FAQ/Walkthrough by NerdlyNerd

Version 1.1.4, Last Updated 2010-07-19

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Walkthrough (Continued)

World 2 Castle

Difficulty: 2 / 10

Star Coins: 2 / 10

Unlocks: World 3-1

Secret Exit: No

If you have the Propeller Cap, quickly run to where the path above ends, Spin Jump to get on to it and quickly race back and grab Star Coin #1. If not, there's another way to get it later.

Start by hitting the ? Block for an Ice Flower. Jump over the gaps, being careful not to hit the jumping Podoboos. Freeze the Dry Bones to get past easily, then jump over to the moving platform and get in the middle tunnel. If you already have the Star Coin, take the top path and skip the next two paragraphs.

What happens when you come across these tunnels is you have to try and pick the right one. If you guess right, you will hear a chime and will progress to the next part of the level. Get it wrong and a buzzer will sound, and then you'll have to repeat the previous section. This is how we get back to the Star Coin.

After grabbing the Star Coin, get past the Podoboos and re-freeze the Bones. Wait until the lift is on its way up, then jump to it and then quickly to the top tunnel, making sure to avoid the Podoboo.

You will pass over some Coins and a Pirahna Plant. Quickly race past the ? Block and start smashing the Brick Blocks. Wall jump through a gap and grab Star Coin #2. You will come across two more Piranha Plants. Above them is a ? Block. Hit it and get yourself a Fire Flower. Jump back down before the screen stops you and take out or run past the Plants into the bottom tunnel.

Here you will find a P-Switch. hit it to turn all the Coins along the lava into Brick Blocks. This will also cause all of the Dry Bones' above to fall on to them. Be careful of the Bones and get Star Coin #3 halfway across. At the other side, quickly jump up and aim for the middle tunnel, staying as far right as possible. You will go through some Coins that would be Brick Blocks if not for the Switch, which is why you have to get through as fast as you can.

At the end will be three Brick Blocks. One just breaks, the next gives you a Coin and the last releases a Fire Flower. Note that there wasn't a Checkpoint Flag, so be careful during the boss battle that lies just beyond the door.

Boss Battle: Roy Koopa

Sprint down the long corridor to find Roy waiting for you. Kamek will fly over, and he will make five pipes appear out of the ceiling that Roy will jump into. He will pop out a few times before falling out of one. When this happens be ready to jump because it has the same effect as his Ground Pound. Jump on his head to send him spiralling around the room in his shell. When he pops back out you could try to quickly jump on his head straight away to finish the battle faster, or you could wait until he goes back in the pipes to start again. Three knocks to the head and it's all over. The key will float down from the ceiling; grab it to end your journey through the Sea of Sand.

The Aftermath

Mario races out the right door in hot pursuit of Bowser Jr., only to find him escape with Peach in his Airship once more. But Mario's no quitter! He races off behind the Airship, but feels a sudden drop in temperature...

World 3

Name: Penguin Playground

Layout
Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      B - Boo House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      A - Area Change
      X - Enemy Stopping Point
      O - Enemy Pathway
      R - Red Switch
      : - Secret Path

 S--1-- OOOOXOOOO         A        C  G
      | O       O         |        |  :  R
    --- X    L  X-----F----        |  :  |
    |   O    |  O     |     ?   M::4::5---
    2---X--3----X--B-----M  :      |     |
        O       O  :        :      |     R
        OOOOXOOOO  ::::::::::      A

Overview

  • World 3 consists of 5 levels, as well as the Fortress, Castle and Boo House.
  • The World 3 Boss is Lemmy Koopa (a.k.a. Hip Koopa).
  • The map enemy is the Ice Bro.
  • There are 3 secret exits.
  • There are 4 Mushroom Houses (1 Red, 2 Green, 1 Gold).
  • Walking through the Area Change simply takes you to the other section of the World Map. It does not require you to play through a level.
  • The Red Switch is not a level. It changes the Red Blocks in 3-4 and 3-5.

World 3-1

Difficulty: 2 / 10

Star Coins: 3 / 10

Unlocks: World 3-2

Secret Exit: No

Run to the right and jump up the first hill to find some Blocks and a Cooligan sliding towards you. Jump on/over the Cooligan and hit the first ? Block for a Penguin Suit. This new item lets you shoot balls of ice just like an Ice Flower and lets you slide along the ground, bowling over enemies as you go. Watch for the next Cooligan and then dash right. Just before the slope press down to get on your belly and slide along.

You will slide straight over the first gap, and over the next ones too, provided you jump the Cooligans sliding towards you because you simply bounce off them rather than take them out. At the green pipes, the Blocks have another Penguin Suit in case you lose one from running into a Cooligan. Freeze the Piranha Plants when they are fully above the pipe and stand on top of them to make some Coins appear.

Drop down from the Piranha Plants and slide along, taking out Brick Blocks and grabbing Coins as you go. You should also find Star Coin #1 along the way. Jump when you reach a Piranha Plant in your way and stop on the ground under the Paratroopas. A Cooligan will slide across the platforms above and will reach a gap further ahead, but will turn aroud a make its way back along the ground. Avoid it and climb near the gap to find two Brick Blocks, one of which has a Penguin Suit in case of emergencies.

Slide along the ice on the ground to avoid a Cooligan overhead. Stop at the gap ahead. Jump into the roof and quickly Spin Jump to make it across this simple but tricky gap, and hit the Brick Block for a 1-Up Mushroom. Jump through the red ledge and grab it. Use the Paratroopa past here to bounce up to the Checkpoint Flag.

Get past the Paratroopa and freeze the Cooligan down the bottom to defeat it, then jump up to the ledge with a slope on the right side. When the Piranha Plant pokes its head out, freeze it and use it to reach Star Coin #2. Work your way back and climb to the top. Hit the Blocks up here and enter the pipe.

Here you will find a ? Block high in the air. Hit it for a Penguin Suit and grab it if you need it. Jump to the higher ledge and then slide along, grabbing the Coins as you go. You will find the Red Ring hovering above a Koopa. Jump to get the Ring and you will get the first two Red Coins straight away. You don't need to jump for the third, and you should go straight under the Paratroopa. Jump the next gap and then jump to grab the fourth Red Coin just ahead, passing over a Cooligan at the same time. Red Coins five and six are at the landing spot; jump to grab number sever further ahead. The last Coin is behind a bunch of Brick Blocks past a gap. Keep sliding to pass all of them and end up in an alcove with a pipe. Go in.

This is quite tricky. You need to stand in the tunnel just to the left and freeze a Cooligan as it comes at you. Jump on and duck under the lower wall. Jump on the other side to grab Star Coin #3. Get back to the pipe by avoiding the Cooligans across the top path.

Jump up and on to the red ledge, then climb the stairs on the cliff to the right. Slide down the slope here and take out the first Koopa, but you need to jump to make the gap just before the second Koopa. Slide all the way along, jumping over gaps that will also make you leap over enemies. At the end of the slide is the Finish Flag.

World 3-2

Difficulty: 2 / 10

Star Coins: 3 / 10

Unlocks: Enemy Area, World 3-3, World 3 Boo House, World 3 Fortress

Secret Exit: No

Start by running right and jumping up the hill. Hit the ? Block at the top for an Ice Flower. On the next hill is a Bill Blaster. Once it gets on screen it will start shooting Bullet Bills in your direction. You can duck under them, freeze them in mid-air for a platform or simply jump on them to defeat them. Jump over the Bill Blaster and get on the next platform with the Koopa. Wait for a Bullet Bill to get close and jump on it, bouncing high in the air to get Star Coin #1.

Just past the next Bill Blaster is a ? Block containing another Ice Flower. Wait down here until the Ice Bro. ahead throws two ice balls. Quickly run up and try freezing it or jumping on its head. Run down the hill and jump the gap, collecting the Coins as you go. Jump over the Bill Blaster on the ground, then jump between the ? Blocks and hit the top one for a Star. Grab it and race right, knocking out as many enemies as you please. You'll soon come across the Checkpoint Flag.

Past the Flag is a moving platform. Jump to it and climb up the cliff on the other side. Your Star should be starting to run out now. The next drop has a pipe at the bottom, but there are four Bill Blasters shooting over it. As you drop down your Star will run out (if you been at full speed the whole way) so watch for a gap through. Then enter the pipe.

Down here there is a raised section of the ground under three Bill Blasters. You must use the Bullet Bills that are shot out to bounce up into the air to the Coins above. Jump from the first to the second and then the top Bill and follow the Coins up to get Star Coin #2. Then drop back down and leave through the right pipe.

Drop off the right and run along the ground. Jump the gap but stay low so you make it under the Ice Bro. At the incline, stop at the top. Jump to the airborn platform on the left, wall jump and spin to the one on the right, then make it back on to the top of the left one. Jump from here back to the right for Star Coin #3.

Right of your position is a whole bunch of Bill Blasters with some Brick Blocks floating above. You can either bounce along the Bullet Bills on the ground or carefully jump from Block to Block in the air, avoiding the Bills altogether. After passing by them you will find a staircase and the Finish Flag.

World 3 Map Enemy

Difficulty: 3 / 10

Unlocks: 3 Mushrooms

Secret Exit: No

Here in World 3 you will face off against the Ice Bros. They will often be standing on Brick Blocks which you can smash to defeat them. You will also find Springboards here, which help you reach the higher platforms. Fire Flowers work a treat in these levels.

Click here: World 3 Map Enemies for the layouts.

World 3-3

Difficulty: 2 / 10

Star Coins: 2 / 10

Unlocks: Green Mushroom House

Secret Exit: No

Run up the hill and hit the ? Block for a Coin. Wait for the Ice Bro. to throw to ice balls then slide down the hill and defeat it by hitting the Brick Block it is standing on. The second Block from the left has a 1-Up Mushroom. Collect it and then head down the pipe.

Down here there are lots of icicles hanging from the roof. You will notice very few that are lighter in colour than the others, and they are the ones that will fall from the ceiling if you get close. Use the floating platform to get to the other side and hit the ? Blocks for a Penguin Suit. Jump from block to block in the next section. It doesn't give you damage if you touch the water. Climb up to the next ? Block and get yourself a Coin. Drop into the water on the right side and follow the blocks underneath for Star Coin #1.

Climb back up and over and get past the Goombas falling from above. Here you will find an Item Block. Get yourself an item (a Star, hopefully) and continue on. Drop down and grab one of the Goombas that will get frozen by the Ice Bro. Use the Goomba to take it out. Jump from the floating platform to the pipe and go in.

Jump and pass the Checkpoint Flag and then move close to the giant icicle to make it drop and become a new ledge for you to get across. The ? Blocks ahead have a Penguin Suit, so grab it if you need it. Use the slope on the left to slide down and keep sliding, jumping over gaps you pass. Stop after you bowl over the four Goombas under the Ice Bro. Hit the Bro. from underneath then jump up and grab Star Coin #2.

Run the next section (DON'T slide) and stop when you reach the giant icicles. Make them fall one at a time and work your way across. The third will tip over, helping you reach the other side. Dart up the stairs and begin sliding straight away. You'll take out a bunch of Goombas and smash some Brick Blocks at the end, earning you a 1-Up Mushroom. Grab it and enter the pipe.

Get a Penguin Suit from the ? Blocks here and then drop down and grab the barrel. Take the barrel with you along the next section and don't squish it into the roof because you'll have to come back and get another one. You can use it as a shield against the falling icicles without it breaking, though. Jump the blocks you come across, but don't get too high. Stay under the platforms you come across and just let the icicles take out the Ice Bro. for you. Stand next to the block at the end and throw the barrel. It will get Star Coin #3 for you. Enter the pipe above.

Jump halfway up the hill to the top and then double jump to the Finish Flag.

World 3 Boo House

Difficulty: 2 / 10

Star Coins: 1 / 10

Unlocks: Red Mushroom House

Secret Exit: Yes

From where you start, walk left. Wow, there's Star Coin #1. Run back right and climb the stairs to the ? Block above the one near the start. It will give you a Fire Flower. Use the middle platform to get under the Boo and then run past the door into another secret area. Enter the door here.

Use the ? Block as a ledge and jump as high as you can on the rope. Climb up a little and jump to the next platform. Climb the left rope here all the way to the top and jump off to the right. Climb the lowest rope up to above the Boo and then jump to the rope on the left, and then once more to the next rope. Jump off the left here to find Star Coin #2. Make your way back up the ropes and head through the door at the top.

Climb the stairs and jump off the left for a Coin Block. Jump back to the stairs and jump up to the rope along the ceiling. Drop to the platform with 5 Coins and turn your back so the Boo gets closer. Once it floats down level with you, turn back and use the rope to climb over it. Do the same on the next platform, but make sure to grab the Fire Flower out of the ? Block. Drop from the rope to the moving platform.

Secret Exit

Unlocks: World 3 Cannon

When the moving platform reaches its leftmost point, you need to drop directly down. You will land on a hidden platform with a door; go through.

In here you will find an elevator that likes to move at different speeds. There are a multitude of Boos here, so rapidly press left and right to continuously turn around and stop them from moving. Soon the elevator will suddenly drop. When this happens you need to be as far right as you can. When it stops there is a secret area on the right with Star Coin #3. As soon as you touch it jump back out.

Hit the ? Block surrounded by Boos for a Star, and use it to wipe them all out. When the elevator drops again you will face a Big Boo. Don't face it to make it come to you and kill itself (if you still have the Star). The elevator will drop once more and leave you at a door. Enter it.

Use the floating blocks to jump, double jump and triple jump over the Boo and on to the Red Flag.

Use the moving platform to get to the next moving platform and then climb the stairs to get to the next door. After realising it was a fake, jump right to find the real door.

You will find an elevator that changes its speed all the way down. You will also be surrounded by Boos. Quickly look left and right over and over again to stop them from moving, unless of course you like a challenge. Just after you pass three Coins the elevator will suddenly drop, with a strange piano sound effect. Hit the ? Block for a Star and take out all the annoying little Boos. Quickly get off the left side before it drops to find a nice amount of Coins. Then enter the door at the bottom.

Climb the staircase, or jump to the second step and double to the top. Then either jump or triple jump past the Boo to the Finish Flag.

World 3 Cannon

Difficulty: 0 / 10

Unlocks: World 6-1

Secret Exit: No

The trees here hold some Coins, so do some jumping to get them and then use the Cannon to blast yourself to World 6.

World 3 Fortress

Difficulty: 3 / 10

Star Coins: 4 / 10

Unlocks: World 3-4 (Part One)

Secret Exit: No

Start by jumping on to the purple thing on your right. Hit the ? Block and then wait for it to rotate back around so you can reach the next platform. Wait here for it to come back so you can run across the top and reach the next area.

Run to the right and wait for the blue block to rotate around and jump in, hugging the left side, as soon as you start sliding down, wall jump across. Get a tiny run up and hit the ? Block for an Ice Flower. Wall jump up to it and wait on top of the Block for the gap to reach the top. Wall jump up and through it, then wait on the left side of the block, not the blue ledge. As it rotates back, get as high as you can on the block and jump to the right side on to the small ledge which turns out to not be so small. Go in the door in here.

When the purple blocks create a gap at the bottom, jump in but dodge the spiked ball swinging around. Jump into the gap when it reaches the left side, and use the small height advantage to reach Star Coin #1. Watch the spiked ball and drop out through any gap, and exit through the door on the left.

Run to the right side of the screen and jump up to the platform. It will start moving up, and it will take the Dry Bones with it. Soon you will come across a few Amps, and the Red Ring. Let the Ring come to you, and then race to the right side while grabbing the Red Coins. Jump the Amps as you work your way back across, then jump to the last Coins in the middle for an item. Don't worry about getting squished; the platform stops just below. Jump up and pass the Checkpoint Flag.

Climb the blue ledges and hit the ? Blocks. Grab the Ice Flower and then jump to the next moving platform. This one goes up for longer, and grabs a whole bunch of Dry Bones on the way. One thing you can do is freeze one and then throw it to take out a bunch of the others. There is also a POW Block on the way up; wait until the Dry Bones are just about to get you and throw it. A bunch of Coins will drop down.

Soon you will get some spiked balls aboard your platform. You can't do anything to hinder these, yet. For now though, simply jump them and let them take out the Bones' for you. Then you'll get two more. Dodge these ones as well. You will come across a POW Block further up. Pick it up but DON'T THROW IT. Jump the spiked balls a bit longer and let them demolish some grey bricks above. Then use the POW Block to wipe out the blocks and get Star Coin #2.

Climb to the ledges above and then jump on the green "hook" as it comes around. Jump on to the top of it as it gets higher, then on to the new top and then jump to the blue one above that. Then do the same thing again, but stay on it until it reaches the right side and wall jump up to the ledge with the Dry Bones. Grab yourself Star Coin #3 and jump through the ledge on the left. Jump left again and jump where the blue ledge meets the solid ground for a Penguin Suit. Then enter the Door.

Mini-Boss: Lemmy Koopa

To change things up a little, Lemmy likes to stand on a ball. He also shoots more balls at you. Jump on the balls he shoots at you, and bounce up and on to his head. He will lose his ball and slide along the ground in his shell, just like the others. As soon as he reaches an edge he pops back out, so either be ready for that or wait until he shoots the balls again to bounce up. If you don't attack him after he shoots out the bouncing balls, he rolls across the platform, so you could jump on him when he does this, too. Three attacks knocks him out.

World 3-4 (Part One)

Difficulty: 3 / 10

Star Coins: 2 / 10

Unlocks: World 3-5, Red Mushroom House

Secret Exit: Yes

Start by running right. Those block outlines are the Red Blocks that will appear later. Jump on to the sliding block and hit the ? Blocks as you slide across. The middle ones give you a Penguin Suit. If you haven't notcied, an extra advantage to the Penguin Suit is you grip better on ice. Just a handy tip. Jump off at the other side and Ground Pound through the blocks of ice for some Coins. Jump back out and defeat the Koopa. Use the next sliding block to get to some more tiny cubes of ice. Pick one up and use it to take out the Fire Bro. by jumping to the sliding platform first. Grab Star Coin #1 up where the Fire Bro. was and jump to the other side.

Hit the ? Block for a Coin and then drop to the sliding platform below. The next ? Blocks also have Coins, and sliding down the next hill gets you some more. You'll stop sliding at the end. Jump to the sliding platform here and take out the Paratroopa. Jump on to the platform with the Koopa at the other side and then on to the next sliding block. Duck under the platform and then jump up in the middle to find yourself Star Coin #2. Then pop out the other side to find the Checkpoint Flag.

Pick up a chunk of ice and throw it at the Goombas to get some Coins out of hiding. The first ? Block holds a Penguin Suit, so grab that here. Jump across the sliding blocks ahead, grabbing Coins and killing Koopas as you go. Hit the Item Block at the end and hope you get a Propeller Mushroom or a Star.

Star: Run and jump the blocks ahead, using a tall one to reach the Fire Bro. Prop: Jump the blocks and Spin Jump up into the air then drill down to the Bro. None: Jump over the blocks and use a tall one to hit the Bro. from underneath.

The Brick Block above the Fire Bro. holds a 1-Up Mushroom, so try to not completely destroy the Blocks under it. Further ahead where the sliding blocks come out is Star Coin #3. Wait for a block to go past then jump in and get it. Wait for a break between fireballs and jump up and underneath it, or Spin Jump and get it from the air. Then get on the massive sliding block with the POW Block; throw the Block for a lot of Coins to drop. At the other side, jump high up and land on the Red Finish Flag.

NOTE: Finishing this level the first time through counts as the Secret Exit. There is no other possible way of finishing until later on, hence Part 2 below.

World 3-5

Difficulty: 2 / 10

Star Coins: 3 / 10

Unlocks: Red Switch

Secret Exit: Yes

Jump on to the pink block to start it moving upwards, then jump back off to the left a bit higher up to the two ? Blocks. One of these has a Propeller Mushroom which makes this level a lot easier. Spin Jump back over to the pink block and then to the right to hit the P-Switch. Jump around, collecting the Coins that appear. Remeber to save your Spin Jump for if you fall past the pink block.

Further up you will move past two ? Blocks surrounded by Paratroopas. The ? Blocks only have Coins, so you don't really need to hit them. A bit higher up you will find some Venus Fire Traps poking their heads out of pipes. The fireballs they shoot are pretty easy to dodge, so don't overthink it. Once you get kinda close to the first pipe, Spin Jump upwards for Star Coin #1.

Keep avoiding the fireballs as you work your way through. You will soon make it to the top. You should notice a red pipe that is currently inaccessible. The Red Blocks underneath allow you to enter it later on. For now though, go up via the green pipe.

Secret Exit

Unlocks: Gold Mushroom House

Even though you don't really need the Mushroom House, the other Star Coins are here, so enter the red pipe after activating the Red Switch.

Run right across the green platform to the pink rotating block. As it heads up you will come across a platform with two ? Blocks covered in ice cubes. The left one has a Propeller Mushroom if you need it. Just up from here is another platform covered in cubes but it also has a Koopa. Take out the Koopa and grab Star Coin #2.

A little further up is the Red Ring. Let the pink block get about level with it before you grab it. You should just be able to get the first one, and make sure to dodge the Koopa between numbers four and five. Get them all for a prize, and continue moving upwards. You will find four Paratroopas flying up and down with a small gap in the middle. Spin Jump through this gap for Star Coin #3.

Stay towards the middle near the end because the Paratroopas further up won't move just for you. Once you're past them, enter the yellow pipe.

Climb on top of the pipe and jump over to the pink block. Jump from here on to the Red Finish Flag.

Use the pink block to jump super high to the Finish Flag.

The Red Switch

Unlocks: World 3-4 (Part Two)

Hit the top Red Switch on the map to activate all Red Blocks throughout levels 3-4 and 3-5. You will see the block under 3-4 change depending on if the Red Blocks are transparent or not. Hit the bottom Red Switch to deactivate all the Red Blocks if you ever feel like it. But for now, leave them visible.

World 3-4 (Part Two)

Difficulty: 1 / 10

Star Coins: 1 / 10

Unlocks: World 3 Castle

Secret Exit: Yes

Run up the hill and then jump on to the Red Blocks. Use the new platforms to simply jump across the top and race through nearly the whole level. When you get to the Fire Bro., you will notice he is box in. Jump on his head and grab Star Coin #1 if you missed it the first time through.

Drop down to the sliding platform a little further along and either use it to get to next platform or slide under the gap along the Red Blocks and wall jump up. Slide down the hill on the right and collect some Coins. The Red Blocks make it so much easier to pass by the Paratroopas. When you reach the big floating platform, drop down through the gap next to it on to the sliding platform and duck into the gap in the middle to find Star Coin #2 if you didn't get it before. Or just jump over the top.

Get the Checkpoint Flag and throw the ice block to reveal the Coins. Grab them as you run past and pick up a Penguin Suit from the first ? Block while you're at it. The next group of sliding blocks are a lot easier to pass with the new Red Blocks underneath, so either jump over them like the first time through or drop down and simply run across the new platform. At the other side, slide under where the Item Block is to reach the red pipe.

NOTE: The secret exit is the way you went the first time.

Grab an ice block from the left and through it towards the Goombas. Quickly chase after it and grab the Coins it leaves behind. Exit through the red pipe on the right. Jump to the slightly higher part of the ground, double to the top of the ice cube stack, then triple on to the Finish Flag.

World 3 Castle

Difficulty: 3 / 10

Star Coins: 2 / 10

Unlocks: World 4-1

Secret Exit: No

Run right and take out the Dry Bones. Jump up to the ? Blocks for some Coins and jump the next gap for some more Coins, then hit the ? Blocks here for a Coin and a Penguin Suit. Get the other Coins, but be careful of the Dry Bones. Enter the green pipe ahead.

Stand on the Donut Lifts until they fall to land on the blue blocks below. Once you touch them, they will begin to move. You need to stay aboard by any means necessary. They will create a stair near the Brick Block, so jump up and stay on. Jump the icicle after it lands and hit the ? Block for a Coin. Just ahead are some more giant icicles. Use these as stepping stones over the spikes. They land on the moving blue blocks and will fall once it passes. The last will tip over.

Two icicles close together will fall ahead, giving you a platform to the ? Block above. Get yourself a Penguin Suit. Some yellow balls just like the ones Lemmy shot at you will bounce around ahead. Use one to bounce high into the air and on to the Donut Lifts, where you can grab Star Coin #1.

Past here is a Brick Block and a small tunnel to a Dry Bones and a green pipe. Go through the pipe. In here are some Bob-Ombs. Jump on one of its' heads to start its fuse. It will shatter and ice blocks nearby, and cause a chain reaction if the block contains another Bob-Omb. Blow up the first row and then kick a lit Bob-Omb over to the left to destroy the wall there. The ? Block has a Penguin Suit, and you can also get Star Coin #2 just above. Take out the right wall to find the Checkpoint Flag.

Climb the stairs past the Dry Bones to another area with Bob-Ombs. Blow up one to destroy all the ice blocks ahead, and you will fall on to another one of those moving blue platforms.

Just ahead it will create a staircase over the top of a ? Block. Drop to the Block and jump around so the Donut Lifts don't fall. Hit the ? Block for a Penguin Suit and then jump back on to the blue platform when it returns. Jump to the Donut Lifts in the middle and grab Star Coin #3, and then keep jumping frantically until the platform comes back down. Jump back to it as early as possible.

Here you will find the Red Ring. The Red Coins appear next to all the other Coins floating about, so grab them as you collect the Red Coins. The platform will weave its way upwards, just staying under each row of Coins. Once it reaches the top, stay towards the back. It will soon reach three Brick Blocks. You need to slide in th Penguin Suit across the platform so you ram the first one. It releases a 1-Up Mushroom, which you can collect from down near the door. Before actually entering the door, head back left and go down the green pipe.

There are three bouncing balls here, so use them to get yourself up to the ? Block that just happens to contain a Penguin Suit if you need it. Then head up the yellow pipe and enter the door.

Boss Battle: Lemmy Koopa

Pace yourself down the long corridor to find Lemmy waiting for you at the end, almost as if he knew you were coming. Lemmy will be on his ball, and Kamek will fly past with his magic. Lemmy's ball will grow to a much larger size, and the sides of the arena will disappear. His attacks are the same again, mainly him shooting yellow balls at you. Bounce off one to reach his head. He will fly across the ground in his shell and you'll need to jump over him to avoid damage just like every time before. He will go across the floor and back again, then across and stop. Time this so you can jump on his head as soon as he pops out from his shell. Three stomps will win the battle.

The Aftermath

With three Koopalings defeated, Mario races forward out of the Castle, only to find that once again he is too late. Bowser Jr. takes off in his Airship with Peach and head for World 4 with Mario hot on his heels...

World 4

Name: Sparkle Ocean

Layout
Key:  # - Level Number
      S - Starting Point
      M - Red Mushroom House
      L - Green Mushroom House
      G - Gold Mushroom House
      B - Boo House
      F - Fortress (Mini-Boss)
      C - Castle (Boss)
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      Z - Airship (Boss)
      : - Secret Path

                 Z
                 |
    ::::::C-------
    :     |
 G:::     |
    :     |
    :::B--5--G
       |
 ?     4--M
 :     |
 :::F---
    |
  2---3
  |   |
  X-X-X
    |
 L--1
    |
    S

Overview

  • World 4 consists of 5 levels, as well as the Fortress, Castle, Boo House and Airship.
  • The World 4 Boss is Wendy O. Koopa (a.k.a. Kootie Pie Koopa).
  • The map enemy is the Porcu-Puffer.
  • There are 2 secret exits.
  • There are 4 Mushroom Houses (1 Red, 1 Green, 2 Gold).

World 4-1

Difficulty: 3 / 10

Star Coins: 3 / 10

Unlocks: Enemy Area, World 4-2, World 4-3, Green Mushroom House

Secret Exit: No

Run and jump to the first platform and hit the ? Blocks for a Coin and a Penguin Suit. Swim to the right and freeze enemies if they get too close. You will come across a Piranha Plant underwater. Freeze it to make it float to the surface and use it as a ledge to reach Star Coin #1.

Jump up on to the next platform on the water and either bounce off the Paratroopa or freeze it and use it as a stepping stone to reach the higher ground with the Koopa and the Red Ring. The ? Block on the right has a Penguin Suit in case you took damage through the water. Grab the Suit if you need it, then grab the Red Ring. Use the Penguin Suit to power through the water and collect the 8 Red Coins. Get your prize and then swim right.

You will reach a green pipe shooting water out and a Spiny Cheep-Cheep. These are the ones that just keep on following you, so be careful not to stay still for too long. Use the pipe to get on to the ledge, then quickly dive down the other side. You be able to just make it past the next Spiny Cheep. On the other side, swim straight back up and hit the ? Blocks for some Coins and another Penguin Suit. Run off the right side and slide just before you hit the water. You should be sliding straight across the top of the water. When you reach land further along, hit the ? Block here for a Star and use it to wipe out all of the nasty Spiny Cheeps that were following you. Afterwards, swim right to the Checkpoint Flag on the land above.

The two ? Blocks here hold a Coin and a Penguin Suit once more, so get them if you need them. On the other side of the water is a Coin Block, so swim over and grab yourself some Coins. Swim down and to the right, and freeze any Urchins that get in your way. Just after a green pipe is another Urchin. Get near the surface of the water and freeze it. You only have a short time to jump on it and leap upward to get Star Coin #2. After it breaks, swim across the surface to the left and jump into the secret alcove.

As the sound may have given away, there is an Item Block in here. Hit it and hope you get a Star. If you do, speed ahead and take out as many enemies as you can before it runs out. If not, jump back into the water and swim under the next green pipe on the right. Go straight up when you can, and jump to the small ledge on the land you just went under. Jump on the edge for a hidden ? Block, then jump next to the wall for a hidden 1-Up Mushroom. Grab it and swim to the platform to the right.

The Brick Blocks here actually hide a Penguin Suit, so hit them for it if you want. Run from the left side straight across to the right and jump to the Brick Blocks above the first Mega Urchin, then slide from there. You just knock over the Paratroopas that get in your way. Just remember not to hit the first one when you jump. Get out of the water at the next bit of land. From here, freeze the Urchin left of the next Mega Urchin and then jump over to the other side. Freeze the Urchin on this side to make it fall to the bottom. Swim down to where it stops to find that they have blocked two green pipes expelling water. Carefully swim between the Urchins and enter the yellow pipe just underneath.

Down here are three Clams and two Spiny Cheeps. Start by getting one of the Cheeps' attention and draw it up to the ceiling. Freeze it when it gets close and it should smash on the roof. Do the same to the other and then swim through the Clams as they open to get yourself three 1-Up Mushrooms. Exit through the yellow pipe on the right.

Swim straight up and hit the second ? Block on the top row for a Penguin Suit. Swim across to the right and avoid/freeze the Urchins all the way along here. At the last Urchin (it will be beside a sideways pipe), freeze it and the one next to it to get on to the stairs above. Climb up and jump on top of the pipe for Star Coin #3. Then enter the pipe you're standing on.

Use the Paratroopa as a trampoline and bounce as far as you can right and land on the Finish Flag.

World 4 Map Enemy

Difficulty: 2 / 10

Unlocks: 3 Mushrooms

Secret Exit: No

Here you will face off against a Porcu-Puffer. It swims around in the water below, waiting for you to get close so it can jump up and smack you in the face. Try to spend as little time on the bottom level as you can, and spend even less time in the water. Freezing it only works for a split second, but fireballs will buy you some time while it pulls itself back together. Otherwise, the drill is the same: collect the 8 Toad Balloons for some Mushrooms.

Layouts are found here: World 4 Map Enemies

World 4-2

Difficulty: 3 / 10

Star Coins: 3 / 10

Unlocks: World 4 Fortress

Secret Exit: No

Run right and jump on to the higher ground. Hit the second ? Block for a Fire Flower. You'll notice that Cheep-Cheeps are jumping through the air. This is something that you have to deal with throughout the whole level, so it's lucky you now have fireballs to protect you. The next bridge is completly made of Donut Lifts, so keep on your toes. The first Brick Block mass you come across has a Coin Block second on the top row, next to the ? Block. Get as many Coins as you can and move on. The next Brick Blocks are all Coins, but the one in the bridge holds a P-Switch which will make a bunch of Coins appear. If you really want it, stand on a Donut Lift until it falls, being careful of the Cheeps. Hit the Brick Block and then jump back up to the Switch. Afterwards, stand on the second lot of Brick Blocks and jump to the cloud to find some Coins.

Head right from here, and drop down under the Blocks. Grab Star Coin #1 and move quickly off the barrel by jumping straight up. The ? Block has another Fire Flower for if you took damage. Grab it and continue right across the gap. Jump quickly across the barrels but be careful not to jump into any flying Cheep-Cheeps. At the other side, pass the Checkpoint Flag.

You will come across a new type of ledge. When you walk across it, Mario turns side-on and slowly sidesteps across. If you press down on the D-Pad you can hang from it and collect the Coins. Press up to climb back on to it. Jumping is harder, as you barely move from side to side when jumping. Dropping on to a ledge will make you automatically drop to the hanging stage. Get past here and hit the ? Blocks for a Fire Flower and a Star. Make sure you grab the first one before you hit the second one. With the Star, sprint across the bridge and jump to the ledge to drop down and grab Star Coin #2, then race back and use a Donut Lift to get into the water. Hit the Brick Block to the left from down here to release a 1-Up Mushroom. Grab it and then head back to the right.

Move past where the Star Coin was and hit the ? Blocks for some Coins. At the next ledges, make sure to jump between them because simply moving towards the middle one will make you fall into the water and not hang from the ledge. Hit the ? Blocks at the other side for a Coin and another Fire Flower. Use the Donut Lifts to reach the next platform and you will come across a yellow ledge inbetween the sidestep ledges. These fall just like Donut Lifts and are harder to get across because of the whole sidestepping thing. If you keep jumping as you move across it won't fall. Get past it and then jump as far across the next two as you can. You will drop when you land on them, so quickly climb up and jump to the next safe ledge. Use the yellow ledge here to drop down and climb across the normal ledge below. Quickly climb up and grab Star Coin #3 before the yellow ledge drops, and then make your way right and up to the tunnel exit.

Use the Donut Lifts and the Cheep-Cheeps to get some speed and airtime as you jump and bounce across to the Finish Flag.

World 4-3

Difficulty: 2 / 10

Star Coins: 2 / 10

Unlocks: World 4 Fortress

Secret Exit: No

In this level you will encounter Huckit Crabs. They like to throw rocks at you, and will jump back as they do so, often up stairs. You can bounce off both the Crabs and the rocks they throw, so get creative. Head to the right and get past the first Crab. The ? Blocks here hold a Penguin Suit, so get that before the next Crab gets you with a rock. Make your way past this Crab to find three moving platforms above a Mega Urchin. Use a rock that the Crab standing on the middle platform throws to get on top of the ? Block and jump to get Star Coin #1. Ground Pound the Block for a Coin, and hit the next one for a Penguin Suit. Continue right.

The nex hill has a Crab guarding a ? Block and a Koopa. Freeze the Crab and throw it at the Koopa, then hit the Brick Block on the right for a Star. Grab the Star and sprint right to find a P-Switch. Hit the Switch and run right and slide down the hill. You will slide down and on to the top of the water. Follow the trail of Coins along, jumping when they go into the air. The trail will lead you to Star Coin #2, and will stop at the Checkpoint Flag.

After passing the Flag, jump back left and hit the middle Brick Block for a Mini Mushroom. Run right and don't hit the ? Block ahead. It gives you a Mushroom, and you don't want it right now. Wait for the Crab above to throw a rock, then quickly jump and Ground Pound to make it up to the next step. Get up the stairs like this, then drop down into the little alcove on the left after the Crab ahead throws its rock. Run across the water into the pipe.

Swim through the heart of Coins to get Star Coin #3, and feel free to get more Coins, but don't accidentally swim into the Mega Urchins at the bottom. Exit through the pipe on the right.

Jump to the next platform and then on to the Donut Lifts. Because you are really small, the Lifts don't fall under your weight. Jump and grab the Red Ring, then grab the two Red Coins where you are standing. Drop left and get number three, then follow the trail of Coins along the water to number four, just above the Mega Urchin. The climb upward and get the rest for your prize. Then press forward to the pipe on the land just ahead.

On the other side of the pipe is a tree. As Mini Mario you can jump to it no problem. Double jump along the trail of Coins to the second tree, then triple to the Finish Flag.

World 4 Fortress

Difficulty: 4 / 10

Star Coins: 4 / 10

Unlocks: World 4-4

Secret Exit: Yes

Quickly jump across the gap in the middle to the other side, as four grey blocks will crush you if you aren't fast enough. Hit the ? Block for an Ice Flower, or a Mushroom if you're still Mini Mario. Use the grey blocks to get up to the conveyer belts they dropped from, and hit the ? Blocks on either side for a Coin. Just mind the Dry Bones. Then jump into the middle and get into the pipe.

You will find another conveyer belt with grey blocks dropping on to it from the other side. Use one of these blocks as they get near the edge to reach Star Coin #1, then jump over them to the other side and use a tall one to reach the blue ledge above.

Run across the next set of conveyer belts, and at the top run right to the fast moving belt and wall jump up to one above. Jump around up here for some Coins, then drop back down and climb to the belt with a ? Block for an Ice Flower. Use it to get rid of the Dry Bones above. Jump to the next conveyer belt and then up to the blue ledge once more.

Jump up and across the bottom three conveyer belts, then wall jump up to the top one. Run back down across the top belts, and jump into the coloured wall at the end. You'll find Star Coin #2 in here. Then get back out and up to the blue ledge. Pass the Checkpoint Flag up here.

Grab yourself a Propeller Block and jump to the Red Ring. Spin Jump around the room and collect the 8 Red Coins. Get your prize and enter the pipe at the top of the room.

Race left and jump the gap before a grey block drops and knocks you down it. Climb the blue ledges and then jump to the conveyer belt, making your way over the grey blocks as they move towards you. Climb the next blue ledges and then run/jump over the next conveyer belt. Once a grey block drops, use it as a ledge to reach the higher ground above. As soon as the next grey block passes you, jump to the conveyer belt. If the next block dropped is short, jump over it and run to the next safe platform. If it is tall, run back to the platform you were on and wait for it to pass. Enter the pipe at the other side once you get there.

Secret Exit

Unlocks: World 4 Cannon

As soon as you exit the pipe, run left and jump the gap, then jump into the solid green part of the wall. In here is a pipe which you can enter.

Climb the conveyer belt stairs and then jump to the Red Finish Flag.

Once through the pipe, run to the left and wait for the first block, then jump on to the second grey block that falls. As soon as a block drops on the right of it, jump to that one. Get back to the middle once a new block falls, then jump to the short block that lands on the leftmost pile. Jump to that block for Star Coin #3, then back to the right after another block lands level with you. After the last block lands (covering the Star Coin if you missed it), climb up to the top and run across the conveyer belt. Climb the blue ledges and jump over to the left side. Go over the tall grey brick to find a secret area full of Coins. Right in the middle of this room is a hidden ? Block with a Fire Flower. Get this, then head on through the door.

Mini-Boss: Wendy O. Koopa

Wendy starts by shooting a ring of light that bounces around the room. If you touch this you will take damage, so be careful when jumping around. Either jump on her head or quickly shoot fireballs at her to make her go into her shell and roll around. Jump over her while avoiding the ring until she pops back out, and then jump on her again. Do this one more time for victory.

World 4 Cannon

Difficulty: 0 / 10

Unlocks: World 6-1

Secret Exit: No

Jump to the platform on the right to find five Coins, then continue on to get to the Cannon. It will blast you away to World 6.

World 4-4

Difficulty: 4 / 10

Star Coins: 3 / 10

Unlocks: World 4 Boo House, Red Mushroom House

Secret Exit: No

Run right and enter the pipe. Swim right from here and hit the ? Block ahead for a Fire Flower. Use your fireballs to take out the Spiny Cheep just ahead of you. In the red pipe further along you will see a while thing poking out. It is the head of a Blooper. They will shoot out in the direction the tip of their head is pointing when you get close, then will continue to chase you until you defeat them. Good thing you have fireballs. Get a fairly close distance without getting so close as to make it shoot out, and start throwing fireballs. If you get a good bounce you should be able to kill them without any trouble. Take out the three Bloopers here and the Spiny Cheeps with your fire and also get the Blooper hiding behind the wall just to the right.

Defeat the Blooper on the other side by shooting fireballs as it shoots out, then defeat the two Bloopers hiding in the seaweed ahead. Then come back and get the Red Ring. Collect the Red Coins and then swim past the pipes to the Checkpoint Flag.

Continue swimming along, taking out the Bloopers hiding in pipes. Just be careful not to get hit, because this is very annoying without fireballs. If you do get hit, you'll have to watch carefully for where the Bloopers shoot out and avoid them as they fly past. You soon find three Brick Blocks covering a yellow pipe. Slide between the last Block and the green pipe beside it to get through, and then enter the yellow pipe.

In here is Bubba. This giant purple Cheep will instantly kill you when it eats you, so stay back. If you still have the Fire Flower power, take it out with one fireball. If not, wait for it to run into the Blocks and turn around. As it gets further away, swim to the first ? Block and hit it for a Fire Flower, and use that to defeat it. It will drop three 1-Up Mushrooms for you. Grab these and then hit the other ? Block for a Star. Grab this and then race up and into the green pipe above.

Hit the P-Switch just to the right for a trail of Coins leading to a yellow pipe. Enter this pipe to come back near the surface. Both ? Blocks here hold a Penguin Suit, so even if you are small Mario you can get ice powers. Freeze the Cheep-Cheep swimming around in the middle to make it float to the surface, then use it as a platform to reach Star Coin #1. Grab as many Coins as you want and exit through the yellow pipe on the right.

Swim back left after you are thrust out of the pipe and hit the ? Block for a Fire Flower. Aim a fireball for the green pipe under the yellow pipe you came out of to get the Blooper, then swim right to the Brick Blocks. Hold right but don't use the "2" Button to get through the stream of water and under the Blocks, then hit the ? Block to release a Star. Use this to fly through the water taking out everything in your path.

Further ahead is Star Coin #2 at the bottom of the screen. Drift down to it and defeat the Bloopers ahead. If you've lost the Fire Flower and the Star, frantically swim through the water, never stopping. Keep moving right, watching the trajectories of the Bloopers. You find a wall with Coins in bubbles passing through it. Swim through it as well to find Star Coin #3. Then speed swim to the green pipe above.

Jump left to the ledge, then up to the platform. Jump, double and triple across the platforms to the Finish Flag.

World 4 Boo House

Difficulty: 2 / 10

Star Coins: 1 / 10

Unlocks: World 4-5

Secret Exit: Yes

Drop back left from the start into a tiny secret area. Stand up against the real wall and jump for a Star. Grab it and run along, taking out all of the Boos and Little Mousers you run past. There's some extra lives already. Run back left to where you started and count out five MOVING platforms. The fifth should move down and reveal Star Coin #1. A ? Block nearby has an Ice Flower, so get that if you want it. Now head back to the door all the way to the right side of this room.

Secret Exit

Unlocks: World 4 Castle, Gold Mushroom House

A secret exit already? After reaching the door surrounded by Brick Blocks, walk back left to the platform that moves up when you stand on it. The next one to the left starts moving down. Stay on it until it reaches the floor to find a door. Go through.

Hit the ? Block ahead for an Ice Flower, then jump across the ledges until you reach a platform that moves up when you stand on it. As it rises, jump left to the door platform and then jump to Star Coin #3. Then make your way to the higher ground to the right. Jump over the Boos and fake candlesticks to come across a Big Boo. Launch yourself over it to find two doors. The left one is a fake, so head through the door on the right.

Outside, run past the Boo and hit the Blocks here for some Coins and a Springboard. Grab the SB and take over next to the Red Finish Flag. Drop it and run back left, drawing the Big Boo away. Once it is far enough over for you to get past, get on the other side of it and use the SB to get maximum height on the Flag.

Climb above the door and jump to find a secret area hidden behind the ceiling. Grab some Coins from up here and then walk to the platform that moves up when you stand on it. It's just to the left. As it rises, you might feel like you're about to get squished against the roof, but you won't be. Stand on the right edge to find a P-Switch. This will turn the Brick Blocks guarding the door to Coins so that you can get through. Grab the Coins around it, then run right to the small block that makes up part of the wall. This is a secret area they try to make you think is the exit, until you realise it has a ? Block with a Coin and that's it. Head back and go through the door.

Run right and use the Little Mousers here to bounce up between the two blocks on the ceiling. Use the one on the left to wall jump up to a secret area with a barrel. Grab the barrel and drop back down. Throw it right and chase after it at full speed. It will bowl over heaps of Mousers, earning you points and a bunch of extra lives. Instead of the barrel, you could use a ball of ice to freeze one Mouser and throw it at the rest. At the end, run past the door and jump up the step. Walk right into another secret area, and climb up to find Star Coin #2 and another door. Go in this one instead.

You'll drop down to the ground and find three ? Blocks. The middle one has a Springboard. Grab it and throw it to the edge of the ground you're on. It should be just before the gap in front of the Finish Flag. Let the Boo come to you when you're near the ? Blocks, then run past it and use the SB to get some extra height on the Flag.