The Mynock's Guide To
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     |      ------ |    \| |    | |_____                      **  **  **
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     ______                ______        ______               **  **  **
     |      /----\ |\    |   |    /----\ |        \    /      **  **  **
     |      |    | | \   |   |    |    | |         \  /       **   ****
     |----  |----| |  \  |   |    |----| |----|     \/        **    **
     |      |    | |   \ |   |    |    |      |     /       **************
     |      |    | |    \|   |    |    | -----|   \/        **************
                     T H E   A F T E R   Y E A R S
     ----------------------------------------------------------------------
     Version 3.10                                                  9/14/09
     ----------------------------------------------------------------------

==============================================================================
Please do not use any information from this document without my permission.
This document may only be hosted at the following sites:
     my personal website (see Final Notes)
     GameFAQs.com
     Neoseeker.com
     Supercheats.com
     gamesradar.com
     cheatplanet.com
     gamerevolution.com

==============================================================================
CONTENTS
     Updates

     The Characters
     Walkthru
          -Prologue
          -Ceodore's Tale
          -Kain's Tale
          -Rydia's Tale
          -Yang's Tale             
          -Palom's Tale            
          -Edge's Tale
          -Porom's Tale            
          -Edward's Tale           
          -The Lunarians' Tale     
          -The Crystals - Part 1 "The Gathering"
          -The Crystals - Part 2 "The Finale"
     Challenge Dungeons
          -Ceodore/Kain
          -Rydia
          -Yang
          -Palom
          -Edge
          -Porom                   
          -Edward                  
          -The Lunarians            
     Magic Spell List
     Bands
     Special Encounters
     Tips & Tricks

     Contributors
     Final Notes
     Other Resources

==============================================================================
Updates:
     9/14/09      Added a section in the walkthrough talking about the
                         C-Peninsula found during the Gathering.
     9/10/09      Add gamerevolution.com to list of sites that can host this.
                         Fixed the requirements for a Band.
                         (not widely released)
     9/09/09      Minor additions and fixes.
     9/07/09      Added the Crystals Tale. Reformatted the entire guide...
                         hopefully, it is easier to read now.
                         Added additional new and missing info here and there.
                         Fixed many typos and misspellings.
     8/01/09      Added Porom, Edward, and the Lunarians' Tales.
                         Also, additional character information and minor
                         fixes and additions here and there
     7/12/09      Added Edge's Tale, magic spell list, misc. fixes and adds
                         Also added two more sites that can host this guide
     7/06/09      This is the 1st version of this guide, so everything is new
==============================================================================

                         #############################
                         #############################
                         ##        CHARACTERS       ##
                         #############################
                         #############################
Each section will have new characters that are introduced in that chapter.
The level cap for each character only applies during the tales and will be
removed in the final chapter.  Characters that aren't upgraded in some way
will be available in the final chapter (unless otherwise marked).  Spells
will have the level they are learned in parenthesis.
Character description in quotes come from the official website:
               (http://na.square-enix.com/ffay/).

     Ceodore        Prince--->Redwings            Level Cap: 50
          "Prince of the kingdom of Baron, and son of King Cecil and
               Queen Rosa, the man and woman who once fought to save the
               world.  The castle court has great expectations of him,
               but he has doubts about his own abilities."
          Starting Level: 1
          Starting Equipment: Broadsword, Bronze Shield, Bronze Armor
          Abilities:
               White Magic    Cast white magic
               Awaken         Unleash Lunarian power for a temporary status
                              boost (learned at end of Adamant Isle Grotto)
          Spells: Cure (1)    Libra (5)      Protect (12)   Raise (14)
                  Cura (15)   Esuna (20)     Float (25)     Shell (34)
                  Blink (40)  Reflect (45)   Haste (47)     Curaga (49)

     Biggs          Red Wings                     Level Cap: 12
          Starting Level: 12
          Starting Equipment: Longsword, Bronze Shield, Bronze Helm,
                              Bronze Armor, Iron Gloves
          Abilities: 
               Black Magic    Cast black magic
          Spells: Fire        Blizzard       Thunder        Sleep
                  Poison      Toad           Stop           Pig
                  Fira
          NOTE: Temporary character; can't be used in final chapter

     Wedge          Red Wings                     Level Cap: 10
          Starting Level: 10
          Starting Equipment: Longsword, Bronze Shield, Bronze Helm,
                              Bronze Armor, Iron Gloves
          Abilities:
               White Magic    Cast white magic
          Spells: Cure        Cura
          NOTE: Temporary character; can't be used in final chapter

     Cecil          Paladin                       Level Cap: 30
          "A paladin of Lunarian ancestry.  Ascending to the throne of Baron
               has done nothing to change the love he has for his people,
               and both the military and his citizens trust him deeply."
          Starting Level: 15
          Starting Equipment: Kingsword, Lustrous Shield, Lustrous Helm,
                              Knight's Armor, Gauntlets
          Abilities:
               White Magic    Cast white magic
               Cover          Take damage in place of an ally
          Spells: Cure        Sight          Libra          Cura
                  Teleport (19)              Esuna (24)

     Rosa           White Mage                    Level Cap: 50
          "The white mage who serves as Baron's queen and a steadfast,
               loving support for Cecil.  Her heart goes out to Ceodore as
               he enters an emotionally turbulent time in his life."
          Starting Level: 15 (Prologue), 30 (Kain's Tale)
          Starting Equipment: Healing Staff (Prologue), Mythril Staff (Kain's),
                              Sage's Miter, Sage's Surplice, Rune Armlet
          Abilities:
               White Magic    Cast white magic
               Blessing       Bless all allies to restore HP and MP
               Aim            100% hit rate for bow attacks
          Spells: Cure             Hold           Slow           Libra
                  Sight            Raise          Protect        Cura
                  Silence          Esuna(18)      Berserk(20)    Teleport(21)
                  Blink(23)        Confuse(24)    Shell(29)      Curaga(30)
                  Mini(30)         Dispel(33)     Haste(35)      Float(38)
                  Reflect(40)      Curaja(45)     Arise(55)      Holy(60)

     Cid            Engineer                      Level Cap: 50
          "The kingdom of Baron's airship engineer.  Though his beard may
               now be white, he refuses to retire and continues to
               demonstrate his prowess on the job.  He is well-acquainted
               with Cecil and the others and is somewhat of a surrogate
               grandfather to Ceodore."
          Starting Level: 15 (Prologue), 30 (Kain's Tale)
          Starting Equipment: (Prologue) Wooden Hammer, Iron Helm,
                                         Iron Armor, Iron Gloves
                              (Kain's)   Myhtril Hammer, Horned Helmet,
                                         Horned Armor, Power Armlet
          Abilities:
               Analyze        Uncover enemy HP and weak point
               Risk Strike    A risky attack that causes massive
                              damage if it hits
     Hooded Man     ???                           Level Cap: 50
          Who is this mysterious man and why is he helping Ceodore?
               It seems he has issues with a certain Dragoon, but seems
               reluctant to talk about his past or his goals.
          Starting Level: 15
          Starting Equipment: Large Shield, Falchion, Turban,
                              Training Garb, Power Armlet
          Abilities: None

     White Mage     White Mage                    Level Cap: 10 in Ceodore's
                                                             20 in Porom's
          Starting Level: 10 in Ceodore's Tale, 15 in Porom's Tale
          Starting Equipment: Staff, Leather Cap, Leather Clothing
          Abilities:
               White Magic    Cast white magic
          Spells: Hold        Slow      Libra          Cure
                  Protect     Cura      Silence        Raise
                  Esuna
          NOTE: Temporary character; can't be used in final chapter;
                A White Mage appears in Ceodore's Tale and in Porom's Tale

     Black Mage     Black Mage                    Level Cap: 10 in Ceodore's
                                                             20 in Porom's
          Starting Level: 10 in Ceodore's Tale, 15 in Porom's tale
          Starting Equipment: Rod, Leather Cap, Leather Clothing
          Abilities:
               Black Magic    Cast black magic
          Spells: Fire        Blizzard       Thunder        Sleep
                  Poison      Stop           Fira           Blizzara
                  Thundara
          NOTE: Temporary character; can't be used in final chapter;
                A Black Mage appears in Ceodore's Tale and in Porom's Tale

     Kain           Dragoon--->Holy Dragoon       Level Cap: 50
          "A former dragoon of Baron.  He secluded himself atop Mt.
           Ordeals in order to overcome his weaknesses.  His whereabouts
           have since been unknown."
          Starting Level: 30 (25 in Porom's Tale)
          Starting Equipment: Mythril Shield, Wind Spear, Mythril Helm,
                              Mythril Armor, Mythril Gloves
          Abilities:
               Jump           Jump into the sky and attack for massive damage
               White Magic    Cast white magic (learned as Holy Dragoon)
          Spells: Cure        Cura           Esuna          Teleport
                  Haste       Blink          Hold
          NOTE: The dark Kain isn't used in the Final Chapter.
                Dark Kain also appears in Porom's Tale, but that version 
                doesn't effect the Final Chapter.

     Rydia          Summoner                      Level Cap: 40
          "Summoner from the village of Mist, able to conjure Eidolons
           to aid her.  Her second home is the Eidolons' realm, the Feymarch,
           although Queen Asura decreed that she should live with her fellow
           humans.  She now endeavors to rebuild Mist with the cooperation
           of Cecil and others."
          Starting Level: 15
          Starting Equipment: Whip, Leather Cap, Leather Clothing, Iron Armlet
          Abilities:
               Black Magic    Cast black magic
               Summon         Summon an Eidolon
          Spells: Fire        Blizzard       Thunder        Sleep
                  Poison      Warp           Toad           Stop
                  Fira        Blizzara       Thundara       Pig (20)
                  Osmose(26)  Bio (32)       Drain (36)     Blizzaga(41)
                  Firaga(42)  Thundaga(43)   Break(45)      Quake(51)
                  Death(55)   Tornado(58)    Flare(60)      Meteor(65)
                  All Summons except those that require an item to learn
          NOTE: Also appears in Porom's Tale, but that version doesn't
                effect the Final Chapter.

     Luca           Shop Hand                     Level Cap: 40
          "She is the only daughter of the Dwarven King Giott.  She studies
           engeineering as Cid's apprentice, mastering the skills of airship
           steering and maintenance.  She yearns for the surface world and
           frequently travels back there to visit.  Luca uses her mechanical
           dolls Calca and Brina to assist her in battle."
          Starting Level: 10
          Starting Equipment: Hammer, Bronze Helm, Bronze Armor, Iron Gloves
          Abilities:
               Analyze        Uncover enemy HP and weak point
               Big Throw      Cause massive damage even from the back row
                                   (requires hammer or axe equipped)

     Calca          Doll                          Level Cap: 40
          Male doll given life by the mechanical genius, Luca.  She uses
          Calca and his counterpart, Brina, to assist her in battle and in
          airship repairs.
          Starting Level: 1
          Starting Equipment: Knife, Boy's Clothes
          Abilities:
               Jive           Random effects on enemies

     Brina          Doll                          Level Cap: 40
          Female doll given life by the mechanical genius, Luca.  She uses
          Brina and her counterpart, Calca, to assist her in battle and in
          airship repairs.
          Starting Level: 1
          Starting Equipment: Knife, Girl's Clothes
          Abilities:
               Dance          Random effects on allies

     Yang           Monk                          Level Cap: 40
          "Taking his place as the king of Fabul, he upholds the teachings
           of the royal dynasty and leads the people of Fabul.  His training
           as a monk remains unchanged, and he hasn't neglected his personal
           discipline.  His greatest desire is to be able to gently raise
           his only daughter, Ursula."
          Starting Level: 15
          Starting Equipment: Lightning Claws, Flame Claws, Headband,
                              Kenpo Gi, Power Armlet
          Abilities:
               Focus          Build power and strike for massive damage
               Kick           Attack all enemies with a flying kick
               Cover Counter  Take damage in place of an ally and counterattack

     Ursula         Princess--->Monk              Level Cap: 40
          "Ursula is Yang's only daughter and the first princess of the
           kingdom of Fabul.  She was brought up watching her father's form
           and training and has yearned for such strength since she was a
           young girl.  However, she is irritated by her father, who
           refuses to give her lessons.  The heart of her strength comes
           from her mother, the queen."
          Starting Level: 10
          Starting Equipment: Ice Claws, Lightning Claws, Feathered Cap,
                              Bronze Breastplate, Iron Armlet
          Abilities:
               Kick           Attack all enemies with a flying kick
               Chakra         Heals HP and some status ailments
               Tenketsu       Strike an enemy weak point for massive damage
                                   (learned at end of Adamant Isles - Forest)

     Monk A         Monk                          Level Cap: 20
          Starting Level: 10
          Starting Equipment: Flame Claws, Leather Cap, Bronze Breastplate
          Abilities:
               Kick           Attack all enemies with a flying kick
          NOTE: Temporary character; can't be used in final chapter

     Monk B         Monk                          Level Cap: 20
          Starting Level: 10
          Starting Equipment: Ice Claws, Leather Cap, Bronze Breastplate
          Abilities:
               Kick           Attack all enemies with a flying kick
          NOTE: Temporary character; can't be used in final chapter

     Monk C         Monk                          Level Cap: 20
          Starting Level: 15
          Starting Equipment: Metal Knuckles, Feathered Cap,
                              Bronze Breastplate, Iron Armlet
          Abilities:
               Kick           Attack all enemies with a flying kick
          NOTE: Temporary character; can't be used in final chapter

     Palom          Black Mage                    Level Cap: 40
          "He deeply admires the late, great sage Tellah, and now he yearns
           to become a great sage himself.  Now grown, he harbors
           resentment towards the elder of Mysidia and his elder twin sister,
           Porom, who still preach to him as if he were a child.  He wishes
           to leave the rigid confines o Mysidia behind him to travel all
           over the world in pursuit of his dream."
          Starting Level: 13 (10 in Porom's Tale)
          Starting Equipment: Ice Rod, Wizard's Hat, Gaia Gear, Silver Armlet
               in Porom's Tale: Flame Rod, Feathered Cap, Leather Clothing,
                                Iron Armlet
          Abilities:
               Black Magic    Cast black magic
               Bluff          Lower enemy status and raise your own intellect
               Dualcast       Casts two magic spells in one turn (optional)
          Spells: Fire         Blizzard       Thunder        Sleep
                  Poison       Pig(11)       Blizzara       Fira
                  Thundara     Break         Warp(19)       Toad(22)
                  Osmose(25)   Drain(29)     Bio(30)        Stop(32)
                  Blizzaga(41) Firaga(42)    Thundaga(43)   Quake(45)
                  Death(46)    Tornado(48)   Flare(50)      Meteor(55)
          NOTE: Also appears in Porom's Tale, but that version doesn't
                effect the Final Chapter.

     Leonora        Epopt Trainee-->Epopt          Level Cap: 40
          "Leonora is determined to become an Epopt of Troia.  She is a
           humble and quiet young lady.  She learns magic from Palom
           through consistent training in the Tower of Trials."
          Starting Level: 3
          Starting Equipment: Staff, Feathered Cap, Gaia Gear, Iron Armlet
          Abilities:
               White Magic    Cast white magic
               Black Magic    Cast black magic
               Dualcast       Casts two magic spells in one turn (optional)
          Spells: Cure         Raise         Teleport       Esuna
                  Fire?        Fire          Blizzard?      Blizzard
                  Thunder?     Thunder  (? spells are temporary)
                  Libra(5)     Sight(8)      Hold(11)       Cura(12)
                  Slow(13)     Poison(15)    Protect(17)    Silence(19)
                  Sleep(22)    Berserk(23)   Shell(25)      Stop(30)
                  Mini(32)     Confuse(35)   Drain(36)      Blink(38)
                  Osmose(39)   Float(40)     Fira(41)       Dispel(42)
                  Blizzara(44) Curaga(45)    Thundara(47)   Haste(51)
                  Reflect(54)  Curaja(57)    Arise(62)      Holy(70)
                  Firaga(78)   Blizzaga(80)  Thundaga(82)   Flare(85)

     Edge           Ninja                         Level Cap:40
          "The inheritor of his parents' dying wish to revive the ruins of
           Eblan Castle.  His people place great confidence in him, and he
           rules as the kind-hearted king of Eblan with the support of the
           Eblan Four."
          Starting Level: 15
          Starting Equipment: Kodachi (x2), Green Beret, Shinobi Gear,
                              Silver Armlet
          Abilities:
               Ninjutsu        Perform various ninja arts
               Throw           Throw a weapon to cause damage
               Smash and Grab  Attack and steal at the same time
          Spells: Flame            Flood               Shock
                  Gale             Smoke               Heal Pill(17)
                  Shadowbind(25)   Mirage(32)          Blast(42)
                  Frost(45)        Blitz(48)           Tremor(50)
               
     Gekkou         Ninja                         Level Cap: 40
          "Gekkou is the stalwart leader of the Eblan Four and is known as
           'Gekkou of Fire.' He is a warm-hearted, honorable man of few words."
          Starting Level: 10
          Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear, 
                              Iron Gloves
          Abilities:
               Ninjutsu       Perform various ninja arts
               Shuriken       Throw a shuriken to cause damage
          Spells: Flame            Flash (15)          Payback Wave(24)
                  Blast(42)
               
     Zangetsu       Ninja                         Level Cap: 40
          "Zangetsu is one of the Eblan Four and is known as 'Zangetsu of
           Thunder.'  He is an elderly man with aspirations of becoming
           a shinobi.  He admires Edge and, although he looks young enough
           to be his son, considers him his master."
          Starting Level: 9
          Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear,
                              Iron Gloves
          Abilities:
               Ninjutsu       Perform various ninja arts
               Human Kite     Fly up into the sky then attack for
                              massive damage
          Spells: Shock            Flash(11)           Shadowbind(20)
                  Blitz(42)
                              
     Izayoi         Kunoichi                      Level Cap: 40
          "Izayoi is one of the Eblan Four and is known as 'Izayoi of Water.'
           She is a kunoichi who always approaches battle in a calm and
           collected manner."
          Starting Level: 7
          Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear, 
                              Iron Armlet
          Abilities:
               Ninjutsu       Perform various ninja arts
               Illusions      Confuse enemies
          Spells: Flood            Heal Pill           Heal Salve(15)   
                  Smelling Salts(25)                   Stealth Kill(40)
                  Frost(42)
               
     Tsukinowa      Ninja                         Level Cap: 40
          "Tsukinowa is one of the Eblan Four and is known as 'Tsukinowa of
           Wind.'  He is a ninja boy whose skill would put an adult to shame.
           He's as quick-witted and agile as the wind, just as his alias
           implies."
          Starting Level: 5
          Starting Equipment: Kunai (x2), Leather Cap, Foot Ninja Gear,
                              Iron Armlet
          Abilities:
               Ninjutsu       Perform various ninja arts
               Steal          Steal items from enemies
          Spells: Gale             Mirage              Heal Pill(9)     
                  Restore Weed(21) Smoke(33)           Tremor(42)

     Porom          White Mage                    Level Cap: 40
          "After reaching adulthood, she supported the aging elder and
           undertook the protection of the magical laws of Mysidia.  She
           has also obtained the trust of the Mysidian black mages.
           However, she is constantly questioning her troubling relationship
           with her twin brother, Palom."
          Starting Level: 10
          Starting Equipment: Healing Staff, Feathered Cap, Leather Clothing,
                              Iron Armlet
          Abilities:
               White Magic    Cast white magic
               Pray           Pray to restore HP for all allies
                                   (learned when Tale reaches modern age)
               Dualcast       Casts two magic spells in one turn (optional)
          Spells: Hold        Slow           Libra          Cure
                  Sight       Raise          Cura           Protect(12)
                  Silence(15) Berserk(18)    Teleport(19)   Esuna(20)
                  Blink(23)   Confuse(25)    Shell(29)      Dispel(31)
                  Mini(31)    Curaga(33)     Haste(38)      Float(40)
                  Reflect(44) Curaja(48)     Holy(52)       Arise(56)

     Elder          Mysidia Elder                 Level Cap: 30
          Starting Level: 30
          Starting Equipment: Staff
          Abilities:
               White Magic    Cast white magic
          Spells: Hold        Silence        Confuse        Blink
                  Protect     Shell          Slow           Haste
                  Berserk     Reflect        Dispel         Libra
                  Cure        Cura           Curaga         Curaja
                  Esuna       Raise          Mini           Teleport
                  Sight       Float
          NOTE: This characters is only used for one battle during Porom's tale

     Edward         Royal                         Level Cap: 40
          "He is the beloved king of Damcyan.  With the cooperation of Baron,
           he maintains the balance of the worldwide economy.  He often
           plays his harp in the moonlit night, reminiscing about his departed
           love, Anna, and her late father."
          Starting Level: 8
          Starting Equipment: Dream Harp, Feathered Cap, Bard's Tunic, Gil Band
          Abilities:
               Bardsong       Random effects on allies or enemies
               Salve          Use a healing item on all allies at the same time
               Escape         Leave the battle and take no further attacks

     Guard A,B,& C  Soldier                       Level Cap: 20
          Starting Level: 10
          Starting Equipment: Broadsword, Bronze Shield, Bronze Helm,
                              Bronze Armor, Iron Gloves
          Abilities:
               None
          NOTE: Temporary character; can't be used in final chapter;
                There are 3 different guards, each with different stats

     Harley         Secretary                     Level Cap: 40
          "Harley is the secretary to the king of Damcyan.  Though determined
           to become a scholar, she was enchanted by Edward's singing voice
           and became his secretary."
          Starting Level: 5
          Starting Equipment: Whip, Leather Cap, Leather Clothing, 
                              Economical Ring
          Abilities:
               Piercing Sight
                              Remove magical effects and set a weak point
               Gil Toss       Cause damage by throwing gil

     Golbez         Lunarian                      Level Cap: 45
          The mysterious Man in Black.  "He refuses to reveal either his
          identity or his motives."  In reality, he is the brother of
          Cecil who has returned to help and to atone for his actions
          in the original Final Fantasy IV.
          Starting Level: 30
          Starting Equipment: Ancient Sword, Ebony Robe, Rune Armlet
          Abilities:
               Black Magic    Cast black magic
               Pressure       Stop enemies from moving
               Taunt          Draw enemy attacks
          Spells: Fire             Fira           Firaga
                  Blizzard         Blizzara       Blizzaga
                  Thunder          Thundera       Thundaga
                  Bio              Osmose(32)     Drain(35)
                  Quake(42)        Flare(55)      Meteor(60)
          NOTE: Golbez won't naturally go past 2971 HP until he reaches
                    level 56.

     FuSoYa         Lunarian                      Level Cap: 40
          Starting Level: 30
          Starting Equipment: Protect Staff, Sage's Miter, Sage's Surplice,
                              Rune Armlet
          Abilities:
               White Magic    Cast white magic
               Black Magic    Cast black magic
               Bless          Gradually recover all allies' HP and MP
          Spells: FuSoYa knows every white and black magic spell
          NOTE: FuSoYa won't naturally go past 190 MP;
                Temporary character; can't be used in final chapter

                         #############################
                         #############################
                         ##         WALKTHRU        ##
                         #############################
                         #############################

     /------------------------------******-------------------------------\
    /                PROLOGUE - "Return of the Moon" and                  \
   /            CEODORE'S TALE - "The Last of the Red Wings"               \
  /                                                                         \
 /----------------------------------******-----------------------------------\
|   ABOARD THE RED WING AIRSHIP                                CEODORE'S TALE |
 \---------------------------------------------------------------------------/
We begin our quest with Ceodore, aboard an airship, heading to the
  Adamant Isle with some of the Red Wings, including the leaders, Biggs and
  Wedge.  Wedge will tell Ceodore to talk to the other Red Wings.  By talking
  to the others, you'll learn that Ceodore is going to the Isle for his
  initiation trial to become a knight.  Shortly after talking to everyone,
  the airship will land on the Adamant Isle.  It's a small island with a
  single village and a cave.  Head to the village.

 /----------------------------------******-----------------------------------\
|   MYTHRIL                                                    CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore                                                        \
| ITEMS: Tent, Potion, Ruby Ring                                              |
| SUNDRIES:    Potion        30          Phoenix Down     100                 |
|              Gold Needle   400         Maiden's Kiss    60                  |
|              Eyedrops      30          Antidote         40                  |
|              Tent          100                                              |
| WEAPONSMITH: Broadsword    200         Longsword        450                 |
| ARMORER:     Bronze Shield 100         Bronze Helm      150                 |
|              Bronze Armor  600                                              |
| HIDDEN ITEM LOCATIONS:                                                      |
|      TENT      - patch of grass on the right side of the village            |
|      POTION    - patch of grass in the upper right corner of the village    |
|      RUBY RING - patch of grass above the Weapon Shop                       |
 \---------------------------------------------------------------------------/
As you enter, Biggs will tell you that the object of the trial is to obtain
  the Knight's Emblem from the Adamant Isle Grotto and that you can't enter
  until the moon is full.  From the current moon's position, staying at the
  Inn will make the moon full.  However, explore the village first.
You can either keep the Ruby Ring, which ups your magic defense a little
  and protects against the pig spell, or you can talk to the pig near the
  Weapon and Armor shops.  The ring actually belongs to the pig and he'll
  give you a 500 gil reward for finding it for him.  talk to the pig again
  to see him and hist friends dance.
Use the money to buy better equipment, then head to the Inn.  Stay the night
  and the moon will become full.  Leave the Inn and a soldier will come tell
  you that Biggs is waiting at the grotto.
Exit Mythril and head over to the cave.

 /----------------------------------******-----------------------------------\
|   ADAMANT ISLE GROTTO - 1F                                   CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Biggs, Wedge                                          \
| ITEMS: Potion, Tent, Ether, Phoenix Down                                    |
 \---------------------------------------------------------------------------/
Biggs is waiting for you.  Talk to him, then get the contents of the 4
  chests as instructed (POTION, TENT, ETHER, PHOENIX DOWN).  Now talk to
  Biggs again.  Biggs and Wedge will join your party.  First thing you should
  do is take Biggs' equipment and give it to Ceodore (he's got better stuff,
  and Ceodore will need it more than Biggs will).  Talk to the mini and he'll
  move so you can get to the stairs.  Go down them to begin the first
  dungeon.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLE GROTTO - B1                                   CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Biggs, Wedge                                          \
| ITEMS: Potion, Tent, Ether                                                  |
 \---------------------------------------------------------------------------/
Go up and you'll encounter your first battle (assuming you didn't do any
  fighting outside).  The battle is in a fixed spot, so there is no avoiding
  it.  Wedge will explain how the moon's phase affects your fighting
  abilities.  After defeating the Goblins, continue along the path to
  another fixed battle.  Ceodore sits this one out as Biggs and Wedge
  explain Bands.  Follow Wedge's instructions to have Biggs and Wedge
  learn the Vibro Edge Band.
Go down and get the POTION from the chest, then head right and up some
  steps to get a TENT from another chest.  Continue along to find a 3rd chest
  and the stairs leading to the next floor.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLE GROTTO - B2                                   CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore                                                        \
| ITEMS: Phoenix Down, Bomb Fragment, Eye Drops                               |
 \---------------------------------------------------------------------------/
As you enter this floor, Biggs and Wedge will leave the party, leaving
  Ceodore to finish the trial on his own.  Go up and through the door to
  find a save spot.  Use a tent to recover and change the phase of the moon to
  Waning (making physical attacks stronger), then save.  Go up more and exit
  the save room.
Walk left through the wall between the rocks and grab the PHOENIX DOWN from
  the chest.  Then go back and follow the main path over to the steps to the
  next floor (grabbing a BOMB FRAGMENT and EYE DROPS from 2 chests along the
  way).
 /---------------------------------------------------------------------------\
|   ADAMANT ISLE GROTTO - B3                                   CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore                                                        \
| ITEMS: Bronze Hourglass, Tent, Antarctic Wing, Echo Herbs, Iron Gloves      |
 \---------------------------------------------------------------------------/
Go down and get the BRONZE HOURGLASS from the chest, then head right,
  across a bridge, to another chest containing a TENT.  From there go
  straight down to yet another chest (ANTARCTIC WIND).  Go back up a little,
  then head left to another chest (ECHO HERBS).  Going down from that chest,
  you'll see an indentation in the wall that seems to be an obvious hidden
  path.  It'll lead to another chest containing IRON GLOVES.  Return to the
  main path and enter the door to find another save spot.  Do what you need
  to do, then exit the room and go down to the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLE GROTTO - B4                                   CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore                                                        \
 \---------------------------------------------------------------------------/
This is the bottom floor.  Go up and grab the chest.  You'll be attacked
  by a SAND WORM.
          SAND WORM STRATEGY:
               Don't waste items or magic since this battle can't be won.
               After a few attacks, the Sand Worm will use Whirlwind and the
               1st phase of the battle will end.
               Biggs and Wedge will come check on Ceodore, who will tell them
               it's his fight.
               He'll re-enter the battle and use his AWAKEN ability.  He'll
               now be able to win the battle (just attack and heal when
               needed).
After winning, you'll get the Knight's Emblem and officially learn the
  AWAKEN ability.  Biggs and Wedge will rejoin the party, and you'll have
  to backtrack your way out of the grotto.
When you reach the top floor, Biggs will leave the party.  Exit the cave
  and save.  You can go back to Mythril if you need to shop (the Innkeeper
  will just talk to you, so no resting... but don't waste a Tent).
  When you're ready, board the airship.

 /----------------------------------******-----------------------------------\
|   ABOARD THE RED WING AIRSHIP                                CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Biggs, Wedge                                          \
 \---------------------------------------------------------------------------/
Examine the pot to restore your HP and MP, then talk to the soldier.  He'll
  ask if you're ready to head back to Baron.  If you're done on Adamant Isle,
  then say "yes".
On the way back to Baron, the ship will be attacked by Belphegors.  After
  defeating the Belphegors, the ship will be surrounded by enemies and a
  soldier will mention smoke coming from Baron.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                               CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Cecil                                                          \
| ITEMS: Tent, Decoy, Phoenix Down                                            |
 \---------------------------------------------------------------------------/
Cecil and Rosa are in the throne room of Baron Castle.  A solder storms in
  and tells them hordes of monsters are coming.  Cecil will follow the soldier
  out to check on the situation.  You now control Cecil.
Soldiers block most of the directions, so go the only way you can.  Cecil
  will be attack by 2 Gargoyles.  After beating them, go up and press the
  barely visible button to open a secret door.  Get the 3 chests (TENT,
  DECOY, PHOENIX DOWN), then go up the stairs.
A few more steps and you'll be attack by a Zu and 3 Cocktrice.  Defeat them
  and continue to a save spot.  You'll get random encounters from here on,
  so be ready.  Continue onward to the tower.
 /---------------------------------------------------------------------------\
|   BARON CASTLE - EAST TOWER                                  CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Cecil                                                          \
| ITEMS: Hermes Sandals, Hi-Potion, Red Fang, Ether, Remedy (x2),             |
|        Bacchus's Wine, Echo Herbs, X-Potion, Heavenly Wrath, 500 gil,       |
|        Bomb Crank                                                           |
 \---------------------------------------------------------------------------/
1F - Grab the 3 chests (HERMES SANDALS, HI-POTION, RED FANG) you can reach.  To
     get the 4th chest (ETHER) go down the stairs, then back up them.
B1 - Grab a REMEDY from the rightmost pot.  You can keep going right to find
     stairs leading to B2, but there's nothing much down there.
     Return to the 1st floor of the tower and use the stairs going up
2F - There is a BACCHUS'S WINE in the bottom middle pot and ECHO HERBS in the
     top right pot.  There is also 2 chests (X-POTION, HEAVENLY WRATH).  Get
     everything, then continue upstairs.
3F - Here you'll find a girl being attacked by a monster.  Get the 2 chests you
     can reach (REMEDY, 500 GIL), then talk to the monster to start a battle
     with an Ogre.  Defeat the Ogre and the girl will run for safety.  Now grab
     the remaining chest (BOMB CRANK) and then backtrack to the main foyer of
     the castle.
 /---------------------------------------------------------------------------\
|   BARON CASTLE                                               CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Cecil, Rosa, Cid                                               \
 \---------------------------------------------------------------------------/
The leftmost guard will be gone, so head towards the steps he was blocking.
  The guard will enter, then keel over from battle wounds.  The Centaur Knight
  that did the damage will now attack you.  Defeat the creature, then go up.
  A little further and Rosa will join the party.
Exit the room, and you'll see a 2nd moon has returned.  Now go up and
  Cid will join you.  You can enter the West Tower (the left door) but there
  is nothing in it aside from Cecil, Rosa, and Ceodore's room (whoopee!!).
  Enter the right door (the one Cid came out of) to continue.
Use the save spot, then go up the stairs.  You'll have to fight a series
  of battles now.  First up, Belphegor x2.  Next, you'll have to fight an
  Ahriman and 3 Spirits.  Last is a Strato Avis plus 3 Cockatrice.
Make it through those battles and Cecil will ask Cid to take Rosa and run.
  Reluctantly, the pair leave your party and run...just in time for Cecil to
  greet a Mysterious Girl riding Bahamut!  Without even introducing herself,
  she sends Bahamut to attack Cecil.  There isn't much you can do against
  the mighty Bahamut.  He'll countdown to his Megaflare attack, which will
  defeat Cecil and end the battle.

 /----------------------------------******-----------------------------------\
|   ABOARD THE RED WING AIRSHIP                                CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore                                                        \
 \---------------------------------------------------------------------------/
The focus switches back to Ceodore.  He gets the feeling his father is in
  trouble.  The airship then goes out of control and crashes.
We now get a glimpse at part of Rydia's Tale, where the Mysterious Girl
  appears in Feymarch and turns Leviathan and Ashura to stone.
Edge sees the Tower of Bab-il has returned.  As do the Dwarves in the
  underworld.

 /----------------------------------******-----------------------------------\
|   MEADOW                                                     CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
Back to Ceodore... the airship has crashed and everyone appears to be
  dead except Ceodore (which you'll find out after trying to speak to all six
  of them).  Biggs regains conciousness long enough for you to speak to him.
  He orders Ceodore to return to Baron.
Save at the save spot a couple space to the right, then head let.
  Monsters will appear and you'll be attacked.  Defeat the monsters, then
  you'll be attacked by a Flamehound.  This is another impossible battle.
  Just survive for a little while and a Hooded Man will defeat the monster.
  He'll tell Ceodore there is a way to Baron in Mysidia, to the west.
  Then he'll join your party.
Do as the guy says and head west to Mysidia.

 /----------------------------------******-----------------------------------\
|   MYSIDIA                                                    CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| INN: 50                                                                     |
| SUNDRIES:    Potion           30          Phoenix Down     100              |
|              Gold Needle      400         Maiden's Kiss    60               |
|              Echo Herbs       50          Eyedrops         30               |
|              Antidote         40          Tent             100              |
| WEAPONSMITH: Longsword        450         Rod              100              |
|              Ice Rod          220         Flame Rod        380              |
|              Staff            160         Healing Staff    480              |
|              Bow              220         Iron Arrows      50               |
| ARMORER:     Leather Cap      100         Feathered Cap    330              |
|              Leather Clothing 200         Gaia Gear        500              |
|              Iron Armlet      100                                           |
 \---------------------------------------------------------------------------/
As you enter, the Hooded Man will tell you to go to the Hall of Prayer to
  find someone to unlock the seal to the Devil's Road.  Go ahead and explore
  the town first.
When you're ready, head to the building at the north end of town.  Here
  you'll find Porom, the white mage of Mysidia.  She'll call a Black Mage
  and a White Mage to help you with the seal... and the journey through
  the Devil's Road.
Exit the Hall of Prayer and go to the plain building on the right side of
  town.  The door is locked, but the White Mage will release the seal,
  allowing you to enter.  Enter the building and step on the white circle to
  be teleported to the Devil's Road.

 /----------------------------------******-----------------------------------\
|   DEVIL'S ROAD                                               CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| ITEMS: Bomb Fragment, Phoenix Down, Sage's Surplice, Silver Apple, Ether,   |
|        Echo Herbs, Hi-Potion                                                |
 \---------------------------------------------------------------------------/
This dungeon is a maze of teleporters.  Start by stepping on the teleporter
  above you.
Go up and through the wall on the left to get a chest (BOMB FRAGMENT).  Try
  to avoid the glowing red portions of the floor... they damage you.  Step on
  the only teleporter to continue.
This time you have a choice of two white circles.  The bottom/left one
  takes you back to the entrance, so use the top/right one instead.
No choice again.  Step on the circle to continue.
Follow the path up to another transporter.
Once again, you have two choices.  The left transporter will take you back a
  few sections (back to the last time there were two teleporters), so choose
  the right one.
There is only a single teleporter this time, but before using it you can
  walk through the left wall (at the top) to get a PHOENIX DOWN from a chest.
  Now use the teleporter.
There are 2 circles in this room, plus a chest containing a SAGE'S SURPLICE.
  From the chest, go straight left to find another walk-through wall, which
  leads to a SILVER APPLE.  Now, the top circles leads to another corridor.
Go right to find another teleporter.
Here you'll find 3 chests (ETHER, ECHO HERBS, HI-POTION), plus a lone
  teleporter, which will lead back to the last room with 2 teleporters.
Take the top one again.  This time, go down and use that teleporter.
  Keep going from teleporter to teleporter and you'll eventually reach a
  save spot.  Rest, save, then continue to the left.
In this room, the white circles will open and close paths.  This idea is to
  get over to the top left corner of the room.  Each time you'll have a choice
  of 2 circles to step on.  Use this order:
          left, left, top, bottom, top, bottom, left
  The remaining circle teleports you out of the Devil's Road.
Just exit the room, and you'll be in Baron.

 /----------------------------------******-----------------------------------\
|   BARON                                                      CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| ITEMS: Hi-Potion, Potion, Arctic Wind, Spider Silk, 500 gil, Mallet,        |
|        Phoenix Down, Unicorn Horn, White Fang, Dry Ether                    |
| INN: 100                                                                    |
| SUNDRIES 1:  Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      400               |
|              Mallet           80         Diet Ration      100               |
|              Echo Herbs       50                                            |
| SUNDRIES 2:  Bomb Fragment    200        Antarctic Wind   200               |
|              Zeus's Wrath     200        Spider Silk      100               |
|              Bestiary         50         Tent             100               |
|              Cottage          500                                           |
| WEAPONSMITH: Longsword        450        Iron Sword       1000              |
|              Flame Rod        380        Thunder Rod      700               |
|              Healing Staff    480        Crossbow         700               |
|              Holy Arrows      500                                           |
| ARMORER:     Iron Shield      600        Iron Helm        800               |
|              Iron Armor       1000       Iron Gloves      130               |
|              Wizard's Hat     700        Gaia Gear        500               |
|              Sage's Surplice  1200       Silver Armlet    650               |
|HIDDEN ITEM LOCATIONS:                                                       |
|     HI-POTION      - in a pot near the Inn                                  |
|     POTION         - in a pot near the Armorer                              |
|     ARCTIC WIND    - pond in the lower right corner of town                 |
|     SPIDER SILk    - pond in the lower right corner of town                 |
|     500 GIL        - grass in the upper left corner of town                 |
|     Mallet         - grass in the upper left corner of town                 |
|     Phoenix Down   - grass in the upper left corner of town                 |
 \---------------------------------------------------------------------------/
I highly recommend that you buy some Spider Silks, since they cast Slow on
  enemies (which probably is THE single most important strategy for boss
  battles in this game).
There is a small table in the lower right corner of the Weapon/Armor shop.
  Step on the rightmost stool and it'll say "Authorized Personnel Only".
  Go down through the wall and follow the path around the shop to get to the
  backside.  Unfortunately, the shop owners will kick you out when they see
  you.  (There are 2 chests here that you will be able to get later though,
  so remember how to get there).
Enter the water near the top middle of town.  Go down the waterfall, and
  follow the river to a pond.  Here you'll find 2 invisible "chests" -
  see above for contents.
In the upper right corner of town, there is a hidden path in the trees
  that leads over to the upper left corner of town.  Here you'll find 3 more
  hidden "chests" (in the grass this time).
Examine the cross swords on the wall of the Inn to open a secret door for
  3 chests (UNICORN HORN, WHITE FANG, DRY ETHER).
When you're ready, exit Baron and enter the castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                               CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
 \---------------------------------------------------------------------------/
Baron soldiers are blocking the entrance and won't let you pass...
  "Orders from the king."
You'll need to find another way.  The Hooded Man suggests the waterway
  in town.

 /----------------------------------******-----------------------------------\
|   BARON                                                      CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| ITEMS: Baron Key, 2000 gil                                                  |
 \---------------------------------------------------------------------------/
The door to the waterway is on the left side of town, but it's locked.
  Go to Cid's house (the one in the upper left corner, right above the
  waterway door).  Talk to the woman (Cid's daughter) there and she'll give
  you the BARON KEY.  Use the key to unlock the waterway door.
Before going down the stairs, go through the hidden path on the righ to
  get 2000 GIL from a chest.  If you still need to upgrade equipment, now is
  a good time.  When you're ready, use the stairs.

 /----------------------------------******-----------------------------------\
|   ANCIENT WATERWAY - B4                                      CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| ITEMS: Unicorn Horn, 600 gil, Phoenix Down                                  |
 \---------------------------------------------------------------------------/
Follow the path down to get 3 chests (UNICORN HORN, 600 GIL, PHOENIX DOWN).
  Then, continue following the path around to the steps leading up to the
  next floor.
 /---------------------------------------------------------------------------\
|   ANCIENT WATERWAY - B3                                      CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| ITEMS: Coral Blade, Remedy                                                  |
 \---------------------------------------------------------------------------/
It looks like a dead end, but you can go through both the bottom and right
  walls.  Go through the bottom wall to get to a chest containing a HI-POTION.
From the chest, go through the bottom wall to reach the next open area with
  another chest.  This one is a Monster-in-a-box (Black Lizard).  Defeat the
  monster to get a CORAL BLADE.
From there, go through the wall to the right.  This leads to another open
  section.  Once again, go through the wall to the right.  This hidden path
  forks... go up to get a REMEDY, then head back and go right to reach the
  steps going up (you can also get there by going through the wall between
  the rocks to the right of the chest).
 /---------------------------------------------------------------------------\
|   ANCIENT WATERWAY - B2                                      CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| ITEMS: Soma Drop                                                            |
 \---------------------------------------------------------------------------/
Not much here.  To the left of the steps leading up there is another
  walk-through wall leading to a chest (SOMA DROP).
 /---------------------------------------------------------------------------\
|   ANCIENT WATERWAY - B1                                      CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage                    \
| ITEMS: Silver Hourglass                                                     |
 \---------------------------------------------------------------------------/
Go through the door to the left to find a save spot.  In that room you can
  walk through the right wall to reach a chest (SILVER HOURGLASS).
Now exit the save room and follow the path to the stairs leading up to
  Baron Castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                               CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: 100 gil, Bronze Hourglass                                            |
 \---------------------------------------------------------------------------/
First, head right and follow the water around to the front of the castle.
  There is an invisible "chest" near the bridge containing 1000 GIL.  There
  is another "chest" to the left of where you entered from the Ancient
  Waterway (this one has a BRONZE HOURGLASS in it).
To actually get in the castle, go left and go through the door at the bottom
  left corner of the castle.  As you enter, Ceodore will leave to find his
  parents.  The Black and White Mages will also leave, claiming their job was
  just to get them to Baron.  This leaves you with just the Hooded Man.
Go in the door right above the Hooded Man, and take the stairs that are
  inside.  This leads to the prison that is full of Baron soldiers.  Go back
  upstairs and use the door Ceodore entered.  The castle is empty (except for
  a few seemingly brain washed soldiers) and treasureless, so just head up
  to the throne room.
The throne room appears empty, too, but as you try to leave, Cecil will step
  out from behind the throne.  Cecil will dismiss the Hooded Man, who will
  then go back to the main foyer where he'll run into Ceodore (who will
  rejoin the party).
Go down to the exit the castle.  The guards wouldn't let you in, but they
  will kick you with no problem.
Cecil will send guards to stop the mysterious Hooded Man.  The only place
  to run seems to be northwest to the Mist Cave.  At this point, Ceodore and
  the Hooded Man will learn the CROSS SLASH BAND.

 /----------------------------------******-----------------------------------\
|   OUTSIDE BARON                                              CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
The mist Cave is northwest of Baron.  You can walk there if you feel like
  some random battles, or you can go a little southwest of Baron.  Here
  you'll find a Chocobo Forest.  Talk to the white chocobo to restore MP or
  talk to a yellow one and you can ride it all the way to the Mist Cave
  without having to worry about monsters.

 /----------------------------------******-----------------------------------\
|   MIST CAVE - ENTRANCE                                       CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
Here you'll find out for sure that the Baron Soldiers are actually monsters.
  Defeat the one guarding the cave in order to enter.
 /---------------------------------------------------------------------------\
|   MIST CAVE - B1                                             CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Steel Helm                                                           |
 \---------------------------------------------------------------------------/
Just follow the path until you reach a chest containing a STEEL HELM.
  From there, try to cross the bridge.  The Hooded Man will make it across,
  but Ceodore will fall.  The Hooded Man jumps down after him.
 /---------------------------------------------------------------------------\
|   MIST CAVE - B2                                             CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Silent Bell, Phoenix Down, Remedy, Mythril Gloves                    |
| SUNDRIES:  Hi-Potion        150          Phoenix Down     100               |
|            Mallet           80           Echo Herbs       50                |
|            Tent             100          Bomb Fragment    200               |
|            Antarctic Wind   200          Zeus's Wrath     200               |
 \---------------------------------------------------------------------------/
Ceodore isn't hurt but the fall means you'll have a longer journey to get
  out of the cave.  Go down and use the steps on the left to get a
  chest (SILENT BELL), the use the step on the right.  Go as far left as you
  can, then up to get another chest (PHOENIX DOWN).  Keep following that path
  to another chest (REMEDY).  Back track and cross the bridge you passed
  earlier.  Half way across the bridge, another bridge leads off into the wall
  and a hidden room.
There's not much in this room besides a bunch of rocks and a chest
  containing MYTHRIL GLOVES.
Exit the hidden room, then continue following the path to a door and stairs
  leading to the next floor.  Through the door you'll find a save spot as well
  as a Tradingway, who has items for sale.
 /---------------------------------------------------------------------------\
|   MIST CAVE - B3                                             CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Antidote, X-Potion, Arctic Wind                                      |
 \---------------------------------------------------------------------------/
Grab the ANTIDOTE from the chest, then follow the path down to another
  chest (X-POTION).  Cross the bridge to the right.  At the rock, go up to
  get another chest (ARCTIC WIND).  Return to the rock and go right.  This
  will lead to the next floor.
 /---------------------------------------------------------------------------\
|   MIST CAVE - B2                                             CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Cottage, Chain Mail                                                  |
 \---------------------------------------------------------------------------/
First, go up to get a chest (COTTAGE).  Continue up to a door.  Through
  the door is a chest containing a CHAIN MAIL.
Now return to where you entered this floor and go right.  Save at the save
  spot when you reach it, then continue up.  A hole will appear and you'll
  have to fight a TUNNELER.
          TUNNELER STRATEGY:
               If you have Float, use it (Ceodore learns it at
               level 25).  Use the Cross Slash Band to do the most
               damage.  If you need to heal, have Ceodore do it,
               while the Hooded Man continue attacking.
After defeating the Tunneler, continue up to the next floor.
 /---------------------------------------------------------------------------\
|   MIST CAVE - B1                                             CEODORE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Mallet, Hi-Potion, Bomb Crank                                        |
 \---------------------------------------------------------------------------/
You are now back on the floor Ceodore fell from.  Grab the MALLET from the
  chest and go left from there to get a HI-POTION from another chest.  Go up
  to the bridge Ceodore fell from and grab another chest (BOMB CRANK).
  Return to the first chest and go up towards the exit of the cave.
Baron Soldiers will appear around you.  A heavy mist will form and the
  soldiers will walk right by you, allowing you to freely exit the cave.
  Here you'll find out a little more about the Hooded Man.
\-----------------------------------------------------------------------------/
 \                          END OF CEODORE'S TALE                            /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /                 KAIN'S TALE - "Return of the Dragoon"                 \
  /                                                                         \
 /----------------------------------******-----------------------------------\
|   MOUNT ORDEALS - FLASHBACK                                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
| ITEMS: Mythril Armor, Antarctic Wind, Mythril Gloves, Cottage               |
 \---------------------------------------------------------------------------/
CROSSING - Kain is standing on Mount Ordeals looking out over the surrounding
           forest. Go left and get MYTHRIL ARMOR from a chest, then go back
           right and down. To the left is another chest (ANTARCTIC WIND).
           From there go right and enter the door
TRAIL    - Follow the path down to another door.
ENTRANCE - Head down, grabbing the 2 chests (MYTHRIL GLOVES, COTTAGE), and
           attempt to leave the mountain.  Kain will say he still has business
           on the mountain and he'll hear a voice.  Head back up to where you
           started (the crossing).
CROSSING - This time go through the door at the top (near the very first chest
           you got).
SUMMIT   - You can save here.  Go to the left from there to a bridge.  Kain
           will hear the voice again.  Cross the bridge and examine the
           monument.  He'll enter the place where Cecil became a Paladin in
           the original game.  The voice (KluYa, Cecil's father) will talk to
           Kain.  Another Kain will appear and start a battle.  The game's
           logo will appear and Kain's prologue will end.

 /----------------------------------******-----------------------------------\
|   MOUNT ORDEALS - PRESENT TIME                                  KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
Kain will be standing just above the save spot on the Summit.  He'll hear a
  scream.  Go left to the bridge and you'll find Porom being attacked by a
  monster.  Walk towards her and a battle will start with Porom, a white mage,
  and a black mage versus a ton of undead.  Kain will jump in and destroy all
  the undead.
At this point, time jumps forward to Kain in Mysidia (you'll see what
  happened on Mount Ordeals during Porom's Tale).

 /----------------------------------******-----------------------------------\
|   MYSIDIA                                                       KAIN'S TALE |
 \---------------------------------------------------------------------------/
The Mysterious Girl seems to have defeated everyone in Mysidia and Kain is
  offering the girl a Crystal on the condition that he gets to kill Cecil
  first.  He'll then follow the girl into the Devil's Road.

 /----------------------------------******-----------------------------------\
|   DEVIL'S ROAD                                                  KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
| ITEMS: Mythril Sword, Decoy, Hi-Potion, Mythril Shield, Bronze Hourglass,   |
|        Mythril Helm, Zeus's Wrath                                           |
 \---------------------------------------------------------------------------/
Talk to the Mysterious Girl and follow her into the teleporter.
Like you did in Ceodore's Tale, go through the top of the left wall to reach
  a chest (MYTHRIL SWORD).  Now continue through the teleporter.
Unlike Ceodore's Tale, there is only one choice this time.  Take it.
Keep going through this teleporter, too.  Notice that the flashing red
  floor doesn't hurt Kain like it did Ceodore and company.
Go up and talk to the girl again, then follow her.
Step on the only teleporter here.
The same walk-through wall is on the left side.  Get the DECOY, then enter
  the teleporter.
Get the HI-POTION from the chest, then go through the wall to the left to
  reach a 2nd chest (MYTHRIL SHIELD).  Now use the teleporter.
Get the 3 chests (BRONZE HOURGLASS, MYTHRIL HELM, ZEUS'S WRATH), then
  continue on.
Go down and talk to the Mysterious Girl again.  Once again, follow her.
There is another teleporter if you go down.  Use it.
If you step into the teleporter below you, you'll go all the way back to the
  beginning.  Instead, go right and talk to the girl one more time.  Following
  here will get you to the room with the save spot.
Save, then continue by using the teleporter to the left.
Get through this section the same way you did before (left, left, top,
  bottom, top, bottom, left).  Now exit the room and you'll be in Baron.

 /----------------------------------******-----------------------------------\
|   BARON                                                         KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
| ITEMS: Hi-Potion (x2), Unicorn Horn, Gold Needle, Ether, Phoenix Down (x2)  |
|        Tent, Lustful Lali-ho                                                |
| INN: 100                                                                    |
| SUNDRIES 1:  Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      400               |
|              Maiden's Kiss    60         Diet Ration      100               |
|              Echo Herbs       50         Antidote         40                |
| SUNDRIES 2:  Bomb Fragment    200        Antarctic Wind   200               |
|              Zeus's Wrath     200        Spider Silk      100               |
|              Bestiary         50         Tent             100               |
|              Cottage          500                                           |
| WEAPONSMITH: Longsword        450        Iron Sword       1000              |
|              Flame Rod        380        Thunder Rod      700               |
|              Healing Staff    480        Crossbow         700               |
|              Holy Arrows      500                                           |
| ARMORER:     Iron Shield      600        Iron Helm        800               |
|              Iron Armor       1000       Iron Gloves      130               |
|              Wizard's Hat     700        Gaia Gear        500               |
|              Sage's Surplice  1200       Silver Armlet    650               |
| HIDDEN ITEM LOCATIONS:                                                      |
|     HI-POTION      - pot near Inn                                           |
|     POTION         - pot near Armor shop                                    |
|     PHOENIX DOWN   - pond in lower right corner of town                     |
|     HI-POTION      - pond in lower right corner of town                     |
|     TENT           - grass in upper left corner of town                     |
|     PHOENIX DOWN   - grass in upper left corner of town                     |
|     SPIDER SILK    - grass in upper left corner of town                     |
|     LUSTFUL LALI-HO- right-most bookcase in Cid's house                     |
 \---------------------------------------------------------------------------/
You'll find that all the hidden item spots are here again, plus one new
  one in Cid's house.  Plus the chests in the Inn are back as well (UNICORN
  HORN, GOLD NEEDLE, ETHER).  You'll also find Namingway in the Inn.  He'll
  tell you to come back later (after you've finished the chapter).  I suggest
  you DON'T SELL all the extra mythril stuff you've found so far (you can use
  it later).
You CAN use the Lustful Lali-ho as an item, but it doesn't do much.
  Instead, SAVE it (and any others that you get) for much later in the game 
  where you can get Discovery Books (max MP +50) for them.  If you want to
  see what it does when used as an item, save your game first, then use it
  and reset when you're done.
When you're ready, exit the town and enter Baron Castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                                  KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
| ITEMS: X-Potion (x2), Red Fang, Remedy (x2), Hi-Potion (x2), Phoenix Down,  |
|        Bronze Hourglass, Hermes Sandals, Echo Herbs, Bacchus's Wine,        |
|        Heavenly Wrath, White Fang, Cottage                                  |
 \---------------------------------------------------------------------------/
Like in Ceodore's Tale, the guards will stop Kain from entering.  However, the
  Mysterious Girl will tell them to let Kain through.
The treasures are back, so from the main foyer go right and get the 3 chests
  there (X-POTION, RED FANG, REMEDY).  Now go up the stairs and head to the
  East Tower.  Get everything from there.
       East Tower 1F chests: HI-POTION, PHOENIX DOWN, BRONZE HOURGLASS,
                             HERMES SANDALS
               B1 right pot: REMEDY
                    2F pots: ECHO HERBS, BACCHUS'S WINE
                  2F chests: HI-POTION, HEAVENLY WRATH
                  3F chests: WHITE FANG, X-POTION, COTTAGE
Now head back to the main foyer and go up to the throne room.  The
  Mysterious Girl now won't let Kain see Cecil until he's collected 2 more
  Crystals.  Kain agrees.
Exit the castle and an airship will be outside for you.  When you're ready,
  board the airship and talk to the soldier at the bottom.  The airship
  will fly off.

MEANWHILE...

 /----------------------------------******-----------------------------------\
|   MIST                                                          KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Bomb Crank, Heavenly Wrath, Arctic Wind, Potion, Hi-Potion,          |
|        Phoenix Down, Blood Sword                                            |
| INN: 50                                                                     |
| SUNDRIES:    Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      400               |
|              Echo Herbs       50         Antidote         40                |
|              Tent             100        Cottage          500               |
| WEAPONSMITH: Iron Sword       1000       Coral Blade      2500              |
|              Great Bow        2000       Fire Arrows      500               |
|              Ice Arrows       500        Lightning Arrows 500               |
| ARMORER:     Steel Helm       2000       Chainmail        2200              |
|              Plate Armor      5000       Iron Shield      600               |
|              Iron Helm        800        Iron Armor       1000              |
|              Iron Gloves      130                                           |
| HIDDEN ITEM LOCATIONS:                                                      |
|     BOMB CRANK     - in grass near the small pond                           |
|     HEAVENLY WRATH - in grass through hidden path right of the shop's well  |
|     ARCTIC WIND    - in grass through hidden path right of the shop's well  |
 \---------------------------------------------------------------------------/

Ceodore and the Hooded Man are now in Mist.  If you save the mythril stuff
  that Kain found, equip it to Ceodore now.
Explore the village.  It's small but there is a little bit here.  In the
  house in the upper left corner of town, you can walk into the fireplace
  and then right to find 3 chests (POTION, HI-POTION, PHOENIX DOWN).  From
  there, walk through the right wall and down to find a 4th chest 
  (BLOOD SWORD).
Examine the tombstone and the Hooded Man will say something peculiar that
  hints at who he might be.
There's a Tradingway in the Inn if you need to stock up on items.
When you're ready, exit the town on the left side.  Save your game, then
  re-enter the village and exit on the right side.

 /----------------------------------******-----------------------------------\
|   MIST CLIFF                                                    KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Hi-Potion, Bone Wrist, Cottage, Gaia Drum, Sleep Blade, Flame Shield,|
|       Hermes Sandals, Ether                                                 |
 \---------------------------------------------------------------------------/
Climb the cliff by walking up it between outcrops.
Go up three sections and you'll have a choice between 2 paths.  The right
  path leads to those 2 chests (HI-POTION, BONE WRIST) below you.  Now go back
  and take the let path.  This will lead to the next screen.
Use the left path to get a chest (COTTAGE), then go back and use the right
  path.  When you reach what looks like a dead end, just walk behind the
  rock pillar to the other side.  Go down and grab another chest (GAIA DRUM),
  then head up to the next screen.
Climb up, then go over to the chest (SLEEP BLADE).  Now continue up and
  you'll be at the top of the cliff.
The top of the cliff has a save spot.  Save your game, then start the climb
  down the other side.
Start climbing down and Ceodore will fall (AGAIN?!).  As the Hooded Man,
  climb down to the next screen.
Climb down some more.  You'll reach a spot with multiple ways to go.  Use
  the path on the right and climb down to where Ceodore is.  Ceodore will
  rejoin the party.  Climb back up one section.  Use the right path here to
  reach a chest (FLAME SHIELD).  Return to the spot that had multiple paths.
  Use either left path to reach the chest to the left (HERMES SANDALS), then
  climb up to find another chest containing an ETHER.  Now climb all the way
  down to the next screen.
Just climb down and you'll be out of the cliff area.  The pair will see
  Kain's airship heading to Damcyan.

 /----------------------------------******-----------------------------------\
|   MOUNT ORDEALS - FLASHBACK                                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
Now we get to see what happened to Kain on the top of Mount Ordeals.  In
  the Kain vs Kain battle, just do whatever..  The other Kain will eventually
  jump defeating your Kain.

 /----------------------------------******-----------------------------------\
|   KAIN'S AIRSHIP                                                KAIN'S TALE |
 \---------------------------------------------------------------------------/
Back on the airship, Kain will reveal that he already captured Fabul's
  Crystal.

 /----------------------------------******-----------------------------------\
|   OUTSIDE MIST CLIFF                                            KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
Head north to the desert, then east to find the oasis town of Kaipo.

 /----------------------------------******-----------------------------------\
|   KAIPO                                                         KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Potion                                                               |
| INN: 100                                                                    |
| SUNDRIES 1:  Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      400               |
|              Maiden's Kiss    60         Diet Ration      100               |
|              Echo Herbs       50         Antidote         40                |
| SUNDRIES 2:  Bomb Fragment    200        Antarctic Wind   200               |
|              Zeus's Wrath     200        Spider Silk      100               |
|              Bestiary         50         Tent             100               |
|              Cottage          500                                           |
| WEAPONSMITH: Coral Blade      2500       Flame Sword      14000             |
|              Great Bow        2000       Blinding Arrows  1000              |
| ARMORER:     Iron Shield      600        Steel Helm       2000              |
|              Cross Helm       4200       Chainmail        2200              |
|              Plate Armor      5000       Bone Wrist       3800              |
| HIDDEN ITEM LOCATIONS:                                                      |
|     POTION         - in a pot just above the weapon shop                    |
 \---------------------------------------------------------------------------/
As you enter, the Hooded Man suggests you stay at the Inn.  Do some
  exploring first.
Examine the grave stone.  They belong to Tellah and Anna, who both died
  in the original Final Fantasy IV.
There is a dancer in the pub, on the 2nd floor of the Inn.
When you're ready, stay at the Inn (it'll be free this time).  During the
  night you'll be attacked by Baron soldiers (Zombie Infantry x3).  After
  defeating the soldiers, the Hooded Man will say that you need to head to
  the Underground Waterway to the northeast in the morning.
Exit the village when you're ready and head due north, then a tad bit east.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND WATERWAY ENTRANCE - SOUTH, B1                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Hi-Potion, Ice Shield, Maiden's Kiss, X-Potion, Ether, Silent Bell,  |
|        Spider Silk                                                          |
 \---------------------------------------------------------------------------/
Take the bridge north to 2 chests (HI-POTION, ICE SHIELD), then go back and
  follow the path left, across another bridge, to a 3rd chest (MAIDEN's KISS).
  From there, go up and then right as far as you can.  Here you'll find steps
  leading down into the water.  Enter the water and go up the waterfall to grab
  another chest (X-POTION).
From the chest, follow the water to the left.  There is a waterfall that is
  three spaces wide... walk into the center of it to find a hidden room.
  Inside is 3 more chests (ETHER, SILENT BELL, SPIDER SILK).
Now go back to dry land and go left to the stairs leading down to the next
  floor.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B2                                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Spider Silk, Hi-Potion                                               |
 \---------------------------------------------------------------------------/
Follow the path until you enter the water.  To the left you can get back on
  dry land where you'll find a chest (SPIDER SILK).  From there, go down,
  back into the water, and then back up to dry land again.
Go left to another chest (HI-POTION), then haed back and go down across a
  bridge.  Now follow the path to a door.
Through the door is a save spot where you'll automatically rest while...

 /----------------------------------******-----------------------------------\
|   OUTSIDE DAMCYAN                                               KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
Feel free to fight some battle outside Damcyan if you wish.  There are
  several places (Antlion's Den, Impact Crater, and Underground Waterway)
  that you can enter, but as soon as you do Kain will say he doesn't need
  to be there and walk out.
When you're ready, enter Damcyan Castle.

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                                                KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
First thing you should do is take one step down, then go right and follow
  the castle wall until you reach a door.
 /---------------------------------------------------------------------------\
|   DAMCYAN CASTLE TREASURY                                       KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
| ITEMS: Zeus's Wrath, Antarctic Wind, Bomb Fragment, Tent, Phoenix Down (x2),|
|        Potion (x3), Hi-Potion (x3)                                          |
 \---------------------------------------------------------------------------/
Inside, you'll find a room with three jail cells.  There are 3 chests
  inside the cells.  To get them, press the button on the wall to the right
  of the right-most cell door.  This will open up a secret door.  Go through
  the secret door and follow the hidden path into the right-most cell.
  Walk through the left wall when you're even to one square below the chests.
  Get the first two chests (ZEUS'S WRATH, ANTARCTIC WIND).  From in front
  of the chests, take one step down and walk through the left wall of this
  cell to get to the last chest (BOMB FRAGMENT).
Now exit the cells and go down the stairs.
The basement has 6 chests and 4 pots.  The bottom-left pot contains a TENT
  and both right pots have PHOENIX DOWNs.  The chests contain: 3 POTIONs and
  3 HI-POTIONs.  Now go back outside the castle and enter the main part of it.
 /---------------------------------------------------------------------------\
|   DAMCYAN CASTLE                                                KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
The only place Kain will let you go is up the steps straight ahead.  Continue
  going up to the Throne Room. Here, Kain will find Edward and we'll jump
  back to...

 /----------------------------------******-----------------------------------\
|   UNDERGROUND WATERWAY - B2                                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Icebrand                                                             |
 \---------------------------------------------------------------------------/
We're back with Ceodore and the Hooded Man at the save spot.  Go up
  to continue.
Outside the save room, go right and think about grabbing the chest.  Think
  carefully because there's a Monster-in-a-box there, and it's pretty tough.
  If you think you're ready to face the Mythril Golem, then open the chest.
  I suggest equipping the Sleep Blade you found on the Mist Cliff, as it could
  very well put the Golem to sleep, making the fight a whole lot easier.
You'll get an ICEBRAND for defeating the Mythril Golem.  From the chest,
  go down and enter the water.  Go right, out of the water, and up to the door.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B3                                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Zeus's Wrath, Flame Mail                                             |
 \---------------------------------------------------------------------------/
Go down until you have to choose between 2 bridges.  Go right to get two
  chests (ZEUS'S WRATH, FLAME MAIL), then go back and cross the left bridge.
  Keep going to the door leading to the next area.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B2                                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Hi-Potion, Remedy                                                    |
 \---------------------------------------------------------------------------/
Either follow the path up, or go left and go through the wall to a hidden
  path.  They both lead to the steps to the next floor and a chest.  Get the
  HI-POTION from the chest, then go into the hidden path (2 steps in actually).
  Now go up (still in the wall) and follow that path to the right.  This will
  get you to another chest (REMEDY).
Now return to the step and go up.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY ENTRANCE - NORTH, B1                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Tent, Bacchus's Wine, Phoenix Down, Dry Ether                        |
 \---------------------------------------------------------------------------/
Go up until you reach a bridge.  From there go left and down to get two
  chests (TENT, BACCHUS'S WINE). Return to the bridge and cross it.
The exit is right there, but go down first to grab a couple more chests
  (PHOENIX DOWN, DRY ETHER).  Now go back and exit the cave so that...

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                                                KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
We can see what Kain is up to.  Kain asks Edward for the Fire Crystal and
  tells him his plans for Cecil.  Kain is about to attack Edward to get the
  Crystal, when Rosa enters and...

 /----------------------------------******-----------------------------------\
|   OUTSIDE UNDERGROUND WATERWAY - NORTH SIDE                     KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
We're back to Ceodore and the Hooded Man.  Rest and save, then go a bit
  north and enter the Underground Falls.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND FALLS                                             KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
No where to go but down, so jump down the waterfall to get...

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                                                KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
...back to Kain, again. Kain tells Rosa that she'll be his when he kills
  Cecil.  Kain demands the crystal again, but Edward opens a small box
  revealing a carnelian signet (you'll see where this comes from in a later
  chapter) which sets ires everywhere.  Not sure what this accomplishes though
  since Kain still attacks Edward and Rosa.
Just beat the crap out of Edward by jumping (you can't hurt Rosa). Once
  Edward is beat, the battle will end and Kain will go towards Rosa, backing
  her up a couple steps while...

 /----------------------------------******-----------------------------------\
|   UNDERGROUND LAKE - B2                                         KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Heavenly Wrath, Potion                                               |
 \---------------------------------------------------------------------------/
Get out of the water and follow the path around to 2 chests.  Get the
  HEAVENLY WRATH and POTION from them, then go up to a door leading to the
  next floor.
 /---------------------------------------------------------------------------\
|   UNDERGROUND LAKE - B1                                         KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
| ITEMS: Potion, Phoenix Down                                                 |
 \---------------------------------------------------------------------------/
Go left to 2 chests (HI-POTION, PHOENIX DOWN), then go up and enter the
  water.  Now, get prepared for a boss battle.  When you're ready, walk
  towards the gap in the waterfall to start the battle with Octo-Kraken and
  its 4 Octo-Leech tentacles.
          OCTO-KRAKEN STRATEGY:
                    The top 2 tentacles are weak versus fire,
                    while the bottom 2 are weak against ice, however, you
                    should be able to take out an Octo-Leech with a
                    Cross Slash band.  Once they're gone, Cross Slash the
                    Octo-Kraken.  If you managed to get the Icebrand earlier,
                    make sure it is equipped and this should be a short fight.
After defeating the Octo-Kraken, exit the cave through the gap in the
  waterfall.

 /----------------------------------******-----------------------------------\
|   OUTSIDE DAMCYAN                                               KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
You'll be just in time to see Kain's airship take off.  Kain not only has
  the Fire Crystal, but Rosa as well.  The airship rumbles as Cid appears
  on the scene with the Enterprise.  Kain escapes and Cid lands his ship
  outside Damcyan.
Enter the castle.

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                                                KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man                                            \
 \---------------------------------------------------------------------------/
Go straight to the throne room.  Cid will be there helping Edward.
  Everyone agrees they need to chase after Kain.

 /----------------------------------******-----------------------------------\
|   ABOARD KAIN'S AIRSHIP                                         KAIN'S TALE |
 \---------------------------------------------------------------------------/
Kain tells Rosa again how he's going to kill Cecil, and she gets to watch.

 /----------------------------------******-----------------------------------\
|   THE ENTERPRISE                                                KAIN'S TALE |
 \---------------------------------------------------------------------------/
Ceodore thought Kain was a good guy and Edward assures him that Rosa will
  be fine... Cecil on the other hand...
The Hooded Man urges Cid to go faster.

 /----------------------------------******-----------------------------------\
|   OUTSIDE BARON                                                 KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain                                                           \
 \---------------------------------------------------------------------------/
Kain's airship lands.  Enter Baron Castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                                  KAIN'S TALE |
 \---------------------------------------------------------------------------/
Kain tells the guards to let them through... he has the crystals.

 /----------------------------------******-----------------------------------\
|   OUTSIDE BARON                                                 KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Cid                                       \
 \---------------------------------------------------------------------------/
The Enterprise lands with Ceodore and company.  Go to Baron (the town,
  not the castle).

 /----------------------------------******-----------------------------------\
|   BARON                                                         KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Cid                                       \
| ITEMS: Ice Armor, X-Potion                                                  |
| WEAPONSMITH: Flame Sword      14000      Icebrand         26000             |
|              Battle Axe       2500       Killer Bow       2000              |
|              Blinding Arrows  1000       Silencing Arrows 1000              |
|              Psycho Spiral    2000                                          |
| ARMORER:     Iron Shield      600        Cross Helm       4200              |
|              Chainmail        2200       Plate Armor      5000              |
|              Bone Wrist       3800       Sage's Miter     2000              |
|              Sage's Surplice  1200       Rune Armlet      2000              |
 \---------------------------------------------------------------------------/
The townspeople have new things to say, plus the weapon and armor shops have
  new stuff AND there are a couple new chests to get.
Remember the "Authorized Personnel Only" area of the Weapon/Armor shop?
  Well, this time when you get behind the counters, the shopkeepers won't
  complain.  This mean you can get the two chests they have (ICE ARMOR,
  X-POTION).
When you're ready, go out and enter the castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                                  KAIN'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Hooded Man, Cid                                       \
| ITEMS: Dragoon Lance                                                        |
 \---------------------------------------------------------------------------/
Once again, the guards won't let you through.  Beat the crap out of the
  3 Zombie Infantry and they won't care any more.  Go up to the main foyer.
There's nothing left to get in the castle, so just go up until you catch
  up to Kain and Rosa.
First, Ceodore and Rosa are all happy that each other is safe.  Then, the
  Hooded Man enters and Rosa recognizes him as... KAIN??!
  Now, it's Kain vs Kain (aka Hooded Man), with you controlling the
  Hooded Man.  It doesn't really matter what you do, when the bad Kain does
  enough damage he'll talk and the battle will end.
Ceodore and Rosa will try to intervene, but the Hooded Man will tell them
  to get back while we go to Kain vs Kain, round 2.  This time it's Kain? vs
  Kain, and Kain has regained his Jump command and is now equipped with a
  DRAGOON LANCE.
          KAIN? STRATEGY:
                    Not really much to do here.  Just Jump over and
                    over, healing if you need to.  Once you've done enough
                    damage (between 10000 and 14000) the battle will end.
Back on Mount Ordeals, when we saw Kain vs Kain the first time, the dark
  Kain defeated the light Kain (who became the Hooded Man).  Now Kain has
  accepted his dark half.
You recover the Water, Wind, and Fire Crystals.  Kain hears KluYa's voice
  again and becomes a dragoon again... only this time he's a Holy Dragoon.
Holy Dragoon Kain and Rosa join your party.  Go up to the throne room.
  Cecil and the Mysterious Girl are waiting.  Cecil greets the group (which
  now includes Edward).  Enjoy the credits.  When they're done, you can save
  your data.  MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you
  can load them back up in the last chapter.

***At this point you can reload you're finished save file and enter
***Ceodore/Kain's Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                            END OF KAIN'S TALE                             /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /                 RYDIA'S TALE - "The Eidolons Shackled"                \
  /                                                                         \
 /---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
            you can load each tale into the Final Chapter.

 /----------------------------------******-----------------------------------\
|   MIST                                                         RYDIA'S TALE |
 \---------------------------------------------------------------------------/
Rydia's tale starts in Mist sometime in the past (but after the events of
  the orginal Final Fantasy IV)... you can tell it's in the past because the
  character sprites are the original ones from the first game.
Edward is there and tells Rydia he wants to help Mist in whatever way he
  can.  It appears Ebland and Fabul are helping, too.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                                 RYDIA'S TALE |
 \---------------------------------------------------------------------------/
Cecil wait patiently, while Cid paces.  Rydia appears and wonders if its
  over yet.  Seconds later, Ceodore is born.

 /----------------------------------******-----------------------------------\
|   MIST                                                         RYDIA'S TALE |
 \---------------------------------------------------------------------------/
Back in Mist, in more modern times (the sprites are updated now).
  The chief tells some children that Rydia is visiting Feymarch.

 /----------------------------------******-----------------------------------\
|   FEYMARCH - CHAMBER OF THE EIDOLON KING                       RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
 \---------------------------------------------------------------------------/
Confused yet?  Things aren't exactly coherant so far.  Don't worry, you'll
  get to play soon.
King Leviathan and Queen Ashura tells Rydia she shouldn't be in Feymarch
  and that she should leave.  Suddenly the music stops and they tell Rydia
  that she must leave at once.  Leviathan teleports Rydia to the upper level
  of Feymarch just before the Mysterious Girl strolls in.  She reveals that
  Bahamut is already under "our" control and then petrifies the king and
  queen (along with all the other Eidolons).
 /---------------------------------------------------------------------------\
|   FEYMARCH - UPPER LEVEL                                       RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
| ITEMS: Potion (x2), Ether, Tent, Phoenix Down, Ice Rod, Hi-Potion, 500 gil  |
 \---------------------------------------------------------------------------/
Rydia wakes up near a Feymarch teleporter pad, wondering what happened.
  You can't use that teleporter.  Make a complete sweep of the area to get
  5 chests (POTION x2, ETHER, TENT, PHOENIX DOWN)... you have to use the
  teleporter to the Middle Level and then come back up to get the Ether.
From the chest containing the Phoenix Down (at the very bottom of the area)
  go up and step into a hidden transporter (you can just see a black outline).
Go up to get 4 more chests (ICE ROD, DRY ETHER, HI-POTION, 500 GIL).  Now
  go back to the Upper Level.  Go to the top of the area and enter the
  teleporter to the Middle Level.
 /---------------------------------------------------------------------------\
|   FEYMARCH - MIDDLE LEVEL                                      RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
| ITEMS: Kokkol Ore                                                           |
 \---------------------------------------------------------------------------/
Not much to see here.  Everyone is petrified, so you can't shop.  You can
  still talk to them though.  There is a save spot in the top left building.
  The building right below that is the library.
Examine all the bookshelves to learn more about the Eidolons and Feymarch,
  then go down the stairs.
More bookshelves with more information.  Make sure to examine the top left
  bookshelf though to get a KOKKOL ORE (1 of 12).  Use the teleporter.
 /---------------------------------------------------------------------------\
|   FEYMARCH - CHAMBER OF THE EIDOLON KING                       RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
 \---------------------------------------------------------------------------/
Talk to the King and Queen.  Ryida will blame herself for what happened and
  you'll see a flashback of Cecil and Kain in Mist (from the first game).
  Rydia blamed herself for that, too.
Make your way back up to the Upper Level and enter the teleporter you
  couldn't before (where Leviathan sent Rydia earlier).

 /----------------------------------******-----------------------------------\
|   PASSAGE OF THE EIDOLONS - B3                                 RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
| ITEMS: Ether, 500 gil, Phoenix Down, Tent, Potion (x2)                      |
 \---------------------------------------------------------------------------/
If you remember this area from the first game, you'll remember it was a
  pain in the butt due to the damaging floors.  You don't have the Float
  spell this time, but luckily you won't need it... the floors are
  harmless this time around.
Start by going directly right... through the wall.  Go up and around to get
  a chest (ETHER).  Go back down and through the wall to the right (you can
  see the "hidden" path this time).  Follow it around until you are to the
  left of a trio of chests.  Walk through the wall there to get the chests
  (500 GIL, PHOENIX DOWN, TENT).  Return to the "hidden" path and continue
  up and then out into the main path.  Go right and follow the path to get
  2 more chests (POTION x2).  Now go back left and up to the top left corner
  of the area.
As you approach the exit you'll be attacked by 3 Domovoi.  Rydia will
  attempt to summon an Eidolon but nothing will happen.  You'll have to beat
  them the old-fashioned way, by beating the snot out of them.  After
  defeating the Domovoi, make your way up to the next floor.
 /---------------------------------------------------------------------------\
|   PASSAGE OF THE EIDOLONS - B2                                 RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
| ITEMS: Eyedrops, Bronze Hourglass                                           |
 \---------------------------------------------------------------------------/
There's a save spot immediately to the right.  Save then head left.  Go
  up to get EYE DROPS from a chest, then go down to get another chest
  (BRONZE HOURGLASS).  From there, go left to the stairs leading up.
 /---------------------------------------------------------------------------\
|   PASSAGE OF THE EIDOLONS - B1                                 RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
| ITEMS: Ether, Decoy, Feathered Cap                                          |
 \---------------------------------------------------------------------------/
Follow the path going right until it forks.  Continue right to get a chest
  (ETHER).  From there, go straight up (you'll pass the stairs going up on
  your left) to another chest (DECOY).  To the left is another "hidden" path
  which leads to a 3rd chest (FEATHERED CAP).  Return to the stairs and go
  up and out of the cave.

 /----------------------------------******-----------------------------------\
|   OUTSIDE THE PASSAGE OF THE EIDOLONS                          RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia                                                          \
 \---------------------------------------------------------------------------/
Rydia will be puzzled by the lack of Luca (the dwarf princess).  A Zu will
  appear and attack Rydia.  Cannon fire from above will destroy the Zu.
  The cannon fire came from the airship, Falcon, piloted by the missing Luca.
Rydia wonders if the Crystal in the Dwarven Castle is safe.  She explains
  to Luca what happened in Feymarch, and they decide to check it out.
  Suddenly, a Red Wing airship attacks the Dwarven Castle.
Luca and Rydia board the Falcon and hurry to the castle.

 /----------------------------------******-----------------------------------\
|   OUTSIDE THE DWARVEN CASTLE                                   RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
 \---------------------------------------------------------------------------/
Enter the castle when ready.

 /----------------------------------******-----------------------------------\
|   DWARVEN CASTLE                                               RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: 500 gil, Bomb Crank, Spider Silk, Soma Drop, Potion (x3),            |
|        Hermes Sandals, Hi-Potion, Kokkol Ore (x3), 600 gil,                 |
|        Phoenix Down (x2), Ether, Iron Shield, Silver Apple,                 |
|        Warrior's Clothes, Tent, Bacchus's Wine                              |
| INN: 50                                                                     |
| SUNDRIES:    Potion           30         Phoenix Down     100               |
|              Gold Needle      400        Maiden's Kiss    60                |
|              Echo Herbs       50         Eye Drops        30                |
|              Antidote         40         Tent             100               |
| WEAPONSMITH: Crescent Axe     800        Bow              220               |
|              Iron Arrows      50         Whip             200               |
| ARMORER:     Bronze Helm      150        Bronze Armor     600               |
|              Iron Gloves      130        Iron Shield      600               |
               Iron Helm        800        Iron Armor       1000              |
 \---------------------------------------------------------------------------/
Go forward through the door to 1F.
1F - If you talk to the dwarves, you'll discover their Crystal was stolen by
     the Mysterious Girl.  Go forward again and enter the throne room.
THRONE ROOM - King Giott will confirm that the Crystal was swiped by the
              Mysterious Girl, and she did it by summoning Eidolons!
              Turns out she has three of the four Dark Crystals and the final
              one is hidden in the Sealed Cave.  Luca and Rydia
              volunteer to go after it and Luca says they won't be going alone.
              Now to explore the castle.  Return to 1F.
1F - Go left and up the stairs.
2F - WEST - This is the Inn/Item shop.  Examine the pot to get 500 GIL.
            When ready, go up the stairs in the bottom left corner.
WEST TOWER - Use the stairs going up. Here you'll find lots of pots.
             The right pot on the bottom row contains a BOMB CRANK
             (you'll need to go "behind" the wall to reach it).
             Go up the stairs to the 3rd floor of the tower.
           - There are 4 chests here... all seemingly impossible to reach.
             Go straight left, through the wall, to reach the first
             chest (SPIDER SILK).
             Now take one step down and one step left.  Follow the inside of
             the outer wall to reach the next chest (SOMA DROP).
             Once again take a step down. Head right until you disappear, then
             go up as far as you can.  You can now go right and get the
             chest (POTION).  To get the final chest, go under the
             one you just opened.  Now just follow the wall up and over to
             the chest (HERMES SANDALS).
             Make your way back to the stairs and return all the way to the
             1st floor of the West Tower.
           - Go down and exit through the door.
ROOF - Just go right and you'll find the door to the East Tower.
EAST TOWER - Get the HI-POTION from the chest, then go up the stairs to
             the 2nd floor.
             Here you'll find more pots!  First, examine the suit of armor to
             get another KOKKOL ORE (2 of 12).  Go to the bottom of the room
             and you'll be able to go behind the left wall to reach the 3 back
             pots.  The center of those pots has 600 GIL in it.  Go up the
             stairs to the 3rd floor.
             Four more seemingly impoosible to reach chests.  All 4 are
             actually simple to get... just walk straight to them from the
             stairs.  They contain a PHOENIX DOWN (top), an ETHER (bottom),
             an IRON SHIELD (left), and a SILVER APPLE (right).
             Now go back to the 1st floor and use the stairs going down.
2F - EAST  - Here you'll find the weapon and armor shops.  Walk between the
             2 shops and go through the gap in the wall to reach the
             Lali-ho Pub.
LALI-HO PUB - Doesn't seem very lively.  The lone dwarf here will dance for
              you though... yippee!  Go over to the black mark on the floor
              and walk through the right wall.  This leads to a staircase
              going down to the Old Developer's Office.
OLD DEVELOPER'S OFFICE - The door to the office is locked.  It seem the
              developers have moved to a new location.  Hmmm... where could
              they be?  You won't find out until MUCH later.  Oh, well, for
              now just head back to 2F (where the weapon and armor shops are).
2F - EAST - Go down the top set of stairs on the left side.
B1 - Go straight up and examine the pot there to find WARRIOR'S CLOTHES.  Two
     of the other pots here contain POTIONs.  Go to the far left and enter the
     door to the Infirmary.
INFIRMARY - Examine the far left desk to receive another piece of
 (3 of 12), KOKKOL OREthen go back out to B1.
B1 - Go let and talk to the dwarf.  He'll open a secret door.  Go through
     it then left to reach B2.
B2 - Go left, down, then back right to find 3 chests (PHOENIX DOWN, TENT,
     BACCHUS'S WINE).  From there head left until you reach stairs.
DWARVEN BASE - To the left you'll find 3 suits of armor.  The center one
               hides a KOKKOL ORE (4 of 12).  Continue left and you'll find a
               lone pot and some stairs.
               The pot is a recovery pot.  Examine it anytime to completely
               restore the entire party's HP and MP.  The stairs lead outside.

 /----------------------------------******-----------------------------------\
|   OUTSIDE DWARVEN BASE                                         RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
 \---------------------------------------------------------------------------/
This is a great spot for advancing levels and collecting gil.  If you're
  in need of healing, just enter the Dwarven Base and use the recovery pot.
There's a lot of area here to explore, but no real place to go aside from
  the Dwarven Base.  Once of the enemy encounters around this area (and
  all of the outside Underworld, actually) is a group of Tiny Mages.  Tiny
  Mages can drop Ethers and Dry Ethers, which can be very useful in Rydia's
  Tale since you'll be relying a lot on Rydia's magic in battle.
The Tower of Babil is far to the north, but you can't get in.
WHen you're set, make your way back through the castle and board the Falcon.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                                            RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
Luca will introduce Rydia to her living dolls, Calca and Brina (who were
  boss enemies in the original Final Fantasy IV).  The dolls will join your
  party and Luca will say they should go to Tomra.
You have complete control of the Falcon, so you can go anywhere in the
  Underworld.  Before heading to Tomra, go due south and you should find
  a tiny house.  Land and enter.

 /----------------------------------******-----------------------------------\
|   KOKKOL'S FORGE                                               RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Kokkol Ore, Hi-Potion, Angel's Clothes                               |
 \---------------------------------------------------------------------------/
Enter the house and talk to the dwarfs. Seems Kokkol (the dwarf that
  forged Excalibur) has dies in the years following Final Fantasy IV, but
  his assistant is still there.  He'll take the Kokkol Ores you've found
  and use them to forge new equipment for you.  Here's the list of weapons
  he can make, and the requirements to get each weapon:
          Knife                    1 Kokkol Ore
          Mythril Knife            2 Kokkol Ore + a Knife
          Dancing Dagger           3 Kokkol Ore + a Dagger
          Hammer                   1 Kokkol Ore
          Battle Axe               3 Kokkol Ore + a Crescent Axe
          Mythril Hammer           4 Kokkol Ore + a Hammer
          Tomahawk                 4 Kokkol Ore + a Battle Axe
You should have 4 Kokkol Ores at this time.  For now, save them.
Examine the fireplace in the back of the room for a KOKKOL ORE (5 of 12).  A
  pot on the upper right side holds a HI-POTION.
Go upstairs.  Examine the bookcase to find ANGEL'S CLOTHES.
For now, exit Kokkol's Forge, but remember where it is because you'll be
  returning shortly.  Board the Falcon and head left.  Follow the lower wall
  of the Underworld and you should find the village of Tomra.

 /----------------------------------******-----------------------------------\
|   TOMRA                                                        RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Bacchus's Wine, Phoenix Down, Kokkol Ore (x3), Potion                |
| INN: 100                                                                    |
| SUNDRIES:    Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      400               |
|              Maiden's Kiss    60         Echo Herbs       50                |
|              Tent             100        Cottage          500               |
| WEAPONSMITH: Rod              100        Ice Rod          220               |
|              Flame Rod        380        Bow              220               |
|              Crossbow         700        Iron Arrows      50                |
|              Holy Arrows      500        Dagger           300               |
| ARMORER:     Leather Cap      100        Feathered Cap    330               |
|              Wizard's Hat     700        Leather Clothing 200               |
|              Gaia Gear        500        Iron Armlet      100               |
|              Silver Armlet    650                                           |
| HIDDEN ITEMS:                                                               |
|     BACCHUS'S WINE      - in a pot in the Inn                               |
|     PHOENIX DOWN        - the left pot in the weapon shop                   |
|     KOKKOL ORE (6 of 12)- suit of armor in the armor shop                   |
|     KOKKOL ORE (7 of 12)- pot in the upper left corner of the village       |
|     POTION              - pot inside upper left building                    |
|     KOKKOL ORE (8 of 12)- pot inside upper left building                    |
|                             (need to walk "behind" lower wall to reach)     |
 \---------------------------------------------------------------------------/
Although pointless, there is a secret passage connecting th weapon and
  armor shops.
Buy a Dagger (or two)!  Head back to Kokkol's Forge.

 /----------------------------------******-----------------------------------\
|   KOKKOL'S FORGE                                               RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
You should now have 8 Kokkol Ores.  Talk to the dwarf and have him make a
  Dancing Dagger with the Dagger you just bought in Tomrea and 3 of your
  ores.  This is a great weapon for Brina.  She is generally pretty weak,
  but have her use the Dancing Dagger in battle as an item and she'll do
  some decent damage.
You can make a 2nd Dancing Dagger for Calca, too... or you can save your
  Kokkol Ore for making a Tomahawk for Luca later.
Your ultimate goal is to enter the Sealed Cave.  However, the monsters in
  there may be a little tough at the moment.  To help remedy that, board the
  Falcon and head to the northeast corner of the Underworld.  Here you'll
  find the Sylph Cave where you can raise levels and gather some treasures.

 /----------------------------------******-----------------------------------\
|   SYLPH CAVE - B1                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Spider Silk, Potion                                                  |
 \---------------------------------------------------------------------------/
Like the Passage of the Eidolons, the floors are harmless to the touch.
  Head right and grab the 2 chests (SPIDER SILK, POTION)... you can't get
  the 3rd chest just yet.
Now head left and down to reach the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B2                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
Walk left or right, and around to the steps going down.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B3                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Echo Herbs, Phoenix Down, Clown's Clothes                            |
 \---------------------------------------------------------------------------/
As soon as you enter, go left through the wall (it's just a short cut).
  Then go up and get 2 of the 3 chests (ECHO HERBS, PHOENIX DOWN).  To get
  the 3rd, stand below the bottom chest and go through the wall to the
  right.  It contains CLOWN'S CLOTHES, which are good for a doll equipped
  with a Dancing Dagger, since they raise speed by 20 points meaning that
  doll can do more damage more often.
Return to the stairs, but don't go up them.  Instead, walk through the
  wall on the right this time.  This will lead up to another set of stairs.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B2                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Ether, Tent                                                          |
 \---------------------------------------------------------------------------/
Just follow the path to the right until you reach a chest.  Get the ETHER
  from it, then continue down to another chest (TENT).  To the left of the
  chest is a hole.  Fall down the hole.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B3                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Hi-Potion, Bronze Hourglass, 800 gil                                 |
 \---------------------------------------------------------------------------/
You'll drop down next to 3 chests (HI-POTION, BRONZE HOURGLASS, 800 GIL).
  Grab the loot, then head up to a seemingly dead end.  Go left through the
  wall and step on the teleporter.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - WATERFALL GROTTO                                RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Ether, Horned Helmet, Hi-Potion, Mythril Knife                       |
 \---------------------------------------------------------------------------/
Here you'll find 4 chests (ETHER, HORNED HELMET, HI-POTION, MYTHRIL KNIFE).
  You'll also find another teleporter.  This one is an exit leading out of
  the Sylph Cave.  It's the only way you can go.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - OUTSIDE                                         RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
Use a tent if you want, then save.  Now re-enter the cave and return to B2.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B2                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
This time head down and use the stairs you'll find there.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B1                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: 500 gil, Dagger                                                      |
 \---------------------------------------------------------------------------/
To the right is a save spot.  From the save spot, go up and then right.
  The secret passage through the wall leads up to the chest you couldn't
  reach ealier (it contains 500 GIL).
Return to the stairs.  This time go left.  Go past the steps leading down
  to reach a chest (DAGGER).  Now return to the step and go down them.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B2                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Phoenix Down                                                         |
 \---------------------------------------------------------------------------/
Get a PHOENIX DOWN from the chest, then follow the path to the left until
  you reach steps heading back up.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B1                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Silver Armlet, Hi-Potion                                             |
 \---------------------------------------------------------------------------/
Go up and grab the contents of the 2 chests (SILVER ARMLET, HI-POTION).
  Return to B2.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B2                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Kokkol Ore                                                           |
 \---------------------------------------------------------------------------/
Continue up the path to the stairs leading down.  Before going down them,
  go through the wall to the right.  The hidden path leads all the way around,
  and finally into, the small room containing a lonely chest 
  (KOKKOL ORE (9 of 12)).
Return to the stairs and go down.
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - B3                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Kokkol Ore                                                           |
 \---------------------------------------------------------------------------/
Follow the path and you'll find the Sylph's house.  Before entering, examine
  the pot outside for another KOKKOL ORE (10 of 12).
 /---------------------------------------------------------------------------\
|   SYLPH CAVE - SYLPH'S HOME                                    RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Mage's Robe, Healing Rod                                             |
 \---------------------------------------------------------------------------/
It seems the Sylphs suffered the same ate as the rest of the Eidolons.
  Oh, well.  Grab the 2 chests (MAGE'S ROBE, HEALING ROD), then head upstairs.
Step on the square to teleport out of the Sylph's Cave.  If you didn't get
  2 Dancing Daggers from Kokkol's Forge earlier, head there now.

 /----------------------------------******-----------------------------------\
|   KOKKOL'S FORGE                                               RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
If you only got 1 Dancing Dagger earlier, you should have 7 Kokkol Ores.
  You can now trade 3 of them plus a Crescent Axe (which you can buy at the
  Dwarven Castle) to get a Battle Axe.  Then trade that Battle Axe plus your
  remaining 4 Kokkol Ores for a Tomahawk, which is a good weapon for Luca to
  use from the back row. (If you did get 2 Dancing Daggers earlier, then
  you can come back here later after you've found a Battle Axe in the 
  Sealed Cave).
Now it's time to tackle the Sealed Cave, which is located a little
  northwest of Tomra.

 /----------------------------------******-----------------------------------\
|   SEALED CAVE - B1                                             RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Potion (x2), Echo Herbs, Ether, Mage's Clothes                       |
 \---------------------------------------------------------------------------/
Luca will unseal the door to the cave using her necklace when you enter.
  When Luca and Rydia are done running their mouths, go through the door.
Start by going down and using the rope to go down to the next level.
  Continue going down to a chest (POTION).  Up and to the right of the chest
  is a door. Through that door you'll find 2 more chests (ETHER, ECHO HERBS).
  Exit the little room and go left.  Here you'll find another rope.  Climb
  the rope and enter the door.
In this room you'll find 2 more chests (POTION, TENT).  There are also 2
  doors and the stairs leading down to the next floor.  The left door leads
  to an empty room.  Examine the right door and it'll attack!  Defeat the
  Trap Door (or the monster that it summons) and then enter the door.  It'll
  lead to another small room.  This one has a chest in it though 
  (MAGE'S CLOTHES).  Leave this room and take the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   SEALED CAVE - B2                                             RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Gold Needle, Phoenix Down, Battle Axe, Bomb Crank, Zeus's Wrath,     |
|        Bomb Fragment, Hi-Potion, Bronze Hourglass, Potion, Ether            |
 \---------------------------------------------------------------------------/
Go down and drop down the rope.  Grab the GOLD NEEDLE from the chest, then
  go back up the rope.
Go right to ind another chest (PHOENIX DOWN).  From there, go up to a door.
  This one just leads to another small, empty room.  Go left to the next door.
This door is a Trap Door.  Defeat the door and go through to find a chest
  (BATTLE AXE).  Exit the room and move left to the next door.
This time the room is a little bigger and contains 3 chests (BOMB CRANK,
  ZEUS'S WRATH, BOMB FRAGMENT).
The 4th door leads to another small room with a chest (HI-POTION), while
  the 5th door is another Trap Door battle.  This Trap Door is guarding a
  save spot.
The 6th and final door along this wall leads to 2 more chests (BRONZE
  HOURGLASS, POTION).
From outside the 6th door, head down to yet another door.  Grab the ETHER
  from the chest, then move on to the next floor.
 /---------------------------------------------------------------------------\
|   SEALED CAVE - B3                                             RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
| ITEMS: Cottage, Phoenix Down, Kokkol Ore (x2), Hi-Potion, Horned Armor,     |
|        Gold Needle, Dry Ether                                               |
 \---------------------------------------------------------------------------/
Grab the 2 chests to the right (COTTAGE, PHOENIX DOWN), then enter the door
  to the left.  Examine the skeleton on the ground to get a 
  KOKKOL ORE (11 of 12).  Exit the little room, then go through the gap at
  the bottom of the room.
Go far to the right and grab the chest there (HI-POTION).  Now enter the
  door near there.  Inside is another door.  This one is a Trap Door.  This
  particular door leads to a secret passage.  Follow the passage to the right
  to get to a chest (HORNED ARMOR).  Now go back to the main area.
Head back to the let and go down the rope.  To the right is another door.
  Go through to find 2 more chests (GOLD NEEDLE, DRY ETHER).  Search the
  box in the bottom right corner to find the final KOKKOL ORE (12 of 12).
  Exit the little room and return to the rope.  This time head left and take
  the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   SEALED CAVE - B4                                             RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
Take advantage of the save spot you'll find here, then go straight down and
  through the gap in the bottom wall.  Go either direction and head for the
  center of the room.  Here you'll find stairs to the next floor.
 /---------------------------------------------------------------------------\
|   SEALED CAVE - B5                                             RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
Just go up across a bridge and enter the door.
 /---------------------------------------------------------------------------\
|   SEALED CAVE - CRYSTAL CHAMBER                                RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
You made it!  Go up and grab your prize (DARK CRYSTAL).  Now, heal up if you
  need to and exit the chamber.
 /---------------------------------------------------------------------------\
|   SEALED CAVE - B5                                             RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
As you approach the bridge you'll be attacked by the Demon Wall.
          DEMON WALL STRATEGIES:
               Start out by using a Spider Silk to Slow the wall.
               Now you can do one of two strategies (or a combination of
               the 2).
               A) Have Rydia use Bio if you have it, otherwise Blizzara seems
                  to work the best, or she can heal when needed.  Luca,
                  Calca, and Brina should use the Go! Calcabrina! band.
               B) Have Rydia and Luca use their Lightning Brain Buster band
                  and have the dolls either use their Calca and Brina band or
                  heal when needed.
               Either way should kill the Demon Wall relatively quickly.
After defeating the Demon Wall (which is a whole hell-of-a-lot easier than
  in Final Fantasy IV), you'll have to work your way all the way back out of
  the cave (and Rydia's Warp spell won't work)!  Make sure to take advantage
  of the save spots along the way.
 /---------------------------------------------------------------------------\
|   SEALED CAVE - ENTRANCE                                       RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca, Calca, Brina                                      \
 \---------------------------------------------------------------------------/
Once you've backtracked all the way out of the cave, you'll see a
  flashback from the 1st game, where Kain takes the Dark Crystal (the same
  one you just worked so hard to retrieve).  Back in the real world, the
  Mysterious Girl appears and events from the past are repeated (which seems
  to happen a lot in this game).  The Mysterious Girl disables Calca and Brina,
  knocks out Rydia, and takes the Dark Crystal.  The girl then knocks out
  Luca as well, then leaves.  Luca and Rydia revive, but the dolls are gone
  for good (or are they...?)

 /----------------------------------******-----------------------------------\
|   OUTSIDE THE SEALED CAVE                                      RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
 \---------------------------------------------------------------------------/
Rydia and Luca are just about ready to leave the Underworld.  Board the
  Falcon and Luca will ask you if you're ready.  Say "not yet" if you still
  have anything you want to do in the Underworld (visit Kokkol's Forge, grind
  for levels, reexplore areas, etc).  Once you select "To the Overworld!"
  you'll never be able to come back to the Underworld again... so choose
  wisely.
Once you're all set to go to the Overworld, board the Falcon and tell Luca
  "To the Overworld!"

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON - THE OVERWORLD                            RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
 \---------------------------------------------------------------------------/
While Rydia and Luca are flying to Baron, they see Palom and some girl
  flying a black chocobo (why they're there will be explained in Palom's
  chapter).
Suddenly, Calca and Brina reactivate and attack!  Luca will tell Rydia
  not to touch them, which leaves her to fight by herself.  You'll be forced
  to defend with Rydia, so just have Luca attack (or use Big Throw).  Take
  out Calca first, then Brina (since she doesn't attack at all).
When you've defeated the dolls (which is pretty easy), the Falcon will be
  attacked by a Red Wing airship.  The attacks will cause Rydia to crash land
  the Falcon near Agart.
It appears the dolls are gone for good this time (or are they...?) and
  Luca is sad.  She examines the Falcon and figures she can repair it if she
  can get the parts.  Exit the airship and head to town.

 /----------------------------------******-----------------------------------\
|   AGART                                                        RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: Potion                                                               |
| INN: 100                                                                    |
| SUNDRIES:    Potion           30        Hi-Potion         150               |
|              Phoenix Down     100       Gold Needle       400               |
|              Maiden's Kiss    60        Eye Drops         30                |
|              Tent             100       Cottage           500               |
| WEAPONSMITH: Thunder Rod      700       Dagger            300               |
|              Thorn Whip       3000      Battle Axe        2500              |
|              Fire Arrows      500       Ice Arrows        500               |
|              Lightning Arrows 500       Great Bow         2000              |
| ARMORER:     Wizard's Hat     700       Sage's Miter      2000              |
|              Sage's Surplice  1200      Steel Helm        2000              |
|              Chainmail        2200      Ruby Ring         1000              |
|              Silver Armlet    650       Rune Armlet       2000              |
| HIDDEN ITEMS:                                                               |
|     POTION    - in the grass on the left side of town                       |
 \---------------------------------------------------------------------------/
Not much to do here.  Only 1 hidden item to be found.  Stock up on
  supplies and the best equipment you can afford, then exit the town and go
  to the cave a few steps to the east.

 /----------------------------------******-----------------------------------\
|   AGART MINE - B1                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: Hi-Potion, Remedy, Arctic Wind                                       |
 \---------------------------------------------------------------------------/
Get a HI-POTION from the chest to the left.  Follow the winding path down
  to a 2nd chest (REMEDY).  From there go right to get another chest (ARTIC
  WIND), then continue down to the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   AGART MINE - B2                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: X-Potion, Cottage                                                    |
 \---------------------------------------------------------------------------/
Keep going until you reach a pot and a chest (X-POTION).  The pot is a
  recovery pot, making this area somewhat good for gaining levels if you
  want (I say somewhat because it's not really close to someplace to save).
When you're set, go right to another chest (COTTAGE) and the stairs
  leading onward.
 /---------------------------------------------------------------------------\
|   AGART MINE - B3                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: Phoenix Down, Decoy, Plate Armor                                     |
 \---------------------------------------------------------------------------/
Go down until you reach a fork in the path.  Continue down to get a
  chest (PHOENIX DOWN).  Head back up to the fork and go right.
Now you have a choice of 3 paths.  The top path is a dead end.  The middle
  path leads to a chest (DECOY).  And the bottom path immediately splits
  into 2 more paths.
Out of these 2 paths, the bottom leads to another chest (PLATE ARMOR).  The
  top one continues a little to the right before forking yet again.
This time you can go up or down.  Go up to get to a save room.  When you're
  set, head down to the stairs leading to the next floor.
 /---------------------------------------------------------------------------\
|   AGART MINE - B4                                              RYDIA'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: Mythril Gloves, Dry Ether, Remedy, Mythril Spring, Circlet, Agarite  |
 \---------------------------------------------------------------------------/
Another complex maze of paths.  If you go up a little you'll see a chest
  to the right.  Get the MYTHRIL GLOVES from it, then go down.  Here you
  should find a pot.  Search it for a DRY ETHER.  Go back towards the stairs
  and take the leftmost path.
Follow the path up and you'll reach a spot where you can see a chest to the
  left, a door to the upper right, and another path to the lower right.  Get
  the REMEDY from the chest, then enter the door.
This room appears empty except for a bunch of rocks.  There aren't any items
  here, and normally there aren't any enemies either.  However, come here
  during a Waxing Moon and you'll encounter Quarto Puppets (which look like
  Calco and Brina from the original game and the music switches to Calca and
  Brina's theme... hmmm).
  Defeat these rare creatures and you have a small chance of them dropping a
  Mythril Nut or a Mythril Bolt.  If you take the time to get those two
  items, plus get the Mythril Spring from a pot a little later on, you'll be
  able to do something special at the end of Rydia's Tale.
When you're ready, exit the rocky room and follow the lower right path.
  The path will fork once again.
Take the lower path first.  This leads to that pot I referred to that
  contains the MYTHRIL SPRING.  Go back and take the upper path.
Save and rest, then go up to one last fork in the road.  Each leads to a 
  chest.  Take the left path first to get a CIRCLET.  The chest on the right
  contains... an Agart Turtle!
          AGART TURTLE STRATEGY:
               Use the Lightning Brain Buster band when you can.  If the
               turtle turns red, cast Blizzard (not Blizzara, it's too slow)
               as soon as you can to counter the fire attack it's building up.
               Heal when necessary.
Once you've defeated the Agart Turtle, you'll get AGARITE.  Now you have to
  make your way back out of the mine.  You can either walk or use Rydia's
  Warp spell multiple times.

 /----------------------------------******-----------------------------------\
|   OUTSIDE AGART                                                RYDIA'S TALE |
 \---------------------------------------------------------------------------/
You're almost done.  Just board the Falcon.

 /----------------------------------******-----------------------------------\
|   ABOARD THE CRASHED FALCON                                    RYDIA'S TALE |
 \---------------------------------------------------------------------------/
As you enter, Luca and Rydia will start the process of fixing the Falcon.
  However, the damage is worse than Luca thought and she has to scrap Calca
  and Brina... unless you managed to collect the Mythril Spring, Mythril Bolt,
  and Mythril Nut.  If you managed to get those 3 items, Rydia will give them
  to Luca.  Luca can use them to not only fix the Falcon, but fix Calca and
  Brina, too.
The Falcon is fixed (and so are Calca and Brina, if you had the parts).
  Suddenly the ground beings to shake.  Titan is attacking Agart!  A battle
  will begin with you attacking Titan from behind.  it doesn't matter what
  you do here... just attack or whatever.  Eventually, a Man in Black will
  appear, defeating Titan.
Who is this mysterious person?  You'll have to wait a long time to find
  out.  For now, he says that they should leave. "The Tower awaits."
The Tower of Babil is shown and... the credits roll. When they're done,
  you can save your data.  MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ 
  TALE, so you can load them back up in the last chapter.

***At this point you can reload you're finished save file and enter
***Rydia's Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                           END OF RYDIA'S TALE                             /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /                  YANG'S TALE - "The Master of Fabul"                  \
  /                                                                         \
 /---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
            you can load each tale into the Final Chapter.

 /----------------------------------******-----------------------------------\
|   FABUL                                                         YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang                                                           \
| ITEMS: Potion (x3), Phoenix Down, Hermes Sandals, Bacchus's Wine, Hi-Potion |
|        Bomb Fragment, Tent, 500 gil
| INN: 100                                                                    |
| SUNDRIES 1:  Potion           30         Hi-Potion          150             |
|              Phoenix Down     100        Gold Needle        400             |
|              Maiden's Kiss    60         Eye Drops          30              |
|              Antidote         40         Echo Herbs         50              |
| SUNDRIES 2:  Tent             100        Cottage            500             |
|              Bomb Fragment    200        Antarctic Wind     200             |
|              Zeus's Wrath     200        Bestiary           50              |
| WEAPONSMITH: Flame Claws      350        Ice Claws          450             |
|              Lightning Claws  550                                           |
| ARMORER:     Leather Cap      100        Feathered Cap      330             |
|              Leather Clothing 200        Bronze Breastplate 450             |
|              Iron Armlet      100                                           |
\----------------------------------------------------------------------------/
This tale starts immediately with Yang versus 3 Monks.  Just have Yang kick
  a couple times.
Turns out it was just a training battle.  Ursula, Yang's daughter, enters
  and asks to train with them.  Yang refuses.  Next, the chancellor comes
  out and tells Yang there is urgent news and that he should come to the
  throne room.
The exit of Fabul is below you, but you can't leave, yet.  Go through the
  door above you to the main foyer of the castle.
1F - Here you'll find doors to the Inn/Item Shop and the Weapons/Armor shops.
     In the Inn, you'll find a save spot and Challengingway (for future
     reference).
     You can't really afford much at the moment, so just continue up to 2F.
2F - The throne room is up more, but for now go through the door at the bottom
     of the room.  You can now enter the two towers for some loot.  Go in the
     left one first.
WEST TOWER - On the 1st floor, get the 3 chests (POTION x2, PHOENIX DOWN).
             Go over to the pair of pots and search the left one for
             HERMES SANDALS.  You can continue up 2 more floors, but there's
             nothing much up there (just some recuperating monks and
             Yang's room).
             Go back out and check out the east tower.
EAST TOWER - Nothing much on the 1st floor.  Talk to everyone and continue up.
             On the 2nd floor, check the bottom pot for a BACCHUS'S WINE.
             Talk to the blonde to see her(?) dance.  Continue up.
             On the 3rd floor, grab the HI-POTION from the chest, then head
             back to 2F.
2F - Go up the stairs at the top of the room.
THRONE ROOM - Here you'll find out about Baron collecting crystals.  A monk
              will then rush in and tell Yang that the princess has left the
              castle.  Yang decides that he trusts Cecil and that he should
              go ater Ursula.  Two monks join him.
              There is a BOMB FRAGMENT in the pot.  The door leads to the
              Crystal Chamber where the Wind Crystal rests.  On the right
              side of the room is a button.  Step on it to open a secret door.
              The door conceals a hidden path leading to 3 chests
              (POTION, TENT, 500 GIL).
              Go equip yourself, then exit the castle (I suggest getting
              Ice Claws for everyone, plus a couple more pair for later).

 /----------------------------------******-----------------------------------\
|   OUTSIDE FABUL                                                 YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Monk A, Monk B                                           \
 \---------------------------------------------------------------------------/
Your destination is far to the northwest.  It's straight forward to get
  there though, so just follow the path until you reach Mount Hobs.  Of
  course, if you want to get there without encountering any monsters,
  there is a chocobo forest to the northeast a little ways.

 /----------------------------------******-----------------------------------\
|   MOUNT HOBS - EAST SLOPE                                       YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Monk A, Monk B                                           \
| ITEMS: Potion (x2)                                                          |
 \---------------------------------------------------------------------------/
There is a chest to the left (POTION).  Go up and you'll find another
  chest (POTION).  Cross the bridge and enter the door on the other side.
 /---------------------------------------------------------------------------\
|   MOUNT HOBS - EAST TRAIL                                       YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Monk A, Monk B                                           \
| ITEMS: Tent, Potion                                                         |
 \---------------------------------------------------------------------------/
Go up, grab the 2 chests (TENT, POTION), then continue on through the
  upper door.
 /---------------------------------------------------------------------------\
|   MOUNT HOBS - EAST VISTA                                       YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Monk A, Monk B                                           \
| ITEMS: Tent, Hi-Potion, Phoenix Down                                        |
 \---------------------------------------------------------------------------/
Go left, then up to a chest (TENT).  From there go left, then down to a
  2nd chest (HI-POTION).  Go back up to the save spot.  To the right of the
  save point is another chest (PHOENIX DOWN).  The door to the next area
  is to the left.
 /---------------------------------------------------------------------------\
|   MOUNT HOBS - SUMMIT                                           YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Monk A, Monk B, Ursula                                   \
| ITEMS: Maiden's Kiss, Hi-Potion                                             |
 \---------------------------------------------------------------------------/
Grab the MAIDEN'S KISS from the chest then go down.  Here you'll find
  Ursula being attacked by monsters.  Ursula will take out a couple, but
  then you'll have to fight 3 Domovoi using Ursula.  A few kicks should be
  enough to take out the Domovoi.  Yang and the monks will then join Ursula
  to take out a familiar face... Mom Bomb!
          MOM BOMB STRATEGY:
               If you have Ice Claws equipped, this battle should be
               pretty easy.  Just attack (or Focus with Yang).
               The Mom Bomb itself may be impossible to beat (I counted
               around 11000 HPS using the most power weapon in the game),
               however, keep doing damage and it'll transform.  After
               another transformation, it'll turn into 3 Bombs and 3
               Gray Bombs, which should be a breeze to defeat.
After defeating Mom Bomb, Yang will chew out Ursula for leaving the castle
  and venturing out into the wild alone.  She says she wanted to check out the
  shooting star which ell near Mount Hobs.  After some smooth talking,
  Ursula convinces Yang to let her go along with him to investigate the
  meteor.
Grab the chest (HI-POTION), the head left to the door.
 /---------------------------------------------------------------------------\
|   MOUNT HOBS - WEST CROSSING                                    YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B                                   \
| ITEMS: Kenpo Gi                                                             |
 \---------------------------------------------------------------------------/
--Follow the path until it forks.  Follow the path leading down, first.  This
  leads to a chests containing a KENPO GI.  Equip the gi to Ursula, then
  head back to the fork.  Now head right to reach the door to the next area.
 /---------------------------------------------------------------------------\
|   MOUNT HOBS - WEST SLOPE and VISTA                             YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B                                   \
| ITEMS: Potion, Phoenix Down, Decoy, Hi-Potion, Power Armlet                 |
| SUNDRIES:    Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Tent             100               |
|              Cottage          500        Gold Needle      400               |
|              Maiden's Kiss    60         Eye Drops        30                |
 \---------------------------------------------------------------------------/
On the West Slope , for now, just enter the door to the left.
On the West Vista, you'll find a save spot and 4 chests (POTION, PHOENIX DOWN,
   DECOY, HI-POTION).  Collect everything and return to the West Slope.
Back on the West Slope, head down and to the right.  Here you'll find a
   Tradingway, who will sell you supplies.
From there, head down and to the left to find a chest (POWER ARMLET).
  Equip the armlet to Ursula, then continue down and exit the mountain.
  A little to the west is the meteor crater.

 /----------------------------------******-----------------------------------\
|   IMPACT CRATER - UPPER WALL                                    YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B                                   \
| ITEMS: Maiden's Kiss                                                        |
 \---------------------------------------------------------------------------/
The Impact Crater is a series of ledges.  Light colored rocks indicate
  spots where you can jump down or across to another ledge.  Most of the
  creatures are vulnerable to lightning, so equip lightning claws if you
  have them.
You'll start out on the Upper Wall.  Just go right and jump down a ledge.
  Go left to a chest (MAIDEN'S KISS), then down to the next ledge.  Now you
  can just head right and jump to the next area.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - MIDDLE WALL                                   YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B                                   \
| ITEMS: Tent, Headband, Metal Knuckles                                       |
 \---------------------------------------------------------------------------/
Head left until you reach 2 jump points.  Use the left one to reach a
  chest (TENT), then jump back and use the right one.
Now there are 3 jump points.  The top one leads back over to the chest you
  already got.  Use the right one to get another chest (HEADBAND), then
  head back and use the left jump point.
Here, the left jump point (out of 2) will take you up to the save spot. 
  Save, then return and use the right jump point.
Use the 1st jump spot you reach and then another one to reach a
  chest (METAL KNUCKLES).  head back up and go to the far left, then down.
  Use this jump point to get to the next area.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - LOWER WALL                                    YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B                                   \
| ITEMS: Antarctic Wind, Silver Armlet, Faerie Claws                          |
 \---------------------------------------------------------------------------/
To the left is a chest (ANTARCTIC WIND) and the jump point to the next ledge.
Follow the path to the right, then back to the left.  Use the 1st jump
  point you reach.  Go over and grab the chest (SILVER ARMLET), then drop
  back down and continue following the path until you reach 2 more jump
  points.  Use the upper one to get the chest (FAERIE CLAWS), then drop back
  down and use the lower one.
The path now leads left.  Here you'll find a jump point to the final area.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - FLOOR                                         YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B                                   \
| ITEMS: Hi-Potion                                                            |
 \---------------------------------------------------------------------------/
Go left and drop down.  Examine the tomb stone to find out what happened
  to some missing monks... but who made the grave?  Sylphs will appear and
  warn Yang to stay on his guard and that the Crystals are in danger.
  From the grave, head down and use the jump point to go left.
Now go up to a chest (HI-POTION).  Continue up to another jump point.
  This one will take you back outside the crater.
Now for the fun part... you get to go all the way back through Mount Hobs.

 /----------------------------------******-----------------------------------\
|   MOUNT HOBS                                                    YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B                                   \
 \---------------------------------------------------------------------------/
When you reach the summit, your group will see a group of airships heading
  towards Fabul.  Continue through the rest of Mount Hobs, then head back
  southeast to Fabul.

 /----------------------------------******-----------------------------------\
|   FABUL                                                         YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Monk A, Monk B, Monk C                                   \
| ITEMS: Maiden's Kiss                                                        |
 \---------------------------------------------------------------------------/
It looks like you have beat the airships here.  Head to the throne room.
  Everyone will discuss what to do next.  Yang decides to greet the Red Wings
  at the gate to gauge their intentions.  Ursula is forced to stay behind
  and a 3rd monk joins the party.
Unfortunately, it seems their intentions aren't good as they immediately
  attack.  The 1st battle is against a Captain and 2 Baron Marines.
The Red Wing airships bomb the castle and Yang is forced to retreat inside.
  You'll be attacked by a Sahagin, a Leshy, and a Domovoi.
Another group of monsters forces Yang to retreat further into the castle.
  After another fight versus a Captain and 2 Baron Marines, you'll be forced
  back to the throne room.
Here a Gargoyle will attack, followed by another Sahagin-Leshy-Domovoi
  encounter.
A voice will say "sorry I've been scarce lately" and Yang apparently
  recognizes the voice (or the person the voice belongs to).
 /---------------------------------------------------------------------------\
|   FABUL - CRYSTAL CHAMBER                                       YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula                                                   \
 \---------------------------------------------------------------------------/
Shiela (Yang's wife) and Ursula are here.  Kain enters and demands the
  Wind Crystal.  Ursula will go on the defensive.  Attack Kain a couple times
  and Yang will join the battle.  Defeat Kain and he'll act like nothing
  happened, leaping up to the Crystal.  He'll take the Crystal, leap back to
  the exit and leave.
Yang decides to go to Baron to confront Cecil.  Ursula insists on coming
  along.  Exit the castle and go a little east to the ship waiting at port.

 /----------------------------------******-----------------------------------\
|   CARGO SHIP                                                    YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B, Monk C                           \
| SUNDRIES:    Potion             30         Hi-Potion        150             |
|              Phoenix Down       100        Gold Needle      100             |
|              Maiden's Kiss      60         Echo Herbs       50              |
|              Tent               100        Cottage          500             |
| WEAPONSMITH: Flame Claws        350        Ice Claws        450             |
|              Lightning Claws    550        Metal Knuckles   600             |
| ARMORER:     Leather Cap        100        Feathered Cap    330             |
|              Headband           450        Leather Clothing 200             |
|              Bronze Breastplate 450        Kenpo Gi         4000            |
|              Iron Armlet        100        Silver Armlet    650             |
 \---------------------------------------------------------------------------/
Yang and Ursula say their goodbyes then the ship departs.  After some time,
  the ship will be attacked by 2 Sahagin and 2 Splashers.  Defeat the
  creatures.
A little later, another ship will come along side.  It's Edward on a ship
  from Damcyan.  It appears they're heading for Baron as well.  The captain
  decides it'd be fun to race them.
Unfortunately, something happens to your ship's fuel tanks and it'll be
  forced to go aground on a small, deserted island (part of the Adamant Isles).
  The captain says palm oil should work as fuel and Yang goes of by himself
  to get some.
By night time, Yang is still not back and Ursula is worried.  You can talk
  to the sailor to your let if you need to rest.  The one on the right will
  sell you stuff.
In the upper left corner are steps leading below deck.  Here you'll find a
  save spot.  Save, then go back up on deck.  Exit the ship (your 3 monk
  buddies will follow).

 /----------------------------------******-----------------------------------\
|   ADAMANT ISLES - FOREST PART I                                 YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ursula, Monk A, Monk B, Monk C                                 \
| ITEMS: Phoenix Down, Cottage                                                |
 \---------------------------------------------------------------------------/
Follow the path until it forks.  Take the path leading up and grab the 2
  chests (PHOENIX DOWN, COTTAGE).  Return to the fork.  This time go down.
  Continue along that path and it'll fork again.  Go down to a save spot.
  Save, then return and go up to the next area.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLES - FOREST PART II                                YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang                                                           \
| ITEMS: Hi-Potion, Silver Breastplate                                        |
 \---------------------------------------------------------------------------/
Here we'll see a flashback of Shiela telling Yang she's pregnant.
We're now in control of Yang.  The pot to the left is a recovery pot,
  making this a decent spot for leveling.  Go up and you'll have a choice
  between 3 paths.  The right and left paths each lead to a chest 
  (HI-POTION) on the right, SILVER BREASTPLATE on the left.  Go back to the
  spot it splits and take the middle path.  This leads up to the next area.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLES - FOREST PART III                               YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ursuala, Monk A, Monk B, Monk C                                \
| ITEMS: Remedy, Hermes Sandals, Hi-Potion                                     |
 \---------------------------------------------------------------------------/
Another flashback of Yang training while Ursula is born.
Back to Ursula.  Go over to the right a little bit.  Here you'll see some
  long grass near the wall.  You can go through the bottom right wall (it's
  just a short cut, and good to know about for later).  If you want to make
  sure to get everything DON'T go through the wall, instead go up and follow
  the left-hand wall.  When it dead-ends, go through the right wall.  This
  will lead you to a chest (REMEDY).
From the chest, go down a little until the path forks.  Use the upper right
  path and walk through the right wall when the path ends.  This hidden path
  will lead up and to the left to a large patch of tall grass.  Near the
  center of this patch of grass is one of those invisible "chests"  Grab
  the HERMES SANDALS, then go back to the fork.
This time take the lower right path.  This will eventually lead to another
  chest (HI-POTION) and the same area the hidden path that you didn't take
  would have lead.  Continue along the path to reach the exit of this area.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLES - FOREST PART IV                                YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang                                                           \
| ITEMS: Green Beret, Bomb Crank                                              |
 \---------------------------------------------------------------------------/
Another flashback... this one shows Yang training/playing with a young
  Ursula.
As Yang, go up and follow the path for a ways.  When it forks, go up to
  get a chest (GREEN BERET), then go back and follow the path going down.
  Grab the chest (BOMB CRANK), then enter the gap in the lower wall to get
  to the next section.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLES - FOREST PART V                                 YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ursula, Monk A, Monk B, Monk C                                 \
| ITEMS: Cottage, Phoenix Down, Hell Claws, Rune Armlet, Bronze Hourglass     |
 \---------------------------------------------------------------------------/
In this flashback, Shiela asks Yang when he is going to give Ursula formal
  training.  Yang says "not until she understand it for herself"...
  meaning kindness and nobility.
Take the up path, which leads to another area.
Go up and save your game.  From there go right, then down when you can.
  You'll see a gap in the wall on both sides of you.  Enter the right gap
  and walk through the wall to the chest (COTTAGE).  Go back through the wall,
  and back up and to the right.  Go to the next area.
Follow the path to the right to get a chest (PHOENIX DOWN).  Go back to
  where you entered this area.  The path leading down will take you to
  another area.
Continue right until you reach a chest (HELL CLAWS).  From there, go down
  and left to the next section.
Keep going left to the next area.  Go up andget the RUNE ARMLET from the
  chest, then return to the previous area.  This time go down.
Grab the chest (BRONZE HOURGLASS) then go left to the next area.
Just follow the path through to the next section, and continue until you
  reach a save spot.  Relax, you're almost done.
Rest, save, then head right to get to the next area.  Follow the path
  through to the final area.
 /---------------------------------------------------------------------------\
|   ADAMANT ISLES - FOREST FINAL                                  YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ursula, Monk A, Monk B, Monk C, Yang                           \
 \---------------------------------------------------------------------------/
Here you'll find some palm trees.  Examine them and Ursula will get enough
  palm oil to refuel the ship.  An Adamantoise will then attack!
When the battle starts, none of your attacks will do more than 1 damage.
  Just whack away at it and it'll use an attack that reduces everyone to 1 HP.
  After another flashback, Ursula will learn the TENKETSU ability, which
  attacks an enemies weak spot.
          ADAMANTOISE STRATEGY:
               The battle will begin again with Ursula using the Tenketsu
               ability, then Yang will join the battle with a kick.
               Search for a Band using Yang's attack and Ursula's new
               Tenketsu.  This Five Star Crimson Palm will not only do
               a lot of damage, but also Slow the Adamantoise.  Continue
               using the band while the Monks attack (or heal).  You could
               also have Yang Focus and Ursula use Tenketsu.
After the battle, Ursula will officially learn Tenketsu, and you'll get
  PALM OIL.  Yang will accept Ursula as his disciple.  The pair will also
  gain use of the TWIN WING FRENZY Band.
Now you get to walk all the way back to the ship.  Follow the path back a
  few sections until you have a choice of either going left or right.  Go
  left to the area where you got the Rune Armlet.  From there, go left through
  a couple more areas.
You should now be back in the area with all the hidden paths, including
  the short cut mentioned before.  Go through the wall and continue left.
  This will bring you back to the very first area.  Follow the winding path
  and exit to the beach where the ship is docked.

 /----------------------------------******-----------------------------------\
|   CARGO SHIP                                                    YANG'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula, Monk A, Monk B, Monk C                           \
 \---------------------------------------------------------------------------/
Board the ship and, after refueling, the ship will continue its journey to
  Baron.  Unfortunately, Leviathan has other plans... (Are you tired of
  seeing these credits, yet?)
When the credits are done you can save your data.  MAKE SURE YOU USE A
  FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last 
  chapter.

***At this point you can reload you're finished save file and enter
***Yang's Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                            END OF YANG'S TALE                             /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /                   PALOM'S TALE - "The Mage's Voyage"                  \
  /                                                                         \
 /---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
            you can load each tale into the Final Chapter.


 /----------------------------------******-----------------------------------\
|   ABOARD A SHIP                                                PALOM'S TALE |
 \---------------------------------------------------------------------------/
We start off this tale watching the ship's captain and a sailor fishing.
  The captain doesn't want the sailor complaining in fear of waking "him".
  The sailor wonders how long they'll have to deal with "that brat".
The brat in question then comes up from below deck... it's Palom.  Palom
  acts like a spoiled brat before we find out that he is on a job of some sort.

 /----------------------------------******-----------------------------------\
|   MYSIDIA                                                      PALOM'S TALE |
 \---------------------------------------------------------------------------/
In a flashback, we find out Palom was chosen by the Mysidian Elder to do
  a job.  Palom just wants to do training to become a sage, like his hero,
  Tellah.  The Elder says he's not ready.  Normally, Porom would go for this
  job, but the Elder wants Palom to do it.

 /----------------------------------******-----------------------------------\
|   ABOARD A SHIP                                                PALOM'S TALE |
 \---------------------------------------------------------------------------/
Palom notices the moon is getting closer.  Talk to the sailors and you'll
  find out you're heading to Troia.  There is a save spot below deck.
  When you talk to the captain, Palom will complain about the 1 week trip
  taking a month (due to a broken compass).
  The ship finally arrives at the cape of Troia.

 /----------------------------------******-----------------------------------\
|   OUTSIDE TROIA                                                PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom                                                          \
 \---------------------------------------------------------------------------/
You have to trek it to get to Troia, and, since you have to cross a river
  with no bridge, you'll have to find a chocobo forest.  Follow the coast
  and head west.  Cross the bridge, then head north and you'll find the
  chocobo forest.
Catch a yellow chocobo and ride it north to Troia.

 /----------------------------------******-----------------------------------\
|   TROIA                                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom                                                          \
| ITEMS: Dry Ether, 1000 gil, Ether (x2), Decoy                               |
| INN: 50                                                                     |
| SUNDRIES:    Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      400               |
|              Maiden's Kiss    60         Echo Herbs       50                |
|              Tent             100        Cottage          500               |
| WEAPONSMITH: Ice Rod          220        Flame Rod        380               |
|              Thunder Rod      700        Staff            160               |
|              Healing Staff    480        Dagger           300               |
|              Crossbow         700        Holy Arrows      500               |
| ARMORER:     Feathered Cap    330        Wizard's Hat     700               |
|              Gaia Gear        500        Ruby Ring        1000              |
|              Iron Armlet      100        Silver Armlet    650               |
 \---------------------------------------------------------------------------/
Explore the town.  Enter the pond in the bottom right corner of town and
  follow the river to the top of the town where you can exit the water.
  There is a hidden path through the trees leading to a grass filled
  clearing.  Hidden in the grass are a DRY ETHER, 1000 GIL, and ETHER, and
  a DECOY.
Challengingway is near the top of the town for future reference.
There are two unmarked buildings.  The right one is the Black Chocobo
  Nursery.  Examine the animal skull on the wall to open a door and go
  downstairs.  Go through the wall near the pot, then take the secret path
  down and all the way around to the left and, finally, into the chocobo
  pen.  Talk to the girl in the pen.  She'll ask you talk to everyone.  So,
  talk to all 6 black chocobos, then talk to the girl again.  She'll give you
  an Ether for your efforts.
The other unmarked building is the Pub.  Right now there's nothing worth
  coming here for.  Later, when you have money, the lady near the entrance
  will sell a MEMBER'S WRIT for 10000 gil.  With that in hand, you can talk
  to the guy guarding the "hidden" door.  However, even with the writ you
  can't get in a the moment.
Exit the town and enter Troia Castle.

 /----------------------------------******-----------------------------------\
|   TROIA CASTLE                                                 PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom                                                          \
| ITEMS: Hi-Potion, Potion (x2), Antidote, Echo Herbs, Gold Needle,           |
|        Maiden's Kiss, 300 gil, Phoenix Down                                 |
 \---------------------------------------------------------------------------/
As you enter, go forward and through the door.
There are doors to the left and right, plus stairs leading up.  The door to
  the left leads to the Infirmary, where you'll find a save spot.
Go in the right door and continue until you reach a small room with 3 sets
  of stairs.  The left stairs lead to the treasure chamber, however, it's just
  a bunch of already-opened chests.
  Go down the middle stairs and examine the top right pot for a HI-POTION.
The right stairs lead to a room with 8 chests, but they seem to be
  impossible to get.  The trick here is to step on the floor switch.  This
  will open a hidden door.  As you go through to get the 1st two chests
  (POTION x2), another secret door will open.  Keep going and 2 more secret
  doors will open allowing you to get all 6 remaining chests (ANTIDOTE,
  ECHO HERBS, GOLD NEEDLE, MAIDEN'S KISS, 300 GIL, PHOENIX DOWN).
Now go back to the main foyer , and go up the step to the Epopt Chamber.
In the Epopt Chamber, you'll find out who the Epopts want Palom to train...
  a girl named Leonora.  The training requires Palom to accompany Leonora
  to the Tower of Trials and make it to the top floor.
Leonora will join the party.  You can see the Earth Crystal in the Crystal
  Chamber through the door.  If you talk to the Epopts, you'll learn that
  there is a chocobo forest to the north.  Exit the castle and head north to
  the Chocobo Village.

 /----------------------------------******-----------------------------------\
|   CHOCOBO VILLAGE                                              PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Hi-Potion, Phoenix Down                                              |
 \---------------------------------------------------------------------------/
Near where the white chocobo is, you'll find a hidden path in the trees
  leading right.  When you stop, examine the area for a HI-POTION and a
  PHOENIX DOWN.
Grab a yellow chocobo and ride it south to the Tower of Trials (it's just
  west of where the ship is docked).

 /----------------------------------******-----------------------------------\
|   TOWER OF TRIALS - 1F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Ether, Gold Needle, Echo Herbs                                       |
 \---------------------------------------------------------------------------/
When you enter, you'll walk up to the door and Leonora will open it.
  Go inside.
Inside, Palom will teach Leonora the basics of the Fire spell.  After he's
  done, Leonora will have to fight a lifeless doll (ie, it doesn't fight
  back).  The only command available to her is the FIre? spell.  If you want 
  to have a little fun, use Fire? on Palom.  To continue, just cast Fire?
  on the Fire Doll.
Grab the chest (ETHER) then follow the path until a cloaked figure
  appears.  Palom will have Leonora fight the Mini Red by herself.  One
  Fire? spell should take care of it and Leonora will officially learn
  the Fire spell.
The pot to the right is a recovery pot.  Keep going to find 2 chests
  (GOLD NEEDLE, ECHO HERBS) and the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   TOWER OF TRIALS - 2F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Phoenix Down, Echo Herbs                                             |
 \---------------------------------------------------------------------------/
Follow the path around to a save spot.  Keep going to reach 2 chests
  (PHOENIX DOWN, ECHO HERBS), then go left to this floor's guardian.  This
  time Leonora will have to fight 3 Mini Reds by herself.  A single Fire
  spell should take out all 3 in one turn.  On to the next floor.
 /---------------------------------------------------------------------------\
|   TOWER OF TRIALS - 3F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Phoenix Down, Tent, Holy Arrows                                      |
 \---------------------------------------------------------------------------/
Palom decides to teach Leonora Blizzard next.  Use Blizzard? on a Blizzard
  Doll to continue.  Go down and get the chest (PHOENIX DOWN).  From there,
  go down and all the way to the right to get 2 more chests (TENT, 
  HOLY ARROWS).  Go up to reach the stairs leading up.  Before going up them
  though, there is a recovery pot to the left.
 /---------------------------------------------------------------------------\
|   TOWER OF TRIALS - 4F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Ether                                                                |
 \---------------------------------------------------------------------------/
Go down to a save spot.  Keep going to get to a chest (ETHER) and the
  stairs to the next floor.  The stairs are being guarded by a trio of
  Mini Blue that Leonora will have to fight by herself (just use Blizzard?).
  Defeat them and Leonora will official learn Blizzard.
 /---------------------------------------------------------------------------\
|   TOWER OF TRIALS - 5F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Healing Staff                                                        |
 \---------------------------------------------------------------------------/
Palom will teach Leonora Thunder? and have her use it on a Thunder Doll.
  Go down and get the chest (HEALING STAFF), then continue to a recovery pot
  and stairs leading back down.
 /---------------------------------------------------------------------------\
|   TOWER OF TRIALS - 4F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Tent, Echo Herbs                                                     |
 \---------------------------------------------------------------------------/
Follow the path down to 2 chests (TENT, ECHO HERBS), then head up to
  another set of stairs leading back up to the fifth floor.
On the 5th floor, keep going and you'll find the sixth floor stairs.
 /---------------------------------------------------------------------------\
|   TOWER OF TRIALS - 6F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Sage's Miter                                                         |
 \---------------------------------------------------------------------------/
Get the SAGE'S MITER from the chest, then head up to a save spot.  Keep
  going and you'll eventually reach a recovery pot and the guardian of this
  floor, 3 Mini Yellow, which Leonora will, once again, have to fight alone.
  Defeat them with Thunder? She'll officially learn Thunder after the battle.
 /---------------------------------------------------------------------------\
|   TOWER OF TRIALS - 7F                                         PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Remedy, Hermes Sandals, Cottage, Dry Ether, Decoy, Sage's Surplice   |
 \---------------------------------------------------------------------------/
The final floor.  Head over to the left where you'll find 4 floor
  switches.  Step on all but the top left switch to open passage to 3 out of
  the 4 corners.  Get the chests (REMEDY, HERMES SANDALS, COTTAGE) from the
  bottom 2 corners, then go up to the top right corner.
Where the floor looks damaged, you can enter the wall.  Follow the hidden
  path over to the top left corner and get the final 3 chests (DRY ETHER,
  DECOY, SAGE'S SURPLICE).
Head back to the center of the room and examine the plinth.  The words
  etched on the plinth is the Monastic Seal that Leonora needed to pass
  her trial.
Now you have to go back down the tower.  Walk (or use Warp multiple times)
  and exit the tower.  Once you're out, head north to the chocobo forest,
  grab a yellow chocobo, and head back to Troia.

 /----------------------------------******-----------------------------------\
|   TROIA                                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
If you manage to collect 10000 gil, go to the pub and purchase the
  Member's Writ from the lady near the entrance.  Then go talk to the guy
  guarding the "hidden" door.  Show him the Member's Write and he'll let
  you through.  Follow the hidden path to stairs leading down.
 /---------------------------------------------------------------------------\
|   TROIA - KING'S BOUNTY PUB                                    PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Lustful Lali-ho                                                      |
 \---------------------------------------------------------------------------/
Talk to the guy at the counter to see a dance show.  Go up through the
  door the dancers came from and follow the hidden path to their dressing
  room.  There is a single unopened chest here with a LUSTFUL LALI-HO
  (remember, save this until the final chapter).  If you let Leonora see it
  like she asks, she'll throw it away (so don't do it).  The lady here will
  sell you a Member's Card for 50000 gil!
When you can afford to buy it, get the Member's Card and then go back to the
  main area.  Talk to the guy on the right side and say "No" to his
  question, then show him the Member's Card.  Follow the hidden path he
  reveals to get to more stairs.
 /---------------------------------------------------------------------------\
|   TROIA - QUEEN'S BOUNTY PUB                                   PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| WEAPONSMITH: Queen's Whip     6800                                          |
| ARMORER:     Queen's Tights   6800       Queen's Mask     3500              |
|              Queen's Gloves   5800                                          |
 \---------------------------------------------------------------------------/
When you reach the spot with counters on each side, talk to the guy at the
  left counter to see another dancing girls show.
  Go in the left of the 2 doors the girls came from.  A hidden path leads to a
  a girl selling a VIP Card for a whopping 99999 gil! (No, that's not a typo,
  it takes every once of gil you can hold to buy it!)
You'll want to eventually save up for the VIP Card, but for now go back
  and enter the right of the 2 doors the dancers emerged from.  This leads to
  another dressing room with 2 girls selling stuff.
This stuff is ONLY available here, and the whip is REQUIRED to get a Band
  in the final chapter.
If you've managed to save up for the VIP Card, talk to the guy at the 
  rightmost counter.  Tell him "Yes", then show him the VIP Card.  He'll
  open another secret door.  Follow the hidden path to the stairs.
 /---------------------------------------------------------------------------\
|   TROIA - THE EMPEROR                                          PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Black Tail                                                           |
 \---------------------------------------------------------------------------/
Talk to the hummingway to start the final dance show.  Once again, the
  doors the girls came from each lead to a dressing room, however, there is
  nothing useful in either of them (just a dancing girl in each).
Instead, go to the bottom of the right wall.  Take one step up, then go
  right, through the wall, and follow the path to a third dressing room.
  Rats... nothing but a dancer here, too.  You can reach a 4th dressing room
  by going to the 2nd space up on the left wall of the main dance floor
  and walking through the wall there.  Though there doesn't seem to be much
  of a point aside from talking to another dancer.
As you're walking back to the stairs, you'll see that a chest is there now.
  Open it to get a BLACK TAIL (this one may be more of a pain to get than
  the ones that are rare drops from rare monsters... definitely more
  expensive).
Now, head all the way back up through all the pubs and exit Troia.
  SAVE! (Especially, if you got the Black Tail). Then go to the castle.

 /----------------------------------******-----------------------------------\
|   TROIA CASTLE                                                 PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Cottage, Ice Arrows                                                  |
 \---------------------------------------------------------------------------/
Head up to the Epopt Chamber.  The Epopts congratulate Leonora and welcome
  her as the 8th Epopt.  They then tell Palom about Baron gathering Crystals.
Palom is taken to the Infirmary to rest and Leonora goes to rest somewhere
  else.  Later, Leonora will rush in to tell Palom the Crystal is afraid.
  Save if you want, then head to the Epopt Chamber.  Palom will learn that
  Baron airships are on the way.
Palom requests to hold the Crystal for now and the Epopts agree.  The duo
  will go up and get the EARTH CRYSTAAL and, while they're there, the
  Mysterious Girl will show up in the Epopt Chamber demanding the Crystal.
Leonora will show Palom a hidden passage leading to a set of stairs.
  Follow the path until you have to go down.  Continue and about half way
  down you'll find a spot on the left wall where you can walk through.  This
  leads to 2 chests (COTTAGE, ICE ARROWS).  Go back to the main path and
  continue down to the stairs.  They lead to a small room with another set
  of stairs leading down.

 /----------------------------------******-----------------------------------\
|   TROIA CASTLE - WATERWAY                                      PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Hi-Potion (x2), Lightning Arrows, Great Bow, Heavenly Wrath,         |
|        Arctic Wind, Ether, Remedy, Bacchus's Wine, Phoenix Down (x2),      |
|        Tent, Rune Armlet, Echo Herbs, Lilith's Kiss, Cottage, Spider Silk,  |
|        Ruby Ring                                                            |
| SUNDRIES:    Potion         30           Hi-Potion        150               |
|              Phoenix Down   100          Echo Herbs       50                |
|              Diet Ration    100          Tent             100               |
|              Cottage        500                                             |
 \---------------------------------------------------------------------------/
Here you'll find a Tradingway and a save spot.  Stock up on goods, save,
  then head down to the next floor.
Follow the path until you reach a spot where you can either go left (across
  a bridge) or down.  Go down, then right to get a chest (HI-POTION).  Go
  back to the left and enter the water.  Follow the canal down and to the
  right to find 2 more chests (LIGHTNING ARROWS, GREAT BOW).
  Go back to dry land and cross the small bridge.  Grab the chest (HEAVENLY
  WRATH), then go down.  The pot here is a recover pot.  Go on to the
  next area.
To the right you'll find 2 more chests (HI-POTION, ARCTIC WIND).  Return to
  the steps and head down from there.  Grab the chest (ETHER), then keep
  going to another chest (REMEDY).  A little further you'll find 2 more
  chests (BACCHUS'S WINE, PHOENIX DOWN).
  Follow the path some more and you'll end up in the water.  Go up and exit
  the water (you'll need to go under a bridge to get there).  This path
  leads to the steps leading up to a save spot.
Rest, save, and then go up the step to the next area.
Go up and grab the chest (TENT), then head left.  When the path forks, go
  up to get another chest (RUNE ARMLET), then head back and continue down
  into the water.  There are 2 rocks to the right... walk through the wall
  between the rocks and keep going right to reach 3 chests (ECHO HERBS,
  LILITH'S KISS, COTTAGE).  Go back left, though the walls, and follow the
  water up and right to reach another chest (SPIDER SILK) and the step
  leading up to the next area.
Follow the path until you can get out of the water.  There is a chest
  (PHOENIX DOWN) to the right and another (RUBY RING) across the bridge.
  Enter the water and go up and out of the waterway.

 /----------------------------------******-----------------------------------\
|   TROIA CASTLE                                                 PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
You'll end up just outside Troia Castle.  The only thing to do is exit the
  castle.
Leonora suggests they go to the Lodestone Cavern to hide.  You'll need to
  remove ALL equipment that is metal before going there.

 /----------------------------------******-----------------------------------\
|   TROIA                                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| WEAPONSMITH 2: Psycho Spiral    2000     Great Bow        2000              |
|                Fire Arrows      500      Ice Arrows       500               |
|                Lightning Arrows 500                                         |
| ARMORER 2:     Sage's Miter     2000     Sage's Surplice  1200              |
|                Rune Armlet      2000                                        |
 \---------------------------------------------------------------------------/
Remember the exclusive pubs are available for the right price any time
  you have the money.
tock up on supplies and non-metal equipment in Troia, then head north
  to the Chocobo Village.

 /----------------------------------******-----------------------------------\
|   CHOCOBO VILLAGE                                              PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
You'll find that the village has a couple new inhabitants... black
  chocobos.  Catch one and it'll take you to the Lodestone Cavern.

 /----------------------------------******-----------------------------------\
|   LODESTONE CAVERN - B1                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Hi-Potion, Echo Herbs                                                |
 \---------------------------------------------------------------------------/
If a character has any metal equipment they'll be paralyzed in battle,
  so make sure you don't.
Head all the way right to find a chest (HI-POTION) and a recovery pot.  Go
  back left and head down.  Keep going to eventually reach the stairs to the
  next floor and a chest (ECHO HERBS).
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B2                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Ether (x2), Circlet                                                  |
 \---------------------------------------------------------------------------/
Head left to get a chest (ETHER), then head up to the top right corner of
  the area to a door.  The door leads to 2 more chests (CIRCLET, ETHER).
  Go back out and head left to the stairs.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B3                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Cottage, Spider Silk, Bronze Hourglass, Polymorph Rod                |
| SUNDRIES:    Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Echo Herbs       50                |
|              Diet Ration      100        Tent             100               |
|              Cottage          500                                           |
| ARMORER:     Sage's Miter     2000       Sage's Surplice  1200              |
|              Ruby Ring        1000       Ruby Armlet      2000              |
 \---------------------------------------------------------------------------/
Go through the door to find a save spot and a Tradingway.  Rest, stock up
  on items, and save, then leave the room and continue by heading down.
  Here you'll find another door.  Inside is 3 chests (COTTAGE, SPIDER SILK,
  BRONZE HOURGLASS).  Get them, then go back out and head left.  Keep going
  to another door.
In this room, you'll find another chest (POLYMORPH ROD), a recovery pot,
  and the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B4                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
As you head left, Leonora will show you the real path and you'll end up in B5.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B5                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Mage's Robe, Hermes Sandals, Hi-Potion, Soma Drop                    |
 \---------------------------------------------------------------------------/
Take the left path first to a chest (MAGE'S ROBE), then head back and
  follow the right path.  After the 1st bridge, you'll reach normal land.
  Stand in the center and walk straight up (over an invisible bridge) to
  a chest (HERMES SANDALS).  Go back across the invisible bridge and head left.
Before going up the stairs, head up.  Here you'll find 2 peninsulas.  The
  left one has a chest (HI-POTION) on it.  You can walk straight up off the
  right, smaller peninsula.  Follow the invisible bridge over to another
  chest (SOMA DROP).  Now return to and use the stairs.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B4                                        PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Dry Ether                                                            |
 \---------------------------------------------------------------------------/
You'll automatically walk over a hidden bridge to the main land, just north
  of where you were before on B4.  Soldiers will show up, but they can't
  get to you.
Go right and enter the door to find a save spot and a recovery pot.
  Recover and save, then head back and go up to another door.  Before going
  in, go up and around to the chest (DRY ETHER).  Return to the door and
  go through.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - CRYSTAL CHAMBER                           PALOM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
Go up and Leonora will place the Earth Crystal on the pedestal.  This will
  cause the Dark Elf, from the original game, to return from where ever it
  was he was being held.
          DARK ELF STRATEGY:
               Start out by casting Slow (or using a Spider Silk).  Leonora
               can concentrate on healing and using Shell.  Palom should
               cast Blizzard or Thundara (unless you've leveled enough to
               get Bio... that may work better).
               Do about 5000 damage and the Dark Elf will transform into
               the Dark Dragon.
Just attack the Dark Dragon (maybe throw in a magic attack for good
  measure, although it doesn't matter... nothing will hurt it).  After a
  few attacks, Shiva will appear and finish off the Dark Dragon.
The Mysterious Girl enters and demands the Crystal. Palom will take the
  Crystal and turn himself to stone, while Leonora teleports away.
Leonora will end up back at the last save spot.  Recover and save, then
  leave.  She'll go back to the Crystal Chamber.  Leonora will cast Esuna
  on Palom and you'll find out, through a flashback, that Leonora has known
  Palom since they were kids.
Palom and Leonora will learn the PARTICLE BOMB Band and will attack the
  Mysterious Girl.  Just use Particle Bomb a few times.  The Mysterious Girl
  will summon Shiva to finish you off.  She'll take the Earth Crystal and
  leave.  Enjoy the credits... AGAIN!
When the credits are done you can save your data.  MAKE SURE YOU USE A
  FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last 
  chapter.

***At this point you can reload you're finished save file and enter
***Palom's Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                           END OF PALOM'S TALE                             /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /                  EDGE'S TALE - "The Pulse of Bab-il"                  \
  /                                                                         \
 /---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
            you can load each tale into the Final Chapter.

 /----------------------------------******-----------------------------------\
|   EBLAN CASTLE                                                  EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: EDGE                                                           \
| ITEMS: Eye Drops, Potion, Ether (x2), Antidote, Maiden's Kiss,              |
|        Phoenix Down (x2),|
| INN: 50                                                                     |
| SUNDRIES 1:  Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      400               |
|              Echo Herbs       50         Eye Drops        30                |
|              Antidote         40                                            |
| SUNDRIES 2:  Tent             100        Cottage          500               |
|              Emergency Exit   180        Bestiary         50                |
| WEAPONSMITH: Kunai            200        Kodachi          350               |
|              Boomerang        150        Metal Boomerang  800               |
|              Shuriken         200                                           |
| ARMORER:     Leather Cap      100        Steel Headplate  750               |
|              Foot Ninja Gear  480        Shinobi Gear     3500              |
|              Kenpo Gi         4000       Iron Gloves      130               |
|              Iron Armlet      100        Silver Armlet    650               |
\----------------------------------------------------------------------------/
Like Yang's Tale, Edge's Tale starts with a training battle: Edge versus
  Gekkou, Izayoi, Tsukinowa, and Zangetsu.  Hardly a fair fight... for the
  4 students.
After defeating the students, they'll do a lot of talking and butt-kissing.
  They'll then notice that there are 2 moons in the sky again.
THRONE ROOM - Edge tells the Seneschal to watch the castle while Edge goes
              out to take care of some business.
2F - You'll find the weapon and armor shops here.
1F - Here you'll find the Inn and item shops. Challengingway is here (for
     future reference), as is a save sot.  Walk straight right from the save
     spot to enter the wall.  The hidden path follows the wall and leads up to
     the treasure chest in between the 2 item shop clerks.  The chests says
     it contains merchandise and makes the screen light up (like it would if
     you were about to enter a battle).  The clerk will then say "surprised?"
     It doesn't appear to actually do anything.
     Continue on through the bottom doors and you'll be in the outside part of
     the castle.  There are two towers you can reach by going left or right.
EAST TOWER - On the 1st floor, go above the top left column and step into the
             wall.  Follow the hidden path to the left chest (EYE DROPS), then
             go up the only stairs you can reach.
           - Examine the button on the wall to your right to open a hidden
             door.  To get to the door, you'll have to go down so that you can
             get under the stairs.
             Get the 3 chests you can reach (POTION, ETHER, ANTIDOTE), then go
             down the right set of stairs to get the chest on 1F that you
             couldn't reach before (MAIDEN'S KISS). Return to the 2nd floor
             and you'll be able to get to the last chest (PHOENIX DOWN).
             Now head over to the west tower.
WEST TOWER - From where you start, take 2 steps down.  You can now go through
             the wall on the right.  This will take you to the right chest
             (ETHER).  Now go up to the 2nd floor.
           - There is a hidden stairs on the left side that will lead back
             down to the 1st floor so you can get the left chest there
             (PHOENIX DOWN).  Return to the central stairs and walk straight
             down into the wall.  A hidden passage will take you to the stairs.
EDGE'S CHAMBER - Nothing here.  Return to the castle proper and try to exit
             the castle. Gekkou, Zangetsu, Izayoi, and Tsukinowa will show up
             volunteering their services.

 /----------------------------------******-----------------------------------\
|   THE NINJA MISSIONS                                            EDGE'S TALE |
 \---------------------------------------------------------------------------/
You now have to complete 4 mini-tales: one for each student ninja.  You
  can complete them in any order and the moon will only advance at the end of
  each mission (and not when resting like normal).
  **IMPORTANT: If one of the students dies during their mission, they will
          be gone for good! So, save often and reset if one of them dies.**
I'll list the missions in the order they are listed on the menu, but you
  can take them in any order you want.
  
   /-----------------------------------------------------------------------\
  /                          GEKKOU'S MISSION                               \
 /----------------------------------******-----------------------------------\
|   IMPACT CRATER - FLOOR                                         EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Gekkou                                                         \
| ITEMS: Potion, Crescent Axe                                                  |
 \---------------------------------------------------------------------------/
Gekkou is sent to investigate the falling star that landed near Mount Hobs.
  He'll see monks from Fabul confronting the Mysterious Girl.  The girl
  easily defeats 2 of the monks and then escapes.  The remaining 3 monks
  follow after her.
SAVE, then go down to a chest (POTION).  Like in Yang's Tale, the light
  colored rocks are used to jump from ledge to ledge.
Go right, across the river, then talk to the downed monks.  Use the jump
  point to go up and get the chest (CRESCENT AXE), then use the right jump 
  spot to go to the next area.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - LOWER WALL                                    EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Gekkou                                                         \
| ITEMS: Maiden's Kiss, Kenpo Gi, Steel Headplate, Shuriken                   |
 \---------------------------------------------------------------------------/
Use the jump point to the right.  This immediately gets you to another
  jump point that lets you reach the chest above you (MAIDEN'S KISS).  Now
  go left and follow the path to a jump point and a chest (KENPO GI).  Get the
  chest then use the jump point.
Get the chest (STEEL HEADPLATE) then use the nearby jump point to go back to
  the main trail.  After watching the monks continue their chase, continue
  along the main path.  Use the jump point, get the chest (SHURIKEN), then
  head right.  Jump up to the next area.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - MIDDLE WALL                                   EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Gekkou                                                         \
| ITEMS: Power Armlet, Hi-Potion, Tent, Ether                                 |
 \---------------------------------------------------------------------------/
Go up to get a chest (POWER ARMLET), then head left to get a 2nd chest
  (HI-POTION)... you'll need to use a couple jump points to get to it.
  Return to the 1st chest and use the nearby jump point to get up to the
  next ledge.
After seeing the monks continue their chase, use the jump point to the far
  left.  Use the left jump point here to reach the save point.  SAVE, then
  jump back across to the main path.  Go back to the jump point to the far
  right and use it.  Get a TENT from the chest, then use the next jump point.
The jump point on the far left leads to a chest (ETHER).  Get it, then jump
  back and continue following the path.  Step on the last jump point to go
  up to the upper wall.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - UPPER WALL                                    EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Gekkou                                                         \
| ITEMS: Shuriken, Hi-Potion                                                  |
 \---------------------------------------------------------------------------/
Get the chest to your left (SHURIKEN).  Continue left to the jump point.
  There will be another chest (HI-POTION) just north of you.  Get it, then
  head left to the next jump point.
Take a couple steps to the left.  Gekkou will see the Mysterious Girl and
  the monks.  The remaining monks will be easily knocked down.  You now are
  given the choice to "Hold back" or "Join in".  If you have a death wish,
  choose "Join in", otherwise make the wise decision and "Hold back".
If you, for some stupid reason, chose to fight the Mysterious Girl, she'll
  use Meteor and wipe Gekkou out before he even gets a chance to attack.  Now
  you get to reset so you can still use Gekkou later.
If you were smart and held back, the monks will get up and try again.  This
  time they will die and the Mysterious Girl will leave.  Gekkou will return
  to the Crater floor to bury the monks (the same grave Yang find during his
  Tale).

The moon will now advance a phase and you'll get to pick the next ninja you
  want to use.

   /-----------------------------------------------------------------------\
  /                          ZANGETSU'S MISSION                             \
 /----------------------------------******-----------------------------------\
|   DWARVEN CASTLE                                                EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Zangetsu                                                       \
| ITEMS: Shuriken, Emergency Exit, Potion                                     |
| INN: 50                                                                     |
| SUNDRIES:    Potion           30         Phoenix Down     100               |
|              Gold Needle      400        Maiden's Kiss    60                |
|              Echo Herbs       50         Eye Drops        30                |
|              Antidote         40         Tent             100               |
| WEAPONSMITH: Spear            60         Javelin          650               |
|              Kunai            200        Kodachi          350               |
|              Shuriken         200                                           |
| ARMORER:     Headband         450        Steel Headplate  750               |
|              Kenpo Gi         4000       Shinobi Gear     3500              |
|              Iron Gloves      130        Iron Armlet      100               |
|              Silver Armlet    650                                           |
 \---------------------------------------------------------------------------/
Zangetsu is disguised as a dwarf.  After King Giott's speech, the real
  dwarves will wonder why Zangetsu sucks as a dwarf.  Go up the stairs on
  the left side.
2F - WEST - Here you'll find the item shop and the inn.  Head over to the far
            left stairs to reach the West Tower.
WEST TOWER - Grab the chest (SHURIKEN) at the top of the room, then go back
             down to 2F.
             Use the stairs next to the Inn.
B1 - Go to the far right and examine the pots.  One of them contains an
     EMERGENCY EXIT.  Now use the stairs near there.
2F - EAST - Here you'll find the weapon and armor shops.  Walk between the 2
     shops to get to the pub.
LALI-HO PUB - There is a save spot here.  Use it.  You can reach the
              Old Developer's Office by going through the wall to the right of
              the damaged floor, but there isn't anything there (since they
              have moved and locked the door).
              Return to 2F and go up the stairs to the right of the armor shop.
EAST TOWER - Get the POTION from the chest.  You can try going up a floor
             but you won't be allowed.  Exit the tower through the door at
             the bottom.
ROOF - Go up to the look out point.  You'll see the Tower of Babil is active
       again.  Zangetsu will leap off the castle and end up outside a cave.

 /----------------------------------******-----------------------------------\
|   DWARVEN MINE PATH                                             EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Zangetsu                                                       \
| ITEMS: Potion (x2), Zeus's Wrath, Maiden's Kiss, Remedy, Cottage, Javelin,  |
|        Shinobi Gear, Heavenly Wrath, Ether (x2), Hi-Potion, Trident,        |
|        Headband                                                             |
 \---------------------------------------------------------------------------/
Go down and SAVE.  Head back up and go left to the 1st of many chests
  (POTION).  From there, keep going to the next chest (ZEUS'S WRATH).
From the chest, use the steps on the left.  This leads to 4 chests
  (MAIDEN'S KISS, REMEDY, COTTAGE, JAVELIN).  After getting them, head back
  and use the other steps.
You now can either go up or the next set of steps.  Go up first.  This
  leads to 2 more chests (SHINOBI GEAR, HEAVENLY WRATH).  Now go back and go
  up the steps.
Grab a POTION from the chest, then go up te steps to the right.  You now
  have a choice of going down 3 different steps.  The bottom 2 each lead
  to a chest (ETHER, HI-POTION).  The upper steps lead to 2 more sets of steps.
This time the upper steps lead to a chest (ETHER) and the lower steps lead
  onward.
Grab the TRIDENT from a chest, then go up yet another set of steps. Go
  south, across a bridge, to another chest (HEADBAND).  Now go up to the top
  of the room.  Here you'll find a recovery pot and a door.
As you approach the door, Zengetsu will be attacked by a Belphegor.
  Defeat the Belphegor to finish Zengetsu's mission.

The moon will now advance another phase and you'll get to choose the
  next mission.

   /-----------------------------------------------------------------------\
  /                          IZAYOI'S MISSION                               \
 /----------------------------------******-----------------------------------\
|   TROIA                                                         EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Izayoi                                                         \
| ITEMS: Ether (x2), Eye Drops, Potion, Hi-Potion, 300 gil                    |
| INN: 50                                                                     |
| SUNDRIES:    Potion             30         Hi-Potion        150             |
|              Phoenix Down       100        Echo Herbs       50              |
|              Tent               100        Cottage          500             |
|              Gold Needle        400        Maiden's Kiss    60              |
| WEAPONSMITH: Crossbow           700        Holy Arrows      330             |
|              Thorn Whip         3000       Kunai            200             |
|              Kodachi            350                                         |
| ARMORER:     Feathered Cap      330        Steel Headplate  750             |
|              Bronze Breastplate 450        Shinobi Gear     3500            |
|              Ruby Ring          1000       Iron Armlet      100             |
|              Silver Armlet      650                                         |
 \---------------------------------------------------------------------------/
Izayoi is disguised as a trainee of the Epopts.  One of the Epopts will tell
  the girls to meet in the pond in front of the Inn.  But first, explore.
In the basement of the black chocobo nursery (top right unmarked building...
  examine the animal skull to get to the basement), walk through the wall
  near the pot and follow the hidden path down and around to the left, and,
  finally, into the chocobo pen.  Like you did with Palom, talk to the girl,
  talk to all 6 chocobo, then talk to the girl again.  She'll give you an
  ETHER for you troubles.
Now head for the Pub (the other unmarked building).  Check the top pot for
  some EYE DROPS.  The only other thing in the pub is a bunch of people who
  want to hit on Izayoi.  The exclusive (expensive) pubs from Palom's Tale
  are not accessable here.
Palom is waandering around near the item shop, so this is just after he
  arrived in Troia.
When you're ready, enter the pond near the Inn.  Your task is to become
  one with the water.  Just stand still for a little while.  One of the 
  other trainees will stop and complain about being cold.  That will end
  the training session.
Follow the river to the left until you reach a 2nd pond.  Exit the water
  and go left through the trees.  A hidden path leads to a grassy clearing.
  Here you'll find 4 hidden items in the corners of the clearing (POTION,
  ETHER, HI-POTION, 300 GIL). 
Go back to outside the Inn and talk to the other trainees, then exit the
  village and head north to the Chocobo Village (there are no enemies to
  worry about).

 /----------------------------------******-----------------------------------\
|   CHOCOBO VILLAGE                                               EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Izayoi                                                         \
| ITEMS: Potion (x2)                                                          |
 \---------------------------------------------------------------------------/
Go up to where the white chocobo is walking around.  Near there is a spot
  on the right wall where you can walk through.  At the end of this hidden
  path is 2 POTIONS.
Catch a yellow chocobo and ride it south to the Tower of Trials.
  SAVE, then enter.

 /----------------------------------******-----------------------------------\
|   TOWER OF TRIALS                                               EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Izayoi                                                         \
| ITEMS: Potion (x2), Bronze Breastplate, Ether (x2), Crossbow,               |
|        Bronze Hourglass, Tent, Ice Arrows, Eye Drops, Thorn Whip,           |
|        Hi-Potion, White Fang                                                |
 \---------------------------------------------------------------------------/
Go up and examine the door.  It won't open, so Izayoi rips off her disguise
  and starts climbing the outer wall.
Go right and enter the door.  Inside is a recovery pot and 3 chests (POTION,
  BRONZE BREASTPLATE, ETHER).  The recovery pot makes this a good spot to
  gain a few levels before continuing up the tower.
When you're ready, exit the little room and continue by going right, then
  climbing the wall.  Keep going until you  reach another door. 
Grab the 6 chests (ETHER, CROSSBOW, BRONZE HOURGLASS, TENT, ICE ARROWS,
  POTION), then go up the stairs.
Get another chest (EYE DROPS), then go through the door at the bottom of
  the room.
At this point, the enemies get harder, so be careful.  Head right and climb
  up to the next floor.  Keep going and you'll reach another door.  Inside
  is a chest (THORN WHIP) and a save spot.  SAVE, then continue climbing
  the tower.
When you get to the next floor, Izayoi will be attacked by a Zu.  After
  defeating the Zu, Izayoi will notice that the Tower of Babil is glowing.
You're now at the top of the tower.  You can walk behind the central
  "building".  In the center you'll find a HI-POTION and a WHITE FANG (one
  above the path, and one below).  Now you have to either walk all the way
  back down the tower or use an Emergency Exit.
Once you're out of the tower, head east to the ship (it's the ship Palom
  arrived on).

 /----------------------------------******-----------------------------------\
|   CARGO SHIP                                                    EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Izayoi                                                         \
 \---------------------------------------------------------------------------/
Talk to the captain and Izayoi will ask for a ride back to Eblan.  The
  ship will set sail.

--That ends another mission.  The moon advances another phase and you'll get
  to choose who's mission is next.

   /-----------------------------------------------------------------------\
  /                          TSUKINOWA'S MISSION                            \
 /----------------------------------******-----------------------------------\
|   MYSIDIA                                                       EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Tsukinowa                                                      \
| INN: 100                                                                    |
| SUNDRIES:    Potion             30         Phoenix Down     100             |
|              Gold Needle        400        Maiden's Kiss    60              |
|              Echo Herbs         50         Eye Drops        30              |
|              Antidote           40         Tent             100             |
| WEAPONSMITH: Kunai              200        Kodachi          350             |
|              Boomerang          150                                         |
| ARMORER:     Feathered Cap      330        Steel Headplate  750             |
|              Bronze Breastplate 450        Shinobi Gear     3500            |
|              Ruby Ring          1000       Iron Armlet      100             |
|              Silver Armlet      650                                         |
 \---------------------------------------------------------------------------/
Tsukinowa is disguised as a child named Lapin in Mysidia.  The black mage
  professor will chew out "Lapin" for not paying attention.  Porom will then
  come out to tell the mage he needs to go to the Hall of Prayer.
  Porom will talk to Lapin and there will be mention of a toad in his pocket.
  This is kind of a hint for a bit later.
Check out the town.  By talking to people you can determine that this is
  shortly after Ceodore and the Hooded Man entered the Devil's Road.
If you want you can leave Mysidia and head west to the Western Cape.  Not
  much happening there though just Tsukinowa talking a bit to himself.
Head up to the Hall of Prayer.  A black mage stops you from entering,
  telling you there is an important meeting going on.
How do you get in?  Well, a kid near the Inn will cast Toad on you if you
  let him.  As a toad, go back up and talk to the black mage.  Seems he's
  afraid of toads.  Go inside and listen in on the meeting.
In the meeting, you'll learn that the Mysidians are afraid past events will
  be repeating due to the return of the moon.  Porom says she'll travel to
  Mount Ordeals.  Tsukinowa decides to follow her.
Return to the boy and have him cast Toad on you again to get back to normal.
  Return to the Hall of Prayer.  Talk to the right black mage and he'll
  give you a BOOMERANG.
Now, if you're all set, exit Mysidia and head east to Mount Ordeals (no
  encounters along the way).

 /----------------------------------******-----------------------------------\
|   MOUNT ORDEALS - ENTRANCE                                      EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Tsukinowa                                                      \
| ITEMS: Hi-Potion, Tent                                                      |
 \---------------------------------------------------------------------------/
SAVE before entering.
Tsukinowa will remove his "Lapin" disguise.  You'll now have to deal with
  random encounters.  Follow the path up to a chest.  This chest, like all the
  chests Tsukinowa will find, is a Monster-in-a-box.  Defeat the monsters
  for a HI-POTION.
Go up to the next chest. Defeat the monsters and you'll get a TENT.  Continue
  up and go through the door.
 /---------------------------------------------------------------------------\
|   MOUNT ORDEALS - TRAIL                                         EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Tsukinowa                                                      \
| ITEMS: Hi-Potion, Green Beret                                               |
 \---------------------------------------------------------------------------/
Go up for another Monster-in-a-box.  Defeat the monsters for another
  HI-POTION.  As you continue along the path, you'll see Porom.  Tsukinowa
  will hide and Porom goes through a door.  Go up and get the chest.  The
  monsters in this one are guarding a GREEN BERET.  Now, follow Porom
  through the door.
 /---------------------------------------------------------------------------\
|   MOUNT ORDEALS - CROSSING                                      EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Tsukinowa                                                      \
| ITEMS: Metal Boomerang, Ether                                               |
 \---------------------------------------------------------------------------/
There is a chest to the far left.  Kill the baddies inside to get a
  METAL BOOMERANG.  Now head up the main path until you see Porom again.
  When she leaves, go left to the chest (ETHER).  Follow Porom.
 /---------------------------------------------------------------------------\
|   MOUNT ORDEALS - SUMMIT                                        EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Tsukinowa                                                      \
| ITEMS: Hi-Potion, Shinobi Gea                                               |
 \---------------------------------------------------------------------------/
The chest has a HI-POTION in it (after defeating the monsters of course).
  Head up and SAVE.  Continue up and across the bridge to the monument and
  another chest.  Kill the bad guys in the chest to get SHINOBI GEAR.
  Examine the monument.  Where is Porom?
As you head back across the bridge, Tsukinowa will stop and notice the
  Tower of Babil has activated.  Go back down Mount Ordeals.
Once you're out, you need to make your way back to Mysidia.  There is a
  chocobo forest nearby, but there are still no enemies so it isn't really
  needed.  You can rest and stock up on supplies in Mysidia if you wish.
When you're ready, go to the Western Cape that is west of Mysidia.

 /----------------------------------******-----------------------------------\
|   WESTERN CAPE                                                  EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Tsukinowa                                                      \
 \---------------------------------------------------------------------------/
Tsukinowa will literally walk on water to head back to Eblan.

This marks the end of the last ninja mission.  We now return to Edge in Eblan.

 /----------------------------------******-----------------------------------\
|   EBLAN CASTLE                                                  EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge                                                           \
 \---------------------------------------------------------------------------/
Edge will be in his chambers.  He is worried about the approaching moon.
  Suddenly, he'll open a secret passageway and leave.  Edge will observe
  that the Tower of Babil has returned.

 /----------------------------------******-----------------------------------\
|   OUTSIDE EBLAN                                                 EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge                                                           \
 \---------------------------------------------------------------------------/
You'll end up outside Eblan.  If you need to shop, re-enter the castle.
  Otherwise, head west to the Cave of Eblan (there won't be any encounters
  along the way).

 /----------------------------------******-----------------------------------\
|   CAVE OF EBLAN - B1                                            EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge                                                           \
| ITEMS: Hi-Potion, Ether, Cottage, Mythril Gloves, Silver Breastplate        |
 \---------------------------------------------------------------------------/
First thing to do here is walk through the wall to the right.  Grab the
  HI-POTION from the chest, then continue through another wall to the next
  chest (ETHER).  From there, go as far down as you can.  Get the chest
  (COTTAGE).  Go back up a little bit and cross the bridge to the left.
Go up and get the chest (MYTHRIL GLOVES), then head down and to the left.
  Here you'll find the stairs to the next floor, however, if you go up,
  there is one more chest (SILVER BREASTPLATE).
 /---------------------------------------------------------------------------\
|   CAVE OF EBLAN - B2                                            EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge                                                           \
| ITEMS: Rune Armlet, 500 gil                                                 |
 \---------------------------------------------------------------------------/
Head to the left and grab the chest (RUNE ARMLET).  A little further and
  you'll find the grave of Edge's parents, the former king and queen of Eblan.
  Left from there is the stairs to the next floor and, a little further left,
  another chest (500 GIL).  The stairs lead to the Path to Tower of Babil.

 /----------------------------------******-----------------------------------\
|   PATH TO TOWER OF BABIL                                        EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge                                                           \
| ITEMS: Hi-Potion (x5), Cross Shuriken, Emergency Exit, Echo Herbs,          |
|        Dry Ether, Silver Apple, Ether, Phoenix Down, Cottage (x2), Potion,  |
|        Remedy, Soma Drop, Kogarasu                                          |
 \---------------------------------------------------------------------------/
You'll find a chest immediately upon entering.  Grab the HI-POTION, then
  continue north to another chest (CROSS SHURIKEN).  From there, go down
  into the wall (the gap is the entrance).  This hidden passage leads to 1
  more chest (HI-POTION).  Go back through the hidden path and up the stairs.
Follow the left wall straight up to a chest (EMERGENCY EXIT).  Head back
  down a little and head right.  Go up to get another chest (ECHO HERBS),
  then go back down to where 3 rocks are lined up inn a row.  Stand next to
  those rocks (in the same row) and take 2 steps down.  You can now go right...
  into the wall.  A quick hidden path leads to a chest (DRY ETHER).
  Go back through the hidden path and down to the stairs.
You'll see 3 chests immediately, but before getting them take 2 steps down
  and go through the wall to the right.  A hidden path here leads to 2 more
  chests (SILVER APPLE, HI-POTION).  Now go back and get those 3 chests
  (ETHER, HI-POTION, PHOENIX DOWN).
  Now follow the path down as far as you can go.  Grab the chest to the
  left (COTTAGE), then go right to get 3 more chests (POTION, REMEDY,
  HI-POTION).  From there go up to the stairs.
To the right is a door leading to a save spot.  While in the save room,
  walk through the right wall above the rocks.  This will lead you to a
  chest (SOMA DROP).
  From outside the save room, go left to a chest (KOGARASU).  Go back to the
  door and head up.  As you approach the stairs, Rubicante will appear, and
  disappear just as quickly.  Go through the left wall (at the corner) to get
  one last cheset (COTTAGE), then go up the stairs.

 /----------------------------------******-----------------------------------\
|   TOWER OF BABIL - B1                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi                                        \
| ITEMS: Hi-Potion, Great Bow, Battle Axe, Ether                              |
 \---------------------------------------------------------------------------/
Go up.  If you wish to leave the dungeon, step on the blue circle.
  Otherwise, step up to the top left corner.  Edge will step through the
  wall.
Get the chest (HI-POTION), then follow the path to the left.  A little ways
  along the path, Edge will be attacked by 2 Belphegor.  Tsukinowa will join
  the battle (if he lived through his mission).
After the battle, Tsukinowa will join your party.  Keep following the path
  to another chest (GREAT BOW).  A little bit further and you'll be 
  attacked by 2 Flamehounds.  This time Izayoi will join the fight (assuming
  she's still alive).  Defeat the Flamehounds and Izayoi will officially join
  the party.  Get the chest above you for a BATTLE AXE, then go right (past
  the door) to another chest (ETHER).  Return to the door and go in.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B2                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Cross Shuriken, Partisan, Hi-Potion                                  |
 \---------------------------------------------------------------------------/
Get the chest to your left (CROSS SHURIKEN) then follow the path to the
  right.  Shortly, your group will be attacked  by 3 Proto Clockworks.
  Zangetsu will join this battle (if he's still alive, of course).
Destroy the robots and Zangetsu will officially join you.  Continue left.
  When you reach a bridge leading down, go that way to get a chest (PARTISAN).
  Go back across the bridge and continue left.  You'll encounter a pair of
  Frostbeasts.  Gekkou will show up in this fight (once again, assuming he
  survived his mission).
Beat the frozen fiends and Gekkou will officially join the fun.  The gang's
  all here.  Keep going to a chest (HI-POTION) and the elevator to the next
  floor.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B3                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Ether                                                                |
 \---------------------------------------------------------------------------/
Go right, past the door, to a chest (ETHER).  Return to the door and go in.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B4                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Kogarasu, Tent                                                       |
 \---------------------------------------------------------------------------/
Head left to get a chest (KOGARASU).  Return to the door, and go right.
  Grab a TENT from the chest when you reach it, then continue to the
  elevator.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B3                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
 \---------------------------------------------------------------------------/
-Go as far right as you can.  Here you'll find 2 doors.  The left door leads
  to a save spot (black circle) and a teleporter to leave the tower (blue
  circle).
When you're ready to continue, exit the save room and enter the right door.
You'll be back on B4 again.  Just go left and enter the other door.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B5                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
 \---------------------------------------------------------------------------/
The ninjas will see the Mysterious Girl at the center of this floor.  Go
  down the right bridge to a chest (CHAIN WHIP), then head back and take
  the left bridge.
Go far to the left to get another chest (HI-POTION).  Return to the central
  bridge and go up to confront the Mysterious Girl.  As you approach the
  girl, Edge's mother and father will tell him to run... he can't win.  
  Rubicante will then appear and disappear again.
Hmm... seems they don't want you to fight... oh, well.  Go up and talk to
  the Mysterious Girl.  After some talking, a battle will begin.
  The Mysterious Girl will summon Ifrit.  Basically, the idea here is to just
  stay alive.  After a little bit, Ifrit will use his Hell Fire attack.
  Although barely alive, the ninjas escape and enter the door the girl came
  out of.  Edge remembers a trap door here and uses it to escape.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B8                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Ether                                                                |
 \---------------------------------------------------------------------------/
The only enemy encounter you'll face for the rest of the tower is Ifrit.
  Just run (or use Smoke)!  Go up to get a chest (ETHER).  Now follow the
  path down to the elevator.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B7                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Phoenix Down                                                         |
 \---------------------------------------------------------------------------/
Head up and grab the PHOENIX DOWN from the chest.  Continue up to the door.
 /---------------------------------------------------------------------------\
|   TOWER OF BABIL - B6                                           EDGE'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Elixir                                                               |
 \---------------------------------------------------------------------------/
When you reach a spot where you can go left or right,  head right first too
  a chest (ELIXIR).  Now go left to the door.
After a quick flashback of Cecil and company arriving at an enemy ship and
  stealing it to escape the Tower, Edge and company arrive at the same spot...
  only there's no airship.
  The Mysterious Girl arrives right behind them.  Edge decides the only choice
  is to take a leap of faith...and the lemmings (I mean... fellow ninjas)
  follow.
Luckily, Rydia and Luca (along with the unknown Man in Black) are flying
  by at this time in their airship.  So... do you have the credits
  memorized, yet?
When the credits are done you can save your data.  MAKE SURE YOU USE A
  FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last 
  chapter.

***At this point you can reload you're finished save file and enter
***Edge's Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                            END OF EDGE'S TALE                             /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /                 POROM'S TALE - "The Vanished Lunar Whale"             \
  /                                                                         \
 /---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
            you can load each tale into the Final Chapter.

 /----------------------------------******-----------------------------------\
|   MYSIDIA - IN THE PAST                                        POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom                                                    \
 \---------------------------------------------------------------------------/
The Elder is giving Porom a lesson.  Palom is late, as usual.  Porom goes
  off to find him.  She finds her twin bragging to a young girl (you'll know
  who the girl is if you've played Palom's Tale).  Porom drags Palom back
  to the Elder, where he gets scolded and punished.  Palom runs off and Porom
  says she'll go find him.
You can't leave the village, and all the shopkeepers will just talk (rather
  than sell you stuff).  Find Palom.
  His first hiding spot is near the weapon/armor shops.  Talk to him and he'll
  run away.  Hiding spot #2 is in front of the item shop.  Once again he'll
  run when you talk to him.  His next spot will be behind the item shop.
  Palom will finally give up and go back to the Elder with Porom
Palom will run his mouth.

  /---------------------------------******----------------------------------\
 /  SEVERAL YEARS LATER (BUT STILL IN THE PAST)                              \
|   ABOARD A SHIP                                                POROM'S TALE |
 \---------------------------------------------------------------------------/
Young Porom and Palom are heading to Tellah's homeland of Kaipo.  Porom
  explains to Palom a little about being a sage.

 /----------------------------------******-----------------------------------\
|   KAIPO DOCKS                                                  POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
 \---------------------------------------------------------------------------/
The twins finally arrive.  Head due west to get to Kaipo (monster free).

 /----------------------------------******-----------------------------------\
|   KAIPO                                                        POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Potion                                                               |
| INN: 50                                                                     |
| SUNDRIES:    Potion           30         Phoenix Down     100               |
|              Gold Needle      400        Maiden's Kiss    60                |
|              Eye Drops        30         Antidote         40                |
|              Tent             100                                           |
| WEAPONSMITH: Rod              100        Staff            160               |
|              Bow              220        Iron Arrows      50                |
| ARMORER:     Leather Cap      100        Clothing         50                |
|              Leather Clothing 200        Iron Armlet      100               |
 \---------------------------------------------------------------------------/
Check out the top pot near the weapon shop for a POTION.
Examine the graves at the back of the village.  They belong to Tellah and,
  his daughter, Anna.  Porom has all sorts of respect for Anna, while Palom
  gets all excited when viewing his hero, Tellah's, grave.
Your next stop is the underground waterway, so stock up on supplies, then
  head northeast from Kaipo.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND WATERWAY ENTRANCE - SOUTH, B1                    POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Lightning Arrows, Crossbow, Tent, Wizard's Hat, Dry Ether,           |
|        Hi-Potion, Phoenix Down                                              |
 \---------------------------------------------------------------------------/
Go up across the bridge to get 2 chests (LIGHTNING ARROWS, CROSSBOW).
  Return across the bridge and head left to another chest (TENT).  From there,
  go up to the center of the bridge.  Palom will note the spot where Tellah
  met Cecil.
Take the bridge to the right and go until you reach the spot where you can
  enter the water.  Go up the waterfall to the left to reach a chest
  (WIZARD'S HAT).
Now, follow the water west to a 3 tile wide waterfall.  Step into the center
  of it to reach the Waterfall Grotto.  Get the 3 chest (DRY ETHER, HI-POTION,
  PHOENIX DOWN), then head back to where you entered the water.
Now that you're back on dry land, go back to the left and use the steps to
  the next floor.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B2 (EAST)                             POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Maiden's Kiss, Ether, Gaia Gear                                      |
 \---------------------------------------------------------------------------/
Head up and enter the water.  You can get back out of the water to the left
  to reach a chest (MAIDEN'S KISS).  Return to the water and continue down
  to more dry land.
Go left to get another chest (ETHER), then use the bridge to the south.
  Follow the path to a door.
Use the save spot, then continue.  Go right to get a chest (GAIA GEAR).
  From there, go down and enter the water, again.  Keep going to another door.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B3                                    POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Tent, Thunder Rod                                                    |
 \---------------------------------------------------------------------------/
When you reach the spot with bridges leading left and right, go right to get
  to 2 chests (TENT, THUNDER ROD), then go back and continue left to the door.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B2 (WEST)                             POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Phoenix Down, Hermes Sandals                                         |
 \---------------------------------------------------------------------------/
Go up and get the chest (PHOENIX DOWN).  Walk through the left wall near the
  stairs, take a couple steps and then go up.  Continue following the hidden
  path to a chest (HERMES SANDALS).  Return to the stairs and go up them.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY ENTRANCE - NORTH, B1                    POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Ether, Maiden's Kiss, Cottage, Unicorn Horn                          |
 \---------------------------------------------------------------------------/
Go up and get the 2 chests on your left (ETHER, MAIDEN'S KISS).  Now go right
  to the exit.  Palom will indicate the presence of a big monster.
Before going up the stairs, go down to get 2 chests (COTTAGE, UNICORN HORN).

 /----------------------------------******-----------------------------------\
|   OUTSIDE UNDERGROUND WATERWAY                                 POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
 \---------------------------------------------------------------------------/
There are no monsters outside.  Rest and save before entering the other cave.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND FALLS                                            POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
 \---------------------------------------------------------------------------/
Like Ceodore and the Hooden Man did in their tale, leap off the waterfall.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND LAKE - B2                                        POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Ether, Hi-Potion                                                     |
 \---------------------------------------------------------------------------/
Get out of the water.  Follow the path until you reach steps leading down
  to 2 chests (ETHER, HI-POTION).  Get them, then head up to the door.
 /---------------------------------------------------------------------------\
|   UNDERGROUND LAKE - B1                                        POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Young Porom, Young Palom                                       \
| ITEMS: Hermes Sandals, Silver Armlet                                        |
 \---------------------------------------------------------------------------/
Go right and grab the 2 chests (HERMES SANDALS, SILVER ARMLET).  Now go
  up and enter the water.  See those tentacles by the waterfall...?
  Those tentacles mean boss time.
          COOLER MAMMOTH STRATEGY:
               The Cooler Leeches are weak against Lightning, but the Mammoth
               will regenerate them as soon as they die... plus, the Mammoth
               is healed by Lightning.
               Have Porom cast Slow on the whole group while Palom concentrates
               on the Cooler Mammoth with Fira.  Porom's main duty is to heal
               when necessary.
  After defeating the Cooler Mammoth, Palom will congratulate himself.

  /---------------------------------******----------------------------------\
 /  SEVERAL MORE YEARS LATER (BUT STILL IN THE PAST)                         \
|   CLEARING                                                     POROM'S TALE |
 \---------------------------------------------------------------------------/
Getting closer to current times, the sprites are now the modern ones.
  Porom is going to go to Mist... Palom is missing, again.  Cid lands the
  Falcon to pick up Porom.  Porom decides to go without Palom.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                                            POROM'S TALE |
 \---------------------------------------------------------------------------/
On the way to Mist, Palom comes from below deck.  Apparently, he was in
  Baron and decided to come back with Cid.

 /----------------------------------******-----------------------------------\
|   OUTSIDE MIST                                                 POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Palom                                                   \
 \---------------------------------------------------------------------------/
If you go over to Mist Cave, you'll get a little scene with Palom wanting to
  go in to test himself.  Porom stops him though.  The only place to go is
  Mist.

 /----------------------------------******-----------------------------------\
|   MIST                                                         POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Palom, Rydia                                            \
| ITEMS: Bomb Fragment, Bomb Crank (x2), Silver Hourglass, Dry Ether,         |
|        Cottage, Soma Drop                                                   |
| INN: 50                                                                     |

| HIDDEN ITEM LOCATIONS:                                                      |
|     BOMB FRAGMENT - grass near small pond in upper right corner             |
|     BOMB CRANK    - hidden path right of weapon/armor shop                  |
|     BOMB CRANK    - hidden path right of weapon/armor shop (yes, 1 of them) |
 \---------------------------------------------------------------------------/
Go to the house in the top left corner of town to visis Rydia.  Palom has
  other ideas and asks Rydia to take them to Feymarch.  Rydia agrees and joins
  your party (notice this is before Rydia's Tale events, so Rydia has all her
  Summons still).
Walk into the fireplace and follow the hidden path to 3 chests (COTTAGE,
  DRY ETHER, SILVER HOURGLASS).  Walk through the right wall between the
  chests to reach a 4th chest (SOMA DROP).
Exit Mist and board the Falcon, which will take you on a quick detour to
  the Dwarven Castle in the Underworld.

 /----------------------------------******-----------------------------------\
|   DWARVEN CASTLE                                               POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Palom, Rydia                                            \
| ITEMS: 1000 gil, Hi-Potion (x3), Spider Silk, Dry Ether, Cottage,           |
|        Hermes Sandals, Antidote, Tent, Ether, Unicorn Horn,                 |
|        Bronze Hourglass, Echo Herbs, Phoenix Down                           |
| INN: 50                                                                     |
| SUNDRIES:    Potion           30         Maiden's Kiss    60                |
|              Tent             100        Phoenix Down     100               |
|              Eye Drops        30         Gold Needle      400               |
|              Antidote         40                                            |
| WEAPONSMITH: Ice Rod          220        Flame Rod        380               |
|              Thunder Rod      700        Healing Staff    480               |
|              Crossbow         700        Holy Arrows      500               |
|              Whip             200                                           |
| ARMORER:     Feathered Cap    330        Wizard's Hat     700               |
|              Gaia Gear        500        Iron Armlet      100               |
|              Silver Armlet    650                                           |
 \---------------------------------------------------------------------------/
Start by going around the castle and getting all the hidden treasures.  Go
  to the main foyer and take the left stairs up.
2F - WEST - This is the Inn/Item Shop.  Examine the pot for 1000 GIL. Go up the
            stairs on the left.
WEST TOWER - Go up to the 2nd floor.
             Go "behind" the bottom wall and examine the bottom right pot for
             a HI-POTION. Go up to the 3rd floor.
           - Walk left, through the wall, to the leftmost chest (SPIDER SILK).
             From that chest, take a step down and then left a step.  Now go
             down and follow the wall to the bottom chest (DRY ETHER).  Go
             underneath this chest and follow the right wall up to the next
             chest (COTTAGE).  Once again, walk under the chest and follow the
             wall to the upper chest (HERMES SANDALS).
           - Work your way back to west tower - 1F and exit using the door at
             the bottom.
ROOF - Enter the east tower.
EAST TOWER - Get the chest at the top of the room (HI-POTION), then go up the
             central stairs to the 2nd floor.
           - Go under the left group of pots.  Examine the pot in the middle
             for an ANTIDOTE.  Go up the stairs.
           - Just like in Rydia's Tale, you can simply walk straight to each
             of the 4 chests that are here (TENT, ETHER, UNICORN HORN,
             BRONZE HOURGLASS).  Now return to the 1st floor of this tower
             and go down the stairs on the right side.
2F - EAST - Here you'll find the weapon and armor shops.  Go between the 2
            shops and walk up to get to the pub.
LALI-HO PUB - Apparently, you just missed the developers moving.  You can
              still get to the old developer's office by going through the
              right wall where the floor looks damaged.
            - Go back to the shops and use the stairs in the upper left corner.
B1 - Go up and examine the pots for ECHO HERBS, a HI-POTION, and a
     PHOENIX DOWN. Return to the main foyer.
1F - Go up the step in the center of the upper wall to get to the throne room.
THRONE ROOM - Your party greets King Giott, then Luca comes out.  Everyone
              says "Hi" and Luca decides she wants to ride on the airship.
              After Giott almost blurts out that Luca has a thing for Palom,
              leave the castle and board the Falcon.
              Cid will fly you to the Passage of the Eidolons.

 /----------------------------------******-----------------------------------\
|   OUTSIDE THE PASSAGE OF THE EIDOLONS                          POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Palom, Rydia                                            \
 \---------------------------------------------------------------------------/
There is a recovery pot on the Falcon if you need it.  No monsters outside,
  so go in when you're ready.

 /----------------------------------******-----------------------------------\
|   PASSAGE OF THE EIDOLONS - B1                                 POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Palom, Rydia                                            \
| ITEMS: Fire Arrows, Ether, Hi-Potion                                        |
 \---------------------------------------------------------------------------/
As you enter, go right, then up to a chest (FIRE ARROWS).  From there, go
  left (through the "hidden" passage) to another chest (ETHER).  Return to the
  first chest and go down to chest #3 (HI-POTION).  Now just head left and
  follow the path to the stairs.
 /---------------------------------------------------------------------------\
|   PASSAGE OF THE EIDOLONS - B2                                 POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Palom, Rydia                                            \
| ITEMS: Hi-Potion, Cottage                                                   |
 \---------------------------------------------------------------------------/
To the right, the path will split.  Go down, first, to get a chest
  (HI-POTION), then go back and continue up.  Go left to get another chest
  (COTTAGE), then continue following the path leading right.  Here you'll
  find the stairs and a save spot.
 /---------------------------------------------------------------------------\
|   PASSAGE OF THE EIDOLONS - B3                                 POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Palom, Rydia                                            \
| ITEMS: Hermes Sandals, Sage's Surplice, Decoy, Echo Herbs, Hi-Potion,       |
|        Dry Ether                                                            |
 \---------------------------------------------------------------------------/
Go left, then down.  Here you'll find a "hidden" path through the left wall.
  When you're even with the bottom of a trio of chests, press against the
  right wall to walk through.  Grab the chests (HERMES SANDALS, 
  SAGE'S SURPLICE, DECOY), then return to where you first entered the hidden
  path.  Go right, then down to a chest (ECHO HERBS).  Continue right to
  another chest (HI-POTION).  Enter the wall on the right side and head up.
  This will take you to one more chest (DRY ETHER).
Return to the previous chest, go left a little, then up to the teleporter.
  This is as far as Rydia will take Porom and Palom.  She says the Eidolons
  don't like humans entering their world, plus time is different there.
  Palom says he's willing to take the risk, so Rydia goes to Feymarch to get
  permission.  She's only gone a second, but she comes back saying "sorry".
You now have to return to the Falcon.  Either backtrack, use Warp a few
  times, or use Porom's Teleport.  Board the Falcon and talk to Cid.

  /---------------------------------******----------------------------------\
 /  PRESENT DAY                                                              \
|   MYSIDIA                                                      POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, White Mage, Black Mage                                  \
| INN: 200                                                                    |
| SUNDRIES:    Potion           30         Hi-Potion        150               |
|              Phoenix Down     100        Gold Needle      100               |
|              Maiden's Kiss    60         Echo Herbs       50                |
|              Tent             100        Cottage          500               |
| WEAPONSMITH: Ice Rod          220        Flame Rod        380               |
|              Thunder Rod      700        Healing Staff    480               |
|              Psycho Spiral    2000       Crossbow         700               |
|              Great Bow        2000       Holy Arrows      500               |
| ARMORER:     Wizard's Hat     700        Sage's Miter     2000              |
|              Gaia Gear        500        Sage's Surplice  1200              |
|              Silver Armlet    650        Rune Armlet      2000              |
 \---------------------------------------------------------------------------/
While Porom is talking to the Elder, the Lunar Whale rises from the water
  outside Mysidia and leaves in the direction of the moon.  The Elder
  wishes to call upon the powers of the Dragoon, Kain.  Porom, and a couple
  friends, volunteer to go to Mount Ordeals to find him.  (NOTE: If you
  haven't figured out Tsukinowa's mission in Edge's tale, this part of
  Porom's story will reveal the answer).
Challengingway is in the pub (1st floor of the Inn) for future reference.
Do whatever shopping you need to do, then exit the village.

 /----------------------------------******-----------------------------------\
|   OUTSIDE MYSIDIA and MOUNT ORDEALS                            POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, White Mage, Black Mage                                  \
 \---------------------------------------------------------------------------/
Head east to the Mount Ordeals area.  The area around Mount Ordeals is home
  to the White Dragon when the moon is Waxing.  Be careful! (If you're
  searching for the dragon, I had the most luck on the peninsula northeast
  of Mount Ordeals... this may be the only place it appears, not sure).
  It'd probably be a good idea to wait until later to hunt the White Dragon.
  For now, head to Mount Ordeals.

 /----------------------------------******-----------------------------------\
|   MOUNT ORDEALS                                                POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, White Mage, Black Mage                                  \
| ITEMS: Ether, Psycho Spiral, Sage's Miter, Blinding Arrows                  |
 \---------------------------------------------------------------------------/
ENTRANCE - Go up to the door, grabbing the 2 chests along the way (ETHER,
           PSYCHO SPIRAL).
TRAIL - Keep going to the next door.
CROSSING - There is a chest to the left (SAGE'S MITER).  Now follow the main
           path up to another chest (BLINDING ARROWS) and the door to the
           next area.
SUMMIT - Go up and save your game, then head left to the monument.  Porom will
         faintly hear KluYa's voice talking to Kain.  The trio will enter the
         monument to see it's bene destroyed (meaning the 2 Kain personalities
         have already split).  KluYa will speak to Porom and you'll end up
         back outside the monument.
         Head right.  As you step onto the bridge, a crap-load of undead will
         attack.  Kain will appear to save the day.
         After Kain joins your party, exit Mount Ordeals (you'll have to walk,
         Teleport doesn't work).  Head back to Mysidia (use a chocobo if you
         wish, the forest is southwest of Mount Ordeals).

 /----------------------------------******-----------------------------------\
|   MYSIDIA                                                      POROM'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Kain, White Mage, Black Mage, (and the Elder briefly)   \
 \---------------------------------------------------------------------------/
Monsters have invaded! Look for the Elder.  The Inn and all the shops are
  available if you need to purchase anything.  You can talk to the monsters
  to start a battle.
To advance, talk to the purple robed monster near the top.  Defeat the
  Steel Golem, then enter the Hall of Prayer.  Go up through the Crystal
  Chamber to the Prayer Dais.  A monster has attacked the Elder and will now
  attack you.
The injured Elder will tell you the monsters came through the Devil's Road
  from Baron.  Kain says he wants to go to Baron and heads for the Crystal
  Chamber.  You can follow, but he'll just stand there.
Leave the Hall of Prayer to find the Mysterious Girl.  The Elder will come
  out to confront her.  Here you'll have to face the Mysterious Girl, but
  Porom will have Elder on her side.
  After a bit, the Mysterious Girl will summon Ramuh.  Ramuh will use
  Judgement Bolt, but not before the Elder is able to teleport Porom to
  safety.
At this point, Kain appears with the Crystal and things play out as they did
  in Kain's Tale.  After Kain enters the Devil's Road, the credits roll...
  yet again.

When the credits are done you can save your data.  MAKE SURE YOU USE A
  FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last 
  chapter.

***At this point you can reload you're finished save file and enter
***Porom's Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                           END OF POROM'S TALE                             /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /                 EDWARD'S TALE - "Star-Crossed Damcyan"                \
  /                                                                         \
 /---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
            you can load each tale into the Final Chapter.

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                                              EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
| ITEMS: Spider Silk, Bronze Tail (x2), Bomb Core, Potion                     |
 \---------------------------------------------------------------------------/
THRONE ROOM - King Edward is busy with an important matter, and the guards
              won't let the chancellor by.  A woman named Harley enters and
              is allowed to pass.
              It seems the chancellor is worried about finances because
              Edward has been sending money to Fabul and Mist to help them
              in their recovery efforts (although, since it's been 17 years,
              it may be unrealistic to think that they'll every fully recover).
            - Later, Edward, Harley, and the chancellor are discussing the
              falling star that landed between Dancyan and Mount Hobs.
              They decide to send a message to Baron to get Cecil's opinion.
              Harley volunteers to investigate the impact crater.
            - A few nights later... Harley still hasn't returned and Edward
              is worried. You can now explore the castle.  Go right and use
              the stairs going up.
EDWARD'S ROOM - You can rest here by sleeping in the bed, but hold off on
                doing so for now.
                Return to the throne room and use the stairs going down
                this time.
STOREHOUSE - Grab the SPIDER SILK  from the chest, then go down another floor.
             Immediately, come back up to the storehouse.  Take a step down
             into the wall and follow the hidden passage as far as you can.
             Examine the spot above you to get a BRONZE TAIL, then take 1 step
             down.  You can now get the chest (BOMB CORE) to your left.
             Return to the stairs and go down them.
1F - The pot between the two currently closed shops contain a POTION.  The
     shops will be opened at a later time.  Head left (passed the steps
     leading up to 2F) to the Inn (also closed).  Use the stairs you'll
     find here.
CHILDREN'S ROOM - Continue up another floor, back to the throne room.  Go up
             the stairs above you.
HARLEY'S ROOM - Talk to the woman blocking your way.  She'll leave, giving you
                access to Harley's room.  If you step into her bed, Edward
                will "doze off" for a second.  Harley's diary is on the desk
                for you to read.  When you're done, return to Edward's room
                and rest.
EDWARD'S ROOM - Edward will dream of being in Kaipo, where Anna will appear.
                When Edward wakes up, go to 1F.
1F - Go outside using the exit in the bottom wall.
OUTSIDE - Go down and talk to the guard.  He'll tell you it's time for the
          changing of the guard and he'll leave.
          Before exitting, go back up a little and then to the right (behind
          the tower).  There is a strip of flowers here.  Examine the 2nd
          spot up to find a BRONZE TAIL (you'll find out what these are for
          later in the tale).
          Return to where the guard was and take one step out into the sand.
          The chancellor will stop you, but Edward says he's just going out
          for some air.  The chancellor insists that he takes some guards.

 /----------------------------------******-----------------------------------\
|   OUTSIDE DAMCYAN                                             EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Guard A, Guard B, Guard C                              \
 \---------------------------------------------------------------------------/
Before going too far, re-enter the castle.

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                                              EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Guard A, Guard B, Guard C                              \
| ITEMS: Hi-Potion (x2), Phoenix Down (x2), Longsword, Antarctic Wind,        |
|        Potion (x4), Silver Armlet, Eye Drops                                |
 \---------------------------------------------------------------------------/
Take one step down (into the sand) and follow the outer wall to the right.
  Enter the door that you'll find.  Here you'll find the treasury.
Examine the button to your left to open a secret door.  Follow the hidden
  path to the 1st jail cell.  Walk through the left wall one step down from
  the top to reach the next cell.  Get the 2 chests (HI-POTION, PHOENIX DOWN).
  Take one step down from the chests and walk through the left wall to reach
  the 3rd chest (LONGSWORD).
Now, go down the stairs in the bottom left corner.  Here you'll find 4 pots
  and 6 chests.  The bottom left pot holds an ANTARCTIC WIND.  The right 2
  pots contain a POTION and a HI-POTION.  The chests contain 3 POTIONS,
  a PHOENIX DOWN, a SILVER ARMLET, and EYE DROPS.
Now you can exit the castle.  Although you can enter the underground lake,
  Edward will stop you from going more than a step inside.  Go east across
  a bridge.

 /----------------------------------******-----------------------------------\
|   IMPACT CRATER - OUTSIDE                                     EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Guard A, Guard B, Guard C                              \
 \---------------------------------------------------------------------------/
The monsters a different once you've crossed the bridge.  You can enter
  the Antlion Den, but there's no point at the moment (and you'll be
  required to go in there later.. no point in doing it twice).
  Head northeast to the Impact Crater.

 /----------------------------------******-----------------------------------\
|   IMPACT CRATER - UPPER WALL                                  EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Guard A, Guard B, Guard C                              \
| ITEMS: Potion, Hi-Potion, Iron Armor                                        |
 \---------------------------------------------------------------------------/
Go down.  Here you'll find a recovery pot and a chest (POTION).  This is a
  great spot to gain levels and farm for Bronze and Silver Tails (both types
  will come into play later).
Go up, past the entrance, and you'll have the choice of either going right
  or going back down a different path.  Go down first to get a chest 
  (HI-POTION).  Now head right.
Follow the path to another chest (IRON ARMOR), then go down and talk to the
  guard.  He'll tell you Harley is deeper in the crater.  Keep following the
  path to the next area.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - MIDDLE WALL                                 EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Guard A, Guard B, Guard C                              \
| ITEMS: Potion, Beret                                                        |
 \---------------------------------------------------------------------------/
Go down and grab the chest (POTION).  Go back up a little and head right
  until the path splits (up or down).  There is a chest (BERET) to the north
  and another guard to the south.  The guard will tell you that Harley is
  still deeper into the crater.
  Continue along the path to the lower wall.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - LOWER WALL                                  EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Guard A, Guard B, Guard C, Harley                      \
| ITEMS: Ether, Tent, Stardust, Bronze Tail                                   |
 \---------------------------------------------------------------------------/
There is a chest (ETHER) to the south.  The path also continue near the
  chest.  You'll see Harley talking to herself.  Follow the path to a save
  spot.  Save, then keep going.  Get the 2 chests (TENT, STARDUST), then
  make your way over to Harley.
Harley will join your party after Edward decides it's time to return to
  Damcyan.  Examine the steam vent near where Harley was to get a
  BRONZE TAIL.  Work your way back out of the crater.  At the entrance, you'll
  see a Red Wing airship heading towards Damcyan.  Return to Damcyan.

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                                              EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Bouquet x2                                                           |
| INN: 50                                                                     |
| SUNDRIES 1:  Potion             30           Hi-Potion        150           |
|              Phoenix Down       100          Gold Needle      400           |
|              Maiden's Kiss      60           Eye Drops        30            |
|              Antidote           40           Tent             100           |
| SUNDRIES 2:  Bomb Fragment      200          Antarctic Wind   200           |
|              Zeus's Wrath       200          Spider Silk      200           |
|              Bestiary           50                                          |
| WEAPONSMITH: Dream Harp         480          Silver Harp      880           |
|              Whip               200          Thorn Whip       3000          |
|              Broadsword         200          Longsword        450           |
| ARMORER:     Feathered Cap      330          Bard's Tunic     70            |
|              Bronze Breastplate 450          Iron Armlet      100           |
|              Silver Armlet      650          Iron Shield      600           |
|              Iron Armor         1000         Iron Helm        800           |
 \---------------------------------------------------------------------------/
Go straight up to floor 2F.  Here, the chancellor will inform you that an
  emissary from Baron has arrived.  You'll then be taken up to the throne
  room.
The emissary will come with a message from Baron: the matter of the meteor
  should be handled exclusively by Baron.  Edward is confused by the message
  and the fact that Cecil didn't come personally.  Edward decides to pay
  Cecil a visit.
The Inn and all the shops are now open on floor 1F.  Stock up on supplies,
  then try to exit the castle.  Edward will pick some Damcyan flowers
  (BOUQUET x2).  Now you can exit.
Head south and enter the underground lake.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND LAKE                                            EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Antarctic Wind, Arctic Wind, Hi-Potion, Cottage, Bronze Tail         |
 \---------------------------------------------------------------------------/
B1 - Follow the path to 2 chests (ANTARCTIC WIND, ARCTIC WIND), then head left
     and enter the door.
B2 - Go down to 2 more chests (HI-POTION, COTTAGE).  Continue along the path
     until you reach a gap in the waterfall.  Enter the gap.
BEHIND THE FALLS - 1F - Go to the bottom left corner of the small room.
      Go down into the wall and search when you stop to get a BRONZE TAIL.
      Now head up the stairs at the top of the room.
BEHIND THE FALLS - 2F - Just go down and exit the room to reach the
       Underground Falls.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND FALLS                                           EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Bronze Tail                                                          |
 \---------------------------------------------------------------------------/
This is the same place you jumped off the waterfall with several other
  characters.  Edward doesn't need to jump off though since he's going the
  other way.  Examine the rock for a BRONZE TAIL, then exit the falls area.
Save and rest, then enter the southern cave.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND WATERWAY ENTRANCE, NORTH - B1                   EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Hi-Potion (x2), Iron Sword, Bomb Crank                               |
 \---------------------------------------------------------------------------/
Head down to get 2 chests (HI-POTION, IRON SWORD).  Return to the entrance
  and head left.  Get 2 more chests (BOMB CRANK, HI-POTION), then head south
  to the stairs leading to the next floor.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B2                                   EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: 1000 gil, Phoenix Down                                               |
 \---------------------------------------------------------------------------/
Take one step down and then go left into the wall.  Follow the hidden path
  up and to the right to get a chest (1000 GIL).  Return to the stairs and
  go down to another chest (PHOENIX DOWN).  Continue down to the next floor.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B3                                   EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Heavenly Wrath, Zeus's Wrath                                         |
 \---------------------------------------------------------------------------/
Follow the path until you reach two bridges leading right.  Use the bottom
  bridge to get 2 chests (HEAVENLY WRATH, ZEUS'S WRATH).  The upper bridge
  leads to a door.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY - B2                                   EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Hi-Potion (x2), Zeus's Wrath                                         |
 \---------------------------------------------------------------------------/
Follow the path to a chest (HI-POTION).  From there, go left then down
  some stairs to a save room.
It looks like Harley may be getting sick, but she says she's fine.  You'll
  automatically rest.  Save, then continue south.
Keep going until you cross a bridge.  There is a chest to the left 
  (ZEUS'S WRATH).  Get it, then continue right into the water.  There are 2
  sets of steps leading out of the water.  The left set leads to a chest
  (HI-POTION).  The right set leads onward to the next floor.
 /---------------------------------------------------------------------------\
|   UNDERGROUND WATERWAY ENTRANCE, SOUTH - B1                   EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Ether, Chain Whip, Coeurl Whisker, Remedy, Bronze Tail (x2),         |
|        Bestiary, Silver Breastplate, Hi-Potion                              |
 \---------------------------------------------------------------------------/
Go as far right as you can and enter the water.  Go up the waterfall to
  your left to get a chest (ETHER).  Return down the waterfall and follow
  the water to the left until you see a 3 space wide waterfall.
Enter the middle space to reach 3 chests (CHAIN WHIP, COEURL WHISKER,
  REMEDY).  Exit the waterfall and walk straight down until you stop.  Examine
  that spot for a BRONZE TAIL.  Now go under the left bridge and examine
  the rock for another BRONZE TAIL.
Go back to dry land and head back to the left, towards the entrance to this
  floor.  This time go south to a chest (BESTIARY).  From there, go right
  until you see the exit and a bridge.  Go up, across the bridge, to 2 more
  chests (SILVER BREASTPLATE, HI-POTION).  You'll also find a mini person near
  here.  He's a tail collector and will trade for your Bronze and Silver Tails.
               5 Bronze Tails => 1 Silver Tail
               5 Silver Tails => 1 Gold Tail
  The Gold Tail is the one you want.  Like the other chapter Tails, the Gold
  Tail is used in the final chapter to trade for equipment).
When you're ready, exit the waterway.

 /----------------------------------******-----------------------------------\
|   KAIPO                                                       EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
| ITEMS: Potion, Bronze Tail                                                  |
| INN: 100                                                                    |
| SUNDRIES 1:  Potion             30          Hi-Potion          150          |
|              Phoenix Down       100         Gold Needle        400          |
|              Maiden's Kiss      60          Echo Herbs         50           |
|              Eye Drops          30          Antidote           40           |
| SUNDRIES 2:  Bomb Fragment      200         Antarctic Wind     200          |
|              Zeus's Wrath       200         Spider Silk        100          |
|              Bestiary           50          Tent               100          |
|              Cottage            500                                         |
| WEAPONSMITH: Silver Harp        880         Dark Harp          3000         |
|              Thorn Whip         3000        Chain Whip         6000         |
|              Longsword          450         Iron Sword         1000         |
| ARMORER:     Beret              1200        Bronze Breastplate 450          |
|              Silver Breastplate 2000        Silver Armlet      650          |
|              Rune Armlet        2000        Iron Shield        600          |
|              Iron Armor         1000        Iron Helm          800          |
| HIDDEN ITEM LOCATIONS:                                                      |
|     Potion        - pot above the weapon shop                               |
|     Bronze Tail   - bookshelf in pub (2nd floor of the Inn)                 |
 \---------------------------------------------------------------------------/
Once inside, Harley will collapse.  Edward will take her to a residence, the
  same one Rosa was in during Final Fantasy IV when she got desert fever, and,
  like Rosa, Harley also has desert fever.  You'll need a sand pearl to heal
  her and the only place to get one is the Antlion's den.
That night, Edward will visit Tellah and Anna's graves.  Their ghosts will
  appear reminding Edward to live and follow his heart.
In the morning, Edward decides to leave the guards behind and get the sand
  pearl himself.  Exit the residence and explore the town.
Exit the village and head back to the underground waterway.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND WATERWAY, FALLS, and LAKE                       EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
 \---------------------------------------------------------------------------/
Just go through the place like you have so many times before.  When you
  reach the falls, you'll have to go through the path to the left since
  Edward is too chicken to jump.
One you're out, head north to Damcyan, then east to Antlion's Den.  Make
  sure the moon is full, then enter.

 /----------------------------------******-----------------------------------\
|   ANTLION'S DEN - B1                                          EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
| ITEMS: Hi-Potion, Zeus's Wrath, Antarctic Wind, Spider Silk, Tent,          |
|        Bronze Tail, Gold Needle                                             |
 \---------------------------------------------------------------------------/
Head left to a chest (HI-POTION).  Go down the steps and go up under the
  small bridge to another chest (ZEUS'S WRATH).  From that chest, go straight
  down as far as you can.  Go left to reach 2 more chests (ANTARCTIC WIND,
  SPIDER SILK).
Go back and this time head right until you see the stairs to the next floor.
  Head up, under the bridge, to get a chest (TENT).  Go back under the
  bridge and walk right, through the wall, to a rock.  Examine the rock to
  get a BRONZE TAIL.
Now head towards the stairs to the next floor.  Before using the stairs,
  go up the double steps and continue up to another chest (GOLD NEEDLE).
  Now you can go to the next floor.
 /---------------------------------------------------------------------------\
|   ANTLION'S DEN - B2                                          EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
| ITEMS: Hi-Potion, Lamia Harp                                                |
 \---------------------------------------------------------------------------/
Go down to a chest (HI-POTION).  Enter the door to the left of the chest
  to reach another chest (LAMIA HARP).  From outside the door, continue to
  the left and follow the path until you reach stairs leading back up a floor.
 /---------------------------------------------------------------------------\
|   ANTLION'S DEN - B1                                          EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
| ITEMS: Bomb Fragment, Zeus's Wrath, Decoy                                   |
 \---------------------------------------------------------------------------/
Enter the door to the left.  Inside, you'll find a save spot and 3 chests
  (BOMB FRAGMENT, ZEUS'S WRATH, DECOY).  Double check that the moon is full,
  save, then return to B2.
 /---------------------------------------------------------------------------\
|   ANTLION'S DEN - B2                                          EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
| ITEMS: Antarctic Wind, Hi-Potion                                            |
 \---------------------------------------------------------------------------/
Go up to get a chest (ANTARCTIC WIND).  From there, head left to another
  chest (HI-POTION).  Now go down to the stairs to the final floor.
 /---------------------------------------------------------------------------\
|   ANTLION'S DEN - ANTLION'S NEST                              EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
| ITEMS: Sand Pearl, Silver Tail                                              |
 \---------------------------------------------------------------------------/
Go straight down and "talk" to an antlion to receive a SAND PEARL.  Examine
  the bottom rock and it'll say "A boulder rests here", unless you do it
  during a New Moon... then you'll get a SILVER TAIL.
Backtrack your way out of the Antlion's den.  You can shop in Damcyan if
  you need to.  When you're ready, return to the Underground Lake.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND LAKE                                            EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward                                                         \
 \---------------------------------------------------------------------------/
Follow the path.  When you reach the long bridge, Edward will be confronted
  by bandits.  Edward will end up getting knocked off the bridge and washed
  away to the southern entrance of the waterway (right outside the hidden
  grotto).
Just work your way to the exit in the bottom right corner.  Now return
  to Kaipo.

 /----------------------------------******-----------------------------------\
|   KAIPO                                                       EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C                       \
 \---------------------------------------------------------------------------/
Return to the residence and talk to Harley.  Select the Sand Pearl and
  Harley will be cured, however, Edward will collapse.
After some rest, the exhausted Edward will be find and ready to go.  You'll
  now have Harley and the three guards back in your party.  Exit Kaipo and
  head east to a ship.

 /----------------------------------******-----------------------------------\
|   KAIPO DOCKS                                                 EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C                       \
 \---------------------------------------------------------------------------/
Talk to the captain and say "Yes" when you're ready to set sail for Baron.

 /----------------------------------******-----------------------------------\
|   ABOARD SHIP TO BARON                                        EDWARD'S TALE |
 \---------------------------------------------------------------------------/
Along the way, Edward and Harley will talk about the moon, Golbez, and the
  past.  A little further towards Baron, you'll see Yang's ship.  Like it
  happened in Yang's tale, the Fabul ship will fall behind.
A bit later, the ship will arrive in the port of Baron.

 /----------------------------------******-----------------------------------\
|   PORT OF BARON                                               EDWARD'S TALE |
 \---------------------------------------------------------------------------/
If you ever want to return to Kaipo, just talk to the captain.  When you're
  ready, exit the port.

 /----------------------------------******-----------------------------------\
|   BARON - OUTSIDE                                             EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C                       \
 \---------------------------------------------------------------------------/
You have access to everywhere from Baron to the Mist Cave, but the Mist
  Cave is being blocked by a Baron guard.  Enter Baron (the town, not the
  castle).

 /----------------------------------******-----------------------------------\
|   BARON                                                       EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C                       \
| ITEMS: Potion (x2), Bronze Tail, Bronze Hourglass, Remedy, Tent,            |
|        Phoenix Down, Hi-Potion, Gold Needle, Cross, Echo Herbs, Silver Tail |
| INN: 100                                                                    |
| SUNDRIES 1:  Potion             30          Hi-Potion          150          |
|              Phoenix Down       100         Gold Needle        400          |
|              Maiden's Kiss      60          Echo Herbs         50           |
|              Eye Drops          30          Antidote           40           |
| SUNDRIES 2:  Bomb Fragment      200         Antarctic Wind     200          |
|              Zeus's Wrath       200         Spider Silk        100          |
|              Bestiary           50          Tent               100          |
|              Cottage            500                                         |
| WEAPONSMITH: Silver Harp        880         Dark Harp          3000         |
|              Thorn Whip         3000        Chain Whip         6000         |
|              Longsword          450         Iron Sword         1000         |
| ARMORER:     Beret              1200        Bronze Breastplate 450          |
|              Silver Breastplate 2000        Silver Armlet      650          |
|              Rune Armlet        2000        Iron Shield        600          |
|              Iron Armor         1000        Iron Helm          800          |
| HIDDEN ITEM LOCATIONS:                                                      |
|          Potion          - pot near the Inn                                 |
|          Potion          - pot near the armor shop                          |
|          Bronze Tail     - in water near the left waterfall                 |
|          Bronze Hourglass- in lower right pond                              |
|          Remedy          - in lower right pond                              |
|          Tent            - in grass in the upper left corner of town        |
|          Phoenix Down    - in grass in the upper left corner of town        |
|          Hi-Potion       - in grass in the upper left corner of town        |
 \---------------------------------------------------------------------------/
All the hidden item places from previous chapters are back, plus another
  one, so explore the town.
Examine the cross swords in the Inn to get 3 chests (GOLD NEEDLE, CROSS,
  ECHO HERBS).  The secret passage in the weapon/armor shop is opened and
  allows you to reach the chest (SILVER TAIL) in the weapon shop, but the
  armorer will stop you from getting his chest.
When you're ready, exit the town and enter the castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                                EDWARD'S TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward Harley, Guard A, Guard B, Guard C                       \
 \---------------------------------------------------------------------------/
The only path acessible is the one to the throne room, so head that way.
  Edward and Cecil will talk about the meteor and the moon.
Before Edward leaves, Cecil will give him a small box as a gift (the same
  one he opens to reveal a Carnelian Signet at the end of Kain's Tale).
  Edward will present the Bouquet of Damcyan flowers to Cecil in return.
Exit the castle and return to the ship.  Talk to the captain to head back
  to Damcyan.

 /----------------------------------******-----------------------------------\
|   ABOARD SHIP TO DAMCYAN                                      EDWARD'S TALE |
 \---------------------------------------------------------------------------/
Edward will explain to Harley that Cecil wasn't himself and that the flowers
  he gave Cecil were actually Whisperweed, which allows them to listen to
  Cecil.
They listen to a conversation between Cecil and the Mysterious Girl.  A
  little more talking and we find out that Yang's ship did indeed run into
  Leviathan at the end of Yang's tale.  Credits... yippee.

When the credits are done you can save your data.  MAKE SURE YOU USE A
  FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last 
  chapter.

***At this point you can reload you're finished save file and enter
***Edward's Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                           END OF EDWARD'S TALE                            /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /              LUNARIANS' TALE - "The Blue Planet That Was"             \
  /                                                                         \
 /---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
            you can load each tale into the Final Chapter.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                              LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
Cecil is "looking for him again".  Rosa enters wondering how Ceodore is
  doing.  The 2 talk a bit about Ceodore.

 /----------------------------------******-----------------------------------\
|   AGART                                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
In the observatory, the astronomers notice the red moon has returned.

 /----------------------------------******-----------------------------------\
|   ON THE MOON                                               LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
It's a battle between Paladin Cecil and Golbez, both in their original
  FFIV glory... and you get to control Golbez (sorta).  Cecil will defeat
  Golbez, and the Man in Black (from the end of Rydia's tale, will awake
  in the Chamber of Sleep.

 /----------------------------------******-----------------------------------\
|   CHAMBER OF SLEEP                                          LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| SUNDRIES:    Hi-Potion        150        Eye Drops        30                |
|              Phoenix Down     100        Antidote         40                |
|              Gold Needle      400        Tent             100               |
|              Echo Herbs       50         Cottage          500               |
 \---------------------------------------------------------------------------/
The Man in Black is Golbez!  He awakes in a stasis pod.  There are several
  other sleeping Lunarians also in the room.  A 2nd pod is empty.
Go up to the top of the area.  here you'll find a holographic Tradingway,
  a save spot, and the teleporter leading onward.

 /----------------------------------******-----------------------------------\
|   LUNAR SUBTERRANE - B12, B11, B10                          LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Hi-Potion, Tent                                                      |
 \---------------------------------------------------------------------------/
B12 - Just follow the path down until you reach B11.
B11 - Follow the path until Golbez stops.  He'll sense something.  Continue on
      to B10.
B10 - There is a restoration square to the left (though you don't need it at
      the moment, since there aren't any enemies, yet).  North of the
      restoration square is a chest (HI-POTION).  There is another chest to
      the right containing a TENT.  Now continue up to the next floor.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B9                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Ether, X-Potion                                                      |
 \---------------------------------------------------------------------------/
Grab the chest (ETHER) to the left, then continue to another chest (X-POTION)
  and the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B8                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Phoenix Down                                                         |
 \---------------------------------------------------------------------------/
Head left, then up to a chest (PHOENIX DOWN).  From there, continue right
  and up to the next floor.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B7                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
 \---------------------------------------------------------------------------/
Climb the steps to the right.  Follow the path heading right, then down.
  Here you'll find a few doors that you can't enter just yet.  Keep going
  a little further and you'll get attacked by a Magma Tortoise and a 
  Fell Turtle.
  After defeating the turtles, enter the next door to find a save spot.  Exit
  the save room and continue left and up to the next floor.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B6                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Phoenix Down, Cottage, Hi-Potion, Tent                               |
 \---------------------------------------------------------------------------/
Grab the PHOENIX DOWN from the chest to the left, then go through the gap
  in the bottom wall.
  Grab the 3 chests (COTTAGE, HI-POTION, TENT), then try going up the stairs.
  You'll be attacked by a Centaur Knight, a Black Knight, and a Flame Knight.
  Beat the knights, and continue up.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B5                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Bronze Hourglass, Mythril Gloves, Unicorn Horn, Tent, Ether          |
 \---------------------------------------------------------------------------/
There is a recovery pot to the right (as well as a door you can't enter).
  Recover, then head far to the left to get a chest (BRONZE HOURGLASS).
  Now, return and go up the steps.
Grab the chest (MYTHRIL GLOVES) on the left, then enter the gap at the
  bottom right.  Get the chest (UNICORN HORN) to the right, then go up the
  steps.  Enter the gap in the left wall and follow the hidden path up
  to another chest (TENT).  Go through the left wall then head down.
  Enter the gap in the bottom wall here.
Get the chest (ETHER) to the left, then go to the steps to the right.  A
  few steps up and you'll be attacked by an Ice Lizard and a Black Lizard.
  Defeat the lizards and continue up.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B4                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Hi-Potion, X-Potion, White Fang, Phoenix Down                        |
 \---------------------------------------------------------------------------/
Get the chest (HI-POTION), then enter the door.  Grab the X-POTION from the
  chest on the left, then head right.  There is another chest (WHITE FANG)
  in the upper right corner and door leading to a save spot in the lower right
  corner.  Just below the save room is a gap in the wall leading onward.
Go up 2 long staircases, then head right to get a chest (PHOENIX DOWN).
  Now head to the left.  As you approach the stairs leading up to the next
  floor, you'll be attacked by a Chimera and 2 Gremlins.  Defeat them and
  continue.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B3, B2                                 LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Cottage, Mythril Helm                                                |
 \---------------------------------------------------------------------------/
B3 - There is a recovery pot in the upper right corner.  Continue up the stairs
     in the center of the upper wall.
B2 - Grab the COTTAGE from the chest, then head through the right wall.  Enter
     the gap in the next right wall and follow the hidden path until you're
     even with a seemingly impossible to reach chest.  Just follow the hidden
     path left to get the MYTHRIL HELM from that chest.  Return to the main
     hidden path and continue down until you're out of the wall.  Go left from
     there to reach the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B1                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
| ITEMS: Mythril Shield                                                        |
 \---------------------------------------------------------------------------/
A few steps in and you'll be attacked by a Lamia Matriarch and 3 Goblin
  Captains.  Defeat them, then go up a little more.  Here you'll see a
  transporter.  Before using it though, there is a spot in the right wall
  where you can walk through.  Follow the outside path around to a chest
  (MYTHRIL SHIELD), then return to the transporter.

 /----------------------------------******-----------------------------------\
|   CRYSTAL PALACE                                            LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
2F - Talk to all the crystals, then head down to the stairs at the
     bottom of the room.  FuSoYa will appear and join the party.  Now you can
     use the stairs.
1F - The exit of the palace is at the bottom of the room.  There are two
     recovery panels also in the room.  The left one recovers HP and status,
     while the right one recovers MP.
One you step outside, you'll start getting random encounters.  If you wish
  to gain some levels, this is a good spot due to the recovery panels inside.

 /----------------------------------******-----------------------------------\
|   THE MOON - OUTSIDE                                        LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Start by going south to the cave entrance of the Hummingway Abode.

 /----------------------------------******-----------------------------------\
|   HUMMINGWAY ABODE                                          LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| SUNDRIES:    Hi-Potion        150        Eye Drops        30                |
|              Phoenix Down     100        Antidote         40                |
|              Gold Needle      400        Cottage          500               |
|              Echo Herbs       50         Ether            10000             |
 \---------------------------------------------------------------------------/
Here you'll find a ton of Hummingways to talk to.  Included among them
  is Challengingway and Tradingway.
Notice you can buy Ethers here, but they are really expensive.  Exit the
  abode, and head northeast to the first half of the Lunar Tunnel.

 /----------------------------------******-----------------------------------\
|   LUNAR TUNNEL - EAST                                       LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Nothing much here.  Just head through to the other side.  Once you're out,
  head northwest to the 2nd half of the tunnel.

 /----------------------------------******-----------------------------------\
|   LUNAR TUNNEL - WEST                                       LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: X-Potion, Dry Ether, Blood Sword                                     |
 \---------------------------------------------------------------------------/
Grab the 2 chests to the right (X-POTION, DRY ETHER), then head left and
  down.  Here you'll find another chest (BLOOD SWORD) and the exit.
If you head south now, you'll end up back to the Hummingway Abode.  From
  there, go west and down the set of double steps.  Head far to the south
  until you reach a cave with a circular mountain around it.  The cave
  is Bahamut's home.
NOTE: This tunnel is home to the Ebony Dragon during a New Moon.

 /----------------------------------******-----------------------------------\
|   LAIR OF THE FATHER - B1                                   LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Aura Staff, Dry Ether                                                |
 \---------------------------------------------------------------------------/
Go straight down and grab the chest (AURA STAFF) there.  Head back up a
  little and then to the right until you reach a wall.  At the top of the
  wall is a hidden path leading to a chest (DRY ETHER).
  Return to the main path and follow it to the door leading to the next floor.
 /---------------------------------------------------------------------------\
|   LAIR OF THE FATHER - B2                                   LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Ether, Ice Shield                                                    |
 \---------------------------------------------------------------------------/
Follow the path to a chest (ETHER).  From there, go right to another
  chest (ICE SHIELD).  Head back to the left a little and try going up to the
  door.  On the little bridge, you'll be attacked by a Count Malboro.
  Defeat it and move on to the next floor.
 /---------------------------------------------------------------------------\
|   LAIR OF THE FATHER - B3                                   LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Start heading down.  You'll be attacked by another Count Malboro.  Defeat
  it and continue.  A little further and you'll have to fight another
  Count Malboro.  Defeat this one and go up to find the petrified Bahamut.
  It turns out he and the other Eidolons are not petrified... they are
  chained to another dimension.  FuSoYa will talk of a meteor that fell near
  the Lair of the Father.  That's your next destination.
Exit the Lair of the Father (either walk or use FuSoYa's Teleport spell).
  The meteor site is due south.

 /----------------------------------******-----------------------------------\
|   IMPACT CRATER - UPPER WALL (EAST)                         LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: X-Potion                                                             |
 \---------------------------------------------------------------------------/
You'll start on the Rim. Just head to the left to get to the Upper Wall.
Like the Impact Crater on the blue planet, navigation through the area
  requires the use of jump points, which look like light-colored rocks.
Use the jump point when you come to it.  To the left is a chest (X-POTION)
  and another jump point.  Use the jump point and head right.  The next jump
  spot takes you to the middle wall.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - MIDDLE WALL (EAST)                        LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Phoenix Down, Echo Herbs, Mythril Sword, Unicorn Horn                |
 \---------------------------------------------------------------------------/
To the left, you'll find 2 jump points.  Use the left one to get a chest
  (PHOENIX DOWN), then go back and use the right one.
This section has 3 jump points.  Use the right one to get up to a chest
  (ECHO HERBS).  Return and use the bottom left jump point to continue.
Use the left jump spot here, then another left to reach a chest
  (MYTHRIL SWORD).  Drop down 2 levels using the only 2 jump points there are,
  then head right to the 1st jump spot you find.  Use it and the next one to
  reach a 4th chest (UNICORN HORN).  Jump back up a level and go all the way
  to the right.  Use the jump pad to the lower wall
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - LOWER WALL (EAST)                         LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Hi-Potion, Cottage, Ether                                            |
 \---------------------------------------------------------------------------/
There is a chest (HI-POTION) to the left, as well as the jump point leading
  onward.  Follow the path until you reach a jump point.  Use it to go up a
  level to reach a chest (COTTAGE).  Drop back down and continue following the
  path until you reach a pair of jump points.
Use the top one to get another chest (ETHER), then drop back down and use
  the bottom one.  Here you'll find a save spot.  Save, then head left to
  reach the crater floor.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - FLOOR                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Here you'll find the Mysterious Girl.  As usual, she'll ignore questions and
  demand crystals.  She'll attack you and summon Asura.  You can't damage
  Asura, so concentrate your attacks on the Mysterious Girl.  Defeat the
  girl and Asura will fade.
FuSoYa says to head back to the Crystal Palace, so head left to the west
  half of the lower wall.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - LOWER WALL (WEST)                         LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Dry Ether, X-Potion, Emergency Exit                                  |
 \---------------------------------------------------------------------------/
Follow the path using 2 jump points.  After the 2nd jump, you'll have a
  choice between 2 more jump spots.  Use the bottom one to reach a chest
  (DRY ETHER), then use the upper one.
Go left to another jump pad.  Use it, then head down to another pair of
  jump spots.  Once again, the lower one leads to a chest (X-POTION) and 
  the upper one leads onward.
You now have another set of jump points to choose from.  The lower one leads
  to a 3rd chest (EMERGENCY EXIT) and the upper one leads onward.  From here,
  just go north to the middle wall.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - MIDDLE WALL (WEST)                        LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Dry Ether, Antidote, Ether                                           |
 \---------------------------------------------------------------------------/
Follow the path until you reach a fork in the road.  The lower path leads to
  a chest (DRY ETHER).  The upper path leads up to another split in the path.
Use the right path to reach another chest (ANTIDOTE), then follow the left
  path.  There is another chest (ETHER) to the south and the path continues
  to the north.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - UPPER WALL (WEST)                         LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Dry Ether, Hi-Potion, Cottage, Diamond Armlet                        |
 \---------------------------------------------------------------------------/
Head up and the path will once again split.  The lower left path leads to
  a chest (DRY ETHER).  Get that, then continue north.  Get a HI-POTION from
  another chest, then keep going up, then left.
Here you'll find that the road splits yet again.  Both lower paths lead
  to chests (COTTAGE, DIAMOND ARMLET).  The upper path leads up to the rim.
 /---------------------------------------------------------------------------\
|   IMPACT CRATER - RIM (WEST)                                LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Just head left to exit the crater.  A little southwest of the crate is
  the Lunar Face dungeon, however, you'll need an item to get past the 1st
  room (the item can only be found in the challenge dungeon).
Head east, then north to the Crystal Palace (stop at the Hummingway Abode
  if you need any supplies).

 /----------------------------------******-----------------------------------\
|   CRYSTAL PALACE                                            LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Remember the recovery panels are here if you need them.  Head up to the 2nd
  floor.  here you'll find out the Moon Crystals have lost their light.  The
  Mysterious Girl will appear (she must have 9 lives or something).  Another
  fight with the Mysterious Girl will ensue.  This time she'll summon
  Leviathan.  Once again, you can't hurt the Eidolon, so concentrate on the
  girl.  And, once again, Leviathan will fade when the Mysterious Girl is
  defeated.
After defeating her again, Golbez will question whether the Mysterious Girl
  is immortal.  FuSoYa and Golbez will then pray in order to try and summon
  the Lunar Whale.  Once of the crystal will shatter and a 2nd Mysterious Girl
  will appear!  She just as quickly disappears, taking the defeated girl with
  here.
You now have to return to the stasis pods at the moons core, only this time
  there will be random encounters.  Step on the transporter square to begin.

 /----------------------------------******-----------------------------------\
|   LUNAR SUBTERRANE - B1, B2, B3                             LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: X-POTION, Dry Ether, Decoy, Icebrand                                 |
 \---------------------------------------------------------------------------/
B1 - There is a walk-through wall to the left that Golbez stopped you from
     using before.  Use it now and step on the teleporter.  It'll take you to
     the other side of the floor where you'll find stairs to B2.
B2 - Go up to a chest (X-POTION), then use the teleporter to the left.  Now
     head down and use the stairs to the next floor.
B3 - Unfortunately, there is nothing here worth mentioning.  Either work your
  way back up to B1, or Teleport out and re-enter the Crystal Palace.
B1 - This time go down and use the stairs there.
B2 - Head to the right.  Follow the path through 2 walls and, finally, to the
     stairs.  At this point, another Moon Crystal will shatter.
B3 - There is a recovery pot to the right.  Head down, past the stairs.  Here
     you can walk through the right wall to a chest (DRY ETHER).  From there,
     go through the next right wall and follow the hidden path to 2 more chests
     (DECOY, ICEBRAND).  Return to the stairs and go down them.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B4                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Elixir                                                               |
 \---------------------------------------------------------------------------/
Go to the right and down the long stairway.  Enter the door to the left to
  get a chest (ELIXIR).  Return to the stairways and go right to another
  stairway.  Go down the stairway and enter the door at the bottom.
Once through the door, you'll find a 2nd door leading to a save spot.  Save,
  then head far to the left and enter the gap in the wall.  Now just go down
  the stairs.  Another crystal will shatter.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B5                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Ice Armor, Remedy                                                    |
 \---------------------------------------------------------------------------/
Enter the door at the bottom of the stairs.  Here you'll go up and go
  through the right wall.  Enter the next right wall and follow the hidden
  path through to another open area.
Enter the gap in the bottom wall to get to a chest (ICE ARMOR).  Return
  through the door (to where you went through the gap in the wall).  Go up
  and use the stairs.
Enter the door to the left, then go down the stairs at the top of the room.
  To the right is a door leading to a chest (REMEDY), a recovery pot, and
  the stairway to the next floor.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B6                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Luminous Robe                                                        |
 \---------------------------------------------------------------------------/
Go down and take the left set of stairs.  At the bottom of the stairs,
  head left and cross an invisible bridge.  When the path dead ends, enter
  the wall.  The hidden path leads to a hidden stairway, which takes you to
  a chest (LUMINOUS ROBE).  From the chest, go right to a teleporter.
Follow the long stairway up to another teleporter.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B5                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Soma Drop                                                            |
 \---------------------------------------------------------------------------/
Go up another long stairway to a chest (SOMA DROP).  Beyond that you can
  find a teleporter leading to a save spot.
Return to the invisible bridge on B6.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B6                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/-
Go back up the stairway to the right of the invisible bridge, and then
  back down the staiway to the right of that.  Follow the path around to
  a door.  Inside you'll find the stairs to B7.  Another crystal shatters.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B7                                     LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Dry Ether, Remedy                                                    |
 \---------------------------------------------------------------------------/
Go down and enter the 1st door you reach to find a save spot.  The next
  door leads to an empty room, and the 3rd door leads to 2 chests (DRY ETHER,
  REMEDY).  Keep going until you reach a stairway.  At the bottom of the
  stairs is the passage to the next floor.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B8, B9, B10                            LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
B8 - Just follow the path to the next floor.  Another crystal will shatter.
B9 - Once again, just follow the path.  This time to a teleporter.
B10 - Follow the path to the bottom of the area.  You can use the recovery pad
      on the left, then use the teleporter on the right.  Once more crystal
       will shatter.
 /---------------------------------------------------------------------------\
|   LUNAR SUBTERRANE - B11                                    LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Just follow the path, yet again, to the teleporter.  One more shattered
  crystal.  The voice of KluYa on Mount Ordeals will say he'll pray, too.
  Then the Mysidian Elder and Porom will witness the Lunar Whale rise from
  the bay.
Go up and the last crystal will shatter.  Suddenly, everything will start
  to shake.  Golbez and FuSoYa will learn the DOUBLE BLACK MAGIC band, and
  a battle with Zeromus's Malice will begin.
          ZEROMUS'S MALICE STRATEGY:
               Your new Double Black Magic band should do the trick here.
After about 30000 damage, Zeromus's Malice will use Big Bang.  FuSoYa
  will tell Golbez to go to the Blue Planet and then teleports him to the
  Lunar Whale.  We then see the whale heading towards the planet, while we
  watch flashbacks of Golbez from Final Fantasy IV (including a battle
  against Cecil, Kain, Rosa, and Yang, and a battle against Cecil, Tellah,
  Cid, and Yang).

 /----------------------------------******-----------------------------------\
|   LUNAR WHALE                                               LUNARIANS' TALE |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez                                                         \
 \---------------------------------------------------------------------------/
Go up and Golbez will see he's no longer on the moon.  Role credits...again.

When the credits are done you can save your data.  MAKE SURE YOU USE A 
  FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last 
  chapter.

***At this point you can reload you're finished save file and enter
***Lunarians' Challenge Dungeon.
\-----------------------------------------------------------------------------/
 \                         END OF LUNARIAN'S TALE                            /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /               THE CRYSTAL'S TALE - "The Planet Eater"                 \
  /                         PART 1 - "The Gathering"                        \
 /---------------------------------------------------------------------------\
When you first start this Tale, you'll be asked if you wish to load data from
  any of the previously finished Tales.  Selecting your finished Tales allows
  you to transfer all equipment, items, money, levels, etc. over to the final
  Tale.
Things to know about the Crystals...
  The 99999 gil cap, that the previous Tales had, has been lifted.  The new
  cap is 9999999 gil.
  The level caps from the previous Tales have been lifted.  The new cap is
  level 50 for Edge, Rydia, and Luca (who you'll be using throughout the whole
  first part of the Tale) along with the Man in Black (who's level cap is
  set a little higher at 55).
I will be going through the final Tale assuming that all the previous Tales
  have been played.  If you didn't play a previous Tale, or you decided not
  to load your finished save, things will play out a little differently and
  you'll miss out on some of the new characters.

 /----------------------------------******-----------------------------------\
|   THE SETUP                                    THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
The final Tale begins where Edge's Tale left off... with Edge asking the Man
  in Black where he came from.
We then see the astronomers, in Agart, in the observatory...
  meteors are falling from the moon!
The people of these Damcyan and Fabul have noticed the meteors as well.
Back in Agart, the astronomers now see that the moon is falling!
The people of Eblan see the moon getting closer as well.

 /----------------------------------******-----------------------------------\
|   AGART - OUTSIDE                              THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
The Falcon emerges from the Underworld.  The crew has to move so they don't
  get hit by meteors.  The Man in Black (who we now know is Golbez) takes
  the controls and starts towards Baron.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
The end of Kain's Tale replays.  Cid, Ceodore, Kain, Rosa, and Edward are
  confronting the brainwashed Cecil.

 /----------------------------------******-----------------------------------\
|   BARON - OUTSIDE                              THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail                                                           |
 \---------------------------------------------------------------------------/
The Falcon lands outside Baron.  The Man in Black, Edge, Rydia, and Luca
  leave the ship (Calca and Brina will be asked to watch the ship if they
  were repaired at the end of Rydia's Tale).
You now have free reign of the area between Baron and the Mist Cave.  The
  area has been ravaged by meteors, so there are craters everywhere.
Start by heading northwest, up the river to a lake and waterfall.  To the
  left of the lake, in the trees, is a clearing you can enter.
In the center of the clearing is an invisible "chest" in the grass.
  Examine it to get a SMALL TAIL (1 of 21) (the use of this will be explained
  later).
The Mist Cave is blocked by a crater, so the only other way to go is either
  Baron or Baron Castle.  Start by visiting the town.

 /----------------------------------******-----------------------------------\
|   BARON                                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Phoenix Down, Small Tale, Hi-Potion, X-Potion (x2), Silver Hourglass,|
|        Cottage, Dry Ether, Small Tail                                       |
| SUNDRIES:    X-Potion         3000       Ether            10000             |
|              Phoenix Down     100        Gold Needle      400               |
|              Echo Herbs       50         Remedy           5000              |
|              Cottage          500        Gnomish Bread    100               |
| WEAPONSMITH: Flame Sword      14000      Icebrand         26000             |
|              Battle Axe       2500       Dwarven Axe      15000             |
|              Thorn Whip       3000       Chain Whip       6000              |
| ARMORER:     Iron Shield      600        Cross Helm       4200              |
|              Plate Armor      5000       Bone Mail        37500             |
|              Bone Wrist       3000       Circlet          1500              |
|              Mage's Robe      2000       Rune Armlet      2000              |
| HIDDEN ITEM LOCATIONS:                                                      |
|         Phoenix Down         - pot near Inn                                 |
|         Small Tale           - well near Cid's house                        |
|         Hi-Potion            - pot near armor shop                          |
|         X-Potion             - in pond at lower right corner of town        |
|         Silver Hourglass     - in pond at lower right corner of town        |
|         Cottage              - in grass at top left corner of town          |
|         X-Potion             - in grass at top left corner of town          |
|         Dry Ether            - in grass at top left corner of town          |
|         Small Tail (2 of 21) - in grass at top left corner of town          |
 \---------------------------------------------------------------------------/
You'll find a Tradingway immediately to the left when you enter.  He'll sell
  you weapons, armor, and sundries.  He's the replacement for the regular
  shops, which are all locked up.  There are soldiers wandering around town.
  Talk to them to fight some Zombie Infantry.
Go up and examine the door to Cid's house.  Cid's daughter will recognize
  Luca's voice and let the group in.  They'll tell Cid's family they're are
  looking for Cid and the others.
You can enter Rosa's mother's house as well because she recognizes Rydia's
  voice.  She's worried about Ceodore and Rosa.
You'll have to beat up some Zombie Infantry if you want to enter the water
  to get to the pond.  You'll have to defeat some more Zombie Infantry if
  you want to enter the secret path in the trees to get to the large grassy
  area (both spots have hidden items).
When you're all set, exit the town and go to the castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
A strange purple glow (the same as the one coming from the Tower of Babil) has
  enveloped the castle, preventing you from entering.  You'll have to find
  another way inside (and the ancient waterway isn't going to work this time).
Return to the Falcon.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail
 \---------------------------------------------------------------------------/
You'll be asked if you want to launch the airship.  Say "no" for now.  You'll
  find Calca and Brina on the deck (if you repaired them, of course).  The
  ninjas (Izayoi, Tsukinowa, Zangetsu, and Gekkou) are below desk (assuming
  they survived their missions in Edge's Tale).  You won't be able to use
  any of them in your party until later.  You can also rest by examining any
  of the 3 rightmost beds.
When you're read, launch the airship (examine the steering wheel).  You now
  have free reign over the Overworld.  Start by going to directly east of
  Baron.  You should see a lone tree on the tip of a peninsula.  Land there
  and step on the tree to enter a hidden area.
There is an invisible "chest" on the right side of the central grassy patch.
  Examine it for a SMALL TAIL (3 of 21).
Fly back to Baron, then head north to Mist.

 /----------------------------------******-----------------------------------\
|   MIST                                         THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Bomb Core, Bomb Crank (x2)                                           |
| HIDDEN ITEM LOCATIONS:                                                      |
|         Bomb Core  - in grass near upper pond                               |
|         Bomb Crank - in grass through hidden path right of armor shop well  |
|         Bomb Crank - in grass through hidden path right of armor shop well  |
 \---------------------------------------------------------------------------/
The town is covered in mist.  The Mist Dragon is protecting the village.
  The Mist Dragon tells Rydia to leave and to only come back once the other
  Eidolons have been freed.
You are free to explore the village before leaving, however.  The doors are
  all locked but there are a few hidden items to get.
Return to the airship.  Head a little northeast and land in the grass.

 /----------------------------------******-----------------------------------\
|   KAIPO - OUTSIDE                              THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Head northeast, into the desert, to Kaipo.

 /----------------------------------******-----------------------------------\
|   KAIPO                                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail                                                           |
| INN: 100                                                                    |
| SUNDRIES 1:  Potion              30        Hi-Potion           150          |
|              Phoenix Down        100       Gold Needle         400          |
|              Maiden's Kiss       60        Echo Herbs          50           |
|              Eye Drops           30        Antidote            40           |
| SUNDRIES 2:  Bomb Fragment       200       Antarctic Wind      200          |
|              Zeus's Wrath        200       Spider Silk         100          |
|              Bestiary            50        Tent                100          |
|              Cottage             500                                        |
| WEAPONSMITH: Silver Harp         880       Dark Harp           2800         |
|              Thorn Whip          3000      Chain Whip          6000         |
|              Longsword           450       Iron Sword          1000         |
| ARMORER:     Beret               1200      Bronze Breastplate  400          |
|              Silver Breastplate  2000      Silver Armlet       650          |
|              Rune Armlet         2000      Iron Shield         600          |
|              Iron Armor          1000      Iron Helm           800          |
 \---------------------------------------------------------------------------/
Sylphs are flying around everywhere.  If you talk to them, they'll cry for
  Yang and attack.  You can kill one or two, but don't kill all of them or
  you may be sorry.  You'll have to come back later once you've found Yang.
Feel Free to explore town.  Head up to the residence in the top right corner.
  Here you'll find Yang and Ursula, who apparently washed ashore at Kaipo
  Docks (after being shipwrecked by Leviathan) and walked all the way here.
  You can try talking to them, but they are both unconscious.
Exit the village and go south and slightly east to a trio of craters making
  a triangle.  Enter the center of the craters to find a hidden area.  Examine
  the central pillar to get a SMALL TAIL (4 of 21).
Return to the Falcon (it's the only place you can go since the Underground
  Waterway is blocked by a crater... and I know you really wanted to go
  through it one more time).  Once aboard the airship, go south until you
  reach the ocean, then head east to a penincula shaped kind of like the letter
  C.

 /----------------------------------******-----------------------------------\
|   C-PENINSULA                                  THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Black Belt Gi, Small Tail                                            |
 \---------------------------------------------------------------------------/
This area can be deadly.  Some of the encounters here are with monsters that
  don't normally appear until later in the game.  There are also a couple
  monsters that don't appear any where else (Bog Witch and Bog Toad).
If you can handle the extra power of the monsters here, they give a large
  amount of experience.
Also, there is a small patch of desert on the C-Peninsula.
SAVE, then step on the sand to find another hidden area.  Inside you'll find a
  chest with a Monster-in-a-box inside.  It's a Great Malboro.  If you can't
  beat it right now, remember where it is and come back later.
Defeat the Great Malboro, and you'll get a BLACK BELT GI.  Examine the pillar
  in the upper right corner to get a SMALL TAIL (5 of 21).
Now, head northeast to Fabul.

 /----------------------------------******-----------------------------------\
|   FABUL - OUTSIDE                              THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail (x2), Faerie Rod                                          |
 \---------------------------------------------------------------------------/
Before entering the castle, there are a couple place to check out.  The first
  is a clearing in the trees to the southeast of Fabul.
Examine the bush in the clearing to get a SMALL TAIL (6 of 21).
There is a 2nd clearing in the forest between Fabul and Mount Hobs to the
  northwest (you can use the airship to get close to it if you want).
In the 2nd clearing, there is a chest with a FAERIE ROD.  From the chest,
  go right, into the trees, and follow the hidden path down to a bush.
  Examine the bush for another SMALL TAIL (7 of 21).
Go back and enter Fabul.

 /----------------------------------******-----------------------------------\
|   FABUL                                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Bronze Hourglass, Phoenix Down (x2), Cross, Hermes Sandals,          |
|        Bacchus's Wine, Hi-Potion, Small Tail, Frying Pan, Ladle,            |
|        X-Potion, Cottage, Decoy                                             |
| INN: 100                                                                    |
| SUNDRIES 1:  Potion              30        Hi-Potion           150          |
|              Phoenix Down        100       Gold Needle         400          |
|              Maiden's Kiss       60        Eye Drops           30           |
|              Antidote            40        Echo Herbs          50           |
| SUNDRIES 2:  Tent                100       Cottage             500          |
|              Bomb Fragment       200       Antarctic Wind      200          |
|              Zeus's Wrath        200       Bestiary            50           |
| WEAPONSMITH: Flame Claws         350       Ice Claws           450          |
|              Lightning Claws     550       Metal Knuckles      600          |
| ARMORER:     Leather Cap         100       Feathered Cap       330          |
|              Headband            450       Leather Clothing    200          |
|              Bronze Breastplate  450       Kenpo Gi            4000         |
|              Iron Armlet         100       Silver Armlet       650          |
 \---------------------------------------------------------------------------/
Guards will stop you until one of them recognizes Rydia and Edge.  The Sylphs
  are here, too.  Like in Kaipo, the Sylphs will attack if you talk to them...
  DON'T KILL THEM ALL!
Head to 2F and use the door at the bottom of the room, then go to the West
  Tower.
WEST TOWER - On the 1st floor, get the 3 chests (BRONZE HOURGLASS,
             PHOENIX DOWN, CROSS), then examine the top left chest for
             HERMES SANDALS.  Head up to the 2nd floor of the tower.
           - The White Mage here will restore your HP.  There is nothing on
             the 3rd floor, so head down and go to the East Tower.
EAST TOWER - There is a BACCHUS'S WINE in the bottom pot on the 2nd floor,
             and a chest (HI-POTION) on the 3rd floor.  Also, if you examine
             the flowers on the 3rd floor you'll get a SMALL TAIL (8 of 21).
           - Return to the main castle, and head to the throne room.
THRONE ROOM - You'll tell Shiela (Yang's wife) about Yang and Ursula.
              She'll give you a FRYING PAN and a LADLE.
              "What, no knife this time?"
            - Get an X-POTION from the pot on the left side of the room.
              Step on the floor switch on the right side of the room to open
              a secret door.  Follow the hidden path to 3 chests
              (PHOENIX DOWN, COTTAGE, DECOY).
Exit the castle and board the Falcon.  Return to Kaipo.

 /----------------------------------******-----------------------------------\
|   KAIPO                                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Go to the residence and talk to Yang.  Select the Frying Pan.  Edge will
  whack Yang with it, and Yang will wake up.  Edge doesn't want to hit a lady,
  so Rydia will step in.  Select the Ladle.  A whack in the head to Ursula
  and she's awake as well.
Now that Yang is better, the Sylphs will appear and will be normal again.
  Rydia will now regain Sylph as a Summon.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
Time to check in on Kain, Cecil, and the others.  The Mysterious Girl will
  swipe the Water, Wind, and Fire Crystals.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Yang and Ursula are now resting below deck.  Launch the airship and head north
  to Damcyan.

 /----------------------------------******-----------------------------------\
|   DAMCYAN - OUTSIDE                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail                                                           |
 \---------------------------------------------------------------------------/
Before entering the castle, head west to a large crater with two small craters
  below it.  Step below the large crater to enter a hidden area.
Examine the skeleton for a SMALL TAIL (9 of 21).  Now head back to Damcyan
  and enter.

 /----------------------------------******-----------------------------------\
|   DAMCYAN CASTLE                               THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: X-Potion (x3), Phoenix Down, Emergency Exit, Hi-Potion, Ether (x2),  |
|        Diamond Shield, Red Fang, White Fang, Blue Fang, Bomb Core, Decoy,   |
|        Small Tail                                                           |
 \---------------------------------------------------------------------------/
Like you did in Edward's tale, take 1 step down and follow the wall to the
  right until you reach a door.  The door leads to the treasury.
TREASURY - Use the button on the wall to the right of the cell doors.  Enter
           the secret door and follow the path to the 1st cell.  Walk through
           the left wall to 2 chests (X-POTION, PHOENIX DOWN).  Take a step
           down from those chests and walk through the left wall to the
           3rd chest (EMERGENCY EXIT).
         - Use the stairs in the bottom left corner to reach the basement.
           The bottom left pot holds an X-POTION.  The right 2 pots hold
           another X-POTION and a HI-POTION.  The 6 chests contain 2 ETHERS,
           a DIAMOND SHIELD, a RED FANG, a WHITE FANG, and a BLUE FANG.
Return to the castle proper.  Here you'll find Antlions.  Edge wants to trash
  them, but Rydia talks him out of it.  If you want to kill one though, just
  talk to on to start the fight.  You can actually kill all you want, they'll
  make more.
Go through the door to 1F.  Here you'll find more Antlions!  Head right, past
  the empty weapon and armor stalls, and up the stairs.
STOREHOUSE - When you enter, step down into the wall.  Follow the path to the
  chest (BOMB CORE) on the right side of the room.  Go back to the main part
  of the room and get the other chest (DECOY).  Now go up the stairs to the
  throne room.
THRONE ROOM - The people of Damcyan have the path to the throne blocked,
              so just go up to Edward's room if you want (there's nothing
              there).  Otherwise, head back down to 1F.
1F - Go up the stairs on the far left side (near the empty Inn).  Head all
     the way up to Harley's room.
HARLEY'S ROOM - Examine the left side of the bookcase to get a
                SMALL TAIL (10 of 21).
                Return to 1F one more time.
1F - Go up the staircase in the center to find more Antlions on 2F.  Keep
     going up to the Throne Room.
THRONE ROOM - All the people of Damcyan (including Harley, minus Edward) are
              here.  Harley will tell your party about where Edward went.
              Harley will request to join you.  Edge agrees but she has to
              stay on the Falcon.
            - Talk to everyone, then exit the castle.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Harley is now below deck.  Launch the airship and head east to Fabul.  Now
  go south to Mythril on the Adamant Isles.

 /----------------------------------******-----------------------------------\
|   MYTHRIL - OUTSIDE                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Not much here besides the village of Mythril.

 /----------------------------------******-----------------------------------\
|   MYTHRIL                                      THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Cottage, Small Tale, Remedy, Heavenly Wrath, Luminous Robe           |
| SUNDRIES:    Hi-Potion      150       Phoenix Down        100               |
|              Maiden's Kiss  60        Mallet              80                |
|              Diet Ration    100       Cross               100               |
|              Cottage        500       Gnomish Bread       100               |
| WEAPONSMITH: Mythril Sword  6000      Mythril Knife       3000              |
|              Mythril Staff  4000      Mythril Hammer      8000              |
| ARMORER:     Mythril Armor  17000     Mythril Shield      1000              |
|              Mythril Helm   3000      Mythril Gloves      2000              |
| HIDDEN ITEM LOCATIONS:                                                      |
|         Cottage        - grass on right side of town                        |
|         Small Tale     - well near armor shop                               |
|         Remedy         - grass above well near armor shop                   |
|         Heavenly Wrath - grass above weapon and armor shops                 |
 \---------------------------------------------------------------------------/
Ok, so there isn't much here.  The shops and Inn are locked, but the vendors
  have set up outside their buildings.  There are a few items to pick up,
  though.
Reboard the Falcon and go straight south from Mythril to a large crater
  surrounded by 3 small craters.  Step just below the large crater to enter a
  hidden area.  Get the chest inside for a LUMINOUS ROBE.
Now take the Falcon south to Mount Ordeals.  From there, go south a little
  more and a little east to a cave.

 /----------------------------------******-----------------------------------\
|   SOUTHEAST CAVE                               THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tale, Elixir, Small Tail, Ribbon                               |
 \---------------------------------------------------------------------------/
To the right is 2 boxes.  The right box holds a SMALL TALE.  Follow the left
  path up to a chest (ELIXIR).  On the way back down, step under the rock
  arch and walk into the right wall.  Follow the hidden path to a wood crate.
  Examine it for a SMALL TAIL (11 of 21).
Go back to the Falcon.  Return north to Mount Ordeals and southwest to a large
  forest on an island.  There is a clearing in the forest where you'll find a
  hidden area.
Here you'll find a chest containing a Monster-in-a-box.  Defeat the Armor
  Contruct to get a RIBBON.
Now head west to Mysidia.

 /----------------------------------******-----------------------------------\
|   MYSIDIA                                      THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Everything is locked and no one is in any condition to help you in any way.
  Head up to the Hall of Prayer and try to enter.  Ramuh will appear and
  attack the party.  Although you can defeat Ramuh, DO NOT DEFEAT RAMUH!!
If you defeat him, Ramuh is gone for good.  Instead, just survive Ramuh's
  Thunder-class spells (including Judgement Bolt).
               RAMUH STRATEGY:
                    Go ahead and attack until Rydia talks to Ramuh.
                    When this happens, DO NOTHING.  Ramuh will come to
                    his senses.
If you do it right (ie DON'T KILL RAMUH), Rydia will regain the use of him
  as a Summon.
Now enter the Hall of Prayer.  Porom is inside trying to maintain a spell
  protecting the hall.  When you enter, Porom will collapse.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Porom is resting below deck.  She'll inform everyone what happened to the
  Elder.  She'll also tell them that Palom went to Troia, but hasn't been
  heard from since.  Rydia tells her that she and Luca saw him on a black
  chocobo.  Porom will then tell of Kain stealing the Water Crystal and
  going to Baron to kill Cecil.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
Cecil, Kain, and the others are still here.  The moon is getting closer.
Kain attacks Cecil, but Cecil will easily beat Kain.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Re-enter Mysidia.

 /----------------------------------******-----------------------------------\
|   MYSIDIA                                      THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tale                                                           |
 \---------------------------------------------------------------------------/
The people are back on their feet.  Go up and enter the Hall of Prayer.
  Search the desk to the left of the resting Elder for a SMALL TALE.
Return to the Falcon and take it either north or south to the Damcyan area.
  From Damcyan, go about halfway to Kaipo (south) and then west to a small
  island with a small forest on it.  Land and enter the forest.

 /----------------------------------******-----------------------------------\
|   CHOCOBO FOREST                               THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Chocobo                                                              |
 \---------------------------------------------------------------------------/
No chocobos, but go straight up to an invisible "chest" in the grass.  Examine
  it to get CHOCOBO, the item used to give Rydia the Chocobo Summon.
Now take the Falcon west to Troia.

 /----------------------------------******-----------------------------------\
|   TROIA- OUTSIDE                               THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
You should be able to land in the small grass spot next to Troia.  Enter the
  town.

 /----------------------------------******-----------------------------------\
|   TROIA                                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail, Dry Ether, X-Potion, Decoy, Ether                        |
| SUNDRIES:    Potion              30             Hi-Potion           150     |
|              Phoenix Down        100            Gold Needle         400     |
|              Maiden's Kiss       60             Echo Herbs          50      |
|              Tent                100            Cottage             500     |
| WEAPONSMITH: Polymorph Rod       1250           Psycho Spiral       2000    |
|              Elfin Bow           5000           Blinding Arrows     1000    |
|              Silencing Arrows    1000                                       |
| ARMORER:     Sage's Miter        2000           Circlet             1500    |
|              Sage's Surplice     1200           Mage's Robe         2000    |
|              Silver Armlet       650            Rune Armlet         2000    |
| HIDDEN ITEM LOCATIONS:                                                      |
|         Small Tail (12 of 21) - in indentation behind armor shop            |
                                        (examine the wall)                    |
|         Dry Ether             - in grass in top left corner of town         |
|         X-Potion              - in grass in top left corner of town         |
|         Decoy                 - in grass in top left corner of town         |
|         Ether                 - in grass in top left corner of town         |
 \---------------------------------------------------------------------------/
The buildings are locked, but the shop vendors are outside their buildings
  ready to assist you.
To reach the grassy area in the top left corner (and the 4 hidden items it
  hides), enter the pond in the bottom right corner and follow the river.
  Exit the water at the top of town and enter the trees.  The hidden path leads
  to the grass.
Exit the town and enter the castle.

 /----------------------------------******-----------------------------------\
|   TROIA CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Here, you'll find out that the entire castle has been completely frozen over.
  Go up to the Epopt Chamber and then up to the Crystal Chamber.
The party will find out that the Earth Crystal has been stolen, too.  They'll
  talk about Palom and hint where he might be.  Exit the castle.

 /----------------------------------******-----------------------------------\
|   TROIA - OUTSIDE                              THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail (x2), Ice Whip, Mage Masher                               |
 \---------------------------------------------------------------------------/
Before going to look for Palom, take a walk.  Head east and you'll find a
  clearing at the tip of a small peninsula.  In this clearing you'll find a
  small maze.  Work your way over to the bush on the far right and examine it
  for a SMALL TAIL (13 of 21).
Head back to Troia, then walk north to where the Chocobo Village was in
  Palom's Tale.  To the east of that is another clearing.  Examine the
  bush on the left side for another SMALL TAIL (14 of 21).  Next to the bush
  on the right side is a hidden passage leasing up to the chest (ICE WHIP).
Board the airship and fly due south from Troia.  You should see another
  clearing surround by 3 craters.  Land near there, save, and enter the
  clearing.
Inside is a chest containing a Monster-in-a-box!  Defeat the 3 Dark Sages
  and you'll not only get a good deal of experience, but a MAGE MASHER, too.
  And, if you're really lucky, a Dark Sage could drop a Ribbon).
Board the Falcon again.  This time head back up to Troia, then fly
  northeast to the large island where the Lodestone Cavern is.

 /----------------------------------******-----------------------------------\
|   LODESTONE CAVERN - B1                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Recovery Rod, Unicorn Horn                                           |
 \---------------------------------------------------------------------------/
Go to the far right to get a chest (RECOVERY ROD).  Back to the left is a
  bridge leading south.  Follow it down and continue until you reach another
  chest (UNICORN HORN) and the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B2                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Coeurl Whisker, Cottage, Hermes Sandals                              |
 \---------------------------------------------------------------------------/
Head to the far left, then up to a chest (COEURL WHISKER).  From the chest,
  go right as far as you can, then up to a door.
Through the door you'll find 2 more chests (COTTAGE, HERMES SANDALS).  Exit
  the little room and head to the far left where you'll find the stairs to
  the next floor.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B3                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Dry Ether, Diamond Helm, Silver Hourglass, Cottage                   |
 \---------------------------------------------------------------------------/
There is a save spot through the door to the left.  From the door, go down
  as far as you can, to another door.  Inside this one you'll find 3 chests
  (DRY ETHER, DIAMOND HELM, SILVER HOURGLASS).
From the 2nd door, head left and then up to another door.  The room it leads
  to holds another chest (COTTAGE) and the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B4                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
The Troian safeguards are no longer in place, so you can go straight up
  to the Crystal Chamber if you wish.  However, in order to get everything,
  you'll want to go left, across the invisible bridge, and down the stairs.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B5                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Light Curtain, White Fang, Remedy, Elixir                            |
 \---------------------------------------------------------------------------/
Head left to get a chest (LIGHT CURTAIN).  Return to the stairs and head
  right this time.  When you reach a small piece of land, walk up, across
  an invisible bridge, to a chest (WHITE FANG).  Return to the piece of
  solid land and head left.
When you see the stairs, go up to a chest (REMEDY) on a large outcrop of land.
  To the right is a small outcrop of land.  Another invisible bridge leads
  up and to the right from the small outcrop.  It leads to another chest
  (ELIXIR).  Return to the stairs and go up them.
 /---------------------------------------------------------------------------\
|   LODESTONE CAVERN - B4                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tale, Small Tail, Diamond Gloves                               |
 \---------------------------------------------------------------------------/
Walk straight right immediately upon entering to find a hidden bridge.  Keep
  going right to find a door leading to a save room.  Examine the left box in
  the save room to get a SMALL TALE.
Exit the save room and go back to the left, then up to another door.  Don't
  go inside, yet.  Instead, go directly east of the door to a skeleton.
  Examine it for a SMALL TAIL (15 of 21).  Now, go around to the left side
  of the door to get a chest (DIAMOND GLOVES).
Return to the door and enter the Crystal Chamber.  Go up to find a frozen
  Palom and Leonora.  The ice that covers them isn't regular ice...
  it's Diamond Dust!  This means Shiva!
               SHIVA STRATEGY:
                    Like Ramuh, you want to make sure that you
                    DO NOT KILL SHIVA!  If you kill her, she's gone for good.
                    Instead, just survive her ice-class spells (including
                    Diamond Dust) while doing some damage to her (but not
                    too much).  When Rydia says "She's stopped", just sit
                    there and do nothing.  A little wait and Shiva will
                    return to normal.
After the battle, Rydia will get Shiva to us as a Summon (assuming you didn't
  kill her).  Palom and Leonaara will thaw and your party will take them to
  Troia Castle to recover.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
Kain has been defeated by Cecil.  Ceodore stand up to his father.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Palom and Leonora are now resting below deck.  Exit the airship and go to
  Troia Castle.

 /----------------------------------******-----------------------------------\
|   TROIA CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail, Small Tale                                               |
 \---------------------------------------------------------------------------/
Now that it's unfrozen, there is treasure to be had.  As you go up towards
  the door leading inside, you should be able to go through the left and right
  walls to enter the water.  Go left first and follow the moat as far as you
  can.  Here, you can find an invisible "chest" containing a
  SMALL TAIL (16 of 21).  On the opposite side of the castle you'll find a
  SMALL TALE.
You can now enter the castle, if you want to talk to people, but all the
  paths leading to any possible treasure locations (from Palom's Tale) are
  blocked off.
Exit the castle and board the Falcon.  Head north (or south) to Eblan.

 /----------------------------------******-----------------------------------\
|   EBLAN - OUTSIDE                              THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail (x2)                                                      |
 \---------------------------------------------------------------------------/
We'll skip going to Eblan for now... just take the Falcon north past the
  Tower of Babil.  You should see a lone tree on the tip of a peninsula.
  Land and step on the tree to get to a hidden area.
Walk straight up to find an invisible "chest" in the grass.  Examine it for
  a SMALL TAIL (17 of 21).
Relaunch the Falcon and go southeast to a desert.  Below the right side of the
  desert is another lone tree.  Land next to it and enter another hidden
  area.
The left side of the central grassy area holds another SMALL TAIL (18 of 21).
Now head east to Agart (don't worry, you'll return to Eblan in a bit).

 /----------------------------------******-----------------------------------\
|   AGART - OUTSIDE                              THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Diamond Armor                                                        |
 \---------------------------------------------------------------------------/
To the east of Agart (by foot) is a solitary tree.  Step on it to enter a
  hidden area.  The chest you'll find here contains a Monster-in-a-box
  (a Fell Knight and 2 Imps).  Defeat the monsters to get DIAMOND ARMOR.
Now enter Agart.

 /----------------------------------******-----------------------------------\
|   AGART (MONSTERS INVADE)                      THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Gaia Drum                                                            |
 \---------------------------------------------------------------------------/
Agart has been overrun by monsters.  Make your way to the grassy path on the
  left side of town and search to find a GAIA DRUM.
Go to the back of town behind the well area.  The Mysterious Girl is just
  standing there.  As you approach her, she'll tell you she's "done with this
  planet".  She'll summon Titan to attack you and then disappear.
               TITAN STRATEGY:
                    Just wail away (and stay alive) until Titan uses
                    GAIA'S WRATH.  An unknown voice will cast Float to
                    save you.
                    It was Porom!  She'll promptly collapse and you'll go
                    back to fighting Titan (this time floating on air).
                    Just do more damage (and stay alive) until Titan comes
                    to his senses.  Giving Titan a taste of his own
                    medicine (Quake) with the Man in Black does good damage
After Titan regains his senses, he'll rejoin Rydia as a Summon.  You're
  group will then take Porom back to the Falcon.  If you did things in a
  different order, and you haven't recovered Porom, yet, then things will
  play a bit differently here.
Return to Agart.

 /----------------------------------******-----------------------------------\
|   AGART                                        THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Small Tail                                                           |
 \---------------------------------------------------------------------------/
The people are back and everything is back to normal (except the Inn and shops
  are still locked.  Go to the observatory (to the left of the entrance) and
  search the globe for a SMALL TAIL (19 of 21).
Enter the door to the well area.  Examine the well and go down.

 /----------------------------------******-----------------------------------\
|   AGART SUBTERRANE                             THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Decoy, Diamon Armlet, Ogrekiller, Golden Apple                       |
 \---------------------------------------------------------------------------/
Go left and get the chest (DECOY).  Head to the right (past the rope) and then
  up until the path splits.  Go right to get another chest (DIAMOND ARMLET)
  then return to the fork and go up to the stairs to the next floor.
Before going down the stairs, go right to a pair of boxes.  From there,
  go down (under a rock arch) to another set of stairs, which leads to a
  room with a chest (OGREKILLER).  To the right of the chest, you can
  enter the wall (white pebbles mark the spot).  Follow the hidden path to
  another chest (GOLDEN APPLE).
Return to the stairs to the next floor.  You can go to B2 if you want, but
  there isn't anything there but a save spot.
Head back to the surface and board the Falcon.  Now it's time to return
  to Eblan.

 /----------------------------------******-----------------------------------\
|   EBLAN CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Elixir, Small Tail, Small Tale, Red Fang, Cottage, Decoy,            |
|        Bacchus's Wine, X-Potion                                             |
 \---------------------------------------------------------------------------/
The place is on fire!  Which means Ifrit is in the castle somewhere.  Go
  forward to find that the main door is blocked by intense fire.  Head left
  to get to the West Tower.
WEST TOWER - Ifrit will be a random encounter in the tower.  Like you did
          Edge's Tale, you just need to run.
          Take 2 steps back towards the door and go right.  The secret passage
          leads to the right chest (ELIXIR).  Now go up the stairs.
           - Go straight down into the wall and then follow the wall.  There
          is a SMALL TAIL (20 of 21) in the lower right pot.  Now go up the
          stairs to Edge's Chambers.
EDGE'S CHAMBERS - Examine the armor to get a SMALL TALE, then talk to the
          cloaked figure to fight a Melt Golem.  Defeating it will cause
          half the flames near the front entrance to die down.
          Return to the front entrance and head right this time.  Enter
          the East Tower.
EAST TOWER - Like the West Tower, Ifrit is a possible encounter.  Just run
          from him.
          Go to the top left corner of the room and walk left into the wall.
          Follow the path down to the chest (RED FANG).  Go back to the main
          room and up the stairs.
           - Walk below the cloaked figure (you'll need to go through the
          corner of the wall) and down the stairs on the right side.  Back
          on 1F, get the chest (COTTAGE), then go back up the stairs.
           - Get the 2 chests to your right (BACCHUS'S WINE, X-POTION),
          then talk to the hooded figure to battle another Melt Golem.
          Defeating it will make the rest of the flames blocking the front
          entrance go away.
          Return to the front entrance and enter.
1F - Ifrit continue to torment you here.  There is a save spot to the right.
     From the save spot, go right directly into the wall.  Follow the hidden
     path to the chest (DECOY) behind the item shop counter.  Go up to the
     2nd floor, then continue up to the Throne Room.
THRONE ROOM - The Seneschal and some guards are here.  You'll find out that
          the women and children have been evacuated.  Ifrit will then
          attack for one final battle.  Edge will lure him away so the others
          can escape.  During Edge's solo battle with Ifrit, just survive
          until Ifrit uses Hellfire.  This will KO Edge.
            - Rubicante will appear and you'll have to fight him (you'll be
          fully recovered).  At the beginning of the battle, Rydia will show
          up.  Rubicante will just talk after each of your turns (it doesn't
          matter what you do).  After a few rounds, he'll cast Inferno and
          the battle will end.
            - After the battle with Rubicante, Edge will realize what they
          need to do, and Edge and Rydia will learn the INFERNO Band.
          Time to fight Ifrit!
               IFRIT STRATEGY:
                    The battle will start out with Edge and Rydia using
                    Inferno, then Luca and the Man in Black will join the fun.
                    Have Edge and Rydia continue to use Inferno.  Man in Black
                    should use Blizzaga, and Luca should attack and/or heal
                    when needed.
After a while, Ifrit will regain his senses and let Rydia use him as a Summon.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Kain, Rosa, Ceodore, Edward, Cid                               \
 \---------------------------------------------------------------------------/
Back in Baron... Kain, Rosa, Ceodore, Edward, and Cid all attack Cecil.
  Just put up a good fight and stay alive.  Cecil will eventually Summon (!)
  Odin.

 /----------------------------------******-----------------------------------\
|   EBLAN CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Boltslicer, Silent Bell, Remedy                                      |
| INN: 50                                                                     |
| SUNDRIES 1:  Potion              30        Hi-Potion           150          |
|              Phoenix Down        100       Gold Needle         400          |
|              Echo Herbs          50        Eye Drops           30           |
|              Antidote            40                                         |
| SUNDRIES 2:  Tent                100       Cottage             500          |
|              Emergency Exit      180       Bestiary            50           |
|              Gnomish Bread       100                                        |
| WEAPONSMITH: Crimson Cherry      4800      Ashura              7000         |
|              Metal Boomerang     800       Chakram             4000         |
|              Shuriken            200                                        |
| ARMORER:     Leather Cap         100       Steel Headplate     750          |
|              Foot Ninja Gear     480       Shinobi Gear        3500         |
|              Kenpo Gi            4000      Iron Gloves         130          |
|              Iron Armlet         100       Silver Armlet       650          |
 \---------------------------------------------------------------------------/
The fires are out and everything is back to normal.  Head to the 2nd floor
  of the West Tower.  Enter the hidden stairs on the left side of the room to
  get the left chest on the 1st floor (BOLTSLICER).
Now go to the 2nd floor of the East Tower and get the 2 chests that were
  blocked by fire before (SILENT BELL, REMEDY).
The item shops and Inn are reopened on the 1st floor of the castle proper.
  And the weapon and armor shops are on the 2nd floor.
Exit the castle when you're ready and head west to the Cave of Eblan.

 /----------------------------------******-----------------------------------\
|   CAVE OF EBLAN                                THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Remedy, Ether, Phoenix Down (x2), X-Potion, Hi-Potion, Spider Silk   |
 \---------------------------------------------------------------------------/
B1 - Start by going right, through the wall, to a chest (REMEDY).  Go through
  the right wall next to the chest to reach a 2nd chest (ETHER).  Now head down
  to another chest (PHOENIX DOWN).  Go back up a little and cross the bridge
  to the left.  Go up from there to get a 4th chest (X-POTION), then go down
  to the bottom of the room.
  Head left until you see the stairs to the next floor.  There is one more
  chest to get if you go up (HI-POTION).  Return to the stairs and go to B2.
B2 - Get the chest to the left (SPIDER SILK).  From there, go to the far left
  for a 2nd chest (PHOENIX DOWN).  Now go up and use the stairs leading to
  the Path to Tower of Babil.

 /----------------------------------******-----------------------------------\
|   PATH TO TOWER OF BABIL                       THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
| ITEMS: Phoenix Down, Hi-Potion (x3), Small Tail, Spider Silk, X-Potion,     |
|        Hermes Sandals, Dry Ether, Cottage, Ether (x2), Bacchus's Wine,      |
|        Lilith's Kiss, Vampire Fang, Mallet, Potion, Kotetsu, Kiku-Ichimonji,|
|        Black Cowl                                                           |
 \---------------------------------------------------------------------------/
Grab the chest (PHOENIX DOWN) then go up until you reach another chest
  with a HI-POTION in it.  To the right of the chest is 3 rocks.  Examine the
  rightmost rock for a SMALL TAIL (21 of 21).
  Go down through the gap in the wall to reach another chest (SPIDER SILK),
  then head back through the wall and up the stairs.
Follow the path up to a mini person.  He's a tail collector.  He'll trade:
                    14 Small Tails --> 1 Rainbow Tail
                     7 Small Tails --> 1 of any other colored Tail
                                       (Blue, Green, Red, Black, Purple,
                                        White, Gold, Gray, or Ebony)
There are a total of 21 Small Tails scattered around the world.  Which means
  you can get 1 Rainbow Tail and 1 of another color, or 3 colored Tails.
  I suggest getting the Rainbow Tail and 1 other.
From the Tail Collector, go up and to the left to get a chest (X-POTION).
  Return to the mini and go up and right to another chest (HERMES SANDALS).
  Go back to the mini once more.  There should be a trio of rocks there.
  Stand in line with the rocks and take 2 steps down.  Enter the wall to your
  right and follow the hidden path to a chest (DRY ETHER).  Return to the
  collector one more time and go down to reach the stairs leading onward.
Take 2 steps down and enter the wall to your right.  This hidden path leads to
  2 chests (COTTAGE, ETHER).  Go back through the wall and get the 3 chests
  just below you (BACCHUS'S WINE, LILITH'S KISS, VAMPIRE FANG).
  From there, follow the path down and then left to another chest (MALLET).
  Go right to find 3 more chests (HI-POTION x2, POTION).  Now head up to
  the stairs leading onward.
There is a save spot through the door to the right.  While in the save room,
  go through the right wall in the space above the rocks.  This leads to
  a chest (KOTETSU).
  Exit the save room and go left to a chest (ETHER).  Return to the door and
  head up this time.  s you approach the stairs leading up to the Tower of
  Babil, a glow similar to the one at Baron Castle will appear.  Edge will
  try to go up the stairs, only to be stopped by an invisible barrier.
A hooded figure will appear and you'll have to fight a Marquis Malboro.
               MARQUIS MALBORO STRATEGY:
                    Use a Spider Silk to start off.  Have Golbez cast
                    Firaga to do some descent damage.  The Malboro will
                    probably cast Reflect.
                    Rydia and Edge should use the Inferno Band, while Luca
                    and Golbez attack and heal.
Defeating the creature will net you a KIKU-ICHIMONJI.  Walk through the
  wall to the left to reach one more chest (BLACK COWL).  Now either
  backtrack all the way out to the Overworld or use an Emergency Exit.
Return to the Falcon and launch.

 /----------------------------------******-----------------------------------\
|   ABOARD THE FALCON                            THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
Not counting any item-acquired summons, you should now have Sylph, Ramuh,
  Shiva, Titan, and Ifrit.  This should be all of the non-optional ones you
  can currently get.  Time to head back to Mist (north from Agart).

 /----------------------------------******-----------------------------------\
|   MIST                                         THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca                                \
 \---------------------------------------------------------------------------/
The mist will disappear and the people will come out from hiding.  It turns
  out 2 children were the ones who stopped the mist dragon from being petrified
  along with the other Eidolons.  The Dragon returns to Rydia.
Board the Falcon and head to Baron Castle.

 /----------------------------------******-----------------------------------\
|   BARON CASTLE                                 THE CRYSTALS "The Gathering" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Man in Black, Rydia, Edge, Luca (entering the castle)          \
|             Man in Black, Rosa, Ceodore, Rydia, Edge (final battle)         |
 \---------------------------------------------------------------------------/
***WARNING*** Make sure you've done everything you want to before entering
  the castle.  Once you enter, you will not be able to do anything else on
  the planet. ***END WARNING***
The glow around the castle has disappeared allowing you to enter the castle.
  Golbez runs ahead of the rest, who promptly follow.  The Man in Black (aka
  Golbez) won't allow you to go anywhere but straight ahead to the Throne
  Room.
Upon entering the Throne Room, we'll see the end of the battle against Cecil,
  where Odin was just summoned.  Just stay alive until Odin recognizes Kain
  and the others.  Odin will turn around and KO Cecil.
A quick reunion and the Man in Black finally reveals to the others who he is.
  You'll now have to fight the Mysterious Girl with the team of
  Golbez (still called Man in Black), Rosa, Ceodore, Rydia, and Edge.
               MYSTERIOUS GIRL STRATEGY:
                   -Ceodore and Rydia can learn the THUNDER WAVE Band at this
                    point, but the big damage can be done by using Rosa and
                    Rydia's HOLY BURST Band.
                    Golbez should use any of his -aga spells.  Ceodore and
                    Edge should heal or attack.
                   -The Mysterious Girl will attack with Leviathan (Tidal Wave)
                    and Bahamut (Megaflare).  When her "backside" flares like
                    a peacock tail, it means Meteor is coming.
                   -She has about 45000 HP.
After defeating her, Edge gets excited, thinking it was all over.  Golbez,
  however, knows that this is just one copy of the Mysterious Girl.  Four
  more girls appear and then all 5 disappear.
The group discusses what has happened and what needs to be done.  Outside
  Baron, the Lunar Whale lands.
You are now prompted to save your game.
\-----------------------------------------------------------------------------/
 \                      END OF CRYSTAL'S TALE - PART 1                       /
  \-------------------------------------------------------------------------/

    /-------------------------------******--------------------------------\
   /               THE CRYSTAL'S TALE - "The Planet Eater"                 \
  /                          PART 2 - "The Finale"                          \
 /---------------------------------------------------------------------------\
For part 2 of the final Tale, the level caps have all been completely lifted,
  making the maximum level at 99.
The second half of The Crystals starts off with flashbacks of Cecil and the
  Hooded Man, Cecil and Edward, and Cecil and Kain... all with extra bits
  showing that the real Cecil was there somewhere inside wondering what he
  was doing.
We'll then see the Mysterious Girl and Cecil, just after Cecil was defeated
  by Bahamut.

 /----------------------------------******-----------------------------------\
|   LUNAR WHALE                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
Cecil awakes but is "an empty shell".  Edward and a few others listen through
  the whisperweed to find out things are getting worse on the planet.
The Lunar Whale starts shaking and is pulled in towards the moon.  It lands
  (roughly).  You now have control of Ceodore and can go anywhere on the
  ship.  Talk to anyone and you'll be able to change your party members:
               Cecil (now at lvl. 40)        Rosa           Ceodore
               Kain           Rydia          Edge           Cid
               Yang           Palom          Porom          Edward
               Luca           Ursula         Leonora        Gekkou*
               Zangetsu*      Izayoi*        Tsukinowa*     Harley
               Golbez         Calca*         Brina*
     *These characters are only available if the requirements were met during
          Rydia's and Edge's Tales.
I suggest leaving Cecil behind for now.  Until later, he is slow and rather
  useless.  Pick whoever you want and remember there are a tone of new Bands
  to learn.  I suggest looking at the Bands and picking a team that has at
  least one Band that will break the 9999 damage limit.  Keep in mind that
  Cecil will be unable to learn Bands at this time.
The stairs at the bottom lead to a save spot, more party memebers, and "beds"
  you can rest in.  When you're ready, use one of the teleporters in the upper
  portion of the top floor

 /----------------------------------******-----------------------------------\
|   OUTSIDE LUNAR WHALE                             THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| SUNDRIES:    Hi-Potion           150       X-Potion            3000         |
|              Ether               10000     Dry Ether           50000        |
|              Phoenix Down        100       Remedy              5000         |
|              Cottage             500       Emergency Exit      180          |
| WEAPONSMITH: Shuriken            200       Cross Shuriken      2000         |
 \---------------------------------------------------------------------------/
Here you'll find a holographic Tradingway and an interdimensional elevator
  (which is currently offline).  Stock up on supplies, then exit in any
  direction (but up, of course).

 /----------------------------------******-----------------------------------\
|   MOON SURFACE                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
This is considered to be like a dungeon, since you can't save anywhere you
  want like you could in a normal overworld situation.  The first thing
  you'll notice is this is not the same moon that Golbez and the Lunarians
  are from.
You can re-enter the Lunar Whale at any time to rest, save, or switch out
  you characters.  This makes it a good spot to do some leveling if you feel
  you need to.
There are two different Gray Coeurls that appear on the surface.  One is
  considerably stronger than the other, only appears alone, and only appears
  during a Waning Moon.  The other will appear with other enemies and is
  quite common.  The stronger one has a chance of dropping a Gray Tail.
When you're ready, head west to a cave opening.

 /----------------------------------******-----------------------------------\
|   SUBTERRANE - B1                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Decoy                                                                |
 \---------------------------------------------------------------------------/
As you enter the cave, just walk forward and step on the teleporter.  There
  are no enemies in the first room.
This will take you to B1... which DOES have enemies.  Start by going through
  the right wall and following the path around to a chest (DECOY).  Return
  to the teleporter.  This time walk through the left wall to another
  teleporter.
This will take you to the opposite side of the floor.  Go down the stairs in
  front of you.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B2                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Cottage                                                              |
 \---------------------------------------------------------------------------/
Go up to get a chest (COTTAGE), then continue on to the teleporter.  Use this
  teleporter, then head down to the stairs.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B3                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Genji Shield                                                         |
 \---------------------------------------------------------------------------/
Go up to find a chest (GENJI SHIELD).  Return to B1.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B1                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
Get back to the entrance teleporter and go down this time.  Go down the stairs.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B2                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Genji Armor, X-Potion                                                |
 \---------------------------------------------------------------------------/
Follow the path into the wall.  When you're even with a chest, go left to
  get it (GENJI ARMOR).  Go back to the right and continue up until you're
  out of the wall.  Go through another wall to find a chest (X-POTION) and
  the stairs.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B3                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Dry Ether, Remedy, Ether                                             |
 \---------------------------------------------------------------------------/
Here you'll find a crystal and your party will stop to investigate.  The
  crystal will shatter and you'll have to fight Baigan and his 2 Arms, who
  were originally seen in Final Fantasy IV.
After the battle, you'll automatically rest for the night.  During the night,
  Ceodore and Ursula will have a nice talk and they'll learn the TWIN RUSH
  Band.
The spot where you auto-rested is a save spot.  Save, then step on the green
  circle.  The interdimensional elevator is now online.  Green panels like
  this are scattered all over (every few floors will have one).  They can
  be used to teleport back to the Lunar Whale, and, from there, teleport to
  any other floor you've previously been to that has an elevator access point.
  You are also able to switch out your party.
When you're set, head down and enter the left wall.  Follow the hidden path to
  a chest (DRY ETHER).  From that chest, enter the left wall and follow this
  hidden path to 2 more chests (REMEDY, ETHER).
Go back through both hidden paths, then up to the stairs.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B4                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: White Fang, Lustrous Sword, X-Potion, Red Fang, Blue Fang            |
 \---------------------------------------------------------------------------/
Head left as far as you can to a chest (WHITE FANG).  Return to the right and
  go down the steps.  At the bottom of the steps, go right and enter the
  doorway.
This leads to another chest (LUSTROUS SWORD).  Exit the little room and go
  to the left as far as you can.  Go down the steps and enter the doorway.
Head right, then up to a chest (X-POTION).  Go right to the other side of the
  room to find another chest (RED FANG).  The gap in the wall to the left
  of the chest is the exit to this room.  It should be noted, however,
  that this room is home to Ebony Dragons.  Both versions are strong, but
  only the one appearing alone during a New Moon can drop Ebony Tails.
  Exit the room when you're ready.
Get the chest (BLUE FANG), then examine the crystal.  Like before, it will
  shatter.  This time you'll have to find the Magus Sister: Sandy, Cindy,
  and Mindy (also from the original Final Fantasy IV).
Defeat them and the spot the crystal was on is a save spot.  This is a good
  base of operation for gaining levels and/or trying to get more Ebony Tails
  in the previous room (Just make sure you have a New Moon).  When you step
  on the save spot it'll ask you if you want to rest.  Say YES!
  During the night you'll see a scene with Edge and the Eblan Four.
When you're ready to continue, go down the steps to the left.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B5                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Silver Hourglass, Genji Gloves, X-Potion, Ether (x2), Unicorn Horn,  |
|        Hi-Potion                                                            |
 \---------------------------------------------------------------------------/
Go to the bottom of the steps and head right.  Get the chest (SILVER HOURGLASS)
  then enter the door.
Go up and through the left wall to a chest (GENJI GLOVES).  From there, enter
  the left wall and follow the hidden path.  When you reach visible floor
  again, go down and enter the gap in the wall.  Get the chest (X-POTION),
  then go back through the door.
Go up and use the stairs.  There is a chest to the left.  Get the ETHER, then
  head right and enter the door.
Here you'll find a chest containing another ETHER.  Get it, then use the stairs
  at the top of the room.  NOTE:  This small room is home to 2 different
  Shadow Dragons.  One appears alone during a Waxing Moon and can drop
  Black Tails.
Examine the crystal.  As before, it shatters and you'll have to fight a boss
  previously seen in the original FF4.  This time it's Lugae and Barnabas.
After you defeat the mad scientist, step on the save spot and say YES to rest.
  This time you'll see a scene featuring Palom and Porom.  The twins will
  learn the TWINCAST Band.
To the right of the save pot is a chest (UNICORN HORN).  To the left of the
  save spot is a door leading to another chest (HI-POTION) and the stairway
  leading down to B6.  In the small room containing the Hi-Potion chest, you
  can encounter Flan Princesses during a Full Moon.  They can drop Pink Tails.
When you're ready, go on to B6.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B6                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Fuma Shuriken, Gaia Drum, Final Outfit, Flame Whip                   |
 \---------------------------------------------------------------------------/
Get the chests to the left and right (FUMA SHURIKEN, GAIA DRUM), then go down
  the right stairway to another chest (FINAL OUTFIT).  From there go across
  the invisible bridge to the right.  Follow the path until it dead-ends.
  Here, you can go left through the wall to a hidden set of stairs.
Go down to get a chest (FLAME WHIP), then go left to a teleporter.  You'll
  now be on the opposite side of the floor.  Go up to another teleporter.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B5                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Genji Helm, Blood Lance                                              |
 \---------------------------------------------------------------------------/
Continue up to a chest (GENJI HELM).  Keep going to another teleporter.
This leads to a save spot.  Exit the room through the gap in the bottom wall.
  Grab the BLOOD LANCE from the chest, then go all the way back to the
  invisible bridge on B6.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B6                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: White Robe                                                           |
 \---------------------------------------------------------------------------/
Once you've crossed the invisible bridge again, go up the stairway, then back
  down the stairway to the left.  Go down and enter the door.
Before examining the crystal, go up the right side of the room to get a
  chest (WHITE ROBE).  Examine the crystal, watch it shatter, and begin
  the battle with Edge's parents: the King and Queen of Eblan (appearing
  as they did in FF4 after Rubicante corrupted them).  You don't even have
  to do anything this time.  The King and Queen will go away on there own if
  you just sit there and do nothing (or attack if you want, but it won't
  matter either way).
Step on the save spot and say YES to rest.  Rydia and Luca get a scene this
  time.
After your rest, go down the stairs to the left.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B7                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Murasame, Dragon Shield, Protect Ring, Stardust Rod                  |
 \---------------------------------------------------------------------------/
The scenery changes, as does the monsters you can encounter.  Follow the path
  down and enter the 1st door.  Here you'll find a save spot.  Say YES, when
  it asks you if you want to rest, to see a scene with Leonora, Porom, and
  Luca (with Palom eavesdropping).  After the scene, Palom, Luca, and Leonora
  will learn the ICE CRUSH Band.
  If you need to go to the Lunar Whale for supplies or change your party, there
  is an interdimentional elevator above the save spot.
Exit the save room and go left to the next door.  here you'll find a
  chest (MURASAME).  It's also possible to encounter Behemoths.  Once again,
  there are 2 versions.  One appears anywhere on this floor, the other
  appears alone and only in this room during a New Moon.  This one can drop
  Purple Tails.
Exit the room and head left to the next door.  There are 2 chests here
  (DRAGON SHIELD, PROTECT RING).  Exit the room and follow the path until
  you reach a stairway which leads down to another crystal.
  Examine it and you'll have to fight 4 Skulnants.  Defeat them and the
  crystal will shatter leading to a battle with the Archfiend of Earth...
  Scarmiglione.
Defeat him and any Revenant he summons and you'll immediately get a back-attack
 against Scamiglione's true form.
Defeat the undead Archfiend and he'll thank you.  It's really looking like
  all these former bosses are being used against their wills.  A chest will
  appear containing a STARDUST ROD.
Head right and go down the stairs.  This will take you to a room with no
  enemies.  Go up across the long, land bridge and down the stairs at the
  other end.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B8                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: White fang, X-Potion, Dragon Mail, Unicorn Horn, Sage's Staff,       |
|        Sage's Robe                                                          |
 \---------------------------------------------------------------------------/
The surroundings are now watery looking, and the enemies have changed again
  to suit the scenery.
  Head to the left and down a stairway to reach a chest (WHITE FANG).  Go
  back up the stairway and head to the far left.  Continue down the stairway
  here.  Go north to a chest (X-POTION).
  Directly to the left of the chest is a walkthrough wall.  The hidden path
  leads to another chest (DRAGON MAIL).  Return to the X-Potion chest and
  follow the path to the south then west as far as you can.  Here you'll
  find another chest (UNICORN HORN).
  From that chest, go back to the right a little, then down a stairway to
  a door.
Inside, you'll find a save spot.  As usual, say YES to rest.  Cid and Luca
  get some face time (Calca and Brina get involved, too, if they were
  revived).  If Calca and Brina are around, Cid, Luca, Calca, and Brina
  will learn the FINAL CALCABRINA Band.
  Save, then continue through the gap in the bottom wall at the left end of
  the room.
Go left and examine the crystal.  You know the drill... the crystal shatters
  and you fight a boss from FF4.  This time it's the Archfiend of Water...
  Cagnazzo!
Get the 2 chests (SAGE'S STAFF, SAGE'S ROBE) that appear when you defeat
  the Archfiend.  Now, it may be a good idea to go back and save before
  continuing.
If you want to try for White Tails, make the moon waxing before moving on.
  Go back to where you fought Cagnazzo and enter the door.
Although you can fight White Dragons anywhere on B8, only this room has the
  one that will drop White Tails.  It will appear alone and only during a
  Waxing Moon.
When you're set, go through the gap in the bottom wall on the right side to
  get to B9.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B9                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Ether, Dragon Gloves, Blue Fang, X-Potion, Dragon Helm, Gungnir      |
 \---------------------------------------------------------------------------/
A new floor, a new element... new enemies.
Follow the path until you reach a whirlwind.  To the right, the path forks
  into 2 paths.  The top path looks like it quickly dead-ends, however, it
  goes behind the wall and up to a chest (ETHER).  Go back and take the other
  route.  This leads to some stairs which will take you to the next area.
To the right is a whirlwind.  Stand in the whirlwind and go right, into the
  wall.  The hidden path leads to a small empty room with a gap in the
  bottom wall.  During a Waning Moon, this small room is home to Green Dragons
  that can drop Green Tails.
  Go through the gap in the wall to find a chest (DRAGON GLOVES).  Return
  through the hidden passage to the whirlwind you stood in before.  Go
  straight down and go through the gap in the wall to reach another
  chest (BLUE FANG).
  Return to the landmark whirlwind.  This time go left, then down to another
  gap in the wall.
Go through the gap, then head left to some stairs.  These stairs lead to a
  chest (X-POTION).  From the chest, go left into the wall and up to another
  chest (DRAGON HELM).
Return down the stairs and go south to a save spot.  Say YES to rest, as
  usual.  Edward and Harley have some alone time.  Save, then head right to
  the crystal.  Once this one shatters, you'll have to face the Archfiend of
  Wind...Barbariccia!
Defeat the bikini-clad Archfiend and a chest containing a GUNGNIR will appear.
  I suggest going back and saving before heading right.  Follow the path to
  the next floor.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B10                                THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice - Edge suggested                                    \
| ITEMS: Godhand, Remedy, X-Potion, Red Fang, Apollo Harp, Fuma Shuriken,     |
|        Ether, Red cap, Fire Scarf                                           |
 \---------------------------------------------------------------------------/
Everything's red.  Must be time for the fire floor.
Go down two stairways, then go right and enter the door.
  This room is home to Red Dragons.  Once again there are two versions.  The
  stronger version only appears during a New Moon.  It will appear alone and
  may drop a Red Tail.  The weaker, and more common variation, also has some
  nice equipment that it could drop if you're lucky.
Head down and go through the gap in the wall to reach a chest (GODHAND).  Go
  back through the Red Dragon room and head left to a chest (REMEDY).  From
  there, head down the stairway to the right, and then down either of the
  next 2 stairways.
Enter the door that is between the stairways to reach a save spot.  Save,
  then exit the save room.  This area is filled with doors.  Start with the
  top one on the right, which leads to a chest (X-POTION).
  The door to the right of that just leads to the door below you.  The door
  to the left (and a little down) leads to another chest (RED FANG).  The
  one below that is a dead end.
  Go to the bottom of the room and enter the door to the right.  This leads
  to another chest (APOLLO HARP).  To the right of that is the door leading
  onward.  Remember that... we'll be back here in a minute.
Go over to the left side of the area (along the bottom).  The door you find
  here leads to another chest (FUMA SHURIKEN).  The next door up just leads
  to the door above that.  However, the door to the right of those doors
  leads to yet another chest (ETHER).
Return to the door in the bottom right corner and enter it.  Go down and
  through the gap in the wall.  Now head to the far left for a chest (RED CAP).
  Return to the right and enter the door.
Step on the save spot and say YES to rest.  Yang and Edge have a chat and
  learn the OBORO STRIKE Band.  Also in this room is the interdimensional
  elevator, just in case you need to return to the Lunar Whale for supplies.
  I suggest adding Edge to your party now if he isn't already, and Rydia to
  your party before leaving B10 (if she isn't already).
  Save, then head up through the door.
Here you'll find another crystal.  When this one shatters, Rubicante, the
  Archfiend of Fire, follows.
  If you have Edge in your party, you'll be asked if you want to fight with
  him alone.  The fight seems to be considerably shorter if you use Edge
  alone, since Rubicante will use Inferno on himself after only 15000 HP
  (instead of about 50000 HP, which is what he has if you attack him with
  your whole party).
If Edge beats Rubicante alone, he'll get 20000 experience and a chest will
  appear containing a FIRE SCARF.
If your entire party defeats Rubicante, each member will receive 13162
  experience (and this will always happen because Rubicante will restore
  your party before he dies).  The Fire Scarf chest will not appear.
Go back and save if you want, then go down the stairs and step on the
  teleporter.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B11                                THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice - Rydia suggested                                   \
| ITEMS: Cottage, Poison Axe, Ether, Moonring Blade, Yoichi Bow, Yoichi Arrows|
 \---------------------------------------------------------------------------/
Go straight up, past two paths leading left (they're both dead ends).  The
  third left path is the one you want.  Go left until you reach a path going
  up.  This leads to a chest (COTTAGE).  Go back and continue left a little
  bit more.
  Go down as far as you can to get another chest (POISON AXE).  Go back up
  and then right when you can.  Now head up to a door.
In this room, a Thunder Dragon might appear.  As usual, Thunder Dragons can
  appear anywhere on this floor.  However, only during a Full Moon in this
  room will one appear alone.  It may drop a Blue Tail.
  Exit the room through the door on the left.
Go to the left to get a chest (ETHER), then head down as far as you can to
  find another chest (MOONRING BLADE).  Head back up until you reach a bridge
  leading to the right.  This leads to a save spot.  Say YES to rest and see
  a scene with Golbez and Ceodore.  Save, then follow the path leading down.
  This takes you to the next crystal.
This time when the crystal shatters, you'll have to face the CPU, Strike
  Module, and Defense Node from the Giant of Babil (in the original game).
After defeating the heart of the giant, 2 chests will appear (YOICHI BOW,
  YOICHI ARROWS).  Go back and save, then continue onward.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B12                                THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice - Rydia suggested                                   \
| ITEMS: Lunar Curtain, Silver Hourglass, Gold Hourglass, Cottage,            |
|        Minerva Bustier, Fuma Shuriken, Light Curtain, White Tiger Mask,     |
|        Dry Ether, Mystic Whip                                               |
 \---------------------------------------------------------------------------/
When you enter, you'll be in a small room (which is technically still part of
  B11).  Go down the stairs in front of you to continue.
There are now 2 directions you can go.  Use the path leading down and continue
  down to the bottom of the area.  Now go right and follow the path up to a
  door.  Before going through the door, go to the right and get a
  LUNAR CURTAIN from a chest.  Now enter the door.
Upon entering the new room, go left.  You can enter the wall at the dead-end.
  The secret passage leads to 2 chest (SILVER HOURGLASS, GOLD HOURGLASS).
  Go back through the hidden path and head right.  Follow the path to a
  building and enter it.
Get the chest (COTTAGE), then go up the stairs.  Save your game, then go
  through the door at the bottom of the room.
  Talk to the queen.  She (being Asura) will attack you.  Defeat her and
  she'll join Rydia as a summon (not sure what happens if Rydia isn't with
  you, which is why I suggested adding her to your party earlier).
  A chest will appear containing a MINERVA BUSTIER.
Go back through the door and save, then exit the building.  Now head left
  and use the stairs.
  To the left is two more sets of stairs.  Go up the far left set.  Once
  upstairs, head left, past another building (we'll come back to it in a
  bit), and up to a chest (FUMA SHURIKEN).  From there, go down and to the
  right to another set of stairs.
These stairs lead back to the main floor of B12 (just on the opposite side
  of where you were before).  Go left, then up to a chest (LIGHT CURTAIN).
  Now go down as far as you can to find another chest (WHITE TIGER MASK).
  Return to the building you past a little bit ago and enter.
Once in the building, get the chest (DRY ETHER), then go up the stairs.  Save,
  then go through the door at the bottom.
  Talk to the old man to start a battle with Leviathan.  During the battle,
  Asura will appear to try to talk sense into her husband.  Not sure if it
  helped any, but she does completely restore your party, plus casts protect
  and shell, before she leaves.
Like Asura, Leviathan will rejoin Rydia as a Summon after he's defeated (once
  again, not sure what happens if Rydia isn't with you).
  Get the chest (MYSTIC WHIP) that appears, then go back through the door.
  Save and make the moon Full.  Now exit the building.
  Return down the stairs to the right.
This time go up the stairs in the middle.  These lead to a corridor.
  Although Gold Dragons appear everywhere on B12, this corridor is the only
  place they appear alone, and only during a Full Moon.  The stronger version
  of the Gold Dragon can drop Gold Tails.
When you're ready, step on the teleporter.
 /---------------------------------------------------------------------------\
|   SUBTERRANE - B13                                THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice - Golbez, Cecil, Ceodore, and Rosa suggested        \
| ITEMS: Excalibur                                                            |
 \---------------------------------------------------------------------------/
Go up to a save spot and an interdimensional elevator.  The upcoming scenario
  will occur differently depending on who is in your party (out of Golbez,
  Cecil, Ceodore, and Rosa).
SAVE!!  Then use the elevator to return to edit your party.  For the best
  outcome, you'll want to include Golbez, Cecil, Ceodore, and Rosa... the
  5th member doesn't matter.
When you go up, you'll find Dark Knight Cecil.
IF YOU HAVE ONLY GOLBEZ OR ONLY CECIL -- You'll get into a brief fight with
          the Dark Knight, and he'll quickly wipe out your party.
          GAME OVER!
IF YOU HAVE CECIL AND GOLBEZ (BUT NOT CEODORE AND ROSA) --
          You'll fight the Dark Knight, but this time he won't instantly wipe
          you out.  After a couple rounds, the Dark Knight will try to wipe
          your party out.  Cecil will Cover everyone to protect them.
          The Dark Knight will then attempt to use Black Fang on Cecil.  Golbez
          will jump in front of him taking the blast.
          After the battle, Cecil will return to normal (no more mindless
          zombie) and you'll fight the Dark Knight one more time (without
          Golbez).  You can now defeat the Dark Knight, but after the battle
          Golbez will die... permanently.  This will change the ending a
          little.
IF YOU HAVE CECIL, GOLBEZ, CEODORE, AND ROSA --
          This scenario starts out similar to if you don't have Ceodore and
          Rosa, with Cecil Covering everyone, then Golbez taking the
          Black Fang for Cecil.  However, this time Golbez will fight
          the Dark Knight one-on-one (well, it starts out that way).  Someone
          will cast protect and shell on Golbez, then Rosa joins the fight.
          After some time in battle, it will abruptly end.  Ceodore will see
          a vision of Biggs and Wedge, who tell him to believe in
          himself and his family.
          You'll now fight the Dark Knight one more time (with your whole
          party, minus Cecil).  Fight for several rounds and the Dark Knight
          will use Black Fang on Ceodore.  Cecil will regain his sense and
          Cover Ceodore when the Dark Knight tries Black Fang again.
          Finish off the Dark Knight, once and for all.  In this situation,
          Golbez doesn't die.
In either of the scenarios that includes Golbez AND Cecil, a sword will
  appear.  Examine it to make a new path appear and to receive EXCALIBUR.
  You should now probably go back and save.  You can also change your party
  to whoever you want.
  You are now able to learn Bands that require Cecil.
Use the interdimensional elevator to return to the Lunar Whale.  Once there,
  use the elevator again to descend into the Luanr Subterrane.  You'll now
  have the option to go to ????.  Choose that option.
 /---------------------------------------------------------------------------\
|   ???? (TAIL COLLECTOR'S HOUSE)                   THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
Go up and enter the building.  Inside you'll find a mini person.  He is a
  rare tail collector and will trade your rare tails for some great stuff.
  So, you now finally get to use all those colored Tails you've collected
  up until now.
                    Blue Tail      -->       Blue Armor
                    Green Tail     -->       Rare Band v2
                    Red Tail       -->       Level Band v2
                    Black Tail     -->       Twin Stars
                    Purple Tail    -->       Treasure Hunter v2
                    White Tail     -->       Rapid Ring v2
                    Gold Tail      -->       Gil Band v2
                    Gray Tail      -->       Rear Ring
                    Ebony Tail     -->       Taunt Ring
                    Rainbow Tail   -->       Limit Ring
                    Pink Tail      -->       Pink Armor
Remember, that you can always go back to previous floors in the subterrane
  to try to get more of any of the colored Tails (except the Rainbow Tail).
WAIT, there's more!  Go up to the back of the house and go up the stairs.
  Here you'll find Tradingway.  He'll trade your Adamantite for Adamant
  equipment.
                    1 Adamantite   -->       Adamant Gloves
                    2 Adamantite   -->       Adamant Shield
                    2 Adamantite   -->       Adamant Helm
                    3 Adamantite   -->       Adamant Armor
  It takes 8 pieces of Adamantite to get a full set of Adamant equipment.
Go back downstairs.  There's still more to do!  To the left you'll see a bed.
  Stand in the space above the bed and go left, through a secret passage, to
  stairs leading down to the new Developer's Office!
 /---------------------------------------------------------------------------\
|   DEVELOPER'S OFFICE                              THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Lustful Lali-Ho, Discovery Book                                      |
 \---------------------------------------------------------------------------/
Talk to the soldier you see when you first enter.  He'll give you a
  LUSTFUL LALI-HO.
Talk to everyone.  Some people will start fights.  For example, the black mage
  to the left of the entrance will start a fight with Kuromaku, Demonichin,
  and Mad Vegan.  Kuromaku will summon Cynico, Mild Ghost, and AssasShin,
  then run away.  Just watch what they do... you can't hurt them.
You'll also run into random encounters with Nakahara and Imuimu.
There is a hidden path in the top left corner of the main room (next to a
  purple hooded guy).  It leads to a cat who will restore your HP and MP (but
  the hidden path leading there is pretty convoluted).
The main attraction here is the pot in the top central area.  Examine it and
  select Lustful Lali-ho.  This will start a fight with a Game Designer.
  Defeat it to get either another Lustful Lali-ho or a DISCOVERY BOOK.
  You can repeat this as long as you have Lustful Lali-hos.
When you're ready to continue, return to B13.  Save and then follow the path
  up past where you fought Dark Cecil.  The Mysterious Girl will appear.
  After some talking, she'll disappear revealing a teleporter to the Depths.

 /----------------------------------******-----------------------------------\
|   DEPTHS - B1                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| SUNDRIES:    X-Potion            3000      Ether          10000             |
               Dry Ether           50000     Elixir         100000            |
|              Phoenix Down        100       Remedy         5000              |
|              Cottage             500       Emergency Exit 180               |
| WEAPONSMITH: Shuriken            200       Cross Shuriken 20000             |
|              Fuma Shuriken       50000                                      |
 \---------------------------------------------------------------------------/
Go straight down.  You should see a door.  Enter it to find a holographic
  Tradingway, a save spot, and the interdimensional elevator.  There's also
  a restoration panel for restoring HP and MP.  Needless to say, this is the
  perfect place to base your self while raising levels outside.
This is also a great place to spend all that hard-earned gil (and will be the
  only place to spend it from here on).  You'll likely return to this place
  often using the elevator from later floors.
Exit the room and go to the far right.  Follow the path to the stairway
  leading to the next floor.
 /---------------------------------------------------------------------------\
|   DEPTHS - B2                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Crystal Shield, X-Potion                                             |
 \---------------------------------------------------------------------------/
Get the chest to the right (CYRSTAL SHIELD). Now head down the small stairway
  to the next section of this floor.
Go to the far left, then down to another chest (X-POTION).  Now head to the
  bottom of the room and down the stairway to the next floor.
 /---------------------------------------------------------------------------\
|   DEPTHS - B3                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Cat Ear Hood, Dry Ether, X-Potion, Silver Hourglass                  |
 \---------------------------------------------------------------------------/
There is a chest to the left (CAT EAR HOOD) and another to the right
  (DRY ETHER).  Now head to the bottom left corner of the floor to get a 3rd
  chest (X-POTION).  Another chest (SILVER HOURGLASS) is in the bottom right
  corner of the floor.
The stairway to the next floor is in the bottom middle part of this floor.
 /---------------------------------------------------------------------------\
|   DEPTHS - B4                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: X-Potion, Protect Ring, Remedy, Brave Suit                           |
 \---------------------------------------------------------------------------/
You have the choice of 3 stairways.  Both the left and right stairways lead
  to chests (X-POTION, PROTECT RING).  The center stairway leads down to the
  lower section of this floor.
Go left to get a chest (REMEDY), then head to the right.  This leads to a
  walk-through wall (just walk into the indentation). Follow the hidden path
  to another chest (BRAVE SUIT).  Return to the stairway and step on the red
  teleporter.
 /---------------------------------------------------------------------------\
|   DEPTHS - B5                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Assassin Dagger, Rising Sun, Triton Dagger, Dragon Claws             |
 \---------------------------------------------------------------------------/
Go down and step on the save spot.  Say YES to rest and see a scene with
  Golbez and Cecil.
There is an access point to the interdimensional elevator if you need to use
  it.  Save, then go to the top left corner of the floor.  Step on the circle
  to teleport to a room with a crystal.
Well, you've seen pretty much all the Final Fantasy IV bosses, who could this
  one be?  Examine it and it'll shatter as usual.
  This time it's... the Fiend of Earth, Lich!
               LICH STRATEGY:
                    Use Firaga and Curaga/Curaja if you can.  Fire and
                    Holy-based bands also work great.
After defeating the first big boss of the original Final Fantasy, get the
  chest that appears for an ASSASSIN DAGGER.  This a pretty good weapon to
  try out, as it has a chance to one-hit KO its target.
Return to the save spot and save.  Now head over to the top right corner.
  Once again, step on the circle to teleport to a little room holding a
  crystal.  This time you get to fight the Fiend of Fire, Maralith.
               MARALITH STRATEGY:
                    Ice-based attacks (standard and bands) work well here.
A chest containing a RISING SUN will appear after defeating the fire fiend
  from the original Final Fantasy.
Go back to the save point and save again.  This time go to the bottom left
  corner of the floor and teleport to another crystal room.  The boss you'll
  have to face this time is the Fiend of Water, Kraken.
               KRAKEN STRATEGY:
                    As with most water-based creatures, Lightning attacks
                    will do some good damage here.
Once again, a chest will appear when you've beaten the Final Fantasy boss.
  Get the TRITON DAGGER, then return to the save spot.
  Three bosses from the original Final Fantasy down, one to go.  Head to the
  bottom right corner, step on the teleporter, and examine the crystal.
  Tiamat, the Fiend of Wind, will attack!
               TIAMAT STRATEGY:
                    Unlike the original Final Fantasy, Tiamt can't be killed
                    with one Break spell.
                    DO NOT use Lightning attacks... they heal.
                    Quake works really good here, as does Firaga and Blizzaga.
                    Be sure that you have someone ready to heal just in case
                    Tiamat uses Maelstrom on your party (this knocks everyone
                    down to just a few HP).
When you defeat the mighty Tiamat, get the DRAGON CLAWS from the chest.
  Return to the save spot.  Save, then go down to the newly activated
  teleporter to B6.
 /---------------------------------------------------------------------------\
|   DEPTHS - B6                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: X-Potion, Hypnocrown, Dry Ether, Light Curtain, Lunar Curtain        |
 \---------------------------------------------------------------------------/
Go down and enter the door.  Inside you'll find 3 chests.  The center one
  is a Monster-in-a-box.  Defeat the monsters for a HYPNOCROWN.  The other 2
  chests contain an X-POTION and a DRY ETHER.
Exit the room and continue down until you reach the stairway leading to the
  next floor.  Go left and right from the stairway to get 2 more chests
  (LIGHT CURTAIN, LUNAR CURTAIN).  Now go down to B7.
 /---------------------------------------------------------------------------\
|   DEPTHS - B7                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Spider Silk, Crystal Gloves, X-Potion                                |
 \---------------------------------------------------------------------------/
Head south and down the first stairway.  Head right to a save spot.  Go back
  to the stairway and head south from there.  Follow the path to a gap in the
  wall.  This will take you through a hidden path to a chest (SPIDER SILK).
  Go back up to the stairway, and this time head left to another stairway.
Go down this stairway and then left.  Follow the path to a door.  Inside
  you'll find another chest (CRYSTAL GLOVES).
Exit the room and continue to the right, then down.  Get the chest to the
  left (X-POTION), then come back and enter the gap in the bottom wall.
 /---------------------------------------------------------------------------\
|   DEPTHS - B8                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Red Jacket, Hermes Sandals                                           |
 \---------------------------------------------------------------------------/
Go down the left stairway and head left at the bottom.  Enter the door.  This
  leads up to a teleporter, which takes you to a chest (RED JACKET).  Return
  to the entrance of B8 and go down the right stairway this time.
Go right to get a chest (HERMES SANDALS), then return and head left.  Follow
  the path to the teleporter leading to B9.
 /---------------------------------------------------------------------------\
|   DEPTHS - B9                                     THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Crystal Helm, Loki's Harp, X-Potion, Seraphim Mace, Tiger Fang,      |
|        Gigant Axe                                                           |
 \---------------------------------------------------------------------------/
If B5 of the Depths was the original Final Fantasy floor, then B9 is the
  Final Fantasy II floor.
Go down and step on the save spot.  Select YES to rest and see a scene with
  Golbez and Kain.  After the scene, the duo will learn the SPIRAL BLOW band.
There is an interdimensional elevator access point to the left of the save
  spot.  To the left and a little up from the save spot is a chest
  (CRYSTAL HELM).  Return to the save spot, save, then head up and right to
  another chest (X-POTION).  Now go to the top right corner of the floor.
  Here you'll find the 1st of 4 crystals on this floor.  Examine it to fight
  Astaroth.
               ASTAROTH STRATEGY:
                    Your biggest worry here is going to be Astaroth castin
                    Death.  She also likes to use -aga spells and
                    an occasional Flare.  To counter all that, cast Reflect
                    (or use Lunar and Light Curtains) to send all her spells
                    back towards her.
                    Holy-based attacks work well, also.
Get the SERAPHIM MACE from the chest that appears when you've defeated the
  demon, then head back to the save spot.
Save, then head to the top left corner of the floor.  Here you'll find another
  crystal.  Examine it to fight Beelzebul.
               BEELZEBUL STRATEGY:
                    Like the battle with Astaroth, Reflect will help here as
                    well.  As long as you keep Reflect up on your entire
                    party, this battle should be pretty easy.
Get the chest that appears when the creature is defeated for a LOKI'S HARP,
  then return to the save spot.  Save.  Now go to the crystal in the bottom
  left corner to fight King Behemoth.
               KING BEHEMOTH STRATEGY:
                    This thing is all about physical attacks.  Like all bosses,
                    you should slow it, then make sure to cast Protect on
                    your party.  Any form of Blink (Decoy, Mirage, etc) will
                    help you a bunch as well.
                    Now just blast it with your most powerful attacks (Holy
                    works great if you have it).  When you get near 95000
                    damage, make sure to heal your party because King Behemoth
                    uses Meteor as it dies.
Get the chest that appears after this hard-fought battle for a TIGER FANG.
  Return to the save spot, save, then head for the bottom right crystal.
  The last Final Fantasy II boss is the Iron Giant.
               IRON GIANT STRATEGY:
                    This guy likes to use Crush and some hard-hitting
                    physical attacks.  So Protect and Blink yourself.
                    Haste is also helpful.
                    You should obviously Slow the Giant.  High-damage bands,
                    -aga spells, and Holy are your best bets here, while
                    leaving one or two characters strictly for healing and
                    Raising as needed.
Defeat this bad boy and a chest will appear (GIGANT AXE).  Head back to the
  save spot (on the way you'll pass the newly activated teleporter).  Save,
  then return to the teleporter and advance to the next floor.
 /---------------------------------------------------------------------------\
|   DEPTHS - B10                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Remedy, Phoenix Down, X-Potion, Black Garb                           |
 \---------------------------------------------------------------------------/
Watch out for Deathmasks... they can be brutal if you're not sufficiently
  prepared.
Head to the right first to get 2 chests (REEDY, PHOENIX DOWN).  Return to the
  teleporter and go down.  Continue down as far as you can, then go right to
  another chest (X-POTION).
Head back up to the other path going right you passed before.  This leads to
  3 doors.  The 1st and 3rd door just lead to each other through a hidden
  passage.  The center door leads to another room with a chest (BLACK GARB)
  in it.
Go back out of the room and continue right.  When you reach the gap in the
  bottom wall, enter it to reach B11.
 /---------------------------------------------------------------------------\
|   DEPTHS - B11                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Cottage, Silver Hourglass, Crystal Mail, Ribbon, Dry Ether, X-Potion |
 \---------------------------------------------------------------------------/
Follow the path until you reach a platform with 2 stairways leading down
  from it.  Take the left stairway first to reach a pair of chests
  (COTTAGE, SILVER HOURGLASS).  Head back and take the right stairway this
  time.  At the bottom of the stairway, go right for another chest
  (CRYSTAL MAIL), then head left to the stairs to the next section.
Step on the teleporter below you to get to a chest (RIBBON), then go back
  through the teleporter.  Go right, through a short hidden passage, and
  then down to a gap in the wall.  To the left of the gap is another
  chest (DRY ETHER).  Go back to the gap and head down through the wall.
Here you'll find the teleporter to B12.  Before using it, follow the path
  to the left to get 1 more chest (X-POTION).
 /---------------------------------------------------------------------------\
|   DEPTHS - B12                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Thor Hammer, Perseus Arrows, Perseus Bow, Masamune, Holy Lance       |
 \---------------------------------------------------------------------------/
Welcome to the Final Fantasy III floor.
Go up to find a save spot and an interdimensional elevator access point.  Step
  on the save spot and say YES to rest.  This time you'll see Kain and Cecil
  have a chat.
  Like the other crystal-bearing floors, each leads to a fight with a boss
  from a previous Final Fantasy... in this case III.  From left to right
  the crystals are:
               Cerberus, Twinhead Dragon, Echidna, Ahriman
I'll have you fight them from weakest to strongest according to number of HP
  (but you can take them in any order you want).
Remember to save after each boss fight.
          CERBERUS STRATEGY:
               This thing will attack 3 times in a row (once for each head),
               usually with one of each -aga spell.  If you don't have armor
               that nullifies or absorbs damage from the main 3 elements,
               maintain Reflect on the characters that don't.
               Just wail on Cerberus with your strongest attacks (physical or
               magical).
Defeat Cerberus to get a chest with a THOR HAMMER in it.
          ECHIDNA STRATEGY:
               Echidna likes to use Death, Flare, Quake, and occasionally
               Tornado.  Maintaining Reflect will help.  You'll also probably
               want to Float your party.
               Slow him and Haste you, then just use your best attacks.
You'll get 2 chests after defeating Echidna (PERSEUS ARROWS, PERSEUS BOW).
          AHRIMAN STRATEGY:
               This bugger uses Doom and then Hastes you to make the clock
               countdown faster.
               The trick here is to kill one of your characters, then
               immediately Raise them.  Ahriman will only use Haste over and
               over until the Doom countdown has ended.  Wait until he casts
               Doom again on your one remaining character and then have that
               characters start Raising the others.
               Attack him with whatever you've got when you're not Raising
               or killing yourself.  Repeat as needed.  No need to Heal until
               have the battle.
This time the chest that appears will contain the MASAMUNE.
          TWINHEAD DRAGON STRATEGY:
               This dragon uses mostly physical attacks with the occasional
               -aga spell thrown in.  It also like to use Constrict which
               can immobilize a fighter.  Slow the dragon.  Protect, Haster,
               and Blink your party.
               Use your strongest abilities to finish it off.
The chest that appears after the Twinhead Dragon is defeated contains a
  HOLY LANCE.
Once they're all gone, save, then head up the center stairway to the
  teleporter.
 /---------------------------------------------------------------------------\
|   DEPTHS - B13                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Remedy, X-Potion                                                     |
 \---------------------------------------------------------------------------/
Follow the path left, then down as far as you can to reach a chest (REMEDY).
  Go back up until you reach a path leading right.  Take this path until it
  splits.
The top fork leads to another chest (X-POTION), while the lower fork leads
  to the stairs to B14.
 /---------------------------------------------------------------------------\
|   DEPTHS - B14                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Dry Ether, Lunar Mail, Hero's Shield, White Fang, X-Potion, Remedy,  |
|        Excalipar, Lunar Shield, Ragnarok                                    |
 \---------------------------------------------------------------------------/
Go left to a chest (DRY ETHER).  Head back to the stairs and go down until the
  path splits.  The left path leads to a door.  Through the door is a chest
  (LUNAR MAIL).
Get the chest, then return to the fork.  Now go down a little and the path
  will fork again.  The path on the right side leads to a dead-end, however,
  there is a robot walking around there.  Talk to it if you want to fight
  Omega (you may wish to save it for later... it's TOUGH!)
          OMEGA STRATEGY:
               This thing has some powerful attacks that can pierce even
               the most powerful armor.
               It'll start by casting Reflect on itself, which means if you
               want to cast spells on it, you'll have to Reflect them off
               yourself.  However, physical attacks seem to work the best,
               as do Lightning-based attacks. So the Thor Hammer you acquired
               a couple floors ago would work well, as would Rydia's Ramuh
               summon (since it would bypass Omega's Reflect).
               If it casts Omeguard on itself, you'll need to hit it a few
               times in order to break through the guard (physical attacks
               only do 1 damage with the Omeguard up).
               It has 165000 HP.
  If you manage to beat Omega, you'll receive a HERO'S SHIELD for your efforts.
Return to the fork and take the left path, which almost immediately forks
  again.  This time the left side leads to a chest (WHITE FANG) and the right
  side leads to the next section of B14.
Head to the left to reach 2 chests (X-POTION, REMEDY).  You'll have to go
  "through" the arched walkways to reach them.  Return to the stairs and go
  right this time (into another walkway), then down into a small crystal room.
  Besides the crystal, you'll see an interdimensional elevator access point.
  Use it to "Return to B1" where you can recover and save.  Use the elevator
  to get back to B14 and examine the crystal.
  This one leads to a battle with Final Fantasy V's Gilgamesh.
          GILGAMESH STRATEGY:
               Gilgamesh has some powerful physical attacks, plus he can
               Slow you.  Give him a Slow of your own and cast Float on your
               party to avoid his Earthquake attack.  Blink your characters
               as well.  Cold-based attacks work well on him.
               After around 75000 damage, he'll go on about his stomach
               hurting and he'll cast a bunch of protecting spells on
               himself.  He'll also start attacking several times in a row
               and using Penetrating Laser which will do some damage no
               matter what armor you have.  Another 25000 damage and he'll
               finally die.
  Defeating Gilgamesh will get you EXCALIPAR (which is useless??)  An exit in
  the bottom wall will also appear.  Step on the save spot that the crystal
  covered and select YES.  After a scene with Ceodore and Kain, the two will
  learn their DOUBLE JUMP Band.
Save, then use the bottom exit.  Go straight down, into another "walkway",
  over an invisible bridge to a chest (LUNAR SHIELD).  Return to the "walkway"
  and follow it down to an open area.  Continue down into another covered
  "walkway".
Once in the walkway, you can go left or down.  Go left to get to an
  EXTREMELY OPTIONAL chest.  The chest is a Monster-in-a-box (without the
  pop-up saying so).  Like Omega earlier, the Lord Dragon is TOUGH (TOUGHER,
  actually)!!  It may be best to wait until you've gotten stronger to attempt
  this battle.
          LORD DRAGON STRATEGY:
               This guy doesn't play around: Tidal Wave (does big damage to
               everyone, regardless of armor), Doom, Flare, Thermal Rays
               (another whole group attack), Maelstrom, and more.
               The sad part is, most of it's attacks aren't able to be
               Reflected.
               Slow is a must (I'd go for multiples this time around).  DO NOT
               use Holy! It heals A LOT.
               Meteor works well, but is slow and takes a lot of MP.  Most
               other attack spells don't do all that much, with Flare doing
               the 2nd most behind Meteor.
               Limit breaking Bands will help a lot here as well, as long as
               they aren't Holy-based.
  If you manage to beat this beast, you'll be rewarded with the RAGNAROK,
  the 2nd most-powerful sword in the game (that can be found through normal
  means anyways).
Go back to the fork in the covered walkway, and go down into the gap in the
  wall.
The 14th level of the depths is huge! This part of B14 doesn't have any
  random encounters.  However, it is a maze of sorts.  Go left until the
  path splits.  Go down 2 stairways, then left again.  You should be at a
  door that looks like it has teeth.  Examine it and you'll be transported
  to Twisted Space.
 /---------------------------------------------------------------------------\
|   TWISTED SPACE                                   THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
No random encounters here either.  Follow the path for a while and you'll come
  to a spot where you can continue down or go right.  Going down quickly
  dead-ends, so head right.  Eventually, you'll reach a crystal.  Examine it
  to fight Atmos.
          ATMOS STRATEGY:
               This thing use Meteor a lot, and also Firaga and Tornado.
               Slow it for sure.  Flare is awesome here.
               Keep healed up in case of Meteor, then give it whatever you've
               got.  Fire nullifying or absorbing armor is a great help.
  When you defeat Atmost, you'll be back on B14.
 /---------------------------------------------------------------------------\
|   DEPTHS - B14                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Robe of Lords                                                        |
 \---------------------------------------------------------------------------/
You'll be back in the "maze" section and a new chest has appeared below you.
  It contains the ROBE OF LORDS.
Random encounters are back, but there is nothing else on this floor.  Just
  enter the door above you.
 /---------------------------------------------------------------------------\
|   DEPTHS - B15                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Lunar Gloves, Elixir (x2), Mutsunokami, X-Potion,                    |
|        Knife (throwing kind), Dry Ether, Ultima Weapon, Remedy,             |
|        Light Curtain                                                        |
 \---------------------------------------------------------------------------/
There is an interdimensional elevator access point to your left, and a save
  spot to your right.  Step on the save spot and say YES to see a scene
  featuring Edward, Edge, Cecil, and Rydia.  They are gathered around the
  Whisperweed and can hear people from Damcyan.  This means the moon is close
  enough for the Whisperweed to work.
Go to the right and stand below the crystalline rock.  Now go down through a
  hidden path leading to a chest (LUNAR GLOVES).
  Head back up to the crystalline rock and take 2 steps to the left.  Go down
  through the wall until you can see your whole character.  take 4 steps
  left, then go up to another chest.  It's a Monster-in-a-box, but nothing
  to worry about (just a Worst Malboro).  Defeat the creature to get an
  ELIXIR.
Go back down until you see your feet, then return to the right.  Go down the
  steps.  If you continue going down you'll reach a crystal.  Examine the
  crystal to fight Ghost Train from Final Fantasy VI (always a back-attack).
          GHOST TRAIN STRATEGY:
               Unfortunately, there's no one-hit KO with a Phoenix Down like
               in the original game.
               The Ghost Train is technically undead, so Fire and Cure-based
               spells work great (obviously, you'll want to use Firaga and
               Curaja if you can).  Actually, a pretty easy fight.
  A chest appears after Ghost Train is defeated containing MUTSUNOKAMI.
Now go up and enter the door.  Get the chest (X-POTION) then head to the left.
  Go up through the door to find another chest (another Worst Malboro with an
  ELIXIR).  Then come back and go down through the gap in the wall.
  Continue down and you'll find another crystal.  This one is Ultros (also
  from Final Fantasy VI).
          ULTROS STRATEGY:
               You'll want to cast Float on your party to protect from his
               Earthquake attack.  Physical attacks provoke a Constrict
               counterattack.  Fire-based attacks work well here, as does
               Lightning-based attacks.
               At about 65000 damage, Ultros will "suddenly change".
               He'll be more aggressive and will use things like Heal (which
               restores over 8000 HP), Berserk on you, etc.
               Once he changes, Fire attacks will cause him to do a Tidal
               Wave attack, which does major damage to your whole party...
               so, stop with the Fire attacks.
               Overall, not too difficult if you're careful.
  Defeat Ultros for a pettily 5 experience and 3 gil.  He also has a guarantee
  drop... a KNIFE.  This is the same Knife (or Spoon if you played the US FF2
  on SNES) that Yang's wife gives Edge to throw for 9999 damage (use the
  Limit Ring to do much more damage).
Defeating the 2 Final Fantasy VI bosses will activate the teleporter in the
  center of the room.  Probably the best thing to do now is to go back to the
  save spot at the top of the room.  Save, then walk straight down to the
  teleporter.
The teleporter takes you to section 2 of B15.  In this area, it's possible to
  encounter Final Fantasy VI's Death Gaze.  Like the original, it will run
  away from you, but won't regain HP between battles.  Kill it for a prize
  that you'll get a little later.
Go down the left side of the room to get a chest (DRY ETHER).  If you go down
  the center you'll find a crystal.  This one is optional and is another
  TOUGH battle.  It is Ultima Weapon from Final Fantasy VI.
          ULTIMA WEAPON STRATEGY:
               Slow the hell out of it and stay alive.  This thing has
               around 230000 HP and can hit you hard with attacks like Flare
               and Maelstrom.  Just keep chipping away at it and healing,
               and you may get lucky.
  If you wish to avoid the fight, just go around the crystal, but if you
  defeat the Ultima Weapon, you'll receive the ULTIMA WEAPON... the strongest
  weapon you can get through normal gameplay.
Regardless of whether you did or did not fight Ultima Weapon, continue down as
  far as you can.  Enter the door.  This leads to a small room with a chest
  (REMEDY) in it.  Go to the right and use the other exit.
Go up and get another chest (LIGHT CURTAIN), then come back down to the two
  crystalline rocks.  Step between the rocks and continue out onto an
  invisible bridge.  Follow it up to a crystal.
  If you defeated Doom Gaze, the crystal will be active.  Examine it and you'll
  be able to assign the DUALCAST ability to Palom, Porom, or Leonora.  Once
  you've learned Dualcast, the crystal will shatter.  You don't need the
  character in your party to teach them Dualcast.
Go back through the small room with the Remedy in it.  Now head left, then
  down to the teleporter to B16 (finally!)
 /---------------------------------------------------------------------------\
|   DEPTHS - B16                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
On this floor, you'll encounter Deathmasks, Full Bodys, Right Arms, Left Arms,
  Right Feet, and Left Feet.  All of which can possibly drop a piece of
  Phase equipment (which is the best equipment Calca and Brina can use).  The
  Full Body will always appear with a Deathmask.  Defeat the Deathmask first,
  otherwise it will self-destruct killing one of your party members.
This is a tiny floor.  Just follow the path to a teleporter.
 /---------------------------------------------------------------------------\
|   DEPTHS - B17                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
See B16.  Aside from the layout, this floor is essentially the same as B16.
 /---------------------------------------------------------------------------\
|   DEPTHS - B18                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Lunar Helm                                                           |
 \---------------------------------------------------------------------------/
The same monsters appear on this floor, too.  Head down, keeping to the right
  side of the room.  This leads to a purple teleporter.  Use it to get to a
  chest (LUNAR HELM).  Teleport back and head to the bottom of the room,
  where you'll find the next teleporter.
 /---------------------------------------------------------------------------\
|   DEPTHS - B19                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
Once again, the same creatures appear here.  Work your way down to the bottom
  of the room and use the stairs to B20.
 /---------------------------------------------------------------------------\
|   DEPTHS - B20                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia + You choice (Rydia is required)                         \
 \---------------------------------------------------------------------------/
There are no enemy encounters here.  Go up and you'll find a save spot and an
  access point to the interdimensional elevator.  Put Rydia in your party if
  she isn't already.
SAVE! Then head up to find the Mysterious Girl.  She's impressed you've made
  it so far, but she claims your luck has run out as she summons Bahamut!
  You'll have to face them both.  Without Rydia in your party, Bahamut will
  cast MegaFlare and wipe out your entire party (meaning Game Over).
          BAHAMUT AND MYSTERIOUS GIRL STRATEGY:
               The Mysterious Girl likes to cast a powerful Meteo.  She also
               uses Quake, so make sure to Float your whole party.  You can't
               hurt the Mysterious Girl, so concentrate your attacks on
               Bahamut.
               Flare works great, as does Holy.  Your best bet, however, is
               the limit breaking Bands.
  At around 90000 damage, Asura will appear to try to talk sense into the
  King of Dragons.  A MegaFlare will shut her up.  Then Leviathan will try
  using force where diplomacy failed... another MegaFlare.
  Something ust have worked though because Bahamut will then MegaFlare the
  Mysterious Girl.
After the battle, Bahamut will return to Rydia.  Go back down and save.
  Now go to the stairs at the top of the room.
 /---------------------------------------------------------------------------\
|   DEPTHS - B21                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
Here you will encounter (randomly) Maenad, who looks suspiciously like the
  Mysterious Girl (only a lot weaker).  This may mean you're getting closer to
  the truth.
Go up and use the stairs.
 /---------------------------------------------------------------------------\
|   DEPTHS - B22                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Dry Ether, X-Potion                                                  |
 \---------------------------------------------------------------------------/
Maenad is the only random encounter here as well.  As you go up, you'll see
  2 doors.  Each leads to a chest (DRY ETHER, X-POTION).  The central path
  leads to the stairs to the next floor.
 /---------------------------------------------------------------------------\
|   DEPTHS - B23                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
The only Maenads you'll find here are just standing around.  Talk to them
  and they'll say they are called Maenad.  They also say they are the most
  advanced form of life, they think as one, and that they are ready for their
  next mission.  At least they aren't hostile.
Move on to the next floor.
 /---------------------------------------------------------------------------\
|   DEPTHS - B24                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
There are a bunch of Maenads here is stasis pods.  One in the top row (along
  the back of the room) is flashing.  Examine this young Maenad to release her
  from her stasis pod.
She'll ask for her orders.  You'll tell her to stay there and be good.  She'll
  open the way to the next floor for you.
 /---------------------------------------------------------------------------\
|   DEPTHS - B25                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
| ITEMS: Crystal (x8)                                                         |
 \---------------------------------------------------------------------------/
Here you'll find a bunch crystals.  They are the crystals from the Final
  Fantasy IV world, as well as some unfamiliar ones.  Examine them all to
  retrieve the ones from the blue planet (CRYSTAL x8).  The light is gone
  from the crystals, but they definitely came from the home world.
There is a save spot in the center of the room.  An access point to the
  interdimensional elevator is at the top of the room, as is the stairs to the
  next floor.
 /---------------------------------------------------------------------------\
|   DEPTHS - B26-28                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
No enemies on the next 3 floors.  Just follow the path through the floors
  until you reach B29.
 /---------------------------------------------------------------------------\
|   DEPTHS - B29                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
This is the last interdimensional access point and save spot left.
  SAVE!  Then head down the stairway.
 /---------------------------------------------------------------------------\
|   BOTTOMMOST DEPTHS                               THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
Just go straight up until you reach a giant tentacley-thing.  It's time for
  battle.
          ??? STRATEGY:
               No strategy required.  It starts out doing nothing.  After
               some damage, it'll start using Drain and Osmose... nothing
               to worry about.  That's pretty much it.
After the battle, a glowing being will emerge from the tentacley-thing.
  The glowing being will reveal that it is the keeper of the Crystals.  It
  semes the Crystals were sent out across the universe to record and store
  everything.  The being created the Crystals in an experiment to create
  the ultimate evolution in life.  The Maenads (aka the Mysterious Girls) are
  used to harvest the Crystals from the planets they are sent to.  They
  are also the being's latest experiment, built from the data the Crystals
  provided (all of this seem to be the connection between all of the first
  six Final Fantasy games).
The being isn't satisfied with the progress of the blue planet's inhabitants,
  and that's why it is on its way to destruction.  The being reveals that
  everything is its work, which is why it's called the Creator.
          CREATOR (form 1) STRATEGY:
               The Creator works in a pattern.  After each attack you make,
               it'll do the next move in its pattern.  It starts with
               Auto-Reflect and finishes with an attack (the 4th move in the
               pattern), then repeats.
               Really not much to do.  Just use your strongest attacks (limit
               breaking Bands, of course, being the best).
After the battle, the Creator will reveal more about its past, saying it is
  the last survivor of a lost civilization.  The tentacley-thing was what
  was sustaining the Creator, and now it is changing... transforming...
  since the pod was broken.
          CREATOR (form 2) STRATEGY:
               Compared to the first form, this guy is a little tougher.
               Meteor, Holy, and Flare are its main attacks, which means
               casting Reflect on everyone is a good idea (it will at least
               help with Holy and Flare).
               A few limit breaking Bands will take care of this threat.
After defeating this form of the Creator, you'll have to go against one last
  form.  All your attacks will miss so don't bother doing anything.  The
  Creator will get closer and closer until the screen goes black.
You'll see people all over the blue planet sensing the fighters on the moon
  (which people they show will depend on who's in your party).  The companions
  not in the active party will each say something encouraging.
Your party members will get back up and say something.  The 8 Crystals from
  the blue planet will regain their light.  Time to fight the last form of
  the Creator!
          CREATOR (form 3) STRATEGY:
               This time it's a lot tougher.  When the battle starts, your
               attacks still won't do anything.  Use a Crystal from your
               inventory to remove its shield of darkness.  Now the battle
               really begins.
               The Creator has some hard hitting attacks (including an Osmose
               attack that steals from all party members) and can also heal
               itself for 9999 HP.
               Slow it (of course) and use your best attacks, like Flare,
               Bahamut, and limit breaking Bands.  Unfortunately, the
               Creator has the ability to change its weakness, so limit
               breaking Bands and spells that use elements may be rendered
               much less effective (or, even worse, make them heal the
               Creator).
               Just keep at it and it'll eventually be defeated.
As it's being defeated, the Creator will tell you that the moon is falling
  apart and that you should RUN!
 /---------------------------------------------------------------------------\
|   DEPTHS - B29-25                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
You'll be taken back to the bottom of B29.  Run!
The save spot and elevator won't work, so just keep going.  Along the way,
  you'll get back-attacked by the Creator several times.  You can't run and
  you'll have to do about 90000 damage to make it back off.  Luckily, it'll
  use moves that usually do 9999 damage to itself, and only rarely does damage
  to your party.
Continue moving up the floors until you reach B24.
 /---------------------------------------------------------------------------\
|   DEPTHS - B24-21                                 THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
Here you'll meet the young Maenad from before and you'll get back-attacked
  by the Creator again.  Towards the end of this fight, Maenad will appear to
  help you.
After the battle, the young Maenad will "join" your party.  Continue going
  up through the Depths (by running south).
The Creator will continue to back-attack you on each floor.  Now Maenad wil
  appear after a few attacks to cast a spell and end the battle.
 /---------------------------------------------------------------------------\
|   DEPTHS - B20                                    THE CRYSTALS "The Finale" |
 \---------------------------------------------------------------------------/
 /CHARACTERS: You choice                                                     \
 \---------------------------------------------------------------------------/
On this floor, Maenad's attack will finally defeat the Creator.
  Continue to the bottom of the room and up the stairs.

CONGRATULATIONS!!!  You've just finished the game.  Now sit back and enjoy
  the ending... oh, and the credits again.  At least this time the credits
  have all the characters coming out to take a final bow (or wave).
After the credits, save one more time.  This doesn't appear to do much besides
  placing a crystal on your save file, so you know you've beaten it.

\-----------------------------------------------------------------------------/
 \                      END OF CRYSTAL'S TALE - PART 2                       /
  \-------------------------------------------------------------------------/

                         #############################
                         #############################
                         ##    CHALLENGE DUNGEONS   ##
                         #############################
                         #############################

 /----------------------------------******-----------------------------------\
|                      CEODORE AND KAIN'S CHALLENGE DUNGEON                   |
 \---------------------------------------------------------------------------/
To get to the challenge dungeon for this chapter, talk to Namingway in the
  Baron Inn.  He'll reveal that he can't change names any more, therefore,
  he's going to change his name to Challengingway the challenger.  He'll then
  off you a chance to explore his challenge dungeon.


 /----------------------------------******-----------------------------------\
|   ENTRANCE FLOOR                       CEODORE AND KAIN'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid                        \
 \---------------------------------------------------------------------------/
Just go up and step on the white teleporter to get the party started.
  Now go down and exit the room.

 /----------------------------------******-----------------------------------\
|   ANCIENT CASTLE - OUTSIDE             CEODORE AND KAIN'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid                        \
| ITEMS: Adamantite, Protect Staff, RANDOM #1                                 |
| RANDOM CHEST #1 POSSIBILITIES: Zeus's Wrath, Hi-Potion, Antarctic Wind,     |
|                               Phoenix Down, Coeurl Whisker, Maiden's Kiss,  |
|                               Bronze Hourglass, Diet Ration, Gaia Drum      |
|                               (THERE MAY BE OTHERS AS WELL)                 |
 \---------------------------------------------------------------------------/
Just follow the path to a chest.  It's a Monster-in-a-box (Adamantine Golem)
  so only open it if you are prepared.  Defeat the Adamantine Golem and you'll
  receive ADAMANTITE.  From the chest, go right and then up until you reach
  some trees.
There is a gap in the trees leading to a hidden path, but it seems to lead
  no where.  Go a little to the left and then up to the next chest (RANDOM #1).
  Each time you enter the challenge dungeon the Random #1 chest will reset
  and will be ready to get again.
Go down a bit from the chest and enter the gap in the wall.  This hidden
  path leads over to a door on the right side of the area.  Go through the
  door, then up through a second door, to find a chest (PROTECT STAFF).
Return to where you entered the hidden path and go through the door above
  you.
 /---------------------------------------------------------------------------\
|   ANCIENT CASTLE - 1F                  CEODORE AND KAIN'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid                        \
| ITEMS: Ice Shield, Ice Armor, Golden Apple                                  |
 \---------------------------------------------------------------------------/
First, go left and up to get a chest (ICE SHIELD).  Return to the entrance.
  This time, go right and up to get another chest (ICE ARMOR).  Note that
  you have to go behind the walls near these chests to get them.
To the right of the second chest is a bedroom with 3 pots.  Check the 
  rightmost pot to get a GOLDEN APPLE.  If you go straight down from here
  you'll reach a hole you CAN go down... however, if you wish to get
  everything, skip this.
Return to the entrance again.  From there, go straight up to some stairs.
  Go up the stairs.
 /---------------------------------------------------------------------------\
|   ANCIENT CASTLE - 2F                  CEODORE AND KAIN'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid                        \
| ITEMS: Angel Arrows                                                         |
 \---------------------------------------------------------------------------/
No much here but a chest (ANGEL ARROWS).  Return to the outside part of the
  castle
 /---------------------------------------------------------------------------\
|   ANCIENT CASTLE - OUTSIDE             CEODORE AND KAIN'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid                        \
| ITEMS: Dry Ether                                                            |
 \---------------------------------------------------------------------------/
Go left, then follow the path up to a chest (DRY ETHER).  Now go right and
  enter the hidden path through the tree.  Examin the well to climb down it.
 /---------------------------------------------------------------------------\
|   ANCIENT CASTLE - 1F                  CEODORE AND KAIN'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid                        \
| ITEMS: Ogrekiller                                                           |
 \---------------------------------------------------------------------------/
Go down and get a chest (OGREKILLER)... you have to go behind the wall to
  get to it.  Now examine the hole (the black square) to go down it.

 /----------------------------------******-----------------------------------\
|   UNDERGROUND CAVERN                   CEODORE AND KAIN'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid                        \
| ITEMS: Diamond Armlet, RANDOM #2, Elixir, Gold Hairpin                      |
| RANDOM CHEST #2 POSSIBILITIES:                                              |
|          Ether, Phoenix Down, Maiden's Kiss, Tent, Mallet, Hermes Sandals,  |
|          Remedy, Cottage, Coeurl Whisker, Heavenly Wrath, Gaia Drum,        |
|          Luminous Robe, Diamond Shield, Diamond Gloves, Diamond Helm,        |
|          Diamond Armor, Lustful Lali-ho, Flan Ring, Adamantite,             |
|          Elfin Bow, Sledgehammer, Obelisk, Demon Slayer                     |
 \---------------------------------------------------------------------------/
Follow the path around, past the door, until you get to a chest (DIAMOND
  ARMLET).  Now go back to the door and go through it.
Just follow the path around until you reach a door.  You can exit the
  Challenge Dungeon by going through that door.  A little to the right of
  the door is a save spot.
Straight up from the save spot is the dungeon boss.  The Curse Dragon has
  approximately 30000 HP, so if you aren't ready to face it right now, just
  continue.
If you manage to defeat the Curse Dragon, you can get a chest (RANDOM #2).
  This chest contains one of the items listed above and will reset every
  time you enter the challenge dungeon.  After getting the chest, you'll
  be ejected from the challenge dungeon.
There is more to explore, however, so either save the Curse Dragon for
  later, or beat it and re-enter the dungeon.
Either way... from the save spot, go right and up some steps.  Go down to
  get an ELIXIR.  Now go up and follow the path around to the next area.
Keep following the path to reach a chest (GOLD HAIRPIN).  If you continue
  to the right you'll be at the spot you'd be if you dropped down the hole
  I said not to on the 1st floor of the Ancient Castle (this is good to
  know for future excursions into the dungeon).

That's it for this challenge dungeon.  You can re-enter whenever you want.
  The 2 RANDOM chests will be reset with a random item each time.  The
  Curse Dragon will also reset.  All the other chests will remain opened.

  ===========================================================================
 /----------------------------------******-----------------------------------\
|                          RYDIA'S CHALLENGE DUNGEON                          |
 \---------------------------------------------------------------------------/
Even if you managed to revive Calca and Brina, they are unavailable in the
  challenge dungeon.
Enter Agart and talk to Challenging way to enter the challenge dungeon.  He's
  in a small building being the well area (between the Inn and the
  weapon/armor shop).

 /----------------------------------******-----------------------------------\
|   CHALLENGE DUNGEON - 1F                          RYDIA'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: Chain Whip, Mythril Helm                                             |
 \---------------------------------------------------------------------------/
Go up across a bridge to a set of three doors.  The left and right doors
  are dead ends.  The middle leads onward.  All three (as well as all the
  doors in the challenge dungeon) are Trap Doors.
Three more doors.  The left door leads to a chest (CHAIN WHIP).  The
  middle door leads to a possibly locked door.  If it's locked, later
  visits to the dungeon may find this door unlocked.  It leads to a chest
  containing a Monster-in-a-box (2 Coeurls and 2 Mad Ogres).  Defeat the
  creatures for a MYTHRIL HELM.  Also through the middle door is an optional
  fight with a Demon Wall (just examine between the 2 torches).
  The right door leads to 3 more doors.
The left and right doors lead to a couple more optional Demon Wall fights.
  The middle one also leads to a Demon Wall battle.  Defeat the Demon Wall
  to advance.
Here you'll find a save spot and the stairs leading up to the next floor.
 /---------------------------------------------------------------------------\
|   CHALLENGE DUNGEON - 2F                          RYDIA'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: Ether, Bronze Hourglass, Light Curtain, X-Potion, Mythril Shield     |
 \---------------------------------------------------------------------------/
ITEMS: 
Ugh! More doors!  Three to be exact.  Each leading to more doors or dead
  ends.  Start with the right door.  This leads to 2 more doors.
The left leads to a chest (ETHER), the right leads to a possibly locked
  door... again, later visits may find the door unlocked and leading to
  3 more chests (LIGHT CURTAIN, X-POTION, Monster-in-a-box).  Defeat the
  3 Flamehounds inside the Monster-in-a-box for a MYTHRIL SHIELD).
Return to the 1st "room".  This time go through the let door.  This leads
  to 2 more doors.  Take the right one, which leads to 3 more doors.
The middle door leads onward to another door.  Go left one door and go
  down through it to get another chest (BRONZE HOURGLASS), then come back up.
The areas between the torches are all Demon Walls.  The one on the right
  leads to a save spot and the stairs up (the others are dead ends).
 /---------------------------------------------------------------------------\
|   CHALLENGE DUNGEON - 3F                          RYDIA'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: Mythril Armor, Spider Silk, Remedy, Cottage, Polymorph Rod           |
 \---------------------------------------------------------------------------/
First door, now it's ropes.  Luckily, this time its fairly straight forward.
  The ropes you climb will determine whether you have to fight fixed battles
  or not.  Although you can use whatever ropes you want, I'll have you use the
  ropes that avoid the fixed battles.
  Go left and climb ropes to the top (if you wish to avoid fixed battles, use
  the middle rope, the right rope, then the middle rope again).
  Here you'll find an option Demon Wall battle (examine between the torches)
  and stairs leads to a Monster-in-a-box (3 Mad Ogres).  Defeat them to get
  MYTHRIL ARMOR.  Leave the room and go back down a level (using the middle
  rope again if you wish to avoid the fixed battles).  Cross the bridge
  leading towards the center.
Go down (using the right rope) to 3 chests (SPIDER SILK, REMEDY, COTTAGE).
  Go straight up from there (using the right rope, then the middle rope)
  to reach another optional Demon Wall and stairs leading down to
  another Monster-in-a-box (Steel Golem and 2 Skuldiers).  Defeat the mosnters
  to get a POLYMORPH ROD.
Go back to the center using the middle rope and cross the bridge to the right.
  Go up from there (using the right rope) and you'll find another Demon Wall.
  Defeat this one to reveal a door.
  This door will take you to another save spot and more stairs.
 /---------------------------------------------------------------------------\
|   CHALLENGE DUNGEON - 4F                          RYDIA'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Rydia, Luca                                                    \
| ITEMS: ITEMS: RANDOM                                                        |
| RANDOM POSSIBILITIES: Black Robe, Adamantite, Elixir, Gaia Hammer,          |
|                     Soma Drop, Sprint Ring, Silver Apple, Gold Hairpin,     |
|                     Flame Shield, Flame Mail, Coeurl Whisker, Gaia Drum,    |
|                     Maiden's Kiss (THERE ARE OTHER POSSIBILITIES AS WELL,   |
|                     BUT NOTHING SPECIAL)
 \---------------------------------------------------------------------------/
Go up and talk to the monster.  This will start a fight with the boss
  of Rydia's challenge dungeon.
          BOSS GOBBY STRATEGY:
               Don't cast spells until the 3 Minion Gobbys are gone or the
               Boss Gobby will counter with spells of his own.  Attack the
               Minions until they're all gone, then have Rydia use Bio
               on the Boss Gobby, while Luca attacks and/or heals.  Using
               a Spider Silk helps, but isn't necessary.  The Boss Gobby
               likes to heal himself with Curaga and Curaja once the
               Minions are killed,
After defeating the monsters, head up to the final chest (RANDOM).  You'll
  be ejected from the dungeon and back to Agart.
--  final chest will be reset each time, as will the Gobbys.

  ===========================================================================
 /----------------------------------******-----------------------------------\
|                          YANG'S CHALLENGE DUNGEON                           |
 \---------------------------------------------------------------------------/
Yang's challenge dungeon is incredibly straight forward.  The only thing
  that might make it difficult is the high encounter rate.
When you reload your completed save, you'll be back outside Fabul.  Enter
  and go find Challengingway in the Inn to start the challenge dungeon.

 /----------------------------------******-----------------------------------\
|   FIRST CHAMBER                                    YANG'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula                                                   \
 \---------------------------------------------------------------------------/
The monk will explain that how the challenge dungeon works.  The dungeon
  consists of 5 chambers (this one and 4 others).  Go through the door
  and down two corridors until you each the 2nd chamber.
 /---------------------------------------------------------------------------\
|   SECOND CHAMBER                                   YANG'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula                                                   \
| ITEMS: RANDOM #1                                                            |
| RANDOM #1 POSSIBILITIES: Arctic Wind, Heavenly Wrath, Bomb Fragment,        |
|                          Bomb Crank, Mallet, Hermes Sandals, Tent,          |
|                          Phoenix Down, Diet Ration                          |
 \---------------------------------------------------------------------------/
From this point on, each chamber will consist of a Monster-in-a-box in a
  chest.  The Monster-in-a-box will just be a regular random encounter.
  Defeat the monsters and you'll get a random item (in this case, RANDOM #1)
  from a list of possible items.
Once you've gotten the item, you can go into one of two doors.  The left
  door will always lead down a couple corridors and, finally, to a room
  with a monster guarding the exit (which looks like a save spot).  Use the 
  left exit if you need to exit the dungeon.
The right door will leads to a couple corridors and the next chamber.
 /---------------------------------------------------------------------------\
|   THIRD CHAMBER                                    YANG'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula                                                   \
| ITEMS: RANDOM #2                                                            |
| RANDOM #2 POSSIBILITIES: Unicorn Horn, Zeus's Wrath, Hermes Sandals,        |
|                          Cottage, Bomb Crank, Ether, Light Curtain,         |
|                          Bronze Hourglass                                   |
 \---------------------------------------------------------------------------/
Get the RANDOM #2 from the chest after defeating the Monster-in-a-box,
  then continue.
 /---------------------------------------------------------------------------\
|   FOURTH CHAMBER                                   YANG'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula                                                   \
| ITEMS: RANDOM #3                                                            |
| RANDOM #3 POSSIBILITIES: Ether, Cottage, Soma Drop, Black Cowl, Adamantite, |
|                         Gaia Drum, Bronze Hourglass, Coeurl Whisker         |
 \---------------------------------------------------------------------------/
RANDOM #3 contains a few better items this time, including Adamantite.  I
  think that with items like Black Cowl and Adamantite that can also appear
  in the final chest, they'll only appear once (so, get them here and they
  won't ever show up in the final chest).
 /---------------------------------------------------------------------------\
|   FINAL CHAMBER                                    YANG'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Yang, Ursula                                                   \
| ITEMS: RANDOM #4                                                            |
| RANDOM #4 POSSIBILITIES: Chakra Headband, Silver Apple, Elixir,             |
|                         Rose Twine Dress, Hyper Wrist, Cat Claws,           |
|                         Hell Claws, Black Belt Gi, Black Cowl, Adamantite,  |
|                         X-Potion                                            |
 \---------------------------------------------------------------------------/
This time, after you grab RANDOM #4 (which are all good items), there is
  only one door to go through.  This leads to a bunch of corridors in a row,
  and, finally, a monster guarding the exit.
Defeat the monsters (it'll be just another random encounter), then step
  on the "save spot" to warp out of the dungeon.
All 4 chests will reset every time you enter the dungeon, so keep coming
  back for more treasure.  Granted, the 1st and 2nd chests are mostly junk,
  but the 3rd is usually good and the final one is always good.
  It appears that once you've gotten everything from the final chest list,
  it'll repeat X-Potions from then on.

  ===========================================================================
 /----------------------------------******-----------------------------------\
|                         PALOM'S CHALLENGE DUNGEON                           |
 \---------------------------------------------------------------------------/
When you reload, you'll be back outside Troia.  Challengingway is in the
  area behind the item shop.

 /----------------------------------******-----------------------------------\
|   ENTRANCE FLOOR                                  PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
Go forward, right through the door.  You'll now be taken to a random floor.
  You'll have to go through 3 random floors to reach the Last Floor.
  The possible floors are: 
          Flan Floor               Town Floor              Convoy Floor 
          Mountain Floor           Flashback Floor         Magic Floor
          Perplexion Floor         Maze Floor              Bridge Floor
          Strength Floor           Strongarm Floor
(these are the ones I've encountered in 17 runs through the dungeon, it's
 possible there may be more since the Strongarm Floor never appeared for
 me until one of my last couple runs).

 /----------------------------------******-----------------------------------\
|   FLAN FLOOR                                      PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Ether, Bomb Crank, Elixir, 5000 gil, Remedy, Blinding Arrows         |
 \---------------------------------------------------------------------------/
Follow the path to 2 pots.  The top pot contains an ETHER.  A little
  further you'll see a spot where the floor looks damaged.  Walk down into
  the wall and follow the hidden path to a BOMB CRANK.
Continue along and you'll reach a dead end.  Pass through the bottom of
  the left wall.  Then go through the top of the next wall.  Examine the
  clock to get an ELIXIR, then go through the wall one space from the top.
Go down until you see a bunch of pillars.  Walk through the left wall at
  the top of that area, and follow the path up to a chest (5000 GIL).  Go
  back to the pillars.  There is a chest (REMEDY) behind the rightmost column
  in the top row. Walk between the two rows.  You'll find another chest
  (BLINDING ARROWS) behind the 2nd-to-last column in the bottom row.
  Beyond that are the stairs leading onward.

 /----------------------------------******-----------------------------------\
|   TOWN FLOOR                                      PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: X-Potion, Blue Fang, Silent Bell, Ruby Ring, Spider Silk,            |
|        6800 gil, Hermes Sandals                                             |
 \---------------------------------------------------------------------------/
Go forward until the path splits.  Go right and follow that path until it
  ends.  Examine the dead end to get a X-POTION.  Return to the fork and
  go up.
Follow the path through the building and keep going until you see a well.
  A few steps up and to the right is a bit of high grass.  Below the bush
  in the grass is a BLUE FANG.  Return to the well.
Examine the well to recover HP and MP.  Go right and use the path leading
  down into the building.  At the end of that path is a SILENT BELL.  Exit
  the building and go up to 2 pots.  The right one has a RUBY RING and the
  left has a SPIDER SILK.
Take the path through the building on the left and follow it until it
  splits into multiple paths.  The left path leads to a pot with 6800 GIL
  in it.  The upper right also leads to a pot.  This one contains 
  HERMES SANDALS.  Finally, the lower right path leads to the next random
  floor.

 /----------------------------------******-----------------------------------\
|   CONVOY FLOOR                                    PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Gaia Drum, Cross, Gold Needle, Ether, Bronze Hourglass               |
 \---------------------------------------------------------------------------/
From the starting ship, go left and follow the dock to a chest (GAIA DRUM).
  Return to the starting ship and follow the lower right dock to a 2nd 
  chest (CROSS).  Keep going to reach the next chest (GOLD NEEDLE).
Return to the starting ship again.  This time take the upper right path.
  Follow it to a chest (ETHER).  From there, take the lower right path to
  the final chest (BRONZE HOURGLASS).  Return to the previous boat and
  take the upper right path to get to the stairs leading onward.

 /----------------------------------******-----------------------------------\
|   MOUNTAIN FLOOR                                  PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: 3000 gil, Mystic Veil                                                |
 \---------------------------------------------------------------------------/
NOTE: This floor is home to the Gil Bird.  Chances are it'll run from you,
      but if you can defeat it, it is worth either 9999 gil or 999 gil,
      depending on which version it is.
Climb the steps, then head down and under the bridge.  To the left are
  steps leading up to a chest (3000 GIL).  Go back and continue down.
When you reach the wall, continue by going right.  When you see a door
  on your right, go left across the long central bridge.  Follow that path
  to another chest (MYSTIC VEIL).  Return to the door and go through.

 /----------------------------------******-----------------------------------\
|   FLASHBACK FLOOR                                 PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
Step on the black tile to restore HP and MP.  You can step on the white
  circle tile to leave the challenge dungeon if you want.  Go through the
  door in the back to continue.  This is, by far, the easiest of the 
  random floors.

 /----------------------------------******-----------------------------------\
|   MAGIC FLOOR                                     PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS:   Mythril Staff, Soma Drop                                           |
 \---------------------------------------------------------------------------/
Go up, then right to reach a chest (MYTHRIL STAFF).  Go back to the left
  and continue to another chest (SOMA DROP) and the stairs leading to the
  next random floor.

 /----------------------------------******-----------------------------------\
|   PERPLEXION FLOOR                                PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Tent, Coeurl Whisker, Unicorn Horn, Potion                           |
 \---------------------------------------------------------------------------/
Go down the left path to get a chest (TENT).  From the chest, go left, then
  down to another chest (COEURL WHISKER).  Now go up to the top wall.  Here
  you'll find a 3rd chest (UNICORN HORN).  On your way back down, stick to
  the left side and you should be able to get to the 4th chest (POTION).
Return all the way back to where you started.  This time, go down the
  right side.  This will lead you to the stairs out of here.

 /----------------------------------******-----------------------------------\
|   MAZE FLOOR                                      PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
 \---------------------------------------------------------------------------/
If you stick to the left side of this floor and go up to the top, you'll
  find a recovery pot.  Now just head right and follow the path.  Keep
  heading right and up, and you should eventually reach the stairs in the
  upper right corner of the room.

 /----------------------------------******-----------------------------------\
|   BRIDGE FLOOR                                    PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Decoy, Bestiary, Dry Ether, Hi-Potion, White Fang                    |
 \---------------------------------------------------------------------------/
Go straight to the right to get a chest (DECOY).  Now, head down and
  grab the chest (BESTIARY) on the left.  From there, go as far right as you
  can.  This will lead to a bunch of boxes and a chest (DRY ETHER).  The
  bottom right box contains a HI-POTION.
Work your way back to the left and head down.  Once you've reached the
  bottom left corner, go right to get to the stairs leading onward and one
  more chest (WHITE FANG).

 /----------------------------------******-----------------------------------\
|   STRENGTH FLOOR                                  PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Killer Bow, Hi-Potion, Silver Hourglass                              |
 \---------------------------------------------------------------------------/
Go straight up to get a chest (KILLER BOW).  There is a HI-POTION in the
  pot in the bottom left corner of the room.  There is another chest in the
  top right corner of the room.  You'll have to go through a wall (look for
  a spot on the floor that looks damaged) to get the SILVER HOURGLASS from the
  chest.
  The stairs leading onward are at the top of the room in the center of the
  back wall.

 /----------------------------------******-----------------------------------\
|   STRONG ARM FLOOR                                PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: Phoenix Down, Lilith's Kiss, Cottage, Silver Apple                   |
 \---------------------------------------------------------------------------/
Go all the way to the right to get a chest (PHOENIX DOWN), then return and
  go up.  Follow the path until it forks.  Go left for another chest
  (LILITH'S KISS), then go right and follow this path until it forks again.
The right path leads to 2 chests (COTTAGE, SILVER APPLE).  The left path
  leads to the stairs.

 /----------------------------------******-----------------------------------\
|   LAST FLOOR                                      PALOM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Palom, Leonora                                                 \
| ITEMS: ITEMS: RANDOM                                                        |
| RANDOM POSSIBILITIES: Protect Staff, Hi-Potion, Talisman, Gaia Drum, Mallet,|
|                       Hermes Sandals, Antarctic Wind, Phoenix Down,         |
|                       Soma Drop, Coeurl Whisker, Single Star, Red Robe,     |
|                       Bronze Hourglass, Black Robe, Wizard's Rod, Remedy,   |
|                       Elixir, Silver Apple, Adamantite                      |
 \---------------------------------------------------------------------------/
Save your game, then head up to the cloaked figure.  Talk to it to start
  a battle with the Blade Dragon.
          BLADE DRAGON STRATEGIES:
             A)-This guy is tricky.  Any non-elemental (ie anythings besides
                fire, blizzard, or thunder) with cause the Blade Dragon to
                counter with a Venom attack, plus heal itself several
                thousand HP.  He also seems to counter spells directed
                at your allies, however, recovery spells and items seem safe.
               -Not only can you only use fire, blizzard, or thunder-based
                attacks, but he's also only weak against one of them (the
                others will heal him)... and he switches his weakness a
                little bit after any successful attack!
               -Leonora is pretty useless in this battle, so have her use
                items to heal when needed, otherwise she can defend.
               -Use Slow or a Spider Silk (at take the counter attack).
                While Leonora heals (using items only), have Palom use a
                Hermes Sandals on himself, then use Bluff 1 or 2 times (taking
                a counter attack each time).
                Wait for the Dragon to attack... it will attack with 1 of the
                elements that will heal it.  You can now either take a 50-50
                guess, or wait until it uses a different elemental attack.
                The element it DOES NOT attack with is the one it is weak
                against.  With the dragon slowed, you should be able to get
                2 attacks (4 if you had Palom use a Hermes Sandals) attacks
                with Palom before the Blade Draong uses Barrier Shift, which
                changes its weakness.  Wait until it attacks again and
                repeat the process until it's defeated.
             B)-Alternatively, if you are strong enough, just use the 
                Particle Bomb Band.  Heal, then repeat. You will have to deal
                with the counter attack and healing that the Blade Dragon
                does.  However, it seems the amount the dragon heals is 
                connected to the amount of hit points it has left.  The less
                HP it has, the lower the amount it heals.
After finally defeating the Blade Dragon, get the final chest (RANDOM),
  which ejects you from the dungeon.
You can come back as many ties as you want.  You'll have 3 more random
  floors to get through, plus the Blade Dragon and the final chest will reset.

  ===========================================================================
 /----------------------------------******-----------------------------------\
|                          EDGE'S CHALLENGE DUNGEON                           |
 \---------------------------------------------------------------------------/
When you reload, you'll be at the entrance of the cave of Eblan.  Exit
  the cave and head east to Eblan Castle.

 /----------------------------------******-----------------------------------\
|   EBLAN CASTLE                                     EDGE'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
 \---------------------------------------------------------------------------/
Go straight ahead until you reach the Inn/Item shops.  You'll find
  Challengingway in the Inn half.

 /----------------------------------******-----------------------------------\
|   ENTRANCE FLOOR                                   EDGE'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
 \---------------------------------------------------------------------------/
The old dude here will tell you how this challenge dungeon works.  It
  seems the faster you can get to the end, the better chance you have of
  getting one of the better items.
                    S Rank = 5:00 or less
                    A Rank = 5:01 to 10:00
                    B Rank = 10:01 to 20:00
                    C Rank = 20:01 to 30:00
                    D Rank = 30:00 or more
  The clock begins as soon as you go through the door.  To make things more
  interesting, sometimes chests are a random normal items and other times
  they are a random monster-in-a-box with better treasure (there are 2 better
  treasures per floor, once you've gotten both, all the chests on that floor
  will be standard items... these are marked with an * in the item list on
  each floor).  There are also spots on each floor that will be fixed battles 
  and/or cause little blue cloaked guys to appear, running around and getting 
  in the way.
Remember, the idea is to be fast, so that may require you to run (or use
  Smoke) from battles.  Also, avoid getting chests to speed up your time a
  little.  And remember, the shortest way is not always the fastest.

 /----------------------------------******-----------------------------------\
|   CHALLENGE DUNGEON - 1F                           EDGE'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Random #1, Random #2, Random #3                                      |
| RANDOM #1-3 POSSIBILITIES: Killer Bow*, Ashura*, recovery items, Shuriken   |
 \---------------------------------------------------------------------------/
There is a chest down and to the left.  Get it, then continue by going right.
  Go up to another chest (going up to get this chest will activate the little
  blue guys on this floor).  From there, go down and follow the path until
  you reach a chest in the top left corner of the floor.  Keep going to reach
  the elevator.
 /---------------------------------------------------------------------------\
|   CHALLENGE DUNGEON - 2F                           EDGE'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Random #4, Random #5, Random #6, Random #7                           |
| RANDOM #4-7 POSSIBILITIES: Black Belt Gi*, Mythril Hammer*, recovery items, |
|          Shuriken, Cross Shuriken, Emergency Exit                           |
 \---------------------------------------------------------------------------/
There are walkthrough walls all over the place on this floor.  For a
  "short cut" you can go through the right wall and then through the next 
  right wall (right in the middle).  This will lead to the large central area.
  However, each of the 2 secret passages will require you to fight 2 fixed
  battles that you can't run from.
The fastest way is the long way.  You can also get some chests going this
  way.  Start by going through the lower wall.  The hidden path leads to a
  chest.  Continue through the bottom  wall of this room.  Follow the hidden
  path as far down as you can, and then right.  Go up for a 2nd chest.
  From the chest, take a step down, then go right and follow the path through
  the wall at the bottom and follow the hidden passage to the large central
  room.  Get the chest here, then you can do one of two things.
The first way is to head over to the rocks on the right side of the large
  room.  Walk between the rocks through the wall.  Now go up to the stairs.
  Going through the wall near the rocks requires you to fight a fixed,
  unescapable battle.
The quicker way is to go back down into the wall.  About half way down, you
  can go right and you'll end up in a narrow corridor that leads up to
  the stairs.  This way doesn't require fighting any fixed battles (just
  normal random encounters).
 /---------------------------------------------------------------------------\
|   CHALLENGE DUNGEON - 3F                           EDGE'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Random #8, Random #9, Random #10                                     |
| RANDOM #8-10 POSSIBILITIES: Crimson Cherry*, Black Cowl*, recovery items,   |
|          Shuriken, Cross Shuriken, Emergency Exit                           |
 \---------------------------------------------------------------------------/
Compared to the last floor, this one is simple.  Follow the winding path
  until you reach the chest.  From there, continue following the path
  across the bridge.
Go up and to the right for another chest.  Return to the main path and go
  down as far as you can.  Now go a little left, then up to a 3rd chest.
  You can get this chest by coming from the other direction as well.  Either
  way requires you to fight a fixed battle, and causes a bunch off little
  blue guys to show up to get in your way.
Head back to the main path and follow it to the right, then up to the stairs.
 /---------------------------------------------------------------------------\
|   CHALLENGE DUNGEON - 4F                           EDGE'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Random #11                                                           |
| RANDOM #11 POSSIBILITIES: Chakram*, Wind Spear*, Cross Shuriken,            |
|          Emergency Exit, recovery items                                     |
 \---------------------------------------------------------------------------/
You can exit the challenge dungeon by going left to a white circle
  teleporter.  To the right is a recovery square.
Go straight up the center to a chest (there is an unavoidable, fixed battle
  along the way).  Go through the door at the top of the room.
 /---------------------------------------------------------------------------\
|   CHALLENGE DUNGEON - 5F                           EDGE'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou                      \
| ITEMS: Random #12                                                           |
| RANDOM #12 POSSIBILITIES: Kotetsu, Mist Wrap, Gaia Hammer, Treasure Hunter, |
|          Flame Lance, Adamantite, Wing Edge, Silver Apple, Blitz Whip,      |
|          Soma Drop, Goblin Mask, Ether, Elixir, other consumables           |
 \---------------------------------------------------------------------------/
Just go straight ahead to the final chest.  There is another unavoidable,
  fixed battle just before reaching the chest.
The item in the final chest is random, but the faster your time is getting
  here, the better your chance of getting one of the good items.
  You'll be sent back to Eblan Castle once you open the chest.  Re-enter as
  many times as you wish.  All the chests will reset (though once you've
  gotten the Monster-in-a-box items on a floor, the chest will ust be junk
  items).

  ===========================================================================
 /----------------------------------******-----------------------------------\
|                          POROM'S CHALLENGE DUNGEON                          |
 \---------------------------------------------------------------------------/
After reloading your save, Porom (along with Kain, the White Mage, and
  the Black Mage) will be outside Mysidia.  Enter Mysidia and head to the
  Pub (1st floor of the Inn).  Challengingway is there.

 /----------------------------------******-----------------------------------\
|   ENTRANCE FLOOR                                  POROM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Kain, White Mage, Black Mage                            \
 \---------------------------------------------------------------------------/
Talk to the old dude by the door to see how this dungeon works.  It seems
  the object is to help people in a certain amount of time.  The more you
  help, the better chance of the final chest being a good item.
Go through the door when ready.

 /----------------------------------******-----------------------------------\
|   MAIN FLOOR                                      POROM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Kain, White Mage, Black Mage                            \
| ITEMS: Random #1-6                                                          |
| RANDOM #1-6 POSSIBILITIES: Killer Bow*, Power Staff*, Hi-Potion, Antidote,  |
|          Maiden's Kiss, Tent, Gold Needle, Eye Drops, Potion, Phoenix Down, |
|          Remedy, Ice Arrows, Ether, Echo Herbs                              |
|       NOTE: The two items marked with a * will only appear once, randomly.  |
 \---------------------------------------------------------------------------/
This dungeon is kind of a pain.  You have 15 minutes to make it to the
  upper left corner where the teleport to the Last Floor is.  You have to
  get to the Last Floor, defeat the "boss", and get the final chest within
  that 15 minutes.  If you don't, you'll be ejected from the dungeon and you'll
  have to start all over.
  Not only do you have the time limit, but you also need to help as many
  people as you can in order to up your chances of getting a good treasure
  from the final chest.
  There will be various people randomly placed on the floor who each want
  something.
          Black mages - want you to rescue them from either an Evil Dreamer,
                        a Steel Golem, or a Chimera.
          Soldiers    - want either 5 of a particular consumable item, or
                        1 weapon, armor, or Remedy.  All items he wants can
                        be bought in Mysidia, except for Remedy... so stock
                        up before entering the dungeon.
          Blue old guy- wants a particular spell cast on him (usually multiple
                        times, so make sure you have plenty of MP before
                        talking to him).
          White mage  - wants 3 evil spirits blessed.  3 evil spirits (flames)
                        will appear randomly on the floor.  Talk to them to
                        bless them (a message will appear when you get them
                        all).
  To top it all off, your starting location is also random.
There are six chests that reset each time you enter the dungeon. The first
  is in the top right corner of the floor.  From that chest, head left past
  steps leading down to grass.  Now go down as far as you can (you should
  end up going down some steps to a seemingly dead-end).  There is a secret
  passage through the trees to the right that leads to a large grassy area.
  The 2nd chest is at the top of the grassy area.
  The 3rd chest is a ways to the left of where the secret passage to the large
  grassy area is.
  The 4th chest is in the middle of the floor.
  To get chest #5, go to the top left corner of the floor (where the teleporter
  is), then head down until you see the chest that is surrounded by trees.
  You'll have to go through another secret passage through the trees to reach
  it.
  The sixth chest is to the far right from chest #5.
When you're ready and/or you're getting close to running out of time, head
  to the teleporter in the top left corner of the floor.

 /----------------------------------******-----------------------------------\
|   LAST FLOOR                                      POROM'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Porom, Kain, White Mage, Black Mage                            \
| ITEMS: Random #7                                                            |
| RANDOM #7 POSSIBILITIES: Luminous Robe, Elixir, Silver Apple, Rapid Ring,   |
|          Aura Staff, Mystic Veil, Adamantite, Ether, Soma Drop, Cottage,    |
|          Arctic Wind, Hermes Sandals                                        |
 \---------------------------------------------------------------------------/
The final chest is usually (but not always) blocked by a cloaked monster.
  The monster will either be a single Mythril Golem, a Flamehound-Frostbeast
  combo, or 2 Mad Ogres (at least that's all I've run into).  Grab the
  final chest (RANDOM #7).  You will then be sent out of the dungeon.  As
  usual, you may re-enter as many times as you wish.  Everything will reset.

  ===========================================================================
 /----------------------------------******-----------------------------------\
|                         EDWARD'S CHALLENGE DUNGEON                          |
 \---------------------------------------------------------------------------/
When you reload your saved game, Edward and company will be outside Kaipo.
Enter Kaipo, and you'll find Challengingway in the upper left corner of town.

 /----------------------------------******-----------------------------------\
|   CHALLENGE DUNGEON                              EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| SOME POSSIBLE RANDOM ITEMS IN CHESTS OR OTHER SEARCHABLE LOCATIONS:         |
|          Empty (yes, chests can contain nothing)                            |
|          Remedy              Bronze Hourglass         1000 gil              |
|          Potion              Hermes Sandals           Hi-Potion             |
|          Bomb Fragment       Tent                     Cottage               |
|          Antarctic Wind      Zeus's Wrath             500 gil               |
|          Phoenix Down        Echo Herbs               White Fang            |
|          Gold Needle         Decoy                    1500 gil              |
|          WHISPERWEED SEED    POET'S NOTEBOOK                                |
| ITEMS NOT ON A FIXED FLOOR: Gil Bird Egg, Adamantine Pig                    |
 \---------------------------------------------------------------------------/
There are chests, pots ,and other examinable items everywhere with
  randomly placed items all over (even in already opened chests).  Which 
  means, examine everything.
Also randomly placed is a Gil Bird(v3).  It'll be a blue cloaked figure
  that gives a GIL BIRD EGG when defeated.
An Adamantine Pig will also be randomly located somewhere in the dungeon.
  You'll need to talk to a woman on the 4th floor and then talk to the pig
  to get ADAMANTINE PIG.
In short, this floor has a lot of randomness and is also rather large.
 /---------------------------------------------------------------------------\
|   ENTRANCE FLOOR                                 EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
A dancing girl will tell you how this dungeon works.  You'll have to pay
  to open the final chest.  The more you pay, the better your chances of
  getting a good item.  Any gil you make inside the dungeon will be lost
  when you leave (you can leave with less than what you entered with, but
  you can't leave with more).
Enter the door to begin, then go up through a second door.

 /----------------------------------******-----------------------------------\
|   LOBBY - 1F                                     EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Here you'll find 4 sets of stairs leading down, 3 doors, and a staircase
  leading up.
  *The top left stairs leads to Boss Room - B1 (don't worry, the "boss" isn't
  anything special.
  *The bottom left stairs leads to left side of the Great Chamber - B1, while
  the top right stairs leads to the right side of that chamber.
  *The bottom right stairs leads to Alcove - B1.
  *The left door leads to West Passage - 1F.
  *The middle door leads to Central Passage - 1F.
  *The right door leads to East Passage - 1F.
  *Finally, the central staircase leads up to the 2nd floor of the Lobby.
 /---------------------------------------------------------------------------\
|   BOSS ROOM - B1                                 EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
A secret passage through the left wall leads to a small room containing
  a chest.
  Talk to the hooded figure to fight a Steel Golem (v2).  Although not
  much different than a regular Steel Golem, this one drops 6000 gil.
 /---------------------------------------------------------------------------\
|   GREAT CHAMBER - B1                             EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Assuming you entered from the left side of the Lobby, you'll find a chest
  to the right.  A man will ask for 10000 gil. If you have the gil, give it to 
  him.  If you give him the gil, he'll appear in a random location and he'll 
  repay you 15000 or 20000 gil.
  To the right of the man is another chest.  A little further you'll find
  another chest and a blue cloaked figure.  Talk to the figure to fight
  a Bandit (v1).
  Continue on to the steps leading back up to the lobby.
 /---------------------------------------------------------------------------\
|   ALCOVE - B1                                    EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
You'll find 5 chests in this room as well as several other searchable
  items.
 /---------------------------------------------------------------------------\
|   WEST PASSAGE - 1F                              EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Go up to get a chest, then head left to another chest.  Continue up to a
  door.  The door leads to a Merchant's Square.
 /---------------------------------------------------------------------------\
|   MERCHANT'S SQUARE - 1F (LEFT)                  EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
The merchant here is looking for a poet's notebook.  If you've found one,
  give it to him.
 /---------------------------------------------------------------------------\
|   CENTRAL PASSAGE - 1F                           EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Just go up and through the door.
 /---------------------------------------------------------------------------\
|   MERCHANT'S SQUARE - 1F (MIDDLE)                EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| SUNDRIES:    Bomb Fragment    200        Gold Needle      400               |
|              Antarctic Wind   200        Echo Herbs       50                |
|              Zeus's Wrath     200        Cross            100               |
 \---------------------------------------------------------------------------/
The left merchant wants a gil bird egg (found by defeating the randomly
  located Gil Bird).  Give it to him if you have one.  He'll pay you
  10000 gil for it.
The right merchant will sell you stuff.
 /---------------------------------------------------------------------------\
|   EAST PASSAGE - 1F                              EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Go up to find 2 chests. To the right is another chest.  Go up from there
  and through the door.
 /---------------------------------------------------------------------------\
|   MERCHANT'S SQUARE - 1F (RIGHT)                 EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
This merchant wants a whisperweed seed.  The seed is one of the many 
  possible random items located in the challenge dungeon.  The merchant
  will pay you 500 gil for the seed.

 /----------------------------------******-----------------------------------\
|   LOBBY - 2F                                     EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
The 2nd floor Lobby has 2 exits on the bottom level (on each side of the
  wide staircase) and 4 exits on the top level.
  *The left exit on the bottom level leads to West Passage - 2F.
  *The right exit on the bottom level leads to East Passage - 2F.
  *The far left and far right exits on the top level both lead to Tower - 2F.
  *The middle left door on the top level leads to Doorway - 2F.
  *And, finally, the middle right door on the top level leads to Alcove - 2F.
A lady will sometimes appear here asking for 5000 gil.  Give it to her if
  you have it and she'll appear somewhere else in the dungeon.  Find her and
  talk to her again and she'll repay you 10000 or 15000 gil.
 /---------------------------------------------------------------------------\
|   WEST PASSAGE - 2F                              EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Just go forward and enter the door.
 /---------------------------------------------------------------------------\
|   MERCHANT'S SQUARE - 2F                         EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| SUNDRIES:    Bomb Crank       500        Heavenly Wrath   500               |
|              Arctic Wind      500        Remedy           5000              |
 \---------------------------------------------------------------------------/
There is a chest here as well as 2 merchants.  The left one wants a 
  bard's lyre (which is found on the 3rd floor).  Give it to her if you have
  one and he'll give you 5500 gil for it.
  The other merchant will sell you stuff.  If you're looking to take gil out
  of the dungeon, a good way to do so is to buy Remedies and then sell them
  in Kaipo.
Go through the door in the back of the room.
 /---------------------------------------------------------------------------\
|   PASSAGE - 2F                                   EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
The door in the center leads to the Corridor to 3F.  Keep going to the
  right to reach the Alcove - 2F.
 /---------------------------------------------------------------------------\
|   EAST PASSAGE - 2F                              EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Just go up to the door.
 /---------------------------------------------------------------------------\
|   ALCOVE - 2F (LOWER)                            EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Echo Herbs                                                           |
 \---------------------------------------------------------------------------/
Examine the flowers to get an ECHO HERBS.  Make sure to examine the left
  and right sides of each bookcase on both the front and the back for possible
  random items.
The door in the back leads to Passage - 2F (the same Passage - 2F that
  the West Passage takes you to).
 /---------------------------------------------------------------------------\
|   TOWER - 2F                                     EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
The doors on the left and right ends are both elevators which can be used
  to reach the 3rd and 4th floors (the only way to reach the 4th floor), but
  costs 1000 gil to use.  The door on the bottom leads back to the Lobby - 2F.
 /---------------------------------------------------------------------------\
|   DOORWAY - 2F                                   EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
There are 5 red figures in a row blocking the path to the back of the room.
  Each one requires you to pay 500 gil to get past them.  The back of the
  room is a prime location for either the Adamantine Pig or the people you
  loaned money to.
 /---------------------------------------------------------------------------\
|   CORRIDOR TO 3F                                 EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Enter the door at the bottom of the room to reach Tower - 3F.

 /----------------------------------******-----------------------------------\
|   TOWER - 3F                                     EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
The top doors on the left and right are where the elevator is.  The bottom
  doors lead to Boss Room 3F (left) and Chocobo Chamber 3F (right).
 /---------------------------------------------------------------------------\
|   BOSS ROOM - 3F                                 EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| ITEMS: Bard's Lyre                                                          |
 \---------------------------------------------------------------------------/
To get to the "boss", you'll have to pay either 300, 1000, or 10000 gil to
  one of the red figures.  Talk to the blue figure to fight a Flamehound (v3).
  Defeat it to get a BARD'S LYRE.  Take the Bard's Lyre to the Merchant's
  Square on the 2nd floor.
 /---------------------------------------------------------------------------\
|   CHOCOBO CHAMBER - 3F                           EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Talk to the chocobos.  Sometime a chocobo will have gil for you (either
  1000, 3000, 5000, or 8000 gil) or they'll take gil from you (-13000 gil).
  There are probably other amounts as well to gain and lose.

 /----------------------------------******-----------------------------------\
|   TOWER - 4F                                     EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
Both ends have doors leading to the elevators.  Once again, it's 1000 gil
  per trip.  There are 2 doors in the center.  The bottom leads to 
  Restaurant 4F and the top leads to Boss Room 4F.
 /---------------------------------------------------------------------------\
|   RESTAURANT - 4F                                EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
The old lady running the restaurant wants an Adamantine Pig (which is
  randomly located somewhere in the dungeon).  You'll get 8000 or 8500 gil
  for it.  Note that you have to talk to the old lady before the Adamantine
  Pig will be able to be acquired.
 /---------------------------------------------------------------------------\
|   BOOS ROOM - 4F                                 EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
 \---------------------------------------------------------------------------/
There is a blue figure here.  Talk to it to fight with a Belphegor (v3).
  The door in the back leads to the Last Floor.

 /----------------------------------******-----------------------------------\
|   LAST FLOOR                                     EDWARD'S CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C                      \
| FINAL CHESTS POSSIBILITES: Adamantine, Exorcist Gown, Silver Apple,         |
|                            Muse Harp, Soma Drop, Elixir, Silver Apple,      |
|                            Ice Whip, Circular Hat, Professor's Robe,        |
|                            Level Band                                       |
|                          plus more common items such as Dry Ether,          |
|                            Coeurl Whisker, Silent Bell, Bomb Crank, Ether,  |
|                            and Bronze Hourglass                             |
 \---------------------------------------------------------------------------/
There are 5 chests here.  Each will cost you gil to open.  The bottom row
  from left to right is 10000, 20000, and 30000 gil.  The top row is 40000
  and 50000 gil.
  The more you pay, the better chance of a good item.  You can open as many
  as you can afford (and you can leave the room to gather more gil if you
  need to).
  The white circle will teleport any you out of the dungeon.  You'll lose
  any of the event items you didn't sell to people.  You'll also lose any
  gil earned in the dungeon.  Upon re-entering, the bosses will be reset,
  as will the final chests.  Random items will also be replaced all over.

  ===========================================================================
 /----------------------------------******-----------------------------------\
|                         LUNARIANS' CHALLENGE DUNGEONS                       |
 \---------------------------------------------------------------------------/
When you reload your game, you'll be at the entrance of the Crystal Palace.
  Exit the palace and head south to the Hummingway Abode.
Challengingway is waiting on the left side.

 /----------------------------------******-----------------------------------\
|   ENTRANCE FLOOR                               LUNARIANS' CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
Go up and step on the teleporter.  You can see another teleporter past
  a wall, but you won't be able to get there until later.

 /----------------------------------******-----------------------------------\
|   CHALLENGE DUNGEON                            LUNARIANS' CHALLENGE DUNGEON |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Ether (x2), Hermes Sandals, X-Potion (x3), Bacchus's Wine,           |
|        Dry Ether (x2), Master's Staff, RANDOM                               |
| RANDOM POSSIBILITIES: Diamond Shield, Diamond Gloves, Diamond Armor,        |
|                       Diamond Helm, Enhancement Sword, Proof of Courage,    |
|                    plus consumables such as Light Curtain, Arctic Wind,     |
|                       Diet Ration, Bomb Crank, Gaia Drum, and               |
|                       Antarctic Wind                                        |
 \---------------------------------------------------------------------------/
Follow the path to the right until you can go up.  About half way up on the
  left side is a spot you can enter the left wall.  This hidden path leads to
  a chest (ETHER).  Return to the main path and follow it to the stairs to the
  next floor.
To the right is a walk-through wall.  The hidden path leads to 2 chests,
  though you can only get the right one for now (ETHER).  Return to the main
  path and go up a little.  On the right wall is a spot you can enter.  Follow
  the hidden path to the 2nd chest (X-POTION).  Go back to the main path and
  follow it up and to the left.  When you see the stairs to the next floor, go
  south to a chest (HERMES SANDALS).  Now return to the stairs and continue
  on to the next floor.
Go up and enter the door to find a save spot.  Exit the save room and head
  right.  When the path forks, go down to get a chest (X-POTION), then go
  back and continue north.  When you see the stairs head left and through the
  wall to another chest (BACCHUS'S WINE).  Now use the stairs.
Go up the steps and you'll have a choice of either going up or left.  Head
  left and enter the door at the end of the path.  Get the chest (DRY ETHER)
  inside, then enter the wall on the bottom right.  Follow the hidden path,
  the head down through the gap in the lower wall.  This path will eventually
  lead you to a chest (DRY ETHER).  Below the chest is a gap in the wall.
  Enter it to find another chest (MASTER'S STAFF).  Return all the way back
  to the place where the path forked.  This time go up.
This will take you to a chest (X-POTION) and a save spot.  Beyond the
  save spot is the boss, Kirin.
          KIRIN STRATEGY:
               FuSoYa should cast Float.  You should then use spells and
               items to cast Slow on Kirin and Haste & Reflect on your
               party.  Now just use -aga spells to finish off the creature
               in no time.
After defeating Kirin, get the final chest (RANDOM) to exit the dungeon.
  You can enter as many times as you wish.  Kirin and the final chest will
  both reset.  If nothing else, you should at least go through until you
  get Proof of Courage from the final chest.  This item is required in
  order to enter the second Lunarian Challenge Dungeon.
Remember the Lunar Face? Well, if you manage to get the Proof of Courage
  from the final chest here, take it to the Lunar Face (west of the crater).

 /----------------------------------******-----------------------------------\
|   LUNAR FACE - INTERIOR                      LUNARIANS' CHALLENGE DUNGEON 2 |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
If you have the Proof of Courage, talk to Challengingway to open up a door.
  Go through that door and step on the teleporter.

 /----------------------------------******-----------------------------------\
|   ENTRANCE FLOOR (FROM LUNAR FACE)           LUNARIANS' CHALLENGE DUNGEON 2 |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
 \---------------------------------------------------------------------------/
You'll end up in the top half of the same entrance floor from before.  Go
  up and step on the teleporter.

 /----------------------------------******-----------------------------------\
|   CHALLENGE DUNGEON 2                        LUNARIANS' CHALLENGE DUNGEON 2 |
 \---------------------------------------------------------------------------/
 /CHARACTERS: Golbez, FuSoYa                                                 \
| ITEMS: Ether (x3), X-Potion (x4), Coeurl Whisker, Lunar Curtain,            |
|        Light Curtain, Dry Ether (x2), RANDOM #1, RANDOM #2, RANDOM #3,      |
|        RANDOM #4                                                            |
| RANDOM #1,2 & 3 POSSIBILITIES: Heavenly Wrath, Mallet, Arctic Wind,         |
|                         Gaia Drum, Antarctic Wind, Bomb Crank, Cottage,     |
|                         Diet Ration, Coeurl Whisker                         |
|                         (and probably similar items)                        |
| RANDOM #4 POSSIBILITES: Aegis Shield, Megalixir, Adamantite, Rare Band,     |
|                        Defender, Maiden's Kiss, Hi-Potion, Antarctic Wind,  |
|                        and probably other common junk                       |
 \---------------------------------------------------------------------------/
Go up and then right.  Here you can enter the wall.  Follow the hidden path
  down to a chest (ETHER).  Return to the main path.  Go up and grab the
  chest (X-POTION) to the left.  From there go right to the wall.  Enter the
  wall and follow the hidden path up to a door.  Inside, you'll find 2 more
  chests (COEURL WHISKER, ETHER).  Return to the X-Potion chest and go up
  to the door to the next area.
Grab the chest (RANDOM #1), then follow the path up until it splits.  There
  is another chest on the left (X-POTION).  The right path leads to the door
  leading onward.  However, before continuing through the door, go through
  the left wall to another chest (LUNAR CURTAIN).
Once through the door, go right to get a chest (X-POTION), then return and
  go up the center path.  When you reach the door to the next area, head
  right.  Go up the staircase and then left to a chest (LIGHT CURTAIN) and
  a door leading to a save spot.  Go back to the door leading onward.  This
  time go left.  This leads to 2 more chests (X-POTION, DRY ETHER).  To get
  the Dry Ether chest, you'll have to walk under the above plateform.  Now
  you can go back and enter the door to continue onward.
Go down the steps in the center of the room.  This leads to the next floor
  where the surroundings change from rock to crystal.  From this point on,
  the floors will shift each time you enter the dungeon, making each
  playthrough slightly different.  It also means that some chests may not be
  possible to get every time since the shifting floor may make them impossible
  to reach.
Go down and enter the door on the left.  This is the entrance to a hidden
  path.  First, follow it down to a chest (ETHER), then follow it up and
  right.  Now, you need to go right.  The shifting floor may require you to
  either use the established hidden path that goes above the visible one, or
  use the visible one to a door leading up to that hidden path.
  Either way, go right, then down (once again, you may be able to use the
  visible path or be required to use the hidden path).  You might be able
  to reach RANDOM #2 chest, if the shifting floor allows, on the way to the
  door to the left.
On this floor, you'll see 3 hidden path entrances to the left.  They all
  lead to the same general area, but the shifting floor may close one or two
  of the paths.  RANDOM #3 chest is to the left once you leave the hidden
  paths, however, you may be unable to reach it (or you may need to use the
  hidden path above you).  Now you need to go right, which may require using
  a hidden path above the visible one (the entrances to the hidden path are
  visible though, so no worries).
  Once you reach the far right, you'll need to go down through a wall.  Going
  down through the next wall may allow you to reach another chest (DRY ETHER)
  if the shifting floor allows..  The door leading to the next area is to
  the left.
Here, you'll find a save spot to the left.  Further to the left is a door
  you can use to exit the dungeon without fighting the boss or getting the
  final chest.
  Go north from the save spot to find the boss, Armstrong.
          ARMSTRONG STRATEGY:
               Any magic spell directed towards Armstrong will cause its
               attack power to increase.  You can do a lot of damage with
               Double Black Magic, but Armstrong will get stronger each time.
               Physical attacks may be the safest, but will also take along
               time to dwindle Armstrong's approximate 35000 HP to nothing.
Defeat Armstrong and you'll be able to get the final chest (RANDOM #4).
  Getting the chest will send you back to Lunar Face - Interior.  Step on
  the teleporter to try again.  Armstrong and the final chest will reset,
  while random chests #1,2 & 3 sometimes reset.

                         #############################
                         #############################
                         ##       MAGIC SPELLS      ##
                         #############################
                         #############################
WHITE MAGIC---
     Arise          52 MP     Cure KO and restore full HP
     Berserk        18 MP     Cause Berserk
     Blink          8 MP      Create illusory doubles to trick foes
     Confuse        10 MP     Cause Confuse
     Cure           3 MP      Restore small amount of HP
     Cura           9 MP      Restore moderate amount of HP
     Curaga         18 MP     Restore large amount of HP
     Curaja         40 MP     Restore very large amount of HP
     Dispel         12 MP     Remove black magic spell effects
     Esuna          20 MP     Cure all status ailments except KO
     Float          8 MP      Start floating in the air
     Haste          25 MP     Speed up the passage of time
     Hold           5 MP      Cause Paralyze
     Holy           46 MP     Attack with holy power
     Libra          1 MP      Identify enemy HP and weak point
     Mini           6 MP      Cause or reverse Mini
     Protect        9 MP      Create a magic curtain that raises defense
     Raise          8 MP      Cure KO
     Reflect        30 MP     Create a barrier that reflects magic
     Shell          10 MP     Create a magic curtain that raises magic defense
     Sight          2 MP      View the mini-map
     Silence        6 MP      Cause Silence
     Slow           14 MP     Slow down the passage of time
     Teleport       10 MP     Escape from a dungeon or from  battle

BLACK MAGIC---
     Bio            20 MP     Attack with bacteria
     Blizzard?      2 MP      Attack? with cold
     Blizzard       5 MP      Attack with cold
     Blizzara       15 MP     Attack with powerful cold
     Blizzaga       30 MP     Attack with devastating cold
     Break          15 MP     Cause Petrify
     Death          35 MP     Instantly KO targets
     Drain          18 MP     Absorb HP
     Fire?          2 MP      Attack? with fire
     Fire           5 MP      Attack with fire
     Fira           15 MP     Attack with powerful fire
     Firaga         30 MP     Attack with devastating fire
     Flare          50 MP     Attack with thermal energy
     Meteor         99 MP     Summon meteors to cause damage
     Osmose         0 MP      Absorb MP
     Pig            1 MP      Cause or reverse Pig
     Poison         2 MP      Cause Poison
     Quake          30 MP     Start and earthquake and cause damage
     Sleep          12 MP     Cause Sleep
     Stop           15 MP     Stop time and prevent target from moving
     Thunder?       2 MP      Attack? with lightning
     Thunder        5 MP      Attack with lightning
     Thundara       15 MP     Attack with powerful lightning
     Thundaga       30 MP     Attack with devastating lightning
     Toad           7 MP      Cause or reverse Toad
     Tornado        25 MP     Create a tornado and cause near-fatal damage
     Warp           4 MP      Go back one floor

SUMMON MAGIC---
     Asura          40 MP     Summon Asura
     Bahamut        60 MP     Summon Bahamut
     Bomb           10 MP     Summon a bomb
     Chocobo        7 MP      Summon a chocobo
     Cockatrice     15 MP     Summon a cockatrice
     Dragon         35 MP     Summon Dragon
     Goblin         1 MP      Summon a goblin
     Ifrit          30 MP     Summon Ifrit
     Leviathan      50 MP     Summon Leviathan
     Mindflayer     18 MP     Summon a mindflayer
     Odin           45 MP     Summon Odin
     Ramuh          30 MP     Summon Ramuh
     Shiva          30 MP     Summon Shiva
     Sylph          25 MP     Summon Sylph
     Titan          40 MP     Summon Titan

NINJUTSU---
     Flame          7 MP      Create fire to attack an enemy
     Flood          7 MP      Create a Tsunami
     Gale           7 MP      Create a gale
     Heal Pill      6 MP      Restore a small amount of HP
     Heal Salve     21 MP     Restore a moderate amount of HP
     Mirage         6 MP      Create illusory double to trick foes
     Payback Wave   25 MP     The lower the HP of the caster, 
                              the higher the damage
     Restore Weed   15 MP     Cure certain status ailments
     Shadowbind     5 MP      Stop a target from moving
     Shock          7 MP      Create lightning to attack an enemy
     Smelling Salts 9 MP      Cures KO
     Smoke          10 MP     Escape from battle under the cover of smoke
     Stealth Kill   30 MP     Cause fatal damage with a single blow

                         #############################
                         #############################
                         ##          BANDS          ##
                         #############################
                         #############################
 /-------------------------PROLOGUE/CEODORE'S TALE---------------------------\
| Vibra Edge          Biggs (Attack) + Wedge (Attack)                  10 MP  |
|         Attack all enemies                                                  |
|                                                                             |
| Holy Blade          Cecil (Attack) + Rosa (White Magic)              15 MP  |
|         Slice a single enemy with a sword wreathed in holy power            |
|                                                                             |
| Machine Break       Cecil (Attack) + Cid (Analyze)                    7 MP  |
|         Cause massive damage to machine-type enemies                        |
|                                                                             |
| Cross Slash         Ceodore + Hooded Man                              7 MP  |
|         Slice through a single enemy (learned during an event)              |
 \---------------------------------------------------------------------------/

 /-------------------------------KAIN'S TALE---------------------------------\
| Cross Slash Prime   Ceodore (Attack) + Kain (Attack)                 20 MP  |
|         Slice through a single enemy together                               |
|                                                                             |
| Saint Dive          Kain (Jump) + Rosa (White Magic)                 30 MP  |
|         Attack all enemies with divine wrath                                |
|                                                                             |
| X Chaser            Rosa (Aim) + Cid (Analyze)                       12 MP  |
|         Critically strike a single enemy                                    |
|              (requires Rosa to have bow equipped)                           |
|                                                                             |
| Divine Heal         Ceodore (White Magic) + Rosa (Blessing) 28 MP           |
|         Restores party members' HP with the blessing of the moon            |
|              Full Moon      - recover + shell                               |
|              Waning Moon    - recover + protect                             |
|              New Moon       - small recover + esuna                         |
|              Waxing Moon    - full recover                                  |
|                                                                             |
| Rocket Launcher     Ceodore (Attack) + Cid (Analyze)                 12 MP  |
|         Enchant weapons with fire to attack the enemy                       |
|              (requires Cid to have hammer or axe equipped)                  |
|                                                                             |
| Aiming Trust        Kain (Jump) + Cid (Analyze)                      12 MP  |
|         Set your sights on one enemy and punch through it                   |
 \---------------------------------------------------------------------------/

 /------------------------------RYDIA'S TALE---------------------------------\
| Lightning Brain Buster   Rydia (Black Magic) + Luca (Attack)          7 MP  |
|         Send a head-busting lightning charged strike towards the enemy      |
|              (requiers Luca to have hammer or axe equipped)                 |
|                                                                             |
| Calca and Brina     Calca (Jive) + Brina (Dance)                     10 MP  |
|         Combine the power of Calca and Brina to cast a random spell         |
|                                                                             |
| Go! Calcabrina!     Luca (Analyze) + Calca (Jive)                    10 MP  |
|                                   + Brina (Dance)                           |
|         Attack all enemies with fire and lightning                          |
 \---------------------------------------------------------------------------/

 /------------------------------YANG'S TALE----------------------------------\
| Dual Wing Dance     Yang + Ursula                                     6 MP  |
|         Strike at a single enemy with a pincer attack                       |
|              (learned during an event)                                      |
|                                                                             |
| Five Star Crimson Palm    Yang (Attack) + Ursula (Tenketsu)           9 MP  |
|         A powerful, calculated strike against a single enemy                |
|              (can only be learned after Ursula learns the Tenketsu ability) |
 \---------------------------------------------------------------------------/

 /------------------------------PALOM'S TALE---------------------------------\
| A Little Black Magic                                                 10 MP  |
|                        Palom (Bluff) + Leonora (Black Magic)                |
|         Practice some black magic                                           |
|                                                                             |
| Particle Bomb          Palom + Leonora                               20 MP  |
|         Deal massive non-elemental  damage to a single enemy                |
|              (learned towards the end of Palom's Tale)                      |
 \---------------------------------------------------------------------------/

 /-------------------------------EDGE'S TALE---------------------------------\
| Blazing Moon Ring   Edge (Ninjutsu) + Gekkou (Shuriken)               7 MP  |
|         A blazing body slam against a single enemy                          |
|                                                                             |
| Frozen Moon Dance   Edge (Attack) + Izayoi (Ninjutsu)                 8 MP  |
|         Freeze then shatter a single enemy                                  |
|                                                                             |
| Wild Moon           Edge (Attack) + Tsukinowa (Attack)               12 MP  |
|         Attack all enemies                                                  |
|                                                                             |
| Gale Twin Break     Edge (Ninjutsu) + Zangetsu (Human Kite)          14 MP  |
|         An aerial attack against all enemies                                |
|                                                                             |
| Phantom Lightflies  Gekkou (Ninjutsu) + Izayoi (Illusions)            9 MP  |
|         Restore party HP and cure some status ailments, relative            |
|              to the lost HP of the Band members                             |
|                                                                             |
| Gale Rush           Zangetsu (Ninjutsu) + Tsukinowa (Ninjutsu)       12 MP  |
|         Speed up time for all allies                                        |
|                                                                             |
| Wheel of Elements   Gekkou (Ninjutsu) + Izayoi (Ninjutsu)            15 MP  |
|                          + Zangetsu (Ninjutsu) + Tsukinowa (Ninjutsu)       |
|         Attack all enemies with fire, ice, and lightning                    |
|                                                                             |
| Ultimate Art: Advent of Phoenix                                      20 MP  |
|                     Edge (Smash and Grab) + Gekkou (Shuriken) +             |
|                          Izayoi (Illusions)+ Zangetsu (Human Kite)          |
|                          + Tsukinowa (Steal)                                |
|         Attack all enemies with fire                                        |
 \---------------------------------------------------------------------------/

 /-------------------------------POROM'S TALE--------------------------------\
| Twincast            Palom + Porom                                    20 MP  |
|         Cast a spell together for greater power                             |
|              (will have during the young twins portion of the tale)         |
|                                                                             |
| Thunderstorm        Rydia (Black Magic) + Palom (Black Magic)        25 MP  |
|         A magical ice and lightning attack that targets all enemies,        |
|              but damages at random                                          |
|              (while this Band can be learned here, it may have to be        |
|               relearned in the final chapter since Rydia and Palom          |
|               are just temporary characters in Porom's Tale)                |
 \---------------------------------------------------------------------------/

 /-------------------------------EDWARD'S TALE-------------------------------\
| Feast of the Land   Edward (Bardsong) + Harley (Gil Toss)            20 MP  |
|         Restore party HP and certain status ailments                        |
 \---------------------------------------------------------------------------/

 /------------------------------LUNARIANS' TALE------------------------------\
| Double Black Magic  Golbez + FuSoYa                                  30 MP  |
|         Cast a powerful black magic spell together                          |
|              (learned during final battle)                                  |
 \---------------------------------------------------------------------------/

 /------------------THE CRYSTALS - PART 1 ("The Gathering")------------------\
|  ****REMEMBER: All Bands from previous Tales can still be learned,          |
|           assuming the characters are available****                         |
|                                                                             |
| Broken Heart        Rydia (Attack) + Edge (Attack)                   25 MP  |
|         Strikes all enemies with the pair's emotions                        |
|              (requires Rydia to have Bow and Arrows equipped)               |
|                                                                             |
| Flare Tornado       Rydia (Black Magic) + Edge (Ninjutsu)            15 MP  |
|                             + Luca (Big Throw)                              |
|         Imbues your weapons with the power of fire and strikes              |
|              all enemies (requires Luca to have hammer or axe equipped)     |
|                                                                             |
| Inferno             Rydia + Edge                                     40 MP  |
|         A punishing flame move that attacks all enemies                     |
|              (learned in Eblan)                                             |
|                                                                             |
| Thunder Wave        Ceodore (Attack) + Rydia (Black Magic)           20 MP  |
|         Blows away all enemies with the power of lightning                  |
|                                                                             |
| Holy Burst          Rydia (Black Magic) + Rosa (White Magic)         55 MP  |
|         Holy magical attack on all enemies                                  |
 \---------------------------------------------------------------------------/

 /--------------------THE CRYSTALS - PART 2 ("The Finale")-------------------\
|  ****REMEMBER: All Bands from previous Tales can still be learned,          |
|           assuming the characters are available****                         |
|                                                                             |
| Thunderstorm        Rydia (Black Magic) + Palom (Black Magic)        25 MP  |
|         A magical ice and lightning attack that targets all enemies,        |
|              but damages at random                                          |
|              (this can be learned in Porom's Tale, but may not              |
|               transfer to the final chapter, due to Rydia and Palom         |
|               being temporary characters in Porom's Tale)                   |
|                                                                             |
| Sylph Protection    Rydia (Summon) + Yang (Attack)                   17 MP  |
|         Yang basks in the blessings of the Sylphs                           |
|                                                                             |
| Mirage Song         Rydia (Summon) + Edward (Bardsong)               35 MP  |
|         Use Dragon's fog to conjure up illusions                            |
|              (requires Edward to have a harp equipped)                      |
|                                                                             |
| Wild Whip           Rydia (Attack) + Izayoi (Attack)                  4 MP  |
|                             + Harley (Attack)                               |
|         Three fighters whip a single enemey repeatedly                      |
|              (requires Rydia, Izayoi, and Harley to be                      |
|               equipped with a whip)                                         |
|                                                                             |
| Call Me Queen       Rydia (Attack) + Izayoi (Attack)                 11 MP  |
|                             + Harley (Attack) + Leonora (Attack)            |
|         Whip and turn the enemy into a pig                                  |
|              (requires Rydia, Izayoi, and Harley to all be equipped         |
|               with whips, and Leonora to be equipped with Queen's Whip      |
|                                                                             |
| Tri-disaster        Rydia (Black Magic) + Palom (Black Magic)        20 MP  |
|                             + Leonora (Black Magic)                         |
|         Cast a succession of powerful black magic                           |
|                                                                             |
| Infinity            Rydia (Black Magic) + Palom (Black Magic)        60 MP  |
|                             + Porom (White Magic) + Rosa (White Magic)      |
|                             + Leonora (White Magic)                         |
|         Five fighters combine to cast powerful magic                        |
|              (can break 9999 damage cap)                                    |
|                                                                             |
| Mystic Waltz        Edward (Bardsong) + Calca (Jive) + Brina (Dance) 12 MP  |
|         The song and dance of three fighters triggers a random effect       |
|              (requires Edward to have a harp equipped;                      |
|               Calca and Brina must have been revived at the                 |
|               end of Rydia's Tale)                                          |
|                                                                             |
| Fist Dance          Yang (Attack) + Edward (Bardsong)                13 MP  |
|         Attack one enemy to the beat of the music                           |
|              (requires Edward to have a harp equipped)                      |
|                                                                             |
| Exploding Kick      Yang (Kick) + Gekkou (Shuriken)                  14 MP  |
|         Flame damage to all enemies                                         |
|                                                                             |
| Mirage Dive         Edge (Ninjutsu) + Kain (Jump)                    32 MP  |
|         Summon clones to confuse and attack one enemy                       |
|                                                                             |
| Rapid Fire          Tsukinowa (Attack) + Ceodore (Attack)            20 MP  |
|                             + Palom (Black Magic)                           |
|         Rapidly attack a single enemy with fireballs                        |
|                                                                             |
| Healing Wind        Tsukinowa (Ninjutsu) + Porom (White Magic)       40 MP  |
|         Restore all allies' HP                                              |
|                                                                             |
| Holy Ray            Rosa (White Magic) + Porom (White Magic)         50 MP  |
|         Holy magical attack on all enemies                                  |
|                                                                             |
| Frost Wave          Leonora (Black Magic) + Izayoi (Ninjutsu)        25 MP  |
|         A magical ice attack that targets all enemies                       |
|                                                                             |
| Sprite Bred         Leonora (White Magic) + Porom (White Magic)      40 MP  |
|         Holy magical damage on one enemy                                    |
|                                                                             |
| Pure White Magic    Leonora (White Magic) + Porom (White Magic)      99 MP  |
|                             + Rosa (White Magic)                            |
|         Causes assorted magical effects by the focused energy               |
|              of three mages                                                 |
|                                                                             |
| Petal Whirlwind     Leonora (Black Magic) + Luca (Analyze)           50 MP  |
|                             + Ursula (Kick) + Porom (White Magic)           |
|         Focus attack at an enemy's critical point with magic                |
|              (can break 9999 damage cap)                                    |
|                                                                             |
| Double Tomahawk     Luca (Attack) + Cid (Attack)                     10 MP  |
|         Both characters throw axes at a single enemy                        |
|              (requires Cid and Luca to have hammer or axe equipped)         |
|                                                                             |
| Mecha-kite          Luca (Analyze) + Zangetsu (Human Kite)           15 MP  |
|         Damage all enemies with a powered-up kite                           |
|                                                                             |
| Delta Evolution     Luca (Attack) + Ceodore (Attack)                 15 MP  |
|                             + Ursula (Attack)                               |
|         Strike a single enemy with the combined power of three              |
|                                                                             |
| Palom in the Sky    Luca (Big Throw) + Palom (Bluff)                 30 MP  |
|                             + Leonora (Black Magic)                         |
|                             + Porom (White Magic)                           |
|         Palom attacks all enemies using lightning                           |
|              (requires Luca to have hammer or axe equipped)                 |
|                                                                             |
| Makeshift Cannon    Luca (Big Throw) + Ursula (Kick)                 58 MP  |
|                             + Ceodore (Attack) + Palom (Black Magic)        |
|                             + Porom (White Magic)                           |
|         Throw Ceodore and Ursula to cause damage on all enemies             |
|              (requires Luca to have hammer or axe equipped;                 |
|               can break 9999 damage cap)                                    |
 \                                                                           /
 /                                                                           \
|       ******THE FOLLOWING BANDS WILL BE LEARNED AFTER EVENTS******          |
| Twin Rush           Ceodore + Ursula                                 12 MP  |
|         Sword and fist strike at a single enemy                             |
|              (learned after defeating Baigan on Subterrane B3)              |
|                                                                             |
| Twincast            Palom + Porom                                    40 MP  |
|         Two fighters combine to cast powerful magic                         |
|              (learned after defeating Lugae and Barnabas on Subterrane B5)  |
|                                                                             |
| Ice Crush           Palom + Luca + Leonora                           35 MP  |
|         Freeze then shatter all enemies                                     |
|              (learned on Subterrane B7)                                     |
|                                                                             |
| Final Calcabrina    Cid + Luca + Calca + Brina                       30 MP  |
|         Calca and Brina attack all enemies in their fully completed form    |
|              (learned on Subterrane B8; Calca & Brina must have             |
|               been revived at end of Rydia's Tale)                          |
|                                                                             |
| Oboro Strike        Edge + Yang                                      25 MP  |
|         Combo strike on a single enemy                                      |
|              (learned on Subterrane B10 just before Rubicante)              |
|                                                                             |
| Spiral Blow         Kain + Golbez                                    22 MP  |
|         Two fighters attack one enemy                                       |
|              (learned on B9 of the Depths)                                  |
|                                                                             |
| Double Jump         Kain + Ceodore                                   35 MP  |
|         Two fighters attack an enmy from the air simultaneously             |
|              (learned on B14 of the Depths after defeating Gilgamesh)       |
 \                                                                           /
 /                                                                           \
|       ******THE FOLLOWING BANDS CAN'T BE LEARNED UNTIL AFTER******          |
|       ****************CECIL REGAINS HIS SENSES********************          |
| Vibra Plus          Cecil (Attack) + Ceodore (Attack)                35 MP  |
|         Two fighters slice away at all enemies                              |
|                                                                             |
| Holy Cross          Cecil (Attack) + Ceodore (Attack) +              35 MP  |
|                             + Rosa (White magic)                            |
|         Strike all enemies with a sword combining holy power                |
|                                                                             |
| Sword and Fist      Cecil (Attack) + Ceodore (Attack)                30 MP  |
|                             + Yang (Attack) + Ursula (Attack)               |
|         Combine the power of four to strike a single enemy                  |
|              (can break 9999 damage cap)                                    |
|                                                                             |
| Vibra Prime         Cecil (Attack) + Ceodore (Attack)                40 MP  |
|                             + Rosa (Aim) + Cid (Attack) + Kain (Attack)     |
|         Five fighters slice away at all enemies                             |
|              (requires Rosa to have bow and arrows equipped;                |
|               requires Cid to have hammer or axe equipped;                  |
|               can break 9999 damage cap)                                    |
|                                                                             |
| Advanced Blade      Cecil (Attack) + Ceodore (Attack)                40 MP  |
|                             + Golbez (Black Magic)                          |
|         Imbue your sword with magic and attack one enemy                    |
|              (can break 9999 damage cap)                                    |
|                                                                             |
| Double Pressure     Cecil (Cover) + Golbez (Pressure)                20 MP  |
|         Slows down all enemies                                              |
|                                                                             |
| Ultima Spark        Cecil (White Magic) + Golbez (Black Magic)       50 MP  |
|         Inflicts non-elemental magic damage on all enemies                  |
|                                                                             |
| Iron Flash          Cecil (Attack) + Rydia (Summon)                  40 MP  |
|         Cecil borrows the power of Odin to cut through all enemies          |
|                                                                             |
| Sword Dance         Cecil (Attack) + Edward (Bardsong)               13 MP  |
|         Attack one enemy to the beat of the music                           |
|              (requires Edward to have a harp equipped)                      |
|                                                                             |
| King's Quad         Cecil (Attack) + Edward (Bardsong)               30 MP  |
|                             + Edge (Attack) + Yang (Attack)                 |
|         Four kings join together for a combo attack                         |
|              (requires Edward to have a harp equipped)                      |
|                                                                             |
| Twin Drive          Cecil (Attack) + Yang (Kick)                     15 MP  |
|         Sword and fist strike at a single enemy                             |
|                                                                             |
| Sky Grinder         Cecil (Attack) + Kain (Jump)                     45 MP  |
|         Attack a single enemy with sword and spear                          |
|              (can break 9999 damage cap)                                    |
|                                                                             |
| Trinity Crusade     Cecil (Attack) + Kain (Jump) +                   35 MP  |
|                             + Rosa (White Magic)                            |
|         Three fighters combine to attack one enemy                          |
|              (can break 9999 damage cap)                                    |
|                                                                             |
| Effect Form         Cecil (White Magic) + Kain (White Magic)         20 MP  |
|                             + Rosa (Blessing)                               |
|         Cast Curaja, Protect, Shell and Haste on users                      |
|                                                                             |
| Final Fantasy       Cecil (Attack) + Kain (Jump)                     75 MP  |
|                             + Rosa (White Magic) + Edge (Throw)             |
|                             + Rydia (Black Magic)                           |
|         An offense/defense mix combining the powers of all five fighters    |
|              (can break 9999 damage cap)                                    |
|                                                                             |
| Break Breaker       Cecil (Attack) + Palom (Black Magic)             35 MP  |
|                             + Porom (White Magic)                           |
|         Petrifies and shatters all enemies                                  |
 \---------------------------------------------------------------------------/

                         #############################
                         #############################
                         ##    SPECIAL ENCOUNTERS   ##
                         #############################
                         #############################
Throughout the game you'll run into townspeople who will tell you about
powerful monsters that only appear during certain moon phases.  Besides
these monsters, there are a couple others that also only appear during
certain moon phases.  These special encounters usually have a rare item
drop possibility.

CEODORE'S TALE:
Thunder Dragon      -only appears on the 1st floor of the Mist Cave during
                     a Full Moon.  Has a small chance of dropping a Blue Tail.

KAIN'S TALE:
Gray Coeurl         -only appears on Mysidia's side of the Devil's Road
                     during a Waning Moon.  Has a small chance of dropping
                     a Gray Tail.

RYDIA'S TALE:
Green Dragon        -only appears in Agart Mine during a Waning Moon.  Has
                     a small chance of dropping a Green Tail.
Quarto Puppet       -only appears in Agart Mine on B4 in the small room
                     filled with rocks... and only during a Waxing Moon.
                     Has a small chance of dropping a Mythril Nut or a
                     Mythril Bolt, which are need ed to revive Calca and Brina.

YANG'S TALE:
Red Dragon          -only appears on the Floor of the Impact Crater during
                     a New Moon.  Has a small chance of dropping a Red Tail.

EDGE'S TALE:
Behemoth            -only appears near the save room of the Passage to Tower
                     of Tower of Babil during a new moon.  Has a small chance
                     of dropping a Purple Tail.

POROM'S TALE:
White Dragon        -only appears near Mount Ordeals during a Waxing Moon.
                     Has a small chance of dropping a White Tail.

LUNARIANS' TALE:
Ebony Dragon        -only appears in the western Lunar Tunnel during a
                     New Moon.  Has a small chance of dropping an Ebony Tail.

THE CRYSTALS:
Gray Coeurl         -on the surface of the moon during a Waning Moon.
                     Like it's counterpart in Kain's Tale, it can drop
                     Gray Tails.

Ebony Dragon        -only appears on Subterrane B4 during a New Moon, and
                     only in the room just before the battle with
                     Sandy, Cindy, and Mindy.  Can drop an Ebony Tail.

Shadow Dragon       -only appears on Subterrane B5 during a Waxing Moon,
                     and only appears in the small room just before the
                     fight with Lugae and Barnabas.  Can drop a Black Tail.

Flan Princess       -only appears on Subterrane B5 during a Full Moon, and
                     only in the small room to the left of the save spot.
                     Can drop a Pink Tail.

Behemoth            -appears on Subterrane B7 during a New Moon.  Only
                     appears in the room to the left of the save room.
                     Can drop a Purple Tail.

White Dragon        -only appears in the room past Cagnazzo on
                     Subterrane B8, and only during a Waxing Moon.
                     Can drop a White Tail.

Green Dragon        -Through a secret passage in the second area of
                     Subterrane B9 during a Waning Moon.  Can drop Green Tails.

Red Dragon          -In the room to the right of the entrance of
                     Subterrane B10 during a New Moon.  Can drop a Red Tail.

Thunder Dragon      -On Subterrane B11, in the central room during a Full
                     Moon.  Can drop a Blue Tail.

Gold Dragon         -In the corridor on Subterrane B12 where the teleporter
                     to Subterrane B13 is.  It only appears during a Full Moon.
                     It can drop a Gold Tail.
                     
                         #############################
                         #############################
                         ##       TIPS & TRICKS     ##
                         #############################
                         #############################
--There is a 99999 Gil cap for all the tales but the final one.
--Slow is your friend.  Use the Slow spell (or Spider Silk) on bosses (or
  harder enemies) for an easier fight.
--Stop is also your friend.  While it doesn't work on bosses, it does work
  on A LOT of regular monsters.  If you're having a hard time with a
  creature try Stopping it (Stop spell, or one of the Hourglass items).

                         #############################
                         #############################
                         ##       CONTRIBUTORS      ##
                         #############################
                         #############################
     If you send me information that I'm missing, and I use it, then your
     name will go in this section. 
CKB            Additional item for one of the challenge dungeon chests,
                   confirmation that black tail doesn't require talking to
                   dancers, Blade Dragon doesn't counter cure spells
Wayne          Yang's final chest can also give Black Cowl and Adamantite.
zigzagzarf     Monks level cap in Yang's tale
MJMiller       2 missing chests on the Flan Floor of Palom's challenge dungeon

==============================================================================
Final notes:
This guide has been brought to you by The Mynock.
If you have any suggestions, comments, or questions, please
email me at the following address:
          mynockxff4@gmail.com
Please use FINAL FANTASY IV AFTER YEARS GUIDE as subject.

Discuss Final Fantasy IV: The After Years at my forum:
          http://mynockxff4.forumer.com

==============================================================================
Other Resources: 
The Mynock's Guide to Final Fantasy IV: The After Years - Item List
     -A Complete listing of every item included in the game, including
      many that were removed and aren't actually available through
      normal gameplay.

The Mynock's Guide to Final Fantasy IV: The After Years - Bestiary
     -A complete listing of every monster in the game.  Each monster will
      include information such as HP, Weakness, Gil, Experience, Item Drops,
      and Location... plus other stats.

==============================================================================
(C)2009 Christopher "The Mynock" Smith