SD Gundam G Generation Wars
Battle Menu Translation Guide (JIS)
System: Wii
By: shingenmochi

Here's a quick translation of SD Gundam G Generation Wars' in-battle menus to
help new players and those with limited understanding of Japanese to get
started. This guide originally appeared at my tabi/asobi blog:
http://tabiasobiplus.blogspot.com

BATTLE MENU
Pressing the "2" button while your square cursor is at an empty space on the
screen brings up the main battle menu. This menu has the following 11 options:

1. ƒpƒX
Pass your current turn. Click on this to change phases once you're done
controlling your units for the current turn.  You will also get a display of how
many units you haven't moved if applicable.
2. ƒ~ƒbƒVƒ‡ƒ“•\Ž¦
Mission info. Click on this to find out the current mission's conditions. wŸ—˜
ðŒx refers to the conditions needed for victory. An example would be
[“GŒRƒ†ƒj
ƒbƒg‚Ì‘S–Å] which means "Complete annihilation of all enemy units." w”s–kðŒx
refers to conditions for your defeat. Yes, that's not a good thing. A common
example is the destruction of your main or "master unit" and certain key allies.
wU—ªðŒx refers to conditions for capture, if applicable.
3. ƒEƒH[ƒYƒgƒŠƒK[
"Wars Trigger" conditions. This lists special conditions you need to fulfill to
trigger a special event or bonus. In G Gundam's first scenario, for example, the
Wars Trigger conditions are to first defeat Master Gundam with Domon's unit and
then defeat Shagia and Olba with your main or "master unit."
4. •ßŠlƒŠƒXƒg
Capture list. View the units you have captured. The basic way to capture a unit
is to destroy its mothership, or in the case of Death Army units, destroy the
Gundam Head that sent them out. Once the units have white flags on their icons,
you can capture them as long as your mothership has available space and is
within range. Just click on your mothership and pick the w•ßŠlx command.
5. •”‘àî•ñ
Squad info. Clicking on this allows you to view information about your various
pilots and units. You can also use this as a shortcut to find one of your units
on the field by highlighting the appropriate pilot and clicking on him or her.
6. ‰ï˜bƒƒO
Conversation log. Use this to view the conversations that have transpired so far
between allied/enemy characters during the stage.
7. ƒMƒuƒAƒbƒv
Literally translates to "Give up." Let's you quit the current stage.
8. î•ñ•\Ž¦
Information display. This allows you to enable or disable the "HP/EN view" or
"STEP view" for your units on the field.
9. MAPˆÚ“®
Change maps. This works in stages where you have more than one map that you
could switch to and from.
10. ƒ[ƒh
Load save data.
11. ƒZ[ƒu
Save your current turn.

MOBILE SUIT/UNIT BATTLE MENU
Clicking the "2" button while highlighting a unit that has not moved yet will
bring up the following options.
1. ˆÚ“®
Move unit. Pretty self-explanatory
2. UŒ‚
Select attack. In some cases, you will have an extra pop-up menu appear when you
are attacking with an allied unit close by. This menu will usually have two
options: wŒˆ’èx lets you proceed with the attack you selected. wŽx‰‡x lets
you
choose an allied unit to provide a support attack. The latter is especially
useful in taking down beefy enemies in one turn. It also looks quite hilarious
when you gang up on one poor unit with a gajillion allies. Master units and
squad leaders can typically request a support attack, provided the allied unit
is within attacking range of the target and has not ended its turn.
3. Šm’è
End move. Unlike the "Turn End" command from the main battle menu, this only
ends the unit's movement, not the entire turn.

*** Depending on stage conditions and a unit's abilities, some extra options can
appear here as well. An example is w’…’nx which lets a flight-capable unit
land
on the ground if it is airborne. Conversely w•‚—Vx lets a flight-capable unit
that's standing on the ground ascend into the air. I have yet to play a stage
that has water, but the command to submerge a unit underwater is typically
w…’†
x. Each terrain provides advantages, especially when used in conjunction with
suitable units. Examples can range anywhere from improved movement to higher
attack damage.

When being attacked by an enemy unit, the following menu options appear:
1. ”½Œ‚
Counterattack or return fire. On a related note, you can also sometimes activate
wŽx‰‡”½Œ‚x or "Support Attack" and wŽx‰‡–hŒäx or, for the lack of a better
word,
"Support Defend" when you are being attacked by an enemy while you have an
allied unit close by. "Support Attack" allows you to counterattack with an
allied unit while "Support Defend" allows an allied unit to take an enemy hit
for you, quite useful when you need to protect a unit with low HP.
2. –hŒä
Defend. This option appears if the unit has the ability to defend, like if it
has the "Shield Ability" for example. When applicable, wŽx‰‡–hŒäx or "Support
Defend" will also appear if a capable ally is close by.
3. ‰ñ”ð
Evade. wŽx‰‡–hŒäx or "Support Defend" can also appear if you pick this when
applicable.

MOTHERSHIP BATTLE MENU
Clicking on your mothership during battle brings up the following options:
1. ˆÚ“®
Move ship.
2. UŒ‚
Attack.
3. oŒ‚
Launch mobile suits/units.
4. ‰ñ“ª
Turn ship around. This is especially useful if you want increased mobility
toward a certain direction since ships can move further when heading forward or
sideways as opposed to moving backward.
5. ŽU•z
Dispersion. This allows your ship to disperse Minovsky particles within a set a
radius to lower enemy accuracy.
6. Šm’è
End ship's move.
7. Šm•Û
When applicable, the w•ßŠlx or "Capture" command becomes available. To use
this, you must have an enemy unit that can be captured on the field (indicated
by a white flag), be in range and have enough free space in your mothership.

"A" BUTTON MENUS
Pressing the "A" button brings up different menus depending on where your cursor
is.

Pressing "A" while your cursor is on a unit brings up a 5-page menu:
Page 1: This contains info on your unit's different attacks on the left side. On
the right side, it lists your unit's name, experience, hit points, energy, size,
attack power, defensive power, mobility, movement range and ratings for space,
sky, land, over water, and underwater.
Page 2: List a unit's various abilities. Shining Gundam, for example, has Super
Mode, Shield Defense, and the Support Command, for triggering support attacks
and defense. (I picked Domon as my master character.)
Page 3: Lists any Option Parts attached to your unit.
Page 4: Lists Character Data and ratings. The left side has the pilot's number
of Ace points and ratings for piloting (mobile suits/units), commanding a ship,
communications, steering a ship, and mechanical ability (e.g. for repairs).
There's also a chart for the following parameters:
wŽËŒ‚x Shooting. Indicator of a pilot's skills with rifles and long-range
attacks.
wŠi“¬x Melee. Indicator of a pilot's hand-to-hand fighting skills.
w”½‰žx Reaction. Measures reaction time, including the ability to dodge
attacks.
wŽç”õx Defense. Indicator of a pilot's defense ability.
wŠoÁx Awakening. Impacts ability to use psycom and funnel-type weapons, along
with how often Newtype abilities such as "Pressure" will trigger.
w–£—́x Charm/appeal. This stat is important for a ship's wƒQƒXƒgx or "Guest"
position, which impacts MP recovery. On the right side is the pilot's name,
level, experience, and MP points (which impacts your tension gauge). There's
also another parameter chart, except it lists numerical values instead of a
graph.
Page 5: Lists character abilities.

Pressing the "A" button while the cursor in on a ship brings up a 6-page menu:
Page 1: Same as Page 1 for units  with the addition of "Group" and "Team"
numbers.
Page 2: Lists team members.
Page 3: Lists the bridge crew.
Page 4: Lists unit abilities, such as being able to disperse Minovsky particles,
for example.
Page 5: Lists attached Option Parts.
Page 6: Lists captured units.

Pressing the "A" button on an empty space in the map brings up a mini-map on the
left. On a side note, pressing the "1" button on an empty slot brings up terrain
info while doing so when highlighting a unit brings up movement range data, a
leader/master character's sphere of influence, and a team's effective operation
area. Units and ships on the same team will also blink.

Well, that's it for now. I'm also thinking of doing a translation for the
operations room menu, which is where you set your groups and do mobile suit
research and combinations. But that's a guide for another time. Folks with
questions, suggestions or corrections about this particular FAQ can feel free to
post a message here: http://tabiasobiplus.blogspot.com/2009/08/baby-got-
backlog.html