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    FAQ/Walkthrough by IceQueenZer0

    Version: 0.3 | Updated: 11/08/10 | Search Guide | Bookmark Guide

    -------------------------------- [METROID: OTHER M] ---------------------------
    ---------------------------------[by Ice Queen Zero]---------------------------
    ------------------------------------[Nintendo Wii]-----------------------------
    Hello everyone, Ice Queen Zero/Azul Fria is back on the scene with another FAQ
    for ya'll to digest. This may or may not be my last big name FAQ before I turn
    15 on October 11th, 2010. I could easily come up with another big name FAQ if I
    have time. As you can see, my next big guide is Metroid: Other M. This serves
    as a deeper look into Samus's backstory as it explains her days in the Galactic
    Federation and it also takes place between Super Metroid and Metroid Fusion.
    Metroid: Other M and its characters are trademarks of Nintendo and all of its 
    copyrights belong to them.
    This FAQ/Walkthrough is the sole copyright of Andrea "Azul Fria" Castillo aka
    Ice Queen Zero and cannot be put on other sites or posted without my given 
    permission nor can it be reproduced w/o proper consent.
    For more guides by myself visit this link:
    Shortly, after the events of Super Metroid where Samus's metroid child saved
    her at the cost of its own life; followed by the defeat of Mother Brain and the
    explosion of Zebes, Samus is still having a reocurring dream of the fateful day
    the aformentioned events occured. She is awaken from her recent dream by the
    quarantine officer. After her training, she is sent on to a bottle ship where
    she meets up with two of her old comrades: Anthony and Adam. From here on, Adam
    has Samus work under his orders as they investigate the bottle ship.
    D-pad: The d-pad works in a 3-D type state...
    Up - Out (away from the screen)
    Left - Left
    Right - Right
    Down - In (towards the screen)
    1 button - Fire. If locked-on, fire missile. Drop bomb in Morph Ball Mode
    2 button - Jump (can be used when in Morph Ball mode)
    A button - Morph Ball
    B button - while in 1st person mode, hold to look around and lock on if needed.
    point at screen with Wiimote - 1st person view
    + button - Map and Menus
    Other Moves:
    Charge Shot: Hold down 1 to charge a shot then release to fire.
    Concentration: Hold the Wiimote up and press A to restore missiles. You can get
    back some energy if you do it when low on health and the bar fills up.
    Sense: Press the D-pad and the 1 button before you are hit by a projectile. In
    1st person, shake the Wiimote to do the Sense
    Lethal Strike: Press the D-pad towards downed enemies and press 1.
    Overblast: You can jump on some enemies and blast em.
    Shinespark - Run at full speed after getting the Speed Booster then press down
    on the D-pad and Samus will flash, press jump to do a rocket-like jump.
    Kick Climb - Much easier to do in this game, jump towards a wall then press the
    D-pad in the opposite direction if you grab the wall first then press 2 to jump
    to the other way.
    Spring Ball - Although not explained in the game, this lets you jump while in
    Morph Ball mode. You already have this move throughout the game.
    Throughout the game, Adam will authorize access to more weapons in your arsenal
    such as the use of bombs and missiles depending on the level of danger the team
    is facing.
    * BEAMS *
    Normal Beam - your everyday weapon (available at start)
    Charge Shot - A more powerful beam attack (available at start)
    Diffusion Beam - Splits up when charged and fired to hit more than one enemy.
    Ice Beam - Used to freeze enemies and other things to use as stepping stones.
    Wave Beam - Can go through surfaces
    Plasma Beam - Can pierce enemies for continual damage
    Grapple Beam - Swing like Tarzan across pits and chasms. Can be used on some
    enemies too.
    * MISSILES *
    Missile - Your main weapon to use when locked on to a target. Packs more punch
    than the normal beam
    Super Missile - Much more powerful missiles that is worth 5 missiles per use.
    Seeker Missile - This is more of a Super Missile+ as it hits more enemies on
    impact. They are given to you after defeating the Rhedogian in the fourth fight
    with it.
    * BOMBS *
    Note: Bombs are used when in Morph Ball mode
    Normal Bomb - Use a bomb to destroy weak surfaces and enemies. 
    Power Bomb - This is does a lot of damage, so much that Adam does not authorize
    it till later in the game.
    * SUITS *
    Normal suit - Samus's everyday suit
    Varia Suit - it was supposed to be called Barrier suit in the first Metroid but
    the name stuck throughout the series. Protects Samus from heated areas and also
    lessens damage.
    Gravity Suit - Negates the effects of liquids and extreme gravity and further
    reduces damage from enemy attacks.
    * OTHER *
    Speed Booster - Run at full speed. Can steamroll over some enemies.
    Space Jump - Spin Jump continuously in air
    Screw Attack - Adds a buzzsaw effect to your spin jump
    Missile Tank - Adds 1 extra missile to Samus's missile supply. 70 total.
    Energy Tank - Adds 100 more Hit Points to Samus's energy. 5 total.
    Energy Parts - Collect 4 of these to make one energy tanks. 16 total.
    E-Recovery Tanks - Concentration adds 100 more HP when low on energy. 3 total.
    Accel Charge - Samus's charge time is reduced in order to fire a charge shot.
    6 total.
    ~Returning Enemies~
    Reo: They spawn from Fly Pods in packs and fly towards Samus.
    Geemer: Tries to run into Samus. Attacks in packs.
    Skree: When Samus draws close to them, they swoop down and bury into the ground
    Dessgeega and Sidehopper: They hop towards Samus. Dessgeega's have an added web
    attack that can paralyze Samus.
    Waver: If Samus is in range of attack, it will spiral at her to damage her.
    Zero: The larval stage of Kihunters. If attacked, they'll cocoon and turn into
    Kihunter: A brand of Space Pirates who resemble praying mantises with wings. If
    Samus pounces on one, she can remove its wings.
    Baristute: More powerful version of the Dessgeega.
    Bull: When destroyed or if Samus is within attack range, it will explode and
    let out a damaging cloud of gas.
    Magdolite: Lava Monsters that appear in Sector 3. Unlike their counterparts in
    Super Metroid, they have arms this time around and can throw rocks.
    Mella: They resemble fireflies with fire actually protruding from them.
    Sova: Pretty much a firey version of the Geemers. They were originally known as
    Skultera: Underwater fish that ram into Samus if she gets too close.
    Rinka: Rings that home in on Samus. Much like their counterparts in Metroid 1
    and Super Metroid, they appear when you are nearing a battle with Mother Brain
    or in this case, Melissa Bergman.
    Zebesian: Space Pirate that originated from the planet Zebes before it was
    Metroid: They are indistructible due to the removed vulnerability to the cold
    but Adam will sacrifice his life by self-destructing part of the ship along
    with them much to Samus's chagrin.
    ~New Enemies~
    Heat Bull: Found in the Pyroshpere of Sector 3. It is a Bull with an affinity 
    to fire. When Samus gets close, it will charge at her and explode when it hits
    Asborean: A miniboss of sorts that attempts to charge into Samus and it will
    occassionally send out Asborean Spawns to attack Samus. If Samus should use the
    Lethal Strike on it, it will lose its armor. From here it must be killed or it
    will perform a kamikaze move of grabbing Samus and self-destructing thus it'll
    kill itself along with Samus if she is low on energy.
    Asborean Spawn: Their own sole purpose is to collide with Samus. They are sent
    out by Asboreans.
    Sandfang: Desert worms that look for Samus then tries to attack her where she
    stands. If Samus is too far when they directly attack her, they get stuck and
    left open for lethal strike. They also spit sand balls at Samus.
    Kyratian: These foes are tough since they fight similar to Samus when she uses
    melee attacks. They also have an attack where they can charge up electricity
    through their bodies. While in normal state, they can kick away missiles. The
    best time to fight these guys is near water since they'll instantly die if they
    fall into it.
    Brug: Small bugs that get together to form Emperor Brug. They are harmless by
    FG-1000: A mechanical device that is well protected by armor. It can only be
    hurt when its charging up its energy attack. It also has a tendency to charge
    into Samus. The first encounter with this enemy (you fight 3 of them) will give
    you the Diffusion Beam.
    FG II-Graham: Weaker versions of the FG-1000. They fire energy bolts at Samus
    individually but they can group in twos and form a barrier between them.
    Griptian: Not to be confused with the Arachnus from Metroid 2. They will attack
    Samus by rolling into a ball at her, burrowing beneath the ground and spring up
    on her, or slash at her. They can also jump on her and start slashing at her. A
    charge shot will stun it when its in ball mode.
    Mighty Griptian: A stronger version of the Griptain. They are brown with spikes
    and wings.
    Gigafraug: Found in the Cryosphere, they look similar to the Sheegoths from
    Metroid Prime 1. It will chase after Samus to run her over. Much like the Motos
    from Metroid 2, you can shoot it in the ass to cause damage. You can also shoot
    Missiles at it head to break it then you can use Overblasts and Lethal Strikes
    on it.
    Fumbleye: They are invincible until much later in the game when Samus is given
    authorization to her most powerful attacks. They try to grab Samus with their
    Snomer: They are just like Geemers except they are found in the Cryosphere and
    they have the ability to attack Samus directly with leaping rolling attacks.
    Super Zebesian: They are Zebesians with the ability to fire Wave Beam shots at
    Samus. They are red in color and have cannon in the place of an arm.
    Desbrachian: They appear in the battle with MB. Madeline Bergman and Marines
    from the Galactic Federation will assist Samus during the fight with them. They
    have the ability to take a lot of damage even Plasma Beams and Super Missiles
    barely damage them.
    Dragotix: When first encountered, it is asleep. When it is active, it will try
    to either eat Samus or spray fire on her.
    Fly Pod: Seves only to distribute Reos, Mellas, and Himellas to attack Samus
    depending on where they are located.
    Ghalamanian: These chameleon-like creatures occassionaly turn invisible and
    spit globs at Samus. It can sometimes grab Samus with its tail. If it is in its
    invisible state, target it in 1st person view and fire a missile at it. You
    fight one of them in an elevator shaft. Get to an opening or the elevator will
    crush you along with it.
    Cyborg Zebesian: Zebesians with cyber-armor. They are able to shoot missiles.
    Cyclaw: They behave like Skree except they can grab onto Samus and explode on
    Himella: They behave like Mellas except they can fire ice shards at Samus too.
    Gripper: Similar to Venus Fly Traps, they wait for Samus to get close then try
    to snap their jaws to eat her. Use a bomb to get free.
    Poison Gripper: Weaker version of the Grippers.
    Rage Hand: Appears during the fight with Phantoon. Tries to slam Samus into the
    Joulion: Throws a ball of energy at Samus if she gets close. Like the Bulls,
    if Samus kills one it will explode and damage Samus if she is too close. It can
    also damage other Joulions during its explosion.
    Whipvine: They usually just swat Samus off of a platform or grab her and flow
    electricity through her before dumping her.
    Emperor Brug: A single white brug which back is made to look like an eye. It
    will call all the brugs to alliance to form a Brug Mass.
    Brug Mass: A mass of brugs along with the Emperor Brug comes together to form 
    it. It attacks by throwing its arm at Samus or the Marines. The marines use Ice
    Guns to freeze a part of it while Samus targets the frozen part of the creature
    with her missiles. It will resort to a pounce attack when its arms are gone.
    When the base is destroyed, Samus can move in to destroy it.
    Fune and Namihe: They were originally normal enemies in Super Metroids, in this
    game they behave like Botwoon by poking their head out of holes in the walls
    and ceiling to attack. They must be targeted while in first-person view to give
    proper damage. They both attack by either shooting energy orbs or chewing Samus
    up and spitting her out. When enough damage is done, they are vulnerable to a
    Lethal Strike.
    Groganch: Samus will encounter this boss twice in the game. It walks akwardly
    around the room while shooting acid balls at Samus. Samus must aim her missiles
    or first-person charge shots at the bulb on the creature to damage it. Groganch
    will flip over a few times in the battle so the bulb will either be on top or
    the bottom of it. When the bulb is destroyed, the Grogranch falls dead.
    King Kihunter: After climbing up the spiral vine and falling through the hole
    at the top, Samus encounters the King Kihunter and send Kihunters to protect it
    from harm. When Samus frees the area of Kihunters, she can fire upon the King
    Kihunter at will with missile until it sends more Kihunters. The cycle will
    repeat until it dies.
    Mystery Creature (it eventually becomes Ridley): After exiting the Exam Center,
    this creature whom turns out to be the next form of the little bird creature
    Samus met earlier. It pounces on Samus and pins her down as it tries to stab
    Samus with its tail. The struggle continues until Anthony shoots it away and
    forces it to retreat.
    Goyagma:  Goyagma will throw lava rocks or swipe at Samus with its firey or 
    non-firey arms depending on if the weak spot is exposed or not. It can be
    frozen in some spot so Samus can damage it.
    RB176 Ferrocrusher - This piece of machinery tries to run over Samus and MB. It
    is being driven by a traitorous marine refered to as the deleter. It will fire
    lasers on occasion. Samus can avoid both of its attacks by sensing.
    Rhedogian: Wierd creature with tentacles and large claws on its face. It can
    several kinds of attacks. It can launch missiles, slam Samus to the ground, or
    shoot a charged massive beam at Samus. Lethal Strikes doesn't kill it in one
    shot if early in battle.
    Vorash - Samus first meets this creature upon entering Section 3 the first time
    and it will try to eat Samus for an instant death on the first attack. Samus
    must use the Sense move to avoid certain doom and avoid its subsequent strikes
    to avoid being knocked into the lava. When the real fight starts, Samus must
    attack its eyes and use grapple it onto a platform to attack its belly. Repeat
    until the pod is completely swallowed (note that it bit a chunk of it during
    the first encounter), then Samus must kill it when it is attacking.
    Ridley - Samus's eternal nemesis makes a return. She first reunites with him
    unknowingly as a cute white harmless birdy, they she meets up with him again as
    the Mystery Creature that attacks her in the Biosphere. When it finally comes
    time to face him, Samus is in disbelief that her suit temporarily malfunctions
    and Ridley grabs her. Anthony saves her at what was initially thought to be the
    cost of his life.
    Nightmare - Samus fights him twice in the game. The first time, Nightmare has
    an advantage with the ability to manipulate gravity to slow down Samus while
    either shooting lasers or trying to ram into her. Samus must freeze his gravity
    manipulator to win the first fight. The second fight is with Nightmare sans his
    masks. He has an extra laser to fire.
    Queen Metroid - She serves as the final boss in the main story. She sends out
    metroids to attack Samus which must be killed before she starts to fight for
    real. The Queen Metroid will grow crystals and be able to breath fire. It looks
    like a downhill battle until someone slams on the breaks knocking Samus and the
    Queen Metroid to the floor. Samus must shoot the belly as the QUeen Metroid is
    getting up then grapple inside of her mouth and lay a Super Bomb to finish her
    Phantoon - This is the very final boss of the game as you will fight him during
    the post-game playthrough of the game. It will send out Rage Hands time to time
    and also tries to attack Samus from the outside. His eyeball can attack Samus
    as well but after enough damage, his eye falls to the ground ready to be hit by
    a Lethal Strike.
    Blue dots occassionally appear on the map. This tells you that an item is in
    that location butits not always possible to get it by normal means.
    You technically have all your powers from Super Metroid but access to them must
    be authorized by Adam little by little over time.
    Diffusion Beam is one of the few weapons that Samus can use without waiting for
    authorization considering she never had it in Super Metroid. You get this beam
    by defeating the two FG-1000s the first time.
    Another weapon that doesn't need authorization is the Seeker Missiles which
    also weren't one of your weapons in Super Metroid. Defeat Rhedogian in the 4th
    fight to get it.
    There are a total of 70 Missile Tanks, 5 Energy Tanks, 16 Tank Parts, and 6
    Accel Charges to collect.
    There are times when you will be stuck in 1st person view. You need to seek out
    an area of interest (referred to as AOI in this guide) to proceed.
    You are now watching the re-enactment of the final battle of Super Metroid. The
    Mother Brain has just killed Samus's metroid child with a Hyper Beam. As pieces
    of the Metroid drips all over Samus, she gets pissed and destroys Mother Brain
    with a taste of her own medicine. Samus then wakes up from her nightmare of the
    situation and hears the voice of the Quarantine Officer. He directs her to the
    training room and she get reacquainted with her powers and some new ones.
    The first attack you will learn is the Charge Beam (I'll refer to it as the
    Charge Shot in the FAQ). Hold down the 1 button to gather up some energy then
    release the button to fire it at the sphere. Do the same for two more spheres.
    The next thing to use is the Morph Ball. Press the A button. While in Morph
    Ball mode, press the 1 button to lay some bombs. Then press the A button to
    deactivate the Morph Ball.
    Stand in the middle of the room and Samus fall down a hole. Use the Kick Climb
    to get back up by jumping towards the wall then press the opposite direction
    and jump to the other wall.
    You will now face some Geemers. Press the 1 button to attack them. You now will
    learn the Sensemove. Press the D-pad just before getting hit to move out of the
    way. Press the 1 button to unload a charge shot while doing the Sensemove.
    You will learn the concentration move by holding the Wiimote upward and holding
    the A button to replenish your missiles then point the Wiimote at the screen to
    go into Search View and hold B to look around. See that Zebesian lurking around
    on the ceiling? Lock on to it and press A to blast it with a Missile. After you
    fight it a bit, jump on its head and fire. This is called the Overblast. Repeat
    until it is dead.
    Next move is the Power Bomb, go into Morph Ball mode and hold the 1 button to
    fully charge it then let er' rip. That it for the test. Samus flies off into
    space and a distress signal is received thus our story begins.
    **********************************MAIN SECTOR**********************************
    The AOI scene starts immediately as you search for the Galactic Federation logo
    located on the slight upper right of the screen. Head to the right and enter
    the door. Keep running right until you reach a dead end then go up until the
    game takes over and Samus goes through the door, through some walls and does
    her side roll move. She points her gun at the people she sees and they're ready
    to fire. The main guy, Anthony Higgs stops them and he greets Samus. Anthony is
    an old colleague from Samus's past. Adam Malkovich is there too. He is not too
    pleased to see Samus. Anthony notes that the power is out and its too dangerous
    to use explosives without too much damage so he cues Samus to use a missile to
    open the door. At the AOI scene, point the Wiimote at the red dot in the center
    and fire a missile at it. The Galactic Federation soldiers move on ahead. Samus
    decides to do the same.
    You are back in full control of Samus. She has decided not to use bombs or any
    missiles unless Adam authorized her to do so. The only place you can go for now
    is through the same door the soldiers went through. Up until you reunite with
    them, any item you want to obtain is blocked by the lack of authorization to
    use bombs. As you are on the way to meet them, Samus gets attacked by Reos and
    gets knocked off the platfrom. Kill all the Reos first and ai the Wiimote at
    the green dot on the cage and use a Charge Shot to lift it up. Roll under the
    cage and zig zag your way back up the platforms back to where you got knocked
    off. Kill the Geemers and jump up the steps and kill some more Reos. Once you
    make it to the top enter the door. Kill the Skrees as you go right, then go up
    and enter the door to kill more Reos. Ignore the door on the left, it leads to
    nowhere. Run up the stairs and use the terminal to activate the door. Run to 
    the broken shaft and kick climb your way to the top and enter the door. Get rid
    of the Geemers and continue forward. Remember, you can't use your bombs yet so
    you will have to wait until authorization to get the Energy Tank. Don't worry,
    this path will play a role later on. Run up the stairs and go left into the
    door. Kill the Geemers and work your way to the very top. Now go down (towards
    the screen, otherwise I'll say "to the bottom" when I mean drop down) and go
    up the door on the left hand side. Stand in the middle of the platform to save
    your game and restore your energy.
    This activates the door ahead, now run forward to the next door. There is no
    enemies to worry about on the way. Samus meets up with the others. There is an
    eye staring at the group. There is a dead scientist on the floor. There is some
    green substance all over him. A Brug crawls from under his dead body. Lyle then
    kicks away at shoots it dead. Samus is about to tell Adam the danger within the
    ship and she'll follow his orders but a series of Brugs form together with the
    King Brug to form the Brug Mass.
    Boss Fight: Brug Mass
    During the first part of the fight, nothing seems to faze it. Use the Sense to
    avoid its swipes the use the first person view to lock onto the King Brug. This
    is the white Brug within the Brug Mass that has an eye pattern on its back thus
    its name. Samus dodges another swipe then Adam authorizes the use of the freeze
    guns for his men and he authorizes the use of Missiles for Samus. Aim and shoot
    a missile and the King Brug. Adam then tells everyone to freeze a part of the
    Brug Mass and for Samus to use a Missile on the frozen spot. Do as he says. One
    arm down. Shoot the King Brug with another Missile then let them freeze the
    other arm and blow that one away. Now the Brug Mass is hoping around. Try to
    aim for the King Brug to stun it. The tail is frozen. Use a missile on it to
    make the King Brug pop out. One more missile will finish it off.
    Adam asks for Samus's co-operation and that she follows his commands. She don't
    move until he says so and she don't fire until he says so. You are then treated
    to a flashback of Samus's past with the Galactic Federation. Back to reality,
    Adam sends his men out to find survivors. He sends Lyle to Sector 1, Maurice to
    Sector 2, Anthony to Sector 3, James to the Control Bridge, and K.G. to the
    residential quarters. He then sends Samus to the System Management room. He now
    authorizes the use of Bombs and will authorize the use of other weapons as he
    sees fit. There is currently no plans to authorize the use of Power Bombs since
    they are highly destructive. Once the system is restored, Adam says to report
    back for the next orders.
    You now have access to a map. Go back out the door you originally came from and
    kill the Geemers. One Geemer even pops out of a hatch in the ground. Use the
    Morph Ball to roll into the shaft and get the first Missile Tank in the game.
    You'll have to bomb a broken cage to get to it. Roll back the other way and
    spring ball out the shaft then head down and use the Restoration System. To sum
    up the rest of what to do, go back to that where you had to roll up the ramp 
    but couldn't get the Energy Tank because the bombs were not authorized at that
    time. Use the bomb on the cage blocking the Energy Tank and get it. Keep on
    rolling past it and use another bomb to get past another cage. Drop down and
    you'll be in the System Management Room. Stand near the terminal and activate
    it. Destroy the Fly Pods and the Reos that spring from it by hitting the Fly
    Pods with three missiles each. Once they are destroyed, the door will be able
    to open.
    You are then told to go back to Adam's location via the map. Before you do, you
    may notice a blue dot on the map. That means there is an item in that location.
    You can get reach it by using a bomb in another spot you couldn't bomb before.
    Continue to backtrack to just past the room with the elevator shaft and bomb
    the grate on the left side of the screen and roll through it to the end. There
    is another missile tank waiting for you here. Run down to get it then activate
    the terminal to activate the door and run inside. Go through to the next door
    and down the stairs. You'll probably recognize this room as where you had first
    rendezvoused with Adam and his men. In this room is another spot you couldn't
    bomb until now. Kick climb up the crates until you are at the top and bomb the
    grate and roll inside for another missile tank. The next room contains another
    missile tank you couldn't get the first time around. Jump down from the ledge
    and bomb the floor panel and roll to the missile tank. Look out for the Geemers
    who swarm in on you. Bomb them to kill them then get out of the shaft. Now you
    can head back to Adam's location. Some Sidehoppers will pop onto the screen and
    break the bridge. Use the Overblast to take them out faster. Once all three are
    dead, run down and kick climb your way to a missile tank. Run up to the ladder
    and use a charge shot on the symbol at above to break the barrier then kick
    climb to the top. Use the terminal to restore the bridge and keep making your
    way back to Adam. You can use the elevator now. At the top of the elevator, you
    can use the terminal to raise the platforms. Now you can go into that yellow
    tunnel you couldn't even get into before. Inside is a missile tank. Use the
    Restoration System and finally onward to Adam. He directs you to go towards
    Sector 1.
    Run right then run up to the elevator and go inside. Enter the green door. No
    enemies will attack you. Look up the vents and you'll see one is open. Destroy
    the Fly Pod and get a running jump inside the vent and Kick Climb to the top.
    Bomb the container and get the missile tank. Go on ahead to the elevator but
    before you go in, go inside the tunnel on the upper left to get another missile
    tank. As you go down the elevator, you'll probably notice the Energy Tank Parts
    on one of the ledges. You can get it by climbing up the ledges starting from 
    the right hand side. Beware of the Bulls. They release a toxin that hurts Samus
    if she gets too close when they die so shoot them from afar. Drop back down and
    enter the door. Beware of the bulls here too. Run ahead and kill more of the 
    Sidehoppers to be able to proceed. There are six total. Once they are out of 
    the way, proceed forward and you come to the main elevator that separates the 
    sectors. Go into the Sector 1 elevator.
    **********************************SECTOR 1*************************************
    Step into the door and use the Restoration System to open the next door then
    enter inside. 
    Run right then up into the door. Run forward and use the missiles on the Fly
    Pods and kill the Reos. Killing the Grippers here are optional. As you run up
    the road, you see a door blocked by vines. Use a missile to clear them out and
    run through two doors. Be on your toes because two Ghalmanians will attack out
    of nowhere if you are not paying attention. Avoid their tail grabs or they will
    slam you into the ground with them. When they turn invisible, use the first
    person view to seek them out and shoot a missile at them when they are locked
    on. It is possible to use the Overblast to attack them but its no immediate
    kill on them and you must blast them quickly or they'll toss you off. Once you
    do enough damage, you can finish them with Lethal Strikes. Run on through the
    door and destroy two Fly Pods and the Reos that spawn from it and keep moving.
    Cross the bridge and run up the spiral on the beanstalk. The Geemers are of no
    threat. But the Grippers will try to chomp down on you. Clear them out as you
    proceed. At the top, clear out the Geemers and Reos and the long Fly Pod. An
    item circle will appear now on the radar. At this point, I assume you will need
    the space jump or Shinespark to get it so lets move on. After you have defeated
    the enemies in that area, use a missile to clear out the vines to reach the
    door behind it. Enter inside to use the Restoration System.
    After you run forward, you'll face some Wavers. Metroid fan will remember them
    as early as the first Metroid. In this game, they seek out Samus and try to
    spiral into her. Get past them and slide carefully down the slope while you try
    not to crash into any thorns on your way to the bottom. Kill some enemies here
    and move forward. A Griptian will attack you. Avoid its rolls at all times and
    ready a charge shot to blast it out of its roll and attack it. It can also try
    to burrow and unearth underneath you or it will try to swipe at you or pounce
    on you. If it gets its claws stuck in the ground, it's Lethal Strike time. The
    fight isn't over yet, once you take it out then two more show up. They might
    catch you offguard when they do. Try to take them out one on one.
    When all three are dead, the Geemers and Wavers return. You cannot go through
    the door ahead, so go to the door on the right. You will notice Wavers behind a
    long stretch of glass. There is a broken piece of glass you can roll into but
    it's not at all necessary to go inside. All you'll do is make a blue item spot
    appear on the map after killing the Wavers. Instead, just run to the open vent
    that is by the door and hop n' roll inside. You will get a missile tank. Keep
    rolling and you'll come out through the other side of the door. Head downstairs
    and run to the back. Enter the door then run to the far door into the Breeding
    Room. There is a door to the left which you'll enter. Samus walks in slowly and
    notices a dead scientist which was killed by a different creature than the 1st
    dead scientist. Exit the room and it'll lock. Go back upstairs into a room at
    the top of the stairs that you'll notice had an empty vial the first time you
    entered (if you went in first before going downstairs). There is now a Geemer
    inside of it. Blast it with a missile and morph into the ball and jump into the
    hole left behind and roll out of the tunnel to get back to other side of the
    Super Missile door. Exit stage left and run towards the screen for another POI
    scene. Move the screen to the left and point to some leaves that seem to be
    moving. You get a cutscene of a white bird like creature trying to eat some
    fruit. Hard to believe that is... (if you want to be spoiled, go over to the
    Bestiary section ;p).
    Adam unlocked the door, head towards it and Samus will stop and look back at
    the white creature before going inside. Run forward and destroy a couple Fly
    Pods and the Reos that spawn from it. There is an item nearby, to find it, hop
    into a hole where some small bugs constantly hop out of it and roll to the end
    of the tunnel to examine a terminal which changes the layout. Go back to the
    spot you saw the item beep and get a missile tank at the top of two steps. Now
    enter the door ahead. Kill the Geemers inside as you head for the door. They'll
    keep spawning until you use a Charge Shot the green dot above the door. This'll
    unleash some gas that will render the Geemers harmless and also unlock the door
    There is another layout terminal in the area. Thanks the Reos popping out of
    the waterfall, you now have a clue of where to go. Destroy the Fly Pod and go
    into the waterfall. Roll through the tunnel (you'll do a spring ball jump when
    you are halfway through). At the top, take note that the Dragotix is not going
    to wake up when disturbed. Just head for the terminal to change the layout. Now
    it wakes up. Three Sidehoppers will jump in. Take them out with Overblasts then
    take out the Dragotix by aiming missiles at its bulb. Kick jump up the elevator
    shaft and enter the door at the top. Destroy all the Geemers in this room. You
    will see a broken grate on the floor. Roll into it for a Missile Tank. Roll out
    and go through the door ahead. The next room contains a series of Wavers. Get
    through them then slide down the slope but watch out for thorns. Enter the door
    to use the Restoration System.
    You are given new co-ordinates on the map to head towards. The door will not
    open, but there is a door where you can use a missile to blow a hole into it.
    Morph Ball and jump into the hole and run down the hall. Don't bother trying to
    fight the Groganch since the glass won't let you hit it. At the same time, it
    can't hit you either. Once you enter the new room, go inside the left door so
    you can get Accel Charge then go back out and enter the door ahead. Kill the
    Bulls then go into the next door. Kill the Geemers and go into the door on the
    right and work your way upwards as you kill the Geemers. Get to the top and aim
    a missile at the elevator junk to loosen it. A Ghalamanian crawls up the shaft.
    Drop down into that gap on the right hand side and aim another missile at the
    elevator junk to make it fall and kill the Ghalamanian instantly. Failure leads
    to Samus getting crushed for an instant game over. Climb back up the shaft and
    at the top where the elevator used to be is a slot where you can roll your way
    to the right and get a Missile Tank. Head back and go into the next room. In
    this area, you will notice a door which requires a Super Missile to open, there
    are some holes that you can roll through on the opposite side of it. Either one
    of the hole leads to a Missile Tank. Collect it then roll back out and enter
    the next room. You are in an area where you can view the waterfall area. If you
    look closely, you'll see an Energy Part you can't get just yet. There's a shaft
    you can roll into by blowing away the cover first. Once inside, you'll drop a
    long way. Roll to the right and keep on bombing the garbage blocks that are
    obstructing your path. A Geemer will come down to try to hit you but roll away
    and bomb it. Near the end, you'll see another garbage block, you can bomb it
    now if you like. The path leads to a spot where you'll need a grapple beam but
    you can't use it yet. That same Energy Part I mentioned earlier is the one that
    is waiting for you when the Grapple Beam is accessible. There is also a Missile
    Tank towards the end of the path. Spring Ball to it to collect it. Roll down
    the pit and roll to the end of the tunnel to end up in...
    ~~Scrap Block~~
    Kill all the Wavers in this room. While it doesn't look like it's necessary
    since you can just exit straight ahead but you want these guys out of the way
    so you can missile away all the rocks and roll through a hole on the left side.
    It leads to a Missile Tank.. Collect it then roll back out. Ignore the Wavers
    and run up the stairs and through the door. As you run ahead, Missile the vines
    then continue forward. Those sneaky Grippers will try to eat you from the pits.
    Get rid of them. As you approach a dead end, a Namihe bust through the wall.
    Use the Sense to dodge it and continue ahead. Don't waste much time here for
    the Grippers will try to sneak up on you by burrowing then spring up from below
    you. Get past them and use a missile on the vines. At the end of the path, use
    a Missile on the ceiling and continue forward. Blow up the rock and roll into
    the pipe. It takes you into...
    ~~Subterranean Control Room~~
    You will fight two Ghalmanians here. Defeat them like you've done so before and
    exit stage right. Save your game here. As soon as you enter the next room, you
    are in for a fight. You fight against three FG-1000s and they are a pain in the
    ass to defeat. You can only damage them when they are getting ready to fire a
    charge shot of their own. A one-on-one battle is cool but you are fighting two
    at one time (destroy one and a third one comes in). There are two ways to go
    about handling this situation. You can try to fire a Charge Shot while one is
    firing and keep pelting it with small fire every chance you get or you can wait
    and make sure the other FG-1000 is not trying to ram you. It takes about two or
    three missiles to destroy them so save that strategy for when only one is left
    to destroy. Your reward...
    ITEM GET: Diffusion Beam
    The wall will open and two Fly Pods with Reos will emerge. Time to test out the
    Diffusion Beam. Fire a Charge Shot and it will hit multiple Reos. Once they are
    destroyed, touch the terminal and it activates an area nearby. Go left and save
    your game and then continue left. OH COME ON! We just got through busting our
    asses with the FG-1000s now this...
    Boss Fight: Fune and Namihe
    Our buddies from Super Metroid and Metroid Fusion are back as bosses. They are
    both the same creature except Namihe has eyes and Fune doesn't. They each poke
    their heads out of holes and spit balls of electricity at you. Get a safe shot
    at them and fire a missile at either one. Fune takes one missile to knock it
    out of its hole while Namihe takes two. When either one is out, fire another
    missile at its head and use a lethal strike on it to kill it. Rinse and repeat
    for the other one. Victory unlocks the Morph Ball boosters.
    Go back and save your game then roll through the hole you once came out of to
    get here. Bomb the booster to send you up the chute. Once you're on the surface
    a Dragotex will attack you but you can destroy it easily. Just do the whole lil
    waterfall routine and up the elevator shaft and basically fight your way to the
    Restoration System and save your game. The door ahead is now open. So that is
    what that terminal activated back when the diffusion beam was acquired. Enter
    the door and kill everything inside and an item spot will appear on the map but
    you can't get it yet. Fire a missile a piece of rock and roll through the pipe
    to activate the layout terminal. There is a spot you'll have to hop over on the
    way there. Once the terminal is activated, hop down and it looks like there is
    some blockage straight ahead but that is really a part of the original room
    that wasn't affected. Bomb it and roll through the hole left behind. You will
    fall into a new area. Use a missile on the webbing and kill the Reos. Watch for
    those sneaky Grippers as you go. There are four webbings to destroy. Ah shit!
    It's a Griptian. Destroy it and you can enter the door ahead.
    ~~Biological Experiment Floor~~
    Run up the spiraling slope and jump when necessary. Avoid the Whipvines sparks
    and avoid them altogther when their vine is not sticking out (unless you don't
    mind being grabbed and thrown off the spiral). Kill the Poison Grippers here as
    well. You can also use a missile on the Whipvines to make it safer for you. As
    you approach the fourth whipvine, there is a Missile Tank in plain sight. Drop
    down to get it. Once at the top, fall down the hole and you'll drop down a long
    shaft. Another POI scene. Target the crawling Zeros in the area. A loud scream
    will send the Zeros in a panic and some Key Hunters will come in. Make use of
    your Diffusion Beam and destroy them all. Now use your missiles on the flowers
    above as they shoot sparks at you. There are six total. Everytime you destroy
    two, more Kihunters arrive so rinse and repeat until all six flower pods are
    Boss Fight: King Kihunter
    Destroy the Kihunters first then aim your missiles at the King Kihunter until
    more Kihunters arrive. This is a simple rinse and repeat job until it is dead.
    Samus meets up with her little bird buddy again as feeds on the dead body of a
    Kihunter. Adam directs Samus to the Biosphere Test area to meet the others over
    at the Exam Center. Enter the door. There is an Energy Part straight ahead. Use
    Bombs on the Zeros to kill them. Go up the ramp  and bomb the cage at the top,
    roll inside and the path leads to an Energy Part. Get it and roll back out. A
    Sidehopper comes out of nowhere. Defeat it then go forward and save your game.
    Proceed forward and kill the Reos and Zeros. Go inside the door ahead and hit
    the terminal switch to retract the bridge, drop down and roll into a tunnel
    that leads to a Missile Tank. Now work your way up and out of here and go right
    and enter that door at the end. Go right and enter the water. Kill the Whipvine
    and roll through the hole behind it for a missile tank and roll back out. Go
    right and use a Charge beam on the switch to activate a carrier. Before you use
    it, destroy the Whipvines on the ceiling or they will knock you off the carrier
    and that will be a pain. Destroy more as you ride it. In the next room, stay
    above the water and kill the Bulls. Use a charge shot on the switch to raise
    the water. Jump to the right to land on a platform beneath the water and stay
    towards the bottom as you take out some Skulteras. There is a tunnel on the
    right wall which you can roll into and get a Missile Tank. Roll out and look up
    in first person view. Use a Charge Shot on the switch to lower the water. Hop
    across the islands and use another Charge Shot on the next switch and the water
    rises and falls constantly. Wait for it to start falling and try to do a Kick
    climb behind the wall with the switch. Enter the door ahead and you'll be in a
    swampy area.
    There is a terminal in this area, using the map as a reference, go to the tree
    on the very left. Climb up the platforms and use the roll tunnels to make your
    way across. Just watch out for the Geemers in the tunnels and don't fall down.
    Hit the terminal swith and you will have a fight with a Groganch. Kill it by
    shooting your missiles at its bulb. It may flip several times before it finally
    gives it but in the meantime, avoid its smoke bombs and avoid being stepped on.
    When it dies, it will go through a dramatic death scene and the bulb will go
    out. Kick climb up the elevator shaft and enter the room to save your game. The
    next room contains Zeros and Kihunters but when you kill them all, you'll see a
    Missile Tank that you can't get yet. Also in the same room are cocoons that
    will become Kihunters. Ok, lets move on to the next room. Look somewhere on the
    ceiling in first person view for an item box. Shoot it to make an Missile Tank
    fall down and you can collect it. Go into the elevator shaft and kill all of
    the Geemers and climb your way up to the top. Use a Charge Shot on the switch
    while in first person mode and it activates the Morph Ball booster. Use it to
    break through the top. Run towards the screen as you destroy the Kihunters. You
    will end up in a room where you must fight three Griptians. They will not try
    to roll into you this time. Defeat them and if you head to the glass, you will
    see an Energy Part you can't get yet.
    Go through the door leading to the right. Kill the Reos and enter the door that
    leads forward. Kill the Whipvines as you see them and go to the next room. As 
    you progress, another Groganch comes to life. Maintain your distance n' destroy
    it with your as many of your missiles as you can. Once it's dead, ride the lift
    and shoot the Reos in the way. At the end of the ride, jump to the other side 
    and roll through the scaffolding (jump when you see the first sign of a new 
    scaffolding level), and bomb the Geemers. You will eventually obtain an Energy
    Tank and make your way to the terminal to unlock the door. Enter the door and
    use the Restoration System. Run up the stairs and go left into the door.
    ~~Biosphere Test Area~~
    Just a cutscene of Samus running into the...
    ~~Exam Center~~
    Go inside the elevator ahead and ride it up. There are no items to collect for
    the rest of this trip in Sector 1 so follow the path and save your game. Exit
    forward and go right. Blow up a piece of the wall below and roll right and go
    inside the door ahead. Use the computer to unlock the door and roll back. Enter
    that door and just take the norma; path as shown on the map until you reach a
    door that is already open. Samus will walk inside and see James Pierce inside.
    The other guys come in and Lyle seems to be late. Maurice tries to hack into
    some computers while Samus and the others check out the rest of the Exam Center
    so  run up the stairs and enter the door and save your game. Enter the door
    ahead and just follow the map until the next cutscene. The door locks behind
    you but you can examine the others and find a corpse that falls. Another POI
    scene here, scan the chest and it will show a Galactic Federation symbol. It
    seems that the Bottle Ship is used to house creatures for Biological weapons.
    The person responsible is Madeline Bergman. Return to the room where you found
    the Zebesian corpse but save along the way. When you get there, some saliva 
    will fall from the ceiling. and lead to a POI scene. Look up at the ceiling and
    scan the creatures. They will drop down, and Adam has you fight them while the
    others evacuate. Avoid their shots and the Cyber Zebesians will fall easily to
    charge shots. Some will use the doors as cover. Take them all out then head on
    outside. Save your game on the way.
    The men are fighting a mysterious purple creature. It spots Samus and ambushes
    her. It takes a stab at her head but she avoids the stab. The rest of the gang
    is being preocuppied by the other creatures.
    Boss Fight: Mystery Creature
    Use your missiles to stop the tail from striking you. Keep this up until...
    Anthony knocks the creature off of Samus and scares it away. The Creature then
    escape into some type of rift. Sadly, it turns out that Lyle is dead. Something
    has killed hi, and left him as pile of rags. In the next POI scene, examine the
    green blood. Samus discovers the shell of the White Birdie. It seems that it
    molted into another creature. Adam directs you to Sector 3. Go inside the door
    to the left and once inside, you'll drop into Sector 3.
    **********************************SECTOR 3*************************************
    Tune in next time. But to be fair I'll guide you to the next Restoration System
    then call it a day.
    Run right and kill the Skrees, Heat Bulls, and Mellas. Get ready to use your
    Sense move because the Vorash will pop out of the lava and try to eat Samus. It
    is an instant Game Over if it succeeds to use the Sense move to avoid it. Go
    into the door at the end and kill the Heat Bulls. You can't get the Missile
    Tank just yet but you can jump into the spot where there are fireflies and roll
    down the path to the left and keep rolling until you get and Energy part. Roll
    out and go into the door on the right and save your game.
    A new door will be accessible. Run through the door and you will have no time
    to sit around as the heated area does continual damage and your Varia Suit is
    not authorized yet so you'll be making a break for it. If things couldn't get
    any worse, the Vorash is back to antagonize you. You will have to use the Sense
    Move to avoid being hit as you hop through the rocks in the lava. Once you make
    it to safety, enter the door. There is a fly pod on fire. Igonore it and fight
    the Zebesian by using Overblast. Eventually Adam will authorize the Ice Beam so
    the fight can go much easier. Use it to defeat the Mellas and the Fly Pod that
    spawns them. A circle appears. Use a bomb on the circles. The left one has a
    Morph Ball Boost that leads you to an Accel Charge. Go back down and through
    the door on the left. Kill the Sovas and Mellas along the way but beware of the
    fire coming from the vents. The next room has more fire vents but you will also
    deal with four Dessgeegas. You can kill them the same way as the Sidehoppers
    but it is easier to freeze them then Overblast them. Be quick because they can
    toss you off of them and damage you. Once they are all gone, scan the room in
    first person mode, one of the vents is destroyable. Do so and roll inside when
    the fire is not blowing and get a Missile Tank.
    Roll out and go back the normal path. Clear out all enemies and Kick Climb up
    the shaft. There is an item listed on the map but you need Super Missiles to
    get it...SHIT! Go right then forward. Slide down the shaft and use a Charge
    Shot in first person view to open the door high enough to roll through it. Kill
    the Sova here and enter the next room to use the Restoration System. Go right
    and don't bother fighting the Magdollites unless necessary. Soon you will jump
    up a cliff just before the door, drop off the right of it and roll through a
    hole to left to get an Energy Part and thus you have obtained a full Energy
    Tank. Enter the door then run right then forward while killing the Sovas and
    Mellas. Kill the Fly Pod here too. 
    ~~Floor Observation Room~~
    When you enter the room, you'll face off against an Absborean and these guys 
    are tough. You can only damage it when it is raising its claws and preparing to
    strike. Use a Charge Shot on the belly. To kill it faster, Use a charge shot on
    its head when its trying to run you over. use a Lethal Strike to rip it out of
    its shell and destroy it from afar with a Charge Shot. Roll underneath the 
    stairs to get a Missile Tank. There is another one in this room. Go to the room
    on the left and jump into the vent and roll your way to the next Missile Tank 
    and roll back out. Enter the door ahead and make a run for it to the other 
    side. If you are low on health, step outside until you are in the red first 
    then run back inside and use COncentration to restore yourself then run to the 
    other side. You will have to shoot your way to avoid running into Sovas. Enter
    the door to use the Restoration System.
    Defeat the Zebesians in the next room. Use the terminal to make the lava sink
    down then roll into the hole on the right first for an Energy Part. Now roll
    through the left hole and take a long drop into heated territory.
    ~~Crater Interior~~
    Keep running to the right and keep shooting as you go. Use the Sense Move so
    you don't get struck by the Goyagma's tentacles. You will also have to do some
    rolling and Kick Climbing to reach the top. Once you make it to the top, Adam
    will authroize the Varia Suit. (Author's Note: Why didn't you do that shit in
    the first place, Adam?)
    Boss Fight: Goyagma
    It will grab you at the start. Use a charge shot to break free. Try to aim four
    charge shots at its chest. Don't let Goyagama hit you with its tentacles and do
    not stand in the same spot where it slams a tentacle. The eruption can hurt you
    if it touches you. The slam itself is more damaging if it lands on you. Once
    you hit it with four charge shots, the chest will be frozen. Aim a Missile at
    the frozen spot. Repeat the process once. Now its pattern will change. It will
    light it's tenacles on fire and slam the ground. Keep running to avoid the fire
    eruptions from the ground. When its tentacle is stuck on the ground, freeze it
    with a charge shot and run up the arm and use an Overblast. The next pattern is
    the same except it is preceeded by Goyagma taking a dip in the pool and then
    throwing some fireballs your way. Use your Sense Move to avoid them. Perform
    your Overblast when the opportunity strikes and get ready to finish it off. It
    will use a random pattern but use the Overblast method. The ice will break pre-
    maturely so when Samus goes for the kill, Goyagma tosses her up but Charge up
    your shot and let er' rip. Goyagma is dead.
    Head back down to the bottom of the volcano but defeat the Dessgeegas on the
    way. There are plenty. It is optional but you can go back up via the Morph Ball
    Booster to head to Restoration System to refuel but regardless, continue your
    trek down to the bottom and enter the door. Kill the Sovas and keep going. Adam
    will tell you to continue investigating Sector 3 if you try to use the elevator
    so proceed right and kill the Sovas and Heat Bulls and go right again and kill
    the Space Pirates. Kick Climb to the top and don't waste your time. Just enter 
    the door ahead and kill the Sovas and Dessgeegas and enter the next room to use
    the Restoration System and save. The next room has a lava pool. However, the
    Grapple Beam is not authorized yet so double back and Adam tells you to go to
    Sector 2. Fight your way back to the elevator. Ahh fuck, an Asborean. Kill it
    as you did before. Now head to the elevator which takes you the Main Sector.
    Now enter the elevator to Sector 2.
    **********************************SECTOR 2*************************************
    I'm all done for today but I'll be nice and say go to the door ahead on the
    right and side and go through the frozen room and beyond that is the room to
    use the Restoration System. I'll have Sector 2 finished on the next update.
    These are listed in the order as I get them. I will also locate which Sector I
    am in and it will all be the same sector unless noted. 
    ~Main Sector~
    [] - After Adam's briefing to Samus and the others, exit through the only door
         that is functional and kill the Geemers in that room. One will pop out of
         a shaft during the fight. Once the fight is over, roll into that shaft and
         bomb the cage then roll forward to claim it. (1 of 70)
    [] - As you keep backtracking towards the direction of Samus's ship (you aren't
         actually going there), just past the room with the broken elevator shaft
         is a room with a cage that you can bomb and roll into. Roll all the way to
         the end and after you come out, you can run to the item. (2 of 70)
    [] - After you got missile tank #2, you'll end up in a room where you first met
         up with Adam and his men. Kick climb up the crates and at the top, bomb
         the grate and roll your way to the next missile tank (3 of 70)
    [] - Remember when you the Reos knocked you down off the ledge near the start
         of the game? In that area was another spot where you had no access to your
         bombs. Go back to that area and bomb it. A missile tank is at the end of
         the tunnel. (4 or 70)
    [] - After your first encounter with the Sidehoppers, run down and kick climb
         to the missile tank. (5 of 70)
    [] - Just before returning to Adam, access the terminal on the top floor of the
         elevator and it will raise platforms. Drop down to the level where there
         was a tunnel previously inacessible and roll in for the missile tank that
         at the end of it. (6 of 70)
    [] - On your way to Sector 1, you will notice a vent overhead. Look up through
         openings and one has a Fly Pod. Destroy it then run and jump into the vent
         and kick climb to the top. Bomb the container and get the missile tank
         (7 of 70)
    [] - Go inside the left vent before you enter the elevator that leads a long 
         way down. (8 of 70)
    ~Sector 1~
    [] - You just fought 3 Griptians in Sector 1, go into the door on the side and
         keep running until you see an opening in the vent above you and jump and
         roll inside. (9 of 70)
    [] - You had just met up with the white birdie and went through the door that
         Adam had unlocked. Destroy 2 Fly Pods and the Reos that come out of them.
         Run forward and roll into a hole that small bugs are dropping out of. At
         the end is a terminal which changes the layout. Go back and jump up two
         rocky steps and the Missile Tank is at the top. (10 of 70)
    [] - After the fight with the Dragotix, kick jump up the elevator shaft and
         kill the Geemers inside the room and roll into a hole on the left hand
         side to reach the Missile Tank. (11 of 70)
    [] - Crush the Ghalamanian with the elevator and climb to the top and go to the
         right. Roll through the tunnel and get the Missile Tank. (12 of 20)
    [] - From Missile Tank #12, go into the next room and across from the Super
         Missile Door, roll into one of the holes and it will lead to an item box
         that contains the next Missile Tank. Bomb the container and collect it.
         (13 of 70)
    [] - While in the Waterfall Observation room, bomb the cover off a hatch and
         drop down into a shaft. Roll and bomb your way to the right and you will
         see it on the other side of a pit. Spring Ball to reach it. (14 of 70)
    [] - In Scrap Block, get rid of the Wavers then destroy the junk in the room to
         reveal a hole for you to roll through and get the Missile Tank. (15 of 70)
    [] - In the Biological Experiment Floor, go up the spiral but watch out for the
         Poison Grippers and Whipvines. You should see the Missile Tank in plain
         sight. Drop down to get it. (16 of 70).
    [] - After you defeated King Kihunter and saved your game, go in the door ahead
         and retract the bridge. Drop down and there should be an area that you can
         roll inside and get you the Missile Tank. (17 of 70)
    [] - The first time you enter the water in the game, you'll see a Whipvine in
         the water that stays out. Missile it to destroy it then roll into the hole
         behind it to get the Missile Tank in the end. (18 of 70).
    [] - Raise the water and jump to the right into another part of the water and
         stay on the bottom. Roll through the hole on the right wall and there is a
         Missile Tank waiting for you (19 of 70).
    [] - When you reach a room full of Kihunters, Zeros and Cocoons, head to the
         next room and look on the ceiling in first person view mode and shoot an
         item box to make the Missile Tank fall for you to get it. (20 of 70)
    ~Sector 3~
    [] - During your first encounter with the Dessgeegas, kill them then scan the
         fire vents in first person mode, destroy the one that is locke on and roll
         inside to get the Missile Tank. (21 of 70)
    [] - Defeat the Asborean in the Floor Observation Room and then roll underneath
         the stairs. (22 of 70)
    [] - After Missile Tank #22, go into the next room and jump into the vent and
         roll to the Missile Tank from there. (23 of 70)
    ~Main Sector~
    [] - You'll bump into this when you are on the way to rendezvous with Adam
         and his crew but you are not authorized to use bombs yet so you'll have
         to wait until you receive your first orders from Adam. Now roll up the
         vent and bomb the grating to get to it. Basically, you'll get this item
         en route to entering the System Management Room through the ventilation
         shaft. (1 of 5)
    ~Sector 1~
    [] - After killing the second Groganch, you get to ride a lift. At the end of
         the ride, you'll roll through some scaffolding full of Geemers that leads
         to the Energy Tank. (2 of 5)
    * E-TANK PARTS *
    ~Main Sector~
    [] - After Missile Tank #8, you go down an elevator. You'll see it on the way
         down. Climb back up to get it but watch out for the Bulls. (1 of 16)
    ~Sector 1~
    [] - King Kihunter is dead, go down the normal path and you should see it. Run
         up the ramp and bomb the vent opening and roll to it. (2 of 16)
    ~Sector 3~
    [] - After escaping being eaten by the Vorash, go to the door on the right and
         kill the Heat Bulls first. Stand where the Fireflies are and roll to the
         left. Stay on the path to reach the Energy Part. (3 of 16)
    [] - Ignore the Magdollites if necessary and once you get past the last one,
         hop up the cliff and drop down past it and roll in the hole at the bottom
         of it. (4 of 16)
    [] - Use the terminal to lower the lava after defeating some Zebesians and roll
         into the hole on the right for the Energy Part. (5 of 16)
    * E-RECOVERY *
    ~Sector 1~
    [] - After running down a hallway that gives you a glimpse of the Groganch, 
         enter the room and go into the left door. The Accel Charge is in one of
         the stalls. (1 of 6)
    ~Sector 3~
    [] - Once you get the Ice Beam and kill the enemies inside, use a bomb on the 
         left circle which hides a Morph Ball Boost and it will lead you to the
         Accel Charge. (2 of 6)
    The threat of Metroids and Space Pirates had seemingly disappered from galactic
    society... Samus receives a distress call known as a "Baby's Cry" while flying
    through space. Something stirs within her, and Samus sets out for the distress
    call source, a decommisioned facility called the BOTTLE SHIP. When she arrives,
    a Galactic Federation ship is already on the scene. 
    Before long, Samus encounters a group of soldiers led by her former commander 
    in the Galactic Forces, Adam Malkovich. Among the soldiers is her old friend,
    Anthony. Although she's unable to ascertain Adam's motives on the BOTTLE SHIP,
    she decides to stay.
    With Samus's help, Adam's team defeats a gigantic creature. Adam uses the
    incident as an opportunity to ask Samus for her aid if she'll be willing to
    follow his orders. As the soldiers split up to search the area, Samus begins on
    her assigned task: restoring power to the Main Sector.
    Having restored power to the Main Sector, Samus receives Adam's next order:
    investigating Sector 1. While investigating Sector 1, Samus discovers the body
    of a lab worker inside a large speciman cage.As she continues her investigation
    Samus encounters a small, unfamiliar creature.
    After finding their nest, Samus survives attacks by the beelike creatures in
    Sector 1 and destroys the nest.Samus is dumbfounded by the strange reappearance
    of the small creature she saw earlier and shortly receives instructions from
    Adam to head for the Exam Center.
    After meeting with Anthony and the others at the Exam Center, Samus discovers a
    Zebesian with cyborg characteristics. The team hears about the Federation's
    biological weapon development program and the person in charge of it, Madeline
    Bergman. Shortly thereafter, a violent, unidentified creature attacks.
    Having been saved from certain death by a blast from Anthonys plasma gun, Samus
    regroups with the soldiers, who found Lyle's corpse. Afterward, Samus finds the
    cast-off of the small creature she had seen earlier. Samus receives a new order
    from Adam to follow the wounded creature and investigate Sector 3.
    After Samus sets out for Sector 3, the Exam Center explodes. Adam then informs
    Samus there might be survivors in Sector 2. Samus sets out for Sector 2.
    Nintendo for making this game
    Team Ninja for working on the game
    Metroid Wikia for enemy names
    You for reading this FAQ
    GameFAQs for hosting the FAQ
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    -Ice Queen Zero

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