Zerokid proudly presents...

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 :~~~~~:::~~~~~~~~~~=::~~~:,7=:,,,,I:~:,
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                       ::7:          ?,,:  :,:  ,::::::::  ::~   :::::::::7:::
                        :,:         ,I~:,,7::::::::::::::~~~~:~~:~~~~~~~~~I==
                         ?~::      ,?:,:::+==~~~~~~~~~~~~~~~~~~~~~~~====+?:
        A R T S          ~=,?~:::~+~7::???~
       G U I D E        ,,,~:~777=::???I      C  H  R  O  N  I  C  L  E  S
                          ,,,:::~~==+
                              ,,,

 If you like the guide, please click the 'recommend' button at the top of this
                            webpage at GameFAQs :).
            _______________________________________________________

                             Xenoblade Chronicles
                        Arts Guide for the Wii console
               Written by and copyright (c) Zerokid 2012-Present
                       zero_kid(at)hotmail(dot)co(dot)uk
            _______________________________________________________

Hey there. Thank you, first of all, for choosing this guide. I figured that
something like this would come in handy when documentation on the various Arts
is somewhat absent from the web. Have fun!

For the legal disclaimer, email policy and contribution instructions, please
refer to the end of this document.
___

Version 1.47
------------
- Date: 25/09/2013 (UK dating system)
- Size: 210 KB
- Added an Arts Setup section about Shulk upon request from a few readers. Yes,
  he can use all his Arts in combat, but now I've given some analysis on them.
- Have yet to add Advanced Arts Manual locations. My bad, I'll hopefully do
  them at some point.
- Typo fixes and such.

As a disclaimer, this guide probably contains some minor typos and mistakes. If
there's something you wish to correct, no matter how small, please email me at
the above address. Note that the address ends with '.co.uk'.
___

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GameFAQs and any affiliates have permission to host this guide.
_______________________________________________________________________________

                               Table of Contents
_______________________________________________________________________________

Each section has a unique code inside square brackets. Use the Find (Ctrl + F)
feature in your browser / text editor, then punch in the code including the
square brackets to quickly be taken to the corresponding section.

    [00] Basics
    [01] Shulk
    [02] Reyn
    [03] Fiora
    [04] Sharla
    [05] Dunban
    [06] Melia
    [07] Riki
    [08] Seven
    [09] Arts Setups for Each Character
    [10] Arts Manuals
    [11] Outro
_______________________________________________________________________________

                                  [00] Basics
_______________________________________________________________________________

Stats
-----
Xenoblade isn't massively clear about what each character's stats actually do,
so I'll try to make it easy to understand:

HP                 - Your character's health. 0HP = Death.
Auto-Attack Damage - How much damage you do with auto-attacks, equal to your
                     character's Strength plus the Attack stat of their
                     equipped weapon. Plus 10% weapon Attack stat if you have
                     Reyn's Battle Character skill linked.
Strength           - Increases Physical attack damage. Physical damage =
                     Strength + Weapon Attack stat.
Physical Def       - Reduces physical damage taken.
Ether              - Increases Ether damage dealt and health restored via
                     Healing Arts. Ether damage = Ether + Weapon Attack stat,
                     whereas healing is based on the Ether stat multiplied by a
                     percentage range specific to the healing Art you use.
Ether Def          - Reduces ether damage taken.
Agility            - Increases accuracy and evasion rate.
Critical Rate      - Increases chance to score a critical hit. Critical hits do
                     an extra 25% damage compared to normal attacks. The damage
                     number popup will be larger and bolder to indicate this.
Block Rate         - Increases chance to block enemy attacks. Successful blocks
                     halve the damage taken from Auto-Attacks and Physical
                     Arts. Ether Arts cannot be blocked. If the foe blocks,
                     your character's queued actions (attacks that strike more
                     than once) are cancelled and they are immobile for about
                     half a second.

Max Damage Glitch
-----------------
If you check out your stats screen, one of your major stats that you'll often
be paying attention to is your character's Auto-Attack Damage. You'll get a
range of values such as 250-375.

However, Xenoblade Chronicles has a glitch whereby the upper damage limit is
capped at the lower damage limit plus 99. For example, if the game tells you
that you're doing 250-375 damage, you'll actually be doing 250-349.

Note that this does NOT work in reverse--if it says you're doing 300-380
damage, that's the truth. You are NOT doing 300-399 damage.

Status effects and Arts will multiply this capped limit. Say you are using an
Art that does 3x the damage of a regular attack, and your auto-attack damage is
250-375. First you knock this range down to 250-349, then multiply by 3 for
your damage range of 750-1047. Just out of interest, if the game wasn't
glitched, that Art would deal 750-1125 damage.

Tension
-------
Tension is a value for each character which increases when you do well in
battle (by landing critical hits and such). The higher your character's
tension, the more likely they are to score critical hits and the more damage
they do in chain attacks. Lower tension decreases Agility, so your accuracy is
lowered. Some Arts require a certain level of tension to use.

Every time the game slows down during combat and asks you to press B/b, this is
known as Burst Affinity and will raise a character's tension. Typically this
happens when they miss the opponent or something, so your Burst Affinity
prevents their tension from lowering too much. You can also use Battle Start
Affinity before engaging in combat to give your tension levels a boost from the
Normal level before combat begins. Typically, a character who gets KOed will be
in the Lowest tension start after being revived, but you should be able to
Encourage them up a tension level or two by getting near them after they revive
and pressing B/b.

You roughly can tell what your characters' current tension levels are by
looking at their faces in the battle status window. The exact effects are:
__________________________________________________________________
Level    Value           Appearance
------------------------------------------------------------------
Lowest   -50 or less     Depressed emotion, cloudy background.
 '-> -50 Agility.
 '-> Accuracy no longer minimum 10%; possible to have 0% accuracy.
Low      -49 to 0        Depressed emotion.
 '-> -50 Agility.
Normal   1 to 199        Standard emotion.
 '-> No stat adjustments.
High     200 to 249      Angry emotion.
 '-> +10% damage during chain attacks.
 '-> +15% critical hit rate.
Highest  250 or greater  Angry emotion, flaming background.
 '-> +20% damage during chain attacks.
 '-> +30% critical hit rate.
 '-> +100% critical hit rate against Mechon with Auto-attacks.
________________________________________________________________

Colour and Chain Attacks
------------------------
Every Art has a colour category based on its effects.

--:     Talent Arts.
Blue:   Healing / support Arts.
Green:  Topple Arts.
Orange: Aura Arts.
Pink:   Break Arts.
Purple: Ether attack Arts.
Red:    Physical attack Arts.
Yellow: Daze Arts.

Colours become more important to take note of during Chain Attacks, where your
damage multiplier increases when you successfully chain together Arts of the
same colour.

For example, using three red attacks in a row:

Red Attack 1: Chain multiplier stage 1.
Red Attack 2: Chain multiplier stage 2.
Red Attack 3: Chain multiplier stage 3.

The chain multiplier caps at stage 5.

Talent Arts (which are colourless, indicated by '--' in this guide) act as wild
cards and can be used in a chain as any other colour. It will 'clear' the
colour from the Chain Attack but it won't clear the multiplier. Thus, you can
use any colour attack afterwards without breaking the chain. For example:

Red Attack 1: Chain multiplier stage 1 (Chain colour: Red).
-- Attack 1: Chain multiplier stage 2 (Chain colour: --). <- Colour is cleared.
Green Attack 1: Chain multiplier stage 3 (Chain colour: Green).
Green Attack 2: Chain multiplier stage 4 (Chain colour: Green).
Red Attack 2: Chain multiplier stage 1 (Chain colour: Red). <- Chain is broken.

The damage dealt with each successful increase of the chain multiplier stage is
as follows:
____________________________________
Stage      1     2     3     4     5
------------------------------------
Damage  100%  200%  400%  600%  800%
____________________________________

Clearly, stacking a few stage 5 chain attacks is going to cause serious damage.

Auras
-----
IMPORTANT NOTE ABOUT AURAS: You can only have ONE Aura Art (orange colour)
activated at any one time. Auras do not stack, so applying multiple Auras is a
waste of time. For this reason, it is best to only have a maximum of two Auras
in your Battle Palette at any time, and alternate between them when the other
is on cooldown.

Type
----
Physical: Auto-Attacks and physical Arts deal damage based on your character's
          Strength + Weapon Attack, which is seen in the stats menu as Auto-
          Attack Damage. Physical Arts multiply this amount by a percentage.
Ether:    Ether Arts deal damage based on your character's Ether + Weapon
          Attack. This amount is then multiplied by a percentage based on the
          Art you use. Ether Arts that recover HP do so based on your
          character's Ether stat (without the Weapon Attack stat) multiplied by
          a percentage range as specified by the Art.

Target
------
Whether the Art primarily hits Enemy, Ally or Self.

Range
-----
Range details whom the Art affects.

One:    Hits the targeted ally / enemy.
Line:   Hits all enemies directly in front of the character.
Arc:    Hits enemies in a fan shape in front of the character.
Behind: Hits enemies in a fan shape behind the character.
Radial: Hits allies / enemies in a circle shape centered on the character.
Circle: Hits allies / enemies in a circle shape centered on the target.
All:    Hits all allies.

Distance
--------
Details how far away your character can get before they cannot use that Art.
350-600 is considered close range, 1000 or so is medium and 2000 is long. If
the Range (see above) of an attack is not One or All, the Art will affect all
allies / enemies within this distance.

Accuracy
--------
Extra Accuracy applied to the Art. It is added directly to your Accuracy, and
usually it is multipled by the rank of that Art. So if you normally have an
Accuracy of 63% and use a rank III Art with an Accuracy of 5 * Rank, your
Accuracy when you use that Art becomes 63 + 5*3 = 78%.

Aggro
-----
This is the aggro generated towards the character by all monsters in the
current battle. Aggro is generated by dealing damage or using certain Arts. A
monster will always face and attack whoever it has the highest aggro rating
towards, so use this to position your non-Tank characters wisely.

Knockback
---------
A rating of how far the enemy is pushed back by this attack. '--' is not at
all, '1' is a little, and this increases up to a maximum of '4' which is pretty
far.

Arts Damage
-----------
The Art effects AMPLIFY the damage they do. So Back Slash at rank I does 200%
damage when used normally (sweet), but its effect is 2x damage when used from
behind. Thus, using Back Slash rank I from behind will result in 400% damage!

Auto-Attack Refill
------------------
Shulk, Reyn, Fiora, Dunban, Riki and Seven all fill their Talent Gauge by Auto-
Attacking. This shows how much of the Talent Gauge is filled. Note that these
characters may have other ways of filling the Talent Gauge. Sharla and Melia
refill their Talent Gauge exclusively by using certain Arts--their Auto-Attacks
yield no refills.
_______________________________________________________________________________

                                  [01] Shulk
_______________________________________________________________________________

Talent Arts
-----------
Auto-Attack Refill: 20%.

Shulk is unlike the other characters in that he has all 16 of his arts
available to him at all times--8 regular Arts and 8 Monado Arts. Switch between
the two sets by using Shulk's Talent Art. Using different Monado Arts will
drain the Talent Gauge by a certain amount depending on the Art.

Monado Arts are gained by progressing through the game, not by levelling. Shulk
starts with Buster and Enchant. The rest will be picked up automatically as the
game progresses. The exceptions are Armour, which is obtained via the quest
'Stop the Mechon Rampage', and Eater, which is obtained via the quest 'Mystery
of Makna Ruins 4'.

Shulk is considered to be in an Aura state when his Talent Gauge is full and he
is choosing an Art from the Monado Arts Palette (for the purposes of Aura Heal
gems, etc.)
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Turn Strike: Deals 5x damage of an Auto-Attack. Inflicts Break for 10.0s.
                 Drains Talent Gauge by 100%. Only available if Monado is not
                 equipped.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          400        --     10         --
_______________________________________________________________________________
01  Activate Monado: Swaps Battle Palette between regular Arts and Monado Arts.
                     Only available if Monado is equipped.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Self    One           --        --     --         --
_______________________________________________________________________________

Regular Arts
------------
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Back Slash: Deals 2x damage when used from behind.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     20.0s        0
      II    220%     19.4s      200
     III    240%     18.8s      400
      IV    260%     18.2s      800
       V    280%     17.6s     1600
      VI    300%     17.0s     2400
     VII    320%     16.4s     3600
    VIII    340%     15.8s     5200
      IX    360%     15.2s     7200
       X    380%     14.6s     9600
_______________________________________________________________________________
01  Light Heal: Restores HP.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --      5         --
    __________________________________
    Rank  Recovery   Cooldown  AP Cost
    ----------------------------------
       I  180%-216%     25.0s        0
      II  199%-239%     24.3s      160
     III  218%-262%     23.5s      320
      IV  237%-285%     22.8s      640
       V  256%-308%     22.0s     1280
      VI  275%-331%     21.3s     1920
     VII  294%-354%     20.5s     2880
    VIII  313%-377%     19.8s     4160
      IX  332%-400%     19.0s     5760
       X  351%-423%     18.3s     7680
_______________________________________________________________________________
03  Slit Edge: Lowers Physical Defence by 50% when used from the side.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank      8         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     60%     10.0s      5.0s        0
      II     76%      9.8s      5.5s      220
     III     92%      9.6s      6.0s      440
      IV    108%      9.4s      6.5s      880
       V    124%      9.2s      7.0s     1760
      VI    140%      9.0s      7.5s     2640
     VII    156%      8.8s      8.0s     3960
    VIII    172%      8.6s      8.5s     5720
      IX    188%      8.4s      9.0s     7920
       X    204%      8.2s      9.5s    10560
_______________________________________________________________________________
05  Stream Edge: Inflicts Break and refills Talent Gauge by 15% per enemy hit.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   Arc          800  5 * Rank     10         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    150%     30.0s      3.0s        0
      II    167%     29.1s      4.0s      240
     III    184%     28.2s      5.0s      480
      IV    201%     27.3s      6.0s      960
       V    218%     26.4s      7.0s     1920
      VI    235%     25.5s      8.0s     2880
     VII    252%     24.6s      9.0s     4320
    VIII    269%     23.7s     10.0s     6240
      IX    286%     22.8s     11.0s     8640
       X    303%     21.9s     12.0s    11520
_______________________________________________________________________________
10  Shadow Eye: Lowers aggro and boosts physical Arts damage to 150% for 5.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --
    _______________________________
    Rank  -Aggro  Cooldown  AP Cost
    -------------------------------
       I     30%     45.0s        0
      II     35%     44.1s      260
     III     40%     43.2s      520
      IV     45%     42.3s     1040
       V     50%     41.4s     2080
      VI     55%     40.5s     3120
     VII     60%     39.6s     4680
    VIII     65%     38.7s     6760
      IX     70%     37.8s     9360
       X     75%     36.9s    12480
_______________________________________________________________________________
14  Air Slash: Inflicts Break. Inflicts Slow when used from the side.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   One          400  5 * Rank     10         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    150%     15.0s      5.0s        0
      II    167%     14.3s      5.5s      280
     III    184%     13.5s      6.0s      560
      IV    201%     12.8s      6.5s     1120
       V    218%     12.0s      7.0s     2240
      VI    235%     11.3s      7.5s     3360
     VII    252%     10.5s      8.0s     5040
    VIII    269%      9.8s      8.5s     7280
      IX    286%      9.0s      9.0s    10080
       X    303%      8.3s      9.5s    13440
_______________________________________________________________________________
23  Shaker Edge: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Physical  Enemy   One          400  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    120%     40.0s        0
      II    134%     37.2s      300
     III    148%     34.4s      600
      IV    162%     31.6s     1200
       V    176%     28.8s     2400
      VI    190%     26.0s     3600
     VII    204%     23.2s     5400
    VIII    218%     20.4s     7800
      IX    232%     17.6s    10800
       X    246%     14.8s    14400
_______________________________________________________________________________
32  Battle Soul: Halves Shulk's HP to refill Talent Gauge.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --
    _______________________________
    Rank  Refill  Cooldown  AP Cost
    -------------------------------
       I     25%     60.0s        0
      II     28%     58.2s      340
     III     31%     56.4s      680
      IV     34%     54.6s     1360
       V     37%     52.8s     2720
      VI     40%     51.0s     4080
     VII     43%     49.2s     6120
    VIII     46%     47.4s     8840
      IX     49%     45.6s    12240
       X     52%     43.8s    16320
_______________________________________________________________________________

Monado Arts
-----------
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Monado Buster: Deals 2x damage to Mechon. Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   Line        1000  5 * Rank     --          1
    _____________________
    Rank  Damage  AP Cost
    ---------------------
       I    250%        0
      II    300%      520
     III    350%     1040
      IV    400%     2080
       V    450%     4160
      VI    500%     6240
     VII    550%     9360
    VIII    600%    13520
      IX    650%    18720
       X    700%    24960
_______________________________________________________________________________
01  Monado Enchant: Allows party to damage Mechon. Grants additional damage to
                    attacks. Drains Talent Gauge by 50%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    All           --        --     15         --
    _______________________________
    Rank  Damage  Duration  AP Cost
    -------------------------------
       I     +50     50.0s        0
      II    +100     60.0s      380
     III    +150     70.0s      760
      IV    +200     80.0s     1520
       V    +250     90.0s     3040
      VI    +300    100.0s     4560
     VII    +350    110.0s     6840
    VIII    +400    120.0s     9880
      IX    +450    130.0s    13680
       X    +500    140.0s    18240
_______________________________________________________________________________
--  Monado Shield: Nullifies enemy Talent Art less than or equal to the current
                   Monado Shield rank. Effect disappears from party after enemy
                   uses Talent Art or after 15.0s. Drains Talent Gauge by 50%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    All           --        --     10         --
    _____________
    Rank  AP Cost
    -------------
       I        0
      II      380
     III      760
      IV     1520
       V     3040
      VI     4560
     VII     6840
    VIII     9880
      IX    13680
       X    18240
_______________________________________________________________________________
--  Monado Speed: Boosts physical Evasion by 190. Drains Talent Gauge by 75%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    One           --        --     10         --
    _______________________
    Rank  Duration  AP Cost
    -----------------------
       I      8.0s        0
      II      8.5s      340
     III      9.0s      680
      IV      9.5s     1360
       V     10.0s     2720
      VI     10.5s     4080
     VII     11.0s     6120
    VIII     11.5s     8840
      IX     12.0s    12240
       X     12.5s    16320
_______________________________________________________________________________
--  Monado Purge: Removes Auras and Spike effects. Inflicts Aura Seal. Drains
                  Talent Gauge by 75%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   One         2000  5 * Rank     20         --
    _______________________________
    Rank  Damage  Duration  AP Cost
    -------------------------------
       I    200%     10.0s        0
      II    217%     10.5s      380
     III    234%     11.0s      760
      IV    251%     11.5s     1520
       V    268%     12.0s     3040
      VI    285%     12.5s     4560
     VII    302%     13.0s     6840
    VIII    319%     13.5s     9880
      IX    336%     14.0s    13680
       X    353%     14.5s    18240
_______________________________________________________________________________
--  Monado Eater: Removes buffs and inflicts Bleed for 20.0s. Drains Talent
                  Gauge by 75%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Arc         1500  5 * Rank     --         --
    _____________________
    Rank  Damage  AP Cost
    ---------------------
       I    150%        0
      II    167%      400
     III    184%      800
      IV    201%     1600
       V    218%     3200
      VI    235%     4800
     VII    252%     7200
    VIII    269%    10400
      IX    286%    14400
       X    303%    19200
_______________________________________________________________________________
--  Monado Armour: Decreases physical and ether damage to party for 15.0s.
                   Drains Talent Gauage by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    All           --        --     15         --
    _____________________
    Rank  Reduce  AP Cost
    ---------------------
       I     30%        0
      II     35%      440
     III     40%      880
      IV     45%     1760
       V     50%     3520
      VI     55%     5280
     VII     60%     7920
    VIII     65%    11440
      IX     70%    15840
       X     75%    21120
_______________________________________________________________________________
--  Monado Cyclone: Inflicts Topple for 3.0s on enemies suffering Break, Topple
                    or Daze. Drains Talent Gauage by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Radial      2000  5 * Rank     30         --
    _____________________
    Rank  Damage  AP Cost
    ---------------------
       I    300%        0
      II    312%      640
     III    324%     1280
      IV    336%     2560
       V    348%     5120
      VI    360%     7680
     VII    372%    11520
    VIII    384%    16640
      IX    396%    23040
       X    408%    30720
_______________________________________________________________________________
_______________________________________________________________________________

                                   [02] Reyn
_______________________________________________________________________________

Talent Arts
-----------
Auto-Attack Refill: 25%.
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Mad Taunt: Increases aggro by 20 + Reyn's current LV. Drains Talent Gauge
               by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   One         1500        --     --         --
_______________________________________________________________________________

Regular Arts
------------
______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Bone Upper: Refills Talent Gauge.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Physical  Enemy   One          400  5 * Rank     --         --
    _______________________________________
    Rank  Damage  Refill  Cooldown  AP Cost
    ---------------------------------------
       I     50%     12%      8.0s        0
      II     66%     14%      7.8s      160
     III     82%     16%      7.5s      320
      IV     98%     18%      7.3s      640
       V    114%     20%      7.0s     1280
      VI    130%     22%      6.8s     1920
     VII    146%     24%      6.5s     2880
    VIII    162%     26%      6.3s     4160
      IX    178%     28%      6.0s     5760
       X    194%     30%      5.8s     7680
_______________________________________________________________________________
01  Hammer Beat: Increases aggro of all enemies hit by 25.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   Radial       400  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    110%     12.0s        0
      II    126%     11.8s      160
     III    142%     11.5s      320
      IV    158%     11.3s      640
       V    174%     11.0s     1280
      VI    190%     10.8s     1920
     VII    206%     10.5s     2880
    VIII    222%     10.3s     4160
      IX    238%     10.0s     5760
       X    254%      9.8s     7680
_______________________________________________________________________________
01  Wild Down: Inflicts Topple for 3.0s on enemies suffering Break, Topple or
               Daze.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Green   Physical  Enemy   One          400  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     80%     25.0s        0
      II     94%     23.8s      200
     III    108%     22.5s      400
      IV    122%     21.3s      800
       V    136%     20.0s     1600
      VI    150%     18.8s     2400
     VII    164%     17.5s     3600
    VIII    178%     16.3s     5200
      IX    192%     15.0s     7200
       X    206%     13.8s     9600
_______________________________________________________________________________
03  Rage: Decreases physical damage taken by 25% but decreases Strength by 25%.
          Enemies that attack Reyn take (Ether x2) Spike damage.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     60.0s     12.0s        0
      II     57.0s     14.0s      280
     III     54.0s     16.0s      560
      IV     51.0s     18.0s     1120
       V     48.0s     20.0s     2240
      VI     45.0s     22.0s     3360
     VII     42.0s     24.0s     5040
    VIII     39.0s     26.0s     7280
      IX     36.0s     28.0s    10080
       X     33.0s     30.0s    13440
_______________________________________________________________________________
05  Aura Burst: Decreases enemy Strength by 20%. Must be in an Aura state. The
                Aura is NOT used up when Aura Burst is used.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1000  5 * Rank     25         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    100%     20.0s     10.0s        0
      II    117%     19.6s     10.5s      240
     III    134%     19.2s     11.0s      480
      IV    151%     18.8s     11.5s      960
       V    168%     18.4s     12.0s     1920
      VI    185%     18.0s     12.5s     2880
     VII    202%     17.6s     13.0s     4320
    VIII    219%     17.2s     13.5s     6240
      IX    236%     16.8s     14.0s     8640
       X    253%     16.4s     14.5s    11520
_______________________________________________________________________________
07  War Swing: Hits four times. Refills Talent Gauge by 10% per hit per enemy.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   Radial       400  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     30%     60.0s        0
      II     34%     55.8s      260
     III     38%     51.6s      520
      IV     42%     47.4s     1040
       V     46%     43.2s     2080
      VI     50%     39.0s     3120
     VII     54%     34.8s     4680
    VIII     58%     30.6s     6760
      IX     62%     26.4s     9360
       X     66%     22.2s    12480
_______________________________________________________________________________
09  Guard Shift: Increases Block Rate by 100% but disables movement and Auto-
                 Attack. Can be cancelled before duration is up.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     40.0s     12.0s        0
      II     38.4s     13.4s      300
     III     36.8s     14.8s      600
      IV     35.2s     16.2s     1200
       V     33.6s     17.6s     2400
      VI     32.0s     19.0s     3600
     VII     30.4s     20.4s     5400
    VIII     28.8s     21.8s     7800
      IX     27.2s     23.2s    10800
       X     25.6s     24.6s    14400
_______________________________________________________________________________
11  Engage: Forces the enemy to only attack Reyn for duration of the aura.
            Increases aggro gained via Mad Taunt by 25%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Enemy   One         2000        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     90.0s      6.0s        0
      II     85.5s      8.0s      320
     III     81.0s     10.0s      640
      IV     76.5s     12.0s     1280
       V     72.0s     14.0s     2560
      VI     67.5s     16.0s     3840
     VII     63.0s     18.0s     5760
    VIII     58.5s     20.0s     8320
      IX     54.0s     22.0s    11520
       X     49.5s     24.0s    15360
_______________________________________________________________________________
16  Sword Drive: Does massive damage.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     --          3
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    450%     90.0s        0
      II    467%     86.4s      340
     III    484%     82.8s      680
      IV    501%     79.2s     1360
       V    518%     75.6s     2720
      VI    535%     72.0s     4080
     VII    552%     68.4s     6120
    VIII    569%     64.8s     8840
      IX    586%     61.2s    12240
       X    603%     57.6s    16320
_______________________________________________________________________________
19  Berserker: Increases Strength but decreases Physical Defense by 25%.
               Grants Mad Taunt a wider area of effect. Lets auto-attacks hit
               enemies in a fan shape in front of Reyn. Lasts 15.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     25         --
    _________________________________
    Rank  Strength  Cooldown  AP Cost
    ---------------------------------
       I      +75%     45.0s        0
      II      +90%     42.8s      360
     III     +105%     40.5s      720
      IV     +120%     38.3s     1440
       V     +135%     36.0s     2880
      VI     +150%     33.8s     4320
     VII     +165%     31.5s     6480
    VIII     +180%     29.2s     9360
      IX     +195%     27.0s    12960
       X     +210%     24.8s    17280
_______________________________________________________________________________
23  Last Stand: If he is incapacitated, Reyn will auto-revive with a percentage
                of his health and the Party Gauge will fill by 50%. Lasts 15.0s
                or until Reyn auto-revives.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _______________________________
    Rank  Health  Cooldown  AP Cost
    -------------------------------
       I     30%    120.0s        0
      II     35%    116.4s      380
     III     40%    112.8s      760
      IV     45%    109.2s     1520
       V     50%    105.6s     3040
      VI     55%    102.0s     4560
     VII     60%     98.4s     6840
    VIII     65%     94.8s     9880
      IX     70%     91.2s    13680
       X     75%     87.6s    18240
_______________________________________________________________________________
27  Shield Bash: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Physical  Enemy   One          400  5 * Rank     15          1
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     60%     30.0s        0
      II     74%     27.6s      280
     III     88%     25.2s      560
      IV    102%     22.8s     1120
       V    116%     20.4s     2240
      VI    130%     18.0s     3360
     VII    144%     15.6s     5040
    VIII    158%     13.2s     7280
      IX    172%     10.8s    10080
       X    186%      8.4s    13440
_______________________________________________________________________________
31  Dive Sobat: Inflicts Paralysis for a duration. Reduces enemy's Agility by
                25% for a duration if used after Bone Upper.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     10          1
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    130%     35.0s     12.0s        0
      II    144%     33.3s     12.8s      320
     III    158%     31.5s     13.6s      640
      IV    172%     29.8s     14.4s     1280
       V    186%     28.0s     15.2s     2560
      VI    200%     26.3s     16.0s     3840
     VII    214%     24.5s     16.8s     5760
    VIII    228%     22.8s     17.6s     8320
      IX    242%     21.0s     18.4s    11520
       X    256%     19.3s     19.2s    15360
_______________________________________________________________________________
35  Magnum Charge: Increases damage of next Art. Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    +50%     80.0s        0
      II    +80%     78.4s      400
     III   +110%     76.8s      800
      IV   +140%     75.2s     1600
       V   +170%     73.6s     3200
      VI   +200%     72.0s     4800
     VII   +230%     70.4s     7200
    VIII   +260%     68.8s    10400
      IX   +290%     67.2s    14400
       X   +320%     65.6s    19200
_______________________________________________________________________________
39  Anchor Chain: Increases aggro by 20 per second. Prevents Reyn from losing
                  aggro by taking damage. Prevents knockback and blow-down.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     60.0s     15.0s        0
      II     57.0s     16.6s      420
     III     54.0s     18.2s      840
      IV     51.0s     19.8s     1680
       V     48.0s     21.4s     3360
      VI     45.0s     23.0s     5040
     VII     42.0s     24.6s     7560
    VIII     39.0s     26.2s    10920
      IX     36.0s     27.8s    15120
       X     33.0s     29.4s    20160
_______________________________________________________________________________
43  Lariat: Refills Talent Gauge by 25% per enemy hit.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   Arc         1000  5 * Rank     --          1
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     30.0s        0
      II    217%     28.5s      440
     III    234%     27.0s      880
      IV    251%     25.5s     1760
       V    268%     24.0s     3520
      VI    285%     22.5s     5280
     VII    302%     21.0s     7920
    VIII    319%     19.5s    11440
      IX    336%     18.0s    15840
       X    353%     16.5s    21120
_______________________________________________________________________________
_______________________________________________________________________________

                                  [03] Fiora
_______________________________________________________________________________

Talent Arts
-----------
Auto-Attack Refill: 10%.

Don't be surprised by Fiora's lack of Arts -- she's a temporary party member.
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Butterfly Step: Attacks four times. Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          400        25     --          2
_______________________________________________________________________________

Regular Arts
------------
______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Power Smash: Deals 3x damage when used from behind.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    180%     30.0s        0
      II    195%     28.5s      160
     III    210%     27.0s      320
      IV    225%     25.5s      640
       V    240%     24.0s     1280
      VI    255%     22.5s     1920
     VII    270%     21.0s     2880
    VIII    285%     19.5s     4160
      IX    300%     18.0s     5760
       X    315%     16.5s     7680
_______________________________________________________________________________
01  Screw Edge: Inflicts Break.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   One          400  5 * Rank     10         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    130%     45.0s      5.0s        0
      II    147%     42.8s      5.5s      120
     III    164%     40.5s      6.0s      240
      IV    181%     38.3s      6.5s      480
       V    198%     36.0s      7.0s      960
      VI    215%     33.8s      7.5s     1440
     VII    232%     31.5s      8.0s     2160
    VIII    249%     29.3s      8.5s     3120
      IX    266%     27.0s      9.0s     4320
       X    283%     24.8s      9.5s     5760
_______________________________________________________________________________
05  Hidden Thorn: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Physical  Enemy   One          400  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    160%     60.0s        0
      II    177%     57.0s      200
     III    194%     54.0s      400
      IV    211%     51.0s      800
       V    228%     48.0s     1600
      VI    245%     45.0s     2400
     VII    262%     42.0s     3600
    VIII    279%     39.0s     5200
      IX    296%     36.0s     7200
       X    313%     33.0s     9600
_______________________________________________________________________________
08  Lacerate: Inflicts Bleed for 10.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     10         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    150%     20.0s        0
      II    165%     19.0s      260
     III    180%     18.0s      520
      IV    195%     17.0s     1040
       V    210%     16.0s     2080
      VI    225%     15.0s     3120
     VII    240%     14.0s     4680
    VIII    255%     13.0s     6760
      IX    270%     12.0s     9360
       X    285%     11.0s    12480
_______________________________________________________________________________
_______________________________________________________________________________

                                  [04] Sharla
_______________________________________________________________________________

Talent Arts
-----------
Sharla's Talent Art works differently to all the other characters. Using her
normal Arts causes the Talent Gauge to fill up, and if it fills up completely,
it will then empty slowly and Sharla will not be able act until it finishes.
You can also manually empty the Talent Gauge, which causes it to drain a lot
faster.

Sharla's damage and recovery output are affected by how full the Talent Gauge
is. Damage is increased by 5/9% for every 1% Talent Gauge. Recovery starts at
125% effectiveness but loses 0.5% for every 1% Talent Gauge:
______________________________________________________________________________
Talent Gauge:   0%   10%   20%   30%   40%   50%   60%   70%   80%   90%  100%
------------------------------------------------------------------------------
Damage:       100%  106%  111%  117%  122%  128%  133%  139%  144%  150%  156%
Recovery:     125%  120%  115%  110%  105%  100%   95%   90%   85%   80%   75%
______________________________________________________________________________
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Cool Off: Drains Talent Gauge by 35% per second until empty. Prohibits
              movement, Auto-Attacks and Arts. Grants Regenerate status for the
              duration, healing 3% HP per second. Automatically triggered when
              Talent Gauge hits 100%, but instead drains Talent Gauge by 15%
              per second until empty.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Self    One           --        --     --         --
_______________________________________________________________________________

Regular Arts
------------
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Thunder Bullet: Attacks twice. Electric element damage. Critical chance
                    increased by 25% when used against flying enemies. Refills
                    Talent Gauge by 10%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   One         2000  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     90%     20.0s        0
      II    103%     19.0s      200
     III    116%     18.0s      400
      IV    129%     17.0s      800
       V    142%     16.0s     1600
      VI    155%     15.0s     2400
     VII    168%     14.0s     3600
    VIII    181%     13.0s     5200
      IX    194%     12.0s     7200
       X    207%     11.0s     9600
_______________________________________________________________________________
01  Cure Bullet: Removes debuffs and grants immunity to debuffs for a duration.
                 Refills Talent Gauge 10%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     10         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     30.0s      5.0s        0
      II     28.5s      5.5s      180
     III     27.0s      6.0s      360
      IV     25.5s      6.5s      720
       V     24.0s      7.0s     1440
      VI     22.5s      7.5s     2160
     VII     21.0s      8.0s     3240
    VIII     19.5s      8.5s     4680
      IX     18.0s      9.0s     6480
       X     16.5s      9.5s     8640
_______________________________________________________________________________
01  Shield Bullet: Negates some incoming damage. Dissolves after its damage cap
                   is met or after a duration. Refills Talent Gauge by 15%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     15         --
    _________________________________________
    Rank  Shield  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     400     90.0s     20.0s        0
      II     650     85.5s     21.6s      480
     III     900     81.0s     23.2s      960
      IV    1150     76.5s     24.8s     1920
       V    1400     72.0s     26.4s     3840
      VI    1650     67.5s     28.0s     5760
     VII    1900     63.0s     29.6s     8640
    VIII    2150     58.5s     31.2s    12480
      IX    2400     54.0s     32.8s    17280
       X    2650     49.5s     34.4s    23040
_______________________________________________________________________________
01  Heal Bullet: Restores HP. Refills Talent Gauge by 10%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     10         --
    __________________________________
    Rank  Recovery   Cooldown  AP Cost
    ----------------------------------
       I  180%-198%     25.0s        0
      II  216%-237%     24.3s      240
     III  252%-276%     23.5s      480
      IV  288%-315%     22.8s      960
       V  324%-354%     22.0s     1920
      VI  360%-393%     21.3s     2880
     VII  396%-432%     20.5s     4320
    VIII  432%-471%     19.8s     6240
      IX  468%-510%     19.0s     8640
       X  504%-549%     18.3s    11520
_______________________________________________________________________________
12  Tranquiliser: Inflicts Sleep. Refills Talent Gauge by 15%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   One         2000        --     10         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     40.0s     15.0s        0
      II     38.0s     16.6s      220
     III     36.0s     18.2s      440
      IV     34.0s     19.8s      880
       V     32.0s     21.4s     1760
      VI     30.0s     23.0s     2640
     VII     28.0s     24.6s     3960
    VIII     26.0s     26.2s     5720
      IX     24.0s     27.8s     7920
       X     22.0s     29.4s    10560
_______________________________________________________________________________
14  Heal Blast: Restores HP. Refills Talent Gauge by 20%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     15         --
    ___________________________________
    Rank  Recovery    Cooldown  AP Cost
    -----------------------------------
       I   330%-363%     90.0s        0
      II   396%-435%     83.7s      320
     III   462%-507%     77.4s      640
      IV   528%-579%     71.1s     1280
       V   594%-651%     64.8s     2560
      VI   660%-723%     58.5s     3840
     VII   726%-795%     52.2s     5760
    VIII   792%-867%     45.9s     8320
      IX   858%-939%     39.6s    11520
       X  924%-1011%     33.3s    15360
_______________________________________________________________________________
16  Metal Blast: Inflicts Break. Critical chance increased by 25% when used
                 against flying enemies. Refills Talent Gauge by 20%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   Line        2000  5 * Rank     10         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    120%     60.0s      5.0s        0
      II    135%     58.8s      5.5s      260
     III    150%     57.6s      6.0s      520
      IV    165%     56.4s      6.5s     1040
       V    180%     55.2s      7.0s     2080
      VI    195%     54.0s      7.5s     3120
     VII    210%     52.8s      8.0s     4680
    VIII    225%     51.6s      8.5s     6760
      IX    240%     50.4s      9.0s     9360
       X    255%     49.2s      9.5s    12480
_______________________________________________________________________________
18  Heal Round: Restores HP. Refills Talent Gauge by 25%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    All           --        --     20         --
    __________________________________
    Rank  Recovery   Cooldown  AP Cost
    ----------------------------------
       I  200%-220%     60.0s        0
      II  240%-264%     58.8s      440
     III  280%-308%     57.6s      880
      IV  320%-352%     56.4s     1760
       V  360%-396%     55.2s     3520
      VI  400%-440%     54.0s     5280
     VII  440%-484%     52.8s     7920
    VIII  480%-528%     51.6s    11440
      IX  520%-572%     50.4s    15840
       X  560%-616%     49.2s    21120
_______________________________________________________________________________
22  Heat Bullet: Increases tension. Refills Talent Gauge by 15%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    Circle        --  5 * Rank     --         --
    ________________________________
    Rank  Tension  Cooldown  AP Cost
    --------------------------------
       I      50      30.0s        0
      II      62      28.5s      280
     III      74      27.0s      560
      IV      86      25.5s     1120
       V      98      24.0s     2240
      VI     110      22.5s     3360
     VII     122      21.0s     5040
    VIII     134      19.5s     7280
      IX     146      18.0s    10080
       X     158      16.5s    13440
_______________________________________________________________________________
26  Covert Stance: Lowers aggro. Prevents aggro gain for a duration.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     --         --
    _________________________________________
    Rank  -Aggro  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     25%     45.0s     15.0s        0
      II     28%     43.7s     16.6s      260
     III     31%     42.3s     18.2s      520
      IV     34%     41.0s     19.8s     1040
       V     37%     39.6s     21.4s     2080
      VI     40%     38.3s     23.0s     3120
     VII     43%     36.9s     24.6s     4680
    VIII     46%     35.6s     26.2s     6760
      IX     49%     34.2s     27.8s     9360
       X     52%     32.9s     29.4s    12480
_______________________________________________________________________________
30  Head Shaker: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
                 Refills Talent Gauge by 25%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Physical  Enemy   One          500  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     90.0s        0
      II    220%     86.4s      300
     III    240%     82.8s      600
      IV    260%     79.2s     1200
       V    280%     75.6s     2400
      VI    300%     72.0s     3600
     VII    320%     68.4s     5400
    VIII    340%     64.8s     7800
      IX    360%     61.2s    10800
       X    380%     57.6s    14400
_______________________________________________________________________________
34  Aura Bullet: Extends ally's current Aura by 10.0s. Refills Talent Gauge by
                 15%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     --         --
    _______________________
    Rank  Cooldown  AP Cost
    -----------------------
       I     60.0s        0
      II     57.6s      340
     III     55.2s      680
      IV     52.8s     1360
       V     50.4s     2720
      VI     48.0s     4080
     VII     45.6s     6120
    VIII     43.2s     8840
      IX     40.8s    12240
       X     38.4s    16320
_______________________________________________________________________________
38  Heal Counter: Ally recovers 5% of their Max HP every time they are attacked
                  for a set number of hits. Refills Talent Gauge by 15%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     15         --
    ________________________________________
    Rank  Count  Cooldown  Duration  AP Cost
    ----------------------------------------
       I      5     60.0s     20.0s        0
      II      6     58.2s     22.2s      400
     III      7     56.4s     24.4s      800
      IV      8     54.6s     26.6s     1600
       V      9     52.8s     28.8s     3200
      VI     10     51.0s     31.0s     4800
     VII     11     49.2s     33.2s     7200
    VIII     12     47.4s     35.4s    10400
      IX     13     45.6s     37.6s    14400
       X     14     43.8s     39.8s    19200
_______________________________________________________________________________
42  Head Shot: Guaranteed critical hit. 15% chance to inflict Death on foes
               suffering Daze. Refills Talent Gauge by 25%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One         2000  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    300%    120.0s        0
      II    317%    110.4s      420
     III    334%    100.8s      840
      IV    351%     91.2s     1680
       V    368%     81.6s     3360
      VI    385%     72.0s     5040
     VII    402%     62.4s     7560
    VIII    419%     52.8s    10920
      IX    436%     43.2s    15120
       X    453%     33.6s    20160
_______________________________________________________________________________
46  Cure Round: Removes debuffs and grants immunity to debuffs for a duration.
                Refills Talent Gauge by 25%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    All           --        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     45.0s      5.0s        0
      II     42.8s      5.5s      420
     III     40.5s      6.0s      840
      IV     38.3s      6.5s     1680
       V     36.0s      7.0s     3360
      VI     33.8s      7.5s     5040
     VII     31.5s      8.0s     7560
    VIII     29.3s      8.5s    10920
      IX     27.0s      9.0s    15120
       X     24.8s      9.5s    20160
_______________________________________________________________________________
50  Drive Boost: Speeds up cooldowns for all Arts except Drive Boost. Prohibits
                 movement and Auto-Attacks.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _______________________________________
    Rank  Rate  Cooldown  Duration  AP Cost
    ---------------------------------------
       I   20%    120.0s     15.0s        0
      II   25%    114.0s     16.2s      560
     III   30%    108.0s     17.4s     1120
      IV   35%    102.0s     18.6s     2240
       V   40%     96.0s     19.8s     4480
      VI   45%     90.0s     21.0s     6720
     VII   50%     84.0s     22.2s    10080
    VIII   55%     78.0s     23.4s    14560
      IX   60%     72.0s     24.6s    20160
       X   65%     66.0s     25.8s    26880
_______________________________________________________________________________
_______________________________________________________________________________

                                  [05] Dunban
_______________________________________________________________________________

Talent Arts
-----------
Auto-Attack Refill: 5%.
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Blossom Dance: Grants up to four attacks based on successful button
                   presses. Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Attack 1: 150% damage.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          500        25     --         --
-------------------------------------------------------------------------------
    Attack 2: 200% damage.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          500        25     --         --
-------------------------------------------------------------------------------
    Attack 3: Attacks twice for 125% damage each.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          500        25     --         --
-------------------------------------------------------------------------------
    Attack 4: 450% damage. Increases aggro.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   Circle       500        25     --          2
_______________________________________________________________________________

Regular Arts
------------
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Gale Slash: Inflicts Bleed for 10.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          600  5 * Rank     10         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    100%     15.0s        0
      II    112%     14.7s      160
     III    124%     14.4s      320
      IV    136%     14.1s      640
       V    148%     13.8s     1280
      VI    160%     13.5s     1920
     VII    172%     13.2s     2880
    VIII    184%     12.9s     4160
      IX    196%     12.6s     5760
       X    208%     12.3s     7680
_______________________________________________________________________________
01  Electric Gutbuster: Inflicts Break if used after Gale Slash.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   One          400  5 * Rank     10         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     60%      8.0s      5.0s        0
      II     74%      7.9s      5.5s      120
     III     88%      7.7s      6.0s      240
      IV    102%      7.5s      6.5s      480
       V    116%      7.4s      7.0s      960
      VI    130%      7.2s      7.5s     1440
     VII    144%      7.0s      8.0s     2160
    VIII    158%      6.9s      8.5s     3120
      IX    172%      6.7s      9.0s     4320
       X    186%      6.5s      9.5s     5760
_______________________________________________________________________________
01  Peerless: Increases nearby allies' Strength and cures Confusion. Increases
              aggro of nearby enemies.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    Radial      1000        --     50         --
    ___________________________________________
    Rank  Strength  Cooldown  Duration  AP Cost
    -------------------------------------------
       I     +100%     45.0s      8.0s        0
      II     +105%     42.8s      9.5s      240
     III     +110%     40.5s     11.0s      480
      IV     +115%     38.3s     12.5s      960
       V     +120%     36.0s     14.0s     1920
      VI     +125%     33.8s     15.5s     2880
     VII     +130%     31.5s     17.0s     4320
    VIII     +135%     29.3s     18.5s     6240
      IX     +140%     27.0s     20.0s     8640
       X     +145%     24.8s     21.5s    11520
_______________________________________________________________________________
01  Worldly Slash: Attacks twice. Lowers Physical Defence by 20%. Lowers
                   Strength by 20% if used after Gale Slash.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     10         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     80%     30.0s     10.0s        0
      II     89%     28.8s     11.2s      200
     III     98%     27.6s     12.4s      400
      IV    107%     26.4s     13.6s      800
       V    116%     25.2s     14.8s     1600
      VI    125%     24.0s     16.0s     2400
     VII    134%     22.8s     17.2s     3600
    VIII    143%     21.6s     18.4s     5200
      IX    152%     20.4s     19.6s     7200
       X    161%     19.2s     20.8s     9600
_______________________________________________________________________________
01  Battle Eye: Inflicts Lock-On. Increases Dunban's Double Attack rate by 25%.
                Refills Talent Gauge by 5% when Dunban evades an attack.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Enemy   One         2000        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     75.0s     15.0s        0
      II     71.3s     16.1s      280
     III     67.5s     17.2s      560
      IV     63.8s     18.3s     1120
       V     60.0s     19.4s     2240
      VI     56.3s     20.5s     3360
     VII     52.5s     21.6s     5040
    VIII     48.8s     22.7s     7280
      IX     45.0s     23.8s    10080
       X     41.3s     24.9s    13440
_______________________________________________________________________________
01  Steel Strike: Inflicts Topple for 3.0s on enemies suffering Break, Topple
                  or Daze.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Green   Physical  Enemy   One          500  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     30.0s        0
      II    217%     28.5s      320
     III    234%     27.0s      640
      IV    251%     25.5s     1280
       V    268%     24.0s     2560
      VI    285%     22.5s     3840
     VII    302%     21.0s     5760
    VIII    319%     19.5s     8320
      IX    336%     18.0s    11520
       X    353%     16.5s    15360
_______________________________________________________________________________
22  Spirit Breath: Removes all debuffs and grants Haste.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    ________________________________________
    Rank  Haste  Cooldown  Duration  AP Cost
    ----------------------------------------
       I    50%     45.0s     10.0s        0
      II    55%     42.3s     10.5s      300
     III    60%     39.6s     11.0s      600
      IV    65%     36.9s     11.5s     1200
       V    70%     34.2s     12.0s     2400
      VI    75%     31.5s     12.5s     3600
     VII    80%     28.8s     13.0s     5400
    VIII    85%     26.1s     13.5s     7800
      IX    90%     23.4s     14.0s    10800
       X    95%     20.7s     14.5s    14400
_______________________________________________________________________________
24  Blinding Blossom: Absorbs aggro from an ally.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     --         --
    _______________________________
    Rank  Absorb  Cooldown  AP Cost
    -------------------------------
       I     20%     30.0s        0
      II     24%     29.1s      300
     III     28%     28.2s      600
      IV     32%     27.3s     1200
       V     36%     26.4s     2400
      VI     40%     25.5s     3600
     VII     44%     24.6s     5400
    VIII     48%     23.7s     7800
      IX     52%     22.8s    10800
       X     56%     21.9s    14400
_______________________________________________________________________________
28  Serene Heart: Increases Accuracy and Evasion by 50%. Boosted to 75% if at
                  less than 15% Max HP.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     45.0s     15.0s        0
      II     42.8s     16.0s      340
     III     40.5s     17.0s      680
      IV     38.3s     18.0s     1360
       V     36.0s     19.0s     2720
      VI     33.8s     20.0s     4080
     VII     31.5s     21.0s     6120
    VIII     29.3s     22.0s     8840
      IX     27.0s     23.0s    12240
       X     24.8s     24.0s    16320
_______________________________________________________________________________
32  Tempest Kick: Removes one buff at random if used after Gale Slash.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   One          800  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    150%     30.0s        0
      II    167%     28.8s      320
     III    184%     27.6s      640
      IV    201%     26.4s     1280
       V    218%     25.2s     2560
      VI    235%     24.0s     3840
     VII    252%     22.8s     5760
    VIII    269%     21.6s     8320
      IX    286%     20.4s    11520
       X    303%     19.2s    15360
_______________________________________________________________________________
36  Heat Haze: Removes all aggro and guarantees critical hits.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     --         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     90.0s     20.0s        0
      II     87.3s     22.2s      360
     III     84.6s     24.4s      720
      IV     81.9s     26.6s     1440
       V     79.2s     38.8s     2880
      VI     76.5s     31.0s     4320
     VII     73.8s     33.2s     6480
    VIII     71.1s     35.4s     9360
      IX     68.4s     37.6s    12960
       X     65.7s     39.8s    17280
_______________________________________________________________________________
40  Thunder: Inflicts Daze for 2.0s if in an Aura state.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Ether     Enemy   Behind      1000  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    250%     40.0s        0
      II    267%     38.0s      380
     III    284%     36.0s      760
      IV    301%     34.0s     1520
       V    318%     32.0s     3040
      VI    335%     30.0s     4560
     VII    352%     28.0s     6840
    VIII    369%     26.0s     9880
      IX    386%     24.0s    13680
       X    403%     22.0s    18240
_______________________________________________________________________________
44  Soaring Tempest: Attacks three times. Refills Talent Gauge by 10% per hit
                     per enemy.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   Radial      1000  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     60%     90.0s        0
      II     66%     85.5s      420
     III     72%     81.0s      840
      IV     78%     76.5s     1680
       V     84%     72.0s     3360
      VI     90%     67.5s     5040
     VII     96%     63.0s     7560
    VIII    102%     58.5s    10920
      IX    108%     54.0s    15120
       X    114%     49.5s    20160
_______________________________________________________________________________
48  Jaws of Death: Boosts physical Arts damage to 150%. If he is incapacitated,
                   Dunban will auto-revive with and refill his Talent Gauge by
                   50%. Aura cancelled if Dunban auto-revives.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _________________________________________
    Rank  Health  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     30%    120.0s     12.0s        0
      II     35%    114.0s     14.0s      440
     III     40%    108.0s     16.0s      880
      IV     45%    102.0s     18.0s     1760
       V     50%     96.0s     20.0s     3520
      VI     55%     90.0s     22.0s     5280
     VII     60%     84.0s     24.0s     7920
    VIII     65%     78.0s     26.0s    11440
      IX     70%     72.0s     28.0s    15840
       X     75%     66.0s     30.0s    21120
_______________________________________________________________________________
52  Final Flicker: Sacrifice 20% Max HP to refill Talent Gauge by 50%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     20         --
    _______________________
    Rank  Cooldown  AP Cost
    -----------------------
       I     60.0s        0
      II     57.0s      480
     III     54.0s      960
      IV     51.0s     1920
       V     48.0s     3840
      VI     45.0s     5760
     VII     42.0s     8640
    VIII     39.0s    12480
      IX     36.0s    17280
       X     33.0s    23040
_______________________________________________________________________________
56  Demon Slayer: If enemy is defeated with this attack, inflicts Topple for
                  3.0s on all other enemies.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Green   Physical  Enemy   One          600  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    300%    120.0s        0
      II    317%    116.4s      540
     III    334%    112.8s     1080
      IV    351%    109.2s     2160
       V    368%    105.6s     4320
      VI    385%    102.0s     6480
     VII    402%     98.4s     9720
    VIII    419%     94.8s    14040
      IX    436%     91.2s    19440
       X    453%     87.6s    25920
_______________________________________________________________________________
_______________________________________________________________________________

                                  [06] Melia
_______________________________________________________________________________

Talent Arts
-----------
To use Melia's Talent Art, Elemental Discharge, first summon some elementals.
Elemental Discharge can be activated whenever you have a summoned elemental,
even if the Talent Gauge is not full. The Talent Gauge is refilled by 10%
whenever you discharge an elemental, or 15% if you discharge a different
elemental to the previous one.

You lose the stat buffs associated with elementals once you have discharged
them. They are discharged in reverse order to which you summon them. Example:

Summon Ice (gain Ether Defence boost), Summon Wind (gain Agility boost), Summon
Flare (gain Strength boost).
Discharge three times yields:
Discharge Flare (lose Strength boost), Discharge Wind (lose Agility boost),
Discharge Ice (lose Ether Defence boost).

You can summon a maximum of three elements. Discharge them to summon more.

In addition, having a full Talent Guage puts Melia in the 'Element Burst' Aura.
Element Burst will end if Melia dies or activates a different Aura, or the
battle finishes. In such a case, the Talent Gauge resets to 90%.

Element Burst will cancel Melia's Power Effect Aura.

If you use Elemental Discharge while in Element Burst, it will do 2x damage.
You also have a chance to drain the Talent Gauge by 100% (ending Element Burst)
based on your current tension level:
____________________________________________
Tension:  Highest  High  Normal  Low  Lowest
--------------------------------------------
Chance:       10%   25%     40%   50%   100%
____________________________________________
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Elemental Discharge: Attack with last summoned elemental. 2x damage if
                         Talent Gauge is full. See the 'Summon' Arts for
                         details concerning discharged elementals' effects.
                         Cooldown starts when elemental is summoned.
_______________________________________________________________________________

Regular Arts
------------
______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Summon Bolt: Boosts allies' Ether by 20%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    Radial      1000        --     --         --
-------------------------------------------------------------------------------
    Discharge: Electric element damage.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   One         2000  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    250%     15.0s        0
      II    267%     14.7s      240
     III    284%     14.4s      480
      IV    301%     14.1s      960
       V    318%     13.8s     1920
      VI    335%     13.5s     2880
     VII    352%     13.2s     4320
    VIII    369%     12.9s     6240
      IX    386%     12.6s     8640
       X    403%     12.3s    11520
_______________________________________________________________________________
01  Hypnotise: Inflicts Sleep.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   One         2000  5 * Rank     --         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     60.0s     20.0s        0
      II     57.0s     21.2s      240
     III     54.0s     22.4s      480
      IV     51.0s     23.6s      960
       V     48.0s     24.8s     1920
      VI     45.0s     26.0s     2880
     VII     42.0s     27.2s     4320
    VIII     39.0s     28.4s     6240
      IX     36.0s     29.6s     8640
       X     33.0s     30.8s    11520
_______________________________________________________________________________
01  Summon Flare: Boosts allies' Strength by 20%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    Radial      1000        --     --         --
-------------------------------------------------------------------------------
    Discharge: Inflicts Blaze for 20.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Circle      2000  5 * Rank     20         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     90%     30.0s        0
      II     97%     29.4s      320
     III    104%     28.8s      640
      IV    111%     28.2s     1280
       V    118%     27.6s     2560
      VI    125%     27.0s     3840
     VII    132%     26.4s     5760
    VIII    139%     25.8s     8320
      IX    146%     25.2s    11520
       X    153%     24.6s    15360
_______________________________________________________________________________
01  Burst End: Decreases Physical Defence by 10% and Ether Defence by 25%. Only
               available during Element Burst. Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      2000  5 * Rank     15         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     45.0s     15.0s        0
      II     43.7s     16.6s      440
     III     42.3s     18.2s      880
      IV     41.0s     19.8s     1760
       V     39.6s     21.4s     3520
      VI     38.3s     23.0s     5280
     VII     36.9s     24.6s     7920
    VIII     35.6s     26.2s    11440
      IX     34.2s     27.8s    15840
       X     32.9s     29.4s    21120
_______________________________________________________________________________
01  Spear Break: Inflicts Slow.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          350  5 * Rank     10          2
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    120%     25.0s      5.0s        0
      II    135%     23.8s      5.5s      560
     III    150%     22.5s      6.0s     1120
      IV    165%     21.3s      6.5s     2240
       V    180%     20.0s      7.0s     4480
      VI    195%     18.8s      7.5s     6720
     VII    210%     17.5s      8.0s    10080
    VIII    225%     16.3s      8.5s    14560
      IX    240%     15.0s      9.0s    20160
       X    255%     13.8s      9.5s    26880
_______________________________________________________________________________
29  Shadow Stitch: Inflicts Bind.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1000  5 * Rank     15         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I    120.0s     15.0s        0
      II    116.4s     16.2s      300
     III    112.8s     17.4s      600
      IV    109.2s     18.6s     1200
       V    105.6s     19.8s     2400
      VI    102.0s     21.0s     3600
     VII     98.4s     22.2s     5400
    VIII     94.8s     23.4s     7800
      IX     91.2s     24.6s    10800
       X     87.6s     25.8s    14400
_______________________________________________________________________________
32  Summon Aqua: Grants Regenerate, restoring HP every 5.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    Radial      1000        --     --         --
-------------------------------------------------------------------------------
    Discharge: Increases own health equal to damage done.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   One         2000  5 * Rank     --         --
    ______________________________________
    Rank  Regen  Absorb  Cooldown  AP Cost
    --------------------------------------
       I     50     20%     15.0s        0
      II     55     23%     14.7s      320
     III     60     26%     14.4s      640
      IV     65     29%     14.1s     1280
       V     70     32%     13.8s     2560
      VI     75     35%     13.5s     3840
     VII     80     38%     13.2s     5760
    VIII     85     41%     12.9s     8320
      IX     90     44%     12.6s    11520
       X     95     47%     12.3s    15360
_______________________________________________________________________________
35  Healing Gift: Sacrifices 20% Max HP to restore HP to an ally equal to a
                  percentage of Melia's Max HP.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --     --         --
    _________________________________
    Rank  Recovery  Cooldown  AP Cost
    ---------------------------------
       I       20%     10.0s        0
      II       21%      9.8s      300
     III       22%      9.6s      600
      IV       23%      9.4s     1200
       V       24%      9.2s     2400
      VI       25%      9.0s     3600
     VII       26%      8.8s     5400
    VIII       27%      8.6s     7800
      IX       28%      8.4s    10800
       X       29%      8.2s    14400
_______________________________________________________________________________
38  Summon Copy: Resummon the previously summoned elemental.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    Radial        --        --     --         --
    _______________________
    Rank  Cooldown  AP Cost
    -----------------------
       I     45.0s        0
      II     42.8s      340
     III     40.5s      680
      IV     38.3s     1360
       V     36.0s     2720
      VI     33.8s     4080
     VII     31.5s     6120
    VIII     29.3s     8840
      IX     27.0s    12240
       X     24.8s    16320
_______________________________________________________________________________
41  Summon Wind: Boosts allies' Agility by 10%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    Radial      1000        --     --         --
-------------------------------------------------------------------------------
    Discharge: Deals damage.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Circle      2000  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    150%     25.0s        0
      II    167%     24.3s      320
     III    184%     23.5s      640
      IV    201%     22.8s     1280
       V    218%     22.0s     2560
      VI    235%     21.3s     3840
     VII    252%     20.5s     5760
    VIII    269%     19.8s     8320
      IX    286%     19.0s    11520
       X    303%     18.3s    15360
_______________________________________________________________________________
44  Starlight Kick: Inflicts Topple for 3.0s if used after Spear Break.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Green   Physical  Enemy   One          650  5 * Rank     20         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    150%     40.0s        0
      II    168%     38.0s      220
     III    186%     36.0s      440
      IV    204%     34.0s      880
       V    222%     32.0s     1760
      VI    240%     30.0s     2640
     VII    258%     28.0s     3960
    VIII    276%     26.0s     5720
      IX    294%     24.0s     7920
       X    312%     22.0s    10560
_______________________________________________________________________________
47  Summon Earth: Boosts allies' Physical Defence by 15%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    Radial      1000        --     --         --
-------------------------------------------------------------------------------
    Discharge: Inflicts Poison for 30.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   One         2000  5 * Rank     20         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     60%     90.0s        0
      II     66%     85.5s      400
     III     72%     81.0s      800
      IV     78%     76.5s     1600
       V     84%     72.0s     3200
      VI     90%     67.5s     4800
     VII     96%     63.0s     7200
    VIII    102%     58.5s    10400
      IX    108%     54.0s    14400
       X    114%     49.5s    19260
_______________________________________________________________________________
50  Reflection: Reflects enemy attacks back on to them except Talent Arts.
                Lasts 5.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     25         --
    _______________________
    Rank  Cooldown  AP Cost
    -----------------------
       I     30.0s        0
      II     28.5s      400
     III     27.0s      800
      IV     25.5s     1600
       V     24.0s     3200
      VI     22.5s     4800
     VII     21.0s     7200
    VIII     19.5s    10400
      IX     18.0s    14400
       X     16.5s    19200
_______________________________________________________________________________
53  Power Effect: Doubles the distance over which summoned elementals buff
                  allies.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     45.0s     15.0s        0
      II     43.7s     16.6s      440
     III     42.3s     18.2s      880
      IV     41.0s     19.8s     1760
       V     39.6s     21.4s     3520
      VI     38.3s     23.0s     5280
     VII     36.9s     24.6s     7920
    VIII     35.6s     26.2s    11440
      IX     34.2s     27.8s    15840
       X     32.9s     29.4s    21120
_______________________________________________________________________________
56  Summon Ice: Boosts allies' Ether Defence by 15%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    Radial      1000        --     --         --
-------------------------------------------------------------------------------
    Discharge: Inflicts Chill for 10.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Radial      1000  5 * Rank     20         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    120%     45.0s        0
      II    129%     41.9s      460
     III    138%     38.7s      920
      IV    147%     35.6s     1840
       V    156%     32.4s     3680
      VI    165%     29.3s     5520
     VII    174%     26.1s     8280
    VIII    183%     23.0s    11960
      IX    192%     19.8s    16560
       X    201%     16.7s    22080
_______________________________________________________________________________
--  Mind Blast: Electric element damage. Removes Auras and inflicts Arts Seal.
                Obtained during story events.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Arc         2000  5 * Rank     30         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    300%     90.0s     10.0s        0
      II    317%     86.4s     12.2s      500
     III    334%     82.8s     14.4s     1000
      IV    351%     79.2s     16.6s     2000
       V    368%     75.6s     18.8s     4000
      VI    385%     72.0s     21.0s     6000
     VII    402%     68.4s     23.2s     9000
    VIII    419%     64.8s     25.4s    13000
      IX    436%     61.2s     27.6s    18000
       X    453%     57.6s     29.8s    24000
_______________________________________________________________________________
_______________________________________________________________________________

                                   [07] Riki
_______________________________________________________________________________

Talent Arts
-----------
Auto-Attack Refill: 10%.
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Yoink!: Steals one of the following things from an enemy at random: Item,
            50% extra EXP (with skill learned), 50% extra AP (with skill
            learned), 50% Riki's Max HP as HP recovery, 10% Riki's Strength,
            10% Riki's Ether, 10% Riki's Agility. Strength / Ether boosts
            cannot accumulate more than five times, and wear off after battle.
            Deals Auto-Attack damage. Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          400        25     --         --
_______________________________________________________________________________

Regular Arts
------------
______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Bitey Bitey: Inflicts Bleed for 10.0s, or 20.0s when used from behind.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     10         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    150%     30.0s        0
      II    159%     29.4s      220
     III    168%     28.8s      440
      IV    177%     28.2s      880
       V    186%     27.6s     1760
      VI    195%     27.0s     2640
     VII    204%     26.4s     3960
    VIII    213%     25.8s     5720
      IX    222%     25.2s     7920
       X    231%     24.6s    10560
_______________________________________________________________________________
01  Happy Happy: Refills Party Gauge. Requires high tension.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --
    _______________________________
    Rank  Refill  Cooldown  AP Cost
    -------------------------------
       I     55%     90.0s        0
      II     60%     87.3s      420
     III     65%     84.6s      840
      IV     70%     81.9s     1680
       V     75%     79.2s     3360
      VI     80%     76.5s     5040
     VII     85%     73.8s     7560
    VIII     90%     71.1s    10920
      IX     95%     68.4s    15120
       X    100%     65.7s    20160
_______________________________________________________________________________
01  Sneaky: Deals 3x damage when used from behind.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    100%     15.0s        0
      II    112%     14.7s      260
     III    124%     14.4s      520
      IV    136%     14.1s     1040
       V    148%     13.8s     2080
      VI    160%     13.5s     3120
     VII    172%     13.2s     4680
    VIII    184%     12.9s     6760
      IX    196%     12.6s     9360
       X    208%     12.3s    12480
_______________________________________________________________________________
01  Play Dead: Prohibits movement, Auto-Attacks and Arts, and recovers HP as if
               not in combat for 5.0s. Removes all aggro. After 'revival', the
               next physical Art used within 15.0s receives a 50% damage boost.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     --         --
    _______________________
    Rank  Cooldown  AP Cost
    -----------------------
       I     90.0s        0
      II     85.5s      320
     III     81.0s      640
      IV     76.5s     1280
       V     72.0s     2560
      VI     67.5s     3840
     VII     63.0s     5760
    VIII     58.5s     8320
      IX     54.0s    11520
       X     49.5s    15360
_______________________________________________________________________________
01  Lurgy: Inflicts Poison for 30.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Arc         1000  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     40%     45.0s        0
      II     43%     44.7s      280
     III     46%     43.3s      560
      IV     49%     41.0s     1120
       V     52%     39.6s     2240
      VI     55%     38.3s     3360
     VII     58%     36.9s     5040
    VIII     61%     35.6s     7280
      IX     64%     34.2s    10080
       X     67%     32.9s    13440
_______________________________________________________________________________
01  Roly-Poly: 30% chance to inflict Topple for 3.0s. Inflicts Bind instead if
               Topple fails.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Green   Ether     Enemy   One         2000  5 * Rank     10         --
    _______________________
    Rank  Cooldown  AP Cost
    -----------------------
       I     60.0s        0
      II     57.0s      260
     III     54.0s      520
      IV     51.0s     1040
       V     48.0s     2080
      VI     45.0s     3120
     VII     42.0s     4680
    VIII     39.0s     6760
      IX     36.0s     9360
       X     33.0s    12480
_______________________________________________________________________________
01  Hero Time: Prevents tension from lowering. Increases one of Riki's stats at
               random.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    Radial      1000        --     20         --
    ________________________________________
    Rank  Boost  Cooldown  Duration  AP Cost
    ----------------------------------------
       I    75%     30.0s      20.0        0
      II    84%     28.5s      20.5      360
     III    93%     27.0s      21.0      720
      IV   102%     25.5s      21.5     1440
       V   111%     24.0s      22.0     2880
      VI   120%     22.5s      22.5     4320
     VII   129%     21.0s      23.0     6480
    VIII   138%     19.5s      23.5     9360
      IX   147%     18.0s      24.0    12960
       X   156%     16.5s      24.5    17280
_______________________________________________________________________________
01  Behave: Inflicts Paralysis for a duration. 75% baseline chance to remove
            Crazed Aura, but low tension decreases this chance.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   One         2000  5 * Rank     10         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     50.0s      10.0        0
      II     47.5s      11.1      280
     III     45.0s      12.2      560
      IV     42.5s      13.3     1120
       V     40.0s      14.4     2240
      VI     37.5s      15.5     3360
     VII     35.0s      16.6     5040
    VIII     32.5s      17.7     7280
      IX     30.0s      18.8    10080
       X     27.5s      19.9    13440
_______________________________________________________________________________
27  You Can Do It: Restores HP. Amount restored is multiplied by (number of
                   debuffs on ally + 1).
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    Line          --        --     10         --
    __________________________________
    Rank  Recovery   Cooldown  AP Cost
    ----------------------------------
       I  180%-216%     30.0s        0
      II  201%-241%     28.8s      340
     III  222%-266%     27.6s      680
      IV  243%-291%     26.4s     1360
       V  264%-316%     25.2s     2720
      VI  285%-341%     24.0s     4080
     VII  306%-366%     22.8s     6120
    VIII  327%-391%     21.6s     8840
      IX  348%-416%     20.4s    12240
       X  369%-441%     19.2s    16320
_______________________________________________________________________________
31  Freezinate: Inflicts Chill for 10.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   One         2000  5 * Rank     10         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     50%     10.0s        0
      II     62%      9.8s      240
     III     74%      9.6s      480
      IV     86%      9.4s      960
       V     98%      9.2s     1920
      VI    110%      9.0s     2880
     VII    122%      8.8s     4320
    VIII    134%      8.6s     6240
      IX    146%      8.4s     8640
       X    158%      8.2s    11520
_______________________________________________________________________________
35  Bedtime: Inflicts Sleep.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1000  5 * Rank     --         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I    120.0s     15.0s        0
      II    114.0s     16.6s      360
     III    108.0s     18.2s      720
      IV    102.0s     19.8s     1440
       V     96.0s     21.4s     2880
      VI     90.0s     23.0s     4320
     VII     84.0s     24.6s     6480
    VIII     78.0s     26.2s     9360
      IX     72.0s     27.8s    12960
       X     66.0s     29.4s    17280
_______________________________________________________________________________
40  Tantrum: Hits three times. Inflicts Break.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   Arc         1000  5 * Rank     10         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     80%     20.0s      5.0s        0
      II     88%     19.0s      5.5s      340
     III     96%     18.0s      6.0s      680
      IV    104%     17.0s      6.5s     1360
       V    112%     16.0s      7.0s     2720
      VI    120%     15.0s      7.5s     4080
     VII    128%     14.0s      8.0s     6120
    VIII    136%     13.0s      8.5s     8840
      IX    144%     12.0s      9.0s    12240
       X    152%     11.0s      9.5s    16320
_______________________________________________________________________________
43  Burninate: Inflicts Burn for 20.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1000  5 * Rank     20         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    100%     90.0s        0
      II    108%     82.8s      400
     III    116%     75.6s      800
      IV    124%     68.4s     1600
       V    132%     61.2s     3200
      VI    140%     54.0s     4800
     VII    148%     46.8s     7200
    VIII    156%     39.6s    10400
      IX    164%     32.4s    14400
       X    172%     25.2s    19200
_______________________________________________________________________________
47  Riki is Angry: Counter all non-Talent Art damage by inflicting 2x, 4x, or
                   8x Spike damage in return.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I    120.0s     15.0s        0
      II    112.8s     16.2s      440
     III    105.6s     17.4s      880
      IV     98.4s     18.6s     1760
       V     91.2s     19.8s     3520
      VI     84.0s     21.0s     5280
     VII     76.8s     22.2s     7920
    VIII     69.6s     23.4s    11440
      IX     62.4s     24.6s    15840
       X     55.2s     25.8s    21120
_______________________________________________________________________________
51  Peekaboo: Inflicts Confusion on Mechon when used from the side.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     --         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    200%     25.0s      5.0s        0
      II    217%     23.8s      5.5s      400
     III    234%     22.5s      6.0s      800
      IV    251%     21.3s      6.5s     1600
       V    268%     20.0s      7.0s     3200
      VI    285%     18.8s      7.5s     4800
     VII    302%     17.5s      8.0s     7200
    VIII    319%     16.3s      8.5s    10400
      IX    336%     15.0s      9.0s    14400
       X    353%     13.8s      9.5s    19200
_______________________________________________________________________________
55  Say Sorry: Multiplies damage by (number of debuffs on enemy + 1) and then
               removes those debuffs.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     60.0s        0
      II    217%     58.2s      520
     III    234%     56.4s     1040
      IV    251%     54.6s     2080
       V    268%     52.8s     4160
      VI    285%     51.0s     6240
     VII    302%     49.2s     9360
    VIII    319%     47.4s    13520
      IX    336%     45.6s    18720
       X    353%     43.8s    24960
_______________________________________________________________________________
_______________________________________________________________________________

                                  [08] Seven
_______________________________________________________________________________

Talent Arts
-----------
Auto-Attack Refill: 5%.

Seven has many Talent Arts, but only ever has access to one based on her
current Feet equipment.
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Cannon Drones I: Electric element damage. 1000% damage. Drains Talent Gauge
                     by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Line        2000        25     --          1
_______________________________________________________________________________
01  Gun Drones I: Electric element damage. Attacks six times. 120% damage.
                  Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Radial      2000        25     --         --
_______________________________________________________________________________
01  Sword Drones I: Attacks ten times. 100% damage. Drains Talent Gauge by
                    100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          600        25     --         --
_______________________________________________________________________________
01  Shield Drones I: Nullifies enemy Talent Art. Effect disappears after enemy
                     uses Talent Art or after 30.0s. Drains Talent Gauge by
                     100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Self    One           --        --     30         --
_______________________________________________________________________________
01  Cannon Drones II: Electric element damage. 1500% damage. Drains Talent
                      Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Line        2000        25     --          1
_______________________________________________________________________________
01  Gun Drones II: Electric element damage. Attacks six times. 180% damage.
                   Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Radial      2000        25     --         --
_______________________________________________________________________________
01  Sword Drones II: Attacks ten times. 125% damage. Drains Talent Gauge by
                     100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          600        25     --         --
_______________________________________________________________________________
01  Shield Drones II: Removes debuffs and grants immunity to debuffs for 30.0s.
                      Drains Talent Gauge by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Self    One           --        --     30         --
_______________________________________________________________________________
01  Sword Drones X: Attacks ten times. 150% damage. Drains Talent Gauge by
                    100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          600        25     --         --
_______________________________________________________________________________

Regular Arts
------------
_______________________________________________________________________________
LV  Art: Effect
_______________________________________________________________________________
01  Double Blade: Deals 3x damage when used from behind.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          600  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    120%     15.0s        0
      II    135%     14.7s      200
     III    150%     14.4s      400
      IV    165%     14.1s      800
       V    180%     13.8s     1600
      VI    195%     13.5s     2400
     VII    210%     13.2s     3600
    VIII    225%     12.9s     5200
      IX    240%     12.6s     7200
       X    255%     12.3s     9600
_______________________________________________________________________________
01  Spear Blade: Deals 3x damage to foes inflicted with Topple.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          800  5 * Rank     --         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    240%     35.0s        0
      II    257%     29.4s      180
     III    274%     28.8s      360
      IV    291%     28.2s      720
       V    308%     27.6s     1440
      VI    325%     27.0s     2160
     VII    342%     26.4s     3240
    VIII    359%     25.8s     4680
      IX    376%     25.2s     6480
       X    393%     24.6s     8640
_______________________________________________________________________________
01  Ether Drain: Decreases enemies' Ether by 20%. Increases own Ether by 20% if
                 there are one or two targets. Increases Ether by +5% for each
                 target greater than two.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1500  5 * Rank     15         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     30.0s     10.0s        0
      II     28.5s     11.1s      280
     III     27.0s     12.2s      560
      IV     25.5s     13.3s     1120
       V     24.0s     14.4s     2240
      VI     22.5s     15.5s     3360
     VII     21.0s     16.6s     5040
    VIII     19.5s     17.7s     7280
      IX     18.0s     18.8s    10080
       X     16.5s     19.9s    13440
_______________________________________________________________________________
01  Zero Gravity: Inflicts Paralysis. If enemy is inflicted with Topple,
                  refills Talent Gauge by 25% per enemy hit.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1500  5 * Rank     15         --
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    240%     90.0s     15.0s        0
      II    256%     87.3s     16.6s      320
     III    272%     84.6s     18.2s      640
      IV    288%     81.9s     19.8s     1280
       V    304%     79.2s     21.4s     2560
      VI    320%     76.5s     23.0s     3840
     VII    336%     73.8s     24.6s     5760
    VIII    352%     71.1s     26.2s     8320
      IX    368%     68.4s     27.8s    11520
       X    384%     65.7s     29.4s    15360
_______________________________________________________________________________
01  Healing Energy: Grants Regenerate, restoring HP every 3.0s. Removes
debuffs.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    ________________________________________
    Rank  Regen  Cooldown  Duration  AP Cost
    ----------------------------------------
       I    160     60.0s     15.0s        0
      II    170     57.6s     16.6s      260
     III    180     55.2s     18.2s      520
      IV    190     52.8s     19.8s     1040
       V    200     50.4s     21.4s     2080
      VI    210     48.0s     23.0s     3120
     VII    220     45.6s     24.6s     4680
    VIII    230     43.2s     26.2s     6760
      IX    240     40.8s     27.8s     9360
       X    250     38.4s     29.4s    12480
_______________________________________________________________________________
01  Cross Impact: Attacks twice. Inflicts Daze for 2.0s on enemies suffering
                  Topple or Daze.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Physical  Enemy   One          600  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    160%     45.0s        0
      II    171%     42.8s      260
     III    182%     40.5s      520
      IV    193%     38.3s     1040
       V    204%     36.0s     2080
      VI    215%     33.8s     3120
     VII    226%     31.5s     4680
    VIII    237%     29.3s     6760
      IX    248%     27.0s     9360
       X    259%     24.8s    12480
_______________________________________________________________________________
01  Air Fang: Attacks twice. Inflicts Break.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   One          600  5 * Rank     --          4
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    200%     10.0s      5.0s        0
      II    212%      9.8s      5.4s      220
     III    224%      9.6s      5.8s      440
      IV    236%      9.4s      6.2s      880
       V    248%      9.2s      6.6s     1760
      VI    260%      9.0s      7.0s     2640
     VII    272%      9.8s      7.4s     3960
    VIII    284%      9.6s      7.8s     5720
      IX    296%      9.4s      8.2s     7920
       X    308%      9.2s      8.6s    10560
_______________________________________________________________________________
42  Double Wind: Increases tension by 50 per enemy hit.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   Arc         1500  5 * Rank     --          1
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     40.0s        0
      II    215%     38.8s      280
     III    230%     37.6s      560
      IV    245%     36.4s     1120
       V    260%     35.2s     2240
      VI    275%     34.0s     3360
     VII    290%     32.8s     5040
    VIII    305%     31.6s     7280
      IX    320%     30.4s    10080
       X    335%     29.2s    13440
_______________________________________________________________________________
43  Second Gear: Increases Arts damage by 50% for 5.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --
    _______________________
    Rank  Cooldown  AP Cost
    -----------------------
       I    120.0s        0
      II    111.6s      420
     III    103.2s      840
      IV     94.8s     1680
       V     86.4s     3360
      VI     78.0s     5040
     VII     69.6s     7560
    VIII     61.2s    10920
      IX     52.8s    15120
       X     44.4s    20160
_______________________________________________________________________________
46  Lock-On: Inflicts Lock-On. Increases Critical Rate by 50%. Refills Talent
             Gauge by 5% every time Seven takes damage.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Enemy   One         2000        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     90.0s     10.0s        0
      II     85.5s     11.1s      320
     III     81.0s     12.2s      640
      IV     76.5s     13.3s     1280
       V     72.0s     14.4s     2560
      VI     67.5s     15.5s     3840
     VII     63.0s     16.6s     5760
    VIII     58.5s     17.7s     8320
      IX     54.0s     18.8s    11520
       X     49.5s     19.9s    15360
_______________________________________________________________________________
49  Mag Storm: Electric element damage. Inflicts Daze on Mechon for 2.0s.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Ether     Enemy   Radial      1500  5 * Rank     15         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     60.0s        0
      II    216%     58.8s      380
     III    232%     57.6s      760
      IV    248%     56.4s     1520
       V    264%     55.2s     3040
      VI    280%     54.0s     4560
     VII    296%     52.8s     6840
    VIII    312%     51.6s     9880
      IX    328%     50.4s    13680
       X    344%     49.2s    18240
_______________________________________________________________________________
52  Shutdown: Inflicts Sleep. Removes buffs and debuffs from Mechon.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          600  5 * Rank     --          4
    _________________________________________
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    140%     45.0s      5.0s        0
      II    167%     42.8s      6.1s      340
     III    184%     40.5s      7.2s      680
      IV    201%     38.3s      8.3s     1360
       V    218%     36.0s      9.4s     2720
      VI    235%     33.8s     10.5s     4080
     VII    252%     31.5s     11.6s     6120
    VIII    269%     29.3s     12.7s     8840
      IX    286%     27.0s     13.8s    12240
       X    303%     24.8s     14.9s    16320
_______________________________________________________________________________
55  Guard Shift: Decreases Strength by 25%, but increases Block rate by 100%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     50.0s     15.0s        0
      II     48.0s     16.6s      360
     III     46.0s     18.2s      720
      IV     44.0s     19.8s     1440
       V     42.0s     21.4s     2880
      VI     40.0s     23.0s     4320
     VII     38.0s     24.6s     6480
    VIII     36.0s     26.2s     9360
      IX     34.0s     27.8s    12960
       X     32.0s     29.4s    17280
_______________________________________________________________________________
58  Power Drain: Decreases enemies' Strength by 20%. Increases own Strength by
                 20% if there are one or two targets. Increases Strength by +5%
                 for each target greater than two.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1500  5 * Rank     15         --
    _________________________________
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     25.0s     10.0s        0
      II     24.0s     11.1s      480
     III     23.0s     12.2s      960
      IV     22.0s     13.3s     1920
       V     21.0s     14.4s     3840
      VI     20.0s     15.5s     5760
     VII     29.0s     16.6s     8640
    VIII     18.0s     17.7s    12480
      IX     17.0s     18.8s    17280
       X     16.0s     19.9s    23040
_______________________________________________________________________________
61  Speed Shift: Grants Haste. Increases Double Attack rate by 25%, but
                 decreases Physical Defense by 25%.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --
    ________________________________________
    Rank  Haste  Cooldown  Duration  AP Cost
    ----------------------------------------
       I    50%    120.0s     15.0s        0
      II    55%    116.4s     16.6s      540
     III    60%    112.8s     18.2s     1080
      IV    65%    109.2s     19.8s     2160
       V    70%    105.6s     21.4s     4320
      VI    75%    102.0s     23.0s     6480
     VII    80%     98.4s     24.6s     9720
    VIII    85%     94.8s     26.2s    14040
      IX    90%     91.2s     27.8s    19440
       X    95%     87.6s     29.4s    25920
_______________________________________________________________________________
--  Final Cross: Attacks four times. Inflicts Topple for 3.0s. Requires highest
                 tension. Obtained during story events.
-------------------------------------------------------------------------------
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Green   Ether     Enemy   Arc         2000  5 * Rank     30         --
    _______________________________
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    300%    180.0s        0
      II    312%    172.8s      520
     III    324%    165.6s     1040
      IV    336%    158.4s     2080
       V    348%    151.2s     4160
      VI    360%    144.0s     6240
     VII    372%    136.8s     9360
    VIII    384%    129.6s    13520
      IX    396%    122.4s    18720
       X    408%    115.2s    24960
_______________________________________________________________________________
_______________________________________________________________________________

                      [09] Arts Setups for Each Character
_______________________________________________________________________________

Top Tips for selecting Arts for a character
-------------------------------------------
- There is no 'one size fits all' in terms of a definite Arts setup for each
  character. As an example, you might want to use Dunban as a damage dealer or
  a tank, so you would have to have different setups for each.
- Take each setup as a suggestion--a guideline, if you will. In no way are
  these the 'best' setups, but I'd argue that they're good starting points.
- You can only have one Aura up at a time. Using another Aura will overwrite
  the previous one. Thus, it is generally a bad idea to have more than two Aura
  Arts per character--pick the two best ones and switch between them when the
  other one is on cooldown.
- Be wary of your Arts colours for chain attacks. Sharla, for instance, could
  have a setup consisting entirely of blue Arts. Fine, but what if you want to
  max out Reyn's Sword Drive (red Art) damage during a chain attack?
- I won't do an Arts setup guide for Shulk, since he can have all his Arts
  available in battle at all times.

Massive disclaimer: The following setups are based on general enemy encounters,
i.e. wandering through the world taking out mooks. You will need different
setups to take on tougher foes that might be immune or resistant to some
otherwise awesome Arts. Similarly, some of the recommended Arts are useful
against groups, so you'll probably want to replace them with single-target
Arts.

Feel free to experiment with different setups. In fact, I'd encourage you to do
so. If you're increasing certain characters' affinities, it's only logical that
you might have two characters who perform similar roles in a group. One example
is Reyn and Dunban together. In this case, I'd keep one of them with one of the
tank setups mentioned below, and alter the other one to have more damaging
Arts.

Weigh the pros and cons of each Art carefully. Some Arts are universally
useless, some are universally awesome, most are situational depending on what
you want the character to do. Experiment. Be flexible. Have fun.

Here are some guidelines to help you get started :).
_____

Shulk
_____

Overview
--------
Shulk is the only character to have access to all 16 of his Arts at once; he
switches between his eight standard Arts and eight Monado Arts by using the
Activate Monado command. Monado Arts require a certain portion of the Talent
Gauge to use, depending on the Art.

Shulk is a fantastic support unit, throwing buffs and debuffs in every
direction. He can also heal when necessary, and once your party's all buffed
up, he can dish out the damage pretty well too. Since his weapon, the Monado,
is fixed and scales in power with his level, you'll find that Shulk is always
fairly powerful. He's somewhat frail though, so you can either get a tank party
member to draw aggro away from him, or you forego some damage output to buff
yourself up. Either method is viable, and to be honest with Shulk's versatility
you'll often be using both depending on how the battle is flowing.

Since Shulk has access to all his Arts at once, the next section outlines the
best of them, rather than forcing you to pick eight of them like the other
characters have to.

Arts Analysis
-------------
BACK SLASH - If you can sneak up on an enemy it's a great way to start the
battle. Combined with Back Attack Gems (as recommended in my Gem Guide) you can
really deal some damage if you can get someone else to tank for you.

LIGHT HEAL - You can't rely solely on this if you need someone serious to heal,
but it is a nice way to keep tanks topped up on health, or save someone who's
about to die.

SLIT EDGE - Since it lowers Physical Defence by 50% and because of the way this
game works, you can consistently deal 150% physical damage (not 200%), which is
really useful since Shulk is pretty physical-based. At the highest rank, Slit
Edge has a longer duration than cooldown, so you can keep it on the enemy
indefinitely. However, you'll need someone to tank for you, since it must be
used on the side of an enemy. A lot of monsters are immune to it too, so you
might need to shelve this one later in the game.

SHADOW EYE + (BACK SLASH), MONADO BUSTER - Shadow Eye lowers aggro and
increases physical Arts (not Auto-Attacks) damage by 50% for five seconds,
enough to pull off one, maybe two Arts if you're lucky. Personally, using it
before Back Slash is the way to go--not only is Back Slash Shulk's most
damaging attack if used correctly, but the aggro-lowering effect of Shadow Eye
works perfectly with it, almost ensuring the enemy will turn around to target
someone else.

You might need to reposition yourself a bit, but then you can unleash Back
Slash. If you have the time and Talent Gauge requirements, you can throw Monado
Buster in there too to really hand out some pain. Monado Buster drains your
whole Talent Gauge, so make the most of it by increasing the damage output as
much as possible beforehand (Slit Edge for their defense, use Shadow Eye, get
behind them to abuse Back Attack Gems etc.).

STREAM EDGE + MONADO CYCLONE + SHAKER EDGE - As Shulk's only non-Monado multi-
hit Art, Stream Edge can come in pretty handy. It also builds the Talent Gauge
by 15% per hit enemy, so assuming you have a full Talent Gauge, you can abuse a
Break-Topple-Daze combo. Shulk is the only character who can inflict all three
ailments, although Monado Cyclone is only available in the late game.

If you don't fancy using up your Talent Gauge here, your other party members
should be set up with Topple-inducing moves, and they will be quick to jump in.
However, Topples and Dazes stack, meaning that the more Topple/Daze-inducing
moves you use, the longer the status will last. Monado Cyclone is multi-hit as
well, so all the enemies you inflicting Break on with Stream Edge will be
Toppled as well.

Shaker Edge needs a bit of wind-up time, so use it quickly. Once the enemy's
dazed, you can set up a Chain Attack--enemies remain Dazed throughout Chain
Attacks and Daze increases damage taken by 50%, so you can use this to your
advantage.

MONADO AMROUR - At later levels, this Art is ridculously powerful, reducing
your party's damage by 75% from all physical and Ether attacks. It eats up your
entire Talent Gauge, but we've discussed in the entry above how to earn that
back. Against tougher foes, you can count on this being active near-constantly.
The only downside is that it cuts into your damage-dealing time and limits your
other Monado Art usage, but it's worth it.

MONADO ENCHANT - Shulk's main claim to fame. If you don't want to constantly be
Toppling your foes or you don't have Mechon-damaging weapons, you will
absolutely NEED this Art to damage Mechon.

MONADO SHIELD, MONADO SPEED - These defensive moves are best used before you
envision Enemy Arts--Monado Shield for Talent (White) Arts, and Monado Speed
for Physical (Red) Arts. This will make the target of the attacks more or less
invincible for the duration.

MONADO PURGE - Absolutely necessary against Telethia and some very late game
foes that abuse Auras and Spike effects, unless you have some very specific Gem
setups.

MONADO EATER - Bleed is a decent but not great status effect, and this is an
Ether attack when Shulk is mostly a physical kinda guy. Still, it does decent
damage and is one of Shulk's few multi-target options. Removing buffs is nice
but situational--still, it's handy against some late game foes.

AIR SLASH - You have a Break-inflicting move already, and this one's single-
target and has a worse secondary effect than Stream Edge (inflicts Slow when
used from the side). Situationally useful and has a good cooldown rate, but
there are better things Shulk can do with his time.

BATTLE SOUL - Halving Shulk's HP to refill the Talent Gauge isn't a horrendous
idea, since his HP is fairly low anyway and you should only really be using it
when aggro isn't on him. Shulk's Monado Arts are pretty awesome, but
considering his Auto-Attacks restore 20% of the Talent Gauge per hit and later
on you'll be packing Haste and Double-Attack Gems, this won't be as necessary.
____

Reyn
____

Overview
--------
Although Reyn's main job is to tank hits for the party with his aggro-drawing
skills and massive HP, Reyn is also capable of dealing massive amounts of
damage with the right Arts setup. Really then, Reyn has two main setups--a
tanking set and a burst damage set.

Reyn tanks in the old-fashioned way--by taking hits on the chin and having
somebody heal him when the situation gets dire. Absorbing aggro comes first and
foremost, followed by lowering incoming damage. The burst damage set also
absorbs aggro but does it through high concentrations of damage over short
periods of time. This set is only really viable when player-controlled though,
for reasons explored shortly. For AI-controlled Reyn, stick to a tanking set.

Recommended Arts
----------------
BERSERKER - Many characters appreciate an Aura being active and Reyn is one of
them. I believe the top Aura choice is Berserker, increasing Strength to over
3x its normal rate at rank X. By skill linking Dunban's Sustained Spirit, which
increases Aura duration by 10 seconds, you can have Berserker active
permanently. Berserker also allows you to hit multiple enemies in front of you
with auto-attacks, a nice side-bonus, and a Debuff Resist 100% Gem will negate
the Phys Def loss.

If you're tanking, Berserker is still useful. It will really help out since
Reyn needs to generate aggro. However, a better tanking Aura is arguably Anchor
Chain.

ANCHOR CHAIN - Anchor chain generates aggro automatically and prevents Reyn
from losing aggro by taking damage, which works great in tandem with Guard
Shift. This is the better Aura to go for when letting the AI control Reyn,
since it's automatic and you don't have to think too hard about it. It also
means that the AI will be able to use Guard Shift more effectively, if you run
that.

HAMMER BEAT - Once you have an Aura active, it's time to generate lots of
aggro. You can slip in a quick Hammer Beat to get started. Not strictly
necessary, but handy on more tank-focused sets.

LARIAT, WILD SWING - Once you have the enemies focused on you, it's time to
start filling the Talent Gauge up. You have two main choices here, with Wild
Swing hitting enemies in a circle around you for 40% refill per enemy, or
Lariat hitting enemies in front of you for 25% refill per enemy. War Swing
might sound better, but Lariat does about 5x as much damage. Personally I'd go
for Lariat, but nobody says you can't have both.

BONE UPPER + DIVE SOBAT - Bone Upper is better at filling the Gauge if you're
only fighting a single foe, for 30% refill. It only does about half as much
damage as Lariat, but it has ridiculously low cooldown so I'd recommend it as
your main form of Talent gauge refilling, unless you're against many foes.

Dive Sobat paralyses the foe which is a very crippling status effect, having a
chance to prevent auto-attacks. If used after Bone Upper, Dive Sobat lowers the
enemy's Agility which is handy for Reyn, whose Agility isn't brilliant. Hence,
you'll land and dodge more hits. The dodging aspect of that sentence is its
main draw, but paralysis is pretty useful too.

MAGNUM CHARGE + SWORD DRIVE - Once you've filled the Talent Gauge, the crux of
the burst damage set comes into play. Magnum Charge amplifies your next Arts
damage and Sword Drive deals massive damage, so it's a no-brainer.
Unfortunately, the AI has no brain and will hardly ever use these two moves in
combination, which removes the main draw of the burst damage set. Against
groups of enemies, Magnum Charge and Lariat becomes a superior option.

AURA BURST - Lowering all enemies' Strength stats is really helpful since it
will lower incoming damage to the whole party, not just Reyn. It will also help
him get the Chain Attack up higher for Ether-based attackers, being a purple
Art.

GUARD SHIFT - If the AI can be trusted to use this at the right time,
preferably just after activating Anchor Chain, then Guard Shift is very
helpful. This halves all incoming physical damage, but the downside is that
Reyn will steadily lose aggro. The solution is to throw Anchor Chain up
beforehand to negate aggro loss, but this doesn't stop Reyn losing the foe's
attention if your other attackers get a bit over-zealous. I'm not really into
Guard Shift myself, but it's a nice Art.

WILD DOWN, SHIELD BASH - Wild Down is one of the game's few reliable Topple
arts, so it's handy to use if you're into Topple-locking. This is what happens
when you stack so many Topple status attack on the foe that they end up being
Toppled for a long duration, even for the entire duration of the fight.

Shield Bash is also very fast and helps when Topple/Daze-locking. In
particular, Daze Arts are brilliant at interrupting enemy vision attacks. Daze
Arts are also best used just before setting up a Chain Attack--the Daze status
will increase all damage done by a cool 50%, and time effectively stops during
Chain Attacks, extending that short 2 second window.

You don't need both of these attacks, but you certainly can if you want. If
you're Topple-locking, stick with Wild Down. If you're countering enemy visions
and setting up Chain Attacks, go for Shield Bash. If you can spare the slots,
go for both of them, because they are very useful.

My Setup
--------
Burst Damage (Player Controlled):
Berserker, Bone Upper, Dive Sobat, Lariat, Magnum Charge, Sword Drive, Wild
Down, Shield Bash

Tanking (AI Controlled):
Anchor Chain, Hammer Beat, Bone Upper, Dive Sobat, Aura Burst, Lariat, Wild
Down, Shield Bash

Unused Arts
-----------
RAGE - In the early game, Rage is a nice Art to tank against multiple foes. The
Spike damage is also handy, but unfortunately Reyn's Ether is pretty low so it
doesn't help so much later on. Rage isn't very useful since it only provides a
25% Phys Def Boost, and scales poorly with Reyn's level, becoming next to
useless in the endgame. It just doesn't generate enough aggro to be considered
useful--you'll need Berserker or Anchor Chain to give yourself the best chance
of drawing attacks.

ENGAGE - Largely outclassed by the other Auras. Although it forces the foe to
attack for the duration, you're better off using Anchor Chain to increase aggro
and prevent aggro loss. This is because Anchor Chain's effects last after the
Aura has worn off, wherea Enrage's effects don't.

LAST STAND - Great to use in a pinch. It automatically revives you with 75%
health at rank X, so Reyn can get straight back into regaining the aggro he
just lost from dying. Only use it if you're close to dying though, since it
will override the Berserker Aura. If you're really confident that the AI can
time it right, you can unequip your Unbeatable Gem which will occasionally
prevent Reyn from dying. The main reason this isn't used is that Berserker and
Anchor Chain are much better and this takes up a valuable slot when Reyn should
not be dying anyway.
______

Sharla
______

Overview
--------
Sharla is easier to set up than most characters because she has one role--to
heal. Any damaging Arts are just there to help her try to keep up with the
other characters when healing is not a necessity.

When playing as Sharla, always try to use Cool Off, her Talent Art, before the
Talent Gauge completely fills. If the Talent Gauge fills completely, she'll
automatically Cool Off, only it will take 7 seconds instead of the maximum of 3
seconds that it would take if you do it manually.

Recommended Arts
----------------
DRIVE BOOST - This is a pretty awesome Art for Sharla and should be active as
much as possible. After that, just get healing depending on the situation (or
more likely, let the computer do it for you).

SHIELD BULLET - This should be put on your tank to start with, and then weak
party members if you can spare the time. It's handy for protecting against
high-damage attacks before visions too.

HEAL ROUND -  Sharla's bread-and-butter move, granting a powerful party-wide
heal but with a long cooldown. In Drive Boost Aura, however, its cooldown is
only ~17.2s. Even so, try to be conservative with your heals and save them for
more dire situations. In the meantime, keep your party topped off with less-
potent-but-more-efficient heals.

HEAL BULLET, HEAL BLAST - Single target heals. Use these on your tank, or to
top people off when Heal Round is on cooldown.

CURE ROUND - Necessary for situations where you need to remove your party's
debuffs, and pretty much leaves Cure Bullet in the dust (most later game
enemies inflict party-wide status effects anyway). Of course, don't bother
using this Art if you're at a stage where you can equip Debuff Resist 100% Gems
on all your characters.

HEAT BULLET - Handy on characters that rely on high tension for certain moves,
such as Riki and Seven. Most characters appreciate a shot of tension anyway,
and the cooldown is very quick.

THUNDER BULLET - Not only is it Sharla's best method of dealing some damage in
her downtime, but it also helps keep Chain Attacks at maximum when your other
characters, namely Riki and Melia, are using Purple Ether Arts. Boot her up
with an Electric Plus Gem and she'll do passable damage with it!

HEAD SHOT - Although Head Shot might seem out of place on an otherwise purely
supporting setup, it deserves a mention since it has some major benefits.
First, it has nice damage output since it always lands critical hits. However,
the main reason for its inclusion is that it allows your physical characters to
reach the maximum Chain Attack level with their damaging Red Arts. The 15%
chance to inflict Instant Death on Dazed foes is a nice touch, but situational.

TRANQUILISER - Sleep as a status effect has two main uses. The first is crowd
control--using it to keep one foe out of the battle for a while. The second is
vision interruption. So although it's situtational, it can be very useful.

AURA BULLET - This Art deserves an honourable mention, for the simple fact that
it can extend Seven's Speed Shift by another 10 seconds. Most other Arts
already last longer than their cooldown time at rank X though, especially when
combined with Dunban's Sustained Spirit skill link, which boosts Aura time by
10 seconds.

My Setup
--------
This is assuming you have Debuff Resist 100% Gems on your characters.
Otherwise, throw Cure Round over something like Head Shot or Heat Bullet.

Healer:
Drive Boost, Shield Bullet, Heal Round, Heal Bullet, Heal Blast, Heat Bullet,
Thunder Bullet, Head Shot.

Unused Arts
-----------
CURE BULLET - Useful in the early game when you have no other forms of ridding
the party of debuffs, but redundant next to Cure Round and completely useless
once you get to the stage where everybody has Debuff Resist 100% Gems.

METAL BLAST - Other characters have instant-Topple Arts which is a lot more
useful and kind of leaves Break Arts in the dust. Unless the character using
the Break Art can follow up with Topple, it usually isn't as handy. Sharla
should stick to healing.

COVERT STANCE - If you have dedicated team support and the right Gem setup,
Sharla shouldn't really gain too much aggro. Besides, Drive Boost is a lot
handier.

HEAD SHAKER - Daze Arts are cool, but you'll have to rely on the AI timing
their status effects at the right time, so they're better off on someone that
can inflict Topple too.

HEAL COUNTER - You'll often find that this is outclassed by Shield Bullet,
which protects better against one-hit high-damage attacks.
______

Dunban
______

Overview
--------
When you get Dunban you'll have been playing with Reyn, Sharla and Shulk as the
classic Tank-Healer-Damage combo that MMORPGs are famous for. So initially it
seems like Dunban is out of a job. In fact, despite his low HP he makes for an
incredible tank due to his high Agility and hence high evasion rate.

In some ways he's a better tank than Reyn because he doesn't need to be healed
as much, and also since receiving damage lowers aggro, which Dunban avoids.
However, Reyn is better at tanking Ether hits and has some Arts that pretty
much force the enemy to target him, whereas Dunban is less dedicated at drawing
aggro. Reyn is usually better for short battles due to his burst damage
attacks, whereas Dunban is often better for drawn-out fights.

Recommended Arts
----------------
PEERLESS - Increases Strength of all party members by 145% (more than double!)
at max rank. With his Sustained Spirit skill you can keep Peerless on
permanently. Particularly for more offensive setups, this is the standard Aura
for Dunban to have.

SERENE HEART - If you want to play it a bit safe and Dunban starts falling into
the lower end of the HP range, Serene Heart should overwrite Peerless since it
makes Dunban practically invincible against physical attacks. If you're going
for a more tank-like setup, Serene Heart is the go-to Aura and should be on
more-or-less permanently. Combined with his high Agility, it makes Dunban
almost impossible to hit physically.

WORLDLY SLASH - It's not Dunban's most damaging Art, but the Phys Def Down 20%
effect is nice and will stack with Phys Def Down Gems Dunban may have equipped.
If you're tanking with Dunban, use it after Gale Slash to decrease the foe's
Strength. Otherwise, use it to soften up enemies before the next highly
damaging physical combo:

GALE SLASH + ELECTRIC GUTBUSTER + STEEL STRIKE - Gale Slash is Dunban's bread-
and-butter Art, since it sets up many other Arts. The Bleed effect over time is
also nice. Three of Dunban's other damaging Arts rely on Gale Slash being used
immediately beforehand to have the best effect; Electric Gutbuster inflicts
Break after Gale Slash is used, and works especially well in tandem with Steel
Strike directly afterwards to Topple the foe.

SOARING TEMPEST - Dunban's Talent Art, Blossom Dance, is pretty awesome, so
you'll need to use this Art to boost your Talent Gauge up. You can also use
Final Flicker to give yourself a nice Talent Gauge boost in return for some HP.

TEMPEST KICK + THUNDER - Thunder is typically hard to use effectively, since it
only works on foes that are behind you. However, it's worth using as it is the
game's only instant-Daze Art, and can quickly shut down enemy vision attacks.
You can also use it right before unleashing a Chain Attack, since Daze status
increases damage taken by 150%, yet only lasts 2 seconds--but Chain Attacks
effectively stop time for the foe, giving a cheap 50% damage increase for all
your Chain Attacks.

Since Dunban is often the target of attacks, you'll need Tempest Kick to dash
forward and position yourself so that you're facing away from the foe.
Immediately follow up with Thunder. Tempest Kick is also useful as Dunban's
only Purple Art for use in Chain Attacks with Ether users. Unfortunately, the
AI will almost never use this combo, so it's best to forego it in favour of
other Arts if you're not controlling Dunban.

Thunder also deserves special mention for being the only Art able to Daze foes
that are immune to Topple.

BLINDING BLOSSOM - On tank setups, you might want to run Blinding Blossom to
make sure you always have the most aggro. It's also nice since it lowers your
ally's aggro. However, I seem to find that Dunban doesn't need this Art, since
he's usually pretty good at holding aggro. If you find he needs a bit of help
though, don't be afraid to use it. The AI will probably need it since it isn't
so smart. Bless.

My Setup
--------
Damage (Player Controlled):
Peerless, Worldly Slash, Gale Slash, Electric Gutbuster, Steel Strike, Soaring
Tempest, Tempest Kick, Thunder.

Tank (AI Controlled):
Peerless, Serene Heart, Worldly Slash, Gale Slash, Electric Gutbuster, Steel
Strike, Soaring Tempest, Blinding Blossom.

Unused Arts
-----------
BATTLE EYE - Dunban's pretty good at holding aggro, and Peerless as an
offensive Aura is much more potent.

SPIRIT BREATH - Nice enough, but Peerless is better offensively. On average, at
least, +145% Strength for all party members is better than +95% Haste for one.

HEAT HAZE - I don't really know why you'd want to remove all Dunban's aggro.

JAWS OF DEATH - Serene Heart is better to use in a pinch, since dying will
remove all Dunban's aggro.

FINAL FLICKER - It's usable if you hate waiting around for Soaring Tempest to
come off cooldown, but a 20% Max HP loss is kinda steep and often unnecessary,
especially if you've got Haste and Double Attack Gems on.

DEMON SLAYER - Difficult to time effectively, what with the unpredicatble AI.
As well as that, it's completely useless against single, strong foes and has
horrendous cooldown. However, reader Mr Mister has this to say (edited for
typos):

    Demon Slayer can be abused as the entry to a Topple-lock [strategy]. If
    there're underleveled enemies around or near your prey, and provided
    you start with a quite full Party Gauge, you can Demon Slay the trash
    at the beginning of the fight and inflict Topple on your prey... You
    can even start the chain attack on the trash, thus not losing any time
    by moving to the big prey.

A nice tip for a simple yet effective strategy that I overlooked. I might add
that it would also be worthwhile telling your allies to focus on the main foe
with the AI-party command 'Focus attacks' (Z + A on Wii Remote & Nunchuk, ZR +
Up D-Pad on Classic Controller).
_____

Melia
_____

Overview
--------
Melia's AI is famously bad, so if you have Melia in your party you should
strongly consider controlling her. She, along with Riki, excels at using damage
over time spells, so if you equip her with Poison/Chill/Blaze Plus Gems, she
can seriously rake in the damage.

Melia should be used in a very specific way. Namely, her summons provide a
party-wide buff and stack up to three times. Releasing a summon unleashes its
damaging effect. Logic tells us that you should stack two great buffs and then
use the third summon slot for unleashing damage.

Recommended Arts
----------------
SUMMON BOLT + SUMMON COPY - Most battle should start with Melia using these two
moves in the order listed. Summon Bolt boosts Ether by 20%, and following it up
immediately with Summon Copy awards another 20% boost. These boosts are stacked
additively, meaning you'll have an extra 40% Ether. Once they come off
cooldown, you can use them again later in the third summon slot to deal damage.

SUMMON EARTH, SUMMON FLARE, SUMMON ICE - Once you're buffed, rotate between
summoning and discharging these three Arts to keep the damage ticking over on
your foes. When used with Poison/Blaze/Chill Plus Gems, these can cause some
serious damage.

SPEAR BREAK + STARLIGHT KICK - Spear Break is a nice Art for two reasons,
despite being a physical move on an Ether attacker. First, it allows you to
reach the max Chain Attack level with Red physical attacks like Reyn's Sword
Drive for massive damage. Most of all, though, is that in tandem with Starlight
Kick it's a cheap way to start off a Topple-lock sequence without first having
to inflict Break. Never have one without the other.

BURST END - The other Arts listed for Melia are pretty much staple moves that
will never be changed. The last Art slot is a difficult choice. I think the
best option is Burst End, which will decrease your foes' Phys Def by 10% and
Ether Def by 25%. It's a nice move for helping your other party members deal
even more damage.

HYPNOTISE - Against foes that are susceptible to it, Sleep status can disrupt
vision attacks and render a singleton of a group unable to attack, so you can
focus on their buddies.

SHADOW STITCH - If you have a party made up entirely of Ether attackers (Melia,
Sharla and Riki, basically), then Shadow Stitch locking the foe in place can
pretty much make you immune to damage if the foe only attacks in close range.
Otherwise it's not too handy since any close-range attackers will still be hit.
However, you can be very cheap and use Melia and Riki to stack debuffs on the
foe, Shadow Stitch them, then cancel the battle and run out of range. Rinse and
repeat.

MIND BLAST - Less powerful than Melia's damaging summons. However, it is useful
against some late game Unique Monsters that have certain Auras that counter
with Sleep or Daze. Worth a slot against these foes if you lack the correct Gem
setups or if Shulk isn't around to use Monado Purge against them.

Also, since Mind Blast inflicts Arts Seal, this means that the enemies won't be
able to use any non-Talent Arts. This can be handy in battles against Unique
Monsters with deadly attacks. Combine with Shulk's Monado Shield and you'll be
impervious to any enemy Arts--they'll only be able to hit you with auto-
attacks.

My Setup
--------
Damage Over Time:
Summon Bolt, Summon Copy, Summon Earth, Summon Flare, Summon Ice, Spear Break,
Starlight Kick, Burst End.

Unused Arts
-----------
SUMMON AQUA - It sounds nice on paper, a constant heal over time effect.
Unfortunately, it heals next to nothing, so you're better off without it.

HEALING GIFT - Transferring HP isn't amazing, and it doesn't heal much
considering Melia has the game's lowest Max HP count. you're better off having
someone in your party with reliable healing methods, namely Shulk, Sharla or
Riki.

SUMMON WIND - Not as powerful as Melia's other summons. The Agility buff isn't
amazingly strong either.

REFLECTION - Situationally useful, but often doesn't last long enough at only 5
seconds. Melia is better off just attacking. Also, it only affects Melia, and
she's hardly ever the target of attacks.

POWER EFFECT - Stick close to your allies and this becomes useless. The only
reason I can think of for using this is to take advantage of Aura Heal Gems.
____

Riki
____

Overview
--------
Riki is a jack of all trades, which often translates to 'outclassed by every
other character' in most RPGs. However, Riki is actually pretty awesome,
boasting nice damage over time effects, a huge HP stat to tank with, and a
reliable healing Art. Due to this, Riki has the most customisation options
available to him, and the disclaimer I made about these Art setups not being
set in stone applies most of all to him.

Recommended Arts
----------------
HERO TIME - As with most other characters, it's best to start by putting Riki
in an Aura. The best of these is Hero Time, increasing a random stat by
stupidly high amounts. Riki's versatile nature means he appreciates a stat
boost in any area. Hero Time also prevents his tension from lowering, which is
very useful in tandem with Riki's unique Happy Happy Art.

HAPPY HAPPY - Requires high tension to be used. This lovely Art supports the
whole party by refilling the Party Gauge. Instant Chain Attacks and more
revival possibilities is universally useful.

LURGY, BURNINATE, FREEZINATE - Riki's best method of dealing damage is with his
great damage over time effects, much like Melia. Stick Poison/Blaze/Chill Plus
Gems on him and watch the damage rack up with these three Arts. It's worth
noting that status effects from different sources are treated independantly, so
Melia and Riki can together have two lots of the same damage over time effects
ticking over on foes.

YOU CAN DO IT - Riki's healing Art. It's not a patch on Sharla, but it will
keep your teammates topped up if you don't need a dedicated healer. Its
cooldown is pretty quick as well.

BEHAVE - Behave inflicts Paralysis and removes the 'Crazed' Aura from foes.
Crazed is an Aura activated by high level enemies when they start getting low
on health. It grants Strength Up and Haste to the user, and provides immunity
to Topple and Daze. Besides using Behave, it can also be removed with any
method that removes Auras, such as Shulk's Monado Purge or Melia's Mind Blast,
but it's a nice move if you don't have those guys in your party. Paralysis is
pretty good on most physical monsters and helps Riki tank since he'll be taking
less auto-attacks from the foe.

TANTRUM - Inflicts Break on multiple enemies. It's handy if your supporting
allies require Break status before they can inflict Topple and can't do it
themselves, like Reyn. If your allies have instant-Topple Arts like Seven and
Melia though, it's safe to give this one a miss.

SAY SORRY - Say Sorry is a pretty reliable way of sneaking a Red Art into
Riki's Arts pool for the purpose of Chain Attacks with physical characters.
Since it inflicts damage based on the number of debuffs the foe currently has
and then removes those debuffs, you'll have to time this well, but since you're
stacking tons of debuffs it'll do a lot of damage.

BEDTIME - Sleep Arts are handy if you're up against a foe that doesn't resist
them. Use it to disrupt vision attacks or render one foe of a group unable to
attack.

PEEKABOO - Confusing Mechon from the side? That's a lot of conditions for an
Art that is otherwise unremarkable. Still, it's Riki's highest single-damage
Art and so works well in physical Red Chain Attacks if you don't fancy Say
Sorry removing all your hard-earned debuffs.

My Setup
--------
Jack of All Trades:
Hero Time, Happy Happy, Lurgy, Burninate, Freezinate, You Can Do It, Behave,
Say Sorry.

Unused Arts
-----------
BITEY BITEY - Three damage over time effects should be enough, and Bleed is
easily the least effective damage over time status effect of the four.

SNEAKY - Nice enough, but damage over time is better and you're probably
focusing on Ether attacks, right?

PLAY DEAD - It's a nice effect, but Hero Time is a better Aura and should be on
more-or-less permanently.

ROLY POLY - Too random to rely on, for the most part.

RIKI IS ANGRY - If you don't like the unpredicatble stat boosts of Hero Time,
this Aura can make a pretty cool tanking build. The only thing is that enemies
tend to damage characters for a lot less damage than characters deal to them,
due to the difference in HP pools. Hero Time is usually better then, since
you're 60% likely to get a defensive-based boost anyway (Phys Defence, Ether
Def, Agility).
_____

Seven
_____

Overview
--------
Seven is an auto-attacking beast and relies upon Arts much less than other
characters. Still, she has some severely cool Arts that will really boost her
damage output, although you won't be spamming them as much as most of the other
characters. Combined with a skill that turns all double attacks into critical
hits, and a skill link from Dunban that heals when you land critical hits,
Seven can be a complete monster.

Recommended Arts
----------------
SPEED SHIFT - Absolutely non-negotiable, this Art is one of the main reasons
that Seven is sometimes considered brokenly overpowered, giving her 95% Haste
at maximum rank. It has a much higher cooldown rate than duration though, so
Seven will appreciate a second Aura. Skill link Dunban's Sustained Spirit to
keep it for an extra 10 seconds.

LOCK-ON - A nice secondary Aura for use during Speed Shift's downtime.
Increasing her critical hit rate by 50% will help out majorly if she is linked
with Dunban's Critical Drain skill, which heals some HP when critical hits are
landed. With your own 'all double attacks become critical' skill, you'll be
pretty self-sufficient with your healing.

DOUBLE WIND - Seven can increase her own tension by 50 for each enemy hit with
Double Wind. This is especially handy for her next Art, Final Cross.

FINAL CROSS, CROSS IMPACT, SPEAR BLADE - An incredibly powerful instant-Topple
move, Final Cross also has a horrendous cooldown rate and Seven needs to have
very high tension. Use Double Wind to help out, and your Auras will help
generate tension too. Once you've Topple all foes in front of you, follow up
with Cross Impact and immediately with Spear Blade, which triples damage to
Toppled foes. Don't worry that the foe is Dazed--they've still got Topple
status underneath that in the background, frozen in time for the duration of
Daze.

POWER DRAIN - A nice debuff/buff combo, absorbing Strength from your enemies.
Keep in mind that certain high level foes resist Power Drain, and if they do,
Seven's Strength won't increase in those cases.

ZERO GRAVITY - Hitting multiple targets with paralysis for over half a minute
comes in very handy and can shut down some physical foes. Of course, it's
useless against foes that are immune to paralysis, so do your research
beforehand. Since Power Drain and Zero Gravity are status effects, they're not
as useful against high-level foes who resist many statuses.

SECOND GEAR - Against the big guys that resist status effects you're better off
with Second Gear. Although the effect doesn't last long and isn't all that
great in general, if you're controlling Seven you can fire one off just before
a Chain Attack for a 50% increase to Seven's Chain Attack damage output.

SHUTDOWN - Sleep is handy in certain situations, mostly when you're fighting a
group of monsters and need to peel one away. As always, you can use it to shut
down vision attacks too, especially if your Final Cross + Cross Impact combo is
on cooldown.

My Setup
--------
Power Drain, Double Wind, Speed Shift, Final Cross, Cross Impact, Spear Blade,
Zero Gravity, Lock-On.

Unused Arts
-----------
DOUBLE BLADE - It's a nice enough effect, but Seven can deal plenty of damage
without it.

HEALING ENERGY - The HP restored isn't much, and you'd be foregoing the
excellent Speed Shift and Lock-On for it.

ETHER DRAIN - Seven isn't designed to use Ether in general.

AIR FANG - You have insant-Topple and Daze Arts, so Break is kind of pointless.

MAG STORM - Situational since it's only good against Mechon. Certainly useful
in the Mechonis sections of the game though, where you can shut down otherwise
powerful vision attacks.

GUARD SHIFT - Defensive Auras aren't as good as offensive ones for Seven.
___

So there we have it. I highly doubt that you agree with these choices 100%, but
being an avid Xenoblade player I can assure you that these setups worked great
for me. Experiment, and be sure to customise your skill setups if you find
they're not working as well for you as they did for me.
_______________________________________________________________________________

                               [10] Arts Manuals
_______________________________________________________________________________

Art Rank Basics
---------------
Once you've played Xenoblade for a while, you'll know that each Art has ten
possible ranks. Increasing the Art's rank will improve the Art in some way,
such as increasing its power and duration, reducing its cooldown time, or
improving its aggro gaining effectiveness.

Each Art starts at rank I and can be increased by spending Arts Points (AP) on
that skill. AP can be obtained by defeating enemies, finishing quests or
discovering new locations, much like EXP.

Unfortunately, each Art can only be increased to its full potential by
obtaining  an Art Manual specific to that Art. Until you get an intermediate
Arts Manual for the Art you want to increase in rank, you'll be limited to rank
IV. Similarly, you'll need an advanced Arts Manual for the Art in question to
increase its rank past VII.

So the progression is:
I -> II -> III -> IV -> Intermediate Arts Manual ->
V -> VI -> VII -> Advanced Arts Manual ->
VIII -> IX -> X.

The exception to this is Shulk's Monado Arts, which are limited to rank IV
initially but can be increased to rank X upon reaching a certain point in the
story.

Note: You do NOT need an intermediate Arts Manual before acquiring an advanced
Arts Manual. If you have an Art stuck at rank IV and use an advanced Arts
Manual, that Art will be allowed to increase to rank X.

Finding Arts Manuals
--------------------
INTERMEDIATE MANUALS can be found in certain shops for a somewhat hefty price.

ADVANCED MANUALS can only usually be found by getting them as drops from
certain monsters. They will only ever appear in the large golden chests, and
usually have abysmally low drop rates, usually hovering around 1-15%.

The best way to find these dropped Manuals is to first find the unique monster
that drops it (I'll tell you what they are below) and lure it away from its
starting location. Now kill it. Unique monsters always drop a gold chest when
felled. Before opening the chest, save your game, then open it. If you don't
get the Manual, reload and repeat until you nab it.

The reason for luring the monster away is that while you're reloading the
monster will eventually respawn. Unique monsters always attack if you're in
range, so it's best to be some distance away from their spawn location if you
want to do your save scumming uninterrupted.

Some common (i.e. not unique) monsters will drop advanced Manuals, so none are
missable. However, getting a common monster to drop a gold chest is
significantly harder, whereas unique monsters will always drop a gold chest.
Since Arts Manuals only appear in gold chests, you'll have a much harder time
getting them from common foes.

Some Advanced Manuals--namely Shulk's Battle Soul and Melia's Summon Bolt--can
be found in certain rare one-time chests. I'll list their locations below, but
I'd recommend Split Infinity's walkthrough if you're looking for a step-by-step
guide to obtaining them.

Although most monsters have up to four different potential Arts Manuals that
they can drop, they will only drop up two Arts Manuals at once (meaning either
one, two or zero). They will never drop two of the same manual, however.

Now, where to find these elusive manuals?

Colony 6 - Reconstruction HQ Shops
----------------------------------
There are nine different shops in Colony 6 - Reconstruction HQ. They each have
different opening hours, and certain reconstruction conditions for Colony 6
must be met to unlock these shops.

Check out this shoddy ASCII Art to get an idea of how I've numbered the shops.
You'll also find a list of their respective opening times and construction
conditions:
                     _____________________________________________________
      ______         Shop    Opening Times  Reconstruction Condition
    _/      \_       -----------------------------------------------------
  _/          \_     Shop 1  06:00 - 18:00  Commercial Lv 1
 /              \__  Shop 2  06:00 - 18:00  Commercial Lv 2
/            7    _  Shop 3  06:00 - 18:00  Commercial Lv 3
|  1    3 4      |   Shop 4  18:00 - 06:00  Commercial Lv 3
|              8 |   Shop 5  06:00 - 18:00  Commercial Lv 5
|    2      6    |   Shop 6  03:00 - 06:00  Commercial Lv 5
\          5     /   Shop 7  18:00 - 06:00  Commercial Lv 4
 \_   J        9/    Shop 8  18:00 - 06:00  Commercial Lv 4, Housing Lv 4,
   \_        _/                             Jericho has moved to Colony 6
     \______/        Shop 9  06:00 - 18:00  Commercial Lv 5, Housing Lv 5
                     _____________________________________________________

Oh, and the 'J' stands for Junks, which has two merchants. They sell the same
wares on both the Fallen Arm Junks and the Colony 6 Junks.

As of the moment, I've only listed intermediate Arts Manual locations due to
time constraints. Hopefully advanced Arts Manual locations will be in the next
update. In the meantime, try

<http://xenoblade.wikia.com/wiki/Levelling_Battle_Arts>

Now, on with the Arts Manual locations:
_____

Shulk
_____

Back Slash
----------
Intermediate: 4000 G
- Colony 9 - Ether Light
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Light Heal
----------
Intermediate: 4800 G
- Colony 9 - Ether Light (After Mechon attack)
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Slit Edge
---------
Intermediate: 3200 G
- Colony 9 - Ether Light
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Stream Edge
-----------
Intermediate: 5600 G
- Bionis' Leg - Refugee Camp

Shadow Eye
----------
Intermediate: 6400 G
- Bionis' Leg - Refugee Camp

Air Slash
---------
Intermediate: 7200 G
- Bionis' Leg - Refugee Camp

Shaker Edge
-----------
Intermediate: 10000 G
- Frontier Village - Kyn Shopping Street

Battle Soul
-----------
Intermediate: 11500 G
- Frontier Village - Kyn Shopping Street
____

Reyn
____

Bone Upper
----------
Intermediate: 2400 G
- Colony 9 - Ether Light
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Hammer Beat
-----------
Intermediate: 3200 G
- Colony 9 - Ether Light
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Wild Down
---------
Intermediate: 3600 G
- Colony 9 - Ether Light
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Rage
----
Intermediate: 4800 G
- Colony 9 - Ether Light (After Mechon attack)
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Aura Burst
----------
Intermediate: 5000 G
- Bionis' Leg - Refugee Camp

War Swing
---------
Intermediate: 5700 G
- Bionis' Leg - Refugee Camp

Guard Shift
-----------
Intermediate: 6400 G
- Bionis' Leg - Refugee Camp
- Colony 6 - Reconstruction HQ (Shop 1)

Engage
------
Intermediate: 7200 G
- Bionis' Leg - Hope Farm

Sword Drive
-----------
Intermediate: 8200 G
- Bionis' Leg - Hope Farm

Berserker
---------
Intermediate: 9700 G
- Bionis' Leg - Hope Farm
- Ether Mine - Drainage Control Room

Last Stand
----------
Intermediate: 10800 G
- Bionis' Leg - Hope Farm
- Ether Mine - Drainage Control Room

Shield Bash
-----------
Intermediate: 11800 G
- Ether Mine - Drainage Control Room
- Colony 6 - Reconstruction HQ (Shop 1)

Dive Sobat
----------
Intermediate: 12900 G
- Frontier Village - Kyn Shopping Street

Magnum Charge
-------------
Intermediate: 14400 G
- Frontier Village - Kyn Shopping Street

Anchor Chain
------------
Intermediate: 14700 G
- Sword Valley - Supply Convoy
- Colony 6 - Reconstruction HQ (Shop 3)
- Colony 6 - Reconstruction HQ (Shop 4)

Lariat
------
Intermediate: 15400 G
- Sword Valley - Supply Convoy
- Colony 6 - Reconstruction HQ (Shop 3)
______

Sharla
______

Thunder Bullet
--------------
Intermediate: 4600 G
- Bionis' Leg - Refugee Camp

Cure Bullet
-----------
Intermediate: 4800 G
- Bionis' Leg - Refugee Camp

Shield Bullet
-------------
Intermediate: 5400 G
- Bionis' Leg - Refugee Camp

Heal Bullet
-----------
Intermediate: 5700 G
- Bionis' Leg - Refugee Camp

Tranquiliser
------------
Intermediate: 6100 G
- Bionis' Leg - Refugee Camp

Heal Blast
----------
Intermediate: 6800 G
- Bionis' Leg - Refugee Camp

Metal Blast
-----------
Intermediate: 7200 G
- Bionis' Leg - Hope Farm
- Ether Mine - Drainage Control Room

Heal Round
----------
Intermediate: 8200 G
- Bionis' Leg - Hope Farm
- Ether Mine - Drainage Control Room

Heat Bullet
-----------
Intermediate: 9000 G
- Frontier Village - Kyn Shopping Street

Covert Stance
-------------
Intermediate: 10400 G
- Frontier Village - Kyn Shopping Street

Head Shaker
-----------
Intermediate: 10800 G
- Frontier Village - Kyn Shopping Street

Aura Bullet
-----------
Intermediate: 11500 G
- Frontier Village - Kyn Shopping Street

Heal Counter
------------
Intermediate: 12900 G
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Head Shot
---------
Intermediate: 14700 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 7)

Cure Round
----------
Intermediate: 15600 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 7)

Drive Boost
-----------
Intermediate: 16800 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)
______

Dunban
______

Gale Slash
----------
Intermediate: 5400 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Electric Gutbuster
------------------
Intermediate: 5700 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Peerless
--------
Intermediate: 6400 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Worldly Slash
-------------
Intermediate: 7200 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Battle Eye
----------
Intermediate: 8200 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Steel Strike
------------
Intermediate: 9000 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Spirit Breath
-------------
Intermediate: 10000 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Blinding Blossom
----------------
Intermediate: 10400 G
- Satorl Marsh - Lacus Swamp
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Serene Heart
------------
Intermediate: 11500 G
- Frontier Village - Kyn Shopping Street
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Tempest Kick
------------
Intermediate: 11800 G
- Frontier Village - Kyn Shopping Street
- Eryth Sea - Syrath Lighthouse
- Colony 6 - Reconstruction HQ (Shop 2)

Heat Haze
---------
Intermediate: 12600 G
- Frontier Village - Kyn Shopping Street

Thunder
-------
Intermediate: 12400 G
- Sword Valley - Supply Convoy
- Colony 6 - Reconstruction HQ (Shop 3)
- Colony 6 - Reconstruction HQ (Shop 4)

Soaring Tempest
---------------
Intermediate: 13700 G
- Sword Valley - Supply Convoy
- Colony 6 - Reconstruction HQ (Shop 3)

Jaws of Death
-------------
Intermediate: 14700 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 7)

Final Flicker
-------------
Intermediate: 14800 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)

Demon Slayer
------------
Intermediate: 17300 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)
_____

Melia
_____

Summon Bolt
-----------
Intermediate: 9700 G
- Alcamoth - Melfica Road
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)

Hypnotise
---------
Intermediate: 10000 G
- Bionis' Leg - Hope Farm (after Mechonis Core)
- Alcamoth - Melfica Road

Summon Flare
------------
Intermediate: 10800 G
- Alcamoth - Melfica Road
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)

Burst End
---------
Intermediate: 12900 G
- Bionis' Leg - Hope Farm (after Mechonis Core)
- Alcamoth - Melfica Road

Spear Break
-----------
Intermediate: 9000 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)

Shadow Stitch
-------------
Intermediate: 10400 G
- Bionis' Leg - Hope Farm (after Mechonis Core)
- Alcamoth - Melfica Road

Summon Aqua
-----------
Intermediate: 11500 G
- Alcamoth - Melfica Road
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)

Healing Gift
------------
Intermediate: 12200 G
- Sword Valley - Supply Convoy
- Colony 6 - Reconstruction HQ (Shop 3)
- Colony 6 - Reconstruction HQ (Shop 4)

Summon Copy
-----------
Intermediate: 11100 G
- Bionis' Leg - Hope Farm (after Mechonis Core)
- Alcamoth - Melfica Road

Summon Wind
-----------
Intermediate - 13300 G
- Bionis' Leg - Hope Farm (after Mechonis Core)
- Alcamoth - Melfica Road

Starlight Kick
--------------
Intermediate: 10800 G
- Bionis' Leg - Hope Farm (after Mechonis Core)
- Alcamoth - Melfica Road

Summon Earth
------------
Intermediate: 15000 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 7)

Reflection
----------
Intermediate: 13700 G
- Sword Valley - Supply Convoy
- Colony 6 - Reconstruction HQ (Shop 3)

Power Effect
------------
Intermediate: 16000 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)

Summon Ice
----------
Intermediate: 15100 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)

Mind Blast
----------
Intermediate: 15600 G
- Sword Valley - Supply Convoy
- Colony 6 - Reconstruction HQ (Shop 3)
- Colony 6 - Reconstruction HQ (Shop 4)
____

Riki
____

Bitey Bitey
-----------
Intermediate: 6400 G
- Frontier Village - Central Plaza

Happy Happy
-----------
Intermediate: 7200 G
- Frontier Village - Central Plaza

Sneaky
------
Intermediate: 7900 G
- Frontier Village - Central Plaza

Play Dead
---------
Intermediate: 8200 G
- Frontier Village - Central Plaza

Lurgy
-----
Intermediate: 8600 G
- Frontier Village - Central Plaza

Roly-Poly
---------
Intermediate: 9000 G
- Frontier Village - Central Plaza

Hero Time
---------
Intermediate: 9300 G
- Frontier Village - Central Plaza

Behave
------
Intermediate: 10000 G
- Frontier Village - Central Plaza

You Can Do It
-------------
Intermediate: 10000 G
- Frontier Village - Central Plaza

Freezinate
----------
Intermediate: 11100 G
- Frontier Village - Central Plaza

Bedtime
-------
Intermediate: 12200 G
- Valak Mountain - Nopon Camp
- Colony 6 - Reconstruction HQ (Shop 3)
- Colony 6 - Reconstruction HQ (Shop 4)

Tantrum
-------
Intermediate: 13300 G
- Valak Mountain - Nopon Camp
- Colony 6 - Reconstruction HQ (Shop 3)
- Colony 6 - Reconstruction HQ (Shop 4)

Burninate
---------
Intermediate: 13700 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 7)

Riki is Angry
-------------
Intermediate: 14700 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 7)

Peekaboo
--------
Intermediate: 15600 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with blue vest - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)

Say Sorry
---------
Intermediate: 15400 G
- Fallen Arm - Hidden Machina Village (Male merchant - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 8)
_____

Seven
_____

Double Blade
------------
Intermediate: 14000 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with rucksack - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Spear Blade
-----------
Intermediate: 14400 G
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Ether Drain
-----------
Intermediate: 14700 G
- Fallen Arm - Hidden Machina Village (Male merchant - Before Mechonis Core)
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Zero Gravity
------------
Intermediate: 15100 G
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Healing Energy
--------------
Intermediate: 15300 G
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with rucksack - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Cross Impact
------------
Intermediate: 15600 G
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with rucksack - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Air Fang
--------
Intermediate: 15000 G
- Colony 6 - Reconstruction HQ (Shop 9)

Double Wind
-----------
Intermediate: 16200 G
- Colony 6 - Reconstruction HQ (Shop 9)

Second Gear
-----------
Intermediate: 17000 G
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Lock-On
-------
Intermediate: 14400 G
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with rucksack - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Mag Storm
---------
Intermediate: 18200 G
- Fallen Arm - Hidden Machina Village (Female merchant - After Mechonis Core)
- Colony 6 / Fallen Arm - Junks (Merchant with rucksack - After Mechonis Core)
- Colony 6 - Reconstruction HQ (Shop 5)

Shutdown
--------
Intermediate: 19000 G
- Colony 6 - Reconstruction HQ (Shop 9)

Guard Shift
-----------
Intermediate: 19600 G
- Colony 6 - Reconstruction HQ (Shop 9)

Power Drain
-----------
Intermediate: 20700 G
- Colony 6 - Reconstruction HQ (Shop 9)

Speed Shift
-----------
Intermediate: 19200 G
- Colony 6 - Reconstruction HQ (Shop 9)

Final Cross
-----------
Intermediate: 24000 G
- Colony 6 - Reconstruction HQ (Shop 6)
_______________________________________________________________________________

                                  [11] Outro
_______________________________________________________________________________
_______________

Version History
_______________

Version 1.37
------------
- Date: 08/06/2013 (UK dating system)
- Size: 204 KB
- Added a new section which discusses Arts Manuals and where to buy
  intermediate Arts Manuals. Hopefully advanced Arts Manual locations will be
  coming in the next few weeks.
- Fixed some stupid typos in Art names:
  - Heal Shift -> Healing Energy
  - Lock On -> Lock-On
  Yes, I am an idiot.

Version 1.27
------------
- Date: 11/03/2013
- Size: 184 KB
- Many thanks to iKhanic for the following fix: Melia's Mind Blast inflicts
  Arts Seal, not Aura Seal. It does remove enemy Auras when it first hits
  them--but it doesn't stop them from reapplying the Aura like it would if Aura
  Seal was in effect. My bad, guys and gals.

Version 1.26
------------
- Date: 25/01/2013
- Size: 183 KB
- Typo fixes because I suck. Rejigged some overly complicated sentences to make
  more sense.

Version 1.25
------------
- Date: 21/01/2013
- Size: 183 KB
- Some small additions to the setup guide entries for Dunban's Thunder and
  Demon Slayer skills, courtesy of reader Mr Mister.
- Some clarification and general typo fixes.

Version 1.24
------------
- Date: 14/12/2012
- Size: 182 KB
- Made some major changes to the Arts setup section thanks to detailed feedback
  from reader Randomness097.
- Provided clarification about Behave's effect of removing the Crazed Aura.
- Typo fixes.

Version 1.14
------------
- Date: 10/12/2012
- Size: 168 KB
- Added Arts setup guides for every character! Woot.
- Forgot to include durations for Riki's Hero Time and Behave Arts. Eesh. How
  embarassing.
- Seven's Air Fang is a Pink Art, not Red.
- Some minor typo fixes.

Version 1.04
------------
- Date: 23/11/2012
- Size: 149 KB
- Some typo fixes and a major correction to incorrect tension values.

Version 1.03
------------
- Date: 16/11/2012
- Size: 149 KB
- Corrected some stuff, including misinformation on Accuracy.

Version 1.02
------------
- Date: 15/11/2012
- Size: 149 KB
- More minor typos fixed.
- Corrected information regarding damage multiplier in Chain Attacks.
- Some minor information additions.

Version 1.01
------------
- Date: 14/11/2012
- Size: 147 KB
- Some minor typos fixed.
- Forgot to note that only one Aura can be active at any time.
- Added small section on stats and expanded my description of tension.
- Cleared up wrong description of 'Lowest' tension thanks to a message from
  GameFAQs user what_is_my_name.

Version 1.00
------------
- Date: 13/11/2012
- Size: 145 KB
- All Arts accounted for.
____

FAQs
____

Q1: What is the Crazed Aura you mentioned for Riki's Behave Art?
A1: Crazed is an Aura activated by high level enemies when they start getting
low on health. It grants Strength Up and Haste to the user, and provides
immunity to Topple and Daze. Besides Behave, it can also be removed with any
method that removes Auras, such as Shulk's Monado Purge or Melia's Mind Blast.
________________

Legal Disclaimer
________________

Official Disclaimer
-------------------
This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. Any characters, names, places or miscellaneous objects are
copyright of their respective companies. Breaking any of these rules is in
direct violation of copyright law.

Small Print
-----------
Hm. Copyright. Well, I'd appreciate it if you didn't totally just rip off my
work and sell it or claim it as your own. Oh, and if you're printing it for
'personal, private use', it should be obvious that you can edit and cut as you
wish--I wouldn't want you to waste more paper than was necessary!

Websites
--------
I am only uploading this guide to the GameFAQs and its affiliates, simply
because I can't be bothered to send updates to loads of sites.
___________________

Contact Information
___________________

Contact me only by email at

zero_kid(at)hotmail(dot)co(dot)uk

where '(at)' is '@' and '(dot)' is '.' (all without quotation marks).

I would include email guidelines, but I don't want to risk sounding like a
condescending twat. Basically, don't make your email moronic and I'll answer it
as long as I'm working on this guide. And try to make the subject something
relevant--'Xenoblade Arts Guide' would be nice.
_______

Credits
_______

Sites
-----
- GameFAQs: THE resource for all things walkthrough.
- Xenobladedata: Very helpful for cross referencing data.
- Japanese Xenoblade Wiki: Pretty handy for data and the like.
- Glass Giant: The ASCII Art header came from here.

Companies
---------
- Monolith Soft and Nintendo: For one of the greatest RPGs I've played in a
  long time.

People
------
- what_is_my_name: Notified me of an incorrect description I had made for the
  'Lowest' tension.
- Randomness097: Critiqued the Arts setup section and provided lots of useful
  feedback which was incorporated into the guide.
- Mr Mister: Contributed some useful information on Dunban's Thunder and Demon
  Slayer Arts.
- iKhanic: Pointed out a mistake where I mentioned Melia's Mind Blast Art
  inflicted Aura Seal. It doesn't; it inflicts Arts Seal.
- My girlfriend: For buying me this game, and just being great in general :P.
__________

Conclusion
__________

Dear Reader,

Well, here it is. I hope you enjoyed the guide and found it useful. If not and
you'd like to see it improved, please drop me an email.

If you liked the guide, be sure to recommend it on GameFAQs--I'd love for it to
become a 'starred' guide! And, if you have some spare change burning a hole in
your pocket and are grateful for the time and effort I have invested in this
guide, consider making a donation to my PayPal account, which I am assured can
convert currencies too:

https://www.paypal.com/cgi-bin/webscr?
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That's it for now guys--thanks for reading!

Zerokid