hide results

    Lockout/Point of No Return Guide by Bravni

    Version: 1.00 | Updated: 09/04/11 | Printable Version | Search Guide | Bookmark Guide

    =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
    *                                                                             *
    =  Xenoblade Chronicles                                                       =
    *                                                                             *
    =      Lockout/Point of No Return Guide                                       =
    *                                                                             *
    =                                                                             =
    *  By Bravni                                                                  *
    =                                                                             =
    *  Version 1.00 2011/09/04                                                    *
    =                                                                             =
    *  (c) 2011 Bravni real(dot)yamada(at)gmail(dot)com                           *
    =                                                                             =
    *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
    
    
    
    
    ===============================================================================
              INTRODUCTION                                 
    ===============================================================================
    
    
    This is a list of the few points in the game where areas (and related quests,
    monsters, etc) become inaccessible due to story events.
    
    For completionists, it can be used as a quick reference for whether they should
    reload an earlier save after a given event, and what they should focus on 
    completing before going forward.
    
    
    SPOILER WARNING: such a list is inevitably filled with massive spoilers.
    
    The document is a series of paragraphs structured as follows:
    
    -------------------------------------------------------------------------------
    #. Event triggering the lockout
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      Details on what is locked out.
    
    
    -------------------------------------------------------------------------------
    
    If you want to be preserved from spoiling yourself as much as possible, you
    are advised to either:
    
    - stop reading this now! or
    
    - read the headers of paragraphs, one at a time, and check if you have reached
      this point before reading the details and anything else further below.
    
    
    
    Note that in general, collectables are not missable, even after the
    corresponding area is locked out. You will be able to get them through trading
    with named NPCs or from Special areas in Colony 6 (unlocked with the colony
    rebuilding quests).
    That said, certain collectables cannot be obtained through trading, and the
    probability of getting them from Special areas may be fairly low, so it can be
    a good idea to make sure to complete the Collectopaedia for a given area before
    it is locked out.
    
    
    
    And now, without further ado, here is the list:
    
    
    
    
    
    ===============================================================================
              LIST OF LOCKOUTS/POINT OF NO RETURN
    ===============================================================================
    
    
    
    -------------------------------------------------------------------------------
    1. When you decide to move everyone from the Refugee Camp in Bionis' Leg to 
       Colony 6 :
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      All Refugee Camp timed quests will disappear (i.e. most quests there).
    
    
    
    
    
    -------------------------------------------------------------------------------
    2. After the boss battle in Ether Mine :
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      These areas become inaccessible : the second half of Ether Mine
        All related locations/landmarks are locked out.
    
    
    
    
    
    -------------------------------------------------------------------------------
    3. After the boss battle at the end of Mechonis Field:
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      These areas become inaccessible : Sword Valley, Galahad Fortress.
        All related (timed) quests, unique monsters, locations/landmarks are locked
        out.
    
    
    
    
    
    -------------------------------------------------------------------------------
    4. Upon reaching the final event in Agniratha
       (as you discover landmark Shrine Transporter on 3F):
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      This area becomes inaccessible : Mechonis Field.
        All related (timed) quests, unique monsters, locations/landmarks are locked
        out.
        NPC in Machina Refuge in Mechonis Field will relocate or disappear
        depending on your completion of a certain quest.
      
      These area maps are still accessible, but you cannot quick travel there
      anymore: Central Factory, Agniratha.
        To access Central Factory, talk to Miqol. It brings you to a new section of
        the area, from where you can still find a way to the old section (and
        something new to do there).
        You can then access Agniratha from Agniratha Transporter.
        Since it becomes quite inconvenient to get to and navigate Agniratha and
        (to a lesser extent) the old section of of Central Factoray this way, it is
        recommended to complete as much as you can there before that lockout point.
    
    
    
    
    
    -------------------------------------------------------------------------------
    5. After you go to and unfold the events in Mechonis Core.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      Note: if you are in Central Factory, before going to Mechonis Core, and want
      to backtrack, just go back to Junks, talk to Miqol, and return to the Hidden
      Village.
    
      ---
    
      These area maps become inaccessible : Prison Island, Central Factory, 
      Agniratha, Mechonis Core.
        All related (timed) quests, unique monsters, locations/landmarks are locked
        out.
    
      This area map is still accessible, but you cannot quick travel there anymore:
      Alcamoth.
        All related (timed) quests are locked out.
        Many NPCs will disappear, while others will relocate in various locations
        and have to be found again.
        If not completed before the event, a handful quests will be replaced by
        alternative versions.
        You will eventually be able to access all parts of Alcamoth, but this will
        require a little work (no worries about locations/landmarks/heart-to-
        heart).
    
      And some good news at last: the last high level areas and quests will unlock.
    
    
    
    
    
    -------------------------------------------------------------------------------
    6. The Point of No Return :
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
      The point of no return is the transporter in the Corridor of Silence on 5F 
      of Prison Island after defeating the boss there.
    
    
    
    
    
    ===============================================================================
              CREDITS
    ===============================================================================
    
    Takfloyd_mkII__ : for pointing a mistake in entry 4.