Boss FAQ by Super Slash

Version 1.0, Last Updated 2009-12-08

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About This Guide

Hello, and welcome to my very first guide to be created in this markup format. I had been noticing that there was currently no boss guide created for this game, and with the markup format being introduced recently (as of the time I'm writing this), I thought it was a perfect opportunity for me to create one. So, being my first guide in this setting and all, I apologize in advance if something looks wrong. Also, chapters that do not have bosses are not listed whatsoever. That being said, let's get to the meat of this guide (after the Version History, that is).

Version History

v1.0 (12/04/2009) - Started the guide. Finished on 12/07/2009.

Sand Worm
  • HP: 350
  • EXP Obtained: 500
  • Gil Obtained: 22
  • Location: Adamant Isle Grotto B4
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Blind, Sleep
  • Items Obtained: None

You only have Ceodore for this battle, but it's not very hard regardless. This Sand Worm fights like any normal one you encounter in other chapters. Use regular attacks on it and on the rare occasions that it attacks you, heal with a Potion or by using Cure (stick with a Potion if there's a New Moon though). It will eventually use Whirlwind, reducing your HP to 1. A short scene will then commence and the battle will restart. Ceodore now has "Awaken", which he will use automatically; it fully restores his HP and improves his Strength, but after three turns, he drops back down to critical health. At this point, you should be able to kill it within three turns.

Belphegor (x2)
  • HP: 950
  • EXP Obtained: 1500
  • Gil Obtained: 22
  • Location: Enterprise Deck
  • Weakness: Holy
  • Absorbs: None
  • Resists: Pig, Mini, Death
  • Items Obtained: None

Since you have Biggs and Wedge for this fight, it will go by quickly. Start by putting them both in the back row; keep Ceodore in the front. Then, spam the Vibra Edge Band and focus on one Belphegor at a time. Ceodore should just attack and heal the group when needed. While this fight is slightly more difficult than the last one, that really isn't saying much.

Tunneler
  • HP: 7000
  • EXP Obtained: 3000
  • Gil Obtained: 1000
  • Location: Mist Cave B2
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Blind
  • Items Obtained: None

If you have a Spider Silk in your inventory, throw it at the boss immediately to inflict Slow. You can stack Slow, Protect, and Shell in this game up to four times, so feel free to take advantage of that if possible. Both Ceodore and the Hooded Man should spam the Cross Slash Band, and recover with Hi-Potions when necessary. You can use Cure spells as well. After a few blows from Cross Slash, you should win the fight.

Octo-Kraken
  • HP: 8000
  • EXP Obtained: 5000
  • Gil Obtained: 1000
  • Location: Underground Lake
  • Weakness: None
  • Absorbs: None
  • Resists: None
  • Items Obtained: Potion, Hi-Potion, Tent, Bronze Hourglass
Octo-Leech
  • HP: 1000
  • EXP Obtained: 1
  • Gil Obtained: 1
  • Location: Underground Lake
  • Weakness: Fire (top tentacles), Ice (bottom tentacles)
  • Absorbs: None
  • Resists: None
  • Items Obtained: Potion, Hi-Potion, Tent, Bronze Hourglass

This fight can be quite difficult. Start by having one of your characters throw a Spider Silk at the boss to inflict Slow on all of the targets, but despite this, you should ignore the tentacles (damage-wise) entirely. It also helps if Black Magic damage is reduced (Waxing Moon phase), since the tentacles cast second-level elemental spells often. Toss some Hermes Sandals on Ceodore and the Hooded Man if you have enough, then use Cross Slash on the head. As previously stated, don't attack the tentacles at all. A few Cross Slashes will hopefully take it down before it destroys you, but do not hesitate to heal with Hi-Potions and Cure spells when necessary.

Kain?
  • HP: N/A
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Baron Castle
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

As you can probably tell by his stats, this fight is a story event, so you will never take all of his HP off no matter how hard you try (he has 65000). Don't bother buffing yourself up for this part of the battle; instead, just stick to attacking normally and using Hi-Potions as necessary. Eventually, the battle will end and some scenes will occur. But it isn't over yet.

Kain
  • HP: N/A
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Baron Castle
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Now the real part of the fight begins. Start by using Hermes Sandals on yourself, along with a Spider Silk on Kain if possible. You can now use the "Jump" command, so you should basically just spam that for the entire battle. As for Kain's attacks, he can only do as much as you: attack and Jump. The latter will hurt quite a lot unless you're fighting him during a Waning Moon, in which case, his physical attack will be stronger. As usual, keep your HP up with Hi-Potions. If he's in the air when you land, you will obviously not damage him, so be aware of that. After a few thousand HP has been taken off, some dialogue occurs and the battle ends for good.

Demon Wall
  • HP: 8000
  • EXP Obtained: 2500
  • Gil Obtained: 1000
  • Location: Sealed Cave
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Yes, the Demon Wall is back! You'll see plenty of them in the Challenge Dungeon of this chapter, so you should get used to them now. Anyway, begin by using a Spider Silk or two on it, then have Calca, Brina, and Luca perform the "Go! Calcabrina!" Band (Dance + Jive + Analyze). It's really powerful, and will tear through this boss relatively quickly. The wall itself will do the same thing it did in the first game: it will move towards you each time it gets a turn, and if it gets too close, it begins using Crush on one character at a time, which guarantees an instant death. You should be able to kill it long before then, however. It will use a physical attack and may also inflict Gradual Petrify, but even that's not much of an issue.

Calca
  • HP: 600
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Falcon Deck
  • Weakness: None
  • Absorbs: None
  • Resists: None
  • Items Obtained: None
Brina
  • HP: 500
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Falcon Deck
  • Weakness: None
  • Absorbs: None
  • Resists: None
  • Items Obtained: None

Rydia cannot attack during this fight, so when her turn comes up, either defend or just switch over to Luca's turn. Have her attack normally or just use Big Throw if the moon phase is in favor of it. The dolls will use their respective special abilities (Jive and Dance), but not much else. You'll win the battle rather quickly.

Agart Turtle
  • HP: 6000
  • EXP Obtained: 2700
  • Gil Obtained: 1500
  • Location: Agart Mine B4
  • Weakness: None
  • Absorbs: None
  • Resists: None
  • Items Obtained: X-Potion, Bestiary, Lunar Curtain, Silver Apple

Use a Spider Silk immediately. Having this thing under Slow will make it much easier to kill. When it gets a turn, it will usually use a physical attack, and will then charge itself up with fire on the same turn. For this reason, it is probably safer to attack with Luca (again, use Big Throw if Special Attacks are strengthened) and keep Rydia's turns on standby. When the turtle is charged up, have Rydia cast Blizzara immediately. If she gets the spell off in time, she will make it return to normal. Otherwise, it will unleash Blaze, which will deal massive damage to both characters. With it Slowed, getting a Blizzara off each time is relatively simple. Repeat this strategy until you win.

Titan
  • HP: N/A
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Overworld
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Yep, another scripted fight. This one also has two different parts to it. When the battle begins, just attack with Luca and cast a spell or two with Rydia. Eventually you'll cut to a scene, then the second part of the fight will start. This will take a surprisingly long time and is actually kind of hard, so as usual, start by using a Spider Silk on him. This time he'll actually turn around and fight you. All he has is a physical attack and Earthquake, the former of which won't hurt very much, and the latter of which is pretty powerful and is the sole reason this battle is even remotely hard. Use Fira on him and attack or Big Throw with Luca. When the battle is about half way over, he will usually spam Earthquake on each turn, making healing every other turn or so a necessity. You will know the battle is over when he uses it and reduces both character's HP to 1; then the "Man in Black" will enter and finish him off. For now, anyway.

Mom Bomb
  • HP: 11000
  • EXP Obtained: 1900
  • Gil Obtained: 1200
  • Location: Mount Hobs - Summit
  • Weakness: Ice
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

It has ridiculously high HP, but you will not take it all off before the battle ends due to it self-destructing. During a Waning Moon phase, this will be slightly easier since physical attacks *and* Kick will be powered up. Have Yang and the two monks attack it normally, while Ursula uses Chakra to cure whatever damage this thing does to you. It will soon change into a huge ghost-looking thing; just continue to attack it and you'll eventually see a message saying "Explosion!" appear on the screen. Defend with everyone when this happens until it uses Massive Self-destruct, ending the fight.

Kain
  • HP: 3000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Fabul Castle - Crystal Chamber
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

For once in Final Fantasy IV history, you can actually take all of his HP off! You start this battle with Ursula alone. Attack him and heal using Chakra as necessary until Yang joins in. Continue the same basic strategy with both of your characters. This is a short fight.

Adamantoise
  • HP: 6700
  • EXP Obtained: 2000
  • Gil Obtained: 1500
  • Location: Adamant Isles Forest
  • Weakness: Ice
  • Absorbs: None
  • Resists: None
  • Items Obtained: Antidote, Echo Herbs, Tent, Cross

Do whatever on your first turn (Spider Silk it, for instance). It will then attack all of the monks, getting each down to 1 HP. At that point, a short scene will occur, then Ursula will use a new ability called "Tenketsu" on it to hit it for a decent amount of damage. You can then use this ability at your own leisure. Yang will then join the battle; have him and the rest of your characters heal the monks using Hi-Potions. Don't bother using Chakra on them. Once they're recovered, have Yang and Ursula use the Five Star Crimson Palm Band (Attack and Tenketsu) to deal lots of damage. The monks are useless, but try keeping them alive so they can basically be meatshields. Heal when it's needed and this battle will be over soon enough.

Dark Elf
  • HP: 25000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Lodestone Cavern - Crystal Chamber
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Leonora should start the fight off by casting Shell, if at all possible. Cast it more than once (up to four) to get the full effect of it. Otherwise, have her do whatever. Palom should use second-level elemental spells, while Leonora should be on support/healing duty mainly. The Dark Elf can also use the -ara spells, and may even target both Palom and Leonora at once in a single attack. He has Tornado, but will rarely use it. This gets a character down to critical HP, so if it happens, use a Hi-Potion immediately. Once it turns into the Dark Dragon, just continue the fight as you have been until it is ambushed by Shiva's Diamond Dust, killing it instantly.

Mysterious Girl
  • HP: None
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Lodestone Cavern - Crystal Chamber
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Surprise surprise, another scripted battle! Since you learn Particle Bomb literally just before this fight starts, use it. Continue to do so until the girl summons Shiva and obliterates your party. The game will still continue despite your loss.

Belphegor
  • HP: 950
  • EXP Obtained: 1500
  • Gil Obtained: 500
  • Location: Dwarven Mine Path (Gekkou's Mission)
  • Weakness: Holy
  • Absorbs: None
  • Resists: Pig, Mini, Death
  • Items Obtained: None

This battle is just like any other Belphegor one. Just attack or use Human Kite and heal when necessary. This shouldn't be a problem, especially if you grinded even a little beforehand.

Zu
  • HP: 941
  • EXP Obtained: 432
  • Gil Obtained: 281
  • Location: Tower of Trials (Izayoi's Mission)
  • Weakness: Aerial Weapons
  • Absorbs: None
  • Resists: Pig, Mini, Toad
  • Items Obtained: Hi-Potion, Cottage, Silver Apple, Feathered Cap

Izayoi is pretty weak in general, but that doesn't matter. Attack and heal as needed and you should defeat it relatively quickly.

Mysterious Girl
  • HP: 20000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Tower of Babil B5 (Edge's Mission)
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Yet another fight against her that you can't win. Have your whole party attack the girl until she summons Ifrit. You won't be able to hurt him, so continue focusing your attacks on her, and watch out for Ifrit's Firaga barrage. Heal if/when necessary, and once he uses Hellfire, the battle ends.

Cooler Mammoth
  • HP: 4000
  • EXP Obtained: 300
  • Gil Obtained: 200
  • Location: Underground Lake
  • Weakness: Fire
  • Absorbs: None
  • Resists: None
  • Items Obtained: Potion, Hi-Potion, Tent, Bronze Hourglass
Cooler Leech
  • HP: 400
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Underground Lake
  • Weakness: Thunder
  • Absorbs: None
  • Resists: None
  • Items Obtained: Potion, Hi-Potion, Tent, Bronze Hourglass

The fight should start with Porom casting Slow on all targets immediately. On Palom's turn and Porom's following one, use Hermes Sandals to get both of them Hasted up. Porom should now be on support/healing duty for the remainder of the battle. The Mammoth, as well as its tentacles, have deadly attacks. They will use physical attacks and Blizzara throughout the entire battle, and since they stockpile quickly, lots of damage will be dealt to you. Porom should apply Protect and Shell as much and as quickly as possible to reduce the difficulty of this battle by a bit. Don't bother attacking the Leeches, nor using Twincast; instead, Palom should spam Fira on the Mammoth while Porom supports the both of them.

Blood Eye
  • HP: 6666
  • EXP Obtained: 6000
  • Gil Obtained: 3000
  • Location: Mysidia - Prayer Dias
  • Weakness: Aerial Weapons
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Sleep, Paralyze, Berserk
  • Items Obtained: Eye Drops, Phoenix Down, Gold Needle, Alarm Clock

Porom and the White Mage should support the party, while the Black Mage should use -ra spells and Kain should just attack (if his physical strength is lowered, use Jump, and vice versa). This thing hits pretty hard, so applying Protect is definitely not a bad idea. Keep yourself healed while Kain basically wins the fight for you.

Mysterious Girl
  • HP: N/A
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Mysidia
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

You have Porom and the Mysidian Elder for this fight. Once again, you cannot truly win. Have both of them attack; it doesn't really matter what you use since she won't fight back anyway. After a couple blows, she summons Ramuh. When he raises his cane, the Elder erases Porom from the fight and takes the Judgment Bolt he unleashes upon him.

Mysterious Girl
  • HP: 20000
  • EXP Obtained: 5985
  • Gil Obtained: 1610
  • Location: Impact Crater - Floor
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Asura
  • HP: N/A
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Impact Crater - Floor
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Be prepared for what is widely considered one of the hardest fights in the game, and with good reason. Firstly, know that you cannot target Asura at all; you must target and defeat the Mysterious Girl (for the first time!). Let's start off by explaining what Asura does. She has three faces: a black one, a yellow one, and an orange one. With her black face, she casts Shell on the Mysterious Girl, which is what she'll open the battle with. She casts Curaga with a yellow face, and with an orange one, she uses a physical attack that is pretty strong. The Mysterious Girl attacks by casting -aga spells, mostly. With that in mind, begin by casting Slow on the girl with Fusoya while Golbez should either cast the -aga spells or Bio. The latter has no charge time and, although it damages less than the -aga spells, it's arguably the better choice. Once Slow is applied, have him apply Haste to himself and then Golbez. Follow that with a couple Protects and Shells.

It is also worth noting that the Mysterious Girl has Blinding Glare, but she doesn't seem to use it very often. If it's used on Golbez, use Esuna to get rid of it. If it's on Fusoya, that's bad; all you can really do is wait it out. If you get low on HP, have Fusoya cast Curaga/ja, and if he runs out of MP, recover it with either character. As long as Protect and Shell are applied a few times, along with Slow on the girl and Haste on both of your characters, this battle should go well enough. It can still be very hard, however, so don't get discouraged if you get far into the battle and lose!

Mysterious Girl
  • HP: 20000
  • EXP Obtained: 6655
  • Gil Obtained: 2300
  • Location: Crystal Palace
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Leviathan
  • HP: N/A
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Crystal Palace
  • Weakness: Thunder
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

This battle is much easier than the previous one. The Mysterious Girl will summon Leviathan the moment it begins. Just like Asura before him, he cannot be targetted in any way whatsoever. Like usual, start by casting Slow on the girl. Apply Shell on both of your characters on Fusoya's next turn, then have him Haste Golbez first, them himself. When Leviathan opens his mouth, he's about to unleash Tidal Wave. Fusoya probably won't survive this unless Shell is applied at least once. The Mysterious Girl has the same attacks she had before, so basically, just have Golbez spam -aga spells and/or Bio again and keep yourself healed. You should win without too much trouble.

Zeromus's Malice
  • HP: 30000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Lunar Subterrane B11
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Despite the fact that Zeromus has been reborn, he's a lot easier to defeat this time around. As far as attacks go, he has Bio (deals around 600 damage to both characters), Black Hole (nullifies most status effects, negative and positive), Osmose (he only uses it as a counter), and Flare, which he will not use until the battle is at least half way over. What you should do is have Golbez and Fusoya use the Double Black Magic Band over and over for quick and easy damage; it can do one out of four spells (a stronger version of all three -aga spells or a stronger version of Meteor, which is extremely rare). Keep using this and don't bother with buffs/de-buffs, because he'll just use Black Hole and nullify them all. Heal when necessary, and once the battle is over, he will use his signature move, Big Bang, as Fusoya transports Golbez away and takes the blow.

Ifrit
  • HP: 28600
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Eblan Castle
  • Weakness: Ice
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

At the start of the battle, Rydia and Edge will use the Inferno Band they just learned, then Luca and the Man in Black join in. In this fight, you cannot take off all of Ifrit's HP if you want to get him back as a summon; the same goes for each Eidolon battle in this part of the chapter. If you kill them, they're gone for good! So, have Rydia use her strongest Ice spell, have Edge attack and Luca use Big Throw (or just attack), and have the Man in Black (who will be referred to as the MiB from now on) use Blizzaga. Ifrit doesn't have very many attacks; he'll usually just use a physical attack and Fira in a single turn, in that order. His sprite may also change; when this happens, quickly cast a Blizzard spell on him (any of them). If it hits him in time, he'll return to normal; otherwise he'll use Hellfire. Some dialogue will occur after about 95% of his HP has been taken off, and then he'll rejoin Rydia as a summon.

Shiva
  • HP: 24800
  • EXP Obtained: None
  • Gil Obtained: 4800
  • Location: Lodestone Cavern - Crystal Chamber
  • Weakness: Fire
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

This fight is even easier than the one against Ifrit. A common rumor is that you have to use Fire-based spells on her a certain amount of times for her to come to her senses, but I've never known this to be the case. It seems to be the same as Ifrit and the others. Rydia and the MiB should cast their best Ice-based spells while Luca and Edge should attack. Obviously, you can also use Big Throw with Luca if you prefer to do it that way. Shiva isn't a very dangerous opponent overall; a few Firagas should be enough to make her snap out of it.

Ramuh
  • HP: 20500
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Mysidia
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

This will likely be the hardest Eidolon fight in this chapter, but that's not saying too much. Ramuh attacks with nothing but Thunder-based spells; usually Thundara, but he will use Thundaga on occasion, which his the entire party. You will want to recover yourself with Hi-Potions on everyone if this happens. As usual, Edge and Luca should attack, while Rydia should use her best spells. Do not use Thunder ones, however. The MiB should do the same. Eventually, Ramuh may randomly unleash Judgment Bolt; I don't believe there is any way to know in advance when he will use it. It will tear through your team though, so heal as quickly as possible. After Rydia's message comes up, stand there for about half a minute and the battle will end.

Titan
  • HP: 30000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Agart
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

You must find Porom first before you're able to win this battle. You know the drill by now: attack with Edge and Luca and use your best spells with Rydia and the MiB. He fights like every other Eidolon has, so just continue attacking him and heal with Hi-Potions if it becomes necessary. He'll eventually get ready to use Gaia's Wrath, and once he unleashes it, you'll either 1) fall down into the Agart Subterrane, forcing you to climb back up and restart the fight, or 2) see a scene where your characters are knocked out. The latter will happen if you found Porom, as she stands by your party and casts Float on them. Now you have to fight him all over again; this time is no different, except he will use Crush. This kills a character instantly and obviously negates Float in the process, so make sure to end the battle before this happens to everyone! He may still use Gaia's Wrath. As usual, don't take off all of his HP if you want to obtain him.

Cecil
  • HP: N/A
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Baron Castle
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Odin
  • HP: 20001
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Baron Castle
  • Weakness: Thunder
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

While you can target Cecil, he shouldn't be the one you're focusing on. Go for Odin instead. You currently have a crappy party of Ceodore/Kain/Rosa/Cid/Edward for this battle (well, crappy unless the first four gained levels from their Challenge Dungeon). Odin will not attack; only Cecil will, and he seems to love going after Kain the most. Rosa should be your healer/supporter, obviously, while Ceodore, Kain, and Cid should attack (or just Jump with Kain). It doesn't matter what Edward does since he's pretty much worthless for this fight. Keep pounding away at Odin and eventually, he will regain control of himself, turn to Cecil, and make him return to his normal self as well.

Mysterious Girl
  • HP: 45600
  • EXP Obtained: 16360
  • Gil Obtained: 10100
  • Location: Baron Castle
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Instead of having Kain, you have MiB. Other than that, the party is the same. Don't cast Slow with Rosa; use Spider Silks instead. Throw a few onto her, and then have Rosa cast Shell onto the party a couple times, followed by Haste on each member after that. Just like in the Lunarian chapter, the Mysterious Girl attacks using -aga spells. Shell will make this much easier. Have MiB use his best spells while Edge and Ceodore attack. As usual, Edward's useless, so don't worry too much about him. When the aura around the girl expands, she's getting ready to cast Meteor. With Shell applied enough, this won't hurt too bad, but have Rosa recover your group from it regardless. Keep it up and you will win the fight eventually.

The Crystals, Finale Part One: True Moon

NOTE: From this point on, the game does not force you to have a specific party at any point in the game. Because of this, I cannot tell you exactly what attacks to use since you may use a completely different party than I did. Instead, I will tell you what weaknesses to exploit and such, and may occasionally suggest having a certain member in your group.

Baigan
  • HP: 20000
  • EXP Obtained: 23627
  • Gil Obtained: 5525
  • Location: Subterrane B3
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Left Arm
  • HP: 3000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B3
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Right Arm
  • HP: 3000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B3
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

If the Slow spell is not available to you, throw a few Spider Silks at him to inflict it on all of the targets. Use the spell if you have it, obviously. If someone in your party has Haste, slowly apply that to everyone as well; you can also use Hermes Sandals, but those are pretty limited in supply. Having Protect on the whole party up to four times helps tremendously as well. Baigan's arms use physical attacks that pack quite a punch. Aim specifically for one of them and destroy it, but *not* the other one, because the body will just regenerate them. With one arm destroyed, focus on Baigan, preferably with physical attacks. If you cast a spell on him, he will counter with Reflect. You could put Reflect on one of your characters and attack him/her with a spell and hope it hits the body, but that's way too risky, so stick with brute strength. Once the body is gone, destroy the remaining arm before it self-destructs. If you can't, don't worry; you'll likely still survive.

Sandy
  • HP: 8100
  • EXP Obtained: 7800
  • Gil Obtained: 2400
  • Location: Subterrane B4
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Cindy
  • HP: 13800
  • EXP Obtained: 8800
  • Gil Obtained: 2400
  • Location: Subterrane B4
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Mindy
  • HP: 7500
  • EXP Obtained: 7200
  • Gil Obtained: 2400
  • Location: Subterrane B4
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

The battle will begin with Sandy casting Reflect onto Cindy, which cannot be Dispelled. Sandy will often use Confuse on a character, so if this happens, either use Esuna or just attack him/her with a weak weapon. Cindy doesn't do much; she'll just sit back and occasionally throw a physical attack or two your way. Mindy will cast strong spells onto Cindy to reflect back onto a single character, and Sandy instantly re-applies Reflect whenever it wears off. She will also use Haste on her later in the battle. So, start by Slowing all three sisters in whatever way possible (preferably four times), then if you can, slowly apply Haste to your characters, along with Protect and Shell four times. Focus on Cindy first; obviously, go with physical attacks and special abilities to defeat her. Keep yourself healed and once she is gone, focus on Mindy since she's the easiest to defeat by far. This fight becomes much easier without Cindy in the picture.

Once Cindy and Mindy are both gone, the battle is practically a breeze. Sandy is no threat at this point, so just pound her with your strongest attacks until she is defeated and you win the battle.

Lugae
  • HP: 25000
  • EXP Obtained: 15822
  • Gil Obtained: 4000
  • Location: Subterrane B5
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Barnabas
  • HP: 22000
  • EXP Obtained: 12198
  • Gil Obtained: 2500
  • Location: Subterrane B5
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

First and foremost, as usual, put Slow on both of them a few times if possible. Lugae isn't very harmful this time around; he will mainly use Sleeping Gas, which targets all characters and may or may not deal extremely crappy damage and poison you. He follows that up with Target, which means he's going to use a random ability on his next turn (usually something like Heal). Barnabas just uses physical attacks, and is the only thing that makes this fight even remotely difficult. If you can, apply Protect four times to reduce the damage he will deal to you significantly. Pound away at him with your strongest attacks, be it spells or physical blows, and keep healed as much as possible. Once he's defeated, take out Lugae in the same manner.

King Eblan
  • HP: 3000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B6
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Queen Eblan
  • HP: 3000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B6
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

If Edge is with you, you'll get extra dialogue. Just like before, neither of them will attack, ever. With that in mind, just take 3000 HP off one of them in any way you see fit, then the battle will end.

Scarmiglione (Hooded)
  • HP: 22000
  • EXP Obtained: 22000
  • Gil Obtained: 1050
  • Location: Subterrane B7
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Scarmiglione (Undead)
  • HP: 35000
  • EXP Obtained: 38071
  • Gil Obtained: 2200
  • Location: Subterrane B7
  • Weakness: Fire, Holy
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Revenant (x6)
  • HP: 250
  • EXP Obtained: 575
  • Gil Obtained: 47
  • Location: Subterrane B7
  • Weakness: Fire, Holy
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Poison, Sleep, Paralyze, Darkness
  • Items Obtained: None

Yes, there are once again two parts to this fight. The first is sort of hard, but not too much if you know what you're doing. Defeat all of the Revenants first. Scarmiglione will counterattack with Thundaga each time you hit him, so if you have a White Mage with you, cast Reflect on everyone before continuing your assault. Otherwise, just keep yourself healed as you attack him with one or two characters at a time. When you defeat him, the second phase will begin, against his undead form. This part of the fight will always be a Back Attack. Cure spells and healing items (including Elixirs) will damage him now, so use this to your advantage if you can/want to, but it's not exactly necessary. Fire spells and Holy (on the off chance you have it) work just as good. Slow him a few times and cast Protect if possible, then just keep attacking him with your strongest attacks. He will use physical attacks and occasionally poison a character, but this battle isn't very difficult overall.

Cagnazzo
  • HP: 40000
  • EXP Obtained: 52385
  • Gil Obtained: 3400
  • Location: Subterrane B8
  • Weakness: Ice
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

This guy is definitely no joke. Defeating him can be really annoying, and the fight can go in endless circles in just a few seconds just when you think you have won. It is pretty much a necessity to bring at least two Black Magic users with you; I used Rydia and Golbez. Start by putting Slow on him four times as usual, then apply Haste to everyone in your party, followed by Protect four times. Now spam Blizzaga with your Black Mage(s) to rip through him; use your strongest attacks and abilities with anyone else. When/if ice surrounds his legs, he'll use Tsunami if you don't dispel it quick enough. In this state, he is not weak nor resistant to Ice spells; they'll deal normal damage. Use a Thunder spell to get rid of the ice before Tsunami is unleashed. When he has about a quarter of his HP left, he'll retreat into his shell and begin restoring anywhere between 4000-5000 HP on each turn he gets.

Continue spamming Blizzaga; if you have two Black Mages in your party using it, you'll quite easily out-damage his healing. He may exit his shell if you don't kill him fast enough, but the fight shouldn't go on that long anyway. As long as you can damage him more and faster than he can heal, you'll be fine.

Barbariccia
  • HP: 60000
  • EXP Obtained: 61855
  • Gil Obtained: 5200
  • Location: Subterrane B9
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

If you've played the original FFIV, you'll probably be thinking that you should have Kain with you (if he's not already). This is true, because he is the only way to make her get out of her tornado form. Barbariccia will pretty much just attack physically in her normal, half-naked form. When she spins into a tornado, you must have Kain use Jump. When he lands, she'll counterattack, but it will make her go back to her other form. If you attack her without Jumping while she's in her second phase, she'll counter with Tornado, which gets one character down to single-digit HP if it hits. I shouldn't need to tell you what status ailments to inflict/apply at this point, so just keep yourself healed at all times and you'll eventually win.

Rubicante
  • HP: 50000
  • EXP Obtained: 65810
  • Gil Obtained: 6050
  • Location: Subterrane B10
  • Weakness: None
  • Absorbs: Fire (w/ cloak open), Ice (w/ cloak closed)
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

You'll fight this version of Rubicante if you don't take Edge alone. He is actually kind of difficult. The battle starts with his cloak open, but he will close it after some time. When that happens, he absorbs Ice spells, while he absorbs Fire spells when it's open. To be safe, I recommend sticking to Thunder spells and any non-elemental spell for the whole battle. As for his attacks, with his cloak open, he will use Firaga on one character, as well as a physical attack. Once it is closed, he will use Inferno on his next turn. This deals massive damage to one character. Having Shell applied a few times helps reduce the severity of this attack. He will close and open his cloak at will, but it can take awhile for him to switch. Attack him with your best attacks, spells, and Bands. Once he's almost defeated, he'll begin casting the element he currently absorbs onto himself.

He will also use this as a counter for every attack you throw at him while his cloak is open. It happens a lot less often when it's closed, but it can still occur, so be careful. When he begins doing this, I suggest waiting until he closes it before doing anything to him.

Rubicante (w/ Edge solo)

If you take Edge alone and enter this battle, Rubicante's stats are changed slightly, along with the amount of EXP and Gil you receive. He'll also drop a Fire Scarf only if you beat him solo, and it's the only one in the game.

Rubicante
  • HP: 15000
  • EXP Obtained: 20000
  • Gil Obtained: 6050
  • Location: Subterrane B10
  • Weakness: None
  • Absorbs: Fire (w/ cloak open), Ice (w/ cloak closed)
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: Fire Scarf

Fighting him solo is not much different than fighting him with a full party, except it's a bit harder if Edge is at a low level. Just throw Shurikens at him or attack him normally, but I prefer the former method. If you have a Hermes Sandals, use it, and don't be afraid to use a few Spider Silks either. Make sure your HP never gets too low; keep it up with Hi-Potion. If Edge is Hasted and Rubicante is Slowed, this fight will be much easier.

CPU
  • HP: 33000
  • EXP Obtained: 72155
  • Gil Obtained: 10333
  • Location: Subterrane B11
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Strike Module
  • HP: 5000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B11
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
Defense Node
  • HP: 5000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B11
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Your main target at the start of the battle is the Defense Node. If you don't get rid of it, it will constantly heal the CPU or Strike Module for around 3500 HP, which makes the fight really annoying since it gets turns rather quickly. Use a few single-target attacks to get rid of it, leaving only the Strike Module and CPU alive. Don't bother with spells in this battle since the CPU will always cast Reflect upon itself, doing it immediately after it wears off as well. The Strike Module just uses Penetrating Laser, damaging the entire party, but it doesn't hurt too bad. Once the Defense Node is gone, ignore the Strike Module entirely and keep attacking the CPU until you destroy it. Finish off the module after that to win the battle. Simple enough.

Leviathan
  • HP: 72000
  • EXP Obtained: 213000
  • Gil Obtained: None
  • Location: Subterrane B12
  • Weakness: Thunder
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

Just for future reference, you *have* to take off all of the Eidolons' HP in this chapter in order to obtain them, and Rydia must be in the active party. You must also have *every* Eidolon (from the first part of the chapter) in your Summon list to get Bahamut later on, including Leviathan and Asura. Anyway, the battle begins with Leviathan's mouth open, where he will then unleash Tidal Wave onto your party and close it right after. This is his only particularly dangerous attack, so recover from it in any way possible. This fight will go by quickly if you have a Black Mage in your party and spam Thundaga for massive damage. Otherwise, just use your best Bands with the party you have. His only other attack is Blizzaga, which he uses when his mouth is closed. Whether or not you have a Black Mage, this is a really easy battle.

Asura
  • HP: 56666
  • EXP Obtained: 95000
  • Gil Obtained: None
  • Location: Subterrane B12
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

In case you didn't play the Lunarian chapter or have simply forgotten, I will explain how every battle with Asura works: her face changes every time you attack her or on every other turn of hers. With a black face, she uses Shell. With a yellow face, she uses Curaga, and with an orange face, a rather strong physical attack. If you never stop attacking her, she'll never get a chance to do Shell or Curaga, but the downside is that she counters all of your attacks with a physical one of her own. Because of this, I recommend getting access to Protect if you can't use it, and having the person apply it four times. If you are really paranoid that she'll recover herself with Curaga, cast Reflect on her and re-apply it occasionally. Stick to physical attacks, special abilities, and Bands until you defeat her. Leviathan will appear half way through the battle if you have him, but it won't actually change anything.

Dark Knight ("Good" Path)

NOTE: In order for you to be able to participate in this fight, both Cecil and Golbez must be in the party. Depending on what the rest of your team members are, Golbez will either live (the "good" path) or die (the "bad" path). This strategy is for the good path. In order for him to live, you must enter the battle with a team of Cecil/Ceodore/Rosa/Golbez. The last character does not matter, nor does the order of your team.

Dark Knight
  • HP: 50000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B13
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

You can't win the first part of the fight, so just attack like you would a normal enemy until he unleashes Darkness, reducing everyone to 1 HP. Cecil takes the blow of his next attack, then the knight uses Black Fang on him, only for Golbez to jump in and get hit by it instead of Cecil. The battle will end temporarily and some scenes will occur. When the fight restarts, Rosa will cast a couple buffs on Golbez as she enters the battle along with him. For now, just keep hacking away at the knight until another scene occurs. Once it's done, Ceodore and Cecil will be back in the battle, along with whatever fifth character you may have taken. Now you can defeat him for real. Cecil cannot be revived for the entire battle, leaving you with the other four (or three). Cast Slow onto the knight four times, then blast him with your best spells/summons and hit him with physical attacks. He will do Black Fang occasionally, which reduces a character to 1 HP. Recover from this immediately.

Eventually, the Dark Knight will threaten Ceodore and do Black Fang again, but Cecil suddenly wakes up and takes the blow. After that scene, continue the fight until you win.

Dark Knight ("Bad" Path)

NOTE: In order for you to be able to participate in this fight, both Cecil and Golbez must be in the party. Depending on what the rest of your team members are, Golbez will either live (the "good" path) or die (the "bad" path). This strategy is for the bad path. You can take any characters with you (Cecil and Golbez are still necessities though), as long as Ceodore and Rosa aren't together.

Dark Knight
  • HP: 50000
  • EXP Obtained: None
  • Gil Obtained: None
  • Location: Subterrane B13
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None

The first part of the fight plays out the same way it does in the good path. Keep attacking the knight, recovering if necessary, until some scenes commence. Instead of Golbez living, he will die. This will cause Cecil to snap out of his zombie-like state and return to normal, with ordinary stats to boot. Now you must fight him with everyone you have in your party except Golbez. The battle seems to be much harder if you choose this path; he will frequently use Darkness, which deals moderate damage to all characters. His physical attack isn't very weak either, and he can also use Black Fang. As usual, put Slow on him four times if you can, and if applicable, put Haste on everyone. Use your best attacks, magic, and Bands on him while keeping yourself recovered from Darkness and the like.

The Crystals, Finale Part Two: Planet Eater

NOTE: All of the bosses in this dungeon, save for the semifinal and final ones, are from previous Final Fantasy games in the series (from 1 to 6, but no further, and excluding 4).

Tiamat
  • HP: 70000
  • EXP Obtained: 125000
  • Gil Obtained: None
  • Location: Depths B5
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
  • Origin: Final Fantasy

Out of the four fiends that you fight on B5, this one is quite possibly the hardest. He will rarely use a physical attack, mainly sticking to using strong magic throughout most of the battle (Thermal Rays and Thunderbolt are two examples). I highly recommend that you have a White Mage that has Curaja in your party, and a few X-Potions as well. Get Slow on him a few times, then put Shell on your party as much as possible. Haste isn't a bad idea either. From there, just attack him with everything you've got. Thermal Rays will probably hurt a couple members a decent amount, but most of your characters should come out pretty much unscathed from it. Thunderbolt is extremely powerful, and deals non-elemental damage to everyone. Without Shell applied four times, you will probably die by this unless you have lots of HP. There is also a chance that he will use Maelstrom and immediately follow it up with Thermal Rays, netting you a Game Over in a flash. The only way to actually prevent this is to be on a character's turn and immediately use an X-Potion after the Maelstrom.

Kraken
  • HP: 63000
  • EXP Obtained: 120000
  • Gil Obtained: None
  • Location: Depths B5
  • Weakness: Thunder
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
  • Origin: Final Fantasy

This is a really simple fight, simply because Thunder spells tear through it. Kraken will attack with Blizzaga, Bile, and a few other minor attacks that really don't pose much of a threat. Cast buffs/debuffs if you want, then just keep spamming Thundaga. If you can't, then use your best attacks. Either way, this fight should go by relatively quickly and shouldn't be too hard. You will need to apply Shell a few times to survive Tidal Wave, however; you'll know when he's about to use it because a message will appear saying that he is gaining strength. This is pretty much his only dangerous attack.

Lich
  • HP: 58000
  • EXP Obtained: 105000
  • Gil Obtained: None
  • Location: Depths B5
  • Weakness: Fire, Holy
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
  • Origin: Final Fantasy

Another easy fight. Bring a Black Mage or two with you, and after Slowing him, spam Firaga. Curaja with a White Mage will deal a pretty good amount of damage too. As for his attacks, he has minor ones such as Bio and Sleep, but before he gets a chance to do most of this, you should have him beaten.

Marilith
  • HP: 50000
  • EXP Obtained: 111000
  • Gil Obtained: None
  • Location: Depths B5
  • Weakness: Ice
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
  • Origin: Final Fantasy

She opens the battle by using Firaga on a character. She also has Entice which, if it succeeds, will confuse one of your party members. This can be annoying, so hit the character in question with a physical attack to revert them back to normal. Her physical attack is relatively strong, so I recommend appyling Protect a few times. Haste helps, as well as Slow. Since she is weak to Ice, spells like Blizzaga will tear through her. Aside from that, use your best attacks and watch out for Entice. Once again, the battle shouldn't take long.

Beelzebul
  • HP: 75000
  • EXP Obtained: 128000
  • Gil Obtained: None
  • Location: Depths B9
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
  • Origin: Final Fantasy II

For attacks, he has all three -aga spells, Confuse, and Flare. He won't use Flare until you're about 50% through the battle, but when he uses it, it will probably kill the character. Begin by inflicting Slow on him a few times and, if you can, put Shell on four times. If he uses Confuse, make the character snap out of it by hitting him/her and continue assaulting him. Once he starts using Flare, just revive any characters it kills. While this fight is kind of annoying, it's not exactly difficult.

Astaroth
  • HP: 68000
  • EXP Obtained: 118000
  • Gil Obtained: None
  • Location: Depths B9
  • Weakness: Holy
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
  • Origin: Final Fantasy II

If the boss opens the battle with Death, revive the character if it works on him/her. She has all three -aga spells at her disposal and will sometimes counter your spells with Embrace. This turns a character to stone if not resistant to it, but she will not counter summons, so you can use those with no worries. I recommend sticking to those (if Rydia is with) and physical attacks for the whole fight, and maybe some Bands as well. Just be careful of Embrace, and if/when it happens, restore the character back to normal using the appropriate item or Esuna.

King Behemoth
  • HP: 95000
  • EXP Obtained: 130000
  • Gil Obtained: None
  • Location: Depths B9
  • Weakness: None
  • Absorbs: None
  • Resists: Pig, Mini, Toad, Death, Petrify, Poison, Blind, Sleep, Paralyze, Curse, Silence, Confuse, Berserk, Gradual Petrify
  • Items Obtained: None
  • Origin: Final Fantasy II

Under normal circumstances, this fight is extremely difficult. However, with the right strategy, it's simple, but it will take some time to kill him. So, make sure you have a character or two who can cast Blink in your party, along with Protect (just for good measure) and Shell (and Haste, if possible). Start by casting Blink on every one of your characters, one by one, until everyone has it on. With Blink applied, physical attacks are guaranteed to miss the character twice, then it wears off. Once Blink has been cast, apply Protect to your party four times, followed by Shell another four. If possible, Haste everyone after that. During this time, the King Behemoth will more than likely attack you. Re-apply Blink immediately when any characters need it, even if it means sacrificing a turn you were planning on using Protect/Shell/Haste on. If you want, you can Slow him, but you'll receive a counterattack in return.

He counters *every* attack, be it physical, magical, or a Band, meaning that Blink needs to be re-applied constantly. However, as long as Blink is in effect at all times for each character, this fight will go smoothly. The reason for Shell is because when you defeat him, he will use Meteor as a last resort before dying. If Shell is not applied, you will most likely die. The damage will be reduced even further if you enter this fight during a Waxing Moon.

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