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    FAQ/Walkthrough by DDJ

    Version: 1.2.2 | Updated: 02/04/15 | Search Guide | Bookmark Guide

    _______________________________________________________________________________
    
             Copyright 2009   .   .                          .     If you find this
               by DetroitDJ   |   |                         _|_    guide useful,
                              |---| .-., .--..    ._.-. .--. |     please remember
              Version 1.2.2   |   |(   ) |    \  / (.-' `--. |     to click on
                              '   ' `-'`-'     `'   `--'`--' `-'   recommend above!
                                    .    .
                               /|   |\  /|
                              / |   | \/ | .-.  .-. .--.
                             /| |   |    |(   )(   )|  |
                            //| |   '    ' `-'  `-' '  `-
                           // | |
                  /\      //__| |     __     ( )   __ __      ___     //
                 // \    / ___  |  //   ))  / /  //  )  ))  //   )/  //
                // \ \  //    | | //   //  / /  //  /  //  //   //  //
               //   ) )//     |_|//   //  /_/  //  /  ////((___((  //
              //___/ /    ___      __     ___      ___ //   ___
             / ____ /   //   )/  //  )) //   )/  //   //  //___))
            //         //   //  //     //   //  //   //  //
           //         ((___((  //     ((___((  ((___//  ((____
    
    
                     /                                           \
                    /                                             \
                   /                                               \
                  /    The most recent version of this guide can    \
                 /       always be found at the following URL:       \
                /    www.gamefaqs.com/console/wii/game/960313.html    \
               /                                                       \
              /                                                         \
             /       To use the quick-launch system outlined below,      \
            /        hit Ctrl+F and type the code in the brackets.        \
           /                                                               \
          /          Quick-Launch Table of Contents -- Major Areas          \
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Introduction               Game and FAQ release data, a basic   |
         |                                overview of the game, the game's   |
         |   [INTRO]                    controls and a list of significant   |
         |                               changes from Tree of Tranquility.   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   The basics of Harvest Moon,           Welcome to Harvest Moon   |
         |   including overviews of farming,                                 |
         |   ranching, mining, fishing,                            [HARVM]   |
         |   foraging, social life and the plot.                             |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Welcome to Animal Parade        It's a whole new world! Check   |
         |                                   here for a guide to the area,   |
         |   [CASTA]                   hidden locations and shortcuts, and   |
         |                            general info on how the world turns.   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Your character operates on some                Your Character   |
         |   simple ideas of stamina & fatigue,                              |
         |   and has a big rucksack and lots of                    [YOURC]   |
         |   outfits. Check here for details!                                |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Your Property                A field, a house, a coop, a barn   |
         |                              -- it's a lot to take in for a new   |
         |   [YOURP]                 farmer! Find out all you need to know   |
         |                              about your new home and farm here.   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   What's the difference between                           Tools   |
         |   Leveling and Upgrading a tool? Where                            |
         |   can you find a hammer? How do you use                 [TOOLS]   |
         |   it effectively? Check here for answers!                         |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Farming                Farming is the backbone of any Harvest   |
         |                             Moon game. Here you'll find all the   |
         |   [FARMI]                information you need on crops, fruits,   |
         |                                 soil and fertilizer to succeed!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Second only to farming is ranching.                  Ranching   |
         |   Cows, goats, sheep, horses, ostriches,                          |
         |   chickens, ducks, silkworms -- oh my!                  [RANCH]   |
         |   Find out all you need to know here!                             |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Pets                         Your pets do more than just hang   |
         |                             around your house -- they'll dig up   |
         |   [PETSS]                     items, do tricks and win festival   |
         |                       contests! See all two dozen of them here!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   There are rivers, ponds, lakes and                    Fishing   |
         |   oceans everywhere, and they all                                 |
         |   offer their own unique crop of fish!                  [FISHN]   |
         |   Check out all the best spots here!                              |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Mining                        Three mines, dozens of gems and   |
         |                            metals, and the only way you'll find   |
         |   [MININ]             the mysterious Harvest King -- to succeed   |
         |                              in Harvest Moon, mining is a must!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   From the beach to the fields to                      Foraging   |
         |   the forest, there are important items                           |
         |   lying all everywhere. Find out what                   [FORAG]   |
         |   they are and what they're for here!                             |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Cooking                   So you're growing and gathering all   |
         |                              these items for what? To sell? No!   |
         |   [COOKN]              Those items can be used for so much more   |
         |                          than that! Find out what and how here!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   With over 50 different characters and              Characters   |
         |   twenty different marriage candidates,                           |
         |   it's the liveliest Harvest Moon                       [CHARA]   |
         |   ever! Meet everyone here!                                       |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Friendship                   No man is an island, and neither   |
         |                             are you! Check here to find all you   |
         |   [FRIEN]                 need to know to make friends with all   |
         |                         the various citizens of Harmonica Town.   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   So you've made friends, but what          Dating and Marriage   |
         |   about that special someone Check here                           |
         |   for all you need know to woo and wed                  [DT&MR]   |
         |   the love of your Harvest Moon life!                             |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Family Life              So you've found that special someone   |
         |                              -- time to settle down and start a   |
         |   [FAMIL]                   family! Check here for all you need   |
         |                         to know about your spouse and children!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   The world isn't what it used to be           Plot Walkthrough   |
         |   -- how can you save it? You've got                              |
         |   to find the Harvest King! Find out                    [PLOTW]   |
         |   all you need to know here!                                      |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Game Walkthrough             Important items, events to watch   |
         |                              for, and general game strategy. If   |
         |   [GAMEW]                       you're afraid of missing out on   |
         |                                        this section is for you!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Enough of the day-to-day routine,        Festivals and Events   |
         |   it's time to party! Check here for                              |
         |   information on all the festivals and                  [FESTI]   |
         |   plot events in the game.                                        |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Shops and Places      Harmonica Town is a wonderful, vibrant,   |
         |                          and completely self-sustaining culture   |
         |   [SH&PL]                  -- check here for all the places and   |
         |                                items for sale that you'll need!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   What about Power Berries? What             Reference Sections   |
         |   are those trophies? How about a                                 |
         |   calendar, or a list of all the TV                     [REFER]   |
         |   programs? All the lists can be found here!                      |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Frequently Asked Questions     This guide is huge, and it can   |
         |                                be hard to find exactly what you   |
         |   [F_A_Q]                    need. If you can't find the answer   |
         |                           to your question elsewhere, try here!   |
         |                                                                   |
         |  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |
         |                                                                   |
         |   Copyright information on the game               The Three C's   |
         |   and guide, credits to all those that                            |
         |   have helped put it together, and all                  [C_C_C]   |
         |   you need to know to get in touch with me.                       |
         |                                                                   |
         |___________________________________________________________________|
    
    
    
                   Quick-Launch Table of Contents -- Thorough Topics
                     | Introduction. . . . . . . . . . . [INTRO] |  | There have
                     |    Release Information. . . . . . [RDATA] |  | been
                     |    Game Summary . . . . . . . . . [GMSUM] |  | important
                     |       New Features. . . . . . . . [NEWFE] |  | changes from
                     |       Significant Changes . . . . [SIGCH] |--| Tree of
                     |    Controls and Basic Info. . . . [CO&BA] |  | Tranquility -
     Harvest Moon |  |       Game Controls . . . . . . . [GAMEC] |  | find out what
       isn't your |  |       Main Screen . . . . . . . . [MAINS] |  | here!
    typical game. |  |       Menu Screens. . . . . . . . [MENUS] |
    If you're new |  |       Saving. . . . . . . . . . . [SAVIN] |
           to the |--| Welcome to Harvest Moon . . . . . [HARVM] |
    series, check |  |    Intro to Harvest Moon. . . . . [IN_HM] |
    this section! |  |    Intro to Your Character. . . . [IN_YO] |
                     |    Intro to Farming . . . . . . . [IN_FA] |
                     |    Intro to Ranching. . . . . . . [IN_RA] |
                     |    Intro to Mining. . . . . . . . [IN_MI] |
                     |    Intro to Fishing . . . . . . . [IN_FI] |
                     |    Intro to Foraging. . . . . . . [IN_FO] |
                     |    Intro to Social Life . . . . . [IN_SL] |  | It's a whole
                     |    Intro to the Plot. . . . . . . [IN_PL] |  | new world!
                     | Welcome to Animal Parade. . . . . [ANIMP] |--| Learn about
                     |    Locations. . . . . . . . . . . [LOCAT] |  | it here!
                     |       Harmonica Town District . . [HARMO] |
                     |       Toucan Island . . . . . . . [TOUCA] |
                     |       Garmon Mine District. . . . [GARMO] |
                     |       Flute Fields. . . . . . . . [FLUTE] |
                     |    Hidden Areas & Shortcuts . . . [UNLOC] |
                     |       Goddess Spring. . . . . . . [GODSP] |
                     |       Upper Garmon Mine . . . . . [UPPER] |
                     |       Fugue Forest. . . . . . . . [FUGFO] |
                     |       Watery Cave . . . . . . . . [WATER] |
                     |       Mountain Peak . . . . . . . [MOUNT] |
                     |       Toucan Island . . . . . . . [TOUCA] |
                     |       Mine Cart Shortcut. . . . . [CARTS] |
                     |    World Mechanics. . . . . . . . [WRLDM] |
                     |       Weather . . . . . . . . . . [WEATH] |
            Don't |  |       Flow of Time. . . . . . . . [FLOWT] |
      collapse in |  |       Game Routine. . . . . . . . [GAMER] |
    the middle of |  | Your Character. . . . . . . . . . [YOURC] |
     your chores! |--|    Stamina & Fatigue. . . . . . . [ST&FA] |
     Find out how |  |       Stamina . . . . . . . . . . [STAMI] |
    stamina works |  |       Fatigue . . . . . . . . . . [FATIG] |
            here. |  |    Clothing . . . . . . . . . . . [CLOTH] |
                     |    Rucksack . . . . . . . . . . . [RUCKS] |
                     |       Rucksack Upgrades . . . . . [RUCKU] |
                     | Your Property . . . . . . . . . . [YOURP] |
                     |    Your House . . . . . . . . . . [YOURH] |
                     |       Home Upgrades . . . . . . . [HOMEU] |
                     |       Lumber. . . . . . . . . . . [LUMBR] |
                     |       Furniture . . . . . . . . . [FURNI] |
                     |       Home Cooking. . . . . . . . [HCOOK] |  | Farm Degrees
                     |       Storage Space . . . . . . . [STOSP] |  | can yield
                     |       Mailbox . . . . . . . . . . [MAILB] |  | valuable
                     |    Farm Degree. . . . . . . . . . [FARMD] |--| prizes. Find
    There've been |  | Tools . . . . . . . . . . . . . . [TOOLS] |  | out more
     some changes |  |    Tool Basics. . . . . . . . . . [TOOLB] |  | here.
           to how |  |       Basic Tool Usage. . . . . . [TLBAS] |
    upgrading and |  |       Obtaining Tools . . . . . . [OBTTL] |
         leveling |--|       Upgrading vs. Leveling. . . [UPvLV] |
      work. Check |  |    Upgradeable Tools. . . . . . . [UPGTL] |
     it out here. |  |       Axe . . . . . . . . . . . . [AXETL] |
                     |       Fishing Rod . . . . . . . . [FISHR] |
                     |       Hammer. . . . . . . . . . . [HAMMR] |
                     |       Hoe . . . . . . . . . . . . [HOETL] |
                     |       Sickle. . . . . . . . . . . [SICKL] |
                     |       Watering Can. . . . . . . . [WATCN] |
                     |    Non-Upgradeable Tools. . . . . [NUPTL] |
                     |       Bell. . . . . . . . . . . . [BELLS] |
                     |       Brush . . . . . . . . . . . [BRUSH] |  | Farming is
                     |       Camera. . . . . . . . . . . [CAMRA] |  | the most
                     |       Milker. . . . . . . . . . . [MILKR] |  | important
                     |       Shears. . . . . . . . . . . [SHEAR] |  | part of any
                     |    One-Time Use Tools . . . . . . [O-TUT] |  | Harvest Moon
                     | Farming . . . . . . . . . . . . . [FARMI] |--| game. You'll
                     |    Farming Preparation. . . . . . [FARMP] |  | find all you
                     |       Farming Basics. . . . . . . [FRMBA] |  | need to know
                     |       Getting Started . . . . . . [GETST] |  | here.
                     |       Buying Seeds. . . . . . . . [BUYSE] |
                     |    Farming Mechanics. . . . . . . [FARMM] |
     Trees can be |  |       Basic Farming Mechanics . . [BFRMM] |
      the easiest |  |       Soil & Crop Quality . . . . [S&CQU] |
      moneymakers |  |       Fertilizer. . . . . . . . . [FERTI] |
       around, if |--|    Trees. . . . . . . . . . . . . [TREES] |
     you know how |  |       Tree Mechanics. . . . . . . [TREEM] |
     to use them. |  |    Spring Crops . . . . . . . . . [SPCRP] |
                     |    Summer Crops . . . . . . . . . [SUCRP] |
                     |    Fall Crops . . . . . . . . . . [FACRP] |
                     |    Winter Crops . . . . . . . . . [WICRP] |
                     |    Fruits . . . . . . . . . . . . [FRUIT] |
                     | Ranching. . . . . . . . . . . . . [RANCH] |  | You can only
                     |    Ranching Basics. . . . . . . . [RANBS] |  | have three
                     |       The Barn and Coop . . . . . [BN&CP] |  | types of
                     |       Purchasing. . . . . . . . . [PURCH] |  | livestock at
                     |       Livestock Limits. . . . . . [LIMIT] |--| a time this
                     |    Care-Taking. . . . . . . . . . [CARET] |  | time around.
                     |       Feeding . . . . . . . . . . [FEEDN] |  | Find the best
                     |       Moving Animals. . . . . . . [MOVIN] |  | choices here.
                     |       Animal Heart Levels . . . . [ANHTL] |
                     |       Animal Products . . . . . . [ANIPR] |
                     |       Processed Products. . . . . [PROPR] |
                     |       Breeding. . . . . . . . . . [BREED] |
                     |       Illness . . . . . . . . . . [ILLNS] |
         The Pets |  |       Selling . . . . . . . . . . [SELLN] |
       system has |  |       Death . . . . . . . . . . . [DEATH] |
    been expanded |  |    The Animals. . . . . . . . . . [THEAN] |
      incredibly. |--| Pets. . . . . . . . . . . . . . . [PETSS] |  | There are
       Meet man's |  |    Pet Mechanics. . . . . . . . . [PETME] |  | over four
      best friend |  |    The Pets . . . . . . . . . . . [THEPE] |  | dozen fish
            here. |  | Fishing . . . . . . . . . . . . . [FISHN] |--| just waiting
                     |    Fishing Basics . . . . . . . . [FISHB] |  | for you to
                     |       Get & Level the Rod . . . . [G&STR] |  | catch them!
                     |       How to Fish . . . . . . . . [HWTFS] |
                     |       Fishing Stamina . . . . . . [FISHS] |
                     |       Why Fish? . . . . . . . . . [WHYF?] |
                     |    The Fish . . . . . . . . . . . [THEFI] |
                     |    Fishing Locations. . . . . . . [FSHLO] |
                     |       Goddess Spring. . . . . . . [GODSP] |
                     |       Toucan Island . . . . . . . [TOUCA] |
                     | Mining. . . . . . . . . . . . . . [MININ] |
       Don't sell |  |    Mining Basics. . . . . . . . . [MINEB] |
    your Ores and |  |       Stairs, Holes & Geysers . . [SH&GY] |
     Wonderfuls - |  |       Afflictions . . . . . . . . [AFFLC] |
      refine them |  |       Ores & Wonderfuls . . . . . [OR&WN] |
             into |--|       Refining. . . . . . . . . . [REFIN] |
    something far |  |       Refining Trick. . . . . . . [REFTR] |
             more |  |       Moles . . . . . . . . . . . [MOLES] |
        valuable! |  |       Why Mine? . . . . . . . . . [WHYM?] |
                     |       Descending the Mines. . . . [DESCE] |
                     |    The Mines. . . . . . . . . . . [MINES] |
                     |    Mine Items . . . . . . . . . . [MINEI] |
                     |       Ores. . . . . . . . . . . . [ORES.] |
                     |       Wonderfuls. . . . . . . . . [WONDR] |
                     |       Other Mine Items. . . . . . [MINEE] |
                     | Foraging. . . . . . . . . . . . . [FORAG] |
                     |    Foraged Items. . . . . . . . . [FORIT] |
                     | Cooking . . . . . . . . . . . . . [COOKN] |
                     |    Cooking Basics . . . . . . . . [COOKB] |  | Milling is
                     |       Ingredient Categories . . . [INGCA] |  | new, but
     Every recipe |  |       Fish Dish Qualities . . . . [DISHQ] |  | crucial. Read
      in the game |  |       Milling . . . . . . . . . . [MILLN] |--| about it
     can be found |--|    Recipe List. . . . . . . . . . [RLIST] |  | here.
     here, listed |  |       Aging Pot Recipes . . . . . [R_AGE] |
      by utensil! |  |       Cutting Board Recipes . . . [R_CUT] |
                     |       Frying Pan Recipes. . . . . [R_FRY] |
                     |       Ice Cream Maker Recipes . . [R_ICM] |
                     |       Match Set Recipes . . . . . [R_MAT] |
                     |       Mill Recipes. . . . . . . . [R_MIL] |
                     |       Mixer Recipes . . . . . . . [R_MIX] |  | Harmonica
                     |       Oven Recipes. . . . . . . . [R_OVE] |  | Town is home
                     |       Pot Recipes . . . . . . . . [R_POT] |  | to ten
                     | Characters. . . . . . . . . . . . [CHARA] |  | eligible
                     |    Bachelors. . . . . . . . . . . [VGUYS] |--| bachelors.
                     |       Calvin. . . . . . . . . . . [CALVI] |  | Maybe it's
                     |       Chase . . . . . . . . . . . [CHASE] |  | love? Find
                     |       Gill. . . . . . . . . . . . [GILL.] |  | out here!
                     |       Harvest King. . . . . . . . [HRVKN] |
                     |       Jin . . . . . . . . . . . . [JIN..] |
                     |       Julius. . . . . . . . . . . [JULIU] |
        Boy meets |  |       Luke. . . . . . . . . . . . [LUKE.] |
        girl. Boy |  |       Owen. . . . . . . . . . . . [OWEN.] |
         falls in |  |       Toby. . . . . . . . . . . . [TOBY.] |
    love. Boy has |  |       Wizard. . . . . . . . . . . [WIZRD] |
      to know how |--|    Bachelorettes. . . . . . . . . [GIRLS] |
     to woo girl! |  |       Anissa. . . . . . . . . . . [ANISS] |
      Check here, |  |       Candace . . . . . . . . . . [CANDA] |
             boy! |  |       Harvest Goddess . . . . . . [HRVGD] |
                     |       Kathy . . . . . . . . . . . [KATHY] |
                     |       Luna. . . . . . . . . . . . [LUNA.] |
                     |       Maya. . . . . . . . . . . . [MAYA.] |
                     |       Phoebe. . . . . . . . . . . [PHOEB] |
                     |       Renee . . . . . . . . . . . [RENEE] |
                     |       Selena. . . . . . . . . . . [SELEN] |
                     |       Witch . . . . . . . . . . . [WITCH] |
                     |    Villagers. . . . . . . . . . . [VILLS] |
                     |    Rival Kids . . . . . . . . . . [RIVKD] |
                     |    Harvest Sprites. . . . . . . . [HARVS] |
                     | Friendship. . . . . . . . . . . . [FRIEN] |
                     |    Raising Affection. . . . . . . [RAIAF] |
                     |    Gift-Giving Mechanics. . . . . [GIGIM] |  | Two kids,
                     | Dating and Marriage . . . . . . . [DT&MR] |  | unique
                     |       Dating. . . . . . . . . . . [DATIN] |  | attitudes,
                     |       Marriage. . . . . . . . . . [MARRI] |  | lots of
                     | Family Life . . . . . . . . . . . [FAMIL] |--| outfits -
                     |    After Marriage . . . . . . . . [AFTMA] |  | it's like a
       Completing |  |    Your Children. . . . . . . . . [CHILD] |  | real family!
    the plot will |  |       Kid Chores. . . . . . . . . [KIDCH] |
       unlock new |  |       Kid Personalities . . . . . [KIDPR] |
        areas and |--| Plot Walkthrough. . . . . . . . . [PLOTW] |
      characters! |  |    Bell #1: Red Bell. . . . . . . [REDBL] |
                     |    Bell #2: Yellow Bell . . . . . [YELBL] |
                     |    Bell #3: Green Bell, Pt. 1 . . [GREB1] |
                     |    Bell #4: Blue Bell . . . . . . [BLUBL] |
                     |    Bell #3: Green Bell, Pt. 2 . . [GREB2] |  | Two games for
                     |    Bell #5: Purple Bell . . . . . [PURBL] |  | the price of
                     |    Calling the King . . . . . . . [CALLK] |  | one! Help set
                     |    Child's Journey. . . . . . . . [NEWG+] |--| your child
    Don't sell an |  | Game Walkthrough. . . . . . . . . [GAMEW] |  | off on a
        item that |  |    Important Events . . . . . . . [IMPEV] |  | journey of
      you'll need |  |       Getting Started . . . . . . [GETST] |  | their own.
     later! Check |--|    Important Items. . . . . . . . [IMPIT] |
         here for |  |       Plot Items. . . . . . . . . [PLOTI] |
    items to look |  |       Child's Journey Items . . . [CHJIT] |
         out for. |  |       Contest Items . . . . . . . [CONTI] |
                     |       Other Important Items . . . [IMPOI] |
                     |    Game Strategy. . . . . . . . . [STRAT] |
                     | Shops and Places. . . . . . . . . [SH&PL] |
                     |    Shops. . . . . . . . . . . . . [SHOPS] |
                     |       Blacksmith's Shop . . . . . [SH_BS] |
                     |       Brass Bar . . . . . . . . . [SH_BB] |
                     |       Carpenter's Shop. . . . . . [SH_CS] |
                     |       Choral Clinic . . . . . . . [SH_CC] |
                     |       General Store . . . . . . . [SH_GS] |
                     |       Horn Ranch. . . . . . . . . [SH_HR] |
                     |       Marimba Farm. . . . . . . . [SH_MF] |
                     |       Ocarina Inn . . . . . . . . [SH_OI] |
                     |       Pineapple Inn . . . . . . . [SH_PI] |
                     |       Sonata Tailoring. . . . . . [SH_ST] |
                     |       Taylor's Seeds. . . . . . . [SH_TS] |
                     |       Town Hall . . . . . . . . . [SH_TH] |
                     |    Other Places . . . . . . . . . [PLACE] |
                     |       Hot Springs . . . . . . . . [HOTSP] |  | Take that
                     |       Windmill. . . . . . . . . . [WINDM] |  | special
                     |       Waterwheel. . . . . . . . . [WHEEL] |  | someone out
                     | Festivals and Events. . . . . . . [FESTI] |  | for a
                     |    Romantic Festivals . . . . . . [ROMFE] |--| romantic
                     |       Flower Festival . . . . . . [FLOWF] |  | evening -
        Contests, |  |       Firefly Festival. . . . . . [FIREF] |  | they'll fall
           shops, |  |       Moon Festival . . . . . . . [MOONF] |  | for you in no
    attractions - |  |       Starry Night Festival . . . [STARF] |  | time!
    festivals are |--|    Social Festivals . . . . . . . [SOCFE] |
        rare, but |  |       Animal Festival . . . . . . [ANIMF] |
         awesome! |  |       Ocean Festival. . . . . . . [OCEAF] |
                     |       Harvest Festival. . . . . . [HARVF] |
                     |       New Year's Eve. . . . . . . [NEWYF] |
                     |       Theodore's Circus . . . . . [CIRCF] |
                     |    Family Festivals . . . . . . . [FAMIF] |
                     |       Your Birthday . . . . . . . [YOURB] |
                     |       Your Spouse's Birthday. . . [SPOUB] |  | You won't get
                     |       Your Anniversary. . . . . . [ANNIV] |  | far until the
                     |       Your Child's Birthday . . . [CHLDB] |  | bridge is
                     |    Events . . . . . . . . . . . . [EVENT] |  | fixed and the
       Theodore's |  |       Fix the Bridge. . . . . . . [FIXBR] |--| animals have
     animals have |  |       Move the Animals. . . . . . [MOVEA] |  | moved. Find
    escaped! Help |--|       Theodore's Circus Event . . [THEOD] |  | out to solve
       find them! |  |       Harmony Day . . . . . . . . [THANK] |  | that here!
                     |       Bo's Lunch. . . . . . . . . [BOSLU] |
                     | Reference Sections. . . . . . . . [REFER] |
                     |       Power Berries . . . . . . . [POWER] |
                     |       Trophies. . . . . . . . . . [TROPH] |
                     |       Television Programs . . . . [TVPRG] |
                     |       Calendar. . . . . . . . . . [CALEN] |
                     |       Shopping Reference. . . . . [SHOPR] |
                     | Frequently Asked Questions. . . . [F_A_Q] |
                     |    Farming Questions. . . . . . . [FAQ_F] |
                     |    Character Questions. . . . . . [FAQ_C] |
                     |    Cooking Questions. . . . . . . [FAQ_O] |
                     |    Mining Questions . . . . . . . [FAQ_I] |
                     |    Gameplay Questions . . . . . . [FAQ_G] |
                     |    General Questions. . . . . . . [FAQ_Q] |
                     |    Marriage Questions . . . . . . [FAQ_M] |
                     |    Ranching Questions . . . . . . [FAQ_R] |
                     |    Pets Questions . . . . . . . . [FAQ_P] |
                     | The Three C's . . . . . . . . . . [C_C_C] |
                     |    Copyright. . . . . . . . . . . [COPYR] |
                     |    Credits. . . . . . . . . . . . [CREDI] |
                     |    Contact Information. . . . . . [CONTA] |
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [INTRO]                                                           //
           //                                                    Introduction   //
          //                                                                   //
         //  "Excellence is in the details. Give attention                    //
        //  to the details and excellence will take                          //
       //  care of itself." -Perry Paxton                                   //
      //                                                                   //
     //___________________________________________________________________//
    |/
    |    _________________________________________________________________________
    |   / [RDATA]                                                                 /
    |  /                                                    Release Information  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Game Release Data                                                          \
    |                                                                             \
    |          Genre : Simulation (Farming)
    |      Developer : Marvelous Interactive
    |      Publisher : Marvelous Interactive (Japan)
    |                : Natsume (US)
    |    Distributor : Nintendo
    |         System : Nintendo Wii
    | Official Title : Bokujou Monogatari: Waku Waku Animal March (Japan)
    |                : Harvest Moon: Animal Parade (United States)
    |   Release Date : October 30th, 2008 (Japan)
    |                : November 10th, 2009 (US)
    |    ESRB Rating : E
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | FAQ Release Data                                                           \
    |                                                                             \
    | Detailed release information on acceptable use of this FAQ can be found
    | under the Copyright section at the end of this guide. If there is no
    | copyright section, then you're looking at an unacceptable use of this FAQ.
    | Shame on you!
    |
    | After writing the guides for Harvest Moon: Tree of Tranquility, I swore I'd
    | never write a guide for a game that big again. But here I am. Why am I
    | doing this to myself?
    |
    | Well, really, because with the experience I gained writing the Tree of
    | Tranquility guides, I anticipate this to be a much more manageable process.
    | I'm also using a new guide-writing method that makes things like the
    | navigation system, header styles and other aspects substantially easier to
    | manipulate. Plus, I just love Harvest Moon. And writing guides. Go figure.
    |
    | This guide has taken a ton of work to put together. Animal Parade is even
    | more immense than Tree of Tranquility by a moderate amount. Lots of the
    | information contained at the time of this guide's first posting is based on
    | information from the Japanese version as well, so there might be some minor
    | translation confusions -- but I wanted to make sure to have it available as
    | soon as possible considering how strange some aspects of Harvest Moon games
    | can be.
    |
    | But like I said, this guide has taken a ton of work to put together. If you
    | find it helpful, I'd love to hear about it. If you have any suggestions,
    | additions, corrections, questions or merciless flames, you can find my
    | contact information at the end of the guide.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | FAQ Version History                                                        \
    |                                                                             \
    | 1.2.2 (1/24/2015): Corrections to shipping and stamina recovery values,
    | fixes for some recipe ingredients, adds some missing shop items, additional
    | notes on raising affection, corrections to pet names and minor item name
    | corrections.
    |
    | 1.1.3 (11/30/2009): Several corrections, especially to the names of several
    | of the recipes. Apparently Marvelous didn't translate Buckwheat the same
    | way twice. Go figure.
    |
    | 1.1.2 (11/25/2009): From this point forward, I'll likely only change the
    | version history when they're a pretty significant change. The pretty
    | significant change this time is that I've spun-off a separate guide for
    | Crop Profits. You can find it at GameFAQs along with my other guides.
    |
    | 1.1.1 (11/23/2009): Minor fixes and such. Woo.
    |
    | 1.1.0 (11/20/2009): The Character section has a new feature I'm
    | particularly proud of that details the easiest Liked and Loved gifts to
    | obtain for each villager. I'll be posting a separate Character Guide
    | tomorrow that goes much more in-depth with this as well. And as always,
    | lots of minor corrections -- huge thanks to the Animal Parade message board
    | for helping fix some of my errors.
    |
    | 1.0.1 (11/18/2009): More expected minor updates and fixes. Only major
    | change I think is the Mining Tricks, thanks to Quicksilver9448.
    |
    | 1.0.0 (11/17/2009): Now this is what I would call complete. There's still
    | plenty more to be done, of course, but all the major content is here. I'm
    | especially proud of the shopping lists that are now included in the guide.
    | Everything is cross-linked automatically, so there should be absolutely no
    | discrepancies between a shop's listing and the shopping spots listed for
    | the items themselves.
    |
    | 0.9.0 (11/16/2009): Lots of minor obvious changes, especially corrections
    | to my guide-writing program. Way too many small changes to note, though.
    | Also, the fishing listings and mining listings are included now. The guide
    | will be complete when the shopping lists are added in, which I have about
    | 90% compiled.
    |
    | 0.7.0 (11/10/2009): This guide exists now. It didn't used to. All great
    | guides start this way. At the time of this first posting, it's actually
    | mostly complete. I still need to put in shop listings, fishing listings and
    | mining listings, but everything else is here and awaiting improvement.
    | There's plenty more I plan to do, such as profit analysis on farming,
    | ranching, mining and fishing, gift listings, profit recommendations, etc.,
    | but most of that will go in the in-depth guides.
    |
    |    _________________________________________________________________________
    |   / [GMSUM]                                                                 /
    |  /                                                           Game Summary  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Harvest Moon: Animal Parade is the second Harvest Moon game released for
    | the Nintendo Wii console, neglecting of course the many past Harvest Moon
    | games available for the Wii Virtual Console. The game can be played with
    | the WiiMote and Nunchuk, or with the classic controller. However, unlike
    | its predecessor, Animal Parade does not make substantive use of motion
    | controls.
    |
    | Animal Parade is built on the same engine as Tree of Tranquility. What that
    | means is that you'll find the overall visual feel very similar, and many of
    | the mechanics of the game work in similar (though not identical) ways. If
    | you played Tree of Tranquility, you'll be able to jump right into Animal
    | Parade with little learning curve.
    |
    | That's not to say that the game is identical, or that you shouldn't bother
    | playing Animal Parade: the game is substantially better than Tree of
    | Tranquility. Tree of Tranquility is Windows Vista to Animal Parade's
    | Windows 7 -- it feels similar, but it just works better. If you enjoyed
    | Tree of Tranquility at all, you'll want to pick up Animal Parade as well.
    |
    | At a fundamental level, Animal Parade remains pretty true to the classic
    | Harvest Moon formula. You play the role of a farmer, given the task of
    | running a farm. As part of this task, you grow and sell crops and raise
    | animals to sell their products like milk and eggs. More broadly, you can go
    | mining, go fishing, mingle with the local villages, shop, make friends, get
    | married and have kids. It's everything you love about the Harvest Moon
    | series, but everything has been improved.
    |
    | The plot remains similar to Tree of Tranquility, but also improved. Rather
    | than creating five rainbows, your goal is to ring five bells to awaken
    | different parts of the game, toward the ultimate goal of finding the
    | Harvest King. But we'll get to that much later.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWFE] _
    | New Features                                                               \
    |                                                                             \
    | So you're wondering, what's actually new in Animal Parade if it's built on
    | the same engine as Tree of Tranquility? In a word, plenty. Below is just a
    | short list of many of the new features you'll find in Animal Parade, or
    | returning features that have been left out of the franchise for a long
    | time.
    |   - Four playable characters to choose from: the Tree of Tranquility
    |     characters and two new ones.
    |   - An all-new and much-enhanced child system, giving you two children that
    |     take after both you and your spouse.
    |   - New wild animals to befriend and adopt including a duck, snake and
    |     frog, and a much better system for befriending them.
    |   - The ability to ride ANY livestock animal in the game, including cows
    |     and goats, as well as new wild animals as well through Theodore's
    |     circus.
    |   - A deeper recipe system, involving numerous new and more realistic
    |     ingredients like flour, sugar, cornmeal and salt.
    |   - Several new characters, including new eligible bachelors and
    |     bachelorettes.
    |   - An incredibly expanded general social system, with much more realistic
    |     events.
    |   - New rival couples and rival children for the lifelong bachelors and
    |     bachelorettes from Tree of Tranquility.
    |   - A new trophy system to reward you for completing various aspects of the
    |     game, such as growing every crop or meeting every animal.
    |   - A much-expanded wardrobe system and improved furniture system.
    |   - New and interesting vacation houses actually separated from the
    |     district of your main home.
    |   - Slowed game time passage, a tweaked stamina system, and various other
    |     minor improvements to simple game mechanics.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SIGCH] _
    | Significant Changes                                                        \
    |                                                                             \
    | This is important, especially to people who played Tree of Tranquility
    | thoroughly. Animal Parade is built on the same engine as Tree of
    | Tranquility, and that means that many, many elements work the same way.
    | It's a lot like Tree of Tranquility with a different village and story.
    |
    | However, there are certain things that you need to notice have changed.
    | These aren't the expected things, like more fish and recipes, which don't
    | really matter all that much. These are real changes to the way Tree of
    | Tranquility worked.
    |
    | Among these significant changes are:
    |   - When mining, there are no longer any sparkles to tell you what your Ore
    |     or Wonderful is. It might not even be determined when you pick it up:
    |     it might be determined when you have Mira refine them -- I'll get back
    |     to you on that. But the point is, don't bypass every non-sparkling Ore
    |     and Wonderful just because you're expecting sparkles.
    |   - There are now five soil qualities instead of three.
    |   - Soil qualities will automatically decrease every month if there is a
    |     crop growing in that soil. You'll have to keep fertilizing it to keep
    |     it high-quality.
    |   - While there are still five types of livestock animals -- goats, sheep,
    |     cows, horses, ostriches -- you can only own three types at a time. You
    |     can have up to eight livestock animals total, but only three types at a
    |     time.
    |   - Seeds are now purchased individually -- one seed per bag. That means
    |     they're planted individually too, so you're no longer locked into a 1x6
    |     format like in Tree of Tranquility.
    |   - Animals will not go back inside at the end of the day automatically,
    |     and chickens, ducks and ostriches won't lay eggs unless they're inside
    |     in the morning. You have to put your animals inside every day.
    |   - Trees won't drop fruit unless you push them over and shake them.
    |   - And very generally, the game has gotten more challenging. The plot is
    |     longer and more involved, money is much harder to come by, there are
    |     more things to buy: overall, you'll finally get to the second year and
    |     still have a lot left to accomplish.
    |
    |    _________________________________________________________________________
    |   / [CO&BA]                                                                 /
    |  /                                                Controls and Basic Info  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Let's get down to the overly-detailed basics. In Harvest Moon, you play a
    | farmer. You run around, do chores, talk to people, give gifts, grow crops
    | and raise animals. You can play as a boy or a girl, but to avoid s/he and
    | other annoying gender-neutral terms, I'll most likely refer to the
    | character as a male, except when normal gender-neutral words ('spouse',
    | 'parent') exist.
    |
    | Your character stays the same the entire game: this is you. He can do a
    | variety of actions, like walking, talking and using tools. He can hold
    | either items or tools. Items can be given or thrown away, whereas tools can
    | be used. He can only hold one item or tool at a time.
    |
    | He can run or walk according to how much the control stick is tilted. He
    | can talk to people by going up to them and pressing A. If he has an item
    | when he talks to a person, he'll automatically give it to them. If he has a
    | tool, he'll show it to them, though oftentimes they won't pay any attention
    | unless the tool has some particular relevance.
    |
    | You can pick things up in the game. Just walk up to them and press A to
    | pick them up. On your back is the world's most space-efficient backpack
    | (called a rucksack), able to hold up to 30 items at a time later in the
    | game, including all your tools. Multiple items will stack in the rucksack,
    | allowing you to hold up to 99 of an item for the same amount of space as 1.
    | Yes, that rucksack can apparently hold 2970 pumpkins at a time. Crazy.
    |
    | One of the main goals in the game is to make money. To make money, place
    | items in the various shipping bins. Any item that can be sold can be placed
    | in the shipping bins. Price lists for various items can be found throughout
    | this guide, but you'll mostly sell crops, fish, mine products, forageables
    | and dairy products.
    |
    | I think that about covers it. If you don't see something here, feel free to
    | ask using the contact information at the bottom of this guide.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMEC] _
    | Game Controls                                                              \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | WiiMote Controls
    |
    | A Button : Talk, pick up items, choose options from menus, examine objects,
    |          : use your currently equipped tool (hold down before release to
    |          : charge), ride an animal, trash your currently-held item.
    | B Button : Get out latest tool, put away current tool, cancel in a menu.
    | C Button : Open rucksack and menu screens, described below.
    | Z Button : Check field square selection (use when tilling, watering or
    |          : planting).
    | + Button : Open the map screen, described below.
    | - Button : View Photo Album.
    |    D-Pad : Open (down), browse (left/right) and close (up) your rucksack.
    | Joystick : Move (run by tilting all the way, walk by tilting slightly).
    |  A and B : Press together to whistle for an animal to ride.
    | 1 Button : Talk to Finn -- effectively, get Help.
    | 2 Button : Toggle name display.
    |
    | Animal Parade does not contain motion controls for tool usage.
    |
    | _ _ _ _
    | Rubbing
    |
    | Animal Parade provides a benefit for having a second player play along with
    | you with a second WiiMote. By connecting a second WiiMote to the game, the
    | second player can point the pointer over villagers as you walk by them to
    | "rub" them, granting a bonus to affection. This can be used on other
    | villagers, wild animals and livestock as well. Of course, there's no real
    | way for the game to know if you're really playing with someone else or just
    | picking up a second WiiMote every once in a while, so go for it!
    |
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Classic Controller Controls
    |
    |       A Button : Talk, pick up items, choose options from menus, examine
    |                : objects and use your currently equipped tool (hold down
    |                : before release to charge).
    |       B Button : Get out latest tool, put away current tool, cancel in a
    |                : menu.
    |       Y Button : Open rucksack and menu screens, described below.
    | Right Joystick : Controls camera.
    |  Left Joystick : Move (run by tilting all the way, walk by tilting
    |                : slightly).
    | Right Shoulder : Open map screen, described below.
    |  Left Shoulder : Check field square selection (use when tilling, watering
    |                : or planting).
    |       + Button : Open the map screen, described below.
    |       - Button : View Photo Album.
    |          D-Pad : Open (down), browse (left/right) and close (up) your
    |                : rucksack.
    |  Left Z Button : Get help.
    | Right Z Button : Toggle name display.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAINS] _
    | Main Screen                                                                \
    |                                                                             \
    | The main screen -- that is, the screen you spend most of your time looking
    | at, with your character, the villagers and everything else there is -- has
    | a heads-up display to show pertinent information. As you run around the
    | game world, you'll notice these elements on your screen:
    |
    | _ _ _ _
    | Center
    |
    |      You : The most obvious characteristic, you!
    |
    | _ _ _ _ _
    | Top Left
    |
    |    Clock : A clock displaying the current time in 10-minute increments.
    |     Date : The current day of the week, and date within the month.
    |   Season : The current season, displayed as an image: a snowflake for
    |          : winter, and leaf for fall, a green clover for spring, or a
    |          : yellow sun for summer.
    |  Weather : Also shown as an image, such as a sun for sunny and a cloud for
    |          : cloudy.
    |     Wind : The wind speed, by the speed the windmill is turning.
    |
    | _ _ _ _ _
    | Top Right
    |
    |     Tips : Help information and tips on what buttons can be used at your
    |          : current position.
    |
    | _ _ _ _ _ _ _
    | Bottom Right
    |
    |    Money : How much money you currently have.
    |  Stamina : Your current stamina, displayed as a meter. The meter will
    |          : change colors as you lose stamina.
    | Portrait : A picture of you, giving a graphical depiction of your current
    |          : stamina and health.
    |
    | _ _ _ _ _ _
    | Bottom Left
    |
    |  Tracker : If you choose to track someone through the menu screens, their
    |          : current location (such as the current district or shop) will be
    |          : displayed here.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MENUS] _
    | Menu Screens                                                               \
    |                                                                             \
    | Pressing C (or Y on the classic controller) brings up the main menu screen.
    | The main menu screen consists of four sub-screens, displaying information
    | about your rucksack, farm, income and relationships. You can scroll through
    | the different sub-screens using the D-pad, or navigate within them using
    | the control stick or D-pad.
    |
    | _ _ _ _ _ _ _ _
    | Rucksack Screen
    |
    | The Rucksack Screen shows all the items presently in your rucksack. The
    | items are listed in order in that items will appear on your rucksack
    | quick-view in the same order they appear on the Rucksack Screen. You can
    | use the control stick and the A button to rearrange the items with some
    | restrictions and idiosyncrasies that will be mentioned in the quick-view
    | section below.
    |
    | _ _ _ _ _ _
    | Farm Screen
    |
    | The Farm Screen shows several details about the current status of your
    | farm. From left to right (kind of), the first screen displays: your home
    | level, the amount of stone, wood, bird feed and livestock fodder you have,
    | and how many of each animal you have.
    |
    | You can use the D-Pad to scroll to two other sub-screens within the Farm
    | Screen. These feature the Player Screen, showing your birthday, family and
    | other information, and the Tool Screen, showing how proficient you are with
    | each tool you have.
    |
    | _ _ _ _ _ _ _
    | Income Screen
    |
    | The Income Screen shows how much money you've earned. That's pretty much
    | it. It divides it up based on what year you've earned it in (current year
    | and previous year) and all time, and into various categories such as farm
    | items, ranch items, mining items, fishing items, etc. This is very
    | important as certain shops' inventory will differ based on how much you've
    | sold in a particular category.
    |
    | _ _ _ _ _ _ _ _ _ _
    | Relationship Screen
    |
    | The Relationship Screen shows how well you get along with basically every
    | living creature in the game. They are divided into sub-categories, like
    | villagers, livestock and wild animals.
    |
    | Each screen shows a listing of every person or animal you've met, and a
    | heart rating from 1 to 10 hearts. On the villager screen, you can also
    | control the tracker: scroll down to the villager you want to track and
    | press A to choose to track them.
    |
    | Villagers and livestock are the first two tabs; the final two are pets and
    | wild animals. When you choose to adopt a wild animal as a pet, it moves
    | from the wild animal screen to the pet screen.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rucksack Quick-View                                                        \
    |                                                                             \
    | The Rucksack Quick-View is a quick view of your rucksack that can be
    | brought up by pressing Down on the D-pad. It shows your rucksack at the top
    | of the screen, letting you scroll through it and choose an item to pull
    | out. Scroll through and press A to pull out the selected item. You can
    | press B afterward to return the current item to the rucksack, and press B
    | again to pull the most recent item back out.
    |
    | The Quick-View's order is reflected in the Rucksack Screen; but note that
    | all items will be grouped together on the Quick-View, as well as all the
    | blank rucksack spaces. That means that if your Rucksack Screen shows [Hoe],
    | [Hammer], [Blank Space], [Axe], [Blank Space], it will appear in your
    | Quick-View as [Hoe], [Hammer], [Axe], [Blank Space], [Blank Space].
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SAVIN] _
    | Saving                                                                     \
    |                                                                             \
    | You are given three save slots to save your game in. You can save by
    | examining the diary on your bedside table, or at any vacation house. The
    | game will fortunately remember which slot you last saved to, so there's not
    | as much risk of saving over another person's file.
    |
    | The best time to save tends to be before you go to bed. It feels a little
    | odd to load up your game only to go right to bed, but there are several
    | advantages. By saving before going to bed, you can:
    |   - Re-load your game and ship an item you might have forgotten to ship.
    |   - Re-load your game and take care of any chores you might have forgotten,
    |     like watering crops.
    |   - Re-load your game and re-set the weather for the day after next --
    |     although whether this works in Animal Parade remains to be seen.
    |   - Check and make sure you've earned enough money for an important
    |     purchase the next day, especially festival items that only come around
    |     once per year.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [HARVM]                                                           //
           //                                         Welcome to Harvest Moon   //
          //                                                                   //
         //  "Some stories get taken out                                      //
        //  to pasture. Here's one that                                      //
       //  started there." -Sky Render                                      //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Welcome to the world of Pokemon! My name is Oak! ...wait, that can't be
    | right. Let's try this again. Welcome to the World of Warcraft! ...hmm. No,
    | that's not right either.
    |
    | Welcome to the world of Harvest Moon! There we go. This section will
    | introduce you to the basics of Harvest Moon in general. This isn't a primer
    | for the series as a whole: it's definitely specific to Animal Parade. But
    | many of the fundamental characteristics of the game hold constant over the
    | various entries in the Harvest Moon series. Natsume also tends to be a
    | little lax in explaining these elements to new players. So, this will be a
    | primer on those elements.
    |
    | If you've ever played a Harvest Moon game before in your life, this section
    | won't be necessary. And even if you haven't, you might not need to read
    | this: this is for those that want to come into the game with a level of
    | knowledge of the general game mechanics. It's not really necessary at all,
    | but it can help to know what to expect.
    |
    | I divide the gameplay of Harvest Moon: Animal Parade into 8 distinct parts:
    | Your Character, Farming, Ranching, Mining, Fishing, Foraging, Social Life,
    | and the Plot. Each of these sections will be elaborated in much more detail
    | later in this guide: this section is just a primer on each of them so that
    | you know at a very high level how each part of the game works.
    |
    |    _________________________________________________________________________
    |   / [IN_HM]                                                                 /
    |  /                                                  Intro to Harvest Moon  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | This is short, but crucial.
    |
    | Harvest Moon plays a lot like an RPG, but if you play it like an RPG, you
    | will fail miserably and you won't have any fun. Let me explain.
    |
    | With an RPG, there's a story. You follow the story. You go where the story
    | tells you to go and do what the story tells you to do. When the story ends,
    | the game is over.
    |
    | Harvest Moon isn't like that. Yes, there is a story, but the story is only
    | one small part of the game. The game is really much more of a simulation.
    | Your goal is not to plow your way through the plot; your goal is to raise a
    | successful farm and ranch, make money, meet some friends, get married and
    | start a family -- oh, and also to complete the plot.
    |
    | What this means is that you can't (and don't want to) just start moving
    | forward with the plot, ignoring villagers, crops and animals. You need to
    | have other goals that you're pursuing at the same time, like growing crops,
    | raising animals and making friends. Don't just wake up and go to the next
    | step in the plot -- you won't get very far that way. Plant some crops,
    | raise some animals, meet people and generally take it easy. You can follow
    | the plot at your own pace. You shouldn't neglect it, as lots of stuff is
    | triggered by completing the plot, but you shouldn't neglect the rest of
    | your game either.
    |
    | It's all about a balance. Pursue the plot when there's something available,
    | but remember the rest of your Harvest Moon life as well.
    |
    |    _________________________________________________________________________
    |   / [IN_YO]                                                                 /
    |  /                                                Intro to Your Character  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Your character is you. No kidding. At the beginning of the game, you'll
    | choose a gender and one of two appearances, and you're off on your game.
    |
    | Here's what you need to understand about your character. Aside from the
    | obvious control-driven stuff (control stick to move, A to talk, etc.), your
    | character operates on a stamina system. Every time you do pretty much
    | anything, you'll lose a little bit of stamina. When you start to run low,
    | your character will move more slowly. When you run out of stamina, your
    | character will collapse and go to the doctor's office.
    |
    | The meter in the bottom right of the screen represents how much stamina you
    | have. Stamina is restored by eating food, going to the hot spring or
    | sleeping. Sleeping is obviously the best way, and 6 hours of sleep will
    | restore all your stamina -- less than that, however, and you might wake up
    | with less than full stamina still.
    |
    | For more information on yourself, search for [-YOURC-] without the dashes.
    |
    | You can increase your maximum amount of stamina by finding the Power
    | Berries in the game. But we'll get to that later. Or you can search for
    | [-POWER-] without the dashes to jump to that section.
    |
    | Your character is also responsible for using tools like hammers, hoes and
    | watering cans. To use these, pull them out of your rucksack and press A to
    | use them.
    |
    |    _________________________________________________________________________
    |   / [IN_FA]                                                                 /
    |  /                                                       Intro to Farming  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Farming is where it all begins, in more ways than one. It's the cornerstone
    | of the game's early development (although cows later take the crown as most
    | profitable), and it's likely to take the largest portion of your in-game
    | time.
    |
    | The concept behind farming is simple: till the soil with your hoe, plant
    | crop seeds, water them daily with your watering can, and wait for them to
    | grow. When they mature, pick the fruit or vegetable from them and sell it
    | (or give it, or use it in a recipe - whatever you'd like to do, though the
    | majority of your crops will likely end up getting sold).
    |
    | In planting crops, there are a couple aspects to pay attention to. First of
    | all, pay attention to seasons. Different crops grow in different seasons -
    | although unlike past Harvest Moon games, crops can grow in seasons other
    | than their "main" season. For example, strawberries - a Spring crop, can
    | grow in Summer as well. However, it's always more profitable to plant crops
    | in their "main" season, so focus on doing that.
    |
    | Secondly, there are two types of crops: there are one-time sprouting crops
    | and there are re-growing crops. One-time crops are crops whose soil is
    | returned to normal after picking them - a new crop can be planted in its
    | spot once it's picked. Re-growing crops are more like vines - when you pick
    | the fruit or vegetable, the vine stays behind and grows another fruit after
    | a few more days. Typically, re-growing crops are more profitable, as the
    | time to grow a second fruit from a single vine or stalk is usually much
    | shorter than the time to grow a whole-new crop.
    |
    | If this is still confusing, consider this example: potatoes vs. corn. For
    | potatoes, you plant a single seed in the ground, wait a few days and pull
    | the potato: one seed, one potato. For the corn, though, you plant a single
    | seed in the ground and a corn stalk grows. The corn grows from this stalk,
    | but when you pick the corn, the stalk remains - allowing another ear of
    | corn to grow a few days later.
    |
    | Farming is especially prevalent in Spring and Summer, and has become more
    | relevant in Fall in recent Harvest Moon games. Winter, though, is the down
    | season for farming - with snow on the ground, not much will grow, so make
    | sure you either have enough money saved up or enough animals in your barn
    | to keep you through winter. Unlike past Harvest Moon games, there are
    | Winter crops, but they aren't very profitable at all.
    |
    | Crops that grow have different qualities: Decent, Good, Perfect and
    | Shining. The crop quality will depend on what soil quality the crop is
    | planted in. There are five different qualities of soil, rating from
    | low-quality, light, sandy soil to high-quality, dark, muddy soil. The
    | better the soil quality, the higher-quality the resultant crops grown in it
    | will be.
    |
    | For more information on Farming, search for [-FARMI-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [IN_RA]                                                                 /
    |  /                                                      Intro to Ranching  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Second only to farming comes ranching. Ranching (in my terminology at
    | least) is the animal side of running your farm.
    |
    | At the beginning of the game, you actually already have your ranch
    | buildings, though both are rather small. However, these can be upgraded by
    | talking to the carpenter (and paying him, of course). There are two ranch
    | buildings: a bird coop (which houses the chickens, ducks and silkworms) and
    | a barn (which houses the cows, goats, sheep, horses and ostriches). Odds
    | are you'll upgrade the bird coop first - it's cheaper, and the animals that
    | live in it are cheaper and more profitable in the short-term as well. But
    | once you've earned a good bit of money, you'll want to move on to the
    | bigger animals.
    |
    | For all your ranching needs, Horn Ranch is the place to go. Initially
    | you'll only be able to buy select animals and products, but as you sell
    | more ranch products (milk, eggs, etc.), Horn Ranch will grow and sell more.
    | The first time you visit Horn Ranch, you'll also be given a free cow, a
    | pretty significant departure from past Harvest Moon games. But we'll get to
    | that later.
    |
    | The chief reason for raising animals is that they yield enormous returns on
    | the investment: a single cow gives milk every single day, and they operate
    | through all seasons as well, with every animal giving products all the way
    | through the winter.
    |
    | To care for your animals, you must make sure they eat every day. On sunny
    | days even in winter, you can let them out to graze in the lawn by ringing
    | the big bell outside the barn. On rainy and snowy days, though, you must
    | feed them in the barn and coop, either by placing feed in their trough or
    | by giving the feed to them directly (it's always better to feed them
    | directly). Note also that if you don't put your animals back in the barn or
    | coop at night, they'll stay out and still be outside in the morning. This
    | is a change from Tree of Tranquility.
    |
    | Your friendship with each animal is measured in the form of a heart level,
    | which is increased by various tasks. Hand-feeding them increases their
    | heart level, but it's also increased by picking up or petting them,
    | brushing them and milking them. Note that shearing sheep actually lowers
    | their heart level, but not significantly -- certainly not enough to warrant
    | not shearing them whenever possible.
    |
    | Higher heart levels correspond to a better chance of getting better
    | products. A 1-heart animal will almost always give Decent goods, while a
    | 10-heart animal will give mostly Perfect goods. Even the most affectionate
    | animal will only give Shining goods about 5% of the time. Heart level also
    | affects how fast some animals run.
    |
    | Almost every animal can be bred. Cows, sheep, horses and goats are bred
    | through the use of something called a "Miracle Potion". After using a
    | Miracle Potion on an animal and waiting a few weeks, it will give birth to
    | a baby of its own type. Chickens, ducks and ostriches are bred differently
    | though - instead of a potion, simply place one of their eggs in an
    | incubator and wait a week. After a week, a chick will hatch. After another
    | week, the chick will mature and start giving eggs of its own.
    |
    | An interesting new feature in Animal Parade is that every livestock animal
    | can be ridden as well. But obviously some animals are faster than others.
    |
    | Another interesting new feature in Animal Parade is that you can only have
    | three types of livestock at a time. You can have up to eight animals
    | depending on your barn size, but you can only have three types at a time.
    | So if you have cows, horses and goats, you can't have sheep or ostriches.
    | None of this affects what poultry you can keep, though.
    |
    | For more information on Ranching, search for [-RANCH-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [IN_MI]                                                                 /
    |  /                                                        Intro to Mining  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Beyond those two activities, there are several other ways to make money in
    | your spare time - they just require venturing a little further away from
    | your farm.
    |
    | The first of these is mining. Mining involves going to the mine and
    | breaking apart rocks, many of which hold ores, precious gems or other items
    | that can be sold or used in a variety of ways, such as jewelry-making.
    |
    | In order to mine, you only need a hammer. As you descend the mine, you'll
    | come across rocks and crystals. Rocks can contain what are called Ores,
    | whereas crystals can contain what are called Wonderfuls. Ores and
    | Wonderfuls are refined by Mira into Metals and Gems.
    |
    | In Tree of Tranquility, the amount of sparkle that an Ore or Wonderful
    | showed indicated what it would refine to. In Animal Parade, it's random:
    | there's no way of knowing what your Ores and Wonderfuls will refine to.
    |
    | The type of Ore and Wonderful you take to Mira will influence what you get
    | out of it. Any of them can refine to something junky (junk ore for Ores,
    | glass for Wonderfuls), but each can also refine to something with worth.
    | Copper Ore can refine to Copper, for example. Each Ore has only one
    | 'worthwhile' possible refinement, while Wonderfuls have multiple ones: a
    | Green Wonderful could refine to a Jade, Peridot or Emerald.
    |
    | Take note that Wonderfuls are nothing like they are in some of the portable
    | Harvest Moons. I haven't played those games, but I know those are
    | significant to tool upgrades or something -- that is nowhere near their
    | purpose in Animal Parade.
    |
    | Aside from the gems and metals, you can also make lots of profit in the
    | mines by picking up the mushrooms and toadstools that are lying around.
    | There are numerous items just lying around the floors, including the
    | extremely common Mushrooms and Toadstools, and the less common Truffles,
    | Pearls and Rocksalt.
    |
    | There are three mines in the game, and each also has a hot spring connected
    | to it. Initially you'll only have access to one of them, but you'll access
    | the other two later in the game.
    |
    | For more information on Mining, search for [-MININ-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [IN_FI]                                                                 /
    |  /                                                       Intro to Fishing  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Fishing is a favorite past time in Harvest Moon. After obtaining the
    | fishing rod from Toby, you'll be able to fish in any of the bodies of water
    | around the town: the ocean, the river, or the lakes.
    |
    | Fishing has become bigger and bigger in recent Harvest Moon games. In
    | Animal Parade, there are over a half-dozen different fishing spots and four
    | dozen fish, each with its own time schedule, sale price, possible
    | locations, and seasons. Entire townspeople's careers revolve around fishing
    | as well.
    |
    | To fish, simply approach a body of water and cast your line. Wait until you
    | notice a bite (a sound will play, the controller will vibrate and there
    | will be an icon on screen), then press A repeatedly and hold the WiiMote
    | vertically until the fish is reeled in. If you're using the classic
    | controller, press A repeatedly instead.
    |
    | For more information on Fishing, search for [-FISHN-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [IN_FO]                                                                 /
    |  /                                                      Intro to Foraging  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Even just gathering wild items can be a bit profitable, though really it's
    | more useful for gathering ingredients for many in-game recipes.
    |
    | Throughout the world you'll find numerous items growing out in the wild.
    | Herbs are the most common, but you'll also find various types of berries,
    | mushrooms and fruit, as well as some sea items.
    |
    | These items will randomly spawn each night, though the more items there
    | already are on the ground, the less likely new ones are to spawn. Try to
    | check out the areas where they spawn on a fairly regular basis to pick them
    | up soon after they appear, so that new ones will appear sooner.
    |
    | For more information on the Plot, search for [-FORAG-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [IN_SL]                                                                 /
    |  /                                                   Intro to Social Life  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Under the ranching section, I mentioned that every animal you have has a
    | heart level that measures how friendly it is with you. Every villager has
    | the same type of thing.
    |
    | When you meet a villager, they're added to your Relationship Screen. As you
    | talk with them, give them gifts and get to know them, their heart level
    | will increase.
    |
    | There are several impacts of raising a villager's heart level. For most
    | villagers, they'll change their dialogue when you become better friends
    | with them. But for some, raising their heart level will trigger different
    | events and scenes.
    |
    | The biggest application of heart levels are the marriage candidates. In
    | order to get married, you'll have to raise a bachelor or bachelorette's
    | heart level to the point of marriage. After marriage, your spouse will have
    | an additional heart meter to raise.
    |
    | For more information on Friendship, search for [-FRIEN-] without the
    | dashes. For more information on Marriage and Family, search for [-DT&MR-]
    | and [-FAMIL-] without the dashes. For more information on the Characters
    | themselves, search for [-CHARA-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [IN_PL]                                                                 /
    |  /                                                      Intro to the Plot  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Ah, the plot. In past Harvest Moon games, some people have had a tendency
    | to just ignore the plot. It didn't used to matter all that much. But in
    | recent games, it's started to play more and more of a role, and Animal
    | Parade is no exception. In Animal Parade, your progression through the plot
    | will unlock new villagers, new areas and new items.
    |
    | You'll learn this all as you play the game, but when you arrive you'll find
    | Harmonica Town is a relatively quiet area. It seems there was once a
    | supernatural tree whose growth and prosperity meant prosperity for the
    | entire area. That tree, however, has died, and needs something powerful to
    | revive it. More powerful, even, than the Harvest Goddess, who's already
    | available: you need to summon the Harvest King by ringing five hidden bells
    | simultaneously.
    |
    | To ring them, you'll have to explore the island, complete tasks and find
    | the bells. As you ring them, new villagers will arrive and new areas will
    | be opened for you. Some of the new villagers are marriage candidates, too,
    | so by all means, follow the plot!
    |
    | For more information on the Plot, search for [-PLOTW-] without the dashes.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [ANIMP]                                                           //
           //                                        Welcome to Animal Parade   //
          //                                                                   //
         //  "A stranger in town is like a                                    //
        //  white dog: he gets noticed immediately."                         //
       //  -African Proverb                                                 //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Welcome to the game! And welcome to Harmonica Town, your humble abode for
    | the numerous hours of enjoyable farm life that lie in front of you. This
    | section will introduce you to the areas of the island and some of the very
    | high-level general mechanics you'll need to be aware of.
    |
    | The game area is fairly large: essentially, it's Harmonica Town and the
    | "metro area" around it. In Tree of Tranquility and some other Harvest Moon
    | games, the game world was actually an island. In Animal Parade, it appears
    | to be just a coastal town: but there's the distinct possibility that I'll
    | refer to it as an island at some point.
    |
    |    _________________________________________________________________________
    |   / [LOCAT]                                                                 /
    |  /                                                              Locations  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | There are lots of ways you could mentally divide up the game world. The
    | game divides it into four districts, though they don't quite encompass
    | everything.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Farmlands                                                                  \
    |                                                                             \
    | The Farmlands is the home to your farm, and... well, little else. Yes, you
    | get your own entire district, mostly because the load times for your
    | animals and such are going to increase the time enough.
    |
    | There's nothing else really notable in The Farmlands; it actually feels a
    | little barren. There are two other areas with tillable soil that you can
    | buy from the Mayor once you have enough money, but that's about it.
    |
    |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARMO] _
    | Harmonica Town District                                                    \
    |                                                                             \
    | To the West of your farm and The Farmlands is Harmonica Town District. The
    | town is the hub for local activity, and the logical center of commerce for
    | the game world. The majority of the game's shops are in Harmonica Town,
    | although they're mostly the less important towns: it houses Brass Bar,
    | Sonata Tailoring, Fishery, Simon's Studio, Choral Clinic, Town Hall and
    | Ocarina Inn, while stores like the Blacksmith's, Carpenter's, Ranch and
    | Farm are elsewhere.
    |
    | You'll find that almost half the villagers live in this area, so you'll be
    | frequenting here a lot. Interestingly, rather than shops having their own
    | individual days off, every town in a single district closes on the same
    | day. In Harmonica Town, it's Sunday.
    |
    | Harmonica Town also connects to the Celesta Church area, which is where
    | most events will take place. The Fishery also grants access to another area
    | after you progress a bit in the plotline: Toucan Island.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
    | Toucan Island                                                              \
    |                                                                             \
    | Toucan Island won't be available until a bit later in the game, but it fits
    | logically in here. Toucan Island is an island off the coast of Harmonica
    | Town, only accessible by boat. It's the home of an inn and two characters,
    | Sue and Samson. Ocarina Inn mirrors the inn in Harmonica Town: it sells
    | dishes and has rooms and beds that for whatever reason you're never allowed
    | to rent.
    |
    | Toucan Island is also the only place you can get certain items (like
    | Bananas, Coconuts and Pineapples) and provides some unique fish.
    | Unfortunately, trips to the island are no longer free: they cost a whopping
    | 400G! But fortunately you won't need to make frequent trips unless you want
    | to befriend Sue and Samson for some reason.
    |
    | And if you're trying to wrap your head around the fact that Toucan Island
    | was in Tree of Tranquility and looked pretty much the same, but yet all the
    | villagers from Tree of Tranquility now live in Harmonica Town with no
    | reference to having moved... yeah, you're not alone. We'll file that away
    | alongside "your child moved to a different island where every single person
    | looks exactly like the people on their original island".
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GARMO] _
    | Garmon Mine District                                                       \
    |                                                                             \
    | On the North side of The Farmlands is the Garmon Mine District. Here you'll
    | find some more significant shops: the Carpenter's, where you can get home
    | extensions and barn/coop upgrades; the Blacksmith's, where you can upgrade
    | your tools; and the General Store, where you can buy other useful things.
    | The shops in this district close on Thursdays.
    |
    | In case it wasn't perfectly obvious, Garmon Mine District is also where you
    | can access -- brace yourself -- Garmon Mine. Initially you'll only be able
    | to access one part of the mine, but you'll unlock the other one later.
    |
    | Garmon Mine District ends up being pretty crucial, as most of the
    | exceedingly plot-relevant areas are accessible through here. Eventually
    | you'll need to come here to descend and ascend Garmon Mine various times.
    | You'll also find the Goddess's Pond down a path by the Carpenter's Shop
    | here.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLUTE] _
    | Flute Fields                                                               \
    |                                                                             \
    | To the East of your farm and The Farmlands is Flute Fields. This is
    | probably the most significant other district in terms of your main tasks:
    | it houses Horn Ranch, where you'll buy your animals and all their
    | necessities, and Marimba Farm, where you'll buy seeds and other farming
    | stuff.
    |
    | Flute Fields is also the home to some of the villagers' houses who don't
    | live in rooms attached to their workplace (mostly the eligible bachelors).
    |
    | This district also has a few other relevant characteristics: mainly the
    | horse racing track (accessible any time, still not a festival) and the
    | windmill, which will be used for processing certain ingredients.
    |
    | Flute Fields also houses the entrance to Fugue Forest. Fugue Forest is
    | something new for the Harvest Moon series: it's actually a custom-generated
    | environment that changes every time you enter it. The most relevant part of
    | the forest, though, is that it houses one of the marriage candidates if
    | you're playing as a guy. There are also items to be found here, and it's
    | the best place to get lumber.
    |
    |    _________________________________________________________________________
    |   / [UNLOC]                                                                 /
    |  /                                               Hidden Areas & Shortcuts  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | This section is likely to have some very minor spoilers, so you may want to
    | pass it over; I'm phrasing it specifically to avoid spoiling any plot
    | elements, though, so it should be safe.
    |
    | The unlockable areas listed below are loosely in the order that you'll find
    | them.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _
    | Goddess Spring                                                             \
    |                                                                             \
    | The Goddess Spring is where you'll find the Goddess (no, really?). It's not
    | initially accessible, though. To access the Goddess Spring, you'll need to
    | complete the Fix the Bridge and Move the Animals events.
    |
    | To find out how to do that, search for [-FIXBR-] and [-MOVEA-] without the
    | dashes. Once you've completed that, you can access the Goddess Spring down
    | the path in Garmon Mine District.
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPPER] _
    | Upper Garmon Mine                                                          \
    |                                                                             \
    | The Upper Garmon Mine is accessed through the same outer entrance as the
    | Lower Garmon Mine that you have access to from the beginning. The entrance
    | to this mine is blocked until after you ring the Red Bell.
    |
    | Note that unlike the other mines, you ascend the Upper Garmon Mine -- so
    | you'll want to use the upwards staircases instead of the downward ones.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FUGFO] _
    | Fugue Forest                                                               \
    |                                                                             \
    | At the beginning of the game, Fugue Forest is locked. You'll unlock it in
    | the course of ringing the Blue Bell, so unfortunately you won't really be
    | able to get in until then. Once it's open, you can only get inside when you
    | have the axe, similar to needing the hammer for the mines.
    |
    | Once those two things are taken care of, you'll be able to enter Fugue
    | Forest from Flute Fields. Like the mines, Fugue Forest is a sequence of
    | several randomly-generated screens. Instead of randomly-placed rocks, there
    | will be random trees, stumps and twigs, great for chopping for lumber. And
    | instead of randomly-placed stairs, there is a randomly-placed path on each
    | screen.
    |
    | After following the path through several screens, you'll find the Witch's
    | house.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATER] _
    | Watery Cave                                                                \
    |                                                                             \
    | The Watery Cave will automatically be unlocked if you move through the plot
    | line. It is the home of the Blue Bell. For more information on how to do
    | this, just read the Plot Walkthrough by searching for [-PLOTW-] without the
    | dashes.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOUNT] _
    | Mountain Peak                                                              \
    |                                                                             \
    | At the peak of the mountain, the Harvest King awaits your arrival. If
    | you've never gotten then before, the only way to do it is to ascend all the
    | way up the Upper Garmon Mine. It's a long trip, so bring some healing items
    | and get an early start.
    |
    | After you've completed the plot, the King will create a shortcut in Garmon
    | Mine District to the mountain peak, making it easier to visit him, give him
    | gifts and court him as a possible spouse.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
    | Toucan Island                                                              \
    |                                                                             \
    | Toucan Island is the only place outside the main island you'll go. After
    | ringing the Blue Bell, you'll be able to buy a ferry ticket from Ozzie at
    | the Fishery for 400G.
    |
    | Take the ferry ticket to Pascal when he's standing by his boat at the dock.
    | Give him the ticket and he'll ferry you to Toucan Island and back.
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CARTS] _
    | Mine Cart Shortcut                                                         \
    |                                                                             \
    | Getting around the game world can be tough. The Circus animals provide
    | shortcuts to Flute Fields, Fugue Forest and Harmonica Town, but none of
    | them really come close to the Garmon Mine District. So what are you going
    | to do?
    |
    | There's a shortcut from Harmonica Town to Garmon Mine District: an old,
    | broken mine cart. At first, it sits unmoving in Garmon Mine District; but,
    | if you complete the Bo's Lunch event, you can get it moving again. Search
    | for [-BOSLU-] without the dashes for more information on that event.
    |
    | Once you've completed the event, you can approach the mine cart in either
    | Garmon Mine District or Harmonica Town and instantly transport to the other
    | area.
    |
    |    _________________________________________________________________________
    |   / [WRLDM]                                                                 /
    |  /                                                        World Mechanics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | This section explains some of the basic mechanics of the game world, at a
    | very high level. The games of the Harvest Moon series mimic an actual town
    | and actual life, so many common ideas have an in-game equivalent. Time
    | flows, day turns into night, the weather changes, and you have to find a
    | way to pass the time.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WEATH] _
    | Weather                                                                    \
    |                                                                             \
    | Weather plays a significant role in the game. At a basic level, it'll
    | change the routines of the villagers: they'll avoid hanging out outside, or
    | even going out altogether, if the weather's bad. During certain weather,
    | you'll find that you don't need to water your crops, or you need to keep
    | your animals inside and be careful how much you work.
    |
    | There are seven different weather patterns in the game, with Winter's
    | weather differing from the other seasons pretty significantly.
    |
    | Wind plays a key role in the game; and while it's technically weather, I'm
    | listing its impact under the Milling section. For more information, search
    | for [-MILLN-] without the dashes.
    |
    | _ _ _
    | Sunny
    |
    | Appears as... a bright, sunny, clear day.
    | Happens in... all seasons.
    | Plants...     need to be watered by hand.
    | Animals...    can be allowed outside to graze (even in winter).
    | Wind...       is pretty randomly determined.
    | Villagers...  will go about their normal routines.
    | You...        can go about your work as normal.
    |
    | _ _ _ _
    | Cloudy
    |
    | Appears as... a cloudy, gray, overcast day.
    | Happens in... all seasons.
    | Plants...     need to be watered by hand.
    | Animals...    can be allowed outside to graze (even in winter).
    | Wind...       is pretty randomly determined.
    | Villagers...  will go about their normal routines.
    | You...        can go about your work as normal.
    |
    | _ _ _
    | Rainy
    |
    | Appears as... rain, with wet ground, muted music and rain sounds.
    | Happens in... Spring, Summer and Fall (and rarely Winter 1).
    | Plants...     do not need to be watered.
    | Animals...    should be kept inside to avoid illness and anger.
    | Wind...       is pretty randomly determined, but tends to be a bit
    | stronger.
    | Villagers...  will adjust their routines to avoid hanging out outside much.
    | You...        can work outside (chopping, hammering, tilling, fishing), but
    |               should make sure not to run too low on stamina (after the
    |               first "I'm getting tired" animation) to avoid getting sick.
    |
    | _ _ _ _ _ _ _
    | Thunderstorms
    |
    | Appears as... rain, with wet ground, muted music, rain and thunder sounds.
    | Happens in... Spring, Summer and Fall.
    | Plants...     do not need to be watered.
    | Animals...    should be kept inside to avoid illness and anger.
    | Wind...       is usually very strong.
    | Villagers...  will adjust their routines to avoid hanging out outside.
    | You...        can work outside (chopping, hammering, tilling, fishing), but
    |               should make sure not to run too low on stamina (after the
    |               first "I'm getting tired" animation) to avoid getting sick.
    |
    | _ _ _
    | Snowy
    |
    | Appears as... snowfall (on the already-snowy ground).
    | Happens in... Winter.
    | Plants...     need to be watered by hand.
    | Animals...    should be kept inside.
    | Wind...       is pretty randomly determined.
    | Villagers...  will adjust their routines to avoid hanging out outside.
    | You...        can work outside (chopping, hammering, tilling, fishing), but
    |               should make sure not to run too low on stamina (after the
    |               first "I'm getting tired" animation) to avoid getting sick.
    |
    | _ _ _ _
    | Typhoon
    |
    | Appears as... extremely heavy rainfall, lightning.
    | Happens in... Summer/Fall (and may last multiple days).
    | Plants...     don't need to be watered, but some will be damaged.
    | Animals...    MUST be kept inside to avoid illness or worse.
    | Wind...       is always very strong.
    | Villagers...  will avoid going outside at all costs (although you can).
    | You...        can work outside (chopping, hammering, tilling, fishing), but
    |               should make sure not to run too low on stamina (after the
    |               first "I'm getting tired" animation) to avoid getting sick.
    |
    | _ _ _ _ _
    | Blizzard
    |
    | Appears as... extremely heavy snowfall and strong winds.
    | Happens in... Winter (and may last multiple days).
    | Plants...     need to be watered by hand.
    | Animals...    MUST be kept inside to avoid illness or worse.
    | Wind...       is always very strong.
    | Villagers...  will adjust their routines to avoid hanging out outside.
    | You...        can work outside (chopping, hammering, tilling, fishing), but
    |               should make sure not to run too low on stamina (after the
    |               first "I'm getting tired" animation) to avoid getting sick.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWT] _
    | Flow of Time                                                               \
    |                                                                             \
    | Unlike other games, time actually flows in Harvest Moon. Time doesn't just
    | randomly freeze like in other RPGs: real time is game time. Every second of
    | real time is roughly one minute of game time -- one minute per hour, and
    | about 20 minutes per day, if you were just standing around outside.
    |
    | That pace is slowed even further by the fact that time now stops inside
    | every building as it used to, instead of just your house. Time also stops
    | or pauses when you use tools, talk to villagers, whistle for animals, and
    | various other minor tasks. You should have no trouble having enough time to
    | do everything you need to do. It's a pretty time-consuming game.
    |
    | You'll wake up every morning at 6AM, no matter when you went to bed. If you
    | don't get much sleep, you won't fully recover all your lost stamina, but
    | it's not hard to recover all of it.
    |
    | Time influences nearly the entire game. Depending on what time of day it
    | is, you'll find certain villagers in certain places, certain shops will be
    | open and closed, the fish you can catch will change, and the visual and
    | audio appearance of the screen will be much different.
    |
    | Days form themselves into weeks and months: in Animal Parade, there are
    | four 28-day months titled after the seasons. If you're following along,
    | that's around 40 hours per game year.
    |
    | The day of the week impacts shop closings and, thus, character schedules.
    | More importantly, though, there are certain festivals and other events that
    | happen only on certain dates, like Theodore's Circus which comes to town on
    | the 22nd of every month. Villagers have birthdays within this calendar as
    | well, and will be even happier if you give them a gift on their birthday.
    |
    | At the top level, the months impact mostly what you can grow in the given
    | season, as well as other minor elements like the outfits the villagers
    | choose to wear. They also influence weather patterns, with some months
    | rainier than others and snow only apparent in winter.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GAMER] _
    | Game Routine                                                               \
    |                                                                             \
    | As you progress through the game, you'll find that a lot of your game time
    | is spent doing the same simple things every day, like watering the plants
    | and taking care of your animals. You'll also find that there are certain
    | tasks that you only complete once in a while, like buying more feed,
    | visiting a festival or buying new seeds. It's very similar to a real life
    | -- you have a "normal" routine, and you have things that interrupt it.
    |
    | The key to success in Harvest Moon is in that daily routine. You want to
    | somehow strike a balance between the various aspects of game play. You'll
    | obviously need to take care of certain chores every day; the important
    | thing is what you choose to do with the rest of the time. Remember to spend
    | some time socializing, some time making extra money, and some time pursuing
    | the plot. A lot of times people say that they get through a good portion of
    | the game and have completely neglected something: that's because unlike
    | most games, Harvest Moon isn't about doing big things once. It's about
    | doing small things several times.
    |
    | The other element of this is that if you do the same things on a regular
    | basis, you'll find that you do them quicker, and they feel like a natural
    | part of your routine. If you're keen on marrying a certain person, then
    | work visiting them at the optimal time into your daily schedule. Maybe that
    | means heading right to see them before they leave for work. Maybe that
    | means visiting them at work, or on their way home. The point is, figure out
    | what you want -- money, friendship, home extensions, plot success, etc. --
    | and work the small steps to get toward it into your daily routine.
    |
    | With that said, the other great part about Harvest Moon is you can play
    | however you want. If you don't care about the plot, that's fine -- be aware
    | that certain characters and areas are opened by moving through the plot,
    | but if you don't care about that stuff, then forget it. If you're not too
    | keen on making friends and getting married, that's fine. If you don't care
    | about having a ton of money, then relax a bit. It's all about what you make
    | it. The game's what you make it, so let's make it rock.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [YOURC]                                                           //
           //                                                  Your Character   //
          //  "Be yourself. Above all, let who you are,                        //
         //  what you are, what you believe, shine                            //
        //  through every sentence you write, every                          //
       //  piece you finish." -John Jakes                                   //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | For the duration of the game, you'll be controlling your character (no,
    | really DetroitDJ?). Most of this comes down to the controls -- control
    | stick to move, A to talk, B to use tools, etc. -- but there are a few other
    | details you should know about your character as well.
    |
    |    _________________________________________________________________________
    |   / [ST&FA]                                                                 /
    |  /                                                      Stamina & Fatigue  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | When it comes to tool usage and other actions, your character operates
    | based on two variables: stamina and fatigue.
    |
    | At this point, I should note the terms "stamina" and "fatigue" are borrowed
    | from Sky Render's terminology from his incredible guide to Harvest Moon:
    | Back to Nature. If you're ever playing either Back to Nature or Boys and
    | Girls, his guide comes highly recommended - you can find it over on Game
    | FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STAMI] _
    | Stamina                                                                    \
    |                                                                             \
    | Your character operates on a type of points system that indicates how much
    | stamina he has at a given time. Stamina, in turn, controls how much work
    | your character can perform. You begin the game with 600 stamina points
    | (which are typically restored every night), and your actions throughout the
    | day will drain your stamina.
    |
    | There are two actions that consume stamina:
    |   - Using any tool. Certain tools, like the axe or hammer, use more stamina
    |     than others, like the watering can or fishing pole. However, it's
    |     notable that the charge level of the tool does not impact how much
    |     stamina it consumes, surprisingly enough. That means using a Level 1
    |     axe takes the same amount of stamina as using a Level 5 axe, even when
    |     fully charged.
    |   - Picking up objects, especially weeds.
    |
    | As you lose stamina, your character will periodically look exasperated,
    | marking the loss of stamina. You can also monitor how little stamina you
    | have in the meter in the bottom right.
    |
    | As your stamina starts to run out, your character will look tired. When
    | your stamina is depleted, your character will collapse. This isn't an
    | entirely bad thing -- you'll just wake up the next day, and all your goods
    | will still sell. But your stamina won't restore very much, so you'll need
    | to use some food to take care of that.
    |
    | To increase total stamina, you can obtain Power Berries that lengthen your
    | stamina meter. Each Power Berry you obtain increases your stamina by 50
    | points, for a maximum of 1000 stamina points. For information on how to
    | find these Power Berries, see the Power Berries section (search for
    | [-POWER-] without the spaces).
    |
    | Likewise, there are four actions that restore stamina:
    |   - Sleeping.
    |   - Eating -- different foods restore different amounts of stamina.
    |     Bodigizers and Bodigizers XL are especially aimed to restoring stamina.
    |   - The Hot Springs. There are four hot springs located around the island,
    |     and you can use a hot springs once per day. Check out the Hot Springs
    |     section for more information by searching for [-HOTSP-] without the
    |     dashes.
    |   - Eating a Power Berry -- restores all stamina and permanently raises
    |     stamina by 50 points.
    |
    | Sleeping is obviously the most common way to restore stamina, but note that
    | you won't automatically restore all your stamina just by going to sleep.
    | Stamina restoration is based on how long you sleep. You'll need to get at
    | least around 5-6 hours to fully restore your stamina if it's running almost
    | on empty.
    |
    | When you're out working, mining or fishing, it can be beneficial to keep
    | some food on you to eat in case your stamina runs low.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FATIG] _
    | Fatigue                                                                    \
    |                                                                             \
    | Fatigue operates similar to stamina; however, fatigue corresponds to
    | something different: the easiest analogy is that Stamina corresponds to
    | tiredness while Fatigue corresponds to sleepiness.
    |
    | Typically, after one full night's sleep, you'll have enough energy to stay
    | awake all through one day and into the next, but at the start of the second
    | day you'll hit your limit and get fatigued. Basically, your character sucks
    | at all-nighters.
    |
    | Fatigue is accumulated by staying up all night. As soon as you hit 6:00AM,
    | you'll become drowsy.
    |
    | Note that Pontata Roots can be found in the mines, and moles will
    | occasionally drop Stay Awakes when you hit them with a hammer.
    |
    | Fatigue is also correlated to illness. Essentially, getting drowsy while
    | it's raining or snowing will result in illness even if you don't go
    | outside.
    |
    | So how do you cure fatigue? Stay Awake and Super Stay Awake. Some other
    | recipes may help too, but Stay Awake and Super Stay Awake are specifically
    | intended to cure drowsiness.
    |
    |    _________________________________________________________________________
    |   / [CLOTH]                                                                 /
    |  /                                                               Clothing  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Animal Parade has a huge clothing system. We're talking about individual
    | shirts, pants, scarves, hats, glasses, jewelry, and clothes for your kids
    | too. It's incredibly thorough.
    |
    | There are two main places to buy clothing, both for yourself and your kids:
    | Sonata Tailoring and the New Year's Eve festival. Mira at the Accessory
    | Shop is the place for jewelry.
    |
    | Once you've bought something, to customize your outfit you need to set out
    | a wardrobe in your house. Then, press A at it to bring up the customization
    | screen.
    |
    | However, the clothing you wear has little impact beyond making you look
    | different -- it doesn't prevent fatigue, restore stamina or anything like
    | that, so I'm not going to go into extreme detail on this. Different
    | villagers do like different outfits better on you, so there's a minor
    | element of intrigue there. If you're interested in seeing all the clothes
    | that can be purchased, I recommend looking at Ushi No Tane's extremely
    | complete clothing listing, located at:
    | www.fogu.com/hm/animal_parade/clothing.php
    |
    |    _________________________________________________________________________
    |   / [RUCKS]                                                                 /
    |  /                                                               Rucksack  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Most of the information on your rucksack is in the controls section, but
    | there are a few more things you need to understand.
    |
    | First of all, your rucksack mirrors the storage facilities mentioned in the
    | Storage Space area of the next section. Animal Parade fixes a big problem
    | with Tree of Tranquility by allowing you to split items when you're moving
    | them between storage and your rucksack -- or, more importantly, between
    | your rucksack and the shipping bin.
    |
    | But more importantly, you might notice that initially there are 30 slots in
    | your rucksack, but 15 are blocked out. How do you access that other 15?
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RUCKU] _
    | Rucksack Upgrades                                                          \
    |                                                                             \
    | There are two rucksack upgrades: one from 15 to 20 slots, one from 20 to 30
    | slots. Both upgrades are obtained from Shelly at Sonata Tailoring.
    |
    | The rucksack upgrade event happens early in the game, outside the Tailor
    | Shop, after you open up the mine area.
    |
    | I also know that for both upgrades, you'll need to bring her some items:
    |   - Wool: you'll need two of these -- for the first, any quality will do,
    |     and for the second, it must be Perfect or Shining. You can buy the
    |     first from Horn Ranch once it's leveled up a bit, or both from Hanna at
    |     the Animal Festival. The any-quality one is for the first rucksack
    |     upgrade, the Perfect or Shining one is for the second.
    |   - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to
    |     make the first rucksack upgrade. Green Herbs can be found anywhere, so
    |     you might be tempted just to sell them -- save at least 10 for the
    |     first rucksack upgrade.
    |   - Honey: you'll need some Honey for the second rucksack upgrade. You can
    |     get this by growing some flowers on your farm, then waiting for a bee
    |     to buzz around some to pick it. You can also buy it from Marimba Farm
    |     at any time.
    |   - 5 Bodigizers: This one's easy. You can just buy these from Choral
    |     Clinic, or get them in the mines from moles. You might be tempted to
    |     cook them too, but actually the ingredients will sell for more than the
    |     purchase price of the Bodigizer, so may as well just buy them.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [YOURP]                                                           //
           //                                                   Your Property   //
          //                                                                   //
         //  "Home is an invention on which no one                            //
        //  has yet improved." -Ann Douglas                                  //
       //                                                                   //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | At the beginning of the game, you're presented with an old, somewhat
    | run-down farm by the Mayor. You don't get to choose where -- there's only
    | one possible starting location.
    |
    | There's basically an entire district dedicated to your farm. There are a
    | couple other plots, a couple fishing spots and the beach, but really,
    | you're the only thing that exists in The Farmlands.
    |
    |    _________________________________________________________________________
    |   / [YOURH]                                                                 /
    |  /                                                             Your House  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Be it ever so humble, there's no place like home. Your house is the central
    | element of your farm, and all of The Farmlands. It's where you'll spend
    | every night (there's no where to sleep in the secondary homes we'll talk
    | about later), it's where you'll store all your stuff, and it's where your
    | pets will move when you adopt them.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOMEU] _
    | Home Upgrades                                                              \
    |                                                                             \
    | You won't be stuck in this tiny little shack forever, though. As you earn
    | more money and gather lumber (detailed later in this section), you'll be
    | able to upgrade your house.
    |
    | Total, there are four home levels:
    |   - The first upgrade (to Level 2) will just give you more space in the
    |     main room. You'll need to have this upgrade before you can get married.
    |   - The second upgrade (Level 3) will add a second room. The main room will
    |     stay the same size, and the second room is where your kids will live.
    |   - The final upgrade (Level 4) will add an upstairs. Sadly, you can't move
    |     your bed up there, though.
    |
    | All upgrades are purchased at the Carpenter's Shop. The Carpenters can also
    | remodel your house to make it look different, both inside and out. There's
    | no practical benefit to that, but it can add that element of
    | personalization.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUMBR] _
    | Lumber                                                                     \
    |                                                                             \
    | But in order to upgrade your house (or coop, or barn), you're going to need
    | some lumber. There are two types of lumber in the game: wood lumber and
    | stone lumber (sometimes referred to as Material Stone).
    |
    | Wood lumber and stone lumber are obtained in very similar ways. To obtain
    | wood lumber, you have to chop apart trees and stumps. These can be found in
    | Fugue Forest and on your farm plot. Every level axe can chop apart a tree
    | and stump, so just keep swinging away until it falls. Then, use the axe on
    | the individual twigs as well. If you run out of stamina (or start to)
    | before a tree falls, don't worry -- you can come back another day and
    | finish chopping it down.
    |
    | Stone lumber comes the same way, except with stones. You'll find stones in
    | various places, such as Fugue Forest and the mines. Use the hammer to smash
    | these stones apart. Unlike Tree of Tranquility, the mines are actually a
    | viable location for gathering lots of stone lumber -- but Fugue Forest is
    | still better if that's what you're looking for.
    |
    | Every house, coop and barn upgrade costs a lot of lumber, so you may want
    | to expend your excess stamina each day chopping and smashing in preparation
    | for building these extensions.
    |
    | If you're wondering how much lumber you have, open up the menus and scroll
    | to the farm screen. Your lumber is displayed in the bottom two lines on the
    | left side.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FURNI] _
    | Furniture                                                                  \
    |                                                                             \
    | As you go through the game, you'll find more and more furniture you can
    | buy. Most of it will be purchased from the Carpenter's Shop, but some
    | festivals and other places sell some things too.
    |
    | To set out furniture, examine your diary and choose the Furniture option.
    | It'll bring you to the system for laying out furniture. Green spaces are
    | available for whatever piece you're placing currently: some pieces of
    | furniture can only be placed against the wall, while others must be placed
    | in the center of the room.
    |
    | Most pieces of furniture don't serve a practical purpose: the table, for
    | example, facilitates family festivals, but nothing else. Others, though,
    | have important roles: cabinets store non-perishable stuff, refrigerators
    | store food, the telephone and TV deliver information, and the calendar
    | is... well, a calendar.
    |
    | You can only put out a limited number of furniture pieces at a time, though
    | I'm not yet sure what the limit is. Note also that the furniture screen is
    | how you put out cooking utensils.
    |
    | For more information on Furniture, check out some of the shop listings,
    | especially the Carpenter's Shop by searching for [-SH_CS-] without the
    | dashes.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HCOOK] _
    | Home Cooking                                                               \
    |                                                                             \
    | One of the most important things that you'll do in your house is cooking.
    | Since you have a kitchen in your new house, you can immediately start
    | buying cooking tools from the General Store. These tools allow you to cook
    | different dishes.
    |
    | Cooking is a relatively simple process. First, choose which cooking utensil
    | you'll be using (note that these tools must be set out in your house before
    | you can use them - for information on this, refer to the Furniture section
    | above); every recipe requires only one utensil. Then, add in your
    | ingredients from your rucksack. If your ingredients (with that utensil) are
    | a viable recipe, you'll receive one of it; if not, you'll receive a "Failed
    | Dish", which no one likes and doesn't sell very well. Before making your
    | recipe with a set of ingredients, though, you can hit the Recipe option to
    | see if it will give you something edible.
    |
    | Obtaining recipes is rather simple and can be done in a multitude of ways,
    | including:
    |  - From the TV (the cooking show is on Mondays).
    |  - Examine other peoples' kitchen utensils.
    |  - Purchase a dish (or receive it as a gift).
    |  - Purchase the recipe (not the dish) from a shop in town.
    |  - Experiment! If you "accidentally" make a real dish, it's added as well.
    |
    | When you've obtained a recipe, it's added to your list of available recipes
    | for easy selection later.
    |
    | Cooking doesn't have to be done in the kitchen; it can also be done on
    | every beach. Simply toss some matches on the ground (purchased from the
    | General Store), then toss one of the other ingredients for a Roasted
    | version of that item. This is mostly for fish, but Corn, Chestnuts and Yams
    | can be cooked this way too.
    |
    | If you manage to make all three hundred or so recipes, you'll be awarded
    | with the Cooking Trophy. Woo!
    |
    | For more information on kitchen utensils, see the General Store section
    | under Shops (search for [-SH_GS-] without the dashes); for cooking
    | information, check under Cooking (search for [-COOKN-] without the dashes);
    | for recipes, see the recipe list (search for [-RLIST-] without the dashes).
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STOSP] _
    | Storage Space                                                              \
    |                                                                             \
    | As you go throughout the game, you'll collect several items in several
    | categories. You can carry anything in your rucksack, but what if you want
    | to save it longer-term? Fortunately, there are several options as far as
    | storage space goes.
    |
    | There are five different types of storage units:
    |      Cabinets : Cabinets can store any non-food item, including tools.
    |     Wardrobes : Wardrobes store clothes and jewelry.
    |   Bookshelves : Bookshelves store books you receive and completion lists.
    | Refrigerators : Refrigerators can store any food item.
    |       Toolbox : The toolbox can store any rucksack item, food and non-food.
    |
    | Storage units (and other furniture) are bought from the Carpenter's Shop
    | and some festivals. It must be set out before it can be used. For
    | information on setting storage units out, see the Furniture section above.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAILB] _
    | Mailbox                                                                    \
    |                                                                             \
    | Your house also comes with a mailbox sitting outside. Occasionally, you'll
    | receive letters from the area villagers, informing you of various events,
    | like new villager arrivals and increased store inventories.
    |
    | When you receive a letter, a bouncing letter icon will appear over the
    | mailbox. To view the letter, approach the front of the mailbox and press A.
    | The letter text will appear.
    |
    |    _________________________________________________________________________
    |   / [FARMD]                                                                 /
    |  /                                                            Farm Degree  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Animal Parade introduces an interesting new system for long-term
    | achievement. I'm pretty excited about this system because it provides some
    | challenge that the game usually sorely lacks.
    |
    | There are four major categories of sell-able items: Crops, Ranch Products,
    | Mining Products and Fish. There are also 'other' items, which include some
    | forageables and recipes, but they don't have a category.
    |
    | Every night when you go to bed, you'll see a tally of your profits in each
    | of those categories since the last time you went to bed. Then, at the end
    | of the month, your profits in each of the categories are tallied for the
    | month as a whole.
    |
    | This next part is a bit difficult to explain. Within each category, there
    | are six titles that correspond to how much you sold in that category:
    | Apprentice, Skillful, Expert, Hero, Champ and King. How much you have to
    | sell to achieve the title differs from category to category.
    |
    | You'll only be given one title at the end of the month, even if you've sold
    | enough to get titles in more than one category. So what title do you get?
    | You get the highest title among the ones you qualified for, even though you
    | might have sold more in another category.
    |
    | That might not make sense, so let's look at the chart. Below is the chart
    | for how much you have to sell in each category to earn the designated
    | title.
    |
    |                             Crops       Ranch        Mine        Fish
    |           Apprentice      10,000G     10,000G     25,000G     10,000G
    |           Skillful        30,000G     20,000G     50,000G     20,000G
    |           Expert          50,000G     40,000G    100,000G     30,000G
    |           Hero           100,000G     60,000G    250,000G     40,000G
    |           Super          200,000G     80,000G    400,000G     60,000G
    |           King           300,000G    100,000G    500,000G     80,000G
    |
    | So, if you sold 75,000G worth of Crops and 45,000G worth of Fish, you'd get
    | the Hero of Fish title. Your current Farm Degree only lasts a month,
    | though: at the end of next month, the same tally will be conducted and
    | you'll get a new one. If you don't sell above the 'Apprentice' level in any
    | category, you won't have a Farm Degree at all.
    |
    | So what's the point of these Farm Degrees? They have two purposes. First of
    | all, in the plot, you'll have to become a Hero in something. You'll have to
    | actually have the Hero degree when you attempt to complete the plot, so you
    | don't really need to try to take care of that ahead of time.
    |
    | Secondly, the different degrees have really good rewards associated with
    | them. I haven't researched what all the rewards are, but Ushi No Tane has
    | them listed on their Farm Title Degree page. What I do know from my own
    | information is that each degree category has a general type of reward:
    | Crops are rewarded with fertilizer, Mining is rewarded with medicinal
    | drinks, Ranch Products are rewarded with sweets, and Fishing is rewarded
    | with fish recipes.
    |
    | Additionally, if you manage to surpass the King level in all four
    | categories in the same month, you'll be given a degree that recognizes that
    | you did all four at the same time. Then, you probably need to get a new
    | hobby.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [TOOLS]                                                           //
           //                                                           Tools   //
          //  "We shall neither fail nor falter.                               //
         //  We shall not weaken or tire. Give                                //
        //  us the tools and we will finish the                              //
       //  job." -Winston Churchill                                         //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | As with other recent Harvest Moon games, there are three types of tools
    | you'll use throughout the game: six main "upgradeable" tools and several
    | other "non-upgradeable" and "one-time use" tools. The three categories
    | function mostly independently, but there are just enough similar
    | characteristics to warrant a unified section to start us off.
    |
    |    _________________________________________________________________________
    |   / [TOOLB]                                                                 /
    |  /                                                            Tool Basics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Tools function much like any other item. They take up a spot in your
    | rucksack, can be moved around, and can be stored away in the toolbox or
    | your cabinets. When you pull a tool out, it'll appear in your hands just
    | like an item. Pressing A, though, will use the tool instead of giving the
    | item away or putting it down.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLBAS] _
    | Basic Tool Usage                                                           \
    |                                                                             \
    | To equip a tool, pull it out of your rucksack. It'll appear in your hands.
    | Press A to use it. Usually, you can use any tool at any time -- but it'll
    | only have an effect if you're standing near something relevant. For
    | example, the milker will only really do anything if you're facing an animal
    | that gives milk, and the axe will only do something if you're facing a
    | tree, stump or twig.
    |
    | Every time you use a tool, it'll use some of your stamina. Stamina's
    | displayed in the bottom left hand corner of the screen. Different tools use
    | different amounts of stamina: a brush, for example, barely uses any, while
    | the hammer and axe use a fair amount.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OBTTL] _
    | Obtaining Tools                                                            \
    |                                                                             \
    | When you get started, you'll be given two tools: the Watering Can and the
    | Hoe. These are the only two tools necessary for planting and growing crops,
    | but you'll need others. Here's how you can obtain them:
    |   - Sickle: Obtained the first time you talk to Hanna at Horn Ranch.
    |   - Axe: Obtained during the Fix the Bridge event: see the Events section
    |     by searching for [-EVENT-] without the spaces for more information.
    |   - Hammer: Obtained the first time you talk to Owen inside the Lower
    |     Garmon Mine.
    |   - Fishing Rod: Obtained the first time you talk to Toby by the river in
    |     Flute Fields.
    |   - Camera: Obtained the first time you talk to Simon at Simon's Studio.
    |   - Brush, Milker, Shears & Bell: These four animal-related items can be
    |     purchased from Hanna at Horn Ranch.
    |   - Animal Medicine & Miracle Potions: These other animal-related items are
    |     tools, but can also only be used once. They can also be purchased from
    |     Hanna at Horn Ranch, though certain ones won't be available until Horn
    |     Ranch has leveled up. Search for [-STRLV-] without the dashes for more
    |     information.
    |   - Seeds: Seeds aren't usually thought of as tools, but really they
    |     function the exact same way. You can purchase seeds from Marimba Farm,
    |     Taylor's Seeds, Pineapple Inn, or several festivals.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPvLV] _
    | Upgrading vs. Leveling                                                     \
    |                                                                             \
    | The most important tools are the upgradeable tools: the Watering Can, Hoe,
    | Sickle, Axe, Hammer and Fishing Rod. These are the ones you'll use most
    | often, and they are all similar in that they can be improved in two
    | separate ways.
    |
    | This is surprisingly difficulty to understand, so I'm going to introduce
    | two terms that the game only uses loosely: Upgrade and Level.
    |
    | _ _ _ _ _ _ _ _ _ _
    | What Do They Mean?
    |
    | A tool's Upgrade refers simply to how many upgrades you've had done to the
    | tool at the Blacksmith's Shop. There are five levels above where the tool
    | starts out: Iron, Copper, Silver, Gold and Goddess. We'll get to how to
    | upgrade later, but remember: 'Upgrade' means what type of metal it is
    | currently made of.
    |
    | A tool's Level refers to how skilled you are with the tool. There are five
    | total levels, including the way the tool starts out initially. A tool's
    | Level increases solely through using it; but again, we'll get to that
    | later.
    |
    | Now, here's the change from Tree of Tranquility: in Animal Parade, Upgrade
    | and Level ARE related. You can upgrade your tools all you want, and they'll
    | use less stamina -- so for upgrades, you don't need to be concerned with
    | level. But, when you Level a tool, you must also Upgrade it before you can
    | use its 'powered-up' technique.
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | What Do They Affect?
    |
    | A tool's Upgrade mostly impact how much stamina it consumes when you use
    | it. The original Hoe you get, for example, will use a lot of stamina every
    | time you swing it. A Gold Hoe will use much, much less. For most of the
    | upgradeable tools, that's the only difference: the exception is the Fishing
    | Rod. Upgrading the Fishing Rod will make it consume less stamina, but it
    | will also increase your chances of catching rare fish. But I'll explain
    | that more fully later.
    |
    | A tool's Level will actually affect how strong the tool is. For example, a
    | Level 1 Watering Can can only water one square at a time; a level 2 one can
    | water two at a time. That goes for the hoe, sickle and hammer as well. For
    | the axe, since trees are rarely adjacent, Leveling allows you to shop a
    | tree or stump in fewer hits.
    |
    | But, Leveling a tool will not automatically unlock its higher power.
    | Instead, you have to hold down A to charge the tool up every time you use
    | it. You'll see a little animation for every level you power up. Just
    | release the A button to stop powering up and use the tool at its current
    | powered strike.
    |
    | Additionally, as mentioned above, you must Upgrade a tool to unlock its
    | Leveled-up ability. So, if you Level your watering can to level 2 (where it
    | can water 2 spaces at a time), you'll need to Upgrade it to Iron.
    | Similarly, Copper is required to use a tool's level 3 skill; Silver for
    | level 4; and Gold for level 5.
    |
    | _ _ _ _ _ _ _ _ _ _ _ _
    | How Do I Level/Upgrade?
    |
    | For Upgrades, you'll have to take a trip to any of the mines and the
    | Blacksmith's Shop. You'll need three of a particular metal to buy the
    | upgrade to that level (Iron, Copper, Silver, Gold or Rare Metal for
    | 'Goddess' tools). After you get that from a mine, go to the Blacksmith's
    | Shop and talk to Ramsey. There, you'll be able to choose your tool upgrade.
    | Be aware, they're pretty expensive, and you have to buy all of them in
    | order (regular to Iron, Iron to Copper, etc. -- you can't skip straight
    | from Iron to Gold or anything like that).
    |
    | Fortunately, Levels are easier to come by. You'll earn levels simply
    | through using the tool. For most tools, simply using it no matter the area
    | or situation will earn a little experience, but you'll get more for
    | actually using the tool properly. So while you technically can just water
    | or till the same square over and over to level the Watering Can or Hoe,
    | it'll be more efficient to use them to actually water dry crops or till
    | plain soil. Levels are tiered such that each level is significantly harder
    | to reach than the previous one: only the most hardcore Harvest Moon players
    | will reach Level 5 on any tool.
    |
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | So What's So Special About the Fishing Rod?
    |
    | The Fishing Rod operates under some pretty specific other mechanics.
    |
    | The Level of the rod corresponds to what types of fish you're able to
    | catch; you simply cannot catch the rarest fish without a high-level rod.
    | They just won't come.
    |
    | The Upgrade of the rod won't change what fish you can catch, but it will
    | improve the odds of catching a rarer fish. You might get lucky and catch a
    | rare fish with a lower-level rod, but you'll probably need to Upgrade.
    |
    | So, with a Goddess Fishing Rod at Level 1, you won't be able to catch any
    | rare fish. With a regular Fishing Rod at Level 5, you could technically
    | catch rare fish, but it'll take a lot of luck and patience. For best
    | results, you'll need a combination of a high-level and high-upgrade rod.
    |
    |    _________________________________________________________________________
    |   / [UPGTL]                                                                 /
    |  /                                                      Upgradeable Tools  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Upgradeable tools are the main category of tools, which function according
    | to the leveling and upgrading rules outlined above. If you're still unclear
    | on the difference between leveling and upgrading, scroll up a bit and
    | re-read.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AXETL] _
    | Axe                                                                        \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    | Obtained : Obtained in the Fix the Bridge event (meet Bo in Garmon Mine
    |          : District at the beginning of the game).
    |  Purpose : Chops down trees, cuts apart stumps and breaks up twigs to give
    |          : you lumber for home, barn and coop upgrades.
    |    Usage : Stand facing the tree, stump or twig, equip the axe and use it.
    |          : For trees and stumps, it will take multiple swings. You can
    |          : charge the tool up by holding the button while your character
    |          : goes through a series of animations - but be sure not to try to
    |          : charge it to a level you haven't accessed yet, or else the swing
    |          : will fail and you'll lose some stamina.
    |   Effect : When enough chops are used, a tree will become a stump
    |          : surrounded by twigs. Chopping the stump will create another
    |          : twig. Chopping the twigs will add lumber to your lumber stock.
    |
    | _ _ _ _ _ _ _ _
    | Upgrading Info
    |
    |           Iron Upgrade : Take the regular Axe, 2400G, and 3 Iron (not Iron
    |                        : Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools after you've rung the Red Bell.
    |    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 2 once your tool has Leveled up.
    |         Copper Upgrade : Take the Iron Axe, 6000G, and 3 Copper (not Copper
    |                        : Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools after you've rung the Red Bell.
    |  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 3 once your tool has Leveled up.
    |         Silver Upgrade : Take the Copper Axe, 12000G, and 3 Silver (not
    |                        : Silver Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 4 once your tool has Leveled up.
    |           Gold Upgrade : Take the Silver Axe, 24000G, and 3 Gold (not Gold
    |                        : Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools to Gold after his shop has leveled to Level
    |                        : 3.
    |    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 5 once your tool has Leveled up.
    |        Goddess Upgrade : Take the Gold Axe, 48000G, and 3 Rare Metal (not
    |                        : Rare Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools to Goddess after you've completed the main
    |                        : plotline.
    | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 6 once your tool has Leveled up.
    |
    | _ _ _ _ _ _ _
    | Leveling Info
    |
    | How to Level : The Axe is leveled every time it is swung at all. It levels
    |              : faster when it hits trees, stumps and twigs. Don't forget:
    |              : charges cannot be used until the corresponding upgrade is
    |              : purchased (Iron for one charge, Copper for two, Silver for
    |              : three, Gold for four, Goddess for five).
    |   One-Charge : The Axe will destroy trees and stumps in half as many
    |              : one-charge hits as no-charge hits.
    |   Two-Charge : The Axe will destroy trees and stumps in one-third as many
    |              : two-charge hits as no-charge hits.
    | Three-Charge : The Axe will destroy trees and stumps in one-sixth as many
    |              : three-charge hits as no-charge hits.
    |  Four-Charge : The Axe will destroy trees and stumps in one-twelfth as many
    |              : four-charge hits as no-charge hits.
    |  Five-Charge : The Axe will destroy any tree or stump in one five-charge
    |              : hit.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHR] _
    | Fishing Rod                                                                \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    | Obtained : Obtained from Toby the first time you meet him by the Waterwheel
    |          : in Flute Fields.
    |  Purpose : Catches fish from any of the various fishing spots around the
    |          : game world.
    |    Usage : Stand facing a body of water, equip the fishing rod and use it.
    |          : Then, wait. When a fish is caught, you'll see an animation, hear
    |          : a sound and feel a vibration on the controller. Then, press A as
    |          : quickly as possible until the fish is caught. You can charge the
    |          : tool up by holding the button while your character goes through
    |          : a series of animations - but be sure not to try to charge it to
    |          : a level you haven't accessed yet, or else the swing will fail
    |          : and you'll lose some stamina.
    |   Effect : If a fish is caught, it will replace the tool in your
    |          : character's hand. If no fish is caught, the reel will be brought
    |          : in and the rod will remain in your hands.
    |
    | _ _ _ _ _ _ _ _
    | Upgrading Info
    |
    |           Iron Upgrade : Take the regular Fishing Rod, 2400G, and 3 Iron
    |                        : (not Iron Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |    Iron Upgrade Effect : Uses less stamina, increases your odds of catching
    |                        : rarer fish, and allows you to charge your tool to
    |                        : Level 2 once your tool has Leveled up.
    |         Copper Upgrade : Take the Iron Fishing Rod, 6000G, and 3 Copper
    |                        : (not Copper Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Copper Upgrade Effect : Uses less stamina, increases your odds of catching
    |                        : rarer fish, and allows you to charge your tool to
    |                        : Level 3 once your tool has Leveled up.
    |         Silver Upgrade : Take the Copper Fishing Rod, 12000G, and 3 Silver
    |                        : (not Silver Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Silver Upgrade Effect : Uses less stamina, increases your odds of catching
    |                        : rarer fish, and allows you to charge your tool to
    |                        : Level 4 once your tool has Leveled up.
    |           Gold Upgrade : Take the Silver Fishing Rod, 24000G, and 3 Gold
    |                        : (not Gold Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools to Gold after his shop has leveled
    |                        : to Level 3.
    |    Gold Upgrade Effect : Uses less stamina, increases your odds of catching
    |                        : rarer fish, and allows you to charge your tool to
    |                        : Level 5 once your tool has Leveled up.
    |        Goddess Upgrade : Take the Gold Fishing Rod, 48000G, and 3 Rare
    |                        : Metal (not Rare Ore) to Ramsey. Note Ramsey will
    |                        : only upgrade tools to Goddess after you've
    |                        : completed the main plotline.
    | Goddess Upgrade Effect : Uses less stamina, increases your odds of catching
    |                        : rarer fish, and allows you to charge your tool to
    |                        : Level 6 once your tool has Leveled up.
    |
    | _ _ _ _ _ _ _
    | Leveling Info
    |
    | How to Level : The Fishing Rod is leveled every time it is swung and hits
    |              : the water. It levels faster when it is used to real fish in,
    |              : based on the number of button presses it takes to reel in
    |              : the fish. Don't forget: charges cannot be used until the
    |              : corresponding upgrade is purchased (Iron for one charge,
    |              : Copper for two, Silver for three, Gold for four, Goddess for
    |              : five).
    |   One-Charge : With one charge, the Fishing Rod will cast a bit further,
    |              : allowing you to catch slightly rarer fish.
    |   Two-Charge : With one charge, the Fishing Rod will cast somewhat further,
    |              : allowing you to catch somewhat rarer fish.
    | Three-Charge : With one charge, the Fishing Rod will cast even further,
    |              : allowing you to catch rarer fish.
    |  Four-Charge : With one charge, the Fishing Rod will cast much further,
    |              : allowing you to catch significantly rarer fish.
    |  Five-Charge : With one charge, the Fishing Rod will cast much, much
    |              : further, allowing you to catch much, much rarer fish.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HAMMR] _
    | Hammer                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    | Obtained : Obtained from Owen the first time you meet him inside the outer
    |          : entrance to Garmon Mine (after completing the Fix the Bridge
    |          : event).
    |  Purpose : Breaks apart boulders and stone to give you stone lumber for
    |          : home, barn and coop upgrades.
    |    Usage : Stand facing the boulder or stone, equip the hammer and use it.
    |          : For boulders, it will take multiple swings. You can charge the
    |          : tool up by holding the button while your character goes through
    |          : a series of animations - but be sure not to try to charge it to
    |          : a level you haven't accessed yet, or else the swing will fail
    |          : and you'll lose some stamina.
    |   Effect : When enough swings are used, a boulder will become a collection
    |          : of rocks. Smashing a rock will add stone lumber to your stone
    |          : lumber stock. In the mine, smashing a rock or crystal may unveil
    |          : Ores, Wonderfuls, items or affliction gasses.
    |
    | _ _ _ _ _ _ _ _
    | Upgrading Info
    |
    |           Iron Upgrade : Take the regular Hammer, 2400G, and 3 Iron (not
    |                        : Iron Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools after you've rung the Red Bell.
    |    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 2 once your tool has Leveled up.
    |         Copper Upgrade : Take the Iron Hammer, 6000G, and 3 Copper (not
    |                        : Copper Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 3 once your tool has Leveled up.
    |         Silver Upgrade : Take the Copper Hammer, 12000G, and 3 Silver (not
    |                        : Silver Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 4 once your tool has Leveled up.
    |           Gold Upgrade : Take the Silver Hammer, 24000G, and 3 Gold (not
    |                        : Gold Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools to Gold after his shop has leveled to Level
    |                        : 3.
    |    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 5 once your tool has Leveled up.
    |        Goddess Upgrade : Take the Gold Hammer, 48000G, and 3 Rare Metal
    |                        : (not Rare Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools to Goddess after you've completed
    |                        : the main plotline.
    | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 6 once your tool has Leveled up.
    |
    | _ _ _ _ _ _ _
    | Leveling Info
    |
    | How to Level : The Hammer is leveled every time it is swung at all. It
    |              : levels faster when it hits boulders, stones, rocks or
    |              : crystals in the mines. Don't forget: charges cannot be used
    |              : until the corresponding upgrade is purchased (Iron for one
    |              : charge, Copper for two, Silver for three, Gold for four,
    |              : Goddess for five).
    |   One-Charge : With one charge, the Hammer can hit two squares directly in
    |              : front of you with one swing. It can also destroy boulders in
    |              : fewer strikes. The stamina consumption will be the same as a
    |              : regular swing.
    |   Two-Charge : With two charges, the Hammer can hit three squares directly
    |              : in front of you with one swing. It can also destroy boulders
    |              : in fewer strikes. The stamina consumption will be the same
    |              : as a regular swing.
    | Three-Charge : With three charges, the Hammer can hit nine squares directly
    |              : in front of you in a 3x3 formation with one swing. It can
    |              : also destroy boulders in fewer strikes. The stamina
    |              : consumption will be the same as a regular swing.
    |  Four-Charge : With four charges, the Hammer can hit twelve squares
    |              : directly in front of you in a 3x4 formation (four squares
    |              : out from your character) with one swing. It can also destroy
    |              : boulders in fewer strikes. The stamina consumption will be
    |              : the same as a regular swing.
    |  Five-Charge : With five charges, the Hammer can hit twenty squares
    |              : directly in front of you in a 4x5 formation (four squares
    |              : out from your character) with one swing. It can also destroy
    |              : boulders in fewer strikes. The stamina consumption will be
    |              : the same as a regular swing.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOETL] _
    | Hoe                                                                        \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    | Obtained : Obtained automatically at the beginning of the game.
    |  Purpose : Tills soil for planting seeds.
    |    Usage : Stand facing untilled soil, equip the hoe and use it. The soil
    |          : in range will turn up tilled. You can charge the tool up by
    |          : holding the button while your character goes through a series of
    |          : animations - but be sure not to try to charge it to a level you
    |          : haven't accessed yet, or else the swing will fail and you'll
    |          : lose some stamina.
    |   Effect : The untilled squares in range of the hoe will be tilled. If
    |          : there are any seeds that have not sprouted in that range,
    |          : they'll be dug up.
    |
    | _ _ _ _ _ _ _ _
    | Upgrading Info
    |
    |           Iron Upgrade : Take the regular Hoe, 2400G, and 3 Iron (not Iron
    |                        : Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools after you've rung the Red Bell.
    |    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 2 once your tool has Leveled up.
    |         Copper Upgrade : Take the Iron Hoe, 6000G, and 3 Copper (not Copper
    |                        : Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools after you've rung the Red Bell.
    |  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 3 once your tool has Leveled up.
    |         Silver Upgrade : Take the Copper Hoe, 12000G, and 3 Silver (not
    |                        : Silver Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 4 once your tool has Leveled up.
    |           Gold Upgrade : Take the Silver Hoe, 24000G, and 3 Gold (not Gold
    |                        : Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools to Gold after his shop has leveled to Level
    |                        : 3.
    |    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 5 once your tool has Leveled up.
    |        Goddess Upgrade : Take the Gold Hoe, 48000G, and 3 Rare Metal (not
    |                        : Rare Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools to Goddess after you've completed the main
    |                        : plotline.
    | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 6 once your tool has Leveled up.
    |
    | _ _ _ _ _ _ _
    | Leveling Info
    |
    | How to Level : The Hoe is leveled every time it is swung and strikes a
    |              : square of soil. It levels faster if that square of soil was
    |              : previously untilled. Don't forget: charges cannot be used
    |              : until the corresponding upgrade is purchased (Iron for one
    |              : charge, Copper for two, Silver for three, Gold for four,
    |              : Goddess for five).
    |   One-Charge : With one charge, the Hoe can hit two squares directly in
    |              : front of you with one swing. The stamina consumption will be
    |              : the same as a regular swing.
    |   Two-Charge : With two charges, the Hoe can hit three squares directly in
    |              : front of you with one swing. The stamina consumption will be
    |              : the same as a regular swing.
    | Three-Charge : With three charges, the Hoe can hit nine squares directly in
    |              : front of you in a 3x3 formation with one swing. The stamina
    |              : consumption will be the same as a regular swing.
    |  Four-Charge : With four charges, the Hoe can hit twelve squares directly
    |              : in front of you in a 3x4 formation (four squares out from
    |              : your character) with one swing. The stamina consumption will
    |              : be the same as a regular swing.
    |  Five-Charge : With five charges, the Hoe can hit twenty squares directly
    |              : in front of you in a 4x5 formation (four squares out from
    |              : your character) with one swing. The stamina consumption will
    |              : be the same as a regular swing.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SICKL] _
    | Sickle                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    | Obtained : Obtained from Hanna the first time you meet her at the store in
    |          : Horn Ranch.
    |  Purpose : Cuts down weeds, crops and grass to use for fodder.
    |    Usage : Stand facing the weed, crop or grass, equip the sickle and use
    |          : it. Anything growing in range will be cut. You can charge the
    |          : tool up by holding the button while your character goes through
    |          : a series of animations - but be sure not to try to charge it to
    |          : a level you haven't accessed yet, or else the swing will fail
    |          : and you'll lose some stamina.
    |   Effect : Whatever was in front of the sickle when it was used will
    |          : disappear. If it was grass, fodder will be added to your stock.
    |
    | _ _ _ _ _ _ _ _
    | Upgrading Info
    |
    |           Iron Upgrade : Take the regular Sickle, 2400G, and 3 Iron (not
    |                        : Iron Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools after you've rung the Red Bell.
    |    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 2 once your tool has Leveled up.
    |         Copper Upgrade : Take the Iron Sickle, 6000G, and 3 Copper (not
    |                        : Copper Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 3 once your tool has Leveled up.
    |         Silver Upgrade : Take the Copper Sickle, 12000G, and 3 Silver (not
    |                        : Silver Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 4 once your tool has Leveled up.
    |           Gold Upgrade : Take the Silver Sickle, 24000G, and 3 Gold (not
    |                        : Gold Ore) to Ramsey. Note Ramsey will only upgrade
    |                        : tools to Gold after his shop has leveled to Level
    |                        : 3.
    |    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 5 once your tool has Leveled up.
    |        Goddess Upgrade : Take the Gold Sickle, 48000G, and 3 Rare Metal
    |                        : (not Rare Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools to Goddess after you've completed
    |                        : the main plotline.
    | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 6 once your tool has Leveled up.
    |
    | _ _ _ _ _ _ _
    | Leveling Info
    |
    | How to Level : The Sickle is leveled every time it is used in any way. It
    |              : levels faster if it hits some weeds, crops or grass. Don't
    |              : forget: charges cannot be used until the corresponding
    |              : upgrade is purchased (Iron for one charge, Copper for two,
    |              : Silver for three, Gold for four, Goddess for five).
    |   One-Charge : With one charge, the Sickle can hit two squares directly in
    |              : front of you with one swing. The stamina consumption will be
    |              : the same as a regular swing.
    |   Two-Charge : With two charges, the Sickle can hit three squares directly
    |              : in front of you with one swing. The stamina consumption will
    |              : be the same as a regular swing.
    | Three-Charge : With three charges, the Sickle can hit nine squares directly
    |              : in front of you in a 3x3 formation with one swing. The
    |              : stamina consumption will be the same as a regular swing.
    |  Four-Charge : With four charges, the Sickle can hit twelve squares
    |              : directly in front of you in a 3x4 formation (four squares
    |              : out from your character) with one swing. The stamina
    |              : consumption will be the same as a regular swing.
    |  Five-Charge : With five charges, the Sickle can hit twenty squares
    |              : directly in front of you in a 4x5 formation (four squares
    |              : out from your character) with one swing. The stamina
    |              : consumption will be the same as a regular swing.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WATCN] _
    | Watering Can                                                               \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    | Obtained : Obtained automatically at the beginning of the game.
    |  Purpose : Waters crops and puts out bonfires created with match sets.
    |    Usage : Stand facing the seeds or crops, equip the watering can and use
    |          : it. It will water any seeds or crops in range. Note that you
    |          : don't need to water seeds and crops on rainy days, but you do
    |          : need to keep watering flowers after they grow to keep them alive
    |          : before picking them. You never need to water trees. You can
    |          : charge the tool up by holding the button while your character
    |          : goes through a series of animations - but be sure not to try to
    |          : charge it to a level you haven't accessed yet, or else the swing
    |          : will fail and you'll lose some stamina.
    |   Effect : The crops in range of the watering can will be watered for the
    |          : day. If used on a bonfire, the bonfire will be put out.
    |
    | _ _ _ _ _ _ _ _
    | Upgrading Info
    |
    |           Iron Upgrade : Take the regular Watering Can, 2400G, and 3 Iron
    |                        : (not Iron Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |    Iron Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 2 once your tool has Leveled up.
    |         Copper Upgrade : Take the Iron Watering Can, 6000G, and 3 Copper
    |                        : (not Copper Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Copper Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 3 once your tool has Leveled up.
    |         Silver Upgrade : Take the Copper Watering Can, 12000G, and 3 Silver
    |                        : (not Silver Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools after you've rung the Red Bell.
    |  Silver Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 4 once your tool has Leveled up.
    |           Gold Upgrade : Take the Silver Watering Can, 24000G, and 3 Gold
    |                        : (not Gold Ore) to Ramsey. Note Ramsey will only
    |                        : upgrade tools to Gold after his shop has leveled
    |                        : to Level 3.
    |    Gold Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 5 once your tool has Leveled up.
    |        Goddess Upgrade : Take the Gold Watering Can, 48000G, and 3 Rare
    |                        : Metal (not Rare Ore) to Ramsey. Note Ramsey will
    |                        : only upgrade tools to Goddess after you've
    |                        : completed the main plotline.
    | Goddess Upgrade Effect : Uses less stamina, and allows you to charge your
    |                        : tool to Level 6 once your tool has Leveled up.
    |
    | _ _ _ _ _ _ _
    | Leveling Info
    |
    | How to Level : The Watering Can is leveled every time it sprinkles any
    |              : water. It levels faster when it is used to water actual
    |              : crops. It does not level when used while empty. Don't
    |              : forget: charges cannot be used until the corresponding
    |              : upgrade is purchased (Iron for one charge, Copper for two,
    |              : Silver for three, Gold for four, Goddess for five).
    |   One-Charge : With one charge, the Watering Can can hit two squares
    |              : directly in front of you with one swing. The stamina
    |              : consumption will be the same as a regular swing.
    |   Two-Charge : With two charges, the Watering Can can hit three squares
    |              : directly in front of you with one swing. The stamina
    |              : consumption will be the same as a regular swing.
    | Three-Charge : With three charges, the Watering Can can hit nine squares
    |              : directly in front of you in a 3x3 formation with one swing.
    |              : The stamina consumption will be the same as a regular swing.
    |  Four-Charge : With four charges, the Watering Can can hit twelve squares
    |              : directly in front of you in a 3x4 formation (four squares
    |              : out from your character) with one swing. The stamina
    |              : consumption will be the same as a regular swing.
    |  Five-Charge : With five charges, the Watering Can can hit twenty squares
    |              : directly in front of you in a 4x5 formation (four squares
    |              : out from your character) with one swing. The stamina
    |              : consumption will be the same as a regular swing.
    |
    |
    |    _________________________________________________________________________
    |   / [NUPTL]                                                                 /
    |  /                                                  Non-Upgradeable Tools  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Non-upgradeable tools tend to be used for animal caretaking, like the
    | Milker, Shears, Brush and Bell.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BELLS] _
    | Bell                                                                       \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Calls animals toward you.
    |    Usage : Stand in the field while the animals are outside, equip the bell
    |          : and use it.
    |   Effect : Animals will begin walking toward you. No, it's not really
    |          : important at all. You'll probably never use it.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRUSH] _
    | Brush                                                                      \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Raises the heart level of livestock animals.
    |    Usage : Stand alongside the Cow, Sheep, Horse or Goat, equip the Brush
    |          : and use it while facing the animal.
    |   Effect : The animal will gain a few affection points. Note that this only
    |          : works once per day.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAMRA] _
    | Camera                                                                     \
    |                                                                             \
    | Obtained : Obtained from Simon the first time you meet him at the
    |          : Photography Shop.
    |  Purpose : Allows you to take pictures to share with friends or decorate
    |          : your house.
    |    Usage : Equip the camera, then use it to bring up the viewfinder. Use it
    |          : again to take a snapshot.
    |   Effect : The snapshot will be stored for future use.
    |     Note : For more information on photography, check out the Photography
    |          : section by searching for [-PHOTO-] without the dashes.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILKR] _
    | Milker                                                                     \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Retrieves Milk from adult Cows, Sheep and Goats.
    |    Usage : Stand alongside the Cow, Sheep or Goat, equip the Milker and use
    |          : it while facing the animal.
    |   Effect : A bottle of milk will replace the tool in your character's
    |          : hands, and the animal will gain a few affection points. If the
    |          : animal did not eat the previous day, is sick, is not an adult,
    |          : is pregnant, or has already been milked for the day, it will act
    |          : confused and not gain any affection points.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHEAR] _
    | Shears                                                                     \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Retrieves Wool from adult Sheep.
    |    Usage : Stand alongside the Sheep, equip the Shears and use it while
    |          : facing the animal.
    |   Effect : A bundle of wool will replace the tool in your character's
    |          : hands, and the Sheep will gain a few affection points. Note that
    |          : you can only use the Shears on an adult Sheep that has wool. If
    |          : it does not have wool, it won't gain any affection points.
    |
    |
    |    _________________________________________________________________________
    |   / [O-TUT]                                                                 /
    |  /                                                     One-Time Use Tools  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | One-time use tools are also typically used for ranching or farming, but in
    | these instances the quantity is significant: you must purchase one for each
    | time you plan to use it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Animal Medicine                                                            \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Heals illness for one livestock animal.
    |    Usage : Stand on any side of the Cow, Sheep, Horse or Goat, equip the
    |          : Animal Medicine and use it while facing the animal.
    |   Effect : The animal will be healed of illness. If the animal wasn't ill,
    |          : it won't have any effect, but you'll lose the Animal Medicine
    |          : anyway.
    |     Note : For more information on animal illness, check out the Illness
    |          : section by searching for [-ILLNS-] without the dashes.
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cow Miracle Potion                                                         \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Gets one adult Cow pregnant.
    |    Usage : Stand on any side of the Cow, equip the Miracle Potion and use
    |          : it.
    |   Effect : The cow will moo, and the next day you'll find that it has
    |          : become pregnant.
    |     Note : For more information on Miracle Potions, check out the Breeding
    |          : section by searching for [-BREED-] without the dashes.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Crop Seeds                                                                 \
    |                                                                             \
    | Obtained : Purchased from Marimba Farm, Taylor's Seeds, Pineapple Inn or
    |          : various festivals.
    |  Purpose : Plants seeds in squares of tilled soil.
    |    Usage : Stand facing at least one tilled square, equip the seeds you
    |          : want to plant and use them. By default, you'll plant one at a
    |          : time. If you have 9 seeds of the same type or more, you can hold
    |          : down the button and plant an entire 3x3 square of the seed at
    |          : the same time. Just make sure that the entire 3x3 square is
    |          : tilled.
    |   Effect : The seeds will be scattered in the tilled squares and ready to
    |          : water. If you want to unplant them, use the hoe while they're
    |          : still seeds, or the sickle once they sprout into plants.
    |     Note : For more information on seeds, check out the Farming section by
    |          : searching for [-FARMI-] without the dashes.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Goat Miracle Potion                                                        \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Gets one adult Goat pregnant.
    |    Usage : Stand on any side of the Goat, equip the Miracle Potion and use
    |          : it.
    |   Effect : The goat will bleat, and the next day you'll find that it has
    |          : become pregnant.
    |     Note : For more information on Miracle Potions, check out the Breeding
    |          : section by searching for [-BREED-] without the dashes.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Horse Miracle Potion                                                       \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Gets one adult Horse pregnant.
    |    Usage : Stand on any side of the Horse, equip the Miracle Potion and use
    |          : it.
    |   Effect : The horse will whinny, and the next day you'll find that it has
    |          : become pregnant.
    |     Note : For more information on Miracle Potions, check out the Breeding
    |          : section by searching for [-BREED-] without the dashes.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sheep Miracle Potion                                                       \
    |                                                                             \
    | Obtained : Purchased from Horn Ranch.
    |  Purpose : Gets one adult Sheep pregnant.
    |    Usage : Stand on any side of the Sheep, equip the Miracle Potion and use
    |          : it.
    |   Effect : The sheep will make sheep sounds, and the next day you'll find
    |          : that it has become pregnant.
    |     Note : For more information on Miracle Potions, check out the Breeding
    |          : section by searching for [-BREED-] without the dashes.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tree Seedlings                                                             \
    |                                                                             \
    | Obtained : Purchased from Marimba Farm or Taylor's Seeds.
    |  Purpose : Plants a tree seedling in a tilled square of soil.
    |    Usage : Stand facing one tilled square, equip the seedling and use it.
    |          : Note that to grow, the square must be surrounded by a 3x3 square
    |          : of space with no weeds, crops, other trees, or land boundaries.
    |          : To make sure the square will work, till a 3x3 square and plant
    |          : the seedling in the middle. Trees can share empty adjacent
    |          : spaces, as long as each tree has nothing in its own 3x3
    |          : surrounding square.
    |   Effect : The seedling will be planted in the ground. If you want to get
    |          : rid of it, use the axe. Note that seedlings do not need to be
    |          : watered.
    |     Note : For more information on seedlings, check out the Farming section
    |          : by searching for [-FARMI-] without the dashes.
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [FARMI]                                                           //
           //                                                         Farming   //
          //  "Farming looks mighty easy when your                             //
         //  plow is a pencil and you're a thousand                           //
        //  miles from the corn field." -President                           //
       //  Dwight D. Eisenhower                                             //
      //                                                                   //
     //___________________________________________________________________//
    |/
    |    _________________________________________________________________________
    |   / [FARMP]                                                                 /
    |  /                                                    Farming Preparation  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Before you plow in and start planting, you'll want to know the basics
    | behind tilling the land, planting crops and watering the seeds. That's what
    | this section is for.
    |
    | You start the game with nine turnip seeds, a hoe and a watering can. That's
    | all you need to start planting. Note, though, that you'll want to get more
    | seeds really, really soon. Maybe even right away.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FRMBA] _
    | Farming Basics                                                             \
    |                                                                             \
    | Raising crops is a fairly simple system. using the hoe, you till a few
    | spots of soil, then plant some seeds. Water the seeds each day (unless it's
    | raining) and they'll begin to sprout. Keep watering them until they bare
    | fruit, then stand next to it and press A to pick the crop from the ground.
    | If you're not sure if it's ready yet, press A anyway -- you'll pick it if
    | it's ready.
    |
    | There are some extremely basic things you need to know about crops before
    | getting started:
    |   - Crops are seasonal. If you try to plant a crop out of season, it might
    |     sprout (I haven't confirmed if crops grow out-of-season in Animal
    |     Parade), but it'll take longer to grow. So, check the season of your
    |     crop. When you're buying from Marimba Farm, they'll only sell in-season
    |     seeds, so you won't have to worry there unless you buy some seeds and
    |     hold on to them for a while.
    |
    |   - All crops are not created equal. They have many different
    |     characteristics: different growth times, different sale prices,
    |     different usages. The growth times are especially important, though:
    |     make sure there's enough time left in this season to grow the crop.
    |     Don't plant a crop that takes 8 days to grow on the 26th of the month.
    |
    |   - Some crops are multi-harvest. That means that when you pick the crop
    |     from the ground, something will be left behind. This is the vine: keep
    |     watering it and another crop will sprout. These are usually more
    |     profitable because it takes much less time for the second (and third,
    |     and fourth...
    |
    |   - Crops have quality ratings. Four, to be specific: Decent, Good, Perfect
    |     and Shining. Better-quality crops will sell for more and are more liked
    |     by the villagers. You can find more about crop qualities in the
    |     Mechanics section.
    |
    |   - Soil has quality ratings, too. Five, to be specific: Bad, Poor, Decent,
    |     Good, Best. The better the soil quality, the better the crop quality.
    |     Most crops will also grow faster in better soil. More info on that is
    |     in the Mechanics section too.
    |
    |   - Hurricanes and blizzards may destroy crops. They won't wipe your field
    |     clean, but you'll notice random crops throughout your field have
    |     disappeared. The effect of a hurricane or blizzard is set when you go
    |     to bed on the night when the hurricane has already been happening, so
    |     you won't see the crops destroyed until the next day -- but that means
    |     if too many crops are destroyed, you can reset to the previous night
    |     (if you saved that night) and try again.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _
    | Getting Started                                                            \
    |                                                                             \
    | When you start off, you're given a decent-sized field. You don't get to
    | choose it this time around, there's a single starter field. You'll already
    | have a few crops growing as a gift from the folks at Marimba Farm, but
    | you'll need to grow more (a LOT more) to succeed in the game. So let's go
    | over the basics.
    |
    | You might notice that there are rocks, saplings, trees or weeds in the way
    | of where you want to plant some crops. Isn't that annoying? To clear out
    | rocks, you'll need the Hammer; to clear out saplings and trees, you'll need
    | the Axe. To find out about how to get and use those tools, check the Tools
    | section by searching for [-TOOLS-] without the dashes.
    |
    | Weeds can be taken care of with the sickle (you can check that section for
    | info on that as well), but can also be pulled by hand. Beware though,
    | pulling weeds will use a lot more stamina than slashing them with the
    | sickle. Weeds also have a deeper impact than just looking ugly and getting
    | in the way, but that will be detailed in the Mechanics section.
    |
    | Once you've cleared a bit of land to plant your crops, you need two things:
    | a hoe and some seeds. Equip the hoe to till the soil -- you'll notice it
    | changes to a hole-looking square of land. Then, equip the seeds. Each seed
    | you buy is enough for one single tilled square (no more six seed-packs like
    | in Tree of Tranquility). You can plant them one by one, or in a 3x3 square
    | by holding down A while the seeds are equipped, if you have more than 9 of
    | them.
    |
    | If you make a mistake, don't worry. You can dig seeds back up with the hoe
    | (though you don't actually get to plant them again) the same way you tilled
    | the soil. If the crops sprout, you can chop them down with the sickle like
    | weeds if you need to clear that land.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BUYSE] _
    | Buying Seeds                                                               \
    |                                                                             \
    | The above section mentioned needing a hoe and seeds. You get the hoe
    | automatically, but the seeds you'll have to purchase. There are several
    | places in the game to purchase seeds. Most of your time will be spent at
    | Marimba Farm, over in the Flute Fields. They sell almost all the seeds in
    | the game, at the cheapest price. However, they won't stock all the seeds
    | initially -- you'll need to sell some crops first. For more info on that,
    | check the Store Levels section (search for [-STRLV-] without the spaces).
    |
    | As with all shops, you can also call Marimba Farm to order seeds, but
    | beware: if you order the seeds by phone, you'll pay a lot more (double, I
    | think). Fortunately, though, you can use the phone service 24 hours a day,
    | 7 days a week -- so if you're in a bind and the shop is closed, give them a
    | call.
    |
    | Once you've moved through the plot a bit, a kid named Taylor will show up.
    | Taylor runs a phone-order-only seed shop. He doesn't sell any seeds you
    | can't get at Marimba Farm, and you'll pay the higher price. However,
    | there's still a benefit: Marimba Farm will add items to their inventory
    | slowly as you progress through the game, while Taylor will stock all the
    | seeds right when he moves in. So, if Marimba Farm isn't selling something
    | you need yet, give Taylor a ring.
    |
    | There are a few other places to buy seeds as well. Some Festivals will sell
    | some seeds, and there are also some seeds you can only buy at Pineapple Inn
    | on Toucan Island.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seasonal Seed Mixes                                                        \
    |                                                                             \
    | Marimba Farm and Taylor also sell Seasonal Seed Mixes. Seasonal seed mixes
    | are a bit of a gamble. They each can contain any type of seed for that
    | season -- including ones that aren't yet sold at Marimba Farm, which can be
    | useful if Taylor hasn't moved in. However, there's no way of determining
    | what the seeds will be, and mixed seed bags typically cost slightly more
    | than the average of the crops for the season. Plus you have to mess with
    | different growth times and thus wait longer to re-plant, sometimes they'll
    | grow multi-harvest crops that don't disappear when you pick them...
    | overall, they're a bit of a hassle.
    |
    | In general, you won't want to buy seasonal seed mixes for profit. But if
    | there's a particular crop you're hoping for that isn't yet available
    | elsewhere, you may as well take the gamble.
    |
    |    _________________________________________________________________________
    |   / [FARMM]                                                                 /
    |  /                                                      Farming Mechanics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | So now you've bought some seeds, tilled the soil and planted your crops. Or
    | you've just got the crops that your farm started with. Whichever. Either
    | way, it's time to look at the best way to raise those crops.
    |
    |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BFRMM] _
    | Basic Farming Mechanics                                                    \
    |                                                                             \
    | Each crop has a pre-set growth time for the particular type of soil it's
    | in. It will mature in that many days unless something slows it down. Note
    | that when I say "X days", it means that it will take that many days of
    | water before it will produce fruit. For example, if a crop takes 5 days to
    | grow and you plant it on the 1st, you'll get fruit on the 6th: the 5 days
    | of watering are the 1st, 2nd, 3rd, 4th and 5th, so on the 6th it will be
    | mature.
    |
    | What could slow down that growth though? Various things can slow down how
    | long it takes your crops to mature:
    |   - Soil quality. Poorer soil quality will result in longer growth times
    |     for most (but not all) crops.
    |   - Missed watering days. Every time you miss a day of watering, the crop
    |     will take one day longer to grow. If you miss too many, though, the
    |     crop will die altogether.
    |   - Nearby weeds. If a crop has a weed anywhere in the 3x3 square
    |     surrounding it, its growth will be slowed, and the crop quality might
    |     be lowered too.
    |
    | Take care of those things and your crops will sprout in no time. But what
    | about soil quality and crop quality? There's a bit more to say about
    | that...
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [S&CQU] _
    | Soil & Crop Quality                                                        \
    |                                                                             \
    | When a crop matures and gets picked, it will have a quality associated with
    | it: Decent, Good, Perfect or Shining. The quality is based on the type of
    | soil the crop grew in.
    |
    | There are five levels of soil: Bad, Poor, Decent, Good and Best. You can
    | identify different qualities by the color: darker spoils are better, though
    | it might be hard to differentiate between adjacent levels (Bad & Poor, Good
    | & Best, etc.) without looking at them side by side.
    |
    | Better soil quality results in faster growth times and better-quality
    | crops. You'll notice that there's only a subtle increase in crop quality
    | from soil to soil, but it does make a different in the long run. The chart
    | below shows the odds of getting each crop quality in each soil quality.
    | Note that I'm basing these numbers on only around 30 tests in each soil, so
    | they may change with more information.
    |
    |                                Soil Quality
    |                    Bad       Poor     Decent       Good    Perfect
    |          Decent    50%        40%        30%        25%        20%
    |          Good      30%        35%        35%        35%        30%
    |          Perfect   20%        25%        30%        35%        40%
    |          Shining    0%         0%         5%         5%        10%
    |
    | When you start planting crops, you'll notice that the soil qualities start
    | to get worse. Every couple weeks you have crops growing in a particular
    | soil space, the quality of that soil will drop. It might slow the growth
    | time of the crop by a day or two when it does this (depending on how far
    | along the crop was anyway), and the crop quality will be determined by the
    | soil quality when the crop finally matures.
    |
    | Soil quality will never go back up on its own. So what do you do when the
    | quality drops? Well, that's where the next section comes in.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FERTI] _
    | Fertilizer                                                                 \
    |                                                                             \
    | Fertilizer lets you raise your crop quality and can be purchased from
    | Marimba Farm. Each bag of fertilizer functions like a bag of seeds: one
    | spot per fertilizer, and if you have nine or more you can hold down A and
    | fertilize a 3x3 area.
    |
    | There are four different types of fertilizer: Decent Fertilizer, Good
    | Fertilizer, Perfect Fertilizer and Shining Fertilizer. Better fertilizers
    | raise the soil more levels at a time, from 1 levels for Decent Fertilizer
    | to 4 levels (Best soil no matter what it was previously) for Shining
    | Fertilizer. You won't be able to buy better fertilizers until you level
    | Marimba Farm up a bit (search [-STRLV-] without the dashes for more info on
    | that), but Taylor will stock all four types as soon as he moves in.
    |
    | Fertilizer is pretty expensive, but only if you let yourself get behind.
    | When you get enough money, raise the soil quality for every soil you're
    | using to the maximum level, and then just use Decent Fertilizer every
    | couple weeks to bring it back up.
    |
    |\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Crops vs. Herbs and Flowers                                                \
    |                                                                             \
    | There are three types of seeds that you can buy: crops, herbs and flowers.
    | The vast majority of your seed purchases will be crops: these are the most
    | profitable of the growable items, and are affected by soil quality.
    |
    | That last note is the key difference between crops and herbs/flowers; while
    | crops are affected by soil quality, herbs and flowers do not have quality
    | levels. Every herb grown will be of the same quality, as well as every
    | flower - the only drawback to planting flowers and herbs in poor quality
    | soil is in the growth time.
    |
    | Between herbs and flowers, the main difference is in consumption: mainly,
    | herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
    | yarn, and both can be sold, though neither are nearly as profitable as
    | crops.
    |
    | Note that if you want to keep flowers alive after they're fully grown (for
    | honey, for example), you still need to water them each day. If you notice
    | that your flowers are brown one day, pick them immediately - they'll
    | disappear before the next day. The only way to get Honey is to keep flowers
    | growing until you see bees buzzing around them. For more information on
    | that, check out the foraging section (search for [-FORAG-] without the
    | spaces).
    |
    |    _________________________________________________________________________
    |   / [TREES]                                                                 /
    |  /                                                                  Trees  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Not only do you have some crops when you get started, but you'll find out
    | you also have a few trees. They might get in your way later in the game,
    | but for starters they're a nice little profit supplement.
    |
    | If you're looking for information on trees for lumber, search for [-LUMBR-]
    | without the dashes.
    |
    | Trees are a close cousin to crops. Like crops, you'll plant trees by
    | tilling a square of land and using the tree seed (well, sapling) on the
    | tilled spot, and like crops, fruits are rated on a quality scale from
    | Decent to Shining. The similarities end there though.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TREEM] _
    | Tree Mechanics                                                             \
    |                                                                             \
    | First of all, let's take care of the basic mechanics behind trees,
    | especially compared to crops:
    |
    |   - Crops are temporary, but trees are permanent. Once you plant a tree, it
    |     will stay alive year-round until you cut it down with your axe.
    |   - Trees will take a couple months to grow to full maturity, but will grow
    |     faster in better soil. They'll start producing fruit about halfway
    |     through their total growth process, and will produce more and more as
    |     they get to be fully-grown.
    |   - You don't need to water trees. Ever. At all. Not when you plant them,
    |     not when they're grown up, not ever. They'll grow up on their own.
    |   - Trees can't, however, be planted side-by-side. With anything. Every
    |     space bordering the tree trunk must be empty and tillable (meaning a
    |     tree can't be planted in the corner of a plot, either). If there's
    |     anything within the 3x3 square that surrounds the tree trunk, the tree
    |     will stop growing until that's cleared. That includes weeds, crops,
    |     rocks and other trees. So, keep an eye on the tree as it grows and make
    |     sure to get rid of any weeds that spring up next to the trunk. If you
    |     plant anything in the 3x3 area surrounding a full-grown tree, it won't
    |     sprout.
    |   - Trees have seasons too. While crops will only grow in certain seasons,
    |     trees will only produce fruit in certain seasons.
    |   - When a tree is in season, you can shake the tree to get fruits to fall
    |     out. The fruits won't "stack" from day to day, so a missed day of
    |     shaking means you might miss some fruit altogether. Shake a tree by
    |     leaning against it -- you'll see it bend, and any fruit available for
    |     the day will fall.
    |   - Young trees will give one fruit per day, while full-grown trees will
    |     give two.
    |   - In the long run, trees are more profitable than crops in terms of the
    |     amount of work you put into them. However, it's harder to maximize that
    |     profit with a lot of trees: in the space it takes to keep two trees
    |     that produce fruit for one season each, you can plant three bags of
    |     crops every season. Still, though, later in the game, planting an
    |     orchard of trees on the spare plots is a low-work high-reward way to
    |     make more money.
    |   - Note that Hali trees are sold by Marimba Farm, but don't produce any
    |     fruit. They're used just for lumber.
    |
    | That just about covers it for tree mechanics -- now, you're probably
    | interested in which tree is the best. Put simply, Apple Trees. They're the
    | most expensive sapling but they pay for themselves quickly, and sell for
    | the most at every quality level except Shining (Shining Chestnuts and
    | Coffee Beans sell for more than Shining Apples), but you won't be getting
    | that many Shining fruits anyway. For detailed pricing information, though,
    | check the next section.
    |
    |    _________________________________________________________________________
    |   / [SPCRP]                                                                 /
    |  /                                                           Spring Crops  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cabbage                                                                    \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 30G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 7 days
    |         Poor Soil : 6 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 190G / 220G / 250G / 360G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 380G (Spring); (Good)
    |                 : Marimba Farm, Lv.2, 440G (Spring); (Perfect) Marimba
    |                 : Farm, Lv.3, 500G (Spring)
    | Used in Recipes : Kimchi, Pot-au-Feu, Vegetable Juice
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cocoa                                                                      \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Pineapple Inn, Lv.1, 140G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |          Bad Soil : 8 days              6 days
    |         Poor Soil : 7 days              5 days
    |       Decent Soil : 6 days              4 days
    |         Good Soil : 5 days              3 days
    |         Best Soil : 5 days              3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 140G / 160G / 180G / 270G
    |   Purchase Info : (none)
    | Used in Recipes : Chocolate Bar, Chocolate Cake, Chocolate Cookie,
    |                 : Chocolate Ice Cream, Chocolate Pie, Chocolate Pudding,
    |                 : Hot Cocoa
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Flax                                                                       \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 30G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 6 days
    |         Poor Soil : 6 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 160G / 190G / 220G / 330G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 320G; (Good) Marimba Farm,
    |                 : Lv.2, 380G; (Perfect) Harvest Festival (Ruth's Booth),
    |                 : 540G; (Perfect) Marimba Farm, Lv.3, 440G
    | Used in Recipes : None
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Flax Yarn
    |       Made With : Yarn Maker
    |      Sale Price : 180G / 210G / 270G / 500G / 220G (Red) / 190G (Yellow) /
    |                 : 190G (Green) / 260G (Blue) / 190G (Purple)
    |   Purchase Info : (Perfect) Animal Festival (Shelly's Booth), 2900G
    | Used in Recipes : None
    |            Note : Dyed flax yarn requires the dye pot as well.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hyacinth                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 20G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Yellow
    |      Sale Price : 120G
    |   Purchase Info : Marimba Farm, Lv.2, 240G (Spring)
    | Used in Recipes : None
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Lavender                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 20G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Purple
    |      Sale Price : 100G
    |   Purchase Info : Marimba Farm, Lv.3, 200G (Spring)
    | Used in Recipes : Perfume; Purple
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Lettuce                                                                    \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 40G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 220G / 250G / 280G / 390G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 440G; (Good) Marimba Farm,
    |                 : Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 560G
    | Used in Recipes : Taco
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pansy                                                                      \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 20G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Yellow
    |      Sale Price : 90G
    |   Purchase Info : Marimba Farm, Lv.3, 180G (Spring)
    | Used in Recipes : None
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pinkcat Flower                                                             \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 20G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Purple
    |      Sale Price : 120G
    |   Purchase Info : Marimba Farm, Lv.3, 240G (Spring)
    | Used in Recipes : None
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Potato                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 30G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 6 days
    |         Poor Soil : 6 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 190G / 220G / 240G / 360G
    |   Purchase Info : (Decent) Marimba Farm, Lv.3, 380G (Spring); (Good)
    |                 : Marimba Farm, Lv.3, 440G (Spring); (Perfect) Marimba
    |                 : Farm, Lv.4, 480G (Spring)
    | Used in Recipes : Baked Potato, Croquette, Curry Bread, French Fries,
    |                 : Mashed Potato, Potato Gratin, Potato Pancake, Potato
    |                 : Stew, Pot-au-Feu, Spicy Stew, Stew, Vegetable Curry,
    |                 : Vegetable Pizza
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Spicy Pepper                                                               \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Pineapple Inn, Lv.1, 40G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 160G / 190G / 220G / 330G
    |   Purchase Info : (none)
    | Used in Recipes : Kimchi, Southern Omelet, Spicy Seafood Soup, Spicy Stew,
    |                 : Stay Awake, Super Stay Awake
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Curry Powder
    |       Made With : Mill
    |      Sale Price : 190G / 230G / 260G / 340G
    |   Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G
    | Used in Recipes : Curry Bread, Curry Soba, Seafood Curry, Vegetable Curry
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Strawberry                                                                 \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 110G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |         Bad Soil : 10 days              8 days
    |         Poor Soil : 9 days              7 days
    |       Decent Soil : 8 days              6 days
    |         Good Soil : 7 days              5 days
    |         Best Soil : 6 days              4 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 180G / 220G / 270G / 410G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 360G; (Good) Marimba Farm,
    |                 : Lv.2, 440G; (Perfect) Marimba Farm, Lv.3, 540G; (Shining)
    |                 : Marimba Farm, Lv.4, 820G
    | Used in Recipes : Shortcake, Strawberry Candy, Strawberry Ice Cream,
    |                 : Strawberry Jam, Strawberry Milk
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tulip                                                                      \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 20G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Red
    |      Sale Price : 110G
    |   Purchase Info : Marimba Farm, Lv.1, 220G (Spring)
    | Used in Recipes : None
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Turnip                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 30G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 6 days
    |         Poor Soil : 6 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 170G / 200G / 230G / 340G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 340G (Spring); (Good)
    |                 : Marimba Farm, Lv.2, 400G (Spring); (Perfect) Marimba
    |                 : Farm, Lv.3, 460G (Spring)
    | Used in Recipes : Pot-au-Feu, Steamed Turnip
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Wheat                                                                      \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 80G (Spring)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Spring
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |          Bad Soil : 7 days              5 days
    |         Poor Soil : 6 days              4 days
    |       Decent Soil : 5 days              3 days
    |         Good Soil : 5 days              3 days
    |         Best Soil : 5 days              3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 130G / 150G / 170G / 260G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 260G; (Good) Marimba Farm,
    |                 : Lv.2, 300G; (Perfect) Marimba Farm, Lv.3, 340G
    | Used in Recipes : Wheat Cocktail
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Wheat Flour
    |       Made With : Mill
    |      Sale Price : 150G / 180G / 210G / 270G
    |   Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 420G
    | Used in Recipes : None
    |
    |
    |    _________________________________________________________________________
    |   / [SUCRP]                                                                 /
    |  /                                                           Summer Crops  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Begonia                                                                    \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 20G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Purple
    |      Sale Price : 110G
    |   Purchase Info : Marimba Farm, Lv.3, 220G (Summer)
    | Used in Recipes : None
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blue Herb                                                                  \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve
    |                      : (Irene's Booth), 20G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Herb
    |           Color : Blue
    |      Sale Price : 60G
    |   Purchase Info : (none)
    | Used in Recipes : Can also be used in any 'Any Herb' recipe.
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Corn                                                                       \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 100G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |          Bad Soil : 9 days              6 days
    |         Poor Soil : 8 days              6 days
    |       Decent Soil : 7 days              5 days
    |         Good Soil : 6 days              4 days
    |         Best Soil : 5 days              3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 160G / 190G / 210G / 310G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 320G; (Good) Marimba Farm,
    |                 : Lv.3, 380G; (Perfect) Marimba Farm, Lv.4, 420G
    | Used in Recipes : Boiled Corn, Corn Soup, Cornbread, Roasted Corn
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Cornmeal
    |       Made With : Mill
    |      Sale Price : 190G / 230G / 250G / 330G
    |   Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 500G
    | Used in Recipes : Tortilla
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cucumber                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 30G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 160G / 200G / 240G / 360G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 320G (Summer); (Good)
    |                 : Marimba Farm, Lv.2, 400G (Summer); (Perfect) Marimba
    |                 : Farm, Lv.3, 480G (Summer)
    | Used in Recipes : None
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Green Herb                                                                 \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 20G (Summer); New Year's Eve
    |                      : (Irene's Booth), 20G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Herb
    |           Color : Green
    |      Sale Price : 30G
    |   Purchase Info : (none)
    | Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any
    |                 : Herb' recipe.
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hibiscus                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Pineapple Inn, Lv.2, 40G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Red
    |      Sale Price : 210G
    |   Purchase Info : Pineapple Inn, Lv.2, 420G
    | Used in Recipes : None
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Honeydew                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.4, 40G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 9 days
    |         Poor Soil : 8 days
    |       Decent Soil : 7 days
    |         Good Soil : 6 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 250G / 300G / 450G / 640G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 500G; (Good) Marimba Farm,
    |                 : Lv.2, 600G; (Perfect) Marimba Farm, Lv.3, 900G; (Shining)
    |                 : Marimba Farm, Lv.4, 1280G
    | Used in Recipes : Honeydew Candy, Honeydew Ice Cream, Honeydew Juice,
    |                 : Honeydew Milk
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Lily                                                                       \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 20G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Yellow
    |      Sale Price : 140G
    |   Purchase Info : Marimba Farm, Lv.2, 280G (Summer)
    | Used in Recipes : None
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Morning Glory                                                              \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.4, 20G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Blue
    |      Sale Price : 120G
    |   Purchase Info : Marimba Farm, Lv.4, 240G (Summer)
    | Used in Recipes : None
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Onion                                                                      \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 30G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 170G / 200G / 230G / 340G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 340G; (Good) Marimba Farm,
    |                 : Lv.2, 400G; (Perfect) Marimba Farm, Lv.3, 460G
    | Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good,
    |                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Cheese
    |                 : Risotto, Curry Bread, Curry Soba, Marinated Fish; Decent,
    |                 : Marinated Fish; Good, Marinated Fish; Perfect, Marinated
    |                 : Fish; Shining, Marinated Mushroom, Onion Bread,
    |                 : Pot-au-Feu, Ratatouille, Salmon Cream Stew, Seafood
    |                 : Risotto, Spicy Seafood Soup, Spicy Stew, Spinach Risotto,
    |                 : Stew, Taco, Tomato Risotto, Vegetable Curry
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sugarcane                                                                  \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 40G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 180G / 190G / 220G / 330G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 360G (Summer); (Good)
    |                 : Marimba Farm, Lv.2, 380G (Summer); (Perfect) Marimba
    |                 : Farm, Lv.3, 440G (Summer)
    | Used in Recipes : None
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Sugar
    |       Made With : Mill
    |      Sale Price : 190G / 230G / 260G / 340G
    |   Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 520G
    | Used in Recipes : Apple Candy, Apple Ice Cream, Banana Candy, Banana Ice
    |                 : Cream, Blackberry Candy, Blackberry Ice Cream, Blueberry
    |                 : Candy, Blueberry Ice Cream, Carrot Ice Cream, Cherry
    |                 : Candy, Cherry Ice Cream, Chocolate Ice Cream, Coffee
    |                 : Candy, Coffee Ice Cream, Cranberry Candy, Cranberry Ice
    |                 : Cream, Grape Candy, Grape Ice Cream, Green Tea Ice Cream,
    |                 : Honeydew Candy, Honeydew Ice Cream, Milk Candy, Mint
    |                 : Candy, Mint Ice Cream, Orange Candy, Orange Ice Cream,
    |                 : Raspberry Candy, Raspberry Ice Cream, Strawberry Candy,
    |                 : Strawberry Ice Cream, Vanilla Ice Cream, Yam Ice Cream
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sunflower                                                                  \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 30G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Yellow
    |      Sale Price : 160G
    |   Purchase Info : Marimba Farm, Lv.2, 320G (Summer)
    | Used in Recipes : None
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tea Leaves                                                                 \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 50G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 3 days
    |         Poor Soil : 3 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 170G / 200G / 230G / 360G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 340G (Summer); (Good)
    |                 : Marimba Farm, Lv.3, 400G (Summer); (Perfect) Marimba
    |                 : Farm, Lv.4, 460G (Summer)
    | Used in Recipes : Green Tea
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tomato                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 100G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |          Bad Soil : 7 days              5 days
    |         Poor Soil : 6 days              4 days
    |       Decent Soil : 6 days              4 days
    |         Good Soil : 5 days              3 days
    |         Best Soil : 5 days              3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 160G / 190G / 210G / 320G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Summer); (Good)
    |                 : Marimba Farm, Lv.3, 380G (Summer); (Perfect) Marimba
    |                 : Farm, Lv.4, 420G (Summer)
    | Used in Recipes : Bouillabaisse; Decent, Bouillabaisse; Good,
    |                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Paella,
    |                 : Ratatouille, Sardine Tomato Stew, Saury Tomato Stew,
    |                 : Spaghetti Napolitan, Spicy Seafood Soup, Squid Tomato
    |                 : Stew, Taco, Tomato Juice, Tomato Omelet, Tomato Risotto,
    |                 : Tomato Soup, Vegetable Pizza
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Watermelon                                                                 \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 30G (Summer)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Summer
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 7 days
    |         Poor Soil : 6 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 210G / 250G / 290G / 410G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 420G (Summer); (Good)
    |                 : Marimba Farm, Lv.2, 500G (Summer); (Perfect) Marimba
    |                 : Farm, Lv.3, 580G (Summer); (Shining) Marimba Farm, Lv.4,
    |                 : 820G (Summer)
    | Used in Recipes : None
    |
    |    _________________________________________________________________________
    |   / [FACRP]                                                                 /
    |  /                                                             Fall Crops  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bell Pepper                                                                \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 100G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |          Bad Soil : 6 days              4 days
    |         Poor Soil : 6 days              4 days
    |       Decent Soil : 5 days              3 days
    |         Good Soil : 5 days              3 days
    |         Best Soil : 5 days              3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 160G / 190G / 220G / 320G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 320G (Fall); (Good) Marimba
    |                 : Farm, Lv.3, 380G (Fall); (Perfect) Harvest Festival
    |                 : (Craig's Booth), 440G; (Perfect) Marimba Farm, Lv.4, 440G
    |                 : (Fall)
    | Used in Recipes : Ratatouille, Vegetable Juice, Vegetable Pizza
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blue Mist Flower                                                           \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 50G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 7 days
    |         Poor Soil : 6 days
    |       Decent Soil : 6 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Blue
    |      Sale Price : 390G
    |   Purchase Info : Marimba Farm, Lv.1, 780G (Fall)
    | Used in Recipes : Perfume; Blue
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Carrot                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 30G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 6 days
    |         Poor Soil : 6 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 180G / 220G / 260G / 380G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba
    |                 : Farm, Lv.3, 440G (Fall); (Perfect) Harvest Festival
    |                 : (Craig's Booth), 520G; (Perfect) Marimba Farm, Lv.4, 520G
    |                 : (Fall)
    | Used in Recipes : Carrot Cake, Carrot Ice Cream, Carrot Juice, Curry Bread,
    |                 : Kimchi, Pot-au-Feu, Salmon Cream Stew, Spicy Stew, Stew,
    |                 : Vegetable Curry
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Chrysanthemum                                                              \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.4, 20G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 3 days
    |         Poor Soil : 3 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Yellow
    |      Sale Price : 90G
    |   Purchase Info : Harvest Festival (Ruth's Booth), 180G; Marimba Farm,
    |                 : Lv.3, 180G (Fall)
    | Used in Recipes : None
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cosmos                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 20G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 3 days
    |         Poor Soil : 3 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Red
    |      Sale Price : 100G
    |   Purchase Info : Harvest Festival (Ruth's Booth), 200G; Marimba Farm,
    |                 : Lv.3, 200G (Fall)
    | Used in Recipes : None
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Eggplant                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 80G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |          Bad Soil : 5 days              3 days
    |         Poor Soil : 5 days              3 days
    |       Decent Soil : 5 days              3 days
    |         Good Soil : 5 days              3 days
    |         Best Soil : 5 days              3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 130G / 150G / 180G / 270G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 26G (Fall); (Good) Marimba
    |                 : Farm, Lv.2, 300G (Fall); (Perfect) Harvest Festival
    |                 : (Craig's Booth), 360G; (Perfect) Marimba Farm, Lv.3, 360G
    |                 : (Fall)
    | Used in Recipes : Ratatouille, Tempura Soba
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Grapes                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 30G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 120G / 140G / 160G / 290G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 240G; (Good) Marimba Farm,
    |                 : Lv.3, 280G; (Perfect) Marimba Farm, Lv.4, 320G
    | Used in Recipes : Grape Candy, Grape Cocktail, Grape Ice Cream, Grape Juice
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Moondrop Flower                                                            \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.4, 20G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 3 days
    |         Poor Soil : 3 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Yellow
    |      Sale Price : 120G
    |   Purchase Info : Marimba Farm, Lv.2, 240G (Fall)
    | Used in Recipes : Perfume; Yellow
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pumpkin                                                                    \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 90G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |         Bad Soil : 10 days              8 days
    |         Poor Soil : 9 days              7 days
    |       Decent Soil : 8 days              6 days
    |         Good Soil : 7 days              5 days
    |         Best Soil : 6 days              4 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 150G / 180G / 210G / 310G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 300G (Fall); (Good) Marimba
    |                 : Farm, Lv.3, 360G (Fall); (Perfect) Harvest Festival
    |                 : (Craig's Booth), 420G; (Perfect) Marimba Farm, Lv.4, 420G
    |                 : (Fall)
    | Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
    |                 : Pudding, Pumpkin Stew
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Purple Herb                                                                \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve
    |                      : (Irene's Booth), 20G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Herb
    |           Color : Purple
    |      Sale Price : 30G
    |   Purchase Info : (none)
    | Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe.
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Red Herb                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 20G (Fall); New Year's Eve
    |                      : (Irene's Booth), 20G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Herb
    |           Color : Red
    |      Sale Price : 50G
    |   Purchase Info : (none)
    | Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good,
    |                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super
    |                 : Stay Awake; Can also be used in any 'Any Herb' recipe.
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rice                                                                       \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 30G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 210G / 250G / 290G / 400G
    |   Purchase Info : (Decent) Marimba Farm, Lv.3, 420G; (Good) Marimba Farm,
    |                 : Lv.3, 500G; (Perfect) Marimba Farm, Lv.4, 580G
    | Used in Recipes : Box Lunch; Decent, Box Lunch; Good, Box Lunch; Perfect,
    |                 : Box Lunch; Shining, Cheese Risotto, Chestnut Rice,
    |                 : Chirashi Sushi, Conger Eel Rice, Doria, Eel Rice, Egg
    |                 : Rice, Fried Rice, Mushroom Rice, Omelet Rice, Paella,
    |                 : Rice Ball, Rice Cocktail, Salmon Fried Rice, Seafood
    |                 : Curry, Seafood Doria, Seafood Fried Rice, Seafood
    |                 : Risotto, Southern Fried Rice, Southern Omelet, Spinach
    |                 : Risotto, Sushi; Decent, Sushi; Good, Sushi; Perfect,
    |                 : Sushi; Shining, Tomato Risotto, Tuna Rice, Vegetable
    |                 : Curry, Yam Rice
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rose                                                                       \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.4, 30G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Red
    |      Sale Price : 220G
    |   Purchase Info : Marimba Farm, Lv.2, 440G (Fall)
    | Used in Recipes : Perfume; Red
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Spinach                                                                    \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 30G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 180G / 220G / 270G / 380G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 360G (Fall); (Good) Marimba
    |                 : Farm, Lv.3, 440G (Fall); (Perfect) Harvest Festival
    |                 : (Craig's Booth), 540G; (Perfect) Marimba Farm, Lv.4, 540G
    |                 : (Fall)
    | Used in Recipes : Boiled Spinach, Sauteed Spinach, Shark Fin Soup, Spinach
    |                 : Cake, Spinach Risotto, Steamed Egg, Vegetable Juice
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yam                                                                        \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.2, 90G (Fall)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Fall
    | Multi-Harvest : Yes
    |   Growth Time :             Re-Growth Time :
    |          Bad Soil : 8 days              6 days
    |         Poor Soil : 7 days              5 days
    |       Decent Soil : 6 days              4 days
    |         Good Soil : 5 days              3 days
    |         Best Soil : 5 days              3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 130G / 160G / 180G / 260G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba
    |                 : Farm, Lv.2, 320G (Fall); (Perfect) Harvest Festival
    |                 : (Craig's Booth), 360G; (Perfect) Marimba Farm, Lv.3, 360G
    |                 : (Fall)
    | Used in Recipes : Baked Yam, Roasted Yam, Yam Cake, Yam Cocktail, Yam Ice
    |                 : Cream, Yam Rice, Yam Stew
    |
    |    _________________________________________________________________________
    |   / [WICRP]                                                                 /
    |  /                                                           Winter Crops  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Anemone                                                                    \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 20G (Winter)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Red
    |      Sale Price : 110G
    |   Purchase Info : Marimba Farm, Lv.4, 200G (Winter)
    | Used in Recipes : None
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Buckwheat                                                                  \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 30G (Winter)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 5 days
    |       Decent Soil : 5 days
    |         Good Soil : 5 days
    |         Best Soil : 5 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Crop
    |      Sale Price : 190G / 220G / 240G / 340G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 380G (Winter); (Good)
    |                 : Marimba Farm, Lv.3, 440G (Winter); (Perfect) Marimba
    |                 : Farm, Lv.4, 480G (Winter)
    | Used in Recipes : Buckwheat Cocktail
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Soba Flour
    |       Made With : Mill
    |      Sale Price : 220G / 270G / 300G / 390G
    |   Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 600G
    | Used in Recipes : Buckwheat Pancake, Curry Soba, Sobagaki, Tempura Soba,
    |                 : Tsukimi Soba, Zaru Soba
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Green Bell Flower                                                          \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : (none)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 3 days
    |         Poor Soil : 3 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Green
    |      Sale Price : 110G
    |   Purchase Info : (none)
    | Used in Recipes : Perfume; Green
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Snowflake Flower                                                           \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.3, 20G (Winter)
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 5 days
    |         Poor Soil : 4 days
    |       Decent Soil : 3 days
    |         Good Soil : 3 days
    |         Best Soil : 3 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Flower
    |           Color : Yellow
    |      Sale Price : 150G
    |   Purchase Info : Marimba Farm, Lv.3, 300G (Winter)
    | Used in Recipes : None
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yellow Herb                                                                \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _
    | Seed Characteristics
    |
    | Purchase Information : Marimba Farm, Lv.1, 20G (Winter); New Year's Eve
    |                      : (Irene's Booth), 20G
    | _ _ _ _ _ _ _ _ _ _ _
    | Crop Characteristics
    |
    |        Season : Winter
    | Multi-Harvest : No
    |   Growth Time :
    |          Bad Soil : 6 days
    |         Poor Soil : 5 days
    |       Decent Soil : 4 days
    |         Good Soil : 4 days
    |         Best Soil : 4 days
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Produce Characteristics
    |
    |            Type : Herb
    |           Color : Yellow
    |      Sale Price : 40G
    |   Purchase Info : (none)
    | Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe.
    |
    |    _________________________________________________________________________
    |   / [FRUIT]                                                                 /
    |  /                                                                 Fruits  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | In the below listing, the Growth Time listed is for the lowest-quality
    | soil. For every increase in soil quality, the growth time shortens by 4 to
    | 5 days -- except Olive Trees, which grow in two weeks in any type of soil.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Apple                                                                      \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seedling Characteristics
    |
    | Purchase Info : Marimba Farm, Lv.1, 990G
    |   Growth Time : 30 days
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | Fruit Characteristics
    |
    |          Season : Summer
    |      Sale Price : 130G / 160G / 180G / 300G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 260G (Fall); (Good) Marimba
    |                 : Farm, Lv.3, 320G (Fall); (Perfect) Marimba Farm, Lv.4,
    |                 : 360G (Fall)
    | Used in Recipes : Apple Candy, Apple Cocktail, Apple Ice Cream, Apple Jam,
    |                 : Apple Juice, Apple Pie
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cherry                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seedling Characteristics
    |
    | Purchase Info : Marimba Farm, Lv.3, 860G
    |   Growth Time : 45 days
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | Fruit Characteristics
    |
    |          Season : Summer
    |      Sale Price : 120G / 140G / 150G / 270G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Spring); (Good)
    |                 : Marimba Farm, Lv.3, 280G (Spring); (Perfect) Marimba
    |                 : Farm, Lv.3, 300G (Spring)
    | Used in Recipes : Cherry Candy, Cherry Ice Cream, Cherry Jam, Cherry Pie
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Chestnut                                                                   \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seedling Characteristics
    |
    | Purchase Info : Marimba Farm, Lv.2, 860G
    |   Growth Time : 45 days
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | Fruit Characteristics
    |
    |          Season : Fall
    |      Sale Price : 120G / 140G / 170G / 340G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba
    |                 : Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4,
    |                 : 340G (Fall)
    | Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
    |                 : Chestnut
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Coffee Beans                                                               \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seedling Characteristics
    |
    | Purchase Info : Marimba Farm, Lv.4, 980G
    |   Growth Time : 30 days
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | Fruit Characteristics
    |
    |          Season : Fall
    |      Sale Price : 140G / 160G / 180G / 260G
    |   Purchase Info : (Decent) Marimba Farm, Lv.3, 280G (Summer); (Good)
    |                 : Marimba Farm, Lv.3, 320G (Summer); (Perfect) Marimba
    |                 : Farm, Lv.3, 360G (Summer)
    | Used in Recipes : None
    |
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Ground Coffee
    |       Made With : Mill
    |      Sale Price : 160G / 200G / 220G / 280G
    |   Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 440G
    | Used in Recipes : Cafe au Lait, Coffee Candy, Coffee Ice Cream, Hot Coffee
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Olive                                                                      \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seedling Characteristics
    |
    | Purchase Info : Marimba Farm, Lv.4, 860G
    |   Growth Time : 14 days
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | Fruit Characteristics
    |
    |          Season : Fall
    |      Sale Price : 120G / 140G / 160G / 270G
    |   Purchase Info : (Decent) Marimba Farm, Lv.2, 240G (Fall); (Good) Marimba
    |                 : Farm, Lv.3, 280G (Fall); (Perfect) Marimba Farm, Lv.4,
    |                 : 320G (Fall)
    | Used in Recipes : Olive Cocktail
    |
    | _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | By-Product Characteristics
    |
    |         Product : Olive Oil
    |       Made With : Mixer
    |      Sale Price : 130G / 150G / 170G / 280G
    |   Purchase Info : (Perfect) Harvest Festival (Ruth's Booth), 340G
    | Used in Recipes : French Fries, Paella, Pesto Spaghetti, Sardines in Oil,
    |                 : Sauteed Clam, Sauteed Mushroom, Sauteed Mussel, Sauteed
    |                 : Oyster, Sauteed Spinach, Spaghetti Carbonara, Spaghetti
    |                 : Napolitan, Spaghetti Pescatore, Squid Ink Spaghetti,
    |                 : Tortilla
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Orange                                                                     \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _ _ _ _ _
    | Seedling Characteristics
    |
    | Purchase Info : Marimba Farm, Lv.1, 860G
    |   Growth Time : 30 days
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | Fruit Characteristics
    |
    |          Season : Summer
    |      Sale Price : 120G / 140G / 160G / 290G
    |   Purchase Info : (Decent) Marimba Farm, Lv.1, 240G (Summer); (Good)
    |                 : Marimba Farm, Lv.2, 280G (Summer); (Perfect) Marimba
    |                 : Farm, Lv.3, 320G (Summer)
    | Used in Recipes : Marmalade, Orange Cake, Orange Candy, Orange Cookie,
    |                 : Orange Ice Cream, Orange Juice, Orange Pie
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [RANCH]                                                           //
           //                                                        Ranching   //
          //                                                                   //
         //  "And God said, 'Let the land produce                             //
        //  living creatures according to their kinds.'                      //
       //  And it was so." -Genesis 1:24                                    //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Ranching refers to the livestock and poultry portion of the game. At the
    | start of the game, you'll have an empty coop, a barn and a cow as soon as
    | you drop by Horn Ranch to get it. But there's a lot more that you need to
    | know before you can effectively start raising animals.
    |
    |    _________________________________________________________________________
    |   / [RANBS]                                                                 /
    |  /                                                        Ranching Basics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Animal Parade takes a page from the A Wonderful Life book and gives you a
    | cow really early in the game. You start the game off with a barn, and the
    | first time you visit Horn Ranch and talk to Cain, he'll give you a baby
    | cow.
    |
    | But in order to take care of your cow, and get more animals, there's a bit
    | of preparation involved. The stuff in this section doesn't necessarily need
    | to be done before you start raising your livestock and poultry, but it
    | isn't involved in the day-to-day maintenance of the animals.
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BN&CP] _
    | The Barn and Coop                                                          \
    |                                                                             \
    | Like I said, you start the game with a Barn and Coop -- you don't have to
    | build them. However, you'll also notice that early on, they're really
    | small: the Barn can hold only three animals, while the Coop can hold only
    | four (and no silkworms!).
    |
    | That'll work fine early on, but later you'll want to start expanding both
    | of them. Both the Barn and the Coop have three sizes: Small, Medium and
    | Large.
    |   - A Medium barn will hold 5 livestock animals, while a Large barn will
    |     hold 8 livestock animals.
    |   - A Medium coop will hold 8 poultry animals, while a Large coop will hold
    |     12 poultry animals and 4 silkworms.
    |
    | To upgrade, you'll have to talk to the Carpenter's. You'll need to gather a
    | whole lot of lumber first, though, and even after that, the upgrades are
    | pretty expensive. For more information on gathering Lumber, search for
    | [-LUMBR-] without the dashes. For more information on the prices and lumber
    | requirements for each upgrade, check the Carpenter's Shop section by
    | searching for [-SH_CS-] without the spaces.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PURCH] _
    | Purchasing                                                                 \
    |                                                                             \
    | All livestock and poultry are purchased from Horn Ranch, from Hanna
    | specifically. Every livestock animal can be purchased as either a baby or
    | an adult. Babies are cheaper, but take some time to grow before they can
    | produce any animal products or can be ridden.
    |
    | Poultry can only be purchased as babies (chicks and ducklings). They're
    | significantly cheaper than livestock animals and require less care, but
    | they also don't give quite as much profit. Silkworms, on the other hand,
    | don't have a young and adult form, so you'll always buy them as adults.
    |
    | To purchase an animal, talk to Hanna inside Horn Ranch. Choose the animal
    | and you'll be asked to name it. Then the animal will appear at your house.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LIMIT] _
    | Livestock Limits                                                           \
    |                                                                             \
    | This is an interesting feature in Animal Parade. While there are five
    | livestock animals -- the cow, goat, sheep, horse and ostrich -- you can
    | only have three types at a time. If your barn is fully upgraded, you can
    | have up to 8 livestock animals -- but only three kinds.
    |
    | In case the message isn't clear enough, here are some examples. If you have
    | a cow, a sheep and a goat, then you can't buy a horse or ostrich. You can
    | buy more cows, sheep and goats, though. If you want to buy a horse or
    | ostrich, you'll have to sell all your cows, all your sheep or all your
    | goats. Otherwise, Hanna won't sell them to you.
    |
    | So what does this mean? You actually need to put some thought into which
    | three animals you choose. But, it's not really that hard of a decision.
    | Cows, sheep and goats are far, far more profitable than the ostrich (which
    | isn't profitable at all) and the horse (which doesn't produce anything at
    | all). So, odds are you're most interested in those.
    |
    | Now, the caveat is that the horse and ostrich are faster. However, sheep
    | and goats are fairly fast to ride as well, and with the circus animals from
    | Theodore's Circus providing shortcuts to most major places on the island,
    | chances are you won't have much trouble getting from place to place.
    |
    | Granted many people will want a horse just to have a horse, so you might be
    | wondering what to choose for the other two animals: cows, goats and sheep
    | all produce milk (yes, you read that right -- sheep produce milk too), but
    | sheep also produce wool. Sheep Milk is slightly less profitable than Goat
    | Milk, and both are less profitable than Cow Milk -- but the sheep's wool
    | makes up for the slight drop in profit. So, if you want a horse, the most
    | profitable choices for your other two animals are the Cow and Sheep.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Animal Colors                                                              \
    |                                                                             \
    | Personally, I don't care what color my animals are, but some people do, so
    | let's talk about that for a second.
    |
    | Except ostriches, every livestock animal has multiple possible colors. The
    | sheep, for example, can be white or black. However, the color you get isn't
    | totally randomly determined: Hanna only sells one color for each animal. If
    | you want the other colors, you'll have to breed them. That makes the white
    | horse, black goat, and brown cow somewhat rare commodities (although if you
    | ask me, black & white should be the more special cow color).
    |
    |    _________________________________________________________________________
    |   / [CARET]                                                                 /
    |  /                                                            Care-Taking  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Now that you've got some animals, it's time to take care of them. Every
    | animal requires some type of attention every single day for it to be happy,
    | healthy and profitable.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FEEDN] _
    | Feeding                                                                    \
    |                                                                             \
    | Animals, like people, have to eat. Granted your character apparently
    | doesn't have to eat, but you get the picture. Unlike Tree of Tranquility,
    | there is no automatically-growing grass in your field. That means you'll
    | initially have to buy fodder, and you'll have to buy and plant grass seeds
    | later on to let your animals craze. That means you might want to wait until
    | you have an additional field to plant grass in -- otherwise you'll be
    | wasting valuable crop space on grass. But in the meantime, fodder works
    | just fine.
    |
    | Every animal, no matter the stage of growth, needs to eat every day. You'll
    | know if an animal has eaten for the day by the spoon and fork icon floating
    | above their head. The penalty for missing a day is that the animal will
    | take one day longer to produce its next product. For animals like cows,
    | goats and chickens which produce something every day, they will basically
    | skip a day. For animals like ducks, silkworms, ostriches and sheep which
    | produce products at a longer interval, it will take one day longer than it
    | would have otherwise.
    |
    | If you go a few days in a row without feeding a given animal, it will die.
    | Cain will come to your house and yell at you for this. For more information
    | on animal death, see the Death section below by searching for [-DEATH-]
    | without the spaces.
    |
    | There are two ways to feed your animals: feeding them with feed and fodder,
    | and letting them graze.
    |
    | _ _ _ _
    | Grazing
    |
    | Generally speaking, letting them graze is the simpler option. Every animal
    | (except silkworms) can be let outside to get their nom on in the field
    | outside your house. Once let outside, each will eat one patch of grass per
    | day. Animals can be let outside to graze in every season, even Winter.
    |
    | In order to let your animals out to graze, though, you must plant your own
    | grass. You plant grass the normal way -- till the soil, plant the seeds.
    | Grass will automatically re-grow, and as far as I know it lives through all
    | seasons. I haven't worked out exactly how much grass you'll need to plant
    | in order to never have to worry about running out of food, but it should be
    | safe as long as you have four squares of grass per animal grazing. Also,
    | let the grass grow for 3-4 days after planting it before letting the
    | animals graze on it.
    |
    | To let your animals out to graze, just ring the bell outside the barn. This
    | will let every animal out into the lawn. Unlike Tree of Tranquility,
    | though, they won't automatically return inside -- you'll need to remember
    | to put them back in. This is especially important for chickens and ducks,
    | which won't lay eggs unless they're inside.
    |
    | In some cases, however, letting the animals graze is not the best option.
    | They should not be let outside if it's raining or snowing, so in these
    | cases it's better to feed them inside. Silkworms cannot graze outside, and
    | thus must be fed manually. Additionally, hand-feeding them carries a more
    | substantial affection boost, so if you want to get your animal's hearts up
    | faster, you need to know about feed, fodder and manual feeding. And yes,
    | I'm aware this paragraph read like the disclaimers at the end of a medicine
    | commercial.
    |
    | _ _ _ _
    | Feeding
    |
    | Your other option for feeding your animals is to obtain feed and fodder to
    | give to your animals directly. You'll need to do this at least part of the
    | time, given that animals should not be let outside when it is raining or
    | snowing. Additionally, feeding them manually can raise their heart level
    | faster. Silkworms cannot be let outside, and thus must be fed manually with
    | feed.
    |
    | Fodder can be obtained in two ways: it can be purchased from Horn Ranch for
    | 20G each, or you can cut your own grass with the sickle. Purchasing is
    | typically the better option so that there is plenty of grass for the
    | animals to graze. Feed can also be bought for 10G each from Horn Ranch, and
    | cannot be obtained any other way.
    |
    | You'll need to keep at least some feed and fodder on hand in case of rainy
    | or snowy days. You don't want to get stuck on a rainy day with no feed or
    | fodder, especially if it's Monday when Horn Ranch is closed.
    |
    | To feed your animals with feed and fodder, pull the food out of the spout
    | at the back of the barn and coop by standing against it and pressing A. For
    | efficiency, pull out as many feeds or fodders as you need before giving it
    | to your animals.
    |
    | Once you have the animal food, place it in the the animal's feed bins. Note
    | that each barn animal and each silkworm has its own feeding trough, but the
    | coop has only "community" feeding areas to be shared by all the chickens
    | and ducks. With chickens, ducks and silkworms, you can also give them feed
    | directly.
    |
    | Both hand-feeding and letting animals graze carry a heart level boost; but
    | the grazing boost comes from letting the animal out in general, so you can
    | pick up both boosts in one day by hand-feeding the animal first, then
    | letting her outside.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVIN] _
    | Moving Animals                                                             \
    |                                                                             \
    | Animals can be called and moved in four different ways. One of the most
    | interesting elements of Animal Parade is that every animal can be ridden,
    | although some are clearly faster than others.
    |
    | _ _ _ _
    | Riding
    |
    | All livestock animals -- cows, sheep, goats, ostriches and horses -- can be
    | ridden from place to place. You can't ride these animals, though, until
    | their heart level is at least 5 hearts. They also have to be an adult, but
    | there's no way to raise an animal to 5 hearts before it grows to its adult
    | form.
    |
    | To ride, simply stand alongside the animal and press A -- you'll be
    | prompted to hop on. Animals can be ridden into and out of the barn, and
    | around town. If you dismount, the animal will stay in roughly the same area
    | for a decent period of time.
    |
    | While you can ride all the animals, they don't all move at the same speed:
    | the ostrich and horse are the fastest, followed by the goat and sheep, and
    | then the cow. The higher the animal's heart level, the faster it moves.
    |
    | Avoid riding any animals in bad weather, though. If snow is only on the
    | ground, it's ok -- but if snow is falling or it's raining in any way, the
    | animal is likely to get sick if you ride it around in the rain.
    |
    | _ _ _ _ _
    | Whistling
    |
    | If you find yourself out and about and want a ride, you can also whistle
    | for an animal. Press A and B at the same time to call an animal to you.
    | Note that in some areas, you can't whistle for animals. Annoyingly, it
    | appears that the highest heart-level animal will come, which makes horses
    | even more useless.
    |
    | Note that blowing the whistle that Owen gives you will call a circus animal
    | to you, not a livestock animal; and that's only after completing the
    | Theodore's Circus Event -- search for [-THEOD-] without the dashes for more
    | information on that.
    |
    | _ _ _ _ _
    | Hand Bell
    |
    | All livestock can be called towards you using the bell. When you ring the
    | bell, every livestock animal within earshot (on screen and within a few
    | steps off-screen) will walk towards your character. This isn't actually
    | that useful, since to take care of the animals you need them to be somewhat
    | separated. The only purpose it served in past Harvest Moon games was to
    | make it easier to move the animals in and out, but in Animal Parade...
    |
    | _ _ _ _ _
    | Barn Bell
    |
    | There is a bell alongside your barn that can be rung to automatically
    | transport all your animals indoors and outdoors (whichever they weren't
    | before you rang it). If some are in and some out, all will come out. This
    | is the easiest way to move your animals in and out. If you want your
    | animals to graze in the yard, simply let them out in the morning using the
    | bell, then put them back in at night using it. That will give them ample
    | time to graze and eat their fill, and will raise their affection levels
    | too. This bell will summon both barn animals and coop animals.
    |
    | Note that unlike Tree of Tranquility, animals will not automatically go
    | back inside at the end of the night. That means that if the weather's bad
    | the next day, they'll still be outside in it. Also, chickens and ducks
    | won't lay eggs unless they're put inside for the night. In short, let your
    | animals back inside!
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANHTL] _
    | Animal Heart Levels                                                        \
    |                                                                             \
    | For most aspects so far, poultry (chicken, ducks and silkworms) and
    | livestock (cows, goats, sheep, horses, ostriches) have been identical.
    | However, when it comes to raising your animal's affection points, there is
    | a strong difference between poultry and livestock.
    |
    | _ _ _ _ _ _ _ _ _ _ _
    | Poultry Heart Levels
    |
    | Like the villagers, poultry operate on a 10-heart system for affection -
    | each heart corresponds to 100 heart points. So, raising a poultry animal's
    | affection by 100 heart points corresponds to an increase in 1 heart on
    | their heart level. You can check your poultry's heart level by opening up
    | the menu screens, scrolling to the Heart icon and scrolling down to
    | Animals.
    |
    | There are three ways to increase a poultry animal's heart points: giving
    | them feed by hand, picking them up, and letting them outside. Letting them
    | outside is the best way, but you can get the hand-feeding bonus by feeding
    | them before letting them out. If you let them out first, they'll eat
    | outside. Note, though, that the time it takes to hand-feed each chicken and
    | duck really isn't worth the extra bonus.
    |
    | This also makes it clearer why it takes ages and ages to raise a silkworm's
    | heart level, as they can't be let outside. Fortunately, the dye pot and
    | yarn maker make silkworm's affection relatively irrelevant -- product
    | quality is based on heart level, but dyed silk yarn doesn't have a quality
    | rating. But we'll get to that later.
    |
    | Unfortunately, it's a lot easier to lower a poultry animal's heart level
    | than raise it. Two actions lower their heart level: letting them outside in
    | the rain and using a tool on them. Fortunately though, forgetting to feed
    | them does not appear to lower their affection: instead, they just don't
    | give products for a couple days after a missed feeding. Of course,
    | forgetting to feed them for days on end will kill them, which could be
    | considered the "ultimate" affection lowerer.
    |
    | Overall, the best routine for chickens, ducks and silkworms is to wake up,
    | let them all outside to eat, enter the coop to gather the eggs and silk,
    | then feed the silkworms. The bonuses for picking up and hand-feeding the
    | chickens and ducks really aren't worth the huge amount of extra time it
    | takes. Letting the chickens and ducks out before you enter the coop is just
    | to cut down on the load time.
    |
    | _ _ _ _ _ _ _ _ _ _ _ _
    | Livestock Heart Levels
    |
    | Like villagers and poultry, livestock operate on a 10-heart system. Each
    | heart corresponds to 100 heart points - so, raising an animal's heart
    | points by 100 corresponds to an increase in 1 in their heart level.
    |
    | There are several ways to increase livestocks' heart points: hand-feeding
    | them, letting them outside, brushing them, milking them, and riding them.
    |
    | Raising the affection of livestock is a lot faster than raising the
    | affection of chickens, ducks and silkworms. And like poultry, you can
    | receive heart points both for hand-feeding and for letting your livestock
    | outside. Again, this may not be worth it to you as the benefit is
    | relatively small.
    |
    | Perhaps the best part of this is that the act of obtaining milk from a
    | livestock animal itself raises the animal's heart level. It doesn't help
    | with horses and ostriches, but it helps with cows, goats and sheep.
    | Remember that shearing lowers your sheep's heart level, but not enough to
    | actually discourage you from doing so.
    |
    | Overall, the best routine for the livestock animals will depend on where
    | you are in the game. Brushing them gives a big enough heart level boost
    | that it's worth doing every day, and you'll obviously want to let them
    | outside and milk/shear them every day. The big decision to make is whether
    | to milk, shear and brush them inside or outside: early in the game when
    | time is at a premium, you might want to do it inside since time stops
    | indoors. Later in the game, when the days seem to creep by, it can be nice
    | to let them outside and pass some time while you take care of them. Plus,
    | you deal with fewer load times by letting them outside first.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIPR] _
    | Animal Products                                                            \
    |                                                                             \
    | So you've got the animals, you've paid a fortune for them, you've taken
    | great care of them... for what? For profit, of course!
    |
    | The main reason to keep animals is because the products they produce are
    | among the most profitable items in the game. While the animal's alive and
    | an adult, it will produce a product on a specific schedule. Most animals
    | will produce a product every day, but others will produce one every 2, 4 or
    | 6 days.
    |
    | The method for obtaining the items differs from animal to animal. For eggs
    | and silk cocoons, for example, the item will just appear on the barn or
    | coop floor each morning. All you need to do is pick them up. Milk and wool,
    | though, require you to take an item (milker and shears, respectively) and
    | use them on the animal. The item will replace the tool in your hands.
    |
    | Like crops, animal products have quality ratings. The quality of an item is
    | based largely on the affection level of the animal it's obtained from. It's
    | not a direct thing -- a single cow could produce Perfect milk for three
    | days in a row, then produce Good milk for a week. It's just influenced by
    | heart level, not directly controlled.
    |
    | So what's the influence like? At the lower heart levels, you'll get almost
    | all Decent products. Around 3 to 4 hearts, you'll start getting Decent and
    | Good products in about the same proportion, and you'll get your first
    | Perfect products too. Once you get to around 6 and 7 hearts, you'll get
    | about the same number of Perfect products as Good products, with the
    | occasional Decent and Shining products. Finally, at the maximum heart
    | level, you'll get Shining products pretty regularly, but you'll still get
    | mostly Perfect products.
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PROPR] _
    | Processed Products                                                         \
    |                                                                             \
    | If you really want to rake in the profit, though, there's one more thing
    | you need to know about: the Makers. The Makers are items that let you take
    | a normal animal product and transform it into a more valuable, more useful
    | product. There are five Makers in the game (the way I count them, at
    | least):
    |   - Mayonnaise Maker: Changes Chicken, Duck or Ostrich Eggs into
    |     Mayonnaise, Duckonnaise or Ostonnaise.
    |   - Butter Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
    |     Butter.
    |   - Cheese Maker: Changes Cow, Goat or Sheep Milk into Cow, Goat or Sheep
    |     Cheese.
    |   - Yarn Maker: Changes Wool, Silk Cocoons or Flax into Wool Yarn, Silk
    |     Yarn or Flax Yarn.
    |   - Dye Pot: Changes Wool Yarn, Silk Yarn or Flax Yarn into Dyed Wool Yarn,
    |     Dyed Silk Yarn or Dyed Flax Yarn. The color is determined by what herb
    |     or flower you add to the pot.
    |
    | The Mayonnaise Maker will sit in the coop after purchased; the Cheese, Yarn
    | and Butter Maker will sit in the barn; and the Dye Pot has to be placed in
    | the kitchen like any other kitchen utensil. All are purchased from the
    | General Store.
    |
    | Be careful, though: while usually putting an item in a Maker will increase
    | its quality, there are certain items that will actually lose value when
    | changed into something else. These are:
    |   - Good or higher Duck Eggs, as Duckonnaise has no quality rating.
    |   - Good or higher Ostrich Eggs, as Ostonnaise has no quality rating.
    |   - Good or higher Silk Yarn, as all colors of Dyed Silk Yarn sell for less
    |     than Good Silk Yarn.
    |   - Good or higher Wool Yarn, as all colors of Dyed Wool Yarn sell for less
    |     than Good Wool Yarn.
    |   - Perfect or higher Flax Yarn, as all colors of Dyed Flax Yarn sell for
    |     less than Perfect Flax Yarn.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BREED] _
    | Breeding                                                                   \
    |                                                                             \
    | Except for the silkworms, every animal can be bred on your farm. Breeding
    | has the following benefits:
    |   - Breeding is cheaper than buying a new animal.
    |   - With breeding, you can get an animal of a rarer color, like a white or
    |     black horse, or a black cow, goat or sheep.
    |   - Both the parent and child receive an affection boost from breeding.
    |
    | And the following drawbacks:
    |   - Breeding takes some extra time, as you have to wait for the birth, and
    |     then for the animal to grow up.
    |   - You have to have an extra spot open in your barn for the duration of
    |     the pregnancy, so effectively you miss out on a week of having another
    |     animal.
    |   - Breeding DOES remove your animal's ability to be milked or ridden
    |     during the pregnancy (for livestock).
    |   - Pregnant animals won't graze outside, meaning that they must be fed in
    |     the barn and can't be ridden.
    |
    | To breed livestock, you'll need to purchase one of the four Miracle Potions
    | from Horn Ranch: Cow, Sheep, Goat or Horse Miracle Potion. Buy it, use it
    | on the animal, then wait the amount of time listed in The Animals section
    | below.
    |
    | For poultry and ostriches, you'll just need to grab one of their eggs and
    | put it in one of the incubators (after you purchase them from the General
    | Store, once you have a Level 2 Coop for the Chicken/Duck Egg Incubator, or
    | Level 3 Barn for the Ostrich Egg incubator). The chicken and duck egg
    | incubator can be found in the coop after purchase, and the ostrich egg
    | incubator in the barn. You can also incubate eggs that you just purchased
    | from Horn Ranch, which can be a nice way to get your first chicken, duck or
    | ostrich if you don't want to buy a chick (though you'll make up the
    | purchase price in the extra week of having an adult chicken).
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ILLNS] _
    | Illness                                                                    \
    |                                                                             \
    | Occasionally, you'll find your animal is in a consistently bad mood, shows
    | a sad face, and won't let you ride it. It probably won't give any milk
    | either, or lay any eggs.
    |
    | This happens when the animal is sick. Usually this will only happen if
    | you've let the animal out in the rain, but it can also happen when you
    | forget to feed them, or occasionally just randomly. Before you assume it's
    | sick, try feeding, petting and brushing it -- if this fixes it, it was just
    | ticked off at you, not sick.
    |
    | When this happens, you'll need to get some Animal Medicine from Horn Ranch.
    | Animal Medicine works just like Miracle Potions -- just use it on the
    | animal and voila, all better.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELLN] _
    | Selling                                                                    \
    |                                                                             \
    | Cute as they are, sometimes you just get sick of seeing those little animal
    | faces. Or maybe you want to try out one of the other animals, and so you
    | need to get rid of some of the ones you have. Regardless of the reason,
    | you'll find that at some point, you need to sell your animals.
    |
    | Selling is easy. Just go talk to Hanna at Horn Ranch and choose the Sell
    | Animals option. She'll give you a list of your animals, and you can choose
    | which to sell. The sale price will be based on what the animal is and how
    | high their hearts are -- a higher heart-level animal will sell for more.
    |
    | Some people wonder if it'd be profitable to buy a cow, raise it to 10
    | hearts, then sell it and buy a new one. Unfortunately, not really -- the
    | money you make from having high-quality milk to sell in the time it takes
    | to raise another one is far more than the money you get by selling the cow.
    | Still, it can be useful to sell an animal that's about to die, though
    | that's always hard to predict.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DEATH] _
    | Death                                                                      \
    |                                                                             \
    | Ashes to ashes, dust to dust, blah blah blah. Each animal has an
    | approximate lifespan, and as it meets and surpasses that lifespan, the
    | chances of death increase. Animals may also die if you don't feed them for
    | too many days in a row.
    |
    | When an animal dies, Cain will come to your ranch and tell you, then hold a
    | small funeral for the animal at the cemetery. If the animal died of old
    | age, he'll console you; but if it died of neglect, he'll yell at you.
    |
    |    _________________________________________________________________________
    |   / [THEAN]                                                                 /
    |  /                                                            The Animals  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | _ _ _ _
    | Chicken
    |
    |    Purchased From : Horn Ranch
    |       Appearances : White
    |             Price : 1000
    |       Ranch Level : 1
    |         Residence : Coop
    |          Breeding : Yes; use the incubator in the coop
    |     Time to Birth : 7 days
    | Time to Adulthood : 7 days
    |          Lifespan : 2 years
    |    Product Prices : Mayonnaise (with Mayo Maker); get daily.
    |                   : 80G / 100G / 130G / 190G
    |                   :
    |                   : Chicken Egg; get daily.
    |                   : 50G / 80G / 100G / 150G
    | _ _
    | Cow
    |
    |    Purchased From : Horn Ranch
    |       Appearances : Black & White; Black; Brown
    |             Price : 1200 (newborn), 2400 (adult)
    |       Ranch Level : 1 (newborn), 2 (adult)
    |         Residence : Barn
    |          Breeding : Yes; use a Miracle Potion from Horn Ranch
    |     Time to Birth : 14 days
    | Time to Adulthood : 14 days
    |          Lifespan : 3 years
    |    Product Prices : Cow Milk (with Milker); get daily.
    |                   : 170G / 260G / 340G / 510G
    |                   :
    |                   : Cow Butter (with Milker; Butter Maker); get daily.
    |                   : 190G / 280G / 370G / 560G
    |                   :
    |                   : Cow Cheese (with Milker; Cheese Maker); get daily.
    |                   : 190G / 280G / 370G / 560G
    | _ _ _
    | Duck
    |
    |    Purchased From : Horn Ranch
    |       Appearances : White
    |             Price : 800
    |       Ranch Level : 1
    |         Residence : Coop
    |          Breeding : Yes; use the incubator in the coop
    |     Time to Birth : 7 days
    | Time to Adulthood : 7 days
    |          Lifespan : 2 years
    |    Product Prices : Duck Egg; get every 2 days.
    |                   : 80G / 120G / 160G / 240G
    |                   :
    |                   : Duckonnaise (with Mayo Maker); get every 2 days.
    |                   : 140G
    | _ _ _
    | Goat
    |
    |    Purchased From : Horn Ranch
    |       Appearances : White; Black
    |             Price : 1500 (newborn), 3000 (adult)
    |       Ranch Level : 3 (newborn), 4 (adult)
    |         Residence : Barn
    |          Breeding : Yes; use a Miracle Potion from Horn Ranch
    |     Time to Birth : 7 days
    | Time to Adulthood : 14 days
    |          Lifespan : 2.5 years
    |    Product Prices : Goat Butter (with Milker; Butter Maker); get daily.
    |                   : 150G / 250G / 340G / 530G
    |                   :
    |                   : Goat Milk (with Milker); get daily.
    |                   : 140G / 230G / 310G / 480G
    |                   :
    |                   : Goat Cheese (with Milker; Cheese Maker); get daily.
    |                   : 150G / 250G / 340G / 530G
    |              Note : In addition to the Horn Ranch level, your barn must be
    |                   : at Level 2 to buy a goat.
    | _ _ _
    | Horse
    |
    |    Purchased From : Horn Ranch
    |       Appearances : White; Black
    |             Price : 2000 (newborn), 4000 (adult)
    |       Ranch Level : 2 (newborn), 3 (adult)
    |         Residence : Barn
    |          Breeding : Yes; use a Miracle Potion from Horn Ranch
    |     Time to Birth : 14 days
    | Time to Adulthood : 14 days
    |          Lifespan : 3 years
    | _ _ _ _
    | Ostrich
    |
    |    Purchased From : Horn Ranch
    |       Appearances : Black
    |             Price : 3000 (newborn), 6000 (adult)
    |       Ranch Level : 4 (newborn), 4 (adult)
    |         Residence : Barn
    |          Breeding : Yes; use Ostrich Egg incubator in the barn
    |     Time to Birth : 7 days
    | Time to Adulthood : 14 days
    |          Lifespan : 3 years
    |    Product Prices : Ostrich Egg; get every 6 days.
    |                   : 350G / 530G / 700G / 1050G
    |                   :
    |                   : Ostonnaise (with Mayo Maker); get every 6 days.
    |                   : 450G
    |              Note : In addition to the Horn Ranch level, your barn must be
    |                   : at Level 3 to buy an ostrich.
    | _ _ _
    | Sheep
    |
    |    Purchased From : Horn Ranch
    |       Appearances : Gray; White; Brown; Black
    |             Price : 1800 (newborn), 3600 (adult)
    |       Ranch Level : 1 (newborn), 1 (adult)
    |         Residence : Barn
    |          Breeding : Yes; use a Miracle Potion from Horn Ranch
    |     Time to Birth : 7 days
    | Time to Adulthood : 14 days
    |          Lifespan : 2.5 years
    |    Product Prices : Sheep Butter (with Milker; Butter Maker); get every 4
    |                   : days.
    |                   : 130G / 230G / 320G / 510G
    |                   :
    |                   : Sheep Milk (with Milker); get every 4 days.
    |                   : 120G / 210G / 290G / 460G
    |                   :
    |                   : Wool (with Sheers); get every 4 days.
    |                   : 620G / 920G / 1220G / 1820G
    |                   :
    |                   : Wool Yarn (with Sheers; Yarn Maker); get every 4 days.
    |                   : 680G / 1010G / 1340G / 2000G / 810G (Red) / 680G
    |                   : (Yellow) / 680G (Green) / 1000G (Blue) / 680G (Purple)
    |                   :
    |                   : Sheep Cheese (with Milker; Cheese Maker); get every 4
    |                   : days.
    |                   : 130G / 230G / 320G / 510G
    | _ _ _ _ _
    | Silkworm
    |
    | Purchased From : Horn Ranch
    |    Appearances : White
    |          Price : 4000
    |    Ranch Level : 1
    |      Residence : Coop
    |       Breeding : No; cannot be bred
    |       Lifespan : 1.5 years
    | Product Prices : Cocoon (with Nothing); get every 4 days.
    |                : 660G / 990G / 1320G / 1980G
    |                :
    |                : Silk Yarn (with Yarn Maker); get every 4 days.
    |                : 730G / 1090G / 1450G / 2180G / 860G (Red) / 730G (Yellow)
    |                : / 730G (Green) / 1060G (Blue) / 730G (Purple)
    |           Note : Silkworms will not be available until you have upgraded
    |                : your coop to Large.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [PETSS]                                                           //
           //                                                            Pets   //
          //  "You can say any fool thing to a dog, and                        //
         //  the dog will give you this look that says,                       //
        //  'My God, you're right! I never would've                          //
       //  thought of that!'" -Dave Barry                                   //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | The Pets system debuted in Tree of Tranquility, but didn't work all that
    | well. It took an age and a half to... oh wait, this is a guide, not a
    | review.
    |
    | The Pets system in Animal Parade is much improved over the one in Tree of
    | Tranquility. Pets are easier to befriend, and they actually do stuff this
    | time instead of just hanging around your house getting in your way.
    |
    |    _________________________________________________________________________
    |   / [PETME]                                                                 /
    |  /                                                          Pet Mechanics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Pets are wild animals that reside in various locations around the game
    | world. At first, they'll live outside, following their own little routines.
    | But as you meet and befriend them, they'll come to be open to being adopted
    | in your household.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Meeting the Pets                                                           \
    |                                                                             \
    | There are two dozen different wild animals around the game world. You'll
    | find them in various different locations, and some are only available in
    | certain seasons. Bears, for example, all seem to disappear into their caves
    | in the winter.
    |
    | To meet a wild animal, just go find it and talk to it by pressing A. You
    | can find the various locations of the wild animals in the sections below.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Befriending Pets                                                           \
    |                                                                             \
    | Once you've met a potential pet, it will be added to the Wild Animals
    | screen on your menus. Now it's time to start befriending the animal.
    |
    | There are three things to do to befriend an animal:
    |   - Pet it, by pressing A when you're nearby -- note that you'll only get
    |     the 'petting' bonus once per day.
    |   - Give it gifts, by pulling out a gift and pressing A toward the animal
    |     to give it to them. Most animals like most gifts, but they all have
    |     their favorites.
    |   - "Rub" it using the second controller. For information on that, check
    |     back with the Controls section by searching for [-GAMEC-] without the
    |     dashes.
    |
    | The most efficient thing to do with gifts is just to give the pet gifts
    | until it stops accepting them: that means you've reached the maximum heart
    | level bonus you can receive for the day.
    |
    | Monitor the number of hearts each animal has on the menu screen: when the
    | animal reaches 6 hearts, you'll get the chance to invite the wild animal to
    | be your pet.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Adopting Pets                                                              \
    |                                                                             \
    | To adopt a wild animal, you need to raise its heart level to 6 hearts.
    | After that, you'll receive a prompt about adopting it every time you talk
    | to the animal.
    |
    | If you choose to adopt it, the animal will move into your house. The number
    | of animals you can adopt is limited by your house size, though: like Tree
    | of Tranquility, you can have as many pets as the current level of your
    | house, for a maximum of four pets in a level 4 house. If you adopt a new
    | wild animal when you're already at the maximum, you'll get the chance to
    | kick one of your current animals out -- but you won't get that option
    | unless you're adopting a new animal, so once you adopt an animal, you're
    | guaranteed to always have at least that many pets.
    |
    | Most animals will live on the main floor of your house, but the two biggest
    | -- the Bear and the Panda (not the cubs of either) will live on the top
    | floor, and therefore for those you have to have a Level 4 house. Those two
    | animals still count against the four total animals you can have, even
    | though they live upstairs.
    |
    | Once you adopt a pet, it will move from the Wild Animals list on your menus
    | to the Pets list, and will be identified by the name you give it instead of
    | its animal type.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Owning Pets                                                                \
    |                                                                             \
    | Pets in Animal Parade aren't just decorative: they actually serve multiple
    | purposes. You can still pet them and give them food once you've adopted
    | them, but now you can do two new things: train them and walk with them.
    |
    | _ _ _ _ _
    | Training
    |
    | Remember that whistle that Owen gave you? It's not just for whistling for
    | circus animals; it can also be used to teach your pets some tricks. The
    | system is simple: while facing the animal really close (as if you're using
    | a tool on it), use the whistle. The animal nearest to you will do a trick.
    | If it knows more than one trick, it'll let you choose which to do.
    |
    | You can do this once a day, and as you do it more and more, the trick your
    | pet does will get more difficult. There's nothing more to it than that --
    | just do it once per day, and you'll notice the pet does cooler things.
    |
    | But, there's a purpose to all this: the Pet Contest at the Animal Festival.
    | At the Animal Festival, you can enter your pet into a trick contest, where
    | the best trick wins. The more you've trained the pet you enter, the better
    | chance it has to win.
    |
    | _ _ _ _
    | Walking
    |
    | When you talk to a pet in the morning, you'll get the option to take a walk
    | with it. If you accept, it'll follow behind you. You can have up to three
    | pets follow you (or your spouse, or any of your kids can count as one as
    | well).
    |
    | Be careful as the pet will get annoyed with you if you get out of sight
    | (basically, if the pet is no longer on screen). This can be a problem if
    | you're walking with a slow animal, but remember you can always pick it up
    | and carry it back, except for the large animals.
    |
    | Walking with the animal will raise its affection. It appears that the
    | duration of the walk impacts how much their heart level rises, so may as
    | well take them for longer walks. Just don't get out of their sight or
    | they'll get sad.
    |
    | Walking has another purpose those: animals will dig up mushrooms and herbs
    | when they're out walking with you. It'll only work when they're on screen
    | with you and moving (and thus, you're moving), but as long as that's true
    | they'll dig up some mushrooms and herbs for you to pick up. So, it's good
    | to take pets with you when you go out to do your chores in the morning.
    |
    |    _________________________________________________________________________
    |   / [THEPE]                                                                 /
    |  /                                                               The Pets  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | _ _ _ _ _
    | Baby Boar
    |
    |   Location : Outside Horn Ranch
    | Appearance : Small, brown pig-looking boar.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _ _ _
    | Baby Panda
    |
    |   Location : Behind Pineapple Inn on Toucan Island (near its mother)
    | Appearance : Small, black and white panda bear.
    |    Seasons : Spring, Summer & Fall
    |       Note : Note that this is a Panda Cub, and will live downstairs in
    |            : your house. Its mother, if adopted, will live upstairs.
    | _ _ _ _
    | Beagle
    |
    |   Location : outside the Church
    | Appearance : Small, brown dog.
    |    Seasons : Spring & Summer
    |       Note :
    | _ _ _
    | Bear
    |
    |   Location : Near the Goddess Spring in Garmon Mine District
    | Appearance : Large, brown bear
    |    Seasons : Spring, Summer & Fall
    |       Note : You can only adopt the Bear if you have a Level 4 house. The
    |            : Bear will live upstairs.
    | _ _ _ _ _
    | Bear Cub
    |
    |   Location : Near the Goddess Spring in Garmon Mine District (near its
    |            : mother)
    | Appearance : Small, brown bear.
    |    Seasons : Spring, Summer & Fall
    |       Note : Note that this is a Bear Cub, and will live downstairs in your
    |            : house. Its mother, if adopted, will live upstairs.
    | _ _ _ _ _
    | Black Cat
    |
    |   Location : outside the Church
    | Appearance : Small, black cat.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _ _ _ _
    | Black Rabbit
    |
    |   Location : Flute Fields, near the waterwheel
    | Appearance : Small, black rabbit.
    |    Seasons : Fall & Winter
    |       Note :
    | _ _ _ _ _ _
    | Black Shiba
    |
    |   Location : outside the Church
    | Appearance : Small, black dog.
    |    Seasons : Fall & Winter
    |       Note :
    | _ _ _ _ _ _ _
    | Brown Weasel
    |
    |   Location : In Fugue Forest, near the witch's house
    | Appearance : Small, brown weasel.
    |    Seasons : Spring & Summer
    |       Note :
    | _ _ _ _
    | Collie
    |
    |   Location : Near Town Hall
    | Appearance : Large, black and white dog.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _
    | Frog
    |
    |   Location : Flute Fields, near the river bank
    | Appearance : Small, green frog.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _ _ _ _
    | Mallard Duck
    |
    |   Location : By the pond, near the waterfall in Garmon Mine District
    | Appearance : Small, brown and green duck,
    |    Seasons : Winter
    |       Note : Note that this duck won't lay any eggs or live in your coop.
    |            : Why is it different? I have no idea.
    | _ _ _ _
    | Monkey
    |
    |   Location : Toward the East side of Garmon Mine District
    | Appearance : Medium-sized brown chimp.
    |    Seasons : Winter
    |       Note :
    | _ _ _ _ _ _ _
    | Orange Tabby
    |
    |   Location : Behind the Inn
    | Appearance : Small, orange cat.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _
    | Panda
    |
    |   Location : Behind Pineapple Inn on Toucan Island
    | Appearance : Large, black and white panda bear.
    |    Seasons : Spring, Summer & Fall
    |       Note : You can only adopt the Panda if you have a Level 4 house. The
    |            : Panda will live upstairs.
    | _ _ _ _
    | Penguin
    |
    |   Location : Toucan Island
    | Appearance : Small, black and white penguin.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _ _
    | Pyrenees
    |
    |   Location : outside the Church
    | Appearance : Large, white dog.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _
    | Raccoon
    |
    |   Location : In Fugue Forest, near the witch's house
    | Appearance : Small, brown raccoon.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _
    | Snake
    |
    |   Location : Outside the Lower Garmon Mine
    | Appearance : Long, thin, green snake.
    |    Seasons : Spring, Summer & Fall
    |       Note :
    | _ _ _ _ _
    | Squirrel
    |
    |   Location : At the fork in Flute Fields
    | Appearance : Small, brown squirrel.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _
    | Turtle
    |
    |   Location : In Fugue Forest, near the witch's house
    | Appearance : Small, green turtle.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _ _
    | White Cat
    |
    |   Location : Near the Lighthouse
    | Appearance : Small, white cat.
    |    Seasons : Year-Round
    |       Note :
    | _ _ _ _ _ _ _
    | White Rabbit
    |
    |   Location : Flute Fields, near the beach
    | Appearance : Small, white rabbit.
    |    Seasons : Spring & Summer
    |       Note :
    | _ _ _ _ _ _ _
    | White Weasel
    |
    |   Location : In Fugue Forest, towards the end of the main path
    | Appearance : Small, grey weasel.
    |    Seasons : Fall & Winter
    |       Note :
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [FISHN]                                                           //
           //                                                         Fishing   //
          //                                                                   //
         //  "Caution is a most valuable asset                                //
        //  in fishing, especially if you                                    //
       //  are the fish." -Unknown                                          //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Aside from ranching and farming, the deepest money-making portion of the
    | game is fishing. There are fishing locations all over the island, and
    | almost 50 different types of fish.
    |
    |    _________________________________________________________________________
    |   / [FISHB]                                                                 /
    |  /                                                         Fishing Basics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Before you can become an expert fisherman, you've got to learn how to fish
    | -- and that's what this section is for. And before you can learn to fish,
    | you've got to get a rod -- and that's that this next heading is for.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [G&STR] _
    | Get & Level the Rod                                                        \
    |                                                                             \
    | See, told ya. The first thing you need to do to be able to fish is get the
    | fishing rod. In Flute Fields by the river, you'll find Toby. When you first
    | meet him, he'll give you your basic Fishing Rod.
    |
    | There, wasn't that simple? Now, the regular fishing rod will work, but not
    | well. In order to catch better fish, you'll need to level and upgrade it.
    |
    | You can find detailed information on leveling and upgrading the rod in the
    | tools section (search for [-TOOLS-] without the dashes), but here's a brief
    | overview:
    |   - Leveling the rod will allow you to catch rarer fish. You level the rod
    |     just by using it -- flinging it levels it a little bit, but it'll level
    |     more when you catch something. What's more, how much it levels when you
    |     catch something is based on how hard that fish is to reel in, so
    |     fishing for rare fish will level you up faster.
    |   - Upgrading the rod will improve your odds of catching rarer fish.
    |     Upgrading is done by taking the rod to Ramsey's Blacksmith Shop. You'll
    |     need some money and three of whatever metal represents the next Rod
    |     level (Iron, Copper, Silver, Gold or Rare
    |
    | Don't worry about those things right away, though -- you won't be able to
    | upgrade until you've used the rod a bit, and using the rod a bit will take
    | care of leveling it.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HWTFS] _
    | How to Fish                                                                \
    |                                                                             \
    | So you've got your rod -- now you're ready to fish!
    |
    | Fishing is easy. Go to a body of water, equip your rod and press A. Your
    | rod will cast into the water. Now you play the waiting game: when something
    | bites (and sometimes it can take a while), you'll see a tug on your line,
    | feel a vibration in the WiiMote, and hear a sound. When that happens, press
    | A as fast as possible -- if you do it fast enough, you'll catch the fish.
    | If you don't do it fast enough, it'll get away.
    |
    | The longer you have to press A, the rarer the fish will be -- not that it
    | matters, since you won't know how long it takes until you catch the fish.
    |
    | That's all there is to it. When you catch the fish, it'll appear in your
    | hands. Ignore the size -- it's irrelevant.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FISHS] _
    | Fishing Stamina                                                            \
    |                                                                             \
    | Stamina use while fishing is interesting. Casting your line will use no
    | stamina, and neither will sitting there waiting for a fish. The only time
    | stamina is consumed is when a fish is resisting and you're trying to reel
    | it in.
    |
    | This makes for some very interesting strategy, because this is the only
    | tool usage in the game where you can run out of stamina halfway through
    | using a tool. With other tools, you know if one more use will deplete your
    | stamina fully, but with a fishing rod it's dependent on how fast you reel
    | in the fish (which itself is only dependent on the type of fish caught, not
    | on your reeling skill). But, fortunately, if you run out of stamina halfway
    | through reeling, you'll just lose the fish -- you won't pass out unless you
    | use a tool again.
    |
    | As mentioned above, better rods take less stamina to reel in their fish, so
    | upgrade when you get the chance.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYF?] _
    | Why Fish?                                                                  \
    |                                                                             \
    | Fishing has many important uses in the game. Its usage is not as varied as
    | mining and some other activities, but it is equally important:
    |
    |   - Profit. Fishing is a great way to make some extra money. Many fish sell
    |     for upwards of 200G, making it easy to make some extra cash in your
    |     spare time, especially with a leveled and upgraded rod from the best
    |     fishing spots.
    |
    |   - Power Berry. Fishing is the only way to obtain a certain Power Berry.
    |     To obtain it you must level your rod up to level 5. Note, though, that
    |     you don't need to upgrade it for this Power Berry, just level it
    |     through usage. The next time you cast after that, you'll fish up this
    |     Power Berry.
    |
    |   - Food. Fish make great dishes, and are the ingredients in dozens of the
    |     game's recipes.
    |
    |   - Completion. One of the trophies in the game is a "Fish Trophy", which
    |     is rewarded if you catch one of every type of fish.
    |
    |   - Farm Degree. One of the farm degrees available is for fishing. With a
    |     strong rod and plenty of time and luck, it can be easier to become a
    |     King of Fishing than some other areas.
    |
    |   - Plot Relevance. Various elements of the plot and other events require
    |     you to have some fish. For example, to ring the Blue Bell you'll need
    |     at least 5 fish.
    |
    |    _________________________________________________________________________
    |   / [THEFI]                                                                 /
    |  /                                                               The Fish  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Angler Fish                                                                \
    |                                                                             \
    |          Type : Fish
    |     Locations : Harmonica Town Beach; Watery Cave (1st Floor); Watery Cave
    |               : (50th Floor)
    |       Seasons : Fall; Winter
    |          Time : Night
    |    Difficulty : 4
    |    Sale Price : 330G
    | Purchase Info : Fishery, Lv.2, 660G (Winter)
    |       Recipes : Grilled Angler Fish (sells for 340G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Barracuda                                                                  \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 5
    |    Sale Price : 680G
    | Purchase Info : (none)
    |       Recipes : Grilled Barracuda (sells for 690G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bonito                                                                     \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Spring; Summer; Fall
    |          Time : Morning; Afternoon
    |    Difficulty : 2
    |    Sale Price : 120G
    | Purchase Info : Fishery, Lv.2, 240G (Spring); Ocean Festival (Paolo's
    |               : Booth), 240G
    |       Recipes : Grilled Bonito (sells for 130G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Brown Trout                                                                \
    |                                                                             \
    |          Type : Fish
    |     Locations : Flute Fields River; Garmon Mine District Stream
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 1
    |    Sale Price : 79G
    | Purchase Info : (none)
    |       Recipes : Grilled Brown Trout (sells for 89G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Carp                                                                       \
    |                                                                             \
    |          Type : Fish
    |     Locations : Flute Fields River; Goddess Spring
    |       Seasons : All
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 2
    |    Sale Price : 59G
    | Purchase Info : (none)
    |       Recipes : Grilled Carp (sells for 69G); can also be used in any "Fish
    |               : (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Catfish                                                                    \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Lake
    |       Seasons : All
    |          Time : Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 106G
    | Purchase Info : (none)
    |       Recipes : Grilled Catfish (sells for 116G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Char                                                                       \
    |                                                                             \
    |          Type : Fish
    |     Locations : Goddess Spring
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 2
    |    Sale Price : 99G
    | Purchase Info : (none)
    |       Recipes : Grilled Char (sells for 109G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cod                                                                        \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Fall; Winter
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 84G
    | Purchase Info : Fishery, Lv.1, 170G (Winter)
    |       Recipes : Grilled Cod (sells for 94G); can also be used in any "Fish
    |               : (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Conger Eel                                                                 \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Summer; Fall
    |          Time : Afternoon; Night
    |    Difficulty : 2
    |    Sale Price : 139G
    | Purchase Info : Fishery, Lv.2, 280G (Fall)
    |       Recipes : Chirashi Sushi, Conger Eel Rice, Grilled Conger Eel (sells
    |               : for 149G); can also be used in any "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Crawfish                                                                   \
    |                                                                             \
    |          Type : Crustacean
    |     Locations : Farmlands Lake; Farmlands Stream; Flute Fields River
    |       Seasons : All
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 7G
    | Purchase Info : Ocean Festival (Paolo's Booth), 20G
    |       Recipes : Grilled Crawfish (sells for 17G); can also be used in any
    |               : "Crustacean (any)" recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dorado                                                                     \
    |                                                                             \
    |          Type : Fish
    |     Locations : Fugue Forest Stream
    |       Seasons : Spring; Summer
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 5
    |    Sale Price : 700G
    | Purchase Info : (none)
    |       Recipes : Grilled Dorado (sells for 710G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Eel                                                                        \
    |                                                                             \
    |          Type : Fish
    |     Locations : Flute Fields River
    |       Seasons : Summer; Fall; Winter
    |          Time : Afternoon; Night
    |    Difficulty : 4
    |    Sale Price : 198G
    | Purchase Info : (none)
    |       Recipes : Eel Rice, Grilled Eel (sells for 208G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Flounder                                                                   \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 1
    |    Sale Price : 67G
    | Purchase Info : (none)
    |       Recipes : Grilled Flounder (sells for 77G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Freshwater Prawn                                                           \
    |                                                                             \
    |          Type : Crustacean
    |     Locations : Farmlands Lake; Farmlands Stream; Flute Fields River
    |       Seasons : All
    |          Time : Night
    |    Difficulty : 1
    |    Sale Price : 23G
    | Purchase Info : Fishery, Lv.2, 50G (Fall)
    |       Recipes : Grilled Prawn (sells for 33G); can also be used in any
    |               : "Crustacean (any)" recipe.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Giant Arowana                                                              \
    |                                                                             \
    |          Type : Fish
    |     Locations : Goddess Spring
    |       Seasons : Spring; Summer; Fall
    |          Time : Morning; Afternoon
    |    Difficulty : 5
    |    Sale Price : 650G
    | Purchase Info : (none)
    |       Recipes : Grilled Giant Arowana (sells for 660G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Goby                                                                       \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 1
    |    Sale Price : 13G
    | Purchase Info : Fishery, Lv.1, 30G (Spring)
    |       Recipes : Grilled Goby (sells for 23G); can also be used in any "Fish
    |               : (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Halibut                                                                    \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : All
    |          Time : Afternoon; Night
    |    Difficulty : 2
    |    Sale Price : 125G
    | Purchase Info : (none)
    |       Recipes : Grilled Halibut (sells for 135G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Horse Mackerel                                                             \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : All
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 81G
    | Purchase Info : Fishery, Lv.1, 170G (Summer)
    |       Recipes : Grilled Horse Mackerel (sells for 91G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Huchen                                                                     \
    |                                                                             \
    |          Type : Fish
    |     Locations : Garmon Mine District River
    |       Seasons : Winter; Spring
    |          Time : Night
    |    Difficulty : 4
    |    Sale Price : 250G
    | Purchase Info : (none)
    |       Recipes : Grilled Huchen (sells for 260G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | King Salmon                                                                \
    |                                                                             \
    |          Type : Fish
    |     Locations : Flute Fields River
    |       Seasons : Summer; Fall
    |          Time : Night
    |    Difficulty : 5
    |    Sale Price : 760G
    | Purchase Info : (none)
    |       Recipes : Grilled King Salmon (sells for 770G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Lobster                                                                    \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th
    |               : Floor)
    |       Seasons : All
    |          Time : Night
    |    Difficulty : 4
    |    Sale Price : 180G
    | Purchase Info : Fishery, Lv.2, 360G (Winter)
    |       Recipes : Grilled Lobster (sells for 190G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mackerel                                                                   \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Spring; Summer; Fall
    |          Time : Morning; Afternoon
    |    Difficulty : 1
    |    Sale Price : 85G
    | Purchase Info : (none)
    |       Recipes : Grilled Mackerel (sells for 95G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mahi-Mahi                                                                  \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island
    |       Seasons : All
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 3
    |    Sale Price : 286G
    | Purchase Info : (none)
    |       Recipes : Grilled Mahi-Mahi (sells for 296G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Manta Ray                                                                  \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 3
    |    Sale Price : 173G
    | Purchase Info : (none)
    |       Recipes : Grilled Manta Ray (sells for 183G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Masu Trout                                                                 \
    |                                                                             \
    |          Type : Fish
    |     Locations : Flute Fields Lake; Flute Fields River; Garmon Mine District
    |               : River
    |       Seasons : Spring; Summer; Fall
    |          Time : Morning; Afternoon
    |    Difficulty : 1
    |    Sale Price : 109G
    | Purchase Info : (none)
    |       Recipes : Grilled Masu Trout (sells for 119G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Nautilus                                                                   \
    |                                                                             \
    |          Type : Fish
    |     Locations : Watery Cave (1st Floor)
    |       Seasons : Spring; Summer; Fall
    |          Time : Afternoon; Night
    |    Difficulty : 5
    |    Sale Price : 830G
    | Purchase Info : (none)
    |       Recipes : Grilled Nautilus (sells for 840G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Octopus                                                                    \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : All
    |          Time : Night
    |    Difficulty : 1
    |    Sale Price : 60G
    | Purchase Info : Fishery, Lv.2, 120G (Spring); Ocean Festival (Paolo's
    |               : Booth), 120G
    |       Recipes : Grilled Octopus (sells for 70G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pacific Halibut                                                            \
    |                                                                             \
    |          Type : Fish
    |     Locations : Harmonica Town Beach
    |       Seasons : Winter; Spring
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 5
    |    Sale Price : 850G
    | Purchase Info : (none)
    |       Recipes : Grilled P. Halibut (sells for 860G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pacific Herring                                                            \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Winter; Spring
    |          Time : Night
    |    Difficulty : 1
    |    Sale Price : 76G
    | Purchase Info : Fishery, Lv.2, 160G (Winter)
    |       Recipes : Grilled Herring (sells for 86G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pond Smelt                                                                 \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Lake; Farmlands Stream; Flute Fields River;
    |               : Garmon Mine District River
    |       Seasons : All
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 7G
    | Purchase Info : (none)
    |       Recipes : Grilled Pond Smelt (sells for 17G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Puffer Fish                                                                \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Winter; Spring
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 17G
    | Purchase Info : (none)
    |       Recipes : Grilled Puffer Fish (sells for 27G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rainbow Trout                                                              \
    |                                                                             \
    |          Type : Fish
    |     Locations : Garmon Mine District River; Garmon Mine District Stream
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 1
    |    Sale Price : 58G
    | Purchase Info : Fishery, Lv.1, 120G (Fall)
    |       Recipes : Grilled Rainbow Trout (sells for 68G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rock Lobster                                                               \
    |                                                                             \
    |          Type : Crustacean
    |     Locations : Toucan Island; Watery Cave (1st Floor); Watery Cave (50th
    |               : Floor)
    |       Seasons : All
    |          Time : Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 91G
    | Purchase Info : Fishery, Lv.2, 190G (Summer)
    |       Recipes : Grilled Rock Lobster (sells for 101G); can also be used in
    |               : any "Crustacean (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rock Trout                                                                 \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Winter; Spring
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 2
    |    Sale Price : 119G
    | Purchase Info : Fishery, Lv.2, 240G (Spring)
    |       Recipes : Grilled Rock Trout (sells for 129G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Rockfish                                                                   \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island
    |       Seasons : Spring; Summer; Fall
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 2
    |    Sale Price : 76G
    | Purchase Info : Fishery, Lv.1, 160G (Summer)
    |       Recipes : Grilled Rockfish (sells for 86G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Salmon                                                                     \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Stream; Flute Fields River; Garmon Mine District
    |               : River
    |       Seasons : Fall; Winter
    |          Time : Morning; Afternoon
    |    Difficulty : 3
    |    Sale Price : 277G
    | Purchase Info : Fishery, Lv.1, 560G (Fall)
    |       Recipes : Grilled Salmon (sells for 287G), Salmon Cream Stew, Salmon
    |               : Fried Rice; can also be used in any "Fish (any)" recipe.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sardine                                                                    \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : All
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 17G
    | Purchase Info : Fishery, Lv.1, 40G (Spring)
    |       Recipes : Grilled Sardine (sells for 27G), Sardine Tomato Stew,
    |               : Sardines in Oil; can also be used in any "Fish (any)"
    |               : recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Saury                                                                      \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
    |       Seasons : All
    |          Time : Afternoon; Night
    |    Difficulty : 1
    |    Sale Price : 92G
    | Purchase Info : Fishery, Lv.2, 190G (Fall)
    |       Recipes : Grilled Saury (sells for 102G), Saury Tomato Stew; can also
    |               : be used in any "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sea Bream                                                                  \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach
    |       Seasons : Spring; Summer; Fall
    |          Time : Morning; Afternoon
    |    Difficulty : 3
    |    Sale Price : 149G
    | Purchase Info : Fishery, Lv.2, 300G (Summer)
    |       Recipes : Fish Soup, Grilled Sea Bream (sells for 159G), Steamed
    |               : Turnip; can also be used in any "Fish (any)" recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Shark                                                                      \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island
    |       Seasons : All
    |          Time : Morning; Afternoon
    |    Difficulty : 4
    |    Sale Price : 347G
    | Purchase Info : (none)
    |       Recipes : Grilled Shark (sells for 357G), Shark Fin Soup, Shark Fin
    |               : Stew; can also be used in any "Fish (any)" recipe.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Skull Jellyfish                                                            \
    |                                                                             \
    |          Type : Fish
    |     Locations : Watery Cave (50th Floor)
    |       Seasons : Spring; Summer; Fall
    |          Time : Night; Morning
    |    Difficulty : 5
    |    Sale Price : 665G
    | Purchase Info : (none)
    |       Recipes : Grilled Jellyfish (sells for 675G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Squid                                                                      \
    |                                                                             \
    |          Type : Fish
    |     Locations : Harmonica Town Beach; Toucan Island
    |       Seasons : All
    |          Time : Night
    |    Difficulty : 1
    |    Sale Price : 51G
    | Purchase Info : Ocean Festival (Paolo's Booth), 110G
    |       Recipes : Grilled Squid (sells for 61G), Seafood Curry, Seafood Fried
    |               : Rice, Seafood Gratin, Seafood Pizza, Seafood Risotto, Squid
    |               : Ink Spaghetti, Squid Tomato Stew; can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Steelhead                                                                  \
    |                                                                             \
    |          Type : Fish
    |     Locations : Flute Fields River
    |       Seasons : All
    |          Time : Night
    |    Difficulty : 2
    |    Sale Price : 72G
    | Purchase Info : (none)
    |       Recipes : Grilled Steelhead (sells for 82G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Swordfish                                                                  \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island
    |       Seasons : Spring; Summer; Fall
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 4
    |    Sale Price : 322G
    | Purchase Info : (none)
    |       Recipes : Grilled Swordfish (sells for 332G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tarpon                                                                     \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island
    |       Seasons : Winter; Spring
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 5
    |    Sale Price : 800G
    | Purchase Info : (none)
    |       Recipes : Grilled Tarpon (sells for 810G); can also be used in any
    |               : "Fish (any)" recipe.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Tuna                                                                       \
    |                                                                             \
    |          Type : Fish
    |     Locations : Farmlands Beach; Harmonica Town Beach; Toucan Island
    |       Seasons : All
    |          Time : Morning; Afternoon; Night
    |    Difficulty : 4
    |    Sale Price : 317G
    | Purchase Info : Fishery, Lv.2, 640G (Summer)
    |       Recipes : Grilled Tuna (sells for 327G), Tuna Rice, Tuna Sandwich;
    |               : can also be used in any "Fish (any)" recipe.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yellowtail                                                                 \
    |                                                                             \
    |          Type : Fish
    |     Locations : Toucan Island; Watery Cave (1st Floor)
    |       Seasons : Winter; Spring
    |          Time : Afternoon; Night
    |    Difficulty : 2
    |    Sale Price : 153G
    | Purchase Info : Fishery, Lv.1, 310G (Winter)
    |       Recipes : Grilled Yellowtail (sells for 163G); can also be used in
    |               : any "Fish (any)" recipe.
    |
    |
    |    _________________________________________________________________________
    |   / [FSHLO]                                                                 /
    |  /                                                      Fishing Locations  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Farmlands Beach                                                            \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Bonito               X   X           X    X    X            120G
    |      Cod                  X   X   X                 X    X        84G
    |      Conger Eel               X   X            X    X            139G
    |      Flounder             X   X           X    X    X    X        67G
    |      Goby                 X   X           X    X    X    X        13G
    |      Halibut                  X   X       X    X    X    X       125G
    |      Horse Mackerel       X   X   X       X    X    X    X        81G
    |      Mackerel             X   X           X    X    X             85G
    |      Octopus                      X       X    X    X    X        60G
    |      Pacific Herring              X       X              X        76G
    |      Puffer Fish          X   X   X       X              X        17G
    |      Rock Trout           X   X   X       X              X       119G
    |      Sardine              X   X   X       X    X    X    X        17G
    |      Saury                    X   X       X    X    X    X        92G
    |      Sea Bream            X   X           X    X    X            149G
    |      Tuna                 X   X   X       X    X    X    X       317G
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Farmlands Lake                                                             \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Catfish                  X   X       X    X    X    X       106G
    |      Crawfish             X   X   X       X    X    X    X         7G
    |      Freshwater Prawn             X       X    X    X    X        23G
    |      Pond Smelt           X   X   X       X    X    X    X         7G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Farmlands Stream                                                           \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Crawfish             X   X   X       X    X    X    X         7G
    |      Freshwater Prawn             X       X    X    X    X        23G
    |      Pond Smelt           X   X   X       X    X    X    X         7G
    |      Salmon               X   X                     X    X       277G
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Flute Fields Lake                                                          \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Masu Trout           X   X           X    X    X            109G
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Flute Fields River                                                         \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Brown Trout          X   X           X    X    X    X        79G
    |      Carp                 X   X   X       X    X    X    X        59G
    |      Crawfish             X   X   X       X    X    X    X         7G
    |      Eel                      X   X            X    X    X       198G
    |      Freshwater Prawn             X       X    X    X    X        23G
    |      King Salmon                  X            X    X            760G
    |      Masu Trout           X   X           X    X    X            109G
    |      Pond Smelt           X   X   X       X    X    X    X         7G
    |      Salmon               X   X                     X    X       277G
    |      Steelhead                    X       X    X    X    X        72G
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Fugue Forest Stream                                                        \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Dorado               X   X   X       X    X                 700G
    |
    |\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Garmon Mine District River                                                 \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Huchen                       X       X              X       250G
    |      Masu Trout           X   X           X    X    X            109G
    |      Pond Smelt           X   X   X       X    X    X    X         7G
    |      Rainbow Trout        X   X           X    X    X    X        58G
    |      Salmon               X   X                     X    X       277G
    |
    |\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Garmon Mine District Stream                                                \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Brown Trout          X   X           X    X    X    X        79G
    |      Rainbow Trout        X   X           X    X    X    X        58G
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GODSP] _
    | Goddess Spring                                                             \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Carp                 X   X   X       X    X    X    X        59G
    |      Char                 X   X           X    X    X    X        99G
    |      Giant Arowana        X   X           X    X    X            650G
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Harmonica Town Beach                                                       \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Angler Fish                  X                 X    X       330G
    |      Bonito               X   X           X    X    X            120G
    |      Cod                  X   X   X                 X    X        84G
    |      Conger Eel               X   X            X    X            139G
    |      Flounder             X   X           X    X    X    X        67G
    |      Goby                 X   X           X    X    X    X        13G
    |      Halibut                  X   X       X    X    X    X       125G
    |      Horse Mackerel       X   X   X       X    X    X    X        81G
    |      Mackerel             X   X           X    X    X             85G
    |      Octopus                      X       X    X    X    X        60G
    |      Pacific Halibut      X   X   X       X              X       850G
    |      Pacific Herring              X       X              X        76G
    |      Puffer Fish          X   X   X       X              X        17G
    |      Rock Trout           X   X   X       X              X       119G
    |      Sardine              X   X   X       X    X    X    X        17G
    |      Saury                    X   X       X    X    X    X        92G
    |      Sea Bream            X   X           X    X    X            149G
    |      Squid                        X       X    X    X    X        51G
    |      Tuna                 X   X   X       X    X    X    X       317G
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOUCA] _
    | Toucan Island                                                              \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Barracuda            X   X           X    X    X    X       680G
    |      Goby                 X   X           X    X    X    X        13G
    |      Lobster                      X       X    X    X    X       180G
    |      Mahi-Mahi            X   X   X       X    X    X    X       286G
    |      Manta Ray            X   X           X    X    X    X       173G
    |      Rock Lobster             X   X       X    X    X    X        91G
    |      Rockfish             X   X   X       X    X    X             76G
    |      Saury                    X   X       X    X    X    X        92G
    |      Shark                X   X           X    X    X    X       347G
    |      Squid                        X       X    X    X    X        51G
    |      Swordfish            X   X   X       X    X    X            322G
    |      Tarpon               X   X   X       X              X       800G
    |      Tuna                 X   X   X       X    X    X    X       317G
    |      Yellowtail               X   X       X              X       153G
    |
    |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Watery Cave (1st Floor)                                                    \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Angler Fish                  X                 X    X       330G
    |      Lobster                      X       X    X    X    X       180G
    |      Nautilus                 X   X       X    X    X            830G
    |      Rock Lobster             X   X       X    X    X    X        91G
    |      Yellowtail               X   X       X              X       153G
    |
    |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Watery Cave (50th Floor)                                                   \
    |                                                                             \
    |                           M   A   N      Spr  Sum  Fal  Wnt     Price
    |      Angler Fish                  X                 X    X       330G
    |      Lobster                      X       X    X    X    X       180G
    |      Rock Lobster             X   X       X    X    X    X        91G
    |      Skull Jellyfish      X       X       X    X    X            665G
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [MININ]                                                           //
           //                                                          Mining   //
          //                                                                   //
         //  "Genius is the gold in the mine. Talent                          //
        //  is the miner who works and brings it                             //
       //  out." -Marguerite Blessington                                    //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | After farming, ranching and fishing comes mining. Mining is actually
    | typically more profitable than fishing, but isn't quite as deep and
    | nuanced.
    |
    |    _________________________________________________________________________
    |   / [MINEB]                                                                 /
    |  /                                                          Mining Basics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Mining is a rather simple process. To start, just grab your hammer (not
    | your hoe, like in some past Harvest Moon games) and enter the mine - mine
    | locations can be found under the "The Mines" section (search for [-MINES-]
    | without the dashes).
    |
    | Descend the first staircase at the entrance to find yourself on the 1st
    | floor of the mine. Every floor (with a few exceptions) operates in the same
    | way: a large area with several characteristic items. These include:
    |   - Stairs: Each floor contains two staircases: one going up, and one going
    |     down. The staircase you'll be looking for differs based on which mine
    |     you're in.
    |   - Cracks: Most floors contain some cracks in the ground, marked by 'X's.
    |     These X's, when stepped on, become either holes or geysers, plummeting
    |     you down or rocketing you up a random number of floors.
    |   - Rocks: Rocks are the foundation of the mine. Smashing them can yield
    |     Ores, items or afflictions.
    |   - Crystals: Crystals are like rocks, except they house more valuable
    |     treasures, called Wonderfuls, and can also hold afflictions.
    |   - Items: There are also some items that can be immediately spotted on the
    |     mine floor. These can be picked up just like any other item.
    |
    | When you break a rock or crystal, you will sometimes find an item contained
    | in the rock - this is the entire purpose of mining. If you do, you can
    | either pick it up or leave it - if you leave it, it will remain on the
    | ground indefinitely (until you leave the floor, that is). You'll need to
    | put your tool away to pick it up, and you can obviously only put it in your
    | rucksack if you have space. Ores and wonderfuls dug up in the mine DO stack
    | this time, and Pontata Roots, Mushrooms and Toadstools will as well.
    |
    | How you behave in a mine will depend on what you intend to do. Sometimes
    | you'll want to get down to a certain level, sometimes you'll just want to
    | get down as far as you can, and sometimes you'll just want to find a
    | particular item.
    |
    | Regardless of what you're there to do, though, the controls remain the
    | same. Break rocks to try to find Ores; break crystals to try to find
    | Wonderfuls; to descend, get to the staircase; and to ascend and leave the
    | mine, get to the up staircase and choose 'top floor'.
    |
    | There's one important note to make, though. There are three mines in the
    | game, and for one of them (the Upper Garmon Mine), you'll actually be
    | ascending, not descending. So, when you move through this mine, look for
    | the up staircase, not the down one. For consistency, though, I'll usually
    | refer to this as "descending" the mine as well.
    |
    |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH&GY] _
    | Stairs, Holes & Geysers                                                    \
    |                                                                             \
    | There are two ways to descend the mine: stairs and holes. Stairs are the
    | reliable way: when you approach the downward staircase, you'll be
    | automatically transported down one level in the mine - never more than one.
    |
    | Oftentimes the stairs are visible immediately upon entering a level of the
    | mine. However, sometimes - especially at lower floors - the staircase is
    | hidden under a rock. To find it, look for a rock that has nothing bordering
    | it, on the sides or diagonally. Only rocks with nothing bordering them can
    | cover up staircases. Bust these rocks until you find the staircase.
    |
    | Cracks are a riskier, but often faster, way of descending. If you step on
    | an 'X', you will fall down a random number of floors in the mine, between 1
    | and 5. Additionally, cracks are often much more accessible than the stairs,
    | given that a particular floor will contain several cracks but only one
    | staircase. So, cracks are often a more efficient method for descending the
    | mine - and, though you might suspect otherwise, holes carry no stamina
    | penalty.
    |
    | Cracks have a risk associated with them, however: sometimes when you step
    | on a crack, it will become a geyser instead of a hole. Geysers propel you
    | upwards a random number of floors.
    |
    | Geysers become more frequent at lower floors, making it more difficult to
    | get to the deepest sections of the mine. It's best to stick to stairs once
    | you get down to the last few floors.
    |
    | Ascending to the top of the mine can also be done by simply touching the
    | upwards staircase: you'll receive the option to automatically ascend all
    | the way to the surface.
    |
    | Note that in the Upper Garmon Mine, where you're ascending instead of
    | descending, the geysers suddenly become beneficial while holes become
    | detrimental. Fortunately, the proportions shift too -- you'll find mostly
    | geysers on the lower levels of Upper Garmon Mine, and mostly holes as you
    | get toward the top.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AFFLC] _
    | Afflictions                                                                \
    |                                                                             \
    | "I think I have the black lung, pop." Zoolander quotes aside, Ores and
    | Wonderfuls aren't the only things that pop up when you break a rock or
    | crystal. There are multiple afflictions that come in the form of different
    | colored gases. These afflictions will affect your efforts to descend the
    | mine:
    |    Red : Stamina loss (your character loses stamina points - 20 for 'lost a
    |        : little stamina', 50 for 'lost a lot of stamina')
    |   Blue : Stamina immunity (no stamina penalty for using any tool).
    |  Green : Stamina restoration (your character regains around 300 stamina
    |        : points).
    | Purple : Temporary confusion (joystick directions no longer map to the
    |        : character's direction, and randomly change).
    | Orange : Blindness (the visibility around your character drastically
    |        : shrinks).
    |  White : Slowness (your character's movement speed is severely restricted)
    | or
    |        : Quickness (your character's movement speed is drastically raised).
    | Yellow : Drowsiness (your character becomes drowsy, which can only be cured
    |        : by a Stay Awake or Super Stay Awake) or illness (your character
    |        : becomes sick, which can only be cured by a Cold Medicine).
    |
    | You can get rid of any non-stamina related afflictions by changing floors.
    | Any lost stamina will remain though, and if you hit some yellow gas to make
    | you drowsy, that effect will remain as well.
    |
    | Afflictions will spread outward from the initial location in various
    | patterns and at different speeds. Oftentimes you'll be able to avoid the
    | affliction before it hits you - just run away as soon as you hear the sound
    | of a gas spewing. Unfortunately you'll likely also miss the stamina
    | restoration gasses, but that's a small price to pay.
    |
    | If you do get hit with an affliction, there are multiple items you can use
    | to relieve the effect. For red gas (stamina loss), food or Bodigizers will
    | restore that lost stamina. For purple, orange or white gas, a Remedy will
    | remove the effect. For yellow gas, a Stay Awake or Super Stay Awake will
    | fix the problem.)
    |
    | As Kamikon_Wolf has observed, different afflictions appear more often in
    | different mines. To come prepared, it's good to bring a medication
    | specifically for the afflictions most common to the mine you're going to.
    | The recommendations are:
    |
    |   - Remedy for Lower Garmon Mine.
    |   - Remedy for Upper Garmon Mine.
    |   - Cold Medicine and Stay Awake for Watery Cave.
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OR&WN] _
    | Ores & Wonderfuls                                                          \
    |                                                                             \
    | The two main items that can be found in the mine are Ores and Wonderfuls.
    | Both are only accessible by smashing apart rocks (for Ores) and crystals
    | (for Wonderfuls). When a rock or crystal is smashed, an ore or wonderful
    | may appear on the ground for you to pick up.
    |
    | If I could italicize this next sentence, I would: Ores and Wonderfuls, by
    | themselves, are essentially worthless. They have very low shipping values
    | and cannot be used for tool upgrades, jewelry creations or effective gifts.
    |
    | Instead, Ores and Wonderfuls hold within them Metals and Gems. It's as if
    | the true "identity" of the Ore or Wonderful is hidden from you, and can
    | only be established by a gifted refiner - and conveniently, there is a
    | gifted refiner on the island: Mira.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFIN] _
    | Refining                                                                   \
    |                                                                             \
    | Every Ore and Wonderful houses an item. Sometimes the item is of a greater
    | value, but sometimes the item is junk. The item an Ore or Wonderful holds
    | corresponds to the color/type of the Ore or Wonderful: for example, Gold
    | Ore contains either Gold (the treasure) or scrap iron (junk). Wonderfuls
    | have three different levels of treasure: for example, a blue-colored
    | Wonderful can contain a Sapphire (high-value), a Aquamarine (medium-value),
    | a Lapis Lazuli (low-value) or glass (junk).
    |
    | So how are you to tell what your Ores and Wonderfuls are? That's where Mira
    | comes in. Mira works at the Accessory Shop every day after you meet talk to
    | her at the Church and convince her to return to work. She is a specialist
    | at refining your Ores and Wonderfuls. To get Mira to refine your materials,
    | talk to her over the counter and choose 'Refine' - don't just talk to her
    | with the item in your hands or you'll inadvertently give it to her. Mira
    | will let you know what the item truly is and will give it back to you:
    | after that, the item will be identified in your rucksack as the Metal or
    | Gem instead of an Ore or Wonderful. After that, you can use it for jewelry
    | or tool upgrades. It will also make a better gift, and the shipping value
    | will will be much higher. Metals and Gems will stack as well.
    |
    | Refining isn't free, though. For every item you ask her to refine, you'll
    | have to fork over 35G. It's usually worth it -- every refined item sells
    | for more than 35G, as long as it's not junk. Junk items sell for only 10G
    | each.
    |
    | This presents a minor problem with mining though: wouldn't you hate to go
    | to the mines and grab 8 Wonderfuls, only to find out that they're all
    | glass? Or to pick up a bunch of Gold Ore, only to find out they're all
    | scrap? Well, that's just too bad. Tree of Tranquility let you identify
    | Ores' and Wonderfuls' true item when they were in your rucksack, but Animal
    | Parade isn't nearly as kind. The item you get is determined randomly, and
    | there's no way to know what it'll be until you get the item back from Mira.
    |
    | However, there's a catch! The true 'identities' of the Ores and Wonderfuls
    | are established at the time you have Mira refine them, not when you dig
    | them up. That means that you could dig up a whole lot, save your game, and
    | then reset after refining if you didn't get as many good gems and metals as
    | you'd hoped. Generally speaking, if almost half of the stuff you have
    | refined turns up to be something valuable, that's about as good as you're
    | going to get.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REFTR] _
    | Refining Trick                                                             \
    |                                                                             \
    | There are, however, a couple tricks to at least improving your odds of
    | getting something good.
    |
    | _ _ _ _ _
    | Trick #1
    |
    | This is the easier trick, but less rewarding. Basically, what you get when
    | Mira refines your Ores and Wonderfuls is set when you enter the Accessory
    | Shop -- but, you won't know exactly what you're going to get until after
    | she refines them.
    |
    | So, what you can do is dig up a bunch of Ores and Wonderfuls in the Mines,
    | take them back to your farm and save, and then go to Mira. If you don't get
    | as much good stuff as you'd like, reset and try again.
    |
    | Statistically, you won't be able to use this to get a HUGE amount of extra
    | profit, but it's a good safeguard against getting a particularly bad haul.
    | Take a look at the percentages in the listing below before deciding whether
    | to reset or not. If what you get mirrors the percentages listed, you're
    | probably better off just sticking with what you get.
    |
    | _ _ _ _ _
    | Trick #2
    |
    | What you'll get when you have Mira refine a stack of Ores or Wonderfuls is
    | determined when you walk in the Accessory Shop. However, if you don't have
    | enough slots in your rucksack for the different products she'll give you,
    | she'll tell you to come back when you have more slots open.
    |
    | How does that help you? Using this, you can guarantee you'll get at least
    | one higher-level Gem or real Metal. To do this, follow these steps:
    |   - Get at least one disposable item, like a mushroom to eat or any item
    |     that can be given as a gift. You'll also want one stack of several of
    |     one type of Ore or Wonderful. Aim for more than 5, but fewer than 15.
    |   - Next, you want to fill your rucksack to almost full. How full? First,
    |     figure out how many TYPES of items you want to receive from ONE stack
    |     of Ores or Wonderfuls. For Iron, Copper, Silver, Gold and Rare Ore,
    |     that number is always two: Junk Ore and a real Metal. For Purple, Red
    |     and Yellow Wonderfuls, that number is three: Glass and two types of
    |     Gems. For White, Green and Blue Wonderfuls, that number is four: glass
    |     and three types of Gems (though you could stop at three if you just
    |     want to guarantee you'll get a mid-level gem).
    |   - Once you've figured out how many types of items you want, fill your
    |     rucksack so that one FEWER slot than that number is open. So, if you
    |     want two types of items, leave only one slot open; two slots open for
    |     three items; and three slots open for four.
    |   - Talk to Mira over the counter and choose Refine, then select the Ore or
    |     Wonderful stack. If she lets you, cancel out -- don't let her refine
    |     them. Exit and re-enter.
    |   - Repeat that until she eventually says that you don't have enough open
    |     slots. That means that you're getting as many types of items as you
    |     wanted. Cancel out, get rid of your disposable item, then talk to her
    |     again. This time, let her refine the Ores or Wonderfuls.
    |
    | Doing that, you've guaranteed you'll receive at least one of a higher-level
    | type of object. For example, with a stack of Blue Wonderfuls, you could
    | enter with only three spots open and keep re-entering until she told you
    | that your rucksack didn't have enough slots. That means you're getting at
    | least four items, which means you're getting a Glass, Lapis Lazuli,
    | Aquamarine and Sapphire.
    |
    | There is a minor danger to this trick, though. First of all, when she
    | offers to actually refine them, you still don't know what the result could
    | be. You could possibly have gotten all of a high-quality gem and no Glass.
    |
    | To avoid this, only use this trick if you have at least 5 of that type of
    | Ore or Wonderful. Statistically, if you have at least 5, you're almost
    | guaranteed to get at least one Junk Ore, so there's no chance of missing
    | out on an all-quality haul.
    |
    | Additionally, this trick's value drops notably once you get above 15
    | Wonderfuls. At that point, you're almost guaranteed to get one of each type
    | anyway -- but you could still use this trick just to be safe.
    |
    | Credit goes to Quicksilver9448 for originally suggesting this trick.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOLES] _
    | Moles                                                                      \
    |                                                                             \
    | Sometimes when you're mining, you'll come across a little mole in the
    | field. Make sure PETA isn't watching, then smash the mole with your hammer.
    | If you succeed, the mole will cough up an item: typically just a Mushroom
    | or a Toadstool, but sometimes something more valuable, like a Bodigizer.
    | How the mole got his hands on one of those is beyond me.
    |
    | Moles have been observed dropping seven different items: Mushrooms,
    | Toadstools, Pontata Roots, Stay Awake, Super Stay Awake, Bodigizer and
    | Bodigizer XL. They might also drop Remedies, but I've never seen one.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHYM?] _
    | Why Mine?                                                                  \
    |                                                                             \
    | So, there's this great big part of the game called mining where you can dig
    | up random stuff from the ground. So what, why bother?
    |
    | There are several useful reasons to make use of the mines:
    |   - Tool upgrades. For each tool upgrade, you need three of a particular
    |     type of metal. That means if you plan to upgrade your tools all the
    |     way, you'll need eighteen of each metal. The best way to get those? The
    |     mines.
    |   - Jewelry. In order to make jewelry, you must supply the Metals and Gems.
    |     And since there's nowhere else to get them except the mine, you're
    |     locked into that option if you want to make jewelry.
    |   - Profit. Mining in Animal Parade is a notably profitable task. Just
    |     picking up a few Coppers and Silvers can yield a quick 500G, and your
    |     profits will soar even higher if you start digging up some gemstones,
    |     which sell for everything from the 170G Crystal to the over 1000G
    |     Diamond. Additionally, harvesting the Toadstools, Mushrooms and other
    |     items from the mine is hugely profitable. Make Marinated Mushrooms with
    |     an herb, mushroom and a cutting board for an even larger profit.
    |   - Even More Profit. No, really, Mining has gotten wildly profitable now
    |     that Wonderfuls and Ores stack. You're no longer limited by rucksack
    |     size in how much you can bring back -- even with the smallest rucksack
    |     you can bring back some of every type of Wonderful and Ore. You're only
    |     limited by stamina, making Mining a potentially extremely profitable
    |     endeavor.
    |   - Power Berry and Pontata Roots. Two of the game's eight Power Berries
    |     are at the bottom of the Lower and Upper Garmon Mines, and the mines
    |     are also the best place you can find Pontata Roots, a key ingredient in
    |     the medicine category of recipes.
    |   - Completion. One of the trophies in the game is a "Mining Trophy", which
    |     is rewarded if you obtain one of every mining item.
    |   - Farm Degree. One of the farm degrees available is for mining. With
    |     plenty of time and luck, it can be easier to become a King of Mining
    |     than some other areas.
    |   - Plot Relevance. The mines play a huge role in various plot events.
    |     You'll descend the mines to meet villagers, find items, use hot
    |     springs, and to finally complete the plot.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DESCE] _
    | Descending the Mines                                                       \
    |                                                                             \
    | If your goal is to descend pretty deep into the mine, here are a few tips:
    |
    |   - Bring recovery items. Stamina will be a major threat to your descent,
    |     and you'll be kicking yourself if you get down to the last 5 floors and
    |     run out of stamina. The best item for stamina recovery is the Bodigizer
    |     XL, any type of Pizza or Spaghetti, or most Buckwheat recipes.
    |
    |   - Start early. You don't want to stay there all night and into the next
    |     day unless you brought some Super Stay Awake, so get there early.
    |
    |   - Plan to spend the whole day. You never know how long it will take you
    |     to get as far down as you want to go, so don't leave any chores - like
    |     watering the crops or feeding the animals - for when you get back.
    |
    |    _________________________________________________________________________
    |   / [MINES]                                                                 /
    |  /                                                              The Mines  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | There are three mines in the game:
    |   - Lower Garmon Mine: the mine that you have access to from shortly after
    |     the beginning of the game. It's accessed at the far west side of Garmon
    |     Mine District. The Lower mine is the one on the left.
    |   - Upper Garmon Mine: this mine is accessible as soon as you ring the Red
    |     Bell, shortly after the game begins. It's accessed in the same place as
    |     the Lower Garmon Mine, but head right at the Entrance to the Mine.
    |   - Watery Cave: this mine is accessed during the steps that take you to
    |     the Blue Bell. It's in Harmonica Town, at the far left.
    |
    | Each mine is different, with different things to offer:
    |   - All three mines offer all the different types of Ores.
    |   - The mines have different colored Wonderfuls: Blue, Green and Purple
    |     Wonderfuls are only found in the Watery Cave, and you'll also find Red
    |     Wonderfuls there. The Lower Garmon Mine has both Red and Yellow
    |     Wonderfuls, while the Upper Garmon Mine has Red, White and Yellow
    |     Wonderfuls.
    |   - The Lower Garmon Mine and Watery Cave both descend, but the Upper
    |     Garmon Mine is actually a mind that you ascend. So, in Upper Garmon
    |     Mine, look for stairs upwards, not downwards.
    |   - At the bottom of the Lower Garmon Mine and at the top of the Upper
    |     Garmon Mine, you'll find Power Berries -- just wander around until your
    |     character finds it.
    |   - At the bottom of the Watery Cave is a fishing spot. There's also one at
    |     the top of the Watery Cave, but the fish you find there aren't quite as
    |     good. The Watery Cave is also the only place you'll find Pearls and
    |     Black Pearls.
    |   - You'll find Hot Springs in both Garmon Mines, on the 20th floor in the
    |     Lower mine and the 45th floor in the Upper mine. You'll also find one
    |     on the 20th floor of the Watery Cave.
    |   - The Upper Garmon Mine is also how you find the Harvest King, once
    |     you've rung all five bells and become a Hero in something.
    |   - All three mines are different sizes: the Lower Garmon Mine has 30
    |     floors, the Upper Garmon Mine has 45 floors, and the Watery Cave has 50
    |     floors.
    |
    |    _________________________________________________________________________
    |   / [MINEI]                                                                 /
    |  /                                                             Mine Items  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | There are three broad categories of Mine items: Ores (and the Metals that
    | they refine into); Wonderfuls (and the Gems that they refine into); and
    | mine items, that can just be found on the floor of the mines.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ORES.] _
    | Ores                                                                       \
    |                                                                             \
    | _ _ _ _ _
    | Junk Ore
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Ore
    | Sale Price : 10G
    | Refines To : Scrap Metal (100% chance, sells for 10G)
    |
    | _ _ _ _ _
    | Iron Ore
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Ore
    | Sale Price : 20G
    | Refines To : Scrap Metal (50% chance, sells for 10G)
    |            : Iron (50% chance, sells for 50G)
    |
    | _ _ _ _ _ _
    | Copper Ore
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Ore
    | Sale Price : 30G
    | Refines To : Scrap Metal (60% chance, sells for 10G)
    |            : Copper (40% chance, sells for 70G)
    |
    | _ _ _ _ _ _
    | Silver Ore
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Ore
    | Sale Price : 40G
    | Refines To : Scrap Metal (70% chance, sells for 10G)
    |            : Silver (30% chance, sells for 100G)
    |
    | _ _ _ _ _
    | Gold Ore
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Ore
    | Sale Price : 50G
    | Refines To : Scrap Metal (80% chance, sells for 10G)
    |            : Gold (20% chance, sells for 150G)
    |
    | _ _ _ _ _
    | Rare Ore
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Ore
    | Sale Price : 150G
    | Refines To : Scrap Metal (90% chance, sells for 10G)
    |            : Rare Metal (10% chance, sells for 240G)
    |
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WONDR] _
    | Wonderfuls                                                                 \
    |                                                                             \
    | _ _ _ _ _ _ _ _
    | Blue Wonderful
    |
    |   Found In : Watery Cave
    |       Type : Wonderful
    | Sale Price : 30G
    | Refines To : Glass (60% chance, sells for 10G)
    |            : Lapis Lazuli (20% chance, sells for 300G)
    |            : Aquamarine (15% chance, sells for 420G)
    |            : Sapphire (5% chance, sells for 620G)
    |
    | _ _ _ _ _ _ _ _
    | Green Wonderful
    |
    |   Found In : Watery Cave
    |       Type : Wonderful
    | Sale Price : 30G
    | Refines To : Glass (60% chance, sells for 10G)
    |            : Peridot (20% chance, sells for 350G)
    |            : Jade (15% chance, sells for 190G)
    |            : Emerald (5% chance, sells for 690G)
    |
    | _ _ _ _ _ _ _ _ _
    | Purple Wonderful
    |
    |   Found In : Watery Cave
    |       Type : Wonderful
    | Sale Price : 30G
    | Refines To : Glass (70% chance, sells for 10G)
    |            : Spinel (20% chance, sells for 220G)
    |            : Amethyst (10% chance, sells for 430G)
    |
    | _ _ _ _ _ _ _
    | Red Wonderful
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Wonderful
    | Sale Price : 30G
    | Refines To : Glass (70% chance, sells for 10G)
    |            : Garnet (20% chance, sells for 270G)
    |            : Ruby (10% chance, sells for 830G)
    |
    | _ _ _ _ _ _ _ _ _
    | Yellow Wonderful
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine
    |       Type : Wonderful
    | Sale Price : 30G
    | Refines To : Glass (70% chance, sells for 10G)
    |            : Amber (20% chance, sells for 250G)
    |            : Topaz (10% chance, sells for 550G)
    |
    | _ _ _ _ _ _ _ _
    | White Wonderful
    |
    |   Found In : Upper Garmon Mine
    |       Type : Wonderful
    | Sale Price : 30G
    | Refines To : Glass (60% chance, sells for 10G)
    |            : Crystal (20% chance, sells for 170G)
    |            : Opal (15% chance, sells for 330G)
    |            : Diamond (5% chance, sells for 1330G)
    |
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MINEE] _
    | Other Mine Items                                                           \
    |                                                                             \
    | _ _ _ _ _ _
    | Black Pearl
    |
    |   Found In : Watery Cave
    |       Type : Item
    | Sale Price : 150G
    |       Note : Only on 25th and 44th floor.
    |
    | _ _ _ _ _ _ _ _
    | Common Mushroom
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Item
    | Sale Price : 40G
    |       Note : Can be used in any 'Mushroom (any)' recipe.
    |
    | _ _ _ _ _
    | Mushroom
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Item
    | Sale Price : 80G
    |       Note : Can be used in any 'Mushroom (any)' recipe.
    |
    | _ _ _
    | Pearl
    |
    |   Found In : Watery Cave
    |       Type : Item
    | Sale Price : 90G
    |
    | _ _ _ _ _ _ _
    | Pontata Root
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Item
    | Sale Price : 40G
    |
    | _ _ _ _ _
    | Rock Salt
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Item
    | Sale Price : 50G
    |       Note : Milled into Salt for use in recipes
    |
    | _ _ _ _ _
    | Toadstool
    |
    |   Found In : Lower Garmon Mine; Upper Garmon Mine; Watery Cave
    |       Type : Item
    | Sale Price : 20G
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [FORAG]                                                           //
           //                                                        Foraging   //
          //                                                                   //
         //  "If you never forage for yourself,                               //
        //  you'll always eat porridge after                                 //
       //  others." -Arthur Tugman                                          //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Foraging is a simple process. In various places around the island, you'll
    | find items sitting on the ground. Pick them up. Then give them away, use
    | them in recipes, or sell them. There, wasn't that simple.
    |
    | There's really not much else to foraging. Items will randomly spawn every
    | day. They'll stay there a couple days, then disappear if you haven't picked
    | them. Some items only grow in certain seasons. Most have to be
    | refrigerated, but not all. That's it.
    |
    |    _________________________________________________________________________
    |   / [FORIT]                                                                 /
    |  /                                                          Foraged Items  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Banana                                                                     \
    |                                                                             \
    |         Seasons : Summer
    |       Locations : Toucan Island
    |      Ship Value : 50G
    | Used in Recipes : Banana Candy, Banana Ice Cream, Banana Milk, Banana
    |                 : Pudding, Chocolate Banana
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blackberry Fruit                                                           \
    |                                                                             \
    |         Seasons : Summer through Winter
    |       Locations : Farmlands; Flute Fields
    |      Ship Value : 60G
    | Used in Recipes : Blackberry Candy, Blackberry Cocktail, Blackberry Ice
    |                 : Cream, Blackberry Jam, Blackberry Juice, Blackberry Pie
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blue Herb                                                                  \
    |                                                                             \
    |         Seasons : Fall through Spring
    |       Locations : Farmlands; Flute Fields; Garmon Mine District
    |      Ship Value : 60G
    | Used in Recipes : Can also be used in any 'Any Herb' recipe.
    |            Note : Can also be grown on your own farm.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Blueberry Fruit                                                            \
    |                                                                             \
    |         Seasons : Fall through Spring
    |       Locations : Farmlands; Flute Fields
    |      Ship Value : 60G
    | Used in Recipes : Blueberry Candy, Blueberry Cocktail, Blueberry Ice Cream,
    |                 : Blueberry Jam, Blueberry Juice, Blueberry Pie
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Clam                                                                       \
    |                                                                             \
    |         Seasons : Fall
    |       Locations : All Beaches
    |      Ship Value : 70G
    | Used in Recipes : Butter Steamed Clam, Clam Soup, Sauteed Clam, Seafood
    |                 : Doria; Can also be used in any 'Any Shellfish' recipes.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Coconut                                                                    \
    |                                                                             \
    |         Seasons : Summer
    |       Locations : Toucan Island
    |      Ship Value : 50G
    | Used in Recipes : Coconut Cocktail, Coconut Juice
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Common Mushroom                                                            \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : Farmlands; Fugue Forest; Garmon Mine District
    |      Ship Value : 40G
    | Used in Recipes : Can be used in any 'Any Mushroom' recipe.
    |            Note : Brown-colored mushrooms.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cranberry Fruit                                                            \
    |                                                                             \
    |         Seasons : Fall through Winter
    |       Locations : Farmlands; Flute Fields
    |      Ship Value : 60G
    | Used in Recipes : Cranberry Candy, Cranberry Cocktail, Cranberry Ice Cream,
    |                 : Cranberry Juice
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Fugue Mushroom                                                             \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : Fugue Forest
    |      Ship Value : 70G
    | Used in Recipes : None
    |            Note : Purple-colored mushrooms; the Fugue Mushroom is also a
    |                 : part of the main plot sequence.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Green Herb                                                                 \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : Farmlands; Flute Fields; Garmon Mine District
    |      Ship Value : 30G
    | Used in Recipes : Mint Candy, Mint Ice Cream; Can also be used in any 'Any
    |                 : Herb' recipe.
    |            Note : Can also be grown on your own farm.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Honey                                                                      \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : Your Farm
    |      Ship Value : 50G / 100G / 150G / 250G
    | Used in Recipes : Bodigizer, Bodigizer XL, Buckwheat Pancake, Pancake,
    |                 : Potato Pancake, Yogurt Drink
    |            Note : Honey is obtained from planting flowers on your farm,
    |                 : keeping them watered after they bloom, and only trying to
    |                 : pick them when you see a bee around it. Honey has four
    |                 : qualities: Decent, Good, Perfect and Shining.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Laver Seaweed                                                              \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : All Beaches
    |      Ship Value : 40G
    | Used in Recipes : Rice Ball, Southern Fried Rice
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mushroom                                                                   \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : Farmlands; Fugue Forest; Garmon Mine District
    |      Ship Value : 80G
    | Used in Recipes : Can be used in any 'Any Mushroom' recipe.
    |            Note : White-colored mushrooms.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mussel                                                                     \
    |                                                                             \
    |         Seasons : Summer
    |       Locations : All Beaches
    |      Ship Value : 60G
    | Used in Recipes : Butter Steamed Mussel, Sauteed Mussel; Can also be used
    |                 : in any 'Any Shellfish' recipes.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Oyster                                                                     \
    |                                                                             \
    |         Seasons : Summer
    |       Locations : All Beaches
    |      Ship Value : 60G
    | Used in Recipes : Butter Steamed Oyster, Sauteed Oyster; Can also be used
    |                 : in any 'Any Shellfish' recipes.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pineapple                                                                  \
    |                                                                             \
    |         Seasons : Summer
    |       Locations : Toucan Island
    |      Ship Value : 70G
    | Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Purple Herb                                                                \
    |                                                                             \
    |         Seasons : Winter through Summer
    |       Locations : Farmlands; Flute Fields; Garmon Mine District
    |      Ship Value : 30G
    | Used in Recipes : Bodigizer XL; Can also be used in any 'Any Herb' recipe.
    |            Note : Can also be grown on your own farm.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Raspberry Fruit                                                            \
    |                                                                             \
    |         Seasons : Spring through Summer
    |       Locations : Farmlands; Flute Fields
    |      Ship Value : 50G
    | Used in Recipes : Raspberry Candy, Raspberry Cocktail, Raspberry Ice Cream,
    |                 : Raspberry Jam, Raspberry Juice, Raspberry Pie
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Red Herb                                                                   \
    |                                                                             \
    |         Seasons : Summer through Winter
    |       Locations : Farmlands; Flute Fields; Garmon Mine District
    |      Ship Value : 50G
    | Used in Recipes : Bodigizer, Bouillabaisse; Decent, Bouillabaisse; Good,
    |                 : Bouillabaisse; Perfect, Bouillabaisse; Shining, Super
    |                 : Stay Awake; Can also be used in any 'Any Herb' recipe.
    |            Note : Can also be grown on your own farm.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Royal Jelly                                                                \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : Your Farm
    |      Ship Value : 50G
    | Used in Recipes : Cold Medicine, Remedy
    |            Note : Royal Jelly is an even higher-quality honey, obtained
    |                 : rarely from flowers on your farm with bees hovering over
    |                 : them. Planting in high-quality soil helps.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sakura Seashell                                                            \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : All Beaches
    |      Ship Value : 70G
    | Used in Recipes : None
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sea Urchin                                                                 \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : All Beaches
    |      Ship Value : 80G
    | Used in Recipes : None
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Toadstool                                                                  \
    |                                                                             \
    |         Seasons : Year-Round
    |       Locations : Farmlands; Fugue Forest; Garmon Mine District
    |      Ship Value : 20G
    | Used in Recipes : None
    |            Note : Orange-colored mushrooms.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yellow Herb                                                                \
    |                                                                             \
    |         Seasons : Spring through Fall
    |       Locations : Farmlands; Flute Fields; Garmon Mine District
    |      Ship Value : 40G
    | Used in Recipes : Paella; Can also be used in any 'Any Herb' recipe.
    |            Note : Can also be grown on your own farm.
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [COOKN]                                                           //
           //                                                         Cooking   //
          //                                                                   //
         //  "Cooking is like love. It should                                 //
        //  be entered into with abandon, or                                 //
       //  not at all." -Harriet van Horne                                  //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Cooking is a very substantial part of Animal Parade. There are a variety of
    | kitchen utensils you can use to make a huge variety of recipes, many of
    | which sell for a lot of profit. But before you get started, there are some
    | basics to know.
    |
    |    _________________________________________________________________________
    |   / [COOKB]                                                                 /
    |  /                                                         Cooking Basics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Cooking is a relatively simple process. You'll purchase utensils from the
    | General Store, then set them out like furniture onto the kitchen counter.
    | From there, you approach a utensil and press A to cook with it. You'll be
    | prompted to add ingredients from your rucksack, and then make the recipe.
    | After doing so, you'll be given one of the recipe you made. That's all!
    |
    | But there are a lot more subtle nuances that should be understood to cook
    | effectively.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [INGCA] _
    | Ingredient Categories                                                      \
    |                                                                             \
    | For many recipes in the game, you'll notice that there's an '(any)' note
    | alongside one of the ingredients, such as 'Bread (any)', 'Herb (any)' or
    | 'Fish (any)'. These are categories of items: any item within the category
    | can be used for the recipe.
    |
    | The relevant categories are:
    |   - Bread: Bread, Cornbread, Herb Bread or Onion Bread can be used.
    |   - Crustacean: Shrimp, Lobsters and Crawfish can be used.
    |   - Flour: either Flour or Soba Flour can be used.
    |   - Flower: any flower grown on your farm can be used.
    |   - Herb: any color herb can be used.
    |   - Dairy Products: When Milk, Butter, Cheese, Eggs or Mayonnaise are
    |     mentioned, they can come from any animal that produces any version of
    |     that item.
    |   - Fish: almost anything that is caught with your rod can be used, with
    |     the exception of the Shellfish and Crustaceans mentioned elsewhere, as
    |     well as Squid, Octopus and Skull Jellyfish.
    |   - Shellfish: Mussels, Clams and Oysters can be used.
    |   - Vegetable: almost any crop grown on your farm can be used. There are
    |     some that cannot, but most will.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DISHQ] _
    | Fish Dish Qualities                                                        \
    |                                                                             \
    | Some dishes have an interested added element: like crops and dairy
    | products, some dishes have quality ratings to them. Most of them are fish
    | dishes: Sushi, Sashimi, Marinated Fish, Herb Fish, Bouillabaisse, and Fish
    | Meuniere. The others are the Box Lunch and Hearty Lunch, but you'll never
    | really need to cook those.
    |
    | Each of these dishes have those same four quality ratings you're probably
    | tired of by now: Decent, Good, Perfect and Shining. What determines the
    | quality you get is the sale value of the ingredients you put into the dish.
    | The better the ingredients, the better the quality.
    |
    | This means that it's actually pretty difficult to make any profit off of
    | these items: usually you have to use around (for example) 1000G worth of
    | items in order to cook something that'll sell for around 1030G. Any more
    | than 1000G and you're actually losing money.
    |
    | In the Recipe List below, quality-based dishes will have the 'cut-off'
    | point noted in the notes below.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MILLN] _
    | Milling                                                                    \
    |                                                                             \
    | Milling is a new feature in Animal Parade. It's essentially a method for
    | processing one 'raw' item down into another, usually more suitable for
    | cooking.
    |
    | There are seven items that can be milled:
    |   - Buckwheat, milled into Soba Flour.
    |   - Coffee Beans, milled into Ground Coffee.
    |   - Corn, milled into Cornmeal.
    |   - Rock Salt, milled into Salt.
    |   - Spicy Pepper, milled into Curry Powder.
    |   - Sugarcane, milled into Sugar.
    |   - Wheat, milled into Flour.
    |
    | As you can see, many of these 'milled' items are better ingredients in
    | recipes. Just as importantly, they all sell better than their pre-milled
    | form, which is great since milling is free.
    |
    | So how do you mill an item? You simply place it into a mill, and out pops
    | the milled item. There are three mills in the game world:
    |   - Waterwheel in Flute Fields: the first Waterwheel is found on the river
    |     in Flute Fields. It can be accessed from the beginning of the game.
    |     Note that the Flute fields Waterwheel can only mill Corn, Wheat, and
    |     Buckwheat.
    |   - Windmill: the Windmill is located next door to Horn Ranch. Note that
    |     the Windmill can only mill Rock Salt, Sugarcane, Coffee Beans and Spicy
    |     Peppers.
    |   - Farm Waterwheel: the second Waterwheel is the most convenient milling
    |     location: it's on your own farm, and can mill all seven mill-able
    |     items. Unfortunately, you'll have to have the carpenters repair it
    |     first, which costs a fortune -- 24,000G and some wood and stone lumber.
    |
    | Every milled item has a quality associated with it. By default, the quality
    | that's produced is the same as the quality of the item you put into it.
    | Except Rock Salt, every item has a quality: so, for example, a Good
    | Buckwheat will result in a Good Soba Flour when milled. Like their source
    | ingredients, higher-quality milled items sell for more and are more
    | appreciated as gifts.
    |
    | But wait, there's more! Under certain conditions, the mills can actually
    | improve the quality of the ingredient you put into the mill, depending on
    | the weather. For the Windmill, that means wind speed (as indicated by the
    | meter in the top left of the screen); for the Waterwheels, that means
    | precipitation.
    |
    | This principle is more beneficial at the Windmill. Among the four Windmill
    | items (Coffee Beans, Rock Salt, Sugarcane, Spicy Peppers), two are enhanced
    | by high wind and two are enhanced by low wind. Sugarcane and Coffee Beans
    | benefit from light wind and are penalized by heavy wind. Spicy Peppers and
    | Rock Salt benefit from heavy wind, but are not penalized by light wind.
    |
    | The Waterwheels are a bit tougher. All Waterwheel items (except Rock Salt)
    | are penalized by precipitation, but benefit from snowfall. The problem with
    | that is that snowfall only happens in Winter. So it's best to mill at
    | Waterwheels on clear or cloudy days.
    |
    |\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Amanda's Easy Money Trick                                                  \
    |                                                                             \
    | Full credit goes to Amanda for submitting this idea.
    |
    | Like in most Harvest Moon games, there's a trick in this game for easy
    | money involving cooking.
    |
    | The item is Sashimi. Buy Goby from the Fishery for 30G, and with the
    | Cutting Board, make Sashimi. Sell the Sashimi for 80G.
    |
    | It's slow, but it's a great way to get free money in case you need to save
    | up for a particular festival item.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | List Key                                                                   \
    |                                                                             \
    | This recipe list is reasonably easy to understand, but for the sake of
    | thoroughness I'll explain it.
    |
    | The list is made of four columns. The first column displays multiple pieces
    | of information: at the top is the recipe name, the most important feature.
    | Indented underneath that is the utensil you use to make that particular
    | recipe. Most utensils are placed in your kitchen, but some (the Match Set
    | and Mill) are out in the world. For Match Set recipes, buy a Match Set from
    | the General Store and start a bonfire on one of the wood stacks to make the
    | recipe. For the Mill, use the specified mill from the list above.
    |
    | The first column also contains some 'notes' where relevant. Notes typically
    | tell you what the sale price of the ingredients must sum to in order to
    | create a dish of that quality, or recipes that are listed by an alternate
    | name on the game's recipe list than the listed item name.
    |
    | The second column is the ingredient list. These are the ingredients you
    | need to put into the utensil in order to make that dish. If an ingredient
    | is listed twice, it means you need two of them. For some recipes, like Herb
    | Fish, extra ingredients can be used -- that's listed in the Notes section.
    | When (any) is listed next to an ingredient, it means it corresponds to one
    | of those categories listed previously.
    |
    | The third column is the stamina restoration value of the recipe. Note that
    | if the stamina restoration is listed as 0, that typically means the recipe
    | cannot be eaten.
    |
    | The final column is the sale value of the recipe. This is how much you'll
    | receive if you ship that dish.
    |
    |    _________________________________________________________________________
    |   / [RLIST]                                                                 /
    |  /                                                            Recipe List  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Recipe Name, Utensil & Notes         Ingredients       Stamina  Sale Price
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_AGE] _
    | Aging Pot Recipes                                                          \
    |                                                                             \
    | Apple Cocktail                       Apple                 210        340G
    |   Aging Pot                          Apple
    |
    | Blackberry Cocktail                  Blackberry Fruit      160        120G
    |   Aging Pot                          Blackberry Fruit
    |
    | Blueberry Cocktail                   Blueberry Fruit       160        120G
    |   Aging Pot                          Blueberry Fruit
    |
    | Buckwheat Cocktail                   Buckwheat             160        460G
    |   Aging Pot                          Buckwheat
    |
    | Coconut Cocktail                     Coconut               180        100G
    |   Aging Pot                          Coconut
    |
    | Cranberry Cocktail                   Cranberry Fruit       160        120G
    |   Aging Pot                          Cranberry Fruit
    |
    | Grape Cocktail                       Grapes                200        300G
    |   Aging Pot                          Grapes
    |
    | Kimchi                               Carrot                130        680G
    |   Aging Pot                          Cabbage
    |                                      Spicy Pepper
    |
    | Olive Cocktail                       Olive                 200        300G
    |   Aging Pot                          Olive
    |
    | Pickled Vegetables                   Salt                  110        329G
    |   Aging Pot                          Vegetable (any)
    |
    | Raspberry Cocktail                   Raspberry Fruit       160        100G
    |   Aging Pot                          Raspberry Fruit
    |
    | Rice Cocktail                        Rice                  200        540G
    |   Aging Pot                          Rice
    |
    | Sardines in Oil                      Sardine                90        267G
    |   Aging Pot                          Olive Oil
    |
    | Wheat Cocktail                       Wheat                 200        320G
    |   Aging Pot                          Wheat
    |
    | Yam Cocktail                         Yam                   180        340G
    |   Aging Pot                          Yam
    |
    | Yogurt                               Milk (any)            150        283G
    |   Aging Pot
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_CUT] _
    | Cutting Board Recipes                                                      \
    |                                                                             \
    | Box Lunch; Decent                    Rice                  200         10G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Vegetable (any)
    |   to less than 400G                  Egg (any)
    |
    | Box Lunch; Good                      Rice                  250         53G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Vegetable (any)
    |   to between 400G and 600G           Egg (any)
    |
    | Box Lunch; Perfect                   Rice                  300         53G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Vegetable (any)
    |   to between 600G and 1200G          Egg (any)
    |
    | Box Lunch; Shining                   Rice                  350         10G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Vegetable (any)
    |   to more than 1200G                 Egg (any)
    |
    | Chirashi Sushi                       Egg (any)             300        678G
    |   Cutting Board                      Rice
    |                                      Conger Eel
    |                                      Mushroom (any)
    |                                      Crustacean (any)
    |
    | Chocolate Banana                     Banana                320        230G
    |   Cutting Board                      Chocolate Bar
    |
    | Egg Salad                            Mayonnaise            120        517G
    |   Cutting Board                      Boiled Egg (any)
    |
    | Egg Sandwich                         Mayonnaise            200       1398G
    |   Cutting Board                      Bread (any)
    |                                      Boiled Egg (any)
    |
    | Hearty Lunch; Decent                 Egg (any)             200         10G
    |   Cutting Board                      Butter (any)
    |   Ingredient sale prices sum         Mayonnaise
    |   to less than 800G                  Bread (any)
    |                                      Vegetable (any)
    |
    | Hearty Lunch; Good                   Egg (any)             250         10G
    |   Cutting Board                      Butter (any)
    |   Ingredient sale prices sum         Mayonnaise
    |   to between 800G and 1000G          Bread (any)
    |                                      Vegetable (any)
    |
    | Hearty Lunch; Perfect                Egg (any)             300         10G
    |   Cutting Board                      Butter (any)
    |   Ingredient sale prices sum         Mayonnaise
    |   to between 1000G and 1200G         Bread (any)
    |                                      Vegetable (any)
    |
    | Hearty Lunch; Shining                Egg (any)             350         10G
    |   Cutting Board                      Butter (any)
    |   Ingredient sale prices sum         Mayonnaise
    |   to more than 1200G                 Bread (any)
    |                                      Vegetable (any)
    |
    | Marinated Fish; Decent               Onion                 150        292G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Herb (any)
    |   to less than 450G
    |
    | Marinated Fish; Good                 Onion                 160        549G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Herb (any)
    |   to between 450G and 700G
    |
    | Marinated Fish; Perfect              Onion                 170        849G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Herb (any)
    |   to between 700G and 1400G
    |
    | Marinated Fish; Shining              Onion                 180       1299G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum         Herb (any)
    |   to more than 1400G
    |
    | Marinated Mushroom                   Onion                 100        317G
    |   Cutting Board                      Herb (any)
    |                                      Mushroom (any)
    |
    | Pie Crust                            Butter (any)           10        493G
    |   Cutting Board                      Flour (any)
    |
    | Rice Ball                            Rice                  180        353G
    |   Cutting Board                      Laver Seaweed
    |
    | Sashimi; Decent                      Fish (any)             80         80G
    |   Cutting Board
    |   Ingredient sale prices sum
    |   to less than 300G; up to six
    |   fish may be used
    |
    | Sashimi; Good                        Fish (any)            100        400G
    |   Cutting Board
    |   Ingredient sale prices sum
    |   to between 300G and 700G; up
    |   to six fish may be used
    |
    | Sashimi; Perfect                     Fish (any)            120        850G
    |   Cutting Board
    |   Ingredient sale prices sum
    |   to between 700G and 1400G;
    |   up to six fish may be used
    |
    | Sashimi; Shining                     Fish (any)            140       1700G
    |   Cutting Board
    |   Ingredient sale prices sum
    |   to more than 1400G; up to
    |   six fish may be used
    |
    | Sobagaki                             Soba Flour             80        295G
    |   Cutting Board
    |
    | Sushi; Decent                        Rice                  180        290G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum
    |   to less than 500G; up to
    |   five fish may be used
    |
    | Sushi; Good                          Rice                  210        643G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum
    |   to between 500G and 800G; up
    |   to five fish may be used
    |
    | Sushi; Perfect                       Rice                  240       1023G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum
    |   to between 800G and 1400G;
    |   up to five fish may be used
    |
    | Sushi; Shining                       Rice                  270       1833G
    |   Cutting Board                      Fish (any)
    |   Ingredient sale prices sum
    |   to more than 1400G; up to
    |   five fish may be used
    |
    | Taco                                 Onion                 500       1583G
    |   Cutting Board                      Tomato
    |                                      Cheese (any)
    |                                      Lettuce
    |                                      Tortilla
    |
    | Tuna Sandwich                        Tuna                  200       1403G
    |   Cutting Board                      Mayonnaise
    |                                      Bread (any)
    |
    | Vegetable Salad                      Mayonnaise            100        419G
    |   Cutting Board                      Vegetable (any)
    |
    | Vegetable Sandwich                   Mayonnaise            180       1300G
    |   Cutting Board                      Bread (any)
    |                                      Vegetable (any)
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_FRY] _
    | Frying Pan Recipes                                                         \
    |                                                                             \
    | Baked Potato                         Butter (any)          170        528G
    |   Frying Pan                         Potato
    |
    | Buckwheat Pancake                    Egg (any)             300        773G
    |   Frying Pan                         Milk (any)
    |                                      Honey
    |                                      Soba Flour
    |
    | Butter Steamed Clam                  Clam                  170        368G
    |   Frying Pan                         Butter (any)
    |
    | Butter Steamed Mussel                Mussel                170        358G
    |   Frying Pan                         Butter (any)
    |
    | Butter Steamed Oyster                Oyster                170        358G
    |   Frying Pan                         Butter (any)
    |
    | Cheese Omelet                        Egg (any)             260        687G
    |   Frying Pan                         Butter (any)
    |                                      Cheese (any)
    |
    | Croquette                            Egg (any)             180       1201G
    |   Frying Pan                         Potato
    |                                      Bread (any)
    |
    | Curry Bread                          Onion                 300       1125G
    |   Frying Pan                         Potato
    |                                      Carrot
    |                                      Flour (any)
    |                                      Curry Powder
    |
    | Fish Meuniere; Decent                Herb (any)            180        252G
    |   Frying Pan                         Fish (any)
    |   Ingredient sale prices sum         Butter (any)
    |   to less than 300G
    |
    | Fish Meuniere; Good                  Herb (any)            180        522G
    |   Frying Pan                         Fish (any)
    |   Ingredient sale prices sum         Butter (any)
    |   to between 300G and 600G
    |
    | Fish Meuniere; Perfect               Herb (any)            180        912G
    |   Frying Pan                         Fish (any)
    |   Ingredient sale prices sum         Butter (any)
    |   to between 600G and 1200G
    |
    | Fish Meuniere; Shining               Herb (any)            180       1552G
    |   Frying Pan                         Fish (any)
    |   Ingredient sale prices sum         Butter (any)
    |   to more than 1200G
    |
    | French Fries                         Potato                120        480G
    |   Frying Pan                         Olive Oil
    |
    | Fried Egg                            Egg (any)             120        120G
    |   Frying Pan
    |
    | Fried Rice                           Egg (any)             320        417G
    |   Frying Pan                         Rice
    |                                      Crustacean (any)
    |
    | Omelet Rice                          Egg (any)             350        658G
    |   Frying Pan                         Rice
    |                                      Butter (any)
    |
    | Paella                               Rice                  370        828G
    |   Frying Pan                         Tomato
    |                                      Olive Oil
    |                                      Yellow Herb
    |                                      Shellfish (any)
    |
    | Pancake                              Egg (any)             300        683G
    |   Frying Pan                         Milk (any)
    |                                      Honey
    |                                      Flour (any)
    |
    | Pesto Spaghetti                      Egg (any)             550        692G
    |   Frying Pan                         Salt
    |                                      Olive Oil
    |                                      Herb (any)
    |                                      Flour (any)
    |
    | Plain Omelet                         Egg (any)             200        388G
    |   Frying Pan                         Butter (any)
    |
    | Potato Pancake                       Egg (any)             300        718G
    |   Frying Pan                         Milk (any)
    |                                      Honey
    |                                      Potato
    |
    | Pumpkin Croquette                    Egg (any)             180       1166G
    |   Frying Pan                         Pumpkin
    |                                      Bread (any)
    |
    | Salmon Fried Rice                    Egg (any)             430        637G
    |   Frying Pan                         Rice
    |                                      Salmon
    |
    | Sauteed Clam                         Clam                  220        320G
    |   Frying Pan                         Olive Oil
    |
    | Sauteed Mushroom                     Olive Oil             150        310G
    |   Frying Pan                         Mushroom (any)
    |
    | Sauteed Mussel                       Mussel                220        310G
    |   Frying Pan                         Olive Oil
    |
    | Sauteed Oyster                       Oyster                220        310G
    |   Frying Pan                         Olive Oil
    |
    | Sauteed Spinach                      Spinach               160        495G
    |   Frying Pan                         Olive Oil
    |
    | Seafood Fried Rice                   Egg (any)             400        536G
    |   Frying Pan                         Rice
    |                                      Squid
    |                                      Shellfish (any)
    |                                      Crustacean (any)
    |
    | Southern Fried Rice                  Egg (any)             370        527G
    |   Frying Pan                         Rice
    |                                      Laver Seaweed
    |                                      Pineapple
    |                                      Crustacean (any)
    |
    | Southern Omelet                      Egg (any)             400        692G
    |   Frying Pan                         Rice
    |                                      Pineapple
    |                                      Spicy Pepper
    |                                      Crustacean (any)
    |
    | Spaghetti Carbonara                  Egg (any)             450        923G
    |   Frying Pan                         Salt
    |                                      Milk (any)
    |                                      Olive Oil
    |                                      Flour (any)
    |
    | Spaghetti Napolitan                  Egg (any)             400        850G
    |   Frying Pan                         Salt
    |                                      Tomato
    |                                      Olive Oil
    |                                      Flour (any)
    |
    | Spaghetti Pescatore                  Egg (any)             320        707G
    |   Frying Pan                         Salt
    |                                      Olive Oil
    |                                      Flour (any)
    |                                      Crustacean (any)
    |
    | Squid Ink Spaghetti                  Egg (any)             130        701G
    |   Frying Pan                         Salt
    |                                      Squid
    |                                      Olive Oil
    |                                      Flour (any)
    |
    | Stir Fry                             Vegetable (any)       150        244G
    |   Frying Pan
    |
    | Tomato Omelet                        Egg (any)             220        588G
    |   Frying Pan                         Butter (any)
    |                                      Tomato
    |
    | Tortilla                             Salt                   10        605G
    |   Frying Pan                         Cornmeal
    |                                      Olive Oil
    |
    | Tortilla Chips                       Tortilla              340        615G
    |   Frying Pan
    |
    |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_ICM] _
    | Ice Cream Maker Recipes                                                    \
    |                                                                             \
    | Apple Ice Cream                      Egg (any)             150        778G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Apple
    |
    | Banana Ice Cream                     Egg (any)             150        658G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Banana
    |
    | Blackberry Ice Cream                 Egg (any)             150        668G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Blackberry Fruit
    |
    | Blueberry Ice Cream                  Egg (any)             150        668G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Blueberry Fruit
    |
    | Carrot Ice Cream                     Egg (any)             150        848G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Carrot
    |
    | Cherry Ice Cream                     Egg (any)             150        753G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Cherry
    |
    | Chocolate Ice Cream                  Egg (any)             150        778G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Cocoa
    |
    | Coffee Ice Cream                     Egg (any)             150        818G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Ground Coffee
    |
    | Cranberry Ice Cream                  Egg (any)             150        668G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Cranberry Fruit
    |
    | Grape Ice Cream                      Egg (any)             150        758G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Grapes
    |
    | Green Tea Ice Cream                  Egg (any)             150        823G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Green Tea
    |
    | Honeydew Ice Cream                   Egg (any)             150        983G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Honeydew
    |
    | Mint Ice Cream                       Egg (any)             150        638G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Green Herb
    |
    | Orange Ice Cream                     Egg (any)             150        758G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Orange
    |
    | Raspberry Ice Cream                  Egg (any)             150        658G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Raspberry Fruit
    |
    | Strawberry Ice Cream                 Egg (any)             150        853G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |                                      Strawberry
    |
    | Vanilla Ice Cream                    Egg (any)             150        608G
    |   Ice Cream Maker                    Milk (any)
    |                                      Sugar
    |
    | Yam Ice Cream                        Egg (any)             150        778G
    |   Ice Cream Maker                    Yam
    |                                      Milk (any)
    |                                      Sugar
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MAT] _
    | Match Set Recipes                                                          \
    |                                                                             \
    | Grilled Angler Fish                  Angler Fish           220        340G
    |   Match Set
    |
    | Grilled Barracuda                    Barracuda             600        690G
    |   Match Set
    |
    | Grilled Bonito                       Bonito                160        130G
    |   Match Set
    |
    | Grilled Brown Trout                  Brown Trout           150         89G
    |   Match Set
    |
    | Grilled Carp                         Carp                  135         69G
    |   Match Set
    |
    | Grilled Catfish                      Catfish               110        116G
    |   Match Set
    |
    | Grilled Char                         Char                  110        109G
    |   Match Set
    |
    | Grilled Cod                          Cod                   130         94G
    |   Match Set
    |
    | Grilled Conger Eel                   Conger Eel            200        149G
    |   Match Set
    |
    | Grilled Crawfish                     Crawfish               10         17G
    |   Match Set
    |
    | Grilled Dorado                       Dorado                700        710G
    |   Match Set
    |
    | Grilled Eel                          Eel                   210        208G
    |   Match Set
    |
    | Grilled Flounder                     Flounder              130         77G
    |   Match Set
    |
    | Grilled Giant Arowana                Giant Arowana         650        660G
    |   Match Set
    |
    | Grilled Goby                         Goby                   70         23G
    |   Match Set
    |
    | Grilled Halibut                      Halibut               150        135G
    |   Match Set
    |
    | Grilled Herring                      Pacific Herring       130         86G
    |   Match Set
    |
    | Grilled Horse Mackerel               Horse Mackerel         90         91G
    |   Match Set
    |
    | Grilled Huchen                       Huchen                110        260G
    |   Match Set
    |
    | Grilled Jellyfish                    Skull Jellyfish       400        675G
    |   Match Set
    |
    | Grilled King Salmon                  King Salmon           750        770G
    |   Match Set
    |
    | Grilled Lobster                      Lobster               160        190G
    |   Match Set
    |
    | Grilled Mackerel                     Mackerel              110         95G
    |   Match Set
    |
    | Grilled Mahi-Mahi                    Mahi-Mahi             100        296G
    |   Match Set
    |
    | Grilled Manta Ray                    Manta Ray             130        183G
    |   Match Set
    |
    | Grilled Masu Trout                   Masu Trout            110        119G
    |   Match Set
    |
    | Grilled Nautilus                     Nautilus              600        840G
    |   Match Set
    |
    | Grilled Octopus                      Octopus               120         70G
    |   Match Set
    |
    | Grilled P. Halibut                   Pacific Halibut       750        860G
    |   Match Set
    |
    | Grilled Pond Smelt                   Pond Smelt             70         17G
    |   Match Set
    |
    | Grilled Prawn                        Freshwater Prawn      100         33G
    |   Match Set
    |
    | Grilled Puffer Fish                  Puffer Fish          -150         27G
    |   Match Set
    |
    | Grilled Rainbow Trout                Rainbow Trout          90         68G
    |   Match Set
    |
    | Grilled Rock Lobster                 Rock Lobster          150        101G
    |   Match Set
    |
    | Grilled Rock Trout                   Rock Trout            130        129G
    |   Match Set
    |
    | Grilled Rockfish                     Rockfish              130         86G
    |   Match Set
    |
    | Grilled Salmon                       Salmon                160        287G
    |   Match Set
    |
    | Grilled Sardine                      Sardine                90         27G
    |   Match Set
    |
    | Grilled Saury                        Saury                 200        102G
    |   Match Set
    |
    | Grilled Sea Bream                    Sea Bream             130        159G
    |   Match Set
    |
    | Grilled Shark                        Shark                 120        357G
    |   Match Set
    |
    | Grilled Squid                        Squid                  90         61G
    |   Match Set
    |
    | Grilled Steelhead                    Steelhead              80         82G
    |   Match Set
    |
    | Grilled Swordfish                    Swordfish             130        332G
    |   Match Set
    |
    | Grilled Tarpon                       Tarpon                300        810G
    |   Match Set
    |
    | Grilled Tuna                         Tuna                  210        327G
    |   Match Set
    |
    | Grilled Yellowtail                   Yellowtail            130        163G
    |   Match Set
    |
    | Roasted Chestnut                     Chestnut              120        165G
    |   Match Set
    |
    | Roasted Corn                         Corn                  140        210G
    |   Match Set
    |
    | Roasted Yam                          Yam                   150        180G
    |   Match Set
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIL] _
    | Mill Recipes                                                               \
    |                                                                             \
    | Cornmeal; Decent                     Corn                    0        190G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Cornmeal; Good                       Corn                    0        230G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Cornmeal; Perfect                    Corn                    0        250G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Cornmeal; Shining                    Corn                    0        330G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Curry Powder; Decent                 Spicy Pepper            0        190G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Curry Powder; Good                   Spicy Pepper            0        230G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Curry Powder; Perfect                Spicy Pepper            0        260G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Curry Powder; Shining                Spicy Pepper            0        340G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Ground Coffee; Decent                Coffee Beans            0        160G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Ground Coffee; Good                  Coffee Beans            0        200G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Ground Coffee; Perfect               Coffee Beans            0        220G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Ground Coffee; Shining               Coffee Beans            0        280G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Salt; Decent                         Rock Salt               0         90G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Salt; Good                           Rock Salt               0        110G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Salt; Perfect                        Rock Salt               0        120G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Salt; Shining                        Rock Salt               0        160G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with repaired
    |   Waterwheel
    |
    | Soba Flour; Decent                   Buckwheat               0        220G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Soba Flour; Good                     Buckwheat               0        270G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Soba Flour; Perfect                  Buckwheat               0        300G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Soba Flour; Shining                  Buckwheat               0        390G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Sugar; Decent                        Sugarcane               0        190G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Sugar; Good                          Sugarcane               0        230G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Sugar; Perfect                       Sugarcane               0        260G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Sugar; Shining                       Sugarcane               0        340G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with Windmill
    |   or repaired Waterwheel
    |
    | Wheat Flour; Decent                  Wheat                   0        150G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Wheat Flour; Good                    Wheat                   0        180G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Wheat Flour; Perfect                 Wheat                   0        210G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    | Wheat Flour; Shining                 Wheat                   0        270G
    |   Mill
    |   Quality will match
    |   ingredient's quality
    |   according to Milling
    |   section; made with either
    |   Waterwheel
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_MIX] _
    | Mixer Recipes                                                              \
    |                                                                             \
    | Apple Juice                          Apple                 180        180G
    |   Mixer
    |
    | Banana Milk                          Milk (any)            260        323G
    |   Mixer                              Banana
    |
    | Blackberry Juice                     Blackberry Fruit       80         70G
    |   Mixer
    |
    | Blueberry Juice                      Blueberry Fruit        80         70G
    |   Mixer
    |
    | Bodigizer                            Honey                 300        215G
    |   Mixer                              Red Herb
    |                                      Pontata Root
    |
    | Bodigizer XL                         Egg (any)             800        285G
    |   Mixer                              Honey
    |                                      Pontata Root
    |                                      Purple Herb
    |
    | Carrot Juice                         Carrot                100        250G
    |   Mixer
    |
    | Coconut Juice                        Coconut               100         60G
    |   Mixer
    |
    | Cold Medicine                        Royal Jelly            10        130G
    |   Mixer                              Pontata Root
    |                                      Mushroom (any)
    |
    | Cranberry Juice                      Cranberry Fruit        80         70G
    |   Mixer
    |
    | Grape Juice                          Grapes                150        160G
    |   Mixer
    |
    | Honeydew Juice                       Honeydew              210        385G
    |   Mixer
    |
    | Honeydew Milk                        Milk (any)            280        648G
    |   Mixer                              Honeydew
    |
    | Olive Oil; Decent                    Olive                   0        130G
    |   Mixer
    |   Quality will match
    |   ingredient's quality
    |
    | Olive Oil; Good                      Olive                   0        150G
    |   Mixer
    |   Quality will match
    |   ingredient's quality
    |
    | Olive Oil; Perfect                   Olive                   0        170G
    |   Mixer
    |   Quality will match
    |   ingredient's quality
    |
    | Olive Oil; Shining                   Olive                   0        280G
    |   Mixer
    |   Quality will match
    |   ingredient's quality
    |
    | Orange Juice                         Orange                100        160G
    |   Mixer
    |
    | Perfume; Blue                        Blue Mist Flower        0       1590G
    |   Mixer                              Blue Mist Flower
    |                                      Blue Mist Flower
    |                                      Blue Mist Flower
    |
    | Perfume; Decent                      Flower (any)            0        390G
    |   Mixer                              Flower (any)
    |   Ingredient sale prices sum
    |   to less than 1600G; up to
    |   five flowers may be used
    |
    | Perfume; Green                       Green Bell Flower       0        470G
    |   Mixer                              Green Bell Flower
    |                                      Green Bell Flower
    |                                      Green Bell Flower
    |
    | Perfume; Purple                      Lavender                0        430G
    |   Mixer                              Lavender
    |                                      Lavender
    |                                      Lavender
    |
    | Perfume; Red                         Rose                    0        910G
    |   Mixer                              Rose
    |                                      Rose
    |                                      Rose
    |
    | Perfume; Shining                     Flower (any)            0       1710G
    |   Mixer                              Flower (any)
    |   Ingredient sale prices sum         Flower (any)
    |   to 1600G or more; up to five       Flower (any)
    |   flowers may be used                Flower (any)
    |
    | Perfume; Yellow                      Moondrop Flower         0        510G
    |   Mixer                              Moondrop Flower
    |                                      Moondrop Flower
    |                                      Moondrop Flower
    |
    | Pineapple Juice                      Pineapple             160         80G
    |   Mixer
    |
    | Raspberry Juice                      Raspberry Fruit        80         60G
    |   Mixer
    |
    | Remedy                               Pontata Root           10         90G
    |   Mixer                              Royal Jelly
    |
    | Stay Awake                           Milk (any)             10        518G
    |   Mixer                              Spicy Pepper
    |                                      Pontata Root
    |
    | Strawberry Milk                      Milk (any)            250        518G
    |   Mixer                              Strawberry
    |
    | Super Stay Awake                     Milk (any)            200        568G
    |   Mixer                              Spicy Pepper
    |                                      Red Herb
    |                                      Pontata Root
    |
    | Tomato Juice                         Tomato                100        210G
    |   Mixer
    |
    | Vegetable Juice                      Spinach               300        685G
    |   Mixer                              Cabbage
    |                                      Bell Pepper
    |
    | Yogurt Drink                         Honey                 250        408G
    |   Mixer                              Yogurt
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_OVE] _
    | Oven Recipes                                                               \
    |                                                                             \
    | Apple Pie                            Egg (any)             350        753G
    |   Oven                               Apple
    |                                      Pie Crust
    |
    | Baked Yam                            Yam                   400        832G
    |   Oven                               Butter (any)
    |                                      Egg (any)
    |                                      Milk (any)
    |
    | Banana Pudding                       Egg (any)             320        413G
    |   Oven                               Milk (any)
    |                                      Banana
    |
    | Blackberry Pie                       Egg (any)             350        643G
    |   Oven                               Pie Crust
    |                                      Blackberry Fruit
    |
    | Blueberry Pie                        Egg (any)             350        643G
    |   Oven                               Pie Crust
    |                                      Blueberry Fruit
    |
    | Bread                                Milk (any)            260        767G
    |   Oven                               Butter (any)
    |                                      Flour (any)
    |
    | Carrot Cake                          Egg (any)             320       1097G
    |   Oven                               Milk (any)
    |                                      Butter (any)
    |                                      Carrot
    |                                      Flour (any)
    |
    | Cheesecake                           Egg (any)             350       1155G
    |   Oven                               Milk (any)
    |                                      Butter (any)
    |                                      Cheese (any)
    |                                      Flour (any)
    |
    | Cherry Pie                           Egg (any)             350        728G
    |   Oven                               Cherry
    |                                      Pie Crust
    |
    | Chestnut Pie                         Egg (any)             380        738G
    |   Oven                               Chestnut
    |                                      Pie Crust
    |
    | Chocolate Cake                       Egg (any)             360       1027G
    |   Oven                               Milk (any)
    |                                      Cocoa
    |                                      Butter (any)
    |                                      Flour (any)
    |
    | Chocolate Cookie                     Egg (any)             340        753G
    |   Oven                               Cocoa
    |                                      Butter (any)
    |                                      Flour (any)
    |
    | Chocolate Pie                        Egg (any)             360        753G
    |   Oven                               Cocoa
    |                                      Pie Crust
    |
    | Chocolate Pudding                    Egg (any)             300        533G
    |   Oven                               Milk (any)
    |                                      Cocoa
    |
    | Cookie                               Egg (any)             300        583G
    |   Oven                               Butter (any)
    |                                      Flour (any)
    |
    | Cornbread                            Milk (any)            300        967G
    |   Oven                               Corn
    |                                      Butter (any)
    |                                      Flour (any)
    |
    | Doria                                Rice                  300        902G
    |   Oven                               Milk (any)
    |                                      Cheese (any)
    |                                      Mushroom (any)
    |
    | Herb Bread                           Milk (any)            300        809G
    |   Oven                               Butter (any)
    |                                      Herb (any)
    |                                      Flour (any)
    |
    | Herb Cookie                          Egg (any)             320        625G
    |   Oven                               Butter (any)
    |                                      Herb (any)
    |                                      Flour (any)
    |
    | Herb Fish; Decent                    Herb (any)            280        112G
    |   Oven                               Fish (any)
    |   Ingredient sale prices sum
    |   to less than 250G; up to
    |   five fish may be used
    |
    | Herb Fish; Good                      Herb (any)            280        322G
    |   Oven                               Fish (any)
    |   Ingredient sale prices sum
    |   to between 250G and 500G; up
    |   to five fish may be used
    |
    | Herb Fish; Perfect                   Herb (any)            280        602G
    |   Oven                               Fish (any)
    |   Ingredient sale prices sum
    |   to between 500G and 1000G;
    |   up to five fish may be used
    |
    | Herb Fish; Shining                   Herb (any)            280       1162G
    |   Oven                               Fish (any)
    |   Ingredient sale prices sum
    |   to more than 1000G; up to
    |   five fish may be used
    |
    | Mashed Potato                        Milk (any)            280        802G
    |   Oven                               Potato
    |                                      Butter (any)
    |
    | Mont Blanc Cake                      Egg (any)             380       1012G
    |   Oven                               Milk (any)
    |                                      Butter (any)
    |                                      Chestnut
    |                                      Flour (any)
    |
    | Mushroom Gratin                      Milk (any)            280        930G
    |   Oven                               Butter (any)
    |                                      Cheese (any)
    |                                      Mushroom (any)
    |
    | Onion Bread                          Milk (any)            300        982G
    |   Oven                               Onion
    |                                      Butter (any)
    |                                      Flour (any)
    |
    | Orange Cake                          Egg (any)             320       1007G
    |   Oven                               Milk (any)
    |                                      Butter (any)
    |                                      Orange
    |                                      Flour (any)
    |
    | Orange Cookie                        Egg (any)             330        733G
    |   Oven                               Butter (any)
    |                                      Orange
    |                                      Flour (any)
    |
    | Orange Pie                           Egg (any)             350        733G
    |   Oven                               Orange
    |                                      Pie Crust
    |
    | Pizza                                Cheese (any)          500        792G
    |   Oven                               Pie Crust
    |
    | Potato Gratin                        Milk (any)            400       1100G
    |   Oven                               Butter (any)
    |                                      Cheese (any)
    |                                      Potato
    |
    | Pudding                              Egg (any)             260        363G
    |   Oven                               Milk (any)
    |
    | Pumpkin Cake                         Egg (any)             320       1052G
    |   Oven                               Milk (any)
    |                                      Butter (any)
    |                                      Pumpkin
    |                                      Flour (any)
    |
    | Pumpkin Pie                          Egg (any)             380        778G
    |   Oven                               Pumpkin
    |                                      Pie Crust
    |
    | Pumpkin Pudding                      Egg (any)             350        558G
    |   Oven                               Milk (any)
    |                                      Pumpkin
    |
    | Raspberry Pie                        Egg (any)             350        633G
    |   Oven                               Pie Crust
    |                                      Raspberry Fruit
    |
    | Seafood Doria                        Rice                  320        969G
    |   Oven                               Milk (any)
    |                                      Clam
    |                                      Cheese (any)
    |                                      Crustacean (any)
    |
    | Seafood Gratin                       Milk (any)            380        978G
    |   Oven                               Squid
    |                                      Butter (any)
    |                                      Cheese (any)
    |                                      Crustacean (any)
    |
    | Seafood Pizza                        Squid                 530        900G
    |   Oven                               Cheese (any)
    |                                      Pie Crust
    |                                      Crustacean (any)
    |
    | Shortcake                            Egg (any)             350       1102G
    |   Oven                               Milk (any)
    |                                      Butter (any)
    |                                      Strawberry
    |                                      Flour (any)
    |
    | Spinach Cake                         Egg (any)             320       1102G
    |   Oven                               Milk (any)
    |                                      Butter (any)
    |                                      Spinach
    |                                      Flour (any)
    |
    | Vegetable Pizza                      Cheese (any)          510       1426G
    |   Oven                               Tomato
    |                                      Pie Crust
    |                                      Bell Pepper
    |                                      Potato
    |
    | Yam Cake                             Egg (any)             320       1027G
    |   Oven                               Yam
    |                                      Milk (any)
    |                                      Butter (any)
    |                                      Flour (any)
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [R_POT] _
    | Pot Recipes                                                                \
    |                                                                             \
    | Apple Candy                          Apple                 150        415G
    |   Pot                                Sugar
    |
    | Apple Jam                            Apple                 200        340G
    |   Pot                                Apple
    |
    | Banana Candy                         Sugar                 150        295G
    |   Pot                                Banana
    |
    | Blackberry Candy                     Sugar                 150        305G
    |   Pot                                Blackberry Fruit
    |
    | Blackberry Jam                       Blackberry Fruit      150        120G
    |   Pot                                Blackberry Fruit
    |
    | Blueberry Candy                      Sugar                 150        305G
    |   Pot                                Blueberry Fruit
    |
    | Blueberry Jam                        Blueberry Fruit       180        120G
    |   Pot                                Blueberry Fruit
    |
    | Boiled Corn                          Corn                  100        230G
    |   Pot
    |
    | Boiled Duck Egg                      Duck Egg              100        170G
    |   Pot
    |
    | Boiled Egg                           Chicken Egg           100        120G
    |   Pot
    |
    | Boiled Ostrich Egg                   Ostrich Egg           100        645G
    |   Pot
    |
    | Boiled Spinach                       Spinach               120        275G
    |   Pot
    |
    | Bouillabaisse; Decent                Onion                 280        528G
    |   Pot                                Tomato
    |   Ingredient sale prices sum         Red Herb
    |   to less than 1000G                 Fish (any)
    |                                      Shellfish (any)
    |
    | Bouillabaisse; Good                  Onion                 280       1108G
    |   Pot                                Tomato
    |   Ingredient sale prices sum         Red Herb
    |   to between 1000G and 1250G         Fish (any)
    |                                      Shellfish (any)
    |
    | Bouillabaisse; Perfect               Onion                 280       1358G
    |   Pot                                Tomato
    |   Ingredient sale prices sum         Red Herb
    |   to between 1250G and 1700G         Fish (any)
    |                                      Shellfish (any)
    |
    | Bouillabaisse; Shining               Onion                 280       1858G
    |   Pot                                Tomato
    |   Ingredient sale prices sum         Red Herb
    |   to more than 1700G                 Fish (any)
    |                                      Shellfish (any)
    |
    | Cafe au Lait                         Milk (any)            130        483G
    |   Pot                                Ground Coffee
    |
    | Cheese Fondue                        Cheese (any)          230       1479G
    |   Pot                                Bread (any)
    |                                      Grape Cocktail
    |
    | Cheese Risotto                       Rice                  250        783G
    |   Pot                                Onion
    |                                      Cheese (any)
    |
    | Cherry Candy                         Sugar                 150        390G
    |   Pot                                Cherry
    |
    | Cherry Jam                           Cherry                150        290G
    |   Pot                                Cherry
    |
    | Chestnut Rice                        Rice                  200        425G
    |   Pot                                Chestnut
    |
    | Chocolate Bar                        Cocoa                 300        180G
    |   Pot
    |
    | Chocolate Fondue                     Milk (any)            240       1334G
    |   Pot                                Bread (any)
    |                                      Chocolate Bar
    |
    | Clam Soup                            Clam                  150         80G
    |   Pot
    |
    | Coffee Candy                         Sugar                 150        455G
    |   Pot                                Ground Coffee
    |
    | Conger Eel Rice                      Rice                  260        409G
    |   Pot                                Conger Eel
    |
    | Corn Soup                            Corn                  150        473G
    |   Pot                                Milk (any)
    |
    | Cranberry Candy                      Sugar                 150        305G
    |   Pot                                Cranberry Fruit
    |
    | Curry Soba                           Onion                 400        745G
    |   Pot                                Curry Powder
    |                                      Soba Flour
    |
    | Eel Rice                             Eel                   350        468G
    |   Pot                                Rice
    |
    | Egg Rice                             Egg (any)             140        360G
    |   Pot                                Rice
    |
    | Egg Soup                             Egg (any)             120        363G
    |   Pot                                Milk (any)
    |
    | Fish Soup                            Sea Bream             180        159G
    |   Pot
    |
    | Grape Candy                          Grapes                150        395G
    |   Pot                                Sugar
    |
    | Green Tea                            Tea Leaves             80        225G
    |   Pot
    |
    | Herbal Tea                           Herb (any)             80         52G
    |   Pot
    |
    | Honeydew Candy                       Honeydew              150        620G
    |   Pot                                Sugar
    |
    | Hot Cocoa                            Milk (any)            150        443G
    |   Pot                                Cocoa
    |
    | Hot Coffee                           Ground Coffee         150        220G
    |   Pot
    |
    | Hot Milk                             Milk (any)            130        283G
    |   Pot
    |
    | Marmalade                            Orange                210        300G
    |   Pot                                Orange
    |
    | Milk Candy                           Milk (any)            150        518G
    |   Pot                                Sugar
    |
    | Milk Tea                             Milk (any)            100        315G
    |   Pot                                Herb (any)
    |
    | Mint Candy                           Sugar                 150        275G
    |   Pot                                Green Herb
    |
    | Mushroom Rice                        Rice                  150        330G
    |   Pot                                Mushroom (any)
    |
    | Mushroom Soup                        Milk (any)            150        333G
    |   Pot                                Mushroom (any)
    |
    | Orange Candy                         Sugar                 150        395G
    |   Pot                                Orange
    |
    | Potato Stew                          Potato                100        260G
    |   Pot
    |
    | Pot-au-Feu                           Onion                 320       1135G
    |   Pot                                Potato
    |                                      Carrot
    |                                      Turnip
    |                                      Cabbage
    |
    | Pumpkin Stew                         Pumpkin               100        225G
    |   Pot
    |
    | Raspberry Candy                      Sugar                 150        295G
    |   Pot                                Raspberry Fruit
    |
    | Raspberry Jam                        Raspberry Fruit       150        100G
    |   Pot                                Raspberry Fruit
    |
    | Ratatouille                          Onion                 280        785G
    |   Pot                                Tomato
    |                                      Eggplant
    |                                      Bell Pepper
    |
    | Salmon Cream Stew                    Milk (any)            300       1304G
    |   Pot                                Onion
    |                                      Butter (any)
    |                                      Salmon
    |                                      Carrot
    |
    | Sardine Tomato Stew                  Tomato                180        217G
    |   Pot                                Sardine
    |
    | Saury Tomato Stew                    Saury                 180        292G
    |   Pot                                Tomato
    |
    | Seafood Curry                        Rice                  300        691G
    |   Pot                                Squid
    |                                      Curry Powder
    |                                      Shellfish (any)
    |                                      Crustacean (any)
    |
    | Seafood Risotto                      Rice                  300        661G
    |   Pot                                Squid
    |                                      Onion
    |                                      Shellfish (any)
    |                                      Crustacean (any)
    |
    | Seafood Stew                         Milk (any)            360        940G
    |   Pot                                Butter (any)
    |                                      Fish (any)
    |                                      Shellfish (any)
    |                                      Crustacean (any)
    |
    | Shark Fin Soup                       Shark                 250        504G
    |   Pot                                Spinach
    |
    | Shark Fin Stew                       Shark                 180        592G
    |   Pot                                Herb (any)
    |                                      Salt
    |
    | Spicy Seafood Soup                   Onion                 260        677G
    |   Pot                                Tomato
    |                                      Spicy Pepper
    |                                      Crustacean (any)
    |
    | Spicy Stew                           Milk (any)            300       1163G
    |   Pot                                Onion
    |                                      Carrot
    |                                      Potato
    |                                      Spicy Pepper
    |
    | Spinach Risotto                      Rice                  180        730G
    |   Pot                                Onion
    |                                      Spinach
    |
    | Squid Tomato Stew                    Squid                 160        251G
    |   Pot                                Tomato
    |
    | Steamed Egg                          Egg (any)             200        644G
    |   Pot                                Spinach
    |                                      Mushroom (any)
    |                                      Crustacean (any)
    |
    | Steamed Turnip                       Turnip                150        364G
    |   Pot                                Sea Bream
    |
    | Stew                                 Milk (any)            320       1257G
    |   Pot                                Onion
    |                                      Butter (any)
    |                                      Carrot
    |                                      Potato
    |
    | Strawberry Candy                     Sugar                 150        490G
    |   Pot                                Strawberry
    |
    | Strawberry Jam                       Strawberry            250        490G
    |   Pot                                Strawberry
    |
    | Tempura Soba                         Eggplant              550        507G
    |   Pot                                Soba Flour
    |                                      Crustacean (any)
    |
    | Tomato Risotto                       Rice                  200        685G
    |   Pot                                Onion
    |                                      Tomato
    |
    | Tomato Soup                          Milk (any)            150        473G
    |   Pot                                Tomato
    |
    | Tsukimi Soba                         Egg (any)             450        375G
    |   Pot                                Soba Flour
    |
    | Tuna Rice                            Rice                  320        587G
    |   Pot                                Tuna
    |
    | Vegetable Curry                      Rice                  300       1200G
    |   Pot                                Onion
    |                                      Carrot
    |                                      Potato
    |                                      Curry Powder
    |
    | Yam Rice                             Yam                   200        440G
    |   Pot                                Rice
    |
    | Yam Stew                             Yam                   100        200G
    |   Pot
    |
    | Zaru Soba                            Soba Flour            400        295G
    |   Pot
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [CHARA]                                                           //
           //                                                      Characters   //
          //  "We sometimes encounter people, even                             //
         //  perfect strangers, who begin to interest                         //
        //  us at first sight, somehow suddenly,                             //
       //  all at once, before a word has been                              //
      //  spoken." -Fydor Dostoevsky                                       //
     //___________________________________________________________________//
    |/
    | Animal Parade is home to over four dozen different villagers, several
    | magical creatures, and another dozen 'potential' villagers as well. Each
    | and every villager has their own home, birthday, and gift preferences.
    |
    | You'll notice that the Bachelors and Bachelorettes have two extra
    | categories: Dating Info and Rival Dating Info. For more information on
    | these items, check out the Dating and Marriage section by searching for
    | [-DT&MR-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [VGUYS]                                                                 /
    |  /                                                              Bachelors  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALVI] _
    | Calvin                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 14
    |      Home : Inn
    | Workplace : Upper Garmon Mine
    |   Day Off : None
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After finding the Yellow Bell and talking with the Goddess
    |     Meet : Automatically when you begin to charge up the Yellow Bell.
    | Function : Plays a role in the main plotline; marriage candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Remedy (180G from Lv.2 Choral Clinic)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |       : Egg Soup (see Pot recipe)
    |       : Raspberry Cocktail (see Aging Pot recipe)
    |       : Blueberry Cocktail (see Aging Pot recipe)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Fried Egg (see Frying Pan recipe)
    |       : Cold Medicine (260G from Lv.1 Choral Clinic)
    |  Note : This lists only the five easiest Loved and Liked items for Calvin.
    |       : For a complete list of all easily-obtainable gifts for Calvin, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Calvin, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Topaz
    |  4-Heart Gift : Diamond
    | Date Location : at the Bar, late in the afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Phoebe
    |  First Event Location : Once you have Calvin raised to 4 hearts, the event
    |                       : will trigger when you enter Garmon Mine, if you are
    |                       : a guy. If you are a girl, it will trigger when you
    |                       : have 4 hearts with Phoebe.
    | Second Event Location : Once you have Calvin raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter the General Store, if you are a guy. If
    |                       : you are a girl, it will trigger when you have 7
    |                       : hearts with Phoebe.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Heath
    |           Birth Event : Visit the couple's post-marriage home (the General
    |                       : Store) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Heath).
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHASE] _
    | Chase                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 23
    |      Home : Chase's House in Flute Fields
    | Workplace : Inn
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Meet outside the Church any time after the game starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Orange Juice (see Mixer recipe)
    |       : Orange Juice (320G from Lv.4 Ocarina Inn)
    |       : Orange Juice (320G from Ocean Festival)
    |       : Marmalade (see Pot recipe)
    |       : Chicken Egg; Shining (obtained from your own Chicken)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Milk Tea (see Pot recipe)
    |       : Sea Urchin (foraged Year-Round on any beach)
    |       : Boiled Duck Egg (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Chase.
    |       : For a complete list of all easily-obtainable gifts for Chase, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Chase, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Salt
    |  4-Heart Gift : Orange Cake
    | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
    |               : 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Maya
    |  First Event Location : Once you have Chase raised to 4 hearts, the event
    |                       : will trigger when you enter the Inn, if you are a
    |                       : guy. If you are a girl, it will trigger when you
    |                       : have 4 hearts with Maya.
    | Second Event Location : Once you have Chase raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter Chase's house, if you are a guy. If you
    |                       : are a girl, it will trigger when you have 7 hearts
    |                       : with Maya.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Dakota
    |           Birth Event : Visit the couple's post-marriage home (Chase's
    |                       : house) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Dakota).
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GILL.] _
    | Gill                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 2
    |      Home : Hamilton's House in Harmonica Town
    | Workplace : Town Hall
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Hamilton (father)
    |  Arrival : After ringing the Blue Bell
    |     Meet : Automatically after ringing the Blue Bell.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Honeydew Juice (see Mixer recipe)
    |       : Tomato Juice (420G from Lv.2 Ocarina Inn)
    |       : Tomato Juice (see Mixer recipe)
    |       : Squid Tomato Stew (510G from Lv.1 Brass Bar)
    |       : Saury Tomato Stew (590G from Lv.2 Brass Bar)
    | Likes : Common Mushroom (foraged Year-Round)
    |       : Boiled Egg (see Pot recipe)
    |       : Blue Herb (foraged Fall through Spring)
    |       : Fried Egg (see Frying Pan recipe)
    |       : Common Mushroom (found in any mine)
    |  Note : This lists only the five easiest Loved and Liked items for Gill.
    |       : For a complete list of all easily-obtainable gifts for Gill, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Gill, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Cherry Shell
    |  4-Heart Gift : Clothing
    | Date Location : at the Tailor Shop, late in the afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Luna
    |  First Event Location : Once you have Gill raised to 4 hearts, the event
    |                       : will trigger when you enter Town Hall, if you are a
    |                       : guy. If you are a girl, it will trigger when you
    |                       : have 4 hearts with Luna.
    | Second Event Location : Once you have Gill raised to 7 hearts and have seen
    |                       : the 4-heart event, the event will trigger when you
    |                       : enter Hamilton's house, if you are a guy. If you
    |                       : are a girl, it will trigger when you have 7 hearts
    |                       : with Luna.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Vivian
    |           Birth Event : Visit the couple's post-marriage home (Hamilton's
    |                       : house) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Vivian).
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVKN] _
    | Harvest King                                                               \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : Atop the mountain, accessed through the Upper Garmon Mine
    | Workplace : Atop the mountain, accessed through the Upper Garmon Mine
    |   Day Off : None
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : At the conclusion of the main plotline
    |     Meet : Atop the mountain, accessed by scaling the Upper Garmon Mine.
    | Function : Plays a role in the main plotline (no kidding); marriage
    |          : candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Grape Cocktail (600G from Lv.1 Brass Bar)
    |       : Apple Cocktail (680G from Lv.1 Brass Bar)
    |       : Apple Cocktail (see Aging Pot recipe)
    |       : Grape Cocktail (see Aging Pot recipe)
    |       : Grapes; Shining (grown on your farm in Fall)
    | Likes : Anemone (grown on your farm in Winter)
    |       : Olive Cocktail (600G from Lv.2 Brass Bar)
    |       : Ruby (Red Wonderful refined by Mira, 10%)
    |       : Olive Cocktail (see Aging Pot recipe)
    |       : Anemone (200G from Lv.4 Marimba Farm in Winter)
    |  Note : This lists only the five easiest Loved and Liked items for Harvest
    |       : King. For a complete list of all easily-obtainable gifts for
    |       : Harvest King, see my Character Guide. For a complete list of all
    |       : gift preferences for Harvest King, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : (none)
    |  4-Heart Gift : Apple (Shining)
    | Date Location : No date event
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JIN..] _
    | Jin                                                                        \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 26
    |      Home : the Clinic
    | Workplace : the Clinic
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Irene (grandmother)
    |  Arrival : After ringing the Blue Bell
    |     Meet : Meet at the Clinic.
    | Function : Plays a role in the main plotline; marriage candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Herbal Tea (see Pot recipe)
    |       : Cold Medicine (260G from Lv.1 Choral Clinic)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Bodigizer (430G from Lv.1 Choral Clinic)
    |       : Green Tea (see Pot recipe)
    | Likes : Boiled Egg (see Pot recipe)
    |       : Purple Herb (foraged Winter through Summer)
    |       : Milk Tea (see Pot recipe)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Raspberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Jin. For
    |       : a complete list of all easily-obtainable gifts for Jin, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Jin, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Cold Medicine
    |  4-Heart Gift : Remedy
    | Date Location : at the Bar, late in the afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Anissa
    |  First Event Location : Once you have Jin raised to 4 hearts, the event
    |                       : will trigger when you enter the Clinic, if you are
    |                       : a guy. If you are a girl, it will trigger when you
    |                       : have 4 hearts with Anissa.
    | Second Event Location : Once you have Jin raised to 7 hearts and have seen
    |                       : the 4-heart event, the event will trigger when you
    |                       : enter the Clinic, if you are a guy. If you are a
    |                       : girl, it will trigger when you have 7 hearts with
    |                       : Anissa.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Van
    |           Birth Event : Visit the couple's post-marriage home (the Clinic)
    |                       : a month after the wedding. Then, visit again a
    |                       : month later to meet the grown-up child (Van).
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JULIU] _
    | Julius                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 21
    |      Home : Julius's House in Flute Fields
    | Workplace : Accessory Shop
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Accessory Shop any time after the game starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Pumpkin Stew (see Pot recipe)
    |       : Rose (grown on your farm in Fall)
    |       : Pumpkin Pudding (see Oven recipe)
    |       : Garnet Pendant (300G from Lv.1 Accessory Store)
    |       : Ruby (Red Wonderful refined by Mira, 10%)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Herbal Tea (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Purple Herb (foraged Winter through Summer)
    |       : Milk Tea (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Julius.
    |       : For a complete list of all easily-obtainable gifts for Julius, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Julius, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Amethyst
    |  4-Heart Gift : Clothing
    | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
    |               : 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Candace
    |  First Event Location : Once you have Julius raised to 4 hearts, the event
    |                       : will trigger when you enter the Tailor Shop, if you
    |                       : are a guy. If you are a girl, it will trigger when
    |                       : you have 4 hearts with Candace.
    | Second Event Location : Once you have Julius raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter Julius's house, if you are a guy. If you
    |                       : are a girl, it will trigger when you have 7 hearts
    |                       : with Candace.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Angie
    |           Birth Event : Visit the couple's post-marriage home (Julius's
    |                       : house) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Angie).
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUKE.] _
    | Luke                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 8
    |      Home : Carpenter's Shop
    | Workplace : Carpenter's Shop
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Dale (father)
    |  Arrival : After ringing the Yellow Bell and opening up Fugue Forest
    |     Meet : In Fugue Forest, on the way to the Witch's house.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Coconut Cocktail (200G from Lv.3 Brass Bar)
    |       : Carrot Juice (500G from Lv.1 Ocarina Inn)
    |       : Boiled Spinach (see Pot recipe)
    |       : Carrot Juice (see Mixer recipe)
    |       : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    | Likes : Cranberry Juice (see Mixer recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Blueberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Luke.
    |       : For a complete list of all easily-obtainable gifts for Luke, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Luke, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Honey
    |  4-Heart Gift : Vegetable Curry
    | Date Location : at the Waterwheel in Flute Fields, late in the afternoon
    |               : (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Selena
    |  First Event Location : Once you have Luke raised to 4 hearts, the event
    |                       : will trigger when you enter the Beach by Harmonica
    |                       : Town, if you are a guy. If you are a girl, it will
    |                       : trigger when you have 4 hearts with Selena.
    | Second Event Location : Once you have Luke raised to 7 hearts and have seen
    |                       : the 4-heart event, the event will trigger when you
    |                       : enter the Bar, if you are a guy. If you are a girl,
    |                       : it will trigger when you have 7 hearts with Selena.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Lucy
    |           Birth Event : Visit the couple's post-marriage home (the
    |                       : Carpenter's Shop) a month after the wedding. Then,
    |                       : visit again a month later to meet the grown-up
    |                       : child (Lucy).
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OWEN.] _
    | Owen                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 18
    |      Home : Blacksmith's Shop
    | Workplace : Blacksmith's Shop
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Ramsey (grandfather), Chloe (sister)
    |  Arrival : Initially resides on the island
    |     Meet : Meet inside the outer entrance to both Garmon Mines any time
    |          : after the game starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Mushroom Soup (see Pot recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Boiled Duck Egg (see Pot recipe)
    |       : Wheat Cocktail (640G from Lv.1 Brass Bar)
    |       : Apple Cocktail (680G from Lv.1 Brass Bar)
    | Likes : Laver Seaweed (foraged Year-Round on any beach)
    |       : Fried Egg (see Frying Pan recipe)
    |       : Sea Urchin (foraged Year-Round on any beach)
    |       : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Owen.
    |       : For a complete list of all easily-obtainable gifts for Owen, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Owen, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Garnet
    |  4-Heart Gift : Ruby
    | Date Location : outside the Church, late in the afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Kathy
    |  First Event Location : Once you have Owen raised to 4 hearts, the event
    |                       : will trigger when you enter Horn Ranch, if you are
    |                       : a guy. If you are a girl, it will trigger when you
    |                       : have 4 hearts with Kathy.
    | Second Event Location : Once you have Owen raised to 7 hearts and have seen
    |                       : the 4-heart event, the event will trigger when you
    |                       : enter the Bar, if you are a guy. If you are a girl,
    |                       : it will trigger when you have 7 hearts with Kathy.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Roy
    |           Birth Event : Visit the couple's post-marriage home (the
    |                       : Blacksmith's Shop) a month after the wedding. Then,
    |                       : visit again a month later to meet the grown-up
    |                       : child (Roy).
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TOBY.] _
    | Toby                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 9
    |      Home : Fishing Company
    | Workplace : Fishing Company
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Meet by the Waterwheel in Flute Fields any time after the game
    |          : starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Clam Soup (see Pot recipe)
    |       : Cosmos (grown on your farm in Fall)
    |       : Green Tea (see Pot recipe)
    |       : Green Tea
    |       : Cosmos (200G from Harvest Festival)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Green Herb (foraged Year-Round)
    |       : Herbal Tea (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Milk Tea (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Toby.
    |       : For a complete list of all easily-obtainable gifts for Toby, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Toby, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Fish
    |  4-Heart Gift : Eel Rice
    | Date Location : at the Waterwheel in Flute Fields, late in the afternoon
    |               : (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Renee
    |  First Event Location : Once you have Toby raised to 4 hearts, the event
    |                       : will trigger when you enter the Dock, if you are a
    |                       : guy. If you are a girl, it will trigger when you
    |                       : have 4 hearts with Renee.
    | Second Event Location : Once you have Toby raised to 7 hearts and have seen
    |                       : the 4-heart event, the event will trigger when you
    |                       : enter Horn Ranch, if you are a guy. If you are a
    |                       : girl, it will trigger when you have 7 hearts with
    |                       : Renee.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Matt
    |           Birth Event : Visit the couple's post-marriage home (Horn Ranch)
    |                       : a month after the wedding. Then, visit again a
    |                       : month later to meet the grown-up child (Matt).
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WIZRD] _
    | Wizard                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : Wizard's House in Harmonica Town
    | Workplace : None
    |   Day Off : None
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After talking to the Witch (in frog form) in Fugue Forest
    |     Meet : Meet at his house in Harmonica Town.
    | Function : Plays a role in the main plotline; marriage candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Hot Coffee (440G from Lv.2 Ocarina Inn)
    |       : Pontata Root (80G from Harvest Festival)
    |       : Hot Coffee (see Pot recipe)
    |       : Pontata Root (found in any mine)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Milk Tea (see Pot recipe)
    |       : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
    |  Note : This lists only the five easiest Loved and Liked items for Wizard.
    |       : For a complete list of all easily-obtainable gifts for Wizard, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Wizard, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : (none)
    |  4-Heart Gift : Vegetable Juice
    | Date Location : outside the Church, late in the afternoon (before 6PM)
    |
    |
    |    _________________________________________________________________________
    |   / [GIRLS]                                                                 /
    |  /                                                          Bachelorettes  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANISS] _
    | Anissa                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 16
    |      Home : Marimba Farm
    | Workplace : Marimba Farm
    |   Day Off : Wednesday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Ruth (mother), Craig (father), Taylor (brother)
    |  Arrival : After ringing the Yellow Bell
    |     Meet : At Marimba Farm, inside the shop.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Herbal Tea (see Pot recipe)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Cold Medicine (260G from Lv.1 Choral Clinic)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |       : Blue Herb (foraged Fall through Spring)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Milk Tea (see Pot recipe)
    |       : Blackberry Fruit (foraged Summer through Winter)
    |       : Blueberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Anissa.
    |       : For a complete list of all easily-obtainable gifts for Anissa, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Anissa, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Herbal Tea
    |  4-Heart Gift : Blackberry Pie
    | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
    |               : 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Jin
    |  First Event Location : Once you have Anissa raised to 4 hearts, the event
    |                       : will trigger when you enter the Clinic, if you are
    |                       : a girl. If you are a guy, it will trigger when you
    |                       : have 4 hearts with Jin.
    | Second Event Location : Once you have Anissa raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter the Clinic, if you are a girl. If you are
    |                       : a guy, it will trigger when you have 7 hearts with
    |                       : Jin.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Van
    |           Birth Event : Visit the couple's post-marriage home (the Clinic)
    |                       : a month after the wedding. Then, visit again a
    |                       : month later to meet the grown-up child (Van).
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CANDA] _
    | Candace                                                                    \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 7
    |      Home : Tailor Shop
    | Workplace : Tailor Shop
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Shelly (grandmother), Luna (sister)
    |  Arrival : After ringing the Blue Bell
    |     Meet : Meet at the Tailor's Shop any time after the game starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Herbal Tea (see Pot recipe)
    |       : Snowflake Flower (grown on your farm in Winter)
    |       : Green Tea (see Pot recipe)
    |       : Green Tea
    |       : Sakura Shell Pendant (200G from Lv.1 Accessory Store)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Milk Tea (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Candace.
    |       : For a complete list of all easily-obtainable gifts for Candace, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Candace, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Silk Yarn (Good)
    |  4-Heart Gift : Clothing
    | Date Location : at the Beach, near the Dock in Harmonica Town, late in the
    |               : afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Julius
    |  First Event Location : Once you have Candace raised to 4 hearts, the event
    |                       : will trigger when you enter the Tailor Shop, if you
    |                       : are a girl. If you are a guy, it will trigger when
    |                       : you have 4 hearts with Julius.
    | Second Event Location : Once you have Candace raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter Julius's house, if you are a girl. If you
    |                       : are a guy, it will trigger when you have 7 hearts
    |                       : with Julius.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Angie
    |           Birth Event : Visit the couple's post-marriage home (Julius's
    |                       : house) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Angie).
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRVGD] _
    | Harvest Goddess                                                            \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : Goddess Spring
    | Workplace : Goddess Spring
    |   Day Off : None
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After completing the Fix the Bridge and Move the Animals events
    |     Meet : At the Goddess Spring, accessible through Garmon Mine District.
    | Function : Directs the main plot of the game; marriage candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Royal Jelly (picked from flowers on your farm with bees)
    |       : Honey; Shining (picked from flowers on your farm with bees)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Honey; Decent (100G from Lv.1 Marimba Farm)
    |       : Chicken Egg; Decent (obtained from your own Chicken)
    |       : Chicken Egg; Decent (100G from Lv.1 Horn Ranch)
    |       : Sheep Milk; Decent (obtained from your own Sheep)
    |  Note : This lists only the five easiest Loved and Liked items for Harvest
    |       : Goddess. For a complete list of all easily-obtainable gifts for
    |       : Harvest Goddess, see my Character Guide. For a complete list of all
    |       : gift preferences for Harvest Goddess, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : (none)
    |  4-Heart Gift : Royal Jelly
    | Date Location : No date event
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KATHY] _
    | Kathy                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 3
    |      Home : Bar
    | Workplace : Bar
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Hayden (father)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Bar any time after the game starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wheat Cocktail (640G from Lv.1 Brass Bar)
    |       : Carrot Juice (500G from Lv.1 Ocarina Inn)
    |       : Carrot Juice (see Mixer recipe)
    |       : Grape Cocktail (600G from Lv.1 Brass Bar)
    |       : Olive Cocktail (600G from Lv.2 Brass Bar)
    | Likes : Tortilla Chips (see Frying Pan recipe)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |       : Blackberry Fruit (foraged Summer through Winter)
    |  Note : This lists only the five easiest Loved and Liked items for Kathy.
    |       : For a complete list of all easily-obtainable gifts for Kathy, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Kathy, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Carrot (Good)
    |  4-Heart Gift : Cheese Fondue
    | Date Location : at the Beach, near the Dock in Harmonica Town, late in the
    |               : afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Owen
    |  First Event Location : Once you have Kathy raised to 4 hearts, the event
    |                       : will trigger when you enter Horn Ranch, if you are
    |                       : a girl. If you are a guy, it will trigger when you
    |                       : have 4 hearts with Owen.
    | Second Event Location : Once you have Kathy raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter the Bar, if you are a girl. If you are a
    |                       : guy, it will trigger when you have 7 hearts with
    |                       : Owen.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Roy
    |           Birth Event : Visit the couple's post-marriage home (the
    |                       : Blacksmith's Shop) a month after the wedding. Then,
    |                       : visit again a month later to meet the grown-up
    |                       : child (Roy).
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUNA.] _
    | Luna                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 25
    |      Home : Tailor Shop
    | Workplace : Tailor Shop
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Shelly (grandmother), Candace (sister)
    |  Arrival : After ringing the Blue Bell
    |     Meet : Meet at the Tailor's Shop.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Pumpkin Stew (see Pot recipe)
    |       : Pinkcat Flower (grown on your farm in Spring)
    |       : Strawberry Milk (see Mixer recipe)
    |       : Pumpkin Pudding (see Oven recipe)
    |       : Pumpkin Stew (450G from Harvest Festival)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Purple Herb (foraged Winter through Summer)
    |       : Milk Tea (see Pot recipe)
    |       : Blue Herb (foraged Fall through Spring)
    |  Note : This lists only the five easiest Loved and Liked items for Luna.
    |       : For a complete list of all easily-obtainable gifts for Luna, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Luna, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Flax Yarn (Good)
    |  4-Heart Gift : Clothing
    | Date Location : at the Tailor Shop, late in the afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Gill
    |  First Event Location : Once you have Luna raised to 4 hearts, the event
    |                       : will trigger when you enter Town Hall, if you are a
    |                       : girl. If you are a guy, it will trigger when you
    |                       : have 4 hearts with Gill.
    | Second Event Location : Once you have Luna raised to 7 hearts and have seen
    |                       : the 4-heart event, the event will trigger when you
    |                       : enter Hamilton's house, if you are a girl. If you
    |                       : are a guy, it will trigger when you have 7 hearts
    |                       : with Gill.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Vivian
    |           Birth Event : Visit the couple's post-marriage home (Hamilton's
    |                       : house) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Vivian).
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAYA.] _
    | Maya                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 24
    |      Home : Inn
    | Workplace : Inn
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Jake (father), Colleen (mother), Yolanda (grandmother)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Inn any time after the game starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Yam Stew (see Pot recipe)
    |       : Roasted Yam (see Match Set recipe)
    |       : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    |       : Chocolate Pudding (see Oven recipe)
    |       : Pumpkin Pudding (see Oven recipe)
    | Likes : Cranberry Juice (see Mixer recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |       : Blackberry Fruit (foraged Summer through Winter)
    |  Note : This lists only the five easiest Loved and Liked items for Maya.
    |       : For a complete list of all easily-obtainable gifts for Maya, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Maya, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Chestnut (Good)
    |  4-Heart Gift : Sweet Potato
    | Date Location : at the Bar, late in the afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Chase
    |  First Event Location : Once you have Maya raised to 4 hearts, the event
    |                       : will trigger when you enter the Inn, if you are a
    |                       : girl. If you are a guy, it will trigger when you
    |                       : have 4 hearts with Chase.
    | Second Event Location : Once you have Maya raised to 7 hearts and have seen
    |                       : the 4-heart event, the event will trigger when you
    |                       : enter Chase's house, if you are a girl. If you are
    |                       : a guy, it will trigger when you have 7 hearts with
    |                       : Chase.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Dakota
    |           Birth Event : Visit the couple's post-marriage home (Chase's
    |                       : house) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Dakota).
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PHOEB] _
    | Phoebe                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 17
    |      Home : General Store
    | Workplace : Upper Garmon Mine
    |   Day Off : None
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Simon (father), Barbara (mother)
    |  Arrival : After ringing the Red Bell
    |     Meet : On the fifth floor of the Upper Garmon Mine.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Sobagaki (see Cutting Board recipe)
    |       : Zaru Soba (see Pot recipe)
    |       : Royal Jelly (picked from flowers on your farm with bees)
    |       : Jade Brooch (300G from Lv.2 Accessory Store)
    |       : Rare Ore (dug up in any mine)
    | Likes : Green Herb (foraged Year-Round)
    |       : Mushroom Soup (see Pot recipe)
    |       : Cold Medicine (260G from Lv.1 Choral Clinic)
    |       : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
    |       : Bodigizer (430G from Lv.1 Choral Clinic)
    |  Note : This lists only the five easiest Loved and Liked items for Phoebe.
    |       : For a complete list of all easily-obtainable gifts for Phoebe, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Phoebe, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Gold
    |  4-Heart Gift : Diamond
    | Date Location : outside the Church, late in the afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Calvin
    |  First Event Location : Once you have Phoebe raised to 4 hearts, the event
    |                       : will trigger when you enter Garmon Mine, if you are
    |                       : a girl. If you are a guy, it will trigger when you
    |                       : have 4 hearts with Calvin.
    | Second Event Location : Once you have Phoebe raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter the General Store, if you are a girl. If
    |                       : you are a guy, it will trigger when you have 7
    |                       : hearts with Calvin.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Heath
    |           Birth Event : Visit the couple's post-marriage home (the General
    |                       : Store) a month after the wedding. Then, visit again
    |                       : a month later to meet the grown-up child (Heath).
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [RENEE] _
    | Renee                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 5
    |      Home : Horn Ranch
    | Workplace : Horn Ranch
    |   Day Off : Wednesday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Cain (father), Hanna (mother)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at Horn Ranch (outside the Windmill) any time after the
    |          : game starts.
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Hot Milk (see Pot recipe)
    |       : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
    |       : Sunflower (grown on your farm in Summer)
    |       : Sakura Shell Pendant (200G from Lv.1 Accessory Store)
    |       : Sakura Shell Brooch (200G from Lv.1 Accessory Store)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Tortilla Chips (see Frying Pan recipe)
    |       : Herbal Tea (see Pot recipe)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Yellow Herb (foraged Spring through Fall)
    |  Note : This lists only the five easiest Loved and Liked items for Renee.
    |       : For a complete list of all easily-obtainable gifts for Renee, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Renee, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Chicken Egg (Good)
    |  4-Heart Gift : Stew
    | Date Location : at the Waterwheel in Flute Fields, late in the afternoon
    |               : (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Toby
    |  First Event Location : Once you have Renee raised to 4 hearts, the event
    |                       : will trigger when you enter the Dock, if you are a
    |                       : girl. If you are a guy, it will trigger when you
    |                       : have 4 hearts with Toby.
    | Second Event Location : Once you have Renee raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter Horn Ranch, if you are a girl. If you are
    |                       : a guy, it will trigger when you have 7 hearts with
    |                       : Toby.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Matt
    |           Birth Event : Visit the couple's post-marriage home (Horn Ranch)
    |                       : a month after the wedding. Then, visit again a
    |                       : month later to meet the grown-up child (Matt).
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SELEN] _
    | Selena                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 26
    |      Home : Pineapple Inn
    | Workplace : Bar
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Samson (father), Sue (mother)
    |  Arrival : After ringing the Blue Bell
    |     Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
    |          : tickets from Ozzie and present them to Pascal).
    | Function : Marriage Candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wheat Cocktail (640G from Lv.1 Brass Bar)
    |       : Coconut Cocktail (200G from Lv.3 Brass Bar)
    |       : Lily (grown on your farm in Summer)
    |       : Hibiscus (grown on your farm in Summer)
    |       : Hibiscus (420G from Lv.2 Pineapple Inn)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Blueberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Selena.
    |       : For a complete list of all easily-obtainable gifts for Selena, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Selena, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : Black Pearl
    |  4-Heart Gift : Southern Omelet Rice
    | Date Location : at the Beach, near the Dock in Harmonica Town, late in the
    |               : afternoon (before 6PM)
    |
    | _ _ _ _ _ _ _ _ _
    | Rival Dating Info
    |
    |                 Rival : Luke
    |  First Event Location : Once you have Selena raised to 4 hearts, the event
    |                       : will trigger when you enter the Beach by Harmonica
    |                       : Town, if you are a girl. If you are a guy, it will
    |                       : trigger when you have 4 hearts with Luke.
    | Second Event Location : Once you have Selena raised to 7 hearts and have
    |                       : seen the 4-heart event, the event will trigger when
    |                       : you enter the Bar, if you are a girl. If you are a
    |                       : guy, it will trigger when you have 7 hearts with
    |                       : Luke.
    |               Wedding : After witnessing the 7-heart event, you will
    |                       : receive a wedding invitation in your mailbox. Go to
    |                       : the church on the date on the invitation before
    |                       : noon to witness the wedding.
    |             Rival Kid : Lucy
    |           Birth Event : Visit the couple's post-marriage home (the
    |                       : Carpenter's Shop) a month after the wedding. Then,
    |                       : visit again a month later to meet the grown-up
    |                       : child (Lucy).
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WITCH] _
    | Witch                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : Fugue Forest
    | Workplace : Fugue Forest
    |   Day Off : None
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After ringing the Blue Bell and obtaining the items for the
    |          : Wizard
    |     Meet : At her house in Fugue Forest.
    | Function : Plays a role in the main plotline; marriage candidate
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Blackberry Cocktail (see Aging Pot recipe)
    |       : Blackberry Jam (see Pot recipe)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Pontata Root (80G from Harvest Festival)
    |       : Strawberry Milk (see Mixer recipe)
    | Likes : Cranberry Juice (see Mixer recipe)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Blackberry Fruit (foraged Summer through Winter)
    |       : Blueberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Witch.
    |       : For a complete list of all easily-obtainable gifts for Witch, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Witch, see my Gift Guide.
    |
    | _ _ _ _ _ _
    | Dating Info
    |
    |  2-Heart Gift : (none)
    |  4-Heart Gift : Pumpkin Pie
    | Date Location : at Moon Hill in Flute Fields, late in the afternoon (before
    |               : 6PM)
    |
    |
    |    _________________________________________________________________________
    |   / [VILLS]                                                                 /
    |  /                                                              Villagers  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Barbara                                                                    \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 23
    |      Home : General Store
    | Workplace : General Store
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Simon (husband), Phoebe (daughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the General Store any time after the game starts.
    | Function : Runs the General Store
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Orange Juice (see Mixer recipe)
    |       : Clam (foraged Fall on any beach)
    |       : Orange Juice (320G from Lv.4 Ocarina Inn)
    |       : Amber Pendant (300G from Lv.1 Accessory Store)
    |       : Amber Brooch (300G from Lv.1 Accessory Store)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Blackberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Barbara.
    |       : For a complete list of all easily-obtainable gifts for Barbara, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Barbara, see my Gift Guide.
    |
    |\__ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Bo                                                                         \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 2
    |      Home : Carpenter's Shop
    | Workplace : Carpenter's Shop
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Meet near Garmon Mine any time after the game starts.
    | Function : Repairs the bridge to the Garmon Mine District; repairs the mine
    |          : cart between Harmonica Town and the Garmon Mine District
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
    |       : Mushroom Rice (660G from Lv.1 Ocarina Inn)
    |       : Green Tea (see Pot recipe)
    |       : Green Tea
    |       : Green Bell Flower (grown on your farm in Winter)
    | Likes : Green Herb (foraged Year-Round)
    |       : Herbal Tea (see Pot recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Hot Milk (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Bo. For
    |       : a complete list of all easily-obtainable gifts for Bo, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Bo, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Cain                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 6
    |      Home : Horn Ranch
    | Workplace : Horn Ranch
    |   Day Off : Wednesday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Hanna (wife), Renee (daughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at Horn Ranch (inside the barn) any time after the game
    |          : starts.
    | Function : Runs the Horse Racing mini-game
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Sea Urchin (foraged Year-Round on any beach)
    |       : Yogurt (see Aging Pot recipe)
    |       : Yam Cocktail (680G from Lv.1 Brass Bar)
    |       : Coconut Cocktail (200G from Lv.3 Brass Bar)
    |       : Yogurt Drink (see Mixer recipe)
    | Likes : Blueberry Juice (see Mixer recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Boiled Egg (see Pot recipe)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Cain.
    |       : For a complete list of all easily-obtainable gifts for Cain, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Cain, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Chloe                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 27
    |      Home : Blacksmith's Shop
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Ramsey (grandfather), Owen (brother)
    |  Arrival : After meeting the Harvest Goddess and finding the stand for the
    |          : Red Bell
    |     Meet : Meet outside the Carpenter's Shop.
    | Function : Plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Tulip (grown on your farm in Spring)
    |       : Squid Tomato Stew (510G from Lv.1 Brass Bar)
    |       : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    |       : Sunflower (grown on your farm in Summer)
    |       : Grape Juice (see Mixer recipe)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Blackberry Juice (see Mixer recipe)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |  Note : This lists only the five easiest Loved and Liked items for Chloe.
    |       : For a complete list of all easily-obtainable gifts for Chloe, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Chloe, see my Gift Guide.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Colleen                                                                    \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 12
    |      Home : Inn
    | Workplace : Inn
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Jake (husband), Maya (daughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Dock by the Fishing Company any time after the game
    |          : starts.
    | Function : Runs the Inn restaurant
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Rose (grown on your farm in Fall)
    |       : Green Bell Flower (grown on your farm in Winter)
    |       : Grape Cocktail (600G from Lv.1 Brass Bar)
    |       : Apple Cocktail (680G from Lv.1 Brass Bar)
    |       : Apple Cocktail (see Aging Pot recipe)
    | Likes : Raspberry Fruit (foraged Spring through Summer)
    |       : Blackberry Fruit (foraged Summer through Winter)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Yellow Herb (foraged Spring through Fall)
    |       : Boiled Egg (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Colleen.
    |       : For a complete list of all easily-obtainable gifts for Colleen, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Colleen, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Craig                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 6
    |      Home : Marimba Farm
    | Workplace : Marimba Farm
    |   Day Off : Wednesday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Ruth (wife), Anissa (daughter), Taylor (son)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at Marimba Farm any time after the game starts.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Stir Fry (see Frying Pan recipe)
    |       : Stir Fry (490G from Lv.1 Brass Bar)
    |       : Olive Cocktail (600G from Lv.2 Brass Bar)
    |       : Olive Cocktail (see Aging Pot recipe)
    |       : Wheat; Shining (grown on your farm in Spring)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Red Herb (foraged Summer through Winter)
    |       : Boiled Egg (see Pot recipe)
    |       : Purple Herb (foraged Winter through Summer)
    |       : Blue Herb (foraged Fall through Spring)
    |  Note : This lists only the five easiest Loved and Liked items for Craig.
    |       : For a complete list of all easily-obtainable gifts for Craig, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Craig, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dale                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 14
    |      Home : Carpenter's Shop
    | Workplace : Carpenter's Shop
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Luke (son)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Carpenter's Shop any time after the game starts.
    | Function : Runs the Carpenter's Shop for house, coop and barn upgrades and
    |          : furniture purchases; plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Yam Cocktail (680G from Lv.1 Brass Bar)
    |       : Mushroom Rice (660G from Lv.1 Ocarina Inn)
    |       : Clam Soup (see Pot recipe)
    |       : Coconut Cocktail (200G from Lv.3 Brass Bar)
    |       : Wheat Cocktail (640G from Lv.1 Brass Bar)
    | Likes : Boiled Egg (see Pot recipe)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |       : Blackberry Cocktail (see Aging Pot recipe)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Blueberry Cocktail (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Dale.
    |       : For a complete list of all easily-obtainable gifts for Dale, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Dale, see my Gift Guide.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hamilton                                                                   \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 13
    |      Home : Hamilton's House in Harmonica Town
    | Workplace : Town Hall
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Gill (son)
    |  Arrival : Initially resides on the island
    |     Meet : Automatically met in the opening sequence.
    | Function : Runs Town Hall and sells additional homes and plots of land
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Potato Stew (see Pot recipe)
    |       : Moondrop Flower (grown on your farm in Fall)
    |       : Silver Pendant (200G from Lv.1 Accessory Store)
    |       : Moondrop Flower (240G from Lv.2 Marimba Farm in Fall)
    |       : Potato Stew (520G from Harvest Festival)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Sea Urchin (foraged Year-Round on any beach)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Mussel (foraged Summer on any beach)
    |       : Yam Stew (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for
    |       : Hamilton. For a complete list of all easily-obtainable gifts for
    |       : Hamilton, see my Character Guide. For a complete list of all gift
    |       : preferences for Hamilton, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hanna                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 4
    |      Home : Horn Ranch
    | Workplace : Horn Ranch
    |   Day Off : Wednesday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Cain (husband), Renee (daughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at Horn Ranch (inside the shop) any time after the game
    |          : starts.
    | Function : Runs the Horn Ranch Shop
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Yogurt (see Aging Pot recipe)
    |       : Sunflower (grown on your farm in Summer)
    |       : Morning Glory (grown on your farm in Summer)
    |       : Plain Omelet (see Frying Pan recipe)
    |       : Strawberry Milk (see Mixer recipe)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Blackberry Fruit (foraged Summer through Winter)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Fried Egg (see Frying Pan recipe)
    |       : Boiled Egg (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Hanna.
    |       : For a complete list of all easily-obtainable gifts for Hanna, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Hanna, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Hayden                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 21
    |      Home : Bar
    | Workplace : Bar
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Kathy (daughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Bar any time after the game starts.
    | Function : Runs the Bar
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Sea Urchin (foraged Year-Round on any beach)
    |       : Raspberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (240G from Lv.2 Brass Bar)
    |       : Yam Cocktail (680G from Lv.1 Brass Bar)
    | Likes : Boiled Egg (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Boiled Duck Egg (see Pot recipe)
    |       : Mayonnaise; Perfect (260G from Lv.3 Horn Ranch)
    |       : Banana (foraged Summer at Toucan Island)
    |  Note : This lists only the five easiest Loved and Liked items for Hayden.
    |       : For a complete list of all easily-obtainable gifts for Hayden, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Hayden, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Irene                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 20
    |      Home : Clinic
    | Workplace : Clinic
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Jin (grandson)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Clinic any time after the game starts.
    | Function : Runs the Clinic shop
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Lavender (grown on your farm in Spring)
    |       : Pumpkin Stew (see Pot recipe)
    |       : Pontata Root (80G from Harvest Festival)
    |       : Pontata Root (found in any mine)
    |       : Lavender (200G from Lv.3 Marimba Farm in Spring)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Herbal Tea (see Pot recipe)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Purple Herb (foraged Winter through Summer)
    |  Note : This lists only the five easiest Loved and Liked items for Irene.
    |       : For a complete list of all easily-obtainable gifts for Irene, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Irene, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Jake                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 28
    |      Home : Inn
    | Workplace : Inn
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Colleen (wife), Maya (daughter), Yolanda (mother)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Dock by the Fishing Company any time after the game
    |          : starts.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Blackberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |       : Apple Juice (360G from Lv.1 Ocarina Inn)
    |       : Blueberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (240G from Lv.2 Brass Bar)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Stir Fry (see Frying Pan recipe)
    |       : Yogurt (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Jake.
    |       : For a complete list of all easily-obtainable gifts for Jake, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Jake, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Mira                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Fall 10
    |      Home : Accessory Shop
    | Workplace : Accessory Shop
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Meet inside the Church any time after the game starts.
    | Function : Runs the Accessory Shop; plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Lavender (grown on your farm in Spring)
    |       : Grape Cocktail (600G from Lv.1 Brass Bar)
    |       : Blue Mist Flower (grown on your farm in Fall)
    |       : Orange Juice (see Mixer recipe)
    |       : Orange Juice (320G from Lv.4 Ocarina Inn)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Sakura Seashell (foraged Year-Round on any beach)
    |       : Cranberry Fruit (foraged Fall through Winter)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Purple Herb (foraged Winter through Summer)
    |  Note : This lists only the five easiest Loved and Liked items for Mira.
    |       : For a complete list of all easily-obtainable gifts for Mira, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Mira, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ozzie                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 23
    |      Home : Fishing Company
    | Workplace : Fishing Company
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Paolo (son)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Fishing Company any time after the game starts.
    | Function : Runs the Fishing Company shop; sells ferry tickets for Toucan
    |          : Island
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Sea Urchin (foraged Year-Round on any beach)
    |       : Mussel (foraged Summer on any beach)
    |       : Clam (foraged Fall on any beach)
    |       : Oyster (foraged Summer on any beach)
    |       : Mussel (120G from Ocean Festival)
    | Likes : Laver Seaweed (foraged Year-Round on any beach)
    |       : Sashimi; Decent (see Cutting Board recipe)
    |       : Raspberry Cocktail (see Aging Pot recipe)
    |       : Goby (30G from Lv.1 Fishery in Spring)
    |       : Yam Cocktail (680G from Lv.1 Brass Bar)
    |  Note : This lists only the five easiest Loved and Liked items for Ozzie.
    |       : For a complete list of all easily-obtainable gifts for Ozzie, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Ozzie, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Paolo                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 20
    |      Home : Fishing Company
    | Workplace : Fishing Company
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Ozzie (father)
    |  Arrival : After ringing the Yellow Bell and meeting with the Wizard
    |     Meet : Meet at the lighthouse by Harmonica Town.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Sea Urchin (foraged Year-Round on any beach)
    |       : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    |       : Clam (foraged Fall on any beach)
    |       : Mussel (foraged Summer on any beach)
    |       : Oyster (foraged Summer on any beach)
    | Likes : Laver Seaweed (foraged Year-Round on any beach)
    |       : Boiled Egg (see Pot recipe)
    |       : Sashimi; Decent (see Cutting Board recipe)
    |       : Pudding (see Oven recipe)
    |       : Sunflower (grown on your farm in Summer)
    |  Note : This lists only the five easiest Loved and Liked items for Paolo.
    |       : For a complete list of all easily-obtainable gifts for Paolo, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Paolo, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Pascal                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 3
    |      Home : Fishing Company
    | Workplace : Fishing Company
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After ringing the Blue Bell
    |     Meet : Automatically the morning after ringing the Blue Bell.
    | Function : Runs the ferry back and forth to Toucan Island
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Sea Urchin (foraged Year-Round on any beach)
    |       : Oyster (foraged Summer on any beach)
    |       : Cosmos (grown on your farm in Fall)
    |       : Clam Soup (see Pot recipe)
    |       : Sea Urchin (160G from Ocean Festival)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Herbal Tea (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Boiled Egg (see Pot recipe)
    |       : Herb Fish; Decent (see Oven recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Pascal.
    |       : For a complete list of all easily-obtainable gifts for Pascal, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Pascal, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Perry                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 20
    |      Home : Church
    | Workplace : Church
    |   Day Off : None
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : Initially resides on the island
    |     Meet : Meet inside the Church any time after the game starts.
    | Function : Plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Herbal Tea (see Pot recipe)
    |       : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
    |       : Mushroom Rice (660G from Lv.1 Ocarina Inn)
    |       : Green Tea (see Pot recipe)
    |       : Lavender (grown on your farm in Spring)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Boiled Egg (see Pot recipe)
    |       : Blue Herb (foraged Fall through Spring)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Stir Fry (see Frying Pan recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Perry.
    |       : For a complete list of all easily-obtainable gifts for Perry, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Perry, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ramsey                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 5
    |      Home : Blacksmith's Shop
    | Workplace : Blacksmith's Shop
    |   Day Off : Thursday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Owen (grandson), Chloe (granddaughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Blacksmith's Shop any time after the game starts.
    | Function : Runs the Blacksmith's Shop after you ring the Red Bell
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Clam Soup (see Pot recipe)
    |       : Green Tea (see Pot recipe)
    |       : Green Tea
    |       : Wheat Cocktail (640G from Lv.1 Brass Bar)
    |       : Yam Cocktail (680G from Lv.1 Brass Bar)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Stir Fry (see Frying Pan recipe)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |       : Sashimi; Decent (see Cutting Board recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Ramsey.
    |       : For a complete list of all easily-obtainable gifts for Ramsey, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Ramsey, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ruth                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 6
    |      Home : Marimba Farm
    | Workplace : Marimba Farm
    |   Day Off : Wednesday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Craig (husband), Anissa (daughter), Taylor (son)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at Marimba Farm any time after the game starts.
    | Function : Runs the Marimba Farm shop
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Boiled Spinach (see Pot recipe)
    |       : Blue Mist Flower (grown on your farm in Fall)
    |       : Boiled Spinach (550G from Lv.1 Ocarina Inn in Fall)
    |       : Blue Mist Flower (780G from Lv.1 Marimba Farm in Fall)
    |       : Sapphire Ring (600G from Lv.3 Accessory Store)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Raspberry Fruit (foraged Spring through Summer)
    |       : Blackberry Fruit (foraged Summer through Winter)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Boiled Egg (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Ruth.
    |       : For a complete list of all easily-obtainable gifts for Ruth, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Ruth, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Samson                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 21
    |      Home : Pineapple Inn on Toucan Island
    | Workplace : Pineapple Inn on Toucan Island
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Sue (wife), Selena (daughter)
    |  Arrival : After ringing the Blue Bell
    |     Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
    |          : tickets from Ozzie and present them to Pascal).
    | Function : Runs the Pineapple Inn shop
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Raspberry Cocktail (see Aging Pot recipe)
    |       : Blackberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |       : Blueberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (240G from Lv.2 Brass Bar)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |       : Blackberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Samson.
    |       : For a complete list of all easily-obtainable gifts for Samson, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Samson, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Shelly                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 19
    |      Home : Tailor Shop
    | Workplace : Tailor Shop
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Candace (granddaughter), Luna (granddaughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Tailor's Shop any time after the game starts.
    | Function : Runs the Tailor Shop; upgrades your rucksack
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Green Tea (see Pot recipe)
    |       : Green Tea
    |       : Roasted Chestnut (see Match Set recipe)
    |       : Snowflake Flower (grown on your farm in Winter)
    |       : Mushroom Rice (660G from Lv.1 Ocarina Inn)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Herbal Tea (see Pot recipe)
    |       : Blue Herb (foraged Fall through Spring)
    |       : Apple Juice (360G from Lv.1 Ocarina Inn)
    |       : Begonia (grown on your farm in Summer)
    |  Note : This lists only the five easiest Loved and Liked items for Shelly.
    |       : For a complete list of all easily-obtainable gifts for Shelly, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Shelly, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Simon                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Winter 8
    |      Home : General Store
    | Workplace : Photography Shop
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Barbara (wife), Phoebe (daughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Photography Shop any time after the game starts.
    | Function : Runs the Photography Shop
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Pumpkin Stew (see Pot recipe)
    |       : Yam Stew (see Pot recipe)
    |       : Potato Stew (see Pot recipe)
    |       : Lapis Lazuli Pendant (400G from Lv.1 Accessory Store)
    |       : Cookie (see Oven recipe)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Yogurt (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Simon.
    |       : For a complete list of all easily-obtainable gifts for Simon, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Simon, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Sue                                                                        \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Spring 27
    |      Home : Pineapple Inn on Toucan Island
    | Workplace : Pineapple Inn on Toucan Island
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Samson (husband), Selena (daughter)
    |  Arrival : After ringing the Blue Bell
    |     Meet : Meet on Toucan Island, accessible by ferry from the Dock (by the
    |          : tickets from Ozzie and present them to Pascal).
    | Function : Plays a role in the Toucan Island Drama event
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Blackberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (see Aging Pot recipe)
    |       : Pineapple Juice (160G from Lv.2 Pineapple Inn)
    |       : Blueberry Cocktail (see Aging Pot recipe)
    |       : Cranberry Cocktail (240G from Lv.2 Brass Bar)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Herbal Tea (see Pot recipe)
    |       : Laver Seaweed (foraged Year-Round on any beach)
    |       : Blueberry Fruit (foraged Fall through Spring)
    |       : Yogurt (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Sue. For
    |       : a complete list of all easily-obtainable gifts for Sue, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Sue, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Taylor                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 19
    |      Home : Marimba Farm
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Ruth (mother), Craig (father), Anissa (sister)
    |  Arrival : After ringing the Yellow Bell
    |     Meet : Meet at Marimba Farm any time after the game starts.
    | Function : Runs Taylor's Seeds, a phone hotline for seeds
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    |       : Hot Coffee (440G from Lv.2 Ocarina Inn)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Chocolate Bar (see Pot recipe)
    |       : Banana Candy (590G from Lv.2 Pineapple Inn)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Red Herb (foraged Summer through Winter)
    |       : Boiled Egg (see Pot recipe)
    |       : Hot Milk (see Pot recipe)
    |       : Yogurt (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Taylor.
    |       : For a complete list of all easily-obtainable gifts for Taylor, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Taylor, see my Gift Guide.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Yolanda                                                                    \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Summer 10
    |      Home : Inn
    | Workplace : Inn
    |   Day Off : Sunday
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Jake (son), Maya (granddaughter)
    |  Arrival : Initially resides on the island
    |     Meet : Meet at the Inn any time after the game starts.
    | Function : Involved in the Treasure Map event
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Green Tea (see Pot recipe)
    |       : Pumpkin Stew (see Pot recipe)
    |       : Yam Stew (see Pot recipe)
    |       : Green Tea
    |       : Squid Tomato Stew (510G from Lv.1 Brass Bar)
    | Likes : Herbal Tea (see Pot recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Yogurt (see Aging Pot recipe)
    |       : Boiled Duck Egg (see Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Yolanda.
    |       : For a complete list of all easily-obtainable gifts for Yolanda, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Yolanda, see my Gift Guide.
    |
    |
    |    _________________________________________________________________________
    |   / [RIVKD]                                                                 /
    |  /                                                             Rival Kids  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Angie                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : Julius's House in Flute Fields
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Julius (father), Candace (mother)
    |  Arrival : Within a month after Julius and Candace's wedding
    |     Meet : At Julius's House after receiving a note about her birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Cranberry Juice (see Mixer recipe)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Blackberry Juice (see Mixer recipe)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Boiled Egg (see Pot recipe)
    |       : Hot Milk (see Pot recipe)
    |       : Purple Herb (foraged Winter through Summer)
    |       : Purple Herb (grown on your farm in Fall)
    |  Note : This lists only the five easiest Loved and Liked items for Angie.
    |       : For a complete list of all easily-obtainable gifts for Angie, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Angie, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Dakota                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : Chase's House in Flute Fields
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Chase (father), Maya (mother)
    |  Arrival : Within a month after Chase and Maya's wedding
    |     Meet : At Chase's House after receiving a note about her birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Pinkcat Flower (grown on your farm in Spring)
    |       : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    |       : Roasted Chestnut (see Match Set recipe)
    |       : Pumpkin Pudding (see Oven recipe)
    |       : Roasted Chestnut (330G from Harvest Festival)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Herbal Tea (see Pot recipe)
    |       : Green Bell Flower (grown on your farm in Winter)
    |       : Lavender (grown on your farm in Spring)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |  Note : This lists only the five easiest Loved and Liked items for Dakota.
    |       : For a complete list of all easily-obtainable gifts for Dakota, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Dakota, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Heath                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : General Store
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Calvin (father), Phoebe (mother)
    |  Arrival : Within a month after Calvin and Phoebe's wedding
    |     Meet : At the General Store after receiving a note about his birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Pancake (see Frying Pan recipe)
    |       : Chicken Egg; Shining (obtained from your own Chicken)
    |       : Duck Egg; Shining (obtained from your own Duck)
    | Likes : Purple Herb (foraged Winter through Summer)
    |       : Cold Medicine (260G from Lv.1 Choral Clinic)
    |       : Boiled Egg (see Pot recipe)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Purple Herb (grown on your farm in Fall)
    |  Note : This lists only the five easiest Loved and Liked items for Heath.
    |       : For a complete list of all easily-obtainable gifts for Heath, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Heath, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Lucy                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : Carpenter's Shop
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Luke (father), Selena (mother)
    |  Arrival : Within a month after Luke and Selena's wedding
    |     Meet : At the Carpenter's Shop after receiving a note about her birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Pineapple Juice (160G from Lv.2 Pineapple Inn)
    |       : Chocolate Banana (460G from Lv.2 Pineapple Inn)
    |       : Hibiscus (420G from Lv.2 Pineapple Inn)
    |       : Grape Juice (see Mixer recipe)
    |       : Hibiscus (grown on your farm in Summer)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Raspberry Juice (see Mixer recipe)
    |       : Boiled Egg (see Pot recipe)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Raspberry Juice (120G from Lv.2 Ocarina Inn)
    |  Note : This lists only the five easiest Loved and Liked items for Lucy.
    |       : For a complete list of all easily-obtainable gifts for Lucy, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Lucy, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Matt                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : Horn Ranch
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Toby (father), Renee (mother)
    |  Arrival : Within a month after Toby and Renee's wedding
    |     Meet : At Horn Ranch after receiving a note about his birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Apple Juice (360G from Lv.1 Ocarina Inn)
    |       : Apple Juice (see Mixer recipe)
    |       : Green Bell Flower (grown on your farm in Winter)
    |       : Sunflower (grown on your farm in Summer)
    |       : Orange Juice (see Mixer recipe)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Green Herb (foraged Year-Round)
    |       : Cranberry Juice (see Mixer recipe)
    |       : Cranberry Juice (140G from Lv.1 Ocarina Inn)
    |       : Raspberry Juice (see Mixer recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Matt.
    |       : For a complete list of all easily-obtainable gifts for Matt, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Matt, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Roy                                                                        \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : Blacksmith's Shop
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Owen (father), Kathy (mother)
    |  Arrival : Within a month after Owen and Kathy's wedding
    |     Meet : At the Blacksmith's Shop after receiving a note about his birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Egg Soup (see Pot recipe)
    |       : Honeydew Milk (see Mixer recipe)
    |       : Strawberry Milk (see Mixer recipe)
    |       : Grilled Salmon (see Match Set recipe)
    |       : Conger Eel Rice (820G from Lv.2 Ocarina Inn in Summer)
    | Likes : Boiled Egg (see Pot recipe)
    |       : Boiled Duck Egg (see Pot recipe)
    |       : Tulip (grown on your farm in Spring)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Anemone (grown on your farm in Winter)
    |  Note : This lists only the five easiest Loved and Liked items for Roy. For
    |       : a complete list of all easily-obtainable gifts for Roy, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Roy, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Van                                                                        \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : Clinic
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Jin (father), Anissa (mother)
    |  Arrival : Within a month after Jin and Anissa's wedding
    |     Meet : At the Clinic after receiving a note about his birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Herbal Tea (see Pot recipe)
    |       : Milk Tea (see Pot recipe)
    |       : Green Tea (see Pot recipe)
    |       : Potato Stew (see Pot recipe)
    |       : Green Tea
    | Likes : Blue Herb (foraged Fall through Spring)
    |       : Boiled Egg (see Pot recipe)
    |       : Cold Medicine (260G from Lv.1 Choral Clinic)
    |       : Remedy (180G from Lv.2 Choral Clinic)
    |       : Lavender (grown on your farm in Spring)
    |  Note : This lists only the five easiest Loved and Liked items for Van. For
    |       : a complete list of all easily-obtainable gifts for Van, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Van, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Vivian                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : Varies
    |      Home : Hamilton's House in Harmonica Town
    | Workplace : None
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : Gill (father), Luna (mother)
    |  Arrival : Within a month after Gill and Luna's wedding
    |     Meet : At Hamilton's House after receiving a note about her birth.
    | Function : None
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Pinkcat Flower (grown on your farm in Spring)
    |       : Rose (grown on your farm in Fall)
    |       : Honeydew Juice (see Mixer recipe)
    |       : Pumpkin Pudding (see Oven recipe)
    |       : Honeydew Juice (770G from Lv.3 Ocarina Inn)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Boiled Egg (see Pot recipe)
    |       : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
    |       : Pudding (see Oven recipe)
    |       : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
    |  Note : This lists only the five easiest Loved and Liked items for Vivian.
    |       : For a complete list of all easily-obtainable gifts for Vivian, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Vivian, see my Gift Guide.
    |
    |
    |    _________________________________________________________________________
    |   / [HARVS]                                                                 /
    |  /                                                        Harvest Sprites  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Alan                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : The Harvest Goddess Spring
    | Workplace : The Harvest Goddess Spring
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : When you find the Red Bell
    |     Meet : Automatically after getting the Red Bell out of the Blacksmith
    |          : Shop's chimney.
    | Function : Plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wool Yarn; Red (Sheep Wool placed in Yarn Maker)
    |       : Tulip (grown on your farm in Spring)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Spinel (Purple Wonderful refined by Mira, 20%)
    |       : Sauteed Mushroom (see Frying Pan recipe)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Common Mushroom (foraged Year-Round)
    |       : Fried Egg (see Frying Pan recipe)
    |       : Red Herb (foraged Summer through Winter)
    |       : Common Mushroom (found in any mine)
    |  Note : This lists only the five easiest Loved and Liked items for Alan.
    |       : For a complete list of all easily-obtainable gifts for Alan, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Alan, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Ben                                                                        \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : The Harvest Goddess Spring
    | Workplace : The Harvest Goddess Spring
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After ringing the Yellow Bell and meeting with the Wizard
    |     Meet : After opening up the Watery Cave with the key received from
    |          : Paolo.
    | Function : Plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wool Yarn; Blue (Sheep Wool placed in Yarn Maker)
    |       : Marinated Mushroom (see Cutting Board recipe)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Mushroom Rice (660G from Lv.1 Ocarina Inn)
    |       : Mushroom Rice (see Pot recipe)
    | Likes : Sakura Seashell (foraged Year-Round on any beach)
    |       : Common Mushroom (foraged Year-Round)
    |       : Blueberry Juice (see Mixer recipe)
    |       : Common Mushroom (found in any mine)
    |       : Yogurt (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Ben. For
    |       : a complete list of all easily-obtainable gifts for Ben, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Ben, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Collin                                                                     \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : The Harvest Goddess Spring
    | Workplace : The Harvest Goddess Spring
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : When you find the Yellow Bell
    |     Meet : Automatically when you find the Yellow Bell.
    | Function : Plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wool Yarn; Yellow (Sheep Wool placed in Yarn Maker)
    |       : Moondrop Flower (grown on your farm in Fall)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Sauteed Mushroom (see Frying Pan recipe)
    |       : Moondrop Flower (240G from Lv.2 Marimba Farm in Fall)
    | Likes : Common Mushroom (foraged Year-Round)
    |       : Sakura Seashell (foraged Year-Round on any beach)
    |       : Yellow Herb (foraged Spring through Fall)
    |       : Common Mushroom (found in any mine)
    |       : Yogurt (see Aging Pot recipe)
    |  Note : This lists only the five easiest Loved and Liked items for Collin.
    |       : For a complete list of all easily-obtainable gifts for Collin, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Collin, see my Gift Guide.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Daren                                                                      \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : The Harvest Goddess Spring
    | Workplace : The Harvest Goddess Spring
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After getting the Green Bell from the Witch
    |     Meet : Automatically after obtaining the Green Bell.
    | Function : Plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wool Yarn; Green (Sheep Wool placed in Yarn Maker)
    |       : Green Bell Flower (grown on your farm in Winter)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Sauteed Mushroom (see Frying Pan recipe)
    |       : Jade (Green Wonderful refined by Mira, 15%)
    | Likes : Green Herb (foraged Year-Round)
    |       : Common Mushroom (foraged Year-Round)
    |       : Sakura Seashell (foraged Year-Round on any beach)
    |       : Herbal Tea (see Pot recipe)
    |       : Common Mushroom (found in any mine)
    |  Note : This lists only the five easiest Loved and Liked items for Daren.
    |       : For a complete list of all easily-obtainable gifts for Daren, see
    |       : my Character Guide. For a complete list of all gift preferences for
    |       : Daren, see my Gift Guide.
    |
    |\____ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Edge                                                                       \
    |                                                                             \
    | _ _ _ _ _ _
    | Basic Info
    |
    |  Birthday : N/A
    |      Home : The Harvest Goddess Spring
    | Workplace : The Harvest Goddess Spring
    |   Day Off : N/A
    |
    | _ _ _ _ _
    | Plot Info
    |
    |   Family : None
    |  Arrival : After ringing the Green Bell
    |     Meet : At the Church, through the side door by the altar.
    | Function : Plays a role in the main plotline
    |
    | _ _ _ _ _ _ _ _ _
    | Item Preferences
    |
    | Loves : Wool Yarn; Purple (Sheep Wool placed in Yarn Maker)
    |       : Pinkcat Flower (grown on your farm in Spring)
    |       : Marinated Mushroom (see Cutting Board recipe)
    |       : Fugue Mushroom (foraged Year-Round at Fugue Forest)
    |       : Sauteed Mushroom (see Frying Pan recipe)
    | Likes : Common Mushroom (foraged Year-Round)
    |       : Common Mushroom (found in any mine)
    |       : Grape Juice (see Mixer recipe)
    |       : Mushroom (found in any mine)
    |       : Grape Juice (320G from Lv.4 Ocarina Inn)
    |  Note : This lists only the five easiest Loved and Liked items for Edge.
    |       : For a complete list of all easily-obtainable gifts for Edge, see my
    |       : Character Guide. For a complete list of all gift preferences for
    |       : Edge, see my Gift Guide.
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [FRIEN]                                                           //
           //                                                      Friendship   //
          //                                                                   //
         //  "Life is partly what we make it, and                             //
        //  partly what it is made by the friends                            //
       //  we choose." -Tennessee Williams                                  //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | As in past Harvest Moon games, Animal Parade operates based on a points
    | system for affection. Affection is basically a measure of how close you are
    | with each villager. Affection exists for all villagers, but plays a special
    | role for the player's potential spouses. But before we get to that, let's
    | take a look at how to earn affection.
    |
    | I should mention at this point that this section is almost entirely based
    | on my similar research on Tree of Tranquility. Animal Parade is built on
    | the same engine as Tree of Tranquility, so I'd be very surprised if there
    | were any fundamental changes to this; however, I'm not yet positive.
    |
    |    _________________________________________________________________________
    |   / [RAIAF]                                                                 /
    |  /                                                      Raising Affection  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Below is a list of general ways to increase your affection (or friendship)
    | with a given villager. For more specific details on the impact of each way,
    | read the Affection Mechanics section below.
    |
    |   - Gifts: Giving gifts is the most clear way to gain friendship. Each
    |     villager has gifts that they love, like, dislike and hate -- see the
    |     specific villager in the Characters section above for detailed
    |     information for each one. Giving gifts that they love or like raises
    |     their affection -- 'love' more than 'like', obviously -- whereas giving
    |     gifts they dislike or hate will lower their friendship level. Gifts are
    |     especially effective when given on birthdays: a birthday gift given on
    |     a villager's birthday provides an extra 8 affection points compared to
    |     the same gift given any other day, which is the equivalent of giving a
    |     second liked gift. However, there is no bonus for a birthday gift if it
    |     is disliked or hated.
    |
    |   - Talking: Even just talking carries an affection increase. It's lower
    |     than gift-giving, but just speaking to a villager every day will help
    |     you become their friend.
    |
    |   - Heart Events and Festivals: for bachelor/ettes, there are several heart
    |     events that take place that mark your progress in wooing them, as well
    |     as several romantic festivals that you can take your beloved to.
    |     Successfully completing these heart events and participating in these
    |     festivals will increase your affection level, but only with the
    |     bachelor/ette that is participating.
    |
    |   - Rubbing: Rubbing is mentioned more under the controls section -- search
    |     for [-GAMEC-] without the dashes to find it. Rubbing appears to have a
    |     substantial effect on affection, allowing you to raise a person's heart
    |     level by a heart in just a week or so when combined with talking and
    |     daily gift-giving.
    |
    |   - Clothing: This one is interesting. Every villager has some clothing
    |     that they like to see you in; if you talk to them while wearing an item
    |     of clothing they like, their heart level will increase by more than it
    |     would have otherwise. Experiment with different outfits to find what
    |     different villagers like.
    |
    | Every villager's affection - or what's commonly referred to as heart level
    | - is measured in the same way, using the 10-heart system. Each heart is
    | comprised of 100 points - so, it takes 1000 affection points to raise a
    | villager to the maximum level.
    |
    | The actions listed above each carry a bonus of a certain number of
    | affection points. Performing these actions adds some points to the
    | villager's affection counter - the heart display in the information screen
    | shows the total number of points, rounded down to the nearest hundred, as a
    | number of hearts.
    |
    | The two most prominent ways of raising affection are Gift Giving and
    | Talking. Talking to a villager is worth 5 affection points - so, if you
    | simply talk to a villager every day, you'll raise their heart level by one
    | heart in 20 days. The 'talking' benefit can only be gained once per
    | villager per day.
    |
    | Gift-giving, however, is far faster - however, it can be a good bit more
    | complicated, and is detailed in the section below. If you combine talking,
    | rubbing and daily gift-giving, though, you can raise a villager's heart
    | level by a heart every week.
    |
    | Rubbing is also worth 5 affection points and can be an effective way to
    | supplement talking and gift-giving. Note that in order to receive the
    | affection gain, you must keep rubbing until hearts appear around the
    | character.
    |
    |    _________________________________________________________________________
    |   / [GIGIM]                                                                 /
    |  /                                                  Gift-Giving Mechanics  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Gift-giving is the most effective way to raise affection, but is also a bit
    | more complicated. Basically, each villager will accept exactly one gift per
    | day. Their attitude about the gift determines how much of an affection
    | boost you get from it.
    |
    | There are four attitudes towards gifts: Loves, Likes, Neutral and Dislikes.
    | Loves, Likes and Neutral will all result in an increase in heart level,
    | with Loves giving more of an increase than Likes and Likes giving more of
    | an increase than Neutral. Giving a Disliked gift will actually decrease
    | your friendship with that villager.
    |
    | Birthdays increase the heart points gained from a gift - so, on a person's
    | birthday, each gift counts for 8 additional points.
    |
    | Because you can only give one gift per villager per day, it becomes much
    | more important to know what good gives are to give. We're in the process of
    | mapping out a huge list of good gifts to give -- if you're interested in
    | helping out, check out my Gift Guide.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [DT&MR]                                                           //
           //                                             Dating and Marriage   //
          //                                                                   //
         //  "Each moment of a happy lover's                                  //
        //  hour is worth an age of dull and                                 //
       //  common life." -Aphra Behn                                        //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | One of the most popular elements of the Harvest Moon series is marriage.
    | For each gender, there are ten possible bachelors or bachelorettes that you
    | can marry. Eight of these will marry someone else if you don't marry them.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DATIN] _
    | Dating                                                                     \
    |                                                                             \
    | In this section, I'll usually talk as if you've already chosen who you want
    | to marry. There's absolutely no reason to do that, though. You can
    | separately woo all ten potential spouses at once and choose who to marry
    | later (although doing so will lower the heart level of each other bachelor
    | or bachelorette). I'm just phrasing it this way for simplicity.
    |
    | The first step to marrying your beloved is simply to befriend them. This
    | follows the same exact principles described in the above Friendship
    | section. Talk to them as often as you can and give them gifts they like and
    | you'll be well on your way.
    |
    | As you begin to befriend them, you'll encounter several "heart events".
    | Heart events occur when the person reaches a certain heart level and mark
    | your developing relationship with that person. In order to marry someone,
    | you need to experience all their heart events.
    |
    | The events are:
    |   - Two gift-giving events: most bachelors and bachelorettes have two
    |     gift-giving events, when your heart level with them reaches 2 hearts
    |     and 4 hearts. They'll stop by your house in the morning and give you
    |     your gift. If Animal Parade is anything like past Harvest Moon games,
    |     you might have to enter and exit your house at around 8:00AM to get
    |     these events to trigger. Note that the Witch, Wizard, Harvest King and
    |     Harvest Goddess each only have one gift-giving event, at 4 hearts. For
    |     the King and Goddess, you'll have to go get your gift -- they won't
    |     show up to give it to you.
    |
    |   - The letter: there's nothing you need to do for this one. You'll get a
    |     letter in your mailbox from the bachelor or bachelorette, after raising
    |     them to 6 hearts.
    |
    |   - The date event: most bachelors and bachelorettes -- not the Harvest
    |     King or Goddess, though -- have a date event. The date event is
    |     triggered when you talk to a bachelor or bachelorette with more than 5
    |     hearts on a sunny non-festival morning. They'll ask you out to a date
    |     later in the day, specifying a location and time. Show up at the
    |     location at that time to see the event. During the event, you'll be
    |     asked a question -- one of the responses will raise the other person's
    |     affection points, while the other will lower them. The question differs
    |     from character to character, but generally the response you want is the
    |     one that resembles 'Yes.' If you miss the event, they'll lose some
    |     affection points, and you'll have to raise them again to trigger the
    |     date event again.
    |
    |   - The confession: the confession event is very similar to the date event.
    |     It occurs when you talk to a bachelor or bachelorette with more than 7
    |     hearts on a sunny non-festival day. Just like the date event, the
    |     bachelor or bachelorette will ask you to meet them later: everyone will
    |     specify the beach by the lighthouse in the later afternoon, before
    |     6:00PM. During the event, you'll be asked whether you like them or not
    |     -- the impact of the responses are obvious. If you miss the event, the
    |     person will lose a lot of affection points and you'll have to raise
    |     their heart level to trigger the confession again.
    |
    | Note that each time you experience a 7-heart event with a bachelor or
    | bachelorette, the heart levels of the others will drop a bit. You can still
    | raise them all, though; you'll just have to make up for that little bit of
    | lost ground. Note also that the King and Goddess don't have 5-heart dates,
    | and they'll just show up at your house for the 7-heart date.
    |
    | Every heart event also boosts that bachelor or bachelorette's heart level.
    | You'll find that once you get them up to 2 hearts, it's much quicker to
    | move through the other levels.
    |
    | Aside from talking, gift-giving and heart events, there's one other thing
    | that will help: romantic festivals. Half the festivals let you ask an
    | eligible bachelor or bachelorette to them the previous day. If you do and
    | show up, you'll get a pretty significant heart bonus.
    |
    | It won't take more than three to four months to raise a bachelor or
    | bachelorette's heart level to 7 after meeting them, though many of the
    | potential spouses won't be available until much later. If you can give a
    | Loved gift every day, it'll go even faster.
    |
    | Once you've experienced all the heart events, you're almost ready for
    | marriage: almost.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MARRI] _
    | Marriage                                                                   \
    |                                                                             \
    | There are three requirements to get married:
    |   - You must have experienced all the bachelor or bachelorette's heart
    |     events. They're listed in the previous section.
    |   - You must have upgraded your house at least to Level 2 to get a
    |     Queen-size bed.
    |   - You must have the Blue Feather, which requires you to have access to
    |     the Upper Garmon Mine. Chances are you will anyway, but if you don't,
    |     check the Plot section under [-PLOTW-] without the dashes.
    |
    | Once you've raised a bachelor or bachelorette to 9 hearts, Mira will come
    | by and mention she saw a blue bird. Scale the Upper Garmon Mine to the peak
    | late in the afternoon, specifically between 7:00PM and 9:00PM (19:00 and
    | 21:00). Note that you have to get there in the later afternoon, so you'll
    | want to start much earlier. You can always wait on the second-to-last floor
    | for a while, so get an early start.
    |
    | In order to get the Blue Feather, you must raise a bachelor or bachelorette
    | to at least 9 hearts. Note, however, that once you have the Blue Feather,
    | you can use it on any bachelor or bachelorette for whom you've seen all the
    | heart events. So, you could raise Phoebe to 9 hearts, then use the Blue
    | Feather on Anissa even if Anissa has only 7 hearts, as long as you've seen
    | all of Anissa's heart events. This can be useful for marrying one of the
    | potential spouses that isn't available until later in the game.
    |
    | Once you've met those requirements, it's time to propose. Pull out the Blue
    | Feather and present it to your desired spouse. If you've followed these
    | steps, he or she will accept after a scene. You'll be given some choices to
    | make, but they don't really matter.
    |
    | Next is the wedding, which will be scheduled by Hamilton. It will be within
    | one week of your proposal. On that day, there'll be a series of scenes.
    | You'll be given an occasional choice, but it doesn't matter what you
    | choose. The only exception is when you're asked what your nickname should
    | be. Your spouse will refer to you by this nickname most of the time from
    | now on.
    |
    | Lastly there's the honeymoon. Over the course of the marriage events,
    | Hamilton will present you with a special ticket. Take it to Pascal on a
    | sunny morning (take care of your animals first, as you'll be gone until
    | late at night) and you'll go on a day-long honeymoon to Toucan Island with
    | your spouse. You'll return that night, though, which would seem to prevent
    | the primary purpose of a honeymoon.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [FAMIL]                                                           //
           //                                                     Family Life   //
          //  "One of life's greatest mysteries is how                         //
         //  the boy who wasn't good enough to marry your                     //
        //  daughter can be the father of the smartest                       //
       //  grandchild in the world." -Unknown                               //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | So you're married. Woo! Congratulations. Your spouse has moved in with you
    | and you're settling into your completely otherwise-unchanged life. Unless
    | you married the Harvest Goddess or Harvest King, in which case it's a
    | completely-unchanged life. No, really -- there's absolutely no change to
    | your home life if you marry them. Not at this point, anyway.
    |
    |    _________________________________________________________________________
    |   / [AFTMA]                                                                 /
    |  /                                                         After Marriage  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Like Tree of Tranquility, your spouse will pack you some food every
    | morning, assuming you wake up at the house and there's not another event
    | waiting to occur (for example, an animal death). The lunch will restore
    | stamina when eaten, but by the time you're married, chances are stamina
    | isn't a huge issue, so you might just want to sell them.
    |
    | The first new ability after marriage is that you can go on walks with your
    | spouse. Simply talk to them before 7:00AM and you'll be presented with the
    | option to have them join you for some time -- if you do, they'll follow you
    | around. This is how you can take them to some festivals, or even trigger
    | some little cutscenes. This also increases their heart level, which is
    | important. You can take pets and your children on walks this same way, up
    | to three at once.
    |
    | Other than that, your spouse does more than just sit on their hands. You
    | can actually ask them to help out with the farm. When you talk to them
    | first thing in the morning, they'll give you a number of choices. Besides
    | walking with you, they can:
    |  - Collect crops.
    |  - Collect barn products (milking and shearing).
    |  - Collect coop products (eggs and cocoons).
    |  - Water crops.
    |  - Pick weeds.
    |  - Forage.
    |  - Brush animals.
    |  - Head to the mine.
    |  - Go fishing.
    |
    | Note, however, that if you have your spouse collect any kind of shippable
    | item, it won't appear in the shipping bin. You'll never get the chance to
    | actually keep the items -- they'll just automatically be shipped. So, don't
    | have your spouse do anything with any goods that you wanted to keep or
    | process before shipping.
    |
    | Now, they won't do any of these tasks perfectly at first, but they'll get
    | better with practice, so it's beneficial to give them the same tasks over
    | and over.
    |
    | Getting married also creates festivals for your birthday, your spouse's
    | birthday and your anniversary. Check out the Festivals section for more on
    | that.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Marriage Heart Levels                                                      \
    |                                                                             \
    | In Animal Parade, there's an additional element to marriage. Once you're
    | married, you'll notice your spouse's heart meter has an additional set of
    | 10 red hearts about their standard hearts. These are their post-marriage
    | hearts. I'm not sure if you have to fill up their regular hearts before
    | these other hearts will start filling or not, but these hearts will mark
    | your marriage relationship.
    |
    | They're not just for show -- events like having kids will be based on this
    | heart meter. You actually need to pay attention to your marriage
    | relationship this time around. Talking to them every day will fill the
    | meter slowly, but you'll want to give your spouse gifts, take them to
    | festivals, and remember birthdays to raise it faster.
    |
    |    _________________________________________________________________________
    |   / [CHILD]                                                                 /
    |  /                                                          Your Children  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | For us Harvest Moon fans, the children system has always felt quite
    | tacked-on and rudimentary. Well, good news, Harvest Moon fans. It's been
    | completely revamped.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Requirements for Kids                                                      \
    |                                                                             \
    | In order to have kids, you have to meet three requirements:
    |   - First of all, you've got to be married. I know, boys and girls, it's
    |     shocking -- but back in the old days, marriage came BEFORE kids.
    |     Shocking!
    |   - Secondly, you need a Level 3 house. When your house reaches Level 3,
    |     you get a second room -- that becomes the kids' room.
    |   - Finally, your spouse has to ask you if you want kids. This happens
    |     after you raise their marriage heart meter to 4 or 5 hearts. Obviously,
    |     you should say yes.
    |
    | After saying yes, you'll get the chance to choose the gender. If you let
    | your spouse decide, it will be randomly determined.
    |
    | Then, it's a waiting game. The time you have to wait isn't preset, but
    | you'll notice what your spouse says changes. Then, eventually, you'll find
    | yourself taken to Choral Clinic for the birth and naming. Woo! You've got a
    | child!
    |
    | Your child's appearance is a combination of yours and your spouse's, but in
    | a different way from Tree of Tranquility. The child's facial structure will
    | take after your own, but their hair color will come from your spouse. Yes,
    | Phoebe's kids have green hair, pink for Luna's, and blue for Luke's.
    |
    | In Animal Parade, though, you can have two different kids. Obviously to
    | have a second, you've already met all the requirements for the first, so
    | it's just a waiting game until your spouse asks if you want another one.
    | The second won't come until after the first one is fully grown, though.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDCH] _
    | Kid Chores                                                                 \
    |                                                                             \
    | Once your child has grown up fully, you'll have the option of assigning
    | them chores in the morning, just like your spouse. The chores you can
    | choose from are:
    |  - Collect crops.
    |  - Collect barn products (milking and shearing).
    |  - Collect coop products (eggs and cocoons).
    |  - Water crops.
    |  - Pick weeds.
    |  - Forage.
    |  - Brush animals.
    |  - Head to the mine.
    |  - Go fishing.
    |
    | Note, however, that if you have your child collect any kind of shippable
    | item, it won't appear in the shipping bin. You'll never get the chance to
    | actually keep the items -- they'll just automatically be shipped. So, don't
    | have your spouse do anything with any goods that you wanted to keep or
    | process before shipping.
    |
    | Initially the kids won't be very good at any chore -- but as they do the
    | chore more often, and as you increase in your friendship with them, they'll
    | get better.
    |
    | You can also walk with your kids the same way you walk with your spouse or
    | pets -- talk to them before 7:00AM. They'll follow you around and gain
    | heart points with time. You can have up to three things follow you.
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KIDPR] _
    | Kid Personalities                                                          \
    |                                                                             \
    | There are four different possible child personalities, which I'm referring
    | to as Sweet, Active, Smart and Artistic. Each particular potential spouse
    | has three possible child personalities associated with them, so your
    | options are limited first of all by who you married. You can find the child
    | personalities listed under the characters' listings in the Characters
    | section (search for [-CHARA-] without the dashes).
    |
    | So how do you push your child toward one personality type? Well, over the
    | course of your child's upbringing, you'll be given several questions by
    | your spouse about how you want your child to end up. Your choices will
    | impact what they end up as. However, I'm not yet sure what those choices
    | are for all the different couples, and to be honest I have no plans to find
    | out. So, for this I'll refer you to Ushi No Tane's fantastic child
    | personalities section, found at this address:
    |              http://www.fogu.com/hm/animal_parade/your_kids.php
    |
    |
    | Your child will go through four stages of maturation. Once they're fully
    | grown, you can ask them for help on your farm as well, just like your
    | spouse. You can also take walks with them, and even change their outfits
    | with ones you buy at Sonata Tailoring and Accessory Shop by accessing your
    | dresser. Having kids also opens up the child's birthday festival, which you
    | can find in the Festivals section. You can also take your kids with you to
    | Theodore's Circus to watch them play with the animals (after you've rescued
    | them all).
    |
    | Your first and second kids will look different even if they're the same
    | gender: one will look older, the other young. They'll take the same amount
    | of time to reach their "final" stage though.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Your Child's Journey                                                       \
    |                                                                             \
    | When you've completed the main plotline and have a full-grown child, you'll
    | also have the opportunity to send them out on a journey of their own. This
    | plays more into the plot than into the child-rearing element of the game,
    | so for more information on that, check out the Child's Journey section by
    | searching for [-NEWG+-] without the dashes.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [PLOTW]                                                           //
           //                                                Plot Walkthrough   //
          //  "The one who says 'I can't change the                            //
         //  world, but I can make a difference'                              //
        //  will make a difference. The one who                              //
       //  says 'I can change the world' will change                        //
      //  the world." -David Joyner                                        //
     //___________________________________________________________________//
    |/
    | Many people try to play Harvest Moon without bothering with the plotline at
    | all. In earlier games, the plot really wasn't all that relevant. In Animal
    | Parade, though, the plot plays an important role. It unlocks new areas, new
    | characters, new abilities and several other things that have been available
    | from the start in other games. So, in short, pay attention to the plot.
    |
    | The plot to the game begins after you complete the Fix the Bridge and Move
    | the Animals events outlined under the Festivals and Events section. If you
    | haven't done that yet, take care of that first. You can search for
    | [-EVENT-] without the dashes for more information on those.
    |
    | Walk down the path between the Carpenter's Shop and General Store toward
    | the Goddess Spring. The Goddess will appear and basically tell you what
    | you're going to be doing for the duration of the game. I won't spoil the
    | plot, but basically your objective is to call the Harvest King, and in
    | order to do that you have to find five rainbows -- er, five bells -- around
    | the island. The Goddess will give you a detailed map describing their
    | locations.
    |
    | Yeah, right. No, you'll have to find them yourself. Let's get started.
    |
    | In Tree of Tranquility, your goal was to find the ingredients for five
    | rainbows. Each rainbow was basically the same to complete -- only the
    | ingredients changed. In Animal Parade, however, the bells are all very
    | different. They'll require that you go different places, talk to different
    | people, complete different events, and many times simply wait. As you find
    | and ring the bells, you'll access new areas, new characters and new
    | abilities.
    |
    | Each bell has a Harvest Sprite, a color and an element. I'll mostly refer
    | to them by color just because I find it easier to remember. Actually, I
    | find the element easiest to remember, but usually you won't know what a
    | bell's element is until after you ring it.
    |
    | For the most part, I'll leave the plot sequence out of the following
    | walkthrough to avoid spoilers. The majority of the time, you either need to
    | go find and talk to a person or collect some items to move through the
    | plot. Most of it is fairly self-explanatory, but if you get stuck, lost or
    | confused, follow these steps.
    |
    |    _________________________________________________________________________
    |   / [REDBL]                                                                 /
    |  /                                                      Bell #1: Red Bell  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | The first thing to do is figure out where the heck the bell is. For the Red
    | Bell, this is simple: head down to the 10th floor of the original Garmon
    | Mine and you'll find a hole where Owen has smashed a large boulder. Head
    | down the path and you'll find where the Red Bell should be, but
    | unfortunately it's not there.
    |
    | Talk to Ramsey, then go find Chloe by walking by the General Store. Long
    | story short, she'll kick it up onto the roof of the Blacksmith Shop. Little
    | twerp.
    |
    | Head back into the Blacksmith Shop. Long story short, you need to gather
    | one of each Ore: Iron, Copper, Silver and Gold. You don't have to get a
    | Rare Ore, fortunately.
    |
    | You should read the Mining section (search for [-MININ-] without the
    | dashes) for thorough information on Mining. For now, though, here's what
    | you need to do: head into Garmon Mine with your hammer, head down the
    | ladder and start smashing the rocks. Sometimes when you smash a rock (not a
    | crystal), something will pop out: an Ore. Continue to smash rocks until
    | you've gathered one Ore of each type. If you run out of rocks on one floor,
    | use the ladder to get down to another floor. If you run out of stamina,
    | head home and rest -- you don't have to find all the Ores on one trip.
    |
    | Once you have all of them, go back and talk to Ramsey while they're in your
    | rucksack. You'll get the Red Bell. Take it back down to the tenth floor and
    | equip it, then put it on the pedestal.
    |
    | The red Harvest Sprite, Alan, will appear and ring the bell.
    |
    | Ringing the Red Bell unlocks the following new areas and abilities:
    |   - The Hot Springs on your farm and in the mines are now usable.
    |   - Ramsey will now offer tool upgrades.
    |   - You can travel further down the Lower Garmon Mine by using the stairs
    |     near the pedestal.
    |   - You can ascend to the Upper Garmon Mine by using the pathway to the
    |     right of the Lower Garmon Mine's entrance.
    |   - You can find Phoebe in the Upper Garmon Mine.
    |   - Wind will start blowing, so you can now use the windmill by Horn Ranch.
    |
    |    _________________________________________________________________________
    |   / [YELBL]                                                                 /
    |  /                                                   Bell #2: Yellow Bell  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | The Yellow Bell is even easier to find. Head to the south-east side of The
    | Farmlands on the beach (through an opening in the fence when the camera is
    | in that awful overhead position, heading towards Flute Fields) and you'll
    | find it lying on the ground. Take the bell to the Goddess Spring, where
    | you'll learn that you have to take the bell to three specific spots on the
    | island at night to restore its power. To restore some power, equip the bell
    | and press A while standing on one of the spots.
    |
    | The three spots are:
    |   - On the roof of the buildings nearest the entrance to Garmon Mine, up
    |     the stairs just past the Blacksmith's Shop.
    |   - Near Horn Ranch, on the right as you head down the path toward the
    |     buildings.
    |   - By the lighthouse, down the little path below it.
    |
    | Note that you'll meet Calvin at whichever one you visit first. He won't
    | start living in the village until after you ring the Yellow Bell, though.
    | When he does move in, give him back the Tablet -- he'll get annoyed if you
    | get rid of it any other way, and it's annoying to have it take up some
    | space in your storage.
    |
    | Like the Red Bell, you also have to return the Yellow Bell to its pedestal
    | before you can ring it. But naturally, the gate to the pedestal is locked.
    | Talk to Ruth and Craig at Marimba Farm to learn that they can unlock it,
    | but only if you ship some stuff.
    |
    | Basically, you have to grow 10 Good+-quality crops to get them to unlock
    | the gate. You can't just grow 10 of any crop, though; there's one crop per
    | season that you can choose: Lettuce for Spring, Tomato for Summer, Pumpkin
    | for Fall and Buckwheat for Winter. You only have to choose one, so just
    | plant some of whatever is currently in-season. Note that when I say
    | "Good+-quality", that means Good, Perfect or Shining -- anything but
    | Decent. It's also worth noting that you can have any combination of those
    | four crops, which can be good if you're near the end of a season, or have
    | already grown some of them. You just need 10 total.
    |
    | Once you've grown 10 Good+-quality Lettuce, Tomatoes, Pumpkins or
    | Buckwheat, bring them to Ruth -- do NOT ship them. You might have to save
    | some in your rucksack between harvests to get all 10. Talk to Ruth while
    | they're in your rucksack and she'll unlock the gate.
    |
    | Take the Yellow Bell to the pedestal to ring it.
    |
    | Ringing the Yellow Bell unlocks the following new areas and abilities:
    |   - Anissa and Taylor will return the next day. When you meet Anissa,
    |     she'll give you some Tomato seeds.
    |   - Calvin will move in permanently. Give him back the tablet to get rid of
    |     it.
    |
    |    _________________________________________________________________________
    |   / [GREB1]                                                                 /
    |  /                                             Bell #3: Green Bell, Pt. 1  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | If you thought the previous two bells were wild goose chases, you haven't
    | seen anything yet. Note that for this one, you may have inadvertently
    | already completed some of these steps, like talking to Hanna at Horn Ranch.
    | That's ok -- just move along with the steps.
    |
    | The next bell you'll ring is actually the Blue Bell. However, in order to
    | get to the Blue Bell, you first have to go through the first few steps to
    | get the Green Bell.
    |
    | So, to get started on the Green Bell, go through these steps:
    |   - Go to the Windmill on Horn Ranch and go upstairs. You'll find the Green
    |     Bell's pedestal, but don't worry -- you're still working on the Blue
    |     Bell.
    |   - Go to the Fugue Forest entrance in Flute Fields.
    |   - Talk to Hanna at Horn Ranch.
    |   - Go back to the Fugue Forest entrance and talk to Cain.
    |   - Talk to Dale at the Carpenter's Shop.
    |   - Go back to the Fugue Forest entrance and unlock the gate.
    |   - Navigate to the end of Fugue Forest. For more information on how to do
    |     this, read the Fugue Forest section under Unlockable Areas -- search
    |     for [-FUGFO-] without the dashes. You'll also meet Luke in the process
    |     of this step.
    |   - Enter the Witch's House and talk to the pink frog sitting on the table.
    |     Yes, you read that right.
    |   - Exit Fugue Forest and talk to the Wizard at his house in Harmonica
    |     Town.
    |
    | At this point, the bell you're looking for will shift. In order to find and
    | ring the Green Bell, you have to have a Hibiscus flower. But the Hibiscus
    | flower is only available on Toucan Island, which is only accessible by a
    | boat that isn't running right now. The only way to get the boat to run is
    | to ring the Blue Bell.
    |
    | Note that although you've met the Wizard, you can't give him gifts until
    | you ring the Green Bell.
    |
    |    _________________________________________________________________________
    |   / [BLUBL]                                                                 /
    |  /                                                     Bell #4: Blue Bell  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | After going through the above steps, go talk to Ozzie. Long story short,
    | the boat isn't running and you need to ring the Blue Bell.
    |
    | After talking to Ozzie at the Fishery, follow these steps:
    |   - Talk to Paolo at the lighthouse.
    |   - Unlock the gate to the Watery Cave, located in Harmonica Town by Choral
    |     Clinic.
    |   - Enter the Watery Cave and talk to Ben.
    |   - Return to the Goddess Spring and talk to the Goddess.
    |   - Go back to the lighthouse and talk to Paolo.
    |
    | Now, finally, the plot will ask you to do something besides go somewhere
    | and talk to someone. Next you need to collect the following three items:
    |   - Black Pearl: Black Pearls can be found in the Watery Cave only. The
    |     further you go, the better your chance of encountering a Black Pearl.
    |   - Duck Egg: Unfortunately, the only way to get duck eggs is to actually
    |     have a duck. If you don't already have one, buy one from Horn Ranch.
    |     It'll only take a week for it to mature and start producing eggs.
    |   - Fish: five of them, to be exact. You can check out the fishing section
    |     (search for [-FISHI-] without the dashes) for information on how and
    |     where you can fish. It doesn't matter what five fish you catch, though
    |     they do have to be fish and not crustaceans (shrimp, lobsters, etc.) or
    |     shellfish (oysters, etc.
    |
    | Once you have those three items, you have to wait for a windy day. The
    | forecast on TV will tell you the wind level, but the windmill in the top
    | left will also tell you how windy it is. All you need is any wind
    | whatsoever, so you won't have to wait long if at all. Plus, if you talk to
    | Paolo to set it up on a non-windy day, I believe he won't even allow it.
    | I'm not positive on that, though.
    |
    | So, take the three items and talk to Paolo on a windy day. Next you need to
    | set up a Rube Goldberg machine (props if you get the reference). Time will
    | stop while you complete these steps, so don't worry about hurrying.
    | There'll also be arrows pointing to where you're supposed to put things.
    | The items need to go in the following places:
    |   - Put the duck egg on top of the roof to the Mayor's house.
    |   - Put the fish (all five of them, one at a time) in the random pond on
    |     the top floor of Ocarina Inn.
    |   - Put the Black Pearl on the scale by the entrance to Ocarina Inn.
    |
    | Go back and talk to Paolo and watch the scene. Then, return to the Watery
    | Cave and ring the bell.
    |
    | Ringing the Blue Bell will unlock the following new areas and abilities:
    |   - The Mayor's son, Gill, will arrive the next day. You'll meet him
    |     automatically. He won't move in permanently until after you ring the
    |     Green Bell, though.
    |   - Candace's sister and Shelly's other granddaughter, Luna, can now be
    |     found at Sonata Tailoring.
    |   - Jin, the doctor at Choral Clinic, will finally return. Meet him at
    |     Choral Clinic.
    |   - Toucan Island is now accessible via the ferry at the Fishery.
    |   - Selena, Sue and Samson, who live on Toucan Island, are now accessible.
    |   - You can now descend the Watery Cave mine.
    |   - Brass Bar will re-open.
    |
    |    _________________________________________________________________________
    |   / [GREB2]                                                                 /
    |  /                                             Bell #3: Green Bell, Pt. 2  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | You can get to Toucan Island now, so all of those ingredients you need to
    | find for the Green Bell are now accessible. They are:
    |   - Hibiscus Flower: the Hibiscus flower requires you to complete the
    |     Toucan Island Drama event. You can find that in the Events section --
    |     search for [-EVENT-] without the dashes. The Hibiscus flower is
    |     actually your reward for the event, but if somehow you lost the flower
    |     after receiving it, you can also buy and grow the Hibiscus seeds from
    |     the shop on the island.
    |   - Perfect-or-better Butter: by the time you get this far in the game,
    |     chances are that cow you got from Cain at the beginning will be
    |     producing Perfect Milk. Buy the butter maker from the General Store --
    |     a whopping 3800G -- and put some Perfect Milk in it. Perfect Butter
    |     will come out. Note that if you have other milk-producing animals like
    |     Sheep or Goats, Perfect Butter from them should work too.
    |   - Good-or-better Cornmeal: To get Cornmeal, you need two things: Corn and
    |     the Waterwheel. To get Corn, you have several options. You can buy and
    |     grow the seeds from either Marimba Farm or Taylor's Seeds, or you can
    |     buy a Good Corn from Marimba Farm if the farm's level is level 3 or 4.
    |     After getting the Corn, take it to the Waterwheel in Flute Fields,
    |     unless you have the Waterwheel fixed on your own farm. Enter through
    |     the door and put the Corn in the bucket to get Cornmeal. The Cornmeal
    |     will match the quality of the Corn you put in as long as it's not
    |     raining.
    |
    | Once you have the three items, go back to the Wizard's house in Harmonica
    | Town with them in your rucksack. Talk to him, and the next thing you know,
    | the Witch is back and isn't happy. Go back and talk to her and she'll
    | produce the Green Bell.
    |
    | Take the Green Bell to the top floor of the Windmill on Horn Ranch and ring
    | it.
    |
    | Ringing the Green Bell will unlock the following new stuff:
    |   - Gill, the Mayor's son, will move in permanently.
    |
    |    _________________________________________________________________________
    |   / [PURBL]                                                                 /
    |  /                                                   Bell #5: Purple Bell  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Only one more bell to go!
    |
    | Talk to Perry at the Celesta Church, then return around 2:00AM and you'll
    | trigger a scene. Talk to Perry there, then examine the little door by the
    | altar inside the church. After a long scene, go talk to the Goddess.
    |
    | After the series of scenes, you'll find your task for the fifth bell:
    | fulfill ten people's wishes. What the heck does that mean? Almost every
    | villager in the game has a "wish": basically a request they'll tell you
    | when they get above three hearts.
    |
    | You don't have to complete the requests: you just have to hear them. Every
    | time you hear one, return to the fresco during the day, press A to examine
    | in and then select the person whose wish you've heard. Once you've done
    | this for ten villagers, the fresco will be complete and Edge will ring the
    | Purple Bell.
    |
    | Ringing the Purple Bell will unlock the following new areas and abilities:
    |   - You can now pursue the Wish Trophy, which is obtained by hearing every
    |     villager's wish and telling it to the fresco. You have to hear every
    |     current villager's at any time, including rival couple's kids.
    |
    |    _________________________________________________________________________
    |   / [CALLK]                                                                 /
    |  /                                                       Calling the King  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Surely you didn't think you were actually done, did you? Hardly.
    |
    | After ringing the Purple Bell, return to the Goddess Spring. Long story
    | short, it turns out you have to become a "Hero" in one of the game
    | categories in order to complete the plot and call the Harvest King.
    |
    | For details on how to become a Hero, refer to the Farm Degree section by
    | searching for [-FARMD-] without the dashes. Generally speaking though, at
    | the end of every month, the amount of goods you've sold in each major
    | category (Farming, Ranching, Mining, Fishing) is tallied and you're given a
    | title for one of those categories for the season. Hero is one of those
    | titles. So, odds are you'll need to start working on this task near the
    | beginning of the month.
    |
    | The [-FARMD-] section has detailed information, but generally speaking
    | you're aiming for one of the following four plateaus -- I recommend aiming
    | for animal products or crops, since they're easier to plan out:
    |   - 100,000G worth of crops shipped in a month.
    |   -  60,000G worth of animal products shipped in a month.
    |   -  40,000G worth of fish shipped in a month.
    |   - 250,000G worth of mine products shipped in a month.
    |
    | Your title only lasts a month, so there's no use in trying to get a Hero
    | rank earlier so that you're ready for this event, except maybe the month
    | before. However, if you're really good, you'll find yourself achieving a
    | Hero rank in one of the categories without putting forth any specific
    | effort.
    |
    | Once you've become a Hero in something, go to the Upper Garmon Mine and
    | ascend through all the levels. You'll reach the summit of the mountain in
    | all its epic glory.
    |
    | You don't have to do anything else. Watch the scene, give yourself a pat on
    | the back. You get to keep playing afterward.
    |
    | Note also that the Harvest Goddess and Harvest King are eligible for
    | marriage. It's hard to woo them and they won't move in, but just think how
    | awesome it would be to have the daughter of the Harvest Goddess or son of
    | the Harvest King.
    |
    |    _________________________________________________________________________
    |   / [NEWG+]                                                                 /
    |  /                                                        Child's Journey  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | But wait, there's more! Act now and we'll throw in a whole new game at no
    | additional charge!
    |
    | Once you've finished the main plotline, there's one more major plot
    | sequence that can be undertaken. In order to do this, not only do you have
    | to complete the plotline, but you must also have a fully-grown child.
    |
    | After you have a fully-grown child and have completed all of the above
    | stuff, visit the Harvest King, either by scaling Upper Garmon Mine or using
    | the portal. Talk to him and he'll ask you to bring someone with a "pure
    | heart" to him.
    |
    | Who could he be thinking of? Your child, that's who! So, in the morning (to
    | give yourself plenty of time to get there), take a walk with your kid and
    | bring them to the Harvest King.
    |
    | After that, head home and head to bed. Shortly thereafter, you'll get
    | another scene. Go to the Goddess Spring after that. You'll get a list of
    | five ingredients that you need to obtain to make a rainbo... er, to do
    | something involving your kid. Point being, you need to bring five things to
    | the Harvest King in order to get your child going on their journey.
    |
    | The five items are:
    |   - Diamond: get some white Wonderfuls from the mines and take them to Mira
    |     to refine. One of them will, hopefully, be a Diamond.
    |   - King Salmon: not just a large salmon, but a specific type of fish. Try
    |     fishing at night by the Flute Fields Waterwheel. Note that it's only
    |     available in Summer and Fall, as far as I know.
    |   - Shining Honeydew: the only way to get this is to grow it on your farm.
    |     Honeydews grow in Summer. For best results, raise the crop quality to
    |     maximum using some Shining Fertilizer.
    |   - Cheesecake: mmm, cheesecake. Cheesecake is cooked in the oven with
    |     Flour, an Egg, Butter, Milk and Cheese.
    |   - Shining Hearty Lunch: you might receive this randomly from your spouse,
    |     but odds are you'll have to make it. Take some Bread, Butter,
    |     Mayonnaise, Egg and a Vegetable and use the Cutting Board. If you have
    |     trouble getting a Shining one, use higher-quality ingredients: Shining
    |     Butter, Mayonnaise, Egg and any Shining Vegetable should guarantee a
    |     Shining Hearty Lunch.
    |
    | Once you have all five ingredients, take them to the Harvest King. He'll
    | give you a Goddess Tree Seed. You'd think that would've been important
    | earlier, wouldn't you?
    |
    | Take the seed and your child to the Goddess Spring and you'll receive a
    | seed. Long story short, you'll plant the seed, and you need to return to
    | water it every day. The annoying part about this is that you also need to
    | take your child with you, so ask your child to follow you on a walk and
    | talk him or her to the Goddess Spring every day until the Goddess tells you
    | to stop.
    |
    | Once that's done, you're about finished. Head to the Harvest King with the
    | seedling and your child, then head to the Goddess Spring with your child
    | the next day. That'll set into motion the sequence of events that will set
    | up the New Game+, a new journey for your child.
    |
    | Just as the child is leaving, you'll have the chance to give them one final
    | item. That would be awesome if there was any really good single item, but
    | there isn't really. Give them whatever you want.
    |
    | Finally, the New Game+ will start. TAKE NOTE OF THIS! If you save the New
    | Game+ over your regular save file, your game and your original character
    | are lost forever. You cannot go back and play on your original game.
    | Instead, you can save your New Game+ in a new slot -- but, your child will
    | still be present in the old game file.
    |
    | Here, let me demonstrate. Let's say that this line (picture a line)
    | represents time. Obviously, somewhere in the past the timeline skewed down
    | into this tangent (picture a tangent), creating an alternate time. I really
    | wanted to continue this reference, but the phrasing just didn't work out as
    | well as I'd hoped. Alas.
    |
    | The New Game+ has some advantages over your original game besides just that
    | item, though. You start out with maximum stamina, maximum tool levels (both
    | upgrades and levels), and more money. Other than that, though, it's the
    | same exact game all over again.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [GAMEW]                                                           //
           //                                                Game Walkthrough   //
          //  "It is one of the most beautiful compensations                   //
         //  of life, that no man can sincerely try                           //
        //  to help another without helping himself."                        //
       //  -Ralph Waldo Emerson                                             //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Navigating through the plotline is only part of the game, though. You also
    | want to build a thriving farm and ranch, meet the townspeople, make some
    | friends, get married... and all the other reasons you play Harvest Moon.
    |
    | This section is to help walk you through those other game concepts. It
    | won't be just one big day-by-day walkthrough: the joy of Harvest Moon is
    | that you can play however you want. Instead, this will just be notes about
    | things to watch for as you go through.
    |
    | Right now, I'm planning on two major sections: an 'important items and
    | events' section, which is just things to keep an eye out for; and a 'game
    | strategy' section, which is a loose walkthrough for creating a successful
    | farm and ranch.
    |
    |    _________________________________________________________________________
    |   / [IMPEV]                                                                 /
    |  /                                                       Important Events  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | You will have access to numerous events throughout the game, but oftentimes
    | you can easily completely miss out on doing what you need to do to trigger
    | these events. In Tree of Tranquility, for example, you needed to enter the
    | waterfall area on a sunny Monday afternoon to trigger an event -- who's
    | going to do that except by accident? So this section also contains a list
    | of events that you might not come across on your own.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GETST] _
    | Getting Started                                                            \
    |                                                                             \
    | So it's the beginning of the game, you just loaded it up, and you really
    | want to make sure you're not missing out on anything. That's fine. This
    | section will take you through the very beginning of the game, and all you
    | need to start getting into a normal Harvest Moon game routine.
    |
    | After starting a new game and choosing your character (a purely aesthetic
    | decision), you'll be given a series of introductory questions. Most are
    | self-explanatory. I haven't the faintest clue what the significance of the
    | 'favorite food' question is, and your birthday doesn't matter all that much
    | either.
    |
    | Follow the scenes and Hamilton will explain to you the game basics. You'll
    | also find out that you actually need to pay for your ranch this time --
    | 5000G total. Fortunately, you can take your sweet time paying this back.
    | He'll also give you your map, a Watering Can and a Hoe.
    |
    | Now this is pretty important. Animal Parade has NO tutorial segment.
    | Long-time fans of the series will rejoice, but if this is your first time
    | playing, it can be pretty intimidating.
    |
    | So, make use of the bookshelf for in-game information on the various
    | aspects of the game -- or, better yet, read the Welcome to Harvest Moon
    | section of this guide by searching for [-HARVM-] without the dashes.
    |
    | You'll finally get control of your character. Spend a moment familiarizing
    | yourself with the controls. Press Down on the D-Pad to bring up your
    | rucksack quick-view, and scroll through it with either the Control Stick or
    | D-Pad. You can pull something out by pressing A or Down, or close it
    | without pulling anything out by pressing Up or B.
    |
    | In your rucksack you'll find you have a Watering Can, a Hoe and 9 Turnip
    | seeds. Head outside and jog down to your field -- you'll find that it's
    | already somewhat active! There are several plants growing already, and
    | three Turnips ready for you to pick. Go ahead and pick them.
    |
    | Finn wants you to hurry and meet the Goddess, but it's really in your best
    | interest to take care of a minor chore or two first. Equip the Hoe, till
    | some soil, then plant your Turnip seeds and water them, along with the
    | plants that are already growing. Check the in-game bookshelf tutorials for
    | more info on how to do all that, or my own Farming section by searching for
    | [-FARMN-] without the dashes. You may as well go ahead and sell those
    | Turnips, too -- money's more valuable than anything else this early in the
    | game.
    |
    | Now it's time to appease Finn. Head up to the Northwest and exit the area
    | -- you'll enter Garmon Mines. Bo is there, lamenting the broken bridge.
    | This is the first step toward triggering the Fix the Bridge event. That's
    | the next thing you want to take care of -- for more information on that,
    | check the section for it by searching for [-FIXBR-] without the spaces. You
    | can do that in conjunction with doing other stuff listed here.
    |
    | As part of that event, you'll be asked to go around Harmonica Town and meet
    | everyone. While you're at it, though, do the same for Flute Fields. Both
    | sets of people are outlined in the event section.
    |
    | Early (hopefully the first day) one thing you'll want to do is go to the
    | Barn at Horn Ranch in the late afternoon (after 4:00PM or so). Enter it and
    | you'll trigger a scene with Cain where he'll give you your very own new
    | cow. It's just a baby, but it'll soon be an adult capable of producing milk
    | -- and the sooner you get it, the sooner you'll be selling dairy products.
    | You will, however, want to buy some fodder for the cow to use on rainy days
    | -- but you'll be letting it graze in the yard on sunny days. Check out the
    | Ranching section for more info by searching for [-RANCH-] without the
    | dashes.
    |
    | While you're poking around in Flute Fields, you may want to go ahead and
    | buy a Milk and Strawberry, as you'll need them for the Fix the Bridge
    | event.  Between those and the fodder, you'll be almost out of money, but
    | that's ok.
    |
    | When you're all done, head back to the farm and take care of your new cow
    | by feeding it, petting it and brushing it. If you still have time, you
    | might be able to make it back to Garmon Mines to give Bo his toolbox, but
    | don't worry if you have to wait until the next day.
    |
    | As you met all the villagers, you probably noticed you got a lot of gifts.
    | At this stage of the game, the best thing to do with most of them is sell
    | them. Money's at a premium, and none of them have an immediate use. So sell
    | the Chars and Cookies you got. You also received some seeds -- may as well
    | go ahead and plant them!
    |
    | Now's also a good time to get in the habit of expending your excess stamina
    | each day doing something productive. It could be as simple as swinging the
    | hoe or axe a few times to level it, or fishing until you're about out of
    | stamina or it's almost midnight -- but use every resource that's available
    | to you!
    |
    | Aside from completing the Fix the Bridge and Move the Animals events,
    | you're about done with the 'Getting Started' portion of the game. You've
    | met all the villagers you can meet, you've gotten all the tools that are
    | available, you have some crops growing, and you have a calf to take care of
    | -- you're off to a great start, and it's only the second day!
    |
    | From here, you're on your own, but don't fret -- it's not intimidating.
    | Just keep taking care of your daily chores, buy new crops and plant them
    | when your current ones sprout, spend some time fishing (and mining, once
    | you've accessed it), and pay attention to the plotline. Good luck!
    |
    |    _________________________________________________________________________
    |   / [IMPIT]                                                                 /
    |  /                                                        Important Items  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | As you go through the game, there are many important items that will come
    | across your path. But oftentimes, you won't know they're important until
    | long after your first chance to obtain them. You don't want to get stuck in
    | early Summer needing an item that can only be obtained in Spring. To help
    | with this, included here is a list of items to watch for. When you come
    | across one of these items, save it!
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PLOTI] _
    | Plot Items                                                                 \
    |                                                                             \
    | In the previous section, there is a complete walkthrough for the plot. But
    | like I mentioned, you're not going to be completing the plot while
    | neglecting your farm as a whole. You'll be farming, ranching, fishing,
    | mining and doing plenty of other stuff.
    |
    | So, while you're doing that stuff, you'll want to be on the look out for
    | some of the items that will help you later in the plot. These items
    | include:
    |   - Milk & Strawberry: these are the first two items you'll need for the
    |     Fix the Bridge event. Chances are you'll just need to buy them from
    |     Horn Ranch and Marimba Farm, respectively, but it can't hurt to mention
    |     them here.
    |   - Iron, Copper, Silver and Gold Ores: these will be necessary for the Red
    |     Bell, the first bell in the main plotline. You might not mine before
    |     reaching this point in the plot, but you can save yourself some time if
    |     you get these ahead of time.
    |   - 10 Good Lettuce, Tomatoes, Pumpkins or Buckwheat, or any combination
    |     thereof: for the Yellow Bell, you'll need to give Ruth a total of 10 of
    |     any of these four crops. You can save yourself some time by growing
    |     whichever is in-season. Plant them during the Red Bell portion of the
    |     plot to make sure they're grown in time. Better-than-Good quality will
    |     work too.
    |   - Duck Egg: for some reason, only a duck egg will work for part of the
    |     Blue Bell quest. You can buy a duck egg from Horn Ranch later in the
    |     game, though. Any quality will work.
    |   - Black Pearl: the only place you can get a Black Pearl is down in the
    |     Watery Cave. You will have just recently unlocked it when you need it,
    |     so chances are you'll need to go down specifically to get this.
    |   - Hibiscus: you'll receive your first Hibiscus flower during the events
    |     that trigger on your first visit to Toucan Island. You can also buy
    |     seeds at Pineapple Inn and grow them, but they only grow in Summer, so
    |     you're better off using the Hibiscus you receive. Just don't sell it or
    |     give it away -- you'll need it for the Blue Bell.
    |   - Good Cornmeal: Cornmeal is made by placing Corn into either Waterwheel
    |     -- search for [-MILLN-] without the dashes for more information on
    |     milling Corn into Cornmeal. To ensure Good quality, use Good Corn and
    |     make sure it isn't raining. Corn grows in Summer, and you'll need it
    |     for the Blue Bell quest. Better-than-Good Cornmeal will work too.
    |   - Perfect Butter: the Perfect Butter for the Blue Bell quest can be made
    |     from Cow, Goat or Sheep Milk. To be safe, save your first Perfect Milk.
    |     You can always turn it into butter later. Shining Butter will work too.
    |
    | That's all the items you'll need to complete the main plot line. There are,
    | however, a few items you'll need as well to complete the Child's Journey
    | epilogue.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHJIT] _
    | Child's Journey Items                                                      \
    |                                                                             \
    | There are five items you'll need to kick off your Child's Journey. They're
    | all somewhat rare, so you'll want to be on the lookout for them ahead of
    | time.
    |
    |   - Diamond: the rarest mine item comes in White Wonderfuls. You get it the
    |     same way you get all other gems: dig up the wonderful and have Mira
    |     refine it. The Diamond is the rarest mine item, though, so save one
    |     when you find it.
    |   - King Salmon: the King Salmon can only be caught in Summer and Fall, and
    |     it's still really rare then. You'll have to catch it in the river
    |     running through Flute Fields.
    |   - Shining Honeydew: Honeydew is a Summer crop. You can't buy a Shining
    |     one from Marimba Farm, so you'll have to grow it. Plant a bunch and use
    |     fertilizer to ensure maximum soil quality.
    |   - Cheesecake: the easiest item for the Child's Journey is the Cheesecake.
    |     All the ingredients are farm ingredients: any Egg, any Milk, any
    |     Butter, any Cheese and Flour. Toss them together in the Oven and you'll
    |     get a Cheesecake.
    |   - Shining Hearty Lunch: your spouse will give you Hearty Lunches, but to
    |     get a Shining one you'll have to make it yourself. Fortunately, it's
    |     pretty easy too: any Egg, any Butter, any Mayonnaise, any Bread and any
    |     Vegetable, put together with the Cutting Board.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CONTI] _
    | Contest Items                                                              \
    |                                                                             \
    | There are various contests throughout the year at the social festivals, and
    | lots of them have really great prizes. You'll want to save some
    | high-quality items that have a great chance of winning to enter in the
    | contest, and many of them are hard to come by -- so save them when you get
    | them!
    |
    |   - Crop Contest: the crop contest happens at the Harvest Festival. Any
    |     Shining crop is good, but if you have the luxury of choosing, go for
    |     Strawberries, Eggplant, Pumpkins and Spinach are all great options.
    |   - Fruit Contest: the fruit contest also happens at the Harvest Festival.
    |     Shining is always better, but Shining Apple is your best option.
    |   - Flower Contest: the flower contest also happens at the Harvest
    |     Festival. a Blue Mist flower is nearly a guaranteed victory. Roses and
    |     Crysanthemums are good too, and all grow in Fall.
    |   - Cooking Contest: you can technically make this dish any time, but it
    |     may require some preparation. Your best bets are any Shining fish dish.
    |   - Gem Contest: the Gem Contest happens at the New Year's Eve festival.
    |     Diamonds are the best for this, followed by Rubies, Emeralds and
    |     Sapphires.
    |   - Fashion Contest: for this, you just want to be wearing the most
    |     expensive stuff you can. Focus on buying a really expensive item for
    |     each category.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [IMPOI] _
    | Other Important Items                                                      \
    |                                                                             \
    | Aside from those items, there are various other somewhat rare items that
    | can be used for events, rucksack upgrades or other tasks.
    |
    |   - Wool: you'll need two of these -- for the first, any quality will do,
    |     and for the second, it must be Perfect or Shining. You can buy both
    |     from Horn Ranch once it's leveled up a bit. The any-quality one is for
    |     the first rucksack upgrade, the Perfect or Shining one is for the
    |     second.
    |   - 10 Green Herbs: go figure why, but she'll also need 10 Green Herbs to
    |     make the first rucksack upgrade. Green Herbs can be found anywhere, so
    |     you might be tempted just to sell them -- save at least 10 for the
    |     first rucksack upgrade.
    |   - Honey: you'll need some Honey for the second rucksack upgrade. You can
    |     only get this by growing some flowers on your farm, then waiting for a
    |     bee to buzz around some to pick it.
    |
    |   - Vegetable Pizza: there are three items required for Theodore's Circus
    |     Event. The first two have no seasonal ingredients, but the third does.
    |     Make sure to get a Potato in Spring (there are some growing on your
    |     farm when you start -- save one), a Tomato in Summer, and a Bell Pepper
    |     in Fall.
    |
    |    _________________________________________________________________________
    |   / [STRAT]                                                                 /
    |  /                                                          Game Strategy  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Coming soon!
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [SH&PL]                                                           //
           //                                                Shops and Places   //
          //                                                                   //
         //  "Whoever said money can't buy happiness                          //
        //  simply didn't know where to go                                   //
       //  shopping." -Bo Derek                                             //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | There quite a few attractions around the island. Many of them are shops
    | where you can buy important goods, but many of them are different: these
    | are things like the Hot Springs, Windmill and Waterwheel which will be
    | useful for other aspects of the game.
    |
    |    _________________________________________________________________________
    |   / [SHOPS]                                                                 /
    |  /                                                                  Shops  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Accessory Store                                                            \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Garmon Mine District
    |       Hours : 8:00 (8:00AM) to 22:00 (10:00PM)
    |   Closed On : Thursdays, Holidays
    | Description : The Accessory Store is similar to the Tailoring Shop: it
    |             : sells things that you can wear. This is also where you come
    |             : to have your Ores and Wonderfuls refined by Mira. You'll need
    |             : Gems and Metals (refined Ores and Wonderfuls) to buy
    |             : accessories. In the shop listings below, the Gems and Metals
    |             : you need to make each accessory are listed to the right.
    |        Note : To open it up, you first must complete the Opening the
    |             : Accessory Shop event, which basically just involves meeting
    |             : Julius and then talking to Mira at the church.
    |
    | Upgrade to Level 2 : Ship 50,000G worth of mining items (only refined or
    |                    : refineable items; mushrooms, toadstools and pearls
    |                    : don't count).
    | Upgrade to Level 3 : Ship 100,000G worth of mining items (only refined or
    |                    : refineable items; mushrooms, toadstools and pearls
    |                    : don't count).
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Accessory:
    |         Amber Brooch                      300G    1   Silver, Amber
    |         Amber Pendant                     300G    1   Silver, Amber
    |         Amber Ring                        300G    1   Silver, Amber
    |         Crystal Brooch                    300G    1   Silver, Crystal
    |         Crystal Pendant                   300G    1   Silver, Crystal
    |         Crystal Ring                      300G    1   Silver, Crystal
    |         Garnet Brooch                     300G    1   Silver, Garnet
    |         Garnet Pendant                    300G    1   Silver, Garnet
    |         Garnet Ring                       300G    1   Silver, Garnet
    |         Lapis Lazuli Brooch               400G    1   Silver, Lapis Lazuli
    |         Lapis Lazuli Pendant              400G    1   Silver, Lapis Lazuli
    |         Lapis Lazuli Ring                 400G    1   Silver, Lapis Lazuli
    |         Peridot Brooch                    400G    1   Silver, Peridot
    |         Peridot Pendant                   400G    1   Silver, Peridot
    |         Peridot Ring                      400G    1   Silver, Peridot
    |         Sakura Shell Brooch               200G    1   Silver, Sakura Shell
    |         Sakura Shell Pendant              200G    1   Silver, Sakura Shell
    |         Sakura Shell Ring                 200G    1   Silver, Sakura Shell
    |         Silver Brooch                     200G    1   Silver x2
    |         Silver Pendant                    200G    1   Silver x2
    |         Silver Ring                       200G    1   Silver x2
    |         Spinel Brooch                     300G    1   Silver, Spinel
    |         Spinel Pendant                    300G    1   Silver, Spinel
    |         Spinel Ring                       300G    1   Silver, Spinel
    |
    |         Aquamarine Brooch                 500G    2   Silver, Aquamarine
    |         Aquamarine Pendant                500G    2   Silver, Aquamarine
    |         Aquamarine Ring                   500G    2   Silver, Aquamarine
    |         Gold Brooch                       300G    2   Gold x2
    |         Gold Pendant                      300G    2   Gold x2
    |         Gold Ring                         300G    2   Gold x2
    |         Jade Brooch                       300G    2   Silver, Jade
    |         Jade Pendant                      300G    2   Silver, Jade
    |         Jade Ring                         300G    2   Silver, Jade
    |         Opal Brooch                       400G    2   Silver, Opal
    |         Opal Pendant                      400G    2   Silver, Opal
    |         Opal Ring                         400G    2   Silver, Opal
    |         Pearl Brooch                      200G    2   Silver, Pearl
    |         Pearl Pendant                     200G    2   Silver, Pearl
    |         Pearl Ring                        200G    2   Silver, Pearl
    |
    |         Amethyst Brooch                   500G    3   Silver, Amethyst
    |         Amethyst Pendant                  500G    3   Silver, Amethyst
    |         Amethyst Ring                     500G    3   Silver, Amethyst
    |         Black Pearl Brooch                200G    3   Silver, Black Pearl
    |         Black Pearl Pendant               200G    3   Silver, Black Pearl
    |         Black Pearl Ring                  200G    3   Silver, Black Pearl
    |         Diamond Brooch                   1200G    3   Silver, Diamond
    |         Diamond Pendant                  1200G    3   Silver, Diamond
    |         Diamond Ring                     1200G    3   Silver, Diamond
    |         Emerald Brooch                    700G    3   Silver, Emerald
    |         Emerald Pendant                   700G    3   Silver, Emerald
    |         Emerald Ring                      700G    3   Silver, Emerald
    |         Goddess Brooch                    400G    3   Rare Metal x2
    |         Goddess Pendant                   400G    3   Rare Metal x2
    |         Goddess Ring                      400G    3   Rare Metal x2
    |         Ruby Brooch                       800G    3   Silver, Ruby
    |         Ruby Pendant                      800G    3   Silver, Ruby
    |         Ruby Ring                         800G    3   Silver, Ruby
    |         Sapphire Brooch                   600G    3   Silver, Sapphire
    |         Sapphire Pendant                  600G    3   Silver, Sapphire
    |         Sapphire Ring                     600G    3   Silver, Sapphire
    |         Topaz Brooch                      600G    3   Silver, Topaz
    |         Topaz Pendant                     600G    3   Silver, Topaz
    |         Topaz Ring                        600G    3   Silver, Topaz
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BS] _
    | Blacksmith's Shop                                                          \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Garmon Mine District
    |       Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
    |   Closed On : Thursdays, Holidays
    | Description : The Blacksmith's Shop is the place to go for tool upgrades.
    |             : All tool upgrades are handled by Ramsey, and he'll also
    |             : require you to bring the necessary metals to him for the
    |             : upgrades. In the shop listings below, the metals you need to
    |             : bring are listed to the right.
    |        Note : You won't be able to upgrade tools until the Blacksmith's
    |             : Shop reaches Level 2.
    |
    | Upgrade to Level 2 : Ring the Red Bell.
    | Upgrade to Level 3 : Ship 15,000G worth of mining items (only refined or
    |                    : refineable items; mushrooms, toadstools and pearls
    |                    : don't count.)
    | Upgrade to Level 4 : Ship 35,000G worth of mining items (only refined or
    |                    : refineable items; mushrooms, toadstools and pearls
    |                    : don't count.)
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Tool Upgrade:
    |         Iron Axe Upgrade                 2400G    1   Iron x3
    |         Iron Fishing Rod Upgrade         1800G    1   Iron x3
    |         Iron Hammer Upgrade              2400G    1   Iron x3
    |         Iron Hoe Upgrade                 2400G    1   Iron x3
    |         Iron Sickle Upgrade              2400G    1   Iron x3
    |         Iron Watering Can Upgrade        2400G    1   Iron x3
    |
    |         Copper Axe Upgrade               6000G    2   Copper x3
    |         Copper Fishing Rod Upgrade       4800G    2   Copper x3
    |         Copper Hammer Upgrade            6000G    2   Copper x3
    |         Copper Hoe Upgrade               6000G    2   Copper x3
    |         Copper Sickle Upgrade            6000G    2   Copper x3
    |         Copper Watering Can Upgrade      6000G    2   Copper x3
    |         Silver Axe Upgrade              12000G    2   Silver x3
    |         Silver Fishing Rod Upgrade       9600G    2   Silver x3
    |         Silver Hammer Upgrade           12000G    2   Silver x3
    |         Silver Hoe Upgrade              12000G    2   Silver x3
    |         Silver Sickle Upgrade           12000G    2   Silver x3
    |         Silver Watering Can Upgrade     12000G    2   Silver x3
    |
    |         Gold Axe Upgrade                24000G    3   Gold x3
    |         Gold Fishing Rod Upgrade        14400G    3   Gold x3
    |         Gold Hammer Upgrade             24000G    3   Gold x3
    |         Gold Hoe Upgrade                24000G    3   Gold x3
    |         Gold Sickle Upgrade             24000G    3   Gold x3
    |         Gold Watering Can Upgrade       24000G    3   Gold x3
    |
    |         Goddess Axe Upgrade             48000G    4   Rare Metal x3
    |         Goddess Fishing Rod Upgrade     36000G    4   Rare Metal x3
    |         Goddess Hammer Upgrade          48000G    4   Rare Metal x3
    |         Goddess Hoe Upgrade             48000G    4   Rare Metal x3
    |         Goddess Sickle Upgrade          48000G    4   Rare Metal x3
    |         Goddess Watering Can Upgrade    48000G    4   Rare Metal x3
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_BB] _
    | Brass Bar                                                                  \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Harmonica Town
    |       Hours : 16:00 (4:00PM) to 1:00 (1:00AM)
    |   Closed On : Holidays
    | Description : Brass Bar is the gathering place for the island, where you
    |             : can get food, drinks and company at night. Many of the date
    |             : events in the game will occur here, though I'm not sure what
    |             : happens if you trigger a date event before the Bar opens.
    |        Note : Brass Bar will not open until after you ring the Blue Bell.
    |             : After that, enter the Bar to trigger its grand opening.
    |
    | Upgrade to Level 2 : Ship 100,000G worth of any type of good.
    | Upgrade to Level 3 : Ship 200,000G worth of any type of good.
    | Upgrade to Level 4 : Ship 350,000G worth of any type of good.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Cocktails:
    |         Apple Cocktail                    680G    1
    |         Grape Cocktail                    600G    1
    |         Wheat Cocktail                    640G    1
    |         Yam Cocktail                      680G    1
    |
    |         Buckwheat Cocktail                920G    2
    |         Cranberry Cocktail                240G    2
    |         Olive Cocktail                    600G    2
    |
    |         Blueberry Cocktail                240G    3
    |         Coconut Cocktail                  200G    3
    |         Raspberry Cocktail                200G    3
    |
    |         Blackberry Cocktail               240G    4
    |         Rice Cocktail                    1080G    4
    |
    |
    |      Dish:
    |         Mashed Potato                    1610G    1
    |         Squid Tomato Stew                 510G    1
    |         Stir Fry                          490G    1
    |
    |         Bouillabaisse; Decent            1060G    2
    |         Fish Meuniere; Decent             510G    2
    |         Marinated Fish; Decent            590G    2
    |         Pancake                          1370G    2
    |         Saury Tomato Stew                 590G    2
    |         Yam Cake                         1670G    2
    |
    |         Bouillabaisse; Good              2220G    3
    |         Fish Meuniere; Good              1050G    3
    |         Marinated Fish; Good             1100G    3
    |         Sardine Tomato Stew               440G    3
    |         Sardines in Oil                   540G    3
    |         Shortcake                        2210G    3
    |
    |         Bouillabaisse; Perfect           2720G    4
    |         Fish Meuniere; Perfect           1830G    4
    |         Marinated Fish; Perfect          1700G    4
    |
    |
    |      Recipe:
    |         Apple Cocktail (recipe)           280G    1
    |         Blueberry Cocktail (recipe)       100G    1
    |
    |         Buckwheat Cocktail (recipe)       370G    2
    |         Cranberry Cocktail (recipe)       100G    2
    |
    |         Grape Cocktail (recipe)           240G    3
    |         Olive Cocktail (recipe)           240G    3
    |         Raspberry Cocktail (recipe)        80G    3
    |
    |         Blackberry Cocktail (recipe)      100G    4
    |         Rice Cocktail (recipe)            440G    4
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CS] _
    | Carpenter's Shop                                                           \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Garmon Mine District
    |       Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
    |   Closed On : Thursdays, Holidays
    | Description : The Carpenter's Shop has two main purposes: ranch upgrades
    |             : and furniture. The first is more important: this is where you
    |             : come to expand your house (necessary for marriage and kids),
    |             : barn (necessary for more livestock and Ostriches) and coop
    |             : (necessary for more poultry and Silkworms). You can also buy
    |             : furniture here to decorate your house, and you can also have
    |             : them fix the Waterwheel on your property to make milling
    |             : easier.
    |
    | Upgrade to Level 2 : Ship 300,000G worth of any type of good.
    | Upgrade to Level 3 : Ship 500,000G worth of any type of good.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Furniture:
    |         Bookshelf: Chic                  2100G    1
    |         Cabinet (S): Chic                1400G    1
    |         Cabinet (S): Cute                1700G    1
    |         Cabinet (S): Normal              1200G    1
    |         Chair: Casual                     900G    1
    |         Chair: Normal                     700G    1
    |         Chair: Pop                       1300G    1
    |         Recliner: Chic                   1400G    1
    |         Recliner: Country                1200G    1
    |         Recliner: Normal                 1000G    1
    |         Shelf (S): Chic                  1700G    1
    |         Shelf (S): Cute                  2000G    1
    |         Sofa: Chic                       2300G    1
    |         Sofa: Country                    2000G    1
    |         Sofa: Normal                     1800G    1
    |         Stool: Casual                     800G    1
    |         Stool: Normal                     600G    1
    |         Stool: Pop                       1100G    1
    |
    |         Bookshelf: Casual                2500G    3
    |         Cabinet (M): Chic                2800G    3
    |         Cabinet (M): Cute                3200G    3
    |         Cabinet (M): Normal              2500G    3
    |         Dresser: Normal                  1800G    3
    |         Shelf (M): Chic                  1800G    3
    |         Shelf (M): Cute                  2200G    3
    |         Shelf (M): Normal                1500G    3
    |
    |         Armchair: Casual                 1800G    4
    |         Armchair: Cute                   1700G    4
    |         Cabinet (L): Chic                3600G    4
    |         Cabinet (L): Cute                4000G    4
    |         Cabinet (L): Normal              3500G    4
    |         Chair: Chic                      1800G    4
    |         Chair: Country                   1600G    4
    |         Chair: Urban                     2100G    4
    |         Dresser: Chic                    2300G    4
    |         Dresser: Cute                    2600G    4
    |         Recliner: Urban                  2300G    4
    |         Shelf (L): Chic                  2300G    4
    |         Shelf (L): Cute                  2600G    4
    |         Shelf (L): Normal                2000G    4
    |         Sofa: Casual                     2700G    4
    |         Sofa: Cute                       2500G    4
    |         Sofa: Urban                      2800G    4
    |         Stool: Chic                      1500G    4
    |         Stool: Country                   1400G    4
    |         Stool: Urban                     1800G    4
    |
    |
    |      Ranch Upgrade:
    |         Level 2 Barn Upgrade            30000G    1   40 Lumber, 50 Stone
    |         Level 2 Coop Upgrade            24000G    1   30 Lumber, 20 Stone
    |         Level 2 Home Upgrade            25000G    1   100 Lumber, 100 Stone
    |         Level 3 Barn Upgrade            60000G    1   100 Lumber, 50 Stone
    |         Level 3 Coop Upgrade            45000G    1   50 Lumber, 50 Stone
    |         Level 3 Home Upgrade            50000G    1   300 Lumber, 300 Stone
    |         Level 4 Home Upgrade           150000G    1   600 Lumber, 600 Stone
    |
    |         Waterwheel Repair               24000G    2   50 Lumber, 50 Stone
    |
    |
    |      Remodeling:
    |         Casual Remodel                   1500G    1   Req. Lv.2 House
    |         Country Remodel                  1500G    1   Req. Lv.2 House
    |         Cute Remodel                     1500G    1   Req. Lv.2 House
    |         Gorgeous Remodel                 1500G    1   Req. Lv.2 House
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_CC] _
    | Choral Clinic                                                              \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Harmonica Town
    |       Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
    |   Closed On : Sundays, Holidays
    | Description : Choral Clinic is the medicine shop for Harmonica Town.
    |             : Initially it'll just be Irene working there and selling
    |             : medicines, but as you move through the plot, Jin will arrive
    |             : to be the doctor for the area.
    |
    | Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Jin's arrival
    |                    : shortly thereafter).
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Medicine:
    |         Bodigizer                         430G    1
    |         Cold Medicine                     260G    1
    |         Stay Awake                       1040G    1
    |
    |         Bodigizer XL                      570G    2
    |         Remedy                            180G    2
    |         Super Stay Awake                 1140G    2
    |
    |
    |      Recipe:
    |         Green Tea (recipe)                180G    1
    |
    |         Cold Medicine (recipe)            110G    2
    |         Remedy (recipe)                    80G    2
    |         Stay Awake (recipe)               420G    2
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Fishery                                                                    \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Harmonica Town
    |       Hours : 6:00 (6:00AM) to 17:00 (5:00PM)
    |   Closed On : Sundays, Holidays
    | Description : The Fishing Company is the home to Ozzie, Paolo and Pascal,
    |             : and the workplace of Toby. You'll be able to buy a bunch of
    |             : fish here, some fish dishes and recipes, and also ferry
    |             : tickets to go to Toucan Island.
    |        Note : The Fishing Company's inventory is seasonal, with five fish
    |             : available per season. The cooked dishes and recipes are
    |             : available year-round, though.
    |
    | Upgrade to Level 2 : Ring the Blue Bell (shop upgrades with Pascal's
    |                    : arrival shortly thereafter).
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Fish:
    |         Goby                               30G    1   Spring
    |         Sardine                            40G    1   Spring
    |
    |         Bonito                            240G    2   Spring
    |         Octopus                           120G    2   Spring
    |         Rock Trout                        240G    2   Spring
    |
    |
    |         Horse Mackerel                    170G    1   Summer
    |         Rockfish                          160G    1   Summer
    |
    |         Rock Lobster                      190G    2   Summer
    |         Sea Bream                         300G    2   Summer
    |         Tuna                              640G    2   Summer
    |
    |
    |         Rainbow Trout                     120G    1   Fall
    |         Salmon                            560G    1   Fall
    |
    |         Conger Eel                        280G    2   Fall
    |         Freshwater Prawn                   50G    2   Fall
    |         Saury                             190G    2   Fall
    |
    |
    |         Cod                               170G    1   Winter
    |         Yellowtail                        310G    1   Winter
    |
    |         Angler Fish                       660G    2   Winter
    |         Lobster                           360G    2   Winter
    |         Pacific Herring                   160G    2   Winter
    |
    |
    |      Recipe:
    |         Butter Steamed Clam (recipe)      300G    1
    |         Fish Soup (recipe)                130G    1
    |         Grilled Goby (recipe)              20G    1
    |         Grilled Horse Mackerel (re...      80G    1
    |         Grilled Mahi-Mahi (recipe)        240G    1
    |         Grilled Sardine (recipe)           30G    1
    |         Sardine Tomato Stew (recipe)      180G    1
    |         Sashimi (recipe)                   70G    1
    |
    |         Butter Steamed Mussel (recipe)    290G    2
    |         Butter Steamed Oyster (recipe)    290G    2
    |         Clam Soup (recipe)                 70G    2
    |         Sauteed Clam (recipe)             260G    2
    |         Sauteed Mussel (recipe)           250G    2
    |         Shark Fin Stew (recipe)           480G    2
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_GS] _
    | General Store                                                              \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Garmon Mine District
    |       Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
    |   Closed On : Thursdays, Holidays
    | Description : The General Store isn't as General as it sounds: it really
    |             : just sells books and cooking utensils. This is where you'll
    |             : find the Butter, Cheese, Yarn and Mayo Makers, every type of
    |             : kitchen utensil, and a handful of electronics like
    |             : televisions and phones. Note that the Makers you can buy are
    |             : determined by how big your barn and coop are, not by the
    |             : shop's level.
    |
    | Upgrade to Level 2 : Ring the Red Bell (shop upgrades when you meet Phoebe,
    |                    : which you can do as soon as you ring the Red Bell).
    | Upgrade to Level 3 : Shop 120,000G worth of any type of good.
    | Upgrade to Level 4 : Ship 300,000G worth of any type of good.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Books:
    |         Milling Basics                    500G    1
    |         TV Listings                       500G    1
    |
    |         Castanet Guide: Volume 2          500G    2
    |         Map of Bonds                      222G    2
    |         Map of Fire                       111G    2
    |
    |         Advanced Farming                 1500G    3
    |         All About Tools                   800G    3
    |         Animal Care Tool Guide           1500G    3
    |         Gathering Materials              1500G    3
    |         Map of Droplet                    555G    3
    |         Map of Mirrors                    333G    3
    |         Map of Splash                     444G    3
    |
    |         Map of Goddess                    999G    4
    |         Map of Pastoral                   888G    4
    |         Map of Sneaking                   666G    4
    |         Map of Wings                      777G    4
    |
    |
    |      Furniture:
    |         Classic TV                       2500G    1
    |
    |         Refrigerator (S): Red            1500G    2
    |         Refrigerator (S): White          1400G    2
    |         Refrigerator (S): Yellow         1600G    2
    |         Rotary Phone: Normal             2000G    2
    |         Standard TV                      4000G    2
    |         Touchtone Phone: Cute            2600G    2
    |         Wood Oven                        2200G    2
    |
    |         Cast Iron Stove                  3100G    3
    |         Luxury TV                        5500G    3
    |         Refrigerator (M): Red            2300G    3
    |         Refrigerator (M): White          2200G    3
    |         Refrigerator (M): Yellow         2400G    3
    |         Rotary Phone: Cute               2400G    3
    |         Touchtone Phone: Pop             3000G    3
    |
    |         Oil Heater                       3700G    4
    |         Refrigerator (L): Red            3900G    4
    |         Refrigerator (L): White          3800G    4
    |         Refrigerator (L): Yellow         4000G    4
    |         Rotary Phone: Luxury             2700G    4
    |         Touchtone Phone: Urban           3000G    4
    |
    |
    |      Makers:
    |         Butter Maker                     3800G    1
    |         Cheese Maker                     4200G    1   Req. Level 2 Barn
    |         Incubator                        1000G    1
    |         Mayonnaise Maker                 3000G    1   Req. Level 2 Coop
    |         Ostrich Egg Incubator            3000G    1   Req. Level 3 Barn
    |         Yarn Maker                       4500G    1   Req. Level 3 Coop
    |
    |
    |      Tools:
    |         Matches                           480G    1
    |         Rattle                            720G    1
    |
    |
    |      Utensils:
    |         Aging Pot: Gray                  2100G    1
    |         Cutting Board: Normal            1500G    1
    |         Dyeing Pot                       3600G    1
    |         Frying Pan: Normal               1800G    1
    |         Mixer: Normal                    1200G    1
    |         Oven: Normal                     2500G    1
    |         Pot: Normal                      2000G    1
    |
    |         Aging Pot: Brown                 2300G    2
    |         Cutting Board: Country           1700G    2
    |         Frying Pan: Country              2200G    2
    |         Ice Cream Maker: Blue            2600G    2
    |         Mixer: Country                   1400G    2
    |         Oven: Country                    2800G    2
    |         Pot: Country                     2000G    2
    |
    |         Aging Pot: White                 2500G    3
    |         Cutting Board: Cute              1800G    3
    |         Frying Pan: Cute                 2400G    3
    |         Ice Cream Maker: Yellow          2800G    3
    |         Mixer: Cute                      1500G    3
    |         Oven: Cute                       3000G    3
    |         Pot: Cute                        2300G    3
    |
    |         Ice Cream Maker: Pink            3300G    4
    |         Ice Cream Maker: Purple          3000G    4
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_HR] _
    | Horn Ranch                                                                 \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Flute Fields
    |       Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
    |   Closed On : Wednesdays, Holidays
    | Description : Horn Ranch is your one-stop shop for all your ranching needs.
    |             : You'll buy and sell animals, animal products, animal food and
    |             : animal tools here. The first time you visit, you'll even get
    |             : a free cow when you meet Cain in the barn. Horn Ranch sells
    |             : an enormous variety of animal goods, but don't be tempted to
    |             : try to buy some and toss them in the Maker for profit: the
    |             : purchase price for the items is always higher than the sale
    |             : price of the processed item.
    |
    | Upgrade to Level 2 : Ship 10,000G worth of animal products.
    | Upgrade to Level 3 : Ship 50,000G worth of animal products.
    | Upgrade to Level 4 : Ship 80,000G worth of animal products.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Animal Products:
    |         Chicken Egg; Decent               100G    1
    |         Cow Butter; Decent                380G    1
    |         Cow Cheese; Decent                380G    1
    |         Cow Milk; Decent                  340G    1
    |         Goat Butter; Decent               200G    1
    |         Goat Cheese; Decent               300G    1
    |         Mayonnaise; Decent                160G    1
    |         Ostrich Egg; Decent               700G    1
    |         Silk Yarn; Decent                1460G    1
    |         Wool Yarn; Decent                1360G    1
    |         Wool; Decent                     1240G    1
    |
    |         Chicken Egg; Good                 160G    2
    |         Cocoon; Decent                   1320G    2
    |         Cow Butter; Good                  560G    2
    |         Cow Cheese; Good                  560G    2
    |         Cow Milk; Good                    520G    2
    |         Goat Butter; Good                 500G    2
    |         Goat Cheese; Good                 500G    2
    |         Goat Milk; Good                   280G    2
    |         Mayonnaise; Good                  200G    2
    |         Ostonnaise                        900G    2
    |         Sheep Butter; Decent              260G    2
    |         Sheep Cheese; Decent              260G    2
    |         Silk Yarn; Good                  2180G    2
    |         Wool Yarn; Good                  2020G    2
    |
    |         Cow Butter; Perfect               740G    3
    |         Cow Cheese; Perfect               740G    3
    |         Duck Egg; Decent                  160G    3
    |         Duck Egg; Good                    240G    3
    |         Goat Butter; Perfect              680G    3
    |         Goat Cheese; Perfect              680G    3
    |         Goat Milk; Good                   460G    3
    |         Mayonnaise; Perfect               260G    3
    |         Sheep Butter; Good                460G    3
    |         Sheep Cheese; Good                460G    3
    |         Sheep Milk; Decent                240G    3
    |
    |         Cocoon; Good                     1980G    4
    |         Ostrich Egg; Good                1060G    4
    |         Sheep Cheese; Perfect             640G    4
    |         Sheep Milk; Good                  420G    4
    |         Silk Yarn; Perfect               2900G    4
    |         Wool Yarn; Perfect               2680G    4
    |         Wool; Good                       1840G    4
    |
    |
    |      Animals:
    |         Calf                             1200G    1
    |         Chick                            1000G    1
    |         Duckling                          800G    1
    |         Lamb                             1800G    1
    |         Sheep                            3600G    1
    |
    |         Chicken                          2000G    2
    |         Cow                              2400G    2
    |         Foal                             2000G    2
    |         Kid                              1500G    2   Req. Level 2 Barn
    |
    |         Duck                             1600G    3
    |         Horse                            4000G    3
    |         Silkworm                         4000G    3   Req. Level 3 Coop
    |
    |         Goat                             3000G    4
    |         Ostrich                          6000G    4   Req. Level 3 Barn
    |         Ostrich Chick                    3000G    4   Req. Level 3 Barn
    |
    |
    |      Feed:
    |         Feed                               10G    1
    |         Fodder                             20G    1
    |
    |
    |      Recipe:
    |         Boiled Egg (recipe)               100G    1
    |         Fried Egg (recipe)                100G    1
    |         Hot Milk (recipe)                 230G    1
    |         Yogurt (recipe)                   230G    1
    |
    |         Baked Potato (recipe)             430G    2
    |         Boiled Duck Egg (recipe)          140G    2
    |         Cafe Au Lait (recipe)             390G    2
    |         Milk Tea (recipe)                 260G    2
    |
    |         Cheesecake (recipe)               930G    3
    |         Strawberry Ice Cream (recipe)     690G    3
    |         Strawberry Milk (recipe)          420G    3
    |         Yogurt Drink (recipe)             330G    3
    |
    |         Apple Ice Cream (recipe)          630G    4
    |         Banana Ice Cream (recipe)         530G    4
    |         Blackberry Ice Cream (recipe)     540G    4
    |         Blueberry Ice Cream (recipe)      540G    4
    |         Carrot Ice Cream (recipe)         680G    4
    |         Cherry Ice Cream (recipe)         610G    4
    |         Coffee Ice Cream (recipe)         660G    4
    |         Cranberry Ice Cream (recipe)      540G    4
    |         Honeydew Ice Cream (recipe)       790G    4
    |         Mint Ice Cream (recipe)           520G    4
    |         Orange Ice Cream (recipe)         610G    4
    |         Raspberry Ice Cream (recipe)      530G    4
    |
    |
    |      Tools:
    |         Animal Medicine                   800G    1
    |         Bell                             1000G    1
    |         Brush                            1600G    1
    |         Cow Miracle Potion                720G    1
    |         Milker                           2000G    1
    |         Shears                           1600G    1
    |         Sheep Miracle Potion             1080G    1
    |
    |         Horse Miracle Potion             1200G    2
    |
    |         Goat Miracle Potion               900G    3
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_MF] _
    | Marimba Farm                                                               \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Flute Fields
    |       Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
    |   Closed On : Wednesdays, Holidays
    | Description : Marimba Farm is probably the most important shop in the game.
    |             : Here you'll find all you need for planting and raising crops:
    |             : well, seeds and fertilizer, since you already received the
    |             : hoe and watering can. Note that as you might expect, Marimba
    |             : Farm's inventory is seasonal: they'll only sell in-season
    |             : seeds.
    |
    | Upgrade to Level 2 : Ship 30,000G worth of crops.
    | Upgrade to Level 3 : Ship 80,000G worth of crops.
    | Upgrade to Level 4 : Ship 160,000G worth of crops.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Fertilizer:
    |         Decent Fertilizer                  50G    1
    |
    |         Good Fertilizer                    60G    2
    |
    |         Perfect Fertilizer                220G    3
    |
    |         Shining Fertilizer                300G    4
    |
    |
    |      Produce:
    |         Honey; Decent                     100G    1
    |         Strawberry; Decent                360G    1
    |
    |         Corn; Decent                      320G    2
    |         Flax; Decent                      320G    2
    |         Flax; Good                        380G    2
    |         Grapes; Decent                    240G    2
    |         Honey; Good                       200G    2
    |         Honeydew; Decent                  500G    2
    |         Honeydew; Good                    600G    2
    |         Lettuce; Decent                   440G    2
    |         Onion; Decent                     340G    2
    |         Onion; Good                       400G    2
    |         Strawberry; Good                  440G    2
    |         Wheat; Decent                     260G    2
    |         Wheat; Good                       300G    2
    |
    |         Corn; Good                        380G    3
    |         Flax; Perfect                     440G    3
    |         Grapes; Good                      280G    3
    |         Honey; Perfect                    300G    3
    |         Honeydew; Perfect                 900G    3
    |         Lettuce; Good                     500G    3
    |         Onion; Perfect                    460G    3
    |         Rice; Decent                      420G    3
    |         Rice; Good                        500G    3
    |         Strawberry; Perfect               540G    3
    |         Wheat; Perfect                    340G    3
    |
    |         Corn; Perfect                     420G    4
    |         Grapes; Perfect                   320G    4
    |         Honeydew; Shining                1280G    4
    |         Lettuce; Perfect                  560G    4
    |         Rice; Perfect                     580G    4
    |         Strawberry; Shining               820G    4
    |
    |
    |         Cabbage; Decent                   380G    1   Spring
    |         Tulip                             220G    1   Spring
    |         Turnip; Decent                    340G    1   Spring
    |
    |         Cabbage; Good                     440G    2   Spring
    |         Cherry; Decent                    240G    2   Spring
    |         Hyacinth                          240G    2   Spring
    |         Turnip; Good                      400G    2   Spring
    |
    |         Cabbage; Perfect                  500G    3   Spring
    |         Cherry; Good                      280G    3   Spring
    |         Cherry; Perfect                   300G    3   Spring
    |         Lavender                          200G    3   Spring
    |         Pansy                             180G    3   Spring
    |         Pinkcat Flower                    240G    3   Spring
    |         Potato; Decent                    380G    3   Spring
    |         Potato; Good                      440G    3   Spring
    |         Turnip; Perfect                   460G    3   Spring
    |
    |         Potato; Perfect                   480G    4   Spring
    |
    |
    |         Cucumber; Decent                  320G    1   Summer
    |         Orange; Decent                    240G    1   Summer
    |         Sugarcane; Decent                 360G    1   Summer
    |         Watermelon; Decent                420G    1   Summer
    |
    |         Cucumber; Good                    400G    2   Summer
    |         Lily                              280G    2   Summer
    |         Orange; Good                      280G    2   Summer
    |         Sugarcane; Good                   380G    2   Summer
    |         Sunflower                         320G    2   Summer
    |         Tea Leaves; Decent                340G    2   Summer
    |         Tomato; Decent                    320G    2   Summer
    |         Watermelon; Good                  500G    2   Summer
    |
    |         Begonia                           220G    3   Summer
    |         Coffee Beans; Decent              280G    3   Summer
    |         Coffee Beans; Good                320G    3   Summer
    |         Coffee Beans; Perfect             360G    3   Summer
    |         Cucumber; Perfect                 480G    3   Summer
    |         Orange; Perfect                   320G    3   Summer
    |         Sugarcane; Perfect                440G    3   Summer
    |         Tea Leaves; Good                  400G    3   Summer
    |         Tomato; Good                      380G    3   Summer
    |         Watermelon; Perfect               580G    3   Summer
    |
    |         Morning Glory                     240G    4   Summer
    |         Tea Leaves; Perfect               460G    4   Summer
    |         Tomato; Perfect                   420G    4   Summer
    |         Watermelon; Shining               820G    4   Summer
    |
    |
    |         Apple; Decent                     260G    1   Fall
    |         Blue Mist Flower                  780G    1   Fall
    |         Eggplant; Decent                   26G    1   Fall
    |         Yam; Decent                       260G    1   Fall
    |
    |         Bell Pepper; Decent               320G    2   Fall
    |         Carrot; Decent                    360G    2   Fall
    |         Chestnut; Decent                  240G    2   Fall
    |         Eggplant; Good                    300G    2   Fall
    |         Moondrop Flower                   240G    2   Fall
    |         Olive; Decent                     240G    2   Fall
    |         Pumpkin; Decent                   300G    2   Fall
    |         Rose                              440G    2   Fall
    |         Spinach; Decent                   360G    2   Fall
    |         Yam; Good                         320G    2   Fall
    |
    |         Apple; Good                       320G    3   Fall
    |         Bell Pepper; Good                 380G    3   Fall
    |         Carrot; Good                      440G    3   Fall
    |         Chestnut; Good                    280G    3   Fall
    |         Chrysanthemum                     180G    3   Fall
    |         Cosmos                            200G    3   Fall
    |         Eggplant; Perfect                 360G    3   Fall
    |         Olive; Good                       280G    3   Fall
    |         Pumpkin; Good                     360G    3   Fall
    |         Spinach; Good                     440G    3   Fall
    |         Yam; Perfect                      360G    3   Fall
    |
    |         Apple; Perfect                    360G    4   Fall
    |         Bell Pepper; Perfect              440G    4   Fall
    |         Carrot; Perfect                   520G    4   Fall
    |         Chestnut; Perfect                 340G    4   Fall
    |         Olive; Perfect                    320G    4   Fall
    |         Pumpkin; Perfect                  420G    4   Fall
    |         Spinach; Perfect                  540G    4   Fall
    |
    |
    |         Buckwheat; Decent                 380G    2   Winter
    |
    |         Buckwheat; Good                   440G    3   Winter
    |         Snowflake Flower                  300G    3   Winter
    |
    |         Anemone                           200G    4   Winter
    |         Buckwheat; Perfect                480G    4   Winter
    |
    |
    |      Recipe:
    |         Blueberry Jam (recipe)            100G    1
    |         Boiled Corn (recipe)              190G    1
    |         Cherry Jam (recipe)               240G    1
    |         Egg Salad (recipe)                420G    1
    |         Marinated Fish (recipe)           240G    1
    |         Marmalade (recipe)                240G    1
    |         Stir Fry (recipe)                 200G    1
    |
    |         Apple Jam (recipe)                280G    2
    |         Potato Stew (recipe)              210G    2
    |
    |         Mashed Potato (recipe)            650G    3
    |         Roasted Chestnut (recipe)         140G    3
    |         Vegetable Salad (recipe)          340G    3
    |
    |         Cornbread (recipe)                780G    4
    |         Olive Oil (recipe)                110G    4
    |         Roasted Yam (recipe)              150G    4
    |
    |
    |      Seedling:
    |         Apple Seedling                    990G    1
    |         Orange Seedling                   860G    1
    |
    |         Chestnut Seedling                 860G    2
    |
    |         Cherry Seedling                   860G    3
    |         Hali Seedling                     350G    3
    |
    |         Coffee Beans Seedling             980G    4
    |         Olive Seedling                    860G    4
    |
    |
    |      Seeds:
    |         Grass Seeds                        20G    1
    |
    |         Cabbage Seeds                      30G    1   Spring
    |         Lettuce Seeds                      40G    1   Spring
    |         Strawberry Seeds                  110G    1   Spring
    |         Tulip Seeds                        20G    1   Spring
    |         Turnip Seeds                       30G    1   Spring
    |
    |         Flax Seeds                         30G    2   Spring
    |         Hyacinth Seeds                     20G    2   Spring
    |         Pansy Seeds                        20G    2   Spring
    |         Spring Seed Mix                    30G    2   Spring
    |         Wheat Seeds                        80G    2   Spring
    |
    |         Lavender Seeds                     20G    3   Spring
    |         Pinkcat Flower Seeds               20G    3   Spring
    |         Potato Seeds                       30G    3   Spring
    |
    |
    |         Blue Herb Seeds                    20G    1   Summer
    |         Cucumber Seeds                     30G    1   Summer
    |         Green Herb Seeds                   20G    1   Summer
    |         Lily Seeds                         20G    1   Summer
    |         Onion Seeds                        30G    1   Summer
    |         Sugarcane Seeds                    40G    1   Summer
    |         Summer Seed Mix                    30G    1   Summer
    |         Tea Leaves Seeds                   50G    1   Summer
    |         Tomato Seeds                      100G    1   Summer
    |         Watermelon Seeds                   30G    1   Summer
    |
    |         Corn Seeds                        100G    2   Summer
    |         Sunflower Seeds                    30G    2   Summer
    |
    |         Begonia Seeds                      20G    3   Summer
    |
    |         Honeydew Seeds                     40G    4   Summer
    |         Morning Glory Seeds                20G    4   Summer
    |
    |
    |         Carrot Seeds                       30G    1   Fall
    |         Fall Seed Mix                      30G    1   Fall
    |         Pumpkin Seeds                      90G    1   Fall
    |         Purple Herb Seeds                  20G    1   Fall
    |         Red Herb Seeds                     20G    1   Fall
    |
    |         Cosmos Seeds                       20G    2   Fall
    |         Eggplant Seeds                     80G    2   Fall
    |         Grapes Seeds                       30G    2   Fall
    |         Spinach Seeds                      30G    2   Fall
    |         Yam Seeds                          90G    2   Fall
    |
    |         Bell Pepper Seeds                 100G    3   Fall
    |         Blue Mist Flower Seeds             50G    3   Fall
    |         Rice Seeds                         30G    3   Fall
    |
    |         Chrysanthemum Seeds                20G    4   Fall
    |         Moondrop Flower Seeds              20G    4   Fall
    |         Rose Seeds                         30G    4   Fall
    |
    |
    |         Buckwheat Seeds                    30G    1   Winter
    |         Yellow Herb Seeds                  20G    1   Winter
    |
    |         Anemone Seeds                      20G    3   Winter
    |         Snowflake Flower Seeds             20G    3   Winter
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_OI] _
    | Ocarina Inn                                                                \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Harmonica Town
    |       Hours : 8:00 (8:00AM) to 22:00 (10:00PM)
    |   Closed On : Holidays
    | Description : If Brass Bar is the night-time hot spot, Ocarina Inn is the
    |             : family restaurant for the area. It's open for lunch and
    |             : dinner, selling lots of food and lots of recipes. The Inn is
    |             : also the home to various people, though most of them will
    |             : move around. Note also that Ocarina Inn's inventory is
    |             : seasonal.
    |
    | Upgrade to Level 2 : Ship 60,000 worth of any type of good.
    | Upgrade to Level 3 : Ship 180,000G worth of any type of good.
    | Upgrade to Level 4 : Ship 400,000G worth of any type of good.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Dish:
    |         Blueberry Pie                    1290G    1
    |         Mushroom Rice                     660G    1
    |         Mushroom Soup                     670G    1
    |         Pie Crust                         990G    1
    |         Rice Ball                         710G    1
    |         Vegetable Sandwich               2600G    1
    |
    |         Blackberry Pie                   1290G    2
    |         Cheese Fondue                    2960G    2
    |         Doria                            1810G    2
    |         Egg Sandwich                     2800G    2
    |         Fried Rice                        840G    2
    |         Pizza                            1590G    2
    |         Seafood Fried Rice               1080G    2
    |         Seafood Gratin                   1080G    2
    |         Seafood Pizza                    1800G    2
    |
    |         Cheese Omelet                    1380G    3
    |         Mushroom Gratin                  1860G    3
    |         Salmon Fried Rice                1280G    3
    |         Tempura Soba                     1020G    3
    |         Tuna Rice                        1180G    3
    |         Vegetable Curry                  2400G    3
    |
    |         Curry Soba                       1490G    4
    |         Egg Rice                          720G    4
    |         Raspberry Pie                    1270G    4
    |         Seafood Curry                    1390G    4
    |         Seafood Doria                    1940G    4
    |
    |
    |         Curry Bread                      2250G    1   Spring
    |         Omelet Rice                      1320G    1   Spring
    |         Sobagaki                          590G    1   Spring
    |
    |         Potato Gratin                    2200G    2   Spring
    |
    |         Cherry Pie                       1460G    3   Spring
    |         Chocolate Pie                    1510G    3   Spring
    |         French Fries                      960G    3   Spring
    |
    |         Plain Omelet                      780G    4   Spring
    |         Steamed Turnip                    730G    4   Spring
    |
    |
    |         Apple Pie                        1510G    1   Summer
    |         Tomato Soup                       950G    1   Summer
    |         Zaru Soba                         590G    1   Summer
    |
    |         Conger Eel Rice                   820G    2   Summer
    |         Tomato Omelet                    1180G    2   Summer
    |         Tomato Risotto                   1370G    2   Summer
    |
    |         Corn Soup                         950G    4   Summer
    |         Orange Pie                       1480G    4   Summer
    |
    |
    |         Boiled Spinach                    550G    1   Fall
    |         Eel Rice                          940G    1   Fall
    |         Yam Rice                          880G    1   Fall
    |
    |         Chestnut Pie                     1480G    2   Fall
    |         Pumpkin Croquette                2340G    2   Fall
    |         Pumpkin Pie                      1560G    2   Fall
    |         Steamed Egg                      1290G    2   Fall
    |         Tsukimi Soba                      750G    2   Fall
    |
    |         Chestnut Rice                     850G    3   Fall
    |         Ratatouille                      1570G    3   Fall
    |         Tuna Sandwich                    2810G    3   Fall
    |
    |         Spinach Risotto                  1460G    4   Fall
    |
    |
    |         Cheese Risotto                   1570G    1   Winter
    |         Croquette                        2410G    1   Winter
    |
    |         Pot-au-Feu                       2270G    2   Winter
    |         Spicy Seafood Soup               1360G    2   Winter
    |
    |         Chocolate Fondue                 2670G    3   Winter
    |         Egg Soup                          730G    3   Winter
    |         Seafood Risotto                  1330G    3   Winter
    |
    |         Paella                           1660G    4   Winter
    |
    |
    |      Drink:
    |         Apple Juice                       360G    1
    |         Carrot Juice                      500G    1
    |         Cranberry Juice                   140G    1
    |
    |         Hot Cocoa                         890G    2
    |         Hot Coffee                        440G    2
    |         Raspberry Juice                   120G    2
    |         Tomato Juice                      420G    2
    |
    |         Blackberry Juice                  140G    3
    |         Honeydew Juice                    770G    3
    |         Vegetable Juice                  1370G    3
    |
    |         Blueberry Juice                   140G    4
    |         Coconut Juice                     120G    4
    |         Grape Juice                       320G    4
    |         Orange Juice                      320G    4
    |
    |
    |      Recipe:
    |         Apple Juice (recipe)              150G    1
    |         Boiled Spinach (recipe)           220G    1
    |         Cranberry Juice (recipe)           60G    1
    |         Croquette (recipe)                970G    1
    |         Egg Rice (recipe)                 290G    1
    |         Plain Omelet (recipe)             320G    1
    |         Rice Ball (recipe)                290G    1
    |         Sobagaki (recipe)                 240G    1
    |         Spinach Risotto (recipe)          590G    1
    |         Tomato Soup (recipe)              380G    1
    |         Tuna Sandwich (recipe)           1130G    1
    |         Zaru Soba (recipe)                240G    1
    |
    |         Blueberry Juice (recipe)           60G    2
    |         Cheese Risotto (recipe)           630G    2
    |         Eel Rice (recipe)                 380G    2
    |         Fried Rice (recipe)               340G    2
    |         Honeydew Juice (recipe)           310G    2
    |         Hot Cocoa (recipe)                360G    2
    |         Hot Coffee (recipe)               180G    2
    |         Mushroom Gratin (recipe)          750G    2
    |         Mushroom Rice (recipe)            270G    2
    |         Pie Crust (recipe)                400G    2
    |         Pizza (recipe)                    640G    2
    |         Seafood Pizza (recipe)            720G    2
    |         Tomato Juice (recipe)             170G    2
    |
    |         Blackberry Pie (recipe)           520G    3
    |         Conger Eel Rice (recipe)          330G    3
    |         French Fries (recipe)             390G    3
    |         Grape Juice (recipe)              130G    3
    |         Salmon Fried Rice (recipe)        510G    3
    |
    |         Blackberry Juice (recipe)          60G    4
    |         Cherry Pie (recipe)               590G    4
    |         Coconut Juice (recipe)             50G    4
    |         Corn Soup (recipe)                380G    4
    |         Orange Juice (recipe)             130G    4
    |         Orange Pie (recipe)               590G    4
    |         Potato Gratin (recipe)            880G    4
    |         Vegetable Curry (recipe)          960G    4
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_PI] _
    | Pineapple Inn                                                              \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Toucan Island
    |       Hours : 8:00 (8:00AM) to 22:00 (10:00PM)
    |   Closed On : Holidays
    | Description : Pineapple Inn is an island resort accessible only by Ferry
    |             : after you ring the Blue Bell and meet Pascal. It is home to
    |             : Sue and Samson who run the Inn. The most important thing
    |             : about Pineapple Inn is that it sells lots of items you can't
    |             : find anywhere else, like Hibiscus and Cocoa Seeds. Neither
    |             : Marimba nor Taylor will ever stock the seeds you can buy at
    |             : Pineapple Inn.
    |
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Dish:
    |         Southern Omelet                  1390G    1
    |
    |         Banana Candy                      590G    2
    |         Banana Ice Cream                 1320G    2
    |         Banana Pudding                    830G    2
    |         Chocolate Banana                  460G    2
    |         Pesto Spaghetti                  1390G    2
    |         Southern Fried Rice              1060G    2
    |         Spaghetti Carbonara              1850G    2
    |         Spaghetti Napolitan              1800G    2
    |         Spaghetti Pescatore              1420G    2
    |         Squid Ink Spaghetti              1410G    2
    |
    |
    |      Drink:
    |         Banana Milk                       650G    2
    |         Pineapple Juice                   160G    2
    |
    |
    |      Produce:
    |         Hibiscus                          420G    2
    |
    |
    |      Recipe:
    |         Pineapple Juice (recipe)           70G    1
    |         Tortilla Chips (recipe)           500G    1
    |
    |         Banana Candy (recipe)             240G    2
    |         Banana Ice Cream (recipe)         530G    2
    |         Banana Milk (recipe)              260G    2
    |         Banana Pudding (recipe)           340G    2
    |         Chocolate Banana (recipe)         190G    2
    |         Kimchi (recipe)                   550G    2
    |         Pesto Spaghetti (recipe)          560G    2
    |         Sardines in Oil (recipe)          220G    2
    |         Southern Fried Rice (recipe)      430G    2
    |         Spaghetti Napolitan (recipe)      680G    2
    |
    |
    |      Seeds:
    |         Cocoa Seeds                       140G    1
    |         Green Bell Seeds                   20G    1
    |         Spicy Pepper Seeds                 40G    1
    |
    |         Hibiscus Seeds                     40G    2
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Simon's Studio                                                             \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Harmonica Town
    |       Hours : 8:00 (8:00AM) to 17:00 (5:00PM)
    |   Closed On : Sundays, Holidays
    | Description : Photography is a new feature of Animal Parade. You can take
    |             : pictures at any time by equipping a camera, and share them
    |             : with friends or decorate your house with them. Simon runs the
    |             : Photography Shop, and will give you a free camera the first
    |             : time you visit.
    |
    | Upgrade to Level 2 : Ship 320,000G worth of 'other' items (includes cooked
    |                    : dishes, foraged items and milled items).
    | Upgrade to Level 3 : Ship 540,000G worth of 'other' items (includes cooked
    |                    : dishes, foraged items and milled items).
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Item:
    |         Frame (S): Chic                  1000G    1
    |         Frame (S): Normal                1000G    1
    |         Frame (S): Urban                 1000G    1
    |         Poster (S): Casual               2000G    1
    |         Poster (S): Country              2000G    1
    |         Poster (S): Cute                 2000G    1
    |
    |         Frame (M): Chic                  1500G    2
    |         Frame (M): Normal                1500G    2
    |         Frame (M): Urban                 1500G    2
    |         Poster (M): Casual               3000G    2
    |         Poster (M): Country              3000G    2
    |         Poster (M): Cute                 3000G    2
    |
    |         Frame (L): Chic                  2250G    3
    |         Frame (L): Normal                2250G    3
    |         Frame (L): Urban                 2250G    3
    |         Poster (L): Casual               4000G    3
    |         Poster (L): Country              4000G    3
    |         Poster (L): Cute                 4000G    3
    |
    |
    |      Tools:
    |         Gold Camera                      2400G    1
    |
    |         TLR Camera                       3000G    2
    |
    |         Bellows Camera                   3600G    3
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_ST] _
    | Sonata Tailoring                                                           \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Harmonica Town
    |       Hours : 8:00 (8:00AM) to 20:00 (8:00PM)
    |   Closed On : Sundays, Holidays
    | Description : Sonata Tailoring is the main spot to go for all your
    |             : different clothing needs. They sell headwear, neckwear,
    |             : facewear, tops, pants and lots of other stuff. Seriously,
    |             : they sell enough to clothe fifty Harmonica Towns. Because the
    |             : clothes are made from cloths, and because cloths are animal
    |             : products, Sonata Tailoring's upgrade level is based on animal
    |             : product shipments.
    |
    | Upgrade to Level 2 : Ship 100,000G worth of any type of good.
    | Upgrade to Level 3 : Ship 200,000G worth of any type of good.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      Clothing:
    |         Blue Workwear (Boy)              1000G    1   Spring & Summer
    |         Green Casual (Girl)              1000G    1   Spring & Summer
    |         Workwear (Girl)                  1500G    1   Spring & Summer
    |         Yellow Workwear (Boy)            1500G    1   Spring & Summer
    |
    |         Black Victorian (Girl)           2000G    2   Spring & Summer
    |         Brown Safari (Boy)               3000G    2   Spring & Summer
    |         Sporty (Boy)                     2000G    2   Spring & Summer
    |         Sporty Shortsleeves (Girl)       1500G    2   Spring & Summer
    |
    |         Chic (Boy)                       3000G    3   Spring & Summer
    |         Formal Dress (Girl)              3000G    3   Spring & Summer
    |         Punk (Boy)                       2000G    3   Spring & Summer
    |         Safari (Girl)                    2000G    3   Spring & Summer
    |
    |
    |         Blue Jacket (Boy)                1000G    1   Fall & Winter
    |         Red Casual (Girl)                1500G    1   Fall & Winter
    |         Yellow Casual (Girl)             1000G    1   Fall & Winter
    |         Yellow Parka (Boy)               1500G    1   Fall & Winter
    |
    |         Down Vest (Boy)                  2000G    2   Fall & Winter
    |         Red Victorian (Girl)             2000G    2   Fall & Winter
    |         Sporty (Girl)                    2000G    2   Fall & Winter
    |         Tracksuit (Boy)                  2000G    2   Fall & Winter
    |
    |         Formal Jacket (Boy)              3000G    3   Fall & Winter
    |         Pantsuit (Girl)                  3000G    3   Fall & Winter
    |         Safari Jacket (Boy)              3000G    3   Fall & Winter
    |         Western (Girl)                   3000G    3   Fall & Winter
    |
    |
    |      Hats & Glasses:
    |         Fire Bandana                      800G    1
    |         Round Red Glasses                1000G    1
    |         Round Silver Glasses             1000G    1
    |         Thick Glasses                    1200G    1
    |         White Baseball Cap               1400G    1
    |
    |         Big Round Glasses                1700G    2
    |         Brown Hunting Cap                1700G    2
    |         Camo Hat                         1700G    2
    |         Granny Glasses                   1500G    2
    |         Heart Glasses                    1600G    2
    |         Novelty Glasses                   700G    2
    |         Orange Sunglasses                1800G    2
    |         Paisley Bandana                   800G    2
    |         Round Sunglasses                 1400G    2
    |         Square Glasses Black             1400G    2
    |         Star Glasses                     1900G    2
    |         White Cowboy Hat                 2400G    2
    |
    |         3D Glasses                       1200G    3
    |         Big Round Sunglasses             1700G    3
    |         Brown Cowboy Hat                 2400G    3
    |         Cool Sunglasses                  1700G    3
    |         Eyemask                          2200G    3
    |         Heart Sunglasses                 1700G    3
    |         Monocle                          1800G    3
    |         Red Hunting Cap                  1700G    3
    |         Star Sunglasses                  1900G    3
    |         Tropical Bandana                  800G    3
    |         Yellow Baseball Cap              1200G    3
    |
    |
    |         Blue Straw Hat                    500G    1   Spring & Summer
    |         Red Straw Hat                     500G    1   Spring & Summer
    |
    |         Blue Knit Cap                    1000G    1   Fall & Winter
    |         Red Knit Cap                     1000G    1   Fall & Winter
    |         White Scarf                      1500G    1   Fall & Winter
    |
    |         Long Purple Beanie               1300G    2   Fall & Winter
    |         Red Scarf                        2000G    2   Fall & Winter
    |
    |         Long Black Beanie                1300G    3   Fall & Winter
    |         Yellow Scarf                     2000G    3   Fall & Winter
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TS] _
    | Taylor's Seeds                                                             \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Only by Phone
    |       Hours : Always Open
    |   Closed On : Always Open
    | Description : Taylor's Seeds is a phone order-only shop for buying seeds.
    |             : The good side of ordering from Taylor is that you don't have
    |             : to wait for Marimba Farm to level up to buy seeds; he stocks
    |             : every type of seed right from his arrival. The bad side is
    |             : that he charges twice as much per seed. Note that you can
    |             : eventually buy everything from Marimba Farm that you could
    |             : from Taylor, and they'll also charge you double if you order
    |             : by phone.
    |        Note : Taylor's Seeds won't open until after you've rung the Yellow
    |             : Bell.
    |
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SH_TH] _
    | Town Hall                                                                  \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Shop Information
    |
    |    Location : Harmonica Town
    |       Hours : 8:00 (8:00AM) to 17:00 (5:00PM)
    |   Closed On : Sundays, Holidays
    | Description : The Town Hall is the place to go to buy extra fields and
    |             : houses. Houses don't serve much purpose, but extra fields
    |             : will give you places to plant orchards and more crops. Plus,
    |             : extra houses are just kind of cool. You can't sleep in the
    |             : other houses, but you can decorate, cook and save in them.
    |        Note : Hamilton will not sell you these things until you pay back
    |             : the 5000G he lends you at the beginning of the game. These
    |             : are the only benefits to paying him back, though, so no rush.
    |
    | Upgrade to Level 2 : Ship 150,000G worth of any type of good.
    | Upgrade to Level 3 : Ship 250,000G worth of any type of good.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |      House:
    |         Beach House                    100000G    1
    |
    |         Mountain House                 100000G    2
    |         River House                    100000G    2
    |
    |         Summer House                   200000G    3
    |
    |
    |      Plot:
    |         River Plot                      70000G    1
    |
    |         Farm Plot                      150000G    2
    |
    |
    |    _________________________________________________________________________
    |   / [PLACE]                                                                 /
    |  /                                                           Other Places  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Aside from the places to buy various items, there are many other relevant
    | locations around the island. These are places where you'll run into
    | villagers, experience many events, and process important materials.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HOTSP] _
    | Hot Springs                                                                \
    |                                                                             \
    | There are four Hot Springs around the game world. A Hot Spring lets you
    | substantially restore all your stamina once per day. Just go up to the Hot
    | Spring and press A -- you'll emerge with full stamina.
    |
    | The Hot Springs won't take care of drowsiness or illness, and each can only
    | be used once a day. Note also that time won't pass while you're in the Hot
    | Spring -- its impact is instant.
    |
    | The four Hot Springs are located:
    |   - On your ranch, toward the northeast. You won't be able to use it right
    |     away, but after you complete a little bit of the plot it'll be
    |     available.
    |   - At the top of Upper Garmon Mine.
    |   - On the 20th floor of Lower Garmon Mine.
    |   - On the 20th floor of the Watery Cave.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WINDM] _
    | Windmill                                                                   \
    |                                                                             \
    | The Windmill is located right next door to Horn Ranch. It sits motionless
    | until you ring the Red Bell and get the wind blowing again. After that, it
    | can be used to process certain goods: Rock Salt into Salt, Spicy Peppers
    | into Curry Powder, Coffee Beans in Ground Coffee, and Sugarcane into Sugar.
    |
    | For more information on using the Windmill to Mill items, check the Milling
    | section by searching for [-MILLN-] without the dashes.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WHEEL] _
    | Waterwheel                                                                 \
    |                                                                             \
    | The Waterwheel is located a bit down the river in Flute Fields. Like the
    | Windmill, it can be used to process certain goods: Wheat into Flour,
    | Buckwheat into Soba Flour, and Corn into Cornmeal.
    |
    | For more information on using the Windmill to Mill items, check the Milling
    | section by searching for [-MILLN-] without the dashes.
    |
    |\______ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | School                                                                     \
    |                                                                             \
    | The School is located in Harmonica Town, just past the Town Hall up the
    | stairs. It doesn't serve much purpose, but once the villagers start having
    | kids of their own, several events can take place here.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [FESTI]                                                           //
           //                                            Festivals and Events   //
          //  "The truth is that existence wants your life                     //
         //  to become a festival, because when you are                       //
        //  unhappy, you also throw unhappiness all around."                 //
       //  -Bhagwan Shree Rajneesh                                          //
      //                                                                   //
     //___________________________________________________________________//
    |/
    | Harvest Moon fans have long been asking for more and better festivals and
    | events, ever since the gems that were Harvest Moon 64 and Harvest Moon:
    | Back to Nature. Animal Parade, unfortunately, has fewer festivals than even
    | Tree of Tranquility. But fortunately, the festivals themselves are far
    | better, and there are far more events.
    |
    | Festivals and events are broken up (by me) into four categories: Romantic
    | Festivals, Social Festivals, Family Festivals and Events:
    |   - Romantic Festivals allow you to take one of the eligible bachelors or
    |     bachelorettes on a date to do something special. In order to have a
    |     date for these festivals, you have to talk to the person on the day
    |     before the festival, and they must have at least three hearts in their
    |     heart level. The dates all happen at night.
    |   - Social Festivals are much bigger. In Animal Parade, every social
    |     festival has multiple shop booths where you can buy goods and multiple
    |     contests you can enter. There may be only four of these festivals, but
    |     they're all huge events. Social Festivals also includes Theodore's
    |     monthly circus, which happens on the 22nd of every month.
    |   - Family Festivals are small family events. Unlike the other two, the
    |     dates of these events are custom-defined in your game. These are
    |     birthdays and anniversaries, and are celebrated by small gatherings in
    |     your own house.
    |   - Events are plot sequences, series of dialog and other interesting
    |     little scenes that are triggered by your friendship with different
    |     villagers or presence at certain places and at certain times. There are
    |     lots of events in Animal Parade, and I'm not going to list them all in
    |     this section: I'm only going to list the ones where it might not be
    |     clear what you need to do.
    |
    |    _________________________________________________________________________
    |   / [ROMFE]                                                                 /
    |  /                                                     Romantic Festivals  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Each month has one romantic festival, all occurring in the first half of
    | the month.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FLOWF] _
    | Flower Festival                                                            \
    |                                                                             \
    |      Date : Spring 14
    |  Location : Celesta Church Area
    | Arrive By : 6:00PM
    |   Ends At : 10:00PM
    |
    | The Flower Festival is the Spring romantic festival. First of all, in order
    | to take a date to the Flower Festival, you must talk to your chosen date on
    | the day before (that is, Spring 13) the festival. If they have more than 3
    | hearts, they'll offer to be your date to the festival. If you accept, no
    | one else will offer to go with you. If you deny, they'll ask again if you
    | talk to them again unless you've accepted someone else's offer. They won't
    | lose any affection if you turn them down, so don't worry about accidentally
    | talking to someone you don't want to take first.
    |
    | Then, on Spring 14, show up in the Celesta Church area before 6:00PM and
    | hang out until the clock hits 6:00. You might be able to arrive as late as
    | 7:00PM, but to be safe, go ahead and get there early. The scene will
    | automatically trigger by 7:00PM. If you're in the right place and it
    | doesn't trigger, run around a bit.
    |
    | There's nothing to do during the festival but watch the scene. Then, the
    | event will end, and you'll be in an empty Celesta Church area at 10:00PM.
    |
    | If you don't show up in time, your date will be upset and lose some
    | affection points.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIREF] _
    | Firefly Festival                                                           \
    |                                                                             \
    |      Date : Summer 7
    |  Location : At the beach, near the river in Flute Fields
    | Arrive By : 6:00PM
    |   Ends At : 10:00PM
    |
    | The Firefly Festival is the Summer romantic festival. First of all, in
    | order to take a date to the Firefly Festival, you must talk to your chosen
    | date on the day before (that is, Summer 6) the festival. If they have more
    | than 3 hearts, they'll offer to be your date to the festival. If you
    | accept, no one else will offer to go with you. If you deny, they'll ask
    | again if you talk to them again unless you've accepted someone else's
    | offer. They won't lose any affection if you turn them down, so don't worry
    | about accidentally talking to someone you don't want to take first.
    |
    | Then, on Summer 7, show up at the beach near the river (you'll see the
    | festival decorations) before 6:00PM and hang out until the clock hits 6:00.
    | You might be able to arrive as late as 7:00PM, but to be safe, go ahead and
    | get there early. The scene will automatically trigger by 7:00PM. If you're
    | in the right place and it doesn't trigger, run around a bit.
    |
    | There's nothing to do during the festival but watch the scene. Then, the
    | event will end, and you'll be on the now-empty beach at 10:00PM.
    |
    | If you don't show up in time, your date will be upset and lose some
    | affection points.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOONF] _
    | Moon Festival                                                              \
    |                                                                             \
    |      Date : Fall 14
    |  Location : On the hill in Flute Fields
    | Arrive By : 6:00PM
    |   Ends At : 10:00PM
    |
    | The Moon Festival is the Fall romantic festival. First of all, in order to
    | take a date to the Moon Festival, you must talk to your chosen date on the
    | day before (that is, Fall 13) the festival. If they have more than 3
    | hearts, they'll offer to be your date to the festival. If you accept, no
    | one else will offer to go with you. If you deny, they'll ask again if you
    | talk to them again unless you've accepted someone else's offer. They won't
    | lose any affection if you turn them down, so don't worry about accidentally
    | talking to someone you don't want to take first.
    |
    | Then, on Fall 14, show up on Moon Hill in Flute Fields (middle of the area,
    | behind the fork that leads to Marimba Farm and Horn Ranch -- same location
    | as the Starry Night Festival) before 6:00PM and hang out until the clock
    | hits 6:00. You might be able to arrive as late as 7:00PM, but to be safe,
    | go ahead and get there early. The scene will automatically trigger by
    | 7:00PM. If you're in the right place and it doesn't trigger, run around a
    | bit.
    |
    | There's nothing to do during the festival but watch the scene. Then, the
    | event will end, and you'll be back at the fork at 10:00PM.
    |
    | If you don't show up in time, your date will be upset and lose some
    | affection points.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [STARF] _
    | Starry Night Festival                                                      \
    |                                                                             \
    |      Date : Winter 11
    |  Location : On the hill in Flute Fields
    | Arrive By : 6:00PM
    |   Ends At : 10:00PM
    |
    | The Starry Night Festival is the Winter romantic festival. First of all, in
    | order to take a date to the Starry Night Festival, you must talk to your
    | chosen date on the day before (that is, Winter 10) the festival. If they
    | have more than 3 hearts, they'll offer to be your date to the festival. If
    | you accept, no one else will offer to go with you. If you deny, they'll ask
    | again if you talk to them again unless you've accepted someone else's
    | offer. They won't lose any affection if you turn them down, so don't worry
    | about accidentally talking to someone you don't want to take first.
    |
    | Then, on Winter 11, show up on Moon Hill in Flute Fields (middle of the
    | area, behind the fork that leads to Marimba Farm and Horn Ranch -- same
    | location as the Moon Viewing Festival) before 6:00PM and hang out until the
    | clock hits 6:00. You might be able to arrive as late as 7:00PM, but to be
    | safe, go ahead and get there early. The scene will automatically trigger by
    | 7:00PM. If you're in the right place and it doesn't trigger, run around a
    | bit.
    |
    | Unlike the other festivals, this festival has a bit of a mini-game. You'll
    | be prompted over and over with a set of 5 "wishes". If you select the same
    | wish every time, you'll get a reward. The wish dialog only stays visible
    | for a few seconds, so you'll have to act fast. Then, the event will end,
    | and you'll be back at the fork at 10:00PM.
    |
    | If you don't show up in time, your date will be upset and lose some
    | affection points.
    |
    |    _________________________________________________________________________
    |   / [SOCFE]                                                                 /
    |  /                                                       Social Festivals  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Like the Romantic Festivals, there is one unique Social Festival per month.
    | Additionally, Theodore's circus comes to town every month, though after the
    | first couple times it's not nearly as important.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANIMF] _
    | Animal Festival                                                            \
    |                                                                             \
    |         Date : Spring 28
    |     Location : Horn Ranch
    | Arrive After : 10:00AM
    |      Ends At : 6:00PM
    |  Description : The Spring social festival is the Animal Festival, and takes
    |              : place at Horn Ranch. Like the title suggests, the Animal
    |              : Festival is a celebration of animals of all kinds:
    |              : livestock, poultry, and even pets.
    |              :
    |              : There are three contests at the Animal Festival, as well as
    |              : several shops selling various animal products.
    |
    |     Contests : Animal Contest: The Animal Contest is for livestock and
    |              : poultry. Enter the contest by talking to Hamilton at Horn
    |              : Ranch and selecting Animal Contest. You'll be asked which
    |              : animal you want to enter, and presented with a dialog sorted
    |              : by heart level of all your animals. Any livestock animal can
    |              : be entered, but higher-heart level animals have a much
    |              : better chance of winning. If you have multiple animals of
    |              : the same heart level, go for the "biggest" one -- a cow
    |              : would be better than a horse, which is better than a sheep
    |              : or goat, which are all better than chickens, ducks and
    |              : silkworms. If you win, you'll get a heaping helping of bird
    |              : feed.
    |              :
    |              : Pet Contest: The Pet Contest is, you guessed it, for your
    |              : pets. Well, one of your pets. Trigger it by talking to
    |              : Hamilton and selecting Pet Contest. With the Animal Whistle
    |              : you can teach tricks to your pets just by whistling for them
    |              : once per day. As they do more tricks, the skill of their
    |              : trick will improve. At the Pet Contest, choose your animal
    |              : with the best trick, and it will do that trick for the
    |              : contest. For more information on tricks, check out the Pets
    |              : section by searching for [-PETSS-] without the dashes.
    |              :
    |              : Horse Race: Well, technically you can ride any animal, but
    |              : the horse or ostrich is the most logical. To trigger
    |              : practice for the Horse Race, talk to Cain before 9AM -- to
    |              : actually enter it, talk to Hamilton and choose Race. He'll
    |              : let you choose what animal to ride. From there, the game
    |              : follows the same mechanics as the racing mini-game, which
    |              : you can find by searching for [-RACMG-] without the spaces.
    |              : Note that you can only ride animals -- even horses and
    |              : ostriches -- that have at least 5 hearts, so odds are you
    |              : won't be able to participate until your second year unless
    |              : you befriend your cow really quick. You can also just watch
    |              : by talking to Cain and selecting Watch. You can even get
    |              : prizes for correctly predicting the winner! Whether you're
    |              : racing or picking a winner, the Horse is always the best
    |              : option.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |   Hanna's Booth:
    |      Animal Products:
    |         Cow Butter; Perfect               740G
    |         Cow Cheese; Perfect               740G
    |         Goat Butter; Perfect              680G
    |         Goat Cheese; Perfect              640G
    |         Mayonnaise; Perfect               260G
    |         Sheep Butter; Perfect             640G
    |         Sheep Cheese; Perfect             640G
    |         Wool; Perfect                    2440G
    |
    |
    |      Recipe:
    |         Buckwheat Pancake (recipe)        620G
    |         Cookie (recipe)                   470G
    |         Orange Cookie (recipe)            590G
    |         Pancake (recipe)                  550G
    |         Potato Pancake (recipe)           580G
    |         Pudding (recipe)                  300G
    |         Shortcake (recipe)                890G
    |
    |
    |   Shelly's Booth:
    |      Animal Products:
    |         Flax Yarn; Perfect               2900G
    |         Silk Yarn; Perfect               2640G
    |         Wool Yarn; Perfect               2680G
    |
    |
    |   Yolanda's Booth:
    |      Drink:
    |         Honeydew Milk                    1300G
    |         Strawberry Milk                  1040G
    |         Yogurt Drink                      820G
    |
    |
    |      Produce:
    |         Honey; Decent                     100G
    |         Honey; Good                       200G
    |         Honey; Perfect                    300G
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OCEAF] _
    | Ocean Festival                                                             \
    |                                                                             \
    |         Date : Summer 17
    |     Location : Harmonica Town beach
    | Arrive After : 10:00AM
    |      Ends At : 10:00PM
    |
    |  Description : The Summer social festival is the Ocean Festival, a
    |              : celebration of all things sea-related. Aside from two booths
    |              : stocking primarily sea dishes and items, you'll also find a
    |              : booth with lots of regular dishes as well.
    |              :
    |              : The Ocean Festival has only two contests, but also has a
    |              : fireworks event to close the day.
    |
    |     Contests : Fishing Contest #1: I'm not entirely sure how this contest
    |              : works yet. At this contest, you're graded on your fishing
    |              : prowess thusfar in the game, based on how many fish you've
    |              : caught and how good they are. I'm not sure the span of time
    |              : you have to catch contest-eligible fish, though. To enter,
    |              : talk to Hamilton in the morning. The prizes for this
    |              : festival are all medicines.
    |              :
    |              : Fishing Contest #2: The second fishing contest is a bit more
    |              : obvious. Talk to Hamilton in the afternoon to trigger it,
    |              : and he'll tell you a fish that you need to try to catch.
    |              : Fish in the Harmonica Town ocean to try and catch that fish,
    |              : and the first person to catch it wins! The prizes for this
    |              : are fish recipes.
    |              :
    |              : Fireworks: The fireworks aren't a contest, but rather just
    |              : an event. If you're in the area at 7:00PM, the fireworks
    |              : will start and you'll chill on the beach and watch them with
    |              : everyone else.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |   Ozzie's Booth:
    |      Dish:
    |         Baked Potato                     1060G
    |         Grilled Squid                     130G
    |         Roasted Corn                      420G
    |         Sashimi; Good                     800G
    |         Sauteed Clam                      640G
    |         Seafood Stew                      320G
    |
    |
    |   Paolo's Booth:
    |      Fish:
    |         Bonito                            240G
    |         Crawfish                           20G
    |         Octopus                           120G
    |         Squid                             110G
    |
    |
    |      Item:
    |         Mussel                            120G
    |         Oyster                            120G
    |         Sea Urchin                        160G
    |
    |
    |   Pascal's Booth:
    |      Drink:
    |         Apple Juice                       360G
    |         Blackberry Juice                  140G
    |         Blueberry Juice                   140G
    |         Carrot Juice                      500G
    |         Coconut Juice                     120G
    |         Cranberry Juice                   140G
    |         Grape Juice                       320G
    |         Honeydew Juice                    770G
    |         Orange Juice                      320G
    |         Pineapple Juice                   160G
    |         Raspberry Juice                   120G
    |         Tomato Juice                      520G
    |         Vegetable Juice                  1370G
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HARVF] _
    | Harvest Festival                                                           \
    |                                                                             \
    |         Date : Fall 27
    |     Location : Marimba Farm
    | Arrive After : 10:00AM
    |      Ends At : 6:00PM
    |
    |  Description : The Harvest Festival is the corresponding crop-oriented
    |              : festival to the Animal Festival. Here you'll celebrate a
    |              : year of bountiful harvests, fitting for the second-to-last
    |              : day of Fall.
    |              :
    |              : The Harvest Festival has four different contests: one for
    |              : each type of crop, and one for recipes. To enter all the
    |              : contests, you'll want to bring something in each category
    |              : with you in your rucksack.
    |              :
    |              : There are also several booths open selling crops and
    |              : vegetable dishes. Note that Ruth sells many common recipe
    |              : ingredients like Olive Oil, Flour and Cornmeal -- you won't
    |              : get to get these again for almost another year, so if
    |              : there's any recipes you want to make soon you might want to
    |              : buy some. Note, though, that if you buy these ingredients,
    |              : your final dish usually won't sell for enough to make it
    |              : profitable.
    |
    |     Contests : Crop, Flower and Fruit Contests: These three contests all
    |              : work exactly the same. Talk to Hamilton and he'll ask you
    |              : for a crop, flower or fruit, depending on which contest you
    |              : choose. Have them in your rucksack, then hand them over when
    |              : he asks for them. A crop is anything that grows in a single
    |              : square on your farm and has a quality rating
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |   Craig's Booth:
    |      Item:
    |         Pontata Root                       80G
    |
    |
    |      Produce:
    |         Bell Pepper; Perfect              440G
    |         Carrot; Perfect                   520G
    |         Eggplant; Perfect                 360G
    |         Pumpkin; Perfect                  420G
    |         Spinach; Perfect                  540G
    |         Yam; Perfect                      360G
    |
    |
    |   Ruth's Booth:
    |      Dish:
    |         Chestnut Rice                     850G
    |         Mushroom Rice                     660G
    |         Perfume; Decent                   780G
    |         Yam Rice                          880G
    |
    |
    |      Fertilizer:
    |         Shining Fertilizer                360G
    |
    |
    |      Item:
    |         Salt; Perfect                     240G
    |
    |
    |      Produce:
    |         Chrysanthemum                     180G
    |         Cornmeal; Perfect                 500G
    |         Cosmos                            200G
    |         Curry Powder; Perfect             520G
    |         Flax; Perfect                     540G
    |         Ground Coffee; Perfect            440G
    |         Olive Oil; Perfect                340G
    |         Soba Flour; Perfect               600G
    |         Sugar; Perfect                    520G
    |         Wheat Flour; Perfect              420G
    |
    |
    |      Recipe:
    |         Blue Perfume (recipe)            1280G
    |         Decent Perfume (recipe)           320G
    |         Green Perfume (recipe)            380G
    |         Red Perfume (recipe)              730G
    |         Shining Perfume (recipe)         1370G
    |         Yellow Perfume (recipe)           410G
    |
    |
    |   Taylor's Booth:
    |      Dish:
    |         Apple Candy                       830G
    |         Apple Jam                         680G
    |         Pickled Vegetables                660G
    |         Potato Stew                       520G
    |         Pumpkin Stew                      450G
    |         Roasted Chestnut                  330G
    |         Roasted Yam                       360G
    |         Sauteed Mushroom                  620G
    |         Strawberry Jam                    980G
    |         Vegetable Salad                   840G
    |         Yam Stew                          400G
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [NEWYF] _
    | New Year's Eve                                                             \
    |                                                                             \
    |         Date : Winter 28
    |     Location : Town Hall
    | Arrive After : 6:00PM
    |      Ends At : 12:00AM
    |
    |  Description : The New Year's Eve festival is a celebration of...
    |              : miscellaneous other stuff that didn't get covered in the
    |              : other three festivals! There's a hodgepodge of contests
    |              : covering mining, foraging, and clothing. Be aware that for
    |              : one of the contests, you'll need to find and refine an Ore
    |              : or Wonderful before the festival day.
    |              :
    |              : Additionally, there are shops at the New Year's Eve festival
    |              : as well. This is the only place that I know of where you can
    |              : buy herb seeds, which are great for dyeing yarns. There's
    |              : also a wide assortment of clothing available here.
    |
    |     Contests : Foraging Contest: This contest is like the first fishing
    |              : contest from the Ocean Festival. Essentially, all the
    |              : different forageable goods you've picked up are tallied, and
    |              : whoever has picked up the most wins. Forageable goods in
    |              : this case are pretty much anything you can find on the
    |              : ground outside, like berries, herbs and beach stuff. The
    |              : prizes here are different quantities of lumber, so this can
    |              : be a great way to get the wood to build that new home
    |              : extension or barn expansion.
    |              :
    |              : Clothing Contest: The Clothing Contest is a fashion show.
    |              : You'll be judged on what you're wearing at the time of the
    |              : contest, so come dressed all fancy-like. I have no idea if
    |              : the results of this festival are randomly determined or are
    |              : actually based on what you're wearing, but just in case,
    |              : come dressed in the most expensive stuff you have -- the
    |              : game doesn't understand color complements or anything like
    |              : that.
    |              :
    |              : Mining Contest: Like the Crop, Flower, Fruit and Cooking
    |              : contests from the Harvest Festival, the Mining Contest is a
    |              : contest to bring the best mine product. As usual, this
    |              : appears to be solely based on the item's sale value, so just
    |              : bring the most expensive thing you can find. Gems are better
    |              : than Metals. This is a great way to get a lot of stone
    |              : lumber, as that's the prize for winning this contest.
    |
    | _ _ _ _ _ _ _
    | Shop Listings
    |
    |                                                 Lv.
    |         Item                    Purchase Price  Req   Notes
    |
    |   Barbara's Booth:
    |      Utensils:
    |         Aging Pot: Gold                  3000G
    |         Aging Pot: Red                   2700G
    |         Cutting Board: Chic              2000G
    |         Cutting Board: Gorgeous          2500G
    |         Frying Pan: Chic                 2600G
    |         Frying Pan: Gorgeous             3000G
    |         Mixer: Chic                      1700G
    |         Mixer: Gorgeous                  2000G
    |         Oven: Chic                       3200G
    |         Oven: Gorgeous                   3500G
    |         Pot: Chic                        2500G
    |         Pot: Gorgeous                    2800G
    |
    |
    |   Irene's Booth:
    |      Seeds:
    |         Blue Herb Seeds                    20G
    |         Green Herb Seeds                   20G
    |         Purple Herb Seeds                  20G
    |         Red Herb Seeds                     20G
    |         Yellow Herb Seeds                  20G
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CIRCF] _
    | Theodore's Circus                                                          \
    |                                                                             \
    |         Date : Spring 22, Summer 22, Fall 22, Winter 22
    |     Location : Celesta Church area
    | Arrive After : 3:00PM
    |      Ends At : 8:00PM
    |
    |  Description : Theodore's Circus is a monthly festival, although it really
    |              : has none of the characteristics of other festivals. I've
    |              : outlined most of the details of it in the Theodore's Circus
    |              : Event section -- for that, search for [-THEOD-] without the
    |              : spaces. This section just focuses on the monthly elements of
    |              : it.
    |              :
    |              : The first couple times you come to Theodore's Circus, you'll
    |              : be focused on completing Theodore's Circus Event. After
    |              : that, though, there won't be much to do here. Once you're
    |              : married, you can have your family follow you to the circus
    |              : and see your kids playing with all the animals.
    |
    |    _________________________________________________________________________
    |   / [FAMIF]                                                                 /
    |  /                                                       Family Festivals  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | In addition to those seasonal festivals, as you get married and start a
    | family you'll find a few events that occur on particular dates to celebrate
    | birthdays and anniversaries.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [YOURB] _
    | Your Birthday                                                              \
    |                                                                             \
    | Before marriage, you probably noticed that people around the island
    | mysteriously wished you happy birthday even though you probably can't
    | recall ever telling them when your birthday is. They probably looked it up
    | on Facebook.
    |
    | After marriage, though, you'll have a little celebration at your house.
    | Just enter your house after 6:00PM and you'll get the scene, which goes
    | until around 10:00PM. Other than that, you don't have anything to do.
    |
    | If you don't return for the event (you don't get home until after 10:00PM),
    | you'll miss the event, but your spouse won't really mind.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SPOUB] _
    | Your Spouse's Birthday                                                     \
    |                                                                             \
    | You'll celebrate your spouse's birthday too, but be warned: do NOT give
    | your spouse a present early in the day. As soon as you give them a gift,
    | the event triggers, and it won't be over until 10:00PM.
    |
    | You can also trigger the event the same way as your own birthday, just by
    | entering your house after 6:00PM. Your spouse will be happier if you
    | trigger it with a present, though.
    |
    | If you don't return for the event (you don't get home until after 10:00PM),
    | you'll miss the event, and your spouse will lose a bit of affection.
    |
    | Note that the Harvest King, Harvest Goddess, Witch and Wizard all have
    | unknown birthdays, so this event won't take place.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANNIV] _
    | Your Anniversary                                                           \
    |                                                                             \
    | Like your birthday and your spouse's birthday, the anniversary event is
    | triggered just by entering the house on the date of your anniversary after
    | 6:00PM. I'm not yet sure if there's a present involved.
    |
    | If you don't return for the event (you don't get home until after 10:00PM),
    | you'll miss the event, and your spouse will lose a bit of affection.
    |
    | Note that this event won't take place if you married the Harvest King or
    | Harvest Goddess.
    |
    |\______________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHLDB] _
    | Your Child's Birthday                                                      \
    |                                                                             \
    | Like the other family-based festivals, your child's birthday is triggered
    | by entering your house after 6:00PM. It won't be over until 10:00PM, so
    | don't plan on doing any major chores after entering the house.
    |
    | Now, there's a funny thing about kids: they want presents! And you'll need
    | to legitimately have something in your rucksack to give them, or they'll be
    | pretty upset. Now, as you might've noticed, there's no real toy-like items
    | in the game, so go with food: cake, pie, chocolate are all good options.
    |
    | If you don't return for the event (you don't get home until after 10:00PM),
    | you'll miss the event, and your spouse will lose a bit of affection.
    |
    |    _________________________________________________________________________
    |   / [EVENT]                                                                 /
    |  /                                                                 Events  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | Note that if you're looking for heart events and other romance-related
    | events, you're going to want to check the Dating and Marriage sections by
    | searching for [-DT&MR-] without the dashes. This section is for
    | non-romantic events that pseudo-randomly occur around the island. They're
    | listed loosely in the order you'll likely encounter them.
    |
    | Some of these events occur at the very beginning of the game, so let me
    | state something kind of obvious: you're not meant to do these events on
    | their own, without playing any other element of the game at the same time.
    | You should still be doing your farming, ranching, fishing, socializing, or
    | whatever else it is that you do while you complete these events. Don't just
    | complete a step of the event, then go home and go to sleep. This isn't that
    | kind of RPG.
    |
    | Note that the titles for these events are my own creation -- they're not
    | labeled this way in the game anywhere.
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIXBR] _
    | Fix the Bridge                                                             \
    |                                                                             \
    | At the very start of the game, you must complete the Fix the Bridge event
    | before you can get started with the plotline. I'm separating it, though,
    | because aside from allowing the plotline to start, it really doesn't flow
    | as a cohesive story. Also, in case you just jumped right to this point,
    | read the paragraph directly above this one, before the start of this
    | section.
    |
    | This event is reasonably self-explanatory, so there's a good chance you
    | should be able to complete it without reading this.
    |
    | As you may or may not know, in order to start the plotline, you'll need to
    | visit the Goddess Spring. Unfortunately, the Goddess Spring is accessed
    | through Garmon Mine District, and the bridge to the district is down. It's
    | up to Bo to repair it.
    |
    | So, now it's just a matter of waiting for Bo to get off his tush and repair
    | it, right? Of course not. You're responsible for triggering various
    | elements of the event that will eventually lead to him repairing the
    | bridge.
    |
    | To start the event off, attempt to go down the path behind your farm toward
    | Garmon Mine District. You'll run into Bo, who will explain everything I
    | just said. Then he'll ask you to get his toolbox from the Mayor.
    |
    | Head over to Town Hall and talk to the Mayor to get the toolbox. Yeah,
    | right -- you wish it was that easy. Before he'll give you the toolbox,
    | Hamilton (the Mayor) asks you to make sure you've met everyone around the
    | island first. So, go do that. The villagers you need to meet are:
    |   - Simon at the Simon's Studio.
    |   - Shelly & Candace at Sonata Tailoring.
    |   - Kathy & Hayden outside Brass Bar.
    |   - Ozzie at the Fishery.
    |   - Jake & Colleen at the Dock past the Fishery.
    |   - Maya & Yolanda at Ocarina Inn.
    |   - Irene at Choral Clinic.
    |   - Perry & Mira in the Church.
    |   - Chase at the Church area.
    |
    | Those are all the folks Hamilton cares if you meet, but there are a lot
    | more villagers to meet as well. They are:
    |   - Hanna & Cain at Horn Ranch, at the shop and barn respectively.
    |   - Renee at the Windmill by Horn Ranch.
    |   - Toby at the Waterwheel in Flute Fields.
    |   - Craig, Taylor & Ruth at Marimba Farm.
    |
    | And after Bo fixes the bridge, you'll also be able to meet:
    |   - Dale at the Carpenter's Shop.
    |   - Ramsey at the Blacksmith's Shop.
    |   - Owen at Garmon Mine.
    |   - Julius at the Accessory Shop.
    |   - Barbara at the General Store.
    |
    | Once you're done (Finn will let you know -- remember, it's only that first
    | list of people that you need to find), return and talk to Hamilton again.
    | He'll give you the toolbox. Take that back to Bo and give it to him (talk
    | to him while the toolbox is in your hands). That does it! Except that
    | apparently Bo is hungry, and won't work until you bring him food. Spoiled
    | little... anyway, time to bring Bo some food. But not just any food: he
    | specifically requests milk and a strawberry. You can get them on your own
    | farm if your cow is grown and you've planted Strawberries, but it's easier
    | just to buy them from Horn Ranch and Marimba Farm (assuming it's still
    | Spring), respectively. They cost 700G together, so it might take you a
    | little while to earn the money to buy them -- if you're running low on
    | money, gather some mushrooms in the mine to get that sum quickly.
    |
    | Take the items back to Bo (talk to him while one is in your hands, then the
    | other). The next morning, he'll pop by your farm and tell you that the
    | repairs are all finished. Woo-hoo! That completes the Fixing the Bridge
    | event.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MOVEA] _
    | Move the Animals                                                           \
    |                                                                             \
    | This event is reasonably self-explanatory, so there's a good chance you
    | should be able to complete it without reading this.
    |
    | Now that you've fixed the bridge, you can go to Garmon Mine District and
    | take the path between the Carpenter Shop and General Store to the Goddess
    | Spring. Unfortunately, as soon as you do so, you'll find that a bunch of
    | wild animals are standing in your way.
    |
    | Now we introduce the new hunting system in... nah, just kidding. Navi --
    | er, I mean, Finn -- will pop up and tell you to go find someone that
    | understands wild animals. Not that you have any idea who that would be, so
    | usually you'd just have to go talk to everyone until someone said something
    | useful. Fortunately, you're reading this, so I can tell you just to go talk
    | to Dale.
    |
    | To make a long story short, Dale will say you need an item called the
    | Animal Whistle. Time to go on a wild goose chase to find that whistle. Go
    | talk to Barbara at the General Store, then Julius at the Accessory Shop or
    | anywhere else he goes, then Chloe or Ramsey at the Blacksmith Shop, then
    | Owen. Except, Owen's not that easy to find -- he's on the 10th floor of the
    | mine.
    |
    | Once Owen gives you the whistle, head back to the menagerie blocking the
    | Goddess Spring and use it just like you'd use any other tool. They'll move
    | their butts. That completes the Accessing the Goddess Spring event.
    |
    |\________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THEOD] _
    | Theodore's Circus Event                                                    \
    |                                                                             \
    | The first time Theodore's circus comes to town (Spring 22), head over to
    | the Celesta Church area. Unfortunately, it seems that some of his circus
    | animals have wandered off, and it's up to you to help find them. You can't
    | complete this event the first time Theodore comes to town because certain
    | items can only be obtained in later seasons. Don't worry, he comes back on
    | the 22nd of every month, and you can complete the event in stages.
    |
    | To find his animals, you'll need to do two things:
    |   - Make a dish to feed to each animal to get it to follow you back.
    |   - Find each animal by blowing the animal whistle that Owen gave you.
    |
    | First, go home and make the three dishes. Since you're reading this guide,
    | you could actually do this in advance. The three recipes are:
    |   - Good Herb Fish: Cook any Herb and up to four fish in the Oven. The sale
    |     value of the items you cook must be at least 250G. If you end up with a
    |     Perfect or Shining Herb Fish, it should still work.
    |   - Bread: Bread is also made in the oven, using Milk, Butter and Flour.
    |     Flour might be hard to come by at your early stage of the game: it
    |     requires wheat, one of the more expensive seeds, and the waterwheel in
    |     Flute Fields.
    |   - Vegetable Pizza: This one's tough. You'll need a good bit of
    |     preparation to make a Vegetable Pizza, and it isn't sold anywhere.
    |     First, this is important: save one of the Potatoes that grows on your
    |     farm when you first start the game. Secondly, get some Cheese, either
    |     from your own animal or from Horn Ranch. Third, get a Tomato, either
    |     grown yourself in Summer or bought from a Level 2 Marimba Farm in
    |     Summer. Fourth, get a Bell Pepper, either grown yourself in Fall or
    |     bought from a Level 2 Marimba Farm in Fall. Last, get a Pie Crust by
    |     putting Butter (bought or from your animals) and Wheat (from Flour,
    |     grown or bought year-round from Level 2 Marimba Farm) together with the
    |     Cutting Board. Then, cook the Potato, Cheese, Tomato, Bell Pepper and
    |     Pie Crust together in the oven.
    |
    | You'll be using these dishes in order. To make this easier, before the
    | 22nd, cook one of each of the ones you can (odds are, only the first two in
    | Spring) and have it in your rucksack when you go to see Theodore.
    |
    | Theodore will tell you that three animals are missing: the Giraffe,
    | Elephant and Hippopotamus. You must find them in order, and you have to
    | return to talk to Theodore between finding each one.
    |
    | _ _ _ _ _ _ _ _ _ _
    | Eunice the Giraffe
    |
    | Eunice the Giraffe is hiding behind the lighthouse near the ocean. Head
    | near the lighthouse and equip the whistle, then press A to use it. You'll
    | be prompted to offer the Giraffe some food: he wants the Good Herb Fish.
    | You might have to blow the whistle twice to be prompted to turn over the
    | dish.
    |
    | Once you've given the Giraffe the dish, he'll return to Theodore. You
    | should do the same.
    |
    | _ _ _ _ _ _ _ _ _ _
    | Trunks the Elephant
    |
    | To find Trunks, you first have to convince Vegeta and Bulma to... wait,
    | wrong universe.
    |
    | Trunks the Elephant is hiding near the entrance to Fugue Forest, in Flute
    | Fields. Head near the forest and equip the whistle, then press A to use it.
    | You'll be prompted to offer the Elephant some food: he wants the Bread. You
    | might have to blow the whistle twice to be prompted to turn over the dish.
    |
    | Once you've given the Elephant the dish, he'll return to Theodore. You
    | should do the same.
    |
    | _ _ _ _ _ _ _ _ _ _ _ _ _
    | Humphrey the Hippopotamus
    |
    | Humphrey the Hippopotamus is hiding in the swamp inside Fugue Forest. Head
    | all the way to the Witch's House and equip the whistle, then press A to use
    | it. You'll be prompted to offer the Hippopotamus some food: he wants the
    | Vegetable Pizza. You might have to blow the whistle twice to be prompted to
    | turn over the dish.
    |
    | Once you've given the Hippopotamus the dish, he'll return to Theodore. You
    | should do the same.
    |
    | _ _ _ _ _ _ _
    | The Shortcuts
    |
    | Once you've rescued all three animals, the circus will take place. Watch
    | the show! At the end of it, the three animals will be available as
    | shortcuts to some of the more difficult parts of the island. To access
    | these shortcuts, just blow your whistle anywhere on the island when there's
    | not a pet nearby, and choose where you want to go:
    |   - Giraffe: The Giraffe will pop up and take you to Harmonica Town,
    |     outside Town Hall.
    |   - Elephant: The Elephant will pop up and take you to Flute Fields, at the
    |     fork that leads to Marimba Farm and Horn Ranch.
    |   - Hippopotamus: The Hippopotamus will take you to the Witch's House, so
    |     you don't have to navigate that obnoxious forest anymore.
    |   - Pig: The Pig will take you back home.
    |
    | These circus animals apparently know how to scuba dive -- they can pick you
    | up even if you're on Toucan Island. Note, though, that to do this, you have
    | to blow the whistle Owen gives you -- pressing A and B will whistle for a
    | livestock animal, and those won't come on Toucan Island and in some other
    | areas.
    |
    |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [THANK] _
    | Harmony Day                                                                \
    |                                                                             \
    | Harmony Day is kind of technically a festival, but it doesn't take place at
    | any particular location. On the 5th of Winter, all day long you'll receive
    | cake from any eligible bachelor or bachelorette with more than 5 hearts, so
    | long as you talk to them. You'll also receive an additional boost to a
    | person's heart level if you give them cake on this day: this applies to
    | every villager.
    |
    | Cakes are pretty complicated recipes: they all involve Egg, Milk, Butter
    | and Flour, with an alternating fifth ingredient that determines what type
    | of cake it is. The easier thing to do is just give away the cakes you
    | receive: after all, you weren't using them for anything.
    |
    |\__________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BOSLU] _
    | Bo's Lunch                                                                 \
    |                                                                             \
    | This one's short and easy. After you've rung the Red Bell, you'll notice
    | that Bo spends his time chilling by the broken mine cart in Garmon Mine
    | District. But, like the Fix the Bridge event, he apparently can't do
    | anything about it with food. And he's too cheap to pay for it, so he wants
    | you to bring it to him.
    |
    | Once you've triggered the event, all you have to do is bring Bo an edible
    | gift during the day every day for around a week. Eventually, he'll say he's
    | fixed it.
    |
    | Once it's fixed, you can use the mine cart as a shortcut. For more
    | information on that, check out the Mine Cart Shortcut section by searching
    | for [-CARTS-] without the dashes.
    |
    |\__________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Opening the Accessory Shop                                                 \
    |                                                                             \
    | This event is reasonably self-explanatory, so there's a good chance you
    | should be able to complete it without reading this.
    |
    | This event is easy. When you're completing the Accessing the Goddess Spring
    | event, Julius will mention that the Accessory Shop won't run without Mira.
    | Mira is moping at the church.
    |
    | Go to the church and talk to her to get her to come re-open the shop.
    | There, wasn't that easy?
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Toucan Island Drama                                                        \
    |                                                                             \
    | The first time you visit Toucan Island, you'll trigger an event that
    | introduces Sue, Samson and Selena.
    |
    | Most of the event is just scenes: one when you first enter Pineapple Inn on
    | Toucan Island and one afterward outside Ocarina Inn. After that, you'll
    | need to head back on the ferry to Harmonica Town.
    |
    | Once you're back, you'll discover that Selena hid on the ferry and came
    | back with you. She'll get a job dancing at Brass Bar. Talk to her there and
    | she'll ask you to take a letter back to her mom on Toucan Island.
    |
    | Take the letter, buy yet another ticket, and give the letter back to Sue.
    | She'll thank you with a Hibiscus flower.
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [REFER]                                                           //
           //                                              Reference Sections   //
          //                                                                   //
         //  "It's the little details that are                                //
        //  vital. Little things make big things                             //
       //  happen." -John Wooden                                            //
      //                                                                   //
     //___________________________________________________________________//
    |/
    |
    |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [POWER] _
    | Power Berries                                                              \
    |                                                                             \
    | At the beginning of the game, you have 600 stamina points (though you'll
    | never see the actual numbers). The only way to increase this number is by
    | eating Power Berries. There are eight in the game, with each giving a
    | permanent 50-point bonus.
    |
    |  Mine Berry #1 : On the final floor of the Lower Garmon Mine.
    |  Mine Berry #2 : On the final floor of the Upper Garmon Mine.
    |  Fishing Berry : Level the fishing rod to Level 5 (see the Tools section by
    |                : searching for [-TOOLS-] without the dashes).
    |  Tilling Berry : Level the hoe to Level 5 (see the Tools section by
    |                : searching for [-TOOLS-] without the dashes).
    |   Animal Berry : Raise any animal (livestock, poultry, pet or wild animal)
    |                : to 10 hearts.
    |  Goddess Berry : On the ground at the Goddess Spring.
    | Marriage Berry : Raise your spouse to a full 20 hearts.
    |    Child Berry : Raise your child to a full 10 hearts.
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TROPH] _
    | Trophies                                                                   \
    |                                                                             \
    | There are eight trophies that you can get for completing certain portions
    | of the game. When you receive a trophy, you can set it out as a piece of
    | furniture in your house to show off your accomplishment.
    |
    |  Animal Trophy : Possess each farm animal (both newborn and adult) at some
    |                : point (though not all at the same time) and meet every
    |                : wild animal.
    | Cooking Trophy : Make every recipe.
    |    Crop Trophy : Grow each of the 32 crops and fruits.
    |    Fish Trophy : Catch each of the 48 fish.
    |  Flower Trophy : Grow each of the 18 flowers.
    |   Heart Trophy : Collect every villager wish and take it to the fresco (in
    |                : other words, raise each villager to three hearts).
    |  Mining Trophy : Obtain every mine item, including ores, wonderfuls,
    |                : metals and gems, as well as both types of pearl.
    |   Ranch Trophy : Obtain each animal product and animal by-product.
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TVPRG] _
    | Television Programs                                                        \
    |                                                                             \
    | There are seven TV programs. Some are on every day, while others change
    | from day to day.
    |
    | The shows are:
    |                            Sun  Mon  Tue  Wed  Thu  Fri  Sat
    |            Weather Report   X    X    X    X    X    X    X
    |       Harmonica Town News   X    X    X    X    X    X    X
    | General Store Infomercial   X    X    X    X    X    X    X
    |             Anime Program   X
    |         Cooking with Maya        X              X
    |             Animal Parade             X              X
    |       Julius's Style Show                  X              X
    |
    |\________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CALEN] _
    | Calendar                                                                   \
    |                                                                             \
    | Here's a month-by-month calendar for the entire game. I'm planning to make
    | a better-looking image version of this sooner.
    |
    |                                __  __  __  __
    |
    |
    |                                    Spring
    |
    |                                __  __  __  __
    |
    |
    | Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
    |  1          2          3          4          5          6          7
    |                                             Ramsey's   Ruth's
    |                                             Birthday   Birthday
    |
    |  8          9         10         11         12         13         14
    |            Toby's                                      Mayor's    Flower
    |            Birthday                                    Birthday   Festival
    |
    | 15         16         17         18         19         20         21
    |                       Phoebe's                         Perry's    Hayden's
    |                       Birthday                         Birthday   Birthday
    |
    | 22         23         24         25         26         27         28
    | Circus     Chase's               Luna's                Sue's      Animal
    |            Birthday              Birthday              Birthday   Festival
    |
    |
    |                                __  __  __  __
    |
    |
    |                                    Summer
    |
    |                                __  __  __  __
    |
    |
    | Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
    |  1          2          3          4          5          6          7
    |                       Kathy's                          Cain's     Firefly
    |                       Birthday                         Birthday   Festival
    |
    |  8          9         10         11         12         13         14
    | Luke's                Yolanda's                                   Dale's
    | Birthday              Birthday                                    Birthday
    |
    | 15         16         17         18         19         20         21
    |                       Ocean      Owen's     Taylor's              Samson's
    |                       Festival   Birthday   Birthday              Birthday
    |
    | 22         23         24         25         26         27         28
    | Circus     Barbara's                        Selena's   Chloe's
    |            Birthday                         Birthday   Birthday
    |
    |
    |
    |                                __  __  __  __
    |
    |
    |                                     Fall
    |
    |                                __  __  __  __
    |
    |
    | Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
    |  1          2          3          4          5          6          7
    |            Bo's                             Renee's    Craig's
    |            Birthday                         Birthday   Birthday
    |
    |  8          9         10         11         12         13         14
    |                       Mira's                                      Moon
    |                       Birthday                                    Festival
    |
    | 15         16         17         18         19         20         21
    |            Anissa's                                    Irene's    Julius's
    |            Birthday                                    Birthday   Birthday
    |
    | 22         23         24         25         26         27         28
    | Circus                Maya's                           Harvest    Jake's
    |                       Birthday                         Festival   Birthday
    |
    |
    |                                __  __  __  __
    |
    |
    |                                    Winter
    |
    |                                __  __  __  __
    |
    |
    | Sunday     Monday     Tuesday    Wednesday  Thursday   Friday     Saturday
    |  1          2          3          4          5          6          7
    |            Gill's     Pascal's   Hanna's    Thanks-               Candace's
    |            Birthday   Birthday   Birthday   giving                Birthday
    |
    |  8          9         10         11         12         13         14
    | Simon's                          Starry     Colleen's             Calvin's
    | Birthday                         Night Fest Birthday              Birthday
    |
    | 15         16         17         18         19         20         21
    |                                             Shelly's   Paolo's
    |                                             Birthday   Birthday
    |
    | 22         23         24         25         26         27         28
    | Circus     Ozzie's                          Jin's                 New
    | Year's
    |            Birthday                         Birthday              Eve
    |
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHOPR] _
    | Shopping Reference                                                         \
    |                                                                             \
    |                                   G
    |
    | _ _ _ _ _
    | Accessory
    |
    | Amber Brooch                   300G Accessory Store, Lv.1; Silver, Amber
    | Amber Pendant                  300G Accessory Store, Lv.1; Silver, Amber
    | Amber Ring                     300G Accessory Store, Lv.1; Silver, Amber
    | Amethyst Brooch                500G Accessory Store, Lv.3; Silver, Amethyst
    | Amethyst Pendant               500G Accessory Store, Lv.3; Silver, Amethyst
    | Amethyst Ring                  500G Accessory Store, Lv.3; Silver, Amethyst
    | Aquamarine Brooch              500G Accessory Store, Lv.2; Silver, Aqua...
    | Aquamarine Pendant             500G Accessory Store, Lv.2; Silver, Aqua...
    | Aquamarine Ring                500G Accessory Store, Lv.2; Silver, Aqua...
    | Black Pearl Brooch             200G Accessory Store, Lv.3; Silver, Blac...
    | Black Pearl Pendant            200G Accessory Store, Lv.3; Silver, Blac...
    | Black Pearl Ring               200G Accessory Store, Lv.3; Silver, Blac...
    | Crystal Brooch                 300G Accessory Store, Lv.1; Silver, Crystal
    | Crystal Pendant                300G Accessory Store, Lv.1; Silver, Crystal
    | Crystal Ring                   300G Accessory Store, Lv.1; Silver, Crystal
    | Diamond Brooch                1200G Accessory Store, Lv.3; Silver, Diamond
    | Diamond Pendant               1200G Accessory Store, Lv.3; Silver, Diamond
    | Diamond Ring                  1200G Accessory Store, Lv.3; Silver, Diamond
    | Emerald Brooch                 700G Accessory Store, Lv.3; Silver, Emerald
    | Emerald Pendant                700G Accessory Store, Lv.3; Silver, Emerald
    | Emerald Ring                   700G Accessory Store, Lv.3; Silver, Emerald
    | Garnet Brooch                  300G Accessory Store, Lv.1; Silver, Garnet
    | Garnet Pendant                 300G Accessory Store, Lv.1; Silver, Garnet
    | Garnet Ring                    300G Accessory Store, Lv.1; Silver, Garnet
    | Goddess Brooch                 400G Accessory Store, Lv.3; Rare Metal x2
    | Goddess Pendant                400G Accessory Store, Lv.3; Rare Metal x2
    | Goddess Ring                   400G Accessory Store, Lv.3; Rare Metal x2
    | Gold Brooch                    300G Accessory Store, Lv.2; Gold x2
    | Gold Pendant                   300G Accessory Store, Lv.2; Gold x2
    | Gold Ring                      300G Accessory Store, Lv.2; Gold x2
    | Jade Brooch                    300G Accessory Store, Lv.2; Silver, Jade
    | Jade Pendant                   300G Accessory Store, Lv.2; Silver, Jade
    | Jade Ring                      300G Accessory Store, Lv.2; Silver, Jade
    | Lapis Lazuli Brooch            400G Accessory Store, Lv.1; Silver, Lapi...
    | Lapis Lazuli Pendant           400G Accessory Store, Lv.1; Silver, Lapi...
    | Lapis Lazuli Ring              400G Accessory Store, Lv.1; Silver, Lapi...
    | Opal Brooch                    400G Accessory Store, Lv.2; Silver, Opal
    | Opal Pendant                   400G Accessory Store, Lv.2; Silver, Opal
    | Opal Ring                      400G Accessory Store, Lv.2; Silver, Opal
    | Pearl Brooch                   200G Accessory Store, Lv.2; Silver, Pearl
    | Pearl Pendant                  200G Accessory Store, Lv.2; Silver, Pearl
    | Pearl Ring                     200G Accessory Store, Lv.2; Silver, Pearl
    | Peridot Brooch                 400G Accessory Store, Lv.1; Silver, Peridot
    | Peridot Pendant                400G Accessory Store, Lv.1; Silver, Peridot
    | Peridot Ring                   400G Accessory Store, Lv.1; Silver, Peridot
    | Ruby Brooch                    800G Accessory Store, Lv.3; Silver, Ruby
    | Ruby Pendant                   800G Accessory Store, Lv.3; Silver, Ruby
    | Ruby Ring                      800G Accessory Store, Lv.3; Silver, Ruby
    | Sakura Shell Brooch            200G Accessory Store, Lv.1; Silver, Saku...
    | Sakura Shell Pendant           200G Accessory Store, Lv.1; Silver, Saku...
    | Sakura Shell Ring              200G Accessory Store, Lv.1; Silver, Saku...
    | Sapphire Brooch                600G Accessory Store, Lv.3; Silver, Sapphire
    | Sapphire Pendant               600G Accessory Store, Lv.3; Silver, Sapphire
    | Sapphire Ring                  600G Accessory Store, Lv.3; Silver, Sapphire
    | Silver Brooch                  200G Accessory Store, Lv.1; Silver x2
    | Silver Pendant                 200G Accessory Store, Lv.1; Silver x2
    | Silver Ring                    200G Accessory Store, Lv.1; Silver x2
    | Spinel Brooch                  300G Accessory Store, Lv.1; Silver, Spinel
    | Spinel Pendant                 300G Accessory Store, Lv.1; Silver, Spinel
    | Spinel Ring                    300G Accessory Store, Lv.1; Silver, Spinel
    | Topaz Brooch                   600G Accessory Store, Lv.3; Silver, Topaz
    | Topaz Pendant                  600G Accessory Store, Lv.3; Silver, Topaz
    | Topaz Ring                     600G Accessory Store, Lv.3; Silver, Topaz
    |
    | _ _ _ _ _ _ _ _
    | Animal Products
    |
    | Chicken Egg; Decent            100G Horn Ranch, Lv.1
    | Chicken Egg; Good              160G Horn Ranch, Lv.2
    | Cocoon; Decent                1320G Horn Ranch, Lv.2
    | Cocoon; Good                  1980G Horn Ranch, Lv.4
    | Cow Butter; Decent             380G Horn Ranch, Lv.1
    | Cow Butter; Good               560G Horn Ranch, Lv.2
    | Cow Butter; Perfect            740G Animal Festival
    | Cow Butter; Perfect            740G Horn Ranch, Lv.3
    | Cow Cheese; Decent             380G Horn Ranch, Lv.1
    | Cow Cheese; Good               560G Horn Ranch, Lv.2
    | Cow Cheese; Perfect            740G Animal Festival
    | Cow Cheese; Perfect            740G Horn Ranch, Lv.3
    | Cow Milk; Decent               340G Horn Ranch, Lv.1
    | Cow Milk; Good                 520G Horn Ranch, Lv.2
    | Duck Egg; Decent               160G Horn Ranch, Lv.3
    | Duck Egg; Good                 240G Horn Ranch, Lv.3
    | Flax Yarn; Perfect            2900G Animal Festival
    | Goat Butter; Decent            200G Horn Ranch, Lv.1
    | Goat Butter; Good              500G Horn Ranch, Lv.2
    | Goat Butter; Perfect           680G Animal Festival
    | Goat Butter; Perfect           680G Horn Ranch, Lv.3
    | Goat Cheese; Decent            300G Horn Ranch, Lv.1
    | Goat Cheese; Good              500G Horn Ranch, Lv.2
    | Goat Cheese; Perfect           640G Animal Festival
    | Goat Cheese; Perfect           680G Horn Ranch, Lv.3
    | Goat Milk; Good                280G Horn Ranch, Lv.2
    | Goat Milk; Good                460G Horn Ranch, Lv.3
    | Mayonnaise; Decent             160G Horn Ranch, Lv.1
    | Mayonnaise; Good               200G Horn Ranch, Lv.2
    | Mayonnaise; Perfect            260G Animal Festival
    | Mayonnaise; Perfect            260G Horn Ranch, Lv.3
    | Ostonnaise                     900G Horn Ranch, Lv.2
    | Ostrich Egg; Decent            700G Horn Ranch, Lv.1
    | Ostrich Egg; Good             1060G Horn Ranch, Lv.4
    | Sheep Butter; Decent           260G Horn Ranch, Lv.2
    | Sheep Butter; Good             460G Horn Ranch, Lv.3
    | Sheep Butter; Perfect          640G Animal Festival
    | Sheep Cheese; Decent           260G Horn Ranch, Lv.2
    | Sheep Cheese; Good             460G Horn Ranch, Lv.3
    | Sheep Cheese; Perfect          640G Animal Festival
    | Sheep Cheese; Perfect          640G Horn Ranch, Lv.4
    | Sheep Milk; Decent             240G Horn Ranch, Lv.3
    | Sheep Milk; Good               420G Horn Ranch, Lv.4
    | Silk Yarn; Decent             1460G Horn Ranch, Lv.1
    | Silk Yarn; Good               2180G Horn Ranch, Lv.2
    | Silk Yarn; Perfect            2640G Animal Festival
    | Silk Yarn; Perfect            2900G Horn Ranch, Lv.4
    | Wool Yarn; Decent             1360G Horn Ranch, Lv.1
    | Wool Yarn; Good               2020G Horn Ranch, Lv.2
    | Wool Yarn; Perfect            2680G Animal Festival
    | Wool Yarn; Perfect            2680G Horn Ranch, Lv.4
    | Wool; Decent                  1240G Horn Ranch, Lv.1
    | Wool; Good                    1840G Horn Ranch, Lv.4
    | Wool; Perfect                 2440G Animal Festival
    |
    | _ _ _ _
    | Animals
    |
    | Calf                          1200G Horn Ranch, Lv.1
    | Chick                         1000G Horn Ranch, Lv.1
    | Chicken                       2000G Horn Ranch, Lv.2
    | Cow                           2400G Horn Ranch, Lv.2
    | Duck                          1600G Horn Ranch, Lv.3
    | Duckling                       800G Horn Ranch, Lv.1
    | Foal                          2000G Horn Ranch, Lv.2
    | Goat                          3000G Horn Ranch, Lv.4
    | Horse                         4000G Horn Ranch, Lv.3
    | Kid                           1500G Horn Ranch, Lv.2; Req. Level 2 Barn
    | Lamb                          1800G Horn Ranch, Lv.1
    | Ostrich                       6000G Horn Ranch, Lv.4; Req. Level 3 Barn
    | Ostrich Chick                 3000G Horn Ranch, Lv.4; Req. Level 3 Barn
    | Sheep                         3600G Horn Ranch, Lv.1
    | Silkworm                      4000G Horn Ranch, Lv.3; Req. Level 3 Coop
    |
    | _ _ _
    | Books
    |
    | Advanced Farming              1500G General Store, Lv.3
    | All About Tools                800G General Store, Lv.3
    | Animal Care Tool Guide        1500G General Store, Lv.3
    | Castanet Guide: Volume 2       500G General Store, Lv.2
    | Gathering Materials           1500G General Store, Lv.3
    | Map of Bonds                   222G General Store, Lv.2
    | Map of Droplet                 555G General Store, Lv.3
    | Map of Fire                    111G General Store, Lv.2
    | Map of Goddess                 999G General Store, Lv.4
    | Map of Mirrors                 333G General Store, Lv.3
    | Map of Pastoral                888G General Store, Lv.4
    | Map of Sneaking                666G General Store, Lv.4
    | Map of Splash                  444G General Store, Lv.3
    | Map of Wings                   777G General Store, Lv.4
    | Milling Basics                 500G General Store, Lv.1
    | TV Listings                    500G General Store, Lv.1
    |
    | _ _ _ _ _
    | Clothing
    |
    | Black Victorian (Girl)        2000G Sonata Tailoring, Lv.2; Spring & Summer
    | Blue Jacket (Boy)             1000G Sonata Tailoring, Lv.1; Fall & Winter
    | Blue Workwear (Boy)           1000G Sonata Tailoring, Lv.1; Spring & Summer
    | Brown Safari (Boy)            3000G Sonata Tailoring, Lv.2; Spring & Summer
    | Chic (Boy)                    3000G Sonata Tailoring, Lv.3; Spring & Summer
    | Down Vest (Boy)               2000G Sonata Tailoring, Lv.2; Fall & Winter
    | Formal Dress (Girl)           3000G Sonata Tailoring, Lv.3; Spring & Summer
    | Formal Jacket (Boy)           3000G Sonata Tailoring, Lv.3; Fall & Winter
    | Green Casual (Girl)           1000G Sonata Tailoring, Lv.1; Spring & Summer
    | Pantsuit (Girl)               3000G Sonata Tailoring, Lv.3; Fall & Winter
    | Punk (Boy)                    2000G Sonata Tailoring, Lv.3; Spring & Summer
    | Red Casual (Girl)             1500G Sonata Tailoring, Lv.1; Fall & Winter
    | Red Victorian (Girl)          2000G Sonata Tailoring, Lv.2; Fall & Winter
    | Safari (Girl)                 2000G Sonata Tailoring, Lv.3; Spring & Summer
    | Safari Jacket (Boy)           3000G Sonata Tailoring, Lv.3; Fall & Winter
    | Sporty (Boy)                  2000G Sonata Tailoring, Lv.2; Spring & Summer
    | Sporty (Girl)                 2000G Sonata Tailoring, Lv.2; Fall & Winter
    | Sporty Shortsleeves (Girl)    1500G Sonata Tailoring, Lv.2; Spring & Summer
    | Tracksuit (Boy)               2000G Sonata Tailoring, Lv.2; Fall & Winter
    | Western (Girl)                3000G Sonata Tailoring, Lv.3; Fall & Winter
    | Workwear (Girl)               1500G Sonata Tailoring, Lv.1; Spring & Summer
    | Yellow Casual (Girl)          1000G Sonata Tailoring, Lv.1; Fall & Winter
    | Yellow Parka (Boy)            1500G Sonata Tailoring, Lv.1; Fall & Winter
    | Yellow Workwear (Boy)         1500G Sonata Tailoring, Lv.1; Spring & Summer
    |
    | _ _ _ _ _
    | Cocktails
    |
    | Apple Cocktail                 680G Brass Bar, Lv.1
    | Blackberry Cocktail            240G Brass Bar, Lv.4
    | Blueberry Cocktail             240G Brass Bar, Lv.3
    | Buckwheat Cocktail             920G Brass Bar, Lv.2
    | Coconut Cocktail               200G Brass Bar, Lv.3
    | Cranberry Cocktail             240G Brass Bar, Lv.2
    | Grape Cocktail                 600G Brass Bar, Lv.1
    | Olive Cocktail                 600G Brass Bar, Lv.2
    | Raspberry Cocktail             200G Brass Bar, Lv.3
    | Rice Cocktail                 1080G Brass Bar, Lv.4
    | Wheat Cocktail                 640G Brass Bar, Lv.1
    | Yam Cocktail                   680G Brass Bar, Lv.1
    |
    | _ _ _
    | Dish
    |
    | Apple Candy                    830G Harvest Festival
    | Apple Jam                      680G Harvest Festival
    | Apple Pie                     1510G Ocarina Inn, Lv.1; Summer
    | Baked Potato                  1060G Ocean Festival
    | Banana Candy                   590G Pineapple Inn, Lv.2
    | Banana Ice Cream              1320G Pineapple Inn, Lv.2
    | Banana Pudding                 830G Pineapple Inn, Lv.2
    | Blackberry Pie                1290G Ocarina Inn, Lv.2
    | Blueberry Pie                 1290G Ocarina Inn, Lv.1
    | Boiled Spinach                 550G Ocarina Inn, Lv.1; Fall
    | Bouillabaisse; Decent         1060G Brass Bar, Lv.2
    | Bouillabaisse; Good           2220G Brass Bar, Lv.3
    | Bouillabaisse; Perfect        2720G Brass Bar, Lv.4
    | Cheese Fondue                 2960G Ocarina Inn, Lv.2
    | Cheese Omelet                 1380G Ocarina Inn, Lv.3
    | Cheese Risotto                1570G Ocarina Inn, Lv.1; Winter
    | Cherry Pie                    1460G Ocarina Inn, Lv.3; Spring
    | Chestnut Pie                  1480G Ocarina Inn, Lv.2; Fall
    | Chestnut Rice                  850G Harvest Festival
    | Chestnut Rice                  850G Ocarina Inn, Lv.3; Fall
    | Chocolate Banana               460G Pineapple Inn, Lv.2
    | Chocolate Fondue              2670G Ocarina Inn, Lv.3; Winter
    | Chocolate Pie                 1510G Ocarina Inn, Lv.3; Spring
    | Conger Eel Rice                820G Ocarina Inn, Lv.2; Summer
    | Corn Soup                      950G Ocarina Inn, Lv.4; Summer
    | Croquette                     2410G Ocarina Inn, Lv.1; Winter
    | Curry Bread                   2250G Ocarina Inn, Lv.1; Spring
    | Curry Soba                    1490G Ocarina Inn, Lv.4
    | Doria                         1810G Ocarina Inn, Lv.2
    | Eel Rice                       940G Ocarina Inn, Lv.1; Fall
    | Egg Rice                       720G Ocarina Inn, Lv.4
    | Egg Sandwich                  2800G Ocarina Inn, Lv.2
    | Egg Soup                       730G Ocarina Inn, Lv.3; Winter
    | Fish Meuniere; Decent          510G Brass Bar, Lv.2
    | Fish Meuniere; Good           1050G Brass Bar, Lv.3
    | Fish Meuniere; Perfect        1830G Brass Bar, Lv.4
    | French Fries                   960G Ocarina Inn, Lv.3; Spring
    | Fried Rice                     840G Ocarina Inn, Lv.2
    | Grilled Squid                  130G Ocean Festival
    | Marinated Fish; Decent         590G Brass Bar, Lv.2
    | Marinated Fish; Good          1100G Brass Bar, Lv.3
    | Marinated Fish; Perfect       1700G Brass Bar, Lv.4
    | Mashed Potato                 1610G Brass Bar, Lv.1
    | Mushroom Gratin               1860G Ocarina Inn, Lv.3
    | Mushroom Rice                  660G Harvest Festival
    | Mushroom Rice                  660G Ocarina Inn, Lv.1
    | Mushroom Soup                  670G Ocarina Inn, Lv.1
    | Omelet Rice                   1320G Ocarina Inn, Lv.1; Spring
    | Orange Pie                    1480G Ocarina Inn, Lv.4; Summer
    | Paella                        1660G Ocarina Inn, Lv.4; Winter
    | Pancake                       1370G Brass Bar, Lv.2
    | Perfume; Decent                780G Harvest Festival
    | Pesto Spaghetti               1390G Pineapple Inn, Lv.2
    | Pickled Vegetables             660G Harvest Festival
    | Pie Crust                      990G Ocarina Inn, Lv.1
    | Pizza                         1590G Ocarina Inn, Lv.2
    | Plain Omelet                   780G Ocarina Inn, Lv.4; Spring
    | Pot-au-Feu                    2270G Ocarina Inn, Lv.2; Winter
    | Potato Gratin                 2200G Ocarina Inn, Lv.2; Spring
    | Potato Stew                    520G Harvest Festival
    | Pumpkin Croquette             2340G Ocarina Inn, Lv.2; Fall
    | Pumpkin Pie                   1560G Ocarina Inn, Lv.2; Fall
    | Pumpkin Stew                   450G Harvest Festival
    | Raspberry Pie                 1270G Ocarina Inn, Lv.4
    | Ratatouille                   1570G Ocarina Inn, Lv.3; Fall
    | Rice Ball                      710G Ocarina Inn, Lv.1
    | Roasted Chestnut               330G Harvest Festival
    | Roasted Corn                   420G Ocean Festival
    | Roasted Yam                    360G Harvest Festival
    | Salmon Fried Rice             1280G Ocarina Inn, Lv.3
    | Sardine Tomato Stew            440G Brass Bar, Lv.3
    | Sardines in Oil                540G Brass Bar, Lv.3
    | Sashimi; Good                  800G Ocean Festival
    | Saury Tomato Stew              590G Brass Bar, Lv.2
    | Sauteed Clam                   640G Ocean Festival
    | Sauteed Mushroom               620G Harvest Festival
    | Seafood Curry                 1390G Ocarina Inn, Lv.4
    | Seafood Doria                 1940G Ocarina Inn, Lv.4
    | Seafood Fried Rice            1080G Ocarina Inn, Lv.2
    | Seafood Gratin                1080G Ocarina Inn, Lv.2
    | Seafood Pizza                 1800G Ocarina Inn, Lv.2
    | Seafood Risotto               1330G Ocarina Inn, Lv.3; Winter
    | Seafood Stew                   320G Ocean Festival
    | Shortcake                     2210G Brass Bar, Lv.3
    | Sobagaki                       590G Ocarina Inn, Lv.1; Spring
    | Southern Fried Rice           1060G Pineapple Inn, Lv.2
    | Southern Omelet               1390G Pineapple Inn, Lv.1
    | Spaghetti Carbonara           1850G Pineapple Inn, Lv.2
    | Spaghetti Napolitan           1800G Pineapple Inn, Lv.2
    | Spaghetti Pescatore           1420G Pineapple Inn, Lv.2
    | Spicy Seafood Soup            1360G Ocarina Inn, Lv.2; Winter
    | Spinach Risotto               1460G Ocarina Inn, Lv.4; Fall
    | Squid Ink Spaghetti           1410G Pineapple Inn, Lv.2
    | Squid Tomato Stew              510G Brass Bar, Lv.1
    | Steamed Egg                   1290G Ocarina Inn, Lv.2; Fall
    | Steamed Turnip                 730G Ocarina Inn, Lv.4; Spring
    | Stir Fry                       490G Brass Bar, Lv.1
    | Strawberry Jam                 980G Harvest Festival
    | Tempura Soba                  1020G Ocarina Inn, Lv.3
    | Tomato Omelet                 1180G Ocarina Inn, Lv.2; Summer
    | Tomato Risotto                1370G Ocarina Inn, Lv.2; Summer
    | Tomato Soup                    950G Ocarina Inn, Lv.1; Summer
    | Tsukimi Soba                   750G Ocarina Inn, Lv.2; Fall
    | Tuna Rice                     1180G Ocarina Inn, Lv.3
    | Tuna Sandwich                 2810G Ocarina Inn, Lv.3; Fall
    | Vegetable Curry               2400G Ocarina Inn, Lv.3
    | Vegetable Salad                840G Harvest Festival
    | Vegetable Sandwich            2600G Ocarina Inn, Lv.1
    | Yam Cake                      1670G Brass Bar, Lv.2
    | Yam Rice                       880G Harvest Festival
    | Yam Rice                       880G Ocarina Inn, Lv.1; Fall
    | Yam Stew                       400G Harvest Festival
    | Zaru Soba                      590G Ocarina Inn, Lv.1; Summer
    |
    | _ _ _
    | Drink
    |
    | Apple Juice                    360G Ocarina Inn, Lv.1
    | Apple Juice                    360G Ocean Festival
    | Banana Milk                    650G Pineapple Inn, Lv.2
    | Blackberry Juice               140G Ocarina Inn, Lv.3
    | Blackberry Juice               140G Ocean Festival
    | Blueberry Juice                140G Ocarina Inn, Lv.4
    | Blueberry Juice                140G Ocean Festival
    | Carrot Juice                   500G Ocarina Inn, Lv.1
    | Carrot Juice                   500G Ocean Festival
    | Coconut Juice                  120G Ocarina Inn, Lv.4
    | Coconut Juice                  120G Ocean Festival
    | Cranberry Juice                140G Ocarina Inn, Lv.1
    | Cranberry Juice                140G Ocean Festival
    | Grape Juice                    320G Ocarina Inn, Lv.4
    | Grape Juice                    320G Ocean Festival
    | Honeydew Juice                 770G Ocarina Inn, Lv.3
    | Honeydew Juice                 770G Ocean Festival
    | Honeydew Milk                 1300G Animal Festival
    | Hot Cocoa                      890G Ocarina Inn, Lv.2
    | Hot Coffee                     440G Ocarina Inn, Lv.2
    | Orange Juice                   320G Ocarina Inn, Lv.4
    | Orange Juice                   320G Ocean Festival
    | Pineapple Juice                160G Ocean Festival
    | Pineapple Juice                160G Pineapple Inn, Lv.2
    | Raspberry Juice                120G Ocarina Inn, Lv.2
    | Raspberry Juice                120G Ocean Festival
    | Strawberry Milk               1040G Animal Festival
    | Tomato Juice                   420G Ocarina Inn, Lv.2
    | Tomato Juice                   520G Ocean Festival
    | Vegetable Juice               1370G Ocarina Inn, Lv.3
    | Vegetable Juice               1370G Ocean Festival
    | Yogurt Drink                   820G Animal Festival
    |
    | _ _ _
    | Feed
    |
    | Feed                            10G Horn Ranch, Lv.1
    | Fodder                          20G Horn Ranch, Lv.1
    |
    | _ _ _ _ _ _
    | Fertilizer
    |
    | Decent Fertilizer               50G Marimba Farm, Lv.1
    | Good Fertilizer                 60G Marimba Farm, Lv.2
    | Perfect Fertilizer             220G Marimba Farm, Lv.3
    | Shining Fertilizer             360G Harvest Festival
    | Shining Fertilizer             300G Marimba Farm, Lv.4
    |
    | _ _ _
    | Fish
    |
    | Angler Fish                    660G Fishery, Lv.2; Winter
    | Bonito                         240G Fishery, Lv.2; Spring
    | Bonito                         240G Ocean Festival
    | Cod                            170G Fishery, Lv.1; Winter
    | Conger Eel                     280G Fishery, Lv.2; Fall
    | Crawfish                        20G Ocean Festival
    | Freshwater Prawn                50G Fishery, Lv.2; Fall
    | Goby                            30G Fishery, Lv.1; Spring
    | Horse Mackerel                 170G Fishery, Lv.1; Summer
    | Lobster                        360G Fishery, Lv.2; Winter
    | Octopus                        120G Fishery, Lv.2; Spring
    | Octopus                        120G Ocean Festival
    | Pacific Herring                160G Fishery, Lv.2; Winter
    | Rainbow Trout                  120G Fishery, Lv.1; Fall
    | Rock Lobster                   190G Fishery, Lv.2; Summer
    | Rock Trout                     240G Fishery, Lv.2; Spring
    | Rockfish                       160G Fishery, Lv.1; Summer
    | Salmon                         560G Fishery, Lv.1; Fall
    | Sardine                         40G Fishery, Lv.1; Spring
    | Saury                          190G Fishery, Lv.2; Fall
    | Sea Bream                      300G Fishery, Lv.2; Summer
    | Squid                          110G Ocean Festival
    | Tuna                           640G Fishery, Lv.2; Summer
    | Yellowtail                     310G Fishery, Lv.1; Winter
    |
    | _ _ _ _ _
    | Furniture
    |
    | Armchair: Casual              1800G Carpenter's Shop, Lv.4
    | Armchair: Cute                1700G Carpenter's Shop, Lv.4
    | Bookshelf: Casual             2500G Carpenter's Shop, Lv.3
    | Bookshelf: Chic               2100G Carpenter's Shop, Lv.1
    | Cabinet (L): Chic             3600G Carpenter's Shop, Lv.4
    | Cabinet (L): Cute             4000G Carpenter's Shop, Lv.4
    | Cabinet (L): Normal           3500G Carpenter's Shop, Lv.4
    | Cabinet (M): Chic             2800G Carpenter's Shop, Lv.3
    | Cabinet (M): Cute             3200G Carpenter's Shop, Lv.3
    | Cabinet (M): Normal           2500G Carpenter's Shop, Lv.3
    | Cabinet (S): Chic             1400G Carpenter's Shop, Lv.1
    | Cabinet (S): Cute             1700G Carpenter's Shop, Lv.1
    | Cabinet (S): Normal           1200G Carpenter's Shop, Lv.1
    | Cast Iron Stove               3100G General Store, Lv.3
    | Chair: Casual                  900G Carpenter's Shop, Lv.1
    | Chair: Chic                   1800G Carpenter's Shop, Lv.4
    | Chair: Country                1600G Carpenter's Shop, Lv.4
    | Chair: Normal                  700G Carpenter's Shop, Lv.1
    | Chair: Pop                    1300G Carpenter's Shop, Lv.1
    | Chair: Urban                  2100G Carpenter's Shop, Lv.4
    | Classic TV                    2500G General Store, Lv.1
    | Dresser: Chic                 2300G Carpenter's Shop, Lv.4
    | Dresser: Cute                 2600G Carpenter's Shop, Lv.4
    | Dresser: Normal               1800G Carpenter's Shop, Lv.3
    | Luxury TV                     5500G General Store, Lv.3
    | Oil Heater                    3700G General Store, Lv.4
    | Recliner: Chic                1400G Carpenter's Shop, Lv.1
    | Recliner: Country             1200G Carpenter's Shop, Lv.1
    | Recliner: Normal              1000G Carpenter's Shop, Lv.1
    | Recliner: Urban               2300G Carpenter's Shop, Lv.4
    | Refrigerator (L): Red         3900G General Store, Lv.4
    | Refrigerator (L): White       3800G General Store, Lv.4
    | Refrigerator (L): Yellow      4000G General Store, Lv.4
    | Refrigerator (M): Red         2300G General Store, Lv.3
    | Refrigerator (M): White       2200G General Store, Lv.3
    | Refrigerator (M): Yellow      2400G General Store, Lv.3
    | Refrigerator (S): Red         1500G General Store, Lv.2
    | Refrigerator (S): White       1400G General Store, Lv.2
    | Refrigerator (S): Yellow      1600G General Store, Lv.2
    | Rotary Phone: Cute            2400G General Store, Lv.3
    | Rotary Phone: Luxury          2700G General Store, Lv.4
    | Rotary Phone: Normal          2000G General Store, Lv.2
    | Shelf (L): Chic               2300G Carpenter's Shop, Lv.4
    | Shelf (L): Cute               2600G Carpenter's Shop, Lv.4
    | Shelf (L): Normal             2000G Carpenter's Shop, Lv.4
    | Shelf (M): Chic               1800G Carpenter's Shop, Lv.3
    | Shelf (M): Cute               2200G Carpenter's Shop, Lv.3
    | Shelf (M): Normal             1500G Carpenter's Shop, Lv.3
    | Shelf (S): Chic               1700G Carpenter's Shop, Lv.1
    | Shelf (S): Cute               2000G Carpenter's Shop, Lv.1
    | Sofa: Casual                  2700G Carpenter's Shop, Lv.4
    | Sofa: Chic                    2300G Carpenter's Shop, Lv.1
    | Sofa: Country                 2000G Carpenter's Shop, Lv.1
    | Sofa: Cute                    2500G Carpenter's Shop, Lv.4
    | Sofa: Normal                  1800G Carpenter's Shop, Lv.1
    | Sofa: Urban                   2800G Carpenter's Shop, Lv.4
    | Standard TV                   4000G General Store, Lv.2
    | Stool: Casual                  800G Carpenter's Shop, Lv.1
    | Stool: Chic                   1500G Carpenter's Shop, Lv.4
    | Stool: Country                1400G Carpenter's Shop, Lv.4
    | Stool: Normal                  600G Carpenter's Shop, Lv.1
    | Stool: Pop                    1100G Carpenter's Shop, Lv.1
    | Stool: Urban                  1800G Carpenter's Shop, Lv.4
    | Touchtone Phone: Cute         2600G General Store, Lv.2
    | Touchtone Phone: Pop          3000G General Store, Lv.3
    | Touchtone Phone: Urban        3000G General Store, Lv.4
    | Wood Oven                     2200G General Store, Lv.2
    |
    | _ _ _ _ _ _ _ _
    | Hats & Glasses
    |
    | 3D Glasses                    1200G Sonata Tailoring, Lv.3
    | Big Round Glasses             1700G Sonata Tailoring, Lv.2
    | Big Round Sunglasses          1700G Sonata Tailoring, Lv.3
    | Blue Knit Cap                 1000G Sonata Tailoring, Lv.1; Fall & Winter
    | Blue Straw Hat                 500G Sonata Tailoring, Lv.1; Spring & Summer
    | Brown Cowboy Hat              2400G Sonata Tailoring, Lv.3
    | Brown Hunting Cap             1700G Sonata Tailoring, Lv.2
    | Camo Hat                      1700G Sonata Tailoring, Lv.2
    | Cool Sunglasses               1700G Sonata Tailoring, Lv.3
    | Eyemask                       2200G Sonata Tailoring, Lv.3
    | Fire Bandana                   800G Sonata Tailoring, Lv.1
    | Granny Glasses                1500G Sonata Tailoring, Lv.2
    | Heart Glasses                 1600G Sonata Tailoring, Lv.2
    | Heart Sunglasses              1700G Sonata Tailoring, Lv.3
    | Long Black Beanie             1300G Sonata Tailoring, Lv.3; Fall & Winter
    | Long Purple Beanie            1300G Sonata Tailoring, Lv.2; Fall & Winter
    | Monocle                       1800G Sonata Tailoring, Lv.3
    | Novelty Glasses                700G Sonata Tailoring, Lv.2
    | Orange Sunglasses             1800G Sonata Tailoring, Lv.2
    | Paisley Bandana                800G Sonata Tailoring, Lv.2
    | Red Hunting Cap               1700G Sonata Tailoring, Lv.3
    | Red Knit Cap                  1000G Sonata Tailoring, Lv.1; Fall & Winter
    | Red Scarf                     2000G Sonata Tailoring, Lv.2; Fall & Winter
    | Red Straw Hat                  500G Sonata Tailoring, Lv.1; Spring & Summer
    | Round Red Glasses             1000G Sonata Tailoring, Lv.1
    | Round Silver Glasses          1000G Sonata Tailoring, Lv.1
    | Round Sunglasses              1400G Sonata Tailoring, Lv.2
    | Square Glasses Black          1400G Sonata Tailoring, Lv.2
    | Star Glasses                  1900G Sonata Tailoring, Lv.2
    | Star Sunglasses               1900G Sonata Tailoring, Lv.3
    | Thick Glasses                 1200G Sonata Tailoring, Lv.1
    | Tropical Bandana               800G Sonata Tailoring, Lv.3
    | White Baseball Cap            1400G Sonata Tailoring, Lv.1
    | White Cowboy Hat              2400G Sonata Tailoring, Lv.2
    | White Scarf                   1500G Sonata Tailoring, Lv.1; Fall & Winter
    | Yellow Baseball Cap           1200G Sonata Tailoring, Lv.3
    | Yellow Scarf                  2000G Sonata Tailoring, Lv.3; Fall & Winter
    |
    | _ _ _
    | House
    |
    | Beach House                 100000G Town Hall, Lv.1
    | Mountain House              100000G Town Hall, Lv.2
    | River House                 100000G Town Hall, Lv.2
    | Summer House                200000G Town Hall, Lv.3
    |
    | _ _ _
    | Item
    |
    | Frame (L): Chic               2250G Simon's Studio, Lv.3
    | Frame (L): Normal             2250G Simon's Studio, Lv.3
    | Frame (L): Urban              2250G Simon's Studio, Lv.3
    | Frame (M): Chic               1500G Simon's Studio, Lv.2
    | Frame (M): Normal             1500G Simon's Studio, Lv.2
    | Frame (M): Urban              1500G Simon's Studio, Lv.2
    | Frame (S): Chic               1000G Simon's Studio, Lv.1
    | Frame (S): Normal             1000G Simon's Studio, Lv.1
    | Frame (S): Urban              1000G Simon's Studio, Lv.1
    | Mussel                         120G Ocean Festival
    | Oyster                         120G Ocean Festival
    | Pontata Root                    80G Harvest Festival
    | Poster (L): Casual            4000G Simon's Studio, Lv.3
    | Poster (L): Country           4000G Simon's Studio, Lv.3
    | Poster (L): Cute              4000G Simon's Studio, Lv.3
    | Poster (M): Casual            3000G Simon's Studio, Lv.2
    | Poster (M): Country           3000G Simon's Studio, Lv.2
    | Poster (M): Cute              3000G Simon's Studio, Lv.2
    | Poster (S): Casual            2000G Simon's Studio, Lv.1
    | Poster (S): Country           2000G Simon's Studio, Lv.1
    | Poster (S): Cute              2000G Simon's Studio, Lv.1
    | Salt; Perfect                  240G Harvest Festival
    | Sea Urchin                     160G Ocean Festival
    |
    | _ _ _ _
    | Makers
    |
    | Butter Maker                  3800G General Store, Lv.1
    | Cheese Maker                  4200G General Store, Lv.1; Req. Level 2 Barn
    | Incubator                     1000G General Store, Lv.1
    | Mayonnaise Maker              3000G General Store, Lv.1; Req. Level 2 Coop
    | Ostrich Egg Incubator         3000G General Store, Lv.1; Req. Level 3 Barn
    | Yarn Maker                    4500G General Store, Lv.1; Req. Level 3 Coop
    |
    | _ _ _ _ _
    | Medicine
    |
    | Bodigizer                      430G Choral Clinic, Lv.1
    | Bodigizer XL                   570G Choral Clinic, Lv.2
    | Cold Medicine                  260G Choral Clinic, Lv.1
    | Remedy                         180G Choral Clinic, Lv.2
    | Stay Awake                    1040G Choral Clinic, Lv.1
    | Super Stay Awake              1140G Choral Clinic, Lv.2
    |
    | _ _ _
    | Plot
    |
    | Farm Plot                   150000G Town Hall, Lv.2
    | River Plot                   70000G Town Hall, Lv.1
    |
    | _ _ _ _
    | Produce
    |
    | Anemone                        200G Marimba Farm, Lv.4; Winter
    | Apple; Decent                  260G Marimba Farm, Lv.1; Fall
    | Apple; Good                    320G Marimba Farm, Lv.3; Fall
    | Apple; Perfect                 360G Marimba Farm, Lv.4; Fall
    | Begonia                        220G Marimba Farm, Lv.3; Summer
    | Bell Pepper; Decent            320G Marimba Farm, Lv.2; Fall
    | Bell Pepper; Good              380G Marimba Farm, Lv.3; Fall
    | Bell Pepper; Perfect           440G Harvest Festival
    | Bell Pepper; Perfect           440G Marimba Farm, Lv.4; Fall
    | Blue Mist Flower               780G Marimba Farm, Lv.1; Fall
    | Buckwheat; Decent              380G Marimba Farm, Lv.2; Winter
    | Buckwheat; Good                440G Marimba Farm, Lv.3; Winter
    | Buckwheat; Perfect             480G Marimba Farm, Lv.4; Winter
    | Cabbage; Decent                380G Marimba Farm, Lv.1; Spring
    | Cabbage; Good                  440G Marimba Farm, Lv.2; Spring
    | Cabbage; Perfect               500G Marimba Farm, Lv.3; Spring
    | Carrot; Decent                 360G Marimba Farm, Lv.2; Fall
    | Carrot; Good                   440G Marimba Farm, Lv.3; Fall
    | Carrot; Perfect                520G Harvest Festival
    | Carrot; Perfect                520G Marimba Farm, Lv.4; Fall
    | Cherry; Decent                 240G Marimba Farm, Lv.2; Spring
    | Cherry; Good                   280G Marimba Farm, Lv.3; Spring
    | Cherry; Perfect                300G Marimba Farm, Lv.3; Spring
    | Chestnut; Decent               240G Marimba Farm, Lv.2; Fall
    | Chestnut; Good                 280G Marimba Farm, Lv.3; Fall
    | Chestnut; Perfect              340G Marimba Farm, Lv.4; Fall
    | Chrysanthemum                  180G Harvest Festival
    | Chrysanthemum                  180G Marimba Farm, Lv.3; Fall
    | Coffee Beans; Decent           280G Marimba Farm, Lv.3; Summer
    | Coffee Beans; Good             320G Marimba Farm, Lv.3; Summer
    | Coffee Beans; Perfect          360G Marimba Farm, Lv.3; Summer
    | Corn; Decent                   320G Marimba Farm, Lv.2
    | Corn; Good                     380G Marimba Farm, Lv.3
    | Corn; Perfect                  420G Marimba Farm, Lv.4
    | Cornmeal; Perfect              500G Harvest Festival
    | Cosmos                         200G Harvest Festival
    | Cosmos                         200G Marimba Farm, Lv.3; Fall
    | Cucumber; Decent               320G Marimba Farm, Lv.1; Summer
    | Cucumber; Good                 400G Marimba Farm, Lv.2; Summer
    | Cucumber; Perfect              480G Marimba Farm, Lv.3; Summer
    | Curry Powder; Perfect          520G Harvest Festival
    | Eggplant; Decent                26G Marimba Farm, Lv.1; Fall
    | Eggplant; Good                 300G Marimba Farm, Lv.2; Fall
    | Eggplant; Perfect              360G Harvest Festival
    | Eggplant; Perfect              360G Marimba Farm, Lv.3; Fall
    | Flax; Decent                   320G Marimba Farm, Lv.2
    | Flax; Good                     380G Marimba Farm, Lv.2
    | Flax; Perfect                  540G Harvest Festival
    | Flax; Perfect                  440G Marimba Farm, Lv.3
    | Grapes; Decent                 240G Marimba Farm, Lv.2
    | Grapes; Good                   280G Marimba Farm, Lv.3
    | Grapes; Perfect                320G Marimba Farm, Lv.4
    | Ground Coffee; Perfect         440G Harvest Festival
    | Hibiscus                       420G Pineapple Inn, Lv.2
    | Honey; Decent                  100G Animal Festival
    | Honey; Decent                  100G Marimba Farm, Lv.1
    | Honey; Good                    200G Animal Festival
    | Honey; Good                    200G Marimba Farm, Lv.2
    | Honey; Perfect                 300G Animal Festival
    | Honey; Perfect                 300G Marimba Farm, Lv.3
    | Honeydew; Decent               500G Marimba Farm, Lv.2
    | Honeydew; Good                 600G Marimba Farm, Lv.2
    | Honeydew; Perfect              900G Marimba Farm, Lv.3
    | Honeydew; Shining             1280G Marimba Farm, Lv.4
    | Hyacinth                       240G Marimba Farm, Lv.2; Spring
    | Lavender                       200G Marimba Farm, Lv.3; Spring
    | Lettuce; Decent                440G Marimba Farm, Lv.2
    | Lettuce; Good                  500G Marimba Farm, Lv.3
    | Lettuce; Perfect               560G Marimba Farm, Lv.4
    | Lily                           280G Marimba Farm, Lv.2; Summer
    | Moondrop Flower                240G Marimba Farm, Lv.2; Fall
    | Morning Glory                  240G Marimba Farm, Lv.4; Summer
    | Olive Oil; Perfect             340G Harvest Festival
    | Olive; Decent                  240G Marimba Farm, Lv.2; Fall
    | Olive; Good                    280G Marimba Farm, Lv.3; Fall
    | Olive; Perfect                 320G Marimba Farm, Lv.4; Fall
    | Onion; Decent                  340G Marimba Farm, Lv.2
    | Onion; Good                    400G Marimba Farm, Lv.2
    | Onion; Perfect                 460G Marimba Farm, Lv.3
    | Orange; Decent                 240G Marimba Farm, Lv.1; Summer
    | Orange; Good                   280G Marimba Farm, Lv.2; Summer
    | Orange; Perfect                320G Marimba Farm, Lv.3; Summer
    | Pansy                          180G Marimba Farm, Lv.3; Spring
    | Pinkcat Flower                 240G Marimba Farm, Lv.3; Spring
    | Potato; Decent                 380G Marimba Farm, Lv.3; Spring
    | Potato; Good                   440G Marimba Farm, Lv.3; Spring
    | Potato; Perfect                480G Marimba Farm, Lv.4; Spring
    | Pumpkin; Decent                300G Marimba Farm, Lv.2; Fall
    | Pumpkin; Good                  360G Marimba Farm, Lv.3; Fall
    | Pumpkin; Perfect               420G Harvest Festival
    | Pumpkin; Perfect               420G Marimba Farm, Lv.4; Fall
    | Rice; Decent                   420G Marimba Farm, Lv.3
    | Rice; Good                     500G Marimba Farm, Lv.3
    | Rice; Perfect                  580G Marimba Farm, Lv.4
    | Rose                           440G Marimba Farm, Lv.2; Fall
    | Snowflake Flower               300G Marimba Farm, Lv.3; Winter
    | Soba Flour; Perfect            600G Harvest Festival
    | Spinach; Decent                360G Marimba Farm, Lv.2; Fall
    | Spinach; Good                  440G Marimba Farm, Lv.3; Fall
    | Spinach; Perfect               540G Harvest Festival
    | Spinach; Perfect               540G Marimba Farm, Lv.4; Fall
    | Strawberry; Decent             360G Marimba Farm, Lv.1
    | Strawberry; Good               440G Marimba Farm, Lv.2
    | Strawberry; Perfect            540G Marimba Farm, Lv.3
    | Strawberry; Shining            820G Marimba Farm, Lv.4
    | Sugar; Perfect                 520G Harvest Festival
    | Sugarcane; Decent              360G Marimba Farm, Lv.1; Summer
    | Sugarcane; Good                380G Marimba Farm, Lv.2; Summer
    | Sugarcane; Perfect             440G Marimba Farm, Lv.3; Summer
    | Sunflower                      320G Marimba Farm, Lv.2; Summer
    | Tea Leaves; Decent             340G Marimba Farm, Lv.2; Summer
    | Tea Leaves; Good               400G Marimba Farm, Lv.3; Summer
    | Tea Leaves; Perfect            460G Marimba Farm, Lv.4; Summer
    | Tomato; Decent                 320G Marimba Farm, Lv.2; Summer
    | Tomato; Good                   380G Marimba Farm, Lv.3; Summer
    | Tomato; Perfect                420G Marimba Farm, Lv.4; Summer
    | Tulip                          220G Marimba Farm, Lv.1; Spring
    | Turnip; Decent                 340G Marimba Farm, Lv.1; Spring
    | Turnip; Good                   400G Marimba Farm, Lv.2; Spring
    | Turnip; Perfect                460G Marimba Farm, Lv.3; Spring
    | Watermelon; Decent             420G Marimba Farm, Lv.1; Summer
    | Watermelon; Good               500G Marimba Farm, Lv.2; Summer
    | Watermelon; Perfect            580G Marimba Farm, Lv.3; Summer
    | Watermelon; Shining            820G Marimba Farm, Lv.4; Summer
    | Wheat Flour; Perfect           420G Harvest Festival
    | Wheat; Decent                  260G Marimba Farm, Lv.2
    | Wheat; Good                    300G Marimba Farm, Lv.2
    | Wheat; Perfect                 340G Marimba Farm, Lv.3
    | Yam; Decent                    260G Marimba Farm, Lv.1; Fall
    | Yam; Good                      320G Marimba Farm, Lv.2; Fall
    | Yam; Perfect                   360G Harvest Festival
    | Yam; Perfect                   360G Marimba Farm, Lv.3; Fall
    |
    | _ _ _ _ _ _ _
    | Ranch Upgrade
    |
    | Level 2 Barn Upgrade         30000G Carpenter's Shop, Lv.1; 40 Lumber, ...
    | Level 2 Coop Upgrade         24000G Carpenter's Shop, Lv.1; 30 Lumber, ...
    | Level 2 Home Upgrade         25000G Carpenter's Shop, Lv.1; 100 Lumber,...
    | Level 3 Barn Upgrade         60000G Carpenter's Shop, Lv.1; 100 Lumber,...
    | Level 3 Coop Upgrade         45000G Carpenter's Shop, Lv.1; 50 Lumber, ...
    | Level 3 Home Upgrade         50000G Carpenter's Shop, Lv.1; 300 Lumber,...
    | Level 4 Home Upgrade        150000G Carpenter's Shop, Lv.1; 600 Lumber,...
    | Waterwheel Repair            24000G Carpenter's Shop, Lv.2; 50 Lumber, ...
    |
    | _ _ _ _
    | Recipe
    |
    | Apple Cocktail (recipe)        280G Brass Bar, Lv.1
    | Apple Ice Cream (recipe)       630G Horn Ranch, Lv.4
    | Apple Jam (recipe)             280G Marimba Farm, Lv.2
    | Apple Juice (recipe)           150G Ocarina Inn, Lv.1
    | Baked Potato (recipe)          430G Horn Ranch, Lv.2
    | Banana Candy (recipe)          240G Pineapple Inn, Lv.2
    | Banana Ice Cream (recipe)      530G Horn Ranch, Lv.4
    | Banana Ice Cream (recipe)      530G Pineapple Inn, Lv.2
    | Banana Milk (recipe)           260G Pineapple Inn, Lv.2
    | Banana Pudding (recipe)        340G Pineapple Inn, Lv.2
    | Blackberry Cocktail (re...     100G Brass Bar, Lv.4
    | Blackberry Ice Cream (r...     540G Horn Ranch, Lv.4
    | Blackberry Juice (recipe)       60G Ocarina Inn, Lv.4
    | Blackberry Pie (recipe)        520G Ocarina Inn, Lv.3
    | Blue Perfume (recipe)         1280G Harvest Festival
    | Blueberry Cocktail (recipe)    100G Brass Bar, Lv.1
    | Blueberry Ice Cream (re...     540G Horn Ranch, Lv.4
    | Blueberry Jam (recipe)         100G Marimba Farm, Lv.1
    | Blueberry Juice (recipe)        60G Ocarina Inn, Lv.2
    | Boiled Corn (recipe)           190G Marimba Farm, Lv.1
    | Boiled Duck Egg (recipe)       140G Horn Ranch, Lv.2
    | Boiled Egg (recipe)            100G Horn Ranch, Lv.1
    | Boiled Spinach (recipe)        220G Ocarina Inn, Lv.1
    | Buckwheat Cocktail (recipe)    370G Brass Bar, Lv.2
    | Buckwheat Pancake (recipe)     620G Animal Festival
    | Butter Steamed Clam (re...     300G Fishery, Lv.1
    | Butter Steamed Mussel (...     290G Fishery, Lv.2
    | Butter Steamed Oyster (...     290G Fishery, Lv.2
    | Cafe Au Lait (recipe)          390G Horn Ranch, Lv.2
    | Carrot Ice Cream (recipe)      680G Horn Ranch, Lv.4
    | Cheese Risotto (recipe)        630G Ocarina Inn, Lv.2
    | Cheesecake (recipe)            930G Horn Ranch, Lv.3
    | Cherry Ice Cream (recipe)      610G Horn Ranch, Lv.4
    | Cherry Jam (recipe)            240G Marimba Farm, Lv.1
    | Cherry Pie (recipe)            590G Ocarina Inn, Lv.4
    | Chocolate Banana (recipe)      190G Pineapple Inn, Lv.2
    | Clam Soup (recipe)              70G Fishery, Lv.2
    | Coconut Juice (recipe)          50G Ocarina Inn, Lv.4
    | Coffee Ice Cream (recipe)      660G Horn Ranch, Lv.4
    | Cold Medicine (recipe)         110G Choral Clinic, Lv.2
    | Conger Eel Rice (recipe)       330G Ocarina Inn, Lv.3
    | Cookie (recipe)                470G Animal Festival
    | Corn Soup (recipe)             380G Ocarina Inn, Lv.4
    | Cornbread (recipe)             780G Marimba Farm, Lv.4
    | Cranberry Cocktail (recipe)    100G Brass Bar, Lv.2
    | Cranberry Ice Cream (re...     540G Horn Ranch, Lv.4
    | Cranberry Juice (recipe)        60G Ocarina Inn, Lv.1
    | Croquette (recipe)             970G Ocarina Inn, Lv.1
    | Decent Perfume (recipe)        320G Harvest Festival
    | Eel Rice (recipe)              380G Ocarina Inn, Lv.2
    | Egg Rice (recipe)              290G Ocarina Inn, Lv.1
    | Egg Salad (recipe)             420G Marimba Farm, Lv.1
    | Fish Soup (recipe)             130G Fishery, Lv.1
    | French Fries (recipe)          390G Ocarina Inn, Lv.3
    | Fried Egg (recipe)             100G Horn Ranch, Lv.1
    | Fried Rice (recipe)            340G Ocarina Inn, Lv.2
    | Grape Cocktail (recipe)        240G Brass Bar, Lv.3
    | Grape Juice (recipe)           130G Ocarina Inn, Lv.3
    | Green Perfume (recipe)         380G Harvest Festival
    | Green Tea (recipe)             180G Choral Clinic, Lv.1
    | Grilled Goby (recipe)           20G Fishery, Lv.1
    | Grilled Horse Mackerel ...      80G Fishery, Lv.1
    | Grilled Mahi-Mahi (recipe)     240G Fishery, Lv.1
    | Grilled Sardine (recipe)        30G Fishery, Lv.1
    | Honeydew Ice Cream (recipe)    790G Horn Ranch, Lv.4
    | Honeydew Juice (recipe)        310G Ocarina Inn, Lv.2
    | Hot Cocoa (recipe)             360G Ocarina Inn, Lv.2
    | Hot Coffee (recipe)            180G Ocarina Inn, Lv.2
    | Hot Milk (recipe)              230G Horn Ranch, Lv.1
    | Kimchi (recipe)                550G Pineapple Inn, Lv.2
    | Marinated Fish (recipe)        240G Marimba Farm, Lv.1
    | Marmalade (recipe)             240G Marimba Farm, Lv.1
    | Mashed Potato (recipe)         650G Marimba Farm, Lv.3
    | Milk Tea (recipe)              260G Horn Ranch, Lv.2
    | Mint Ice Cream (recipe)        520G Horn Ranch, Lv.4
    | Mushroom Gratin (recipe)       750G Ocarina Inn, Lv.2
    | Mushroom Rice (recipe)         270G Ocarina Inn, Lv.2
    | Olive Cocktail (recipe)        240G Brass Bar, Lv.3
    | Olive Oil (recipe)             110G Marimba Farm, Lv.4
    | Orange Cookie (recipe)         590G Animal Festival
    | Orange Ice Cream (recipe)      610G Horn Ranch, Lv.4
    | Orange Juice (recipe)          130G Ocarina Inn, Lv.4
    | Orange Pie (recipe)            590G Ocarina Inn, Lv.4
    | Pancake (recipe)               550G Animal Festival
    | Pesto Spaghetti (recipe)       560G Pineapple Inn, Lv.2
    | Pie Crust (recipe)             400G Ocarina Inn, Lv.2
    | Pineapple Juice (recipe)        70G Pineapple Inn, Lv.1
    | Pizza (recipe)                 640G Ocarina Inn, Lv.2
    | Plain Omelet (recipe)          320G Ocarina Inn, Lv.1
    | Potato Gratin (recipe)         880G Ocarina Inn, Lv.4
    | Potato Pancake (recipe)        580G Animal Festival
    | Potato Stew (recipe)           210G Marimba Farm, Lv.2
    | Pudding (recipe)               300G Animal Festival
    | Raspberry Cocktail (recipe)     80G Brass Bar, Lv.3
    | Raspberry Ice Cream (re...     530G Horn Ranch, Lv.4
    | Red Perfume (recipe)           730G Harvest Festival
    | Remedy (recipe)                 80G Choral Clinic, Lv.2
    | Rice Ball (recipe)             290G Ocarina Inn, Lv.1
    | Rice Cocktail (recipe)         440G Brass Bar, Lv.4
    | Roasted Chestnut (recipe)      140G Marimba Farm, Lv.3
    | Roasted Yam (recipe)           150G Marimba Farm, Lv.4
    | Salmon Fried Rice (recipe)     510G Ocarina Inn, Lv.3
    | Sardine Tomato Stew (re...     180G Fishery, Lv.1
    | Sardines in Oil (recipe)       220G Pineapple Inn, Lv.2
    | Sashimi (recipe)                70G Fishery, Lv.1
    | Sauteed Clam (recipe)          260G Fishery, Lv.2
    | Sauteed Mussel (recipe)        250G Fishery, Lv.2
    | Seafood Pizza (recipe)         720G Ocarina Inn, Lv.2
    | Shark Fin Stew (recipe)        480G Fishery, Lv.2
    | Shining Perfume (recipe)      1370G Harvest Festival
    | Shortcake (recipe)             890G Animal Festival
    | Sobagaki (recipe)              240G Ocarina Inn, Lv.1
    | Southern Fried Rice (re...     430G Pineapple Inn, Lv.2
    | Spaghetti Napolitan (re...     680G Pineapple Inn, Lv.2
    | Spinach Risotto (recipe)       590G Ocarina Inn, Lv.1
    | Stay Awake (recipe)            420G Choral Clinic, Lv.2
    | Stir Fry (recipe)              200G Marimba Farm, Lv.1
    | Strawberry Ice Cream (r...     690G Horn Ranch, Lv.3
    | Strawberry Milk (recipe)       420G Horn Ranch, Lv.3
    | Tomato Juice (recipe)          170G Ocarina Inn, Lv.2
    | Tomato Soup (recipe)           380G Ocarina Inn, Lv.1
    | Tortilla Chips (recipe)        500G Pineapple Inn, Lv.1
    | Tuna Sandwich (recipe)        1130G Ocarina Inn, Lv.1
    | Vegetable Curry (recipe)       960G Ocarina Inn, Lv.4
    | Vegetable Salad (recipe)       340G Marimba Farm, Lv.3
    | Yellow Perfume (recipe)        410G Harvest Festival
    | Yogurt (recipe)                230G Horn Ranch, Lv.1
    | Yogurt Drink (recipe)          330G Horn Ranch, Lv.3
    | Zaru Soba (recipe)             240G Ocarina Inn, Lv.1
    |
    | _ _ _ _ _ _
    | Remodeling
    |
    | Casual Remodel                1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
    | Country Remodel               1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
    | Cute Remodel                  1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
    | Gorgeous Remodel              1500G Carpenter's Shop, Lv.1; Req. Lv.2 House
    |
    | _ _ _ _ _
    | Seedling
    |
    | Apple Seedling                 990G Marimba Farm, Lv.1
    | Cherry Seedling                860G Marimba Farm, Lv.3
    | Chestnut Seedling              860G Marimba Farm, Lv.2
    | Coffee Beans Seedling          980G Marimba Farm, Lv.4
    | Hali Seedling                  350G Marimba Farm, Lv.3
    | Olive Seedling                 860G Marimba Farm, Lv.4
    | Orange Seedling                860G Marimba Farm, Lv.1
    |
    | _ _ _
    | Seeds
    |
    | Anemone Seeds                   20G Marimba Farm, Lv.3; Winter
    | Begonia Seeds                   20G Marimba Farm, Lv.3; Summer
    | Bell Pepper Seeds              100G Marimba Farm, Lv.3; Fall
    | Blue Herb Seeds                 20G Marimba Farm, Lv.1; Summer
    | Blue Herb Seeds                 20G New Year's Eve
    | Blue Mist Flower Seeds          50G Marimba Farm, Lv.3; Fall
    | Buckwheat Seeds                 30G Marimba Farm, Lv.1; Winter
    | Cabbage Seeds                   30G Marimba Farm, Lv.1; Spring
    | Carrot Seeds                    30G Marimba Farm, Lv.1; Fall
    | Chrysanthemum Seeds             20G Marimba Farm, Lv.4; Fall
    | Cocoa Seeds                    140G Pineapple Inn, Lv.1
    | Corn Seeds                     100G Marimba Farm, Lv.2; Summer
    | Cosmos Seeds                    20G Marimba Farm, Lv.2; Fall
    | Cucumber Seeds                  30G Marimba Farm, Lv.1; Summer
    | Eggplant Seeds                  80G Marimba Farm, Lv.2; Fall
    | Fall Seed Mix                   30G Marimba Farm, Lv.1; Fall
    | Flax Seeds                      30G Marimba Farm, Lv.2; Spring
    | Grapes Seeds                    30G Marimba Farm, Lv.2; Fall
    | Grass Seeds                     20G Marimba Farm, Lv.1
    | Green Bell Seeds                20G Pineapple Inn, Lv.1
    | Green Herb Seeds                20G Marimba Farm, Lv.1; Summer
    | Green Herb Seeds                20G New Year's Eve
    | Hibiscus Seeds                  40G Pineapple Inn, Lv.2
    | Honeydew Seeds                  40G Marimba Farm, Lv.4; Summer
    | Hyacinth Seeds                  20G Marimba Farm, Lv.2; Spring
    | Lavender Seeds                  20G Marimba Farm, Lv.3; Spring
    | Lettuce Seeds                   40G Marimba Farm, Lv.1; Spring
    | Lily Seeds                      20G Marimba Farm, Lv.1; Summer
    | Moondrop Flower Seeds           20G Marimba Farm, Lv.4; Fall
    | Morning Glory Seeds             20G Marimba Farm, Lv.4; Summer
    | Onion Seeds                     30G Marimba Farm, Lv.1; Summer
    | Pansy Seeds                     20G Marimba Farm, Lv.2; Spring
    | Pinkcat Flower Seeds            20G Marimba Farm, Lv.3; Spring
    | Potato Seeds                    30G Marimba Farm, Lv.3; Spring
    | Pumpkin Seeds                   90G Marimba Farm, Lv.1; Fall
    | Purple Herb Seeds               20G Marimba Farm, Lv.1; Fall
    | Purple Herb Seeds               20G New Year's Eve
    | Red Herb Seeds                  20G Marimba Farm, Lv.1; Fall
    | Red Herb Seeds                  20G New Year's Eve
    | Rice Seeds                      30G Marimba Farm, Lv.3; Fall
    | Rose Seeds                      30G Marimba Farm, Lv.4; Fall
    | Snowflake Flower Seeds          20G Marimba Farm, Lv.3; Winter
    | Spicy Pepper Seeds              40G Pineapple Inn, Lv.1
    | Spinach Seeds                   30G Marimba Farm, Lv.2; Fall
    | Spring Seed Mix                 30G Marimba Farm, Lv.2; Spring
    | Strawberry Seeds               110G Marimba Farm, Lv.1; Spring
    | Sugarcane Seeds                 40G Marimba Farm, Lv.1; Summer
    | Summer Seed Mix                 30G Marimba Farm, Lv.1; Summer
    | Sunflower Seeds                 30G Marimba Farm, Lv.2; Summer
    | Tea Leaves Seeds                50G Marimba Farm, Lv.1; Summer
    | Tomato Seeds                   100G Marimba Farm, Lv.1; Summer
    | Tulip Seeds                     20G Marimba Farm, Lv.1; Spring
    | Turnip Seeds                    30G Marimba Farm, Lv.1; Spring
    | Watermelon Seeds                30G Marimba Farm, Lv.1; Summer
    | Wheat Seeds                     80G Marimba Farm, Lv.2; Spring
    | Yam Seeds                       90G Marimba Farm, Lv.2; Fall
    | Yellow Herb Seeds               20G Marimba Farm, Lv.1; Winter
    | Yellow Herb Seeds               20G New Year's Eve
    |
    | _ _ _ _ _ _ _
    | Tool Upgrade
    |
    | Copper Axe Upgrade            6000G Blacksmith's Shop, Lv.2; Copper x3
    | Copper Fishing Rod Upgrade    4800G Blacksmith's Shop, Lv.2; Copper x3
    | Copper Hammer Upgrade         6000G Blacksmith's Shop, Lv.2; Copper x3
    | Copper Hoe Upgrade            6000G Blacksmith's Shop, Lv.2; Copper x3
    | Copper Sickle Upgrade         6000G Blacksmith's Shop, Lv.2; Copper x3
    | Copper Watering Can Upgrade   6000G Blacksmith's Shop, Lv.2; Copper x3
    | Goddess Axe Upgrade          48000G Blacksmith's Shop, Lv.4; Rare Metal x3
    | Goddess Fishing Rod Upgrade  36000G Blacksmith's Shop, Lv.4; Rare Metal x3
    | Goddess Hammer Upgrade       48000G Blacksmith's Shop, Lv.4; Rare Metal x3
    | Goddess Hoe Upgrade          48000G Blacksmith's Shop, Lv.4; Rare Metal x3
    | Goddess Sickle Upgrade       48000G Blacksmith's Shop, Lv.4; Rare Metal x3
    | Goddess Watering Can Up...   48000G Blacksmith's Shop, Lv.4; Rare Metal x3
    | Gold Axe Upgrade             24000G Blacksmith's Shop, Lv.3; Gold x3
    | Gold Fishing Rod Upgrade     14400G Blacksmith's Shop, Lv.3; Gold x3
    | Gold Hammer Upgrade          24000G Blacksmith's Shop, Lv.3; Gold x3
    | Gold Hoe Upgrade             24000G Blacksmith's Shop, Lv.3; Gold x3
    | Gold Sickle Upgrade          24000G Blacksmith's Shop, Lv.3; Gold x3
    | Gold Watering Can Upgrade    24000G Blacksmith's Shop, Lv.3; Gold x3
    | Iron Axe Upgrade              2400G Blacksmith's Shop, Lv.1; Iron x3
    | Iron Fishing Rod Upgrade      1800G Blacksmith's Shop, Lv.1; Iron x3
    | Iron Hammer Upgrade           2400G Blacksmith's Shop, Lv.1; Iron x3
    | Iron Hoe Upgrade              2400G Blacksmith's Shop, Lv.1; Iron x3
    | Iron Sickle Upgrade           2400G Blacksmith's Shop, Lv.1; Iron x3
    | Iron Watering Can Upgrade     2400G Blacksmith's Shop, Lv.1; Iron x3
    | Silver Axe Upgrade           12000G Blacksmith's Shop, Lv.2; Silver x3
    | Silver Fishing Rod Upgrade    9600G Blacksmith's Shop, Lv.2; Silver x3
    | Silver Hammer Upgrade        12000G Blacksmith's Shop, Lv.2; Silver x3
    | Silver Hoe Upgrade           12000G Blacksmith's Shop, Lv.2; Silver x3
    | Silver Sickle Upgrade        12000G Blacksmith's Shop, Lv.2; Silver x3
    | Silver Watering Can Upgrade  12000G Blacksmith's Shop, Lv.2; Silver x3
    |
    | _ _ _
    | Tools
    |
    | Animal Medicine                800G Horn Ranch, Lv.1
    | Bell                          1000G Horn Ranch, Lv.1
    | Bellows Camera                3600G Simon's Studio, Lv.3
    | Brush                         1600G Horn Ranch, Lv.1
    | Cow Miracle Potion             720G Horn Ranch, Lv.1
    | Goat Miracle Potion            900G Horn Ranch, Lv.3
    | Gold Camera                   2400G Simon's Studio, Lv.1
    | Horse Miracle Potion          1200G Horn Ranch, Lv.2
    | Matches                        480G General Store, Lv.1
    | Milker                        2000G Horn Ranch, Lv.1
    | Rattle                         720G General Store, Lv.1
    | Shears                        1600G Horn Ranch, Lv.1
    | Sheep Miracle Potion          1080G Horn Ranch, Lv.1
    | TLR Camera                    3000G Simon's Studio, Lv.2
    |
    | _ _ _ _ _
    | Utensils
    |
    | Aging Pot: Brown              2300G General Store, Lv.2
    | Aging Pot: Gold               3000G New Year's Eve
    | Aging Pot: Gray               2100G General Store, Lv.1
    | Aging Pot: Red                2700G New Year's Eve
    | Aging Pot: White              2500G General Store, Lv.3
    | Cutting Board: Chic           2000G New Year's Eve
    | Cutting Board: Country        1700G General Store, Lv.2
    | Cutting Board: Cute           1800G General Store, Lv.3
    | Cutting Board: Gorgeous       2500G New Year's Eve
    | Cutting Board: Normal         1500G General Store, Lv.1
    | Dyeing Pot                    3600G General Store, Lv.1
    | Frying Pan: Chic              2600G New Year's Eve
    | Frying Pan: Country           2200G General Store, Lv.2
    | Frying Pan: Cute              2400G General Store, Lv.3
    | Frying Pan: Gorgeous          3000G New Year's Eve
    | Frying Pan: Normal            1800G General Store, Lv.1
    | Ice Cream Maker: Blue         2600G General Store, Lv.2
    | Ice Cream Maker: Pink         3300G General Store, Lv.4
    | Ice Cream Maker: Purple       3000G General Store, Lv.4
    | Ice Cream Maker: Yellow       2800G General Store, Lv.3
    | Mixer: Chic                   1700G New Year's Eve
    | Mixer: Country                1400G General Store, Lv.2
    | Mixer: Cute                   1500G General Store, Lv.3
    | Mixer: Gorgeous               2000G New Year's Eve
    | Mixer: Normal                 1200G General Store, Lv.1
    | Oven: Chic                    3200G New Year's Eve
    | Oven: Country                 2800G General Store, Lv.2
    | Oven: Cute                    3000G General Store, Lv.3
    | Oven: Gorgeous                3500G New Year's Eve
    | Oven: Normal                  2500G General Store, Lv.1
    | Pot: Chic                     2500G New Year's Eve
    | Pot: Country                  2000G General Store, Lv.2
    | Pot: Cute                     2300G General Store, Lv.3
    | Pot: Gorgeous                 2800G New Year's Eve
    | Pot: Normal                   2000G General Store, Lv.1
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [F_A_Q]                                                           //
           //                                      Frequently Asked Questions   //
          //  "Have patience with everything that remains                      //
         //  unsolved in your heart. Try to love the                          //
        //  questions themselves, like locked rooms                          //
       //  and like books written in a foreign language."                   //
      //  -Rainer Maria Rilke                                              //
     //___________________________________________________________________//
    |/
    | This guide is frickin' huge. I understand if information can be pretty hard
    | to find sometimes.
    |
    | So, I've gathered together all the common questions in this final section.
    | If you came to this guide looking for an answer to a very specific question
    | and aren't able to find it, maybe it's answered here! If not, feel free to
    | contact me and I'll either do my best to answer or show you where in the
    | guide to find it.
    |
    |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Questions Index                                                            \
    |                                                                             \
    | _ _ _ _ _ _ _ _ _
    | Farming Questions
    |
    |   - How do I get honey?
    |
    | _ _ _ _ _ _ _ _ _ _
    | Character Questions
    |
    |   - I can't find Calvin after meeting him with the Yellow Bell! Where is
    |     he?
    |
    | _ _ _ _ _ _ _ _ _
    | Cooking Questions
    |
    |   - Why don't I see a recipe for Baked Yam in the game?
    |
    | _ _ _ _ _ _ _ _ _
    | Mining Questions
    |
    |   - I can't get down to Level 10 in Garmon Mine!
    |
    | _ _ _ _ _ _ _ _ _ _
    | Gameplay Questions
    |
    |   - Are items stackable?
    |   - Can I reload my game file/load another game file without restarting?
    |   - Can I rearrange items in my rucksack?
    |   - I can't place a kitchen utensil in my house!
    |   - What's the difference between tiredness, drowsiness and sickness?
    |
    | _ _ _ _ _ _ _ _ _
    | General Questions
    |
    |   - Where do I find the tools at the start of the game?
    |   - Where are the Power Berries?
    |   - How and where do I gather wood lumber or stone lumber?
    |   - Do I have to level my tools before I upgrade them (or vice versa)?
    |   - Is there Wi-Fi in this game?
    |   - I chopped down a tree, but I can't pick up the lumber!
    |   - My child is missing! How do I get the child back?
    |
    | _ _ _ _ _ _ _ _ _ _
    | Marriage Questions
    |
    |   - What are the heart events you have to complete to get married?
    |
    | _ _ _ _ _ _ _ _ _ _
    | Ranching Questions
    |
    |   - How can I get better-quality goods from my animals?
    |
    | _ _ _ _ _ _ _ _
    | Pets Questions
    |
    |   - Can pets be bred?
    |   - How many pets can you have?
    |
    |    _________________________________________________________________________
    |   / [FAQ_F]                                                                 /
    |  /                                                      Farming Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | How do I get honey?                                                        \
    |                                                                             \
    | Answer : Honey randomly springs up from grown flowers. You'll know if a
    |        : flower has honey by the bees floating around it. If you want to
    |        : get honey, plant some flowers, then water them every day even
    |        : after they're fully grown. Pick the ones you see a bee floating
    |        : around in the morning.
    |
    |    _________________________________________________________________________
    |   / [FAQ_C]                                                                 /
    |  /                                                    Character Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\________________________________________________________________________ _
    | I can't find Calvin after meeting him with the Yellow Bell! Where is he?   \
    |                                                                             \
    | Answer : You'll meet Calvin when you charge the Yellow Bell the first time,
    |        : but he won't really live on the island and go about his regular
    |        : routine until you ring the Yellow Bell. Don't worry, he'll be
    |        : there soon.
    |
    |    _________________________________________________________________________
    |   / [FAQ_O]                                                                 /
    |  /                                                      Cooking Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
    | Why don't I see a recipe for Baked Yam in the game?                        \
    |                                                                             \
    | Answer : In the US version of the game, there are actually two recipes with
    |        : a name of Yam Cake. In order to distinguish between the two in
    |        : this guide, the Yam Cake recipe that does not use flour as an
    |        : ingredient is instead referred to as Baked Yam.
    |
    |    _________________________________________________________________________
    |   / [FAQ_I]                                                                 /
    |  /                                                       Mining Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | I can't get down to Level 10 in Garmon Mine!                               \
    |                                                                             \
    | Answer : Stairs can be hidden underneath rocks, and it appears that the
    |        : stairs on floor 9 of Lower Garmon Mine are always hidden under a
    |        : rock. Use your hammer to bust all the rocks to find it.
    |
    |    _________________________________________________________________________
    |   / [FAQ_G]                                                                 /
    |  /                                                     Gameplay Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Are items stackable?                                                       \
    |                                                                             \
    | Answer : Yes, almost all items are stackable. The only exceptions are Ores
    |        : and Wonderfuls dug up in the mine. Otherwise, any items with the
    |        : exact same name will stack: note that this means that while two
    |        : Perfect Eggs will stack and take up one slot, a Perfect Egg and a
    |        : Good Egg will not stack and will take up two spots.
    |
    |\____________________________________________________________________ _ _ _
    | Can I reload my game file/load another game file without restarting?       \
    |                                                                             \
    | Answer : Unfortunately, no. In order to reload your current file or open a
    |        : different file, you must exit the game completely and start it
    |        : again.
    |
    |\______________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Can I rearrange items in my rucksack?                                      \
    |                                                                             \
    | Answer : Yes! To rearrange the items in your rucksack, open the menu
    |        : screens and scroll over to the Rucksack view with the D-Pad. Here,
    |        : you can move items around by selecting them with A and moving them
    |        : with the Control Stick.
    |
    |\____________________________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | I can't place a kitchen utensil in my house!                               \
    |                                                                             \
    | Answer : You have to place it on the counter, not on the floor.
    |
    |\__________________________________________________________________ _ _ _ _
    | What's the difference between tiredness, drowsiness and sickness?          \
    |                                                                             \
    | Answer : Extreme tiredness occurs when you're running low on stamina. Cure
    |        : it by eating anything, or sleeping. You'll receive a prompt that
    |        : you could collapse at any moment when you hit extreme tiredness.
    |        :
    |        : Drowsiness occurs when you stay up all night, by some mine gases,
    |        : or eat too many mushrooms. Cure drowsiness with a Stay Awake or
    |        : Super Stay Awake, as well as some drinks. Drowsiness is also cured
    |        : by going to bed, though you'll sleep until the next 6:00AM.
    |        :
    |        :  Sickness occurs when it's raining or snowing and you become
    |        : drowsy, or from certain mine gases. It will persist through
    |        : sleeping, and has to be cured by a Cold Medicine.
    |        :
    |        : The three appear very similarly - your character will walk very
    |        : slowly, and the picture in the bottom right will look pretty much
    |        : dead. If you're not sure which you have and you don't want to go
    |        : on to bed, try eating something. If that doesn't work, drink a
    |        : Stay Awake. If that still doesn't work, drink a Cold Medicine.
    |        : Medicines can be bought from the Choral Clinic. Conversely, you
    |        : can sleep and if you're still afflicted in the morning, you know
    |        : you need a Cold Medicine (unless you got less than a couple hours
    |        : of sleep, in which case you could still just be extremely tired).
    |
    |    _________________________________________________________________________
    |   / [FAQ_Q]                                                                 /
    |  /                                                      General Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
    | Where do I find the tools at the start of the game?                        \
    |                                                                             \
    | Answer : The Watering Can and Hoe are given to you automatically at the
    |        : beginning of the game.
    |        :
    |        : The Axe is given to you when you first meet Bo in Garmon Mine
    |        : District.
    |        :
    |        : The Hammer is given to you when you first meet Owen in Garmon
    |        : Mine.
    |        :
    |        : The Sickle is given to you when you first meet Hanna at Horn
    |        : Ranch.
    |        :
    |        : The Fishing Rod is given to you when you first meet Toby in Flute
    |        : Fields, by the river.
    |
    |\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Where are the Power Berries?                                               \
    |                                                                             \
    | Answer : There are eight power berries:
    |        :
    |        : - On the final floor of Lower Garmon Mine.
    |        : - On the final floor of Upper Garmon Mine.
    |        : - Automatically when you level your rod to level 5.
    |        : - Automatically when you level your hoe to level 5.
    |        : - Raise any animal to 10 hearts.
    |        : - On the ground at the Goddess Spring.
    |        : - Raise your spouse to 20 full hearts.
    |        : - Raise your child to a full 10 hearts.
    |
    |\______________________________________________________ _ _ _ _ _ _ _ _ _ _
    | How and where do I gather wood lumber or stone lumber?                     \
    |                                                                             \
    | Answer : Wood lumber and stone lumber can be gathered on any field in the
    |        : Farmlands. Stone lumber can also be gathered in the mines.
    |        :
    |        : But the easiest way to gather either is to go to Fugue Forest once
    |        : it's open. Both stone lumber and wood lumber is available there.
    |
    |\__________________________________________________________________ _ _ _ _
    | Do I have to level my tools before I upgrade them (or vice versa)?         \
    |                                                                             \
    | Answer : Yes! This time around, you do. Upgrading your tools will always
    |        : reduce their stamina consumption. However, leveling your tools
    |        : won't give you access to their higher-level abilities until you
    |        : also upgrade the tool.
    |        :
    |        : An Iron tool is required for one charge, Copper for two charges,
    |        : Silver for three charges, Gold for four charges, and Goddess for
    |        : five charges.
    |
    |\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Is there Wi-Fi in this game?                                               \
    |                                                                             \
    | Answer : Sadly, no. The Wi-Fi capabilities have been removed from the US
    |        : release of Animal Parade.
    |
    |\______________________________________________________ _ _ _ _ _ _ _ _ _ _
    | I chopped down a tree, but I can't pick up the lumber!                     \
    |                                                                             \
    | Answer : You don't pick it up, you chop the log that is left on the ground
    |        : after it crashes. When you chop it, it'll disappear and
    |        : automatically be added to your lumber stock.
    |
    |\__________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
    | My child is missing! How do I get the child back?                          \
    |                                                                             \
    | Answer : If your child disappears (the tracker lists the child's location
    |        : as <no area name>), simply go to the options settings in the diary
    |        : and increase the volume of the background music to bring back the
    |        : missing child in the morning.
    |
    |    _________________________________________________________________________
    |   / [FAQ_M]                                                                 /
    |  /                                                     Marriage Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\______________________________________________________________ _ _ _ _ _ _
    | What are the heart events you have to complete to get married?             \
    |                                                                             \
    | Answer : There are five events that must be completed.
    |        :
    |        : The first two are gift-receiving events. The bachelor or
    |        : bachelorette will show up at your house and give you a gift. This
    |        : happens twice.
    |        :
    |        : The third is a love letter. You'll receive this automatically.
    |        :
    |        : The last two are date events. Talk to the bachelor or bachelorette
    |        : in the morning and they'll ask you on a date for that afternoon,
    |        : specifying a time and location. After that, you need to raise them
    |        : to 9 hearts to marry them.
    |        :
    |        : For detailed information on all this, check out the Dating &
    |        : Marriage section by searching for [-DT&MR-] without the dashes.
    |
    |    _________________________________________________________________________
    |   / [FAQ_R]                                                                 /
    |  /                                                     Ranching Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\____________________________________________________ _ _ _ _ _ _ _ _ _ _ _
    | How can I get better-quality goods from my animals?                        \
    |                                                                             \
    | Answer : Raise their heart levels. Even then, though, the product qualities
    |        : are somewhat randomized, and Shining products are still rare. Some
    |        : experimentation has shown that hand-feeding the animal before
    |        : milking or sheering it may improve its product quality, so try
    |        : that if you're in need of a high quality good.
    |
    |    _________________________________________________________________________
    |   / [FAQ_P]                                                                 /
    |  /                                                         Pets Questions  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    |\__________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | Can pets be bred?                                                          \
    |                                                                             \
    | Answer : No.
    |
    |\____________________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    | How many pets can you have?                                                \
    |                                                                             \
    | Answer : One per level of your house - at a level 5 house, you can have 5
    |        : pets.
    |
    |
     \____________________________________________________________________________
    _____________________________________________________________________________/
    
    
    
             ______________________________________________________________________
             ______________________________________________________________________
            // [C_C_C]                                                           //
           //                                                   The Three C's   //
          //                                                                   //
         //  "Only one thing is impossible for God:                           //
        //  to find any sense in any copyright law                           //
       //  on this planet." -Mark Twain                                     //
      //                                                                   //
     //___________________________________________________________________//
    |/
    |    _________________________________________________________________________
    |   / [COPYR]                                                                 /
    |  /                                                              Copyright  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | This FAQ is the exclusive property of DetroitDJ. All rights reserved. This
    | FAQ may be freely distributed on any site, in whole or part, as long as
    | this last section remains intact (all three C's). That means no changing
    | 'GameFAQs' to any other site name. You know who you are.
    |
    | The latest version of my FAQs will ALWAYS be at:
    |             http://www.gamefaqs.com/console/wii/game/960313.html
    |
    |
    | Other sites are permitted to show this FAQ; however, most do not
    | automatically update, and I only update my FAQs on GameFAQs -- so, if you
    | don't see something, check that URL to see if there's a newer version.
    |
    | Harvest Moon: Animal Parade is copyright 2009 Natsume and Marvelous
    | Interactive. All rights reserved.
    |
    |    _________________________________________________________________________
    |   / [CREDI]                                                                 /
    |  /                                                                Credits  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | To Marvelous Interactive, Natsume and Nintendo, for this game and this
    | system.
    |
    | To SBAllen, CJayC and GameFAQs as a whole, for maintaining this site.
    |
    | To mister_jmp, for doing anything he's going to do. Seriously, he did so
    | much for my Tree of Tranquility guides that he deserves recognition here
    | whether he decides to play Animal Parade or not.
    |
    | To Toshio, who is responsible for all the information gathered for this
    | guide based on the Japanese game version.
    |
    | To Omega42, for helping me a ton with translations shortly before the game
    | came out. This guide makes a whole lot more sense because of his efforts.
    |
    | To Roemu, for being my pseudo-beta tester for the guide's layout and such.
    | And for generally being pretty awesome.
    |
    | To Ushi No Tane, better known to Harvest Moon fans as Fogu.com. I've made
    | an active effort not to copy any information directly from the site, but I
    | acknowledge that I have consulted Fogu.com's incredible Animal Parade
    | section to check my own facts and for help with some translations in
    | writing before the game's American release. Additionally, I read over the
    | entire site before writing, so a good bit of my pre-release understanding
    | is based on their information and that may impact what has been written --
    | nothing is copied directly, but the way I've focused on certain elements,
    | divided sections up or phrased certain portions may be impacted by their
    | structure. If you haven't checked out Ushi No Tane's Animal Parade guide, I
    | highly, highly recommend it:
    |                     http://www.fogu.com/hm/animal_parade/
    |
    |
    | To gigi_gg and Stormfeather, for going way beyond the call of duty in
    | basically proofreading the entire guide. Thanks!
    |
    | To gottaluvme2841, for extensively testing weather patterns to see if they
    | could be manipulated.
    |
    | To Amanda, for the easy money trick with Sashimi.
    |
    | To all the other people that have submitted corrections, tips and
    | suggestions: Strongbad456, NurseFin, ayumi_ishimaru, Shionite, Luthviana,
    | Shionite, XReikaX, Splinterscat, Tefalie, kevin_jiriki, alien418, Tefalie,
    | Stormfeather, Quicksilver9448, Komae_Seshat, gottaluvme2841, jan_lee23,
    | Blulightning, DayWolf, Hazeygray, Kamikon_Wolf, alaire_2000, pseudoduck,
    | arim13us, reachforastar, sancroff, roshy85, Baaqcqueen, cmurphy90.
    |
    | To Roemu, Rift, Sugar_Celebi, ZetsubouSensei, cynwri8, and the rest of the
    | pre-release Harvest Moon: Animal Parade board, for generally being awesome.
    |
    |    _________________________________________________________________________
    |   / [CONTA]                                                                 /
    |  /                                                    Contact Information  /
    | /                                                                         /
    |/_________________________________________________________________________/
    |
    | GameFAQs ID: DetroitDJ -- find me on the Tree of Tranquility and Animal
    | Parade boards. This is the preferred way to contact me.
    |
    | If you have a question, the next-best way is through my screenname, which
    | is DDJGameFAQs. You can use that screenname for AIM, Yahoo!, MSN or
    | GoogleTalk.
    |
    | If you have a suggestion or addition for the guide, or don't have AIM or a
    | GameFAQs ID, or I'm not online, you can contact me via e-mail by prefacing
    | your subject line with [AP] and e-mailing DDJGameFAQs@gmail.com. I'll
    | respond only if you preface your e-mail with [AP] so that it avoids my spam
    | filter and filters itself into my Harvest Moon box. Seriously, even if it
    | hits my inbox, I might cackle and throw it to the trash if it doesn't have
    | the [AP] on the front. This isn't rocket science, people.
    |
    | To recap, if you're asking a question, use GameFAQs or AIM. If you're
    | making a suggestion or contribution, use e-mail. I won't kill you if you do
    | it differently, that's just what makes it easiest for both of us.
    |
    | I'd hoped not to have to do this, but I also need to make a disclaimer
    | about the type of communication I'll accept. But my old note scared people
    | off, so let me make it more succinct.
    |
    | To summarize the below, ask yourself this: are you asking me a question
    | about Harvest Moon: Animal Parade, or giving a suggestion for the guide? If
    | so, then contact me. If not, read on.
    |
    | I'm more than happy to answer any questions about Harvest Moon: Animal
    | Parade, via e-mail or IM. However, please note the following:
    |   - I am not interested in just chatting about Harvest Moon: Animal Parade.
    |     That means, don't ask me who I married, if I've finished the game, how
    |     much money I have, etc. And I'm not all that interested in hearing
    |     every detail about your farm either. Sorry.
    |   - I am not interested in chatting about any other game, nor am I
    |     qualified to answer questions about any game except for Harvest Moon:
    |     Animal Parade (or other games I've written guides for). That means,
    |     don't ask me about Spore, Gears of War, Kingdom Hearts, Animal Crossing
    |     or Age of Empires. Don't ask me what other video game systems I have.
    |     Don't list yours for me. I'm really not interested in hearing about it.
    |     Sorry.
    |   - If you ask me a question that is clearly stated somewhere in this
    |     guide, I'll tell you how to find it. I won't look up the answer for
    |     you. I didn't write this guide just so people could scroll to the
    |     bottom and find my e-mail address. Don't be afraid to ask, but don't be
    |     upset if I respond with a search code.
    |   - Please type communicably. I'm not obsessed with proper
    |     grammar/spelling, but if I can't understand what you're saying I just
    |     won't respond. And this one is just a pet peeve of mine: I have no idea
    |     what any of these "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n
    |     n.n - and I have no desire to know. So don't say anything that's
    |     dependent on me understanding what these devilspawn illegitimate
    |     children of lolspeak and anime mean.
    |   - I am not interested in just chatting. That means, do not send me videos
    |     of sneezing pandas. Do not as me what I look like. Do not send me the
    |     "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do
    |     not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction.
    |     Seriously, creepy.
    |
    | And yes, every single thing I've listed above has actually happened.
    |
    | Basically, if you contact me and I don't answer, ask yourself one question:
    | Am I asking a question about Harvest Moon: Animal Parade? If the answer is
    | no, then now you know why I'm not responding. If you have a question, don't
    | hesitate to ask.
    |
     \____________________________________________________________________________
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