FAQ/Walkthrough by NerdlyNerd

Version 1.1.4, Last Updated 2010-07-19

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Walkthrough (Continued)

World 7 Map Enemy

Difficulty: 3 / 10

Unlocks: 3 Mushrooms

Secret Exit: No

You will face off against a Lakitu in these mini-games. It will constantly hover overhead throwing Spinies at you. Use the Bounce Blocks in these to help you collect the Toad Balloons, and remember, it has a really bad aim.

Find the layouts here: World 7 Map Enemies

World 7-4

Difficulty: 4 / 10

Star Coins: 4 / 10

Unlocks: World 7-5

Secret Exit: No

Time for a new kind of platform: the Tilt Rail Ledge. Hit the Grey ! Block between the ? Blocks to gain control of the platform in the middle of the screen, which should turn red. Tilting the Remote left and right makes it slide across the rail in the respective direction. Jump on to the platform and tilt the Remote right so that it takes you up to the Koopas, which you should jump past. Enter the green pipe leading into the sky.

Use the rising pipes on the left to hit the ? Block for an Ice Flower. Grab it and then work your way right to a Bill Blaster next to a Piranha Plant. Jump on top of the Blaster and shoot the Piranha Plant with an ice ball, then jump to the next pipes. Another Bill Blaster ahead should shoot a Bullet Bill towards you, so bounce off it and land on the Blaster. Freeze the Piranha Plant to the right and then jump to it. Jump to the safe platform from here and hit the ? Block for an Ice Flower.

Freeze the Piranha Plant on the next pipe and jump to it. There are three Bill Blasters ahead which will, in turn, shoot some Bullet Bills at you. Just further up is a Banzai Bill Blaster, so wait for one to shoot past and then get to the green pipe past the red ones. When another passes overhead, jump to the high red pipe and bounce off the next Banzai Bill fired to reach Star Coin #1. Drop back to the lower non-moving red pipe and enter it.

Hit the Grey ! Block here and tilt yourself over to the right. Run over to the next Ledge and hit the Brick Blocks. The one on the right is a Coin Block, so get all the Coins from that and then stay on this Ledge as you tilt left. Hit the Brick Blocks here to release a 1-Up Mushroom. Let it slide across to the Ledge above you and then quickly tilt right so you transport it over to where you pop up. Once you get it, run right and hit the ? Blocks for an Ice Flower. Tilt left to bring a Ledge over to you. Wait for the pipe ahead to just start moving up so you can make it underneath. Jump to the next Ledge and tilt back right. Jump to the platform here and then on top of the wall to your left to find a treasure trove of Coins hiding off the screen. Get to the edge and then head back right to the Ledge. Tilt right and jump through the pipes. Tilt back left again to bring three Ledges closer to you. Jump to the top one, then jump to Star Coin #2 and drop to the Ledge below. Tilt right and ride the Ledge to some pipes. Get through the pipes and tilt left to bring a bridge of Ledges over to you. Jump across them and then use the last to reach the pipe.

Jump across the pipes and bounce off the Koopas and the Paratroopa to the Red Ring. Grab it from the high green pipe on its left. Jump past the next few pipes and grab the first four Red Coins as you go. Then jump through the last four and bounce off the Koopa's head. Run across this platform after getting your prize and take out the Piranha Plant. Hit the ? Blocks and then jump to the red pipes. Use the Koopa's shell here to take out the Paratroopa, then bounce off a Bullet Bill to the next pipes, followed by the Bill Blaster. Jump across the next few pipes while bouncing from Koopas and Bills until you reach a red pipe. Time a Bullet Bill so that you can bounce off it after it has passed the red pipe so that you can reach the green pipe further along.

Run left and jump the gap. Do not panic. Bounce your way up the eight Bullet Bills that are fired to reach Star Coin #3. Stay near the nose of the Bill or you'll take damage from the next one up. Wait for the Blasters to fire again, then jump down and run back across to the red pipe up above. You may have to bounce off a Bill to reach it. Then enter it.

Use the fast blue pipe ahead to get as high as you can on the Finish Flag.

World 7-5

Difficulty: 3 / 10

Star Coins: 2 / 10

Unlocks: World 7 Castle

Secret Exit: No

Just ahead are some Micro Goombas. Get past them and climb up the Blocks to the ? Block at the top. It has a Fire Flower, so take it. Further along is a Foo. These weird looking creatures can breathe out massive clouds so that you can't see where you are going. Just jump on them to defeat them. Once past the first one you will just catch a glimpse of Star Coin #1 before a Foo blows a cloud in front of it. The platform is still there, so jump to the moving platform above and Spin Jump to move the cloud so you can find it.

There are some Bounce Blocks past the Foo which can be used to reach the Coins in the air. Hit the Brick Blocks and ? Blocks past here for another Propeller Mushroom. Spin Jump up the gap from the moving platform and grab the Coins. Drop down the other side and hit the Brick Block for a Fire Flower. Get it and then run into the thick cloud ahead. Spin Jump around the place until you find some Brick Blocks on the left side, one of which has a P-Switch. Hit the Switch and jump off the Bounce Blocks into the air to find all of the Blue Coins. Keep spinning so you can see where you are going, and to shake off any Micro Goombas that may have found you in the fog. Jump out the right side when you're finished.

Use fireballs to take out the Goombas constantly falling out of the pipe, as well as the Koopa and the Foo ahead. Jump to the Checkpoint Flag and then hit the top ? Block for a Fire Flower. Get past the next Foos to some Brick Blocks. Hit them for a P-Switch. Hit the Switch and shoot a fireball left across the new Birck Blocks to take out the Foo, then run across yourself to Star Coin #2. Make your way right, jumping on Foos and Koopas. Use the Bounce Blocks to get the Coins up above, then run past the Paragoomba and Micro Goombas to some Foos further up. Take out the first Foo and run through the wall behind it to a secret alcove with Star Coin #3. Climb the red ledges at the end and then bounce across the Bounce Blocks to the Finish Flag.

World 7-6

Difficulty: 5 / 10

Star Coins: 3 / 10

Unlocks: World 7 Castle, World 7 Castle Secret Entrance, Gold Mushroom House

Secret Exit: No

Using a Propeller Mushroom on the World Map for this level isn't such a bad idea. If you do use one, ignore the parts that tell you to take an item from a ? Block.

The screen will once again move at a constant speed, so pace yourself and make sure all of your jumps are well-timed. Run right to find a Parabeetle flying slowly towards you. Jump on its back as it reaches the Coins to be taken up to the ? Block. Get a Fire Flower from the Block and then jump to the Heavy Parabeetle.

On the ground shrouded by clouds is a hidden ? Block. Find it to get yourself a Yoshi. Jumping through this level is so much easier once you have him.

The big ones will begin to drift down when you land on them, so stay on until you reach the smaller one below. Jump to this Parabeetle and fly up again. You may hear a soft chime every time you jump to one of the Parabeetles that gets higher and higher. When you land on your eighth Parabeetle in a row, you win a 1-Up Mushroom, so stay on them as much as possible. Eventually you'll reach the end of the ground below, so be careful. You'll need to take a small Parabeetle upward so you can jump to the next, and then to the Heavy Parabeetle after that. There will be two more Parabeetles before another Heavy one, but this time stay on the Heavy Parabeetle to slowly drift down to Star Coin #1.

Jump to the Parabeetle down as low as you and ride it upward until you can jump right to the higher one. Jump to the one higher than this one and then back down to the middle row. If you Spin Jump between close Parabeetles you can get rid of the clouds nearby. There will be another Parabeetle in the top row behind the cloud, so either jump and hope or drop to the lower row. Keep jumping across them until there is one small left in the middle. Jump from this one to the Heavy Parabeetle behind it, and jump across these to a row of Parabeetles at the bottom of the screen. Jump on one as it passes under the trail of Coins so that it takes you up to Star Coin #2, then jump to the red ledge. Hit the Brick Block hidden behind the clouds for a 1-Up Mushroom, then hit the ? Block for a Fire Flower.

Jump to the next Heavy Parabeetle and then make your way across the next set of small Parabeetles which are movin at slightly different speeds. Once you make it to the end of these, there will be a group of Heavy Parabeetles bunched together. Slowly jump across these so that they don't sink while you have nowhere to jump to, but get to the last ones fast so they do sink. Under them you should just be able to see Star Coin #3, and you should use the Heavy Parabeetles to reach it. Try to get it so the Star Coin is just right of the Parabeetle you drop down on, then run and grab it as you jump to a Parabeetle just above the ground ahead. If you have the Propeller Cap, Spin Jump as soon as you grab it to make things a little easier. If you have Yoshi, you can jump from the Heavy Parabeetle's back, grab the Coin and float to the land slightly further ahead.

Jump across the small Parabeetles and jump really far off the last one to reach a ledge high up off the ground. Run across this ledge to a pipe. If you didn't make it on to the ledge, don't worry youself. Just enter the pipe on the ground.

Jump, double jump and then triple jump off the Dount Lifts to the Finish Flag, but if you missed the top pipe, run along the ground and triple jump in roughly the same spots as the Lifts above to get as high as you can on the Flag.

World 7 Castle

Difficulty: 6 / 10

Star Coins: 4 / 10

Unlocks: World 8-1

Secret Exit: No

Run right and stop at the edge. A massive spiked pillar will shoot up. That's right, they're back. Wait for it to come back down and then jump to the red ledge and off to the other side. Hit the ? Blocks here for a Coin and an Ice Flower, then jump across the next red ledge when the pillar has retracted the whole way.

Once safe on the other side, walk right to find pairs of spiked pillars crashing into each other. Jump between them as they pull back and watch for the Dry Bones on each platform. Smash the Brick Blocks past the pillars and bounce off the giant Dry Bones' head to Star Coin #1. Climb the red ledges just right of here and drop through the next gap the second the spiked pillar moves out of your way. Checkpoint Flag, anyone?

Get through the first pair of pillars and hit the ? Block for an Ice Flower. Past the second pair are two Sledge Bros. Stand in the "doorway" and shoot balls of ice at the first and then do the same for the second as it goes for the Ground Pound. Wait here for the pillar ahead to move and quickly bound across the red ledge to a safe one inbetween the two pillars. Grab the Coins above and wait for the next pillar to move back out of your way. Jump to the red ledge and then drop back left under the safe red ledge to a pipe. Enter it.

Down here is a lot of clouds. Spin Jump where you land to reveal two spiked pillars on either side of you. Wait for them to return before climbing the red ledges behind the pillar to your right. Drop from the top ledge to the ? Block and then jump across the next red ledges to Star Coin #2. Exit through the yellow pipe just above.

Jump right through the pair of pillars to a moving platform. Grab all the Coins from above it and then jump through the second pair. Wait for the group of three pillars to retract and quickly jump past the next platform to a ? Block with an Ice Flower. Stand on top of the ? Block and jump to a gap in the roof above. Wall jump up here to Star Coin #3. Then get ready to run.

Race across the red ledge when the pillars move and duck on the platform with the arrow sign to narrowly avoid the pillar above you. Do the same again and even slide if you have to so you can duck and stop on the platform. Jump madly across the moving platforms to the red ledge ahead. Once you land here there are no more spiked pillars, so take a breath. Walk into the next room.

Secret Entrance

See the green pipe above? That's where you come out if you take the Secret Entrance unlocked by completing World 7-6. It's a very nifty shortcut, but it skips past all of the Star Coins.

In here is a Sledge Bro. Take it out and then jump next to the wall above the gap you walked in through to get a Propeller Mushroom. Then run over to the door and head inside.

Boss Battle: Ludwig Von Koopa

Run down the same old long corridor to Ludwig's room. He will be waiting for you atop some Brick Blocks. Kamek will fly across above and his magic will make something happen below. Three platforms will smash through the Blocks and carry you and Ludwig up through the air. He will shoot four blue fireballs at you, but if you stay still on the platform you're on, you won't get hit. He'll then jump high into the air. After a moment, He'll reappear above one of the platforms doing the flutter-like move. If he's above the platform you're on, move quickly before he lands. Remember you can Spin Jump away if you need to. Jump on his head as he goes to cast more fireballs and he'll go crazy in his shell on the platform he's on. Spin Jump as he pops out and float over him. He should jump straight up into you, and you should be ready to bounce off him to one of the other platforms. He'll slide around in his shell again, so get him one more time when he pops out to finish him off. Grab the key when you reach the top.

The Aftermath

Mario will race out the door, knowing he has now defeated all the Koopalings. Outside is Bowser Jr. and his Airship, with Peach hostage on board. The Airship will take off when Bowser Jr. jumps on and Mario will chase after furiously. He makes his way down from the clouds to a hot, barren place that could only be home to one person...

World 8

Name: Bowser's Volcano

Layout
Key:  # - Level Number
      S - Starting Point
      F - Fortress (Mini-Boss)
      C - Castle (Final Boss)
      ? - Cannon
      X - Enemy Stopping Point
      O - Enemy Pathway
      Z - Airship (Boss)
      : - Secret Path

      C
      |
      |
      |
      --Z------
        :     |
        :     6
        :     |
 ---4------5---
 |      :
 |      7
 |      :
 ---F--X-X-X--3
        :     |
        :     |
        :     |
 -------2------
 |
 1
 |
 S

Overview

  • World 8 consists of 7 levels, as well as the Fortress, Castle and Airship.
  • The World 8 Bosses are Kamek and Bowser.
  • The map enemy is the Podoboo.
  • There is 1 secret exit.
  • There are no Mushroom Houses.

World 8-1

Difficulty: 7 / 10

Star Coins: 4 / 10

Unlocks: World 8-2

Secret Exit: No

As soon as you start you may notice some rocks falling from the sky caused by the volcanic eruption in the background. You need to be careful of these rocks because the slightest touch gives you damage. Start by hitting the ? Blocks on the top row for a Fire Flower and then run and jump the gap to the right. There is a platform on a very thin spike that topples over when you land on it. Jump to it and then to the other side, then get past the next two toppling platforms. Jump to the purple platform and then over the Lava Geyser to some more unbalanced platforms. Quickly get another Fire Flower from the ? Blocks here and watch for the Buzzy Beetles. Don't spend any time dawdling because there is a poisonous purple cloud right on your tail. Jump past the next Geyser and then sprint and jump across the purple platforms. There will be a safe spot and some Buzzy Beetles. Jump to the purple platform with the lone Buzzy, then jump high off the other side to Star Coin #1. Land and get past the next Geyser to find the Checkpoint Flag below some more purple platforms.

Sprint across the next green platforms so that you don't get crushed by falling rocks and so the platforms don't sink into the lava. Only hit the ? Blocks that are surrounded by Coins so you can get a Fire Flower, then run and grab the POW Block. On the next green platform with Brick Blocks on either side you should throw the POW Block and Star Coin #2 will drop from the sky.

Keep running and jumping past the Geysers and falling boulders and if you take damage, use the moment of invulnerability to get past some more obstacles, but don't push your luck. There will be four Lava Geysers with tiny platforms between them, and you need to hurry across here or you will get stuck with a rock heading straight for you. Jump on the Buzzy Beetle below the green pipe and kick it into the Brick Blocks. Slide through the gap it made and then use the Spirngboard to bounce up through the next set of Brick Blocks to Star Coin #3. Then use the red pipe.

Jump right to the first toppling platform, then jump to the second, double jump to the third and triple jump on to the Finish Flag.

World 8-2

Difficulty: 5 / 10

Star Coins: 3 / 10

Unlocks: World 8-3

Secret Exit: Yes

Run right across the spinning hill and hit all of the Brick Blocks you come across for some Coins, then enter the pipe at the end. Just watch for a boulder that crushes the last four Brick Blocks.

Hit the ? Block for a Coin, then hit the ? Block on the rotating hill for a Fire Flower. Jump to the other side and take out the Paragoomba, then the two after that. Some black spiked balls will start rolling towards you along the hills. Their speed changes depending on the speed/direction of the hill and if it's up or downhill, so time your jumping carefully. Get past a few more to a safe ledge.

Take out the Grand Goombas here and then hit the Blocks at the bottom for some Coins as well as somewhere to stand as the next spiked ball goes past. At the bottom, hit the ? Block and jump on top of it for a Fire Flower, then immediately jump to the red ledge above. A giant spiked ball will demolish the Blocks you were just standing on. Jump to the next red ledge, then leap to Star Coin #1 while the coast is clear.

Jump another spiked ball past a red ledge to a safe platform. Jump the small gap and pass the Checkpoint Flag. Grab the Coins as they pass overhead, then jump to the next hill. Get the Coins in the next section and jump to the Red Ring. Run along the hills and jump to the first set of Brick Blocks, then jump over the top of the next ledges for the first six, then move back left underneath while avoiding the Goombas for seven and eight. Get your prize and then continue right. Hit the ? Block for an Ice Flower and jump up to it. Bounce off a Goomba if you need to. Once there is a break in Goombas exiting the pipes, run through a fake wall underneath for Star Coin #2. Run back out and climb the pipes.

Watch carefully as the spiked balls fly over the next hill quite fast, and you need to land in a space between them. Run along at the same speed as them so you don't get hit and follow them over some red ledges.

Secret Exit

Unlocks: World 8-7

At the end there will be three Brick Blocks. Run left and avoid any incoming spiked balls, and go into the fake wall just left of the Blocks. You'll go through a tunnel and inbetween the red ledges you just passed. At the end is a pipe.

Rapidly jump across the hills so you don't get taken back left by them and use the red ledges whenever possible. Grab the POW Block and throw it, then drop to the left and collect all the Coins that head towards you. Work your way back to the right, and near the end you need to watch for Goombas exiting a green pipe. They'll suddenly fly at you as they hit the spinning hill, so be careful. Jump to the red ledge above and enter the green pipe up here.

Jump across the spinning hills here and you should end up triple jumping to the Red Finish Flag.

Jump to the Brick Blocks for a short break, then jump over the massive spiked ball heading your way. It will destroy the Brick Blocks you were standing on. Get past the smaller spiked balls behind it and run into the wall below the red ledge to find Star Coin #3. Get back out and jump to the red ledge, then enter the pipe.

Run right and jump across the spinning hills to some Brick Blocks in the air, then jump from here to the Finish Flag.

World 8-3

Difficulty: 7 / 10

Star Coins: 8 / 10

Unlocks: Enemy Area, World 8 Fortress

Secret Exit: No

You need to be super careful in this level because one false move and you'll run straight into the lava. The waves are constanly high up throughout the level, so time your jumps from platform to platform. Jump to the first inbetween two waves, then jump to the next and on to some ? Blocks. Wait for a gap and then drop under the ? Blocks and hit them. The left one has a Fire Flower. Get back on top of the Blocks and carefully jump to the smaller ledges ahead without running straight into a wave of lava.

You'll find a strange platform being held up by a single chain. Once you jump on it, it starts to drop down towards the lava. The moment you get off it stops, but it doesn't move back up again. It also tilts to either side, depending on where you land. Jump to the first and quickly get to the second. Wait on the left side of this platform when there is a gap in the waves below to drop down to Star Coin #1. The moment you touch it you need to jump up to the other side and then quickly over to the safe platform. A bunch of Coins will appear when you land. Grab them when there aren't any waves covering the next platform.

There will be another single-chain platform, but this one has a Koopa on it. Jump and shoot a fireball to get it out of your way, then quickly jump to the next platform which also has a Koopa. You have two options: either keep shooting fireballs as you're jumping through the air to get rid of them before you land, or bounce off them as much as possible so that the platforms don't drop down at all. There will be a Paratroopa part of the way across, so watch it as you jump past. Get safely to the other side to find the Checkpoint Flag.

Enter the tunnel ahead and you will find that it leads you down towards the lava before going back up again. Wait for a wave to just pass the downward part and sprint down, then quickly jump up the other side. Do the same again for the next section. In the next part there are two tunnels. Wait for a tiny gap to jump through to reach the bottom tunnel and grab Star Coin #2, then race back out the left and jump across the top.

The green platform ahead sinks majorly faster than the others you have passed over the levels, so bounce off it as soon as you land. Ignore the ? Block and Coins that are moving from side to side up here. Jump to the platform here as the Block moves left so you can jump off the other side without it getting in your way. There are some more green platforms here, as well as a Fire Chomp. Wait for the Chomp to get close and then jump on it, then leap across the platforms as fast as you can. The large one at the end doesn't sink as fast, so run across it rather than jump. At the other side you will see Star Coin #3 below a red ledge. Run down inbetween waves and jump to the space where it is, and wall jump up instead of landing on the platform below it.

Jump frantically across the last few green platforms and watch carefully for the Fire Chomp. If you time your run so that the first platform is just passed by a wave you can sprint and triple jump your way straight across to the other side. Enter the green pipe here.

Run right and jump to the first chained platform, then jump to the second. Jump from the edge of this one to the Finish Flag.

World 8 Map Enemy

Difficulty: 5 / 10

Unlocks: 3 Mushrooms

Secret Exit: No

There are several Podoboos that like to jump up out of the lava in these mini-games. If you have an Ice Flower you can finish this no problem. Watch the timing of them very carefully as some jump higher meaning they'll start jumping at different times. One could jump earlier than another and completely put you off. If you check out World 8 Map Enemies, be very careful with Stage Two.

World 8 Fortress

Difficulty: 6 / 10

Star Coins: 6 / 10

Unlocks: World 8-4

Secret Exit: No

Hit the ? Blocks near the first Fire Bar for a Fire Flower, then climb up to the next Bar and jump to the three moving platforms on the right. The bottom one doesn't go all the way into the wall. As they come back out, climb them and jump to the lone platform, followed by the block with the Fire Bar. Grab Star Coin #1 here, then jump back to the red ledges.

Jump up the ledges and ignore the ? Block unless you are small Mario, in which case you might like the item inside. Climb the right side and jump into the coloured section of the wall halfway up to find a door. Enter it.

Get yourself an item from the Item Block in here and hope it's a Propeller Mushroom. Exit through the same door and climb past the Fire Bar above you. Use the moving platforms overhead to climb up to some ? Blocks, or just Spin Jump up there. Ignore the ? Blocks and continue up, using the red ledges when neccessary. Climb the red ledges at the top to another Fire Bar.

Get past this Fire Bar and use the red ledges and the moving platform to get to the top of this room. Avoid the two synchronised Fire Bars and climb further up to find some moving platforms that interlock each other. Climb these like stairs and use the spots with Coins to avoid getting crushed. Keep jumping up and remember where platforms are that stick out of the wall so you don't fall all the way back down. Don't climb the red ledges at the top, but instead wait on the left side at the top and jump up through the coloured part of the wall on to a red ledge with a door. Go in.

In here are three Fire Bars, one of which is MASSIVE. Run through as they reach their lowest point and jump the second Bar as it comes back up. Grab a Fire Flower from the ? Block here, then use the moving platform to reach Star Coin #2 as the Bars reach their topmost point. Jump from here to the door and then up to the Checkpoint Flag on the other side.

Run left and slide under the wall when the Fire Bar is out of the way to get Star Coin #3, then jump to the red ledge under a ? Block. Jump to the moving platform and then on top of the ? Block. Wall jump up to the next platform and climb the red ledges when the massive Fire Bar in the middle isn't in the way. Use the moving platforms to get to a ? Block on the left with a Fire Flower, then enter the door.

Mini-Boss: Kamek

You'll be in a room with green, blue and purple blocks. Kamek will appear and will cast magic on them, making them move left and forcing you to continuously jump between them. Kamek will teleport around the room, and you need to jump from block to block to catch up and jump on his head. If you are too slow, he'll cast a spell which deals damage to you OR turns the block it hits into an enemy. The enemy depends on the size of the block, so watch for Spinies and Bob-Ombs from the green, and Thwomps and multiple enemies from the purple and blue. Mushrooms also randomly appear from the all the blocks as well. After two hits he'll start shooting two spells at once, so watch out. Three hits and Kamek is done.

World 8-4

Difficulty: 9 / 10

Star Coins: 5 / 10

Unlocks: World 8-5

Secret Exit: No

Land and jump over the ?-Switch to the Glow Block. Pick it up and then hit the Switch. Follow the Coins as you drop down to the water below, then throw the Glow Block and swim to the pipe.

On the other side are some angler fish and Spikes above. The angler fish will do damage if you touch them, but they won't go out of their way just to hurt you. Swim through them and hit the ? Blocks for a Fire Flower, then swim past the Spikes and avoid the rocks they throw. After four or so Spikes there is a gap in the ground they're standing on. Swim up and use fireballs to take them all out. On the far left of this ledge is Star Coin #1. Run back right across the ledge and wipe out the ones you missed before dropping back into the water. Grab the Coins around the block and enter the pipe.

There are some Jellybeams above you that cast spotlights down through the water to show you what is underneath. When you get close, however, they slowly drop down, then move back up, much like Thwomps. Hit the Blocks between the first and second for a Fire Flower. Swim right further to come across some Bloopers contained within blocks. Swim up past some Jellybeams to find a ?-Switch. Hit the Switch and swim frantically past the Bloopers to Star Coin #2 below. Use fireballs if you can to wipe them out, or swim right a bit further to a ? Block and use the Star that comes out to grab the Star Coin quickly and escape right. There is another ? Block nearby which has another Star IF you can hit it while the first Star is still in effect. Otherwise, you will get a Coin.

Slowly float down below the pipe to a Brick Block under a red ledge. Hit the Block for a 1-Up Mushroom and then swim up, making the Jellybeam above drop down. Enter the pipe when it is out of your way.

Wait for the Jellybeams above to drop, then swim back up with them to two ? Blocks, one of which has a Fire Flower. Swim left and up, but watch for the Jellybeam here as well. There is a green pipe expelling water to the right, and above it are two more Jellybeams. Get past these and the next pipe to another pipe and some more Jellybeams, then some more pipes. At the surface of the water is another green pipe, except this one will take you out of this cave. Don't enter it just yet. Under the pipe to your left is Star Coin #3. Grab it and then exit.

Jump up the ledges to your left, then run from the wall and jump to the Brick Blocks, double to the next Blocks and triple on to the Finish Flag.

World 8-5

Difficulty: 6 / 10

Star Coins: 4 / 10

Unlocks: World 8-6

Secret Exit: No

Start by jumping on to the Tilt Rail Glider. Tilting the Remote left and right makes it move along the rail. It stops when you stop tilting, unlike the Rail Ledge which kept going until it reached the end. You'll notice that the screen is moving by itself and that Parabombs are floating down to the lava below and if you are underneath they'll land on the Glider. Move right and hit the ? Block, then jump to a floating platform with Star Coin #1. Drop back to the Glider and start dodging Parabombs.

Jump and grab the Coins and keep going along the rail to find a Lava Geyser just before the Checkpoint Flag. Wait for the Geyser to drop and don't slide too far right or the Glider will drop from under you ino the lava. Jump to the Flag before this happens.

Jump to the next Glider and watch the Geysers so you can sneak between them. Bounce on the Parabomb when it lands on the Glider and kick it to Star Coin #2 to get it. Just don't kick it into a Geyser because it will just explode instead. You'll pass some more Geysers and then the Glider will drop to a lower rail. Crowbers will start appearing overhead, and these will swoop you as you continue through the level, so try to whittle down their numbers whenever possible. There will be an uphill part of the rail, and you'll need to jump from the Glider to Star Coin #3, then fall back to it. Keep the Remote tilted so the Glider gets as close to you as possible. Dodge the Geyser just ahead and drop the Glider on to the rail where it can't fall off. Use it as a ledge to get into the red pipe.

Jump to the top of the hill, and then jump to the floating platform. Double jump off here to the Finish Flag.

World 8-6

Difficulty: 8 / 10

Star Coins: 6 / 10

Unlocks: World 8 Airship

Secret Exit: No

There's no time for admiring the scenery in this level as the lava below slowly rises up, trying to catch you. Jump to the first platform and hit the ? Blocks for a very handy Propeller Mushroom, then jump to the next platform and Spin Jump to the red ledge. Bounce off the Koopa and jump past the Podoboo to a Springboard. Spin Jump to the red ledges above and hit the ? Block up here for another Propeller Mushroom. Jump across the Brick Blocks and jump on the Koopa. Kick its shell left to the Brick Blocks and then climb the red ledges above.

Use the moving platform to get past the Podoboos all the way to the left and Spin Jump/use the Springboard to reach Star Coin #1. Jump through the red ledge above and then jump to the P-Switch. Use the Springboards here and above to get to a Koopa. DO NOT bounce off the Springboard here, but instead get past the Koopa and Spin Jump up to Star Coin #2, or wall jump from the Brick Blocks that are normally Coins to get to it. Then wall jump to the red ledge above and enter the red pipe.

Hit the Checkpoint Flag and then climb to the swinging platform. Use it to get to the other side, then get a Propeller Mushroom from the Blocks nearby. Jump past the Koopa to the chain, and swing left to the red ledges which you should Spin Jump through. Grab the Red Ring at the top and jump through the tunnel collect the Red Coins while avoiding the Podoboos. Dodge the Koopa next to the eighth and Spin Jump past the chains to the arrow sign.

Climb the red ledges here and then use the swinging platform as it reaches the left side to get Star Coin #3. Drop down and get past it to the right side, then use it again to reach the red pipe above you.

Jump up the stairs and leap from the top to the Finish Flag.

World 8-7

Or as I like to call it: "The Bonecoaster Toaster"

Difficulty: 6 / 10

Star Coins: 4 / 10

Unlocks: World 8 Airship

Secret Exit: No

Ever been on a rollercoaster above boiling hot lava? Didn't think so. But now's your chance with the revolutionary Bonecoaster! Hit the ? Blocks at the start for some Coins, then hit the ones near the head of the Bonecoaster for a Fire Flower. Prepare yourself as it drags itself up the rail to the peak, then jump to the Coins as it dips the first time, and then jump again twice more to get over two Lava Geysers it passes through. Jump as it passes the Lava Geysers along the track and be careful not to fall off the end. When you see a red ledge ahead, jump to it quickly. The Bonecoaster will disappear into the lava below.

Jump up the red ledges and hit the ? Blocks for some Coins, then get on the second Bonecoaster. The two ? Blocks at the head of this one have Coins also, so don't freak if you miss one. Jump as the Bonecoaster moves in and out of the lava under you and watch carefully when it screams as there are a bunch of Lava Geysers ahead. The 'Coaster will go up vertical twice to slow it down, then will head back down into the lava. Jump to the front as it comes back up, then jump at the last second as it re-enters the lava to get Star Coin #1. Jump quickly as it passes through Geysers and heads back down into the lava and get to the red ledge when it reaches it. Enter the green pipe.

Outside, hit the Checkpoint Flag and jump on to the next Bonecoaster. The ? Block ahead has a Fire Flower, so grab it if you've taken damage. The 'Coaster will drop down to the surface of the lava but won't go under, then will jump to another rail as it passes through a Geyser, so get ready to jump. It will do the same thing again through two Geysers, so grab Star Coin #2 as you jump over them.

Grab the Red Ring and collect the Red Coins as it jumps back upward. Grab your prize as it moves over a flat section, then get ready as it flies down the squiggly part. It will do a big jump over the lava and you'll need to jump two Lava Geysers as it lands. Jump to the red ledge and climb up to a fake wall on the left. Get a Fire Flower from the ? Block in here and head right.

Jump on to the fourth Bonecoaster to start it up. Jump as it passes through a Geyser, then jump to a Bonecoaster that appears above the second you touch Star Coin #3 so you don't go straight into the Geyser ahead. Jump from 'Coaster to 'Coaster as they leap across the lava, taking it in turns to pass through the Geysers that appear. They'll soon reach some rails that are like stairs; at the top you need to jump over a Geyser to the Finish Flag.

World 8 Airship

Difficulty: 6 / 10

Star Coins: 6 / 10

Unlocks: World 8 Castle

Secret Exit: No

The screen is again fixated on Mario for this level, so take your time and get everything right. Start by Ground Pounding the crates if you feel like it, then head over to the screw. Continuously Spin Jump to get the grey walls out of your way, and jump on the Mecha-Koopas on the other side. Ground Pound the next crates for a Propeller Mushroom, then watch the cannons carefully so you can get through without getting shot. Spin Jump up to Star Coin #1, but if you got shot already, bounce off one of the cannonballs up to it. Get past the next cannons and then run across the crates, but jump the massive cannonball shot towards you. Jump over it and drop down along the trail of Coins without getting hit by any other cannonballs.

Jump the gap to some crates and Mecha-Koopas. Ground Pound the crates and then Spin Jump past the cannons above once they've shot out a cannonball. Stand on the screw after jumping along the Coin trail and wait for a cannonball to be fired. Jump and bounce off it to the other side, rather than get shot by one while you're Spin Jumping to get the platform across. The cannons ahead actually have a pipe instead of a fourth cannon, so enter it as it reaches the top.

Get to the second platform and Spin Jump on the screw to lower the next platforms. Jump across them and grab the Coins, then jump to the arrow sign. Spin Jump on the next screw to lower the grey blocks, then jump across them to the pipe.

Climb the Blocks and jump up to the screw above. Spin Jump to bring a bunch of Coins up from the floor, then jump down and collect them. Head right to some ? Blocks and hit them for Coins, then jump on the screw. Spin Jump on this one to get the grey platform ahead over to the left. Jump on to it, then back left to the Red Ring. Grab the Red Coins as the platform moves under the yellow wall and watch the Mecha-Koopa ahead. Jump to the next screw and Spin Jump on it to make the wall with the Mecha-Koopa on it rise, then drop to the platform below and Spin Jump on the screw here to get under the wall and then to the Checkpoint Flag.

Jump down to the platform on the right and Spin Jump on the screw until you're under the grey ledges with Mecha-Koopas. Jump up on the right side and bounce on them while you grab Star Coin #2. Jump out the top and drop back to the platform. Spin all the way right this time, then jump up when the Mecha-Koopa here isn't in your way. Squash the Mecha-Koopa and throw it up near the screw. Spin Jump on the screw to make the grey walls ahead spilt apart, then pick up the Mecha-Koopa and jump through before they close shut. Spin Jump on the screw here to make Star Coin #3 appear under the next platform, and throw the Mecha to get it. Or you could jump down and grab it and Spin Jump back up again. Ground Pound through the crates to the pipe further ahead.

Boss Battle: Bowser Jr.

And so, round three begins. Mario will land on the floor and cause a ripple across the entire platform. Bowser Jr. will jump into a bigger Koopa Clown Car and will fly up into the air. He will shoot a massive spiked bomb on to the ground and will start following you. Lead him over closer to the bomb while avoiding his fireballs and Ground Pound when the bomb is just under him. It will fly up into the air and blow him up. You'll need to do this three times, and each time he will shoot more and more fireballs, and not to mention bigger bombs. Control your jumps and watch the bomb to win this battle.

Mario will reach Peach, only to have her stolen away by Kamek. Mario will chase after them, only to discover a giant bridge that opens up the final battle...

World 8 Castle

Difficulty: 9 / 10

Star Coins: 5 / 10

Unlocks: World 9

Secret Exit: No

Start by running right and jumping the first gap, but watch for the Podoboo. Hit the ? Block for an Ice Flower, then jump to the next Brick Blocks. Use your balls of ice to take out the Podoboos if you want, then continue along the Brick Blocks. Jump so you land on the solid part of the next platform so that you don't get hit by the Fire Bar. The ? Block above it has an Ice Flower, so get it if you want or just sneak by underneath the Brick Blocks. Jump up the next ledges and jump past the first Fire Bar to the safe platform in the middle. Run from the left edge and jump to the next platform with a Fire Bar when it is clear and then jump from here at full speed to reach the platform to the right.

Wait for the Fire Bar here to reach the bottom, then jump across the platforms while grabbing the Coins to reach the other side. Jump to the pair of Bars and get through them into the tunnel. Wait for the left Bars to get past you and then stand in the middle under the red ledges. Jump up quickly while the road is clear and then drop down the other side to the next platform. Jump across the brown ledges ahead which slowly descend once you land on them. Get to the Fire Bar platform and then jump across the next brown ledges to the third, which you should stay on. As soon as you get Star Coin #1 from under it, jump to the brown ledges on the right and climb to the top.

Stand on the brown platform here and drop down to the tunnel below. Get past the Fire Bar and then jump up the next two brown platforms. Once the second ledge is low enough, jump to the other brown ledge and then enter the red pipe.

You'll land on another of the brown platforms just above some lava that is slowly moving downward. When the ledge you are on is just above the lava, jump to the next one on the right with the Dry Bones. Defeat the Bones and jump back left when the platform is too low. Jump back into the middle when this platform reaches the lava, then move to the tiny one on the right when the screen is low enough to see Star Coin #2. Ride this ledge down to it and don't fuss about hitting the Fire Bar if you still have the Ice Flower powers. Once you get it, jump back up to some higher platforms. Stay on one until it reaches the lava before jumping to another, and continue doing this until the red pipe reveals itself below the lava. Enter it when you can.

In here is the Checkpoint Flag and the final boss door. Run past it to the wall and jump to get a hidden Fire Flower. Then head on through the massive green entrance.

Make your way down the larger corridor while avoiding the fireballs shot at you from further along. Jump the high part of the ground and drop into the gap ahead to dodge the fireballs if you need to. Just don't take any damage.

The Final Boss: Bowser

(Part One)

You'll reach the final room where the Koopa King himself, Bowser, is waiting for you. Peach is in a cage behind him, and below the cage is a Switch. Deja vu anyone? Bowser will attack in four different ways: he'll shoot one fireball at you which moves wherever you do; he'll shoot five fireballs at once; he'll jump of the ground a little and shoot a tracking fireball; or he'll jump high in the air and then come crashing back down. The last one is your chance to run under him and jump on the Switch. Be careful not to go too late because if he lands you can't get past him, even if you're invulnerable from taking damage. Don't go too early either, as he might shoot a fireball instead. It's all about the timing. If you don't want to risk running under him, simply shoot fireballs as quickly as possible. He takes thirty to defeat, so watch his fireballs as you go. If you do get him this way, run over and hit the Switch after he falls off the screen. The bridge will collapse and Peach will be free.

Or not. She'll begin flinching, only to reveal it's really Kamek in disguise! He will cast a magic spell and stop in mid-air. Nothing happens. Suddenly, Bowser will shoot up from the lava at a size much bigger than before and knock Kamek off his broom. Oh crud.

(Part Two)

Once you gain control of Mario, stay near the wall as Bowser shoots a massive fireball in your direction. Jump over it when it gets really close so that it smashes the wall behind you. Run through the gap and jump on to the moving platform. Make Bowser blow up a hole through to the Coins and grab them, or safely jump up to the ? Block for a Fire Flower. Either way, get his fireballs to break through the wall on the other side so you can continue on. There are two platforms here, so use them to get Bowser to destroy the wall in front of the next ? Block. Hit the Block for another Fire Flower, then lead a fireball to the wall on the other side so you can get Star Coin #3. Then get through the next walls either past all of the Coins or the ? Block and Goomba. Get on to the platform on the far side.

The platform will slowly take you closer down to the lava below, but it will pass a ? Block on the way. Hit it for a Propeller Mushroom. Grab it and jump across to the moving platforms. The lava below will start mking waves as Bowser makes his way along, much like in World 8-3. Avoid these at all costs. Spin Jump if you get too low down and use a platform ahead to get past a wall. Get through a gap higher up and wait here until the platform below is on your side. Drop to it and duck to get past the next wall.

Jump across the platforms and Spin Jump only when you get in trouble. There are spots where you'll need to get low to get under walls, so watch the waves when you're at one of these spots. You'll soon come across two walls very close together; one coming up from the lava and one hanging from the roof. You need to either Spin Jump or wall jump to the top, then sprint along the moving platforms from here. Remember to Spin Jump if you get close to the lava and stay high as much as possible. There'll be one more low wall to get under and then you will find the real Peach hanging above a giant ! Switch. Jump to the Switch and land on it to finish the battle.

I won't ruin the cutscene for you.

The Aftermath

After the final cutscene the credits will roll, but they aren't your normal credits. Using Mario you can jump around and smash all the letters and spaces just like Brick Blocks, and you need to collect as many Coins as you can. A trick I found is to Ground Pound when you reach the top of the screen and keep holding down because if you reach a Coin Block, it will glitch and count as you continuously hitting it. When it's empty, you'll continue smashing through the Brick Blocks below.

World 9

Name: Rainbow Path

Layout
Key:  # - Level Number
      S - Starting Point
      : - Secret Path

 8  7  6  5
 :  :  :  :
 -------------
             |
 1  2  3  4  |
 :  :  :  :  |
 -------------
 |
 S

Overview

  • World 9 consists of 8 levels, opened by collecting all Star Coins in the relative world (World 1 = 9-1, World 2 = 9-2 etc.).
  • There are no map enemies.
  • There are no secret exits.
  • There are no Mushroom Houses.
  • There are no Checkpoint Flags in any levels.

World 9-1

Difficulty: 3 / 10

Star Coins: 5 / 10

Unlocks: N/A

Secret Exit: No

Run right and jump the Bounce Blocks. Jump on the next Paratroopa up the hill, then jump on it again to reduce it into its shell. Pick it up and run back left. Throw it towards the ? Block to make it ricochet through the small gap and get you an Ice Flower. Pick it up and freeze the first Koopa. Throw the Koopa (while frozen) and quickly chase after it as it bowls over some more enemies. You'll soon reach a rotating red platform. Jump to it and then to the other side, but watch for the Koopa. Jump to the purple platform as the longer side gets to the top so you can hit the ? Block. Knock the Koopa off and get a Coin, then do the same for the next ? Block for an Ice Flower. If you're still Ice Mario, don't risk jumping up there unless you want to. Then jump to the safe platform and take out the Koopa here.

Jump to the giant yellow platform and wait for the long part to reach the right side. Run up it and jump to the three Paratroopas, then bounce off the top one and grab Star Coin #1. Watch the Koopa under you and defeat it when you land. Jump across the next rotating platforms and either bounce off or jump past the Paratroopas to the other side. After two lines of Paratroopas is a platform with a Koopa that you need to jump to. Take out the Koopa if you feel like it. Get on to the green rotating platform and stay on until a Paratroopa flies over the yellow platform. Jump to the Paratroopa and bounce off it to Star Coin #2. Drop straight down to the yellow platform and then jump to the red and then to the safe ledge on the other side.

Watch the Paratroopa bouncing down the stairs and then climb up, then jump to the purple platform. Be careful of the Venus Fire Trap in the pipe just ahead. Hit the ? Block for an Ice Flower and to knock the Koopa off. Grab the Flower and then jump past the Fire Trap and run under the next one as well. Jump up the green and yellow rotating platforms and watch the next Fire Trap so you can dodge the fireballs it spits, then use its pipe as a ledge when it goes back in and enter the pipe yourself.

Jump to the red rotating platform and hit the ? Block, then wait for the longer part of the platform to reach the right side. Jump from it to the Paratroopa and bounce to the red ledges. Grab Star Coin #3 and then exit through the pipe above.

Wait for the Venus Fire Traps on your right to shoot a fireball then jump between their pipes when they go back in. Run along the platform and collect the Coins. Jump past the Paratroopas and bounce off the next ones to the yellow rotating platform. Bounce off the next Paratroopas to the Finish Flag.

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