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    FAQ/Walkthrough by ZEROthefirst

    Version: 1.0 | Updated: 03/29/10 | Printable Version | Search Guide | Bookmark Guide

    ---Naruto Shippuden: Clash of Ninja Revolution 3---
    By: ZEROthefirst
    
    Also for all of the combos that I have completed i've
    taken the liberty to record them and post them on to
    youtube and paste the link for them on the 
    corresponding characters here. I'm sorry for the
    quality of the videos I don't have any other way to 
    record these videos so just have to deal with this 
    for now :P
    
    
    ---Table of Contents---
    1. Legal
    2. Intro
    3. Version number
    4. Controls
    5. Game mechanics
    6. Menu
    6a. Story mode
    6b. VS. mode
    6b2.Mission mode
    6c. Nintendo Wi-Fi Connection
    6d. Training
    6e. Extras
    6f. Options
    7. Characters
    7a. Starting characters 
    7b. Unlockable characters
    8. Other unlockable content
    8a. Stages
    8b. Modes
    8c. Options
    9. Closing
    10. Thanks
    
    
    1. Legal
    
    
    WEll I myself really couldn't care less if you use this as long as 
    you're not gonna be a loser and reproduce it here just using your 
    name. This guide is complete only thing I have left to do with it
    is to finish up the other combos but I still have to figure them
    out and then post it on youtube. If there is anything 
    here that you see I do not have feel free to send me an 
    e-mail to help me with this at zerochance2@yahoo.com if you do 
    submit anything to me I will of course add your name into the thanks 
    section as well as put your name next to the thing you submited 
    so others who see it know you came up with it.
    
    
    2. Intro
    
    Hey everyone name is ZEROthefirst or at least on any forums 
    I go to, but ya this here is my first FAQ so don't be supprised 
    if it's not that great or has spelling errors in it. I'll do my 
    best to make this the best I can and as helpful as possible. 
    
    As for my friend code it is 1634-4370-9558 and of course the 
    name is ZEROthefirst. If you decide to play against me you'll be 
    sure to get a good challenge since i've played through every 
    clash of ninja/ gekitou ninja taisen
    (Japanese version of clash of ninja with more games) game so far. 
    If you play against me I will use between Kabuto, Sasori, and Itachi 
    since i've gotten used to playing with them in every CON game except 
    Sasori which was only Naruto shippuden GNT Ex2-3.
    
    
    3. Version number
    
    Version: 0.4 - November 21, 2009
    Started guide
    Made outline to guide 
    Added all sections 1-6f
    
    Version: 0.5 - November 22, 2009
    Bought Sai, and Yamato. Only ANBU Kakashi, and Bando left to buy.
    Added links to youtube combo videos
    Added rivals to Rank D: A Clash of Rivals! mission.
    
    Version: 0.55 - November 23, 2009
    Bought ANBU Kakashi, and Bando
    Added all 40 characters plus how to unlock them as well as the other 
    unlockable content.
    
    version: 0.7 - December 25, 2009 :O Christmas lol
    added on some more combos to the combo challenge list haven't done any 
    more videos with them yet :\ srry everyone I will do it but just need
    free time to do things these days.
    
    version: 1.0 - March 28, 2010
    Added in in more combo challenges contributed by multiple people.
    
    4. Controls
    
    
    Nunchuck style
    
    Control stick = Move character
    A button = Strong attack 
    Shake Wii remote = Weak attack 
    C Button = Throw 
    Down on control pad = Jutsu 
    B button/ Z button = Sidestep 
    Z button = Neutral substitution 
    B button = Offensive substitution 
    Left on control pad = Change target
    Left on control pad = Tag-in 
    Shake nunchuk = Deflect kunai 
    C button = Combo cancel 
    Shake Wii remote = Wake up attack
    A button = Wake up teleport 
    Hold B button and Z button = Paper bomb stance 
    Hold C button and Z button = Hand sign stance 
    + button and - button = Pause 
    
    
    Wii remote
    
    Control pad = Move character 
    2 button = Strong attack 
    1 button = Weak attack 
    - button = Throw 
    1 button and 2 button = Jutsu 
    B button/A button = Sidestep 
    B button = Neutral substitution 
    A button = Offensive substitution 
    + button = Change target 
    + button = Tag-in 
    Shake Wii remote = Deflect kunai 
    - button = Combo cancel 
    1 button = Wake up attack 
    2 button = Wake up teleport 
    Hold b button and A button = Paper bomb stance 
    N/A = Hand sign stance 
    + button and - button = Pause 
    
    
    Clasic style
    
    Control pad or L stick = Move character 
    A button = Strong attack 
    B button = Weak attack 
    Y button = Throw 
    X button = Jutsu 
    L button/R button = Sidestep 
    L button = Neutral substitution 
    R button = Offensive substitution 
    ZR button = Change target 
    ZR button = Tag-in 
    Flick R stick = Deflect kunai 
    Y button = Combo cancel 
    B button = Wake up attack 
    A button = Wake up teleport 
    Hold L button and R button = Paper bomb stance 
    N/A = Hand sign stance 
    Start = Pause
    
    
    Gamecube controller
    
    Control pad or control stick = Move character 
    A button = Strong attack 
    B button = Weak attack 
    Y button = Throw 
    X button = Jutsu 
    L button/R button = Sidestep 
    L button = Neutral substitution 
    R button = Offensive substitution 
    Z button = Change target 
    Z button = Tag-in Flick 
    C stick = Deflect kunai 
    Y button = Combo cancel 
    B button = Wake up attack 
    A button = Wake up teleport 
    Hold L button and R button = Paper bomb stance 
    N/A = Hand sign stance 
    Start = Pause 
    
    
    5. Game mechanics
    
    Movement:
    Characters are always focused on a single opponent at a time, 
    and can move toward or away from them. Double-tapping in the 
    forward direction will result in a dash while double-tapping 
    in the back direction will result in a quick back flip. They 
    can also Sidestep left or right around their opponent in 3D space. 
    Moving up will allow the character to jump, and all characters can 
    double-jump. 
    
    
    Guarding:
    Characters can guard oncoming attacks with auto guard 
    (no button input) or moving away from the attacker. 
    They can only guard for as long as the Guard Crush meter is not empty. 
    The Guard Crush meter is diminished from guarding attacks at a rate 
    that varies based on the attack that is blocked. Paper bombs and 
    jutsu cannot be guarded against and must be evaded. 
    
    
    Throws:
    There are various types of throws possible based on the character. 
    Standard throws are activated with the Throw button. Character 
    specific throws (where applicable) are activated by holding Down 
    and pressing the Throw button. Lastly, air throws are activated by 
    pressing the Throw button when the opponent is met in mid-air. 
    "Tech-ing" a throw is achieved by pressing any attack button at the 
    same moment your opponent attempts to throw. This breaks the 
    opponent's throw attempt and pushes the characters away from each other. 
    
    
    Combos:
    Each character has a unique set of combo strings. 
    These strings are visible from the Attack List option in the Pause menu. 
    
    
    Substitution Jutsu:
    Substitution Jutsu is a means of escaping attacks at the expense of chakra. 
    Executing a Substitution Jutsu costs 75% chakra and will teleport the 
    character to the opposite side of the attacker. There are two different 
    types of Substitution Jutsu: An offensive and neutral type. 
    The Offensive Substitution Jutsu teleports the character and 
    automaticaly attempts to follow up with an attack. 
    The Neutral Substitution Jutsu simply performs a neutral teleport, 
    without an attack. 
    
    
    Wake up options:
    Wake up options are executed by particular inputs as the character 
    is rising from the ground. There are three wake up options: Wake Up Attack, 
    Wake Up Substitution, or neutral wake up. Wake up attack results in a 
    forward sweep attack by using a Weak Attack while rising. This attack can 
    be blocked and costs no chakra. Wake up substitution is a defensive maneuver 
    that teleports the character behind the enemy by using a Strong Attack while 
    rising; Wake up substitutions cost 50% chakra. The character will simply 
    stand and auto-guard in a neutral wake up when no imputs are made. 
    
    
    Paper bombs:
    Paper Bombs are explosive kunai projectiles that are unblockable and 
    cost 25% chakra. They can be thrown in three different ways: planted on 
    the ground, planted on a stage object, or thrown at an enemy. 
    While holding both Sidestep buttons you can hold Down and press Strong 
    Attack to plant a Paper Bomb trap on the ground. Also while holding down 
    both Sidestep buttons, 
    players can take aim at the screen with the Wii Remote 
    and target stage objects to plant a Paper Bomb onto. 
    The reticule will enlarge when aimed at a valid target, and 
    a Paper Bomb can be lobbed at it with a 
    Strong Attack. Simply holding down Sidestep buttons and using 
    a Strong Attack will result in throwing a Paper Bomb 
    directly at the targeted opponent. 
    Paper Bomb traps can also be detonated for a small amount of chakra 
    (per Paper Bomb) by holding both Sidestep buttons, 
    then using a Weak Attack. Auto-guard is disabled when entering 
    the Paper Bomb stance, leaving your character vulnerable. 
    Paper Bombs can be deflected just like normal projectiles. 
    
    
    Hand-signs:
    Hand signs are movement based inputs that results in a character power-up. 
    Because they are movement based, 
    only the Wii Remote and nunchuk controller 
    operation supports the Hand sign stance. 
    There are two different Hand sign inputs: an attack power boost 
    and a chakra boost. 
    Holding the Z Button and C Button enters the Hand sign stance. 
    While in the stance, moving the Wii Remote Right - Down - Left results 
    in a 15 second attack power boost,
    while a Left - Down - Right movement will add 25% chakra meter. 
    Auto-guard is disabled when entering the Hand sign stance, 
    leaving your character vulnerable. 
    
    
    Technical landings( Tech roll):
    Tech-Rolling allows your character to roll on the ground after being 
    attacked instead of landing flat. It's an automatic wake up that 
    rolls in the direction of your character's momentum and also adds 
    25% chakra meter. 
    Tech-Rolls are activated by using a Weak or Strong Attack 
    just as your character is about to hit the ground. 
    
    
    Two-man squad commands:
    In Two-Man Squad battles, team members can be summoned into the arena 
    in three different ways: an offensive tag-in, neutral tag-in, or 
    assist attack. An offensive tag-in brings in the other member of the 
    squad for control, and in transitioning, performs an attack. It is 
    executed by holding Back and using the Tag-In button, and costs 50% 
    chakra to both characters. Neutral tag-ins are performed simply by 
    pressing the Tag-in button, and the alternate squad member will swap in. 
    Neutral tag-ins use 25% of the active character's chakra meter. An 
    assist attack is executed by holding Down and pressing the Tag-in button. 
    The assisting squad member will hop in with an attack and then quickly 
    hop back out. The assist attack uses 50% of the standby character's chakra 
    meter. In a Cooperative Two-Man Squad match, the standby player can choose 
    to assist attack by pressing the Tag-in button, using 50% of their own chakra. 
    When both members of a squad have full chakra meters, a Two-Man "Combination" 
    jutsu can be performed by holding Forward and pressing the Jutsu button. This 
    jutsu costs each member 100% of their chakra meter and does extra damage. 
    
    
    Latent ninja powers (LNP):
    Each character has a unique Latent Ninja Power that becomes available 
    after losing a certain amount of health 
    (which varies with each character). Some Latent Ninja Powers are 
    passive, such as a statistical boost in attributes, while others unlock 
    the ability to use new jutsu. Characters have enabled their Latent Ninja 
    Powers when a colored aura surrounds them on the battle field. 
    
    
    Canceling:
    Canceling uses 25% chakra to interrupt a combo string and 
    instantly return to a neutral stance. To cancel, begin a combo 
    string against an opponent. After landing each hit, if a 
    command launches the opponent into the air while your character's 
    feet are still on the ground, pressing the Throw button before 
    inputting the next command in the combo string will cancel the combo. 
    
    
    Taking cover:
    By default, stage obstacles like rocks, stumps or boxes 
    will appear on the battlefield. These can be hidden behind 
    to avoid taking damage. To hide behind an obstacle, dash, 
    back flip, or sidestep toward it. These obstacles can be 
    destroyed after a moderate amount of damage. Characters can 
    also perform attacks from cover by performing Weak or Strong 
    attacks. Also, in Two-Man Squad matches, your character may 
    swap with your partner without cost to your chakra meter. 
    
    
    6. Menu
    
    6a. Story mode
    
    Chapter one
    
    Play 1-1.
    Naruto vs. Kakashi
    
    
    Difficulty 1-4: Take control of Naruto and defeat Kakashi. 
    Strategy:
    
    
    
    Play 1-2.
    Sakura vs. Naruto
    
    
    Difficulty 1-4: Take control of Sakura and defeat Naruto with 
    a "Secret Technique"! 
    Strategy:
    
    
    
    Play 1-3.
    Naruto vs. Kakashi
    
    
    Difficulty 1-4: Take control of Naruto and defeat Kakashi 
    with "Down + Strong"! 
    Strategy:
    
    
    
    Play 1-4.
    Naruto & Sakura vs. Kakashi
    
    
    Difficulty 1-4: Take control of Naruto and Sakura and fight in 
    a Squad to defeat Kakashi with "Forward + Secret Technique 
    (Combination Secret Technique)"! 
    Strategy:
    
    
    
    Play 1-5.
    Naruto vs. Shikamaru & Temari
    
    
    Difficulty 1-4: Take control of Naruto and defeat the Squad 
    of Shikamaru and Temari. 
    Strategy:
    
    
    
    Chapter 2.
    
    Play 2-1.
    Gaara vs. Deidara
    
    
    Difficulty 1-4: Take control of Gaara and defeat Deidara with 
    a "Secret Technique"! 
    Strategy:
    
    
    
    Play 2-2.
    Kankuro vs. Sasori(Hiruko)
    
    
    Difficulty 1-4: Take control of Kankuro and defeat Hiruko with 
    a "Secret Technique"! 
    Strategy:
    
    
    
    Play 2-3.
    Granny Chiyo vs. Temari
    
    
    Difficulty 1-4: Take control of Granny Chiyo and defeat Temari! 
    Strategy:
    
    
    
    Play 2-4.
    Naruto & Kakashi vs. Itachi
    
    
    Difficulty 1-4: Take control of Naruto and work with Kakashi 
    to defeat Itachi with Naruto's "Secret Technique"! 
    Strategy:
    
    
    
    Play 2-5.
    Team Guy vs. Kisame
    
    
    Difficulty 1-4: Take control of Lee and fight alongside 
    Neji and Tenten to defeat Kisame! 
    Strategy:
    
    
    
    Inbetween battle
    Guy vs. Kisame
    
    
    Difficulty 1-4: Take control of Guy and defeat Kisame with 
    a "Secret Technique"! 
    Strategy:
    
    
    
    Chapter 3
    
    Play 3-1.
    Sakura & Granny Chiyo vs. Hiruko
    
    
    Difficulty 1-4: Take control of Granny Chiyo and Sakura in a Squad and 
    defeat Sasori (Hiruko) using Sakura's "Secret Technique"! 
    Strategy:
    
    
    
    Play 3-2.
    Guy vs. Guy
    
    
    Difficulty 1-4: Take control of Guy and defeat Guy! 
    Strategy: Just do your normal strong attack a bit it will collide 
    everytime but you're the only one that gains chakra and then do 
    some down strongs until you get your special up try not to get his up 
    to and then use it on him if he's not dead just do your down 
    strong a few more times till he's dead.
    
    
    
    Play 3-3.
    Sakura & Granny Chiyo vs. Sasori
    
    
    Difficulty 1-4: Take control of Granny Chiyo and Sakura in a Squad 
    and defeat Sasori (Hiruko)!
    Strategy:
    
    
    
    Play 3-4.
    Kakashi & Naruto vs. Deidara
    
    
    Difficulty 1-4: Take control of Kakashi and work with Naruto to defeat 
    Deidara using Kakashi's "Secret Technique after Sharingan"!
    Strategy:
    
    
    
    Play 3-5.
    Granny Chiyo vs. Sasori
    
    
    Difficulty 1-4: Take control of Granny Chiyo and defeat Sasori with 
    a "Secret Technique"! But be careful of your constantly decreasing life! 
    Strategy:
    
    
    Play 3-6.
    Neji & Tenten vs. Deidara
    
    
    Difficulty 1-4: Take control of Neji and Tenten in a Squad and defeat Deidara! 
    Strategy:
    
    
    
    Play 3-7(Final Story mission)
    Naruto(One-tail form)vs. Deidara
    
    
    Difficulty 1-4: 
    Take control of Nine-Tail Naruto and defeat Deidara with a "Secret Technique"! 
    Strategy:
    
    
    
    6b. VS. mode
    
    -1 Player
     - Mission List
     - 1 Player battle
     - Score attack
     - Time attack
     - Kumite
    -2 Player
     - 2 Player battle
     - 2 Player score attack
    -3 Player
    -4 Player
    -Spectator mode
    
    6b2. Mission mode
    
    Rank D: A Clash of Rivals! 
    Objective - Fight and win against the specified opponent. 
    However, your opponent will be stronger than usual. 
    
    Anbu Kakashi = 
    Anko = Kakashi
    Asuma = Shikamaru
    Baki = Kankuro
    Bando = 
    Choji = Shikamaru
    Deidara = Hiruko
    Gaara = Naruto
    Granny Chiyo = Sakura
    Hidan = Kakazu
    Hinata = Shino
    Hiruko = Deidara
    Itachi = Kisame
    Jiraiya = Tsunade
    Kabuto = Sasuke
    Kagura = Tsunade
    Kakashi = Guy
    Kakazu = Hidan
    Kankuro = Temari
    Kiba = Hinata
    Kisame = Itachi
    Komachi = Towa
    Kurenai = Hinata
    Guy = Kakashi
    Naruto = Gaara
    Neji = Lee
    Orochimaru = Anko
    Lee = Neji
    Sai = Naruto
    Sakura = Hiruko
    Sasori = Sakura
    Sasuke = Naruto
    Shikamaru = Choji
    Shino = Kiba
    Temari = Kankuro
    Tenten = Temari
    Towa = Komachi
    Tsunade = Jiraiya
    Yamato = Yugao
    Yugao = Yamato
    
    
    Rank C: Two-Man Squad 
    Objective - Fight in a Two-Man Squad against a single opponent.
    You may use any pair you want, but your opponent will be 
    stronger than usual. 
    
    
    Rank C: 10 Straight Battles! 
    Objective - Figtht and win 10 consecutive battles without 
    losing or running out of time. 
    
    
    Rank B: Secret Tech. Finish! 
    Objective - Fight and win 10 consecutive battles without 
    losing or running out of time. However, you must use a 
    Secret Technique to win! 
    
    
    Rank B: No Substitution! 
    Objective - Fight and win 10 consecutive battles without 
    losing or running out of time. However you cannot use any 
    substitutions. 
    
    
    Rank B: No Health Recovery!
    Objective - Fight and win 10 consecutive battles without losing 
    or running out of time. However, you will not recover any 
    health between rounds. 
    
    
    Rank B: Combo Challenge! 
    Objective - Perform a certain number of hits in a row within 
    the time limit. Your opponent will be invincible and stationary. 
    
    ANBU Kakashi -
    
    Anko - Provided by Evl_Dawn:
    Personally a pain in the ass, but worked for me. The Control-Shift 
    technique worked wonders. Get the bar full. Place 3 paper bombs behind 
    the opponent. Now, the OPTIMATE distance (I think) between them is 1 
    dash and walk bakward until your hear the step. Stop and place the 
    second one. Dash, walk, step, place. Now, get the bar full. 
    Go back and do the DownStrong. If placed correctly, the paper bomb 
    should catch him. As soon as it explodes, do the DownStrong again. 
    Once more. When the third one explodes, do the DownSpecial and should 
    get even 99 hits if all of them hit. If not, I've gotten around 91-94. 
    Really difficult to get if the snakes don't hit enough.
    
     -Alternative method provided by rayneotacon:
    Get full chakra.  Acivate Curse Mark.  Get full chakra.  Set a trail of 
    3 paper bombs several feet apart (you should almost run out of room) on 
    one side of opponent.  Get full chakra.  Jump to other side of oppponent.  
    Forward-weak strong (not entirely sure if that's right combo.  
    the last hit should produce many snakes going straight ahead) to knock him 
    onto paper bomb.  Repeat for two remaing bombs.  After hitting third bomb, 
    down special.  
    Great timing and abiliy to cope with repeating failure required. 
    
    
    Asuma -
    
    Baki - 
    
    Bando - 
    
    Choji - Forward Weak+Strong+Strong+throw down a paper bomb+Forward
    Weak+Weak
    
     -Alternative method provided by Evl_Dawn:
    Don't know if it's easier than the one you posted, but worked for me. 
    Get the full chakra. Place a paper bomb behind your opponent 3 dashes 
    away. Go back to him and use the complete Weak string. 
    If done correctly, it should bounce to the paper bomb. 
    Catch with Weak-Weak-DownSpecial.
     
    
    
    Deidara - Just use his special (must use Wii remote + nunchuck). 
    http://www.youtube.com/watch?v=LDesL_ZZreM
    
     -Alternative method provided by evl_Dawn:
    For those who have a gamcube controller. Charge all the chakra. 
    Get a bit far from the opponent (about 3 back-dashes). Charge the 
    Down-Strong fully and release. Charge and release a second one. 
    Then run to the opponent until you're face-to-face. 
    Have to time correctly here. As soon as the first wave of spiders 
    hit, use the Up-Strong to rise the enemy again and let him fall 
    on the second wave. Once it hits, use a second Up-Strong to rise. 
    Catch with Weak-Weak-Special.
    
    
    Gaara - down weak+strong 3 times+special
    contributed by youcantcatchme
    
    Granny Chiyo - Same as Deidara simply use her special (must use wii
    remote + nunchuck).
    http://www.youtube.com/watch?v=nYv3I9yYOno
    
    Hidan - Use hand signs to fill chakra up and then set 4 Paperbombs down
    in a row in front of the opponent as close to them as possible without
    hitting them and try to space the 3rd and 4th ones out just a little bit
    from the others and then use the handsigns to restore all of your chakra
    again, then push the opponent back untill you can only see the 
    end of the red ring you can see from the paperbomb and then jump over them
    and then perform Weak+Weak+weak and they should fall into the bombs make
    sure you walk along with them so when they hit the 4th bomb that you time 
    correctly Weak+Weak+Weak+Strong and once it hits 20 or 21 hits whichever
    is the number for when the multiple slashes stops perform a combo cancel 
    and perform Back Strong and then once it hits 28-29 Hits perform another
    combo cancel and do another Back Strong and you should have it (Note for
    this I first started with the wii remote and nunchuck to get the chakra
    full and then pause and plug-in the gamecube controller and place the 
    paperbombs down then pause again and un-plug it and use the handsigns to
    refill my chakra and then plug in the gamecube controller again to finish the
    job honestly I had to do this cause if I only used the wii remote and 
    nunchuck I would have never beaten it lol I suck with those controls. 
    http://www.youtube.com/watch?v=J2XeK1YpRuY
    
    Hinata - activate the byakugan.  then get a full bar of chakr, either from 
    hand signs or hitting the enemy.  Go behind the enemy and place a paper 
    bomb down, about the distance that one weak air attack ocvers.  then place 
    another down the distance from another weak air attack.  Then use weak 
    five times.  if done corretly, the enemy will land on the paper bomb.  
    do another five weak attacks, and they'll land on the other bomb.  then 
    use the sixty four palms technique as they fall.
    contributed by youcantcatchme
    
    Hiruko - Honestly one of the most annoying combos to do but works 
    at least. Charge back Strong(till it stops charging) and fire it from 
    the farthest point that it will reach your opponent and continually do 
    that until you get to somewhere between 65, and 70 hits then do your 
    special on them.(Note 
    try to keep the opponent in a corner to keep them from getting out of 
    the combo.) 
    http://www.youtube.com/watch?v=C36dbsdlWI0
    
    Itachi - Up Weak, while falling Weak+Weak+Special. 
    It must be Nightmare Realm or it won't work 
    (must use Wii remote + nunchuck).
    http://www.youtube.com/watch?v=xzsFyvlzk4Y
    
    Another combo contributed by youcantcatchme
    Can be done with gamecube controller by performing
    Forward B combo + hit 3 or 4 times with normal weak + combo cancel
    then create shadow clone that slashes down then hit them up which I
    think is up Strong + 2 weak attacks + nightmare realm special.
    
    Jiraiya - 
    
    Kabuto - Back strong+Charge strong+Weak x4+Combo cancel+
    Weak x4+Down Weak x3, and then wait a second and then do a Strong 
    so you use kunai's instead of the little thrust attack its very annoying 
    to try and pull off but you should be able to get it after a bit.
    Note: for the first 2 parts try to stay as close to the target as 
    possible also I used the gamecube controller it seems to be the easiest 
    way to pull this off unless you are better with another option to me it
    just confuses me sometimes using the wii remote and nunchuck.
    http://www.youtube.com/watch?v=tVYHfypN4tU
    
     -Alternative method provided by Evl_Dawn:
    I got it different than the one you have and I think it's easier. 
    Get the bar full. Place 2 paper bombs at a very close range from your 
    opponent (enough space for him to stumble a bit). 
    Then, place another about 1 dash from him (a bit more). Then, 
    refill the bar (I am very gratful for your Control-Shift 
    technique by the way). Go back to the ninja and charge Strong. 
    Release and it should stumble to the paper bombs. If done right, 
    both will explode and catch him with Weak-Weak-Weak-Weak. 
    Let him fall to the third paper bomb. Catch with Weak-Weak-Special.
    
    
    Kagura - 
    
    Kakashi - Push opponent up against the wall and perform Up Strong 
    repeatedly until you complete the mission or do this until you 
    get 16 Hits and perform your Up Special.
    http://www.youtube.com/watch?v=4r0mNTnoRvk
    
    Kakuzu - 
    
    Kankuro - 
    
    Kiba - weak+weak+strng X 3, down special (this one is very, very, very 
    annoying to get, as akamaru knocks them a fair distance so you 
    have to run, fast.  Also, use it earlier than you think you will 
    need to.
    contributed by youcantcatchme
    
    Kisame - Provided by Evl_Dawn:
    Piece of cake. Jump and use Strong. Repeat until you have them all. 
    You can even follow him around.
    
    Komachi - 
    
    Kurenai - Provided by youcantcatchme:
    use weak four time and throw down a papaer bomb.  
    Repeat until the desired number of hits is achieved.
    
    Guy - weak+weak+weak+weak+strong+special
    contributed by youcantcatch me
    
    Naruto - Weak+Weak+Weak+Weak, while 
    they are falling in air do Weak+Weak+Special 
    (must use Wii remote + nunchuck or won't work 
    I can manage around 42-43 when I do it.)
    http://www.youtube.com/watch?v=CvBRBA9F0h8
    
     -Contributed by Haddam:
    Down Strong (1), Up Strong(4), Weak Strong(6), Up Strong(9), 
    Weak Strong(11), Up Strong(13), Weak, Weak ,Weak ,Weak ,
    Weak (19), Special(53) 
    
    
    
    Neji - Down Strong+Weak+Weak+Weak+Weak+Weak then throw down paper bomb
    and perform Forward Weak+Weak+Strong+Weak+Weak+Special.
    http://www.youtube.com/watch?v=zly5Q1xUBcc
    
    Orochimaru - Really simple and i'm sure most people know this already.
    Just do Down-Weak+Strong, while falling time your Down-Weak+Strong, 
    and repeat this till you get 99 hits you should only have to do that 
    over a couple times really simple and easy way to get more ryo to 
    unlock some characters. Everytime oyu repeat this mission if you did it
    well you should get around 1493 ryo everytime.
    http://www.youtube.com/watch?v=vtq-sJfoQhM
    
    Rock Lee - Open both gates+Weak+Weak+Weak+Weak+Strong you probably have
    to run a little to get them again but then perform Weak 4 more times+Strong
    then time it right and do your special.
    http://www.youtube.com/watch?v=8ChC2xhYJXc
    
    Sai - 
    
    Sakura - 
    
    Sasori -Weak+Weak+Strong+Weak+Weak, 
    while enemy is falling do Weak+Weak+Special.
    (Must use wii remote and nunchuck.) 
    http://www.youtube.com/watch?v=TNBXlh59wxc
    
    Sasuke - Up Strong+Strong+Weak+Weak+Weak+throw down a paper bomb+Weak+
    Weak+Weak+Weak+Weak and repeat this untill you get them to 30 hits then 
    throw down another paper bomb and perform a forward Strong and continue 
    it until mission is complete.
    http://www.youtube.com/watch?v=dNfwRGXX920
    
    Shikamaru - Charge strong attack to full, release it, use weak+weak+weak+
    strong special.  Must use wiimote inputs to complete the mission.
     -Contributed by youcantcatchme
     
     -Alternative method provided by Evl_Dawn:
    For gamecube controller users. Get the chakra bar full. Put a paper bomb 
    behind your opponent aproximately at 1 dash of distance 
    (maybe a little less). Get to your opponent and charge Strong fully. 
    Release and quickly use the Weak-Weak-Weak. If done correctly, it 
    should hit the paper bomb. Catch with Weak-Weak-Special.
    
    
    Shino - Combo contributed by youcantcatchme
    Charge Strong fully + running weak + Strong attack + follow up with 
    Special just as the damage from the last bug is gone.
    
     -Alternative method provided by Evl_Dawn:
    Probably more difificult to set-up and do, but I discovered it by accident.
     _________________________
    |              You--> X  |
    |                        |
    |                        |
    |                        |
    |                        |
    |______________Enemy--> X |
    Yeah, that's the most efficient way to get the combo. Fully charge 3 strong 
    as fast as you can so the distance between them is the shortest possible. 
    As soon as the first hits, do the Up-Strong so the second can connect 
    the combo. Repeat the same for the third one. In between waves of bugs, 
    remember to walk a bit so get closer. As soon as the third waves finishes 
    dash and do the RunningWeak-Weak string. Catch with Weak-Weak-Special.
    
    
    Temari - 
    
    Tenten - 
    
    Towa - 
    
    Tsunade - 
    
    Yamato - Provided by youcantcatchme:
    Down weak weak strong weak strong, thwo down a paper bomb, 
    and repeat four times.  
    Throw another papaer bomb down and use down strong.
    
    Yugao - 
    
    6c. Nintendo Wi-Fi Connection
     - Wi-Fi Battle mode
     - Player data
     - Friend roster
     - Rival roster
     - Reset data
    
    6d. Training
     - Squad training
     - Single training
     - Tutorial
    
    6e. Extras
     - Ninja info card
     - Shop
     - Rankings
     - Media player
     - Story viewer
    
    6f. Options
     - Game options
     - Controller settings
     - Sound settings
     - Game data
     - Restore settings
    
    7. Characters
    
    7a. Starting characters
    
     -Gaara
     -Guy
     -kakashi
     -Lee
     -Naruto
     -Neji
     -Sakura
     -Tenten
    
    7b. Unlockable characters
    
     -ANBU Kakashi - Complete 40% of kakashi's missions as well as
     his S-Rank mission against Guy and at least 20% mission 
     completion for every other character then buy for 100,000 Ryo
     -Anko - Buy for 10,000 Ryo
     -Asuma - Buy for 10,000 Ryo
     -Baki - Buy for 12,000 Ryo
     -Bando - Have at least 70000 ryo with you at one time and
     buy everything in the shop and he will become available 
     for 35,000 Ryo
     -Choji - Beat Story mode under Lvl 2 difficulty
     then buy for 10,000 Ryo
     -Granny Chiyo - Beat Story mode under Lvl 2 difficulty
     then buy for 20,000 Ryo
     -Deidara - Beat Story mode under Lvl 2 difficulty
     then buy for 18,000 Ryo
     -Hidan - 30% missions completion for akatsuki characters
     then buy for 30,000 Ryo
     -Hinata - Beat Story mode under Lvl 2 difficulty
     then buy for 10,000 Ryo
     -Hiruko - Beat Story mode under Lvl 2 difficulty
     then buy for 18,000 Ryo
     -Itachi - Buy for 18,000 Ryo 
     -Jiraiya - Buy for 10,000 Ryo
     -Kabuto - Buy all characters, except for Hidan, and kakazu
     then buy for 10,000 Ryo
     -Kagura - Start game with Naruto clash of ninja revolution 2
     save data then buy for 12,000 Ryo
     -Kakazu - 30% mission completion for akatsuki characters
     then buy for 30,000 Ryo
     -Kankuro - Buy for 12,000 Ryo
     -Kiba - Beat Story mode under Lvl 2 difficulty
     then buy for 10,000 Ryo
     -Kisame - Buy for 18,000 Ryo 
     -Komachi - Start game with Naruto clash of ninja revolution 2
     save data then buy for 12,000 Ryo
     -Kurenai - Buy for 10,000 Ryo 
     -Orochimaru - Buy all characters except for Hidan, Kakazu then
     buy for 10,000 Ryo
     -Sai - Buy all characters except for Hidan, and kakazu then
     buy for 18,000 Ryo
     -Sasori - Beat Story mode under Lvl 2 difficulty then
     buy for 18,000 Ryo
     -Sasuke - Buy all characters except for Hidan, and Kakazu then
     buy for 45,000 Ryo
     -Shikamaru - Beat Story mode under Lvl 2 difficulty then
     buy for 10,000 Ryo
     -Shino - Beat Story mode under Lvl 2 difficulty then buy
     for 10,000 Ryo
     -Temari - Buy for 18,000 Ryo
     -Towa - Start game with Naruto clash of ninja revolution 2
     save data then buy for 12,000 Ryo
     -Tsunade - Buy for 10,000 Ryo
     -Yamato - Buy all characters except for Hidan, and Kakazu then
     buy for 18,000 Ryo
     -Yugao - Buy for 10,000 Ryo
    
    8. Other unlockable content
    
    8a. Stages
     -Leaf Forest - Buy for 2,000 Ryo
     -Chunin Exams Finals - Buy for 2,000 Ryo
     -Nine-Tailed Fox Room - Buy for 2,000 Ryo
     -Tanzaku Castle - Buy for 2,000 Ryo
     -Hidden Leaf Village Main Gate - Buy for 2,000 Ryo
     -Hidden Leaf Village Riverside - buy for 2,000 Ryo
     -Third Training Field - Beat Story mode under Lvl 2 difficulty
     then buy for 3,000 Ryo
     -Hidden Sand Village Entrance - Beat Story mode under Lvl 2 difficulty
     then buy for 3,000 Ryo
     -Akatsuki Hideout - Beat Story mode under Lvl 2 difficulty then
     buy for 3,000 Ryo
     -Hidden Shrine - Becomes available after purchasing all other stages
     buy for 5,000 Ryo - Contributed by youcantcatchme from Gamefaqs.
    
    8b. Modes
     -Time Attack - Buy for 5,000 Ryo
     -Survival - Buy for 5,000 Ryo
     -Kumite - Buy for 10,000 Ryo
     -2P Time Attack - Buy for 5,000 Ryo
     -2P Survival - Buy for 5,000 Ryo
     -Mission List - Beat Story mode under Lvl 2 difficulty then buy
     for 20,000 Ryo
    
    8c. Options
     -Difficulty 4 - Buy for 2,500 Ryo
     -Attack Strength 4 - Buy for 2,500 Ryo
    
    9. Closing
    Well looks like you're at the end of my guide so I hope this helped you in
    any way you needed, and if it was of no help to you well sorry then.
    
    10. Thanks to
     -youcantcatchme for contributing the Hidden shrine stage as well as combos for
    various characters.
     -Evl_Dawn for contributing combos for various characters.
     -rayneotacon for contributing an alternative combo mission challenge for Anko.
     -Haddam for contributing an alternative combo mission challenge for Naruto.