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    FAQ/Walkthrough by nuclearlemons

    Version: 1.00 | Updated: 06/08/10 | Search Guide | Bookmark Guide

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        If the above does not look like it says "Super Mario Galaxy 2", you are
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                         -------------------------------------
                             Platform: Nintendo Wii
                         Release Date: May 23, 2010
                             Guide By: Tom Farello
                             Email me: nuclearlemons@gmail.com
                         -------------------------------------
                             Current Version: Version 1.00
                                 Last Update: 06/08/10
                         -------------------------------------
     _______
    |  __   |
    | | /   |----------------------------------------------------------------------
    | |/ /| |   R E C E N T   N E W S                                     [RNEWS]
    |   /_| |----------------------------------------------------------------------
    |_______|
    
    Hi, and welcome to my Super Mario Galaxy 2 FAQ!  The most recent version of
    this guide can always be found at:
    www.tomfarello.com/SMG2.txt
    
    I would like to apologize for my long absence; I have been in San Antonio,
    looking for an apartment so that I can start my job next week.  Needless to
    say, it was a busy time for me, so I wasn't able to get much done on the FAQ
    front.  This is, incidentally, why I was trying to write as much as I could
    before I graduated.  I hope the delay has caused minimal inconveniences.
    
    PLEASE BE AWARE OF THE NEW VERSION OF THE SEARCH FUNCTION!  dtemp1, a reader of
    my guide for the first iteration of Super Mario Galaxy, brought up a good
    point.  Someone who just comes to my guide to get a quick hint would not
    necessarily know to switch the angular brackets in the table of contents to
    square brackets to perform the search.  Therefore, I will switch everything to
    square brackets in this guide.  If this is distasteful to you, please let me
    know.
    
    THIS GUIDE IS NEVER TO BE POSTED ON MYWII.COM.AU.  If you see this guide on
    mywii.com.au, please let me know IMMEDIATELY.  I do not take kindly to my
    guides being posted on the same webpage as advertisements; I don't use my
    guides to make money, so neither should anyone else.  When I asked for either
    my guide for the first game or the advertisements to be removed, I received an
    email saying that my guide would be removed from their site.  I checked back a
    year and a half later, and guess what I found?  I didn't want to make a big
    deal out of it then, but they have earned themselves a permanent slot on the
    top of my **** list.
    
     ____
    |__  |
       | |-------------------------------------------------------------------------
       | |      T A B L E   O F   C O N T E N T S                         [CNTNT]
     __| |__-----------------------------------------------------------------------
    |_______|
    
         Section Name                                                      Abbr.
    
      0. Recent News......................................................[RNEWS]
      1. Table of Contents................................................[CNTNT]
      2. Introduction.....................................................[INTRO]
         a. Contact Information...........................................[CNTCT]
         b. About the Author..............................................[AUTHR]
         c. Version History...............................................[HSTRY]
      3. Game Basics......................................................[BASCS]
         a. Controls......................................................[CNTRL]
         b. Co-star Mode..................................................[PLYR2]
         c. Powerups......................................................[PWRUP]
         d. The Power Stars...............................................[PSTRS]
         e. World Map.....................................................[WLDMP]
      4. The Star List....................................................[STLST]
      5. Walkthrough......................................................[WTHRU]
         a. First Things First............................................[FIRST]
         b. World 1.......................................................[WRLD1]
         c. World 2.......................................................[WRLD2]
         d. World 3.......................................................[WRLD3]
         e. World 4.......................................................[WRLD4]
         f. World 5.......................................................[WRLD5]
         g. World 6.......................................................[WRLD6]
         h. World S.......................................................[WRLDS]
      6. Green Star Walkthrough...........................................[GSTRS]
      7. Frequently Asked Questions.......................................[QSTNS]
      8. Conclusion.......................................................[CNCLS]
         a. Thank You's...................................................[THANX]
         b. Copyright Info................................................[CPYRT]
    
    Those abbreviations are search tools.  If you want to jump to a specific point
    in the FAQ, just search, with your browser's search function, for series of
    five characters in the square brackets.  For example, if you wanted to search
    for a section with abbreviation "[ABBRV]", you would simply search for
    "[ABBRV]" with your browser's search function.  There are similar search
    abbreviations for each galaxy in a world, as well as each star in a galaxy.
    
     _______
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     _____| |----------------------------------------------------------------------
    |  _____|   I N T R O D U C T I O N                                   [INTRO]
    | |_____-----------------------------------------------------------------------
    |_______|
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    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Contact Information                        [CNTCT]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    My email address is nuclearlemons@gmail.com.  I have very few requests for
    emails sent to me, be reasonable and follow them for me.  First off, please
    email me.  This is one of my first FAQs ever, and I would like to know if I
    have been helpful.  Emails that tell me that I have done poorly are not
    appreciated.  Emails that tell me WHY I have done poorly are much more helpful,
    and I widely accept these.  In other words, criticism must be constructive.
    Emails that tell me that I have done well are accepted.  Those kinds of emails
    keep this FAQ growing longer; they fuel my desire to help you.  However, emails
    that tell me WHY I have done well are more useful to me, and I ask, again, that
    if you are going to criticize, even positively, please do so in a constructive
    manner.  Also, I am writing this guide as I play through the game.  If I don't
    specifically ask for a piece of information, it's probably not a good idea to
    tell me about it.  I don't want my inbox to be flooded with information I was
    about to obtain by myself.  As a general rule, if it seems like I missed
    something important in my guide, send me something about it.  If it seems like
    I haven't gotten to it yet, hold off.  Other than that, comments, questions,
    constructive criticism.
    
    Most importantly, I filter email that comes from my readers.  If you were a
    reader of my first guide, you will be used to this, but I ask that you please
    put the word "Mario" in the title of every email you send me about this FAQ.
    If you do not, there is a fair chance I will not respond to your email.
    
    Here is the list of things I will currently be accepting in emails:
    Anything that it looks like I've missed, including locations of life mushrooms.
    Duplicated, incorrect, or missing search abbreviations.
    
    Again, be sure to include the word "Mario" in the titles of emails you send me.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  About the Author                           [AUTHR]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Hi!  My name is Tom Farello, and I will be your guide through Super Mario
    Galaxy 2!  I am a senior computer science major at Cornell University (yes, I
    changed my major), at the time of writing this guide.  I will be writing the
    bulk of this guide during a period of our academic year called "senior week",
    which is basically a week where seniors get to chill out and say their final
    goodbyes to each other.  Therefore, I will hopefully have plenty of free time
    to play and write.
    
    As far as other guides I have written, I am probably most notable for the guide
    I wrote for... wait for it... Super Mario Galaxy in 2007!  I'll take this
    opportunity to thank all of the readers of said guide that took a moment to
    write an email just to say "Thanks for taking the time to do this," or "If you
    write a guide for SMG2, I'll definitely look for yours first."  The reason I'm
    writing this guide is not only the timing, but also because of my readers.  You
    guys are awesome.  I will make every effort to make this guide just as
    pleasurable a reading experience as my first, and hopefully even more so!
    
    I don't exactly have the time that some authors do, so I do not timestamp
    future versions of my guides, but I try to update as often as I can.  Nothing
    motivates me more than emails from my readers, so keep sending them!  Other
    than that, I hope this guide is very helpful to you in conquering Super Mario
    Galaxy 2!
     _____ _____ _____ _____
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    |___  | | | | |_  |  ___|  Version History                            [HSTRY]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Version 1.00: 06/07/10
       Back from San Antonio to bring you the final, ultimate star, the "World Map"
       section, and the swimming controls.  Barring any unprecedented
       circumstances, this will be the final version of the guide.  It's been fun,
       and I hope that you all have benefited from this guide!
    
    Version 0.95: 05/29/10
       Have everything but the final star.  This version will probably not make it
       to sites before I have to leave, because I graduate today.  Additionally, I
       stayed up all night.  Yay!
    
    Version 0.80: 05/28/10
       Got and wrote up the locations of the first 36 green stars.  I'm looking
       decent to finish by the end of the week!
    
    Version 0.70: 05/27/10
       Big 120.  Will start on green stars soon; I did the first one just for
       kicks, and it seems like they will go a lot faster than the gold ones.
    
    Version 0.50: 05/26/10
       Chalked up another 38 stars and 14 comet medals.  Oh, and resisted the urge
       to go into 4 AM mode... even though it's 4 AM.
    
    Version 0.30: 05/25/10
       Unfortunately, I didn't get to play a lot today, but I did manage to write
       up most of the stuff that was missing.  12 more stars, 4 more comet medals,
       and a whole lot of text.
    
    Version 0.21: 05/25/10
       Wanted to get this version up quickly.  4 AM does weird things to people.
    
    Version 0.20: 05/24/10
       Who needs sleep, amirite?  Picked up another 35 stars and another 12 comet
       medals.  I'm certainly making progress, but I might have to pick up the pace
       if I want to beat the game before I graduate.  Also, it's 4:00 AM.
    
    Version 0.05: 05/23/10
       15 stars, 9 comet medals, not bad for a few hours with the game, eh?
    
    Version 0.02: 05/21/10
       Wow, I'm off my game.  It's not 2007!  Anyway, more typing, more formatting,
       more ASCII art.  And a lot of hate for mywii.com.au.  I've also learned (for
       about the 18,346th time) to save often.
    
    Version 0.01: 05/19/10
       Hey, it's Tom time again!  What I did today: I copied my original guide into
       a new text file and did some formatting stuff.  Started on the items, and
       the stuff that I already know from the website and whatnot.  It doesn't look
       like Best Buy is going to let me have this one early, so I'm hoping to start
       the actual walkthrough on Monday.
    
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    |_____  |   G A M E   B A S I C S                                     [BASCS]
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    |_______|
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    |___  | | | | |_  |  ___|  Controls                                   [CNTRL]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Walk/Run: Tilt the control stick in the direction you want to move.  The
       further you tilt, the faster you move.
    
    Spin: To spin, flick your Wii remote from side to side once.  From now on, I
       will refer to this action as "spinning" for simplicity, as it is used for
       many of the actions done in the game.
    Cursor: Pointing the Wii remote at the screen will cause a cursor to appear.
       Moving the cursor over star bits will cause you to collect them and add them
       to your total.
    Shoot: Pressing B will cause you to shoot a star bit wherever the cursor is.
       This can be used to stun enemies among other things.  Note that this will
       subtract one star bit from your total, and cannot be done if your current
       total is zero.
    
    Jump: Press A to jump.
    Triple Jump: Wah! Hoohoo! Yahoo! Ha-ha!  While Mario doesn't actually say this,
       retains the ability to triple jump in this game.  Just press A right before
       Mario lands to have him jump again, up to three times.
    Backflip: While stationary, press Z then A to do a backflip for extra height.
    Side flip: While running, quickly change direction, then immediately press A.
       Mario should flip backwards in the new direction.  This jump has the same
       height as a backflip, and is faster, but harder to control.
    Long Jump: While running, press Z then A to do a long jump.
    Wall Jump: Sliding down a wall then pressing A will cause Mario to jump upward,
       away from the wall.  Use this to reach high places.
    
    Surface Swimming: On the surface of a body of water, simply tilt the control
       stick in the direction you want to move.  Tapping A will cause Mario to swim
       more quickly.
    Surface Hop: Spin to make Mario jump slightly out of the water.  Holding A has
       the same effect and is easier to control, but it is slower.
    Underwater Swimming: Tilt the control stick left and right to make Mario turn
       counter-clockwise or clockwise, respectively.  Tilt it up to make Mario swim
       lower, and down to make Mario surface.  Tap A to swim more quickly.
    Dive: While on the surface, press Z to make Mario dive underwater.  While
       underwater, press Z to swim straight downward.
    Shell Swimming: If Mario is holding a Koopa Shell while underwater, it will
       automatically through the water without having to tap the A button.  Tilt
       the control stick to steer.
    Brake: While holding a shell underwater, press Z to make the shell brake.  You
       will know if you're doing it right, since Koopa Shells (apparently) have
       brake lights.
    Throw: To make Mario throw the shell he is holding, simply spin.  If
       underwater, the shell will follow the path shown by its headlights.  This
       action will destroy the shell.
    
    First-Person: Press up on the D+Pad to get a first-person view.  While in this
       mode, the control stick will pan the camera.  Press down on the D+Pad to get
       out of this mode.
    Pan Left: Press left on the D+Pad to pan the camera left.
    Pan Right: Press right on the D+Pad to pan the camera right.
    Center Camera: Press C to center the camera behind Mario.
    
    Yoshi: Jump on or spin near a Yoshi egg to hatch a Yoshi!  Jump on him or spin
       near him to get on.
    Cursor: The cursor looks a little different now, but it serves (for the most
       part) the same purpose.
    Tongue: Holding the cursor over an object or enemy that Yoshi can manipulate
       will cause the cursor to spin, and a circle will appear around the
       object.  Press B when this circle is visible, and Yoshi will launch his
       tongue at it.  If it is an enemy, Yoshi will generally eat it; if it is a
       flower, Yoshi will swing himself around it; and if it is another object,
       Yoshi will usually drag it toward him.  Targeting multiple objects before
       pressing B will cause Yoshi to eat all of the objects you have targeted.
    Dismount: Hold Z and press A to get off of Yoshi.  Alternatively, if Mario gets
       hurt while riding on Yoshi, Mario will fall off of Yoshi, who will run
       around in a panic.  If you can get back to Yoshi, Mario can re-mount, but if
       you can't, you will need to find a new Yoshi egg.
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    |___  | | | | |_  |  ___|  Co-Star Mode                               [PLYR2]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Co-star Mode is this game's multiplayer.  Basically, the second player can join
    at any time, gets another cursor, and gets to control an orange Luma, that can
    do several things, listed below.
    
    Cursor: Player 2 can pick up star bits just like player 1 can.
    Shoot: Player 2 can also shoot star bits at his cursor by pressing B.
    Hold: If player 2 points at an object and holds down the A button, the object
       will be held in place.  Player 2's cursor
    Spin: For some types of objects and enemies, holding the A button and shaking
       the Wii remote will cause the Luma to spin, which does the same thing as
       Mario spinning the object.
    Collect: Pointing at an item such as a coin or a mushroom then pressing A will
       cause the Luma to bring the item to Mario.  Player 2 can also hold A to keep
       the item that he is holding.  This can be useful in areas such as boss
       fights; holding onto a coin while Mario is fighting and giving it to him
       when he gets injured can give you an extra edge in the battle.
    Sound Effects:  Pressing the other buttons such as +, -, 1, and 2 on Player 2's
       Wii remote will cause sound effects to play out of the remotes' speakers.
       Experiment, and have a little fun with it if you're bored.*
    
    * Thanks to GiovanHyuuga for pointing this out to me.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Powerups                                   [PWRUP]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Mushrooms and flowers and stars, oh my!
    
    Mushrooms:
    1-up Mushroom: One of the things in Mario that has never changed, green 1-up
       Mushrooms will grant you an extra life in this game's very archaic (or
       classic, depending on your tastes) game-over system.
    Life Mushroom: A red mushroom with stars on it.  Any time you find one of
       these, you will want to pick it up.  Not only does it refill your life, but
       it also makes it so that you can carry 6 units of health.  If you currently
       have 6 units of health, you will simply get a 1-up.  The effect will
       continue until one of the following three things happens: 1) You leave the
       galaxy for any reason. 2) You suffer instant death, such as quicksand or a
       black hole. 3) You are reduced to 3 units of life or fewer.
    Bee Mushroom: A mushroom with yellow and black stripes.  This mushroom will
       grant Mario the ability to temporarily fly and step on clouds.  Hold the A
       button in midair to fly.  Mario will also wear a bee suit.  This effect will
       continue until Mario gets hurt, or comes into contact with water.
    Boo Mushroom: A white mushroom with a mouth.  This mushroom will allow Mario to
       float and phase through certain solid objects.  Mario will transform into a
       Boo with a hat and moustache.  This effect will continue until Mario gets
       hurt, or touches light.
    Spring Mushroom: A silver, coiled-up mushroom.  This mushroom will make Mario
       bounce around instead of walking.  Note that this makes it considerably
       harder to walk around.  The advantage here is that Mario can jump really
       high.  Use it to reach places that he normally couldn't.  Mario will have a
       spring coiled around him while in this mode.  This effect will continue
       until Mario gets hurt, or uses a launch star.
    Rock Mushroom: A mushroom that looks like, well, a rock.  This mushroom will
       allow Mario to roll around in rock form, and ram into enemies and objects.
       Shake the Wii remote to roll into into rock form.  Certain objects can only
       be destroyed by the rock.  Mario will wear a red and brown rock-like outfit.
       This effect will continue until Mario gets hurt, or uses a launch star.
    
    Flowers:
    Fire Flower: A red flower.  This flower allows Mario to throw fireballs.  Mario
       dons his classic red and white outfit while in this mode.  Simply shake the
       Wii remote to throw a fireball.  This ability will run out after a certain
       amount of time.
    Cloud Flower: A cloud with a stem growing out of the bottom.  This will make
       Mario "floatier" in the air, causing him to fall down much more slowly.  He
       will also be able to create up to three cloud platforms, by spinning in
       midair.  These platforms will eventually disappear, and can only be boarded
       by Cloud Mario.  If you are in a pinch, Mario can also ground pound through
       the could platforms.  Obtaining another cloud flower while in this mode will
       replenish the number of cloud platforms Mario can make, up to three.  Even
       if Mario runs out of platforms, the floatiness will still apply.  Mario will
       wear a red and white cloud-like outfit while in this mode.  This effect will
       continue until Mario gets hurt, or comes in contact with water.
    
    Rainbow Star: This one will make Mario completely invulnerable for a short
       time.  He also runs considerably faster while invincible.  If Mario runs
       through an enemy, it will generally give you star bits, and you can defeat
       any enemy this way, including Chomps and Dry Bones and whatnot.  Mario will
       flash rainbow colors while in this mode.  This ability will run out after a
       certain amount of time.
    
    Fruit:
    Dash Pepper: A red and orange pepper.  Eating one of these will cause Yoshi to
       turn orange, and run around unconrollably.  While running, Yoshi can scale
       steep slopes, and even vertical walls that would not normally be
       traversable.  This ability will run out after a certain amount of time, but
       eating another Dash Pepper mid-run will reset the amount of time left.
    Blimp Fruit: A round, light blue fruit.  Eating one of these will cause Yoshi
       to turn blue and inflate like a balloon.  Yoshi will consistently move
       upward, as long as the air gauge is not empty.  You can use this to reach
       high platforms and items.  Holding A in this mode will cause Yoshi to hold
       his breath, making him hover.  This is very useful when trying to move
       horizontally, but keep in mind that it is air-inefficient.  You can
       additionally shake the Wii remote to cancel out of blimp mode entirely,
       causing Yoshi to fall to the ground.  This effect will continue until the
       air gauge has been depleted, but eating another Blimp Fruit in midair will
       completely replenish the air gauge.
    Bulb Berry: A yellow, light bulb-shaped berry.  Eating one of these will cause
       Yoshi to turn yellow, and emit a strange light.  This will cause nearby
       invisible platforms to appear, when Yoshi can then walk over.  Over time,
       the area that is lit up will slowly get smaller, until the platforms
       completely disappear.  Eating another Bulb Berry will cause the effect to
       reset.
    
    Other Items:
    Spin Drill: Run into one of these to pick it up.  While you are holding the
       drill, spinning will cause Mario to dig through the ground directly
       underneath him, through the planet until he reaches the other side (or the
       inside if the planet is hollow).  You can also damage enemies by drilling
       into them.  You will lose the drill if Mario gets hurt, uses a launch star,
       or goes through a pipe.
    Checkpoint Flag: At first, this will appear to be a black flag with Bowser's
       face on it.  Run into it to make it become red with an "M" on it.  The most
       recent checkpoint flag you have touched will be the place that you respawn
       if you lose a life on that stage.
    Comet Medals: Each galaxy has one Comet Medal in it, and it always avaiable to
       collect on the first star of the galaxy.  Once you have collected a certain
       number of these, a prankster comet will appear over a galaxy, allowing you
       to attempt a new challenge in that galaxy.  Usually, these will be similar
       to another stage in that galaxy, except something is wonky, such as having
       a time limit, or having to collect purple coins.
    Coins: Each coin you pick up (excluding purple ones) will fill one point on
       your life gauge.  You will also get a 1-up for every 100 you collect on
       stages after completing them.
    ? Coins: Collecting a large coin with a "?" inscribed on the front of it will
       cause something to happen, usually one of the follwing things: Make a trail
       of coins or star bits appear, make a 1-up appear, make a platform appear,
       or make a platform move.  You should generally pick these up if you see one;
       sometimes it's required anyway.
    Star Bits: Star bits can be picked up by pointing at them, and are used as ammo
       and currency.  When shot at enemies, they will often stun them, or even
       defeat them.  Also, a large number of these must be collected to enter some
       galaxies.  You will also get a 1-up for every 100 you are holding on a
       single stage.  Note that collecting 100, shooting one, then collecting one
       will not result in you getting two 1-ups.  The deveopers foresaw this, but
       it's not like you won't have enough lives anyway.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  The Power Stars                            [PSTRS]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    There are several types of Power Stars in the game that I would like to cover.
    
    Normal Stars:
       These will make up the bulk of the stars you will collect throughout the
       game.  These will all consist of you receiving a clue as to how to get the
       star (the title of the star), then following a preset path to find the star.
    
    Bronze Stars:
       On certain stages, if you are having a lot of trouble, the Cosmic Guide
       option will become available to you.  Simply talk to Rosali... er... the
       "Cosmic Spirit", and you will be automatically guided through the stage.  If
       you do this on any stage, you will receive a Bronze Star instead of the
       normal gold-colored one at the end of the stage.  This will "mar" your
       record, showing up as bronze in the star list.  You can "fix" this by going
       back to that stage and completing it without using the Cosmic Guide.
    
    Grand Stars:
       These are just like normal stars, except that each one will open a new world
       with new galaxies to explore.  You will always receive these from a Boswer
       Jr. or Bowser fight.
    
    Hidden Stars:
       These stars are tucked away in a remote corner of one or more of the stages
       in a galaxy, but you will not receive a clue on how to get them.  Once you
       have collected all of the normal stars in a galaxy, the earliest place you
       can collect a hidden star will show up with a "?" above it, if you can
       collect the hidden star at that time.
    
    Comets:
       Comets are stars that will appear over a stage once you have enough comet
       medals.  To get comets, you will need to complete different types of
       challenges.  Note that you will need at least 30 stars to participate in
       comet challenges.  You can tell by looking at the name of the comet what
       type of challenge you will need to complete by looking for the following
       key words:
       "Speed Run" - These will have you complete a stage or part of a stage with
         an imposed time limit.  Sometimes, you will need to collect clock items to
         add additional time to the time limit.
       "Romp" - These will give you a specific time limit during which to defeat
         a group of enemies.  Usually, you will get a helpful item to do this, such
         as a rainbow star or a rock mushroom.
       "Daredevil" - These will make you do a stage or part of a stage without
         taking any damage at all.  These will usually be against bosses.
       "Purple Coin" - These will force you to collect 100 purple coins in part of
         a stage.  Sometimes, there are more than 100 coins, but you will only need
         to collect 100.  Whether there is a time limit on the collection of the
         coins depends on the galaxy.
       "Shadow" or "Cosmic Clone" - During these comets, Cosmic Clones will spawn
         and follow your every move.  This means that it is dangerous to backtrack
         to areas you have already been, and you must keep moving the entire time.
       "Double Time" - Similar to the "Fast Foe" comets from the first Super Mario
         Galaxy, these guys will make the enemies and platforms increase
         dramatically in speed.  There aren't many of these, but you will certainly
         need to pay lots of attention during them!
    
    Green Stars:
       Once you have collected 120 stars, defeat Bowser again, and green comets
       will appear all over the galaxies!  Green stars are simply hidden in the
       various "normal" stages in each galaxy.  You will not receive a hint; you
       will instead need to search though the stage to find it.  Selecting the
       green star of your choice from the star select screen will take you ot the
       appropriate stage.  Additionally, you must select a green star in order to
       find green stars; the green stars will not appear if you select a gold star
       from the select screen.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World Map                                  [WLDMP]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    The explanation of the world map system in the game is a little shoddy, so I
    will try my best to explain it here.
    
    Moving around on the world map: You can either use the control stick to move
       around, or you can point the cursor at an area on the map, then press A to
       move there.  To select a certain area, press A while the starship is on that
       area, and either the cursor is over that area, or not over an area at all.
       The actions you can perform differ depending on what kind of area it is.
       If it is a galaxy, you will be able to fly to that galaxy.  If it is blank,
       you will have the option to return to the starship.  If it is a hungry Luma,
       you will be able to call it to the starship.  If it is a pipe, you will go
       to the matching pipe.
    Unlocking new galaxies: Every time you earn your first star in a galaxy, all of
       the lines connected to that galaxy will become available for the starship to
       traverse.  You will always be shown new areas when you bring the star back
       to the starship.  Some lines will not be available to you right away; you
       will usually need to feed a hungry Luma to make them appear, but sometimes
       finding a star a galaxy will make lines appear.
    Constraints: There are two types of constraints: Power Star constraints and
       star bit constraints.  To pass a Power Star constraint, you simply need to
       move over the constraint while having at least as many stars as the
       constraint.  Once you have enough stars, simply move onto the constraint,
       and it will clear automatically.  To pass a star bit constraint, select it,
       then call the hungry Luma to the starship.  Once you have enough star bits,
       talk to it, and shoot star bits into its mouth.  Once you have fed it enough
       star bits, the new path will open.  Note that this will remove star bits
       from your total count.
    Representation: I have attempted to represent the world maps in a concise and
       accurate way using ASCII.  Note that they are not a recreation, and will not
       completely reflect the world maps shown in-game.  For reference, here is the
       map from World 5:
                            (4)-----+-----(2)-----+-----[!]----(6)
                                    |             |  1,500 SBs
        <-----(1)----[B]            |             +------------[!]----(7)----->
                                    |             |         55 Stars
                            (5)-----+-----[B]-----+-----(3)
       Here are the most important things on the maps:
       -|+ - Any of these are paths that the starship can traverse.  They will not
             be accurate recreations of the paths from the game, but capture the
             essence of paths between galaxies.
       (1) - Any number in parenthases is a galaxy.  You will, of course, need to
             collect stars from galaxies to progress through the game.
       <-- - This goes to the previous world.
       --> - This goes to the next world.
       [!] - These are constraints.  The type and amount of the constraint is
             always shown directly BELOW the market.
       [B] - A letter in square brakets is a pipe.  This will always go to the
             other pipe of the same letter.  Pipe A is in World 2; pipe B is in
             World 5.
       [*] - Though not shown on the map above, these are places where you can
             increase your star bit count.  These will disappear after you use
             them, but will reappear eventually.
    
     _     _
    | |   | |
    | |___| |----------------------------------------------------------------------
    |_____  |   T H E   S T A R   L I S T                                 [STLST]
          | |----------------------------------------------------------------------
          |_|
    
    Here is quick-reference guide to the number of stars (and what kind of stars)
    exist for each galaxy.
    
    X - Normal Star
    G - Grand Star
    C - Comet
    H - Hidden Star
    S - Green Star
    
    World 1
    -------
    Sky Station Galaxy              XXCSSS
    Yoshi Star Galaxy               XXCSSS
    Spin-Dig Galaxy                 XXCSSS
    Fluffy Bluff Galaxy             XXHSSS
    Flip-Swap Galaxy                XCSS
    Rightside Down Galaxy           XHSS
    Bowser Jr.'s Fiery Flotilla     GCSS
    
    World 2
    -------
    Puzzle Plank Galaxy             XCHSSS
    Hightail Falls Galaxy           XCHSSS
    Boulder Bowl Galaxy             XCHSSS
    Cosmic Cove Galaxy              XXHSSS
    Wild Glide Galaxy               XXSS
    Honeybloom Galaxy               XHSS
    Bowser's Lava Lair              GCSS
    
    World 3
    -------
    Tall Trunk Galaxy               XXCSSS
    Cloudy Court Galaxy             XCHSSS
    Haunty Halls Galaxy             XXCSSS
    Freezy Flake Galaxy             XXHSSS
    Rolling Masterpiece Galaxy      XCSS
    Beat Block Galaxy               XCSS
    Bowser Jr.'s Fearsome Fleet     GCSS
    
    World 4
    -------
    Supermassive Galaxy             XCHSSS
    Flipsville Galaxy               XXCSSS
    Starshine Beach                 XXCSSS
    Chompworks                      XXCSSS
    Sweet Mystery Galaxy            XCSS
    Honeyhop Galaxy                 XXSS
    Bowser's Gravity Gauntlet       GCSS
    
    World 5
    -------
    Space Storm Galaxy              XXHSSS
    Slipsand Galaxy                 XXCSSS
    Shiverburn Galaxy               XCHSSS
    Boo Moon Galaxy                 XXHSSS
    Upside Dizzy Galaxy             XHSS
    Fleet Glide Galaxy              XXSS
    Bowser Jr.'s Boom Bunker        GCSS
    
    World 6
    -------
    Melty Monster Galaxy            XXHSSS
    Clockwork Ruins Galaxy          XHCSSS
    Throwback Galaxy                XXCSSS
    Battle Belt Galaxy              XCHSSS
    Flash Black Galaxy              XCSS
    Slimy Spring Galaxy             XXSS
    Bowser's Galaxy Generator       GCSS
    
    World S
    -------
    Mario Squared Galaxy            XCSS
    Rolling Coaster Galaxy          XCSS
    Twisty Trials Galaxy            XCSS
    Stone Cyclone Galaxy            XCSS
    Boss Blitz Galaxy               XCSS
    Flip-Out Galaxy                 XCSS
    Grandmaster Galaxy              XC
    
     _______
    |  _____|
    | |_____-----------------------------------------------------------------------
    |_____  |   W A L K T H R O U G H                                     [WTHRU]
     _____| |----------------------------------------------------------------------
    |_______|
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  First Things First                         [FIRST]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    All you really need to do in the tutorial is move to the right.  In the middle
    of the tutorial, you will learn how to spin.  You will be using this move a lot
    during your adventure, so if you didn't play the first Super Mario Galaxy, get
    used to spinning.  As you are enjoying your joyride through the Mushroom
    Kingdom, you might want to take the time to grab some star bits with your
    cursor.  From now on, I will abbreviate star bits as "SBs" for conciseness.
    Once you see the cutscene with Bowser, head toward the castle.  This will
    trigger another cutscene.  After this cutscene, one of the Lumas will transform
    into a Launch Star.  Jump into the launch star and shake the Wii remote to fly
    to this game's first galaxy, Sky Station Galaxy.
    
                       _    _                _      _      ___
                      | |  | |              | |    | |    |_  |
                      | |  | | _____  _____ | | ___| |      | |
                      | |/\| ||  _  ||  ___|| ||  _  |      | |
                      |      || |_| || |    | || |_| |     _| |_
                      |__/\__||_____||_|    |_||_____|    |_____|         [WRLD1]
    
                             +---------(3)---------+
                             |                     |
       (1)----(2)----[!]-----+                     +-----(4)----[!]----(7)----->
                   3 Stars   |                     |          7 Stars
                            [!]----(5)-----[*]     +-----(6)
                          300 SBs
    
    Galaxy List:
      1. Sky Station Galaxy...............................................[SKYST]
      2. Yoshi Star Galaxy................................................[YSHST]
      3. Spin-Dig Galaxy..................................................[SPNDG]
      4. Fluffy Bluff Galaxy..............................................[FLFFY]
      5. Flip-Swap Galaxy.................................................[FLPSW]
      6. Rightside Down Galaxy............................................[RTSDN]
      7. Bowser Jr.'s Fiery Flotilla......................................[FRFLT]
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Sky Station Galaxy                         [SKYST]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Peewee Piranha's Temper Tantrum.....................................[PWPNA]
      Storming the Sky Fleet..............................................[SKFLT]
      Peewee Piranha's Speed Run..........................................[PWPSR]
    
    > PEEWEE PIRANHA'S TEMPER TANTRUM <                                   [PWPNA]
    
    Right when you start off, jump in the red pipe to Mario's left to get an easy
    1-up Mushroom.  After returning to the other side of the planet, go into the
    green pipe.  Here, go up to the top of the hill, and spin the crystal to break
    it.  Once you have done that, jump into the hole that has been left there, and
    you will find yourself on top of the house at the beginning of the stage.  One
    of the Lumas will beckon "Over here!"  Run over to him and he will transform
    into a launch star.  Use the launch star to get to the next area.
    
    Here, follow the Luma, making good use of the appearing and disappearing
    platforms.  Be careful, because if you fall off the platforms under the 1-up
    mushroom, you will fall to your demise.  Grab the ? coin you see, and a bunch
    of musical notes will appear.  Collect them all (being sure to hit the
    checkpoint flag along the way) before they disappear to get 3 1-up mushrooms.
    At this point, if you continue along the grassy path to the right, step on the
    blue teleporter, and spin, you will be teleported to an area with a rainbow
    star and a bunch of enemies.  Defeat all of the enemies within a time limit to
    get 3 1-up mushrooms.  When you are finished with that, continue up the set of
    disappearing platforms.  Upon reaching the top of the tower, the Luma will
    transform into a launch star, which you should then use.
    
    This small area is made up of three planets.  Jump from the first to the
    second, then use the sling star on this planet.  This will probably cause you
    to orbit around the third planet only to fall back toward the first two.  You
    should, in your trajectory, however, reach another sling star.  Use this one to
    shoot yourself back toward the third planet, and use the launch star there.
    
    The next area is a cylindrically-shaped planet with black holes in the middle.
    Be careful of the dark-colored mud on this planet; it will cause you to walk
    more slowly and not jump very high.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Continue on the path that you were taking, making sure not to be pushed
    |_____| off of the planet by the trollies.  You can jump on the trollies for
    some extra prizes: the first will net you a 1-up mushroom, and the second, a
    Comet Medal. Once you are done with that, continue along the path to where the
    Luma transforms into a launch star.
    
    Grab the life mushroom here, and hit the checkpoint flag.  Continue along to
    the other side of the planet, and jump up the platforms to reach another launch
    star.
    
    This looks kinda familiar.... Wait, not so much.  This is Peewee Piranha, and
    you have officially made him angry.  You will need to get behind him and spin
    his shell to break it off.  Be aware that when he does him jump attack, he will
    stay still for a little while, giving you a gaping opening.  Once you have hit
    the shell three times, he will start to run around wildly.  Get behind him and
    hit him one more time to make him REALLY angry.  This time around, he is faster
    and will perform two jump attacks in a row.  Repeat the same process one more
    time to claim your first star.
    
    From now on, you will use Starship Mario to access different galaxies to
    collect the power stars.  Get through the ensuing conversation with Lubba, then
    step on the yellow switch in front of the wheel to access the world map.  From
    there, you will be able to get to any galaxy you have unlocked.  For more
    details on the world map system, see the "World Map" section in "Game Basics".
    
    > STORMING THE SKY FLEET <                                            [SKFLT]
    
    The first thing that you will notice is that the opening area is infested with
    Chomps.  You can defeat them by spinning the green balloon-like objects toward
    them, but be careful not to get hit on the rebound:  If you get hit, you will
    lose some SBs and be stunned for a while, making you an easy target for a
    passing Chomp.  Alternatively, you can ignore them and head straight for the
    green pipe on the left.  On this side of the planet, one of the Chomps is
    holding a key; you will need it to free the trapped Luma here.  One of the
    treasure chests contains a rainbow star, which makes it very easy to take down
    the Chomps.  Another one of the chests has a 1-up mushroom, if you want it.
    Once you have collected the key, talk to the Luma and use the launch star that
    he transforms into.
    
    This will take you to a cylindrical planet with Bonzai Bills coming toward you.
    Obviously, dodge the Bills and continue toward the cannons.  If you are
    interested, there is a rainbow star near the cannons.  You can use it to take
    down the Bonzai Bills, and get a lot of SBs from them.  Whether or not you
    decide to do this, you will need to find the metal gate near the cannons.  Drop
    into it and hit the checkpoint flag.  Continue toward the right to get to a
    teleporter (if you want it) and a launch star.
    
    Take the launch star to land on a planet with a bunch of blue switches on it.
    Hit the checkpoint flag and step on each of the switches to turn them yellow
    while dodging Bonzai Bills coming from the left.  Be sure not to step on any of
    the switches you have already hit; they will return to being blue if you do
    this.  Once you hit them all, new platforms will appear.  Do the same thing
    here, but this time you will need to watch out for the Cosmic Clones.  They
    are the same speed as you, so just keep moving around, and you should be fine.
    Once you have hit them all, use the launch star that appears.
    
    You will land on yet another planet with Bonzai Bills.  Continue forward, and
    once you reach the trapped star, take a left.  Drop into the gap with the coin
    if there is a Bill chasing you, then climb up the pole.  Kill the large, black,
    spiky Piranha Plant here to get the key, then head back toward the Luma.  Make
    use of that gap on the way back, too, and grab the star.
    
    > PEEWEE PIRANHA'S SPEED RUN <                                        [PWPSR]
    
    When the comet first appeared over this galaxy, I said to myself "20 bucks says
    it's a Peewee Piranha speed run."  It did take me by surprise, though, that the
    timer started with only 20 seconds on it.  You will need to collect clocks
    around the stage to extend that time.  Each clock will add 10 seconds to the
    timer.  To start off, head straight for the green pipe, and grab the clock on
    top.  Go through the pipe, grab the clock in plain sight, and break the
    crystal.  Fall through, and use the launch star.
    
    Continue forward on the next planet, and pick up the clock to the left of the
    trolley.  Dodge the trolleys, and continue right.  When you get to the second
    set of trolleys, jump onto one of them.  There are two clocks here, and the
    trolley will transport you to the next launch star.
    
    Peewee Piranha's planet has plenty of clocks on it, so if you've made it this
    far, you're probably all set.  Just don't get careless in your rush to defeat
    him.  Once the star appears, the timer will stop.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Yoshi Star Galaxy                          [YSHST]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Saddle Up with Yoshi................................................[SDLUP]
      Spiny Control.......................................................[SPNYC]
      Spiny Rainbow Romp..................................................[RWRMP]
    
    > SADDLE UP WITH YOSHI <                                              [SDLUP]
    
    Start off this stage by just going forward, avoiding the spiky friut-looking
    things.  Jump up onto the spring to get up to the higher platform, then spin
    the Magikoopa to free the Yoshi egg.  Spin the egg to meet Yoshi!  You'll need
    his help for this stage.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Head to the left of the Yoshi egg toward a hill with some fruit growing
    |_____| out of the side.  Jump on the spring behind it, then flutter jump to
    grab the Comet Medal on top of it.  Head, now, toward the dirt path with four
    fruit growing along it.  Continue forward.  If that pink thing decides to
    attach itself to Yoshi's face, simply spin to get it off.  Use the teleporter
    if you want to, then head toward the large fruit.  Hold B while targeting it,
    then pull back on the control stick, and a launch star will appear.
    
    On this rock-like planet, use the Chance Die if you so desire, then spin the
    crystals.  One of them contains a launch star, but one of the others contains
    an enemy, so watch out.
    
    Here, use the springs to scale the platforms.  Yoshi can eat the spiky fruit
    and Piranha Plants if you pull back on the control stick, so use this to
    continue upward.  When you reach the top, use Yoshi's tongue to swing off of
    the floating flower and reach the next planet.  Use the launch star here.
    
    Continue forward in this next area.  At this point I'm going to stop reminding
    you to hit checkpoint flags, so please remember to do this on your own.  When
    you reach a platform with a handle on it, grab it with Yoshi's tongue and pull
    back to make it crossable.  Continue up to the flower, then go to the right.
    Continue upward up the moving platforms and flowers.  Spin the crystal with the
    star in it twice to release it, then use the flowers to collect it.
    
    > SPINY CONTROL <                                                     [SPNYC]
    
    Begin this stage in the same way as the first, additionally avoiding the Spiny.
    Grab Yoshi, and continue forward.  If Yoshi launches his tongue at a Spiny, it
    will curl up into a ball; Yoshi will now be able to store it in his mouth as
    ammo.  Spit one of the Spinies at the cage with the launch star to let it out.
    There is also a teleporter if you are interested.  Use the launch star when you
    are ready.
    
    In the next area, use a Spiny to free the Luma in the middle cage in the
    distance.  He will transform into a launch star for you.
    
    If you can hit the launch star in midair, it will take you to a new set of
    planets that are orbiting around each other.  If you can't, skip this
    paragraph.  Among the things you will find in this "secret" area are a 1-up
    mushroom, a life mushroom, a launch star and a bunch of coins.  Grab what you
    want, then use the launch star.
    
    In the next area, you will need to use the platforms with handles to get to
    another cage.  Be careful, though, because these platforms will return to their
    original state if you wait too long.  Grab a Spiny, break the cage, and use the
    launch star.
    
    Use the flowers to get onto the platform.  Boss time!  This boss is a giant
    Lakitu.  You will need to send three Spinies back at him to defeat him.  On the
    first hit, he will throw one Spiny at a time.  On the second, he will throw
    two.  On the third he will back off into the distance making it harder for you
    to hit him.  The only really tricky thing he does is to pass through the stage
    shooting lightning onto the platform.  He always moves in a straight line, so
    this should not be hard to dodge, but if you lose your Yoshi, there is an egg
    near where you jumped onto the platform.  Once you are done here, grab the
    star.
    
    > SPINY RAINBOW ROMP <                                                [RWRMP]
    
    When a comet appears over Yoshi Star Galaxy, return for a comet challenge.  In
    this stage, you have 60 seconds to take out 30 Spinies.  The good news is that
    there are plenty of rainbow stars available for you here, so get to it.  The
    best advice I can give is to know where the rainbow stars are.  There is one at
    the very beginning, three around the fountain in the middle, and near the hill
    that had the Comet Medal on it.  Make sure that you never run out of time on
    the rainbow star; you will waste a lot of precious time if you need to run
    clear across the stage to refresh your rainbow star.  If you plan ahead, you
    should be able to defeat all of the Spinies in time.  The star will appear in
    the middle when you are finished.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Spin-Dig Galaxy                            [SPNDG]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Digga-Leg's Planet..................................................[DGLEG]
      Silver Stars Down Deep..............................................[DWNDP]
      Digga-Leg's Daredevil Run...........................................[DLDDR]
    
    > DIGGA-LEG'S PLANET <                                                [DGLEG]
    
    You will start off on a rock with drill enemies and a spin drill.  You can jump
    on the drill enemies to defeat them.  Grab the spin drill, and head to the
    crater directly opposite the largest spire on the planet.  Spin to drill
    through the planet.  Talk to the Luma here, and he will transform into a launch
    star.  Use it.
    
    The next planet has some flower-type enemies on it.  Either hit them when they
    retract their petals or jump on them to defeat them.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  On the opposite side of the planet from where you started, there is a
    |_____| slightly-raised square-shaped area.  Drill through it to reach a
    platform with four coins and a Comet Medal.  Jump off, then drill through the
    raised area on THIS side of the planet, then drill back through to the other
    side, through the other side of the platform, and talk to the Luma.  Use the
    launch star that he transforms into.
    
    Be careful of the disappearing platforms in the next area; they will flash blue
    just before they disappear, so be sure to jump off in time.  There is a
    teleporter to the right and a 1-up mushroom to the left.  When you reach the
    far platform with six coins on it, wait for the Luma to show up.  He will
    transform into a launch star for you to use.
    
    In the next area, grab a spin drill, and drill anywhere on the planet.  It is
    hollow, so it doesn't matter where.  Grab some coins if you feel so inclined,
    then drill through the indent on the inside of the planet.  Use the launch star
    up here.
    
    This will take you to the Starshroom, where a member of the Toad Brigade will
    meet you.  Ignore him, and talk to the Luma nearby.  He will trade you 30 SBs
    for either a life mushroom or a 1-up mushroom.  Generally, the life mushroom is
    a significantly better choice, so grab one and use the launch star here.
    
    Meet Digga-Leg, a cheap Mega-Leg ripoff.  The goal here is to smash into the
    star's glass casing with the spin drill.  The problem is that most of the time,
    the casing is flipped up above Digga-Leg.  In this form, he will smash the
    ground, sending a shockwave through the planet.  A drill enemy will spawn at
    the far end of the planet so you should avoid that.  You will need to hit the
    glass casing three times to defeat Digga-Leg.  Each time you hit him, he will
    send out more shockwaves, and jump around more.  When he shakes up and down and
    lets out steam, he is about to flip over, so prepare to drill then.  Once you
    defeat him, grab the star.
    
    > SILVER STARS DOWN DEEP <                                            [DWNDP]
    
    Right at the beginning here, you will need to worry about Cosmic Clones.
    Again, just keep moving.  Once you find a crystal with a sling star in it,
    break it to destroy the clones.  Use it to jump up the the Piranha Plant on the
    elevated platform, and jump onto the vine that it leaves behind.  Spin to move
    upward, toward a teleporter.  Use it if you want to, then head down the pipe.
    Use the spin drill to venture lower, using the inclined walls to "bounce" the
    drill as necessary.  Once you reach the pipe at the bottom, enter it.  In this
    area, you simply have to time your drillings to dodge the Amps.  For the fast
    one, it is easier if you move to one of the sides before you drill.  When you
    reach the bottom, go into the pipe.  Free the launch star, then use it.  You
    will land on a Starshroom.  Grab the coin if you need it, then use the next
    launch star as well.
    
    The goal of Silver Star missions are simple: Grab all five silver stars!  Two
    of the silver stars are on the outside, one on the left and one on the right.
    The other three are on the inside, one on the left and two on the right.  Once
    you have found all five, the star will appear on the top of the planet.
    
    > DIGGA-LEG'S DAREDEVIL RUN <                                         [DLDDR]
    
    When a comet appears over Spin-Dig Galaxy, return for a comet challenge.  This
    one requires you to defeat Digga-Leg without taking damage.  The fight itself
    is no different from the first one, so you can use the same strategies as
    before.  Be sure to watch out for the drill enemies.  If you are desperate, you
    can drill through the shockwaves before they reach you, but he will usually
    send out another one when you do this.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Fluffy Bluff Galaxy                        [FLFFY]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Search for the Toad Brigade Captain.................................[CAPTN]
      The Chimp's Stomp Challenge.........................................[STPCH]
      Every Planet Has Its Price..........................................[EPHIP]
    
    > SEARCH FOR THE TOAD BRIGADE CAPTAIN <                               [CAPTN]
    
    Man, the Toad Brigade is ALREADY causing trouble?  Those guys need to learn to
    stay out of Mario games.  Anyway, right from the start, if you climb up the
    tree to the left and grab the ? coin, 8 coins will appear, which you can
    collect if you desire.  Once you are done with that, follow the path toward the
    Cloud Flower.  The cloud flower will allow you to make cloud platforms as well
    as be floatier when you jump.  Spin to make some platforms to the next area.
    If you take damage or touch water, you will need to get a new cloud flower, but
    there is one in the area up ahead.  Use it to scale the wall.  Grab another
    cloud flower, since it will restock your cloud platform capacity, and hit the
    checkpoint flag.  Continue onward toward the next platform, using the cloud
    platforms as you see fit.  If you want to get the Comet Medal, try to keep at
    least two clouds when you reach the next area.  Wall jump up to the launch
    star.
    
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Right as you land, you should notice the Comet Medal.  You will need a
    |_____| few cloud platforms to grab it; just do your best to line to platforms
    up correctly.  By the time you have the medal, you will probably already have
    some Cosmic Clones chasing you.  You will also see some triagular objects.
    These are star chips.  If you collect all five on this planet, the clones will
    be defeated and a launch star will appear.  So, do so.  Use the launch star
    that appears when you are done.
    
    More cloud flower fun!  The stone faces in this area will try to push you off
    of the platforms, but you can jump on them, so try to use them to your
    advantage.  Use the stone faces and the cloud platforms to make it to the top
    of the wall, then make your way toward the swing.  There are plenty of cloud
    flowers in this area, so don't worry if you lose yours.  Continue forward and
    you will find the captain.  He says that someone named "The Chimp" challenged
    him to a race.  Whatever.  Keep going forward, and up to the top of the
    mountain to find this so-called The Chimp, and talk to him.  He will give you
    the star for free, so you don't need to worry about a race.  The Toad Brigade
    captain was probably just making it up because he was afraid.
    
    > THE CHIMP'S STOMP CHALLENGE <                                       [STPCH]
    
    Once you unlock the Mailtoad, The Chimp will send you a letter, challenging you
    to a minigame in Fluffy Bluff Galaxy.  You MUST get that letter before you
    attempt this star.  Start off by talking to The Chimp.  He will tell you to
    beat 10,000 points in 120 seconds in his minigame.  The idea here is to jump on
    enemies and collect coins to get points.  You can get the largest amount of
    points by jumping on multiple enemies in a row without touching the ground.
    Make good use of your midair spin while doing this; it makes chains a lot
    easier to rack up.  You will get 100 points for the first enemy in the chain,
    200 for the second, and 300 for every enemy after that.  You will also get 100
    points for each coin and 10 for each SB you pick up.  Here are a few tips for
    getting a good score.  Just to the behind the starting point, there is a tree
    with a ? coin in it.  Not only will you get 1,000 points for the ? coin, but
    eight more coins will also appear, for a total of 1,800 points.  In the area
    with the fountains, there is a life mushroom behind the tree.  Grab it for an
    easy 1,000 points.  Try to use the sling star on the building with upwards of
    30 seconds left.  There are a ton of enemies and coins to get up here, and you
    can easily bulk up your score in this area.  The 1-up mushroom up here is also
    worth 1,000 points, and the ? block has eight coins in it.  Once the timer runs
    out, if you have 10,000 points or more, you will get a star.  Otherwise, you
    will lose a life.
    
    > EVERY PLANET HAS ITS PRICE <                                        [EPHIP]
    
    Pick "Search for the Toad Brigade Captain".  You will need to get a whopping
    100 coins to feed a hungry Luma that is hidden on this stage.  To start your
    coin-collecting adventure, head to the right of the starting point, and grab
    the ? coin in the tree for 8 coins.  The tree in the area with the fountains
    has a pipe behind it.  You can play a minigame where you try to collect coins
    before they disappear.  If you can get them all, you will get not only 64
    coins, but 3 1-ups as well.  Once you reach the first cloud flower, make three
    cloud platforms straight up, such that you can reach the ? block.  You should
    notice that the tree has a Toad and a sling star on it.  Long jump onto the
    tree, and use the sling star.  You will notice the Luma and a ? coin.  Grab the
    ? coin and another 40 coins will appear.  Grab as many as you can.  If you have
    100 or more, talk the the Luma, give him the coins, and use the launch star
    that appears.
    
    Here, you will need to scale the wall using the cloud flower and the moving
    platforms.  Try to use the provided platforms whenever possible, as they will
    not cost you cloud platforms.  There will be plenty of cloud flowers along the
    way, however, and you can always backtrack if you run out.  When you reach the
    top, grab the star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Flip-Swap Galaxy                           [FLPSW]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Think Before You Shake..............................................[TKBSK]
      Purple Coin Flip 'n' Sprint.........................................[PCFLP]
    
    > THINK BEFORE YOU SHAKE <                                            [TKBSK]
    
    There is a simple, underlying mechanic here: Every time you spin, all of the
    red and blue platforms will switch.  Therefore, when jumping from one platform
    to an opposite-colored platform, spin.  When jumping from one platform to a
    like-colored platform, don't spin.  Starting with the part with the electrical
    fences, you will have more to think about.  Just keep your cool, and jump 
    through the gaps in the fences.  The Chomps represent the hardest part of this
    stage.  There will be places where you can hide from them, though, so make use
    of them.  The Chomps will ALWAYS follow a like-colored path, so if one is
    rolling on blue, you will be completely safe from it on red.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Near the end of this area is a Comet Medal on a blue platform.  It's
    |_____| not actually on the path of any Chomps, so it shouldn't be too hard to
    grab.  At the end of the level, the electric fences come back.  This is really
    the part where you will need to pay attention to what color platform you are
    jumping to, since this area forces you to do some like-colored-platform jumps.
    The last jump is a opposite-colored jump, so perform it and grab the star!
    
    > PURPLE COIN FLIP 'N' SPRINT <                                       [PCFLP]
    
    The good news here is that the underlying mechanic in this level is completely
    unchanged.  The bad news: the layout of the platforms is entirely different,
    and you only have 3 minutes to collect 100 purple coins.  All of the purple
    coins are in plain sight, so finding the coins should be mostly a non-issue.
    The hard part is getting them without succumbing to a trap.  The Chomps and
    electric fences are all intact on this stage, so you will need to dodge
    plentiful traps while collecting the coins.  If you are moving at a decent
    pace, 3 minutes should be enough time, so don't be afraid to spend a little of
    your time to keep yourself alive.  Once you reach the 100th coin on the last
    platform, the star will appear right in front of you.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Rightside Down Galaxy                      [RTSDN]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Breaking the Laws of Gravity........................................[LWGRV]
      The Great Crate Incinerator.........................................[BRNCT]
    
    > BREAKING THE LAWS OF GRAVITY <                                      [LWGRV]
    
    2-dimensional gravity platforming fun!  I really like this galaxy.  The gravity
    mechanic here is pretty easy to understand: Most of the areas of this galaxy
    have arrows on the walls.  The gravity always points in the direction of the
    arrows.  If there are no arrows, the gravity points down, except for in the
    green part.  Start off by going downward until you reach a flower.  You can
    ground pound the switch here for a few coins, then jump onto the flower.  Spin
    a couple of times to have it launch you onto the next platform.  Dodge the
    spiked enemy and spin the switch just ahead.  This will cause the direction of
    gravity to change to up.  Continue to the right, being very careful of the
    black hole.  Spin the purple Piranha Plant up ahead, then jump on it.  Use the
    next flower to launch you to the next area.  Keep on going to the right.  The
    ? coin here will cause a lot of coins to appear.  The next area will have you
    jumping between gravity directions and moving platforms.  Always be aware of
    your jump height, so you don't accidentally switch directions.  After passing
    the purple Toad, head up on the moving platform to find another switch.  You
    will then need to take the same platform down to the next area.  The yellow and
    black ceiling will warn you of dangers such as Chomps and Thwomps.  Getting
    crushed by a Thwomp is instant death, so be very careful in this area.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  This is tricky, but if you are between the two Thwomps in this area,
    |_____| you can wall jump off of the right-most one, then wall jump off the
    wall to reach the Comet Medal.  Once you've done this, continue right.  Grab
    the Fire Flower, and use it to burn the crates.  Keep moving to the right,
    burning the crates in your way.  When you jump to the area with the green wall,
    you will actually stick to it.  Keep going to the right.  After some Goombas
    and moving platforms, you'll be back in the 2-dimensional section.  The Thwomps
    here are all scripted in a pattern, and at the very beginning of the upward
    gravity section, there is a small area to hide if you need to take a breather.
    You should see the star now.  The hard part is getting it.  The trick is to
    spin while right above it, and you will fall right onto it.
    
    > THE GREAT CRATE INCINERATOR <                                       [BRNCT]
    
    Pick "Breaking the Laws of Gravity".  In the first gravity section with the
    switch, after flipping the switch, head back toward the left.  There will be a
    pipe on the ceiling.  Enter it.  Inside, there is a fire flower and a bunch of
    boxes.  Burn the boxes to find another pipe in the far right corner of the
    room.  Enter this pipe as well.  You will be tasked with burning a set of boxes
    in 20 seconds.  This time, your fireballs will go through the boxes, so you can
    take out more than one box per fireball. With a bit of strategy, you should be
    able to figure out a way to get them all within the time limit.  For your
    efforts, a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Bowser Jr.'s Fiery Flotilla                [FRFLT]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Gobblegut's Aching Belly............................................[GBLGT]
      Fiery Flotilla Speed Run............................................[FLTSR]
    
    > GOBBLEGUT'S ACHING BELLY <                                          [GBLGT]
    
    This stage is mostly a straight path, so just follow it forward.  The enemies
    with helmets can be defeated by spinning them, then jumping on them.  Also,
    watch out for the fire rod and Thwomp.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  This is pretty tricky, but when the first Thwomp descends, you can
    |_____| backflip onto it from the left side.  If you manage to get on top of
    it, you can collect the Comet Medal.  Spin the Magikoopa in the next area, then
    flip the nearby switch to open the door.  The Dry Bones here cannot be defeated
    permanently, so just jump into the sling star to reach the next area.  This
    part has fire rods and Dry Bones.  Just avoid everything and keep moving
    forward.  After spinning the Magikoopa, there is a life mushroom off to the
    left, which I highly recommend getting.  Once you have it, use the nearby
    launch star.
    
    Enter Bowswer Jr.  Ironically, he says that he will deal with you himself, then
    leave to let one of his monsters attack you, Gobblegut.  He will also
    specifically reveal to you his weak point, his "bellyache bulges".  Gross.
    Anyway, Gobbleget will mainly try to slam into you.  It is easiest to hit him
    when he is burrowing into the ground, since every bulge will get stuck on the
    way in.  As a tip, I highly recommend hitting the last three bulges first.  You
    can destroy the bulges by spinning them.  Once you break three, he will become
    angrier and faster.  This is why I recommended you break the last three first;
    it will be much easier at this point to hit the first three.  Once you manage
    to break all six you will be awarded with your first Grand Star!  This will
    allow you to access World 2.
    
    > FIERY FLOTILLA SPEED RUN <                                          [FLTSR]
    
    When a comet appears over Bowser Jr.'s Fiery Flotilla, return for a comet
    challenge.  This comet is misleadingly named; all you have to do is defeat
    Gobblegut within two minutes.  The strategy is exactly the same, and two
    minutes is actually plenty of time for this boss.
    
                       _    _                _      _      _____
                      | |  | |              | |    | |    |___  |
                      | |  | | _____  _____ | | ___| |     ___| |
                      | |/\| ||  _  ||  ___|| ||  _  |    |  ___|
                      |      || |_| || |    | || |_| |    | |___
                      |__/\__||_____||_|    |_||_____|    |_____|         [WRLD2]
    
              +-----(3)-----+      +---------(5)---------+
              |             |      |                     |
       <-----(1)           [*]-----+-----[!]-----(6)-----+-----[!]----(7)----->
              |             |      |   700 SBs           |  16 Stars
             [*]----(2)-----+      +---------(4)---------+
    
    Galaxy List:
      1. Puzzle Plank Galaxy..............................................[PZLPK]
      2. Hightail Falls Galaxy............................................[HGHTL]
      3. Boulder Bowl Galaxy..............................................[BLDBL]
      4. Cosmic Cove Galaxy...............................................[CMCCV]
      5. Wild Glide Galaxy................................................[WLGLD]
      6. Honeybloom Galaxy................................................[HNYBM]
      7. Bowser's Lava Lair...............................................[LVALR]
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Puzzle Plank Galaxy                        [PZLPK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      The Puzzling Picture Block..........................................[PCBLK]
      Purple Coin Shadow Vault............................................[PCVLT]
      Bugaboom's Back.....................................................[BGABM]
    
    > THE PUZZLING PICTURE BLOCK <                                        [PCBLK]
    
    You can ground pound anything with the "burst" icon on it, but the most
    important thing here is the center wooden piece.  Ground pounding that will
    snap the piece of the planet into the slot right below it.  Ground pounding is
    also a good strategy against the Wigglers here.  Now, ground pound the switches
    to get some goodies.  The far-left one will give you a bunch of musical notes
    worth 3 lives, and the near-right one has a launch star.  When you're ready,
    go ahead and use that.
    
    On this next planet, your job is to pound the platforms on the other side of
    the planet so they pop back out on the side you start on.  It's easiest to
    start with the tallest platform, so pound it, as well as the others, in.  Once
    all three have been pounded in, run back around to the other side, and use the
    now-reachable launch star.
    
    The platform that you will land on will slowly be cut away by the saws that you
    can see.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  You will need to be quick for this one.  On the left side of this
    |_____| platform is a small area jutting out of the side.  It contains a Comet
    Medal, but it gets cut away fairly quickly, and it is very hard to get without
    the platform there.  The next few saws up ahead will cut down a wall so you can
    pass through, and a wall jump area.  The next few platforms will be cut away
    entirely by the saws here, so you will need to be quick.  The purple bug enemy
    that can be found here is called a Mandibug.  To defeat it, all you need to do
    is ground pound its back.  If you jump on it, though, it will not be able to
    carry your weight, and won't move.  Therefore a quick ground pound will take
    care of it.  Ground pound the switch at the end to make a sling star appear.
    Use it quickly before the platforms get cut away, and it will take you to a
    Luma shop.  Buy the mushroom of your choice, and use the launch star.
    
    You will need to shift the pieces of this puzzle so that the top surface shows
    a picture of a bug.  Each surface with a burst icon needs to be ground pounded
    three times.  Once the puzzle is complete, a Mandibug stack will appear.  It's
    pretty much the same as one Mandibug, except it needs to be ground pounded
    twice, and it gets faster after the first hit.  Once you make it a permanent
    part of the floor, grab the star.
    
    > PURPLE COIN SHADOW VAULT <                                          [PCVLT]
    
    When a comet appears over Puzzle Plank Galaxy, return for a comet challenge.
    You have 1 minute to get all of the purple coins in this room.  The catch?
    There are tons of Cosmic Clones.  Make sure that you plan ahead so that you
    don't have to retrace your steps.  Once you get all 100, the star will appear
    in the middle of the room.
    
    > BUGABOOM'S BACK <                                                   [BGABM]
    
    Pick "The Puzzling Picture Book".  Your goal is to have 70 coins by the end of
    the second planet.  There are five in the far-right switch at the beginning of
    the stage, and four more on the path on the second planet.  The enemy on top of
    the platforms is holding one, and the ? coin has five.  The bushes at the
    bottom of the platforms are hiding four more (just run through the bushes to
    make them pop out), and pounding one of the wooden stumps on the planet will
    yield five more.  You can potentially have 24 coins now.  Jump into the pipe
    and pick up the ? coin here to make another 48 coins appear.  Try to grab as
    many as you can, since you will need most of them.  When you have 70 or more,
    talk to the Luma on the bottom of the planet, and give him 70 coins.  He will
    transform into a new planet!  Use the launch star to get over there.
    
    Use the cloud mushrooms to get to the platform with the tree, and you will see
    a familiar face.  Hey, it's Bugaboom!  The strategy here is similar to the one
    in the first Super Mario Galaxy, except this time, you need to get above him
    using the cloud mushrooms.  Three ground pounds to the back will take him down.
    On the first hit, he will walk on the ground.  For the second he will fly.  On
    the third, he will fly faster, as well as leaning from side to side to prevent
    you from ground pounding him or standing on his back.  Also, if you hit the
    water, you will need to grab a fresh cloud mushroom.  Once you have hit him all
    three times, grab your star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Hightail Falls Galaxy                      [HGHTL]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Hot-Stepping Dash Pepper............................................[DSHPR]
      Hightail Falls Speed Run............................................[FLSSR]
      Silver Stars in Hightail Falls......................................[SSHTL]
    
    > HOT-STEPPING DASH PEPPER <                                          [DSHPR]
    
    Enjoy the Super Mario World theme song here; it's quite the classic.  Cross the
    bridge in front of you, and grab Yoshi.  Run up the incline here quickly, you
    will need the momentum to get high enough to eat the Dash Pepper up here.  When
    you touch the pepper (or eat it with Yoshi's tongue), you will have enough
    momentum to run up steep inclines (and vertical walls) continue forward, and
    use the launch star at the end of the path.
    
    In this next area, you will need to use the pepper to get up the wall in front
    of you without hitting any of the obstacles along the way.  If you really want
    it, there is a 1-up on top of the wall, which you would require that you get
    the dash pepper on the left side of the wall.  You will probably just want to
    get to the launch star on the right side of the wall.  Once you reach it, use
    it.
    
    In this next area, the grey platforms will fall away when you step on them.
    You will want to jump liberally in this area, and make good use of the dash
    pepper that is so kindly placed here for you.  Once you make it to the end, use
    the launch star.
    
    This next area will have you running along walls again.  This time, though,
    there isn't any ground below you in some places, so if you mess up, it very
    well may spell doom for Mario and Yoshi.  You can gain some extra balance by
    targeting the poles with Yoshi's tongue, if you feel like you need some time to
    think about your moves.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  At the top of the second wall is a small alcove that contains a Comet
    |_____| Medal.  Be sure not to knock yourself into a position where you will
    miss the ground if you fall.  Once you have the medal, continue on to the left.
    Once you reach the slope, use the flowers to get to the next platform.  The
    star is in a small inset on the next wall.  You might consider bouncing off the
    wall to the right of the star to collect it; it's very difficult to pick up
    during a dash.
    
    > HIGHTAIL FALLS SPEED RUN <                                          [FLSSR]
    
    When a comet appears over Hightail Falls Galaxy, return for a comet challenge.
    You have 3 minutes to complete this stage.  Not only are you timed here, but
    there are also meteors, and some of the platforms have chunks taken out of
    them.  Fun, fun.  Better get moving!  If any of the pink enemies in this level
    latch themselves onto Yoshi's face, spin to destroy them.  Use the first dash
    pepper in the stage to run straight to the launch star.
    
    The next area is the tall wall.  Remember to head up the right side to get to
    the launch star.
    
    You will now have to deal with the grey, falling platforms.  This time around,
    though, they are not full squares, so you will also have to dodge the gaps in
    the platforms.  Use the dash pepper to quickly make it to the launch star at
    the end.
    
    This part has the largest difference: Wall running around meteors.  Thankfully,
    the camera zooms out far enough such that you can see what you're doing, but
    this is still an arduous task.  If you manage to dodge the meteors AND get to
    the end within 3 minutes, you will have a well-deserved star waiting for you.
    
    > SILVER STARS IN HIGHTAIL FALLS <                                    [SSHTL]
    
    For this one, you will need to have 30 coins by the time you reach the area
    with the poles on the walls.  The best places to get coins are the first wall
    that you have to run up, and the teleporter at the end of the falling platform
    section.  On the wall, the ? coin will cause a lot of coins to appear, and
    there are also a lot of coins on the right side of the wall.  If you don't have
    enough coins by the end of the falling platform section, the teleporter to the
    right of the launch star has some extras for you.  It is important that you
    don't lose any lives; losing a life will cause you to start at the checkpoint
    with 0 coins.  Once you reach the Luma, give him 30 coins and use the new
    launch star.
    
    On the new planet, there are a bunch of frog-like enemies running around
    holding items.  Five of those items happen to be silver stars, and Yoshi's
    tongue is super effective against the enemies, so get to work.  Once you have
    all five, grab your star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Boulder Bowl Galaxy                        [BLDBL]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Rock and Rollodillo.................................................[RLDLO]
      Rolling Crabber Romp................................................[RLRMP]
      C'mere, Goomba......................................................[CMERE]
    
    > ROCK AND ROLLODILLO <                                               [RLDLO]
    
    Right at the beginning, defeat the three nearby enemies to free the Rock
    Mushroom.  Does Mario, like, eat that thing?  Anyway, grab it to become Rock
    Mario.  In this form, spin to become a boulder, which can smash into things to
    break them.  You will exit boulder form after Mario rams into something, or
    after a certain amount of time.  Be careful, because smashing the boulder into
    the fences around this stage will break them, making it easier to fall off
    later.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  On the left, you should notice a Toad going at a crystal with a
    |_____| pickaxe.  As much as I hate helping out the Toad Brigade, ramming the
    crystal twice in rock form yields a Comet Medal, so you might as well go ahead
    and do that.  Once you're done, ram into the red and grey wall to knock it
    down.  Roll, now, off the red and yellow ramp to get to the next area.  Here,
    you will once again be tasked with defeating all of the enemies.  Use Rock
    Mario to mow them down, defeating a lot at once.  Just be sure not to break too
    many of the fences.  Also, if you get injured, there is a rock mushroom on a
    platform across from the checkpoint flag.  Once you are done, the cage will
    open to reveal a launch star.
    
    The launch star will take you to a rocky planet with some boulders and Chomps
    on it.  Do not roll into the Chomps; you cannot defeat them this way.  You may
    notice another Toad with a pickaxe.  Ram into the rock he is mining to reveal
    a pipe.  There are six chance dice in here, and this area can be a good source
    of coins and lives.  Once you are done, find the crystal with the sling star
    inside, and roll into it twice.  The sling star will take you to a Luma shop
    and a launch star.  Grab a snack from the Luma shop, and then take the launch
    star to the boss.
    
    Meet Rollodillo.  What you will need to do here is to grab the rock mushroom
    and roll into his unprotected backside.  The first time, this is easy, but then
    he will curl up and try to roll into you.  Dodge him a couple of times, and he
    will uncurl, giving you a chance to strike.  Each time you hit him, he will get
    slightly smarter about how he tries to hit you.  After hitting him twice, he
    will roll at you twice before stopping, and after hitting him three times, he
    will roll at you three times before stopping.  Once you have hit him for the
    fourth and final time, he will relinquish his star.
    
    > ROLLING CRABBER ROMP <                                              [RLRMP]
    
    When a comet appears over Boulder Bowl Galaxy, return for a comet challenge.
    Here, you will 60 seconds to defeat 30 Crabbers on a small, spherical planet.
    You will be allotted a rock mushroom to get the job done.  Keep in mind that
    your turning radius in rock mode is absolutely awful, so aim before you spin.
    Also, if you take damage, you lose the rock mushroom, which will cost you some
    time.  The green Crabbers are much faster, so you might want to specifically
    aim for them if they are nearby.  Also, since the planet is meshy, you can see
    through it.  Therefore, you don't necessarily need to be right next to an enemy
    to aim for it.  Once you take them all down, grab your star.
    
    > C'MERE, GOOMBA <                                                    [CMERE]
    
    Once you unlock the Mailtoad, Gearmo will send you a letter, asking for help in
    Boulder Bowl Galaxy.  You MUST get that letter before you attempt this star.
    Pick "Rock and Rollodillo".  On the spherical planet with boulders and Chomps,
    find Gearmo, and talk to him.  He will ask for a Goomba.  As a preprocessing
    step, try to take out the boulders in this area.  If a Goomba walks into a
    boulder, it will get crushed, and little guys aren't very smart.  Once you're
    done with that, ram into the rocks in this area.  Some of them have Goombas
    inside.  Once you find a Goomba, have it follow you back to Gearmo.  Once it
    walks between the markers, Gearmo will hold it up Zelda-style, and give you a
    star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Cosmic Cove Galaxy                         [CMCCV]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Twin Falls Hideaway.................................................[TWNFL]
      Exploring the Cosmic Cavern.........................................[CCVRN]
      Catch That Star Bunny...............................................[STBNY]
    
    > TWIN FALLS HIDEAWAY <                                               [TWNFL]
    
    Ah, a water galaxy... how peaceful.  Anyway, before you jump into the water, I
    highly recommend grabbing the shell from the Koopa to the left; it makes
    swimming a lot easier.  Continue along the underwater path until you reach a
    spiny puffer fish
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  If you keep going in the same direction underwater, past the ? coin and
    |_____| the line of coins that it spawns, you should see the Comet Medal in
    plain sight inside a seashell.  If you get lost, try to find your way back to
    the cave you came out of.  Once you have it, head to the surface and try to
    find a castle-like object nearby.  Swim to it once you find it, and climb up.
    Ground pound the switch on the top to freeze all of the water.  Directly in
    front of you, you should notice a pair of now-frozen waterfalls.  Skate over in
    that direction, and wall jump up them once you reach them.  To skate, simply
    spin while you are standing on ice.  This is significantly faster than running
    or swimming.  Once you reach the waterfalls, wall jump up them to reach the
    top, and spin the crystal twice to release the star.  Jump across and grab it.
    
    > EXPLORING THE COSMIC CAVERN <                                       [CCVRN]
    
    This time around, the planet will start completely frozen.  You will need to
    grab a key to free the Luma in the cage.  Start by heading in the same
    direction as last time, taking care not to touch the ice enemies around here.
    You should eventually find a pipe.  Jump down it and ground pound the blocks to
    reach a 2-dimensional swimming section.  Start by heading up the ramp, avioding
    the bubbles.  If you happen to hit a bubble, it will take you all the way back
    down the ramp, so be careful.  Wall jump up and dive into the water.  Grabbing
    bubbles and coins will replenish your air when underwater, so be sure to find
    one if you are running out.  Head down, then right, and spin the switch to open
    the door.  Continue downward, being careful of the eels in this area.  After
    performing their bite attack, they will retract into their caves, so use that
    opportunity to continue onward.  At the very bottom, there is a pipe.  In this
    next area, you will need to swim through the floating water in an upwardly
    direction.  Watch out for the mines on your way up.  At the top, you will find
    a platform with a penguin.  The next section will require you to stay within
    the moving water boxes.  Continue along, moving from box to box.  At the end of
    this area is the key, and a pipe.  Grab the key, then jump into the pipe.  Talk
    to the Luma that you have just rescued, and he will transform into a launch
    star.  Hah, I bet you thought you were done.  You will land on a Starshroom.
    Using the nearby launch star will send you straight over the star, and onto a
    sherical planet with a ring around the middle.
    
    The purple enemies here can be defeated only when they are purple.  Every time
    they jump, they will turn yellow and stretch out.  If you touch them while they
    are yellow, you will take damage.  Grab the spin drill, and try digging through
    the various dirt spots until you find one that exits on the other side of the
    planet.  You will need to defeat the enemies in this area by ground pounding or
    drilling them.  One of them is holding a key.  Once you find it, drill into the
    area that you have unlocked, and the planet will fill up with water.  The star
    is now easily accessible.
    
    > CATCH THAT STAR BUNNY <                                             [STBNY]
    
    Pick "Twin Falls Hideaway".  You will need to collect 15 coins before wall
    jumping up the waterfalls.  The best source of coins is the ? coin underwater,
    near the cave with the puffer fish in it.  There are plenty of coins on the
    surface of the water that are readily available after you freeze the water.
    Once you have 15, talk to the Luma near the castle, and give him the coins.
    Use the launch star that appears here.
    
    This will take you to a very dangerous-looking planet.  If you fall in any of
    the holes here, you will lose a life.  Talk to the star bunny nearby, and he
    will dare you to catch him.  The easiest way to do this is to pound one of the
    nearby switches to freeze the water, then skate to catch him.  He is faster
    than you while running, but while you are skating, you have the edge.  Get
    close to him and spin to catch him.  Once you do so, he will give you a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Wild Glide Galaxy                          [WLGLD]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Fluzzard's First Flight.............................................[FLZRD]
      Jungle Fluzzard Race................................................[JNGRC]
    
    > FLUZZARD'S FIRST FLIGHT <                                           [FLZRD]
    
    This stage is fun!  You will try to glide Fluzzard to the sun circle at the
    end.  To start the tutorial, talk to the bird in the middle.  Once you are
    comfortable with the controls, start up the actual minigame.  Here are some
    things to consider while gliding.  Crashing into a wall will cause you to lose
    a life, so try not to do that.  Running into other objects such as gates will
    only cost you one health, but remember that you only have 3 health.  The
    balloons generally have SBs inside; you can break them by running into them or
    by shooting a SB at them.  Just in case you take damage, there are coins lying
    around the stage, so you can replenish your health.  Make it to the sun circle
    to get a star.  Note that you do not need to beat 1:30.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Along the path, there are five gates.  The first four are in plain
    |_____| sight, but the fifth is a little trickier to find.  After the cave with
    the branching paths, look down and to the left to find the fifth gate.  If you
    fly through all five, a Comet Medal will appear at the left side of the course,
    in front of the fifth gate.  If you've gone through all the trouble to fly
    through the gates, make sure you grab the medal at the end of the course.
    
    > JUNGLE FLUZZARD RACE <                                              [JNGRC]
    
    Once you unlock the Mailtoad, Jibberjay will send you a letter, challenging you
    to a race in Wild Glide Galaxy.  You MUST get that letter before you attempt
    this star.  Talk to the black bird in the middle of the platform to start the
    race.  The controls and the course are exactly the same, so use your muscle
    memory to get the end as quickly as possible.  Get in first to nab a star.  One
    trick that might come in handy is that nosediving (tilting the Wiimote down)
    actually increases your speed, so you will want to do that whenever possible.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Honeybloom Galaxy                          [HNYBM]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Bumble Beginnings...................................................[BMBLE]
      The Secret Wall Jump................................................[WLJMP]
    
    > BUMBLE BEGINNINGS <                                                 [BMBLE]
    
    Get it?  It's a pun.  About bees.  Anyway, if you played the first Super Mario
    Galaxy, you will probably recognize the music here as an arrangement of the
    Honeyhive theme from the first game.  Sweet.  Start off toward the left, wall
    jumping when necessary.  Grab the swings by jumping into them, then let go
    with the desired trajectory with the A button.  Use this technique to cross the
    next gap.  Don't worry if you fall in, there is an area underneath, which you
    can use to climb up, if necessary.  Continue upward until you reach the Bee
    Mushroom.  You can use this to fly small heights, but touching water will make
    you lose the ability.  Fly up to the next platform, then continue right and up.
    Avoid the flying enemies and water.  If you need them, there are bee mushrooms
    scattered among this area, so you can always backtrack if you take damage.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  To the right of the first flying enemy is another enemy of the same
    |_____| type; to the left of it is a Comet Medal in an alcove.  Be careful not
    to get hit on the way in or the way out.  After you grab it, continue upward.
    Once the camera rotates again, jump onto the vines to go to the next area.
    There are some huge grapes here, and if you hit one, you will bounce off.  This
    is dangerous, but you can use it to your advantage to get high-up items.
    Hitting one will also restore a small amount of your fly gauge, as does
    collecting coins midair.  Coninue right and up, until you reach an area with
    poles.  You grab onto the poles to fill up your fly gauge, but watch out for
    Fuzzies that might be lurking on the poles.  Keep moving up, then cross the
    large gap on the right using the swings.  Grab the vine to go to the next area.
    This part requires a lot of flying with the bee mushroom, and there are a lot
    of things to watch out for.  The spiky plant enemies will lunge toward you
    every once in a while, and the flower-like platform will eat you if you stand
    on it for too long.  Being mindful of these things, continue right until you
    reach a set of cloud platforms.  Fly from the first to the second, then from
    the second to the star just above it.  The bees will send you a 1-up mushroom
    after you beat this stage, so you can talk to the Mailtoad after you beat it
    for a free life!
    
    > THE SECRET WALL JUMP <                                              [WLJMP]
    
    Pick "Bumble Beginnings".  Just before the first bee you meet, there is a
    swing.  If you manage to swing up to the right and do a well-timed spin, you
    can wall jump off of the wall high above the bee.  Continue upward and above
    the nearby alcove for an easy hidden star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Bowser's Lava Lair                         [LVALR]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Bowser's Big Lava Power Party.......................................[BBLPP]
      Lava Lair Speed Run.................................................[LVASR]
    
    > BOWSER'S BIG LAVA POWER PARTY <
    
    That's a mouthful!  Also, the Koopa's Road theme is back again!  Classic video
    game music is the best!  Walk forward, and spin the Magikoopa to spawn a Pull
    Star.  These are used by pointing at them with the cursor, and holding A.  The
    cursor will change into a glove when you are hovering over the pull star, so
    you will know when you are doing it right.  Cross the next planet using the
    moving platforms.  Be careful of the fireballs that jump in and out of the lava
    here.  Once you reach the other side, ground pound the spring to reach the next
    planet.  You can backflip over the spinning fireballs here, but don't cross the
    lava until you find the floating life mushroom; you will want it later in this
    stage.  Once you find it, board the platforms and cross the lava.  Backflip
    over this set of fireballs, too, and break the launch star out of the crystal.
    
    The launch star will take you to an area with flipping platforms and, you
    guessed it, more lava.  The platforms will shake before they flip, so if the
    platform you are on starts to shake, find somewhere else to be.  Grab the 1-up
    mushroom if you are feeling bold, and if you want to find out how much the Toad
    Brigade fails, head right.  It seems that they have found a coin for you.
    Yippee.  Continue forward to fight a Hammer Bro.  He will throw two hammers at
    you before taking a break.  Use this time to spin him, then kick him.
    Defeating him will cause a sling star to appear.  Use it to get to a platform
    with some fire rods.  Grab the ? coin on the pillar if you need some coins,
    then ground pound the nearby switch.  This will cause the platform to fall
    down.  Continue forward to find more flipping platforms.  Cross the platforms,
    and you will be on a platform with a couple of Whomps.  If a Whomp sees you, it
    will slam its face into the ground in an attempt to crush you.  It is succeeds,
    you will suffer instant death, so don't let that happen.  If you manage to step
    out of the way in time, ground pound its back to yield a bunch of SBs.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Just above the second Whomp is the Comet Medal.  If you backflip, then
    |_____| spin off of the Whomp's back, you will get enough height to reach the
    medal.  Once you have it, ground pound the Whomp and continue to the right.
    Jump toward the gold meteorite to get pulled toward it, then ground pound the
    burst icon to break down the door.  Jump into the purple force field to get
    pulled to the next area.  Here, you will need to traverse the platform without
    falling into the holes left by the skulls as they eat at the platform.  The
    first set will move around in a fairly predictable manner, but the second set
    is fairly random in its trajectory; be very careful here.  Once you are past
    that, jump onto the purple platform.  In classic Super Mario fashion, it will
    start to make a path that you will need to follow to get to the end.  The path
    will come to a life mushroom very soon after it starts; if you have lost any
    lives since the first life mushroom, make sure you grab it.  When the path
    reaches the other side, be sure to get off, since the path will start to sink
    into the lava.  The next area is similar, but the platform is smaller.  The
    nearby statues will fire lasers that you will need to jump over to get to the
    other side.  When you reach the end, you will find two Hammer Bros to welcome
    you.  If you're having trouble dealing with them, try spinning the hammers.
    They will turn into SBs if you time it correctly, but you will get hurt if you
    don't.  Once you're done here, continue forward.  There is another meteorite
    here, but I would like to draw your attention to the flagpole just to the left
    of it.  It has yet another life mushroom on it.  Grab it, then ground pound
    meteorites into the three Bowser faces on the door.  You will be sucked into a
    void once you are done.
    
    Bowser will mention something about space pancakes, which made me hungry, but
    continue on when you are ready.  Three meteorites will fall on the planet you
    are on.  You can tell where they are going to land, because there will be a
    glowing circle where they are targeting.  Bowser will then punch the planet;
    again, avoid the glowing circle.  He will get stuck, during which time you
    should ground pound one of the now-floating meteorites at him.  After you do
    this twice, he will add flame breath to the mix.  Just keep moving, and you
    should have no problem dodging this.  Two more hits will yield a Grand Star.
    Bowser will mention something about a "master plan", but you can worry about
    that later.  Grab the Grand Star, and head to World 3!
    
    > LAVA LAIR SPEED RUN <                                               [LVASR]
    
    When a comet appears over Bowser's Lava Lair, return for a comet challenge.
    You have 30 seconds to finish the entire stage!  Just kidding, but the timer
    will only start off with 30 seconds on it.  When you see a clock, grab it to
    add 10 seconds to the timer.  I'm going to assume that you can find most of the
    timers on your own, but I will point out some of the ones that are harder to
    find.
    
    On the cylindrical planet with the moving platforms, there will be a life
    mushroom in the same place it was before; be sure to grab that.  The extra
    health will help out in a pinch, if you need to do something dangerous in order
    to grab a clock.
    
    There is a clock where the Toad Brigade used to be, to the right of the first
    set of flipping platforms.  On the next planet, there is a clock above the
    pillar with the fire rods coming out of it.  Just backflip onto the pillar to
    get to the top.  To the left of the first Thwomp is another clock; make sure
    you jump over the electric fence.
    
    After you get past the Bowser statues that shoot lasers, the star will be right
    in front of you.
    
                       _    _                _      _      _____
                      | |  | |              | |    | |    |___  |
                      | |  | | _____  _____ | | ___| |      __| |
                      | |/\| ||  _  ||  ___|| ||  _  |     |__  |
                      |      || |_| || |    | || |_| |     ___| |
                      |__/\__||_____||_|    |_||_____|    |_____|         [WRLD3]
    
                     +---------(1)--------(3)----[!]----(6)
                     |                     |  1,000 SBs
               <-----+-----[!]-----[A]     |            [A]----(7)----->
                     |  28 Stars           |
                     +---------(2)--------(4)----(5)
    
    Galaxy List:
      1. Tall Trunk Galaxy................................................[TLTNK]
      2. Cloudy Court Galaxy..............................................[CLDCT]
      3. Haunty Halls Galaxy..............................................[HNTHL]
      4. Freezy Flake Galaxy..............................................[FZFLK]
      5. Rolling Masterpiece Galaxy.......................................[ROLMP]
      6. Beat Block Galaxy................................................[BTBLK]
      7. Bowser Jr.'s Fearsome Fleet......................................[FRSME]
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Tall Trunk Galaxy                          [TLTNK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      The Flotacious Blimp Fruit..........................................[BLMPF]
      Tall Trunk's Big Slide..............................................[BGSLD]
      Tall Trunk's Purple Coin Slide......................................[PCSLD]
    
    > THE FLOTACIOUS BLIMP FRUIT <                                        [BLMPF]
    
    Right at the start, run around to the other side of the planet to find a Yoshi
    egg.  Bust Yoshi out, then run back around to the giant tree.  You will find a
    teleporter and some Blimp Fruit.  Use the teleporter if you need lives, then
    have Yoshi eat one of the blimp fruit.  While floating, you can hold A to hold
    Yoshi's breath, causing you to hover, or you can spin to cancel out of blimp
    mode entirely.  Use the blimp fruit to make your way up the tree.  At the top,
    there is a life mushroom, and a launch star.  Grab the mushroom if you can get
    high enough, then use the launch star. 
    
    You will land on a cylindrical planet.  Use the blimp fruit you see here to get
    on the moving platforms above you.  Jump in the pipe on the left if you need
    some lives.  After that, make your way to the blimp fruit on the right.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  If you take this blimp fruit up and slightly to the left, you will see
    |_____| an easy Comet Medal.  Once you've grabbed it, use the same blimp fruit
    to go up the passage to the right.  Grab the blimp fruit in midair to refill
    your air gauge, and continue upward.  You should see some star chips floating
    in this area.  Since the gravity in this area is circular, just jump down and
    use the blimp fruit here to grab all five.  Once you get them all, a launch
    star will appear in an alcove.  Use the blimp fruit to get to it.
    
    When you land, the star will be right below you.  Unfortunately, you will need
    to do a little bit more platforming before you can get to it.  Jump down the
    tunnel on the right.  When you land, grab the blimp fruit and start your
    ascent.  You will need to make good use of the hover function in order to avoid
    the spiky fruit in this area (since you cannot use your tongue in blimp mode).
    Grab the blimp fruit as you see them, and continue upward to your star.
    
    > TALL TRUNK'S BIG SLIDE <                                            [BGSLD]
    
    One of the locals here, called Whittles, will mention a "green 'stache".  Looks
    like we found Luigi.  In any case, use the teleporter here if you need lives,
    then jump onto the swing.  Use the swings to ascend the tree to the launch star
    near the top.
    
    The launch star will take you to the slide of this level's namesake.  When
    you're ready, jump in for some classic slide music!  Watch out for Spinies,
    spiky fruit, and Wigglers on the way down.  Keep in mind that you can still
    jump with the A button, and spin in midair.  This will also cause you to move a
    little slower, so it might come in handy if you lose control.  If you get hurt,
    try to grab one of the coins on the way down.  If you're really accurate, the
    balloons here contain SBs.  If you fall through a hole in the slide, or off the
    edge, you will have to try again, so be careful.  Don't get discouraged; this
    is HARD!  When you reach the bottom, talk to the frighteningly trianular
    Whittle to get a star.  Looks like Luigi wasn't here after all.  Too bad....
    
    > TALL TRUNK'S PURPLE COIN SLIDE <                                    [PCSLD]
    
    Just when I thought the slide couldn't get any harder, they drop some purple
    coins on it.  The good news is that there are 140 of them, and you only need
    100.  Additionally, the Spinies are gone, though the spiky fruit and Wigglers
    aren't.  Unfortunately, even getting "just" 100 of the coins is no mean feat,
    especially since some of the coins on the slide are mutually exclusive.  I
    know this is probably not what you want to hear from a guide, but I feel like
    the best advice I can give you here is "practice makes perfect".  If you manage
    to grab 100 or more, you will get a star, but be sure to collect a
    well-deserved 1-up mushroom behind the tree first.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Cloudy Court Galaxy                        [CLDCT]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Head in the Clouds..................................................[HDCLD]
      The Shadow Lining...................................................[SDWLN]
      Silver Stars in the Purple Pond.....................................[PPLPD]
    
    > HEAD IN THE CLOUDS <                                                [HDCLD]
    
    Start this one off by grabbing the cloud flower in front of you.  Keep moving
    forward, collecting the cloud flowers as you need them.  If you look to the
    right, you should notice a life mushroom.  Grab it if you want it, then keep
    going forward.  Once you reach the platform at the end, the Whittle will hint
    that you should make a cloud in the wind current.  If you do so, the wind will
    push the cloud platform, giving you a free ride.  The platforms that look like
    drums are very bouncy.  Use them and your cloud platforms to get up to the
    cymbal-like platform.  If you ground pound the middle of the cymbal, a lot of
    SBs will appear.  Use the launch star when you are done here.
    
    Grab the cloud flower to replenish your cloud platform supply, then make a
    platform above the grated air current in the middle of the area.  Avoid getting
    squashed by the platforms that are sticking out of the wall, and jump on top.
    There is a teleporter up here if you want to use it.  When you are ready,
    ground pound the springs and create a cloud platform in the wind current.  You
    may need two platforms to traverse this gap.  Once on the other side, use the
    launch star.
    
    Grab a fresh cloud flower, and continue to the right.  Create a cloud platform
    in the air current, and go up, being careful not to hit the spiky fruit.  Next,
    you will need to jump down into the air current before you make the platform.
    Again, don't be afraid to make two platforms here; there is a cloud flower at
    the top of the wall just ahead.  Grab it, then continue to the right.  You will
    come to an area with an upward air current, and two walls that close in on each
    other.  Time your cloud platform so that you don't get crushed.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  There will be a small alcove in the walls; you will be safe here when
    |_____| the walls close in on each other.  On the left side, there is a cloud
    flower, on the right, Comet Medal.  Once you grab both, continue your ascent.
    To do this, just jump out of the alcove, and create another cloud platform.
    Upon reaching the top of the wall, grab the cloud flower on the right, and use
    cloud platforms to grab the star up above.  Be careful, because the wind here
    will actually try to hinder you.
    
    > THE SHADOW LINING <                                                 [SDWLN]
    
    When a comet appears over Cloudy Court Galaxy, return for a comet challenge.
    The mechanic here is that platforms will zoom in from around the area when you
    get close enough to where they should be.  They will then zoom back out when
    you get too far away.  Additionally, Cosmic Clones will start to spawn.  Start
    off here to the right; the platforms should show you the correct path after
    that.  Once you get the five star chips, use the launch star to go to the next
    area.
    
    Use the zooming platforms to wall jump up to the top, then run right.  Don't
    stop, or the Cosmic Clones will catch up to you.  Wall jump up to the sling
    star and use it.  Quickly continue right to another sling star.  This will take
    you to a crystal with a star.  You will need to deal with more Cosmic Clones
    while you bust the star out of the crystal.
    
    > SILVER STARS IN THE PURPLE POND <                                   [PPLPD]
    
    Pick "Head in the Clouds".  You will need 30 coins by the time you get to the
    wall with the air current.  Good places to get coins are the ? coin in the
    first area, the ? coin on the drum platform, and the teleporter on top of said
    wall.  You can always just jump back down, so don't be afraid to go a little
    farther than the Luma to get to 30 coins.  Once you have 30, give them to the
    Luma and use the launch star.
    
    This is a fairly interesting area.  The purple goop on the planet's surface is
    toxic, and will spell instant doom for Mario if he touches it.  You will get a
    fresh cloud star when you land, and there is also one on the left side of the
    area.  You will need to get all five silver stars without falling into the muck
    or losing your cloud mushroom (you will fall through the platforms if you don't
    have cloud abilities).  Head to the right first, using as few cloud platforms
    as possible.  Long jumping really helps in this area.  Unfortunately, each
    silver star that you collect spawns another Cosmic Clone for you to deal with.
    They will follow your moves exactly, so you will need to make sure you don't
    retrace your steps.  If you were alive during that era, think like you're
    playing Snake.  Continue counter-clockwise.  Once you have 4 silver stars, you
    will likely be in a really bad position; use your cloud platforms (you will
    need at least two) to go down and slightly left.  Here is the cloud flower that
    you saw at the beginning of the area.  Head back to the right, then down to
    find the path to the last silver star.  The star will then appear where you
    started this area.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Haunty Halls Galaxy                        [HNTHL]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      A Glimmer of Bulb Berry.............................................[BLBRY]
      Sneaking Down the Creepy Corridor...................................[SNKCD]
      Spooky Cosmic Clone Chase...........................................[SPKCC]
    
    > A GLIMMER OF BULB BERRY <                                           [BLBRY]
    
    Ahhh... classic Ghost House music.  Start along the moving path in the opening
    area, dodging the ghosts and grabbing the SBs from the ? boxes if you want.
    Use the teleporter at the end if you feel so inclined, then use the launch
    star.
    
    The path in this next area will appear out of the left wall, and disappear into
    the right wall.  You will need to use the path while you can see it, or else
    you will fall into oblivion.  Dodge the ghosts as you traverse the path, and
    hit the checkpoint flag at the end.  The next area is similar, except the
    platform moves from right to left.  Grab the 1-up mushroom if you need it, and
    continue onward.  The next, green platform is very fast, and will have some
    branching paths.  Always take the paths that move forward or right.  All of the
    other paths lead to dead ends.  The final, red platform will have stairs.  This
    platform will appear to end, but if you wait, another platform will come out of
    the left wall.  Jump to it, and continue forward.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Before you jump into the pipe, take the U-shaped path past the pipe to
    |_____| score a Comet Medal.  When you're ready, jump into the pipe, and grab
    a Yoshi on the other side.  Have Yoshi eat the Bulb Berry, which will cause
    Yoshi to light up, and reveal nearby invisible paths.  This effect is
    temporary, though, and if it runs out, the platforms will disappear, causing
    you to fall.  The area that you can stand on will begin to shrink when you are
    almost out of time, and the line will start to turn green.  With the path lit
    up, go to the right.  Grab a fresh bulb berry from the other side, then look
    down to find a key.  This will open the door to the next area.  Continue up the
    stairs, jump across the gap, then head down, being sure to grab a fresh bulb
    berry whenever you find one.  Head through the door down here, and continue
    right.  There is an area here that looks like a dead end, but there is another
    platform to the right, simply jump over the gap to make it there.  Once you do
    this, jump onto the bookshelves, and use the flower to swing yourself to the
    star.
    
    > SNEAKING DOWN THE CREEPY CORRIDOR <                                 [SNKCD]
    
    Start off the same way you did before, except that the path is a little bit
    longer this time.  When you reach the signpost, a bunch of Boos will appear
    behind you.  The sign is, of course, a lie; Boos will be afraid of you if you
    are looking at them, causing them to be unable to move.  Anyway, at the end of
    this path is a new kind of platform: the shrinking platform.  As soon as you
    step on the green panels, they will begin to disappear.  This effect is
    permanent, and the platforms will never come back.  Use the launch star at the
    end here.
    
    Keep the Boos in this area at bay by keeping an eye on them, and cross the
    moving platforms to the end.  Be careful of the skull in this area; it can
    really sneak up to you due to the camera angle.  At the end is a sling star.
    It will take you to a moving platform with those platform-eating skulls on it.
    Fortunately, the skulls all follow pre-determined paths, so they are not too
    difficult to avoid.  Again, if you reach a point where you need to wait, face
    the Boos to prevent them from attacking you.  Continue to the next moving
    platform, but be careful, because the platform is not the same shape all the
    way through.  Stay near the middle of the platform to be safest.  When the Boos
    appear, run toward the camera, jumping onto the moving platforms.  Grab the
    star at the end before the platforms shrink.
    
    > SPOOKY COSMIC CLONE CHASE <                                         [SPKCC]
    
    When a comet appears over Haunty Halls Galaxy, return for a comet challenge.
    This is just basically beating the second half of "Sneaking Down the Creepy
    Corridor" with Cosmic Clones chasing you the entire way.  Make sure to keep
    moving, and don't double over your path.  At the end, you will have to break
    the star out of a crystal while dealing with the clones.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Freezy Flake Galaxy                        [FZFLK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Bowser on Ice.......................................................[BWICE]
      Sorbetti's Chilly Reception.........................................[SRBTI]
      The Chimp's Skating Challenge.......................................[SKTCH]
    
    > BOWSER ON ICE <                                                     [BWICE]
    
    You can use the fire flower here to melt snow sculptures.  The Goomba statue on
    the underside of the planet has a launch star inside.
    
    The launch star will take you near a star bunny.  He says that the snow
    sculptures give him the creeps.  The Goomba statues don't contain anything
    important, but the Bowser statue, which takes three fireballs to destroy, has a
    slide behind it.  Take the slide to a new area.  There is a snow structure in
    this area.  The bricks that are made of snow can be melted with fireballs.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  One of the snow bricks on the bottom level of the structure has a Comet
    |_____| Medal behind it; just melt the brick to get the medal.  Now, if you
    look around the structure, you will see a pipe sticking out of the ground.  You
    will need to use the fire flower to find the top of the pipe. Once you've found
    it, go inside.  In this area, you will be using the snowballs to get from
    platform to platform.  If you roll a snowball into the lava, it will leave a
    path that you can walk on.  Additionally, if you roll a snowball around in the
    snow, it will get bigger.  Use the snowballs you have to go clockwise around
    this area, and grab a fire flower at the end.  Use this to melt the Bowser
    statue in the middle.  Three fireballs to the statue will net you a star.
    
    > SORBETTI'S CHILLY RECEPTION <                                       [SRBTI]
    
    Interestingly, the fire flower at the beginning of this stage has been replaced
    with a rock mushroom, but it can still break the Goomba statues, so ram the one
    on the underside of the planet to reveal a launch star.
    
    In this area, you will need to find some star chips.  They are hidden inside
    inside the Goomba statues and crystals in this area.  The ones that are the
    hardest to find are inside the Goomba statue at the top of the hill, and the
    tree next to the star bunny who says that he DIDN'T hide star chips.  You will
    get a launch star for your troubles.
    
    The next area is very snowy, and the visibility is terrible.  Go slowly so that
    you don't unexpectedly run into something, or, for that matter, run into
    nothing.  If, from your starting direction, you turn about 45 degrees right,
    then walk in a straight line, you should find a slope with a star bunny next to
    it.  Run down to find a Luma shop.  If you have enough SBs, grab a mushroom,
    then use the launch star.
    
    Use the sling star on this planet to... holy cow, that thing WAS Sorbetti?  The
    main idea here it to spin his red nose.  Sometimes, he will crash into stuff,
    revealing items, but he will mainly focus on hitting you.  Hit him twice, and
    he will start to roll really quickly, making him very hard to hit.  If you
    manage to hit him one more time, he will leave you a star.
    
    > THE CHIMP'S SKATING CHALLENGE <                                     [SKTCH]
    
    Pick "Bowser on Ice".  Instead of melting the first Bowser statue, melt the
    tree directly on the left of the Bowser statue.  Go down the pipe that was
    hiding there, and The Chimp will challenge you to a skating game.  This game is
    pretty simple.  You need to get 500 points in 60 seconds.  You get points by
    skating into the blob-like enemies.  Green ones are worth 10, and gold ones are
    worth 50.  If you skate into a spiky purple one, you will get knocked down,
    costing you valuable time.  If you manage to clear all the positive blobs in a
    set, the next set will appear immediately.  If you get at least 500 points, The
    Chimp will give you a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Rolling Masterpiece Galaxy                 [ROLMP]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Silver Chomp Grudge Match...........................................[SLVCH]
      Masterpiece Speed Run...............................................[MSPSR]
    
    > SILVER CHOMP GRUDGE MATCH <                                         [SLVCH]
    
    Let's get the ball rolling!  During this entire level, you will be rolling on a
    Star Ball.  Use the first area to get used to the controls, then, when you're
    ready, jump into the yellow hole to shoot yourself to the next area.
    
    You will need to find a key on the green section of this planet to unlock the
    cage on the red part.  Jump into the hole when you have unlocked it.
    
    In the next area, platforms will zoom in from around the area when you get
    close enough.  Maneuver the ball toward the yellow, blue, and green platform,
    then jump on.  When you jump on, it will start to move upward.  Be careful of
    the Goombas here; they can't directly hurt you, but running over them can
    really mess up the ball, potentially causing it to fall off.  At the top, turn
    all of the blue switches yellow, then cross the bridge, and fall into the hole.
    
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  To grab this Comet Medal, you will need to be quick, since the saws
    |_____| will cut away this area of the platform.  Roll the ball onto that part
    of the platform, being careful not to hit the saws.  Once you get the medal,
    get off of that platform quickly, so that you don't fall down with it.
    Continue forward, keeping in mind that the saws will cut off pieces of the
    platform if you are too slow.  Once you reach the ramp, try to jump up it as
    much as you can; this is a lot faster than rolling all the way up.  Cross the
    bridge, and drop onto the platform with the Silver Chomp.  You will need to
    knock it off the platform with the ball.  Once you have done so, cross the
    bridge, and roll the ball into the pink hole.  The star will pop out of the
    ball, and move to the top of the pole.  Just climb up the pole to grab it.
    
    > MASTERPIECE SPEED RUN <                                             [MSPSR]
    
    When a comet appears over Rolling Masterpiece Galaxy, return for a comet
    challenge.  You will have two minutes to complete the grudge match.  Be
    careful, though, because some of the things about the level are slightly
    different.  For example, on the multi-colored planet, the key is in the blue
    section instead of the green section this time around.  Also, after the
    elevator, you will go to a green platform with holes in it instead of the
    wooden one with saws.  Watch out for the Bob-ombs here, they will really mess
    you up if you let one explode.  Once the star has been released from the ball,
    the timer will stop.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Beat Block Galaxy                          [BTBLK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Step to the Beep....................................................[STPBP]
      Silver Stars in Double Time.........................................[DBLTM]
    
    > STEP TO THE BEEP <
    
    This is literally what you will be doing in this stage.  The blocks in this
    galaxy will switch back and forth between existing and not existing to the beat
    of the background music.  A beeping noise will let you know that they are about
    to switch; when you hear the beep, start to switch to an opposite-colored
    block.  Interestingly, the enemies will also materialize with the blocks, so
    depending on the color of the blocks, you will have to deal with different
    enemies.  I'm not sure there's a whole lot I can say to help you with this
    level, just make sure you keep in mind that you will need to switch colors from
    time to time.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  The Comet Medal is right along the path you have to take; just be sure
    |_____| to grab it when the yellow blocks are solid.  Once you have it, keep
    moving to the right.  Once you reach the checkpoint, you will need to collect
    five silver stars on the pyramid of these yellow and green blocks.  Make sure
    to keep time to the background music.  There is one in the middle, and two on
    either side.  Once you have all five, the star will appear on the top, and the
    platforms will stop changing.
    
    > SILVER STARS IN DOUBLE TIME <
    
    Double time?  The platforms will actually switch FOUR TIMES as often as before,
    so keep on your toes.  The layout of the stage remains unchanged, but there are
    a few key differences to note.  First, the enemies have all been removed, so
    you don't need to worry about them.  Second, there is a Yoshi in the second
    crystal you will find along the path.  A flutter jump will keep you airborne
    long enough to land on the same color as you jumped off.  Note that at the end,
    one of the silver stars is in the back-left corner of the pyramid.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Bowser Jr.'s Fearsome Fleet                [WLGLD]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Bowser Jr.'s Mighty Megahammer......................................[MGHMR]
      Megahammer's Daredevil Bash.........................................[MHDDB]
    
    > BOWSER JR.'S MIGHTY MEGAHAMMER <                                    [MGHMR]
    
    Right at the beginning is a pair of disappearing platforms; stay off of them
    when they flash blue.  Remember not to mess with the purple enemies when they
    turn yellow.  Continue to the right and free Yoshi from the egg.  You will need
    to eat a Bullet Bill, then spit it at the glass casing in the background before
    the Bill explodes in your mouth.  You can also eat the purple enemies, but,
    again, only while they're purple.  After some more disappearing platforms and
    purple enemies, spin the switch to make the yellow platform move.  Be sure to
    jump on before it gets away.  The cannons in the background will shoot homing
    Bullet Bills at you.  You can eat them, and spit them back out at the cannons
    to destroy them, the glass cases to get SBs, or the mines to get coins.  Once
    you reach the end, hit the switch to set the next yellow platform in motion.
    This one, though, will move forward.  Eat another Bill, and shoot it at the
    glass casing before the platform gets there.  Then use the sling star before
    you get sucked into the black hole.  In this next area, you can use the Bullet
    Bills to defeat the Hammer Bro, as well as break the Bowser Jr. statue for a
    1-up mushroom.  Use the flowers to swing to the other side of the platform,
    then use a Bill to break the glass casing.  Hit the switch, and jump on the
    yellow platform.  Airships will come out of a wormholes after the platform
    starts moving.  Jump onto the deck, then reunite yourself with the platform
    before it gets too far ahead.  Grab the life mushroom along the way.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  On the deck of the second airship (the one with the Hammer Bro), on the
    |_____| left side, is the Comet Medal.  Make sure that your platform doesn't
    get too far ahead of you while you grab it.  Break the glass with a Bullet Bill
    and buy something from the Luma shop, then use the launch star.
    
    Bowser Jr. will insert his space pod thing into a giant, mallet-wielding robot.
    In this fight, you will want to eat the Bullet Bills he shoots at you, and then
    return fire at the robot's blue... um... yeah....  If you give him the chance
    to use the hammers, just jump over the shockwaves they send out.  Also, if you
    let a Bill hit one of the yellow and black striped platforms, it will fall out
    permanently, so try not to let that happen.  Once you have hit the two on the
    front twice each, find a sling star.  Use it to go around to the robot's back.
    He will fire a volley of Bills at you, and send out a shockwave.  Eat one of
    the Bills and fire it at the blue weak point.  Repeat this process one more
    time.  Now, Bowser Jr. will get angry.  Now, you need to eat a Bullet Bill, and
    keep it until the robot finishes his hammer attack.  Fire the Bill at Bowser
    Jr.  Do this twice to put Megahammer out of commission for good.  Find the
    sling star one more time, and use it to grab the Grand Star.  Now you can
    explore World 4!
    
    > MEGAHAMMER'S DAREDEVIL BASH <                                       [MHDDB]
    
    When a comet appears over Bowser Jr.'s Fearsome Fleet, return for a comet
    challenge.  This time around, you will have to defeat Megahammer without taking
    damage.  The boss fight is the same, so the strategy is the same, you just need
    to be more careful.  Make good use of Yoshi's flutter jump on the shockwaves,
    and keep an eye on any Bullet Bills that might be floating around; you never
    know when they're going to lock onto you.  Use the sling star to grab the star
    when you are done.
    
                       _    _                _      _      _   _
                      | |  | |              | |    | |    | | | |
                      | |  | | _____  _____ | | ___| |    | |_| |
                      | |/\| ||  _  ||  ___|| ||  _  |    |___  |
                      |      || |_| || |    | || |_| |        | |
                      |__/\__||_____||_|    |_||_____|        |_|         [WRLD4]
    
                      +-----(6)-----+     +-----(3)-----+
                      |             |     |             |
         <-----+-----(1)----(2)-----+-----+             +-----[!]----(7)----->
               |             |            |             |  40 Stars
              [!]----(5)-----+            +-----(4)-----+
           1,200 SBs
    
    Galaxy List:
      1. Supermassive Galaxy..............................................[MASIV]
      2. Flipsville Galaxy................................................[FLPVL]
      3. Starshine Beach Galaxy...........................................[SSBCH]
      4. Chompworks Galaxy................................................[CHPWK]
      5. Sweet Mystery Galaxy.............................................[SWTMY]
      6. Honeyhop Galaxy..................................................[HNYHP]
      7. Bowser's Gravity Gauntlet........................................[GRVGT]
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Supermassive Galaxy                        [MASIV]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Huge Trouble with Big Wigglers......................................[BGWLR]
      Big Wigglers Speed Run..............................................[WLRSR]
      In Full Bloom.......................................................[FLBLM]
    
    > HUGE TROUBLE WITH BIG WIGGLERS <                                    [BGWLR]
    
    Woah, everything's so huge!  And the music is the Super Mario Bros overworld
    theme!  Start off by heading toward the giant Goomba.  You can easily defeat it
    by spinning it, then kicking it.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  On the right side of this platform is a gap; long jump across it for an
    |_____| easy Comet Medal.  Once you have it, head toward the gigantic coin.
    Use the coin and the ? block as wall jump surfaces to get on top of the block.
    Jump across the pipes to the left, being careful of the piranha plant.  Next up
    are some giant Thwomps.  You can dodge them by watching where their shadows
    are; stand in the light when the Thwomps are about to pound the ground.  Wall
    jump off the right-most Thwomp to get into the launch star.
    
    You'll land on a planet with giant Koopas.  Follow them around in a circle, and
    you will find a spin drill.  Drill through the planet into one of the Koopas to
    defeat it.  Once you do this to all three, a launch star will appear.  Use it.
    
    Cross the giant star chips, spinning the Paragoomba on the way.  Cross the
    giant pipes, and continue right.  These platforms disappear after they flash
    blue.  Make sure that you aren't on a flashing platform in the middle column,
    since there won't be anything below it.  Use the launch star at the end.  The
    launch star will send you into another launch star; use this one too.
    
    On this cylindrical planet, you will need to follow the paths of the Wigglers
    to find a route toward the star.  Keep heading foward whenever possible, and
    if there is no path, simply rotate around the planet like the Wigglers.  The
    red Wigglers, though, are too fast, so just long jump to the pole when you
    reach that ring.  The star is at the top of the pole.
    
    > BIG WIGGLERS SPEED RUN <
    
    When a comet appears over Supermassive Galaxy, return for a comet challenge.
    You will get 2 minutes and 30 seconds to complete this stage.  The stage isn't
    actually any different, so just use your memory, and move quickly.  Remember to
    long jump straight to the pole at the end of the stage.  If you are desperately
    running out of time, you can long jump from ring to ring, too, but this is
    riskier, since the jumps are longer, and there are Wigglers to deal with.
    
    > IN FULL BLOOM <                                                     [FLBLM]
    
    Pick "Huge Trouble with Big Wigglers".  In the area with the gigantic star
    chips, the launch star will send you to a small planet with another launch
    star.  Do not use this launch star.  Instead, run around on the surface of the
    planet.  You will notice that flowers will grow wherever you walk.  If you
    cover the entire surface of the planet with flowers, a vine will grow out of
    it.  Spin up the vine for a hidden star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Flipsville Galaxy                          [FLPVL]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Flip-Flopping in Flipsville.........................................[FLFLP]
      Flipsville's New Digs...............................................[NWDGS]
      Purple Coin Spin Speed Run..........................................[PCSPN]
    
    > FLIP-FLOPPING IN FLIPSVILLE <                                       [FLFLP]
    
    This galaxy is very interesting.  You will notice that the background has
    arrows on it.  These arrows represent the current direction of gravity for
    where you are.  Start by going to the left.  Ground pound the circular grate on
    the ground, and it will flip.  The arrows in the background will also change
    direction, and you will be standing on the ceiling.  Note that if you see one
    of the spiky enemies cross a grate, and you flip it from the other side, you
    will defeat it.  Continue flipping counter-clockwise through this area.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  In the top section of the building (gravity pointing downward) there is
    |_____| one corner with three grates in it.  You should notice that in the
    corner, directly below you, there is a Comet Medal.  Flip through the middle
    grate to collect it.  Once you are done, flip back to the top, then flip
    though the right-most grate.  Fall up the hole, and flip through the grate at
    the top to find a launch star.  Use it to reach the next area.
    
    This building is infested with Chomps.  Always make sure that it is safe before
    proceeding.  Interestingly, you will be able to see the Chomps' shadows from
    the bottom of the building, so you can use this to judge the timing of your
    flips.  Grab the life mushroom if you can, then continue through the grate on
    the right.  Immediately run right, because a Chomp will spawn right next to
    you.  Two of them will crash into each other; wait for this to happen before
    continuing right.  Use the launch star at the far right.
    
    In the next area, flip through the far grate, then climb the stairs to reach a
    moving platform with a grate on it.  Flip to the top of the first grate, then
    jump onto the second one.  Flip through to the bottom of the third, to avoid
    the spike traps, then time your flip on the fourth, such that you don't hit
    any of the spikes.  Once you are done with that, flip through the grate at the
    end.  Flip back up, then use the launch star on the top of the platform.  Grab
    something from the Luma shop, then continue on to the boss.
    
    Flip the grate directly underneath it to wake it up.  You will need to do this
    three more times, except while it is awake.  Note that it can follow you to the
    other side of the planet if you flip through it.  Watch out for the fireballs
    that it spits out; if they fall into one of the grates, it will be unusable for
    a short period of time.  Keep an eye on its shadow to know where it is at all
    times, then flip the grate that it is standing on.  After you hit it twice, it
    will get angry, and drastically increase the number of fireballs that it spits
    out.  Get in one more hit to earn you star.
    
    > FLIPSVILLE'S NEW DIGS <                                             [NWDGS]
    
    Most of the grates in the galaxy have been replaced with dig spots, so grab the
    spin drill and get to it.  Once again, start of by going counter-clockwise
    around the building.  There are plenty of spin drills around in case you lose
    yours.  Head back up through the hole in the bottom of the building.  You will
    see the Toad Brigade captain below saying "Hey!"  Jump down to him.  Dig here
    for a 1-up mushroom, then use the launch star.
    
    In this next area, you will need to dig through the pillars on either side of
    the planet to get to the pipe at the top.  Start by grabbing the spin drill
    behind the pillar then dig through the planet anywhere.  Drill, then, through
    the near-left side of the pillar, then the near-right side, then the far-left
    side.  Jump into the pipe when you are done.  In the next area, the gravity
    will constantly change to the beat of the music.  Every area has its own
    pattern, so I will guide you through the level.  Start by grabbing the drill.
    Drill right, and grab the silver star.  Continue by drilling right, then up,
    then up, right, left, left, down.  You should now have all five silver stars.
    Simply drill to the right to claim your star.
    
    > PURPLE COIN SPIN SPEED RUN <                                        [PCSPN]
    
    When a comet appears over Flipsville Galaxy, return for a comet challenge.  You
    have 2 and a half minutes to grab all of the purple coins in the last section
    of "Flipsville's New Digs".  You can follow the same path as last time, as that
    path goes to every area.  Use the changing gravity to help you grab the coins.
    Also, watch out for the Fuzzies.  Once you have all 100, the star will appear
    in the middle.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Starshine Beach Galaxy                     [SSBCH]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Surf, Sand, and Silver Stars........................................[SRFSD]
      Climbing the Cloudy Tower...........................................[CDTWR]
      Purple Coin Beach Dash..............................................[PCBCH]
    
    > SURF, SAND, AND SILVER STARS <                                      [SRFSD]
    
    This galaxy is very reminiscent of Beach Bowl Galaxy from the first Super Mario
    Galaxy.  At the very beginning, swim to the other side of the planet and use
    the underwater launch star.
    
    There are Piantas in this game?  He will mention something about silver stars
    on the islands.  Grab the Yoshi to the left, and keep moving forward.  The
    Crabbers here can be used as ammo, just like Spinies can.  There is one silver
    star at the top of the hill at the beginning; bring a Spiny or a Crabber to
    break the glass casing.  Look around for a giant Pianta statue.  Head toward
    it, and use the flowers to swing yourself to the silver star at the top.  If
    you face the same way as the Pianta statue, the next silver star is on your
    right.  You will see a glass case with a blimp fruit in it.  Grab a Crabber,
    and break the case.  Use the blimp fruit to get on top of the pillar for your
    third silver star.  Look around until you see a deep area with a large yellow
    and white structure coming out of it.  Head toward the left side of it.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  There is a small crater between the pipe and the palm tree to the left
    |_____| of the structure.  You will need to get off Yoshi.  Dive into the
    crater, and you should see the Comet Medal between two eels.  Grab it with good
    timing, then go back out the way you came in.  Grab another Yoshi on the island
    with the palm tree, then swim toward the structure.  There is a silver star in
    front of it.  In this same area, there is a round object in the water.  Jump on
    it, and it will turn toward your weight.  Turn it so that the bouncy pink part
    is at the top, then jump onto it.  Bounce up to get the last silver star.  The
    star will appear behind the Pianta statue.
    
    > CLIMBING THE CLOUDY TOWER <                                         [CDTWR]
    
    Start off again by using the underwater launch star.
    
    It seems that the Piantas are holding a "Strongest Pianta" contest.  What this
    means for you is that if you move near any Pianta that is flailing his arms,
    he will throw you a pretty good distance, allowing you to get secret items or
    access high areas.  You can experiment with this a bit if you'd like.  When
    you're done, head toward the yellow and white structure.  Dive all the way
    underwater, remembering to grab a coin or bubble if you need some air.  There
    is an entrance to the structure down here; go inside.  Ground pound the switch
    to make a cloud flower appear.  Go and grab it.  You will now need to use one
    of the nearby leaf rafts to get to the tower, since you can't touch water.  The
    leaf rafts are fairly simple to control: They will move in the direction of
    Mario's weight.  Once you are used the raft, head to the tower.  Jump onto one
    of the clouds circling the tower.  Now, simply use your cloud platforms to get
    to the top.  Backflips will be useful in conserving cloud platforms.  At the
    top is a fresh cloud flower.  Use it to get to the top of the tree.  Once you
    are on top, grab the star.
    
    > PURPLE COIN BEACH DASH <                                            [PCBCH]
    
    When a comet appears over Starshine Beach Galaxy, return for a comet challenge.
    For this one, you will have 35 seconds to get 100 purple coins.  You will need
    to use the dash pepper here to complete this task quickly enough.  Simply
    follow the trail of purple coins while dashing.  Don't worry if you miss some;
    there are 140 total coins, and turning around will cost you time.  In case you
    are still short by the end of the course, there are some dash peppers at the
    end.  Grab one and turn around to grab some nearby coins.  By this point,
    though, you will only have a few seconds remaining.  The timer will stop once
    you have collected 100.  The star will appear in the middle.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Chompworks Galaxy                          [CHPWK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Where the Chomps Are Made of Gold...................................[GOLDC]
      Spring into the Chompworks..........................................[SPRNG]  
      Cosmic Clones in the Chompworks.....................................[CCHMP]
    
    > WHERE THE CHOMPS ARE MADE OF GOLD <                                 [GOLDC]
    
    This galaxy is legitimately a Chomp factory.  At the beginning head down the
    ramp, then toward the blue platforms near the pink robot.  These platforms will
    sink if you stand of them for too long.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Cross the blue platforms, and look up.  There is a Comet Medal above
    |_____| the row of Chomps that is appearing.  If you jump in between the
    Chomps, you can backflip over a Chomp, picking up the medal.  Once you have it,
    follow the Chomps left.  Spin the switch over here, and the Chomps will roll
    down the rail on the left.  If you go down the ramp, you will notice that they
    will start smashing into one of those blue platforms.  Hang out on the edge of
    the platform to make it sink, and the Chomps will start rolling over it, and
    into the hole.  Once one Chomp makes it in the hole, a launch star will appear.
    
    In the next area, you will need to get to the other side of the bridge.  The
    catch is that there are Chomps rolling down the bridge.  Therefore, you will
    need to use the auxiliary platforms on the left and right so that you aren't on
    the bridge when the Chomps are.  Continue forward when you can, and use the
    launch star when you make it to the end.
    
    The goal is the next area is, once again, to get at least one Chomp into the
    hole.  You will need to use the flip-swap platforms to get them there; simply
    spin to switch the platforms from red to blue or blue to red.  Go all the way
    to the left, and hit the switch.  Chomps will start to appear.  Switch the
    platforms to blue, then make your way to the green see-saw.  Step on the left
    side, so that the Chomps can get onto the platform.  Switch the platforms to
    red, then jump off of the see-saw when a Chomp rolls by.  Switch the platforms
    to blue, and watch the Chomp roll into the hole.  You will get a launch star
    for your troubles.
    
    The switches in the next area will temporarily raise platforms.  You will need
    to time the use of these switches to get a gold Chomp into the hole.  Head to
    the area where the Chomps are spawning, and stand on the blue and green
    platform to lower it.  As soon as the Chomp rolls onto it, head to the platform
    just below it.  Once the Chomp has rolled over this one, go to the switch.
    Ground pound the switch just as the Chomp rolls onto the blue part of the
    platform.  Pressing the switch will raise the platform, and the Chomp will roll
    into the hole, revealing a star.
    
    > SPRING INTO THE CHOMPWORKS <                                        [SPRNG]
    
    Why they would bring back the spring mushroom and not the ice flower is beyond
    me, but start off by grabbing the spring mushroom at the bottom of the ramp.
    You can spring very high by pressing the A button when you hit the ground.
    Head up the ramp on the left, and use the launch star at the top.
    
    In the next area, use the spring mushroom to jump over the Chomps, and get to
    the other side of the bridge.  Much easier said than done.  At the end of the
    bridge, jump onto the block from which the Chomps are spawning.  Do the same
    thing again on the smaller bridge up here to reach a launch star.
    
    It will take you to an area where you have to do some platforming with the
    spring mushroom.  Fun, fun.  Keep your cool, and don't be afraid to take a
    little time to make your jumps.  Once you get to the top, grab your star.
    
    > COSMIC CLONES IN THE CHOMPWORKS <                                   [CCHMP]
    
    When a comet appears over Chompworks Galaxy, return for a comet challenge.  To
    get this star, you will need to complete the last area of "Where the Chomps Are
    Made of Gold" with Cosmic Clones following you the entire time.  This is mostly
    an issue when trying to lower the platforms for the Chomp to cross.  Remember
    that you need to keep moving, but you don't necessarily need to move quickly.
    Since the clones follow your every move, if you walk slowly, so will they.  You
    will probably have to be directly in the Chomp's path at certain points of this
    stage; just remember to move out of the way when the Chomp comes through.  As
    soon as you get the Chomp into the hole, the Cosmic Clones will be defeated.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Sweet Mystery Galaxy                       [SWTMY]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Bulb Berry's Mysterious Glow........................................[BBGLW]
      Bulb Berrys Purple Coin Glow........................................[PCGLW]
    
    > BULB BERRY'S MYSTERIOUS GLOW <                                      [BBGLW]
    
    This galaxy makes me hungry.  Grab the Yoshi right at the beginning, and head
    straight along the path.  Note that Yoshi can eat the flying enemies.  Grab the
    bulb berry, and continue forward along the invisible path that appears.  After
    hitting the checkpoint flag, refresh your bulb berry, and head along the new
    path, watching out for the turns.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Just before the last turn, into the solid platform, you might notice
    |_____| that there are additional platforms off to the left.  If you need to,
    you can refresh your bulb berry on the solid platform.  Either way, jump along
    the platforms, and you will reach a Comet Medal.  Quickly jump back, and make
    your way to the solid platform.  Grab the bulb berry here, and continue along
    the invisible path to the left.  Jump across the moving platforms, then the
    shrinking platforms.  On the other side, refresh your bulb berry, and continue
    forward along the invisible platform.  On the next solid platform, swing
    yourself up using the flowers to get another bulb berry.  By this point, you
    should pretty much understand the drill.  Continue along until you reach
    another checkpoint flag.  Grab the nearby bulb berry, hit the blue switch and
    continue counter-clockwise along the invisible path.  After hitting the second
    switch, jump across the shrinking platforms to the third switch.  From here,
    grab another bulb berry, and continue counter-clockwise along the invisible
    platforms.  You will not need to board the moving platforms; just look left to
    find some stationary platforms.  Once you hit the fourth switch, a launch star
    will appear in the middle.  Refresh your bulb berry, and head toward it.
    
    In the next area there will be a nice cake for y....  Hey!  Where'd it go?
    Grab the bulb berry, and climb to the top of the cake for a star.
    
    > BULB BERRY'S PURPLE COIN GLOW <                                     [PCGLW]
    
    When a comet appears over Sweet Mystery Galaxy, return for a comet challenge.
    100 purple coins are scattered around Sweet Mystery Galaxy, and you will need
    to collect them.  In my opinion, this is actually easier than the "original"
    version of this star, because the coins tell you exactly where the invisible
    platforms are!  Don't be afraid to revisit a bulb berry multiple times; make
    sure that you never run out of time while on an invisible platform.  The stage
    will end before the area with the switches.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Honeyhop Galaxy                            [HNYHP]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      The Sweetest Silver Stars...........................................[SWTSS]
      The Chimp's Score Challenge.........................................[SCRCH]
    
    > THE SWEETEST SILVER STARS <                                         [SWTSS]
    
    Start off by running into the alcove straight ahead, and grabbing the bee
    mushroom.  Fly up to the right, and jump onto the hexagonal honeycombs.  Bee
    Mario will stick to it, and can move around freely between them.  Climb up to
    the top, then fly up to the swing.  Jump off the swing to the right.  In the
    next area, try not to land in the lake, because you will lose your bee powers.
    Hug the wall here, and continue to the right.  After the honeycomb wall will
    be a fountain.  Be sure not to get hit by the water coming out of it.  Spin up
    the large flower to the right to have it launch you, then swing to the left.
    Climb up the honeycomb wall, and continue right.  Fly over the bubbles here.
    Not only will you lose your bee mushroom, but they will send you to the bottom
    of the ramp.  At the end of the ramp fly up to another ramp, then up once again
    to reach the next area.  Spin the flower on the cloud here to get "floaty
    fluff".  Grab onto it, then use the control stick to fly to the next platform.
    If you lost your bee mushroom, there is another one just ahead.  Above the
    large, rotating flower platform nearby, there is a life mushroom.  Grab it,
    then head toward the bee on a green platform.  Continue in that direction onto
    a lilypad.  Above you is a flower platform with a silver star on it.  Fly up
    there to get it.  Head back toward the bee, and you will see a silver star
    above the fountains in this area.  Fly to get it, but watch out for the
    fountains.  Grab it and continue flying right to another flower.  Let it launch
    you to the next platform.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  If you run toward the sleeping bee back around the right side of this
    |_____| platform, the camera will rotate, allowing you to see a silver star
    down below, and a Comet Medal up above.  Grab them both by flying (or wall
    jumping if you have lost your bee suit), then continue back around to the left.
    Grab the silver star in midair, watching out for the bubble launchers.  Keep
    going left, to another lake.  If you happen to be without a bee mushroom, there
    is another one here for you.  Grab it, then jump onto the large flower
    platform.  Fly off of it, up to the right, and jump onto the swing up there.
    Swing to the left, and land on the platform.  Fly over to the queen bee, and
    jump onto her back.  You can climb around on her like you can a honeycomb wall.
    The last silver star is high up on her back.  As soon as you get it, the star
    will appear in the middle of this area.
    
    > THE CHIMP'S SCORE CHALLENGE <                                       [SCRCH]
    
    Once you unlock the Mailtoad, The Chimp will send you a letter, challenging you
    to a minigame in Fluffy Bluff Galaxy.  You MUST get that letter before you
    attempt this star.  This challenge is basically the same as the stomp
    challenge, just in a different setting.  You have 2 minutes to get 10,000
    points.  The two best places to rack up points are at the beginning, behind the
    sling star, and at the very top.  There are several groups of closely-packed
    enemies at the top, as well as a ? coin (worth 1,000 points) that spawns 8
    coins (worth an additional 800 points).  Once the timer runs out, if you have
    at least 10,000 points, you will get a star; if you don't, well, better luck
    next time.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Bowser's Gravity Gauntlet                  [GRVGT]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Breaking into Bowser's Castle.......................................[BCSTL]
      Gravity Star Speed Run..............................................[GRVSR]
    
    > BREAKING INTO BOWSER'S CASTLE <                                     [BCSTL]
    
    This galaxy will feel like Bowser's castles of old.  Start by heading straight
    along the path, dodging the fire rods.  When you come to a small post with
    four large fire rods coming out of it, follow them around to grab a life
    mushroom.  Once you have it, continue over the moving platform, then around to
    the right.  The wooden platform with the ? above it will sink while you are
    standing on it, so don't hang out there for too long.  Hit the checkpoint flag
    on the right.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Just right of the checkpoint is a block.  The Comet Medal is right
    |_____| above it.  Don't worry if you break the block; a backflip followed by a
    well-timed spin will still get you high enough to grab it.  Once you have it,
    continue to the right.  The gravity will always be toward the outside of this
    area, so the path will wind up, then back to the left.  Once the path winds to
    the right again, jump into the water above you.  Keep swimming to the right.
    At the end of this area, you will be back in three dimensions.  Go down,
    watching out for the Whomp here.  Continue along this path as it turns to the
    left, then winds downward.  After the second Goomba here, you will need to
    jump downward, so that the gravity will pull you in toward the floor.  Follow
    the fire rods around clockwise, and jump at the trail of coins.  Go around this
    platform clockwise, jumping over the fire rods when necessary.  At the bottom
    of this platform is a launch star.
    
    In this area, there is a life mushroom in the right-most crystal.  Grab it,
    then break the door with the meteors here.
    
    Woah, Bowser got big again.  The strategy in this fight is similar, except that
    Bowser has added shockwaves to his punches and meteorites, so you will need to
    jump over them during the fight.  Also, there will only be two meteorites at a
    time.  As a quick refresher, when Bowser punches the planet, ground pound the
    meteorites toward him to score a hit.  After two hits, Bowser will add flame
    breath to his repertoire again.  This time, though, the flames will stay on
    the planet for a little while, so make sure you don't trap yourself.  Two more
    hits will put him out of commission.  He really needs to get over this whole
    "master plan" thing.  After getting the Grand Star, you will be able to go to
    World 5!
    
    > GRAVITY STAR SPEED RUN <                                            [GRVSR]
    
    When a comet appears over Bowser's Gravity Gauntlet, return for a comet
    challenge.  This one is another Bowser speed run; you will once again need to
    collect clocks mid-run to keep your timer going.  I will point out hard-to-find
    clocks for you.  Right at the beginning, there is a clock on the wooden
    platform on the left, a bit forward of the starting position.  The life
    mushroom is in the same place it was the first time, around the fire rods.
    Once you read the two-dimensional section, there is a clock above the first
    block, where the comet medal was the first time.  Back in the 3-D section,
    there is another clock on the left side of the section with the Whomps.
    When you reach the platform with fire rods inside of it, go counter-clockwise;
    there is a clock here and it's shorter.  On the next platform, go all the way
    clockwise.  The star is at the end of this platform.  You will need to do a
    wall jump to reach it.  If you did get the life mushroom at the beginning, you
    will be able to go through some traps to save time.  In my opinion, it's
    actually better to spend the time to get the life mushroom.
    
                       _    _                _      _      _____
                      | |  | |              | |    | |    |  ___|
                      | |  | | _____  _____ | | ___| |    | |___
                      | |/\| ||  _  ||  ___|| ||  _  |    |___  |
                      |      || |_| || |    | || |_| |     ___| |
                      |__/\__||_____||_|    |_||_____|    |_____|         [WRLD5]
    
                            (4)-----+-----(2)-----+-----[!]----(6)
                                    |             |  1,500 SBs
        <-----(1)----[B]            |             +------------[!]----(7)----->
                                    |             |         55 Stars
                            (5)-----+-----[B]-----+-----(3)
    
    Galaxy List:
      1. Space Storm Galaxy...............................................[SPSTM]
      2. Slipsand Galaxy..................................................[SLSND]
      3. Shiverburn Galaxy................................................[SVBRN]
      4. Boo Moon Galaxy..................................................[BOOMN]
      5. Upside Dizzy Galaxy..............................................[UPSDZ]
      6. Fleet Glide Galaxy...............................................[FTGLD]
      7. Bowser Jr.'s Boom Bunker.........................................[BMBNK]
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Space Storm Galaxy                         [SPSTM]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Follow Me, Bob-omb..................................................[BOBMB]
      To the Top of Topman's Tower........................................[TOPMN]
      C'mere, Topman......................................................[CMETP]
    
    > FOLLOW ME, BOB-OMB <                                                [BOBMB]
    
    At the very beginning of this stage, you will start off on a group of planets
    that have pull stars inside.  Pull yourself toward the planet with the electric
    traps, then toward the launch star.  Once you have maneuvered yourself inside
    of the launch star, use it.
    
    In the next area, jump down through the passageway, and continue onto the
    moving platforms on the right.  Jump over the electric fence to a platform on
    the right.  You will then need to time your next jump so that you go between
    the electric fences.  Continue along to the next set of moving platforms.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  If you continue to the right, along the bottom of the area, you will
    |_____| eventually reach a Comet Medal.  Do a long jump from the moving
    platform to get it without taking damage.  Use the launch star immediately to
    your right.
    
    Find the launch star in this area.  There is a Bob-omb device nearby.  Every
    once in a while, a Bob-omb will come out of the device.  The goal in this area
    is to get a Bob-omb to follow you along the path on the inside of the planet
    and break the glass case around the life mushroom.  If a Bob-omb is tracking
    you, it will start to flash red.  That's your cue to "lead" it along the path.
    Make sure that you don't hit the electric fences in the process of doing this.
    If the Bob-omb falls off of the path, you will have to go back and get a new
    one.  Once you have accomplished this, jump into the hole, grab the life
    mushroom, and make your way to the launch star, avoiding the Bob-omb.
    
    On this planet are some Topmen; make sure that they don't knock you off the
    platform or into a hole.  Continue forward, and spin a Bob-omb after it spawns.
    You will now be able to pick it up by touching it.  Do, so, then throw it, by
    spinning, at the glass casing around the 1-up.  After the Bob-omb explodes,
    continue forward and to the left.  Use the pull stars here to avoid the
    electric traps, and make your way to the left.  Keep dodging the electricity,
    and grab the star by timing your use of the pull stars around it.
    
    > TO THE TOP OF TOPMAN'S TOWER <                                      [TOPMN]
    
    Pull yourself to the planet with the electrical traps, then hit the switch here
    to slow them down.  Run between them, then use the pull stars to get to the
    launch star.
    
    Watch out for the bubbles while making your way to the switch.  Hit it to slow
    down the moving platforms.  Spin the switch in the back-right corner to open a
    nearby gate, then head toward the next switch.  There is another switch in the
    near-right corner.  Spin it, then go through the gate.  Jump off of the purple
    enemy at the far side of this area, and it will spring you up to a sling star.
    Use the time-slow switch up here to make it past the Thwomps, then get the
    green top enemy to follow you to where there is a platform above you.  Jump on
    it, and it will spring you up there.  Use the time-slow switches up here to
    slow down the moving platforms.  Jump on the platforms to make your way up to
    the top.  Once you are there, spin the top enemies into the electric fences,
    and a green top will appear.  Spring off of it to get the star.
    
    > C'MERE, TOPMAN <                                                    [CMETP]
    
    Once you unlock the Mailtoad, Gearmo will send you a letter, asking for help in
    Space Storm Galaxy.  You MUST get that letter before you attempt this star.
    Pick "Follow Me, Bob-omb".  On the planet with the Topmen, as soon as you blow
    up the glass casing with the 1-up inside, head to the right.  Gearmo will tell
    you to bring him a red Topman.  Head back toward the beginning of this area,
    and get one of the red guys to follow you.  You will need to make it back while
    dodging (or defeating) the small yellow Topmen, dodging the Bob-ombs, and
    dodging the red Topman (and NOT defeating him).  Once you get it in between the
    posts, you will get a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Slipsand Galaxy                            [SLSND]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Squizzard's Sandy Sinkhole..........................................[SQZRD]
      Sailing the Sandy Seas..............................................[SAILN]
      Squizzard's Daredevil Run...........................................[SQDDR]
    
    > SQUIZZARD'S SANDY SINKHOLE <                                        [SQZRD]
    
    Jumping into the quicksand at the beginning of this level will carry you toward
    the next platform.  Do this a couple more times, dodging fireballs and spiky
    fruit.  When you reach the end, use the launch star.
    
    The quicksand in the next area will slow your movements, so don't get pushed
    off of the platform by the metal blocks.  When you are through this area,
    continue along the path, watching out for the bombs that the chicken enemy
    drops.  You can tell what direction the quicksand will push you by looking at
    the direction in which it is moving.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  This Comet Medal is right along the required path, so grab it and keep
    |_____| moving to the right.  Grab the fire flower here, and use it to defeat
    the flower enemies here.  If you have some time left on the fire flower, you
    can light the two torches in this area for a 1-up mushroom.  Either way,
    continue between the metal blocks, being sure not to get squashed.  Jump on top
    of the second set of blocks, then jump onto the upper part of the path.  Jump
    onto the metal block up here, then onto the top of the building.  Use the
    launch star up here.
    
    This will take you to a slide.  Your job here will be to avoid the rolling
    happy-face stone things.  The controls are a little loose, so get used to the
    slide before the stones start rolling.  Once you reach the bottom, look to the
    left for a Luma shop, then use the launch star to go to the boss.
    
    Move toward the sinkhole a bit, and Squizzard will pop out.  Grab one of the
    floating fire flowers while dodging the rocks that the throws.  After throwing
    three rocks, Squizzard will open his mouth.  Throw a fireball right in there to
    stun him.  Follow up with a few more fireballs to score a hit.  Now he will
    throw spiky balls, which will additionally hurt you if you run into them.  As a
    side note, if Squizzard throws gold projectiles, hitting them with a fireball
    will cause a coin to appear.  You can do this when you get injured to heal
    yourself.  After one more hit, he will spawn two cannons.  You will have to hit
    these with fireballs, then he will throw some bombs at you.  These will blow up
    in a huge explosion when they hit the ground.  One more hit will finish him off
    for good.
    
    > SAILING THE SANDY SEAS <                                            [SAILN]
    
    This time around, you will need to use the moving platforms to cross the
    quicksand.  If you fall in, you will get pushed backward.  Additionally, in the
    first area, there is a life mushroom above the second set of moving platforms.
    Once you reach the other side, jump into the pipe.  This area has some very
    strange gravity effects.  Watch the arrows on the walls to see which way
    gravity is currently pointing.  Run up along the wall on the left, then back
    down around to the right.  You will fall down to the right.  Run up the wall,
    and you will land on a rotating square.  Wait until gravity is pointing left,
    then run down off the square.  You will fall near a red pipe; jump in to go to
    the next area.  Once again, use the moving platforms to get to the other side.
    Use the launch star once you are done.
    
    If you fall into the quicksand in this next area, you will suffer instant
    death, so don't let that happen.  Jump on the sandy platform, and it will start
    to move forward.  Watch out for the cacti and Magikoopas; note that if anything
    hits the platform, pieces of it will temporarily disappear.  With the cacti,
    this effect isunavoidable, but defeating the Magikoopas can alleviate this.
    Follow the trail of coins; this is the safest route, and will usually tell you
    when the platform is going to reappear.  Near the end is a silver Chomp.  Guide
    it toward the left side of the platform, then move out of the way to the right.
    The right side of the platform will remain intact.  The Chomp will make another
    pass, so run around on the platform to avoid him.  Once you reach the end, jump
    off and grab the star.
    
    > SQUIZZARD'S DAREDEVIL RUN <                                         [SQDDR]
    
    When a comet appears over Slipsand Galaxy, return for a comet challenge.  This
    daredevil run will have you squaring off agains Squizzard with only one health.
    The best advice I can give you on this one is to keep moving, especially on the
    third hit.  The bombs are very hard to dodge; a long jump is your best bet.  On
    the third hit, Squizzard will close his mouth very quickly.  You can throw
    fireballs in midair, just make sure you land on an actual platform.  If you
    land in the quicksand, you will get pulled toward Squizzard; if you touch him,
    you will lose a life.  Also, pick up fire flowers often.  If you run out of
    time on your fire flower, you will generally leave yourself open to damage.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Shiverburn Galaxy                          [SVBRN]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Prince Pikante's Peppery Mood.......................................[PKNTE]
      Octo-Army Icy Rainbow Romp..........................................[ICRMP]
      The Chimp's Ultimate Skating Challenge..............................[ULTCH]
    
    > PRINCE PIKANTE'S PEPPERY MOOD <                                     [PKNTE]
    
    For those of you who don't get it, "picante" means "spicy" in Spanish.  It's
    also a reference to King Kaliente from the first Super Mario Galaxy.  Start
    this level off by jumping onto the grated platforms.  Be careful, because these
    will sink into the lava while you stand on them.  Jump onto the yellow platform
    on the other side.  If you can pull it off, grab the cloud flower on the right,
    then platform over to the life mushroom on the left.  Watch out for the
    shockwaves that the yellow enemies shoot.  When the platform stops moving, grab
    the cloud flower on the left, then use cloud platforms to get to the switch in
    the distance.  Hit it, and all the lava will turn into ice.  If you missed it,
    you can go back and get the life mushroom, then continue forward.  Use the
    launch star at the end of this area, watching out for the shockwaves.
    
    In the next area, you will have to cross a set of moving platforms.  Make sure
    that you don't go too far to either side, because there is lava at either end
    of the track.  If you have any cloud platforms left, you can use those, as
    well.  Once you get to the end, spin a coconut at the treasure chest to get a
    1-up mushroom, then continue forward.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Just before the launch star in this area, the Comet Medal is floating
    |_____| above the moving platforms.  If you can't wait for the platform to show
    up, just long jump toward the launch star, since this platform doesn't have any
    gaps, and just jump back when there's an opening.  Once you have the medal, use
    the launch star.
    
    This will send you to an ice section.  Meteors are falling from the sky; when
    they land, they will make a puddle of lava on the ground.  Make sure that you
    don't step in these, and continue forward.  If you have lost yours (or never
    got it in the first place), there is a life mushroom in the crystal along this
    path.  Spin it in midair, so that you don't skate off the edge in an attempt to
    get it.  Get to the end, and a bunch of enemies in barrels will start spitting
    fireballs and coconuts at you.  Don't touch the fireballs, but spin the
    coconuts.  The coconuts will fly back at the enemies and defeat them.  Once all
    five of them have been defeated, a path will open up.  This area will have the
    opposite effect of the previous; the ground is covered in lava, and comets are
    falling from the sky.  When the comets hit the ground, they will make ice
    platforms that you can traverse.  Continue forward when you can, and use the
    launch star at the end of the path.  This will take you to a Starshroom.  Buy a
    mushroom from the shop, and use the launch star.  Boss time!
    
    That thing's cool!  I want one!  The coconut mechanic will be used in this boss
    battle as well.  Every once in a while, Prince Pekante will fire some fireballs
    at you out of his car and his mouth.  You will want to dodge these.  Every
    other time, though, he will fire a coconut, which you will obviously want to
    spin.  On the second hit, he will fire all of the fireballs and coconuts into
    the air.  Find a falling coconut and spin it.  On the third hit, he will fire
    more fireballs at once.  Once you deal the third and final hit, he will drop a
    star.
    
    > OCTO-ARMY ICY RAINBOW ROMP <                                        [ICRMP]
    
    When a comet appears over Shiverburn Galaxy, return for a comet challenge.  You
    have 50 seconds to take out 30 Octoombas on an icy platform.  You have a
    rainbow star with which to do it, though.  There are three rainbow stars total,
    one in the middle, and one on either side of the platform.  This is one of the
    easier romps, because the enemies tend to bunch up, and you're very fast while
    skating with the rainbow star.  Make sure that you don't run out of time on the
    rainbow star, and this shouldn't be too much trouble.  Once you have defeated
    all 30, the star will appear in the middle.
    
    > THE CHIMP'S ULTIMATE SKATING CHALLENGE <                            [ULTCH]
    
    At the end of the first area is a pipe.  Jump inside to play the skating
    challenge again.  This time, you will need 600 points.  If you are unfamiliar
    with the skating challenge, look for "The Chimp's Skating Challenge" in Freezy
    Flake Galaxy.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Boo Moon Galaxy                            [BOOMN]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Silver Stars Pop-Up.................................................[POPUP]
      Haunting the Howling Tower..........................................[HWLNG]
      The Star in the Sinking Swamp.......................................[SSWMP]
    
    > SILVER STARS POP-UP <                                               [POPUP]
    
    You only see a galaxy like this once in a blue moon.  Hahaha...ahem.  Now then,
    you will start off in a dark maze.  Unfortunately, the maze is very hard to
    describe, since it's dark, and it's on a spherical surface, so navigate the
    maze, watching out for Boos.  When you find a launch star use it.
    
    You will land in a poison swamp.  Jump on the purple platform to make a moving
    path appear.  Follow it to the next platform, watching out for ghosts along
    the way.  Jump onto the next moving path.  When you reach a downward line of
    SBs, jump down through it, and you will land on another moving path.  Follow
    this one to a ramp.  Watch out, though, because the ground will fold up onto
    the ramp, and the moving path will come out the other side.  Wait for this to
    happen, then regroup with the path.  Follow the path, watching out for the
    ghosts, to another ramp.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  The path will now come in contact with a Comet Medal.  Quickly follow
    |_____| the path to the side to get it.  Use the launch star once you've
    grabbed it.
    
    It will take you to a moon that acts as a see-saw.  Collect all five star chips
    without tipping the moon over, and a launch star will appear.
    
    The launch star will take you to a new area.  There are two readily obtainable
    silver stars; one is in the middle, and one is in the near-right corner, above
    a switch.  Once you have them both, pound the switch.  The platform will pop
    up, revealing a bunch of walls.  You can use these to wall jump up, and grab
    the last three silver stars.  Once you have them all, the star will appear on
    the ground.
    
    > HAUNTING THE HOWLING TOWER <                                        [HWLNG]
    
    You will start in the same dark maze.  This time, you are looking for a pipe.
    There is a rough path to the pipe made out of coins; follow the coins to find
    the exit.  Jump into the pipe, and you will get your first taste of the Boo
    Mushroom.  In Boo form, spin to phase through objects, and press A to float.
    Phase through the wall on the right, and continue onward.  Just because you are
    a ghost, though, doesn't mean that you are immune to damage from other ghosts,
    so proceed with caution.  Continue up and left, phasing through the wall at the
    end.  Continue to follow the path, avoiding enemies as you go.    The star is
    at the end of this area, at the very top of the building.
    
    > THE STAR IN THE SINKING SWAMP <                                     [SSWMP]
    
    Pick "Silver Stars Pop-Up".  At the end of the poision swamp section, do not
    use the launch star.  Instead, long jump to another moving path in the
    direction you are facing.  This path is very fast and doubles over itself quite
    a bit.  Be very careful, since there are ghosts along this path.  When you see
    the star, jump to get it.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Upside Dizzy Galaxy                        [UPSDZ]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      A Walk on the Weird Side............................................[WRDSD]
      Burning Upside Dizzy................................................[BRNDZ]
    
    > A WALK ON THE WEIRD SIDE <                                          [WRDSD]
    
    Gravity platforming for the win!  As usual, the arrows on the walls denote the
    direction of gravity, so always be paying attention to that.  Jump on the enemy
    right off the start, and continue right.  In the next area, you will need to
    use the moving platforms to get to the up-gravity section in the top right.
    Next, jump on the blocks to get to the moving up-gravity areas, grabbing the
    life mushroom in the process.  When you are up top, just jump to the area on
    the left to go up.  In this section, ground pound the switch, and the
    darkly-colored area on the wall will temporarily switch to up.  Get to the pipe
    before it switches back.  In this next section, the gravity will switch back
    and forth between down and up in time with the music.  Get used to the rhythm
    at the beginning of the area, then head right.  Note that you can always take
    it slowly.  Make a judgement call when seeing a new trap; would it be easier to
    get past if gravity were up or down?
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  In the area with moving platforms, there is a Comet Medal.  The proper
    |_____| way to do this is to go from the bottom platform to the top platform,
    then wait for gravity to be pointing down.  Get on top of the bottom platform
    and ride it to the medal.  Of course, if you got the life musrhoom, you could
    always just take one for the team.  When you have it, continue to the right,
    then up.  You will notice that the gravity is changed.  Wait until the gravity
    switches to down in the further section, then move into it.  You should land on
    the bottom, next to the electric fence.  Then, when it switches to up, fall up
    to the star.
    
    > BURNING UPSIDE DIZZY <                                              [BRNDZ]
    
    Pick "A Walk on the Weird Side".  In the very first section with the moving
    platforms, get on top of the lower platform from the higher platform, then jump
    into the pipe.  In this area, there are a stack of crates and a fire flower.
    All you need to do is climb the stack of crates and throw a fireball at the
    highest crate to reveal a pipe.  Enter the pipe, and you will play another
    crate burning minigame.  Talk to the robot to get things started.  This one is
    much harder than the first, so don't get discouraged.  One piece of advice:
    Take out as many as you can from the middle; it's much more time effective.
    Another worthwhile strategy is to stand at the bottom and throw all of the
    fireballs vertically.  In any case, once you burn them all, the robot will give
    you a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Fleet Glide Galaxy                         [FTGLD]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Fluzzard's Wild Battlefield Glide...................................[BTLFD]
      Fastest Feathers in the Galaxy......................................[FTHRS]
    
    > FLUZZARD'S WILD BATTLEFIELD GLIDE <                                 [BTLFD]
    
    Another gliding stage.  This one is extremely similar to the first one, and the
    controls are the same.  There is, however, a lot more stuff to watch out for,
    such as enemies.  There is a life mushroom near the beginning, but you will
    unfortunately have to choose between it and the first gate.  Speaking of which:
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  There are another five gates to hit here, and most of them are
    |_____| non-trivial to find, so I will list them here.  At the very beginning,
    nosedive quickly, because the first gate is at the bottom of the first drop.
    After getting the 1-up mushroom before going outside, turn left, and don't stop
    turning left.  You should swing all the way around the platform, passing
    through the second gate.  The third is behind the second Thwomp in the next
    hallway.  The fourth is at the bottom of the next room.  The fifth and final
    gate is in the middle at the end of the run.  The Comet Medal will appear on
    the left side, just ahead of the last gate.  Don't forget to grab it!  This is
    very, very hard, so don't get discouraged.  Go through the sun circle at the
    end to get the star.  Like before, you do not need to beat 1:30 to get the
    star.
    
    > FASTEST FEATHERS IN THE GALAXY <
    
    Once you unlock the Mailtoad, Jibberjay will send you a letter, challenging you
    to a race in Fleet Glide Galaxy.  You MUST get that letter before you attempt
    this star.  This time, you will be racing one-on-one in the Fleet Glide galaxy.
    Talk to the black bird to start up the race.  You will need to get first to get
    the star.  Remember that doing a nosedive will increase your speed
    significantly.  Also, try your best to avoid damage, since getting hurt will
    slow you down to a crawl.  Once you get to the sun circle in first place, you
    will earn a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Bowser Jr.'s Boom Bunker                   [BMBNK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Bowser Jr.'s Boomsday Machine.......................................[BMSDY]
      Boomsday Machine Daredevil Run......................................[BMDDR]
    
    > BOWSER JR.'S BOOMSDAY MACHINE <                                     [BMSDY]
    
    A nice touch right at the beginning; there is a broken-down Megahammer
    decorating the first platform.  Actually, you will need to wait for it to fire
    a Bullet Bill at you, then quickly go along the path, past the purple enemies,
    across the spinning platform, and to the glass casing with a cannon inside.
    Direct the Bill to the glass case, and it will break it, revealing the cannon.
    Jump inside.  Fire yourself at the target.  If you manage to hit it dead-on,
    you will get a 1-up.  You will now have to deal with two Boomerang Bros.  Just
    like with the Hammer Bros, two boomerangs, then an opening.  After defeating
    both of them, a launch star will appear.  Before you use it, though, grab the
    life mushroom on the far-left pole.
    
    The launch star will take you to another cannon.  Aim at the target again, but
    this time, you will need to time your shot so that you don't hit the mines
    spinning around the planet.  Another 1-up is yours if your aim is true.
    Carefully cross the platforms, making your way to the other side.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Above the blue platforms are several items, including a cloud flower
    |_____| and a Comet Medal.  Find the medal before you jump onto the blue
    platforms; that way, you will be safe from the mines.  You will have two
    options now, either stay on the blue platform, and jump over the mines, or jump
    back to the red platforms.  Either way, you are looking for the cloud flower.
    Use the cloud platforms to get to the middle of the planet, then ground pound
    the stack of rocks in the middle of the platform.  Use the ensuing launch star.
    
    Fire rods and electric projectiles; Bowser Jr. went all out this time around.
    Grab a cloud flower if you need one, then head toward one of the upward drafts.
    Make a cloud platform in it, and go up as quickly as you can, using more than
    one platform if necessary.  The electric shots will destroy cloud platforms if
    they make contact.  At the top of the draft will be a cloud flower; grab it and
    head toward the top of the boomsday machine.  When you get there, ground pound
    the glass on top.  Once you have done that once, Bowser Jr. will activate the
    fans.  These will pull in the cloud platforms, causing them to disappear.  Time
    your moves so that you are not performing any actions while this is occurring.
    One more successful hit, and the machine will become a tank!  The strategy is
    the same, except now the machine can move around, and you will need to make it
    to the higher level of clouds before making a move for the boss.  A third and
    final hit will net you a Grand Star.  Time for World 6!
    
    > BOOMSDAY MACHINE DAREDEVIL RUN <                                    [BMDDR]
    
    When a comet appears over Bowser Jr.'s Boom Bunker, return for a comet
    challenge.  This star title is actually quite misleading; you will need to
    complete the entire galaxy without taking any damage.  The stage is actually,
    significantly different, though, replacing the rotating platforms with a poison
    swamp section.  When firing the cannon, make sure you aim for where the target
    WILL BE, not where it IS.  The yellow platform here acts like a see-saw,
    reacting to your weight.  Make sure you have a safe place to stay when going
    over the bumps.  You will see a welcome sight in a daredevil run: A checkpoint
    flag.  After the flag, use the cloud flower to get to the launch star.
    
    You will then fight the Boomsday Machine once more.  The strategy is, as usual,
    the same.  Keep in mind that the fire rods are higher up when the machine
    becomes a tank.
    
                       _    _                _      _      _____
                      | |  | |              | |    | |    |  ___|
                      | |  | | _____  _____ | | ___| |    | |___
                      | |/\| ||  _  ||  ___|| ||  _  |    |  _  |
                      |      || |_| || |    | || |_| |    | |_| |
                      |__/\__||_____||_|    |_||_____|    |_____|         [WRLD6]
    
                  +-----(2)----[!]----(3)----[!]----(4)-----+
                  |         60 Stars      65 Stars          |
    <-----(1)-----+                                         |
                  |                                         |
                  +-----[!]----(5)-----------(6)------------+-----[!]----(7)
                     1,800 SBs                                 70 Stars
    
    Galaxy List:
      1. Melty Monster Galaxy.............................................[MLTYM]
      2. Clockwork Ruins Galaxy...........................................[CLKWK]
      3. Throwback Galaxy.................................................[SXTFR]
      4. Battle Belt Galaxy...............................................[BTBLT]
      5. Flash Black Galaxy...............................................[FSBLK]
      6. Slimy Spring Galaxy..............................................[SLMSG]
      7. Bowser's Galaxy Generator........................................[GXGEN]
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Melty Monster Galaxy                       [MLTYM]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      The Magnificent Magma Sea...........................................[MGMAC]
      A Stroll Down Rolling Lane..........................................[RLANE]
      The Chimp's Bowling Challenge.......................................[BWLCH]
    
    > THE MAGNIFICENT MAGMA SEA <                                         [MGMAC]
    
    At the very beginning, use the pull stars to dodge the lava monsters and grab
    the life mushroom, too.  You can get the life mushroom by putting a pull star
    between yourself and the mushroom, highlighting the pull star, pressing A, and
    letting go before you actually make it to the pull star.  You will launch a
    little past the pull star, giving you the momentum to get the life mushroom.
    You will need to use the same technique to get to the launch star at the end of
    the area.  You will be sent into another launch star.  Use it as well.
    
    In the next area, you will be platforming while avoiding fireballs and lava
    waves.  When one of the waves comes, you need to be sure that you are on high
    ground, or else you will get burned.  Grab the pole, and climb up to the
    platform.  Refresh your health with the life mushroom here, and continue right
    and forward.  Jump onto the platform on the left, and continue forward.  Watch
    out for the cylindrical platforms; they spin.  There will be a platform with a
    giant lava monster in wait; clear this platform quickly to avoid a fiery fate.
    In the next area, spin inside the tornados to ascend the lavafall.  You will
    fall more slowly when your arms are spinning around.  Use this to navigate from
    tornado to tornado.  When you make it to the swing at the top, swing left into
    the launch star.
    
    This section is cool-looking.  You will need to jump from rock to rock to make
    it to the end.  The dark-colored rocks occasionally get visited by lava
    monsters, so don't hang around on them for too long.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Just before the first long, dark-colored rock, there is a rock in the
    |_____| distance.  Long jump to it to get a Comet Medal.  Continue to the left
    once you have it, and break the star out of the crystal by spinning it twice.
    It will move over to the far-left rock.
    
    > A STROLL DOWN ROLLING LANE <                                        [RLANE]
    
    Grab the rock mushroom on the platform up ahead, and roll over the ramp, into a
    launch star.
    
    This will take you to an area with a lot of spiky fruit.  You can destroy them
    if you want, but all you really need to do here is to ram into the grey wall at
    the end.  This will knock it down, allowing you to cross it.  Now comes the
    tricky part; you will need to roll over a course with several ramps and few
    walls.  Remember that you can jump in rock form with the A button, and don't
    panic.  When you reach the N-shaped platform, you will need to bounce off the
    yellow wall, back toward the other side with the yellow wall, and jump into the
    area with the star.  Once you are inside, crash into the block in the back-left
    corner.  Now just grab the star.
    
    > THE CHIMP'S BOWLING CHALLENGE <                                     [BWLCH]
    
    Pick "A Stroll Down Rolling Lane".  Right at the beginning of the stage is a
    hidden platform with a pipe on it.  Look to the left of the rock mushroom to
    find it.  The Chimp will challenge you to a bowling minigame.  This fun game is
    fairly simple:  Knock down as many bowling pins as you can with the rock
    mushroom.  The complicated part is the patterns in which the pins appear.  Each
    one you hit is worth 100 points.  If you get 5,000 or more, The Chimp will
    reward you with a star.  Timing is everything in this game, so know how long it
    takes you to roll up into rock form.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Clockwork Ruins Galaxy                     [CLKWK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Time for Adventure..................................................[TFADV]
      The Adventure of the Purple Coins...................................[ADVPC]
      The Ledge Hammer Trap...............................................[HMRTP]
    
    > TIME FOR ADVENTURE <                                                [TFADV]
    
    Spin the pumpkin Goombas at the beginning of this stage, and they will become
    normal Goombas.  When you are ready, continue to the right, over the spinning
    "gears", jumping from gear to gear as necessary.  On the large gear, get to the
    middle before the long arm is horizontal; start crossing the arm early, and you
    will make it to the end when it is horizontal.  On the next gear, you will need
    to get on top of the platform at one of the ends of the arm.  To do that, jump
    onto the arm, then ride it upwards.  Jump onto the end when it is around 45
    degrees in the air.  Once you are up there, use the launch star.
    
    In this next area, the purple areas of the wall will occasionally move in, and
    push you off the platforms.  You will need to find a safe spot, so that this
    doesn't happen.  Standing in one of the areas of wall that is brown is safe, so
    keep that in mind as you progress to the right.  There is a life mushroom in
    the bottom-right corner.  Now, continue along the top path.  When you get all
    the way to the right, jump onto the wall while it is extended, then up to the
    platform on the left.  Continue all the way to the left, and spin the green
    arrow to change the gravity to inward.  The purple wall will fall out, and you
    will be left with only the brown wall to walk on.  Go back the way you came.
    When you reach a part of the purple platform that didn't fall, ride it up to
    the next level.  Make your way to the switch, then ground pound it.  The cage
    around the Luma will open.  Talk to him and he will transform into a launch
    star.
    
    The launch star will take you to an area with stones rolling down ramps.  You
    will need to find your way into the gaps in the stones, so that you don't get
    squished.  Note that the alcove with the 1-up mushroom in it is always safe.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  When you get to the top of the ramp, jump into one of the holes in a
    |_____| stone, and ride it back downward.  When you are about halfway down the
    ramp, you will notice the Comet Medal floating above you.  Do a backflip to get
    the medal, then head back up the ramp.  Once you make it back up to the top,
    wall jump up the spiked wall while the spikes are retracted.  Jump into the
    pegs here to swing on them.  Jump from peg to peg, up and to the right, to get
    to the top.  Ground pound the giant burst icon, and the platform will fall
    down.  In the next area, you will need to wall jump between stone wheels to get
    to the top.  Notice that they will spin every so often, so sometimes moving
    around a lot is not the best option.  When you find your way to the top, go
    over to the brown platform to the right.  It will start to rise when you stand
    on it, taking you up to a switch.  Ground pound it to make a ramp appear.
    Stones will start to fall onto it; jump onto one of the stones and ride it to
    the pegs below the star.  Jump onto the pegs, and climb up to get the star.  If
    you fall off of the stone, you will have to make your way back up the ramp.
    
    > THE ADVENTURE OF THE PURPLE COINS <                                 [ADVPC]
    
    When a comet appears over Clockwork Ruins Galaxy, return for a comet challenge.
    You will need to collect the coins placed all over the gears in the opening of
    "Time for Adventure" within 5 minutes.  This is quite a bit of time, so don't
    rush.  To make sure that you have all of the coins that you're supposed to at
    any given point, I will tell you how many coins you should have at various
    points in the level.  Before you get on the first gear, you will have 8.  After
    the first gear, you will have 23.  After the second gear, you will have 31.
    Before you get on the first big gear, you should have 37, which you can confirm
    with the Whittle that is standing nearby.  Now things get a little trickier.
    There is a lot more surface area to cover on the next two gears.  After the
    first big gear, you will have 65.  Before the last gear, you should have 73,
    also confirmable.  Keep your cool during this section; it's the trickiest part.
    Once you have laid claim to all 100, the star will appear at the top of the
    last gear.
    
    > THE LEDGE HAMMER TRAP <                                             [HMRTP]
    
    Pick "Time for Adventure".  There is a hungry Luma at the bottom of the second
    large gear, who wants 30 coins.  This means that you will need to get most of
    the coins before the first launch star.  It is IMPERATIVE that you take your
    time while doing this.  There are coins on all sides of all of the gears, and
    it is easy to get behind or fall off if you're rushing.  The ? block before the
    second large gear will be your best source of income.  Also there are a lot of
    coins on the second large gear.  If you are having trouble collecting the other
    coins, head toward the end of the first area.  Once you have 30, drop below the
    second large gear, and give them to the Luma.  Use the launch star that
    appears.
    
    This next planet is a moving platform guarded by hammers.  Keep moving along
    the platform, pounding the time-slow switches as you go along.  When you get to
    the end, jump into the pipe.  Now, you need to worry about the same hammers,
    except at the top end.  Keep moving.  When you get to the end, there will be a
    star waiting for you.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Throwback Galaxy                           [SXTFR]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Return of the Whomp King............................................[WHKNG]
      Silver Stars in the Whomp Fortress..................................[SSFRT]
      Whomp Silver Star Speed Run.........................................[WSSSR]
    
    > RETURN OF THE WHOMP KING <                                          [WHKNG]
    
    When I saw the trailer with this level in it, I legitmately shed a tear.  You
    technically shouldn't need a guide for this stage, since if you haven't played
    Super Mario 64, you should go do that right now, but then I would be shirking
    on my duties, wouldn't I?  So, let's begin.  You can take a classic shortcut
    by jumping up the line of SBs just away from the starting point, backflipping,
    then wall jumping onto the platform.  Walk up the ramp with the coins, then
    loop around to the left.  Walk across the grey platforms, then the wooden
    bridge.  Wait for the wooden platform to flip around and pick you up, then ride
    it to the other side.  Go over to where the Wiggler is, and ground pound it for
    some SBs.  You can climb the flagpole here for a 1-up mushroom, if you need it.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  This Comet Medal is in basically the same place as "Shoot into the Wild
    |_____| Blue" from Super Mario 64, except there's no cannon to help us this
    time (though any pro would say that the cannon is actually harder).  This time,
    jump down, and do a midair spin to get onto the platform.  Climb down the pole
    to get the medal.  Grab it, then make your way back up to the flagpole.  This
    time, though, hook around to the right.  Defeat the purple Piranha Plant here,
    then take one of the moving platforms up to the top of the fortress.  Defeat
    the giant Whomp up here, then drop down the hole that opens up.
    
    Classic Whomp King intro.  I laughed my *** off when he said his whole speech.
    The battle itself is actually midly different, so I'll give a brief
    explanation.  When the Whomp King is about the slam the ground, the "danger"
    area will blink red.  If you are standing in this area, you will be crushed and
    must try again.  If you are standing the on the ground at all when the Whomp
    King hits the ground, you will be stunned for a few seconds.  The Whomp king is
    pretty thick, so you can use his feet as ramps to get onto his back.  Ground
    pound the burst icon on his back to score a hit.  If you hit him once, he will
    spawn three mini-Whomps, then shake the ground, stunning you if you're on it.
    The mini-Whomps can't take you down in one hit, but they are mildly annoying.
    After one more hit, he will spawn five mini-Whomps and shake the ground twice.
    A third hit will make him history.  Oh, wait a second....
    
    > SILVER STARS IN THE WHOMP FORTRESS <                                [SSFRT]
    
    Wait a second, there weren't silver stars in Super Mario 64!  Well, if you want
    120 stars, you're going to have to collect them anyway.  The first one is on
    the main ramp to the right of the starting point.  Grab the cloud flower along
    the way; you'll need it for the second star, which is below the second moving
    platform (the one with the ? block on it).  Keep going right, and grab a new
    cloud flower from behind the Thwomp.  Slide down the nearby trail of coins, and
    use your cloud platforms to get to the silver star on the cloud in the
    distance.  Keep heading around in this direction, to where the Bob-omb Buddy
    is.  Head up the ramp on the other side of the lake, and hook around to the
    left.  Grab the cloud flower on the spinning platform, the head out on the
    clouds.  There is another silver star back in the direction you came, so jump
    out and use a cloud platform to reach it.  Continue heading up the fortress
    until you get to the top.  Grab a fresh cloud flower, and use the cloud
    platforms in the middle of the area.  The last silver star is on a cloud above
    the fortress.  Jump down to grab the star.
    
    > WHOMP SILVER STAR SPEED RUN <                                       [WSSSR]
    
    When a comet appears over Throwback Galaxy, return for a comet challenge.  You
    will have 2 minutes to collect all of the silver stars in Whomp's Fortress.
    The path that I detailed in the "Silver Stars in the Whomp Fortress" section is
    quite efficient, and using the same path will serve you well in this star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Battle Belt Galaxy                         [BTBLT]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Mini-Planet Mega-Run................................................[MGARN]
      Mini-Planet Daredevil Run...........................................[MPDDR]
      Snacktime for Gobblegut.............................................[SNKGG]
    
    > MINI-PLANET MEGA-RUN <                                              [MGARN]
    
    This galaxy is really a simple concept: Defeat all of the enemies to progress.
    Therefore, I'm not going to give a detailed description of what to do on each
    planet, I will simply mention how to defeat the enemies in each area.  First up
    is a Goomba.  Just jump on it.  The fire enemies on the next planet can be
    defeated by spinning them to cool them off, then running into them.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  The Comet Medal is on the planet with the fire enemies.  Long jump over
    |_____| the crater to get it.  Next up are urchins.  Grab a fire flower and hit
    them with one fireball each.  Crabbers can be spun from behind.  You can stun
    them by jumping on them first.  You will now be on a pink Starshroom.  A spin
    will turn the pumpkin Goomba into a normal Goomba.  You know what to do after
    that.  Use the shell's headlights to defeat the Boos.  Now you're on a red
    Starshroom.  The ice enemies are defeated in the same way as the fire enemies.
    The moles can be defeated by pounding the ground nearby, then spinning them.
    Jump on the blue, spiky enemies ONLY when the spike is facing the ground.  Spin
    the green, rubber balls at the Chomps to get the star.
    
    > MINI-PLANET DAREDEVIL RUN <                                         [MPDDR]
    
    When a comet appears over Battle Belt Galaxy, return for a comet challenge.
    This time, you will be playing through "Mini-Planet Mega-Run" with only one
    unit of health.  There are only two differences here; there is a 1-up mushroom
    where the comet medal used to be, and there are no coins to restore your air
    in the underwater section.  Just be careful, and try to deal with enemies one
    at a time; if they gang up on you, you will probably be in for some trouble.
    When you defeat all of the silver Chomps, the star is yours.
    
    > SNACKTIME FOR GOBBLEGUT <                                           [SNKGG]
    
    Pick "Mini-Planet Mega-Run".  You will need 20 coins by the planet with the ice
    enemies.  The only way to get coins in this galaxy is by defeating enemies, so
    just grab the coins that enemies drop.  If you include the ice enemies, you
    should be able to reach 20 fairly easily.  Use the launch star that the Luma
    leaves behind when you give him the coins.
    
    You will now have to defeat a fire version of Gobblegut.  The obvious changes
    in this battle are that he will leave a flaming crater anytime he goes through
    the planet.  Also, damage will be counted as fire damage, and make Mario run
    around screaming "Hot, hot, hot!"  Additionally, meteors will begin to fall
    once you have destroyed three of the bulges.  Destroy all six to get a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Flash Black Galaxy                         [FSBLK]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Jumping Around in the Dark..........................................[JMPDK]
      Dark Octo-Army Romp.................................................[DKRMP]
    
    > JUMPING AROUND IN THE DARK <                                        [JMPDK]
    
    The idea of this galaxy is quite simple; there is a large, dark mansion, and
    every so often, it will temporary light up.  While this may seem difficult to
    deal with, the SBs and coins in this level are usually very good indications of
    where platforms are.  Remember that you're not timed, so feel free to take a
    breather, and know exactly what you want to do next before moving on.  One you
    are inside the mansion, head all the way to the right, and grab the blimp fruit
    there.  Start heading toward the left while in blimp mode.  There is another
    blimp fruit on a platform on the left; use it to get the life mushroom.  Once
    you reach the narrow area, use the nearby blimp fruit to get through it.  You
    will have two options at the top.  The left path will have you using blimp
    fruit to get to the top, and the right path is a combination of flowers and
    blimp fruit.  If you want to get the comet medal, you will need to go left.
    Plan out your route before you eat the blimp fruit; you don't want to find a
    surprise ceiling.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  After picking up the topmost blimp fruit on the left path, stay near
    |_____| the left wall.  The comet medal is in the top-left corner of the
    mansion.  After picking it up, head right to find a launch star.
    
    In the next area, you will need to do some silver star collection in the dark.
    The path is fairly straightforward, but take your time and make sure you know
    where the gaps in the platforms are.  You can use the coins and other items as
    hints; they will never appear anywhere where there isn't a platform.  Once you
    find and collect all five, the star will appear at the end of the path.
    
    > DARK OCTO-ARMY ROMP <                                               [DKRMP]
    
    When a comet appears over Flash Black Galaxy, return for a comet challenge.
    This romp will have you defeating 30 Octoombas in 80 seconds.  You will NOT,
    however, get a powerup to defeat them.  You will have to do this one the
    old-fashioned way.  Bear in mind that there are never any enemies floating in
    midair, so you know that there is a platform wherever there is an enemy.  In
    the first half of this area, all of the enemies are is a straight path, so take
    them out one by one.  Remember that you can defeat these guys either by jumping
    on them or spinning them.  Once you reach the second half, the enemies will
    start to take up all of the paths.  The platforms are set up such that if there
    is ever a break in the path, it is fastest to go to the right first, then loop
    back around to the left.  Once you have defeated all 30, the star will appear
    at the end of the path.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Slimy Spring Galaxy                        [SLMSG]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      The Deep Shell Well.................................................[SHWLL]
      The Chimp's Coin Challenge..........................................[CCNCH]
    
    > THE DEEP SHELL WELL <                                               [SHWLL]
    
    In the first area, run forward, and jump down the slide at the end.  Dive
    underwater when you land, then grab a shell.  Continue forward into a cave.
    Don't waste any time down here; you have a very limited supply of air with
    which to make it through the cave.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  After the first group of enemies is a small alcove on the left side of
    |_____| the cave.  This alcove houses a Comet Medal.  Keep moving forward once
    you have it, avoiding the enemies, and heading into the chasm above.  dive down
    below the eels here, and grab the bubble, restoring your air, and use the
    launch star at the end of the path.
    
    Jump down the trail of coins here, then continue forward, in the direction of
    the arrow.  Grab a shell, then swim through the yellow speed boosts.  Watch out
    for the urchins at the end of the path.  Continue up the ramp onto land, being
    sure to bring your shell with you.  Spin to throw the shell at the treasure
    chest to get your....  What the heck is he doing in there?  Talk to the Toad
    Brigade captain to get a star.  If you happen to lose your shell, there is
    another one in the near-left corner of this area.
    
    > THE CHIMP'S COIN CHALLENGE <                                        [CCNCH]
    
    Once you unlock the Mailtoad, The Chimp will send you a letter, challenging you
    to a minigame in Slimy Spring Galaxy.  You MUST get that letter before you
    attempt this star.  Talk to The Chimp, and he will have you play a minigame.
    This game is similar to the stomp and score challenges, except you are mostly
    shooting for coins.  Remember that SBs are also worth 10 points apiece.  He
    will give you 180 seconds to get 10,000 points.  The tentacle enemies
    underwater can be defeated by shining the shell's headlights at them; they are
    worth 100 points apiece, and will drop SBs upon their defeat.  Be sure to
    follow the trails of coins for maximum points.  There are many more points to
    be had before the launch star than after; I recommend that you have at least
    70,000 points before you use the launch star.  After the launch star, it is
    much more time-efficient to concentrate on hitting the Boos with the shell's
    headlights; collecting the coins that they drop can be quite difficult, and
    defeating a Boo is worth 100 points, anwyay.  Once time runs out, if you have
    10,000 or more points, The Chimp will cough up a star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Bowser's Galaxy Generator                  [GXGEN]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Bowser's Fortified Fortress.........................................[BOWSR]
      Bowser's Big Bad Speed Run..........................................[BWSSR]
    
    > BOWSER'S FORTIFIED FORTRESS <                                       [BOWSR]
    
    This place is big and scary-looking.  Right at the beginning, head to the left
    and climb the pole for a life mushroom.  Follow the Luma forward, dodging the
    fire, and he will turn into a launch star.
    
    In the next area, you will need to fight three Hammer Bros.  The catch is that
    they throw their hammers in a desynchronized fashion, so the opening during
    which you can hit them is quite small.  Once you fight them all off, you will
    get floaty fluff.  Remember this stuff?  Ride it past the fire cannons to the
    platform down below.  Grab the spin drill, and dig through the dirt in the
    middle of the platform.  You will fall through to a planet with Banzai Bill
    lanchers.  Cross the bridge with a spin drill, being sure to step onto the side
    platforms to dodge the Bills.  Dig through the dirt at the end to reach another
    platform.  Continue forward and left here for another bridge.  Do the same
    thing here, and you will find a launch star.
    
    It's time for another cylindrical platforming area.  Jump right from moving
    platform to moving platform.  Once you reach the other side, grab the cloud
    flower and use it to reach the life mushroom.  Grab a fresh cloud flower, then
    continue up between the Bullet Bills.  Grab the ? coin, and drop down to the
    bottom, being sure to make a cloud platform before you hit the lava.  The fan
    down here will propel you to the left, getting a cloud flower in the process.
    Go back up, dodging more Bills, until you get to a Luma.  Talk to him, and he
    will transform into a launch star for you.
    
    Walk across the bridge, and defeat the Magikoopa.  There is a Yoshi on the
    right at the end of the bridge; use his tongue on the flowers to continue to
    the left.  Be careful of the circular platforms; they will sink if you stand on
    them for too long.  Continue to the left being careful of the lava pillars, and
    defeat the Boomerang Bros here.  On Yoshi, you can either use your tongue to
    knock them down, or eat the boomerangs that they throw, using their own weapons
    against them.  A path will open ahead of you.  Grab the dash pepper to make it
    to the end before the walls close in.  Use the sling star once you reach the
    end, then jump on the moving path.  At the life mushroom (which you should
    grab, of course), the path will split into two.  Pick either left or right, and
    continue forward.  It is easier to dodge the fire rod if you pick the right
    path, but you will have to dodge the first lava monster by jumping over to the
    left path.  Either way, dodge the second lava monster by jumping to the right
    path.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  Immediately jump over to the left path, and use the flowers to grab the
    |_____| Comet Medal.  Be careful, because the left path rises slightly faster
    than the right path.  Continue up along the moving path, and grab the blimp
    fruit to dodge the lava monster.  Keep up with the path, though, so you don't
    lose it.  At the end of the path, you will get a well-deserved checkpoint.
    Climb up the pole here, and grab the life mushroom behind the rock on the left.
    Break the door with the meteorites.
    
    This is it: The battle for Princess Peach.  The basic idea here should be
    familiar, but it wouldn't be fun if the final battle were easy, would it?  To
    start off, when Bowser punches the ground, he will send out fireballs instead
    of shockwaves.  These will leave a trail that you cannot touch, so make sure
    you dodge them.  The meteorites will still send out shockwaves, but this time,
    there are three of them.  Also, Bowser will be stuck for a much shorter length
    of time after he punches the planet.  After two hits, Bowser will start with
    the flame breath again.  After another two hits, Bowser will drop the Grand
    Star.  Go up and gra.... Haha, I bet you weren't expecting that, were you?
    Bowser will pop out and actually EAT the star!  A new battle will now begin.
    
    The mechanic for this fight is actually quite interesting.  You will be on a
    meteorite.  Try to ground pound it at Bowser; if you miss, there will be
    another one there for you to try with.  Bowser, meanwhile, will inch closer to
    you.  If he gets too close, he will punch you, and you will take damage.
    Every time you hit him, he will start closer to you.  After four hits, Bowser
    will actually be defeated.  Grab the Grand Star, and enjoy the closing
    cutscene.  I won't spoil it for you. ;)  I will tell you, though, that you will
    need to get all 120 stars to see the REAL ending.  You will now be able to
    access the special world, World S!
    
    > BOWSER'S BIG BAD SPEED RUN <                                        [BWSSR]
    
    When a comet appears over Bowser's Galaxy Generator, return for a comet
    challenge.  You're probably pretty used to this by now; grab the clocks, and
    I'll help you with the hard ones.  The life mushroom is at the beginning is
    still there; if you're not confident, grab it.  The first clock is above the
    block with the rotating fire rods; backflip up there to get it.  When riding on
    the floaty fluff, there is another clock between the fire cannons.  The Banzai
    Bill launchers on the bridges are non-operational, but there are clocks on the
    side platforms.  On the second bridge, drill through the side platform on the
    right for another clock.  There is a clock at the top of the cylindrical
    section with the moving platforms, but that one is a judgement call as to
    whether it's actually worth getting.  Keep an eye out for clocks in the dash
    pepper section.  Take the right branch on the moving path for another clock.
    Dodge the second lava monster to get the clock on the left path.  Grab the star
    in front of the Bowser statue when you are done.
    
                       _    _                _      _      _____
                      | |  | |              | |    | |    /  ___|
                      | |  | | _____  _____ | | ___| |    | (___
                      | |/\| ||  _  ||  ___|| ||  _  |    \___  \
                      |      || |_| || |    | || |_| |     ___) |
                      |__/\__||_____||_|    |_||_____|    |_____/         [WRLDS]
    
                             +-----[!]----(6)----[!]----(7)
                             |  2,000 SBs     240 Stars
                            [!]----(5)----[!]----(4)----[!]-----+
                         110 Stars     100 Stars     90 Stars   |
                      <-----(1)----[!]----(2)----[!]----(3)-----+
                                75 Stars      80 Stars
    
    Galaxy List:
      1. Mario Squared Galaxy.............................................[SQURD]
      2. Rolling Coaster Galaxy...........................................[COSTR]
      3. Twisty Trials Galaxy.............................................[TWSTY]
      4. Stone Cyclone Galaxy.............................................[CYCLN]
      5. Boss Blitz Galaxy................................................[BBLTZ]
      6. Flip-Out Galaxy..................................................[FPOUT]
      7. Grandmaster Galaxy...............................................[MASTR]
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Mario Squared Galaxy                       [SQURD]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Make Mario a Star...................................................[MKSTR]
      Luigi's Purple Coin Chaos...........................................[LGIPC]
    
    > MAKE MARIO A STAR <                                                 [MKSTR]
    
    This stage is quite reminiscent of "Mario Meets Mario" in Toy Time Galaxy from
    the first Super Mario Galaxy.  You will need to turn all of the blue switches
    yellow, then return to the starting point to grab the star.  The green
    platforms will permanently disappear once you step on them, so make sure you
    leave yourself a path to the star.  Also, the lava will do damage to you.
    You will need to hit the switches on both of Mario's hands, the buttons on his
    overalls, and his face.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  When hitting the switches on the left overall button, jump over to
    |_____| the left foot to grab the Comet Medal.  Watch out for the laser enemy
    on Mario's head, and defeat the fire enemies if you need some coins for health.
    Once you have all the switches, return to the start to grab the star.
    
    > LUIGI'S PURPLE COIN CHAOS <                                         [LGIPC]
    When a comet appears over Mario Squared Galaxy, return for a comet challenge.
    Oh, my.  I think the only way this stage could be harder is if they left in the
    spinning yellow platforms from the first Super Mario Galaxy.  Either way, you
    have two minutes to collect EVERY purple coin in this stage, while avoiding
    Shadow Clones.  To make matters worse, falling into the green goop will cause
    you to immediately lose a life.  The good news is that the yellow platforms
    are stationary.  Try to use as few of the green platforms as possible when
    collecting coins; you will need to have a path back to the starting position to
    claim your star.  You will need to long jump to get the coins floating above
    the goop; this is by far the hardest part of the level.  Once you get all 100
    coins, the Shadow Clones will be defeated.  Carefully make your way back to the
    start, using the platforms that you have (hopefully) left for yourself.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Rolling Coaster Galaxy                     [COSTR]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      The Rainbow Road Roll...............................................[RBWRD]
      Purple Coins on the Rainbow Road....................................[PCRRD]
    
    > THE RAINBOW ROAD ROLL <                                             [RBWRD]
    
    This is a cool throwback to Super Mario Kart.  Jump on the Star Ball, and get
    rolling!  Roll over to the rails, and you will roll down them.  Don't worry
    about going too fast; you will slow down when you hit the ground.  Roll down
    the rainbow path, and watch out for the Bob-ombs in the next area.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  You will notice the Toad on the blue Starshroom say "Experts stay
    |_____| right!" at the end of this area.  The Comet Medal is on the right
    course.  Watch out for the poles, because they have a tendency to knock you off
    the course.  Grab the medal in the middle, and watch out for the Bob-ombs.  The
    two paths will come back together now, so keep rolling downward.  The course
    now has a slight slant to the right, so correct slightly to the left to stay on
    course.  Watch out for the gaps in the road.  Continue across the platforms,
    and onto another set of rails.  Continue down the path, watching out for the
    gaps.  Once you reach the platform at the bottom, the star will break out of
    the ball.
    
    > PURPLE COINS ON THE RAINBOW ROAD <                                  [PCRRD]
    
    When a comet appears over Rolling Coaster Galaxy, return for a comet challenge.
    You will need to collect 100 of the 110 purple coins on the path, in 2 minutes.
    Sound hard?  It is.  Here are some milestones, so that you know how many more
    coins you can miss.  The first section, before the where the split was in the
    "original" version, has 43.  You will be forced to go down the right side, now.
    At the end of this part, you can have up to 64.  At the second set of rails,
    you can have up to 83.  The timer will stop once you have 100, so don't worry
    about beating the timer to the end.  Talk to the robot to claim your star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Twisty Trials Galaxy                       [TWSTY]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Spinning and Spinning and Spinning..................................[SPSPS]
      Turning Turning Double Time.........................................[TTDBL]
    
    > SPINNING AND SPINNING AND SPINNING <                                [SPSPS]
    
    Now, to take a page from Super Mario Sunshine's book.  Cross the spinning
    platforms, making sure to stay on the top of them as they spin.  Grab the 1-up
    mushrooms and SBs in this level to rack up some lives in case you fall off.
    There's not much I can say here, except to turn the camera when you need to,
    make good use of the cloud flower if you start to fall, and know where the
    next platform you want to jump to is.  When you reach the 1-up mushroom between
    two walls, you are about halfway to the end.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  About three quarters of the way through the stage, you will see a
    |_____| large, circular shadow on one of the platforms.  This is the Comet
    Medal's shadow.  You can reach the medal itself with a backflip off of the
    platform.  Once you reach the end, grab the star.
    
    > TURNING TURNING DOUBLE TIME <                                       [TTDBL]
    
    When a comet appears over Twisty Trials Galaxy, return for a comet challenge.
    This stage is almost dizzying.  The platforms' spinning speeds will be
    increased drastically in this level, making it significantly harder to stay on
    the platforms.  There are also a few extra 1-up mushrooms added because of the
    difficulty.  Just make sure you stay on top of the platforms.  After the
    checkpoint, there will be a crystal.  Spin it to find a Yoshi egg.  Make good
    use of Yoshi's flutter jump in the second half of this stage.  You may notice
    that there are actually a few more platforms added to the end of the stage that
    spin ridiculously quickly.  Yoshi will be a huge help in this area.  Watch out
    for the pegs on these platforms; they can kind of come out of nowhere.  At the
    end of the last platform is the star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Stone Cyclone Galaxy                       [CYCLN]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Silver Stars on the Cyclone.........................................[SSCYC]
      Tox Box Speed Run...................................................[TOXSR]
    
    > SILVER STARS ON THE CYCLONE <                                       [SSCYC]
    
    Remember the Cyclone Stone from the first Super Mario Galaxy?  Well, welcome
    back.  To add the icing to the cake, this is the "Fast Foes on the Cyclone
    Stone" version, where everything is sped up.  On top of everything else, you
    will need to find silver stars.  Wow.  Start off to the right, then back.  You
    can hit the time-slow switch here to make things a little easier on yourself,
    and continue forward.  In order to not get crushed by the block, you will need
    to position yourself on the part of the platform where its teeth will fall;
    there is a hole in the bottom of the block, and you will be safe in that
    position.  The second silver star is in the back-left corner here.  Jump onto
    the spinning platforms, being careful not to get knocked off by the moving
    platforms.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  One of the sets of moving platforms has the Comet Medal on it; just
    |_____| keep a lookout for it when on the first spinning platform.  There is a
    slow-down switch nearby.  While time is slowed, jump onto the moving platform.
    You will need to jump again to actually pick up the medal.  Once you have it,
    continue to the right.  Grab the third silver star on the ring with the stone
    block, then go up the nearby ramp.  Find the safe spot for the next stone
    block, and once you are clear, run to the time-slow switch.  Use it to get past
    the next block.  The square with the ? block on it is completely safe, so you
    can hang out there for a while to catch your breath.  The fourth silver star is
    to the south of the main path; you should see it as you continue.  The square
    that it is on is also safe.  Continue to the right, being careful of the moving
    platforms.  Grab the fifth silver star, and the star will appear right in
    front of you.
    
    > TOX BOX SPEED RUN <                                                 [TOXSR]
    
    When a comet appears over Stone Cyclone Galaxy, return for a comet challenge.
    Now you will even have to worry about doing this stage quickly, collecting
    clocks along the way.  Right at the start, look left for a clock and a
    shortcut.  In the section with the spinning platforms, there is a clock where
    the time-slow switch used to be, as well as one right across from it, to the
    right.  After grabbing the clock at the top of the ramp, you can shortcut by
    long jumping across the gap here; there is a shrinking platform you can land on
    on the other side.  Grab the last clock, and bust the star out of the crystal
    to end this extremely difficult speed run.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Boss Blitz Galaxy                          [BBLTZ]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Throwback Throwdown.................................................[THRDN]
      Throwback Throwdown Speed Run.......................................[THDSR]
    
    > THROWBACK THROWDOWN <                                               [THRDN]
    
    It's an all-out classic battle between Mario and his nemeses from Super Mario
    Galaxy!  You will have to defeat the bosses from this game's predecessor one at
    a time to advance.  I will give you strategies to defeat each of these bosses.
    
    Dino Piranha:  The main goal here is to spin his tail.  If you do it four times
    total, he will go down.  The first time is easy; he won't chase you at all.
    On the second hit, he will chase you around.  Just run behind him for the hit.
    After the second hit, he will become much faster.  All you need to do is get
    behind him, though.  Of course, use the launch star when you have completed the
    fight.
    
    King Kaliente:  In this Phantom Ganon-style fight, you will need to spin
    coconuts back at him to damage him.  (See why this is similar to the Prince
    Pikante fight?)  He will shoot fireballs, too; you will need to dodge these.
    The more damage you do to him, the more times he will hit the coconuts back at
    you.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  On the underside of this planet are a life mushroom, and, below it, a
    |_____| Comet Medal.  Do a backflip and midair spin to get the medal.  Once you
    have both of these, concentrate on King Kaliente.  Three hits will take him
    down.
    
    Major Burrows:  When he pops out of the ground to chase you, ground pound.  He
    will get dazed and start to run away.  While he is in this state, spin him to
    deal damage.  After two hits, he will become much faster, and you will need to
    ground pound twice to daze him.  Three total hits will take him out for good.
    
    Bouldergeist:  He will throw rocks at you.  The black rocks will turn into Bomb
    Boos; spin these guys, and they will start to rotate around you.  Get them to
    crash into Bouldergeist to break the rocks around him.  Watch out when the
    ground turns black.  This means that spikes are going to come out of the
    ground.  The spikes can be destroyed with a spin.  Once you hit him with three
    Bomb Boos, he will break apart, revealing his red weak point.  Grab another
    Bomb Boo and hit him with it to deal damage.  After doing so, Bouldergeist will
    grow himself some hands, with which he can punch you, crush you, and block Bomb
    Boos.  Two Bomb Boos will destroy one of the hands, but this is only temporary,
    as he will eventually grow it back.  One more repetition of the process will
    put him out of commission.
    
    Fiery Dino Piranha:  This fight is exactly the same as Dino Piranha's, except
    you are only able to spin his tail when it is not on fire.  Also, taking damage
    will cause Mario to run around temporarily.  After taking three hits, he will
    start spitting gigantic fireballs at you.  Four hits will net you a star.
    
    > THROWBACK THROWDOWN SPEED RUN <                                      [THDSR]
    
    When a comet appears over Boss Blitz Galaxy, return for a comet challenge.
    There's a reason they're called boss rushes, after all.  You will have five
    minutes to defeat all five bosses.  Unfortunately, I feel that there is little
    additional advice I can give you, other than "go fast".  Bouldergeist and Fiery
    Dino Piranha both take a significant amount of time to defeat, so keep that in
    mind when judging the amount of time you have left.  Finish the Fiery Dino
    Piranha fight with time left on the clock to claim your star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Flip-Out Galaxy                            [FPOUT]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      Wicked Wall Jumps...................................................[WLJMP]
      Cosmic Clone Wall Jumpers...........................................[CCWLJ]
    
    > WICKED WALL JUMPS <                                                 [WLJMP]
    
    Similar to Flip-Swap Galaxy, spinning will cause the red and blue walls to
    retract alternately.  Therefore, you will need to time your spins in midair
    such that you will be able to jump from color to color.  Use this mechanic to
    get to the pipe at the end of the first area.  Jump across the blue platforms
    in the next area, then switch to red in midair.  Wall jump up the blue walls,
    then switch to red for a safe landing.  You get the idea now, right?  Well, it
    gets trickier.  Continue left, then spin in midair to get inside the blue wall
    jump section.  In the next area, where there are blue platforms stacked on top
    of red ones, do a backflip, then spin in midair to get on top of the blue
    platforms.  For the next jump, start with the red platforms out, so that you
    can spin in midair, landing on the blue platform.  At the top of the area with
    spikes, you will need to retract the blue wall to get through, then, in midair,
    spin, and wall jump into the blue wall, jumping up to the top.  In the next
    area, you will need to call out the blue walls in order to stay above the
    spikes that come out of the ground.  You might see the comet medal above you;
    you won't be able to get that until a little later.  When you reach the end of
    the spike area, wall jump up the blue wall, then switch midair to the red wall.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  At the top of this area, make sure that the red walls are out, then
    |_____| long jump off of the platform to the left.  At the end of the jump,
    spin, and you should just make it to the blue platform.  Long jump to the left
    again, this time not spinning, and the Comet Medal will be yours.  Make your
    way back up to where you were, then jump onto the red wall on the right.
    Backflip, then wall jump up to the blue wall.  Wall jump off the blue wall, and
    get in between the red walls on the right.  Switch once you are inside, then
    switch back and forth between red and blue to make it up to the top.  Spin the
    crystal twice to get a well-deserved star.
    
    > COSMIC CLONE WALL JUMPERS <                                         [CCWLJ]
    
    When a comet appears over Flip-Out Galaxy, return for a comet challenge.  You
    will have to complete "Wicked Wall Jumps" while being stalked by Cosmic Clones.
    Just because you cage yourself in a wall doesn't mean they can't follow you;
    if you create a wall, they will jump walk right through it.  Remember that,
    even if you move slowly, you have to keep moving the whole time; this includes
    while on walls.  It is very easy to misjudge a trajectory and cut yourself off
    in this stage.  In the cages with the spikes, try not to touch the ground
    before wall jumping; this way, you will leave yourself a safe path through
    which to leave the platform.  Break the crystal at the end to collect a very
    tough star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Grandmaster Galaxy                         [MASTR]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Star List:
      The Ultimate Test...................................................[ULTMT]
      The Perfect Run.....................................................[PRFCT]
    
    > THE ULTIMATE TEST <                                                 [ULTMT]
    
    Grandmaster Galaxy.  The cream of the crop.  The soup de jour.  I don't even
    know what I'm saying anymore, but if you have made it here, congratulations.
    If you haven't yet collected the 120 elusive green stars, I suggest you stop
    reading now.  You wouldn't want to spoil the sense of achievement for yourself
    later, when you do unlock this galaxy.  The guide will start in the next
    paragraph.
    
    In the first area, you will need to swing from flower to flower while dealing
    with obstacles such as Paragoombas, mines, and homing Bullet Bills.  You will
    need to keep moving to stay ahead of the Bills, and you can deal with the mines
    with effective use of the flutter jump.  Once you make it to the end, climb up
    the flagpole, and use the launch star at the top.
    
    This will take you to an area where you have to turn all the switches yellow.
    The catch?  There are enemies with lasers, and the pattern is such that you
    will not be able to complete the pattern without undoing at least part of it.
    My recommendation is to deal with the outside first, then worry about the
    middle.  Once you are done with that, a launch star will appear where you
    started.
    
    In the next area, you will need to navigate an electric maze with the use of a
    cloud flower.  Let the wind in this area work for you; you can save cloud
    platforms by letting the wind carry you to the right.  Additionally, there are
    plenty of cloud flowers, so don't be paranoid about running out.  When you get
    to the end, use the launch star.
    
    The next area will have you jumping over flip-swap platforms while avoiding
    shockwaves.  Talk about a lot to think about!  At the end they will toss
    coconut-launching enemies in the mix.  I suggest thinking about as little as
    possible, and just doing what you would normally do with just the platforms,
    except jump to the rhythm of the shockwaves.  If you keep moving, the coconuts
    won't hit you, so try to keep your mind off of them.  Use the launch star at
    the end of the path.
    
    Jump over the moving electric fences in the next area, then use the pull stars
    to avoid the Paragoombas.  Time your use of the pull stars to dodge the
    obstacles such as Paragoombas and electric fences.  On the second-to-last pull
    star, you will need to overshoot it in order to collect the coin, as well as
    get past the electric fence.  Once you have done so, use the launch star.
    
    The next area is a Bowser's Castle type of area.  Hammer Bros abound here; you
    can choose whether to fight them or skip them.  If you skip them, they will be
    a nuisance as you try to cross the flipping platforms.  Note that all the
    platforms flip at the same time, so you will need to find a safe platform every
    once in a while.
     _____
    |  ___|OMET MEDAL ALERT!
    | |___  On the right side, near a Hammer Bro, is a Comet Medal.  To get it,
    |_____| jump off the edge, then spin back onto the platform.  When you have it,
    head toward the Boomerang Bros.  Defeat all three to earn the ultimate star!
    Or is it really?
    
    > THE PERFECT RUN <                                                   [PRFCT]
    
    This really is the ultimate star.  I bit a huge hole in my cheek while playing
    this one!  Once you have deposited 9,999 SBs with the Banktoad, you will be
    able to attempt this run.  It is, simply put, a daredevil run of "The Ultimate
    Test".  No coins, no checkpoints: one mistake and you're done.  There may be a
    suprise for you at the end if you manage to pull this off, but I won't spoil it
    for you!  If you complete it, congratulations!  You have truly mastered Super
    Mario Galaxy 2!
    
     _______
    |  _____|
    | |_____-----------------------------------------------------------------------
    |  ___  |   G R E E N   S T A R   W A L K T H R O U G H               [GSTRS]
    | |___| |----------------------------------------------------------------------
    |_______|
    
    Once you collect all 120 stars and complete "Bowser's Fortified Fortress" once
    more, you will unlock Green Stars.  To earn a green star, select the green star
    from the star selection screen, then find it in the stage.  You will not
    receive any hints as to where the star is, so you will either have to find it
    yourself, or look in this section to find their locations.  This section will
    use its own search abbreviations, using curly braces instead of square
    brackets.  Use the following search abbreviations to jump to a world:
    
      World 1.............................................................{WRLD1}
      World 2.............................................................{WRLD2}
      World 3.............................................................{WRLD3}
      World 4.............................................................{WRLD4}
      World 5.............................................................{WRLD5}
      World 6.............................................................{WRLD6}
      World S.............................................................{WRLDS}
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World 1                                    {WRLD1}
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Galaxy List:
      Sky Station Galaxy..................................................{SKYST}
      Yoshi Star Galaxy...................................................{YSHST}
      Spin-Dig Galaxy.....................................................{SPNDG}
      Fluffy Bluff Galaxy.................................................{FLFFY}
      Flip-Swap Galaxy....................................................{FLPSW}
      Rightside Down Galaxy...............................................{RTSDN}
      Bowser Jr.'s Fiery Flotilla.........................................{FRFLT}
    
    > SKY STATION GALAXY <                                                {SKYST}
    
    Green Star 1:  This one is right at the beginning, behind the house.  Do a
    backflip, followed by a wall jump, followed by a midair spin to get it, or just
    jump off the roof.
    
    Green Star 2:  Another green star is waiting for you at the top of the tower
    with the disappearing platforms.  Spin the camera around to find it.
    
    Green Star 3:  This is above the teleporter, at the right side of the inside of
    the cylindrical planet.
    
    > YOSHI STAR GALAXY <                                                {YSHST}
    
    Green Star 1:  This one is above the comet medal, on the hill to the left.  You
    will need to do a midair dismount to grab it.
    
    Green Star 2:  At the end of the first area, near the giant fruit, flutter jump
    off the right side of the platform.  You should see the star in a small cave.
    
    Green Star 3:  Go all the way to the end of the stage, but do not free the
    star.  Use the flowers to swing yourself up, then dismount to get this one.
    
    > SPIN-DIG GALAXY <                                                   {SPNDG}
    
    Green Star 1:  After the first launch star, backflip onto the red fence in the
    near-middle of the planet.  Do another backflip to reach this one.
    
    Green Star 2:  This one is above the last set of disappearing platforms on the
    ring-shaped planet.  You will need to perform a triple jump, then a spin to
    obtain it.
    
    Green Star 3:  After entering the first pipe, grab the spin drill and dig to
    the right.  Get hurt by the drill enemy, then backflip-wall jump off the right
    wall to grab this one.
    
    > FLUFFY BLUFF GALAXY <                                               {FLFFY}
    
    Green Star 1:  Bring a cloud flower back to the very beginning of the stage.
    Backflip then midair spin four times to grab this one.
    
    Green Star 2:  On the platform with the first checkpoint flag, head backward,
    and jump off the edge close to the wall.  Use some cloud platforms to continue
    in this direction.  Eventually, you will find this green star.
    
    Green Star 3:  Go to the very end of the stage.  You should notice the green
    star on a grassy hill near the end.  Just cloud platform off the mountain to
    claim this one.
    
    > FLIP-SWAP GALAXY <                                                  {FLPSW}
    
    Green Star 1:  In the first area with the electric fences, switch the platforms
    to red, and look for a shadow.  A triple jump followed by a midair spin will
    net you this one.
    
    Green Star 2:  In the area with lots of Chomps, look up to find a star.  Again,
    a triple jump to midair spin will get you high enough to grab it.
    
    > RIGHTSIDE DOWN GALAXY <                                             {RTSDN}
    
    Green Star 1:  Just before the 3-dimensional section, there is a green star
    above a checkpoint flag.  To get it, run back into the 2-D section as high up
    as possible, then immediately spin.  This should get you high enough to grab
    the star.
    
    Green Star 2:  Jump onto the bottom of the last set of Thwomps, and let them
    carry you down.  Jump to the platform on the right, then backflip-wall jump to
    midair spin to grab this one.
    
    > BOWSER JR.'S FIERY FLOTILLA <                                       {FRFLT}
    
    Green Star 1:  Jump onto the first Thwomp, then jump onto the roof of the
    castle from there.  Continue to the left, and you will eventually get a green
    star.
    
    Green Star 2:  Long jump past the first (and only) launch star in this stage,
    and your path will cross World 1's last green star.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World 2                                    {WRLD2}
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Galaxy List:
      Puzzle Plank Galaxy.................................................{PZLPK}
      Hightail Falls Galaxy...............................................{HGHTL}
      Boulder Bowl Galaxy.................................................{BLDBL}
      Cosmic Cove Galaxy..................................................{CMCCV}
      Wild Glide Galaxy...................................................{WLGLD}
      Honeybloom Galaxy...................................................{HNYBM}
      Bowser's Lava Lair..................................................{LVALR}
    
    > PUZZLE PLANK GALAXY <                                               {PZPLK}
    
    Green Star 1:  Right at the beginning, this one is on top of the ? block above
    the spring.  Ground pound the spring, then spin in midair, then wall jump off
    of the ? block, then spin, and land on the ? block.  A backflip to midair spin
    will polish this one off for you.
    
    Green Star 2:  In the first area where the saws are cutting off pieces of the
    platform, you will need to do a triple jump then wall jump off of the wall that
    is being cut down.  If you manage to do it before the wall falls, the green
    star will be yours.
    
    Green Star 3:  On the path that is being cut off piece by piece, stop just
    before the 1-up mushroom.  Let the platform you are on be cut off.  When you
    see the green star, jump and grab it.
    
    > HIGHTAIL FALLS GALAXY <                                             {HGHTL}
    
    Green Star 1:  At the first vertical wall you have to climb, if you manage to
    go all the way up on the left side, a green star will be waiting for you at the
    top.
    
    Green Star 2:  On the wall directly after the hungry Luma, jump off the top of
    the wall, and land on the purple platform.  Flutter jump to the right to snag
    this one.
    
    Green Star 3:  In the final area, when you reach the flowers, grab the dash
    pepper to the left, then swing from flower to flower, to the right.  You will
    see the green star above you; dismount to get it.
    
    > BOULDER BOWL GALAXY <                                               {BLDBL}
    
    Green Star 1:  In the first area, go to the platform that you would normally
    knock down to make a bridge.  You can use the sides of the platform as wall
    jump surfaces, and alternate wall jumping and spinning.  You can make it up to
    the top of the platform this way.  Once on top, a backflip to midair spin will
    get you high enough to grab this one.
    
    Green Star 2:  In the first area, run (don't roll) up the ramp at the end.
    Spin the camera so you can see the other side of it.  Just jump down to grab
    the green star here.
    
    Green Star 3:  On the second platform, go to where the rock mushroom is.  Spin
    the camera so that you can see the green star, then jump off to get it.
    
    > COSMIC COVE GALAXY <                                                {CMCCV}
    
    Green Star 1:  Jump up the frozen waterfalls, then jump to the left off the
    platform.  There is a green star over here to get.
    
    Green Star 2:  Once you make it outside of the cave, continue until you find
    an up arrow.  Go to the right, and jump out of the water.  There is a green
    star off to the right.
    
    Green Star 3:  After you get the key, long jump to the left off of the
    platform, then spin in midair.  This should give you enough distance and height
    to snag this one.
    
    > WILD GLIDE GALAXY <                                                 {WLGLD}
    
    Green Star 1:  After the third gate, do a nosedive into a small hole close to
    the river.  Simply glide into the green star to earn it.
    
    Green Star 2:  This one is just before the exit, on a rock on the right.
    
    > HONEYBLOOM GALAXY <                                                 {HNYBM}
    
    Green Star 1:  Just before the second checkpoint, in the grapes section, is a
    star, high above the last hovering grape.  Bounce off the grape, then fly up
    to score this green star.
    
    Green Star 2:  After the section with the poles and Fuzzies, there are two
    swings.  Take the second swing to the left, and fly onto the platform up above.
    Fly to the right now, and grab the green star in midair.
    
    > BOWSER'S LAVA LAIR <                                                {LVALR}
    
    Green Star 1:  In the section with the Whomps, there is a platform to the left
    of the first Whomp.  Get there, and look at the rock in the distance.  There is
    a glow behind it.  Jump behind the rock to get the green star back there.  Be
    prepared to take some damage in the process.
    
    Green Star 2:  Just after the first door, there is a section with floor-eating
    skulls.  If you watch, you can actually see a green star below the floor.  Wait
    until the skulls eat the section of the floor right above it, then jump down.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World 3                                    {WRLD3}
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Galaxy List:
      Tall Trunk Galaxy...................................................{TLTNK}
      Cloudy Court Galaxy.................................................{CLDCT}
      Haunty Halls Galaxy.................................................{HNTHL}
      Freezy Flake Galaxy.................................................{FZFLK}
      Rolling Masterpiece Galaxy..........................................{ROLMP}
      Beat Block Galaxy...................................................{BTBLK}
      Bowser Jr.'s Fearsome Fleet.........................................{FRSME}
    
    > TALL TRUNK GALAXY <                                                 {TLTNK}
    
    Green Star 1:  This one is at the very top of the tree, above the life
    mushroom.  Eat the highest blimp fruit on the tree in midair, by launching
    Yoshi's tongue at it, then floating up to it.
    
    Green Star 2:  This one is at the left side of the cylindrical planet.  Jump
    down the first gap, and flutter jump to the left to grab it.
    
    Green Star 3:  After the area with red Wigglers, there is a green star in the
    gap afterward.  Just rotate yourself near it, and jump over the gap.
    
    > CLOUDY COURT GALAXY <                                               {CLDCT}
    
    Green Star 1:  This one is directly above the dinosaur-shaped hedge at the
    beginning of the stage.  Use the cloud flower to get to it.
    
    Green Star 2:  On the cymbal-like platform, look to the distance to find a
    green star.  You can cloud platform to it, if you have enough.
    
    Green Star 3:  Go to the very end of the stage, just before the last cloud
    flower.  There is a green star to the right of the last fan.  Long jump below
    it, then backflip-wall jump off of it to grab this one.
    
    > HAUNTY HALLS GALAXY <                                               {HNTNL}
    
    Green Star 1:  This one is under the teleporter in the first area.  Perform a
    midair spin to grab it.
    
    Green Star 2:  This one is above the first moving path after the first launch
    star.  Do a triple jump to midair spin on the path to get it.
    
    Green Star 3:  At the end of the stage, after where the Big Boo appears, the
    green star is in the air above the moving platforms.  A triple jump is enough
    to reach it.
    
    > FREEZY FLAKE GALAXY <                                               {FZFLK}
    
    Green Star 1:  In the tunnel after the first Bowser sculpture, immediately head
    to the top of the slide.  The green star is right at the top.
    
    Green Star 2:  This on is at the end of the level, out of view, near the fire
    flower.  Go into first person mode to find it, then long jump to it.
    
    Green Star 3:  In the blizzard section, where it's hard to see, find the star
    bunny by the wooden platform.  Jump off the wooden platform to reach a secret
    area, with three 1-up mushrooms and a green star.
    
    > ROLLING MASTERPIECE GALAXY <                                        {ROLMP}
    
    Green Star 1:  On the elevator after the first checkpoint, look to the left.  A
    green star will eventually show up there.  Roll off the side of the elevator to
    grab it.
    
    Green Star 2:  This one is above one of the corners of the platform with the
    silver Chomp on it.
    
    > BEAT BLOCK GALAXY <                                                 {BTBLK}
    
    Green Star 1:  This one is above the path, just before the alternating yellow
    and green blocks.  A triple jump to midair spin off the purple platform in this
    area will get you enough height to grab it.
    
    Green Star 2:  This one is at the end of the stage, where the silver stars are.
    It is above the right-most silver star, on the purple platform.  A backflip to
    midair spin from the closest yellow platform will get you there.
    
    > BOWSER JR.'S FEARSOME FLEET <                                        {FRSME}
    
    Green Star 1:  In the area with the yellow platforms, destroy the right-most
    cannon, and you will find a green star behind it.  Jump off the yellow platform
    to get it.
    
    Green Star 2:  In the area with the airships, get on the second airship, and
    walk all the way out onto the prow (that's on the right).  Do a flutter jump to
    grab this one.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World 4                                    {WRLD4}
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Galaxy List:
      Supermassive Galaxy.................................................{MASIV}
      Flipsville Galaxy...................................................{FLPVL}
      Starshine Beach Galaxy..............................................{SSBCH}
      Chompworks Galaxy...................................................{CHPWK}
      Sweet Mystery Galaxy................................................{SWTMY}
      Honeyhop Galaxy.....................................................{HNYHP}
      Bowser's Gravity Gauntlet...........................................{GRVGT}
    
    > SUPERMASSIVE GALAXY <                                               {MASIV}
    
    Green Star 1:  This one is way above the platform to the right of the giant
    coin in the first area.  Triple jump off the massive coin, then spin in midair
    to get the height and distance you need to grab it.
    
    Green Star 2:  This one is between the gap in the platform under the second
    Thwomp.  Slide down the left block, as close to the camera as you can, then
    midair spin to get it.
    
    Green Star 3:  This one is above the round planet with the giant Koopas.  Once
    again, a triple jump to midair spin will snag you this one.
    
    > FLIPSVILLE GALAXY <                                                 {FLPVL}
    
    Green Star 1:  After getting to the first launch star, don't use it.  Instead,
    walk on top of the blue wall, going away from the camera.  Turn the camera when
    you get to the end, and you will see the green star.  Just jump off the wall
    to grab it.
    
    Green Star 2:  In the area after the first launch star, stand in the middle of
    the raised green platform, and start alternatingly wall jumping and spinning.
    You will eventually get on the roof, and claim this star.
    
    Green Star 3:  At the end of the moving platform section, on the bottom of the
    platform with the launch star, just barely fall off the far-right corner of the
    platform.  You should fall up, into the green star.
    
    > STARSHINE BEACH GALAXY <                                            {SSBCH}
    
    Green Star 1:  This one is above a tree in the middle of the level.  The tree
    is near a blimp fruit.  Eat the blimp fruit, then float toward the star, making
    liberal use of the A button.  You should be able to get this one without
    dismounting, but do so if necessary.
    
    Green Star 2:  This one is near the strange yellow and white structure, to its
    left.  Grab the dash pepper, and flutter jump toward it.  Dismount while
    directly under it to grab it.
    
    Green Star 3:  Grab a cloud flower, then take the raft to the round object with
    the spring on it, out near the structure.  Use the cloud platforms and your
    backflip to make it all the way up to the star.
    
    > CHOMPWORKS GALAXY <                                                 {CMPWK}
    
    Green Star 1:  In the first area, backflip over the Chomps to get to the right
    side of the platform.  Long jump to midair spin to get the green star over
    here.
    
    Green Star 2:  In the area with the flipping platforms, backflip-wall jump to
    midair spin off the Chomp cannon, then, do the same on the building to get on
    the roof.  The green star is all the way on the right, on the roof.
    
    Green Star 3:  Get all the way to the final area.  Once you get near the top,
    spring jump to the right, and you will reach a section of the roof.  Spring to
    the highest point, and spring jump straight up to get the green star.
    
    > SWEET MYSTERY GALAXY <                                              {SWTMY}
    
    Green Star 1:  Just after the first checkpoint flag, you will see this green
    star slightly in the background.  Wait on the corner platform for your bulb
    berry to expire, and you will fall into it.
    
    Green Star 2:  Head toward the comet medal.  The green star is a flutter jump's
    distance to the right of the platform.
    
    > HONEYHOP GALAXY <                                                   {HNYHP}
    
    Green Star 1:  After grabbing the floaty fluff, pop the red balloon.  The green
    star is just behind it.
    
    Green Star 2:  This one is in front the the queen bee's face.  Jump onto the
    queen bee, then fly upward to grab it
    
    > BOWSER'S GRAVITY GAUNTLET <                                         {GRVGT}
    
    Green Star 1:  Just before the first 2-dimensional section, when you are
    turning right, backflip to midair spin to get onto the leaning pillar on the
    left.  This one is on top of it.
    
    Green Star 2:  You'll want to grab Luigi before doing this one.  It's above
    the ? block right at the end of the 2-dimensional section.  Do a backflip to
    spin jump off the block to get it.  Unfortunately, Mario does not jump high
    enough to be able to perform this.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World 5                                    {WRLD5}
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Galaxy List:
      Space Storm Galaxy..................................................{SPSTM}
      Slipsand Galaxy.....................................................{SLSND}
      Shiverburn Galaxy...................................................{SVBRN}
      Boo Moon Galaxy.....................................................{BOOMN}
      Upside Dizzy Galaxy.................................................{UPSDZ}
      Fleet Glide Galaxy..................................................{FTGLD}
      Bowser Jr.'s Boom Bunker............................................{BMBNK}
    
    > SPACE STORM GALAXY <                                                {SPSTM}
    
    Green Star 1:  At the very beginning, use the pull stars to propel yourself way
    above the first launch star.  The green star is in this area; use a midair spin
    if you need to fine-tune your trajectory.
    
    Green Star 2:  In the area with the bubble launchers, hit the time-slow switch,
    then triple jump toward the first grated wall, as close to the camera as
    possible.  Wall jump to midair backlip to get on top, then run up it for a
    green star.
    
    Green Star 3:  In the area with the bubble launchers, get hit by a bubble from
    the right-most launcher.  The bubble will carry you directly to this green
    star.
    
    > SLIPSAND GALAXY <                                                   {SLSND}
    
    Green Star 1:  At the first checkpoint, jump off the wall closest to the
    camera.  Slide down the sandfall here to get the green star.
    
    Green Star 2:  Immediately when you land on the slide, go all the way to the
    left.  You will slide into the green star.
    
    Green Star 3:  Once all the happy rolling stones are past Mario, head all the
    way to the right of the slide to pick up yet another green star.
    
    > SHIVERBURN GALAXY <                                                 {SVBRN}
    
    Green Star 1:  Once you freeze the lava in the first area, use cloud platforms
    to get to the inside of the now-frozen volcano which the platform encompasses.
    The green star is on the inside.
    
    Green Star 2:  On the round planet with the lava and moving platforms, go all
    the way to the end, past the launch star.  There is a green star near the end,
    on the right.
    
    Green Star 3:  Once you freeze the first area, grab a fresh cloud flower.  You
    will now need to make it all the way to the area with the lava meteors without
    losing the cloud flower.  You will only need one cloud platform.  Jump on the
    cloud with the 1-up musroom.  The green star is directly above it.
    
    > BOO MOON GALAXY <                                                   {BOOMN}
    
    Green Star 1:  In the swamp area, past the launch star, head toward the hidden
    star.  The green star is along the path.  You will have to long jump off the
    moving path to reach it.
    
    Green Star 2:  Jump off the left side of the moon, and do a midair spin to
    fine-tune your trajectory.
    
    Green Star 3:  At the very end of the stage, get on the roof of the pop-up
    house, then long jump from the 1-up mushroom, toward the camera, and spin in
    midair to get another green star.
    
    > UPSIDE DIZZY <                                                      {UPSDZ}
    
    Green Star 1:  You will see this green star near the life mushroom.  To get it,
    get to the area above it, then jump down into the up-gravity section.  Your
    momentum should keep you in the up-gravity section for a while, building a lot
    of momentum itself.  This momentum should carry you to the star.
    
    Green Star 2:  Use the up and down gravity to get on top of the moving
    platform, then wall jump to the right to get this one.
    
    > FLEET GLIDE GALAXY <                                                {FTGLD}
    
    Green Star 1:  Right at the beginning, immediately nosedive as hard as you can.
    You should crash right into the green star.
    
    Green Star 2:  Just after the Bonzai Bills, stay near the left side of the
    course.  After the purple pillar falls down, the green star will be behind it,
    a little on the low side.  Glide into it to grab it.
    
    > BOWSER JR.'S BOOM BUNKER <                                          {BMBNK}
    
    Green Star 1:  This one is above the first target in the stage.  If your aim is
    true and your hand steady, just press A to win!
    
    Green Star 2:  On the second cannon, this one is way out to the top-left.  Once
    again, you just need to aim and shoot.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World 6                                    {WRLD6}
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Galaxy List:
      Melty Monster Galaxy................................................{MLTYM}
      Clockwork Ruins Galaxy..............................................{CLKWK}
      Throwback Galaxy....................................................{SXTFR}
      Battle Belt Galaxy..................................................{BTBLT}
      Flash Black Galaxy..................................................{FSBLK}
      Slimy Spring Galaxy.................................................{SLMSG}
      Bowser's Galaxy Generator...........................................{GXGEN}
    
    > MELTY MONSTER GALAXY <                                              {MLTYM}
    
    Green Star 1:  This one is to the left of the first launch star.  Use the pull
    stars to fling yourself toward it, then do a midair spin to get the height you
    need to grab it.
    
    Green Star 2:  In the area with the tornados, spin at the very top of the
    second tornado, and glide toward the green star here.
    
    Green Star 3:  This one is in the rolling section, just off to the right of the
    N-shaped platform.  You will need to roll just to the right of the second fence
    on this platform.  This is very, very hard to do exactly correctly, so be sure
    to grab the 1-up mushroom over the gap on the rectangular platform.
    
    > CLOCKWORK RUINS GALAXY <                                            {CLKWK}
    
    Green Star 1:  This one is above the girst large gear.  Get on the end of one
    of the arms, then backflip-wall jump to midair spin to grab it.
    
    Green Star 2:  This one is on the frame of the area with the caged Luma and the
    purple wall.  After changing the gravity, go toward the button.  Once you have
    reached it, simply walk to the right, and around the frame until you reach the
    green star.
    
    Green Star 3:  In the last area, ride one of the stone wheels past the star.
    You will eventually reach a green star.  A backflip should be sufficient for
    reaching it.
    
    > THROWBACK GALAXY <                                                  {SXTFR}
    
    Green Star 1:  This one is in the third and final gap under the moving
    platforms up the ramp from the beginning of the stage.  Just jump straight down
    the middle to get it.
    
    Green Star 2:  This one is all the way at the top of the fortress.  Get on top
    of the giant Whomp's head, by climbing up him while he is recovering from a
    missed crushing attempt.  Jump off the Whomp's head to grab the green star.
    
    Green Star 3:  Grab a cloud flower, then go to the silver star on the cloud
    near the rotating platform.  Once you get it, use your cloud platforms to jump
    toward the camera.  There is a green star in this direction; you will
    eventually reach it.
    
    > BATTLE BELT GALAXY <                                                {BTBLT}
    
    Green Star 1:  On the pumpkin-shaped planet, do not defeat the enemies.
    Instead, jump onto the casing to get a green star.
    
    Green Star 2:  On the planet with moles, do not defeat the enemies.  Instead,
    jump onto the casing to get a green star.
    
    Green Star 3:  On the planet with silver Chomps, do not defeat the enemies.
    Instead, jump onto the casing to get a green star.
    
    > FLASH BLACK GALAXY <                                                {FSBLK}
    
    Green Star 1:  This one is at the very top-right of the mansion.  When heading
    up the left side, eat the last blimp fruit from as high as you can.  Once you
    clear the ceiling, hold A, and hover to the right.  Let go of A once you are
    far enough to the right.
    
    Green Star 2:  This one is behind the platform just closer to the camera than
    the one where the star appears.  Just turn the camera around, and jump down.
    
    > SLIMY SPRING GALAXY <                                               {SLMSG}
    
    Green Star 1:  This one is behind a pillar in the first cave area, in a room
    with a lot of tentacle enemies.  Look for the glow of the star behind the
    pillars.
    
    Green Star 2:  Let yourself fall out of the launch star at the end of the first
    area to access a secret platform.  The green star is at the back, behind the
    wall to the right.
    
    > BOWSER'S GALAXY GENERATOR <                                         {GXGEN}
    
    Green Star 1:  With the floaty fluff, glide to the near-right corner of the
    bottom-most area to claim a green star.
    
    Green Star 2:  Finish the cylindrical planet with at least two cloud platforms
    left.  When you reach the end of the bridge in the next area, use your cloud
    platforms to go as far out as you can, away from the camera.  The green star is
    way out there.
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  World S                                    {WRLDS}
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Galaxy List:
      Mario Squared Galaxy................................................{SQURD}
      Rolling Coaster Galaxy..............................................{COSTR}
      Twisty Trials Galaxy................................................{TWSTY}
      Stone Cyclone Galaxy................................................{CYCLN}
      Boss Blitz Galaxy...................................................{BBLTZ}
      Flip-Out Galaxy.....................................................{FPOUT}
    
    > MARIO SQUARED GALAXY <                                              {SQURD}
    
    Green Star 1:  This one is under the pixel just below the right-most pixel in
    Mario's hat.  Let the platform disappear from under you to grab it.
    
    Green Star 2:  This one is under the second pixel from the bottom in the
    left-most column in Mario's left arm.  Let the platform disappear from under
    you to grab it.
    
    > ROLLING COASTER GALAXY <                                            {COSTR}
    
    Green Star 1:  When the course splits, stay to the left.  Quickly roll down
    the middle of the course, where the raised section is.  Once you reach the 1-up
    mushroom, jump.  Your path should intersect a green star, if you were rolling
    quickly enough.  This is very difficult.
    
    Green Star 2:  This one is to the right of the last bridge on the course.
    Simply aim a little to the right to get it.
    
    > TWISTY TRIALS GALAXY <                                              {TWSTY}
    
    Green Star 1:  Grab the cloud flower.  Once you do, there is a green star just
    ahead, and slightly to the right.  Use the cloud platforms to get to it.
    
    Green Star 2:  Once again, make sure you get the cloud flower.  At the end of
    the spinning platform with the 1-up mushroom on it, continue in the same
    direction as the platform by using your cloud platforms.  The green star is
    fairly far away from the platform, and is not visible by the camera.
    
    > STONE CYCLONE GALAXY <                                              {CYCLN}
    
    Green Star 1:  This one is along the ring just after the rotating platforms.
    A triple jump to midair spin will do the trick.  Just watch out for the box
    traversing the ring.
    
    Green Star 2:  Make it all the way to the end of the stage, then long jump to
    midair spin off the final platform to get the green star floating in midair.
    
    > BOSS BLITZ GALAXY <                                                 {BBLTZ}
    
    Green Star 1:  This one's near the tree on Major Burrows's planet.  Just
    backflip up there to get it.
    
    Green Star 2:  This one is off the side of Bouldergeist's platform, directly
    across from where you enter.  Again, just jump off the platform when you know
    where exactly it is.
    
    > FLIP-OUT GALAXY <                                                   {FPOUT}
    
    Green Star 1:  Wall jump between the first set of red and blue walls to get on
    top.  Then, jump off the right side, and spin if you need to fine-tune your
    fall.
    
    Green Star 2:  Make it to the end of the stage.  Near the end, you will need to
    wall jump out of bounds to the right, and grab the green star.
    
     _______
    |_____  |
          | |----------------------------------------------------------------------
          | |   F R E Q U E N T L Y   A S K E D   Q U E S T I O N S       [QSTNS]
          | |----------------------------------------------------------------------
          |_|
    
    Not that I dislike answering your questions, but GameFAQs has a great
    question-and-answer system where you can ask questions and any GameFAQs user
    can answer them.  It is likely that if you have a question, it will be answered
    much more quickly if you use their system.  The URL is:
    http://www.gamefaqs.com/wii/960551-super-mario-galaxy-2/answers
    I will try to hang out on the answers page myself, but you should, of course,
    always feel free to shoot me an email, being sure to follow my contact policy.
    
    Q. What is that thing you have on the map for World _?
    A. Check out the "World Map" section at the end of the "Game Basics" chapter to
       see a description of the game's world map system, as well as an explanation
       of my world map representations.
    
    Q. What's up with your abbreviation for Throwback Galaxy?  That doesn't look
       like the word "Throwback" at all!
    A. No, but it does look like sixty-four.  Since this stage is almost completely
       taken from Super Mario 64, it makes sense.
    
    Q. Why do you use so many semicolons?
    A. Semicolons are very useful; they allow me to keep similar thoughts connected
       in a logical way.  Plus, I know how to use semicolons.
    
    Q. Did you just copy your guide from the first game and just change the text?
    A. Yes, that and the formatting.  In order to give you the best information in
       the smallest amount of time possible, I have to take the most efficient
       route.  That means reusing some of the work I did on my other guide.  If you
       end up writing guides for two games that are similar, I recommend doing the
       same thing; it actually saves a lot of time.
     _______
    |  ___  |
    | |___| |----------------------------------------------------------------------
    |  ___  |   C O N C L U S I O N                                       [CNCLS]
    | |___| |----------------------------------------------------------------------
    |_______|
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Thank You's                                [THANX]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Credit where credit is due.
    Thank you to the following:
    
    Nintendo for making such a spectacular game!
    www.gamefaqs.com for allowing me to post this FAQ.
    
    Suggestions by:
       dtemp1
    Additions by:
       GiovanHyuuga
    Corrections by:
       infringement153
     _____ _____ _____ _____
    |  ___|     |  ___|___  |------------------------------------------------------
    |___  | | | | |_  |  ___|  Copyright Info                             [CPYRT]
    |_____|_|_|_|_____|_____|------------------------------------------------------
    
    Copyright Tom Farello, 2010
    
    This guide is for topical use only.  This guide is never to be used for profit.
    If you bought this, you got ripped off.  Do not reproduce this guide in part or
    in its entirety without the permission of the author, Tom Farello (a.k.a.
    gravy229).  I have put in a lot of time and effort into writing this guide, and
    copying the guide and putting your name on it is not only taking advantage of
    the work I have put into writing this, but it's circumventing the system, as
    well as being illegal.  Not adhering to these instructions is a violation of
    copyright law, and will make me unhappy.  So don't plagiarize.
    
    Here is the list of sites that is allowed to directly link to this guide:
    
    www.tomfarello.com
    www.gamefaqs.com
    www.gamerhelp.com
    www.gamerevolution.com
    www.gamesradar.com
    www.cheatplanet.com
    www.supercheats.com
    www.ocmodshop.com
    www.cheats.de
    www.cheatcc.com
    www.mycheats.1up.com
    
    If any other site directly links to this guide, please contact me at
    nuclearlemons@gmail.com.  Please be sure to follow my email policy.

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