, when
you're ready, head east to Mysidia after a reasonably short walk.
                                                          ___________________
_________________________________________________________/ Mysidia | Ceodore |
| Sundries |             | Weaponsmith |          | Armorer |
|-----------------------+|-----------------------+|--------------------------+
| Potion         30 gil || Longsword     450 gil || Feathered Cap    330 gil |
| Phoenix Down  100 gil || Rod           100 gil || Leather Clothing 200 gil |
| Gold Needle   400 gil || Ice Rod       220 gil || Gaia Gear        500 gil |
| Maiden's Kiss  60 gil || Flame Rod     380 gil || Iron Armlet      100 gil |
| Echo Herbs     50 gil || Staff         160 gil |\__________________________/
| Eye Drops      30 gil || Healing Staff 480 gil || Inn |
| Antidote       40 gil || Bow           220 gil ||--------+
| Tent          100 gil || Iron Arrows    50 gil || 50 gil |
\_______________________/\_______________________/\________/

Upon entering, The Hooded Man explains that the Devil's Road will lead to
Baron, saying that you'll have to find someone in the Hall of Prayers who can
open it up for you.

Wander around town talking to people if you want, but when read, head straight
up the center of town and into the Hall. Talk to the pink-haired woman, who
turns out to be a grown-up Porom. She will assign a generic white and black
mage to accompany you on your travels to Baron.

Their equipment sucks, so buy a Healing Staff, Flame Rod, Ice Rod, 2 Feathered
Caps, 2 Gaia Gears, and 2 Iron Armlets for them.  They are permanently Level
10, the poor guys.  The Healing Staff can be used as an item (press up on the
Item screen in battle, then click the staff twice) to heal around 30 hp to
each party member. Likewise the Ice and Flame Rods can be use to cast Ice and
Fire, respectively.  Use the Flame Rod primarily, and switch to ice when you
want to use a rod to damage monsters that absorb fire. Note that if you stole
Rosa's equipment, you already have everything you need for the White Mage. In
fact, better stuff than the shops!

When ready, I recommend it be a Waxing Moon so that white magic is enhanced,
then go to the nondescript building a bit southeast of the hall to enter the
Devil's Road. The little white circle is a teleporter to the entrance.
                                            _________________________________
____1F - Mysidia Side______________________/ Devil's Road [WCDDVR] | Ceodore |
| Monsters |                           | Treasure |
|-----------------------------------+  +-------------------------+
| 2 Spirit, 2 Soul, 2 Bloodbones    |  | Bomb Fragment     Ether |
| 1 Revenant, 3 Ghoul               |  | Phoenix Down            |
| 4 Yellow Jelly                    |  | Sage's Surplice         |
| 3 Zombie, 2 Ghoul, 2 Revenant     |  | Silver Apple            |
| 2 Soul, 2 Bloodbones              |  | Hi-Potion               |
| 1 Ghoul, 2 Bloodbones, 2 Skeleton |  | Echo Herbs              |
\___________________________________/  \_________________________/

Monsters get a bit tougher here. Yellow Jellies are weak to thunder.  Don't
waste Thundara on it, regular Thunder will kill it, even with black magic
weakened.  Skeletons, Bloodbones, Ghouls, and Revenants are weak to Fire and
Cure magic, but be aware that Spirits and Souls absorb (are healed by) fire,
so you may want to use the ice rod on those or just rely on The Hooded Man and
Ceodore to kill them physically. Ceodore's attack power is awful and you're
just going to have to realize that The Hooded Man is your main offense. Use
Ceodore and the White Mage to heal as needed when fighting things in here. You
may want to use a high potion on the Liliths to kill them, or you can use the
Flame Rod on it, and then have the Hooded Man attack to finish it off.

This place is confusing, so I'll be referring to my handy ASCIImap! Big
letters are teleporters that take you to their small letter equivalents. They
are all one-way teleporters. @ is the entrance, X is the exit to the next
floor and # are damage floors. Dots indicate hidden passages. Unfortunately,
since character height and width are now the same size, the map is stretched
vertically a bit.

  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    +-+
  |                             |    |F|
  +   +-+-+-+-+-+-+-+-+-+-+-+-+ +    + +
  |# #|                       |X|    | |
+-+   +                       +-+    + +
|  # #|                              | |
+   +-+                              + +
|l  |                                | |
+-+-+                                + +
                                     | |
              +-+-+-+-+-+          +-+ +
              |      # #|          |   |
            +-+         +-+        + +-+
            |h         # #|        | |
            +-+-+-+-+..   +-+-+    + +
                    | .   .#.I|    | |
    +-+-+           + .   . . +    + +
    |  d|           | .   .#.#|    | |
    +   +           +-+   +-+ +    + +
    |  #|           |+|# #|+|F|    |e|
  +-+   +       ....+-+   +-+-+    +-+
  |    #|       .   .      3|
  +     +   +-+-+ ..+-------+
  |# #  |   |4  . .
  +   +-+   +-+-+..
  |   |
+-+   +         +-+
|E    |         |2|
+-+-+-+         + +..            +-+-+-+
                | . .            |k    |
                +-+ ..+-+-+-+    +-+-+ +
                  .   .  # H|        | |
                  ....+     +        + +
                      |     |        | |
                      +     +        + +
                      |     |        | |
    +-+-+-+-+         +-+ +-+        + +
    |       |           |g|          | |
+-+-+ +-+-+ +-+-+-+-+   +-+ +-+-+    + +
|b    |   |         |       |  D|    | |
+-+-+-+   +-+-+-+-+ +-+   +-+   +    + +
                  |   |   |     |    | |
                  +-+ +-+-+   +-+    + +
                    |         |      | |
                    +-+     +-+      + +
                      |     |        |L|
                      +-+ +-+        + +
                        |C|
+-+...+-+-+-+           +-+
| .   .     |
+ +...+     +-+                    +-+-+
| |   |  #    |                    |  J|
+ +   +       +-+                +-+ +-+
| |   |  # #   B|                |   |
+ +   + +-+-+-+-+              +-+   +
| |   | |                      |    #|
+ +   + +              +-+-+-+-+     +
|1|   |a|              |i         # #|
+-+   +-+              + +-+-+-+-+-+-+
                       | |
                       + +
                       | |
            +-+-+-+    + +
            |B # G|    | |
            +     +    + +
            |# # #|    | |
+-+-+       +   +-+    + +     +-+-+-+-+
|H #|       |   |      | |     |    A  |
+   +-+     +   +      + +     +       +
|  # #|     |   |      | |     |       |
+     +-+   +   +      + +     +       +
|  # # 7|   |   |      | |     |       |
+       +   +   +      + +     +-+ +-+-+
|  # # 6|   |   |      | |       |c|
+       +   +-+ +-+    + +       + +
|j # # 5|     |  f|    |K|       |@|
+-+-+-+-+     +-+-+    +-+       +-+

Right, so starting down at the @ in the lower right, we move up and take
portal A over to a room on the left side. You'll notice a chest in an
isolated corridor next to the room you're in. Since there is no exit portal
from that room, this should be a good tip off that a secret passage leads to
it. Walk to the north edge of the room you're in and bear left through such a
secret passage and grab Chest #1 for a *BOMB FRAGMENT*. After this, head back
to the room and being careful not to step on the lava (#), walk into portal B
to warp to the left side of the long room in the middle of the map.

Walk east along the corridor, passing portal C (to the south) since it leads
back to the beginning, and take the next portal, portal D to a small room in
the upper left that has four damage squares.  Head southwest to portal E. You
will have to step on one of the two southern patches of lava but the others
can be avoided. This will take you to a vertical corridor in the upper right.
Follow it all the way to portal F.

At the north end of this room is some lava and two portals. The western portal
is another portal B, so avoid it unless you really like the long room in the
middle of the map. Instead, take portal G, the eastern portal. You will have
to step on two patches of lava to do this.

You'll be in a small room just above the middle corridor.  Take a secret
passage just west of the lava over to Chest #2 for a *PHOENIX DOWN*, then take
portal H to a complex-looking room a bit north of where you are.  Head east
and duck behind the first pillar to avoid the first patches of lava. Grab
Chest #3 in the southeast corner to get a *SAGE's SURPLICE*, which should be
an armor upgrade for Ceodore.  From here, head directly west and go through
a secret passage to Chest #4 and snag a *SILVER APPLE*, which will increase
a character's Max HP by 50. I gave it to Ceodore.

Back in the main room, you'll have a choice of two portals. The south one is
just another portal F, so avoid it unless you want to backtrack for some
reason.  Take the portal I at the top, being mindful that the pillar hides two
patches of lava, so line up with it before ducking behind the pillar to reach
it.

When you emerge at point i, you'll have a choice of going south or east. Head
east, being mindful of the lava, and enter portal J, which will take you to
the lava-filled treasure room in the lower left of this maze. Suck up the lava
damage and snag Chests 5-7 for a *HI-POTION*, *ECHO HERBS*, and an *ETHER*.
The portal in this room will take you back to the room with the pillars, so
take it there, and then re-take portal I to get back to the corridor with
the two paths.

This time, take the south path to portal K. From there, follow the corridor to
portal L, which will take you to the corridor at the top of the floor. Walk
across the lava and follow the path to the end, where the portal will Take
you to a large room with a save point. Save.

From here, if you wish to go back to Mysidia, please note that the portals in
the first area have changed slightly. Just keep entering portals until you're
back in Mysidia. It's pretty straightforward. Otherwise, head left to the
Baron side of the Devil's Road.
                                                     ________________________
____2F - Baron Side_________________________________/ Devil's Road | Ceodore |
| Monsters |
|---------------------------------------------------------------+
| 1 Lilith, 2 Bloodbones         2 Spirit, 2 Soul, 2 Bloodbones |
| 2 Soul, 2 Ghoul, 2 Revenant    4 Yellow Jelly                 |
| 3 Soul, 1 Ghoul, 1 Revenant    2 Soul, 2 Bloodbones           |
\_______________________________________________________________/

Another maze! This time the white circles aren't quite portals. When you step
on them you'll move to another square and some circles may appear to become
walls. It's a bit confusing but not too tough to navigate.

+-----------------------------------------------------------------------+
|X                    A                    B             C              |
| +----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+ +-----------+ |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |+++++++++++| |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |+++++++++++| |
| +----+ +----+ +----+ +----+ +----+ +----+ +----+ |++++| +-----------+ |
|       D      E             F             G       |++++|       H       |
| +----+ +----+ +----+ +----+ +----+ +----+ +----+ |++++| +----+ +----+ |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |
| +----+ |++++| +----+ +----+ +----+ |++++| +----+ +----+ +----+ +----+ |
|I       |++++|       J              |++++|       K             L       |
| +----+ |++++| +----+ +-----------+ |+++++------+ +----+ +----+ +------+
| |++++| |++++| |++++| |+++++++++++| |+++++++++++| |++++| |++++| |
| |++++| |++++| |++++| |+++++++++++| |+++++++++++| |++++| |++++| |
| +----+ +----+ +----+ +-----------+ +-----------+ +----+ +----+ +------+
|              M                    N                    O             @|
+-----------------------------------------------------------------------+

If at any time you stray from this path, try to get to a point where you can
do one of these actions and you'll be back on track.

1. Enter Portal L from the south. You'll automatically walk east.
2. Enter Portal H from the east. You'll automatically walk west.
3. Enter Portal C from the south. You'll automatically walk west.
4. Enter Portal B from the east. You'll automatically walk west.
5. Enter Portal F from the east. You'll automatically walk west.
6. Enter Portal J from the north. You'll automatically walk west.
7. Enter Portal M from the north. You'll automatically walk west.
8. Enter Portal I from the south. You'll automatically walk north.
9. Walk north to the exit.

You'll find yourself in the town of Baron.
                                                   __________________________
__________________________________________________/ Baron [WCDBRN] | Ceodore |
| Sundries |              | Weaponsmith |          | Armorer |
|------------------------+|-----------------------+|-------------------------+
| Potion          30 gil || Longsword     450 gil || Iron Shield     600 gil |
| Hi-Potion      150 gil || Iron Sword   1000 gil || Iron Helm       800 gil |
| Phoenix Down   100 gil || Flame Rod     380 gil || Iron Armor     1000 gil |
| Gold needle    400 gil || Thunder Rod   700 gil || Iron Gloves     130 gil |
| Mallet          80 gil || Healing Staff 480 gil || Wizard's Hat    700 gil |
| Diet Ration    100 gil || Crossbow      700 gil || Gaia Gear       500 gil |
| Echo Herbs      50 gil || Holy Arrows   500 gil || Sages Surplice 1200 gil |
\________________________/\_______________________/| Silver Armlet   650 gil |
| Sundries |              | Inn |                  \_________________________/
|------------------------+|--------+
| Bomb Fragment  200 gil || 50 gil |
| Antarctic Wind 200 gil |\________/
| Zeus's Wrath   200 gil |
| Spider Silk    100 gil |
| Bestiary        50 gil |
| Tent           100 gil |
| Cottage        500 gil |
\________________________/
| Treasure |
|------------------------------------------------------------------+
| Potion      Unicorn Horn   Dry Ether     Spider Silk     Mallet  |
| Hi-Potion   White Fang     Arctic Wind   Phoenix Down    500 gil |
\__________________________________________________________________/

Let's loot the town first. Remember, this game is about rampant pillaging, no
matter what the story would have you believe. There are four pots near the
Armorer, just east of where you exit the Devil's Road. The top one contains a
*POTION*.  Head down to the Inn and check the pot nearby to snag a handy
dandy *HI-POTION*. Enter the inn, head to the back area, and press the obvious
switch near the treasure room to open it up and go ahead and grab your brand
new *UNICORN HORN*, *WHITE FANG*, and *DRY ETHER*. Now, at the top of the town
you'll find a dancer.  Talk to her if you'd like, then enter the water and
follow the stream all the way to its end. As you enter the pool, you'll walk
smack into an immovable piece of water. Search it for a nice cool *ARCTIC
WIND*. Down and to the right a bit you can find a *SPIDER SILK* by searching
another such patch of solid water. Head over to the northeast part of town,
just outside the wall. North of the man standing here, you can walk east, then
north, then all the way west through a secret passage in the trees and in the
bushes there you can find a *PHOENIX DOWN*, *MALLET*, and *500 GIL*.

Head up to the Armorer now for some gearing.  In the southeast corner is a
secret passage that leads behind the counters, but the men there will not let
you steal their goods...yet. Remember this for later.

Buy Ceodore any of the Iron Armor stuff that is better than what he's got and
buy the mages some Wizard's Hats and Sage's Surplices. Grab a Thunder Rod for
the Black Mage. It'll come in handy. The Iron Sword will make Ceodore's attack
power suck a bit less.

Talk to any townsfolk you'd like, and then head outside.
                                                            _________________
____Overworld______________________________________________/ Baron | Ceodore |
| Monsters |
|------------------------------------------------------+
| 3 Cockatrice                2 Gargoyle               |
| 3 Swordrat, 3 Gatlinghog    4 Domovoi, 2 Goblin      |
| 1 Zu, 3 Cockatrice          2 Gray Bomb, 2 Bomb      |
\______________________________________________________/

Nothing hard here on the monster front.  Outside Baron is pretty much the last
place in this chapter you can farm the Cockatrice and Goblin summons, though
the Goblin summon is particularly annoying to farm here.

When you're done slaughtering any wildlife you want, head into Baron Castle.
                                                     ________________________
____________________________________________________/ Baron Castle | Ceodore |
As you probably expect, the guards are acting funny and won't let you past.
The Hooded Man will suggest a bit later that you find the key to the Old
Waterway so you can sneak into the castle, suggesting that someone in the town
might have it. Right. Back to Baron then.
                                                            _________________
___________________________________________________________/ Baron | Ceodore |
Walk over to Cid's house in the top left part of the town, up the stairs. Talk
to his daughter and she will conveniently have the key. Go to the door just
south of the house, down the stairs and use the key to open up the waterway.
                                            _________________________________
____Entrance_______________________________/ Old Waterway [WCDOWW] | Ceodore |
| Treasure |
|------------+
| 2000 gil   |
\____________/
Before you head down the stairs to the dungeon proper, hang a right through
the obvious secret passage and snag a chest containing *2000 GIL*. Head back
and down the stairs.
                                                     ________________________
____B4______________________________________________/ Old Waterway | Ceodore |
| Monsters |                                        | Treasure |
|------------------------------------------------+  |--------------+
| 2 Splasher, 1 Devil's Castanet, 1 Fangshell    |  | Unicorn Horn |
| 2 Lilith                                       |  | 600 gil      |
| 1 Gigas Gator, 3 Electrofish                   |  | Phoenix Down |
| 1 Floodworm, 3 Splasher                        |  \--------------/
| 3 Devil's Castanet, 1 Alligator, 1 Gigas Gator |
\________________________________________________/

Monsters here aren't too much trouble.  The gator types are weak to ice and
the Electrofish absorb lightning, which is kinda annoying, but they die fast
enough to The Hooded Man, and everything else is weak to lightning except for
Liliths which should die to a mage rod + a Hooded Man attack. Easy.

Follow the path south and then southeast and take the south fork when you've
got a choice. Snag the three chests there for a *UNICORN HORN*, *600 GIL*,
and a *PHOENIX DOWN*.  The bottom section is a loop, so loop around to the top
and head north. Follow the straightforward, winding path of bridges and
islands and tunnels all the way to the stairs to get to the next floor.
                                                     ________________________
____B3______________________________________________/ Old Waterway | Ceodore |
| Monsters |                                        | Treasure |
|------------------------------------------------+  |-------------+
| 2 Splasher, 1 Devil's Castanet, 1 Fangshell    |  | Hi-Potion   |
| 1 Floodworm, 3 Electrofish                     |  | Coral Blade |
| 1 Gigas Gator, 3 Electrofish                   |  | Remedy      |
| 1 Floodworm, 3 Splasher                        |  \-------------/
| 3 Devil's Castanet, 1 Alligator, 1 Gigas Gator |
| * Black Lizard (Monster-in-a-Box!)             |
\________________________________________________/

Oh no! A room with no exits! Right. Get to the little watery area and head
south through the wall and into a secret passage that leads to another tiny
room. Grab the chest there for a *HI-POTION*.  Head south from this room and
follow the winding secret passage into a slightly larger room.  At the top,
you'll climb some stairs to a chest, which contains..

Monster-in-a-Box! You'll fight a black lizard with counters everything with
gradual petrify and can be very annoying.  Cast Hold on it with the White Mage
and it'll be helpless (might take a try or two).  Hit it with attacks and
Blizzara and it'll die fast enough and leave you a *CORAL BLADE* for your
efforts. It has about 2400 HP. Equip the Coral Blade, which is lightning
elemental, on Ceodore for another boost to his pathetic attack power. Remember
not to attack Electrofish with him from now on.

Step off the stairs by the chest onto a tiny patch of land to the east. A
non-obvious secret passage here will take you to a small watery room in the
south of this map. Exit to the east through another secret passage and head
north into a very large room.  There is a raised platform in the middle with
a chest containing a *REMEDY*.

Head east and then north of the platform and notice some rocks on the eastern
side.  Step between them and through a secret passage into a hallway, then
head north a short way and enter the next floor.
                                                     ________________________
____B2______________________________________________/ Old Waterway | Ceodore |
| Monsters |                              | Treasure |
|-------------------------------------+   |-------------+
| 1 Floodworm, 1 Hydra, 1 Gigas Gator |   | Soma Drop   |
| 2 Floodworm                         |   \_____________/
| 2 Hydra                             |
| 1 Baron Guardsman, 2 Hydra          |
| 2 Lilith                            |
| 2 Baron Guardsman                   |
\_____________________________________/

You'll start meeting Baron Guardsmen and Hydras here. The guards counter just
about everything with Pig. Either kill them quickly with magic or run. Hydras
aren't too bad, but can hit harder than most things here. Use Thunder magic.

Follow the very linear path to the exit, but before leaving, jog west into a
secret passage by the exit and follow it down, around and up to the chest
containing a *SOMA DROP*, which increases a character's Max MP by 10. Ceodore
is the obvious choice for it, but consider giving it to The Hooded Man so that
he has more MP for Band Attacks later on. Exit to the next floor.
                                                     ________________________
____B1______________________________________________/ Old Waterway | Ceodore |
| Monsters |                              | Treasure |
|-------------------------------------+   |------------------+
| 1 Floodworm, 1 Hydra, 1 Gigas Gator |   | Silver Hourglass |
| 2 Floodworm                         |   \__________________/
| 2 Hydra                             |
| 1 Baron Guardsman, 2 Hydra          |
| 2 Lilith                            |
| 2 Baron Guardsman                   |
\_____________________________________/

Walk into the door near where you enter to find a room with a save point. Save
if you'd like; there isn't much danger from now until when you can next save.
The real reason you enter this room is to take the secret passage above the
rock in the northeast corner of the room. Follow it to a chest containing a
*SILVER HOURGLASS*.

Exit the room and follow the path to the exit, unequipping the mages once
you're in the water around Baron Castle.
                                                     ________________________
____________________________________________________/ Baron Castle | Ceodore |
| Treasure |
|------------------+
| 1000 gil         |
| Bronze Hourglass |
\__________________/

Head east from where you emerge and wind around to the front of the castle.
Near the entrance you'll find a spot of solid water containing *1000 GIL*. Go
ahead and loop back up to where you emerged. Just to the west will be another
solid water spot that has a *BRONZE HOURGLASS*.

Head down the west side of the castle's moat and you'll come to a small hole
in the southern wall of the castle. Use it to enter.

You'll have a cutscene in which Ceodore will run off to find his parents and
The Mages will leave, having completed their mission. You'll hear a voice, so
move The Hooded Man over to the room on the left and find that all the regular
guards are in jail and... sleeping. Yeah, sleeping.

Rush off to the castle proper and head north to the throne room to find...
nothing? Try to exit and a creepy Cecil will pop out from behind the throne
and talk to The Hooded Man, who will decide to leave.

You'll meet back up with Ceodore and The Hooded Man will imply that everyone
is dead and suggest you leave.  Cutscenes are a go, soldiers will be after
you, you'll be heading towards the Mist Cave, and Ceodore and The Hooded Man
will learn their band, the Cross Slash.

Stock up in Baron if needed, and make sure the moon is not a Full Moon when
you enter the Mist Cave, which is a ways northwest of Baron.
                                               ______________________________
____Entrance__________________________________/ Mist Cave [WCDMCV] | Ceodore |
| Monsters |                           
|----------------+
| Centaur Knight |
\________________/

After some cutscening, the creepy guard at the cave will attack you, becoming
a Centaur Knight.  It'll die pretty fast to regular attacks, but it you're
feeling lazy, try out the Cross Slash Band.  Enter the cave after it's dead.
                                                        _____________________
____B1_________________________________________________/ Mist Cave | Ceodore |
| Monsters |                                           | Treasure |
|---------------------------------------------------+  |------------+
| 2 Baron Guardsman    3 Cave Bat                   |  | Steel Helm |
| 2 Lilith             1 Cave Naga, 1 Ogre          |  \____________/
| 4 Yellow Jelly       1 Cave Naga, 2 Ettin Snake   |
| 4 Purple Bavarois    1 Thunder Dragon (Full Moon) |
\___________________________________________________/

Monsters here are easy on the whole.  You'll have to run from the Yellow Jelly
and Purple Bavarois fights unless you want to chip slowly away at their HP 1
at a time since you have no mages anymore. If it's a Full Moon, Thunder
Dragons appear as a rare encounter and you'll want to run immediately as they
will probably one-shot kill your entire party with Lightning.  If you've over-
leveled or abused the RNG to get a ton of Silver Apples you might have a
chance to kill them. Spam Cross Blade.  But mostly, you should just run. They
can drop Blue Tails (very rare!) but you can fight Thunder Dragons for those
at the end of the main game.

Follow the path east, up some stairs, back west, down some stairs, over more,
up some more stairs, and then alllll the way north to a chest with a *STEEL
HELM*, which should be promptly equipped on Ceodore (Unless you stole the
Lustrous Helm from Cecil). Along the way there will be some rumblings. Hmm...

Walk east across the nearby bridge for another rumble that'll knock Ceodore
down into the whole so that this dungeon can be a lot longer and more
worthwhile.  The Hooded Man will follow.
                                                        _____________________
____B2-A_______________________________________________/ Mist Cave | Ceodore |
| Monsters |                       | Treasure |      | Sundries |
|---------------------------------+|----------------+|-----------------------+
| 1 Mindflayer,1 Cait Sith,1 Ogre || Silent Bell    || Hi-Potion      150gil |
| 1 Ettin Snake, 2 Needlehog      || Phoenix Down   || Phoenix Down   100gil |
| 1 Cave Naga, 1 Ogre             || Remedy         || Mallet          80gil |
| 2 Ogre                          || Mythril Gloves || Echo Herbs      50gil |
| 2 Lilith                        |\________________/| Tent           100gil |
| 3 Cave Bat                      |                  | Bomb Fragment  200gil |
| 1 Thunder Dragon (Full Moon)    |                  | Antarctic Wind 200gil |
\_________________________________/                  | Zeus's Wrath   200gil |
                                                     \_______________________/

Monsters here are a little tough.  Cait Sith can use blaster which may kill
you, but generally only paralyses you if it doesn't miss entirely. Cave Bat
fights are long affairs where you take forever to kill them because of their
long-animation time Bloodfeast attack.  It also takes forever to run, so just
be patient.

So you've fallen into a hole. Great. Head south and take the left-hand stairs
down to a chest containing a *SILENT BELL*. Go back up and take the right-hand
stairs and follow the path as it goes south and curves west. You'll see a
bridge to the north. Ignore it for now and take the stairs at the end.  You'll
come to a chest containing a *PHOENIX DOWN*. Keep following this path as it
winds around east across a bridge and then north and finally west to a chest
that holds a *REMEDY*.

Return to the bridge that you passed earlier.  Midway across this bridge is
another bridge heading east run smack dab into a wall.  Charge into the wall,
a secret passage, and turn north after a couple steps and into a hidden room
that holds a chest containing some *MYTHRIL GLOVES*, a good upgrade for
Ceodore.

Go back and continue north across the bridge. Follow the path around, swinging
east, then north, then west and you'll come to a door and a staircase. Enter
the door to save your game and possibly buy supplies from Namingway, and then
leave the room and take the stairs down to B3.
                                                        _____________________
____B3_________________________________________________/ Mist Cave | Ceodore |
| Monsters |                      | Treasure |
|------------------------------+  |-------------+
| 1 Fell Turtle                |  | Antidote    |
| 1 Succubus, 3 Cave Bat       |  | X-Potion    |
| 2 Mindflayer                 |  | Arctic Wind |
| 1 Ogre, 2 Cait Sith          |  \_____________/
| 1 Cave Naga, 1 Ogre          |
| 2 Flood Worm                 |
| 1 Thunder Dragon (Full Moon) |  
\______________________________/

More of the same monsters on the whole.  If you're unlucky, you'll encounter a
fell turtle which hits very very hard and isn't a particularly rare encounter.
Use a Cross Slash to make short work of it. If you're lucky, it'll drop a
Mythril Shield which is a nice upgrade for Ceodore.

From the entrance, head down the stairs and walk northeast to a chest holding
an *ANTIDOTE*. Then go all the way south and grab a chest that holds an 
*X-POTION* within.  From here go east across a bridge to an island. Ignore the
bridge to the east and head north and follow the path to a chest containing an
*ARCTIC WIND*.

Go back to the bridge you ignored, head all the way easy, and then all the way
north, climbing stairs and crossing bridges as needed and take the stairs at
the end back up to a different part of floor B2.
                                                        _____________________
____B1-B_______________________________________________/ Mist Cave | Ceodore |
| Monsters |                           | Treasure |      
|-----------------------------------+  |------------+
| 1 Mindflayer, 1 Cait Sith, 1 Ogre |  | Cottage    |
| 1 Ettin Snake, 2 Needlehog        |  | Chainmail  |
| 1 Succubus, 3 Cave Bat            |  \____________/
| 2 Ogre                            |
| 2 Mindflayer                      |
| 1 Ogre, 2 Cait Sith               |
| 1 Cave Naga, 2 Ettin Snake        |
| 1 Thunder Dragon (Full Moon)      | 
\___________________________________/

From where you entered, you can head east or north. Head north first and
you'll come to a platform with a chest containing a *COTTAGE*. From the
platform, head east and up two sets of stairs to another ledge. Enter the door
here and grab the *CHAINMAIL* from a chest in the room. Equip this on Ceodore
if he isn't using Cecil's Knight's Armor.

Now, head back to the entrance and take the east path this way. Follow it as
it curves north, and use the save point off to the east.  From the save
point, head west and then up some stairs and get ready for a boss battle
with...
                                                 ____________________________
____Tunneler____________________________________/ Mist Cave - Boss | Ceodore |
The Tunneler's physical attacks pack a punch and it can use Earthquake to deal
a lot of damage at once to both of your party members.  Toss a Spider Silk on
it with Ceodore at the beginning of the fight and attack with The Hooded Man.
From then on use their Cross Slash Band repeatedly for massive damage. Heal
with Hi-Potions, preferably with Ceodore if you need to. If you keep your HP
above 300 you'll have no problem.
______________________________________________________________________________

When it's dead, you may want to go save. Head to the stairs past the where you
fought the Tunneler to emerge back on floor B1.
                                                        _____________________
____B1_________________________________________________/ Mist Cave | Ceodore |
| Monsters |                      | Treasure |
|------------------------------+  |------------+
| 2 Baron Guardsman            |  | Hi-Potion  |
| 2 Lilith                     |  | Bomb Crank |
| 4 Yellow Jelly               |  | Mallet     |
| 4 Purple Bavarois            |  \____________/
| 3 Cave Bat                   |
| 1 Cave Naga, 1 Ogre          |
| 1 Cave Naga, 2 Ettin Snake   |
| 1 Thunder Dragon (Full Moon) |
\______________________________/

This is the same map you where first entered the mist cave. Head northwest and
down the stairs and curve around to a platform where you can grab a
*HI-POTION* from a chest. Head back up the stairs and up again, and then keep
going up until you reach a platform with a *BOMB CRANK* in a chest. Go back to
where you emerged from B2 and grab the *MALLET* in the chest. A few steps
north will trigger a cut scene.

You avoid some guards, and are free to head north to the exit. Upon leaving,
you'll get another cut scene, and Ceodore's Tale will draw to a close, leading
you straight into Kain's Tale. You will have the option to save before doing
so. If you want to do anything in Baron, you should do so *before* exiting
the Mist Cave as you will not be able to come back for a long, long while.



 ____________________________________________________________________________
}---( 4.3 Kain's Tale [KNTL] )-----------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.

Also note that if you want to play this game and get the original experience,
you should put off completing the Kain's Tale portion until after you have
played through all of the character Tales except for the Lunarians' Tale that
you wish to play. Kain's Tale sort of spoils a few of the other character
tales. Kain's Tale was released after Porom's Tale and before the Lunarians'
Tale in the original Japanese Mobile Phone version.
                                                            _________________
___________________________________________________________/ Contents | Kain |
  1. Mt. Ordeals [WKNMOD]
  2. Devil's Road [WKNDVR]
  3. Baron [WKNBRN]
  4. Mist & The Mist Cliff [WKNMCF]
  5. Kaipo & The Underground Waterway [WKNKUW]
  6. Damcyan & The Showdown [WKNFNL]
  7. Kain's Challenge Dungeon [WKNKCD]
                                                _____________________________
____Crossing___________________________________/ Mt. Ordeals [WKNMOD] | Kain |
| Monsters |                                                | Treasure |
|---------------------------------------------------------+ |----------------+
| 2 Cave Naga                2 Bloodbones, 2 Needlehog    | | Mythril Armor  |
| 2 Lilith                   1 Ettin Snake, 2 Revenant    | | Antarctic Wind |
| 1 Cave Naga, 2 Revenant    1 Ettin Snake, 2 Skeleripper | \________________/
| 2 Soul, 1 Ettin Snake                                   |
\_________________________________________________________/

You'll begin with Kain on Mt. Ordeals.  Monsters here are pretty easily mowed
down by Kain's regular attacks. You can Jump on the Ogres for a one-hit kill,
and maybe you want to Jump the Liliths, but overall just mash the accept
button and everything will die.

Head to the west and then down to a chest containing some *MYTHRIL ARMOR*,
which Kain is already wearing, so just hold on to it for now.  There is a
nearby cave that leads to the Summit, but there's nothing much there except
a save point you don't need and the monument where Cecil became a Paladin.

So instead, head back to where Kain started and walk south down some stairs,
turning west at their end, and then south down a ramp. Go west from here and
up some stairs for an *ANTARCTIC WIND* in a chest, then head all the way east
into a cave tunnel opening.
                                                         ____________________
____Trail_______________________________________________/ Mt. Ordeals | Kain |
| Monsters |
|--------------------------------------------------------------+
| 1 Ettin Snake, 2 Skeleripper    1 Lilith                     |
| 1 Lilith, 2 Skeleripper         2 Soul, 2 Skeleripper        |
| 2 Cave Naga                     2 Evil Flame, 1 Ettin Snake  |
| 2 Bloodbones, 2 Needlehog                                    |
\______________________________________________________________/

Follow the ridiculously straightforward path all the way down to the bottom
section of the mountain.
                                                         ____________________
____Entrance____________________________________________/ Mt. Ordeals | Kain |
| Monsters |                                             | Treasure |
|-----------------------------------------------------+  |----------------+
| 2 Ghoul, 2 Revenant             2 Lilith            |  | Mythril Gloves |
| 2 Evil Flame, 1 Ettin Snake     2 Cave Naga         |  | Cottage        |
| 1 Lilith, 2 Skeleripper         3 Soul, 1 Cave Naga |  \________________/
| 1 Ettin Snake, 2 Skeleripper                        |
\_____________________________________________________/

Head southwest, down some stairs, and then go east to a chest containing some
*MYTHRIL GLOVES*, which Kain already has. Head down the nearby steps and east
again to a chest with a *COTTAGE*. then head west and follow the path as it
curves south and east.  Proceed to exit the mountain and fail, with Kain
claiming he cannot leave yet.

He'll hear a mysterious voice and set out to find it. Walk allll the way up to
where we first gained control of Kain at the Crossing and head west to the
cave leading to the Summit. You'll hear the voice some more on your way. It
won't say anything informative. Lousy voices!
                                                         ____________________
____Summit______________________________________________/ Mt. Ordeals | Kain |
| Monsters |
|-------------------------------------------------------------+
| 1 Ogre                         1 Ettin Snake, 1 Revenant    |
| 2 Evil Flame, 1 Cave Naga      1 Lilith, 2 Skeleripper      |
| 2 Evil Flame, 1 Ettin Snake    2 Lilith                     |
| 2 Cave Naga                    1 Ettin Snake, 2 Skeleripper |
\_____________________________________________________________/

Not much to do here. Head north, stopping at the save point if you wish, and
then west across the Bridge. Examine the monument, get pulled inside, meet
Kain's reflection, and... see the game's Logo and be back with Kain on the
mountain. Weird.

Okay, head west, hear a scream and head to the bridge where you can save
Porom from some nasty nasties and magically be taken to Mysidia via cut scene.
                                                             ________________
____________________________________________________________/ Mysidia | Kain |
Skipping lots of time with the cut scene, Mysidia's mages are all lying around
injured and the Mysterious Girl is there. Kain, apparently... evil now will
reveal the Water Crystal and want to accompany her to... kill Cecil?  What.

Right, so you and the Mysterious Girl head to Devil's Road, which has become
very linear since we last visited.
                                               ______________________________
____1F - Mysidia Side_________________________/ Devil's Road [WKNDVR] | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |------------------+
| 1 Centaur Knight, 2 Bloodbones            |  | Mythril Sword    |
| 2 Gremlin                                 |  | Decoy            |
| 1 Black Knight                            |  | Hi-Potion        |
| 1 Centaur Knight                          |  | Mythril Shield   |
| 1 Gremlin, 2 Skeleripper                  |  | Bronze Hourglass |
| 1 Black Knight, 1 Skeleripper             |  | Mythril Helm     |
| 1 Gray Coeurl, 2 Cait Sith (Waning Moon ) |  | Zeus's Wrath     |
\___________________________________________/  \__________________/

Monsters are a bit tougher here, and you should avoid the Waning Moon as the
extra damage to you will hurt since you only have Kain.  But the real danger
of the Waning Moon is the Grey Coeurl rare encounter.  Grey Coeurls counter
with Blaster, which will almost assuredly kill Kain instantly. They have a lot
of HP and drop the Grey Tail, being Kain's Tale's special encounter. Avoid
them for now.

Here's a map again, for easy reference.

  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+    +-+
  |k                            |    |E|
  +   +-+-+-+-+-+-+-+-+-+-+-+-+ +    + +
  |# #|                       |X|    | |
+-+   +                       +-+    + +
|  # #|                              | |
+   +-+                              + +
|L  |                                | |
+-+-+                                + +
                                     | |
              +-+-+-+-+-+          +-+ +
              |      # #|          |   |
            +-+         +-+        + +-+
            |g         # #|        | |
            +-+-+-+-+..   +-+-+    + +
                    | .   .#.#|    | |
    +-+-+           + .   . . +    + +
    |  c|           | .   .#.#|    | |
    +   +           +-+   +-+ +    + +
    |  #|           |+|# #|+|H|    |d|
  +-+   +       ....+-+   +-+-+    +-+
  |    #|       .   .      3|
  +     +   +-+-+ ..+-------+
  |# #  |   |4  . .
  +   +-+   +-+-+..
  |   |
+-+   +         +-+
|D    |         |2|
+-+-+-+         + +..            +-+-+-+
                | . .            |j    |
                +-+ ..+-+-+-+    +-+-+ +
                  .   .  # G|        | |
                  ....+     +        + +
                      |     |        | |
                      +     +        + +
                      |     |        | |
    +-+-+-+-+         +-+ +-+        + +
    |       |           |f|          | |
+-+-+ +-+-+ +-+-+-+-+   +-+ +-+-+    + +
|b    |   |         |       |  C|    | |
+-+-+-+   +-+-+-+-+ +-+   +-+   +    + +
                  |   |   |     |    | |
                  +-+ +-+-+   +-+    + +
                    |         |      | |
                    +-+     +-+      + +
                      |     |        |K|
                      +-+ +-+        + +
                        | |
+-+...+-+-+-+           +-+
| .   .     |
+ +...+     +-+                    +-+-+
| |   |  #    |                    |  i|
+ +   +       +-+                +-+ +-+
| |   |  # #   B|                |   |
+ +   + +-+-+-+-+              +-+   +
| |   | |                      |    #|
+ +   + +              +-+-+-+-+     +
|1|   |a|              |          # #|
+-+   +-+              + +-+-+-+-+-+-+
                       | |
                       + +
                       | |
            +-+-+-+    + +
            |# # F|    | |
            +     +    + +
            |# # #|    | |
+-+-+       +   +-+    + +     +-+-+-+-+
|I #|       |   |      | |     |    A  |
+   +-+     +   +      + +     +       +
|  # #|     |   |      | |     |       |
+     +-+   +   +      + +     +       +
|  # # 7|   |   |      | |     |       |
+       +   +   +      + +     +-+ +-+-+
|  # # 6|   |   |      | |       |l|
+       +   +-+ +-+    + +       + +
|h # # 5|     |  e|    |J|       |@|
+-+-+-+-+     +-+-+    +-+       +-+

Right-o.  There are no wrong portals now, so this should be a breeze to
navigate.  The Mysterious Girl is standing on portal A, so talk to her and
then enter it once she leaves.  head through the secret passageway in the next
room to grab Chest #1, which holds a *Mythril Sword* that is worse that what
you've got, so hold onto it.  Head into portal B, being as reckless as you
want because for some reason Kain doesn't take damage from the lava floors.

Follow the room east to portal C, and then follow this room south to portal D.
Walk north to portal E, where the Mysterious Girl is standing. Talk to her and
follow, then head north to portal F.

Head through the nearby secret passage to Chest #2 to snag a *DECOY* and take
portal G.  Grab Chest #3 at the south of this room for a *HI-POTION* and go
through the secret passage to the west to reach Chest #4 for a *MYTHRIL
SHIELD*, which Kain is already wearing. Go through portal H.

Grab the three chests here for a *BRONZE HOURGLASS*, *MYTHRIL HELM*, and
*ZEUS'S WRATH*. As usual, Kain is already wearing a Mythril Helm. Sigh. Head
north and go through portal I.  Follow the path and talk to the Mysterious
Girl and no through portal J. Follow that path to Portal K.

The nearby portal L will take you all the way back to the beginning, where you
can fail to go to Mysidia anyway because Kain doesn't want to. So instead, head
east and talk to the Mysterious Girl again and teleport to the save room.

Save your game if you'd like and head west through the portal.
                                                        _____________________
____2F - Baron Side____________________________________/ Devil's Road | Kain |
| Monsters |
|---------------------------------------------------------------------+
| 2 Gremlin                            1 Centaur Knight, 2 Bloodbones |
| 1 Black Knight, 1 Evil Flame         2 Centaur Knight               |
| 1 Centaur Knight, 1 Gremlin          1 Black Knight                 |
| 3 Yellow Jelly, 1 Purple Bavarois                                   |
\_____________________________________________________________________/

Monsters aren't really much different. Kain will have to run from the Flan
group since he can't use magic.  Here's the map for this floor again if you
don't remember how to get through:

+-----------------------------------------------------------------------+
|X                    A                    B             C              |
| +----+ +----+ +----+ +----+ +----+ +----+ +----+ +----+ +-----------+ |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |+++++++++++| |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |+++++++++++| |
| +----+ +----+ +----+ +----+ +----+ +----+ +----+ |++++| +-----------+ |
|       D      E             F             G       |++++|       H       |
| +----+ +----+ +----+ +----+ +----+ +----+ +----+ |++++| +----+ +----+ |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |
| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |++++| |
| +----+ |++++| +----+ +----+ +----+ |++++| +----+ +----+ +----+ +----+ |
|I       |++++|       J              |++++|       K             L       |
| +----+ |++++| +----+ +-----------+ |+++++------+ +----+ +----+ +------+
| |++++| |++++| |++++| |+++++++++++| |+++++++++++| |++++| |++++| |
| |++++| |++++| |++++| |+++++++++++| |+++++++++++| |++++| |++++| |
| +----+ +----+ +----+ +-----------+ +-----------+ +----+ +----+ +------+
|              M                    N                    O             @|
+-----------------------------------------------------------------------+

If at any time you stray from this path, try to get to a point where you can
do one of these actions and you'll be back on track.

1. Enter Portal L from the south. You'll automatically walk east.
2. Enter Portal H from the east. You'll automatically walk west.
3. Enter Portal C from the south. You'll automatically walk west.
4. Enter Portal B from the east. You'll automatically walk west.
5. Enter Portal F from the east. You'll automatically walk west.
6. Enter Portal J from the north. You'll automatically walk west.
7. Enter Portal M from the north. You'll automatically walk west.
8. Enter Portal I from the south. You'll automatically walk north.
9. Walk north to the exit.

You'll find yourself in the town of Baron.
                                                      _______________________
_____________________________________________________/ Baron [WKNBRN] | Kain |
| Sundries |              | Weaponsmith |          | Armorer |
|------------------------+|-----------------------+|-------------------------+
| Potion          30 gil || Longsword     450 gil || Iron Shield     600 gil |
| Hi-Potion      150 gil || Iron Sword   1000 gil || Iron Helm       800 gil |
| Phoenix Down   100 gil || Flame Rod     380 gil || Iron Armor     1000 gil |
| Gold needle    400 gil || Thunder Rod   700 gil || Iron Gloves     130 gil |
| Mallet          80 gil || Healing Staff 480 gil || Wizard's Hat    700 gil |
| Diet Ration    100 gil || Crossbow      700 gil || Gaia Gear       500 gil |
| Echo Herbs      50 gil || Holy Arrows   500 gil || Sages Surplice 1200 gil |
\________________________/\_______________________/| Silver Armlet   650 gil |
| Sundries |              | Inn |                  \_________________________/
|------------------------+|--------+
| Bomb Fragment  200 gil || 50 gil |
| Antarctic Wind 200 gil |\________/
| Zeus's Wrath   200 gil |
| Spider Silk    100 gil |
| Bestiary        50 gil |
| Tent           100 gil |
| Cottage        500 gil |
\________________________/
| Treasure |
|------------------------------------------------------------+
| Potion      Gold Needle     Hi-Potion      Tent            | 
| Hi-Potion   Unicorn Horn    Spider Silk    Lustful Lali-ho |
| Ether       Phoenix Down    Phoenix Down                   |
\____________________________________________________________/

You know what time it is. Time to loot the town!  Since this is technically a
new Tale, all the treasure is back.  Grab the top pot near the Armorer for a
*POTION*, then the pot near the Inn for a *HI-POTION*. Enter the Inn and snag
the treasure from the treasure room for an *ETHER*, a *GOLD NEEDLE* and a
*UNICORN HORN*. Head down the waterfall and into the pond for a *PHOENIX DOWN*
and a *HI-POTION*. Head over to the northeast part of town, just outside the
wall. North of the man standing here, you can walk east, then north, then all
the way west through a secret passage in the trees and in the bushes there you
can find a *SPIDER SILK*, *PHOENIX DOWN*, and a *TENT*.  Lastly, check the
rightmost bookshelf in Cid's house for a *LUSTFUL LALI-HO*, that sly dog.

When you're done looting the town, head outside.
                                                               ______________
____Overworld_________________________________________________/ Baron | Kain |
| Monsters |
|------------------------------------------------------+
| 2 Fell Turtle, 2 Ice Lizard         3 Naga           |
| 2 Gremlin, 2 Goblin Captain         2 Flamehound     |
| 3 Goblin Captain, 1 Black Lizard    2 Frostbeast     |
| 2 Hellflapper                       4 Goblin Captain |
\______________________________________________________/

Monsters here are powerful, but not too bad.  The Hellflappers can and will
use Wing Scales on Kain, which will usually blind him and can be annoying. The
Goblin Captains give way more experience than they have any right to give. You
only need to fear the Fell Turtle and Ice Lizard group as their numbers and
powers are both high and will likely kill you off if you aren't careful.

But we aren't here to fight monsters on the countryside, so enter the castle.
                                                        _____________________
_______________________________________________________/ Baron Castle | Kain |
| Treasure |
|-----------------------------------------------------------+
| X-Potion   Hermes Sandals     Echo Herbs       White Fang |
| Red Fang   Bronze Hourglass   Bacchus's Wine   X-Potion   |
| Remedy     Phoenix Down       Hi-Potion        Cottage    |
| Remedy     Hi-Potion          Heavenly Wrath              |
\___________________________________________________________/

The Mysterious Girl will let you in, allowing you free reign to plunder the
castle.

Grab the three chests in the treasure room on the first floor for an
*X-POTION*, a *RED FANG*, and a *REMEDY*. Then head to the East Tower's
basement and grab the *REMEDY* from the solitary loner emo pot. Head back up
to the first floor of the tower and loot it for a *HERMES SANDALS*, a *BRONZE
HOURGLASS*, a *PHOENIX DOWN*, and a *HI-POTION*.

Up on its second floor you can grab some *ECHO HERBS* from the top-right pot,
a *BACCHUS'S WINE* from the bottom-center pot, and a *HI-POTION* and *HEAVENLY
WRATH* from the chests.  Loot the third floor's chests for a *WHITE FANG*, an
*X-POTION* and a *COTTAGE*.

Now head to the throne room to find the Mysterious Girl, who persuades you to
go snag Fabul and Damcyan's crystals before you kill Cecil.  How nice. You'll
want to head outside and hop on the airship.

Before you enter the airship, unequip Kain.

Talk to the pilot to take off. After the scene, you'll return to The Hooded
Man and Ceodore in Mist.
                                                       ______________________
____Overworld_________________________________________/ Mist [WKNMCF] | Kain |
| Monsters |
|--------------------------------------------------+
| 1 Gargoyle, 2 Cockatrice    3 Cockatrice         |
| 3 Goblin, 1 Domovoi         2 Gray Bomb, 2 Bomb  |
| 4 Skeleton                  2 Gargoyle           |
| 3 Goblin, 1 Swordrat        2 Spirit, 2 Skeleton |
\__________________________________________________/

Not much point fighting outside Mist unless you want to take your last chance
at farming a Goblin or Cockatrice summon in this tale.
                                                                _____________
_______________________________________________________________/ Mist | Kain |
| Sundries |        | Weaponsmith |          | Armorer |         | Inn |
|------------------+|-----------------------+|------------------+|---------+
| Potion        30 || Iron Sword       1000 || Steel Helm  2000 || 150 gil |
| Hi-Potion    150 || Coral Blade      2500 || Chainmail   2200 |\_________/
| Phoenix Down 100 || Great Bow        2000 || Plate Armor 5000 |
| Gold Needle  400 || Fire Arrows       500 || Iron Shield  600 |
| Echo Herbs    50 || Ice Arrows        500 || Iron Helm    800 |
| Antidote      40 || Lightning Arrows  500 || Iron Armor  1000 |
| Tent         100 |\_______________________/| Iron Gloves  130 |
| Cottage      500 |                         \__________________/
\__________________/
| Treasure |
|----------------------------------------------------------+
| Heavenly Wrath   Bomb Crank   Hi-Potion      Blood Sword |
| Arctic Wind      Potion       Phoenix Down               |
\__________________________________________________________/

Equip all that Mythril stuff you got from Mt. Ordeals and the Devil's Road on
Ceodore and let's go loot the town! Equip Ceodore with the Wind Spear you
stole from Kain and give the Mythril sword to The Hooded Man.

In the southeast part of town, enter the obvious hidden path through to some
bushes that hold a *HEAVENLY WRATH* and an *ARCTIC WIND*.  The bushes east of
the pond hide a *BOMB CRANK*.

Enter the northwest house and walk through the fireplace, following this
secret path to a room with three chests. Loot them for a *POTION*, a
*HI-POTION*, and a *PHOENIX DOWN*. Walk through the east wall here and head
south along the slightly winding secret path to a room with a *BLOOD SWORD*,
which drains HP. Equip it if you want, but I don't find it too useful.

Stop by the shops and pick up a Steel Helm for The Hooded Man as well as some
Plate Mail for both characters, which is strangely slightly better than the
Mythril Armor. If you for some reason are short on cash, don't by Plate Mail
for Ceodore, who can get by without its slight boost.

Once you're ready, exit on the east side of town to find the Mist Cliff. From
now on The Hooded Man will be abbreviated THM for my convenience.
                                                          ___________________
____West, Bottom Section_________________________________/ Mist Cliff | Kain |
| Monsters |                                             | Treasure |
|-----------------------------------------------------+  |------------+
| 4 Goblin Captain                  4 Purple Bavarois |  | Hi-Potion  |
| 3 Goblin Captain, 1 Ice Lizard    3 Goblin Captain  |  | Bone Wrist |
| 2 Gremlin, 1 Naga                 2 Naga            |  \____________/
| 2 Gremlin, 2 Goblin Captain                         |
\_____________________________________________________/

Time to forge a path up the cliff! Most of your progress is done by climbing
vertically, with little handholds indicating the top and bottom of sections
that are climbable.

Monsters here are pretty easy and Goblin Captains give stupid ridiculous EXP
for how easy they are, making this screen the best place in the tale to level
grind THM and Ceodore if you care to do so (I recommend against it as it will
let THM have more MP later if you don't over-level him now).

Right. Climb up the first section to a ledge, then up to another ledge, and
finally up to a third ledge. There are two spots to climb up here. Climb up
the one on the right and from there, climb down to the ledge with the two
chests for a *HI-POTION* and a *BONE WRIST*. Equip this on whomever is not
using the Power Armlet.

Head back and this time take the left-hand climb to a larger ledge and from
there, climb up to the next section of this side of the cliffs.
                                                          ___________________
____West, Middle Section_________________________________/ Mist Cliff | Kain |
| Monsters |                                                 | Treasure |
|---------------------------------------------------------+  |------------+
| 2 Gremlin, 1 Naga                  3 Goblin Captain     |  | Cottage    |
| 2 Naga                             1 Naga, 1 Frostbeast |  | Gaia Drum  |
| 1 Ice Lizard, 3 Purple Bavarois    2 Ice Lizard         |  \____________/
| 2 Gremlin, 2 Goblin Captain                             |
\_________________________________________________________/

Monsters here aren't any tougher, though you'll have to run from the group
with the Purple Bavarois as you haven't and magic to speak of, unless you want
to use up your fiery elemental items.

From the first ledge here, climb up the left-hand cliff to a chest with a
*COTTAGE* then head back and climb up the right-hand cliff to a small ledge.
Climb up to the next, U-Shaped ledge and immediately climb up the closest
ledge. Walk east behind the rock pillar and keep going east, ignoring a cliff
you could climb up. Climb down the eastmost cliff, then down another cliff to
reach the chest containing a *GAIA DRUM*.

Head back to that cliff we ignored and climb up it.  Keep climbing up cliffs
until you reach the next section; it's very straightforward to do so.
                                                          ___________________
____West, Top Section____________________________________/ Mist Cliff | Kain |
| Monsters |                                                 | Treasure |
|---------------------------------------------------------+  |-------------+
| 1 Ice Lizard, 3 Purple Bavarois       2 Gremlin, 1 Naga |  | Sleep Blade |
| 2 Gremlin, 2 Goblin Captain           2 Frostbeast      |  \_____________/
| 1 Ice Lizard, 1 Frostbeast            1 Medusa, 2 Naga  |
| 1 Naga, 1 Frostbeast, 1 Ice Lizard                      |
\_________________________________________________________/

Medusas can drop Stone Blades, which cause and cast Gradual Petrify. This
alone isn't that great, but they do provide a very good damage boost, which
Ceodore could use badly.  Don't feel the need to hunt for one as it is a very
rare drop, but equip one if it happens to land your way.

This is a very straightforward section. Climb up until you reach a long, wide
ledge.  Climb down the east side to reach a chest with the *SLEEP BLADE*,
which should be equipped immediately and abused frequently.  Sleeping monsters
do not wake up when hit, so most battles should begin with THM multi-casting
Sleep on the group by using the Sleep Blade as an item. Even in the future
when you have stronger weapons, whipping it out to cast Sleep and then
swapping back is a real help. Never sell this weapon.

Head back up the cliff and climb the large cliff face to the precipice.
                                                          ___________________
____Precipice____________________________________________/ Mist Cliff | Kain |
Nothing to do here but save. Oh no, where do we go?  Walk straight north to
climb down the opposite face of the cliff, that's where!
                                                          ___________________
____East, Top Section____________________________________/ Mist Cliff | Kain |
| Monsters |                          
|-----------------------------------------------------------------------+
| 1 Mystery Egg (Black Lizard)          1 Naga, 1 Black Lizard          |
| 3 Goblin Captain, 1 Black Lizard      1 Medusa, 2 Naga                |
| 1 Naga, 1 Frostbeast, 1 Ice Lizard    1 Ice Lizard, 3 Purple Bavarois |
| 1 Black Lizard, 3 Purple Bavarois                                     |
\_______________________________________________________________________/

Monsters here are mostly just as easy, though Black Lizards will counter with
gradual petrification, so kill them quick.  They also drop Stone Blades.

Climb down the short cliff face to the east, climb down the next cliff face,
and then step onto the next handhold to start climbing slowly to the left...
and watch as Ceodore falls! you'll be on your own as the Hooded Man for a bit.

Keep climbing down until you reach the next section.
                                                          ___________________
____East, Middle Section_________________________________/ Mist Cliff | Kain |
| Monsters |                            | Treasure |
|------------------------------------+  |----------------+
| 3 Naga                             |  | Ether          |
| 1 Naga, 1 Black Lizard             |  | Hermes Sandals |
| 2 Medusa                           |  | Flame Shield   |
| 3 Goblin Captain, 1 Black Lizard   |  \________________/
| 1 Black Lizard, 3 Purple Bavarois  |
| 1 Naga, 1 Frostbeast, 1 Ice Lizard |
| 1 Mystery Egg (Black Lizard)       |
\____________________________________/

You'll be on a large ledge where you can see a chest just below that is
currently unreachable.  Head to the far east side of the ledge and climb down.
You'll see another chest below you here that you can't yet reach.

Next, climb down again to a ledge that has multiple climbing options.  Climb
up the west side to a small ledge, and then up again to be under the large
ledge from the beginning. Grab the chest for an *ETHER*. Climb back down and
climb down the west side to reach a chest with some *HERMES SANDALS*. Climb
down from here.

Walk to the east and climb back up onto the ledge that had all those options
earlier. This time, climb down the east side. There are two options here. Go
ahead and climb down the west side to pick up Ceodore, then climb back up and
climb the eastern cliff to reach the ledge with a chest containing a *FLAME
SHIELD*, which you should give to Ceodore.

From here, climb back down to where you reunited with Ceodore and climb down
to the next section.
                                                          ___________________
____East, Bottom Section_________________________________/ Mist Cliff | Kain |
| Monsters |                          
|--------------------------------------------------------------+
| 3 Naga                    1 Black Lizard, 3 Purple Bavarois  |
| 1 Naga, 1 Black Lizard    1 Naga, 1 Frostbeast, 1 Ice Lizard |
| 2 Medusa                  1 Mystery Egg (Black Lizard)       |
\______________________________________________________________/

Not much to do here. Just keep climbing down until you reach the bottom. When
you exit, you'll see the Red Wings heading off, then get a glimpse of what
happened to Kain at the monument at Mt. Ordeals.  Fight through the scripted
battle, which you are supposed to lose, and after the scenes, we return to
THM and Ceodore near the desert of Kaipo.
                                                      _______________________
____Overworld________________________________________/ Kaipo [WKNKUW] | Kain |
| Monsters |
|--------------------------------------------------------------------+
| 1 Magma Tortoise, 2 Goblin Captain    2 Evil Flame, 1 Ettin Snake  |
| 1 Gremlin, 2 Skeleripper              2 Cave Naga                  |
| 1 Lilith, 2 Skeleripper               1 Ogre, 2 Evil Flame         |
| 2 Bloodbones, 2 Needlehog             1 Ettin Snake, 2 Skeleripper |
\____________________________________________________________________/

Monsters are easy on the way to Kaipo and are the same as the ones around
Damcyan, once you get there.  These are your last few chances to farm Liliths
for Silver Apples (though you have to do it the hard way) and Lilith Rods, if
you're wanting such things in this tale.

Head northeast to the Oasis town of Kaipo.
                                                               ______________
______________________________________________________________/ Kaipo | Kain |
| Sundries |            | Weaponsmith |            | Inn |    
|--------------------+  |-----------------------+  |------------+
| Potion          30 |  | Coral Blade      2500 |  | 100 gil    |
| Hi-Potion      150 |  | Flame Sword     14000 |  \____________/
| Phoenix Down   100 |  | Great Bow        2000 |  | Treasure |
| Gold Needle    400 |  | Blinding Arrows  1000 |  |------------+
| Maiden's Kiss   60 |  \_______________________/  | Potion     |
| Diet Ration    100 |  | Armorer |                \____________/
| Echo Herbs      50 |  |-----------------------+
| Antidote        40 |  | Iron Shield       600 |
\____________________/  | Steel Helm       2000 |
| Sundries |            | Cross Helm       4200 |
|--------------------+  | Chainmail        2200 |
| Bomb Fragment  200 |  | Plate Armor      5000 |
| Antarctic Wind 200 |  | Bone Wrist       3800 |
| Zeus's Wrath   200 |  \_______________________/
| Spider Silk    100 |
| Bestiary        50 |
| Tent           100 |
| Cottage        500 |
\____________________/

The topmost pot above the Weaponsmith has a *POTION* in it. Other than that,
but Cross Helms for Ceodore and The Hooded Man, and buy a Flame Sword to give
to the Hooded Man. Ceodore can use the Sleep Blade. You could buy another Bone
Wrist, but the strength boost from the Power Armlet is generally better,
since it usually increases the attack multiplier.

When you're ready, sleep at the Inn, which is mysteriously free since we're
about to hit a story scene.

In the night, you'll be attacked by some baron soldiers. These three Zombie
Infantry counter with Drain and are very weak to fire. They shouldn't be any
difficulty.  Just don't use the Blood Sword.  If you're having trouble, Cross
Slash should one-shot them. Plus, the Flame Sword deals massive damage to
them.

Once they're dead, awaken in the morning and head northeast to the Underground
Waterway.
                                                _____________________________
____Entrance South - B1________________________/ Underground Waterway | Kain |
| Monsters |                 | Treasure |
| ------------------------+  |---------------+
| 2 Mizuchi               |  | Hi-Potion     |
| 3 Blaze Toad            |  | Ice Shield    |
| 2 Blaze Toad, 2 Toadgre |  | Maiden's Kiss |
| 3 Sahagin Knight        |  | X-Potion      |
| 1 Fell Turtle           |  | Spider Silk   |
| 2 Blood Bat             |  | Silent Bell   |
| 1 Mizuchi, 2 Blood Bat  |  | Ether         |
\_________________________/  \_______________/

Monsters are mostly pretty easy. Watch out for Blaze Toads which resist Fire
attacks and can poison you. Your old friends the Fell Turtles appear here, but
by now they should pose no trouble. Blood Bats, like all bats, Bloodfeast your
patience to death, but aren't so much trouble here with your nice ol' flame
swords.

Walk north across the bridge and collect the two chests on the top ledge here
for a *HI-POTION* and an *ICE SHIELD*. Equip the Ice Shield on Ceodore and go
ahead and equip the Flame Shield on THM if you'd like. Its defense is one
worse than his Large Shield, but the extra magic defense and elemental resist
makes up for that somewhat.

Head back to the entrance and head west this time. After going across another
bridge, grab a chest containing a *MAIDEN'S KISS*. Now, walk across the bridge
to the north and then work yourself all the way to the east where you will
find some stairs down to the water. Once you're in the water, take two steps
west and head north, under the bridge to reach a ledge with a chest that
contains an *X-POTION*. Head back to the water proper and go all the way west
until you see the wide waterfall. Walk into the waterfall.

You'll find yourself in a waterfall grotto with three chests. Snag them all to
get a *SPIDER SILK*, a *SILENT BELL*, and an *ETHER*, then exit the grotto. Go
back up the stairs from the water and head back west and then north to reach
the stairs to the next floor of the cavern.
                                                _____________________________
____B2 South___________________________________/ Underground Waterway | Kain |
| Monsters |                     | Treasure|
|-----------------------------+  |-------------+
| 2 Mizuchi                   |  | Spider Silk |
| 2 Blood Bat                 |  | Hi-Potion   |
| 1 Mizuchi, 2 Blood Bat      |  | Icebrand    |
| 1 Mizuchi, 1 Sahagin Knight |  \_____________/
| 1 Fell Turtle               |
| 1 Fell Turtle, 2 Blood Bats |
| 2 Blaze Toad, 2 Toadgre     |
\_____________________________/

Follow the path north, going across a bridge at the end.  Head south down the
nearby stairs, into the water.  On the west side of the pool after heading
south a bit are a set of stairs leading north onto a large ledge. Go up and
grab the chest on the ledge for some *SPIDER SILK*. Head back down into the
water and go all the way south.

Climb the stairs here onto a ledge and travel west to a chest containing a
*HI-POTION*, passing a bridge in the process. Once you've got the chest, go
back and cross that bridge.  Follow the ledge to the west until you come to
another bridge. Go north across the bridge and into the door, where THM will
insist that you rest at the save point.

Cut to a cut scene of Kain entering Damcyan. The game won't let you do
anything except walk to the throne room, where Edward will fail to be too
surprised at Kain being there. Huh. Cut back to the camp and after the scene,
head north through the door out of the save room. Don't forget to save here.

Head east across the nearby bridge and then north to a chest with a...
Monster-in-a-Box!  The Mythril Golem hit hard and fast, but you've got the
ultimate weapon... the Sleep Blade! Use it to put the golem to sleep and
just pound away or use Cross Slash until it's dead.  Heal with Hi-Potions and
re-sleep it if need be.  When you win, you'll get the *ICEBRAND*, which should
be equipped right away. I usually give it to THM, while keeping the Sleep
Blade on Ceodore (and swapping in the Flame Sword as needed).

Head south from here and down a few sets of stairs into the water.  Go east
through the water, then north of some stairs and enter the door you find.
                                                _____________________________
____B3_________________________________________/ Underground Waterway | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |--------------+
| 1 Mizuchi, 2 Blood Bat                    |  | Zeus's Wrath |
| 3 Blood Bat                               |  | Flame Mail   |
| 1 Sahagin Knight, 1 Blaze Toad, 1 Mizuchi |  \______________/
| 1 Fell Turtle, 2 Blood Bat                |
| 1 Flaygator                               |
| 1 Mizuchi, 2 Blaze Toad                   |
| 4 Sahagin Knight                          |
| 1 Fell Turtle                             |
\___________________________________________/

Flaygators make their first appearance here. They rarely drop Silver Apples,
which are nice, but otherwise they can double attack like gators tend to do.
Fairly strong, but go down fast to a whack from the Icebrand.

Travel allow the path, going across a bridge to an island. From here you can
go east or west. Go east first and follow the islands and bridges to first a
*ZEUS'S WRATH* in a chest and then a *FLAME MAIL*.  Equip this on Ceodore.

Head back and travel west this time, then head north up some steps and into a
door.
                                                _____________________________
____B2 North___________________________________/ Underground Waterway | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |------------+
| 3 Blood Bat                               |  | Hi-Potion  |
| 1 Fell Turtle, 2 Sahagin Knight           |  | Remedy     |
| 1 Mizuchi, 2 Blaze Toad                   |  \____________/
| 1 Mizuchi, 2 Blood Bat                    |
| 3 Sahagin Knight, 1 Blaze Toad            |
| 1 Flaygator                               |
| 1 Sahagin Knight, 1 Blaze Toad, 1 Mizuchi |
\___________________________________________/

Short floor. Head north up the two sets of stairs and grab the *HI-POTION* from
the nearby chest. Keep going north towards the stairs to the next floor, but
before you get there, take a secret passage west, then go north, east, south,
and east to reach a ledge.  Head south and grab the *REMEDY* from the chest
and head back to the stairs to the next floor.
                                                _____________________________
____Entrance North - B1________________________/ Underground Waterway | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |----------------+
| 1 Sahagin Knight, 1 Blaze Toad, 1 Mizuchi |  | Tent           |
| 1 Flaygator                               |  | Bacchus's Wind |
| 2 Fell Turtle                             |  | Dry Ether      |
| 1 Fell Turtle, 2 Blood Bat                |  | Phoenix Down   |
| 3 Mizuchi                                 |  \________________/
| 3 Sahagin Knight, 1 Blaze Toad            |
| 3 Blood Bat                               |
| 1 Fell Turtle, 2 Sahagin Knight           |
\___________________________________________/

Head north until you have the option of going down some stairs or going across
a bridge. Go down the stairs to the west and snag the two chests in this area
for a *TENT* and a *BACCHUS'S WINE*.  Now go across the bridge.

The exit is here, but take the stairs south of it and grab the two chests down
there for a *DRY ETHER* and *PHOENIX DOWN*.

Head out the exit for cutscenes. Kain and Edward confront each other. Rosa
intervenes.
                                                     ________________________
____________________________________________________/ Mountain Valley | Kain |
The Hooded Man and Ceodore will be in a quaint mountain valley.  Head over to
the over cave and before entering, pop some tents to make it a Waxing Moon,
which will weaken black magic, or Waning moon, which will raise attack. Either
of these will help for the upcoming boss.
                                                   __________________________
__________________________________________________/ Underground Falls | Kain |
Take a few steps forward and jump down the waterfall to trigger yet another
cut scene.

Kain and Edward and Rosa argue a bit, Edward blasts some soldiers and you get
to fight Edward and Rosa as Kain. In this fight, Rosa has superhuman powers
and can dodge every attack. Sadly she loses that ability by the time you get
to control her next.  Beat Edward to a pulp with Kain and let the scene play
out before it switches back to THM and Ceodore. Note that we made Kain naked
earlier, so you'll have to punch Edward to death. Don't worry, you shouldn't
die, even armorless and weaponless, but feel free to swap in an extra sword
or shield to make it easier. After the scene, you'll regain control of THM and
Ceodore.
                                                    _________________________
____B2_____________________________________________/ Underground Lake | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |----------------+
| 1 Sahagin Knight, 1 Blaze Toad, 1 Mizuchi |  | Heavenly Wrath |
| 3 Mizuchi                                 |  | Potion         |
| 2 Fell Turtle                             |  \________________/
| 1 Fell Turtle, 2 Blood Bat                |
| 1 Flaygator, 2 Blaze Toad                 |
| 3 Sahagin Knight, 1 Blaze Toad            |
| 4 Blaze Toad                              |
| 1 Flaygator                               |
\___________________________________________/

These monsters are old news by now. Take the nearby stairs up out of the water
and head all the way south. Climb down the stairs at the southern end of the
map to grab a *HEAVENLY WRATH* and a *POTION* from the two chests. Continue
along the path and enter the door at the end.
                                                    _________________________
____B1_____________________________________________/ Underground Lake | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |--------------+
| 1 Sahagin Knight, 1 Blaze Toad, 1 Mizuchi |  | Phoenix Down |
| 1 Fell Turtle, 2 Blood Bat                |  | Hi-Potion    |
| 1 Flaygator, 2 Gigas Gator                |  \______________/
| 1 Flaygator, 2 Blaze Toad                 |
| 2 Flaygator                               |
| 3 Mizuchi                                 |
| 3 Sahagin Knight, 1 Blaze Toad            |
| 4 Blaze Toad                              |
\___________________________________________/

Walk east and head across the bridge, grabbing the two chests after it to
obtain a *PHOENIX DOWN* and a *HI-POTION*. Head north to a platform and then
take the stairs down to the water.  There's a door-like area in the waterfall
here that signifies the exit. Walk into it to be attacked by....
                                             ________________________________
____Octo-Kraken_____________________________/ Underground Lake - Boss | Kain |
He's got four "Octo-Leeches" with him, which means he's got some tentacles
You can damage separately. Killed tentacles regenerate every now and then.
The tentacles themselves cast Fira and Blizzara on you, but with weakened
Black magic of the Waxing Moon and your Fire and ice equipment, you should
hang on fine.  If you opted for Waning Moon, you can deal a lot of damage
fast, so if you're having trouble, try the other kind of moon.

Have THM pop a Spider Silk on the Octo-Kraken and have Ceodore multi-cast
Protect on the party.  The name of the game here is Cross Slash Cross Slash
Cross Slash! Pop Hermes Sandals (you should have two or three) with both THM
and Ceodore and get Cross Slashing the Octo-Kraken until it dies from it. 8500
HP or so later and it is toast.  You may want to Cross Slash the front two
tentacles if the magic barrage is too much.  Heal with Hi-Potions as needed.
______________________________________________________________________________

Exit to be outside near Damcyan.
                                           __________________________________
__________________________________________/ Damcyan to Baron [WKNFNL] | Kain |

It's time for cut scene mania! Walk into the castle throne room when that's
done and meet up with Edward and Cid.  Just let things progress. You'll
probably want to save outside Baron when you get to that point with The Hooded
Man's party.

Unequip Kain during the brief period of time you control him (also try going
into Baron with Kain and Rosa for an extra fun scene!)

Watch as everyone converges on Kain in the vestibule of the throne room. Watch
as the Hooded Man and Kain square off.  For this first fight, you merely have
to stay alive. Keep your HP above at 800 or more at all times so that a jump
can't finish you off. Eventually it'll end on its own.

The Hooded Man will reveal himself as Kain and you'll now fight Kain? for
reals.
                                                      _______________________
_____________________________________________________/ Kain vs. Kain? | Kain |
You've got Jump now, so use it if you'd like, though it seems regular attacks
hit more frequently in a way that you might have better damage per second
using regular attacks than jumping. Sometimes you can time it so that you jump
right after Kain? jumps and thus get to avoid damage.  Just be diligent,
popping Hi-Potions (or even an X-Potion if things get ugly) as needed. If you
are having trouble and have a Hermes Sandals in stock, go ahead and pop it.

After beating Kain?, accept your dark side and become a Holy Dragoon! Walk
into the throne room for some credits and the end of the Tale.

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than data
from other tales.
                                                               ______________
______________________________________________________________/ Baron | Kain |
| Sundries |                | Weaponsmith |                 | Treasure |  
|------------------------+  |----------------------------+  |------------+
| Potion          30 gil |  | Flame Sword      24000 gil |  | Ice Armor  |
| Hi-Potion      150 gil |  | Icebrand         26000 gil |  | X-Potion   |
| Phoenix Down   100 gil |  | Battle Axe        2500 gil |  \____________/
| Gold needle    400 gil |  | Killer Bow        3000 gil |  | Inn |
| Mallet          80 gil |  | Blinding Arrows   1000 gil |  |---------+
| Diet Ration    100 gil |  | Silencing Arrows  1000 gil |  | 100 gil |
| Echo Herbs      50 gil |  | Psycho Spiral     2000 gil |  \_________/
\________________________/  \____________________________/
| Sundries |                | Armorer |
|------------------------+  |----------------------------+
| Bomb Fragment  200 gil |  | Iron Shield        600 gil |
| Antarctic Wind 200 gil |  | Cross Helm        4200 gil |
| Zeus's Wrath   200 gil |  | Chainmail         2200 gil |
| Spider Silk    100 gil |  | Plate Armor       5000 gil |
| Bestiary        50 gil |  | Bone Wrist        3800 gil |
| Tent           100 gil |  | Sage's Miter      2000 gil |
| Cottage        500 gil |  | Sage's Surplice   1200 gil |
\________________________/  | Rune Armlet       2000 gil |
                            \____________________________/

Load up your finish data, which will place you outside Baron with your final
party of Ceodore, Rosa, Holy Kain, and Cid, just before entering the throne
room, story-wise.

Enter Baron and go to the Weaponsmith/Armorer.  In the southeast corner there
is a secret passage that leads behind the counters, where you can now open the
chests for an *ICE ARMOR* and an *X-POTION*. Give Ceodore the Ice Armor and
equip Kain with the Flame Mail.

I recommend Buying a Killer Bow and Silencing arrows for Rosa at the Baron
Shop.  Staves are good for stat boosts, but Rosa can actually do some decent
damage with a Bow and Arrows and her accuracy is really good in this game.

Go ahead and learn all your band attacks while fighting around Baron. You may
want to even level up outside until about Level 35, but it's up to you. Kain's
MP grows quicker now that he has better Intellect and Spirit and he's got
some minor White Magic spells now too.

Grab some supplies and when you're ready, head to the bar at Baron's Inn to
find Namingway, who will become Challengingway and offer to take you to Kain's
Challenge Dungeon.
                                   __________________________________________
__________________________________/ Kain's Challenge Dungeon [WKNKCD] | Kain |
Some notes about this dungeon...

There are two main sections. The first is the Castle area which features the
next progression of monster difficulty.  In a usual playthough, you'll have
all your characters at about Level 30 by this point.  Things will be tough,
but manageable, especially if you abuse the Sleep Blade.

The second area is the Underground Cavern, where the monster fights ramp up
in difficulty by stupid proportions. I recommend that after you clean out the
castle you teleport out and save before trying the Underground.

When you first enter the dungeon, you will be on the Entrance Floor. Merely
walk north to a portal a la the Devil's Road portals and appear in the
Transport Room. Walk south, through a door, into the Ancient Castle to begin.
                                            _________________________________
____Ancient Castle_________________________/ Kain's Challenge Dungeon | Kain |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |---------------+
| 1 Ghost Knight, 1 Coeurl, 1 Lamia Matriarch |  | Adamantite    |
| 1 Sorcerer (Mad Ogre), 2 Ghost Knight       |  | *Random*      |
| 1 Mythril Golem, 1 Ghost Knight             |  | Dry Ether     |
| 1 Coeurl, 1 Ghost Knight, 1 Mad Ogre        |  | Protect Staff |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre               |  \_______________/
| 1 Storm Anima, 1 Mad Ogre, 2 Balloon        |
| 3 Balloon                                   |
\_____________________________________________/

Monsters here are tougher than you're used to.  Lamias and Lamia Matriarchs
will Entice as a counter attack to physical hits, so be sure to kill them in
one blow. Kain is good at this, though you may have to Jump the Matriarchs
to do so until your levels improve.  Ghost Knights counter physical hits with
bio, so be careful with those. Coeurls will counter hits with Blaster, which
usually paralyzes, but should have a low chance of Instant Death.  Many things
here are vulnerable to Sleep, so abuse your Sleep Blade's ability to multi-
cast Sleep on the enemy group.  Sorcerers here will summon a monster when left
alone, and then run away.  Sorcerers can very rarely drop a Rune Staff.
Balloons will drop the Bomb summon very rarely, which is useless in this tale,
but can be imported to the final tales for Rydia.

Head down the stairs in front of you, then walk to the west and then north up
some stairs onto the ramparts.  To the west is a chest containing some
*ADAMANTITE*, but don't think you'll get it without a fight. Monster-in-a-Box!

The Adamantine Golem is tough.  He'll periodically move closer to you, gaining
in strength each time.  Attack him with regular attacks, and time a Jump to
land after he's moved twice.  He should be susceptible to Slow.  Have Rosa
cast Protect on your party as often as she has a free turn to do so If you've
learned your Band Attacks for this group, don't be afraid to use them.

After he's dead and the Adamantine is yours, head to the east and turn north
when you can. There is a secret passage in the nearby trees, but it goes
nowhere.  Walk west a bit and then up the stairs to grab a chest. This chest
gives a random consumable item and can be opened every time you visit the
dungeon.

Go back down the stairs and head east. You can go north or south from now, but
let's go north first.  Follow the path and you'll see a chest to the west.
Grab it for a *DRY ETHER*.  If you head east from here, you'll find a path
through the trees that leads to a well, which you can descend.  Don't bother
heading that way yet. Instead go back to where we ignored the south path
and go south down the stairs there.

Head east and you'll see the entrance to the castle interior.  Ignore it for
now and head east into a secret passage. You could also go south, across from
the castle entrance, but that path is more complicated. Once you've gone as
far east into the passage as you can, go all the way south, then east, then
north and enter the door you find there.  You'll pass briefly through the
castle interior and then back outside again, where you can open a chest that
holds a *PROTECT STAFF*.  This is a good staff for Rosa, but I prefer her
Bow and Arrows.  The Protect Staff, naturally, casts Protect.

Now go back and enter the castle interior using the front door.
                                            _________________________________
____Ancient Castle - Interior 1F___________/ Kain's Challenge Dungeon | Kain |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |--------------+
| 1 Sorcerer (Mythril Golem), 2 Coeurl        |  | Ice Shield   |
| 2 Mythril Golem                             |  | Golden Apple |
| 3 Mad Ogre                                  |  | Ice Armor    |
| 1 Storm Anima, 2 Coeurl, 1 Ghost Knight     |  \______________/
| 1 Mythril Golem, 2 Coeurl                   |
| 1 Sorcerer (Ghost Knight), 2 Ghost Knight   |
| 1 Mad Ogre, 1 Coeurl, 2 Balloon             |
| 1 Ghost Knight, 1 Coeurl, 1 Lamia Matriarch |
\_____________________________________________/

Nothing new here, monster-wise.  Head west and then north. At the north end of
this floor, you'll see two chests. You can walk behind a wall here to get the
closer of the two and pick up an *ICE SHIELD*. Equip that on Kain or Ceodore,
whichever isn't already using an Ice Shield. Next head back to the floor's
entrance and go east and maneuver up north to the bedroom area of the castle.

The pot next to the bookcase in the bedroom hides a *GOLDEN APPLE*, which will
increase a character's Max HP by 100.  Go down the stairs from the bedroom and
walk west behind a wall there.  Head north and then walk east behind another
wall to grab the *ICE ARMOR* from the other chest here. Equip that on Kain and
give the Flame Mail to Cid. Head back to the entry of this floor.

You might have noticed a pit to the east. You can use this to descend down to
the Underground Cavern, but let's not use that one yet. Go north to find a
staircase up to the second floor.
                                            _________________________________
____Ancient Castle - Interior 2F___________/ Kain's Challenge Dungeon | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |--------------+
| 1 Summoner (Nagaraja)                     |  | Angel Arrows |
| 1 Summoner (Arachne)                      |  \______________/
| 1 Sorcerer (Ghost Knight), 2 Ghost Knight |
| 1 Sorcerer (Mad Ogre), 2 Ghost Knight     |
| 1 Sorcerer (Mythril Golem), 2 Coeurl      |
| 1 Sorcerer (Lamia Matriarch), 2 Coeurl    |
\___________________________________________/

Summoners are like Sorcerers with more HP that summon some different things.
They too run away after summoning. They can drop Rune Staves.

Nothing much to do here. Grab the chest for *ANGEL ARROWS*, which can confuse
monsters, and head back downstairs. Equip the arrows on Rosa if you are using
a bow with her.
                                            _________________________________
____Ancient Castle - Interior 1F___________/ Kain's Challenge Dungeon | Kain |
| Treasure |
|------------+
| Ogrekiller |
\____________/

Head all the way out to the exterior of the castle and head to the well via a
secret passage through the trees at the north part of the castle. Use the well
to descend and you'll find yourself in the interior of the castle near a chest
you may have seen earlier but couldn’t get to. You can sneak by under the pot
near the chest to reach it and snag the *OGREKILLER* axe, which is +9 vs.
Ogres! Give this to Cid and also give him a Flame Shield since axes are one-
handed.

You may want to teleport out, save and rest up now. Once you're ready, come
back to this room via the Well, and hop down the pit that was here.
                                            _________________________________
____Underground Cavern_____________________/ Kain's Challenge Dungeon | Kain |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |----------------+
| 1 Arachne, 2 Imp                          |  | Diamond Armlet |
| 2 Evil Dreamers, 1 Nagaraja               |  \________________/
| 2 Malboro                                 |
| 1 Malboro, 1 Evil Dreamer, 1 Elder Treant |
| 2 Fell Knight, 2 Imp                      |
| 3 Blood Eye                               |
| 1 Summoner (Arachne)                      |
| 2 Imp, 2 Arachne                          |
| 1 Belphegor, 1 Blood Eye                  |
\___________________________________________/

Monsters get TOUGH down here. Arachnes like to spam Earthquake over and over,
so cast Float on your entire party outside of battle to be prepared.  This
wears off when you change maps, so be sure to renew it! If you can confuse
it with Angel Arrows (or later, the Sledgehammer), watch as it earthquakes
your foes constantly!  If there are any Imps, multi-cast Silence with Rosa
immediately, as they counter things with Confuse, which will quickly decimate
your ranks as they have a lot of HP. Malboros will use Bad Breath, which gives
one character a host of unpleasant status effects, but often misses. Elder
Treants and Fell Knights both hit very hard. Yeouch! Be sure to abuse the
Sleep Blade down here.

After jumping down from the hole, you'll find yourself on a ledge. Follow the
path to the west, which curves north and then east.  As you had east, you'll
pass some stairs heading down towards a tunnel that leads to the interior area
of the cave. Ignore this for now and keep moving east. Shortly after the path
turns south, there is a fork in the road. Take the west fork and follow that
path until it ends in a chest containing the *DIAMOND ARMLET*. This is a
defense upgrade for Rosa, but I prefer the stat boosts and magic defense of
the Rune Armlet so I just leave it unequipped.

Now, go back to that tunnel we passed a bit ago and enter the cave interior.
We'll be back into this section later.
                                            _________________________________
____Underground Cavern - Interior__________/ Kain's Challenge Dungeon | Kain |
| Monster |                                    | Treasure |
|-------------------------------------------+  |------------+
| 1 Thunder Dragon                          |  | Elixir     |
| 2 Arachne                                 |  \____________/
| 2 Elder Treant, 1 Malboro, 1 Evil Dreamer |
| 2 Belphegor                               |
| 1 Arachne, 2 Nagaraja                     |
| 1 Arachne, 2 Malboro                      |
| 1 Belphegor, 2 Fell Knight                |
| 3 Malboro                                 |
\___________________________________________/

Nothing particularly new here. The three Malboro battle can be annoying if
they land multiple Bad Breaths.  Note that Malboros drop Soma Drops as a very
rare drop, and Thunder Dragons drop Blue Tails as a very rare drop, just as
they do in the Mist Cave. Don't forget to renew your Float!

Follow the path north a long way and eventually it'll turn west and take you
across a bridge. Cross the bridge and find yourself on a raised platform. From
here, take the stairs down, and follow the path south, going down another
staircase at the end of this long ledge.  The nearby tunnel will take you out
of the Challenge Dungeon, so let's not go there unless in desperate need.

Instead, head east a bit. The bridge to the north leads to a save point, and
north of that is the dungeon's boss. Save if you want, but then go back and
continue east to some stairs. Climb them, and you'll find you have two paths
to choose from. Let's go south instead of north.

Follow the path a short way and grab the *ELIXIR* from the chest. Now go back
and head north this time. You'll come to another raised platform. Climb the
stairs onto it and take the bridge to the west.  Follow the path around and
you'll come to an exit leading back into the previous part of the cavern. Go
there.
                                            _________________________________
____Underground Cavern_____________________/ Kain's Challenge Dungeon | Kain |
| Treasure |
|--------------+
| Gold Hairpin |
\______________/

Follow the path as it leads south, going under a bridge. When you reach an
east/west fork, you should be able to see a chest on a ledge to your south.
Bear west to reach the ledge and grab a *GOLD HAIRPIN*, which should be given
to Rosa. If you had taken the east fork, you'd end up where the hole near the
entrance of the interior castle would despoit you. That's it for treasure, so
head back to that save point and let's prepare for the boss!
                                     ________________________________________
____Curse Dragon____________________/ Kain's Challenge Dungeon - Boss | Kain |
Head north from the save point to engage the Curse Dragon. Before you do so,
rest until it is a New Moon so that special attacks are boosted. You'll want
to make sure you have at least two Spider Silks and some Phoenix Downs.

This is a two part fight.  You'll always want Kain to equip the Dragoon Lance
for the second part, even if you have otherwise better weapons for him.

For the first part of the fight, start off by commanding Kain to Jump, then
have Ceodore cast Haste on Kain before he leaves the ground. Rosa will use a
Spider Silk on the Dragon.  The Curse Dragon will counter actions with a
double attack, Blaze (which takes off a lot of HP but gets less powerful as he
loses his own HP), or a single or multi-target curse.  Use Esuna on Kain first
and then Rosa if they are cursed, otherwise leave the status be. In three to
five Jumps, the dragon's first form will die. Cid does nothing except stand by
to use emergency Hi-Potions or Phoenix Down.

For the second part of the battle, the Curse Dragon will counter everything
except Spider Silk with Black Fang, instantly killing the target. Cid should
be standing around waiting to act, so have him immediately pop a Spider Silk
on the Curse Dragon.  Make sure Kain has the Dragoon Lance equipped, and have
him Jump. Rosa, Ceodore and Cid wait around. When Kain lands, the Curse Dragon
will kill on party member.  Revive them with Raise or Phoenix Down, and if it
was Kain, re-Haste him.  Three to five Jumps later and the Curse Dragon will
be dead. It should get no turns of its own, just counters, so don't worry
about healing.
______________________________________________________________________________

Now, go forward and pick up your treasure! It could be a random consumable
item like Bronze Hourglasses and Phoenix Down. It could also be a rare item!

Possible rare items for this Challenge Dungeon are:
* Adamantite
* Demon Slayer (Sword)
* Diamond Armor
* Diamond Gloves
* Diamond Helm
* Diamond Shield
* Elfin Bow (Casts Shell when used!)
* Flan Ring
* Luminous Robe
* Lustful Lali-ho
* Obelisk (Spear)
* Sledgehammer (Can confuse enemies)

The rare items go in a cycle. You will get no repeat rares until you have
gotten one of each.

The Obelisk is the best weapon for both Kain and Ceodore. Give the first one
to Ceodore since the Dragoon Lance is so good. If you get a Demon Slayer
before the Obelisk, go ahead and equip that on Ceodore. The Diamond gear is
great for Ceodore, Cid, and Kain and you'll probably want to do this dungeon
enough to get them all a complete set.  If you have any Giant's Gloves, equip
those instead of the Diamond Gloves, however.

Rosa will want both the Luminous Robe and the Elfin Bow, however I usually
equip the Killer Bow if it'll give her a better attack multiplier. Elfin Bow
raises her Intellect and Spirit though, so it's always a good choice. The Flan
Ring is a defensive improvement for Rosa, but the benefits of the Rune Armlet
are still better, in my opinion. The Sledgehammer is a no brainer for Cid.



 ____________________________________________________________________________
}---( 4.4 Rydia's Tale [RYTL] )----------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                           __________________
__________________________________________________________/ Contents | Rydia |
  1. The Feymarch [WRYFEY]
  2. The Dwarven Castle [WRYDWC]
  3. Tomra [WRYTOM]
  4. Kokkol's Forge [WRYKKL]
  5. Sylph Cave [WRYSYL]
  6. The Sealed Cave [WRYTSC]
  7. To the Overworld! [WRYOVW]
  8. Agart & The Mine [WRYAGM]
  9. Rydia's Challenge Dungeon [WRYRCD]

Watch the opening recap of events just after FF4 and witness Rydia's recent
return to the Feymarch to visit the Eidolons, when things go horribly wrong
and the Mysterious Girl turns the Eidolons to stone.
                                              _______________________________
_____________________________________________/ The Feymarch [WRYFEY] | Rydia |
| Treasure |
|------------------------------------------------+
| Potion   Tent           Dry Ether   Kokkol Ore |
| Potion   Phoenix Down   500 gil                |
| Ether    Ice Rod        Hi-Potion              |
\________________________________________________/

Rydia will wake up on the uppermost floor of the Feymarch.  Rydia will rush
over to examine one of the Eidolons and then you'll gain control. Talk to the
Eidolons if you wish, they can still sort of respond.  The chests, starting
from where you gain control and going clockwise contain: *POTION*, *POTION*,
an *ETHER*, a *TENT*, and a *PHOENIX DOWN*. You'll have to enter and re-enter
the portal by the Ether chest in order to grab it.  North of the Phoenix Down
chest should be an odd-looking square with an outline of a shadow around it.
This is a hidden portal to the lowest floor of the Feymarch, which has four
chests that hold an *ICE ROD*, a *DRY ETHER*, *500 GIL*, and a *HI-POTION*.

Return to the first floor and take the portal by the Ether chest to reach the
main town area.  Talk to any stoned Eidolons if you wish and then enter the
library in the center of the town. Take the stairs down to the lower floor.
stand once square north of the portal to the king and queen's chamber and face
west. Search that bookcase for a *KOKKOL ORE*. Talk to the king and queen, and
head out of the Feymarch, using the portal on the first floor near where Rydia
woke up.
                                            _________________________________
____B3_____________________________________/ Passage of the Eidolons | Rydia |
| Monsters |                 | Treasure |
|-------------------------+  |-----------------------+
| 4 Goblin                |  | Potion   500 gil      |
| 2 Eyewing Moth, 2 Larva |  | Potion   Phoenix Down |
| 2 Floating Eye          |  | Ether    Tent         |
\_________________________/  \_______________________/

Until you reach the lone fixed encounter here, you'll see no monsters. Most
monsters in this dungeon are a breeze and it's short enough that you can just
spam Blizzara on everything unless you want to stay here for purposes of
farming a Goblin Summon, which is a very rare drop.  I personally run from
everything that isn't a 4 Domovoi, 2 Goblin fight or a 4 Yellow Jelly Fight.
Use Thunder on the yellow jellies.

So, while we have a monsterless time, let's grab all the treasure on this
floor. Walk south to the next room, then head west and pick up a *POTION* from
the chest.  Now head back all the way east and grab the chest there for
another *POTION*. Keep walking east to head through a secret passage, and turn
north and then west to get into the room up there.  Head north to another room
and finally west to a room with a chest containing an *ETHER*.

Go back to the secret passage, and this time go all the way south, past where
you entered it the first time. Next, head all the way west and take a few
steps north so that you are next to the room with the three chests. Walk east
into the room and open the chests for *500 GIL*, a *PHOENIX DOWN*, and a
*TENT*.

Head back into the secret passage and go all the way north, then east into a
room. Had north towards the next room and engage in an automatic fight with
three Domovoi.  Rydia will be shocked to find that the eidolons cannot answer
her summons. Blast them with an -ara spell and keep going north.  From now on
you'll encounter monsters in this dungeon as random encounters. Once you've
finished heading north, walk east to the next room and take the stairs to B2.
                                            _________________________________
____B2_____________________________________/ Passage of the Eidolons | Rydia |
| Monsters |                 | Treasure |
|-------------------------+  |------------------+
| 4 Goblin                |  | Eye Drops        |
| 2 Eyewing Moth, 2 Larva |  | Bronze Hourglass |
| 2 Floating Eye          |  \__________________/
| 4 Domovoi, 2 Goblin     |
| 4 Yellow Jelly          |
| 1 Sandworm              |
\_________________________/

Everything except the Yellow Jelly and Domovoi groups give lousy exp, so I
recommend running from everything except those to save time. You may want to
also fight the Goblin group for their summon.  Incidentally, the Eidolons that
can be gained from summon items were not turned to stone.

Head east to the save point and save if you wish, being mindful not to save
over finish data (or any save, really) from the main game or any other Tale.
Each Tale needs its own save slot.

Head west then, taking the west/north fork at the intersection to reach a
chest with some *EYE DROPS*. Then head back to the intersection and go south,
taking the southeast fork when you can. You'll reach a chest containing a
*BRONZE HOURGLASS*.

Finally, head all the way west and take the stairs to the next floor.
                                            _________________________________
____B1_____________________________________/ Passage of the Eidolons | Rydia |
| Monsters |                 | Treasure |
|-------------------------+  |---------------+
| 4 Goblin                |  | Ether         |
| 2 Eyewing Moth, 2 Larva |  | Decoy         |
| 2 Floating Eye          |  | Feathered Cap |
| 4 Domovoi, 2 Goblin     |  \_______________/
| 4 Yellow Jelly          |
| 1 Sandworm              |
\_________________________/

A simple floor. Head all the way east, then all the way south, then all the
way east to a chest containing an *ETHER*. Next, go all the way north to a
chest that holds a *DECOY*. Next, go all the way west, through a secret
passage, to a chest holding a *FEATHERED CAP*, which you should equip on Rydia
immediately. Head back to the Decoy's chest, go one room south and one room
west and then take the stairs out of the dungeon.

You will be attacked by a Zu, and Rydia will claimed to be helpless against it
in spite of the fact that two -ara spells would probably make it toast. Oh
well just wait a quick second for Luca to blast it from the sky with the
Falcon's cannons.

Rydia will bring Luca up to speed and you'll head off to loot the Dwarven
Castle. You'll see the Red Wings attack the castle on the way.
                                                     ________________________
____________________________________________________/ The Underworld | Rydia |
| Monsters |
|-------------------------------------------------+
| 2 Leshy                    2 Gargoyle           |
| 3 Domovoi, 3 Gatlinghog    3 Bomb               |
| 2 Gray Bomb, 2 Bomb        1 Basilisk, 3 Goblin |
| 4 Yellow Jelly                                  |
\_________________________________________________/

You'll maybe want to watch out for the Gray Bomb group. Use Blizzara and
attack the Gray Bombs (or use Dancing Daggers, once you have them).
The Gatlinghog group is a bit annoying too. Use multi-cast Blizzara on it and
finish off the Gatlinghogs with attacks. Multi-cast Thunder to kill the
Yellow Jelly group, as always.

                                            _________________________________
___________________________________________/ Dwarven Castle [WRYDWC] | Rydia |
| Sundries |               | Weaponsmith |           | Armorer |
|-----------------------+  |----------------------+  |----------------------+
| Potion         30 gil |  | Crescent Axe 800 gil |  | Bronze Helm  150 gil |
| Phoenix Down  100 gil |  | Bow          220 gil |  | Bronze Armor 600 gil |
| Gold Needle   400 gil |  | Iron Arrows   50 gil |  | Iron Gloves  130 gil |
| Maiden's Kiss  60 gil |  | Whip         200 gil |  | Iron Shield  600 gil |
| Echo Herbs     50 gil |  \______________________/  | Iron Helm    800 gil |
| Eye Drops      30 gil |  | Inn |                   | Iron Armor  1000 gil |
| Antidote       40 gil |  |--------+                \______________________/
| Tent          100 gil |  | 50 gil |
\_______________________/  \________/
| Treasure |
|--------------------------------------------------------------------+
| Hi-Potion      Phoenix Down     500 gil          Potion            |
| 600 gil        Bomb Crank       Kokkol Ore       Potion            |
| Kokkol Ore     Spider Silk      Phoenix Down     Warrior's Clothes |
| Iron Shield    Soma Drop        Tent                               |
| Ether          Potion           Bacchus's Wine                     |
| Silver Apple   Hermes Sandals   Kokkol Ore                         |
\____________________________________________________________________/

Walk straight north to the throne room to tell the king what happened. After
a bit of discussion, they'll agree they should check up on the crystal in the
Sealed Cave so that they can secure and protect it. You know, because that
worked so well seventeen years ago!

In any case, it's time to loot the castle. From the main lobby (the room south
of the throne room), head up the eastern stairs to the weaponsmith and
armorer. Ignore them for now and head up the eastern staircase in this room to
reach the eastern tower. Grab the *HI-POTION* from the chest and then head up
the stairs to the second floor.

You can skirt around next to the wall by the southern pot on the left side to
get to the western side of the pots.  The top-left pot of the foursome will
yield up *600 GIL* to you.  Search the armor for a *KOKKOL ORE* and then head
up to the third floor of the tower. You can move directly towards any of the
chests to reach them, and skirt around the walls near the stairs to avoid
having to go down and back up to get everything. The four chests contain an
*IRON SHIELD*, an *ETHER*, a *SILVER APPLE*, an a *PHOENIX DOWN*. Rydia has
the most benefit from extra HP, so I give the apple to her.

Head back to the first floor of the tower and take the door out to the top of
the castle.  Walk west and enter the western tower. Head up to the second
floor of the tower. Here, you can skirt around the left edge of the batch of
pots at the bottom. One of the pots here contains a *BOMB CRANK*. Then go up
to the third floor.

Head west to grab a *SPIDER SILK* from the chest. Head south through a secret
passage and zigzag your way over to the lower chamber and grab the *SOMA DROP*
from the chest. You could give this to Luca so she has more MP for bands, but
on the whole Rydia will get better use out of the MP. Keep going along the
secret passage and zigzag up to the eastern chest for a lowly *POTION*. More
secret passageway will take you up to the north chest for *HERMES SANDALS*,
and you can keep going to loop back to the western room.

Head back down to the first floor of the western tower and this time take the
stairs down to the Inn and Sundries area. Search the pot next to the desk for
*500 GIL* and then take the northeast stairs down to the basement. Enter the
door here to go into the infirmary and search the southwesternmost desk for
a *KOKKOL ORE*. Head back out and talk to the dwarf by the wall to open the
passage to the underground base. Go there.

Follow the path west, turn south at the intersection and go east at the next
to plunder three chests, which hold a *PHOENIX DOWN*, a *TENT* and some
*BACCHUS'S WINE*. Go back west, turn south, and head west to the stairs
leading deeper into the base.  Not much to do here. Search the middle set of
armor for another *KOKKOL ORE* and swing by the western part of the floor to
recover HP and MP at the recovery pot there.  Head back out of the base.

All the way east from the dwarf that let you into the base are some pots. The
two pots you can reach of those in the T-shaped formation each contain a
*POTION*. The bottom of the two pots to the east of them contains some
*WARRIOR'S CLOTHES*.

Head up the nearby stairs to reach the Weaponsmith and Armorer again. I
personally like to buy a Crescent Axe for Luca here. If you do so, be sure to
equip the Iron Shield you got from looting.  Keep her hammer.  You should also
buy Luca an Iron Armor and Iron Helm.

Once you've looted and purchased anything you think you'll need, head out of
the castle and hop on the Falcon.
                                                         ____________________
________________________________________________________/ The Falcon | Rydia |
You'll get two new party members here, the dolls Calca and Brina. Give Calca
the Warrior's Clothes and the Leather Cap you should have sitting around.
They start at level 1 and are extremely squishy, so level them up a bit so you
can make them survivable and get some cash at the same time.

Calca has Jive, which does a random effect on the enemy and isn't very useful.
Brina has Dance, which does a random effect on the party, including all the
cure spells, protect, haste, shell, esuna, etc.  Very useful.

Take the time to learn the following Band Attacks:
A) Lightning Brain Buster : Luca/Attack + Rydia/Black Magic
B) Calca and Brina : Calca/Jive + Brina/Dance
C) Go! Calcabrina! : Luca/Analyze + Calca/Jive + Brina/Dance

It's best to sit outside the cave just a bit west of the castle and fight
enemies there.  You can hop into the cave to appear right near the HP/MP pot
in the Dwarven base for free restoration. When the dolls are Level 8-10, fly
south and a bit west to the town of Tomra.
                                                     ________________________
____________________________________________________/ Tomra [WRYTOM] | Rydia |
| Sundries |               | Weaponsmith |          | Armorer |
|-----------------------+  |---------------------+  |-----------------------+
| Potion         30 gil |  | Rod         100 gil |  | Leather Cap   100 gil |
| Hi-Potion     150 gil |  | Ice Rod     220 gil |  | Feathered Cap 330 gil |
| Phoenix Down  100 gil |  | Flame Rod   380 gil |  | Wizard's Hat  700 gil |
| Gold Needle   400 gil |  | Bow         220 gil |  | Leather Cloth 600 gil |
| Maiden's Kiss  60 gil |  | Crossbow    700 gil |  | Gaia Gear     500 gil |
| Echo Herbs     50 gil |  | Iron Arrows  50 gil |  | Iron Armlet   100 gil |
| Tent          100 gil |  | Holy Arrows 500 gil |  | Silver Armlet 650 gil |
| Cottage       500 gil |  | Dagger      300 gil |  \_______________________/
\_______________________/  \_____________________/
| Treasure |
|--------------------------------------------+
| Bacchus's Wine   Potion       Phoenix Down |
| Kokkol Ore       Kokkol Ore   Kokkol Ore   |
\____________________________________________/

Loot time! Head over to the inn and check the pots there for a *BACCHUS'S
WINE*. Head up to the store room (northwest corner of town) and check the
bottom pot next to the outside wall for a *KOKKOL ORE*. Go instead and walk
west right away and search the pot you come to for a *POTION*. Or the east
side of the store room, walk under the pots on the bottom (semi-secret
passage) and search the last pot for another *KOKKOL ORE*.  Walk east of the
store room and enter the Weaponsmith. Check the pot on the west side of the
room for a *PHOENIX DOWN*. Take a secret passage on the east wall to get to
the Armorer and search the suit of armor in there for another *KOKKOL ORE*.

Time to shop! Buy two daggers (we'll get another one soon). No need to equip
them yet.  Maybe buy some rods for Rydia, but I usually don't. Buy a Gaia Gear
for Rydia and buy a Wizard Hat and Silver Armlet for Rydia and the Dolls. If
you're short on cash, feel free to buy only two Silver Armlets. We'll get
another one fairly soon.

That's all for Tomra.  East of Tomra is a little house. You'll have to fly
around the rock wall to get there. Land and enter Kokkol's Forge.
                                            _________________________________
___________________________________________/ Kokkol's Forge [WRYKKL] | Rydia |
| Knives |                                        | Treasure |
|----------------------------------------------+  |-----------------+
| Knife          : 1 Kokkol Ore                |  | Kokkol Ore      |
| Mythril Knife  : Knife + 2 Kokkol Ore        |  | Hi-Potion       |
| Dancing Dagger : Dagger + 3 Kokkol Ore       |  | Angel's Clothes |
\______________________________________________/  \_________________/
| Hammers & Axes |
|----------------------------------------------+
| Hammer         : 1 Kokkol Ore                |
| Battle Axe     : Crescent Axe + 3 Kokkol Ore |
| Mythril Hammer : Hammer + 4 Kokkol Ore       |
| Tomahawk       : Battle Axe + 4 Kokkol Ore   |
\______________________________________________/

Enter the building and check the fireplace for another *KOKKOL ORE*. A pot to
the east has a *HI-POTION*. Head upstairs and search the bookcase for some
*ANGEL'S CLOTHES* which are good for Brina.

Now that looting is done, we can forge some things with all that Kokkol Ore we
have. You should have eight by now. in my book, there are only two good
options.

A) Make 1 Dancing Dagger to give to Rydia or a Doll and make a Mythril Hammer
   for Luca.  Make a Tomahawk later when we have more ore.

B) Make 2 Dancing Daggers now and hold out for a Tomahawk later.

Dancing Daggers can be used as an item to do around 300+ damage to one enemy
and will be the bulk of your fighting force for awhile. A Mythril Hammer is
the strongest of the weapons you can forge, but is affected by row and takes
two hands, so you can't use a shield.  The Tomahawk will do the same damage no
matter what row you're in and is only slightly weaker than the Mythril Hammer.

Since I feel that 2 Dancing Daggers + Luca's Crescent Hammer does more damage
than 1 Dancing Dagger + Luca's Mythril hammer, I recommend option B. We will
be getting a Battle Axe shortly into the Sealed Cave and by that point we'll
have the ore for a Tomahawk, so it's best to just wait.  Whatever you decide
to do, head to the far northwest corner of the Underworld to find the Sylph
Cave, which is an excellent place to gear and level up.
                                                _____________________________
____Monsters___________________________________/ Sylph Cave [WRYSYL] | Rydia |
| B1 |
|---------------------------------------------------------------+
| 4 Yellow Jelly              1 Basilisk, 3 Goblin              |
| 4 Toadgre                   4 Tiny Mage                       |
| 4 Skeleton                  2 Gigantoad, 2 Toadgre            |
| 3 Spirit, 1 Soul            2 Leshy                           |
\_______________________________________________________________/
| B2 |
|---------------------------------------------------------------+
| 3 Skeleton, 2 Bloodbones    2 Gargoyle                        |
| 3 Domovoi, 3 Goblin         2 Gray Bomb, 2 Bomb               |
| 2 Ghoul, 2 Soul             2 Soul, 2 Bloodbones              |
| 1 Bloodbones, 3 Skeleton    1 Gargoyle, 2 Cockatrice          |
\_______________________________________________________________/
| B3 |
|---------------------------------------------------------------+
| 3 Skeleton, 2 Bloodbones    3 Soul, 1 Ghoul, 1 Revenant       |
| 3 Domovoi, 3 Goblin         2 Ghoul, 2 Soul                   |
| 1 Revenant, 3 Ghoul         1 Ghoul, 2 Bloodbones, 2 Skeleton |
| 2 Soul, 2 Bloodbones        3 Spirit, 1 Soul                  |
\_______________________________________________________________/

Nothing complicated here. Another dungeon where elements some monsters are
weak to are absorbed by other monsters, but they usually aren't mixed. You can
use Fire spells on the Skeleton and Ghoul families of monsters, but about it
on the Souls and Spirits.  Cast Thunder on all Yellow Jellies to kill the
group.  If you are like me, you have Dancing Daggers on two characters, so
abuse them to make all these fights go quick. One of the Toad family of
monsters can counter with Toad, so it's best to kill them in one shot with a
Dancing Dagger.

This is also the only place in Rydia's Tale where you can find Cockatrices.
They are a fairly rare fight on B2, so if you want to farm the very rare
Cockatrice Summon, that's your only bet for Rydia's Tale.
                                                         ____________________
____B1__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|-------------+
| Potion      |
| Spider Silk |
\_____________/

Head east to reach two chests and grab the *POTION* and *SPIDER SILK* inside.
You can't get the third chest yet. Instead, head south of where you came in
and take the stairs down to B2.
                                                         ____________________
____B2__________________________________________________/ Sylph Cave | Rydia |
| Monsters |    
|--------------------------+
| 3 Skeleton, 2Bloodbones  |
| 3 Domovoi, 3 Goblin      |
| 2 Ghoul, 2 Soul          |
| 1 Bloodbones, 3 Skeleton |
| 2 Gargoyle               |
| 2 Gray Bomb, 2 Bomb      |
\__________________________/

Head south and take the stairs there back up to B1.
                                                         ____________________
____B1__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|------------+
| 500 gil    |
| Dagger     |
\____________/

Head east and save at the save point if you really think it necessary, then
head north and east, entering a secret passage at the dead end that will take
you to that chest you couldn't get on before. It have *500 GIL*. Head back to
the save point and go all the way west, passing the stairs we entered this
section from as well as another set of stairs.  Turn north and follow the path
a chest containing a *DAGGER*. Give that to whichever of the dolls is stuck
with a Knife still.  Go down the stairs you just passed.
                                                         ____________________
____B2__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|--------------+
| Phoenix Down |
\______________/

Grab the *PHOENIX DOWN* from the chest near where you enter and take the path
to the north.  Take the first stairs you come to and head back up to B1 again.
                                                         ____________________
____B1__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|---------------+
| Hi-Potion     |
| Silver Armlet |
\_______________/

Follow the path to the end and grab the *HI-POTION* and the *SILVER ARMLET*
from the two chests. If you didn't buy three Silver Armlets in Tomra, give
this to whomever didn't get one. Head back down to B2.
                                                         ____________________
____B2__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|------------+
| Kokkol Ore |
\____________/

Head all the way north, ignoring the stairs at the end for now so that you can
go through a secret passage in the wall to the east that wraps around to the
east side of the room with the treasure chest that you can see. Grab the
*KOKKOL ORE* from the chest and head back to those stairs we just passed.
                                                         ____________________
____B3__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|------------+
| Kokkol Ore |
\____________/

Follow the path all the way to the Sylph’s House. A pot outside contains a
*KOKKOL ORE*.  Go into the house.
                                                         ____________________
____Sylph’s House_______________________________________/ Sylph Cave | Rydia |
| Treasure |
|-------------+
| Healing Rod |
| Mage's Robe |
\_____________/

Grab the two chests here for a *HEALING ROD* and a *MAGE's ROBE*. Put the
Mage's Robe on Rydia and talk to the stone sylph if you'd like and then head
deeper into the house until you get warped out.  Return to the healing pot in
the Dwarven base if you'd like and then head back into the cave.
                                                         ____________________
____B1__________________________________________________/ Sylph Cave | Rydia |
Walk south and take the stairs to B2.
                                                         ____________________
____B2__________________________________________________/ Sylph Cave | Rydia |
This time, head east or west around the loop at take the stairs at the top to
go down to B3.
                                                         ____________________
____B3__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|-----------------+
| Echo Herbs      |
| Phoenix Down    |
| Clown's Clothes |
\_________________/

Follow the path around and all the way to the north and grab the *ECHO HERBS*
and *PHOENIX DOWN* from the chests you can reach. A nearby secret passage
will loop you around to the other chest, which contains the *CLOWN'S CLOTHES*.
Equip these on Brina and give her a dancing dagger. Clown's Clothes give a
whopping +20 Speed, making her turn come up twice as often. With a dancing
dagger she becomes a speedy killing machine and if you get into a hurt, she
can repeatedly Dance to restore her HP at a very frequent rate.

Go back to the hallway and notice a niche in the east wall. Step into a secret
passage there that'll take you to the top of a room filled with open treasure
chests, right near some stairs. Take the stairs back up to B2.
                                                         ____________________
____B2__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|------------+
| Ether      |
| Tent       |
\____________/

Follow the path, grabbing the *ETHER* from the chest in the side passage. At
the end of the passage, take the *TENT* from the lone unopened chest and drop
into the hole.
                                                         ____________________
____B3__________________________________________________/ Sylph Cave | Rydia |
| Treasure |
|------------------+
| 800 gil          |
| Bronze Hourglass |
| Hi-Potion        |
\__________________/

Grab the three chests you land by for *800 GIL*, a *BRONZE HOURGLASS*, and a
*HI-POTION*, then follow the path all the way north. At the end of the path,
go west through a secret passage into the room with all the unopened chests.
A portal here will take you to the Waterfall Grotto.
                                                         ____________________
____Waterfall Grotto____________________________________/ Sylph Cave | Rydia |
| Treasure |
|---------------+
| Ether         |
| Hi-Potion     |
| Horned Helmet |
| Mythril Knife |
\_______________/

Grab the *ETHER*, *HI-POTION*, *HORNED HELMET*, and *MYTHRIL KNIFE* from the
chests here. Give the Horned Helmet to Luca and the Mythril Knife to Calca
(unless he's using a Dancing Dagger). Keep going east and exit the cave.

That's all for the Sylph Cave! Heal up at the Dwarven base pot and fly a bit
northwest from Tomra to reach the Sealed Cave.
                                               ______________________________
____B1________________________________________/ Sealed Cave [WRYTSC] | Rydia |
| Monsters |                    | Treasure |
|----------------------------+  |-----------------------------+
| 1 Lilith                   |  | Potion       Tent           |
| 1 Cave Naga, 2 Ettin Snake |  | Echo Herbs   Mage's Clothes |
| 2 Blood Flower             |  | Ether                       |
| 1 Ettin Snake, 2 Needlehog |  | Potion                      |
| 3 Cave Bat                 |  \_____________________________/
\____________________________/

Liliths are old friends if you've played through the main game. They have a
counter attack called Slap that can silence, paralyze, or curse a random
character.  However, Dancing Dagger's item use attack (which is the only thing
you should ever do with a Dancing Dagger in general) does not trigger the
Slap. Two Dancings will kill a Lilith, as will a Dancing followed by a regular
attack.  Just be sure not to use a regular attack right away unless you are
certain it will kill the Lilith in one hit. Blood Flowers are extremely weak
to Fire spells, but also get mowed down by a Clown-Clothed Brina with a
Dancing Dagger. They use an attack called Pollen, which is like a weaker
Bloodfeast that hits the whole party and is only really annoying because it
takes so long to cast.  Ettin Snakes hit hard and should always be killed
first by using the Dancing Dagger on them. Needlehogs, like all the Hedgehog
family, counter attacks with Needles for some light damage. Cave Bats, as you
well know, use Bloodfeast, which causes Bat family fights to take about three
years.  Bats are weak to thrown weapons so any attack from a Tomahawk or any
Big Throw will generally kill them in one shot.  Dancing Daggers will destroy
them in two hits.

Start off by heading east and south from the entrance to a rope. Climb down
the rope and head southish a bit and you'll see a chest containing a *POTION*
and a nearby door.  Hop in the door and grab the chests inside for some *ECHO
HERBS* and an *ETHER*.

Exit the door and walk to the west, where you'll find another rope to climb.
Do so and enter the door at its top.

Walk north in the room to open a chest holding a *POTION* and ignore the
nearby door as it leads to an empty room.  Head east to another chest that
holds a *TENT* and Go up to the nearby door. Search it to engage in a battle
with a Trap Door!

----> Trap Doors <----
Trap Doors follow the following attack pattern:
1. Target a random character
2. Cast Ninth Dimension on the targeted character. This is an instant-death
   spell that can sometimes miss.
3. If HP is critical, summon a monster and vanish.

And that repeats over and over again.  Dancing Daggers tend to do _less_
damage that regular attacks, so have the dolls and Luca attack.  Luca should
use Big Throw if the Attack command is weakened or if Big Throw is
strengthened. Have Rydia cast an -ara spell (I prefer Thundara!). If you do
not have the Mythril Hammer or Tomahawk, you'll probably have one character
die from Ninth Dimension and be unable to kill the Trap Door before it summons
a monster.  Once you have a beefier weapon for Luca you can often kill the
door before Ninth Dimension goes off.

Once the door is dead, enter the room it was guarding for some *MAGE'S
CLOTHES*, which raise Intellect when equipped on a doll.  This sorta helps out
Calca's Jive skill, but as Jive isn't that useful and we want him to
physically attack, keep the Warrior's Clothes on him.

Exit the treasure room and head to the south to go down to B2.
                                                        _____________________
____B2_________________________________________________/ Sealed Cave | Rydia |
| Monsters |        | Treasure |
|----------------+  |-------------------------------------------+
| 2 Lilith       |  | Gold Needle     Zeus's Wrath       Potion |
| 3 Cave Bat     |  | Phoenix Down    Bomb Crank         Ether  |
| 2 Blood Flower |  | Battle Axe      Hi-Potion                 |
| 2 Cait Sith    |  | Bomb Fragment   Bronze Hourglass          |
\________________/  \___________________________________________/

The 2 Lilith fight generally goes quick via two Dancing Dagger attacks from
Brina, a Dancing Dagger from Rydia, and an attack by Luca or Calca. Easy. Cait
Siths can use Blaster, which may KO a character, but they die so fast from
Dancing Daggers and attacks that they will probably never attack, let alone
use it.

Head south across a rope and follow the path to a chest with a *GOLD NEEDLE*,
then scurry back up the rope and head east across a bridge to grab a chest
with a *PHOENIX DOWN*.

Head all the way north from here and ignore the first door you come to as it
leads to an empty room. Head west and chest the first door for another Trap
Door fight. Once it's dead, enter the room it was guarding and grab the chest
for a *BATTLE AXE*. I strongly recommend you exit the dungeon and go forge
yourself a Tomahawk for Luca now as it'll make the battles in the Sealed Cave
trivial and battles in the next dungeon much easier.

Once you've done that, head back here and keep going west and take the next
door. In this room, you'll find a *BOMB FRAGMENT* and *ZEUS'S WRATH* up and
to the left and a *BOMB CRANK* up and to the right. Head back out the door and
keep going west. The next door holds a *HI-POTION* in a chest.

Keep going west in the cavern and examine the next door to fight another Trap
Door. Now that you have a better weapon for Luca, you will likely be able to
kill it instead of having it summon a monster. The room it guards has a Save
Point, so if you need to rest up, take the time to do so and save.

Outside the room, again head to the west and enter the last room, where you
can find a *BRONZE HOURGLASS* and a measly *POTION*. Exit the room and head
alllll the way south until you get to a door. Enter it.

Walk north through the archway and grab the chest for an *ETHER*. Follow the
path and take the stairs down to a little room on B3.
                                                        _____________________
____B3_________________________________________________/ Sealed Cave | Rydia |
| Monsters |                           | Treasure |
|-----------------------------------+  |-----------------------------+
| 1 Cait Sith, 3 Needlehogs         |  | Cottage        Horned Armor |
| 2 Cave Bat, 2 Blood Bat           |  | Phoenix Down   Gold Needle  |
| 1 Red Mousse, 2 Purple Bavarois,  |  | Kokkol Ore     Dry Ether    |
|    1 Yellow Jelly                 |  | Hi-Potion      Kokkol Ore   |
| 2 Lilith                          |  \_____________________________/
| 2 Cave Naga, 2 Ettin Snake        |
\___________________________________/

Blood Bats are like slightly beefier Cave Bats and their Bloodfeast is just as
annoying.  Use Fira on the entire Pudding family group to mow them all down.
Interestingly, Dancing Dagger's use attack also damages them just fine.
Everything else should be easy to handle. You may want to take out any Cait
Sith enemies first using Big Throw or a Tomahawk attack.

You'll be in a small room with two chests. Grab them for a *COTTAGE* and a
*PHOENIX DOWN* then go in the nearby door into an apparently empty room.
Search the Skeleton here for a *KOKKOL ORE*. Head back out and take the door
in the south of the room. It's a bit hard to see.

Now you'll be in B3 proper. Go south down the rope and head all the way east
and around the rock formation there to grab a chest with a *HI-POTION*. Enter
the door in the rock formation and then examine the door in that room for yet
another Trap Door fight. Enter it and take the secret passage east and then
south and around to the southern edge of another little room where you can
grab a *HORNED ARMOR* for Luca. Equip it.

Exit the room and then go west and take the rope located at the top side of
the hole down to the lower part of this floor. Walk to the east and enter the
room there. The two chests contain a *GOLD NEEDLE* and a *DRY ETHER*. Search
the southeasternmost crate for the last *KOKKOL ORE* and exit the room.

Walk all the way west and take the stairs at the top of the rock formation to
end up at B4.
                                                        _____________________
____B4_________________________________________________/ Sealed Cave | Rydia |
| Monsters |                         
|-----------------------------------------------------+
| 3 Purple Bavarois          1 Cait Sith, 3 Needlehog |
| 2 Cave Bat, 2 Blood Bat    1 Ogre                   |
\_____________________________________________________/

More of the same, enemy-wise. Purple Bavarois are weak to Fire spells.

This first room is large and contains a save point and no monsters. You will
soon be fighting a boss, so be sure to recover and save if needed. Story-wise
you will soon be reaching a quasi-point-of-no-return, so you may want to make
a backup save in case you want to come back to this point.

I recommend you rest until the New or Waning Moon for the upcoming boss fight.

Once you're ready head south through the door into B4 proper.  Here, just walk
east or west and around the outside of the big pit and once you're at the
south, head north to the stairs down to B5.
                                                        _____________________
____B5_________________________________________________/ Sealed Cave | Rydia |
| Monsters |
|---------------------------------------------------------+
| 1 Cait Sith, 3 Needlehog    2 Domovoi, 2 Goblin Captain |
| 1 Ogre                      3 Blood Bat                 |
| 3 Purple Bavarois                                       |
\_________________________________________________________/

Head to the north, across a bridge, and into the crystal room. Grab the
crystal and exit to fight a familiar boss.
                                                 ____________________________
____Demon Wall__________________________________/ Sealed Cave - Boss | Rydia |
The demon wall can attack and use Gradual Petrify. It will also slowly move
towards you and if it gets close, it'll repeatedly use Crush, an instant-death
attack.

Neither of these are worth worrying about as this is a ridiculously easy
fight.

1. Have Calca use a Spider Silk to slow the Demon Wall Afterwards pop a
   Bacchus's Wine with him to berserk him.
2. have Luca pop a Bacchus's Wine to berserk her.
3. Rydia should use -ara spells unless you over-leveled, in which case use
   bio Three times and win the fight. :)
4. Brina can either repeatedly use the Dancing Dagger or spam Dances until
   you get the Haste Dance, which makes this battle laughably easy.
______________________________________________________________________________
                                                        _____________________
_______________________________________________________/ Sealed Cave | Rydia |
Once the wall is dead, head allllll the way out of the cave, on foot. Be sure
to remove all of the dolls' equipment before you walk into the entryway of the
cave.

In the ensuing scene, the Mysterious Girl will snatch away the crystal and
wreck the dolls, just like we know she would because we all played Final
Fantasy 4. After all the story events, head over to the airship.
                                                _____________________________
_______________________________________________/ The Falcon [WRYOVW] | Rydia |
Talk to Luca to get things moving.  You have a choice of going to the
Overworld or not. If you say Yes, this is an absolute point of no return as
you will not be able to return to the Underworld.  Finish up any remaining
Underworld business and then say Yes to Luca.

After a scene, the dolls will awaken and attack you on board the falcon.
                                                  ___________________________
____Calca and Brina______________________________/ The Falcon - Boss | Rydia |
Rydia can do nothing but defend. 2-3 attacks (use Big Throw if it is enhanced
or if Attack is weakened) per doll will do the trick nicely). Easy. They can
sort of hurt sometimes, but mostly they are pushovers.
______________________________________________________________________________

After the ensuing scene, you'll find yourself crash landed near the town of
Agart. Joy.
                                                     ________________________
____Overworld_______________________________________/ Agart [WRYAGM] | Rydia |
| Monsters |
|----------------------------------------+
| 2 Leshy           2 Gargoyle           |
| 4 Tiny Mage       3 Bomb               |
| 4 Yellow Jelly    1 Basilisk, 3 Goblin |
\________________________________________/

Ignore the cave for now and enter the town when you're bored of the island.
                                                              _______________
_____________________________________________________________/ Agart | Rydia |
| Sundries |              | Weaponsmith |          | Armorer |
|------------------------+|-----------------------+|-------------------------+
| Potion          30 gil || Thunder Rod   700 gil || Wizard's Hat    700 gil |
| Hi-Potion      150 gil || Dagger        300 gil || Sage's Miter   2000 gil |
| Phoenix Down   100 gil || Thorn Whip   3000 gil || Sages Surplice 1200 gil |
| Gold Needle    400 gil || Battle Axe   2500 gil || Steel Helm     2000 gil |
| Maiden's Kiss   60 gil || Fire Arrows   500 gil || Chainmail      2200 gil |
| Eye Drops       30 gil || Ice Arrows    500 gil || Ruby Ring      1000 gil |
| Tent           100 gil || Lit. Arrows   500 gil || Silver Armlet   650 gil |
| Cottage        500 gil || Great Bow    2000 gil || Rune Armlet    2000 gil |
\________________________/\_______________________/\_________________________/
| Treasure |   | Inn |
|------------+ |---------+
| Potion     | | 100 gil | 
\____________/ \_________/

Not much looting to do here. Just a simple *POTION* in some grass near the
Lake's western side.

Buy any armor that's better than what you've got. Definitely grab a Rune
Armlet for Rydia.  Her Dancing Dagger is still her best gear, though you might
want to pick up a Thunder Rod for eventual use once she learns Bio.

Talk to the townspeople if you'd like and buy any other supplies you wish and
then let's head over to that cave.
                                                         ____________________
____B1__________________________________________________/ Agart Mine | Rydia |
| Monsters |                                  | Treasure |
|------------------------------------------+  |-------------+
| 1 Succubus, 4 Cave Bat                   |  | Hi-Potion   |
| 2 Needlehog, 2 Treant                    |  | Remedy      |
| 1 Cait Sith, 3 Needlehog                 |  | Arctic Wind |
| 1 Mindflayer, 1 Cait Sith, 1 Ogre        |  \_____________/
| 1 Cave Naga, 2 Ettin Snake               |
| 1 Mystery Egg (Green Dragon) - Full Moon |
\__________________________________________/

Monsters should all do down to Magic quickly. Luca will have to intervene with
attacks for the Ogres.  If Rydia learns Bio, Bio to all means deal to all,
except perhaps Ogres.

This is a rather straightforward floor. Just keep moving down the ledges using
the stairs, picking up a *HI-POTION*, *REMEDY*, and *ARCTIC WIND* as you go.
The exit to the next floor is on the sixth landing.
                                                         ____________________
____B2__________________________________________________/ Agart Mine | Rydia |
| Monsters |                                    | Treasure |
|--------------------------------------------+  |------------+
| 1 Succubus, 4 Cave Bat                     |  | X-Potion   |
| 2 Needlehog, 2 Treant                      |  | Cottage    |
| 1 Cait Sith, 3 Needlehog                   |  \____________/
| 1 Mindflayer, 1 Cait Sith, 1 Ogre          |
| 1 Cave Naga, 2 Ettin Snake                 |
| 1 Mystery Egg (Green Dragon) - Waning Moon |
\____________________________________________/

Another straightforward floor.  Follow the path as it moves generally east and
across a bridge. The nearby pot after the bridge is an HP/MP restoring pot,
making this an excellent spot to grind out levels and farm the Mindflayer
Summon. South of the pot is a small room with a chest containing an
*X-POTION*. Once you've grabbed that, head east from the pot, bypassing the
stairs to the next floor and at the end of the tunnel is a chest containing a
*COTTAGE*. Once you've got the loot, head down to the next floor using those
stairs we just passed.
                                                         ____________________
____B3__________________________________________________/ Agart Mine | Rydia |
| Monsters |                                    | Treasure |
|--------------------------------------------+  |--------------+
| 1 Succubus, 4 Cave Bat                     |  | Phoenix Down |
| 2 Needlehog, 2 Treant                      |  | Decoy        |
| 1 Cait Sith, 3 Needlehog                   |  | Plate Armor  |
| 1 Mindflayer, 1 Cait Sith, 1 Ogre          |  \______________/
| 1 Cave Naga, 2 Ettin Snake                 |
| 1 Mystery Egg (Green Dragon) - Waning Moon |
\____________________________________________/

Now we get a bit more complicated! Head all the way south from the entrance,
passing a path to the east.  At the end of the southern path is a chest that
holds a *PHOENIX DOWN*.

Go back up and take the eastern path we passed a short bit ago. Ignore the
path to the north; it is a dead end. Take the northeast path found just beyond
and at its end grab the *DECOY* from a chest.

Head bck and then go all the way south, again ignoring a path to the east. The
path will curve east and you'll snag a *PLATE ARMOR* at the end. This'll give
Luca better defense, but will lower her evasion and give no strength bonus,
unlike the Horned Armor she has on.  Either works well, so pick which one you
prefer and head back to the east path we just passed.

You'll come to a T-intersection. Take the north path and go into the door at
its end, where you'll find a save point. Save and rest if needed, and this
time go back to the T and head south until you reach the next floor.
                                                         ____________________
____B4__________________________________________________/ Agart Mine | Rydia |
| Monsters |                           | Treasure |        | Notable Rares |
|-----------------------------------+  |----------------+  |-----------------+
| 1 Succubus, 4 Cave Bat            |  | Mythril Gloves |  | Mythril Bolt    |
| 2 Needlehog, 2 Treant             |  | Dry Ether      |  | Mythril Nut     |
| 1 Cait Sith, 3 Needlehog          |  | Remedy         |  \_________________/
| 1 Mindflayer, 1 Cait Sith, 1 Ogre |  | Mythril Spring |
| 1 Cave Naga, 2 Ettin Snake        |  | Circlet        |
| 1 Green Dragon - Waning Moon      |  | Agartite       |
\___________________________________/  \________________/

Another complex-looking floor. Walk east then north to the first intersection.
Go east then northeast from here to a chest containing some *MYTHRIL GLOVES*,
which you should equip on Luca.  Then go all the way south and then east to
grab a *DRY ETHER* from a pot. Head back to that first intersection.

Go north this time until you hit another intersection in a wider area. Grab
The chest to the west for a *REMEDY* and check out the door to the northeast
Of the intersection.  Inside you'll find... an empty room.

----> Quarto Dolls <----
The empty room will yield encounters with a pair of Quarto Dolls during the
Waxing Moon. These are pretty tough, but go down pretty easy once Rydia has
Bio. Have Luca attack with her Tomahawk.  They like to counter things, but
you shouldn't have trouble.  They have a chance to drop a *MYTHRIL NUT* and
a *MYTHRIL BOLT*.  Together with the Mythril spring, they will enable you to
get the "better" ending to this tale and allow the use of Calca and Brina in
the final tales.

Leave the empty room for now and take the east path out of the intersection.
You'll soon arrive at another split in the path.  Head southeast and follow
the path to a pot which contains the *MYTHRIL SPRING*.

Go back to the split and head north, passing the save point and taking the
northeast split at the top to grab a *CIRCLET* from the chest there. Equip
this on Rydia.  Now, go back and save up and rest. When ready, go north and
take the northeast split and open the chest to engage...
                                                  ___________________________
____Agart Turtle_________________________________/ Agart Mine - Boss | Rydia |
Like all turtles, the Agart Turtle is weak to Ice, so make frequent use of
Blizzara. Every now and then the turtle will charge up with fire. Hit him with
an ice spell to cool him down so that he doesn't hit you with a powerful fire
attack. Luca must not attack when the turtle is enflamed. If Rydia's turn took
awhile to come about after the enflaming, use regular Blizzard on it to dispel
the fire so that your cast time is fast enough.
______________________________________________________________________________

After this relatively easy fight, you will get the *AGARTITE*, which should
allow you to repair the ship. Head back out of the dungeon and enter the
airship. You can also use Warp four times to get out, but then you miss out on
all that EXP! :D.
                                                         ____________________
________________________________________________________/ The Falcon | Rydia |
Heal up and restore MP before getting on the airship. We aren't quite done
yet.

There are two possible scenes here. If you did not get the Mythril Spring,
Bolt, and Nut Luca will be forced to use the dolls to repair the ship. If you
did, she will be able to repair both the dolls and the ship, but you won't get
to use the dolls during this Tale.  Don't worry if you don't repair them. Just
finish the end again with the Mythril Parts and you'll get the good ending.
You will have to re-fight the Agart Turtle and take the Agartite back to the
Falcon to do this.

Right after you finish the work, Titan will appear to smash up the island. In
the first fight, just beat on him for a bit.  Things get serious in the second
part.
                                                  ___________________________
____Titan________________________________________/ The Falcon - Boss | Rydia |
Have Rydia spam Bio on Titan if you have it and you won't have to worry about
this fight at all.  If you don't, use Hi-Potions to keep your HP above 300 or
so. Titan's Earthquake is no laughing manner! Otherwise, Use the Lightning
Brain Buster Band to damage it and heal as necessary.  Attack with Luca and
use the -ara spells with Rydia if Luca's MP runs out.  You'll eventually get
hit by an Earthquake that deals exactly enough damage to leave you both with 1
HP and then you'll get saved by the mysterious Man In Black.
______________________________________________________________________________

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than your
main game finish data.
                                 ____________________________________________
________________________________/ Rydia's Challenge Dungeon [WRYRCD] | Rydia |
To get to Rydia's Challenge Dungeon, load a save with finish data for Rydia's
Tale and go to Agart.  Namingway is standing in a house (if you've played
FF4/DS he's in the same spot he waited for the Rainbow Pudding). Talk to him
and he'll warp you to the Challenge Dungeon, filled with nasty nasties and
nicely niceties.

A note: Every door is a Trap Door, though some of them may be locked on your
first playthrough of the dungeon. They will turn into Goblin Captains if they
get to the point where they summon a monster. Walls with a little red eye
thing on them are Demon Walls. Use Bio on a Trap door to kill it. You may have
to attack once with Luca.  Demon Walls go down to Bio and Big Throw.

Speaking of Bio, if you don't have Bio, level up in Agart Mine until Rydia
learns it. Bio is a must have in this dungeon! You probably want to equip your
best Rod on Rydia for the boost in Intellect.

I prefer to tackle the dungeon at a Full Moon. Most monsters do not use magic
here and physical attacks from most of them will kill you fast if buffed. Luca
should use Big Throw to get around the physical attack nerf of the Full Moon.

There are quite a few save points in this dungeon. As needed, use 4 Tents to
restore yourself and maintain the moon phase.  I recommend carrying 99 Potions
and Hi-Potions with you and as many tents as possible for your first run
through the dungeon.
                                          ___________________________________
____1F Entrance__________________________/ Rydia's Challenge Dungeon | Rydia |
| Monsters |
|--------------------------------------------------------------+
| 3 Soldieress                    2 Ironback                   |
| 4 Blood Bat                     3 Ogre                       |
| 1 Black Knight, 2 Frostbeast    1 Mystery Egg (Lamia)        |
\______________________________________________________________/

Move forward across the bridge. You'll see three doors here. The left and
right doors lead to secret passages which are short dead ends. The middle door
leads onward.  Defeat the Trap Door and move on through.  You'll be in a room
with three more doors.
                                          ___________________________________
____1F___________________________________/ Rydia's Challenge Dungeon | Rydia |
| Monsters |                         | Treasure |
|---------------------------------+  |--------------+
| 3 Ogre                          |  | Chain Whip   |
| 3 Skulldier                     |  | Mythril Helm |
| 1 Centaur Knight, 2 Gremlin     |  \______________/
| 1 Ice Lizard, 3 Purple Bavarois |
| 1 Mystery Egg (Lamia)           |
| 2 Coeurl                        |
| 1 Sorceress, 1 Soldieress,      |
|    1 Black Knight               |
| 2 Mad Ogre                      |
\_________________________________/

Not too much to worry about here except the three Skulldier battle. Cast Fira
on them right away or Rydia will soon be dead and Luca will too since she just
doesn't have the firepower to kill these guys.  Alternately, run. Lamias will
counter will Entice, which confuses a member, so hit them with Bio to kill
them. Mad Ogres are big dumb brute s who don't believe in magic and so take no
damage from it, but you can put them to sleep with a multi-targeted Sleep
spell and pound away with Luca for an easy battle. Coeurls can use blaster
which may paralyze a character or even kill them. They counter physical
attacks with Blaster, so be careful.

Kill the left door and go through to open a chest with a *CHAIN WHIP*, the
best physical attack weapon for Rydia. Like all whips, it ignores row when
dealing damage. For now leave Rydia equipped with a rod.

Go back and defeat the middle door. Once you get through, the wall straight
ahead is a Demon Wall.  It goes nowhere, so feel free to ignore it. Instead,
duck west past the candles to reach a door.  This was locked in my first
playthrough, so you may not be able to get there. If you can, go through and
open the chest on the path for a... Monster-in-a-Box! You'll be fighting 2 Mad
Ogres and 2 Coeurl. Cast Bio on the group and start whacking away with Big
Throw. As soon as you can, cast a multi-targeted sleep to put the Mad Ogres
to bed. They hurt hard and take 2-3 Big Throws to finish off. When you win,
you'll get a *MYTHRIL HELM*, which isn't really much of an upgrade from the
Horned Helm. I recommend keeping the attack boost of the Horned Helm.

Return to the set of three doors, and this time defeat the right door to move
on. In this large area there are three Trap Doors that each lead to a Demon
Wall. The two on the sides are dead ends, so feel free to ignore them. Fight
the middle set of Trap Door and Demon Wall to progress to a save room.

Save at the save point in the little room and continue on to the second floor.
                                          ___________________________________
____2F___________________________________/ Rydia's Challenge Dungeon | Rydia |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |------------------+
| 3 Mors                                    |  | Ether            |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre             |  | Mythril Shield   |
| 2 Gremlin, 2 Ice Lizard                   |  | X-Potion         |
| 2 Centaur Knight, 2 Frostbeast            |  | Light Curtain    |
| 1 Mad Ogre, 2 Coeurl                      |  | Bronze Hourglass |
| 3 Ogre                                    |  \__________________/
| 1 Sorceress, 1 Soldieress, 2 Black Knight |
\___________________________________________/

Monsters here are a bit tougher, but nothing you can't handle if you approach
the fights methodically. Sometimes a single-cast Bio on a tough monster if it
will kill the monster outright is better than a multi-target that leaves
everything just damaged.

This is sort of a maze of doors and walls, Though it all progresses generally
northward.  Keep in mind that some doors may be locked the first playthrough.
You'll be in a wide room with three doors. The center door leads to a dead
end, so defeat and go through the right-hand door.

You'll find yourself in another wide room, but due to a wall of crates, can
only access two doors. Take the left one for now and grab the chest for an
*ETHER* after defeating the door.

Next, take the door on the right. This time, a wall of crates will only give
you one option, a door straight ahead (this was locked for my first trip).
Go through the door to find three chests. Open the left-hand chest for a
Monster-in-a-Box! This 3 Flamehound set can be nasty, but if you get a Bio
spell off quick and a Big Throw, you'll be down to two wounded Flamehounds. As
their Blaze attack weakens as their HP decreases, you should be fine. Finish
them off for a *MYTHRIL SHIELD*, which you should equip if you are using the
Tomahawk. The other two chests contain an *X-POTION* and a *LIGHT CURTAIN*.

Head all the way back to the first wide room and this time take the left-hand
door. You'll be in another section that offers only two more doors. The left-
hand door here eventually leads to a dead end so take the right-hand door.

You'll end up in a section of wide room that can access three doors. The left
and right doors both lead to dead ends, so take the middle door. In next wide
room, you can only go straight to a single door. Go ahead and beat that one to
gain access to the northmost room on this floor.  There are three Demon Walls
here, but ignore them for now and head west and go south through the first
door you come to and get to a chest with a *BRONZE HOURGLASS*.

Now we'll handle the walls.  The left and center walls are dead ends, so break
the eastern Demon Wall to open up the door to the save room.

Save at the save point in the little room and continue on to the third floor.
                                          ___________________________________
____3F___________________________________/ Rydia's Challenge Dungeon | Rydia |
| Monsters |                               | Treasure |
|---------------------------------------+  |-----------------------------+
| 1 Storm Anima, 1 Mad Ogre, 2 Balloon  |  | Spider Silk   Mythril Armor |
| 1 Mad Ogre, 1 Coeurl, 2 Balloon       |  | Remedy        Polymorph Rod |
| 1 Sorcerer (Mad Ogre), 2 Ghost Knight |  | Cottage                     |
| 1 Sorcerer (Coeurl), 2 Ghost Knight   |  \_____________________________/
| 3 Balloon                             |
| 4 Balloon                             |
| 1 Coeurl, 1 Ghost Knight, 1 Mad Ogre  |
| 2 Storm Anima, 1 Lamia                |
\_______________________________________/

Balloons hit hard and fast, but can drop the Bomb summon. A group of three can
be completed wiped out with Bio (except during a Waxing Moon), but a group of
4 is trouble; take one out with Big Throw before casting Bio! Storm Animas are
incredibly deadly and are usually better to run away from than to fight.
Ghost Knights counter magic with reflect (on themselves), and physical attacks
with Bio, but otherwise aren't too hard.  The Sorcerers will summon a monster
when left by themselves.  In Rydia's dungeon, they will not run away, so you
can continually let them summon to rack up experience or drops. If you get a
Mad Ogre summon, pop a Hermes Sandal with Luca if you have one and the Mad
Ogres will die easily, letting you potentially get multiple Giant's Gloves
from the fight. Nice!

This floor consists of many ropes, some of which have one or two monster
encounters, with no chance to heal in between.  It is easier to explain with a
map.
 _________     _________     _________   A: 1. Mad Ogre, Ghost Knight, Coeurl
/    1    \   /    2    \   /         \     2. Storm Anima,Mad Ogre,Balloon x2
|         |   |         |   |    W    |  B: 1. Mystery Egg (Lamia)
\_________/   \_________/   \_________/  C: 1. Sorcerer, Ghost Knight x2
  |  |  |       |  |  |       |  |  |    D: 1. Lamia, Coeurl, Mad Ogre
  K  |  L       M  |  N       O  P  |       2. Ironback x2
 _|__|__|_     _|__|__|_     _|__|__|_   E: 1. Blood Bat x4
/         \   /         \   /         \  F: 1. Skulldier x3
|         |===|         |===|         |     2. Lamia x2
\_________/   \_________/   \_________/  G: 1. Coeurl x2
  |  |  |       |  |  |       |  |  |       2. Mad Ogre x2
  E  F  |       G  H  |       |  I  J    H: 1. Mad Ogre, Coeurl x2
 _|__|__|_     _|__|__|_     _|__|__|_   I: 1. Lamia, Mad Ogre
/         \   /         \   /         \     2. Coeurl x2, Lamia
|         |   | 3 4  5  |   |         |  J: 1. Storm Anima x2, Lamia
\_________/   \_________/   \_________/  K: 1. Coeurl, Ghost Knight, Mad Ogre
  |  |  |                     |  |  |    L: 1. Ghost Knight x3
  A  |  B      _________      |  C  D       2. Balloon x3, Storm Anima
 _|__|__|_    /         \    _|__|__|_   M: 1. Balloon x3, Storm Anima
/         \   |    @    |   /         \     2. Storm Anima x3
|         |===|         |===|         |  N: Balloon x3
\_________/   |         |   \_________/  O: 1. Sorcerer, Ghost Knight x2
              \_________/                P: 1. Sorcerer, Ghost Knight x2
                                            2. Mad Ogre, Ghost Knight, Coeurl

1 = Stairs to Mythril Armor Chest   4 = Remedy
2 = Stairs to Polymorph Rod         5 = Cottage
3 = Spider Silk
@ = Entrance to this floor          W = Demon Wall/Exit to B4

Rope M is extremely dangerous and should be avoided at all costs. Rope N is a
great place to farm the Bomb Summon.

Make your way to the center platform and open the chests there for a *SPIDER
SILK*, a *REMEDY* and a *COTTAGE*. Then, head to the northwest platform. The
wall here is a Demon wall, but goes nowhere. Descend the stairs there to a
small room which contains a chest.  The chest is a Monster-in-a-Box with
3 Mad Ogres.  Cast Sleep on them all with Rydia and whack away with Luca,
renewing Sleep as needed.  You will get a *MYTHRIL ARMOR*, which is decent
for Luca, though you may still prefer the strength boost of the Horned Armor.

Next, head to the north-central platform. Again, the wall is a Demon Wall, but
the wall goes nowhere. Descend the stairs there and open the chest for another
Monster-in-a-Box fight with 2 Skulldiers and a Steel Golem. Toss a Spider Silk
with Luca and get a Fira off ASAP with Rydia.  The Steel Golem shouldn't be
too much trouble once it is alone.  You'll get a *POLYMORPH ROD* afterwards,
which should now become Rydia's default weapon.

Next, head to the northeast platform and defeat the Demon Wall there to open a
door to a save room, where you should promptly save.

If you are having trouble with the Monster-in-a-Box fights, I recommend saving
at the B3 save point, doing the box fights, and then returning to save as
needed.
                                          ___________________________________
____4F___________________________________/ Rydia's Challenge Dungeon | Rydia |
Make sure you're in a Full Moon and then walk forward and talk to the little
monster, who will babble about you being here to steal the treasure or
something and summon some minions to attack!
                                          ___________________________________
____Bossy Gobby and 3 Minion Gobby_______/ Rydia's Challenge Dungeon | Rydia |
Boss Gobby hangs out in the back with his three Minion Gobbies in the front.
When the Boss Gobby's turn comes up, he'll order the other three to attack,
which they will do. Their attacks cause light damage. If a Minion Gobby has
critical HP he will self-destruct for moderate damage to one character.

The Boss Gobby will counter any attack with Thundara, Bio, or Firaga. Thundara
does moderate damage to your party, Bio does heavy damage, and Firaga does
very heavy damage.  Make sure you have 1000+ HP at all times for both Luca and
Rydia or a Firaga counter will hurt.

If the Boss Gobby is alone, he'll start casting buffs like Protect, Shell,
and haste on himself and will start using Curaga to heal his HP. DO NOT WANT.

To win easily, have Rydia cast Bio on the Boss Gobby twice. In a Full Moon,
this should kill the Boss Gobby and you will have suffered one counter only.
Luca should use Big Throw to pick off the minions.  When only Minion Gobbies
are left, smack them all with a multi-target Bio to finish them off.

Now, go forward and pick up your treasure! It could be a random consumable
item like Bronze Hourglasses and Phoenix Down. It could also be a rare item!

Possible rare items for this Challenge Dungeon are:
* Adamantite
* Black Robe
* Elixir
* Flame Mail
* Flame Shield
* Gaia Hammer
* Gold Hairpin
* Silver Apple
* Soma Drop
* Sprint Ring

The rare items go in a cycle. You will get no repeat rares until you have
gotten one of each.

The Sprint Ring, Gold Hairpin and Black Robe are a must have for Rydia as you
will have a huge Speed and Intellect boost, allowing her to cast a more potent
Bio (or whatever spell!) more quickly in battle so that you sustain less
damage.

The Gaia Hammer is a huge boost in damage for Luca, though you will lose the
use of her shield.  As such, the Flame Shield isn't of much use unless you
get it before the Gaia Hammer.

You can and should repeat this dungeon as often as you can to get all the
items. Once you know the path, it should take about 10 minutes per run.



 ____________________________________________________________________________
}---( 4.5 Yang's Tale [YGTL] )----------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                            _________________
___________________________________________________________/ Contents | Yang |
  1. Fabul [WYGFBL]
  2. Mt. Hobs [WYGMHB]
  3. Impact Crater [WYGIPC]
  4. Fabul [WYGCRY]
  5. Adamant Isle Forest [WYGAIF]
  6. Yang's Challenge Dungeon [WYGYCD]

You pretty much go straight into a Battle as Yang against some trainee monks.
Beat them up at your whim and watch the opening scenes until you gain control
of Yang.
                                                      _______________________
_____________________________________________________/ Fabul [WYGFBL] | Yang |
| Sundries |               | Weaponsmith |                 | Treasure |
|------------------------+  |----------------------------+  |----------------+
| Potion         30 gil  |  | Flame Claws        350 gil |  | Hermes Sandals | 
| Hi-Potion     150 gil  |  | Ice Claws          450 gil |  | Potion         |
| Phoenix Down  100 gil  |  | Lightning Claws    550 gil |  | Phoenix Down   |
| Gold Needle   400 gil  |  \____________________________/  | Potion         |
| Maiden's Kiss  60 gil  |  | Armorer |                     | Bacchus's Wine |
| Eye Drops      30 gil  |  |----------------------------+  | Hi-Potion      |
| Antidote       40 gil  |  | Leather Cap        100 gil |  | Bomb Fragment  |
| Echo Herbs     50 gil  |  | Feathered Cap      330 gil |  | Potion         |
\________________________/  | Leather Clothing   200 gil |  | Tent           |
| Sundries|                 | Bronze Breastplate 450 gil |  | 500 gil        |
|------------------------+  | Iron Armlet        100 gil |  \________________/
| Tent          100 gil  |  \____________________________/
| Cottage       500 gil  |  | Inn |
| Bomb Fragment 200 gil  |  |---------+
| Antarctic Wind 200 gil |  | 100 gil |
| Zeus's Wrath  200 gil  |  \_________/
| Bestiary       50 gil  |
\________________________/

Head up and into the castle proper. Ignore the shops for now and go up the
stairs again.  This time, instead of continuing onward into the Throne Room,
travel behind the stairs, to the south, and exit through the door there. From
there, enter the western tower.

Of the two pots at the north wall, examine the left one for *HERMES SANDALS*
and grab the chests for two *POTIONS* and a *PHOENIX DOWN*. Exit the west
tower as that's all that is here. Go ahead and enter the eastern tower.

Walk up to the second floor and examine the bottom pot in the bar to snag a
*BACCHUS'S WINE*.  The dancer here is scary. View at your own risk.  Go up to
the top floor and open the chest for a *HI-POTION*.

Now go back inside the main castle and up into the Throne room to view a nice
happy cutscene, after which you will be teamed up with Monk Anderson and Monk
Brown, setting off for Mt. Hobs. But wait! There's more loot to loot from your
own castle.

Grab the chest in the thrown room's west side for a *BOMB FRAGMENT* and then
step on the obvious circular floor switch on the east side to open up the not-
so-secret passage. Follow it as it curves around a bit into a room with three
chests where you can pick up a *POTION* a *TENT* and *500 GIL*.

You'll want to pick up two Feathered Caps and two Iron armlets for Anderson
and Brown as well as an extra Ice, Flame, and Lighting Claw. You won't have
even money for this yet, so grab the armor first and first around outside to
pick up enough cash for the rest. It won't take long. 

When done, equip everyone with a Flame Claw, and whatever other element you
want for now.  Keep the Headband on Yang since it boosts his attack and
Anderson and Brown aren't very exciting anyway.
                                                               ______________
____Overworld_________________________________________________/ Fabul | Yang |
| Monsters |
|------------------------------------------------+
| 4 Tiny Mage            2 Gargoyle              |
| 2 Leshy                1 Basilisk, 3 Goblin    |
| 2 Gray Bomb, 2 Bomb    3 Domovoi, 3 Gatlinghog |
\________________________________________________/

Only the Bomb group and Gatlinghog/Domovoi group pose any real danger, and
only a slight one at that. Tiny Mages may drop Silver Armlets, which are
better than the Iron Armlets for Anderson and Brown, but don't waste your time
actually farming them.  Goblins drop the Goblin Summon as a very rare, but
it's really much easier to farm that in Ceodore's Tale anyway. You'll see a
lot of Goblins over Mt. Hobs anyway.

Mt. Hobs is located to the northwest after a very respectable hike. The end of
the path snakes around a little, but persist and you'll be at the mountain in
no time.
                                                   __________________________
____East Slope____________________________________/ Mt. Hobs [WYGMHB] | Yang |
| Monsters |                           | Treasure |
|-----------------------------------+  |------------+
| 4 Zombie                          |  | Potion     |
| 2 Leshy                           |  | Potion     |
| 3 Bomb                            |  \____________/
| 2 Goblin, 2 Swordrat, 2 Tiny Mage |
| 4 Spirit                          |
| 4 Skeleton                        |
\___________________________________/

Monsters are easy.  Feel free to have Yang kick on some of the easier things
though it is generally faster to just attack attack attack. Spirits don't seem
to absorb Fire from the Flame Claws for some reason. Don't argue.

Head west from the start to grab a *POTION* and then go back to the start and
follow the path northward as it winds around. Pick up another *POTION* along
the way, and then head west across the bridge and through a tunnel entrance to
exit to the next part of the mountain, which has gotten strangely bigger since
you last visited it in the original game.
                                                            _________________
____East Trail_____________________________________________/ Mt. Hobs | Yang |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 2 Gray Bomb, 2 Bomb         2 Leshy      |  | Tent       |
| 1 Gargoyle, 2 Cockatrice    6 Zombie     |  | Potion     |
| 2 Spirit                    3 Cockatrice |  \____________/
\__________________________________________/

Monsters here are slightly tougher, but still pathetically easy. Cockatrices
drop the Cockatrice Summon, which is more easily farmed in other chapters. The
6 Zombie group is easily dispatched by kicking with everyone.

Head west from the start and follow the path north. Take the east fork as you
come to it to snag a *TENT* from the chest.  Return to the path and continue
north, then east to a tunnel opening. Ignore it to grab the chest to the south
for a *POTION* (Are you sick of Potions yet?) and then enter the tunnel
opening to continue on.
                                                            _________________
____East Vista_____________________________________________/ Mt. Hobs | Yang |
| Monsters |                           | Treasure |
|-----------------------------------+  |--------------+
| 4 Tiny Mage                       |  | Tent         |
| 2 Leshy                           |  | Hi-Potion    |
| 1 Basilisk, 3 Goblin              |  | Phoenix Down |
| 2 Soul, 2 Bloodbones              |  \______________/
| 4 Domovoi, 2 Goblin               |
| 2 Goblin, 2 Swordrat, 3 Tiny Mage |
| 2 Gray Bomb, 2 Bomb               |
| 3 Goblin, 1 Domovoi               |
\___________________________________/

The Soul and Bloodbones group can put out some decent damage, but shouldn't
pose any real problems.

Head west across the bridge and north across another, and grab the chest to
the east for a *TENT*. Take the bridge to the west and then, ignoring the
bridge to the north for the moment, follow the path southwest to a chest that
contains a *HI-POTION*. Go back and take the north bridge, where you'll have
the choice of bridges to the east or west. Go east first, traveling past the
save point to grab a *PHOENIX DOWN* on the end of a bridge.

Go ahead and save now and if you need healing and don't want to waste Potions,
burn a tent. Once you’re ready, head all the way west and then go north across
a bridge to a tunnel opening. Enter.
                                                            _________________
____Summit_________________________________________________/ Mt. Hobs | Yang |
| Monsters |                                  | Treasure |
|------------------------------------------+  |---------------+
| 1 Gargoyle, 2 Cockatrice    2 Leshy      |  | Maiden's Kiss |
| 1 Bloodbones, 3 Skeleton    3 Cockatrice |  | Hi-Potion     |
| 3 Domovoi, 3 Goblin         4 Tiny Mage  |  \_______________/
| 2 Gatlinghog, 2 Swordrat                 |
\__________________________________________/

Grab the nearby chest for a *MAIDEN'S KISS* and head south down the steps for
a scene with Ursula and some monsters. Mirroring the first scene with Yang in
Final Fantasy 4, have Ursula kick the crap out of the three Domovoi you'll
find yourself fighting.

Now you'll be in a battle with the whole crew with the fearsome Mombomb!
Ursula is like yang, only faster and weaker.  She'll kind of suck for awhile
until you get better gear.  One plus is that she's got Chakra, which is a
single-target heal ability that can cure some status ailments.
                                                     ________________________
____Mombomb_________________________________________/ Mt. Hobs - Boss | Yang |
Use Chakra with Ursula to heal damage, but otherwise pound away with regular
attacks.  Ursula can also Kick to do okay damage from the back row. Go ahead
and use Focus with Yang. It's not awesome like it was in the DS version of
FF4, but it's less boring than mashing attack! Mombomb will grow, and then
eventually explode into 3 Gray Bombs and 3 Bombs, doing some damage to the
party in the process. If you've been mashing attack this shouldn't pose any
problem whatsoever. Finish the bombs off.
______________________________________________________________________________

After the scene, continue down the stairs, grabbing the nearby chest at their
bottom for a *HI-POTION* and travel west, entering the tunnel opening to head
to the next part of the mountain.
                                                            _________________
____West Crossing__________________________________________/ Mt. Hobs | Yang |
| Monsters |                  | Treasure |
|--------------------------+  |------------+
| 3 Domovoi, 1 Gatlinghog  |  | Kenpo Gi   |
| 2 Soul, 2 Bloodbones     |  \____________/
| 3 Spirit, 1 Soul         |
| 1 Zu                     |
| 3 Domovoi, 3 Goblin      |
| 1 Gargoyle, 2 Cockatrice |
\__________________________/

Zus can drop Silver Apples if your lucky. They have a lot of HP, but with your
attack mashing, they'll die fast. use focus if you’re bored, but it's really
not any faster.

Follow the path west and then south. You'll soon come to a fork. Ignore the
east branch and instead head south. Follow it down and east and then finally
all the way north to end at a chest containing a *KENPO GI* which you should
equip on Ursula.  From now on when Ursula hits an attack multiplier of 4x you
you swap her and Monk Brown as she'll be a better attacker at that point.

Go back to the east fork you ignored and follow it as it spirals around. Enter
the tunnel opening at the end.
                                                            _________________
____West Slope_____________________________________________/ Mt. Hobs | Yang |
| Monsters |
|-----------------------------------+
| 4 Tiny Mage                       |
| 2 Goblin, 2 Swordrat, 2 Tiny Mage |
| 3 Goblin, 1 Domovoi               |
| 6 Zombie                          |
| 1 Basilisk, 3 Goblin              |
| 2 Eyewing Moth, 2 Larva           |
| 4 Skeleton                        |
\___________________________________/

Wow, monsters got easier for this section.

Walk a bit to the west and enter the tunnel opening there. Ignore the rest of
this map for now.
                                                            _________________
____West Vista_____________________________________________/ Mt. Hobs | Yang |
| Monsters |                  | Treasure |
|--------------------------+  |--------------+
| 2 Gargoyle               |  | Potion       |
| 1 Bloodbones, 3 Skeleton |  | Phoenix Down |
| 1 Zu                     |  | Decoy        |
| 3 Domovoi, 3 Goblin      |  | Hi-Potion    |
| 4 Domovoi, 2 Goblin      |  \______________/
| 2 Gray Bomb, 2 Bomb      |
| 3 Skeleton               |
\__________________________/

Follow the path around, saving at the save point if you so feel the need, and
grab all four chests at the end for a *POTION*, *PHOENIX DOWN*, *DECOY*, and
*HI-POTION*.  Head back to the West Slope.
                                                            _________________
____West Slope_____________________________________________/ Mt. Hobs | Yang |
| Sundries |               | Treasure | 
|-----------------------+  |--------------+
| Potion         30 gil |  | Power Armlet |
| Hi-Potion     150 gil |  \______________/
| Phoenix Down  100 gil |
| Tent          100 gil |
| Cottage       500 gil |
| Gold Needle   400 gil |
| Maiden's Kiss  60 gil |
| Eye Drops      30 gil |
\_______________________/

Walk south down the stairs and head all the way east, past some more stairs to
talk to Namingway, who will offer to sell you some stuff. If you're low on
Tents for some reason, go ahead and pick some up, but otherwise head down
those stairs we just passed and take 'em.

Just ahead of your is the eastern exit of the mountain, but take some time to
head west to grab the *POWER ARMLET* from a chest. Give this to Ursula and
stick her in the front row instead of Monk Brown if you haven't already done
so. Exit the mountain, take a few steps to the west on the overworld, and
enter the Impact Crater.
                                              _______________________________
____Upper Wall_______________________________/ Impact Crater [WYGIPC] | Yang |
| Monsters |                    | Treasure|
|----------------------------+  |---------------+
| 2 Killer Fish, 2 Fangshell |  | Maiden's Kiss |
| 1 Alligator, 2 Amoeba      |  \_______________/
| 2 Alligator                |
| 3 Fangshell, 1 Amoeba      |
| 2 Gigantoad, 2 Fangshell   |
\____________________________/

Watch the scene, and then let's prepare the party. Everything here pretty much
has a weakness to either Cold or Lightning, so give Ursula, Yang and Monk
Anderson all Ice and Lightning Claws. Ursula should already be equipped like
this unless you messed around with her gear. Monk Brown will just wallow in
futility in the back row with whatever Claws you have left over. This is okay.
You'll mow down enemies like butter in here with the Ice/Lightning one-two
punch of each of your front row guys. You should be one-shotting everything.
The gators can drop Silver Apples if you are lucky.

The funny-colored orange bubble/rock things behind you are the exit. You'll
see more of these throughout the dungeon and they serve as jumping points or
map transitions. I'll refer to them as jump rocks from now on for lack of
better clarity as to what they actually are.

Walk to the east and hop on the jump rock you find to go down to the middle
platform of this area. Head to the west to grab a chest containing a *MAIDEN'S
KISS*, then take the nearby jump rock south to the lower platform.

Travel east to a jump rock that'll take you to the next section of the crater.
                                                       ______________________
____Middle Wall_______________________________________/ Impact Crater | Yang |
| Monsters |                              | Treasure |
|--------------------------------------+  |---------------+
| 1 Alligator, 2 Amoeba                |  | Tent          |
| 2 Alligator, 2 Toadgre               |  | Headband      |
| 1 Splasher, 2 Killer Fish            |  | Metal Knuckle |
| 2 Killer Fish, 2 Fangshell, 2 Amoeba |  \_______________/
| 2 Splasher                           |
\______________________________________/

This place is the requisite maze-like section of this dungeon.

Walk west and scurry down the slop at the end of this platform. There is a
jump rock to the west and to the southeast. Hop on the western one first to
reach the ledge with a chest containing a *TENT*. Use the jump rock here to
hop back.

Now, take the southeast jump rock down to the next platform. There are three
jump rocks here. Use the eastern one to hop up a ledge, and then take the
nearby slope to reach a chest with a *HEADBAND*. Give this to Ursula. head
back down the slope and onto the nearby jump rock. Once you land, take the
next nearby jump rock back down to the platform with the three jump rocks.

This time, use the southwest jump rock to hop down to the next ledge. Here,
you can choose the closer east jump rock or the farther west one. The west one
leads to the save point, so go ahead and take it to save and/or rest if you
wish, but then follow the jump rocks back to this ledge so we can use the
eastern one to hop down to the long ledge near the bottom of the map.

Once you do so, walk east a bit until you see a jump rock. Use it to hop down
to a small ledge, and from there hop over to a ledge with a chest. Grab the
*METAL KNUCKLE* from it and take the jump rock back up to the long ledge. The
Metal Knuckles have 0 Attack like all claws and no element, but they do
increase your Strength by 5.  For now, leave them unequipped or give them to
Monk Brown so that he's less pathetic.

Walk all the way east, past the jump rock that led to that chest and you'll
find two slopes. The northern one leads to a jump rock that heads back north
on this floor, so instead take the southern one which leads to a jump rock
taking us to the next section.
                                                       ______________________
____Lower Wall________________________________________/ Impact Crater | Yang |
| Monsters |                              | Treasure |
|--------------------------------------+  |----------------+
| 1 Alligator, 1 Gigas Gator           |  | Antarctic Wind |
| 2 Alligator, 2 Amoeba                |  | Silver Armlet  |
| 2 Killer Fish, 2 Fangshell, 2 Amoeba |  | Faerie Claws   |
| 1 Electrofish, 2 Fangshell           |  \________________/
| 2 Splasher, 1 Killer Fish            |
\______________________________________/

Electrofish are strong against thunder (oddly, they don't seem to absorb it
here!), but Yang and Ursula should have no problems with them anyway.

Walk all the way west and grab the chest for an *ANTARCTIC WIND*, then hop
down the nearby Jump rock. Walk all the way east, then go a bit south and
finally head all the way west and hop up a jump rock to the ledge you just
walked around. Go east to pick up a chest with a *SILVER ARMLET*, which you
should give to Monk Anderson.

Hop down the jump rock by the chest, then head all the way west, go further
south and then go all the way east. Hop up the jump rock to the chest, which
contains a *FAERIE CLAWS* and then hop back down. Faerie Claws boost speed and
can confuse enemies. At this point, you should be doing enough damage that you
can give Ursula the Faerie Claws and those Metal Knuckles you picked up
earlier.

Go south to hop down the jump rock, then head all the way west and use the
jump rock there to hop into the last area of the Impact Crater.
taking us to the next section.
                                                       ______________________
____Floor_____________________________________________/ Impact Crater | Yang |
| Monsters |                                                     | Treasure |
|---------------------------------------------------------------+|-----------+
| 2 Electrofish                                                 || Hi-Potion |
| 2 Splasher, 3 Killer Fish, 1 Electrofish                      |\___________/
| 1 Gigantoad, 1 Killer Fish, 1 Fangshell, 1 Amoeba,1 Alligator |
| 2 Alligator, 1 Gigas Gator                                    |
| 1 Flood Worm, 2 Splasher                                      |
| 1 Red Dragon (New Moon)                                       |
\_______________________________________________________________/

This floor features the most ludicrous enemy encounter ever, featuring five
different enemies.  A kick barrage will take it down stupid fast. Faster if
you get someone to attack the gator first. Red Dragons are this tale's tail
enemy; they drop the Red Tail. For now, you'll just want to run. They can dish
out beastly damage, though even if you get back attacked you should be fine
as long as you start running right away. Luckily they only appear in the New
Moon and you're unlikely to be in that phase if you've been pushing forth
without delaying.

Jog west and hop down using the jump rock. Examine the grave stone for a scene
where you'll wonder who the heck actually made the grave (you'll find out in
a different tale!). You'll get warned by some Sylphs and then afterwards
you'll resolve to head back to Fabul.

Use the jump rock to the south to hop across the water, then head north,
picking up the *HI-POTION* from the chest along the way.  The next jump rock
will take you back to the overworld.
                                                            _________________
___________________________________________________________/ Mt. Hobs | Yang |
Head back through Mt. Hobs, which hasn't changed a bit. At the summit you'll
get a nice scene with some Red Wings and the moon and resolve to hurry back to
Fabul quickly, as if the story wouldn't wait for you.
                                                      _______________________
_____________________________________________________/ Fabul [WYGCRY] | Yang |
Once back in Fabul, head up to the throne room for some hobnobbing with the
Duke Consort (aka Former King!).

In the proceeding scenes, you'll get into the following battles, all of which
are pathetically easy:

2 Baron Marine, 1 Captain
1 Sahagin, 1 Leshy, 1 Domovoi
2 Baron Marine, 1 Captain
1 Gargoyle
1 Sahagin, 1 Leshy, 1 Domovoi

You won't have Ursula for these fights, but you'll have gained the services
of Monk Coleman, so have no fear.  Beat them up and we'll switch to the
crystal room, where Ursula will have to fight Kain.

Punch the crap out of him, making sure to heal if you need to. After awhile
Yang will hop in to join you, making Kain an ever better punching bag. You
should make short work of him.  After which, he will naturally swipe the
crystal, because what's a little KO to a plot device?  You saw this coming
anyway, I'm sure.

Nothing much to do now except head to Baron, naturally!
                                                            _________________
___________________________________________________________/ The Ship | Yang |
| Sundries |             | Weapons |                | Armor |
|-----------------------+|-------------------------+|------------------------+
| Potion         30 gil || Flame Claws     350 gil || Leather Cap     100 gil|
| Hi-Potion     150 gil || Ice Claws       450 gil || Feathered Cap   330 gil|
| Phoenix Down  100 gil || Lightning Claws 550 gil || Headband        450 gil|
| Gold Needle   400 gil || Metal Knuckles  600 gil || Leather Cloth   200 gil|
| Maiden's Kiss  60 gil |\_________________________/| Bronze Brstplt  450 gil|
| Echo Herbs     50 gil |                           | Kenpo Gi       4000 gil|
| Tent          100 gil |                           | Iron Armlet     100 gil|
| Cottage       500 gil |                           | Silver Armlet   650 gil|
\_______________________/                           \________________________/

Walk the few steps from Fabul and onto the Ship docked outside. You'll have a
pleasant voyage, interrupted by a 2 Sahagin, 2 Splasher encounter and a race
with Edward's ship before being stranded on an Island by the stupidest plot
device ever delivered unto a ship with sails. Yang will run off to find some
Palm Oil and Ursula will take a nap.

There is a save point in the ship cabin you can use if you'd like. One of the
crew members is a three-in-one shop too! Go ahead and but three Headbands,
three Kenpo Gi, and two Silver Armlets. Buy four or five Metal Knuckles.

Talk to people and then run off into the island with Ursula.
                                        _____________________________________
____Ursula 1___________________________/ Adamant Isle Forest [WYGAIF] | Yang |
| Monsters |                     | Treasure |
|-----------------------------+  |--------------+
| 2 Alligator, 1 Gigas Gator  |  | Cottage      |
| 3 Soul, 1 Ghoul, 1 Revenant |  | Phoenix Down |
| 2 Hydra                     |  \______________/
| 1 Lilith, 2 Bloodbones      |
\_____________________________/

You'll start out in a pleasant and very dark forest that looks gray in the
moonlight. If you stay here too long, expect to be colorblind afterwards.
Ursula will be accompanied by Monks Anderson, Brown, and Coleman and will be
placed annoyingly in the back row. Swap her with your least favorite Monk so
that she's in the front row.

Get all the Monks equipped with Headbands, Kenpo Gi and Silver Armlets. Leave
Ursula with Metal Knuckles and Faerie Claws and her own set of strength-
enhancing gear.  The Monks should wield a Metal Knuckle and your choice of
elemental claw. All three weaknesses are present here, so just mix and match
as needed. Things should die pretty easily here. Liliths may drop Silver
Apples if you're lucky. Give them to Ursula if they do.  Use her Chakra to
maintain health as needed.

From the start, follow the path until it forks.  Ignore the south path for now
and go northeast to grab two chests containing a *COTTAGE* and a *PHOENIX
DOWN*.

Return to the south path and follow the winding path until you reach another
fork. The southeast path leads to a save point if you need one for some reason
and the north path leads to an exit from this map.

Exit and you'll get a nice scene about Yang and Ursula via flashback and then
you'll be in control of Yang elsewhere in the forest.
                                                 ____________________________
____Yang 1______________________________________/ Adamant Isle Forest | Yang |
| Monsters |                    | Treasure |
|----------------------------+  |--------------------+
| 2 Zombie, 2 Ghoul          |  | Hi-Potion          |
| 2 Alligator, 1 Gigas Gator |  | Silver Breastplate |
| 1 Bloodbones, 3 Skeleton   |  \____________________/
\____________________________/

Equip Yang with two Metal Knuckles if you bought enough, otherwise give him an
Ice or Flame Claw and feel free to swap for elemental weakness purposes. Yang
should be one-shotting everything even without an elemental claw here, so
don't worry too much. This is a decent place to level grind Yang a bit if you
feel so inclined, as you start out next to a Healing Pot.

Follow the short path past the healing pot until you come to a four-way
intersection (you're at the south end!). Head east and follow that path to
grab a chest containing a *HI-POTION*, then go back to the intersection and
take the west path. Follow it to come to a chest with a *SILVER BREASTPLATE*,
which would be a good armor for any of the monks if the strength-enhancing
Kenpo Gis weren't more useful. Let it rot in your storage.

Go back to the intersection and take the north path this time, which will end
in an exit from this map. Take the exit and see another Ursula/Yang back story
flashback scene before control shifts to Ursula in the second part of her
forest adventure.
                                                 ____________________________
____Ursula 2____________________________________/ Adamant Isle Forest | Yang |
| Monsters |                    | Treasure |
|----------------------------+  |----------------+
| 2 Alligator, 1 Gigas Gator |  | Remedy         |
| 1 Bloodbones, 3 Skeleton   |  | Hermes Sandals |
| 2 Zombie, 2 Ghoul          |  | Hi-Potion      |
| 1 Lilith                   |  \________________/
\____________________________/

Ursula is in the back row again, so make sure you swap her to the front. This
place is a bit twisty with lots of paths, but it isn't too hard to find your
way around. You are also free to go back to Ursula's first area if you want.

From the start, you'll come to what is effectively a four way intersection,
since the flat wall of trees to the right is a secret passage. Take the north
west path, which ends in a dead end. The dead end is secretly a secret
passage, which jogs east and north until depositing you right in front of a
chest containing a *REMEDY*.

From this chest, head southeast to an intersection that is basically one big
giant X. The southwest path leads back to the start. Let's head northeast
first, which leads to another dead end. Walk through the east wall into a
secret passage, then turn a bit north and head west and follow it all the way
into a grassy area where you can find a *HERMES SANDALS* hidden.

Travel back to the big X and take the southeast path this time. It will snake
around and eventually turn west, which will take you to another intersection.
To the west is a chest containing a *HI-POTION*. After you grab it take the
southeast path and follow it to this screen's exit.

Take the exit and witness another Yang/Ursula back story extravaganza and then
find yourself in control of Yang again.
                                                 ____________________________
____Yang 2______________________________________/ Adamant Isle Forest | Yang |
| Monsters |                    | Treasure |
|----------------------------+  |-------------+
| 1 Bloodbones, 3 Skeleton   |  | Green Beret |
| 2 Zombie, 2 Ghoul          |  | Bomb Crank  |
| 2 Alligator, 1 Gigas Gator |  \_____________/
\____________________________/

Follow the path as it goes north and then curves south and then west, where
you'll come to an intersection. Go northwest first to a chest with a *GREEN
BERET*. This headgear gives +5 to Strength and Stamina. Save it in storage
for now as Ursula needs the Stamina more.

Return to the intersection and go south this time, where you'll find the exit
to this map. Ignore it for now and grab the chest to the east, which holds a
*BOMB CRANK*. Take the exit, yada yada, back with Ursula.
                                                 ____________________________
____Forest Maze_________________________________/ Adamant Isle Forest | Yang |
| Monsters |                     | Treasure |
|-----------------------------+  |------------------+
| 1 Lilith, 2 Bloodbones      |  | Cottage          |
| 2 Hydra                     |  | Phoenix Down     |
| 3 Soul, 1 Ghoul, 1 Revenant |  | Hell Claws       |
| 1 Revenant, 3 Ghoul         |  | Rune Armlet      |
| 2 Alligator, 1 Gigas Gator  |  | Bronze Hourglass |
\_____________________________/  \__________________/

Oh my! Multiple screens and exits!

Here's a hastily made arrangement of the screens. You can't always get to all
areas of a single screen from within the screen. Letters are exits between the
areas. Numbers are approximate locations of treasure chests. @ is the starting
location and X marks the spot for the end. *'s are save points.

           +--------+ +--------+
           | *      |D|      2 |
+--------+ |     1  | |        |F+--------+
|        |A|        | |        | |      3 |
|        | +-C------+E+--------+G|        |
|@       |B+-C------+ +--------+ |        |
+--------+ |      4 | |        |H+--------+
           |        | |     X  | 
           |        |I|        |
           +--------+ +-J---N--+
           +--------+ +-J---N--+           
           |     *  |K| 5      |
           | L      | |        |
           |        |M|        |
           +--------+ +--------+

Ursula is in the stupid back row again. Argh. Swap her to the front and equip
her with the Green Beret.

From the start, head north and follow the path as it curves east to exit A.
Take the exit and go east a bit to an intersection. North is a save point.
Go south a short bit and then east through the little notch in the path to
reach chest #1, which holds a *COTTAGE*. Go back to the intersection by the
save point and this time head east, where you'll find exit D. Take it.

Here, you can go north or south (both the southern paths lead to the same
spot). Take the north/east path to chest #2 for a *PHOENIX DOWN*. Then go back
and take the southern paths to exit F.

Follow the path east to chest 3, which has some *HELL CLAWS* in it. They
increase Strength by 3 and can poison enemies and I consider these traits to
be inferior to both Metal Knuckles and Faerie Claws, so let them rot in
storage. From the chest, head south and follow the path as it curves west.
You'll come to two exits. Take the upper one, exit G.

You'll be in a straight east/west forest corridor. Keep going west and exit
through exit E. You'll find yourself in a corridor below chest 1. Head west
take exit C. If you'd like, you can head back to the save point before doing
so, which is basically a straight shot north of exit C.

After exiting through exit C, go straight east to reach chest 4 with a *RUNE
ARMLET* which isn't really that good for Ursula or Yang since Power Armlets
and such are strength-boosting. I let it rot in storage.  We passed two south
east paths when going to this chest. Take either of them to reach exit I and
go through it.

Immediately turn south through exit J. You'll find chest 5 here and it's got a
boring *BRONZE HOURGLASS* inside. Head west through exit K. Keep going west
and you'll come to exit L. Go through it.

Follow the path around and you'll come across exit M. Go north first and save
before going through this exit.  After taking it, follow the path to exit N
and go through. Examine the palm trees here for some Palm Oil and a boss
fight!
                                          ___________________________________
____Adamantoise__________________________/ Adamant Isle Forest - Boss | Yang |
Tink tink tink away for one hp damage to the turtle per hit. After awhile it
will do a triple attack that will knock all the Monks to 1 HP and leave
Ursula alone.

Using her amazing flashback cut scene powers, Ursula will learn Tenketsu,
which will strike the turtle's weak spot and allow it to be damaged. Yang will
show up at this point and the real fight will begin. Unless you're
under-leveled you can go ahead and not heal the monks. They aren't that
helpful in this fight.

Immediately search for bands and Link Yang's attack with Ursula's new Tenketsu
command to perform and learn the FIVE STAR CRIMSON PALM band, which will beat
me if I don't capitalize it. This will do a lot of damage to the Adamantoise
and Slow it, making this fight a breeze. From here, just mash the attack
button until it is dead. You can also keep using the FIVE STAR CRIMSON PALM
band.
______________________________________________________________________________

After the battle Ursula will officially learn Tenketsu and you will also auto-
learn the Twin Wing Frenzy band for Yang and Ursula, which doesn't have a cool
enough name for me to fully capitalize it. Now go and walk all the way out of
the forest and hop on the ship for the ending scenes and credits. Yay!

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than your
main game finish data.
                                   __________________________________________
__________________________________/ Yang's Challenge Dungeon [WYGYCD] | Yang |
Reload your save, which positions you in the time-line of before you set out
on the ship, outside Fabul.  The weapon and armor shops stock the same things
as the ship, so no need to repeat the end sequence of events unless you really
want to.

Find Namingway in the Fabul inn and say Yes to Challenge Dungeons!

Yang's Challenge Dungeon is a very straightforward place. As you enter each
new section, you'll walk through two hallways of high encounter rates and then
reach a treasure chest room, where you can fight a Monster-in-a-Box for an
item. Then you can take the left door, which take you through one or more
hallways of high encounter rates before making you fight a monster battle and
then you get to exit. Or you can take the right door to enter the next section
of the dungeon.  The fourth treasure room always gives out "Good" treasure,
though the treasure, apart from the X-Potions, never repeats like in Kain's
and Rydia's dungeons.  The third treasure chest can sometimes give you a good
treasure too. The escape hatch monsters are just any old random encounter you
could get in the section, with the stipulation that you cannot run from them.
                                            _________________________________
____Chamber 1______________________________/ Yang's Challenge Dungeon | Yang |
| Monsters |
|--------------------------------------------------------------------+
| 2 Gigantoad, 2 Toadgre        6 Zombie                             |
| 4 Zombie                      2 Killer Fish, 2 Fangshell, 2 Amoeba |
| 2 Tiny Mage, 4 Sahagin        4 Gigantoad                          |
| 2 Killer Fish, 2 Fangshell    3 Gigantoad                          |
\____________________________________________________________________/
| Monsters-in-a-Box |     | Exit Hallways |
|----------------------+  |---------------|
| 1 Basilisk, 3 Goblin |  | 1             |
| 2 Gray Bomb, 4 Bomb  |  \_______________/
| 3 Domovoi, 3 Goblin  |
| 4 Skeleton           |
\______________________/

Monsters here are so easy that you should either kick your way through them or
just run.

The chest here seems to only drop consumable items.
                                            _________________________________
____Chamber 2______________________________/ Yang's Challenge Dungeon | Yang |
| Monsters |
|----------------------------------------------------+
| 3 Soul, 1 Ghoul, 1 Revenant      2 Zombie, 2 Ghoul |
| 2 Soul, 2 Ghoul, 2 Revenant      1 Lilith          |
| 2 Zombie, 2 Ghoul, 2 Revenant    2 Lilith          |
| 1 Revenant, 3 Ghoul              2 Ghoul, 2 Soul   |
\____________________________________________________/
| Monsters-in-a-Box |               | Exit Hallways |
|--------------------------------+  |---------------|
| 2 Lilith                       |  | 2             |
| 1 Zu, 3 Cockatrice             |  \_______________/
| 1 Revenant, 3 Ghoul            |
| 2 Soul, 2 Ghoul, 2 Revenant    |
| 2 Spirit, 2 Soul, 2 Bloodbones |
\________________________________/

This is a great section to level grind up to 30 and I recommend staying here
until then.  On later runs I recommend running from all but the Liliths, as
they can drop Silver Apples.

The chest here seems to only drop consumable items.
                                            _________________________________
____Chamber 3______________________________/ Yang's Challenge Dungeon | Yang |
| Monsters |
|------------------------------------------------------------------------+
| 4 Mors                       1 Cave Naga, 2 Ettin Snake                |
| 3 Ogre                       2 Cave Naga, 2 Ettin Snake                |
| 3 Cave Bat                   1 Centaur Knight, 2 Gremlin               |
| 3 Soldieress                 1 Black Knight, 2 Frostbeast              |
| 2 Black Knight               1 Black Knight, 2 Ice Lizard              |
| 2 Cait Sith, 1 Ogre          1 Centaur Knight, 2 Frostbeast            |
| 2 Cait Sith, 2 Ogre          2 Cait Sith, 1 Ogre, 1 Cave Naga          |
| 1 Cave Naga, 2 Ogre          1 Mindflayer, 1 Cait Sith, 1 Ogre         |
| 1 Cave Naga, 1 Ogre          1 Sorceress, 2 Frostbeast, 1 Soldieress   |
| 1 Succubus, 3 Cave Bat       1 Soldieress, 1 Ice Lizard, 1 Frostbeast  |
| 1 Succubus, 4 Cave Bat       1 Sorceress, 1 Soldieress, 1 Black Knight |
| 2 Gremlin, 2 Ice Lizard      1 Sorceress, 2 Black Knight, 1 Soldieress |
| 1 Sorceress, 2 Soldieress                                              |
\________________________________________________________________________/
| Monsters-in-a-Box |                            | Exit Hallways |
|---------------------------------------------+  |---------------|
| 2 Black Knight                              |  | 4             |
| 1 Sorceress, 2 Soldieress                   |  \_______________/
| 2 Black Knight, 2 Ice Lizard                |
| 1 Sorceress, 1 Ice Lizard, 1 Frostbeast     |
| 1 Sorceress, 2 Black Knight, 1 Soldieress   |
| 1 Sorceress, 1 Soldieress, 1 Centaur Knight |
\_____________________________________________/

At lower levels, back attacks can be lethal, but this is an excellent place to
level grind to level 35+. Yang and Ursula should both be one-shotting things
here, even on a Full Moon. Black Knights are the most damaging encounters, but
overall, nothing is too hard.

After you max out your levels, I recommend running from everything except the
Ogres, which can drop Giant's Gloves and Cait Siths, which can drop Cat Claws.

The chest here usually just drops consumables, but may drop one of the "Good"
items that usually are found in the final chest. Once a Good drop is found in
either place, it cannot be obtained again from a chest in here.
                                            _________________________________
____Chamber 4______________________________/ Yang's Challenge Dungeon | Yang |
| Monsters |
|------------------------------------------------------------+
| 2 Naga            1 Mythril Golem                          |
| 3 Coeurl          4 Goblin Captain                         |
| 2 Coeurl          1 Lamia, 1 Mad Ogre                      |
| 1 Chimera         1 Mad Ogre, 2 Coeurl                     |
| 2 Chimera         2 Mad Ogre, 2 Coeurl                     |
| 2 Mad Ogre        2 Storm Anima, 1 Lamia                   |
| 3 Skulldier       3 Bloodbones, 2 Skulldier                |
| 4 Skulldier       2 Storm Anima, 2 Ghost Knight            |
| 2 Iron Back       1 Armadillo, 2 Magma Tortoise            |
| 2 Flamehound      1 Magma Tortoise, 2 Goblin Captain       |
| 1 Stone Golem     1 Mad Ogre, 1 Ghost Knight, 1 Coeurl     |
| 1 Steel Golem     1 Steel Golem, 2 Skulldier, 2 Bloodbones |
| 3 Ghost Knight    1 Lamia Matriarch, 1 Mystery Egg (Lamia) |
\____________________________________________________________/
| Monsters-in-a-Box |                | Exit Hallways |
|-------------------------------+    |---------------|
| 3 Coeurl                      |    | 6             |
| 4 Skulldier                   |    \_______________/
| 3 Blood Bat, 3 Cave Bat       |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre |
\_______________________________/

I recommend being level 35+ for this section. You can still one-short many
monsters, but some you'll have to defeat more slowly. You may need to swap in
Ice Claws for the Flamehounds. All in all though, you should be able to handle
things here, though watch out for Back Attacks from Skulldier groups. They can
hurt.

The chest here always gives a "Good" treasure, though you can get an X-Potion
at any time.

Once you have maxed your levels, I suggest running from everything except Mad
Ogres and Coeurls as Giant's Gloves and Cat Claws are both awesome.

Possible rare items for this Challenge Dungeon are:
* Adamantite.
* Black Belt Gi
* Black Cowl
* Cat Claws
* Chakra Headband
* Elixir
* Hell Claws
* Hyper Wrist
* Rose Twine Dress
* Silver Apple
* Soma Drop
* X-Potion (Can get multiples)

I recommend the following Character Setup:

Yang                Ursula
---------------     --------
Cat Claws           Metal Knuckles
Metal Knuckles      Faerie Claws
Chakra Headband     Green Beret
Black Belt Gi       Rose Twine Dress
Power Armlet        Hyper Wrist

This will give both of them awesome speed and 11x attack multipliers. With
Giant's Gloves, Yang will have a 12x.  Ideally you'll want two Cat claws and
some Giant's Gloves on both characters, but that'll take a lot of farming.

With two Cat Claws and a Black Cowl, Ursula will hit 12x attack too.





 ____________________________________________________________________________
}---( 4.6 Palom's Tale [PATL] )----------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                           __________________
__________________________________________________________/ Contents | Palom |
  1. Troia [WPATRA]
  2. Tower of Trials [WPATOT]
  3. Troia Waterway [WPATWW]
  4. Loadstone Cavern [WPALSC]
  5. Palom's Challenge Dungeon [WPAPCD]

Watch the opening scenes on the ship and eventually you'll find yourself in
southern Troia.
                                             _________________________________
____________________________________________/ Southern Troia [WPATRA] | Palom |
| Monsters |
|-----------------------------------------------------+
| 2 Swordrat, 2 Goblin    3 Helldiver                 |
| 4 Goblin                3 Goblin, 1 Swordrat        |
| 2 Floating Eye          1 Floating Eye, 2 Helldiver |
| 3 Larva                 3 Goblin                    |
\_____________________________________________________/

Nothing too hard here. Just blast them away with spells. You'll have more than
enough MP to take care of everything.

From the ship, you'll want to head west across the nearby bridge. Ignore the
tower to the south for now as you can't get in.  After going across the
bridge, travel northwest to a lighter patch of forest, which is a chocobo
forest.  Refill your MP by talking to a white chocobo and then catch a regular
yellow one.  Head north until you come to Troia, dismount, and enter the town.
                                                         ____________________
________________________________________________________/ Troia Town | Palom |
| Sundries |             | Weaponsmith |          | Armorer |
|-----------------------+|-----------------------+|-------------------------+
| Potion         30 gil || Ice Rod       220 gil || Feathered Cap   330 gil |
| Hi-Potion     150 gil || Flame Rod     380 gil || Wizard's Hat    700 gil |
| Phoenix Down  100 gil || Thunder Rod   700 gil || Gaia Gear       500 gil |
| Gold Needle   400 gil || Staff         160 gil || Ruby Ring      1000 gil |
| Maiden's Kiss  60 gil || Healing Staff 408 gil || Iron Armlet     100 gil |
| Echo Herbs     50 gil || Dagger        300 gil || Silver Armlet   650 gil |
| Tent          100 gil || Crossbow      700 gil |\_________________________/
| Cottage       500 gil || Holy Arrows   550 gil || Pub |
\_______________________/\_______________________/|-------------------------+
| Treasure |                                      | Member's Writ 10000 gil |
|----------------------------------------------+  \_________________________/
| Dry Ether   1000 gil   Ether   Decoy   Ether |  | Inn |   
\______________________________________________/  |--------+
                                                  | 50 gil |
                                                  \________/

Time to loot the town! Hop into the pond to the east and follow the stream to
reach the northern pond. Climb out the stairs here and walk west through the
trees to reach the bushes in the northwest. hidden in the grass here you can
find a *DRY ETHER*, *1000 GIL*, an *ETHER* and a *DECOY*.

Return to the main part of the town and pay a visit to the house in the
northeast.  Go downstairs to find the black chocobo pen. In the southeast
corner, step east into the wall and immediately head south while you're still
hidden behind the wall to enter a secret passage that curves south and west
and all the way up to enter into the actual pen. Talk to the lady, who will
ask you to say hello to everyone. Talk to all the chocobos and then talk to
her again to receive an *ETHER*.

Buy a Wizard's Hat and Silver Armlet, but keep them in your inventory for now.
Feel free to wander around and talk to the townsfolk. When you're ready, exit
the town and enter the castle.
                                                       ______________________
______________________________________________________/ Troia Castle | Palom |
| Treasure|
|-------------------------------------------------------------------+
| Hi-Potion   Potion     Echo Herbs    Maiden's Kiss   Phoenix Down |
| Potion      Antidote   Gold Needle   300 gil                      |
\___________________________________________________________________/

Before going about your business, let's loot the castle. Enter the castle
proper and take the exit on the right-hand side. Walk down to the door and
enter. You'll be confronted by three stairs down. Take the right staircase and
search the top pot for a *HI-POTION*. Next, go down the middle staircase and
step on the floor switch you'll find there to open the leftmost door. As you
enter and exit the doors, others will open. Collect all eight chests to grab a
*POTION*, another *POTION*, an *ANTIDOTE*, some *ECHO HERBS*, a *GOLD NEEDLE*,
a *MAIDEN'S KISS*, *300 GIL*, and a *PHOENIX DOWN*.

Now, return to the main part of the castle and head north to enter the Epopts'
chamber. After the lengthy scene, Leonora will join your part. Equip her with
the Wizard's Hat and Silver Armlet you purchased earlier. If you want, you can
fight around outside so you can buy a Flame and Thunder Rod and a Healing
Staff, but it's not really necessary. Both Leonora and Palom can use bows, but
stick with rods and staves as well. You may want to pick up a Crossbow anyway
for Leonora to use later.

You'll need to head south to the Tower of Trials, which you passed earlier,
but there seems to be a river in the way. Talk about town should have revealed
that there is a chocobo forest up north.  Let's head that way.
                                                     ________________________
____________________________________________________/ Northern Troia | Palom |
| Monsters |
|-----------------------------------------------------+
| 3 Bomb                         2 Spirit, 2 Skeleton |
| 3 Cockatrice                   3 Goblin, 1 Swordrat |
| 2 Eyewing Moth, 2 Larva        2 Spirit, 2 Bomb     |
| 1 Floating Eye, 2 Helldiver                         |
\_____________________________________________________/

Monsters north of Troia are a bit harder but not too bad. You can gain some
fast levels for Leonora fighting bombs and cockatrices if you wished.

Head due north from Troia and you will reach the oddly colored forest that
indicates a chocobo forest. Heal up with Leonora and talk to the white chocobo
to be fully restored, then capture a yellow chocobo and head all the way south
to reach the Tower of Trials, near the ship.
                                           __________________________________
____1F____________________________________/ Tower of Trials [WPATOT] | Palom |
| Monsters |                  | Treasure |
|--------------------------+  |-------------+
| 4 Skeleton               |  | Ether       |
| 4 Red Mousse             |  | Gold Needle |
| 1 Bloodbones, 3 Skeleton |  | Echo Herbs  |
\__________________________/  \_____________/

Monsters here are weak to fire. Burn burn burn.

When you enter, you'll get your first black magic lesson for Leonora. Just
cast "Fire?" on the Fire Doll until it works.

Grab the nearby chest for an *ETHER* and then head north up the passage on the
right, following it as it curves west and then south. Take a step to the east
here and a guardian will appear.

Have Leonora cast "Fire?" on the Mini Red until it dies. Afterwards, she will
learn Fire.

Walk east a bit and check out the pot there to trigger a little scene in which
you will find out it is an HP/MP recovery pot.  This chapters is riddled with
these things.  Go ahead and recharge.

Walk south from the pot, then west, grabbing the two treasure chests in a
south room for a *GOLD NEEDLE* and some *ECHO HERBS*.  Head back to the main
path and go up the stairs to the north.
                                                    _________________________
____2F_____________________________________________/ Tower of Trials | Palom |
| Monsters |                      | Treasure |
|------------------------------+  |--------------+
| 4 Red Mousse    5 Red Mousse |  | Phoenix Down |
| 3 Cockatrice    4 Skeleton   |  | Echo Herbs   |
| 1 Bloodbones, 3 Skeleton     |  \______________/
\______________________________/

Apart from the Cockatrices, the monsters here are again all weak to Fire, so
go ahead and Fira away. By now you've found that Leonora is a horrible black
mage, so keep her for healing and the occasional extra little firepower.

You can Band Leonora's Black Magic with Palom's Bluff for the A Little Black
Magic band attack, though it's not that useful in most cases (Random elemental
spell, but usually doesn't do the -ara or -aga spells :().

The path here is straight forward. follow it as it curves around. Save at the
north end of the curve if you wish, then continue on.  Eventually it'll reach
a slight fork. Grab the two chests there for a *PHOENIX DOWN* and *ECHO HERBS*
then keep going on the main path.  As you approach the stairs are the end, a
guardian will attack.

Just blast away the Mini Reds with two Fire spells and go up the stairs.
                                                    _________________________
____3F_____________________________________________/ Tower of Trials | Palom |
| Monsters |                              | Treasure |
|--------------------------------------+  |--------------+
| 2 Bomb          2 Spirit, 2 Skeleton |  | Phoenix Down |
| 5 Red Mousse    3 Spirit, 1 Soul     |  | Holy Arrows  |
| 3 Cockatrice                         |  | Tent         |
\______________________________________/  \______________/

Monsters here get annoying since Spirits and Souls absorb fire. Just break out
the Blizzara and make due.

You'll get your second black magic lesson for Leonora here. Just have Leonora
cast "Blizzard?" on the Blizzard Doll until it works.

Afterwards, follow the south path south, grabbing the chest in the side room
for a *PHOENIX DOWN*. Keep going south into a larger room, then head east out
of it, ignoring the north passage. After going east, head north, then east
again. Take the south side passage to open two chests containing *HOLY ARROWS*
and a *TENT*. if you bought a Crossbow for Leonora, equip it and give her the
Holy Arrows as it'll help for the Spirit and Skeleton type enemies here.

Head back out of the room and go north, then west. To the south you'll see a
passage leading to some stairs. Ignore it for now and keep heading west, where
you'll find an HP/MP restoring pot. Use it and then go up those stairs we just
passed.
                                                    _________________________
____4F_____________________________________________/ Tower of Trials | Palom |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 1 Bloodbones, 3 Skeleton    5 Red Mousse |  | Ether      |
| 2 Spirit, 2 Skeleton        3 Cockatrice |  \____________/
| 2 Soul, 2 Bloodbones                     |
\__________________________________________/

More of the same, monster-wise. Bloodbones can hurt a bit, but still aren't
much trouble.  The path there is straightforward. Follow the path, saving at
the save point at the way as desired.  Keep following the path and grab the
chest containing an *ETHER*. Then follow the path to the stairs. You'll have
a guardian appear. Have Leonora Cast "Blizzard?" twice on the group of Mini
Blues to kill them and learn Blizzard. Take the stairs to 5F.
                                                    _________________________
____5F_____________________________________________/ Tower of Trials | Palom |
| Monsters |                                      | Treasure |
|----------------------------------------------+  |---------------+
| 2 Soul, 2 Bloodbones        3 Spirit, 1 Soul |  | Healing Staff |
| 1 Gargoyle, 2 Cockatrice    4 Yellow Jelly   |  \_______________/
| 2 Skeleton, 2 Bloodbones    3 Bomb           |
\______________________________________________/

Nothing too exciting monster-wise.  Use Thunder on the yellow jelly group to
make short work of them.

We'll start off with the last of Leonora's black magic lessons. As usual, cast
"Thunder?" on the Thunder Doll until it works.

The path here is also straightforward. Head south to a chest that holds a
*HEALING STAFF*. If you're using staves for Leonora, give it to her, since it
will restore ~30 HP to all characters when used as an item.

Keep following the path and it'll eventually loop up to the north part of the
floor where you'll find an HP/MP restoring pot and some stairs back down to
4F. Take them.
                                                    _________________________
____4F_____________________________________________/ Tower of Trials | Palom |
| Treasure |
|-------------------+
| Tent   Echo Herbs |
\___________________/

Follow the path until it forks. Ignore the east path for now and head south to
grab two chests that hold a *TENT* and some *ECHO HERBS*. Head back to the
east path and follow it to its end to reach a staircase back up to 5F.
                                                    _________________________
____5F_____________________________________________/ Tower of Trials | Palom |
Follow the windy, linear path to its end and take the stairs to the sixth
floor when you reach its end.
                                                    _________________________
____6F_____________________________________________/ Tower of Trials | Palom |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |--------------+
| 1 Gargoyle, 2 Cockatrice        2 Spirit, 2 Bomb |  | Sage's Miter |
| 3 Red Mousse, 2 Yellow Jelly    2 Gargoyle       |  \______________/
| 3 Spirit, 1 Soul                                 |
\__________________________________________________/

For the mixed Red Mousse/Yellow Jelly groups, have Leonora cast Thunder on all
while Palom casts Fire on all. Make sure Leonora hits second.

Grab the nearby chest for a *SAGE'S MITER*, which is best given to Leonora at
this point as it does not give as much Intellect as Palom's Wizard's Hat.
There is also a save point as you go north.

After that, just follow the long path to its end. Or almost. Shortly before
its end is a side path that has an HP/MP restoring pot which you should use.

Afterwards, head for the stairs at the end for a guardian battle with three
Mini Yellows. As usual, have Leonora multicast "Thunder?" on them twice to
kill them all. She'll learn Thunder. Head up the stairs.
                                                    _________________________
____7F_____________________________________________/ Tower of Trials | Palom |
| Monsters |                            | Treasure |
|------------------------------------+  |-----------------+
| 5 Yellow Jelly                     |  | Hermes Sandals  |
| 1 Spirit, 2 Skeleton, 1 Bloodbones |  | Cottage         |
| 3 Red Mousse, 3 Yellow Jelly       |  | Remedy          |
| 1 Spirit, 1 Soul, 2 Bloodbones     |  | Dry Ether       |
| 2 Gargoyle                         |  | Decoy           |
| 3 Red Mousse, 2 Yellow Jelly       |  | Sage's Surplice |
| 2 Spirit, 2 Bomb                   |  \_________________/
\____________________________________/

Walk straight north and check out the monument to complete your quest in the
tower.

Afterwards, notice that there are four seemingly unreachable rooms in the
four corners of this floor and two large rooms to the left and right. Walk
into the western of these two large rooms and notice the four switches on the
floor.

Switches
--------
Southeast : Opens southeast room.
Southwest : Opens southwest room.
Northeast : Opens northeast room.
Northwest : Closes all rooms.

Step on the southwest, southeast, and northeast switches to open their
respective rooms.  They contain:

Southwest: *REMEDY*
Southeast: *HERMES SANDALS*, *COTTAGE*
Northeast: Nothing!

Notice a crack in the floor of the northeast room. There is a secret passage
here that'll take you over to the northwest room where you can grab a *DRY
ETHER*, *DECOY*, and *SAGE'S SURPLICE* from the chests. Give the latter to
Palom.

You're done here, so head all the way back down the tower and back to Troia
Castle to speak with the Epopts.
                                              _______________________________
_____________________________________________/ Troia Castle [WPATWW] | Palom |
After speaking with the Epopts and such, Palom will be by himself in the
infirmary. Go ahead and save if you'd like. After some scenes, you'll want to
head up to the Epopts chambers and then grab the Earth Crystal from the
Crystal Chamber.

Pretty soon you're going to find yourself in a secret passage under the
castle.
                                         ____________________________________
________________________________________/ Troia Castle Escape Tunnel | Palom |
| Treasure |
|----------------------+
| Ice Arrows   Cottage |
\______________________/

Head east along the path and turn south at the bend. As you head south, take a
moment to jog west through a secret passage, which can be found between the
two sets of stairs in the southward path.  You'll come to a room with two
chests, containing *ICE ARROWS* and a *COTTAGE*.

Return to the main path and go south, heading down the stairs at its end. You
will find yourself in a stupidly small room. Take a few steps south and take
the stairs there to enter the Troia Waterway.
                                                     ________________________
____Entrance________________________________________/ Troia Waterway | Palom |
| Sundries |
|----------------------------------------------+
| Potion        30 gil    Diet Ration  100 gil |
| Hi-Potion    150 gil    Tent         100 gil |
| Phoenix Down 100 gil    Cottage      500 gil |
| Echo Herbs    50 gil                         |
\______________________________________________/

Talk to Namingway to buy some supplies and save here if you don't want to go
through the scenes in the castle again should you somehow die in here. Once
you're ready, head south and take the stairs to the first area.
                                                     ________________________
____B1______________________________________________/ Troia Waterway | Palom |
| Monsters |
|---------------------------------------------------------------+
| 1 Ricardo Mage, 1 Splasher, 1 Devil's Castanet, 1 Killer Fish |
| 4 Tiny Mage                                                   |
| 2 Alligator, 2 Gigas Gator                                    |
| 2 Alligator                                                   |
| 2 Sahagin, 1 Ricardo Mage, 1 Gigantoad                        |
| 1 Killer Fish, 1 Splasher, 1 Electrofish, 1 Will Priest       |
\_______________________________________________________________/
| Treasure |
|-----------------------------------------------------------+
| Hi-Potion   Lightning Arrows   Great Bow   Heavenly Wrath |
\___________________________________________________________/

Lots of things here are weak to Lightning. Most fights will consist of casting
Thundara with Palom and then cleaning up the remaining monsters. The gators
are weak to Cold. The Electrofish absorbs Lightning, which is annoying, but
just smack him with something else after the fact. Ricardo Mages can drop some
annoying status effects, but they mostly die pretty quickly. Will Priests are
Mindflayer palette-swaps and can drop the Mindflayer summon.

Walk south from the entrance until you reach some stairs going down into the
water. Take them down, and then work your way north through the water, going
under a bridge and then climbing some stairs at the north end. Travel west
from here, where you'll see a bridge to the west and some stairs to the south.

Go south first. After going south a bit, you'll see some short stairs that go
into the water. Ignore them from now and climb the stairs to their east, up
onto a platform. From there, jaunt across the bridge and grab the chest there
for a *HI-POTION*.

Return to those short stairs that lead into the water. Go south through the
water and then east. At the end you'll find some short stairs up to a platform
with chests containing *LIGHTNING ARROWS* and a *GREAT BOW*. If you aren't
using a bow and arrows with Leonora, I recommend you do so now. Swap between
Ice and Lightning Arrows depending on if you are attacking gators or other
things.  She's good for finishing off Ricardo Mages and Will Priests.

Remember that bridge to the west we ignored awhile back? Return there and head
west across it. Pick up the chest here for a *HEAVENLY WRATH* and then head
all the way south, where you'll find the stairs to the next floor and a pot
that will restore your HP and MP.  Take the stairs to the next area.
                                                     ________________________
____B2______________________________________________/ Troia Waterway | Palom |
| Monsters |
|---------------------------------------------------------------+
| 1 Flood Worm, 3 Splasher                                      |
| 1 Ricardo Mage, 1 Splasher, 1 Devil's Castanet, 1 Killer Fish |
| 1 Killer Fish, 1 Splasher, 1 Electrofish, 1 Will Priest       |
| 2 Splasher, 2 Electrofish                                     |
| 1 Gigas Gator, 2 Splasher                                     |
| 2 Hydra                                                       |
\_______________________________________________________________/
| Treasure |
|--------------------------------------------------------------------------+
| Hi-Potion   Arctic Wind   Ether   Remedy   Bacchus's Wine   Phoenix Down |
\__________________________________________________________________________/

Nothing too much trouble. Most of the same enemies with a few new ones. The
Flood Worms can be a bit damaging, but after a Palom Thundara and some
Lightning Arrows to the face, it'll die pretty easy. They can drop Silver
Apples, so be on the lookout for those. Hydras can hit hard, but die easily
enough to Lightning.

From the start, take a few steps south. Ignore the bridge to the south and hug
the wall while heading east. Bear north to two chests containing a *HI-POTION*
and an *ARCTIC WIND*. You cannot reach the nearby bridge or stairs from here,
so head back to the beginning and go south across the bridge we ignored to
reach an island. Then south across another bridge to another island.

From there, head east across a bridge to an island and grab the chest there
for an *ETHER*. Go south across the bridge and then follow the path, grabbing
a *REMEDY*, *BACCHUS'S WINE*, and *PHOENIX DOWN* from chests along the way
until you reach another bridge.

Go north across this bridge, then west to an island, and take the short stairs
down into the water. Take a few steps east and then go north, under a bridge.
Go up the short stairs in front of you, head east, and go south across a
bridge to a largish island.

From there, head east across the bridge and then go north to the exit of this
floor.  You'll find a save point there that you can use to recover, then head
up the stairs to the next floor.
                                                     ________________________
____B3______________________________________________/ Troia Waterway | Palom |
| Monsters |
|---------------------------------------------------------------+
| 1 Flood Worm, 3 Splasher                                      |
| 1 Ricardo Mage, 1 Splasher, 1 Devil's Castanet, 1 Killer Fish |
| 2 Alligator, 1 Gigas Gator                                    |
| 1 Killer Fish, 1 Splasher, 1 Electrofish, 1 Will Priest       |
| 2 Splasher, 2 Electrofish                                     |
| 1 Gigas Gator, 2 Splasher                                     |
\_______________________________________________________________/
| Treasure |
|-------------------------------------------------------------------------+
| Tent   Rune Armlet   Echo Herbs   Lilith's Kiss   Cottage   Spider Silk |
\_________________________________________________________________________/
Same ol' same ol' for the monsters. Just do what you've been doing.

Walk north across the bridge and then up some stairs. Head northeast, passing
a short staircase to grab the chest containing a *TENT*. Go back and climb up
those stairs onto a platform, then travel west across a bridge. Head west a
bit and notice that there is a staircase leading down to the water to your
south, and a bridge to your north.

Take the northern bridge for now and follow the path to a chest containing a
*RUNE ARMLET*, which should be given to Palom immediately to improve his
Intellect. Return to the fork and take the stairs south into the water.

Notice the two rocks by the east wall. Walk between them and follow a secret
passage all the way east (you'll pass under the bridge you crossed at the
beginning of this area) and into a room that has chests with *ECHO HERBS*,
a *LILITH'S KISS*, and a *COTTAGE*.

Now exit the secret passage and follow the water west, then north and then
eastward. Near its end, you'll see two sets up stairs that lead up to a chest
holding a *SPIDER SILK*. After grabbing that, continue to follow the water
until you reach the stairs to the next area.
                                                     ________________________
____B4______________________________________________/ Troia Waterway | Palom |
| Monsters |
|---------------------------------------------------------------+
| 1 Flood Worm, 3 Splasher                                      |
| 1 Ricardo Mage, 1 Splasher, 1 Devil's Castanet, 1 Killer Fish |
| 2 Alligator, 1 Gigas Gator                                    |
| 1 Killer Fish, 1 Splasher, 1 Electrofish, 1 Will Priest       |
| 2 Splasher, 2 Electrofish                                     |
| 1 Gigas Gator, 2 Splasher                                     |
\_______________________________________________________________/
| Treasure |
|--------------------------+
| Phoenix Down   Ruby Ring |
\__________________________/

More of the same monsters here. Move along, move along.

Follow the path into the water and climb up the nearby sets of stairs. Ignore
the bridge here for now and go east to grab a *PHOENIX DOWN*. Go back and
across the bridge.

Ignore the stairs that lead down to the water for now, and head up the stairs
to the west to grab a *RUBY RING* from a chest, which should immediately be
placed in your inventory and forgotten about. Go down the stairs into the
water and head east then north to reach some sets of stairs that lead out of
this place.

You'll be outside the castle.  Read the dialogue and exit.
                                                         ____________________
________________________________________________________/ Troia Town | Palom |
| Weaponsmith|                | Pub |                      | Treasure |
|---------------------------+ |--------------------------+ |-----------------+
| Psycho Spiral    2000 gil | | Member's Writ  10000 gil | | Lustful Lali-ho |
| Great Bow        2000 gil | \__________________________/ | Black Tail      |
| Fire Arrows       500 gil | | King's Bounty Pub |        \_________________/
| Ice Arrows        500 gil | |--------------------------+
| Lightning Arrows  500 gil | | Member's Card  50000 gil |
\___________________________/ \__________________________/
| Armorer |                   | Queen's Bounty Pub |
|--------------------------+  |--------------------------+
| Sage's Miter    2000 gil |  | Queen's Whip    6800 gil |
| Sage's Surplice 1200 gil |  | Queen's Tights  6800 gil |
| Rune Armlet     2000 gil |  | Queen's Mask    3500 gil |
\__________________________/  | Queen's Gloves  5800 gil |
                              | VIP Card       99999 gil |
                              \__________________________/

Enter the town to find that two new NPCs have been added to the weapon and
armor shops: the white Mage in the Armor Shop and the old granny in the
Weaponsmith. The other vendors are still there.

Buy things so that Palom has a Wizard's Hat, Sage's Surplice, and Rune Armlet
and Leonora has a Sage's Miter, Sage's Surplice, and Rune Armlet. You could
give Palom a Sage's Miter, but it'll lower his Intellect. Buy a Psycho Spiral
for Leonora and maybe some Fire Arrows to complete your set. From now on it's
usually best to give Leonora a Staff (the Psycho Spiral) to improve her Spirit
for healing, but feel free to swap back to the bow in battle as needed.

A lady by the entrance inside the Pub sells Member's Writs for 10000 gil.
Yeouch! You probably have enough for it now.  This will let the NPC by the
north wall open a secret passage if you show it to him. Take the secret
passage down to the King's Bounty Pub and talk to the NPC at the desk to watch
the horrifying show.  Palom will have 1 HP afterwards. Enter the dressing room
and open the chest there for a *LUSTFUL LALI-HO*. Do not show this to Leonora
or you will lose it. The dancer in her sells Member's Cards for 50000 gil. You
probably don't have that much yet, but don't worry. This all can be done at
the end of the tale.

With the Member's Card in hand, talk to the NPC by the southeast wall and show
him it to gain access to the Queen's Bounty Pub. Talk to the NPC at the
western desk to start the much less horrifying show. Afterwards, there are two
dancers in the right-hand dressing room that sell things. You *must* but the
Queen's Whip in this tale since it is the only whip Leonora can equip and she
needs a whip to use a band in a later tale. The other Queen's gear gives a lot
of status protection but not too much defense. Buy it if you'd like. In the
left-hand dressing room, a dancer sells VIP Cards for 99999 gil, which is the
limit for this tale.

With the VIP Card in hand, talk to the NPC at the eastern desk to open the way
to The Immortal, the final secret bar. Watch the show here and afterwards grab
the chest that appears on the way out to snag the *BLACK TAIL*.

Talk around town and from the earlier cut scenes should give you the idea that
you can catch a black chocobo now at the northern chocobo forest, so head up
that way.
                                            _________________________________
___________________________________________/ Chocobo Forest [WPALSC] | Palom |
Trek up to the forest and speak to a black chocobo to catch it. The next
sequence of events is automated; no full world map access for you! After the
cut scene, you'll find yourself in the Lodestone Cavern.
                                                   __________________________
____B1____________________________________________/ Lodestone Cavern | Palom |
| Monsters |                                    | Treasure |
|--------------------------------------------+  |------------+
| 1 Cave Naga, 1 Lamage         2 Cait Sith  |  | Hi-Potion  |
| 1 Ettin Snake, 2 Needlehog    3 Cave Bat   |  | Echo Herbs |
| 1 Lamage, 2 Ettin Snake       2 Mindflayer |  \____________/
\____________________________________________/

Monsters here are more powerful, but just use your -ara spells and things will
continue to be fine. Use Fira on the bats and Heal with Leonora as needed. I
STRONGLY recommend spending enough time in this dungeon to have Palom reach
level 30, where he learns Bio. Bio is a must have for the challenge dungeon
and it really makes this place easy too since it does the most damage and is
instacast.

From the start, head east across the bridge, ignoring the south bridge in the
center of the bridge to continue easy to a platform with an HP/MP recovery pot
and a chest containing a *HI-POTION*. Feel free to make frequent trips back to
this pot to recover.

Head back and take the south bridge we ignored to reach a large ledge. Go east
then south across a bridge to another ledge, then west across a bridge to yet
another ledge, this one with a staircase leading down to the next floor. Grab
the chest near the stairs for some *ECHO HERBS* and then take the stairs.
                                                   __________________________
____B2____________________________________________/ Lodestone Cavern | Palom |
| Monsters - Cavern |                       | Treasure |
|----------------------------------------+  |------------+
| 1 Ettin Snake, 2 Needlehog             |  | Ether      |
| 1 Ettin Snake, 1 Will Priest, 1 Lamage |  | Ether      |
| 1 Lamage, 2 Ettin Snake                |  | Circlet    |
| 1 Succubus, 3 Cave Bat                 |  \____________/
| 2 Mindflayer                           |
| 1 Cave Naga, 1 Lamage                  |
| 2 Cait Sith                            |
\________________________________________/
| Monsters - Treasure Room |
|----------------------------------------+
| 1 Cave Naga, 2 Ettin Snake             |
| 1 Flood Worm, 1 Cait Sith, 1 Lamage    |
| 2 Mindflayer                           |
| 2 Cait Sith                            |
| 1 Lamage, 2 Ettin Snake                |
| 1 Ettin Snake, 1 Will Priest, 1 Lamage |
| 1 Mindflayer, 1 Cait Sith, 1 Cave Naga |
\________________________________________/

Cait Sith counter physical attacks.  You shouldn't be physically attacking
here though, so that's not a problem.  Continue to -ara spell things to death.

Head west from the start, ignoring the passage to the north, which you should
pass. When you can't go west anymore, head north and grab a chest containing
an *ETHER*. From there, head east to an intersection. This is where that north
path we ignored would have taken you.

From here, go all the way north, and then east to a door. Enter it and grab
the two chests in this treasure room for an *ETHER* and a *CIRCLET*. Equip the
Circlet on Palom as it will further boost his Intellect.

Exit the treasure room and go all the way west to find the stairs down to the
next floor.
                                                   __________________________
____B3____________________________________________/ Lodestone Cavern | Palom |
| Monsters - Cavern |                       | Sundries |
|----------------------------------------+  |--------------------------+
| 2 Cait Sith                            |  | Potion            30 gil |
| 2 Lamage, 1 Ricardo Mage               |  | Hi-Potion        150 gil |
| 1 Cait Sith, 1 Cave Naga               |  | Phoenix Down     100 gil |
| 1 Flood Worm, 1 Cait Sith, 1 Lamage    |  | Echo Herbs        50 gil |
| 2 Mindflayer                           |  | Diet Ration      100 gil |
| 2 Needlehog, 1 Ricardo Mage, 1 Lamage  |  | Tent             100 gil |
| 1 Mindflayer, 1 Cait Sith, 1 Cave Naga |  | Cottage          500 gil |
\________________________________________/  \__________________________/
| Monsters - Treasure Room |                | Armorer |
|----------------------------------------+  |--------------------------+
| 1 Cait Sith, 3 Needlehog               |  | Sage's Miter    2000 gil |
| 1 Ettin Snake, 1 Will Priest, 1 Lamage |  | Sage's Surplice 1200 gil |
| 2 Succubus, 3 Cave Bat                 |  | Ruby Ring       1000 gil |
| 1 Flood Worm, 2 Cait Sith              |  | Rune Armlet     2000 gil |
| 2 Needlehog, 1 Ricardo Mage, 1 Lamage  |  \__________________________/
| 2 Cave Naga, 2 Ettin Snake             |  | Treasure |
| 1 Will Priest, 1 Ettin Snake, 1 Hydra  |  |--------------------------+
\________________________________________/  | Cottage                  |
| Monsters - Recovery Room |                | Spider Silk              |
|----------------------------------------+  | Bronze Hourglass         |
| 1 Will Priest, 1 Ettin Snake, 1 Hydra  |  | Polymorph Rod            |
| 2 Cave Naga, 2 Ettin Snake             |  \__________________________/
| 1 Cait Sith, 3 Needlehog               |
| 1 Flood Worm, 1 Cait Sith, 1 Lamage    |
| 2 Lamage, 1 Ricardo Mage               |
| 2 Needlehog, 1 Ricardo Mage, 1 Lamage  |
| 2 Succubus, 3 Cave Bat                 |
\________________________________________/

Enter the door near the start for a save point. You can buy some supplies from
Namingway here if you need anything.  Exit the save room and head south on the
bridge. Follow it to a platform with a door. Enter the door and grab the three
chests in the treasure room for a *COTTAGE*, some *SPIDER SILK* and a *BRONZE
HOURGLASS*. Exit the room and head west. Travel across a bridge and then head
north through the center of all the archways and through the door at the end.

Grab the chest in this recovery room for a *POLYMORPH ROD* and use the pot
for some HP/MP recovery. When you're ready, head down the stairs at the west
end of the room. Oh, and equip the Polymorph Rod on Palom, naturally.
                                                   __________________________
____B4____________________________________________/ Lodestone Cavern | Palom |
| Monsters |
|------------------------------------------+
| 1 Will Priest, 1 Mindflayer, 1 Cave Naga |
| 2 Cave Naga, 2 Ettin Snake               |
| 1 Will Priest, 1 Ettin Snake, 1 Hydra    |
| 1 Flood Worm, 1 Cait Sith, 1 Lamage      |
| 2 Cait Sith, 1 Ricardo mage, 1 Cave Naga |
| 1 Mindflayer, 1 Cait Sith, 1 Cave Naga   |
| 2 Succubus, 3 Cave Bat                   |
| 2 Lamage, 1 Ricardo Mage                 |
\__________________________________________/

Head west and try to cross the bridge to become befuddled by some fog. Leonora
will show you the way. Go down the stairs to which she leads you.
                                                   __________________________
____B5____________________________________________/ Lodestone Cavern | Palom |
| Monsters |                                  | Treasure |
|------------------------------------------+  |----------------+
| 2 Cave Naga, 2 Ettin Snake               |  | Mage's Robe    |
| 1 Will Priest, 1 Ettin Snake, 1 Hydra    |  | Hermes Sandals |
| 1 Flood Worm, 1 Cait Sith, 1 Lamage      |  | Hi-Potion      |
| 2 Cait Sith, 1 Ricardo mage, 1 Cave Naga |  | Soma Drop      |
| 2 Needlehog, 1 Ricardo Mage, 1 Lamage    |  \________________/
| 2 Cait Sith, 2 Needlehog                 |
\__________________________________________/

You have your choice of an east or west bridge to cross here. Go west first
and follow it around to a dead end and a chest containing a *MAGE'S ROBE*.
Give this to Palom for Intellect-boosting power.

Now head back across the east bridge and follow it to a little platform.
Ignore the bridge to the west for now and walk straight north over an
invisible bridge to reach a chest containing *HERMES SANDALS*.

Go back to that west bridge we just ignore and head west. When you reach the
fork, ignore the south path as it is a dead end. Go north and follow it to
a ledge. Ignore the stairs and grab the chest at the northwest part of the
ledge for a *HI-POTION*. There is an invisible bridge at the northeast
peninsula of the ledge that goes north and then east to a chest containing a
*SOMA DROP*. I recommend giving this to Palom as more Palom MP = more battles
you can win before needing to rest.

Go back to the ledge and then up the stairs on it.
                                                   __________________________
____B4____________________________________________/ Lodestone Cavern | Palom |
| Treasure |
|------------+
| Dry Ether  |
\____________/

Oh no, soldiers! Go east across a set of bridges to a reach a room that has
a save point and an HP/MP recovery pot. Then exit the save room and go north
after crossing back over the bridges. Loop around the rock with the door to
reach a chest with a *DRY ETHER* and then enter the door to reach the Crystal
Chamber.
                                                   __________________________
____Crystal Room__________________________________/ Lodestone Cavern | Palom |
Walk up and place the crystal on the podium.  Unfortunately the magic of the
crystal being replaced will revive the Dark Elf you beat way back in the
original game. Oops!
                                            _________________________________
____Dark Elf_______________________________/ Lodestone Cavern - Boss | Palom |
Pound his first form with Bio (or Fira if you don't have Bio). Leonora should
cast Slow on the Dark Elf as soon as possible.  Eventually he'll transform
into the Dark Dragon.

Once he changes, you won't be able to damage him. Put up a Shell or four and
sit tight so that you can survive until, mysteriously, Shiva appears and
wastes the Dark Dragon. Huh.
______________________________________________________________________________
                                                   __________________________
____Crystal Room__________________________________/ Lodestone Cavern | Palom |
Watch the length cutscene and you'll eventually gain control of Leonora in the
nearby save room. Have her run back to the Crystal Room and watch some more
scenes before getting into a fight with the Mysterious Girl and Learning the
Particle Bomb band, which is quite awesome.
                                            _________________________________
____Mysterious Girl & Shiva________________/ Lodestone Cavern - Boss | Palom |
Take some time to listen to the Mysterious Girl + Boss Music remix, as it is
pretty nice.

Smack her around with Particle Bomb or whatever you want. You'll eventually be
defeated automatically, which will transition to the final cut scenes for this
tale.
______________________________________________________________________________

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than your
main game finish data.
                                 ____________________________________________
________________________________/ Palom's Challenge Dungeon [WPAPCD] | Palom |
Reload your save, which will put you in Troia. You can repeat the end sequence
of events by going to the north chocobo forest and catching a black chocobo.
You can also still do that stuff with the pub memberships to eventually get a
Black Tail and the Queen's gear.

Find Namingway in the northern part of Troia and say Yes to go to the
Challenge Dungeon.

Palom's Challenge Dungeon consists of an Entrance Floor, three randomly-chosen
floors, and the Last Floor.  Nothing special on the entrance floor. I'll cover
all the possible intermediate floors one by one. Remember, you can get any
three of them in any order. You will never get a repeat on any given trip.

List of Floors
  Bridge Floor     [WPACD1]
  Convoy Floor     [WPACD2]
  Flan Floor       [WPACD3]
  Flashback Floor  [WPACD4]
  Magic Floor      [WPACD5]
  Maze Floor       [WPACD6]
  Mountain Floor   [WPACD7]
  Perplexion Floor [WPACD8]
  Strength Floor   [WPACD9]
  Strongarm Floor  [WPACDA]
  Town Floor       [WPACDB]
  Last Floor       [WPACDL]
  Blade Dragon     [WPACDX]
                                          ___________________________________
____Bridge Floor [WPACD1]________________/ Palom's Challenge Dungeon | Palom |
| Monsters |                                | Treasure |
|----------------------------------------+  |------------+
| 2 Gigantoad, 2 Toadgre                 |  | Decoy      |
| 1 Gargoyle, 2 Cockatrice               |  | Bestiary   |
| 2 Lamia                                |  | Dry Ether  |
| 2 Lamage, 1 Ricardo Mage               |  | White Fang |
| 2 Lilith                               |  \____________/
| 2 Sahagin, 1 Ricardo Mage, 1 Gigantoad |
\________________________________________/

This is a pretty easy floor. You should have a feeling for how to kill most of
these things. The only hard monster group is the Lamia group. Use Break on the
entire group for an easy win.  Do not physically attack them as they will
counter with Entice, which confuses you.  As you have two characters,
confusion is very very bad.

From the start, head all the way to the east. You'll pass a southbound bridge
along the way. At the end of the eastern bridge path is a chest containing a
*DECOY*.

Head back to that southbound bridge and take it. Go all the way south, then
west to a T-intersection. The west path is obviously a dead-end, so head all
the way south. You will pass an eastbound path while doing so. Once you are
all the way south, go west to a ledge. Grab the chest here for a *BESTIARY*.

Return to the eastbound path we just ignored and take it all the way to its
end. You'll pass a southbound path along the way. At the eastern end, you can
go north or south. North is a dead end, so go south. Take the side passage to
the east and follow this to another ledge where you can find a chest
containing a *DRY ETHER* amidst some crates. Return to the spot where you
diverted onto this side passage and finish going south.

From here, go all the way west, then south to a ledge. Go east across a series
of bridges and ledges until you end up on a ledge with a staircase, which is
the exit of this floor. North of the stairs is a chest containing a *WHITE
FANG*. Exit the floor via the staircase.
                                          ___________________________________
____Convoy Floor [WPACD2]________________/ Palom's Challenge Dungeon | Palom |
| Monsters |                     | Treasure |
|-----------------------------+  |---------------   |
| 2 Hydra                     |  | Gaia Drum        |
| 2 Fell Turtle, 2 Ice Lizard |  | Cross            |
| 1 Flood Worm, 3 Electrofish |  | Gold Needle      |
| 2 Gigas Gator               |  | Ether            |
| 1 Flood Worm, 3 Splasher    |  | Bronze Hourglass |
| 4 Mors                      |  \__________________/
| 4 Toadgre                   |
\_____________________________/

Another easy floor. You should know how to deal with the fishy types. At this
point, it's also possible for Leonora to kill the gators with Blizzard. Mostly
you just need to spam Bio on the Fell Turtle/Ice Lizard and Mors groups.

This place is a maze of bridges and ships. From the first ship, you have a
choice of three bridges to take. For now, take the sole bridge on the west
side. This'll take you to a small ship to the south of the first one. From
there, take a bridge east to another ship where you can grab a *GAIA DRUM*
from a chest. Return to the first ship.

Take the southern or the two eastern bridges and follow it. At the fork in the
bridge, go south. The east path is a dead end. The southern bridge route will
take you to a ship where you can find a chest containing a *CROSS*. From that
ship, keep going east until you come to a large ship on the east side of the
map. You can see the exit from here, as well as two chests. You cannot reach
the northern chest or the stairs from here, but you can grab the southern
chest for a *GOLD NEEDLE*. Return to the first ship.

This time, take the northern of the two eastern bridges, which will take you
to a smaller ship. From here, go east across a bridge to a very large ship.
Head south on the deck and work your way through the crates to its eastern
side. From there, head north where you'll find a chest containing an *ETHER*
and two bridges that both head east.

Ignore the northern one for now and take the southern of the two eastern
bridges to the large ship where the stairs and that other chest were. You
still can't reach the stairs, but you can open the chest for a *BRONZE
HOURGLASS*. Go back to the bridge we ignored.

Now take the northern of the two bridges that were by the Ether chest, and
head east. at the fork, go north and follow it to a ship in the northeast
corner of the map. Go east to a bridge here, which will turn south and
eventually take you to the eastern side of the ship that had the stairs. You
can finally reach the stairs, so do so and exit the floor.
                                          ___________________________________
____Flan Floor [WPACD3]__________________/ Palom's Challenge Dungeon | Palom |
| Monsters |
|-----------------------------------------------------------------+
| 1 Red Mousse, 2 Purple Bavarois, 1 Yellow Jelly                 |
| 5 Red Mousse                                                    |
| 1 Red Mousse, 1 White Mousse, 1 Purple Bavarois, 1 Yellow Jelly |
| 4 Purple Bavarois                                               |
| 3 Red Mousse, 3 Yellow Jelly                                    |
| 3 Red Mousse, 2 Yellow Jelly                                    |
\_________________________________________________________________/
| Treasure |
|----------------------------------------+
| Ether   Bomb Crank   Elixir   5000 gil |
\________________________________________/

This floor is full of Flans! Red Mousse and Purple Bavarois are weak to fire.
In groups that mix the two, use Fire or Fira first with Palom and finish off
anything that lives with Leonora's Thunder or Fire (depending). In the group
with the White Mousse, just use Bio on everything.  An easy floor.

From the start, go east, then north and then west. Go south into the
furnished room and search the top pot on the west wall for an *ETHER*, then
continue south into the corridor.

Travel west down the corridor, noting the cracked floor. at that point, you
can go south into a secret passage. Find the northeast corner of the passage,
face north, and search there for a *BOMB CRANK* before returning to your
western jaunt through the corridor. Follow the path as it swings up to an
apparently dead-end room on the north edge of the map.

Again, note the crack in the floor. Stand there and go west through a secret
passage to another small room. Next, stand at the north edge of the room and
walk east through a secret passage to a room with a clock. Search the clock
for a shout out to Final Fantasy 6: an *ELIXIR*. Take one step south of the
north wall and walk west through another secret passage to another small room.

Exit this room to the south, and go west in the corridor, as the east path is
a dead-end. When you can, go south to reach a room full of pillars. In the
northwest corner of this room is a secret passage that leads north to the room
in the northwest of the map. You can grab *5000 GIL* from the chest there.

Return to the pillar room and work your way east through the pillars and down
a corridor to reach the stairs, which are the exit to the floor.
                                          ___________________________________
____Flashback Floor [WPACD4]_____________/ Palom's Challenge Dungeon | Palom |
The dark blue square tile here is an HP/MP recovery tile and the white circle
is an exit to the dungeon should you for some reason need to prematurely exit.
The game will prompt you if you want to exit so don't worry about accidentally
stepping on it.

Walk north through the door to exit the floor.
                                          ___________________________________
____Magic Floor [WPACD5]_________________/ Palom's Challenge Dungeon | Palom |
| Monsters |                                        | Treasure |
|------------------------------------------------+  |---------------+
| 1 Spirit, 1 Bloodbones, 1 Soul, 1 Ricardo Mage |  | Mythril Staff |
| 4 Tiny Mage                                    |  | Soma Drop     |
| 2 Soul, 2 Bloodbones                           |  \_______________/
| 1 Sorceress, 1 Ricardo Mage, 1 Lamage          |
| 1 Will Priest, 1 Mindflayer, 1 Cave Naga       |
| 2 Mindflayer                                   |
| 1 Lamage, 1 Ricardo Mage, 1 Flood Worm         |
\________________________________________________/

Nothing too hard here. Sorceresses can slow you, which is annoying if then a
Ricardo Mage silences you, but overall everything should die stupidly fast
here, especially if you are recklessly tossing Bio spells about.

From the start, go east or west and loop around to the top. Go north into the
hallway. Go east to reach a dead end and a chest containing a *MYTHRIL STAFF*
which can be given to Leonora if you want. It can cure status ailments when
used as an item, but it otherwise the same spirit boost as the Psycho Spiral,
which casts Confuse.

Go back to the top of the floor and travel west this time and follow the path
all the way around to a chest containing a *SOMA DROP* and the stairs that are
the exit to the floor. I recommend giving the Soma Drop to Palom since your
firepower is used more quickly than your healing.
                                          ___________________________________
____Maze Floor [WPACD6]__________________/ Palom's Challenge Dungeon | Palom |
| Monsters |
|--------------------------------------------------------------+
| 2 Zombie, 1 Ghoul, 1 Revenant    3 Skulldier                 |
| 2 Black Knight                   1 Bloodbones, 3 Skeleton    |
| 1 Succubus, 3 Cave Bat           2 Black Knight, 1 Skulldier |
| 1 Revenant, 3 Ghoul              2 Lilith                    |
\______________________________________________________________/
Use Fira on the undead groups to kill them.  The dangerous groups here are the
3 Skulldier group and anything with Black Knights. If you get back attacked by
either, you'll want to just run and heal afterwards.  Use Fira on the 3
Skulldier group and make sure you cast Cura with Leonora to keep the group
alive while you cast Fira.  The Black Knights are easily dispatched with a
multi-cast Bio.

Instead of describing how to get through this floor, here's a map instead.
The @'s are rocks, the !'s are recovery pots, and the * and X are the start
and exit, respectively. #'s are parts of rock walls.

ASCII art is horrible for scale, so it's all stretched vertically in
appearance, but should get the idea across.
  _________________________________
 /@@@@@@@@@@    @@@@@@@@@@@       @\
|@!@@      @@@    @@ @  @@  @@@@@  @|
|@      @@  @@  @  @ @@  @@     ## #|
|@@@@@@@@@@    @@@ @ @@@  @@@@  ##X#|
|@@@@@@@@@@  @@@@@ @  @@@   @@@ ####|
|@      @@@ @@@@@@ @@ @@@@@     ####|
|@  @@@ @@  @@@    @@  @@@@@@@@ ####|
|@  @@@    @@@  @@##@@ @@@@@@@@ @###|
|@   @@@@@@@@   @@##@@  @@@@@   @@!#|
|@@  @@    @  @@ @##@@@       @@@  @|
|@@  @@ @@   @ @ @##@@   @@@@@@@  @@|
|@@  @@   @@@    @@@@  @@@@@@@@  @@@|
|@    @@@     @@ @@    @@@@     @@@@|
|@ @   @@@@@@@@  @@  @  @@  @@@  @@@|
|@ @@     @@@@@ @@  @@@  @  @@@@  @@|
|@ @@@@    @@@  @@ @@@@@ @@   @@   @|
|@ @@@@@       @@@  @@@@  @@@ @ @@ @|
|@  @@@@@@   @@@@@     @  @ @@  @  @|
|@    @@@@  @@@@@@@  @ @  @ @@@   @@|
|@@    @@@   @@@@@@@@@ @@ @   @@@  @|
|@@@@  @@@      @@@@@@ @@ @@@   @@ @|
|@@@@@ @@@  @   @@@@@  @@  @@@@ @@ @|
|@@@@@ @@@  @@@  @@@  @@@   @   @@ @|
|@@@@@  @@  @@@@   @  ###@  @ @@@@ @|
|@   @  @@  @@@@@    @###@0 @ @  @ @|
|@ * @@ @@   @@@@@  @@###@@@@      @|
|@   @@ @@    @@@@@@@@###@@    @@@@@|
|@  @@@ @@@                 @@@    @|
|@@      @@@@@@@@@@@@@@@@@@@@   @@  |
\@@@@@@_______________________@@__@/
                                          ___________________________________
____Mountain Floor [WPACD7]______________/ Palom's Challenge Dungeon | Palom |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |-------------+
| 1 Black Knight, 2 Frostbeast              |  | 3000 gil    |
| 1 Gil Bird [999 gil]                      |  | Mystic Veil |
| 1 Gil Bird [9999 gil] (Full Moon)         |  \_____________/
| 2 Ogre, 1 Will Priest                     |
| 1 Ricardo Mage, 1 Ogre, 1 Lamage          |
| 1 Sorceress, 1 Soldieress, 1 Black Knight |
\___________________________________________/

Monsters here are fairly tough. Use Break on the groups with Ogres to kill
them quickly.  Black Knight groups should go down with Bio and Gil Birds will
annoy you mildly and then fly off.  The easier of the two Gil Birds gives 999
gil and the harder of the two gives 9999 gil.  You can defeat them with a
general pattern of Leonora Slows them, Palom Casts Bio, and then they Band up
to cast Particle Bomb. usually the birds just fly off though. Full Moon helps
for defeating them.

From the start, go north up the stairs, then a few steps west and then start
heading south, passing under the bridge.  You should see stairs near you.
Climb up them, then follow the ledge to a second set of stairs to a ledge that
has a chest containing *3000 GIL*. Go back down both sets of stairs and travel
around the rock formation you just climbed down so that you are heading south,
just to the west of it.

You'll soon see a set of stairs. Climb them onto a ledge, head east, and then
climb down the stairs there.  Head north to some stairs, climb them to a
ledge, go west to more stairs and climb them to another ledge. The large
bridge will now be to the west, and the exit to the floor a short jaunt east.

Go across the large bridge to a ledge, then south to some stairs up to a
smaller ledge. Here, you can take a long bridge south to a ledge. In the
southeast corner of this ledge is a chest containing a *MYSTIC VEIL*, which
is the best headgear for Leonora.  This should boost her speed enough so that
she is now faster than Palom as well as giving her a large boost to Intellect
and Spirit. Nice!

Go back across both bridges and walk a bit east to reach the exit of the
floor.
                                          ___________________________________
____Perplexion Floor [WPACD8]____________/ Palom's Challenge Dungeon | Palom |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |----------------+
| 1 Goblin Captain, 1 Mad Ogre, 2 Gray Bomb |  | Tent           |
| 1 Centaur Knight, 2 Gremlin               |  | Coeurl Whisker |
| 2 Ogre, 1 Lamia                           |  | Unicorn Horn   |
| 3 Balloon                                 |  | Potion         |
| 1 Soldieress, 1 Black Knight              |  \________________/
| 4 Blood Bat                               |
\___________________________________________/

Hard monsters here. Anything with Ogres, Mad Ogres, or Lamias should get Break
casted on the whole group. Everything else will die to multi-cast Bio. Keep
healed and leave Mad Ogres in the back row to avoid getting hit hard.

This is another floor best told in ASCII form.
The @'s are rocks, #'s are parts of rock walls, and the * and X are the start
and exit, respectively. Numbers are chests.
 __________________________________
|           @         3##  @      *|  1: Tent
| ## ## ## ## ######## ## ## ##### |  2: Coeurl Whisker
| ## ## ## ## ########@## ## ##### |  3: Unicorn Horn
| ## ## ##@## ######## ## ## ##### |  4: Potion
|       @@             @@ @     @  |
| ## ## ## ## ## ## ## ## ## ## ## |
| ## ## ## ##@## ## ## ## ## ## ## |
| ## ## ## ## ## ##@## ## ## ## ## |
|      @   @               @    ## |
| ## ## ## ## ## ## ## ## ## ## ## |
| ## ## ## ## ## ##@##@##@## ## ## |
| ## ## ## ## ## ## ## ## ## ##@## |
|@  @       @ @   @            1@  |
| ## ## ## ## ## ## ##@## ## ##@## |
| ## ## ## ## ## ## ## ##@## ## ## |
| ## ##@## ## ##@## ## ## ## ## ## |
|           @       @     @  @     |
|###4## ## ## ## ## ## ## ## ## ## |
|###@## ## ## ## ## ## ## ## ## ## |
|###@## ## ## ## ## ## ## ## ## ## |
|    ##   @  2       @ ##  @ @     |
|    ## ## ## ## ##### ## ## ## ## |
| ## ## ## ## ## ##### ## ##@## ## |
|X## ##@## ## ##@##### ## ## ## ##@|
|###___________________@@__________|
                                          ___________________________________
____Strength Floor [WPACD9]______________/ Palom's Challenge Dungeon | Palom |
| Monsters |                  | Treasure |
|--------------------------+  |------------------+
| 3 Ogre                   |  | Hi-Potion        |
| 3 Centaur Knight         |  | Killer Bow       |
| 2 Black Knight           |  | Silver Hourglass |
| 2 Cait Sith, 2 Needlehog |  \__________________/
| 2 Cait Sith, 2 Ogre      |
| 2 Gigas Gator            |
\__________________________/

Break any groups with Ogres (Though the group of 3 Ogres might be able to be
killed by a single Bio spell, depending on your levels and Intellect) and Bio
the other groups. You might want to run from a Black Knight back attack, but
anything else can be handled without too much difficulty.

From the start, walk up a bit and  walk west, behind the second pillar on the
right.  when you can, go south and then east to the chest you could see from
the start to grab a *HI-POTION*.

Return to the central hall and go all the way north to find a chest with a
*KILLER BOW*, which would be good if we wanted Leonora to use a bow, but is
otherwise pretty not that useful now, unless you've been swapping in and out
with the staves during battles.

From this chest, go south for a short bit, then walk east and find the widest
section of wall in the east. In the middle of this is a secret passage that
leads northeast to the northeastern corridor. Once there, go north to find a
chest that contains a *SILVER HOURGLASS*. Return to the chest where you found
the Killer Bow.

Walk a bit west then go north through the first passage you come across. Then
go east to find the stairs that lead out of this floor.
                                          ___________________________________
____Strongarm Floor [WPACDA]_____________/ Palom's Challenge Dungeon | Palom |
| Monsters |                                  | Treasure |
|------------------------------------------+  |---------------+
| 1 Mad Ogre, 2 Ogre                       |  | Phoenix Down  |
| 1 Storm Anima, 1 Lilith                  |  | Lilith's Kiss |
| 1 Skulldier, 1 Bloodbones, 1 Steel Golem |  | Cottage       |
| 1 Cait Sith, 1 Ghost Knight, 1 Mad Ogre  |  | Silver Apple  |
| 2 Ironback                               |  \_______________/
| 3 Skulldier                              |
| 1 Ogre, 1 Mad Ogre                       |
| 2 Ghost Knight, 1 Ogre                   |
\__________________________________________/

The strongest monsters come out in force in this floor. Cast Break on any
groups with Ogres or Mad Ogres and Use Fira on any groups with Skulldiers; you
can finish off survivors with Bio. Eventually you can Bio groups of Skulldiers
instead of the slower Fira.  Skulldier back attacks are best run from. Every
other group can have Bio cast on it to defeat them quick, though sometimes
they might take two Bios. Don't be afraid to run.

From the start, head all the way east, ignoring the northern pass near the
beginning. At the end of the east path is a chest with a *PHOENIX DOWN*.
Return to that northern path we ignored.

Go north, ignoring a dead-end eastern side passage. The path will curve east
then north, where there is a fork in the road. Take the northwest/west path to
a chest with a *LILITH'S KISS*, then take the east/northeast path.

It will curve south, then southwest, where you'll find a fork. Ignore the south
passage for now, and go east.  This will curve north and then dump you at a
north/south intersection. Go south for a chest with a *COTTAGE* and then north
for a chest with a *SILVER APPLE*. It's a bit of a mixed bag on who to give
this to. Leonora has less HP, but without Palom you can't win fights. I gave
mine to Palom.

Return to that southern passage we ignored a bit ago, and go south. The path
will curve east and at it's eastern end you have a choice of two northern
passages. Take the easternmost of the two as the other is a dead end. Follow
this all the way north and then east to the stairs that exit the floor.
                                          ___________________________________
____Town Floor [WPACDB]__________________/ Palom's Challenge Dungeon | Palom |
| Monsters |                                 | Treasure |
|-----------------------------------------+  |----------------+
| 1 Lamia, 1 Ogre                         |  | X-Potion       |
| 2 Ogre, 1 Lamia                         |  | Blue Fang      |
| 1 Cait Sith, 1 Coeurl, 1 Lamia          |  | Silent Bell    |
| 2 Medusa, 1 Mad Ogre                    |  | Spider Silk    |
| 1 Sorceress, 1 Ricardo Mage, 1 Mad Ogre |  | Ruby Ring      |
| 1 Coeurl, 1 Naga, 1 Medusa              |  | Hermes Sandals |
| 1 Medusa, 1 Mystery Egg (Lamia)         |  | 6800 gil       |
\_________________________________________/  \________________/

Monsters here are pretty tough. Cast Break on groups containing Ogres, Lamias,
or Mad Ogres and Bio on the other groups. Use Bio to finish off any non-Mad
Ogre survivors. This is a good floor to grind out some levels on as the Exp is
good and there is a healing well here.

It is, however, quite a maze of a floor! Start out by traveling east, then
north, then west, then north on the road. From here, travel down the eastern
road to an apparent dead end. Go south into the grass and search at the end
for an *X-POTION*.

Go back west and go north. You'll see a building with little notches in the
road at its west and north sides. There is a secret passage connecting the
two, so enter from the west and then go north to be on the north end.

Follow the road as it moves southeast and you'll eventually come to a well.
This well (and only this one!) will restore your HP and MP when you search it.
Notice the little grassy area to the northeast of the well? Search the grass
at its eastern edge for a *BLUE FANG*.

Take the road to the east of the well and follow it almost to its eastern
edge, where you can go south into a building, then west inside the building.
Search at the western edge inside for a *SILENT BELL*, then return to the
road. Go north and you'll come across two pots. Search them both to snag a
*SPIDER SILK* and a *RUBY RING*.

On the southern bit of the building immediately to the west is a secret
passage. Travel west through it, then follow the road nearby as it goes north.

Go all the way north on the road, ignoring an eastern side road for now. At
the north end of the road, go all the way east and grab a *HERMES SANDALS*
from the pot, then go all the way west and grab *6800 GIL* from the pot there.
Go to that eastern side road I mentioned earlier in this paragraph and take
it.

Shortly before you reach a well you can go south through a tunnel in a
building.  From here, follow the road to the exit of this floor.
                                          ___________________________________
____Last Floor [WPACDL]__________________/ Palom's Challenge Dungeon | Palom |
Walk down the stairs and you'll find a save point. You'll probably want to
rest and use tents to adjust the moon phase. Read ahead in the next section
to best determine which moon phase you'll want for the boss. I prefer to Full
Moon technique, but Waxing Moon is the old faithful.

After saving and recovering, travel east or west to loop to the top of the
floor. Climb the stairs and talk to the hooded guy to start a fight with the
Blade Dragon, the hardest Challenge Dungeon boss yet!
                                   __________________________________________
____Blade Dragon [WPACDX]_________/ Palom's Challenge Dungeon - Boss | Palom |
The Blade Dragon has 12500 HP.

The Blade Dragon will cast -ara spells and use Venom Breath, which hits the
entire party.  He can cast the -ara spells on one or both characters. During
the Full Moon they hit for around 800 damage on a single character or 400ish
on both.

If he is hit by an attack that is not a Fire, Ice, or Thunder family spell,
he will use Venom Breath on the party, then cast Leech on himself. Leech will
heal him by an amount equal to roughly 1/3 of his current hitpoints, such that
if he is at full health, it will restore about 4167 HP, and if he is at half
health it will restore about 2083 HP.

In either case, as soon as he is hit with something, on his very next turn he
will shift his elemental resistance around so that he is Weak to Fire, Cold,
or Lightning, Absorbs another, and is Strong against another.

He will only use the two -ara spells that he is NOT weak to, such that if he
is weak to Cold, he will use Thundara and Fira.  Please note that if you hit
him with an attack, he will change his weakness on his next real turn.

Whenever the Blade Dragon counters a non-elemental attack, it counts as a real
turn, so you can interrupt his natural cycle by triggering counter attacks.

There are three basic methods to defeat him.


---> Method 1 <---
Fight during Waxing Moon for better healing and reduced black magic damage
from the Blade Dragon. New Moon and Waning Moon can also work, though you
won't heal as well.

The Blade Dragon will probably get off a Venom Breath before you get to do
anything.

Have Leonora cast Slow on the Blade Dragon, which will cause him to retaliate
with Venom Breath and then Leech himself. Spend some turns healing, using
Palom to toss Hi-Potions on the character with the lowest HP as needed. Cast
Shell with Leonora if you wish, to help with the damage you will receive.

You can consider using Bluff up to three times with Palom to boost his magical
damage, but each bluff triggers a counter, and with the extra rounds of
healing it tends to actually take LONGER to kill the dragon.

Wait until the Blade Dragon has used two different -ara spells, and then have
Palom cast the one the dragon did not use.  Do not hit the dragon with
anything while waiting.  Next time the dragon gets a turn (it'll usually be
soon enough that you cannot get off another spell, so don't risk it), his
elemental properties will shift, so you repeat this paragraph until it is
dead, healing as needed.


---> Method 2 <---
Exactly like Method 1, but with a twist.

Once you are healed up from the counter attack from Slow, get your characters
to full action bar. As soon as the Blade Dragon casts an -ara spell, have
Leonora immediately cast a spell of a different element. It will do one of two
things:

1. Hurt the Blade Dragon
2. Do zero damage.

If it hurt the blade dragon, have Palom IMMEDIATELY cast the -ara spell of the
same element. Since the boss is slowed, Palom will get off the spell before
the Blade Dragon can change its weakness.

If it did zero damage, have Palom IMMEDIATELY cast the -ara spell of the other
element Leonora could have tried. So if the Dragon used Fira, and Leonora used
Blizzard for 0 damage, Palom should cast Thundara. Palom will get off the
spell before the Blade Dragon can change its weakness.

Repeat the process, healing as needed.

This method is slightly faster, but requires a bit more concentration.


---> Method 3 <---
Fight during the Full Moon, with a Wait Battle Mode and a Battle Speed that
is SLOWER than 3. I recommend 5. You can do this with 3 if you have very very
fast fingers.  5 lets you mess up a little on timing and still be safe.

Leonora should have the Mystic Veil.  If this doesn't work even on Battle
Speed 6, you might be too lower in level (ie: not enough Speed stat!) to pull
it off. It may take a few tries to get used to it, so expect to fail a few
times at first.

Leonora should get her turn first.  Very quickly select her white magic and
cast Slow on the Blade Dragon. Right before or right after she starts casting,
the Blade Dragon will attack the party. Have Palom use his turn to use a
Hi-Potion to heal whomever has less current HP.

As soon as Slow goes off, the Blade Dragon will counter with Venom Breath and
Leech himself as usual. This will reset his [hidden] action bar. As soon as
Leonora or Palom's turn comes up, quickly select the Particle Bomb Band as
your action. Because the dragon is slow, you'll have just enough time to for
the band to finish casting before the Blade Dragon would get a regular turn.
This will do 6000+ damage and trigger a counter attack, which will leave you
in critical health and reset the dragon's internal action bar. You should now
notice that the amount of HP the dragon Leeches is LESS than the damage Palom
can do to the Dragon with Bio during a Full Moon.

NOTE: If you are on Battle Speed 3, it's possible to be just a bit too slow
with your command inputs such that the dragon attacks again before Particle
Bomb goes off. If this happens, let yourself die and try again.

Your turns from now on go like this:
1. Leonora Casts Cura on the party, which is just enough to heal the Venom
   Breath damage.
2. As soon as Cura finishes casting, Palom casts Bio on the Blade dragon.
3. Blade dragon counters with Venom Breath and Leeches himself for
   progressively less than the damage you deal with Bio, and resets his turn.

Basically, the dragon steadily loses more and more HP each time Bio is cast,
and you heal all the damage he does (and with higher levels, you'll probably
almost be full on HP at the end of the fight!) with his counters, and he
resets his turn so that he can't use a more damaging -ara spell attack every
single time. :)

This is a faster method than the other two, but the other two can be done at
lower levels.
______________________________________________________________________________

Now, go forward and pick up your treasure! It could be a random consumable
item like Bronze Hourglasses and Phoenix Down. It could also be a rare item!

Possible rare items for this Challenge Dungeon are:
* Adamantite
* Black Robe
* Elixir
* Protect Staff
* Red Robe
* Silver Apple
* Single Star
* Soma Drop
* Talisman
* Wizard's Rod

The rare items go in a cycle. You will get no repeat rares until you have
gotten one of each.

Give a Wizard's Rod and Black Robe to Palom to improve his Intellect. You will
also want a Talisman as it boosts Spirit and Intellect more than the Rune
Armlet you've been using.

Leonora wants a Protect Staff and Talisman for the boost in Spirit. I usually
give her a Red Robe even though it gives one less Spirit than the Sage's
Surplice. She'll gain 4 Intellect from it which helps for things like Particle
Bombing the Blade Dragon. Giving up 1 Spirit for 4 Intellect is worth it.

Single Star sounds great: "Reduces MP usage by 3/4 in battle!" Unfortunately
it should read "Reduces MP usage TO 3/4 in battle." So Bio costs 15 MP instead
of 20. It'd be nice, except that the extra Intellect in Spirit from the
Talisman (or heck, even the Rune Armlet's bonuses!) is more worth it since you
really shouldn't run out of MP in here unless level grinding, and you should
be doing that near a recovery pot anyway.

You can and should repeat this dungeon as often as you can to get all the
items. Once you know the floors and Method 3 well, it should take about
6-7 minutes per run.


 ____________________________________________________________________________
}---( 4.7 Edge's Tale [EGTL] )----------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                            _________________
___________________________________________________________/ Contents | Edge |
  1. Eblan [WEDEBL]
  2. Izayoi and the Tower [WEDIZA]
  3. Tsukinowa and the Mountain [WEDTSU]
  4. Zangetsu and the Mine [WEDZAN]
  5. Gekkou and the Star [WEDGEK]
  6. Eblan [WEBEBN]
  7. The Cave of Eblan [WEDCEB]
  8. The Tower of Babil [WEDTOB]
  9. Edge's Challenge Dungeon [WEDECD]

You'll begin this chapter in a fight with four ninjas, the Eblan Four, whom
Edge is training.  Have Edge kill them all however you wish. They go down
fast. I recommend using Smash and Grab so that you can steal some potions
while you whup their butts.
                                                      _______________________
_____________________________________________________/ Eblan [WEDEBL] | Edge |
| Sundries |                | Weaponsmith |               | Inn |
|------------------------+  |--------------------------+  |------------------+
| Potion          30 gil |  | Kunai            200 gil |  | 50 gil           |
| Hi-Potion      150 gil |  | Kodachi          350 gil |  \__________________/
| Phoenix Down   100 gil |  | Boomerang        150 gil |  | Treasure |
| Gold Needle    400 gil |  | Metal Boomerang  800 gil |  |------------------+
| Echo Herbs      50 gil |  | Shuriken         200 gil |  | Ether            |
| Eye Drops       30 gil |  \__________________________/  | Phoenix Down     |
| Antidote        40 gil |  | Armorer |                   | Eye Drops        |
\________________________/  |--------------------------+  | Ether            |
| Sundries |                | Leather Cap      100 gil |  | Potion           |
|------------------------+  | Steel Headplate  750 gil |  | Antidote         |
| Tent           100 gil |  | Foot Ninja Gear  480 gil |  | Maiden's Kiss    |
| Cottage        500 gil |  | Shinobi Gear    3500 gil |  | Phoenix Down     |
| Emergency Exit 180 gil |  | Kenpo Gi        4000 gil |  \__________________/
| Bestiary        50 gil |  | Iron Gloves      130 gil |
\________________________/  | Iron Armlet      100 gil |
                            | Silver Armlet    650 gil |
                            \__________________________/

After you gain control of edge following the cutscenes after the battle,
unequip Edge of all his gear as you'll want to use it for some other
characters long before you really get to control Edge.

There are weapon and armor shops near the throne room and then some item shops
and an Inn down the stairs from there.  Go south from the Inn and then head
over to the western tower to do some looting.

Once inside the western tower, step back down into the doorway and walk east
through a secret passage to reach the chest in the little room on the right.
It contains an *ETHER*.  Now go up the stairs to the second floor. Use the
little niche in the west to find some hidden stairs down to the other chest on
the first floor, which has a *PHOENIX DOWN*. There is a hidden passage on the
second floor which leads to the stairs to the third floor, but that's only
Edge's chambers, which have nothing in them of note.

Now head over to the eastern tower. On the first floor, walk north to the wall
and then check the wall on the left to find a secret passage to the chest
there, which contains some *EYE DROPS*. Go up the stairs to the second floor.
Click the switch next to the stairs, then sneak past the stairs by going south
of them so that you can reach the doorway. You can sneak by the wall to reach
the two chests to the west and snag an *ETHER* and a *POTION*. Then grab the
lower of the two chests for an *ANTIDOTE*. Head down the stairs and grab the
chest there for a *MAIDEN'S KISS* and then go back up the stairs and grab the
upper of the two chests for a *PHOENIX DOWN*.

You're down here in the castle. Save at the Inn if you wish and then try to
leave the castle.  Your disciples will want to show their worth by doing
missions for you, so now the tale's path will split four ways.
                                                            _________________
___________________________________________________________/ Missions | Edge |
You can do the missions in any order. It should be noted that if your
character dies in any of them, play will continue, but that character will be
dead forever, so try to stay alive and at least reload your last save if one
of them should end up dead.

The moon phase will never change during an individual mission. This would
normally require some forethought about what character to choose when, but for
the most part you can do them in any order.

Izayoi and Tsukinowa can return to town at any point during their missions.

I am going to use the following order, from easiest to hardest:
- Izayoi (Waxing Moon)
- Tsukinowa (Full Moon)
- Zangetsu (Waning Moon)
- Gekkou (New Moon)
                                           __________________________________
__________________________________________/ Izayoi's Mission [WEDIZA] | Edge |
Izayoi can use Katanas, Boomerangs, Whips, and Bows. Her special ability,
Illusions can be used to charm (confuse) monsters.  Her speed is pretty
decent. She uses water ninjutsu. As her mission begins, you will find her in
Troia.
                                                          ___________________
_________________________________________________________/ Troia Town | Edge |
| Sundries |             | Weaponsmith |          | Armorer |
|-----------------------+|-----------------------+|--------------------------+
| Potion         30 gil || Crossbow      700 gil || Feathered Cap    330 gil |
| Hi-Potion     150 gil || Holy Arrows   550 gil || Steel Headplate  700 gil |
| Phoenix Down  100 gil || Thorn Whip   3000 gil || Bronze B.plate   500 gil |
| Gold Needle   400 gil || Kunai         200 gil || Shinobi Gear    3500 gil |
| Maiden's Kiss  60 gil || Kodachi       350 gil || Ruby Ring       1000 gil |
| Echo Herbs     50 gil |\_______________________/| Iron Armlet      100 gil |
| Tent          100 gil || Inn |                  | Silver Armlet    650 gil |
| Cottage       500 gil ||--------+               \__________________________/
\_______________________/| 50 gil |
| Treasure |             \________/
|------------------------------------------------------+
| Potion   Ether   300 gil   Hi-Potion   Ether   Ether |
\______________________________________________________/

After the initial scene, walk down to the pond to start another scene. Just
sit still once training begins and it'll eventually be over. Once you gain
control you'll have free reign of the town. You can also find and talk to
Palom, whom is wandering about.

Time to loot the town! Hop into the pond to the east and follow the stream to
reach the northern pond. Climb out the stairs here and walk west through the
trees to reach the bushes in the northwest. hidden in the grass here you can
find a *POTION*, *ETHER*, *300 GIL*, and a *HI-POTION*. Head back out and
check the top pot inside the Pub for an *ETHER*.

Return to the main part of the town and pay a visit to the house in the
north east.  Go downstairs to find the black chocobo pen. in the south east
corner, step east into the wall and immediately head south while you're still
hidden behind the wall to enter a secret passage that curves south and west
and all the way up to enter into the actual pen. Talk to the lady, who will
ask you to say hello to everyone. Talk to all the chocobos and then talk to
her again to receive an *ETHER*.

Equip Izayoi with the Green Beret, Shinobi Gear, and Silver Armlet you stole
from Edge.  Before the end of this chapter, you will want to have at least
enough gil to buy another Shinobi Gear and another Silver Armlet.

From townspeople and the cutscenes so far, you probably have the idea that
the tower to the south might be interesting to check out, and that you'll need
a chocobo from the forest up north to reach it.  The game is a bit vague that
you'll need to head to the tower, but that's our next stop.

Exit town and head all the way north until you reach a path of forest that is
a bit lighter/brighter than the rest. Walk into it to enter the chocobo
village and speak to a yellow chocobo to catch it to ride.  Note that there
are no monsters on the overworld in this tale at all.

Ride the chocobo all the way south to reach the Tower of Trials. There will be
a ship docked nearby. Hop of the chocobo to enter the tower. There is a
chocobo forest just a bit north of the tower if you need to return to town for
anything.
                                                     ________________________
____Section 1_______________________________________/ Tower of Trials | Edge |
| Monsters |                 | Treasure |
|-------------------------+  |-----------------------------------------------+
| 2 Floating Eye          |  | Ether              Ice Arrows  Bronze B.plate |
| 3 Helldiver             |  | Crossbow           Tent        Ether          |
| 2 Eyewing Moth, 2 Larva |  | Bronze Hourglass   Eye Drops                  |
\_________________________/  | Potion             Potion                     |
                             \_______________________________________________/

Monsters here are easy garbage that Izayoi should make quick work of. Fight
them and use Heal Pill (Ninjutsu) on Izayoi if she happens to get low on HP.

When you try to open the door it won't budge, so Izayoi will do the ninja
thing and scale the wall. You'll end up on a little balcony. When you gain
control, take note of the niche in the wall south of you. You can step there
to get back down and leave the tower.

Walk to the east and enter the door to find an HP/MP recovery pot surrounded
by chests. Use can use this room to recover from leveling up Izayoi. Grab the
chests for an *ETHER*, a *CROSSBOW*, and a *BRONZE HOURGLASS* and then exit
back to the balcony.

Walk to the east, climb the stairs, walk to the west, climb the stairs, and
then walk to the east and enter the door. Grab the six chests here for a
*POTION*, *ICE ARROWS*, a *TENT*, *EYE DROPS*, another *POTION* and a *BRONZE
BREASTPLATE*, all of which should go into your inventory. Head up the stairs
and grab the chest there for an *ETHER* and then exit south to hop out onto a
balcony in the second section of the tower.

You may prefer to use the Crossbow and Ice Arrows. Their attack is better,
though the accuracy is still a bit low for my tastes.
                                                     ________________________
____Section 2_______________________________________/ Tower of Trials | Edge |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |------------+
| 3 Helldiver       1 Gargoyle, 2 Cliff Eagle |  | Thorn Whip |
| 2 Floating Eye    2 Eyewing Moth, 2 Larva   |  | Hi-Potion  |
| 3 Cliff Eagle                               |  | White Fang |
\_____________________________________________/  \____________/

Cliff Eagles and Gargoyles are stronger, but still not too tough. Open up
fights with either by casting Flood, then attack until everything is dead.
They are your best bet for leveling up Izayoi.

Walk east, climb the stairs, then walk west and climb the stairs, then head
east and enter the door you'll find. Grab the *THORN WHIP* from the chest
here.  While the Thorn Whip is stronger than the Kodachi and can paralyze
enemies, its accuracy at this low of a level is pretty bad. I recommend
sticking with the Kodachi or Bow and Arrows..  There is also a save point
here. Go ahead and save your game and recover if needed (though I usually walk
back to the recovery pot for healing!)

I recommend you get to level 15 or so before continuing on in the tower.
Izayoi will learn Heal Salve at that point, which pretty much will always heal
you fully, though it is a bit costly.

Exit the save room and continue east, then climb the stairs to get into a
fight with a Zu.  The Zu is extremely powerful compared to your level, but you
should have enough speed to attack more than once per its turn. Feel free to
use Entice to confuse it and let it hurt itself.  Use Hell Pill to recover if
needed.  Just be patient and it should die without too much trouble. It can be
really very hard if you're under-leveled for it though.

Once it's dead, you'll see the Tower of Babil reactivate and that'll make you
want to hurry back to Eblan.  Before you climb back down the tower, you can
walk behind the top of this tower and grab a *HI-POTION* hidden to the south
of the secret passage and a *WHITE FANG* hidden to its north.

Climb down the tower and exit it, and then climb into the nearby ship to end
the mission.  Before doing so, I recommend being around level 20 (it'll help
once this tale merges all the characters together). You should also buy
another Shinobi Gear and Silver Armlet (4150 gil total) and unequip the Green
Beret.  You can buy a Steel Headplate for her to replace the Green Beret.

Before you enter the ship, Izayoi Should be equipped with:
A weapon, a non-Green Beret Headgear, Shinobi Gear, Silver Armlet

And you should have in your inventory:
At least 2 Kodachi, a Shinobi Gear, a Silver Armlet, and a Green Beret.
                                        _____________________________________
_______________________________________/ Tsukinowa's Mission [WEDTSU] | Edge |
Tsukinowa is very fast and can use Katanas and Boomerangs. His special
ability, Steal, lets you steal items from monsters. However there is a chance
that it may fail as well as a chance you may be caught and immediately counter
attacked. He uses wind ninjutsu. As his mission begins, you will find him in
Mysidia.
                                                             ________________
____________________________________________________________/ Mysidia | Edge |
| Sundries |             | Weaponsmith |          | Armorer |
|-----------------------+|-----------------------+|--------------------------+
| Potion         30 gil || Kunai         200 gil || Feathered Cap    330 gil |
| Phoenix Down  100 gil || Kodachi       350 gil || Steel Headplate  700 gil |
| Gold Needle   400 gil || Boomerang     150 gil || Bronze B.plate   500 gil |
| Maiden's Kiss  60 gil |\_______________________/| Shinobi Gear    3500 gil |
| Echo Herbs     50 gil || Inn |                  | Ruby Ring       1000 gil |
| Eye Drops      30 gil ||--------+               | Iron Armlet      100 gil |
| Antidote       40 gil || 50 gil |               | Silver Armlet    650 gil |
| Tent          100 gil |\________/               \__________________________/
\_______________________/

After you gain control of your character, you should have a sense that you
want to check out the meeting in the Hall of Prayers. Unfortunately you
cannot get it.

Before attempting to, you should equip Tsukinowa with the Green Beret, Shinobi
Gear, and Silver Armlet.  Equip him with a Kodachi and buy a boomerang for him
from the shop. With the Boomerang in the second hand, you will do normal
damage to any row from any row, so you can stick him in the back row. You'll
also do extra damage to enemies weak to thrown weapons, such as all the flying
enemies in Tsukinowa's mission (and pretty much everywhere else, too).

You can also exit town and stop by then nearby beach for a little scene
anytime.  When you're ready, find the boy near the inn who wants to turn you
into a toad. Let him, and talk to the guard at the hall of prayers, who will
freak out and run away, allowing you to eavesdrop.

After the meeting, leave town and head a long ways west to reach Mt. Ordeals.
There is a chocobo forest just outside. Once Tsukinowa learns Heal Pill (he
should do so at level 8 or so), you can heal up and talk to the white chocobo
there to become fully restored.
                                                         ____________________
____Entrance____________________________________________/ Mt. Ordeals | Edge |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 4 Zombie         2 Eyewing Moth, 2 Larva |  | Hi-Potion  |
| 3 Domovoi        1 Swordrat, 2 Sky Pupil |  | Tent       |
| 2 Spirit         2 Swordrat, 2 Goblin    |  \____________/
| 3 Cliff Eagle                            |
\__________________________________________/

Monsters here are pretty easy. Things on the ground are weak and thinks in
the air should die very easily since you should have a boomerang equipped in
your second hand.

Follow the path west and the north and then east. Ignore the stairs for now
and grab the chest just beyond... Monster-in-a-Box! The two Navy Moths could
be tough, but with your Boomerang you should be able to one-shot them. If not,
a single-target Gale ninjutsu should one-shot them at pretty much any level.
You'll get a measly *HI-POTION* as a reward.

Go up the stairs and head east to another chest, which is another Monster-in-
a-Box! A Swordrat and two Spirits should die very easily to you. You'll get a
*TENT* for your troubles.

Head west from here and go north up some stairs when you can, then go east
to a tunnel door that leads to the next area.
                                                         ____________________
____Trail_______________________________________________/ Mt. Ordeals | Edge |
| Monsters |                                  | Treasure |
|------------------------------------------+  |-------------+
| 4 Zombie       1 Gargoyle, 2 Cliff Eagle |  | Hi-Potion   |
| 2 Spirit       2 Eyewing Moth, 2 Larva   |  | Green Beret |
| 3 Domovoi      2 Swordrat, 2 Goblin      |  \_____________/
| 2 Navy Moth    1 Swordrat, 2 Sky Pupil   |
\__________________________________________/

Again, monsters on the ground here are weak and the air monsters will die
since you should have a boomerang equipped, letting you damage their weak
point for massive damage.

Head up the nearby steps and grab the chest for a Monster-in-a-Box fight with
2 Navy Moths and 2 Larva. Take out the moths first with your boomerang-
enhanced killing powers and finish off the Larvae last for another
*HI-POTION*.

Head east and as you start up the ramp, Porom will almost spot you. After the
scene, go up the ramp and grab the chest to fight 1 Gargoyle and 2 Cliff
Eagles, which should be old news by now. You'll get a *GREEN BERET* for your
efforts, which you should leave in your inventory since you have one equipped.
Head east and go through the tunnel to the next area.
                                                         ____________________
____Crossing____________________________________________/ Mt. Ordeals | Edge |
| Monsters |                               | Treasure |
|---------------------------------------+  |-----------------+
| 3 Domovoi     2 Navy Moth             |  | Metal Boomerang |
| 4 Zombie      2 Swordrat, 2 Goblin    |  | Ether           |
| 2 Spirit      1 Swordrat, 2 Sky Pupil |  \_________________/
| 2 Gargoyle    2 Eyewing Moth, 2 Larva |
\_______________________________________/

You should be used to these monsters by now.

Head west, ignoring the ramp to the north for now. At the end, you can climb
some stairs to another Monster-in-a-Box chest. Kill the 2 Zombies and the
Ghoul for a *METAL BOOMERANG* and equip that in place of your old Boomerang.

Now go up that ramp we passed. Afterwards, head east, then up two sets of
stairs where you'll almost get spotted by Porom again. Go to the west now,
crossing the little bridge, and then go down a ramp to get a chest, ignoring
the tunnel to the next area to do so. Wipe the floor with the 2 Spirits and
2 Sky Pupils for an *ETHER*, then head through to the next area.
                                                         ____________________
____Summit______________________________________________/ Mt. Ordeals | Edge |
| Monsters |                               | Treasure |
|---------------------------------------+  |-----------------+
| 2 Spirit      2 Eyewing Moth, 2 Larva |  | Hi-Potion       |
| 3 Wild Bat    2 Swordrat, 2 Goblin    |  | Shinobi Gear    |
| 3 Domovoi     2 Navy Moth             |  \_________________/
| 4 Zombie                              |
\_______________________________________/

The only new monster is a flying one and we all know the boomerang eats them
alive.

Head east and open the Monster-in-a-Box vs. 2 Spirits and 2 Cliff Eagles for
a *HI-POTION*. Then head north. You can save at the save point if you wish.
Climb the stairs there and then head west across the bridge.

Grab the chest by the monument to fight 2 Wild Bats and 2 Gargoyles for a
*SHINOBI GEAR* which you should leave in your inventory since you're wearing
one already.

Examine the monument to find that you can't get in, and head back across the
bridge to witness the Tower of Babil reactivating. Now head all the way back
out of the mountain.

Hop on a chocobo from the forest to ride back to Mysidia more quickly. You'll
want to buy two Silver Armlets and at least 30-40 potions. I like to be at
level 20+ at the end of this mission.

When you're ready, head to the beach just outside Mysidia to end the mission.
                                         ____________________________________
________________________________________/ Zangetsu's Mission [WEDZAN] | Edge |
Zangetsu uses Katanas, Boomerangs, and Spears. His special ability, Human
Kite, is exactly like Kain's Jump except slow. He uses lightning ninjutsu.
As his mission begins, you will find him in the Dwarven castle.
                                                      _______________________
_____________________________________________________/ Dwarven Castle | Edge |
| Sundries |             | Weaponsmith |         | Armorer |
|-----------------------+|----------------------+|--------------------------+
| Potion         30 gil || Spear         60 gil || Headband         450 gil |
| Phoenix Down  100 gil || Javelin      220 gil || Steel Headplate  700 gil |
| Gold Needle   400 gil || Kunai        200 gil || Kenpo Gi        4000 gil |
| Maiden's Kiss  60 gil || Kodachi      350 gil || Shinobi Gear    3500 gil |
| Echo Herbs     50 gil || Shuriken     200 gil || Iron Gloves      130 gil |
| Eye Drops      30 gil |\______________________/| Iron Armlet      100 gil |
| Antidote       40 gil || Inn |                 | Silver Armlet    650 gil |
| Tent          100 gil ||--------+              \__________________________/
\_______________________/| 50 gil |  
| Treasure |             \________/
|------------------------------------+
| Shuriken   Potion   Emergency Exit |
\____________________________________/

After you gain control, you can wander around an talk to the dwarves in the
castle.  From the start, north is the throne room where you can talk to the
King and Luca and see her dolls.  You can also see the Crystal Room.
To the left of the start is the Item shop and Inn, and to the Right is the
weapon and armor shop. Stairs down from the shop areas lead to the basement
and stairs up from the shop areas lead to the towers.  Doors from the towers
lead to the roof.

Equip Zangetsu with a Shinobi Gear, Green Beret, and Silver Armlet.

Let's loot!  In the west tower, grab a *SHURIKEN* from the chest and in the
east tower you can snag a *POTION*. the eastern pot in the T-formation of pots
in the basement contains an *EMERGENCY EXIT*.

Buy a Javelin for Zangetsu. You'll get one soon into this chapter, but it is
cheap and nice to have earlier. If you have the money, buy four Headbands as
protection from Confuse is a very nice thing to have. You could also buy a
Kenpo Gi, which raises strength, but I find the speed boost from the Shinobi
Gear to be much better.

Walk north through the space in between the Weaponsmith and Armorer to reach
the Dwarven Pub and talk to everyone there to find out that the roof is a nice
place to go to watch the magma. Right.  Head up to the roof and climb to its
highest point to witness the Tower of Babil reactivating.

You will jump off to a mine, which can apparently be used to climb to the
surface. You will be unable to return to the castle.
                                                   __________________________
__________________________________________________/ Dwarven Mine Path | Edge |
| Monsters |                   | Treasure |
|---------------------------+  |-----------------------------+
| 3 Sahagin                 |  | Potion            Potion    |
| 1 Sahagin, 2 Yellow Jelly |  | Zeus's Wrath      Hi-Potion |
| 3 Goblin, 1 Domovoi       |  | Maiden's Kiss     Ether     |
| 4 Toadgre                 |  | Remedy            Ether     |
| 2 Goblin, 2 Swordrat      |  | Cottage           Trident   |
| 2 Amoeba, 1 Sahagin       |  | Javelin           Headband  |
| 3 Larva                   |  | Shinobi Gear                |
| 4 Yellow Jelly            |  | Heavenly Wrath              |
\___________________________/  \_____________________________/

Monsters here are pretty easy. Just watch out for the Toadgres which can tend
to Toadify you, which will make you sad (just attack them until they die from
it). Groups with Yellow Jellies should be killed with multi-cast Shock. Other
than that, attack attack attack.

Head down the stairs from the start for a save point. Come back to it as
needed for recovery.

Head west across the bridge from the start and grab the chest there for a
*POTION*. Keep going west and head down the stairs and grab the chest there
for a *ZEUS'S WRATH*. Go south and you'll find two stairs. The one to the left
goes up and the one to the right goes down. Ignore the down for now and go up.
To your left are stairs down. Grab the chest here for a *MAIDEN'S KISS*. Keep
going north and grab a chest there for a *REMEDY*. Go back to the chest that
had the Maiden's Kiss and take the stairs down to your left. Go a bit south
to find a chest with a *COTTAGE* and then head all the way east to grab a
*JAVELIN* from a chest. Equip this if you did not purchase one at the castle
and then head back to those downward stairs we ignored earlier.

Go down those stairs. You'll see some stairs up to your east, but ignore those
for now and take the path that leads between the two ledges here. Travel
northeast and grab the chest for a *SHINOBI GEAR* and then go north, under a
bridge and finally west until you reach a chest with a *HEAVENLY WRATH*.
Return to the stairs we ignored.

Go up them and grab the *POTION* from the chest. Go a bit east and head up
some more steps. You have a choice of going northeast or southeast here.
Ignore the northeast path for now and go southeast. You can go down two
different stairs here. Take the shorter stairs for a *HI-POTION* and take the
longer stairs and head east to grab an *ETHER* from a chest. Go back and take
that northeast path we ignored.

You'll quickly come to some stairs down. Go down and head east. You'll come to
a choice of upward stairs or southward past. Take the stairs first to grab a 
chest with an *ETHER*, then go and take the south path. It'll end in some
stairs. Climb them to a ledge, and then climb some stairs down from there. Go
a short bit east. From here you could head further east under a bridge or go
north. Go north for now to find a chest with a *TRIDENT*. Equip this more
powerful spear (which happens to be lightning element!) and go east under that
bridge I mentioned. Climb up the stairs here and then go south across the
bridge to grab a *HEADBAND*. Go ahead and equip that instead of your Green
Beret now as you'll get the same strength bonus from it and we're gonna be
finishing the mission soon.

Go back across the bridge and head north.  Soon you'll see a bridge to the
east and an HP/MP recovery pot to the northwest. I like to play around until
level 20 or so here as it helps for later on.

Once you're ready, head across the bridge, but make sure you have a Green
Beret, a Shinobi Gear, and a Silver Armlet in your inventory first. As you
approach the exit, a Belphegor will attack! 2-3 Human Kites should do the
trick, or you can just wail on it with regular attacks. As soon as the fight
is over, so will be the mission.
                                           __________________________________
__________________________________________/ Gekkou's Mission [WEDGEK] | Edge |
Gekkou uses Katanas, Boomerangs, and Axes. His special ability, Shuriken, lets
him throw any kind of shuriken to damage enemies. He uses fire ninjutsu. As
his mission begins, you will find him at the bottom of the Impact Crater.
                                                       ______________________
____Floor_____________________________________________/ Impact Crater | Edge |
| Treasure |
|-----------------------+
| Potion   Crescent Axe |
\_______________________/

Right off the bat you'll see a scene where the Mysterious Girl is assaulted by
some Monks.  She'll run off after wasting two of them and the rest will
follow.  You'll start off by a save point.

Head south and grab the chest for a *POTION*. The little orange bubbly rock
thing nearby is a kind of thing that lets you jump to other places. I call it
a jump rock.  In any case, step on the jump rock to head across the water.
Head north and talk to the monks if you want, and use another jump rock to
jump up on a ledge where you can grab a *CRESCENT AXE* from a chest. Equip it
as it's much better than the Kodachi.

A nearby jump rock on the ledge will take you to the next area. Equip the
Green Beret, Shinobi Gear, and Silver armlet before doing so. There are no
recovery pots or towns in this mission, so you'll need to Tent at save points
and use potions to recover.  If you bought enough to have 30-40 in Tsukinowa's
mission, you should have more than enough to heal Gekkou.  It is really easy
to level him to 20+ through this mission. Just apply potions as needed.
                                                       ______________________
____Lower Wall________________________________________/ Impact Crater | Edge |
| Monsters |                                  | Treasure |
|------------------------------------------+  |-----------------+
| 4 Red Mousse    2 Skeleton, 1 Bloodbones |  | Maiden's Kiss   |
| 2 Sahagin       2 Zombie, 1 Ghoul        |  | Kenpo Gi        |
| 3 Skeleton      2 Gigantoad, 2 Toadgre   |  | Steel Headplate |
| 4 Zombie                                 |  | Shuriken        |
\__________________________________________/  \_________________/

Use a multi-cast Flame to kill the Red Mousse and attack for everything else.
The 4 Skeleton group is probably the most damaging, but it also gives quite a
lot of HP. Just use potions after battle to heal up. Once you're at 15+,
fights start getting really very easy and much less damaging.

Head east, jump up with the jump rock and jump up again with another to grab a
*MAIDEN'S KISS* from a chest. Hop back down and head all the way west. Go
north and grab the chest for a *KENPO GI*. This will add strength to Gekkou,
but the loss of speed from no longer having the Shinobi Gear equipped is a bad
thing. Gekkou is pretty slow for a ninja, so keep the Shinobi Gear on.

Hop up using a nearby jump rock and the travel east on the ledge to grab a
*STEEL HEADPLATE* from a chest. Hop down using the jump rock near this chest
and go a bit east and then north for a scene where the monks keep chasing our
green-haired nemesis. Go all the way west, hop up with a jump rock and grab
a *SHURIKEN* from the chest. Travel all the way east and jump to the next
area.
                                                       ______________________
____Middle Wall_______________________________________/ Impact Crater | Edge |
| Monsters |                                  | Treasure |
|------------------------------------------+  |--------------+
| 4 Red Mousse    2 Skeleton, 1 Bloodbones |  | Power Armlet |
| 2 Sahagin       2 Zombie, 1 Ghoul        |  | Hi-Potion    |
| 3 Skeleton      2 Gigantoad, 2 Toadgre   |  | Tent         |
| 4 Zombie                                 |  | Ether        |
\__________________________________________/  \______________/

Go north off your little ledge, then go north onto another ledge to grab a
*POWER ARMLET* from the chest. Equip it. Go back south and head just a bit
west, then hop down to a lower ledge using a jump rock. From here, hop west
and grab a *HI-POTION* from the chest.  Jump back up using the nearby jump
rock.

Go back to the chest where you got the Power Armlet and jump up using the
nearby jump rock for another monks chasing girl scene. If you head east you
can hop down  to a ledge, then up to a save point if needed. From the save
point, hop east to get back to this ledge.

From where you saw the scene with the monks and girl, use a jump rock to hop
up. Climb up the ramp to the northeast to reach a chest with a *TENT*. Go back
down the ramp and up a jump rock (that's to the west of the chest) to hop
west onto a higher ledge. Go all the way west and use a jump rock to reach a
chest with an *ETHER* and then hop back to the east. Go a little east and head
north up a ramp and then go all the way east to reach the jump rock that takes
you to the next area.
                                                       ______________________
____Upper Wall________________________________________/ Impact Crater | Edge |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 4 Red Mousse    2 Skeleton, 1 Bloodbones |  | Shuriken   |
| 2 Sahagin       2 Zombie, 1 Ghoul        |  | Hi-Potion  |
| 3 Skeleton      2 Gigantoad, 2 Toadgre   |  \____________/
| 4 Zombie                                 |
\__________________________________________/

From the start, grab the *SHURIKEN* to the north and go west to use an jump
rock to get up to the middle platform in this area. Go north to grab a
*HI-POTION* from a chest, then head east to another jump rock.

Before using it, unequip the Green Beret and Power Armlet. Give him the Silver
Armlet and a Headband if you have a spare, or a Steel Headplate if not.

Shortly after hopping up, you'll get the final scene for this mission.
Whatever you do, do not join the fight or Gekkou will surely die forever
(Even if you somehow manage to kill her in battle via hacking or extreme
level grinding).
                                                      _______________________
_____________________________________________________/ Eblan [WEDEBN] | Edge |
| Sundries |            | Weaponsmith |          | Armorer |                 
|----------------------+|-----------------------+|--------------------------+
| Potion        30 gil || Kunai         200 gil || Leather Cap      100 gil |
| Hi-Potion    150 gil || Kodachi       350 gil || Steel Headplate  750 gil |
| Phoenix Down 100 gil || Boomerang     150 gil || Foot Ninja Gear  480 gil |
| Gold Needle  400 gil || Metal B'rang  800 gil || Shinobi Gear    3500 gil |
| Echo Herbs    50 gil || Shuriken      200 gil || Kenpo Gi        4000 gil |
| Eye Drops     30 gil |\_______________________/| Iron Gloves      130 gil |
| Antidote      40 gil || Inn |                  | Iron Armlet      100 gil |
\______________________/|------------------+     | Silver Armlet    650 gil |
| Sundries |            | 50 gil           |     \__________________________/
|----------------------+\__________________/
| Tent         100 gil |
| Cottage      500 gil |
| E. Exit      180 gil |
| Bestiary      50 gil |
\______________________/

Back in Eblan, Edge will see the Tower reactivate and leave to check it out,
begin all sneaky like.  Regardless of stealth, you can reenter the castle.
Equip Edge with two Kodachis, a Green Beret, a Shinobi Gear (which you'll
probably have to buy) and a Power Armlet. You may also want to buy a Metal
Boomerang, so he can attack any row, but that's up to you.

You could buy him a Kenpo Gi for added defense and strength, but the speed
boost from Shinobi Gear is much more useful.  In fact, the only things I would
replace Shinobi Gear with are a Black Belt Gi or Mist Wrap found in the
challenge dungeon, or with a Power Sash, since +15 Strength is just too
awesome. Those only drop as a rare item from Behemoths though.

Exit the castle and head east to reach the Cave of Eblan, which now has a
convenient land path to it.
                                          ___________________________________
____B1___________________________________/ The Cave of Eblan [WEDCEB] | Edge |
| Monsters |                                | Treasure |
|----------------------------------------+  |--------------------+
| 2 Bloodbones, 1 Soul        4 Skeleton |  | Hi-Potion          |
| 2 Gatlinghog, 2 Swordrat    3 Cave Bat |  | Cottage            |
| 3 Spirit, 1 Soul                       |  | Mythril Gloves     |
| 2 Zombie, 2 Ghoul                      |  | Silver Breastplate |
\________________________________________/  \____________________/

Take your time as you go through the caves as it is very easy to level Edge
while he's solo.  Monsters here die fast to attacks. If you are using two
katanas, you may want to swap in a Metal Boomerang for the cave bat fights.

From the start, walk east through a secret passage to reach the nearby chest
for a *HI-POTION*. Continue walking east through the next wall.  Follow the
path all the way to the south, passing a bridge along the way, and grab the
*COTTAGE* from the chest at the end. Go back north and head west across the
bridge you passed. Follow the ledge west and climb up some stairs to reach a
chest with some *MYTHRIL GLOVES* in them. Keep the Power Armlet equipped.

Climb back down the stairs and take the bridge to the south. From its end, go
west until you can go north, which will take you back to near the beginning so
you can grab a chest with a *SILVER BREASTPLATE*. Keep the Shinobi Gear on.

Go back south and then further west to the stairs to the next floor.
                                                   __________________________
____B2____________________________________________/ The Cave of Eblan | Edge |
| Treasure |
|-----------------------+
| Rune Armlet   500 gil |
\_______________________/

From the start, head down the stairs and go west to grab a *RUNE ARMLET* from
the chest there. Do not equip it.  Head south and west and climb up the stairs
there.  Examine the gravestone to the north for a story scene and then travel
southwest to reach a chest containing *500 GIL*. Go north and take the stairs
to the next area.
                                          ___________________________________
____South________________________________/ Path to the Tower of Babil | Edge |
| Monsters |                                                | Treasure |
|--------------------------------------------------------+  |----------------+
| 2 Soul               1 Mystery Egg (Lilith)            |  | Hi-Potion      |
| 2 Zombie, 2 Ghoul    1 Mystery Egg (Needlehog)         |  | Cross Shuriken |
| 3 Cave Bat           2 Bloodbones, 1 Soul              |  | Hi-Potion      |
| 3 Spirit, 1 Soul     1 Ghoul, 2 Bloodbones, 2 Skeleton |  \________________/
\________________________________________________________/

Everything here is again pretty easy. Just attack and it should all die. Edge
should know Heal Pill by now, which will make things really easy.

Grab the chest by the door for a *HI-POTION*, then go west and north all the
way. Grab the chest there for a *CROSS SHURIKEN*. The exit to the next section
is here, but first walk directly south of it and follow the secret passage to
a chest containing a *HI-POTION*. Go ahead and exit north now.
                                          ___________________________________
____North________________________________/ Path to the Tower of Babil | Edge |
| Monsters |                                                | Treasure |
|--------------------------------------------------------+  |----------------+
| 2 Soul               1 Behemoth (New Moon)             |  | Emergency Exit |
| 2 Zombie, 2 Ghoul    1 Mystery Egg (Needlehog)         |  | Echo Herbs     |
| 3 Cave Bat           2 Bloodbones, 1 Soul              |  | Dry Ether      |
| 3 Spirit, 1 Soul     1 Ghoul, 2 Bloodbones, 2 Skeleton |  \________________/
\________________________________________________________/

Same enemies as the last time except for the Lilith Mystery Egg has been
replaced by a Behemoth, though it only appears during the New Moon. They can
drop Purple Tails as a very rare item, Power Sashes (+15 Strength!) as a rare
item, Power Armlets as an uncommon, and headbands as common drops. They
counter attack everything and hit hard, so avoid them for now.

Head north. When you get to the piles of rocks, go northwest to grab a chest
with an *EMERGENCY EXIT* and northeast to grab a chest with *ECHO HERBS*. To
the southeast is the exit. Along the hall there you can go east through a
secret passage to pick up a *DRY ETHER*.

Head south through the exit to end up in another part of the southern path.
                                          ___________________________________
____South________________________________/ Path to the Tower of Babil | Edge |
| Treasure |
|------------------------------------------------------------------------+
| Ether    Hi-Potion   Phoenix Down   Hi-Potion   Silver Apple   Cottage |
| Potion   Remedy      Hi-Potion                                         |
\________________________________________________________________________/

Grab the three chests here for an *ETHER*, a *HI-POTION*, and a *PHOENIX
DOWN*.  Just above the rock closest to the entry is a secret passage leading
to the small room to the east. Pick up the two chests there for a *HI-POTION*
and a *SILVER APPLE*. I usually just give the apple to Edge.

On the main path, go south, east, then south to a T-intersection. Go west to
pick up a *COTTAGE* from a chest, then go east to grab a *POTION*, a *REMEDY*,
and a *HI-POTION* from some chests. From there, go all the way north and take
the exit back to the north section.
                                          ___________________________________
____North________________________________/ Path to the Tower of Babil | Edge |
| Treasure |
|--------------------------------+
| Soma Drop   Kogarasu   Cottage |
\________________________________/

Enter the nearby door to reach a save point for recovery and progress saving.
Just north of the rocks on the east wall is a secret passage leading east.
Take it to reach a chest containing a *SOMA DROP*.

Exit the save room and head west, then up some stairs to grab a *KOGARASU*
from a chest. This is a better Katana for Edge. Head back east and go north
when you are able. Follow the path to its end and you'll get a flash of images
from Edge's past as you near the exit.

Before exiting, head west through the wall (at the south end of the 'room') to
reach the chest containing a *COTTAGE*, then go back and north through the
exit. I recommend getting Edge to about level 25 before doing so since it is
so easy to do.
                                         ____________________________________
____B1__________________________________/ The Tower of Babil [WEDTOB] | Edge |
| Monsters |                                              | Treasure |
|------------------------------------------------------+  |------------+
| 1 Proto Clockwork, 1 Proto Beam Cannon, 2 Gatlinghog |  | Hi-Potion  |
| 4 Gray Bomb                                          |  | Great Bow  |
| 3 Spirit, 1 Soul                                     |  | Battle Axe |
| 2 Proto Beam Cannon, 1 Proto Clockwork               |  | Ether      |
| 3 Proto Beam Cannon                                  |  \____________/
| 2 Proto Beam Cannon, 2 Domovoi                       |
| 2 Proto Clockwork                                    |
| 2 Soul                                               |
\______________________________________________________/

Monsters aren't doo bad here. Just attack and heal as needed. You'll be
picking up two party members here and the monsters don't seem to show up until
you get them both.

Head north up the long staircase. The white circle at the end is an exit. It
will ask for confirmation, so don't worry about accidentally stepping into it.
At the end of the stairs, examine the wall to the west to leap through it,
ninja-style!

Grab the nearby chest for a *HI-POTION* and then follow the main path westward
until you reach the skinny section. A forced fight with 2 Belphegors will
begin here. Wail away on them and if Tsukinowa did not die in his mission, he
will enter the fight to help you. Give Tsukinowa the Mythril Gloves after the
fight.

Keep following the main path as it curves south and east, picking up the
*GREAT BOW* from the chest along the way. When you get to the end of the
little bridge in the south part of the map, a forced fight with two
Flamehounds will begin. Again, wail on the enemies and Izayoi will show up if
she did not die during her mission.  Give her the Rune Armlet afterwards. You
may also want to equip her with the Great Bow.  If you're lucky, you can get
some Lightning Arrows from monsters here; they will help deal extra damage to
the machines.

Grab the chest near where you got Izayoi to get a *BATTLE AXE* from the chest.
Head east past the elevator door and follow the path east and north to reach a
chest with an *ETHER*. Go back and into the elevator.
                                                  ___________________________
____B2___________________________________________/ The Tower of Babil | Edge |
| Monsters|                                  | Treasure |
|-----------------------------------------+  |----------------+
| 2 Lilith                                |  | Cross Shuriken |
| 2 Proto Clockwork, 1 Proto Beam Cannon, |  | Potion         |
|     2 Domovoi, 1 Lilith                 |  | Hi-Potion      |
| 3 Spirit, 1 Soul                        |  \________________/
| 2 Proto Beam Cannon, 1 Proto Clockwork  |
| 4 Gray Bomb                             |
| 2 Soul                                  |
\_________________________________________/

Monsters are more of the same. Let Edge attack the Lilith when it is in range
since he should be able to one-shot it.

Grab the chest by the entrance for a *CROSS SHURIKEN*. Follow the path and
soon you will reach a force fight with 3 Proto Clockwork. Wail on them and
Zangetsu will show up to help if he did not die in his mission. These seem
harder than the normal Proto Clockwork monsters, so stay on your toes.

Continue on the path and when you reach the north point of the floor, head
south down the bridge to reach a chest with a measly *POTION*. Go back north
and keep following the main path to get into a forced fight with two
Frostbeasts. Predictably, Gekkou will show up in this fight if he survived his
mission. Give him the Battle Axe.

After your team is complete, follow the path to its end and grab the chest
by the door for a *HI-POTION* before heading through the elevator doors and
down to the next floor.

I recommend you take your time though the various tower floors and try to get
everyone to about Level 30 before fighting the 'boss' of the tower.
                                                  ___________________________
____B3___________________________________________/ The Tower of Babil | Edge |
| Monsters |                                | Treasure |
|----------------------------------------+  |------------+
| 1 Mindflayer, 1 Needlehog, 1 Cait Sith |  | Ether      |
| 1 Cait Sith, 1 Cave Naga               |  \____________/
| 1 Succubus, 3 Cave Bat                 |
| 1 Cait Sith, 3 Needlehog               |
| 3 Cave Bat                             |
| 1 Cave Naga, 2 Ettin Snake             |
| 1 Ogre                                 |
\________________________________________/

Monsters here are a little tougher, but still manageable from just attacks.
Cait Sith can counter with blaster, so make sure you take them out in one hit.
If you're lucky, an Ogre will drop Giant's Gloves. The +10 Strength and
Stamina are a real boon at this point in the game.

Go south across the bridge, and then head east. Keep going east past the
elevator, then go north across a bridge and east to a chest containing an
*ETHER*.  Go back and enter the elevator to the next floor.
                                                  ___________________________
____B4___________________________________________/ The Tower of Babil | Edge |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |------------+
| 1 Goblin Captain, 1 Sorceress, 1 Centaur Knight |  | Kogarasu   |
| 2 Purple Bavarois, 1 Black Lizard               |  | Tent       |
| 1 Magma Tortoise, 1 Black Lizard                |  \____________/
| 3 Blood Bat                                     |
| 3 Goblin Captain                                |
| 4 Purple Bavarois                               |
| 2 Armadillo                                     |
\_________________________________________________/

Monsters here hit harder.  Make sure to heal as needed. Black Lizards will
counter with gradual petrification, but with so many party members, you aren't
usually in any real danger of complete petrification (it takes three hits of
gradual). Use Flame on the groups with Purple Bavarois. Edge or Gekkou should
be able to wipe out those fire-weak flans without issue. Goblin Captains give
more exp than they have any right to, so always kill them.

From the start, head west and then north to reach a chest with a *KOGARASU*.
If you are using two katanas on Edge, give him this. I prefer to use a katana
and boomerang though, so I recommend Edge and Tsukinowa be set up with
Kogarasu/Metal Boomerang as their weapons so they can ignore row.

Go back to where the elevator is and head east, then north, then west, then
north again. From the top of the floor now, go west, then south to a chest
containing a *TENT*. From there go west then north to an elevator back up to
floor B3.
                                                  ___________________________
____B3___________________________________________/ The Tower of Babil | Edge |
Follow the path vaguely eastward. You will pass by the elevator to the lower
part of the tower which is not functional and which is not featured in this
game at all.

Keep going and you'll reach two doors. The first of these is a save room. Save
your game and recover if needed. The white circle here is an exit that will
prompt you if you want to leave, in case you need to restock.

This area and the short bit afterwards are good places to grind out some
levels. Once you've saved, leave the save room and take the other door, which
is an elevator down to B4.
                                                  ___________________________
____B4___________________________________________/ The Tower of Babil | Edge |
Walk a few steps west and enter the elevator to B5.
                                                  ___________________________
____B5___________________________________________/ The Tower of Babil | Edge |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |------------+
| 1 Goblin Captain, 1 Sorceress, 1 Centaur Knight |  | Chain Whip |
| 2 Purple Bavarois, 1 Black Lizard               |  | Hi-Potion  |
| 1 Magma Tortoise, 1 Black Lizard                |  \____________/
| 3 Blood Bat                                     |
| 3 Goblin Captain                                |
| 4 Purple Bavarois                               |
| 2 Armadillo                                     |
\_________________________________________________/

You'll get a little scene here where the Mysterious Girl steps out from the
crystal room and the ninja will discuss things. Afterwards, head east and walk
south down the long staircase to reach a chest with a *CHAIN WHIP* for Izayoi.
Then head back to where you had the little scene and go south across the
bridge.

At the end, head west, ignoring the first bridge as it leads up to our
favorite femme fatale. You'll reach three bridges. At the end of the middle
one is a chest containing a *HI-POTION*. Go now and step onto the bridge
leading to the Mysterious Girl. You'll receive some more flashes from Edge's
past as well as a warning that you will fail to heed, because you are Edge.

Keep going forward and talk to the green haired lady. The result of this is a
lot of posturing and a fight with the Mysterious girl.
                                           __________________________________
____Mysterious Girl & Ifrit_______________/ The Tower of Babil - Boss | Edge |
You can't really do anything to Ifrit, but you can wail on the Mysterious Girl
to your heart's content.  The fight will end when Ifrit uses hellfire.
______________________________________________________________________________

Afterwards, your party will flee, resulting in a fall to a lower part of the
tower.
                                                  ___________________________
____B8___________________________________________/ The Tower of Babil | Edge |
| Monsters |    | Treasure |
|------------+  |------------+
| Ifrit      |  | Ether      |
\____________/  \____________/

All encounters here are with Ifrit, whom you cannot defeat. Just run from
them. You should be able to get away before he attacks.

Walk north to grab the *ETHER* from the chest and then head south to the
elevator up.
                                                  ___________________________
____B7___________________________________________/ The Tower of Babil | Edge |
| Monsters |    | Treasure |
|------------+  |--------------+
| Ifrit      |  | Phoenix Down |
\____________/  \______________/

Walk vaguely northward to the elevator up, grabbing the *PHOENIX DOWN* on the
way.
                                                  ___________________________
____B6___________________________________________/ The Tower of Babil | Edge |
| Monsters |    | Treasure |
|------------+  |------------+
| Ifrit      |  | Elixir     |
\____________/  \____________/

Follow the path south, east, then south. From here, ignore the path to the
west for now and go east, then north across a bridge to grab an *ELIXIR* from
a chest.  Now take the west path and go through the door at the end.
                                                  ___________________________
____Airship Dock_________________________________/ The Tower of Babil | Edge |
Luckily you've reached the airship dock! Unfortunately it appears it is not
your salvation.  Watch the ending scenes here to find out if you escape before
the credits roll.

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than your
main game finish data.
                                   __________________________________________
__________________________________/ Edge's Challenge Dungeon [WEDECD] | Edge |
Reload your save, which will put you in Eblan Cave. You can repeat the end
sequence of events by going through the cave and tower again.

Find Namingway in the inn of Eblan Castle and say Yes to go to the Challenge
Dungeon.

Edge's dungeon consists of an entry area, four main floors, and a final floor.
Each of the four main floors contains chests (three for the first three and
one on the final) that may either be a random item (potions, shurikens, etc)
or one of two Monster-in-a-Box fights for that floor.

The Monster-in-a-Box fights do not always appear and may appear in any chest.
After defeating the box monsters, you will get one of two pieces of equipment
for that floor. Once you have gotten the items, they never show up again.
Refreshingly, these fights aren't usually too bad as far as what monsters
appear in them (usually Mad Ogres and Coeurls and Skulldiers).

The last floor contains a single treasure chest that has a host of good
equipment and items. You can only get each of the 'good' treasure once. The
chances of you getting a good treasure increase the faster you reach the
chest.  If you reach it within 5 minutes, it is a near guarantee of good
treasure, and the chance decreases every 5 minute window beyond that.

The timer is visible on-screen and starts as soon as you enter the first floor
through the door at the entrance.

Monsters are universally hard on all floors, so if your average party level is
lower than 30, I recommend going through the Tower of Babil again to level up.
Either way, the fights here are hard and whenever you get a treasure item from
a Monster-in-a-Box or get a good drop like Giant's Gloves, you should use an
Emergency Exit (purchasable at the Eblan item shop) to leave and save.

Some floors have forced fights. These have monsters that can be different from
those on the same floor, but are usually the same power level. You cannot run
from them. All of them are avoidable on speed runs except one on the fourth
floor and one on the last floor. Whenever you finish one of these fights, you
may get a message stating that the monster presence is greater or weaker. When
the monster presence is weaker, less monster encounters occur. Greater monster
presence will have you encountering monsters quite often.

I recommend fighting during the New Moon.

I list the Monster-in-a-Box treasure I got from each floor, but it is possible
that these treasures are scattered over the four floors randomly, so that you
can get any of the eight treasures on any of the four floors. I recommend you
spend time getting all the Monster-in-a-Box treasures before doing speed runs
for the good final treasure.
                                            _________________________________
____1F_____________________________________/ Edge's Challenge Dungeon | Edge |
| Monsters |                        | Monster-in-a-Box Treasure |
|--------------------------------+  |---------------------------+
| 2 Lamia                        |  | Ashura                    |
| 2 Skulldier                    |  | Killer Bow                |
| 2 Nagaraja                     |  \___________________________/
| 2 Lesser Marilith              |
| 1 Mythril Golem, 1 Stone Golem |
| 2 Coeurl, 1 Lamia              |
| 1 Chimera Brain                |
| 2 Mad Ogre                     |
\________________________________/

Everything hits for a lot of damage. Until you're high level and well-geared,
avoid the Chimera Brains as their Frost Blast will do a lot of damage to the
whole party. While the damage decreases as its HP lowers, it has a lot of HP.
Use Smoke with Edge of Tsukinowa to escape more quickly. Lamias will counter
attacks with Entice, which confuses party members. If you equip everyone with
Headbands, you'll be immune to this. Otherwise it is usually okay if some of
your party gets confused. They have 1200 HP, so try to take them out in two
hits.  Lesser Mariliths and Nagarajas both hit pretty hard and take a bit to
kill. If you get into a surprise or back attack, it's best to run. Otherwise
just pound on them and heal as needed. Coeurls have just under 600 HP. Make
sure you attack them with someone that can take them out in one hit. Their
Blaster counter will usually kill a party member. Mad Ogres are beefy, but
really pretty tame compared to some things in the dungeon. The Golems are also
a bit of a breather as they seem to go down without too much of a fight.

Head south across the first bridge. To the southwest is a bridge that leads
to a chest. To the northeast is another chest. To the east is a bridge going
south. After getting the chests if desired, head south across this bridge.

Follow the path south and vaguely westward before turning north. At the end of
the north part will be another chest.  Follow the path from there vaguely
eastward to reach the exit to the next floor.

There are also two hooded figures running (literally) around here. They are
initially invisible, but eventually appear. They serve to do nothing except
occasionally get in the way to slow you down.
                                            _________________________________
____2F_____________________________________/ Edge's Challenge Dungeon | Edge |
| Monsters |                                   | Monster-in-a-Box Treasure |
|---------------------------------------------+|-----------------------------+
| 1 Lamia, 1 Mad Ogre                         || Black Belt Gi               |
| 2 Lilith                                    || Mythril Hammer              |
| 1 Bloodflower, 2 Hellflapper, 2 Caterpillar |\_____________________________/
| 2 Blood Eye                                 |
| 3 Balloon                                   |
| 1 Mad Ogre, 2 Coeurl                        |
| 3 Vampire Bat                               |
| 2 Storm Anima                               |
\_____________________________________________/

This map is the same layout as the second area of the Old Waterway beneath
Baron, except it looks like part of the Cave of Eblan and has no water.
Monsters are actually a little better here for the most part. Caterpillars
counter with Slow, so kill them last for an easier time. Vampire Bats are fast
Bloodfeasters, which means that they can take awhile to kill but are no threat
at all. Of all things, you should fear the Blood Eyes. They are about as fast
as Tsukinowa can be, and the deal 800+ damage per hit, and they have a crapton
of hit points. Use Smoke to flee from them.  You can kill them in a Normal
or Preemptive fight if you have the Katana/Boomerang setup on Edge and
Tsukinowa (since they are weak to thrown weapons), but I usually don't bother
unless it's a preemptive attack. They don't give enough exp to be worth it.

Head down the stairs from the start. Here there is a secret passage to the
east and to the south.  If you go east, you'll get into a fixed fight that you
cannot run from. If you keep going east after that into another secret
passage, it is *another* forced fight. Yuck. Avoid that route and take the
south secret passage instead.

You'll come to a room with a chest. Grab it if you wish and then head south
through another secret passage that zigzags a bit before coming to a room
in the southeast corner of the map. At the top of the room is a chest.

From the chest, step onto the ledge to the east and you can find a secret
passage here that leads to a small room. Climb down the short stairs here and
you can find a secret passage to the east.

In the secret passage, go east until you can't, then go all the way north into
the big cavern in this map.  As you go north, note that there is an eastern
side passage. Remember it as we'll be going there soon.  In the big cavern,
climb up onto the ledge to grab a chest.  To the northeast are some rocks.
Going in between them yields a secret passage that leads to near the exit, but
it also yields a forced fight. Yuck.

Instead, so back south through the secret passage, and turn east midway
through and follow the long, thin passage all the way north to the exit. You
should use this route for your speed runs through the dungeon (without getting
the chests here) in order to avoid all three forced fights on this floor.
                                            _________________________________
____3F_____________________________________/ Edge's Challenge Dungeon | Edge |
| Monster |                                   | Monster-in-a-Box Treasure |
|------------------------------------------+  |-----------------------------+
| 1 Ice Lizard, 3 Purple Bavarois          |  | Black Cowl                  |
| 4 Caterpillar                            |  | Crimson Cherry              |
| 1 Bloodflower, 2 Hellflapper             |  \_____________________________/
| 1 Steel Golem, 2 Skulldier, 2 Bloodbones |
| 1 Malboro                                |
| 2 Mad Ogre, 2 Coeurl                     |
| 1 Mythril Golem                          |
| 1 Vampiress, 3 Vampire Bats              |
\__________________________________________/

Monsters by and large actually get easier here, except for Malboros. They
hit pretty hard and have a lot of HP, but the real annoyance is Bad Breath,
which can Toad and Pig you.  Since Diet Rations and Maiden's Kisses are pretty
rare in this chapter, you'll usually get stuck with a useless character until
you can get to a save point.  Equipping Headbands on everyone can avoid this
since being able to block any of the Bad Breath status effects seems to block
Bad Breath itself due to a weird bug in how the game reacts to status
immunity.

This floor is the same layout as the first part of the Mist Cave, in case it
looked familiar. From the start, go east and up the stairs at the end, then go
west/northwest and down the stairs. Take a few steps west and go up the stairs
and keep going north and up some more stairs.

Take the stairs to the north and grab a chest, then head back down the stairs
and go east across the bridge. Go up the stairs here and east to a chest. I
think there is a forced fight along the way.

After you grab the chest, head back and down the stairs, then go east and down
some more stairs.  From here, you can go down some stairs to the south or go
southeast. Go south down the steps first, where you'll get into a forced
fight. From there go west/northwest and climb some stairs for a chest.

Now go back and take the southeast path this time. It'll lead to a wider area.
Here there are cloaked figures running about to get into your way. They will
be invisible initially, but if you spend enough time here they will be visible.

Go north all the way to the exit to the next floor.
                                            _________________________________
____4F_____________________________________/ Edge's Challenge Dungeon | Edge |
| Monsters |                                   | Monster-in-a-Box Treasure |
|---------------------------------------------+|-----------------------------+
| 1 Malboro                                   || Chakram                     |
| 3 Storm Anima                               || Wind Spear                  |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre               |\_____________________________/
| 1 Bloodflower, 2 Hellflapper, 2 Caterpillar |
| 2 Mad Ogre, 2 Coeurl                        |
| 4 Balloon                                   |
| 1 Chimera Brain                             |
| 1 Mythril Golem, 1 Stone Golem              |
| 1 Ghost Knight, 1 Coeurl, 3 Balloon         |
\_____________________________________________/

You should be familiar with all of these except maybe the Ghost Knights, which
can appear in Monster-in-a-Box fights on previous floors. They cast Bio as a
counter when attacked.

This is a mimic of the Lunar Crystal Palace.  Going west will lead to an exit
if you should feel the need at this point in the dungeon (why?). Going east
will lead you to a recovery tile, making this a great floor on which to grind
your last few levels.

Go north and you'll encounter a forced fight just as you reach the throne
area.  There is a chest on the throne. Behind it there is a door that leads to
the last floor.
                                            _________________________________
____Last Floor_____________________________/ Edge's Challenge Dungeon | Edge |
| Monsters |
|---------------------------------------------------------------------------+
| 3 Storm Anima                 1 Ghost Knight, 1 Coeurl, 3 Balloon         |
| 2 Blood Eye                   1 Bloodflower, 2 Hellflapper, 2 Caterpillar |
| 4 Caterpillar                                                             |
| 1 Vampiress, 3 Vampire Bat                                                |
\___________________________________________________________________________/

Walk forward and get into a forced fight just past the little bridge/stairs.
It likes to have Lamias in it, which can be fun with all the Entice counters.

Now, go forward and pick up your treasure! It could be a random consumable
item like Bronze Hourglasses and Phoenix Down. It could also be a rare item!
The faster you complete, the more likely your are to get good stuff.

Possible rare items for this Challenge Dungeon are:
* Adamantite
* Blitz Whip
* Elixir
* Flame Lance
* Gaia Hammer
* Goblin Mask
* Kotetsu
* Mist Wrap
* Silver Apple
* Soma Drop
* Treasure Hunter
* Wing Edge

Items in this dungeon do not repeat, so once you get them all you cannot get
them again.

I usually give Edge the Kotetsu and Wing Edge and Tsukinowa the Chakram and
either the Ashura or Crimson Cherry, but do whatever you like. The Blitz Whip
is preferred for Izayoi unless you get Angel Arrows from a Lamia, in which
case she should use those and the Killer Bow. Gaia Hammer and Flame Whip are
best for Gekkou and Zangetsu, respectively.

Goblin Mask gives a nice speed boost as well as boosts to Intellect and Spirit
and also protects against blind.  Both it and the Black Cowl can be useful for
whomever.

I usually give Edge the Black Belt Gi and I give the Mist Wrap to Tsukinowa or
Izayoi due to it's nice speed boost.  You could also give it to Gekkou or
Zangetsu if you want them to be less slow.

It really doesn't matter what you do with the Silver Apple, but I like to save
the Soma Drop so that it can be used by some non-ninja later on.

Treasure hunter increases the drop rate of common and uncommon drops. It might
be worth equipping for that, though the rares and very rares will remain just
as rare and frustrating to acquire.


 ____________________________________________________________________________
}---( 4.8 Porom's Tale [POTL] )----------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                           __________________
__________________________________________________________/ Contents | Porom |
  1. Mysidia - Past [WPOMYP]
  2. Kaipo [WPOKPO]
  3. Underground Waterway [WPOUWW]
  4. Mist [WPOMST]
  5. Dwarven Castle [WPODWC]
  6. Passage of the Eidolons [WPOPOE]
  7. Mysidia [WPOMYS]
  8. Mt. Ordeals [WPOMTO]
  9. Showdown [WPOSHD]
 10. Porom's Challenge Dungeon [WPOPCD]
                                            _________________________________
___________________________________________/ Mysidia - Past [WPOMYP] | Porom |
You'll begin this chapter in a flashback from the end of FF4.  After being 
drug to the elder by Porom, Palom will run off again. Find him first by the
Weaponsmith and Armory, then Near the Item Shop, then east of the Devil's Road
and he'll be persuaded to come back.  This chapter will now seem to become the
Palom gets to go off and do sage training tale.

You'll find yourself several years later.
                                                  ___________________________
_________________________________________________/ To Kaipo [WPOKPO] | Porom |
We find Palom and Porom on a ship bound for Kaipo. They are still in their
children forms from FF4, and you'll get to play this part of the tale using
their flashback sprites. Neat. I guess.

Once the boat docks, head west and a bit north to reach Kaipo, by the oasis.
This tale seems to follow Edge's Tale's habit of having no overworld monsters
at all, so enjoy the walk.
                                                              _______________
_____________________________________________________________/ Kaipo | Porom |
| Sundries |             | Weaponsmith |        | Armorer |
|-----------------------+|---------------------+|--------------------------+
| Potion         30 gil || Rod         100 gil || Leather Cap      100 gil |
| Phoenix Down  100 gil || Staff       160 gil || Clothing          50 gil |
| Gold Needle   400 gil || Bow         220 gil || Leather Clothing 200 gil |
| Maiden's Kiss  60 gil || Iron Arrows  50 gil || Iron Armlet      100 gil |
| Eye Drops      30 gil |\_____________________/\__________________________/
| Antidote       40 gil || Inn |   | Treasure |
| Tent          100 gil ||--------+|------------+
\_______________________/| 50 gil || Potion     |
                         \________/\____________/

The only thing to loot here is a *POTION* in the top pot above the
Weaponsmith.  Don't bother buying any equipment. What you have is better than
it and you'll get better soon.

Stop by Tellah's and Anna's graves and view the scenes that occur when you
examine them. Afterwards, exit town and head north then a bit east to reach
the Underground Waterway.
                                      _______________________________________
____Entrance South - B1______________/ Underground Waterway [WPOUWW] | Porom |
| Monsters |                       | Treasure |
|-------------------------------+  |---------------------------------+
| 2 Killer Fish, 1 Yellow Jelly |  | Lightning Arrows   Dry Ether    |
| 3 Fangshell, 1 Amoeba         |  | Crossbow           Hi-Potion    |
| 3 Gigantoad                   |  | Tent               Phoenix Down |
| 2 Zombie, 1 Ghoul             |  | Wizard's Hat                    |
\_______________________________/  \_________________________________/

Monsters here aren't too bad. Cast Thunder on the Killer Fish and Fangshell
groups, and finish off the Amoebas with Porom's attacks. The Gigantoad group
is easily thwarted by multi-cast Blizzard. They can counter magic with Toad,
so avoid casting anything but Blizzard on them. The undead group should be hit
with Fire and finished off by Porom's attack and Palom's Flame Rod.

Palom and Porom have a Twincast Band Attack that they have already learned. It
can deal some decent damage, but is generally too slow to be of real use.

Go north across the bridge and grab the chests here for *LIGHTNING ARROWS* and
a *CROSSBOW*. Equip these on Porom; she'll be your attacked for awhile.

Return to the entrance and head west. Go across and bridge and grab a chest to
your south for a *TENT* and then head north across a bridge. You'll have a
mini scene on the bridge.

After crossing the bridge, go east across a bridge and keep going eastward
until you come to some stairs leading down into the water. Once you're in the
water, take two steps west and then go north to cross under a bridge and grab
a *WIZARD'S HAT* from a chest. Give this to Palom since it raises Intellect
and damage is more important than healing in this dungeon.

Go back south and keep heading west/southwest in the water until you come to
a big waterfall. Step into the waterfall to find a secret room with three
chests holding a *DRY ETHER*, *HI-POTION*, and *PHOENIX DOWN*.

Now exit the room and go all the way back and climb out of the water. Head all
all the way west and then north to reach to exit to the next floor.
                                               ______________________________
____B2 South__________________________________/ Underground Waterway | Porom |
| Monsters |                       | Treasure |
|-------------------------------+  |---------------+
| 3 Gigantoad                   |  | Maiden's Kiss |
| 2 Yellow Jelly, 1 Toadgre     |  | Ether         |
| 2 Killer Fish, 1 Yellow Jelly |  | Gaia Gear     |
\_______________________________/  \_______________/

Monsters are about the same here. The Yellow Jelly and Toadgre group is very
annoying and I recommend you just run from it. If you must fight, single-cast
Blizzard on the Toadgre first, then multi-cast Thunder on the jellies.

Head north along the path and cross the bridge at the end. Go down the nearby
steps into the water and keep going south. About halfway down there are steps
to the west that lead up to a ledge. Take them and follow the ledge to a chest
with a *MAIDEN'S KISS*, then go back into the water and go all the way south.

Climb the stairs you'll find here and go all the way west, ignoring a bridge,
to reach a chest with an *ETHER*. Go back and south across that bridge. From
there, travel all the way west, then north across a bridge and enter the door.

Save at the save point in this room and use a Tent if needed, then continue
north to exit the save room.

Go across the bridge to the east and grab a chest here for a *GAIA GEAR*,
which you can give to either twin, though I prefer Porom. Go south and down
to stairs into the water, then head east and up some stairs. Travel north to
a door leading to the next area.
                                               ______________________________
____B3________________________________________/ Underground Waterway | Porom |
| Monsters |                   | Treasure |
|---------------------------+  |-------------+
| 2 Ghoul, 2 Zombie         |  | Tent        |
| 1 Toadgre, 3 Gigantoad    |  | Thunder Rod |
| 2 Yellow Jelly, 1 Toadgre |  \_____________/
| 1 Alligator, 2 Fangshell  |
| 1 Splasher, 3 Fangshell   |
\___________________________/

Use Fira on the undead group, and then kill stragglers with arrows and/or the
Flame Rod.  The toad group should fall to Blizzard. For the group with the
Alligator, just multi-cast Blizzard on the group and pick off the stranglers
with arrows or Palom's rods. For the group with the Splasher, attack the fish
with arrows while Palom multi-casts Thunder on the group. He should use his
Rod (especially the Thunder Rod, once you get it) to hit the leftover fish
with magic rather than wasting MP.

Follow the path until you have a choice of two bridges. Take the east bridge
first and follow it to two chests to get a *TENT* and a *THUNDER ROD* then go
back and take the west bridge, following that path to a door leading to the
next area.
                                               ______________________________
____B2 North__________________________________/ Underground Waterway | Porom |
| Monsters |                   | Treasure |
|---------------------------+  |----------------+
| 2 Yellow Jelly, 1 Toadgre |  | Phoenix Down   |
| 1 Alligator, 2 Fangshell  |  | Hermes Sandals |
| 1 Splasher, 3 Fangshell   |  \________________/
| 2 Gigantoad, 2 Toadgre    |
\___________________________/

Head north up the stairs and grab the chest you see there for a *PHOENIX
DOWN*. North of you is the exit to the next floor, but hold up for a moment
and take the secret passage located west of the exit. Once inside, go north
and follow it to the east side of the map, where you can go south on a ledge
to reach a chest with *HERMES SANDALS*. Go back and to the exit.
                                               ______________________________
____Entrance North - B1_______________________/ Underground Waterway | Porom |
| Monsters |                   | Treasure |
|---------------------------+  |---------------+
| 1 Alligator, 2 Fangshell  |  | Ether         |
| 1 Splasher, 3 Fangshell   |  | Maiden's Kiss |
| 2 Yellow Jelly, 1 Toadgre |  | Cottage       |
| 3 Ghoul, 2 Zombie         |  | Unicorn Horn  |
| 4 Toadgre                 |  \_______________/
\___________________________/

You should know the drill for the monsters.  The undead group can be a bit
annoying since there are so many bodies to soak up damage. Hit them with Fira
and Cura and pick off the remaining stragglers with the Flame Rod and arrows.

Head north and you'll see a bridge to the east and stairs to the rest. Go down
the stairs first and grab the chests in the area for an *ETHER* and a
*MAIDEN'S KISS*. Now head across the bridge. Ignore the exit for now and go
down the stairs here and grab the two chests in that area for a *COTTAGE* and
a *MAIDEN'S KISS*.

I recommend you get to level 15 before exiting and heading to the next area.
Once outside head over to the next cave and enter. You probably want to use
the Cottage before entering.
                                                  ___________________________
_________________________________________________/ Underground Falls | Porom |
Take a few steps forward and jump down the waterfall after some dialogue.
                                                   __________________________
____B2____________________________________________/ Underground Lake | Porom |
| Monsters |                           | Treasure |
|-----------------------------------+  |------------+
| 4 Tiny Mage                       |  | Hi-Potion  |
| 3 Ghoul, 2 Zombie                 |  | Ether      |
| 1 Alligator, 2 Fangshell          |  \____________/
| 1 Tiny Mage, 4 Sahagin            |
| 1 Splasher, 2 Fangshell, 1 Amoeba |
\___________________________________/

The group of Tiny Mages is annoying since your basic elemental spells will do
zero damage to them and you'd normally have to waste an -ara spell to kill
them all. However, just multi-cast Silence on the group and kill them with
arrows if you want.  They can drop Silver Armlets, which is an armor
improvement for the twins. For the Sahagin group, kill the Tiny Mage with
arrows first, then Thunder the whole group and pick off the stragglers with
arrows and Thunder Rod casting.  Everything else should be manageable by now.

Climb up the stairs and follow the path around.  Go down the stairs at the
south end for chests containing a *HI-POTION* and an *ETHER* and then climb
back up and follow the path to the door which leads to the next area.
                                                   __________________________
____B1____________________________________________/ Underground Lake | Porom |
| Monsters |                           | Treasure |
|-----------------------------------+  |----------------+
| 4 Tiny Mage                       |  | Hermes Sandals |
| 1 Splasher, 2 Fangshell, 1 Amoeba |  | Silver Armlet  |
| 2 Alligator                       |  \________________/
| 1 Tiny Mage, 4 Sahagin            |
\___________________________________/

Blizzard the alligator group. The rest of the monsters should be familiar.

Head east across a bridge and grab the chest for *HERMES SANDALS* and a
*SILVER ARMLET*. Give that to Porom.  Go north across a bridge and climb
down the stairs to the water.  Approach the tentacles in the waterfall to
begin a boss fight.
                                            _________________________________
____Cooler Mammoth_________________________/ Underground Lake - Boss | Porom |
This ten-tentacled beast can be a real horror if you're under-leveled. The
Cooler Leeches (which are each comprised of two tentacles) have a variety of
offensive spells and they can be fast enough to get off several before you
can act. If you're Level 15+, you should be okay.

Palom should always be casting Fira on the head of the beast unless you need
him to chuck an emergency Hi-Potion.

Porom should start off by multi-casting Slow on the beast, so that it and its
tentacles are slowed.  Next she should multi-cast Silence on the beast. This
will miss the head, but the tentacles will be silenced. They do much less
damage with physical attacks, so the battle should be easy from this point on.
Porom can heal with Cura and cast protect for the rest of the battle.

After 6+ Firas to the head, the Cooler Mammoth will become seafood soup and
you will be victorious.
______________________________________________________________________________

Afterwards, you'll shift to several years later, when the twins are grown up.
                                               ______________________________
______________________________________________/ The Airship [WPOMST] | Porom |
Porom will be waiting alone for Cid to arrive on his airship and she'll be
wondering where Palom is.  After Cid arrives, they take off for Mist and Palom
will be found to be already on board. After the cutscenes, enter Mist. Again,
there are no overworld monsters.
                                                               ______________
______________________________________________________________/ Mist | Porom |
| Weaponsmith |            | Armorer |                | Inn |
|-----------------------+  |-----------------------+  |-----------+
| Ice Rod       220 gil |  | Feathered Cap 330 gil |  | 150 gil   |
| Flame Rod     380 gil |  | Wizard's Hat  700 gil |  \___________/
| Thunder Rod   700 gil |  | Gaia Gear     500 gil |
| Healing Staff 480 gil |  | Iron Armlet   100 gil |
| Crossbow      700 gil |  | Silver Armlet 650 gil |
| Holy Arrows   500 gil |  \_______________________/
| Whip          200 gil |
\_______________________/
| Treasure |
|-------------------------------------------------------+
| Bomb Crank   Bomb Fragment      Dry Ether   Soma Drop |
| Bomb Crank   Silver Hourglass   Cottage               |
\_______________________________________________________/

There is a secret passage through the trees in the southeast part of town.
Walk through it and search the bushes for two *BOMB CRANKS*. Search the
bushes east of the pond for a *BOMB FRAGMENT*.

Afterwards, head to Rydia's house in the northwest part of town. After the
scene Rydia will join you. Walk into her fireplace and follow the secret
passage east to reach a room with three chests containing a *SILVER
HOURGLASS*, a *DRY ETHER* and a *COTTAGE*. Exit through the east wall of this
room and follow that secret passage south to reach a room with a *SOMA DROP*
in a chest. I give this to Porom. Whatever you do, don't waste it on the other
two characters as they are temporary for this chapter and their stats do not
carry over.

You'll want to buy two Wizard's Hats, two Gaia Gears, and two Silver Armlets
so that all three characters are well-armored. If you can't afford it all,
just buy what you can afford. You may also want to pick up an Ice Rod to round
out Palom's collection.

Once you are ready, leave town and fly away to the underworld on the airship.
                                            _________________________________
___________________________________________/ Dwarven Castle [WPODWC] | Porom |
| Sundries |              | Weaponsmith |           | Armorer |
|-----------------------+ |-----------------------+ |-----------------------+
| Potion         30 gil | | Ice Rod       220 gil | | Feathered Cap 330 gil |
| Phoenix Down  100 gil | | Flame Rod     380 gil | | Wizard's Hat  700 gil |
| Gold Needle   400 gil | | Thunder Rod   700 gil | | Gaia Gear     500 gil |
| Maiden's Kiss  60 gil | | Healing Staff 480 gil | | Iron Armlet   100 gil |
| Eye Drops      30 gil | | Crossbow      700 gil | | Silver Armlet 650 gil |
| Antidote       40 gil | | Holy Arrows   500 gil | \_______________________/
| Tent          100 gil | | Whip          200 gil | | Inn |
\_______________________/ \_______________________/ |-----------+ 
| Treasure |                                        | 150 gil   | 
|-------------------------------------------------+ \___________/ 
| 1000 gil      Hermes Sandals   Bronze Hourglass |
| Hi-Potion     Hi-Potion        Tent             |
| Spider Silk   Antidote         ???              |
| Dry Ether     Ether            Hi-Potion        |
| Cottage       Unicorn Horn     Phoenix Down     |
\_________________________________________________/

Once you're in the underworld, enter the Dwarven castle and prepare for the
lootfest! Once inside the castle take the stairs to the west to enter the Inn
area. The pot next to the counter contains *1000 GIL*.

Take the stairs that lead up to enter the west tower. Go to the second floor.
You can sneak around south of the pots. One of them contains a *HI-POTION*.
Go up to the third floor. Walk west through the wall to grab the west chest
for a *SPIDER SILK*. Then take a step south into the wall, head west, then
southeast to reach the south chest for a *DRY ETHER*. Take a step south, then
go east and north and east through the walls to reach the east chest for a
*COTTAGE*.  Then take a step south and go east, then north, then west to reach
the north chest for some *HERMES SANDALS*. From here, step east into the wall
and go north, west, southwest, and then east and south to return to the
stairs. That all sounds really complicated, but the paths are pretty straight-
forward.

Go back to the first floor of the tower and exit through the door to get onto
the roof. Walk east across the roof and enter the east tower. Grab the chest
on the first floor for a *HI-POTION* and go up to the second floor. You can
sneak around to the west side of the pots on the west side. One of them
contains an *ANTIDOTE*. On the third floor, you can just walk straight to any
chest and then sneak around the walls near the stairs to get the rest without
having to climb up and down the stairs four times. You'll end up with an
*ETHER*, a *UNICORN HORN*, a *BRONZE HOURGLASS*, and a *TENT*.

Go back down to the first floor of the east tower and go down the stairs to
reach the Weaponsmith and Armorer. You can use that 1000 gil to purchase
anything you couldn't afford in Mist. Take the stairs here down into the
basement. The pot north of the stairs contains something I forgot to record,
but I think it was something lame like a potion. Two other pots nearby contain
a *HI-POTION* and a *PHOENIX DOWN*. Head back to the lobby via the weaponsmith
and armorer room's other staircase.

Go north to enter the throne room and talk to Giott, the Dwarf king. Luca will
accompany you after the cut scene, but like Cid, she won't be in your part.

Hop aboard the airship outside to fly to the island with the Passage to the
Eidolons.
                                   __________________________________________
____B1____________________________/ Passage of the Eidolons [WPOPOE] | Porom |
| Monsters |                 | Treasure |
|-------------------------+  |-------------+
| 2 Gray Bomb, 2 Bomb     |  | Fire Arrows |
| 2 Ettin Snake           |  | Ether       |
| 2 Treant                |  | Hi-Potion   |
| 3 Gargoyle              |  \_____________/
| 2 Gargoyle, 2 Needlehog |
\_________________________/

You will soon find out that the monsters have vastly ramped up their power.
This place is pretty difficult. You will also probably notice that Rydia has
all her summons in this Tale.  Any basic elemental summon (Ifrit, Shiva,
Ramuh) will kill any monster group in this dungeon). There is a healing pot
aboard the Falcon, so this is a great time to level up. Palom and Rydia cap at
level 20 in this chapter. I recommend leveling Porom up to at least 20. Level
25 is a good point for her to prepare her for the rest of the chapter. Just
go in, summon to kill everything and go back to the Falcon to recover as
needed.  The groups on the second and third floor are a bit better for exp.
You can kill off Palom once he caps in order to level Porom faster if you'd
like.

Beyond that, Treants die to multi-cast Fira, but everything else will need
more than one -ara spell for the most part (Gargoyle are almost dead after any
-ara spell, and Ettin snakes have just over 100 hp, so they die fast, even if
they hit hard).  So, summon away!

From the start, go east one room, then go north one room and grab the chest
for some *FIRE ARROWS*, which are okay for Porom since a few things in this
dungeon are weak to fire. From there, go west through a secret passage and
grab the *ETHER* you find at the end. Go back to the Fire Arrows chest and
travel all the way south, grabbing the *HI-POTION* from the chest at the end.

From there, go all the way west, then north, then west again to reach the
stairs down to the next floor.
                                            _________________________________
____B2_____________________________________/ Passage of the Eidolons | Porom |
| Monsters |                           | Treasure |
|-----------------------------------+  |------------+
| 3 Gray Bomb, 1 Mortblossom        |  | Hi-Potion  |
| 2 Gray Bomb, 2 Bomb               |  | Cottage    |
| 2 Treant                          |  \____________/
| 3 Needlehog, 1 Cait Sith          |
| 1 Treant, 1 Needlehog, 1 Gargoyle |
\___________________________________/

This floor makes it seem like this dungeon was designed for summons.
Mortblossoms are weak to fire, but Gray Bombs explode if hit by Fire, so use
a summon to kill them all fast, or multiple Blizzaras. The Needlehog and Cait
Sith Group takes way too many -ara spells, so just summon to kill them.
Likewise with the mixed group of three things. Bleh.

Go east from the stat until you reach an intersection. Go southeast to grab a
*HI-POTION* from a chest, then go north to reach another intersection (though
barely go north). Northwest is a chest with a *COTTAGE*. East will lead you
to a save point and the stairs to the next floor. You could burn a cottage
here to replenish MP, but it's best to do this dungeon in raids to get
treasure and levels.
                                            _________________________________
____B3_____________________________________/ Passage of the Eidolons | Porom |
| Monsters |                                  | Treasure |
|------------------------------------------+  |-----------------+
| 1 Cait Sith, 2 Gray Bomb                 |  | Hermes Sandals  |
| 3 Needlehog, 1 Cait Sith                 |  | Sage's Surplice |
| 3 Gray Bomb, 1 Mortblossom               |  | Decoy           |
| 3 Gray Bomb, 2 Bomb                      |  | Echo Herbs      |
| 1 Cait Sith 1 Ettin Snake, 1 Mortblossom |  | Hi-Potion       |
\__________________________________________/  | Dry Ether       |
                                              \_________________/

From the start, go west one room and then south one room. head west into a
secret passage and then go south until you're even with the room with the
three chests. Grab them for a *HERMES SANDALS*, a *SAGE'S SURPLICE*, and a
*DECOY*. Give the Sage's Surplice to Porom as it'll help out her Spirit.

Travel back through the secret passage to the room north of the one with the
chests. Go one room east, then one room south and grab the chest for some
*ECHO HERBS*. From here, go one room east.  The room north of here is the
"Exit," but ignore it for now and go east another room to pick up a
*HI-POTION* from a chest.

From there, walk east into a secret passage, then all the way north, and west
into the room above the Hi-Potion chest. From here, go north one room and west
one room to grab a *DRY ETHER*. Head back to the "Exit."

Rydia will not permit you to enter and will go herself. After a short bit
she'll return. Walk all the way out of the dungeon, or use Warp a few times if
for some reason you hate getting EXP.

Unequip Rydia and Palom before flying off in the airship.

After the cut scene, you'll be in present day Mysidia, with Porom.
                                                   __________________________
__________________________________________________/ Mysidia [WPOMYS] | Porom |
| Sundries |             | Weaponsmith |           | Armorer |
|-----------------------+|------------------------+|-------------------------+
| Potion         30 gil || Ice Rod        220 gil || Wizard's Hat    700 gil |
| Hi-Potion     150 gil || Flame Rod      380 gil || Sage's Miter    200 gil |
| Phoenix Down  100 gil || Thunder Rod    700 gil || Gaia Gear       500 gil |
| Gold Needle   400 gil || Healing Staff  480 gil || Sages Surplice 1200 gil |
| Maiden's Kiss  60 gil || Psycho Spiral 2000 gil || Silver Armlet   650 gil |
| Tent          100 gil || Crossbow       700 gil || Rune Armlet    2000 gil |
| Cottage       500 gil || Great Bow     2000 gil |\_________________________/
\_______________________/| Holy Arrows    500 gil |
| Inn |                  \________________________/
|---------+
| 200 gil |
\_________/

After the initial cut scene, you'll be joined by a White Mage and a Black
Mage. They are pretty much identical to the ones from Ceodore's Tale, except
they level cap at 20.

You'll want to armor your group as follows (some of which you should have):
Porom     : Sage's Miter, Sage's Surplice, Rune Armlet
White Mage: Sage's Miter, Sage's Surplice, Rune Armlet
Black Mage: Wizard's Hat, Sage's Surplice, Rune Armlet

You could give the Black Mage any of Palom's leftover rods and give the two
white mages Psycho Spirals, but I actually recommend arming all three with a
Great Bow and Holy Arrows.  Mt. Ordeals is chock full of undead and with the
triple bow setup, you pretty much can just mash attack through the next
dungeon.  If you don't have enough gil, buy the Bows and Arrows before the
armor.
                                                            _________________
____Overworld______________________________________________/ Mysidia | Porom |
| Monsters |
|--------------------------------------------------------+
| 3 Sword Rat, 3 Gatlinghog    4 Domovoi, 2 Goblin       |
| 1 Zu, 3 Cockatrice           3 Domovoi, 3 Goblin       |
| 3 Domovoi, 1 Gatlinghog      2 Gatlinghog, 2 Sword Rat |
| 1 Zu                         3 Domovoi, 3 Gatlinghog   |
\________________________________________________________/

Monsters are pretty easy here. Arrows will take down Cockatrices in one hit
if you've got a 3x attack multiplier. Thundara will one-shot or some close to
one-shotting the Zus.

Head east to reach Mt. Ordeals, following the snaky path to get there.
                                               ______________________________
____Overworld_________________________________/ Mt. Ordeals [WPOMTO] | Porom |
| Monsters |
|-----------------------------------------------------------+
| 3 Sword Rat, 3 Gatlinghog    4 Domovoi, 2 Goblin          |
| 1 Zu, 3 Cockatrice           3 Domovoi, 3 Goblin          |
| 3 Domovoi, 1 Gatlinghog      2 Gatlinghog, 2 Sword Rat    |
| 1 Zu                         1 White Dragon (Waxing Moon) |
\___________________________________________________________/

Monsters are the same around the mountain, though during the Waxing Moon you
can encounter the powerful White Dragon, which drops White Tails very rarely.
These are way too strong for you to kill now, so avoid them. It seems you need
to be on the northeast side of the mountain to find them.

There is a chocobo forest near the mountain's entrance. You can heal up then
speak to the white chocobo to recover your MP and be fully rested.  When
you're ready, head into the mountain
                                                        _____________________
____Entrance___________________________________________/ Mt. Ordeals | Porom |
| Monsters |                                                 | Treasure |
|-----------------------------------------------------------+|---------------+
| 2 Zombie, 2 Ghoul       3 Skeleton, 2 Bloodbones          || Ether         |
| 2 Soul, 2 Bloodbones    1 Ghoul, 2 Bloodbones, 2 Skeleton || Psycho Spiral |
| 1 Lilith                2 Zombie, 2 Ghoul, 2 Revenant     |\_______________/
| 1 Revenant, 3 Ghoul                                       |
\___________________________________________________________/

Pretty much everything on the mountain is weak to holy, so your Holy Arrows
will rip through things, usually in one hit (except full moon!). You'll want
to prioritize your targets to ensure you receive the least amount of damage
possible. Use this order as a general guideline for who to attack first:

Necrodium > Revenant > Skeleripper > Evil Flame > Ghoul > Bloodbones >Spirit
   > Soul > Skeleton

Liliths should be killed with single-target Fire or Cura and can be finished
off with regular attacks if need be.

Follow the path west then north and then east. Ignore the stairs for now and
grab the chest for an *ETHER*, then take the stairs. Grab the chest there for
a *PSYCHO SPIRAL* and go up the stairs to the west. A short trip east leads to
the tunnel to the next section.
                                                        _____________________
____Trail______________________________________________/ Mt. Ordeals | Porom |
| Monsters |
|-------------------------------------------------------------------+
| 1 Ghoul, 2 Bloodbones, 2 Skeleton          1 Lilith, 2 Bloodbones |
| 1 Spirit, 2 Soul, 2 Bloodbones             2 Ghoul, 2 Soul        |
| 1 Skeleripper, 2 Bloodbones, 2 Skeleton    1 Revenant, 3 Ghoul    |
| 2 Zombie, 2 Ghoul, 1 Revenant                                     |
\___________________________________________________________________/

This floor is very straightforward. Follow the path and enter the tunnel to
the next area.
                                                        _____________________
____Crossing___________________________________________/ Mt. Ordeals | Porom |
| Monsters |                                    | Treasure |
|--------------------------------------------+  |-----------------+
| 3 Soul, 1 Ghoul, 1 Revenant                |  | Sage's Miter    |
| 2 Lilith                                   |  | Blinding Arrows |
| 1 Skeleripper, 2 Bloodbones, 2 Skeleton    |  \_________________/
| 2 Soul, 2 Evil Flame                       |
| 1 Spirit, 2 Soul, 2 Bloodbones             |
| 1 Soul, 2 Ghoul, 2 Revenant                |
| 2 Zombie, 2 Ghoul, 1 Revenant, 1 Necrodium |
\____________________________________________/

You'll start running into Necrodiums here. They can hit hard, but are usually
placed so that they are at the rear. They have enough HP to avoid being one-
shot, so you'll have to hit them with two arrow attacks.  Evil Flames aren't
really very weak to Holy, so you'll have to use up two shots on them too. The
double Lilith group can be taken down by a multi-cast Fire followed by regular
attacks during moons where black magic is not weakened, or you can single-cast
Fire or Cura to kill them (or use a Hi-Potion on them!).

Head all the way west and up some stairs to grab a *SAGE'S MITER* from a
chest. Along the way you passed a ramp that went north. Take that ramp north
and head east.  Climb up a double set of stairs and head west across a bridge
to reach the tunnel to the summit. Before leaving this area, go down a nearby
ramp and grab the *BLINDING ARROWS* from a chest.  Leave them unequipped for
now since your Holy Arrows should do more damage in this place.
                                                        _____________________
____Summit_____________________________________________/ Mt. Ordeals | Porom |
| Monsters |
|--------------------------------------------+
| 3 Soul, 1 Ghoul, 1 Revenant                |
| 2 Zombie, 2 Ghoul, 1 Revenant, 1 Necrodium |
| 1 Evil Flame, 1 Skeleripper, 1 Necrodium   |
| 1 Soul, 2 Ghoul, 2 Revenant                |
| 2 Lilith                                   |
| 1 Lilith, 1 Skeleripper, 1 Necrodium       |
\____________________________________________/

Go a bit east then head all the way north, going up some stairs. You can stop
at the save point to the east along the way if you'd like.  Once you're up the
stairs, go west across the bridge and examine the monument there for some
delicious cut scenes. DUN DUN DUN.

After the cut scene, start back east across the bridge to be back-attacked by
2 Necrodium, 2 Revenant, 2 Skeleton, 1 Bloodbones, and 1 Skeleripper.  After
they all attacked, Porom will comment about being hopelessly outnumbered, even
though you could totally kill everything easily, and Kain will jump in and
kill them all using a move he never gets to use ever again.  If you played
through Kain's Tale, and this is likely, this scene should be very familiar to
you.

After more cutscene, Kain joins your party.  Nothing about him in this Tale
carries over to the final chapters, so don't worry about gearing him up to
his fullest. Kain adds damage-dealing and front-row meatshieldiness to the
group. Yay.

Climb back down the mountain, catching the scene on the Trail where Porom
senses Palom. This scene makes much more sense if you've played all the way
through Palom's Tale.  Granted, the first 2/3 of this Tale felt like they were
Palom's Tale, but I digress.

Take a chocobo from the chocobo forest and ride back to Mysidia.
                                                   __________________________
____Showdown!_____________________________________/ Mysidia [WPOSHD] | Porom |
| Sundries |             | Weaponsmith |           | Armorer |
|-----------------------+|------------------------+|-------------------------+
| Potion         30 gil || Ice Rod        220 gil || Wizard's Hat    700 gil |
| Hi-Potion     150 gil || Flame Rod      380 gil || Sage's Miter    200 gil |
| Phoenix Down  100 gil || Thunder Rod    700 gil || Gaia Gear       500 gil |
| Gold Needle   400 gil || Healing Staff  480 gil || Sages Surplice 1200 gil |
| Maiden's Kiss  60 gil || Psycho Spiral 2000 gil || Silver Armlet   650 gil |
| Tent          100 gil || Crossbow       700 gil || Rune Armlet    2000 gil |
| Cottage       500 gil || Great Bow     2000 gil |\_________________________/
\_______________________/| Holy Arrows    500 gil |
| Inn |                  \________________________/
|---------+
| 200 gil |
\_________/

When you enter Mysidia, you'll find that it is under attack! All the shops are
open for business, as well as the Inn. Namingway can be found at the Inn.

Anyhoo, you can talk to the little robed monsters around town to fight some
things (they are good practice for the Challenge Dungeon!). The Goblin Captain
group gives some decent exp too.

1. Running around near armorer      : 2 Naga, 2 Cave Naga
2. Near Black Mage by the Inn       : 4 Goblin Captain
3. Running around near Devil's Road : 1 Chimera
4. Near White Mage north of armorer : 3 Ogre
5. Standing in front of the Hall    : 1 Steel Golem

You can ignore all of these except the Steel Golem, which you must fight to
gain entry to the Hall of Prayers.  Jump twice with Kain and add some
supplemental damage with arrows. Use Esuna if Kain anyone gets put to sleep.

Once inside the Hall, go up the stairs into the Crystal Room.  A door in the
back leads up to the tower, where you'll find the Elder and engage in a fight
with a Blood Eye. Cast slow on it immediately and cast Protect on the party
up to four times. Heal as needed. Kain should Jump. The black mage really
can't do much damage with his spells, but feel free to use them or arrows.

After it dies, watch the cutscene and eventually Porom will exit the building
to find our dear friend the Mysterious Girl.

After some banter, you'll fight her, with the Elder coming to your side to
fight like the badass we all know he is!
                                                     ________________________
____Mysterious Girl & Ramuh_________________________/ Mysidia - Boss | Porom |
Except the Elder has no offensive capabilities at all since he lacks Holy.
He's got every other white magic spell though!

Here's what you should do.  Cast Haste on the Elder and Porom and then Berserk
on both so that you can sit back and watch the show.  This fight is timed off
of the damage you do to the Mysterious Girl and so forth, so this is best.
She'll eventually summon Ramuh. Eventually Ramuh will go to Judgment Bolt you
and the Elder will teleport Porom one map square away while he remains to eat
lightning. Yum!
______________________________________________________________________________

Afterwards, Kain will intervene in a shocking plot twist that you already saw
in Kain's Tale (sigh) and the credits will soon roll.

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than your
main game finish data.
                                 ____________________________________________
________________________________/ Porom's Challenge Dungeon [WPOPCD] | Porom |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |-------------+
| 2 Cait Sith, 1 Ogre, 1 Cave Naga                |  | Power Staff |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre                   |  | Killer Bow  |
| 1 Red Mousse, 1 Purple Bavarois, 1 Yellow Jelly |  | Ice Arrows  |
| 1 Goblin Captain, 1 Sorceress, 1 Centaur Knight |  \_____________/
| 2 Skulldier, 1 Steel Golem                      |
| 3 Ogre                                          |
| 3 Bloodbat                                      |
| 2 Cave Naga, 2 Ettin Snake                      |
\_________________________________________________/

Reload your save, which will put outside Mysidia. You are at a point just
Before you entered Mysidia to find all the monsters inside, story-wise. Just
Go though the Mysidia battle sequence again if you want to. Fighting all the
monsters in town again and clearing the game is a sorta decent way to grind
out some levels to prepare yourself for this challenge dungeon.

But for real leveling, I suggest KOing the generic mages and fighting at Mt.
Ordeals until level 35ish.

Find Namingway in the inn of Mysidia and say Yes to go to the Challenge
Dungeon.

Here's how the dungeon works.

1. You start in an entrance room with an old dude who can explain all this.
2. As soon as you leave the entrance room, a 15-minute timer begins.
3. You'll be at a random location in a large maze-like field.
4. You are tasked with helping people in the dungeon.  You must help as many
   people as possible as well as reaching the exit portal (it's in the
   northwest corner of the maze), fighting a force encounter in the Last Room
   (sometimes you don't have to!), and opening the Final Treasure Chest in the
   Last Room, all within 15 minutes. If you hit 0 on the countdown, you get
   teleported out. Yikes!
5. There are treasure chests scattered about. They are random junk, usually,
   but occasionally hold a *Power Staff* or a *Killer Bow* or *Ice Arrows*,
   all of which can only be gotten once.

Here is a list of people to help:
Old Man : Wants you to cast a white magic spell (Cura or Esuna) and he may ask
          you to cast it multiple times. Porom needs to have enough MP left to
          do this! (I once got asked for 10 Esunas from an old man. Ugh!)

Youth   : Wants random one of these:
          5 Hi-Potions
          5 Phoenix Downs
          5 Gold Needles
          5 Tents
          5 Echo Herbs
          1 Remedy
          1 Ether
          1 Healing Staff
          1 Sage's Surplice
          Note: Ether and Remedy can be found in the treasure chests in this
                dungeon, occasionally.

W. Mage : Summons three spirits that appear on the map. Talk to each spirit to
          give it a blessing give it rest.  The spirits do not appear until
          you talk to the White Mage, so it is best to do this one *first* if
          possible. There is 1 White Mage.

B. Mage : Help him by killing the monster that is attacking him. This can be:
          1 Evil Dreamer (2800 HP, use Stop!)
          1 Chimera (700 HP)
          1 Steel Golem (1950 HP, use Stop)
          There are usually 3 Black Mages.

The more people you help, the more chance you have of getting a 'good'
treasure from the final chest.  You should have enough time to always help
everyone and get all the treasure chests once you learn the layout of the
dungeon very well. When helping everyone, I got a good treasure 8 out of 11
times.

You should run from everything when trying to help everyone. Use the White
Mage to heal (Raise it with Porom first if needed) until you've helped all the
old men.

You'll want to have at least 10 of every consumable that Mysidia sells as well
as a number of Healting Staffs and Sage's Surplice (I haven't had the Youth
ask for any other equipment, though it may be possible).

You can use the map I made, which is hosted at GameFAQs, to plan your route.
I try to do the southern area, if possible, as it is a bit isolated and far
from the exit. You can usually find the white mage reasonably near your
starting location.

Porom's Challenge Dungeon Map:
http://www.gamefaqs.com/console/wii/file/958463/57394


Possible "Boss" Fights in the Last Room:
* 2 Mad Ogre (Use Slow on both, use Sleep on Rear Mad Ogre)
* 1 Mythril Golem (2900 HP, use Stop)
* 1 Flamehound, 1 Frostbeast (use Stop on Flamehound)


Possible rare items for this Challenge Dungeon are:
* Adamantite
* Aura Staff
* Elixir
* Luminous Robe
* Mystic Veil
* Rapid Ring
* Silver Apple
* Soma Drop

The Aura Staff is a nice boost to Spirit and it can cast Dispel when used, but
I usually stick with the Killer Bow and Arrows. Mystic Veil gives +7 to both
Spirit and Intellect, as well as +1 Speed, so this is a must have for Porom.
Luminous Robe is solid armor for her as well.  The Rapid Ring makes the
standby time of skills go quicker (ie, Jump, casting spells, etc) as is useful
for Kain's Jump or the Black Mage's Stop spell. Just be sure not to leave it
on them when you import your data into the final chapter!




 ____________________________________________________________________________
}---( 4.9 Edward's Tale [EWTL] )---------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                          ___________________
_________________________________________________________/ Contents | Edward |
  1. Damcyan Castle [WEWDCC]
  2. The Antlion's Den (side trip) [WEWTAD]
  3. Impact Crater [WEWIPC]
  4. The Emmissary From Baron [WEWTEB]
  5. The Underground Waterway [WEWUWW]
  6. Kaipo [WEWKPO]
  7. To Fetch a Sand Pearl [WEWFSP]
  8. To Baron We A-Go-Go! [WEWBAR]
  9. Edward's Challenge Dungeon [WEWECD]
                                           __________________________________
__________________________________________/ Damcyan Castle [WEWDCC] | Edward |
| Sundries |                | Weaponsmith |              | Treasure |
|------------------------+  |-------------------------+  |----------------+
| Potion         30 gil  |  | Dream Harp      480 gil |  | Spider Silk    |
| Hi-Potion     150 gil  |  | Silver Harp     880 gil |  | Bronze Tail    |
| Phoenix Down  100 gil  |  | Whip            200 gil |  | Potion         |
| Gold Needle   400 gil  |  | Thorn Whip     3000 gil |  | Bronze Tail    |
| Maiden's Kiss  60 gil  |  | Broadsword      200 gil |  | Hi-Potion      |
| Eye Drops      30 gil  |  | Longsword       450 gil |  | Phoenix Down   |
| Antidote       40 gil  |  \_________________________/  | Longsword      |
| Tent           50 gil  |  | Armorer |                  | Potion         |
\________________________/  |-------------------------+  | Phoenix Down   |
| Sundries|                 | Feathered Cap   300 gil |  | Potion         |
|------------------------+  | Bard's Tunic     70 gil |  | Eye Drops      |
| Bomb Fragment  200 gil |  | Bronze B.plate  500 gil |  | Silver Armlet  |
| Antarctic Wind 200 gil |  | Iron Armlet     100 gil |  | Potion         |
| Zeus's Wrath   200 gil |  | Silver Armlet   650 gil |  | Antarctic Wind |
| Spider Silk    100 gil |  | Iron Shield     600 gil |  | Hi-Potion      |
| Bestiary        50 gil |  | Iron Armor     1000 gil |  | Potion         |
\________________________/  | Iron Helm       800 gil |  \________________/
| Inn : 50 gil           |  \_________________________/


After the initial cutscenes, you'll gain control of Edward in the throne room
at night. You could loot some things now, but it's more efficient to wait a
bit. Head down the east hallway and take the stairs up into Edward's bedroom.
If you go down the west hallway, you can take stairs up into Harley's room and
read her diary for some insight into her character. In any case, step into
Edward's bed and rest.  Edward will have a dream before waking up early.

Now let's loot things! Go downstairs from Edward's bedroom, then go down the
next set of stairs into the storeroom. A chest here contains *SPIDER SILK*.
Now go down the next staircase, which leads to the weaponsmith and armorer
(both are unstaffed at the moment) and then go right back up those same
stairs.  When you are back in the storeroom, standing on the staircase, go
south into the wall and follow it east and then north. When you can go no
further, search to get a *BRONZE TAIL*

Now, you may be thinking, "Wow! A Tail already!," but tails work a bit
differently in this chapter.  The rare tail you actually want from this
chapter is the Gold Tail. You can trade five Bronze Tails for a Silver Tail
and you can trade five Silver Tails for the Gold Tail later on in the chapter.

In anycase, head back down to the weaponsmith/armorer room and search the pot
there for a *POTION*.  Keep walking west to reach the center part of this
floor and then head south to go outside.  Go down the first set of stairs
outside, and then head east, behind the tower. There is a large row of flowers
here. One of the southern ones hides a *BRONZE TAIL*.

Now head down to the front gate and talk to the guard. After a cut scene, you
will be in full control of Guards Ashley, Bruce, and Campbell with Edward in
the backrow. Edward's harps ignore row, so you should always leave him there.

Now let's finish looting the castle.  Once your feet are in the sand, you can
skirt around the eastern wall of the castle to find the Jail/Treasure storage
faciliy. A switch on the wall will open the door and secret passages link each
cell. Grab the three chests here for a *HI-POTION*, a *PHOENIX DOWN* and a
*LONGSWORD*, which can be give to Bruce.

There's another staircase down here, so take that and loot all six chests and
three of the pots for a haul of a *POTION*, *PHOENIX DOWN*, *POTION*, *EYE
DROPS*, a *SILVER ARMLET*, another *POTION*, an *ANTARCTIC WIND*, a
*HI-POTION*, and yet another *POTION*.

Leave the Silver Armlet in your inventory for now; Edward should *always* be
equipped with the Gil Band throughout this tale.

The shops are open now, but not the Inn. Go ahead and buy two more Longswords
for Ashley and Campbell as well as Iron Armor for all three guards. You can
then either buy a Silver Harp for Edward, or some of the other Iron gear for
the guards. Whichever. Edward will be getting a better harp soon if you can
wait.
                                                          ___________________
____Overworld____________________________________________/ Damcyan  | Edward |
| Monsters |
|--------------------------------------------------+
| 1 Hundlegs, 2 Desert Sahagin    1 Sand Worm      |
| 2 Sword Rat, 2 Goblin           2 Sand Worm      |
| 3 Goblin, 1 Domovoi             4 Desert Sahagin |
| 1 Sand Worm, 1 Hundlegs                          |
\__________________________________________________/

Mosnters arround Damcyan can be killed by attacking repeatedly. This is pretty
much the strategy for every battle in this chapter. Hundlegs and Sand Worms
will drop Bronze Tails as uncommon drops and Silver Tails as very rare drops.

Head east from Damcyan and cross the bridge. You can see the Antlion's Den to
the southeast. To the northeast is the Impact Crater where we are supposed to
go, but let's completely ignore that and head to the Antlion's Den instead.
                                           __________________________________
____B1____________________________________/ Antlion's Den [WEWTAD]  | Edward |
| Monsters |                            | Treasure |
|------------------------------------+  |----------------+
| 2 Leshy                            |  | Hi-Potion      |
| 3 Spirit                           |  | Zeus's Wrath   |
| 1 Zombie, 2 Ghoul                  |  | Antarctic Wind |
| 2 Spirit, 1 Skeleton               |  | Spider Silk    |
| 1 Basilisk, 3 Domovoi              |  | Bronze Tail    |
| 1 Leshy, 1 Adamantoise, 1 Basilisk |  | Tent           |
| 3 Skeleton                         |  | Gold Needle    |
| 2 Adamantoise                      |  \________________/
\____________________________________/

Adamantoise and Basilisks can drop Bronze Tails. I don't believe they can drop
the Silver Tails. Attack attack attack everything. If your HP gets a bit low,
leave one [weak] enemy alive and continually use Edward's Bardsong on the
entire party and you'll be recovered before too long.

Head west and cross the little bridge. Grab the chest here for a *HI-POTION*
then head down the nearby stairs and go under that little bridge for a chest
containing a *ZEUS'S WRATH*.

Head south from there and go down the next staircase. Ignore the eastern path
for now and keep going south. The path will curve north and you'll find two
chests along the way north containing an *ANTARCTIC WIND* and a *SPIDER SILK*.

Go back and travel the east path we ignored earlier. After a short bit you'll
see a bridge to the north that you can pass under. As soon as you are under
it, head east through a secret passage into the "O" formation and search the
rock there for a *BRONZE TAIL*. Exit the secret passage and go north to reach
a chest containing a *TENT*. Go south, back under the bridge and travel
southeast. You'll see the stairs down to the next floor and a double staircase
that leads up onto the "O" formation. Go north up the stairs and keep going
until you reach a chest containing a *GOLD NEEDLE*.

Go back south and down to the next floor.
                                                    _________________________
____B2_____________________________________________/ Antlion's Den  | Edward |
| Monsters |                            | Treasure |
|------------------------------------+  |----------------+
| 2 Leshy                            |  | Hi-Potion      |
| 3 Spirit                           |  | Lamia Harp     |
| 4 Yellow Jelly                     |  | Antarctic Wind |
| 1 Leshy, 1 Adamantoise, 1 Basilisk |  | Hi-Potion      |
| 3 Skeleton                         |  \________________/
| 2 Adamantoise                      |
| 1 Zombie, 2 Ghoul                  |
\____________________________________/

Run from the Yellow Jellies and attack everything else as usual.

Head all the way south, going down two staircases in the process. You'll find
a chest here containing a *HI-POTION*. To the west is a door that you can
enter. Inside is a treasure room containing a *LAMIA HARP* that you should
equip on Edward.
 ________________________
/ Treasure Room Monsters \
|---------------------------------------+
| 2 Adamantoise    1 Basilisk, 3 Goblin |
| 3 Spirit         2 Spirit, 1 Skeleton |
| 3 Skeleton       1 Zombie, 2 Ghoul    |
\_______________________________________/

Exit the treasure room and head west, then north. Climb up some stairs and
you'll see a nearby staircase back up to B1. Ignore it for now. West of the
stairs to B1 is a little staircase that leads to an east passage. Follow the
passage to its end to grab an *ANTARCTIC WIND* from a chest. Go back down the
stairs and travel west across a bridge to get a *HI-POTION* from another
chest. Now go up the stairs to B1.
                                                    _________________________
____B1_____________________________________________/ Antlion's Den  | Edward |
| Treasure |
|---------------+
| Bomb Fragment |
| Zeus's Wrath  |
| Decoy         |
\_______________/

Travel west in the hall and into a door.  Ther is a save point here. We'll
want it to be New Moon for the last floor in here, so rest if needed. You can
always head back to town to buy Tents (since the Inn is still closed).

There are also three chests in here. Open them for a *BOMB FRAGMENT* a *ZEUS'S
WRATH*, and a *DECOY*.

Exit the save room and go back down to B2.
                                                    _________________________
____B2_____________________________________________/ Antlion's Den  | Edward |
To the west is a small staircase leading down. Keep heading south, going down
stairs as needed and you'll soon find the stairs that lead down to the lowest
floor of the Antlion's Den.
                                                    _________________________
____B3_____________________________________________/ Antlion's Den  | Edward |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |-------------+
| 2 Leshy       4 Yellow Jelly                     |  | Silver Tail |
| 3 Skeleton    1 Zombie, 2 Ghoul                  |  \_____________/
| 3 Spirit      1 Leshy, 1 Adamantoise, 1 Basilisk |
\__________________________________________________/

Head straight south down all the stairs to reach the bottom. The Antlions will
not hurt you. Search the southern boulder during a New Moon and you will find
a *SILVER TAIL*.

That's all we have to do here. Head back to town and stock up on supplies and
maybe buy some more Iron armor pieces for Ashley, Bruce, and Campbell, then
head off to the Impact Crater, which is northeast of the Antlion's Den.
                                            _________________________________
____Overworld______________________________/ Impact Crater [WEWIPC] | Edward |
| Monsters |
|-------------------------------------------+
| 2 Gargoyle      1 Gargoyle, 2 Cockatrice  |
| 3 Bomb          4 Domovoi, 2 Goblin       |
| 1 Zu            3 Domovoi, 3 Gatlinghog   |
| 3 Cockatrice    2 Gatlinghog, 2 Sword Rat |
\___________________________________________/

Monsters outside the impact crater are a little tougher, but not too bad. Zus
can be rough, but they may drop a Silver Apple if you're lucky.
                                                     ________________________
____Upper Wall______________________________________/ Impact Crater | Edward |
| Monsters |                 | Treasure |
|-------------------------+  |------------+
| 2 Adamantoise           |  | Potion     |
| 1 Sand Worm, 1 Hundlegs |  | Hi-Potion  |
| 2 Sand Worm             |  | Iron Armor |
| 2 Gargoyle              |  \____________/
| 2 Cockatrice            |
\_________________________/

Have Edward attack the rear enemies with his Lamia Harp. If a Gargoyle gets
confused, it will use Tornado on enemies, dropping them to single-digit HP,
and if you confuse a Cockatrice, itll use Beak on enemies, killing them.
Otherwise, just attack away as usual.

Go south down the ramp, and then south down another ramp to reach a recovery
pot and a chest with a *POTION* inside. Go back up the ramp and travel north
along the path. When it turns east, go south down the first ramp and all the
way south to reach a chest with a *HI-POTION* inside. Go back up the ramp and
keep heading east, going south down the next ramp.

Head west, then a little south, then east, past a ramp to reach a chest with
some *ARON ARMOR*. Give this to a guard if you didn't purchase three earlier.

Go down the ramp and talk to the soldier here to learn about where Harley is.
Keep going south and follow the path until you are in the next area.
                                                     ________________________
____Middle Wall_____________________________________/ Impact Crater | Edward |
| Monsters |                  | Treasure |
|--------------------------+  |------------+
| 2 Sand Worm, 1 Hundlegs  |  | Potion     |
| 2 Cockatrice             |  | Beret      |
| 1 Gargoyle, 1 Cockatrice |  \____________/
| 3 Skeleton               |
| 2 Adamantoise            |
\__________________________/

Go south down a ramp, then go south down another ramp and grab the *POTION*
from the chest. Go north up the ramp, then walk east and south down a ramp.
Go east and south down another ramp, then go east and north up two ramps. Grab
the chest here for a *BERET* and equip it on Edward.

Go south down three ramps and talk to the soldier. Then go west and north up a
ramp and follow the path to the next section.
                                                     ________________________
____Lower Wall______________________________________/ Impact Crater | Edward |
| Monsters |                  | Treasure |
|--------------------------+  |-------------+
| 3 Spirit, 1 Soul         |  | Ether       |
| 2 Adamantoise            |  | Tent        |
| 2 Gargoyle               |  | Stardust    |
| 1 Gargoyle, 1 Cockatrice |  | Bronze Tail |
| 2 Cockatrice             |  \_____________/
\__________________________/

Head all the way south, ignoring a ramp along the way and grab the chest at
the end for an *ETHER*. Now go back and head down that ramp and as you take a
few steps east you'll see Harley on a lower ledge, talking to herself.
Apparently Edward forgets that as a singer he has a great voice because he
doesn't bother to call out to her and instead makes you walk all the way down
to her. The jerk.

Head north and then northeast and go south down the ramp at the end. There is
a save point here for your convenience. Travel southwest. You can use the
first ramp you come to to reach the two chests you saw below the save point.
They contain a *TENT* and some *STARDUST*, which casts Comet when used.

Go back up the ramp and keep heading southwest, following the path to Harley.
Talk to her and after the conversation, she'll join you. Like Edward's harps,
Harley's whips ignore row, so keep her in the back row.

You can band Edward's Bardsong with Harley's Gil Toss to learn the Feast of
the Land Band. For 20MP, this should restore a sizeable amount of HP to all
party members. The amount healed increases with the number of gil you have. No
gil is used. Feel free to use this whenever you need to heal a lot fast and
you don't want to wait around for Edward's Bardsong to restore you.

The steam vent just southwest of where Harley was standing contains a *BRONZE
TAIL* if you search it. You should equip Harley with the Silver Armlet. Keep
The Economical Band is good for Edward's Salve skill, though you shouldn't
need it in this tale.

Head all the way out of the Impact Crater and back to Damcyan. You'll see the
Red Wings along the way, bringing the emmissary from Baron.
                                           __________________________________
__________________________________________/ Damcyan Castle [WEWTEB] | Edward |
Head up to the throne room to meet the emissary. After the cut scene, you'll
set out for Kaipo so you can catch a ship to Baron.

Before you leave for the Underground Waterway, buy Bronze Breastplates for
Harley and Edward and buy a Thorn Whip for Harley. As you leave, Edward will
pick some flowers, adding 2 Bouquets to your item list.

When you're ready, travel southeast of Damcyan to a cave. Enter it to reach
the Underground Lake.
                                         ____________________________________
____B1__________________________________/ Underground Lake [WEWUWW] | Edward |
| Monsters |                 | Treasure |
|-------------------------+  |----------------+
| 2 Ghoul                 |  | Antarctic Wind |
| 2 Zombie, 2 Ghoul       |  | Arctic Wind    |
| 2 Alligator             |  \________________/
| 1 Gigas Gator           |
| 2 Sahagin, 1 Alligator  |
| 1 Splasher, 1 Alligator |
\_________________________/

Alligators and Gigas Gators can drop Bronze and Silver Tails. Attack away, as
usual, to kill everything.

Because Squareenix loves the Underground Waterway, it's time to go through it
again! This time we go through it in reverse, which oddly feels more natural.

Climb up onto the nearby platform and go south across the bridge. Grab the two
chests for an *ANTARCTIC WIND* and an *ARCTIC WIND* then head west, across a
bridge, and to a door which you shall enter.
                                                  ___________________________
____B2___________________________________________/ Underground Lake | Edward |
| Monsters |                 | Treasure |
|-------------------------+  |------------+
| 2 Ghoul                 |  | Hi-Potion  |
| 2 Zombie, 2 Ghoul       |  | Cottage    |
| 2 Alligator             |  \____________/
| 1 Gigas Gator           |
| 2 Sahagin, 1 Alligator  |
| 1 Splasher, 1 Alligator |
\_________________________/

Go south across a bridge, then head east. Go down the stairs to grab a
*HI-POTION* and a *COTTAGE* from the chests, then go back up the stairs and
keep following the path until you climb down into the water. Go north and into
the little opening in the falls.
                                                  ___________________________
____1F___________________________________________/ Behind the Falls | Edward |
| Monsters |                 | Treasure |
|-------------------------+  |-------------+
| 2 Ghoul                 |  | Bronze Tail |
| 2 Zombie, 2 Ghoul       |  \_____________/
| 2 Alligator             |
| 1 Gigas Gator           |
| 2 Sahagin, 1 Alligator  |
| 1 Splasher, 1 Alligator |
\_________________________/

Go to the lower left corner and walk south into the wall. At the end of this
secret passage, search and you'll snag another *BRONZE TAIL*.

Head up the stairs.
                                                  ___________________________
____2F___________________________________________/ Behind the Falls | Edward |
| Monsters |
|-------------------------+
| 2 Ghoul                 |
| 2 Zombie, 2 Ghoul       |
| 2 Alligator             |
| 1 Gigas Gator           |
| 2 Sahagin, 1 Alligator  |
| 1 Splasher, 1 Alligator |
\_________________________/

Go southward and you'll soon come to some stairs.
                                                 ____________________________
________________________________________________/ Underground Falls | Edward |
| Treasure |
|-------------+
| Bronze Tail |
\_____________/

Head southeast and you'll soon come to the exit. A rock in the water to the
left of the exit hides another *BRONZE TAIL*.

When you exit, you'll be in a mountain valley. Head south and enter the next
cave.
                                              _______________________________
____Entrance North - B1______________________/ Underground Waterway | Edward |
| Monsters |                       | Treasure |
|-------------------------------+  |------------+
| 4 Sahagin                     |  | Hi-Potion  |
| 1 Spirit, 1 Soul, 1 Splasher  |  | Iron Sword |
| 2 Ghoul                       |  | Bomb Crank |
| 2 Sahagin, 1 Alligator        |  | Hi-Potion  |
| 1 Alligator, 1 Soul, 1 Spirit |  \____________/
| 2 Zombie, 2 Ghoul             |
\_______________________________/

Head south down the sets of stairs and grab the two chests for a *HI-POTION*
and an *IRON SWORD*. Give the sword to Guard Bruce and head back up the
stairs. Go west across a bridge and down the nearby stairs. Grab the two
chests there for a *BOMB CRANK* and a *HI-POTION*.

Head back up the stairs and go south to reach the exit to the next floor.
                                              _______________________________
____B2 North_________________________________/ Underground Waterway | Edward |
| Monsters |                       | Treasure |
|-------------------------------+  |--------------+
| 4 Sahagin                     |  | Phoenix Down |
| 1 Spirit, 1 Soul, 1 Splasher  |  | 1000 gil     |
| 2 Ghoul                       |  \______________/
| 2 Sahagin, 1 Alligator        |
| 1 Alligator, 1 Soul, 1 Spirit |
| 2 Zombie, 2 Ghoul             |
\_______________________________/

Walk west into the wall near the entrance and then head north, east, south and
finally east to exit onto a ledge. Go all the way south and grab *1000 GIL*
from the chest. Return to the entrance and grab the nearby chest for a
*PHOENIX DOWN*. Head down the nearby stairs and go south to reach the stairs
leading to the next floor.
                                              _______________________________
____B3_______________________________________/ Underground Waterway | Edward |
| Monsters |                      | Treasure |
|------------------------------+  |----------------+
| 2 Splasher                   |  | Heavenly Wrath |
| 4 Sahagin                    |  | Zeus's Wrath   |
| 1 Revenant, 1 Soul, 1 Spirit |  \________________/
| 1 Splasher, 1 Alligator      |
| 1 Spirit, 1 Soul, 1 Splasher |
| 2 Sahagin, 1 Alligator       |
\______________________________/

Go east across the bridge to the center island. From there head east then
south and grab a chest containing a *HEAVENLY WRATH*, then head west to reach
a chest containing a *ZEUS'S WRATH*. Go back to the center island and head
north, then east across a bridge, and north to a door.
                                              _______________________________
____B2 South_________________________________/ Underground Waterway | Edward |
| Monsters |                      | Treasure |
|------------------------------+  |----------------+
| 2 Splasher                   |  | Hi-Potion      |
| 4 Sahagin                    |  | Zeus's Wrath   |
| 1 Revenant, 1 Soul, 1 Spirit |  | Hi-Potion      |
| 1 Splasher, 1 Alligator      |  \________________/
| 1 Spirit, 1 Soul, 1 Splasher |
| 2 Sahagin, 1 Alligator       |
\______________________________/

Head south and into the water. Go west and up two sets up stairs. Keep going
north to grab a *HI-POTION* from a chest, then head west across a bridge and
south into a door.

You'll reach a save point and as part of a cut scene you'll rest and be fully
restored, all without changing the moon phase somehow. Huh. Go south and exit
the save room after saving.

Head south across the bridge and then go east until you can go north across
another bridge. Do so. Head all the way west and grab the chest for a *ZEUS'S
WRATH*, then head all the way east and down into the water.

As you make your way north through the water, you'll come across some stairs
to the west. Go up them and keep going north to grab a *HI-POTION* from a
chest. Head back down into the water and follow it north until you climb out
of it. Head south across a bridge and then all the way south to the exit to
the next floor.
                                              _______________________________
____Entrance South - B1______________________/ Underground Waterway | Edward |
| Monsters |                      | Treasure |
|------------------------------+  |-------------------------------------+
| 2 Splasher                   |  | Ether            Bestiary           |
| 4 Sahagin                    |  | Bronze Tail      Silver Breastplate |
| 1 Revenant, 1 Soul, 1 Spirit |  | Bronze Tail      Hi-Potion          |
| 1 Splasher, 1 Alligator      |  | Coeurl Whisker                      |
| 1 Spirit, 1 Soul, 1 Splasher |  | Remedy                              |
| 2 Sahagin, 1 Alligator       |  | Chain Whip                          |
\______________________________/  \_____________________________________/

Head all the way east and you'll find some stairs down into the water. Take
them and then go two steps west and head north, under the little bridge. Grab
the chest here for an *ETHER*.

Go back south and follow the water southwest until you reach a big waterfall.
Search under the bridge to the south of the water fall to find a *BRONZE TAIL*
and search the rock to the left of the bridge to your west to find another
*BRONZE TAIL*.  Step into the waterfall and you can find three chests inside
that contain a *COEURL WHISKER*, a *REMEDY*, and a *CHAIN WHIP*. Give the
latter to Harley.

Exit the Waterfall Grotto and go northeast and exit the water. Once you're
back on dry land, head all the way west and go south across the long bridge.
You can grab a chest here that contains a *BESTIARY*. From here, go east
across another bridge and follow the path. You'll soon some to the exit.

Ignore the exit for now and head north across a bridge. The two chests here
contain a *SILVER BREASTPLATE* and a *HI-POTION*. Give the former to Edward.

The little man here is a tail collector. You can trade him five Bronze Tails
for a Silver Tail and five Silver Tails for a Gold Tail. You can do this as
many times as you'd like and can come back at the end of the chapter if
desired, so don't feel pressured to do so now.

Go back south across the bridge and exit the waterway into the Kaipo Desert.
                                                    _________________________
____Overworld______________________________________/ Kaipo [WEWKPO] | Edward |
| Monsters |
|--------------------------------------------------+
| 1 Hundlegs, 2 Desert Sahagin    1 Sand Worm      |
| 2 Sword Rat, 2 Goblin           2 Sand Worm      |
| 3 Goblin, 1 Domovoi             4 Desert Sahagin |
| 1 Sand Worm, 1 Hundlegs                          |
\__________________________________________________/

Monsters around Kaipo are exactly the same as those around Damcyan. Head
southwest to reach the oasis town of Kaipo.
                                                             ________________
____________________________________________________________/ Kaipo | Edward |
| Sundries |                | Weaponsmith |              | Inn |
|------------------------+  |-------------------------+  |-------------+
| Gold Needle    400 gil |  | Silver Harp     880 gil |  | 100 gil     |
| Potion          30 gil |  | Dark Harp      2800 gil |  \_____________/
| Echo Herbs      50 gil |  | Thorn Whip     3000 gil |  | Treasure |
| Phoenix Down   100 gil |  | Chain Whip     6000 gil |  |-------------+
| Gold Needle    400 gil |  | Longsword       450 gil |  | Potion      |
| Maiden's Kiss   60 gil |  | Iron Sword     1000 gil |  | Bronze Tail |
| Echo Herbs      50 gil |  \_________________________/  \_____________/
| Cottage        500 gil |  | Armorer |
| Antidote        40 gil |  |-------------------------+
\________________________/  | Beret          1200 gil |
| Sundries |                | Bronze B.plate  450 gil |
|------------------------+  | Silver B.plate 2000 gil |
| Bomb Fragment  200 gil |  | Silver Armlet   650 gil |
| Antarctic Wind 200 gil |  | Rune Armlet    2000 gil |
| Zeus's Wrath   200 gil |  | Iron Shield     600 gil |
| Spider Silk    100 gil |  | Iron Armor     1000 gil |
| Bestiary        50 gil |  | Iron Helm       800 gil |
| Tent           100 gil |  \_________________________/
| Cottage        500 gil |
\________________________/

Upon entering Kaipo, Harley will naturally collapse of desert fever. After
a nights rest and a visit by the ghostly Anna and Tellah, Edward will set out
alone for the Antlion's Den to recover the Sand Pearl.

Buy him a Dark Harp to ramp up his attack power a bit (proof that you were
meant to go to the Antlion's Den as a side trip earlier, since the Lamia Harp
you get in the den isn't as good.

You can grap a *POTION* from the top pot above the Weaponsmith and if you
search the left side of the righthand shelves behind the bar in the pub, you
can find a *BRONZE TAIL*.

                                     ________________________________________
____To Fetch a Sand Pearl___________/ Underground Waterway [WEWFPS] | Edward |
Edward must tromp all the way back through the underground waterway and lake.
This isn't really that hard. Use a potion if you get low, or leave one Sahagin
alive in a fight and Bardsong repeatedly.

This is a decent place to level grind Edward a bit, since things here give
pretty decent exp when it's just Edward.

                                                     ________________________
____To Fetch a Sand Pearl___________________________/ Antlion's Den | Edward |
| Treasure |
|------------+
| Sand Pearl |
\____________/

After leaving the waterway and falls behind, head over to the Antlion's Den,
which is east of Damcyan. We went there before, so if you're reading this
part of the guide feel free to scroll up a ways to see where we took a side
trip earlier.

Otherwise just make your way down to the bottom floor and search any of the
Antlion's legs during the Full Moon to get the *SAND PEARL*.
                                                  ___________________________
____To Fetch a Sand Pearl - Return Trip__________/ Underground Lake | Edward |
Head back through the underground lake towards Kaipo. On the first bridge, you
will be accosted from bandits and after taking a dive, you'll wash up outside
the waterfall grotto on Entrance South B1, just a short jaunt away from Kaipo
Desert, thus saving us from having to walk all the way through that tiresome
waterway again.  Head over to Kaipo.
                                                             ________________
____To Fetch a Sand Pearl - Curing Harley___________________/ Kaipo | Edward |
Head to the northeast house and talk to Harley's bed (not the guy next to it)
and select the Sand Pearl from the list. Watch the cut scenes.

Feel free to buy a Beret, Silver Breastplate, and Rune Armlet for Harley.
Buying 2 Iron Swords for Guards Ashley and Campbell (Bruce should have one
already!) is also not a bad idea.

When you're ready, you'll want to head east from Kaipo and enter the docks
there.
                                              _______________________________
_____________________________________________/ Kaipo Docks [WEWBAR] | Edward |
Talk to the captain and say Yes to head to Baron. Along the way you'll
experience a very familiar cut scene is you've already finished Yang's Tale.
You'll soon lang almost right next to Baron.
                                                             ________________
____Overworld_______________________________________________/ Baron | Edward |
| Monsters |
|------------------------------------------------------------------+
| 1 Zu, 3 Cockatrice             1 Ghoul, 2 Bloodbones, 2 Skeleton |
| 3 Soul, 1 Ghoul, 1 Revenant    1 Lilith                          |
| 1 Mortblossom, 2 Treant        2 Hydra                           |
| 3 Skeleton, 2 Bloodbones       2 Soul, 2 Bloodbones              |
\__________________________________________________________________/

Monsters here are a bit tougher but can still be killed by just attacking.
You'll want to use Hi-Potions to kill the Liliths though, unless you want
their Slap counter attack to silence you... which really isn't that horrible
of a thing in this chapter, come to think of it.

This is a good place to level grind. You can kill off the guards once they are
capped at level 20.  Enter Baron's town when you're ready.
                                                             ________________
____________________________________________________________/ Baron | Edward |
| Sundries |                | Weaponsmith |              | Inn |
|------------------------+  |-------------------------+  |------------------+
| Gold Needle    400 gil |  | Silver Harp     880 gil |  | 100 gil          |
| Potion          30 gil |  | Dark Harp      2800 gil |  \__________________/
| Echo Herbs      50 gil |  | Thorn Whip     3000 gil |  | Treasure |
| Phoenix Down   100 gil |  | Chain Whip     6000 gil |  |------------------+
| Gold Needle    400 gil |  | Longsword       450 gil |  | Potion           |
| Maiden's Kiss   60 gil |  | Iron Sword     1000 gil |  | Echo Herbs       |
| Echo Herbs      50 gil |  \_________________________/  | Cross            |
| Cottage        500 gil |  | Armorer |                  | Gold Needle      |
| Antidote        40 gil |  |-------------------------+  | Potion           |
\________________________/  | Beret          1200 gil |  | Silver Tail      |
| Sundries |                | Bronze B.plate  450 gil |  | Bronze Tail      |
|------------------------+  | Silver B.plate 2000 gil |  | Bronze Hourglass |
| Bomb Fragment  200 gil |  | Silver Armlet   650 gil |  | Remedy           |
| Antarctic Wind 200 gil |  | Rune Armlet    2000 gil |  | Hi-Potion        |
| Zeus's Wrath   200 gil |  | Iron Shield     600 gil |  | Phoenix Down     |
| Spider Silk    100 gil |  | Iron Armor     1000 gil |  | Tent             |
| Bestiary        50 gil |  | Iron Helm       800 gil |  \__________________/
| Tent           100 gil |  \_________________________/
| Cottage        500 gil |
\________________________/

Let's loot the town first! Head down to the Inn and check the pot nearby to
snag a handy dandy *POTION*.  Enter the inn, head to the back area, and press
the obvious switch near the treasure room to open it up and go ahead and grab
your brand new *ECHO HERBS*, *CROSS*, and *GOLD NEEDLE*. Check the top pot
near the Weaponsmith/Armorer building for a *POTION*, then enter the shop. In
the southeast corner is a secret passage that leads to behind the counters.
You can open the chest in the Weaponsmith shop for a *SILVER TAIL*, but it you
try to go into the Armorer side, you'll get kicked out.

Now, at the top of the town you'll find the dancer lying down.  Talk to her if
you'd like, then enter the water and go down the waterfalls. The square just
left of the left-hand waterfall hides a *BRONZE TAIL*. Follow the stream all
the way to it's end. As you enter the pool, you'll walk smack into an
immovable piece of water. Search if for a nice cool *Bronze Hourflass*. Down
and to the right a bit you can find a *REMEDY* by searching another such patch
of solid water. Head over to the northeast part of town, just outside the
wall. You can walk east trhough some trees, then north, then all the way west
through a secret passage in the trees and in the bushes there you can find a
*HI-POTION*, *PHOENIX DOWN*, and a *TENT*.

When you're done, exit the town and enter the castle.
                                                      _______________________
_____________________________________________________/ Baron Castle | Edward |
Walk straight up to the throne room (you can't go anywhere else) and enjoy
your talk with Cecil. After you're done, head back to the docks and board the
ship to Kaipo. Watch as you get to listen in on a conversation in the Baron
throne room. DUN DUN DUN!

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than your
main game finish data.
                               ______________________________________________
______________________________/ Edward's Challenge Dungeon [WEWECD] | Edward |
| Sundries #1 |             | Sundries #2 |
|------------------------+  |-------------------------+
| Bomb Fragment  200 gil |  | Bomb Crank      500 gil |
| Antarctic Wind 200 gil |  | Arctic Wind     500 gil |
| Zeus's Wrath   200 gil |  | Heavenly Wrath  500 gil |
| Golden Needle  400 gil |  | Remedy         5000 gil |
| Echo Herbs      50 gil |  \_________________________/
| Cross          100 gil |
\________________________/

Reload your save, which will put outside Kaipo. You are at a point just
Before you left for Baron. You can head off to Kaipo to go through the ending
sequence again if you'd like.

Fighting outside of Baron is a decent place to gain levels and gil, and gil
a-plenty is useful for the challenge dungeon.

Find Namingway on the west side of Kaipo and say Yes to enter the challenge
dungeon!


The way the dungeon works is the following:
* You cannot exit the dungeon with more gil than you brought it.
* Every object (including opened chests!) may hide an item or some gil.
* NPCs exist that will buy certain dungeon-only items from you.
* At the end are five chests and an exit. Chests cost money to open. There
  are 10k, 20k, 30k, 40k, and 50k chests. The 50k chest is a near-guarantee
  of a 'Good' Treasure.  You may purchase any or al lof the chests on a given
  run through the dungeon, and after opening one, you may go back and try to
  earn more gil to purchase others.
* When you leave, the game will prompt you and will also warn you if you have
  more gil than when you entered.
* You can buy items in the dungeon using money you earned in the dungeon and
  then sell them outside the dungeon to recoup some of the dungeon gil :)

You can use the map I made, which is hosted at GameFAQs, to plan your route
and see the connections between areas more easily.

Edward's Challenge Dungeon Map:
http://www.gamefaqs.com/console/wii/file/958463/57431


I recommend bringing a lot of Spider Silk into the dungeon to help with
killing the bosses.

You should also be wearing the Gil Band and fighting everything. Most monsters
are pretty easy in here.

I also recommend leaving the guards alive to help kill things faster and take
hits from the bosses.

Features:
 * Merchants : Each merchant wants a specific item, that can only be found in
               this dungeon and cannot be taken out.
               Whisperweed Seed: 1-2k
               Poet's Notebook : 1.5-3k
               Gil Bird Egg    : 10-15k
               Bard's Lyre     : 5-6k
 * Shops     : Sundries #1 (weak elemental attack items and Cross)
               Sundries #2 (-ara elemental attack items and Remedy)
 * Bandits   : Located in Great Chamber 1F and Alcove 2F
               Worth 3000 and 4500 gil, respectively, but like to run away.
               Use a Spider Silk on them and then attack away. Use -ara attack
               items to speed things up if you are low-leveled.
 * Girl      : Located in Lobby 2F. Wants you to loan her 5k. Afterwards you
               can find her and she will repay you 10-15k gil. You can find
               her in one of the following locations after loaning her money:
                 Alcove B1, West Passage 1F, Doorway 2F, Corridor to 3F
 * Man       : Located in Great Chamber B1. Wants you to loan him 10k.
               Afterwards you can find him and he'll repay you 15-30k gil.
               Reportedly, he'll sometimes deny that you loaned him gil. You
               can find him in one of the following locations after loaning
               him money:
                 Passage 1F, Doorway 2F, East Passage 2F (Possibly one other!)
 * Adamantine: Located in one of three places: Great Chamber B1, Doorway 2F,
   Pig         or Passage 2F. Does nothing unless you have talked to the old
               woman in Restaurant 4F first.
 * 500 Toll  : Located in Doorway 2F. There are five of these that ask for
               500 gil and then disappear, letting you through. They respawn
               if you leave the room.
 * Boss Toll : Located in Boss Room 3F. There are three. One takes 10k without
               asking, one takes 300 gil without asking, and one asks for 1000
               gil, but prompts you.  After taking or being given money, all
               three disappear until you exit the entire dungeon. If you don't
               have enough money, they just take all you have and disappear.
 * Gil Bird  : Located in various locations. Can use Beak to instantly petrify
               a character and can use Bad Breath. Also can Hide and Return,
               but doesn't run away. Use a Spider Silk and beat on it until it
               dies. Remedies are fairly common in the dungeon, so don't fret
               about bad breath. Gives 1498 gil and the Gil Bird Egg when
               defeated.
                 Locations:
                 New Moon    - West Passage 2F
                 Waxing Moon - Tower 2F (East side)
                 Full Moon   - Boss Room 4F
                 Waning Moon - Tower 4F
 * Chocobos  : Located in Chocobo Chamber 3F. Each one may do one of the
               following, but only once.  Multiple birds may do the same thing
               so watch out.
                 Give Gil:              Take Gil:
                 Give  1000 gil         Take 10000 gil
                 Give  3000 gil         Take 13000 gil
                 Give  5000 gil         Take 15000 gil
                 Give  8000 gil
                 Give 10000 gil
 * Bosses    : Each boss has a bunch of HP. Use a Spider Silk and attack away
               and they will eventually die. Use Hi-Potions as needed.
                 Boss Room B1 - Steel Golem (9000 gil, Weak to Cold)
                 Boss Room 3F - Flamehound  (4500 gil, Weak to Cold,
                                             Drops Bard's Lyre)
                 Boss Room 4F - Belphegor   (7500 gil, Weak to Holy)
                                        _____________________________________
____Dungeon Rooms______________________/ Edward's Challenge Dungeon | Edward |
 This is a list of all the rooms, what can be found there, and what other
 rooms they connect to.

Passage 1F
   Starting Location
   NPCs:        Man (Possible Location, after loaning him gil)
   Connects To: Lobby 1F

Lobby 1F
   Connects To: Great Chamber B1, Boss Room B1, Alcove B1, West Passage 1F,
                Central Passage 1F, East Passage 1F, Lobby 2F

Great Chamber B1
   NPCs:        Man (Initial Location, asks you to loan him 10k gil)
                Adamantine Pig (Possible Location)
                Bandit (3000 gil)
   Connects To: Lobby 1F

Boss Room B1
   Secret passage on west side of wall leads to chests and objects.
   NPCs:        Boss - Steel Golem (9000 gil, Weak to Cold)
   Connects To: Lobby 1F

Alcove B1
   Lots of chests (opened and closed!) and other objects to search for loot.
   NPCs:        Girl (Possible Location, after loaning her gil)
   Connects To: Lobby 1F

West Passage 1F
   Various chests and objects to search for loot.
   NPCs:        Girl (Possible Location, after loaning her gil)
   Connects To: Lobby 1F, Merchant's Square 1F (West)

Central Passage 1F
   Boring corridor.
   Connects To: Lobby 1F, Merchant's Square 1F (Central)

West Passage 1F
   Various chests and objects to search for loot.
   Items:       Whisperweed Seed sometimes appears in second chest.
   Connects To: Lobby 1F, Merchant's Square 1F (East)

Merchant's Square 1F (West)
   NPCs:        Merchant (Wants Poet's Notebook for 1-2k gil)
   Connects To: West Passage 1F

Merchant's Square 1F (Central)
   NPCs:        Merchant (Wants Gil Bird Egg for 10-15gil)
                Sundries #1
   Connects To: Central Passage 1F

Merchant's Square 1F (East)
   NPCs:        Merchant (Wants Whisperweed Seed for 1.5-3k)
   Connects To: East Passage 1F

Lobby 2F
   You can walk under the balcony from the lower level, to the left and right
   of the stairs to reach the East Passage 2F or West Passage 2F.
   NPCs:        Girl (Initial Location, asks you to loan her 5k gil)
   Connects To: Tower 2F, Doorway 2F, Alcove 2F-A, West Passage 2F,
                East Passage 2F

Tower 2F
   West Elevator starts at this floor. East elevator starts at 4th floor.
   The elevator is the only way to get to the fourth floor.
   One of two good locations for the Gil Bird to be.
   NPCs:        Elevator (1k gil per ride)
                Gil Bird (Waxing Moon)
   Connects To: Lobby 2F, Tower 3F, Tower 4F

Doorway 3F
   Six rooms, each guarded by a 500gil Toll Guy (2500 gil to reach last room).
   NPCs:        500 gil Toll Guy - Five, respawn when you leave the room
                Girl (Possible Location, after loaning her gil) - Fourth Room
                Man (Possible Location, after loaning him gil)  - Fifth Room
                Adamantine Pig (Possible Location)              - Sixth Room
   Connects To: Lobby 2F

Alcove 2F-A
   Various chests and objects to search for loot.
   NPCs:        Bandit (4500 gil)
   Connects To: Lobby 2F

West Passage 2F
   One of two good locations for the Gil Bird to be.
   NPCs:        Gil Bird (New Moon)
   Connects To: Lobby 2F, Merchant's Square 2F

East Passage 2F
   NPCs:        Man (Possible Location, after loaning him gil)
   Connects To: Lobby 2F, Alcove 2F-B

Merchant's Square 2F
   Items:       Poet's Notebook sometimes appears in the closed chest.
   NPCs:        Merchant (Wants Bard's Lyre for 5-6k)
                Sundries #2
   Connects To: West Passage 2F, Passage 2F

Alcove 2F-B
   Search the bookcases, both front and back for items. The flowers always
   contain Echo Herbs.
   Connects To: East Passage 2F, Passage 3F

Passage 2F
   NPCs:        Adamantine Pig (Possible Location)
   Connects To: West Passage 2F, East Passage 2F, Corridor to 3F

Corridor to 3F
   NPCs:        Girl (Possible Location, after loaning her gil)
   Connects To: Passage 2F, Tower 2F

Tower 3F
   Neither elevator starts on this floor.
   West Elevator starts at the 2nd floor. East elevator starts at 4th floor.
   The elevator is the only way to get to the fourth floor.
   NPCs:        Elevator (1k gil per ride)
   Connects To: Tower 2F, Tower 4F, Boss Room 3F, Chocobo Chamber 3F

Boss Room 3F
   Toll guys do not respawn until the next time you enter the dungeon. You are
   free to leave the room after paying their tool.
   NPCs: Boss Toll Guys - Three of them. Order of them is random. They either
                          take 10k gil, ask for 1k gil, or take 300 gil. All
                          three disappear after paying.
         Boss - Flamehound (4500 gil + Bard's Lyre, Weak to Cold)
   Connects To: Tower 3F

Chocobo Chamber 3F
   NPCs: Chocobos! Each chocobo may take or give gil, but only once. Multiple
                   chocobos may take or give the same amount.
   Connects To: Tower 3F

Tower 4F
   West Elevator starts at the 2nd floor. East elevator starts at this floor.
   May only be reached by taking the elevators.
   NPCs:        Elevator (1k gil per ride)
                Gil Bird (Waning Moon)
   Connects to: Restaurant 4F, Boss Room 4F

Restaurant 4F
   Various objects to search for loot.
   NPCs:        Merchant - Old woman wants Adamantine Pig. Must talk to her
                           first, then talk to the pig to take it and then
                           bring it to her for 8-9k gil.
                Various other NPCs that do nothing
   Connects To: Tower 4F

Boss Room 4F
   NPCs:        Boss - Belphegor (7500 gil, Weak to Holy)
                Gil Bird (Full Moon)
   Connects To: Tower 4F, Last Floor

Last Floor
   The exit of the dungeon is located here.
   NPCs:        10k, 20k, 30k, 40k, and 50k gil chests.
   Connects To: Boss Room 4F
                                        _____________________________________
____Monsters___________________________/ Edward's Challenge Dungeon | Edward |
| B1 and 1F |                           | 2F |
|-----------------------------------+   |------------------------------------+
| 3 Spirit, 1 Soul                  |   | 2 Hydra                            |
| 1 Lilith, 2 Bloodbones            |   | 2 Mindflayer                       |
| 1 Revenant, 3 Ghoul               |   | 2 Gatlinghog, 2 Needlehog          |
| 1 Ghoul, 2 Bloodbones, 2 Skeleton |   | 1 Ettin Snake, 2 Gatlinghog        |
| 1 Bloodbones, 2 Ghoul, 1 Revenant |   | 1 Ettin Snake, 1 Hydra             |
| 2 Soul, 2 Bloodbones              |   | 2 Cave Naga, 1 Hydra               |
| 2 Bloodbones, 2 Ghoul             |   | 1 Leshy, 1 Sorceress, 1 Gatlinghog |
\___________________________________/   \____________________________________/
| 3F and 4F |
|----------------------------------------------------------------------------+
| 1 Succubus, 3 Cave Bat    2 Gargoyle, 2 Cockatrice                         |
| 1 Zu, 3 Cockatrice        1 Red Mousse, 1 Purple Bavarious, 1 Yellow Jelly |
| 3 Blood Bat               1 Cait Sith, 2 Gatlinghog                        |
| 1 Ogre                                                                     |
\____________________________________________________________________________/
                                        _____________________________________
____Strategy___________________________/ Edward's Challenge Dungeon | Edward |
So how do we run through and get 50k or more gold efficiently?  Here's the
plan: 

1) Enter at the New Moon, with at least 5000 gil on hand, but not too much
   more than that.
2) Run up to the Lobby 2F and load the girl 5k.
3) Run up to Tower 3F via the West or East Passage 2F, then Passage 2F. Do
   nothing along the way.
4) Enter Boss Room 3F and pay one of the tolls. Because we have so little gil
   on hand, we won't lose much, even if it is the 10k toll. Ignore the Boss.
5) Enter Chocobo Chamber 3F and start talking to the birds. If you receive
   8000 or 10000 gil from a bird, you probably want to stop talking to them or
   else risk hitting a bird that takes 10k or more from you.
6) Enter Boss Room 3F and kill the Flamehound to get 4500 gil and the Bard's
   Lyre.
7) Go to Merchant's Square 2F via Passage 2F and sell the Bard's Lyre to the
   woman who wants it for 5-6k gil. Search all the objecs in the room. You may
   get the Poet's Notebook from the closed chest.
8) Exit south to the West Passage and kill the Gil Bird for ~1.5k gil and the
   Gil Bird Egg
9) Continue to Lobby 2F, then Lobby 1F. While we start cleaning out places,
   feel free to talk to the girl if you see her to grab the money she'll repay
   you.
10) Search everything in the Great Chamber and Alcove. Kill the Bandit in the
    Great Chamber for 3000 gil. You may want to loan the Man some money, but
    I usually don't as reportedly he may deny you gave him money later.
11) Kill the Steel Golem in Boss Room B1 for 9000 gil. Don't forget to search
    the objects and check the objects in the secret passage to the west.
12) Search all the objects in the East Passage 1F and sell the Poet's Notebook
    to the merchant in the eastern Merchant's Square 1F if you found it.
13) Sell the Gil Bird Egg to the merchant in the central Merchant's Square 1F
    for a cool 10-15k gil.
14) Search all the objects in the West Passage 1F. You may find the
    Whisperweed Seed here. Sell it to the merchant in the western Merchant's
    Square 1F if you found it.
15) Hop up to Lobby 2F and then scope out the Alcove 2F to kill another bandit
    for 4500 gil. Usually you can find 1000 gil in an object in the room too.
16) Take the East Passage 2F to the other Alcove 2F and search both the font
    and back of all bookcases to snag some potions and gil. The flowers always
    have Echo Herbs as well.
17) If you haven't yet, find the Girl so she can repay you, and the Man if you
    lent him money.
     Girl Possible Locations:
       Alcove B1, West Passage 1F, Doorway 2F, Corridor to 3F
     Man Possible Locations:
       Passage 1F, Doorway 2F, East Passage 2F (Possibly one other!)
    Check the Doorway 2F last so that you can save gil.
18) You probably have more than 50k gil by now. Use the elevator on the east
    side of Tower 2F to ride it to Tower 4F.
19) Enter Boss Room 4F and kill the Belphegor for 7500 gil.
20) Enter the Last Floor and open the 50k chest.
21) You can now talk to the old woman in the Restaurant 4F and then go buy
    Remedies at Merchant's Square 2F with any excess gil you have. Use the
    Adamantine Pig (remember to talk to the old woman in the restaurant
    first!) to gain enough gil to have more than you entered with.

remember, the more expensive the chest, the more chance you have of getting a
'good' treasure from the final chest.  This goes reasonably fast once you know
the process and have the layout memorized.  I don't usually bother with the
cheaper chests as they seem to have a really low good treasure rate. Even the
40k chest seems to be bad most of the time. I got good treasure 8 of 10 tries
from the 50k chest.


Possible rare items for this Challenge Dungeon are:
* Adamantite
* Circular Hat
* Elixir
* Exorcist Gown
* Ice Whip
* Level Band
* Muse Harp
* Professor's Robe
* Silver Apple
* Soma Drop

Circular Hat raises Strength and Stamina by three and is good for Edward, who
can reach a 6x attack multiplier at level 40 with it equipped. Exorcist Gown
is also good for him, which the Professor's Robe is good for Harley, though
either character can equip both.  The Level Band is useful for doing the final
rind to the level cap.

The Ice Whip is Harley's best weapon and will make the Flamehound and Steel
Golem fights easier if you get it early. Muse Harp is holy elemental and will
let Edward tear through many of the dungeon's enemies, including Belphegor.

Give the Silver Apple to whomever, but I recommend saving the Soma Drop for
the final chapter.

Items do not cycle in this challenge dungeon. Once you get them all, they do
not repeat.



 ____________________________________________________________________________
}---( 4.10 Lunarian's Tale [LNTL] )------------------------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                       ______________________
______________________________________________________/ Contents | Lunarians |
  1. The Chamber of Sleep [WLNCOS]
  2. Leaving the Lunar Subeterrane [WLNLLS]
  3. The Crystal Palace and the Lunar Surface [WLNCPL]
  4. The Impact Crater [WLNIPC]
  5. Lair of the Father [WLNBHC]
  6. Return to the Crysal Palace [WLNTCP]
  7. The Lunar Subterrane [WLNLST]
  8. Hummingway Cave Challenge Dungeon [WLNCD1]
  9. Lunar Face Challenge Dungeon [WLNCD2]
                                               ______________________________
______________________________________________/ Chamber of Sleep | Lunarians |
| Sundries |              | Treasure |
|----------------------+  |-------------+
| Hi-Potion    150 gil |  | Ebony Blade |
| Phoenix Down 100 gil |  \_____________/
| Gold Needle  400 gil |
| Echo Herbs    50 gil |
| Eye Drops     30 gil |
| Antidote      40 gil |
| Tent         100 gil |
| Cottage      500 gil |
\______________________/

After some initial cut scenes, you'll be in a dream with Golbez, where Cecil
is fighting you.  As soon as you can, select Item and press up. Highlight the
*EBONY BLADE*, click it, and press down. Select Remove.  Stealing the Ebony
Blade from dream Golbez is the first thing you should always do in this tale.

The Ebony Blade, while having less attack than other swords in this chapter,
gives +3 Intellect, which makes your spells do more damage. You'll want to
swap it in mid-battle whenever you need to use magic.  Of course, later on you
get the Enhancement Sword for +7 Intellect, but that's not for a long time.

After your dream, Golbez will wake up in the Chamber of Sleep and set off to
figure out why the heck he's woken up. If you examine the pod to the north,
you'll also find that Fusoya is not asleep (and not present!)

Directly north of all the sleeping pos is a teleporter out of the room. To the
west of the teleporter is a ghostly Namingway-like sundries shop. This is the
only place to buy Tents and as you can't really return here once you've made
progress in this tale, go ahead and spend your 1000 gil on 10 Tents, which may
proved to be of some slight use later on for adjusting the moon phase over the
more expensive Cottages.  East of the teleporter is a save point that I really
hope you don't need to use this early in the chapter. Not a bad idea to save
now anyway if you want to conciously avoid saving over some other tale. :)

Use the teleporter. Remember the Lunar Subterrane from the original game?
Well, you're about to walk all the way out of it. Joy!
                                      _______________________________________
____B12______________________________/ Lunar Subterrane [WLNLLS] | Lunarians |
Walk south, down some stairs, and into a teleporter. From there, walk south
some more, down some more stairs, and into a teleporter.
                                               ______________________________
____B11_______________________________________/ Lunar Subterrane | Lunarians |
Walk all the way east, then north up the stairs. Golbez will 'Feel' something.
Lunarian Sense Tingling! Walk all the way west, then north up more stairs and
all the way easy into a teleporter.
                                               ______________________________
____B10_______________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|------------------+
| Hi-Potion   Tent |
\__________________/

Head west until you see some stairs to the north. To the southwest is a yellow
tile that is basically an HP/MP recovery tile that you don't need. To the
northwest is a chest containing a *HI-POTION*. Go all the way east (stay north
of the path leading back to where you came in) and you'll find a chest
containing a *TENT*. Climb up the nearby stairs, go all the way west, up some
more stairs, and all the way east. Take the stairs to the next floor.
                                               ______________________________
____B9________________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|------------------+
| Ether   X-Potion |
\__________________/

Walk all the way west, picking up the *ETHER* from the chest along the way.
Climb up some stairs, then go southeast and climb up some more stairs. Grab
the nearby chest for an *X-POTION*, then head a bit west and up some more
stairs, then keep going straight and up some stairs to the next floor. That
they give you an X-Potion this early in the tale should clue you in to how
hard the tale is going to be.
                                               ______________________________
____B8________________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|--------------+
| Phoenix Down |
\______________/

Work your way around the little loop and head west to some stairs. Climb them
and grab the nearby chest for a *PHOENIX DOWN*. Then go all the way east, up
some stairs, and then go west to the stairs up to the next floor.
                                               ______________________________
____B7________________________________________/ Lunar Subterrane | Lunarians |
Climb up the nearby stairs then go all the way east, all the way south, and
start heading west past all the doors (if you try to go in, Golbez will say
something about the 'feeling' coming from the Crystal Palace up top).

Around the secon door, that funny feeling will occur again and you'll
suddenly be in a fight with a Magma Tortoise and a Fell Turtle. Cast Bio and
finish them off with attacks. Don't waste Hi-Potions or anything to heal
afterwards. Keep going west. The last door is a save room that you can
actually go in if you feel the need. When you can no longer go west, go north
until you reach the door to the next floor.
                                               ______________________________
____B6________________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|-------------------------------------------+
| Phoenix Down   Cottage   Hi-Potion   Tent |
\___________________________________________/

You'll be in a little U-shaped room. Grab the chest here for a *PHOENIX DOWN*
and exit south into the main part of the floor.

Head east and work your way around to the north side of the rock where there
are two bridges. Go across one and then back across the other to reach a chest
with a *COTTAGE* inside. A nearby outcropping of rock has an invisible bridge
across the way, but if you try to go there, Golbez will redirect you because
he's got that feeling, y'know?

Go back across the bridge and grab the two chests to either side of the nearby
stairs for a *HI-POTION* and a *TENT*. Try to go up the stairs and on the way
that feelin' will come back in full force and you'll be attacked by a Centaur
Knight, a Black Knight, and a Flame Knight. Bio and attacks will make short
work of them. Go up the stairs.
                                               ______________________________
____B5________________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|-----------------------------------------------------------------+
| Bronze Hourglass   Mythril Gloves   Unicorn Horn   Tent   Ether |
\_________________________________________________________________/

To your right is a door Golbez won't let himself enter. Keep going past it to
find a recovery pot up some stairs (See? Don't waste healing items). Head back
to where you entered this map, and go west. Ignore the door you come to and
keep going to reach a chest with a *BRONZE HOURGLASS*. No go in that door.

You'll be in a U-shaped room. The left prong has a chest containing some
*MYTHRIL GLOVES*, which give better defense than the Rune Armlet you're
wearing. However, the Mythril Gloves don't give you Intellect for better magic
damage, so keep the Rune Armlet on for now. Exit south in the right prong to
continue onward.

Head east and you'll come to a door. Go past it to grab a *UNICORN HORN* from
a chest, then go into the door.  You'll be in a big room. There is an exit to
the south that golbez won't let himself take. Instead, find the secret passage
in the middle of the west wall. It snakes around to a chest that contains a
*TENT*. Keep going west through another secret passage and exit to the south
once you enter another larger space in the cavern.

Back outside now, go west to grab an *ETHER* from a chest, then climb the
stairs to the east and get attacked by an Ice Lizard and a Black Lizard as you
do so.  Bio and attack! :D
                                               ______________________________
____B4________________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|--------------------------------------------------+
| Hi-Potion   X-Potion   White Fang   Phoenix Down |
\__________________________________________________/

There's a doorway to the north, but go west and grab the *HI-POTION* from the
chest first. After entering the doorway, grab the nearby chest for an
*X-POTION* and the go east. Take the north fork for a *WHITE FANG* in a chest
and then take the south fork. When you can go no further east, go north
through a doorway for a save room, then exit and go south to exit back to the
outside part of the floor.

Golbez's feeling will get stronger, but nothing will attack. Climb up the
nearby stairs, then head west and up some more stairs. Go east to grab a chest
for a *PHOENIX DOWN*, then head back west. As you cross a thin stretch of
land, a Chimera and 2 Gremlins will attack you. Guess what you'll be doing? If
you said 'Bio and attack,' you win two correctness points! After they're dead,
keep going west and through a door to the next floor.
                                               ______________________________
____B3________________________________________/ Lunar Subterrane | Lunarians |
Northwest of where you came in is a recovery pot. North of where you came in
are the stairs to the next floor. Take 'em after recoverin at the pot.
                                               ______________________________
____B2________________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|------------------------+
| Cottage   Mythril Helm |
\________________________/

Grab the nearby chest to the west for a *COTTAGE*, then head east through a
secret passage.  In the next mall room, head east through another secret
passage that promptly turns south.  When you are even with a treasure chest
that you can see in the black void, head west, then south, then west, then
north, then east to the chest for a *MYTHRIL HELM*. Finally some equipment we
want to wear! Put it on, and head back to the southbound part of the secret
passage. When you can go no further, head west and into a non-secret tunnel.
Follow it to the stairs.
                                               ______________________________
____B1________________________________________/ Lunar Subterrane | Lunarians |
| Treasure |
|----------------+
| Mythril Shield |
\________________/

Head north through the nearby skinny passage and be promptly attacked by a
Lamia Matriarch and 3 Goblin Captains. Single-cast Bio on the Matriarch and
then either attack the Goblin Captains or multi-cast Bio on them. You can also
start off with a multi-cast Bio and let the Goblin Captains break the
confusion status caused by the Lamia Matriarch's counter. Either way this is a
simple fight.

keep going north and you'll see the teleporter up to the crystal palace.
Ignore that for now and look for a secret passage to the east of the
teleporter. Take it to a ledge, and follow the path all the way around to a
chest that contains a *MYTHRIL SHIELD* for you to equip.
                                        _____________________________________
_______________________________________/ Crystal Palace [WLNCPL] | Lunarians |
After you gain control, feel free to talk to all the crystals, since they
provide some neat foreshadowing and such. When you try to exit the room,
Fusoya will enter and join your party, charging the two of you to find out
what is happening to the moon.

With that vague goal received, exit the room. In the main part of the palace
are an HP recovery tile on the west side and an MP recovery tile on the east
side, just for your inconvenient convenience.
                                                  ___________________________
_________________________________________________/ Lunar Surface | Lunarians |
| Monsters |
|-------------------------------------------------------------------+
| 3 White Mousse    4 Purple Bavarois                               |
| 3 Mors            2 Coeurl                                        |
| 2 Balloon         1 Purple Bavarois, 1 White Mousse, 1 Black Flan |
| 3 Caterpillar     1 Gavel Worm                                    |
\___________________________________________________________________/

Let's get one thing straight. This Tale is HARD. Monsters are as fast as you
or faster, they hit pretty hard, and your best way of dealing with them for
the most part is by using magic, which will deplete your MP fast. With Fusoya
NEVER gaining MP, this really sucks.  Luckily Golbez learns Osmose quickly,
so you can always Osmose MP back from monsters.  Unfortunately, Osmose takes
about three years to cast, so make sure you don't try it when you're critical.
Hi-Potions are also relatively cheap, so you can use them for healing if you
spend some time to get some cash.

I recommend level grinding up a few levels on the Lunar Surface before really
setting out to explore the moon and find out what's happening. For the most
part, just use Bio on the moon monsters. Use -aga spells on the Caterpillar
since they counter magic with Osmose. It'll go 0MP drain from you, but it
takes forever. Gavel Worms have 4111 HP, so smack them with an -aga spell to
put them out of commission. They drop Soma Drops very rarely. Black flans have
no elemental weakness and can drop Lunar Curtains (reflect) and very rarely
Artemis Arrows. You can't use Artemis Arrows in this chapter, but you might
want to bring some along for the final chapter for your bow users as they are
very powerful arrows.

To the east of the Crystal Palace is a Lunar Tunnel. No need to go in there
until you want to farm Ebony Dragons (New Moon) for Ebony Tails later in the
game, but there is Treasure in the second Lunar Tunnel beyond it.
                                                  ___________________________
____East_________________________________________/ Lunar Tunnel | Lunarians |
| Monsters |
|-------------------------------------------------------------------+
| 3 White Mousse    4 Purple Bavarois                               |
| 3 Mors            2 Coeurl                                        |
| 2 Balloon         1 Purple Bavarois, 1 White Mousse, 1 Black Flan |
\___________________________________________________________________/

The eastern Lunar tunnel is a straightforward linear path. Head vaguely
northeast and you'll come to the exit.  Monsters here are the same as the
surface minus the Caterpillars and Gavel Worms.
                                                  ___________________________
____West_________________________________________/ Lunar Tunnel | Lunarians |
| Monsters |
|-------------------------------------------------------------------+
| 3 White Mousse    4 Purple Bavarois                               |
| 3 Mors            1 Purple Bavarois, 1 White Mousse, 1 Black Flan |
| 2 Balloon         1 Ebony Dragon (New Moon)                       |
| 2 Coeurl                                                          |
\___________________________________________________________________/
| Treasure |
|------------------------------------+
| X-Potion   Dry Ether   Blood Sword |
\____________________________________/

From the exit of the eastern Lunar Tunnel, head wst and you'll soon come to
the north entrance to the western Lunar Tunnel. Monsters here are the same as
the other tunnel, except that Ebony Dragons appear here during the new moon
and are this chapter's rare, tail-dropping beast. They counter attack every
hit (physical and magical) and are weak to Holy. They go down fairly easy by
casting Holy on them twice.  You could conceivably defeat them this early.

From the north entrance, head to the right to pick up an *X-POTION* and a *DRY
ETHER*, then go west and follow the path as it curves south, then east. at
this point, keep going east to pick up a *BLOOD SWORD* from a chest. This is
a decent weapon for Golbez in that it drains HP, but the -5 to all stats is
really rough. From the chest, the southern exit to the tunnel is to the
southwest.

When you're ready, head southeast of the Crystal Palace to reach a small cave
full of Hummingways, which look a lot like Namingway. If you've just gone
through the Western Lunar Tunnel, you can hop up some nearby stairs to the
south and get onto a plateau and take that plateau southeast to the Hummingway
Cave.
                                                _____________________________
_______________________________________________/ Hummingway Cave | Lunarians |
| Sundries |            
|----------------------------------------------+
| Hi-Potion    150 gil    Eye Drops     30 gil |
| Phoenix Down 100 gil    Antidote      40 gil |
| Gold Needle  400 gil    Cottage      500 gil |
| Echo Herbs    50 gil    Ether      10000 gil |
\______________________________________________/

The top left Hummingway is a sundries shop! Tents have been replaced with
10k Ethers. Yikes! I recommend stocking up on Hi-Potions and maybe a few
Cottages to help you out in the upcoming dungeons.

If you talk to everyone here, you'll know there is a meteor crash site some
place to the east.  This is where we are going. Exit the cave and climb up
onto the plateau using the nearby stairs. to the southeast is another stairway
down on to the surface. From there you can go east and slightly south or even
west and slightly south to reach the Impact Crater.
                                         ____________________________________
________________________________________/ Impact Crater [WLNIPC] | Lunarians |
If you've played Yang's and Edward's Tales, this place should look familiar.
Except on the moon. Otherwise the layout is quite similar, though not exactly
the same.
                                                  ___________________________
____Rim (East)___________________________________/ Impact Crater | Lunarians |
| Monsters |
|-------------------------------------------------------------------+
| 3 Centaur Knight                   2 Centaur Knight, 2 Frostbeast |
| 1 Ice Lizard, 3 Purple Bavarois    1 Centaur Knight, 2 Gremlin    |
| 4 Purple Bavarois                  1 Centaur Knight, 1 Frostbeast |
\___________________________________________________________________/

You'll start off at the rim of the Impact Crater (incidentally on its eastern
side, though you'll not really find out that it is an eastern side until
later).  You'll have a bit of a cut scene at the beginning then gain control
of the characters.

Head east and then south to enter the next section.  You shouldn't actually
manage to encounter monsters here, but if you do, Bio or Firaga are usually
the best bets (Fira for the Bavarois).  Attack to finish the rest off.
Frostbeasts and Ice Lizards are decent Osmose targets if you need MP. Do not
Osmose the Gremlins unless you like to be confused. Try not to run from
encounters if possible (flan groups are usually not worth fighting though),
since you'll want the EXP to boost your levels as soon as possible.
                                                  ___________________________
____Upper Wall (East)____________________________/ Impact Crater | Lunarians |
| Monsters |                         | Treasure |
|---------------------------------+  |------------+
| 3 Centaur Knight                |  | X-Potion   |
| 1 Ice Lizard, 3 Purple Bavarois |  \____________/
| 4 Purple Bavarois               |
| 2 Centaur Knight, 2 Frostbeast  |
| 1 Centaur Knight, 2 Gremlin     |
| 1 Centaur Knight, 1 Frostbeast  |
\_________________________________/

The little orange bubbly rocks here let you jump up and down and across ledges
and so I shall call them jump rocks.  Head east and hop down using the jump
rock, then head west, past another jump rock and grab the chest for an
*X-POTION*. Take the jump rock down to the bottom ledge and go east to another
jump rock, which takes you to the next section.
                                                  ___________________________
____Middle Wall (East)___________________________/ Impact Crater | Lunarians |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |---------------+
| 4 Purple Bavarois                               |  | Phoenix Down  |
| 1 Ice Lizard, 3 Purple Bavarois                 |  | Echo Herbs    |
| 1 Centaur Knight, 2 Gremlin                     |  | Mythril Sword |
| 1 Red Mousse, 2 Purple Bavarois, 1 Yellow Jelly |  | Unicorn Horn  |
| 2 Fell Turtle, 2 Ice Lizard                     |  \_______________/
| 2 Gremlin, 2 Ice Lizard                         |
\_________________________________________________/

Monsters are the same fare here. Tell Turtles are descent Osmose Targets.
Don't waste time with the flan groups; they aren't worth enough exp and they
still soak up a fair bit of MP.

From the start, head east and down a ramp. There will be a jump rock to the
southeast and one to the west. Hop over using the western one first to pick up
a chest containing a *PHOENIX DOWN*, then hop back and use the southeast jump
rock to hop down a ledge. There is another jusmp rock to the south, but ignore
it for now and head east. Use a jump rock here to hop up to a ledge. Grab
the nearby chest for some *ECHO HERBS* and use the jump rock nearby to hop
back up to the first ledge. Jump back down and use that southern jump rock we
ignored to hop down to a ledge with two jump rocks.

Use the western of the two jump rocks to hop up to a small ledge with two jump
rocks. Use the western one of these to hop over to a ledge and open the chest
there for a *MYTHRIL SWORD*. Go ahead and equip it (keep using the Ebony Blade
for when you use Black Magic).  Hop down using the jump rock and then hop down
again using the next. You'll be on a long ledge now.

Head east and you'll find a jump rock that hops you down to a ledge. Use the
jump rock on that ledge to hop over to a chest containing a *UNICORN HORN* and
then use another jump rock to hop back up to the long ledge. Head all the way
east, ignoring the jump rock that leads to the chest, and you'll come to a
ramp leading down to a jump rock which will take you to the next area. Whew.
                                                  ___________________________
____Lower Wall (East)____________________________/ Impact Crater | Lunarians |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |------------+
| 2 Gremlin, 2 Ice Lizard                         |  | Hi-Potion  |
| 2 Fell Turtle, 2 Ice Lizard                     |  | Cottage    |
| 1 Red Mousse, 2 Purple Bavarois, 1 Yellow Jelly |  | Ether      |
| 2 Black Knight, 2 Ice Lizard                    |  \____________/
| 1 Black Knight, 1 ice Lizard                    |
| 2 Black Knight                                  |
\_________________________________________________/

Head all the way west, and grab the chest at the end for a *HI-POTION*. Hop
down using the jump rock you passed just before reaching the chest. Travel all
the way east and down the ramp at the end.  Work your way back east, using the
jump rock you find to hop up to the large ledge. Travel east on the large
ledge to reach a chest with a *COTTAGE*, then hop back down using the nearby
jump rock. Go back west, this time ignoring the jump rock up to the ledge and
go down the ramp at the end.

From here, head all the way east and use a jump rock to hop up to a tiny ledge
with a chest that holds an *ETHER*. Hop back down and go down the nearby ramp
and use the jump rock there to hop down.

There is a save point to your right.  Feel free to recover using a cottage at
this point as we're about to get into a fight.  Depending on your levels, you
probably don't want it to be full moon, but definitely avoid the Waxing Moon
as it will make things a bit difficult.  Use those tents we purchased at the
beginning to correct the moon phase (Or use them instead of cottages if you
have to shift more than two phases).

When you're recovery, go all the way east and into the next area.
                                                  ___________________________
____Floor________________________________________/ Impact Crater | Lunarians |
Head to the west and midway through the floor you'll come to a ramp leading to
a circular ledge where our favorite green-haired lady villain is standing. The
Mysterious Girl will pose a ponderous question and decide that she'll have
plenty of time to worry about it when you're dead. Great.
                                           __________________________________
____Mysterious Girl & Asura_______________/ Impact Crater - Boss | Lunarians |
Unlike in other chapters, this is a serious fight. Asura will be constantly
healing and buffing the Mysterious Girl while the Mysterious Girl launches
nasty spells at you. You cannot damage Asura, so focus on the green-haired
one.

Have Golbez start off casting Firaga (or any other -aga) while Fusoya starts
casting Haste on Golbez. Golbez should continue casting -aga spell after -aga
spell on the Mysterious Girl while Fusoya works on Curaga and getting himself
Hasted.  Once you're both hasted, go ahead and cast Reflect on each character,
since Asura's physical attack is infrequent and the Mysterious girl will
just hit herself over and over.  Reflect isn't necessary though, you can get
by with Firaga and Curaga slinging without running out of MP. If you're high
enough level, Full Moon is actually pretty good. Otherwise, it can make the
setup of this fight hard.
______________________________________________________________________________

When she's dead, you'll decide to check on Bahamut.

Instead of heading back the way you can, go west and exit into the Lower Wall
of the western side of the crater (it doesn't matter which way you go, but
this way leads to more levels and loot!).
                                                  ___________________________
____Lower Wall (West)____________________________/ Impact Crater | Lunarians |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |----------------+
| 1 Black Knight, 2 Frostbeast                |  | Dry Ether      |
| 1 Soldieress, 1 Ice Lizard, 1 Frostbeast    |  | X-Potion       |
| 1 Sorceress, 1 Soldieress, 1 Centaur Knight |  | Emergency Exit |
| 2 Soldieress, 2 Black Knight                |  \________________/
| 3 Soldieress                                |
| 1 Sorceress, 1 Soldieress, 1 Black Knight   |
\_____________________________________________/

Most groups here die to a single multi-cast Bio. You can finish off stragglers
with normal attacks. Beward of the Sorceresses as they generally start off the
fight by casting Slow on one of your party members.

Head west and hop up using a jump rock. Work your way north. You'll notice a
chest on your way that you can't reach.  Eventually you'll reach a jump rock
that will hop you east. From here, use the southern jump rock to hop to a
little ledge and from there hop over to the chest for a *DRY ETHER*. Hop back
up from here and go back north and hop over again. This time use the northern
jump rock to hop up.

From there, head west and south and hop up to another ledge. From there, go
south and use the first jump rock you find to hop up to a ledge. Ignore the
northern jump rock here and use the southern to hop over to a ledge with a
chest containing an *EMERGENCY EXIT*, then hop down to another ledge. Grab the
chest here for an *X-POTION*, then hop up using the nearby jump rock. Go north
and you'll find the jump rock you used earlier. Use it and this time take the
northern jump rock. Head north into the next area.
                                                  ___________________________
____Middle Wall (West)___________________________/ Impact Crater | Lunarians |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |------------+
| 1 Sorceress, 1 Soldieress, 1 Black Knight   |  | Dry Ether  |
| 1 Sorceress, 1 Soldieress, 1 Centaur Knight |  | Antidote   |
| 1 Sorceress, 2 Soldieress                   |  | Ether      |
| 1 Sorceress, 2 Frostbeast, 1 Soldieress     |  \____________/
| 1 Soldieress, 1 Ice Lizard, 1 Frostbeast    |
| 1 Sorcress, 2 Black Knight, 1 Soldieress    |
\_____________________________________________/

Use an -aga spell to kill the groups of four, or use Bio then regular attacks.

Head north, then east. Ignore the ramp to the north and head south to where
you can climb up to the ledge with the chest to get a *DRY ETHER*. Go back and
up the ramp, then up another ramp to your west.

Here, there is a ramp to the west, but go east first and up another ramp to a
ledge where you can grab an.... *ANTIDOTE* ... from a chest. Go back and take
that ramp we just ignored. Go west, ignoring the ramp to the north, and take
the next ramp south to a chest containing the *ETHER*, which is better than a
crappy Antidote. Go up that north ramp we ignored and head west to the next
area.
                                                  ___________________________
____Upper Wall (West)____________________________/ Impact Crater | Lunarians |
| Monsters |                                  | Treasure |
|------------------------------------------+  |----------------+
| 3 Centaur Knight                         |  | Dry Ether      |
| 1 Sorceress, 2 Frostbeast, 1 Soldieress  |  | Hi-Potion      |
| 1 Soreress, 2 Soldieress                 |  | Cottage        |
| 1 Sorcress, 2 Black Knight, 1 Soldieress |  | Diamond Armlet |
| 2 Centaur Knight, 2 Frostbeast           |  \________________/
| 1 Centaur Knight, 1 Frostbeast           |
\__________________________________________/

Go west, then north, ignoring the ramp for now, and follow the path as it
curves around to a chest containing a *DRY ETHER*. Go back and up the ramp
and then up another ramp. Head east to a chest containing a *HI-POTION*,
passing a ramp on the way. Go up that ramp now, then up another ramp to the
top of this map.

Head west, down a ramp, and then east a little more and down another ramp. Go
all the way south to grab a *COTTAGE* from a chest, then head back north and
back up the ramp.

Continue west, then all the way south, ignoring a ramp to the north. You'll
come to a chest containing a *DIAMOND ARMLET*. This gives one more defense
than a Rune Armlet, but with no Intellect or Spirit boost. Keep it in your
inventory unless you need to resist Lightning for some reason.

Now go all the way north and up that ramp you ignored. Keep going north to the
exit.
                                                  ___________________________
____Rim (West)___________________________________/ Impact Crater | Lunarians |
| Monsters |
|----------------------------------------------------------------------------+
| 1 Sorceress, 2 Soldieress        1 Sorceress, 2 Black Knight, 1 Soldieress |
| 3 Centaur Knight                 1 Sorceress, 2 Frostbeast, 1 Soldieress   |
| 1 Centaur Knight, 2 Frostbeast   2 Centaur Knight, 2 Frostbeast            |
\____________________________________________________________________________/

Travel west and exit the impact crater.  We will be heading to the Lair of the
Father next.  You may want to head back to the Hummingway Cave and Crystal
Palace to restock and recover.
                                    _________________________________________
___________________________________/ Lair of the Father [WLNBHC] | Lunarians |
To reach the Lair of the Father, travel north from the Impact Crater if you're
going straight from there, or else from the south edge of the Platear by the
Hummingway Cave, travel west, then north.

The best way to tackle this place is to make raids on the cave and then run
out to recover periodically. This lets you gain more levels and restore your
precious MP as needed.
                                             ________________________________
____B1______________________________________/ Lair of the Father | Lunarians |
| Monsters |                             | Treasure |
|-------------------------------------+  |------------+
| 2 Flamehound                        |  | Aura Staff |
| 1 Magma Tortoise, 2 Goblin Captain  |  | Dry Ether  |
| 1 White Mousse                      |  \____________/
| 1 Chimera                           |
| 2 Naga                              |
| 1 Medusa, 2 Naga                    |
\_____________________________________/

Flamehounds have a lot of HP. Just use Blizzaga to nuke the group. I usually
run from White Mousse, but Blizzara works if you must kill them. Everything
else can be physically attacked. Magma Tortoises are decent Osmose targets,
but Flamehounds are not.

Head south across the bridge. From the next platform, go south across another
bridge expanse and grab the chest for an *AURA STAFF*. This will give +10 to
Spirit for Fusoya (or Golbez, if for some reason you are equipping him with
staves), but I prefer the +5 Spirit and +10 Stamina the Protect staff gives.
Well, mostly just the +10 Stamina as it helps him survive a bit better.

Anyway, head back north across the bridge and this time head east.  The road
will fork north and south.  Head north to the apparent dead end and travel
east through a secret passage to pick up a *DRY ETHER* from the chest. Go back
and take the south fork this time, following the path to the stairs to the
next floor.
                                             ________________________________
____B2______________________________________/ Lair of the Father | Lunarians |
| Monsters |                            | Treasure |
|------------------------------------+  |------------+
| 2 Medusa                           |  | Ether      |
| 2 Black Lizard                     |  | Ice Shield |
| 1 Magma Tortoise, 2 Goblin Captain |  \____________/
| 3 Flamehound                       |
| 4 White Mousse                     |
| 2 Chimera                          |
| 1 Stone Golem, 1 Medusa            |
\____________________________________/

Head all the way west, then travel north across the bridge and grab the nearby
chest for an *ETHER*. Now head all the way east, ignoring the tiny bridge of
land (seriously, ignore it!) and grab the *ICE SHIELD* from the chest at the
end. Equip this on Golbez.

Now you're going to want to cross that thin little land bridge, but make sure
you're recovered with near-full MP. Full Moon is a blessing as well. You may
want to consider exiting the cave and recovering and saving, depending on your
levels.

Cross the bridge and get ready for a forced encounter with a Count Malboro!
The Rune Armlets both characters are equipped with will protect from its Bad
Breath attack, since defending against one status will protect against the
entire attack (due to a bug in the game, I guess).  Start off by casting Slow
with Fusoya, and then Haste both party members and start chain-casting Firaga
with Golbez until it is dead. 4-5 Firagas should do the trick. If Golbez gets
paralyzed, Esuna him. Otherwise just let it go. Curaga as needed. Slowed
Count Malboro + Hasted Party is pretty unfair for the Count.

When its dead, continue north and down the stairs to the next floor.
                                             ________________________________
____B3______________________________________/ Lair of the Father | Lunarians |
| Monsters |
|----------------------------------------------------------------------+
| 2 Magma Tortoise, 2 Black Lizard    1 Chimera, 3 White Mousse        |
| 3 Black Lizard                      1 Chimera, 2 Flamehound          |
| 1 Stone Golem                       4 Flamehound                     |
\______________________________________________________________________/

Black Lizards are excellent Osmose targets and can be used to recover MP after
those horribly draining Count Malboro fights.

Head south and shortly after you step onto the thin path, another Count
Malboro will strike! After defeating it, follow the path around. Shortly
before you step onto the large circular platform at the end, another Count
Malboro will strike. Yeesh.

Head up the stairs to Bahamut's platform and prepare to... not get attacked by
anything!  Examine Bahamut and you'll both agree that it is time to head back
to the Crystal Palace.
                                        _____________________________________
_______________________________________/ Crystal Palace [WLNTCP] | Lunarians |
Return to the Crystal Palace (head south then east from The Lair of the Father
to reach the plateau stairs by the Hummingway Cave) and recover. Go out and
save your game, then head to the Crystal room where you will meet the
Mysterious Girl again, who will promptly decide you need killing.
                                          ___________________________________
____Mysterious Girl & Leviathan__________/ Crystal Palace - Boss | Lunarians |
Leviathan likes to use Tidal Wave, which will cut through Reflect. As such,
Reflect is a bad choice for this battle.  Otherwise, this is much the same as
the previous Mysterious Girl Fight.

Get both characters hasted and have Golbez chain-cast -aga spells on the
Mysterious Girl until she dies. Curaga as needed with Fusoya.
______________________________________________________________________________

Once she's dead, watch the shocking cutscene and prepare to travel through the
Lunar Subterrane, where going in is much harder than coming out was.
                                      _______________________________________
____B1_______________________________/ Lunar Subterrane [WLNLST] | Lunarians |
| Monsters |
|------------------------------------------+
| 1 Mad Ogre, 1 Balloon                    |
| 1 Steel Golem                            |
| 1 Lamia Matriarch, 1 Mystery Egg (Lamia) |
| 1 Lamia Matriarch, 2 Mystery Egg (Lamia) |
| 2 Storm Anima                            |
| 1 Ghost Knight, 2 Skulldier              |
| 1 Lamia, 1 Balloon                       |
| 1 Storm Anima, 1 Mad Ogre, 1 Balloon     |
\__________________________________________/

Use combinations of Bio and attacks here. Use Fira on the Skulldiers and
finish off the Ghost Knights with attacks.  The Lamias (both mom and daughter)
can be one-shot with Bio. Crack open the eggs with an attack and finish off
the hatchling Lamia with another attack. Mad Ogres are immunie to magical
damage, but some status effects work, sleep being the most notable. Ghost
Knights counter physical attacks with Bio and magical attacks with a self
Reflect.

If you are lucky enough to get a Headband or Power Armlet from a Mad Ogre, you
should equip it on Golbez so he can have an 8x attack multiplier at level 45.
You can equip both to reach 9x.  Naturally, getting a Giant's Glove here is
better, as it takes you straight to 9x. Headbands are preferred over Power
Armlets since with a Headband, you can still use the Rune Armlet.

West of the stairs from the entrance is a secret pssage. Enter is and go
slightly south and into a teleporter to teleport to a small room in B1. Go
north and up the stairs to B2.
                                               ______________________________
____B2________________________________________/ Lunar Subterrane | Lunarians |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 1 Mad Ogre, 1 Balloon                    |  | X-Potion   |
| 1 Steel Golem                            |  \____________/
| 1 Lamia Matriarch, 1 Mystery Egg (Lamia) |
| 1 Lamia Matriarch, 2 Mystery Egg (Lamia) |
| 2 Storm Anima                            |
| 1 Ghost Knight, 2 Skulldier              |
| 1 Lamia, 1 Balloon                       |
| 1 Storm Anima, 1 Mad Ogre, 1 Balloon     |
\__________________________________________/

Walk north and grab the chest for an *X-POTION*. Head back to B1 as the rest
of this path is basically a dead end (no katana for edge here! :D). Use the
stairs south of the entrance to B1 to climb back down to B2. This is basically
the reverse of the path you took out of the Lunar Subterrane at the beginning
of the tale.

Follow the path through the secret passages and all the way to the stairs to
B3. As you exit, another crystal will shatter.
                                               ______________________________
____B3________________________________________/ Lunar Subterrane | Lunarians |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 1 Mad Ogre, 1 Balloon                    |  | Dry Ether  |
| 1 Steel Golem                            |  | Decoy      |
| 1 Lamia Matriarch, 1 Mystery Egg (Lamia) |  | Icebrand   |
| 1 Lamia Matriarch, 2 Mystery Egg (Lamia) |  \____________/
| 2 Storm Anima                            |
| 1 Ghost Knight, 2 Skulldier              |
| 1 Lamia, 1 Balloon                       |
| 1 Storm Anima, 1 Mad Ogre, 1 Balloon     |
\__________________________________________/

To the east is a healing pot. This makes this room a good spot to do some
level grinding.  To the south is the stairs to B4, but go south past them and
at the dead end, walk east into a seret passage that turns north, then east
and into a room. The chest here contains a *DRY ETHER*. Keep going east here
through another secret passage that curves down to the room you can see below
this one. Grab the two chests here for a *DECOY* and an *ICEBRAND*, which is a
nice weapon upgrade for Goblez, especially considering that Steel Golems are
weak to Cold. Return to the middle of this floor and take the stairs to B4.
                                               ______________________________
____B4________________________________________/ Lunar Subterrane | Lunarians |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |------------+
| 1 Steel Golem, 1 Ghost Knight               |  | Elixir     |
| 1 Ghost Knight, 1 Coeurl, 1 Lamia Matriarch |  \____________/
| 1 Sorcerer (Lamia Matriarch), 2 Coeurl      |
| 1 Lamia, 2 Skulldier                        |
| 2 Mad Ogre                                  |
| 1 Steel Golem                               |
| 1 Storm Anima, 1 Mad Ogre, 1 Balloon        |
| 1 Lamia Matriarch, 2 Mystery Egg (Lamia)    |
\_____________________________________________/

Coeurls counter with Blaster, which can paralyze or instantly kill a
character. Make sure you're doing the roughly 600 damage needed to kill them
in one hit. Sorcerers will summon a creature, in this case a Lamia Matriarch,
when tby themselves and then run. They can drop Rune Staves, which are a nice
power upgrade for Fusoya, but it still only gives +10 Spirit, like the Aura
Staff. Steel Golems can also drop Giant's Gloves too. You'll want to use Sleep
on the Mad Ogre group, probably.  Things aren't too hard here. You may want to
put Fusoya on mostly Bless duty, which can make the healing burden a little
less. You can always backtrack to B3's recovery pot.

Head east, then down the staircase. travel west and go through the door to
pick up an *ELIXIR* from a chest inside. Exit and head all the way east and
down a staircase and into the door at the bottom.

The door across fro myou is a save room. Save if you wish (this place is long,
so be glad they added this save point, which wasn't here in the original game)
and then head west through this cavern room. At the west end, exit back into
the outside portion of B4. Once outside, go east and head down the stairs to
the next area. Another crystal will shatter as you do so.
                                               ______________________________
____B5________________________________________/ Lunar Subterrane | Lunarians |
| Monsters |                                     | Treasure|
|---------------------------------------------+  |-----------+
| 1 Steel Golem, 1 Ghost Knight               |  | Ice Armor |
| 1 Ghost Knight, 1 Coeurl, 1 Lamia Matriarch |  | Remedy    |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre               |  \___________/
| 1 Mad Ogre, 2 Coeurl                        |
| 2 Mad Ogre                                  |
| 1 Black Flan, 1 White Mousse, 1 Balloon     |
| 1 Nagaraja, 2 Lamia                         |
| 1 Sorcerer (Ghost Knight), 2 Ghost Knight   |
\_____________________________________________/

Use Blizzaga on the Flan and Balloon group to be certain the Black Flan dies.
Nagarajas hit a bit hard, but aren't too tough to kill.

Head down the long staircase and enter the door at the platform it takes you
to. In the room, head to the north end and walk east through a secret passage
and once in a little room, go east through another secret passage, which
snakes around and leads into the big room.  Ignore the northern exit for now
and take the southern exit, which puts you on a ledge with a chest. Grab the
*ICE ARMOR* from the chest and equip it on Golbez, then go back and take the
northern exit.

Once outside, head west and into another doorway. Take the northern exit in
this room to get back outside. Travel east and you'll find the stairs to the
next area.  Ignore them for now. In the nearby room is a chest with a *REMEDY*
and there is a recover pot up some stairs that are east of the stairs down to
the next floor.  Grab the Remedy and recover at the pot before heading down.
                                               ______________________________
____B6________________________________________/ Lunar Subterrane | Lunarians |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |---------------+
| 1 Steel Golem, 2 Ghost Knight             |  | Luminous Robe |
| 1 Lesser Marilith, 1 Storm Anima, 2 Leshy |  | Soma Drop     |
| 1 Mad Ogre, 2 Coeurl                      |  \_______________/
| 2 Nagaraja                                |
| 2 Mad Ogre                                |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre             |
| 1 Black Flan, 1 White Mousse, 1 Balloon   |
| 1 Storm Anima, 2 Ghost Knight             |
\___________________________________________/

The Lesser Marilith group is tough. She hits hard as does the Storm Anima.
Single-cast Bio on each, or just run.

Go south, and then across the left-hand bridge. An outcrop of rock to the west
actually leads onto an invisible bridge. Cross it heading west and turn north.
At the dead end, walk east into the wall and then south to appear at the top
of some stairs further south in this same map. Go south and grab the nearby
chest for a *LUMINOUS ROBE*, which is excellent armor for Fusoya. Travel all
the way east and you'll find a teleporter up to an isolated staircase in B5.
Climb those stairs and grab the *SOMA DROP* from the chest. I give this to
Fusoya since he has MP issues and also because it lets him restore 2MP per
tick of Bless.  If you keep going on this path, it ends in a dead end where
you got the Ragnarok (aka Crystal Sword) in the original game, so head back to
the double bridge past the invisible bridge.

This time take the right-hand bridge and follow it into the door. Once in the
U-shaped room, take the stairs at the right-hand branch down to B7.
                                               ______________________________
____B7________________________________________/ Lunar Subterrane | Lunarians |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |------------+
| 1 Steel Golem, 2 Ghost Knight             |  | Dry Ether  |
| 1 Lesser Marilith, 1 Storm Anima, 2 Leshy |  | Remedy     |
| 1 Mad Ogre, 2 Coeurl                      |  \____________/
| 2 Nagaraja                                |
| 2 Mad Ogre                                |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre             |
| 1 Black Flan, 1 White Mousse, 1 Balloon   |
| 1 Storm Anima, 2 Ghost Knight             |
\___________________________________________/

Head south, then east. The first door is a save room, which is the last save
point before the end of the tale, so be sure to save here. The third door is a
room which contains two chests that hold a *DRY ETHER* and a *REMEDY*.

Finish going east, then go north, then west and down the stairs. Enter the
doorway to go down to B8.
                                               ______________________________
____B8_&_B9___________________________________/ Lunar Subterrane | Lunarians |
| Monsters |
|---------------------------------+
| 1 Belphegor                     |
| 1 Mythril Golem, 2 Black Knight |
| 1 Chimera, 1 Blood Eye          |
| 1 Fell Knight, 2 Black Knight   |
| 1 Belphegor, 1 Blood Eye        |
| 1 Mythril Golem                 |
| 1 Chimera Brain                 |
\_________________________________/

These two floors are pretty straightforward and hold nothing new since the
last time you passed through. Oh, except some powerful monsters. Blood Eyes
have a lot of HP and hit hard.  Use -aga spells to deal with most things. If
you have learned Quake, use it to deal lots of damage to non-flying enemies.
Chimera Brains will always fire off a Frost Breath before you can act, unless
you get a Preemptive strike. This will deal around 800 damage to both party
members. Run from them. Fell Knights are potent. Be sure not to use Drain or
Osmose on them. They like to use Curse as a counter.

When you exit B8, another crystal will shatter.
                                               ______________________________
____B10_&_B11_________________________________/ Lunar Subterrane | Lunarians |
| Monster |
|---------------------------------+
| 1 Fell Knight, 2 Black Knight   |
| 1 Chimera Brain, 1 Chimera      |
| 1 Blood Eye, 2 Evil Flame       |
| 2 Fell Knight                   |
| 1 Belphegor, 1 Blood Eye        |
| 2 Mythril Golem                 |
| 1 Mythril Golem, 2 Black Knight |
| 2 Belphegor                     |
\_________________________________/

Monsters groups here are more obnoxious, but mostly the same kinds of enemies.
There is a recovery tile towards the end of B10, which makes it a good place
to do some level grinding, but remember there is no save point after this, so
you may want to backtrack to save if you level grind here.

As you exit each floor, more crystals shatter.
                                               ______________________________
____B12_______________________________________/ Lunar Subterrane | Lunarians |
Head up the stairs and as you enter the final area, watch the cut scenes
unfold and find that the final crystal shatters, releasing an old enemy...
                                        _____________________________________
____Zeromus's Malice___________________/ Lunar Subterrane - Boss | Lunarians |
Zeromus is a bit rough, but the same standard boss actions apply. Golbez
should be chain-casting -aga spells while Fusoya casts Slow on Zeromus. Use
Curaga as needed (keep above 1000 HP) and slip in Haste spells for both party
members when you can. You merely have to survive and dish out damage until he
casts Big Bang, after which the final sequence of cut scenes will begin.
______________________________________________________________________________

When you get into some flashback battles as Golbez, you can't normally lose.
Just be sure not to purposefully kill yourself, because you WILL get a game
over if you do (That's what you get for rewriting history!).

Watch the credits and Save your finish data and you're done with the main part
of this tale.  Be sure to save your finish data in a different slot than your
main game finish data.
                     ________________________________________________________
____________________/ Hummingway Cave Challenge Dungeon [WLNCD1] | Lunarians |

Reload your save, which will put at the entrance of the Crystal Palace. You
are at a point just before you entered B12, story-wise. You can head down to
the bottom of the Lunar Subterrane to run through the end sequence again if
you'd like.

Fighting in the Lunar Subterrane or Challenge Dungeons is the best way to
grind out any levels you have left (Which shouldn't be many. This tale throws
EXP at you left and right).

Find Namingway on the west side of the Hummingway Cave and say Yes to enter
the challenge dungeon!  It is a straightforward hack'n'slash dungeon with a
boss at the end.
                              _______________________________________________
____B1_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |------------+
| 1 Lamia Matriarch, 2 Mystery Egg (Lamia)         |  | Ether      |
| 1 Vampiress, 1 Lamia Matriarch, 1 Lamia          |  \____________/
| 1 Ghost Knight, 1 Flame Knight, 1 Black Knight   |
| 1 White Mousse, 1 Lamia Matriarch, 1 Hellflapper |
| 1 Steel Golem, 1 Hellflapper                     |
| 1 Mythril Golem, 1 White Mousse                  |
\__________________________________________________/

Enemies here are about as tough as those in the non-crystalline portions of
the Lunar Subterrane. Vampiresses hit a bit hard, but if they are the last
enemies standing, they only Bloodfeast and become much easier because of it.
Hellflappers die easily enough, but can use Wing Scales to blind your party
members, so bring Eye Drops along (you can leave Fusoya blinded! :D)

Head all the way east, then go north. You can enter a secret passage in the
west wall as you go north. It will go all the way west to a chest containing
an *ETHER*. Go back and follow the man path all the way to the next floor.
                              _______________________________________________
____B2_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |----------------+
| 1 Mad Ogre, 2 Coeurl                             |  | Ether          |
| 1 Steel Golem, 1 Ghost Knight                    |  | X-Potion       |
| 1 Ghost Knight, 1 Black Knight, 1 Centaur Knight |  | Hermes Sandals |
| 1 Steel Golem, 2 Ghost Knight                    |  \________________/
| 1 Steel Golem, 1 Hellflapper                     |
| 1 Mythril Golem, 1 White Mousse                  |
\__________________________________________________/

Take a new steps north and youll see two chests in an isolated room. Head east
and enter a secret passage that loops up around to the chest on the right-hand
part of this room for an *ETHER*. Return to the start of this floor and go
north. You'll find a secret passage on the east wall as you go north that will
lead to the other chest for an *X-POTION*.

Keep following the main path and you'll soon reach the doorway to the next
area. From here, got south and follow the path to a chest containing *HERMES
SANDALS*. Now back and exit to the next area.
                              _______________________________________________
____B3_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |----------------+
| 1 Ghost Knight, 1 Coeurl, 1 Lamia Matriarch      |  | X-Potion       |
| 1 Sorcerer (Lamia Matriarch), 2 Coeurl           |  | Bacchus's Wine |
| 1 Mythril Golem, 2 Coeurl                        |  \________________/
| 1 Black Flan, 1 White Mousse, 1 Balloon          |
| 1 Mad Ogre, 2 Coeurl                             |
| 1 Ghost Knight, 1 Black Knight, 1 Centaur Knight |
\__________________________________________________/

Head north. The doorway you'll come to is a save room. From the save point,
head east and take the south fork to a chest containing an *X-POTION*. Go back
and take the north fork and you'll find the door to the next area. Before you
go in, jog west through a secret passage and grab the *BACCHUS'S WINE* from
the chest. Now exit to the next area.
                              _______________________________________________
____B4_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
| Monsters |
|-------------------------------------------+
| 3 Ghost Knight                            |
| 1 Sorcerer (Mythril Golem), 1 Storm Anima |
| 1 Mad Ogre, 2 Balloon                     |
| 1 Black Flan, 1 White Mousse, 1 Balloon   |
| 1 Storm Anima, 2 Coeurl, 1 Ghost Knight   |
| 1 Sorcerer (Lamia Matriarch), 2 Coeurl    |
\___________________________________________/

Head north and up the stairs. Ignore the north path and follow the west path
all the way to a doorway.
                              _______________________________________________
____B5_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 1 Storm Anima, 2 Coeurl, 1 Ghost Knight  |  | Dry Ether  |
| 1 Mad Ogre, 2 Balloon                    |  \____________/
| 1 Sorcerer (Count Malboro)               |
| 1 Frostbeast, 1 Coeurl, 1 Chimera        |
| 1 Mad Ogre, 1 Lamia Matriarch, 1 Balloon |
| 1 Chimera, 1 Mad Ogre                    |
\__________________________________________/

The lone Sorcerers here summon a Count Malboro and then flee. If you're using
the Wait Battle Mode and Battle Speed 6, you can sometimes get off a Bio with
Golbez before this happens.

Grab the chest to the north for a *DRY ETHER*.  See that room to the east of
here? You can enter a secret passage just east of the entrance which turns
north and leads to that room. Exit to the south of that room back into the
previous area.
                              _______________________________________________
____B4_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
Go south and follow the linear path back until you exit to B3.
                              _______________________________________________
____B3_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
| Treasure |
|----------------+
| Dry Ether      |
| Master's Staff |
\________________/

Grab the chest here for a *DRY ETHER*,then enter the room to the south to grab
a *MASTER'S STAFF* from the chest. This gives +7 Spirit, can restore HP when
used and can... only be used by Golbez?

Anyway, remember when we ignored the north path in B4 so that we could get
here? Go back to the fork in the road and take the north path to B5.
                              _______________________________________________
____B5_______________________/ Hummingway Cave Challenge Dungeon | Lunarians |
| Treasure |
|------------+
| X-Potion   |
\____________/

Head north and then west. You'll soon see a save point to the north. Keep
going west and grab a chest for an *X-POTION*, then go to the save point and
recover up.

From the save point, go all the way North until you're next to the purple
hooded guy. Talk to him for a fight, but read the boss description that
follows first.
                       ______________________________________________________
____Kirin_____________/ Hummingway Cave Challenge Dungeon - Boss | Lunarians |
Kirin counters magic by casting Holy on a single character. He also uses
Thundaga and has a variety of physical attacks, including one that hits both
characters. His physical attack is fairly weak. He can also use Quake.

Before entering the battle, have Fusoya multi-cast Float on both party members
so you can be immune to Quake. Go ahead and equip the Diamond Armlet for this
fight instead of a Rune Armlet since it resists Lightning.

Once in the battle, have Golbez Taunt, and then Fusoya cast Slow on Kirin.
This will trigger his Holy counter on Golbez due to the taunting. Golbez has
more HP so can take the damage better.

After this, cast Haste on Fusoya and Golbez while Golbez attacks. Once hasted,
cast Berserk on Golbez and let him go to town. Cast Curaga if needed, but with
Slow and Haste in effect, Bless is usually the only healing you'll need for 
this fight.  You can usually get by without hasting Fusoya, but I find it
makes this easier.
______________________________________________________________________________

Now, go forward and pick up your treasure! It could be a random consumable
item like Bronze Hourglasses and Phoenix Down. It could also be a rare item!

Possible rare items for this Challenge Dungeon are:

* Diamond Armor
* Diamond Gloves
* Diamond Helm
* Diamond Shield
* Enhancement Sword
* Proof of Courage

The rare items go in a cycle. You will get no repeat rares until you have
gotten one of each.

The Diamond Gear is for Golbez.  You may want to leave the Gloves off, since
the Rune Armlet is better for his magic, though they'll help for future Kirin
runs.  Enhancement Sword is stronger than the Icebrand and gives a nice +7 to
Golbez's Intellect.  Once you have the Proof of Courage, you can enter the
second Lunarian Challenge Dungeon.
                          ___________________________________________________
_________________________/ Lunar Face Challenge Dungeon [WLNCD2] | Lunarians |
South of the Hummingway cave is a little face with an opening that you can
enter. Inside, speak to Namingway with the Proof of Courage in your inventory
and a cave opening will appear in the north wall. Walk through to find a
teleporter which takes you into the dungeon.  From there, walk north into
another teleporter to enter the second Lunarian Challenge Dungeon.
                                   __________________________________________
____B1____________________________/ Lunar Face Challenge Dungeon | Lunarians |
| Monsters |                       | Treasure |
|-------------------------------+  |------------+
| 1 Belphegor, 2 Balloon        |  | Ether      |
| 1 Storm Anima, 2 Ghost Knight |  | X-Potion   |
| 1 Mad Ogre, 2 Coeurl          |  \____________/
| 1 Mythril Golem, 2 Coeurl     |
| 1 Coeurl, 2 Hellflapper       |
| 1 Lamia, 2 Hellflapper        |
\_______________________________/

Follow the path until it forks. Ignore the north path for now and head east.
At the dead end, walk east in to the wall. The secret passage will curve down
to the chest below. Grab it for an *ETHER*.

Return and take the north path. Grab the chest for an *X-POTION*. You can go
either north or east from here. Go east. At the end of the path, you can go
east into a secret passage that leads to the north. Take the door here down to
the next area.
                                   __________________________________________
____B2____________________________/ Lunar Face Challenge Dungeon | Lunarians |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |----------------+
| 1 Storm Anima, 2 Coeurl, 1 Ghost Knight   |  | Ether          |
| 1 Lesser Marilith, 1 Storm Anima, 2 Leshy |  | Coeurl Whisker |
| 1 Lamia, 1 Coeurl, 1 Mad Ogre             |  \________________/
| 1 Storm Anima, 2 Ghost Knight             |
| 1 Chimera Brain                           |
| 1 Mythril Golem, 2 Coeurl                 |
\___________________________________________/

Chimera Brains still aren't worth fighting. Follow the path to two chests and
grab the *ETHER* and *COEURL WHISKER* from them. Return to B1.
                                   __________________________________________
____B1____________________________/ Lunar Face Challenge Dungeon | Lunarians |
Return to the fork by the X-Potion chest and head north to the next area.
                                   __________________________________________
____B2____________________________/ Lunar Face Challenge Dungeon | Lunarians |
| Treasure |
|-----------------------------------+
| Random   X-Potion   Lunar Curtain |
\___________________________________/

The chest near the entrance will give a random consumable item.  Follow the
northeast path until it forks. To the northwest is a chest containing an
*X-POTION*, then take the north path and follow it to the door to the next
area. Don't go in yet, instead enter the somewhat crooked secret passage in
the west wall and follow it to a chest containing a *LUNAR CURTAIN*, which
casts Reflect when used.  Exit to the next area.
                                   __________________________________________
____B3____________________________/ Lunar Face Challenge Dungeon | Lunarians |
| Monsters |                                   | Treasure |
|-------------------------------------------+  |---------------+
| 1 Bephegor, 1 Blood Eye                   |  | X-Potion      |
| 1 Chimera Brain                           |  | Dry Ether     |
| 1 Mythril Golem, 2 Black Knight           |  | X-Potion      |
| 1 Lesser Marilith, 1 Storm Anima, 2 Leshy |  | Light Curtain |
| 2 Belphegor                               |  \_______________/
| 1 Mythril Golem                           |
\___________________________________________/

You have three choices of path here. The west path is a dead end. Go east and
follow the path to a chest containing an *X-POTION*. Return to the start and
go north. You'll eventually cont to a doorway. Ignore it for now and go west
and down some stairs.  Follow the path east and grab the two chests here for
a *DRY ETHER* and another *X-POTION*. You'll cross under another platform on
the way, and under another to get the Dry Ether. Return to the doorway we
ignored.

Keep ignoring it and go east and up some stairs.  Head west from here. The
doorway up here is a save room. Keep going west and grab a *LIGHT CURTAIN*
from the chest. Return to the door way we ignored and go inside. Loop up to
the north end of the circle and go down the steps to the next area.
                                   __________________________________________
____B4____________________________/ Lunar Face Challenge Dungeon | Lunarians |
| Monsters |                         | Treasure |
|---------------------------------+  |--------------+
| 1 Mythril Golem                 |  | Ether        |
| 2 Fell Knight                   |  | Phoenix Down |
| 1 Fell Knight, 2 Black Knight   |  \______________/
| 1 Chimera, 1 Blood Eye          |
| 1 Hellflapper, 1 Arachne        |
| 1 Mythril Golem, 2 Black Knight |
\_________________________________/

Arachnes like to cast Quake, so you may want to wander around this place with
Float active.

Head south, then west. Enter the doorway you come to. This will take you into
a secret passage that travels the entire east, north, and west perimeter of
the floor.  Head west and then go south to another doorway so you can pick up
the *ETHER* in the chest.

Return to the secret passage and go all the way north, then east, then north,
and then all the way east so that you are on the east side of the map. Go a
bit south and enter the first doorway you see so that you are on a platform.
There may be a bridge here leading south. If not, it will appear on a later
run through this dungeon. Take the bridge south and open the chest for a
*PHOENIX DOWN*.

Return to the secret passage and continue going south along the east side
until you exit through another doorway. Follow the path to the stairs to the
next floor.
                                   __________________________________________
____B5____________________________/ Lunar Face Challenge Dungeon | Lunarians |
| Monsters |                                       | Treasure |
|-----------------------------------------------+  |----------------+
| 1 Mythril Golem, 1 Stone Golem, 1 Steel Golem |  | Hermes Sandals |
| 1 Chimera, 1 Blood Eye                        |  | Dry Ether      |
| 1 Arachne, 1 Hellflapper                      |  \________________/
| 1 Sorcerer (Count Malboro )                   |
| 1 Count Malboro                               |
| 1 Lesser Marilith, 1 Nagaraja                 |
\_______________________________________________/

Head west from the start and enter the first or second doorway as the third is
always a dead end. Take these bridges to the north end of the floor. The upper
part of this floor has three doorways, which are all linked by a secret
passage.

To the west is a chest containing *HERMES SANDALS*, but a bridge to it may or
may not appear on a given trip to this dungeon. Use the secret passage to get
to it if this is the case.

Travel all the way east on the north end of the floor. A bridge may be out, so
use the secret passage to reach the eastern doorway if needed. From there, go
south through a doorway. You can keep going south through another doorway to
grab a *DRY ETHER* from a chest, though a bridge may be missing. If it is, get
it on another run through the dungeon. Otherwise, head west to the stairs to
the next floor.
                                   __________________________________________
____Last Floor____________________/ Lunar Face Challenge Dungeon | Lunarians |
This floor consists of the door you came in through on the east side, an exit
to the dungeon on the west side, and a save point in the middle. A long bridge
leads north from the save point to the boss. Recover and talk to the boss to
trigger the fight. Full Moon is not advised for this fight.
                            _________________________________________________
____Armstrong______________/ Lunar Face Challenge Dungeon - Boss | Lunarians |
Whenever he is hit with magic, Armstrong counters with a powerful attack (that
usually kills a party member) and increases in physical strength. Double Black
Magic does not trigger this, unless you get Double Meteor, which can trigger
an attack which can prove fatal.

He also uses Firaga which deals about 800 damage to you during the Waxing Moon
or around 1400 during the Full Moon.  He has an array of physical attacks. He
can make two single attacks, an attack that his both party members, a single
attack. He can mix in Stone Touch (causes gradual pertification) in place of
any single attack, though he can't double up on it.

When he's low on HP, he sometimes uses Atomic Blast, which kills him and deals
about 600 damage to both party members.

Beating him is pretty much identical to beating Kirin, except you probably do
not want to cast Slow on him. If you do, use Taunt with Golbez first, and then
use Arise to revive Golbez.

After Slow (if desired), cast Haste on Fusoya and Golbez while Golbez attacks.
Once hasted, cast Berserk on Golbez and let him go to town. Cast Curaga if
needed. If anyone gets under 1400 HP, cast Curaga.  He'll go down steadily. If
Fusoya needs MP, cast Osmose on Golbez since Golbez doesn't need his.
______________________________________________________________________________

Now, go forward and pick up your treasure! It could be a random consumable
item like Bronze Hourglasses and Phoenix Down. It could also be a rare item!

Possible rare items for this Challenge Dungeon are:

* Adamantite
* Aegis Shield
* Defender
* Megalixir
* Rare Band

The rare items go in a cycle. You will get no repeat rares until you have
gotten one of each.

The Aegis Shield is a must-have for Golbez. It has an insane amount of Evasion
and gives +3 Intellect as well as protecting from Petrification. The Defender
is the strongest weapon out of all the character tales and gives +15 Stamina
to boot, making golbez a powerhouse. Plus, infinitely cycling Megalixirs? Yes
please!  Rare Band is good for farming rare items, naturally.



 ____________________________________________________________________________
}---( 4.11 The Crystals [TCRYS] )--------------------------------------------{
______________________________________________________________________________
The Crystals encompasses the last three chapters of the original Japanese
mobile phone version.  Immediately upon selecting this tale, you will have the
option to import finish data from all other tales.  First it'll prompt you for
which Main Game data to import, then Rydia's Tale, etc etc.

Any characters whose finish data is not imported will begin with the levels
shown below and are equipped with whatever they are equipped with at the
beginning of their own tales (the members that join at the end of Kain's Tale
will have the equipment they have at that point). This list of levels was
posted by slo_bro on the gamefaqs forums, so give him thanks.

Luca - 25
Rydia - 25
Edge - 25
Golbez - 30
Ceodore - 25
Cecil - 40
Rosa - 30
Kain - 30
Cid - 30
Yang - 25
Palom - 25
Porom - 25
Edward - 20

If you import absolutely no data, not even main game data, you will start with
no items in your inventory and 10k gil. This is not recommended, though you
should be able to get enough gil and items to scrape by with a little initial
grinding.

For purposes of fairness, I will be initially assuming that you are importing
no data from the individual tales, and only importing initial finish data from
the main game, where all main game characters are level 30.

Before you begin the Crystals, you may want to finish up getting things in the
individual tales.  Some things you may want to do:

* Get all the treasures from the Challenge Dungeons

* Gather as much Adamantite as you wish.
  - In the final chapter, you will eventually have the ability to trade this
    for powerful Adamant Gear:
  - Adamant Armor : 3 Adamantite
  - Adamant Helm  : 2 Adamantite
  - Adamant Shield: 2 Adamantite
  - Adamant Gloves: 1 Adamantite
  - Adamantite is found as rare treasures from the final chests of the
    Challenge Dungeons.

* Gather as many Lustful Lali-ho items as you can. These can be turned into
  Discovery Books in the Developer's Room in the Final Tale. Discovery Books
  increase your max MP by 50. You can find one in Kain's Tale in Cid's house
  and you can find another in Palom's Tale in the King's Bounty Pub's dressing
  room.  They are also a rare treasure in the final chest of Kain's Challenge
  dungeon.

* Gather the various colored tails, found by killing rare, lunar monsters in
  the individual tales. These only appear during certain moon phases. Palom
  and Edward gain tails in other ways.
  - Ceodore: Blue Tail  - Thunder Dragon - Mist Cave (Full),
  - Kain:    Grey Tail  - Grey Coeurl    - Devil's Road, Mysidia Side (Waning)
  - Rydia:   Green Tail - Green Dragon   - Agart Mine (Waning)
  - Yang:    Red Tail   - Red Dragon     - Impact Crater Floor (New)
  - Palom:   Black Tail - Watch the show in the Imperial Pub (159,000 gil)
  - Edge:    Purple Tail- Behemoth       - Path to Tower of Babil North (New)
  - Porom:   White Tail - White Dragon   - Northeast of Mt. Ordeals (Waxing)
  - Edward:  Gold Tail  - Trade Bronze and Silver tails to get this.
  - Lunar:   Ebony Tail - Ebony Dragon   - Lunar Tunnel West (New)

* Complete Tales to gain extra Characters
  - Brina     : Finish the Rydia's Tale with the Mythril Spring, Bolt, and Nut.
                Import finish data from Rydia's Tale
  - Calca     : Finish the Rydia's Tale with the Mythril Spring, Bolt, and Nut.
                Import finish data from Rydia's Tale
                Note that if you get these after you have saved finished data,
                you need to fight the Agart Turtle again, and go through the
                entire end sequence, saving new finish data.
  - Ursula    : Import finish data from Yang's Tale
  - Leonora   : Import finish data from Palom's Tale
  - Gekkou    : Finish Gekkou's Mission alive.
                Import finish data from Edge's Tale.
  - Izayoi    : Finish Izayoi's Mission alive.
                Import finish data from Edge's Tale.
  - Tsukinowa : Finish Tsukinowa's Mission alive.
                Import finish data from Edge's Tale.
  - Zangetsu  : Finish Zangetsu's Mission alive.
                Import finish data from Edge's Tale.
  - Harley    : Import finish data from Edward's Tale

  - A note about Calca and Brina:
   If you get the mythril parts after you have saved finished data, you will
   need to fight the Agart Turtle again, and go through the entire end
   sequence and save new finish data.

When you're ready, you'll want to unequip everyone except Ceodore, Kain, Rosa,
Cid, Edward, Rydia, Luca, Edge, and Golbez.

You will also want to buy a good supply of Spider Silk (from Baron) as well as
some Hi-Potions.



 ____________________________________________________________________________
}---( 4.12 Gathering Tale - The Moon's Gravity [GTTL] )----------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                          ___________________
_________________________________________________________/ Contents | Gather |
  1. Baron [WGTBRN]
  2. Mist, The Quest Begins [WGTMST]
  3. Worldwide Scavenger Hunt [WGTLOOT]
  4. Damcyan and Harley [WGTDAM]
  5. Yang and the Slyphs [WGTYSY]
  6. Porom and Ramuh [WGTMYS]
  7. Titan in Agart [WGTAGT]
  8. Eblan is on Fire [WGTEBL]
  9. Troia is frozen [WGTTRA]
 10. The Cave of Eblan [WGTCEB]
 11. Mist and the Dragon [WGTDRG]
 12. Confrontation at Baron [WGTEND]
 13. **Monsterland [WGTMONSTERLAND]

** Optional level-grinding area. Do before the end of the tale.

****SPOILER WARNING****
If you did not play the Lunarians' Tale, you may not know who the Man in Black
is. For convenience, I am referring to him by his true identity. I feel that
his identity is fairly obvious, but this is your warning that reading this
section may spoil that for you.  However, Lunarian's Tale is awesome and you
really should play it. :)
****SPOILER WARNING****

The game begins with a host of cut scenes until you are finally landed outside
of Baron with Luca, Rydia, Edge, and the Golbez (aka Man in Black). You can
enter the Falcon to rest in bed in the cabin as needed.

After the initial scenes in Baron, you can do anything in nearly any order. I
am going to present things in the order I did them as it seemed to work out
easiest for me this way.  As you accomplish tasks, you'll get mini cut scenes
about waht is happening in Baron.  One of them features a battle which you
are supposed to lose.
                                                    _________________________
____Overworld______________________________________/ Baron [WGTBRN] | Gather |
| Monsters |
|-------------------------------------------------------+
| 1 Cait Sith, 3 Needlehog      1 Mortblossom, 2 Treant |
| 3 Needlehog, 2 Treant         1 Zu, 3 Cockatrice      |
| 1 Ettin Snake, 2 Needlehog    2 Lilith                |
| 2 Cait Sith                                           |
\_______________________________________________________/

Monsters around Baron aren't tremendously difficult and are mostly the kinds
of things you'd have been facing at the end of the various individual tales.
This is a good spot to level up your gang initially if you did not import
their data. Remember to equip them with extra gear left over from the main
game and don't forget you can rest for free in the Falcon's cabin. Enter Baron
town when you're ready.
                                                             ________________
____________________________________________________________/ Baron | Gather |
| Sundries |               | Weaponsmith |           | Armorer |
|------------------------+ |-----------------------+ |-----------------------+
| X-Potion      3000 gil | | Flame Sword 14000 gil | | Iron Shield   600 gil |
| Ether        10000 gil | | Icebrand    26000 gil | | Cross Helm   4200 gil |
| Phoenix Down   100 gil | | Battle Axe   2500 gil | | Plate Armor  5000 gil |
| Gold Needle    400 gil | | Dwarven Axe 15000 gil | | Bone Mail   37500 gil |
| Echo Herbs      50 gil | | Thorn Whip   3000 gil | | Bone Wrist   3800 gil |
| Remedy        5000 gil | | Chain Whip   6000 gil | | Circlet      1500 gil |
| Cottage        500 gil | \_______________________/ | Mage's Robe  2000 gil |
| Gnomish Bread  100 gil |                           | Rune Armlet  2000 gil |
\________________________/                           \_______________________/
| Treasure |
|-----------------------------------------------------------------------+
| Phoenix Down   Small Tale   Dry Ether   Small Tail   Silver Hourglass |
| Hi-Potion      X-Potion     Cottage     X-Potion                      |
\_______________________________________________________________________/

Speak to Namingway by the entrance to purchase supplies. Everything else is
locked and there are Zombie Infantry running all over the place. Avoid
speaking to the guards if you don't want a fight.

You may want to buy an axe for Luca if you didn't import Rydia's finish data.
The Dwarven Axe is strong, but it lowers speed which is a hinderance. It's up
to you whether you want it or the Battle Axe. In either case, equip her with
any extra shield you may have too. Likewise a Rune Armlet is a good investment
for Rydia if you don't have anything better than it.

You can stop by Cid's house in the north west to see a little scene. Otherwise
there isn't much to do here except loot the town.

Check the pot by the Inn for a *PHOENIX DOWN* and the top pot near the armory
for a *HI-POTION*.  The well by Cid's house hides a useless *SMALL TALE*.

In the north east corner is an archway leading outside the walls, but it's
blocked by four Zombie Infantry. Use fire attacks (a flame sword works well)
to make quick work of them. They can be a bit tough if you did not import
data.  Go through the arch and find a secret passage through the trees that
leads to a grassy area in the north west. Hidden in the bushes is an
*X-POTION*, a *DRY ETHER*, a *COTTAGE* and a *SMALL TAIL* (1/21).

Now head back and climb up the stairs near the waterfalls. A guard will block
your way, which'll be a fight with three Zombie Infantry. When they are dead,
follow the water to the pond in the south east where you can find hidden an
*X-POTION* and a *SILVER HOURGLASS*.

When You're ready, enter the castle. You'll find your way barred, and decide
to set out to find a way to enter.  At this point you'll have free reign of
the skies on the Falcon.
                                                     ________________________
____________________________________________________/ Mist [WGTMST] | Gather |
| Treasure |
|---------------------------+
| Bomb Core   Bomb Crank x2 |
\___________________________/

Of course, the game gives you no real direction as to where to go at this
point, which can be a bit confusing.  There are a lot of this we could gather
at this point, but let's head to the town of Mist, which is located to the
north of Baron in a little mountain valley.

Upon entering the town, which is covered in thick mist, you will be told what
you must to: Free the Eidolons! Then, naturally, return to Mist. Okay!

There is a secret passage in the south east to reach some bushes in the woods.
Search the bushes for two *BOMB CRANKS*. Some grass east of the pond hides a
*BOMB CORE*.
                                          ___________________________________
_________________________________________/ Scavenger Hunt [WGTLOOT] | Gather |
| Treasure |
|----------------------------------------------------------------------------+
| Small Tail x 12   Faerie Rod      Small Tale   Ribbon          Mage Masher |
| Black Belt Gi     Luminous Robe   Elixir       Diamond Armor   Ice Whip    |
| Chocobo Summon                                                             |
\____________________________________________________________________________/

Before we do anything, let's fly around the world and collect things!

Fly back towards baron, then a bit east of the town until you see a solitary
tree on a peninsula. Walk into the tree to find a forest clearing. Walk up and
search in the grass to find a *SMALL TAIL* (2/21) Next, if you fly northwest
from baron, you'll find a little sunken patch of forest, which indicates a
forest clearing.  It's a bit east of the Mist Cave. Enter it and search the
grass there for another *SMALL TAIL* (3/21)

Fly northeast of Baron and you'll soon see the great Kaipo Desert. A bit south
of the Oasis town is a triangular set of three rocks. You'll have to park the
airship away from the town since it cannot land in the sand.  Anyway, walk
into the space at the center of these rocks to enter a small area. Search the
center rock in that area for another *SMALL TAIL* (4/21).

Now fly south east of Kaipo. On the other side of the mountains should be a
claw-shaped peninsula with a small, triangular patch of desert. Land the ship
next to this patch and save your game. Enter the patch of desert to find
a treasure chest surrounded by rocks. Search the north east rock for a nice
*SMALL TAIL* (5/21). Be careful when you open the chest because it will be a
Monster-in-a-Box fight with a Great Malboro. If you did not import tale data,
this is probably too hard for you now. Use a Spider Silk on it and hit it
with physical attacks. You'll want to equip headbands to block Bad Breath if
possible.  Waning Moon is best, even though it will hit hard. It has a lot of
magic defense so spells are poor. Revive people as needed, but don't bother
healing them after you revive them. You'll get a *BLACK BELT GI* as a reward.

Head north of Kaipo to reach Damcyan.  West of Damcyan is a large meteor
Crater. step into it and search the skeleton for a *SMALL TAIL* (6/21). Fly to
the west from here to reach a small island with a forest. Step into this
chocobo forest and search the grass to receive the *CHOCOBO* summon item. Use
it from the item screen to have Rydia learn Chocobo.

Fly east of Damcyan to reach Fabul. A forest clearing to the south eat holds
a *SMALL TAIL* (7/21) in a bush on the north side. To the north west a ways
from Fabul is another forest clearning. Open the chest here for a *FAERIE ROD*
for Rydia. This gives a whopping +10 Intellect and can confuse enemies if
used as an item in battle. A surprising number of enemies are susceptible to
confuse.  A secret passage east of the chest leads to a small section of the
clearing. Search the bust there for a *SMALL TAIL* (8/21)

Fly south from Fabul. You'll stumble across the town of Mythril. A bit
futher south is a large meteor crater (it's also a bit north from Mt.
Ordeals). Enter it and you'll find a treasure chest containing a *LUMINOUS
ROBE* which is a good upgrade for Rydia if you did not import character data.

Continue south to Mt. Ordeals and fly south east where you'll find an island
with a cave. Enter the cave and search the right crate for a *SMALL TALE* and
grab the chest for an *ELIXIR*.  You can find a secret passage by walking
under the archway and heading east. It will wrap around to a small room where
you can snag a *SMALL TAIL* (9/21).

South west of Mt. Odeals is another Island with a forest clearing. The chest
inside is a Monster-in-a-Box fight against a powerful Armor Construct. Avoid
using lightning attacks on it as it will counter with a move that inflicts
Stop status on you.  Bash it with non-lightning -aga spells or Quake and
attack with Luca and Edge.  It may be too powerful for you now. Slyph will be
good against it if you come back later. You get a *RIBBON* for defeating it,
which is a solid headgear that blocks all status effects. I give it to Rydia.

Fly west and you'll eventually come to the island of Agart, identifiable by
the large hold in the mountain that you are unable to fly into. A solitary
tree east of the town holds a treasure chest that is a Monster-in-a-Box fight
with 2 Fell Knights and 2 Imps. Use Stop and Shadowbind on the Imp to stop
or paralyze them. They counter everything with Confuse, which is devastating.
Hit everything with Quake or single-target, powerful attacks.  This fight is
tough if you did not import character data. You win a *DIAMOND ARMOR* from
this fight.

Now fly west to Eblan's island, notable by the huge Tower of Babil. To the
north and to the east of the tower are solitary trees. Each one conceals a
grassy area.  Search both to get a *SMALL TAIL* (10/21) and a *SMALL TAIL*
(11/21).

Now fly north to reach the massive forest that surrounds Troia. On the
southern part of this nation (a bit north of the smaller Tower of Trails) is
a forest clearing.  The chest inside is a Monster-in-a-Box fight with 3 Dark
Sages. They move very very fast and deal damage very quickly.  Use a Spider
Silk to slow them down, and use powerful attacks like Quake to defeat them.
Focus single attacks (Edge, Luca) on one Dark Sage at a time. You may want to
come back after learning Edge and Rydia's Inferno band attack as it does a lot
of damage to them. For winning, you get the *MAGE MASHER*, an okay dagger. It
may be a good fit for Edge if he doesn't already have something better. Note
that the Dark Sages are almost guaranteed to be too powerful for you at this
time if you did not import character data.

Keep flying north until you find the town of Troia. Far to its east you can
find a forest clearing. Search the eastern bush for a *SMALL TAIL* (12/21).
Fat to the north of the town you'll find another forest clearning. The western
bush holds another *SMALL TAIL* (13/21). A secret passage on the east leads
to the chest, which contains an *ICE WHIP*. This is a good Whip for Rydia, but
I would stick to the Faerie Rod as she probably isn't attacking.

That's about all we can get without going into places, so lets begin gathering
characters and Eidolons.  First stop, Damcyan!
                                                  ___________________________
____Overworld____________________________________/ Damcyan [WGTDAM] | Gather |
| Monsters |
|--------------------------------------------------+
| 4 Caterpillar       2 Hellflapper, 2 Caterpillar |
| 4 Goblin Captain    1 Abyss Worm                 |
| 2 Hellflapper       1 Blood Eye                  |
| 2 Tunneler                                       |
\__________________________________________________/

Mosnter around Damcyan aren't too bad. Goblin Captains are decent experience.
Caterpillars counter with Slow and Hellflappers can blind you. Watch out for
the Blood Eyes. Use Big Throw for extra damage against them. Abyss Worms are
tough and not really worth fighting.
                                                    _________________________
___________________________________________________/ Damcyan Castle | Gather |
| Treasure |
|-----------------------------------------------------------------------+
| X-Potion         Ether            Red Fang     X-Potion    Decoy      |
| Phoenix Down     Diamond Shield   White Fang   X-Potion    Bomb Core  |
| Emergency Exit   Ether            Blue Fang    Hi-Potion   Small Tail |
\_______________________________________________________________________/

Enter Damcyan Castle to find that it has been overrun with Antlions. You can
fight them if you want. The game will produce more.  When their eyes are
white, use magic, otherwise use physical attacks or they will counter. You can
easily ignore them though.

When you first enter, walk around the eastern wall of the castle, on the sand,
to reach the dungeon/treasure storage area. Press the switch on the wall to
open the door and follow the secret passage that links the cells to grab an
*X-POTION*, *PHOENIX DOWN*, and *EMERGENCY EXIT*. Then go down the stairs and
open the chests and search the pots to get an *ETHER*, a *DIAMOND SHIELD*, an
*ETHER*, a *RED FANG*, a *WHITE FANG*, a *BLUE FANG*, an *X-POTION*, another
*X-POTION*, and a *HI-POTION*.

Now head into the castle proper. On the first floor, go east and up the stairs
to reach the storeroom. Walk south into the wall by the stairs and follow the
secret passage around to the chest that would otherwise be unreachable to snag
a *BOMB CORE*. The other chest contains a *DECOY*. Go back down and take the
stairs on the west side of the first floor and just keep going up stairs
until you reach Harley's Room. Search the left side of her bookcase for a
*SMALL TAIL* (14/21).

Now go back and up the central stairs all the way to the throne room for a cut
scene. If you imported finish data from Edward's Tale, Harley will ask to come
with you. She'll be resting in the cabin of the Falcon for the remainder of
this Tale.

Now let's see about some summons.  One summon is most useful initially, so let
us head to Kaipo, to the south of Damcyan.
                                                    _________________________
____Overworld______________________________________/ Kaipo [WGTYSY] | Gather |
| Monsters |
|--------------------------------------------------+
| 4 Caterpillar       2 Hellflapper, 2 Caterpillar |
| 4 Goblin Captain    1 Abyss Worm                 |
| 2 Hellflapper       1 Blood Eye                  |
| 2 Tunneler                                       |
\__________________________________________________/

Monsters around Kaipo are the same as those around Damcyan, so nothing new
here really.
                                                             ________________
____________________________________________________________/ Kaipo | Gather |
| Sundries |                | Weaponsmith |              | Inn |
|------------------------+  |-------------------------+  |---------+
| Potion          30 gil |  | Silver Harp     880 gil |  | 100 gil |
| Hi-Potion      150 gil |  | Dark Harp      2800 gil |  \_________/
| Phoenix Down   100 gil |  | Thorn Whip     3000 gil |
| Gold Needle    400 gil |  | Chain Whip     6000 gil |
| Maiden's Kiss   60 gil |  | Longsword       450 gil |
| Echo Herbs      50 gil |  | Iron Sword     1000 gil |
| Eye Drops       30 gil |  \_________________________/
| Antidote        40 gil |  | Armorer |
\________________________/  |-------------------------+
| Sundries |                | Beret          1200 gil |
|------------------------+  | Bronze B.plate  450 gil |
| Bomb Fragment  200 gil |  | Silver B.plate 2000 gil |
| Antarctic Wind 200 gil |  | Silver Armlet   650 gil |
| Zeus's Wrath   200 gil |  | Rune Armlet    2000 gil |
| Spider Silk    100 gil |  | Iron Shield     600 gil |
| Bestiary        50 gil |  | Iron Armor     1000 gil |
| Tent           100 gil |  | Iron Helm       800 gil |
| Cottage        500 gil |  \_________________________/
\________________________/

Slyphs have overrun the town.  If you speak to one, you'll get into a fight.
You can kill them, must make sure you leave at least one Slyph alive in the
town.  It's best to avoid them as you gain nothing from killing them. You can
run from a fight if you accidentally get into one.

Buy some Spider Silks if you're low on them. They come in handy if you haven't
noticed that by now :)

Stop by Tellah's grave for a little mini scene if you'd like, then head to the
north east house, where you'll find Yang and Ursula unconscious. No desert
fever here, just a coma. Joy.

When you're done, head to Fabul, which is far east of Damcyan.
                                                             ________________
____Overworld_______________________________________________/ Fabul | Gather |
| Monsters |
|-----------------------------------------------+
| 4 Skulldier       1 Belphegor, 2 White Mousse |
| 1 Alraune         1 Gorgon, 1 Nagaraja        |
| 2 Mad Ogre        1 Chimera Brain             |
| 3 Vampire Bats    2 Steel Golem               |
\_______________________________________________/

Monsters here aren't too rough except for the Chimera Brains, which are fast
and will put you in a world of hurt with a leadoff Frost Blast. Ouch. Not a
great place to try leveling due to these. Alraunes are like weaker Arachnes.
                                                             ________________
____________________________________________________________/ Fabul | Gather |
| Sundries |                | Weaponsmith |              | Inn |
|------------------------+  |-------------------------+  |------------------+
| Potion          30 gil |  | Flame Claws     350 gil |  | 100 gil          |
| Hi-Potion      150 gil |  | Ice Claws       450 gil |  \__________________/
| Phoenix Down   100 gil |  | Lightning Claws 550 gil |  | Treasure |
| Gold Needle    400 gil |  | Metal Knuckle   600 gil |  |------------------+
| Maiden's Kiss   60 gil |  \_________________________/  | Hermes Sandals   |
| Eye Drops       30 gil |  | Armorer |                  | Bronze Hourglass |
| Antidote        40 gil |  |-------------------------+  | Phoenix Down     |
| Echo Herbs      50 gil |  | Leather Cap     100 gil |  | Cross            |
\________________________/  | Feathered Cap   330 gil |  | Bacchus's Wine   |
| Sundries |                | Headband        450 gil |  | Hi-Potion        |
|------------------------+  | Leather Cloth   200 gil |  | Small Tail       |
| Tent           100 gil |  | Bronze B.plate  450 gil |  | X-Potion         |
| Cottage        500 gil |  | Kenpo Gi       4000 gil |  | Phoenix Down     |
| Bomb Fragment  200 gil |  | Iron Armlet     100 gil |  | Cottage          |
| Antarctic Wind 200 gil |  | Silver Armlet   650 gil |  | Decoy            |
| Zeus's Wrath   200 gil |  \_________________________/  | Frying Pan       |
| Bestiary        50 gil |                               | Ladle            |
\________________________/                               \__________________/

Slyphs have also invaded Fabul. Ignore them (again, you must leave at least
one of them alive here, but it's best to not fight them at all) and head up
to the west tower. The left pot up topp holds *HERMES SANDALS* and the three
chests contain a *BRONZE HOURGLASS* a *PHOENIX DOWN* and a *CROSS*. Head over
to the second floor of the east tower to grab some *BACCHUS'S WINE* from the
bottom pot in the bar, then head up to the top floor and grab the chest in
the King's room for a *HI-POTION*. Search the flower there for a *SMALL TAIL*
(15/21).

Now head to the throne room for a scene with Yang's Wife where you'll get the
*FRYING PAN* and the *LADLE*. Read their descriptions in the item menu :)

Now head back to Kaipo.
                                                             ________________
____________________________________________________________/ Kaipo | Gather |
Visit Yang and use the Frying Pan on him. He'll regain his senses. After the
dialogue, use the Ladle on Ursula to revive her. Make sure you pay attention
to the hilarious dialogue.  Yang will come along, and if you imported finish
data from his tale, so will Ursula. They'll be hanging out in bed in the
Falcon's cabin for the rest of the Tale.

Once that's down, head south towards Mysidia, stopping in the towl of Mythril
on an island along the way.
                                                  ___________________________
_________________________________________________/ Mythril [WGTMYS] | Gather |
| Monsters |
|-----------------------------------------------------------+
| 2 Coeurl          2 Ironback, 2 Black Lizard              |
| 2 Ironback        4 White Mousse                          |
| 3 Black Lizard    1 Ironback, 1 Armadillo, 1 Black Lizard |
| 2 Flamehound      1 Ruhk, 1 Fledgling Ruhk                |
\___________________________________________________________/

Monsters here are pretty easy so this isn't a bad place to level up a bit.
Except for the Coeurls and Ruhks, most things are weak to Ice. Rhuks and their
young die if you sneeze at them and are an easy 1000 or so exp total.
                                                           __________________
__________________________________________________________/ Mythril | Gather |
| Sundries |            | Weaponsmith |           | Armorer |
|----------------------+|------------------------+|-------------------------+
| Hi-Potion     150 gil|| Mythril Sword  6000 gil|| Mythril Armor  17000 gil|
| Phoenix Down  100 gil|| Mythril Knife  3000 gil|| Mythril Shield  1000 gil|
| Maiden's Kiss  60 gil|| Mythril Staff  4000 gil|| Mythril Helm    3000 gil|
| Mallet         80 gil|| Mythril Hammer 8000 gil|| Mythril Gloves  2000 gil|
| Diet Ration   100 gil|\________________________/\_________________________/
| Cross         100 gil|| Treasure |
| Cottage       500 gil||------------------------------------------------+
| Gnomish Bread 100 gil|| Cottage   Small Tale   Remedy   Heavenly Wrath |
\______________________/\________________________________________________/

You may want to buy two Mythril Knives for Edge if you did not import finish
data for him. Otherwise there isn't much to do here except loot.

Some grass a bit north and east of the entrance hides a *COTTAGE*. The well
east of the Armory hides a *SMALL TALE* and the grass north east of the Armory
hides a *REMEDY*. Lastly the grass north of the Armory hides a *HEAVENLY
WRATH*.

Keep heading south on the airship to find Mysidia. You may have to go a bit
west too.
                                                           __________________
____Overworld_____________________________________________/ Mysidia | Gather |
| Monsters |
|-----------------------------------------------------------+
| 2 Coeurl          2 Ironback, 2 Black Lizard              |
| 2 Ironback        4 White Mousse                          |
| 3 Black Lizard    1 Ironback, 1 Armadillo, 1 Black Lizard |
| 2 Flamehound      1 Ruhk, 1 Fledgling Ruhk                |
\___________________________________________________________/

Monsters here are the same as on Mythril's island.
                                                           __________________
__________________________________________________________/ Mysidia | Gather |
When you enter town, everyone will be collapse and everything is locked. Head
up to the Hall of Prayers to suddenly fight yourself in a battle against
Ramuh!
                                                    _________________________
____Ramuh__________________________________________/ Mysidia - Boss | Gather |
Ramuh isn't too hard to fight. Use Slyph every turn with Rydia to easily stay
healed and use a Spider Silk to slow him down. Have Golbez use Quake or -aga
spells while Luca and Edge attack.

After you deal enough damage to him, he'll begin to come to his senses and
Rydia will say something. Do not hit him after this dialogue. If you kill him
he will be lost forever. Otherwise he'll rejoin you.

Afterwards, enter the Hall and you'll find Porom, you will join you (ie hang
out on the airship) during the cut scene.

Next, fly west to the island of Agart, which has a big gaping hole in the
mountain that the game won't let you fly down.
                                                    _________________________
____Overworld______________________________________/ Agart [WGTAGT] | Gather |
| Monster |
|-----------------------------------------------------------+
| 2 Coeurl          2 Ironback, 2 Black Lizard              |
| 2 Ironback        4 White Mousse                          |
| 3 Black Lizard    1 Ironback, 1 Armadillo, 1 Black Lizard |
| 2 Flamehound      1 Ruhk, 1 Fledgling Ruhk                |
\___________________________________________________________/

Monsters here are pretty much the same as around Mysidia and Mythril. Nothing
to exciting to kill, but pretty easy on the whole.
                                                             ________________
____________________________________________________________/ Agart | Gather |
| Monsters |                                                  | Treasure |
|----------------------------------------------------------+  |------------+
| 1 Mythril Golem, 1 Ogre    1 Mad Ogre, 1 Ogre, 1 Balloon |  | Gaia Drum  |
| 1 Mythril Golem            1 Mad Ogre, 2 Balloon         |  \____________/
| 1 Mad Ogre, 2 Ogre         3 Balloon                     |
| 3 Mad Ogre                                               |
\__________________________________________________________/

Every door is locked and the town is overrun with monsters that you will
randomly encounter.  The grass below the pond hides a *GAIA DRUM*. You can
use the Well to descend into the Agart Subterrane. I recommend we do this
now as we can get an upgraded weapon for Luca by doing so.

Note that you'll see the Mysterious Girl by the pond.  Approaching her will
start a fight, so be careful. Scroll down a bit if you want to do that before
the subterrane dungeon.
                                                  ___________________________
____B1___________________________________________/ Agart Subterrane | Gather |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |----------------+
| 1 Tunneler       3 Skulldier                |  | Decoy          |
| 1 Steel Golem    1 Tunneler, 1 Ironback     |  | Diamond Armlet |
| 1 Arachne        2 Skulldier, 1 Steel Golem |  \________________/
| 1 Ironback, 1 Armadillo, 1 Black Lizard     |
\_____________________________________________/

From the rope, go west to reach a chest containing a *DECOY*, then go back and
take the east path.  It will curve north. Take the east path when it forks to
pick up a *DIAMOND ARMLET* from a chest. This is an upgrade for Edge if you
didn't import character data for him. Rydia is still best with a Rune Armlet,
Sprint Ring or Talisman.

Head back to the main path and go north. The path will curve east. Ignore the
stairs here. They lead to a straightforward section of B2. During an upcoming
fight, you can get dumping into that section if you didn't get Porom from
Mysidia yet, but we did, so there's no worry.  Keep going east and go south
under an archway to reach some other stairs to a different section of B2.
                                                  ___________________________
____B2___________________________________________/ Agart Subterrane | Gather |
| Monsters |                                     | Treasure |
|---------------------------------------------+  |--------------+
| 1 Tunneler       3 Skulldier                |  | Ogrekiller   |
| 1 Steel Golem    1 Tunneler, 1 Ironback     |  | Golden Apple |
| 1 Arachne        2 Skulldier, 1 Steel Golem |  \______________/
| 1 Ironback, 1 Armadillo, 1 Black Lizard     |
\_____________________________________________/

Head to the south end of the room and grab the *OGREKILLER* axe from the chest
for Luca. This will deal extra damage to Ogre types, which is nice for around
town. :)  Head east into the wall (there are some pebbles in front of the
right spot) and through a secret passage where you can grab a *GOLDEN APPLE*
from another chest. Nice!  If you plan on having Rydia in your final party,
she's a good person to give this to.

We're done here, so head back out of this dungeon.
                                                             ________________
____________________________________________________________/ Agart | Gather |
If you head to the east of the pond you'll find the Mysterious Girl there.
Naturally you'll want to fight, so she runs off and summons Titan in the
process.
                                                      _______________________
____Titan____________________________________________/ Agart - Boss | Gather |
Have Rydia use Sylph constantly to keep your HP up. Let Edge and Luca attack
while Golbez uses Quake (yes, it works on this Earth Eidolon!) or -aga spells.
Have someone use a Spider Silk to slow him down.  After you pound on him for a
bit, he'll use Gaia's Wrath.

At this point, you'll be dumped into a section of B2 of the Agart Subterrane
near a save point... unless you've fetched Porom from Mysidia. If you have,
she'll show up to cast Float on you.  After a short scene, you'll be in the
fight again.

Titan is a bit tougher now, ever though you can avoid Gaia's Wrath. Use a
Spider Silk again to slow him and use the same attack pattern as before. The
bad news is that he'll now start using Crush, which can instantly kill a party
member. More bad news is that when you revive that party member, they won't be
floating anymore. Ugh.  In any case, he's now too hard to beat. After taking
enough of a beating, he'll come to his senses and rejoin you.

Note that you can have Rydia use -aga spells too to increase you damage rate,
but Slyph is a good way to make sure you stay healed. It's up to you. If you
didn't import character data, you likely don't have -aga spells with Rydia
yet.
                                                             ________________
____________________________________________________________/ Agart | Gather |
| Treasure |
|------------+
| Small Tail |
\____________/

People are now out and about in the town, though everything is still locked
up... except for the Observatory in the south west part of town. Go there and
search the glass globe at the south of the room for a *SMALL TAIL* (16/21).

To continue our clockwise assault on the world, let's head west to Eblan, on
the island with the huge Tower of Babil.
                                                    _________________________
____Overworld______________________________________/ Eblan [WGTEBL] | Gather |
| Monsters |
|----------------------------------------------------------------------------+
| 2 Flamehound                    1 Flame Knight, 1 Flaygator, 1 Evil Flame  |
| 3 Black Lizard                  3 Goblin Captain, 1 Armadillo, 1 Black Liz |
| 1 Chimera, 2 Flame Knight       1 Flame Knight, 1 Flamehound, 1 Evil Flame |
| 1 Flame Knight, 2 Flamehound    1 Armadillo, 2 Magma Tortoise              |
\____________________________________________________________________________/

Monsters here are near universally weak to ice, and a single Blizzaga takes
out entire groups with ease, making this a wonderful level grinding spot even
if the exp on the whole isn't as good as some places. Rydia can also do decent
damage with the Ice Whip, surprisingly enough.
                                                             ________________
____________________________________________________________/ Eblan | Gather |
| Monsters |                                       | Treasure |
|-----------------------------------------------+  |----------------+
| 3 Goblin Captain, 1 Armadillo, 1 Black Lizard |  | Elixir         |
| 1 Flame Knight, 2 Flamehound                  |  | Small Tail     |
| 1 Armadillo, 2 Magma Tortoise                 |  | Small Tale     |
| 3 Flamehound                                  |  | Red Fang       |
| 1 Chimera, 2 Flame Knight                     |  | Cottage        |
| 1 Flame Knight, 1 Flamehound, 3 Evil Flame    |  | Bacchus's Wine |
| 3 Black Lizard                                |  | X-Potion       |
| 1 Ifrit, 2 Flame Knight                       |  | Decoy          |
| 1 Ifrit                                       |  \________________/
| 1 Ifrit, 1 Flame Knight, 1 Evil Flame         |
\_______________________________________________/

Run from any group with Ifrit in it as you cannot beat him now. Otherwise the
fights are the same as the overworld as far as how to handle them.

This place is on fire, and the central part is blocked by mighty flames. You
will need to find a way to quench them. Start out by heading to the west
tower. Once inside, step back into the doorway and head east through a secret
passage to reach the chest on the east side and snag an *ELIXIR*. The other
chest on this floor is unreachable until you finish all the fights here.

Go up to the second floor. Head south through the space between the pots to
enter a secret passage. Follow it and search the pot in the corner from within
the secret passage to grab a *SMALL TAIL* (17/21).

Head up to the third floor and search the Armor for a *SMALL TALE*. Speak to
the robed figure to enter battle with a Melt Golem! Pound it with Blizzaga. If
Edge knows Frost, go ahead and use that too. Rydia can use Slyph for support
healing or Blizzaga to make the fight go faster.  Once it is dead, once layer
of the flames by the entrance will dissolve.

Now head over to the east tower. A secret passage in the north west corner
leads to the western chest, which holds a *RED FANG*. Head up to the second
floor. Ignore the robed figure and sneak by it to get to the stairs. Grab the
*COTTAGE* from the chest on the first floor and head back up. Grab the top
chest on the second floor for a *BACCHUS'S WINE* and the bottom chest for an
*X-POTION*. Talk to the robed figure to fight another Melt Golem. After it
dies, the other set of flames at the gate will die down.

Enter the center part of the castle.  There is a save point here. From it, go
east into a wall and follow the secret passage around to a chest that contains
a *DECOY*. Save if you'd like and head up to the throne room. After the cut
scene, Edge will be fighting Ifrit alone.
                                                      _______________________
____Ifrit____________________________________________/ Eblan - Boss | Gather |
Pound on Ifrit and stay alive until he uses Hellfire. Afterwards, Rubicante
will show up to fight Edge. Just pound on him until he taunts you and Rydia
joins in the fight.  He'll use Inferno and you'll learn the Inferno band
attack.  Soon enough, you'll be in the real Ifrit fight with your four party
members.

Spider Silk him as is standard for boss fights.

Rydia and Edge begin with inferno. After that, have Edge and Rydia continue
to Inferno while Golbez uses Blizzaga and Luca attacks. You can also use Slyph
with Rydia for healing, or have her use Blizzaga. Edge can also use Frost if
he knows it.  Ifrit is tough, so keep your HP up since Hellfire hurts. Using
Blizzaga on him when he powers up for Hellfire seemed to quell it, but I can't
guarantee it always does this.

After your give him a thorough beating, he'll come to his senses and rejoin
you.
                                                             ________________
____________________________________________________________/ Eblan | Gather |
| Sundries |               | Weaponsmith |              | Treasure |
|------------------------+ |--------------------------+ |-------------+
| Potion          30 gil | | Crimson Cherry  4800 gil | | Boltslicer  |
| Hi-Potion      150 gil | | Ashura          7000 gil | | Silent Bell |
| Phoenix Down   100 gil | | Metal Boomerang  800 gil | | Remedy      |
| Gold Needle    400 gil | | Chakram         4000 gil | \_____________/
| Echo Herbs      50 gil | | Shuriken         200 gil |
| Eye Drops       30 gil | \__________________________/
| Antidote        40 gil | | Armorer |
\________________________/ |--------------------------+
| Sundries |               | Leather Cap      100 gil |
|------------------------+ | Steel Headplate  750 gil |
| Tent           100 gil | | Foot Ninja Gear  480 gil |
| Cottage        500 gil | | Shinobi Gear    3500 gil |
| Bomb Fragment  200 gil | | Kenpo Gi        4000 gil |
| Antarctic Wind 200 gil | | Iron Gloves      130 gil |
| Zeus's Wrath   200 gil | | Iron Armlet      100 gil |
| Bestiary        50 gil | | Silver Armlet    650 gil |
\________________________/ \__________________________/

Return to the west tower and head up to the second floor. Step into the little
niche in the west to hop down to the first floor and get the chest that was
blocked before. You'll obtain a *BOLTSLICER*, which is a pretty decently
powerful lightning elemental Katana for edge if you don't have a Kotetsu from
his tale.

Next, head to the east tower's second floor and grab the *SILENT BELL* and the
*REMEDY* from the two chests you couldn't get to before.

If you don't have a Crimson Cherry, buy one before you leave. I prefer to give
edge a thrown weapon and a katana, so use your best Katana and throwing weapon
combination if you like to attack any row and do extra damage to flying
enemies.  Kotetsu/Wing Edge from his tale or Boltslicer/Chakram from this one
are the two likeliest setups.

Now that we have Ifrit, let's head north to the land of Troia and see what's
up there.
                                                    _________________________
____Overworld______________________________________/ Troia [WGTTRA] | Gather |
| Monsters |
|------------------------------------------------------------+
| 2 Mizuchi         1 Mythril Golem                          |
| 4 White Mousse    1 Coeurl, 1 Ghost Knight, 1 Mad Ogre     |
| 2 Coeurl          1 Lamia Matriarch, 1 Mystery Egg (Lamia) |
| 3 Skulldier       1 Ice Lizard, 3 Purple Bavarois          |
\____________________________________________________________/

Kind of a mismatch of monsters you've seen before. White Mousse, of course,
should be killed with Blizzara, but Ice Lizards and Purple Bavarois need Fira
to toast them.  Kill Coeurls with one shot by dealing 600 damage to them. They
will counter with Blaster otherwise, and it may kill a character. Ghost
Knights counter physical attacks with Bio and magical with Reflect. They have
a fair bit of HP, but you can cut them down with physical attacks easily
enough and their Bio is fairly weak. Lamia Matriarchs need a single hit of
1100+ damage to kill or they will counter with Entice. Likely Edge can do that
much by now even if you haven't imported character data. Lamias take 1200 to
kill, but since the egg cracking hit counts towards their damage, they are
easy.

In anycase, heading north from Eblan (or northwest from Baron), land next to
Troia's town and let's loot it.
                                                             ________________
____________________________________________________________/ Troia | Gather |
| Sundries |             | Weaponsmith |            | Armorer |
|-----------------------+|-------------------------+|-------------------------+
| Potion         30 gil || Polymorph Rod  1250 gil || Sage's Miter   2000 gil |
| Hi-Potion     150 gil || Psycho Spiral  2000 gil || Circlet        1500 gil |
| Phoenix Down  100 gil || Elfin Bow      5000 gil || Sages Surplice 1200 gil |
| Gold Needle   400 gil || Blind Arrows   1000 gil || Mage's Robe    2000 gil |
| Maiden's Kiss  60 gil || Silence Arrows 1000 gil || Silver Armlet   650 gil |
| Echo Herbs     50 gil |\_________________________/| Rune Armlet    2000 gil |
| Eye Drops      30 gil |                           \_________________________/
| Antidote       40 gil |
\_______________________/
| Treasure |
|-------------------------------------------------------+
| Small Tail    Dry Ether    Ether    X-Potion    Decoy |
\_______________________________________________________/

It's not a bad idea to buy at least one of each weapon here if you did not
import character data (otherwise you probably have it all already), even
though you might not actually use it right now (Faerie Rod is better! :)).

There is a narrow allow in the rear of the Weaponsmith and Armorer. Search at
its end for a *SMALL TAIL* (18/21).  Hop into the water and follow it to the
north end of town. You can walk through the trees here to a grassy patch in
the north west. Hidden in the grass is a *DRY ETHER*, an *ETHER*, a *DECOY*,
and an *X-POTION*.

That's about all you can do here. Hop over to Troia Castle to find it encased
in ice.  Go to the crystal room. You'll resolve to visit the Lodestone Cavern
since Rydia and Luca saw Palom heading that way.  Fly the airship up to the
island north of Troia and walk the short distance to the cave.
                                                  ___________________________
____B1___________________________________________/ Lodestone Cavern | Gather |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |--------------+
| 1 Stone Golem     1 Nagaraja, 2 Naga             |  | Recovery Rod |
| 3 Black Lizard    1 Nagaraja, 1 Vampire Bat      |  | Unicorn Horn |
| 3 Vampire Bat     1 Chimera, 2 Nagaraja          |  \______________/
| 4 White Mousse    1 Black Lizard, 3 White Mousse |
\__________________________________________________/

Monsters here are more powerful, but you are probably ready to tackle them.
Nagarajas hit pretty hard. Edge can possibly one-shot them by now. Consider
using Slyph on one to kill it and help restore HP. Vampire Bats bloodfeast,
which is obnoxious but not fatal.  They can be confused by the Faerie Rod if
you use it as an item.

From the start, head east across the bridge, ignoring the south bridge in the
center of the bridge to continue east to a platform with a chest containing a
*RECOVERY ROD*. This gives +8 Intellect and heals 300-400 HP for the entire
party when used as an item. Swap it in during battle to have Rydia heal if
needed. Otherwise the Faerie Rod is better.

Head back and take the south bridge we ignored to reach a large ledge. Go east
then south across a bridge to another ledge, then west across a bridge to yet
another ledge, this one with a staircase leading down to the next floor. Grab
the chest near the stairs for a *UNICORN HORN* and then take the stairs.
                                                  __________________________
____B2___________________________________________/ Lodestone Cavern | Gather |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |----------------+
| 1 Stone Golem     1 Nagaraja, 2 Naga             |  | Coeurl Whisker |
| 3 Black Lizard    1 Nagaraja, 1 Vampire Bat      |  | Cottage        |
| 3 Vampire Bat     1 Chimera, 2 Nagaraja          |  | Hermes Sandals |
| 4 White Mousse    1 Black Lizard, 3 White Mousse |  \________________/
\__________________________________________________/

Same monsters here.

Head west from the start, ignoring the passage to the north, which you should
pass. When you can't go west anymore, head north and grab a chest containing
a *COEURL WHISKER*. From there, head east to an intersection. This is where
that north path we ignored would have taken you.

From here, go all the way north, and then east to a door. Enter it and grab
the two chests in this treasure room for a *COTTAGE* and *HERMES SANDALS*.

Exit the treasure room and go all the way west to find the stairs down to the
next floor.
                                                  __________________________
____B3___________________________________________/ Lodestone Cavern | Gather |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |------------------+
| 1 Stone Golem     1 Nagaraja, 2 Naga             |  | Dry Ether        |
| 3 Black Lizard    1 Nagaraja, 1 Vampire Bat      |  | Diamond Helm     |
| 3 Vampire Bat     1 Chimera, 2 Nagaraja          |  | Silver Hourglass |
| 4 White Mousse    1 Black Lizard, 3 White Mousse |  | Cottage          |
\__________________________________________________/  \__________________/

Enter the door near the start for a save point. Exit the save room and head
south on the bridge. Follow it to a platform with a door. Enter the door and
grab the three chests in the treasure room for a *DRY ETHER*, a *DIAMOND
HELM*, and a *SILVER HOURGLASS*. Exit the room and head west. Travel across a
bridge and then head north through the center of all the archways and through
the door at the end. Equip the Diamond Helm if you don't have one from any
import data. Golbez or Luca can make use of it.

Grab the chest in this room for a *COTTAGE*, then head down the stairs at the
west end of the room.
                                                  ___________________________
____B4___________________________________________/ Lodestone Cavern | Gather |
| Monsters |
|------------------------------------------------------------------+
| 2 Stone Golem               1 Nagaraja, 1 Naga, 2 White Mousse   |
| 4 Vampire Bat               1 Nagaraja, 1 Stone Golem            |
| 1 Chimera, 2 Nagaraja       1 Vampiress, 3 Vampire Bat           |
| 1 Chimera, 1 Stone Golem    1 Chimera, 1 Nagaraja, 1 Vampire Bat |
\__________________________________________________________________/

Head west start crossing the bridge. When you reach the corner, keep going
west across a secret passage and take the stairs down to B5.
                                                  ___________________________
____B5___________________________________________/ Lodestone Cavern | Gather |
| Monsters |                              | Treasure |
|--------------------------------------+  |---------------+
| 2 Stone Golem                        |  | Light Curtain |
| 4 Vampire Bat                        |  | White Fang    |
| 1 Chimera, 2 Nagaraca                |  | Remedy        |
| 1 Chimera, 1 Stone Golem             |  | Elixir        |
| 1 Nagaraja, 1 Naga, 2 White Mousse   |  \_______________/
| 1 Nagaraja, 1 Stone Golem            |
| 1 Vampiress, 3 Vampire Bat           |
| 1 Chimera, 1 Nagaraja, 1 Vampire Bat |
\______________________________________/

You have your choice of an east or west bridge to cross here. Go west first
and follow it around to a dead end and a chest containing a *LIGHT CURTAIN*.

Now head back across the east bridge and follow it to a little platform.
Ignore the bridge to the west for now and walk straight north over an
invisible bridge to reach a chest containing *WHITE FANG*.

Go back to that west bridge we just ignored and head west. When you reach the
fork, ignore the south path as it is a dead end. Go north and follow it to
a ledge. Ignore the stairs and grab the chest at the northwest part of the
ledge for a *REMEDY*. There is an invisible bridge at the northeast peninsula
of the ledge that goes north and then east to a chest containing an *ELIXIR*.

Go back to the ledge and then up the stairs on it.
                                                  ___________________________
____B4___________________________________________/ Lodestone Cavern | Gather |
| Treasure |
|-----------------------------+
| Small Tail   Diamond Gloves |
\_____________________________/

Go east and cross a hidden path back to the main part of B4. A door to the
north is the entrance of the Crystal room. Ignore it for now and search a
skeleton far to its east for a *SMALL TAIL* (19/21). Loop behind the crystal
room's rock and grab a chest there for some *DIAMOND GLOVES*, which are good
for Luca or Golbez if you don't have anything better already.

There is a save room on the east side of the floor across a set of bridges.
Rest up and save there now and equip Edge with a Crimson Cherry. You may not
want it to be Full Moon since having magic boosted can hurt you bad in the
upcoming fight.

When you're ready, enter the crystal room. After a short cut scene you'll be
in a fight with Shiva.
                                           __________________________________
____Shiva_________________________________/ Lodestone Cavern - Boss | Gather |
Shiva uses a variety of Ice attacks and eventually Ice Storm, which will 
surely kill your group (though if you damage her so slowly that she gets to
that point, you have problems).

Spider Silk her as is standard for boss fights.

Have Golbez use Firaga while Edge attacks with his Crimson Cherry and whatever
else he has. Luca can just attacks. Rydia can Firaga or use Slyph to keep up
the party's HP.

When her HP is low enough, hitting her with a Fire attack (Fira, Firaga, or
Ifrit definitely work. Edge attacking with crimson cherry might too) will
cause her to be momentarily stunned. Edge will shout out that this is your
chance, but Rydia will tell you to stop.  DO NOT hit her after this dialogue.
If you had an attack queued up, just hit her with a weak fire attack (such as
Fira) again to re-trigger the dialogue.  If you keep attacking you can kill
her and lose her permanently.

Once you trigger the dialogue, it is but a short wait until she'll regain her
senses and join you.  If you hit her, she'll use Diamond Dust, which hurts
badly.

Once the fight is done, Palom and Leonora will recover.  If you imported
finish data from Palom's tale, both will join you on the airship. Otherwise
only Palom will join.  You'll be outside Troia after all the cut scenes.
                                                      _______________________
_____________________________________________________/ Troia Castle | Gather |
| Treasure |
|-------------------------+
| Small Tail   Small Tale |
\_________________________/

Enter the castle and as you pass under the archway outside, bear left through
a secret passage into the moat.  Go south and curve around to the north on the
west side of the castle and search the dead end at the north part of the left
moat for a *SMALL TAIL* (20/21). The right moat has a *SMALL TALE* in a
similar location.

That's it for the Eidolons, but let's tackle one more area since we can get
some good stuff there.  Fly back to Eblan and head west to reach the Cave of
Eblen, which is not blocked by rubble or meteor strikes.
                                        _____________________________________
____B1_________________________________/ The Cave of Eblan [WGTCEB] | Gather |
| Monsters |                    | Treasure |
|----------------------------+  |--------------+
| 1 Summoner (Goblin)        |  | Remedy       |
| 2 Hellflapper              |  | Ether        |
| 1 Vampiress, 3 Vampire Bat |  | Phoenix Down |
| 1 Arachne                  |  | X-Potion     |
| 2 Lesser Marilith          |  | Hi-Potion    |
\____________________________/  \______________/

Having a throwing weapon (Chakram, Wing Edge) equipped on Edge will let you
do a lot of damage to flying enemies.  This place has some tough monsters, but
gives decent EXP. Have Rydia use Sylph to help recover and make use of the
Faerie Rod to confuse enemies as many of them are succeptible to Confuse.

From the start, head southish to reach a chest containing a *HI-POTION*, then
go back to the start.

From the start, walk east through a secret passage to reach the nearby chest
for a *REMEDY*. Continue walking east through the next wall. Grab the chest
here for an *ETHER*.  Follow the path all the way to the south, passing a
bridge along the way, and grab the *PHOENIX DOWN* from the chest at the end.
Go back north and head west across the bridge you passed. Follow the ledge
west and climb up some stairs to reach a chest with an *X-POTION* in them.

Climb back down the stairs and take the bridge to the south. From its end, go
all the way west to the stairs to the next floor.
                                                 ____________________________
____B2__________________________________________/ The Cave of Eblan | Gather |
| Monsters |                        | Treasure |
|--------------------------------+  |--------------+
| 1 Lesser Marilith, 1 Nagaraja  |  | Spider Silk  |
| 1 Summoner (Nagaraja)          |  | Phoenix Down |
| 2 Nagaraja                     |  \______________/
| 4 Vampire Bats                 |
| 1 Belphegor, 1 Blood Eye       |
| 1 Lesser Marilith, 1 Blood Eye |
| 1 Summoner (Arachne )          |
| 1 Vampiress, 3 Vampire Bat     |
\________________________________/

Edge will do tremendous damage to Blood Eyes and Belphegors and Bats with his
throwing weapon equipped. You can keep your best katana equipped in the other
hand and still ignore row too.

From the start, head down the stairs and go west to grab a *SPIDER SILK* from
the chest there. Head south and west and climb up the stairs there, then go
southwest to reach a chest containing a *PHOENIX DOWN*. Go north and take the
stairs to the next area.
                                        _____________________________________
____South______________________________/ Path to the Tower of Babil | Gather |
| Monsters |                                  | Treasure |
|------------------------------------------+  |----------------------------+
| 2 Blood Eye        1 Summoner (Nagaraja) |  | Phoenix Down   Small Tail  |
| 3 Vampire Bat      1 Summoner (Arachne)  |  | Hi-Potion      Spider Silk |
| 1 Chimera Brain    2 Fell Knight, 2 Imp  |  \____________________________/
\__________________________________________/

Monsters here can be rough. Chimera Brains are fast and will generally Frost
Blast you for 800-900 damage before you can do anything. This attack is weaker
if its HP is gone, so you can usually beat it easily if you get a preemptive
strike. Otherwise, expect to need healing.  The Fell Knight and Imp group is
very rough. Run from it unless you want a long, drawn-out slugfest. Use Stop
and Shadowbind on the Imps so you can attack them without them countering with
Confuse.

Grab the chest by the door for a PHOENIX DOWN*, then go west and north all the
way. Grab the chest there for a *HI-POTION*. Search the rightmost rock bt the
stairs here for the last *SMALL TAIL* (21/21). Walk directly south of the
stairs and follow the secret passage to a chest containing a *SPIDER SILK*. Go
ahead and exit north using the stairs now.
                                        _____________________________________
____North______________________________/ Path to the Tower of Babil | Gather |
| Monsters |                    | Treasure |
|----------------------------+  |----------------+
| 1 Summoner (Goblin)        |  | X-Potion       |
| 1 Summoner (Arache)        |  | Hermes Sandals |
| 1 Summoner (Nagaraja)      |  | Dry Ether      |
| 1 Belphegor, 1 Blood Eye   |  \________________/
| 2 Hellflapper              |
| 3 Vampire Bats             |
| 2 Vampiress, 3 Vampire Bat |
\____________________________/

Enemies are slightly easier in this section.

Head north. When you get to the piles of rocks, go northwest to grab a chest
with an *X-POTION* and northeast to grab a chest with *HERMES SANDALS*. To
the southeast is the exit. Along the hall there you can go east through a
secret passage to pick up a *DRY ETHER*.

You'll have noticed a tiny man running around here. He is a tail collector who
will trade things for all those small tails you've collected.  He'll give you
a Rainbow Tail for 14 Small Tails and any other colored tail for 7. I
recommend getting the rainbow tail, and if you did not import any finish data,
get the Green Tail or the Red Tail as they will probably help the most. Here
is what you can get for the tails later in the Final Tale:

  * Black Tail  - Twin Stars (Half MP)
  * Blue Tail   - Blue Armor (Strong Armor for Men)
  * Ebony Tail  - Taunt Ring (Draw most attacks towards you)
  * Gold Tail   - Gil Band V2 (Gil x2 earned after battle )
  * Green Tail  - Rare Band V2 (Increase chance of rare items after battle)
  * Grey Tail   - Rear Ring (Ignore row when attacking)
  * Purple Tail - Treasure Hunter V2 (Increase chance of items after battle)
  * Red Tail    - Level Band V2 (Exp x 1.5 earned after battle)
  * White Tail  - Rapid Ring V2 (Decrease standby delay for actions)

Head south through the exit to end up in another part of the southern path.
                                        _____________________________________
____South______________________________/ Path to the Tower of Babil | Gather |
| Treasure |
|--------------------------------------------------------------+
| Bacchus's Wine   Vampire Fang   Cottage   Hi-Potion   Potion |
| Lilith's Kiss    Ether          Mallet    Hi-Potion          |
\______________________________________________________________/

Grab the three chests here for a *BACCHUS'S WINE*, a *LILITH'S KISS*, and a
*VAMPIRE FANG*. Just above the rock closest to the entry is a secret passage
leading to the small room to the east. Pick up the two chests there for an
*ETHER* and a *COTTAGE*.

On the main path, go south, east, then south to a T-intersection. Go west to
pick up a *MALLET* from a chest, then go east to grab a *HI-POTION*, a
*HI-POTION*, and a *POTION* from some chests. From there, go all the way north
and take the exit back to the north section.
                                        _____________________________________
____North______________________________/ Path to the Tower of Babil | Gather |
| Treasure |
|-----------------------------------------------+
| Kotetsu   Ether   Kiku-ichimonji   Black Cowl |
\_______________________________________________/

Enter the nearby door to reach a save point for recovery and progress saving.
Just north of the rocks on the east wall is a secret passage leading east.
Take it to reach a chest containing a *KOTETSU*.  Equip this as Edge's katana
if you don't have one from his character tale.

Exit the save room and head west, then up some stairs to grab an *ETHER*
from a chest. Head back east and go north when you are able. Follow the path
to its end and you'll get a cut scene where you can't get into the tower.
You'll then be attacked by a powerful Marquis Malboro.

Immediately use a Spider Silk to slow the Malboro. It sometimes counters magic
or summons with Reflect and physical attacks with Protect.  Summon spells go
through its Reflect, so Rydia should be using Slyph to heal.  Golbez should
use -aga spells or Quake until Reflect is up.  Everyone else should attack. If
a character dies, revive them, but don't try to heal beyond what Slyph does as
one hit will kill the character, but the beast doesn't really have a way to
kill everyone off fast enough to worry.  It will die before long and you'll
get a *KIKU-ICHIMONJI* for your troubles. Equip this on Edge as it is the
most powerful Katana you can find so far and it gives +5 to Strength.

Head west through the wall (at the south end of the 'room') to reach the chest
containing a *BLACK COWL* and equip it on Edge unless you have something
better. It gives +3 to Strength, Speed, and Stamina. We're done here, so exit
the cave and let's head back to Mist.
                                                     ________________________
____________________________________________________/ Mist [WGTDRG] | Gather |
Head back to Mist to enjoy a cut scene wherein Rydia will have Dragon rejoin
her.  If you have not yet visited Mist, you will need to enter the town TWICE
so that you can see the initial cut scene that gives you your task, and then
to see this one.

Afterwards, head back to Baron.
                                             ________________________________
____________________________________________/ Baron Castle [WGTEND] | Gather |
This is a point of no return. If you have any unfinished business (check out
the Scavenger Hunt section of this Tale or the Cave of Eblan part to see the
most commonly missed things), do so now.  You can also level grind to the
level caps, which is advised.  Monsterland (not a real name) is the best place
to do this. See that second at the end of this Tale, since it doesn't fit
anywhere else.

Buy 99 Antidotes (Eblan, Fabul, Kaipo) before this last part.

I recommend resting until it is the Waxing Moon. This will weaken Black Magic
which will help you.

You can only run to the throne room, so do so to begin the festivities. You'll
be thrust into a battle with Cecil and Odin. You'll be fighting them with
Kain, Rosa, Ceodore, Edward, and Cid.
                                             ________________________________
____Cecil & Odin____________________________/ Gathering Tale - Boss | Gather |
Throw a Spider Silk to slow them down. Cecil hits hard, but when slowed, he
can't compete with reviving and healing. Cid or Edward are the best choices
for using the Spider Silk.

* Kain jumps nonstop
* Rosa Curagas and Raises as needed. Otherwise skip her turn (do not defend)
* Ceodore should Haste Kain, then attack or use Phoenix Down to revive someone
* Edward uses Bardsong on the party
* Cid attacks or uses Phoenix Down to revive someone

Just keep people revived.

Afterwards, you'll get some more cutscene and you'll end up in a battle with
the Mysterious Girl. You fight with Rydia, Rosa, Golbez, Ceodore, and Edge.
                                             ________________________________
____Mysterious Girl_________________________/ Gathering Tale - Boss | Gather |
Use this pattern to beat her easily.

* Rydia  : Spams Slyph nonstop (for healing help, even though -agas do more
           damage)
* Rosa   : Curagas as needed. Cast Shell on part when you catch a break.
           Otherwise skip her turn
* Golbez : Casts -aga spells nonstop (or Quake)
* Ceodore: Uses a Spider Silk on her, then attacks nonstop unless you need to
           emergency cast Cura on Rosa
* Edge   : Attacks nonstop unless you need to emergency cast Heal Pill on Rosa

When she changes her sprite (so there is more blue explosionyness behind her)
she is preparing to cast Meteor, so go all out to finish her quickly.

Enjoy the cutscenes as the Gathering Tale ends and save your game when it
prompts you.
                           __________________________________________________
__________________________/ Monsterland (Optional) [WGTMONSTERLAND] | Gather |
| Monsters |
|--------------------------------------------------------+
| 1 Domovoi, 1 Goblin, 1 Goblin Captain, 1 Goblin Prince |
| 1 Arachne                                              |
| 1 Armor Construct                                      |
| 1 Bone Dragon                                          |
| 1 Great Malboro                                        |
| 2 Belphegor                                            |
\________________________________________________________/

You can't actually do this after you do the events in Baron.

Southwest of Kaipo there is a claw-shaped peninsula with a tiny diamond of
desert on it. This peninsula (and another normal peninsula to its west, I
think) is host to some powerful monsters that are a great source of gil and
EXP... well, except for the Arachne and Belphegors. They are kinda lame.

Goblin Prince, Great Malboro and Bone Dragon are all susceptible to confuse,
so have Rydia use the Faerie Rod on them every turn, then don't attack them
until they hurt themselves. If you use spider silk to slow them, they will
never harm you once you've laid the first confuse down :)

Bone Dragons are weak to Fire, but if you use it on them, they will counter
with Blaze, which HURTS. Avoid.  They have insane magic defense, so most any
magic or summons do 0 damage.

The Armor Constructs should be pummeled to death with physical attacks or -aga
spells, but avoid Lightning as he will Stop you with a counter if you use one
on it.

Use Headbands or Ribbons or anythign that blocks one of the Bad Breath status
effects in order to make the Great Malboro fights a breeze.  Remember to
abuse Spider Silk + Faerie Rod.



 ____________________________________________________________________________
}---( 4.13 Final Tale, Part One - True Moon [TMTL] )-------------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                       ______________________
______________________________________________________/ Contents | True Moon |
  1. The Lunar Whale [WTMTLW]
  2. The Lunar Surface [WTMTLS]
  3. Subterrane B1-B3 [WTM1T3]
  4. Subterrane B4 [WTMSB4]
  5. Subterrane B5 [WTMSB5]
  6. Subterrane B5 [WTMSB6]
  7. Subterrane B7: The Earth Floor [WTMSB7]
  8. Subterrane B8: The Water Floor [WTMSB8]
  9. Subterrane B9: The Wind Floor [WTMSB9]
 10. Subterrane B10: The Fire Floor [WTMSBA]
 11. Subterrane B11: The Machine Floor [WTMSBB]
 12. Subterrane B12: The Summons Floor [WTMSBC]
 13. Subterrane B12: The Crystal Floor [WTMSBD]
                                       ______________________________________
______________________________________/ The Lunar Whale [WTMTLW] | True Moon |
| Sundries |                                       | Weaponsmith |
|------------------------------------------------+ |-------------------------+
| Hi Potion   150 gil    Phoenix Down    100 gil | | Shuriken        200 gil |
| X-Potion   3000 gil    Remedy         5000 gil | | Cross Shuriken 2000 gil |
| Ether     10000 gil    Cottage         500 gil | \_________________________/
| Dry Ether 50000 gil    Emergency Exit  180 gil |
\________________________________________________/

Now that you're on the moon, you have free reign to change your party members.
Simply talk to anyone on the ship to be able to choose your part. Downstairs
is a save point and some beds you can rest in for free.  Exit the ship from
one of the side chutes on the main floor.

Here you'll see a little glowy square and a holographic Hummingway. Talk to
the Holograph to buy some supplies. The little glowy square is an
Interdimensional Elevator, which is offline currently because you have to
visit the floors it goes to before they show up in the options. Bleh.

I am going to assume you are going with a classic party of one healer, one
black mage, and at least two fighting types.

Rydia is a nice choice since summons are fairly versatile and useful (okay,
Dragon and Slyph and Bomb and Cockatrice are your main useful summons) and can
go through reflect. Her black magic lags a little behind Palom, but the
summons give her the edge and you'll need to later in the dungeon to avoid
missing certain things.

Porom is a bit better than Rosa as a white mage and later on can learn
Dualcast, but your Rosa may be better developed since her level cap was
higher in the main game.  Leonora is a passable white mage and can splash in
some black magic, but her black magic is horrible until she gets very high in
level. If you're going for an all Level-99 party, Leonora eventually is an
awesome character, but for normal playthroughs, she's a bit of a burden to
use.  At level 99 with Dualcast, she's a powerhouse of versatility.

Kain would be hard not to use. Fast and powerful.  Cecil is a zombie of
uselessness at this point in the game, though is a solid fighter later on.
Ceodore is horrible initially, but eventually gets as strong as Cecil, and in
fact is a bit better than Cecil later on due to his higher Speed. His bands
are also excellent, especially on he'll get with Kain later on. Golbez is a
good fighter and a decent black mage. Late game he can his 99 Intellect with
equipment and actually becomes the best pure-elemental magic black mage. Lack
of Stop and Break kinda hurts though.

Edge is fast and with the right gear can likely be your highest damage-dealing
member for awhile. His Ninjutsu will actually be useful in many situations.
Ursula is also a fast powerhouse, especially once you get the godhand, though
her lack of magic hinders her when compared to Edge. She pairs well with
Ceodore.  I can't really recommend Yang. He's not fast enough to be better
than Ursula, and lacks magic like Ninjutsu.  Cid is just too slow to be of
any use. Luca is reasonably powerful and faster than Cid, but too many other
fighting types are better.

Harley is a niche character who fails to have a niche. Piercing Sight would be
useful if its main purpose worked on bosses. Gil toss can be very powerful,
but you'll burn through gil too fast.

Edward is also a niche character. His party song buffs can be a big help at
times, but where he shines is in healing. Economical Ring + Salve is great!
The downside is that it'll consume as many items as you have party members,
and works best late-game with X-Potions (4000 to all per Salve), which can get
expensive.  It's useful for boss fights though if you're willing to train him
and his stats do get quite a bit better at late levels.

Calca and Brina are... not recommended.  If you get the monster drop gear late
in the game or equip them with an Assassin Dagger later on, they can be fun.
Brina is also a decent backup healer, though the lack of consistency isn't so
hot.

I can't really recommend any of the Eblan Four. Tsukinowa can hold his own
pretty well due to his speed and once he learns Tremor, his Ninjutsu is a bit
of a boon, but otherwise Edge and Ursula are still preferred.

I chose Kain, Rydia, Ceodore, Porom, and Edge.

Exit to the south when you're ready.
                                     ________________________________________
____________________________________/ The Lunar Surface [WTMTLS] | True Moon |
| Monsters |
|----------------------------------------------+
| 1 Backed Worm, 1 Nescaliote, 1 Micaliote     |
| 1 Nescaliote, 1 Micaliote                    |
| 1 Gray Coeurl, 1 Nescaliote, 1 Material      |
| 2 Lunar Virus, 2 White Mousse                |
| 2 Material                                   |
| 1 Nescaliote, 2 Lunar Virus                  |
| 1 Gray Coeurl, 1 Lunar Virus, 1 White Mousse |
| 1 Gray Coeurl* (Waning Moon)                 |
\______________________________________________/
* Can drop a Gray Tail

Oh noes! Anothe moon surface.  Luckily, there is only one other place you can
go. The viruses and the -ote monsters (there are more types later) can poison
you when they hit you, so I hope you took my advice and bought lots of
Antidotes before leaving the Earth.  YOu mostly just need to smack things with
your weapons.  They should all take about two hits, depending on gear and
levels. The Gray Coeurls are very much like the ones in Kain's Tale, except
they do not drop Gray Tails. They counter with Blaster, which may kill or
paralyze you, and double-attack when they do get a turn. Hit them with high-
damage attacks to minimize the Blaster fallout.  If you wander around the
surface during a Waning Moon, you will also sometimes encounter a lone Gray
Coeurl. These have about twice the HP of the other ones and CAN drop a Gray
Tail.  All the other tails can be acquired in the upcoming dungeon too.

Lots of ways to walk, but to get to where you are going, head south and down
the stairs and go west to a cave. Enter it.  Walk a bit north and into a
teleporter to enter the Subterrane (not to be confused with the Lunar
Subterrane).
                                            _________________________________
____B1_____________________________________/ Subterrane [WTM1T3] | True Moon |
| Monsters |                                | Treasure |
|----------------------------------------+  |------------+
| 1 Eukaryote, 1 Amazon                  |  | Decoy      |
| 2 High Wizard                          |  \____________/
| 1 `                      |
| 1 Prokaryote, 1 Black Flan             |
| 1 Chimera Brain, 1 Amazon              |
| 1 Eukaryote, 1 Micaliote, 1 Nescaliote |
| 1 High Wizard, 1 Amazon                |
| 1 Evil Dreamer, 1 Dark Grenade         |
\________________________________________/

Okay, so you know how I said this wasn't to be confused with the Lunar
Subterrane? Well this first floor is identical-looking to Lunar Subterrane B1,
just to confuse you.

Monsters here are a little tougher than on the surface, except there are no
Gray Coeurls to annoy you.  Skeletal Dragons are vulerable to Fire, but
counter fire magic and summons with Blaze, for massive damage. Luckily, Firaga
should deal about 9999 damage to it, so if you soften it up a bit with attacks
before Firaga goes off, it will die.  They can also poison you with their
regular attacks. Dark Grenades can very rarily drop the Bomb summon for Rydia.
The Chimera Brain and Amazon fight is especially annoying since Chimera Brains
lead off with Frost Blast and with the Amazon in front, you can only deal half
damage to it.  Edge or Tsukinowa can usually get a turn before it, so if you
have a boomerang and a katana on them, they can knock down it's HP right away
so that Frost Blast doesn't sting as much. Ugh.

Since this floor is a clone, you should know where to go. Head through a
secret passage to the east of the entrance to loop around to the north, then
the west, and head all the way south to a chest containing a... *DECOY*. Bleh.

Head back to the start and this time go through a secret passage to the west
of the entrance. You'll see a teleporter. Step into it to teleport to a small
room on the east side of this floor. Head down the stairs to B2.
                                                     ________________________
____B2______________________________________________/ Subterrane | True Moon |
| Monsters |                                | Treasure |
|----------------------------------------+  |------------+
| 1 Eukaryote, 1 Amazon                  |  | Cottage    |
| 2 High Wizard                          |  \____________/
| 1 Prokaryote, 1 Black Flan             |
| 1 Chimera Brain, 1 Amazon              |
| 1 Eukaryote, 1 Micaliote, 1 Nescaliote |
| 1 High Wizard, 1 Amazon                |
| 1 Evil Dreamer, 1 Dark Grenade         |
\________________________________________/

Monsters here are the same as on B1, except that Skeletal Dragons appear not
to appear.

Follow the path, and get the chest along the way for a *COTTAGE*. Enter the
teleporter at the end of the path to reach a room on the west side of the
floor. From there, head south and take the stairs to B3.
                                                     ________________________
____B3______________________________________________/ Subterrane | True Moon |
| Monsters |                                | Treasure |
|----------------------------------------+  |--------------+
| 1 Eukaryote, 1 Amazon                  |  | Genji Shield |
| 2 High Wizard                          |  \______________/
| 1 Prokaryote, 1 Black Flan             |
| 1 Chimera Brain, 1 Amazon              |
| 1 Eukaryote, 1 Micaliote, 1 Nescaliote |
| 1 High Wizard, 1 Amazon                |
| 1 Evil Dreamer, 1 Dark Grenade         |
\________________________________________/

Same enemies as before. Skeletal Dragons don't seem to appear here either.

You were probably expecting to appear on the other side of this floor. Weird.
Walk up to the north end of the room and open the chest for a *GENJI SHIELD*.
This has more defense and the same evasion as an Aegis Shield, but less magic
defense and no Intellect bonus or protection from petrifications. I would give
it to anyone who can equip it that does not have an Aegis Shield, but the
choice is yours. Return to B1.
                                                     ________________________
____B1______________________________________________/ Subterrane | True Moon |
Walk sound of the entrance to find stairs down to the main part of B2. As you
approach the stairs, the characters will worry over some shards on the ground.
Take the stairs.
                                                     ________________________
____B2______________________________________________/ Subterrane | True Moon |
| Treasure |
|------------------------+
| Genji Armor   X-Potion |
\________________________/

Head south and then east along the passage and straight into a secret passage,
which will soon turn north.  When you are even with the chest you can see in
the blackness, head west towards it. The actual side path will snake around
a bit, but you'll reach the chest after a few turns. It contains a *GENJI
ARMOR*, which should be better than anything you have (except it won't resist
lightning like the Diamond Armor).

Head back out to the main secret passage and continue north. It'll turn west
and into a small room, where another secret passage will take you west into
another small room with a chest and some stairs. Grab the chest for an
*X-POTION* and take the stairs to B3. Heal up before you do so.
                                                     ________________________
____B3______________________________________________/ Subterrane | True Moon |
Immediately upon entering, you'll probably notice that this floor is a mirror
image of the Lunar Subterrane's B3, and a crystal in front of you.  Your party
will talk aout this and the crystal will shatter, revealing a boss.

For these crystal bosses (for there will be more), your dialogue will vary
depending on who is in your party. Some characters say things at the beginning
of the actual fight, and everyone will say something at the end.
                                                     ________________________
____Baigan__________________________________________/ Subterrane | True Moon |
Out good friend Baigan is back to play, though he doesn't seem happy about it.
Hit him with a Spider Silk right away to slow everything down, and cast an
-aga spell on his main body, which will cause him to put a Reflect up on it.
from then on, use Sylph on the main body since it'll ignore reflect, and
attack him with your fighting types. Stay healed and consider putting up a
Protect if you seem to be taking too much damage. Once the main body dies,
finish off the arms.
                                                     ________________________
____B3______________________________________________/ Subterrane | True Moon |
| Treasure |
|----------------------------+
| Dry Ether   Remedy   Ether |
\____________________________/

After the fight, you'll automatically rest at the save point that was under
the crystal. If Ursula is avaiable as a character (ie: you imported Yang's
finish data), Ceodore and Ursula will have a cut scene and learn their Twin
Rush band. Otherwise you'll get a nice scene with Ceodore and Cid. Both are
pretty neat story points.

When you're done watching the scene, go ahead and save. You can use the nearby
Interdimensional Elevator to head back to the Lunar Whale if you need. From
now on, the elevator at the Lunar Whale will give you the option to return to
any of the other elevator access points you've found.

The wings east and west of the save point are empty, so head south, where you
will find stairs to B4. Ignore them and keep going south to a dead-end. Walk
west into the wall of the dead and to find a secret passage to a little room
containing a *DRY ETHER* in a chest. Keep heading west through another secret
passage that leads to a larger room south of here and grab a *REMEDY* and an
*ETHER* from chests. Go back and take the stairs down to B4.
                                            _________________________________
____B4 - Exterior__________________________/ Subterrane [WTMSB4] | True Moon |
| Monsters |                                | Treasure |
|----------------------------------------+  |----------------+
| 1 Eukaryote, 1 Amazon                  |  | White Fang     |
| 2 High Wizard                          |  | Lustrous Sword |
| 1 Skeletal Dragon                      |  \________________/
| 1 Prokaryote, 1 Black Flan             |
| 1 Chimera Brain, 1 Amazon              |
| 1 Eukaryote, 1 Micaliote, 1 Nescaliote |
| 1 High Wizard, 1 Amazon                |
| 1 Evil Dreamer, 1 Dark Grenade         |
\________________________________________/

Enemies are the same groups you've been fighting. The layouts of this dungeon
are going to be mirror images of the Lunar Subterrane for awhile.

Travel wst on the ledge and go past the stairs for now to reach a chest that
holds a *WHITE FANG*. Now go back and down that staircase. You can go east or
west from here. Go east first and enter the room to find a chest with a
*LUSTROUS SWORD*. Give this to Ceodore or Golbez (or Cecil, I guess). Kain can
use it too if nobody else can use it, but it's nicer to have Kain with his
Dragoon Spear and someone else with the sword so that you can have two people
with Holy Weapons down here.

Go back and head west this time, and down some more stairs. Enter the door at
the bottom.
                                            _________________________________
____B4 - Interior__________________________/ Subterrane [WTMSB4] | True Moon |
| Monsters |                                | Treasure |
|----------------------------------------+  |------------+
| 1 Eukaryote, 1 Micaliote, 1 Nescaliote |  | X-Potion   |
| 1 Evil Dreamer, 1 Dark Grenade         |  | Red Fang   |
| 2 High Wizard                          |  \____________/
| 1 High Wizard, 1 Amazon                |
| 1 Prokaryote, 1 Black Flan             |
| 1 Chimera Brain, 1 Amazon              |
| 1 Skeletal Dragon, 1 Ebony Dragon      |
| 1 Ebony Dragon* (New Moon)             |
\________________________________________/
* Can drop an Ebony Tail

More of the same kinds of things you've been fighting, with one small change.
Ebony Dragons appear here. They counter attack everything, and can use Black
Fang and Dark Breath (which hurts).  The ones that appear in a group do not
drop any tails. If you are in this room, and only this room, during the New
Moon, you'll sometimes find Lone Ebony Dragons. They have more HP and can drop
Ebony Tails.  All are weak to Holy, so you can use Dragon, (or Holy if Rosa or
Porom knows it) and your holy weapons (Dragoon Spear, Lustrous Sword) to do
extra damage to it.

Follow the path northeast and grab the chest in the niche to the north for an
*X-POTION*. Keep heading east in this room and you'll come to the exit. Grab
the nearby chest for a *RED FANG* before exiting the room.
                                                     ________________________
____B4 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Blue Fang  |
\____________/

There's another crystal here. Grab the nearby chest for a *BLUE FANG* and then
heal up before talking to the crystal, which will be another fight from your
past.
                                                     ________________________
____The Magus Sisters - Sandy, Cindy, & Mindy_______/ Subterrane | True Moon |
These guys can actually be difficult, especially if you come on a Full Moon,
when their -aga spells will hurt.

They will immediately put up a reflect on the middle sister.  You should use
a Spider Silk right away. The middle sister can revive the others and is the
one they reflect -aga spells off of, so focus on her first. Use summons to 
pierce through the reflect if you have Rydia in your party (Slyph is nice
since it heals you, but the others will do damage to all three sisters). Use
attacks that ignore range (have one hand equipped with a boomerang for Edge or
Tsukinowa) like Jump and focus on beating the middle sister to the ground.

After the middle sister is dead, kill the front sister, then the rear.

When they are defeated, step on the new save point and say Yes to rest and see
a scene with Edge and the Eblan Four. If you didn't import Edge's finish data
with living Eblan Four members, you won't get this scene, or the option to
rest for free.  In either case, once you are rested and save, head down the
stairs to B5.
                                            _________________________________
____B5 - Exterior__________________________/ Subterrane [WTMSB5] | True Moon |
| Monsters |                                | Treasure |
|----------------------------------------+  |------------------+
| 1 Ebony Dragon, 2 Dark Grenades        |  | Silver Hourglass |
| 1 Chimera Brain, 1 Amazon              |  \__________________/
| 1 Skeletal Dragon                      |
| 1 High Wizard, 1 Amazon                |
| 1 Evil Dreamer, 1 Dark Grenade         |
| 2 High Wizard                          |
| 1 Eukaryote, 1 Micaliote, 1 Nescaliote |
| 1 Prokaryote, 1 Black Flan             |
\________________________________________/

More familiar enemies. The Ebony Dragons here do not drop Ebony Tails.

Head down the stairs and then east past the doorway to grab a chest with a
*SILVER HOURGLASS*, then enter the doorway.
                                                     ________________________
____B5 - North Room_________________________________/ Subterrane | True Moon |
| Monsters |                                  | Treasure |
|------------------------------------------+  |--------------+
| 1 Shadow Dragon, 1 Prokaryote, Eukaryote |  | Genji Gloves |
| 1 Evil Dreamer, 1 Dark Grenade           |  \______________/
| 1 High Wizard, 1 Amazon, 1 Dark Grenade  |
| 1 Skeletal Dragon, 1 Black Flan          |
| 1 High Wizard, 1 Amazon                  |
| 1 Skeletal Dragon                        |
| 2 High Wizard                            |
| 1 Chimera Brain, 1 Amazon                |
\__________________________________________/

You'll start meeting Shadow Dragons here. These ones do now drop Black Tails.
They like to counter with Death and like to cast Death and Doom (the former is
instant death that misses a lot, and the later is a countdown from 10 before
guaranteed death).

Head to the north end of the room and step west into the niche through a
secret passage. Grab the *GENJI GLOVES* from the chest. These are good for
your fighting types that don't have Giant's Gloves or a Power Armlet. Head
west from here and travel through another secret passage ito the large western
section of this room. Ignore the northern exit and take the southern exit for
now.
                                                     ________________________
____B5 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| X-Potion   |
\____________/

Grab the chest here for an *X-POTION*. Return to the room.
                                                     ________________________
____B5 - North Room_________________________________/ Subterrane | True Moon |
This time take the northern exit.
                                                     ________________________
____B5 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Ether      |
\____________/

From here you can go east or west. Go west first and grab the *ETHER* from the
chest. Next, head west and enter the door at the end.
                                                     ________________________
____B5 - Southeast Room_____________________________/ Subterrane | True Moon |
| Monsters |                                  | Treasure |
|------------------------------------------+  |------------+
| 1 Skeletal Dragon                        |  | Ether      |
| 1 High Wizard, 1 Amazon                  |  \____________/
| 1 High Wizard, 1 Amazon, 1 Dark Grenade  |
| 1 Chimera Brain, 1 Amazon                |
| 1 Shadow Dragon, 1 Amazon, 1 High Wizard |
| 1 Skeletal Dragon, 1 Black Flan          |
| 1 Evil Dreamer, 1 Dark Grenade           |
| 1 Shadow Dragon* (Waxing Moon)           |
\__________________________________________/
* Can drop a Black Tail

The Shadow Dragons that appear in a group do not drop Black Tails. During the
Waxing Moon, you can encounter a lone Shadow Dragon with higher HP that can
drop the Black Tail.

Head north, then go south down the other leg of the horseshoe-shaped room to
grab an *ETHER* from the chest. Take the exit to the north.
                                                     ________________________
____B5 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|--------------+
| Unicorn Horn |
\______________/

There's another crystal here. Ignore it for now and head east to find a chest
with a *UNICORN HORN*. Go back to the crystal and head west this time, past
the stairs to the next floor. Enter the doorway there.
                                                     ________________________
____B5 - Southwest Room_____________________________/ Subterrane | True Moon |
| Monsters |                                 | Treasure |
|-----------------------------------------+  |------------+
| 1 Chimera Brain, 1 Amazon               |  | Hi-Potion  |
| 1 Eukaryote, 1 Amazon                   |  \____________/
| 1 High Wizard, 1 Amazon                 |
| 1 Evil Dreamer, 1 Dark Grenade          |
| 1 Malboro, 1 Evil Dreamer, 1 Black Flan |
| 3 Flan Princess (Full Moon)             |
\_________________________________________/

You've probaby seen Malboros in other tales. These ones can still drop Soma
Drops very rarily. During the Full Moon, you can encounter a group of three
Flan Princesses. They all dance, and every time they change songs, they can
berserk a party member. They hit *hard* and when you're berserked, you can do
nothing to heal.  Don't try them until you are stronger. They can drop Pink
Tails.

Grab the *HI-POTION* from the chest and exit the room.
                                                     ________________________
____B5 - Exterior___________________________________/ Subterrane | True Moon |
Head back to the crystal and heal up. Speak to it to trigger more dialoge and
another fight.
                                                     ________________________
____Lugae & Barnabas________________________________/ Subterrane | True Moon |
This is a pretty easy fight. Just pound them with your strongest attacks and
they will crumble. Don't forget to use a Spider Silk :)

When they're dead, rest at the save point to see a scene with Palom and Porom.
They will learn a more powerful Twincast band.  When that's done, head down
the stairs to B6.
                                            _________________________________
____B6 - Exterior__________________________/ Subterrane [WTMSB6] | True Moon |
| Monsters |                                    | Treasure |
|--------------------------------------------+  |---------------+
| 1 Shadow Dragon, 1 Prokaryote, 1 Eukaryote |  | Fuma Shuriken |
| 1 High Wizard, 1 Amazon                    |  | Gaia Drum     |
| 1 Skeletal Dragon, 1 Black Flan            |  | Final Outfit  |
| 1 Malboro, 1 Evil Dreamer, 1 Black Flan    |  | Flame Whip    |
| 1 High Wizard, 1 Amazon, 1 Dark Grenade    |  \_______________/
| ?                                          |
| ?                                          |
| ?                                          |
\____________________________________________/

Note: Do a note about monsters

Head down the stairs and grab the chests to the east and west for a *FUMA
SHURIKEN* and a *GAIA DRUM*.  Head down the eastern of the two bridges and
grab the chest there for the *FINAL OUTFIT*, a souped up body armor for Calca
or Brina which gives +10 to all stats. From there, walk onto a little ledge to
the east and head east across an invisible bridge. Follow the path east and
then north, where you'll find a secret passage in the eastern wall of the
rock. It goes west and then south, where you'll appear at the south end of
this map.

Head down the stairs and grab the *FLAME WHIP* from the cheset. This is a 
reasonably powerful whip for Rydia and it increases Strength, Speed, and
Stamina by 5. Unfortunately it also decreases Intellect and Spirit by 5, for a
total Intellect swing of -15 compared to the Faerie Rod. Ouch.

Now, head all the way west and follow the path to a teleporter, which takes
you to some stairs on the east side of the map. Take them all the way north.
                                                     ________________________
____B5 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|--------------------------+
| Genji Helm   Blood Lance |
\__________________________/

Head up the stairs and grab the chest in the middle of them for a *GENJI
HELM*, which is nice for one of your heavy fighting types (Golbez, Kain, Cecil
or Ceodore).

Keep traveling up the stairs and take the teleporter at the end to a small
save room. Exit south to reach a ledge with a chest. Open it for the *BLOOD
LANCE*. This would be a nice HP-absorbing spear for Kain if it didn't give -10
to all stats. Ugh. Return to the invisible bridge on B6.
                                                     ________________________
____B6 - Exterior___________________________________/ Subterrane | True Moon |
This time take the western of the two bridges and follow the path to a doorway
to the interior of B6.
                                                     ________________________
____B6 - Interior___________________________________/ Subterrane | True Moon |
| Monsters |                                 | Treasure |
|-----------------------------------------+  |------------+
| 2 Malboro                               |  | White Robe |
| 1 High Wizard, 1 Amazon, 1 Dark Grenade |  \____________/
| 1 Chimera Brain, 1 Amazon               |
| ?                                       |
| ?                                       |
| ?                                       |
| ?                                       |
| ?                                       |
\_________________________________________/

Note: Do a note about monsters

Grab the chest at the northeast corner of the room for a *WHITE ROBE*, which
is a nice upgrade for Porom or Rosa since it gives +10 Spirit. Talk to the
crystal to get into a fight with Edge's parents, the King and Queen of Eblan,
who were turned into monsters.  You don't have to do anything in this fight.
The dialogue is much more interesting with Edge and the Eblan Four in the
party. Afterwards, rest at the save point for a scene between Luca and Rydia.

When you're ready, take the stairs in the northwest corner down to B7.
                                            _________________________________
____B7 - Exterior__________________________/ Subterrane [WTMSB7] | True Moon |
| Monsters |
|----------------------------------------------------------------+
| 1 Dinozombie               1 Behemoth, 1 Shadow, 1 Living Mail |
| 2 Stone Golem              2 Living Mail                       |
| 2 Shadow, 1 Living Mail    4 Shadow                            |
| 2 Abyss Worm               3 Shadow, 1 Alvacimo                |
\________________________________________________________________/

This is a mirror image of the Lunar Subterrane B7, except that everything is
brown-tinged.  Things here are earthy or undead. Holy weapons work very well
on Living Mail, Dinozombie, and Shadows. The Behemoths here do not drop
Purple Tails, but can drop all the other Behemoth drops (Headband, Power
Armlet, Power Sash).  Abyss Worms have a lot of HP as well as a tidal wave
attack that is based on their current HP, so be careful with them. Dinozombies
are weak to Fire, but counter it with a powerful attack, so make sure your
Firaga finishes it off. They ahve 12k HP.

Follow the path around and enter the first room when you come to it. There is
a save point here and an Interdimensional Elevator you can use to go to and
from the Lunar Whale. If you imported Palom's finish data and thus have
Leonora as a possible character, you can rest at the save point to see a scene
with Porom, Luca, Leonora, and Palom.  Afterwards, Palom, Luca, and Leonora
will learn the Ice Crush band attack.

Exit the save room and follow the path to the next room.
                                                     ________________________
____B7 - Middle Room________________________________/ Subterrane | True Moon |
| Monsters |                             | Treasure |
|-------------------------------------+  |------------+
| 2 Stone Golem                       |  | Murasame   |
| 2 Shadow, 2 Living Mail             |  \____________/
| 3 Shadow, 1 Alvacimo                |
| 4 Shadow                            |
| 1 Abyss Worm, 2 Elder Treant        |
| 2 Abyss Worm                        |
| 1 Behemoth, 1 Shadow, 1 Living Mail |
| 1 Behemoth* (New Moon)              |
\_____________________________________/
* Can drop a Purple Tail

The Behemoths in a group do not drop Purple Tails. If you wander around in
this room and only this room during a New Moon, you can encounter a lone
Behemoth that has more HP and can drop Purple Tails.

Grab the chest here for a *MURASAME*. This katana gives +5 to Strength,
Stamina, and Intellect, but -5 to Speed and Spirit. In many cases it is still
a big damage increase for Edge.  Kiku-ichimonji + Murasame is a powerhouse.
every level or so, swap it for a Kotetsu to make sure that Edge's attack
multiplier is better with the Murasame if you intend to use it.

Exit the room and follow the path to the next room.
                                                     ________________________
____B7 - Western Room_______________________________/ Subterrane | True Moon |
| Monsters |                      | Treasure |
|------------------------------+  |---------------+
| 2 Stone Golem                |  | Dragon Shield |
| 1 Behemoth, 3 Wight          |  | Protect Ring  |
| 2 Living Mail                |  \_______________/
| 3 Shadow, 1 Alvacimo         |
| 2 Shdow, 1 Living Mail       |
| 2 Abyss Worm                 |
| 1 Abyss Worm, 2 Elder Treant |
| 1 Dinozombie                 |
\______________________________/

The Behemoths in here do not drop Purple Tails. Oddly enough, the 3 Wights
they appear with can only be found in this fight in this room.

Grab the chests for a *DRAGON SHIELD* and a *PROTECT RING*. Give the Dragon
Shield to your least durable fighter (probably Ceodore if you brought him)
since it resists all elements.  I suggest giving the Protect Ring to your
healer since it protects against all elements and we like to keep our healer
alive. :)

Exit the room.
                                                     ________________________
____B7 - Exterior___________________________________/ Subterrane | True Moon |
Follow the path to the north end of the room, where you can take a staircase
down to where another crystal awaits you. Heal up and talk to it to engage
in battle with 4 Skullnants. Hit them with Blast (Edge) or Firaga as a group
to kill them all. *Yawn*. You'll soon be attacked by none other than
Scarmiglione.
                                                     ________________________
____Scarmiglione____________________________________/ Subterrane | True Moon |
He'll summon 6 Skullnants right away. Pop off a Spider Silk to slow them all
and take out all the minions with Blast from edge or Firaga from your chosen
nuker.  Use Cure spells and Firaga to deal large hits to him. He likes to
coutner with Thundaga, which can hurt, so put up some Shells (it's useful to
ahve both Ceodore and a healer in the party to make this faster since you can
use Ceodore to Shell while your healer heals). Don't waste time with lower
damage attacks.  After a bit, he'll go down and you'll immediately...
                                                     ________________________
____Scarmiglione Z__________________________________/ Subterrane | True Moon |
...be in a back attack against his zombie form. Spider Silk him and use
powerful Cure and Fire spells as well as Blast. You can safely attack with
anythign now as he does not counter attack in this form. He'll go down pretty
quickly.
                                                     ________________________
____B7 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|--------------+
| Stardust Rod |
\______________/

After he bites the dust, a treasure chest will appear that contains a
*STARDUST ROD*. Give this to your chosen Black Mage. A bit to the east is a
doorway. Enter it.
                                                     ________________________
____Subterrane Passage______________________________/ Subterrane | True Moon |
No enemies here (Though I swear Warmech should be here ;)). Just walk across
the bridge and enter the doorway to the next area.
                                            _________________________________
____B8 - Exterior__________________________/ Subterrane [WTMSB8] | True Moon |
| Monsters |                         | Treasure |
|---------------------------------+  |--------------+
| 1 Hydro Golem                   |  | White Fang   |
| 2 Crocodile                     |  | X-Potion     |
| 3 Solid Shutter, 1 Almon        |  | Dragon Mail  |
| 1 White Dragon, 3 Solid Shutter |  | Unicorn Horn |
| 4 Almon                         |  \______________/
| 1 Crocodile, 2 Almon            |
| 2 Sylvanpoth, 2 Solid Shutter   |
| 4 Green Cell                    |
\_________________________________/

This floor is completely new in layout, and obviously has a water theme.
Monsters here are generally weak to Lightning. Crocodiles are weak to Ice and
Green Cells are weak to Fire (Fira will take out hte group). The White
Dragons here do not drop White Tails. They counter pretty much everything
with Slow, but are otherwise not to hard.

Start out by heading west from the entrance and down some stairs. Grab the
chest there for a *WHITE FANG* and head back to the entrance. This time, go
east and ignore the chest in the hole for now. Keep going east and down the
stairs at the end. From there head north to a chest containing an *X-POTION*
and then go west through a secret passage in the wall to reach that chest we
saw earlier, which contains a *DRAGON MAIL*. Give this to whichever Fighter
does not already resist all elements.

Head back to that last staircase and go south, crossing a bridge. From here,
go a bit west and up some stairs, then travel all the way west, passing some
stairs along the way. At the western end you can snag a *UNICORN HORN* from a
chest. Go back to those stairs we passed, head down them, and enter the
doorway there.
                                                     ________________________
____B8 - Save Room__________________________________/ Subterrane | True Moon |
| Monsters |
|------------------------------------------------+
| 2 Crocodile      1 Crocodile, 3 Solid Shutter  |
| 4 Green Cell     2 Almon, 2 Green Cell         |
| 1 Hydro Golem    4 King Toad                   |
| 3 King Toad      2 Sylvanpoth, 2 Solid Shutter |
\________________________________________________/

King Toads can poison you when they attack and they will counter with Toad.
Kill them all in one fell swoop with a Frost from Edge or a Blizzaga from
whomever your black mage is, since you probably cannot one-shot them with
attacks.

Rest at the save point here to see a scene with Cid and Luca. If you saved the
dolls and imported that finish data, you'll learn the Final Calcabrina band.

Use the west exit to proceed.
doorway there.
                                                     ________________________
____B8 - Exterior___________________________________/ Subterrane | True Moon |
Head west and examin the crystal to begin your next boss fight.
                                                     ________________________
____Cagnazzo________________________________________/ Subterrane | True Moon |
The Archfield of Water can actually be a bit tough, depending. I suggest going
into the fight during a Full Moon to enhance your black magic.

Start off with a Spider Silk as usual and Use Blizzaga and Frost to deal a lot
of damage to him. He sometimes counters magic with Silence. Just use Echo
Herbs or Esuna to reamove it.  Haste your Black Mage and Edge if you are using
him.  When he gathers water, hit him with a Lightning spell (Blitz, Thundara)
and it'll disappate. Otherwise he'll hit you with his Tsunami, which hurts.

When he's inside his shell, he'll heal 4000 HP per turn and is immune to
physical attacks.  Just hit him with Blizzaga and Frost and you'll stay ahead
of his healing, especially since you are hasted.
                                                     ________________________
____B8 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|----------------------------+
| Sage's Staff   Sage's Robe |
\____________________________/

After Cagnazzo is defeated, two chests will appear on the next platform. Grab
them for a *SAGE'S STAFF* and a *SAGE's ROBE*.  The staff is great for your
healer. It will cast Raise when used and gives +10 to Spirit. The Robe is for
your black magic. It'll give a nice +10 to Speed and Intellect as well as
protecting you from Silence. Nice!  Enter the doorway beyond.
                                                     ________________________
____B8 - Interior___________________________________/ Subterrane | True Moon |
| Monsters |
|--------------------------------------------------------------------+
| 4 Green Cell             2 Sylvanpoth, 2 Solid Shutter             |
| 4 King Toad              1 White Dragon, 1 King Toad, 1 Sylvanpoth |
| 2 Almon, 2 Green Cell    1 Crocodile, 3 Solid Shutter              |
| 2 Crocodile              1 White Dragon* (Waxing Moon)             |
\____________________________________________________________________/
* Can drop a White Tail

The White Dragons that appears in a group does not drop a White Tail. If you
wander around this room and only this room during a Waxing Moon, a lone
White Dragon may show up. These White Dragons do drop a White Tail.

Take the eastern exit to the next area.
                                            _________________________________
____B9 - Exterior__________________________/ Subterrane [WTMSB9] | True Moon |
| Monsters |                        | Treasure |
|--------------------------------+  |------------+
| 1 Green Dragon, 1 Lucifer      |  |  Ether     |
| 1 Lucifer, 2 Thunderbird       |  \____________/
| 2 Lucifer                      |
| 3 Thunderbird                  |
| 3 Vampire Bat                  |
| 2 Storm Anima, 1 Chimera Brain |
| 1 Blast Golem                  |
| 2 Chimera Brain                |
\________________________________/

Lucifers take stupid amounts of damage from Holy attacks and thrown weapons.
Break out the boomerangs and your Dragoon Spear and Lustrous Sword to destroy
them. Thunderbirds like to use Electromagnetic Radiation to Stop you. The
Storm Anima/Chimera brain group is annoying if you aren't fast enough to
damage the Chimera Brain enough before its Frost Blast goes off. Likewise with
the 2 Chimera Brain fight. Two Frost Blasts in a row to start a fight is no
picnic. Ouch.  You ape probably high enough leveled to run from them before
they get a turn now, luckily. The Green Dragons here do not drop green tails.
They are big pushovers.

This is obviously the wind floor. travel southwest, then southeast, then east
to a fork. The north fork looks like a dead-end. Step into the wall there to
go through a secret passage and reach an *ETHER* in a chest. Go back and take
the south fork and up some stairs. Enter the doorway here.
                                                     ________________________
____B9 - Interior___________________________________/ Subterrane | True Moon |
| Monsters |
|-----------------------------------------------------------------+
| 3 Vampire Bat                    1 Vampiress, 2 Vampire Bat     |
| 2 Thunderbird, 1 Green Dragon    2 Storm Anima, 1 Chimera Brain |
| 2 Lucifer                        2 Vampiress, 3 Vampire Bat     |
| 2 Storm Anima                    1 Green Dragon* (Waning Moon)  |
\_________________________________________________________________/
* Can drop a Green Tail

The Green Dragon that appears in a group does not drop a Green Tail. If you
are here during the Waning Moon, you can find a lone Green Dragon with more
HP that does drop a Green Tail.

From the start, go stand on the tornado to the north east. From there, walk
east into the wall and follow the secret passage up to a small room. Use the
south exit in this little room.
                                                     ________________________
____B9 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|---------------+
| Dragon Gloves |
\_______________/

Grab the chest here for some *DRAGON GLOVES*. They are good for anyone not
using Giant's Gloves or Power Armlets to boost strength. Like all dragon gear,
they resist all elements.  Head back inside.
                                                     ________________________
____B9 - Interior___________________________________/ Subterrane | True Moon |
Take the secret passage back to the main part of this room. After you exit
from the secret passage. Head south down the east side of the room and take
the exit in the southeast corner.
                                                     ________________________
____B9 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Blue Fang  |
\____________/

Grab the chest here for a *BLUE FANG* then head back inside.
                                                     ________________________
____B9 - Interior___________________________________/ Subterrane | True Moon |
Head back to where you first entered this room, then go west and walk south
down the west side and take the exit in the southwest corner.
                                                     ________________________
____B9 - Exterior___________________________________/ Subterrane | True Moon |
Walk west and enter the doorway when you come to it.
                                                     ________________________
____B9 - Western Room_______________________________/ Subterrane | True Moon |
| Monsters |                       | Treasure |
|-------------------------------+  |-------------+
| 2 Vampiress, 3 Vampire Bat    |  | X-Potion    |
| 1 Vampiress, 3 Vampire Bat    |  | Dragon Helm |
| 1 Blast Golem                 |  \_____________/
| 2 Storm Anima                 |
| 2 Chimera Brain               |
| 2 Storm Anima 1 Chimera Brain |
| 3 Vampire Bat                 |
| 2 Lucifer                     |
\_______________________________/

The Green Dragons here do not drop Green Tails.

Grab the chest for an *X-POTION* then head west and go through a secret
passage in the western wall that will take you to another small room to the
north. Grab the chest there for a *DRAGON HELM*. If you have a fighter type
that still doesn't have resistance to all elements, give this to him or her.
Otherwise give it to whomever can best use it. Exit the room.
                                                     ________________________
____B9 - Exterior___________________________________/ Subterrane | True Moon |
Head south to reach a save point. Rest here and if you imported Edward's
finish data and thus have Harley as an available character you'll get a scene
with the two of them. Otherwise the scene will be between Edward and Rydia.

After healing up, head east and examine the crystal to begin yet another boss
fight.
                                                     ________________________
____Barbariccia_____________________________________/ Subterrane | True Moon |
Start off with a Spider Silk as usual.  She has two forms. In her tornado
form, physical attacks do horrible damage, but magical attacks work. However
she will counter with Tornado, which will drop a character to single-digit HP.
Kain's jumps will knock her out of Tornado.  Haste Kain to expedite this.

Otherwise, just attack with attackers and use -aga spells with casters. She
will Tornado herself near the end of the fight, so just hit her once more at
that point.
                                                     ________________________
____B9 - Exterior___________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Gungnir    |
\____________/

After you beat her, a chest will appear containing *GUNGNIR*, a spear for
Kain.  It gives +10 to Stamina.  Follo the path beyond where the crystal
was all the way to the next section.
                                            _________________________________
____B10 - Exterior_________________________/ Subterrane [WTMSBA] | True Moon |
| Monsters |                       | Remedy |
|-------------------------------+  |----------+
| 1 Blood Eye, 1 Amazon         |  | Remedy   |
| 3 Amazon                      |  \__________/
| 1 Blood eye, 2 Evil Dreamer   |
| 1 High Wizard, 2 Imp          |
| 3 Blood Eye                   |
| 2 Blood Eye                   |
| 1 High Wizard, 3 Evil Dreamer |
| 2 Evil Dreamer, 2 Imp         |
\_______________________________/

Monster here are a bit obnoxious, though by now Blood Eyes should be pretty
easy. Remember that thrown weapons do massive damage to them, so if you've
got a boomerang type weapon on edge, they'll go down in no time. Likely you
can kill them in one or two attacks. Imps counter attack with confuse. Silence
them or use Stop or Shadowbind to thwart this.

From the start, head down the two sets of long staircases. There will be
another staircase to your south. Ignore it for now and head west to grab a
chest with a *REMEDY*. Continue to ignore the staircase to the south and head
east to reach a doorway. Enter it.
                                                     ________________________
____B10 - East Room_________________________________/ Subterrane | True Moon |
| Monsters |
|----------------------------------------------------------------------+
| 1 Blood Eye, 1 Amazon            3 Blood Eye                         |
| 2 Blood Eye                      1 Red Dragon, 1 Evil Dreamer, 1 Imp |
| 2 Evil Dreamer, 2 Imp            1 Blood Eye, 2 Evil Dreamer         |
| 1 High Wizard, 3 Evil Dreamer    1 Red Dragon* (New Moon)            |
\______________________________________________________________________/
* Can drop a Red Tail

The Red Dragons that appear in a group do not drop Red Tails, but do drop nice
things like Crystal Rings and Wyvern Lances. If you wander around this room
and only this room during the New Moon, you will sometimes encounter a lone
Red Dragon with more HP that does drop Red Tails.

Follow this straightforward room to its other exit.
                                                     ________________________
____B10 - Exterior__________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Godhand    |
\____________/

Grab the teasure chest here for a *GODHAND*. This claw weapon is extremely
nice for Yang or Ursula since it gives +10 Strength, Speed, and Stamina and it
is Holy.

Once you've done that, return to the main part and go down that staircase we
kept ignoring.  There will be a choice of two more staircases here. Take
either of them since they lead to the same spot. This bottom section is home
to a bazillion doorways.  The doorway between the staricases has a save point
inside if you need it.

Head east a bit to see the first pillar that contains a door and enter it.
                                                     ________________________
____B10 - Interior__________________________________/ Subterrane | True Moon |
| Monsters |                       | Treasure |
|-------------------------------+  |------------+
| 1 Melt Golem                  |  | X-Potion   |
| 2 Blood Eye                   |  \____________/
| 1 Blood Eye, 1 Amazon         |
| 1 Blood Eye, 2 Evil Dreamer   |
| 3 Blood Eye                   |
| 1 High Wizard, 3 Evil Dreamer |
| 1 Red Dragon, 1 Blood Eye     |
| 2 Evil Dreamer, 2 Imp         |
\_______________________________/

Red Dragons in the interior do not drop Red Tails.

Head west and grab the chest for an *X-POTION*, then head back through the
doorway.
                                                     ________________________
____B10 - Exterior__________________________________/ Subterrane | True Moon |
Enter the door that is southwest from this one.
                                                     ________________________
____B10 - Interior__________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Red Fang   |
\____________/

Grab the chest here for a *RED FANG* and head back through the doorway.
                                                     ________________________
____B10 - Exterior__________________________________/ Subterrane | True Moon |
The door southwest from here is a dead end. Enter the door east of here, which
will require you to walk back around this rock face.
                                                     ________________________
____B10 - Interior__________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Ether      |
\____________/

Head east on this rock ledge and grab the chest for an *ETHER*. Head back
through the doorway.
                                                     ________________________
____B10 - Exterior__________________________________/ Subterrane | True Moon |
Head south, ignoring the two doors you'll pass on the west, and the doorway in
the center of the area. They all lead to nothing. Instead, enter the doorway
in the southwest corner of this area.
                                                     ________________________
____B10 - Interior__________________________________/ Subterrane | True Moon |
| Treasure |
|---------------+
| Fuma Shuriken |
\_______________/

Head southeast along the rock ledge and grab the chest for a *FUMA SHURIKEN*.
Head back through the doorway.
                                                     ________________________
____B10 - Exterior__________________________________/ Subterrane | True Moon |
| Treasure |
|-------------+
| Apollo Harp |
\_____________/

Head east and enter the next doorway (not the one that's above you in the
center of the area). Thi'll be a small treasure room. Grab the chest for an
*APOLLO HARP*, which is a nice upgrade for Edward. It gives +10 to Strength,
Speed and Spirit.

Exit the room and go east. Enter the next doorway.
                                                     ________________________
____B10 - Interior__________________________________/ Subterrane | True Moon |
Travel southwest on the rock ledge and take the exit at the end.
                                                     ________________________
____B10 - South_____________________________________/ Subterrane | True Moon |
| Monsters |                             | Treasure |
|-------------------------------------+  |------------+
| 1 Blood Eye, 1 Amazon               |  | Red Cap    |
| 1 Blood Eye, 2 Evil Dreamer         |  \____________/
| 1 Red Dragon, 1 Evil Dreamer, 1 Imp |
| 2 Evil Dreamer, 2 Imp               |
| 1 High Wizard, 3 Evil Dreamer       |
| 3 Blood Eye                         |
| 1 High Wizard, 2 Imp                |
| 2 Blood Eye                         |
\_____________________________________/

Head to the west, ignoring the doorway for now so that you can grab the *RED
CAP* from the chest.  This resists fire and gives +5 to stamina. You could
give this to any of the ninjas, the monks, Edward, and Harley, but I find that
things like the Black Cowl give nicer bonuses on the whole.

Head through the doorway and you'll be in a little save room. Rest here for
a scene between Yang and Edge where they will learn the Oboro Strike band.
There is also an Interdimensional Elevator here for your convenience.

If you do not have Edge in your party, you should definitely put him in now.
Equip him with the Red Cap and Protect Ring.  Exit to the north when you are
ready.
                                                     ________________________
____B10 - Interior__________________________________/ Subterrane | True Moon |
Walk north and examine the crystal. If you have Edge in your party, you will
be asked if you want Edge to fight Rubicante alone. Doing so will net you the
Fire Scarf after the fight (otherwise you get nothing). You want the Fire
Scarf, so for goodness sake, make Edge fight alone.
                                                     ________________________
____Rubicante_______________________________________/ Subterrane | True Moon |
You should have the Red Cap and a Protect Ring equipped to help you resist
fire and take less damage. When Rubicante has his cloak open (he begins the
fight this way), hit him with Frost Ninjutsu, or just attack if attacking
does the same damage or close to it. When he is wrapped in his cloak, Frost
will heal him. Use Smash and Grab and he should uncloak.  Use an X-Potion if
you get low on HP.  After about 15000 damage, he'll Inferno himself, restore
your HP and MP, and die.

Note that if you have a Cursed Ring, you may want to use that instead of the
Protect Ring. Red Cap + Cursed Ring will cause you to absorb his fire attacks.
                                                     ________________________
____B10 - Interior__________________________________/ Subterrane | True Moon |
| Treasure |
|------------+
| Fire Scarf |
\____________/

After he's gone, a chest with a *FIRE SCARF* will appear if you fought with
Edge alone. This gives +3 to all stats except Spirit and absorbs fire and can
only be equipped by the five ninjas.  Continue north to the next room.
                                                     ________________________
____B10 - North_____________________________________/ Subterrane | True Moon |
| Monsters |
|--------------------------------------------------------------+
| 1 Blood Eye, 1 Amazon          1 High Wizard, 3 Evil Dreamer |
| 1 Blood Eye, 2 Evil Dreamer    3 Blood Eye                   |
| 1 Melt Golem                   1 High Wizard, 2 Imp          |
| 2 Evil Dreamer, 2 Imp          2 Blood Eye                   |
\______________________________________________________________/

Nothing in this room except monsters and a teleporter to the next section.
                                            _________________________________
____B11 - East_____________________________/ Subterrane [WTMSBB] | True Moon |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |------------+
| 1 Armor Construct                                |  | Cottage    |
| 1 Armor Construct, 1 Centaurion                  |  | Poison Axe |
| 1 Centaurion, 2 Clockwork Soldier                |  \____________/
| 1 Centaurion, 2 Beam Cannon                      |
| 1 Centaurion, 1 Beam Cannon, 1 Clockwork Soldier |
| 2 Centaurion                                     |
| 2 Clockwork Soldier, 2 Beam Cannon               |
| 1 Thunder Dragon, 1 Centaurion                   |
\__________________________________________________/

Machine floor time! If you hit Clockwork Soldiers or Beam Cannons with a
lightning magic attack (Blitz, Zeus's Wrath, Thundara), they will become
perma-confused and attack their friends until they are hit with another
magic attaack (unfortunately Beam Cannon's Beam counts as a magic attaack).
This can make your job of fighting them easier.  If you kill everything
else and hit them with a weak lightning magic, you can spend time using Pray
and other free healing skills at your leisure. Armor Constructs counter
lightning magic with Electromagnetic Radiation, which gives you the Stop
status effect. Use such things as finishing attacks only. They are pretty easy
by this point of the game though. Regular attacks from your fighters will bust
'em up good.  Things are beginning to hit harder now and you'll probably see
more back and surprise attacks unless your average party level is 60+. The
Thunder Dragons you'll find here do not drop Blue Tails.  Their Lightning
attack is pretty fierce when they are at full HP, so beware.

Head north and take the third path to the left (the first two are dead ends).
Keep going west and take the first path north and follow it to fetch a
*COTTAGE* from a chest, then return to the path and go west some more. You'll
soon come to a choice of west or south bridges. Go all the way south to find a
chest with a *POISON AXE*. This would be okay for Cid or Golbez I guess, but
it's two-handed, which is annoying.

From there, go back north and take any of the bridges west. Once across the
bridge, go north to reach a doorway and enter.
                                                     ________________________
____B11 - Center____________________________________/ Subterrane | True Moon |
| Monsters |
|------------------------------------------------------+
| 1 Centaurion, 2 Clockwork Soldier                    |
| 1 Centaurion, 2 Beam Cannon                          |
| 1 Centaurion, 1 Beam Cannon, 1 Clockwork Soldier     |
| 2 Centaurion                                         |
| 2 Clockwork Soldier, 2 Beam Cannon                   |
| 1 Thunder Dragon, 1 Beam Cannon, 1 Clockwork Soldier |
| 1 Thunder Dragon* (Full Moon)                        |
\______________________________________________________/
* Can drop a Blue Tail

Similar monsters here.  The Thunder Dragon that appears in a group does not
drop a Blue Tail. If you wander around in this room and only this room during
a Full Moon, you can encounter a lone Thunder Dragon with more HP that does
drop a Blue Tail. Beware its Lightning attack when it's at or near Full HP. If
you do not have lightning resistance, you will likely take around 4000 damage
from it. Ouch! It uses this as its second turn's attack.

Head west and exit through the western doorway.
                                                     ________________________
____B11 - West______________________________________/ Subterrane | True Moon |
| Monsters |                                          | Treasure |
|--------------------------------------------------+  |----------------+
| 1 Centaurion, 2 Clockwork Soldier                |  | Ether          |
| 1 Centaurion, 2 Beam Cannon                      |  | Moonring Blade |
| 1 Centaurion, 1 Beam Cannon, 1 Clockwork Soldier |  \________________/
| 2 Centaurion                                     |
| 2 Clockwork Soldier, 2 Beam Cannon               |
| 1 Clockwork Dragon                               |
| 1 Clockwork Dragon, 2 Beam Cannon                |
| 1 Thunder Dragon, 1 Centaurion                   |
\__________________________________________________/

The Thunder Dragon that appears in this map does not drop Blue Tails. The only
new thing here is the Clockwork Dragon. It has a Blaze attack that can do over
1000 damage to you party when it's at full HP, so knock it down quick to
minimize this. It uses this as its second turn's attack.

Head all the way west, ignoring the bridge to the south for now, and grab the
*ETHER* from the chest. Head across the bridge. You'll see a Bridge to the
south. Cross it. Ignore the bridge to the east for now and head south, taking
the first left. Follow this to a chest containing a *MOONRING BLADE*, an
upgraded boomerang weapon that edge can use if you want the row-ignoring
capability. It's not as powerful as the Kiki-ichimonji or Murasame, however.

Go back and head across any east-bound bridge you've passed. Once across, go
south and rest at the save point for a scene with Golbez and Ceodore. From
there, head south and follow the path all the way to another crystal. Time for
a fight!
                                                     ________________________
____CPU, Strike Module, & Defense Module____________/ Subterrane | True Moon |
The CPU will cast reflect on itself, the Defense Module will use Heal at
random on any of the three modules, and the Stike Module will use laser on you
for lots of damage (less as its HP gets lower).

The easy, but slightly longer way to beat it is to pummel the Strike Node (the
upper of the two little orbs) until it is dead, then focus on attacking the
CPU (it will revive the two modules if they are both dead). Haste your party,
since when the Defense Module heals the CPU, it restores 3000HP.  You also want
to Spider Silk them to slow down the healing. Jump is an excellent attack, as
is any attack that can ignore row (Edge with a katana+boomerang). Summons go
through Reflect, so Sylph or Bomb are excellent choices. You should be able to
outpace the heal, and you won't take any damage since the Strike Module is
dead.

Alternately, wound the Strike Module until it is near death, then kill the
Defense Module. Now you'll be taking slight damage frequently from the Laser,
but the CPu will die faster since it won't be healed.  The rest of the fight
plays out the same. Don't forget to Spider Silk them and to Haste yourself.
                                                     ________________________
____B11 - West______________________________________/ Subterrane | True Moon |
| Treasure |
|----------------------------+
| Yoichi Bow   Yoichi Arrows |
\____________________________/

After defeating the CPU and its modules, two chests will appear containing a
*YOICHI BOW* and some *YOICHI ARROWS*. Continue north to exit the room.
                                            _________________________________
____B11 - Entry to B12_____________________/ Subterrane [WTMSBC] | True Moon |
| Monsters |
|-------------------------------------------------+
| 1 Armored Fiend                                 |
| 1 Dark Sage                                     |
| 3 Dark Sage                                     |
| 1 Dark Sage, 1 Selene Guardian                  |
| 1 Dark Sage, 2 Selene Guardian                  |
| 1 Dark Sage, 1 Selene Guardian, 1 Armored Fiend |
| 2 Dark Sage, 1 Armored Fiend                    |
| 1 Bone Dragon, 1 Dark Sage                      |
\_________________________________________________/

Monsters here gain another upgrade to power and HP. You probably can't run
from them before they damage you now either, so this place can be a bit of a
bear in that regards. Dark Sages aren't too troublesome at this point. Selene
Guardians can damage you quite a bit and have high magic defense, but aren't
too fast, so you can usually kill them with three attacks. Armored Fiends have
a lot of HP and counter magic and summons with Beam. Beam's damage decreases
with its HP. Bone Dragons are weak to fire, but counter it with Blaze. Blaze
damage also decreases with is HP. Feel free to use powerful spells like Flare
and Hole on the dragons and the fiends. You'll run into save points soon
enough, so MP isn't too much of a worry. Selene Guards can drop Artemis Bows
and Minerva Bustiers. Dark Sages drop Soma Drops and Ribbons, and the Armored
Fiends can drop Rune Axes, which are a little better than Poison Axes.

This tiny room is reminiscent of the Slyph Cave and the Passage to the
Eidolons. If you do not have Rydia in your party, you should go back and place
her in your party. Otherwise you will forever miss out on two things of great
use.

Exit south to enter B12.
                                                     ________________________
____B12 - Exterior__________________________________/ Subterrane | True Moon |
| Monsters |                                          | Treasure |
|-------------------------------------------------+   |------------------+
| 1 Dark Sage                                     |   | White Tiger Mask |
| 1 Dark Sage, 1 Selene Guardian                  |   | Light Curtain    |
| 1 Dark Sage, 2 Selene Guardian                  |   | Lunar Curtain    |
| 1 Dark Sage, 1 Selene Guardian, 1 Armored Fiend |   \__________________/
| 2 Dark Sage, 1 Armored Fiend                    |
| 1 Armored Fiend                                 |
| 1 Bone Dragon, 1 Dark Sage                      |
| 1 Gold Dragon, 1 Bone Dragon                    |
\_________________________________________________/

The Gold Dragons here do not drop Gold Tails. They die to a single Flare in
most cases. They use Thunderbolt as a powerful single-targer attack, but its
damage decreases with the dragon's HP.

If you head a little to the east or west of the entrance, you'll notice an old
man NPC on a ledge to the west and a queeny woman NPC on a ledge to the east.
You may also recall these are the exact same sprites used for a certain two
characters.

Let's gather some treasure from the area first. Head down the southwest
passage from the beginning. When it forks west and south, head west and it
will soon fork northwest and south. Go south to grab a chest containing the
*WHITE TIGER MASK*. This is decent for Edge as it protects from Paralysis and
gives +5 Strength. You can also equip it on any ninja or monk and Edward or
Harley as well.

Now go and take the northwest passage. Follow it as it curves north. Ignore
the side passage which leads to some stairs in the building. We'll go there
later. Keep going north to find a chest containing a *LIGHT CURTAIN*. Head
back to the entrance of this floor.

This time take the southeast path. Ignore the side passage to the east as you
go, since it contains nothing. At the fork, take the east passage and follow
it as it curves north. Ignore the stairs to the west and keep going north to
find a chest with a *LUNAR CURTAIN*. Go back to the stairs we just passed and
enter them.
                                                     ________________________
____B12 - East______________________________________/ Subterrane | True Moon |
| Monster |                                          | Treasure |
|-------------------------------------------------+  |------------------+
| 3 Dark Sage                                     |  | Silver Hourglass |
| 1 Dark Sage, 1 Selene Guardian                  |  | Gold Hourglass   |
| 1 Dark Sage, 2 Selene Guardian                  |  | Cottage          |
| 1 Dark Sage, 1 Selene Guardian, 1 Armored Fiend |  \__________________/
| 2 Dark Sage, 1 Armored Fiend                    |
| 1 Armored Fiend                                 |
| 1 Bone Dragon, 1 Dark Sage                      |
| 1 Silver Dragon                                 |
\_________________________________________________/

Silver Dragons can be cut down by 3-4 attacks or a single Flare. They aren't
too much to worry about since they appear alone.

Go west and in the northwest corner of the dead end, step into the wall and
head west into a secret room with two chests for a *SILVER HOURGLASS* and a
*GOLD HOURGLASS*. Then go back east and follow the path. Take the west fork
when you can. You'll see a building nearby. Enter it.

Grab the chest for a *COTTAGE* then head up the stairs. There is a save point
here. I recommend you rest until Full Moon and avoid Waning Moon. When ready,
exit south through the door.
                                                     ________________________
____B12 - Exterior__________________________________/ Subterrane | True Moon |
You'll be behind the queeny NPC. Talk to her and engage in battle with Asura!
Make sure Rydia is in your party or you'll lose Asura forever.
                                                     ________________________
____Asura___________________________________________/ Subterrane | True Moon |
Start off with a Spider Silk (Or Slow) as usual. You want to prepare for her
by casting Blink on your party. Edge can use Mirage to Blink himself, and
people can use Decoys that are probably sitting in your inventory. She'll
mostly just heal herself while you're doing this.  Reflect really doesn't
help much in this fight as you can vastly outpace her heals and you'll want
to use powerful magic on her.

Asura counterattacks EVERYTHING with a physical attack. This is pretty nasty
in the Waning Moon, but not bad during the Full Moon. Blink will block two
hits.  What you want to do is use powerful spells like Flare or Holy (-aga
spells in a pinch!) and powerful attacks like Jump or Yang's Focus thing that
deal double damage. That way you aren't trigerring counterattacks after your
weak hits.  Restore Blink on people as they run out. If you ahve Kain, Edge,
and/or Ceodore in your party, this should be no problem.

Eventually she'll come to her senses and you can rejoice. Yay!
                                                     ________________________
____B12 - Exterior__________________________________/ Subterrane | True Moon |
| Treasure |
|-----------------+
| Minerva Bustier |
\_________________/

After Asura joins you (or dies forever if you didn't bring Rydia), a chest
will appear containing a *MINERVA BUSTIER*. This increases Strength and
Stamina by 10, but lowers Intellect and Spirit by 10. Otherwise it'd be great
for your healers and black mage types. I'd suggest leaving it unequipped
unless you're making some strange battle Rydia build.

Go back inside the door.
                                                     ________________________
____B12 - East______________________________________/ Subterrane | True Moon |
Head down and out of the building, then go west and take the exit.
                                                     ________________________
____B12 - Exterior__________________________________/ Subterrane | True Moon |
This section has three stairs: the one you came out of on the east, one in the
middle, and one in the west. Take the west stairs.
                                                     ________________________
____B12 - West______________________________________/ Subterrane | True Moon |
| Monster |                                          | Treasure |
|-------------------------------------------------+  |---------------+
| 3 Dark Sage                                     |  | Fuma Shuriken |
| 1 Dark Sage, 1 Selene Guardian                  |  | Dry Ether     |
| 1 Dark Sage, 2 Selene Guardian                  |  \_______________/
| 1 Dark Sage, 1 Selene Guardian, 1 Armored Fiend |
| 2 Dark Sage, 1 Armored Fiend                    |
| 1 Armored Fiend                                 |
| 1 Bone Dragon, 1 Dark Sage                      |
| 1 Silver Dragon                                 |
\_________________________________________________/

Same monsters as in the East. Head west, past the building for now and in
the far northwest corner is a chest containing a *FUMA SHURIKEN*. The rest of
this place just leads back to places you've been, so enter the building.

Grab the *DRY ETHER* from the chest, and head upstairs. Save if you'd like.
Any moon is okay for the upcoming boss. Exit south.
                                                     ________________________
____B12 - Exterior__________________________________/ Subterrane | True Moon |
You'll be behind the old man NPC. Talk to her and engage in battle with
Leviathan! Make sure Rydia is in your party or you'll lose Leviathan forever.
                                                     ________________________
____Leviathan_______________________________________/ Subterrane | True Moon |
Start off with Spider Silk or Slow as usual.  Haste your black mages first
since they will be casting Thundaga repeatedly.  You probably want everyone
hasted.  Edge can cast Blitz if he's in your party (or equip him with a
Boltslicer in one hand, which may deal more!).  Use strong attacks, but keep
your healer on buff and healing duty since Holy doesn't hurt him much. Tidal
Wave does about 1000 damage to your party, so stay above that.

Asura will appear to talk to him after awhile to no avail. She will protect
and restore your party before she leaves though.  Just keep Thundagaing away
and he'll come to his senses if Rydia is in your party. Otherwise you'll just
kill him.
                                                     ________________________
____B12 - Exterior__________________________________/ Subterrane | True Moon |
| Treasure |
|-------------+
| Mystic Whip |
\_____________/

After Leviathan joins you (or dies forever), a chest with a *MYSTIC WHIP* will
appear. If you use Rydia, this is awesome. +10 Intellect means you never have
to equip a rod again, and if she isn't needed for spells, she can attack and
sometimes paralyze things. Yay. It's also Holy element.

Head back into the building.
                                                     ________________________
____B12 - West______________________________________/ Subterrane | True Moon |
Go down and exit the building, then head back east and take the exit into the
center area at the north of the exterior.
                                                     ________________________
____B12 - Exterior__________________________________/ Subterrane | True Moon |
Take the middle of the three stairs.
                                                     ________________________
____B12 - North_____________________________________/ Subterrane | True Moon |
| Monsters |
|-------------------------------------------------+
| 1 Dark Sage                                     |
| 1 Dark Sage, 1 Selene Guardian                  |
| 1 Dark Sage, 2 Selene Guardian                  |
| 1 Dark Sage, 1 Selene Gaudrian, 1 Armored Fiend |
| 2 Dark Sage, 1 Armored Fiend                    |
| 1 Armored Fiend                                 |
| 1 Gold Dragon, 1 Dark Sage                      |
| 1 Gold Dragon* (Full Moon)                      |
\_________________________________________________/
* Can drop a Gold Tail

The Gold Dragon that appears in a group does not drop Gold Tails. If you
wander around this room and only this room during a Full Moon, you'll find
lond Gold Dragons that do drop Gold Tails. Their Thudnerbolt attack at full
health will deal about 5000 damage to a single character. They counter all
attacks and magic with Constrict, which paralyzes one character. Use only your
most powerful attacks to avoid being laid low by Constrict. Two Flares should
kill it.

Walk straight north and into the teleporter.
                                            _________________________________
____B13____________________________________/ Subterrane [WTMSBD] | True Moon |
No monsters here. Walk north and rest and save at the save point. You can use
the nearby Interdimensional Elevator to return to the ship. You'll want to
mix up your party here a bit. Read on to find out why.

Head north a ways and you'll soon encounter... a Dark Knight.
                                                     ________________________
____Dark Knight_____________________________________/ Subterrane | True Moon |
There are a few scenerios here depending on your party makeup.

NO CECIL OR NO GOLBEZ: Your party gets hit by Darkness, dropping them to 1HP
  and then your party gets killed by rapid attacks. Game over!

CECIL AND GOLBEZ, NO CEODORE OR NO ROSA: You'll get to fight him and win, but
  Golbez will be lost to you forever. Cecil is back to normal afterwards.

CECIL, GOLBEZ, CEODORE, and ROSA: Everyone lives and Cecil is back to normal
  afterwards. Yay!

In either of the two situations where you can win, the fight mostly consists
of Spider Silk him, Haste yourself, beat on him and stay healed until the
fight plays out.  A Level 30 party can defeat him without too much trouble.
You'll need to re-learn all of Cecil's bands, but at least he isn't a 10-stat
zombie now! :D
                                                     ________________________
____B13_____________________________________________/ Subterrane | True Moon |
| Treasure |
|-------------+
| Excalibur   |
\_____________/

After the fight, watch the dialogue (I personally like the dialogue that
occurs if Kain is in the party, but the fifth character doesn't matter) and
then grab the sword that appeared to snag *EXCALIBUR*. This is a powerful
Holy element sword that Cecil, Ceodore, or Kain can use. I'd recommend giving
it to Cecil or Ceodore if you're using them.

Head up the newly-appearing stairs and toss barbs with the Mysterious Girl
before she departs and leaves an elevator behind, which leads into the Depths.



 ____________________________________________________________________________
}---( 4.14 Final Tale, Part Two - Planet Eater [PETL] )----------------------{
______________________________________________________________________________
Unless otherwise noted, you should never need to sell anything in this Tale,
and I recommend you do not.
                                                          ___________________
_________________________________________________________/ Contents | Finale |
  0. Tails, Adamantite, and Developers [WPETAD]
  1. Depths B1-B4 [WPED01]
  2. Depths B5 - Fiends [WPEFF1]
  3. Depths B6-B8 [WPED06]
  4. Depths B9 - Second Set of Bosses [WPEFF2]
  5. Depths B10-B12 [WPED10]
  6. Depths B12 - Third Set of Bosses [WPEFF3]
  7. Depths B13 [WPED13]
  8. Depths B14 - Fourth Set of Bosses [WPEFF5]
  9. Depths B15 - Fifth Set of Bosses [WPEFF6]
 10. Depths B16-B19 [WPED16]
 11. Depths B20 - Bahamut [WPED20]
 12. Depths B21-B25 [WPED21]
 13. Depths B26-B29 [WPED26]
 14. The Bottommost Depths [WPEEND]
                                                      _______________________
_____________________________________________________/ ??? [WPETAD] | Finale |
| Treasure |
|-------------------------------------------------------+
| Twin Stars           Adamant Armor    Lustful Lali-Ho |
| Blue Armor           Adamant Helm     Discovery Book  |
| Taunt Ring           Adamant Shield                   |
| Gil Band V2          Adamant Gloves                   |
| Rare Band V2                                          |
| Rear Ring                                             |
| Pink Armor                                            |
| Treasure Hunter V2                                    |
| Level Band V2                                         |
| Rapid Ring V2                                         |
\_______________________________________________________/

First things first: Hop back into the Interdimensional Elevator and go to the
Lunar Whale. Fro mthere, hop back into the Interdimensional Elevator and
select ??? from the list (should be on the second page).

Go up and enter the house.  In the middle of the room is the tail collector
who will trade various items for the tails you have collected.

Black Tail     - Twin Stars (Half MP in battle)
Blue Tail      - Blue Armor (String armor for males)
Ebony Tail     - Taunt Ring (Draw attacks to wearer)
Gold Tail      - Gil Band V2 (Double Gil)
Green Tail     - Rare Band V2 (Increase rare drop rates)
Grey Tail      - Rear Ring (Same damage from back row)
Pink Tail      - Pink Armor (Strong armor for females)
Purple Tail    - Treasure Hunter V2 (Increase item drop rates)
Rainbow Tail   - Limit Ring (Deal up to 99999 damage)
Red Tail       - Level Band V2 (Increase exp by 50%)
White Tail     - Rapid Ring V2 (Greatly reduce standby time (cast/skill delay))

Go further north and up the stairs and you'll find Tradingway, who will trade
you Adamant gear for any Adamantite you found in the challenge dungeons of the
individual character tales.

Adamant Armor  - 3 Adamantite
Adamant Helm   - 2 Adamantite
Adamant Shield - 2 Adamantite
Adamant Gloves - 1 Adamantite

Head back downstairs and go to the north west corner of the room, just above
the bed. Walk west into the wall to find a secret passage leading to the
developers room. Tlak to people and enjoy the easy fights.  The cat will
restore your HP and MP if you can work your way to it.  If you agree to work
for the one guy, the moon phase will change and you'll be left with 1 HP.

The real secret here is that you can search the pot in the north part of the
main room and use a Lustful Lali-Ho on it.  You'll fight a Game Developer and
afterwards you'll either win another *LUSTFUL LALI-JO* or a *DISCOVERY BOOK*.
Discovery Books raise max MP by 50. This is very worth it.

Lustful Lali-hos can be found in Cid's House in Kain's Tail, The King's Bounty
Pub dressing room in Palom's Tale, from someone in the developer's room, and
as a good reward from Kain's Challenge Dungeon.

When you're done here, head back to the Depths via the Interdimensional
Elevator.
                                                  __________________________
____B1___________________________________________/ Depths [WPED01] | Finale |
| Sundries |                  | Weaponsmith |
|--------------------------+  |--------------------------+
| X-Potion        3000 gil |  | Shuriken         200 gil |
| Ether          10000 gil |  | Cross Shuriken 20000 gil |
| Dry Ether      50000 gil |  | Fuma Shuriken  50000 gil |
| Elixir        100000 gil |  \__________________________/
| Phoenix Down     100 gil |
| Remedy          5000 gil |
| Cottage          500 gil |
| Emergency Exit   180 gil |
\__________________________/

No enemies on this floor.  Go south down three sets of stairs and enter the
room there to find a save point and an Interdimensional Elevator. You'll also
see a holographic Hummingway where you can purchase supplies.

Exit the room and continue south. You'll find another set of stairs. Go down
them and follow the curve south, east, north, then west to the stairs leading
down to the Depths B2.
                                                            _________________
____B2_____________________________________________________/ Depths | Finale |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |----------------+
| 1 Bone Dragon                                   |  | Crystal Shield |
| 2 Bone Dragon                                   |  | X-Potion       |
| 1 Silver Dragon                                 |  \________________/
| 1 Dark Sage, 1 Selene Guardian                  |
| 1 Dark Sage, 2 Selene Guardian                  |
| 2 Dark Sage, 1 Armored Fiend                    |
| 1 Dark Sage, 1 Selene Guardian, 1 Armored Fiend |
| 1 Armored Fiend, 1 Gold Dragon                  |
\_________________________________________________/

Most of the monsters here should be familiar from the last part of the
Subterrane. Bone Dragons, like other skeletal dragon types, are weak to fire,
but counter it with a strong, all-party attack.

Head east and you'll find some stairs leading to a chest. Grab it for a
*CRYSTAL SHIELD*.  This is a bit better than the Dragon Shield, but doesn't
protect from all elements. Head back west and go down a tiny staircase to the
south. Afterwards, go south until you see a long staircase ahead of you and
another one to the west that goes into a 'hole'. Ignore both of these for now
and head west, then south to pick up an *X-POTION* from a chest.

Go back to the long staircase that wasn't going into the 'hole' and from there
keep going south all the way to the next floor.
                                                            _________________
____B3_____________________________________________________/ Depths | Finale |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |------------------+
| 1 Silver Dragon                                 |  | Cat Ear Hood     |
| 1 Gold Dragon                                   |  | Dry Ether        |
| 1 Blue Dragon                                   |  | X-Potion         |
| 1 Red Dragon, 1 Selene Guardian                 |  | Silver Hourglass |
| 1 Gold Dragon, 1 Silver Dragon                  |  \__________________/
| 1 Dark Sage, 1 Selene Guardian, 1 Armored Fiend |
| 2 Dark Sage, 1 Armored Fiend                    |
| 1 Dark Sage, 2 Selene Guardian
\_________________________________________________/

You'll start seeing Blue Dragons here.  They are basically an ice version of
Red Dragons and they have more defense, oddly enough.  If they are near full
HP, their Ice Storm attack could wipe out your party. They usually use it as
their second attack, so damage them quickly to reduce its effectiveness.

Head to the west, ignoring the three bridges for now, and you'll find a
platform with a chest containing a *CAT EAR HOOD*. This is a nice headgear for
you healer and it resists Cold.  To the west of the start is a similar
platform whose chest contains a *DRY ETHER*.

Head south across any of the three bridges, then south across another. Head you
can go east, west, or straight. The west wing ends at a chest containing an
*X-POTION* and the east wing ends at a chest containing a *SILVER HOURGLASS*.
Go straight to find the next floor after getting those.
                                                            _________________
____B4_____________________________________________________/ Depths | Finale |
| Monsters |                                         | Treasure |
|-------------------------------------------------+  |--------------+
| 1 Blue Dragon                                   |  | Protect Ring |
| 1 Bone Dragon                                   |  | X-Potion     |
| 2 Bone Dragon                                   |  | Remedy       |
| 1 Gold Dragon, 1 Silver Dragon                  |  | Brave Suit   |
| 1 Red Dragon, 1 Selene Guardian                 |  \______________/
| 1 Armored Fiend, 1 Silver Dragon                |
| 1 Armored Fiend, 1 Gold Dragon                  |
| 1 Dark Sage, 1 Selene Guardian, 1 Armored Fiend |
\_________________________________________________/

Nothing new on the monster front.

Three paths here. Take the east stairs and follow them a short way to a chest
containing a *PROTECT RING*. Usually I give the protect rings to my black mage
and my healer.  In any case, give this to someone who doesn't already resist
all elements (via dragon gear). Take the west stairs and follow a longer path
to a chest containing an *X-POTION*.

Now take the center stairs and go all the way south to reach a teleporter.
Ignore it for now and go west then a south to pick up a *REMEDY*. Now go
east from the teleported, then north and east into a wall. Take this secret
passage to a chest containing a *BRAVE SUIT*, which gives +10 to Strength,
Speed, and Stamina and can be equipped by ninjas, monks, and Edward and
harley. Whenever you don't need to absorb fire (via Fire Scarf), this should
be equipped on one of them. Edge and Ursual are stupid fast with it equipped.

Take the teleported to B5.
                                                   __________________________
____B5____________________________________________/ Depths [WPEFF1] | Finale |
| Monsters |                           | Monsters - Boss Rooms |
|-----------------------------------+  |----------------------------------+
| 1 Blue Dragon                     |  | 1 Blue Dragon                    |
| 3 Sahagin Prince                  |  | 1 Behemoth                       |
| 3 Goblin Prince                   |  | 2 Great Malboro                  |
| 2 Goblin Prince, 2 Sahagin Prince |  | 1 Lamia Queen, 2 Sahagin Prince  |
| 1 Chaos Knight, 1 Elite Trooper   |  | 1 Great Malboro, 2 Goblin Prince |
| 1 Lamia Queen, 1 Elite Trooper    |  | 1 Lamia Queen, 1 Elite Trooper   |
| 1 Great Malboro, 2 Goblin Prince  |  | 1 Chaos Knight, 1 Elite Trooper  |
| 1 Lamia Queen, 2 Sahagin Prince   |  | 1 Gold Dragon, 1 Silver Dragon   |
\___________________________________/  \__________________________________/
| Treasure |
|-------------------------------------------------------------+
| Assassin Dagger   Rising Sun   Triton Dagger   Dragon Claws |
\_____________________________________________________________/

Monsters suddenly get a bit more powerful here, with everything having around
9000 or more HP.  Sahagin Princes love the Thundaga and will spam it liberally
while the Goblin Princes are more about physical attacks. Watch out for the
Chaos Knights as they like to use Berserk, Doom, Death, and other annoying
status effects. They tend to counter attacks with Doom. Lamia Queens aren't
too bad since they only counter with regular attacks and not Entice, but be
careful to not hit them with weak attacks to help stave off damage. You should
be used to the dragons by now, and the Behemoths are just like the ones in
the Subterrane B7. Nothing drops tails in here.  Great Malboros usually start
off with Bad Breath, so have Esuna ready for this. Ribbons and other things
that block at least one of the Bad Breath status effects will block the
attack. Goblin Princes can drop the Goblin summon very rarily.

This is a relatively simple floor. Go south and you'll reach a save point.
There is a nearby Interdimensional Elevator for your convenience.  To the far
south is an inactive teleporter.  There are four ways to go on this floor,
each leading to a teleported that takes you to a room with a boss. I'll take
them in my preferred order.

Take the northwest path and enter the portal. Walk north and cast Float on the
party before examining the crystal, which will put you in battle against Lich,
the Fiend of Earth!
                                                            _________________
____Lich___________________________________________________/ Depths | Finale |
Float is important because he casts quake.  Start off the battle with Spider
Silk or Slow as usual. Haste your black mage and your healer at a minimum.
Firaga and Holy are each going to do 9999 damage to him (Blast also works well
if you have Edge in your party). If you have a Limit Ring, it can help break
that 9999 with Firaga or Holy.

Sometimes Lich casts Haste on himself. Hit him with Slow again if he does. He
will also counter magic sometimes by casting Sleep. Use Esuna to wake anyone
up (or use an Alarm Clock if you have one).

Full Moon is the best moon for him since he takes so much damage from magic.

After beating him, a chest will appear containing an *ASSASSIN DAGGER*. This
dagger has a high chance of outright killing an enemy and gives +15 Speed. It
can't be equipped by Edge, unfortunately, but you can give it to your black
mage and have them become a much faster killing machine.

Go back and save and rest and take the northeast path and enter the portal.
Examine the crystal to the north to engage in battle with Marilith, the Fiend
of Fire!
                                                            _________________
____Marilith_______________________________________________/ Depths | Finale |
She likes to cast Firaga, so use the Fire Scarf if you can. Protect Rings and
Dragon gear also help.  Full Moon is good for her again because Blizzaga is
going to do max damage to her (Limit Ring is good here as well).

Spider Silk or Slow her to begin with and Haste your black mage first. Non-
stop Blizzaga should always be going on.  Frost works well for Edge. Holy also
is decent, at about 6000 damage per casting.  She counters magic with Silence
sometime, so keep your Echo Herbs handy.

When she is defeated, a chest will appear containing a *RISING SUN*. This
boomerang gives a whopping +10 Speed. I strongly recommend you equip this on
Edge as it will make him ridiculously fast.

Go back and save and rest and take the southwest path and enter the portal.
Examine the crystal to the south to engage in battle with Kraken, the Fiend
of Water!
                                                            _________________
____Kraken_________________________________________________/ Depths | Finale |
He likes to cast Blizzaga, so the Cat Ear Hood, dragon gear, and Protect Rings
are good here. Full Moon again is good since Thundaga will hit max damage
against him.

Spider Silk or Slow him to begin and haste your black mage first. Thundaga
should be going nonstop. He'll counter magic with Bile, which hurts a bit, but
otherwise isn't a worry. He counters physical attacks with Constrict, which
will paralyze you and quickly annoy you, so focus mainly on magic. Edge can
use Blitz to good effect if he is in your party. Holy does about 6000 damage
to him if you don't need your healer to heal. Toss blink and mirage on you
if his physical attack is too much for you (it shouldn't be, with the Full
Moon).

When he is defeated, a chest will appear containing a *TRITON DAGGER*. This
is a decent dagger that casts Floor when used and gives +10 to Intellect. That
isn't too bad for edge, and it is stronger t han his katanas, but I prefer
the strength boost of the best katanas he has available currently.

Go back and save and rest and take the southeast path and enter the portal.
Examine the crystal to the south to engage in battle with Tiamat, the Fiend
of Wind!
                                                            _________________
____Tiamat_________________________________________________/ Depths | Finale |
The fiend of wind has no real weakness. I actually advise you fight him in
the Waning Moon so you can deal extra attack damage to him.

Slow him with Spider Silk or Slow and haste your healer first, then your
attackers. Make liberal use of Blink and Decoys (and Mirage, for Edge) to put
up blink first on your healer, then on the rest. This will make his physical
attacks not an issue. Have your black magic cast Flare (Leviathan and Quake
are also decent if you don't have Flare, but Flare does more damage).

He likes to use Lightning, which will hit you all for 1000+ damage. Same with
his Thermal Rays attack. Maelstrom will drop everyone to single digit HP. This
is why your healer is hasted; so she can Curaja right away. Venemous Gas will
poison everyone and isn't a worry.  If for some reason you are at full HP,
your healer can toss in Holy for about 6000 damage a pop.

When he is defeated, a chest will appear containing *DRAGON CLAWS*. These Holy
element claws give +10 Strength and +10 Spirit in addition to dealing extra
damage to dragons. With Godhand and Dragon Claws, Ursula is a ridiculous and
devastating beast in battle (expecially with the Brave Suit!).

Go back and save and head south into the newly activated teleporter to B6.
                                                   __________________________
____B6____________________________________________/ Depths [WPED06] | Finale |
| Monsters |                                           | Treasure |
|---------------------------------------------------+  |---------------+
| 1 Chaos Knight, 1 Goblin Prince, 1 Sahagin Prince |  | X-Potion      |
| 2 Chaos Knight                                    |  | Hypnocrown    |
| 2 Bone Dragon                                     |  | Dry Ether     |
| 1 Great Malboro, 2 Goblin Prince                  |  | Light Curtain |
| 1 Red Dragon, 1 Blue Dragon                       |  | Lunar Curtain |
| 1 Chaos Knight, 1 Elite Trooper                   |  \_______________/
| 2 Goblin Prince, 1 Elite Trooper                  |
| ?                                                 |
\___________________________________________________/
| Monsters - Treasure Room |                                         
|---------------------------------------------------+
| 1 Chaos Knight, 1 Goblin Prince, 1 Sahagin Prince |
| 2 Goblin Prince, 2 Sahagin Prince                 |
| 3 Goblin Prince                                   |
| 3 Sahagin Prince                                  |
| 1 Armored Fiend, 1 Silver Dragon                  |
| 1 Armored Fiend, 1 Gold Dragon                    |
| 1 Great Malboro, 2 Goblin Prince                  |
| ?                                                 |
\___________________________________________________/

Nothing really new here on the monster front.

Head south down two staircases, then pick either of the two staircases to
go down. Enter the door between them. Grab the *X-POTION* and *DRY ETHER* from
chests on the left and right platforms, then check the middle platform's chest
to find 2 Great Malboros in a Monster-in-a-Box to win a *HYPNOCROWN*. This is
a decent headgear for a black mage since it raises Intellect by 5. Use it if
you aren't already using a Ribbon to the like. Exit the treasure room.

Head down the stairs south of the doorway, and then go south and down another
staircase. You'll see the stairs to the next floor here, but first go west and
south to get a *LIGHT CURTAIN*, then east and south to get a *LUNAR CURTAIN*.

Go back and take the stairs to the next floor.
                                                            _________________
____B7_____________________________________________________/ Depths | Finale |
| Monsters |                                           | Treasure |
|---------------------------------------------------+  |----------------+
| 2 Chaos Knight                                    |  | Spider Silk    |
| 1 Red Dragon, 1 Blue Dragon                       |  | Crystal Gloves |
| 1 Great Malboro, 2 Goblin Prince                  |  | X-Potion       |
| 1 Chaos Knight, 1 Elite Trooper                   |  \________________/
| 1 Chaos Knight, 1 Goblin Prince, 1 Sahagin Prince |
| 2 Goblin Prince, 2 Sahagin Prince                 |
| 1 Gold Dragon, 1 Silver Dragon                    |
| ?                                                 |
\___________________________________________________/
| Monsters - Treasure Room |
|---------------------------------------------------+ 
| 1 Chaos Knight, 1 Elite Trooper                   |
| 1 Red Dragon, 1 Blue Dragon                       |
| 1 Great Malboro, 2 Goblin Prince                  |
| 1 Lamia Queen, 1 Elite Trooper                    |
| 2 Goblin Prince, 2 Sahagin Prince                 |
| 1 Chaos Knight, 1 Goblin Prince, 1 Sahagin Prince |
| 2 Chaos Knight                                    |
| ?                                                 |
\___________________________________________________/

Go south and take the staircase down. If you go east from here, you'll reach
a save point. You'll see another staircase to your left. Ignore it for now
and go south and east to a little niche in the wall. Walk into it and follow
the secret passage to reach a chest with a *SPIDER SILK*.

Go back to that staircase and go down it. Head southeast and then shortly
after it turns south, the path will fork west and south. Go west and enter a
room where you can find *CRYSTAL GLOVES* in a chest. These are pretty decent.
Exit the room and take the south fork this time. You'll soon arrive at the
exit to the next area, but before leaving, go west and grab an *X-POTION* from
a chest. Exit to the next area.
                                                            _________________
____B8_____________________________________________________/ Depths | Finale |
| Monsters |                                           | Treasure |
|---------------------------------------------------+  |----------------+
| 1 Lamia Queen, 1 Elite Trooper                    |  | Red Jacket     |
| 2 Great Malboro                                   |  | Hermes Sandals |
| 2 Chaos Knight                                    |  \________________/
| 1 Great Malboro, 2 Goblin Prince                  |
| 1 Chaos Knight, 1 Elite Trooper                   |
| 1 Chaos Knight, 1 Goblin Prince, 1 Sahagin Prince |
| 1 Gold Dragon, 1 Silver Dragon                    |
| ?                                                 |
\___________________________________________________/

Head down the staircase to your south, then go west and up through a doorway.
Take the teleporter here to a chest containing a *RED JACKET*. This is pretty
nice for a ninja, a monk, Edward or Harley, though it doesn't give the +10
Stamina of the Brave Suit and it has less defense.

Head back to the start, then go east and down a staircase. You can go east or
west here. Go east first and follow the path to get *HERMES SANDALS* from a
chest, then go west and follow the path to the teleporter to the next area.
                                                   __________________________
____B9____________________________________________/ Depths [WPEFF2] | Finale |
| Monsters |                       | Treasure |
|-------------------------------+  |---------------+
| 1 Behemoth                    |  | X-Potion      |
| 2 Behemoth                    |  | Crystal Helm  |
| 1 Behemoth, 1 Blue Dragon     |  | Seraphim Mace |
| 1 Behemoth, 1 Red Dragon      |  | Loki's Harp   |
| 1 Dust Mousse, 1 Bomb King    |  | Tiger Fang    |
| 1 Coeurl Legina, 1 Bomb King  |  | Gigant Axe    |
| 2 Coeurl Legina, 2 Black Flan |  \_______________/
| 1 Worst Malboro               |
\_______________________________/

Lots of groups with Behemoths here. Remember that they counter attack, so
don't waste your time with weaker attacks on them. Dust Mousse is the latest
Flan-family monster. They are weak to Holy.  You can actually damage them with
Holy element weapons, though at about 9000 HP, it'll still take awhile. Break
also can work on them.  Bomb Kings like to use Firaga. Like all Bomb-family
monsters, they'll self-detruct on you after a few turns. They can drop the
Bomb summon.  Coeurl Leginas will use Blaster (Paralyze or Death) on you as
a regular attack, and will counter attack with a physical attack. Worst
Malboros are like Great Malboros that don't seem to Bad Breath very often.
They can Doom. They are definitely the worst at being a Malboro :)

This is a boss floor. Head down the stairs near you, then go east to reach a
chest with an *X-POTION*. Go back to the stairs, then go down another set to
reach a save point and an Interdimensional Elevator. Take the path northwest
of the save point to reach a chest containing a *CRYSTAL HELM*, which resists
all elements.

Rest at the save point for a Kain + Golbez scene. They will learn their
Spiral Blow band.

There is a crystal in each of the four corners of this floor. The paths to get
to them are pretty obvious so I won't go describing them unless I get emails
from very confused people.  You'll be fighting the Final Fantasy 2 bosses this
time. I'll cover them in the order I fought them, but you can use any order.

Afterwards, use the newly activated teleporter (it's southeast of the save
point) to get to the next floor.
                                                            _________________
____Astaroth_______________________________________________/ Depths | Finale |
Astaroth is in the northeast crystal.

His attacks drain HP, so watch out for that. Start out with Slow or Spider
Silk as usual, then work on Hasting your party when you're not healing. He
really prefers casting magic, so Reflect can come in handy. Use Leviathan if
you decide to use Reflect to bounce his spells back at him. Otherwise, use
Flare or -aga spells if you for some reason do not want to use Reflect.

This isn't really a hard fight. When you defeat him, a chest will appear
containing the *SERAPHIM MACE*. This staff gives +15 Spirit and casts Esuna
when used, so it should immediately go to your healer.
                                                            _________________
____Beelzebul______________________________________________/ Depths | Finale |
This giant fly is in the northwest crystal.

As usual, start off with Slow or Spider Silk and Haste your party when you can
get a chance (unless you're using reflect).

He uses Flare and a lot of whole-party status effects. If you're high enough
level or protected from status, this shouldn't be a problem. Equip a Ribbon on
your healer if you can to make things easier for you.  Using Reflect on your
party members will make his Flare hurt him and is a pretty good idea. Use
Flare and Holy on him if you have them, otherwise Leviathan is a good choice,
as are -aga spells.

If you go the Reflect route, use X-Potions to heal on the rare occasion he
uses a physical attack, but only if you feel threatened by your remaining HP.

When he dies, a chest will appear containing a *LOKI's HARP*. Strength, Speed,
and Stamina +10 on a weapon that is effective against every monster type is a
very nice thing for Edward.
                                                            _________________
____King Behemoth__________________________________________/ Depths | Finale |
The King Behemoth is in the southwest crystal.

Use Spider Silk and Slow immediately.  You want to cast shell on your party
a total of four times (it stacks that much!) as soon as you can. Haste your
healer early on to aid this.  Casting Blink for all your party members will
help to.  He only uses physical attacks and they hit hard.

You might be tempted to come in during a Full Moon to reduce his damage, but
this is a BAD IDEA. When you finaly kill him, he will cast Meteor (this is why
you cast four shell spells), which will likely kill your party during the Full
Moon.

He also counter attacks everything.  You want to use only your strongest
attacks. Use bands (especially those that break the damage limit) and things
like Flare, Leviathan, and Holy if possible.  This will cause him to do fewer
counter attacks per damage given.

When he is defeated, a chest will appear containing the *TIGER FANG*, another
nice claw for Yang or Ursula. It gives +10 Speed and Stamina and can paralyze
things.
                                                            _________________
____Iron Giant_____________________________________________/ Depths | Finale |
The Iron Giant is in the southeast crystal.

You'll want to slow him right away, but use a Spider Silk instead of Slow.

Iron Giant has a powerful physical attack.  He sometimes counters physical
attacks with a physical attack, and he sometimes counters magical attacks and
summons with Meteor.  This is why you did not cast Slow but instead used a
Spider Silk on him.

If you have a high level, feel free to Shell your party a four times and use
things like Flare, Holy, and Leviathan, which all do nice damage. However, if
you fear Meteor (it can do ~3000 to your whole party), you'll want to use
strong physical attacks and strong physical band attacks, especially any that
might break the damage limit.  Basically, fight him like the King Behemoth
except don't use magic.

He he's defeated, a chest will appear containing the *GIGANT AXE*. This mighty
two-handed axe boasts 150 attack, inflicts poison status, and gives +10
Strength.  If you have any Axe users, it's mighty indeed.
______________________________________________________________________________
When you have beaten all the bosses, you can access the teleporter to the next
floor, which you'll have seen on the way to the Iron Giant.
                                                   __________________________
____B10___________________________________________/ Depths [WPED10] | Finale |
| Monsters |                       | Treasure |
|-------------------------------+  |--------------+
| 1 Dust Mousse, 1 Bomb King    |  | Remedy       |
| 1 Coeurl Legina, 1 Bomb King  |  | Phoenix Down |
| 1 Coeurl Legina, 2 Black Flan |  | Black Garb   |
| 1 Deathmask                   |  | X-Potion     |
| 1 Worst Malboro               |  \______________/
| 1 Dust Mousse, 3 Black Flan   |
| 2 Bomb King
| ?                             |
\_______________________________/

You'll start seeing Deathmasks here. They start off by reflecting themselves
and then reflecting your entire party.  Afterwards, they proceed to bounce
Flare and Holy spells off themselves and onto your party, or Cure spells off
your party and onto themselves.  Not much to do except Slow them with a Spider
Silk and beat on them until they die. They've got a lot of HP, so it's best to
just run from them for now. They very rarely drop Phase Helms, the best
headgear for Calca and Brina.

From the start, you have a choice of east or south. Go east first and follow
the path to two chests for a *REMEDY* and a *PHOENIX DOWN*. Go back to the
start and head south and down the stairs.  You have some doorways to the east,
but ignore them for now.

Follow the southern path to a doorway. Enter the doorway here to grab a chest
containing a *BLACK GARB*. This is a nice, high-evade armor for ninjas, but I
still prefer the stat boosts of the Brave Suit.

Go back to the doorways we ignored.  The left and right ones are linked by a
secret passage, so enter the middle one. This room has a chest containing an
*X-POTION*.  Leave the room and continue east. Go down the stairs and follow
the path to the reach the next floor.
                                                            _________________
____B11____________________________________________________/ Depths | Finale |
| Monsters |                        | Treasure |
|--------------------------------+  |------------------+
| 1 Dust Mousse, 1 Bomb King     |  | Cottage          |
| 1 Dust Mousse, 3 Black Flan    |  | Silver Hourglass |
| 1 Coeurl Legina, 1 Bomb King   |  | Crystal Mail     |
| 1 Coeurl Legina, 2 Black Flan  |  \__________________/
| 1 Worst Malboro                |
| 1 Worst Malboro, 1 Dust Mousse |
| 1 Deathmask                    |
| ?                              |
\________________________________/

Go east and down the stairs. Go down another staircase, then head west and go
down yet another staircase.  Here you can go east or down another staircase.
Since we're so good at going down staircases, ignore the east path for now and
go down the staircase.  Head a bit west, and for a change in pace, go up
another staircase. Grab the two chests here for a *COTTAGE* and a *SILVER
HOURGLASS*.

Go back and take the east path and you'll come to another staircase. Go down
it. Go east from there to grab *CRYSTAL MAIL* from a chest. This is a nice
heavy armor that can protect from some status ailments.

From the Crystal Mail chest, go all the way west/southwest to reach a doorway
that leads to the next area.
                                                            _________________
____B12____________________________________________________/ Depths | Finale |
| Monsters |                        | Treasure |
|--------------------------------+  |------------+
| 2 Bomb King                    |  | Ribbon     |
| 1 Dust Mousse, 1 Bomb King     |  | Dry Ether  |
| 1 Dust Mousse, 3 Black Flan    |  | X-Potion   |
| 1 Coeurl Legina, 1 Bomb King   |  \____________/
| 1 Coeurl Legina, 2 Black Flan  |
| 2 Worst Malboro                |
| 1 Worst Malboro, 1 Dust Mousse |
| 1 Deathmask                    |
\________________________________/

Go south and enter the teleported to reach a chest with a *RIBBON*, then head
back to the start and go east. Follow the path until you have a choise of
north or south. Go north to reach a chest with a *DRY ETHER*, then go south.

Walk into a nice to pass under the archway and reach a teleporter. This leads
to the next set of bosses, so ignore it for now. Head west past the teleporter
and follow the long winding path all the way to a chest containing an
*X-POTION*.
                                                   __________________________
____B12 - Boss Area_______________________________/ Depths [WPEFF3] | Finale |
| Monsters |           | Treasure |
|-------------------+  |----------------+
| 1 Duke Malboro    |  | Thor Hammer    |
| 1 Proto Deathmask |  | Holy Lance     |
| 1 Fiend Dragon    |  | Perseus Arrows |
| 1 Crystal Dragon  |  | Perseus Bow    |
| 1 Catoblepas      |  | Masamune       |
| 1 Chimera Geist   |  \________________/
\___________________/

Monsters here are range from obnoxious to unintentionally easy. Duke Malboros
often counter physical attacks with Poison Gas, which poisons your party. If
you spam the attack button on all characters, you should be able to kill it
without it doing anything but Poison Gas.  If it manages to get a turn, it can
use a full-party Bad Breath and full-party Constrict as well as Heal itself
for about 3000, so watch out. Crystal dragons always counter everything with
Stop. It is also weak to thrown weapons, so Edge with a boomerang is a good
choice. If you spam attack on it, you should defeat it without a scratch.

Catoblepas use an all-party confuse attack. This is very bad if you have no
protection from confusion (via Ribbons, etc). Edge or Tsukinowa + Smoke is the
best way to handle these fights.  Proto Deathmasks, like Deathmasks, Reflect
themselves and your entire party, then proceed to bounce nasty spells off
themselves.  If you use X-Potions to heal, you can eventually physical attack
them to death. Summons or Meteor will ignore Reflect too.

Fiend Dragons are a bit stronger than Gold and Silver Dragons, but otherwise
you pretty much fight them the same way. Chimera Geists have a lot of HP and
can triple-attack.  This kinda sucks.  Use powerful attacks to beat them
quickly.

Head north and up two sets of stairs. You'll see a path to the east and west
which both lead to a crystal and a boss fight. Two staircases to your north
each lead to a save point and an Interdimensional Elevator. East and west
paths from there each lead to a crystal and a boss fight. The center stairs
lead to the currently inactive teleporter to B13.  All the crystals are linked
by paths on the north end of the floor.

From left to right, the crystals contain: Cerberus, Twinhead Dragon, Echidna,
and Ahriman, all bosses from Final Fantasy 3.

I'm going to present them in that order, though you can fight them in any
order you wish.
                                                            _________________
____Cerberus_______________________________________________/ Depths | Finale |
Cerberus is in the leftmost crystal.

Use a Spider Silk or Slow right away.  Cerberus takes three actions every
turn.  These will be an -aga spell cast on the whole party or a physical
attack.  If you ahve gear that reduces all elements, the damage from the -aga
spells will be pretty weak.  Shell and Protect your party and you shouldn't
have too much difficulty. Definitely Haste your healer to aid in this. Protect
weaker (physically) party members with Blink.

He counters nothing, so attack away at your leisure and feel free to use Flare,
-aga spells, Leviathan, and other powerful attacks.

When you defeat him, a chest will appear containing the *THOR HAMMER*, which
gives +10 strength and casts Blitz when used.
                                                            _________________
____Twinhead Dragon________________________________________/ Depths | Finale |
Twinhead Dragon is in the left-center crystal.

As usual, Spider Silk or Slow him right away. He gets two actions per turn.
He'll use a mix of physical attacks and -aga spells, and uses the -aga spells
on one character. It counter attacks physical attacks with Constrict, so keep
Esuna handy.  Sometimes it'll double attack instead of contstricting.

You'll want to haste your healer at the very least and shell your party when
you get a chance. Blink will help protect your weaker fighters. Use strong
attacks like Flare, Holy, Leviathan and band attacks to reduce the number of
times it uses constrict.

When you defeat it, a chest will appear containing a *HOLY LANCE*, the best
spear in the game.
                                                            _________________
____Echidna________________________________________________/ Depths | Finale |
Echidna is in the right-center crystal. You'll want to use Float on the party
before fighting her.

Spider Silk or Slow right away.  She uses Quake, Flare, and Death. You can
Reflect your party and use X-Potions to heal if Flare and Death are a problem.
She also uses physical attacks.

If you don't reflect, maintain blink on your party and just attack and use
your most powerful attacks.  Revive anyone killed by Death or Flare. Since she
doesn't have any attacks that hit your whole party, chances of a party wipe
are pretty low (unless you don't have anyone that can cast float, that is).

When she dies, two chests will appear containing *PERSEUS ARROWS* and a
*PERSUES BOW*, the strongest bow and arrows in the game. They give Spirit +10,
so they aren't bad for a healer if you feel you won't miss the extra 5 Spirit
the Seraphim Mace would give.
                                                            _________________
____Ahriman________________________________________________/ Depths | Finale |
Ahriman is in the rightmost crystal.

He has a simple attack pattern:
* If no party members are Doomed, cast Doom on the party.
* If any party members are Doomed, cast Haste on a random party member.

Immediately use Slow or Spider Silk on him, then kill off one doomed party
member. Revive them (don't bother healing) and start wailing on Ahriman with
your most powerful attacks.  When the doomed members start dying, revive them
with the character who isn't doomed and repeat the process until he's dead.
Super easy.
______________________________________________________________________________
When you have beaten all the bosses, you can access the teleporter to the next
floor, which is north across the large staircase by the save point.
                                                   __________________________
____B13___________________________________________/ Depths [WPED13] | Finale |
| Monsters |           | Treasure |
|-------------------+  |------------+
| 1 Duke Malboro    |  | Remedy     |
| 1 Proto Deathmask |  | X-Potion   |
| 1 Fiend Dragon    |  \____________/
| 1 Crystal Dragon  |
| 1 Catoblepas      |
| 1 Chimera Geist   |
\___________________/

Monsters here and for awhile are the same as the last area.

Head southwest and go down the stairs you find. From here you can go vaguely
easy or vaguely south. Go vaguely south first and you'll come to a chest
containing a *REMEDY*. Go back to the stairs and this time go eastish. You'll
be able to soon go southish to a doorway or northish. Go northish first and
follow the path to a chest containing an *X-POTION*. Go down to the doorway
I mentioned a bit ago and enter it to find yourself on the next floor.
                                                   __________________________
____B14 - Tunnels_________________________________/ Depths [WPEFF5] | Finale |
| Monsters |           | Treasure |
|-------------------+  |---------------+
| 1 Duke Malboro    |  | Dry Ether     |
| 1 Proto Deathmask |  | Lunar Mail    |
| 1 Fiend Dragon    |  | White Fang    |
| 1 Crystal Dragon  |  | Hero's Shield |
| 1 Catoblepas      |  \_______________/
| 1 Chimera Geist   |
\___________________/

More of the same monsters.

B14 is huge.  This is the first section of it. Go west initially and pick up a
*DRY ETHER* from a chest, then go east and follow the path until it forks.
take the northwest fork to reach a room. Enter it and grab the chest for a
*LUNAR MAIL*, which is only equippable by those with Lunarian Blood (Cecil,
Ceodore, and Golbez).  This is a pretty nice armor, though it doesn't have
the status immunities of the Crystal Mail.

Head back out of the room and go back to where the path forked. Head south and
you'll soon come to another fork that is east and south. To the south is an
area with a little machine walking around. This is the optional super-boss,
Omega. You should probably not fight him right now, but here is the gist of
how to fight him.
                                                            _________________
____Omega__________________________________________________/ Depths | Finale |
He uses Reflect on himself, and will often use Omeguard (about every third
times he is hit), which causes the next two hits to do no damage to him. His
physical attack does about 4000 damage.  His Arm attack deals some damage and
confuses the target, so keep Esuna handy, or go in with confusion protection
on as many characters as possible (via Ribbons, etc). Electromagnetic
Radiation inflicts a super Stop status on you that cannot be removed, so you
just have to wait that out. Surge Cannon will do damage to the whole party and
inflict Sap status (ie: what Bio does). To add insult to injury, he can also
use Maelstrom to reduce your party to single-digit HP.  He has Thermal Rays
and Flamethrower as well, among other less significant attacks.

Your physical attackers should not use Holy Weapons are any element except
lightning; use Lightning or nuetral elements.

You can use Summons or Meteor to ignore his reflect.  Two-character bands that
break damage limit are also useful.  When he puts up Omeguard, smack him with
two quick, weak attacks, then use three powerful attacks (Flare, Meteor,
Bahamut, two-character limit-breaking bands) and repeat.

Oh, before doing this, you'll want to Slow him with Spider Silks a total of 4
times.

Your healer needs to focus on Healing, but if you can throw in some hastes now
and again, do so. It's best to have your healer hasted, in any case. He'll
occasionally use Black Hole and wipe out all your buffs, but his Slow status
seems to stick.

Do not be afraid to use Elixirs and Megalixirs (if you have any from the
Lunarian's second Challenge Dungeon) in this fight.  Of all fights, this is
probably where you'd want to use them.

For defeating Omega, you get the *HERO'S SHIELD*, which gives +5 to all stats
and has a 45 Evasion and 10 Magic Evasion.
______________________________________________________________________________

Take the east fork to soon reach another fork. Go southwest to grab a
*WHITE FANG* from a chest, and go southeast to reach the next section of this
floor.
                                                            _________________
____B14 - Ruins____________________________________________/ Depths | Finale |
| Monsters |           | Treasure |
|-------------------+  |--------------+
| 1 Duke Malboro    |  | X-Potion     |
| 1 Proto Deathmask |  | Remedy       |
| 1 Fiend Dragon    |  | Excalipar    |
| 1 Crystal Dragon  |  | Lunar Shield |
| 1 Catoblepas      |  | Ragnarok     |
| 1 Chimera Geist   |  \______________/
\___________________/

More of the same monsters.

Head west from the start, passing through the stone archways, and you'll find
two chests containing an *X-POTION* and a *REMEDY*.  Head back to the start
and take the east path, through the stone archways, and you'll find a room
with a crystal and an Interdimensional Elevator. It's not a bad idead to use
the elevator to return to B1 and save.  Speak to the crystal to trigger a boss
fight.
                                                            _________________
____Gilgamesh______________________________________________/ Depths | Finale |
Slow him right away as is the norm. He can use Bad Breath and Venemous Gas and
Quake, though will often just physically attack. Flaot to avoid the quake and
have Esuna ready for the Bad Breath.

Use your powerful attacks to him, as you're used to doing by now. He doesn't
counter attack, so go all out. the occasionaly Curaja or X-Potion is enough
for healing. If he slows you, use Haste to replace it.  Feel free to Blink
your party members if his physical attacks are too powerful for your levels.

At about 25% HP left, he'll complain and suddenly Protect, Shell, and Haste
himself.  Cast Slow or use a Spider Silk again and go all out with your
attacks. He'll now start doing quad attacks, which can add up. He also has a
Penetrating Laser attack now, which seems to ignore your defense.

You'll win the *EXCALIPAR* sword for beating him, which has an immense 1 Atk
and is utterly useless.
______________________________________________________________________________

Rest at the save point Gilgamesh leaves behind for a scene with Kain and
Ceodore (and Rosa!). Kain and Ceodore will learn Double Jump, which is a very
nice limit-breaking band.

Exit the room to the south, and head south through the stone archways. While
you'll under the arch, you can go south or west. Go south first, and walk
across the air to an island with a chest containing the *LUNAR SHIELD*, which
is nice for Cecil, Ceodore, or Golbez. It gives +5 to Speed.

had back and take the west path under the arch. Follow this to a small island
and then enter another stone archway.  Here, you can go south to reach the
door to the next section of B14, or go west to reach a large island with a
chest.  The chest hides the powerful Lord Dragon, aka Shinryu. He is an
optional-superboss.
                                                            _________________
____Lord Dragon____________________________________________/ Depths | Finale |
He'll start off with Tidal Wave, which can do 4000 dmage to all party members.
Slow him right away and start reviving everyone.

In his repetoire is Doom, Flare, Thermal Rays and Maelstorm.  He absorbs Holy
element, so avoid using those.  if he uses Cursed Elegy on the party, start
Hasting them all to counter the party-wide slow effect of the move. Multiple
slows/spider silks on him will help.

You need to use your most powerful attacks here and always have your
healer ready to act if you aren't doing anything else.

For beating Lord Dragon, you win *RAGNAROK*, a powerful holy sword that
Cecil, Ceodore, and Kain can use.
______________________________________________________________________________

Whether or not you've fought Lord Dragon, exit south to the next area.
                                                            _________________
____B14 - Maze_____________________________________________/ Depths | Finale |
This place is a strange, looping maze.  No matter which way you wander, you'll
eventually either come back to this entrance, or arrive at a door with a
strange, horrific mouth on it.

Here's one way to get there: Take the stairs to the west, then walk west on
the platform and take the first stairs south. Then go south down some more
stairs, then west, then up some stairs to reach the horror door. Examine it
to more to the next area.
                                                            _________________
____B14 - Twisted Space____________________________________/ Depths | Finale |
Another maze-like, looping area. It's pretty easy to reach the crystal. Here's
my preferred way: Go east, down a staircase, east some more and down another
staircase. Go west from there and south to reach another staircase. From
there, go all the way east (ignoring some stairs to the south), then go north
and up some stairs to reach the crystal. Examine it for a fight.
                                                            _________________
____Atomos_________________________________________________/ Depths | Finale |
Use Spider Silk or Slow right away.  Atmos usually casts Meteor on its turn,
but will rarely throw in Firaga or Tornado for kicks. His Meteor isn't as
powerful as some. During the Waxing Moon or with a quad Shell, he's a
pushover.

Use Flare and Holy and he'll die soon enough.
                                                            _________________
____B14 - Interior_________________________________________/ Depths | Finale |
| Monsters |           | Treasure |
|-------------------+  |---------------+
| 1 Duke Malboro    |  | Robe of Lords |
| 1 Proto Deathmask |  \_______________/
| 1 Fiend Dragon    |
| 1 Crystal Dragon  |
| 1 Catoblepas      |
| 1 Chimera Geist   |
\___________________/

After defeating atomos, You'll be in the interior of B14. It looks a lot like
the Maze section, except it doesn't loop now.  There is a doorway on the north
end of the map that leads back to the earlier sections of B14.  To your south
is a chest containing the *ROBE OF LORDS*, which resists all elements and
boosts Spirit; ideal for your healer.

You are also conveniently standing next to the doorway to B15.
                                                   __________________________
____B15 - North___________________________________/ Depths [WPEFF6] | Finale |
| Monsters |           | Treasure |
|-------------------+  |--------------+
| 1 Duke Malboro    |  | Lunar Gloves |
| 1 Proto Deathmask |  | Elixir       |
| 1 Fiend Dragon    |  | Mutsunokami  |
| 1 Crystal Dragon  |  | X-Potion     |
| 1 Catoblepas      |  | Elixir       |
| 1 Chimera Geist   |  | Knife        |
\___________________/  \______________/

More of the same monsters. Yawn.

Next to you is an Interdimensional Elevator. Head east to reach a save point.
Rest here for a scene with Edge, Cecil, Rydia, and Edward.

Head east from there and you'll see a little niche in the south wall that is
obviously a tunnel opening. Go a little further east though, and you can go
south into a secret passage, out a doorway, and across some air to a chest
containing *LUNAR GLOVES*. These are a good accessory for Ceodore, Cecil, and
Golbez as they give +5 Strength. I still prefer Giant's Gloves, if available.

Go back to the north and walk into the niche. As you head south through the
tunnel, divert yourself to the west to reach a chest that is a Monster-in-a-
Box with a Worst Malboro. You'll win an *ELIXIR*. Go back and keep heading
south through the tunnel and go down the stairs.

You'll see a doorway to your left, but head south to reach a crystal and a
boss fight.
                                                            _________________
____Ghost Train____________________________________________/ Depths | Finale |
Slow him right away with the spell or a Spider Silk. No instant-kill Phoenix
Down in this game, unfortunately.

Curaja will be your best attack against him and should deal 9999 damage or
close. Flare is also nice to use.  Use Holy element weapons (Holy Lance,
Excalibur, Lustrous Sword, Godhand, etc) and he'll take great damage from
physical attacks as well.

His attacks can hit a bit hard, but nothing really threatens a party wipe.
Wheel is the worst attack, physically, but it only his one target. He can
also use doom.

In anycase, with Curaja and Holy weapons, this is really a pretty easy fight.

When you beat him, a chest will appear containing the *MUTSUNOKAMI*, the best
Katana in the game, which gives +10 Strength and casts Blink when used. With
Mutsunokami and Rising Sun, Edge or Tsukinowa is a mighty powerhouse.
______________________________________________________________________________

Go back north and head through the doorway we ignored. You'll be in a small
room. Grab the chest here for an *X-POTION*, then head to the west side of the
room. Ignore the door to the south and go north through another doorway to
reach a chest that is a Monster-in-a-Box fight with a Worst Malboro. You'll
win an *ELIXIR*.

Go back into the room and this tiem take the doorway to the south.  Head a bit
further south and you'll find another crystal. Examine it for a boss fight.
                                                            _________________
____Ultros_________________________________________________/ Depths | Finale |
Slow him right away and cast float on your party, since he uses Quake.

Ultros has two attack forms. In his first, he'll take a lot of damage from
Firaga (and Blast, with Edge). Holy does okay damage. He'll counter physical
attacks with Constrict, so keep Esuna handy and only use strong band attacks
with your fighting types.

After enough damage is dealt, he'll 'change'... at least according to the
battle message.  At this point, Fire magic will cause him to counter attack
with a powerful Tidal Wave attack.  He'll counter other magic by casting the
same spell on whomever cast it. Holy will heal him.  So stop casting fire
magic on him and start being devious. Reflect your black mage and have your
black mage use Flare on Ultros. Ultros will counter with Flare and Reflect it
onto himself.  He won't constrict anymore now, so have your attackers attack.
Watch out for his multi-hit tentacle attack, but note that once in this form,
he's not too far from death.

You'll win the *KNIFE* from this fight. This is the best throwing weapon in
the game (not to be confused with the Knife that is a 7 Atk Dagger). Throw
this with Edge for massive damage... once.
______________________________________________________________________________

Return to the save point to heal, then walk striaght south from the save point
all the way to the teleporter that leads to the next section of B15.
                                                   __________________________
____B15 - South___________________________________/ Depths [WPEFF6] | Finale |
| Monsters - Exterior |    | Treasure |
|-----------------------+  |---------------+
| Death Gaze            |  | Dry Ether     |
\_______________________/  | Ultima Weapon |
| Monsters - Interior |    | Remedy        |
|-----------------------+  | Light Curtain |
| 1 Duke Malboro        |  | Dualcast*     |
| 1 Proto Deathmask     |  \_______________/
| 1 Fiend Dragon        |   *Not actually an item.
| 1 Crystal Dragon      |
| 1 Catoblepas          |
| 1 Chimera Geist       |
\_______________________/

You'll randomly excounter Death Gaze, and optional, but not really super, boss
that you may remember from Final Fantasy 6.
                                                            _________________
____Death Gaze_____________________________________________/ Depths | Finale |
Slow him to begin the fight. He will randomly run away during the fight, but
does not heal in between fights.

He'll begin with a mass Death attack on your party.  This will usually miss
your characters, but some may die.  Revive them and continue on. Flare and
Holy do very nice damage to him. He is also weak to thrown weapons.  Sometimes
he will counter attack physical attacks with a physical attack, so you may
want to Blink if you find it is too much for you.  Overall, it's not hard to
stay healed, unless you manage to have everyone killed by Death. Lunar Mail
protects from Instant Death though, so at least one character should always
survive unless you aren't using Ceodore, Cecil, or Golbez.

When he's finally dead you get... nothing. Yet. (Read on in this floor)
______________________________________________________________________________

Head south from the start and you'll have a choose of left, right, or center
staircases. Take the left on and follow the path to a chest containing a *DRY
ETHER*.

Go back and take the center stairs (the right stairs lead to a dead end). You
will find a glowing crystal. This houses the optional super-boss, Ultima
Weapon. You may want to wait for this, though I find him to be easier than the
other super bosses.
                                                            _________________
____Ultima Weapon__________________________________________/ Depths | Finale |
Slow him right away.

He likes to use Flare and Crush. Crush, if it hits, will kill you instantly.
He mostly uses physical attacks, so get Blink up on your party and make sure
you Haste your healer and eventually everyone else.  He likes to use a Laser
attack that will pretty much always kill its target. It can also use
Maelstrom (reduces party to single digits), so keep ready to Curaja. Thermal
Rays will also hurt pretty bad, but is recoverable.

You want Haste for this fight.  Maintain Blink.  Use Meteor if you can,
though Flare or later on Bahamut will work too.  Use limit-breaking bands such
as Double Jump. Your goal is to deal damage as fast as possible. If someone
dies to Laser, just revive them and rebuff them as soon as you can. Try to
stay at full HP with everyone.

Eventually Ultima Weapon will charge up and cast Meteor soon afterwards. This
will hurt. You'll want a quad-Shell on your party to have a chance of
survival.

When you will, you will recieve the *ULTIMA WEAPON* sword, which is the best
sword in the game at 180 Attack and +10 to Strength, Speed, and Stamina.
______________________________________________________________________________

Whether or not you fought Ultima Weapon, head south from the crystal's spot
and down the stairs.  The nearby stairs lead down to a teleporter to the next
floor. Ignore them for now and go southeast to a doorway and enter the room.

Grab the chest for a *REMEDY*, then head east and go outside. Head north and
grab the *LIGHT CURTAIN* from the chest. You'll notice two crystals a bit to
the south. Step into the gap between them and walk along a secret bridge to a
small island with a crystal.

If you defeated Death Gaze, this crystal will provide Dual Cast to Palom,
Porom, or Leonora (they need not be in your party).  If you do not plan to
max out your characters or you do not have Leonora, I recommend you give this
to Porom. The ability to cast two buffs (like Haste or Blink) or Curaja and a
Buff, or two Curajas is incredibly useful. Much more useful that casting two
Meteors (which takes forever).  A high-level Leonora also has the flexibility
of mixing an matching white and black magic when you don't need two white
magic spells.

Regardless of what you do, head to the next floor using the teleporter in the
southwest part of the floor.
                                                   __________________________
____B16___________________________________________/ Depths [WPED16] | Finale |
| Monsters |
|---------------------------+
| 1 Proto Deathmask         |
| 1 Full Body, 1 Deathmask  |
| 1 Right Arm, 1 Left Arm   |
| 1 Right Foot, 1 Left Foot |
\___________________________/

Note: Do a note about monsters

Weird. No music?  Very simple floor. Walk it to the next one.
                                                            _________________
____B17____________________________________________________/ Depths | Finale |
| Monsters |
|---------------------------+
| 1 Proto Deathmask         |
| 1 Full Body, 1 Deathmask  |
| 1 Right Arm, 1 Left Arm   |
| 1 Right Foot, 1 Left Foot |
\___________________________/

More of the same monsters.

Another very small, straightforward floor.
                                                            _________________
____B18____________________________________________________/ Depths | Finale |
| Monsters |
|---------------------------+
| 1 Proto Deathmask         |
| 1 Full Body, 1 Deathmask  |
| 1 Right Arm, 1 Left Arm   |
| 1 Right Foot, 1 Left Foot |
\___________________________/

More of the same monsters.

Mostly striaghtforward. You'll want to take a side trip to a purple teleporter
so that you can reach the chest, which contains a *LUNAR HELM*. It raises
Intellect and Spirit by 3 and is for those of lunarian blood.

Go back to the main path and follow it to the next floor.
                                                            _________________
____B19____________________________________________________/ Depths | Finale |
| Monsters |
|---------------------------+
| 1 Proto Deathmask         |
| 1 Full Body, 1 Deathmask  |
| 1 Right Arm, 1 Left Arm   |
| 1 Right Foot, 1 Left Foot |
\___________________________/

More of the same monsters.

Another straightforward floor, though not quite as small.
                                                   __________________________
____B20___________________________________________/ Depths [WPED20] | Finale |
Head north of the entrance and across a bridge to reach a save point and an
Interdimensional Elevator. If Rydia is not in your party, put her in your
party now.  She is required for the next part. I suggest a Waxing Moon.

Head north and you'll encounter the Mysterious Girl, who summons Bahamut!
                                                            _________________
____Mysterious Girl & Bahamut______________________________/ Depths | Finale |
Use Spider Silk or Slow on Bahamut immediately. You cannot affect the
Mysterious Girl at all. The Mysterious Girl uses a variety of magic to assault
you.

Bahamut will count down from 5. When he hits 0, he will Megaflare your party.
It is survivable if you have enough HP or protection.

Use strong magic like Leviathan, Holy, Flare, or Meteor. Cast Float on the
party as the Mysterious Girl can use Quake. If it's Waxing Moon, she should be
no real worry. If you are low-leveled, Shell can help a lot if you cast it
four times. Haste your party, starting with your healer.

After you deal enough damage, Asura  and then Leviathan will try to talk
sense into Bahamut and or smack him around. They only get a Megaflare to the
face as a result.  Nonetheless, something worked and Bahamut will turn on the
Mysterious Girl.
______________________________________________________________________________

Afterwards, you'll be able to summon Bahamut with Rydia from now on.

Continue north to reach the next floor.
                                                   __________________________
____B21___________________________________________/ Depths [WPED21] | Finale |
| Monsters |
|------------+
| 2 Maenad   |
| ?          |
\____________/

You'll encounter Maenads here. They look like the Mysterious Girl, but are a
bit weaker than you might expect. It's best just to run from them to save
time.

This is a corridor. Walk all the way north to the next area.
                                                            _________________
____B22____________________________________________________/ Depths | Finale |
| Monsters |    | Treasure |
|------------+  |------------+
| 2 Maenad   |  | X-Potion   |
| ?          |  | Dry Ether  |
\____________/  \____________/

A big room. East and West rooms have chests. Grab them for an *X-POTION* and a
*DRY ETHER*.  Go north up the middle to the next floor.
                                                            _________________
____B23____________________________________________________/ Depths | Finale |
You can talk to the eight Mysterious Girl NPCs here for a little bit of
information. They aren't hostile.
                                                            _________________
____B24____________________________________________________/ Depths | Finale |
This is a large room with lots of Maenads/Mysterious Girls in pods. At the
north end of the room, just a bit left of center is a flashing pod with a
young Maenad. Examine it to free her and give her orders. A doorway will open
in the center of the wall. Go inside.
                                                            _________________
____B25____________________________________________________/ Depths | Finale |
| Treasure |
|------------+
| Crystal x8 |
\____________/

This is a large room with lots of crystals. Examine all of them. Eight of them
are your planet's crystals and you need them for the final boss. There is an
Interdimensional Elevator at the north end of the room and a save point in the
center.  Exit to the north when ready.
                                                   __________________________
____B26___________________________________________/ Depths [WPED26] | Finale |
An empty, curvy, linear floor. Follow it to its end.
                                                            _________________
____B27____________________________________________________/ Depths | Finale |
An empty, curvy, linear floor. Follow it to its end.
                                                            _________________
____B28____________________________________________________/ Depths | Finale |
An empty, curvy, linear floor. Follow it to its end.
                                                            _________________
____B29____________________________________________________/ Depths | Finale |
Head south and you'll find an Interdimensional Elevator and a save point. Go
south down the looooooong bridge to reach the last floor...

(Oh and you probably want it to be Waxing Moon)
                                                   __________________________
____Bottommost Depths_____________________________/ Depths [WPEEND] | Finale |
Head all the way north and you'll find a weight alien-looking thing that you
decide you must beat up.
                                                            _________________
____???____________________________________________________/ Depths | Finale |
Beat it up. Eventually it'll open and start Draining and Osmosing you. This
can be largely ignored while you continue to beat it up until it breaks.
______________________________________________________________________________

Some cut scenes here before another boss fight!
                                                            _________________
____Creator - Researcher Form______________________________/ Depths | Finale |
He'll start off with Auto-Reflect. He can counter with Flare and Blinding
Flare, the latter of which paralyzes one character. His pattern is that he
always does the next thing in the pattern after you attack him. I'll write
down the pattern for the next revision (unless I forget! :D)

Use strong attacks like Bahamut and Double Jump (Ceodore, Kain) and keep
healed and hasted. He's not too difficult.
______________________________________________________________________________

More cut scenes and the boss transforms!
                                                            _________________
____Creator - Humanoid Form________________________________/ Depths | Finale |
He now uses Meteor, Holy, and Flare and Blinding Glare.

Slow him and Haste yourself. If it is Waxing Moon, these will be managable,
though at lower levels, you'll want to try to put up four Shells on the party.

Just use powerful attacks like Bahamut, Meteor, Holy, and Limit-Breaking
Bands.
______________________________________________________________________________

More cut scene. The creator will start rampaging. You'll get into a battle,
but all your attacks will do nothing. Just let him fly down and destroy you.
There will be more cut scenes and your party will be revived and the real
battle will begin.
                                                            _________________
____Creator - Alien/Angel Form_____________________________/ Depths | Finale |
All your attacks will still do nothing. But you have Crystals! Use a crystal
as an item (it's probably at the bottom of your item list) and his defenses
will be destroyed. Now you can fight like normal.

Use Slow/Spider Silk.  He's got some power now and will also use Black Hole to
erase your buffs from time to times, so make sure you re-haste as needed.

Metastasis hits the Creator for 3000 damage. (Huh?)
Multiply hits your whole party for about 1250 damage.
Split hits one party member for around 5000 damage (probably killing him/her)
Transform shifts its elemental weakness.
Regenerate heals him for 9999 or so.

He can also Quake, so you may want to Float if you aren't busy healing or
hasting.  (Dualcast on a healer is very useful!)  He also has some status
spells that are annoying, but you've probably got a bunch of status-protecting
gear on anyway.

When he glows purple, he's going to use an Explode attack which deals about
1500-2000 to the party.

Because he uses Transform, avoid using elemental attacks and bands. Focus on
Bahamut, Meteow, and bands that break limits (Double Jump!).  If you can
stay healed, he should go down.
______________________________________________________________________________

Afterwards, you'll be told to run.  Go into your menu and swap your formation
so that your back row is your front row and vice versa.

Start running out of the depths. At various points you'll get back-attacked
by the Creator  Smack it around. All it's attacks are going to hurt itself and
possibly one or more party members. You should easily be able to stay healed
since it doesn't do much damage. After enough hitting, it'll run away.

When you reach the young Maenad, you'll get into another Creator fight. From
this point on, the Maenads will eventually come in to slow down the Creator
while you escape with the Young Maenad.

Eventually as you run out of the Depths, the Creator will be destroyed and
you can sit back and watch the ending.

After the credits, you can save finish data, but all it does is let you see
a crystal in your save file. Unfortunately, all items used in the last fight
will no longer be in your inventory.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Fin~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  

*-------------------------------------*
|5 |Item and Monster Lists [TAYLISTS] |
*-------------------------------------*

Locations are given as [Location Name]/[Tale].

The 'Found On' section for equipment lists which characters begin equipped
with the item.
These are given as [Character Name]/[Tale].

Locations without a Tale tag are in the final tale's dungeons. It's easier
that way.

Challenge Dungeon listings that end in (Final) mean the items is found in the
final treasure for that dungeon.

Drop rarities are listed as:
C : Common     64 in 256 (1 in 4)
U : Uncommon   32 in 256 (1 in 8)
R : Rare       16 in 256 (1 in 16)
VR: Very Rare   1 in 256

 ____________________________________________________________________________
}---( 5.1 Consumable Items [ITMCON] )----------------------------------------{
______________________________________________________________________________
Locations are given as [Location Name]/[Tale].

The 'Found On' section for equipment lists which characters begin equipped
with the item.
These are given as [Character Name]/[Tale].

Locations without a Tale tag are in the final tale's dungeons. It's easier
that way.

Challenge Dungeon listings that end in (Final) mean the items is found in the
final treasure for that dungeon.

Drop rarities are listed as:
C : Common     64 in 256 (1 in 4)
U : Uncommon   32 in 256 (1 in 8)
R : Rare       16 in 256 (1 in 16)
VR: Very Rare   1 in 256
                                                        _____________________
_______________________________________________________/ Restorative [CIRES] |
Potion
  Effect: Restores a small amount of HP

Hi-Potion
  Effect: Restores a moderate amount of HP

X-Potion
  Effect: Restores a large amount of HP

Ether
  Effect: Restores a small amount of MP

Dry Ether
  Effect: Restores a moderate amount of MP

Elixir
  Effect: Fully restores HP and MP
  Dropped By: Deathmask (R), Dust Mousse (R), Flan Princess (U),
              Full Body (R), Left Arm (R), Left Foor (R), Right Arm (R),
              Right Foot (R)

Megalixir
  Effect: Fully restores all allies' HP and MP
  Dropped By: Great Malboro (R), Sahagin Prince (R)

Tent
  Effect: Restores HP and MP for entire party (can be used in the field)
          1000 HP and 100 MP to all.

Cottage
  Effect: Fully restores HP and MP for entire party (can be used in the field)

Alarm Clock
  Effect: A clock that cures Sleep for all allies

Antidote
  Effect: Cures Poison

Cross
  Effect: Cures Curse

Diet Ration
  Effect: Cures Pig

Echo Herbs
  Effect: Cures Silence

Eye Drops
  Effect: Cures Blind

Gnomish Bread
  Effect: Bread with the same effect as the spell Sight

Gold Needle
  Effect: Cures Petrify

Maiden's Kiss
  Effect: Cures Toad

Mallet
  Effect: Cures Mini

Phoenix Down
  Effect: Cures KO

Remedy
  Effect: Cures all status ailments except KO

Unicorn Horn
  Effect: A horn that cures Sleep, Paralyze, Confuse, and Berserk for all
          allies
                                                    _________________________
___________________________________________________/ Stat Increasing [CISUP] |
Discovery Book
  Effect:     Raises max MP by 50
  Dropped By: Game Designer

Golden Apple
  Effect:     Raises max HP by 100
  Dropped By: Clockwork Dragon (VR), Elite Trooper (VR), Fiend Dragon (VR),
              Thunder Dragon (4) (VR)

Silver Apple
  Effect:     Raises max HP by 50
  Dropped By: Alligator (VR), Count Malboro (VR), Crocodile (VR),
              Flaygator (VR), Flood Worm (VR), Gigas Gator (VR),
              Gold Dragon (1) (VR), Lilith (R), Ruhk (VR), Sand Worm (VR),
              Silver Dragon (VR), Thunder Dragon (1,2) (R), Tunneler (VR),
              Zu (VR)

Soma Drop
  Effect:     Raises max MP by 10
  Dropped By: Bog Witch (R), Chaos Knight (R), Dark Sage (VR), Duke Malboro,
              Dust Mousse (VR), Gavel Worm (VR), Great Malboro (R),
              High Wizard (R), Malboro (VR), Worst Malboro (R)
                                                      _______________________
_____________________________________________________/ Summon Spells [CISMN] |
Bomb
  Effect:     Allows Rydia to learn Bomb
  Dropped By: Balloon (VR), Bomb King (VR), Dark Grenade (VR)

Chocobo
  Effect:     Allows Rydia to learn Chocobo
  Found :     Chocobo Forest west of Damcyan - Gathering Tale

Cockatrice
  Effect:     Allows Rydia to learn Cockatrice
  Dropped By: Cliff Eagle (VR), Cockatrice (VR), Fledgling Ruhk (VR),
              Gil Bird (VR), Helldiver (VR), Thunderbird (VR)

Goblin
  Effect:     Allows Rydia to learn Goblin
  Dropped By: Goblin (VR), Goblin Prince (VR)

Mindflayer
  Effect:     Allows Rydia to learn Mindflayer
  Dropped By: Mindflayer (VR), Will Priest (VR)
                                                             ________________
____________________________________________________________/ Combat [CICBT] |
Antarctic Wind
  Effect: A stone with the same effect as the spell Blizzard

Arctic Wind
  Effect: A stone with the same effect as the spell Blizzara

Bacchus's Wind
  Effect: Wine with the same effect as the spell Berserk

Blue Fang
  Effect: A tooth from a lightning-breathing dragon

Bomb Core
  Effect: A bomb that causes damage in exchange for the user's life

Bomb Crank
  Effect: Has the same effect as the spell Fira

Bomb Fragment
  Effect: Has the same effect as the spell Fire

Bronze Hourglass
  Effect: An hourglass that casts the spell Stop for a short period of time

Coeurl Whisker
  Effect: A whisker with the same effect as the spell Death

Decoy
  Effect: A doll with the same effect as the spell Blink

Gaia Drum
  Effect: A drum with the same effect as the spell Quake

Gold Hourglass
  Effect: An hourglass that casts the spell Stop for a long period of time

Heavenly Wrath
  Effect: A status with the same effect as the spell Thundara

Hermes Sandals
  Effect: Shoes with the same effect as the spell Haste

Light Curtain
  Effect: A curtain with the same effect as the spell Reflect

Lilith's Kiss
  Effect: A statue with the same effect as the spell Osmose

Lunar Curtain
  Effect: A curtain that negates direct attacks & also casts Reflect

Red Fang
  Effect: A tooth from a fire-breathing dragon

Silent Bell
  Effect: A bell with the same effect as the spell Silence

Silver Hourglass
  Effect: An hourglass that casts the spell Stop for a moderate period of time

Spider Silk
  Effect: Thread with the same effect as the spell Slow

Stardust
  Effect: Sand with the same effect as the spell Comet

Vampire Fang
  Effect: A fang with the same effect as the spell Drain

White Fang
  Effect: A tooth from an ice-breathing dragon

Zeus's Wrath
  Effect: A statue with the same effect as the spell Thunder


 ____________________________________________________________________________
}---( 5.2 Weapons [ITMWEAP] )------------------------------------------------{
______________________________________________________________________________
Locations are given as [Location Name]/[Tale].

The 'Found On' section for equipment lists which characters begin equipped
with the item.
These are given as [Character Name]/[Tale].

Locations without a Tale tag are in the final tale's dungeons. It's easier
that way.

Challenge Dungeon listings that end in (Final) mean the items is found in the
final treasure for that dungeon.

Drop rarities are listed as:
C : Common     64 in 256 (1 in 4)
U : Uncommon   32 in 256 (1 in 8)
R : Rare       16 in 256 (1 in 16)
VR: Very Rare   1 in 256
                                                             ________________
____________________________________________________________/ Arrows [WPARW] |
Angel Arrows       - 40 Attack    0% Accuracy
                     Can confuse enemies
  Dropped By: Lamia (VR), Lamia Matriarch (VR)
  Purchased :
  Found     : Ancient Castle/Kain
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Artemis Arrows     - 75 Attack    0% Accuracy
                     Effective against dragons
  Dropped By: Black Flan (VR), Lunar Virus (VR)
  Purchased :
  Found     : 
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Blinding Arrows    - 20 Attack    0% Accuracy
                     Can blind enemies
  Dropped By: Shadow Dragon (U)
  Purchased : Kaipo/Kain, Baron/Kain, Troia/Gather
  Found     : Mt. Ordeals/Porom
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Fire Arrows        - 15 Attack    0% Accuracy    Element: Fire
  Dropped By: Chimera (C), Chimera Brain (C), Flamehound (C), Melt Golem (C)
  Purchased : Mist/Kain, Agart/Rydia, Troia/Palom
  Found     : Passage of the Eidolons/Porom
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Holy Arrows        - 10 Attack    0% Accuracy    Element: Holy
                     Effective against ghosts and undead
  Dropped By: Selene Guardian (C)
  Purchased : Baron/Ceodore, Tomra/Rydia, Troia/Palom, Troia/Edge, Mist/Porom,
              Mysidia/Porom
  Found     : Tower of Trials/Palom, Dwarven Castle/Porom
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Ice Arrows         - 15 Attack    0% Accuracy    Element: Cold
  Dropped By: Frostbeast (C), Ice Lizard (C), Hydro Golem (C)
  Purchased : Mist/Kain, Agart/Rydia, Troia/Palom
  Found     : Troia Waterway/Palom, Tower of Trials/Edge, Porom's CD Field
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Iron Arrows        - 5 Attack    0% Accuracy
  Dropped By:
  Purchased : Mysidia/Ceodore, Dwarven Castle/Rydia, Tomra/Rydia, Kaipo/Porom
  Found     :
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Lightning Arrows   - 15 Attack    0% Accuracy    Element: Lightning
                     Effective against machines
  Dropped By: Blast Golem (C), Clockwork Soldier (C), Lesser Marilith (C),
              Proto Clockwork (C), Storm Anima (C)
  Purchased : Mist/Kain, Agart/Rydia, Troia/Palom
  Found     : Troia Waterway/Palom, Underground Waterway/Porom
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Medusa Arrows      - 1 Attack    0% Accuracy
                     Can petrify enemies
  Dropped By: Black Lizard (U), Catoblepas (U), Gorgon (U), Medusa (U),
              Stone Golem (U)
  Purchased :
  Found     :
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Perseus Arrows     - 80 Attack    0% Accuracy
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Poison Arrows      - 30 Attack    0% Accuracy
                     Can poison enemies
  Dropped By: Ettin Snake (R), Hydra (R), Malboro (R), Mizuchi (R), Naga (R),
              Nagaraja (R)
  Purchased :
  Found     :
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Silencing Arrows   - 35 Attack    0% Accuracy
                     Can silence enemies
  Dropped By:
  Purchased : Baron/Kain, Troia/Gather
  Found     :
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Yoichi Arrows      - 50 Attack    0% Accuracy
  Dropped By:
  Purchased : 
  Found     : Subterrane B11 - West - After CPU Battle
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia
                                                               ______________
______________________________________________________________/ Axes [WPAXE] |
Battle Axe         - 42 Attack    25% Accuracy
                     Strength +3   Intellect -3   Spirit -3
  Dropped By: 
  Purchased : Baron/Kain, Agart/Rydia, Baron/Gather
  Found     : Sealed Cave/Rydia, Tower of Babil/Edge
  Obtained  : 3 Kokkol Ore + 1 Crescent Axe at Kokkol's Forge
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca

Crescent Axe       - 30 Attack    20% Accuracy
  Dropped By: 
  Purchased : Dwarven Castle/Rydia
  Found     : Impact Crater/Edge
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca

Dwarven Axe        - 62 Attack    19% Accuracy
                     Strength +5   Stamina +5
                     Speed -5   Intellect -5   Spirit -5
  Dropped By: 
  Purchased : Baron/Gather
  Found     : 
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca

Gigant Axe         - 150 Attack    25% Accuracy    Two-Handed
                     Can poison enemies
                     Strength +10
  Dropped By: 
  Purchased :
  Found     : 
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca

Ogrekiller         - 80 Attack    19% Accuracy
                     Effective against giants
  Dropped By: Armor Construct (U), Armored Fiend (U)
  Purchased :
  Found     : Ancient Castle/Kain, Agart Subterrane/Gather
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca

Poison Axe         - 95 Attack    10% Accuracy    Two-Handed
                     Casts Poison when used
  Dropped By: Armor Construct (R), Armored Fiend (R)
  Purchased :
  Found     : Subterrane B11 - East
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca

Rune Axe           - 100 Attack    10% Accuracy
                     Effective against mages
  Dropped By: Armor Construct (VR), Armored Fiend (VR)
  Purchased :
  Found     : 
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca

Tomahawk           - 50 Attack    30% Accuracy    Thrown Weapon
                     Ignores Row
                     Strength +5
  Dropped By: 
  Purchased :
  Found     : 
  Obtained  : 4 Kokkol Ore + 1 Battle Axe at Kokkol's Forge
  Can Equip : Cecil, Cid, Gekkou, Golbez, Kain, Luca
                                                         ____________________
________________________________________________________/ Boomerangs [WPBRG] |
Boomerang          - 8 Attack    30% Accuracy    Thrown Weapon
                     Ignores Row
  Dropped By:
  Purchased : Eblan/Edge, Mysidia/Edge
  Found     : 
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Chakram            - 24 Attack    30% Accuracy    Thrown Weapon
                     Ignores Row
  Dropped By:
  Purchased : Eblan/Gather
  Found     : Edge's CD 4F
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Metal Boomerang    - 16 Attack    35% Accuracy    Thrown Weapon
                     Ignores Row
  Dropped By:
  Purchased : Eblan/Edge, Eblan/Gather
  Found     : Mt. Ordeals/Edge
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Moonring Blade     - 40 Attack    35% Accuracy    Thrown Weapon
                     Ignores Row
  Dropped By:
  Purchased : 
  Found     : Subterrane B11 - West
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Rising Sun         - 50 Attack    50% Accuracy    Thrown Weapon
                     Ignores Row
                     Speed +10
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Wing Edge          - 32 Attack    30% Accuracy    Thrown Weapon
                     Ignores Row
  Dropped By:
  Purchased :
  Found     : Edge's CD (Final)
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu
                                                               ______________
______________________________________________________________/ Bows [WPBOW] |
Artemis Bow        - 80 Attack    25% Accuracy
                     Ignores Row
                     Strength +10   Speed +10   Stamina +10
                     Intellect -10   Spirit -10
  Dropped By: Selene Guardian (VR)
  Purchased : 
  Found     : 
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Bow                - 10 Attack    25% Accuracy
                     Ignores Row
  Dropped By:
  Purchased : Mysidia/Ceodore, Dwarven Castle/Rydia, Tomra/Rydia, Kaipo/Porom
  Found     :
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Crossbow           - 20 Attack    25% Accuracy
                     Ignores Row
  Dropped By:
  Purchased : Baron/Ceodore, Tomra/Rydia, Troia/Palom, Troia/Edge, Mist/Porom,
              Dwarven Castle/Porom, Mysidia/Porom
  Found     : Tower of Trials/Edge, Underground Waterway/Porom
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Elfin Bow          - 50 Attack    25% Accuracy
                     Casts Shell when used
                     Ignores Row
                     Intellect +5
  Dropped By:
  Purchased : Troia/Gather
  Found     : Kain's CD (Final)
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Great Bow          - 30 Attack    25% Accuracy
                     Ignores Row
                     Strength +3
  Dropped By:
  Purchased : Mist/Kain, Kaipo/Kain, Agart/Rydia, Troia/Palom, Mysidia/Porom
  Found     : Troia Waterway/Palom, Tower of Babil/Edge
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Killer Bow         - 40 Attack    25% Accuracy
                     Ignores Row
                     Strength +5
  Dropped By:
  Purchased : Baron/Kain
  Found     : Strength Floor/Palom, Edge's CD 1F, Porom's CD Field
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Perseus Bow        - 90 Attack    25% Accuracy
                     Ignores Row
                     Spirit +10
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia

Yoichi Bow         - 60 Attack    25% Accuracy
                     Ignores Row
                     Strength +10
  Dropped By:
  Purchased : 
  Found     : Subterrane B11 - West - After CPU Battle
  Can Equip : Cecil, Ceodore, Cid, Edward, Harley, Izayoi, Leonora, Luca,
              Palom, Porom, Rosa, Rydia
                                                              _______________
_____________________________________________________________/ Claws [WPCLW] |
Cat Claw           - 0 Attack    40% Accuracy
                     Can make enemies fall asleep
                     Strength +5   Speed +5
  Dropped By: Cait Sith (R), Coeurl (R)
  Purchased :
  Found     : Yang's CD (Final)
  Can Equip : Edge, Ursula, Yang

Dragon Claws       - 0 Attack    50% Accuracy    Element: Holy
                     Effective against dragons
                     Strength +10   Spirit +10
  Dropped By: 
  Purchased :
  Found     : 
  Can Equip : Edge, Ursula, Yang

Faerie Claws       - 0 Attack    0% Accuracy
                     Can confuse enemies
                     Speed +3
  Dropped By: 
  Purchased :
  Found     : Impact Crater/Yang
  Can Equip : Edge, Ursula, Yang

Flame Claw         - 0 Attack    30% Accuracy    Element: Fire
  Dropped By: 
  Purchased : Fabul/Yang, Ship/Yang, Fabul/Gather
  Found     :
  Found On  : Yang/Yang, Yang/True Moon
  Can Equip : Edge, Ursula, Yang

Godhand            - 0 Attack    40% Accuracy    Element: Holy
                     Effective against ghosts and undead
                     Strength +10   Speed +10
  Dropped By: 
  Purchased :
  Found     : Subterrane B10 - Exterior
  Can Equip : Edge, Ursula, Yang

Hell Claws         - 0 Attack    40% Accuracy
                     Can poison enemies
                     Strength +3
  Dropped By: 
  Purchased :
  Found     : Adamant Isle Forest/Yang, Yang's CD (Final)
  Can Equip : Edge, Ursula, Yang

Ice Claw           - 0 Attack    30% Accuracy    Element: Cold
  Dropped By: 
  Purchased :Fabul/Yang, Ship/Yang, Fabul/Gather
  Found     :
  Found On  : Ursula/Yang
  Can Equip : Edge, Ursula, Yang

Lightning Claw     - 0 Attack    30% Accuracy    Element: Lightning
  Dropped By: 
  Purchased : Fabul/Yang, Ship/Yang, Fabul/Gather
  Found     : 
  Found On  : Ursula/Yang, Yang/Yang, Yang/True Moon
  Can Equip : Edge, Ursula, Yang

Metal Knuckles     - 0 Attack    30% Accuracy
                     Strength +5
  Dropped By: 
  Purchased :
  Found     : Impact Crater/Yang, Ship/Yang, Fabul/Gather
  Can Equip : Edge, Ursula, Yang

Tiger Fang         - 0 Attack    50% Accuracy
                     Effective against dragons
                     Strength +10   Spirit +10
  Dropped By: 
  Purchased :
  Found     : 
  Can Equip : Edge, Ursula, Yang
                                                            _________________
___________________________________________________________/ Daggers [WPDAG] |
Assassin Dagger    - 85 Attack    40% Accuracy
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Brina, Calca, Cecil, Ceodore, Edward, Golbez, Harley, Kain,
              Luca, Palom, Rydia

Dagger             - 12 Attack    40% Accuracy
  Dropped By:
  Purchased : Tomra/Rydia, Agart/Rydia, Troia/Palom
  Found     : Sylph Cave/Rydia
  Can Equip : Brina, Calca, Cecil, Ceodore, Edge, Edward, Gekkou, Golbez,
              Harley, Izayoi, Kain, Luca, Palom, Rydia, Tsukinowa, Zangetsu

Dancing Dagger     - 28 Attack    40% Accuracy
                     Damages enemy when used
  Dropped By:
  Purchased :
  Found     :
  Obtained  : 3 Kokkol Ore + 1 Dagger at Kokkol's Forge
  Can Equip : Brina, Calca, Cecil, Ceodore, Edge, Edward, Gekkou, Golbez,
              Harley, Izayoi, Kain, Luca, Palom, Rydia, Tsukinowa, Zangetsu

Knife              - 7 Attack    50% Accuracy
  Dropped By:
  Purchased :
  Found     :
  Found On  : Brina/Rydia, Calca/Rydia
  Obtained  : 1 Kokkol Ore at Kokkol's Forge
  Can Equip : Brina, Calca, Cecil, Ceodore, Edge, Edward, Gekkou, Golbez,
              Harley, Izayoi, Kain, Luca, Palom, Rydia, Tsukinowa, Zangetsu

Mage Masher        - 35 Attack    25% Accuracy
                     Effective against mages
                     Intellect +5
  Dropped By: 
  Purchased : 
  Found     : Forest Clearing South of Troia/Gather
  Can Equip : Brina, Calca, Cecil, Ceodore, Edge, Edward, Gekkou, Golbez,
              Harley, Izayoi, Kain, Luca, Palom, Rydia, Tsukinowa, Zangetsu

Mythril Knife      - 20 Attack    40% Accuracy
                     Effective against ghosts
  Dropped By: Fell Turtle (U), Ironback (C), Mythril Golem (C)
  Purchased : Mythril/Gather
  Found     : Sylph Cave/Rydia
  Obtained  : 2 Kokkol Ore + 1 Knife at Kokkol's Forge
  Can Equip : Brina, Calca, Cecil, Ceodore, Edge, Edward, Gekkou, Golbez,
              Harley, Izayoi, Kain, Luca, Palom, Rydia, Tsukinowa, Zangetsu

Phase Cutter       - 150 Attack    50% Accuracy
                     Effective against machines and giants
                     Strength +20
  Dropped By: Right Arm (VR)
  Purchased :
  Found     : 
  Can Equip : Brina, Calca

Triton Dagger      - 62 Attack    40% Accuracy
                     Casts Flood when used
                     Intellect +10
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Brina, Calca, Cecil, Ceodore, Edge, Edward, Gekkou, Golbez,
              Harley, Izayoi, Kain, Luca, Palom, Rydia, Tsukinowa, Zangetsu
                                                            _________________
___________________________________________________________/ Hammers [WPHAM] |
Gaia Hammer        - 65 Attack    25% Accuracy    Element: Fire    Two-Handed
                     Casts Quake when used
                     Strength +5
  Dropped By: Alraune (R), Arachne (R)
  Purchased :
  Found     : Rydia's CD (Final), Edge's CD (Final)
  Can Equip : Cid, Gekkou, Golbez, Luca

Hammer             - 20 Attack    30% Accuracy    Two-Handed
                     Effective against machines
  Dropped By: 
  Purchased :
  Found     :
  Found On  : Luca/Rydia, Luca/Gather
  Obtained  : 1 Kokkol Ore at Kokkol's Forge
  Can Equip : Cid, Gekkou, Golbez, Luca

Mythril Hammer     - 55 Attack    25% Accuracy    Two-Handed
                     Effective against machines and ghosts
  Dropped By: Armadillo (U), Magma Tortoise (U)
  Purchased : Mythril/Gather
  Found     : Edge's CD 2F
  Found On  : Cid/Kain, Cid/Gather
  Obtained  : 4 Kokkol Ore + 1 Hammer at Kokkol's Forge
  Can Equip : Cid, Gekkou, Golbez, Luca

Sledgehammer       - 90 Attack    30% Accuracy    Two-Handed
                     Can confuse enemies
                     Strength +5
  Dropped By: 
  Purchased :
  Found     : Kain's CD (Final)
  Can Equip : Cid, Gekkou, Golbez, Luca

Thor Hammer        - 140 Attack    30% Accuracy    Element: Lightning
                     Two-Handed
                     Executes Blitz when used
                     Strength +10
  Dropped By: 
  Purchased :
  Found     : 
  Can Equip : Cid, Gekkou, Golbez, Luca

Wooden Hammer      - 45 Attack    25% Accuracy    Two-Handed
                     Effective against machines
  Dropped By: Steel Golem (U)
  Purchased :
  Found     :
  Found On  : Cid/Ceodore
  Can Equip : Cid, Gekkou, Golbez, Luca
                                                              _______________
_____________________________________________________________/ Harps [WPHRP] |
Apollo Harp        - 60 Attack    40% Accuracy    Element: Fire
                     Effective against dragons
                     Ignores Row
                     Strength +10   Speed +10   Spirit +10
  Dropped By: 
  Purchased : 
  Found     : Subterrane B10 - Exterior
  Can Equip : Edward

Dark Harp          - 25 Attack    40% Accuracy
                     Can blind enemies
                     Ignores Row
  Dropped By: 
  Purchased : Kaipo/Edward, Baron/Edward, Kaipo/Gather
  Found     :
  Can Equip : Edward

Dream Harp         - 8 Attack    35% Accuracy
                     Can cause enemies to fall asleep
                     Ignores Row
  Dropped By: 
  Purchased : Damcyan/Edward
  Found     :
  Found On  : Edward/Edward, Edward/True Moon
  Can Equip : Edward

Lamia Harp         - 18 Attack    40% Accuracy
                     Can confuse enemies
                     Ignores Row
  Dropped By: Lamia (C), Lamia Matriarch (C)
  Purchased :
  Found     : Antlion's Den/Edward
  Can Equip : Edward

Loki's Harp        - 98 Attack    40% Accuracy
                     Effective against all monsters
                     Ignores Row
                     Strength +10   Speed +10   Stamina +10
  Dropped By: 
  Purchased : 
  Found     : 
  Can Equip : Edward

Muse Harp          - 35 Attack    40% Accuracy    Element: Holy
                     Effective against demons, ghosts, and undead
                     Ignores Row
  Dropped By: 
  Purchased :
  Found     : Edward's CD (Final)
  Can Equip : Edward

Silver Harp        - 15 Attack    35% Accuracy
                     Effective against ghosts
                     Ignores Row
  Dropped By: 
  Purchased : Damcyan/Edward, Kaipo/Edward, Baron/Edward, Kaipo/Gather
  Found     :
  Can Equip : Edward
                                                            _________________
___________________________________________________________/ Katanas [WPKAT] |
Ashura             - 32 Attack    40% Accuracy
  Dropped By:
  Purchased : Eblan/Gather
  Found     : Edge's CD 1F
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Boltslicer         - 35 Attack    40% Accuracy    Element: Lightning
  Dropped By: Blast Golem (R)
  Purchased :
  Found     : Eblan/Gather
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Crimson Cherry     - 26 Attack    40% Accuracy    Element: Fire
  Dropped By: Melt Golem (R)
  Purchased : Eblan/Gather
  Found     : Edge's CD 3F
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Kiku-ichimonji     - 40 Attack    40% Accuracy
                     Strength +5
  Dropped By:
  Purchased :
  Found     : Path to the Tower of Babil/Gather
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Kodachi            - 14 Attack    40% Accuracy
  Dropped By:
  Purchased : Eblan/Edge, Troia/Edge, Mysidia/Edge, Dwarven Castle/Edge
  Found     :
  Found On  : Edge/Edge, Gekkou/Edge, Izayoi/Edge, Zangetsu/Edge, Edge/Gather
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Kotetsu            - 40 Attack    40% Accuracy
  Dropped By:
  Purchased :
  Found     : Edge's CD (Final), Path to the Tower of Babil/Gather
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Kogarasu           - 20 Attack    40% Accuracy
  Dropped By:
  Purchased :
  Found     : Path to the Tower of Babil/Edge, Tower of Babil/Edge
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Kunai              - 7 Attack    40% Accuracy
  Dropped By:
  Purchased : Eblan/Edge, Troia/Edge, Mysidia/Edge, Dwarven Castle/Edge
  Found     :
  Found On  : Tsukinowa/Edge
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Masamune           - 65 Attack    40% Accuracy
                     Casts Haste when used
                     Speed +3
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Murasame           - 55 Attack    40% Accuracy
                     Casts Protect when used
                     Strength +5   Stamina +5   Intellect +5
                     Speed -5   Spirit -5
  Dropped By:
  Purchased : 
  Found     : Subterrane B7 - Middle Room
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Mutsunokami        - 75 Attack    40% Accuracy
                     Casts Blink when used
                     Strength +10
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu
                                                               ______________
______________________________________________________________/ Rods [WPROD] |
Faerie Rod         - 30 Attack    5% Accuracy
                     Casts confuse when used
                     Intellect +10
  Dropped By:
  Purchased :
  Found     : Forest Clearing NW of Fabul/Gather
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Flame Rod          - 7 Attack    -5% Accuracy    Element: Fire
                     Casts Fire when used
                     Intellect +3
  Dropped By: Ricardo Mage (U)
  Purchased : Mysidia/Ceodore, Baron/Ceodore, Tomra/Rydia, Troia/Palom,
              Mist/Porom, Dwarven Castle/Porom, Mysidia/Porom
  Found     :
  Found On  : Palom/Porom
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Healing Rod        - 9 Attack    0% Accuracy
                     Restores HP when used
                     Intellect +3   Spirit +3
  Dropped By:
  Purchased :
  Found     : Slyph Cave/Rydia
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Ice Rod            - 5 Attack    -5% Accuracy    Element: Cold
                     Casts Blizzard when used
                     Intellect +3
  Dropped By:
  Purchased : Mysidia/Ceodore, Tomra/Rydia, Troia/Palom, Mist/Porom,
              Dwarven Castle/Porom, Mysidia/Porom
  Found     : Feymarch/Rydia
  Found On  : Palom/Palom, Palom/True Moon
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Lilith Rod         - 13 Attack    -40% Accuracy
                     Casts Osmose when used
                     Intellect +5
  Dropped By: Lamia Queen (VR), Lilith (VR)
  Purchased :
  Found     :
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Polymorph Rod      - 15 Attack    0% Accuracy
                     Casts Pig when used
                     Intellect +7
  Dropped By:
  Purchased : Troia/Gather
  Found     : Rydia's CD, Lodestone Cavern/Palom
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Recovery Rod       - 25 Attack    5% Accuracy
                     Recovers HP when used
                     Intellect +8
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Rod                - 3 Attack    -10% Accuracy
                     Damages enemy when used
                     Intellect +2
  Dropped By: Lamage (C), Ricardo Mage (C), Sorceress (C), Tiny Mage (C)
  Purchased : Mysidia/Ceodore, Tomra/Rydia, Kaipo/Porom
  Found     : 
  Found On  : Black Mage/Ceodore
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Stardust Rod       - 45 Attack    10% Accuracy
                     Casts Comet when used
                     Intellect +10
  Dropped By:
  Purchased :
  Found     : Subterrane B7 - After Scarmiglione Battle
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Thunder Rod        - 10 Attack    0% Accuracy    Element: Lightning
                     Casts Thunder when used
                     Intellect +3
  Dropped By: Lamage (U)
  Purchased : Baron/Ceodore, Agart/Rydia, Troia/Palom, Mist/Porom,
              Dwarven Castle/Porom, Mysidia/Porom
  Found     : Underground Waterway/Porom
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia

Wizard's Rod       - 21 Attack    5% Accuracy
                     Damages enemy when used
                     Intellect +9
  Dropped By:
  Purchased :
  Found     : Palom's CD (Final)
  Can Equip : Golbez, Harley, Leonora, Palom, Rydia
                                                             ________________
____________________________________________________________/ Spears [WPSPR] |
Blood Lance        - 88 Attack    -28% Accuracy
                     Absorbs HP
                     All Stats -10
  Dropped By: 
  Purchased :
  Found     : Subterrane B5 - Exterior
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Dragoon Lance      - 80 Attack    40% Accuracy    Element: Holy
                     All Stats +3
  Dropped By: 
  Purchased :
  Found     :
  Found On  : Kain/Kain(End)
  Can Equip : Kain

Flame Lance        - 66 Attack    30% Accuracy    Element: Fire
                     Casts Fira when used
  Dropped By: Flame Knight (R)
  Purchased :
  Found     : Edge's CD (Final)
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Gungnir            - 99 Attack    30% Accuracy
                     Stamina +10
  Dropped By: 
  Purchased : 
  Found     : Subterrane B9 - After Barbariccia Battle
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Holy Lance         - 140 Attack    30% Accuracy    Element: Holy
                     Casts Holy when used
  Dropped By: 
  Purchased : 
  Found     : 
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Javelin            - 22 Attack    50% Accuracy
  Dropped By: 
  Purchased : Dwarven Castle/Edge
  Found     : Dwarven Mine Path/Edge
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Obelisk            - 85 Attack    40% Accuracy
                     Strength +5
  Dropped By: 
  Purchased :
  Found     : Kain's CD (Final) 
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Partisan           - 42 Attack    30% Accuracy
  Dropped By: 
  Purchased :
  Found     :
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Spear              - 9 Attack    50% Accuracy
  Dropped By: 
  Purchased : Dwarven Castle/Edge
  Found     :
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Trident            - 31 Attack    35% Accuracy    Element: Lightning
  Dropped By: 
  Purchased :
  Found     : Dwarven Mine Path/Edge
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Wind Spear         - 55 Attack    30% Accuracy
  Dropped By: 
  Purchased :
  Found     : Edge's CD 4F
  Found On  : Kain?/Kain, Kain/Gather
  Can Equip : Ceodore, Golbez, Kain, Zangetsu

Wyvern Lance       - 110 Attack    30% Accuracy
                     Effective against dragons
                     Speed +5
  Dropped By: Blue Dragon (VR), Crystal Dragon (R), Red Dragon (R)
  Purchased :
  Found     : 
  Can Equip : Ceodore, Golbez, Kain, Zangetsu
                                                             ________________
____________________________________________________________/ Staves [WPSTF] |
Aura Staff         - 36 Attack    10% Accuracy
                     Casts Dispel when used
                     Spirit +10
  Dropped By: 
  Purchased :
  Found     : Porom's CD (Final), Lair of the Father/Lunarians
  Can Equip : Cecil, Ceodore, Fusoya, Golbez, Harley, Leonora, Porom, Rosa

Healing Staff      - 8 Attack    0% Accuracy
                     Restores HP when used (to entire party)
                     Spirit +2
  Dropped By: Sorcerer (U), Summoner (U), Will Priest (U)
  Purchased : Mysidia/Ceodore, Baron/Ceodore, Troia/Palom, Mist/Porom,
              Dwarven Castle/Porom, Mysidia/Porom
  Found     : Sylph Cave/Rydia, Tower of Trials/Palom
  Found On  : Rosa/Prologue, Porom/Porom, Porom/True Moon
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa

Master's Staff     - 42 Attack    15% Accuracy
                     Restores HP when used
                     Spirit +7
  Dropped By: 
  Purchased :
  Found     : Lunarian CD #1
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa

Mythril Staff      - 12 Attack    5% Accuracy
                     Cures status ailments when used
                     Spirit +3
  Dropped By: Will Priest (R)
  Purchased : Mythril/Gather
  Found     : Magic Floor/Palom
  Found On  : Rosa/Kain, Rosa/Gather
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa

Power Staff         - 30 Attack    0% Accuracy
                     Can make enemies go Berserk
                     Strength +10
  Dropped By: 
  Purchased :
  Found     : Porom's CD Field
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa

Protect Staff      - 14 Attack    10% Accuracy
                     Casts Protect when used
                     Stamina +10   Spirit +5
  Dropped By: 
  Purchased :
  Found     : Ancient Castle/Kain, Palom's CD (Final)
  Found On  : Fusoya/Lunarians
  Can Equip : Cecil, Ceodore, Fusoya, Golbez, Harley, Leonora, Porom, Rosa

Psycho Spiral      - 4 Attack    10% Accuracy
                     Casts Confuse when used
                     Spirit +3
  Dropped By: 
  Purchased : Baron/Kain, Troia/Palom, Mysidia/Porom, Troia/Gather
  Found     : Mt. Ordeals/Porom
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa

Rune Staff          - 52 Attack    10% Accuracy
                     Casts Silence when used
                     Spirit +10
  Dropped By: Sorcerer (VR), Summoner (VR)
  Purchased :
  Found     :
  Can Equip : Cecil, Ceodore, Fusoya, Golbez, Harley, Leonora, Porom, Rosa

Sage's Staff       - 45 Attack    15% Accuracy
                     Casts Raise when used
                     Spirit +10
  Dropped By: 
  Purchased : 
  Found     : Subterrane B8 - After Cagnazzo Battle
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa

Seraphim Mace      - 50 Attack    20% Accuracy
                     Casts Esuna when used
                     Spirit +15
  Dropped By: 
  Purchased :
  Found     : 
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa

Staff              - 4 Attack    -5% Accuracy
                     Cures poison when used
                     Spirit +1
  Dropped By: 
  Purchased : Mysidia/Ceodore, Troia/Palom, Kaipo/Porom
  Found     : 
  Found On  : White Mage/Ceodore, Leonora/Palom
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Porom, Rosa
                                                             ________________
____________________________________________________________/ Swords [WPSWD] |
Ancient Sword      - 35 Attack    27% Accuracy
                     Can curse enemies
  Dropped By:
  Purchased :
  Found     : 
  Found On  : Golbez/Lunarians, Golbez/Gather
  Can Equip : Cecil, Ceodore, Golbez, Kain

Blood Sword        - 45 Attack    0% Accuracy
                     All Stats -5
                     Drains HP from the enemy
  Dropped By:
  Purchased :
  Found     : Mist/Kain, Lunar Tunnel (East)/Lunarians
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Broadsword         - 10 Attack    50% Accuracy
  Dropped By: Sahagin Knight (C)
  Purchased : Mythril/Ceodore, Damcyan/Edward
  Found     : 
  Found On  : Ceodore/Prologue
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Coral Blade        - 38 Attack    35% Accuracy    Element: Lightning
  Dropped By: Sahagin Knight (R)
  Purchased : Mist/Kain, Kaipo/Kain
  Found     : Old Waterway/Ceodore
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Defender           - 105 Attack    40% Accuracy
                     Casts Protect when used
                     Stamina +15
  Dropped By:
  Purchased :
  Found     : Lunarian CD #2 (Final)
  Can Equip : Cecil, Ceodore, Golbez, Kain

Demon Slayer       - 82 Attack    40% Accuracy
                     Effective against demons
  Dropped By:
  Purchased :
  Found     : Kain's CD (Final) 
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Ebony Blade        - 20 Attack    40% Accuracy
                     Intellect +3   Spirit +3
  Dropped By:
  Purchased :
  Found     : 
  Found On  : Golbez/Lunarians (Flashback)
  Can Equip : Golbez

Enhancement Sword  - 82 Attack    40% Accuracy
                     Intellect +7
  Dropped By:
  Purchased :
  Found     : Lunarian CD #1 (Final)
  Can Equip : Cecil, Ceodore, Golbez, Kain

Excalibur          - 120 Attack    50% Accuracy    Element: Holy
                     Strength +10
  Dropped By: 
  Purchased :
  Found     : Subterrane B13 - After Dark Knight Battle
  Can Equip : Cecil, Ceodore, Kain

Excalipar          - 1 Attack    50% Accuracy
  Dropped By: 
  Purchased :
  Found     : 
  Can Equip : Cecil, Ceodore, Kain

Falchion           - 48 Attack    40% Accuracy
  Dropped By:
  Purchased :
  Found     :
  Found On  : Hooded Man/Ceodore
  Can Equip : Hooded Man, Kain

Flame Sword        - 65 Attack    30% Accuracy    Element: Fire
  Dropped By: Flame Knight (VR)
  Purchased : Kaipo/Kain, Baron/Kain, Baron/Gather
  Found     :
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Icebrand           - 75 Attack    30% Accuracy    Element: Cold
  Dropped By:
  Purchased : Baron/Kain, Baron/Gather
  Found     : Underground Waterway/Kain, Lunar Subterrane/Lunarians
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Iron Sword         - 30 Attack    35% Accuracy
  Dropped By:
  Purchased : Baron/Ceodore, Mist/Kain, Kaipo/Edward, Baron/Edward,
              Kaipo/Gather
  Found     : Underground Waterway/Edward
  Found On  : Ceodore/Gather
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Kingsword          - 40 Attack    40% Accuracy
                     Spirit +3
  Dropped By:
  Purchased :
  Found     : 
  Found On  : Cecil/Prologue, Cecil/True Moon
  Can Equip : Cecil

Longsword          - 20 Attack    35% Accuracy
  Dropped By: Sahagin Knight (U)
  Purchased : Mythril/Ceodore, Mysidia/Ceodore, Baron/Ceodore, Damcyan/Edward,
              Kaipo/Edward, Baron/Edward, Kaipo/Gather
  Found     : Damcyan/Edward
  Found On  : Biggs/Prologue, Wedge/Prologue
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Lustrous Sword     - 99 Attack    50% Accuracy    Element: Holy
                     Strength +3   Spirit +3
  Dropped By: Amazon (VR)
  Purchased :
  Found     : Subterrane B4 - Exterior
  Can Equip : Cecil, Ceodore, Kain

Mythril Sword      - 50 Attack    30% Accuracy
                     Effective against ghosts
  Dropped By: Mythril Golem (VR)
  Purchased : Mythril/Gather
  Found     : Devil's Road/Kain, Impact Crater/Lunarians
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Ragnarok           - 150 Attack    50% Accuracy    Element: Holy
                     Effective against undead
                     Strength +10   Stamina +10   Spirit +10
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Cecil, Ceodore, Kain

Sleep Blade        - 55 Attack    27% Accuracy
                     Casts Sleep when used
  Dropped By: Sahagin Knight (VR)
  Purchased :
  Found     : Mist Cliff/Kain
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Stoneblade         - 77 Attack    16% Accuracy
                     Can petrify enemies
  Dropped By: Black Lizard (R), Catoblepas (R), Gorgon (R), Medusa (R)
  Purchased :
  Found     :
  Can Equip : Cecil, Ceodore, Golbez, Hooded Man, Kain

Ultima Weapon      - 180 Attack    50% Accuracy
                     Strength +10   Speed +10   Stamina +10
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Cecil, Ceodore, Golbez, Kain
                                                              _______________
_____________________________________________________________/ Whips [WPWHP] |
Blitz Whip         - 40 Attack    10% Accuracy    Element: Lightning
                     Can paralyze enemies
                     Ignores Row
  Dropped By:
  Purchased :
  Found     : Edge's CD (Final)
  Can Equip : Harley, Izayoi, Rydia

Chain Whip         - 30 Attack    5% Accuracy
                     Can paralyze enemies
                     Ignores Row
  Dropped By:
  Purchased : Kaipo/Edward, Baron/Edward, Baron/Gather, Kaipo/Gather
  Found     : Rydia's CD, Tower of Babil/Edge, Underground Waterway/Edward
  Can Equip : Harley, Izayoi, Rydia

Dragon Whisker     - 55 Attack    25% Accuracy
                     Can paralyze enemies
                     Ignores Row
                     Strength +5   Speed +5   Stamina +5
                     Intellect -5   Spirit -5
  Dropped By: Blue Dragon (R), Fiend Dragon (U)
  Purchased : 
  Found     : 
  Can Equip : Harley, Izayoi, Rydia

Flame Whip         - 50 Attack    15% Accuracy    Element: Fire
                     Can paralyze enemies
                     Ignores Row
                     Strength +5   Speed +5   Stamina +5
                     Intellect -5   Spirit -5
  Dropped By:
  Purchased :
  Found     : Subterrane B6 - Exterior
  Can Equip : Harley, Izayoi, Rydia

Ice Whip           - 38 Attack    15% Accuracy    Element: Cold
                     Can paralyze enemies
                     Ignores Row
  Dropped By: Hydro Golem (R)
  Purchased :
  Found     : Edward's CD (Final), Forest Clearing North of Troia/Gather
  Can Equip : Harley, Izayoi, Rydia

Mystic Whip        - 100 Attack    25% Accuracy    Element: Holy
                     Can paralyze enemies
                     Ignores Row
  Dropped By:
  Purchased : 
  Found     : Subterrane B12 - Exterior - After Leviathan Battle
  Can Equip : Harley, Izayoi, Rydia

Queen's Whip       - 5 Attack    40% Accuracy
                     Can turn enemies into Pigs
                     Can paralyze enemies
                     Ignores Row
  Dropped By:
  Purchased : Troia/Palom
  Found     :
  Can Equip : All female characters except Brina

Thorn Whip         - 20 Attack    0% Accuracy
                     Can paralyze enemies
                     Ignores Row
  Dropped By:
  Purchased : Agart/Rydia, Troia/Edge, Damcyan/Edward, Kaipo/Edward,
              Baron/Edward, Baron/Gather, Kaipo/Gather
  Found     : Tower of Trials/Edge
  Can Equip : Harley, Izayoi, Rydia

Whip               - 10 Attack    0% Accuracy
                     Can paralyze enemies
                     Ignores Row
  Dropped By:
  Purchased : Dwarven Castle/Rydia, Mist/Porom, Dwarven Castle/Porom,
              Damcyan/Edward
  Found     : 
  Found On  : Rydia/Rydia, Rydia/Porom, Harley/Edward, Rydia/Gather
  Can Equip : Harley, Izayoi, Rydia


 ____________________________________________________________________________
}---( 5.3 Armor [ITMARMR] )--------------------------------------------------{
______________________________________________________________________________
Locations are given as [Location Name]/[Tale].

The 'Found On' section for equipment lists which characters begin equipped
with the item.
These are given as [Character Name]/[Tale].

Locations without a Tale tag are in the final tale's dungeons. It's easier
that way.

Challenge Dungeon listings that end in (Final) mean the items is found in the
final treasure for that dungeon.

Drop rarities are listed as:
C : Common     64 in 256 (1 in 4)
U : Uncommon   32 in 256 (1 in 8)
R : Rare       16 in 256 (1 in 16)
VR: Very Rare   1 in 256


Adamant Armor      - 50 Def    20 Mag. Def    -10% Evade    13% Mag. Evade
                     Resist: Fire
                     Protects against status ailments
                     (Status Immunities: Poison, Pig, Stone)
                     All Stats +5
  Dropped By:
  Purchased :
  Obtained  : Trade 3 Adamantites to Tradingway in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters except Calca and Brina

Angel's Clothes    - 5 Def    5 Mag. Def    5% Evade    5% Mag. Evade
                     Protects against Pig, Mini, and Toad
                     Intellect +5   Spirit +10
  Dropped By:
  Purchased :
  Found     : Kokkol's Forge/Rydia
  Can Equip : Brina, Calca

Bard's Tunic       - 2 Def    1 Mag. Def    0% Evade    0% Mag. Evade
                     Protects against Silence
  Dropped By:
  Purchased : Damcyan/Edward
  Found     : 
  Found On  : Edward/Edward, Edward/True Moon
  Can Equip : Edward, Harley

Black Belt Gi      - 10 Def    4 Mag. Def    20% Evade    2% Mag. Evade
                     Strength +5   Stamina +5
  Dropped By:
  Purchased :
  Found     : Yang's CD (Final), Edge's CD 2F, Diamond Desert/Gather
  Can Equip : All except Calca and Brina

Black Garb         - 24 Def    15 Mag. Def    60% Evade    7% Mag. Evade
                     Speed +3
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Edge, Gekkou, Izayoi, Tsukinowa, Zangetsu

Black Robe         - 8 Def    7 Mag. Def    0% Evade    7% Mag. Evade
                     Intellect +5
  Dropped By:
  Purchased :
  Found     : Rydia's CD (Final), Palom's CD (Final)
  Can Equip : Golbez, Harley, Palom, Rydia

Blue Armor         - 45 Def    25 Mag. Def    -10% Evade    0% Mag. Evade
                     String against dragon, machine, and giant attacks
                     Strength +5   Stamina +5
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Blue Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All male characters except Calca

Bone Mail          - 18 Def    72 Mag. Def    -10% Evade    1% Mag. Evade
                     Protects against Poison, strong against undead attacks
  Dropped By:
  Purchased : Baron/Gather
  Found     : 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Boy's Clothes      - 3 Def    3 Mag. Def    0% Evade    4% Mag. Evade
                     Protects against Pig, Mini, and Toad
                     All Stats +3
  Dropped By:
  Purchased :
  Found     : Equipped on Calca
  Found On  : Calca/Rydia
  Can Equip : Calca

Brave Suit         - 22 Def    8 Mag. Def    25% Evade    1% Mag. Evade
                     Protects against Curse
                     Strength +10   Speed +10   Stamina +10
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Edge, Edward, Gekkou, Harley, Izayoi, Tsukinowa, Ursula, Yang,
              Zangetsu

Bronze Armor       - 4 Def    1 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Mythril/Ceodore, Dwarven Castle/Rydia
  Found     :  
  Found On  : Ceodore/Prologue, Biggs/Prologue, Wedge/Prologue, Luca/Rydia,
              Luca/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Bronze Breastplate - 4 Def    2 Mag. Def    5% Evade    1% Mag. Evade
  Dropped By:
  Purchased : Fabul/Yang, Ship/Yang, Troia/Edge, Mysidia/Edge, Damcyan/Edward,
              Kaipo/Edward, Baron/Edward, Fabul/Gather
  Found     : Tower of Trials/Edge
  Found On  : Ursula/Yang
  Can Equip : All except Calca and Brina

Chainmail          - 10 Def    3 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Mist/Kain, Kaipo/Kain, Baron/Kain, Agart/Rydia
  Found     : Mist Cave/Ceodore
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Clothing           - 1 Def    0 Mag. Def    0% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Kaipo/Porom
  Found     : 
  Can Equip : All except Calca and Brina

Clown's Clothes    - 3 Def    3 Mag. Def    20% Evade    3% Mag. Evade
                     Protects against Pig, Mini, and Toad
                     Speed + 20
  Dropped By:
  Purchased :
  Found     : Sylph Cave/Rydia
  Can Equip : Brina, Calca

Crystal Mail       - 25 Def    10 Mag. Def    -10% Evade    5% Mag. Evade
                     Protects against status ailments, strong against undead
                     (Status Immunities: Mini, Pig, Toad, Berserk)
                     Spirit +3
  Dropped By:
  Purchased : 
  Found     :  
  Found On  : 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Diamond Armor      - 19 Def    4 Mag. Def    -10% Evade    2% Mag. Evade
                     Resist: Lightning
  Dropped By: Material (U)
  Purchased :
  Found     : Kain's CD (Final), Lunarian CD #1 (Final),
              Tree East of Agart/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Dragon Mail        - 23 Def    8 Mag. Def    -10% Evade    5% Mag. Evade
                     Resist: All elements
                     Protects against dragon attacks
  Dropped By:
  Purchased : 
  Found     : Subterrane B8 - Exterior
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Ebony Robe         - 11 Def    9 Mag. Def    1% Evade    10% Mag. Evade
                     Protects against undead attacks
                     Intellect +5   Spirit +5
  Dropped By:
  Purchased :
  Found     : Golbez/Lunarians, Golbez/Gather
  Can Equip : Golbez

Exorcist Gown      - 11 Def    6 Mag. Def    0% Evade    6% Mag. Evade
                     Strong against demon attacks
                     Intellect +2   Spirit +2
  Dropped By:
  Purchased :
  Found     : Edward's CD (Final)
  Can Equip : All except Calca and Brina

Final Outfit       - 30 Def    15 Mag. Def    30% Evade    15% Mag. Evade
                     Protects against Pig, Mini, and Toad
                     All Stats +1-
  Dropped By:
  Purchased :
  Found     : Subterrane B6 - Exterior
  Can Equip : Brina, Calca

Fire Scarf         - 20 Def    10 Mag. Def    50% Evade    10% Mag. Evade
                     Absorb: Fire
                     Strength +3   Speed +3   Stamina +3   Intellect +3
  Dropped By:
  Purchased : 
  Found     : Subterrane B10 - Interior - After Rubicante Battle w/Edge Alone
  Can Equip : Edge, Edward, Gekkou, Harley, Izayoi, Tsukinowa, Ursula, Yang,
              Zangetsu

Flame Mail         - 15 Def    4 Mag. Def    -10% Evade    2% Mag. Evade
                     Resist: Cold
  Dropped By: Flame Knight (U)
  Purchased :
  Found     : Underground Waterway/Kain, Rydia's CD (Final)
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Foot Ninja Gear    - 2 Def    2 Mag. Def    10% Evade    2% Mag. Evade
                     Speed +1
  Dropped By:
  Purchased : Eblan/Edge, Eblan/Gather
  Found     :
  Found On  : Gekkou/Edge, Izayoi/Edge, Tsukinowa/Edge, Zangetsu/Edge
  Can Equip : All except Calca and Brina

Gaia Gear          - 3 Def    3 Mag. Def    0% Evade    3% Mag. Evade
  Dropped By:
  Purchased : Mysidia/Ceodore, Baron/Ceodore, Tomra/Rydia, Troia/Palom,
              Mist/Porom, Dwarven Castle/Porom, Mysidia/Porom
  Found     : Underground Waterway/Porom
  Found On  : Palom/Palom, Leonora/Palom, Palom/True Moon
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Palom, Porom, Rosa,
              Rydia

Genji Armor        - 21 Def    7 Mag. Def    -10% Evade    4% Mag. Evade
  Dropped By:
  Purchased : 
  Found     : Subterrane B2
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Izayoi, Kain, Luca,
              Tsukinowa, Zangetsu

Girl's Clothes     - 3 Def    3 Mag. Def    0% Evade    4% Mag. Evade
                     Protects against Pig, Mini, and Toad
                     All Stats +3
  Dropped By:
  Purchased :
  Found     :  
  Found On  : Brina/Rydia
  Can Equip : Brina

Horned Armor       - 12 Def    2 Mag. Def    -10% Evade    0% Mag. Evade
                     Strength +3   Intellect -3   Spirit -3
  Dropped By:
  Purchased :
  Found     : Sealed Cave/Rydia
  Found On  : Cid/Kain, Cid/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Ice Armor          - 17 Def    4 Mag. Def    -10% Evade    2% Mag. Evade
                     Resist: Fire
  Dropped By:
  Purchased :
  Found     : Baron/Kain, Ancient Castle/Kain, Lunar Subterrane/Lunarians
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Iron Armor         - 7 Def    2 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Baron/Ceodore, Mist/Kain, Dwarven Castle/Rydia, Damcyan/Edward,
              Kaipo/Edward, Baron/Edward
  Found     : Impact Crater/Edward
  Found On  : Cid/Ceodore, Ceodore/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Kenpo Gi           - 5 Def    2 Mag. Def    10% Evade    1% Mag. Evade
                     Strength +3
  Dropped By:
  Purchased : Ship/Yang, Eblan/Edge, Dwarven Castle/Edge, Fabul/Gather,
              Eblan/Gather
  Found     : Mt. Hobs/Yang, Impact Crater/Edge
  Found On  : Yang/Yang, Yang/True Moon
  Can Equip : All except Calca and Brina

Knight's Armor     - 11 Def    3 Mag. Def    -10% Evade    1% Mag. Evade
                     Strong against undead attacks
                     Spirit +3
  Dropped By:
  Purchased :
  Found     :
  Found On  : Cecil/Prologue, Cecil/True Moon
  Can Equip : Cecil, Ceodore, Kain

Leather Clothing   - 2 Def    1 Mag. Def    0% Evade    1% Mag. Evade
  Dropped By: Alligator (U), Crocodile (U), Gigas Gator (U)
  Purchased : Mysidia/Ceodore, Tomra/Rydia, Fabul/Yang, Ship/Yang,
              Kaipo/Porom, Fabul/Gather
  Found     : 
  Found On  : Black Mage/Ceodore, White Mage/Ceodore, Rydia/Rydia,
              Porom/Porom, Palom/Porom, Rydia/Porom, Harley/Edward,
              Rydia/Gather, Porom/True Moon
  Can Equip : All except Calca and Brina

Luminous Robe      - 12 Def    9 Mag. Def    0% Evade    10% Mag. Evade
                     Resist: Lightning
                     Strong against undead attacks
                     Intellect +5   Spirit +5
  Dropped By:
  Purchased :
  Found     : Kain's CD (Final), Porom's CD (Final),
              Lunar Subterrane/Lunarians, Meteor South of Mythril/Gather
  Can Equip : Cecil, Ceodore, Fusoya, Golbez, Harley, Leonora, Palom, Porom,
              Rosa, Rydia

Lunar Mail         - 30 Def    12 Mag. Def    -10% Evade    8% Mag. Evade
                     Protects against status ailments
                     (Status Immunities: Poison, Sleep, Confuse, Stone,
                      Instant Death)
                     Stamina +5
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Cecil, Ceodore, Golbez

Mage's Clothes     - 5 Def    5 Mag. Def    5% Evade    5% Mag. Evade
                     Protects against Pig, Mini, and Toad
                     Intellect +10   Spirit +5
  Dropped By:
  Purchased :
  Found     : Sealed Cave/Rydia
  Can Equip : Brina, Calca

Mage's Robe        - 6 Def    5 Mag. Def    0% Evade    5% Mag. Evade
                     Intellect +3   Spirit +3
  Dropped By:
  Purchased : Baron/Gather, Troia/Gather
  Found     : Sylph Cave/Rydia, Lodestone Cavern/Palom
  Can Equip : Golbez, Harley, Palom, Rydia

Minerva Bustier    - 20 Def    5 Mag. Def    30% Evade    5% Mag. Evade
                     Protects against Paralyze
                     Strength +10   Stamina +10
                     Intellect -10   Spirit -10
  Dropped By: Elite Trooper (R), Selene Guardian (R)
  Purchased : 
  Found     : B12 - Exterior - After Asura Battle
  Can Equip : All female characters except Brina

Mist Wrap          - 8 Def    8 Mag. Def    35% Evade    10% Mag. Evade
                     Protects against Poison
                     Speed +5
  Dropped By:
  Purchased :
  Found     : Edge's CD (Final)
  Can Equip : All except Calca and Brina

Mythril Armor      - 13 Def    4 Mag. Def    -10% Evade    2% Mag. Evade
                     Strong against ghost attacks
  Dropped By: Mythril Golem (R)
  Purchased : Mythril/Gather
  Found     : Mt. Ordeals/Kain, Rydia's CD
  Found On  : Kain?/Kain, Kain/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Phase Body         - 60 Def    30 Mag. Def    20% Evade    15% Mag. Evade
                     Strong against machine and giant attacks
                     Stamina +20
  Dropped By: Full Body (VR)
  Purchased :
  Found     : 
  Can Equip : Brina, Calca

Pink Armor         - 25 Def    10 Mag. Def    99% Evade   30% Mag. Evade
                     Protects against status ailments
                     Speed +7
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Pink Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All female characters except Brina

Plate Armor        - 15 Def    2 Mag. Def    -20% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Mist/Kain, Kaipo/Kain, Baron/Kain, Baron/Gather
  Found     : Agart Mine/Rydia
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Power Sash         - 15 Def    0 Mag. Def    0% Evade    0% Mag. Evade
                     Strength +15
  Dropped By: Behemoth (R)
  Purchased :
  Found     :
  Can Equip : All except Calca and Brina

Professor's Robe   - 10 Def    5 Mag. Def    5% Evade    5% Mag. Evade
                     Intellect +5   Spirit +5
  Dropped By:
  Purchased :
  Found     : Edward's CD (Final)
  Can Equip : All except Calca and Brina

Queen's Tights     - 5 Def    5 Mag. Def    15% Evade    5% Mag. Evade
                     Protects against Pig, Confuse, and Paralyze
  Dropped By:
  Purchased : Troia/Palom
  Found     :
  Can Equip : All female characters except Brina

Red Jacket         - 21 Def    12 Mag. Def    20% Evade    4% Mag. Evade
                     Resist: Fire
                     Strength +10   Speed +10
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Edge, Edward, Gekkou, Harley, Izayoi, Tsukinowa, Ursula, Yang,
              Zangetsu

Red Robe           - 11 Def    9 Mag. Def    0% Evade   7 % Mag. Evade
                     Intellect +4   Spirit +4
  Dropped By:
  Purchased :
  Found     : Palom's CD (Final)
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Luca, Palom, Porom,
              Rydia

Robe of Lords      - 19 Def    18 Mag. Def    5% Evade    15% Mag. Evade
                     Resist: All elements
                     Stamina +10   Spirit +10
  Dropped By:
  Purchased :
  Found     : 
  Can Equip : Cecil, Ceodore, Leonora, Porom, Rosa

Rose Twine Dress   - 9 Def    5 Mag. Def    25% Evade    5% Mag. Evade
                     All Stats +3
  Dropped By: Amazon (R)
  Purchased :
  Found     : Yang's CD (Final)
  Can Equip : All female characters except Brina

Sage's Robe        - 19 Def    15 Mag. Def    14% Evade    18% Mag. Evade
                     Protects against Silence, strong against mage attacks
                     Speed +10   Intellect +10
  Dropped By:
  Purchased : 
  Found     : Subterrane B8 - After Cagnazzo Battle
  Can Equip : Cecil, Ceodore, Leonora, Porom, Rosa

Sage's Surplice    - 5 Def    5 Mag. Def    0% Evade    5% Mag. Evade
                     Spirit +5 
  Dropped By:
  Purchased : Baron/Ceodore, Baron/Kain, Agart/Rydia, Troia/Palom,
              Lodestone Cavern/Palom, Mysidia/Porom, Troia/Gather
  Found     : Devil's Road/Ceodore, Tower of Trials/Palom,
              Passage of the Eidolons/Porom
  Found On  : Rosa/Prologue, Rosa/Kain, Fusoya/Lunarians, Rosa/Gather
  Can Equip : Cecil, Ceodore, Golbez, Harley, Leonora, Luca, Palom, Porom,
              Rydia

Shinobi Gear       - 4 Def    3 Mag. Def    50% Evade    3% Mag. Evade
                     Speed +3
  Dropped By:
  Purchased : Eblan/Edge, Troia/Edge, Mysidia/Edge, Dwarven Castle/Edge,
              Eblan/Gather
  Found     : Mt. Ordeals/Edge, Dwarven Mine Path/Edge
  Found On  : Edge/Edge, Edge/Gather
  Can Equip : All characters except Calca and Brina

Silver Breastplate - 7 Def    4 Mag. Def    5% Evade    2% Mag. Evade
                     Strong against ghost attacks
  Dropped By:
  Purchased : Kaipo/Edward, Baron/Edward
  Found     : Adamant Isle Forest/Yang, Cave of Eblan/Edge,
              Underground Waterway/Edward
  Can Equip : All characters except Calca and Brina

Training Garb      - 9 Def    2 Mag. Def    -5% Evade    0% Mag. Evade
  Dropped By:
  Purchased :
  Found     :  
  Found On  : Hooded Man/Ceodore
  Can Equip : Hooded Man, Kain

Warrior's Clothes  - 10 Def    0 Mag. Def    -5% Evade    0% Mag. Evade
                     Protects against Pig, Mini, and Toad
                     Strength +20   Stamina + 10   Intellect -5   Spirit -5
  Dropped By:
  Purchased :
  Found     : Dwarven Castle/Rydia
  Can Equip : Brina, Calca

White Robe         - 18 Def    10 Mag. Def    0% Evade    5% Mag. Evade
                     Protects against Blind, strong against ghosts and undead
                     Spirit +10
  Dropped By:
  Purchased : 
  Found     : Subterrane B6 - Interior
  Can Equip : Cecil, Ceodore, Leonora, Porom, Rosa


 ____________________________________________________________________________
}---( 5.4 Headgear [ITMHEAD] )-----------------------------------------------{
______________________________________________________________________________
Locations are given as [Location Name]/[Tale].

The 'Found On' section for equipment lists which characters begin equipped
with the item.
These are given as [Character Name]/[Tale].

Locations without a Tale tag are in the final tale's dungeons. It's easier
that way.

Challenge Dungeon listings that end in (Final) mean the items is found in the
final treasure for that dungeon.

Drop rarities are listed as:
C : Common     64 in 256 (1 in 4)
U : Uncommon   32 in 256 (1 in 8)
R : Rare       16 in 256 (1 in 16)
VR: Very Rare   1 in 256


Adamant Helm       - 25 Def    10 Mag. Def    10% Evade    11% Mag. Evade
                     Resist: Lightning
                     Protects against Blind, Toad, and instant death
                     All Stats +5
  Dropped By:
  Purchased :
  Obtained  : Trade 2 Adamantites to Tradingway in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters except Calca and Brina

Beret              - 5 Def    4 Mag. Def    0% Evade    4% Mag. Evade
  Dropped By:
  Purchased : Kaipo/Edward, Baron/Edward
  Found     : Impact Crater/Edward
  Can Equip : All characters

Black Cowl         - 5 Def    1 Mag. Def    4% Evade    1% Mag. Evade
                     Protects against Sleep
                     Strength +3   Speed +3   Stamina +3
  Dropped By:
  Purchased :
  Found     : Yang's CD (Final), Edge's CD 3F,
              Path to the Tower of Babil/Gather
  Can Equip : All characters

Bronze Helm        - 3 Def    0 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Mythril/Ceodore, Dwarven Castle/Rydia
  Found     :
  Found On  : Biggs/Prologue, Wedge/Prologue, Luca/Rydia, Luca/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Cat Ear Hood       - 7 Def    18 Mag. Def    7% Evade    16% Mag. Evade
                     Resist: Cold
                     Speed +5
  Dropped By:
  Purchased : 
  Found On  : 
  Can Equip : Brina, Calca, Cecil, Ceodore, Golbez, Harley, Leonora, Palom,
              Porom, Rosa, Rydia

Chakra Headband    - 5 Def    5 Mag. Def    0% Evade    5% Mag. Evade
                     Protects against Poison, Blind, Silence, and Sleep
                     Strength +3   Speed +3   Spirit +3
  Dropped By:
  Purchased :
  Found     : Yang's CD (Final)
  Can Equip : All characters

Circlet            - 4 Def    7 Mag. Def    0% Evade    7% Mag. Evade
                     Intellect +5
  Dropped By: Lamage (VR)
  Purchased : Baron/Gather, Troia/Gather
  Found     : Agart Mine/Rydia, Lodestone Cavern/Palom
  Can Equip : Brina, Calca, Cecil, Ceodore, Golbez, Harley, Leonora, Palom,
              Porom, Rosa, Rydia, 

Circular Hat       - 7 Def    7 Mag. Def    -3% Evade    7% Mag. Evade
                     Strength +3   Stamina +3
  Dropped By:
  Purchased :
  Found     : Edward's CD (Final)
  Can Equip : All characters

Cross Helm         - 9 Def    1 Mag. Def    -10% Evade    1% Mag. Evade
                     Protects against blind
  Dropped By:
  Purchased : Kaipo/Kain, Baron/Kain, Baron/Gather
  Found     :
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Crystal Helm       - 12 Def    8 Mag. Def    -10% Evade    5% Mag. Evade
                     Resist: All Elements
                     Spirit +3
  Dropped By: 
  Purchased : 
  Found     : 
  Found On  : 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Diamond Helm         - 9 Def    2 Mag. Def    -10% Evade    2% Mag. Evade
                       Resist: Lightning
  Dropped By:
  Purchased :
  Found     : Kain's CD (Final), Lunarian CD #1 (Final),
              Lodestone Cavern/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Dragon Helm        - 11 Def    7 Mag. Def    -10% Evade    4% Mag. Evade
                     Resist: All elements
                     Strong against dragon attacks
  Dropped By:
  Purchased : 
  Found     : Subterrane B9 - Western Room
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Feathered Cap      - 2 Def    3 Mag. Def    -4% Evade    3% Mag. Evade
  Dropped By: Ruhk (C), Zu (C)
  Purchased : Mysidia/Ceodore, Tomra/Rydia, Fabul/Yang, Ship/Yang,
              Troia/Palom, Troia/Edge, Mysidia/Edge, Mist/Porom,
              Dwarven Castle/Porom, Damcyan/Edward, Fabul/Gather
  Found     : Passage of the Eidolons/Rydia
  Found On  : Ursula/Yang, Leonora/Palom, Porom/Porom, Palom/Porom,
              Edward/Edward, Edward/True Moon
  Can Equip : All characters

Genji Helm        - 10 Def    8 Mag. Def    -10% Evade    3% Mag. Evade
  Dropped By:
  Purchased : 
  Found     : Subterrane B5 - Exterior
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Izayoi, Kain, Luca,
              Tsukinowa, Zangetsu

Glass Mask         - 30 Def    0 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By: Proto Deathmask (VR)
  Purchased :
  Found     : 
  Can Equip : All characters

Goblin Mask        - 7 Def    5 Mag. Def    0% Evade    5% Mag. Evade
                     Protects against Blind
                     Speed +3   Intellect +3   Spirit +3
  Dropped By:
  Purchased :
  Found     : Edge's CD (Final)
  Can Equip : All characters

Gold Hairpin       - 7 Def    10 Mag. Def    0% Evade    9% Mag. Evade
                     Resist: Lightning
                     Strong against dragon attacks
                     Intellect +10
  Dropped By: Clockwork Dragon (R)
  Purchased :
  Found     : Underground Cavern/Kain, Rydia's CD (Final) 
  Can Equip : All female characters

Green Beret        - 3 Def    1 Mag. Def    2% Evade    1% Mag. Evade
                     Strength +5   Stamina +5
  Dropped By:
  Purchased :
  Found     : Adamant Isle Forest/Yang, Mt. Ordeals/Edge
  Found On  : Edge/Edge, Edge/Gather
  Can Equip : All characters

Headband           - 2 Def    3 Mag. Def    0% Evade    1% Mag. Evade
                     Protects against Confuse
                     Strength +5
  Dropped By: Behemoth (C), Mad Ogre (U), Ogre (U)
  Purchased : Ship/Yang, Dwarven Castle/Edge, Fabul/Gather
  Found     : Impact Crater/Yang, Dwarven Mine Path/Edge
  Found On  : Yang/Yang, Yang/True Moon
  Can Equip : All characters

Horned Helmet      - 8 Def    1 Mag. Def    -10% Evade    0% Mag. Evade
                     Strength +3   Intellect -3   Spirit -3
  Dropped By:
  Purchased :
  Found     : Sylph Cave/Rydia
  Found On  : Cid/Kain, Cid/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Hypnocrown         - 7 Def    16 Mag. Def    6% Evade    17% Mag. Evade
                     Protects against Pig, Mini, Toad
                     Intellect +5
  Dropped By:
  Purchased : 
  Found On  : 
  Can Equip : Brina, Calca, Cecil, Ceodore, Golbez, Harley, Leonora, Palom,
              Porom, Rosa, Rydia

Iron Helm          - 5 Def    1 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Baron/Ceodore, Mist/Kain, Dwarven Castle/Rydia, Damcyan/Edward,
              Kaipo/Edward, Baron/Edward
  Found     : 
  Found On  : Cid/Ceodore, Ceodore/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Leather Cap        - 1 Def    1 Mag. Def    -5% Evade    1% Mag. Evade
  Dropped By: Alligator (C), Gigas Gator (C)
  Purchased : Tomra/Rydia, Fabul/Yang, Ship/Yang, Eblan/Edge, Kaipo/Porom,
              Fabul/Gather, Eblan/Gather
  Found     :
  Found On  : Black Mage/Ceodore, White Mage/Ceodore, Rydia/Rydia,
              Gekkou/Edge, Izayoi/Edge, Zangetsu/Edge, Tsukinowa/Edge,
              Rydia/Porom, Harley/Edward, Rydia/Gather, Porom/True Moon
  Can Equip : All characters

Lunar Helm         - 14 Def    10 Mag. Def    -10% Evade    16% Mag. Evade
                     Intellect +3   Spirit +3
  Dropped By: 
  Purchased : 
  Found     : 
  Found On  : 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Lustrous Helm      - 7 Def    2 Mag. Def    -10% Evade    1% Mag. Evade
                     Strong against undead attacks
                     Spirit +3
  Dropped By:
  Purchased :
  Found     :
  Found On  : Cecil/Prologue, Cecil/True Moon
  Can Equip : Cecil, Ceodore, Kain

Mystic Veil        - 8 Def    8 Mag. Def    -2% Evade    8% Mag. Evade
                     Resist: Holy
                     Protects against Curse
                     Intellect +7   Spirit +7
  Dropped By:
  Purchased :
  Found     : Mountain Floor/Palom, Porom's CD (Final)
  Can Equip : All female characters

Mythril Helm       - 8 Def    2 Mag. Def    -10% Evade    2% Mag. Evade
                     Strong against ghost attacks
  Dropped By: Ironback (U)
  Purchased : Mythril/Gather
  Found     : Devil's Road/Kain, Rydia's CD, Lunar Subterrane/Lunarians
  Found On  : Kain?/Kain, Kain/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Phase Helm         - 25 Def    10 Mag. Def    10% Evade    0% Mag. Evade
                     Strong against machine and giant attacks
                     Intellect +20   Spirit +20
  Dropped By: Deathmask (VR)
  Purchased :
  Found     : 
  Can Equip : Brina, Calca

Queen's Mask       - 1 Def    1 Mag. Def    -5% Evade    1% Mag. Evade
                     Protects against Blind, Silence, Mini, and Berserk
  Dropped By:
  Purchased : Troia/Palom
  Found     :
  Can Equip : All female characters except Brina

Red Cap            - 10 Def    12 Mag. Def    2% Evade    12% Mag. Evade
                     Resist: Fire
                     Stamina +5
  Dropped By:
  Purchased :
  Found     : Subterrane B10 - South
  Can Equip : Edge, Edward, Gekkou, Harley, Izayoi, Tsukinowa, Ursula, Yang,
              Zangetsu

Ribbon             - 9 Def    12 Mag. Def    2% Evade    12% Mag. Evade
                     Protects against status ailments, strong against mages
  Dropped By: Bog Witch (VR), Dark Sage (VR), Duke Malboro (VR),
              High Wizard (VR), Worst Malboro (VR)
  Purchased :
  Found     : Forest Clearning SW of Mt. Ordeals/Gather
  Can Equip : All characters

Sage's Miter       - 5 Def    7 Mag. Def    -2% Evade    7% Mag. Evade
                     Strong against undead attacks
                     Spirit +5
  Dropped By:
  Purchased : Baron/Kain, Agart/Rydia, Troia/Palom, Lodestone Cavern/Palom,
              Mysidia/Porom, Troia/Gather
  Found     : Tower of Trials/Palom, Mt. Ordeals/Porom
  Found On  : Rosa/Prologue, Rosa/Kain, Fusoya/Lunarians, Rosa/Gather
  Can Equip : Brina, Calca, Cecil, Ceodore, Fusoya, Golbez, Harley, Leonora,
              Palom, Porom, Rosa, Rydia

Steel Headplate    - 4 Def    1 Mag. Def    0% Evade    1% Mag. Evade
  Dropped By:
  Purchased : Eblan/Edge, Troia/Edge, Mysidia/Edge, Dwarven Castle/Edge,
              Eblan/Gather
  Found     : Impact Crater/Edge
  Can Equip : All Characters

Steel Helm         - 7 Def    1 Mag. Def    -10% Evade    1% Mag. Evade
  Dropped By:
  Purchased : Mist/Kain, Kaipo/Kain, Agart/Rydia
  Found     : Mist Cave/Ceodore
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Turban             - 6 Def    0 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased :
  Found     :
  Found On  : Hooded Man/Ceodore
  Can Equip : Hooded Man, Kain

White Tiger Mask   - 8 Def    3 Mag. Def    6% Evade    3% Mag. Evade
                     Strength +5
  Dropped By:
  Purchased :
  Found     : Subterrane B12 - Exterior
  Can Equip : Edge, Edward, Gekkou, Harley, Izayoi, Tsukinowa, Ursula, Yang,
              Zangetsu

Wizard's Hat       - 3 Def    5 Mag. Def    -3% Evade    5% Mag. Evade
                     Intellect +3   Spirit +3
  Dropped By:
  Purchased : Baron/Ceodore, Tomra/Rydia, Agart/Rydia, Troia/Palom,
              Mist/Porom, Dwarven Castle/Porom, Mysidia/Porom
  Found     : Underground Waterway/Porom
  Found On  : Palom/Palom, Palom/True Moon
  Can Equip : Brina, Calca, Cecil, Ceodore, Golbez, Harley, Leonora, Palom,
              Porom, Rosa, Rydia


 ____________________________________________________________________________
}---( 5.5 Shields [ITMSHLD] )------------------------------------------------{
______________________________________________________________________________
Locations are given as [Location Name]/[Tale].

The 'Found On' section for equipment lists which characters begin equipped
with the item.
These are given as [Character Name]/[Tale].

Locations without a Tale tag are in the final tale's dungeons. It's easier
that way.

Challenge Dungeon listings that end in (Final) mean the items is found in the
final treasure for that dungeon.

Drop rarities are listed as:
C : Common     64 in 256 (1 in 4)
U : Uncommon   32 in 256 (1 in 8)
R : Rare       16 in 256 (1 in 16)
VR: Very Rare   1 in 256


Adamant Shield     - 15 Def    15 Mag. Def    50% Evade    16% Mag. Evade
                     Resist: Cold
                     Protects against Silence, Mini, Confuse, and Curse
                     All Stats +5
  Dropped By:
  Purchased :
  Obtained  : Trade 2 Adamantites to Tradingway in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters except Calca and Brina

Aegis Shield       - 4 Def    5 Mag. Def    34% Evade    4% Mag. Evade
                     Protects against Petrify
                     Strong against mage attacks
                     Intellect + 3
  Dropped By: Catoblepas (VR)
  Purchased : 
  Found     : Lunarian CD #2 (Final)
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Bronze Shield      - 1 Def    0 Mag. Def    20% Evade    1% Mag. Evade
  Dropped By:
  Purchased : Mythril/Ceodore
  Found     :
  Found On  : Ceodore/Prologue, Biggs/Prologue, Wedge/Prologue
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Crystal Shield     - 7 Def    4 Mag. Def    40% Evade    6% Mag. Evade
                     Strong against undead attacks
                     Spirit +3
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Diamond Shield     - 4 Def    2 Mag. Def    32% Evade    3% Mag. Evade
                     Resist: Lightning
  Dropped By: Material (C)
  Purchased :
  Found     : Kain's CD (Final), Lunarian CD #1 (Final), Damcyan/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Dragon Shield      - 6 Def    3 Mag. Def    38% Evade    5% Mag. Evade
                     Resist: All elements
                     Strong against dragon attacks
  Dropped By: Crystal Dragon (U)
  Purchased : 
  Found     : Subterrane B7 - Western Room
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Flame Shield       - 3 Def    2 Mag. Def    28% Evade    2% Mag. Evade
                     Resist: Cold
  Dropped By: Flame Knight (C)
  Purchased :
  Found     : Mist Cliff/Kain, Rydia's CD (Final) 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Genji Shield       - 5 Def    3 Mag. Def    36% Evade    4% Mag. Evade
  Dropped By:
  Purchased : 
  Found     : Subterrane B3
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Izayoi, Kain, Luca,
              Tsukinowa, Zangetsu

Hero's Shield      - 10 Def    10 Mag. Def    45% Evade    10% Mag. Evade
                     All Stats +5
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Ice Shield         - 3 Def    2 Mag. Def    30% Evade    2% Mag. Evade
                     Resist: Fire
                     Strong against demon attacks
  Dropped By:
  Purchased :
  Found     : Underground Waterway/Kain, Ancient Castle/Kain,
              Lair of the Father/Lunarians
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Iron Shield        - 2 Def    1 Mag. Def    22% Evade    1% Mag. Evade
  Dropped By:
  Purchased : Baron/Ceodore, Mist/Kain, Kaipo/Kain,  Baron/Kain,
              Dwarven Castle/Rydia, Damcyan/Edward, Kaipo/Edward,
              Baron/Edward, Baron/Gather, Kaipo/Gather
  Found     : Dwarven Castle/Rydia
  Found On  : Ceodore/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Large Shield       - 4 Def    0 Mag. Def    20% Evade    0% Mag. Evade
  Dropped By:
  Purchased :
  Found     :
  Found On  : Hooded man/Ceodore
  Can Equip : Hooded Man, Kain

Lunar Shield       - 9 Def    5 Mag. Def    45% Evade    9% Mag. Evade
                     Strength +5
  Dropped By:
  Purchased : 
  Found     : 
  Can Equip : Cecil, Ceodore, Golbez

Lustrous Shield    - 2 Def    1 Mag. Def    24% Evade    1% Mag. Evade
                     String against undead attacks
                     Spirit +3
  Dropped By:
  Purchased :
  Found     :  
  Found On  : Cecil/Prologue, Cecil/True Moon
  Can Equip : Cecil, Ceodore, Kain

Mythril Shield     - 3 Def    2 Mag. Def    26% Evade    2% Mag. Evade
                     Strong against ghost attacks
  Dropped By: Armadillo (C), Fell Turtle (C), Magma Tortoise (C),
              Mythril Golem (U)
  Purchased : Mythril/Gather
  Found     : Devil's Road/Kain, Rydia's CD, Lunar Subterrane/Lunarians
  Found On  : Kain?/Kain, Kain/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Phase Shield       - 15 Def    14 Mag. Def    40% Evade    20% Mag. Evade
                     Strong against machine and giant attacks
  Dropped By: Left Arm (VR)
  Purchased :
  Found     : 
  Can Equip : Brina, Calca


 ____________________________________________________________________________
}---( 5.6 Accessories [ITMACC] )---------------------------------------------{
______________________________________________________________________________
Locations are given as [Location Name]/[Tale].

The 'Found On' section for equipment lists which characters begin equipped
with the item.
These are given as [Character Name]/[Tale].

Locations without a Tale tag are in the final tale's dungeons. It's easier
that way.

Challenge Dungeon listings that end in (Final) mean the items is found in the
final treasure for that dungeon.

Drop rarities are listed as:
C : Common     64 in 256 (1 in 4)
U : Uncommon   32 in 256 (1 in 8)
R : Rare       16 in 256 (1 in 16)
VR: Very Rare   1 in 256


Adamant Gloves     - 20 Def    10 Mag. Def    10% Evade    11% Mag. Evade
                     Protects against Berserk, Sleep, and Paralyze
                     All Stats +5
  Dropped By:
  Purchased :
  Obtained  : Trade 1 Adamantite to Tradingway in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters except Calca and Brina

Bone Wrist         - 7 Def    1 Mag. Def    -10% Evade    1% Mag. Evade
                     Protects against Poison
                     Strong against undead attacks
  Dropped By:
  Purchased : Kaipo/Kain, Baron/Kain, Baron/Gather
  Found     : Mist Cliff/Kain
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Hooded Man, Izayoi,
              Kain, Luca, Tsukinowa, Zangetsu

Crystal Gloves     - 10 Def    7 Mag. Def    -10% Evade    5% Mag. Evade
                     Strong against undead attacks
                     Spirit +3
  Dropped By: 
  Purchased : 
  Found     : 
  Found On  : 
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Crystal Ring       - 20 Def    12 Mag. Def    5% Evade    10% Mag. Evade
                     Protects against Confuse, Sleep, strong against dragons
                     Speed +5
  Dropped By: Crystal Dragon (VR), Red Dragon (2) (VR)
  Purchased :
  Found     : 
  Can Equip : All characters

Cursed Ring        - 0 Def    0 Mag. Def    -10% Evade    0% Mag. Evade
                     Changes elemental resists to elemental absorbs
                     All Stats -5
  Dropped By: Belphegor (U), Bone Dragon (R), Chimera Geist (R),
              Dinozombie (R), Evil Dreamer (R), Evil Flame (U),
              Skeletal Dragon (R), Soul (U), Spirit (R)
  Purchased :
  Found     :
  Can Equip : All characters

Diamond Armlet      - 6 Def    8 Mag. Def    0% Evade    6% Mag. Evade
                      Resist: Lightning
  Dropped By:
  Purchased :
  Found     : Underground Cavern/Kain, Impact Crater/Lunarians,
              Agart Subterrane/Gather
  Can Equip : Brina, Calca, Cecil, Edge, Edward, Fusoya, Gekkou, Harley,
              Izayoi, Leonora, Palom, Porom, Rosa, Rydia, Tsukinowa, Ursula,
              Yang, Zangetsu

Diamond Gloves      - 2 Def    0 Mag. Def    -10% Evade    3% Mag. Evade
                      Resist: Lightning
  Dropped By:
  Purchased :
  Found     : Kain's CD (Final), Lunarian CD #1 (Final),
              Lodestone Cavern/Gather
  Can Equip : Cecil, Ceodore, Cid, Golbez, Hooded Man, Kain, Luca

Dragon Gloves      - 9 Def    6 Mag. Def    -10% Evade    3% Mag. Evade
                     Resist: All elements
                     Strong against dragon attacks
  Dropped By: Red Dragon (U)
  Purchased :
  Found     : Subterrane B9 - Exterior
  Can Equip : Cecil, Ceodore, Cid, Golbez, Kain, Luca

Economical Ring    - 2 Def    2 Mag. Def    -5% Evade    3% Mag. Evade
                     Doubles the effectiveness of healing items in battle
  Dropped By:
  Purchased :
  Found     : 
  Found On  : Harley/Edward
  Can Equip : All characters

Flan Ring          - 7 Def    0 Mag. Def    2% Evade    -10% Mag. Evade
                     Strong against flan attacks
  Dropped By:
  Purchased :
  Found     : Kain's CD (Final) 
  Can Equip : All characters

Gauntlets          - 5 Def    1 Mag. Def    -10% Evade    1% Mag. Evade
                     Strong against undead attacks
                     Spirit +3
  Dropped By:
  Purchased :
  Found     :
  Found On  : Cecil/Prologue, Cecil/True Moon
  Can Equip : Cecil, Ceodore, Kain

Genji Gloves       - 8 Def    5 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased :
  Found     : Subterrane B5 - North Room
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Izayoi, Kain, Luca,
              Tsukinowa, Zangetsu

Giant's Gloves     - 10 Def    0 Mag. Def    -10% Evade    0% Mag. Evade
                     Protects against Mini
                     Strong against giant attacks
                     Strength +10   Stamina +10
  Dropped By: Mad Ogre (VR), Ogre (VR), Steel Golem (R)
  Purchased :
  Found     :
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Hooded Man, Izayoi,
              Kain, Luca, Tsukinowa, Ursula, Yang, Zangetsu

Gil Band           - 4 Def    1 Mag. Def    -6% Evade    1% Mag. Evade
                     Increases gil earned in battle by 1.5x
  Dropped By:
  Purchased :
  Found     : 
  Found On  : Edward/Edward, Edward/True Moon
  Can Equip : All characters

Gil Band V2        - 5 Def    5 Mag. Def    -5% Evade    5% Mag. Evade
                     Doubles gil earned in battle
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Gold Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Hyper Wrist        - 4 Def    3 Mag. Def    0% Evade    3% Mag. Evade
                     Strength +10
  Dropped By:
  Purchased :
  Found     : Yang's CD (Final)
  Found On:
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Hooded Man, Izayoi,
              Kain, Luca, Rydia, Tsukinowa, Ursula, Yang, Zangetsu

Iron Armlet        - 2 Def    2 Mag. Def    0% Evade    1% Mag. Evade
  Dropped By:
  Purchased : Mysidia/Ceodore, Tomra/Rydia, Fabul/Yang, Ship/Yang,
              Troia/Palom, Eblan/Edge, Troia/Edge, Mysidia/Edge,
              Dwarven Castle/Edge, Kaipo/Porom, Mist/Porom,
              Dwarven Castle/Porom, Damcyan/Edward, Fabul/Gather, Eblan/Gather
  Found     : 
  Found On  : Rydia/Rydia, Ursula/Yang, Leonora/Palom, Izayoi/Edge,
              Tsukinowa/Edge, Porom/Porom, Palom/Porom, Rydia/Porom,
              Rydia/Gather, Porom/True Moon
  Can Equip : Brina, Calca, Cecil, Edge, Edward, Fusoya, Gekkou, Harley,
              Izayoi, Leonora, Palom, Porom, Rosa, Rydia, Tsukinowa, Ursula,
              Yang, Zangetsu

Iron Gloves        - 2 Def    0 Mag. Def    -10% Evade    0% Mag. Evade
  Dropped By:
  Purchased : Baron/Ceodore, Mist/Kain, Dwarven Castle/Rydia, Eblan/Edge,
              Dwarven Castle/Edge, Eblan/Gather
  Found     : Adamant Grotto/Ceodore
  Found On  : Biggs/Prologue, Wedge/Prologue, Cid/Ceodore, Luca/Rydia,
              Gekkou/Edge, Zangetsu/Edge, Luca/Gather, Ceodore/Gather
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Hooded Man, Izayoi,
              Kain, Luca, Tsukinowa, Zangetsu

Level Band         - 1 Def    0 Mag. Def    -10% Evade    0% Mag. Evade
                     Raises EXP earned in battle by 1.25x
  Dropped By:
  Purchased :
  Found     : Edward's CD (Final)
  Can Equip : All characters

Level Band V2      - 3 Def    2 Mag. Def    -7% Evade    2% Mag. Evade
                     Raises EXP earned in battle by 1.5x
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Red Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Limit Ring         - 3 Def    2 Mag. Def    -7% Evade    2% Mag. Evade
                     Raises maximum possible damage
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Rainbow Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Lunar Gloves       - 12 Def    9 Mag. Def    -10% Evade    5% Mag. Evade
                     Strength +5
  Dropped By: 
  Purchased : 
  Found     : 
  Found On  : 
  Can Equip : Cecil, Ceodore, Golbez

Mythril Gloves     - 6 Def    2 Mag. Def    -10% Evade    2% Mag. Evade
                     Strong against ghost attacks
  Dropped By:
  Purchased :
  Found     : Mist Cave/Ceodore, Mt. Ordeals/Kain, Agart Mine/Rydia,
              Cave of Eblan/Edge, Lunar Subterrane/Lunarians, Mythril/Gather
  Found On  : Kain?/Kain, Kain/Gather
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Hooded Man, Izayoi,
              Kain, Luca, Tsukinowa, Zangetsu

Phase Knuckle      - 20 Def    10 Mag. Def    0% Evade    10% Mag. Evade
                     Strong against machine and giant attacks
                     Speed +20
  Dropped By: Left Foot (VR), Right Foot (VR)
  Purchased :
  Found     : 
  Can Equip : Brina, Calca

Power Armlet       - 1 Def    2 Mag. Def    0% Evade    2% Mag. Evade
                     Strength +5
  Dropped By: Behemoth (U), Mad Ogre (R), Ogre (R)
  Purchased :
  Found     : Mt. Hobs/Yang, Impact Crater/Edge
  Found On  : Cid/Kain, Yang/Yang, Yang/True Moon, Cid/Gather
  Can Equip : Cecil, Ceodore, Cid, Edge, Gekkou, Golbez, Hooded Man, Izayoi,
              Kain, Luca, Rydia, Tsukinowa, Ursula, Yang, Zangetsu

Protect Ring       - 10 Def    12 Mag. Def    5% Evade    10% Mag. Evade
                     Resist: All elements
                     Stamina +15
  Dropped By: Fiend Dragon (R)
  Purchased :
  Found     : Subterrane B7 - Western Room
  Can Equip : All characters

Queen's Gloves     - 2 Def    2 Mag. Def    0% Evade    1% Mag. Evade
                     Protects against Poison, Toad, and Petrify
  Dropped By:
  Purchased : Troia/Palom
  Found     :
  Can Equip : All female characters except Brina

Rapid Ring         - 4 Def    4 Mag. Def    -6% Evade    5% Mag. Evade
                     A ring that reduces standby time
  Dropped By:
  Purchased :
  Found     : Porom's CD (Final)
  Can Equip : All characters

Rapid Ring V2      - 5 Def    5 Mag. Def    0% Evade    10% Mag. Evade
                     Greatly reduces standby time
                     +3 Speed
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 White Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Rare Band          - 3 Def    3 Mag. Def    -1% Evade    1% Mag. Evade
                     Slightly increases rare item drop rate
  Dropped By:
  Purchased :
  Found     : Lunarian CD #2 (Final)
  Can Equip : All characters

Rare Band V2       - 5 Def    3 Mag. Def    0% Evade    3% Mag. Evade
                     Increases rare item drop rate
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Green Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Rear Ring          - 2 Def    1 Mag. Def    -8% Evade    1% Mag. Evade
                     Allows higher damage from back row
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Gray Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Ruby Ring          - 0 Def    3 Mag. Def    0% Evade    2% Mag. Evade
                     Protects against Pig
  Dropped By: Lamia (U), Lamia Matriarch (U)
  Purchased : Agart/Rydia, Troia/Palom, Lodestone Cavern/Palom, Troia/Edge,
              Mysidia/Edge
  Found     : Mythril/Ceodore, Troia Waterway/Palom, Town Floor/Palom
  Can Equip : All characters

Rune Armlet        - 5 Def    8 Mag. Def    0% Evade    8% Mag. Evade
                     Protects against Silence
                     Intellect +3   Spirit +3
  Dropped By: Ricardo Mage (VR), Sorcerer (R), Summoner (R)
  Purchased : Baron/Kain, Agart/Rydia, Troia/Palom, Lodestone Cavern/Palom,
              Mysidia/Porom, Kaipo/Edward, Baron/Edward, Baron/Gather,
              Troia/Gather
  Found     : Adamant Isle Forest/Yang, Troia Waterway/Palom,
              Cave of Eblan/Edge
  Found On  : Rosa/Prologue, Rosa/Kain, Golbez/Lunarians, Fusoya/Lunarians,
              Golbez/Gather, Rosa/Gather
  Can Equip : Brina, Calca, Cecil, Edge, Edward, Fusoya, Gekkou, Harley,
              Izayoi, Leonora, Palom, Porom, Rosa, Rydia, Tsukinowa, Ursula,
              Yang, Zangetsu

Silver Armlet      - 4 Def    4 Mag. Def    0% Evade    4% Mag. Evade
  Dropped By: Sorceress (U), Tiny Mage (U)
  Purchased : Baron/Ceodore, Tomra/Rydia, Agart/Rydia, Ship/Yang,
              Troia/Palom, Eblan/Edge, Troia/Edge, Mysidia/Edge,
              Dwarven Castle/Edge, Mist/Porom, Dwarven Castle/Porom,
              Mysidia/Porom, Damcyan/Edward, Kaipo/Edward, Baron/Edward,
              Fabul/Gather, Eblan/Gather, Troia/Gather
  Found     : Sylph Cave/Rydia, Impact Crater/Yang, Underground Lake/Porom,
              Damcyan/Edward
  Found On  : Palom/Palom, Edge/Edge, Edge/Gather, Palom/True Moon
  Can Equip : Brina, Calca, Cecil, Edge, Edward, Fusoya, Gekkou, Harley,
              Izayoi, Leonora, Palom, Porom, Rosa, Rydia, Tsukinowa, Ursula,
              Yang, Zangetsu

Single Star        - 3 Def    5 Mag. Def    -5% Evade    5% Mag. Evade
                     Reduces MP use to 3/4 during battle
  Dropped By:
  Purchased :
  Found     : Palom's CD (Final)
  Can Equip : All characters

Sprint Ring        - 1 Def    5 Mag. Def    5% Evade    15% Mag. Evade
                     Strength -5   Speed +5
  Dropped By:
  Purchased :
  Found     : Rydia's CD (Final)
  Can Equip : All characters

Talisman           - 2 Def    12 Mag. Def    -5% Evade   12 % Mag. Evade
                     Intellect +5   Spirit +5
  Dropped By:
  Purchased :
  Found     : Palom's CD (Final)
  Can Equip : Brina, Calca, Cecil, Edge, Edward, Fusoya, Gekkou, Harley,
              Izayoi, Leonora, Palom, Porom, Rosa, Rydia, Tsukinowa, Ursula,
              Yang, Zangetsu

Taunt Ring         - 5 Def    5 Mag. Def    -5% Evade    5% Mag. Evade
                     Draws the enemy's attack to the wearer
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Ebony Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Treasure Hunter    - 2 Def    1 Mag. Def    0% Evade    1% Mag. Evade
                     Slightly increases item drop rate
  Dropped By:
  Purchased :
  Found     : Edge's CD (Final)
  Can Equip : All characters

Treasure Hunter V2 - 3 Def    2 Mag. Def    2% Evade    3% Mag. Evade
                     Increases item drop rate
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Purple Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters

Twin Stars         - 4 Def    6 Mag. Def    -5% Evade    6% Mag. Evade
                     Reduces MP use by half during battle
  Dropped By:
  Purchased :
  Obtained  : Trade the tail collector 1 Black Tail in the ??? place during
              the Final Tale, Part 2.
  Can Equip : All characters


 ____________________________________________________________________________
}---( 5.7 Misc Items [ITMMISC] )---------------------------------------------{
______________________________________________________________________________
                                                                _____________
_______________________________________________________________/ Etc [MIETC] |
Adamantite
  Description: A valuable, super-hard metal
  Found : Ancient Castle, Kain's CD (Final), Rydia's CD (Final),
          Yang's CD (Final), Palom's CD (Final), Edge's CD (Final),
          Edward's CD (Final)
  Used for: Forging adamant gear

Adamantine Pig
  Description: 
  Found : Talk to Adamantine Pig after speaking with the old woman in
          Restaurant 3F in Edward's Challenge Dungeon
  Used for: Sell for 8-9k gil in Edwards CD

Agartite
  Description: An ore discovered in Agart
  Found : After defeating Agart Turtle in Rydia's Tale
  Used for: Fixing the airship

Bard's Lyre
  Description: A harp commonly used by bards
  Found : After defeating Flamehound in Edward's Challenge Dungeon
  Used for: Sell for 5-6k gil in Edwards CD

Bouquet
  Description: A bouquet of flowers from Damcyan Castle
  Found : Story scene in Edward's Tale
  Used for: Spying!

Crystal
  Description: A crystal that has lost its glow
  Found : Depths B25 x8
  Used for: Removing defenses of the final boss.

Frying Pan
  Description: A frying pan forged with love
  Found : From Sheila after finding Yang and Ursula in Kaipo
  Used for: Waking up Yang

Gil Bird Egg
  Description: An egg from a gil bird
  Found : After defeating the Gil Bird in Edward's Challenge Dungeon
  Used for: Sell for 10-15k gil in Edwards CD

Kokkol Ore
  Description: Top-quality ore named after the artisan, Kokkol
  Found: The Feymarch/Rydia, Dwarven Castle/Rydia, Tomra/Rydia,
         Kokkol's Forge/Rydia, Sylph Cave/Rydia, Sealed Cave/Rydia
  Used for: Forging Knives, Axes, and Hammers

Ladle
  Description: A ladle loaded with love
  Found : From Sheila after finding Yang and Ursula in Kaipo
  Used for: Waking up Ursula

Lustful Lali-ho
  Description: Love! Reading! Love Reading!
  Found: Baron/Kain, Kain's CD (Final), Troia/Palom
  Used for: ???

Member's Card
  Description: ???
  Purchased :Troia/Palom
  Use for: Gives access to the Queen's Bounty Pub

Member's Writ
  Description: ???
  Purchased :Troia/Palom
  Use for: Gives access to the King's Bounty Pub

Mythril Bolt
  Description: A bolt made from mythril
  Dropped By: Quarto Doll (U)
  Used for: Along with nut and spring, fixing the airship and Calca and Brina

Mythril Nut
  Description: A nut made from mythril
  Dropped By: Quarto Doll (R)
  Used for: Along with bolt and spring, fixing the airship and Calca and Brina

Mythril Spring
  Description: A spring made from mythril
  Found: Agart Mine/Rydia
  Used for: Along with nut and bolt, fixing the airship and Calca and Brina

Poet's Notebook
  Description: A notebook filled with a poet's ideas
  Found : Merchant's Square 2F in Edward's Challenge Dungeon
  Used for: Sell for 1-2k gil in Edwards CD

Proof of Courage
  Description: Proof of those who seek a higher challenge
  Found : Lunarian CD #1 (Final)
  Used for: Allows entry into Lunar face Challenge Dungeon

Sand Pearl
  Description: A medicine that alleviates desert fever
  Found : Antlion, Antion's Den during Full Moon in Edward's Tale
  Used for: Curing Harley's desert fever.

Small Tale
  Description: A small tale
  Found : All over the Gathering Tale
  Used for: Nothing. (or faking you out, whichever)

VIP Card
  Description: ???
  Purchased : Troia/Palom
  Use for: Gives access to the Immortal Pub

Whisperweed Seed
  Description: A seed from the whisperweed plant
  Found : East Passage 2F in Edwward's Challenge Dungeon
  Used for: Sell for 1.5-3k gil in Edwards CD
                                                               ______________
______________________________________________________________/ Tails [MITL] |
Black Tail
  Description: A black tail
  Dropped By : Shadow Dragon (2) (VR)
  Found      : Troia/Palom
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Twin Stars at ??? in the Final Tale, Part 2

Blue Tail
  Description: A blue tail
  Dropped By : Thunder Dragon (1,2,3) (VR)
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Blue Armor at ??? in the Final Tale, Part 2

Bronze Tail
  Description: A bronze tail
  Dropped By : Adamantoise*/Edward (U), Alligator*/Edward (U),
               Basilisk*/Edward (U), Ettin Snake*/Edward (U),
               Gigas Gator*/Edward (U), Hundlegs*/Edward (U),
               Hydra*/Edward (U), Sand Worm*/Edward (U)
  Found      : Damcyan Castle/Edward x2, Antlion's Den/Edward,
               Impact Crater/Edward, Behind the Falls/Edward,
               Underground Falls/Edward, Underground Waterway/Edward x2,
               Kaipo/Edward, Baron/Edward
  Used for   : Trade 5 for a Silver Tail

Ebony Tail
  Description: An black, shining tail
  Dropped By : Ebony Dragon (1,3) (VR)
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Taunt Ring at ??? in the Final Tale, Part 2

Gold Tail
  Description: A gold tail
  Dropped By : Gold Dragon (2) (VR)
  Obtained   : Trade 5 Silver Tails to the Tail collector in the Underground
               Waterway
  Used For   : Trade for a Gil Band V2 at ??? in the Final Tale, Part 2

Green Tail
  Description: A green tail
  Dropped By : Green Dragon (1,3) (VR)
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Rare Band V2 at ??? in the Final Tale, Part 2

Grey Tail
  Description: A grey tail
  Dropped By : Gray Coeurl (1,3) (VR)
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Rear Ring at ??? in the Final Tale, Part 2

Pink Tail
  Description: A pink tail
  Dropped By: Flan Princess (VR)
  Used for: Trade for a Pink Armor at ??? in the Final Tale, Part 2

Purple Tail
  Description: A purple tail
  Dropped By : Behemoth (1,3) (VR)
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Treasure Hunter V2 at ??? in the Final Tale, Part 2

Rainbow Tail
  Description: A fabulously colored tail
  Obtained   : Trade 14 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Limit Ring at ??? in the Final Tale, Part 2

Red Tail
  Description: A red tail
  Dropped By: Red Dragon (1,3) (VR)
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for: Trade for a Level Band V2 at ??? in the Final Tale, Part 2

Silver Tail
  Description: A silver tail
  Dropped By : Alligator*/Edward (U), Ettin Snake*/Edward (U),
               Gigas Gator*/Edward (U), Hundlegs*/Edward (U),
               Hydra*/Edward (U), Sand Worm*/Edward (U)
  Obtained   : Trade 5 Bronze Tails to the Tail collector in the Underground
               Waterway
  Found      : Antlion's Den/Edward, Baron/Edward
  Used for   : Trade 5 for a Gold Tail at ??? in the Final Tale, Part 2

Small Tail
  Description: A small tail
  Found      : All over. See walkthrough for the Gathering Tale
  Used for   : Trade for the various colored tails or the Rainbow Tail

White Tail
  Description: A white tail
  Dropped By : White Dragon/Porom (1,3) (VR)
  Obtained   : Trade 7 Small Tails to the tail collector in the Path to the
               Tower of Babil in the Gathering Tail
  Used for   : Trade for a Rapid Ring V2 at ??? in the Final Tale, Part 2
                                                     ________________________
____________________________________________________/ Throwing Items [MITHR] |
Shuriken           - 20 Attack
                     For use with Throw command
  Dropped By: Blue Dragon (U)
  Purchased : Eblan/Edge, Dwarven Castle/Edge, Eblan/Gather,
              Lunar Whale Landing Point
  Found     : Dwarven Castle/Edge, Impact Crater/Edge
  Can Use   : Edge, Gekkou

Cross Shuriken     - 40 Attack
                     For use with Throw command
  Dropped By: 
  Purchased : Lunar Whale Landing Point
  Found     : Path to the Tower of Babil/Edge, Tower of Babil/Edge
  Can Use   : Edge, Gekkou

Fuma Shuriken      - 80 Attack
                     For use with Throw command
  Dropped By: Dust Mousse (U), Elite Trooper (U), Flan Princess (R)
  Purchased :
  Found     : Subterrane B6 - Exterior, Subterrane B10 - Interior,
              Subterrane B12 - West
  Can Use   : Edge, Gekkou

Knife              - ?? Attack
                     For use with Throw command
  Dropped By: 
  Purchased :
  Found     : Depths B15 - After Ultros Battle
  Can Use   : Edge


 ____________________________________________________________________________
}---( 5.8 Monsters [ITMMNST] )-----------------------------------------------{
______________________________________________________________________________
Drops are listed in order of rarity. Any slots that are skipped are indicated
with a "None". I took my best guess at item rarity. Let me know if you find
any errors.

Locations are Given as [Location Name]/[Tale].
The exception being Challenge Dungeons that have no named floors, which are
listed as [Character]'s CD (Ex: Yang's CD Chamber 1 and Rydia's CD)

They are complete through Palom's Tale.
                                                                 ____________
________________________________________________________________/ Monsters A |
Abyss Worm         - 7000 HP    310 Gil    6303 Exp
   Drops: Arctic Wind, Ether
   Found: Damcyan Area/Gather, Kaipo Area/Gather, Subterrane B7

Adamantoise*       - 190 HP    46 Gil    234 Exp
   Weak to Cold
   Drops: Antidote, Bronze Tail, Tent, Cross
   Found: Antlion's Den/Edward, Impact Crater/Edward
   * This version only appeas in Edward's Tale. No other versions drop Tails.

Alligator          - 175 HP    40 Gil    236 Exp
   Weak to Cold
   Drops: Leather Cap, Leather Clothing, Hi-Potion, Silver Apple
   Found: Old Waterway/Ceodore, Impact Crater/Yang, Adamant Idle Forest/Yang,
          Troia Waterway/Palom, Underground Waterway/Porom,
          Underground Lake/Porom

Alligator*         - 175 HP    40 Gil    236 Exp
   Weak to Cold
   Drops: Leather Cap, Bronze Tail, Hi-Potion, Silver Tail
   Found: Underground Lake/Edward, Behind the Falls/Edward,
          Underground Waterway/Edward
   * This version only appeas in Edward's Tale. No other versions drop Tails.

Almon              - 2400 HP    688 Gil    2776 Exp
   Weak to Lightning
   Drops: Hi Potion, Blue Fang
   Found: Subterrane B8

Alraune            - 2315 HP    598 Gil    2744 Exp
   Drops: Spider Silk, Gaia Drum, Gaia Hammer
   Found: Fabul Area/Gather

Alvacimo           - 3190 HP    881 Gil    3200 Exp
   Drops: Silent Bell, Unicorn Horn, Bronze Hourglass, Ether
   Found: Subterrane B7

Amazon             - 2100 HP    693 Gil    2889 Exp
   Drops: Potion, Ether, Rose Twine Dress, Lustrous Sword
   Found: Subterrane B1-B6 B10

Amoeba             - 125 HP    79 Gil    225 Exp
   Weak to Lightning
   Drops: Antidote, Echo Herbs, Cross, Tent
   Found: Impact Crater/Yang, Yang's CD Chamber 1, Dwarven Mine Path/Edge,
          Underground Waterway/Porom, Underground Lake/Porom

Arachne            - 3650 HP    585 Gil    4388 Exp
   Weak to Cold
   Drops: Spider Silk, Gaia Drum, Gaia Hammer
   Found: Underground Cavern/Kain, Lunarian CD #2, Agart Subterrane/Gather,
          Cave of Eblan/Gather, Monsterland/Gather

Armadillo          - 325 HP    194 Gil    1555 Exp
   Drops: Mythril Shield, Mythril Hammer, Hi-Potion, X-Potion
   Found: Yang's CD Chamber 4, Tower of Babil/Edge, Mythril Area/Gather,
          Mysidia Area/Gather, Agart Area/Gather, Agart Subterrane/Gather,
          Eblan Area/Gather, Eblan/Gather

Armor Construct    - 10000 HP    1500 Gil    31000 Exp
   Drops: Cottage, Ogrekiller, Poison Axe, Rune Axe
   Found: Monsterland/Gather, Subterrane B11

Armored Fiend      - 14000 HP    7000 Gil    18500 Exp
   Drops: Cottage, Ogrekiller, Poison Axe, Rune Axe
   Found: Subterrane B12, Depths B2-B4 B6
                                                                 ____________
________________________________________________________________/ Monsters B |
Backed Worm        - 5200 HP    1288 Gil    5088 Exp
   Weak to Fire
   Drops: Spider Silk, Ether
   Found: Lunar Surface/True Moon

Balloon            - 697 HP    315 Gil    2459 Exp
   Weak to Thrown Weapons
   Drops: Antarctic Wind, Bomb Fragment, Bomb Core, Bomb Summon
   Found: Ancient Castle/Kain, Rydia's CD, Perplexion Floor/Palom, Edge's CD,
          Lunar Surface/Lunarians, Lunar Tunnels/Lunarians,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Lunarian CD #2,
          Agart/Gather

Baron Guardsman    - 280 HP    153 Gil    710 Exp
   Weak to Lightning
   Drops: None
   Found: Old Waterway/Ceodore, Mist Cave/Ceodore

Basilisk           - 90 HP    30 Gil    110 Exp
   Drops: Gold Needle
   Found: Underworld/Rydia, Sylph Cave/Rydia, Agart Area/Rydia,
          Fabul Area/Yang, Mt. Hobs/Yang

Basilisk*          - 90 HP    30 Gil    110 Exp
   Drops: Gold Needle, Bronze Tail
   Found: Antlion's Den/Edward
   * This version only appeas in Edward's Tale. No other versions drop Tails.

Beam Cannon        - 3000 HP    890 Gil    3199 Exp
   Drops: Tent, Heavenly Wrath
   Found: Subterrane B11

Behemoth (1)       - 10000 HP    2000 Gil    10000 Exp
   Drops: Headband, Power Armlet, Power Sash, Purple Tail
   Found: Path to the Tower of Babil - North (New Moon)/Edge

Behemoth (2)       - 15000 HP    7600 Gil    13500 Exp
   Drops: Headband, Power Armlet, Power Sash
   Found: Subterrane B7, Depths B5 B9

Behemoth (3)       - 25500 HP    10500 Gil    24800 Exp
   Drops: Headband, Power Armlet, Power Sash, Purple Tail
   Found: Subterrane B7 - Middle Room (New Moon)

Belphegor          - 2200 HP    484 Gil    4088 Exp
   Weak to Holy and Thrown Weapons
   Drops: Potion, Cursed Ring
   Found: Underground Cavern/Kain, Lunar Subterrane/Lunarians, Lunarian CD #2,
          Fabul Area/Gather, Cave of Eblan/Gather,
          Path to the Tower of Babil/Gather, Monsterland/Gather

Black Flan         - 1357 HP    1300 Gil    3044 Exp
   Drops: Ether, Stardust, Lunar Curtain, Artemis Arrows
   Found: Lunar Surface/Lunarians, Lunar Tunnels/Lunarians,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Subterrane B1-B6,
          Depths B9-B12

Black Knight       - 360 HP    175 Gil    840 Exp
   Weak to Fire and Holy
   Drops: Tent, Cottage
   Found: Devil's Road/Kain, Rydia's CD, Yang's CD Chamber 3,
          Maze Floor/Palom, Mountain Floor/Palom, Perplexion Floor/Palom,
          Strength Floor/Palom, Impact Crater/Lunarians,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Lunarian CD #2

Black Lizard       - 792 HP    43 Gil    1298 Exp
   Weak to Cold
   Drops: Gold Needle, Medusa Arrows, Stoneblade
   Found: Baron Area/Kain, Mist Cliff/Kain, Tower of Babil/Edge,
          Lair of the Father/Lunarians, Mythril Area/Gather,
          Mysidia Area/Gather, Agart Area/Gather, Agart Subterrane/Gather,
          Eblan Area/Gather, Eblan/Gather, Lodestone Cavern/Gather

Blast Golem         - 8888 HP    3000 Gil    7000 Exp
   Drops: Lightning Arrows, Blue Fang, Boltslicer, X-Potion
   Found: Subterrane B9

Blaze Toad         - 375 HP    89 Gil    510 Exp
   Weak to Cold
   Drops: Maiden's Kiss
   Found: Underground Waterway/Kain, Underground Lake/Kain

Blood Bat          - 439 HP    262 Gil    1977 Exp
   Weak to Fire and Thrown Weapons
   Drops: Potion, Hi-Potion
   Found: Underground Waterway/Kain, Underground Lake/Kain, Sealed Cave/Rydia,
          Rydia's CD, Perplexion Floor/Palom, Tower of Babil/Edge, Porom's CD,
          Edward's CD 3F-4F

Blood Eye          - 2400 HP    465 Gil    3444 Exp
   Weak to Thrown Weapons
   Drops: Eye Drops, Phoenix Down, Alarm Clock, Gold Needle
   Found: Underground Cavern/Kain, Edge's CD, Lunar Subterrane/Lunarians,
          Lunarian CD #2, Damcyan Area/Gather, Kaipo Area/Gather,
          Cave of Eblan/Gather, Path to the Tower of Babil/Gather,
          Subterrane B10

Blood Flower       - 370 HP    32 Gil    1204 Exp
   Weak to Fire
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Sealed Cave/Rydia, Edge's CD

Bloodbones         - 210 HP    81 Gil    315 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Baron Castle/Prologue, Devil's Road/Ceodore, Mt. Ordeals/Kain,
          Devil's Road/Kain, Kaipo Area/Kain, Sylph Cave/Rydia, Mt. Hobs/Yang,
          Adamant Idle Forest/Yang, Yang's CD Chamber 4,
          Tower of Trials/Palom, Magic Floor/Palom, Maze Floor/Palom,
          Strongarm Floor/Palom, Impact Crater/Edge, Cave of Eblan/Edge,
          Path to the Tower of Babil/Edge, Edge's CD, Mt. Ordeals/Porom,
          Baron Area/Edward, Edward's CD B1-1F

Blue Dragon        - 15000 HP    40200 Gil    36000 Exp
   Drops: White Fang, Shuriken, Dragon Whisker, Wyvern Lance
   Found: Depths B3-B7 B9

Bog Toad           - 600 HP    335 Gil    1841 Exp
   Weak to Cold
   Drops: Maiden's Kiss
   Found: Monsterland/Gather

Bog Witch          - 2960 HP    598 Gil    3441 Exp
   Drops: Maiden's Kiss, Dry Ether, Soma Drop, Ribbon
   Found: Monsterland/Gather

Bomb               - 55 HP    54 Gil    361 Exp
   Drops: None
   Found: Baron Castle/Prologue, Mysidia Area/Ceodore, Baron Area/Ceodore,
          Mist Area/Kain, Underworld/Rydia, Sylph Cave/Rydia,
          Agart Area/Rydia, Fabul Area/Yang, Mt. Hobs/Yang,
          Northern Troia/Palom, Tower of Trials/Palom,
          Passage of the Eidolons/Porom, Outside Crater/Edward

Bomb King          - 11100 HP    16000 Gil    20000 Exp
   Drops: Bomb Fragment, Bomb Crank, Bomb Core, Bomb
   Found: Depths B9-B12

Bone Dragon        - 12000 HP    6750 Gil    14000 Exp
   Drops: Red Fang, Cursed Ring
   Found: Monsterland/Gather, Subterrane B12, Depths B2 B4 B6
                                                                 ____________
________________________________________________________________/ Monsters C |
Cait Sith          - 342 HP    147 Gil    820 Exp
   Weak to Holy
   Drops: Unicorn Horn, Coeurl Whisker, Cat Claws
   Found: Mist Cave/Ceodore, Devil's Road/Kain, Sealed Cave/Rydia,
          Agart Mine/Rydia, Yang's CD Chamber 3, Lodestone Cavern/Palom,
          Strength Floor/Palom, Strongarm Floor/Palom, Town Floor/Palom,
          Tower of Babil/Edge, Passage of the Eidolons/Porom, Porom's CD,
          Edward's CD 3F-4F, Baron Area/Gather

Caterpillar        - 986 HP    39 Gil    2822 Exp
   Drops: Potion, Hi-Potion
   Found: Edge's CD, Lunar Surface/Lunarians, Damcyan Area/Gather,
          Kaipo Area/Gather

Catoblepas         - 22556 HP    31000 Gil    29000 Exp
   Drops: Gold Needle, Medusa Arrows, Stoneblade, Aegis Shield
   Found: Depths B12-B15

Cave Bat           - 334 HP    82 Gil    598 Exp
   Weak to Thrown Weapons
   Drops: Potion, Hi-Potion
   Found: Baron Castle/Prologue, Mist Cave/Ceodore, Sealed Cave/Rydia,
          Agart Mine/Rydia, Yang's CD Chamber 3, Lodestone Cavern/Palom,
          Maze Floor/Palom, Cave of Eblan/Edge,
          Path to the Tower of Babil/Edge, Tower of Babil/Edge,
          Edward's CD 3F-4F

Cave Naga          - 285 HP    141 Gil    740 Exp
   Weak to Holy
   Drops: Antidote, Unicorn Horn, Cross
   Found: Mist Cave/Ceodore, Mt. Ordeals/Kain, Kaipo Area/Kain,
          Sealed Cave/Rydia, Agart Mine/Rydia, Yang's CD Chamber 3,
          Lodestone Cavern/Palom, Magic Floor/Palom, Tower of Babil/Edge,
          Porom's CD, Edward's CD 2F

Centaur Knight     - 380 HP    172 Gil    860 Exp
   Drops: Tent, Cottage
   Found: Devil's Road/Kain, Rydia's CD, Yang's CD Chamber 3,
          Perplexion Floor/Palom, Strength Floor/Palom, Tower of Babil/Edge,
          Porom's CD, Impact Crater/Lunarians, Lunarian CD #1

Centaurion        - 3500 HP    1220 Gil    9699 Exp
   Drops: Tent, Cottage
   Found: Subterrane B11

Chaos Knight      - 16019 HP    21000 Gil    23000 Exp
   Drops: Cottage, Remedy, Soma Drop
   Found: Depths B5-B8

Chimera            - 700 HP    228 Gil    1708 Exp
   Drops: Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang
   Found: Yang's CD Chamber 4, Lair of the Father/Lunarians,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Lunarian CD #2,
          Eblan Area/Gather, Eblan/Gather, Lodestone Cavern/Gather

Chimera Brain      - 3400 HP    1200 Gil    5500 Exp
   Drops: Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang
   Found: Edge's CD, Lunar Subterrane/Lunarians, Lunarian CD #2,
          Fabul Area/Gather, Path to the Tower of Babil/Gather,
          Subterrane B1-B6 B9

Chimera Geist      - 19415 HP    28500 Gil    27000 Exp
   Drops: Red Fang, White Fang, Blue Fang, Cursed Ring
   Found: Depths B12-B15

Cliff Eagle        - 140 HP    76 Gil    182 Exp
   Weak to Thrown Weapons
   Drops: Gold Needle, Gold Needle, Phoenix Down, Cockatrice Summon
   Found: Tower of Trials/Edge, Mt. Ordeals/Edge

Clockwork Dragon   - 12000 HP    2550 Gil    33800 Exp
   Drops: Heavenly Wrath, Gold Hourglass, Gold Hairpin, Golden Apple
   Found: Subterrane B11

Clockwork Soldier  - 4900 HP    985 Gil    7999 Exp
   Drops: Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang
   Found: Subterrane B11

Cockatrice         - 149 HP    45 Gil    275 Exp
   Weak to Thrown Weapons
   Drops: Gold Needle, Gold Needle, Phoenix Down, Cockatrice Summon
   Found: Baron Castle/Prologue, Mysidia Area/Ceodore, Baron Area/Ceodore,
          Mist Area/Kain, Sylph Cave/Rydia, Mt. Hobs/Yang,
          Northern Troia/Palom, Tower of Trials/Palom, Bridge Floor/Palom,
          Mysidia Area/Porom, Outside Crater/EdwardImpact Crater/Edward,
          Baron Area/Edward, Edward's CD 3F-4F, Baron Area/Gather

Coeurl             - 593 HP    345 Gil    2759 Exp
   Drops: Unicorn Horn, Coeurl Whisker, Cat Claws
   Found: Ancient Castle/Kain, Rydia's CD, Yang's CD Chamber 4,
          Town Floor/Palom, Edge's CD, Porom's CD, Lunar Surface/Lunarians,
          Lunar Tunnels/Lunarians, Lunar Subterrane/Lunarians, Lunarian CD #1,
          Lunarian CD #2, Mythril Area/Gather, Mysidia Area/Gather,
          Agart Area/Gather, Troia Area/Gather

Coeurl Legina      - ? HP    ? Gil    ? Exp
   Drops: Unicorn Horn, Coeurl Whisker, Cat Claws
   Found: Depths B9-B12

Count Malboro      - 22500 HP    799 Gil    7250 Exp
   Drops: Remedy, None, None, Silver Apple
   Found: Lunarian CD #2

Crocodile          - 3200 HP    829 Gil    4515 Exp
   Weak to Cold
   Drops: Potion, Leather Clothing, Hi-Potion, Silver Apple
   Found: Subterrane B8

Crystal Dragon     - 14120 HP    32000 Gil    21000 Exp
   Weak to Thrown Weapons
   Drops: White Fang, Dragon Shield, Wyvern Lance, Crystal Ring
   Found: Depths B12-B15
                                                                 ____________
________________________________________________________________/ Monsters D |
Dark Grenade       - 1820 HP    630 Gil    2644 Exp
   Weak to Thrown Weapons
   Drops: Bomb Fragment, Antarctic Wind, Bomb Core, Bomb
   Found: Subterrane B1-B6

Dark Sage          - 5100 HP    2400 Gil    17003 Exp
   Drops: Maiden's Kiss, Dry Ether, Soma Drop, Ribbon
   Found: Subterrane B12, Depths B2-B4

Deathmask          - 37000 HP    65000 Gil    50000 Exp
   Drops: Light Curtain, X-Postion, Elixir, Phase Helm
   Found: Depths B10-B12 B16-B19

Desert Sahagin     - 20 HP    17 Gil    70 Exp
   Weak to Cold
   Drops: Antidote, Echo Herbs, Tent, Cross
   Found: Damcyan Area/Edward, Kaipo Area/Edward

Devil's Castanet   - 380 HP    98 Gil    1030 Exp
   Weak to Lightning
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Old Waterway/Ceodore, Troia Waterway/Palom

Dinozombie         - 12000 HP    8100 Gil    15000 Exp
   Weak to Fire and Holy
   Drops: Red Fang, None, Cursed Ring
   Found: Subterrane B7

Domovoi            - 37 HP    48 Gil    184 Exp
   Drops: None
   Found: Baron Castle/Prologue, Baron Area/Ceodore, Mist Area/Kain,
          Passage of the Eidolons/Rydia, Underworld/Rydia, Sealed Cave/Rydia,
          Fabul Area/Yang, Mt. Hobs/Yang, Mt. Ordeals/Edge,
          Dwarven Mine Path/Edge, Tower of Babil/Edge, Mysidia Area/Porom,
          Damcyan Area/Edward, Outside Crater/Edward, Antlion's Den/Edward,
          Kaipo Area/Edward, Monsterland/Gather

Duke Malboro       - 26666 HP    55000 Gil    56000 Exp
   Weak to Fire
   Drops: Remedy, None, Soma Drop, Ribbon
   Found: Depths B12-B15

Dust Mousse        - 8882 HP    20000 Gil    21000 Exp
   Weak to Holy
   Drops: Dry Ether, Fuma Shuriken, Elixir, Soma Drop
   Found: Depths B9-B12
                                                                 ____________
________________________________________________________________/ Monsters E |
Ebony Dragon (1)    - 12000 HP    2500 Gil    5618 Exp
   Weak to Holy and Thrown Weapons
   Drops: Potion, None, None, Ebony Tail
   Found: Lunar Tunnel West (New)/Lunarians

Ebony Dragon (2)    - 12000 HP    5330 Gil    11521 Exp
   Weak to Holy and Thrown Weapons
   Drops: Potion
   Found: Subterrane B4-B5

Ebony Dragon (3)    - 23000 HP    7800 Gil    17850 Exp
   Weak to Holy and Thrown Weapons
   Drops: Potion, None, None, Ebony Tail
   Found: Subterrane B4 - Interior (New Moon)

Elder Treant       - 3900 HP    525 Gil    5041 Exp
   Weak to Fire
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Underground Cavern/Kain, Subterrane B7

Electrofish        - 284 HP    82 Gil    640 Exp
   Absorbs Lightning
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Old Waterway/Ceodore, Impact Crater/Yang, Troia Waterway/Palom,
          Convoy Floor/Palom

Elite Trooper      - 9633 HP    14000 Gil    17000 Exp
   Drops: X-Potion, Fuma Shuriken, Minerva Bustier, Golden Apple
   Found: Depths B5-B8

Ettin Snake        - 108 HP    126 Gil    720 Exp
   Weak to Cold and Holy
   Drops: Antidote, Unicorn Horn, Poison Arrows
   Found: Mist Cave/Ceodore, Mt. Ordeals/Kain, Kaipo Area/Kain,
          Sealed Cave/Rydia, Agart Mine/Rydia, Yang's CD Chamber 3,
          Lodestone Cavern/Palom, Tower of Babil/Edge,
          Passage of the Eidolons/Porom, Porom's CD, Baron Area/Gather

Ettin Snake*       - 108 HP    126 Gil    720 Exp
   Weak to Cold and Holy
   Drops: Antidote, Bronze Tail, Poison Arrows, Silver Tail
   Found: Edward's CD 2F

Eukaryote          - 1700 HP    1560 Gil    6999 Exp
   Drops: Stardust, Lunar Curtain
   Found: Subterrane B1-B6

Evil Dreamer       - 2800 HP    362 Gil    3141 Exp
   Drops: Potion, None, Cursed Ring
   Found: Underground Cavern/Kain, Subterrane B1-B6 B10

Evil Flame         - 315 HP    88 Gil    666 Exp
   Weak to Cold
   Drops: Potion, Cursed Ring
   Found: Mt. Ordeals/Kain, Devil's Road/Kain, Kaipo Area/Kain,
          Mt. Ordeals/Porom, Eblan Area/Gather, Eblan/Gather

Eyewing Moth       - 40 HP    18 Gil    74 Exp
   Weak to Thrown Weapons
   Drops: Eye Drops, Phoenix Down, Alarm Clock, Gold Needle
   Found: Adamant Grotto/Prologue, Mysidia Area/Ceodore,
          Passage of the Eidolons/Rydia, Mt. Hobs/Yang, Northern Troia/Palom,
          Tower of Trials/Edge, Mt. Ordeals/Edge
                                                                 ____________
________________________________________________________________/ Monsters F |
Fangshell          - 58 HP    28 Gil    101 Exp
   Weak to Lightning
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Old Waterway/Ceodore, Impact Crater/Yang, Yang's CD Chamber 1,
          Underground Waterway/Porom, Underground Lake/Porom

Fell Knight        - 2900 HP    575 Gil    4288 Exp
   Drops: Tent, Cottage
   Found: Underground Cavern/Kain, Lunar Subterrane/Lunarians, Lunarian CD #2,
          Path to the Tower of Babil/Gather

Fell Turtle        - 700 HP    224 Gil    920 Exp
   Weak to Cold
   Drops: Mythril Shield, Mythril Knife, Hi-Potion, X-Potion  
   Found: Mist Cave/Ceodore, Baron Area/Kain, Underground Waterway/Kain,
          Underground Lake/Kain, Convoy Floor/Palom, Impact Crater/Lunarians

Fiend Dragon       - 16830 HP    32500 Gil    21500 Exp
   Weak to Thrown Weapons
   Drops: Blue Fang, Dragon Whisker, Protect Ring, Golden Apple
   Found: Depths B12-B15

Flame Knight       - 579 HP    300 Gil    1708 Exp
   Weak to Cold
   Drops: Flame Shield, Flame Mail, Flame Lance, Flame Sword
   Found: Lunarian CD #1, Eblan Area/Gather, Eblan/Gather

Flamehound         - 1221 HP    244 Gil    1708 Exp
   Weak to Cold
   Drops: Fire Arrows, Bomb Fragment, Bomb Crank, Red Fang
   Found: Baron Area/Kain, Yang's CD Chamber 4, Lair of the Father/Lunarians,
          Mythril Area/Gather, Mysidia Area/Gather, Agart Area/Gather,
          Eblan Area/Gather, Eblan/Gather

Flan Princess      - 20000 HP    55555 Gil    10000 Exp
   Drops: Hi-Potion, Elixir, Fuma Shuriken, Pink Tail
   Found: Subterrane B5 - Southeast Room (Full Moon)

Flaygator          - 880 HP    356 Gil    1563 Exp
   Weak to Cold
   Drops: Potion, Potion, Hi-Potion, Silver Apple
   Found: Underground Waterway/Kain, Underground Lake/Kain, Eblan Area/Gather,
          Eblan/Gather

Fledgling Ruhk     - 50 HP    81 Gil    1004 Exp
   Weak to Thrown Weapons
   Drops: Gold Needle, Gold Needle, Phoenix Down, Cockatrice Summon
   Found: Mythril Area/Gather, Mysidia Area/Gather, Agart Area/Gather

Floating Eye       - 20 HP    9 Gil    42 Exp
   Weak to Thrown Weapons
   Drops: Eye Drops, Phoenix Down, Alarm Clock, Gold Needle
   Found: Adamant Isle/Prologue, Passage of the Eidolons/Rydia,
          Southern Troia/Palom, Northern Troia/Palom, Tower of Trials/Edge

Flood Worm         - 638 HP    128 Gil    690 Exp
   Weak to Lightning
   Drops: Potion, Hi-Potion, Remedy, Silver Apple
   Found: Old Waterway/Ceodore, Mist Cave/Ceodore, Impact Crater/Yang,
          Troia Waterway/Palom, Lodestone Cavern/Palom, Convoy Floor/Palom,
          Magic Floor/Palom

Frostbeast         - 520 HP    276 Gil    1441 Exp
   Weak to Cold
   Drops: Ice Arrows, Antarctic Wind, Arctic Wind, White Fang
   Found: Baron Area/Kain, Mist Cliff/Kain, Rydia's CD, Yang's CD Chamber 3,
          Mountain Floor/Palom, Impact Crater/Lunarians, Lunarian CD #1

Full Body          - 130000 HP    48000 Gil    40000 Exp
   Drops: Light Curtain, X-Potion, Elixir, Phase Body
   Found: Depths B16-B19
                                                                 ____________
________________________________________________________________/ Monsters G |
Gargoyle           - 160 HP    61 Gil    315 Exp
   Weak to Thrown Weapons
   Drops: Potion
   Found: Adamant Isle/Prologue, Baron Castle/Prologue, Mysidia Area/Ceodore,
          Baron Area/Ceodore, Mist Area/Kain, Underworld/Rydia,
          Sylph Cave/Rydia, Agart Area/Rydia, Fabul Area/Yang, Mt. Hobs/Yang,
          Tower of Trials/Palom, Bridge Floor/Palom, Tower of Trials/Edge,
          Mt. Ordeals/Edge, Passage of the Eidolons/Porom,
          Outside Crater/Edward, Impact Crater/Edward, Edward's CD 3F-4F

Gatlinghog         - 115 HP    53 Gil    335 Exp
   Drops: Gold Needle
   Found: Baron Castle/Prologue, Baron Area/Ceodore, Underworld/Rydia,
          Fabul Area/Yang, Cave of Eblan/Edge, Tower of Babil/Edge,
          Mysidia Area/Porom, Outside Crater/Edward, Edward's CD 2F,
          Edward's CD 3F-4F

Gavel Worm         - 4111 HP    287 Gil    3963 Exp
   Drops: Stardust, None, None, Soma Drop
   Found: Lunar Surface/Lunarians

Ghost Knight       - 1050 HP    211 Gil    2559 Exp
   Weak to Holy
   Drops: Tent, Cottage
   Found: Ancient Castle/Kain, Rydia's CD, Yang's CD Chamber 4,
          Strongarm Floor/Palom, Lunar Subterrane/Lunarians, Lunarian CD #1,
          Lunarian CD #2, Troia Area/Gather

Ghoul              - 222 HP    43 Gil    505 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Baron Castle/Prologue, Devil's Road/Ceodore, Mt. Ordeals/Kain,
          Sylph Cave/Rydia, Adamant Idle Forest/Yang, Yang's CD Chamber 2,
          Maze Floor/Palom, Impact Crater/Edge, Cave of Eblan/Edge,
          Path to the Tower of Babil/Edge, Underground Waterway/Porom,
          Underground Lake/Porom, Mt. Ordeals/Porom, Antlion's Den/Edward,
          Underground Lake/Edward, Behind the Falls/Edward,
          Underground Waterway/Edward, Baron Area/Edward, Edward's CD B1-1F

Gigantoad          - 47 HP    24 Gil    89 Exp
   Weak to Cold
   Drops: Maiden's Kiss
   Found: Sylph Cave/Rydia, Impact Crater/Yang, Yang's CD Chamber 1,
          Troia Waterway/Palom, Bridge Floor/Palom, Impact Crater/Edge,
          Underground Waterway/Porom

Gigas Gator        - 292 HP    101 Gil    660 Exp
   Weak to Cold
   Drops: Leather Cap, Leather Clothing, Hi-Potion, Silver Apple
   Found: Old Waterway/Ceodore, Underground Lake/Kain, Impact Crater/Yang,
          Adamant Idle Forest/Yang, Troia Waterway/Palom, Convoy Floor/Palom,
          Strength Floor/Palom, 

Gigas Gator*       - 292 HP    101 Gil    660 Exp
   Weak to Cold
   Drops: Leather Cap, Bronze Tail, Hi-Potion, Silver Tail
   Found: Underground Lake/Edward, Behind the Falls/Edward
   * This version only appeas in Edward's Tale. No other versions drop Tails.

Gil Bird           - 3000 HP    999 Gil    333 Exp
   Drops: Gold Needle, Gold Needle, Phoenix Down, Cockatrice Summon
   Found: Mountain Floor/Palom

Gil Bird           - 6000 HP    9999 Gil    666 Exp
   Drops: Gold Needle, Gold Needle, Phoenix Down, Cockatrice Summon
   Found: Mountain Floor/Palom

Goblin             - 6 HP    5 Gil    28 Exp
   Drops: Potion, Tent, Bronze Hourglass, Goblin Summon
   Found: Adamant Isle/Prologue, Adamant Grotto/Prologue,
          Baron Castle/Prologue, Mysidia Area/Ceodore, Baron Area/Ceodore,
          Mist Area/Kain, Passage of the Eidolons/Rydia, Underworld/Rydia,
          Sylph Cave/Rydia, Agart Area/Rydia, Fabul Area/Yang, Mt. Hobs/Yang,
          Southern Troia/Palom, Mt. Ordeals/Edge, Dwarven Mine Path/Edge,
          Mysidia Area/Porom, Damcyan Area/Edward, Outside Crater/Edward,
          Kaipo Area/Edward, Monsterland/Gather

Goblin Captain     - 199 HP    45 Gil    1930 Exp
   Drops: Potion, Hi-Potion
   Found: Baron Area/Kain, Mist Cliff/Kain, Kaipo Area/Kain,
          Sealed Cave/Rydia, Yang's CD Chamber 4, Perplexion Floor/Palom,
          Tower of Babil/Edge, Porom's CD, Lair of the Father/Lunarians,
          Damcyan Area/Gather, Kaipo Area/Gather, Eblan Area/Gather,
          Eblan/Gather, Monsterland/Gather

Goblin Prince      - 8929 HP    6000 Gil    11000 Exp
   Weak to Lightning
   Drops: Potion, X-Potion, Gold Hourglass, Goblin Summon
   Found: Monsterland/Gather, Depths B5-B8

Gold Dragon (1)     - 8200 HP    20000 Gil    10095 Exp
   Drops: Zeus's Wrath, Heavenly Wrath, Blue Fang, Silver Apple
   Found: Subterrane B12, Depths B2-B8

Gold Dragon (2)     - 20000 HP    25000 Gil    20150 Exp
   Drops: Zeus's Wrath, Heavenly Wrath, Blue Fang, Gold Tail
   Found: Subterrane B12 - North (Full Moon)

Gorgon             - 2550 HP    248 Gil    3003 Exp
   Drops: Gold Needle, Medusa Arrows, Stoneblade
   Found: Fabul Area/Gather

Gray Bomb          - 111 HP    67 Gil    445 Exp
   Drops: None
   Found: Baron Castle/Prologue, Mysidia Area/Ceodore, Baron Area/Ceodore,
          Mist Area/Kain, Underworld/Rydia, Sylph Cave/Rydia, Fabul Area/Yang,
          Mt. Hobs/Yang, Perplexion Floor/Palom, Tower of Babil/Edge,
          Passage of the Eidolons/Porom

Gray Coeurl (1)    - 10000 HP    2300 Gil    7000 Exp
   Drops: Unicorn Horn, Coeurl Whisker, None, Gray Tail
   Found: Devil's Road (Waning)/Kain

Gray Coeurl (2)    - 10000 HP    2300 Gil    7000 Exp
   Drops: Unicorn Horn, Coeurl Whisker
   Found: Lunar Surface/True Moon

Gray Coeurl (3)    - 20950 HP    4550 Gil    15000 Exp
   Drops: Unicorn Horn, Coeurl Whisker, None, Gray tail
   Found: Lunar Surface (Waning)/True Moon

Great Malboro      - 12180 HP    20000 Gil    22000 Exp
   Drops: Remedy, Bacchus's Wine, Soma Drop, Megalixir
   Found: Monsterland/Gather, Depths B5-B8

Green Cell         - 900 HP    392 Gil    2003 Exp
   Weak to Fire
   Drops: Potion, Hi-Potion
   Found: Subterrane B8

Green Dragon (1)   - 4400 HP    368 Gil    4759 Exp
   Drops: Blue Fang, None, None, Green Tail
   Found: Agart Mine (Waning)/Rydia

Green Dragon (2)   - 9800 HP    2985 Gil    8234 Exp
   Drops: Blue Fang
   Found: Subterrane B9

Green Dragon (3)   - 22800 HP    5900 Gil    19500 Exp
   Drops: Blue Fang, None, None, Green Tail
   Found: Subterrane B9 - Interior (Waning Moon)

Gremlin            - 410 HP    275 Gil    1121 Exp
   Weak to Fire
   Drops: Silent Bell, Unicorn Horn, Bronze Hourglass, Ether
   Found: Devil's Road/Kain, Baron Area/Kain, Mist Cliff/Kain,
          Kaipo Area/Kain, Rydia's CD, Yang's CD Chamber 3,
          Perplexion Floor/Palom, Impact Crater/Lunarians
                                                                 ____________
________________________________________________________________/ Monsters H |
Helldiver          - 18 HP    5 Gil    40 Exp
   Weak to Thrown Weapons
   Drops: Gold Needle, Gold Needle, Phoenix Down, Cockatrice Summon
   Found: Adamant Isle/Prologue, Southern Troia/Palom, Northern Troia/Palom,
          Tower of Trials/Edge

Hellflapper        - 900 HP    312 Gil    3114 Exp
   Weak to Thrown Weapons
   Drops: Eye Drops, Phoenix Down, Alarm Clock, Gold Needle
   Found: Baron Area/Kain, Edge's CD, Lunarian CD #1, Lunarian CD #2,
          Damcyan Area/Gather, Kaipo Area/Gather, Cave of Eblan/Gather,
          Path to the Tower of Babil/Gather

High Wizard        - 1800 HP    775 Gil    3045 Exp
   Drops: Phoenix Down, Dry Ether, Soma Drop, Ribbon
   Found: Subterrane B1-B5 B10

Hundlegs*          - 60 HP    20 Gil    79 Exp
   Drops: Potion, Bronze Tail, None, Silver Tail
   Found: Damcyan Area/Edward, Impact Crater/Edward, Kaipo Area/Edward
   * This version only appeas in Edward's Tale. No other versions drop Tails.

Hydra              - 257 HP    98 Gil    670 Exp
   Weak to Lightning
   Drops: Antidote, Unicorn Horn, Poison Arrows
   Found: Old Waterway/Ceodore, Adamant Idle Forest/Yang,
          Troia Waterway/Palom, Lodestone Cavern/Palom, Convoy Floor/Palom

Hydra*             - 257 HP    98 Gil    670 Exp
   Weak to Lightning
   Drops: Antidote, Bronze Tail, Poison Arrows, Silver Tail
   Found: Baron Area/Edward, Edward's CD 2F
   * This version only appeas in Edward's Tale. No other versions drop Tails.

Hydro Golem        - 8888 HP    3000 Gil    7000 Exp
   Weak to Lightning
   Drops: Ice Arrows, White Fang, Ice Whip, X-Potion
   Found: Subterrane B7
                                                                 ____________
________________________________________________________________/ Monsters I |
Ice Lizard         - 480 HP    289 Gil    1331 Exp
   Weak to Fire
   Drops: Ice Arrows, Antarctic Wind, Arctic Wind, White Fang
   Found: Baron Area/Kain, Mist Cliff/Kain, Rydia's CD, Yang's CD Chamber 3,
          Convoy Floor/Palom, Edge's CD, Impact Crater/Lunarians,
          Troia Area/Gather

Imp                - 3480 HP    650 Gil    6388 Exp
   Drops: Silent Bell, Unicorn Horn, Bronze Hourglass, Ether
   Found: Underground Cavern/Kain, Path to the Tower of Babil/Gather,
          Subterrane B10

Ironback           - 100 HP    233 Gil    1077 Exp
   Drops: Mythril Knife, Mythril Helm, Hi-Potion, X-Potion
   Found: Rydia's CD, Yang's CD Chamber 4, Strongarm Floor/Palom,
          Mythril Area/Gather, Mysidia Area/Gather, Agart Area/Gather,
          Agart Subterrane/Gather
                                                                 ____________
________________________________________________________________/ Monsters K |
Killer Fish        - 65 HP    30 Gil    119 Exp
   Weak to Lightning
   Drops: Potion, Hi-Potion
   Found: Impact Crater/Yang, Yang's CD Chamber 1, Troia Waterway/Palom,
          Underground Waterway/Porom

King Toad          - 2700 HP    563 Gil    3500 Exp
   Weak to Cold
   Drops: Maiden's Kiss
   Found: Subterrane B8
                                                                 ____________
________________________________________________________________/ Monsters L |
Lamage             - 300 HP    332 Gil    950 Exp
   Drops: Rod, Thunder Rod, Ether, Circlet
   Found: Lodestone Cavern/Palom, Bridge Floor/Palom, Magic Floor/Palom,
          Mountain Floor/Palom

Lamia              - 1200 HP    143 Gil    2059 Exp
   Drops: Lamia Harp, Ruby Ring, Light Curtain, Angel Arrows
   Found: Ancient Castle/Kain, Rydia's CD, Yang's CD Chamber 4,
          Bridge Floor/Palom, Perplexion Floor/Palom, Town Floor/Palom,
          Edge's CD, Porom's CD, Lunar Subterrane/Lunarians, Lunarian CD #1,
          Lunarian CD #2

Lamia Matriarch    - 1100 HP    247 Gil    2859 Exp
   Drops: Lamia Harp, Ruby Ring, Light Curtain, Angel Arrows
   Found: Ancient Castle/Kain, Yang's CD Chamber 4,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Troia Area/Gather

Lamia Queen        - 9330 HP    12500 Gil    15500 Exp
   Drops: Potion, Lilith's Kiss, Dry Ether, Lilith Rod
   Found: Depths B5 B7-B8

Larva              - 28 HP    8 Gil    49 Exp
   Drops: Potion, Hi-Potion
   Found: Adamant Grotto/Prologue, Mysidia Area/Ceodore,
          Passage of the Eidolons/Rydia, Mt. Hobs/Yang, Southern Troia/Palom,
          Northern Troia/Palom, Tower of Trials/Edge, Mt. Ordeals/Edge,
          Dwarven Mine Path/Edge

Left Arm           - 35000 HP    30000 Gil    33000 Exp
   Drops: Light Curtain, X-Potion, Elixir, Phase Shield
   Found: Depths B16-B19

Left Foot          - 48000 HP    32000 Gil    35000 Exp
   Drops: Light Curtain, X-Potion, Elixir, Phase Knuckle
   Found: Depths B16-B19

Leshy              - 130 HP    42 Gil    157 Exp
   Drops: Potion
   Found: Underworld/Rydia, Sylph Cave/Rydia, Agart Area/Rydia,
          Fabul Area/Yang, Mt. Hobs/Yang, Antlion's Den/Edward,
          Edward's CD 2F, Lunar Subterrane/Lunarians, Lunarian CD #2

Lesser Marilith    - 1400 HP    205 Gil    3082 Exp
   Drops: Lightning Arrows, ?, Heavenly Wrath, Blue Fang
   Found: Edge's CD, Lunar Subterrane/Lunarians, Lunarian CD #2,
          Cave of Eblan/Gather

Lilith             - 466 HP    150 Gil    1235 Exp
   Undead, Weak to Fire
   Drops: None, Lilith's Kiss, Silver Apple, Lilith Rod
   Found: Baron Castle/Prologue, Old Waterway/Ceodore, Mist Cave/Ceodore,
          Mt. Ordeals/Kain, Kaipo Area/Kain, Sealed Cave/Rydia,
          Adamant Idle Forest/Yang, Yang's CD Chamber 2, Bridge Floor/Palom,
          Maze Floor/Palom, Strongarm Floor/Palom, Tower of Babil/Edge,
          Edge's CD, Mt. Ordeals/Porom, Baron Area/Edward, Edward's CD B1-1F,
          Baron Area/Gather

Living Mail        - 2500 HP    549 Gil    2691 Exp
   Undead, Weak to Fire and Holy
   Drops: Tent, Cottage
   Found: Subterrane B7

Lucifer            - 4400 HP    889 Gil    5200 Exp
   Weak to Holy and Thrown Weapons
   Drops: None
   Found: Subterrane B9

Lunar Virus        - 980 HP    1100 Gil    3237 Exp
   Drops: Ether, Stardust, Lunar Curtain, Artemis Arrows
   Found: Lunar Surface/True Moon
                                                                 ____________
________________________________________________________________/ Monsters M |
Mad Ogre           - 2000 HP    270 Gil    2359 Exp
   Weak to Holy
   Drops: Bacchus's Wine, Headband, Power Armlet, Giant's Gloves
   Found: Ancient Castle/Kain, Rydia's CD, Yang's CD Chamber 4,
          Perplexion Floor/Palom, Strongarm Floor/Palom, Town Floor/Palom,
          Edge's CD, Porom's CD, Lunar Subterrane/Lunarians, Lunarian CD #1,
          Lunarian CD #2, Fabul Area/Gather, Agart/Gather, Troia Area/Gather

Maenad             - 17800 HP    4800 Gil    20500 Exp
   Drops: None
   Found: Depths B21-B22
   Notes: Uses physical attacks

Maenad             - 42800 HP    4800 Gil    20500 Exp
   Drops: None
   Found: Depths B21-B22
   Notes: Uses magical attacks

Malboro            - 4200 HP    458 Gil    5641 Exp
   Drops: Remedy, Bacchus's Wine, Poison Arrows, Soma Drop
   Found: Underground Cavern/Kain, Edge's CD, Subterrane B5 - Southwest Room,
          Subterrane B6

Magma Tortoise     - 435 HP    234 Gil    1666 Exp
   Weak to Cold
   Drops: Mythril Shield, Mythril Hammer, Hi-Potion, X-Potion
   Found: Kaipo Area/Kain, Yang's CD Chamber 4, Lair of the Father/Lunarians,
          Eblan Area/Gather, Eblan/Gather

Material           - 2050 HP    663 Gil    2997 Exp
   Drops: Diamond Shield, Diamond Armor, Hi-Potion, X-Potion
   Found: Lunar Surface/True Moon

Medusa             - 490 HP    225 Gil    1208 Exp
   Drops: Gold Needle, Medusa Arrows, Stoneblade
   Found: Mist Cliff/Kain, Town Floor/Palom, Lair of the Father/Lunarians

Melt Golem         - 8888 HP    3000 Gil    7000 Exp
   Weak to Lightning
   Drops: Fire Arrows, Red Fang, Crimson Cherry, X-Potion
   Found: Subterrane B10

Micaliote          - 1400 HP    488 Gil    2135 Exp
   Drops: Stardust, Lunar Curtain
   Found: Lunar Surface/True Moon, Subterrane B1-B5

Mindflayer         - 300 HP    162 Gil    1000 Exp
   Drops: Hi-Potion, Unicorn Horn, Gold Hourglass, Mindflayer Summon
   Found: Mist Cave/Ceodore, Agart Mine/Rydia, Yang's CD Chamber 3,
          Lodestone Cavern/Palom, Magic Floor/Palom, Tower of Babil/Edge,
          Edward's CD 2F

Mizuchi            - 675 HP    274 Gil    1080 Exp
   Weak to Lightning
   Drops: Antidote, Unicorn Horn, Poison Arrows
   Found: Underground Waterway/Kain, Underground Lake/Kain, Troia Area/Gather

Mors               - 695 HP    253 Gil    1504 Exp
   Drops: Potion, Hi-Potion
   Found: Rydia's CD, Yang's CD Chamber 3, Convoy Floor/Palom,
          Lunar Surface/Lunarians, Lunar Tunnels/Lunarians

Mortblossom        - 440 HP    210 Gil    216 Exp
   Weak to Fire
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Passage of the Eidolons/Porom, Baron Area/Edward, Baron Area/Gather

Mystery Egg        - HP, Gil, and Exp same as its Hatchling
   Drops: Same as its Hatchling
   Found: Mist Cliff/Kain, Agart Mine/Rydia, Rydia's CD, Yang's CD Chamber 4,
          Town Floor/Palom, Path to the Tower of Babil/Edge,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Troia Area/Gather

Mythril Golem      - 2900 HP    383 Gil    3659 Exp
   Drops: Mythril Knife, Mythril Shield, Mythril Armor, Mythril Sword
   Found: Ancient Castle/Kain, Yang's CD Chamber 4, Edge's CD,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Lunarian CD #2,
          Agart/Gather, Troia Area/Gather
                                                                 ____________
________________________________________________________________/ Monsters N |
Naga               - 320 HP    150 Gil    1118 Exp
   Drops: Antidote, Unicorn Horn, Poison Arrows
   Found: Baron Area/Kain, Mist Cliff/Kain, Yang's CD Chamber 4,
          Town Floor/Palom, Lair of the Father/Lunarians,
          Lodestone Cavern/Gather

Nagaraja           - 1480 HP    238 Gil    3582 Exp
   Drops: Antidote, Unicorn Horn, Poison Arrows
   Found: Underground Cavern/Kain, Edge's CD, Lunar Subterrane/Lunarians,
          Lunarian CD #2, Fabul Area/Gather, Lodestone Cavern/Gather,
          Cave of Eblan/Gather

Navy Moth          - 152 HP    52 Gil    229 Exp
   Weak to Thrown Weapons
   Drops: Eye Drops, Phoenix Down, Alarm Clock, Gold Needle
   Found: Mt. Ordeals/Edge

Necrodium          - 429 HP    64 Gil    741 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Mt. Ordeals/Porom

Needlehog          - 398 HP    119 Gil    700 Exp
   Drops: Gold Needle
   Found: Mist Cave/Ceodore, Mt. Ordeals/Kain, Kaipo Area/Kain,
          Sealed Cave/Rydia, Agart Mine/Rydia, Lodestone Cavern/Palom,
          Strength Floor/Palom, Tower of Babil/Edge,
          Passage of the Eidolons/Porom, Edward's CD 2F, Baron Area/Gather

Nescaliote         - 1800 HP    511 Gil    2221 Exp
   Drops: Stardust, Lunar Curtain
   Found: Lunar Surface/True Moon, Subterrane B1-B5
                                                                 ____________
________________________________________________________________/ Monsters O |
Ogre               - 865 HP    134 Gil    800 Exp
   Weak to Holy
   Drops: Bacchus's Wine, Headband, Power Armlet, Giant's Gloves
   Found: Mist Cave/Ceodore, Mt. Ordeals/Kain, Kaipo Area/Kain,
          Sealed Cave/Rydia, Agart Mine/Rydia, Rydia's CD,
          Yang's CD Chamber 3, Mountain Floor/Palom, Perplexion Floor/Palom,
          Strength Floor/Palom, Strongarm Floor/Palom, Town Floor/Palom,
          Tower of Babil/Edge, Porom's CD, Edward's CD 3F-4F, Agart/Gather
                                                                 ____________
________________________________________________________________/ Monsters P |
Prokaryote         - 2600 HP    1850 Gil    7999 Exp
   Drops: Stardust, Lunar Curtain
   Found: Subterrane B1-B6

Proto Beam Cannon  - 215 HP    180 Gil    350 Exp
   Drops: Tent, Heavenly Wrath
   Found: Tower of Babil/Edge

Proto Clockwork    - 259 HP    225 Gil    412 Exp
   Drops: Lightning Arrows, Zeus's Wrath, Heavenly Wrath, Blue Fang
   Found: Tower of Babil/Edge

Proto Deathmask    - 31415 HP    31000 Gil    31000 Exp
   Drops: Light Curtain, X-Potion, Lunar Curtain, Glass Mask
   Found: Depths B12-B19

Purple Bavarois    - 105 HP    50 Gil    750 Exp
   Weak to Fire
   Drops: Potion, Hi-Potion
   Found: Mist Cave/Ceodore, Devil's Road/Kain, Mist Cliff/Kain,
          Sealed Cave/Rydia, Rydia's CD, Flan Floor/Palom,
          Tower of Babil/Edge, Edge's CD, Porom's CD, Edward's CD 3F-4F,
          Lunar Surface/Lunarians, Lunar Tunnels/Lunarians,
          Impact Crater/Lunarians, Troia Area/Gather
                                                                 ____________
________________________________________________________________/ Monsters R |
Red Dragon (1)     - 8000 HP    1200 Gil    6000 Exp
   Weak to Cold
   Drops: Red Fang, None, None, Red Tail
   Found: Impact Crater (New)/Yang

Red Dragon (2)     - 12500 HP    7100 Gil    12000 Exp
   Weak to Cold
   Drops: Red Fang
   Found: Subterrane B10, Depths B3-B4 B6-B7 B9

Red Dragon (3)     - 23500 HP    9800 Gil    22000 Exp
   Weak to Cold
   Drops: Red Fang, Dragon Gloves, Wyvern Lance, Crystal Ring
   Found: Subterrane B10 - East Room (New Moon)

Red Mousse         - 35 HP    36 Gil    134 Exp
   Weak to Fire
   Drops: Potion, Hi-Potion
   Found: Sealed Cave/Rydia, Tower of Trials/Palom, Flan Floor/Palom,
          Impact Crater/Edge, Porom's CD, Edward's CD 3F-4F,
          Impact Crater/Lunarians

Revenant           - 250 HP    47 Gil    575 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Baron Castle/Prologue, Devil's Road/Ceodore, Mt. Ordeals/Kain,
          Sylph Cave/Rydia, Adamant Idle Forest/Yang, Yang's CD Chamber 2,
          Maze Floor/Palom, Mt. Ordeals/Porom, Underground Waterway/Edward,
          Baron Area/Edward, Edward's CD B1-1F

Ricardo Mage       - 235 HP    231 Gil    480 Exp
   Drops: Rod, Flame Rod, Ether, Rune Armlet
   Found: Troia Waterway/Palom, Lodestone Cavern/Palom, Bridge Floor/Palom,
          Magic Floor/Palom, Mountain Floor/Palom, Town Floor/Palom

Right Arm          - 35000 HP    30000 Gil    33000 Exp
   Drops: Light Curtain, X-Potion, Elixir, Phase Cutter
   Found: Depths B16-B19

Right Foot         - 48000 HP    32000 Gil    35000 Exp
   Drops: Light Curtain, X-Potion, Elixir, Phase Knuckle
   Found: Depths B16-B19

Ruhk               - 500 HP    150 Gil    1404 Exp
   Weak to Thrown Weapons
   Drops: Feathered Cap, Hi Potion, Cottage, Silver Apple
   Found: Mythril Area/Gather, Mysidia Area/Gather, Agart Area/Gather
                                                                 ____________
________________________________________________________________/ Monsters S |
Sahagin            - 64 HP    38 Gil    136 Exp
   Weak to Lightning
   Drops: None
   Found: Yang's CD Chamber 1, Troia Waterway/Palom, Bridge Floor/Palom,
          Dwarven Mine Path/Edge, Impact Crater/Edge, Underground Lake/Porom,
          Underground Lake/Edward, Behind the Falls/Edward,
          Underground Waterway/Edward

Sahagin Knight     - 450 HP    210 Gil    670 Exp
   Weak to Lightning
   Drops: Broadsword, Longsword, Coral Blade, Sleep Blade
   Found: Underground Waterway/Kain, Underground Lake/Kain

Sahagin Prince     - 10902 HP    14000 Gil    18000 Exp
   Drops: Cottage, Bestiary, X-Potion, Megalixir
   Found: Depths B5-B8

Sand Worm          - 75 HP    22 Gil    82 Exp
   Drops: Potion, Hi-Potion, Remedy, Silver Apple
   Found: Passage of the Eidolons/Rydia

Sand Worm*         - 75 HP    22 Gil    82 Exp
   Drops: Potion, Bronze Tail, Remedy, Silver Tail
   Found: Damcyan Area/Edward, Impact Crater/Edward, Kaipo Area/Edward

Selene Guardian    - 4000 HP    3500 Gil    13000 Exp
   Drops: Holy Arrows, Lunar Curtain, Minerva Bustier, Artemis Bow
   Found: Subterrane B12, Depths B2-B4

Shadow             - 2000 HP    666 Gil    3000 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Subterrane B7

Shadow Dragon (1)  - 12000 HP    4200 Gil    9865 Exp
   Drops: Eye Drops, Blinding Arrows, X-Potion
   Found: Subterrane B5-B6

Shadow Dragon (2)  - 20550 HP    6600 Gil    20000 Exp
   Drops: Eye Drops, Blinding Arrows, X-Potion, Black Tail
   Found: Subterrane B5 - Southeast Room (Waxing Moon)

Silver Dragon      - 7500 HP    19000 Gil    15000 Exp
   Drops: Stardust, Light Curtain, Lunar Curtain, Silver Apple
   Found: Subterrane B12, Depths B2-B8

Skeleripper        - 343 HP    121 Gil    587 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Mt. Ordeals/Kain, Devil's Road/Kain, Kaipo Area/Kain,
          Mt. Ordeals/Porom

Skeletal Dragon    - 7700 HP    1882 Gil    6600 Exp
   Weak to Fire
   Drops: Red Fang, None, Cursed Ring
   Found: Subterrane B1 B4-B6

Skeleton           - 135 HP    121 Gil    238 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Devil's Road/Ceodore, Mist Area/Kain, Sylph Cave/Rydia,
          Mt. Hobs/Yang, Adamant Idle Forest/Yang, Northern Troia/Palom,
          Tower of Trials/Palom, Maze Floor/Palom, Impact Crater/Edge,
          Cave of Eblan/Edge, Path to the Tower of Babil/Edge,
          Mt. Ordeals/Porom, Antlion's Den/Edward, Impact Crater/Edward,
          Baron Area/Edward, Edward's CD B1-1F

Skulldier          - 740 HP    116 Gil    1577 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Rydia's CD, Yang's CD Chamber 4, Maze Floor/Palom,
          Strongarm Floor/Palom, Edge's CD, Porom's CD,
          Lunar Subterrane/Lunarians, Fabul Area/Gather,
          Agart Subterrane/Gather, Troia Area/Gather

Sky Pupil          - 113 HP    39 Gil    145 Exp
   Weak to Thrown Weapons
   Drops: Eye Drops, Phoenix Down, Alarm Clock, Gold Needle
   Found: Mt. Ordeals/Edge

Soldieress         - 425 HP    200 Gil    1050 Exp
   Drops: Tent, Cottage
   Found: Rydia's CD, Yang's CD Chamber 3, Mountain Floor/Palom,
          Perplexion Floor/Palom, Impact Crater/Lunarians

Solid Shutter      - 2100 HP    491 Gil    2884 Exp
   Weak to Lightning
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Subterrane B8

Sorcerer           - 1000 HP    272 Gil    2359 Exp
   Drops: Unicorn Horn, Healing Staff, Rune Armlet, Rune Staff
   Found: Ancient Castle/Kain, Rydia's CD, Lunar Subterrane/Lunarians,
          Lunarian CD #1, Lunarian CD #2

Sorceress          - 350 HP    329 Gil    134 Exp
   Drops: Rod, Silver Armlet, Ether, Dry Ether
   Found: Rydia's CD, Yang's CD Chamber 3, Magic Floor/Palom,
          Mountain Floor/Palom, Town Floor/Palom, Tower of Babil/Edge,
          Porom's CD, Edward's CD 2F, Impact Crater/Lunarians

Soul               - 200 HP    59 Gil    460 Exp
   Weak to Holy, Absorbs Fire
   Drops: Potion, Cursed Ring
   Found: Baron Castle/Prologue, Devil's Road/Ceodore, Mt. Ordeals/Kain,
          Sylph Cave/Rydia, Mt. Hobs/Yang, Adamant Idle Forest/Yang,
          Yang's CD Chamber 2, Tower of Trials/Palom, Magic Floor/Palom,
          Cave of Eblan/Edge, Path to the Tower of Babil/Edge,
          Tower of Babil/Edge, Mt. Ordeals/Porom, Impact Crater/Edward,
          Underground Waterway/Edward, Baron Area/Edward, Edward's CD B1-1F

Spirit             - 86 HP    66 Gil    278 Exp
   Weak to Holy, Absorbs Fire
   Drops: Potion, None, Cursed Ring
   Found: Mysidia Area/Ceodore, Devil's Road/Ceodore, Mist Area/Kain,
          Sylph Cave/Rydia, Mt. Hobs/Yang, Northern Troia/Palom,
          Tower of Trials/Palom, Magic Floor/Palom, Mt. Ordeals/Edge,
          Cave of Eblan/Edge, Tower of Babil/Edge, Mt. Ordeals/Porom,
          Antlion's Den/Edward, Impact Crater/Edward,
          Underground Waterway/Edward, Edward's CD B1-1F

Splasher           - 180 HP    63 Gil    430 Exp
   Weak to Lightning
   Drops: Potion, Hi-Potion
   Found: Old Waterway/Ceodore, Impact Crater/Yang, Troia Waterway/Palom,
          Convoy Floor/Palom, Underground Waterway/Porom,
          Underground Lake/Porom, Underground Lake/Edward,
          Behind the Falls/Edward, Underground Waterway/Edward

Steel Golem       - 1950 HP    445 Gil    703 Exp
   Weak to Cold
   Drops: None, Wooden Hammer, Giant's Gloves
   Found: Yang's CD Chamber 4, Strongarm Floor/Palom, Edge's CD, Porom's CD,
          Lunar Subterrane/Lunarians, Lunarian CD #1, Lunarian CD #2,
          Fabul Area/Gather, Agart Subterrane/Gather

Stone Golem       - 2560 HP    238 Gil    2908 Exp
   Weak to Cold
   Drops: Hi-Potion, Medusa Arrows, X-Potion
   Found: Yang's CD Chamber 4, Edge's CD, Lair of the Father/Lunarians,
          Lunarian CD #2, Lodestone Cavern/Gather, Subterrane B7

Storm Anima       - 1400 HP    149 Gil    2459 Exp
   Weak to Holy
   Drops: Lightning Arrows, Antarctic Wind, Heavenly Wrath, Blue Fang
   Found: Ancient Castle/Kain, Rydia's CD, Yang's CD Chamber 4,
          Strongarm Floor/Palom, Edge's CD, Lunar Subterrane/Lunarians,
          Lunarian CD #1, Lunarian CD #2, Subterrane B9

Succubus          - 270 HP    133 Gil    810 Exp
   Weak to Fire and Holy
   Drops: Vampire Fang, Lilith's Kiss
   Found: Mist Cave/Ceodore, Agart Mine/Rydia, Yang's CD Chamber 3,
          Lodestone Cavern/Palom, Maze Floor/Palom, Tower of Babil/Edge,
          Edward's CD 3F-4F

Summoner          - 3600 HP    475 Gil    3688 Exp
   Drops: Unicorn Horn, Healing Staff, Rune Armlet, Rune Staff
   Found: Ancient Castle/Kain, Underground Cavern/Kain, Cave of Eblan/Gather,
          Path to the Tower of Babil/Gather

Sword Rat          - 30 HP    13 Gil    66 Exp
   Drops: Gold Needle
   Found: Adamant Isle/Prologue, Adamant Grotto/Prologue,
          Mysidia Area/Ceodore, Baron Area/Ceodore, Mist Area/Kain,
          Mt. Hobs/Yang, Southern Troia/Palom, Mt. Ordeals/Edge,
          Dwarven Mine Path/Edge, Cave of Eblan/Edge, Mysidia Area/Porom,
          Damcyan Area/Edward, Outside Crater/Edward, Kaipo Area/Edward

Sylvanpoth         - 2200 HP    612 Gil    2765 Exp
   Weak to Lightning
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Subterrane B8
                                                                 ____________
________________________________________________________________/ Monsters T |
Thunder Dragon (1) - 3000 HP    800 Gil    4800 Exp
   Weak to Thrown Weapons
   Drops: Heavenly Wrath, Silver Hourglass, Silver Apple, Blue Tail
   Found: Mist Cave (Full)/Ceodore

Thunder Dragon (2) - 7600 HP    900 Gil    7777 Exp
   Weak to Thrown Weapons
   Drops: Heavenly Wrath, Silver Hourglass, Silver Apple, Blue Tail
   Found: Underground Cavern/Kain

Thunder Dragon (3) - 7600 HP    3300 Gil    7777 Exp
   Drops: Heavenly Wrath, Silver Hourglass, Gold Hourglass, Golden Apple
   Found: Subterrane B11

Thunder Dragon (4) - 19800 HP    6750 Gil    16150 Exp
   Drops: Heavenly Wrath, Silver Hourglass, Gold Hourglass, Blue Tail
   Found: Subterrane B11 - Center

Thunderbird        - 1950 HP    710 Gil    3600 Exp
   Weak to Thrown Weapons
   Drops: Gold Needle, Gold Needle, Phoenix Down, Cockatrice
   Found: Subterrane B9

Tiny Mage          - 69 HP    63 Gil    132 Exp
   Drops: Rod, Silver Armlet, Ether, Dry Ether
   Found: Mysidia Area/Ceodore, Sylph Cave/Rydia, Agart Area/Rydia,
          Fabul Area/Yang, Mt. Hobs/Yang, Yang's CD Chamber 1,
          Troia Waterway/Palom, Magic Floor/Palom, Underground Lake/Porom

Toadgre            - 59 HP    34 Gil    127 Exp
   Weak to Cold
   Drops: Maiden's Kiss
   Found: Underground Waterway/Kain, Sylph Cave/Rydia, Yang's CD Chamber 1,
          Bridge Floor/Palom, Convoy Floor/Palom, Dwarven Mine Path/Edge,
          Impact Crater/Edge, Underground Waterway/Porom

Trap Door          - 1700 HP    450 Gil    1620 Exp
   Drops: None
   Found: Sealed Cave/Rydia

Treant             - 335 HP    148 Gil    687 Exp
   Weak to Fire
   Drops: Diet Ration, Mallet, Maiden's Kiss, Remedy
   Found: Agart Mine/Rydia, Passage of the Eidolons/Porom, Baron Area/Edward,
          Baron Area/Gather

Tunneler           - 655 HP    342 Gil    2714 Exp
   Drops: Spider Silk, Gaia drum, None?, Silver Apple
   Found: Damcyan Area/Gather, Kaipo Area/Gather, Agart Subterrane/Gather
                                                                 ____________
________________________________________________________________/ Monsters W |
Vampire Bat        - 1014 HP    355 Gil    2306 Exp
   Weak to Fire and Thrown Weapons
   Drops: Potion, Hi-Potion
   Found: Edge's CD, Fabul Area/Gather, Lodestone Cavern/Gather,
          Cave of Eblan/Gather, Path to the Tower of Babil/Gather,
          Subterrane B9

Vampiress          - 2375 HP    188 Gil    3582 Exp
   Weak to Fire and Holy
   Drops: Vampire Fang, Lilith's Kiss
   Found: Edge's CD, Lunarian CD #1, Cave of Eblan/Gather,
          Path to the Tower of Babil/Gather, Subterrane B9
                                                                 ____________
________________________________________________________________/ Monsters W |
White Dragon (1)  - 7500 HP    1750 Gil    5500 Exp
   Drops: White Fang, None, None, White Tail
   Found: Northeast of Mt. Ordeals/Porom

White Dragon (1)  - 11000 HP    5050 Gil    10008 Exp
   Drops: White Fang
   Found: Subterrane B8

White Dragon (1)  - 21300 HP    7400 Gil    18500 Exp
   Drops: White Fang, None, None, White Tail
   Found: Subterrane B8 - Interior (Waxing Moon)

White Mousse       - 298 HP    384 Gil    1808 Exp
   Weak to Cold
   Drops: Potion, Hi-Potion
   Found: Flan Floor/Palom, Lunar Surface/Lunarians, Lunar Tunnels/Lunarians,
          Lair of the Father/Lunarians, Lunar Subterrane/Lunarians,
          Lunarian CD #1, Fabul Area/Gather, Mythril Area/Gather,
          Mysidia Area/Gather, Agart Area/Gather, Troia Area/Gather,
          Lodestone Cavern/Gather, Lunar Surface/True Moon

Wight             - 2200 HP    29 Gil    5600 Exp
   Undead, Weak to Fire
   Drops: None
   Found: Subterrane B7

Wild Bat           - 227 HP    93 Gil    251 Exp
   Weak to Holy and Thrown Weapons
   Drops: Potion, Hi-Potion
   Found: Mt. Ordeals/Edge

Will Priest        - 250 HP    1268 Gil    720 Exp
   Drops: Staff, Healing Staff, Mythril Staff, Mindflayer Summon
   Found: Troia Waterway/Palom, Lodestone Cavern/Palom, Magic Floor/Palom,
          Mountain Floor/Palom

Worst Malboro      - 18428 HP    22000 Gil    2300 Exp
   Weak to Fire
   Drops: Remedy, None, Soma Drop, Ribbon
   Found: Depths B9-B12
                                                                 ____________
________________________________________________________________/ Monsters Y |
Yellow Jelly       - 55 HP    33 Gil    144 Exp
   Drops: Potion, Hi-Potion
   Found: Devil's Road/Ceodore, Mist Cave/Ceodore, Devil's Road/Kain,
          Passage of the Eidolons/Rydia, Underworld/Rydia, Sylph Cave/Rydia,
          Sealed Cave/Rydia, Agart Area/Rydia, Tower of Trials/Palom,
          Flan Floor/Palom, Dwarven Mine Path/Edge,
          Underground Waterway/Porom, Porom's CD, Antlion's Den/Edward,
          Edward's CD 3F-4F, Impact Crater/Lunarians
                                                                 ____________
________________________________________________________________/ Monsters Z |
Zombie             - 52 HP    31 Gil    112 Exp
   Undead, Weak to Fire and Holy
   Drops: None
   Found: Devil's Road/Ceodore, Mt. Hobs/Yang, Adamant Idle Forest/Yang,
          Yang's CD Chamber 1, Yang's CD Chamber 2, Maze Floor/Palom,
          Mt. Ordeals/Edge, Impact Crater/Edge, Cave of Eblan/Edge,
          Path to the Tower of Babil/Edge, Underground Waterway/Porom,
          Underground Lake/Porom, Mt. Ordeals/Porom, Antlion's Den/Edward,
          Underground Lake/Edward, Behind the Falls/Edward,
          Underground Waterway/Edward

Zu                 - 941 HP    281 Gil    432 Exp
   Weak to Thrown Weapons
   Drops: Feathered Cap, Hi Potion, Cottage, Silver Apple
   Found: Baron Area/Ceodore, Mt. Hobs/Yang, Mysidia Area/Porom,
          Outside Crater/Edward, Baron Area/Edward, Edward's CD 3F-4F,
          Baron Area/Gather



*------------------*
|6 | Thanks [THKY] |
*------------------*
GameFAQs, for hosting this.
Squeenix and Matrix for making this.
dark_deity9 for sending me the classic controller controls since I was too
  lazy to look them up.
slo_bro for the list of non-import levels for the Crystals that he posted on
  the GameFAQs forum.
CranberryPSO for providing a list of status ailments that the Adamant Armor,
  Crystal Mail, and Lunar Mail prevent



*-------------------------------*
|7 | Old Version History [OVRH] |
*-------------------------------*

0.4.90 Finished Prologue, Ceodore's Tale, Kain's Tale and Rydia's Tale
       Included RNG Manipulations and Rare Item list. [30 June 2009]

0.4.95 Fixed Rydia's Challenge Dungeon Treasure, Added a few new monster
       encounters, began item lists. Added more RNG Manipulations. Other minor
       corrections. [6 July 2009]

0.5.00 Added Yang's Tale. Monsters list added through the prologue and most of
       Ceodore's Tale. [10 July 2009]

0.6.00 Added Palom's Tale. Added more RNG Guaranteed Drop Methods, Monsters
       and item lists updated through Palom's Tale [22 July 2009]

0.7.00 Added Edge's Tale. Added more RNG methods. Some typo fixes. Monsters
       and item lists updated through Edge’s Tale. Update list of bands since
       I was slacking on it for so long. [29 July 2009]

0.7.10 Added some equipment 'Found On' locations, revised some of the Ceodore
       and Kain Tale strategies. Added some RNG methods. [3 August 2009]

0.7.60 Began work on Porom's Tale - complete through Mysidia, Present Day.
       Corrected a few monster and item entries. [4 August 2009]

0.7.90 Porom's Tale mostly complete. Items and Monsters info not yet finished.
       Porom's Challenge Dungeon still needs to be fleshed out. Added a Tale
       name Tag to each section in the walkthroughs to better help you know
       where you are when scrolling through it. [5 August 2009]

0.8.00 Finished Porom's Tale. Monsters and Items complete through Porom's
       Tale. [10 August 2009]

0.8.60 Edward's Tale completed through the first trip through the Underground
       Waterway. [11 August 2009]

0.9.00 Edward's Tale completed. Item and monster lists complete through
       Edward's Tale. Removed RNG Drop Manipulation section since it is its
       own guide and was a bit confusing in here. [17 August 2009]

0.9.70 Lunarians' Tale completed except for the lunar tunnels. Item and
       Monster lists still need to be update for Lunarians. [18 August 2009]

1.0.00 Lunarians' Tale completed. Item and monster lists complete through
       the Lunarians' Tale. Fixed a ton of types, including a number of
       east/west swaps that were surely a bit confusing. [19 August 2009]

1.1.00 Gathering Tale completed. Item and monster lists complete through the
       Gathering Tale. [10 September 2009]

1.2.00 Completed the Final Tale through Subterrane B11. Item and monster lists
       complete through Subterrane B11. Converted all items in the walkthrough
       portion to uppercase for better visibility. Removed the Rare Items
       section because it was cluttery and redundant. Moved old version
       history to the bottom. Added Accuracy, Evasion, and Magic Evasion stats
       to equipment listings. [16 September 2009]

1.2.10 Added Subterrane B12 and B13 and their items and monsters. Guide
       complete through up to right before the Depths. [17 September 2009]