Super Mario Galaxy 2                                                           
FAQ/Walkthrough
by Iceman22n86 (Iceman22n86@yahoo.com)
5-23-2010
version 1.00


*****************
Table of Contents
*****************
1.)Version History
2.)Introduction
3.)FAQ's (Frequently Asked Questions)
4.)Controls/Game Play Functions/Power Ups
5.)Important Info/General Tips 
6.)Walkthrough 
   [World 1]
   6.01)Prologue
   6.02)Sky Station Galaxy
   6.03)Yoshi Star Galaxy
   6.04)Flip Swap Galaxy
   6.05)Spin Dig Galaxy
   6.06)Fluffy Bluff Galaxy
   6.07)Rightside Down Galaxy
   6.08)Bowswer Jr's Fiery Flotilla
   =================================
   [World 2]
   6.09)Puzzle Plank Galaxy
   6.10)Boulder Bowl Galaxy
   6.11)Hightail Falls Galaxy
   6.12)Honeybloom Galaxy
   6.13)Wild Glide Galaxy
   6.14)Cosmic Cave Galaxy
   6.15)Bowser's Lava Lair
   =================================
   [World 3]
   6.16)Tall Trunk Galaxy
   6.17)Cloudy Court Galaxy
   6.18)Haunty Halls Galaxy
   6.19)Freezy Flake Galaxy
   6.20)Beat Block Galaxy
   6.21)Rolling Masterpiece Galaxy
   6.22)Bowser Jr's Fearsome Fleet
   =================================
   [World 4]
   6.23)Supermassive Galaxy
   6.24)Sweet Mystery Galaxy
   6.25)Flipsville Galaxy
   6.26)Honeyhop Galaxy
   6.27)Starshine Beach Galaxy
   6.28)Chomp Works Galaxy
   6.29)Bowser's Gravity Gauntlet
   =================================
   [World 5]
   6.30)Space Storm Galaxy
   6.31)Boo Moon Galaxy
   6.32)Upside Dizzy Galaxy
   6.33)Slipsand Galaxy
   6.34)Shiverburn Galaxy
   6.35)Fleetglide Galaxy
   6.36)Bowser Jr's Boom Bunker
   =================================
   [World 5]
   6.37)Melty Monster Galaxy
   6.38)Flashblack Galaxy
   6.39)Slimy Spring Galaxy
   6.40)Clockwork Ruins Galaxy
   6.41)Unknown Name at This Time Galaxy
   6.42)Unknown Name at This Time Galaxy
   6.43)Bowser's Galaxy Generator
   =================================
   [World S]
   6.44)Coming soon...
7.)Comet Coin Locations
8.)Coming Soon Section
9.)Legal/Contact/Source Info



==================
1.)Version History
==================
0.20 - Introduction

       FAQ's

       Controls and Game Play Functions

       Important Info/General Tips before starting

       Walkthrough (World 1 along with comet coins)

       Coming Soon Section

       Legal/Contact/Source Info

0.35 - Added comet coin description for Bowser Jr's Fiery Flotilla in
       section 6 under 6.08

       Added Walkthrough for World 2 (including comet coins)

       Added a few more power up descriptions in section 4

       Added 1 new important info/tip in section 5

       Added comet coin locations in section 7

       Added new Advanced controls/Game play functions in section 4

       Added one new FAQ in section 3

       Fixed some spelling errors

0.50 - Added walkthrough for World 3 up to Haunty Halls Galaxy

       Added walkthroughs for Prankster Comet Stars in World 1, and a
       couple in World's 2 and 3

       Added some of Yoshi's power ups in section 4

       Added a new advanced control in section 4

       Fixed a section error
   
       Fixed another spelling error

0.60 - Fixed the FAQ in section 3 regarding prankster comets and comet
       coins

       Added to one of the tips in section 5 regarding 1-ups and how many
       you get per increment of coins collected

       Added Walkthrough up to World 3 including prankster comets and comet
       coins

       Fixed more spelling and gramatical errors

       Added more comet coin locations in section 7

       Added one more advance control in section 4

0.70 - Added a missing comet coin location from the Beat Block Galaxy in 
       World 3 for section 7

       Added Walkthrough up to Honeyhop Galaxy including prankster comets
       and comet coins 

       Added a new game play function in section 4

       Added further detail on Bee Mario power up in section 4

1.00 - Added one new power up in section 4

       Added walkthrough up to Bowser's Galaxy Generator in World 6, which
       is enough to complete the game. Some stars were skipped in World's
       5 and 6 in order to complete the game faster

       Added comet coin locations in section 7 up to and including Bowser's
       Fortified Fortress

       Changed the numerical values from 4 digits to 3 for section 6 in 
       order to navigate the walkthrough easier

       Added names of all galaxies prior to World S with the exception of
       the last two in World 6, which will be coming shorly in the next
       version of the guide



===============
2.)Introduction
===============
The instant success or Mario's first galactic adventure set development of
the sequel into motion much sooner than anyone could have expected. This is
also Nintendo's first true 3D Mario sequel, which leaves much to the 
expectations of the true fans of the series, but I'm here to tell you that 
this is without a doubt the best Mario game to date. The first Galaxy got
things going with it's innovative level design and interesting power ups,
but Galaxy 2 pushes the envelope further with even more content, and a 
plethora of Stars to collect, power ups to experience, and secrets to 
behold. I hope this guide aids all of you who are seeking extra assistance,
and hopefully you enjoy the game as much as I know I will for years to 
come.

Improvements Over The First Super Mario Galaxy
----------------------------------------------
The addition of Yoshi (obviously)

Not as many stars per Galaxy helps you feel less overwhelmed

Battle Royal Portals - Throughout the game are small, round, blue colored
                       portals that send you to a planet to eliminate a 
                       certain amount of enemies in a given time frame. 
                       You'll earn 3 1-ups upon defeating the last enemy.
                       This is also detailed in section 5.

Improved navigation in the overworld. It works practically the same as any
of the old 2D sidescrolling Mario Bros. games.

You can store your star bits with a Toad aspiring to be a banker. Star bits
that are stored can also be shared by other players with different save
files on the same Wii system.

Better and more power ups




====================================
3.)FAQ's (Frequently Asked Questions
====================================
Q: Do I need to play Super Mario Galaxy before I play Super Mario Galaxy 2?
A: Absolutely not. However, playing the first game will familiarize you 
   with the layout of the game engine and the control scheme, as they are
   virtually identical. Getting acclamated with the power ups and the 
   timing for certain functions can go a long way when attempting to play
   the sequel. Then again it could go either way, meaning you could play
   either game first to get familiar with the universe to help when you 
   decide to tackle the other game.

Q: Do the Mario Galaxy games play just like Super Mario 64 and Sunshine?
A: Yes with a few new moves and functions. Firstly, the jumps are all 
   identical, including the 3 step front flip, and the wall jumping. They
   added a spin move for attacking to replace the regular punch from Super
   Mario 64, and most of the power ups are temporary but you can always 
   dawn that specific suit as many times as needed. Also navigating through
   each level is much different, as most of the time you'll be forced to 
   move upside down on a planet, and shoot through the air via the spin 
   move on a transporting star.

Q: Is this really the best game the WII has to offer?
A: Argueably yes. In my personal opinion this game is only second next to 
   Twilight Princess, but Mario Galaxy 2 is the WII's highest rated, and 
   best all around reviewed game on the market. In fact, it's one of only
   4 games all time to get a perfect 10/10 from Gamespot.com, and they are 
   very strict about their ratings. 

Q: Is the co-op any better?
A: Much better but still limited in it's approach. The 2nd player has the
   ability to pick up coins, freeze enemies, and spin attack. It's 
   certainly more useful in the last game, but it still doesn't exactly
   pave way for deep muiltiplayer in future iterations.

Q: How do I use Comet Coins?
A: The first prankster comet will appear after the 4th star (29th overall if
   you're following this particular guide) in World 3, provided you enough
   comet coins. After that it is apparenlty random which galaxies get 
   prankster comets, again provided you have enough comet coins in the first
   place. In my game the first one that appeared was for the Yoshi Star
   Galaxy, so this guide starts with that one and bounces around based on 
   which ones appeared after that. If you follow the guide to the T from 
   the start, you should have the same or similar progression.

More FAQ's pending for the future, provided I receive any. Anyone with a 
FAQ they would like to submit can do so by emailing me at 
Iceman22n86@yahoo.com. Any other questions regarding the game or FAQ can
also be sent to the same email address.



===================================
4.)Controls and Game Play Functions       
===================================

Nunchuck
--------
Control Stick - Move character
C button - Center camera behind character
Z button (hold) - Duck
Shake Nunchuck - Spin attack

Remote
------
Move remote - Moves star cursor (also picks up star bits automatically when
              moved over them. Star bits can also be collected manually)

A button - Jump, talk to other characters (context sensitive)
B button - Fire star bits
Minus button - Pause menu
Plus button - Pause menu
D-pad up - First person view (pan with control stick)
D-pad down - Back to third person view
1 button - No known function
2 button - No known function
Shake Remote - Spin attack

Advanced Controls
-----------------
Long Jump - Tap Z then A quickly and consecutively while running 

Flip Jump - Hold Z then press A (move control stick in desired direction
            afterward

Side Jump - Move in any direction, quickly move the control stick in the
            opposite way you're moving, then press A when you see Mario
            kick one foot down and start to turn (as if he's running 
            line sprints)

Triple Jump - Jump 3 times in a row (must press A right when you land each
              time

Wall Jump - Jump towards a wall then press A when you see Mario drag his 
            hand (Move control stick towards the opposite wall afterward 
            and repeat until you reach the top)

Spin Jump - Use a spin attack at the height of any other jump for a little
            extra leap

Ground Pound - Press Z at any point while in the air (used to trigger 
               switches and attack certain enemies)

Extra Air - Perform a spin attack at the height of any jump to gain a
            little extra leap

Launch Star - Perform a spin attack when near a launch star (the large 
              orange ones) to be sent to the next planet/area of the 
              galaxy

Skate - When on an Icy platform perform a spin jump to send Mario into a 
        skating motion. From there you can move, spin, and jump normally
        but all under the restrictions of the smooth surface

Tree Climbing - Bump into a tree or jump into it to grab it. From there you
                can climb to the top and jump off for more momentum. This
                also applies to flag poles and any other thin narrow
                structure that is climbable

Swimming - Press Z to dive under water when you are on the surface. Tap A
           to swim, and shake the remote to spin forward. (which is faster)
           Surface to the top by tapping A while holding down on the 
           control stick

Player 2 Controls
-----------------
Remote - Moves star cursor (collect star bits)

A button - Freezes a nearby enemy (press after you highlight with the 
           remote cursor)
         - Collect coins and other items (not star bits)

B button - Fire star bits

Shake remote - Spin attack (works the same as Mario's just less range)


Yoshi Controls
--------------
A button - Jump
B button - Swallow enemy or item (provided the target reticule is showing)
D-pad up - First person view (pan with control stick)
D-pad down - Back to third person view
1 button - No known function
2 button - No known function
Shake Remote - Spinning skull attack (replaced Mario's spin attack)
Shake Nunchuck - Spinning skull attack
C button - Center camera

Advanced Yoshi Controls
-----------------------
Double Jump - Jump twice in a row (press A right after you land from the 
              first jump)

Flutter Kick Jump - Hold A down after any regular jump to make Yoshi hover
                    in mid air for a brief period (helps clear large gaps)

Multi-target swallow - Move the star cursor over up to 3 targets quickly 
                       then press B after the reticule is on all of them to
                       have Yoshi attack/swallow all targets consecutively.
                       Can also be done with only 2 targets

Dismount Yoshi - Hold Z and press A (just like a flip jump)

Yoshi can also move at normal speed through the mud traps found throughout
the game, where as Mario's movement is bogged down considerably

Game Play Functions
-------------------
Checkpoint Flags - Throughout each level you'll see Bowser flags which are
                   converted to Mario flags when you touch them. After that
                   you'll be sent to that area if you die at any point 
                   later in the level

Chance Cubes - Sometimes you'll run into large cubes that have symbols of a
               1-up, Bowser, and either coins or star bits. Use your spin
               attack to activate the cube, and whichever symbol is face up
               when it stops moving is what you'll receive. The Bowser 
               symbol makes an enemy appear

Launch Stars - These large orange stars will send you to the next planet in
               most cases. Use your spin attack to activate the stars when
               you are hovering inside it

Jump Stars - These are smaller orange stars that will propell you upward
             to either smaller planets or unreachable platforms. Use the 
             spin attack to activate them when hovering inside 

Pull Stars - These are smaller blue stars with bubbles around them. Hold
             down A when you have your cursor over one and it will pull you
             into it's orbit, but it will only last for a few seconds until
             you need to find either another pull star, or a planet to land
             on

Swings - Throughout the game you'll notice swings with handle on the bottom
         of them. Jump onto the handle and tilt the control stick back and
         forth for momentum before jumping off

Ghosts - After completing certain stars, ghosts will appear in certain 
         galaxies to challenge you to beat your completion time for that
         specific star

Power-Ups
---------

1-Up - 1 extra life

Life Mushroom - Increases your total hit points from 3 to 6. Once your hit
                points go back to 3, however, the capacity will stay back
                at that number

Spin Drill - The spin drill is used to drill through one side of a planet
             to the other. Shake the remote to use it. Mostly used to reach
             high platforms that are otherwise unreachable with any sort of
             jump

Cloud Mario - The cloud power up is used to create temporary platforms for
              Mario to use. They only last for 5 seconds at a time, and 
              when you use all 3 clouds you have to gain another power up
              for more. Creat a cloud by shaking the remote. It's best to
              create the cloud at the height or end of each jump for 
              optimal usage
 
Fire Flower - The fire flower can be used to take out enemies, or 
              structures such as boxes that may be blocking your path
              otherwise. The fire flower is only useable for 25 seconds at
              a time, unless you find another one before that

Rock Mario - The Rock Mario upgrade has no timer on it, but you'll lose it
             if you touch water or get hit by an enemy attack. Shake the
             remote to start a roll attack, and use it to bowl over enemies
             and certain breakable structures to reveal items or create
             bridges etc. The roll attack will last for only 4 seconds at a
             time before it reverts back to normal mode

Bee Mario - Bee Mario works the same as it did in the first Galaxy game. 
            Hold down A to fly for as long as the fly meter stays up. When
            you release A in mid flight you will float downward, but when
            you collect coins your fly meter will regenerate. Bee Mario
            also weighs significantly less than regluar Mario, so you can
            safely hang out on many flower platforms without them poofing
            on you

Spring Mario - Spring Mario can bounce up to extremely high levels to reach
               items and platforms that are insurmountable otherwise. Hold
               down A at the bottom of a bounce to spring up high, but be
               careful when navigating narrow walkways and the edges of 
               platforms, because your movement is somewhat erratic when
               using this power up

More power up descriptions coming in the near future.

Yoshi Power Ups
---------------

Hot Pepper - Grab a hot pepper to make Yoshi run much faster. While in this
             state he is also capable of scaling vertical slopes. The hot
             pepper wears off after about 10 seconds or so

Blimp Fruit - Swallow a bimp fruit to make Yoshi puff up and float into the
              air. You can control Yoshi in any direction with the control
              stick as you float up. The fruit only lasts for a certain 
              amount of time, but you can always collect another fruit to
              continue upward. Hold A to make Yoshi hover in one spot until
              you run out of air

Bulb Berry - Swallow a bulb berry to illuminate the area around you and 
             Yoshi, while making invisible platforms appear and become
             useable
                       



==============================
5.)Important Info/General Tips
==============================
Here is some general info and tips about the game that you should know 
before you get started.

1 - Always take the time to collect star bits. You'll need as many as you 
    can get in order to unlock secret galaxies and other things in the 
    game. They also provide a 1-up after collecting so many

2 - Coins are the only thing that refill your life. You only get 3 hit 
    points unless you get a Extra Life Mushroom, so if you're down even one
    point make sure you find a coin asap

3 - Stomping on enemies to eliminate them earns you a coin in most cases.
    Defeating them with a spin attack, however, typically earns you star
    bits

4 - Yoshi is your fail safe. When you're on him you are invincible for at
    least the one hit that will separate you from him, so if he's available
    in the area, make it a priority to get him

5 - If you dismount Yoshi you'll have 12 second window before he dissapears
    and you have to re-collect him by breaking the nearest egg. It's not a 
    big deal usually because there are egg nests scattered on almost every
    planet in a galaxy which Yoshi is in

6 - You do not receive a 1-up for each 50 coins/star bits that you collect
    unlike the first game. You will receieve one for a certain amount of 
    star bits in each level (those numbers will hopefully be provided soon)
    I do know that you get a 1-up for every 100 coins you get, and that   
    carries over from the overworld

7 - 1-Ups do not carry over when you reload the game. Just like the first
    game you'll have to collect 1-ups all over again if you quit and come
    back. You'll start with 4 however, and collecting more is very simple
    in most cases.

8 - If you collect a comet coin in a level, you must complete the level in
    order to keep it. Even if you have already gotten that particular star,
    the game will not let you keep the coin if you decide to exit to the 
    overworld map via the pause menu. You must collect a star after getting
    a comet coin, otherwise you lose it

9 - If you're struggling with one particluar star then don't hesitate to 
    skip it. You don't have to collect every star to complete the game, and
    you can always come back to it

10 - Galaxy 2 has checkpoints just like the first game, so take advantage
     of them. Whenever you see a Bowser flag, touch it to trigger the
     checkpoint. If you die anywhere thereafter, you'll get to restart at
     the point of the flag

11 - Don't forget that shooting star bits at most enemies will stun them so
     you get a small window to attack without fear of getting hit. Most 
     people will have plenty of star bits to suite their needs, but don't
     go crazy on them because they are also needed in bulk amounts to 
     unlock secret galaxies and stars

12 - After you collect the "Every Planet has it's Price" star you'll be 
     able to store your star bits with a Toad banker on your ship. These
     star bits can be shared with other players with save files on the 
     same Wii system

13 - If you're navigating around a planet and you end up moving upside 
     down, remember that you'll keep moving forward as long as you are 
     holding the control stick in the same direction. Even though it looks
     like you should be moving the other way, you'll still be moving in
     the same direction

14 - Whenever you have the option to purchase either a 1-up or life
     mushroom from a blue luma, take it and get the life mushroom. 
     Especially if you are about to fight a challenging boss

15 - After you complete the "Puzzling Picture Block" star, you can talk to
     the pink toad to the left of the steering wheel on your ship for a 
     1-up. From there on in, you'll receive 5 1-ups from Peach each time 
     you load your game

16 - The order in which the prankster comets appear may vary. This guide
     details the order that I was personally exposed to, but that order
     may differ for you




==============
6.)Walkthrough
==============
This section details step by step instructions on how to obtain each and
every star located in the game. In the early versions of this guide I'll
describe the loactions of the easier stars to get, and just enough of them
to complete the game on the first playthrough. Further versions will include
instructions for all of the rest, including the prankster comet and other
secret stars.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
World 1: The Great Space Journey Begins
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

6.01)Prologue
**************
So the story is the same as always. Peach invites you to the castle to 
chomp on some cake and watch shooting stars, but of course Bowser crashes
the party and kidnapps her for the trillionth time. Press A progress 
through the opening sequences until you can finally take control of Mario
where you'll be in a 2D side scrolling level. Move to the right while 
collecting as many star bits as you can. You'll see two toads dancing on 
to of a series of boxes. Jump up there and collect the star bits in the 
top box, then the two coins in the other boxes below you. Keep moving to 
the right, go past the pipe and you'll eventually trigger a page turn to
the next area. Move towards the glowing object in the bushes in front of 
you. A cut scene will insue and you'll gain the alliance of the Luma,
giving you the ability to use the spin attack. Keep going, destroy the 
glass casing with the spin attack to collect the star bits in there, then
slide down the hill and keep going right. Break the two glass traps on the
bottom and top of the next series of boxes and collect these star bits. 
Jump up the next hill, collect the coins with a flip jump if you want, then
proceed to the next "page" by moving all the way to the right of the screen.

Free the trapped Luma with a spin attack, then head into the castle near 
bottom of the hill in front of you. In the next area you'll be able to move
in 3D. Free the trapped Luma if you wish, then move all the way to the 
right of the area while collecting coins and bits, and you'll trigger a 
cut scene at the bottom as you move forward. Bowser informs you that you
are too late, then gloats about his plans as he makes a galactic escape 
into the depths of space. When you take control again, break the 2 glass
traps you see on either side of you, then head forward through the 
courtyard towards the two lumas waiting for you in the alcove in the front
of the castle entrance. A cut scene will trigger, and you'll get to use a 
launch star to leap to your first galaxy, and your first star.

6.02)Sky Station Galaxy
************************

Star #1
Peewee Pirhana's Temper Tantrum
-------------------------------
The Luma will inform you of the situation so listen if you feel like it.
When you are back in control, take the time to collect all of the star bits
and coins in the immediate area. Take out the goomba near the cylinder 
house in the middle first. When you're satisfied, jump on to the orange
pipe and go down it. Collect the 1-up that is caged here, then go back 
down the pipe to the other side again. Now go down the green pipe to your
left. 

Take out the goomba in front of you (he may already be charging) after you
come up the pipe. Turn right, collect the coin in the bushes, then take out
the two goombas to the right before collecting the star bits in the item
box right above them. Keep going right, get any star bits you see, then 
spin attack the thin glass in front of the cage to collect another coin.
Now head up the protruding slope to your left in the middle of the area and
collect the coins. Spin attack the large glass at the top, speak to the 
Luma, then drop down into the hole that you opened up in front of you. On
the other side, move around and talk to the Luma who keeps saying "over 
here!" He will transform into a launch star so you can head to the next
planet.

Grab as many star bits as possible while you're in flight mode before you
land on the next planet. After you land, scale the platforms in front of
you, take out the enemy nearby, then turn right. Eliminate the two other
enemies along this stretch so you're not interupted when attempting to jump
and scale the higher platforms. Stand on top of the transparent platform
to the north of you, then hop up to the higher ground once it takes you up.
Get on to the next platform and it will take you up so you can hit the item
box and collect some star bits. Go up the ledge to your right then jump 
on to one of the platforms on the right when it appears. Walk off it and 
touch the flag for a checkpoint. Move to the north and grab the jumbo coin
with the ? symbol, then collect the music notes as you follow them and the 
Luma to the south side of the blue platform you're on. Turn right at the 
bottom, jump over to the grassy ground, then quickly collect the 3 1-ups
that will disperse (provided you collected all of the music nots). Perform
a spin attack in the middle of all the small round stones that are imbedded
in the ground below you to collect a few more star bits. Now head north
towards the far right corner of the ground you're on. You'll see a small
blue platform in a narrow alley of sorts. Stand on it and perform a spin
attack to be warped to a battle royal.

Grab the star dead ahead of you then lay waste to all of the enemies on the
platform. When the last one is defeated you'll earn 3 1-ups that disperse
much like the ones near the small stones in the last area. Collect the 
1-ups and you should have enough time to get the remaining star bits and 
coins in the area. Don't doddle here because once the timer runs out, you
are automatically warped back to the main galaxy. 

Upon you're return, head down and go up the platform on the left in the
middle of the grounds. Take out the enemy when you get to the top then keep
moving north. Head up the platforms one by one as they appear, then talk to
the luma at the top on the left. Use the launch star after he transforms
and you'll be taken to a series of tiny planets very quickly. 

Jump to the planet on the right, then spin to use the jump star. Let Mario
pass the larger launch star and he'll make his way back to the first 
planet. When you run into another jump star just below the first planet,
spin to use it, then quickly jump from the first planet to the second to 
collect the coins that dropped from the ? coin. Now use the jump star on 
the second planet again, but this time let Mario go all the way to the 
third and larger planet on the right. Use the launch star here to get to 
the next series of planet.

After you land, grab the flag for a checkpoint then long jump over the mud
trap and continue forward. Take out the paragoomba if you wish, then turn
right. Wait for the moving platform to come by, then hitch a ride and 
stand in the middle to eventually get a 1-up as you move by it. When you
see grass again, long jump over to the right and move upward while taking
out the enemies nearby. Jump on the second moving platform when it comes
by and stand in the middle. Ride it for a bit and you'll eventually see the
first comet coin which will be in the middle of the platform as you move by
it. After that wait until you see the 3 paragoombas in a line patrolling a 
narrow path leading upward. Move up that path and talk to the luma at the 
end when it appears. Use the launch star after he transfmorms to get to the
next planet.

After you land, kill the enemy, grab the life shroom and snag the 
checkpoint flag. Now keep moving forward and you'll end up on the other 
side of the planet. Scale the platforms while taking out the enemies, then
use the launch star to reach the planet with your first boss fight.

/////////////////////
Boss: Peewee Pirhana
////////////////////
The first boss is generally a cake walk. Move around to his backside and 
use the spin attack to crack the egg he's carrying. Do it 3 times and he'll
run away from you. Move in the opposite direction in the path line and 
you'll bump into him eventually. When he sees you he'll turn around, giving
you the cue to smack his exposed tail. Before you completely crack the egg
he will only move towards you slowly to try to attack you, and after a few
seconds he'll use a jump attack (but only if you haven't cracked the egg 
shell). After you attack his exposed back the first time, the egg shell
will regenerate, and you'll have to repeat the process just once more 
before he dies. In round 2 he becomes much more flustered, but a lot faster
and more aggressive at the same time. He will sometimes do the jump attack
2 or 3 times consecutively, so be aware of that. Don't forget to collect
coins if you get hit. There are some protruding light fixtures on the 
planet that can be shot with star bits in order to get a coin, so don't
forget about that too. Congratulations, you have earned the first star.

Overworld
---------
Upon Peewee's defeat you'll be confronted by a group of lumas along with a 
large purple one who is their leader. He fills you in on more details and 
offers you a proposal. They'll let you use their ship to collect the
remaining power stars so you can save Peach, and the Lumas can go on living
peacefully. After the cut scene you'll be able to explore the ship, which
now looks just like Mario's face. There are a few star bits and coins to
collect, so go for it if you feel so compelled. Otherwise you can talk to
the different color lumas and read the signs in order to learn more about
Mario's advanced controls and jumps, along with other tips on the game.
When you're ready to proceed head to the top where the purple luma is 
chilling, and step on the platform in front of the wheel to take control
of the ship. From here you can navigate to any level in the game that you 
have unlocked. Further galaxies are unlocked by collecting a certain amount
of power stars, as these are needed to fuel the ship that you are on. It
just so happens that you have enough stars to access the Yoshi Star Galaxy,
but I would recommend collecting the second star back in the Sky Station
Galaxy first.

Star #2
Storming the Sky Fleet
----------------------
Turn right or left and make your way to and down the green pipe in the 
middle of the area. Avoid the rolling chomps if you want, but you can also
destroy them for star bits. Stand in front of one of the ball plants and
position yourself so you can launch it towards the incoming chomp. Use the
spin attack in the right direction in order to do it. When you're on the 
other side of the planet, talk to the luma on your right who is caged up
in a glass tube. He informs you that there is a key somewhere that unlocks
his cell. Turn left and head to the second chomp that is rolling around in
circles near a chest. Destroy it with the ball plant, then collect the key
he was holding. The cell will unlock and you can now use the luma as a 
launch star after talking to him. 

When you reach the next planet, move forward and try your best to avoid the
incoming bullet bills. Turn left until you see a small platform with a 
star on it. Grab the star on the small platform in the middle if
you wish, and use it to take a few of them out for star bits. Now move down
towards the end of the tube like planet and head left until you find a door
that will open automatically for you, granting you entrance inside. Touch
the flag for a checkpoint then keep moving right. Drop down to the gap on
the right, then the left and watch Mario fall. Shake the remote like crazy
and try to collect as many star bits as possible which are spread out all
over you. If you want to get every one of them, all you have to do is drop
down to the left where the flag was and repeat the process by going down 
the gaps on the right again. When you're satisfied head right and past the 
patrolling wisp orb, then jump up and take out the enemy in front of the 
rolling platforms on the cylinder mechanism. Hop on one of the platforms
when it comes by, then long jump to the next one when you have the chance.
When you reach the 3rd set of moving platforms, hop on one of them, then 
wait a bit until you see a lone rock spitting enemy moving around in front
of another small blue warp spot. Flip jump to the higher platform to reach
it. This battle royale is the same as the first one. Just grab the star and
wipem out. No sweat. When you return, perform a flip jump, then wall jump
off of the wall behind you and spin at the height last one to collect a 
lone coin hovering high above.

Jump back onto the moving platform and let it take you 2 levels up until
you see a 1-up behind a wall. Jump over then duck to move through the small
gap and collect it when you reach the other side. Move back onto the 
platform and let it take you to the launch star that you no doubt saw on
the way up to the free guy. Take the launch star to the next planet.

Grab as many of the star bits that follow you during flight as possible.
When you land on the new planet, snatch the checkpoint flag before you do
anything. Jump over to the platform on the left and collect the 1-up next,
but mindful of the giant bullet bill that will fire over and over every few
seconds. Now you have to turn all of the blue squares yellow simply by
walking over them. If you turn one yellow then walk over it again, it will
turn back into blue so make use of your long jump if you have to. When they
are all yellow a new set of platforms will appear to the north of your
position.

Reading the sign will indicate a warning of cosmic clones. Once you step on
the first platform a shadow mario like character will appear and chase you.
Juse keep moving and jumping as you follow the path of the blue squares,
turning them yellow and they won't be able to catch you. You can even back
track a little if you have to because they will mimick you're every 
movement and direction. When the squares are all turned yellow the cosmic
clones will be defeated, and you'll have earned some star bits in their
place, and a launch star will appear, which you can use to advance.

The final planet is a synche. Grab the checkpoint flag then move forward
after the bullet bill fires off. Wait for the second one to fire in between
the two cannon outlets, then long jump over the mud trap to the other side.
You'll see the star locked up in the glass tube in front of you. Wait for
the 3rd bullet bill to give you a window, then move left and jump over the
gabs until you reach the end with a poll and 3 pirhana plants. The 2 
regular ones can be disposed of at your leisure, but the large spikey one
holds the key to the star. Spin attack the plant ball in the direction of 
his ugly face after he tries to attack you, then collect the key. Be 
mindful of the bullet bill on the other side as you make your way back to
the star. If you wait for the bill you can destroy it with the plant ball
below you, otherwise wait for it to explode then move as fast as you can
back the other way (you'll have plenty of time but stick to the edge of the
platforms to be safe). After you collect the star the galaxy will be done..
.... for now.

Star #34, Prankster Comet Star #5
Peewee Pirhana's Speed Run
---------------------------------
Simply defeat Peewee Pirhana the boss in under the alotted time. Skip the
coins and star bits and use your long jump often to get through each area
faster. Focus on getting as many of the clock symbols as possible, which 
give you 10 more seconds for each one you collect. If you can make it to the
end with 10-20 seconds left, it is possible to defeat the boss with just the
4 remaining clocks provided. Don't forget you can always skip this if you
find it too frustrating or challenging at the moment.

This galaxy is now complete *

Overworld
---------
There now should be a prankster comet over the Boulder Bowl Galaxy in 
World 2. See section 6.10 for details on how to complete it.

6.03)Yoshi Star Galaxy
**********************

Star #3
Saddle Up With Yoshi
--------------------
Move up and destroy the small rock for a star bit. Jump over the mud trap
in front of you then destroy another rock for a coin. Take out the pirhana
plants with a spin attack for star bits, or stomp on them for coins. Keep
moving up and take out the rock spitting enemy near the two spikey plants
at the end of the strip. Hop up to the next level by using the blue spring
jump mechanism. Avoid the magikoopas initial magic blast then quickly stomp
on him before he teleports. If he does teleport, simply run around to the
right side of the glass tube then take him out right when he reassembles 
himself. Spin attack the goomba that he creates if he managed to so. When
you defeat him the glass tube will disinegrate and you'll be able to free
Yoshi from the egg by jumping on it, or busting it open with a spin attack.
Wait for Yoshi to finish talking then jump on his back to saddle him. Move
towards the upper left corner of the area and have Yoshi swallow the enemy
and two fruits nearby (one in the ground on the left, and the other popping
in front on the small mountain). Go around to the otherside of the hill
(or mountain w/e) and use the blue spring jump along with a flutter kick
jump to get to the top and collect the second comet coin. There is an item
box down and to your right beyond a shallow pool which contains star bits.
You can hit it using the flutter kick jump, or a flip jump. There are also
many more fruits and glass structures with star bits spread out on the 
opposite side of the first area so take the time to collect them. If you 
eat enough fruits you'll earn a 1-up (I believe it's 10-15). When you're
satisfied head north to the middle of the area through some mud traps
leading towards the next platforms. Break the glass fixtures to the left
and collect the coins/star bits. Take out the floating pig looking enemy
nearby by attacking with yoshi's tongue, then use a spin attack when you
have it locked on to his mouth. Stand on the blue portal to the right and
spin attack to warp to the battle royale mini game.

There's no star for this one, but you can eliminate the enemies fast with
Yoshi. Target 2 enemies at a time and swallow them with his tongue and 
they'll be taken care of in no time. Grab the 1-ups when they appear and 
wait for the timer to warp you back.

Now move up towards the 3 rock spitters guarding the large fruit that you
see nestled on the next platform. Take out the enemies however you wish,
then swallow the large fruit by holding down the B button after swallowing
it, then holding the control stick in the opposite direction. When Yoshi
swallows it you'll earn some star bits, and a launch star will appear. Use
it to reach the next planet.

During flight you'll pass a large volcano that erupts with many star bits
as you go by it. Shake the remote and use the cursor to collect as many as
you can. 

When you land on the next planet, grab the checkpoint flag right in front
of you before you do anything. Breaking the glass on top of the planet in
front of you will reveal a launch star, but take out the other structures
around the area first to get some star bits. There is a chance cube to 
your right which can be activated with a spin attack. When you're satisfied
use the launch star to reach the next planet.

Move left or right and scale the bottom part of the planet to collect a few
star bits, coins and fruits. There is a coin on top of a bone structure
to the left so grab it if you want. Now move up the platforms near the sign
that you saw when you first landed, and use the blue spring to jump up to
the next level. Grab the fruit in the left corner, then turn right and 
flutter jump with Yoshi past the spikey plants on the right to land on the
other side. Keep moving right, grab the fruit on the wall above you and 
take out the pirhana plant. Use the flutter jump to scale the cement like
platform in front of you, then turn left and move north up the next series
of platforms. Grab the fruit on the right, and take out the pirhana plant
on the left. Circle around the left side of the planet from here, and use
the flutter jump to get past the spikey plant and clear the gap. Scale the
cement platforms while moving up to the top of the planet. When you reach
the top, swallow the 3 rock spitters simultaneously, then move to the 
rock platform on the north end. Aim at the flower above you and hold B to
have Yoshi swing off of it with his tongue to reach a tiny planet. Take the
launch star at the top to get to the last planet.

When you land, attack the paragoomba with Yoshi's tongue then swallow him 
after he lands. Jump over to the next platform and touch the flag for a 
checkpoint. Turn left, jump over, and use the flower to reach the 3rd 
platform or just jump over to it. Swallow the rock spitter when you land.
Move to the edge of the platform and attack the paragoomba with Yoshi. 
Target the handle on the side of the platform in front of you, then hold B
to have Yoshi attach his tongue to it. Now hold the control stick in the 
opposite direction to pull the platform out so you can use it to get to the
other side. You don't have to use this platform but you will receive 3 
coins for doing so. Stun the spide on the other side with Yoshi's tongue,
then simply run into him or stomp on him to eliminate him. Jump up to the
end of the platform near the egg nest. Dismount Yoshi, then do a couple of
wall jumps to reach the platform with the coins above you. Get back on 
Yoshi, then use the flower to the right to reach the platform above you to
the right. Stun the spider with Yoshi's tongue then take him out. Wait for
the wooden platform to come to you, then hop on it. When you're in range,
stun the spider with Yoshi, then jump at him to take him out. Hop over to 
the next platform when the wooden on reaches the end. Use Yoshi to pull out
the platform ahead of you using the handle then collect the star bits that
appear, and the 1-up. Wait for another wooden platform to come down from
above you, then use the nearby flower to launch yourself up to it. Move to
the right side of the platform, then take out the paragoomba that you see
when you reach the top. Launch yourself up to the platorm on the left using
the flower above you, then land on the rock spitter to stomp it and earn a
coin. Wait for the platform to move to the top, then grab the star bits in
the item box on your left. Take out the pirhana plant in front of you, then
use the flowers above to launch yourself up to the platform where the star
is on the right. When you break the star free it will move up above you, so
you have to use the other flowers to the left to get it. Launch yourself up
with the first one, use the second, then use the second again in the other
direction to reach the star.

Overworld
---------
You'll now be able to use Yoshi whenever you're running around the ship.
His egg will appear on top of the nose of the ship, so use a flip jump and
a spin attack to reach him. Use the flowers you see above you on the right
to reach a small planet with several fruits. Each time you eat all of these
fruits you'll earn star bits and a 1-up. When you're ready, head back to 
wheel to get to the map again.

Star #4
Spiny Control
-------------
Move north towards the main area like you did in the last level. Ignore the
spiny and crack the Yoshi egg at the end of the strip. Take out the pirhana
plants for bits or coins if you wish. Stun the spiny at the end, then 
swallow him. Jump up to the main area using the flutter jump. Aim the spiny
at the structure in front of you and shoot it with B to shatter it, and 
collect the star bits. You can knock the lakitu off it's cloud with Yoshi's
tongue, then either stomp on him or kick him. Use the two spinies on the 
left to take out the other glass structures in the area, including one with
a blue portal on the left ahead of you. 

There's no star in this one, and the level consists of goombas spread out
across a medium size planet. Use Yoshi to target 2 at a time as you take 
them out. Even if you only take out one at at time, you should have just 
enough time to complete it. Collect the 1-ups when you're done and wait for
the timer to warp you back.

The launch star for the next planet is trapped behind a structure near the
hill where the comet coin was in the last level in the left corner of the 
immediate area. There is a 1-up trapped on the other side though, near
where the large yellow fruit was in the last level. You'll need a spiny to
break it out of there. There's also a couple of other strucuters that can
be broken with a spiny holding star bits, along with several fruits to be
collected. When you're satisfied take the launch star to the next area.

Grab as many star bits as you can after the volcano erupts to your right
as you're flying by, then grab the checkpoint flag as soon as you land.
Eat the fruit on the narrow strip to your right, then stun and swallow the
spiny ahead of you. Stand in the middle and aim the spiny at the glass 
structure you see on the other side in between the other two. Wait for the
lakitu to throw another spiny at you, then jump and launch the one you have
in Yoshi's mouth. It will either take out the lakitu, or break the 
structure behind him, freeing up the luma who will turn into a launch star
which will appear to your right. If you end up taking out the lakitu 
instead, swallow the spiny that he just threw at you and quickly take out
the structure before he appears again. You can also take out the other two
structures for star bits if you want. When you're satisfied use the launch
star to reach the next area.

There is another launch star in the middle of the flight path you are on,
and I highly recommend using it to reach a secret series of planets. It 
appears merely a second or so after you launch from the previous one, so 
use your spin attack the moment you cross paths with it. This series of 
planets holds a 1-up, a life mushroom, and some coins and bits. Each planet
has it's own center of gravity, so you can't die here. Jump up to the small
grey planet you see, then jump towards the flat platforms around you. Jump
over to the left and keep going until you reach the life mushroom. The 
1-up is visible from here, so head left to reach the platform it's on, then
move to the bottom side to collect it. When you're satisfied, wait for the
small planet that is orbiting the one with the launch star to reach you,
then use it to get to the one with the launch star. Use the launch star to
get back onto the normal path towards the star. 

When you land, break the glass structures in front of you for some bits and
a coin. Stun the spiny and spit him out over the edge to get rid of him.
Target the handle of the platform on the left, and pull it out with Yoshi
to collect some bits and the 1-up. Now move back down and do the same with
the platform on the right to get some coins. There two platforms will be
pulled back in automatically after about 10-15 seconds, so don't dawdle.
Go up to the next area and take out the lakitu. Pull out the platform with
the handle on your right, then quickly swallow the spiny on your left. 
Jump up to the glass structure above the pulled out platform, and shoot the
spiny at it to free up the launch star. Use it to get to the last planet
where the star is. There is a 1-up on the tall platform above you near the
launch star, but I have yet to find a way to reach it. If anyone knows how
to get it, email me and I'll put it in the guide giving you full credit for
it.

///////////////////////
Boss: King Dark Lakitu
//////////////////////
Grab the checkpoint in front of you, then leap up to the high platform 
using the flowers above you and a flutter jump. Wait for the cut scene to
end, and the boss fight will commence. When he throws a spiny at you, stun
then swallow it and wait for him to stand still before he throws another 
spiny. Jump up a little, then launch the spiny in his direction with B.
After you hit him once he'll get mad and use lightning attacks as he hovers
over the platform you're on. Just stay in the bottom right corner to avoid
it, then wait for him to throw more spinies at you. Swallow one of them,
then wait for him to stand still and launch it at him again. After the 2nd
hit, he will immediately throw two more spinies at you. Swallow one and 
hold on to it. He'll throw two more right after, but it's only a tiny 
window so I recommend waiting and holding on to the spiny you already have.
Wait for his cloud to light up, and he'll use the lightning attack once
more. Avoid it and the other spinies by sticking to the corners of the 
platform. The other spinies will get killed if he hits them with the 
lightning, so lure them towards it if you want. When he's done with the
lightning attack he will throw spinies at you while moving, so you have to
aim carefully if you're going to get him for the 3rd time. After the 3rd
hit he will be defeated and the star will appear on the platform you're on.
Remember to collect the star bits that he drops after each time you hit 
him, and keep in mind that any of the spinies that he threw on the platform
will disappear after each hit as well. 

Star #30, Prankster Comet Star #1
Spiny Rainbow Romp
---------------------------------

Note: This star is only available after collecting enough comet coins and
after collecting 29 stars

This first comet star is easy, provided you are good at controlling Mario
when he is in Star mode. You'll have 60 seconds to eliminate every single
spiny in the area. Start by grabbing the star in front of you, then quickly
running and long jumping over the mud trap. Keep moving until you get to
run speed and take out these first few spinies, then jump up to the next
level using the blue spring. Start running to the left, taking out the spiny
that is right next to you. You can run through the water provided you are at
full speed with the star. Take out the spinies in the bottom part of the
pond, then quickly jump up and to the left to take out two more on the 2nd
level. Make sure you still are in run mode otherwise you'll get bogged down.
If that happens, use long jumps to move around faster and take out the 
remaining spinies. Run behind you to the right and jump off of the stone
platform towards the spinies near the small narrow hill on the left. Grab
the star near the hill and continue around the right side of it, wiping out
any spiny that you see. After you make it all the way around the hill, turn
left and wipe out the spinies nearby. You should have enough time to take 
out the bulk of the remaining spinies in the middle of the area. Grab another
star when you need to (there are 3 surrounding the platform where Yoshi 
would normally be) to take out the rest. When they're all gone the star
appears above where the egg nest used to be.

This galaxy is now complete *

Overworld
---------

After the first comet star is collected, another prankster comet should
appear over the Cloudy Court Galaxy. See section 6.17 for details on how
to complete it.

6.04)Flip-Swap Galaxy
**********************
Note: This galaxy is only available when you feed 300 star bits to the 
hungry Luma that appears on your ship after calling it in the overworld
map. 

Star #5
Think Before You Shake
----------------------
Before you start, remember that everytime (and I do mean EVERYTIME) you
use the spin attack by shaking the remote, the platforms will switch from
blue to red or vice versa. Keep that in mind, especially if you are using
the spin attack to eliminate enemies. The best strategy here is to use
regular jumps to move among the platforms, and swap them accordingly 
using the spin attack in mid air, to make the other color platforms flip
up before you land on them. Of course, you CAN navigate the entire area
with well timed long jumps, so keep that in mind as well. When you reach
the second platform, take out the two goombas and the rock spitter, then
grab the star bits trapped in the glass. Make the blue squares appear, then
jump on the one to your right. Long jump towards the red square ahead of 
you when you have an opening in between the laser traps, then flip em with
the spin attack to make the red appear. Jump over to the 1-up and flip em
again so you can collect it. Long jump towards the two blue squares to your
left when there is an opening. Now jump towards the 3 red squares ahead of
you and flip em in mid air to make them appear. Move over to the far right
red square. Now either long jump to the red one ahead of you when there is
an opening, or flip to the blue ones for an easier bout. Scale the tile
platforms and collect the coins along the way, while ignoring the trapped
goomba (or kill him it's up to you). Grab the checkpoint flag at the top,
then position yourself at the end of the tile platform.

The next area is a LITTLE trickier. Giant rolling chomps will be coming at
you from every direction, but you can manipulate the pattern of squares to
make them fall off. First off, switch to the blue squares if you aren't on
them already. Now long jump across to the ones ahead of you, and from there
you can long jump diagonally towards the tile platform ahead. Get to the 
top and break the glass here for some bits. Switch back to the blue squares
and wait for the rolling chomp to your left to fall off. Quickly jump over
to the blue ones ahead of you, then long jump to the lone square to the
right. Wait for the chomp to your right to appear and immediately fall,
then jump and switch to the red squares. Quickly run to the left and long
jump to the 2 red ones in the left corner. Now wait for the chomp to your
left to appear and fall, then quickly jump and switch to blue. Long jump
to the lone blue square ahead of you before that same chomp appears again.
Now long jump over to the blue square in the right corner and collect your
third comet coin. Long jump to the blue square to your left to reach the
next tile platform.

Break the glass to the right to get some bits, then long jump over to the
red square ahead of you. Turn left and jump to the next red square when 
there is an opening. Now long jump to the red square on the right when you
have an opening (or switch to blue to make it easier). From here you can
long jump diagonally to the nearest red square ahead (even though it looks
like it's out of range) or use the blue squares after switching. Now turn
diagonally left and long jump to the last red square you see when you have
an opening in between the laser traps ahead. Collect the star on the tile
platform.

Star #36, Prankster Comet Star #7
Purple Coin Flip'N'Sprint
-------------------------
You have 3 minutes to collect the 100 purple coins scattered in the level,
which is way more time than you need. Long jump between the blue squares
to start, collecting the first few coins along the way. Flip to red to get
the 2 coins at the end of the first sequence. Snag all of the coins in the
circle on the platform, then grab the 1-up. Jump over to the left and spin
switch to blue in mid air to collect these two coins. Now long jump to two
more diagonally across from you when there's a gap between the laser traps.
Long jump all the way over towards the blank red squares and spin fip them
just before you land. Jump and flip back to blue and get the 2 coins in
front of you. Now jump and flip back to red onto the square to the left, 
then quickly jump forward again and switch back to blue when there is an
opening and collect these two coins. Long jump over to the blue square in
front of you. Now jump and flip back to red when there is a gap in this 
laser trap and collect the two coins. Jump over to 2 more diagonally right
towards the tiled platform. Go past the laser trap and jump over the corner
of the platform that intersects with another red square with 2 coins on it.
Now jump over to the nearest blue square and flip it to land on it. Flip
back to red and grab the coins below you. Now make your way up to the top
of the tiled platform.

Jump past the laser trap and switch to blue if it's not up already. Jump
onto the lone blue square on the right. Wait for the chomp to appear on the
other side and fall, then quickly switch to red, collect the coins then 
jump onto the tiled platform on the left near the end. Get to the top of 
this platform and position yourself near the edge after collecting the 
circle of purple coins.

Switch to red if it's not already up and stand on one of the first two 
squares. Wait for the chomp on the left to appear and fall, then switch to
blue and quickly collect the coins. Then quickly jump over and flip to red,
collect the first 3 coins, then jump over to the lone blue square in the 
corner on your right and flip them to land on it. You'll be safe here, so
take your time in approaching the next sequence. Wait for the chomp on the
far left corner of you to roll off of the blue strip, then long jump to that
strip and quickly jump to the left and flip to red so you can land on one
of the squares here. Now wait for the same chomp to appear and fall, then
switch to blue at the end of a long jump forward towards the lone blue 
square ahead of you. Wait for the chomp on the right to appear and fall,
then switch to red, walk over to the edge and jump over to the tiled
platform on the left. You should have about 1 minute left so don't panick
because you're almost at the end.

Grab the coins in the circle then leap over towards the 4 coins under the
red square and flip it to land safely. Long jump over to the other red
square that looks like it's out of range (make sure you jump over the laser
trap). Grab the coins here, then flip to blue as you jump towards the coins
on your left. Jump over and collect the next 4 with a regular jump, then
walk over to the 3rd square and long jump towards the last set of 4 coins
when you can clear the laser trap at the same time. Jump over to the tiled
platform to grab the last coin and the star will appear.

This galaxy is now complete *

Overworld
---------
A prankster comet is now orbiting over the Tall Trunk Galaxy in World 3.
See section 6.16 for details on how to complete it.



6.05)Spin Dig Galaxy
*********************

Star #6
Digga-Leg's Planet
------------------
First off, take the time to collect all the coins and bits on this planet,
and take out the driller enemies just by jumping on them, or butt stomping
them. Move around until you see the Spin Drill power up. Turn right and 
stop on the next circular indentation that you see. Shake the remote to 
spin through the planet and land in a cage on the other side. Collect the
1-up, then spin back to where you were. Turn right again, and spin through
the next indentation you come across. Collect all the coins at the top 
here, then spin back again. Now move south until you see another 
indentation and spin through that one. Talk to the luma at the top here and
he'll turn into a launch star for you to use after you speak with him.
Take it to the next planet. Note: The spin drill won't come with you, but 
there are plenty more in the next area.

Grab as many star bits as you can during flight, then take out the plant
enemies around you when you land. You can either spin attack them or stomp
them, but watch out for the spinning petals when they are in attack mode.
Grab the spin drill on your right and drill through the platform that it
was on. Grab the bits on this side of the planet, then move to the small
platform in the upper right corner. Drill through this platform and collect
the coins on the top of the opposite one on the other side. Jump off of it
to the right and grab the comet coin on your way down. Now move to the
upper left corner of this side of the planet, and drill through the small
platform there. Move to the right of this pillar, then drill through it
while standing on that side. Talk to the luma and use the launch star that
he transforms into. 

Grab the flag for a checkpoint, then head to the circular platform by way 
of the yellow platforms. Make sure they are solid before you use them, and
don't forget about your long jump if they start to disappear. Take out the
enemies moving around the edges of the platform, then head to the left side
and collect the 1-up that you see. Now go back to the right side and take 
the blue portal to another battle mini game.

Grab the star and wipe out all of the plant enemies. Collect the 1-ups and
the coins/bits before the timer runs out. When you are transported back, 
head to the upper left corner of the circular platform. Jump over to the 
end and collect the coins, being mindful of the paragoomba and transparent
platforms in the process. A luma will appear and turn into a launch star,
so use it when you're ready. There are bits hidden inside the grates on the
outside edge of the circular platform, so use your cursor to collect them
if you wish. 

Take out the goombas on the next planet as you see fit. Grab the spin drill
on the left side and spin through the planet from any spot. Collect the 
coins inside the planet, then move to the top near a circular patch of 
dirt that looks darker. Spin through it, and use the launch star at the 
top. Talk to the Toad Brigade Captain, then talk to the blue luma who will
sell you either a 1-up or life mushroom for 30 star bits. I recommend the
life mushroom because you are about to fight a boss. When you're satisfied
use the launch star on the bottom of the ship, but NOT before getting the
checkpoint flag.

////////////////
Boss: Digga-Leg
///////////////
Quickly grab one of the spin drills on either side, then move back to the
middle of the planet opposite Digga-Leg. Wait for him to spit out a driller
enemy towards you, then stomp on it as soon as he appears on your side.
When Digga-Leg exposes his backside (a large belly like glass casing with
the star hidden inside), drill through the planet when you are aimed at it
to come out the other side attacking. Quickly drill back to the other side
or you'll get squished after he leaps into the air. Collect the bits that
he drops with your cursor as well. After the first hit he will send another
drill enemy, so stomp him as soon as he appears. Digga-Leg will jump around
left and right for a bit, so just move around the other side to coordinate 
your position for aiming once you get an opening to attack. He will send 
one more driller enemy at you, then he will expose his weak side again 
after you see him let off some steam (that's your cue). Drill throug again
quickly because he will move around a bit the second time he exposes the 
weak side. Drill back through again before he comes down from his jump, and
collect the star bits he drops. Now he will send 4 straight driller enemies
at you, so stay in one spot and jump a split second before they appear from
the other side to stomp them. Follow Digga-Leg again as he jumps 
franticly left and right and prepare yourself for the final blow. He will
send 4 more at you before he exposes the weak side for the final time, so
be careful that you are stomping the middle of their body before you try
to take them out. Make sure you have a good angle when he exposes the weak
side, then take him down. The star will appear where he was destroyed.

Overworld
---------
You can now talk to the toads and the brigade captain by taking the portal
on the ship.

Star #7
Silver Stars Down Deep
----------------------
Read the sign to beware of cosmic clones. When you land on the planet after
jumping down from the platform, you'll be chased by 2 clones. When you 
break the glass that is holding the jump star to the south, the clones will
disappear. After that you can explore the planet freely. There are a few
spin plants to uncover, so find them and spin attack them to open them up.
The one that goes all the way around the tallest platform can be used to 
reach the top, and get some star bits there. Shake the remote and continue
to shake it when near a vine to ride it all the way to where you're going.
Take the jump star to the top of the nearby platform and use the vine to
reach the next planet.

Spin attack on the blue portal to warp to the mini game. Take out the plant
enemies asap using jumps mostly, and collect as many of the 1-ups, coins,
and bits as possible. When you are warped back, take the green pipe down to
the next area.

This area is a 2D sidescrolling level. Hop down and grab the spin drill, 
then stomp the driller enemy to your right on the bottom of the next 
platform. Spin down towards the lone coin on the left and you'll be 
propelled back up by the metal on the bottom. Drill down to the next area
through the dirt where the driller enemy was and you'll be propelled by
metal to the right. As you land you should be able to stomp on the driller
enemy below you, otherwise avoid him and defeat him later at your whim. 
Drill down the right side of this area and collect the coin. Now move back
to the farthest left you can go, and drill down from above the star bit
that you see. This will earn you a coin, and propell you back up. Now move
to the right of the stip you're on and drill down to be propelled to the
left, then down again to the next area. Avoid the lightning wisp and head
down the pipe on the right side.

Grab the spin drill and move all the way to your right. Drill down from 
here when the wisp is on the other side. Now stand in the middle and drill
downward when the two wisps below you give you an opening. On the next
platform, go back to the right side again and drill down when it's clear.
You should land on an orange pipe that will take you to the next part of
the planet on the other side. 

Grab the surrounding star bits then free up the launch star and use it.
Collect as many bits as you can after breaking them out of the glass as you
fly by it. Grab the checkpoint on the toad ship, then use the launch star
on top.

After you land on the next planet, drop down to your left and take out the
driller enemies down there. Keep moving left and up through the other side
of the planet while avoiding or killing the drillers. Grab the spin drill
and the first silver star you see and keep moving forward between the small
gates. Eventually you'll see some star bits, so grab them as you move 
forward. When you reach the end you'll see the platform where first landed.
Stop here and drill through the planet to get the second silver star. Drill
back out and head back the way you came. Drill in anywhere in between the 
two red gates that you come across to collect the next 2 silver stars. Take
out the goomba and grab the star bits that are in the middle of the planet
on the left with your star cursor. Now drill down from the left where the 
4th silver star was which will take you back to the original platform you
landed on. Drop down to the left and drill down in between the two small
blue gates. Perform a side jump towards one of the walls, then do wall 
jumps until you reach the last silver star. (You can also walk to the other
side of the planet and drill down from there to drop onto the silver star)
Now drill back down to the narrow path you came from and keep going left 
and up until you see the star.

Star #32, Prankster Comet Star #3
Digga-Leg's Daredevil Run
---------------------------------
This is the same as star #6 except you will be brought straight to the boss
fight will Digga-Leg, and you only get 1 hitpoint so if you get hit once, 
you're done for. See the section Boss: Digga-Leg under star #6 for details
on how to beat him. This one is fairly tough, so feel free to skip it.

Overworld
---------
A prankster comet will appear above the Puzzly Plank Galaxy in World 2. See
section 6.09 for details on how to complete it.

6.06)Fluffy Bluff Galaxy
*************************

Star #8
Search for the Toad Brigade Captain
-----------------------------------
Move forward onto the wooden bridge and wait for the stomp bird to hover
over you. Avoid his attack by moving away from his shadow as he is about
to drop on to you, then stomp him to grab a coin. Long jump from the round
platform to the smaller one on the left. Grab the Cloud flower to gain the
Cloud Mario upgrade. 

Note: Touching water while in Cloud Mario form will
lose the upgrade, but there are plenty more spread out in this level. Also,
When you use up the 3 clouds you'll have to grab another upgrade to gain
3 more. Shake the remote to create a cloud that Mario will automatically
be able to use as a platform. The cloud will only last about 5 seconds 
though, so you can't stay on it long. If you are trying to reach a platform
that is far away, it's a good idea to either flip or long jump then spawn
the cloud as late as possible to cover more ground, and conserve the other
clouds. 

Flip jump up to the platform above you to the left (you don't need to use
a cloud). Bait the stomp bird then take him out, then head north through
the shallow water and platforms towards the cloud platforms you see at the
end. Flip jump from cloud to cloud until you reach the last one. Flip jump
from here then spawn a cloud at the height of your leap. Jump up to the 
next platform and take out the pirhana plants nearby, as well as the 
stomping bird. Now move to the upper left corner of the area. Grab the 
checkpoint flag and position yourself at the end of the cloud platform in
front of you. Long jump to the next platform ahead, using a cloud if you 
need to. Creat a cloud below the shadow of the item box, then use it to 
grab the bits inside. Grab the cloud power up behind you, then long jump to
the next set of cloud platforms ahead. Now long jump all the way towards 
the island you see below you, and use a cloud near the end so you don't 
take damage from the fall. (I don't think you'll take damage anyway) Now
talk to the toad and wall jump up to the launch star in between the narrow
height in front of you, but watch out for the stomp bird too. 

As you are flying up, grab as many star bits from the cloud platforms you 
see below you with your cursor. After you land, read the sign that warns 
you of cosmic clones. When you land, you'll be followed by at least 2 of 
them, so be careful. Grab all 5 of the small star fragments and the clones
will poof. They are all spread out along the waters of the planet, and are
easy to spot. When you get the 5th one the launch star will appear so you 
can go to the next planet. Before you go you can grab another comet coin
which is hidden above the small cone like beacon in the middle of the 
planet. Despite common belief, you don't have to have the cloud power up
to retrieve it. Simply Perform a flip jump and do a spin attack at the 
height of your leap, and you should be able to get it no problem. When you
are satisfied, find the launch star at the top of the planet and use it.

Grab as many star bits as you can on your way down to the next planet, and
grab the checkpoint flag when you land. Grab the cloud power up that you 
see ahead on the right, and watch out for the stomp bird nearby. Create a 
cloud below the floating item box and use it to collect the bits inside.
From this cloud, you can long jump to the top of the moving thwomp trap on
the right, and on to the green platform after that. Jump to the moving 
cloud platform and use it to grab the item box with bits inside. Now jump
off of the moving cloud platform, and on to the stationary one on the left.
Flip jump towards the moving thwomp when it starts to move out, then use a 
cloud to reach it, and the 1-up on top of it. Now flip jump to the top of
the area and use a cloud to reach it if you need to. Grab the star bits in
front of you and talk to the weird looking wooden creature. Take out the 
fire spitter and the pirhanas surrounding you, then long jump towards the
cloud upgrade in the bottom left corner to grab it. Now jump up to the 
ledge of the pond in the middle and long jump towards the swing with the
handle. Move the control stick back and forth until you're high enough, 
then jump up to the canopy above (use a cloud if necessary). Take out the
pirhana plant then hop up to the next level of the tree. Talk to the toad
captain to learn about a monkey who has the power star. Grab the cloud 
upgrade and continue. Jump over the cloud platforms and keep heading north.
When you reach the volcano like mountain with the clouds surrounding it, 
head left. Long jump in a downwards direction and create a cloud at the 
latest time possible. Now flip jump towards the left and create another 
cloud. Keep doing this until you reach a large cloud platform with a 1-up,
and another cloud upgrade. Now long jump back to the right and create a 
cloud near the middle. Long jump again, create another cloud, and that 
should be enough to hop up to the mountain where the monkey is. Talk to him
and he gives you the star.

Star #9, Hidden Star #1
Every Planet Has It's Price
---------------------------
Head back to the Fluffy Bluff Galaxy and choose the Toad Brigade star 
again. Grab the cloud power up in the left corner of the first area. Flip
jump up to the platform behind you. Now flip jump to the right and create
a cloud at the height of your jump. Repeat the process until you are in 
range of the large canopy above the tree to the north. Long jump on to the
tree and use the jump star to reach a hidden cloud platform. Grab the ?
coin in front of you and collect as many of the coins as possible. Talk to
the hungry luma and it will inform you that it needs 100 coins to 
transform. Now long jump off of this platform in a Northwest direction and
try to land on the platform with the pirhana plants. Grab the cloud upgrade
and take out the bird and pirhanas using stomps so you can get coins. Now
create a cloud below the item box that is above where the pirhana plant
use to be. It's a coin box, so create the cloud right blow it so you can
belt out as many as possible. Now walk over to the far left corner of this
area and use talk to the tv to watch a hint video about cloud making. When
the video is over, you'll be able to eliminate all the enemies here again
for coins, and get the coin box above the pirhana plant again. Grab the 
cloud power up and go for it. Now head back up to the cloud platform where
the hungry luma was, and redo the ? coin to get even more coins. You can 
repeat this process as many times as needed to get 100. When you have 100
talk to the luma and take the pink launch star after it transforms to get
to the secret planet.

Grab the checkpoint flag and the cloud in front of you. Flip jump up to the
first wood platform you see, then the second to the right (or take the 
moving cloud platform). Flip jump towards the 3rd wood platform above you
on the left, and use a cloud to reach it. Grab the power up if you need it,
then flip jump up to the next platform on the left using a cloud. From 
here, long jump towards the rotating platform with the 1-up near it, and
use a cloud to collect it. Now head back and flip jump up to the moving
cloud platform when it reaches you. Get on the cloud that moves from left
to right at the top and grab the upgrade at the end if you need it. Now
flip jump up to the higher platform when you're in range, then again on to
the wood platform above on the right. Grab the cloud if you need it, then
flip jump up to the rotating platform and create a cloud to the left of it.
Flip jump above the rotating platform and create another cloud above it.
Jump up to the next wood platform on the left and grab the cloud upgrade.
Flip jump to the left of the next rotating platform and create a cloud to
the left of it. Flip jump again and create a cloud at the height of your
leap, and you should be in range of the star.

Overworld
---------
You now have the option of storing star bits with the toad banker hanging 
out in the bottom left corner of the top of your ship. Star bits that are
stored can be used by any player on any save file on the Wii system.

Star #16
The Chimp's Stomp Challenge
---------------------------

Note: This star can only be acquired after you complete Rock and 
Rollodillo in the Boulder Bowl Galaxy in World 2.

Talk to the Chimp on your left at the start, and he'll inform you of a 
stomp challenge. When the game starts you'll have 120 seconds to stomp as
many enemies as you can, and collect the coins while you're at it. If you
stomp enemies in a row, you'll earn more points per consecutive stomp, so
keep that in mind. You get 100 points per stomp, and 100 per coin. You'll
get 200 points if you stomp an enemy without touching the ground after 
stomping a first enemy, and 300 points for every enemy after that, as long
as you don't touch the ground.

Start by stomping the 4 rock spitters each in a row on the bridge then 
collect the coins. Now flip jump up to the cage where the goombas are, and
stomp all of them. Quickly long jump out of the cage to the left and head
towards the 4 rock spitters you see under the bridge in the water below it.
Stomp these 4 and collect the coins. Don't worry about the star bits for
now. Turn around and move back towards the goomba cage. Turn left and use
the jump star. When you land, try to land on the rock spitter, then hold 
left on the control stick and you should be able to consecutively stomp  2
more enemies on the bridge. Turn right and head north as you stomp the 2
goombas and 2 more rock spitters down this stretch. Take the jump star up
to the higher ground. Stomp the 5 rock spitters in front of you and collect
their coins. Now the circle of the several rock spitters in the upper left
corner. Make sure you stomp on as many of them as you can before landing to
earn 300 points each. When they're all gone hit the item box for some more
coins, then grab the 1-up above the tree in the bottom left corner if you
have time for 1000 more points. If you got 10,000 or more points then you
will have earned the star. 

Overworld
---------
Upon completion of the Chimp's Stomp Challenge, you will now be able to 
keep track of the stars and comet coins you've collected along with seeing
where you can get more stars in the available levels by using the clear
blue sign that appears to the left of the steering wheel of the ship.


6.07)Rightside Down Galaxy
***************************

Star #10
Breaking the Laws of Gravity
----------------------------
You'll start off being forced to go down a pipe as you land. Drop down the 
first platform and grab any bits and coins that you want. Drop down to the
very bottom as you collect coins/bits and take out the paragoombas. At the
very bottom in the left corner is a switch that you can but stomp to earn
a few coins. Move to the right and shake the remote near the large flower
to reach the next area above you. As far as I know there is no way to 
destroy the hopping spiked enemy here, so just jump over it or avoid it any
way you can. Jump up and hit the switch with a spin attack to reverse the
gravity in the room. Move right and collect the coins as you go. Jump over
to the platform when it moves all the way to the top (remember the gravity
is reversed). Wait for the platform to move to the bottom, then jump off of
it to the right. Jump up to the next platform and hold here. Wait for the 
giant pirhana to strike, then stomp on his head when you have the window.
Collect the bits he drops then use the flower behind him to reach the 
bottom of the room with regular gravity.

Stomp the two goombas here, then grab the ? coin and slide down the rail
to collect the small coins. Grab the checkpoint flag at the bottom, then
jump up towards the platform near the read reversed gravity. Jump onto the
platform then wait for it to reach the platform in blue gravity below you.
Jump onto that platform then off of it to the right onto the next series
of walkways. There is a blue portal for a battle mini game at the bottom
of this section, so i recommend doing it before you go to the next set of
platforms. Jump up and get on the platform going up when you have the 
chance. Long jump across the gab then spin attack the blue switch to 
activate it, and reverse the gravity. You can stomp on the spiked enemy 
nearby now because his spike it on his bottom side. Flip jump your way back
to the beginning of the area. Jump onto the first platform on the other 
side, and use it to jump towards the bottom left of the screen where a coin
box is hidden. Use the same platform to jump towards the platform below the
1-up, and use the gravity to your advantage to retrieve it. Get back on the
far right platform and use it to jump towards the wall on the right where
you see a large chomp rolling out of a cannon like structure. Wait for the
right time, then jump over and sprint towards the right. Long jump over the
first gap and stand still next to the whomp that is coming down on the next
platform. Wait for the whomp to start moving back down, then go up and over
the platform. Repeat with the next whomp infested platform until you reach 
the end where gravity will switch back to normal (blue). The comet coins is
in the red gravity to your left. Wait for the whomp to move up, then go 
back to his platform and flip jump towards it with a spin attack at the
height to reach it. Or you can long jump from the bottom spot of the blue 
gravity section.

Slide down, grab the checkpoint and read the sign if you want. Wall jump
off of the right side then grab the fire power in the left corner. 

Note: The Fire Flower power up is temporary. It lasts for about 25 seconds
give or take so make sure you keep track of it.

Torch the box in front of you by shaking the remote to fire, then collect
the bits that are trapped in the glass. Now drop down to the left and head 
right on the first floor. Torch all 3 of the boxes guarding the next fire
flower. Grab that fire flower and wall jump your way up to reach reverse
gravity on the right. Torch the box on your left for more bits, then torch
3 more boxes on the right to grab another fire flower. Destroy the two 
boxes blocking your path, then grab the checkpoint flag as you keep moving.
Jump onto the green platform ahead, and you'll be brought back into 3D 
movement. Take out the goombas as you see fit, then follow the path upward.
Do a spin attack in the middle of the round stone circle at the end for 
star bits. Jump onto one of the moving platforms when you have the chance
to continue. Jump off of the platform, then move right, down, up, then 
right again as you jump the gaps and follow the path. Jump up over the 
ledge in front of you and you'll be back to 2D movement.

Wait for the whomps to move up then jump up the ledges and quickly move
forward to the right. Same thing applies with the next 3 whomps, only in
reverse gravity so be careful about your timing. Once you reach the last
whomp in blue gravity, you'll need to be quick and start jumping past the 
red gravity ones asap. When you land on the first platform of the red 
gravity whomps, run right and quickly long jump to clear the last 2. Run 
towards the end section which as 4 different gravities running through it.
The first one will take you up, then right, then down towards the star. If
you're having trouble make Mario slide on the walls with his gloves as if
you are tyring to perform a wall jump.

Star #11, Hidden Star #2
The Great Crate Incinerator
---------------------------
Move through the level like you normally would. At the bottom of the very
first area take the flower up to the next level by shaking the remote. 
You'll notice a pipe on the ceiling above the spiked enemy. Jump over the
enemy, activate the switch, then move back to the left to get to the pipe.
Go down it. Grab the fire flower in the middle and torch all the boxes in
the room. One in the bottom left corner will reveal and 1-up, and one in 
the upper right corner will reveal an orange pipe. Take the orange pipe to
reach the trash bot's planet. 

Talk to the robot on your left and he'll ask you to torch all of the crates
in the area. Grab the fire flower and get to work. You only have 20 seconds
to take all of them out, but as it turns out it's literally JUST enough 
time to getem all. Sometimes you can get more than one at a time because 
the fire flower will go through the boxes as it destroys them so remember
that. After the last box is destroyed you receieve a star from the robot.

This galaxy is now complete *

6.08)Bowser Jr.s Fiery Flotilla
********************************

Star #12, Grand Star #1
Gobblegut's Aching Belly
------------------------
Move forward and turn right, taking out the enemies as you go. These 
shelled foes can only be taken out using the spin attack. Turn north at the
end of the wooden walkway and continue forward. Go down the green path and
watch out for the rotating fire ball trap. Spin out the enemy at the end
and stomp on him. Grab the bits in the item box, then turn left. Wait for
the whomp to move down then perform a flip-wall jump off of it. Use a spin
attack at the height of the wall jump while moving left back towards the 
whomp and this should get you on top of it. Wait for the whomp to move up
again and you'll be able to reach the comet coin above him. Continue to the
left. Jump up to the purple platform and take out the magikoopa that appears
in the middle. Move on to the narrow green platform to your left and hit the
blue switch with a spin attack. This will open the large door red door in
front of you. Go through the door, spin attack the bone koopas, then use the
jump star to reach the planet above you.

Move forward then left as you avoid the fire trap, and take out the bone 
koopa. Jump over to the green platform on your left to collect some bits
and coins. Otherwise move forward then right, avoiding the 3 prong fire
trap nearby. Watch the hint video if you wish, then keep going right. Jump
over the gap and collect the coin. Take out the bone koopa, then the 
magikoopa and goomba dead ahead of you. Grab the bits in the item box then
move left. Avoid the dual fire trap, and the one above you as you make your
way all the way to the left where a life mushroom is waiting for you to 
collect. Now head upward and scale the rest of the platforms, while 
avoiding the fire traps with good timing. Use the launch star at the top
to reach the planet with the boss fight.

/////////////////
Boss: Gobble Gut
////////////////
Gobble Gut is a large snake/dragon like creature who moves in, out, and all
around the planet you're on. He'll start by attempting to chomp you with
his teeth as he moves around the outside. After a few seconds he will split
the middle of the planet and dig through it. When he does that, you must
spin attack the large red lobes on his body, one at a time. It's better to
wait by the second half of his body so you can see the lobes coming at you,
rather than guessing when they're coming from the other end. After you hit
3 of them, he'll go into a second phase in which he is faster and more 
aggressive, but the same strategy for beating him applies. The remaining 3
lobes are a bit more difficult, but stick to it and you'll eventually beat
him. When he's dead, the first Grand Star of the game appears at the top of
the planet. Go get it.

Overworld
---------
After you get the Grand Star there will be a cut scene in which the head 
luma explains that you opened a portal to the next world.

Star #48, Prankster Comet Star #11
Fiery Flotilla Speed Run
----------------------------------
You will have 2 minutes to defeat the boss Gobble Gut again. You'll be 
sent straight to his planet and right into the fight. Look at the Gobble
Gut section of star #12 for details on how to defeat him. This is one of 
the easier speed runs in the game. Grab the star at the top of the planet
after you defeat him.

This galaxy is now complete *

A prankster comet should now appear above the Rolling Masterpiece Galaxy 
in World 3. See section 6.21 for details on how to complete it.


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
World 2: Shooting Through the Stars
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

6.09)Puzzle Plank Galaxy
*************************

Star #13
The Puzzling Picture Block
--------------------------
You'll begin on the side of a block shaped planet. Start out by moving up
towards the orange trampoline you see above you. Jump on it to start 
bouncing, then perform ground pound in mid air above it to propell 
yourself high enough to hit the item box full of star bits. Grab the bits
then turn left and ground pound the block sticking out of the side of the
planet for a few more. Now head to the opposite side and do the same thing
on the block sticking out here for a few more bits. Now walk to the under
side of the planet and do a ground pound on the circular symbol you see in
the middle to knock the middle of the planet down to the ground below you.

Ground pound each of the caterpillar enemies to eliminate them. Do a ground
pound on each of the 4 red trampolines you see in each corner. The bottom
left will give you star bits, the upper right gives you coins, while the 
upper left will make music notes appear. Follow the notes as they appear and
collect them all to receive 3 1-ups while you listen to a tune from Super
Mario World. The bottom right trampoline will make a launch star appear in 
the middle of the ground so use it when you're ready to head to the next
planet. 

Start by following the coin trail to the other side. Do ground pounds on 
each of the wooden stumps on both sides to collect a few bits and coins.
Ignore the hungry luma for now. If you want you can head down the green
pipe and grab the ? coin down there to collect a few dozen smaller coins.
Head back through the pipe to the other side of the planet. Now move up to
the highest platform that you see and stomp on the rock spitter. Do ground
pounds on all 3 of the protruding platforms until you can go no further,
starting with the HIGHEST one. Now walk back to the opposite side of the 
planet, scale the platforms and take the launch star to the next planet.

Grab the checkpoint flag when you land then turn left and head north along
the platform. Quickly make your way down towards the comet coin on the left
while avoiding the circular saws. The platform under the comet coin will be
cut off almost immediately so you have to jump on it, grab the coin and 
quickly jump back to the main platform. Jump over the half circle in front
of you, then wait for the two saws to split the wall so you can perform 
wall jumps to reach the top. At the top, move forward and stay away from 
saws and the half circle platforms they are cutting. Turn right at the end
of the green platform, then quickly move forward and scale the next one.
These next 3 platforms will all be taken down by large saws, but very 
slowly so you have to keep moving. Turn left at the top of the first one,
then scale the last one and turn left towards the red trampoline. After you
ground pound the trampoline a jump star will appear at the end of the light
brown platforms to the left, but each of the 3 idle saws will begin cutting
so don't waste any time getting to it. Use a spin attack to activate the
star to reach the next planet.

Grab the checkpoint flag and talk to the blue luma to purchase either a 
1-up or life mushroom for 30 bits. Use the launch star when you're 
satisfied.

Grab as many star bits as you can when flying through the air after you 
break the glass before you land on the final planet. 

After you land, move up to the top flat side of the planet. The goal is to
ground pound each section until you come up with the right picture, but you
can only ground pound a section if it has the sun like symbol on it. Start
by pounding the one on the side to your right. Pound it a few times and 
you'll see that the picture you're going for is obviously some sort of bug.
Now move to the left side of the picture and look for another symbol on 
bottom left side of the planet, and pound it in a few times towards the 
right side. Now head north and pound in the symbol on the far side of this
direction to complete the puzzle, and prepare yourself for a mini boss 
fight. There are also 2 circles of star bits on the east and north sides of
the puzzle, so grab them with your cursor if you wantem.

Bait the metal bugs by letting them see then charge you. When they are 
moving backward, flip jump above them and ground pound the small one to
eliminate it. After that the big one will turn red and become irate, 
charging at you more aggressively. Grab the bits he drops to start, then
attack him with a ground pound after leaping over him as he charges at you.
When he's finished the power star will appear above him. 

Overworld
---------
You can now talk to the mail toad which is the pink one to the left of the
steering wheel when you enter the ship. He has a letter from Peach along 
with a 1-up for you.

Star #14, Hidden Star #3
Bugaboom's Back
------------------------
Start out like you would as if you were attempting the puzzling picture
block star. When you reach the planet with the 3 poundable platforms, head
down the green pipe on the other side of it. Grab the ? coin then collect
as many of the normal coins as possible. Head back up the pipe and grab as
many coins as you can up here until you reach 70. Talk to the hungry luma
and feed him the coins. He'll transform into a pink star so you can launch
to the hidden planet.

When you land, grab the checkpoint flag along with the cloud power up. Do
a long jump towards the next island platform, then create a cloud at the 
end of your leap. Jump off the cloud to the next platform and grab the next
power up. Stand on the edge of this platform, do a flip jump then create a
cloud at the height of your leap. Repeat the process until you reach the
large island with the tree in the middle.

///////////////
Boss: Bugaboom
//////////////
Veterans of the first Galaxy game will recognize this boss, but for don't
worry if you're a newcomer because he's not very challening. All you need
to do is ground pound his back 3 times. Create clouds when he's getting 
close to you, then jump on his back to hitch a ride. Do a ground pound for
the first strike. Grab the star bits that he drops as you flies away. Now
you have to pound him while he's flying. Create a cloud a littler higher
and wait for him to fly by, then ground pound him when he's close enough. 
Grab the bits as he flies away again. The 3rd time looks more difficult, 
but it really isn't. Use the same strategy as the 2nd hit. When he's done
for, grab the star.

Star #33, Prankster Comet Star #4
Purple Coin Shadow Vault
---------------------------------
This star can be very easy, or very difficult depending on your approach.
For the sake of the validity of this guide, however, I think I'll go with
the easy approach. Once you enter the pipe, you'll have 60 seconds to
collect all 100 purple coins, and there is no way to heal yourself. Cosmic
clones appear right away and start following you. They keep appearing too,
there is literally no limit to how many will follow you. Just collect the
coins row by row horizontally and this shouldn't be a problem for anyone.
Make sure you have Mario run around in a circle once or twice just to slow
the clones in the back down a little. If you have to back track at any 
point, try to long jump back then move around a little and wait for the 
clones to get close to you, before you attempt to pick up a straggler. When
all 100 purple coins are collected, the star will appear and all of the 
clones will poof into star bits. Collect the bits and the star and it's 
over.

This galaxy is now complete*

Overworld
---------
A prankster comet will now be hovering over the Sky Station Galaxy, which is
the very first one in the game. See section 6.02 for details on how to 
complete it.

6.10)Boulder Bowl Galaxy
*************************

Star #15
Rock and Rollodillo
-------------------
Start by eliminating the green rock spitters surrounding the rock mario
power up. When they last one is defeated the glass tube will be unlocked.
Grab the rock mario power up.

Note: Shake the remote to activate the rolling rock attack. In this form
you can move in any direction, and even jump while moving. Once you hit
something you will be brought back to normal form, but you can repeat this
until you lose the power up by touching water or getting attacked by an
enemy. The Rock Mario power up does not have a timer on it, but the roll
attack itself will automatically stop after 4 seconds.

First, roll towards the giant purple crystal to the left and hit it twice 
with the rock power up. It will break and reveal the comet coin, so collect
it when you see it. Roll over all of the sharp rock structurs surrounding
the area to collect some bits and coins. Now start a roll and jump over the
small ledge to the north and whack the tall, narrow metal structure to knock
it down and form a bridge to walk across. Shake the remote and boll over 
the bowling pins for some star bits. Jump over the small ledge then start
another roll and the arrows will blast you over the gap to the next planet.

Grab the checkpoint flag then jump over the wood fence. Use the roll attack
to take out the enemies, the sharp narrow rocks, and the large rolling 
rocks. If you lose your rock upgrade there is another one on the far left
side of this planet. When all the enemies on the surface are defeated the
launch star will be free. Use it to get to the next planet.

Grab as many star bits as you can when you break the glass during flight.

When you land, grab the rock upgrade and start rolling over the rock 
spitters and large rolling rocks circling the planet. You can't destroy the
chomps with the roll attack, so be careful about them. There are small
gold lights on the surface everywhere, so shoot them with star bits for
coins if you need health. Bust open the sharp narrow rock on the left side
of the planet to reveal a green pipe. Go down it and spin attack the chance
cubes (there are 6 of them). Head back up through the pipe, then roll 
towards the purple crystal at the top of the planet. Roll attack it twice
to free the jump star, then use it to reach the next planet.

Grab the checkpoint flag then buy a life mushroom from the blue luma if you
can. Use the launch star at the top to reach the last planet and prepare 
for a boss fight.

/////////////////
Boss: Rollodillo 
////////////////
Despite his rather large stature, Rollodillo is actually quite soft. He'll
start out by simply running around and trying to bite you with his mouth.
Grab the rock upgrade to your left and wait for him to expose his back.
Roll attack his backside for the first strike. After that he'll get mad and
start to roll at you while in his spiked form. Grab the bits he drops after
the first hit then quickly run to either side to avoid the incoming attack.
He will roll around the planet twice then he'll get dizzy. Roll attack his
backside for the second time when you have the window. Repeat the process
for two more strikes and he'll be done for. The star will appear where he
was defeated so grab it and move on to the next one.

Overworld
---------
The pink toad will give you a new letter from the chimp in the Fluffy 
Bluff Galaxy inviting you to play a game for a new star. See section 6.06
for instructions on how to get star #16.

Star #35, Prankster Comet Star #6
Rolling Crabber Romp
---------------------------------
Use the launch star asap. Grab the rock power immediately and get to work.
You have 60 seconds to wipe out all of the craps on the planet. Keep 
shaking the remote for the inital cluster of enemies, and roll around as
much as you can aiming at them. When the crowd thins up, make sure you are
facing the desired direction before starting a roll. If you know you're not
going to be able to finish in time, at least try to grab some of the 1-ups
surrounding the planet. When they're all dead the star appears at the top.
Make sure you grab any 1-ups and bits that you want before nabbing it.

A prankster comet now appears over the Flip-Swap Galaxy in World 1. See
section 6.04 for details on how to complete it. The luma inside Mario's
hat will also receieve a letter from the pink toad on the ship, with 50
star bits inside.

Star #65, Hidden Star #10
C'mere Goomba
-------------------------

Note: You can only attempt this star after completing Where the Chomps Are
Made of Gold in the Chompworks Galaxy in World 4. You will receive a letter
from Gearmo asking for you assistance back in the Boulder Bowl Galaxy.

Move through the level like you normally would towards the boss. When you
reach the 3rd planet that has all of the large rolling rocks and rolling 
chomps, move around the side to find Gearmo who is a gold robot. Talk to 
him and he'll ask to trade a power star for a goomba. Grab the rock power
in the middle of the planet and use it to break all of the long sharp rocks
to free a goomba. Get a goomba to follow you into Gearmo's beacon perimeter
and the star will be yours.

This galaxy is now complete *

Overworld
---------
Gearmo will now be on your ship, and you can talk to him for a 1-up.


6.11)Hightail Falls Galaxy
***************************

Star #17
Hot-Stepping Dash Pepper
------------------------
Cross the bridge, collect the star bits and defeat the paragoomba as you 
head to the other side. Eliminate the paragoomba behind the Yoshi egg, then
free Yoshi and saddle up. Move up the ascending platform and jump as much 
as you can near the top to reach the hot pepper. Yoshi will now be able to
run fast enough to scale the slope, so go ahead and run to the top. Tilt 
the control stick in the direction you want to go in order to control Yoshi
during a hot pepper upgrade. Grab the star bits at the top then use the
launch star to get to the next planet.

Grab the hot pepper and dash your way up through the middle section, then
turn right after it. Avoid the paragoomba and collect the coins if you 
wish, then use the launch star at the top to reach the next area. You can
also collect more star bits on this section by going to the left at the
start and collecting the ? coin.

Grab as many star bits as you can from the hoard of them to the left as 
you fly by.

Grab the checkpoint flag as soon as you land, and continue forward down the
platform path. The dark colored platforms will fall as soon as you touch 
them so keep going. Grab the pepper and dash your way across the remaining
platforms. At the end you may have to use the flutter jump to reach the 
platform with the launch star. Before you use it though, head to the right
and take the blue portal to another battle mini game.

Stomp on all the paragoombas one by one then collect the 1-ups and as many
bits and coins as possibly before the timer warps you back.

When you are warped back, jump back over to the launch star on the left and
use it to reach the next area.

Grab the checkpoint then stand in front of the pepper looking forward 
towards the purple slope. Grab the pepper and star moving up it, turning
right at the first junction. Continue navigating until you reach the bottom
of the next platform, avoiding the protruding polls at all costs. Cross the
bridge at the bottom and speak to the hungry luma. Feed him 30 coins if you
have them, but don't use the launch star. Grab the pepper and head up the
next series of slopes when you see the moving platform above you move over
the edge of the first one. Move between the purple blocks, then grab the
comet coin at the top and let yourself fall back down to the bottom. Grab
the pepper again and this time navigate to the left when you go past the
purple blocks. Move downward past the poll to reach the bottom. Have Yoshi
tongue his way to the next platform by using the flowers above you. 

When you reach the top, grab the pepper and navigate the slopes ahead. Turn
diagonally left when you see the first purple block, then left at the top.
Turn downward and grab the 1-up. Let yourself fall down to the platform
below you, then jump over the small fence back down to the platform with 
the pepper below the start of the slope. Grab the pepper again and navigate
your way to the star, which is to the bottom right corner of where the 
1-up was.

Star #18, hidden star #4
Silver Stars in Hightail Falls
-----------------
Move through the level like you normally would, but collect as many coins
as you possibly can. Grab the ? coin to the left of the slope on the 2nd
planet for some extra ones. At the end of the 3rd planet, do the battle
mini-game again for more coins. Make sure you have at least 30 when you
reach the hungry luma at the bottom of the right side of the 4th planet.
Feed the hungry luma the 30 coins and take the pink launch star to the 
hidden planet.

When you reach the hidden planet, simply use Yoshi to swallow all of the
poliwhirl looking enemies, and collect the 5 silver stars that 5 of them
were holding. When you get all 5 the power star will appear at the top of
the planet near the Yoshi egg nest.

Star #38, Prankster Comet Star #9
Hightail Falls Speed Run
---------------------------------
Same as Star #17 except you have 3 minutes to complete the level, and there
will be molten rocks falling down from the slopes on the last planet instead
of the usually poll obstacles. Forget about everything in the level except
for the star and this shouldn't be a problem. If you're having trouble with
this star email me and I'll see if I can provide some tips, but there really
aren't any that are different from Star #17, so consult that portion of the
guide if you need help. 

This galaxy is now complete*

There shouldn't be any more prankster comets at this point, so head on over
to the Haunty Halls Galaxy, section 6.18.

6.12)Honeybloom Galaxy
**********************
Note: This galaxy is only available when you feed the hungry luma in the 
overworld map 700 star bits after calling it to your ship.

Star #19
Bumble Beginnings
-----------------
Shake the remote as soon as you land on the vine to reach the top of the
planet platform. Grab the star bits from the plants in front of you, then
take out the goomba below. Wall jump up to the next platform, and take out
the goomba while collecting the coins on the way. Grab the handle on the 
swing and jump across to the other side. Talk to the bee if you want. Jump
over the gap, grab the star bits from the plants, then wall jump between 
the narrow gap to your right after taking out the goomba. Move left at the
top of the gap, grab the star bits, then wall jump your way to the bits 
that are encased in glass on the left above you. Clear the gap and grab the
Bee Mario power up.

Note: The Bee Mario power up has no timer and you can use it as many times 
as you need to until the fly meter runs out after holding A to fly. You 
will lose it if you touch water or get attacked by an enemy however. When 
collect coins mid flight your fly meter will regenerate to help you get
further.

Hold down A to fly up to the next platform above you on the right. Turn 
right and fly above the water towards the next power up. Fly up to the 
cloud platform above you on the left, then to the one on the right that's
even higher. Jump/fly to the wood platform over the gap to the right. Now
fly as high as you can up to the next wood platform above you. Or you can
move forward below the platform and jump/fly over to the power up you see.
Move up to either the flower or cloud platform, then fly up to the one
above it. Avoid the enemies in the process. Fly from the flower platform
when the floating enemy is all the way down and drop to the platform to the
right of him to collect the comet coin. From here, fly to the cloud that is
above and to the left of you when the enemy gives you the window. From the
cloud, fly up to the platform on the right above you when the other enemy
is out of the way. Now the game will turn back to another side scrolling
view. Move right and collect the star bits from the plants. Fly over to the
vine that you see over the gap, then shake the remote when near it to spin
your way to the next area.

Spin on the next vine which will do a loop da loop downward and throw you
over the gap on the right. Bounce off the dark orange balls as you keep
flying to the right. Grab the ? Coin and collect the coins that appear.
Keep flying until you reach a cloud platform. Fly from this towards the
next platform to the right when the enemy gives you a window. Now fly up
to the small dark orange ball above you, and use it to bounce up towards
the larger ones. Bounce off one of those, then fly to the right to reach
the platform above the enemy. 

Grab the checkpoint flag then start flying up at the poll. Grab the poll
and climb up it. Jump off of it to the right to the next platform. Fly up
to the left above you to reach the next platform. Jump over the fuzzy and
climb the poll here. Jump off of the poll and fly to the right when the 
floating enemy gives you the room, and continue to the right. Jump up to
the poll coming out of the ceiling above you, and use it to fly to the 
swing with the handle to the right. Jump from the first swing to the 2nd,
then off of the 2nd to the vine on the right. Spin through the vine and 
through the second one which will take you downward by a loop da loop and
off towards some more orange balls to bounce off of. Bounce off one if you 
need to and fly to the small green platform on the other side. Now the game
will change it's camera view again.

Grab the checkpoint then position yourself at the edge of the platform.
Fly to the blue platform above the spiked plant with the coin on it. Now
navigate between the 2 spiked plants ahead of you. Wait for the 2nd one to
strike then fly down towards the 3rd. Fly up past the 3rd on to the flower
platform. Jump off the flower platform quick before it eats you and fly up
to the next platform above you on the right. Fly over the spiked plant 
here, then on to the flower platform next to it. Fly downwards to the right
and left, then right again towards a red platform on the bottom with a bee
upgrade on it. Follow the small plants hovering in the air that spit out
star bits. Now fly up to the plant platform above you, then quickly up to
the next platform past the spiked plant. Jump off of this one on to the 
blue platform with the bee upgrade. Fly back up to the plant on the left,
then quickly up to the one above you, and from there to the cloud platform
above that. Now fly to the higher cloud platform when it's in range, and
when the floating enemy gives you the window. Fly up from this platform to
reach the star.

Overworld
---------
Talk to the mail toad to receive a letter from the bees in the Honeybloom
Galaxy, as well as a 1-up for a reward.

Star #20, Hidden Star #5
The Secret Wall Jump
------------------------
Start the level like you normally would, but stop when you reach the first
swing with the handle (right after the first gap after the first goomba).
Jump on the handle and swing as high as you can possibly go. When you reach
the ALMOST peak of the swing moving right, jump off of it then perform a 
spin jump to reach the wall with the wood planks on the right. Wall jump
off of it and go left into the alcove to grab some star bits that are 
trapped. Now wall jump upwards until you reach the very top and land on a 
grassy platform to the left. The star is right up there just a little 
north of your location.

6.13)Wild Glide Galaxy
***********************

Star #21
Fluzzard's First Flight
-----------------------
Talk to the first small bird in front of you to learn how to glide with
Fluzzard. Hold the remote straight for the starting position. Tilt it 
slightly to the left and right to turn. Tilt it SLIGHTLY down to do a 
nosedive and gain some speed, and slow down/move upward by tilting it up.
The goal is to glide with Fluzzard through the forest and through the gold
ring at the very end. Pop balloons for star bits and take your time as you
get used to the controls. The comet coin is located at the very end right
in front of the gold ring, and is hard to miss. There's also a hidden 
entrance to the left of the 3rd checkpoint so keep an eye out for it. When
you cross the gold ring you'll be brought back to the start and the small
bird will award you with a star.

Star #46
Jungle Fluzzard Race
--------------------

Note: This star can only be acquired when you receive the letter of challenge
from the birds later in World 3.

The trick to winning the race is to stay low most of the time. When you star,
turn left immediately and stay close to the water so you can continue to 
get speed boosts with nose dives. It's ok if you touch the water because 
you'll just be bounced back up and you won't lose a lot of momentum. It's
much better than holding up to slow down and clear the way, because you will
lose all of the momentum that you had. When you come to the clearing with
the 2 holes in the wall that enter the cave, take either the one on the 
right , or the 3rd opening on the very very bottom. Follow those instructions
and don't do anything rash, and this star won't take you more than a few
attempts.

This galaxy is now complete *

6.14)Cosmic Cave Galaxy
************************

Star #22
Twin Falls Hideaway
-------------------
Stomp the koopa on the left side of the room and grab his shell. Walk into
the water and the shell will automatically start moving you. Tilt the 
control stick in the direction you wanna go. Hold up on the control stick
to descend under the water as the shell moves you forward. Use the jump
star you see on the right near the end to leap out of the water and collect
some star bits as you dive back in. Surface back up by holding or tapping
A, or spinning in the upward direction. Grab the green shell to the right
above the surface on the platform and continue forward through the water.
As you move to the open area, grab the ? Coin then collect the smaller ones
in front of it. Now move slightly to the right but keep moving forward to
spot the comet coin inside of a crustacean shell. Now surface up to the top
of the water and jump up to the side platform surrounding the narrow castle
in the middle of the room. Go to the top and ground pound the red 
trampoline. Jump down to the ice below, and start skating by using a spin
attack while moving. Head over to the hungry luma you see on the right. He
wants 15 coins to transform. You should have about 8-9 right now, so skate
around to find more. Once you have 15 go back and feed them to him so he
transforms into the pink launch star, and gives birth to a new planet. 
Don't take the launch star yet, that's for a different star. Look around
and find a large elderly penguin standing alone on a wood platform. Talk to
him and he'll talk to you about the frozen waterfall. Head towards that
waterfall. If you're skating towards it, jump onto the wood platform to the
right of the waterfall to cancel out the skate. Walk over in between the 
two ice falls, then wall jump between them until you reach the top. Spin
attack the glass twice to free the star.

Star #23
Exploring the Cosmic Cavern
---------------------------
Talk to the large pengin to learn that you must find a key to free the
luma in the glass. Get on the ice and start skating with a spin attack.
Make your way all the way to the end until you see a green pipe on a 
platform with a small penguin. There are ice rock enemies along the way,
but they can be disposed of with one spin attack to deactivate their aura,
then another spin attack when they fall on the ground. Grab as many bits
as you want then head down the green tube.

Ground pound through the middle block and slide down as you collect the
bits and coins along the way. Swim down in the small pond and break the 
box with a spin attack if you wish. Jump out of the pond and position 
yourself above the solid block. Wait for a bubble to come by and burst, 
then quickly move up the slope and wall jump your way to the top of the 
next area. Grab the bits in the item box on the left, then clear the gap
on the right and continue. Jump over the spiked plant and grab the 
checkpoint flag on the other side. Jump over gap with water and hit the
regular box on the other side for a coin. Now ground pound over the gap
with water and star swimming to the left and downward.

Navigate between the spiked plants and grab coins for air if you need them.
Keep going down and to the left until you see a vent shooting bubbles from
the left side of the cavern. Swim into the bubbles and they will push you
to the right as you swim with them. Collect the coins as you go for air,
then spin attack the blue switch on the wall at the very end to open the
cage below you. Swim down, grab the coin, and bust the box open for one
more. Hug the left side of the wall as you swim down past the giant eels
(they shouldn't be able to reach you, otherwise wait for them to go back
into their holes before moving past them). The second one will be on the 
left side of the wall, so you'll have to hug the right side. Grab the star
bits in the narrow path at the bottom then head through the green pipe.

Move right, jump up, and grab the checkpoint flag. Now position yourself
below the structure with water above you. Jump up to get into the water and
start swimming. Swimg to the right and upward to collect a coin, then keep
going up, avoiding the squid like enemy in the process. Get to the top, 
turn right, and snag the 1-up on the bottom of the next strip when the 
coast is clear. Keep going to the right, and move upward at the end. Get to
the top, turn left, then jump out of the water onto the wood platform. Now
Jump into the next strip of water that leads you up. Swim upwards to the
top, but take out the paragoomba if you wish. Jump out of the water at the
top and talk to the penguin. Jump into the floating water cube when it 
reaches you and hold here. Now swim into the next floating cube when the 
two of them touch each other. Then jump swim out of the second one up into
a 3rd one coming down from above when they touch. Jump out of the 3rd one
at the top and grab the key (use the spin attack if the jump isn't working)
.Then jump onto the platform on your right, grab the bits that are in the
form of a yellow star in the backround, then head on through the green pipe
back to the luma at the beginning.

Talk to the luma and he'll transform into a launch star for you. Use it to
get to the next planet. Grab as many star bits along the way of the flight
after you break the glass. Grab the checkpoint flag on the toad ship, then
talk to the toad on the bottom if you want. Take the launch star on top of
the ship to the last planet.

After you land, grab the spin drill on top and head towards your left
(Mario's right). Stand on the left side of the long dirt patch and drill
through it. You may need to reposition yourself a couple of times before 
you make it through. When you get to the other side, ground pound the 
mechanical frogs until you find a key. Grab the key, then spin drill 
through the dirt patch that the key unlocked. Now swim to the top and jump
onto the platform with the star.

Star #24, Hidden star #6
Catch That Star Bunny
------------------------
Start by selecting the Twin Falls Hideaway star. Grab the shell in the
beginning and swim all the way to the main ciruclar room with the gray
castle. Jump to the top of the castle and freeze the area by ground 
pounding the red switch. Skate over to where the hungry luma was and use
the pink launch star to reach the hidden planet. If you didn't feed the 
luma yet, skate around and find coins until you have 15. 

Note: You don't necessarily have to freeze the water to reach the luma and
launch star

When you land, grab the checkpoint flag and talk to the golden bunny. The
goal is to catch him to acquire the star. After you can take control again,
turn left and ground pound the black ! switch the water to ice, so you can
skate and catch the bunny in no time. Follow him until you touch him for 
the grab. Jumping makes you faster but also risks falling off the planet.
Just keep following him while skating and you'll catch up to him fast 
enough. When you grab him he'll give you the star.

6.15)Bowser's Lava Lair
************************

Star #25, Grand Star #2
Bowser's Big Lava Power Party
-----------------------------
Talk to the luma ahead of you if you want, then move forward. A magikoopa
will appear at the end of the platform. Take him out to make a pull star
appear in the middle of the rolling fireballs. Hold down A to make the 
star pull you towards it, then use a spin move to be released from the
bubble and onto the next planet. 

Jump over the lava gaps onto the boxes and make your way to the top of the
structure where a luma is waiting. Ground pound the trampoline switch next
to you to reach the next planet.

Jump over the fireballs then wait for one of the boxes to come closer to
you so you can jump on it. Grab the life mushroom on the left before you
go any further, and the 1-up on the other side if you want it. Now make your
way to the top and free the launch star with two spin attacks, then use it
to get to the next area.

Grab the star bits during your flight to the next planet. They will be on
either side of you.

Move forward towards the end of the platform and grab the checkpoint flag
in the process. Jump to the flipping whomp platform, but wait until he is
not flipping. Turn right and jump towards the toads for a coin if you need
some health. Make your way to the circular platform with the hammer bros.
Take out the hammer bros. with two spin attacks, and a jump star will 
appear in the middle. Use it to reach the next area, and snag as many bits
as you can that are in the sky in a star form before you land.

Jump up to the higher platform, turn left, and make your way across the 
walkway to the red switch, avoiding the fire trap in the process. There is
a ? Coin on top of the fire traps which will make several smaller coins
appear below. Grab all of them to get a 1-up. Ground pound the red switch
to drop the platform down to the next area.

Stomp the bone koopas and keep moving forward. Jump to and from each of 
the flipping whomp platforms with good timing. If you're having trouble,
you can always do a flip jump just before the whomp turns over and land
back on it to avoid getting thrown off. Wait for the giant walking whomp
to move ahead, then jump up to the green walkway. Do a long jump diagonally
towards the circle stone in the upper left corner. Ground pound it for some
bits, take out the bone koopa, then keep going to the right along the green
path. The comet coin is located high above this last walkway. Let the whomp
see you then climb on his back when he's face down on the ground. Move to
the middle then jump on his head when he starts to get back up. You may 
have to wall jump off of the top of his back, then spin towards the top of
his head to pull it off. Grab the coin as soon as it's in range of a jump,
then get down and move right to where the luma is. Jump on the meteor and
ground pound it towards the purple gate with the bowser locks on it. Move
into the purple tractor beam and it will take you to the next area.

Move up, grab the checkpoint flag, then turn right. Talk to the loan toad
on the side of the planet for some bits and a 1-up (at least he says he'll
give you a 1-up). Head back to where you saw some bone koopas mowing down
a patch of grass. Head through the area and avoid the bone koopas along 
with the holes they are digging. Grab the 1-up near the second set of 
chompers if you can, then jump out of danger and start moving diagonally
to the right. Step onto the purple platform and get ready for it to move.
Try to stay in the middle or the front of it beacuse the back side may get
you killed. Grab the life mushroom on top of the 3 prong fire trap to the
right in front of you if you need it. Jump back onto the moving platform
and avoid the incoming attack by the magickoopa. He will disappear then
reappear to the right directly in front of the platform that you're 
supposed to jump on to, so take him out when he's close. Get off of the
moving platform and keep moving right.

Get on another purple moving platform and prepare yourself to move. The 
luma to Mario's left will warn you of the statues. Each set of statues will
create a laser trap in between them as you pass by. Stand at the very back
of the moving platform to avoid them all with flip jumps. After the first
one it's better to stand in the middle and jump over them. Take out the 
hammer bros. with a few spin moves when you reach the other side then keep
moving forward. Grab the life mushroom off of the left flag pole if you 
need it, then jump on the meteor and ground pound it towards the chains 
that are locking the gate in front of you. Do it 3 more times to break all
of the locks. Let the tractor beam suck you into the portal, and take you
to the boss fight.

/////////////
Boss: Bowser
////////////
Run around the planet and dodge the incoming meteors as best you can. Wait
for a larger glowing circle to show up, then run and long jump off to the
side to avoid Bowser's fist attack. Quickly find one of the meteors that
popped out and ground pound it towards Bowser to attack him. You'll only
have a few seconds before the meteors crumble up so you have to be quick
about it. Repeat the process for the second hit. After that he will become
faster and more aggressive. He'll also start to use a flame breath attack
after he sends the first wave of meteors at you. Dodge his fist again, then
hurl another meteor with a ground pound. Repeat the process until he's 
dead which requires 4 hits. He will continue to shoot flames at you after
each wave of meteors, so be careful. Don't forget to scrounge up the star
bits that he drops after each hit also. When he's dead you'll be sent back
to the front of the gate you were at before, and the grand star will be up
for grabs.

Overworld
---------
The head luma will talk to yiou for a minute, then you'll be sent through
the portal on to world 3.

Star #52, Prankster Comet Star #13
Lava Lair Speed Run
----------------------------------
Same as star #25 except you will have a limited amount of time to complete
it. You start with 30 seconds, and there are numerous clocks to collect to
add 10 seconds to your total a piece. I don't recommend taking the time to
collect any of the 1-ups or life mushrooms in the level, except for the one
that is above the 3 prong fire trap near the first purple moving platform
that you have to take after the bone chompers in the grass courtyard area.
This one is fairly tough, so feel free to skip it for now if you don't want
to do it. You don't have to actually defeat Bowser again, the star will be
located on the platform beyond the Bowser statues that shoot laser traps at
you. Head back to World 4, section 6.24 to continue if you want.

This galaxy is now complete *

A prankster comet should now appear over the Supermassive Galaxy back in 
World 4. See section 6.23 for details on how to complete it.


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
World 3: The Far Reaches of the Universe
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

6.16)Tall Trunk Galaxy
***********************

Star #26
The Floatcius Blimp Fruit
-------------------------
Start by exploring the bottom half of the planet to find star bits, coins,
and a 1-up on the left side hidden by glass. Grab Yoshi from his egg and 
move to the top. Talk to the wooden geometric shaped creatures for info on
how to use blimp fruits. Before you do that, however, spin attack on the 
blue portal to enter another battle mini game. Alternate between spins and
stomps to take out the pirhanas in a timely fashion. Collect the 1-ups 
first, then grab as many coins and bits as you can before the timer warps
you back. Swallow one of the blue fruits to make Yoshi float
upward. Hold A to make him stand still, but this will still consume your
air meter. Float up to the branch on the right to collect a regular fruit.
Now flutter jump towards the upper left branch and target/swallow the blue
fruit up there to keep going up. Drop down onto the branch above that one
and collect the blimp fruit here. Keep moving up and to the left, avoiding
the spider in the process. Float past the spider and land on the branch 
that is occupied by another woody like creature. Talk to him if you want,
but he's just oggling the life mushroom on the branch above you on the left.
The branch to the left of the spider has a regular fruit, so snag it if you
feel so inclined. To get the life mushroom, stand on the branch just above
the closest blimp fruit below you. Target the fruit with Yoshi's tongue,
swallow it then float up to where the mushroom is. When you're satisfied,
use a blimp fruit to reach the launch star on the far right branch at the
top of the tree.

Grab as many bits as you can as you fly through the tree, then grab the 
checkpoint flag to the right of you when you land. Jump up to the top
platform and swallow the blimp fruit. First, float your way to the top 
left platform which has a green pipe. Go down it, whack all of the chance
cubes, collect whatever you get, then head back up. Now jump across the
moving wood platforms all the way to the other side where another blimp
fruit is waiting for you. Swallow it, then float up towards the ? coin and
grab it. Ignore the comet coin for now and collect the small coins on your
way up, along with a second blimp fruit to help you get higher. Let Yoshi
run out of air at the top and let him fall back down. Grab the same blimp
fruit at the bottom and use the second one as well to snag the comet coin.
Then you'll have to restart from the bottom right again and use both of the
same blimp fruits to make it all the way to the top, then land on the grass
platform on the right. 

Drop down (don't worry you can't die here) and grab the star shard below 
you. Land on the platform below you and use this as a spot to grab the rest
of the shards in the area. There are 2 nearby and 1 below you, along with
the last one being inside the narrow grass walls below the Yoshi egg. Eat
the blimp fruit above the moving log platforms by jumping and targeting it
when there are no platforms to block Yoshi's tongue. When you are puffed up,
head to the right and keep floating up. Grab the second blimp fruit then 
move Yoshi to the left towards the middle. Float up the narrow walls to 
collect the final shard piece, and finally use the launch star that appears
right above you after. 

Grab the checkpoint flag if you want, then drop down by way of the narrow
gap to the right. Stay on the left side of the fall to collect coins, and
use your cursor to grab as many bits as you can on the right side. After you
land, head left and jump up to where the blimp fruit is on the right (take
out the goomba first). Snag the fruit and start floating up towards the
star. Stay in the middle, then move to the left when you see the goomba.
Land on that platform, then target the fruit above you to continue. Move
right then left as you avoid the spiked plants then grab another blimp fruit
to keep you going. Land on the grass platform to the right. Eat the blimp
fruit here, then you'll have to eat 2 more on your way to the star while 
avoiding a couple of spiked plants, and a paragoomba that is patrolling in
between them. Grab the star and you're done.

Overworld
---------
You can now visit a blue luma who will sell you a chance cube for 30 star 
bits. The luma is located under a green pipe which is right near Mario's
left ear (the Mario ship...). This particular chance cube has a chance to 
win up to 5 1-ups at once, but try not to get crazy with your star bits.


Star #27
Tall Trunk's Big Slide
----------------------
Start by eliminating all of the enemies on the bottom half of the planet, as
well as collecting any bits and coins that may be trapped in glass. Grab the
same 1-up from before from the glass around the left edge near the top. Do
the battle mini game in the blue portal again if you wish for a few more 
1-ups, coins and star bits. When you get back, grab the handle of the lowest
swing that you see and start moving it towards the lowest branch on your
left. Jump off onto the branch, and repeat the same thing for the next swing
above you on the right. Use that swing to reach the launch star, and use it
to get to the next planet.

Grab the checkpoint flag and move up past the two wooden planks and turn 
left. Talk to the surrounding wood creatures for subtle hints about the 
slide. When you're ready, jump onto the slide to your left/north to start
the mini game.

You're essentially on your own for this portion of the level. I can tell 
you that there are a few 1-ups along the way, the first one being easy to
get as it rests between two spiked plants. Don't forget that you can slide
on any part of the log, and sometimes you will have to change that in order
to get into position for a jump later. Don't forget to jump over the hazards
of course, and collect as many coins and bits as possible. Popping balloons
will earn you more star bits, just like the glide mini game with the bird
in the Wild Glide Galaxy. It's generally a good idea to stick to the light
colored brown patch provided for you in some of the enclosed sections. When
you reach the end, talk to the wood creature with the triangle head to get
the star.

Star #37, Prankster Comet Star #8
Tall Trunk's Purple Coin Slide
------------------------------
You'll be sent straight to the tree slide from the last star you did in 
this galaxy. There are 140 purple coins, but you only need to collect 100
of them. Just stick to the large groups when you are forced to decide, and
this star should be no problem. Again, you're pretty much on your own here.
Stick to the provided path and you will come out with 100 coins easy.You
also have the option to switch and play as Luigi by talking to him right
when you land in the galaxy.

This galaxy is now complete *

Overworld
---------
There should now be a prankster comet over the Hightail Falls Galaxy. See
section 6.11 for details on how to complete it.



6.17)Cloudy Court Galaxy
*************************

Star #28
Head in the Clouds
------------------
Move forward and take out the stomp bird first. Grab the cloud power up and
position yourself at the edge of the platform. Jump to the moving cloud
platform ahead of you, using cloud power if you need to. Long jump to the
grass platform on your right, collect the cloud power, then do the same 
thing for the platform to the far left. Long jump diagonaally towards it and
use a cloud at the end of your jump. Grab the cloud power on here as well.
Make your way to the platform across from you diagonally right using a long
jump/cloud, or just use normal jumps and clouds as you go by the empty item
boxes and take out the paragoomba. Long jump and use a cloud to reach the 
far platform in the middle, diagonally left from your location. Grab the 
cloud power here then head backwards a bit. Flip jump over the edge back 
towards the beginning of the level, and create a cloud at the height of your
leap. Keep doing this until you can reach the ? Coin you see above you. 
Grab it, then use the remaining cloud you have to snag the coins above you.
Long jump from here back to the platform to the north of you. Grab the 
cloud power then head up to the circular platform below the wind you see 
blowing to the left. Flip jump up, create a cloud in the wake of the wind,
and ride the cloud to the higher platform to the left. 

Jump on the drum platform on your left and bounce your way to the top drum.
Bounce on the top drum and create a cloud at the highest point, and use it
to reach the symbol at the top. Ground pound the red circle in the middle of
the symbol for some star bits, then use the launch star to reach the next
planet.

Grab as many star bits from the broken glass during flight as you can, then
grab the checkpoint in front of you when you land. Grab the cloud power in 
the far left corner of the area if you need it, then talk to the pink luma
on your right behind you. Feed it the 30 coins if you have them, but don't
take the launch star just yet. Scale the platforms in front of you by 
creating a cloud above the wind coming out of the bottom of the circular
wood panel moving up. Jump first, create a cloud, then ride it to the top.
Take out the goomba at the top, then head on to the battle mini game via the
blue portal dead ahead.

Stomp on as many paragoombas as you can in a row, and quickly wipe them out.
Grab the 1-ups and as many coins/bits as you can before the timer warps you
back. Ground pound on the redish trampoline below the cloud power to get up
to the next platform. Stomp on the rock spitter on your way down. Now ground
pound on the second trampoline, then create a cloud in the wake of the wind
you see blowing from the windmill to the left and ride the cloud to the next
area.

Before you jump off to the top of this platform, fall down to the one below
it and collect the 1-up. Use your clouds of course. Grab the cloud power 
next to the 1-up and use clouds to get back to the top. Take out the 2 goombas
here and the rock spitter near the launch star. There is an item box high
above you on the left which can be reached if you still have a cloud. If you
don't have any, drop back down to where the cloud power was and try to get
back up using only 2 clouds. Then you can use the last one to reach the item
box which is full of star bits. Take the launch star to the next planet when
you are satisfied. 

Grab the checkpoint flag and the cloud power and keeping going right. Create
a cloud next to the wind blowing upwards, and ride it to the top as you avoid
the spiked plants by staying on the right side. Grab the cloud power on the
platform to the right, then create a cloud and ride it through the wind
blowing to the right next to the fan below you. Watch out for the stomp bird
above, then long jump over towards the moving cloud platform on the right,
using a cloud if you need to. Take the cloud platform over to the narrow walls
on the right, then wall jump up them until you can go no further. Create a 
cloud at the top of your last wall jump, then keep going and get onto the 
platform above you on the right. From here, long jump as far as you can go
before you hit the spiked plants and create a cloud just above them. Long
jump again from there and create another cloud right at the cloud power you
see to the left of the target platform. Jump off of this cloud onto the 
wood platform to your right.

Now create a cloud at the height of a flip jump
above the wind blowing from the bottom of the circle here, but make sure the
walls above you are not collapsed inward. Grab the comet coin which is in
the alcove to the right, and hop off your cloud. This section is safe so you
can drop without worry, then grab the coin and cloud power on the left side.
After the walls move outward again, create another cloud in the middle and
ride it to the top. Grab the cloud power on the right side at the top of the
moving wall platform, then use as many clouds as you need to get to the 
star, which is above the windmill that is blowing wind from right to left.

Overworld
---------
Luigi will be talking to you when you come back to the ship and inform you
that he will be out there looking for stars too. If you see Luigi in any of
the galaxies, talk to him and it usually activates a hidden star. I will 
label these stars as "Luigi Stars" for future reference.

Star #29, Hidden Star #7
Silver Stars in the Purple Pond
-------------------------------
Advance through the level the way you did for Star #28. When you reach the
island with the hungry luma (described in Star #28) take the pink launch
star to the hidden planet. Feed the luma 30 coins to make the star appear
if you haven't already.

Grab the checkpoint when you land and be careful of the water because it's
poison. Long jump over to the cloud platform on the left, then use jumps/
clouds to reach the first silver star on the left most platform. At this 
point you'll be followed by cosmic clones so be careful about them. Jump 
onto the cloud platform directly in front of the landing spot, then turn
right, grab the second silver star and long jump across the gap to the 
right. Turn upwards and grab the 3rd silver star at the far end in the upper
right corner. Turn left and keep moving to avoid your clones. Use long jumps
or regular ones to clear the gaps ahead on the left. Turn right/upwards
towards the 4th silver star and grab it. Now move back down, turn left and
long jump your way across the two large gaps to reach the last silver star.
Try to run along either side of the cloud platforms, so that you have room
to move back past your clones if you need to backtrack. When all 5 silver
stars are collected, the clones will poof and the star will appear on the 
landing sight where the checkpoint flag is.

Overworld
---------
A prankster comet should now appear over the Yoshi Star Galaxy, provided 
you have found enough comet coins (not sure on the number for this first 
one, but I'll post it in the future if I find out). Because this first
prankster comet is easy, I'll detail how to complete it right away. Go back
to section 6.03 for details on how to get it.

Star #31, Prankster Comet Star #2
The Shadow Lining
---------------------------------
Get on the blue platform and turn right slowly. Move towards the star shard
you see on the right, but make sure there is a platform in front of you 
before you move. After you grab the second shard you'll be followed by 
cosmic clones to book it to the left. Grab the 3rd shard then turn right.
Snag the last two at the end up and down, then use the launch star after 
the clones poof.

Run right and wall jump between the right side and the platforms that appear
as you go. When you get to the top, keep running right and stay a safe
distance from the cosmic clones. When you reach the end, wall jump between
the gap to reach a jump star. Use it to get to the platform on the right 
side above you. Keep running and jump over the gaps between the platforms
that appear until you reach another jump star. Use it to get to the platform
with the star. More cosmic clones will appear when you move towards the star,
but will poof once you free it with 2 spin attacks. Grab the star and this 
one is done.

This galaxy is now complete *

Overworld
---------
A 3rd prankster comet will now appear above the Spin Dig Galaxy, so head
there if you wanna complete it. See section 6.05 for details on how to 
complete it.

6.18)Haunty Halls Galaxy
*************************

Star #39
A Glimmber of Bulb Berry
------------------------
Turn right and move down the moving platform with the red carpet, grabbing
the item boxes with star bits as you go. Don't bother attacking the ghosts
because they are invulnerable to everything except for light. At the end 
of the red carpet turn right and spin attack on the portal to enter another
battle mini game.

Ground pound each of the goombas with pumpkin heads to clear this one. If
you spin attack them it will knock their pumpkin shields off, but then 
you'll have to deal with them as normal goombas, and the timer doesn't 
alot for that much. Grab the 1-ups and as many coins/bits as you can before
the timer warps you back.

Take the launch star on your right to the next planet. Wait for the moving
platform to appear near the edge and follow the green path as it moves from
left to right, avoiding the ghosts moving from right to left at the same 
time. Grab the checkpoint flag at the top of the platform at the end, and
snag the coin box to the right of it. Wait for the red platform to appear
then follow it up as it moves from right to left, and grab the 1-up in the
middle if you can. The next platform is a green one that comes from right
to left, so get on it when you see it and follow the path. There will be a 
teaser intersection after a few seconds, but either path will make you end
up in the same place so don't fluster yourself over the decision. Eventually
a path will appear that will take you forward instead of sideways, so take
it to the next platform and hang there for a bit while avoiding the ghosts
coming in from left to right. Wait for the red platform to come in from the
left, hop on it and follow the path up, left, jump over the gap, then up
to eventually reach the platform with the green pipe surrounding by 3 
ghosts patrolling it. You'll see the comet coin in the vacant area ahead of
you, so wait for the right time and grab it when you have the chance. Wait
for the platform to come in from the left then follow the path and you won't
have any problems. Go down the green pipe when you're satisfied.

Grab the checkpoint flag, free Yoshi and get on top of him. Swallow the bulb
berry and follow the path that appears in front of you when you move to the
right out of the large door. At the end of the path turn south to find the
key that opens the next door. Swallow the bulb berry nearby then head north
to find a coin box. Grab the same bulb berry again and head through the door
moving right. Move down the stairs and grab the 1-up, then quickly head back,
turn north up the other stairs and grab the coin box. Swallow the bulb berry
nearby on the right and keep going. Jump over the small gaps in the floor,
grab the coin box on the other side, then swallow another bulb berry before
turning south. Head down the hallway ignoring the item box on the right, then
turn right at the bottom. Shake the remote to get the puffer enemy off of you,
then head through the door moving right. Follow the path and jump over the
gaps with the flutter jump when you have to. You should hear the star 
shimmering by now. At the end of the path, jump up on to the bookcase, turn
left, jump over the next section, use the flower with Yoshi's tongue and
flutter jump up to reach the star.

Star #40
Sneaking Down the Creepy Corridor
---------------------------------

Note: You can switch to Luigi in the beginning of this level if you want.

Move down the red path like you did for the last star, and take the portal
to the same battle mini game with the pumpkin headed goombas on the right
at the end. Keep moving down the next narrow red path to reach the launch
star at the end. A giant boo along with several smaller ones will start to
follow you once you pass the warning sign, so make it snappy. If you have 
to you can look back at them to freeze them. Use the launch star to reach 
the next planet.

Grab the checkpoint flag in front of you and continue to the right. Grab the
coins on both sides then jump on the moving platform when it reaches you.
Jump off, turn south and keep moving downward. Avoid the chomping ghost as
well as the holes it creates in the floor. Turn left at the bottom and jump
on the moving platform when it reaches you. Jump off, turn south and head 
all the way to the edge. Turn around to freeze any boos that are following
you as you wait for the moving platform. Jump on it when it reaches you, and
keep looking in the other direction. Use the jump star when you reach it to
get to the next path.

Grab the checkpoint flag and head north down the path while avoiding the 
chomp ghosts and the holes they make in the floor. The platform will move
back and forth alterately, so take your time and backtrack a little bit if
you need to in between the chomp ghosts. Turn left at the end of the path
and follow the next one moving left then right. Make use of your long jumps
to clear the gaps that the chompers are creating. When you reach the end
a giant boo along with a few smaller ones will appear and start to follow
you as you make your way south towards the star. Keep moving/jumping and 
don't look back. The star is above a few of the green platforms that start
to disappear the second you step on it, so quickly jump off of the last one
and grab the star.

Star #42, Prankster Comet Star #10
Spooky Cosmic Clone Chase
----------------------------------
This star is exactly the same as the Sneaking Down the Creepy Corridor star,
except you will be followed by cosmic clones the whole way, and the giant
boo and his possy at the end won't make an appearance. Just keep following
the path and make use of your long jumps and this shouldn't take you too
long. See star #40 details if you're having trouble, or feel free to email 
me about it. The cosmic clones will disappear once you free the star from 
the glass with two spin attacks. Before you grab the star, take the time to
collect as many star bits as you want from the area behind you with your
remote and star cursor.

This galaxy is now complete *

6.19)Freezy Flake Galaxy
*************************

Star #41
Bowser on Ice
-------------
Star but ground pounding the tree stumps surrounding the cabin for some star
bits and coins. Head over to the other side of the planet and collect the
star bits up in the trees. Move back to the top, grab the fire flower and 
use it to destroy the goomba sculptures on this side, and the bottom side of
the planet. Grab the bits from the top sculpture after you destroy it, then
use the launch star that was hidden by the sculpture on the bottom. 

Talk to the bunny on your left if you want. Grab the fire flower and use it
to destroy as many of the goomba sculptures and frozen pine trees in the area
as possible. There are item boxes hidden by these trees to your left in the
beginning, and one on the bottom on the right. There is a green pipe hidden
by another to the right of the large Bowser sculpture, but ignore it for now.
There is a 1-up hidden by another tree in the far left corner to the left of
the Bowser sculpture, so grab it if you want. Get the fire flower again, and
use it to destroy the large Bowser sculpture in the bottom right corner. 
You'll need to hit it 3-4 times with fire balls until it's gone. Grab the 
checkpoint flag behind it and head down the slide, collecting as many coins
as you can in the process. 

When you land, take out the enemies in the area then grab the fire flower in
the right corner to take out all of the ice blocks you see on the structure
in the middle. The comet coin is located in an alcove on the side of the 
structure, so take out the ice blocks above it to collect it. Destroy the ice
blocks above you on the left to reveal a green pipe. Go down it and grab the 
checkpoint flag in the next area.

This area can be navigated with long jumps, or by spin attacking the large
snow balls in the direction you want to go to create temporary platforms 
for you to walk on. Jump over to the platform on your left and take out any
enemies nearby. Spin the snowball towards the platform you see ahead of you
on the right, and try to aim it at the flame rock enemy to wipe it out in the
process. Take the created path to that platform, then turn left and jump on 
to the next one. Take out the enemies in this area, then manually move the 
snowball towards the left edge of the platform, and spin it towards the 
platform way ahead of you on the left. Head over to this platform, then jump
from one to the next all the way to the fire flower on the far one. Grab it
then head back in the opposite direction and jump over to the middle platform
with the Bowser sculpture. Destroy it to reveal the star.

A prankster comet should now appear over the Haunty Halls Galaxy. Go back to
section 6.18 for details on how to complete it.

Star #43 
Sorbetti's Chilly Reception
---------------------------
Ground peach each of the tree stumps for coins and star bits, then move to
the bottom side of the planet and collect the bits in the tree. Grab the 
rock power near the cabin on top and use it to destroy the two goomba 
sculptures once again. Take the launch star to the next planet after 
destroying the goomba sculpture on the bottom side.

Now you need to collect 5 star shards in this area. The first one is located
in the first glass structure on the bottom part of the planet to the right,
so break it and grab it. Get the rock power in the far corner opposite your
position, and use it to destroy the goomba sculpture to the left of the spot
where you landed in the beginning to reveal the second shard. Now use the 
roll attack to destroy all of the rest of the sculptures and snow trees in
the area. The 3rd and 4th shards on inside the two goomba sculptures nearest
the corner where the Bowser one was for the Bowser on Ice star. The last one
is hidden inside the snow tree to the left of that spot. The launch star will
appear in the middle when you collect the last shard, so use it to get to 
the next planet.

Take your time moving around this area because the platforms are hard to spot
unless they are right in front of you. Collect any of the star bits and coins
you want starting from the left side, and work your way to the right while
hugging the edge so you know you cover each area. Go down the green pipe off
to the right at the middle for 3 chance cubes. Go back up the pipe, then turn
left and keep going in that direction until you reach a small slide with a 
blue luma and launch star at the bottom. The luma will sell you a 1-up or life
mushroom for 30 star bits, so buy one if you feel so inclined. Take the 
launch star to the next planet

Grab as many star bits as you can during flight, then use the jump star at
the top of the next planet to reach the final one. 

///////////////
Boss: Sorbetti
//////////////
Sorbetti is a giant spiked snowball creature with the grin and nose of a 
clown, so it's hard to take him seriously. His weakness happens to be his
nose, and all you have to do is spin attack it 3 times to defeat him. He'll
roll all over the planet to try and attack you, so keep running in the 
opposite direction until you see his nose coming down, then attack it with
your spin move. The trick is to get him to roll in a way where his nose will
eventually find it's way to the bottom. After you hit him for the second 
time he will become faster and more aggressive, usually rolling around in
sideways fashion. He will be aiming towards your general direction, but he
won't be right on your tail like he was in the inital phase. After the 3rd
hit he will be defeated and the star will appear at the top of the planet.

Star #44, Hidden Star #8
The Chimp's Skating Challenge
-----------------------------

Note: You can play as Luigi for this star by talking to him when you land
on the first planet.

Choose the Bowser on Ice star and make your way to the second planet. In the
bottom right corner there is a green pipe hidden by a snow tree. Destroy the
tree with the fire flower near the top of the landing sight, then head down
the green pipe to play a mini game with the Chimp from the Fluffy Bluff
Galaxy. He will challenge you to destroy as many green and gold enemies as
possible by skating into them. You will get 50 points per gold enemy, and 
10 per green enemy. You will have 40 seconds to get as many points as 
possible, and the enemies will disappear after a few seconds in each round
so be as quick as you can. If you hit a spiked enemy you won't lose points,
but you will lose precious time. Once you get 500 points or more the chimp
will reward you with a star.

This galaxy is now complete*

6.20)Beat Block Galaxy
***********************

Note: This galaxy only appears after calling the hungry luma to your ship,
and feeding it 1000 star bits. Kinda steep don't you think!?

Star #45
Step to the Beep
----------------
Grab as many star bits as you want from the sides, and get more from breaking
the glass behind you. The yellow and green platforms will alternate every
5 seconds. When you hear the beep sound once, you'll hear it two more times
and the platforms will switch on the 3rd beep. The comet coin is located 
above a set of yellow platforms on the opposite side of the first 1-up that
you come across which is on the first set of platorms that force you to move
to the right. Grab the checkpoint flag on the solid platform at the end of
that stretch. Then you have to collect 5 silver stars that are on the 
pyramid of platforms at the end. The first 3 are on the bottom floor, and
the last two are on the last 2 platforms just before the highest solid
platform. When you collect the last silver star, the power star will appear
at the top, and the platforms will stop alternating.

Overworld
---------
You will receive a letter from one of the birds of the Wild Glide Galaxy
informing you of a race challenge. Head back to section 6.13 for details
on how to complete the challenge and get the star.

6.21)Rolling Masterpiece Galaxy
********************************

Star #47
Silver Chomp Grudge Match
-------------------------
Veterans of the first Mario Galaxy will know exactly what is going on here.
For those of you who don't, move towards the ball and listen to the sign's
instructions on how to use the rolling ball. Hold the remote upward for the
starting position, then tilt it in the direction you want to go. The further
you tilt the remote in that direction, the faster you will go. You can jump
by pressing A, and you can still collect coins and star bits normally, along
with stomp on any enemy by simply rolling over them. Jump up to the hole in
the platform above to be shot out to the next planet like a cannon ball.

Roll around the planet and collect as many of the star bits as possible.
There is a key inside a half circle of paint brushes that will unlock the
glass tube you saw when you landed, so grab it after you've collected all 
the bits and coins that you want, and use the launch pad that it unlocks
to reach the next area.

Grab the checkpoint flag in front of you, then jump up to the platform above.
Move slowly throughout this section and wait for the platforms to appear
before you decide your next move. Eventually you'll make a left turn and see
a platform with goombas running around on it. Keep going left to find a 1-up,
then jump over to the platform with the goombas as soon as it comes back 
down. Ride the platform to the top. Now turn all of the blue ? switches to
yellow by rolling over them one at a time. If you roll over them again they
will turn back to blue. Once they are all yellow a bridge will appear in 
front of you, so roll over it and use the launch pad in the next platform to
get to the next planet.

Grab the checkpoint flag, then quickly roll over and grab the comet coin 
that you see ahead of you in between the two buzz saws before they cut the
large hole in the platform. Grab the ? coin on your left, collect the music
notes as you follow them, and grab the spoils at the end. Jump up to the 
next platform on the right and follow the path until you see a clear bridge,
jumping over the buzz saws to avoid them in the process. Jump off of the 
end of the bridge and get ready for a sort of a mini boss. Bump into the 
silver chomp to bump him, and keep doing it until you knock him over the
edge. Be careful not to get bumped off yourself. Anyone who has played the
Mario Party games will recognize this mechanic from a specific mini game 
found in the 2nd game I believe. After you knock him off of the edge and
turn him into space food, a bridge will appear to the north. Cross it, jump
onto the pink circle at the end, then grab the star that will appear at the
top of the flag pole.

Overworld
---------
The luma inside Mario's hat will receive a letter, and 50 star bits. A 
new prankster comet should now appear over Bowser Jr's Fiery Flotilla. Head
back to section 6.08 for details on how to complete it.

Star #49, Prankster Comet Star #12
Masterpiece Speed Run
----------------------------------
See star #47. Ignore all coins, 1-ups and star bits and just do it as fast
as you can. The key on the second planet has been moved to the middle of
the blue section, other than that it's the same as star #47. The platform
you reach after changing the blue squares to yellow has also changed. It's
now a green platform with many holes, so be careful and ignore the ? coin,
because it's not worth the time or the risk. When you reach the platform
with the silver chomp, bump him to the left then downward to take him off
the platform the fastest. Jump onto the pink circle at the end of the 
bridge that appears, and the star will be at the top of the flag pole.

This galaxy is now complete *

Overworld
---------
Take the pipe on the overworld map to reach the next galaxy, Bowser Jr's
Fearsome Fleet.

6.22)Bowser Jr's Fearsome Fleet
********************************

Star #50, Grand Star #3
Bowser Jr's Mighty Megahammer
------------------------------
Wait for the 2 yellow platforms to appear, then jump over to the next
platorm and turn right, avoiding the melting lightning attack from the 
enemy nearby. Move all the way over to the right, free Yoshi and saddle up
on him. Turn right and head north up the platform. Swallow the melty 
lightning enemies for star bits, but only when they are in their normal
form which will be a purple color, otherwise you'll take damage and lose
Yoshi. Now swallow one of the bullet bills shooting out on either side, aim
it at the glass dome and break it by spitting out the bullet bill with B in
that direction. Jump to the next platform by way of the yellow squares when
they appear, then swallow the lightning enemies up here. Move over to the 
upper left corner of the area and flip the blue switch with a spin attack,
or stand on the yellow platform then target/flick it with Yoshi's tongue.

The platform will start to move and you'll have to deal with avoiding spiked
meteors along the path to the right, and the incoming bullet bills from the
backround. Swallow any incoming bullet bills then shoot them back at the 
enemies that are shooting them to destroy their ships. Also use a few of 
them to take out the glass domes on either side of the enemies for star bits.
When you reach the end, Stay on the bottom yellow platform and use the bullet
bills from the nearby enemy to take out the spiked meteors, the enemy on the
right, and the large glass dome all the way down to the north ahead of you.
Swallow the lightning enemy then flip the blue switch
however you choose and quickly get back on the yellow platform as it starts
to move north. Avoid the spiked meteors and the incoming bullet bills as you
continue forward. Get on the moving platform at the end where the glass dome
was, and use the jump star in the middle of it's path to reach the next area.

Grab the checkpoint flag before you do anything. Swallow one of the two 
bullet bills being fired from right to left, and shoot it at the koopa
enemy standing on the other side when there is a window. Swallow another 
bullet bill, move to the end of the platform and shoot it at the statue
that the koopa enemy was standing in front of for a 1-up. Use the flowers
on the left with Yoshi to get up to the higher platform. Now move down to
the lower platform below you, swallow one of the bullet bills again, jump
back up to the higher platform, and destroy the glass dome with the bullet
bill and flip the blue switch with Yoshi's tongue while standing on the 
yellow platform ahead of you on the right.

A pirate ship will come out of a purple portal on your left. Jump onto the
ship, then jump up to the high platform on the left and get the item box.
Quickly jump back onto the yellow platform which will be on the other side
by now. Avoid the spiked meteors and grab the life mushroom. Jump onto the
next ship and quickly (QUICKLY) grab the comet coin which is on the higher
platform to the left. Dodge the hammer bros. attacks and forget about him,
then jump back onto the yellow platform which is on the other side of the
ship by now. Swallow one of the bullet bills and shoot it at the glass dome
far ahead of you to destroy it. Jump onto the platform and purchase a 1-up
from the blue luma if you wish, then use the launch star when you're ready.
Don't forget about the checkpoint flag too.

/////////////////
Boss: Megahammer
////////////////
Initially the goal is to shatter the blue glass lobes coming out of 
Megahammer's chest, and one on his back. Swallow the small bullet bills and
shoot them at each lobe twice to break them. Use the jump star while you 
have a bullet bill to leap to the other side so you have a clear shot at
his back. He will attack you with more small bullet bills and a large one
which he will shoot out of his chest. Avoid the large one because you can't
use it in any way. He will also eventually shoot out a redish looking ring
that spreads all the way out to the edges of the planet, so jump over it
when it gets near you. After you destroy the 3 lobes he will move into his
second phase and become more agitated and aggressive. He will now thrust 
both of his hammers at the ground on either side of you creating shock waves
of the red circles, so stay in the middle and jump over the circles as they
come near you. Before all that he will shoot bullet bills at you, so swallow
one and shoot it at Bowser Jr's cockpit after you jump over the red circles.
It's best to swallow the first bullet bill, spit it out anywhere you want, 
then use the second bullet bill to attack the cockpit after jumping over the
2 sets of circle attacks. This way you don't have to avoid the second bullet
bill as you try to aim at it. After you hit him the second time he will be
defeated and the grand star will be yours for the taking. Use the jump star
on the far side of the planet to reach it.

Overworld
---------
A cut scene will commence and you will now be able to travel to World 4
through the portal that opens up.

Star #64, Prankster Comet Star #17
Megahammer's Daredevil Bash
----------------------------------
You'll be sent straight to the boss and will only have 1 hit point to work
with, but this shouldn't prove to be all that challenging for most people.
See the section Boss: Megahammer for details on how to beat him, and feel
free to email me if you're having trouble with it.

This galaxy is now complete *

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
World 4: The Many Mysteries of the Cosmos
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

6.23)Supermassive Galaxy
*************************

Star #51
Huge Trouble with Big Wigglers
------------------------------

Note: You can switch to Luigi in this level by talking to him at the very
start after you land.

Grab the star bits and coins in the pit below you then jump up to the 
platform with the giant goomba. Giant enemies can only be defeated with a 
spin attack first, then a kick. Get the comet coin on the right by using a
long jump to clear the gap and get from one side of the other. Wall jump
between the far left platorm and the giant coin when it's not moving to get
up to the green pipe on the left. Jump over to the first pipe, collect the
bits then jump to the next one, but stay on the outside of the rim to avoid
the giant pirhana plant. Wait for the pipe on the left to come down, then
jump on it and stay on the rim to ride it to the top. Get off the pipe and
on to the brick platform on the left. The sign will tell you to run fast. 
Long jump over the gap to the next platform and turn right. Wait for the
whomp to move up then keep going past it with a long jump. Stand in the
light gap between the two whomps and wait for the second one to move up so
you can move past it. You can also wall jump between the two whomps up to 
the top to grab some bits on the left side, and a 1-up on the right. Grab
the checkpoint flag, then wall jump off of the whomp towards the launch
star, and use it to reach the next planet.

Move to your right and follow in between the giant koopas. Grab the spin 
drill and use it to defeat all 3 of them. Move as far to the right as you 
can in front of one of the koopas, then quickly start the drill to defeat 
the one on the other side of the planet. Repeat this to defeat the last two,
then use the launch star that appears to get to the next planet.

Grab as many star bits as you can in the giant pipe as you fly through it,
then get the checkpoint flag when you land. Jump from each trianglular
platform to the next while moving forward and avoiding the paragoomba. 
Turn right at the end and long jump over the gap. Collect the ? coin then
do long jumps over that same gap to collect all of the coins above it. If
you get them all before the timer runs out you will get a 1-up. Now wait
for the pirhana plant to descend then jump onto the pipe it's on. Stay on
the rim to avoid it's attacks. When it's down in the dirt, grab the bits 
from the item box in the middle, then jump to the next pipe. The box in the
middle of this one is a coin box, so get it when the pirhana drops down if
you want it. Jump over to the next platform and turn right. Avoid the 
paragoomba and grab the coin below his feet if you want it. Make your way
across the gab up to the box platform ahead using the yellow platforms. When
you land on certain ones, they will descend and eventually disappear, so be
quick about it. Take the launch star to the next planet.

When you land you'll be right on top of another launch star, but don't take
it yet. Run around the entire planet and each vacant section will be 
"fertilized" with plants that spit out coins and star bits, so take the time
to collect them if you wish. When you're satisfied use the launch star to
get to the next planet.

Grab the checkpoint when you land. You can get the 1-up across the first
gap with a well timed long jump, but make sure you execute it at the very
very edge of the platform, otherwise you will bump into the wall and fall
down. In fact, you can clear every single gap on this planet in that same
fashion to get to the flag pole with the star on top at the end. Otherwise
just follow the provided section paths in between all of the gaps and avoid
the giant wigglers in the process.

A prankster comet should now appear over Bowser's Lava Lair in World 2. See
section 6.15 for details on how to complete it.

Star #53, Prankster Comet Star #14
Big Wiggler's Speed Run
----------------------------------
Same as star #51 except you have 2 and a half minutes to complete it. Ignore
all coins, star bits, and the ? coin near the end before the planet with the
wigglers. Use long jumps on that planet to get to the star quicker. Email
me if you're having trouble with this one.

Star #54, Hidden Star #9
In Full Bloom
------------------------
Move through the level as you did for star #51. When you reach the small 
green planet just before the wiggler stretch and after the disappearing 
platforms with the paragoomba, stop there and move around the planet until
it is completely covered by flowers. Once it is, a spin vine will appear 
and you can use it to reach the star up above.


6.24)Sweet Mystery Galaxy
**************************

Note: This galaxy only appears after you call the hungry luma to your ship
and feed it 1200 star bits.

Star #55
Bulb Berry's Mysterious Glow
----------------------------

Note: You can switch to Luigi at the beginning of the level if you wish.

Free Yoshi from the egg and hop on him. Move right across the candy platforms
in front of you and swallow the fruit. Despite their stature, you CAN swallow
the large spinning bird enemies on the next platform, so do that to earn 
some star bits and get them out of the way. Swallow the bulb fruit and move
across the platform that appears on your right, then grab the checkpoint
flag at the end.

Swallow the second bulb berry and keep moving on the appearing platform on 
the right. Follow the path up then right again, and swallow a third bulb
berry at the top of the chocolate platform. There is a 1-up on a lone
platform below you, so jump over and grab it from either this spot, or the
beginning of the stretch right after you swallowed the second bulb berry.
When you have to turn left and head north, go to the right instead and jump
over the appearing platforms in this direction. The comet coin is located on
the 3rd platform. Now head back the way you came and turn right to go north.
Keep going until you reach another platform with a bulb berry, and the puffer
enemy nearby. Swallow the puff enemy, then do a spin attack to get rid of 
him. Swallow the bulb berry and turn right. Swallow the regular fruit, and 
continue following the paths that appear upwards. Grab the 1-up to the right
above the green platform, then jump off of it to the next solid platform
before it disappears on you. Keep going until you reach a platform that has
flowers for Yoshi to cling onto and jump up. Take out the puffer enemy on 
the bottom, then use the flowers to jump up and swallow the bulb berry above
you. Quickly jump to the moving platform ahead of you by going from the two
platforms that will appear under you as you jump towards it. Get on the other
side, take out the enemy, then grab the checkpoint flag.

Swallow the bulb berry and continue forward. Step on the blue switch to turn
it yellow, then turn right and move across the platforms that appear. Turn
left when you have to, step on the blue switch, swallow the bulb berry on the
right, and continue forward. Flip the blue switch on the corner then turn 
left. Swallow the bulb berry on your right as you keep moving, and flip yet
another blue switch in the upper left corner. Finally, move down and flip
the last blue switch to make the launch star appear in the middle. Swallow
another bulb berry and make a right as you follow the platforms towards the
launch star. Use it to reach the last planet.

Grab the checkpoint flag, swallow the bulb berry, then scale the cake 
platforms while avoiding the enemies. The star is at the very top of the 
platforms.

Star #57, Prankster Comet Star #15
Bulb Berry's Purple Coin Glow
----------------------------------
This one is self explanatory. Just Take your "sweet" time and make sure you
are near a bulb berry when you need to be. In the first few sections you
may need to grab coins ahead of you, then get a bulb berry and backtrack a 
little. The perspective in the area has changed from a side view to a back
view, so that changes things a little. You actually only have to cover half
of the level in order to collect all of the coins. If you're having trouble 
with this one feel free to email me, but I sure hope no one struggles with
this.

This galaxy is now complete *

6.25)Flipsville Galaxy
***********************

Star #56
Flip-Flopping in Flipsville
----------------------------
Avoid the spiked lizard enemy on your right. Break the boxes on your left 
for a couple of coins, and get two more by ground pounding the trampoline
in the corner. Ground pound one of the two round flip gates to reach the
other side of the planet. Collect as many bits and coins as you want from
here. Move as far to the right as you can and stand on the flip gate in 
the corner. Wait for the spiked lizard to walk over the gate then flip it
to eliminate him. When you're topside, stomp the rock spitter and take out
the second spiked lizard by flipping back down to the other side on the 
next flip gate, then flip back when he's walking on it to defeat him. Flip
to the bottom side on the second flip gate in the corner, then jump up and
grab the comet coin before you flip back to the top. Use the blue portal in
the corner for another battle mini game.

Stomp on all the flower enemies, then collect the 1-ups and as many bits and
coins as you can before the timer warps you back.

Flip back to the bottom using the very last flip gate on the right, then
jump over the edge ahead of you that the rock spitter is right in front of.
Flip the gate at the bottom and take the launch star on the other side to 
the next planet. 

Grab the checkpoint flag when you land. Wait for the chomp to destroy itself
as it rolls into the platform you're on, then ground pound the flip gate in
front of you to get to the other side of the planet. Head south and move to
the next gate you see. Flip back over and head south again. Grab the life
mushroom in the hole after the chomps break each other, then jump back out
and flip to the bottom side again using the gate on the right near where the
chomp came out of. Quickly move right then turn down into the safe area with
a rock spitter. Take out the rock spitter, wait for the chomps to destroy
each other, then quickly move up and turn right to continue. Use the launch
star at the end of this path to reach the next area.

Flip to the bottom using one of the two gates, then flip back when the lizard
is walking over it to defeat him. Below the front gate on the other side is
a box with a coin, and below the far gate is a platform for you to climb up
to continue. Jump up the platform and turn south. Jump onto the moving 
platform with the flip gate when it gets close enough and ride it to the 
right. Flip to the top so you can grab the coins above, and jump onto the
next platform when you reach it. Ride this one up higher, then jump right
onto the 3rd moving platform. Flip to the bottom of it so you can avoid the
red spikes you see on your right. Now walk onto another moving platform,
but don't flip to the top yet. Wait for it to move in between the spikes
that are above you, and the ones to your right. Get off the moving platform
and flip to the bottom using the gate next to it. Break the box in the 
corner for a coin if you want. Now stand below the flip gate in the upper
right corner, and flip back when you see the lizard above you to knock him
out. Take the launch star to the toad ship.

Buy either a 1-up or a life mushroom from the blue luma for 30 star bits if
you want, then grab the checkpoint flag and use the launch star to reach the
last planet with the boss fight.

//////////////////////
Boss: Flip-Flop Queen
/////////////////////
This is one of the easiest bosses in the game, until after you hit her for
the second time. Flip to the other side of the planet then ground pound the
gate that she is sleeping on. She'll start out by moving around tyring to
stomp you. All you have to do is be on the opposite side of the planet, then
ground pound the gate that she is on from the other side to damage her. It
has to be when she exposes her stomach though, otherwise you won't get a 
hit. After the first hit she'll start to shoot out large magma balls at you, 
and some of them will sink into the flip gates through the other side, so
you can't wait underneat when that happens otherwise you will get burned.
After the second hit she'll become faster and will follow you more closely.
It may take you a while to get the last hit, but just keep moving from each
side of the planet to the other and try to bait her into using her magma 
balls while she's somewhere near the edge. After you hit her the 3rd time
she will be defeated and the star will be yours.

A prankster comet should now appear over the Sweet Mystery Galaxy. See
section 6.24 for details on how to complete it.

Overworld
---------
The luma in Mario's hat will receieve another letter and 50 star bits.

Star #58
Flipville's New Digs
--------------------
Ground pound the two mechanical frogs to get rid of them. Grab the spin
drill and dig through one of the dirt patches to get to the other side of
the planet. Move as far right as you can and spin through the dirt patch
in the corner. Ground pound the mechanical frogs, then spin through the
patch that is farthest to the right. Jump over the edge below you and spin
through the patch here. Now jump over to where the toad captain and the
launch star is below you to the southeast. Grab the spin drill and dig 
through the dirt patch to find a 1-up on the other side. Drill back through
and take the launch star to the next planet. 

Grab the checkpoint flag and take out the flower enemies as you see fit. Run
around to the other side and grab the spin drill and dig to the other side 
of the planet. Now stand in one of the corners in between the narrow dirt
pillars and dig through. From here, stand in the corner that intersects the
platform you're on and drill through again. Hop down to the platform JUST
below you with the spin drill. Now move left and spin through the small
platform to the left of the one where the spin drill was. When you get to
the top, go down the green pipe to reach the next area.

Wait for the arrows to turn to the right, then grab the spin drill and dig
through the dirt on the right wall to get the first silve star. Do the same
thing in this room and drill through the wall on the right to get the 2nd
silver star. Wait for the arrows to move up and drill through the ceiling
above you. Grab the 1-up if you can. Now wait for the arrows to move left,
then drill through the wall to get to the middle. Wait for the arrows to move 
up, then drill through the ceiling. Wait for the arrows to move right, then
drill through the wall in that direction. Avoid the fuzzies and collect the
3rd silver star. Drill back to the other room on the left when the arrows
move in that direction, then drill through the left wall of that room when
the arrows are in that direction. Wait for the arrows to move left then 
jump onto the desk in the middle of the section and stand below the 4th
silver star, which you'll collect when the arrows move back to the right.
Now drill through the bottom of this room to reach the last silver star, 
then get back to the middle to collect the power star.

Star #60, Prankster Comet Star #16
Purple Coin Spin Speed Run
----------------------------------
This one is not as hard as it first appears. In the first section, grab all
the purple coins before you get the spin drill (VERY IMPOTRANT). If you 
get the spin drill first you won't be able to jump from the top to the 
bottom to get the coins that are in the bottom left corner. First, wall
jump off of the left wall while you are on the ceiling to reach the bottom
of the empty coin boxes. From there you can jump over to the left to get the
coins in the corner. Once you have them all in the first area, grab the 
spin drill and head sideways. My best advice for every other area is to 
simply let the gravity of the arrow directions send you falling towards each
group of coins, because most of them are set up that way. When you reach 
the upper right section you'll have to use wall jumps to collect all of the
ones in a circular pattern. The ones in the upper left section will need
wall jumps as well, along with the last ones in the section above the first
area. TAKE YOUR TIME. 2 and a half minutes is way more than you need, so
don't hurry yourself. When you get them all the star appears in the middle
section, so drill your way to it and grab it.

This galaxy is now complete *


6.26)Honeyhop Galaxy
*********************

Star #59
The Sweetest Silver Stars
-------------------------
Run to the right above the platforms then turn north to find a bee power
in between the two walls. Get it and fly up to the platform on your left.
Grab the star bits by spinning inside the patch of flowers or just running
through them. Fly over to the right side platform and stick yourself to the
honeycomb spots and start crawling. Crawl to the right then up until you
reach the very top. Fly off the honey comb to the left and try to land on
the edge of the platform above you on the left. Stomp the pirhana plant,
then fly up to the swing with the handle and use it to swing then fly up to
the platform above you on the right. Head to the edge above the water, then
fly north towards the platform with the pirhana plant and land on it. Stomp
the pirhana plant to get him out of the way, then position yourself at the
right edge of the platform. Jump down to the water (don't worry about losing
your bee power, there is another bee power on the lilly pad below you on 
the left. Take out the rock spitters, grab the star bits in the glass, then
head down the green pipe to get 3 chance cubes. Head back up then grab the
bee power from the lilly pad and fly back up towards the honey comb spots
on the side of the wall. 

Fly over and stick to the honeycomb. Crawl to the right and stay there on 
the edge. Wait for the fountain to shoot water, then jump fly over to the
platform with the giant flower on the right. Spin near the flower to have it
propell you up to the swing, then use that to fly over to the honeycomb
spots on the left. Climb up to the top, snagging the coins in the process.
Avoid the spinning bird enemy and fly up to the next platform on the right.
Run down the narrow green path to the right, and jump over any large bubbles
you see coming at you. When you reach the end, fly up to the next platform
above you to the left. Now fly up to the one above you on the right, all 
while avoiding the bubbles. You'll probably have to jump over another bubble
the second you land on this platform, so be ready. Head to the right and fly
up to the cloud platform beyond the spinning bird and talk to the bee. He
will tell you about the floaty flowers, which were something used in the 
first Mario Galaxy. Stand on the upper left corner of the cloud and use a 
spin attack to make the flower appear. Grab it by jumping up to it, then 
use it to hover down to the planet you see below you with all the water and
lilly pads. Pop the balloons on the way for star bits. If you have to you 
can get a height boost by using the spin attack, but if you do it too much
the flower will wither away and you'll be at the mercy of your flying power
as Bee Mario, but you shouldn't have to do that. 

Grab the checkpoint flag when you land, then fly over to the right diagonally
where you see 3 rock spitters crowding around each other behind the largest
platform on the planet. Fly over the gap after you come off of the venus fly
trap platform and land on the lilly pad on the other side. Take out the rock
spitters if you want, and lose your bee power on purpose. Now you can wall
jump up to the higher platforms by using the narrow walls to your left. The
first silver star will be in that path as well, so grab it on your way up.
You'll see the comet coin above you as soon as you land on the grass 
platform, so go ahead and grab it using more wall jumps. Drop back down to
where you were and turn right to find the second silver star hovering above
the gap in front of you. Jump off and grab it and let yourself drop down 
to the bottom. The third silver star is hovering above a gap that has two
fountains spitting water below it. Stand on the platform to the left and
do a flip jump to grab it. Now head over to the far upper left corner of the
map where you see a couple of rock spitters and a flower platform hovering
above them. Grab the bee power to the left in the corner, then fly up to the
flower platform and grab the fourth silver star. Now go all the way back to
the backside of the main area where you first were, and where the first
silver star was. Wall jump your way back up. Now wall jump up to the very
top past where the comet coin was (or you can just grab a bee power from 
below and fly your way up using the large flower platforms that disappear
on you when you are regular Mario). The queen bee will tell you she has an
itch on her back, which happens to be the last silver star. Jump over to 
the left and grab the bee power on the lilly pad. Fly over to the back 
platform where the queen is sitting. Now fly up near her back and collect
the last silver star. The power star will then appear above the green 
platform on the opposite side of the pond.

A prankster comet should now appear over the Flipsville Galaxy. See section
6.25 for details on how to complete it.

6.27)Starshine Beach Galaxy
****************************

Star #61
Surf, Sand, and Silver Stars
----------------------------
(Anyone else getting sick of collecting silver stars at this point!?)

Dive into the water and swim to the launch star in the middle near the
bottom. Use it to reach the main planet.

Jump across the water to the island behind the pianta where the Yoshi
egg is. Free Yoshi and hop on his back. You can swallow the crab enemies
and spit them out towards other enemies and structures to destroy them. 
The crab is shot out then it comes back towards you like a boomerang. 
Swallow either a spiny or a crab, turn right and go up the narrow slope
towards the first silver star which is trapped inside the glass dome up
at the top. Break it with the spiny/crab and grab it. Now go back down the
slope and turn right. Take out the spinies by knocking them into each other
as you make your way towards the large pianta statue you see in the middle
of the planet. Use the Yoshi to swing up with the flowers then do a flutter
jump to grab the second silver star which is directly above the top flower.
Now find a hot pepper to swallow (there is one near a purple colored pianta
to the right on a small platform) and use it to run across the water and
collect the 3rd silver star which is right at the base of the large cylinder
platform way down ahead of you in front of it. Now swim to your left and 
jump onto the bulb looking platform with the 4th silver star above it. You
can tilt this little island in any direction you want just by standing on
that side. Tilt it towards the direction where the hot pepper was, then 
bounce off of the trampoline which is the narrow platform at the top, then
flutter jump even higher to grab the silver star. Turn left and head upward
in a diagonal direction to find a green pipe. Go down it and play the coin
mini game.

Grab the ? coin then collect 3 waves of small coins that will appear one 
right after another after you collect the 1st set of them. Grab the star
bits at the end and head back up via the green pipe. Jump off of Yoshi and 
dive down into the hole nearby. Swim down through the tunnel and grab the
comet coin that is in between the two large eels. There is also a 1-up at
the bottom of the next area ahead of you, so grab it if you want it, then
head back up to the surface near the green pipe and get another Yoshi. There
is another 1-up above the coins and blimp fruit near another hole in the 
water to the left of the hole where the comet coin was, so get Yoshi and use
the blimp fruit to float up and grab the coins/1-up. There is a blue portal
for another battle mini game way on the opposite side of the planet near 
the hot pepper you may have saw at the end of the path with all of the 
spinies, so head there and use it if you want to get a few more 1-ups. When
you're done with that, swallow a spiny or crab and turn left towards the 
cylinder platform sticking out of the left side of the planet with the 2
red fish swimming around it. Use the spiny/crab to break the glass dome
with the blimp fruit and use it to float up to the top of the platform, where
the final silver star is located. The power star will then appear on the 
small island with the tan colored pianta near the large statue, so drop
down, grab a hot pepper and sprint your way over to it.

Star #62
Climbing the Cloudy Tower
-------------------------

Note: You can switch to Luigi by talking to him as soon as you land.

Dive into the water and take the launch star at the top to the main planet.
Stand next to the pianta that is saying "heave ho" and he'll throw you up
to the tree above with an item box with star bits. Now head over to the 
main beach area ahead of you, turn right and go up the narrow slope where
the first silver star was in the last level. Stand next to the pianta to
have him launch you across the middle and grab a 1-up in the process. Now
Get on one of the leaf boats and move diagonally left heading north. The
leaf boats will move in whatever direction you move when you're on them. 
Dive down into the water and go as low as you can to the bottom. The 
circular door that was closed in the last level will now be open, so swim
through it, collect the coins as you go, then star swimming up when you see
the blue arrow in front of you. Swim towards the top and use the jump star
to get to the top of the island. Ground pound the red switch to make a 
cloud power appear on the small island to the left ahead of you. Use the
bubble blaster to ride towards it. When you land, grab the cloud power and
hop on the other leaf boat. Turn left and head towards the large cylinder
platform on the left side of the planet where the last silver star was in
the previous level. Flip jump off of the leaf boat onto one of the moving
cloud platforms, then jump up to one of the next level cloud platforms from
there. Now use flip jumps and your cloud power to reach the top of the tower.
Grab the cloud power at the top and use it to reach the star which is just
above the palm tree.

Overworld
---------
A cloud power will now appear on Starship Mario which you can use to reach
the 1-up on the cloud platform which is above the back of the head.

6.28)Chomp Works Galaxy
************************

Star #63
Where the Chomps Are Made of Gold
---------------------------------
Go down the ramp and stomp the two rock spitters to start. Stand on the 
blue platform in the bottom right corner to make some star bits appear, then
get the coin box on the small blue platform in the upper right corner. Jump
up to the next blue platform then leap up to where the chomps are rolling
and do a flip jump to grab the comet coin. Flip jump over each chomp moving
to the right, and you'll eventually see a 1-up at the end so grab it if you
want it. Now follow the chomps to the left side of the platform. Spin attack
the blue switch to make the protruding platform next to you descend so the
chomps can move past it and roll down to the platform below via the small
rail. Now stand on the blue platform that was in between the two rock spitters
and let a chomp roll on top of it to get past it. The chomp will then fall
into the hole next to the robot, and the launch star will appear once the 
chomp is destroyed. Take it to the next planet.

Grab the checkpoint flag when you land. Run down the middle platform where
the chomps are coming from then long jump over to the two small chomps 
circling around the green pipe. Go down the pipe for 3 chance cubes. After
you come back up, jump back over to the middle platform, then long jump to
the launch star that is being circled by two more small chomps. Use it to
reach the next planet.

Long jump your way to the end of the platforms using the ones on the near
side. Flip the switch at the end to make the large chomps start to appear.
Flip to the red squares with a spin attack, then quickly move on to the left
side of the green see saw platform so the chomp can roll onto it. Now move
to the right side so the chomp can keep going forward. Now quickly long jump
over to the regular orange platform nearby and quickly spin to switch back
to blue so the chomp can roll into the hole and bust out the launch star.
Use it to reach the next planet.

Jump up and grab the checkpoint flag then jump and turn right. Ground pound
the ! switch then quickly move across the platform that comes up then jump
down to the green platform below. Jump over to the narrow green platform 
ahead of you, and follow it to the left, up over the side of the planet, 
then back down again towards the right. Make your way to the end where the
gold chomps are rolling out of. Stand on the platform to the right and stay
at the right edge of it so the gold chomp can roll onto it. Once it's on,
head back down and follow the green path again towards the beginning of the
area. Stand on the platform in the middle and wait for the chomp to come
around. Run to the left as soon as the chomp rolls onto it, and keep 
following the path up the side of the planet, then back down again towards
the other ! switch that you passed. Stand on that switch and wait for the
chomp to roll onto the blue and white platform. Ground pound the switch the
SECOND the chomp rolls onto it, and it will then roll down off of the side
and into the hole in the green platform next to you. When the chomp is
destroyed, the power star will appear.

A prankster comet should now appear over the Bowser Jr's Fearsome Fleet
Galaxy. See section 6.22 for details on how to complete it.

Overworld
---------
You will get a letter from Gearmo in the Boulder Bowl Galaxy from World 2
asking for your assistance. Head there whenever you want and consult section
6.10 for details on how to complete the task and earn the star.

Star #66
Sping into the Chompworks
-------------------------

Note: You can switch to Luigi for this star by talking to him in the beginning
of the level.

Take out the rock spitters then grab the spring power in the bottom right
corner and bounce your way up the ramp. Hold down A at the bottom of a spring
to leap very high up to reach the launch star. Use it to reach the next
planet. 

Grab the spring power and move forward to the end of the platform, bouncing
over each chomp that rolls towards you. Take your time and make sure you
have plenty of room before you attempt to leap over one. Spring up to the
high platform above where the chomps are rolling out of and follow the narrow
path where smaller chomps will be rolling out of. Spring up to the platform
above here and use the launch star to reach the next planet.

Grab the spring power in front of you and use it to scale the platforms in
front and above you. There is a ? coin on the far left side, but I don't
recommend going for it. There is a 1-up near the middle on the right side,
so grab it if you want it. Near the top you'll have to spring up high from
a moving platform that goes up and down on the right side, and from there
you'll have to spring off of a couple of rolling platforms to reach the star.
Try to bounce off of them near the edge in the direction they are rolling
to get the proper momentum. Bounce off the last rolling platform that is 
moving to the right to reach the star.

6.29)Bowswer's Gravity Gauntlet
********************************

Star #67, Grand Star #4
Breaking into Bowser's Castle
-----------------------------
Move forward, jump onto the next platform, take out the bone koopa, then
make your way upwards by way of the fence in the ground while avoiding the
fire traps nearby. Move past these next two fire traps and keep going 
forward. Defeat the magikoopa on the high platform to the left, and any
fire rock enemies he spits out with spin attacks and kicks. Wait for the
4 prong fire trap to turn and move along with it all the way around to the
right edge of the platform it's on. Grab the life mushroom and keep following
it. Jump over the lava onto the platforms while avoiding the fire balls that
shoot up every few seconds. Wait for another fireball to shoot up out of 
the fence in the ground on the other side, then move up, turn right and keep
going up the platforms. Take out the magickoopa on the narrow platform and
keep going forward. Jump onto the wood platform and grab the star bits in 
the item box above you. Quickly jump off the platform before it sinks into
the lava and keep going to the right. Jump onto the plain brick box and
grab the comet coin above it. If you already destroyed the brick box you can
flip jump then wall jump off of the wall in the upper right ceiling to nab
it. Now jump over the gap after the fireball shoots out and do the same thing
for the next platform to reach the other side.

Keep following the provided path and jump over the lava gaps when the 
fireballs aren't shooting out. Gravity will change and you'll have to move
up, left, up, then right again as you continue. When you reach the top 
you'll see a rotating fire trap and a 1-up to the left of it. Jump up into
the water and swim to get the 1-up while avoiding the fire prongs. Now swim
up and to the right, grab the ? coin then collect the small coins that 
appear around the 3 prong fire trap to the right above you. Take your time
to get them all and you'll get another 1-up. Keep swimming to the right and
grab the star bits as you avoid the fish then turn downwards, and swim out
of the water back onto the main platform. Move right, grab the checkpoint
flag then turn downwards as gravity changes again. Let the whomp see you
and wait for him to flatten his face after he tried to attack you, then
ground pound the symbol on his back to defeat him and collect some star bits.
Keep moving downward and grab the 1-up to the left of the second whomp, and
kill him if you want. Keep moving down by way of the narrow walkway below
as gravity changes again. Turn left and keep moving in that direction. Take
out the goomba and bone koopa and keep going down. Stomp another goomba
near the bottom if you wish, otherwise just use a flip jump to gravitate 
yourself to the next platform below you. Be careful about the fire traps
though. Move to the bottom left corner of this platform while avoiding the
fire traps and jump to the next one diagonally to the bottom left. Head 
down to the very bottom by jumping over all of the fire traps and onto the 
provided platforms to reach the launch star. There is a 1-up at the very
top of the planet to the left of the fence, which you can get by going all
the way around, but it's up to you. Take the launch star when you're ready
to reach the next planet.

Grab the checkpoint when you land, then break the glass on the right to get
another life mushroom if you need it. Now jump onto the meteor and ground
pound it towards one of the locks with the chains. Do it 2 more times to 
break them all. Stand on the edge of the platform going forward and let the
tractor beam take you through the portal to the boss fight.

///////////////
Boss: Bowser 2
//////////////
This fight is the same as the first fight with Bowser in World 2, except 
each time he lands a punch or meteor on the planet, it will be followed by
a purple ring which can damage you, so make sure you remember to jump over
them when you see it. He'll start out attempting to punch you a couple of
times, so just use the long jump to get out of range of the glow before he
lands the strike, then jump over the purple ring that follows. Eventually
he will send meteors at you, all of which shoot purple rings out as well,
so be vigalant. Make sure you are near one of the meteors when he attempts
a punch after that, so you can quickly jump onto one and ground pound it
towards him for the hit. If you get hit by a purple ring after he punches,
then forget about the meteors because you won't have enough time to launch
one at him. You'll just have to wait for the next wave. After the second
hit he will start by sending meteors at you, then he will shoot flames from
his mouth again a couple of times, so use long jumps to avoid them. Stay 
near the meteors when he attempts his punches again, then jump on them and
ground pound them towards him to keep hitting him. After 4 hits total he 
will be defeated and the grand star will be yours. Don't forget to collect
the star bits that he drops after each hit as well.

Overworld
---------
A cut scene will insue and the portal to World 5 is now open.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
World 5: Trial of the Galaxies
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

6.30)Space Storm Galaxy
************************

Star #68
Follow Me, Bob-omb
------------------
Use the pull star in the middle of the planet to your left to get to it,
then use the pull stars surrounding the launch star above you to get to 
that, and use it to reach the silo planet.

Move right and drop down as far as you can go from right to left then right
again. Grab the star bits on the edge and drop even further down from the
left to the right. Get on the moving platform and ride it until you go past
the vertical laser trap which is perpindicular to the horizontal one near
the next two platforms. Jump over the vertical one when you pass it and
land on the next platform below. Jump to the next platform when the next
laser trap passes, then jump down to the platform below you on the other
side of the silo. Now jump down to the left to reach another platform, and
finally to the right when you see the moving platform below you is in range.
Jump up to the platforms moving upward when you can, then to the next set
of platforms in front of the comet coin when it's clear. Don't worry if you
get hit by a laser because you can free fall around the silo infinitely until
you find a platform to land on. Long jump to the right to grab the comet
coin, then use the launch star at the end of the silo to get to the next
planet.

Keep moving up until you see the launch star below you. Wait for a bob-omb
to pop out of the hatch to the right of it, then move slowly downward and
the bob-omb will follow you, mimicking your every move. Lead him down the 
narrow path that you see below all the way to the end where the glass dome
with the life mushroom is. Also be mindful of the laser traps on your level.
When the bob-omb blows up the glass dome, drop down, grab the life murshroom
and follow the path to the end and use the launch star to reach the next
planet.

Grab the checkpoint flag when you land and head forward towards the left.
Head all the way to the end of the platform on the left. You can use the 
bob-omb in the early part of the planet to blow the dome with the 1-up
inside, and the small yellow spinner enemies can be taken care of with a 
simple spin attack for 1 star bit. When you reach the end, Use the pull
star to star floating in between all of the lightning traps. Use the 
remaining pull stars to reach the end where the star is, but try to use the
ones on the far right side to avoid the traps. At the end, pull yourself
in the middle using the surrounding pull stars to reach the power star.

A prankster comet will now appear over the Starshine Beach Galaxy in World
4. See section 6.27 for details on how to complete it.

Overworld
---------
You can now advance straight to Bowser Jr's Boom Bunker for Grand Star #5
at the end of World 5, so head there now if you want. This guide will now
be sending you there in order to beat the game asap.

6.31)Boo Moon Galaxy
********************
Coming Soon...

6.32)Upside Dizzy Galaxy
************************
Coming Soon...


6.33)Slipsand Galaxy
********************
Coming Soon...

6.34)Shiverburn Galaxy
**********************
Coming Soon...

6.35)Fleet Glide Galaxy
***********************

Note: This galaxy only appears after calling the hungry luma to your ship
and feeding it 1500 star bits.

Coming soon...

6.36)Bowser Jr's Boom Bunker
****************************

Star #69, Grand Star #5
Bowser Jr's Boomsday Machine
----------------------------
Stand to you right and wait for a bullet bill to shoot out of one of the
cannons you see. Make it follow you to the end of the corkscrew platform
and up to the one with the glass dome on the end of the west side of the
platform you're on now. Have the bullet bill break the dome then jump inside
the cannon. Aim at the large round target in the upper right corner of the
next planet and press A to fire. If you hit the target you'll get a 1-up.
Defeat the two hammer bros. with spin attacks to stun them, then simply kick
them to kill them, and the launch star will appear in the middle of the
platform. Before you take it, get the life mushroom that is on top of the
Bowser flag in the upper left corner. Take the launch star to the next 
planet when you're satisfied.

Grab the checkpoint flag when you land and keep moving upwards. Jump into 
the cannon and use it to reach the next planet ahead. Aim for the target
on the bottom and get a 1-up when you hit it. Now use long jumps to go from
platform to platform up ahead of you. Get the cloud power and use it to 
reach the top of the planet. Get on top of the stone tablets and do a ground
pound to destroy all of them, revealing the launch star. The comet coin is
located above one of the blue platforms provided you stay on one of them,
and ride it to the left. Jump up and grab it when you see it.Use the launch
star to reach the last planet with the boss fight.

//////////////////////////////////
Boss: Bowser Jr's Boomsday Machine
//////////////////////////////////
Grab a cloud power if you don't already have one and jump over the fire prongs
as they come by you. Avoid Bowser Jr's electric ball attacks and create a
cloud in one of the wind streams and ride it to a cloud platform above you.
The cloud platforms above will disappear if they get hit by an electric
ball, so quickly long jump off of it towards the cockpit of the machine on
top. Use a couple of clouds then jump onto the glass and ground pound it to
get a hit in. Repeat the process, but before you hit him the second time he
will charge up the top of the machine with electricity. My advice is to bite
the bullet and take the hit, then quickly ground pound the glass again for
the second hit. He will then rise the machine up a little bit and start 
moving around with it. Avoid his charge by moving to the right or left, then
wait for him to move back to the middle. Now use flip jumps and all the 
clouds you need to get the one of the cloud platforms that are as high as 
you can go, while avoiding his electric attacks. Once in a while he will
use suction from the fans on the side of his machine to pull you in. If that
happens, just jump off of the cloud and start over. Long jump your way to
the top of his cockpit again using clouds when necessary, and ground pound
him for the last time to defeat him. Once you do, the grand star will be 
yours in the middle of the planet at the bottom. 

Overworld
---------
A cut scene will insue and you will now be able to travel to World 6.

A prankster comet will now appear over the Beat Block, Chompworks, and
Starshine Beach Galaxies. Head to their respective sections for details
on how to complete them, but I recommend skipping them for now and completing
the necessary stars to beat the game.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
World 6: Bowser in Your Sights
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


6.37)Melty Monster Galaxy
*************************

Star #70
The Magnificent Magma Sea
-------------------------
Run to the edge of the platform on the right and use the pull stars to
navigate in between the lava planets and monsters. If you see a monster
pop out, you have a few seconds before he lunges towards you and chomps
down. If you get hit, just grab a pull star to save yourself. Get the life
mushroom on the bottom left by letting yourself fall near the left side,
then use the pull star to the right to hurl yourself into it. Then grab
the pull stars above you and navigate upward until you find the launch star.
Use it to reach the next area, then quickly use the next launch star before
you land in the magma planet below you.

Grab the checkpoint flag and jump over each gap to the platforms on the
right. Move up and flip jump up to the higher platform on the left, avoiding
the waves of magma coming in at you at the same time. Jump onto the blue
pole and leap off of it from the other side to land on the platform. Take
out the rock spitter, then jump over the edge onto the blue pole to the 
right. Get the life mushroom if you need it, then jump from pole to pole to
reach the platform below you up ahead. Make sure you are angled towards the
next pole before you jump from any of them. Land on the platform and head
left. Forget about the glass here because it contains an enemy. Jump up to
the next platform and take out the rock spitter. Head right and continue
jumping over the platforms, but wait for the fire balls to shoot out of the
lava first. Grab the star bits in the glass case in the middle if you want
them, then jump on to the rolling platform on the right. Jump from here to
the next one, then onto the platform ahead of it. Turn left and jump over 
the lava gap. Quickly run to the left past the platform and jump over to the
next one to avoid the lava monster's bite. Jump from the rolling platform
to the next, then quickly over to the platform with the checkpoint flag. 
Grab that, then jump inside the tornado. Wait to reach the top of the 
tornado then use a spin attack to send Mario into a spinning frenzy enabling
you to float upwards. While you're in the air, float towards the second
tornado on the left and use that one to float to the one ahead on the right.
Get to the top of this one then spin to the 4th one above you. Use that one
to spin up to the handle on the swing you see above. Get as much momentum
on the swing as possible, then leap off of it up towards the launch star on
the left side. Try to jump when you are JUST past an even level, otherwise
you won't get enough momentum to reach it. Use the star to get to the last
planet.

Jump to the second small rock and stay here to avoid the incoming lava
monsters. When it's clear, jump over to the longer platform and wait. When
it's clear, jump over the next series of rocks and turn right/up before you
reach the second long narrow rock platform. Jump over to the small rock by
itself moving towards the lava monsters to get the comet coin. Now jump over
to the long narrow platform when it's clear. You won't be safe here, but you
can use flip jumps to avoid the incoming lava monster. Jump to the small
rock on the left near the bottom of the narrow platform you're on and break
the glass for a coin if you need health. Now follow the patter of the small
rocks to the left and stand on the one that is next to the star. Wait for 
the lava monster to pass by then quickly jump onto the rock with the star
and free it with 2 spin attacks. Quickly jump back to one of the rocks on
the left, then jump over and grab the star.

6.38)Flashblack Galaxy
**********************

Star #71
Jumping Around in the Dark
--------------------------
Wait for the light to flash then make your way across the platform towards
the inside of the "mansion". Ground pound the pumpkin headed goomba to take
him out, and watch out for the small fire that comes out after you defeat
him. Grab Yoshi, swallow the blimp fruit to the right and float your way
up to the platform above you on the left. Jump off of Yoshi and destroy 
the spiked meteor above the life mushroom. Now get back on Yoshi, swallow
the blimp fruit then float up to the platform above you on the right, 
collecting the life mushroom on the way. Hold A to stop Yoshi from moving
up so you don't bump into the series of spiked meteors above you on the left.
Move to the far right edge of this platform. Swallow the blimp fruit then
move to the right below the platform above you while holding A. Grab the 
1-up above you then head back to the blimp fruit you just used. Target the
blimp fruit, then jump up as high as you can go with a flutter jump and
swallow the fruit while you are in mid air. Float up to the top and turn
left. Go down the platforms and keep going left until you reach another 
blimp fruit. Swallow it and follow the patterns upward while staying on the
left side of the room. Swallow the next blimp fruit you come across, and 
ride Yoshi all the way to the upper left corner and grab the comet coin near
the top of the room. Land on the platform to the right, dismount Yoshi and
ground pound the pumpkin goomba. Take the paragoombas wings off with Yoshi's
tongue then swallow him for star bits when he lands. Now just jump over to
the platform which has the launch star below it, and use the star to fly to
the next planet.

Grab the checkpoint flag when you land, then head over to the left and grab
the first silver star which is being surrounded by ghosts. From there, use
a flutter jump to clear the gap in front of you and collect the second one.
Now jump to the platform just ahead of that one and continue forward. Jump
past the round platform and turn right to find the third silver star. At 
this point there will be stomp birds coming in from nowhere one at a time
to attack you, so be aware of that. From the platform where the third star
was, jump over to the long platform on the left where the coin is at the 
edge. Jump to the moving yellow platform on the right when you get in range,
and ride it over to the 4th silver star. From the end of the moving platform's
pattern, jump to the left to find the last silver star. When you get all 5
the power star will appear over the very last platform in the series that
you are on. Make sure you know where you are landing before you attempt any
jump in the dark. It's best to jump towards items like coins or the silver
stars, because you know there will be solid ground below them.

6.39)Slimy Spring Galaxy
************************

Star #72
The Deep Shell Well
-------------------
Jump up to the grass platform on your left and flip jump up to the green 
pipe you see above you. Go down it for a quick mini game.

You'll have 3 shells to open 3 chests out of 9 but no more. I know for a
fact that the middle and bottom left ones contain 1-ups, and the bottom
middle one has a goomba, so do open up whichever ones you want and head back
down the pipe.

Move forward and take out the bats patrolling the entrance to the tunnel.
Use star bits to stun them if you need to. Move forward and go down the 
water slide while you collect the coins on it at the same time. When you
land in the water, swim over and grab the turtle shell and ride it forward
through the narrow tunnel ahead. The light beam coming out of the front of
the shell can destroy the skinny water enemies coming out of the walls and
ceilings, but otherwise just avoid them. The comet coin is located inside
a small tunnel off to the left of the main one you are in, so grab it when
you see it, but be quick about it because your air may be down to half by
now. Keep moving forward and head up when you see a bunch of spiked enemies
coming down from a slope. Keep moving from here until you see a series of
brick boxes blocking your path. Get as close to them as you can and launch
the shell at them with a spin attack to open them up. QUICKLY swim through
and head down through the tunnel below the eels. By now your air will be 
almost depleted, but don't worry there is an air bubble with a coin up ahead
very close. Grab the shell at the bottom of the tunnel and use it to get
the air bubble with the coin, and go past the skinny enemies into the launch
star. Use it to reach the next planet.

Do a long jump over the gap to land on the platform with the 1-up and collect
it. Now let yourself fall down to where the coins are leading you, collecting
them on the way. Dive down to the bottom and keep going forward. Grab the 
green shell and move towards the ring you see above. Move through the ring
for a speed boost, then follow the rings that follow until you reach a tunnel
that goes up. Keep moving upward and avoid the spiked enemies as you go. When
you reach the surface, throw the green shell at the lone treasure chest to
free the toad brigade captain, who will give you the star after you talk to
him. If you lose you're green shell in the tunnel with spiked enemies, just
grab another one on the far left side of this area up on the platform near
the waterfall.

A prankster comet should now appear over the Flashblack Galaxy. See section
6.38 in the near future for details on how to complete it.

6.40)Clockwork Ruins Galaxy
***************************
Coming soon...

6.41)Unkown Name at This Time Galaxy
*******************************
Coming soon...

6.42)Unknown Name at This Time Galaxy
********************************
Coming soon...

6.43)Bowser's Galaxy Generator
******************************

Star #73, Grand Star #6
Bowser's Fortified Fortress
---------------------------
Head left and ignore the luma that tells you "this way" for now. Go farther
left and climb the flagpole to get a life mushroom. Now head back, turn 
left, and follow the luma as you avoid the fire traps. The luma will stop
on the round platform on the end and turn into a launch star, so use it to
reach the next area.

Take out the 3 hammer bros. with spin and kick attacks to make a hover 
flower appear. Spin to make it hover up above you, then jump on it to ride
it down. Turn left and aim yourself at the platform way way down that you 
see has a spin drill on it. Use the spin move to get a boost if you need it,
but remember you can only do it a few times before the flower withers away,
and you're at the mercy of the fall. When you reach the platform, use the 
spin drill to dig through the round dirt spot to reach a new area.

Grab the checkpoint flag and move towards the path where the large bullet
bill came out of when the coast is clear. Turn left and jump over to the 
next platform. Avoid the bullet bill on your right and keep following the
path. Turn left and grab the spin drill. Now keep going forward down the
narrow path after the farther bullet bill passes you, and turn right when
you see the first dirt patch. Drill through it to get a 1-up on the other
side. Drill back through then head to the dirt patch directly in front of 
where the bullet bills are coming out of. Drill through it when the coast
is clear and take the launch star on the other side to the next planet.

Grab the checkpoint flag and keep moving to the right. Take out the bone
koopa and jump onto one of the moving platforms that are rolling in and 
out of the planet. Ride it to the top until you see an item box on your
left. Long jump over to that platform and collect the star bits inside the
item box. Jump back onto the moving platforms, then quickly jump onto one
of the other moving platforms on the second spinning tablet. Ride one of
these to the bottom until you see another bone koopa and a cloud power on
the right. Take out the bone koopa and grab the cloud power. Use it in
conjunction with flip jumps to move up the walls between where the small
bullet bills are firing. Grab the cloud power at the top and keep going to
the right. Use a cloud to grab the ? coin in the upper right corner, then
drop down to the bottom of the planet collecting the coins and using their
path to navigate. When you reach the bottom, create a cloud just before you
land in the lava and use the wind blowing from left to right to reach the
platform on the very end below you. Use flip jumps and clouds to scale up
to the platform in the middle, and be careful about the bullet bills as you
move up. Grab the cloud power on the platform then create 3 clouds after
flip jumps to get to the very top, then jump over to the platform with the
luma on it. Talk to him and he'll turn into a launch star so you can reach
the next planet. 

Run across the bridge and collect the coins while you're at it. Jump over the
fire rock that the magikoopa shoots at you, then take him down when he
reappears a few feet behind his first location. Get on the platform and 
jump to the right to get Yoshi after busting him out of the egg. This 
platform and the one you jumped from will both move based on your position,
so be careful. Jump over to the platform on the left above the magma pond
and take down the hammer bros. in the area. You can swallow the boomerangs
they shoot at you and launch them back towards them for an instant kill.
There is a 1-up near the top of the middle area next to a couple flowers. 
Use Yoshi to jump over and grab it, then flutter jump and use the same 
flowers to jump back to the platform on the right before you hit the lava.
When they're all gone (the hammer bros.) the wall in the upper left will
open up. As it is opening, quickly run forward, swallow the hot pepper and
sprint your way across the walkway before the walls close in on you (you'll
have plenty of time). Use the jump star at the end of the path to reach the
next area.

Jump onto the purple platform and follow it while staying near the front
if possible. MAKE SURE YOU DON'T LOSE YOSHI IF YOU WANT TO GET THE COMET
COIN. Ignore the magikoopa and just jump over his attacks, or stomp on him
after his 4th reappearance if you are feeling bold, but I don't recommend
it. Be prepared for the platforms to split off of each other and head in
opposite directions near the beginning. Pick either left or right before it
happens then jump to that direction and keep following the platform.
Jump over the fire traps and keep following the purple platform towards the
end. STAY IN FRONT OF THE PLATFORM and jump over to the other one using the
flutter kick when you see the lava monster pop up. Then jump BACK over to 
the one you were on when you see the second lava monster. If you still have
Yoshi at the end of all that insanity you can use the flowers on the left
at the end to collect the comet coin, then flutter your way back up to the
platform. At the top, wait a few seconds then swallow the blimp fruit on 
the right and use it to float above the lava monster that appears. Keep 
following the purple platform until you get onto the stone area with the
two lumas and a flag pole. Climp up the pole to the platform above you, 
grab the life mushroom then ground pound the meteor at the locks until they
are all broken. Take the tractor beam into the portal

///////////////
Boss: Bowser 3
//////////////
This is the same as the boss fight Bowser 2, except when he punches the 
planet it will send out a string of 6 individual lines that come together
in the middle, so avoid those after each punch. Also, after you hit him 
for the second time, he will START by sending down the two meteors instead
of starting with flame breath. After the purple lines shoot out of the
meteors, jump over them and prepare yourself to dodge the incoming flames.
He will then try to punch the planet, so stay near one of the meteors and
dodge the punch. Jump on the meteor and ground pound it towards him for a
hit. Repeat until he is defeated. See Boss: Bowser 2 in section 6.29 for
further details about his first 2 phases. Once he's defeated, the grand
star is yours and the game is complete. Or is it??????????????????????????

When you reach for the grand star Bowser will appear again, swallow it, and
continue to taunt you. Then you'll sent into a galactic spiral and you'll 
have to hit him 4 more times, but it's a synche. Stand on the opposite side
of the meteor and wait for him to get close to you. When he is close enough
he will attempt a charge attack, so just launch the meteor at him the 
second he starts it to make things easier on you. 

Note: You can't hurt him when he is in his spinning form and hurling closer
towards you.

After you hit him 4 times he will FINALLY be defeated and the grand star 
will be yours. Talk to Peach if you want (she says thank you) then grab the
grand star and watch the ending cinematic. Congratulations, you just beat
Super Mario Galaxy 2. There are still many stars and secrets left to collect,
so don't put you're controller down quite yet. 

Prankster comets should now appear over all of the remaining galaxies in
Worlds 5 on down to World 1 if you didn't complete them already.

You have now unlocked a secret world ***

\\\\\\\\\\\\\\\\\\\\
World S: Here We Go!
\\\\\\\\\\\\\\\\\\\\
Coming soon...

 
=======================
7.)Comet Coin Locations
=======================

#1 Sky Station Galaxy - Peewee Pirhana's Temper Tantrum
-------------------------------------------------------
Located on the second moving platform made of granite on the planet where
you first see the paragoomba.

#2 Yoshi Star Galaxy - Saddle Up With Yoshi
-------------------------------------------
Located at the top of the hill in the upper left corner of the first area
beyond Yoshi's egg. Use the blue spring and Yoshi's flutter jump to reach
it.

#3 Flip Swap Galaxy - Think Before You Shake
--------------------------------------------
Located on the lone blue square in front of one of the chomps in the far
right corner at the end of the second series of the rolling chomps.

#4 Spin Dig Galaxy - Digga-Leg's Planet
---------------------------------------
Located to the right of the second tallest pillar/platform on the second
planet. Use the spin drill on the other side of the planet to get to it.

#5 Fluffy Bluff Galaxy - Search for the Toad Brigade Captain
------------------------------------------------------------
Located on the first planet after launching away from the launch star in
between the narrow walls at the very end of the initial planet. It's 
hovering above a small cone like structure. Flip jump then spin attack at
the height of your leap to get it. You can also use the cloud power up to
get it, if you didn't already lose it by touching the water.

#6 Rightside Down Galaxy - Breaking the Laws of Gravity
-------------------------------------------------------
Located in between the first two whomps who are in red gravity. Use a flip
jump when on the last whomp platform then spin attack at the height of your
leap to get it. You can also use a long jump from the bottom of the blue
gravity section.

#7 Bowser Jr's Fiery Flotilla - Gobble Aching Belly
---------------------------------------------------
Located above the whomp in the first area. Do a flip then wall jump off of
the side of the whomp when it touches the ground, then spin attack while
moving left to reach the top of it. When the whomp moves back up you'll be
able to reach it.

#8 Puzzle Plank Galaxy - Puzzling Picture Block
-----------------------------------------------
Located on the platform near the end of the first walkway with circular
saws. Grab the coin then quickly jump back to the main platform before the
smaller one falls too far down.

#9 Boulder Bowl Galaxy - Rock and Rollodillo
--------------------------------------------
Located inside the giant purple crystal to the left of the very first area.
Use the roll attack with the Rock Mario upgrade twice to break it and 
reveal the coin.

#10 Hightail Falls - Hot-Stepping Dash Pepper
---------------------------------------------
Located in between the first two purple blocks on the slope above the 
hungry luma. Grab the coin by using the hot pepper at the bottom, then let
Yoshi run into the wall above to drop back down so you can navigate the 
rest of the slope with another hot pepper.

#11 Honeybloom Galaxy - Bumble Beginnings
-----------------------------------------
Located in the small alcove in between the two floating enemies shortly
after you collect your first bee power up. Consult section 6.12 for more
details.

#12 Wild Glide Galaxy - Fluzzard's First Flight
-----------------------------------------------
Located almost directly in front of the golden ring finish line. Very hard
to miss.

#13 Cosmic Cave Galaxy - Twin Falls Hideaway
--------------------------------------------
Located in the crustacean shell to the right and ahead of the ? coin in the
main area with the gray castle.

#14 Bowser's Lava Lair - Bowser's Big Lava Power Party
------------------------------------------------------
Located above the second moving giant whomp along the green walkway just
before the luma who talks to you about the meteors. Let the whomp attack 
you then jump on his back when he's face down. Stand in the middle of his
back then jump on his head as he stands up. Grab the coin when it is in 
range of one of your jumps.

#15 Tall Trunk Galaxy - The Flotacious Blimp Fruit
--------------------------------------------------
Located in a small alcove to the left of the second blimp fruit as you make
your way from the bottom right to the top of the second planet where the 
star shards are. You have to use both fruits to get it, then land back on
the bottom platform to advance further in the level.

#16 Cloudy Court Galaxy - Head in the Clouds
--------------------------------------------
Located in the middle of the enclosing platforms at the very end of the
level below the star. It's inside the safe alcove zone in the middle where
there is also a cloud power up.

#17 Haunty Halls Galaxy - A Glimmer of a Bulb Berry
---------------------------------------------------
Located in the very last section before the green pipe that takes you to
the first bulb berry. Wait for the green platform to come from the left,
then follow the path up, left, then down to collect the coin and make your
way back to the previous platform.

#18 Freezy Flake Galaxy - Bowser on Ice
---------------------------------------
Located in a small alcove on the side of the block structure in the area
right after the slide after the first Bowser sculpture is destroyed in the
first area of the second planet. Use the fire flower to destroy the ice 
blocks that are hiding it.

#19 Rolling Masterpiece Galaxy - Silver Chomp Grudge Match
----------------------------------------------------------
Located in the middle of the platform that the 2 buzz saws are cutting right
when you land on the second to last planet before the silver chomp. Roll
over and grab it as soon as you land and before the saws cut the platform
down.

#20 Beat Block Galaxy - Step to the Beep
----------------------------------------
Located above two yellow blocks in the middle of the stretch of blocks that
go from left to right in the middle of the level.

#21 Bowser Jr's Fearsome Fleet - Bowser Jr's Mighty Megahammer
--------------------------------------------------------------
Located on top of the second pirate ship above the hammer bro on the left
during the last stretch of the moving yellow platform.


#22 Supermassive Galaxy - Huge Trouble with Big Wigglers
--------------------------------------------------------
Located above the gap between two blocks in the upper right corner of the
very first platform on the first planet. Use a long jump to get it and clear
the gap.

#23 Sweet Mystery Galaxy - Bulb Berry's Mysterious Glow
-------------------------------------------------------
Located on the 3rd platform to the right after you swallow the 3rd bulb
berry. The first time you are forced to turn left and move north, keep
going right instead and jump over the gaps between the platforms to 
eventually reach the 3rd one where the comet coin is.

#24 Flipsville Galaxy - Flip-Flopping in Flipsville
---------------------------------------------------
Located on the bottom half of the first planet. Flip from the top to the
bottom in the area where there are two lizards and one rock spitter using
the gate in the very bottom left corner. Jump up to the small platform in
front of you, then jump again to grab the coin.

#25 Honeyhop Galaxy - The Sweetest Silver Stars
-----------------------------------------------
Located below the very top platform with the queen bee at the end. It's on
the back side of the planet. Use wall jumps to reach it. See section 6.26
for more details.

#26 Starshine Beach Galaxy - Surf, Sand, and Silver Stars
---------------------------------------------------------
Located in the tunnel underwater where the 2 large eels are coming out of
either side. Dive down through the hole next to the green pipe on the far
edge of the left side of the main planet.

#27 Chompworks Galaxy - Where the Chomps Are Made of Gold
---------------------------------------------------------
Located on the first planet above the chomps that are rolling from right
to left. Flip jump over one of the chomps to snag it.

#28 Bowser's Gravity Gauntlet - Breaking into Bowser's Castle
-------------------------------------------------------------
Located above the first plain brick box after the second magikoopa which
appears on the narrow walkway on the first planet. Use a flip then wall
jump off of the high wall on the right to get it if you already destroyed
the brick box.

#29 Space Storm Galaxy - Follow Me, Bob-omb
-------------------------------------------
Located near the end of the silo planet which is the second one. Use a 
long jump from one of the moving platforms to the left of it to reach it.
Don't worry about falling because you will continue to fall until you land
on a platform. 

#30 Bowser Jr's Boom Bunker - Bowser Jr's Boomsday Machine
----------------------------------------------------------
Located on the planet before the boss. Stay on one of the blue moving
platforms and jump up to get it when you see it.

#31 Melty Monster Galaxy - The Magnificent Magma Sea
----------------------------------------------------
Located on one of the small planets as you make your way to the left on
the last planet. It's on the one to the right before the square platform,
and you have to jump up to get it.

#32 Flashblack Galaxy - Jumping Around in the Dark
--------------------------------------------------
Located at the very top in the upper left corner in the mansion like room
at the beginning. Use the blimp fruit with Yoshi to float up and get it.

#33 Slimy Spring Galaxy - The Deep Shell Well
---------------------------------------------
Inside a small tunnel that branches off of the main one after you first
start through the water with the turtle shell. Look for the small hole on
the left side after you run into the first wave of skinny water enemies.

#34 Bowser's Galaxy              - Bowser's Fortified Fortress
--------------------------------------------------------------
Located at the end of the magma river after using the moving purple 
platforms to reach it. Use Yoshi to swing off of the flowers to grab the
coin, then flutter back up to the purple platform.




More Comet Coin locations coming in the near future.

==============
8.)Coming soon
==============

More Comet Coin Locations

Instructions for collecting all remaining stars including the secret and
prankster comet one

Secrets section

Enemy and other characters list



============================
9.)Legal/Contact/Source Info
============================
This guide may not be reproduced or redistributed for anything other than
private use without the consent of the author. As always, I am open to this 
guide being hosted on other gaming websites, provided I am familiar with and
trust them so don't hesitate to email me.

Any questions related to Super Mario Galaxy 2 or this guide can be 
forwarded to the following email address: Iceman22n86@yahoo.com

The names of the characters, stars, challenges, and levels in this guide 
were taken directly from the game. The strategies and tips provided in 
relation to all of them, however, are completely original and are derived
from my own personal approach to the game play. 

Super Mario Galaxy 2 Copyright 2010 Nintendo.

Super Mario Galaxy 2 FAQ/Walkthrough by Iceman22n86:
Copyright 2010 Iceman22n86 (Isaiah Ray Bos)

Thank you to GameFAQ's.com for hosting this guide, and providing gamers
with all the info they could want for over 15 years.