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    FAQ/Walkthrough by Deathborn 668

    Version: Final | Updated: 08/16/05 | Search Guide | Bookmark Guide

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                                    ~Test~                                  
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    As a note to myself, this is 79 characters. If you can read this, your fine:
    ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
    ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
    ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
    
    -----------------------------------------------------------------------------
                                ~Version History~                                  
    -----------------------------------------------------------------------------
    Final-Everything is done. Everything. It was fun making this FAQ but I'm   
    kinda glad its finally over. I will not be making any more changes to this 
    FAQ so don't E-Mail me requesting a change. If your confused on something  
    in the FAQ feel free to E-Mail me though.                                
    
    2.5-Finally finished the Walkthrough. That was a lot of work I must say.  
    
    1.8-Finished through Mission 19 (82% done).
    
    1.5-Finished with the first 17 Missions (74% complete).
    
    1.3-Finished up to Mission 15. (65% complete).
    
    1.0-57% complete with the walkthrough. Done with first 13 Missions.
    
    .8-48% done with the Walkthrough(AKA, through 11 Missions).
    
    .6-Finished up to Mission 9, which is 37% done.
    
    .5-Finished the first 7 missions so far...30% done with the Walkthrough.    
    
    .4-Finished Mission 5, AKA getting the Dark Beam
    
    .3-Finished first 3 Missions, first attempt at getting this on GameFAQ's.
    
    .1-Began Metroid Prime 2 Echoes Walkthrough.
    
    -----------------------------------------------------------------------------
                                 ~Introduction~
    -----------------------------------------------------------------------------
    Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for
    Metroid Prime 2:Echoes. I'm writing this because I wrote a Spider Guardian 
    FAq that got rejected, and now to avenge my wasted time on that huge FAQ I 
    am writing this. You better read and like this because I will seriously....
    Do's n' Don'ts of my FAQ:
    DO:
    -Use this for refrence
    -Print it out
    -Give this to other people FOR NO CHARGE
    
    DON'T:
    -Plagirize with no credit
    -Call this your own work
    -Sell this for profit
    
    ONLY the following sites are allowed to use my FAQ. Other sites need my     
    permission first:
    -www.gamefaqs.com
    -www.gamespot.com
    -www.cheatcc.com
    
    Also, if you want to ask me something, or have a question, my E-Mail is     
    deathborn668@yahoo.com
    Thanks.
    
    -----------------------------------------------------------------------------
                                 ~Table of Contents~
    -----------------------------------------------------------------------------
    ================================
    I.Story 
    ================================
    II.Controls
    ================================
    III.Important Things About the Game
    ================================
    IV.Locations of All Keys
    ================================
    V.Walkthrough
         Mission 1:Losing All Your Weapons.....Again
         Mission 2:Explosion Commotion!-Getting Missiles
         Mission 3:Samus is teh Bomb-Getting Morph Ball Bombs
         Mission 4:To the Space Jump Boots!
         Mission 5:The Dark Hunter Hides the Dark Beam
         Mission 6:Venture to Dark Aether for the Important Light Beam
         Mission 7:Amorbis Secretes the Dark Suit
         Mission 8:Firepower Required! Grabbing the Super Missiles
         Mission 9:A Nasty Boss Hides the Boost Ball
         Mission 10:New Areas to Open-Grabbing the Seeker Missiles
         Mission 11:More Boosting-Getting Gravity Boost
         Mission 12:Lower Dark Torvus, and a Mean Grenchler-For the Grapple Beam
         Mission 13:Black Holes, Anyone?-To the Darkburst!
         Mission 14:The Dark Visor Lies in a Dark World....
         Mission 15:Spider-Woman:Grabbing teh Spider Ball
         Mission 16:Nuclear Explosives=PWNage-Obtaining the Power Bombs
         Mission 17:Its a Bright Flash....-Getting the Sunburst
         Mission 18:Sounds and More!-Getting the Echo Visor
         Mission 19:Let's Screw Around!-To the Screw Attack!
         Mission 20:Giant Robots=Bad-Getting the Annihilator Beam
         Mission 21:Getting all Remaining Sky Temple Keys and Items
         Mission 22:Deja Vu in "Prime Time"
    ================================
    VI.Expansion Guide
         A.Missile Expansions
         B.Energy Tanks
         C.Power Bomb Expansions
         D.Beam Ammo Expansions
    ================================
    VII.Complete Logbook
    ================================
    VIII.One Time Scans
    ================================
    IX.Checklists
         A.Items Checklist
         B.Expansions Checklist
    ================================
    X.Credits
    ================================
    
    -----------------------------------------------------------------------------
                                      ~I.Story~
    -----------------------------------------------------------------------------
    Metroid Prime 2:Echoes has a pretty complex story and an intresting one at
    that. This is taken COMPLETELY from the Instruction Manual, none of the   
    following information was typed orginally by me.
    
    A WAR OF TWO WORLDS
    
    Once, long ago, a race of creatures called the Luminoth settled on planet 
    Aether afer many nomadic generations of roaming the universe. They carved 
    out a peaceful existence there, coming to know the land and animals and    
    bathing in the power of what they called "The Light of Aether". To prolong 
    the lifetime of the planet, they decided the harness this light by building 
    Energy Controllers that would be housed in holy temples. They built three 
    of these temples, one in each of their settlements, and linked them to their
    most sacred place, the Great Temple. A golden age of peace and prosperity  
    blessed them, and they were content.                                      
    
    The peace would not last, though. They tracked a meteor with a crash course
    with their planet, and could do nothing but watched as it approached. The  
    meteor's strike scorched the earth, cast the seas into convulsions, and    
    spread a veil of darkness over all that the Luminoth knew...but that was    
    not all. The explosion and the energy from the meteor opened a dimensional 
    rift in Planet Aether, spawning a second planet that existed in a different 
    dimension. Dimensional rips soon bloomed on Light Aether, and an evil race 
    of dark creatures ventured forth, spreading violence. The Luminoth named    
    these creatures the Ing, and soon created portals to follow them into a world
    they would come to know as Dark Aether.                                    
    
    This twin planet, which had given birth to the Ing Horde, was a poisonous 
    mirror of their own, and the Luminoth retreated from its damaging effects. 
    Over time, however, as the Ing continued to make war on Light Aether and  
    began to possess both creatures and friends alike, the Luminoth had to    
    return and fight. They set up beacons of light that acted like protective 
    oases against the dark creatures, and fought tooth and nail against the   
    Ing. The war raged, and a stalemate soon became apparent; the Luminoth    
    could not defeat the Ing on Dark Aether, and the powerful light of Aether 
    was too much for the Ing to overcome.                                    
    
    The stalemate could not last forever. The planet's energy has been divided 
    between the dark and light world's, and both sides wanted to control it.   
    The Luminoth created an Energy Transfer Module desgined to absorb the energy
    from Dark Aether, only to have it stolen and used against them. Their      
    temples fell one by one, until only their last, the Great Temple,         
    remained. With only enough planetary energy to support one world, this     
    temple was all that stood between Dark Aether completly eclipsing Light    
    Aether, eradicating the last of the Luminoth.                             
    
    Into this conflict came a new factor. A Federation ship chased a Space Pirate
    vessel onto the surface and engaged them, only to be attacked and decimated
    by the Ing. After losing contact with the troops, the Federation          
    suspected the worst. Unwilling to abandon all hope, they sent an urgent   
    message to Samus Aran...                                                 
    
    Mission recived from Galactic Federation...                               
    
    Locate troops lost in Dash region of Planet Aether...                      
    
    Priority 1...                                                             
    
    -----------------------------------------------------------------------------
                                ~II.Controls~
    -----------------------------------------------------------------------------
    The controls to Samus are very easy to understand and execute yourself. I 
    will also cover in this section everything about Samus's visor, exactly what
    your looking out the entire game.                                         
    
    A Button-Push this to fire your selected Beam weapon. Push is rapidly for
    rapid fire.                                                              
    
    B Button-Push this to Jump. While in mid-air, push again to perform a Space 
    Jump (only when you have obtained). While Locked On, hold left or right and
    push B to do a Strafe manuver, where you quickly move left or right and    
    cover lots of ground quickly. Finally, when you have the Gravity Boost,   
    push and hold B after performing a Space Jump underwater to slowly rise up 
    for a few seconds.                                                        
    
    X Button-Push this to go into Morph Ball Mode. While there, push again to be
    in Regular Mode again.                                                    
    
    Y Button-Fire Missiles while in Standard Mode. In Morph Ball Mode, lay Power
    Bombs with this button.                                                    
    
    Z Button-Bring up the Map to the screen for useage. Push Z again to close the
    Map.                                                                       
    
    C Stick-Use the C Stick to switch between your availble beams, shown on the 
    bottom right side of the screen. Push the direction on screen for the Beam 
    wanted.                                                                   
    
    Control Pad-Use this to switch between the availble visors. The visors are 
    shown on the bottom left side of the screen. Push the direction for the visor
    wanted.                                                                   
    
    Control Stick-Use this to move Samus around, and use it to Strafe around with
    the B Button.                                                            
    
    L Button-One of the most important buttons. Use it when an enemy is in view
    to Lock On to it by holding L down. Also, for use of the Grapple Beam near 
    Grapple points.                                                            
    
    R Button-While standing still, hold it to look up and down, and in all angles
    too. Also, for use with the Spider Ball when you have obtained that item in 
    the game.                                                                
    
    =====================================
    Seeing through the Visor
    =====================================
    When you are playing the game, you will be viewing everything from Samus's 
    point of view (except when in Morph Ball form). There are several key things
    to know on the HUD (Heads Up Display) screen, so first-timers, pay attention
    here.
    
    Energy-At the top-middle of the screen is a meter and a number next to it. 
    This is your energy reserves. Its basically how much health your Power    
    Suit has remaining before you die. Whenever you collect an Energy Tank, you
    will gain 100 extra units of Energy, represented by a blue dot above the  
    meter. It will dissappear and be in effect if the previous 100 units has been
    lost.                                                                      
    
    Radar-Crucial to survival, the top left corner of the screen has a small   
    circle on it. There is a small pie piece section in it that is colored a bit
    differently than the rest of it. This is Samus's view. Enemies that come 
    within radar will appear as orange dots. Use the Radar to find any enemies 
    that your getting attacked by, but can't see. Also note enemies may be above
    or below you!                                                              
    
    Threat Assessment-On the left side of your screen you will se a kinda tall
    meter, with an exclamation mark (!) at the top of it. This is the Threat   
    Assessment guage. When you approach dangerous enviroments, such as fire,  
    poisonous gas, Dark Aether's atmosphere, etc., the meter will slowly rise 
    until you are standing in the poison, where the Threat Assessment guage will
    be at the top, and you will be recieving damage for your stupidity (Except 
    in Dark Aether as there's NO avoiding damage there...). Keep an eye on it at
    all times.                                                                 
    
    Map-In the top right corner of the screen, there is a small place for the Map
    to be located. It shows you what room your in, and the blinking green arrow
    is Samus's current position. Push the Z Button to bring up the entire world
    Map for a better view of where you next destination is going to be and how to
    get there.                                                                
    
    Missile Reserves-Near the middle-right side of the screen is a fraction    
    number, with the classic Missile symbol next to it. This is your Missile    
    Reserves. The bottom number is your maximum capicity of Missiles, the top  
    number representing how many Missiles you currently have left to spend.    
    Carefully use your Missiles! They can be refilled by gaining Missile      
    ammunition.                                                                
    
    Dark/Light Beam Ammo-Near the bottom right side of your screen, once you get
    the Light and Dark Beams, will be a meter representing the amount of Ammo 
    for each respective beam you have left. That's basically all this meter does,
    so keep an eye on it to make sure you don't run out at a very inconvienent
    time!                                                                      
    
    Beam Weapons:In the bottom right corner are a few squares, each with a     
    symbol on them. These represent your Beam Weapons. Empty squares obviously
    represent you don't have that beam yet. there are 4 Beams, including the   
    Power Beam. Use the C-Stick to choose your beam from that small menu by    
    pushing the correct direction.                                             
    
    Targeting Reticule-This can be anywhere on the screen, depending on where the
    enemy you are locking onto is. This small circle will focus on the enemy, 
    and your attacks will be directed right at it (Not homing in...just fired at
    it). Its easy to see, and you will surely be seeing it all the time with  
    Lock On's.                                                                 
    
    Visors-the bottom left corner is home to the same type of squares the Beam
    Weapons area uses. However, this is your Visors menu. Using the Control   
    Pad, choose whichever Visor you want to see through. All Visors have       
    different effects.                                                       
    
    -----------------------------------------------------------------------------
                     ~III.Important Thing To Know About the Game~
    -----------------------------------------------------------------------------
    ====================
    Backtracking
    ====================
    Some love it...others hate it. The Metroid games are all about Backtracking.
    That's what makes them fun. You just KNOW there's an Expansion or items of 
    some kind in a specified room, yet to all your useless efforts can't      
    possibly reach it and give up. Well, you come back later with newer abilities
    and find how easy it is then to get the aforementioned item. Crazy isn't it?
    Anyways, in this FAQ I will cover how to get 100% everything. Scans and   
    Expansions. Of course, you CAN skip those two things. Their optional. Retro
    isn't forcing you to grab Missile Expansions and Energy Tanks much far out of
    your way just so you can beat the game. Don't get Expansions and other     
    stuff if the 100% Ending means nothing to you. I'm not, and can't, force you
    to do so.                                                                
    
    But anyways, I just want to clear up the beginning statement of the previous
    paragraph. EVERY, and I mean _every_ Metroid game has had lots and lots of 
    backtracking to previous areas. Fortunately, Metroid Prime 2:Echoes has   
    a minimal amount of required backtracking. Some of course is needed, but   
    there are easily found shortcuts to those areas, which I will most       
    certainly cover. So, if your forced to go back to previous areas, its not a 
    big deal, especially considering the fact that you can also pick up previous
    Expansions with new abilities possible along the way. Speaking about       
    Expansions....                                                              
    
    ========================================
    Expansions and Tanks                                         
    ========================================
    There are a ton of Missile Expansions, Power Bomb Expansions, Beam Ammo    
    Expansions, and Energy Tanks within the game. I will cover the locations of
    all of them during the segments within this FAQ. However, none of them    
    are required. During this FAQ I will, before explaining in detail what to 
    do in the room, put a "ENERGY TANK", "MISSILE EXPANSION", "BEAM AMMO      
    EXPANSION", or "POWER BOMB EXPANSION" tag and state where in the room the  
    respective Expansion is. I will ONLY put these tags if the Expansion is   
    possible to retrieve at the point of the game I'm describing at. If it isn't,
    then it won't be there and you will obviously be going back to that location
    later.                                                                     
    
    ========================================
    Temple Keys                                         
    ========================================
    In order to enter the three Temples, and the Sky Temple, of Dark Aether, you
    first need to find their respective keys. They AREN'T optional, and must be
    found to complete and progress through the game. I'll lable a Key as a    
    DARK AGON KEY, DARK TORVUS KEY, ING HIVE KEY, or SKY TEMPLE KEY before      
    giving the description of the room the Key is in. As with Expansions, I     
    won't tell you about the Key until it is possible to obtain that Key when  
    you are in that room. If you want to know the exact locations of every     
    single Temple Key, look ahead to the next section. That is perfect just for
    your needs.                                                               
    
    ========================================
    Scan Scan Scanning!                                       
    ========================================
    Scanning is one of the most fun parts of the Metroid Prime games. They enable
    you to learn about the various objects and things in every room. Its      
    pretty cool. To Scan something, push the Control Pad left, and you will be  
    in the Scan Visor. Find a colored object, aim at it, and hold L until      
    Scanning is complete. You will be given a detailed description on whatever 
    you just Scanned. Red objects are Mission-Critical objects. They include   
    key descriptions for the lost Federation Troopers, or descriptions for the 
    Temple Keys in general. Things in Blue aren't really important things to   
    Scan. Most things are put into your Logbook, and count for your Scan      
    percentage. Things in Green are objects that have already been Scanned.    
    Pushing L on them instantly brings up their scan, as you have already Scanned
    the object.                                                              
    
    ========================================
    Getting a Perfect File                                         
    ========================================
    People like to have a fully complete file. Its just one thing that many    
    people enjoy doing-having a file with literally everything completed. If you
    want 100% Scans and 100% Items, I highly suggest you pay attention to the 
    Walktrhough section with the "Tabbed" areas. These are indented, or, AKA,  
    the optional portion of the game. Grab the items and Scans with them if you
    want, or skip them and go right to you assigned destination. If you want    
    a perfect file, your gonna be doing the indented section, unless you wanna 
    come back later...                                                        
    
    ========================================
    Unlockables in the Game                                         
    ========================================
    There are several unlockable things you can grab your hands on during and 
    after the game:                                                           
    
    When you get...
    40% of all Logbook Scans, you unlock the Promotional Art Gallery
    60% of all Logbook Scans, you unlock the wicked Character Gallery
    80% of all Logbook Scans, you get the Creature Gallery, full of enemies...
    100% of all Logbook Scans, you unlock the PWNage Boss Galery
    
    Once you complete Normal Mode once, you will unlock Hard Mode, as well as the
    Rough Sketch Gallery.                                                    
    If you complete Hard Mode, you will unlock the Storyboard Gallery, home to
    the orginal designs of the game.                                           
    
    Once you complete the game, you will unlock the Dark Echoes Soundtrack and
    the Darkness Soundtrack for use in Multiplayer mode.
    The Luminoth Soundtrack is obtained by talking to U-Mos for the very first
    time.                                                                  
    The Pirate Fear Soundtrack is unlocked by restoring the Energy to the Agon 
    Energy Controller, then heading back to the Great Temple and talking to    
    U-Mos.                                                                   
    The Sanctuary Soundtrack is unlocked by restoring the Energy to Sanctuary
    Energy Controller, then heading back to the Great Temple and talking to    
    U-Mos.                                                                      
    The Torvus Bog Soundtrack is unlocked by restoring the Energy to the Torvus 
    Energy Controller, then heading back to the Great Temple and talking to    
    U-Mos.                                                                      
    The Pipeline Multiplayer Arena is unlocked when you unlock the Torvus Bog  
    Soundtrack.                                           
    The Spires Multiplayer Arena is unlocked when you unlock the Sanctuary    
    Soundtrack.                                           
    
    -----------------------------------------------------------------------------
                           ~IV.Locations of all Keys~
    -----------------------------------------------------------------------------
    This is quite possible the number one asked question on the message boards.
    Where in the hell are the Temple/Sky Temple Keys? Some are obvious and    
    impossible to miss. Others you may and probably will easily pass. However,
    your reading this guide so I don't think your gonna be missing any of the 
    Temple Keys. I will describe the locations of the Agon, Torvus, Ing Hive   
    and Sky Temple Keys. I also give and will be getting them manually during the
    course of the Walkthrough, but if you accidentally missed one, or are just 
    looking for a specific section I don't blame you. Anyways, here are the Keys'
    locations.
    
    ========================================
    Dark Agon Temple Key 1                                      
    ========================================
    Found:Doomed Entry in Dark Agon Wastes
    How to Obtain:After taking the portal from the Command Center in Agon Wastes,
    you will be able to clearly see this Key sitting atop a higher ledge. In   
    order to reach that ledge, you need to head over to the other side of the  
    room and shoot a Missile at a Luminoth statue head, breaking it away and   
    exposing a Light Lift Crystal. Shoot the Crystal with the Dark Beam to    
    lower the platform. Jump on it, then make an easy Space Jump over to the 
    Dark Agon Key.                                                            
    
    ========================================
    Dark Agon Temple Key 2                                
    ========================================
    Found:Battleground in Dark Agon Wastes
    How to Obtain:When you first enter the Battleground room, you will see the
    Dark Agon temple Key just sitting there in plain sight. Unfortunately, once 
    you approach it the Ing will steal it. About 6-7 Warrior Ing will start    
    attacking you. Its a rough battle. Use your aquired Charged Light Beam    
    shots on the Warrior Ing to quickly dispatch them. Break open the Bearerpods
    on the sides of the walls for Health and Ammo. Once all of the Warrior     
    Ing have been killed, you will be able to grab the Key which will have    
    reappeared.                                                               
    
    ========================================
    Dark Agon Temple Key 3                                        
    ========================================
    Found:Trial Tunnel
    How to Obtain:The easiest to obtain of all Keys in the entire game. Once you
    first enter the Dark Agon Temple, head left until you reach a door. Enter  
    inside the door and in a very very tiny room you will find the final Dark  
    Agon Temple Key.                                                           
    
    ========================================
    Dark Torvus Temple Key 1                                        
    ========================================
    Found:Dark Torvus Arena in Dark Torvus Bog
    How to Obtain:This is only obtainable after you have defeated the Boost     
    Guardian (who is literally a few feet from the Key). Once you have the      
    Boost Ball, start Boosting up the half pipe, and you will eventually get the
    Key in an upper ledge. You may hit the Dark Preeds, but either way just keep
    trying.                                                                    
    
    ========================================
    Dark Torvus Temple Key 2                                         
    ========================================
    Found:Undertemple Access in Dark Torvus Bog
    How to Obtain:This is one of the easiest Dark Temple Key's to miss because 
    you wouldn't think it is even here, let alone where it is even exists. Once
    you have defeated the Alpha Blogg and recovered the Gravity Boost, go back
    to Hydrochamber Access. Right near a big spinning turbine is a ledge on top
    of it, which you need to use your newly aquired Gravity Boost to get up to.
    Up here there is a portal. Use it, and you will appear...right infront of 
    the Dark Temple Key.                                                     
    
    ========================================
    Dark Torvus Temple Key 3                                       
    ========================================
    Found:Venemous Pond in Dark Torvus Bog
    How to Obtain:You will appear at the top of this room when you access it   
    from somewhere else. The Key is right in the open, but is nearly impossible
    to obtain unless you roll through the nearby conviently located Morph Ball 
    tunnel. You will appear at the other side of Venemous Pond, and from there 
    it is possible to access a Grappple point, where you can swing over to the 
    final Dark Torvus Key.                                                    
    
    ========================================
    Ing Hive Temple Key 1                                         
    ========================================
    Found:Culling Chamber in Ing Hive
    How to Obtain:There is a Spider Ball track upon the right walls of the     
    room. Spider Ball upon them when you have that powerup and follow the      
    straightforward track around inside a glass tank. Break some blocks with  
    your Bombs, then grab the Ing Hive Temple Key that you uncovered the       
    pathway for.                                                               
    
    ========================================
    Ing Hive Temple Key 2                                        
    ========================================
    Found:Hive Gyro Chamber in Ing Hive
    How to Obtain:This will be the last Ing Hive Key you obtain, but the game 
    labels is as number 2. Anyways, use the Spider Ball technique to cling to
    the big brown ball in the middle of the room. Climb to the top of the Spider
    Ball surface, then sit on the red dot. Boost upwards and cling to a large  
    magnetic ring. Boost to the other side, where you'll go through the final 
    Ing Hive Key.                                                             
    
    ========================================
    Ing Hive Temple Key 3                                         
    ========================================
    Found:Aerial Training Site
    How to Obtain:You can't get this key directly from the Aerial Training Site
    as a force field blocks it. You have to go the other way around. The only 
    way there is via Central Hive West Transport, which is just a big shaft with
    Wall Jump surfaces. Wall Jump to the top, then deactivate the force field 
    for your Key.                                                             
    
    ========================================
    Sky Temple Key 1                                         
    ========================================
    Found:Battleground in Dark Agon Wastes
    How to Obtain:You need to enter this room via the top door. Its accessed 
    in Doomed Entry. Once you've entered and are at the top of the room, if you
    have the Annihilator Beam I suggest using it on one of the Beacons around 
    the room to dispose of all the Warrior Ing quickly. Those Warrior Ing will 
    make this Sky Temple Key a pain in the ass to obtain. Now, switch on the 
    Dark Visor once they are killed. You will see invisible platforms moving 
    about. Time your Space Jumps onto one another of the platforms, because if
    you happen to fall you will have to start this allllll over again. Once    
    you reach the last platform, Screw Attack all the way to the other side. Flip
    on the Dark Visor again, and shoot the Flying Ing Cache. Once it has been  
    exposed, kill it with a Charged Shot to have it release the Sky Temple Key.
    Go grab it.                                                               
    
    ========================================
    Sky Temple Key 2                                         
    ========================================
    Found:Dark Oasis in Dark Agon Wastes
    How to Obtain:Near the middle door of this room is a huge pile of Denzium  
    just waiting to be destroyed. Go over to it and lay a Power Bomb to break it
    all away. This will expose a small pool of dark water. Jump into it and    
    turn on the Dark Visor and search around for another Flying Ing Cache. Once
    you have found it, shoot it to expose it then Charge Beam it to death and  
    grab the Sky Temple Key.                                                 
    
    ========================================
    Sky Temple Key 3                                         
    ========================================
    Found:Poisoned Bog in Dark Torvus Bog
    How to Obtain:Drop into the dark waters in this room and as usual flip on  
    the Dark Visor and search for the flying red spot. Once you find it, shoot
    it to fully expose the Flying Ing Cache. Shoot it down to expose the Sky    
    Temple Key.                                                              
    
    ========================================
    Sky Temple Key 4                                         
    ========================================
    Found:Dungeon in Dark Torvus Bog
    How to Obtain:This Temple Key is a little tedious to get. Anyway's, when   
    you first appear in the room, dive right into the dark waters, that's      
    where the key is located. Now, you'll see a small hole you could fit through
    but some monster is blocking your way. Aim up and shoot the Light Beacon to
    make him move. Head under the small tunnel and up to the next sitting     
    monster. Repeat this process with Lighting the Beacon again, and then you 
    will reach a dead end. Bring up the Dark Visor and shoot the Flying Ing    
    Cache for the Sky Temple Key.                                               
    
    ========================================
    Sky Temple Key 5                                         
    ========================================
    Found:Hive Entrance in Ing Hive
    How to Obtain:The Hive Entrance looks exactly like the Sanctuary Entrance, 
    destroyed bridge and all. Use the Screw Attack to cross the long gap and   
    reach the other side. Once there, ride up the beam of light to the upper   
    areas of the Hive Entrance. Once here, use the Screw Attack to go back to  
    the other side. Once atop this very high ledge, swap on the Dark Visor and
    find the Flying Ing Cache. Shoot it down with your weapons to claim the Sky 
    Temple Key.                                                               
    
    ========================================
    Sky Temple Key 6                                         
    ========================================
    Found:Hive Dynamo Works in Ing Hive
    How to Obtain:Goto the very end of the Spider Guardian's maze, and you will
    find a Power Bomb door. Break it open and go through the portal. Now, go into
    Morph Ball mode and Spider Ball up the nearby track. Stay at the red dot, 
    and wait for the rising and lowering globe-like Spider Ball surface to be the
    same level as you. Boost onto it. Find a red dot on this surface, and wait  
    for the next Spider Ball globe surface to be aligned with you, then Boost 
    onto it. Now, go onto the final red dot here and wait until your lined up
    with the Spider Ball track on the side of the wall, then Boost over. With the
    Dark Visor, find the Flying Ing Cache and shoot it down like we have several
    times before.                                                              
    
    ========================================
    Sky Temple Key 7                                         
    ========================================
    Found:Ing Reliquary in Sky Temple Grounds
    How to Obtain:You need the Light Suit to reach the Ing Reliquary. Its found
    from Reliquary Access room, which is the Dark Aether version of the       
    Communications Area. Anyways, its pretty simple in this room. Jump to the  
    bottom, turn on the Dark Visor, and shoot down the seventh Flying Ing      
    Cache.                                                                     
    
    ========================================
    Sky Temple Key 8                                         
    ========================================
    Found:Defiled Shrine in Sky Temple Grounds
    How to Obtain:Its best if you use the Annihilator Beam on the nearby Light  
    Beacon, which will effectively kill the nearby Warrior Ings. Um....that is
    pretty much all there is to this room besides flipping on the Dark Visor 
    and..once again...shooting down another Flying Ing Cache and grabbing its   
    Key.                                                                    
    
    ========================================
    Sky Temple Key 9                                         
    ========================================
    Found:Accursed Lake in Sky Temple Grounds
    How to Obtain:This room isn't hard to find, no worries. The room is pretty
    tiny, so just flip on the Dark Visor and shoot down another Flying Ing    
    Cache and jump for its Key. You want to avoid the Hunter Ing because they are
    a super annoyence.                                                       
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                       ~V.Walkthrough of Echoes~                          |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    Welcome, finally, to the bulk of this FAQ, the actual Walkthrough of       
    Metroid Prime 2:Echoes. I format the game in the Walkthrough pretty much   
    like everyone else does....
    ----
    Room Name
    ----
    
    New Logbook Creature/Lore/Research Scan:XXXX
    Expansion:XXXX
    
    ~Room information here~
    
    That's pretty much how this works. Its simple, isn't it? Obviously, for the 
    most part the Walkthrough appears like everyone else's. There isn't really 
    many ways to compete the game. I will eventually sidetrack you for more    
    Expansions, but those areas are Indented like so:
              ----
              Room Name
              -----
    ...just so you know "This part is optional". I will also post the shortest  
    path back to where the "optional" route will meet back up with you if you 
    opt to not take it. So, here we go!
    
    -----------------------------------------------------------------------------
                    ~Mission 1:Losing All You Weapons....Again!~
    -----------------------------------------------------------------------------
    Mission Difficulty:*/*****
    Mission Objective:Its not really an objective...but I made this Mission    
    like a half mission instead of a full mission. Anyways, this mission will 
    take you through the first few rooms of the game, up to the point where     
    the story gets deeper...and you lose your abilites for the umpteenth time...
    sheesh Samus...                                                           
    
    ================================
    Landing Site                
    ================================
    Logbook Research Scan:Samus's Gunship-Behind you from where you start. Hard
    to miss her ship isn't it?
    
    Save Station:Use Samus's Gunship, behind you from where you start, to Save  
    your game.
    Ammo Station:Use Samus's Gunship, behind you from where you start, to     
    refill all of your Ammo.                                                 
    
    You have offically started Metroid Prime 2! Much like the first game,     
    the beginning areas are just to show you Samus's moves and abilities, then  
    lose them. Begin off by turning around from where you start and Scanning    
    Samus's Gunship. Space Jump ontop of the ship and save your game and refill
    your health. Then, proceed forward through the room until you reach a large
    webbing. Look up and Lock On to the green sac on it, and shoot the sac with
    your Power Beam to make the webbing dissappear. Then, Jump up and go through
    the door.                                                                  
    
    ================================
    Hive Access Tunnel                
    ================================
    Woo...creepy passage. There are a ton of wiggling plants lined over the    
    walls, but don't worry about themas they can't hurt you. Head forward and   
    to the left, and you'll find a big door with Violet text blocking your way. 
    Scanning the door won't do anything to help you, and unfortunately, the    
    other side is where we need to go. Head back to the door, but take a right 
    and you will soon come to a big hole in the ground. Get near the hole to Jump
    down it.                                                                  
    
    ================================
    Hive Chamber A                
    ================================
    Logbook Research Scan:GF Gate MK VI
    
    Map Station:Near back exit, its the floating hologram, impossible to miss...
    
    Its all smoky...and desolate....and quiet. Gives you a creepy feeling      
    doesn't this room? There are a ton of things for you to Scan within this    
    room, so if you like Scanning things feel free to Scan away. Head        
    forwards until a big iron gate blocks your way. There is a Scan console    
    nearby, so Scan it. That will release two locks above the door. Lock On    
    to both of them and shoot them away, which will open the gate. Keep going  
    forwards through the thin passage until a really big block, which is actually
    a giant door, is blocking your way. A Scan will indicate that a Scan console
    must be activated to open the door. Look on the right wall until you see   
    an indent in it, and that will have the Scan console. Scan it to open the   
    door. Continue on to this next area. There are some intresting scans about  
    the Federation Troopers that were in this area, so Scan if you want to.    
    There is a floating hologram nearby, so step in it. It is the Map Station  
    for this region of the Temple Grounds. You'll download the map. Once that  
    is all done with, continue out of this room via the door which was near the
    Map Station.                                                              
    
    ================================
    Hive Tunnel                
    ================================
    Logbook Creatures Scan:Worker Splinter
    
    This room is very tiny, but you will recive a shocking surprise once       
    entering it. Several Federation Troops are dangling upside down in the room.
    Creepy. The translucent enemies on the sides of the room are Worker       
    Splinters, and they are a new Scan. Continue on through this room once your
    finished Scanning.                                                      
    
    ================================
    Command Chamber                
    ================================
    Logbook Lore Scan:SPC B. Reevs
    Logbook Lore Scan:GSGT C. Benet
    Logbook Research Scan:Bomb Slot
    Logbook Creatures Scan:Dark Trooper
    
    This is a pretty large room. Right as you enter the room, Scan the nearby   
    fallen Federation Trooper for a new Logbook Scan. There are several Worker 
    Splinters around this area, and it is best if you kill them so they will  
    not get in your way and cause damage. Once everything is dead, roll into   
    Morph Ball mode (The X Button), and head towards the back of the room.     
    You'll need to do so to get under a big door lock, which is going to be    
    opened soon. Roll under, get out of Morph Ball mode, and shoot down whatever
    Worker Splinters are still in the room. Get back into the Morph Ball and find
    a tunnel in the room.                                                      
    
    The tunnel is near the back of the room, and your Morph Ball is just tiny   
    enough to squeak through. Roll through the tunnel until you reach a steel   
    gating. Lay a Bomb with the A button to break open the bars. Continue     
    through the tunnel until your in a rounded room. Roll to the back of it,   
    and unmorph. Scan anything else here, as another thing here is one more    
    Logbook Scan, and a Bomb Slot it the other. The Bomb Slot is what we are   
    looking for. Get into Morph Ball mode and roll near the cylindrical      
    device. Do a Bomb Jump by laying a Bomb, then being on the explosion to be 
    popped in the air, which will put you inside the Bomb Slot. Lay a Bomb here
    to activate the Slot.                                                       
    
    The Bomb Slot's power now will activate a Scan console back in the previous 
    area. Roll back through the previous tunnel, and under the door gates until
    you reach the Scan console. Along the way, Dark Troopers will rise up and  
    start attacking you. 1 Charge Beam shot will kill them, but their damage is 
    really insignificant so don't waste your time. They are also a new Logbook
    Scan too! Scan the console to activate the big door gate, which will unlock
    and reveal several more Dark Troopers. Shoot them all out with Missiles, and
    continue on through the passage until you reach a door leading to the next 
    room.                                                                     
    
    ================================
    Hive Storage                
    ================================
    There isn't much in this simple room. Just go around the corners and through
    the next door. If your low on Energy, break some of the crates for more    
    Energy.                                                                   
    
    ================================
    Hive Chamber B                
    ================================
    Enter through the door, and you'll witness a cutscene. The doors will lock 
    and something will enter a dark vortex right infront of you. Wait....that  
    mysterious figure looks just like Samus! It will head into the dark vortex.
    Once you regain control of Samus again, head straight and into the Dark    
    Portal.                                                                 
    
    You'll be transported to a weird, mysterious dark place. The shadowy Samus  
    is gathering Phazon for her suit...and Samus just gawks like the woman she 
    is at this copycat. The shadowy figure will then point her gun at Samus, and
    take a shot. A nearby Crystal is destroyed, and the safe Bubble sheild    
    is slowly closing in on Samus. Just then, a ton of dark creatures jump down
    to Samus's position and tackle her, just as the bubble is gone and she is   
    exposed to the atmosphere. Apparently, its quite lethal. The dark figures 
    all tackle Samus, and she escapes through the Light Portal.              
    
    You will regain control of Samus once more, and this time you will recieve 
    critical news. Your Missile Launcher, Morph Ball Bombs, Power Bomb Generator,
    Grapple Beam, Boost Ability, Space Jump Boots, and Spider Ball Abilities   
    have been stolen from your Varia Suit. Lovely. We've lost all of our      
    abilities...again. Continue through the rest of the short room and through 
    the next door.
    
    ***MISSION 1:COMPLETE!***
    
    -----------------------------------------------------------------------------
                   ~Mission 2:Explosion Commotion!-Getting Missiles~
    -----------------------------------------------------------------------------
    Mission Difficulty:*/*****
    Mission Objective:You've recently lost nearly all of your abilities and   
    items. Great. Its time to start recovering them and then some one by one.   
    We will start off by collecting the Missile Launcher. Its not a very hard   
    mission, and a relatively safe one too. There are few enemies, and they all 
    take several shots to kill. You won't be seeing any Save Stations along the 
    way, but that's not a problem. Its time to get back what rightfully belongs
    to us!                                                                    
    
    ================================
    Hive Chamber C                
    ================================
    There will be several Dark Troopers attacking you the instant you enter the 
    room. Kill them all so you will clear the path to several crates blocking a 
    door. Destroy the crates with your Charge Beam, which reveals a door. Enter 
    the door now.                                                              
    
    ================================
    Hive Save Station                
    ================================
    Phew...about time we found a Save Station! Gladly Save your game inside and 
    restore your Energy to full.                                               
    
    ================================
    Hive Chamber C                
    ================================
    Were near above ground soon....so from here simply head out the last       
    remaining door we haven't gone through yet. It happens to be right of the   
    Save Station.                                                              
    
    ================================
    Hive Transport Area                
    ================================
    Our first elevator! It appears to be completely inactive...but not to worry!
    Right near the elevator is a Scan console, so Scan that. It will make a    
    hologram appear on the elevator. Step in it to make the elevator active.   
    When you get to the top, you have two paths to choose. The right one leads 
    to the exact same Violet translator door we had to bypass earlier. There    
    is still nothing you can do about it. From here, just take a left out the  
    door.                                                                      
    
    ================================
    Industrial Site                
    ================================
    Logbook Research Scan:GF Bridge 
    Logbook Creature Scan:Splinter
    Logbook Creature Scan:Green Kralee
    
    As soon as you enter the room you will find another of those stupid MK VI  
    Federation gates blocking your way. As with the previous gate, Scan the    
    nearby Scan console to make 2 locks above the gate to disengage. Destroy   
    them with your Power Beam pretty easily to open the gate. Once its done, walk
    through.                                                                   
    
    Now, go straight and you will see a Scan console on the ground. Scan it, and
    it will open the next pathway by moving a huge Federation Crate elsewhere. 
    Wonder where....
    
    We've now, offically, entered the Temple Grounds. Seems desolate, windy,    
    alone...doesn't it? That's not really the point right now. Start off by     
    heading to the right, and you will find some ledges that extend out of the  
    wall and wrap around the room, going higher as they go. Get on these       
    platforms and start climbing them. You'll see what looks like a beetle with
    a green crystal in it. Scan this creature. Once you approach, several      
    Splinters will attack you out of nowhere nearby. Kill them all quickly, then
    continue up the platforms.                                                
    
    Continue walking up the ledges until you reach a dead end. You'll see the big
    GF Bridge right ahead of you, so Scan that too. Nearby the bridge is yet    
    another Scan console. This will make 2 more locks above the bridge to open, 
    completely exposed. Aim upwards, Lock on, and shoot the 2 locks to bring   
    down the bridge for access. Go across it, and through the door just over the
    hill.                                                                      
    
    ================================
    Collapsed Tunnel                
    ================================
    Logbook Lore Scan:PFC M. Veroni
    
    As soon as you enter this short tunnel, be sure to Scan the dead Trooper to 
    the right of the Morph Ball hole. Once you do, go into Morph Ball mode    
    and roll through the tunnel. Once you get out on the other side, go through
    the next door.                                                             
    
    ================================
    Temple Assembly Site                
    ================================
    Logbook Research Scan:Splinter Cocoon
    
    Whooo! Apparently there's some construction in this area. Lot's of crates, 
    crates, gates, so much. Head straight until you see brown circles on the  
    wall. These are Splinter Cocoon's. Get too close and they will pop out to 
    attack you! So, its best to Scan them from a distance. Keep heading forward
    until you are blocked by another Violet door. Near it you should find yet  
    another Scan console. This will lower down the Federation crate we moved   
    earlier, but not all the way down as the rope gets snagged. Use a few Power 
    beam shots on the snag and it will break off, lowering the crate. Use it as a
    bridge to the next door.                                        
    
    ================================
    Dynamo Chamber                
    ================================
    Logbook Research Scan:GF Gate MK VII
    
    This isn't a really big room. Just head through the room until your path is
    blocked by a big gate, like before. This gate is a new Scan so I advise you 
    do so. Nearby is a large Scan console, so Scan it to open the gate and make 
    a path to the next room.                                                   
    
    ================================
    Communication Area                
    ================================
    Logbook Lore Scan:PFC L. Brouda
    
    Entering this room you will find a large satillite dish. Continue along the 
    very linear pathway until you find a Scan console. Scan it and you will    
    transmit an emergency broadcast to some reciver. Of course, it doesn't work.
    Seems like your stranded on Aether....oh well. Near the Scan console is a  
    falled Trooper, so pick up his Scan. Continue along the path, and through to
    the next room.                                                            
    
    ================================
    Trooper Security Station                
    ================================
    Logbook Creatures Scan:Growler Class Turret
    Logbook Lore Scan:SPC M. Angseth
    
    Get inside this new room and you will see a Turret on the ceiling start   
    attacking a swarm of Splinters. Scan the Turret for a new Scan, then get  
    near the gate which bars your way. Get into the Morph Ball tunnel nearby   
    and roll through. You will emerge near a fallen Trooper, which you can get
    a new Scan for, and a Scan console. Scan the console to activate the gate. 
    The gate has a malfunction, and will only partially open, then close over  
    and over again. Get into Morph Ball mode and roll through the gate when it 
    is open, then proceed to the back end of the room and through the door back 
    there.                                                                    
    
    ================================
    GFMC Compound                
    ================================
    Map Station:Inside the Federation GFS Try Ship
    Logbook Lore Scan:PFC I. Crany
    Logbook Lore Scan:SPC F.Triplette
    Logbook Lore Scan:PFC G. Haley
    Logbook Lore Scan:PFC S. Milligan
    Logbook Lore Scan:LPCL J. Brode
    Logbook Lore Scan:CAPT A Exeter
    Logbook Research Scan:GFS Try
    Logbook Research Scan:Kinetic Orb Cannon
    Logbook Creatures Scan:Dark Splinter
    
    Lotsa Scans in here...you'll get your chance soon. Enter the room and      
    continue straight until a cutscene occurs where Samus watches a video of   
    what happened to the Federation Troopers and how they died. After the long 
    cutscene, you will be standing near a yellow crate. Use the Charge Beam to 
    break it open, and you finally have revealed the Missile Launcher! Go grab 
    it! ***Missile Launcher Aquired!***                                       
    
    Let's just wrap up this room. Right after grabbing the Missile Launcher, you
    will be attacked by several Dark Splinters. They take some firepower to take
    out, so Scan them then Charge Beam them to death. You don't need to fight   
    them but you may as well.                                                 
    
    Ready for excessive Scanning? Scan the large, impossible to miss Federation 
    Ship GFS Try. There are six Federarion Trooper bodies strewn across the   
    room, so search along the ground and on ledges for those six Scans. When you
    have Scanned everything in the above list into your Logbook, go into the   
    GFS Try ship via the open hatch on the ground. Head towards the back of the 
    ship, and then Scan the door. It will open, and you will be able to enter   
    the Map Station. Do so.                                                   
    
    After downloading the Map, head back into the ship, and out the large ledge 
    to the right, and jump to a nearby ledge. Continue along the path until you
    reach a small indent in the ground. There is a Scan console nearby. Scan the 
    indent as its the Kinetic Orb Cannon, the Scan the console to activate the  
    cannon. Get into Morph Ball mode and get into the hologram the be launched  
    over to the other side of the room. From here, were almost done. Simple get
    out of Morph Ball mode and head over another ledge and shoot a Missile at 
    the red door. Enter through it.                                           
    
    ***MISSION 2:COMPLETE!***
    
    -----------------------------------------------------------------------------
               ~Mission 3:Samus is teh Bomb-Getting Morph Ball Bombs~
    -----------------------------------------------------------------------------
    Mission Difficulty:**/*****
    Mission Objective:Its time we really got back the critcal items, all back  
    from those stupid shadowy creatures. Its a long mission, with 2 Boss Battles
    along the way. The story will also unfold and you'll find out just what    
    has happened to this cracked up planet. Its up to Samus Aran to once again  
    restore peace. Now, who's ready to reclaim our Morph Ball Bombs? Let's do   
    this thing!                                                               
    
    ================================
    Sacred Bridge                
    ================================
    Logbook Lore Scan:PFC E. Denys
    Logbook Creatures Scan:War Wasp
    
    Once you enter this room using the previous strategy from the GMFC Compound,
    simply enter the room until you reach a dead end. Look to the left and right
    and you will see holes in the wall. The left one is blocked by a fallen    
    Federation Trooper, and is good for another Scan. Morph Ball through the   
    other hole to fall to the bottom. Several War Wasps will come out of nowhere
    and will start attacking you. Scan them, then kill them all. High up on the 
    other ledge is a Scan console. Scan it to activate the Kinetic Orb Cannon   
    nearby. Morph Ball into it to get shot up onto the ledge near the door, then
    proceed through.                                                           
    
    ================================
    Sacred Path                
    ================================
    Logbook Research Scan:War Wasp Hive
    
    Pretty spacious room huh? On the outlines of the room you will find several 
    hives, which are good for a Scan. If you get too close, several War Wasps   
    will appear and starting attacking you, so keep your distance. There doesn't
    seem like a lot because the far ledges are too high up to Jump to, but there
    is a Scan panel hidden in a small alcove in the wall. Its hard to describe 
    its location, so just keep searching until you find it. Scan it, and a     
    Kinetic Orb Cannon nearby will activate. Get inside it and you will be shot 
    to a wall...then fall down. You made no progress. Yay. The wall you just   
    bumped into can be broken off. Shoot a Missile into it to crack it further, 
    then get back in the Kinetic Orb Cannon. You'll blast through it with     
    ease. When you get down again, you'll land near a tunnel. Roll through it  
    and you will eventually roll out near a door. Go through this next door    
    without falling off the ledge.                                           
    
    ================================
    Temple Transport A                
    ================================
    Scan the nearby Scan console to activate the hologram for the elevator. Step
    inside it.                                                               
    
    ================================
    Temple Transport A                
    ================================
    After exiting the elevator, simply jump over some platforms and out the far 
    door of the room.                                                          
    
    ================================
    Transport A Access               
    ================================
    Logbook Creatures Scan:Sandbat
    
    As soon as you enter the room a huge swarm of Sandbats will fly out of a  
    hole and for the exit. You can try to Scan them, but I find it near       
    impossible. Just avoid them, you'll get the Scan not too far from now      
    anyways. Head along the left wall until you see a hole in it. Use the Morph
    Ball to squeeze through and to find a Save Station. Save your game, then   
    exit out of the small alcove. Go through the other door in the room you    
    haven't used yet.                                                        
    
    ================================
    Temple Sanctuary                
    ================================
    Logbook Creatures Scan:Alpha Splinter
    Logbook Creatures Scan:Dark Alpha Splinter
    ===BOSS BATTLE!===
    -6 Dark Splinter Pack
    -Alpha Splinter
    -Dark Alpha Splinter
    
    Enter into the center of this room, and force fields will apear around you,
    preventing your depearture. 6 Dark Splinter will hatch out and drop to the 
    floor, and you will begin this Boss Battle. Kill each Dark Splinter. They  
    aren't very hard. One Charge Beam and a few Power Beam shots disposes of  
    one Dark Splinter. Keep Strafing around to avoid being rammed by them. Also,
    keep an eye on the radar so you don't Strafe into one, as that's bad unless
    you wanna lose Energy. Quickly kill all six Dark Splinters without taking   
    much damage.                                                              
    
    After defeating all six Splinters, a huge Splinter will hatch out of a large
    cocoon and drop down. This is an Alpha Splinter, the only one in the game. 
    be sure to Scan him! This is where you will take a ton of damage. Feed all 
    of your Missiles into him, then keep using Charge Beams. Every five or so   
    seconds he will Jump at you, then leap back to the center of the arena.    
    This attack deals a lot of damage! Its hard to keep Strafing and avoid him. 
    He is quite unpredictible. Once you've dealt enough damage, a large vortex 
    will appear.                                                             
    
    Dark energy will flow from the vortex, right into the Alpha Splinter. It will
    then be transformed into a Dark Alpha Splinter, also a 1-Time-Scan. It will 
    attack just like a normal Dark Splinter, except with a new attack. It will 
    gather some green energy, then spit it at you. It will then jump at you,   
    then turn around and repeat this process. Keep your distance, and keep     
    Strafing. You shouldn't take any damage, or at least little damage in this  
    part. Simply depleat his health bar and he will finally die. A weird blue  
    ball of energy will come out of him. Pick it up.                          
    
    ***Unknown Technology Aquired!***
    
    Unknown eh? Oh well. We'll find out what is is shortly. Apparently this item
    isn't a bad thing, nor useful as of now. It didn't do anything to your Varia
    Suit, so let's not worry. All the exits have been sealed up except one. Go 
    through that door.                                                        
    
    ================================
    Controller Transport                
    ================================
    Yet another elevator. Scan the hard to miss Scan console to activate the  
    hologram. Step inside to ride the transport to the top, then proceed out the
    door there.                                                               
    
    ================================
    Main Energy Controller                
    ================================
    Logbook Lore Scan:Origins
    Logbook Research Scan:Energy Controller
    Logbook Research Scan:U-Mos
    
    Step inside the room to have a conversation with the last remaining Luminoth,
    U-Mos. He'll tell you the story about what the **** has happened to this   
    planet in detail. Apparently, the Ing were born when a Phazon Meteor crashed
    into the planet. And they have killed off most of the Luminoth, with a few  
    remaining under the watch of U-Mos.                                         
    
    After the conversation, your Energy will be fully healed, and you will     
    recieve the Violet translator. You can now Scan any Violet colored holograms
    to open doors and get Logbook Scans. Let's test that out right now hmm?    
    Nearby the door back to the elevator is a Violet hologram. Scan it and it'll
    dissappear. Also, Scan U-Mos and the Energy Controller behind him, then go 
    back to the elevator.                                                    
    
    ================================
    Controller Transport                
    ================================
    Rush into the elevator hologram and ride it down, then head out the door   
    once there.                                                               
    
    ================================
    Temple Sanctuary                
    ================================
    All the doors are locked by colored holograms...except one of those is    
    Violet, and were able to open those doors. Scan it to lower it, then exit 
    out the door behind it.                                                  
    
    ================================
    Transport B Access                
    ================================
    Logbook Creatures Scan:Lightflyer
    
    This is a pretty short room. The flying pieces of light are enemies, and   
    will hurt you. Scan them, then proceed through the room and outside the    
    other door.                                                              
    
    ================================
    Temple Transport B                
    ================================
    We've done this many times over. Scan the nearby console then ride the    
    elevator down.                                                            
    
    ================================
    Temple Transport B                
    ================================
    Walk out the door.                                                       
    
    ================================
    Temple Assembly Site                
    ================================
    War Wasps have now appeared in this room. Ignore them as they won't cause  
    much damage. Head straight for the door on the other side of the room.     
    Before you get there you should see a Red Missile Door on the right side.  
    Break it open.                                                            
    
    ================================
    Storage Cavern B                
    ================================
    Energy Tank:Sitting in the middle of the room
    
    This is a very tiny room. The only purpose is to hold that ENERGY TANK. Grab
    it.                                                                       
    
    ================================
    Temple Assembly Site                
    ================================
    With an extra 100 Energy under our belts, we'll be able to survive longer. 
    Go right from the Storage Cavern B door, avoiding the Dark Splinters along 
    the way.                                                                  
    
    ================================
    Collapsed Tunnel                
    ================================
    Get into Morph Ball mode and roll through to the other door.              
    
    ================================
    Industrial Site                
    ================================
    Logbook Lore Scan:J-Fme's Testament
    
    Near the middle of the room is a large Violet translator door. Scan it to  
    make it lower, then Scan the dead Luminoth near where it was, then head out 
    the door.                                                                 
    
    ================================
    Agon Transport Access                
    ================================
    Its a pretty cool room...being a long glass cylinder...but there's nothing 
    of intrest in here, so ignore it and move on to the end of it avoiding the 
    lone Kralee.                                                             
    
    ================================
    Transport to Agon Wastes                
    ================================
    Logbook Lore Scan:Our Heritage
    Missile Expansion:Behind some webling near the elevator
    
    A pretty small room. First off, Scan the nearby Scan console to make the   
    hologram for the elevator active. Don't go in it just yet. Head to the left
    of the elevator until you see some webbing in the wall, much like you saw   
    near the beginning of the game. Destroy the green sac to get rid of the    
    webbing, revealing the path to a MISSILE EXPANSION. Head to the left a little
    more, near the ledge to nowhere, and you should see a spinnning Luminoth   
    Lore projector. Scan the Lore, then head for the elevator. If you are the  
    suicidal type, Jump off the ledge to lose 10 Energy as much as you want. I  
    don't care :)                                                 
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Agon Wastes~                                  |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Temple Grounds                
    ================================
    Logbook Research Scan:Agon Bearerpod
    
    Nothing here. Near the back walls are spiky plants. They won't hurt, but 
    its a Scan. Go out the door.                                             
    
    ================================
    Plaza Access                
    ================================
    Logbook Research Scan:Sandgrass
    Logbook Creatures Scan:Lumite
    
    This is another tiny room. There are some new enemies on the walls for more 
    Scans. Also, the grass in this room is another Scan. Exit out by the far   
    door.                                                                   
    
    ================================
    Mining Plaza                
    ================================
    Logbook Creatures Scan:Sandigger
    
    Walk into the newer Agon Wastes. What a desolate, empty desert. You'll be   
    spending some time here, so get used to it. Walk forwards and a Sandigger 
    will emerge from the ground. Avoid him, and run for the ledge straight    
    ahead. Get up on it, and shoot off the Missile Gate, then enter the door   
    that's revealed.                                                           
    
    ================================
    Save Station A                
    ================================
    Logbook Research Scan:Blueroot Tree
    
    Head forwards into the room to find a Save Station to save your game and   
    restore your energy. Once that is done, get on the ledges behind the Save  
    Station and find a small hole in the wall. Get into Morph Ball mode and    
    roll through. You'll be on the sandstream running in this room, so hold the 
    direction opposite the stream is going. Eventually you will get out onto   
    the other side. Get out of the Morph Ball and search around with the Scan  
    Visor for a blue tree which is a new Scan. Once your done, roll out to the 
    other end again and out the door.                                         
    
    ================================
    Mining Plaza                
    ================================
    From the Save Station's A door, head right now. Look up in the sky for    
    Sandbats. If you missed their Scan earlier (And I'm sure you did), Scan them
    now. A Sandigger will appear out of the ground. Ignore him if you can, or  
    shoot Charge Beams in his face. Go over to the far edge and start heading  
    up the series of platforms on the wall, continually going higher. Keep    
    going until you come to a gap you can't jump across. There should be a tall
    pillar nearby. Break its base with a Missile to form a bridge. Head across 
    it and keep going. Eventually you will shortly come to another gap, with   
    another pillar. Do what you did before and break it with a Missile for     
    another bridge. Continue to follow the linear path until you reach a short 
    gap with the next platform a bit lower than you. You can jump to it. Do so 
    and head out the nearby door.                                            
    
    ================================
    Mining Station Access                
    ================================
    There is some stuff in here..but we can't reach it yet. Continue on through 
    to the next door.                                                        
    
    ================================
    Mining Station A                
    ================================
    Logbook Creatures Scan:Brizgee
    Logbook Creatures Scan:Pirate Trooper
    
    Once you enter this room you will see several Space Pirates walking around.
    They will notice you and you will get attacked. Hit the Space Pirates with 
    some Charge Beams, but remember to Scan one of them first. Head over to the 
    far ledges of the room and start climbing up them. Eventually you will see a
    small creature moving in circles. Scan him. If you wanna kill him, shoot the
    Brizgee with a Missile then 3 Power Beam shots. Anyways, jump up the      
    platforms and you will have to cross the middle of the room. Use the       
    platforms given to you to cross. Keep going to the left until you reach a   
    Missile door. Break the door open with...a Missile! Once its open, proceed  
    through it.                                                             
    
    ================================
    Temple Access                
    ================================
    Logbook Creatures Scan:Shriekbat
    
    This room is pretty tiny. Go through and Scan one of the Shriekbats on the 
    ceilings before they attack you and suicide themselves. Either way, exit 
    through the other door.                                                 
    
    ================================
    Agon Temple                
    ================================
    Logbook Creatures Scan:Alpha Sandigger
    Logbook Creatures Scan:Bomb Guardian
    ===BOSS BATTLE!===
    -Bomb Guardian
    
    Hmm...the Agon Temple. More like a colosseum, without the tall walls.      
    Well, start off by going into the center of the Temple. The doors will all 
    lock and you'll be stuck here. A Sandigger will pop out of the ground. He's
    an Alpha Sandigger, the only one. He looks like a normal one though...but  
    don't be decieved. After about 10 seconds, the Ing will possess the        
    Alpha Sandigger and turn it into the Bomb Guardian. Scan him too. The Bomb 
    Guardian will continually spew Morph Ball Bombs from its shiny pink tail.  
    It will occasionally just decide to ram you because it can. It can also send
    a bazzilion Bomb around the field too. Bombs deal 10 damage to you, and    
    touching the Bomb Guardian does about 25 damage to you. In order to       
    actually hurt the Bomb Guardian, you must stun it first. Do so by Locking  
    On to its pink tail, then Strafing behind it. Use a Charge Beam shot on its 
    tail. If one hits him, follow up with a few Power Beam shots to it and he   
    will be stunned. If Charge Beams don't work, use some Missiles. When he's   
    stunned, Strafe around to his head, and Lock On to it. Pop a Charge Beam   
    for the most effectiveness to his health bar. The Bomb Guardian will get  
    pissed, then the battle will resume like normal. It never gets any harder. 
    Simply repeat the above steps 3-4 more times until the Bomb Guardian finally
    dies. He will leave behind the Morph Ball Bombs, so grab them.             
    ***MORPH BALL BOMBS AQUIRED!***
    Now, use your Bombs to break the large Blue gates blocking your exit. Go    
    through the only Blue Door in this room you haven't been through yet. Ready 
    for the next Mission?
    ***MISSION 3:COMPLETE!***
    
    -----------------------------------------------------------------------------
                       ~Mission 4:To the Space Jump Boots!~
    -----------------------------------------------------------------------------
    Mission Difficulty:**/*****
    Mission Objective:Its not a very long mission to be honest. You will now   
    first venture into Dark Aether, and your life will officially be a living  
    hell. Another upgrade, with another boss. Hopefully your ready for this bad
    guardian!                                                                 
    
    ================================
    Controller Access                
    ================================
    Boring room. Put the Bomb in the slot and turn it all around! You'll find out
    when it happens...                                                         
    
    ================================
    Agon Energy Controller                
    ================================
    Logbook Lore Scan:Saving Aether
    
    Near the back left corner of the Agon Energy Controller you will find an   
    orange hologram. Scan it to begin a cutscene. The Sentinal of this Temple   
    died in war, blah blah blah we get the deal. He died. Woo hoo. He will give 
    you the Amber translation files once done with his stupid speech. Before   
    leaving the room, check behind the walls for an Amber hologram for a new  
    Logbook Scan.                                                          
    
    ================================
    Controller Access                
    ================================
    Just do what you did several seconds ago and Bomb to lone Slot in here and  
    proceed back to....                                                       
    
    ================================
    Agon Temple                
    ================================
    Nothing new has appeared here. Head all the way to the other side and through
    the door there.                                                           
    
    ================================
    Temple Access                
    ================================
    Once again, there isn't anything of intrest. Proceed through back to Mining 
    Station A.                                                                
    
    ================================
    Mining Station A                
    ================================
    Logbook Lore Scan:Cataclysm
    
    When you re-enter this room again, turn slightly to the left until you see  
    a metal wiring overpass above you. There is a spinning Lore in there, and  
    you can Scan it safely from your point, so do so. Head to the left from here
    until you reach an Amber door between sand waterfalls (Sandfalls?). Go inside
    the door.                                                               
    
    ================================
    Sand Cache                
    ================================
    Missile Expansion:Sitting in the middle of the room
    
    Enter the tiny room and grab the MISSILE EXPANSION sitting there in the     
    middle of the room.                                                      
    
    The next few rooms are a side-track mission to get an Energy Tank and the 
    Map of Agon Wastes. Both will definately come in handy later. If you don't  
    feel like getting these items, skip the indented section and goto the Mining
    Station A description.                                                   
    
    ================================
    Mining Station A                
    ================================
    Not taking Side-Mission:By entering this room from Sand Cache, check your   
    Map. There should be a door right below yours. Drop down off the ledge and 
    go inside the nearby door. This will lead to Portal Access A. This room is  
    covered after the indented section, so just skip down a few paagraphs to  
    continue.                                                              
    
    Taking Side-Mission:From Sand Cache, enter this room and fall to the bottom. 
    We've been through this room before, and that being Mining Station Access. 
    Look for the opening at the bottom of the room,then walk through to the    
    next room.                                                                  
    
           ================================
           Mining Station Access                
           ================================
           Energy Tank:Upper area of room accessed by Kinetic Orb Cannon
           
           Start off by naturally entering Morph Ball mode and rolling to the  
           middle of the tunnel. Break the Sandstone block with a Bomb to drop 
           down to a Kinectic Orb Cannon. It will launch you up to a higher area
           where an ENERGY TANK is just sitting there for you to obtain. Grab it
           then fall back down to the bottom. Roll out of the room via the left 
           side path.                                                      
    
           ================================
           Mining Plaza                
           ================================
           Logbook Lore Scan:Paradise
    
           Walk straight ahead, and across the nearby rock bridge to pretty    
           much the center of this room. You will find a Luminoth Lore Projector
           on a wall, so Scan that for a new Logbook Scan. Next, drop down to the
           bottom of the room and find a large Amber translator door. Scan it   
           open to reveal a hole behind it. Roll into the hole and follow it    
           through to...                                                       
    
           ================================
           Agon Map Station                
           ================================
           Walk into the Map Station and step into the hologram to download the 
           Map for the Agon Wastes region. Nicely done. Seems like there's a    
           huge section just waiting to be explored, right? Exit out of this    
           room.                                                              
    
           ================================
           Mining Plaza                
           ================================
           Now we get to re-climb to the top of this room again! What fun! Do it
           like before by Jumping around the walls of the room, then across the 
           several bridges you made a little while ago. Once you have crosses   
           the few bridges and gaps, you will finally reach the door. Go through
           it, duh!                                                           
    
           ================================
           Mining Station Access               
           ================================
           Nothing of intrest. Just roll through.                              
    
           ================================
           Mining Station A                
           ================================
           You've reached back where you started-Mining Station A. Go forwards 
           and jump onto the only ledge you can reach. The first door you come to
           leads to Portal Access A, the room we want. It is surrounded by some 
           blue plants. Hard to miss.                                          
    
    ================================
    Portal Access A                
    ================================
    Missile Expansion:Behind the dead Luminoth on the other side of the room past
    the cannons.                                                            
    
    A short, simple room. Start off by going into Morph Ball mode and rolling   
    into the Kinetic Orb Cannon. You will get flung up to the higher area of the
    structure, where you just need to roll through a tunnel to fall down to the 
    other side of the room. Once there, roll behind the dead Luminoth warrior to
    pick up a MISSILE EXPANSION. Once your all done, exit through the door near
    the Luminoth.                                                            
    
    ================================
    Portal Terminal                
    ================================
    Logbook Lore Scan:Light of Aether
    Logbook Research Scan:Dark Portal
    Logbook Creatures Scan:Dark Pirate Trooper
    Logbook Creatures Scan:Pillbug
    
    Once you enter the room, the music will change to the Pirate ambush music. 
    Two Space Pirates will be walking around the center of the Portal Terminal. 
    Kill them both off with a few Charge Power Beam shots. A few more Pirate   
    Troopers will drop down, then the Ing will appear out of nowhere and possess
    them, turning into Dark Pirate Troopers. They are a new Scan, so Scan them 
    for sure. They are much stronger than usual Pirate Troopers, so try to     
    keep your distance. Once they are all dead, a Bomb Slot will activate near  
    the rear of the room. First before doing so, go to the left side of the ramp
    to find a Luminoth Lore projector. Scan the Amber hologram for a new Logbook
    Scan.                                                                     
    
    Next off, go back to the front of the ramp and proceed up it. You will find a
    strange looking device, and right near it the Bomb Slot. Activate the Bomb 
    Slot, and that will trigger the activation of a nearby elevator machine.   
    Put your Morph Ball into the machine and ride upwards. You will appear on a 
    small path. Roll through until your path is blocked, then place a Bomb. Some
    sand will turn a mirror around, and will create a platform to the other side
    of the room where you will need to repeat this process for another mirror to
    get locked into place, then the final mirror won't be too far away. Once you
    have activated all three mirrors, a powerful beam of light will shine through
    and hit the machine. The machine, which is a Portal Device, is now active. 
    Before going to it, look at the right side of the room for some moving     
    enemies, which are Pillbugs. Scan them, then head for the Portal Device and 
    Scan the red button on its lower left side. A Dark Portal, worth another    
    Logbook Scan will appear. Walk inside of it to really be transported to Dark 
    Aether for the first time.                                                
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Agon Wastes~                             |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Portal Site                
    ================================
    Logbook Research Scan:Light Crystal
    Logbook Research Scan:Light Beacon
    Logbook Research Scan:Bladepod
    Logbook Research Scan:Light Portal
    
    Welcome to your first offical expedition upon Dark Aether! For some more   
    Logbook Scans, Scan the little red button on the Portal Device to create a 
    Portal to Light Aether. Don't go in it, but Scan it. ALl over this room you
    can find several kinda tall black storage containers strewn around the room.
    Also, its time to bring on the bad news. Dark Aether's atmosphere is       
    basically a rain of hell upon your Suit. When your not in the protective   
    Light Sheilds, you will take a ton of damage. Not good. Scan the Crystals   
    and Beacons that are creating those fields. Walk quickly and fall from your
    ledge down to a Light Crystal zone. You will see a small ball of light     
    slightly ahead.                                                            
    
    That is a Light Beacon. It has the same effects as a Light Crystal, but must
    be hit by any weapon to function for about 20 seconds. Hit the Beacon then
    run for it. When your there, turn to the left and run for the Bomb Slot    
    nearby in another protective Light Shield. Activate the Bomb Slot, which   
    will raise a piece of the wall here, and in the same place on Aether. Nice.
    Proceed through the door.                                                 
    
    ================================
    Crossroads                
    ================================
    Logbook Creatures Scan:Inglet
    
    Run through this room quickly, activating all Light Beacons to sheild you  
    when you see them. Small black blobs sometimes form into Inglets, and    
    annoying enemy who likes to constantly hurt you. That bastard! Run through 
    without too much damage.                                                  
    
    ================================
    Save Station 2                
    ================================
    Its a long way to the actual Save Station. Since your gonna get your Energy
    back anyways, just quickly run through the enemies and atmosphere until you
    reach the Save Station. Save your game of course and then proceed out the  
    nearby door.                                                              
    
    ================================
    Duelling Range                
    ================================
    Logbook Creatures Scan:Lightbringer
    Logbook Creatures Scan:Warrior Ing
    
    Head into the room and shoot the Light Beacon quickly to avoid a lot of    
    damage. Turn left, and you will see an open range with a Light Crystal     
    field on it. Quickly run over there, and you will be confronted with a     
    Warrior Ing. Get the new Scan, then I suggest running away. He is very    
    strong and your weapons won't cause much damage. Keep running straight     
    and up around the platforms around the room. This room is very similar to 
    Mining Plaza. There are several small creatures making Light fields all on 
    their own. They are a new Scan, Lightbringers, and are impossible to      
    obtain after leaving this room. So Scan now! Exit out the very top door of 
    the room.                                                                 
    
    ================================
    Junction Site                
    ================================
    Nothing here. Go out the other side of the room.                           
    
    ================================
    Judgement Pit                
    ================================
    Logbook Creatures Scan:Jump Guardian
    
    ***BOSS BATTLE!***
    Jump Guardian
    
    Now for the finale of the fourth mission, the Jump Guardian. Get into the  
    Light Crystal field in the middle of the room, and the battle will begin.   
    The Jump Guardian isn't very nice, but plays like an ordinary Warrior Ing 
    with the power to jump high. Whenever it jumps form a high height, a large
    shockwave will get produced and deals some damage to you, so jump over it.  
    Right before jumping, the Jump Guardian is invulnerable. Once the Jump     
    Guardian is down to about 1/4th of his life, he will be jumping around a ton,
    but won't produce shockwaves. This will get very annoying, but be patient.  
    Other then that just keep blasting him with Charge Beam shots until he     
    'splodes. Grab the Space Jump Boots that appear after the defeat of the    
    Jump Guardian.                                        
    ***SPACE JUMP BOOTS AQUIRED!***
    
    Our job for now is done here on Dark Aether. Space Jump onto the high      
    platform near the Light Crystal and you'll find a door on the left. Go     
    through it. However, before doing so let's make our life easier for a little
    while. Go around the platforms quickly to reach the top of the room. You may
    think you have reached dead ends, but your Space Jump can reach high ledges.
    Go through the top door now.                                              
    
    ***MISSION 4:COMPLETE!***
    
    -----------------------------------------------------------------------------
                  ~Mission 5:The Dark Hunter Hides the Dark Beam~
    -----------------------------------------------------------------------------
    Mission Difficulty:***/*****
    Mission Objective:Time to get a new Beam! Its a long winding journey, as    
    you would expect. You will only see one whopping Save Station on this      
    trek. Lucky you. Conserve your Energy, because it is finally time to raid the
    Space Pirate base!                                                         
    
    ================================
    Dark Agon Temple Access                
    ================================
    A simple room. Make your way to the other side of the room. You may get stuck
    by some invisible barrier. Its just a plant. Simply jump over it incase that
    happens to you.                                                           
    
    ================================
    Dark Agon Temple                
    ================================
    Wow. Spacious room resembling....! Agon Temple? The big bad boss of Dark Agon
    Wastes is in this room, but in order to access him you need to collect 3 Dark
    Temple Keys. Aww....well, Scanning the podium infront of you tells you that 
    front off. Head left quickly, avoiding too much damage and through the next 
    door you will find.                                                      
    
    ================================
    Trial Tunnel                
    ================================
    Dark Agon Temple Key 3:Sitting there in this very tiny room
    
    Trial Tunnel is the smallest room in the Metroid Prime series. Seriously,  
    as soon as you enter the room your looking at what your supposed to obtain. 
    Grab DARK AGON TEMPLE KEY 3. Now, we only need 2 Keys to open the Temple.   
    Go back to Dark Agon Temple.                                                
    
    ================================
    Dark Agon Temple                
    ================================
    There is still nothing of intrest here. Ignore the Temple and proceed back to
    Dark Agon Temple Access.                                                   
    
    ================================
    Dark Agon Temple Access                
    ================================
    Head through to Judgement Pit.                                              
    
    ================================
    Judgement Pit                
    ================================
    Jump down to the bottom of the room, then back up the nearby ledge. Go     
    through the first blue door you come by.                                   
    
    ================================
    Portal Access                
    ================================
    There's no Light Crystals here. Your taking tons of damage quickly, so we 
    need to run through. Charge up your Power Beam, then fire it at the       
    Lightflyer. He will die and produce a temperory Light shield for about 10   
    seconds. Run through, then out the door across on the other side of the    
    platforms.                                                                
    
    ================================
    Portal Site                
    ================================
    As soon as you enter this room several Dark Pirate Troopers will attack you.
    You will take too much damage, and too fast. Quickly Space Jump up the     
    platform that leads to the Portal Device, and activate via Scanning the red 
    button. Jump through the portal!                                           
    
    ================================
    Portal Terminal                
    ================================
    As soon as you re-appear on Light Aether, three more normal Pirate Troopers 
    will appear and start trying to hurt you. Morph Ball through them towards  
    the back left of the room. There was a gate here, but we moved it when we 
    were on Dark Aether. Let's not think how on earth that happened, and just   
    go through the door.                                                      
    
    ================================
    Transport Center                
    ================================
    Missile Expansion:Activate the Bomb Slot to lower the gate, which will reveal
    the Expansion.                                                             
    
    Enter this room and you'll see a half-pipe type structure. You can't do    
    anything with it so forget about it. Activate the Bomb Slot with a Bomb to 
    lower the nearby gate, which will reveal a path to a MISSILE EXPANSION. It
    also reveals a door. This door leads to Save Station A. I highly reccomend 
    you use it. If you do, roll through the tunnel near the actual Save Station
    and through the door back to this room. After that head bnack through to   
    Portal Terminal.                                                          
    
    ================================
    Portal Terminal                
    ================================
    There's only one Space Pirate patrolling this room, but will call down     
    several more if he spots you. As long as you stay close to the wall he will
    never see you. Go to the only other door in this room, which leads to Portal
    Access A.                                                                 
    
    ================================
    Portal Access A                
    ================================
    Nothing new will ever appear here...so hop in the Kinetic Orb Cannon and go 
    through the other door in the room.                                        
    
    ================================
    Mining Station A                
    ================================
    Head to the left from the door, and follow the platforms and jumps around 
    the room with ease until you reach the top of the room, well...at least    
    close to it. You'll see a huge "sandfall" to the right eventually, and a   
    small statue infront of it. Jump ontop of the statue, then to the left of the
    sandfall is an opening in the wall. Space Jump over there and you will appear
    in a small wireing room. There is a Scan Console in here. Scanning it will  
    open the sand gates infront of the statue revealing...a door! Scan the Lore 
    nearby if you haven't already, then head back to the statue and Space Jump  
    to the door.                                                              
    
    ================================
    Central Station Access                
    ================================
    In this thin room you will see two Space Pirates below a short ledge. Nearby
    them are a few blue containers. Shoot the containers with 3 shots, and they
    will explode. Badly. The Space Pirates will slaughtered mecilessly. Proceed 
    through.                                                                  
    
    ================================
    Central Mining Station                
    ================================
    Logbook Research Scan:Viligence Class Turret
    Logbook Research Scan:Pirate Skiff
    
    As soon as you enter the room, several Pirate Troopers will begin attacking 
    you. Kill them all with your Charge Beam shots, and keep avoiding their    
    attacks too! After they die, three more Pirate Troopers will appear. Kill  
    them off the way you did before. After that, two last Pirate Troopers will  
    take command of 2 Viligence Class Turrets. This is your ONLY chance to Scan 
    them, so do so if you want. Kill them off quickly, because the Turret's    
    blasts can quickly deplete 75 Energy a pop. Once they have finally exploded,
    the energy bars blocking the far door of the room will be released. Head  
    through the door, but look far to the right of it to find some carrier type 
    things. These are Pirate Skiff's, good for another Logbook Scan. Do so and 
    move through the door.                                                    
    
    ================================
    Command Center Access                
    ================================
    The only door in this room (Besides the door you came from) is a Dark door, 
    requiring the Dark Beam to open. You don't have that yet. However, there are
    some cracks in the flooring. Use a Morph Ball Bomb on one of them to fall  
    through. Break some crates with Bombs to reveal a tunnel, which spits you  
    out in the.....
    
    ================================
    Command Center                
    ================================
    Missile Expansion:A right-hand path in the Morph Ball maze.
    
    Logbook Lore Scan:Log 44681
    Logbook Lore Scan:Log 48853
    Logbook Lore Scan:Log 50086
    Logbook Lore Scan:Log 54421
    Logbook Lore Scan:Log 62217
    Logbook Research Scan:Aether
    Logbook Research Scan:Dark Aether
    
    ...Command Center. You will be under the flooring, in a rather big, but    
    straightforward Morph Ball Maze. The really stupid Space Pirates can't see 
    you, but you can see them. A group of Pirate Commandoes are standing around,
    but soon enter a Dark Portal. Let's not worry about them. Roll through the  
    tunnel, avoiding the electrical shocks until you see a path going to the    
    right. Follow it until you reach a dead end that contains a MISSILE EXPANSION
    just sitting there. Go back to the split junction and continue forwards.   
    Avoid more electrical cuurents until you make your way out of the maze, then
    go back to normal form.                                                    
    
    Once your out, several Space Pirates will attack you. Kill them all with   
    several Charge Beam shots. Flip on your Scan Visor and begin Scanning     
    everything in this room. There is a ton of things you can Scan. The two   
    holographic planets of Aether and Dark Aether can be Scanned, and a lot of 
    the tablets surrounding them can be added to your Logbook too. Once all the 
    above listings have been added to your Logbook, head to the right corner of 
    the room and Scan a Scan Console to activate a nearby elevator. Ride it to 
    the top, then follow the obvious path around until you reach a blue door. A 
    Pirate Trooper nearby will begin attacking you, but just ignore him and    
    proceed through the door.                                                
    
    ================================
    Security Station B                
    ================================
    Logbook Lore Scan:Log 70136
    
    As soon as you enter this room a few gates appear and something drops to 
    the ground. Its Dark Samus! She'll stare at you for a few seconds then phase 
    through the gates. You can't go through them yet....however, head to the   
    right and through the nearby Missile Door. You will be in a little overhang 
    in the Control Center. Kill the Pirate Trooper here, then Scan a nearby Scan
    Console. It will open a huge gate, which reveals a door behind it. Head back
    out to Control Center.                                                    
    
    ================================
    Command Center                
    ================================
    Jump down from the high platform and work your way over to the door that was
    just revealed. Kill any extra Pirate Troopers that you may have missed from
    a little while ago.                                                       
    
    ================================
    Biostorage Access                
    ================================
    Logbook Research Scan:Humility Class Turret
    
    Two Turrets will appear from the ceiling and begin shooting at you. Pop some
    Missiles into both of them to destroy them. Proceed through three laser    
    fields, and be sure not to hit them. If one passes through you, 50 Space   
    Pirates will fight you to the death. Narf, just kidding! You just take a   
    little damage. No pressure. Proceed quickly through the door that isn't far 
    away.                                                                    
    
    ================================
    Biostorage Station                
    ================================
    Logbook Lore Scan:Log 63622
    Logbook Creatures Scan:Tallon Metroid
    
    A Pirate Skiff will quickly enter the scene in this room and will drop off 
    a few Pirate Troopers. Blast aay all of their asses with a few Charge Beam 
    shots. Once that has been done, head over to the left corner of the room 
    and Scan a nearby Scan Console to activate an elevator. Ride it up to the  
    upper reaches of the room. Here you will see many tanks with Tallon Metroids
    in them. They can't hurt you, so stare at them and laugh. The only Scannable
    Tallon Metroids are ones who are in a larger tank, sucking energy out of a 
    Space Pirate. You can't miss it. Scan to your desire, and the Log near the 
    door, then proceed through that door.                                     
    
    ================================
    Security Station A                
    ================================
    Go inside the Bomb Slot and activate to switch the path of the room. Why the
    hell Retro puts these incredibly useless rooms in the game that wastes our 
    time (and patience) is far beyond me. Whatever. Stay calm, and proceed out  
    the new door.                                                             
    
    ================================
    Bioenergy Production                
    ================================
    Energy Tank:On a high ledge on accessible via the storage units. See the    
    explanation below.
    
    Logbook Lore Scan:Pirate Aerotrooper
    
    As soon as you enter the room the doors will lock and two Pirate Aerotroopers
    will start attacking you. Shoot them down with Charge Beam shots until they
    both die. Killing them both not only opens the doors, but also turns on a  
    Scan Console so you can Scan it. Head to the left towards the Command Area,
    and you'll see a glowing panel. Scan it and three storage unit stacks will 
    rise from the ground. Head over to the other side of the room with the other
    Control Area. There are three "Stations" you could call it, each with two  
    panels. The left one makes the storage units go up, and the other makes them
    go down. The Stations are aligned with the storage units they operate. So, 
    let's begin.                                                               
    
    Go all the way to the right station and Scan the right panel three times to
    make three storage units lower. Then head to the middle Station and Scan the
    right panel once to lower two storage units. Go to the leftern Station and 
    Scan the right panel once to lower one Storage unit. A stairway is now formed
    with the storage units. Climb them to the top with Space Jumps and you will 
    find an ENERGY TANK. Go back to the bottom and reverse the platforms. Keep 
    the middle platforms the same, but reverse the orders of the left and right
    Station platforms. This will form a stairway to the door at the top of the 
    room. Go through it.                                                      
    
    ================================
    Ventilation Area B                
    ================================
    You will enter this room, and all there is is a large Morph Ball tunnel.    
    Enter and you will find two laser beams blocking your way. Its impossible to
    go through them. Sucks right? Well, we must go the long way around. It is  
    only one way and there isn't much skill involved. Just keep Bomb-Jumping and
    hiding away from the laser beams that appear every few seconds. Bomb any   
    objects that get in your way. Eventually you will reach the other side and 
    the lasers that were once blocking your way are offline forever. Exit out 
    the door nearby.                                                           
    
    ================================
    Save Station C                
    ================================
    Logbook Lore Scan:Log 67135
    
    Enter through the broken glass and [finally] Save your game. Near the Save  
    Station is a new Logbook Scan. Are you ready for a boss battle? Good. Exit  
    out the other door in the room.                                           
    
    ================================
    Sand Processing                
    ================================
    Drop to the bottom of the room and destroy the two turrets. Blast a Missile 
    at the cracked wall, to destroy it, then follow the thin path to the next   
    doorway.                                                                  
    
    ================================
    Main Reactor                
    ================================
    Logbook Lore Scan:B-Stl's Testament
    Logbook Research Scan:Phazon
    Logbook Creatures Scan:Dark Samus 1
    
    ***BOSS BATTLE!***
    Dark Samus 
    
    Turn left once you enter the room, then drop off the ledge to the right once
    you see it. You will drop to the bottom of the reactor, and Dark Samus will
    stop gathering Phazon and engage you in battle. Yay. Let's kick her ass!   
    She will continually move around on the ground, sometimes very quickly and 
    mess up your Lock-On. When she begins to charge her beam, hide behind a    
    pillar to avoid damage. Keep using Charge Beam shots against her-Shooting a 
    Missile makes her put up a shield simply deflecting it. Once you have      
    depleated half of her life, she will begin to glow. Whenever she leaps high 
    into the air, hide behind the center pillar. Every other pillar can be      
    destroyed by her ram. While in the air, she is invincible. When she lands 
    she will be crouched down. When she starts moving again you are able to keep
    attacking her. Its a pretty easy battle, just avoid all of her attacks and  
    you will win with ease.                                                    
    
    Once she dies, Dark Samus will explode. Don't think that's the last of her  
    though. Several tanks will explode down here. Scan them for the Phazon     
    Logbook entry, then head to the left side of the room where an elevator will
    be active. Once you reach the top, turn around and Scan the dead Luminoth 
    for another Scan. Once your all done here, head through the blue door near 
    the elevator.                                                              
    
    ================================
    Storage D                
    ================================
    Logbook Lore Scan:Log 69898
    
    Once you enter the room, Scan the tablet near you for a new Logbook entry.
    Grab the Dark Beam in the center of the room. It starts with a whopping 50  
    Ammo. Use one shot to open the Dark door and to get out this really smoking
    and small room.                                                           
    *DARK BEAM AQUIRED!*
    ***MISSION 5:COMPLETED!***
    
    -----------------------------------------------------------------------------
          ~Mission 6:Venture to Dark Aether for the Important Light Beam~
    -----------------------------------------------------------------------------
    Mission Difficulty:***/*****
    Mission Objective:We need to, once again, head over to Dark Aether. This time
    around, you will be staying there for quite a long time. Make sure you got  
    plenty of Energy! The Light Beam is our next objective. You will be using   
    your newly aquired Dark Beam quite a little along the way. Stay safe, and try
    not to die!                                                               
    
    ================================
    Main Reactor                
    ================================
    Nothing new in this room, as you could easily guess. Shoot one Dark Beam shot
    into the crystal on the gate, which will open the gate. Proceed through the 
    Dark Beam door.                                                          
    
    ================================
    Security Station B                
    ================================
    Like we did with the gate in the previous room, simply activate both gates  
    by shooting their crystals with Dark Beam shots. Also, you should Scan the  
    Log's here if you didn't before, as we aren't likely to be returning to this 
    room again.                                                               
    
    ================================
    Command Center                
    ================================
    Logbook Creatures Scan:Pirate Grenadier
    
    As soon as you enter the Command Center, several Pirate Grenadiers will drop 
    down. They are basically normal Space Pirates with cannons that can easily  
    fire at you. You can fight them, but there is no need. Another feature of the
    Dark Beam is that is can activate Dark Portals without the aid of a machine. 
    At the bottom of the room you should see the inactive Dark Portal. Shoot one
    Dark Beam shot into it to make it active. When your ready, walk into the    
    portal.                                                                    
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Agon Wastes~                             |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Doomed Entry                
    ================================
    Logbook Creatures Scan:Dark Preed
    Logbook Research Scan:Nullified Beacon
    Logbook Research Scan:Nullified Crystal
    Logbook Research Scan:Light Lift Crystal
    
    Dark Agon Temple Key Location:Upper ledge of the room                      
    
    Now to confirm your worst fears-your gonna be spending quite some time in   
    Dark Agon Wastes. Once you land in Dark Agon Wastes, there is no escape.    
    There is no portal behind you. At least for now. Once you enter, look      
    upwards to the floating balls of gas. Scan these Dark Preeds. Killing them  
    will emit super poisionous gas for a few seconds, which if you touch will  
    immensely damage Samus. Look to the right. There is a Light Beacon there.  
    Hit it with a Dark Beam shot, which is good for a new Scan. Hit it with a few
    Power Beam shots to re-activate the normal Safe Zone. Rush over inside it,  
    and around the room until your near a Nullified Beacon, which is also good  
    for another Scan.                                                          
    
    You should be near a high platform with a lit Safe Zone. It is too high to  
    reach, though. You should see a Luminoth Warrior statue on it, however. Blast
    this with a Missile to expose a Light Life Crystal. Scan this too. (If you 
    are having trouble finding the breakable Statue, bring on your Scan Visor.  
    Scan things until you find it). Shoot the Light Lift Crystal with a Dark    
    Beam shot.                                                                 
    
    This will lower the platform so you can Jump ontop of it. Do so, then jump  
    onto a high platform. Jump to the ledge on the left, and snag the DARK AGON 
    TEMPLE KEY 1. This is the first Key, although we "technically" already got 
    the third. One key still remains. There is no need to go through the Dark   
    Door behind the key as you will just come to a dead end. Go through the other
    Dark Door in this room.                                                    
    
    ================================
    Oasis Access                
    ================================
    In this room, quickly rush to the safe zone in the middle of the room. A    
    Warrior Ing will ambush you once you reach the middle safe zone. It pretty 
    much blocks your path until you defeat it. You can easily kill it, though,  
    by shooting the Phazon Containers on the left wall. You will be out of their
    explosion raidus, but the Warrior Ing probably won't be. Move on after his  
    defeat.                                                                   
    
    ================================
    Dark Oasis                
    ================================
    Once you enter this room, several Inglets will attack you. They die pretty  
    easily, so you should have no trouble killing them. The only door in here   
    you can use is on the right side of the room. You will see a Portal back to 
    Light Aether...but it requires the Light Beam to activate and we don't quite
    have that yet do we?                                                      
    
    ================================
    Hall of Stairs                
    ================================
    Logbook Research Scan:Dark Lift Crystal
    
    Head to the backside of the room quickly, and stand in the safe zone. Look  
    up at the top of the large pillar. Scan the Dark Lift Crystal, then activate
    it with your Dark Beam. This will make the pillar lower to the ground. Jump
    ontop of it, then perform a Space Jump to the top ledge, and proceed out the
    nearby door.                                                             
    
    ================================
    Save Station 3                
    ================================
    *Phew*! Save your game, get fully healed, go out the other door.            
    
    ================================
    Bitter Well                
    ================================
    Start rolling through the tunnel, but don't rush it. The very middle is a   
    huge Phazon pit. Falling into it means your gonna take an assload of damage.
    That's bad. Make a Bomb Jump onto the upper ledge, then perform a Bomb Jump
    over the gap onto the other ledge. If you happened  to fall into the Phazon,
    simply Bomb Jump out the right side. This effectively saves time, although 
    you are taking damage. Go out the door.                                   
    
    ================================
    Phazon Site                
    ================================
    Ride the elevator down to the bottom level. The far door of this room is   
    blocked by three security bars. In order to activate the door, you must    
    activate three Scan consoles. Once your at the bottom, head to the left    
    quickly, and Charge Beam away some crates. This will reveal the first Scan  
    console. Scan it quickly-your still taking damage. Head over to the other   
    side of the room from here.                                                
    
    The other side of the room has some platforms constantly going up and down. 
    Jump on the first one, and shoot the Beacon to sheild yourself from the    
    atmosphere. Look down with your Scan Visor and look for the second Scan     
    console. Scan it of course! (You may need to be lower to actually Scan it.)
    Once the second lock has been deactivated, simply go across the other      
    platforms, using their Beacons of course, until you reach a small ledge where
    the final Scan console waits. Scan it, and the door out of this room is    
    finally accessable. Once you leave this room, Dark Tallon Metroids infest   
    this room!                                                                 
    
    ================================
    Watering Hole                
    ================================
    Logbook Creatures Scan:Ingclaw
    
    Once you enter this room, you should Scan the large things on the far side  
    of the room. Do it quickly-invisible Lumites are attacking your position.   
    You need to quickly make your way across the platforms to the other side   
    of the room. If you fall down, use the platforms to work your way to the   
    top and try again. You need to be quick as this room can seriously give you  
    a lot of damage!                                                          
    
    ================================
    Feeding Pit               
    ================================
    Logbook Creatures Scan:Nightbarb
    
    Once you enter this room, turn to the left and activate the Light Beacon.   
    Run into it, and recover your Energy if you have lost a lot up to this point.
    When your ready, jump down into the lower area of the room, and run to the   
    right and activate another Light Beacon. Run around the right side of the   
    room, to the backside of the 2 large pillars. Both of these pillars have a  
    Dark Lift Crystal on top of them. I think you know what to do. You need    
    to shoot them with a Dark Beam shot. However, a huge swarm of Nightbarb's  
    are flying around both pillars. Kill them all off so they don't interfere  
    with your shots. When your ready, activate the Crystals to lower the       
    platforms so you can jump on them, which form a staircase to the upper door 
    of the room.                                                              
    
    ================================
    Ing Cache 1                
    ================================
    Huzzah! This room contains the precious Light Beam! Go grab it! Push C-Left 
    to select the Light Beam, and C-Up to return to the Power Beam. Use it on the
    Light Door and back to Feeding Pit.                                       
    ***MISSION 6:COMPLETED!***
    
    -----------------------------------------------------------------------------
                    ~Mission 7:Amorbis Secrets the Dark Suit~
    -----------------------------------------------------------------------------
    Mission Difficulty:***/*****
    Mission Objective:Now with both Beams in hand, we need a new Suit, preferably
    one that can withstand Dark Aether's atmosphere to some extent. The Dark Suit
    can do just that, but a vile boss guards it...                           
    
    ================================
    Feeding Pit               
    ================================
    Logbook Research Scan:Energized Crystal
    Logbook Research Scan:Energized Beacon
    
    Once you enter this room again, shoot a Light Beam shot at any Light Beacon 
    for a new Scan. Repeat this process with a Light Crystal. Here is a tip you
    MUST know if you want ANY chance at repeated use of your Beams. Defeating  
    creatures with the Light Beam may spew Dark Ammo. Defeating creatures with  
    the Dark Beam may spew out Light Ammo. Its that simple. Once you understand
    the use of both of your Beam weapons, proceed out by the other Light door in 
    this room.                                                               
    
    ================================
    Feeding Pit Access               
    ================================
    Logbook Creatures Scan:Webling
    
    You will quickly come to a halt because of the several Weblings that block  
    your path. Defeat them easily with a Light Beam shot. BE CAREFUL! This is   
    the ONLY place you can find a Webling, and killing them all makes the Scan 
    impossible to retrive!                                                     
    
    ================================
    Doomed Entry               
    ================================
    ...back where we started. Yay. Head left and go through the Light Beam door,
    avoiding the Dark Splinters.                                               
    
    ================================
    Double Path               
    ================================
    Logbook Creatures Scan:Darkling Tentacle
    
    As soon as you enter the room, several Darkling Tentacles will attack you. 
    Actually, they just stick out of the wall and swing themselves back and     
    forth in a vain attempt to hurt you. Your not gonna let that happen are you?
    Scan them first, of course, then shoot them once with any beam to have them  
    retract into the wall for a short time. Shoot all the tentacles to clear a  
    path to the far door.                                                       
    
    ================================
    Battleground               
    ================================
    Logbook Research Scan:Ing Webtrap
    
    Dark Agon Temple Key:Middle of Battleground after defeating all 7 Warrior   
    Ing's                                                                      
    
    Aha! The final Dark Agon Temple Key! WHAT? Stolen by a mysterious blob?     
    Crap....in order to truly claim your final Key, you must defeat all seven   
    Warrior Ing that begin to infest this room. Ing Webtraps will guard the    
    doors to prevent your escape. This is your ONLY chance to Scan the Ing      
    Webtrap so make sure you do so. Kill as many Warrior Ings as you can with   
    Charged Light Beam shots, then resort to Charge Beam shots. Its a long battle
    but you will eventually win if you stay in the safe zone the entire time.   
    Grab the Key, then back to Double Path.                                    
    
    ================================
    Double Path              
    ================================
    Do exactly as you did before when you entered this room-shoot the tentacles 
    and move on.                                                              
    
    ================================
    Doomed Entry               
    ================================
    Head through the upper Dark Beam door via the platforms we lowered quite    
    some time ago.                                                              
    
    ================================
    Oasis Access               
    ================================
    Several Inglets are crawling around this room, and may cause some annoyence.
    Just continue through, ignoring them unless you need energy pretty badly and
    you really shouldn't...                                                   
    
    ================================
    Dark Oasis               
    ================================
    Upon entering the room, simply take a right and open up the Light door. Use a
    Charge shot for a normal Light Beam shot incase of the fact you have drained
    all of your ammo.                                                          
    
    ================================
    Ing Cache 3               
    ================================
    This room is an Ammo Recharge station. Basically it recharges your Ammo (duh)
    so do so then exit the room.                                                
    
    ================================
    Dark Oasis               
    ================================
    Head to the other side of the room where the inactive portal we had to      
    skip earlier lies. Use a Light Beam shot on it to activate the Portal, then 
    step right into it.                                                        
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                                ~Agon Wastes~                             |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Main Reactor               
    ================================
    Exit through the nearby door.                                               
    
    ================================
    Sand Processing               
    ================================
    Head through to the other door in this room. Be careful though as two turrets
    will begin to attack you.                                                 
    
    ================================
    Save Station C               
    ================================
    Its been a long trek without Saving so far...and were not even halfway     
    through this one mission! Definately Save your game, then proceed out through
    the other door.                                                             
    
    ================================
    Ventilation Area B               
    ================================
    Roll through to the other side of this room. There were once lasers guarding
    the bottom, easy path through the room, but you destroyed them, remember? 
    Head through to the other door.                                             
    
    ================================
    Bioenergy Production               
    ================================
    Several Tallon Metroids have infested this room. Just get into your Morph   
    Ball and roll to the other door. You can easily kill the Metroids just by  
    standing near the door. Try it!                                             
    
    ================================
    Security Station A               
    ================================
    Ugh! I'm sick of this room! Simply Bomb the Bomb Slot and proceed through   
    the other door....                                                        
    
    ================================
    Biostorage Station              
    ================================
    Logbook Research Scan:Metroid Cocoon
    Logbook Creatures Scan:Infant Tallon Metroid
    
    When you approach the Tallon Metroids inside their glass cases, they will  
    break free and start attacking you. There are a TON of Metroids in this     
    room, and I reccomend killing them all. As all Metroid Veterans should know, 
    blasts of coldness are a Metroids' worst fear. The only cold weapon we have
    is the Charged Dark Beam. So...use it on the Metroids, followed by a Missile
    to easily kill them. You'll find cocoon's at the top of the room, which     
    you can Scan, as well as Infant Tallon Metroids that appear from them, and 
    Scan them too. They CAN'T latch onto Samus and suck her energy, but they   
    can ram her. Head through the Dark Beam door on the upper level of         
    Biostorage Station.                                                        
    
    ================================
    Storage B               
    ================================
    Missile Expansion:The only thing in this small room.
    
    Enter the room and grab the MISSILE EXPANSION simply sitting there, then go 
    back to the other room.                                                    
    
    
    
    ================================
    Biostorage Station               
    ================================
    Logbook Research Scan:Metroid Cocoon
    Logbook Creatures Scan:Infant Tallon Metroid
    
    Exit through the only door on the lower level. (NOTE:Metroid Cocoon's and  
    Infant Tallon Metroids appear AFTER grabbing the aforementioned Missile    
    Expansion. Until then the aforementioned Logbook Scan's aren't available, so
    just get the Missiles!)                                                   
    
    ================================
    Biostorage Access               
    ================================
    Head through the room and don't hit the lasers. Be careful of the two      
    turrets at the end of the apth.                                             
    
    ================================
    Command Center               
    ================================
    Several Pirate Grenadiers don't feel like leaving this room. Ignore them, and
    head through the upper Light door.                                          
    
    ================================
    Command Center Access               
    ================================
    There isn't, and never will be anything else appearing in this room. Go to  
    the other door.                                                           
    
    ================================
    Central Mining Station               
    ================================
    Logbook Lore Scan:J-Stl's Testament
    Logbook Lore Scan:Log 71599
    
    Beam Ammo Expansion:Behind the large orange force field
    
    Once you enter the room, turn to the right and enter the Viligence Class   
    Turret hologram to take control of the turret. Who go da' power? With this 
    big ol' sucker we can blast things from a mile away! Aim down and to the   
    left, towards some Pirate Skiff's on the left wall. Blast the lower one,    
    which will fall creating a makeshift platform. There are three windmill like
    things in this room-destroy those too. On the right side of the room you may
    be able to make out a large generator type device that is indesctrucable,   
    except to the cannon (Scan around to find it if you have trouble). Blow that
    up, then blow another one of those things up near the large orange force    
    field in the back of the room. This triggers two Space Pirates to attack    
    you...but your in a big ass cannon so I don't think they have a chance. IF  
    the cannon does blow up because of the Space Pirates, you instantly die.   
    Push B to exit the cannon if it takes too much damage. Once everything is  
    clear in the room, jump to the Pirate Skiff's and over some platforms until 
    you reach a cave-like area.                                              
    
    There is a Log Terminal to the right of you once inside a cave like area.  
    Scan it, then continue forwards through the onyl path until you reach the   
    orange force field. If a generator is blocking you, head back to the     
    Cannons and destroy it, otherwise Morph Ball through the simple tunnel and 
    Scan the Luminoth for another Logbook Scan, then collect the BEAM AMMO    
    EXPANSION. You can now hold 100 of each type of Ammo. Nifty. Exit through
    the other door of the room.                                                
    
    ================================
    Central Station Access               
    ================================
    Goto the other door of the room...                                          
    
    ================================
    Mining Station A               
    ================================
    We're not far from the Dark Suit! If you don't feel like you need an      
    extra Energy Tank for your needs, skip the indented section and go right to 
    Portal Access A. Otherwise, I suggest you follow the indented area for your 
    X-tra Tank.                                                                
    
         ================================
         Temple Access               
         ================================
         Nothing much in this room....just head alll the way to the other side  
         avoiding the Shriekbats.                                               
    
         ================================
         Agon Temple               
         ================================
         Take a left when you enter the Temple, and go through the Dark door when
         you reach it.                                                          
    
         ================================
         Mine Shaft               
         ================================
         Energy Tank:Upper area of this room (follow instrutions below)
         
         We came all the way to this room for an Energy Tank! Yay for us! Start 
         off by rolling to the left, quickly going over a sand block which    
         crumbles the second you stay on it. Then a square platform will be    
         high above you. Kill the Pillbug on the platform wil several Bombs,    
         then perform a Double Bomb Jump to the top of the platform, then another
         Bomb Jump to an upper ledge. From here all you really need to do is    
         follow the path around. It is full of sand blocks, so if you don't move 
         fast you will fall to the bottom of the shaft. If that happens, you need
         to roll around all the way back to the top and start this process again!
         Eventually you will come to a part of the path where you can't see    
         yourself as your behind a wall with lines on it. The lines represent    
         where the path is, so use that as a guide. A few more Bomb Jumps after 
         that, and the ENERGY TANK is all yours! Go back to Agon Temple after   
         your small quest.                                                     
    
         ================================
         Agon Temple               
         ================================
         Nothing important in here right now...so go back to Temple Access when
         your ready.                                                            
    
         ================================
         Temple Access               
         ================================
         Go through to Mining Station A.                                      
    
         ================================
         Mining Station A               
         ================================
         From here take the door near the middle wall of the room to Portal    
         Access A.                                                             
    
    ================================
    Portal Access A               
    ================================
    Roll into the Kinetic Orb Cannon and blast to the other side and out the   
    other door.                                                                
    
    ================================
    Portal Terminal               
    ================================
    There are a ton of War Wasp Hives in here...which isn't a good thing. Quickly
    get over to the Portal Device and activate. Whenever your ready, step     
    through the Portal.                                                       
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Agon Wastes~                             |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Portal Site               
    ================================
    Go through to the other side of the room, and out the door on the left side 
    leading to Crossroads.                                                    
    
    ================================
    Crossroads               
    ================================
    Not a very tought room....destroy the Inglets if you wish and go through the
    other door.                                                                
    
    ================================
    Save Station 2               
    ================================
    Our mission is almost over! Save your game and restore your Energy, then head
    out the other door.                                                        
    
    ================================
    Duelling Range               
    ================================
    Continue along the left wall of the room until you reach a Dark Door. Go    
    through it.                                                                
    
    ================================
    Ing Cache 4               
    ================================
    Missile Expansion:In a hole under the door
    
    Kill all of the Lumites that infest this room, then drop off the ledge into 
    the safe zone. Get into Morph Ball mode and roll into a small cove under   
    the door where you will get a MISSILE EXPANSION. Go back out to Duelling    
    Range.                                                                     
    
    ================================
    Duelling Range               
    ================================
    Continue up through the room by using the platforms to the left. Avoid the  
    Warrior Ing's on your way up.                                             
    
    ================================
    Junction Site               
    ================================
    Go through to the other side.                                                
    
    ================================
    Judgement Pit               
    ================================
    Head up the room about...halfway or so until you reach a Dark Door. Go      
    through this door.                                                         
    
    ================================
    Save Station 1               
    ================================
    Save your game, and get ready for the boss battle! Head back to Judgement  
    Pit.                                                                       
    
    ================================
    Judgement Pit               
    ================================
    Go to the very top of the room where you should find a Missile door. Blast it
    open and proceed through.                                                  
    
    ================================
    Dark Agon Temple Access               
    ================================
    Morph Ball to the other side and door.                                      
    
    ================================
    Dark Agon Temple               
    ================================
    Logbook Creatures Scan:Amorbis 1
    Logbook Creatures Scan:Amorbis 2
    
    ===BOSS FIGHT!===
    Amorbis 
    
    You have all three Dark Agon Keys (Hopefully) so the pillar infront of you  
    should be shining. Step into it and all three keys will get placed, thus   
    unlocking the Temple. When you step down, three giant worms will burrow    
    into the ground and the boss battle will begin. this giant worm is Amorbis. 
    The battle is pretty simple to understand. Amorbis will burrow into the     
    ground, jump out of it over a great distance and back into the ground, then 
    repeat the process. You need to blast it with whatever firepower you have   
    while it is jumping to break off its outer shell. This is a quick phase if 
    you know what to do. One Charged Light Beam shot instantly breaks off his   
    entire shell. Nice huh? But you haven't dealt anything to his health bar...
    The Amorbis will then lath itself onto the giant ball in the middle of the 
    room. He has a new form here, so Scan this too. You need to destroy his face
    plate with whatever weaponry you got. Like before, one Charged Light Beam  
    shot totally destroys it. He will then put his head on the ground and start
    sucking things into his belly. Get into Morph Ball mode and let him swallow
    you. Put a Bomb in his stomach to damage him. He will crack the ball        
    slightly, then two worms will be infesting the field. Repeat the process as 
    before, then three worms will be on the field. After all 3 worms (total of 
    6 in all) have been killed, the last Amorbis will crack open the giant     
    ball, revealing the Dark Suit. Go grab your well deserved prize!          
    ***DARK SUIT OBTAINED!***
    Go through the last door in the Temple.
    ***MISSION 7:COMPLETED!***
    
    -----------------------------------------------------------------------------
             ~Mission 8:Firepower Required! Grabbing the Super Missiles~
    -----------------------------------------------------------------------------
    Mission Difficulty:**/*****
    Mission Objective:We recently just beat Amorbis, and claimed the Dark Suit,
    which negates most of the effects of Dark Aether's atmosphere. Now you take
    1 damage per second instead of 5. Nice. This Mission is LONGGGGG. There    
    aren't many Save Stations along the way, so be sure to conserve your Energy!
    The Super Missiles is our next task. These powerful Missile Combo will be  
    able to open Green Doors. But...the worst is yet to come. Its long, but you
    can do this!                                                               
    
    ================================
    Dark Controller Access               
    ================================
    Honestly, I have NO idea as to why these rooms are even put in this game.   
    All that happens is you activate the Bomb Slot and rotate the room around. 
    YAWN!                                                                      
    
    ================================
    Dark Agon Energy Controller               
    ================================
    Walk up to the pedestal in front of the Energy Controller, and Samus will  
    stick her Arm Cannon into the open slot. After a few seconds, Samus will    
    have fully absorbed the Energy that was being stored in inside the         
    Controller. If you ever Scanned the Controller and actually bothered to READ
    it, you'd understand that the Energy controls the stability of the land it 
    is in as well as its weather. The stability we will worry about later, but 
    all of Dark Agon Wastes has turned from the easily seen purple atmosphere   
    to an evil red colored atmosphere. Red gases drift over the land now. Its  
    painfully hard to see. Your gonna need to survive though, so head out back
    to the previous room.                                                      
    
    ================================
    Dark Controller Access               
    ================================
    The same boring room we visited several seconds ago. Waste time with the Bomb
    Slot then exit the room.                                                   
    
    ================================
    Dark Agon Temple               
    ================================
    There are three Warrior Ing's waiting in the middle of the Temple...probably
    waiting for an unsuspecting idiot to wander near them so they can brutally 
    murder you. If your reading this, I'm not sure you will be that idiot, right?
    You need to cross the Temple however. Get into Morph Ball mode and hug the 
    outside of the Temple as you make your way to the door on the other side, 
    avoiding the Ing's.                                                         
    
    ================================
    Dark Agon Temple Access               
    ================================
    A boring, short room. Ignore the Inglets or kill them for Energy as you make
    your way to the other side.                                                
    
    ================================
    Judgement Pit               
    ================================
    Two Warrior Ing's are invading this room. You should ignore them as you make
    your way to the other side of the room, towards the Save Station we used a  
    little while back.                                                          
    
    ================================
    Save Station 1               
    ================================
    Head in via the Dark door and Save the game, and restore your Energy. Head  
    back to the other room.                                                     
    
    ================================
    Judgement Pit               
    ================================
    In this room, head out the door which leads to Portal Access (Which is below
    the Dark door BTW).                                                         
    
    ================================
    Portal Access               
    ================================
    There isn't much in here...destroy the Lightflyer to create a temperary safe
    zone, then go out the other door.                                          
    
    ================================
    Portal Site               
    ================================
    When you get close the the ledge with the Portal device on it, several Dark 
    Pirate Troopers will ambush you. They WILL murder you to death if you try 
    to fight them. They will also murder you if you run away, but you will take 
    less damage. Keep trying to Space Jump onto the Portal ledge, then quickly 
    get outta Dark Aether.                                                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                             ~Agon Wastes~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Portal Terminal              
    ================================
    There isn't much new in here besides War Wasps. Exit out by the door on the 
    right hand side.                                                           
    
    ================================
    Portal Access A               
    ================================
    Go into the Kinetic Orb Cannon, and exit out of the door on the other side
    once you reach it.                                                        
    
    ================================
    Mining Station A               
    ================================
    There are several Pirate Aerotroopers in this room. They don't cause much   
    damage, but they can be annoying. Kill them if you want to, but the only    
    thing you need to be concerned about is reaching the door at the top of this
    room without getting killed, really.                                        
    
    ================================
    Temple Access               
    ================================
    Another boring, totally useless room. Go through, making sure to avoid the  
    Shreiekbats.                                                                
    
    ================================
    Agon Temple               
    ================================
    There are War Wasps that will try to hinder your way once you enter the     
    Temple. Simply ignore them, or kill them if you wish and head for the other 
    side of the Temple.                                                         
    
    ================================
    Controller Access              
    ================================
    UGH!!! Stop it with these rooms! You should know the drill by now...or else..
    or else...                                                                 
    
    ================================
    Agon Energy Controller               
    ================================
    Approach the Energy Transfer Device next to the Energy Controller to insert
    all of the stolen stolen Energy back to its proper home. (The Energy was   
    originally stolen, but we stole it back. Is that a bad thing? I'm confused 
    now...). Also as to not, it became much brighter in Agon Wastes. Anyways,  
    time to leave this dump :)                                                 
    
    ================================
    Controller Access               
    ================================
    Sigh...we were at this room..what? Less than 10 seconds ago? Sheesh...this 
    room is slow...                                                            
    
    ================================
    Agon Temple               
    ================================
    Besides gazing at the open sunlight in Death Valley (Agon Wastes seems just 
    like it ironically), pass through here back to Temple Access on the other
    side of the room.                                                           
    
    ================================
    Temple Access              
    ================================
    As soon as you enter the room, watch out for the Shriekbats. Cross over to 
    the other door.                                                           
    
    ================================
    Mining Station A               
    ================================
    Jump off the ledge onto the bottom of the room, then head through the only 
    bottom door there.                                                        
    
    ================================
    Mining Station Access               
    ================================
    If you didn't do it much long ago, when you reach the middle of the room,  
    Bomb the sand block and head up the Kinetic Orb Cannon for an Energy Tank. 
    Otherwise just proceed through.                                            
    
    ================================
    Mining Plaza               
    ================================
    Once again, nothing new has happened in this room. Drop to the bottom and  
    head in the near door.                                                      
    
    ================================
    Save Station A               
    ================================
    We haven't Saved for a little while, and you won't get any other chance to  
    Save for a long time, so rest up, restore your Energy, and get ready to    
    kick some ass.                                                              
    
    ================================
    Mining Plaza               
    ================================
    The only thing left to do in Agon Wastes is to leave it. Use the only path, 
    the door on the far left of the room.                                      
    
    ================================
    Plaza Access               
    ================================
    Run across this thin and short room, being sure you avoid the damned Lumites
    attacking you.                                                              
    
    ================================
    Transport to Temple Grounds               
    ================================
    Head into the hologram to start the elevator, and more importantly, our     
    quest for the Super Missiles!                                               
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                             ~Temple Grounds~                             |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Agon Wastes               
    ================================
    Exit out of the room.                                                       
    
    ================================
    Agon Transport Access               
    ================================
    *Phew* You've made it through Agon Wastes! Much more left to go! Head through
    this room as well.                                                          
    
    ================================
    Industrial Site               
    ================================
    Kill all of the Dark Splinters if you must as they might get in your way,   
    then take a left and follow the path around the room until you reach a door.
    Go through it.                                                             
    
    ================================
    Collapsed Tunnel               
    ================================
    Nothing in here except a small tunnel Morph Ball all the way through it, and
    out the other door.                                                        
    
    ================================
    Temple Assembly Site               
    ================================
    Missile Expansion:Above the door you just entered from. Use the tall pillars
    as stepping stones up to it.                                              
    
    Once you enter the room, head over near the other side of the room to where 
    the door leading to Temple Access B is. You can go through it and proceed  
    with the game, or go through a short side-quest for some more Expansions and
    Scans. Its up to you.                                                      
    
    First off in this room, head to the other side and stand on top of one of the
    pillars. Make a Space Jump to the ledge on the left side of the room. From  
    there, follow the path and Morph Ball where you need to, and you will      
    eventually stumble upon a MISSILE EXPANSNION. Grab it and either do the    
    side-quest of the elevator.                                                 
    
         ================================
         Plain of Dark Worship               
         ================================
         Missile Expansion:Inside a large pillar, can't be missed.              
    
         In Temple Assembly Site, there is a Crystal on a pillar near the door  
         leading to Collapsed Tunnel that when shot with a Light Beam shot will 
         move. Use your Scan Visor to find it. It will reveal a Portal, so     
         activate it with the Dark Beam and head through to Plain of Dark       
         Worship. The only thing here is a MISSILE EXPANSION on the other end of
         the room. Grab it, and return to the Portal and back to Light Aether...
         I'm sick of Dark Aether :(
    
         ================================
         Temple Assembly Site               
         ================================
         Your trapped in my side-quest of doom! Head onto the crate on the right
         and up the nearby door.                                               
    
         ================================
         Dynamo Chamber               
         ================================
         Jump above the closed gate and kill any pestering Splinters on your way
         to the other door.                                                    
    
         ================================
         Communication Area               
         ================================
         Missile Expansion:Under a glass plate composed of Talloric Alloy
    
         Space Jump up to the ledge on the left once you enter the room and you
         should see a glass, white plate on the ground. Use a Bomb on it to   
         destroy the glass and reveal a MISSILE EXPANSION. Once you've had      
         your fair share of Expansions, jump onto a nearby pillar and Space    
         Jump to some upper ledges. From there follow an easy path to the door at
         the top of the room.                                                  
    
         ================================
         Storage Cavern A               
         ================================
         Logbook Lore Scan:D-Isl's Testament
    
         Follow the path to the bottom of the room and Scan the dead Luminoth.  
         That's the only point of the room...so exit out of this room the way  
         you came in.                                                          
    
         ================================
         Communication Area               
         ================================
         Drop down to the bottom of the room, and head back to the nearby      
         Dynamo Chamber.                                                        
    
         ================================
         Dynamo Chamber               
         ================================
         Proceed through this room the exact same way you did before-by killing 
         any Splinters in your path.                                           
    
    ================================
    Temple Assembly Site              
    ================================
    If you went on the little side-mission, the door you need to enter for the  
    Temple Transport is on the right.                                          
    
    ================================
    Temple Transport B               
    ================================
    Ride the elevator to the top.                                              
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                             ~Great Temple~                               |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Temple Transport B               
    ================================
    Exit out of the only door visible...                                        
    
    ================================
    Transport Access B              
    ================================
    STILL nothing, and there never will be anything of value inside this room.  
    Just go to the other door.                                                 
    
    ================================
    Tenple Sanctuary               
    ================================
    Our next objective is to have a chat with U-Mos, so head to the left and   
    through the next door.                                                     
    
    ================================
    Controller Transport               
    ================================
    Ride the elevator to the top and out the door.                              
    
    ================================
    Main Energy Controller               
    ================================
    Step into the room to have a talk with U-Mos. He is very pleased that you   
    restored the Energy to Agon that quickly, and will priase you, but there   
    is still more to be done. He says the Ing hate you, very much, and will    
    stop at nothing to kill you. The next captured land on our list is Torvus   
    Bog. As if the name doesn't give it away, its a large wetland with a lotta  
    water. U-Mos says to use the Amber door in the Temple to access Torvus. Leave
    the room when your done.                                                   
    
    ================================
    Controller Transport               
    ================================
    Ride down the elevator and out the door.                                    
    
    ================================
    Temple Sanctuary               
    ================================
    Look for the Amber colored gate, and Scan it to make it open up. Head through
    the door it was concealing.                                                
    
    ================================
    Transport C Access             
    ================================
    Logbook Creatures Scan:Harmony Class Drone
    
    Upon entering the room, you won't be able to progress and further until you 
    shoot the purple crystal with a Light Beam shot to make the pillar move.    
    This reveals the path to the next door, and 2 Harmony Class Drones (Scan   
    them). They will be attracted to your Charge Beam and will come towards   
    you when its active...so just run to the door.                             
    
    ================================
    Temple Transport C             
    ================================
    Scan the Scan console at the end of the room to activate the elevator, then
    step into the hologram.                                                    
    
    ================================
    Temple Transport C             
    ================================
    Exit. Out. The door.                                                       
    
    ================================
    Meeting Grounds             
    ================================
    Logbook Lore Scan:Age of Anxiety
    
    Several War Wasps will ambush you as soon as you lower the Amber gate. Just 
    run past them and onto the blue half-pipe like structure. Look to the top   
    left to find a Lore Porjector, which you can Scan from your position. Now   
    simply head stright along the only path to the door which is at the bottom 
    of a hill.                                                                 
    
    ================================
    Hall of Eyes             
    ================================
    Head down through this short room to a ledge which you can Space Jump ontop 
    of. Your near a Green Blast Sheild which requires the Super Missile to break.
    We don't quite have those do we? Head through the Portal that lies nearby  
    your standing point.                                                       
    
    ================================
    Base Access             
    ================================
    This room is much like its Light Aether counterpart...with the Green door and
    the Blue door. Luckily, they are on opposite sides of the room. So we can   
    access the next room where the Green Blast Shield WOULD be on Aether if we 
    were there right now.                                                      
    
    ================================
    Abandoned Base              
    ================================
    Logbook Creatures Scan:Corrupted Sentreye
    
    You need to go quickly through this room as their are almost no safe zones  
    until you reach the end of it-and its a LOOOOONG room. Get into Morph Ball  
    mode as soon as you enter the room and start rolling through the room. The  
    purple gas from the Ingclaws? It would murder you if you didn't have the  
    Dark Suit...                                                               
    
    Once you reach the halfway point of the room, several lasers will seem to  
    appear out of nowhere. These are Corrupted Sentreye's, good for another    
    Scan. Continue on through the room until you reach the end of it. There will
    be a sand hill, a platform above you with a safe zone, and 2 left platforms 
    with safe zones around them. Get onto one of the lefts in Morph Ball mode and
    ride it up. Take the right left, not the left. You will end up on a large   
    circular path with 4 Bomb slots. Activating a Bomb Slot cause one handle    
    to goto the middle platform, and a bar comes down blocking your path. You  
    need to skip the first Bomb Slot for now, then Bomb the other three as you 
    see them. Once that's done, go back and activate the last Bomb Slot for all
    four handles to have reached the center platform. Its now active as a       
    transport. Get onto it and prepare for a little ride. You will encounter 3  
    swarms of Nightbarbs along the way, so kill them. The ride ends right next 
    to a platform with a Portal on it. Activate the Portal, then when your ready
    step into it.                                                             
    
    ================================
    Path of Eyes             
    ================================
    Logbook Lore Scan:The World Warped
    
    You will appear on a high platform, with no Portal behind you. We bypassed  
    the Green Blast Sheild door...but I doubt you found it very easy. Anyways,  
    this is a long room, and your ass is likely to get kicked if you aren't    
    ready. I STRONGLY advise you to have the Dark Beam active, and have a       
    Charged Shot at the ready. You will be using the ol' Entangler+Missile     
    setup to shred your enemies quickly, before they quickly kill you. Jump off 
    the platform and several Dark Pirate Troopers will appear. Entangler shot+ 
    Missile to quickly dispose of them. When they are dead, Space Jump up to the
    top of the ledge.                                                          
    
    Keep going around the corner and more Dark Pirate Troopers will ambush you. 
    Your probably taking some damage, so quickly kill them before it is too    
    late. After that, activate the purple crystal with a Light Beam shot to   
    being out a platform, for use a stairway to the next ledge. From there,     
    around the corner is a small and shallow pool. You will move slowly through  
    the water so don't jump into it. Instead, bring out the platform via the    
    crystal to create a path over the water, leading to an Amber gate. Lower    
    the gate, but before going to the next room look to the left for a Morph   
    Ball hole. Slide through it all, and at the end activate another crystal.   
    It makes a shortcut back to the beginning of this room, a place we will be 
    going back to several times. Also, pick up the Lore Scan nearby. When ready
    head to the next room.                                                     
    
    ================================
    Torvus Transport Access             
    ================================
    Really close to Tovus Bog now! There are several War Wasp hives in here,   
    but they are of no concern unless you like kill things o_O. Head through the
    only door, at the far end of the room.                                    
    
    ================================
    Transport to Torvus Bog             
    ================================
    Activate the Scan Console and head down the elevator. Finally, welcome to  
    Torvus Bog!                                                               
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                             ~Torvus Bog~                                 |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Temple Grounds             
    ================================
    Logbook Research Scan:Torvus Bearerpod
    
    Look around the room for a strange green and red plant like sac. Its a new 
    Scan, so do so. Whenever your ready to exit this lonely room, why don't you
    just do so?                                                                
    
    ================================
    Temple Transport Access             
    ================================
    Logbook Research Scan:Torvus Hanging Pod
    
    Several Shriekbats will atempt to kill you when you enter this room. Kill  
    them all first, then look upwards towards some hanging bushels of something.
    This is a new Scan. Exit through the other door.                           
    
    ================================
    Torvus Lagoon             
    ================================
    Logbook Creatures Scan:Shredder
    Logbook Creatures Scan:Hydlings
    Logbook Lore Scan:S-Dly's Testament
    
    Now we are truly in Torvus Bog. Beautiful place....excellent serene music...
    and an assload of enemies that wanna kill you. What more could one ask for?
    Scan the dead Luminoth to the left of you once you enter the room. Get    
    near the water and several enemies will bloat up and start floating towards
    you. These are Shredders, exploding flying bombs of doomyness. Kill or     
    avoid (and Scan). Jump into the water and you should find several floating  
    enemies down there. These are Hydlings, another Scan. Head to the surface and
    head through a Missile Door up there.                                      
    
    ================================
    Save Station A             
    ================================
    Its been a long run so far, so you should be glad you finally have the chance
    to Save the game. Do so then exit the room.                                 
    
    ================================
    Torvus Lagoon             
    ================================
    Jump right back into the water, and follow the path around to the left. You 
    will be going at like 1 MPH since you don't have any equipment on your suit 
    that is built for movement in the water....yet. Enter through a Dark door   
    once you reach one.                                                         
    
    ================================
    Path of Roots             
    ================================
    Several Hydlings are swarming around you once you enter this room. They die 
    REALLY quickly, so simply knock them all out and Morph Ball through the     
    center of the room. Do a few Space Jumps up some ledges underwater to clear
    the surface. Its a bit hard though, so keep trying. Eventually you'll get out
    so head through the door.                                                  
    
    ================================
    Great Bridge             
    ================================
    Logbook Research Scan:Sentinel Crystal
    Logbook Creatures Scan:Shrieker
    
    Enter the room, then Scan one of the enemies that is floating peacefully   
    ontop of the water. Then, look around the room for some octagonal crystals 
    on the walls. Both of these are new Scans for your Logbook. Do so if you   
    wish. The Shriekers, when awakened, are only visible to Sonic Detection    
    Systems, which you don't have yet. Ignore everything else in the room and   
    head through the Missile Door on the right.                                
    
    ================================
    Portal Chamber             
    ================================
    A small empty room. One would think that, but there's actually a Morph Ball 
    path infront of you. Go into it, and use some Bomb Jumps to reach through the
    chamber. There is a Missile Expansion past the walls of the path, but its 
    impossible to get for a while. Ignore it and go through the door at the end
    of the tunnel.                                                             
    
    ================================
    Torvus Lagoon            
    ================================
    Scan the Scan Console right next to you to lower the bridge down so it is   
    forever accessible (yay). Head across the newly formed bridge to and through
    a Light door.                                                              
    
    ================================
    Ruined Alcove             
    ================================
    Get into Morph Ball mode quickly, and start rolling through this room. A    
    total of six Shredders will pop up from the water and start heading for you.
    This, if they all explode near you, is about 2.5 Energy Tanks of damage, and
    we need to conserve our Energy. Roll to the other side and through the Light
    door. The Shredders will crash into eachother and explode when they get close
    to your position anyways, so collect the powerups that they leave behind   
    before entering the door.                                                   
    
    ================================
    Forgotten Bridge             
    ================================
    Logbook Research Scan:Bloatsac
    Logbook Creatures Scan:Grenchler
    
    2 massive beasts will attack you upon entering the room. Scan the Grenchlers
    and prepare to run like hell away from them. They will, in a short amount of
    time, deal massive damage to you. The way to kill them is exactly like     
    Baby Sheegoths in Metroid Prime-blast away at their tail's until it is     
    destroyed, then pop a Missile into their exposed flesh to finish them off. 
    Sadly, their tail's have immense health (As does everything in this game) so
    its best to not even bother. There are several exploding sac's around the   
    room which are good for another Scan. Head across the Bridge at the top of 
    the room and through the Portal it leads to.                              
    
    ================================
    Dark Forgotten Bridge             
    ================================
    Logbook Creatures Scan:Dark Phlogus
    Logbook Research Scan:Ingsphere Cache
    Logbook Research Scan:Dark Sentinel Crystal
    
    Simple walk over the bridge much like you did in the Light Aether version of
    the room, and over to the Bomb Slot. Simply activate it. This will cause the
    bridge to shift positions. Before heading across the new bridge to a Green 
    Sheild door which you can't go through anyways, jump to the bottom of the 
    room, NOT landing in the purple waters. Scan the clam-like creature in the 
    water, as well as a blue version of the Sentinel Crystal. Scan one of the 
    small sacs found around the room too. Once your done climb some platforms   
    near the water, and back through the Portal.                                
    
    ================================
    Forgotten Bridge             
    ================================
    Logbook Creatures Scan:Dark Pirate Commando
    
    Missile Expansion:Kinda impossible to miss...its on the end of the bridge and
    infront of a door were about to go through.                                
    
    2 Dark Pirate Commando's will appear in the room, and lock off the doors.  
    You have to wait over 2 minutes for them to go away and the doors to open, 
    or kill them. Its hard to hit them as they constantly phase in and out of  
    the visible spectrum. Just go over the bridge and grab the MISSILE EXPANSION
    and wait for the door to be opened.                                        
    
    ================================
    Abandoned Worksite             
    ================================
    Logbook Creatures Scan:Sporb
    
    Enter the room and look up at the sides of the walls for a new odd looking 
    creature on the wall. Its a Sporb, and inactive creature for now. Head along
    the Morph Ball path to the right. The Sporb loves round shiny things. It    
    tends to grab anything fitting this description, including your Morph Ball. 
    It will likely grab you and fling you to the ground. Its head is now exposed,
    so unleash a few Missile into it to kill the Sporb. Go back to the Morph Ball
    path and climb the way again. You shouldn't have any problems now that the  
    Sporb is gone. You will drop down near a tunnel. Head through it to the other
    side.                                                                     
    
    You will drop off a ledge on the otherside. Quickly unMorph as another Sporb
    wait here, but he isn't of much concern. Go out the next door whenever you 
    are ready.                                                                 
    
    ================================
    Great Bridge             
    ================================
    You will appear at a high ledge once you enter, once again, Great Bridge. In
    order to continue with the game you must Scan the Scan Console right next to
    the Light door. This will activate a Kinetic Orb Cannon on the other end of 
    the room. Jump over to the other end of the room and use the Kinetic Orb   
    Cannon to reach a high ledge. 8 Shriekbats will attack you here. Kill them  
    all and go through the Dark door.                                          
    
    ================================
    Temple Access             
    ================================
    Energy Tank:Bomb the block in the middle of the room, which opens a path to 
    this item.                                                                
    
    A rather short and thin room. However, you will find a smoking red panel    
    near the middle of the room. Place a Bomb on this block to destroy it and  
    it will reveal a hole. Fall down the hole if you want, and you will collect 
    an ENERGY TANK. However, you will be at the bottom of the room. You need to 
    exit via the top door of this room. Head back to Great Bridge and repeat the
    process to get back to the top of the room. Head through the other Dark door
    when ready.
    
    ================================
    Torvus Temple             
    ================================
    Almost done! The Super Missile is at the other side of the Temple!!! But  
    several security bars blocks it :( You need to kill the 2 lone Space Pirates
    attempting to kill you to proceed. When dead, 2 Pirate Aerotroopers will   
    fly in to attack you. Kill them both, then lastly, a Pirate Skiff will drop 
    off four more Space Pirates. Once everything and everyone has been killed, 
    the security bars will dissappear. Go collect the Super Missiles! To use   
    your new combo, build up a Charge Beam then push Y to fire a massive blast
    of power. This uses up 5 Missiles though, but overall has the power of 9.  
    Quite nice, huh? The elevator where the Super Missiles were becomes active 
    too. Ride it up then break open the Green Blast Shield and head to the    
    next room.                                                                
    ***SUPER MISSILES AQUIRED!***
    ***MISSION 8:COMPLETED!***
    
    -----------------------------------------------------------------------------
                    ~Mission 9:A Nasty Boss Hides the Boost Ball~
    -----------------------------------------------------------------------------
    Mission Difficulty:*****/*****
    Mission Objective:You just got the Super Missiles, and were about to put   
    them to good use in an extremly hard boss battle where you will recover the
    Boost Ball. This mission is very short, but the insane difficulty makes up 
    for it.                                                                    
    
    ================================
    Controller Access             
    ================================
    *cough* I do believe you should know the drill by NOW. Bomb the damn Slot   
    and move on...                                                             
    
    ================================
    Torvus Energy Controller             
    ================================
    Logbook Lore Scan:Dark Aether
    
    Scan the small emerald Lore-looking hologram in the middle of the room to 
    have a Luminoth projected infront of you. He was the protector of Torvus    
    until the Ing came...blah blah blah...and then the Ing murdered him without 
    a second thought. He will update your Translator files so you can Scan and  
    activate Emerald doors, gates, and Lore. Once your done with the talk, leave
    the room.                                                                  
    
    ================================
    Controller Access             
    ================================
    Must I tell you what to do in THIS room? Must I? Well, if you said yes, go 
    turn your Gamecube off.                                                    
    
    ================================
    Torvus Temple             
    ================================
    Jump allllll the way to the bottom floor of the Temple, and Scan the Emerald
    hologram in the very center of the Temple. It will reveal another hologram, 
    this one the controls to an elevator. Step into the hologram and you will   
    find yourself underneath the Temple. Scan down an Emerald gate, and through 
    the door behind it.                                                        
    
    ================================
    Underground Tunnel             
    ================================
    Logbook Lore Scan:Our War Begins
    
    Missile Expansion:Once you enter the room, you will be ontop of a grating.  
    Roll under it to find the Expansion.                                       
    
    Once you enter this room, you will easily notice the path to the left. Don't
    go down it just yet. Instead, get into Morph Ball mode and drop onto the   
    floor and roll underneath the metal grating platform you were just standing
    on, so you will find a MISSILE EXPANSION. Now, head down the thin pathway   
    that's behind you. A Grenchler will appear out of nowhere to ambush you, and
    the hallway is so thin its VERY hard to battle him. Get into Morph Ball mode
    again if you aren't yet, and quickly roll past him. You'll probably hit him 
    once of twice on your way through, but that's okay. Head to the tad bit    
    wider opening, then get into Morph Ball mode 1 more time and roll through a 
    thin tunnel. At the end, several Sporbs will be waiting. Quickly get out of
    Morph Ball mode and run for the nearby Light door. Behind on the wall of the
    door is another Luminoth Lore Scan, so Scan it then proceed through the    
    Light door.                                                                
    
    ================================
    Torvus Grove             
    ================================
    Logbook Creatures Scan:Pirate Commando
    
    Head for the door on the far side of the room. What's this? Stupid security
    bars...anyways, 2 Pirate Commando's will slide down a ramp and attack you. 
    Fortunately for you, they are pretty much commiting suicide. They are both  
    standing right next to 2 Phazon Containers. Blast the containers and both   
    Commando's should die. If one or both of them happen to survive the blast,  
    a few Charge Beams and they will be gone in no time. Once they have been    
    killed, go through the once-barred door.                                    
    
    ================================
    Meditation Vista             
    ================================
    Activate the Portal device via the Scanner panel thingy. Step through the   
    Portal.                                                                     
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Torvus Bog~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Gloom Vista             
    ================================
    Exit through the only door.                                                
    
    ================================
    Polluted Mire             
    ================================
    Logbook Creatures Scan:Hunter Ing
    
    Step into the room, and 2 new Ing creatures will attack you. These are Hunter
    Ing, total pain in the asses to kill. Scan one of them, then start climbing 
    the mushroooms that are attached to the tree. Hunter Ing, despite their    
    ability to float, won't attack you once you get past the first mushroom so 
    don't worry. Its hard to explain the mushroom path, but its quite linear. Go
    through the Dark door at the end of the path.                              
    
    ================================
    Dark Falls             
    ================================
    Save the game at the nearby Save Station. DEFINATELY Save the game. You won't
    believe how grateful you will be of this Save Station. Follow the path    
    around the room to the top door.                                            
    
    ================================
    Dark Forgotten Bridge             
    ================================
    Kill the Lightflyers for a brief safe zone, and quickly run through the     
    Light door.                                                                
    
    ================================
    Dark Arena Tunnel             
    ================================
    Get into Morph Ball mode and roll into the tunnel. You will come across a   
    path of crumbling blocks, the once you touch them they dissappear. You will 
    fall, and its no big deal. Quickly Bomb Jump up to the left ledges, Bomb a  
    sand block to destroy it and Jump to the left, and out of the tunnel. Quickly
    go through the door!                                                        
    
    ================================
    Dark Torvus Arena             
    ================================
    Logbook Creatures Scan:Boost Guardian
    
    ***BOSS BATTLE!***
    -Boost Guardian
    
    Dark Torvus Temple Key:Inside the wall on the right side of the room. Boost
    Ball required to access the Key.                                           
    
    Once you enter the room, you will see a Warrior Ing freak out at the sight  
    of Samus, then get into Morph Ball mode and Boost through a small tunnel.   
    Jump down into the large halfpipe and into the safe zone there. Wait until 
    you have recovered all of your Energy, then go through the tunnel WITH THE  
    LIGHT BEAM ACTIVE!!!                                                       
    
    Its now your fight with the Boost Guardian, and he isn't very happy, nor    
    easy. Pelt him with a few Charged Light Beam shots. After that he will go  
    into the usual Warrior Ing puddle form. You can still hurt him here, so keep
    trying to do so. He will reform, then he becomes invincible so save your  
    Ammo. He's going into Morph Ball mode! Get into Morph Ball mode right now, or
    face a quick death.                                                      
    
    The Boost Guardian will begin doing what he does to his name-Boost around  
    the circular arena. He will bounce around the walls several times before   
    coming to a stop. If he hit you, or you hit him, you will take about 60    
    damage. You may have noticed by now that there's no safe zones at all...so  
    you better watch out! After he Boosts 3 times, he will become a reddish-  
    brown puddle. He is only vulnerable to your Morph Ball bombs. He will follow
    you around the arena until you Bomb him 3 times. This puddle...it does the 
    most insane amount of damage in the game. Over 1 Energy Tank of damage if  
    you touch it. DON'T LET THAT HAPPEN. After Bombing the puddle 3 times, he 
    will resort to Boost again, then puddle, the Boosting, then puddle, then   
    FINALLY back to his solid form for about 10 seconds. Yes. You will spend   
    a while being unable to hurt him. The entire battle will loop around like   
    this until somebody gets killed. While the Boost Guardian is Boosting     
    around, he may crash into one of the 4 pillars inside the room. He will    
    instantly become his puddle form if this happens, also an Ultra Energy will 
    appear (Restores 1 full Energy Tank). However, for each pillar destroyed, 
    and Inglet will swarm the field. The pillars, also, never respawn. This    
    battle is more of luck and skill then the overall killing of everything.   
    Once you have defeated this fearsome boss, pick up the Boost Ball upgrade he
    leaves behind.                                                             
    ***BOOST BALL AQUIRED!***
    
    Head back into the main half pipe, and stand in the safe zone to restore   
    some Energy. Get into Morph Ball mode and Use the Boost Ball by holding B  
    to make the Morph Ball shine, then release to get a sudden speed burst    
    propelling the ball forwards. Use this force to move up and down the half  
    pipe. Boost up one side, hold a Boost while coming back down, then release 
    to go higher. Eventually, here, you will grab Dark Torvus Temple Key 1.    
    Use the half pipe, also, to reach the door of this room, and to thankfully 
    leave.                                                                     
    ***MISSION 9:COMPLETE!***
    
    -----------------------------------------------------------------------------
               ~Mission 10:New Areas to Open-Grabbing the Seeker Missiles~
    -----------------------------------------------------------------------------
    Mission Difficulty:*/*****
    Mission Objective:We have to massively backtrack all the way back to the    
    Temple Grounds to grab the Seeker Missiles upgrade-a Missile combo which   
    allows you to lock onto 5 targets at once, and you will be able to open   
    Purple Blast Sheild doors. Heh, if you come anywhere near dying on this    
    journey your pretty bad at this game. This Mission is very easy, as most    
    enemies along the way have been replaced or removed...                      
    
    ================================
    Dark Arena Tunnel             
    ================================
    Enter the tunnel and go near the crumbling blocks. Build up a Boost, then  
    Boost across all the blocks. Head out the door on the otherside assuming   
    you didn't fall.                                                          
    
    ================================
    Dark Forgotten Bridge             
    ================================
    Destroy the Lightflyers to regain a little Energy back, then when ready, go 
    through the across door.                                                  
    
    ================================
    Dark Falls             
    ================================
    Jump off the high ledge and onto the mushroom with the Save Station on it.  
    You really should save now. If you forgot to Scan the Boost Guardian like 
    the idjit I know you may be, Reset the Gamecube and make sure to do so this
    time around. If you did Scan him or don't care about Scans, Save and head out
    the Dark door.                                                              
    
    ================================
    Polluted Mire             
    ================================
    The only way out of this room right now is through the lower door. Jump over
    down there, and make sure not to land in the dark waters or get too banged  
    up by Hunter Ing that appear, as you will quickly and painfully take massive
    damage.                                                                    
    
    ================================
    Gloom Vista             
    ================================
    Scan the red thingy on the left side of the Portal Device to activate a    
    Portal to Light Aether, then go through it.                               
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Torvus Bog~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Meditation Vista             
    ================================
    Nothing of importance is in this room until later in the game, so simply exit
    out the door.                                                               
    
    ================================
    Torvus Grove             
    ================================
    You may be attacked by Dark Pirate Commando's when you enter this room. From 
    here on out, some rooms in Torvus Bog have a chance of Dark Pirate Commando's
    attacking you. Those rooms include Torvus Grove (What your in now), Great  
    Bridge, and Torvus Plaza, amoung others. Anyways, head for the Light door   
    on the other side, but don't go through it. You should be on a half-pipe   
    right before the door. Boost up to the top of it, then follow the path to  
    the left around the room, jumping over gaps, until you reach a Dark door. Go
    through it.                                                               
    
    ================================
    Grove Access            
    ================================
    Logbook Creatures Scan:Krocuss
    
    You should look to the left in the small pool of water for a small creature,
    a Krocuss. They are only vulnerable from behind, when they release the flaps
    on their backs. They pose NO threat to you, so ignore them. Make your way up
    to the top of the room and through the door.                               
    
    ================================
    Forgotten Bridge            
    ================================
    Logbook Research Scan:Spinner
    
    Look at the small device on your left. Scan it for another Logbook Scan,  
    then enter Morph Ball mode and roll inside the device. This is a Spinner, a
    device that when combined with your Boost Ball, activates certain nearby   
    objects. Do a few Boosts while in the Spinner to lower a nearby gate. You  
    now have easy access to the other portion of Forgotten Bridge and here     
    whenever you want. Don't go through it yet, instead continue along the    
    allway and through a Missile Door.                                          
    
    ================================
    Plaza Access            
    ================================
    Missile Expansion:Follow the pathway to a Bomb Slot, activate, and follow  
    the new path to another Bomb Slot, activate it, then follow the path and up
    a half-pipe.
    
    This room is connected to Torvus Plaza, but we don't need to go there yet  
    as we don't have the required items for the Expansions in it. Instead, stay
    in Plaza Access. Follow the really obvious path forwards until you fall down
    to a Bomb Slot. Activate it. This will rotate a platform, which gives you  
    access to an upper portion of the maze. Follow the path, Bomb Jumping when  
    necessary, then Bomb the next Bomb Slot you come to. his will rotate       
    another platform, giving you access to a small hole in the wall. Bomb Jump 
    into the hole and roll into a half-pipe. The Expansion is at the top left  
    side of the half-pipe, so start Boosting. Eventually you will reach the top,
    so claim the MISSILE EXPANSION that lies there. Exit out of the room      
    afterwards.                                                                
    
    ================================
    Forgotten Bridge            
    ================================
    Head back to the Spinner and to the spot where you lowered the gate not too
    long ago. Jump out of the opening, and down to a watery landing. Don't bother
    with the Grenchler's, instead make a beeline for the Light door not too far
    away.                                                                      
    
    ================================
    Ruined Alcove            
    ================================
    Run for the other Light door. Make a Space Jump over the Grenchler to     
    (hopefully) avoid damage.                                                  
    
    ================================
    Torvus Lagoon            
    ================================
    Ohes noes! 2 Grenchlers have invaded this room! They are underwater, though,
    and won't jump out of it until you get near the water. Make a Space Jump   
    over to land, then to the ledge that leads to Save Station A because       
    Saving is good.                                                             
    
    ================================
    Save Station A            
    ================================
    Save the game and restore your Energy. You won't be seeing any other Save   
    Stations for this Mission...                                               
    
    ================================
    Torvus Lagoon            
    ================================
    Now that your all fully healed, head out through the blue door on the ground
    to...
    
    ================================
    Temple Transport Access            
    ================================
    Several Shreikbats will attack you on sight, so kill them and move through to
    the other door.                                                             
    
    ================================
    Transport to Temple Grounds            
    ================================
    Head up the elevator.                                                      
    
    ================================
    Transport to Torvus Bog            
    ================================
    Still nothiong here. Exit the room.                                        
    
    ================================
    Torvus Transport Access            
    ================================
    Nothing here...again. Besides a few War Wasps, proceed through to the other
    door.                                                                      
    
    ================================
    Path of Eyes           
    ================================
    There is a green door in the middle of this room but it won't be of        
    importance until much later. Instead, use the Morph Ball "shortcut" (The   
    hole in the wall near the door) to take you to the other side of the room. 
    Blast off the Super Missile shield that once hindered us before, and go   
    through the exposed door.                                                  
    
    ================================
    Hall of Eyes           
    ================================
    Run quickly to the other side of the room, ignoring the pesky War Wasps if  
    you want to.                                                               
    
    ================================
    Meeting Grounds           
    ================================
    Walk along the path until you reach a blue glassed area you should be     
    standing on. This is a half-pipe if you couldn't tell alrwady. Boost to the 
    top of it. If you land on the side with no small Morph Ball hole, Space    
    Jump to the other side and get into Morph Ball mode, and start rolling      
    through the hole.                                                          
    
    ================================
    Service Access           
    ================================
    Don't go crusing through the room just yet. Go pretty slowly until you reach
    a line of crumbling blocks much like you saw a while ago after beating the  
    Boost Guardian. Make a Boost across all of them. After that, simply roll    
    through the tunnel as fast as you can until you reach what seems like a dead
    end, but there's actually a ledge above you. Bomb Jump up to it, and      
    through the hole. If you happen to fall down from the blocks, goto the left
    and out a door, and you will be in a room that is connected to Meeting    
    Grounds, and try again.                                                    
    
    ================================
    Path of Honor           
    ================================
    Simply roll through the straight tunnel to the end, where a small door blocks
    your way. It will open after several seconds, so just be patient if it    
    doesn't open the second you get there...                                    
    
    ================================
    Hall of Honored Dead           
    ================================
    Yep. There it is. In the center of the room, protected by high defense      
    glass, is the Seeker Missile upgrade. To break the glass, though, you must 
    make all of the rings surrounding the glass gold. How? By using all four of 
    the Spinners that dot the edge of the room. Its not a hard puzzle         
    actually.                                                                   
    
    Morph Ball over to the Red Spinner and Boost several times until the middle 
    rings turn gold. Once they are both gold and glowing, use a Bomb to       
    propel yourself out of the Spinner. Move over to the Yellow Spinner.       
    Use the Boost ability several times until you inner rings turn golden, then
    use a Bomb to get out of the Spinner. Then, move over to the Blue Spinner  
    and use the Boost Ball several times to make some outer rings golden.      
    Get out of the Spinner, and finally head over to the Purple Spinner and you 
    should know what to do. After these rings are gold, all of them should be  
    gold. Now, a huge cirular pillar will rise out of the ground, with several 
    Luminoth warrior having their "visors" (eyes if you must) shining down.     
    The red glass of the pillar magnifies the shine of the light, and causes it
    to be very destructive. Lucky for us they are pointing right at the glass 
    surrounding the Seeker Missiles, effectively breaking it. Go ahead and grab
    the combo (You earn an extra 5 Missiles with it!). To use the Seeker Missiles
    you need to hold down the Y Button (To avoid wasting a Missile, go into Morph
    Ball mode, hold Y, exit Morph Ball mode, and you don't waste any Missiles).
    Now, a small light blue charge appears on your beam, and an orange reticule
    appears. You can target up to 5 different things, or the same thing more than
    once if you wish. Once you have the desired targets, release Y to send 1   
    Missile at every target (Up to 5 Missile can be shot). Use this tatcic on the
    Purple Sheild door. Target all 5 dots surrounding the door at once to      
    destroy the shielding. Head out the door.                                  
    ***SEEKER MISSILES AQUIRED!***
    ***MISSION 10:COMPLETE!***
    
    -----------------------------------------------------------------------------
                  ~Mission 11:More Boosting-Getting the Gravity Boost~
    -----------------------------------------------------------------------------
    Mission Difficulty:****/*****
    Mission Objective:We will be heading into the lower areas of Torvus Bog.   
    In there we will find many...evil bastards and stuff that will rip your   
    head off. No joke. This is a painfully hard Mission, and a really long one 
    at that. The item at the end of our journey will stop water from hindering 
    our movement, which is kinda useful.                                        
    
    ================================
    Path of Honor           
    ================================
    There isn't anything of importance in this room. Just proceed through with 
    no honorable mention...                                                   
    
    ================================
    Service Access           
    ================================
    Its that time again! Sidequest time!!! If you want to continue with the     
    normal route (SAY NO PLZ), then enter the small tube on the right with a    
    Morph Ball Bomb Jump, and go through to the other side and through that    
    door. Otherwise, head through the door infront of you and look at the      
    indented section.                                                           
    
         ================================
         Landing Site           
         ================================
         Logbook Lore Scan:M-Dhe's Testament                                   
    
         Scan the dead Luminoth to the right of you, then jump off the ledge and
         to your Ship. Save and refill your Ammo, then head out the other door  
         of the room.                                                          
    
         ================================
         Hive Access Tunnel           
         ================================
         Time to relive an old memory. Head to the path on the right, and down 
         the hole.                                                              
    
         ================================
         Hive Chamber A           
         ================================
         Logbook Creatures Scan:Dark Missile Trooper
    
         Missile Expansion:Defeat the Dark Missile Trooper
    
         Head into the room and you will see the Ing possess a Missile Trooper. 
         Its a mini-boss, and a 1-Time Only Scan, so be sure to take care of   
         that. This boss has a health bar, but is pretty puh-thetic. About 4-5 
         Super Missiles and he is dead. Retieve the MISSILE EXPANSION he drops 
         before leaving the room.                                              
    
         ================================
         Hive Tunnel           
         ================================
         Several Splinters are in this room, but they are NO threat by any means.
         Goto the other door.                                                   
    
         ================================
         Command Chamber           
         ================================
         Yeah. There are these pointless rooms. Head through the door on a left-
         side path.                                                            
    
         ================================
         Hive Storage           
         ================================
         Blast some of the crates for Missile Ammo and Energy as you make your  
         way to the other door.                                                
    
         ================================
         Hive Chamber B           
         ================================
         Missile Expansion:Bomb a nearby cracked hole, the follow its passageway
         to the Expansion.                                                     
    
         Head for the other side of the room. When you get to a dead end, get  
         into Morph Ball mode and before entering the tunnel, Bomb the cracked 
         block next to it. This reveals a hole that leads to a MISSILE EXPANSION.
         Head back out of the hole, and through the other, and then through the
         door.                                                                  
    
         ================================
         Hive Chamber C           
         ================================
         If you want to, go Save the game in Hive Save Station, but otherwise   
         head for the OTHER door.                                          
    
         ================================
         Hive Transport Area           
         ================================
         Hop on the elevator and ride it to the top. At the top, turn around.   
         Go through the path and door on the right.                            
    
         ================================
         Hive Access Tunnel           
         ================================
         We were here not too long ago...anyways, nothing much here..just access
         to the...                                                             
    
         ================================
         Landing Site           
         ================================
         I recommend Saving again, and restoring any lost Missiles. Once your  
         done, look to the left and at the ledge that has the door you need to
         access. To get up there, use the Light Beam on the purple crystal to  
         have a platform come out. Use the platform as an aid in getting to    
         the door.                                                             
    
         ================================
         Service Access           
         ================================
         There are some annoying Lumites in this room. Them bastards! They will
         cause you some trouble, so kill them all. Once you have, look to the 
         left for a tube on the ground. Make a Bomb Jump up to and inside it. 
         Roll through the tunnel, and you'll drop down near the middle. Bomb   
         Jump to the left and head through the tunnel, then the door at the end
         of it.                                                                
    
    ================================
    Meeting Grounds           
    ================================
    Head over to the left, towards the half-pipe. Lovely...Dark Pirate Commando's
    have invaded this room. They shouldn't pose a threat as you make your way to
    the Hall of Eyes.
    
    ================================
    Hall of Eyes           
    ================================
    Yawn...jump up the low ledge and go through the door we've been through many
    times already...                                                           
    
    ================================
    Path of Eyes           
    ================================
    Turn to the left and enter Morph Ball mode. Make your way up the shortcut  
    hill. Once you reach the end of it, un-Morph and go through the nearby door
    leading to...                                                              
    
    ================================
    Torvus Transport Access           
    ================================
    Nothing much in this room besides some beautiful scenery. Head for the other
    door.                                                                     
    
    ================================
    Transport to Torvus Bog           
    ================================
    Go down the elevator.                                                     
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Torvus Bog~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Temple Grounds           
    ================================
    Go out the door infront of you.                                            
    
    ================================
    Temple Transport Access           
    ================================
    3 more Shreikbats are nested in this room. Kill them all, then proceed out 
    the other door.                                                            
    
    ================================
    Torvus Lagoon           
    ================================
    The Grenchlers in this room are likely to pop out of the water and rush at 
    you...which is pretty bad. Jump on the ledge on the left, and head to the  
    Save Station.                                                               
    
    ================================
    Save Station A           
    ================================
    Save the game and replenish any lost Energy, then proceed back to Torvus   
    Lagoon.                                                                    
    
    ================================
    Torvus Lagoon           
    ================================
    From the ledge you are standing on, you are able to Space Jump over to the 
    bridge on the right. Do so, and go through the door leading to the Portal  
    Chamber.                                                                   
    
    ================================
    Portal Chamber           
    ================================
    Roll through the tunnel, pretending that the pesky Missile Expansion doesn't
    exist...                                                                   
    
    ================================
    Great Bridge           
    ================================
    Jump over to the ledge on the left, the one with the Kinetic Orb Cannon.   
    Don't go in it-instead Scan down the Luminoth Emerald Gate and go through the
    door behind it.                                                             
    
    ================================
    Torvus Map Station           
    ================================
    Step into the hologram to download the Torvus Bog map. Quite big, the rest 
    of the Bog, right? Exit out the door.                                       
    
    ================================
    Great Bridge           
    ================================
    Look to the left, at the lower blue door. Go through it, avoiding any pesky
    Grenchlers if any.                                                        
    
    ================================
    Temple Access           
    ================================
    Roll through the short tunnel, using a Bomb Jump or two when you need to, and
    go out the door.                                                           
    
    ================================
    Torvus Temple           
    ================================
    There are several pathways in the area under the Temple, but the path we    
    want is hard to describe. One path leads to a Purple Sheild Door, which    
    leads to an elevator back to Agon Wastes which is pointless right now.     
    The other leads to Underground Tunnel which we don't want. Go through the 
    last Morph Ball tunnel, and through the door at the end of it (Its a hard  
    to miss path).                                                             
    
    ================================
    Underground Transport           
    ================================
    Activate the elevator then step in the hologram and ride it down. Then go 
    through the bottom door.                                                    
    
    ================================
    Hydrodynamo Station           
    ================================
    Uh...how did this get here? Where did all the water come from? Let's refrain
    from asking questions. The lower areas of Torvus Bog is flooded with slow- 
    your-ass-down water, and your gonna like it. First off, head up the moving 
    platforms until you reach the top of the room, and go through a door that   
    is up there.                                                               
    
    ================================
    Save Station B           
    ================================
    Save the game, and replenish any Energy you may have lost, then go right    
    back out the door.                                                         
    
    ================================
    Hydrodynamo Station           
    ================================
    Logbook Creatures Scan:Blogg
    Logbook Creatures Scan:Preed
    
    Missile Expansion:Infront of a Purple Shield Door
    
    Flying around the room are Preed's, worth a Scan. Whenever your ready, jump
    off the platform into the water. You should see some big black creatures   
    floating around. These are Blogg's, bastards who will ram you and give you 
    lotsa pain. Avoid at all costs (Scan of course). Anyways, on the platform  
    underwater, look for a Purple Blast Shielded door. Make a Space Jump to that
    door, holding forwards the entire time. You won't make it, but you should 
    land on a lower platform with a Scan console. Scan it, and a platform infront
    of the Purple Shield Door will appear. Drop to the bottom of the Station 
    and try to find a current on the side of the walls. In Morph Ball mode, roll
    into this current to be propelled onto a higher platform. Make a Space Jump 
    to a large, center platform. Enter the Kinetic Orb Cannon there to be blasted
    to the top of the room. Go back into the water, and open up the Purple     
    Shielded Door, then grab the MISSILE EXPANSION right infront of it before 
    going through the door.                                                    
    
    ================================
    Training Access           
    ================================
    It is quite a short room. No tricks here...just proceed through to the    
    other door.                                                                
    
    ================================
    Training Chamber           
    ================================
    Logbook Lore Scan:Recovering Energy
    
    Look at the right side of the room when you enter it to find a Luminoth    
    Lore Projecter, good for another Scan. When that's done, jump into the water.
    It helps immensely to kill both Bloggs. Simply wait for one to charge at you,
    then pop a Missile into its mouth right before it collides with you. Once 
    both are dead, enter the Spinner at the bottom of the room. The idea is to 
    rotate the table around to match up with either the blue or red paths. You 
    want to save the easier blue path for last, so spin to the red path, then 
    follow it through the door.                                                
    
    ================================
    Transit Tunnel East           
    ================================
    Launch yourself into the large tubing area via the Kinetic Orb Cannon. At the
    other side, go through the door.                                          
    
    ================================
    Catacombs           
    ================================
    Logbook Lore Scan:G-Sch's Testament
    Logbook Lore Scan:The New Terror
    
    Look to the upper left corner from where you standing of your screen to see 
    another Luminoth Lore Projector, good for another Scan. Jump down into the 
    water when ready. 2 more Blogg's are in this room, but they shouldn't be   
    too much of a threat. Make your way to the other side of the room, and up   
    some underwater platforms to re-surface. You should see another dead       
    Luminoth nearby, for another Scan. Head through the Dark door whenever your
    done Scanning.
    
    ================================
    Catacombs Access           
    ================================
    Nothing much is in this reall short room...except several Preed's you should
    avoid...                                                                    
    
    ================================
    Hydrodynamo Station           
    ================================
    Logbook Creatures Scan:Bloggling
    
    Scan the Scan Console infront of you to release another platform. Only one 
    more Scan Console to go! Take this oppertunity to float down near the bottom
    and into the Kinetic Orb Cannon, and to the top of the room. Go inside the 
    upper door.                                                                
    
    ================================
    Save Station B           
    ================================
    Save the game, and replenish any lost Energy. You probably lost a lot, right?
    Exit the room.                                                             
    
    ================================
    Hydrodynamo Station           
    ================================
    Jump into the water, then go through the only blue door down there, for the
    last time....                                                              
    
    ================================
    Training Access           
    ================================
    Logbook Creatures Scan:Seedburster
    
    As your walking through the room, a bunch of small enemies on the ceiling  
    will be spitting things at you. Scan the Seedbursters, then proceed through
    the other door.                                                            
    
    ================================
    Training Chamber           
    ================================
    Jump into the water and kill the Blogg's again if they happened to reappear.
    Get into the Spinner and change the passageway until it is aligned with the
    Blue Path. Get out of the Spinner and follow the passageway to a Light door,
    and go through it.                                                         
    
    ================================
    Transit Tunnel West           
    ================================
    Head into the hologram to be shot into the Transit Tunnel. Use a Bomb on a 
    small block that leads to a passage to a Bomb Slot. Activate the Slot to   
    change the fans, so you will be able to pass through to the other side of the
    room, and out the door.                                                     
    
    ================================
    Gathering Hall           
    ================================
    Logbook Lore Scan:New Weapons
    
    Drop down into the murky waters and defeat the single Blogg that resides   
    there. Head over to the other side of the room, where a Luminoth Lore     
    Projector lies, with another Scan it is...projecting. In the water, look   
    towards the surface. You should be able to lock onto 2 crystals. Shoot both
    of these crystals with a Dark Beam shot to flip them over as usable       
    platforms. Get out of the water, and use these platforms to cross to the   
    other side of the room. There is a Bomb Slot on this side of the room, and 
    activating it lowers some bars that guarded a Portal underwater. Once that 
    is done, head back into the water, and activate the Portal, then step      
    through it.                                                                 
    
    ================================
    Crypt           
    ================================
    2 Dark Pirate Commando's are this this room...but ignore them as they are a
    pain to kill and you won't be here very long. Simply jump onto the platform
    nearby on the right, then jump onto the platform above the Portal. There is 
    a laser device here, a Spinner below it. Get in the Spinner and Boost a few
    times, which will change the path of the laser for Light and Dark Aether. 
    Head back through the Portal.                                            
    
    ================================
    Gathering Hall           
    ================================
    Kill the Blogg in the water if you feel like it, then use the Dark Beam on 
    the crystals to flip them over once more. Get out of the water, then use the
    platforms to cross the room again. Moving the laser activated a nearby     
    Kinetic Orb Cannon. Without haste, get in the cannon, and go out the nearby 
    Light door when you land.                                                  
    
    ================================
    Gathering Access           
    ================================
    Another quickie room. Simply proceed to the other side, avoiding the other 
    enemies along the way.                                                     
    
    ================================
    Hydrodynamo Station           
    ================================
    Scan the final Scan Console infront of you. This causes the huge platform  
    infront of you to rise, revealing a door at the very bottom of the room!   
    Its impossible to Save right now...so you have no choice but to go through 
    that one door.                                                              
    
    ================================
    Hydrodynamo Shaft           
    ================================
    Logbook Creatures Scan:Alpha Blogg
    
    Inside the cage walls (On the left side of the room) you will find the Alpha
    Blogg. He's not a nice one, is he? Continue down all of the stairs and out 
    the bottom door.                                                          
    
    ================================
    Main Hydrochamber           
    ================================
    Drop down to the left side of the room, and go through the lone door that 
    is there.                                                                   
    
    ================================
    Hydrochamber Storage           
    ================================
    Grab the Gravity Boost from the middle of the room. the Gravity Boost is by
    far the best Water-built technology in any Metroid game. Not only does this
    look cool on the back of your suit, it elminates the need for a Gravity   
    Suit. As an added bonus, after a Space Jump, hold B to slowly rise        
    underwater for a few seconds. After testing out your new toy, leave the    
    room.                                                                      
    ***GRAVITY BOOST:AQUIRED!***
    
    ================================
    Main Hydrochamber           
    ================================
    Logbook Creatures Scan:Alpha Blogg(If you already Scanned it, its not new)
    
    As soon as you enter the room, the exits are blocked off and the Alpha    
    Blogg will swim down into the Hydrochamber. BOSS TIME! The Alpha Blogg is  
    really, really hard. As in not easy. He attacks like a normal Blogg. You   
    kill him like a normal Blogg. What's so hard then? The fact he will quickly
    depleat your Energy, that's what. He will usually use a few sonic bubbles, 
    which if they hit you make your visor very staticy for a few seconds. Then
    the bastard will lunge at you. Stand in the middle of the arena, have a    
    Charge Beam ready, and wait for his ram attack. When he rears back, launch 
    the Super Missile. If done correctly, it should damage him. Just repeat this
    process until he dies. If you run outta Missiles, use the Charge Beam. After
    the battle, a nearby fan will retract into the wall. Use your Gravity Boost
    to go around the room, platform to platform until you reach the top of the  
    room. Go out the door.                                                    
    ***MISSION 11:COMPLETE!***
    
    -----------------------------------------------------------------------------
      ~Mission 12:Lower Dark Torvus, and a Mean Grenchler-For the Grapple Beam~
    -----------------------------------------------------------------------------
    Mission Difficulty:***/*****
    Mission Objective:Time to get ourselves an old Super Metroid favorite-the 
    Grapple Beam. Another crappy guardian...guards it. Despite his freaky looks,
    he's a big pushover. The path to the Grapple Beam isn't fiercely long, so 
    you should have little problem.                                            
    
    ================================
    Hydrodynamo Shaft           
    ================================
    Jump up the few ledges until you come to a group of Hydlings. Look above 
    and behind you. You should see a high ledge. Use the Gravity Boost to get 
    up there. Use a Dark Beam shot to make the Portal active, then when ready   
    step through it.                                                           
    
    ================================
    Undertemple Access           
    ================================
    Dark Torvus Temple Key:Right. In. Front of you.
    
    Step forwards and grab the Dark Torvus Temple Key 2 that's just sitting there
    and go back through the Portal.                                            
    
    ================================
    Hydrodynamo Shaft           
    ================================
    Use your newly aquired Gravity Boost to propel you up the stairs and around
    to the top of the room. Use the swimming enemies in this room to restore any
    lost Energy, Missiles, or Ammo you feel like replenishing right now. Once   
    your done, go through the top door.                                         
    
    ================================
    Hydrodynamo Station           
    ================================
    With the Gravity Boost, you won't need to worry about the lost Kinetic Orb  
    Cannon that is inaccessable. Instead, Boost several times, up multiple     
    platforms, to the very top of the water. Get out, and go through the door   
    leading to the Save Station.                                                
    
    ================================
    Save Station B           
    ================================
    It would be horrid getting killed now....so I highly suggest you Save the   
    game. Head back out the door.                                              
    
    ================================
    Hydrodynamo Station           
    ================================
    Jump down back into the water (We're gonna be here a while. Get used to it).
    Swim over to the Dark Beam door with your new gear, blast the door, then   
    proceed through.                                                           
    
    ================================
    Catacombs Access           
    ================================
    Be sure to dodge the annoying Preed's here, or you will quickly depleat much
    of your Energy. Dodge them, or kill them from a distance, then proceed      
    through the other door.                                                    
    
    ================================
    Catacombs           
    ================================
    Jump down into the water, and stay clear of the Grenchlers. Look around to 
    the left until you see a path leading into the wall. It'll seem to come to  
    a dead end, but if you look up you should see a Bomb Slot that was        
    inaccessable without the Gravity Boost. Jump up to it, then Bomb Jump into  
    the slot and place a Bomb. The bars blocking the Portal in this room will  
    lower, giving you access to it. Jump out of the water then activate the    
    Portal and head through.                                                   
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Torvus Bog~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Dungeon           
    ================================
    Logbook Creatures Scan:Dark Grenchler
    
    A few Dark Grenchlers lurk in this room. Scan them if you wish. They have   
    about the same amount of health as a normal Grenchler, and do the same     
    amount of damage. Look to the right, and use a nearby platform to reach a   
    ledge with a blue door. Head through it.                                   
    
    ================================
    Undertransit Two           
    ================================
    Bomb Jump into the Undertransit. Work your way to the other side of the room
    without getting crushed by the giant pistons. Of course...if one manages to
    hit you its okay, you just get pushed away far with no damage. Work quickly-
    the atmosphere is chipping away at your Energy! Head out the door once you  
    reach the other side.                                                      
    
    ================================
    Sacrificial Chamber           
    ================================
    STOMP. Hmmm.....yup. That IS indeed the Grapple Guardian you hear on the    
    above floor. Lucky for you, he can't hit you down here. A Hunter Ing will  
    appear out of the dark waters. Just evade it and run to the other side of   
    the room without damage.                                                    
    
    ================================
    Undertransit One           
    ================================
    Missile Expansion:Perform several Bomb Jumps up unseen holes in the tubes to
    reach this Expansion.                                                      
    
    Bomb Jump ito the Kinetic Orb Cannon to be blasted into another Undertransit.
    This one however is a bit tricky. You will first see 3 long pipes extending
    across the length of the Undertransit. Hold left to fall through unseen    
    holes in the pipes. Once you reach the bottom, you can continue to hold left
    and perform Bomb Jumps to reach the top of the Undertransit and exit out the
    room. Do that if you wish, but if you want a Missile Expansion, stay tuned. 
    Go slightly left of the middle of the room. Perform a Bomb Jump and hold   
    right to Bomb Jump into another area of the tube. Keep holding right, as    
    well with Bomb Jumps to reach a MISSILE EXPANSION. If you can find the right
    place to Bomb Jump at first, keep Jumping until you stumble upon where to go,
    then make your way to the Expansion. Get out of the room like I said a few 
    sentences ago.                                                             
    
    ================================
    Crypt           
    ================================
    Use a Dark Beam shot on the crystal, which will de-activate the sheild that 
    was blocking you as well as make several platforms around the outer edges  
    of the room active. Yay. However, several Dark Pirate Commando's will appear
    to attack you. Quickly move around the room! The platforms are moving in and
    out of the wall so you need to act fast. If you fall off, you can find     
    platforms leading back to your starting spot. Kill the Pirates if they are  
    really causing a pain, as you make your way to the only other upper door of
    this room.                                                                 
    
    ================================
    Crypt Tunnel           
    ================================
    Venom Weed, the same from Metroid Prime, lives in this room. Like before, use
    a shot near them to have the tentacles retract into the ground for a few   
    seconds. Once that happens, quickly run to the other end of the room before 
    it is too late.                                                            
    
    ================================
    Undertemple Shaft           
    ================================
    Like in Hydrodynamo Station, jump down kinda near the bottom of the room and
    look for a Kinetic Orb Cannon on the pillar which will launch you to the   
    top of the room. From here, head into the uper door to Save Station 2 and  
    save the game.                                                             
    
    ================================
    Save Station 2           
    ================================
    I URGE you to Save the game. It will be a damn good thing you did once you  
    see what happens soon...Head back out the door.                             
    
    ================================
    Undertemple Shaft           
    ================================
    Jump down onto the metal grating. Look around for a hole in the grating, then
    fall through it into a safe zone. A long path should be seen infront of you,
    which leads to the center turbine of the room. There is a Bomb Slot here.  
    Activate it to switch the path around, which makes it lead to a different   
    door. Get out of the Slot, and walk over to the Light door, shoot it, and  
    head through.                                                              
    
    ================================
    Sacrificial Chamber Tunnel           
    ================================
    Nothing much here besides piles of Venom Weed. Shoot them to clear a path 
    to the other door.                                                          
    
    ================================
    Sacrifical Chamber           
    ================================
    Logbook Creatures Scan:Grapple Guardian
    Logbook Research Scan:Grapple Point (Only Scannable after accuiring the    
    Grapple Beam)
    
    Head over to one of the safe zones, and the large Grapple Guardian will pop
    out of a corner and start (slowly) walking at your position. Scan the     
    Grapple Guardian. I don't care if you don't want to-its impossible to beat
    him if you don't. Scanning him reveals his eye (On his mouth) which is now
    Lock-On able. Shoot him with several Charge Beam shots until he becomes    
    pissed off. He will try to use the Grapple Beam on you now. Position the 
    large, blue, electrical pillar between you and him and wait for the Grapple 
    Beam to become ensnared in the pillar and rendering Grappley immobile for 
    a few seconds. Run behind him and unleash a Super Missile into his tail, 
    or several Light Beam charged shots. Either one works. He will break off of
    the pillar and continue to chase you. Continue this pattern several times 
    until he has less than 1/4th of his health left.                            
    
    At this point, the Grapple Guardian will do what all Grenchlers do-have their
    tail break off. The Grapple Guardian is very pissed now, and will begin    
    stomping faster towards you. Always be on guard. He will not be doing his  
    Grapple Beam anymore, except to draw you close to him so he can bite you. As
    you can see, the electrical current has been shut off. Stun him via his eye
    and he will stop moving for a few seconds. Most of his body is vulnerable  
    at this time. Shoot him with whatever you have left. After a few more rounds
    of doing this, he will finally die. Pick up the Grapple Beam he leaves    
    behind. Now, the room will shift around a little so you can access the door 
    out of here. Look up, and Scan the Grapple Point. It looks like a big "L" 
    with a circle around it. When your close to this point, it will turn Blue. 
    Hold L to Grapple on to the point. Use to Control Stick to control the     
    direction you swing in. Swing over to the door (Let go of L to stop        
    Grappling) and through the door.                                          
    ***GRAPPLE BEAM ACCQUIRED!***
    ***MISSION 12 COMPLETE!***
    
    -----------------------------------------------------------------------------
               ~Mission 13:Black Holes, Anyone?-To the Darkburst!~
    -----------------------------------------------------------------------------
    Mission Difficulty:N/A
    Mission Objective:A side mission this is. Its all for a powerful power-up.  
    You can skip this mission freely and head right to the begining of Mission 
    14. However, you are missing out an some Scan's, Expansions, and the      
    Darkburst by doing so. Its your choice. I suggest you do this mission, but 
    skip it if you want to.                                                   
    
    ================================
    Sacrifical Chamber Tunnel          
    ================================
    There's still the massive amount of Venom Weed blocking your way to the    
    other side. Just blast away to have them clear away and go through the door 
    at the other end.                                                          
    
    ================================
    Undertemple Shaft           
    ================================
    Use a few Space Jumps, and test out your new Grapple Beam. Head to the top 
    door of the room.                                                         
    
    ================================
    Save Station 2           
    ================================
    After such an annoying boss you BETTER Save the game. Head back out the door
    once your done.                                                             
    
    ================================
    Undetemple Shaft           
    ================================
    There is a Light door in this room on a ledge that's inaccessable. Or is it?
    Use the Grapple Beam to swing on over to it, and blast the door. Head       
    through the door.                                                           
    
    ================================
    Crypt Tunnel           
    ================================
    More and more freaking Venom Weed. Blast it all as you make your way to the
    other end of the room.                                                     
    
    ================================
    Crypt           
    ================================
    Stupid and lame Dark Pirate Commando's....Anyways, pay non of your attention
    to them, and jump over to the platform with the Portal. Activate it, then  
    step through it.                                                           
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Torvus Bog~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Gathering Hall           
    ================================
    ...and now we have a split path. You can continue on with the game like you 
    normally should on this Mission...or you can get side-tracked for a new    
    Scan and an Energy Tank. Your choice. If you want to continue with the game,
    use the Grapple Beam to reach the Kinetic Orb Cannon of the room to be shot
    up to a Light door. Follow the path to Hydrodynamo Station (The sidequest   
    will end there too). If you want to do the sidequest, exit through the only
    other blue door near you in this room.                                     
    
         ================================
         Transit Tunnel West           
         ================================
         Get into the Orb Cannon to get blasted into the Transit. Use the Boost 
         Ball or a Bomb to break the blue block which will clear a path to the
         Bomb Slot, which will switch the direction of the fans which will allow
         you to reach the other side :)                                        
    
         ================================
         Training Chamber           
         ================================
         Logbook Creatures Scan:Dark Blogg
    
         As soon as you enter the room, the Ing will posses the Blogg's in this
         room turning them into (gasp) Dark Blogg's. They have twice as much   
         health as a normal Blogg, and are much stronger. Scan them, then use the
         Gravity Boost to jump over the fence, then go over the other fence and
         through the Dark door.                                                
    
         ================================
         Transit Tunnel East           
         ================================
         Energy Tank:Activate the high Bomb Slot to switch the currents, leading
         to the Energy Tank.                                                  
    
         In the first vertical tube you reach, you should easily be able to see
         an upward current. This will massively propel the Morph Ball after a  
         Bomb Jump in it. Do a Bomb Jump up to the Bomb Slot and activate it. 
         Now, the fourth vertical tube from the right has an upwards current,  
         but only for about 20 seconds. Quickly make your way over there and   
         start Bomb Jumping. Your gonna have to time the Double, and sometimes 
         Triple Bomb Jumps correctly to get propelled all the way to the top of
         the shaft where you will claim a ENERGY TANK. If the timer runs out,  
         re-activate the Bomb Slot. Go out the other side of Transit Tunnel, you
         know, the one you didn't use to come in.                              
    
         ================================
         Catacombs           
         ================================
         Jump into the water and quickly make your way to the other side,     
         hopefully dodging the Grenchlers that lurk in the waters. Once your out
         on the other side, go through the Dark Beam door to the right of you   
         (Not leading to more Transit's!).                                    
    
         ================================
         Catacombs Access           
         ================================
         Head through this simple room to Hydrodynamo Station.
    
    ================================
    Hydrodynamo Station           
    ================================
    Use the Gravity Boost to get out of the water. Thankfully, we won't be     
    diving into anything for a very long time. Space Jump up to the top door   
    of the room.                                                              
    
    ================================
    Save Station B           
    ================================
    Save the game in this Save Station and take a moment to look at the bottom-
    less pit below the Station. Heh, pretty cool right? Anyways, leave once your
    done here.                                                                
    
    ================================
    Hydrodynamo Station           
    ================================
    Last time we'll be here for about 10 missions, so Space Jump over to the    
    other side and go through the only other door in this room that isn't      
    underwater.                                                                 
    
    ================================
    Underground Transport           
    ================================
    Ride the elevator up and go through the door.                              
    
    ================================
    Torvus Temple           
    ================================
    Roll through the small tunnel infront of you, then turn to the right and    
    Morph Bal under a tree branch. You will be infront of a Purple Blast Door. 
    Use the Seeker Missiles on all 5 targets. This is a pretty hard door to open
    because you can't be very far back from the door to give the Missiles room 
    to seek their targets. Keep trying-it usually takes me several tries to    
    eventually unlock the door. Once the door shield has been broken off, go   
    right through it.                                                          
    
    ================================
    Transport to Agon Wastes           
    ================================
    Scan the Scan Console to activate the elevator to Agon Wastes. Step onto  
    the elevator...                                                           
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                             ~Agon Wastes~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Torvus Bog          
    ================================
    Use the Seeker Missiles again to shoot all the targets above the door. Go  
    through the door when its opened.                                          
    
    ================================
    Transport Center          
    ================================
    Jump down below and get into the Morph Ball. Use the Boost Ball to get up   
    the really high half-pipe. Once you reach the very top of it, go through   
    the Portal.                                                                
    
    ================================
    Crossroads           
    ================================
    Missile Expansion:Right infront of you.
    
    Right infront of your face is a MISSILE EXPANSION. Grab it, and jump down. 
    Head out the left door.                                                    
    
    ================================
    Portal Site           
    ================================
    We weren't in Dark Agon Wastes very long, were we? Several stupidly        
    annying Dark Pirate Troopers will ambush you. You can try to ignore them, but
    if you can't avoid damage then use several Charge Beam shots on each of    
    them to kill them. Once that's done, hop up near the Portal Machine, activate
    it, and go through.                                                         
    
    ================================
    Portal Terminal           
    ================================
    Head for the back of the room, and out the right side door. Avoid the War   
    Wasps as you go along.                                                     
    
    ================================
    Portal Access A           
    ================================
    Nothing much in here besides several Kinetic Orb Cannons. Get in the first 
    one to be transported to the other side of the room. Once you are, simple  
    head out the door.                                                         
    
    ================================
    Mining Station A           
    ================================
    Two Pirate Aerotroopers are in this room. Kill them both, and dodge their  
    suicide attemps into you. Once both are clear, head across the room to the  
    top, and out the upper door.                                               
    
    ================================
    Temple Access           
    ================================
    Take out the Shriekbats before they hit you, then proceed through this    
    empty room.                                                                
    
    ================================
    Agon Temple           
    ================================
    Use the path to the left until you reach an indented area in the wall. Open 
    the Dark door and go through.                                              
    
    ================================
    Mine Shaft           
    ================================
    If you went on a side-quest about 8 Missions ago, the you should already have
    gotten the Energy Tank in this room. If you haven't and you really want it, 
    go look for the indented section that talks about getting this Tank in the  
    Agon Wastes Missions. Either way, simply roll around to the bottom of the   
    room and open the door with Seeker Missiles.                               
    
    ================================
    Mining Station B           
    ================================
    Logbook Creatures Scan:Kralee
    Logbook Lore Scan:The Stellar Object
    
    Follow the path to the right and jump off the ledge. Look nearby for a Scan 
    Console and Scan it. This will activate a Kinetic Orb Cannon back to the   
    exit of this room. Don't use it now though. Continue into the main area of 
    the room, the area with the large Mining Drill. Look around for a small     
    enemy that keeps appearing and disspeearing. Scan the Kralee, then head to  
    the back of the room with a half-pipe. Activate the Scan Console which will 
    make another Kinetic Orb Cannon appear nearby. Remember this location. Head
    back into the Main Drill section and find a Bomb Slot. Activate the Bomb Slot
    to make another Bomb Slot active.                                         
    
    Your under a timer-so hurry! Run back to the Kinetic Orb Cannon you activated
    not too long ago to be blasted up to a higher area of the room with a      
    Luminoth Lore projecter and another Bomb Slot. Activate the slot-this will 
    stop the spinning drill and raise it higher, breaking off some rock revealing
    a Portal. Scan the Lore then head back to the half-pipe. Boost up the left  
    side of it until your on a ledge. Follow the ledge until you drop onto the  
    Mining Crane. From here it is a simple walk to the Portal, activate it, and
    go through.                                                                 
    
    ================================
    Trial Grounds           
    ================================
    Turn to the left and wait for all of the Nightbarbs to finish flying out of
    the crack. Once they are done, go through where they were coming from and  
    jump onto a ledge to the left. Keep following the easy path, activating   
    safe zones along the way until you reach the only door in this room. Go    
    through it.                                                                
    
    ================================
    Dark Transit Station           
    ================================
    Nothing much here. Just a ton of Nightbarbs flying around a circular tube   
    which you must roll through. Quickly do so and through to the other room   
    without too much damage.                                                   
    
    ================================
    Duelling Range           
    ================================
    We have been in this rooom before. A long long time ago. Except no were on 
    the other side of the barred gate. Hehehe. Activate the Portal nearby back 
    to Light Aether.                                                            
    
    ================================
    Mining Plaza           
    ================================
    There's no going back now (As if we want to) as there's no more Portal    
    behind you. No choice but to go out the nearby door.                       
    
    ================================
    Transit Station           
    ================================
    Roll through this tunnel much like you did before. Those annoying Sandbats 
    will try to hurt you on the way through. Just go out through the door at the
    other end.                                                                
    
    ================================
    Mining Station B           
    ================================
    Darkburst:Right infront of you.
    
    Head into the room and (finally) grab the DARKBURST from the ledge. Right 
    now, 2 Pirate Aerotroopers will attack you. You can use your new toy out on 
    them, but it wastes 30 Dark Ammo and 5 Missiles. If you don't want to waste 
    anything, kill them the normal way. Either way, head out the through the top
    of the room back to Mine Shaft via the unused Kinetic Orb Cannon still in  
    this room.                                                                 
    ***DARKBURST ACQUIRED!***
    ***MISSION 13:COMPLETE!***
    
    -----------------------------------------------------------------------------
                ~Mission 14:The Dark Visor Lies in a Dark World....~
    -----------------------------------------------------------------------------
    Mission Difficulty:****/*****
    Mission Objective:And now its about time we wrapped up Torvus, don't you   
    think? The Mission will start where Mission 13 left off. If you skipped     
    Mission 13, then head down to Torvus Temple in this Mission and follow the 
    path from there. Ready for a long trek?                                    
    
    ================================
    Mine Shaft           
    ================================
    And we start our next mission in another boring shaft. Use Bomb Jump after
    Bomb Jump to continue on the path around the room until you reach the exit
    back to the Temple.                                                        
    
    ================================
    Agon Temple           
    ================================
    Use the path on the right until you see a blue door on your right. Go through
    this door.                                                                 
    
    ================================
    Temple Access           
    ================================
    Nothing much here except suicidal Shreikbats. Kill them all off then proceed
    through the room.                                                           
    
    ================================
    Mining Station A           
    ================================
    Kill both of the Pirate Aerotrooper's if you want to, then proceed through 
    the door near the middle of the room on the walls, which leads to Portal   
    Access A.                                                                  
    
    ================================
    Portal Access A           
    ================================
    Roll into the Kinetic Orb Cannon to be launched to the other side of the room
    then go out the door there.                                                
    
    ================================
    Portal Terminal           
    ================================
    We're not here to use the Portal. Just cross the room to the other side and 
    out the other door.                                                        
    
    ================================
    Transport Center           
    ================================
    Cross through this room to the other side.                                  
    
    ================================
    Save Station A           
    ================================
    Its a long way to the next Save Station, so its wise to Save now and not   
    worry later. Head back to the Transport Center.                            
    
    ================================
    Transport Center           
    ================================
    Head onto the half-pipe and Boost up until you reach a ledge (Not the one  
    with the Portal). Go through the door.                                     
    
    ================================
    Transport to Torvus Bog           
    ================================
    Head onto the elevator back to Torvus Bog.                                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Torvus Bog~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Agon Wastes           
    ================================
    Head out the door infront of you.                                          
    
    ================================
    Torvus Temple           
    ================================
    Use the Morph Ball to roll under the branch, then head to the right and     
    through the blue door.                                                      
    
    ================================
    Temple Access           
    ================================
    Not much in here except a boring Morph Ball tunnel. Just Bomb Jump your way
    through it.                                                                
    
    ================================
    Great Bridge           
    ================================
    Look to the right and jump onto the ledge with the Kinetic Orb Cannon. Use 
    it to be blasted to a higher ledge then stand on the bridge. Space Jump over
    to the Light door.                                                         
    
    ================================
    Abandoned Worksite           
    ================================
    Missile Expansion:Use the Grapple Beam to swing from a high ledge to a     
    normally inaccessable ledge with the Expansion.                            
    
    Walk into the room, but jump onto any ledges just yet. Instead, get into  
    the water and look up at a Grapple Point. Space Jump so that your high     
    enough to Lock-On to the Grapple Point and use your Grapple Beam. While    
    swinging, direct yourself to a ledge behind you and let go once your near it.
    Grab the MISSILE EXPANSION that lies here. Now, head on over to the other  
    side of the room via the Morph Ball tunnel, then go right through the Light
    door.                                                                      
    
    ================================
    Forgotten Bridge           
    ================================
    Walk forwards, over the bridge until the Portal is to the left of you. Look
    slightly to the right of the nearby waterfall for a platform you can easily
    Space Jump to. From here its a short hop to the nearby Portal. Go right    
    through it to Dark Aether.                                                 
    
    NOTICE! This platform _WILL NOT_ be here if you haven't lowered the gate   
    nearby via the Spinner in this room. If you haven't been following this    
    guide correctly, or were reading someone else's guide, then they may not  
    have covered the lowering of this gate. If this is the problem, head over 
    to Torvus Grove (Not too far away) and go up the Boost Pipe and around the 
    room until you reach a Dark door. Head through the next room, then you will 
    be in a different area of Forgotten Bridge with a nearby Spinner. This    
    Spinner lowers the gate infront of you, creating a platform along with it  
    as well.                                                                 
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Dark Torvus Bog~                               |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Dark Forgotten Bridge           
    ================================
    Drop off the platform and onto the ground. Quickly go around the room by   
    going up a series of ledges on one side of the room, up to the higher area 
    of the room with the bridge. Cross the bridge, bust open the Super Missile 
    door and go through.                                                       
    
    ================================
    Brooding Ground           
    ================================
    Logbook Research Scan:Liftvine Crystal
    
    Walk until you get to a big flower on the ground. Scan the crystal on it 
    for a new Scan, then shoot it with a Light Beam shot to make it rise. Space
    Jump ontop of it, then jump to a higher ledge to a tunnel. Roll through and
    out the other side. Quickly make your way out of the room before the Dark 
    Preed's 'splode on you.                                                     
    
    ================================
    Venomous Pond           
    ================================
    Dark Torvus Temple Key:Use Grapple Beam to reach high ledge with the final 
    Torvus Key.                                                                
    
    Get into Morph Ball mode and roll through the tunnel on the left. Don't go  
    too fast or you'll fly off the ledge once the tunnel ends. Once you get out,
    use the Grapple Beam to soar over the gap to collect the final Dark Torvus
    Temple Key. Now, we have a few last-minute items to collect before we face 
    the boss. Jump down to the bottom of the room and go through the only Dark 
    Beam door here.                                                             
    
    ================================
    Portal Chamber           
    ================================
    Get into Morph Ball mode and roll into the tunnel. Make your way to the other
    side of the room, but don't go through the door. Instead look for some     
    platforms against the wall (Hard to see because its so dark). Jump over all 
    of them to the top of the room, where you will go through another Morph    
    Ball tunnel dropping you near the Portal. Activate the Portal then go      
    through it.                                                               
    
    ================================
    Portal Chamber           
    ================================
    Missile Expansion:Must I explain?
    
    Grab the MISSILE EXPANSION laying right infront of you, then go right back 
    through the Portal.                                                       
    
    ================================
    Portal Chamber           
    ================================
    Back in the Dark Aether "Portal Chamber". Use the nearby Piston to rise to  
    the top of a Morph Ball tunnel, then drop out near the platforms we used to 
    climb in here. Exit out the nearby door.                                  
    
    ================================
    Poisoned Bog           
    ================================
    Nothing much in this room besides a Hunter Ing. Ignore him and open up the  
    Seeker Missile door in this room, and go through it.                      
    
    ================================
    Cache A           
    ================================
    Beam Ammo Expansion:Right there.
    
    Grab the BEAM AMMO EXPANSION in the middle of the room, then go right back 
    out the door.                                                              
    
    ================================
    Poisoned Bog           
    ================================
    Nothing much else in this room besides the stupid Hunter Ing. Head back to 
    Portal Chamber.                                                            
    
    ================================
    Portal Chamber           
    ================================
    Roll through to the other side.                                           
    
    ================================
    Venemous Pond           
    ================================
    Head left upon entering the room, and break off a Missile Sheild. Go through
    the now open door.                                                         
    
    ================================
    Save Station 1           
    ================================
    Better save up-the Boss battle is coming up shortly. Save then exit out of
    the lone room.                                                             
    
    ================================
    Venemous Pond           
    ================================
    Go out through the Light door to the right of you.                          
    
    ================================
    Dark Torvus Temple Access           
    ================================
    Roll through to the other side.                                            
    
    ================================
    Dark Torvus Temple           
    ================================
    Logbook Creatures Scan:Dark Shredder
    Logbook Creatures Scan:Chykka Larva
    Logbook Creatures Scan:Chykka
    Logbook Creatures Scan:Dark Chykka
    Logbook Creatures Scan:Chyklings
    
    Step into the shining light to place all 3 Keys in their holes. Then, dark 
    water will begin to flood the room, causing the platform your on to be    
    risen above ground to the actual Temple. A HUGE cocoon lies infront of you.
    There are 4 supports keeping it in place. Use a Charge Beam on each one    
    of them. When your breaking off the fourth one, make sure your standing in 
    the dark waters.                                                           
    
    Now, the cocoon will break off and the Chykka Larva will start attacking.  
    Scanning it reveals its weak spot-its stomach. First off, why did we stand 
    in the dark water? Try jumping. You have little gravity on you now. This   
    glitchy effect will last until either you leave Torvus Bog, or you get hurt,
    or you touch the dark waters. Anyways, occasionally when Chykka Larva is   
    swimming around some enemies will appear. This is the ONLY place to Scan   
    the Dark Shredders, so do it now. Kill the Shredders before they do damage.
    Keep an eye on the radar for the Chykka Larva-when it dives down it will 
    jump into the air, exposing its stomach for a breif second. Launch a      
    Charged Light Beam shot right now. Occasionally, Chykka Larva will land on  
    your platform and try to pull you towards it with its tounge. Keep whacking
    Light Beam shots into it. Eventually it will leave, breifly exposing his  
    stomach. Keep repeating this pattern over and over again until you defeat 
    the Larva.                                                                 
    
    However, that was just the beginning. The Chykka rapidly grew, and Chykka   
    Adult will begin to fight you. This giant War Wasp-looking boss should be   
    Scanned, then attacked on the body by rapid fire Power Beam shots. You need
    to hit its body enough to stun it. Chykka Adult will every few seconds    
    start spewing dark water at you. Space Jump over that attack. Once the     
    Ckykka Adult has been stunned (It'll scream when its stunned, pretty       
    obvious), it will turn its back either to the left or the right. If the    
    Chykka's back is pointing left, quickly begin charging up the Seeker       
    Missiles and using the Grapple Beam to swing over 1 platform to the left.  
    If his wings were facing to the right, repeat the same pattern, only with the
    right platform. Now, you should be right behind the Chykka Adult's wings.  
    Use the Seeker to target all 4 wings and launch Missiles at them. The      
    Chykka will scream, snap out of being stunned and return to attacking you. 
    Repeat this process once more, and 1/4th of Chykka Adult's will be gone. But,
    the Chykka falls right into the water...                                  
    
    Now, the Chykka has become Dark Chykka, infused with gallons of dark water.
    Scan it of course, and start using charged Light Beam shots on its bloated
    egg sac (Its weak point). Dark Chykka will continue to fly around the Temple,
    but hardly does much. Occasionaly, he will launch a huge group of tiny    
    Chyklings (Scan these). They will slowly fly towards you. If your low on  
    Light Ammo (And you probably are), use a Darkburst on them for a mountain 
    of Light Ammo. After a total of 1/2 of Chykka Adult's life bar has been   
    drained, Dark Chykka will revert to normal Chykka.                          
    
    3rd stage of the battle. Chykka Adult has some new tricks up his sleeve.   
    When the Chykka rears back, quickly Grapple to either platform on the left 
    or right. This is his ram attack, which will push you to the Temple's walls,
    causing lots of damage in the process (only addded up with the dark water  
    damage too). Other than this, nothing else has changed in defeating the    
    Chykka Adult.                                                              
    
    Once only 1/4th of Chykka Adult's health remains, he will change to Dark    
    Chykka one last time. Dark Chykka can also ram you, and do one other thing.
    He can lower the platforms in the arena. This forces you to either swing to
    a new platform, or stay hooked to one Grapple Point until they re-appear. 
    The platforms shake for about 7 seconds before being submerged. Use the    
    same tactic as before to finally kill Chykka.                             
    
    Grab the Dark Visor that is left behind. This visor allows you to see       
    invisble things in the Dark and Light worlds, and makes vision in Dark     
    Aether much better. Use your new Visor to see the platforms that rise out of
    the ground, forming a staircase to the really high door of the Dark      
    Torvus Temple.                                                           
    ***DARK VISOR ACQUIRED!***
    ***MISSION 14:COMPLETE!***
    
    -----------------------------------------------------------------------------
                 ~Mission 15:Spider-Woman:Grabbing teh Spider Ball~
    -----------------------------------------------------------------------------
    Mission Difficulty:*****/*****
    Mission Objective:Procliamed as the hardest Guardian in the game, we will 
    be traveling a HUGE distance to a new land, the Sanctuary Fortress. In my
    opinion, one of the best world's in the Metroid Prime series. And I wasn't 
    kidding about the long path. You will traveling a huge distance to the    
    Spider Guardian, also proclaimed as the...yeah you get it. This is also the
    reason I MADE this FAQ. I made a really comprehensive Spider Guardian FAQ  
    for GameFAQ's...but it got rejected. To avenge my work, I created this FAQ
    which would use my ub3r strategy. And I mean its godly. 35KB big that FAQ 
    was. If you can't beat the Spider Guardian after reading my strategy...there
    isn't much hope for you.                                                   
    
    ================================
    Dark Controller Access           
    ================================
    While you wait for the damn thing to turn around, why not look at some of 
    my other FAQ's?                                                            
    
    ================================
    Dark Torvus Energy Controller           
    ================================
    Rush over to the Energy Controller and have Samus suck up all of the       
    Energy. Lovely. Its practically impossible to see 5 feet infront of you now.
    Use the Dark Visor from here on until we reach a Portal-It'll help your   
    vision. Leave the room.                                                     
    
    ================================
    Dark Controller Access           
    ================================
    I like pie. Did you know that? Yup...pie is really good for you, despite   
    what some doctors think.                                                  
    
    ================================
    Dark Torvus Temple           
    ================================
    Wow. Look at all the pretty redness. Hehehehe. Jump alllll the way down to
    the floor of the Temple and use the elevator in the middle of the room to  
    go under the Temple. Break open a Super Missile Shield door nearby and go 
    on through.                                                                
    
    ================================
    Cache B           
    ================================
    Energy Tank:Right there infront of you.                                    
    
    Grab the ENERGY TANK that is sitting right infront of you, then leave the  
    room.                                                                      
    
    ================================
    Dark Torvus Temple           
    ================================
    Head straight across the room to the Light door. Shoot the door and go right
    on through.                                                                 
    
    ================================
    Dark Torvus Temple Access          
    ================================
    Get into the Morph Ball and roll right on through this simple and boring   
    and short room.                                                            
    
    ================================
    Venemous Pond           
    ================================
    Jump over to the right, avoiding the Hunter Ing, and go through the door   
    once you encounter it.                                                     
    
    ================================
    Save Station 1           
    ================================
    Save the game after a pretty long Boss Battle. Once your rested up, leave 
    the room.                                                                 
    
    ================================
    Venemous Pond           
    ================================
    Head across the room to another plant with a Liftvine Crystal on it. Shoot 
    the crystal with a Light Beam shot to make it rise. Jump onto the plant then
    jump onto the ledge with the Light door. Go inside it.                     
    
    ================================
    Brooding Ground           
    ================================
    Shoot the Liftvine Crystal to create a platform, leading to a tunnel leading
    to the door at the other side of the room.                                 
    
    ================================
    Dark Forgotten Bridge           
    ================================
    Jump off the bridge and to the left. Jump up the platforms to reach the    
    Portal. Go through it.                                                    
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                             ~Torvus Bog~                                 |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Forgotten Bridge           
    ================================
    Phew! Luckily, we won't have to travel back to Dark Aether for a long time,
    so take a rest. Jump to the bottom of the room, and follow the ledges      
    around the room back up to the bridge. Head across the bridge and through the
    door at the end.                                                          
    
    ================================
    Abandoned Worksite           
    ================================
    Roll into the tunnel to the right, and Bomb Jump through the place. If the 
    Sporb pulls you off, kill it to stop its problems as you make it to the    
    Light door on the other side of the room.                                 
    
    ================================
    Great Bridge           
    ================================
    Exit through the blue door on the right side of the room. If Dark Pirate   
    Commando's attack you, flip on your Dark Visor. They will never be invisible
    to the Visor, allowing you to easily kill them. Entangler shot+Missile     
    kills them fast.                                                           
    
    ================================
    Temple Access           
    ================================
    Get into Morph Ball mode and roll through to the other side, and out the next
    door.                                                                      
    
    ================================
    Torvus Temple           
    ================================
    Head to the elevator on the other side of the room, and ride it to the    
    top. Exit out the door there.                                             
    
    ================================
    Controller Access           
    ================================
    I wonder how Samus deals with the intense boredom that comes out of these  
    kinds of rooms...                                                         
    
    ================================
    Torvus Energy Controller           
    ================================
    Head over to the Controller to insert the Energy into its proper home. All  
    of Torvus now is completely sunny, no more rain! Head back to the Controller
    Access.                                                                   
    
    ================================
    Controller Access           
    ================================
    *Starts sleeping*
    
    ================================
    Torvus Temple           
    ================================
    Jump all the way to the bottom of the room. Actually, how about some fun.  
    Get into Morph Ball mode, and get near the ramp where the elevator usually
    rides, move onto the ramp and watch Samus zoom down the ramp and fly across
    the room. I find it pretty fun. Once your done, exit out through the Dark 
    door of the room.                                                         
    
    ================================
    Temple Access           
    ================================
    Nothing much in this short and thin room. Just run on through, ignoring    
    everything else.                                                            
    
    ================================
    Great Bridge           
    ================================
    Facing across the room from where your standing, jump to the right and go  
    straight through the next door.                                            
    
    ================================
    Path of Roots           
    ================================
    Missile Expansion:Use the Grapple Beam to reach a platform that contains   
    this Expansion.                                                            
    
    Logbook Lore Scan:The Ing Attack
    
    First off, look to the right and Scan the Luminoth Projecter for a new Lore 
    Scan. Then, use the Grapple Beam to reach the platform in the distance and 
    collect your MISSILE EXPANSION. Then jump into the water and head through the
    Dark door.                                                                 
    
    ================================
    Torvus Lagoon           
    ================================
    Missile Expansion:Use the Gravity Boost to reach a ledge underwater with the
    Expansion.                                                                 
    
    Jump over the roots to the right and go on the path to the right of the    
    ramp leading to the surface of the room. You should see some Venom Weed.   
    Hurt them, then use the Gravity Boost to reach a ledge with a MISSILE      
    EXPANSION. Then, head up the ramp to the surface (Avoiding the Grenchlers  
    along the way), and head to the door on the right.                         
    
    ================================
    Save Station A           
    ================================
    Haven't Saved in while, so better do so now. Get your Energy back then exit
    the room.                                                                  
    
    ================================
    Torvus Lagoon           
    ================================
    Head through the blue door to the right of the Save Station. We're going back
    to the Temple Grounds.                                                    
    
    ================================
    Temple Transport Access          
    ================================
    Several Shriekbats will attack you as you come in. Kill them off, and proceed
    through.                                                                   
    
    ================================
    Transport to Temple Grounds           
    ================================
    Get on the elevator. We won't be coming back to Torvus Bog for a little   
    while...                                                                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                            ~Temple Grounds~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Torvus Bog           
    ================================
    Exit out the door.                                                          
    
    ================================
    Torvus Transport Access           
    ================================
    Damned War Wasps...ignore them or kill them for Energy as you go through to 
    the next room.                                                            
    
    ================================
    Path of Eyes           
    ================================
    Remember how a long while ago we shot a statue revealing a Super Missile   
    Shield door? Head to the middle of the room, break open that door and go 
    right through.                                                           
    
    ================================
    Windchamber Gateway           
    ================================
    Energy Tank:Use the Grapple Beam on the other side of the room to reach this
    faw away Tank.                                                            
    
    Get inside the Kinetic Orb Cannon to the right of you to be blasted to the 
    other side of the room. Use the Grapple Beam to swing over to a platform on
    the left, which contains another ENERGY TANK. Swing back over, use the Cannon
    again, and go back to Path of Eyes.                                        
    
    ================================
    Path of Eyes           
    ================================
    Go left once you enter the room, and follow the short path and through the 
    next door.                                                                
    
    ================================
    Hall of Eyes           
    ================================
    Nothing much here besides some War Wasps and a useless Portal. Go through 
    this room.                                                                 
    
    ================================
    Meeting Grounds           
    ================================
    Walk around the pathway until you reach the half-pipe. Several Dark Pirate 
    Commando's will attack you here. Ignore them and rush over to the door on 
    the other side.                                                            
    
    ================================
    Temple Transport C           
    ================================
    Hop in the elevator.                                                       
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Great Temple~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Temple Transport C          
    ================================
    Go out the door.
    
    ================================
    Transport C Access           
    ================================
    Several Harmony Class Drones are doing their crappy work here. Avoid them,
    and head to the next door.                                                
    
    ================================
    Temple Sanctuary           
    ================================
    Finally made it back to the Great Temple, with a couple new pieces of      
    equipment to help us out next. Head to the right, and through the next door
    you come to.                                                               
    
    ================================
    Controller Transport           
    ================================
    Step into the elevator, wait half an hour before it reaches the top, then go
    out the door there.                                                       
    
    ================================
    Main Energy Controller           
    ================================
    Talk to U-Mos. He will tell you the Ing ****ing hate you, they despise of 
    you, yeah....the Ing pretty much want your ass. However, only one Energy   
    Controller remains untouched. We need to rescue the Energy at the Sanctuary
    Fortress. Once your done with your talk, get your Energy replenished, head
    back out the door.                                                         
    
    ================================
    Controller Trasnport           
    ================================
    While we wait for the elevator, why not read more of my amazing FAQ's? Well?
    They are realllly good!                                                    
    
    ================================
    Temple Sanctuary           
    ================================
    Only one more gate remains here. Scan down the Emerald Gate, and proceed   
    through the door behind it.                                                
    
    ================================
    Transport A Access           
    ================================
    Missile Expansion:Below the Save Station (Bomb a block to reach it).        
    
    Keep going, midway into the room. Kill the Lightflyer, then go through the 
    tunnel on the right and use the Save Station there. You won't be seeing   
    another for a while, so rest up. Bomb a Talloric Alloy block right next to 
    the Save Station, revealing a path a few feet below the Station. Grab the 
    MISSILE EXPANSION that lies there. Exit out of this room, and to the right
    and out the door.                                                           
    
    ================================
    Temple Transport A           
    ================================
    Ride down the elevator.                                                    
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                            ~Temple Grounds~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Temple Transport A           
    ================================
    Leave the room.
    
    ================================
    Sacred Path           
    ================================
    Run across the room to the other side, ignoring the pestering War Wasps that
    are present.                                                              
    
    ================================
    Sacred Bridge           
    ================================
    When you get to the end of the path, don't fall down. Flip on the Dark Visor
    to see 4 targets above the gate. Seeker Missile all of these targets, which
    will lower a bridge, giving access to the door that was once behind it. Go 
    on through.                                                               
    
    ================================
    GFMC Compound           
    ================================
    Missile Expansion:On the back of the GFS Tyr. Use a Space Jump to reach the 
    ship.                                                                     
    
    There are a few Pirate Troopers in this room. I've searched everywhere, and
    I haven't found any other place they appear. This is (I believe) the last  
    place you will find Pirate Troopers, so Scan them if you haven't Scanned   
    them before. Now, from a high ledge near a Yellow Door, Space Jump onto the 
    spaceship, and goto the back of it to find a MISSILE EXPANSION just waiting
    there for you. Once you have that, lower down the Emerald Gate and go through
    the door behind it.                                                        
    
    ================================
    Fortress Transport Access           
    ================================
    Logbook Research Scan:Luminoth Turret
    Logbook Lore Scan:The Sky Temple
    
    As soon as you enter the room, a heavy turret will begin firing at you.    
    Scan it if you want, then use 2 Charge Beam shots on it to have it destroyed.
    Continue along the path until you reach a beam of light. You can't do      
    anything with it now, so ignore it and head right, where you will find     
    another turret. Destroy it if you wish, then Scan the nearby Lore, then head
    in the door.                                                               
    
    ================================
    Transport to Sanctuary Fortress           
    ================================
    Scan the Scan Console to activate the hologram for the elevator, then ride
    it down.                                                                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Sanctuary Fortress~                            |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Temple Grounds           
    ================================
    Nothing much in this room besides some intresting Scans. Read if you wish,
    or just leave.                                                             
    
    ================================
    Temple Transport Access           
    ================================
    Logbook Creatures Scan:Serenity Class Drone
    
    Walk down this hallway. Near the end of it are 2 more Luminoth Turrets.     
    Before you take too much damage, quickly take them both out with 2 Charge 
    Beam shots. A Super Missile also works too. Scan the Scan Console on the  
    left to make the huge ring spin around, opening a path to the next room.    
    Before doing so, look the right wall to see a lotta tiny robots moving     
    around. Scan these, then kill these harmless creatures for more health.   
    Then leave the room.                                                       
    
    ================================
    Sanctuary Entrance           
    ================================
    Wow. An excellent entrance to an awesome area. This huge bridge marks the  
    entrance to the Fortress. Once your midway through the bridge, the doors   
    will lock and 6-8 (Not sure on exact count) Pirate Commando's will attack  
    you. The Pirates appear all over the room. Some are near the door you just
    came from, some are in the middle of the bridge, others are near the door 
    you need to exit out of. Use the Entangler (Charged Dark Beam) shot plus 
    a Missile to dispose of every Pirate. If a Commando is holding an Orange   
    Shield, don't waste your Ammo until he drops it. Your shots mearly reflect
    off the sheild. Once you've wasted every Pirate in the room, proceed out the
    Light door.                                                                
    
    ================================
    Power Junction           
    ================================
    Logbook Creatures Scan:Octopede
    
    Several small catapillers block the passage in this room. Shoot them       
    several times then back away as they self-destruct. Once everything is dead,
    passage is easy to the next room.                                          
    
    ================================
    Reactor Access           
    ================================
    Logbook Research Scan:Rezbit
    
    Once you enter the room, the doors will lock off and a very odd looking    
    enemy will drop from the ceiling. This is a Rezbit. Capable of really strong
    attacks. You can easily kill it with an Entangler shot followed by a Missile.
    However, if you don't do it fast enough, the Rezbit may have all of its    
    squares dissappear and it'll send you a virus. Your Visor is all staticy   
    when hit with the Virus, and an assload of weirder text appears. Hold R+L+B
    to reboot your Power Suit. After killing the Rezbit, switch to the Dark Visor
    and Seeker Missile the four seen targets to lower a platform leading to the
    door to the next room.                                                    
    
    ================================
    Reactor Core           
    ================================
    Logbook Creatures Scan:Quad CM
    Logbook Creatures Scan:Quad MB
    
    The doors lock and force fields are placed around the room when you enter. 
    Geez....and I thought Fort Knox had damn good security! An odd looking     
    mechanoid will attack you now. Scan the body and its head, and prepare for 
    and easy fight. Get into Morph Ball mode and wait for the Quad to start   
    spinning around the field. Boost Ball into him when he's spinning. This will
    cause the Quad to get dizzy revealing a red light under it. Bomb or Boost  
    this light and the body will explode. The Control Module (CM) will attack 
    you now. When its flashing white, used Charged Dark Beam shots against it. 
    When flashing purple, use Charged Light Beam shots against it. When its   
    not flashing at all, use Super Missiles. Eventually, it will die. The doors
    are unlocked and the force fields gone. Use the path on the right and go  
    through the Missile door.                                                 
    
    ================================
    Save Station A           
    ================================
    About time we reached one! Feel safe in this Station, Save, then leave the 
    room.                                                                      
    
    ================================
    Reactor Core           
    ================================
    Head into the center of the room, and start climbing the platforms along the
    room to the top. You'll encounter...5 or 6 Rezbits along the way. Entangler
    with a Missile on all of them. Or ignore them and get a virus which is a   
    pain in the ass. Your choice. Go through the blue door at the top (Other door
    is yellow. Can't use that now.).                                           
    
    ================================
    Minigyro Chamber           
    ================================
    Scan the Console infront of you, and it tells you a code. Memorize the    
    order of colors you Scanned. For those with a weak vocabluary, Colbalt=Blue,
    Crimson=Red, Emerald=Green, and....the last color is Orange (Starts with A..
    ah well. Darn memory). Head into the Morph Ball tunnel until you reach the 
    spinning gyro. Activate the 4 Bomb Slots around it in the colored order    
    specified by the Scan Console. The entire gyro will stop, creating a path
    to the next room.                                                          
    
    ================================
    Hall of Combat Mastery           
    ================================
    This is a pretty long hallway, with a Portal at the end of it. There are   
    several Quad's in this room, but you can ignore them if you wish. Otherwise
    fight them as you work your way around the room. Activate the Portal Machine
    and step through...                                                        
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                               ~Ing Hive~                                 |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Culling Chamber           
    ================================
    Logbook Research Scan:Ingworm Cache
    
    Don't worry about being in Dark Aether-we won't be here too long. Scan the  
    Ingworm Cache near where you are, then head right and through the nearby  
    door.                                                                      
    
    ================================
    Hazing Cliff           
    ================================
    Missile Expansion:Behind a Dark Diligence Droid at the end of the room.
    
    Logbook Creatures Scan:Dark Diligence Droid
    Logbook Creatures Scan:Dark Tallon Metroid
    
    Once you enter the room, use the Entangler shot followed by a Missile to   
    kill both of the Dark Tallon Metroids. They will suck away your Energy fast
    so be careful! Walk to the end of the room and Scan the Dark Diligence    
    Droid here. Use a Charged Light Beam shot to kill him, revealing a MISSILE 
    EXPANSION behind it. Backtrack through the short room to Culling Chamber.   
    
    ================================
    Culling Chamber           
    ================================
    Head forwards, and to the right. Run past the Warrior Ing here. Yes, the   
    first Ing Hive key is in that tank. No you can't get it now. Run to the left
    and through a Dark door once you reach it.                                 
    
    ================================
    Central Hive East Transport           
    ================================
    Activate the elevator then ride it up. Its a huge shaft, and a slow elevator.
    What a bore...                                                             
    
    ================================
    Hive Dynamo Works           
    ================================
    There are a ton of Nightbarbs flying around a Grapple Point. Kill every    
    single one of them, then Grapple to the other side of the room. Turn around
    and flip on the Dark Visor to see 4 Seeker Missile points. Use the Seeker 
    Missile on all of them to release a force field around a nearby Portal.    
    You know what to do-head to Light Aether.                                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Sanctuary Fortress~                            |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Dynamo Works           
    ================================
    Logbook Lore Scan:C-Rch's Testament
    
    Before going out the Dark door, head to the other end of the hallway and look
    up at the dead Luminoth for a new Scan. Then go back down the room and out  
    the Dark door.                                                             
    
    ================================
    Dynamo Access           
    ================================
    Logbook Creatures Scan:Diligence Class Drone
    Logbook Creatures Scan:Mechlops
    
    Once you enter the room, Scan the spinning Diligence Drone for a new Scan.
    Use 1 simple Dark Beam shot to kill him, or Morph Ball under it. Then, look
    under the glass top and Scan the walking mechanoids. Get into the Morph   
    Ball and roll into this glass area. Use a Bomb near the Mechlops' mouths to
    have them explode. Proceed through to the other side of the room, and out
    the Dark door.                                                              
    
    ================================
    Main Gyro Chamber           
    ================================
    Turn right once you enter this room. You will see a monster sized gyro     
    spinning like crazy. We won't be doing much with it for a little while. Head
    to the glass, then get in Morph Ball mode and roll through the tunnel on the
    right. When you get out, continue rolling through the next tunnel. You will
    appear near a Bomb Slot. Activate the spot to make 3 lines of colors appear
    on the glass wall. The trick is to line up each color on the appropriate  
    line. Switch the positions by using the 4 dots you can shoot on the glass.
    To line them up, hit the top-left button first, then the top-right. Next,
    hit the bottom-left, then the bottom-right button. If you didn't screw up,
    all the colors will be matched correctly on their lines. This will activate
    a second Bomb Slot nearby. Activate this one, and one of the rings on the 
    Main Gyro will come to a stop, making a useable platform. Turn to the right,
    and go through a Missile Door.                                            
    
    ================================
    Save Station B           
    ================================
    This is a the last Save Station of the mission, so you sure as hell better 
    use it. Exit when done.                                                  
    
    ================================
    Main Gyro Chamber           
    ================================
    Go back through one tunnel, then Un-Morph. You will be in an opening with 
    no glass, so you can jump onto the non-spinning ring. Run around to the  
    other side, to an area without any glass. Then roll through another tunnel
    to the left. You should be near the same green gate we saw before, an      
    unworking elevator, and a Light door. Get inside a nearby Spinner to lower 
    the gate, giving easy access to the other side of the room. Scan a nearby  
    Scan Console to activate the nearby elevator, and ride it to the top. Head 
    straight out the door.                                                    
    
    ================================
    Temple Access           
    ================================
    Jump down to the lower level and you will be ambushed by another Quad.    
    Kill its body like usual, then destroy to Command Module to unlock the doors
    and get out of here.                                                       
    
    ================================
    Sanctuary Temple           
    ================================
    Logbook Creatures Scan:Dark Quad MB
    Logbook Creatures Scan:Dark Quad CM
    
    Jump down and the Ing will possess 2 roaming Quad's in the area, turning 
    the CM and MB into Dark Quad's. Scan them both, then run away. There's no  
    need to fight them. Run up the platforms quickly, using the Grapple Beam  
    when you need to. Once your high enough, the Dark Quad's couldn't care less
    about you. Use the Grapple swings in a row to reach a far away door in the 
    distance.                                                                
    
    ================================
    Controller Access           
    ================================
    That's. Freaking. It. I'm sick of these stupid and pointless rooms. If I had
    a nuke I'd blow up these pointless rooms so we wouldn't have to waste      
    precious time on them...                                                  
    
    ================================
    Sanctuary Energy Controller           
    ================================
    Logbook Lore Scan:Agon Falls
    
    Scan the Cobalt Scan thingy to activate a cutscene with another dead Luminoth
    and he will tell you about the Sanctuary and why everything is so....awesome
    and bad. Yeah. Once you obtain the Cobalt Translator files, exit back to 
    Controller Access.                                                         
    
    ================================
    Controller Access           
    ================================
    I'm gonna get myself some coffee.                                          
    
    ================================
    Sanctuary Temple           
    ================================
    Logbook Creatures Scan:Mekenobite
    
    There is a new creature hangin upside down on some of the walls of the     
    Temple. Scan it if you wish, and use the Grapple Beam to swing over to a door
    blocked by a Cobalt gate. Scan it down, then go through the door it was   
    once guarding.                                                            
    
    ================================
    Workers Path           
    ================================
    Jump onto the third platform, then turn around to find an itty bitty Scan 
    console on the second platform (Only able to be Scanned form the third    
    platform). This will activate a Kinetic Orb Cannon sending you to the other
    side of the room. Out the door!                                            
    
    ================================
    Dynamo Works           
    ================================
    Missile Expansion:Impossible to avoid if you use the shortcut exit.
    
    Logbook Creatures Scan:Spider Guardian
    Logbook Research Scan:Spider Ball Track
    
    You'll enter Dynamo Works from a different way, and have a Morph Ball     
    tunnel infront of you. A small Pillbug appears every few seconds on the glass
    to the sides of the tunnel. This is your ONLY chance to Scan the Spider    
    Guardian. Yup! This is it. My huge guide is gonna be put to use now. Get 
    ready for it...                                                            
    
    -----------------------------------------------------------------------------
                              ~Phase 1-Intro Stage~
    -----------------------------------------------------------------------------
    This is the first stage of the Spider Guardian battle. Its a pretty simple 
    stage, and should take almost no damage with this one. This stage is        
    basically just so you can get used to how the battle works.                
    
    Spider Guardian's Path:There is a small square block in the middle of the  
    stage, with a larger square shaped magnetic path going around it. This is the
    Spider Guardian's path. He will stay on this path, going clockwise the whole
    time. There is also a small path leading to an electrical current...but its
    being blocked off. The Bomb Slot will open that path....but how to do so?   
    
    The Bomb Slot:The Bomb Slot is located in the top right corner of the stage.
    Its pretty simple to get to. You may encounter difficulty (I know I do)     
    performing several Bomb Jumps up to the platforms leading to it, so push    
    X to have the camera Zoom In on Samus. Push X again to Zoom Out.           
    
    Changing the Path:You will start off the battle being in the lower left hand
    corner. Ouch...pretty far away from our destination, yes? Start off by Bomb
    Jumping to the leftern platforms, and heading the direction. When you reach
    a series of "Steps" zig-zagging back and forth, quickly Bomb Jump your way 
    up them. The Spider Guardian's halo goes through walls, and your close to 
    its path and you WILL get hurt. And that's a whopping 30 damage right off 
    your energy! Get to the top ASAP, and just wait there until the Spider     
    Guardian passes below you (The halo isn't big enough to hit you there). Once
    the path is safe, continue making your way to the right now. Don't drop off 
    the ledge to the right, unless you want to restart getting back to this    
    point. There is a ledge above you. Quickly Bomb Jump up to it. If you are   
    having trouble with this Bomb Jump, Zoom the camera in for an easier time.  
    Now, roll over to the right some more, and you'll be sitting fine right next
    to the Bomb Slot.                                         
    
    That's just the first part-its not active yet of course. Go over to the left,
    but not past the ledge and fall to the bottom. Just stay close to the edge 
    and wait for the Spider Guardian to come near. Before you get hurt by the 
    halo, place a Bomb. It will hopefully explode right next to the Spider     
    Guardian. If so, the halo will dissappear for a few seconds, and the Spider
    Guardian will be stunned. Before we give it a chance to turn on the halo,   
    rush over near it and place 3 bombs. All (should) explode on the Spider    
    Guardian, and this will instantly turn the Bomb Slot active now. If all 3   
    don't hit, the Spider Guardian will turn its halo Red (from its orginal    
    Blue) and move faster along the magnetic tracks. It will be Green when the  
    Bomb Slot is active, and that's your cue.                        
    
    Now for the final part of the Phase. Your conviently right near the Bomb 
    Slot, so Boost over to it and Bomb Jump into it and place a Bomb. This will
    open up the cover leading to the electrical current, and will anger the   
    Spider Guardian. Its halo will instantly turn Red, and will rush along the 
    tracks towards its doom. Sadly, this only chips off 1/6th of its health,  
    so we have 5 more to go!
    
    ***PHASE 1 COMPLETE!***
    
    -----------------------------------------------------------------------------
                             ~Phase 2-Boosting Into Pain~
    -----------------------------------------------------------------------------
    Right after defeating Phase 1, don't give yourself praise. There's much    
    more to go. Follow the Spider Guardian into the next area, where a new track
    awaits. This time, much more complex. Oh boy....
    
    Overview of Phase:The first thing you may notice is how the bottom is a half-
    pipe. You'll be using the Boost Ball a lot to get on desired platforms to 
    bomb the Spider Guardian a lot. Make sure to not Boost INTO him, because   
    we don't want to take too much damage.
    
    Spider Guardian's Path:Thing of 2 S's, and put them together. Bingo, that is
    pretty much the Spider Guardian's pathway. That path is in the middle of the
    level, however. Not to worry, as we won't be venturing anywhere near there 
    until the Bomb Slot is active. The only way you can actually get hurt by   
    the Boost Guardian while the Bomb Slot is inactive is when its on the left 
    or right sides of its track. Note:The track isn't a circle, so the Spider   
    Guardian will continually be going back and forth and back....so don't     
    panic at all.                                   
    
    The Bomb Slot:Its pretty easily notciable, its right near the middle of the
    area. Unfortuantely, its impossible to reach. The reason? There's no platform
    beneath it. It has already retracted into the wall. So how do you get      
    yourself into the Bomb Slot? Its only important when its active remember...
    Anyways, the platform will come out of the wall when the Bomb Slot is     
    active, and will retract back inside once the Bomb Slot has deactivated. So
    make the Guardian green!
    
    Changing the Path:The instant this phase begins you will fall down to the  
    bottom of the half-pipe. Wuh? Half-pipe? Isn't it obvious what to do now?  
    Maybe not. Well, you have 2 positions to situate yourself on to start Bombing
    the Spider Guardian. Either you can Boost up and stay on the right side of
    the field, or Boost to the left side of the field. Sadly, its very difficult
    to hit the Spider Guardian and not get hurt on the left side of the field,
    so start Boosting on the half-pipe until you reach the right side. If you 
    land on the left side, fall back down and continuetrying to go to the right
    side. Of course, getting there isn't quite the easiest of things to do    
    without taking a few scratches of damage. The Spider Guardian's zig-zig path
    across the middle of the field and touching the left and right sides is a  
    pain in ass to deal with. Try to get the timing down correctly, and you  
    should pass him with ease. If you don't have a ton of health to spare, then
    stop Boosting if the Spider Guardian comes near you. Trust me-you'll be   
    needing all of the health you can have for the final stage. You may be    
    thinking "Why not go to the Bomb Slot"? Simple really if you read the above:
    there's no platform below it. So just ignore the inactive Bomb slot for the
    time being.                                                               
    
    That's just step 1....activating the Bomb Slot is much much harder than it
    was before. Simply wait on the right side for the Spider Guardian to come 
    close. Don't be next to the electrical current because the ledge isn't close
    to it and you won't be able to pull this off. There's a magnetic path leading
    upwards to where you are situated. Before the Spider Guardian reaches that
    section (I mean RIGHT before), drop off and lay 3 Bombs. Odds are one of them
    will hit the Spider Guardian, and he will be stunned. Use this "he has no  
    halo" time to quickly Boost all the way back to your previous location. If 
    the Spider Guardian starts moving again with his halo before you get up, be
    very careful! You don't want to take a lot of damage. Its much harder getting
    back up there as he is moving much faster as of his previous Bombing. Once
    you have gotten back to the right side again, repeat the previous process. 
    Right before the vertical magnetic path leading to you, drop off and lay   
    three Bombs. Just repeat this 2 more times until finally at long last, the  
    Bomb Slot is active.                                        
    
    Time for the final step-getting our asses to the Bomb Slot. Its gonna be a 
    rush, so don't be afraid to take an Energy Tank or two of damage. After   
    Bombing the Spider Guardian the final time, thus turning his halo Green, the
    Bomb Slot will finally be active. You will also here a clanking type noise. 
    That's a good thing-it just so happens that's the noise of the platform    
    being unleashed under the Bomb Slot. Now we can activate it! Move quickly-
    we have less than 30 seconds. You should now be at the bottom of the half- 
    pipe once again. Start Boosting up the LEFT side this time around. If you hit
    the Spider Guardian, that's ok, its no big deal because we will be able to 
    heal ourselves eventually. Once you have made it all the way to the left    
    side, quickly drop over to the right, onto the platform below the Bomb Slot.
    If you did this all quickly, the Spider Guardian will happen to be right at
    that point. If you hit him, odds are you will be pushed away, possible back
    to the bottom of the half-pipe, and the timer will probably expire. Avoid  
    this consequence by Bombing the Spider Guardian, which will easily reset the
    30 second timer. Once you are on the platform, move an inch or so to the  
    right and Bomb Jump into the Bomb Slot, and place the final Bomb. This will
    (finally) move the platform leading to the electrical current, and the Spider
    Guardian will get ticked off and move fast...right towards its fate.       
    Awright! 2/6ths of his health gone!                                
    
    ***PHASE 2 COMPLETE!***
    
    -----------------------------------------------------------------------------
                     ~Phase 3-That Pillbug Takes No Prisioners...~
    -----------------------------------------------------------------------------
    After completing Phase 2, Boost up the half-pipe to the right side again,  
    and go through the opening where the electrical current once was, and you 
    will enter Phase 3. DAMN! Looks confusing right? To make matters worse, there
    is ANOTHER half-pipe at the bottom. Odds are you will take somewhere between
    2-4 Energy Tanks of damage in this Phase. Try to be careful-remember you have
    as much time as you need, so don't rush this!
    
    Overview of Phase:Lovely. Its pretty difficult. There's a half-pipe at the  
    bottom of the phase, however, Boosting up the right side is impossible as  
    there's nowhere to go once there. So....obviously the only way to Boost is 
    up the left side. Like before, there is no platform below the Bomb Slot, so
    your gonna have to sit patiently elsewhere and Bomb the Spider Guardian. This
    phase plays much like the 2nd Phase.                                    
    
    Spider Guardian's Path:Not much of a complex path. You probably won't get   
    hurt too much in this phase. He starts kinda near the bottom left corner, 
    then head towards the middle of the stage, up a little, then to the left, 
    further northwards, then goes to the right towards the end of the track, 
    where the Spider Guardian will go back down its path again. The end of the 
    path is blocked by another wall, which leads to yet another electrical    
    current.                                                         
    
    The Bomb Slot:The Bomb Slot, as with the previous Phase, is situated in the
    center of the arena. Once again, there is a platform below it, however it 
    has already retracted into the wall. As with before, activating the Bomb  
    Slot by Bomb the Spider Guardian four times will make the platform appear, so
    you will be able to reach it. Once the Bomb Slot is active, Boost up the   
    left side of the arena, then fall off the right edge and you will land right
    on the platform, several steps away from the Bomb Slot, where an easy Bomb
    Jump awaits.                      
    
    Changing the Path:Its actually much simplier than before this time around. 
    Getting to our desired detination is a sinch, and odds are you won't get  
    hurt (I don't think its POSSIBLE to get hurt in this part of the battle).  
    Start off by Boosting. Boost boost boost we go....and we are trying to get 
    on top of the left side of the stage. Odds are you will be venturing near the
    top right corner of the half-pipe. Sadly, there is a wall there preventing  
    you from reaching the top platform. To make matters worse, the Spider      
    Guardian's path crosses over that very area, so you might accidentally Boost
    into him and take some damage. Try...to avfoid doing that mmkay? Once you 
    have successfully made it to the top-right side of the phase, position    
    yourself near the top left ledge. Slowly make your way to the right and as 
    close to the next ledge as possible. This is the prime position for Bombing 
    the Spider Guardian.                                                    
    
    Part 1 is gonna be repeated several times to make the Bomb Slot active, so 
    have some patience. Anyways, wait for the Spider Guardian to come close to 
    under your platform. When he draws close, fall off to the right, laying   
    all 3 Bombs in your wake. Hopefully, at least 1 will hit him, and that'll  
    change his halo color to Red as usual. He will rampage along the tracks going
    faster just like in the previous stages. After you Bombs, you'll be back at
    the bottom again, in the half-pipe. You don't have much of choice now...your
    gonna have to repeat the first step in getting back to the top right     
    corner of the arena. Its simple though-just make sure you avoid the right  
    side of the half-pipe when Boosting. The Spider Guardian ventures over there
    all of the time...and getting hurt isn't the most pleasent of experiences 
    this late in the game. Get back to the top, then beginning of part 2, that
    being wait for him to come near you, then drop off, lying all of your Bombs 
    in your fall. Do this two mre times, and finally the Bomb Slot will be    
    active. As well with it, the platform beneth it will come forth, allowing 
    access.                                                            
    
    Well, the Bomb Slot, after Bombing the Spider Guardian 4 times has finally
    been activated. You have very limited time, as you always do. You will be  
    very rished during this part of the phase. You need to quickly Boost up to
    the left side of the arena, like we have many times before. Quickly start  
    Boosting up and down the half-pipe until you have finally reached the top 
    right corner platform. Once there, ignore the Spider Guardian. Taking damage
    right now can be dealt with, and its critically important that you reach that
    Bomb Slot before time expires...unless you want to redo part 2 all over again
    (think of that torture it already made you suffer!!!). Once you are on the 
    top right platform, roll over quickly to the left to fall down near the    
    bottom of the level, but you should land on the platform right below the   
    Bomb Slot. Isn't it obvious what you need to do now? Well...if it isn't....
    meh. I don't need to explain. Just Bomb Jump into the Bomb Slot and activate
    it. The path will open up, leading to the electrical current. The Spider  
    Guardian will get ticked off, and start rampaging quickly, and as like before
    will soon meet its inevitable fate.                              
    
    Awright! Half its health gone. Now to the final stage!
    
    ***PHASE 3 COMPLETE!***
    
    -----------------------------------------------------------------------------
                        ~Final Phase-Triple Tramutic Trouble~
    -----------------------------------------------------------------------------
    You finally completed Phase 3. Nice...but we still have one more Phase left.
    Boost up the right side of the half-pipe, and through the openway where the
    electrical current once was. Keep goig on the lower path, and you will soon 
    meet 3 boxes. All three contain a Blue Energy, which refills 50 Energy each,
    for a total of 150 Energy refill. Trust me, your gonna be needing all the 
    energy you can get your hands on for the final phase, Drop down to the right
    to enter the Final Phase!
    
    Overview of Phase:Oh...my....god... This is one huge mess. Its a gigantic
    maze of Bomb Slots, magnetic pathways, and electrical currents. What a mess!
    There's only one way to do this all. There is almost no cover from the Spider
    Guardian. If you need to avoid him, you'll have to Bomb Jump up two levels,
    but by then you will have already gotten hurt. Your gonna have to lie an   
    offensive with this bad phase. Luckily though, there's no more Boosting. Just
    a ton of well placed and timed Bomb Jumps.                                
    
    Spider Guardian's Path:It looks really complex and intimidating doesn't   
    it? Well....your only dealing with a small portion. The rest of the track 
    is only used when you've activated the Bomb Slots...and even then you'll be 
    beggin to stay out of the Spider Guardian's way. Anyways, the path of the 
    Spider Guardian is simple. It moves back and forth on the bottom row of   
    magnetic track. That's it. It'll venture everywhere else when you change the
    path. 
    
    The Bomb Slots:There are three (yes, three) Bomb Slots in this phase. It'll
    be a mad dash to activate them once they are active an online. At first, 
    you will only have to Bomb the Bomb Slot closest to the bottom level, the 
    one you can simply roll into, no Bomb Jump required. That'll change the path,
    and send the Spider Guardian into an electrical current. After the next four
    Bombings, you'll have to Bomb that Bomb Slot, and the one second highest to
    the bottom. After another four Bombings on the Spider Guardian, its the whole
    finale, in getting to all three Bomb Slots before that short 30 second timer
    expires!
    
    Changing the First Path:Yes, there are three paths. I'll post all three paths
    here, although its really just a Copy+Paste for the first two sections. This
    is A complete FAQ, so no "Look at previous steps". Anyways, we first off want
    to change the Spider Guardian's color to Green. This is, in a crazy way, the
    EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on 
    the bottom level, and just wait there until the Spider Guardian comes near.
    Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the
    halo has dissappeared, we need to pull off the same trick we used in Phase 
    1:That being, the Triple Bomb Slot Activate. Its a misleading title....but
    quickly place 3 Bombs right inside the Spider Guardian. All will explode, and
    the first Bomb Slot will finally be active.                            
    
    Now, comes the harder part of the Final Phase:Getting to the Bomb Slot.    
    Unlike all the other Phases, you need to time the activation of the Bomb Slot
    otherwise the Spider Guardian won't goto the electrical current. Ouch.     
    Once the Bomb Slot has been activated, quickly head to the left, the very far
    left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be 
    right here. How nice! Wait for the Spider Guardian to be on the LEFT side  
    of the arena, then activate the Bomb Slot. This will lower the bridge down, 
    switching the path. If the Spider Guardian was on the right side, he would 
    be trapped from the lowering of the bridge, and the Spider Guardian would  
    push the bridge back to its orginal spot, then turn Blue again. Don't do   
    that! After activating the Bomb Slot, stay in the bottom left corner of the 
    field until the Spider Guardian gets close to the electrical current, then
    Boost over to the right side. After plowing into the current, Spidey is only
    at 2/6ths health to go!                                             
    
    Changing the Second Path:As with the First Path, we need to start off by   
    making that crapheaded Spider Guardian Green once more. And you need to do 
    it with utmost haste-your more than likely running low on energy at this   
    point. Are you ready for the same explination? Anyways, we first off want
    to change the Spider Guardian's color to Green. This is, in a crazy way, the
    EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on 
    the bottom level, and just wait there until the Spider Guardian comes near.
    Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the
    halo has dissappeared, we need to pull off the same trick we used in Phase 
    1:That being, the Triple Bomb Slot Activate. Its a misleading title....but
    quickly place 3 Bombs right inside the Spider Guardian. All will explode, and
    the first two Bomb Slot will finally be active.    
    
    Now, after changing the Spider Guardian's color to Green, 2 Bomb Slots will
    become active. Yes, you have to get to both Bomb Slots and activate them  
    within the 30 second time frame. There isn't any time to waste around. You 
    need to repeat the exact same first step as before:Getting the first Bomb 
    Slot. You need to activate it in the exact same fashion to. Here it is:
    Once the Bomb Slot has been activated, quickly head to the left, the very far
    left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be 
    right here. How nice! Wait for the Spider Guardian to be on the LEFT side  
    of the arena, then activate the Bomb Slot. This will lower the bridge down, 
    switching the path. If the Spider Guardian was on the right side, he would 
    be trapped from the lowering of the bridge, and the Spider Guardian would  
    push the bridge back to its orginal spot, then turn Blue again. Don't do   
    that! Once this Bomb Slot has been activated, and the bridge has been      
    lowered, quickly Boost over to the right, and fall down the bigger gap. Wait
    for the Spider Guardian to get close to you, then Bomb him once. This will 
    reset the 30 second timer, so there is more than enough time to reach the  
    remaining Bomb Slot. Now, Bomb Jump back up the previous fallen-through gap,
    but Jump to the right, and follow the ledge, then Bomb Jump to the right   
    again to the next level. The Bomb Slot is here at the top of a slightly    
    slanted hill. No biggie. Just Bomb Jump into the Bomb Slot and then Bomb  
    it (Bomb this...Bomb that...lol). The second bridge will be lowered, and the
    path will be changed for good, and the Spider Guardian will get pissed off 
    as usual. Hide in the bottom left corner if you can. Its VERY likely you'll
    hit the Spider Guardian, so don't worry. Wait for him to ram into the      
    electrical current, then all the bridges will return to their default     
    positions. Spider Guardian is down to 1/6ths of his life, and its time for 
    the toughest part!                                                     
    
    Changing the Final Path:This is it, were down to the final electrical circuit
    and the Spider Guardian will finally bite the dust. We need to repeat the 
    first step like we alays do, then activate (prepare yourself) 3 Bomb Slots.
    All three. Trouble will arise...your gonna have to be good with the Morph 
    Ball for this one...so get ready! Let's do this! Anyways, we first off want
    to change the Spider Guardian's color to Green. This is, in a crazy way, the
    EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on 
    the bottom level, and just wait there until the Spider Guardian comes near.
    Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the
    halo has dissappeared, we need to pull off the same trick we used in Phase 
    1:That being, the Triple Bomb Slot Activate. Its a misleading title....but
    quickly place 3 Bombs right inside the Spider Guardian. All will explode, and
    the three Bomb Slots will finally be active. 
    
    This. Is. It. The very final moments of this intense battle. 30 seconds. 3,
    yes, 3 Bomb Slots. Oh, 30 Seconds. Did I mention 30 *gets shot*. Ahem. The
    first 2 Bomb Slot tips remain the same, but the final one is a bit        
    complicated, so bear with me. Its intense, but don't panic, and above all:
    stay calm. You need to activate it in the exact same fashion to. Here it is:
    Once the Bomb Slot has been activated, quickly head to the left, the very far
    left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be 
    right here. How nice! Wait for the Spider Guardian to be on the LEFT side  
    of the arena, then activate the Bomb Slot. This will lower the bridge down, 
    switching the path. If the Spider Guardian was on the right side, he would 
    be trapped from the lowering of the bridge, and the Spider Guardian would  
    push the bridge back to its orginal spot, then turn Blue again. Don't do   
    that! Once this Bomb Slot has been activated, and the bridge has been      
    lowered, quickly Boost over to the right, and fall down the bigger gap. Wait
    for the Spider Guardian to get close to you, then Bomb him once. This will 
    reset the 30 second timer, so there is more than enough time to reach the  
    remaining Bomb Slot. Now, Bomb Jump back up the previous fallen-through gap,
    but Jump to the right, and follow the ledge, then Bomb Jump to the right   
    again to the next level. The Bomb Slot is here at the top of a slightly    
    slanted hill. No biggie. Just Bomb Jump into the Bomb Slot and then Bomb  
    it (Bomb this...Bomb that...lol). That will lower the second of the three 
    bridges.
    
    The Final Bridge:And now the finale of finales. After activating the second 
    Bomb Slot, rush to the bottom and Bomb the Spider Guardian again IF and only
    if you wasted a lot of time getting to the second Bomb Slot. If you Bombed 
    the second Bomb Slot with good haste, ignore going to Bomb the Spider      
    Guardian again. Head over to the left of the second Bomb Slot, and Bomb Jump
    onto the small ledge. Its a hard Bomb Jump, and its advised you Zoom in the
    camera for a better angle. Once there, head to the left and you will be at 
    ...BUMBUMBUMMMMM the last Bomb Slot! Unfortunately...its at the very crest
    of a hill, and up a tiny vertical shaft the Morph Ball can barely fit     
    through. What does this mean exactly? Your gonna have to stand (Or roll...)
    to the very top of the hill, and perform a Bomb Jump, all the while, keeping
    your balance to not roll down this hill, screwing up the Bomb Jump. If you 
    feel pressure, feel free to Bomb the Spider Guardian again for more time.  
    This is the final Bomb Slot...so stay cool above all other things. Once you 
    have tackled the very final Bomb Slot in your way, and have some Energy to
    spare, sit near the electrical current and watch the fireworks as the Spider
    Guardian explodes, and the Spider Ball appears at the end of a corridor.  
    Go ahead and grab your well deserved prize after a fight like this!
    
    You have earned the Spider Ball ability after all this hell...use the Spider
    Ball to go back to the third room. Head up, and you should be able to see  
    a path you can Bomb Jump into. Do so and follow the path to a MISSILE     
    EXPANSION. Keep going a little more and you'll be dropped right back out into
    the main area of Dynamo Works. Head up the Spider Ball track in the back of
    this room and out the blue door.                                           
    ***SPIDER BALL OBTAINED!***
    ***MISSION 15:COMPLETE!***
    
    -----------------------------------------------------------------------------
           ~Mission 16:Nuclear Explosives=PWNage-Obtaining the Power Bombs~
    -----------------------------------------------------------------------------
    Mission Difficulty:**/*****
    Mission Objective:We have to backtrack a little bit back to Torvus Bog, and
    access the very bottom of its Dark Aether counterpart to fid the Power Bomb
    Guardian. Despite your thoughts, he's really easy. I mean REALLY easy. Simple
    mission.                                                                   
    
    ================================
    Central Area Transport East           
    ================================
    Scan the Console to activate the elevator down the huge shaft. Its fun to  
    Space Jump on the elevator-you will fall down a looong ways cause it is so  
    fast. Exit out the next door.                                              
    
    ================================
    Hall of Combat Mastery           
    ================================
    Missile Expansion:Go through the very complicated Spider Ball maze to reach
    this.                                                                      
    
    Logbook Lore Scan:The Final Crusade
    
    Scan the nearby Lore to the right, and the Spider Ball track if you haven't 
    done so yet. Then, cross over the Spider Ball track to the other side. You 
    should be near another Spider Ball track. Go up it into a large maze. You  
    need to be able to pull off a ton of Bomb Jups-well timed ones too. When you
    reach the area with a lot of Phazon, the tiny platform moving over you has 
    a nearly impossible to see Spider Ball track on it. Use that for assistance.
    When you reach the end, Bomb Jump up to a MISSILE EXPANSION, then head right
    more to exit the maze (Don't accidentally exit without the Expansion or you
    have to do it all over again!). Now, head for the other end of the room, to 
    the only other door.                                                       
    
    ================================
    Minigyro Chamber           
    ================================
    Roll through to the other side.                                           
    
    ================================
    Reactor Core           
    ================================
    Energy Tank:Go through the huge Spider Ball track.                         
    
    Use an Entangler shot followed by a Missile to eliminate every single Rezbit
    in this room. You definately want them gone because they are a real pain.  
    Now, once they are dead, jump to the bottom of the Reactor and find a Kinetic
    Orb Cannon and use it. Hold R to attach to a Morph Ball surface. Get on the
    next Spider Ball track and ride to the next ball. Get on the Red Dot on this
    ball and Boost on the dot. You will be propelled to the next ball. Get on the
    Red Dot and you should have the camera angle turned to the next ball. Wait 
    until its done being electrifed and then Boost over. Every other ball is   
    electrified. Be careful-hitting the electricity causes you to fall off. Once
    you have Boosted back to an actual Spider Ball Track, simply follow it around
    and Boost when neccessary. Eventually you will drop right into an alcove with
    an ENERGY TANK. Now drop to the bottom, and head for the nearest blue door.
    Take a right, and follow it to a Cobalt gate. Scan down the gate and proceed
    through the door.                                                         
    
    ================================
    Sanctuary Map Station           
    ================================
    Head won either the left or right ramps and download the Map. Quite a big 
    place, hmm? Exit the room.                                                 
    
    ================================
    Reactor Core           
    ================================
    Head forwards until you see a blue door on the right. Take it. We don't need
    a Save Station now.                                                        
    
    ================================
    Reactor Access           
    ================================
    Run through this short room.                                               
    
    ================================
    Power Junction           
    ================================
    Oooh! What is with all the blue sparklies, hmm? Proceed through this room..
    with deep and utter silence...                                             
    
    ================================
    Sanctuary Entrance           
    ================================
    As soon as you enter the room, Dark Samus will drop down onto the bridge.
    No don't des-, too late. She blows up the entire bridge. Now how are we    
    supposed to get across? Never fear! There "happens" to be a Spider Ball   
    track just to the left of where you are standing. Use the track to cross 
    what was the bridge. You will need to use the Boost Ball a lot during this 
    time, to get use to using it. For some jumps, Bomb Jumping on the Spider Ball
    Track is also useful. Get some practice in before you leave the room on the
    other side.                                                                
    
    ================================
    Temple Transport Access           
    ================================
    Oddly enough, the Luminoth Turret's don't fire at you when your leaving. Go
    through this room.                                                          
    
    ================================
    Transport to Temple Grounds           
    ================================
    Head in the elevator.                                                      
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Temple Grounds~                               |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Sanctuary Fortress           
    ================================
    Go out the door.                                                          
    
    ================================
    Fortress Transport Access           
    ================================
    Head along this short hallway. Destroy both Luminoth Turret's you come      
    against to avoid damage.                                                   
    
    ================================
    GFMC Compound           
    ================================
    Head to the right and follow the path until you need to jump up a ledge. Do
    so and go out the door.                                                   
    
    ================================
    Sacred Bridge           
    ================================
    Jump over the gap and move to the next room.                               
    
    ================================
    Sacred Path            
    ================================
    Keep going and Space Jump above the ledge then proceed to the next room.   
    Ignore the War Wasps as well.                                             
    
    ================================
    Temple Transport A           
    ================================
    Head up the elevator.
    
    ================================
    Temple Transport A           
    ================================
    We're not going to be in the Great Temple for long, so it doesn't need its
    on section header. Head out the door.                                      
    
    ================================
    Transport A Access           
    ================================
    Roll in through the tunnel to the left and Save the game. Then go back and 
    out the next door.                                                          
    
    ================================
    Temple Sanctuary           
    ================================
    Go through the next door on the right.                                     
    
    ================================
    Transport C Access           
    ================================
    Destroy the Harmony Class Drones if you need to, then proceed out the next 
    door.                                                                      
    
    ================================
    Temple Transport C           
    ================================
    Go down the elevator.                                                       
    
    ================================
    Temple Transport C           
    ================================
    Exit out the next door.                                                    
    
    ================================
    Meeting Grounds           
    ================================
    Get into the Morph Ball and Boost through this room to the next door down
    the hall. We have no intention on fighting these Pirates, as they cause much
    pain anyways >_>                                                           
    
    ================================
    Hall of Eyes           
    ================================
    Jump up the ledge and out the next door.                                   
    
    ================================
    Path of Eyes           
    ================================
    Take the Morph Ball shortcut to the left of where you are and exit out the 
    door at the end.                                                           
    
    ================================
    Torvus Transport Access           
    ================================
    Run through the room, ignoring the War Wasps.                              
    
    ================================
    Transport to Torvus Bog           
    ================================
    Go down the elevator.                                                      
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Torvus Bog~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Temple Grounds           
    ================================
    Head out the door infront of you.                                          
    
    ================================
    Temple Transport Access           
    ================================
    Once you step forwards into the room, several Shreikbats will attack you.   
    Kill them and move through.                                                
    
    ================================
    Torvus Lagoon           
    ================================
    Jump up onto the ledge on the left, and through the door.                 
    
    ================================
    Save Station A           
    ================================
    Save the game and exit the room.                                            
    
    ================================
    Torvus Lagoon            
    ================================
    From hwere your standing on the ledge, you can easily Space Jump over to the
    bridge with a Light door and a blue door. Do so, and once there go through 
    the blue door.                                                             
    
    ================================
    Portal Chamber           
    ================================
    Roll through the tunnel to the other side. We already got that pesky Missile
    Expansion here, remember?
    
    ================================
    Great Bridge           
    ================================
    Head through the blue door below the bridge.                               
    
    ================================
    Temple Access           
    ================================
    Roll through this short tunnel.                                           
    
    ================================
    Torvus Temple           
    ================================
    Head into the room and look for the red tunnel on the wall. Quickly roll   
    through and out the next door.                                             
    
    ================================
    Underground Transport           
    ================================
    Yeah...the stupid elevator doesn't enjoy moving fast enough. Get out the  
    next door at the bottom.                                                  
    
    ================================
    Hydrodynamo Station           
    ================================
    Quickly jump up both sets of platforms, then perform a Space Jump to the top
    door of the room.                                                          
    
    ================================
    Save Station B           
    ================================
    Last place to Save before you face the next boss. Do so, get back your Energy
    then leave.                                                                
    
    ================================
    Hydrodynamo Station           
    ================================
    Jump allllll the way down to the very bottom of this room, and out the     
    nearby door.                                                                
    
    ================================
    Hydrodynamo Shaft           
    ================================
    Head down the large group of stairs. Refill your Missiles if you want from 
    the enemies. Of course, you won't be needing Missiles for the boss so just 
    head through the next door.                                                
    
    ================================
    Main Hydrochamber           
    ================================
    Head down and straight across this room. You will find a Portal stuck high on
    a ledge, and a convienent Spider Ball Track nearby. Go up the track and    
    through the Portal.                                                        
    
    ================================
    Undertemple           
    ================================
    Logbook Creatures Scan:Power Bomb Guardian
    
    Walk off the ledge, and the battle will begin. This giant Sporb, the Power 
    Bomb Guardian will throw the nuclear explosives at you during the battle.   
    Luckily, they only to 10 damage (Compared to the real deal dealing out over
    750). Look around the room for a Spider Ball Track and start running up it.
    The trick here is to reach 4 Bomb Slots and activate them all. Each one chips
    off 1/4th of his health bar. Each slot you hit makes the Guardian spew the 
    Bombs faster and more accurately, as well as having more and more Inglets  
    trying to hinder your progress. Because this battle is so simple, not to   
    mention practically impossible to explain, I won't go into gory detail about
    the battle.                                                                
    
    However, to make your life easier, activate the 2 Bomb Slots furthest from 
    the inital entrance to the stage first so you won't have to go there later.
    This makes getting the last 2 really close to the entrance a snap.         
    Remember that you need to Bomb Jump up on the Spider Ball Track. Don't be 
    like me the first time doing this and think the only way to activate the    
    Slots was to Boost up to them (lol).                                       
    
    Once you have killed the Power Bomb Guardian (By releasing all 4 Slots and 
    dropping the ceiling on his head), he will leave the Power Bomb upgrade
    behind. Use the Spider Ball Track one last time to reach the top of the room
    and grap the Power Bombs. Push Y in Morph Ball mode to use this nuclear    
    explosive. Use the new item to open the nearby Yellow door, and to exit the
    room.                                                                     
    ***POWER BOMBS OBTAINED!***
    ***MISSION 16:COMPLETE!***
    
    -----------------------------------------------------------------------------
               ~Mission 17:Its a Bright Flash....-Getting the Sunburst~
    -----------------------------------------------------------------------------
    Mission Difficulty:**/*****
    Mission Objective:We will be going out of our way for this Mission to pick up
    another Charge Combo, this time for the Light Beam. Its the Sunburst, a very
    slow and big ball of light that murders anything in Dark Aether. Stationary
    targets though. This thing can't hit crap that moves. Meh...really for 100%
    Items purposes. If you don't want this at all, skip to Mission 18.
    
    ================================
    Undertemple Access         
    ================================
    Now that we are armed with a weapon of mass destruction, let's test it out
    to earn several upgrades and Expansions. From the bottom of the room simply 
    head up the winding staircase to the top. There are a ton of Darkling      
    Tentacles along the way. Shoot them to pass.                                
    
    ================================
    Undertemple Shaft           
    ================================
    Nothing much in this room. Look to the left and use the Grapple Beam to swing
    across to a Light door. Go through it.                                      
    
    ================================
    Crypt Tunnel           
    ================================
    More Darkling Tentacles inhabit this lonely tunnel. Shoot them or roll under
    them and go through the next door.                                          
    
    ================================
    Crypt           
    ================================
    Jump right down onto the floor and quickly turn around to find the Light    
    Portal. Hit it with the Light Beam and jump through it before the Dark      
    Grenchlers reach you.                                                       
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Torvus Bog~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Gathering Hall           
    ================================
    Missile Expansion:Use the Power Bombs to reveal a half-pipe in the room.   
    Using it, cling to 2 Spider Ball Tracks and activate 2 Bomb Slots which will
    reveal the Expansion.                                                       
    
    From the Portal, jump into the water infront of you and get into Morph Ball 
    mode at the bottom. Look for the cracked plug there. Use a Power Bomb on it,
    which will drain all of the water in the room, which reveals a half-pipe in
    its place. Using the half-pipe, use the Boost Ball to cling to a Spider Ball
    Track pretty high on the ceiling. Once there, follow it around until you   
    reach a moving block. Boost onto it, then when it turns around, Boost into 
    the Bomb Slot. Activate it and do the exact same process with the Bomb Slot
    on the other side of the room. (Say you Boosted all the way up the left side
    of the half-pipe and got the Slot. Repeat the process with the right side).
    This de-activates a force field around a nearby Missile Expansion. Climb   
    several platforms and use the Grapple Beam to reach this MISSILE EXPANSION.
    Use the Kinetic Orb Cannon that lies right infront of you to be shot to a   
    Light door. Go through it.                                                  
    
    ================================
    Gathering Access           
    ================================
    Several Preed's inhabit this room, incase you somehow forgot. Kill them from
    a distance, then charge through.                                           
    
    ================================
    Hydrodynamo Station           
    ================================
    Use the Gravity Boost to make your way out of the water, then climb the    
    moving platforms and out the top door.                                     
    
    ================================
    Save Station B           
    ================================
    Save the game. We've done a lot so far, but there is still...much left. No  
    matter. Leave the room.                                                     
    
    ================================
    Hydrodynamo Station           
    ================================
    Jump over to the central tower of the room, then jump over to the door on the
    below ledge. Let's get out of lower-Torvus.                                
    
    ================================
    Underground Transport           
    ================================
    Step in the hologram to activate the elevator. Go out the door once you reach
    the very top.                                                              
    
    ================================
    Torvus Temple           
    ================================
    Go straight ahead, and go around the pillar (which is the elevator) and     
    through the door ahead.                                                     
    
    ================================
    Temple Access           
    ================================
    Get into Morph Ball mode and roll through this short tunnel, Bomb Jumping  
    when you need to.                                                          
    
    ================================
    Great Bridge           
    ================================
    Head to the left side of the room and go out the blue door there. If Dark  
    Pirate Commando's attack you here because your unlucky, you should know how 
    to kill them by now (Charged Dark Beam shot followed by a Missile with the
    Dark Visor on).                                                            
    
    ================================
    Portal Chamber           
    ================================
    Get into Morph Ball mode again and roll through this short tunnel to the   
    other side of the room and out the door.                                   
    
    ================================
    Torvus Lagoon           
    ================================
    Space Jump over to the ledge on the right side of the room, and go through 
    the nearby door there.                                                      
    
    ================================
    Save Station A           
    ================================
    This is your last chance to save the game for this Mission, so just make sure
    you do it now just incase.                                                  
    
    ================================
    Torvus Lagoon           
    ================================
    From the ledge you are on, jump to the right and go out the door there,    
    avoiding the Grenchlers.                                                   
    
    ================================
    Temple Transport Access           
    ================================
    Kill the three Shriekbats in this room before you go through to the other  
    side to avoid damage.                                                      
    
    ================================
    Transport to Temple Grounds           
    ================================
    Step into the elevator.                                                    
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Temple Grounds~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Torvus Bog           
    ================================
    Head out the door.                                                         
    
    ================================
    Torvus Transport Access           
    ================================
    Head through to the other side of the room quickly because there are a ton 
    of War Wasps...trying to kill you.                                          
    
    ================================
    Path of Eyes           
    ================================
    Don't use the tunnel shortcut this time around through the room. Continue  
    through until you see a door on the left, which is about halfway through the
    room. Enter it.                                                             
    
    ================================
    Windchamber Gateway           
    ================================
    Use the Kinetic Orb Cannon to be blasted to the other side of the room. If
    you haven't gotten it already, use the Grapple Beam to the left to get an 
    Energy Tank. Head out the door when ready.                                 
    
    
    ================================
    Grand Windchamber           
    ================================
    There are a few Pirate Aerotroopers swarming around the room and readily    
    attacking you. Ignore them and follow the path to the right to find a Portal.
    Activate it, then go through.                                              
    
    ================================
    Ing Windchamber            
    ================================
    You should appear right next to a Spinner. Get in it and keep Boosting until
    one of the rings your are spinning on the main central platform turns yellow.
    Once it is yellow, get in the Kinetic Orb Cannon and get into the next    
    Spinnder that lies there. Boost in there to make a second ring turn yellow. 
    Get in the nearby Kinetic Orb Cannon and repeat the process with the Spinner
    there to make a third ring yellow. Use the Cannon again and do this for the
    final Spinner. All 4 rings are now yellow. Use the Seeker Missile on all 4
    spots and 2 platforms will lower here and on Light Aether. Now, repeat this
    exact same process again, but this time around make all of the rings turn 
    blue instead. Once done using the Seeker Missiles one more time, 4 platforms
    will be lowered here and on Light Aether. Once your done head back through 
    the Light Portal.                                                          
    
    ================================
    Grand Windchamber           
    ================================
    Lowering the 4 platforms has activated Grapple Points on all of them, making
    access easy around the room. Use the Grapple Beam to swing to the left     
    platform with a Kinetic Orb Cannon. Get in it to be blasted to the central 
    tower, where the Sunburst awaits. Excellant. 2 Pirate Aerotroopers will   
    attack you here. Go ahead and test your new toy if you want. Now, exit out 
    of the only other door you haven't been through yet.                       
    ***SUNBURST ACCQUIRED!***
    ***MISSION 17:ACCOMPLISHED!***
    
    -----------------------------------------------------------------------------
                ~Mission 18:Sounds and More!-Getting the Echo Visor~
    -----------------------------------------------------------------------------
    Mission Difficulty:****/*****
    Mission Objective:We need to return to Sanctuary Fortress right now and climb
    up higher into the massive building. Only there will you find a slew of    
    puzzles and meet up with Dark Samus again...                               
    
    ================================
    Windchamber Tunnel           
    ================================
    Get into Morph Ball mode and roll through this short tunnel. Use a Power Bomb
    on the door at the end to open it.                                         
    
    ================================
    GFMC Compound           
    ================================
    Nothing in this room but swarming War Wasps. Jump off the ledge you are on to
    the left and go through the door there.                                    
    
    ================================
    Fortress Transport Access           
    ================================
    There are several Luminoth Turrets in this passageway. Destroy them from a  
    distance because their shots are very powerful as I'm sure you already know.
    Work yout way through the room, dodging blasts or killing turrets and go out
    the door at the end.                                                        
    
    ================================
    Transport to Sanctuary Fortress           
    ================================
    Step into the elevator.                                                    
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Sanctuary Fortress~                            |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Temple Grounds           
    ================================
    Head out the door infront of you.                                          
    
    ================================
    Temple Transport Access           
    ================================
    There are 2 Luminoth Turrets you'll find before heading under the first arch.
    Stay far away and shoot them both with 2 Charge Beam shots to destroy each  
    of them. Once the coast is clear, continue throuogh the room. Destroy the   
    little red robots if you want.                                              
    
    ================================
    Sanctuary Entrance           
    ================================
    Logbook Lore Scan:S-Jrs's Testament
    Logbook Lore Scan:Twilight
    
    Power Bomb Expansion:Look below.
    
    The bridge is still destroyed and will never be repaired. I'm sure you     
    remember easily how to get back over to the other side. If you forgot, turn
    around and use the Spider Ball Tracks to reach the other side (Boosting from
    one side to another when you need to). Once your on the other side, look to
    the left for some cracked glass. Go up over to it and place a Power Bomb to
    break the glass. Ride the elevator in here to the top, then Scan the Scan 
    Console that rests up here.                                                
    
    Scanning that reveals a Kinetic Orb Cannon nearby. Head back down the      
    elevator and get into the Cannon. Follow the Spider Ball Tracks up to the   
    center platform. A Turret is here for you to use, and you need to use it to 
    obtain more Power Bombs so get inside it. Now, look a little to the left.  
    Kinda high on a ledge is a giant cracked wall. Blast it to break it. A little
    more to the right is another cracked area. Blast that as well. Now, look   
    above the door on the right side of the room for a third cracked area.     
    Blast it to pieces as well.                                                
    
    Blasting all of these pieces makes a pathway to the Expansion. Get back on 
    solid ground again via the nearby Kinetic Orb Cannon. Once there, head to 
    the Light door, but keep going right. You should go around a corner and see 
    another (different) Spider Ball Track. Head up it a few levels. Scan the   
    Lore projector if you wish and follow the Tracks to the very top. A dead   
    Luminoth can be Scanned up here if you want. Use another Kinetic Orb Cannon
    to be blasted to the other side of the room, and then grab the nearby POWER
    BOMB EXPANSION. Jump off this ledge.                                       
    
    Long and complicated, huh? That's nothing really. Oh well. Head out the Light
    door in the room of course.                                                
    
    ================================
    Power Junction           
    ================================
    Get into Morph Ball mode and roll under the several Diligence Drones that 
    guard your way to the next door.                                           
    
    ================================
    Reactor Access           
    ================================
    Logbook Creatures Scan:Ingsmasher
    
    As soon as you enter the room, the doors lock and a giant enemy will come   
    alive. This is an Ingsmasher. Its has a lot of health and wants to hit you  
    on the head really badly. When the Ingsmasher is normal colored, use Super
    Missiles against it. When it glows purple, use the Light Beam on it and when
    it glows white, use Charged Dark Beam shots on him. Soon enough he will die.
    BUT! His "other" friend in the room comes active and will try to kill you as
    well. Kill him using the same method as before. Go through the other door in
    this room once your done.                                                  
    
    ================================
    Reactor Core           
    ================================
    Walk around to the right and go through the door there.                     
    
    ================================
    Save Station A           
    ================================
    Save the game here in case....something happens. You'll always regret not 
    Saving eventually.                                                         
    
    ================================
    Reactor Core           
    ================================
    Bring out the Dark Beam and head into the center of the room. You need to  
    climb all the way to the top. The only way is to pretty much kill all of the
    annoying Rezbits that are in your way. Use the Entangler shot followed by 
    a Missile to quickly finish them all off. At the top, there's a Power Bomb 
    door. Don't go through it, but rather the other door there.                
    
    ================================
    Minigyro Chamber           
    ================================
    Nothing much in here. Simple roll through the tunnel quickly to avoid the 
    stupid Drones' attacks.                                                    
    
    ================================
    Hall of Combat Mastery           
    ================================
    Continue along through this room. Quickly. There are several Ingsmashers in
    this room and they will all become active quickly. On the positive side, once
    they are killed they will never reappear so...you may want to kill them all.
    Your choice. Head up the Spider Ball Track halfway through the room to go  
    past a glass barrier. Head through the door there.                         
    
    ================================
    Central Area Transport East           
    ================================
    Head into the hologram and ride the slow elevator to the very top then go out
    the door infront of you.                                                    
    
    ================================
    Dynamo Works           
    ================================
    Nothing in here. Head through the Dark door across the room.               
    
    ================================
    Dynamo Access           
    ================================
    Use the Spider Ball Track to head over the central collomn as a little     
    shortcut. Head through the next Dark door.                                 
    
    ================================
    Main Gyro Chamber           
    ================================
    Go through the Morph Ball tunnel to the right of you, and continue until you
    reach a blue door. Go through.                                             
    
    ================================
    Save Station B           
    ================================
    A boss battle is coming up soon! I highly reccomend Saving of course. Exit 
    when your done here.                                                     
    
    ================================
    Main Gyro Chamber           
    ================================
    Head back to the Dark door in the room (by following the Morph Ball tunnels)
    and where we originally started in the room. Now, head up the elevator on  
    the far left. Once you reach the top, you should see several containers   
    just lying on the floor. Use a Power Bomb next to them and they will be    
    destroyed, revealing a Bomb Slot. Activate the Bomb Slot to create another 
    colored tile puzzle. To easily win, just hit the lower-left button 3 times,
    followed by the upper-right button twice, and then the lower-right button 
    twice and all of the colors will be matched up. Another Bomb Slot will appear
    just slightly to the right.                                                
    
    Activate this Bomb Slot. This will cause the second spinning ring in the   
    large gyro to stop. It is in an awkward position and you may think your game
    is glitched but it is not. Now, head back down the elevator, Save again if 
    you really need to, then jump onto the gyro. Walk around to the second ring.
    If there's an entrance to a Spider Ball Track on the ring there, roll onto 
    it (if not its on the other side of the ring). Roll around the ring to the  
    end and you'll be facing a cracked window. Boost Ball through the window.  
    You may fail once or twice before succeeding. Destroy the Power Bomb door 
    lock there and move through.                                               
    
    ================================
    Checkpoint Station           
    ================================
    Watch through the window there as Dark Samus murders several helpless Space
    Pirates. Head to the right and wait for a door to slowly open. Once it has,
    continue to be stuck by another door slowly opening. Head out into the main
    area and...Dark Samus is gone? Hmmm.....well...there's a nearby blue door. 
    Let's go through it.                                                       
    
    ================================
    Aerie Transport Station           
    ================================
    Logbook Creatures Scan:Dark Samus 2
    
    You've disturbed Dark Samus's Phazon Frenzy. Its time to pay! She'll jam the
    controls, starting the massive elevator.                                   
    
    ================================
    Aerie Access           
    ================================
    The first part of the battle has already begun. Dark Samus has many attacks 
    up he aresenal now. She can now use the Boost Ball around the room and be 
    even deadlier than the Boost Guardian, she shoots Phazon Missiles at you, 
    and when you've chipped off enough health will begin reflecting some attacks
    at you with her sheild.                                                     
    
    ================================
    Aerie           
    ================================
    Eventually the elevator will reach the very top of the Aerie. The rest of  
    the fight will take place here. Simply finish off whatever remains of Dark 
    Samus. From various sources I've heard the Dark Beam is the most effective
    weapon against her. If your having trouble resort to that beam instead of 
    whatever method you were just doing. Once you defeat her, she will blast open
    a windown and fall off the cliff. Ouch. Go through the window onto a ledge.
    Follow it around the Aerie until you reach a Portal. Activate the Portal then
    go through it.                                                              
    
    ================================
    Hive Summit           
    ================================
    Almost done here. Head out along the ledge quickly. Once at the end you must
    use the Spider Ball Track to enter the main area of the Summit. Once you drop
    down into it, you need to enter a nearby Spinner. Boost in it several times
    to change the direction of a nearby Spider Ball Track. Get on that track 
    once finished, and Boost when neccessary and as well at the end of it. From
    there, jump and shoot to open and go through the Portal.                   
    
    ================================
    Aerie           
    ================================
    Your just a small jump away from obtaining the Echo Visor. Just get the damn
    thing already. Now you are able to see sound waves, shoot sonic sensors and
    ...some other cool stuff. Now, in order to unlock the elevator you must shoot
    4 sonic sensors with the Echo Visor on. Lock onto them, and 1 Power Beam shot
    shuts them off. Reveal the hologram and when your done here, get the hell 
    out of this place.
    ***ECHO VISOR ACCQUIRED!***
    ***MISSION 18:ACCOMPLISHED!***
    
    -----------------------------------------------------------------------------
                ~Mission 19:Let's Screw Around!-To the Screw Attack!~
    -----------------------------------------------------------------------------
    Mission Difficulty:****/*****
    Mission Objective:I'll be honest with you here, there are no tricks. No     
    bosses. Few enemies. Short trips to Dark Aether. This is a rather simple   
    Mission to obtain an old Metroid favorite, the Screw Attack. It'll prove more
    useful than just 1-hit kill to enemies.                                     
    Nah. Just messing with you. This Mission is really long, with an annoying   
    boss and many annoying trips to the Dark World. Hope you have fun here! Come
    on! Its the Screw Attack on the line!                                      
    
    ================================
    Aerie Access           
    ================================
    Just follow the elevator to the bottom.                                     
    
    ================================
    Aerie Transport Station           
    ================================
    Head out the door infront of you.
    
    ================================
    Checkpoint Station           
    ================================
    As soon as you enter the room all of the doors will be locked, and you may 
    faintly hear an odd noise. Slap on the Echo Visor to find a drone right near
    you producing this annoying noise. Slap it with a few Power Beam shots to 
    destroy the drone and to unlock the doors. Follow the only path around the 
    room and go through the door there.                                        
    
    ================================
    Main Gyro Chamber           
    ================================
    Logbook Lore Scan:Shattered Hope
    
    Jump out of the broken window infront of you and fall down to the very bottom
    area. Scan the Lore Projector here if you haven't a long time ago by      
    accident, then ride the elevator to the top and head through the Morph Ball 
    tunnels to the far right side. Once you reach an opening, go through the  
    nearby door that is there.                                                 
    
    ================================
    Save Station B           
    ================================
    After an annoying boss fight like that I'm sure you want to Save the game  
    again. Leave when your done.                                               
    
    ================================
    Main Gyro Chamber           
    ================================
    Head back through the short Morph Ball tunnels and back to the Dark door.  
    Go through it.                                                             
    
    ================================
    Dynamo Access           
    ================================
    Use the Spider Ball track in the middle of the room to get over the wall, and
    head out through the other Dark door.                                       
    
    ================================
    Dynamo Works           
    ================================
    Simply waltz to the other side of the room, using the Spider Ball Track to  
    climb the wall leading to the door.                                         
    
    ================================
    Central Area Transport East           
    ================================
    Stupid long elevator ride. Get in the hologram and make it snappy already. 
    Go out the door at the bottom.                                             
    
    ================================
    Hall of Combat Mastery           
    ================================
    Use the Spider Ball Trans (again) right near you to get past the wall, then 
    head left and keep walking through the glass tube to the Portal Machine.   
    Activate it, then step inside.                                              
    
    ================================
    Culling Chamber           
    ================================
    Dark Temple Key 1:Head through the Spider Ball maze to reach this.         
    
    Step forwards and jump across the gap where the glass tube once was. Several
    Dark Pirate Commando's are running around the room and this Key is much    
    easier to obtain when you aren't disturbed by them so...kill them easily.  
    Halfway through the room you will see a Spider Ball Track. Get on the Track 
    and start rolling on it. Its nothing like the giant maze in Light Aether, 
    everything is one way and very short. Follow the path around the glass   
    encasing to a small confinment with the Key in it. Bomb the blocks around it,
    then grab the first Temple Key. Roll back around and out of the glass area
    and head back through the Portal.                                          
    
    ================================
    Hall of Combat Mastery           
    ================================
    Continue straight ahead and follow the room around. Look to the left and you
    can easily use the Spider Ball Track as a shortcut through this room. Many
    Ingsmashers will be attacking you in this room if you have yet to kill them
    so be careful. Head out the door on the other side of the room.            
    
    ================================
    Minigyro Chamber           
    ================================
    Several Diligence Class Drone's are occuppying this room. Quickly roll      
    through the gyro before you take too much damage from the creeps. Head out 
    the door on the other side.                                                 
    
    ================================
    Reactor Core           
    ================================
    Don't fall down off the ledge! Walk around the wall, to the other door in 
    this room. Use a Power Bomb to break off the shielding on the door, then 
    go right on through it.                                                    
    
    ================================
    Transit Station           
    ================================
    We're about to get another Power Bomb Expansion....but it takes several short
    Portal trips to get through this room and reach it. Blast the Luminoth    
    Turret nearby, then use a Power Bomb on some cracked glass on the left wall.
    Head through the revealed Portal.                                          
    
    ================================
    Hive Portal Chamber           
    ================================
    Logbook Creatures Scan:Dark Ingsmasher
    
    Head to the left and quickly. There's no safe zones in this room. A giant 
    explosion will occur and a Dark Ingsmasher will crash through a wall. This 
    opens a path to a Portal we need to get through behind it. These Ingsmashers
    are no different from their "brothers". Of course...1 Power Bomb murders  
    them but hehehe.... Head through the Portal.                               
    
    ================================
    Transit Station           
    ================================
    Look to the left and you will find a small hole. Head through the tunnel, and
    through the Portal on the other side.                                      
    
    ================================
    Hive Portal Chamber           
    ================================
    Look to the right now and you will see some Spider Ball Tracks. Climb them 
    to a different area of the room and it will drop you off near one last Portal
    so go through this one as well.                                            
    
    ================================
    Transit Station           
    ================================
    Power Bomb Expansion:Across the Spider Ball Track.                         
    
    You should be near (more) Spider Ball Tracks. Roll over them, and you will 
    come to a small area with a POWER BOMB EXPANSION in it. Grab it, then use 
    the Spider Ball Track and drop off into the main room. Head out the last door
    in here you have yet to go through.                                        
    
    ================================
    Main Research           
    ================================
    Logbook Creatures Scan:Caretaker Class Drone
    Logbook Lore Scan:Torvus Falls
    
    Missile Expansion:Through the Spider Ball Track on the right wall.          
    
    There are 2 Quad's at the bottom of the room. Jump off the ledge and take 
    care of them. You should know how to easily beat these guys by now. Look on
    the right wall of the room for a Spider Ball Track. This leads to a MISSILE
    EXPANSION at the end of it. You need to carefully traverse it though, there
    is some...machinery that will knock you off if you hit it so time your moves
    carefully. After obtaining the Expansion, break away all 4 Sonic Locks with
    the Echo Visor. FOR GOODNESS SAKE DO NOT UNDER ANY CIRCUMSTANCE AT ALL BREAK
    1, 2, OR 3 LOCKS AND THEN LEAVE THE ROOM. You will be royally screwed. Your
    game is over. Its near impossible to beat the game if you do that. Why?    
    Breaking the Sonic Locks opens a door revealing a Portal. Breaking only a  
    few locks doesn't seem harmful, but if you leave the room the room resets in
    an odd way that makes that door impossible to open. If you did this by     
    accident and DID NOT save, its okay. Just turn the game off and get back to
    this point. If you did Save well....I'm sorry but your outta luck here.   
    Anyways, go through the Portal.                                             
    
    ================================
    Staging Area           
    ================================
    2 Warrior Ing's are in this room. They, as you should know, are hell to take
    down so try to ignore them. There are 2 Sonic Locks in this room. Use the 
    Echo Visor to locate and destroy them, opening a door revealing a Scan      
    Console. Scanning it will lift the giant tube slightly so you can squeeze  
    under it. There is another Portal under the tube. Ready for a boss battle?
    Head through the Portal.                                                   
    
    ================================
    Main Research           
    ================================
    Its not too late....if you go up the Spider Ball Tracks infront of you, you
    won't be able to Scan the Caretaker Class Drone anymore. Go back and Scan if
    you need to, then head up the Track. You will need to Boost at the end, and
    will appear on a circular Spider Ball Track. This is the battle with the 
    Caretaker Class Drone, and it is quite a fun battle. The object is to      
    avoid his attacks by Boosting front one side of the circle to the other    
    until a tiny red light appear on the Drone. Boost into that light. Once you
    have Boosted through the light 3 times, wait a little while for the main body
    to breifly appear. Its big and impossible to miss wherever you Boost. It   
    appears for less than a second so you will need some good reaction time!   
    Hitting this damages the Caretaker Drone, and it will move up higher in the 
    room. Use the Spider Ball Track to do the same. Level 2 is exactly the same..
    except the track has 2 holes in it so you can hold a direction the whole time
    to avoid damage. Level 3 has 3 holes in the track making it very difficult
    to avoid his arms. 1 last thing-DON'T FALL ONTO THE GROUND! The Drone will 
    instantaniously electrify the ground until you get off of it, giving major 
    damage. Once you've hit the central core 3 times, the Drone will be       
    destroyed. Head up the tracks one last time to roll through a tunnel,      
    dropping you off near a door. Go through it.                               
    
    ================================
    Central Area Transport West           
    ================================
    Missile Expansion:Inside the tunnels accessible at the top of the room.    
    
    Use the Echo Visor to find a drone emitting Sonic Waves. Destroy it to     
    reveal a Kinetic Orb Cannon. Get inside and wait a few moments as you get  
    blasted from cannon to cannon eventually getting to the top of the room.   
    At the top, look to the left to find 3 holes in the ground. They lead to   
    a Missile Expansion...well not all of them exactly. You have to take a      
    certain order to accomplish this. Take the left-most of the three holes, then
    when you reach another fork in the road take the left-most of the holes and
    then the right-most of the holes. You will drop into a MISSILE EXPANSION and
    be back at the bottom of the room. Get back to the top via the Cannon's and
    go out the door there.                                                      
    
    ================================
    Watch Station           
    ================================
    Logbook Lore Scan:Sanctuary Falls
    
    Jump on one of the 2 nearby platforms circling around the room and wait on 
    it until you reach another platform with a few Rezbits nearby. There is a  
    Luminoth Lore Projector nearby you can Scan. Head to the right, ignoring the
    Rezbits and go out the Light door.                                         
    
    ================================
    Watch Station Access           
    ================================
    Energy Tank:Right next to you.                                            
    
    Hop off the ledge and look to the left to find an ENERGY TANK just open for 
    the grabbing. Nearby is a Scan Console. Scan it to lower some Grapple Points
    across a nearby pit. This leads back to the Main Gyro Chamber. A nice useful
    shortcut...for later... But for now head back out the previous Light door.  
    
    ================================
    Watch Station           
    ================================
    Beam Ammo Expansion:Follow the below process.                               
    
    Look to the left to find a nearby ledge you can easily jump to. There is a 
    Spider Ball Track there you need to Bomb Jump onto. Do so and follow the   
    Tracks high above the room until you reach a Kinetic Orb Cannon. Drop into 
    the Cannon, and it will fire you over to some more Spider Ball Tracks. Be   
    sure to hold R to cling onto them after being shot from the cannon! This   
    part is quite confusing. Follow the Spider Ball Tracks in the obvious     
    directions they are pointing towards until you see 1 long streach of track 
    leading to a Bomb Slot, another leading to a spinning platform. For the Ammo
    Expansion, we want the spinning platform to the left. Bomb up to the platform
    on the left. If you just stay onto the platform, you will be brought into a
    red square which will damage you and knock you off the tracks and you will 
    have to do this all over again. You need to Bomb Jump to the next spinning  
    platform before getting hit. To easily do this, there are 2 sticks you will
    pass while being spun. Lay a Bomb as you pass them. Repeat this for the next
    spinning platform and you will land yourself on more Spider Ball Track,    
    leading inside a tunnel. Get into it, and about halfway through you will see
    a side-tunnel. Go through it, and you will be in a room with a BEAM AMMO   
    EXPANSION. Grab it, then head back to the main tube and head all the way  
    right to be shot out of the tunnel.                                         
    
    Now, repeat the above process until you reach the Bomb Slot I mentioned   
    earlier. You want to Bomb it to release a gate giving access to a Portal.  
    Do so, then enter the Portal.                                              
    
    ================================
    Aerial Training Site           
    ================================
    2 Dark Pirate Commando's are in this room. Nothing major. Just a short hop 
    to the door on the right.                                                  
    
    ================================
    Judgement Drop           
    ================================
    You need to cross to the other side of the room with many Grapple Points. 
    But...many Dark Preeds are there to get in your way. Before Grappling, kill
    off all of the Dark Preeds then swing over to the last platform. Jump onto  
    the left ledge, then onto a lower ledge which contains a Portal Machine.   
    Activate it and go through.                                                 
    
    ================================
    Grand Abyss           
    ================================
    Turn around to the right and jump to the platform there, then turn around and
    onto the ledge we were just a few moments ago. Head down the short hallway
    to the left and out the door.                                              
    
    ================================
    Vault           
    ================================
    Ignore or kill the Rezbit infront of you, then cross the bridge to the main 
    vault infront of you. Yup. That spinning object is indeed the Screw Attack.
    So close, yet so far away. We need to release the bars to get the item. Head
    down the ledges to find a Scan Console. Scan it to lower a bridge. Cross it
    to find a Portal. Head through it.                                         
    
    ================================
    Vault Attack Portal           
    ================================
    Logbook Creatures Scan:Dark War Wasp
    
    Scan one of the War Wasps that is buzzing around the Grapple Points in the 
    distance, then quickly Grapple yourself across the gap. If you don't do so 
    fast enough, you are likely to get hit and fall down into the abyss and have
    to start over again. Once on the other side, activate the Portal there and
    go through it.                                                              
    
    ================================
    Vault           
    ================================
    Now for the fun part. Jump to the left platform and get inside the Spinner 
    that is there. Turn the little thing on the platform so it is facing the  
    actualy vault inside the room. Get out of the Spinner, and then work your 
    way around the room making sure you do this for all 4 Spinners. There are  
    many Rezbits in this room that will try to hinder your progress so try not
    to get massacerred by them, okay? Once your done here, head back to the    
    Portal and go through.                                                      
    
    ================================
    Vault Attack Portal           
    ================================
    Just Grapple your way to the other side of the room. If your having a lot  
    of interference with the Dark War Wasps in this room, you can always destroy
    their hives to ensure they can't reappear. Simply head for the Portal on the
    other side of the room and use it.                                         
    
    ================================
    Vault           
    ================================
    Head across the bridge towards the vault, and look around for a Bomb Slot  
    on the lower level. Activate it and the 4 things you moved around in this 
    room earlier will shoot lasers. If all 4 were turned around to face the vault
    it will open up successfully, revealing the Screw Attack. Go claim the     
    wonderful prize! It takes a bit of practice to use to escape this room.    
    First, you need to Space Jump. Afterwards, press B again to start Screw    
    Attacking. Every time Samus starts to lower while spinning, press B again 
    to continue Screwing (this explaination is wrong in so many ways >_>). You
    will be able to cover long horizontal distance this way. You can only      
    press B 5 times before exiting out of Screw Attack mode, but that's more   
    than enough to cover the distances you need. Pressing B too fast or too slow
    will result in a failed Screw Attack, ending the Screw in mid-air...not    
    quite the best thing over a bottomless pit. Screw Attack to the door in this
    room and leave.                                                            
    ***SCREW ATTACK ACCQUIRED!***
    ***MISSION 19:COMPLETE!***
    
    -----------------------------------------------------------------------------
              ~Mission 20:Giant Robots=Bad-Getting the Annihilator Beam~
    -----------------------------------------------------------------------------
    Mission Difficulty:****/*****
    Mission Objective:Simple Mission really. Just quickly grab the remaining  
    2 Dark Temple Keys and fight a giant (literally) boss. How bad could that  
    possibly be?                                                               
    
    ================================
    Grand Abyss           
    ================================
    Use the newly acclaimed Screw Attack to reach the other side of the room. Go
    through deh door there.                                                    
    
    ================================
    Watch Station           
    ================================
    2 Pirate Aerotroopers have inhabited this room...annoyingly. They will be a 
    pain and get in the way of what we're trying to do so shoot em' down. Jump  
    onto the moving platforms and ride them over to a ledge with a door. Go    
    through the door.                                                          
    
    ================================
    Central Area Transport West           
    ================================
    Look to the right to find several holes you can Morph Ball into. Just work  
    your way down the tunnels any which way you'd like to to reach the bottom.  
    Exit out the door there.                                                   
    
    ================================
    Main Research           
    ================================
    Jump off of the ledge and go to the left. Activate the Portal before the Quad
    hits you and jump through.                                                  
    
    ================================
    Staging Area           
    ================================
    Use the platform on the giant tube to reach another door in this on a high  
    ledge.                                                                     
    
    ================================
    Central Hive West Transport           
    ================================
    Logbook Research Scan:Wall Jump Surface
    
    Look at the weird dotted walls on the left and right (which can be Scanned).
    These are Wall Jump Surfaces....and with the Screw Attack we can perform an
    old Metroid trick-Wall Jumping. Simpler to do in 3-D than in sidescrollers.
    Screw Attack into the wall, then push B to push yourself to the next wall, 
    and keep doing so until you reach the top of the shaft. Unlike normal      
    Screw Attacking, you can Wall Jump over and over again until you take too  
    long to push B or..you reach the top. Your not limited to 5 jumps like you 
    may suspect. So, take your time getting up this really long shaft and out 
    the top door.                                                              
    
    ================================
    Aerial Training Site           
    ================================
    Dark Temple Key:Infront of you.
    
    Missile Expansion:Near the Portal are some Wall Jump surfaces. Is it obvious
    to you yet?                                                                 
    
    Walk forward and collect Dark Temple Key 3 (Don't worry-#2 will come shortly)
    And then Scan the terminal to release the force field around this ledge, and
    get the cryptic message "End of Road". Anyways, Screw Attack to the left to
    land on the platform a long ways away and head for the Portal. Nearby are  
    some Wall Jump Surfaces, which at the top is a small hole holding a MISSILE
    EXPANSION. Jump back down and go through the Portal.                       
    
    ================================
    Watch Station           
    ================================
    Nothing much in this room besides two Pirate Aerotrooper's. Ignore them and 
    head left, through the Light door.                                          
    
    ================================
    Watch Station Access           
    ================================
    Jump off of the ledge and grab the Energy Tank right next to you if you    
    haven't done so already. Then Scan the Scan Console if you haven't already to
    lower some Grapple Points. Grapple Beam across the gap and go through the  
    nearby Light door.                                                          
    
    ================================
    Main Gyro Chamber           
    ================================
    Go straight on through this room and out the Dark door.                     
    
    ================================
    Dynamo Access           
    ================================
    Use the Dark Beam to destroy the Diligence Drone infront of you and then use
    the Spider Ball to climb over the wall in the middle of the room. Head out 
    the Dark door ahead.                                                       
    
    ================================
    Dynamo Works           
    ================================
    On the left is the Portal. Use it.                                          
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                               ~Ing Hive~                                 |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    
    ================================
    Hive Dynamo Works           
    ================================
    Go straight ahead and out the Light door.                                  
    
    ================================
    Hive Dynamo Access           
    ================================
    Head into the middle of the room and ddefeat the Warrior Ing with several  
    shots. Then deactivate all 4 Sonic Locks to reveal a Dark door. Go right   
    on through it.                                                              
    
    ================================
    Hive Gyro Chamber           
    ================================
    Dark Temple Key:Top of the room.
    
    There are many useful side-rooms around this room. But first, let's get the
    Dark Temple Key. Get onto the Spider Ball Track and climb your way to the  
    top, avoiding the Darkling Tentacles. At the very top, Boost onto a circle 
    ring track, and then Boost into the final Dark Temple Key up there. You    
    finally have assembled all 3. Yay.                                          
    
    Now for some useful stuff. Take the highest blue door in the room that is  
    opposite the door you used to enter this room. Work your way over the      
    platforms to the room.                                                     
    
    ================================
    Hive Ammo Station           
    ================================
    Refill all of your Ammo. You will be needing everything for the upcoming boss
    battle. Afterwards, leave the room.                                         
    
    ================================
    Hive Gyro Chamber           
    ================================
    There is a Red-Missile door in the room. It is directly below the ledge you
    are standing on now. Jump onto a nearby platform to get down there, break  
    the sheild and head through.                                                
    
    ================================
    Save Station 2           
    ================================
    Save the game. You may de in this battle....and you may not. All depends on 
    your skill. Leave now.                                                      
    
    ================================
    Hive Gyro Chamber           
    ================================
    Now, take the blue door right above the door that leads to the Hive        
    Dynamo Access room.                                                         
    
    ================================
    Hive Temple Access           
    ================================
    Step into the light to place all 3 keys, opening the gateway to the Temple.
    Head through the next door.                                                 
    
    ================================
    Hive Temple            
    ================================
    Logbook Creatures Scan:Quadraxis
    Logbook Creatures Scan:Sheilded Head Module
    Logbook Creatures Scan:Damaged Quadraxis
    Logbook Creatures Scan:Stunned Head Module
    Logbook Creatures Scan:Final Head Module
    
    Wow. That is the biggest robot I have every seen. This is the big daddy of 
    all Quad's-Quadraxis. He's big, he's mean, he's strong, and he's not going 
    down without a good fight. Scan him of course.                             
    
    His health bar isn't of importance in this battle. You have to do certain  
    things before progressing to the next stage. In the first stage of the     
    battle, Quadraxis will move about in place, occasionally shooting missiles 
    at you. You need to shoot a Super Missile at all 4 of his knee-caps. They 
    are vulnerable ONLY when they are flashing colors. Once a knee-cap has been
    damaged, you can no longer Lock-On to it so don't worry about that.        
    Occasionally, he will use a targeting system to target you with the        
    Annihilator Beam. Its quite obvious when the giant red redicule appears on  
    your screen. If so, quickly start Boosting around the arena to dodge the   
    attack. If Quadraxis becomes a spinning vortex, he won't be moving, but he 
    will be acting like a tornado by sucking you into him for damage. A few    
    Light Beam shots to his legs and he will stop the attack. Finally, Quadraxis
    can jump into the air and create large powerful shockwaves. Just continue  
    hitting his knee-caps.                                                     
    
    Once all of them are broken, the Head Module will detach from the main,    
    broken body. Scan the Head Module, and the Damaged Quadraxis body. The Head
    Module will summon 2 Dark Quad's. This is your LAST chance to Scan them, so
    do it now before you forget. Flip on your Echo Visor and you'll see that the
    body is transmitting commands to the Head Module. Destroy the beacon on the
    Body. This will stun the Head Module and three antenaee's on its body will  
    appear. You only have time to Super Missile one of these beacon's to death. 
    Simply repeat this process until all the antenaee's have been destroyed.   
    
    Now for the finale. The Head Module will break away a lot of the Body of 
    the Quadraxis, revealing several Spider Ball Tracks on its legs. Scan the  
    new Head Module, then shoot it with a Super Missile. This should stun it. 
    Scan the last Head, then watch what direction it starts wondering around  
    the arena in. Follow its direction and get ontop of the Spider Ball Track  
    infront of it. When the Head comes by, Boosting onto the Spider Ball Track
    on its head, get into one of the slots and lay a Bomb. Repeat this process 
    once more for the other slot.                                              
    
    ...and that is it. You've destroyed Quadraxis. Go grab the Annihilator Beam
    nearby. This Beam uses Dark and Light Ammo, homes in on enemies and when   
    charged up, has the same effect as a Charged Wave Beam from the original   
    Metroid Prime (However, it stuns foes for much longer a time). Climb the   
    Spider Ball Track to the top of the pillar and Screw Attack over to the far 
    away Annihilator Beam door.                                                
    ***ANNIHILATOR BEAM:ACCQUIRED!***
    ***MISSION 20:ACCOMPLISHED!***
    
    -----------------------------------------------------------------------------
            ~Mission 21:Getting all Remaining Sky Temple Keys and Items~
    -----------------------------------------------------------------------------
    Mission Difficulty:Boring/*****
    Mission Objective:Time to obtain every Expansion, Item, and Suit we were    
    unable to do long ago. And yes, it is very boring. Collect Expansion after  
    Expansion, room after room. But hey, nothing can really kill you right? Were
    nearly ready for our final assult on the Sky Temple.                       
    
    ================================
    Hive Controller Access            
    ================================
    While you wait for the damn thing to turn around, why not take this chance 
    to loook at my other FAQ's?                                                 
    
    ================================
    Hive Energy Controller            
    ================================
    Head over to the Energy Controller and let Samus get rid of all of the      
    stored Energy. Its practically impossible to see anything in the Ing Hive now
    as a creepy red dust meanders across the wasteland. Ummm...yeah. Exit back 
    out the only door.                                                         
    
    ================================
    Hive Controller Access            
    ================================
    Your gonna hate Hard Mode if your having a hard time right now. Trust me. Its
    no easy cookie.                                                             
    
    ================================
    Hive Temple            
    ================================
    Use the Screw Attack to reach the tall pillar in the middle of the room. From
    there, turn to the left towards another Annihilator Beam door. Screw Attack 
    over there and go out the door.                                            
    
    ================================
    Temple Security Access            
    ================================
    Logbook Creatures Scan:Ingstorm
    
    There are hundreds of tiny dots in this room, AKA Ingstorm's. They produce 
    an invisible energy when really close together which quickly reduces metals
    and all other materials into scrap in seconds. That includes Samus. Scan them
    then Boost through this room ASAP. Your taking 80 damage per second. OUCH. 
    Out the door on the other side!                                            
    
    ================================
    Aerial Training Site            
    ================================
    Logbook Research Scan:Super Crystal
    Logbook Research Scan:Super Beacon
    
    The Annihilator Beam also has 1 other very deadly effect:Its use on Beacons 
    and Crystals. Use on on the Crystal nearby and its will be super energized.
    The Dark Energy atracts Ing to the Beacon, while the Light Energy instantly
    kills them once they are near it. Scan the Super Beacon and Crystal, then 
    head through the Light Portal.                                             
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Sanctuary Fortress~                           |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Watch Station            
    ================================
    There are several Pirate Aerotroopers in here. Kill them all, then head     
    through the blue door on ahigh ledge (Which, if we were on Dark Aether, would
    lead to Temple Security Access).                                            
    
    ================================
    Sentinel's Path            
    ================================
    Missile Expansion:Behind a door with Echo Locks.                            
    
    There are several Mekenobites in this room, and it is very easy to die to 
    their powerful attacks. Defeat them with Seeker Missiles. Head through to the
    other side, but stop once you reach some small sticks out of the ground, and
    another door nearby. These are Echo Locks. You use the Annihilator Beam on 
    them to translate a high pitched frequency at a nearby door, and it will   
    open with the correct combonation. To open the door, hit Right Lock twice,  
    then the Left Lock once, then the Right one again (The one in the Center   
    isn't used). This will open the door, revealing a MISSILE EXPANSION. Go out 
    the Annhilator door nearby.                                                
    
    ================================
    Sanctuary Temple            
    ================================
    Use the Grapple Beam to swing over to the middle platform, then use two more
    Grapple swings to reach the door on the far right of you. Or...you could use
    the Screw Attack :)                                                         
    
    ================================
    Controller Access            
    ================================
    So the ghost said to the kid "I'm-a ghost" and the kid was like "Then I'm-a
    Mario!" and the ghost got pissed off at the kid for impersonating him. The 
    question? Who was the ghost?                                                
    
    ================================
    Sanctuary Energy Controller            
    ================================
    Get over to the Energy Controller and place the last batch of Energy into it.
    We finally re-claimed all of Aether's Energy. Mission Accomplished? Hell no.
    One more assignment left...                                           
    
    ================================
    Controller Access            
    ================================
    The answer to the above question is Mario. I'm quite sure you found that    
    riddle very hard, right?                                                   
    
    ================================
    Sanctuary Temple            
    ================================
    So many items...so little time! We're making the final round-up of the Keys,
    Expansions, and last Suit before making the assult on the Sky Temple. Its   
    very easy from here on out. Let's go! Screw Attack over to the platform on 
    the right, and out its door.                                                
    
    ================================
    Worker's Path            
    ================================
    Use the Kinetic Orb Cannon to reach the other side of the room, and then go 
    out its door. I prefer Screw Attack though beause...its just more fun. Yay 
    for funness!                                                                
    
    ================================
    Dynamo Works            
    ================================
    Remember this room? The so hellish rooom you fought the Spider Guardian in...
    very long ago. Continue through this room to the very end and through the  
    tunnel to the spot where you picked up the Spider Ball. Use a Power Bomb to
    open the door there.                                                        
    
    ================================
    Dynamo Storage            
    ================================
    I'll just give you a hint of what to do in here. It starts with "P" and     
    rhymes with "Mortal".                                                       
    
    ================================
    Hive Cache 3            
    ================================
    Go out the door.                                                            
    
    ================================
    Hive Dynamo Works            
    ================================
    Sky Temple Key:Other side of the room. Use Boost Ball.
    
    Logbook Research Scan:Flying Ing Cache
    
    Look over to the right to find a nearby Spider Ball Track. Its time we earned
    our first Sky Temple Key. Get to the top of the Spider Ball Track and use   
    the Boost Ball to get over onto the big sphere. Look for a red dot on the  
    sphere and get on it, and wait for that sphere and the next sphere to be    
    nearly aligned, then Boost onto it. Repeat this process to get onto the last
    sphere, then you want to Boost over onto a Spider Ball Track on the wall via
    the red dot...again. Once there, make your way onto the platform and       
    un-morph. Flip on the Dark Visor to see something right above you. Hit it   
    with any weapon then switch to the Scan Visor and Scan the Flying Ing Cache.
    Smack it with a Missile to destroy the Cache, and to release the Sky Temple 
    Key it was holding. Woo! 1 down, 8 to go! Use the Screw Attack to head back 
    to the far away platform and out the door.                                 
    
    ================================
    Hive Cache 3            
    ================================
    "P" and "Mortal".
    
    ================================
    Dynamo Storage            
    ================================
    Exit out the door infront of you.                                           
    
    ================================
    Dynamo Works            
    ================================
    Enter the Spider Ball maze. Head along the maze, using Bomb Jumps whenever 
    you need to to reach more track. Once you reach the third area of where you
    fought the Spider Guardian, head to the very top of it and Bomb Jump to    
    a small tunnel. Head along it for a shortcut back outside Dynamo Works. Head
    through the nearby Dark door.                                              
    
    ================================
    Dynamo Access            
    ================================
    Use a Dark Beam shot to kill the stupid Diligence Drone infront of you, then
    use the Spider Ball Track in the middle of the room to climb over the wall. 
    The go out the other Dark door.                                             
    
    ================================
    Main Gyro Chamber            
    ================================
    Power Bomb Expansion:Inside the nucleus of the gyro.                       
    
    Use the elevator placed right near the door to get down to the very bottom 
    of the room. Here you will find 3 Echo Locks, and ahead an Echo Door guarding
    something. Shoot the locks in the following order with the Annihilator Beam:
    Closest to Echo Door, Closest to Elevator, The on in the middle twice. This
    should open the gate, revealing a Kinetic Orb Cannon. Get inside and you will
    blast through the center of the gyro, destroying it and revealing a POWER   
    BOMB EXPANSION. Go ahead and grab it.                                      
    
    Head right back up the elevator and then to the elevator near the Light door
    to reach the top of the room. Head out the door there.                     
    
    ================================
    Temple Access            
    ================================
    Missile Expansion:Under the glass.
    
    Use an Entangler shot followed by a Missile to quickly and easily kill both
    of the Rezbits inside of the room. Now, look on the back wall and flip on the
    Dark Visor. 4 Seeker Targets should become visible. Hit them all with the   
    Seeker Missile to activate a Kinetic Orb Cannon. Use it to get back to the  
    upper level of the room. There is a Sonic Lock up here, so shoot it with   
    the Echo Visor to start a timer and to move a nearby platform. Jump off of 
    the platform, and rush to the Kinetic Orb Cannon. Get inside and you will  
    be blasted into a tube, and fall under the glass in the room. Grab the    
    nearby MISSILE EXPANSION. Use the Spinner to move some glass around,       
    revealing the exit. Now, head back to the upper level of the room and back to
    the gyro chhamber.                                                          
    
    ================================
    Main Gyro Chamber            
    ================================
    Turn around and head down the nearby elevator to the middle floor of the    
    room. Then head to the left until you see a Dark door. Go through it.      
    
    ================================
    Dynamo Access            
    ================================
    ...been through this room oh so many times. Kill the Drone with a Dark Beam 
    shot, use the Spider Ball as a shortcut over the wall, kill the next Drone,
    and exit out the next door.                                                 
    
    ================================
    Dynamo Works            
    ================================
    Head to the middle of the room and look to the right. Flip on your Scan    
    Visor and look for Pillbugs inside the Spider Guardian's maze. If you missed
    them long ago you can always find them here. Anyways, head to the end of the
    room, up the Spider Ball Track, and out the door.                           
    
    ================================
    Central Area Transport East            
    ================================
    Ride down the really really big elevator shaft. Once at the bottom, head   
    out the door.                                                              
    
    ================================
    Hall of Combat Mastery            
    ================================
    Use the Spider Ball Track slightly to the right of you to enter the main   
    area of the room. Head to the left, towards the Portal. Once your inside the
    blue glass tube, stop. Place a Power Bomb. Old Retro style, the glass will  
    break giving access to a nearby door. Go out it.                           
    
    ================================
    Agon Transport Access            
    ================================
    There are 2 Quad's patrolling this room. Scan the Main Body and Control    
    Module (head) if you need to, but otherwise ignore them as you rush over to
    the other side of the room.                                                
    
    ================================
    Transport to Agon Wastes            
    ================================
    Scan the Scan Console nearby to activate the hologram on he elevator. Then,
    enter the elevator.                                                        
    
    ================================
    Transport to Sanctuary Fortress            
    ================================
    Open the Power Bomb Door with...a Power Bomb. Hopefully you haven't run out
    of their ammo because you will be needing them for several tasks very soon.
    Go through the door.                                                       
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Agon Wastes~                               |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Ventilation Area A            
    ================================
    Missile Expansion:Top of the room; use Bomb Jumps up several ledges to reach
    the Expansion.                                                             
    
    Roll out the tunnel onto you get to the main area of the shaft. Here you can
    go left or right. If you want the Expansion, head right. Roll past the      
    Pillbug's to the end of the passage (But still inside the tunnel) and you  
    will be able to Bomb Jump up to a ledge. On the next ledge, goto the next   
    ledge. Up here simply roll into the MISSILE EXPANSION. Fall back down and   
    head out the door on the far left.                                         
    
    ================================
    Sandcanyon            
    ================================
    Power Bomb Expansion:Screw Attack over to the platform in the middle and lay
    a Power Bomb.                                                             
    
    Use the Screw Attack to reach the platform in the very middle of the room.  
    It is very small so you may overshoot or undershoot several times before    
    succeeding. Once there, use a Power Bomb. This will break off the giant    
    structure that was once there and will reveal a POWER BOMB EXPANSION. Fall  
    off the nearby ledge to be placed back to the door you just were. Go right  
    back through it.                                                            
    
    ================================
    Ventilation Area A            
    ================================
    We're gonna be in Agon Wastes for quite a while now. Avoid the Pillbugs and 
    go all the way to the right and out the door.                               
    
    ================================
    Main Reactor            
    ================================
    Missile Expansion:Use the Spider Ball Track on the lower level and several 
    Boosts to reach the Expansion.                                             
    
    There's a Luminoth right next to you when you enter the room. Scan it if you
    haven't done so already, then head down the elevator to the lower level of 
    the room. There is a Spider Ball Track here. Go up it. It'll lead back to 
    where we just were, and another Spider Ball Track. Head up that one and you
    will soon reach the end of it inside a piston tunnel. Use the Boost Ball   
    with proper timing to Boost from one piston to another. If you fall down,  
    quickly roll out of the hole there. There is Phazon below you, and it hurts
    badly. At the end, use a Power Bomb on the glass to reveal a MISSILE       
    EXPANSION. Use the hole to get out of the tunnel.                         
    
    Head to the other side of the room and use the elevator to get to the upper
    level. Walk around the room, and go past the Dark door. Head through the   
    blue door once you reach it.                                               
    
    ================================
    Sand Processing            
    ================================
    Missile Expansion:Behind the sand.                                          
    
    Walk through the short passageway until 2 Turrets attack you. Destroy them  
    both then use the half-pipe in here to Boost onto the right side of the    
    arena. Its really hard because the camera tends to no co-operate with you. 
    At the top, you should find a hole. This leads to a small room with several
    computers. Once of them can be Scanned. This will lower all of the sand in 
    the room, and will also reveal a small cave behind it containing a MISSILE  
    EXPANSION. Use the half-pipe near where the Expansion was to get to the top
    of the room so you are able to head down the small tunnel there and go out
    the door.                                                                   
    
    ================================
    Save Station C            
    ================================
    You will probably want to Save the game. You never know what might happen  
    to you. Exit out the other door of the room.                                
    
    ================================
    Ventilation Area B            
    ================================
    A simple, short and boring room. Simply roll all the way through the tunnel 
    and out the other door.                                                    
    
    ================================
    Bioenergy Production            
    ================================
    Several Tallon Metroids are in this room. Use an Entangler shot follwed by  
    a Missile to dispose of them all. Head to the right side of the room and Scan
    the only panel here to activate the storage units. They will all rise to the
    top of the room. Head to the other side of the room where you can control the
    placements of the panels. Make a staircase out of them with some trial and 
    error judgement. Once a staircase has been formed, head to the highest      
    storage unit. Screw Attack over to a small ledge with a Green Door on it.  
    Use a Super Missile on the door and go through.                            
    
    ================================
    Storage C            
    ================================
    Missile Expansion:Must I explain where THIS on is?                         
    
    There's nothing in this room besides some fires and a MISSILE EXPANSION    
    infront of your face. Leave after getting it.                               
    
    ================================
    Bioenergy Production            
    ================================
    Jump back down to the bottom floor and head left. Once you reach the door,  
    exit out of it.                                                             
    
    ================================
    Security Station A            
    ================================
    I'm changing the subject of discussion to trains and there is nothing you   
    can do about it.                                                           
    
    ================================
    Biostorage Station            
    ================================
    There is a lot of Phazon spread out across the room, and many Infant Tallon 
    Metroids. If they touch the Phazon they will mutate into normal Tallon     
    Metroids. Just run to the only other blue door in the room.                
    
    ================================
    Biostorage Access            
    ================================
    There are two Turrets in this room. Ignore them of destroy them, then run 
    to the other door.                                                          
    
    ================================
    Command Center            
    ================================
    Several Pirate Grendaiers are in this room. The only thing we need to do is
    activate and enter the Portal. Kill the Pirates or simply ignore them and  
    head through the Portal.                                                   
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Agon Wastes~                             |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Doomed Entry            
    ================================
    Head left and up the nearby platforms. We won't be in Dark Agon Wastes too 
    long. Once there, head right along the platforms until you come to a Dark  
    door. Head through it.                                                     
    
    ================================
    Oasis Access            
    ================================
    Several Warrior Ing's inhabit this room. Ignore them and simply run through 
    to the next room.                                                          
    
    ================================
    Dark Oasis            
    ================================
    Use a Power Bomb on the wall infront of you to reveal...dark water? A Sky  
    Temple Key lies inside a Flying Ing Cache under the water. Its impossible  
    to obtain it right now. You don't NEED to use a Power Bomb right now but now
    you don't have to do it later. Head to the right and go through the door   
    right next to the Portal.                                                   
    
    ================================
    Hall of Stairs            
    ================================
    Use the pillar in the center of the room to use as a platforms to reach the 
    door at the top of the room.                                                
    
    ================================
    Save Station 3            
    ================================
    There won't be another Save Station for quite a while now. Better Save now  
    while you have the chance.                                                 
    
    ================================
    Bitter Well            
    ================================
    Continue through the short Morph Ball tunnel until you reach a small pit with
    some Phazon at the bottom. You can easily just roll into it and Bomb Jump  
    out of it. Then continue right and out the door.                            
    
    ================================
    Phazon Site            
    ================================
    There are several Dark Tallon Metroids here you can Scan if you didn't do so
    earlier. Destroy all of them as they only get in your way. Get onto the    
    moving platforms and wait for the second one to reach the top of its path.  
    Use the Screw Attack to reach a small ledge with an Annhilator door in the 
    distance. Go through it.                                                   
    
    ================================
    Ing Cache 2            
    ================================
    The Sonic Boom is sitting right there in the middle of the room. It is the 
    final charge combo you need. Its for the Annhilator Beam, uses 30 Dark and 
    Light Ammo, and 5 Missiles. It launches a huge blast of sound energy into 
    the distance almost instantaniously and cause major damage. But, its not   
    worth it because of the Ammo costs. Try out your new toy if you want, then 
    leave the room.                                                            
    
    ================================
    Phazon Site            
    ================================
    Jump all the way back down to the bottom of the room and then head out the 
    only other door you haven't been through yet to the left.                   
    
    ================================
    Feeding Pit            
    ================================
    There is a little bit of Phazon infront of you and what looks like a wall  
    protecting it. There is no wall despite the illusion there is. Jump over the
    Phazon to the bottom of the room and head to the right and go through the 
    Light door once you reach it.                                              
    
    ================================
    Feeding Pit Access            
    ================================
    Nothing of intrest in this short and straight room. Just head through quickly
    and out the next door.                                                      
    
    ================================
    Doomed Entry            
    ================================
    Right back where we started, eh? Jump on the platform infront of you and head
    for the Dark door on your left this time around.                            
    
    ================================
    Double Path            
    ================================
    Several Dark Splinters are in the room. Create a Super Beacon to watch 'em 
    burn away, and head to the next room.                                      
    
    ================================
    Battleground            
    ================================
    Sky Temple Key:Across the "invisible" platforms.
    
    There are several Warrior Ing in this room, and they will make this Key a   
    living hell if you don't kill them. Create a Super Beacon with an Annhilator
    shot to quickly dispose of them. Flip on your Dark Visor to see several    
    moving platforms across the gap infront of you, with a Flying Ing Cache on 
    the other side of the room. Cross the platforms carefully-they are NOT     
    synchronized with eachother so the timing is very awkward. On the last    
    platform, wait until its at the top before you Screw Attack over to the ledge
    with the Flying Ing Cache. Once there, you know what to do to retrieve our 
    second Sky Temple Key. Jump off the ledge, turn around, and head through the
    Super Missile door.                                                        
    
    ================================
    Warrior's Walk            
    ================================
    Missile Expansion:Break away the floor with a Bomb and quickly head through
    Phazon to obtain this.                                                     
    
    Head along the room with the Scan Visor on until you see a point which when
    Scanned (a point on the ground that is) reveals that it is broken and can  
    be blasted away. Place a Bomb here to break a hole in the ground into the  
    Phazon. Roll into the hole and quickly roll to the nearby MISSILE EXPANSION 
    the jump right back out of the pit again. Head along the room to another   
    Super Missile door. Go through it.                                          
    
    ================================
    Judgement Pit            
    ================================
    Jump right off the high ledge and run across the room, past some pillar to  
    the only blue door on the bottom level of the room.                         
    
    ================================
    Junction Site            
    ================================
    Missile Expansion:Its just...there....                                     
    
    Roll into the tunnel and once in the middle you should see a Missile       
    Expansion below you and a Bomb Slot above you. Use the Spider Ball Track to 
    reach the Bomb Slot and activate it, switching the...thing below you around 
    so a path to the bottom is open. Drop down and collect the MISSILE EXPANSION.
    Roll back up the track and activate the Bomb Slot again to switch the path 
    so you can exit the room to the right.                                     
    
    ================================
    Judgement Pit            
    ================================
    We're done in Dark Aether. Time to find a Portal. Use the ledges placed    
    around the room to eventually reach the top. Head out the door near the    
    Luminoth Statue.                                                           
    
    ================================
    Warrior's Walk            
    ================================
    Nothing intresting in this room anymore. Avoid the hole as you progress to 
    the next room.                                                              
    
    ================================
    Battleground            
    ================================
    Head across the room quickly so you don't have to deal with the Warrior Ing.
    Go through the Light door.                                                 
    
    ================================
    Double Path            
    ================================
    Just head to the other side, getting rid of any Darkling Tentacles that are 
    in your way.                                                               
    
    ================================
    Doomed Entry            
    ================================
    Jump over to the platform infront of you and head over to the left and out 
    the other nearby Dark door.                                                
    
    ================================
    Oasis Access            
    ================================
    Go through this room...                                                    
    
    ================================
    Dark Oasis            
    ================================
    Head over to the right until you reach the Portal. Finally, we can leave this
    place...                                                                   
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                               ~Agon Wastes~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Main Reactor            
    ================================
    Head to the right until you reach a Dark door. Go through it.               
    
    ================================
    Security Station B            
    ================================
    Be careful of the lasers in this room. Avoid them, and keep heading through
    to the next room.                                                           
    
    ================================
    Command Center            
    ================================
    Either fall to the bottom and use the Dark door down there, or use the Light
    door on the top floor of the room.                                         
    
    ================================
    Command Center Access            
    ================================
    A simple short room reguardless of which path you took from the previous    
    room. Head through the next door.                                           
    
    ================================
    Central Mining Station            
    ================================
    Head across the room and out the next door. To the left are some Pirate    
    Skiff's if you've missed their Scan before.                                
    
    ================================
    Central Station Access            
    ================================
    Just head through the room, ignoring any pointless distractions and dangerous
    chemicals that may be in here ;)                                           
    
    ================================
    Mining Station A            
    ================================
    Missile Expansion:Use a Power Bomb to reveal a Kinetic Orb Cannon which will
    shoot you up to the Expansion.                                             
    
    There are two Pirate Aertroopers in here which are annoying so take care of
    them. Once they are gone, jump to the bottom floor if you aren't already    
    there. Flip on the Scan Visor and look around for a Bendenzium covering down
    here. Use a Power Bomb once you locate its location to reveal a Kinetic Orb
    Cannon. Get inside it and hold R. You will be blasted up to some Spider Ball
    Tracks high in the room. Drop down and Bomb Jump to another set of Tracks to
    reach the MISSILE EXPANSION at the end of the path. Head out the other door 
    at the top of the room from here.                                          
    
    ================================
    Temple Access            
    ================================
    There are several Shreikbats in here. Kill them if you want to as you make  
    your way through the room.                                                  
    
    ================================
    Agon Temple            
    ================================
    Take the path to the left around the room until you reach a Dark door. Head 
    through this door.                                                         
    
    ================================
    Mine Shaft            
    ================================
    Get into Morph Ball mode and roll all the way down the tunnel, avoiding the 
    Pillbug's along the way.                                                  
    
    ================================
    Mining Station B            
    ================================
    Walk over to the Bomb Slot and use the Scan Visor to ensure your standing   
    right next to a Bendenzium wall. Use a Power Bomb to destroy the wall, and  
    go through the revealed door.                                              
    
    ================================
    Storage A            
    ================================
    Missile Expansion:Are you blind?                                            
    
    Just walk into the room and pick up the MISSILE EXPANSION just...sitting   
    there. These Expansions just keep on getting easier to obtain don't they?   
    Leave after you've obtained it.                                            
    
    ================================
    Mining Station B            
    ================================
    Normally there would be a shortcut out of here if the end of it wasn't barred
    up so...we're gonna have to take the long way back to the Temple Grounds.  
    Use the nearby Kinetic Orb Cannon to be blasted up to the door leading back
    to the Mine Shaft.                                                         
    
    ================================
    Mine Shaft            
    ================================
    Your gonna have to use a lot of Bomb Jumps to reach the top of the room. Head
    through the door up there.                                                 
    
    ================================
    Agon Temple            
    ================================
    Head to the right this time around until you reach a blue door. Head through.
    
    ================================
    Temple Access            
    ================================
    More Shreikbats in this room. Kill them all, and simply proceed through.    
    
    ================================
    Mining Station A            
    ================================
    Nothing intresting in this room besides the Space Pirates. Ignore them and 
    exit out the door at the bottom of the room.                               
    
    ================================
    Mining Station Access            
    ================================
    Rolling, rolling, rolling! Gotta keep on rolling back those prices! Huh? Er
    ummm....you heard nothing from me.                                         
    
    ================================
    Mining Plaza            
    ================================
    Energy Tank:Using the Echo Visor, shoot down 3 Sonic Transmitters to open a 
    shutter. Screw Attack to this small opening with the Energy Tank.          
    
    Flip on your Echo Visor and you should see 3 Sonic Tranmitters strewn all  
    around the room transmitting...sonic stuff near the center of the room.   
    By destroying each one, you raise a solar panel on a nearby pole to the very
    top. By raising all three (by, of course, destroying all 3 transmitters),  
    you will cause a powerful ray of sunlight to shine on a nearby gate which  
    will open revealing an ENERGY TANK. Use the Screw Attack to reach the Tank.
    The opening is VERY small and leaves little room for error with the Screw  
    Attack. You may fail several times so be careful. Once done exit out the   
    door at the bottom of the room.                                            
    
    ================================
    Plaza Access            
    ================================
    Head through the room.                                                     
    
    ================================
    Transport to Temple Grounds            
    ================================
    We won't be coming back to Agon Wastes for a while....and only then its    
    really just for the Sky Temple Key. Head up the elevator.                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                            ~Temple Grounds~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Agon Wastes            
    ================================
    Just head out the door right infront of you.                               
    
    ================================
    Agon Transport Access            
    ================================
    A simple hallway with cool scenery. There's no time to waste-head for the  
    other door.                                                                 
    
    ================================
    Industrial Site            
    ================================
    Head up the few ledges to the right and go through the door there. Ignore all
    Dark Splinters as they are no threat.                                      
    
    ================================
    Collapsed Tunnel            
    ================================
    Just roll through the tunnel and go out the next door.                      
    
    ================================
    Temple Assembly Site            
    ================================
    Head to the right and use the giant crate as a stepping stone to reach the  
    nearby door.                                                               
    
    ================================
    Dynamo Chamber            
    ================================
    Power Bomb Expansion:Use a Power Bomb to blast away the gate, and another on
    the walls to reveal the Expansion.                                         
    
    Use a Power Bomb on the Federation Gate to destroy it, then head forwards  
    towards to next gate. Look to the right to find a cracked Bendenzium wall.  
    Destroy it with a Power Bomb to reveal a POWER BOMB EXPANSION. Head back to 
    the Temple Assembly Site.                                                  
    
    ================================
    Temple Assembly Site            
    ================================
    Head to the right and head through the door over there.                    
    
    ================================
    Temple Transport B            
    ================================
    Head up the elevator shaft.                                                 
    
    ================================
    Temple Transport B            
    ================================
    We won't be in the Great Temple for long (as if we ever are). Simply head  
    out the door ahead of you.                                                 
    
    ================================
    Transport B Access            
    ================================
    Missile Expansion:Through a tunnel. Entrance on left wall.                 
    
    Head about halfway through the room and look to the left. You should see a  
    small opening on the wall. Morph Ball into it and Bomb Jump onto the ledge. 
    Roll through the tunnel and grab the MISSILE EXPANSION at the end (as well 
    as to be dropped back down to where you just were). Head to the Temple    
    Sanctuary now.                                                             
    
    ================================
    Temple Sanctuary            
    ================================
    Head to the center of the room, head left and go through the door once you  
    reach it.                                                                   
    
    ================================
    Controller Transport            
    ================================
    While you wait for the elevator, here's a riddle:a pair of scissors are   
    smashing a TV set. There's something wrong with that sentence...but can you
    find it?                                                                    
    
    ================================
    Main Energy Controller            
    ================================
    Enter the room and U-Mos will be standing near the Main Energy Controller,  
    looking at the energy you have obtained. He will thank you for restoring  
    the energy back to Aether. There is just one slight problem. There is still
    one little ball of energy remaining. It just so happens that it is in the  
    Sky Temple, guarded by the ruler of the Ing. If you were to obtain this last
    bit of energy, peace will be completely restored on Aether and Dark Aether
    will exist no longer. U-Mos will go on to explain that you need the 9 Sky   
    Temple Keys (Of which we already have 2) to open the gateway to the Sky   
    Temple. The Keys were strewn all around Dark Aether. In order to help aid  
    you on your quest, U-Mos presents you with the Light Suit. Walk into the  
    icon once the cutscene ends.                                                
    
    The Light Suit has excellant effects at this point of the game (Just like  
    the Phazon Suit in the original-by this point of the game its not that     
    useful...). All the effects of Dark Aether will harm you no longer. You take
    no damage there (And visibility has been increased a little). Also, Dark   
    Waters no longer harm you. Infact, they are now treated like normal water.  
    Also, you may have seen yellow beams of light along your journey. Samus can
    now ride the light to whereever it leads to. This is key for several       
    Expansion's we have left to get. As an added bonus, a transportation system
    has been created between the Energy Controllers. By stepping in the symbol 
    where the Energy Controller once was, you can teleport to any other Energy  
    Controller room on Aether. Very useful. In fact, let's use it right now.   
    Teleport to Torvus Bog.                                                    
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                              ~Torvus Bog~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Torvus Energy Controller            
    ================================
    No, that wasn't a test to show you that I'm not kidding. We got some business
    here to do. Head out the door.                                              
    
    ================================
    Controller Access            
    ================================
    Answer to above riddle:Both objects (pair o' scissors, TV set) suggest there
    is more than 1 object there. Of course, there isn't. A TV set is just a TV.
    A pair of scissors is just 1 scissor...thingy. Yeah. o_O Don't you dare click
    the "Back" button!                                                         
    
    ================================
    Torvus Temple            
    ================================
    Jump allllll the way down to the middle of the Temple, head down the        
    elevator, and head left through the blue door.                             
    
    ================================
    Underground Tunnel            
    ================================
    A short room. Head down the passageway, dodgin the Seedbursters then roll  
    down the next straightaway and out the nearby Light door.                  
    
    ================================
    Torvus Grove            
    ================================
    Missile Expansion:Destroy the bases of the tree to reveal this Expansion.   
    
    Turn on your Scan Visor and you will reveal 2 weak points on the tree's base.
    Use a Power Bomb on both of these locations and the tree will fall over. It
    will break some of the wall away, revealing a MISSILE EXPANSION yours for the
    taking. Go ahead and grab it, then exit out the only blue door in the room. 
    
    ================================
    Meditation Vista            
    ================================
    Energy Tank:Across the gap is a moving platform. Get on it and you will be  
    taken to the Tank.                                                         
    
    Across the long gap infront of you is a moving platform (wait a few seconds 
    and you should eventually see it.). You need to use the Screw Attack to    
    reach the platform. Trust me, your gonna miss with bad timing, over shoot, 
    and undershoot over and over again. Hopefully you still have some Energy to 
    spare ;) Once you reach the platform, it will move over to the ENERGY TANK 
    which you can easily obtain. Screw Attack right back over to the main       
    platform and use the Portal there.                                         
    
    ================================
    Gloom Vista            
    ================================
    No tricks here, just exit the room.                                        
    
    ================================
    Polluted Mire            
    ================================
    Ignore the Hunter Ing in the room and climb the base of the tree, and then 
    circle around to the top of the room. Exit through the Dark door there.   
    
    ================================
    Dark Falls            
    ================================
    There's a Save Station in here. You haven't seen one in a while and it would
    be disaterous if something bad happened. Save your game of course, and head
    out the door at the top of the room.                                       
    
    ================================
    Dark Forgotten Bridge            
    ================================
    Drop off the platform your on and head through the only Power Bomb door that
    is down here.                                                              
    
    ================================
    Putrid Alcove            
    ================================
    Power Bomb Expansion:Break the Power Bomb wall near the Dark Phlogus.      
    
    Head into the room and you will see a Dark Phlogus soon enough. Stay near the
    outer edge of the wall and head just right of him. Break the wall with a   
    Power Bomb to reveal a POWER BOMB EXPANSION. Now head out the other Power   
    Bomb door in the room.                                                    
    
    ================================
    Poisoned Bog            
    ================================
    Sky Temple Key:Its hidden inside another Flying Ing Cache. Its under the dark
    waters.                                                                   
    
    Several Hunter Ing are in this room. Use an Annhilator shot on the nearby   
    Beacon to make it Super so the Hunter's commit suicide into it. Once they are
    out of the way, jump into the dark waters. It no longer hurts you. Infact it
    is now trated like normal water but with crappy vision. Yay crappy vision!  
    Look around for a small alcove under the water which leads deeper into it.  
    Flip on your Dark Visor as you explore down here and you should see the    
    Flying Ing Cache. Destroy it of course and obtain the Sky Temple Key that is
    released from it.                                                          
    
    There is nothing else of intrest in this dead end room. Exit out the door you
    used to get in here.                                                       
    
    ================================
    Putrid Alcove            
    ================================
    You can always walk around the Dark Phlogus easily seeing as the water can't
    hurt you...exit out the next door.                                         
    
    ================================
    Dark Forgotten Bridge            
    ================================
    Use the tall mushrooms on the other side of the room to reach the Portal. Use
    it once you have reached its ledge.                                        
    
    ================================
    Forgotten Bridge            
    ================================
    Back in Light Aether, and we will be staying here for quite some time. Near 
    the Portal and to the left you should see a ledge slightly higher than the 
    Portal's ledge. You can easily reach it from here. Get on it, jump up to   
    the higher platform, then head down the hallway to the right and through the
    door at the end.                                                           
    
    ================================
    Plaza Access            
    ================================
    Simply roll through this room to the other side. If there are barriers     
    blocking the way, you haven't been following my FAQ at and earlier point.   
    Follow the pathway around to the Bomb Slots and make them re-aligned giving
    you access to the other side. There will be a revealed hole afterwards     
    containing a MISSILE EXPANSION (If you've been following my FAQ, you have 
    already gotten it). At any rate, head through the next door.               
    
    ================================
    Torvus Plaza            
    ================================
    Energy Tank:Go through the most grueling Spider Ball Track ever created. Its
    horrid. But worth it in the end.                                           
    
    Two Dark Pirate Commando's will attack you as you enter the room. ALL enemies
    MUST be killed in this room if you want a chance to get to the end of the  
    Spider Ball Track. Kill the Commando's with a charged Dark Beam shot followed
    by a Missile. There's 1 last enemy in this room-a Sporb. You, as you should
    know, can't kill them unless their main body is revealed. It will be shortly
    however. Now jump down into the monster half-pipe. Its tall. Really really 
    tall. Hold R the hold time as we will be needing to Boost onto a Spider Ball
    Track on the right side of the half-pipe (The left end just keeps extending 
    upwards. Really high.). Eventually after some grueling Boosting you should 
    eventually make it onto the Track. Simply head along it at first, Bomb     
    Jumping or releasing you grip to fall to the next part of Track when       
    neccessary. Eventually you will hear the Sporb nearby come out and it will 
    start attacking you. Drop off the edge, look up, and pop in a few Missiles  
    to destroy it. Get all the way back up to the point where it first started 
    to attack you.                                                            
    
    At the point your previously were you should have encountered, or be near 
    moving Spider Ball Tracks. Little bits of Track or placed on moving turbines.
    Time your jumps accordingly! After a few moving Tracks, you will have to   
    carefull cross a bridge and you will then be near an assload of moving     
    Spider Ball Tracks. Or at least for half a second you will be. A common    
    camera glitch in this room sometimes flips BEHIND the Tracks. The only thing
    you can see is the back of everything, which is no help. This thing is total
    hell if you can't see crap. However, like all glitches there is a cure...or
    at least a prevention. Leave the room (If the glitch happens that is. If   
    the camera never shifts position your fine), and go 2 rooms away then return
    to Torvus Plaza. You will need to kill the enemies again. Get back to the  
    point where the glitch happens. If it continues to happen, reset your      
    Gamecube and just keep retrying this process until it doesn't happen.     
    Eventually it won't happen.                                                
    
    Anyways, one you reach the very end of the Spider Ball Track (IF you ever do)
    you will bear a Kinetic Orb Cannon. Get inside to be shot across the room to
    a small platform with the ENERGY TANK on it. Grab it and (finally) leave   
    this forsaken room.                                                        
    
    ================================
    Plaza Access            
    ================================
    Simply roll across the several bridge to the other side of the room, then  
    head out the door.                                                        
    
    ================================
    Forgotten Bridge            
    ================================
    Head straight along the path until you reach the split. Head left and jump 
    all the way over to the main bridge. Head right along the bridge and head  
    through the door at the end.                                               
    
    ================================
    Abandoned Worksite            
    ================================
    You are able to use the Screw Attack to reach the ledge across the gap easily
    so do that. Roll through the tunnel there, and fall off the ledge and      
    continue out the next door.                                                
    
    ================================
    Great Bridge            
    ================================
    Power Bomb Expansion:Use a Power Bomb to break some nearby rocks, revealing 
    a tunnel. The Expansion is in there.                                       
    
    Use the Screw Attack (or the nearby Kinetic Orb Cannon) to get ontop of the 
    bridge, then head left to a dead end. Some Bendenzium rocks are nearby, which
    can be broken with a Power Bomb. Break them to reveal a tunnel. In the middle
    of it lies a POWER BOMB EXPANSION. Get out of the tunnel, back on the bridge,
    and fall off of it, and take the blue door under it.                      
    
    ================================
    Temple Access            
    ================================
    Simply roll through to the other side of the room. Use Bomb Jumps whenever 
    you need to.                                                               
    
    ================================
    Torvus Temple            
    ================================
    Head around the elevator and jump up into the red area of the lower Temple. 
    Roll through the tunnel and head out the door.                             
    
    ================================
    Underground Transport            
    ================================
    We're heading right back to lower Torvus. Head down the elevator then exit 
    out the door infront of you.                                               
    
    ================================
    Hydrodynamo Station            
    ================================
    Using the spinning platforms around the center collumn, reach the door at the
    top of the room.                                                            
    
    ================================
    Save Station B            
    ================================
    About time we find a Save Station! You won't be seeing another one for..quite
    a while so Save now and exit.                                              
    
    ================================
    Hydrodynamo Station            
    ================================
    Jump all the way down to the very bottom of the room and go through the door
    that is down there.                                                        
    
    ================================
    Hydrodynamo Shaft            
    ================================
    Head down the spiral staircase. At the bottom are a ton of weak enemies. Use
    the to refill your Ammo, Energy, and Missiles if your low on any of them and
    proceed out the door here.                                                
    
    ================================
    Main Hydrochamber            
    ================================
    Keep heading straight and fall off the platform. Keep going straight and   
    through an opening to find some Spider Ball Tracks. They lead up to a Portal.
    Use the Portal.                                                            
    
    ================================
    Undertemple            
    ================================
    Missile Expansion:Use the Wall Jump Surfaces right near the Portal to find  
    this Expansion.                                                             
    
    Jump off of the ledge right infront of you and look right at some Wall Jump 
    Surfaces. You know what to do. Use several Wall Jump's with the Screw Attack
    to reach a high ledge with a MISSILE EXPANSION on it. Jump back down and head
    into the main area of the room. Use the Spider Ball Tracks strewn all over  
    the room to reach the very top of the room. Jump up the ledge and head     
    through the only door here.                                                
    
    ================================
    Undertemple Access            
    ================================
    There are a ton of Darkling Tentacles in this room, which block many stairs
    up the spiral staircase. Stun them all, and work your way (slowly) to the  
    top door of the room.                                                     
    
    ================================
    Undertemple Shaft            
    ================================
    There are three doors in the middle area of this room (where you are now).  
    Swing around with the Grapple Beam twice on either side and head through the
    door on the ledge.                                                         
    
    ================================
    Sacrificial Chamber Tunnel            
    ================================
    Simply run through to the next room. Venom Weed is in this room, so shoot it
    to make it dissappear for a short time.                                   
    
    ================================
    Sacrificial Chamber            
    ================================
    Head to the right and use a Power Bomb on the Bendenzium frame surrounding 
    the nearby Dark door. If you have no Power Bomb Ammo, the previous room had
    a ton of storage containers which may spew the Ammo. Head through the Dark  
    door once your able to.                                                    
    
    ================================
    Undertransit Two            
    ================================
    Nothing special in this room. Just enter the Cannon to be shot into the    
    Transit, where all you need to do next is simply roll out to the other side,
    and out the door there.                                                   
    
    ================================
    Dungeon             
    ================================
    Logbook Creatures Scan:Watchdrone
    
    Sky Temple Key:Under the dark waters. Shoot the Light Beacons to clear a  
    path to the Flying Ing Cache.                                              
    
    Ignore the Dark Grenchlers in the room and jump into the dark water. Look  
    around for the path and follow it to a hole guraded by a Watchdrone. These
    guys are invulnerable to everything but have no attacks of their own, aside
    from just blocking your way. Look up to find a Light Beacon. Shoot it and  
    the Watchdrone will move out of the light, revealing the pathway. Roll under
    the hole and repeat the process with a second Watchdrone to reach the end of
    the path. Flip on your Dark Visor and the rest should be pretty obvious from
    here. Grab the Sky Temple Key. We're halfway there! Get out of the water and
    use the nearby Portal to get out of here.                                  
    
    ================================
    Catacombs            
    ================================
    There is an Annhilator door to your left. Head over to it, blast it open and
    head through :)                                                             
    
    ================================
    Transit Tunnel South            
    ================================
    Missile Expansion:Somewhere inside this giant maze. Using lotsa well timed 
    Bomb Jumps you can reach it.                                               
    
    Hop inside the Cannon to be shot into the main part of the Transit. This   
    maze is much different than any other Transit...and its quite complicated.
    Move over to he first Bomb Slot that is right near where you start off.    
    Activating it will switch around the current nearby. Using the new current,
    Bomb Jump up to the top-left corner of the room. The thing is, the current 
    lowers the gravity for Bomb Jump's. This meaning you shoot up really fast  
    but fall down slowly. You need to time the second Bomb correctly to be shot 
    to the top (and again to reach the second Bomb Slot). This switches another 
    current. Head over to the new current and reach the top of it, and keep   
    heading right. Using an upwards current to reach a third Bomb Slot. This   
    starts a timer for a new current right next to the Bomb Slot. Quickly Bomb 
    Jump to the top of the shaft the upwards current is now in to obtain a   
    MISSILE EXPANSION. Fall back out to the bottom of the room and head out the
    right Cannon, and out the door nearby afterwards.                         
    
    ================================
    Gathering Hall            
    ================================
    There is nothing of intrest in this room aside from a few Grenchler's. Use  
    the door at the other side of the room.                                    
    
    ================================
    Transit Tunnel West            
    ================================
    Hop inside the Cannon to be shot into the Transit. Break a block on the    
    ground to have access to the Bomb Slot, which reverses the fan's direction 
    allowing you to reach the other side of the room and the other Cannon. Use 
    the door nearby the Cannon once you exit.                                  
    
    ================================
    Training Chamber            
    ================================
    Missile Expansion:By using the Bomb Slot on the statue, you will reveal a  
    Power Bomb door...and this Expansion.                                      
    
    There are several Dark Blogg's in the room, and they are a pain in the ass 
    when you need to reach the top of the room. Using the Gravity Boost, try to 
    reach the ledge underwater near the only blue door in the room. If you are 
    having trouble whether its you can't make it or the Dark Blogg's, just keep
    trying (And kill the Dark Blogg's if they pester you). Once you reach the 
    blue door, stay on the platform and turn around. A Bomb Slot on a faraway  
    platform should easily be seen. Use the Screw Attack to easily reach this 
    platform. Bomb the slot which will move ther giant statue back a little,  
    revealing a Power Bomb door and a MISSILE EXPANSION in the water. Jump down
    to get it, and use the nearby Spider Ball Tracks to reach a Power Bomb    
    door. Go through it.                                                       
    
    ================================
    Fortress Transport Access            
    ================================
    Simply get on the moving platforms and ride them to the other side of the 
    room, jumping when neccessary. There's a Blogg in the water so avoid      
    falling into it.                                                          
    
    ================================
    Transport to Sanctuary Fortress            
    ================================
    Activate the nearby Scan Console to activate the elevator, then simply step
    in it to ride back to Sanctuary Fortress.                                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Sanctuary Fortress~                            |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Torvus Bog            
    ================================
    Head out the Power Bomb door infront of you.                               
    
    ================================
    Torvus Transport Access            
    ================================
    Several Octopedes are annoying in this room. Take them out from a distance 
    to avoid their self-destruction when they are detached, and continue through
    the Power Bomb door at the end.                                            
    
    ================================
    Main Research            
    ================================
    Simply head across the room to the Spider Ball Track, and ride up to the top
    to reach a blue door. Go through it.                                       
    
    ================================
    Transit Station            
    ================================
    There are several Rezbit's in this room. They won't appear unless you get   
    close to them. Quickly run through this room and out the next door.       
    
    ================================
    Reactor Core            
    ================================
    Quickly kill the Rezbit infront of you before it deals too much damage, then
    run around the giant tube infrotn of you to the other side of the room and 
    out the blue door there.                                                   
    
    ================================
    Minigyro Chamber            
    ================================
    Get into the nearby tunnel on your left and roll through to the other side.
    Boost through the Gyro quickly because the Harmony drones are attacking you 
    the whole time.                                                          
    
    ================================
    Hall of Combat Mastery            
    ================================
    Go straight ahead and use the Spider Ball Track as a shortcut to easily reach
    the other side of the room. Head right, and jump over to the Portal and    
    use it.                                                                    
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                               ~Ing Hive~                                 |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Culling Chamber            
    ================================
    Jump through the hole infront of you, then use Spider Ball Track to the left
    of you to reach a door quickly. Its about time we got another Sky Temple   
    Key don't you think?                                                       
    
    ================================
    Unseen Way            
    ================================
    Flip on your Dark Visor to see a platform allowing you to reach the door on
    the other side of the gap. Or take the easy way out and use the Screw Attack.
    Whichever way you prefer.                                                 
    
    ================================
    Hive Reactor            
    ================================
    Jump allllll the way down to the very bottom of the room. A Dark Ingsmasher 
    will attack you down here, but you can ignore him. Head to the right, down 
    the passage way and through the door.                                      
    
    ================================
    Save Station 1            
    ================================
    Finally we see another Save Station. Its wise to Save now-there's a lot more
    left in this Mission. Exit once done.                                      
    
    ================================
    Hive Reactor            
    ================================
    Keep heading forwards until you see a door on the left. Head through it (Or
    straight ahead for an Ammo Station).                                        
    
    ================================
    Hive Reactor Access            
    ================================
    Use an Annhilator shot on the Light Beacon infron of you to clear the gap of
    all the Nightbarbs. If you have a hard time hitting just the Beacon, then use
    a Light Beam shot on it. The effect will be just the same. Head through now
    to the other door in the room.                                              
    
    ================================
    Entrance Defense Hall            
    ================================
    Logbook Creatures Scan:Ing Larva Swarm
    
    Ladadada....simple boring room with a lot of turns in it. Near the end of  
    the room you will see a ton of small black blobs on the ceiling. These are 
    Ing Larva (Scan it of course). They pose no threat so you can easily ignore
    them. Head through the door.                                               
    
    ================================
    Hive Entrance            
    ================================
    Sky Temple Key:Top o' da room.                                            
    
    Use the Screw Attack to get all the way across the giant gap (which seems  
    even longer than its Light Aether counterpart). Use the tower of light here
    to reach the top of the room. Use the Screw Attack again to get all the way
    across the gap again and onto another high platform. The Flying Ing Cache 
    is right here and you should now what to do. Nearby is a pillar of red light.
    Whatever you do, DON'T go in it. Red light hurts you. Really fast. Its like
    Dark Aether with the Varia Suit on steriods. Umm..anyways head back through
    the only door in the room.                                                
    
    ================================
    Entrance Defense Hall            
    ================================
    Nothing much of intrest in this room besides the tiny Ing. Just head through
    the door on the other side of the room.                                    
    
    ================================
    Hive Reactor Entrance            
    ================================
    Hit the Light Beacon with the Light Beam once more to kill most of the     
    Nightbarb's, allowing easy access to the other door in the room.          
    
    ================================
    Hive Reactor            
    ================================
    Head into the center area and head right, and quickly start climbing the   
    platforms around the room. The Dark Ingsmasher may make you pee your pants
    as its constantly slamming its fists into the ground, making the screen    
    shake. Its scary really. Like your being chased. Creepy. Head out the door
    at the top of the room.                                                    
    
    ================================
    Unseen Way            
    ================================
    Once more, use the Screw Attack to easily cross the gap infront of you, then
    use the door there to the next room.                                      
    
    ================================
    Culling Chamber            
    ================================
    Use the Spider Ball Track infront of you to easily reach the other side of 
    the room. Head across the gap to the right and activate the Portal device 
    then head through the Portal.                                              
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Sanctuary Fortress~                            |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Hall of Combat Mastery            
    ================================
    Jump through the gap ONCE AGAIN and use the Spider Ball Track AGAIN to reach
    the other side of the room. Then use the door (again) to leave this room   
    (for the last time :)  )                                                   
    
    ================================
    Minigyro Chamber            
    ================================
    Using the tunnel on your left, roll through the gyro chamber and exit out 
    the door on the other side of the room.                                    
    
    ================================
    Reactor Core            
    ================================
    Drop down to the very bottom floor, and take a right and head down the     
    hallway, and through the door at the end.                                   
    
    ================================
    Sanctuary Map Station            
    ================================
    Missile Expansion:Use the light...                                         
    
    Head down the ramp and turn around. If you haven't seen it already, there is
    a light behind you. Head up it to be in a small alcove with a MISSILE      
    EXPANSION in it. Head back down the light, head back up the ramp and back  
    out the door once more.                                                    
    
    ================================
    Reactor Core            
    ================================
    Finally, it is time we left Sanctuary Fortress for good. Head down the    
    hallway and take the first door on your right.                            
    
    ================================
    Reactor Access            
    ================================
    Just quickly run through the room and go out the door before the Rezbit    
    causes too much damage to you.                                              
    
    ================================
    Power Junction            
    ================================
    Just get into Morph Ball mode and Boost through the room. The Diligence    
    drones don't do much damage.                                              
    
    ================================
    Sanctuary Entrance            
    ================================
    Use the Screw Attack to reach the other side of the room. Its a long distance
    away so you will need to time each Screw so you get the most distance out of
    it. If you can't make it, the Spider Ball Tracks will always be there, ready
    to be used.                                                                
    
    ================================
    Temple Transport Access            
    ================================
    Just head through to the next door.                                       
    
    ================================
    Transport to Temple Grounds            
    ================================
    Goodbye Fortress. So sad we won't be coming here again (Or course, you can 
    always come back out of freewill). Head up the elevator.                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                            ~Temple Grounds~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Sancuary Fortress            
    ================================
    Head out the door infront of you...                                        
    
    ================================
    Fortress Transport Access            
    ================================
    Energy Tank:At the top of the beam of light.                              
    
    A Luminoth Turret will almost immediately attack you as you enter the room.
    Destroy it from a distance then continue forwards, and enter the beam of    
    light. At the top you will find an ENERGY TANK, and if you've been following
    the Walkthrough that should be your last, 14th one. From here just head back
    down the light and continue through the room, running past the second turret
    along the way and out the other door.                                     
    
    ================================
    GFMC Compound            
    ================================
    Head across the room and exit out the blue door on the other side. Grab the
    Missile Expansion ontop of the Federation ship if you haven't done so     
    already.                                                                  
    
    ================================
    Trooper Security Station            
    ================================
    Use a Power Bomb on the security gate infront of you to destroy it, then   
    proceed through the rest of the room.                                      
    
    ================================
    Communication Area            
    ================================
    Just follow along the path through the room. There's a small glass hole that
    when broken with a Bomb reveals a Missile Expansion if you missed it      
    earlier. Also, the door at the top of the room leads to an Expanion as well.
    Get them if you have yet to.                                              
    
    ================================
    Dynamo Chamber            
    ================================
    Use another Power Bomb on the fallen gate to destroy it, then proceed through
    the room and out the door at the end of it.                                
    
    ================================
    Temple Assembly Site            
    ================================
    Head to the left and through the hallway until you reach the Portal on the 
    left. We've used it before but if you haven't you will need to shoot a     
    crystal with a Light Beam shot to reveal the Portal. In any case, just use
    the Portal.                                                                
    
    ================================
    Plain of Dark Worship            
    ================================
    To the right of where you are there is a huge pile of Ingworms with a Missile
    Expansion near them. By following this guide you should already have it, so
    open the Seeker Missile door to the left.                                   
    
    ================================
    Lake Access            
    ================================
    There is a ton of Venom Weed in this room. Shoot it all away, then go through
    once it is safe.                                                           
    
    ================================
    Accursed Lake            
    ================================
    Logbook Research Scan:Dormant Ingclaw
    
    Sky Temple Key:Other side of the lake.                                     
    
    Scan one of the large Ingclaws not spewing gases infront of you, then proceed
    through the lake (Its about 2 inches deep, you won't sink in it). The Flying
    Ing Cache is on the other side of the room and I hope by now you figured   
    out what to do. Grab the sixth Sky Temple Key (or maybe fifth. I lost count)
    and get out of this room.                                                  
    
    ================================
    Lake Access            
    ================================
    Once again a mountain of Venom Weed covers the ground. Kill it all as you  
    make your way through the room again.                                      
    
    ================================
    Plain of Dark Worship            
    ================================
    Head for the right until you reach the Portal. Use it.                      
    
    ================================
    Temple Assembly Site            
    ================================
    Head for the right side of the room and use the door there, using the giant
    crate as a bridge to reach the door.                                        
    
    ================================
    Dynamo Chamber            
    ================================
    There's nothing left to destroy so just head through to the other side.     
    
    ================================
    Communications Area            
    ================================
    There is still nothing else in this room. Pretty boring around here, eh? Just
    head through the bottom level to the other door.                           
    
    ================================
    Trooper Security Station            
    ================================
    Just walk right through the room.                                          
    
    ================================
    GFMC Compound            
    ================================
    Enter the room then jump up to the ledge on the left. Use the door on that 
    ledge.                                                                     
    
    ================================
    Sacred Bridge            
    ================================
    This is boring isn't it? Nothing of intrest in here besides the bridge. Just
    jump over the gap and head through the door.                               
    
    ================================
    Sacred Path            
    ================================
    Head for the other side of the room, Space Jumping up ledges whenever you  
    need to. At the other side of the room, turn around and jump on the far   
    platform. From here you can easily jump to the nearby Portal. Activate the  
    Portal then use it.                                                        
    
    ================================
    Profane Path            
    ================================
    Beam Ammo Expansion:The final Beam Ammo Expansion we need. Its behind an   
    Echo Lock door. The combonation to unlock the door is right of door-far from
    it, right of door-close to it, Echo Lock on the left, then right of door-far
    from it.                                                                   
    
    There are several Dark Pirate Commando's in the room. You can kill them or 
    ignore their annoyance. Head for the Echo Door to the right of where you  
    are. In order to unlock this door, you need to shoot the pedestals with the
    Annhilator Beam in this following order:right of door-far from it, right of
    door-close to it, Echo Lock on the left, then right of door-far from it.   
    This will cause the door to open, revealing the last BEAM AMMO EXPANSION.  
    You should be able to hold 250 of each Ammo now. Not bad. Head through the 
    only blue door in the room.                                                
    
    ================================
    Phazon Pit            
    ================================
    You'll get a nice surprise when you need to Grapple across the pit. A Dark  
    Tallon Metroid will quickly appear in view. Gives most people a heart attack
    unless you know it was coming. Avoid it and quickly get through the door   
    across the small pit.                                                      
    
    ================================
    Phazon Grounds            
    ================================
    Missile Expansion:Use the Screw Attack at the top left corner of the room to
    reach a far off cove with the Expansion.                                   
    
    You can opt to ignore all of the Dark Tallon Metroids in the room. And lemme
    tell you-there's a lot. Head to the left and in the distance you should be 
    able to see a ton of Tallon Metroids lining up a path to a distance cove. Use
    the Screw Attack to get over there and claim the MISSILE EXPANSION. Screw   
    Attack back over to land and head out the other blue door in the room.     
    
    ================================
    Reliquary Access            
    ================================
    From here on to the Sky Temple Key, there is nothing but Ingstorm's. Luckily,
    the Light Suit prevents damage from them so just walk on through the room. 
    Scan the Ingstorm if you didn't earlier.                                  
    
    ================================
    Reliquary Grounds            
    ================================
    There are a ton of Warrior Ing in this room. They rarely attack since there 
    is little level ground for them to attack on. Just work your way up to the 
    top door of the room.                                                     
    
    ================================
    Ing Reliquary            
    ================================
    Sky Temple Key:Bottom of the room.                                          
    
    Simply jump off the ledge to the bottom of the room, flip on your Dark     
    Visor and blast the Flying Ing Cache to bits. 7 Sky Temple Key's down, and 
    only 2 more left to obtain. Head along the path on the edge of the room to 
    reach the door then go through it.                                         
    
    ================================
    Reliquary Grounds            
    ================================
    Just jump off the ledge and make your way past the Warrior Ing to the only 
    other door in the room.                                                     
    
    ================================
    Reliquary Access            
    ================================
    Walk along the room and head for the door just across it.                   
    
    ================================
    Phazon Grounds            
    ================================
    Head over to the left, up the stairs, and out the door.                    
    
    ================================
    Phazon Pit            
    ================================
    Avoid the Dark Tallon Metroid as you Grapple across the pit, and head through
    the other door across the pit.                                             
    
    ================================
    Profane Path            
    ================================
    Head across to the other end of the room, jumping up the ledges when you need
    to and ignoring the Dark Pirate Commando's. Turn around and jump over to the
    Portal, activate it, then use it.                                         
    
    ================================
    Sacred Path            
    ================================
    Back in Light Aether for a little bit of time. Now jump over to the right and
    head through the blue door over there.                                     
    
    ================================
    Temple Transport A            
    ================================
    Step in the elevator to head to the Great Temple.                         
    
    ================================
    Temple Transport A            
    ================================
    Exit out the door infront of you.                                         
    
    ================================
    Transport A Access            
    ================================
    Roll inside the hole on the left to finally reach another Save Station. You
    will NOT be seeing one until right before the final boss so you better do so
    now. Leave the room afterwards.                                           
    
    ================================
    Temple Sanctuary            
    ================================
    Just walk right across the room to the other side. All the poor Luminoth will
    be saved soon....that's for sure.                                          
    
    ================================
    Controller Transport             
    ================================
    Ride the elevator to the top of its path, then exit out the door infront of
    you once it is at the top.                                                 
    
    ================================
    Main Energy Controller            
    ================================
    Walk around U-Mos and head into the transportation system. This time choose
    Agon Wastes as the destination.                                            
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                             ~Agon Wastes~                                |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Agon Energy Controller            
    ================================
    Its time to finish what we started in Agon Wastes. Exit the room via the  
    only door here.                                                             
    
    ================================
    Controller Access            
    ================================
    Warning, Nuclear Missile Launched. *Super loud siren is heard* If only that
    could happen...                                                            
    
    ================================
    Agon Temple            
    ================================
    Follow the room around to the left until you come to a small opening. Head 
    through the Light door that is there.                                      
    
    ================================
    Sandcanyon            
    ================================
    Use the Kinetic Orb Cannon to be blasted to the other side of the room. Head
    through the door there.                                                   
    
    ================================
    Ventilation Area A            
    ================================
    Roll inside the tunnel and just Boost straight across to the other side and 
    head through the Light door.                                              
    
    ================================
    Main Reactor             
    ================================
    Get into Morph Ball mode and roll down the Spider Ball Track nearby, then 
    hop into the elevator once it comes down. At the top, head straight and out
    through the Dark door.                                                     
    
    ================================
    Security Station B            
    ================================
    Nothing intresting in this room that can really hurt you. Just walk through
    to the blue door.                                                          
    
    ================================
    Command Center            
    ================================
    Drop off the edge to the left, and activate and use the Portal.             
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                           ~Dark Agon Wastes~                             |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Doomed Entry            
    ================================
    Head left, avoiding the Phazon, and take the Light Beam door once you reach
    it across the room.                                                        
    
    ================================
    Feeding Pit Access            
    ================================
    Several Dark Splinters inhabit this room. Nothing major-just run through to
    and through the other door.                                                
    
    ================================
    Feeding Pit            
    ================================
    Power Bomb Expansion:Underwater                                            
    
    Jump into the dark water. There is a POWER BOMB EXPANSION down here, but it 
    will take some searching to find because its hard to see down here.        
    Eventually you will find it. Once you have, just get out of the water and   
    head back out the Light door.                                              
    
    ================================
    Feeding Pit Access            
    ================================
    Just run through the room.                                                 
    
    ================================
    Doomed Entry            
    ================================
    Jump up onto the platforms infront of you, and head across and straight to  
    the Dark door on the other side of the room (Not the one on the left!).    
    
    ================================
    Oasis Access            
    ================================
    There are several Inglets in here but they pose no threat. Just walk across
    the room to the other side.                                                
    
    ================================
    Dark Oasis            
    ================================
    Sky Temple Key:Underwater. Again.
    
    If you haven't done so already, use a Power Bomb on the rock wall infront of
    you to reveal some dark water. Jump inside, flip on the Dark Visor and blow
    up the Flying Ing Cache to claim the 8th Sky Temple Key. Get out of the water
    and use the nearby Portal on the left.                                     
    
    ================================
    Main Reactor            
    ================================
    Head across to the Dark door and go through it.                            
    
    ================================
    Security Station B            
    ================================
    Simply walk through this simple room.                                     
    
    ================================
    Command Center            
    ================================
    Head along the top edge of the room until you reach the Light door ahead of 
    you. Go through it.                                                        
    
    ================================
    Command Center Access            
    ================================
    Head through the Light door at the other end of this room.                 
    
    ================================
    Central Mining Station            
    ================================
    Jump off the edge and land on the lower level of the room, then head straight
    across to the other door of the room.                                      
    
    ================================
    Central Station Access            
    ================================
    There's nothing of importance in this room, so just head on through.       
    
    ================================
    Mining Station A            
    ================================
    Jump off your high ledge and fall down to the bottom of the room, and keep 
    going straight through the door down there.                               
    
    ================================
    Mining Station Access            
    ================================
    Get into Morph Ball mode and simply use the Boost Ball to rush over to the 
    other door in the room.                                                   
    
    ================================
    Mining Plaza            
    ================================
    Head straight and fall off the ledge to the bottom of the room. Keep going 
    straight and out the door.                                                
    
    ================================
    Plaza Access            
    ================================
    Run across the room, ignoring the Lumites.                               
    
    ================================
    Transport to Temple Grounds            
    ================================
    Head in the elevator. This is the last time we need to visit Agon Wastes.  
    How sad...                                                                  
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                            ~Temple Grounds~                              |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Transport to Agon Wastes            
    ================================
    Just go out the door infront of you.                                       
    
    ================================
    Agon Transport Access            
    ================================
    Just walk through the hallway, killing the Kralee if you want to and go    
    through the door at the end.                                              
    
    ================================
    Industrial Site            
    ================================
    Head to the right side of the room and up a few ledges to reach a blue door
    your gonna want to go through.                                              
    
    ================================
    Hive Transport Area            
    ================================
    Walk around to the left, avoiding the useless elevator and continue down the
    hallway until you reach the door.                                         
    
    ================================
    Hive Access Tunnel            
    ================================
    Nothing in here but memories of you starting the game. Oh what fun that was.
    Go through the room.                                                       
    
    ================================
    Landing Site            
    ================================
    Head ontop of Samus's Ship to Save the game, and replenish you Energy and   
    Ammo. Now head out the door on the high left ledge using the out jutting   
    platform to reach the door there.                                          
    
    ================================
    Service Access            
    ================================
    You can ignore the Dark War Wasps or kill them if you please, then roll into
    the pipe on the left corner of the room. Roll through the entire tunnel, and
    out the door at the very end.                                            
     
    ================================
    Meeting Grounds            
    ================================
    Several Dark Pirate Commando's are in this room. Ignore them, fall down the
    ledge and work your way left of the room and out the door once you reach it.
    Almost at the Sky Temple!                                                 
    
    ================================
    Hall of Eyes            
    ================================
    Simply jump up to the platform with the Portal on it, activate it, and jump
    in one last time.                                                         
    
    -----------------------------------------------------------------------------
    |                                                                          |
    |                                                                          |
    |                          ~Sky Temple Grounds~                            |
    |                                                                          |
    |                                                                          |
    -----------------------------------------------------------------------------
    
    ================================
    Base Access            
    ================================
    Head over down the left edge and go through the Super Missile door.         
    
    ================================
    War Ritual Grounds            
    ================================
    Missile Expansion:Use the Dark Visor to see some Seeker Missile points on the
    door. Blast them to reveal the Expansion.                                 
    
    Head to the right and along the room until you reach a black door (and where
    a Hunter Ing will attack you). Flip on the Dark Visor to see some Seeker   
    Missile targets on the door. Blast them all to lower the door and to reveal
    the final MISSILE EXPANSION of the game. Yay. Now head to the right and   
    through the door there.                                                    
    
    ================================
    Shrine Access            
    ================================
    Roll through the tunnel to the end, then use a Super Missile to open the door
    and go through it.                                                         
    
    ================================
    Defiled Shrine            
    ================================
    Sky Temple Key:Where your ship WOULD be in this room.                       
    
    Jump into the middle of the room and shoot the Beacon with an Annhilator   
    shot to destroy all the Warrior Ing in the room. The flip on the Dark Visor
    and obtain the final, 9th, nuave (Spanish for 9), 8 +1, whatever Sky Temple
    Key. Leave the room after this.                                       
    
    ================================
    Shrine Access            
    ================================
    Roll back out of the tunnel and head through the only other door in this room
    you have yet to go through.                                                 
    
    ================================
    Gateway Access            
    ================================
    Last chance to Scan the Darkling Tentacles on the walls before you stun them
    and head through to the next room.                                        
    
    ================================
    Sky Temple Gateway            
    ================================
    Logbook Lore Scan:A-Kul's Testament
    Logbook Lore Scan:G-Sch's Key
    Logbook Lore Scan:S-Jrs's Key
    Logbook Lore Scan:C-Rch's Key
    Logbook Lore Scan:D-Isl's Key
    Logbook Lore Scan:M-Dhe's Key
    Logbook Lore Scan:J-Fme's Key
    Logbook Lore Scan:J-Stl's Key
    Logbook Lore Scan:B-Stl's Key
    Logbook Lore Scan:S-Dly's Key
    
    Enter the room. DON'T UNDER ANY CIRCUMSTANCE STAND IN THE SHINING RED LIGHT
    YET. Scan all of the heads along the room. All 10 of them to reveal        
    information...now useless to us because we have all of the Keys. Step into 
    the light to place all 9 Key's into their proper places. The lock on the Sky
    Temple at once has been unlocked, and a shining beam of light will appear  
    nearby. This is it. Let's make our assult on the commander of the Ing.    
    ***LOTSA ITEMS ACCQUIRED!***
    ***SKY TEMPLE GATEWAY OPENED!***
    ***MISSION 21:COMPLETE!***
    
    -----------------------------------------------------------------------------
                       ~Mission 22:Deja Vu in "Prime Time"~
    -----------------------------------------------------------------------------
    Mission Difficulty:*****/*****
    Mission Objective:All of our hard work has come down to this. You must fight
    Emperor Ing and defeat him to claim the last bit of Energy on Dark Aether. 
    Hopefully you've remembered your first conversation with U-Mos...something 
    about how if one side has no Energy they became unstable? You must escape 
    Dark Aether before it is wiped form existance.                            
    
    ================================
    Sky Temple Energy Controller            
    ================================
    Use the nearby platforms to reach the upper area of the room, and to find a 
    Save Station. No **** you should use it. Use the Screw Attack to reach the 
    door on the other side of the room.                                        
    
    ================================
    Sanctum Access            
    ================================
    Use the Wall Jump Surface's to reach the top of the room. Might as well tell
    you now that if you were going for 100% Scans, you should have 96% Scans   
    before going into the final boss. Just saying.                              
    
    ================================
    Sanctum            
    ================================
    Logbook Creatures Scan:Emperor Ing Body
    Logbook Creatures Scan:Emperor Ing Head
    Logbook Creatures Scan:Emperor Ing Eye
    Logbook Creatures Scan:Emperor Ing Chrysalis
    Logbook Creatures Scan:Mutated Emperor Ing
    
    Enter the room and you'll see a giant shadow on the ground...and the final 
    bit of Energy! But what's this? Some giant ass blob covers the Energy in its
    mouth? As ugly as it may be, that is the Emperor Ing. Its final boss time!
    Start off by Scanning its Head and Body. The trick to damaging it is the 
    destroy all of the tentacles it has, then that will expose its Eye (Scan it
    of course). There are little openings on it which you can use to attack it.
    But I'm getting ahead of myself. Rush over to one of the corners of the room
    and stand on one of the circles there. Now, you can Lock-On to the flailing
    tentacles, but your shots hit 1/50 times. Its best to use the Annhilator Beam
    to shoot away the tentacles. Since it homes in easily and quickly its very 
    efficient at doing the job. Once all of its tentcles have been destroyed, its
    Eye will be revealed for about 15 seconds. Unload whatever you have into its
    Eye during this time. Only attacks that directly hit the Eye and not the   
    sheild it has will damage it. The openings of the shield occasionally shoot 
    a powerful laser at you, which makes you unable to shoot for about 5 seconds.
    Super Missiles are the most powerful weapon you have against Emperor Ing, but
    they are slightly harder to hit him with than normal Charged Light Beam    
    shots. But there is 1 weapon. A weapon of mass destruction that bring's    
    Emperor Ing's life to critical in moments:The Sunburst. The odds of it     
    connecting with the eye are about 1000:1 but it does make your life a whole 
    lot easier. Anyways, after a short time the Eye will be covered by the head
    again and you must repeat the process. Every time you do this more and more 
    tentacles will appear. Normal Emperor Ing attacks consist of him spinning 
    his tentacles around the room, shooting a blast of dark energy at you (Use
    the Boost Ball to avoid it) and opening Light Portals to hurt you badly.  
    Of course, this was just phase one...                                     
    
    After defeating Emperor Ing, he will use his head as a covering for his body,
    and trandform himself into an energy regenerating Chrysalis. Poisonous gas 
    will appear in the arena now. Quckly Scan Emperor Ing, then use the Spider  
    Ball to cling onto the Chrysalis (That's a fun work to say...). The trick 
    here is that there are 11 holes on the Chrysalis, and right before         
    tentacles pop out of holes (dark bubbles will emit from the holes before   
    that happens) you want to place a Bomb to destroy the tentacle. Simply     
    destroy all 11 tentacles. To make your life easier, you can use your Power 
    Bombs. You won't be needing them later. Also, Inglet's will attack you often
    (But will stay in puddle form). Kill them. A lot. Restore your Energy and  
    Ammo.                                                                      
    
    After destroying all 11 tentacles, Emperor Ing will explode form the       
    Chrysalsis and has mutated into a giant Warrior Ing. Scan the Mutated Emperor
    Ing and prepare for a hard fight. Now the object here is to hit the heart  
    of Mutated Emperor Ing with a few Super Missiles. This will get the heart 
    to change from orange to either White or Purple. If it is White, unleash all
    of your Entangler shots while you still got them (He won't be frozen or   
    anything, but its powerful enough). If it is Purple, unleash an assload of 
    Annhilator shots (NOT charged). He has a ton of health, and like to pummel
    you with many attacks. He can create a ton of Portals which have a ton of 
    tentacles pop out and flail at you. He can also jump really high in an    
    attempt to land right on you. He can also fling his arms at you. Basically,
    he is just a mega-powerful Warrior Ing with a different weak spot. Now, if
    you run out of Ammo, occasionally a ton of enemies (Which are un-scannable)
    swarm around Mutated Emperor Ing. Shots of the Power Beam make them spew  
    Ammo everywhere. Use them to your advantage. If your still having mega    
    trouble, you ould always try the lucky way out. That would be to Screw   
    Attack his heart. Trust me, it may take a thousand attempts and nothing   
    will happen. But if you do connect and with the full force of the Screw,  
    Mutated Emperor Ing will go down instantly (Or at least lose a ton of    
    health). Use whatever method suits you best.                             
    
    Once you have finally defeated Emperor Ing, he will explode, leaving the  
    last of the precious Energy (That once belonged to Aether) behind. Samus  
    will suck it all up into her suit. Now, time for a history pop quiz. What 
    happens if one of the dimensions has no Energy to support it? If you guessed
    "The dimension will collapse and cease to exist" then your right! Wait...  
    that's bad! We're still on Dark Aether! Platforms will rise above the ground
    allowing you to Screw Attack over to the door in the room. An 8 minute     
    self-desctruct timer will be active, counting down the precious seconds you
    have before the planet gives way. We've gotta get out of here! Well, GET  
    OUT OF HERE NOW!                                                           
    
    ================================
    Sanctum Access            
    ================================
    Hurry! Jump down the corridor shaft and quickly go through the door behind 
    joo!!!!                                
    
    ================================
    Sky Temple Energy Controller            
    ================================
    The Save Station is inactive so don't bother. If you've gone fast (and why  
    shouldn't you have?) there should be around 7:30:00 left on the clock. Head
    down the beam of light!                                                    
    
    ================================
    Sky Temple Gateway            
    ================================
    Logbook Creatures Scan:Dark Samus 3
    Logbook Creatures Scan:Dark Samus 4
    
    It was obvious you two would have to fight each other one last time. A battle
    to the death. But a restricted one nonetheless. You've got a self-destruct
    time breathing down your neck. With awesome Escape music, its time to finish
    this once and for all!                                                    
    
    (Also take of note that the Escape music is a remix of the Escape music from
    Metroid Zero Mission. Isn't that cool?)                                   
    
    Start off by Scanning Dark Samus, and then unloading several Super Missiles
    into her. After dealing a little bit of damage, she will turn invisible. Your
    Dark Visor is overloaded right now so resort to the Echo Visor. Hit Dark    
    Samus with more of whatever you've got. Eventually she will become visible 
    again and entrap herself inside a giant Phazon bubble.                    
    
    Scan her again. If you've been Scanning everything you should have gotten 
    the 100% Scans message as well as that the Boss Gallery has been unlocked. 
    Now, in her Phazon bubble she is invincible to everything....except Phazon
    itself. Only Phazon can penetrate her sheild and damage Dark Samus. Keep  
    a Charge Beam (Normal Power Beam of course) always at the ready, and     
    always stay Locked-On to her. She will constantly spew Phazon Missiles at you
    which dish out major damage. Eventually she will spit out a ton of Phazon  
    Particles, which you must collect with the Charge Beam. The Lock-On will  
    automatically shift up to help you obtain these Particles. If one of them 
    touches Samus, she will lose her charge and you will have wasted time. You 
    only need about 4-5 Particles to change the Charge Beam to Blue. Unleash 
    this at Dark Samus while still in here sheild to damage her, and she will 
    come floating back down for a few seconds before resorting back to her     
    Phazon bubble. DON'T shoot the Phazon Beam at Dark Samus when she isn't in 
    her sheild or it will heal her. That's bad. Very bad. It just drags out the
    fight in the end really....                                               
    
    All you truly need to do is keep repeating this process until she is defeated
    before the time expires. If you don't want to see the ending as I'm about
    to describe it, please feel free not to. If you wanna know what happens,   
    read on.         
    
    Dark Samus will vanish in her usual particly way, and then Dark Aether will
    begin to shake violently as atop a huge cliff nearby a ton of Warrior Ing  
    jump down at Samus, along with a ton of falling boulders. The violent shaking
    has caused a giant wall of Phazon to collapse revealing....a Portal? Samus 
    will rush over to the Portal and use it to escape Dark Aether. Just then, 
    Dark Aether will be wiped from existance as your shown that is just vanishes
    just like that. You will appear back inside the Main Energy Controller, as 
    all of the Luminoth bow down in gratuity. Samus waves them off without a  
    second glance and returns to her ship. If you obtained 75% or more items,  
    Samus will take off her entire suit, revealing a sleak Metroid Zero Mission
    version of Samus. Quite different from the Samus in Metroid Prime 1. Of    
    course I'm sure most will agree that Samus looks like puke in 3-D. Meh.   
    The credits will roll, blah blah blah, Save after your done. If you obtained
    all 100% items, you'll see a cutscene showing Dark Samus reform in space. 
    Ooooh! I smell Metroid Prime 3!
    ***DARK AETHER OBLITERATED!***
    ***FINAL OBJECTIVE COMPLETE!***
    
    -----------------------------------------------------------------------------
                               ~VII.Expansions Guide~
    -----------------------------------------------------------------------------
    Don't feel like going through my Walkthrough and searching for that one last
    Expansion you need for 100%? Never fear! My Expansion Guide will cover all 
    the locations for every Expansion in the game from Missiles to Beam Ammo.  
    I'll post a minor description on how to get the Expansion in each room     
    that needs to be covered.                                                   
    
    -----------------------------------------------------------------------------
                           ~VII A.Missile Expansions~
    -----------------------------------------------------------------------------
    There are 50 Missile Expansions in the game (Including the Missile         
    Launcher). 50*5=250? Aren't there a total of 255 Missiles in the game? Yes.
    The Seeker Missile Combo counts as the 51st Missile Expansion. Intresting
    isn't it?  I'll list what part of Aether the Expansion is in (Light or    
    Dark), the World (Agon Wastes, Dark Torvus Bog, etc.) and the Room name for
    easy refrence. Ready for many Missiles?                                    
    
    ==========================================================
    Missile Expansion #1:Light Aether - Temple Grounds - Hive Chamber A
    ==========================================================
    Once you are able to come back to this room, do so by dropping off the ledge
    in Hive Transport Access. You can do this once you have the Violet        
    Translator. In this room you will find a Dark Missile Trooper. Its the only
    one in the game so Scan it now. Kill him with whatever weapons you have. He
    drops the Missile Expansion after the battle.                              
    
    ==========================================================
    Missile Expansion #2:Light Aether - Temple Grounds - Hive Chamber B
    ==========================================================
    You are able to obtain this Expansion once you have the Morph Ball Bombs. 
    Hive Chamber B happens to be the very room you lost most of your           
    equipment....neat eh? In the room you will need to roll through a Morph Ball
    tunnel to reach another are of the room. Right near the hole leading into  
    the tunnel is a cracked block. Use a Bomb on it to expose a new tunnel. The 
    Missile Expansion is at the end of it.                                     
    
    ==========================================================
    Missile Expansion #3:Light Aether - Temple Grounds - GFMC Compound
    ==========================================================
    This is the very first Missile Expansion you get in the game. Its in the  
    yellow crate near the GFS Tyr. You need to see the cutscene in order to    
    access the crate.                                                          
    
    ==========================================================
    Missile Expansion #4:Light Aether - Temple Grounds - GFMC Compound
    ==========================================================
    Once you have the Space Jump Boots, return to the GFMC Compound. The Missile
    Expansion here is located on the top of the GFS Tyr. Use the ledge across  
    form the ship as a ledge high enough the properly Space Jump to the ship, and
    then walk over to the Expansion.                                           
    
    ==========================================================
    Missile Expansion #5:Light Aether - Temple Grounds - Communication Area
    ==========================================================
    Jump onto the ledge just above the ground floor of the room. Look around  
    for a small white piece of glass on the ground. Once you do, use a Morph   
    Ball Bomb on it to reveal the Expansion.                                  
    
    ==========================================================
    Missile Expansion #6:Light Aether - Temple Grounds - Temple Assembly Site
    ==========================================================
    Jump ontop of any of the ledge near the left side of the room (The side    
    opposite of the giant crate). From here, you can use the Space Jump to reach
    a ledge high on the wall that leads around most of the room. Once you reach
    a tunnel, use the Morph Ball to reach the Missile Expansion at the very end
    of it.                                                                      
    
    ==========================================================
    Missile Expansion #7:Light Aether - Temple Grounds - Transport to Agon Wastes
    ==========================================================
    To the left of the elevator and cliff leading into the abyss, look for a   
    small Luminoth webling. Shoot the large green plant to destroy the web,   
    revealing the Missile Expansion.                                            
    
    ==========================================================
    Missile Expansion #8:Light Aether - Temple Grounds - Hall of the Honored Dead
    ==========================================================
    Use the Boost Ball in the colored Spinners to destroy the glass surrounding 
    the Seeker Missile Combo. This Combo has an additional effect-it adds 5    
    Missiles to your count.                                                    
    
    ==========================================================
    Missile Expansion #9:Light Aether - Agon Wastes - Mining Station A
    ==========================================================
    On the bottom of the room you need to find a smalll cracked piece of wall  
    composed of Benzium. Use a Power Bomb on this piece of wall to expose a    
    Kinetic Orb Cannon. Using the Cannon, launch up onto some Spider Ball Tracks.
    Use several Bomb Jumps, and release the tracks several times to work your 
    way to a Missile Expansion.                                                
    
    ==========================================================
    Missile Expansion #10:Light Aether - Agon Wastes - Storage A
    ==========================================================
    In Mining Station B you need to find a cracked wall composed of Benzium. 
    Use a Power Bomb on this section of wall to reveal a door leading to Storage
    A. The Expansion is right infront of you.                                  
    
    ==========================================================
    Missile Expansion #11:Light Aether - Agon Wastes - Portal Access A
    ==========================================================
    This Missile Expansion is located just behind a dead Luminoth. In order to 
    reach it easily, use the Kinetic Orb Cannon's on the side of the room leading
    to the Portal Chamber and fall down the hole leading into the Expansion. Or
    for a quicker route, on the Portal Chamber side just roll behind the Luminoth
    and collect the Expansion.                                                  
    
    ==========================================================
    Missile Expansion #12:Light Aether - Agon Wastes - Command Center
    ==========================================================
    The Missile Expansion is located under the flooring of the room-inside the 
    Morph Ball maze. You can enter the maze from 2 different places. Either from
    Command Center Access or the Command Center itself. Either way, head along 
    the maze until you see a path branching out to the right. Follow it, and at 
    the end just pick up the Expansion.                                         
    
    ==========================================================
    Missile Expansion #13:Light Aether - Agon Wastes - Sand Cache
    ==========================================================
    There is an Amber Translator Door in Mining Station A. Scan it down then   
    head through the revealed door, into Sand Cache. The Expansion is in the   
    middle of the room.                                                        
    
    ==========================================================
    Missile Expansion #14:Light Aether - Agon Wastes - Transport Center
    ==========================================================
    After your first excursion to Dark Agon Wastes, return to this room to be  
    able to reach a Bomb Slot. Activating it will lower a nearby gate, allowing
    access to the Missile Expansion.                                          
    
    ==========================================================
    Missile Expansion #15:Light Aether - Agon Wastes - Storage B
    ==========================================================
    In Biostorage Station, there is a Dark door on the second floor of the room.
    Head through this door into Storage B. The Missile Expansion is just sitting
    infront of you for the easy taking.                                        
    
    ==========================================================
    Missile Expansion #16:Light Aether - Agon Wastes - Main Reactor
    ==========================================================
    This Missile Expansion is a bit complicated, and tough to get. You need to 
    head to the lower floor of the room and head towards the elevator. There are
    two Spider Ball Tracks here. Take the one on the furthest right. At the top 
    you will need to Boost onto a Spider Ball Track on a piece of machinery    
    that is moving up and down. Time your Boost properly. The object here is to 
    keep Boosting until you reach the other side of the room, where you can drop
    off, Bomb a piece of glass, and retrieve the Missile Expansion. Falling will
    result in you getting hurt by Phazon until you quickly roll out the nearby 
    hole, and you will have to start over. It may take you a few tries so just 
    keep being patient.                                                        
    
    ==========================================================
    Missile Expansion #17:Light Aether - Agon Wastes - Sand Processing
    ==========================================================
    Destroy the two Space Pirate Turrets in the room, then use the Space Jump at
    the top of the room to reach a tunnel on the right wall of the room, far  
    away from the ledge. Roll through the tunnel and Scan the Scan Console there
    to drain out all of the sand in the room. Now, simply walk into the now    
    revealed Missile Expansion.                                               
    
    ==========================================================
    Missile Expansion #18:Light Aether - Agon Wastes - Ventilation Area A
    ==========================================================
    Near the right side of the room you should see several platforms sticking   
    out of the wall. Use several Double Bomb Jumps to reach the top of these   
    platforms. Once you are at the very top of the last platform, roll to the   
    left to claim the Missile Expansion there.                                 
    
    ==========================================================
    Missile Expansion #19:Light Aether - Agon Wastes - Storage C
    ==========================================================
    In Bioenergy Production there is a Super Missile door at the top of the room.
    You need to reach it via two paths. The easy one is using the ledge at the 
    top of the room to simply Screw Attack over to the door. The other is rasing
    all of the storage units to the top of the room, and using the Spider Ball 
    Tracks to Boost over there. Either way, head through the door to Storage C 
    and retrieve the Missile Expansion there.                                  
    
    ==========================================================
    Missile Expansion #20:Light Aether - Torvus Bog - Underground Tunnel
    ==========================================================
    When you first enter the room from Torvus Temple, roll under the grating    
    your standing on to earn the Missile Expansion.                            
    
    ==========================================================
    Missile Expansion #21:Light Aether - Torvus Bog - Forgotten Bridge
    ==========================================================
    Use the Bomb Slot in Dark Forgotten Bridge on Dark Aether. This will rotate 
    the bridge around in Forgotten Bridge, allowing you to cross it to the     
    Missile Expansion on the other side.                                        
    
    ==========================================================
    Missile Expansion #22:Light Aether - Torvus Bog - Plaza Access
    ==========================================================
    Enter this room via Forgotten Bridge. You need to roll through the tunnel. 
    However, you will be blocked by several platforms as you go. You need to use
    Bomb Jumps to move yourself around the tunnel and into Bomb Slots to move  
    the platforms out of your way. Eventually you will reach the end of the   
    maze and will roll through another tunnel, leading to a half-pipe. Boost   
    up the left ramp to obtain the Missile Expansion here. Its a difficult half-
    pipe, so take your time.                                                   
    
    ==========================================================
    Missile Expansion #23:Light Aether - Torvus Bog - Hydrodynamo Station
    ==========================================================
    Once you have activate the first Scan Console in the room, you are able to 
    reach the Seeker Missile door in the room. The Missile Expansion is right  
    infront of the door, impossible to miss.                                    
    
    ==========================================================
    Missile Expansion #24:Light Aether - Torvus Bog - Portal Chamber
    ==========================================================
    In the Dark Agon Wastes Portal Chamber room, roll over the hole at the top 
    of the room to reach this Portal. Take it to be in the Light Aether version
    of the Portal Chamber. The Missile Expansion will be right infront of your 
    landing point of the Portal.                                               
    
    ==========================================================
    Missile Expansion #25:Light Aether - Torvus Bog - Abandoned Worksite
    ==========================================================
    Use the Grapple Beam on the Forgotten Bridge side of the room to swing on 
    over to another platform with the Expansion.                              
    
    ==========================================================
    Missile Expansion #26:Light Aether - Torvus Bog - Torvus Lagoon
    ==========================================================
    You need the Gravity Boost to obtain this Expansion. Underwater, look for  
    and area that heads down deeply. You will need to use the Gravity Boost to 
    ride right over some Venom Weed underwater and soar into a ledge containing
    the Missile Expansion.                                                      
    
    ==========================================================
    Missile Expansion #27:Light Aether - Torvus Bog - Path of Roots
    ==========================================================
    Use the Grapple Beam near the above water door to swing on over to a platform
    with the Missile Expansion on it.                                           
    
    ==========================================================
    Missile Expansion #28:Light Aether - Torvus Bog - Gathering Hall
    ==========================================================
    Underwater, use a Power Bomb on the glass to allow you access to a small   
    area underwater. Power Bomb this small area, and you will destroy a plug,  
    effectively draining all of the water. A half-pipe is now revealed. Boost 
    up both sides of the half-pipe to some Spider Ball Tracks. Each side leads 
    to a Bomb Slot. Activate both Bomb Slots to deactivate a force sheild nearby
    which contains the Expansion.                                              
    
    ==========================================================
    Missile Expansion #29:Light Aether - Torvus Bog - Torvus Grove
    ==========================================================
    Use a Power Bomb on both weakened bases on the giant tree. This will cause 
    the massive thing to fall over and destroy a nearby wall. The Missile      
    Expansion here is then revealed.                                            
    
    ==========================================================
    Missile Expansion #30:Light Aether - Torvus Bog - Transit Tunnel South
    ==========================================================
    Enter this room via Catacombs' Annihilator Beam door. Head into the Cannon 
    to be shot into the tunnels. Head right and drop right into the Bomb Slot. 
    Activate it, and you will switch around one of the currents in the room.   
    Get onto the current that is now rushing up and Bomb Jump. You will rise    
    very high. You need to perform a Double Bomb Jump to reach the top of the  
    shaft so lay a second Bomb before you start floating back downwards. At the 
    top, head to the left and Double Bomb Jump your way up a second shaft to a  
    Bomb Slot. This will switch around a nearby current. Head over to the right 
    and to the upwards current. Double Bomb Jump again to the top to reach      
    another Bomb Slot. Activate it, and you will switch around one final current
    nearby. Double Bomb jump up this last current and at the top you will earn 
    the Missile Expansion in the room.                                         
    
    ==========================================================
    Missile Expansion #31:Light Aether - Torvus Bog - Training Chamber
    ==========================================================
    Get onto the ledge infront of the only blue door in the room. Use the Screw 
    Attack to reach a platform in the distance with a Bomb Slot on it. Once your
    on the platform, activate the Bomb Slot. The large platform your on will   
    move, revealing a Missile Expansion.                                       
    
    ==========================================================
    Missile Expansion #32:Light Aether - Sanctuary Fortress - Dynamo Works
    ==========================================================
    Once you beat the Spider Guardian you can obtain this Expansion. Roll back  
    out of the tunnel and into the main area of the room once you grab the     
    Spider Ball. Work your way around the Spider Ball Tracks until the path   
    starts going up. At the top, Bomb Jump onto a small ledge and follow it into
    a Missile Expansion.                                                        
    
    ==========================================================
    Missile Expansion #33:Light Aether - Sanctuary Fortress - Hall of Combat    
    Mastery
    ==========================================================
    Use the Spider Ball Track in the middle of the room to put yourself into a 
    huge Morph Ball maze. Just follow the pathway, and make a ton of Bomb      
    Jumps whenever neccessary. Near the end, Bomb a block to be able to reach  
    the Missile Expansion.                                                     
    
    ==========================================================
    Missile Expansion #34:Light Aether - Sanctuary Fortress - Central Area     
    Transport West
    ==========================================================
    You need to be at the top of the room to get this Expansion. First off, look
    to the left of the door for some holes near the wall. Roll down the leftern 
    most hole. You'll then have three choices of path. Go right. At the next  
    intersection, take another right. You will fall right into a Missile       
    Expansion, and then be at the bottom of the room.                           
    
    ==========================================================
    Missile Expansion #35:Light Aether - Sanctuary Fortress - Main Research
    ==========================================================
    Near the Luminoth Lore Projector is a Spider Ball Track and a ton of      
    moving machinery. Navigate yourself through the Spider Ball Tracks, Bomb 
    Jumping and falling whenever you need to. Be careful-touch any piece of    
    machinery and you will fall right off the tracks. At the end of the path is
    the Missile Expansion.                                                     
    
    ==========================================================
    Missile Expansion #36:Light Aether - Sanctuary Fortress - Sentinel's Path
    ==========================================================
    There are several Mekenobits in this room. They are very hazardous and can 
    easily kill you if you take too long while trying to obtain this Expansion,
    so use the Seeker Missiles on their legs to destroy al of them. Now, near 
    the middle of the room is an Echo Door. Flip on your Echo Visor and hit  
    the nearby sound pedestals with the Annhilator Beam in this order:Right,  
    Right, Left, Right. (The pedestal in the middle isn't used for this). This
    will open up the Echo Door, leading into a small cavern that holds the     
    Missile Expansion.                                                         
    
    ==========================================================
    Missile Expansion #37:Light Aether - Sanctuary Fortress - Temple Access
    ==========================================================
    Use a Charged Dark Beam shot followed by a Missile to destroy both of the   
    annoying Rezbits in the room. Now, flip on the Dark Visor and look up     
    above the door leading to the Temple. Destroy the red targets with the     
    Seeker Missiles. This will activate a Kinetic Orb Cannon nearby. Get into it
    to be blasted back up near the top of the room. There is a Sonic Transmitter
    here. Destroy it. This will move a nearby platform back a little for a     
    limited time. Quickly hop inside the Kinetic Orb Cannon to be blasted down a
    pipe and under the flooring. Roll around to collect the Missile Expansion.  
    Use the Spinner nearby to get out.                                         
    
    ==========================================================
    Missile Expansion #38:Light Aether - Sanctuary Fortress - Sanctuary Map     
    Station                                                                   
    ==========================================================
    Head down the nearby ramps to the bottom of the room, then turn around to 
    find a pillar of light. With the Light Suit, you can travel up this beam of
    light. You'll find a Missile Expansion if you do.                          
    
    ==========================================================
    Missile Expansion #39:Light Aether - Great Temple - Transport B Access
    ==========================================================
    From Temple Sanctuary, head into the room and look at the left wall until
    you find a small spot where you can roll into. Use several Bomb Jumps to   
    work your way through the tunnel. At the very end of the path you will roll
    right into a Missile Expansion.                                             
    
    ==========================================================
    Missile Expansion #40:Light Aether - Great Temple - Transport A Access
    ==========================================================
    Right near the Save Station is a piece of cracked wall made of Talloric    
    Alloy. Use a Bomb on it to destroy the wall, revealing a path leading down 
    to a Missile Expansion.                                                    
    
    ==========================================================
    Missile Expansion #41:Dark Aether - Dark Agon Wastes - Ing Cache 4
    ==========================================================
    You need to enter this room through the Dark door in Duelling Range. The   
    Missile Expansion is located in a tricky place-its in a little hole right   
    below the door.                                                            
    
    ==========================================================
    Missile Expansion #42:Dark Aether - Dark Agon Wastes - Crossroads
    ==========================================================
    In the Light Aether version of Crossroads (The room is Transport Center),  
    use the half-pipe to reach a really high Portal. Use it, and the Missile   
    Expansion will be right infront of you.                                    
    
    ==========================================================
    Missile Expansion #43:Dark Aether - Dark Agon Wastes - Junction Site
    ==========================================================
    Use the Spider Ball Track located near the middle of the room to reach a   
    Bomb Slot. Activate it to switch around the platform below you, revealing a 
    path to the Missile Expansion.                                              
    
    ==========================================================
    Missile Expansion #44:Dark Aether - Dark Agon Wastes - Warrior's Walk
    ==========================================================
    Look around on the floor to find some Phazon steam rising up. Place a Bomb 
    on this piece of floor to destroy it. You should quickly roll into the Phazon
    pit area, and to the end of it where a Missile Expansion lies. Quickly get 
    back out of course!                                                        
    
    ==========================================================
    Missile Expansion #45:Dark Aether - Dark Torvus Bog - Undertransit One
    ==========================================================
    Hop right into the Cannon to be blasted into the undertransit tunnels. This 
    is a bit tricky. It looks simple-just a room with many pipes below you. Well,
    there are hidden holes unseeable. Fall down all the way to the bottom row. 
    From here, head near the left end of the pipe, but about halfway left.      
    Perform a Bomb Jump, and hold right in the air. You will enter a secret area
    you probably didn't even knew existed. Keep heading right until you reach  
    the Missile Expansion in the tubes.                                        
    
    ==========================================================
    Missile Expansion #46:Dark Aether - Dark Torvus Bog - Undertemple
    ==========================================================
    At the bottom room inside a little alcove is a Wall Jump Surface. Use the   
    Screw Attack against this surface to climb to the top of it and claim the  
    Missile Expansion at the top.                                              
    
    ==========================================================
    Missile Expansion #47:Dark Aether - Ing Hive - Hazing Cliff
    ==========================================================
    There are several Dark Tallon Metroid in this room so I suggest annhilating
    them all before continuing. Head over to the other side of the room to find 
    a Dark Diligence Drone. Their much like their Light counterparts only in   
    order to kill them you need to use a Charged Light Beam shot. Kill both of 
    them to find the Missile Expansion.                                        
    
    ==========================================================
    Missile Expansion #48:Dark Aether - Ing Hive - Aerial Training Site
    ==========================================================
    Right near the Portal is a Wall Jump Surface. Use the Screw Attack to reach 
    the top of it, and the Missile Expansion there.                           
    
    ==========================================================
    Missile Expansion #49:Dark Aether - Sky Temple Grounds - Plain of Dark     
    Worship
    ==========================================================
    Use the Portal in Temple Assembly Site to reach this room. The Missile    
    Expansion is right of the Portal.                                          
    
    ==========================================================
    Missile Expansion #50:Dark Aether - Sky Temple Grounds - Phazon Grounds
    ==========================================================
    Ignore the Dark Tallon Metroid if you wish, then use the Screw Attack to    
    reach the pillar across the huge gap. The Missile Expansion is waiting    
    inside that pilar when you land.                                            
    
    ==========================================================
    Missile Expansion #51:Dark Aether - Sky Temple Grounds - War Ritual Grounds
    ==========================================================
    Near the huge collection of mutated Ingworms is a door. Flip on the Dark   
    Visor to see several Seeker Targets. Destroy them all, and the door will   
    reveal the final Missile Expansion.                                        
    
    -----------------------------------------------------------------------------
                                ~VII B.Energy Tanks~
    -----------------------------------------------------------------------------
    Ah yes....the all important Energy Tank. Without them you would die very   
    fast in the game unless your highly experience and/or crazy/insane. There  
    are only 14 Energy Tanks, and most Energy Tanks take a bit longer than any 
    other Expansion to obtain.                                                  
    
    ==========================================================
    Energy Tank #1:Light Aether - Temple Grounds - Storage Cavern B
    ==========================================================
    Access this room via the Missile door in Temple Assembly Site. The Energy  
    Tank is sitting for you to take.                                            
    
    ==========================================================
    Energy Tank #2:Light Aether - Temple Grounds - Fortress Transport Access
    ==========================================================
    Near the middle of the room you will find a bright yellow light shining    
    down from the ceiling. With the Light Suit on you can travel up this small 
    beam of light. You will then appear in a tiny room. Turn around to find an 
    Energy Tank sitting near the wall.                                          
    
    ==========================================================
    Energy Tank #3:Light Aether - Temple Grounds - Windchamber Gateway
    ==========================================================
    On one of the sides of Windchamber Gateway these is a Grappple Point. You  
    can use the Grapple Beam (Or the Screw Attack) to swing over to a far away 
    platform that holds an Energy Tank.                                        
    
    ==========================================================
    Energy Tank #4:Light Aether - Agon Wastes - Mine Shaft
    ==========================================================
    Head to Agon Temple and walk around the room until you find a Dark door.   
    Head through it into Mine Shaft. Here, roll into the tunnels and move left 
    and pass over the first sand block quickly. Now, kill the Pillbug nearby.  
    Double Bomb Jump several times up the first few platforms your near. Once 
    you reach the top of this area, hold left. You need to do this very quickly 
    several times. First you wall fall down a sand block. By holding left you 
    will move into a new area, where you will fall down more sand blocks. Here, 
    you will be unseen as your inside the wall. Move a little bit over to the  
    left but not all the way as you don't want to fall off the path. Bomb Jump 
    up a level, then Bomb Jump again to the highest point here. Hold left and 
    you will collect your Energy Tank.                                         
    
    ==========================================================
    Energy Tank #5:Light Aether - Agon Wastes - Bioenergy Production
    ==========================================================
    Look at the map and head to the side of the room that has a Super Missile  
    door on it. Now, there are many, many Scan Consoles here. For each "station"
    the small Scanner on the left will raise one of the giant storage platforms,
    and the one on the right will lower one of the giant storage platforms.    
    Starting with the station furthest on the left, make 2 of the storage units
    raised and keep one of them at the bottom. For the station in the middle,  
    make one of the storage units raised and keep 2 at the bottom. For the final
    station on the right, make all three storage units at the bottom level.   
    This will create a stairway that leads right up to an Energy Tank. If the  
    Scanners don't do anything, head to the other side of the room and Scan a  
    Console there. This activates all of the platforms in the room if you hadn't
    done so already.                                                            
    
    ==========================================================
    Energy Tank #6:Light Aether - Agon Wastes - Mining Access
    ==========================================================
    Roll into the middle of the room, and stop right above a sand block. Lay a  
    Bomb here and the block will break. You'll fall into a Cannon and be shot   
    up into an Energy Tank.                                                    
    
    ==========================================================
    Energy Tank #7:Light Aether - Agon Wastes - Mining Plaza
    ==========================================================
    Flip on your Echo Visor when your high in the room. There are three Sonic  
    Transmitters sending waves towards solar panels. You need to disable all   
    three locks. Doing so will make the solar panels rise, shining the sun onto 
    a small hole in the distance. The cover raises, revealing an Energy Tank. 
    You need to use the Screw Attack with extreme precision to reach the Energy 
    Tank. You may fail many times.                                             
    
    ==========================================================
    Energy Tank #8:Light Aether - Torvus Bog - Torvus Plaza
    ==========================================================
    There are several Dark Pirate Commandos in here. They will cause the utmost 
    annoyance when attempting for this Energy Tank so be sure to kick their asses
    with the Dark Visor (of course!). There is a half-pipe at the end of the room
    so you want to head to it. Its a huge and tall half-pipe so you may       
    experience some trouble. You want to head up the right side of the half-pipe
    and grab hold of a Spider Ball Track, so be holding R most of the time. Once
    your on the Tracks, continue along until you hear a Sporb starting to attack
    you. Drop down to the ground an kill it. This is nearly impossible to do with
    the Sporb attacking most of the time.                                      
    
    Make your way back on the Spider Ball Tracks via the huge half-pipe again. 
    Now just continue along the Tracks. There is now nothing stopping you. At 
    least for a little while there won't be diddly squat stopping you. At some  
    point past several small moving pieces of Track, you may encounter the    
    annoyance of the camera going BEHIND the scenery, so all you can see is the 
    backside of the Spider Ball course.                                        
    
    This, of course, makes things nearly impossible. You can't see ANYTHING at 
    all. Why would such a challenge be put in this game? Well...its not a     
    challenge. More of a glitch. A very odd glitch. Its unknown as to what causes
    it to happen or let alone WHY it happens. If the camera doesn't make it     
    impossible to see, continue along the Tracks until you reach a Kinetic Orb 
    Cannon, which when used will shoot you right into the Energy Tank in the  
    room. If the glitch does happen, leave the room and go several rooms away 
    and then come back. Its very likely the glitch will be fixed and you can with
    ease get the Energy Tank. If it still occurs, reset the Gamecube and see the
    results (you may need to reset several times). Eventually you will be able 
    to see and you will eventually get that Tank. Or you could be like me first
    time throgh the game-take the challenge of going through the course with the
    camera glitch (Of course back then I didn't know it was a glitch bit I    
    still won. I'm so good.)
    
    ==========================================================
    Energy Tank #9:Light Aether - Torvus Bog - Meditation Vista
    ==========================================================
    Ignore the Portal. Head past it and across the large abyss you will        
    eventually see a floating platform makes it way back and forth across some 
    far away area in the distance. Use the Screw Attack to reach this platform.
    Once your on it, it will move you right into the Energy Tank lying there.  
    You are likely to fall. Many many times. Bring lots of Energy because you  
    may be needing it...                                                       
    
    ==========================================================
    Energy Tank #10:Light Aether - Torvus Bog - Temple Access
    ==========================================================
    You need to be in the upper path of this room, not the lower path. On the  
    floor in the upper path there are several red circles on the ground. One  
    of them is slightly cracked and smoking. Place a Bomb on this to fall down 
    right into an Energy Tank.                                                 
    
    ==========================================================
    Energy Tank #11:Light Aether - Torvus Bog - Transit Tunnel East
    ==========================================================
    In the first vertical tube on the left, use a Bomb Jump to easily reach the
    Bomb Slot. Activate it. This activates a short timer on a current nearby.  
    Head for the tube 3 down to the right of you. It has a huge upwards       
    current of water. You need to do several well timed Bomb Jumps in order to 
    make your way up this tube. Its difficult and you may fail several times. 
    If this happens, just go activate the Bomb Slot again once the time expires.
    Its very difficult, but after enough time you will learn the timing to reach
    the high placed Energy Tank.                                               
    
    ==========================================================
    Energy Tank #12:Light Aether - Sanctuary Fortress - Watch Station Access
    ==========================================================
    Enter through the Light door from Watch Station and its just...impossible to
    miss. Wow. Easy tank eh?                                                   
    
    ==========================================================
    Energy Tank #13:Light Aether - Sanctuary Fortress - Reactor Core
    ==========================================================
    There are a ton of Rezbits in the Reactor Core. You should destroy all of  
    them as it will make your life a whole lot easier. Kill them with a Charged
    Dark Beam blast followed by a Missile. Now, at the bottom of the room there
    is a Kinetic Orb Cannon. Hop inside it to be shot up onto a ball of Spider 
    Ball Track. Head up a ramp onto a smaller ball of Track. Roll ontop of a  
    small red dot and use the Boost Ball to jump over to another ball. Keep   
    repeating this process until you reach actual Spider Ball Track. Be warned,
    though, that every other ball every few seconds becomes electrfied, making it
    impossible to magnetically attack yourself to the ball. Be careful. Once your
    on actual Track just roll right into an Energy Tank.                       
    
    ==========================================================
    Energy Tank #14:Dark Aether - Dark Torvus Bog - Cache B
    ==========================================================
    There is a Super Missile door below the main level of the Temple. You can get
    this Energy Tank by going through that door before the Chykka battle or any 
    time afterwards.                                                           
    
    -----------------------------------------------------------------------------
                            ~VII C.Power Bomb Expansions~
    -----------------------------------------------------------------------------
    Always have the need to unleash a gigantic exposion near many enemies? Your 
    gonna need several Power Bomb Expansions to do it though. There are 8, giving
    a total of 10 Power Bombs.                                                  
    
    ==========================================================
    Power Bomb Expansion #1:Light Aether - Temple Grounds - Dynamo Chamber
    ==========================================================
    Use a Power Bomb to destroy the GF Gate, and proceed to the middle of the  
    lower area. Place a Power Bomb on the cracked Benzium wall to destroy it,   
    revealing a Power Bomb Expansion.                                          
    
    ==========================================================
    Power Bomb Expansion #2:Light Aether - Agon Wastes - Sandcanyon
    ==========================================================
    Use the Screw Attack to travel halfway across the gap to the tiny platform 
    in the middle of it all. Place a Power Bomb once you reach this structure. 
    By doing so, you cause the giant pillar to collapse, revealing a Power Bomb
    Expansion where it once was.                                               
    
    ==========================================================
    Power Bomb Expansion #3:Light Aether - Torvus Bog - Great Bridge
    ==========================================================
    Use the Kinetic Orb Cannon in the room to be blasted up to the bridge.     
    Destroy the nearby Shriekbats then look around for a rock. Its made of     
    Bendezium so you should know by now what to do. Roll through the tunnel to 
    claim a Power Bomb Expansion.                                              
    
    ==========================================================
    Power Bomb Expansion #4:Light Aether - Sanctuary Fortress - Fortress Entrance
    ==========================================================
    Enter this room via Temple Transport Access to understand all of these     
    instructions. Use the Spider Ball Tracks on the sides of the broken bridge  
    of the Screw Attack to reach the other side of the room. Head to the left 
    to find some broken glass. Use a Power Bomb to destroy the glass and reveal 
    a Scan Console. Activate it to enable a nearby elevator. Ride it to the top,
    and Scan the console there to activate a Kinetic Orb Cannon on the floor   
    below you.                                                                
    
    Roll into the Kinetic Orb Cannon to be blasted onto a round platform. Roll 
    around until you find a Spider Ball Track leading to the top platform. Head 
    up it. At the top you will find a hologram allowing you to enter a huge   
    turret. Get inside the Cannon. Look at the left side of the chasm for a    
    cracked wall high on the wall. Blast it with the cannon. A little bit below 
    that is another cracked wall so blow that up too. Lastly, look at the other
    side of the room and blast that wall over there. Get off the platform and 
    roll back down to the Kinetic Orb Cannon.                                  
    
    You'll be back on solid ground again. Head over to where you placed your   
    first few turret shots. It revealed some Spider Ball Tracks hidden by the 
    wall. That's pretty sneaky... Nonetheless, climb up the Spider Ball Tracks, 
    Bomb Jumping whenever neccessary. Eventually you will reach the top platform.
    Use the Screw Attack to head across the gap to the location of where the wall
    across the chasm once was before you destroyed it. A Power Bomb Expansion is
    just sitting on the ledge there.                                           
    
    ==========================================================
    Power Bomb Expansion #5:Light Aether - Sanctuary Fortress - Transit Station
    ==========================================================
    There is a Portal on the lower floor of the room, guarded by a wall. Use a  
    Power Bomb to destroy the wall then use the Portal. Once you do, a Dark    
    Ingsmasher will attack you. The wall it breaks through was covering a Portal,
    but it can be used now, so run behind it and head back to Light Aether.    
    There is a small tunnel to your left so head through it. You will appear near
    another Portal which you need to use. In Dark Aether, use the nearby Spider 
    Ball Tracks to reach one last Portal. The Spider Ball Tracks next to you   
    go directly to the Power Bomb Expansion.                                   
    
    ==========================================================
    Power Bomb Expansion #6:Light Aether - Sanctuary Fortress - Main Gyro Chamber
    ==========================================================
    There is an Echo Gate at the very bottom of the chamber. It can only be    
    opened by hitting the nearby pedestals with the Annhilator Beam in this    
    order: the pedestal nearest the door, the pedestal furthest from the door, 
    and then the pedestal in the center two times. This will cause the gate to 
    open, revealing a Kinetic Orb Cannon. Get inside the be shot right into the 
    center of the gyro, destroying it, and revealing a Power Bomb Expansion   
    which you can then obtain.                                                
    
    ==========================================================
    Power Bomb Expansion #7:Dark Aether - Dark Agon Wastes - Feeding Pit
    ==========================================================
    Jump down into the dark waters. The Power Bomb Expansion is under the      
    water so your gonna need to search for it. Its very hard to see down there. 
    Use the Dark Visor when under water-it may make it a bit easier to find the 
    Expansion somewhere underwater.                                            
    
    ==========================================================
    Power Bomb Expansion #8:Dark Aether - Dark Torvus Bog - Purtrid Alcove
    ==========================================================
    Head along the edge of the room to the right of the Dark Phlogus. There is  
    a cracked wall here. Use a Power Bomb to destroy it and to reveal the final
    Power Bomb Expansion.                                                      
    
    -----------------------------------------------------------------------------
                            ~VII D.Beam Ammo Expansions~
    -----------------------------------------------------------------------------
    Ah yes...the all important Beam Ammo Expansions. Without them you'd quickly 
    run out of Ammo for most of your Beams. There are only 4 Expansions in this 
    catogoriy. Each Expansion raises the maximum capcity of Dark and Light Ammo
    by 50, giving a total when you have all four 250 Beam Ammo. Really useful,
    don't you think?                                                           
    
    ==========================================================
    Beam Ammo Expansion #1:Light Aether - Agon Wastes - Central Mining Station
    ==========================================================
    You need to enter this room from the top door of Command Center Access.    
    Otherwise this isn't possible. Anyways, once you get out of that door you 
    need to walk into either Turret on the left or the right. The one on the left
    is the better choice. Once inside, look to the left to find a bunch of Pirate
    Skiff's. Blow up the bottom one to create a platform for use later. Now,   
    there is a small white box thingy near an orange force field. You need to  
    destroy that with the Turret. You also need to destroy a cracked wall      
    somewhere on the right side of the room. By doing this, you will cause     
    several Space Pirates to attack you. Their no biggie...the Turret murders  
    them (WARNING! If the Turret is destroyed and your inside it, you get an   
    instant Game Over!). Now just follow the path around the top of the room  
    until you reach a tunnel you can take that leads behind the force field...to
    a Beam Ammo Expansion.                                                     
    
    ==========================================================
    Beam Ammo Expansion #2:Light Aether - Sanctuary Fortress - Watch Station
    ==========================================================
    This Beam Ammo Expansion is a bit....complicated to obtain. Head over to the
    ledge near the Light door, and head right of it to another ledge with a    
    Spider Ball Track on it. Get onto the Spider Ball Tracks and ride it high  
    above the room. Drop into a Kinetic Orb Cannon, blasting you onto some     
    more Spider Ball Tracks. Follow the Tracks around, using Bomb Jumps when you
    need to until you reach a spinning platform with Spider Ball Tracks around 
    it. Get onto it and wait until you pass a pair of red sticks. Place a Bomb 
    just then to be blasted onto another circular spinning platform. Repeat    
    this once more on this platform. You will then be on some more Spider Ball 
    Tracks. Follow them into a tunnel. Head about halfway in then hold up on the
    control stick to move into a secret room. This room holds a Beam Ammo      
    Expansion. Bomb Jump into it.                                              
    
    ==========================================================
    Beam Ammo Expansion #3:Dark Aether - Dark Torvus Bog - Cache A
    ==========================================================
    In Poisoned Bog there is a Seeker Missile door. Head through it into Cache A.
    The Beam Ammo Expansio will be right infront of you.                       
    
    ==========================================================
    Beam Ammo Expansion #4:Dark Aether - Sky Temple Grounds - Profane Path
    ==========================================================
    Use the Portal inside Sacred Path to reach this room. Once here, destroy   
    both Dark Pirate Commando with a Charged Dark Beam blast followed by a     
    Missile (the usual...). Now head to the other side of the room to find     
    several Echo Pedestals and an Echo Door. Shoot the pedestals with the       
    Annhilator Beam in the following order:back-right of the door, front-right
    of the door, left of the door, and back-right of the door. This will open   
    the door, revealing the last Beam Ammo Expansion.                          
    
    -----------------------------------------------------------------------------
                               ~VII.Complete Logbook~
    -----------------------------------------------------------------------------
    This is where the people with no life come to. I decided to copy down and  
    type up every description in the Logbook, including the Inventory items.  
    Here is everything I've compiled.                                          
    
    -----------------------------------------------------------------------------
                             ~Subsection I-Creature Scans~
    ----------------------------------------------------------------------------- 
    
    ================================
    Aether-Aquatic-Small Aquatic
    ================================
    Hydlings
    Found:Various rooms underwater, travel in large groups. Found in Hydrochamber
    Access and a few other locations.
    How to Defeat:1 simple Power Beam kills them. I use them with Dark and Light
    Beams to quickly get back a ton of Ammo. they are useful enemies really.
    Appearence:Hydlings appear in large groups underwater, like small tiny brown
    floating objects.
    Scan Info:Hydlings are small water dwellers. They travel in packs for safety,
    roaming the water in search of bits of food. Their only defense is a bite, 
    which with their sharp teeth can also pierce metal.
    
    Bloggling
    Found:In Hydrodynamo Station after releasing the first lock. Also in Training
    Chamber until all locks have been released.
    How to Defeat:Unlike other Bloggs, they won't try to ram you often. Even so,
    its pretty weak. About 5 Power Beam shots on their tail (Their mouth is     
    invulnerable) will kill them. 
    Appearence:They are small Blogg's, green in color
    Scan Info:Young Bloggs are weaker than their parents, but still violent.    
    Their powerful jaws have yet to form, and they lack the defense abilities 
    found in adult Bloggs. They rely on speed and agility for protection if     
    attacked. Without the protection of their elders, they are still vulnerable.
    
    ================================
    Aether-Aquatic-Large Aquatic
    ================================
    Blogg
    Found:Hydrodynamo Station before activating any of the locks. Transport to 
    Sanctuary in Torvus Bog also has 1 Blogg. The farther you go in the game the
    less Bloggs appear.
    How to Defeat:Wait for it to charge at you, and stand still and face it.    
    Right before hitting you it will open its mouth. Pop a Missile into it to   
    kill the Blogg.
    Appearence:Big and black, with a large mouth cavity area. Pretty obvious   
    underwater.
    Scan Info:The Blogg uses speed and agility to close in on prey. It will     
    batter foes with a ramming attack, then use its 3 tooth-filled maws to finish
    the job. Bloggs have a weak spot inside their mouth:the rest of their bodies
    are covered with a thick damage-resitant hide.
    
    Alpha Blogg
    Found:Main Hydrochamber Access-he can be scanned inside his "cage". Lastly in
    Main Hydrochamber during the actual fight with him. He's a 1-time scan, so be
    sure to get him!
    How to Defeat:Same as all Bloggs. He attacks the same as all Bloggs. He also 
    uses a Sonic Bubble attack too. Use Super Missiles for maximum damage.     
    Release them as he is moving back before ramming you so they will hurt him. 
    He damage you a lot too, so have the 5 max Energy Tanks at that time for the
    easiest possible time.
    Appearence:Simply a huge Blogg. Impossible to miss really because its a Boss
    battle with a health bar....
    Scan Info:The Alpha Blogg is the largest and strongest of its pack. It can 
    fire potent sonic stun blasts in battlee. The blasts will disrupt your Visor
    and weapon systems if they hit you. Its 3 titanic maws are potent weapons. 
    Target the creature's mouth area to inflict damage upon to it.
    
    ================================
    Aether-Flying-Small Flyers
    ================================
    Sandbats
    Found:All over Agon Wastes, but can really only be scanned in Mining Station
    A.
    How to Defeat:Several Power Beam shots
    Appearence:Small, tan colored bats flying around in swarms above ground
    Scan Info:Sandbats are small flyers. They travel in packs for safety, though 
    they are predators in nature. Failing to find food as a group, Sandbats will
    often enter a feeding frenzy and attack one another in search of sustenance.
    
    Lightflyer
    Found:Forgotten Bridge, and in Transport to Temple Grounds A.
    How to Defeat:1 Charge Beam shot kills them.
    Appearnce:Mainly a small ball of yellow light energy, shooting electricty at
    you.
    Scan Info:The Lightflyer is an aggressive flying drone. Once loyal to the   
    Luminoth, it will now fire a burst of energy at any living thing within     
    range. It generates light at all times, making it somewhat easy to target.
    
    Lumite
    Found:Transport Access to Temple Ground within Agon Wastes, and in various 
    locations in Dark Agon Wastes. (They are invisible unless flying in Dark   
    Agon Wastes however)
    How to Defeat:Several Power Beam shots when visible.
    Appearence:Small brown creatures that usually cling to walls, shooting purple
    goop at you.
    Scan Info:The Lumite thrives on light, and can render itself invisible to 
    most predators while within it. When out of the light, the creature is 
    relatively harmless, relying on a crudely spat chunk of biomatter to defend 
    itself. Once in the light, it can channel large amounts of solar energy 
    into a deadly blast.
    
    War Wasp
    Found:Many rooms in Temple Grounds.
    How to Defeat:Several Power Beam shots, or 1 shot from any other beam
    Appearence:A small blue wasp, comes out of an orange War Wasp Hive nearby,
    also makes easily distinguished buzzing noises.
    Scan Info:The War Wasp rarely strays away from its hive while it is pursuing
    an immediate threat. It attacks with no regard for its own survival, dive  
    bombing into its enemy with stinger extended. Fast working toxins from the
    stinger can incapcitate most small organisms. If it battles foes at range, 
    it will fire blasts of potent energy.
    
    ================================
    Aether-Flying-Large Flyers
    ================================
    Shriekers
    Found:In Torvus Bog. You'll fist meet them at Great Bridge, but they      
    dissappear after a while. they can then be found at Torvus Temple
    How to Defeat:2 Missiles, or 2 Charge Beam shots
    Appearence:A small green bat. It is invisible, except when attacking. The 
    Echo Visor can locate it.
    Scan Info:A cousin to the Shredder, the Shrieker waits for prey half-buried
    in the earth. When it detects a target, it erupts from the ground and takes
    flight. It releases a sonic blast to stun its target, then sweeps in to     
    feast. Shriekers can generate a stealth field that disrupts most Visors,    
    making them difficult to attack.
    
    Shriekbat
    Found:Many hallways around Torvus Bog
    How to Defeat:Several Power Beam attacks, or let them hit a wall where they 
    self implode
    Appearence:Small white-purple bats hanging on ceilings
    Scan Info:Shriekbats have high internal temperatures, leading them to seek
    cool climates to dwell in. They prefer caverns, roosting on ceilings while
    hunting for small prey. Fiercely terratorial, they dive-bomb anything that 
    wanders near. This attack is fatal for the Shriekbat, as the impact sets off
    a discharge of thermal energy.
    
    Shredder
    Found:Torvus Lagoon first time around, then they dissappear (WARNING:I think
    these are 1 time scans. I haven't located them anywhere else once they     
    dissappear. Its best to scan them ASAP just to be sure.)
    How to Defeat:Several Missiles or Charge Beam shots
    Appearence:Small purple sack with propellers on head. Sack inflates when   
    approaching target
    Scan Info:The Shredder spends most of its life in the earth. When agitated, 
    it will spring from the ground, then begin to fly towards its foe. Should it
    reach its target, the Shredder will explode with considerable force,      
    releasing a cloud of thorns as it does. Shredders are resiliant, but can be
    eliminated with concentrated weapon fire.            
    
    ================================
    Aether-Ground-Tunnel Prowlers
    ================================
    Pillbug
    Found:Can only be scanned in Portal Terminal in Agon Wastes BEFORE first   
    activating the portal there. If you miss it, you can scan one on the right 
    side of Dynamo Access, after you beat the Spider Guardian.
    How to Defeat:Place a Bomb. When it explodes, if the Pillbug is within its
    radius, the Pillbug will fall to the ground. Place 3 Bombs on its belly to
    kill it.
    Appearence:Small, short blue bug with big whiskers. Turns into a rolling ball
    when enemies nearby.
    Scan Info:Pillbugs prefer to dwell in dark caverns, though they can exist in
    lit areas. Navigating with a series of sensitive antennae, they roam through
    caves in search of moss and fungus. Pillbugs can move rapidly, and will ram
    unwary targets to clear their paths as they search for food. A Pillbug cam 
    be jarred loose from a surface with a concussive blast:doing so reveals its
    vulnerable belly.
    
    Worker Splinter
    Found:Very first few rooms past the Landing Site. They are always there.
    How to Defeat:A whopping 1 Power Beam shot!
    Appearence:A translucent white Splinter
    Scan Info:The Worker Splinter is bred for service, not for combat. It spends
    its time collecting foodstuffs and raw material for the Hive. A layer of    
    mucus helps to protect the creature from the toxins and chemicals it works
    with. They can generate a sturdy pliable webbling useful in travel throughout
    the Hive.                                                                  
    
    ================================
    Aether-Ground-Surface Prowlers
    ================================
    Green Kralee
    Found:Transport to Agon Wastes Access, and other various rooms around Temple
    Ground
    How to Defeat:Several Power Beam shots
    Appearence:A small beatle with a green crystal on its back
    Scan Info:A cousin to the dimensional shifting Kralee, the Green Kralee     
    spends most of its days roaming in search of food. A generic defect prevents
    its back crystal from harnessing energy and opening warp portals. It is    
    doubtful the Green Kralee misses this ability.
    
    Brizgee
    Found:Mining Station A in Agon Wastes
    How to Defeat:Use a Missile to make it angry, then a Charge Beam
    Appearence:A thin, small red shelled crap pacing around in circles
    Scan Info:The Brizgee's tail ends in a venomous barb, which it conceals     
    underneath a hard-packed layer of fused sand. A series of sharpened ridges  
    along its body discouages most predators:those foolish enough to harass the 
    Brizgee are quickly introduced to its deadly stinger.
    
    Kralee
    Found:Mining Station B in Agon Wastes
    How to Defeat:Several Power Beam shots
    Appearence:Just like a Green Kralee, only with a red crystal 
    Scan Info:The Kralee phases between dimensions as a defense mechanism. A    
    crystal in its carapace gathers energy to fuel the creation of a warp portal.
    The process is uncontrollable, keeping the Kralee in constant dimensional  
    flux.                                                                   
    
    Seedburster
    Found:Training Chamber Access
    How to Defeat:Either 1 Power Beam shot, or wait for them to suicide
    Appearence:Small purple plants moving rapidly in groups upon ceilings
    Scan Info:Seedbursters are moving plants, capable of traveling great       
    distances in search of fertile soil to deposit their seeds in. When provoked
    by predators, the Seedburster will explode, turning the precious seed inside
    into a dangerous projectile. These seeds do not live to fruitation, but help
    protect the Seedburster pack from attacks.
    
    Krocuss
    Found:Torvus Grove Access
    How to Defeat:Get behind it and wait for its back flaps to open, then pop a 
    Charge Beam shot into it to kill him
    Appearence:Small green things with several claws infront of them, and flaps 
    on their backs
    Scan Info:The Krocuss thrives on toxins it extracts from its surroundings. It
    secretes an acidic trail in its wake as it roams in search of nourishment. 
    The durable mollusk can be damaged when it exposes its toxic-absorbing gills:
    few weapons can penetrate the creature's shell.
    
    Lightbringer
    Found:1 room before facing the Jump Guardian. Its said he's a 1 time Scan   
    only, but his scan desciption kinda makes you think otherwise.
    How to Defeat:1 Annihalator Beam shot. This is un-confirmed, but his Scan  
    suggests that.
    Appearence:A small white crystal that can move
    Scan Info:Lightbringers were created by the Luminoth for use in their war  
    with the Ing. The crystalline creature generates a field of life-giving     
    energy at all times, and they can be energized like a Safe Zone Crystal. They
    are immune to most weapon fire:only a burst of matter-antimatter can destroy
    them.                                                                   
    
    ================================
    Aether-Ground-Predators
    ================================
    Sandigger
    Found:Mining Station A
    How to Defeat:1 Charge Beam to each of its heads
    Appearence:Simply a purple colored worm with 2 heads
    Scan Info:Scans indicate that the Sandigger has a dual-brain nervous system.
    Both of its heads are capable of attacking, disabling, and digesting prey. 
    It fires globs of acidic digestive fluid at prey to cripple them and begin 
    the digestive process. Its hide is very durable and resistant to weapon fire:
    only its exposed eyes can be damaged.
    
    Alpha Splinter
    Found:Great Temple (1 time scan!!!)
    How to Defeat:Can't be defeated, after enough damage the Ing posses him.    
    In order to activate that, around 20 missiles, or 15 Charge Beam shots
    Appearence:An oversized brown Splinter
    Scan Info:Splinter war packs are dominated by the largest male. Alpha      
    Splinters use their tremendous strength, size, and speed to subdue and kill
    prey, paving the way for their smaller broodlings. 
    
    Grenchlers
    Found:Forgotten Bridge in Torvus Bog
    How to Defeat:Blast their tails with several Super Missiles to destroy it, 
    leaving a vulnerable skin section. A few Missiles in there kills the beast.
    Appearence:A kinda large creature (Size of a Baby Sheegoth, remember?) with 
    huge teeth, and a mighty roar
    Scan Info:The amiphibious Grenchler lurks in marsh areas in search of prey. 
    Fearless, it will spring from hiding and attack anything that moves. If it 
    is unable to fell its prey with its powerful jaws, it will fire a potent    
    burst of energy at them. Grenchlers have one weak spot-a generic defect makes
    the shell on their back susceptable to explosive blasts. Remove the shell to
    expose a vulnerable nerve center, then target it to eliminate the creature. 
    
    Alpha Sandigger
    Found:Agon Temple (1 time scan!!!)
    How to Defeat:Wait 5 seconds for the Ing to posses it >_>
    Appearence:Looks EXACTLY like a normal Sandigger. Quickly scan it before it 
    gets possesed into the Bomb Guardian!
    Scan Info:This appears to be a Sandigger pack leader, larger and stronger 
    than the normal members of its kind. Target both of its heads to damage it.
    
    Sporb
    Found:Torvus Plaza and Underground Tunnel, both in Torvus Bog
    How to Defeat:Lure the actual head of the plant out by getting in its view
    in Morph Ball form, then unleash several Charge Beam shots upon it.
    Appearence:A strange sack attached to some walls. The actual head is nothing
    but a stem and 4 leaves.
    Scan Info:The hanging Sporb sits patiently until a potential meal is       
    detected. A burst of poisoned needles is the Sporb's primamry means of     
    attack. It can also extend its body over short distances, gripping small   
    targets with its powerful jaws. Sporbs wither when exposed to dark energy, 
    making them vulnerable to other weapon systems.
    
    Splinter
    Found:All over Temple Grounds
    How to Defeat:1 Charge Beam shot
    Appearence:A small tan colored bug that enjoys ramming you!
    Scan Info:When it isn't hunting, a Splinter will secrete a protecture      
    cocoon around itself and enter a state of hybernation. Localized seimic    
    disturbences will awake the Splinter, triggering a state of blood frenzy in 
    the process. While in this state, a Splinter emits phermones that triggers 
    frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinter is   
    not advisable.
    
    ================================
    Aether-Mechanoids-Small
    ================================
    Harmony Class Drone
    Found:Transport Access C in Great Temple
    How to Defeat:1 Charge Beam
    Appearence:Small spheres of blue energy with several yellow bombs on the 
    outside of it. It is attracted to your Charge Beam.
    Scan Info:The Luminoth desgined the Harmony units to be free-roaming,       
    independant cleaning units. They use focused energy beams and kinetic pulses
    to perform their duties. Unfortunately, they now consider all living things 
    filth that must be cleansed from the world.
    
    Mechlops
    Found:1 room past Dynamo Access, under the floor in that room
    How to Defeat:Lay a Bomb near one, and it'll suck it up, then it'll explode
    Appearence:A small black moving unit with 3 claws infront of it
    Scan Info:The Luminoth tried to domesticate and train a number of Triclops 
    for use in the war, but failed. Undaunted, they created mechanical versions 
    of the hurdy creatures to use in battle. The few Mechlops that remain now   
    serve the mechanoids, turning their potent jaws and earthmoving power against
    their former masters.
    
    Diligence Class Drone
    Found:Many, many rooms over Sanctuary Fortress
    How to Defeat:1 Dark Beam shot
    Appearence:Exactly like a Harmony Class Drone unit, only pink with blue    
    colored bombs on the side. It shoots 3 lasers at different directions at all
    times. He simply moves back and forth in tunnels they reside, and move super
    fast when a Charge Beam is active.
    Scan Info:The Diligence drones were the first cleaning units designed by the
    Luminoth. They were modified for combat duty once the war began, but were   
    outshined by the newer Harmony class units. A Diligence uses focused energy 
    beams to perform their duty. Their energy construct nature makes them       
    invulnerable to most attacks, but dark energy can disrupt them.
    
    Serenity Class Drone
    Found:Fortress Entrance Hall, amoung the right wall, are thousands of these
    How to Defeat:1 Power Beam shot, although they aren't a threat
    Appearence:Small red robots moving with a group of hundreds of these amoung 
    the aforementioned wall
    Scan Info:The Serenity drones have not gone rouge. The units are defenseless,
    have no weapons, and cannot be eaten. These qualities make them useless to 
    the Ing. The small drones are assigned simple maintenance tasks upon creation
    and perform them without hesitation until reassigned or destroyed.         
    
    Rezbit
    Found:VERY often through Sanctuary Fortress, easily found in Reactor Core
    How to Defeat:Either the long way, which is many Super Missiles, or 1 Charge
    Dark Beam shot, followed by a Missile when he's frozen makes him dead
    Appearence:3 small black spiked balls revolving around many orange rectangles
    Scan Info:The Rezbit, through small, is a tough opponent. Its weapon system 
    is potent, capable of firing bursts or beams at targets. A barrier sheild   
    blocks oncoming attacks, It can even shift into an energy state to evade    
    enemies:while in this state it can transmit a powerful virus into mechanoids
    and armor systems. The virus can cripple your systems for a time, leaving  
    you vulnerable.
    Additional Notes:The Rezbit becomes impossible to Lock-on when all of the 
    orange rectangles dissappear, leaving it in its "energy state". At this     
    point, run like hell away from it. It will, several seconds later, send a   
    virus to you if your within its radius, that being around 20 feet. If this  
    virus hits you, you need to immideately push R+L+B to re-boot your Power    
    Suit, otherwise, your visor will be extremly distorted, and you see         
    everything frame by frame per second, and tons of alien text rise up your   
    screen. If your in Morph Ball Mode when the virus hits, you can't go back to
    normal form, lay Bombs, or use the Spider Ball until you clear the virus.   
    Also, suiciding by jumping/rolling off a nearby ledge instantly clears the  
    virus (Although its a stupid way of clearing it.). Lastly, you can't attack 
    if the virus hits.
    
    Octopede
    Found:Transport to Torvus Bog Access in Sanctuary Fortress
    How to Defeat:Several Power Beam shots knock off its seprate pieces, which 
    will proceed to roll around a little then self-destruct. Avoid that.
    Appearence:4 small spiky orange circles all connected circling around walls.
    If another Octopede is nearby, they form an electrical field that cannot be
    passed unless they are destroyed.
    Scan Info:The Octopede were created to deilever messages to Luminoth       
    citizens. They now fellow their routes in the service of other rouge        
    mechanoids. The units were designed to self-destruct if attacked, and will  
    explode with enough force to cause damage. 
    
    ================================
    Aether-Mechanoids-Stationary
    ================================
    Viligence Class Turret
    Found:Central Mining Station (1 Time Scan!!). This can ONLY be scanned when 
    the 2 Space Pirates take command of them. If destroyed, they can never be   
    scanned again.
    How to Defeat:Many Missiles, or stand very close below them and they will 
    blow themselves up (lol)
    Appearence:A large green cannon that fires green plasma blasts
    Scan Info:the "Viligence" Class Turret is found in many Space Pirate bases. 
    Built to support the "Humility" Class Turret, it is as accurate as the gunner
    operating it. Many young Space Pirates begin their careers as sentries:a tour
    as a Viligence gunner is considered a mark of distinction.
    Additional Notes:You can later in the game hop into the Viligence hologram 
    and actually operate the cannon! The cannon has its own life bar, and if    
    destroyed will automatically force you out. The hologram will reappear a few
    seconds later. You can also push B to manually disengage operating the     
    cannon.                                                                   
    
    Luminoth Turret
    Found:Sand Processing in Agon Wastes
    How to Defeat:1 Charge Beam or Missile
    Appearence:A small turret that shoots 2 yellow powerful beams at you
    Scan Info:As the number of Luminoth dwindled, they turned to machines to    
    protect key areas. Automated gun turrets were often the first line of defense
    against Ing attacks. Though powerful, they weren't nimble enough to deal with
    agile enemy targets.                      
    
    Caretaker Class Drone
    Found:Main Research (1 Time Scan!). NOTE:This scan, however, is available at
    any time BEFORE the battle with it. It can be scanned through the giant glass
    shaft in Main Research.
    How to Defeat:Ride around on the Spiderball Tracks until it releases a red  
    sensor for several seconds. Boost Ball through it. Once 3 sensors are       
    destoyed, it will occasionally drop down the main sensor in the middle of the
    machine for a brief second. Boost through it to move to the next level. The
    Drone is destoyed after 3 rounds.
    Scan Info:The Caretaker drone was designed to protect and maintain and      
    experimental energy chamber. It uses electrically charged limbs to perform  
    its duties. The drone requires sensor updates to fight:a vulnerable detection
    until will extend periodically to search for targets. Destroying this unit 
    would weaken its combat ability.                                            
    
    Growler Class Turret
    Found:Transport to Sanctuary Access in Temple Grounds
    How to Defeat:Several Super Missiles
    Appearence:Like the Luminoth turret, only it shoots VERY powerful blue     
    blasts.
    Scan Info:The GM-42 "Growler" Class Turret is a dated design, though still 
    quite effective as a point-defense system. It is lightly armored. Several  
    copies of the system exist, including the Space Pirate "Humility" Class    
    automated turret.                                                      
    
    Humility Class Turret
    Found:All over the Space Pirate base in Agon Wastes
    How to Defeat:1 Charge Beam
    Appearence:A small turret hanging out of the wall
    Scan Info:The Space Pirates captured Federation "Growler" turrets, but found
    the cannon unit inadequate. They replaced the Growler's weapon with a       
    powerful galvanic acclerator cannon. The "Humility" turret packs a strong   
    punch, but retains the Growler system's weaknesses. Fast targets can evade  
    the crude targeting system, and the armor can't take much punishment.      
    
    ================================
    Aether-Mechanoids-Large
    ================================
    Ingsmasher
    Found:Hall of Combat Mastery (1 Time Scan!!) Note:He technically is a 1TC. 
    If you kill them all they will never come back. If you run from them when 
    they are active, they won't dissappear. Its an obvious scan though-they are
    really really big.
    How to Defeat:When in normal colors use Super Missiles, while white use the 
    Dark Beam, and while purple use Light Beam. Annihaltor Beam works on all    
    forms.                                            
    Appearence:A large metallic warrior with 2 large balls cupped in its hands
    Scan Info:Designed to fight alongside the Luminoth, the Ingsmasher seeks to
    destroy them. in close combat, it smashes its energized fists into the earth
    to send out powerful shockwaves, then pulverizes immobile prey. It will fire
    salves of missiles at long-distance quarry. It uses an energy sheild in    
    battle that can be adjusted to protect against a variety of beam weapons.   
    The sheild can be overloaded by opposite-polarity beams, however, damaging 
    the Ingsmasher in the process.
    
    Watchdrone
    Found:Dungeon in Dark Torvus Bog, under the dark water
    How to Defeat:Invulnerable. However, they can be shifted out of place when 
    a Light Beacon is active
    Appearence:A small black creature with 4 legs
    Scan Info:Watchdrones were built by the Luminoth to guard key areas and    
    hinder Ing armies. Most of these units have betrayed their masters, and now 
    serve the Ing. Watchdrones are indestructable, and reluctant to move, but can
    be forced into quitting their posts by exposing them to bright, pure light.
    Once the light fades, the mechanoid will return to its orginal resting site.
    
    Mekenobite
    Found:Sanctuary Temple after getting the Colbalt Translator
    How to Defeat:Use a Seeker Missile on its 2 legs
    Appearence:A 2 legged creature hanging off the top of ceilings
    Scan Info:The Luminoth created the Mekenobites to help patrol the corridors 
    and shafts of the Sanctuary Fortress. It uses magnetism to keep itself      
    attached to the walls and ceilings. In combat, it will fire projectiles     
    towards its target with a magnetism accelerator. It can only be dislodged by
    simsimultaneous explosive blasts. Mekenobites self-destruct once they are 
    heavily damaged.                                                        
    
    Quad MB
    Found:Main Research, as well as all over Sanctuary Fortress.
    How to Defeat:Wait until it starts spinning, then Boost Ball into it.
    Appearence:A small robot with 4 legs
    Scan Info:A Quad is formed of two components:the quadruped Main Body and the
    flying Command Module. The units can function independantly, or linked     
    together, as the need arises. The Main Body uses melee attacks in battle.  
    Though durable, it needs to vent excess heat from its body. When this      
    happens, it exposes a venting system vulenerable to concussive blasts.     
    
    Quad CM
    Found:Same as Quad MB
    How to Defeat:Super Missiles when normal, Light Beam when purple, Dark Beam
    when white. Can ONLY be destroyed when detached from the Main Body.
    Appearence:A small robotic head.
    Scan Info:A Quad is formed of two components:the quadruped Main Body and the
    flying Command Module. The units can function independantly, or linked     
    together, as the need arises. The Command Module relies on ranged beams     
    weapon attacks. It can generate a powerful beam sheild to protect itself. 
    Opposite-polarity beams can pentrate this field, however.                  
    
    ================================
    Dark Aether-Ing
    ================================
    Ingstorm
    Found:All over Sky Temple Grounds
    How to Defeat:Morph Ball Mode, wait for them to ram you and they die. But 
    they just reproduce in a never ending supply v_v
    Appearence:Think of a small purply and red dot. Now, multiply that by a     
    mliion and think of them all flying around, dealing 60 damage per second if
    you don't have the Light Suit.
    Scan Info:The Ingstorm is collective swarm of tiny Ing. When banded together,
    they can emit destructive energy that, over time, can break down even the   
    most duable of alloys.                                                   
    
    Inglet
    Found:All over Dark Aether
    How to Defeat:1 Charge Beam
    Appearence:A small neck and mouth is all the Inglet is composed of. Can also
    resort to a puddle form like most Ing can.
    Scan Info:Inglets perform the menial labor of the Horde, but can be pressed
    into a combat role if there is need. They are amorphous blobs, capable of  
    clinging to nearly any surface. Inglets can fire bursts of dark matter in  
    self-defense, though they prefer to avoid battle. They seldom travel alone, 
    and can be dangerous in large numbers. As with all Ings. they dislike bright
    light, and will avoid if possible.                                      
    
    Warrior Ing
    Found:All over Dark Aether
    How to Defeat:A ton of Charge Beams, or Missiles, or several Charged Light 
    Beam shots
    Appearence:EXTREMELY hard to explain. But also has a large puddle form, so   
    look for that.
    Scan Info:Warrior Ing are challenging foes. They can render themselves into
    a amorphous puddles and move over most terrain, including walls. Warrior    
    Ing's can turn their bodies into dangerous projectiles sheathed in dark    
    energy. the tips of their legs are razor sharp, making them formidable in  
    melee. Finally, Warrior Ing are capable of channeling transdimensional energy
    and firing it at theri enemies. Their only real weakness is bright, pure    
    light, which they hate and fear.
    
    Ing Larva Swarm
    Found:Hive Entrance Hall
    How to Defeat:1 Power Beam shot, or wait for them to explode
    Appearence:A small black dot with a Warrior Ing's eyes
    Scan Info:Ing larvae travel in swarms for protection. They are weak with no
    real defenses or attacks. The few that make it to adulthood are quite cunning
    and vicious.                         
    
    Darkling Tentacle
    Found:In small, cramped hallways throughout Dark Aether
    How to Defeat:Un-killable. However, in will contract into the wall if       
    anything hits it.                                
    Appearence:A long grey tentacle
    Scan Info:Some darklings can open dimensional portals at will. They will use
    this ability to hunt for unwary prey, reaching out to snatch them with      
    their tentacles. Once ensnared, the prey is dragged to its doom. The       
    tentacles are resilient:pure light energy can disrupt them. Nothing can     
    destroy them.                              
    
    Hunter Ing
    Found:Easily found in Poisoned Bog
    How to Defeat:Its insane to waste time trying to kill them, just run from   
    them                  
    Appearence:A small red blob with several tentacles
    Scan Info:The Hunter Ing patrol the lands of Dark Aether in search of the   
    Horde's enemies. They can render their bodies intangible, allowing them to  
    ambush targets with ease. Hunter Ing can generate long, deadly tentacles,   
    which they use with great effect in battle. Cunning and relentling, the     
    Hunter Ing will seize their prey or die.          
    
    ================================
    Dark Aether-Guardians-Quadraxis
    ================================
    Quadraxis
    Found:Dark Sanctuary Temple. Missing a 100 foot tall robot is a LITTLE hard
    to miss.....
    How to Defeat:This is the first of 3 stages of the battle. In this stage you
    need to destroy his 4 knee-caps. They are ONLY vulnerable when flashing     
    blue.                              
    Appearence:Think of a Quad. Now, increase his size 100 times. There you go.
    Scan Info:The Quadraxis unit went rogue and entered the service of the Ing. 
    Its primary weapon system fires destructive matter-antimatter blasts. It   
    uses a powerful missile system battery for long distance attacks. The      
    Quadraxis is increadibly durable, and well armed, but its leg and foot joints
    are vulnerable. Damaging these joints will eventually render it immobile.   
    
    Damaged Quadraxis
    Found:Dark Sanctuary Temple. The main body of the Quadraxis unit, is only   
    scannable after destroying all 4 leg joints and his Command Module deteaches.
    How to Defeat:This is phase 2 of 3 in the Quadraxis battle. Slap on your Echo
    Visor to find an antennae on the Main Body. Destroy it by whatever means    
    possible. This antennae was actually transmitting commands to the Command   
    Module (AKA, the Quadraxis Head). Once destroyed, keep the Echo Visor on and
    look for the Command Module. There are 3 antennae's on it. Destroy 1 when the
    Command Module is stunned and unable to recieve commands. Repeat until all  
    are destroyed to move to phase 3. WARNING:WHILE THE HEAD MODULE IS STUNNED IS
    A NEW SCAN!!!
    Appearence:The Quadraxis, only without the head lying on the ground
    Scan Info:Though the main body is disabled, the tactical control unit within
    it is still active. It will guide the Head Module in battle via high-sonic 
    transmissions. Disabling this module will impair the Head Module's ability  
    to fight.                                              
    
    Sheilded Head Module
    Found:Dark Sanctuary Temple, during phase 2 of the Quadraxis battle. Its the
    non-stunned floatng Head Module.
    How to Defeat:Invulnerable until sonic-transmitter on Main Body is          
    destroyed, then a new scan appears for the Head Module.
    Appearence:The floating Head Module of the Quadraxis
    Scan Info:The Head Module of the Quadraxis is highly mobile and well armed.
    It is sheilded by an impervious force field. Tactical commands are sent to 
    this module from the crippled main body:server the link to impair the Head
    Module's combat ability.                    
    
    Final Head Module
    Found:Dark Sanctuary Temple, during the final phase. Its the Quadraxis Head 
    Module with its head glass broken off, revealing a Spider Ball Track.
    How to Defeat:Stun him with a Super Missile to make him slowly revolve around
    to room for about 35 seconds. Quickly Spider Ball up one of the Damaged    
    Quadraxis legs, and prepare a Boost. When the Head Module floats infront of
    you, Boost onto it, and keep holding R. The Head Module has a Spider Ball   
    surface on it as well. Get into one of the 2 Bomb Slots on its head and place
    a Bomb to damage it. Repeat for the second Bomb Slot to finally destroy the 
    Quadraxis unit.                                               
    Appearence:Same Head Module, only with every antennae destroyed on him
    Scan Info:Module has lost its tactical link to the main body. Two points of
    structual weakness have been detected on its hull:Morph Ball Bombs can      
    cause damage to these areas. Scans indicate that the Spider Ball can attach
    to the Module's outer hull.                   
    
    Stunned Head Module
    Found:Dark Sanctuary Temple, phase 2 of the battle, after destroying the   
    Main Body's antennae.
    How to Defeat:With the Echo Visor on, after destroying the Main Body antennae
    he will have 3 antennae's on him all un-accepting transmissions. Destroy    
    these now.             
    Appearence:The Head Module after destroying the Main Body antennae
    Scan Info:Head Module is unable to recieve tactical data. Force field      
    offline. Unit is generating drones to defend itself while it attempts to   
    restore tactical link to main body. Destroy sonic receptors on unit to     
    prevent this.                   
    
    ================================
    Dark Aether-Guardians-Sub Guardians
    ================================
    Bomb Guardian
    Found:Agon Temple
    How to Defeat:Shoot it in the pink tail over and over again until it rears 
    its head up in pain. Use a Charge Beam on its head for the most effectiveness
    Appearence:A darkling Sandigger with a pink glowing tail
    Scan Info:This darkling Sandigger has absorbed the ability to generate     
    Morph Ball Bombs. It can throw Bombs with considerable accuaracy, and      
    frequenly lay a spread of Bombs in its wake. Its head and tail are the only 
    vulnerable spots on its body. Target them when they are vulnerable to      
    neutralize and terminate this target.             
    
    Jump Guardian
    Found:Battlefield in Dark Agon Wastes
    How to Defeat:Many Missiles and Charge Beams
    Appearence:A Warrior Ing that looks like.....a Warrior Ing o_O
    Scan Info:This Warrior Ing has absorbed the power of the Space Jump Boots. 
    It can leap incredible distances and heights, and uses this ability to great
    effect in battle. Target can generate powerful shcokwaves of dark energy and
    will sheath itself in a potent force field to protect itself. It cannot     
    maintain this sheild indefinitely:concentrate weapon fire when sheild is    
    down.                                    
    
    Boost Guardian
    Found:Dark Torvus Arena (Sadly....NOBODY ever wants to fight him....)
    How to Kill:YAY! Your gonna die MANY times before you figure out a good plan!
    If you need one, just use charged Light Beam shots over and over again...
    Appearence:If you play Pokemon, this Warrior Ing has a strange resemblence 
    to Sceptile.
    Scan Info:This Warrior Ing has absorbed the power of the Boost Ball. It can 
    boost-blast towards its enemies, using its body as a potent weapon. When its
    not in solid form, engaging it in Morph Ball Mode may provide better attack
    oppertunities.                                        
    
    Grapple Guardian
    Found:Sacrificial Chamber
    How to Kill:Get its Grapple Beam to attach to magnetic pole, then run behind
    it and unleash fury on its tail
    Appearence:A really big Grenchler with a blue horn.
    Scan Info:This darkling Grenchler has absorbed the power of the Grapple    
    Beam. It will fire the beam to snare potential meals and pull them into its
    waiting jaws. The beam is powerful, and can attach to most surfaces,       
    including your armor. Its eye region is sensitive:damage in the area can    
    induce a state of anger in the target. A weak spot under the back shell is a
    prime target as well. When angered, it will use a special attack.
    Additional Notes:Its impossible to "anger" it until this beast is scanned, as
    his eye "technically" doesn't exist until its been done. Also, there is no 
    Special Attack of his, so don't panic.
    
    Spider Guardian
    Found:Dynamo Access (WARNING:1 TME SCAN! HE CAN ONLY BE SCANNED THROUGH HIS 
    SMALL GLASS CHAMBER BEFORE BEGINNING THE BATTLE!
    How to Kill:Bomb him a total of 4 times to make his "halo" around him green,
    which activates the Bomb Slot in the area. Bomb it to change the path of the
    Spider Guardian, who'll move into an electrical outlet. Repeat this for all 
    4 area. The final area has 3 Bomb slots, which will have to be activated in
    order.
    Appearence:A Pillbug
    Scan Info:This darkling Pillbug has absorbed the power of the Spider Ball.  
    It can travel across magnetically charged surfaces at will. The creature    
    seems to have a connection to the local energy systems. Aggrivating it may
    cause disruption to the system.                                   
    
    Power Bomb Guardian
    Found:Underchamber
    How to Kill:Activate the 4 Bomb Slots around the room
    Appearence:A Sporb that can spew an endless amount of Power Bomb (That's   
    not fair!!!)
    Scan Info:This darkling Sporb has absorbed the ability to generate Power   
    Bombs. It can fire these dangerous weapons instead of the venoumous needles
    it usually shoots. The energies of the Power Bomb weapon hae made it all but
    invulnerable. Tremendous kinetic energy damage will override its          
    protective field, however.        
    
    ================================
    Dark Aether-Guardians-Amorbis
    ================================
    Amorbis 1
    Found:Dark Agon Temple during the phases the Amorbis('s) are jumping in and
    out of the ground.
    How to Kill:Unkillable at this point. Use Missiles and Power Beam shots     
    quickly to destroy its outer shell
    Appearence:An ugly, really really ugly black worm. Its a boss, can't be     
    missed unless your blind!
    Scan Info:The enourmous Amorbis can move through solid rock and earth with  
    ease, and can sense the location of surface level prey deep within the      
    ground. They will attempt to ram any target the can find in their domain.  
    They are vulnerable to all forms of weapon firem but are incredibly strong 
    and resistant to pain.                                   
    
    Amorbis 2
    Found:Dark Agon Temple, when the Amorbis attaches itself to the Dark Sphere 
    in the middle of the Temple.
    How to Kill:Use a Charged Light Beam shot on its face plate, which should   
    destroy it. It will then lie on the ground, mouth open, and begin to suck   
    heavily for several seconds. Quickly get into Morph Ball Mode and roll into 
    its mouth. Plant a Bomb to break away 1/6 of his health.
    Appearence:Same as Amorbis 1, just attached to the Dark Sphere
    Scan Info:The Amorbis can attach themselves to the Dark Sphere, drawing     
    potent energy from within. They can fire dark energy at light crystals,     
    nullifying Safe Zones for a short time. They can also channel the energy into
    a powerful beam attacks. Bioscans indicate a weak spot inside the creature's
    mouth. Concentrate your fire at this area to damage the Amorbis.          
    
    ================================
    Dark Aether-Emperor Ing
    ================================
    Emperor Ing Body
    Found:Sanctum in Sky Temple. The lower half of the Emperor Ing's first form.
    How to Kill:Invincible body part
    Appearence:Its hard to miss...it IS the final battle >_>
    Scan Info:Bioscans indicate that this is the strongest, eldest Ing in the  
    Horde, the Alpha, and the Omega. It has absorbed enormous amounts of Phazon 
    energy into its body, mutating itself in the process. Apparently, this power
    is not enough for the creature, as it is now siphoning energy from the final
    Energy Controller.                                          
    
    Emperor Ing Head
    Found:Sanctum in Sky Temple. Upper half of the first Emperor Ing form.
    How to Kill:Unkillable. However, destroy the many tentacles it has attached 
    to its mouth to reveal its eye.
    Appearence:An ugly blob with a ton of tentacles popping out of his mouth
    Scan Info:Like its brethron, the Emperor Ing is a metamorph. It has molded  
    itself around the precious Energy Controller, and will defend it to the    
    death, using its own body as a sheild and weapon. Destroy the tentacles it  
    generates to weaken the creature and its defenses.                   
    
    Emperor Ing Eye
    Found:Sanctum in Sky Temple, after destroying the tentacles on its head
    How to Kill:It has a sheild around the eye. However, there are 2 holes where
    your shots can go through. Super Missiles are the most effective, but are 
    harder to hit it with. Its best to stick with Charged Light Beam shots.    
    Apperence:A big red/orange circle with 2 holes, creating red beams of       
    doomyness all the time.
    Scan Info:The Emperor Ing has exposed its main eye, from which it can fire 
    powerful energy beams. It is protected by an energy sheild, although not   
    completly. The eye can be looked onto, but only direct shots will get past 
    the sheild.                                                 
    
    Emperor Ing Chrysalis
    Found:Sanctum after defeating Emperor Ing's first form
    How to Kill:Use the Spider Ball on the Chrysalis, and place Bombs over the  
    eleven holes right before a tentacle appears to kill it. Destroy all 11    
    tentacles.
    Appearence:Emperor Ing is to Ball Chrylasis as a butterfly is to a chrylasis.
    Wait....what? Its A BALL ON THE GROUND!
    Scan Info:The heavily damaged Emperor Ing has entered a regenerative state  
    inside a durable healing shell. Tactical scans have detected eleven weak    
    spots on the magnetically charged shell:Spider Ball travel is possible on   
    the shell's surface. Damage the weak spots with explosives to crack the shell
    and expose the enemy within.               
    
    Mutated Emperor Ing
    Found:After defeating the Emperor Ing Chrysalis
    How to Kill:Yeesh....this is a toughie. Its heart is red at first. Use Super
    Missiles on it when exposed to eventually change it to either White or      
    Purple. In this stage you can actually damage Mutated Emperor Ing. Use      
    Charged Light Beam shots over and over again on the Purple heart, while    
    never stopping the trigger with the Annihalator Beam when it is White. If you
    run out of ammo, many enemies happen to storm around Mutated Emperor Ing   
    sometimes when its heart isn't red. Any weapon will make them spew Ammo. 
    Appearence:A really big, really ugly Warrior Ing
    Scan Info:Further exposure to Phazon has mutated the Emperor Ing. It is now 
    capable of sheilding its vulnerable areas with energy barriers. Beams of   
    opposite polarity can damage these barriers, however. Heavy damage to these
    barriers will cause them to drop, exposing the creature's weak spots. Target
    the weak spots to immobilize and damage the enemy.    
    
    ================================
    Dark Aether-Guardians-Chykka
    ================================
    Chykka Larva
    Found:Dark Torvus Temple. Yes, that giant sack thing is the boss.
    How to Kill:Scanning it will reveal its weakest spot-the stomach. However,
    anywhere else deals damage, but Light Beam shots to the stomach are the most
    effective.                                   
    Appearence:A big white sack. Kinda hard to miss for a boss.
    Scan Info:Scans indicate this bioform is an infant, but aging rapidly. The  
    creature can ensnare targets with its tongue, drawing them into its mouth.  
    It then covers its prey with acidic globs of biomatter to break it down for 
    digestion. This is an exceptional bioform with both dark and light natures. 
    
    Chyklings
    Found:Dark Torvus Temple. Dark Chykka creates them
    How to Kill:Power Beam shot.
    Appearence:Small, tiny versions of Adult Chykka that Dark Chykka commonly 
    spawns
    Scan Info:Interaction with dark energy has mustated the Chykka. Its         
    offspring are now born as flyers, skipping the larval stage completly. These
    infants are highly protective of their parent, and will streak to attack on
    sight. They lack their parents durability, however, making them easy targets.
    
    Chykka (Adult)
    Found:Dark Torvus Temple, after defeating Chykka Larva.
    How to Kill:Target its body with many Power Beam shots (The only thing that's
    quick enough to hit it) to stun him. Watch which way Chykka turns, then     
    Grapple Beam over to the direction its wings are facing. Prepare the Seeker 
    Missiles and target the back of the 4 wings. Repeat until 1/4 of its life is
    gone, where It'll transform into Dark Chykka.
    Appearence:Picture a War Wasp, only bluer, bigger, eviler, you get the point.
    Scan Info:The Chykka has rapidly aged to its adult form. It will attack by 
    firing high-powered bursts of dark water at rapid speed. If frustrated, it 
    will try to attempt to diva and ram you. Most of the Chykka's body is       
    vulnerable to weapon fire, but scans indicate that suck fire will only stun
    it. When stunned, however, four weak spots will appear. These spots are    
    vulnerable to attack:target them to damage the enemy.
    
    Dark Chykka
    Found:Dark Torvus Temple, after depleating 1/4 of Adult Chykka's life. Also
    forms after depleating 3/4 of Adult Chykka's life. (After killing the next 
    1/4 of Chykka Adult's health bar (Dark Chykka is just a transformed version 
    of normal Chykka, sharing health bars), Dark Chykka reverts back to normal 
    Chykka, and after another 1/4 of health, back to Dark Chykka for the finale.)
    How to Kill:Many Charged Light Beam shots aimed at its bloated egg sac. 
    Appearence:Its more than obvious.....its a bigger, blacker, badder version of
    Chykka.       
    Scan Info:The Chykka has recovered, and energized its body in dark energy.
    This energy has rendered most of the creature invulnerable to attack,      
    including its wings. Tactical scans indicate that its eggsac is vulnerable,
    however. Target it to damage to creature.
    Additional Notes:The Dark Chykka scan may appear hard to get. There's SERIOUS
    depth mis-perception in the battle. What may make Dark Chykka look 5 feet  
    away is actually 100 feet away. Just Grapple over to Dark Chykka.)
    
    ================================
    Dark Aether-Darklings-Aquatic
    ================================
    Dark Blogg
    Found:Training Chamber after taking either the Blue Path or the Red Path once
    How to Kill:2 Missiles
    Appearence:A normal Blogg, just blacker and.....cooler looking :)
    Scan Info:Dark Bloggs somehow lose their sonic blast ability:something about
    their minds make them difficult darklings to fully control. They rely solely
    on their deadly maws for attack:in most cases they are more than adequate. 
    Target the weak spot inside its mouth to defeat the Dark Blogg with ease.   
    
    Dark Phlogus
    Found:Abondened Worksite in Dark Torvus Bog
    How to Kill:Unkillable. Hit it once when mouth is open to flip it over.
    Appearence:A large black clam sitting quitely in the water
    Scan Info:The Phlogus waits patiently as it floats in murky waters, searching
    for a meal. When its seismic sensors in its epidermis are triggered, it     
    springs open rapidly to attack. Phlougus's can fire a spray of venom to     
    immobilize their prey. A central nervous system is exposed when it opens its
    mouth to attack:damage this to stun the Phlogus for a time.         
    
    ================================
    Dark Aether-Darklings-Darkling Ground
    ================================
    Dark Grenchler
    Found:Dungeon in Dark Torvus Bog
    How to Kill:Same as a Grenchler. Hit its tail with Super Missiles to expose 
    its main flesh...obvious from there.
    Appearence:A Grenchler, only blacker, louder, and likes to bite your face
    Scan Info:Darklings are drawn to possess vicious predators, making the      
    Grenchler a prime candidate. Despite the added toughness gained from       
    possession, the Dark Grenchler retains its one weakness. remove its back    
    shell with explosive blasts to expose its pain center, then attack the pain 
    center to quickly dispate the creature.
    
    Dark Splinter
    Found:Inhabitants of Temple Grounds
    How to Kill:Several Charged Power Beam shots.
    Appearence:A small black bug, like a Splinter (go figure?)
    Scan Info:Target is host to a parsitic bioform. The presence of the parasite
    increases the target's overall threat combat level. Concentrated weapons   
    fire will damage the crature.                
    
    Dark Alpha Splinter
    Found:Temple Energy Controller, 1 time scan.
    How to Kill:Many Missiles and Charge Beam shots
    Appearence:The Alpha Splinter after getting possessed
    Scan Info:Splinter alpha males are the first to be targeted for darkling   
    possession. Dark Alpha Splinters grow in strength and durability, making them
    an even greater threat than normal.
    
    ================================
    Dark Aether-Darklings-Darkling Flyers
    ================================
    Dark War Wasp
    Found:Vault Attack Portal in Dark Sanctuary Fortress
    How to Kill:Charge Beam.
    Appearence:You probably won't get close enough to one to actually distinguish
    the difference between it an a normal War Wasp. Just keep the Scan Visor out
    mmmkay?
    Scan Info:Vicious and swift, the War Wasp is a prime target for young Ing   
    eager to join the war effort. They appreciate the flying speed and numerous 
    attacks the insect possesses. If they prove therony mettle in the War Wasp,
    these Ing often graduate to the control of larger, deadlier creatures.    
    
    Dark Shredder
    Found:Chykka Larva fight. THEY CAN ONLY BE FOUND HERE!!!! Spawned         
    occasionally while Chykka Larva is swimmming around.
    How to Kill:Charge Beam....or just let if get close to you and self-       
    destruct. The radius is tiny and often won't hurt you much. 
    Appearence:Purple flying creatures of doom. Kinda hard to miss. Also enjoy 
    RUNNING AWAY from you if you slowly stalk them. Its kinda funny to do :)
    Scan Info:The hardy Shredder is a favorite possession target for Ing that  
    dwell near dark waters.. Dark Shredders can lurk in the venomous waters    
    infefinitely, patitently waiting for prey. They are very resililent, but can
    be elminated by concentrated weapon fire.
    
    Nightbarb
    Found:Whatever the Dark Version of Mining Station B is, and Abondened Base 
    How to Kill:Power Beam shot
    Appearence:Little purple triangles that fly in the hundreds. Likes to hurt 
    you :) :)     
    Scan Info:Nightbarbs are small airborne darklings. Smaller and weaker than a
    Hunter Ing, a Nightbarb will travel with a large pack to increase its odds 
    of survival. This is wise, since their primary predators are Hunter Ing.   
    
    ================================
    Dark Aether-Darklings-Darkling Offworld
    ================================
    Dark Pirate Commando
    Found:Anywhere in Torvus Bog. These bastards enjoy locking you in the room 
    they are in until they either die or 2.5 minutes has expired and they grow  
    bored and leave.
    How to Kill:They are EXTREMLY hard to kill by normal conventional means. Use
    an Entangler shot (AKA Charged Dark Beam) to freeze them up, and unleash a  
    Missile for an insta kill. Hmmm...handy right?
    Appearence:Unknown. I've never gotten close enough to one before they warp 
    somewhere else. 
    Scan Info:The Ing prize the few Pirate Commandoes they manage to take alive.
    Only Hunter Ing are allowed to possess the Commandoes, and the competition 
    for that right is fierce amoung them. The Hunter Ing ability to phase out of
    local timespace carries over to the Dark Pirate Commando. They will fire    
    bursts of dark matter at enemies, along with an experimental EMP grenades   
    stolen from Space Pirates.
    
    Dark Missile Trooper
    Found:In a room several doors away from the Landin Site. Only battled after 
    obtaining the Violet Translator (1 TIME SCAN!!!)
    How to Kill:Its health bar is irrelevent. Several Charge Beam shots dispatch
    him rather quickly. 
    Appearence:A walking dead Bravo team trooper
    Scan Info:Bioscans indicate terminated lifesings in this missile trooper, 
    and the presence of an unknown biomass with parasitic tendencies. Though the
    missile trooper's armor has been comprimised, the bulk of it remains        
    intact. Missile weapon systems remain online as well. Full parasitic fusion 
    has yet to be obtained, resulting in low agility and response time.   
    
    Dark Tallon Metroid
    Found:Phazon Grounds in Sky Temple Grounds
    How to Kill:I suggest running like hell from these life sucking creatures 
    WHO WILL INDEED attack you within a 50 foot radius, and WILL NEVER stop until
    you leave the room. If you must know.....wait. I've never killed one       
    normally. Screw Attack makes short work of them. If attached, use a Morph   
    Ball Bomb to shake them off. (That's been the customary rule in EVERY Metroid
    game.)                       
    Appearence:Do I NEED to explain what a Metroid looks like? Please state the 
    title of the game. Its a METROID game. I think we've seen plenty Metroids in
    our past. Incase your memory is drawing a blank...wait for it to screech a  
    hellish screech sound and start sucking 60 health away per second. 
    Scan Info:The Ing are facinated by Metroids and their connection to Phazon.
    It is not a shared facination, as Metroid will attack Ing on sight.        
    Reconizing their strength, Ing darklings have possessed a number of Metroid 
    turning them into powerful soliders of the Horde.
    Addtional Notes:In Phazon Grounds, a Dark Tallon Metroid is ironically     
    carrying around a Pirate Trooper. This is ood because 1.Space Pirates die   
    upon contact with Dark Aether's atmosphere and 2.Metroid attack ANYTHING that
    has energy. Even their creators. Yet getting close to the Metroid will      
    release to Space Pirate, who will then fight you. Weird.
    
    Dark Pirate Trooper
    Found:Portal Terminal in Dark Agon Wastes. They aren't friendly :(
    How to Kill:RUN. LIKE. HELL.
    Appearence:Can't be said. I just run from them. Is that a bad thing? They are
    purple bastards. I know that.
    Scan Info:Pirate Troopers, already trained to follow orders without question,
    were perfect candidates for Ing possession. Darklings moved to take every 
    trooper they could, expanding the army of the Horde considerably. Space    
    Pirate technology struck a chord with the Ing, who now hunt actively for    
    gadgets of any kind-especially weapon systems.
    
    Dark Trooper
    Found:All over the beginning area of the game
    How to Kill:1 Charge Beam
    Appearence:A walking dead Bravo team trooper
    Scan Info:Bioscans indicate terminated lifesings in this attack trooper, 
    and the presence of an unknown biomass with parasitic tendencies. Though the
    missile trooper's armor has been comprimised, the bulk of it remains        
    intact. Weapon systems remain online as well. Full parasitic fusion 
    has yet to be obtained, resulting in low agility and response time.   
    
    Dark Preed
    Found:Uh....I'm not sure. Some random places in Dark Torvus Bog
    How to Kill:You don't want these things to die. Trust me.
    Appearence:A small ball of metal floating around puffing poisonous gas. NOT 
    NICE.      
    Scan Info:The aggressive Preeds are often possessed by darklings for aerial 
    hunting missions. The presence of the dark creature makes the small cyborg 
    more durable. The toxic gas carried by a Preed is enhanced by exposure to   
    dark energy, making it considerably more dangerous.    
    
    ================================
    Dark Aether-Darklings-Darkling Mechanoids
    ================================
    Dark Diligence Drone
    Found:Some room next to the Dark Aether version of Hall of Combat Mastery.
    How to Kill:Charged Light Beam shots is its only weakness.
    Appearence:A spinning black ball >_>
    Scan Info:Some Diligence drones have been taken over by the Ing for        
    possessive duties. Their small size and durability makes the excellant     
    scouts able to go where most other cannot. A Dark Diligence still relies on
    focused energy beams for defense. Their energy construct nature makes them  
    invulnerable to most attacks. A high-powered burst of light energy can      
    disrupt a Dark Diligence unit.
    
    Dark Quad MB
    Found:Sanctuary Temple. Dissappear after retreving the Colbalt Translator.  
    Can lastly be found during the Quadraxis fight. Otherwise, nowhere else. 
    How to Kill:I find them too strong, and slow and stupid. Ignore them.
    Appearence:A purple Quad.
    Scan Info:The Ing discovered they could possess and control artificially    
    intelligent machines as well as normal beings. They soon turned to the loyal
    Quad right against the Luminoth, finding the machines to be quite useful   
    additions to the Horde.                       
    
    Dark Quad CM
    Found:The Command Module of a Dark Quad....same place as above.
    How to Kill:Same as above
    Appearence:Same as above
    Scan Info:The Ing discovered they could possess and control artificially    
    intelligent machines as well as normal beings. They soon turned to the loyal
    Quad right against the Luminoth, finding the machines to be quite useful   
    additions to the Horde. A dominant darkling assumes control of the Command 
    Module, forcing the lesser Ing into its body to do its bidding.
    
    Corrupted Sentreye
    Found:You'll find them a plenty on your way to the Sky Temple.
    How to Kill:Charged Light Beam shot. All other shots stun its beams.
    Appearence:Red eye on the wall shooting lasers. Can't miss lasers ;)
    Scan Info:The Sentreyes were designed by the Luminoth to protect their camps
    on Dark Aether. The Ing learned how to possess them and turned them against
    their former masters. Many still remain throughout Dark Aether, now serving
    the Ing as they served the Luminoth before them. Most weapon types will stun
    the Sentreyes, charged light energy will destroy them.
    
    Dark Ingsmasher
    Found:Main Reactor Dark Aether version in Sanctuary Fortress
    How to Kill:Same as an Ingsmasher
    Appearence:Like an Ingsmasher
    Scan Info:Once the Ing discovered they could possess intelligent machines,
    the mighty Ingsmashers were top priority targets for the Horde. The drones 
    retain all of their attacks-shock wave fists and missile launchers. It uses
    an energy sheild in battle that can be adjusted to protect against a variety
    of beam weapons. The sheild can be overloaded by opposite-polarity beams. 
    
    ================================
    Offworld-Pirates
    ================================
    Preed
    Found:Hydrodynamo Statiohn
    How to Kill:Best to avoid them...although 3 Power Beam shots makes them    
    'splode.             
    Appearence:A floating spiky ball
    Scan Info:The cybernetic Preeds are aggressive hunters used as patrol      
    animals by the Space Pirates. They carry lethal Nohadin gas for use as a   
    defense mechanism. If the Preed is ruptured, the gas within it is violently 
    released. This toxic cloud is often proven fatal to the Preed's killer.   
    
    Pirate Trooper
    Found:Central Mining Station is your first time to see them. They become   
    harder and harder to find after that through the game, so scan them early.
    How to Kill:Several Charge Beam shots
    Appearence:A metallic charisma that enjoys attacking you with red beam shots
    as well as making growling sounds. Also noticeable a Space Pirate type is   
    nearby when their backround battle theme starts playing.
    Scan Info:The Space Pirates suffered a serious defeat at Tallon IV, yet they
    remain a powerful force for crime and disorder in the galaxy. Their        
    technology continues to advance:even the lowly trooper has recieved numerous
    upgrades to his arsenal. A photanic power scythe and quantim assult cannon  
    are now standard-issue weapons for all troopers.         
    
    Pirate Grenadier
    Found:Various rooms along the Space Pirate Base in Agon Wastes
    How to Kill:Several Charge Beam shots
    Appearence:Same as Space Pirate, but with a large cannon strapped to their 
    right arm.
    Scan Info:The Space Pirates have begun to use an experimental energy grenade
    launcher in the field. The weapon is viewed as a mixed blessing to the      
    Grenadier units:while the grenade launchers are powerful weapons, Grenadiers
    must leave their rifles behind to carry them. Fast-moving targets can close 
    range on Grenadiers, rendering their main weapon somewhat ineffective.     
    
    Pirate Commando
    Found:Torvus Grove, then lastly Sanctuary Entrance first time. I believe they
    reappear in Torvus Grove, not sure however. (1 Time Scan???)
    How to Kill:Ouchies. They, conviently, appear in rooms with several Phazon 
    tanks. Lure them near one, and blow it up. The Commando will die. Happyness.
    Appearence:REALLY cool looking Space Pirates. Can't be missed.
    Scan Info:Dedicated to "hunting the Hunter," Space Pirate Commando units   
    have been equipped with the latest weapons, including a varible pulse cannon,
    e-grenade launcher, and energy scythe. Powerful thrusters carry them at    
    high speeds over any terrain. A portable barrier sheild repels most attacks,
    but can only be deployed for limited periods.           
    
    Pirate Aerotrooper
    Found:Everywhere. Literally. You will find them so often in places you've  
    visited its annoying.
    How to Kill:They are susceptible to 2 Charge Beams.
    Appearence:An ugly Space Pirate flying around on a jet pack.
    Scan Info:Pirate Aerotroopers are known for their cold precision and utter 
    cruelty. Armed with both beam and missile systems, the Aerotrooper can be a 
    difficult for to engage, especially at range. Their jet packs can be        
    overloaded with heat-based attacks, however. These units prefer death before
    dishonor:an injured Aerotrooper will make a suicide attempt strike before 
    allowing himself to be captured.           
    
    ================================
    Offworld-Metroids
    ================================
    Infant Tallon Metroid
    Found:Biohazard Storage after facing Dark Samus 1. (1 Time Scan!!!)???
    How to Kill:Few Power Beam shots....or let it touch Phazon to mutate into a 
    normal Tallon Metroid. 
    Appearence:A tiny, cute as heck blue Metroid. Aww.....
    Scan Info:The Space Pirates use Infant Tallon Metroids as a portable energy
    source. Small in size, they are easy to transport in large quantities. They
    are docile, efficient organic batteries...until they are exposed to Phazon.
    At that point, they grow rapidly and aquire their full array of powers.   
    
    Tallon Metroid
    Found:Several places in the Space Pirate Base in Agon Wastes
    How to Kill:Charge Dark Beam followed by a Missile easily kills them.
    Appearence:A red colored Metroid
    Scan Info:Space Pirates harvest and enslave Metroids for use in their       
    operations. The Tallon Metroid will latch onto prey with powerful pincers,
    then proceed to drain its life energy. This causes the creature to grow in 
    size and mass. The creatures are vulnerable to the chilling effect of dark 
    energy, and can be detached by entering Morph Ball mode and deploying a Bomb.
    
    ================================
    Offworld-Dark Samus
    ================================
    Dark Samus 1
    Found:Main Reactor. All Dark Samus's are 1 Time Scans!!!
    How to Kill:Many Charge Beam shots
    Appearence:Is it THAT hard to see a clone of yourself? Remember SA-X? Think
    that, only with the Phazon Suit.
    Scan Info:Scans indicate the presence of Phazon and your genetic material   
    within this entity. She wears a version of the Varia Suit, altered and     
    agumented by the Phazon within her. Primary weapons include the Missile    
    Launcher and a scattershot variant of the Power Beam. Boost and Jump       
    abilities are superior to yours. The ability to generate Phazon energy     
    sheilds is also present.            
    
    Dark Samus 2
    Found:Aerie and Aerie Transport
    How to Kill:LOTSA Super Missiles
    Appearence:Its extremely hard to miss a clone of yourself.....
    Scan Info:Tactical scans have identified several new battle systems in the
    armor of Dark Samus. She now weilds a potent variant of your Charge Beam. Her
    Boost attack has been augmented, and the ability to render herself invisible
    is present as well. Bioscans suggest that Dark Samus can reform her body   
    short of atomic disruption. Extreme caution reccommended.       
    
    Dark Samus 3
    Found:Sky Temple Gateway, during the final 8 minutes of the game. NOT in her
    big Phazon bubble form.
    How to Kill:Super Missiles will eventually activate her becoming Dark Samus 
    4....                
    Appearence:*yawn*I'm sick of explaining....
    Scan Info:Scans indicate Dark Samus has absorbed tremendous levels of Phazon
    into her body:too much, perhaps. She can vent Phazon energy in the for of  
    destructive blasts and protective sheilds:doing so will help her maintain  
    stability. Exposure to Phazon has rendered her invisible to your Dark       
    Visor. These new abilities, combined with her already formidable arsenal, 
    places Dark Samus at the highest threat level. 
    
    Dark Samus 4
    Found:Sky Temple Gateway. Yes, that large bubble of Phazon is a new Dark   
    Samus Scan.
    How to Kill:Wait for it to expose many small Phazon chunks, then collect them
    with the Charge Beam, and fire it back at Dark Samus. 
    Appearence:Oh my god....
    Scan Info:Dark Samus has temporarily become a being of pure yet unstable   
    Phazon energy. Sher can generate a sheild that is invulnerable to all      
    attacks save one-blasts of Phazon energy itself. Use your Charge Beam to    
    collect Phazon energy that she expels, then fire it back at her. Direct hits
    will overload and disrupt her essence.     
    
    -----------------------------------------------------------------------------
                             ~Subsection II-Lore Scans~
    -----------------------------------------------------------------------------
    
    ================================
    Lore-Space Pirate Logs-Cycle 4
    ================================
    Log 44681 (Phazon Operations)
    Found:Command Center
    Scan Info:Log 4.468.1-Science Teams detected the presence of Phazon in the 
    Dash system four cycles ago. High Command authorized the deployment of our
    team shortly thereafter. Our orders are to establish a base on planet Aether
    and evaluate local Phazon resources. Because this world lies on the        
    periphery of Galactic Federation territory, we are following stealth      
    protocols at the highest levels. A cadre of elite Commandos has been       
    dispatched to provide security for our force as well. This operation is now 
    underway.                                   
    
    Log 48853 (Local Conflict)
    Found:Command Center
    Scan Info:Log 4.885.3-Intellegence reports on the indigenous population of  
    Aether are in error. This planet is not at peace, nor are the inhabitants  
    docile. Evidence of a class four conflict is present here, though          
    hostilities are at a minimal level now. Our territory has suffered several 
    raids by a strange type of shadowy creature. These raids have caused      
    considerable damage, and we have requested more combat troopers in response.
    
    ================================
    Lore-Space Pirate Logs-Cycle 5
    ================================
    Log 50086 (Great Discoveries)
    Found:Command Center
    Scan Info:Log 5.008.6-A spatial anomaly has been found within our base. We 
    believe this rift in the time-space leads to a parallel dimension of some 
    type, but have been unable to interact with it thus far. A strange artifact
    was found near the anomaly as well. It may be a weapon or generator of some
    kind:perhaps it is the key to accessing the anomaly. High Command is eager 
    for reports on the relic. A new weapon for our arsenal is always welcome.  
    
    Log 54421 (Rift Portal)
    Found:Command Center
    Scan Info:The Rift Portal has been opened. The artifact weapon, dubbed the 
    "Dark Beam" by Science Team, provides the energy needed to open the portal,
    although for a limited time. We've sent expiditions thorough the portal, and
    they have returned with incredible news. The portal leads to a parallel    
    dimension of Aether. This "Dark Aether" has suffered globic calamity,      
    turning it into a toxic wasteland. It is the homeworld of the shadowy       
    creatures who have been raiding our our base for the last cycle. Most       
    importantly, it is the prime location of Phazon in this sector. Extraction  
    plans are being prepared. We will not be denied!
    
    ================================
    Lore-Space Pirate Logs-Cycle 6
    ================================
    Log 62217 (Phazon Raids)
    Found:Command Center
    Scan Info:Phazon extraction raids are underway on Dark Aether. The toxicity
    of the atmosphere has taken a toll on our work force, as have the hostile   
    natives of that world. Science Team is preparing survival gear to protect 
    our work teams, and we have increased security presence in extraction areas.
    Fortunately, High Command is sending more troops and supplies. Our troops
    and resources are spread dangerously thin, and this mission cannot fail.   
    
    Log 63622 (The Hunter)
    Found:Biostorage Station
    Scan Info:Log 6.362.2-Samus Aran, the accursed Hunter, has arrived. The    
    sudden arrival of the Hunter is strange enough, but her actions are stranger
    still. She does not seek our destruction, but our Phazon. With each raid,  
    she steals Phazon ore, only killing those who attempt to deny her. What she
    needs it for we do not know-though Science Team sugests she requires it to 
    power her new armorsuit. Dark in color, it is equipped with strange new   
    weapons. The troops now call her the "Dark Hunter." It is a fitting title. 
    
    Log 67135 (Security Breach)
    Found:Save Station C in Agon Wastes
    Scan Info:Log 6.713.5-The Dark Hunter teleports into our base at will. Our 
    security has proven next to useless against her. Her latest raid was       
    disaterous. Not only did we lose more Phazon to her, but she also crippled
    the stealth field generator with her strange new weapons. We are exposed.   
    Until the replacement generator arrives, we will be vulnerable to scans and
    detection. Our presence here is still minimal:should the Federation find us
    we will be unable to defend our position. Fortunately, Aether is on the edge
    of Federation space. With luck, we will have a stealth field back in effect 
    before being detected.                          
    
    Log 69898 (Shadow War)
    Found:Main Reactor
    Scan Info:The local war has escalated in intensity. The shadowlings from    
    Dark Aether have launched an ofensive. The assult seems focused on a central
    network of buildings atop a mountain:a base, perhaps. Strangely, this attack
    coincides with a rise in planetary instability. Perhaps these new shadowy  
    creatures are using a new weapons system. The shadowlings must believe us to
    be foes for they have hit our base numerous times as well. We are holding, 
    but attrition is taking its toll on our troops and resources. Reinforcements
    are en route. We can only wait and defend what is ours.                
    
    ================================
    Lore-Space Pirate Logs-Cycle 7
    ================================
    Log 70136 (Federation Attack)
    Found:Security Station B
    Scan Info:Log 7.013.6-Another disater. The trasnport bringing our         
    reinforcements and supplies has been shot down. It was engaged in orbit by a
    Federation vessel, which has landed near the alien temple. Its only a matter
    of time before the Marines attack. Survivors from our ship have made their
    way to our base. Here we shall make our stand. Another enemy. First the    
    shadowlings, then the Dark Hunter, then the Galactic Federation Marine     
    Corps. Perhaps fate will smile upon us, before the world itself opens its maw
    and swallows us.                                   
    
    Log 71599 (Two Hunters)
    Found:Central Mining Station
    Scan Info:Log 7.159.9-Another Hunter, this wearing the traditional colors of
    Samus Aran, made planetfall today. Horrific as it may sound, there are two
    of them now. We are bracing for a new assult. This dire turn of events may 
    have some good will. One of our scouts in Dark Aether saw a curious       
    encounter. The Dark Hunter attacked the clad as Samus near a Phazon site.  
    Perhaps they are not allies...but foes. Perhaps we can forge and allience
    with the Dark Hunter-an exchange of Phazon for the head of our common enemy.
    
    ================================
    Lore-Trooper Logs-Force 1
    ================================
    CAPT A. Exeter
    Found:GFMC Compound
    Scan Info:I'm beginning to think it was a real bad idea going down there.  
    Reevs is right, that hive is just one of many. Its stupid to stir a hornet's
    next, especially if you plan on sleeping on it.
    
    PFC S. Milligan
    Found:GMFC Compound
    Scan Info:Brouda lost the bet, so he switched watch duty with me tonight.  
    I figure this section is nice and safe and boring, which suits me fine. Let
    those other pugs guard that hot zone! I...hold on...hey! Halt...No! Hel--  
    (Transmission Ends)
    
    SPC F. Triplette
    Found:GMFC Compound
    Scan Info:The sarge says these "Splinters" remind him of some killer bug he
    saw on another planet once. All I know is the things are fast and take a lot
    to drop. Pretty soon we'll have to goto bayonets. Everyone's low on ammo...
    even Brode, and he's the stingiest grunt I know.
    Additional Notes:Perhaps the Sarge's "Bug" may have been Imago from Metroid
    Zero Mission....Maybe Flahhgra for all we know...
    
    LCPL J. Brode
    Found:GMFC Compound
    Scan Info:Man, I only hope this is the breeding grounds for these things.  
    If there's more, were in big trouble. We had a hard enough time taking that
    one out of comission:I almost ran out of ammo. I never run out of ammo!
    
    PFC G. Haley
    Found:GMFC Compound
    Scan Info:I hear. Them. Everywhere. They're coming. Can't sleep. Ever.     
    They'll eat me. Eat. 
    Additional Notes:*coughmentallyinsanecough*
    
    PFC I. Crany
    Found:GMFC Compound
    Scan Info:Last night at chow, Angseth starts talking about some bounty     
    hunter and how she blew up a planet full of Space Pirates. I told her I    
    don't believe in fairy tales like that, and she took it personal. I just    
    find it hard to believe that one person took out an entire Space Pirate base,
    that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa 
    Claus she can.
    Additional Notes:WTF? Samus works for the Federation. These guys work for the
    Federation. How do they NOT know her? And isn't it several thousand years
    past where we all know Santa don't exist?
    
    ================================
    Lore-Trooper Logs-Force 2
    ================================
    PFC E. Denys
    Found:Sacred Bridge
    Scan Info:I'm the only one left. Managed to get out of the hive, but when I
    got to the ship everyone was gone...dead. I'm heading for the alien building
    we saw earlier. Maybe someone can help me there...Wait, something's moving
    down there. Hello...?
    
    PFC L. Bourda
    Found:Communication Area
    Scan Info:We'll be making our stand here. The engineer tells me there's no  
    way we'll get the ship's engines online, and atmospheric interference is   
    scrambling our distress beacon. If anyone reads this, know that we did our  
    duty and fought well.       
    
    SPC B. Reevs
    Found:Command Chamber
    Scan Info:I don't like this plan. This hive is a small portion of a large 
    network. There may be dozens of hive systems like this across the planet, 
    and they may all be linked. Destroying this one may buy us time, but it may
    also provoke the other hives into attacking.          
    
    PFC M. Veroni
    Found:Collapsed Tunnel
    Scan Info:I think Haley's losing it. He talks to himself all the time, and 
    he won't sleep. He almost shot me on watch the other night. I think he     
    thought I was one of those things. I talked to the doc about him being off 
    the line, and he told me we need all the help we can get. That's true, but 
    if he goes beserk and kills a bunch of us, that won't be very helpful.    
    
    SPC M. Angseth
    Found:Trooper Security Station
    Scan Info:This is rediculous. I can outshoot half the men here, and I'm stuck
    on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't   
    happen to Samus Aran...She'd be out there taking care of business, not     
    pushing buttons and sending reports.                
    
    GSGT C. Benet
    Found:Command Chamber
    Scan Info:There's something wrong with the lock systems in this section.   
    They've failed us twice, locking us out until someone came along to let us
    in. If it happens again while were playing "bait" for those things...
    well, at least we'll go out fighting, instead of hiding in the control area.
    
    ================================
    Lore-Luminoth Lore-History-Dark Age
    ================================
    The Ing Attack
    Found:Path of Roots
    Scan Info:The day came when space was torn asunder, revealing dimensional  
    rifts to a dark place. Horrible dark swarms streached forth from these rifts,
    engulfing nearby creatures and transforming them into what we would call  
    darklings. The dark creatures became our enemies, and peace came to an end
    on Aether.
    
    Cataclysm
    Found:Mining Station A
    Scan Info:The starborne terror burnt through the heavens and struck Aether
    with untold might. We all expected the world to shatter...but Aether held. 
    There was great devistation, however. The green plains of Agon were       
    scorched forever, and the forest of Torvus was engulfed and wreacked by the
    sea. The skies burned for days, casting darkness over the land.         
    
    The World Warped
    Found:Path of Eyes
    Scan Info:Amidst the turmoil, we discovered many disturbing anomalies.     
    Spatual disturbences appeared across the land. Objects went into a state of
    dimensional flux, their atoms divided between Aether and....somewhere else.
    There was little time to ponder these strange happenings for we had to deal
    with the devistation of our lands.                 
    
    Age of Anxiety
    Found:Meeting Grounds
    Scan Info:In time, the roar of a wounded planet subsided. The air, though  
    fouled, was breathable. Light made its way through the dark veil over our  
    world. Slowly, we ventured out from the shelters of our homes to see what   
    remained of our paradise. What little comfort we gained by surviving, was  
    soon shattered, for when we looked outward, all we saw was devistation. Half
    of the planet's energy had vanished from the Energy Controllers. Aether    
    became violently unstable as a result. Of the stellar object which struck 
    our homes, there was no sign.         
    
    ================================
    Lore-Luminoth Lore-History-Golden Age
    ================================
    Origins
    Found:Main Energy Controller
    Scan Info:It is told that the Luminoth were not born of Aether but of the  
    Stars. In the early days, we roamed the greatness of the void, bathing in 
    the light of a thousand stars. We met a vast number of enlightened minds...
    the N' Kren, the Vlla, and the Chozo amoung them. Each of them we found had 
    claimed a homeworld and formed a deep bond with it. In time, we decided to
    do the same.                            
    
    The Stellar Object
    Found:Mining Station B
    Scan Info:By the time we detected the stellar object as it streaked toward
    our world, it was too late to stop it. We fired numerous weapons at it in a
    vain attempt to alter its trajectory. Nothing worked. Our efforts put a great
    strain on the Energy Controllers, and weakened Aether. All we could do as the
    object grew closer was take shelter and wait. We gathered stores of food and
    water, reinforced the sheilding on our dwellings, and spent the last few   
    hours in peace.                    
    
    Our Heritage
    Found:Transport to Agon Wastes in Temple Grounds
    Scan Info:Our search for a home took us through the cosmos. For many a great
    cycle we roamedm yet a place to calll our own eluded us. In time, we began
    to dispair, feeling the search was in vain. We considered remaining amoung
    the stars until a scout returned with news of a world unlike any other. When
    we beheld Aether for the first time, so great was her beauty that we      
    forsook the stars forever to live upon her surface. From that day forth, the
    Luminoth were of Aether, our blessed paradise.
    
    Paradise
    Found:Main Plaza
    Scan Info:Aether was a fertile, aged world with bountiful fields and oceans.
    The nature creatures were gentle compared to other worlds we had encountered.
    We settled in a mountain region at first, in cliffside dwellings. In time, 
    we established settlements in the green forest of Torvus and the fertile   
    plains of Agon. A Great Temple was built between our three domains, a place
    of peace and a monument of our accomplishments. It was a time of harmony for
    our people.                                 
    
    Light of Aether
    Found:Portal Terminal
    Scan Info:The Main Energy Controller was built in the Great Temple:three   
    sub-controllers were built in the Temples of Agon. Torvus, and Sanctuary.  
    They collected the energy of Aether, then radiated it over the world to those
    who needed it. In time, we came to call this precious energy the "Light of 
    Aether." It brought an age of peace and properity to the Luminoth.     
    
    Saving Aether
    Found:Agon Energy Controller
    Scan Info:Aether's planetary energy supply reached a critical stage. If left
    unchecked, the energy would expire, bringing an end to this world. Our     
    greatest minds devised a way to preserve and regulate the remaining planetary
    energy-the Energy Controllers.                                            
    
    ================================
    Lore-Luminoth Lore-Conflict-First Phase
    ================================
    The New Terror
    Found:Catacombs
    Scan Info:In time, the Ing began to possess the Luminoth as well as       
    creatures. Friends and family members became the enemy, spilling Luminoth   
    blood across the land. Desprate, we devised sheilding to prevent Ing      
    possession. It was effective, but not perfect. Should the sheilding fall, all
    Luminoth were prepared to self-terminate rather than become a weapon for the
    Ing.                                   
    
    Dark Aether
    Found:Torvus Energy Controller
    Scan Info:In time, we created machines to open rifts to our enemies world.  
    Volunteer scouts went through the rifts and found a twisted world, harsh and
    poisonous....a Dark Aether. They discovered that this world held the missing
    half of our planet's energy. They also saw the true face of the enemy, a race
    we came to call the "ing" meaning terror. Our scouts could not survive long 
    enough on the surface of Dark Aether, so venemous was its air. Still, we   
    vowed to return. We prepared for war.
    
    Our War Begins
    Found:Underground Tunnel
    Scan Info:We developed Crystals that brought the Light of Aether to the dark
    world. Uing the Crystals allowed our warriors to explore the enemy lands to 
    bring war to the Ing. Sadly, the Crystals weren't enough. We needed stronger
    weapons, better armor. We withdrew form Dark Aether while our greatest minds
    developed new engines of war.                                    
    
    Recovering Energy
    Found:Training Chamber
    Scan Info:We were not prepared to fight a long war. The forces of our enemy
    outnumbered ours vastly. We sought a way to end the war quickly, without   
    extended combat. We decided to build a device to recover our lost planetary
    energy from Dark Aether. Without this energy, the drk world would cease to 
    be, and our world would be restored to stability.                   
    
    New Weapons
    Found:Gathering Hall
    Scan Info:Our studies of the Ing revealed the source of their attacks as  
    dark energy. We built weapons to use this energy, thinking it could overload
    the enemy targets and eliminate them. We soon learned our error, as the Dark
    Beam was not of great effect on the Ing. We then began to develop a weapon  
    that used light energy. This weapon would dispatch the Ing with terrible   
    efficiency.                                               
    
    ================================
    Lore-Luminoth Lore-Conflict-Second Phase
    ================================
    The Sky Temple
    Found:Fortress Transport Access
    Scan Info:We learned the ruler of the Ing dwelled in a place dubbed "The 
    Sky Temple" by our forces. This place held the planetary energy of Dark    
    Aether as well. It was heavily guarded, and entry was barred by a great gate
    requiring ten keys to unlock. These keys were hidden throughout Dark Aether
    by the Ing. A mission was planned, one that would find the hidden keys and 
    recover our missing energy from the Sky Temple.                     
    
    Agon Falls
    Found:Sanctuary Energy Controller
    Scan Info:A massive Ing attack came to the land of Agon. Soon, the Temple of
    Agon was surrounded by the Horde, with no hope of salvation. Our galliant  
    warrior there were slain, and Agon fell to the enemy. Our blood chilled when
    we learned that the energy within the Temple was drained. The Ing had found
    the Energy Transfer Module, and they were using our weapon against us.   
    
    Torvus Falls
    Found:Main Research
    Scan Info:The Ing turned their focus on the Torvus Bog, sending a vast force
    to lay siege to the temple there. Thousands upon thousands of Ing were     
    destroyed by our warriors, yet they kept coming until there were no Luminoth
    alive to offer resistance in Torvus. On that day, the energy of Torvus was 
    taken to Dark Aether, and our hopes for survival grew dim.         
    
    Shattered Hope
    Found:Main Gyrochamber
    Scan Info:None of our warriors sent to the Sky Temple ever came back alive. 
    Our search team searched all over Dark Aether for them in vain. Of the     
    Energy Transfer Module, there was no sign. Tough saddened, we set out to    
    prepare another mission, to build another module to try at once more to save
    our dying world.                 
    
    The Final Crusade
    Found:Hall of Combat Mastery
    Scan Info:While our forces on Dark Aether fought desprate battles aganist  
    superior numbers, our best minds completed their work. The Energy Transfer 
    Module, a device designed to recover our planetary energy that was lost, was
    ready at last. A force of our greatest warriors was assembled, each equipped
    with the best armor and weaponary available. We sent thi brave cadre of   
    fighters to invade the Sky Temple and seige the missing energy within.     
    
    ================================
    Lore-Luminoth Lore-Conflict-Final Phase
    ================================
    Sanctuary Falls
    Found:Watch Station
    Scan Info:Our battered forces gathered in Sanctuary Fortress to prepare for
    the inevitable siege there. They didn't wait long. Wave after wave of Ing  
    assulted the greatest of our fortresses, with a goal in mind:to siege the
    enemy there. The Ing turned the machines of Sanctuary against our warriors,
    and soon all was lost. The energy of Sanctuary was taken by the Ing. Only 
    one Energy Controller remained on Aether.                    
    
    Twilight
    Found:Sacntuary Entrance
    Scan Info:What few remained gatheed in the Great Temple. There, all but 
    U-Mos, the last Sentinal of Aether, entered into a state of life-preserving
    stasis. There they would remain, to be released once the Ing were defeated...
    or to sleep forever. His people safe, U-Mos prepared for the last, terrible
    assult. In the silence of the Great Temple, he prayed for salvation, for  
    deliverence from the terror of the Ing.             
    
    ================================
    Lore-Luminoth Lore-Keybearer Lore-Cadre 1
    ================================
    J-Stl's Testament
    Found:Central Mining Station
    Scan Info:My journey comes to an end. The thrice-cursed Ing prepared an    
    ambush of singular cunning in the mining station. They cought me in it like
    a neophyte fresh from the training halls. I have sent five score of their  
    numbers to whatever foul pit they call afterlife, but in vain. My life is 
    extinguished.                  
    
    B-Stl's Testament
    Found:Main Reactor
    Scan Info:I can go no further. Here in this reactor, I go to join my fallen
    mate, J-Stl, in final rest. Though I die with honor, a shame falls on my    
    house until the key I seek reaches its destination. May my brothers find   
    my burden, that the way to the Sky Temple will be opened at last.        
    
    A-Kul's Testament
    Found:Sky Temple gateway
    Scan Info:Soon I shall pass to final rest. My key is in place. Through my 
    spirtual link to the others, I know where their bodies lie. I shall leave
    this knowledge, that their locations in the Dark World can be known. May this
    knowledge lead our warriors to the SKy Temple Keys. The time draws near.   
    Hear the word of A-Kul, she they call Champion of Aether. Know that my    
    warriors fought and died with uncommon valor. Do not look unkindly upon   
    their failure, for they died to save us all.              
    
    S-Dly's Testament
    Found:Torvus Lagoon
    Scan Info:They came to the lagoon in the night, delivering true deathblows
    before I could detect them. As my life faded, I sent a call to the cadre to
    warn of this surprise attack. May they find my key, and dispatch the Ing who
    killed me. Only then will my final rest be peaceful.       
    
    G-Sch's Testament
    Found:Catacombs
    Scan Info:What craven salvages are the Ing! Trapped in the catacombs with no
    chance of rescue, I fought to the last. I watched them feed ipon their dead.
    I heard them pressing the lesser of their number into the front ranks that my
    blasts would take them. At least their leader stood against me in battle. He
    was a foe worthy of a Luminoth warrior.                 
    
    ================================
    Lore-Luminoth Lore-Keybearer Lore-Cadre 2
    ================================
    M-Dhe's Testament
    Found:Landing Site
    Scan Info:That last hit breached my armor. The poison spreads. Though I have
    found the key, it is too late for me. Soon my light will fail. They know I 
    am here. They will come to this site to plunder the key. My last stand shall
    be at the enge of the temple grounds. I only hope I have the strength to   
    fight when they arrive.                                         
    
    J-Fme's Testament
    Found:Industrial Site
    Scan Info:Final entry, Warrior J-Fme. Their army swells. Beasts and machines
    join the ranks of the horde, all eager to bring death to the Luminoth. The  
    Ing sent their new additions to the industrial site to do battle with me,  
    while they watched from safety. Cowardly mongrels! My only regret in death is
    that I did not live to see the day of their defeat. May it come soon!     
    
    S-Jrs's Testament
    Found:Sanctuary Entrance
    Scan Info:A-Kul tried to send me back to Aether, that I might get          
    reinforcements. Both cadre's have been attacked, devistated. The Ing followed
    me. They came wearing the skin of beasts. I gave them a good fight, yet, I
    have failed. May I redeem my honor in the next life. Here, at the fortress 
    entrance, I breathe my last.                                  
    
    D-Isi's Testament
    Found:Storage Cavern A
    Scan Info:It is inside me. I feel it spreading. clawing at my will, tearing
    away at my thoughts. It moves me against my will, to this cavern. Here it 
    will not end. I do not wish this, do not want my body to become a weapon for
    the Ing within me. It hates. It demands obidence. I will fight to the end. 
    I shall self-terminate before I will be a filthy pawn of the Ing.         
    
    C-Rch's Testament
    Found:Dynamo Access
    Scan Info:Let this be the final testament of warrior C-Rch. I have no more 
    shells for my weapons. For the enemy, I have nought but the blade and fist.
    Let them come. They wait in the works, hissing and slithering like beasts. 
    Let them. When my war cry comes, there will be a dread, final reckoning.   
    Come forth, hated enemy! Let there be an end!
    
    ================================
    Lore-Luminoth Lore-A-Kul's Clues-Cadre 1 Clues
    ================================
    G-Sch's Key
    Found:Sky Temple Gateway
    Scan Info:Gentle G-Sch. With a Bearerpod he sleeps in a flooded temple.
    
    S-Dly's Key
    Found:Sky Temple Gateway
    Scan Info:Brave S-Dly. Beside the marsh of a raining land she laid her body
    forever.
    
    J-Stl's Key
    Found:Sky Temple Gateway
    Scan Info:Noble J-Stl. Lost hsi soul before a fortress of dry land.    
    
    B-Stl's Key
    Found:Sky Temple Gateway
    Scan Info:Gallant B-Stl. She lies deep in the fortress of a high land.
    
    ================================
    Lore-Luminoth Lore-A-Kul's Clues-Cadre 2 Clues
    ================================
    M-Dhe's Key
    Found:Sky Temple Gateway
    Scan Info:Fearless M-Dhe. The one who shall move the pillar of holy ground 
    will see your souless body. 
    
    D-Isi's Key
    Found:Sky Temple Gateway
    Scan Info:Steadfast D-Isi. Who shall disturb you amoung the trees of holy  
    ground?
    
    C-Rch's Key
    Found:Sky Temple Gateway
    Scan Info:Judicious C-Rch. In a small corridor within the depths of a high
    fortress, he lies silently.
    
    J-Fme's Key
    Found:Sky Temple Gateway
    Scan Info:Mighty J-Fme. In the last what did you see? Was it one of our gates
    closing, sealing the scorched land from our holy ground?
    
    S-Jrs's Key
    Found:Sky Temple Gateway
    Scan Info:Loyal S-Jrs. He no longer breathes, looking down at the great   
    bridge of a holy fortress.
    
    -----------------------------------------------------------------------------
                             ~Subsection III-Research Scans~
    -----------------------------------------------------------------------------
    
    ================================
    Research-Aether Studies-Aether
    ================================
    U-Mos
    Found:Main Energy Controller
    Scan Info:Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate    
    numerous beneficial abilities, including hightened reflexes, durability, 
    psionics, and flight. Ability to generate and manipulate energy on par with
    that of the Chozo. Dating scans indicate an age of 2.15 centicycles. Only
    known active member of the species:remaining Luminoth locked in protective
    stasis until crisis is resolved.                                        
    
    Aether
    Found:Command Center
    Scan Info:Planet is unstable due to transdimensional flux. Warfare has    
    devestated a good portion of the world's population. Finally, extreme climate
    shifts have left most of Aether unhospitible.                        
    
    Dark Portal
    Found:Anywhere in Aether where you scan a machine to goto Dark Aether, or 
    where a Dark Beam shots needs to activate it.
    Scan Info:Dark Portal's allow living beings to travel to Dark Aether without
    being disrupted and scattered throughout the interdimensional void. They are
    unstable, however, and only remaing viable for a limited periods of time.  
    Some can be reactivated, while others vanish forever once they are used. 
    
    Energy Controller
    Found:Agon/Torvus/Sanctuary Energy Controller
    Scan Info:Energy Controllers were built by the Luminoth to regulate Aether's
    planetary energy. Several wonders are powered by the Energy Controller's, 
    including a weather control grid and a teleportation system. When Dark    
    Aether was born, it too had Energy Controller's, all linked to the world's 
    planetary energy.                                                  
    
    ================================
    Research-Aether Studies-Dark Aether
    ================================
    Phazon
    Found:Main Reactor
    Scan Info:Origin point of Phazon unknown. First detection of element on    
    planet Tallon IV. Used by Space Pirates to produce vast levels of energy.  
    Bioforms exposed to Phazon without proper sheilding will eventually        
    undergo radical mutation.                                           
    
    Light Portal
    Found:Anywhere on Dark Aether where your transported to Light Aether
    Scan Info:Light Portal's allow living beings to travel to Dark Aether without
    being disrupted and scattered throughout the interdimensional void. They are
    unstable, however, and only remaing viable for a limited periods of time.  
    Some can be reactivated, while others vanish forever once they are used.
    
    Dark Aether
    Found:Command Center
    Scan Info:Can't determine origin of Aether's "dark twin". Contains high     
    levels of Phazon ore. Native bioforms attack on sight.                   
    
    ================================
    Research-Luminoth Technology-Light Crystals
    ================================
    Light Crystal
    Found:Its all over Dark Aether
    Scan Info:Light Crystals provide protection from Dark Aether's atmosphere. 
    They can be nullified by dark energy, or super charged by light energy. They
    were created by the Luminoth during the war with the Ing, and many still   
    remain in use. Dark creatures despise the Crystals:some are injured or    
    killed by the field they create.                                         
    
    Energized Crystal
    Found:Shoot Light Crystal with Light Beam
    Scan Info:Energized Crystals provide better protection from Dark Aether's  
    denizens. Dark creatures are damaged or killed by the energized field.    
    Some are killed on contact. The extra protection is not unlimited, and must
    be recharged by the Light Beam to remain in effect.                       
    
    Nullified Crystal
    Found:Shoot a Light Crystal with a Dark Beam shot
    Scan Info:Light Crystals, when covered with dark energy, cease to function 
    for a short time. Light energy can clear the Crystal of the dark energy.   
    Some dark creatures will fire dark energy at Light Crystals to hinder or   
    damage their opponents.                                        
    
    Super Crystal
    Found:Shoot a Light Crystal with an Annihilator shot
    Scan Info:When charged with light an dark energy at once, the Crystal      
    becomes a beacon to the Ing. They are compelled to approach it, despite the 
    deadly field of energy it emits.                                       
    
    ================================
    Research-Luminoth Technology-Utility Crystals
    ================================
    Sentinel Crystals
    Found:Great Bridge
    Scan Info:During the war, the Luminoth used Sentinel Crystals to monitor   
    key areas and installations. They are incredibly durable, resisting all but
    the most powerful of Ing attacks. U-Mos still uses the reamining Sentinel  
    Crystals to keep a watch for Ing activity.                               
    
    Dark Sentinel Crystal
    Found:Dark Forgotten Bridge
    Scan Info:The orginal Sentinel Crystals were durable, but they had their   
    limits. The toxic nature of Dark Aether, combined with constant attack from
    the Ing, destroyed many of them. The Luminoth responed with the Dark Sentinel
    Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of 
    the Ing homeworld-and the attacks of its denizens.                        
    
    ================================
    Research-Luminoth Technology-Light Beacons
    ================================
    Light Beacon
    Found:Everywhere in Dark Aether, the glowing balls of light!
    Scan Info:Light Beacons must be energized by Beam weapons fire to function,
    and they remain charged for a limited time. The Beacons were crated when   
    the Luminoth ran short of Light Crystals during the war. While simple to    
    make, the Beacons were also unstable. They had to be energized periodically,
    and could run out of energy at critical moments. Still, any protection was  
    better than none for Luminoth warriors.                                   
    
    Nullified Beacon
    Found:Shoot a Light Beacon with a Dark Beam shot
    Scan Info:Light Beacons, when covered with dark energy, cease to function for
    a brief time. Light energy can clear the Beacon of the dark energy.   
    Some dark creatures will fire dark energy at Light Beacons to hinder or   
    damage their opponents.  
    
    Super Beacon
    Found:Shoot a Light Beacon with an Annihilator shot
    Scan Info:When charged with light an dark energy at once, the Beacon      
    becomes a symbol to the Ing. They are compelled to approach it, despite the 
    deadly field of energy it emits.   
    
    Energized Beacon
    Found:Shoot a Light Beacon with a Light Beam shot
    Scan Info:Energized Beacons provide better protection from Dark Aether's  
    denizens. Dark creatures are damaged or killed by the energized field.    
    Some are killed on contact. The extra protection is not unlimited, and must
    be recharged by the Light Beam to remain in effect. 
    
    ================================
    Research-Luminoth Technology-Lift Crystals
    ================================
    Light Lift Crystal
    Found:Doomed Entry
    Scan Info:Luminoth lift platform will lower when Crystal is energized by    
    dark weaponry. Used by the Luminoth forces during their war. Most still   
    function, despite perioudic abuse by the Ing.
    
    Dark Lift Crystal
    Found:Hall of Stairs
    Scan Info:Luminoth lift platform will lower when Crystal is energized by   
    light weaponry. Used by the Luminoth forces during their war. Most still   
    function, despite perioudic abuse by the Ing.
    
    Liftvine Crystal
    Found:Brooding Grounds
    Scan Info:Darkling plantform will grow in height when Crystal is energized  
    by light-based weaponry. The Luminoth used these to navigate their         
    campaigns on Dark Aether. The Ing ingnore the simple plant, as is is not   
    a source of nourishment or a weapon.                                       
    
    ================================
    Research-Mechanisms-Vehicles
    ================================
    GFS Tyr
    Found:GMFC Compound
    Scan Info:The Anhur class is a state-of-the-art warship, designed to police 
    and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily 
    damaged. It appears that the crew have dismantled parts of the Tyr as well, 
    possibly for use as a makeshift defense systems.                          
    
    Samus's Gunship
    Found:Landing Site (1 Time Scan!!! Scan is impossible to obtain after a     
    certain point in the game!)
    Scan Info:Your Hunter class gunship is one of a kind, its distinct hull    
    lines marking it to friend and foe alike. Custom built for you by the      
    Federation Shipyards at Alieks III, it contains a mobile energy recharge    
    system, as well as microfactories designed to produce ammunition. A        
    sophisticated onboard computer stores mission data collected in the field   
    for future refrence.                                                      
    
    Pirate Skiff
    Found:Central Mining Station
    Scan Info:Plans for the Shrike were recently stolen from a GF lab by the    
    Space Pirates. Production began immidiately, and the fast-moving skiff is   
    now part of Pirate operations. Its used primarily as a troop transport,     
    taking a fire team of troopers into action. The Shrike's unarmed, relying   
    on the troops it carries for protection against hostile forces.            
    
    ================================
    Research-Mechanisms-GF Security
    ================================
    GF Bridge
    Found:Industrial Site
    Scan Info:This bridge is durable, but often locks in place, leading the     
    Marine's to call for a new design. The MK III should enter service within   
    the next eight cycles.                                                      
    
    GF Gate MKIII
    Found:Dynamo Chamber
    Scan Info:The MK III Defense Gate is composed of Denzium. Invulnerable to   
    most weapons, though high-yeild explosives are effective. Often used in    
    conjunction with a remote scan access panel.                               
    
    GV Gate MKVI
    Found:Hive Chamber A
    Scan Info:This gate is used with armor secrity locks, which must be        
    neutralized to operate the gate. Gate is resistant to all but the most potent
    of explosives.
    
    ================================
    Research-Mechanisms-Systems
    ================================
    Wall Jump Surface
    Found:Central Hive Transport West
    Scan Info:This surface was designed to be used in conjunction with the      
    Screw Attack System. Perform Screw Attacks while facing and touching wall to
    Wall Jump.                                                                 
    
    Spinner
    Found:Forgotten Bridge
    Scan Info:Use the Boost ability of the Morph Ball when inside a Spinner to  
    activate the device it powers.                                           
    
    Kinetic Orb Cannon
    Found:GMFC Compound
    Scan Info:The purpose of the Kinetic Orb Cannon is unclear. It may have    
    originally been designed for industrial use, then converted to a combat    
    system in later times.                                                   
    
    Spider Ball Track
    Found:Dynamo Works
    Scan Info:In Morph Ball mode, press and hold "R" when close to this type of
    surface. Use the Control Stick to move the Ball along the track. Release   
    "R" to disengage from the surface. Using the Boost ability when on a Spider 
    Ball Track will rapidly launch the Spider Ball from the track. Detonating a
    Morph Ball Bomb will breifly diengage the Ball from the track.              
    
    Bomb Slot
    Found:Command Chamber
    Scan Info:Insert the Morph Ball into slot, then detonate a Bomb. This will 
    send energy from the slot to whatever device is connected to it.           
    
    Grapple Point
    Found:Sacrifical Chamber
    Scan Info:To use the Grapple Beam, use "L" when the Grapple icon appears.   
    You can fire your weapons while attached to a Grapple Point.             
    
    ================================
    Research-Biology-Plantforms
    ================================
    Sandgrass
    Found:Plaza Access
    Scan Info:Sandgrass scans indicate that the plant requires no moisture to  
    survive. It relies exclusively on solar energy for sustenance, making it well
    adapted for life in the desert enviroment. Evidence of extensive mutation  
    present, suggesting radical bio-adjustments within the last centicycle.    
    Mutation source is not natural:plant strain was genetically engineered     
    possible by the Luminoth.                                                 
    
    Bloatsac
    Found:Forgotten Bridge
    Scan Info:The humble Bloatsac contributes to its ecology by producing large
    amounts of benevolent gases. It thrives in damp enviroments, though it can  
    survive in most climates and terrains. The Bloatsac secretes a venemous   
    sap over its body. Very few creatures can ingest the sap and survive, making
    it a useful defensive mechanism for the plant.                            
    
    Torvus Hanging Pod
    Found:Temple Transport Access
    Scan Info:The Luminoth placed these pods throughout the bog for use by their
    soliders during the war. Though many have been raided since then, some     
    still contain useful items left over from the war.                          
    
    Agon Bearerpod
    Found:Mining Plaza
    Scan Info:The Agon Bearerpod is a hardy desert plantform used by the Luminoth
    to store useful items and supplies. Its tough empidermis can be destroyed   
    by weapons. It gathers trace amounts of moisture from the air and stores   
    it in a number of chambers throughout its body. It can hold and process    
    this moisture for weeks if neccessary.                                    
    
    Torvus Bearerpod
    Found:Transport to Temple Grounds 
    Scan Info:The Torvus Bearerpod grows around useful items. The hard outer   
    shell can be destroyed by weapon fire. The Luminoth use the hardy plants   
    to store supplies for operations in the Torvus Bog. They are resistant to  
    the harsh chemicals and diseases that run rampant in the swamp, and emit a 
    deadly cloud when destroyed. This has dscouraged their consumption by local
    animals.                                                                 
    
    Blueroot Tree
    Found:Agon Map Station
    Scan Info:The Blueroot tree is common on world's with desert regions. While 
    an elegant, attractive plant, the tree's leaves are highly toxic. Few      
    species can ingest the species and live:many of the (such as Space Pirates)
    consider the deadly Blueroot leaf a delicacy.
    
    ================================
    Research-Biology-Ing Storage
    ================================
    Ingsphere Cache
    Found:Dark Forgotten Bridge
    Scan Info:The Ingsphere keeps useful items in a dimensional pocket. Normally,
    the Ingsphere will only release the item to its Ing masters. The pocket can 
    be breached by destroying the Ingsphere, however. This sometimes destroys   
    the item, but it is worth the risk.                                         
    
    Flying Ing Cache
    Found:Defiled Shrine (WARNING:THERE ARE 9 FLYING ING CACHES! KILLING THEM ALL
    MEANS AN IMPOSSIBLE SCAN!!!)
    Scan Info:The Flying Cache was bred and trained to be a living storage unit.
    It employs a limited stealth field that renders it unseen to most enemies.  
    The fact that the creature must be killed to obtain the object it stores   
    is of little consequence to the Ing.                                      
    
    Ingworm Cache
    Found:Culling Chamber
    Scan Info:Ingworms wrap their bodies around useful items to protect them.   
    They are defenseless. They are not terribly durable and have no form of    
    attack, hence their assignments as storage containment units to the Ing.    
    
    Bladepod
    Found:Portal Site
    Scan Info:These Ing morph their bodies around useful items to protect them. 
    They rely on larger Ing for protection, as they have no way of fending off  
    enemies. Damage from all weapons will harm them, but light-based weapons    
    are superior.                                                              
    
    ================================
    Research-Biology-Darklings
    ================================
    Ingclaw
    Found:Watering Hole
    Scan Info:The Ingclaw secretes an incredibly durable shell over itself     
    shortly after birth. From that moment on, it remains rooted in place. The   
    creature feeds on the floatsam floating in Dark Aether's atmosphere, and    
    produces waste in the form of a toxic dark vapor.                          
    
    Ing Webtrap
    Found:Battleground (1 TIME SCAN!!!)
    Scan Info:These creatures respond from commands from the Ing, forming over  
    areas as ordered. They are virtually indestructable, and can only be undone
    by killing the Ing that commands them.                                     
    
    Webling
    Found:Feeding Pit Access (1 TIME SCAN!!!)
    Scan Info:Weblings spin a network of energized snare lines, then sit in the 
    middle and wait for the prey to get caught in it, much like a a spider. A   
    Webling is incredibly durable, though it has the darkling weakness to      
    light.                                                                    
    
    Dormant Ingclaw
    Found:Accursed Lake
    Scan Info:Ingclaws occasionally enter a strange torpor, brought on by      
    constant exposure to the atmosphere of Dark Aether. While in this dream    
    state, the creature does not feed or expel it deadly vapor. Fortunately,   
    its indestructable shell protects it from predators.                       
    
    ================================
    Research-Biology-Cocoons
    ================================
    Metroid Cocoon
    Found:Biostorage Access
    Scan Info:The Space Pirates transport young Tallon Metroids in an organic   
    "cocoon" designed to sustain the small creatures. Each cocoon can support   
    numerous infants for several cycles. The creatures are normally content to  
    remain in the cocoon, but will emerge when they detect the presence of      
    Phazon.                                                                   
    
    Splinter Cocoon
    Found:Industrial Site
    Scan Info:Splinters will enter their protective cocoons when tired or sated.
    The cocoon is durable, but can be destroyed by weapons fire. Destroying     
    a cocoon will kill the Spinter inside:when this occurs, the dying Splinter  
    will let out a shriek that will alert all nearby Splinters in hybernation.  
    This will drive them into a battle frenzy as a defense mechanism.           
    
    War Wasp Hive
    Found:Sacred Path
    Scan Info:War Wasps require considerable amounts of sleep after a long hunt.
    They weave a protective hive from organic fluids they secrete to          
    themselves, then crawl inside to rest, Though safe from most predators,    
    the hive can be damaged by exposive weapons.                               
    
    -----------------------------------------------------------------------------
                              ~Section III-Inventory~
    -----------------------------------------------------------------------------
    
    ================================
    Inventory-Morph Ball Systems-Morph Balls
    ================================
    Morph Ball
    Found:Have at beginning of game
    Scan Info:The Morph Ball changes your Suit into a compact, mobile sphere.  
    Press X to enter Morph Ball mode. Press X again to leave Morph Ball mode.  
    Samus's Notes:Like the Varia Suit, the Morph Ball is modular. There are    
    several modifications that can be added to improve performance.            
    
    Boost Ball
    Found:Defeat the Boost Guardian in Dark Torvus Arena
    Scan Info:The Boost Ball can be used to increase the Morph Ball's speed for
    a short period. Press and hold B to charge, then release B to trigger a    
    quick boost of speed. Samus's Notes:When charging, the longer you hold B,  
    the longer (and faster) the Boost Charge will be. Throughtout the environment
    you will encounter U-shaped channels known as half-pipes. Using the Boost   
    Ball in these areas will let you reach higher places. Build up a charge as 
    you descend in the half-pipe, then trigger the Boost as you ascend the other
    side. This will give you the speed and momentum to reach high places. You can
    damage some enemies by "boosting" into them.                               
    
    Spider Ball
    Found:Defeat the Spider Guardian in Dynamo Works
    Scan Info:The Spider Ball alows you to move the Morph Ball along magnetic  
    tracks. Press and hold R to activate the Spider Ball ability. Samus's Notes:
    Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be 
    used to trigger a Bomb Jump while attached to a rail. You can use the Boost 
    ability to rapidly propel the Spider Ball away from magnetic tracks.       
    
    ================================
    Inventory-Morph Ball Systems-Bomb Systems     
    ================================
    Morph Ball Bombs
    Found:Defeat the Bomb Guardian in Agon Temple                             
    Scan Info:The Morph Ball Bomb is the default weapon for the Morph Ball. Press
    A when in Morph Ball mode to drop a Morph Ball Bomb. Samus's Notes:The     
    Morph Ball Bombs can be used to destroy cracked walls and activate certain 
    devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, it 
    will be popped a short distance into the air. This is called a Bomb Jump.  
    When a Morph Ball Bomb explodes, it must be close to the enemy to hit it.  
    The Morph Ball Bomb can destroy items made of Talloric Alloy.             
    
    Power Bomb
    Found:Defeat the Power Bomb Guardian in Undertemple                       
    Scan Info:The Power Bomb is the strongest Morph Ball weapon. Press Y when in
    Morph Ball mode to drop a Power Bomb. Samus's Notes:Power Bombs do not have
    unlimited Ammo. Use them wisely. The Power Bomb can destroy many materials,
    including Benzium. Each Power Bomb Expansion you find will increase the  
    number of Power Bombs you can carry by 1.                                 
    
    ================================
    Inventory-Movement Systems     
    ================================
    Space Jump Boots
    Found:Defeat the Jump Guardian in Judgement Pit                           
    Scan Info:The Space Jump Boots increase your leaping capabilities through 
    the use of boot-mounted thrusters. Press B to jump, then press B again     
    during the jump to use the Space Jump Boots. Samus's Notes:Timing is       
    important when using the Space Jump Boots. Experiment to discover ways to  
    increase the height and length of your jumps.                             
    
    Grapple Beam
    Found:Defeat the Grapple Guardian in Sacrificial Chamber                  
    Scan Info:The Grapple Beam allows you to swing back and forth from special 
    points in the environment. Grapple points appear in your Visor as a "L" with
    a blue circle around it. Press and hold L to fire the Grapple Beam. Hold L
    down to stay concentrated:let go to release. Samus's Notes:The Grapple Beam
    can be used to cross large gaps. Use the Control Stick to swing in        
    different directions.                                                     
    
    Gravity Boost
    Found:Hydrochamber Storage
    Scan Info:The Gravity Boost eliminates the effects of liquid on movement.  
    Samus's Notes:While underwater, press and hold B after performing a Space   
    Jump to activate the Gravity Boost. While using the Gravity Boost, you will 
    slowly rise and move through liquid enviroments.                           
    
    Screw Attack
    Found:Vault
    Scan Info:The Screw Attack allows you to transform into a mobile ball of   
    deadly energy. After executing a Space Jump, press B repeatedly to initiate
    and perform the Screw Attack. Use the Control Stick to steer while in Screw 
    Attack mode. Samus's Notes:The Screw Attack has a limit of consecutive    
    jumps. Striking enemies with the Screw Attack will damage them. Performing 
    a Screw Attack while facing and touching a wall will execute a Wall Jump. Use
    the Wall Jump to cover great vertical distance.                           
    
    ================================
    Inventory-Weapons Systems-Beam Weapons     
    ================================
    Power Beam
    Found:Have at start
    Scan Info:The Power Beam is the defeault Arm Cannon. It has the best rate  
    of fire. Press C-Up to select the Power Beam as your active weapon. Samus's 
    Notes:The Power Beam can be used to open blue doors. If you see your shots 
    ricochet, cease fire. The Power Beam is not working against that target.   
    You can use the Power Beam to quickly clear an area of weak foes.          
    
    Charge Beam
    Found:Have at start
    Scan Info:The Charge Beam allows you to increase the damage and effectiveness
    of your Arm Cannon. Press and hold A to charge the Arm Cannon, then release 
    A to fire. Samus's Notes:The Charge Beam has a limited "tractor beam"      
    capacity. Use it to pull small objects towards you. There are Charge Combo 
    enhancements scattered throughout the enviroments. They use the Charge Beam 
    and the Missile Launcher in tandem to fire more effective blasts. The Charge
    Beam increases the performance of each Arm Cannon mode.                     
    
    Dark Beam
    Found:Storage D                                                           
    Scan Info:The Dark Beam fires blasts of shadow energy. Shots from the Dark 
    Beam can hinder enemies and objects as well. Press C-Right to select the  
    Dark Beam as your active weapon. Samus's Notes:When out of Dark Ammo, you can
    Charge the Dark Beam to fire a normal shot. Fire the Dark Beam to         
    deactivate Crystals. Dark Beam blasts have a limited effect on the Ing and 
    dark creatures. It takes several hits with the Dark Beam to hinder enemies 
    and enshroud objects with dark matter. Charge the Dark Beam to fire an     
    Entangler blast. Enemies struck by this blast will be enveloped in shadow  
    tendrils for a few moments, unable to move or fire. The Entangler costs 5  
    Dark Ammo to fire.                                                         
    
    Light Beam
    Found:Ing Cache 3
    Scan Info:The Light Beam can shoot through multiple enemies. Hits from the 
    Light Beam may set enemies on fire. Press C-Left to select the Light Beam  
    as your active weapon. Samus's Notes:When out of Light Beam Ammo, you can  
    Charge the Light Beam to fire a normal shot. Use the Light Beam to energize
    Crystals. The Light Beam is quite effective against dark creatures. A Light 
    Beam shot will damage foes as long as they are in contact with it. Charge the
    Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this
    blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire.
    
    Annihilator Beam
    Found:Hive Temple after defeating Quadraxis
    Scan Info:The Annihilator Beam fires streams of light and dark energy. This
    Beam can seek single or multiple enemy targets. Press C-Down to select the 
    Annihilator Beam as your active weapon. Samus's Notes:When out of Dark or 
    Light Ammo, Charge the Annihilator Beam to fire a normal shot. The         
    Annihilator Beam has a high powered sonic aspect when fired, which can be  
    used to manipulate sonic-powered devices. Annihilator Beam shots are very  
    effective against light and dark creatures. Charge the Annihilator Beam to 
    fire a Disruptor blast. The Disruptor costs 5 Dark Ammo and 5 Light Ammo to
    fire.                                                                    
    
    ================================
    Inventory-Weapons Systems-Missile Launcher     
    ================================
    Missile Launcher
    Found:GFMC Compound
    Scan Info:The Missile Launcher adds ballistic weapon capability to the Arm 
    Cannon. Press Y to fire the Missile Launcher. Press A to return to Beam    
    Mode. Samus's Notes:Missiles fired with a lock-on will seek their target.  
    Missile can destroy objects made of Brinstone. There are Charge Combo     
    enhancements scattered throughout the environment. They use the Missile    
    Launcher and Charge Beam in tandem for more powerful blasts. Each Missile  
    Expansion you find will increase the number of Missiles you can carry by 5. 
    
    Seeker Missile Launcher
    Found:Hall of the Honored Dead
    Scan Info:The Seeker Launcher allows you to fire upon multiple targets     
    simultaneously with the Missile Launcher. Press and hold Y to charge the   
    Seeker Launcher. Press A to return to Beam Mode. Samus's Notes:Using       
    freelook, move the targetting reticule around your area. You will lock-on 
    to each enemy you pass over, to a maximum of five targets. You can also    
    lock-on to a single enemy multiple times with the Seeker. Seeker Missiles  
    fired with a lock-on will home in on their targets.                        
    
    ================================
    Inventory-Weapons Systems-Charge Combos     
    ================================
    Super Missile
    Found:Torvus Temple       
    Scan Info:The Super Missile is the Power Charge Combo. Samus's Notes:Each  
    Super Missile shot costs 5 Missiles.                                       
    
    Charge Combo
    Found:N/A
    Scan Info:The Charge Combos allow you to fire the Arm Cannon and Missile   
    Launcher in tandem. The combined attacks are stronger than normal blasts.  
    The Arm Cannon must be charged to use a Charge Combo. When the Arm Cannon is
    charged, press Y to fire the Charge Combo. Samus's Notes:Charge Combos fire 
    once blast at a time. Each shot uses a number of Missiles. Some Beams use  
    Ammo. When you use their Charge Combos, you will lose both Ammo and Missiles.
    
    Sunburst
    Found:Grand Windchamber
    Scan Info:The Sunburst is the Light Charge Combo. It can damage enemies as it
    flies to its target. Samus's Notes:Each Sunburst shot requires 5 Missiles and
    30 Light Ammo. Sunburst is a slow moving blast. It is limited against     
    speedy and agile targets. The Sunburst can set enemy targets and objects    
    on fire.                                                                 
    
    Darkburst
    Found:Mining Station B
    Scan Info:The Darkburst is the Dark Charge Combo. This potent blast opens a 
    rift to a dark dimension, pulling enemies to oblivion. Samus's Notes:Firing
    a Darkbust shot requires 5 Missiles and 30 Dark Ammo. The Darkburst is a   
    slow moving blast. It is limited against agile and rapid moving targets.   
    
    Sonic Boom
    Found:Ing Cache 2
    Scan Info:Sonic Boom is the Annihilator Charge Combo. It projects a wave of
    sonic force. Samus's Notes:Sonic Boom costs 5 Missiles, 30 Dark Ammo and 30
    Light Ammo to fire. The Sonic Boom is most effective against multiple     
    targets in an area.                                                        
    
    ================================
    Inventory-Armor     
    ================================
    Varia Suit
    Found:Have at start
    Scan Info:The Varia Suit is an advanced Chozo exoskeleton modified for use  
    by Samus Aran. Samus's Notes:The Varia Suit provides life-support functions
    and is well sheilded from attack. The modular nature of the Varia Suit allows
    for the additions of weapons, Visors, and other gear as needed. The Varia  
    Suit's sheilding loses energy with each hit:collect energy whenever possible
    to keep this sheilding charged.                                           
    
    Dark Suit
    Found:Dark Torvus Temple after defeating Amorbis                          
    Scan Info:The Dark Suit prtects against the toxic atmosphere of Dark Aether.
    Samus's Notes:This modification increases your defensive shielding. While the
    Dark Suit can resist the caustic affects of Dark Aether's environment, dark
    energy attacks will still cause damage.                                   
    
    Light Suit
    Found:The Light Suit is a fusion of Chozo and Luminoth battlesuit technology.
    Samus's Notes:The suit is fully resistant to the effects of Dark Aether.   
    The suit is also invulnerable to the efects of dark water. You can move    
    through it without being impeded. The Light Suit is also able to access the
    Luminoth energy transport system. You can ride these beams of energy between
    regions of Aether.                                                         
    
    ================================
    Inventory-Visors     
    ================================
    Combat Visor
    Found:Have at start
    Scan Info:The Combat Visor is your default Visor. It provides you with a   
    Heads-Up-Display (HUD) continaing radar, mini-map, lock-on redicules, threat
    assessment, energy gauge, and Missile count. Press D-Pad Up to select the  
    Combat Visor. Samus's Notes:Icons for the Arm Cannon you possess are shown 
    in the lower-right corner of the Combat Visor. Icons for the Visor's you   
    possess are shown in the lower-left corner of the Combat Visor.            
    
    Scan Visor
    Found:Have at start
    Scan Info:The Scan Visor is used to collect data. Scan devices will activate
    when Scanned. Press D-Pad Left to select the Scan Visor. Move the Visor over
    illuminated targets, then press and hold L to Scan them. Use the D-Pad to  
    select another available Visor, or press A to turn the Visor off. Samus's   
    Notes:Mission-critical scan targets will be red in color. Scanning enemies 
    with this Visor can reveal their vulnerablilities. You will be unable to  
    fire any weapons while the Scan Visor is active. Scanned data vital to the 
    success of the mission is downloaded and stored in the Logbook section of  
    the Pause Screen.                                                          
    
    Dark Visor    
    Found:Dark Torvus Temple after defeating Chykka
    Scan Info:The Dark Visor can detect interdimensional objects that are      
    normally unseen. Press D-Pad Right to select the Dark Visor. Samus's Notes: 
    The Dark Visor will highlight most creatures as a targetting aid.         
    
    Echo Visor
    Found:Aerie after defeating Dark Samus 2                      
    Scan Info:The Echo Visor uses sound to detect unseen objects and enemies.   
    Press D-Pad Down to select the Echo Visor. Samus's Notes:The Echo Visor can 
    reveal invisible items, areas, and enemies. Use the Echo Visor to interact 
    with sonic-based security systems. This Visor was designed to work with a  
    sonic-based Luminoth weapon system.                                       
    
    ================================
    Inventory-Miscellaneous-Suit Expansions           
    ================================
    Missile Expansion
    Found:So many places....
    Scan Info:The Missile Expansion units increase the amount of Missiles you can
    carry. Samus's Notes:Each Missile Expansion increases the amount of Missiles
    you can carry by 5 units. You can reload your Missile Launcher at Ammo     
    Stations. Your Gunship has this capability as well.                       
    
    Power Bomb Expansion
    Found:Several places
    Scan Info:the Power Bomb Expansion units increase the amount of Power     
    Bombs you can carry. Samus's Notes:Each Power Bomb Expansion increases the  
    amount of Power Bombs you can carry by 1 unit. You can reload you Power 
    Bombs at Ammo Stations. Your Gunship has this capability as well.       
    
    Energy Tank
    Found:Many places
    Scan Info:The Energy Tank increases the power level available to your Suit's
    defensive screens. Samus's Notes:Each Energy Tank increases your Suit's    
    energy by 100 units. The more energy your suit has, the longer you can stay 
    alive. You can fully recharge your Energy Tanks at Save Stations. Your 
    Gunship has this capability as well.                               
    
    Beam Ammo Expansion
    Found:A few places
    Scan Info:The Beam Ammo Expansion units increase the amount of Beam       
    ammunition you can carry. Samus's Notes:Each Beam Ammo Expansion increases 
    the amount of Beam ammunition you can carry by 50 units. You can reload    
    your Beam weapons at Ammo Stations. Your Gunship has this capability as well.
    
    Energy Transfer Module
    Found:Temple Sanctuary after defeating Dark Alpha Splinter
    Scan Info:The Energy Transfer Module allows you to siphon power from Energy
    Controllers. Samus's Notes:The Energy Transfer module has a power core     
    fueled by light energy. The presence of this energy protects the user from 
    Ing possession. Once you have siphoned all power from an Energy Controller 
    on Dark Aether, you must return it to an Energy Controller on Aether.      
    
    ================================
    Inventory-Miscellaneous-Dark Temple Keys-Dark Agon Keys           
    ================================
    Dark Agon Temple Key 1:This Dark Temple Key is one of three needed to open 
    the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to   
    gain access to Agon's Dark Temple.                                         
    
    Dark Agon Temple Key 2:This Dark Temple Key is one of three needed to open 
    the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to   
    gain access to Agon's Dark Temple.                                         
    
    Dark Agon Temple Key 3:This Dark Temple Key is one of three needed to open 
    the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to   
    gain access to Agon's Dark Temple.                                         
    
    ================================
    Inventory-Miscellaneous-Dark Temple Keys-Dark Torvus Keys           
    ================================
    Dark Torvus Temple Key 1:This Dark Temple Key is one of three needed to open
    the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to 
    gain access to Torvus's Dark Temple.                                
    
    Dark Torvus Temple Key 2:This Dark Temple Key is one of three needed to open
    the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to 
    gain access to Torvus's Dark Temple.                                
    
    Dark Torvus Temple Key 3:This Dark Temple Key is one of three needed to open
    the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to 
    gain access to Torvus's Dark Temple.                                
    
    ================================
    Inventory-Miscellaneous-Dark Temple Keys-Ing Hive Keys           
    ================================
    Ing Hive Temple Key 1:This Dark Temple Key is one of three needed to open
    the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three 
    Keys to gain access to the Ing Hive's Dark Temple.            
    
    Ing Hive Temple Key 2:This Dark Temple Key is one of three needed to open
    the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three 
    Keys to gain access to the Ing Hive's Dark Temple.            
    
    Ing Hive Temple Key 3:This Dark Temple Key is one of three needed to open
    the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three 
    Keys to gain access to the Ing Hive's Dark Temple.            
    
    ================================
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Agon    
    ================================
    Sky Temple Key 1:The Key of J-Stl is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    Sky Temple Key 2:The Key of B-Stl is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    ================================
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Torvus 
    ================================
    Sky Temple Key 3:The Key of S-Dly is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    Sky Temple Key 4:The Key of G-Sch is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    ================================
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Hive    
    ================================
    Sky Temple Key 5:The Key of S-Jrs is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    Sky Temple Key 6:The Key of C-Rch is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    ================================
    Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Temple Grounds
    ================================
    Sky Temple Key 7:The Key of D-Isl is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    Sky Temple Key 8:The Key of M-Dhe is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    Sky Temple Key 9:The Key of J-Fme is one of nine needed to open the Sky    
    Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
    Temple.                                                                   
    
    -----------------------------------------------------------------------------
                               ~VIII.One-Time Scans~
    -----------------------------------------------------------------------------
    There are several Scan in the game that if you miss are impossible to obtain
    every again, and therefore you won't be able to obtain 100% Scans. I'll list
    all the One-Timers here.                                                   
    
    ==============================
    Samus's Gunship
    ==============================
    Found:Light Aether - Temple Grounds - Landing Site
    
    Make sure you Scan this as soon as you start the game. Once you enter Agon 
    Wastes the Scan changes to "Ship auto-repair function at XX% and rising".
    Its kinda intresting...the further you get in the game the higher the      
    completion level is.                                                       
    
    ==============================
    GF Gate MK VII
    ==============================
    Found:Light Aether - Temple Grounds - Dynamo Chamber
    
    You may not notice this but this gate is indeed Scanable. Once it has been 
    destroyed by a Power Bomb its gone for good so don't forget to Scan it. As  
    long as you never destroy it, the Scan will always be there. I haven't found
    any other GF Gate's MKVII.                                                
    
    ==============================
    Growler Class Turret
    ==============================
    Found:Light Aether - Temple Grounds - Trooper Security Station
    
    You'll find one of these in this room shooting at a Splinter. There are    
    very few in the game and after a while all dissapear so Scan it first time
    you see it.                                                                
    
    ==============================
    Kinetic Orb Cannon
    ==============================
    Found:Light Aether - Temple Grounds - GFMC Compound
    
    Once you Scan the Scan Console in the room a hologram for the Kinetic Orb  
    Cannon will appear. You need to Scan the Cannon BEFORE there is a hologram
    there. There are tons of Kinetic Orb Cannons in the game and once their    
    all activated, your screwed. Be careful and Scan this when you get your   
    first chance in GFMC Compound.                                              
    
    ==============================
    Alpha Splinter
    ==============================
    Found:Light Aether - Great Temple - Temple Sanctuary
    
    Once you enter this room you'll be pulled into a fight with 6 Dark Splinters.
    Once you kill them all you will need to face the large Alpha Splinter. Scan
    him when he appears to avoid missing the Scan.                             
    
    ==============================
    Dark Alpha Splinter
    ==============================
    Found:Light Aether - Great Temple - Temple Sanctuary
    
    After dealing enought damage to the Alpha Splinter, the Ing will posses it 
    turning the Alpha Splinter into a Dark Alpha Splinter. Scan him before you 
    destroy the giant beast.                                                    
    
    ==============================
    Pirate Trooper
    ==============================
    Found:Light Aether - Agon Wastes - Mining Station A
    
    Space Pirates, or more specifially Pirate Troopers, are first found in Mining
    Station A. You will fight normal Pirate Troopers several times later but once
    you've killed them all I don't think any more remain.                      
    
    ==============================
    Alpha Sandigger
    ==============================
    Found:Light Aether - Agon Wastes - Agon Temple
    
    Once you enter the Temple you will be drawn into a fight with an Alpha    
    Sandigger. You will face it for about 10 seconds before the Ing possess it 
    so hurry up with the Scan!                                                  
    
    ==============================
    Bomb Guardian
    ==============================
    Found:Light Aether - Agon Wastes - Agon Temple
    
    The Ing will possess the Alpha Sandigger rather quickly, turning it into the
    Bomb Guardian. Before you go about killing him make sure you take the time 
    to Scan him first.                                                         
    
    ==============================
    Lightbringer
    ==============================
    Found:Dark Aether - Dark Agon Wastes - Duelling Range
    
    The Lightbringer is a small creature that walks along a set path in the room.
    Its basically a moving Light Beacon as its always creating a safe zone     
    shield. As soon as you kill the Jump Guardian he will never appear again so
    don't forget to Scan him! I believe he still is somewhere on Dark Aether   
    though...the Scan says he can be destroyed by the Annhilator Beam. Although
    you get that long after he dissappears. Using an Action Replay I found out
    they REALLY are killed by the Annhilator Beam. Hmmmm....now just where could
    they be?                                                                   
    
    ==============================
    Jump Guardian
    ==============================
    Found:Dark Aether - Dark Agon Wastes - Judgment Pit
    
    You'll find the Jump Guardian hopping around the room. Scan him before     
    annihilating him.                                                          
    
    ==============================
    Viligence Class Turret
    ==============================
    Found:Light Aether - Agon Wastes - Central Mining Station
    
    Once you enter the room you'll be drawn into a large Space Pirate battle.   
    Somewhat through it 2 Space Pirates will get inside a large Turret. Scan   
    the Turret their in before destroying both of them-its the only chance in 
    the game to Scan one.                                                      
    
    ==============================
    Dark Samus 1
    ==============================
    Found:Light Aether - Agon Wastes - Main Reactor     
    
    Its a boss fight, duh. Anything with a health bar is a 1-time Scan. Scan her
    before killing her.                                                         
    
    ==============================
    Webling
    ==============================
    Found:Dark Aether - Dark Agon Wastes - Feeding Pit Access                  
    
    These guys are destroyed by a simple Light Beam shot. There's only 2 in the
    room and once their gone their gone for good. So don't forget the miss this
    very easy Scan!                                                          
    
    ==============================
    Ing Webtrap
    ==============================
    Found:Dark Aether - Dark Agon Wastes - Battleground
    
    Once you enter the center of Battleground you will be facing 7 Warrior Ing's.
    The doors of the room are covered by an Ing Webtrap. Once the battle is over
    you will never find the Ing Webtrap again, so don't forget about it during 
    the battle. Scan it before killing dem Ing's.                             
    
    ==============================
    Amorbis 1
    ==============================
    Found:Dark Aether - Dark Agon Wastes - Dark Agon Temple
    
    When the giant worm is flying around, that is Amorbis 1. You've got three 
    chances to Scan it so you shouldn't forget.                                
    
    ==============================
    Amorbis 2
    ==============================
    Found:Dark Aether - Dark Agon Wastes - Dark Agon Temple
    
    When the Amorbis' are attached to the giant ball in the center of the room,
    there's your chance to Scan Amorbis 2. It may not seem like a new Scan, but
    it is. Don't forget about it!                                              
    
    ==============================
    Shredder
    ==============================
    Found:Light Aether - Torvus Bog - Torvus Lagoon
    
    When you get near the water several big bulbous enemies, or Shredders, will
    slowly make their way near you. You can only Scan them for a short time     
    before they all go away so don't forget about them.                       
    
    ==============================
    Pirate Commando
    ==============================
    Found:Light Aether - Torvus Bog - Torvus Grove
    
    Several elite Pirate Commando's will attack you here. They only appear this  
    once so be sure to Scan them.                                               
    
    ==============================
    Boost Guardian
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Dark Torvus Arena
    
    Your only able to Scan the Boost Guardian in its solid Ing form. Do so at the
    beginning of the battle.                                                   
    
    ==============================
    Dark Missile Trooper
    ==============================
    Found:Light Aether - Temple Grounds - Hive Chamber A
    
    Sometime in Torvus Bog, return back to this room to find a Dark Missile   
    Trooper. He's pathetically easy, but one of a kind. Scan him before       
    destroying him.                                                           
    
    ==============================
    Alpha Blogg
    ==============================
    Found:Light Aether - Torvus Bog - Hydrodynamo Shaft
    Found:Light Aether - Torvus Bog - Main Hydrochamber
    
    You can Scan the Alpha Blogg as your heading through Hydrdynamo Shaft, or 
    during the battle in the Main Hydrochamber. Either way, don't forget to Scan
    it. Its a boss of course.                                                  
    
    ==============================
    Grapple Guardian
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Sacificial Chamber
    
    Technically, this isn't a 1-time Scan. Why? Its impossible to beat the     
    Grapple Guardian without Scanning him.                                     
    
    ==============================
    Chykka Larva
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
    
    You begin this battle against the huge Chykka Larva. Scan it while its     
    swimming above water. 
    
    ==============================
    Dark Shredder
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
    
    During the Chykka Larva fight, the Larva will ocassionally create Dark     
    Shredders to attack you. This is the only place to find Dark Shredders so 
    don't forget about their Scan!                                             
    
    ==============================
    Chykka
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
    
    Once you defeat the Chykka Larva you will have to face off against the Chykka
    Adult. Scan him first off.                                                 
    
    ==============================
    Dark Chykka
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
    
    Halfway through the fight and near the end Chykka Adult changes into Dark  
    Chykka. Its impossible to not see it. Dark Chykka is a bit of an optical  
    illusion, sort to say. It make appear close but could be on the other side of
    the Temple when you try to Scan it.                                       
    
    ==============================
    Chykklings
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
    
    Dark Chykka ocasionally spits it tons of tiny versions of iteself during the
    fight. Scan them, you'll never see them again.                             
    
    ==============================
    Dark Quad CM
    ==============================
    Found:Light Aether - Sanctuary Fortress - Sanctuary Temple
    
    When you enter Sanctuary Temple, you'll face 2 Dark Quad's. Scan the CM of 
    one of them. You'll see Dark Quads only one other time, and that's during  
    the Quadraxis fight.                                                     
    
    ==============================
    Dark Quad MB
    ==============================
    Found:Light Aether - Sanctuary Fortress - Sanctuary Temple
    
    When you enter Sanctuary Temple, you'll face 2 Dark Quad's. Scan the MB of 
    one of them. You'll see Dark Quads only one other time, and that's during  
    the Quadraxis fight.                                                     
    
    ==============================
    Spider Guardian
    ==============================
    Found:Light Aether - Sanctuary Fortress - Dynamo Works
    
    As soon as you enter this room from Workers Path you must Scan the Spider 
    Guardian. It is moving through the glass right next to the tunnel. Starting
    the battle makes it impossible thereon to Scan.                            
    
    ==============================
    Power Bomb Guardian
    ==============================
    Found:Dark Aether - Dark Torvus Bog - Undertemple
    
    You may not see it, but the Power Bomb Guardian is hanging out ontop of that
    huge pillar.                                                               
    
    ==============================
    Ingsmasher
    ==============================
    Found:Light Aether - Sanctuary Fotress - Reactor Access
    
    There are several Ingsmashers around the Fortress that eventually will attack
    you. Destroying all of them makes it impossible to Scan them anymore so Scan
    one at first sight.                                                         
    
    ==============================
    Dark Samus 2
    ==============================
    Found:Light Aether - Sanctuary Fortress - Aerie Access/Aerie
    
    You can't possibly miss her. All bosses should be Scanned immediately. This 
    is simply an obvious Scan....                                               
    
    ==============================
    Caretaker Class Drone
    ==============================
    Found:Light Aether - Sanctuary Fortress - Main Research
    
    You will pass through Main Research many times before facing the Caretaker 
    Class Drone. Look near the top of the glass dome to Scan it. Once you begin
    the battle you won't be able to Scan it.                                  
    
    ==============================
    Quadraxis
    ==============================
    Found:Dark Aether - Ing Hive - Hive Temple
    
    Scan Quadraxis at the start of the fight. Its the giant robot form so don't 
    destroy it before you Scan it!                                           
    
    ==============================
    Damaged Quadraxis
    ==============================
    Found:Dark Aether - Ing Hive - Hive Temple
    
    Once the Head Module deteaches from the body, Scan the body that is lying on
    the ground.                                                                 
    
    ==============================
    Sheilded Head Module
    ==============================
    Found:Dark Aether - Ing Hive - Hive Temple
    
    The Head Module is roaming around the room near you, shooting junk at you. 
    Scan it of course.                                                        
    
    ==============================
    Stuned Head Module
    ==============================
    Found:Dark Aether - Ing Hive - Hive Temple
    
    Once you hit the antenaee on the Main Body and stun the Head Module, Scan  
    the Head Module.                                                          
    
    ==============================
    Final Head Module
    ==============================
    Found:Dark Aether - Ing Hive - Hive Temple
    
    Once the glass cover of the Head Module is broken off, Scan the Module one 
    last time before winning the battle.                                     
    
    ==============================
    Flying Ing Cache
    ==============================
    Found:Dark Aether - Ing Hive - Hive Dynamo Works
    
    In order to obtain the 9 Sky Temple Keys in order to gain access to the Sky
    Temple, you must destroy Ing Caches that hold them Keys. You won't find the
    Flying Ing Cache's anywhere else so be sure to Scan them the first time   
    you find one.                                                              
    
    ==============================
    B-Stl's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    G-Sch's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    J-Stl's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    S-Dly's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    C-Rch's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    D-Isl's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    J-Fme's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    M-Dhe's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    S-Jrs's Key
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    There is a hologram in this room which when stepped on places all the Keys
    you've collected into their respective slots. Scan the slots around the room
    before you put in all 9 Keys. This is a very easy to miss Scan so be sure 
    you don't screw up on it.                                                  
    
    ==============================
    Emperor Ing Body
    ==============================
    Found:Dark Aether - Sky Temple - Sanctum
    
    The Emperor Ing Body is the large lower half of the first stage of the     
    Emperor Ing battle. Don't miss it.                                        
    
    ==============================
    Emperor Ing Head
    ==============================
    Found:Dark Aether - Sky Temple - Sanctum
    
    The Emperor Ing Head is in the first stage of the battle. Its where the     
    tentacles are coming from.                                                 
    
    ==============================
    Emperor Ing Eye
    ==============================
    Found:Dark Aether - Sky Temple - Sanctum
    
    Once the tentacles have been destroyed, the Head opens up revealing the    
    Emperor Ing Eye. Don't forget about its Scan!                             
    
    ==============================
    Emperor Ing Chrysalis
    ==============================
    Found:Dark Aether - Sky Temple - Sanctum
    
    Emperor Ing turns into a large chrysalis after defeating its first form.   
    Quickly Scan it before taking too much damage from the poison gas.         
    
    ==============================
    Mutated Emperor Ing
    ==============================
    Found:Dark Aether - Sky Temple - Sanctum
    
    Pretty hard to miss. It looks like a giant Warrior Ing. Scan it while trying
    to avoid its relentless stream of attacks.                                
    
    ==============================
    Dark Samus 3
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    You aren't able to Scan Dark Samus 3 for very long. Scan her as soon as the 
    fight starts.                                                            
    
    ==============================
    Dark Samus 4
    ==============================
    Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
    
    Once Dark Samus has gone into her giant Phazon bubble once, she'll become  
    Dark Samus 4. Don't forget about her Scan before defeating her. Even if you
    do, once you beat the game your restarted at your last Save so you can beat
    Emperor Ing and Dark Samus again and get their Scans over and over again.  
    Technically, they aren't really 1-time Scans.
    
    -----------------------------------------------------------------------------
                                   ~IX.Checklists~
    -----------------------------------------------------------------------------
    Here are some handy dandy Checklists for the Scans and the Expansions. There
    are no desriptions, just a place for a checkmark, and the room name (and in
    the Scan Checklist, the Scan name).                                         
    
    -----------------------------------------------------------------------------
                                ~IX A.Scans Checklist~
    -----------------------------------------------------------------------------
    CREATURE SCANS:
                             ===========================
                                        AETHER
                             ===========================
    
                                    ============
                                      ~AQUATIC~
                                    ============
    
                                   =Large Aquatic=
    [ ] Blogg                     Torvus Bog - Hydrodynamo Station
    [ ] Alpha Blogg               Torvus Bog - Hydrodynamo Chamber
    
                                   =Small Aquatic=
    [ ] Hydlings                  Torvus Bog - Torvus Lagoon
    [ ] Bloggling                 Torvus Bog - Hydrodynamo Station
    
                                    ============
                                      ~FLYING~
                                    ============
                                        
                                   =Large Flyers=
    [ ] Shriekbat                 Torvus Bog - Temple Access
    [ ] Shredder                  Torvus Bog - Torvus Lagoon
    [ ] Shreiker                  Torvus Bog - Torvus Temple
    
                                   =Small Flyers=
    [ ] Lumite                    Agon Wastes - Plaza Access
    [ ] War Wasp                  Temple Grounds - Sacred Path
    [ ] Lightflyer                Great Temple - Transport A Access
    [ ] Sandbats                  Agon Wastes - Mining Station A
                                    ============
                                      ~GROUND~
                                    ============
                           
                                    =Predators=
    [ ] Alpha Splinter            Great Temple - Temple Sanctuary
    [ ] Alpha Sandigger           Agon Wastes - Agon Temple
    [ ] Sandigger                 Agon Wastes - Mining Station A
    [ ] Splinter                  Temple Grounds - Industrial Site
    [ ] Grenchler                 Torvus Bog - Forgotten Bridge
    [ ] Sporb                     Torvus Bog - Abandoned Worksite
    
                                 =Surface Prowlers=
    [ ] Green Kralee              Temple Grounds - Industrial Site
    [ ] Kralee                    Agon Wastes - Mining Station B
    [ ] Brizgee                   Agon Wastes - Mining Station A
    [ ] Seedburster               Torvus Bog -Training Chamber Access
    [ ] Krocuss                   Torvus Bog - Grove Access
    [ ] Lightbringer              Dark Agon Wastes - Duelling Range
    
                                  =Tunnel Prowlers=
    [ ] Pillbug                   Agon Wastes - Portal Chamber/
                                  Sanctuary Fortress - Dynamo Works
    [ ] Worker Splinter           Temple Grounds - Hive Tunnel
                                    ============
                                    ~MECHANOIDS~
                                    ============
    
                                      =Large=
    [ ] Mekenobite                Sanctuary Fortress - Sanctuary Temple
    [ ] Quad CM                   Sanctuary Fortress - Reactor Core
    [ ] Quad MB                   Sanctuary Fortress - Reactor Core
    [ ] Ingsmasher                Sanctuary Fortress - Hall of Combat Mastery
    [ ] Watchdrone                Dark Torvus Bog - Dungeon
    
                                      =Small=
    [ ] Harmony Class Drone       Great Temple - Transport C Access
    [ ] Diligence Class Drone     Sanctuary Fortress - Dynamo Access
    [ ] Octopede                  Sanctuary Fortress - Power Junction
    [ ] Rezbit                    Sanctuary Fortress - Reactor Access
    [ ] Mechlops                  Sanctuary Fortress - Dynamo Access
    [ ] Serenity Class Drone      Sanctuary Fortress - Temple Transport Access
    
                                    =Stationary=
    [ ] Caretaker Class Drone     Sanctuary Fortress - Main Reactor
    [ ] Humility Class Turret     Agon Wastes - Biostorage Access
    [ ] Growler Class Turret      Temple Grounds - Trooper Security Station
    [ ] Viligence Class Turret    Agon Wastes - Central Mining Station
    [ ] Luminoth Turret           Temple Grounds - Fortress Transport Access
    
                             ===========================
                                    DARK AETHER
                             ===========================
    
    
                                    ============
                                     ~DARKLINGS~
                                    ============
                                  =Darkling Aquatic=
    [ ] Dark Phlogus              Dark Torvus Bog - Dark Forgotten Bridge
    [ ] Dark Blogg                Torvus Bog - Training Chamber
    
                                  =Darkling Flyers=
    [ ] Nightbarb                 Dark Agon Wastes - Feeding Pit
    [ ] Dark Shredder             Dark Torvus Bog -Dark Torvus Temple
    [ ] Dark War Wasp             Ing Hive - Vault Atack Portal
    
                                  =Darkling Ground=
    [ ] Dark Grenchler            Dark Torvus Bog - Dungeon
    [ ] Dark Splinter             Temple Grounds - GFMC Compound
    [ ] Dark Alpha Splinter       Great Temple - Temple Sanctuary
    
                                 =Darkling Mechanoids=
    [ ] Dark Diligence Drone      Ing Hive - Hazing Cliff
    [ ] Corrupted Sentreye        Sky Temple Grounds - Abandoned Base
    [ ] Dark Ingsmasher           Ing Hive - Hive Portal Chamber
    [ ] Dark Quad MB              Sanctuary Fortress - Sanctuary Temple
    [ ] Dark Quad CM              Sanctuary Fortress - Sanctuary Temple
    
                                  =Darkling Offworld=
    [ ] Dark Pirate Commando      Torvus Bog - Great Bridge
    [ ] Dark Pirate Trooper       Agon Wastes - Portal Chamber
    [ ] Dark Missile Trooper      Temple Grounds - Hive Chamber A
    [ ] Dark Preed                Dark Agon Wastes - Doomed Entry
    [ ] Dark Trooper              Temple Grounds - Commando Chamber
    [ ] Dark Tallon Metroid       Ing Hive - Hazing Cliff
    
                                    ============
                                    ~EMPEROR ING~
                                    ============
    [ ] Emperor Ing Body          Sky Temple - Sanctum
    [ ] Emperor Ing Head          Sky Temple - Sanctum
    [ ] Emperor Ing Chrysalis     Sky Temple - Sanctum
    [ ] Emperor Ing Eye           Sky Temple - Sanctum
    [ ] Mutated Emperor Ing       Sky Temple - Sanctum
    
                                    ============
                                    ~GUARDIANS~
                                    ============
                                     =Amorbis=
    [ ] Amorbis 1                 Dark Agon Wastes - Dark Agon Temple
    [ ] Amorbis 2                 Dark Agon Wastes - Dark Agon Temple
    
                                     =Chykka=
    [ ] Chykka Larva              Dark Torvus Bog - Dark Torvus Temple
    [ ] Chykka                    Dark Torvus Bog - Dark Torvus Temple
    [ ] Dark Chykka               Dark Torvus Bog - Dark Torvus Temple
    [ ] Chyklings                 Dark Torvus Bog - Dark Torvus Temple
    
                                    =Quadraxis=
    [ ] Quadraxis                 Ing Hive - Hive Temple
    [ ] Damaged Quadraxis         Ing Hive - Hive Temple
    [ ] Sheilded Head Module      Ing Hive - Hive Temple
    [ ] Stunned Head Module       Ing Hive - Hive Temple
    [ ] Final Head Module         Ing Hive - Hive Temple
    
                                   =Sub Guardians=
    [ ] Bomb Guardian             Agon Wastes -  Agon Temple
    [ ] Jump Guardian             Dark Agon Wastes - Judgment Pit
    [ ] Boost Guardian            Dark Torvus Bog - Dark Torvus Arena
    [ ] Grapple Guardian          Dark Torvus Bog - Sacrificial Chamber
    [ ] Spider Guardian           Sanctuary Fortress - Dynamo Works
    [ ] Power Bomb Guardian       Dark Torvus Bog - Undertemple   
    
                                    ============
                                       ~ING~
                                    ============
    [ ] Warrior Ing               Dark Agon Wastes - Battleground
    [ ] Inglet                    Dark Agon Wastes - Crossroads
    [ ] Hunter Ing                Dark Torvus Bog - Polluted Mire
    [ ] Darkling Tentacle         Dark Agon Wastes - Double Path
    [ ] Ing Larva Storm           Ing Hive - Entrance Defense Hall
    [ ] Ingstorm                  Ing Hive - Temple Security Access
    
                             ===========================
                                      OFFWORLD
                             ===========================
    
                                    ============
                                    ~DARK SAMUS~
                                    ============
    [ ] Dark Samus 1              Agon Wastes - Main Reactor
    [ ] Dark Samus 2              Sanctuary Fortress - Aerie Access/Aerie
    [ ] Dark Samus 3              Sky Temple Grounds - Sky Temple Gateway
    [ ] Dark Samus 4              Sky Temple Grounds - Sky Temple Gateway
    
                                    ============
                                     ~METROIDS~
                                    ============
    [ ] Infant Tallon Metroid     Agon Wastes - Biostorage Station
    [ ] Tallon Metroid            Agon Wastes - Biostorage Station
    
                                    ============
                                      ~PIRATES~
                                    ============
    [ ] Pirate Trooper            Agon Wastes - Mining Station A
    [ ] Pirate Aerotrooper        Agon Wastes - Mining Station A
    [ ] Pirate Grenadier          Agon Wastes - Commando Center
    [ ] Pirate Commando           Torvus Bog - Torvus Grove
    [ ] Preed                     Torvus Bog - Hydrodynamo Station
    
    LORE SCANS:
    
                             ===========================
                                    LUMINOTH LORE
                             ===========================
                                    ============
                                   ~CADRE 1 CLUES~
                                    ============
    [ ] B-Stl's Key               Sky Temple Grounds - Sky Temple Gateway
    [ ] G-Sch's Key               Sky Temple Grounds - Sky Temple Gateway
    [ ] J-Stl's Key               Sky Temple Grounds - Sky Temple Gateway
    [ ] S-Dly's Key               Sky Temple Grounds - Sky Temple Gateway
    
                                    ============
                                   ~CADRE 2 CLUES~
                                    ============
    [ ] C-Rch's Key               Sky Temple Grounds - Sky Temple Gateway
    [ ] D-Isl's Key               Sky Temple Grounds - Sky Temple Gateway
    [ ] J-Fme's Key               Sky Temple Grounds - Sky Temple Gateway
    [ ] M-Dhe's Key               Sky Temple Grounds - Sky Temple Gateway
    [ ] S-Jrs's Key               Sky Temple Grounds - Sky Temple Gateway
    
                                    ============
                                     ~CONFLICT~
                                    ============
                                    =Final Phase=
    [ ] Twilight                  Sanctuary Fortress - Watch Station
    [ ] Sanctuary Falls           Sanctuary Fortress - Sanctuary Entrance
    
                                    =First Phase=
    [ ] New Weapons               Torvus Bog - Gathering Hall
    [ ] Dark Aether               Torvus Bog - Torvus Energy Controller
    [ ] The New Terror            Torvus Bog - Catacombs
    [ ] Our War Begins            Torvus Bog - Underground Tunnel
    [ ] Recovering Energy         Torvus Bog - Training Chamber
    
                                    ============
                                      ~HISTORY~
                                    ============
                                     =Dark Age=
    [ ] Cataclysm                 Agon Wastes - Mining Station A
    [ ] Age of Anxiety            Temple Grounds - Meeting Grounds
    [ ] The World Warped          Temple Grounds - Path of Eyes
    [ ] The Ing Attack            Torvus Bog - Path of Roots
    
                                    =Golden Age=
    [ ] Light of Aether           Agon Wastes - Portal Terminal
    [ ] Origins                   Great Temple - Main Energy Controller
    [ ] Our Heritage              Temple Grounds - Transport to Agon Wastes
    [ ] Paradise                  Agon Wastes - Mining Plaza
    [ ] Saving Aether             Agon Wastes - Agon Energy Controller
    [ ] The Stellar Object        Agon Wastes - Mining Station B
    
                                    ============
                                  ~KEYBEARER LORE~
                                    ============
                                     =Cadre 1=
    [ ] A-Kul's Testament        Sky Temple Grounds - Sky Temple Gateway
    [ ] G-Stl's Testament        Agon Wastes - Main Reactor
    [ ] B-Sch's Testament        Torvus Bog - Catacombs
    [ ] J-Stl's Testament        Agon Wastes - Central Mining Station
    [ ] S-Dly's Testament        Torvus Bog - Torvus Lagoon
    
                                     =Cadre 2=
    [ ] C-Rch's Testament        Sanctuary Fortress - Dynamo Works
    [ ] D-Isl's Testament        Temple Grounds - Storage Cavern A
    [ ] J-Fme's Testament        Temple Grounds - Industrial Site
    [ ] M-Dhe's Testament        Temple Grounds - Landing Site
    [ ] S-Jrs's Testament        Sanctuary Fortress - Fortress Entrance
    
                             ===========================
                                  SPACE PIRATE LOGS
                             ===========================
                                    ============
                                      ~CYCLE 4~
                                    ============
    [ ] Log 44681                Agon Wastes - Command Center
    [ ] Log 48853                Agon Wastes - Command Center
    
                                    ============
                                      ~CYCLE 5~
                                    ============
    [ ] Log 50086                Agon Wastes - Command Center
    [ ] Log 54421                Agon Wastes - Command Center
                                    ============
                                      ~CYCLE 6~
                                    ============
    [ ] Log 62217                Agon Wastes - Command Center
    [ ] Log 63622                Agon Wastes - Biostorage Station
    [ ] Log 67135                Agon Wastes - Save Station C
    [ ] Log 69898                Agon Wastes - Storage D
    
                                    ============
                                      ~CYCLE 7~
                                    ============
    [ ] Log 70136                Agon Wastes - Security Station B
    [ ] Log 71599                Agon Wastes - Central Mining Station
    
                             ===========================
                                    TROOPER LOGS
                             ===========================
                                    ============
                                     ~FORCE ONE~
                                    ============
    [ ] CAPT A Exeter            Temple Grounds - GFMC Compound
    [ ] LCPL J Brode             Temple Grounds - GFMC Compound
    [ ] PFC G Haley              Temple Grounds - GFMC Compound
    [ ] PFC I Crany              Temple Grounds - GFMC Compound
    [ ] PFC S Milligan           Temple Grounds - GFMC Compound
    [ ] SPC F Triplette          Temple Grounds - GFMC Compound
    
                                    ============
                                     ~FORCE TWO~
                                    ============
    [ ] GSFT C Benet             Temple Grounds - Command Chamber
    [ ] PFC E Denys              Temple Grounds - Sacred Bridge
    [ ] PFC L Brouda             Temple Grounds - Communication Area
    [ ] PFC M Veroni             Temple Grounds - Collapsed Bridge
    [ ] SPC B Reevs              Temple Grounds - Command Chamber
    [ ] SPC M Angseth            Temple Grounds - Trooper Security Station
    
    RESEARCH SCAN'S:
    
                             ===========================
                                   AETHER STUDIES
                             ===========================
                                    ============
                                      ~AETHER~
                                    ============
    [ ] Dark Portal              Agon Wastes - Portal Chamber
    [ ] U-Mos                    Great Temple - Main Energy Controller
    [ ] Energy Controller        Great Temple - Main Energy Controller
    [ ] Aether                   Agon Wastes - Command Center
    
                                    ============
                                    ~DARK AETHER~
                                    ============
    [ ] Light Portal             Dark Agon Wastes - Portal Terminal
    [ ] Dark Aether              Agon Wastes - Command Center
    [ ] Phazon                   Dark Agon Wastes - Main Reactor
    
                             ===========================
                                      BIOLOGY
                             ===========================
                                    ============
                                     ~COCOONS~
                                    ============
    [ ] Metroid Cocoon           Agon Wastes - Biostorage Station
    [ ] Splinter Cocoon          Temple Grounds - Temple Assembly Site
    [ ] War Wasp Hive            Temple Grounds - Sacred Path     
    
                                    ============
                                     ~DARKLINGS~
                                    ============
    [ ] Dormant Ingclaw          Sky Temple Grounds - Accursed Lake
    [ ] Webling                  Dark Agon Wastes - Feeding Pit Access
    [ ] Ing Webtrap              Dark Agon Wastes - Battleground
    [ ] Ingclaw                  Dark Agon Wastes - Watering Hole
    
                                    ============
                                    ~ING STORAGE~
                                    ============
    [ ] Flying Ing Cache         Ing Hive - Hive Dynamo
    [ ] Ingworm Cache            Ing Hive - Culling Chamber
    [ ] Bladepod                 Dark Agon Wastes - Portal Site
    [ ] Ingsphere Cache          Dark Torvus Bog - Dark Forgotten Bridge
    
                                    ============
                                    ~PLANTFORMS~
                                    ============
    [ ] Bloatsac                 Torvus Bog - Forgotten Bridge
    [ ] Torvus Hanging Pod       Torvus Bog - Temple Transport Access
    [ ] Torvus Bearerpod         Torvus Bog - Transport to Temple Grounds
    [ ] Agon Bearerpod           Agon Wastes - Transport to Temple Grounds
    [ ] Blueroot Tree            Agon Wastes - Save Station A
    [ ] Sandgrass                Agon Wastes - Plaza Access
    
                             ===========================
                                 LUMINOTH TECHNOLOGY
                             ===========================
                                    ============
                                   ~LIFT CRYSTALS~
                                    ============
    [ ] Dark Lift Crystal        Dark Agon Wastes - Hall of Stairs
    [ ] Liftvine Crystal         Dark Torvus Bog - Brooding Grounds
    [ ] Light Lift Crystal       Dark Agon Wastes - Feeding Pit
    
                                    ============
                                   ~LIGHT BEACONS~
                                    ============
    [ ] Light Beacon             Dark Agon Wastes - Feeding Pit
    [ ] Super Beacon             Ing Hive - Aerial Training Grounds
    [ ] Energized Beacon         Dark Agon Wastes - Feeding Pit
    [ ] Nullified Beacon         Dark Agon Wastes - Doomed Entry
    
                                    ============
                                   ~LIGHT CRYSTALS~
                                    ============
    [ ] Light Crystal            Dark Agon Wastes - Portal Site
    [ ] Super Crystal            Ing Hive - Aerial Training Site
    [ ] Energized Crystal        Dark Agon Wastes - Feeding Pit
    [ ] Nullified Crystal        Dark Agon Wastes - Doomed Entry
    
                                    ============
                                  ~UTILITY CRYSTALS~
                                    ============
    [ ] Sentinel Crystal         Torvus Bog - Forgotten Bridge
    [ ] Dark Sentinel Crystal    Dark Torvus Bog - Dark Forgotten Bridge
    
                             ===========================
                                     MECHANISMS
                             ===========================
                                    ============
                                    ~GF SECURITY~
                                    ============
    [ ] GF Bridge                Temple Grounds - Industrial Site
    [ ] GF Gate MK VI            Temple Grounds - Hive Chamber A
    [ ] GF Gate MK VII           Temple Grounds - Dynamo Chamber
    	
                                    ============
                                      ~SYSTEMS~
                                    ============
    [ ] Bomb Slot                Temple Grounds - Command Chamber
    [ ] Grapple Point            Dark Torvus Bog - Sacrificial Chamber
    [ ] Kinetic Orb Cannon       Temple Grounds - GFMC Compound
    [ ] Spider Ball Track        Sanctuary Fortress - Dynamo Works
    [ ] Spinner                  Torvus Bog - Forgotten Bridge
    [ ] Wall Jump Surface        Ing Hive - Central Hive West Transport
    
                                    ============
                                     ~VEHICLES~
                                    ============
    [ ] GFS Tyr                  Temple Grounds - GFMC Compound
    [ ] Pirate Skiff             Agon Wastes - Central Mining Station
    [ ] Samus's Gunship          Temple Grounds - Landing Site
    
    -----------------------------------------------------------------------------
                             ~IX B. Expansions Checklist~
    -----------------------------------------------------------------------------
                               =BEAM AMMO EXPANSIONS=
    [ ] Agon Wastes
              [ ] Central Mining Station
    
    [ ] Dark Torvus Bog
              [ ] Cache A
     
    [ ] Sanctuary Fortress
              [ ] Watch Station
    
    [ ] Sky Temple Grounds
              [ ] Profane Path
    
                                   =ENERGY TANKS=
    [ ] Agon Wastes
              [ ] Mine Shaft
              [ ] Mining Plaza
              [ ] Mining Access
              [ ] Bioenergy Production
    
    [ ] Torvus Bog
              [ ] Meditation Vista
              [ ] Torvus Plaza
              [ ] Transit Tunnel East
              [ ] Temple Access
    
    [ ] Dark Torvus Bog
              [ ] Cache B
    
    [ ] Temple Grounds
              [ ] Fortress Transport Access
              [ ] Windchamber Gateway
              [ ] Storage Cavern B
    
    [ ] Sanctuary Fortress
              [ ] Watch Station Access
              [ ] Reactor Core
    
                                   =MISSILE EXPANSIONS=
    [ ] Temple Grounds
              [ ] GFMC Compound
              [ ] Hive Chamber A
              [ ] Hive Chamber B
              [ ] Communitcations Area
              [ ] Temple Assembly Site
              [ ] Transport to Agon Wastes
    
    [ ] Agon Wastes
              [ ] Main Reactor
              [ ] Command Center
              [ ] Ventilation Area A
              [ ] Transport Center
              [ ] Storage A
              [ ] Storage B
              [ ] Storage C
              [ ] Sand Procesing
              [ ] Portal Access A
              [ ] Sand Cache
              [ ] Mining Station A
    
    [ ] Dark Agon Wastes
              [ ] Crossroads
              [ ] Ing Cache 4
              [ ] Junction Site
              [ ] Warrior's Walk
    
    [ ] Torvus Bog
              [ ] Abandoned Worksite
              [ ] Forgotten Bridge
              [ ] Hydrodynamo Station
              [ ] Gathering Hall
              [ ] Underground Tunnel
              [ ] Path of Roots
              [ ] Portal Chamber
              [ ] Plaza Access
              [ ] Torvus Lagoon
              [ ] Torvus Grove
              [ ] Transit Tunnel South
              [ ] Training Chamber
    
    [ ] Dark Torvus Bog
              [ ] Undertemple
              [ ] Undertransit One
    
    [ ] Sanctuary Fortress
              [ ] Central Area Transport West
              [ ] Temple Access
              [ ] Dynamo Works
              [ ] Sentinel's Path
              [ ] Hall of Combat Mastery
              [ ] Sanctuary Map Station
              [ ] Main Research
    
    [ ] Ing Hive
              [ ] Hazing Cliff
              [ ] Aerial Training Site
    
    [ ] Great Temple
              [ ] Transport A Access
              [ ] Transport B Access
    
    [ ] Sky Temple Grounds
              [ ] Phazon Grounds
              [ ] War Ritual Grounds
              [ ] Plain of Dark Worship
    
    -----------------------------------------------------------------------------
                                       ~X.Credits~
    -----------------------------------------------------------------------------
    Me-Wrote the FAQ
    
    CJayC-He made GameFAQ's, best Video Game Site in the entire universe
    
    You-Read the FAQ!
    
    Retro Studios & Nintendo-For creating this masterpiece of a game
    

    FAQ Display Options: Printable Version