---Naruto Shippuden: Clash of Ninja Revolution 3--- By: ZEROthefirst Also for all of the combos that I have completed i've taken the liberty to record them and post them on to youtube and paste the link for them on the corresponding characters here. I'm sorry for the quality of the videos I don't have any other way to record these videos so just have to deal with this for now :P ---Table of Contents--- 1. Legal 2. Intro 3. Version number 4. Controls 5. Game mechanics 6. Menu 6a. Story mode 6b. VS. mode 6b2.Mission mode 6c. Nintendo Wi-Fi Connection 6d. Training 6e. Extras 6f. Options 7. Characters 7a. Starting characters 7b. Unlockable characters 8. Other unlockable content 8a. Stages 8b. Modes 8c. Options 9. Closing 10. Thanks 1. Legal WEll I myself really couldn't care less if you use this as long as you're not gonna be a loser and reproduce it here just using your name. This guide is complete only thing I have left to do with it is to finish up the other combos but I still have to figure them out and then post it on youtube. If there is anything here that you see I do not have feel free to send me an e-mail to help me with this at email@example.com if you do submit anything to me I will of course add your name into the thanks section as well as put your name next to the thing you submited so others who see it know you came up with it. 2. Intro Hey everyone name is ZEROthefirst or at least on any forums I go to, but ya this here is my first FAQ so don't be supprised if it's not that great or has spelling errors in it. I'll do my best to make this the best I can and as helpful as possible. As for my friend code it is 1634-4370-9558 and of course the name is ZEROthefirst. If you decide to play against me you'll be sure to get a good challenge since i've played through every clash of ninja/ gekitou ninja taisen (Japanese version of clash of ninja with more games) game so far. If you play against me I will use between Kabuto, Sasori, and Itachi since i've gotten used to playing with them in every CON game except Sasori which was only Naruto shippuden GNT Ex2-3. 3. Version number Version: 0.4 - November 21, 2009 Started guide Made outline to guide Added all sections 1-6f Version: 0.5 - November 22, 2009 Bought Sai, and Yamato. Only ANBU Kakashi, and Bando left to buy. Added links to youtube combo videos Added rivals to Rank D: A Clash of Rivals! mission. Version: 0.55 - November 23, 2009 Bought ANBU Kakashi, and Bando Added all 40 characters plus how to unlock them as well as the other unlockable content. version: 0.7 - December 25, 2009 :O Christmas lol added on some more combos to the combo challenge list haven't done any more videos with them yet :\ srry everyone I will do it but just need free time to do things these days. version: 1.0 - March 28, 2010 Added in in more combo challenges contributed by multiple people. 4. Controls Nunchuck style Control stick = Move character A button = Strong attack Shake Wii remote = Weak attack C Button = Throw Down on control pad = Jutsu B button/ Z button = Sidestep Z button = Neutral substitution B button = Offensive substitution Left on control pad = Change target Left on control pad = Tag-in Shake nunchuk = Deflect kunai C button = Combo cancel Shake Wii remote = Wake up attack A button = Wake up teleport Hold B button and Z button = Paper bomb stance Hold C button and Z button = Hand sign stance + button and - button = Pause Wii remote Control pad = Move character 2 button = Strong attack 1 button = Weak attack - button = Throw 1 button and 2 button = Jutsu B button/A button = Sidestep B button = Neutral substitution A button = Offensive substitution + button = Change target + button = Tag-in Shake Wii remote = Deflect kunai - button = Combo cancel 1 button = Wake up attack 2 button = Wake up teleport Hold b button and A button = Paper bomb stance N/A = Hand sign stance + button and - button = Pause Clasic style Control pad or L stick = Move character A button = Strong attack B button = Weak attack Y button = Throw X button = Jutsu L button/R button = Sidestep L button = Neutral substitution R button = Offensive substitution ZR button = Change target ZR button = Tag-in Flick R stick = Deflect kunai Y button = Combo cancel B button = Wake up attack A button = Wake up teleport Hold L button and R button = Paper bomb stance N/A = Hand sign stance Start = Pause Gamecube controller Control pad or control stick = Move character A button = Strong attack B button = Weak attack Y button = Throw X button = Jutsu L button/R button = Sidestep L button = Neutral substitution R button = Offensive substitution Z button = Change target Z button = Tag-in Flick C stick = Deflect kunai Y button = Combo cancel B button = Wake up attack A button = Wake up teleport Hold L button and R button = Paper bomb stance N/A = Hand sign stance Start = Pause 5. Game mechanics Movement: Characters are always focused on a single opponent at a time, and can move toward or away from them. Double-tapping in the forward direction will result in a dash while double-tapping in the back direction will result in a quick back flip. They can also Sidestep left or right around their opponent in 3D space. Moving up will allow the character to jump, and all characters can double-jump. Guarding: Characters can guard oncoming attacks with auto guard (no button input) or moving away from the attacker. They can only guard for as long as the Guard Crush meter is not empty. The Guard Crush meter is diminished from guarding attacks at a rate that varies based on the attack that is blocked. Paper bombs and jutsu cannot be guarded against and must be evaded. Throws: There are various types of throws possible based on the character. Standard throws are activated with the Throw button. Character specific throws (where applicable) are activated by holding Down and pressing the Throw button. Lastly, air throws are activated by pressing the Throw button when the opponent is met in mid-air. "Tech-ing" a throw is achieved by pressing any attack button at the same moment your opponent attempts to throw. This breaks the opponent's throw attempt and pushes the characters away from each other. Combos: Each character has a unique set of combo strings. These strings are visible from the Attack List option in the Pause menu. Substitution Jutsu: Substitution Jutsu is a means of escaping attacks at the expense of chakra. Executing a Substitution Jutsu costs 75% chakra and will teleport the character to the opposite side of the attacker. There are two different types of Substitution Jutsu: An offensive and neutral type. The Offensive Substitution Jutsu teleports the character and automaticaly attempts to follow up with an attack. The Neutral Substitution Jutsu simply performs a neutral teleport, without an attack. Wake up options: Wake up options are executed by particular inputs as the character is rising from the ground. There are three wake up options: Wake Up Attack, Wake Up Substitution, or neutral wake up. Wake up attack results in a forward sweep attack by using a Weak Attack while rising. This attack can be blocked and costs no chakra. Wake up substitution is a defensive maneuver that teleports the character behind the enemy by using a Strong Attack while rising; Wake up substitutions cost 50% chakra. The character will simply stand and auto-guard in a neutral wake up when no imputs are made. Paper bombs: Paper Bombs are explosive kunai projectiles that are unblockable and cost 25% chakra. They can be thrown in three different ways: planted on the ground, planted on a stage object, or thrown at an enemy. While holding both Sidestep buttons you can hold Down and press Strong Attack to plant a Paper Bomb trap on the ground. Also while holding down both Sidestep buttons, players can take aim at the screen with the Wii Remote and target stage objects to plant a Paper Bomb onto. The reticule will enlarge when aimed at a valid target, and a Paper Bomb can be lobbed at it with a Strong Attack. Simply holding down Sidestep buttons and using a Strong Attack will result in throwing a Paper Bomb directly at the targeted opponent. Paper Bomb traps can also be detonated for a small amount of chakra (per Paper Bomb) by holding both Sidestep buttons, then using a Weak Attack. Auto-guard is disabled when entering the Paper Bomb stance, leaving your character vulnerable. Paper Bombs can be deflected just like normal projectiles. Hand-signs: Hand signs are movement based inputs that results in a character power-up. Because they are movement based, only the Wii Remote and nunchuk controller operation supports the Hand sign stance. There are two different Hand sign inputs: an attack power boost and a chakra boost. Holding the Z Button and C Button enters the Hand sign stance. While in the stance, moving the Wii Remote Right - Down - Left results in a 15 second attack power boost, while a Left - Down - Right movement will add 25% chakra meter. Auto-guard is disabled when entering the Hand sign stance, leaving your character vulnerable. Technical landings( Tech roll): Tech-Rolling allows your character to roll on the ground after being attacked instead of landing flat. It's an automatic wake up that rolls in the direction of your character's momentum and also adds 25% chakra meter. Tech-Rolls are activated by using a Weak or Strong Attack just as your character is about to hit the ground. Two-man squad commands: In Two-Man Squad battles, team members can be summoned into the arena in three different ways: an offensive tag-in, neutral tag-in, or assist attack. An offensive tag-in brings in the other member of the squad for control, and in transitioning, performs an attack. It is executed by holding Back and using the Tag-In button, and costs 50% chakra to both characters. Neutral tag-ins are performed simply by pressing the Tag-in button, and the alternate squad member will swap in. Neutral tag-ins use 25% of the active character's chakra meter. An assist attack is executed by holding Down and pressing the Tag-in button. The assisting squad member will hop in with an attack and then quickly hop back out. The assist attack uses 50% of the standby character's chakra meter. In a Cooperative Two-Man Squad match, the standby player can choose to assist attack by pressing the Tag-in button, using 50% of their own chakra. When both members of a squad have full chakra meters, a Two-Man "Combination" jutsu can be performed by holding Forward and pressing the Jutsu button. This jutsu costs each member 100% of their chakra meter and does extra damage. Latent ninja powers (LNP): Each character has a unique Latent Ninja Power that becomes available after losing a certain amount of health (which varies with each character). Some Latent Ninja Powers are passive, such as a statistical boost in attributes, while others unlock the ability to use new jutsu. Characters have enabled their Latent Ninja Powers when a colored aura surrounds them on the battle field. Canceling: Canceling uses 25% chakra to interrupt a combo string and instantly return to a neutral stance. To cancel, begin a combo string against an opponent. After landing each hit, if a command launches the opponent into the air while your character's feet are still on the ground, pressing the Throw button before inputting the next command in the combo string will cancel the combo. Taking cover: By default, stage obstacles like rocks, stumps or boxes will appear on the battlefield. These can be hidden behind to avoid taking damage. To hide behind an obstacle, dash, back flip, or sidestep toward it. These obstacles can be destroyed after a moderate amount of damage. Characters can also perform attacks from cover by performing Weak or Strong attacks. Also, in Two-Man Squad matches, your character may swap with your partner without cost to your chakra meter. 6. Menu 6a. Story mode Chapter one Play 1-1. Naruto vs. Kakashi Difficulty 1-4: Take control of Naruto and defeat Kakashi. Strategy: Play 1-2. Sakura vs. Naruto Difficulty 1-4: Take control of Sakura and defeat Naruto with a "Secret Technique"! Strategy: Play 1-3. Naruto vs. Kakashi Difficulty 1-4: Take control of Naruto and defeat Kakashi with "Down + Strong"! Strategy: Play 1-4. Naruto & Sakura vs. Kakashi Difficulty 1-4: Take control of Naruto and Sakura and fight in a Squad to defeat Kakashi with "Forward + Secret Technique (Combination Secret Technique)"! Strategy: Play 1-5. Naruto vs. Shikamaru & Temari Difficulty 1-4: Take control of Naruto and defeat the Squad of Shikamaru and Temari. Strategy: Chapter 2. Play 2-1. Gaara vs. Deidara Difficulty 1-4: Take control of Gaara and defeat Deidara with a "Secret Technique"! Strategy: Play 2-2. Kankuro vs. Sasori(Hiruko) Difficulty 1-4: Take control of Kankuro and defeat Hiruko with a "Secret Technique"! Strategy: Play 2-3. Granny Chiyo vs. Temari Difficulty 1-4: Take control of Granny Chiyo and defeat Temari! Strategy: Play 2-4. Naruto & Kakashi vs. Itachi Difficulty 1-4: Take control of Naruto and work with Kakashi to defeat Itachi with Naruto's "Secret Technique"! Strategy: Play 2-5. Team Guy vs. Kisame Difficulty 1-4: Take control of Lee and fight alongside Neji and Tenten to defeat Kisame! Strategy: Inbetween battle Guy vs. Kisame Difficulty 1-4: Take control of Guy and defeat Kisame with a "Secret Technique"! Strategy: Chapter 3 Play 3-1. Sakura & Granny Chiyo vs. Hiruko Difficulty 1-4: Take control of Granny Chiyo and Sakura in a Squad and defeat Sasori (Hiruko) using Sakura's "Secret Technique"! Strategy: Play 3-2. Guy vs. Guy Difficulty 1-4: Take control of Guy and defeat Guy! Strategy: Just do your normal strong attack a bit it will collide everytime but you're the only one that gains chakra and then do some down strongs until you get your special up try not to get his up to and then use it on him if he's not dead just do your down strong a few more times till he's dead. Play 3-3. Sakura & Granny Chiyo vs. Sasori Difficulty 1-4: Take control of Granny Chiyo and Sakura in a Squad and defeat Sasori (Hiruko)! Strategy: Play 3-4. Kakashi & Naruto vs. Deidara Difficulty 1-4: Take control of Kakashi and work with Naruto to defeat Deidara using Kakashi's "Secret Technique after Sharingan"! Strategy: Play 3-5. Granny Chiyo vs. Sasori Difficulty 1-4: Take control of Granny Chiyo and defeat Sasori with a "Secret Technique"! But be careful of your constantly decreasing life! Strategy: Play 3-6. Neji & Tenten vs. Deidara Difficulty 1-4: Take control of Neji and Tenten in a Squad and defeat Deidara! Strategy: Play 3-7(Final Story mission) Naruto(One-tail form)vs. Deidara Difficulty 1-4: Take control of Nine-Tail Naruto and defeat Deidara with a "Secret Technique"! Strategy: 6b. VS. mode -1 Player - Mission List - 1 Player battle - Score attack - Time attack - Kumite -2 Player - 2 Player battle - 2 Player score attack -3 Player -4 Player -Spectator mode 6b2. Mission mode Rank D: A Clash of Rivals! Objective - Fight and win against the specified opponent. However, your opponent will be stronger than usual. Anbu Kakashi = Anko = Kakashi Asuma = Shikamaru Baki = Kankuro Bando = Choji = Shikamaru Deidara = Hiruko Gaara = Naruto Granny Chiyo = Sakura Hidan = Kakazu Hinata = Shino Hiruko = Deidara Itachi = Kisame Jiraiya = Tsunade Kabuto = Sasuke Kagura = Tsunade Kakashi = Guy Kakazu = Hidan Kankuro = Temari Kiba = Hinata Kisame = Itachi Komachi = Towa Kurenai = Hinata Guy = Kakashi Naruto = Gaara Neji = Lee Orochimaru = Anko Lee = Neji Sai = Naruto Sakura = Hiruko Sasori = Sakura Sasuke = Naruto Shikamaru = Choji Shino = Kiba Temari = Kankuro Tenten = Temari Towa = Komachi Tsunade = Jiraiya Yamato = Yugao Yugao = Yamato Rank C: Two-Man Squad Objective - Fight in a Two-Man Squad against a single opponent. You may use any pair you want, but your opponent will be stronger than usual. Rank C: 10 Straight Battles! Objective - Figtht and win 10 consecutive battles without losing or running out of time. Rank B: Secret Tech. Finish! Objective - Fight and win 10 consecutive battles without losing or running out of time. However, you must use a Secret Technique to win! Rank B: No Substitution! Objective - Fight and win 10 consecutive battles without losing or running out of time. However you cannot use any substitutions. Rank B: No Health Recovery! Objective - Fight and win 10 consecutive battles without losing or running out of time. However, you will not recover any health between rounds. Rank B: Combo Challenge! Objective - Perform a certain number of hits in a row within the time limit. Your opponent will be invincible and stationary. ANBU Kakashi - Anko - Provided by Evl_Dawn: Personally a pain in the ass, but worked for me. The Control-Shift technique worked wonders. Get the bar full. Place 3 paper bombs behind the opponent. Now, the OPTIMATE distance (I think) between them is 1 dash and walk bakward until your hear the step. Stop and place the second one. Dash, walk, step, place. Now, get the bar full. Go back and do the DownStrong. If placed correctly, the paper bomb should catch him. As soon as it explodes, do the DownStrong again. Once more. When the third one explodes, do the DownSpecial and should get even 99 hits if all of them hit. If not, I've gotten around 91-94. Really difficult to get if the snakes don't hit enough. -Alternative method provided by rayneotacon: Get full chakra. Acivate Curse Mark. Get full chakra. Set a trail of 3 paper bombs several feet apart (you should almost run out of room) on one side of opponent. Get full chakra. Jump to other side of oppponent. Forward-weak strong (not entirely sure if that's right combo. the last hit should produce many snakes going straight ahead) to knock him onto paper bomb. Repeat for two remaing bombs. After hitting third bomb, down special. Great timing and abiliy to cope with repeating failure required. Asuma - Baki - Bando - Choji - Forward Weak+Strong+Strong+throw down a paper bomb+Forward Weak+Weak -Alternative method provided by Evl_Dawn: Don't know if it's easier than the one you posted, but worked for me. Get the full chakra. Place a paper bomb behind your opponent 3 dashes away. Go back to him and use the complete Weak string. If done correctly, it should bounce to the paper bomb. Catch with Weak-Weak-DownSpecial. Deidara - Just use his special (must use Wii remote + nunchuck). http://www.youtube.com/watch?v=LDesL_ZZreM -Alternative method provided by evl_Dawn: For those who have a gamcube controller. Charge all the chakra. Get a bit far from the opponent (about 3 back-dashes). Charge the Down-Strong fully and release. Charge and release a second one. Then run to the opponent until you're face-to-face. Have to time correctly here. As soon as the first wave of spiders hit, use the Up-Strong to rise the enemy again and let him fall on the second wave. Once it hits, use a second Up-Strong to rise. Catch with Weak-Weak-Special. Gaara - down weak+strong 3 times+special contributed by youcantcatchme Granny Chiyo - Same as Deidara simply use her special (must use wii remote + nunchuck). http://www.youtube.com/watch?v=nYv3I9yYOno Hidan - Use hand signs to fill chakra up and then set 4 Paperbombs down in a row in front of the opponent as close to them as possible without hitting them and try to space the 3rd and 4th ones out just a little bit from the others and then use the handsigns to restore all of your chakra again, then push the opponent back untill you can only see the end of the red ring you can see from the paperbomb and then jump over them and then perform Weak+Weak+weak and they should fall into the bombs make sure you walk along with them so when they hit the 4th bomb that you time correctly Weak+Weak+Weak+Strong and once it hits 20 or 21 hits whichever is the number for when the multiple slashes stops perform a combo cancel and perform Back Strong and then once it hits 28-29 Hits perform another combo cancel and do another Back Strong and you should have it (Note for this I first started with the wii remote and nunchuck to get the chakra full and then pause and plug-in the gamecube controller and place the paperbombs down then pause again and un-plug it and use the handsigns to refill my chakra and then plug in the gamecube controller again to finish the job honestly I had to do this cause if I only used the wii remote and nunchuck I would have never beaten it lol I suck with those controls. http://www.youtube.com/watch?v=J2XeK1YpRuY Hinata - activate the byakugan. then get a full bar of chakr, either from hand signs or hitting the enemy. Go behind the enemy and place a paper bomb down, about the distance that one weak air attack ocvers. then place another down the distance from another weak air attack. Then use weak five times. if done corretly, the enemy will land on the paper bomb. do another five weak attacks, and they'll land on the other bomb. then use the sixty four palms technique as they fall. contributed by youcantcatchme Hiruko - Honestly one of the most annoying combos to do but works at least. Charge back Strong(till it stops charging) and fire it from the farthest point that it will reach your opponent and continually do that until you get to somewhere between 65, and 70 hits then do your special on them.(Note try to keep the opponent in a corner to keep them from getting out of the combo.) http://www.youtube.com/watch?v=C36dbsdlWI0 Itachi - Up Weak, while falling Weak+Weak+Special. It must be Nightmare Realm or it won't work (must use Wii remote + nunchuck). http://www.youtube.com/watch?v=xzsFyvlzk4Y Another combo contributed by youcantcatchme Can be done with gamecube controller by performing Forward B combo + hit 3 or 4 times with normal weak + combo cancel then create shadow clone that slashes down then hit them up which I think is up Strong + 2 weak attacks + nightmare realm special. Jiraiya - Kabuto - Back strong+Charge strong+Weak x4+Combo cancel+ Weak x4+Down Weak x3, and then wait a second and then do a Strong so you use kunai's instead of the little thrust attack its very annoying to try and pull off but you should be able to get it after a bit. Note: for the first 2 parts try to stay as close to the target as possible also I used the gamecube controller it seems to be the easiest way to pull this off unless you are better with another option to me it just confuses me sometimes using the wii remote and nunchuck. http://www.youtube.com/watch?v=tVYHfypN4tU -Alternative method provided by Evl_Dawn: I got it different than the one you have and I think it's easier. Get the bar full. Place 2 paper bombs at a very close range from your opponent (enough space for him to stumble a bit). Then, place another about 1 dash from him (a bit more). Then, refill the bar (I am very gratful for your Control-Shift technique by the way). Go back to the ninja and charge Strong. Release and it should stumble to the paper bombs. If done right, both will explode and catch him with Weak-Weak-Weak-Weak. Let him fall to the third paper bomb. Catch with Weak-Weak-Special. Kagura - Kakashi - Push opponent up against the wall and perform Up Strong repeatedly until you complete the mission or do this until you get 16 Hits and perform your Up Special. http://www.youtube.com/watch?v=4r0mNTnoRvk Kakuzu - Kankuro - Kiba - weak+weak+strng X 3, down special (this one is very, very, very annoying to get, as akamaru knocks them a fair distance so you have to run, fast. Also, use it earlier than you think you will need to. contributed by youcantcatchme Kisame - Provided by Evl_Dawn: Piece of cake. Jump and use Strong. Repeat until you have them all. You can even follow him around. Komachi - Kurenai - Provided by youcantcatchme: use weak four time and throw down a papaer bomb. Repeat until the desired number of hits is achieved. Guy - weak+weak+weak+weak+strong+special contributed by youcantcatch me Naruto - Weak+Weak+Weak+Weak, while they are falling in air do Weak+Weak+Special (must use Wii remote + nunchuck or won't work I can manage around 42-43 when I do it.) http://www.youtube.com/watch?v=CvBRBA9F0h8 -Contributed by Haddam: Down Strong (1), Up Strong(4), Weak Strong(6), Up Strong(9), Weak Strong(11), Up Strong(13), Weak, Weak ,Weak ,Weak , Weak (19), Special(53) Neji - Down Strong+Weak+Weak+Weak+Weak+Weak then throw down paper bomb and perform Forward Weak+Weak+Strong+Weak+Weak+Special. http://www.youtube.com/watch?v=zly5Q1xUBcc Orochimaru - Really simple and i'm sure most people know this already. Just do Down-Weak+Strong, while falling time your Down-Weak+Strong, and repeat this till you get 99 hits you should only have to do that over a couple times really simple and easy way to get more ryo to unlock some characters. Everytime oyu repeat this mission if you did it well you should get around 1493 ryo everytime. http://www.youtube.com/watch?v=vtq-sJfoQhM Rock Lee - Open both gates+Weak+Weak+Weak+Weak+Strong you probably have to run a little to get them again but then perform Weak 4 more times+Strong then time it right and do your special. http://www.youtube.com/watch?v=8ChC2xhYJXc Sai - Sakura - Sasori -Weak+Weak+Strong+Weak+Weak, while enemy is falling do Weak+Weak+Special. (Must use wii remote and nunchuck.) http://www.youtube.com/watch?v=TNBXlh59wxc Sasuke - Up Strong+Strong+Weak+Weak+Weak+throw down a paper bomb+Weak+ Weak+Weak+Weak+Weak and repeat this untill you get them to 30 hits then throw down another paper bomb and perform a forward Strong and continue it until mission is complete. http://www.youtube.com/watch?v=dNfwRGXX920 Shikamaru - Charge strong attack to full, release it, use weak+weak+weak+ strong special. Must use wiimote inputs to complete the mission. -Contributed by youcantcatchme -Alternative method provided by Evl_Dawn: For gamecube controller users. Get the chakra bar full. Put a paper bomb behind your opponent aproximately at 1 dash of distance (maybe a little less). Get to your opponent and charge Strong fully. Release and quickly use the Weak-Weak-Weak. If done correctly, it should hit the paper bomb. Catch with Weak-Weak-Special. Shino - Combo contributed by youcantcatchme Charge Strong fully + running weak + Strong attack + follow up with Special just as the damage from the last bug is gone. -Alternative method provided by Evl_Dawn: Probably more difificult to set-up and do, but I discovered it by accident. _________________________ | You--> X | | | | | | | | | |______________Enemy--> X | Yeah, that's the most efficient way to get the combo. Fully charge 3 strong as fast as you can so the distance between them is the shortest possible. As soon as the first hits, do the Up-Strong so the second can connect the combo. Repeat the same for the third one. In between waves of bugs, remember to walk a bit so get closer. As soon as the third waves finishes dash and do the RunningWeak-Weak string. Catch with Weak-Weak-Special. Temari - Tenten - Towa - Tsunade - Yamato - Provided by youcantcatchme: Down weak weak strong weak strong, thwo down a paper bomb, and repeat four times. Throw another papaer bomb down and use down strong. Yugao - 6c. Nintendo Wi-Fi Connection - Wi-Fi Battle mode - Player data - Friend roster - Rival roster - Reset data 6d. Training - Squad training - Single training - Tutorial 6e. Extras - Ninja info card - Shop - Rankings - Media player - Story viewer 6f. Options - Game options - Controller settings - Sound settings - Game data - Restore settings 7. Characters 7a. Starting characters -Gaara -Guy -kakashi -Lee -Naruto -Neji -Sakura -Tenten 7b. Unlockable characters -ANBU Kakashi - Complete 40% of kakashi's missions as well as his S-Rank mission against Guy and at least 20% mission completion for every other character then buy for 100,000 Ryo -Anko - Buy for 10,000 Ryo -Asuma - Buy for 10,000 Ryo -Baki - Buy for 12,000 Ryo -Bando - Have at least 70000 ryo with you at one time and buy everything in the shop and he will become available for 35,000 Ryo -Choji - Beat Story mode under Lvl 2 difficulty then buy for 10,000 Ryo -Granny Chiyo - Beat Story mode under Lvl 2 difficulty then buy for 20,000 Ryo -Deidara - Beat Story mode under Lvl 2 difficulty then buy for 18,000 Ryo -Hidan - 30% missions completion for akatsuki characters then buy for 30,000 Ryo -Hinata - Beat Story mode under Lvl 2 difficulty then buy for 10,000 Ryo -Hiruko - Beat Story mode under Lvl 2 difficulty then buy for 18,000 Ryo -Itachi - Buy for 18,000 Ryo -Jiraiya - Buy for 10,000 Ryo -Kabuto - Buy all characters, except for Hidan, and kakazu then buy for 10,000 Ryo -Kagura - Start game with Naruto clash of ninja revolution 2 save data then buy for 12,000 Ryo -Kakazu - 30% mission completion for akatsuki characters then buy for 30,000 Ryo -Kankuro - Buy for 12,000 Ryo -Kiba - Beat Story mode under Lvl 2 difficulty then buy for 10,000 Ryo -Kisame - Buy for 18,000 Ryo -Komachi - Start game with Naruto clash of ninja revolution 2 save data then buy for 12,000 Ryo -Kurenai - Buy for 10,000 Ryo -Orochimaru - Buy all characters except for Hidan, Kakazu then buy for 10,000 Ryo -Sai - Buy all characters except for Hidan, and kakazu then buy for 18,000 Ryo -Sasori - Beat Story mode under Lvl 2 difficulty then buy for 18,000 Ryo -Sasuke - Buy all characters except for Hidan, and Kakazu then buy for 45,000 Ryo -Shikamaru - Beat Story mode under Lvl 2 difficulty then buy for 10,000 Ryo -Shino - Beat Story mode under Lvl 2 difficulty then buy for 10,000 Ryo -Temari - Buy for 18,000 Ryo -Towa - Start game with Naruto clash of ninja revolution 2 save data then buy for 12,000 Ryo -Tsunade - Buy for 10,000 Ryo -Yamato - Buy all characters except for Hidan, and Kakazu then buy for 18,000 Ryo -Yugao - Buy for 10,000 Ryo 8. Other unlockable content 8a. Stages -Leaf Forest - Buy for 2,000 Ryo -Chunin Exams Finals - Buy for 2,000 Ryo -Nine-Tailed Fox Room - Buy for 2,000 Ryo -Tanzaku Castle - Buy for 2,000 Ryo -Hidden Leaf Village Main Gate - Buy for 2,000 Ryo -Hidden Leaf Village Riverside - buy for 2,000 Ryo -Third Training Field - Beat Story mode under Lvl 2 difficulty then buy for 3,000 Ryo -Hidden Sand Village Entrance - Beat Story mode under Lvl 2 difficulty then buy for 3,000 Ryo -Akatsuki Hideout - Beat Story mode under Lvl 2 difficulty then buy for 3,000 Ryo -Hidden Shrine - Becomes available after purchasing all other stages buy for 5,000 Ryo - Contributed by youcantcatchme from Gamefaqs. 8b. Modes -Time Attack - Buy for 5,000 Ryo -Survival - Buy for 5,000 Ryo -Kumite - Buy for 10,000 Ryo -2P Time Attack - Buy for 5,000 Ryo -2P Survival - Buy for 5,000 Ryo -Mission List - Beat Story mode under Lvl 2 difficulty then buy for 20,000 Ryo 8c. Options -Difficulty 4 - Buy for 2,500 Ryo -Attack Strength 4 - Buy for 2,500 Ryo 9. Closing Well looks like you're at the end of my guide so I hope this helped you in any way you needed, and if it was of no help to you well sorry then. 10. Thanks to -youcantcatchme for contributing the Hidden shrine stage as well as combos for various characters. -Evl_Dawn for contributing combos for various characters. -rayneotacon for contributing an alternative combo mission challenge for Anko. -Haddam for contributing an alternative combo mission challenge for Naruto.
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