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                __  __                _     _           _
                \ \/ /___ _ __   ___ | |__ | | __ _  __| | ___
                 \  // _ \ '_ \ / _ \| '_ \| |/ _` |/ _` |/ _ \
                 /  \  __/ | | | (_) | |_) | | (_| | (_| |  __/
                /_/\_\___|_| |_|\___/|_.__/|_|\__,_|\__,_|\___|
                 ____ _                     _      _
                / ___| |__  _ __ ___  _ __ (_) ___| | ___  ___
               | |   | '_ \| '__/ _ \| '_ \| |/ __| |/ _ \/ __|
               | |___| | | | | | (_) | | | | | (__| |  __/\__ \
                \____|_| |_|_|  \___/|_| |_|_|\___|_|\___||___/

-----------------------------------------------------------------------------
                   Xenoblade Chronicles FAQ/Walkthrough
                           Version 1.5 (3/28/14)
                          Written by Andrew Testa
                  Email Address: andrew.c.testa@gmail.com
-----------------------------------------------------------------------------
    This document is Copyright (c) 2014 Andrew Testa. All Rights Reserved.


     _.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._
    /-----------------------------------------------------------------\
   < -------  T  A  B  L  E    O  F    C  O  N  T  E  N  T  S  ------- >
    \-----------------------------------------------------------------/
     Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż

       1. What's New?
       2. Walkthrough
             2.1 - Prologue
             2.2 - Colony 9
             2.3 - Tephra Cave
             2.4 - Colony 9 II
             2.5 - Tephra Cave II
             2.6 - Bionis' Leg
             2.7 - Colony 6
             2.8 - Ether Mine
             2.9 - Satorl Marsh
             2.10 - Makna Forest
             2.11 - Frontier Village
             2.12 - Makna Forest
             2.13 - Eryth Sea
             2.14 - Alcamoth
             2.15 - High Entia Tomb
             2.16 - Eryth Sea II
             2.17 - Prison Island
             2.18 - Valak Mountain
             2.19 - Sword Valley
             2.20 - Galahad Fortress
             2.21 - Fallen Arm
             2.22 - Mechonis Field
             2.23 - Central Factory
             2.24 - Agniratha & Bosses "R" Us
             2.25 - Bionis' Interior
             2.26 - Prison Island
             2.27 - Space
       3. Bosses
       4. Quests
       5. Weapon List
       6. Armour List
       7. Gifts & Collectables List
       8. NPC Trading List
       9. Gems List
      10. Arts List
      11. Skills List
      12. Shop Lists
      13. Frequently Asked Questions
      14. Version History
      15. Credits
      16. Contact Information
      17. Legal Disclaimer


Quick Navigation: Press Control + F to bring up your browser's find function,
----------------- copy a section title into the search bar ("4. Quests" for
                  example) and press enter to 'jump' to the appropriate
                  section quickly.


=============================================================================
-----------------------------------------------------------------------------

                               1. What's New?

-----------------------------------------------------------------------------
=============================================================================

Version 1.5 (3/28/14): Walkthrough complete! Yay!

Version 1.4 (3/26/14): It's been so long, and I feel terrible for leaving 
                       this guide so incomplete, so I'm back to work on it
                       during my Spring Break. Walkthrough up through
                       Galahad Fortress!

Version 1.3 (2/21/13): Walkthrough to Frontier Village; gems & NPC trading.

Version 1.22 (2/16/13): zerokid corrected Shulk's damage numbers and the
                        Omega Break numbers.

Version 1.21 (2/16/13): Completed Tephra Cave and Bionis' Leg sidequests.

Version 1.2 (2/15/13): All Colony 9 quests and Seven's armour list have been
                       completed.

Version 1.1 (2/14/13): Finished medium armour and heavy armour lists! :)

Version 0.6 (2/11/13): Added appendices for weapons and light armour. Will 
                       finish armour and work on walkthrough after midterms.

Version 0.5 (2/04/13): Initial version of guide. Walkthrough up to Ether 
                       Mine.


=============================================================================
-----------------------------------------------------------------------------

                               2. Walkthrough

-----------------------------------------------------------------------------
=============================================================================

This walkthrough contains very little, if any, spoilers for the game, and it 
does not digress on the cutscenes of the game. Essentially, I know that y'all 
are watchin' the story, and I doubt you'd want a play-by-play on the game's 
story when you're here for a guide. I will do some contextualizing, however, 
to make sure that we're on the same page. In addition, this guide presupposes
that you're talkin' to every NPC that you come across so that you can get all
of the sidequests. Since there are so many sidequests, they have been put in
a separate section -- the quests section -- to avoid pages of non-walkthrough
text. Feel free to reference this section when you want to stop doing the
main story and start questing. Anyway, here goes nothing...


=============================================================================
-----------------------------------------------------------------------------

                               2.1 - Prologue

-----------------------------------------------------------------------------
=============================================================================

After the opening cutscene, you are introduced to the battle mechanics of 
Xenoblade Chronicles. This is a tutorial battle. For now, press Z to target a 
Mechon, then run up to it. You are prompted by another tutorial box; select 
the middle icon to start the battle. The next tutorial box describes auto-
attack, and the one after that describes how to use arts.

Select the Enchant art to the left. This art is extremely important; with 
this art active, your companions can't damage the Mechons. You will want to 
keep this art up at all times if you are battling Mechons. It's really easy 
to tell if it's not active because your party members will do 1 damage over 
and over.

After activating Enchant, hack away at the Mechons! Note that if you are able 
to use the Monado Arts again, you can do an offensive attack called Buster to 
severely damage the enemy. At any rate, once they're defeated, another wave 
arrives. Dispatch of them the same way, and then a bigger mechon arrives.

He's just as easy as the little ones. Just remember to use Enchant if you see 
your party members doing 1 damage. Enchant is more important than Buster. 
Luckily, it stays up for a long time. After the fight, enjoy the cutscene 
that frames the story.


=============================================================================
-----------------------------------------------------------------------------

                               2.2 - Colony 9

-----------------------------------------------------------------------------
=============================================================================

In the following cutscene, we are introduced to the star of the show, Shulk. 
We are again put into battle and instructed by another tutorial box. The 
first box is pretty self-evident: when a character's HP is at 0, they are 
incapacitated.

The second tutorial box instructs you again on how to use arts. It's really 
important, so it deserves to be reinforced even by the game. The next three 
boxes explain the two arts that Shulk can currently use: Back Slash and Light 
Heal.

Back Slash is an attack that does a lot more damage from behind. Light Heal, 
as is obvious, heals a character. To heal someone, after you select the art, 
you need to select a character. You can see who to select on the top-left 
corner of the screen, as well as all the characters' current health.

Run up to the enemy and commence the battle. Try to get behind it to use Back 
Slash for some major damage, and use Light Heal if anyone gets below 50% 
health. After using an art, you need to wait for it's cooldown before you can 
use it again, so don't use Light Heal if you don't need to use it.

You are then prompted by yet another tutorial box, this time about the talent 
gauge. This is filled by offensive attacks such as auto-attack, and when it 
is full, you can use a powerful ability exclusive to the particular character 
that you are controlling.

Use Turn Strike on the enemy to inflict high damage. When the foe is finally 
defeated, collect the treasure chest for some loot. Afterward, fight the 
Common Caterpile in the center of the area. You are prompted by another 
tutorial box which explains aggro. Of course, if Shulk has aggro, he won't be 
able to get behind the monster to do an effective Back Slash, so you should 
try to not get aggro in this fight if you can.

Also, Reyn has much higher defense and more health than Shulk, and so Reyn 
can be considered a "tank" in colloquial terms. Therefore, it's more 
efficient for him to have aggro because you won't need to heal as often 
during a fight. You should try for Reyn having aggro throughout the fight. Of 
course, Back Slash, since it does major damage, will probably direct the 
monster to Shulk.

After defeating the enemy, we have another cutscene and then a few more 
tutorial boxes that describe the camera and the arrow on the top portion of 
the screen. The arrow indicates where your next story objective is located. 
For now, run south down the linear path. You can fight the monsters on this 
path if you want, but it's not required. If you need practice, though, these 
are extremely easy enemies.

Run south a little ways and move on top of the blue orb. This is actually an 
item. These orbs are scattered on the ground throughout every area. If you 
see one, you'll definitely want to go get it. With this in mind, while 
running south down this path, collect the items along the way.

---------------------
Things To Do In Town:
---------------------

When you reach the town, you'll have another cutscene and after you have free 
control over Shulk. I advise talking talking to Dorothy, the girl clad in 
blue, directly in front of you. This will introduce you to the affinity 
mechanic of this game.

The affinity mechanic is especially important among party members, but it is 
also important for NPCs. The NPCs around town will give you small quests to 
complete - mostly fetch-an-item or defeat-this-monster quests - and you'll 
receive money, experience, or an item for completing the quest. You also gain 
affinity with the town as a whole. This is important later in the game when 
you want to unlock certain skill trees, because you need a certain level of 
affinity for the town before you can unlock them.

You don't need to do ANY of these quests if you don't want because they are 
not required to advance the story. However, I recommend that you take the 
time to run around the city and talk to every NPC twice. Why twice? Well, 
even *talking* to NPCs raises affinity and most need to be talked to twice 
before they start repeating themselves.

In addition, talking to all the NPCs will give you a feel for the layout of 
the town. Also of note is that certain NPCs are only out at certain times of 
the day. For example, you may only see some at night and only see some during 
the day. So, if you're really earnest, you'll want to change the time to 
night in the menu and collect all the quests at night as well.

You can also buy and sell items at the shop in the town. It is important to 
consistently upgrade your equipment throughout the game, and the primary way 
to get the equipment is through purchasing it at the shops. You can also get 
the art books at these shops, and these books raise the level cap on each 
art. Here is what is available at the shop:

Colony 9 Merchant
-----------------
Acrylic Driver.................800
Iron Pike......................880
Rusty Guarder..................1200
Metal Lancer...................2100
Aegis Guarder..................3000
Nine Cap.......................440
Battle Gear....................660
Light Cap......................980
Homs Military Cap..............2000
Prototype Helm.................8000
Nine Top.......................960
Parlour Jacket.................1200
Battle Armour..................1320
Regnas Armour..................4000
Bikini Top.....................6000
Nine Cuffs.....................260
Battle Gauntlets...............620
Protector Amulet...............840
Light Gloves...................960
Homs Gauntlets.................2000
Nine Bottoms...................840
Stylish Belt...................900
Battle Leggings................1100
Regnas Leggings................2800
Bikini Bottoms.................6000
Nine Shoes.....................530
Battle Boots...................580
Light Shoes....................1200
Homs Military Boots............2000
Prototype Greaves..............8000
Bone Upper.....................2400
Slit Edge......................3200
Hammer Beat....................3200
Wild Down......................3600
Back Slash.....................4000
Light Heal.....................4800
Rage...........................4800


Another important place is the Gem Man's Stall. This is where you can craft 
gems to put on your weapons and armor. Talk to the man to learn about this 
process and also that the Gem Stall is out of commission for the time being. 
He will also give you two gems, which I recommend you equip on Shulk's Junk 
Sword for now.


---


Back to the story now.

Once you've done everything that you want to do, use the golden arrow to 
reach the next story portion of the game. You'll arrive at the Fortress 
Entrance and learn a little about Landmarks, which you can fast-travel to at 
any time to make travelling a lot easier.

Watch the ensuing cutscene and talk to the NPCs around here if you want to 
get quests and raise affinity. Afterward, use the golden arrow to reach the 
lab and another cutscene. Soon you'll have control of Fiora. Exit Dunban's 
house and leave the town via the east entrance.

From here, follow the path south until you reach stairs. Go up the stairs to 
reach Shulk and another cutscene. After it, you have control of both Fiora 
and Shulk now. Before you go back to town, press A at the heart-to-heart 
location right next to you for your first heart-to-heart with Fiora and 
Shulk.

Answer however you like; you should use these heart-to-hearts to raise 
affinity with party members. Some heart-to-hearts have prerequisites, so be 
sure to take note of them for future reference. After the heart-to-heart, use 
the map to fast travel to the Fortress Entrance. Go back inside the lab for 
another cutscene.

Now you must go get some Ether Cylinders with Reyn. If you want, you can do 
quests around town and buy gear before you head out. When you're ready, fast 
travel to the town entrance and follow the westward path. It is a rather 
linear path - follow it, collect the items along the way, and walk to the 
marker for another cutscene.

Now that Fiora's in your party, you have a full party of three people. I 
recommend that you take this time to do any particularly difficult low-level 
quests in Colony 9. Now that you have a full party, all the quests should be 
easy. You should also equip Fiora if you have any extra equipment.

When you're ready, enter the cave.


=============================================================================
-----------------------------------------------------------------------------

                             2.3 - Tephra Cave

-----------------------------------------------------------------------------
=============================================================================

After the cutscene, follow the linear passageway until you reach a group of 
enemies. Since you just learned about the different types of enemies, you 
should see that one of the enemies will attack you on sight. With this in 
mind, you can either try to go around it, or just walk up to it and initiate 
an attack.

From now on, a lot of the creatures that you face will attack you either on 
sight or by hearing you. Note that if you don't want to fight a battle, you 
can always run away - just keep running in a direction and the enemy will 
stop pursuing you.

Follow the passageway to a large room full of enemies. You cannot go into 
this room because one of the enemies is high level and can easily kill you. 
Instead, take the small passage to the west right before the room. It will 
loop around and over the room with the high level enemy.

On the other side, walk down the incline to the ground floor. You might 
notice some enemies here; one of them is a unique, which is more difficult 
than normal enemies, so it might not be in your best interest to provoke the 
bunnies unless you are comparable in level to them. If you do manage to catch 
aggro and you are too low level, you can always run away.

To the north, you'll see a room full of enemies. The Brogs, or the ground 
enemies, can be tough, so I recommend going around them if you don't want to 
fight. Go north to Mag Mell Ruins for another cutscene. Afterward, go up the 
walkway to reach the upper level of the cave. The Bunnivs around the walkway 
might attack you, so either defeat them or run up the walkway and through the 
door to the east.

From here, go through the door in front of you to reach a fork. Take the 
north path here. If you go the south path, it's a dead end and you can find a 
tough enemy. Anyway, follow the north linear north path as it loops around to 
the Rear Entrance Landmark. This Landmark is a nifty way to fast travel deep 
inside the cave and circumvent all the enemies. When you're ready, exit the 
cave back to Colony 9.


=============================================================================
-----------------------------------------------------------------------------

                             2.4 - Colony 9 II

-----------------------------------------------------------------------------
=============================================================================

Out here, simply walk over to the cement structure to reach another cutscene. 
After the cutscene, you'll face two enemies and learn about switching targets 
and commanding your party as whole. For this fight, you'll want to focus on 
each target one at a time to be as efficient as possible.

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Two Ancient Machines                                   |
|              Area: Colony 9 - Cylinder Hangar                             |
|             Level: 8                                                      |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk, Reyn, and Fiora                                 |
|  General Strategy: This is a mini-boss fight of sorts. The two enemies    |
|                    aren't particularly difficult because you have a full  |
|                    party of characters to work with. Make sure Reyn has   |
|                    aggro on at least the enemy that you aren't focusing   |
|                    on. Either Shulk or Fiora might draw aggro from the    |
|                    enemy that everyone is attacking; this shouldn't be a  |
|                    problem because it will go down fast anyway. If        |
|                    controlling Shulk, be sure to use Light Heal wisely.   |
|                    Use Back Slash from behind and Slit Edge from the side |
|                    to lower physical defence. As always, use all your     |
|                    offensive abilities right off cooldown.                |
|                                                                           |
o---------------------------------------------------------------------------o


After the fight, watch the cutscenes and save the game. When you have control 
again, you might realize that you are unable to fast travel. This might 
happen from time to time - the game won't allow you to fast travel or save. 
You'll just have to run back the old fashioned way.

Jump off the mountain and into the water. Don't worry, you won't die. I 
promise. Plus, it's fun and kinda cool. Swim to the shore and run up the 
beach to the next cutscene. Time for a little lesson on Mechons...

                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Mechon M63                                             |
|              Area: Colony 9 - Town Entrance                               |
|             Level: 6                                                      |
|        Difficulty: N/A                                                    |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: This fight is designed to acclimate you with some of   |
|                    the game's mechanics. First, your weapons won't damage |
|                    the Mechon on its own - you need to inflict Break and  |
|                    then Topple before you can do any damage. Luckily,     |
|                    Shulk's ability Turn Strike inflicts Break and Reyn's  |
|                    ability Wild Down inflicts Topple. If Shulk, use Turn  |
|                    Strike and Reyn will follow suit. If Reyn, wait until  |
|                    Shulk has done Break before using Wild Down. All you   |
|                    must do is use these two abilities to successfully     |
|                    Topple the Mechon and the battle will end.             |
|                                                                           |
o---------------------------------------------------------------------------o


After the cutscene, you'll learn a nifty trick - how to flee from combat.  
You'll want to flee from Mechons for now because it is simply not worth 
fighting these guys when you must repeatedly Break and Topple just to do any 
damage at all.

Run through the town and ignore all the Mechons along the way. Just run 
around them if they're in the middle of the street and ignore them if they 
manage to damage you. Rest assured, they won't follow you into the next 
cutscene.

After the cutscene, run to the fortress and over to the rubble that was the 
entrance to the lab to reach yet another cutscene. Afterward, run south back 
into the city for - you guessed it! - another cutscene. After that, we have 
another mini-boss battle.

                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Two Mechon M31s and One Mechon M51                     |
|              Area: Colony 9                                               |
|             Level: 4, 4, and 5                                            |
|        Difficulty: Medium/Easy                                            |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: This battle is basically the same as the fight with the|
|                    Mechon M63 at the beginning of town, but this time you |
|                    must finish the job and destroy them completely.       |
|                    Luckily, although there are three of them this time,   |
|                    they are all fairly low level. The difficult part here |
|                    is synchronizing your Turn Strike/Stream Edge with     |
|                    Reyn's Wild Down. It can get kinda frustrating, but    |
|                    since the enemies aren't doing much damage, you        |
|                    basically have as long as you want to get it right.    |
|                    Save your Back Slash for after the enemy is toppled -  |
|                    there is no point in using it for 1 damage and then    |
|                    having it on cooldown when you really need it. Repeat  |
|                    the process for the other two Mechons to finish the    |
|                    battle.                                                |
|                                                                           |
o---------------------------------------------------------------------------o


After the cutscene, you have the opportunity to reconfigure your party before 
the next battle. I recommend controlling Dunban for the upcoming fights 
because he has the Monado, so he can do damage right away to the enemies, and 
you can use his Enchant ability to allow everyone to damage the Mechons. 
Another mini-boss battle awaits...

                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: One Mechon M82, One Mechon M72, and Two Mechon M69s    |
|              Area: Colony 9                                               |
|             Level: 6, 5, 5, and 5                                         |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: This battle is easy if you changed to controlling      |
|                    Dunban. All you have to do is bash away at the enemies |
|                    with his auto-attack. When your Monado ability is up,  |
|                    use Enchant so Shulk and Reyn can damage the Mechons   |
|                    as well. In addition to having the Monado, Dunban also |
|                    outlevels these enemies by a large margin, so he won't |
|                    get damaged that much as well. This will also make     |
|                    good practice for using the Monado later. Finally, if  |
|                    you are controlling Shulk or Reyn instead, just watch  |
|                    Dunban do his thing and try to Break/Topple for fun.   |
|                                                                           |
o---------------------------------------------------------------------------o


After the battle, switch to controlling Dunban, if you aren't already, and 
make your way through the city back to the entrance. You can choose to either 
fight the Mechons or not; it does make good practice, but it's a chore to use 
Enchant over and over. I recommend just running past them. At the entrance, 
you'll have a cutscene and another battle...

                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: One Mechon M82, One Mechon M72, and One Mechon M42     |
|              Area: Colony 9                                               |
|             Level: 8, 6, and 5                                            |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: Switch to controlling Shulk before this fight so you   |
|                    can use the Monado abilities. This battle is slightly  |
|                    tougher than the previous one because you aren't       |
|                    controlling a level 20 with the Monado, but once you   |
|                    use Enchant, you can basically just watch Reyn and     |
|                    Dunban go to town on the Mechons. After using Enchant, |
|                    use Buster to do some serious damage. As always, use   |
|                    Light Heal in sticky situations only and fight the     |
|                    Mechons in order of level, from lowest to highest, to  |
|                    minimize damage input. It should be noted that Shulk   |
|                    can still use his normal abilities in combat, such as  |
|                    Back Slash and Stream Edge, and the only thing that's  |
|                    been replaced is Turn Strike.                          |
|                                                                           |
o---------------------------------------------------------------------------o


Surprisingly, no cutscene after this fight. Instead, you're left in the 
middle of the bridge with Mechon all around you. I again recommend just 
running to the next flag, as these battles are rather cumbersome because you 
need to repeatedly use Enchant for your allies to do any damage. It does make 
good practice, however.

At the next flag, watch the cutscene and prepare for another fight...

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Metal Face                                             |
|              Area: Colony 9                                               |
|             Level: 10                                                     |
|        Difficulty: N/A or Impossible                                      |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: This fight shows you that, despite Shulk saying        |
|                    "You're Not Invincible" after activating Enchant, some |
|                    Mechon are, in fact, nearly invincible. This is an     |
|                    example of one of them. You can't do any damage,       |
|                    whether you are using the Monado, use Enchant, or use  |
|                    Buster. For this fight, all you need to do is stay     |
|                    alive for a minute or two and the battle will end.     |
|                    Just make sure to use Light Heal as needed - since     |
|                    Reyn will probably take aggro, look out for his        |
|                    health.                                                |
|                                                                           |
o---------------------------------------------------------------------------o


After the battle, watch a cutscene and prepare for round two...

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Metal Face                                             |
|              Area: Colony 9                                               |
|             Level: 10                                                     |
|        Difficulty: N/A or Impossible                                      |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: As futile as it might seem, at least you have a        |
|                    gameplan this time for the fight with Metal Face. For  |
|                    this fight, you need to use a chain attack in which    |
|                    you Break the enemy and then topple him. That's        |
|                    actually all you need to do for the fight - no lower   |
|                    his health or last a minute - just use Break/Topple in |
|                    a chain attack and the fight'll be over. Work on       |
|                    filling the party gauge, then activate the chain       |
|                    attack by going up or down on the d-pad in the center  |
|                    icon. Select chain attack and have Shulk use Stream    |
|                    Edge and Reyn use Wild Down. Once you successfully     |
|                    Break/Topple the enemy in a chain attack, the battle   |
|                    ends abruptly.                                         |
|                                                                           |
o---------------------------------------------------------------------------o


Yes, yes: watch the next cutscene, save the game, then watch another 
cutscene. When you have control again, it's time to really start the 
adventure now. As the game prompts, you can now craft gems if you want to - I 
recommend that you go back to the Gem Stall every now and then to craft some 
new gems for your equipment.

You can also buy some equipment at the shop (it's the same stuff as before) 
and complete some quests in the city. When you're ready, head out on your 
adventure by fast traveling back inside Tephra Cave, to Mag Mell Ruins.


=============================================================================
-----------------------------------------------------------------------------

                            2.5 - Tephra Cave II

-----------------------------------------------------------------------------
=============================================================================

Run up the ramp to the second floor and go through the green door to reach a 
cutscene. If you happen to grab aggro at the bottom of the ramp, just run up 
and to the cutscene to circumvent the enemies. After the cutscene, head 
through the newly-opened green door to reach the Escape Pod Bay.

Collect the quests from the soldiers if you want, then venture further into 
the cave, using the golden arrow as your guide, until you reach another 
cutscene. Afterward, follow the path to a large circular area with a pool of 
water in the middle.

There are enemies all around this area. You can either fight them, or go 
passed them by jumping off of the side of the ledge and hugging the wall. 
Either way, you'll first want to go down the sloped path to reach a crystal 
deposit. After a little tutorial, mine the deposit completely, then go passed 
the pool of water. You can either run through, or go up the side and jump 
down on the other end.

Follow the linear passage until you reach a room full of spiders. They'll be 
good practice for a little later. You can most likely aggro the few closest 
to you, so you don't have to fight all of them at once. As usual, use all 
your abilities off of cooldown and heal as needed.

After the next (very long) cutscene, you'll find yourself in the middle of a 
full-on spider attack.

                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: A Ton of Spiders                                       |
|              Area: Tephra Cave                                            |
|             Level: 8-9s                                                   |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: This battle may seem impossibly difficult at first,    |
|                    given all the spiders on screen, but most of these     |
|                    spiders have extremely small health bars, and so a few |
|                    area attacks will take out most of them. Use Shulk's   |
|                    Stream Edge and his Monado ability Buster to take out  |
|                    a majority of the little ones. Once they're gone, it's |
|                    just a matter of a few bigger ones. You might have a   |
|                    little difficulty hitting your targets at first        |
|                    because there are so many enemies on the screen that   |
|                    they'll be in the way of your target. So, if you find  |
|                    yourself not auto-attacking, switch targets to         |
|                    whatever is close to you. As always, Light Heal when   |
|                    someone gets at 50% health, and use all your abilities |
|                    off of cooldown.                                       |
|                                                                           |
o---------------------------------------------------------------------------o


After the fight, head up the slope, go left, and follow the cave to the next 
flag. This cutscene will split the twosome, so now you just control Shulk. I 
recommend just running passed all the enemies in the linear cavern path to 
the next cutscene - it's just not efficient fighting them without Reyn.

You'll soon be in a large, open area with pools of water all around. Ignore 
the enemies and run dead north to reach climbable veins up a small slope. 
They are green, so they kind of blend, but you should also see the climb icon 
near them.

Once you've climbed up, go right and follow the path to the next flag. After 
the cutscene, we have a big boss fight...

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Arachno Queen                                          |
|              Area: Tephra Cave                                            |
|             Level: 12                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: This is a very difficult battle. Thankfully, you have  |
|                    a new gameplay mechanic now: visions. You can see the  |
|                    future, usually when someone is about to die, and      |
|                    change it before the alotted time. You can either warn |
|                    the person about to die (press B near them) or heal    |
|                    them up. You will also get a new Monado ability:       |
|                    Shield. You'll want to use this in the fight when you  |
|                    get visions. Again, this fight is very tough. The      |
|                    Arachno Queen will probably give you visions of death  |
|                    every other second. It becomes more of a evade death   |
|                    battle than actually hurting her. This is where the    |
|                    new Shield ability comes in: when you use it, the      |
|                    Arachno Queen won't do the one-hit KO attack on you,   |
|                    and you can attack like any normal fight. Do not       |
|                    focus on the little spiders; they will just keep       |
|                    respawning over and over. Your primary focus should    |
|                    be the queen, as when she falls, the battle ends. Use  |
|                    Shield, Heal, and Topple to avoid death-by-vision,     |
|                    and hack away at her health, little by little. You     |
|                    can also run away to avoid a vision death if           |
|                    everything's on cooldown. This is a very difficult     |
|                    fight: you must focus on the Queen, make sure Reyn has |
|                    aggro, and use your best attacks to defeat her. AOE    |
|                    attacks help to thin the herd of small spiders, but    |
|                    you don't want Shulk to get aggro on all of them. In   |
|                    sum, spam Shield so the visions don't come true, make  |
|                    sure Reyn has aggro at all times, and bash away at her |
|                    health.                                                |
|                                                                           |
o---------------------------------------------------------------------------o


After the difficult fight, run up to the web in front of you and "examine" it 
to burn it. Follow the opened path to sunlight and the end of this awful 
cave. Outside, turn around and climb the veins, then follow the dirt path to 
the next area.


=============================================================================
-----------------------------------------------------------------------------

                             2.6 - Bionis' Leg

-----------------------------------------------------------------------------
=============================================================================

Follow the dirt path to a few people on the side of the road. Of particular 
note is the shop, which carries:

Bionis' Leg Entrance Merchant
-----------------------------
Aegis Guarder..................3000
Soldier Pike...................4200
Regnas Gear....................2300
Prairie Cap....................2640
Prairie Attire.................4800
Regnas Gauntlets...............1800
Prairie Trousers...............3600
Regnas Boots...................2000

Please note that you will get to another shop just a bit later that has 
better inventory, so you can hold off now, if you want.

Follow the dirt path to the flag and another cutscene. This is a very large 
area, full of monsters of really low - and some even really high - levels. 
You should explore with some care; sometimes, the monster that you're running 
passed might be level 90 and not level 9!

Follow the golden arrow to the broken vehicle. Afterward, follow the arrow to 
the waterfall and watch the cutscene. Prepare for yet another battle.

                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Two Berserk Arduns                                     |
|              Area: Bionis' Leg                                            |
|             Level: 14 and 14                                              |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: These guys may be big, but they aren't that tough.     |
|                    It's important to let Reyn have aggro at all times -   |
|                    if he doesn't, use abilities like Shadow Eye to lose   |
|                    aggro. For this fight, you will want to try to         |
|                    Break/Topple 'em if you can. I know it's difficult     |
|                    because of the AI, but it will make the battle a       |
|                    little easier. As is the usual, Light Heal when needed |
|                    and use abilities fresh off cooldown. As far as Monado |
|                    arts, use Buster for this fight for some damage. And   |
|                    of course, focus all your efforts on one enemy and     |
|                    then the other.                                        |
|                                                                           |
o---------------------------------------------------------------------------o


After the fight, you'll be back at the broken vehicle and have Juju as a 
guest. To reach the settlement, you'll want to head east until the golden 
arrow is pointing directly south, then go south down through the forest to 
the settlement. Watch the cutscene, then enter the cave and look at the shop. 
It's selling better items than the one right before:

Refugee Camp Merchant
---------------------
Aegis Guarder..................3000
Air Sniper.....................5000
Army Pike......................5200
Regnas Gear....................2300
Prairie Cap....................2640
Regnas Armour..................4000
Prairie Attire.................4800
Homs Chestplate................5000
Regnas Gauntlets...............1800
Field Gloves...................2340
Prairie Gauntlets..............2800
Regnas Leggins.................2800
Prairie Trousers...............3600
Hide Belt......................4800
Regnas Boots...................2000
Field Shoes....................2400
Survivor Shoes.................3600
Infantry Boots.................3600
Thunder Bullet.................4600
Cure Bullet....................4800
Aura Burst.....................5000
Shield Bullet..................5400
Stream Edge....................5600
War Swing......................5700
Heal Bullet....................5700
Guard Shift....................6400

I recommend the art books (just the ones you need) and I highly recommend the 
Hide Belt, which also raises strength. You can also pick up a few quests 
around the camp, if you like.

When you're ready to advance the story, talk to Sharla in the cave and tell 
her that you want to listen to her story. A long cutscene ensues, and it ends 
with Sharla now in your party. This is a good thing, as she is an exceptional 
healer. In fact, she is probably the only dedicated healer in the game. 
(However, you don't need a dedicated healer in the game, so don't feel like 
you have to like her.) Be sure to outfit her with any better gear, level her 
arts, and arrange her skill trees. I recommend that you level her healing 
arts and that you equip her with a Hide Belt if you have the extra money.

After equipping Sharla, leave the camp to the north and go to the flag for a 
cutscene. Afterward, you're going to need to run around 900~ to the next flag 
at Raguel Lake. There are several different creatures on the way there, all 
ranging in class, but they are mostly around level 15. You might see a level 
32 and even an 80, so look at what animals you're running passed.

At around 400, you'll see the bridge and you're worst enemy: Mechon. I again 
recommend running passed all the Mechon; it is just not worth the chore of 
fighting them for experience when you can kill the enemies near the camp much 
easier. With that in mind, skip them while running to the south end of the 
bridge for another cutscene.

Afterward, run north across the bridge and follow the dirt path until you 
reach a cutscene. Once you've inferred that Juju probably stayed on the road, 
just follow the dirt path all the way to the next flag. There are Mechons on 
the road when you are traversing through the narrow canyon, but you can just 
hug a wall to get around them. At the next flag, we have a cutscene and 
another boss fight.

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Mechon M71                                             |
|              Area: Bionis' Leg                                            |
|             Level: 18                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|  General Strategy: This Mechon has big tentacles that can also be         |
|                    targetted; I recommend ignoring them and focusing on   |
|                    just the body, as that's what'll end the fight. He's   |
|                    no different from normal Mechon, so cast Enchant and   |
|                    bash away. You are introduced to yet another Monado    |
|                    art: Speed. Use this art when you get visions of       |
|                    death - it'll dodge the killing blow. You are going to |
|                    want to use Speed and Shield throughout the battle     |
|                    when the Monado abilities are up, and of course        |
|                    Enchant when it's worn off. Make sure that Reyn's the  |
|                    one that is tanking - or, at least, that Sharla has no |
|                    aggro - and swing for the fence with Back Slash, Slit  |
|                    Edge, Stream Edge, and Air Slash. Sharla is a great    |
|                    healer and should keep you all alive, but use Light    |
|                    Heal in a pickle, such as a vision when the Monado     |
|                    abilities are on cooldown. Again, running is a valid   |
|                    tactic if there is a vision of death on the character  |
|                    that you are controlling; just run away from him and   |
|                    the vision won't come true. The Mechon can do some     |
|                    major damage if you are underleveled or underequipped, |
|                    so if the battle is too difficult, I recommend going   |
|                    back to the camp and doing some quests. At any rate,   |
|                    after getting him down to half health, the battle      |
|                    ends.                                                  |
|                                                                           |
o---------------------------------------------------------------------------o


After the fight, save the game, then run up the slope to the second level and 
fight him again.

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Mechon M71                                             |
|              Area: Bionis' Leg                                            |
|             Level: 18                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|  General Strategy: This is a very similar fight, so do the exact same     |
|                    thing as before: use Speed to dodge his attacks while  |
|                    using your ownattacks off of cooldown. Recast Enchant  |
|                    when it's worn off, and make sure that Sharla doesn't  |
|                    have aggro. When the boss is low on health, it'll      |
|                    start going ballistic and using more arts that do      |
|                    ridiculous amounts of damage. Thankfully, you can use  |
|                    Speed to evade this damage.                            |
|                                                                           |
o---------------------------------------------------------------------------o


After he's defeated, watch the cutscene and prepare for another fight.

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Mysterious Face                                        |
|              Area: Bionis' Leg                                            |
|             Level: 25                                                     |
|        Difficulty: N/A or Impossible                                      |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|  General Strategy: This is yet another unbeatable battle. Just stay alive |
|                    for a minute or two and the fight ends. If you're      |
|                    having trouble not getting killed, use the defensive   |
|                    Monado arts (Shield and Speed) and even run around the |
|                    ring while your companions bash away for 1 damage on   |
|                    him. After a little while, the battle ends             |
|                    automatically.                                         |
|                                                                           |
o---------------------------------------------------------------------------o


Watch the cutscene, save the game, then watch another cutscene. It seems 
we're off to see the wizard at Colony 6. First, you might want to complete 
any quests at camp that you haven't done yet, but don't buy new equipment 
now, as you will find a new vendor soon enough.

You aren't given a golden arrow to get to Colony 6, so you actually *will* 
need directions now. ^_^ Fast travel back to the Raguel bridge and follow the 
dirt path through the canyon of Mechon that is Maguel Road. Again, you don't 
have to fight these Mechon and you can either evade them by hugging the 
walls, or run away.

When you're out of the canyon, you should see a waterfall due east, and to 
the right of the water a cave entrance with construction bars on either side. 
This is the entrance to Colony 6. Cross the bridges and head into the cave 
passage to reach Colony 6.


=============================================================================
-----------------------------------------------------------------------------

                               2.7 - Colony 6

-----------------------------------------------------------------------------
=============================================================================

After the cutscenes, you'll find yourself staring at the elevator that you 
need to use. Press the button to open the elevator, then the button inside to 
activate it. Don't worry about packing all your party members inside; they 
will just respawn when you reach the bottom.

At the bottom, you'll be at the Splintered Path. It is named this way because 
it is a series of small paths that are in the air. The enemies here make 
great grinding material if you're underleveled. Beware of the birds sweeping 
in and making the fight more difficult.

Run south down the initial path and take the second path on the left. It will 
ascend upward and to the east. At the end of the path, you may see the 
Drainage Outlet - the entrance is framed with copper and there is a copper 
bridge. Go to it, run against the water current a little, and you will reach 
Ether Mine.


=============================================================================
-----------------------------------------------------------------------------

                              2.8 - Ether Mine

-----------------------------------------------------------------------------
=============================================================================

Go down the drainage tunnel to the end with the fenced wall. Head up the 
stairs at the end and go inside the control room. There, you will find a 
merchant. This is what he has for sale:

Ether Mine Nopon Merchant
-------------------------
Steady Driver..................4800
Air Sniper.....................5000
Army Pike......................5200
Stealth Rifle..................8200
Grand Gear.....................3280
Pelt Cap.......................3360
Pelt Top.......................5600
Legar Armour...................5850
Grand Gauntlets................2650
Pelt Gloves....................2700
Legar Leggings.................4800
Pelt Bottoms...................5400
Pelt Shoes.....................3360
Grand Boots....................3780
Bone Upper.....................2400
Slit Edge......................3200
Hammer Beat....................3200
Wild Down......................3600
Back Slash.....................4000
Light Heal.....................4800
Rage...........................4800
Metal Blast....................7200
Heal Round.....................8200
Berserker......................9700
Last Stand.....................10800
Shield Bash....................11800


I recommend Shulk's arts if you haven't gotten them already. The pricey arts 
can wait for now, but Light Heal is important if you have it maxed. Since 
you're probably controlling Shulk for this part of the game, it's really nice 
to have the capability of a good spot heal. In addition, better armour is a 
good idea, especially if you find yourself faltering at the next boss.

When you're ready, head through the doorway in this room to reach a cutscene. 
Afterward, you're finally set loose to explore. The mine is littered with 
both Mechon and ether deposits, making it a really fun place to look around. 
Remember to go back to the Gem Stall and make some gems from the crystals 
that you gather; good gems can be the difference in a fight, and you probably 
have some open slots to put gems.

At any rate, head west down the cavern. At the junction, go north to the dead 
end and mine the crystals. You can make some quick experience now if you run 
to the most south portion of this area, to Glowmoss Lake. When you discover 
the area, you'll receive some good experience. The area itself probably 
outlevels you, so I wouldn't venture that far in.

When you've explored enough, your next objective is at the western part of 
this area in Test Pit 3. The path is linear - just follow the caverns right 
to it. There are several Mechon along the way; you can choose to either fight 
them, or just run from them. Sometimes it just isn't worth it to 'go through 
the motions' with Mechon because you need Enchant up and there are regular 
monsters outside that you can farm for experience.

After the next cutscene, you are inevitably thrust into battle again some 
Mechon. Cast Enchant and work away on them; they're no more difficult than 
normal enemies. If the Monado gets up a second time in the fight, use Buster 
for some major damage.

Once the battle's over, go to the end of the narrow cavern to find two blue 
orbs. Now go back and head through the small opening to the south. You'll 
reach the Storage Depot. Walk down the ramp and look under said ramp to find 
a blue orb. Head through the doorway for another cutscene.

After the cutscene, run south to reach the Central Terminal and a heart-to-
heart. This is yet another nice area to explore and mine some crystals. Just 
beware of the three crystal deposits in the northern part of this area 
because a difficult enemy will drop down when you try to mine. If this 
happens and you're too low of a level, merely run away and make a mental note 
to mine the area later.

Your goal is in the southern part of this area, but you need to open a big 
door to go through. To open the door, head to the very eastern part of these 
small caves and outside to a huge expansive area with a enormous contraption 
in the middle. Down the ledge path here you'll find the Depot Access Lever; 
use it to open the door.

Go back inside the network of small caverns and head to the south part of the 
area to reach Central Pit. Yes, you need to go all the way down this mine, 
and no, you can't just jump down. ^_^ You'll need to take a series of lifts 
and moving elevators, making your way around and around and down and down. 
There are SEVERAL Mechon here, so have your Enchant ready. Remember, again, 
that just running away is a valid tactic. You can even evade some enemies 
entirely by timing the moving elevators right. But note that the boss at the 
end of this area is level 25, so don't skip too much.

Now, for the walkthrough: open the nearby lift and take it down to level 1. 
If you look on the map, you'll see we have a long way to go. ^_^ Go south to 
the "bridge," which seems to be just extended Mechon structure. Before going 
on it, mine the ether deposit south of here.

On the bridge, run to the center and you'll see a rotating swiper. As you 
might suspect, you'll want to avoid this when traversing around the 
structure. You need to circle the center on the linear Mechon bridge-
structure that you're currently on.

Go north and just follow the swiper all the way to the eastern side. There, 
you will find a bridge that will bring you to the side. Note that, while 
circling the structure, you'll find several Mechon. I think it's best just to 
run passed them, especially considering the swiper, but if you want to fight, 
be sure to do it in the decline where the swiper can't hit you.

On the side, go south to the ether deposit, then back north to the elevator. 
The elevator is partially 'guarded' by a squad of Mechon. You should be able 
to bypass them if you hug the wall. Take Personnel Lift 2 down to level 2 of 
Central Pit.

Here, I tend to jump off the side path to the bridge so I can evade a few 
Mechon. At any rate, once you're on the bridge you should observe the center. 
You'll see an ascending and descending platform. Yes, you need to get on 
these at some point, and no, they can't be controlled or stopped. Usually 
they're near enemies, so you will want to time it right so you can get on it 
and evade aggro.

Anyway, run down the path to the center. There will be a spider Mechon and 
two 'guard' Mechon. I normally elect to just run like crazy passed them, and 
basically everything, until the rising/falling platform. This is actually a 
PISTON for the huge machine, as the landmark denotes.

Wait until the piston is just below this level and jump down onto it. Wait on 
the piston platform until it goes down the entire way; get off and follow the 
bridge to the side. Mine the ether deposit here, then go back to the piston, 
and this time go all the way up.

Get off the platform and run to the next piston. Wait until the platform is 
all the way up, then run OVER it to the other side (don't go down just yet). 
Follow the bridge to the side of the chamber and mine the ether deposit. Head 
back to the piston and this time take it down to Central Pit - Level 3.

Traverse the Mechon Bridge to the sides. Go west once you reach the dirt and 
follow the ledge to the end. Grab the collectable and mine the ether deposit. 
Now go back to the bridge and this time go east. Kill the Mechon, mine the 
ehter deposit, then head east down the decline.

You'll find another ether deposit and another batch of Mechon. After that, 
follow the sides again and - lo and behold - another ether deposit and some 
Mechon. Continue following the path to reach Personnel Lift 3. Yay! We're 
almost there!

Down the lift, you'll now be on Basement Floor 3. This floor is a little more 
interesting - you need to jump on the rotating sweeper and jump off it to the 
next area before the sweeper runs into the wall. Observe the sweeper's speed 
so you have an idea of when to jump on and off.

Head to the edge and jump onto the sweeper. Notice that once you're over the 
sweeper, you'll move with the sweeper even if you haven't landed. This makes 
jumping on a bit easier.

Jump off at the next area. Walk in a little and a machine claw surrounds the 
area and drops a Mechon. You must destroy the Mechon before you can continue; 
it shouldn't be all that difficult, just Enchant and hack away at it. You can  
Break/Topple him to make the battle even easier.

After the fight, the claw will go back up and you'll be able to continue. 
Before you jump on the sweeper again, mine the ether deposit and get the 
collectables around here. Then, get on the sweeper and jump off at the next 
area.

The same thing happens, but the claw drops down two Mechon this time. Dispose 
of them in the same way: Enchant and bash away. Focus on one Mechon at a time 
for efficiency. After the fight, the claw goes back up, allowing you to go 
down the passage to another lift.

This is, thankfully, the last lift - when you reach the bottom, you'll have a 
cutscene and then a boss fight. I recommend that you fill up the party gauge 
beforehand so you can get a nice head start advantage on the upcoming fight. 
You can use the Mechon around the mine to fill it up. When you're ready, we 
have a big fight...

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Xord                                                   |
|              Area: Ether Mine                                             |
|             Level: 25                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|           Attacks: * Xord Impact is his primary special attack. He rears  |
|                      back and then lunges forward, attacking everyone in  |
|                      front of him. Since the start of this attack is      |
|                      exaggerated, you can heal beforehand if you're low   |
|                      on health. He uses this attack a lot during the      |
|                      fight.                                               |
|                    * Call Minions is used to call his little Mechon       |
|                      buddies. He'll use this at the start of the battle   |
|                      and also if you manage to kill all of his minions    |
|                      during the fight. As a result, there is an           |
|                      unlimited supply of the little Mechon.               |
|                    * There are his normal attacks with his mace. This     |
|                      does a moderate amount of damage, depending on your  |
|                      level/armour. You'll want Reyn to be soaking up      |
|                      these attacks.                                       |
|  General Strategy: Xord is like Metal Face: he cannot be damaged by       |
|                    normal attacks or via Enchant. The only way to hurt    |
|                    him is to Break/Topple him in a chain attack.          |
|                    Therefore, you should work on filling your party gauge |
|                    in battle by attacking his minions. Just inflict       |
|                    status effects on all of the minions to fill up your   |
|                    party gauge, or if you're playing as Sharla,           |
|                    repeatedly heal the party. Ignore Xord for now; at     |
|                    least, ignore attacking him. You can also inflict      |
|                    status effects on Xord, but he resists them more       |
|                    often than not. You'll want Reyn to have Xord's aggro  |
|                    at all times, and this should be more than possible    |
|                    because no one is damaging Xord, not even Shulk. When  |
|                    you finally get the party gauge full, initiate a chain |
|                    attack on Xord. Begin with Stream Edge to Break Xord,  |
|                    then use Wild Down to Topple him. From there, use an   |
|                    offensive attack with Sharla, or a healing art if      |
|                    you're low on health. Once he's successfully Toppled   |
|                    in a chain attack, the battle ends automatically.      |
|                                                                           |
o---------------------------------------------------------------------------o


After the battle, watch the cutscene and equip the rifle on Sharla. Since it 
has three gem slots, you might also want to equip some gems with it if you 
have any available. When you're ready, use the lift to go back up a level. 
Follow the cavern back to the area with the sweepers. Jump on the sweeper and 
get off at the next area.

You'll be at the Freight Elevator. Be sure that you have everything you want 
in this area before you use it. When you press the start button, you'll have 
a cutscene, and then another boss fight.

                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Xord (Weakened)                                        |
|              Area: Ether Mine                                             |
|             Level: 25                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|           Attacks: * Wild Swing hits everyone in front of him for         |
|                      moderate to heavy damage and also inflicts Topple.   |
|                      It's a nasty little attack, but Sharla's group heal  |
|                      should counteract it.                                |
|                    * Final Boost is an ability that he'll use when he's   |
|                      low on health. This will make him Crazed and raise   |
|                      his power.                                           |
|                    * His normal attacks with his mace. This still does a  |
|                      moderate amount of damage, depending on your         |
|                      level/armour. Reyn should be tanking these hits.     |
|  General Strategy: In his weakened state, Xord can be damaged like normal |
|                    Mechon, so hack away with the Monado and cast Enchant  |
|                    at the first available opportunity. Once you have the  |
|                    whole party doing damage to him, he should go down     |
|                    pretty fast. Break/Topple if you can, and try to avoid |
|                    his Wild Swing attack because it does a lot of damage  |
|                    and Topples everyone. Thankfully, he doesn't use this  |
|                    attack often, and Sharla has just the right group      |
|                    healing spell to make everything better. He mostly     |
|                    just sticks to normal attacks here, and they are       |
|                    almost feeble against Reyn. At low health, he'll use   |
|                    Final Boost to raise his power, but this poses little  |
|                    threat as he'll be dead shortly thereafter. The key to |
|                    this battle is to treat Xord as a normal Mechon and    |
|                    use Enchant.                                           |
|                                                                           |
o---------------------------------------------------------------------------o


After the battle, watch the cutscenes and prepare for a special fight. I 
recommend going into the menu before the battle and swapping in Dickson and 
Dunban just for the fun of it. Unfortunately, you can't control Dickson in 
this fight.

The fight itself is simple: Enchant and hack away. It's no different than any 
other normal fight; that is, the Mechon are susceptible to Enchant and the 
Monado's normal attacks. After the battle, watch the cutscene, save the game, 
and prepare your party.

For the first time, you've got options! I recommend swapping out Sharla for 
Dunban to improve your offense. This might sound like blasphemy, but you do 
not *need* a dedicated healer -- Sharla is actually the only dedicated healer 
in the game -- and normal battles will go by faster with a Shulk/Reyn/Dunban 
squad. It's up to you, though, because you're basically unkillable with 
Sharla in your party, just slow as molasses at killing stuff.


Colony 6 (Shortly)
--------

You're only in Colony 6 for a jiffy, so it doesn't need a full section. If 
you read the story memo, it states to go "in the opposite direction of the 
Bionis' Leg" to reach Satorl Marsh. Is it just me, or are those confusing 
directions? To clarify, all you really have to do is "GO SOUTH" from your 
current location. Follow the linear grass path to reach Satorl Marsh.


=============================================================================
-----------------------------------------------------------------------------

                             2.9 - Satorl Marsh

-----------------------------------------------------------------------------
=============================================================================

Oo, glowy! Follow the path south to reach the Satorl Marsh opening cutscene. 
For this area, you'll want to constantly reset your in-game clock to daytime, 
because at nighttime very high level enemies roam the area. So, if you see a 
high level monster and you haven't gone too far off the beaten path, change 
the time and it'll be gone.

As for directions, go south. That's basically it. ^_^ Follow the path south 
to the next cutscene. There's some enemies, but unless it's nighttime, they 
should pose little threat. At any rate, after the cutscene go over to the 
Nopon camp. There are a few Nopon with quests for this area, along with a 
Nopon merchant with the following goods:

Satorl Marsh Nopon Merchant
---------------------------
Stealth Rifle..................8200
Battle Driver..................8400
Steel Cutlass..................9000
Pelt Cap.......................3360
Pine Headgear..................6480
Guardis Helm...................11200
Pelt Top.......................5600
Grand Armour...................6250
Aqua Top.......................7200
Grand Gauntlets................2650
Pelt Gloves....................2700
Beech Bangles..................4200
Grand Leggings.................5000
Pelt Bottoms...................5400
Aqua Bottoms...................5700
Pelt Shoes.....................3360
Grand Shoes....................3780
Webbed Sandals.................4200
Gale Slash.....................5400
Electric Gutbuster.............5700
Peerless.......................6400
Worldly Slash..................7200
Battle Eye.....................8200
Steel Strike...................9000
Spirit Breath..................10000
Blinding Blossom...............10400


I recommend some of Dunban's art books if you intend to use him. The lowest 
priced art books (Gale Slash and Electric Gutbuster) are actually some of his 
bread-and-butter abilities, so be sure to buy them if you've got the cash. Do 
not buy the Steel Cutlass, however, because the weapon is inferior to the 
weapon you currently have equipped. Even though the game states that it does 
more damage, it actually does less damage because the game caps max damage at 
99 over minimum damage.

The next objective is some 1200 away from the Nopons. It's quite a walk, but 
it should be relatively simple and monster-free if you follow the dirt path. 
There are a lot of level 24-26 enemies around here, but they're normally off 
the path. When you've reached the Obelisk, you'll have a cutscene.

After the cutscene, look on the map to see that you're next objective is 
north of here. To get there, you'll have to go up the river at the end of the 
path that you're on. You're going against the current, but it still shouldn't 
take very long.

There are level 26 creatures in the water, so hopefully you're around that 
level. *If they are high level creatures, reset the time to daytime.* Running 
is a valid tactic, and you can open the menu and change the time with the 
high level bugger right in front of you. In addition, there's also an ether 
deposit that's on the river bank.

To be clear, follow the river up stream to the next objective. You'll go 
through Mauk Floodgate and into an area with a huge wall full of statues and 
architecture in front of you. Go over to the flag on the map to find the 
Sororal Statues.

Watch the cutscene, then talk to the Nopon with the red exclamation point 
above his head. The Nopon will say that you need to do a coming-of-age 
ceremony to get to Makna Forest, and states that you need to find four 
Radiants as offerings.

The Radiants are scattered throughout Satorl Marsh and are denoted by a red 
exclamation mark  on your map. As the Nopon Merchant ominously states, you 
should get these Radiants during the day, because at nighttime high level 
enemies roam the marsh.

There are two Radiants to the west, and two Radiants to the southwest. First, 
get the Radiants to the west of the Sororal Statues and the big wall. Jump 
down into the water and head west. See the two pillars with the cave opening 
in the middle? That's where we need to go next.

It's Basin Cave. Inside, follow the stream until you reach a larger area with 
land and a bridge. Get on the land and run across the bridge to find the 
first Radiant. There are also level 26 bats in this area, but they shouldn't 
pose much of a threat.

After you've gotten the first Radiant, jump back into the stream and follow 
the current as it dumps you out into a large area. At the waterfall, swim to 
land. There are some level 25-26 enemies here, as well as a level 85 enemy, 
but you should be able to avoid mostly everything. To the west, you'll see 
the Radiant is on top of a hill - the red exclamation mark makes this clear. 
There is a slope that goes around the hill and up to the top; from there, 
grab the Rainbow Radiant.

The other two radiants are far south of here, so fast travel to Obelisk to 
save some time. If you look south from the Obelisk, you should see another 
red exclamation mark. This is where the next Radiant is located, and it is 
also called Igna Territory because of its inhabitants.

The Igna lizard people aren't too tough; most in this area are level 24. 
However, the one Igna that's guarding the Radiant -- the Igna called 
Aggressive Cornelius -- is level 28, and can be one tough customer if you're 
underleveled.

You can try to sneak up behind him, quickly grab the Radiant, and run away. 
Or, you can grab his attention, run away while he pursues you, and then run 
back and get the Radiant after you drop aggro. You *should* be able to just 
sneak up and get it while Cornelius is looking the other way. You'll receive 
the third Radiant -- the Blue Radiant -- when you've successfully grabbed it.

For the last Radiant, head north from Cornelius to reach a place called 
"Exile Fortress." Go through the small canyon opening with two Igna guarding, 
and on the other side climb down the vines to reach Dark Swamp, which is 
basically an acid lake. Like you might've guessed by my description, this 
lake hurts you when you swim in it. It won't kill you, but it damages you 
enough so that you can't stay in too long.

The last Radiant is, unfortunately, in the middle of this acid lake on a 
small island. Thankfully, there is another island in this lake. Both islands 
have a Brog on them, but they shouldn't prove too difficult. You'll want to 
swim/run to the closest island, heal up (and perhaps kill the Brog if it 
aggroes), then go to the island with the Dull Radiant.

Once you've obtained it, you'll finally have all four Radiants, so fast 
travel back to the Sororal Statues to begin the ceremony. Activate the 
"Adulthood Emblem" on the ground to start a boss fight.

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Satorl Guardian                                        |
|              Area: Satorl Marsh, Sororal Statues                          |
|             Level: 28                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|           Attacks: * Poison Stab is what he'll use most often in this     |
|                      fight. It inflicts low-to-moderate damage and, as    |
|                      the name aptly states, poisons you. I consider it    |
|                      the weakest of all his special attacks.              |
|                    * Ultra Poison Stab is, like it's namesake, just like  |
|                      Poison Stab, only better or "ultra." ;) That is, it  |
|                      does heavy damage and poisons you. He won't use this |
|                      very often, but you'll positively have to heal the   |
|                      character that he uses it on. It's probably his best |
|                      attack.                                              |
|                    * Tornado Spin hits everyone around the Satorl         |
|                      Guardian for low damage. It is a three or four hit   |
|                      attack, so you can probably run back and evade one   |
|                      or two of the hits. This attack thrives on area of   |
|                      effect, so get one or two of your characters out of  |
|                      the hit vicinity to completely nullify the attack.   |
|                      The attack is rather harmless when it's just hitting |
|                      Reyn.                                                |
|                    * He will also use Awakening at the start of the       |
|                      fight to raise all of his attributes a little.       |
|                    * His auto-attack hits one character for low damage.   |
|  General Strategy: He's not too tough if you know his attacks. He's all   |
|                    about poisons, really. If you don't cure the poisons   |
|                    that he inflicts, the battle will be difficult, and if |
|                    you do cure his poisons, the battle is a cakewalk. As  |
|                    always, make sure Reyn has aggro at all times so he    |
|                    can soak up the damage. Shulk should use all of his    |
|                    attacks from the proper direction (side, back, etc)    |
|                    for maximum damage and status effects. He should use   |
|                    Light Heal aggressively if you're fighting without     |
|                    Sharla, and prudently if you're fighting with her. The |
|                    battle is much easier, albeit much longer, with Sharla |
|                    because of her healing and debuff abilities. Reyn      |
|                    should primarily be tanking and also using all of      |
|                    offensive arts off cooldown, while Dunban should just  |
|                    be attacking with all he's got. When the Satorl        |
|                    Guardian does Tornado Spin, run out of the attack      |
|                    vicinity with your currently controlled character to   |
|                    minimize the total damage. Just keep hackin' away and  |
|                    he'll go down eventually. :)                           |
|                                                                           |
o---------------------------------------------------------------------------o


After the fight, stairs neatly appear from the ground. Climb up them to reach 
the lift. It seems to be broken, so you'll have to find your own way up. 
Thankfully, if you follow the ledge to the west, you'll reach some climbable 
vines in the crevice of the wall. Up the vines, jump off to the right and go 
up the round slope of the wall.

Right in front of you is another round curve in the wall. Go up it, then 
climb the vines to reach another tier of the wall. Here, head left and climb 
the nearby vines. On this following tier, go left to find an ether deposit, 
then go right and climb the small patch of vines.

Loop around to - you guessed it! - more vines. After climbing them, jump off 
to the right and climb the small patch of vines to finally reach the top. Try 
to go inside and you'll have a small cutscene. After it, go inside proper to 
reach the Bionis' Interior.


Bionis' Interior (for a little bit)
----------------

After the cutscene, follow the linear track to reach the third lung. Here, go 
all the way to the eastern end of the area. You'll see a body of yellow water 
that occasionally swooshes. Jump inside the yellow water and swim over to 
where the water spurts up. You'll know it's the right area because there will 
be bubbles beforehand.

The water will push you right up to another level of the interior. Follow the 
straightforward path to reach the outside. You'll have a lot of cool 
cutscenes, even be prompted to save your game, and then you'll be in Makna 
Forest.


=============================================================================
-----------------------------------------------------------------------------

                            2.10 - Makna Forest

-----------------------------------------------------------------------------
=============================================================================

Follow the dirt path to the objective flag and watch the rather important 
cutscene. Afterward, head south to the long bridge. Before crossing it, walk 
over to the Nopon merchant. Around here, be sure to get the Agni Tablet 
Landmark because you'll need to fast travel back here in a bit. As far as 
shopping, here is what the Nopon has for sale:

Makna Forest Entrance Merchant
------------------------------
Hazzard Driver.................8500
Steel Katana...................8900
Breeze Shot....................9200
Swep Gear......................3400
Iron Gear......................3550
Makna Top......................7100
Swep Gauntlets.................2700
Iron Gauntlets.................2800
Makna Bottoms..................6720
Swep Boots.....................4000
Iron Boots.....................4200


Not that much I can recommend to buy here. You won't have any bosses before 
the next merchant (it's actually two merchants, in Frontier Village), so you 
don't *really* need new equipment right now. You can save some money by 
waiting until Frontier Village.

Cross the looong bridge, aptly titled "Bridge One", and note that you *can* 
fall off into the river. It's actually quite fun to jump off. At any rate, 
passed the bridge, follow the dirt path some 800 all the way to the next 
objective.

Along the way, you'll encounter all types of monster, most of which are aroun 
level 28. You can choose to either fight them or just run passed them. Either 
way, once you reach the flag, you have another cutscene, and then you're off 
to get some water crystals all alone.

Whoever thought of the bright idea to have Shulk go alone needs to have a 
dinosaur run after them. Thankfully, you can fast travel to the Agni Tablet 
Landmark to make the journey painless. At Agni Tablet, jump off the cliff and 
into the water. It's an awful long fall, but you won't get hurt - similar to 
jumping off the cliff after Tephra Cave.

In the water, swim to the shore and run over to the crystals. Before picking 
up the red orb -- the quest item -- mine the ether crystal. Then, pick up the 
quest item to begin a long cutscene that ends in a little boss fight.


                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Puera Telethia (Three of 'em)                          |
|              Area: Makna Forest                                           |
|             Level: 28, 28, and 28                                         |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk                                                  |
|           Attacks: * Aura that substantially raises evasion. This can     |
|                      easily be dispelled with Purge.                      |
|                    * Arrow II which does moderate damage.                 |
|                    * Auto-attacks which do low-to-moderate damage.        |
|  General Strategy: This fight is generally just to get you acquainted     |
|                    with the new Monado ability Purge. Ergo, Alvis is      |
|                    basically unkillable and will do a good job keeping    |
|                    aggro. The Telethia evade mostly everything until you  |
|                    use Purge on them, so don't use any long cooldown arts |
|                    because they will most likely miss. As far as          |
|                    strategy, fill the talent gauge through auto-attacks,  |
|                    then use Purge on a Telethia. After that, use all of   |
|                    your offensive arts -- Back Slash, Stream Edge, Air    |
|                    Slash, Shaker Edge -- and the Telethia should go down  |
|                    fast. Repeat the process for the other two Telethia    |
|                    and the battle is over.                                |
|                                                                           |
o---------------------------------------------------------------------------o


You now have another playable character: Melia! She's a fantastic character, 
but only if controlled by the player. If controlled by the computer, she's 
not that great. Get everything sorted out with her as far as Arts and Skills 
and get acquainted with her abilities if you intend to use her.

We're off to Frontier Village now. The directions are relatively simple: 
follow the dirt path east. It's a long way, and there are many Deinos and 
birds on the path. You can either fight them or run passed them, it's up to 
you. Soon you'll reach Twisted Tree Gate. Go up the wood bridge and cross the 
series of wood bridges to reach Frontier Village.


=============================================================================
-----------------------------------------------------------------------------

                          2.11 - Frontier Village

-----------------------------------------------------------------------------
=============================================================================

After your welcome, it's time to explore this village. This village is 
comprised of several small floor. You're on the bottom floor right now. On 
the west side of this floor, you'll find an armour shop. He has a lot of good 
items for sale:

Frontier Village Armour Shop
----------------------------
Makna Cap......................3840
Nopol Gear.....................6400
Forest Cap.....................13500
Iron Armour....................7000
Makna Top......................7100
Twin Tree Vest.................9600
Makna Gloves...................3120
Nopol Gauntlets................5100
Great Tree Bracelets...........9900
Iron Leggings..................5650
Makna Bottoms..................6720
Twin Tree Trousers.............9840
Makna Shoes....................4620
Nopol Boots....................7650
School Shoes...................12000
Bitey Bitey....................6400
Happy Happy....................7200
Sneaky.........................7900
Play Dead......................8200
Lurgy..........................8600
Roly-Poly......................9000
Hero Time......................9300
Behave.........................10000


The armour here is good -- particularly the unslotted armour if you have good 
gems -- and there are a lot of art books. The names of the art books will 
make much more sense when we get the next playable character in a little bit. 
After patronizing this store, go up a level in the village and take a look at 
the weapon shop. Here is what the weapon shop has for sale:


Frontier Village Weapon Shop
----------------------------
Heavy Driver...................9200
Wrecking Nibbler...............9960
Alpine Spear...................11160
Nopon Cannon...................12600
Heat Bullet....................9000
Shaker Edge....................10000
Covert Stance..................10400
Head Shaker....................10800
Battle Soul....................11500
Serene Heart...................11500
Tempest Kick...................11800
Dive Sobat.....................12900


I recommend holding out on weapons and art books for now as you'll get two 
new characters soon; that is, there's no point in buying weapons for a 
character that you aren't going to use right now. Soon you'll have pretty 
much all available playable characters, sans one that you get late game, and 
so you should definitely buy weapons for the characters that you intend to 
use. (As an aside, the game does not ever make you play certain characters, 
so you don't have to fight as Shulk for certain battles, or really any battle 
at all, if you don't want to.)

Back to the story!

Your next objective is to get to the top of the 'village. To do this, you 
need to go up the wood bridges that circle the inside of the tree. It will 
take a while, as you need to go up a handful of floors, but you receive 
experience for every "branch" (ha!) that you go past, so it's not all in 
vain. And this village is just so cool!

Anyway, at the top you'll find Melia, and after a lengthy cutscene, you'll 
have your next objective: killing the big telethia. But before we do that, we 
need to speak with the 'chief and get another playable character. Fast travel 
to the bottom floor of the village and watch the hilarious cutscene with 
Riki.

You now have six playable characters; this is the team that you'll be able to 
choose from throughout the game, so you should think about which characters 
you enjoy to play with the most. But before we choose our party, go to the 
armour shop on the ground floor and get Riki a piece of armour; then go to 
the weapon shop one floor up and grab a weapon for Riki. After that, you'll 
have a cutscene, and then you'll be off to face the telethia.

But before that, you should figure out your party. First, I would like to say 
that you absolutely DO NOT need to have Sharla in your party. She is the only 
dedicated healer in the game, and you might feel obligated to have a 
dedicated healer, but this is simply not the case. You can tear through 
enemies with three offensive characters, and you don't really need to heal if 
everything is dead, right?

One thing, though: you absolutely need a tank to soak all the damage. I like 
Reyn as a tank for this portion of the game, but Dunban and (in some regards) 
Riki are also potential tanks. For now, though, you should definitely stick 
with Reyn as the tank.

As for your other group members, I would hold off on Melia and Riki for now, 
as they have not unlocked their powerful arts yet. When they reach the 40s, 
they both become two of the most overpowered characters in the game, but for 
now they are a shadow of their future glory. So don't play as them unless you 
want to be a little gimped. You'll have plenty of time to play as them later 
when they get their powerhouse arts.

Also, please note that you do not need to play as Shulk anymore. You've 
probably been exclusively playing as him up until this point of the game, 
because he was the only character who could damage Mechons and allow others 
to damage Mechons, but we won't be facing any Mechons for quite a little 
while. We WILL have to use Purge for the upcoming fight, but feel free to 
play as someone else if you like.

I personally recommend a team of Shulk, Reyn, and Dunban, with the player 
controlling Shulk for the Light Heals. Swapping out Shulk and putting in 
Sharla also works; that way, you can play as Dunban and Reyn if you like. 
Just switch it up and see who you like to play the most. Melia and Riki are 
by far two of the most fun characters to play as, since they get awesome 
arts, but they get them later.

Once you're done choosing your party, it's off to the telethia. Exit Frontier 
Village to go back to Makna Forest.


=============================================================================
-----------------------------------------------------------------------------

                            2.12 - Makna Forest

-----------------------------------------------------------------------------
=============================================================================

Your objective is to head east to the telethia. Since the ground is 
inhabitated by level 96 enemies, you'll have to stick to the wooden bridges 
for now. Simply cross the bridges while heading east. You'll have some 
options on which bridges to take; always take the bridge that heads the most 
east, toward your objective.

Soon you'll reach the river, denoted by blue on the minimap. When you get 
there, cross the river to the southeast. On the other side, continue heading 
east again. You'll have to traverse through a narrow ground level, and then 
run past a level 96 dinosaur. Whatever you do, don't get close to the 
dinosaur; wait for it to look away before running past it.

NOTE: Just to reiterate, you'll need to run past a level 96 dinosaur to 
----- continue with the story. It might seem like you're going the wrong way 
      because a random level 96 enemy is around, but you are, indeed, going 
      the correct way. This threw me for a loop my first time playing, 
      because I thought I was going the wrong way.

Run to the ether crystals -- and the quest marker -- to reach a cutscene. Of 
course, you'll need to kill the telethia now...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Leone Telethia                                         |
|              Area: Makna Forest                                           |
|            Health: 148,800                                                |
|             Level: 36                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                    Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
|                                                                           |
|           Attacks: * Soul Read: when he casts this, you won't be able to  |
|                                 hit him, so you'll have to cast Purge ASAP|
|                                 so you can do damage.                     |
|                                                                           |
|                    * Ether Cannon: high power attack on a single target.  |
|                                    You will probably have to heal the     |
|                                    party member who gets hit by it.       |
|                                                                           |
|                    * Super Aura: the telethia restores health over time.  |
|                                  Basically makes the fight longer because |
|                                  it can heal itself. He can cast this     |
|                                  three times, and you need to cast Purge  |
|                                  or Mind Blast on the telethia to stop    |
|                                  the aura. This can be absolutely         |
|                                  devastating if you don't have Purge ready|
|                                                                           |
|                    * Talent Absorb: empties the target's talent gauge.    |
|                                     This can be really bad if the telethia|
|                                     targets Shulk with it, because we need|
|                                     his Purge ability to damage the       |
|                                     telethia.                             |
|                                                                           |
|                    * Sleep Spin: causes sleep and deals damage. A front   |
|                                  attack, so be sure to get out of range   |
|                                  with the controlled character.           |
|                                                                           |
|                    * Sleep Bullet: causes sleep and deals damage. Only to |
|                                    a single character, though, but that   |
|                                    also means you can't dodge it.         |
|                                                                           |
|  General Strategy:   This battle is all about making sure you have Purge  |
|                    ready to use. It can be either a hard battle or a      |
|                    really easy battle, depending on whether you can       |
|                    quickly Purge the telethia's auras. Speaking of which, |
|                    the telethia has the normal dodge aura, but it also has|
|                    a healing aura, which needs to be purged or it will    |
|                    just keep regenerating health.                         |
|                      Basically, Purge is the key to victory. Mind Blast   |
|                    can also delete auras, so it may be wise to have a     |
|                    Shulk/Melia party so you can doubly counteract the     |
|                    telethia's auras. So a Shulk/Melia party is            |
|                    recommended, with the player controlling Shulk. I also |
|                    recommend Reyn as the tank, of course.                 |
|                      If you can purge the telethia's auras quickly, this  |
|                    is a really simple battle. All you have to do is       |
|                    damage the darn thing, and it does not need to be      |
|                    toppled or chain attacked or any of that other stuff   |
|                    that we had to deal with in previous battle. Of course,|
|                    a chain attack that topples the telethia works wonders.|
|                      So Purge, Purge, Purge. Keep Purge ready for the     |
|                    auras; don't use it prematurely. If you're having a lot|
|                    of trouble, you should consider filling the talent     |
|                    gauge before the fight, so its ready when you battle.  |
|                      You only need to get the telethia to 50% before the  |
|                    first battle ends.                                     |
|                                                                           |
o---------------------------------------------------------------------------o

After the fight, you'll have a cool cutscene, and then you'll have to battle 
the telethia again. Round two!

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Leone Telethia (Second Battle)                         |
|              Area: Makna Forest                                           |
|            Health: 129,900                                                |
|             Level: 36                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                    Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
|                                                                           |
|           Attacks: * Soul Read: when he casts this, you won't be able to  |
|                                 hit him, so you'll have to cast Purge ASAP|
|                                 so you can do damage.                     |
|                                                                           |
|                    * Ether Cannon: high power attack on a single target.  |
|                                    You will probably have to heal the     |
|                                    party member who gets hit by it.       |
|                                                                           |
|                    * Super Aura: the telethia restores health over time.  |
|                                  Basically makes the fight longer because |
|                                  it can heal itself. He can cast this     |
|                                  three times, and you need to cast Purge  |
|                                  or Mind Blast on the telethia to stop    |
|                                  the aura. This can be absolutely         |
|                                  devastating if you don't have Purge ready|
|                                                                           |
|                    * Talent Absorb: empties the target's talent gauge.    |
|                                     This can be really bad if the telethia|
|                                     targets Shulk with it, because we need|
|                                     his Purge ability to damage the       |
|                                     telethia.                             |
|                                                                           |
|                    * Sleep Spin: causes sleep and deals damage. A front   |
|                                  attack, so be sure to get out of range   |
|                                  with the controlled character.           |
|                                                                           |
|                    * Sleep Bullet: causes sleep and deals damage. Only to |
|                                    a single character, though, but that   |
|                                    also means you can't dodge it.         |
|                                                                           |
|  General Strategy:   Same as before: Purge when it uses an aura; & don't  |
|                    waste Purge. You have to fully deplete its health this |
|                    time around.                                           |
|                                                                           |
o---------------------------------------------------------------------------o

After the fight, you'll have a cutscene and then automatically be back at 
Frontier Village.


Frontier Village
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Head to the top floor and watch the cutscene. You can now continue your quest 
proper, to the Eryth Sea! Head up to the Prophecy Hut, then exit the 'tree 
via the northwest exit. On the outside of the tree, head up the steps that 
circle the tree. At the top, talk to the Transport Guide to watch a scene in 
which you are taken to the Eryth Sea.


=============================================================================
-----------------------------------------------------------------------------

                             2.13 - Eryth Sea

-----------------------------------------------------------------------------
=============================================================================

You'll start on a beach with the quest marker some 2400 meters away. But 
don't fret; this area is full of teleporters that port you a quite a ways 
each time.

To start, run up the beach and head to the floating platform up the small 
hill. In the middle of this platform, you'll see a type of cylinder with a 
blue-green light. Step inside this circle to teleport to the first hovering 
reef. And thus begins our teleportation expedition.

Each Hovering Reef has a few level 35ish enemies, but they shouldn't prove to 
difficult. Furthermore, you can simply run past them if you wish; you can 
teleport even while in battle.

At Hovering Reef 1, take the southeast teleporter. At Hovering Reef 2, take 
the southeast teleporter also. These cardinal directions are from the actual 
area map, so they might be different on the mini-map.

After teleporting from the second reef, you'll reach the Centre Gate, which 
is basically the entrance to Alcamoth. And it also triggers a few cutscenes. 
But, in the end, you'll end up in Alcamoth while only controlling Melia.


=============================================================================
-----------------------------------------------------------------------------

                             2.14 - Alcamoth

-----------------------------------------------------------------------------
=============================================================================

You only control Melia for now. Simply walk east toward the next goal marker 
to reach another scene. Afterward, continue east to reach the Great Hall, and 
go east even furhter to reach the teleporter and the landmark "Ascension 
Hall." Take the teleporter, then go up the glass steps to reach the Audience 
Hall and yet another cutscene.

You now control only Shulk. Talk to each of the party members -- Riki, 
Sharla, Reyn, and Dunban -- to progress in the game. After a rather alarming 
cutscene, you now control your old party sans Melia. Fast travel to the 
entrance of Alcamoth. Up the escalator, you'll find a merchant that sells 
good armour and weapons, as well as art books for Melia. Buy some items if 
you want to make life a little easier, then it's off to the lighthouse.


Eryth Sea
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Here are the directions to the lighthouse:

1. At the Centre Gate, take the northwest teleport back to Hovering Reef 2.

2. At Hovering Reef 2, use the southwest teleporter to reach Hovering Reef 3.

3. At Hovering Reef 3, take the south teleporter to reach Hovering Reef 4, 
   and the lighthouse!

At Hovering Reef 4, talk to the Alcamoth Citizen. It seems you need to get 
some ether crystal now. Here are the directions to the ether crystal deposit:

1. Take the teleporter behind the lighthouse (the southeast teleporter) to 
   reach Hovering Reef 5.

2. At Hovering Reef 5, take the east teleporter to reach Hovering Reef 6.

3. At hovering Reef 6, take the south teleporter to reach the Ether Crystal 
   Deposit.

At the Ether Crystal Deposit, you'll see some enemies harassing the worker. 
Defeat these enemies -- they are around level 36 and shouldn't prove too 
difficult; just focus on one at a time. After the battle, talk to the worker 
and you'll have another cutscene. At the end, you'll control Shulk and the 
gang back at the ether crystal deposit. Fast travel to the Palace in Alcamoth 
to continue the story. It's on the second floor, and the landmark is named 
Whitewind Palace.


Alcamoth
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Talk to the Palace Attendant and tell him you want to rest. After the scene, 
you'll be in a fight with a handful of Inquisitors. Shulk won't be able to 
damag them, but the other two AI characters should be able to clean their 
clocks. Of course, you need to be around the same level as them, or the fight 
will be slightly tough. These assassins also have a chain attack of their 
own, so be sure to heal if anyone gets low on health.

After the battle, you'll have a scene with Alvis and Kallian. Seems we need 
to go to High Entia Tomb now, so fast travel to the Centre Gate in Eryth Sea 
and take the east teleporter on this platform. This teleporter goes directly 
to the 'tomb, but first you'll have a cutscene. After the scene, you'll be in 
control of Melia in High Entia Tomb.


=============================================================================
-----------------------------------------------------------------------------

                           2.15 - High Entia Tomb

-----------------------------------------------------------------------------
=============================================================================

Since you only control Melia, you'll want to fight with a little caution. But 
first, you should set up her arts if you haven't already. You'll need some 
firepower in the form of summons and also her Hypnotize spell.

At any rate, walk down the hall and interact with the verification device to 
see a scene. Afterward, head east down another hall, and then you'll reach a 
huge room with a platform in the middle. If you simply step on the symbol at 
the end of the door platform, it will light up a walkway to reach the center.

The problem is the enemy on the platform in the middle. Luckily, you get a 
nice warm up here because you only have to battle one. I recommend spamming 
summons for an easy win. Melia does a TON of damage, as you can see now. 
After the battle, step on the symbol on the east part of the platform to 
light up another yellow walkway.

Continue east and walk through the next hallway to reach the Hall of Trials. 
Follow either the northern or southern catwalk as it circles around the room, 
then step on the symbol to make another yellow light bridge. Head across to 
the center platform.

On this platform, you'll have to face two enemies this time. Put one to sleep 
and facemelt the other with Melia's high-powered spells. After defeating 
them, step on the symbol in the eastern part of the platform to make another 
yellow bridge. Cross it and head through the next hallway to reach the 
Ceremony Hall. After the series of scenes, you now control Shulk's gang.


The Tomb Robbers
----------------

Well, it seems Reyn's curiousity is going to make this a bit more tough. You 
start off at the Tomb Robber Pool, which is well under where Melia is 
located. To get to her, you will need to navigate through all the halls and 
enemies, working your way east, until you finally find her.

First, go south from the pool to enter a small circular room. An enemy spawns 
in the center, but you can simply run past him -- and basically every other 
enemy -- if you don't feel like fighting. At any rate, from the circular 
room, go east to reach a four-way junction in the hall.

Continue east from the four way junction to reach a circular room with ramps 
going downward and a pool of water at the bottom. Jump down the whole way and 
exit to the north. From here, go up the hall until you reach another four-way 
junction -- head east here to reach the Valley of Emperors.

Unlike with Melia, you cannot step on the symbols on the ground to make a 
yellow pathway. Instead, you'll have to do things the old-fashioned way; grab 
onto the wall near the doorway and start climbing to the south. At the 
southwest, you'll find a small platform; jump down and cross the bridge to 
reach the center and a cutscene.

This guy -- the Orluga -- is really just as powerful as a normal enemy. Have 
your tank soak the damage while the other two characters inflict major 
damage. After the battle, go across the northeast bridge, then climb on the 
grabbable wall. Head to the east while climbing, and drop down at the east 
platform.

Head through the halls to the Tower of Trials Bridge. Cross said bridge to 
reach said tower. Here, climb the grated wall and drop down at the next 
level. Defeat the Orluga in the center of the room, then climb the skinny 
grated wall in the southeast part of the room.

At the next level, defeat another Orluga in the center of the bridge, then go 
up the ramps (no need for climbing) to reach the very top. Interact with the 
control device to open the top, and you'll finally be at where Melia starts. 
From here, cross the yellow bridge to -finally- reach Melia.

After the cutscene, we have a battle against the telethia and Tyrea at the 
same time. I will list them separately, so I can go over their attacks more 
clearly, but you fight them at the same time nonetheless. And you'll want to 
take down the telethia first.

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Solidum Telethia                                       |
|              Area: High Entia Tomb                                        |
|            Health: 200,000                                                |
|             Level: 38                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                                                                           |
|           Attacks: * Soul Read: when he casts this, you won't be able to  |
|                                 hit him, so you'll have to cast Purge ASAP|
|                                 so you can do damage.                     |
|                                                                           |
|                    * Delta Cannon: high power attack on a single target.  |
|                                    You will probably have to heal the     |
|                                    party member who gets hit by it.       |
|                                                                           |
|                    * Ether Storm: damaged in a frontal arc; move to the   |
|                                   back with the controlled character for  |
|                                   at least one person to dodge the attack.|
|                                                                           |
|                    * Ether Laser II: Frontal Line attack, so just make    |
|                                      sure you aren't directly in front of |
|                                      him.                                 |
|                                                                           |
|                    * Predation: attacks all that are close to him and     |
|                                 topples. Just move away when he casts it. |
|                                                                           |
|                    * Lock on Me: forces you to attack the telethia;       |
|                                  basically, it forces you to kill the     |
|                                  telethia before Tyrea.                   |
|                                                                           |
|  General Strategy:   The telethia is not too tough. Just remember to      |
|                    Purge when he puts up Soul Read. Also, dodge his       |
|                    attacks if you can, and heal the tank!                 |
|                      This battle is all about making sure you have Purge  |
|                    ready to use. It can be either a hard battle or a      |
|                    really easy battle, depending on whether you can       |
|                    quickly Purge the telethia's auras. Speaking of which, |
|                    the telethia has the normal dodge aura, but it also has|
|                    a healing aura, which needs to be purged or it will    |
|                    just keep regenerating health.                         |
|                      Basically, Purge is the key to victory. Mind Blast   |
|                    can also delete auras, so it may be wise to have a     |
|                    Shulk/Melia party so you can doubly counteract the     |
|                    telethia's auras. So a Shulk/Melia party is            |
|                    recommended, with the player controlling Shulk. I also |
|                    recommend Reyn as the tank, of course.                 |
|                      If you can purge the telethia's auras quickly, this  |
|                    is a really simple battle. All you have to do is       |
|                    damage the darn thing, and it does not need to be      |
|                    toppled or chain attacked or any of that other stuff   |
|                    that we had to deal with in previous battle. Of course,|
|                    a chain attack that topples the telethia works wonders.|
|                      So Purge, Purge, Purge. Keep Purge ready for the     |
|                    auras; don't use it prematurely. If you're having a lot|
|                    of trouble, you should consider filling the talent     |
|                    gauge before the fight, so its ready when you battle.  |
|                                                                           |
o---------------------------------------------------------------------------o

Now that you've defeated the telethia, it's time to take down Tyrea.

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Tyrea                                                  |
|              Area: High Entia Tomb                                        |
|            Health: 140,000                                                |
|             Level: 38                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                                                                           |
|           Attacks: * Revelation: raises her attack power and her ether    |
|                                  power. Basically, buffs her attacks.     |
|                                                                           |
|                    * Telepathic Command: raises her physical defense.     |
|                                          Since your most likely playing   |
|                                          with melee characters, this will |
|                                          mitigate some of the damage you  |
|                                          deal to her.                     |
|                                                                           |
|                    * Spiral Kick: topples and damages. Watch out for this,|
|                                   especially if she using flying bee right|
|                                   after. Only hits a single target.       |
|                                                                           |
|                    * Flying Bee: damage attack, but does twice the damage |
|                                  if you are toppled. So, be ready to heal |
|                                  anyone who gets toppled! Only hits a     |
|                                  single target, and uses after topple.    |
|                                                                           |
|                    * Energy Drain: drains the target's talent gauge and   |
|                                    fills up her own talent gauge. Not     |
|                                    particularly terrible unless you love  |
|                                    to use those talents.                  |
|                                                                           |
|                    * Guilty Bomb III: damages and binds the target. Since |
|                                       she has no area attacks to dodge, it|
|                                       doesn't really matter if you're next| 
|                                       to her or twenty feet away.         |
|                                                                           |
|  General Strategy:   You'll probably be slightly weakened since you just  |
|                    battled the telethia, but Tyrea is not too bad. Really,|
|                    if you're at the same level as any boss, you should not|
|                    have any trouble, this duo included.                   |
|                      For Tyrea, you'll want to watch out for Topple and   |
|                    heal anyone that gets below 50% health. She can do a   |
|                    lot of damage, but all her attacks only hit a single   |
|                    target. Thus, make sure you're healing the target that |
|                    she's focusing on.                                     |
|                      In the meantime, just bash away at her. Ether attacks|
|                    are somewhat more effective, but she's not too         |
|                    difficult with a full melee band, either.              |
|                      And that's basically it. Damage her and heal the one |
|                    target that she's attacking. Because all her attacks   |
|                    hit only a single target, you should have no problem.  |
|                                                                           |
o---------------------------------------------------------------------------o


Alcamoth
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After the scene, you're back at Alcamoth. Fast travel to Ascension Hall, then 
take the teleporter and talk to the Imperial Guard. After more cutscenes, 
teleport to the Ascension Hall again, but this time go west to reach the big 
room with the statues. In this area, head north to find a teleporter. This 
teleporter will take you to the Imperial Villa where Melia is waiting.

After the cutscene with her, you now have the full band back together. Now go 
to the Audience Chamber - the next goal marker - and watch this cutscene. 
Yes, yes, tons of cutscenes.

Now you need to go to Prison Island. Unfortunately, you can't fast travel out 
of the city, so you'll have to walk to the entrance and take the teleporter 
to get back to the Eryth Sea.


=============================================================================
-----------------------------------------------------------------------------

                             2.16 - Eryth Sea

-----------------------------------------------------------------------------
=============================================================================

Things can get really confusing with all of these Hovering Reefs, so I'll 
list the steps numerically.


To Central Seal Island
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This place is where the "gate" to Prison Island is located. It is also the 
place that offshoots to each seal, so you'll want to go here first.

1. Fast Travel to Hovering Reef 4, which you will have under landmarks from 
   your earlier explorations in the area.

2. At Hovering Reef 4, take the eastern teleporter to reach Hovering Reef 7.

3. At Hovering Reef 7, take the north teleporter (the only one on this reef) 
   to reach the Central Seal Island.

At the island, there will be a teleporter to the north and to the south. Each 
of these teleporters eventually leads to either of the seals. Let's start 
with Khatorl:


To the Khatorl Seal
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1. From Central Seal Island, take the north teleporter to reach Hovering
   Reef 10.

2. At Hovering Reef 10, take the northeast teleporter to reach Khatorl Seal 
   Island.


And for the other seal:

To the Soltnar Seal
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1. From Central Seal island, take the southern teleporter to reach Hovering 
   Reef 8.

2. At Hovering Reef 8, take the eastern teleporter to reach Soltnar Seal 
   Island.


About Both Seals
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Both Seal Islands are identical. You will have to fight your way past mobs to 
reach a tower. At which point, you'll need to fight past more enemies as you 
go up the ramp to the top of the tower. At the top, you'll need to face mini-
boss type enemies before you can interact with the seal button.

I'd just like to note that you can safely run past almost everything en route 
to the seals. The only enemies that you can't circumvent are the enemies at 
the top, who will attack you no matter what.

---

With both seals taken care of, fast travel back to the Central Seal Island. 
At the 'island, walk up the ramp (either side will go) and interact with the 
Transporter Release. After the cutscene, you'll be in a fight with a level 40 
Skyray. It's not too tough a fit; DPS it down and you'll be fine. Afterward, 
use the teleporter in front of you to finally reach... Prison Island!


=============================================================================
-----------------------------------------------------------------------------

                           2.17 - Prison Island

-----------------------------------------------------------------------------
=============================================================================

We're finally here! Yay! The path is EXTREMELY linear -- just follow the blue 
rock bridges to reach the big door and a cutscene. Afterward, walk inside to 
reach the prison island title screen -- weren't we already there? -- and the 
inside of the island.

Step in the blue flame in front of you to teleport upward. Yes, this deserves 
it's own paragraph.

Climb the stairs, cross the bridge, and step into another blue. You'll reach 
the goal marker, and another cutscene. Afterward, you face... METAL FACE!

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Metal Face (Prison Island)                             |
|              Area: Prison Island                                          |
|            Health: 199,000                                                |
|             Level: 42                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, A Tank, and Another DPS                         |
|                                                                           |
|           Attacks: * Killing Claw: Physical Attack that hits one party    |
|                                    member and lowers their attack power.  |
|                                    Hits pretty hard, but that's nothing a |
|                                    Light Heal can't fix.                  |
|                                                                           |
|                    * Last Resort: Physical Attack, Single Target, also can|
|                                   daze you, which can suck. :)            |
|                                                                           |
|                    * Murder Screw: Physical Attack, AoE, inflicts bleed.  |
|                                    Watch out for this and run away as     |
|                                    Shulk when he casts it.                |
|                                                                           |
|                    * Dead Way: Ether Attack; frontal line attack; can     |
|                                knockback.                                 |
|                                                                           |
|                    * Grand Shot: Ether AoE attack. Get some distance from |
|                                  him when he casts this one.              |
|                                                                           |
|  General Strategy:   What makes this battle much easier than your last    |
|                    battles with Metal Face is, well, because you can      |
|                    actually damage him. To start, you'll want to cast     |
|                    Enchant so everyone can get in on the fun. If you      |
|                    don't have Shulk's talent gauge full, get a few swings |
|                    in and then cast Enchant.                              |
|                      When Enchant is cast, the battle becomes much        |
|                    easier. Just watch out for the AoE attacks, the daze,  |
|                    and the bleeds. Make sure everyone has at least 50%    |
|                    health because of Killing Claw, which deals a ton of   |
|                    damage. Stay away from his AoE attacks when he casts   |
|                    them.                                                  |
|                      Make sure your tank (probably Reyn) has aggro, and   |
|                    not Shulk. This is because Shulk is pretty much        |
|                    required for this battle, with Enchant, Buster, and    |
|                    the occasional Light Heal.                             |
|                      And that's pretty much it. If you're having any      |
|                    trouble, swap in Sharla for the last DPS and you can't |
|                    die.                                                   |
|                      You need to get Metal Face's health to 20% for the   |
|                    battle to end.                                         |
|                                                                           |
o---------------------------------------------------------------------------o

Tons and tons of spoilerific cutscenes, and then you're back at Alcamoth with 
control of Shulk.


Alcamoth
ŻŻŻŻŻŻŻŻ
Use the teleporter directly in front of you to reach the Great Hall. From 
here, head to the east and go to the quest marker to find Dunban. After the 
scene with him, you're back at the Palace with a full squad. Fast travel to 
Ascension Hall, then use the teleporter to reach the Audience Chamber.

After this cutscene, go down the ramp to reach the entrance to Alcamoth and 
use the teleporter to go back to Eryth Sea. After the scene with Alvis, talk 
to the Captain near the ship to travel back to Makna Forest. But it's a 
different area of the forest; all you need to do is head northwest to reach 
the entrance to Valak Mountain.


=============================================================================
-----------------------------------------------------------------------------

                          2.18 - Valak Mountain

-----------------------------------------------------------------------------
=============================================================================

NOTE: Just a note for if you're stuck and don't know where to go, but don't
----- want to read the walkthrough text: TAKE THE TUNNEL AT BAGNAR SNOWFIELD.
      There are a ton of places you can go, but to continue, you must take 
      the tunnel to reach the lower level of the mountains.

This place can be extremely confusing, so please bare with me as far as 
directions. It's really easy to get lost, and there are a ton of places to 
go. It also doesn't help that the whole thing is on a mountain with small 
paths everywhere.

Before we begin, you might want to consider buying some new equipment from 
the Nopon Merchant at the entrance to the Mountain. It's a bit pricey, but 
it's pretty darn good equipment, especially if you haven't upgraded in a 
while.

Because Valak Mountain is so confusing, I'll do directions with numbered 
steps again to make it easier.

1. Head northwest as you go down the mountain. Look for a small sliver of a 
   path shaped as a U on the mini-map.

2. When you find the sliver U-shaped path, take it. It will wind around and 
   lead to a much bigger area.

3. From here, go northwest and then plain north to reach Bagnar Snowfield. 
   This is the end of this level, and where you want to go.

4. This is the tricky part. At Bagnar Snowfield, go in the directly to the 
   east of the landmark. It has two torches next to the entrance. This tunnel
   will turn into a slide of sorts, and then drop you into a pool of water on
   the lower level.

5. In the water, swim to the west and get on the land near the circular-
   tunnel.

6. Head west through this tunnel to reach a Nopon Camp.

7. From here, simply press onward to the west to reach your destination. It's
   fairly straightforward from here. Go into the tunnel near your goal marker
   to reach a cutscene.


The Magma Rock
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To get through the door, you need to melt it with a Magma Rock. Thankfully, 
there is one near here, in this very same mountain. To get the 'rock:

1. Exit the cavern to the east.

2. Take the path to the northeast of the cavern.

3. Continue northeast in this expansive area to reach a cave: Landmark Lava 
   Cave.

4. Follow the linear tunnels in the cave to reach the lava room, a circular 
   room at the end.

5. Kill the lava enemy, who is not too difficult, provided that you are not 
   underleveled or undergeared. The enemy drops the Magma Rock.

6. Fast Travel back to the sealed tower.

7. Melt the Thick Ice Wall to reach a cutscene.

After the scenes, you'll have a new objective: reach Sword Valley.


To Sword Valley
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The way is not very difficult. Exit the sealed tower and then head west. Just 
take the big pathway and go west, west, west. There are no tricky paths or 
tunnels like before. When you reach the goal marker, you'll have a cool scene 
and then a boss fight.

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Mumkhar                                                |
|              Area: Valak Mountain                                         |
|            Health: 221,400                                                |
|             Level: 48                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                    Shulk, Reyn, and Melia                                 |
|                                                                           |
|           Attacks: * Eagle Slice: Physical Attack that hits in a line,    |
|                                   Move to the side as Shulk to dodge it.  |
|                                                                           |
|                    * Eagle Triple Combo: Physical Attack, high damage.    |
|                                          You'll probably want to heal the |
|                                          person hit by this attack.       |
|                                                                           |
|                    * Massacre Lotus: Physical attack, single target.      |
|                                                                           |
|                    * Super Spin: Physical AoE attack. Just run away from  |
|                                  him when he casts this.                  |
|                                                                           |
|                    * Fiery Pain IV: Ether attack; hits in line, so don't  |
|                                     stand straight in front of him.       |
|                                                                           |
|  General Strategy:   Yay! We finally get to face him! This battle is much |
|                    easier than you might think, especially if you are at a|
|                    similar level. Mumkhar has some attacks up his sleeve, |
|                    but he is far from invincible like he was in previous  |
|                    battles.                                               |
|                      You need to control Shulk for this one. Cast Enchant |
|                    so everyone can damage Mumkhar, then get to work. Use  |
|                    Back Slash to deal major damage, and Slit Edge to      |
|                    further this damage. Light Heal if he uses Eagle Triple|
|                    Combo on your tank, and stop attacking if Shulk        |
|                    accidentally gains aggro.                              |
|                      But, basically, just make sure the tank has aggro and|
|                    everyone can deal damage because of Enchant. Use       |
|                    Abilities like Slit Edge to tip the battle in your     |
|                    favor, and, of course, chain attack for massive damage.|
|                      Rather anti-climatic battle, really. I expected more |
|                    from him. :(                                           |
|                                                                           |
o---------------------------------------------------------------------------o

After the battle, head west to reach the Bionis' Wrist, then go through the 
tunnel to reach the Bionis' Thumb. Here, follow the linear path to reach 
Sword Valley.


=============================================================================
-----------------------------------------------------------------------------

                           2.19 - Sword Valley

-----------------------------------------------------------------------------
=============================================================================

NOTE: I tell you right below, but it's worth stating again: buy the Mechon 
----- weapons for all of your characters! You'll need them here!

Head on down the hill to meet some familiar faces. At Dickson's one-stop 
shop, you DEFINITELY need to pick up anti-mechon weapons for all of your 
party members. This is a MUST, as we will be facing almost exclusively Mechon 
for a good portion ahead. It will also allow you to control other characters 
besides Shulk.

So, get the anti-mechon weapons, then talk to Dickson and "tell him what 
happened." After the cutscene, travel east to reach the Ged Fortress 
landmark. Inside the building, interact with the Gate Lock Release in the 
center, then head over to the gate proper. It's the 6th gate, and you'll find 
the release to the left of the gate. Interact with it to open it. That's one 
down, five to go?

In the adjorning area, you'll see a huge level 52 Mechon. Even if you 
outlevel it, you probably don't want to fight it. So, stick to the upper 
rafters to the sides of this area while making your way east. Drop down at 
the end of the rafters, then run over to the gate. Again, you'll find the 
release button to the left of the gate.

In this new area, head west until you find the Dolgan Outpost Landmark. A 
surprise quest pops up in which you need to defeat the Prudent Purson, aka 
the boss of the outpost. So go inside and head up the ramp in the center of 
the building. Up here, you'll find your 'purson. After defeating him, go back 
down the center ramp. Under the ramp and in the center of the outpost, you'll 
find the Gate Release.

After releasing the release to the gate (seriously), you need to go over to 
the gate button to - yet again - the left of the gate to open it. That's gate 
number 4 down.

From here, though, we're going to deviate from this monotonous gate-opening 
shenanigans. In the area past the gate, go up the rafter-ramp to the left. 
Follow these catwalks to an entrance with two bright orange-yellow lights on 
both sides. Go through this passageway to reach the Ether Storage Area. Yes! 
Not another gate!

In this area, drop down (it's quite a fall) and head to the southwest. You 
can easily go around the Mechon here if you don't want to fight. Soon, you 
will reach the Enalda Control Base. This opens up another surprise quest in 
which you must defeat Tranquil Morax, who is the overseer of this base. It's 
just like Dolgan Outpost, but this time the big bad mini-boss is on the 
ground level.

And behind the Tranquil Morax is the Gate Release, so you have to defeat the 
Tranquil to open the gate. After defeating it, unlock the release, then go 
back out of the small fortress. From here, go west, following the ether 
river, and south into the small square building. Go up the ramp to reach a 
quest marker; our next goal is that small opening in the back of the big 
fortress.

For now, though, head south to the next quest marker. Yes, we have to face 
him, for one last time...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Mumkhar                                                |
|              Area: Valak Mountain                                         |
|            Health: 209,900                                                |
|             Level: 52                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Dunban (if no one has Mechon weapons)     |
|                    Tank, DPS, DPS (if everyone has Mechon weapons, Shulk  |
|                                    isn't needed)                          |
|                                                                           |
|           Attacks: * Special Killing Claw: Physical Attack, single target |
|                                                                           |
|                    * Very Last Resort: Physical Attack, single target     |
|                                                                           |
|                    * Custom Dead Way: Physical Attack, attacks in line    |
|                                                                           |
|                    * Custom Grand Shot: Physical Attack, AoE attack       |
|                                                                           |
|                    * Hell Talon Venom IV: Physical Attack, single target  |
|                                                                           |
|  General Strategy:   This can be a dicey battle because he has two of his |
|                    lackeys with him. You should take out his two sidekicks|
|                    first, as they go down easier and will make for a much |
|                    less chaotic fight.                                    |
|                      When it's down to just Mumkhar, it's your basic tank |
|                    and spank. Watch out for Custom Grand Shot, his AoE    |
|                    attack, and Custom Dead way, his line attack. For both,|
|                    simply getting distance from him is enough.            |
|                      You don't need Shulk for this fight if your party has|
|                    Mechon weapons. However, Shulk definitely helps with   |
|                    his versatility, and his Monado attacks can wreak havoc|
|                    on Mumkhar.                                            |
|                      But, basically, take down the goons first, then tank |
|                    and spank. Some of his attacks hit for a ton of        |
|                    damage, so heal off of cooldown. And that's about it!:)|
|                                                                           |
o---------------------------------------------------------------------------o

After the fight, we'll have a long, epic cutscene, and then we're back to our 
original task of breaking into the fortress. To get to the back entry, go 
southwest to reach the Control Tower Landmark. From here, drop down to the 
catwalk that leads to the fortress. Fight past the enemies, then go north on 
the walkway as it wraps around the fortress to the quest marker. After the 
cutscene, walk inside to reach Galahad Fortress.

=============================================================================
-----------------------------------------------------------------------------

                           2.20 - Galahad Fortress

-----------------------------------------------------------------------------
=============================================================================

Head east, all the square walkways, to the green door. After the cutscene, 
you'll find out that the lever to work the elevator is locked. Thus, we'll 
need to kill an enemy to find the key. Thankfully, the enemy who drops the 
key has a quest marker on the mini-map, so you do not have to randomly kill 
enemies until it drops, ala old MMORPGs.

To get to the enemy with the key, head to the western part of this room, go 
up the ramp, and walk into the rectangular room. I recommend AoE for this 
fight, as you'll have to face about seven Mechon. It's much easier than it 
sounds, though; simply AoE and take that key.

Head back to the lift and interact with the button near the lift lever (yes, 
it's the release for the release again) to release the lever call button. 
Press said button, then hop on the lift. Use the panel in the center of the 
lift (moar buttons!) to descend down a level.

Down at this level, head west to the door with the red light. Press the 
button near the door to open it, then walk into the quest marker. So it seems 
we need to stop the turbines to stop the piston. There are two turbines, and 
they are located in the rooms north and south of you. Just take the skinny 
halls to them and press the button on the turbine to turn them off. There 
will be enemies in both rooms, but they shouldn't be too difficult.

After turning off both turbines, you need to reach the piston proper. This 
part really threw me for a loop the first time, because I thought I had to go 
through the glass to reach the piston. But, all you have to do is go back to 
the four-way junction before the red-light door -- back near the lift -- and 
take south hall to a door that leads to a conduit. Follow these halls to 
reach the piston room area. Use the Piston Control Panel to stop the pistons.

After the cutscenes, you need to go down another floor. Unfortunately, you 
can't just jump down from the piston platform, so it'll take a little work. 
Fast travel back to the control room (it's the quickest way to get back) and 
then head back to the four-way junction near the lift. This time, take the 
north hall, and follow this hall, past the door, and all the way to the ehter 
input stream.

There are a lot of Mechon in this area, so be careful and take it slow. 
Basically, you need to head westward on this level. You'll reach the furnace, 
which has a ton of enemies and a landmark to boot, and then you'll go inside 
the Preparation Bay, complete with a lift. Use the lift to reach the 
maintenance bay and some epic cutscenes.

Fiora's Conviction
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For the first fight, you must simply defeat all the enemies without killing 
Fiora's Mechon. You can even AoE if you want; a little splash damage won't 
hurt her too much. After killing all the enemis, we have another epic 
cutscene, and then the real boss battle...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Face Nemesis                                           |
|              Area: Galahad Fortress                                       |
|            Health: 246,300                                                |
|             Level: 55                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                                                                           |
|           Attacks: * Honorable Blow: Physical AoE attack that causes      |
|                                      blowdown. Just move out of range to  |
|                                      dodge it.                            |
|                                                                           |
|                    * Regal Cut: Physical attack; no effects and single    |
|                                 target, so you can't really dodge it,     |
|                                 causes Bind.                              |
|                                                                           |
|                    * Brilliant Light: Ether attack; single target, again  |
|                                       hard to dodge the single attacks.   |
|                                                                           |
|                    * Sublime Cure: Regenerates health.                    |
|                                                                           |
|                    Gold Face's Attacks:                                   |
|                    --------------------                                   |
|                    * Egil Tail: Physical attack, single target, just stay |
|                                 away from Gold Face and hopefully the tank|
|                                 will soak this if he uses it.             |
|                                                                           |
|                    * Catastrophe: Gold Face uses this at the end of the   |
|                                   battle. It is an ether attack, AoE, and |
|                                   causes slow and knockback. Not fun!     |
|                                                                           |
|                    * King Breaker: Ether Attack that hits everyone. Causes|
|                                    Topple and lowers Agility.             |
|                                                                           |
|                    * King's Order: Status Attack that hits everyone.      |
|                                    Causes Craze, an Aura.                 |
|                                                                           |
|  General Strategy:   This can be a tough fight if you don't know what     |
|                    to do. You have to face both Face Nemesis and          |
|                    Gold Face at the same time. But, you should definitely |
|                    not split the group; have everyone just focus on Face  |
|                    Nemesis. Gold Face just stays a ways back, making him a|
|                    little less of a worry.                                |
|                      Your goal is to last 90 seconds. That's when the     |
|                    battle ends and Gold Face uses Catastrophe.            |
|                      You should still whittle down Face Nemesis' health.  |
|                    Because Gold Face is such a high level, you'll actually|
|                    be able to go toe-to-toe with Face Nemesis, unlike Gold|
|                    Face.                                                  |
|                      It's your normal tank-and-spank fight. Just stay away|
|                    from Gold Face while keeping Face Nemesis busy. The    |
|                    Status effects that both enemies inflict can suck      |
|                    majorly, so be sure to heal early and on cooldown.     |
|                      Speaking of which, you should definitely control     |
|                    Shulk for this boss fight. He's the Mechon wrecker, and|
|                    has a Light Heal to boot. He just makes a great jack-of|
|                    -all-trades for this fight.                            |
|                      And, of course, Sharla works well here if you're     |
|                    having any trouble lasting the 90 seconds. Her healing |
|                    abilities are amazing for staying alive, although her  |
|                    DPS is awful.                                          |
|                      That's basically it. Focus on Face Nemesis and last  |
|                    the 90 seconds.                                        |
|                                                                           |
o---------------------------------------------------------------------------o

After the fight, we have a series of awesome cutscenes, and then we end up 
at...

=============================================================================
-----------------------------------------------------------------------------

                            2.21 - Fallen Arm

-----------------------------------------------------------------------------
=============================================================================

Run over to the quest marker to find Seven. After the scene, head over to the 
'spring and grab some clean water. Another endearing cutscene occurs, and 
then we're off to explore this place.

Head east, go up the ramp, and south through the large passageway to reach a 
rectangular room. Go up the climbable wall in the south part of this room, 
and follow the corridor to the quest marker. After the cutscene, you have to 
battle three Mechon with just Shulk. It might seem tough -- a solo fight -- 
but Shulk should be able to take care of them without much trouble.

After more cutscenes, we switch to Reyn and Sharla, who are at a different 
part of the ruins. Go up the climbable wall right in front of you, then head 
north to reach a cutscene. Afterward, you'll have to face some Mechon with a 
Reyn-Shulk-Sharla group. This is a much easier battle than before because you 
have a full party.

After the fight, go south into the narrow corridor to reach the 5th pulse. 
From here, work your way west to reach the Radiocarpea. Climb - or jump! - 
down the two plateaus to reach a series of cutscenes. After all of them, 
you'll now control Dunban, Melia, and Riki. Head through the pipeway, and 
work your way toward the quest marker to reach the hidden village. 

A heart-warming reunion scene occurs, and then we're free to explore the 
village for a bit. You'll definitely want to check out the shop here, which 
sells higher damage anti-Mechon weapons, as well as strong armour. Once 
you're doing looking over the town, head to the quest marker and talk to 
Linada for a scene. After the scene, go inside the building, then talk to the 
big guy, Miqol, for a series of scenes.


Seven's Treatment
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You need to find a Piezoelectric Unit for Seven, to get her working again. 
This quest threw me for a loop, because I didn't know how to get to that darn 
beach with the quest marker. It's Digit 5 Beach, but it's not like you can 
warp there!

Exit the hidden village through the eastern exit -- the same exit that you 
took to enter the village. Despite it looking like you can exit another way, 
I found no alternative route to the quest marker.

Now go south to reach the Giant Mechon Debris Landmark. From here, head west 
toward the beach - Digit 1 Crevasse. Jump in the water at the beach and swim 
north. You'll circle around the right side of the hidden village's outer 
wall.

Just keep swiming around it and you'll end up on the same beach with the 
quest marker. Grab the Piezoelectric Unit on Digit 5 Beach -- you'll probably 
have to fight a few enemies -- and fast travel back to the village. Head up 
to the second level of the Junks building and talk to Linada to finish the 
quest.

After the scene, exit the building and head over to the guest house on the 
east side of the village. Talk to the Machina Villager and tell her that you 
want to rest. After that, we're off to Agniratha.

The story memo directions are nice to reiterate here: "Agniratha can be 
reached by ascending Mechonis Field. The party must head towards Mechonis 
Field via Digit 2 Plain on the Fallen Arm and the Rotating Bulkhead."

But, it's still not enough to go on. So here's some directions:

1. Head back to Digit 5 Beach -- where you got the Piezoelectric Unit. You 
   can swim back, or Fast Travel to the Black Wreckage Landmark if you 
   happened to pick it up.

2. From the landmark, head southwest and cross the bridge -- the Connecting 
   Bridge Landmark.

3. Go south and follow the wide dirt road until you reach the Digit 2 Plain 
   Landmark.

4. From the landmark, head west to reach just plain ol' Digit 2.

5. Continue west. You'll go up a hill-ish slope and a ramp that acts as a 
   bridge.

6. Just continue pressing westward until you reach the end.

7. You'll see a pipe with a walkway that extends south and then west. Take it
   to the Rotating Bulkhead.

8. The Bulkhead -- the gate? -- opens, so continue west on the pipe to reach 
   the goal marker.

9. Continue west to reach your favorite place in the world -- Mechonis Field.


=============================================================================
-----------------------------------------------------------------------------

                           2.22 - Mechonis Field

-----------------------------------------------------------------------------
=============================================================================

I was lying right above; this place is not fun at all! Continue west on the 
walkway to the goal marker -- and the introduction to Mechonis Field. 
Afterward, jump on the moving ramp, then head south. At the pipe walkway, 
head west to find a Lift Landmark. From here, go west a little, and then 
north, to reach the quest marker.


Aiming for the Top
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You need to use the GF Master Power Panel to start the 2nd lift. This will 
allow you to use the lift, getting you up one level. Head over to the quest 
marker to find the power switch landmark -- press it to get the lift working, 
then go back to said lift and use the Call Panel to bring it down. Afterward, 
take the lift to the next floor.


Get the 3rd Lift Moving
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Work your way south toward the power switch. You'll have to fight a ton of 
Mechonis, but eventually you'll reach the 1F Main Power Switch. Interact with 
the 'switch to get the 'lift working, then quest marker, which is another 
button that you need to press.

This circular platform has a ramp in the middle that leads upward. This leads 
to the 2F Observation Post. From here, go east onto a larger walkway, then 
head north and finally east as you loop around toward the quest marker. Head 
south at the circular area and continue south to reach the 3rd Lift - 2F.

From here, climb down the wall leading down to reach the 3rd Floor Engine 
Room. Interact with the switch to power the lift. Climb back up the same wall 
you used to get down here, then use the Call Panel to call the lift. Up 
another level, we go!


Opening the Bulkhead
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Yes, we need to power something again, but this time it's a little more 
promising, because it will lead to the outside! Yay!

From the lift, go east and then north to reach a climbable wall. After 
climbing it, you'll find another climbable wall. Yes, climb that too. At the 
top, you'll find the Bulkhead landmark, but we have to power some stuff 
first!

Head north and then work your way west toward the quest marker. Soon you'll 
reach the bulkhead controls, but first we need to flip the power switch, 
which is directly below the controls. Jump down to the 3F Master Power Panel 
and flip the switch to get things powered up.

Now you have to go back up to the Bulkhead Switch, which is directly above 
the Power Panel, and not too far away. Up here, you'll need to fight the 
Mechon guarding the switch -- if you haven't defeated them already -- before 
you can flip said switch.

After you flip the switch, you'll have opened the bulkhead, so fast travel 
back to theLower Bulkhead Bridge (it's faster!) and take the moving ramp 
outside. Head east, and go north at the end while you circle around the outer 
wall of this huge building. At the end of the road, you'll find a climbable 
wall. You know what to do...

Up it, head north a little ways to find a Garrisoned Troop - who is wise not 
to attack - and a black air vent. Stand on top of the black air vent and wait 
for it to push you up a ton of levels. Yay! Up here, follow the ledge to a 
climbable wall, ascend upward, and follow this ledge to another black air 
vent.

Stand on it to get pushed up up and away. At this new level, follow the ledge 
to reach a cutscene. After the scene, follow the walkway to the Upper 
Bulkhead Bridge. Get on that cool moving ramp and head on in!


The High-Velocity Lift
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Yes, we gotta give another lift some power to operate. Business as usual, no?  
But wait, this time we gotta press two buttons! Hooray for variety!

Tackle the southern goal marker first. Just follow the linear walkway to the 
Power Supply Area, and jump down. Flip that switch, then go *all the way* 
back to the center and work your way to the northern goal marker. Interact 
with that Power Supply to get things running again.

Head back to the center of the area, and go down the wide ramp to reach the 
another power supply. This one open the door at the far west side of the 
area. You know what to do -- head over to the door and go inside. Use the 
call panel to reach the lift, and use the lift to go up. God, this part of 
the game sure does love monotonous lift gameplay...

Thankfully, that's it for now with the lifts. Head south from the lift, past 
the huge gate that opens, and over to the quest marker. Well, that's an 
EXTREMELY nice change of pace, because we got a boss fight!

But first, we need to get to the boss. This boss fires lasers at you if you 
aren't behind a wall. Thankfully, there are walls strategically placed 
through the corridor leading to him. Each time you go to another wall, you'll 
get a vision that you're going to get hit, but if you just scamper quickly to 
the next wall, you'll stop the vision from happening.

At each of the barrier walls, you'll have to face some Mechon. This is 
actually quite nice because you can fill up your 'gauges. At any rate, soon 
you'll be close to the boss, and he'll stop with the lasers and start to 
fight normally.

You don't really have to do much for this fight. Just get his health down a 
little and you'll have a cutscene. Not even worth a boss section, really; the 
hard part is getting to him. After you've done that, you'll have a cutscene, 
be able to save, have another cutscene, and then be back at the corridor 
where you fought the boss, but all the way on the opposite side. :(

Use the moving ramps on either side to get down the long corridor quickly. At 
the end, the huge door opens up, revealing your arch nemesis: a lift. 
Thankfully, there's no "unlock it, power it" shenanigans; simply use the call 
panel and enjoy the ride up to the Central Factory.


=============================================================================
-----------------------------------------------------------------------------

                          2.23 - Central Factory

-----------------------------------------------------------------------------
=============================================================================

This place is just about as much fun as Mechonis Field, so you're in for a 
real treat; that is, if you like pressing buttons and taking lifts. ;) 
Luckily, we get to make a bomb pretty soon, and that's really a nice change 
of pace.

To begin, go south to "Landing Strip 1," then take the bridge-walkway that 
heads west. Get on the moving ramp, and continue on the bridge-walkway until 
you reach "Maintenance Entrance 1." From here, get on the climbable wall and 
climb on down to the quest marker.

To the Central Tower
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head west to the control tower, then go north to receive a very short new 
quest. All you have to do is run south to the controls panel and press the 
button so that the barrier goes down. See, that wasn't too bad. Still, 
though, these panels are becoming a pain... for a whole civilization that's 
machine, you'd think they could keep the power on for a little while.

At any rate, head north to the lift. You'll have to use the Call Panel to 
lower the red barrier. Then, ride it on up to the Central Warehouse. This is 
a large area, but all you need to do is go southwest from the lift toward the 
quest marker. Here, you'll find some vents, and our job now is to get some 
bombs to blow up the vent opening.

Materials for a Bomb
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This part is pretty easy. You simply need to kill the three marked Mechon on 
the mini-map. They have quest markers floating on them, making them really 
easy to see. One is right near the vent system, the second is up on the 
rafters in the center of the area, and the third is to the far north.

Once you have all the supplies, fast travel to the Maintenance Wing, which is 
on the GF. It's much easier to fast travel there than it is to walk. Once you 
arrive at the Maintenance Wing, use the Weapon Creation Panel in the center 
of the area to get the explosives. Now fast travel back to the Factory Vents 
to blow them open.

Head into the vents, and go south while walking on the pipes. Soon, you'll 
reach a small platform with a climbable wall. Climb up, then follow the pipe 
walkway to a real walkway. From here, head west and follow the walkway until 
you reach the surprise quest "Daring Assault." Well, you heard the quest 
text: get to work on those Mechon.

After the fun, head northeast -- and then north -- to reach the Central Tower 
Roof. Continue north to get another new quest, "The Central Tower Barrier." 
To complete this one, simply run over to the Barrier Control Panel, which is 
clearly denoted on the mini-map. It's one level above the barrier itself, and 
you'll need to walk around to get to it.

When the barrier is down, head on over to the lift. Right before it, you'll 
get ambushed by some Mechon. They'll even put up that funny green barrier so 
you can't run away, but you should be able to slice through them no problem. 
After defeating them, take the lift up to the next level.

Yep, another barrier that needs turning off. Joy. But first, take the 
teleporter up to Residential District 1. You'll be treated to a nice war 
cutscene along the way. And once you're back in control, you'll finally be at 
Agniratha -- where we've wanted to go, for who knows how long ago.


=============================================================================
-----------------------------------------------------------------------------

                         2.24 - Agniratha & Bosses "R" Us

-----------------------------------------------------------------------------
=============================================================================

Head to the quest marker, which triggers a nice title scene of the capital 
city. Afterward, head down the ramp for another scene -- stone telethia -- 
and then we're left going up. Yep. When all else fails, the general direction 
seems to be... up.

To begin, go south and loop around back north to reach the Central Tower. Use 
the lift and we'll have a big, long cutscene at the top. Afterward, we gotta 
unlock the transporter to the shrine, and that means using the "Verification 
Device" on four pillars in this area.


To the Calcos Pillar
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
For the first pillar, head north from the central tower and loop around back 
south. Follow the 'roads and you'll reach the pillar. Head to the top floor 
of the tower and use the panel to "verify" the first pillar. On to the second 
now...


To the Cleas Pillar
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This pillar is on the same floor (2F) as the last pillar. It's actually a 
very mirrored area, so simply head south to the quest marker. Once you get 
there, head up to the verification device and let 'er rip.


The Last Two Pillars
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head back to the center of this area -- Zedonia Plaza and Meyneth Statue -- 
and you'll see both pillars northwest and southwest of you. So, go to them 
and do that verification thing!

Now that we got all the pillars verified, fast travel back to the Central 
Tower, which is on the ground floor. From here, take the lift up to the top 
of the central tower -- the Data Centre -- and open up the teleporter.

To get to the teleporter, fast travel to the 2nd Data Control Panel (shows it 
being on the 3F on the map) and then take the ramp below north and then up to 
the Legislative District. From here, continue on to the teleporter. After the 
cutscene, we've got a boss fight!

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Gadolt (First Round)                                   |
|              Area: Agniratha                                              |
|            Health: 500,000                                                |
|             Level: 68                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight)         |
|                                                                           |
|           Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get    |
|                                  behind him as Shulk so at least one      |
|                                  person dodges it.                        |
|                                                                           |
|                    * Laser Bullet: Ether AoE attack, move away from him   |
|                                    when he casts it.                      |
|                                                                           |
|                    * Quick Cannon: Ether Attack, hits in a frontal line   |
|                                    and inflict paralysis. Ouch!           |
|                                                                           |
|                    * Linear Laser V: Ether Attack, hits in a frontal      |
|                                      line, so you can easily dodge it if  |
|                                      you stay to the sides of him.        |
|                                                                           |
|                    * Ether Jammer: AoE status attack; inflicts ether      |
|                                    defense down and slow. Not cool at all!|
|                                                                           |
|                    * Shield Call: Casts haste on himself and summons some |
|                                   mechon lackeys.                         |
|                                                                           |
|  General Strategy:   For the first fight, you need only get his health    |
|                    down to less than 50%. At least, that's according to   |
|                    the wiki; in my playthroughs, I only needed to get him |
|                    do around 75%.                                         |
|                      Either way, this can be an annoying battle. Shield   |
|                    Call is probably the worst offender on his attack      |
|                    list. The adds are not fun to deal with at all. Of     |
|                    course, for this fight, you'll probably want to ignore |
|                    them and continue bashing away at Gadolt, since you    |
|                    only need to get him to around half health.            |
|                      Thankfully, most of his attacks can be dodged by the |
|                    player character, unless you're the one tanking, of    |
|                    course. I would assume that you would control Shulk for|
|                    this fight. Use Enchant, Buster, and Back Slash to your|
|                    hearts content, and heal the tank off of Light Heal    |
|                    cooldown.                                              |
|                      Your tank -- probably Reyn -- should try to hold     |
|                    aggro on just the boss. Make sure the team is focused  |
|                    on just the boss, and they don't get distracted by the |
|                    adds.                                                  |
|                      I added Sharla to the recommended list because, well,|
|                    this is partially her fight, and it'd be wrong not to  |
|                    include her. Having her in the party does make the     |
|                    fight longer, since she's horrible DPS, but at least   |
|                    you don't have to worry about dying!                   |
|                      But try to avoid his attacks with Shulk, heal your   |
|                    tank, and DPS from his sides. After inflicting around  |
|                    half health, the battle ends.                          |
|                                                                           |
o---------------------------------------------------------------------------o

But! We're not done yet. Time for round two -- the final round.

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Gadolt (Second Round)                                  |
|              Area: Agniratha                                              |
|            Health: 350,000                                                |
|             Level: 68                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight)         |
|                                                                           |
|           Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get    |
|                                  behind him as Shulk so at least one      |
|                                  person dodges it.                        |
|                                                                           |
|                    * Laser Bullet: Ether AoE attack, move away from him   |
|                                    when he casts it.                      |
|                                                                           |
|                    * Quick Cannon: Ether Attack, hits in a frontal line   |
|                                    and inflict paralysis. Ouch!           |
|                                                                           |
|                    * Linear Laser V: Ether Attack, hits in a frontal      |
|                                      line, so you can easily dodge it if  |
|                                      you stay to the sides of him.        |
|                                                                           |
|                    * Ether Jammer: AoE status attack; inflicts ether      |
|                                    defense down and slow. Not cool at all!|
|                                                                           |
|                    * Shield Call: Casts haste on himself and summons some |
|                                   mechon lackeys.                         |
|                                                                           |
|  General Strategy:   For this fight, you need to completely deplete his   |
|                    health; give him the ol' TKO. As you can see, he has   |
|                    less overall health than last time, so it will go a    |
|                    little more quickly.                                   |
|                      The same strategy as before applies: control Shulk,  |
|                    Light Heal when necessary, and attack from the sides   |
|                    and/or back.                                           |
|                                                                           |
o---------------------------------------------------------------------------o

After the battle(s), run up the grand walkway to the quest marker. Watch the 
cutscene and prepare to fight... Egil!


                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Egil                                                   |
|              Area: Agniratha                                              |
|            Health: 350,000                                                |
|             Level: 70                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Tank, DPS (quicker fight)                       |
|                    Shulk, Tank, Sharla (easier fight)                     |
|                                                                           |
|           Attacks: * Grand Ether Bullet: Ether attack, stops you from     |
|                                          using arts for a little while;   |
|                                          completely sucks!                |
|                                                                           |
|                    * Homing Missile IV: Ether/Talent attack, consecutive  |
|                                         hits around Egil.                 |
|                                                                           |
|                    * Leader's Might: adds "Awakening" aura, which raises  |
|                                      Egil's level 2-4                     |
|                                                                           |
|                    * Leader's Fury: AoE Status, inflicts Craze            |
|                                                                           |
|                    * Manufacture Drone: Summons Mechons to fight with him.|
|                                         Basically, is cheap and summons   |
|                                         adds because he doesn't want to   |
|                                         lose.                             |
|                                                                           |
|  General Strategy:   The Grand Ether Bullet majorly sucks. Basically, you |
|                    won't be able to do anything but auto-attack for around|
|                    10 seconds after he casts it. In my playthroughs, he   |
|                    used it at the very beginning of the fight.            |
|                      As far as other attacks, most are AoE. Just remember |
|                    to keep the tank healed.                               |
|                      The Manufacture Drone summons adds; basically, he    |
|                    brings more Mechon to tango with you. Kinda cheap,     |
|                    considering he's supposed to be the god of Mechonis,   |
|                    but whatever. I would advise taking out the adds if    |
|                    you're not DPSing Egil very fast. If you are DPSing    |
|                    him fast, though, just stick on him.                   |
|                      The typical Shulk strategy also applies here: Back   |
|                    Slash behind him and Buster him up!                    |
|                      And that's basically it. The only thing that might   |
|                    throw you off is the Grand Ether Bullet, so heal off   |
|                    of cooldown.                                           |
|                                                                           |
o---------------------------------------------------------------------------o

It's not over yet. After a cutscene, we have to face Egil in his Mechon now.


                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Yaldabaoth                                             |
|              Area: Agniratha                                              |
|            Health: 350,000                                                |
|             Level: 72                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Tank, DPS (quicker fight)                       |
|                    Shulk, Tank, Sharla (easier fight)                     |
|                                                                           |
|           Attacks: * Machinery Field: status attack that lowers your ether|
|                                       defense and stops you from using    |
|                                       arts. Boo!                          |
|                                                                           |
|                    * Catastrophe: Ether attack that can knockback.        |
|                                                                           |
|                    * Egil Tail: Physical attack, single target, just stay |
|                                 away from Egil and hopefully the tank     |
|                                 will soak this if he uses it.             |
|                                                                           |
|                    * Catastrophe: Egil uses this at the end of the        |
|                                   battle. It is an ether attack, AoE, and |
|                                   causes slow and knockback. Not fun!     |
|                                                                           |
|  General Strategy:   You only need to get him down to 80% to end the      |
|                    fight. Thus, you don't need to last very long, and     |
|                    this should, indeed, not be a very long fight.         |
|                      Machinery Field is another one of those dumb art     |
|                    seal status attacks, so be sure to heal off cooldown.  |
|                    Shulk's Buster and Back Slash should get him down to   |
|                    80% rather quickly, though.                            |
|                                                                           |
o---------------------------------------------------------------------------o

After the heroic fight, we have some cutscenes ("some cutscenes" = under-
statement of the century), and then we're back at good ol' Junks.


Junks
ŻŻŻŻŻ
Before continuing, I HIGHLY recommend you go over to the shops here and buy a 
few things. First, if you have a lot of extra cash, buy Fiora some equipment 
here -- at least a weapon -- because we'll need to fight with her for an 
upcoming fight. Also, buy all of her art books, and make sure all her arts 
are up to date as far as level.

You should also buy new Mechon weapons for all of the party members that you 
intend to use, and perhaps even some more armour if you have enough money. 
This all will really help out for all of the boss fights ahead. Your surplus 
of money really depends on how many sidequests you've been doing, what level 
you are, and how much money's you've already spent on equipment.

But, you should at least have enough to outfit all the characters with 
weapons -- at least, the ones you want to have in your party. When you're 
ready, talk to Miqol to head off to the 'core.


Central Factory
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
To get to the core, you must first "pass through the Central Factort and go 
over the Bridge of Apocrypha to reach the Mechonis Core. First they must head 
to the Apocrypha Generator in the Central Factory." Yes, good ol' story memo, 
here to sort out these confusing directions.

From the Junks ship, head north-northwest and then take the corridor that 
branches out to the north. Follow the walkway, and then the 'pipe' to reach 
the Bridge of Apocrypha, and a cool cutscene. Afterward, run down to the 
Apocrypha Generator and get ready to fight, well, the generator...

This is really just a normal battle, perhaps even a "mini-boss fight," but 
the strategy is basically all its ever been: tank n' spank. Seriously, have 
the tank hold the aggro while you DPS away. After the fight, we'll have a 
cutscene, and then we're presented with a teleporter right in front of us.

SAVE THE GAME BEFORE YOU TELEPORT. Seriously, we're about to have a HUGE boss 
fight and some of the best cinematics of the game. So save the game! It's not 
just so if you die -- because you'll simply reload at the last landmark -- 
but you might legitimately want to see this cool stuff again.

At any rate, go into the teleporter. After the scene, we'll have to fight 
you-know-who again...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Yaldabaoth                                             |
|              Area: Mechonis Core                                          |
|            Health: 300,000                                                |
|             Level: 72                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Tank, DPS (quicker fight)                       |
|                    Shulk, Tank, Sharla (easier fight)                     |
|                                                                           |
|           Attacks: * Bionis Slash: I list this first because it is the    |
|                                    most important attack. About halfway   |
|                                    through Yaldabaoth's HP, Shulk gets a  |
|                                    vision that Yaldabaoth will Bionis     |
|                                    Slash the whole Bionis. You have 120   |
|                                    seconds to stop this vision from       |
|                                    coming true; to do this, you need to go|
|                                    to each of the three energy devices    |
|                                    around Yaldabaoth and destroy them.    |
|                                                                           |
|                    * Continual Model: Seals yo' arts. Stops you from using|
|                                       arts, which is been a pain in the   |
|                                       butt throughout this leg of the     |
|                                       game...                             |
|                                                                           |
|                    * Strength Model: Physical attack that can Knockback.  |
|                                                                           |
|                    * Weakness Mode: Physical attack that can Topple.      |
|                                                                           |
|                    * Chastise: Binds you; bad for when you want to run    |
|                                over to the energy devices.                |
|                                                                           |
|                    * Energy Replenish: does this before the Shulk vision  |
|                                        I think; four Mechons are summoned.|
|                                                                           |
|                    * Manufacture Drone: Summons Mechon lackeys. Yawn.     |
|                                                                           |
|  General Strategy:   This fight can suck. Seriously. Yaldabaoth hits      |
|                    hard, you have to stand in front of him, and he summons|
|                    Mechons like crazy. To top that off, about halfway     |
|                    through the fight you get a vision of destruction and  |
|                    you must destroy three extraneous energy devices or    |
|                    its game over, instant wipe.                           |
|                      But let's to a low-down of the steps in the fight.   |
|                    First, you're going to want to simply DPS him down. As |
|                    you do that, he'll summon Mechon, seal your arts, bind |
|                    you, basically a ton of bad stuff. Heal off of         |
|                    cooldown, especially if you didn't bring Sharla, and   |
|                    cast Enchant to get rid of those pesky summoned Mechon |
|                    faster.                                                |
|                      Basically, it's a war of attrition at first. Your    |
|                    main focus should be Yaldabaoth, and not necessarily   |
|                    the summoned Mechon, but you should keep an eye on     |
|                    them.                                                  |
|                      Soon, Shulk will see a vision that Yaldabaoth cuts   |
|                    the entire Bionis in two with "Bionis Slash." You then |
|                    have 120 seconds to stop this vision from coming true. |
|                      To do this, you must destroy the three energy devices|
|                    around Yaldabaoth. There's a walkway and everything to |
|                    get to them. Note that they are not in the forward-    |
|                    facing area where you were just fighting Yaldabaoth,   |
|                    but instead in a circle around him.                    |
|                      Basically, ignore Yaldabaoth and get those energy    |
|                    devices. Yaldabaoth is invincible during this time     |
|                    period, anyway, so it won't help to hit him. Because,  |
|                    well, you won't hurt him!                              |
|                      So get to those energy devices after the vision.     |
|                    Rather unfortunately, sometimes there are big fat Xord |
|                    Mechons in the way while you are trying to get to them,|
|                    and they can physically block you from reaching the    |
|                    devices. You can get around them, though, if you goad  |
|                    them to one side of the circular walkway, and then dash|
|                    around them.                                           |
|                      But what screws people up is those energy devices.   |
|                    Destroy them! You will instantly die if you leave them,|
|                    and you won't be able to hurt Yaldabaoth to boot. Some |
|                    people think killing the other Mechons is the key to   |
|                    victory here, but it is actually those dang energy     |
|                    devices.                                               |
|                      After destroying the three energy devices, you'll    |
|                    stop the vision from coming true, and you'll be able to|
|                    damage Yaldabaoth again. Simply DPS him down from here,|
|                    in much the same way as you did before the energy      |
|                    device fiasco.                                         |
|                      A long chain attack can also murder this guy. But! Do|
|                    not DPS him down too fast; I think the game glitches if|
|                    you accidentally kill him before you get the vision.   |
|                    So, if you're on your second playthrough and you're    |
|                    like level 90, take it slow!                           |
|                      But that's basically it. DPS him down, then focus on |
|                    the energy devices after the vision, and finally       |
|                    finish him off.                                        |
|                                                                           |
o---------------------------------------------------------------------------o

After that huge fight, enjoy the epic cutscenes, then SAVE THE GAME when 
prompted. Now more cutscenes occur, and then we have a solo fight as Fiora. 
Now you know why I said to get her equipment and her arts leveled! But you 
simply have to survive here, maybe get your opponent's health down a bit. The 
main thing is surviving, though, and Fiora's regeneration aura helps there.

So bash away, keep regen up on cooldown, and you should be fine. It's meant 
to be more of a cinematic battle than a tough battle.

After the one-on-one fight, we have more amazing cutscenes, and then we're 
left back in front of the teleporter. Teleport back to the generator area, 
then run on back to the good ol' Junks ship. It's a long way, and total 
backtracking, but we can forgive the developers, for this game is amazing.

Once you're back at Junks, tell Miqol you're ready to leave. We'll have more 
cutscenes, and then a boss battle with a telethia...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Sureny Telethia                                        |
|              Area: Junks                                                  |
|            Health: 500,000                                                |
|             Level: 70                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Melia, Tank, DPS                                       |
|                                                                           |
|           Attacks: * Burst Animus: Ether attack, seals your arts and      |
|                                    binds you!                             |
|                                                                           |
|                    * Ether Particles: Ether attack, frontal arc, lowers   |
|                                       your ether defense                  |
|                                                                           |
|                    * Killer Shot: Ether attack, single target, lowers     |
|                                   ether defense and chills                |
|                                                                           |
|                    * Killer Sky: Ether attack, single target, topples and |
|                                  knocksback                               |
|                                                                           |
|                    * Killer Tail: Physical attack, single target, finally |
|                                   no status effect!                       |
|                                                                           |
|                    * Soul Read: raises the telethia's physical evasion,   |
|                                 can be dispelled with Mind Blast          |
|                                                                           |
|                    * Mega Ether Particles: ends the fight with this       |
|                                            attack :(                      |
|                                                                           |
|  General Strategy:   This is not a very long battle; you must simply get  |
|                    the telethia to around 70% health to end the fight.    |
|                    That said, as you can see by the attacks, the telethia |
|                    is an Ether attack powerhouse. And not only does its   |
|                    attacks hit hard, they also lower your ether defense,  |
|                    meaning they will hit even harder the second time      |
|                    around!                                                |
|                      Thankfully, the 70% means you don't have to last     |
|                    long. An all-out offense approach is best, so DPS away |
|                    and blow all your cooldowns.                           |
|                      I choose Melia as your primary chracter because her  |
|                    Mind Blast can dispell Soul Read. Because this game    |
|                    heavily relies on melee characters for newbies, you    |
|                    will need to dispell this physical evasion or your SOL.|
|                      But, just attack him down. At 70%, the battle ends.  |
|                                                                           |
o---------------------------------------------------------------------------o

After the fight, we got cutscenes -- save the game! -- and then more 
cutscenes. After that, we're on Colony 6, controlling just Melia. Head out of 
the 'Colony walls to the east, then go south on the dirt path to find Fiora. 
And, yes, more cutscenes! :) After them, head on back to Junks.

Yep, we gotta fight more telethia now. The first is against Sero Telethia, 
without Shulk, but the telethia is not hard at all. The second, however, is 
against that Sureny Telethia again. Just use the same strategy as above, but 
swap out Melia's Mind Blast for Shulk's Purge.

After those fights, we have a fight against a Sani Telethia. Like the others, 
chop him down and try to avoid his variety of Ether attacks. Then we got more 
cutscenes, and we're back at Junks standing in front of Jabba-- I mean Miqol! 
Talk to him to fly to the Bionis' Interior. 


=============================================================================
-----------------------------------------------------------------------------

                          2.25 - Bionis' Interior

-----------------------------------------------------------------------------
=============================================================================

We were here before, no? But we barely scratched the surface last time-- or, 
well, the surface of the interior...

Run to the quest marker. You'll have to go down a Lung, but it's not as gross 
as it seems. Anyway, here are some directions:

1. At the Spinal Nerve Tower, head north until you reach the Vein Crossroads.

2. Here, take the paths (veins...) going east, and continue to the Pars 
   Sympathica Tower Landmark.

3. Take the eastern vein up to the Venous Plexus location.

4. Go south-southwest now until you reach the Terminal Nerve Tower Landmark.

5. Head west to the big circular platform (vein...), then go north to reach 
   the Aorctic Pathway.

6. Head north to reach the Heart Entrance.

Go in the heart for a cutscene that ends in none other than *another* boss 
fight...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Disciple Lorithia                                      |
|              Area: Bionis' Interior                                       |
|            Health: 385,000                                                |
|             Level: 75                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Shulk, Tank                                     |
|                                                                           |
|           Attacks: * Ether Laser: Frontal Line Ether attack, seals your   |
|                                   arts and lowers Ether defense           |
|                                                                           |
|                    * Obliterate: Physical AoE that Topples                |
|                                                                           |
|                    * Big Bang VI: Talent/Ether that confuses              |
|                                                                           |
|                    * Elemental Activate: causes Awakening                 |
|                                                                           |
|                    * Shield Recovery: removes her debuffs and makes her   |
|                                       immune to debuffs                   |
|                                                                           |
|  General Strategy:   We use Melia because we need to stack up on Ether    |
|                    attackers. Lorithia is resistant to physical attacks   |
|                    at first, but that changes as the battle progresses.   |
|                      First of all, you need to take out the novas to      |
|                    lower Lorithia's physical resistance. At 0 novas       |
|                    destroy, she is 100% resistant, but quickly becomes    |
|                    weak to physical attacks the more nova you destroy.    |
|                      So, use Melia to destroy the novas. From there, it's |
|                    your basic tank and spank. Try to stay back as Melia   |
|                    and fire away at her, heal the tank -- probably Reyn   |
|                    -- off of cooldown. The AI Shulk is okay in this       |
|                    fight.                                                 |
|                      If you happen to have Melia's Telethia Killer        |
|                    talent, be sure to slot everyone with it and also slot |
|                    auras so they can take advantage of the skill. I       |
|                    believe it damages telethia 50% more. It's situational,|
|                    and you might have it on your second playthrough.      |
|                      But, just attack the novas and then get to work on   |
|                    Lorithia. The key is the novas - kill them with Melia -|
|                    or Lorithia is resistant to physical attacks.          |
|                                                                           |
o---------------------------------------------------------------------------o

After the fight, step in the blue fire to teleport to Prison Island.


=============================================================================
-----------------------------------------------------------------------------

                           2.26 - Prison Island

-----------------------------------------------------------------------------
=============================================================================

Walk up to the Prison Gate Landmark. Eerily, the gate opens up by itself. Run 
inside and head west. Go up the stairs, and you will find a teleporter next 
to a dragon water fountain. (LOL!) Take the teleporter to reach 1F. Go inside 
the Banquet Hall -- at the east end, you'll find another teleporter up a 
ramp.

Follow the corridors here to reach a large, circular room. We'll have a 
cutscene; it seems that this will be the "proving grounds" for us. In fact, 
after the cutscene, the place revelas itself as the "Arena." And, of course, 
you're left to fight a monster -- but just a unique monster -- in the form of 
Obelis Obart.

After defeating the beast, the ground automatically lowers, and you're left 
to fight another monster -- this time, Demon Pavlovsk. After defeating him, 
head east -- the wall here will automatically open -- and you'll receive a 
new quest, "Chase Dickson."

Head into the Behemoth's Nest -- defeat the enemies -- then go up the 
climbable wall in the south part of this room. Work your way around to the 
quest marker and interact with the lift. Oh no! Our arch enemy -- a lift! Bad 
memories of Mechonis creep back into our mind...

Thankfully, this action merely opens up the gate below you, which you can now 
enter. It's a free-fall drop, so climb down via the climbable wall, to reach 
the kitchen. Here, open the center gate, head across the catwalk, and use the 
Bone Pillar Control to raise a platform below you.

I honestly do not know if this is the "proper" way to do it, but I jump on 
the now-raised platform, and follow it to the side of the room, and drop down 
on the walkway here. There might be a more eloquent way to do it, but this 
certainly gets the job done.

This is the first room with the teleporter at the west end, with that weird 
dragon fountain. Run to the west and drop down in the water near the 
teleporter, then take the steps up and use the teleporter. Now you just need 
to backtrack to the Arena.

Here, you'll need to face another unique monster -- this time, Master Obart. 
He can easily be dispatched like the other monsters that Dickson's thrown at 
us. After defeating him, run to the quest marker at the side of the room, and 
a ramp will open up. Run past the "Empty Throne" landmark and take the 
teleport back outside.

Follow the *very* linear path outside to another teleporter, which will take 
you to the Cathedral. After the cutscene, walk to the center of the room and 
loop around the stairs to Travalga Bridge. Once you've crossed it, head up 
Basverg Belfry. Flip the switch at the top to summon the dragon -- which is 
actually just magically ringing an old bell.

Run back to the previous room -- the Cathedral -- and fight the dragon. 
Finally, it's good enough to be considered a boss fight...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Dragon King Alcar                                      |
|              Area: Prison Island                                          |
|            Health: 350,000                                                |
|             Level: 79                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Riki, Reyn                                      |
|                                                                           |
|           Attacks: * Carapaia Tail: Physical attack, frontal arc, topples |
|                                                                           |
|                    * Grave Fang: Physical attack, single target, does     |
|                                  double damage if the target is toppled   |
|                                                                           |
|                    * Ignis Breath: Ether AoE attack                       |
|                                                                           |
|                    * Bastille Sky V: Talent/Physical attack               |
|                                                                           |
|  General Strategy:   Only four attacks, but he can hit rather hard,       |
|                    especially if he gets a Grave Fang in on you while     |
|                    you're Toppled. Heal off of cooldown and tank n'       |
|                    spank. No novas or energy devices this time around,    |
|                    so it's a straightforward fight.                       |
|                      I recommend a Melia, Riki, Reyn party because it's   |
|                    my favorite party, and what I personally roll when I   |
|                    want to steamroll the opposition. You can use whatever |
|                    party you like, so long as you have a viable tank.     |
|                                                                           |
o---------------------------------------------------------------------------o

Run over to the altar and put in the dragon eye to reveal the teleporter. 
This is pretty much a point-of-no-return here, and Dunban even states so when 
you try to teleport, so save the game before you proceed. After teleporting, 
follow the pathway to reach Prison Terrace. You have some cutscenes, and then 
another boss fight with a familiar face...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Disciple Dickson (Round One)                           |
|              Area: Prison Island                                          |
|            Health: 300,000                                                |
|             Level: 80                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Shulk, Reyn                                     |
|                    Shulk, Dunban, Fiora (fitting fight)                   |
|                                                                           |
|           Attacks: * Chaos Combo: Physical attack; triple damage if you   |
|                                   are Toppled                             |
|                                                                           |
|                    * Chaos Dash: Physical attack; Frontal Line; Topples   |
|                                                                           |
|                    * Chaos Punish: Physical attack that causes Blowdown   |
|                                    and Daze                               |
|                                                                           |
|                    * Silent Chaos: Ether attack; seals arts; absorbs      |
|                                    talent gauge; causes Blowdown          |
|                                                                           |
|                    * Chaos Bullet VI: Talent/Ehter attack; causes Pierce  |
|                                                                           |
|                    * Dark Power: Removes his debuffs, recovers his        |
|                                  health, and makes him immune to debuffs  |
|                                  (this is the reason for no Riki)         |
|                                                                           |
|                    * Righteous Power: casts Craze on himself              |
|                                                                           |
|                    * Treacherous Power: casts Haste on himself            |
|                                                                           |
|  General Strategy:   So, we have to fight the teacher now? It might be    |
|                    more fitting to have a Shulk, Dunban, Fiora party, but |
|                    Reyn is certainly a better tank here. And Melia pretty |
|                    much owns at this point in the game. For new players,  |
|                    though, you've probably been sticking with Shulk, so   |
|                    just continue that.                                    |
|                      He has several attacks -- the most out of any boss   |
|                    so far -- but three of these attacks are just self-    |
|                    buffs. What you really have to watch out for is Topple |
|                    ala Chaos Dash, because he'll follow it up with Chaos  |
|                    Combo which causes triple damage to the person that's  |
|                    toppled. Thus, and as always, heal off of cooldown.    |
|                      For the first battle, you need only get him to 50%   |
|                    health. He'll end the battle with Chaos Punish.        |
|                                                                           |
o---------------------------------------------------------------------------o

You get him down to 50% health, we have a cutscene, and then we go for round 
two...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Disciple Dickson (Round One)                           |
|              Area: Prison Island                                          |
|            Health: 450,000                                                |
|             Level: 80                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Shulk, Reyn                                     |
|                    Shulk, Dunban, Fiora (fitting fight)                   |
|                                                                           |
|           Attacks: * Chaos Combo: Physical attack; triple damage if you   |
|                                   are Toppled                             |
|                                                                           |
|                    * Chaos Dash: Physical attack; Frontal Line; Topples   |
|                                                                           |
|                    * Chaos Punish: Physical attack that causes Blowdown   |
|                                    and Daze                               |
|                                                                           |
|                    * Silent Chaos: Ether attack; seals arts; absorbs      |
|                                    talent gauge; causes Blowdown          |
|                                                                           |
|                    * Chaos Bullet VI: Talent/Ehter attack; causes Pierce  |
|                                                                           |
|                    * Dark Power: Removes his debuffs, recovers his        |
|                                  health, and makes him immune to debuffs  |
|                                  (this is the reason for no Riki)         |
|                                                                           |
|                    * Righteous Power: casts Craze on himself              |
|                                                                           |
|                    * Treacherous Power: casts Haste on himself            |
|                                                                           |
|  General Strategy:   Same strategy as before, only you have to fully      |
|                    deplete his health this time. He has more health, too! |
|                                                                           |
o---------------------------------------------------------------------------o

After the fight, we have more cutscenes, and then we end up in... space?


=============================================================================
-----------------------------------------------------------------------------

                               2.27 - Space

-----------------------------------------------------------------------------
=============================================================================

Honestly, the game gives this "area" no label -- you can't open the map, it's 
not on the map list, and so I'll label it simply "Space," because, well, 
that's what it is!

To begin, run to Spirit - Mumkhar and defeat him. He's Level 79 and not too 
tough; not a boss or anything. After that, run to the green light and step 
inside it to warp to... Jupiter? WTF is this? I thought we were 
Bionis/Mechonis!

At any rate, you'll have to kill another spirit, this time Spirit - Xord, and 
then proceed to the green light again. Here, you'll be at Mars, and you have 
the same thing again: kill Spirit - Lorithia and step into the green light. 
Now you're at the moon.

Yes, yes: kill Spirit - Gadolt and proceed to the green light. Thankfully, 
when you get close to the green light, you get an epic cutscene, and then we 
have the FINAL BOSS FIGHTS! GET READY TO RUMBLE!

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Zanza (First Form)                                     |
|              Area: Space                                                  |
|            Health: 250,000                                                |
|             Level: ???                                                    |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Fiora/Dunban                              |
|                    Melia, Reyn, Riki if overleveled                       |
|                    Dunban as a tank is not advised                        |
|                    Shulk for visions, Fiora with her Shulk tree :)        |
|                                                                           |
|           Attacks: * Monado Cross: Physical/Talent attack; hits all in    |
|                                    front of Zanza and knocks them back.   |
|                                                                           |
|                    * Monado Left: Ether attack that topples               |
|                                                                           |
|                    * Monado Right: Ether attack that stuns                |
|                                                                           |
|                    * Monado Recover: heals Zanza and his Guardians        |
|                                                                           |
|                    * Summon Guardians: Zanza summons two of his           |
|                                        Guardians; this totally sucks!     |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
|                    * Monado Fear: AoE status attack; lowers strength and  |
|                                   ether by 25%                            |
|                                                                           |
|                    Guardian Attacks:                                      |
|                    -----------------                                      |
|                    * Monado Shield: makes Guardian invincible, but only   |
|                                     lasts a little while                  |
|                                                                           |
|                    * Monado Eater: front attack that removes your buffs   |
|                                                                           |
|                    * Twin Break: physical attack                          |
|                                                                           |
|                    * Ether Field: Buffs Guardian with Haste and           |
|                                   Pierces you                             |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
|  General Strategy:   See below (same strategy for each form)              |
|                                                                           |
o---------------------------------------------------------------------------o

And now for the second form...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Zanza (Second Form)                                    |
|              Area: Space                                                  |
|            Health: 600,000                                                |
|             Level: ???                                                    |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Fiora/Dunban                              |
|                    Melia, Reyn, Riki if overleveled                       |
|                    Dunban as a tank is not advised                        |
|                    Shulk for visions, Fiora with her Shulk tree :)        |
|                                                                           |
|           Attacks: * Monado Combo: physical attack that causes knockback  |
|                                                                           |
|                    * Bionis Buster: physical attack; inflicts Daze        |
|                                                                           |
|                    * Mechonis Buster: physical attacks; inflicts Topple   |
|                                                                           |
|                    * Black Hole: AoE ether attack; drains talent gauge    |
|                                                                           |
|                    * World Reconstruct 1: buffs with Craze aura           |
|                                                                           |
|                    * World Reconstruct 2: summons his Guardians :(        |
|                                                                           |
|                    * Titan Bazooka VIII: line ether attack; causes        |
|                                          knockback                        |
|                                                                           |
|                    * Monado Shooter IX: Ether AoE combo attack; causes    |
|                                         Bind :(                           |
|                                                                           |
|                    Guardian Attacks:                                      |
|                    -----------------                                      |
|                    * Monado Shield: makes Guardian invincible, but only   |
|                                     lasts a little while                  |
|                                                                           |
|                    * Monado Eater: front attack that removes your buffs   |
|                                                                           |
|                    * Monado Heal: AoE heal :(                             |
|                                                                           |
|                    * Twin Break: physical attack                          |
|                                                                           |
|                    * Ether Field: Buffs Guardian with Haste and           |
|                                   Pierces you                             |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
|  General Strategy:   See below (same strategy for each form)              |
|                                                                           |
o---------------------------------------------------------------------------o

And the final form...

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Zanza (Final Form)                                     |
|              Area: Space                                                  |
|            Health: 300,000                                                |
|             Level: ???                                                    |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Fiora/Dunban                              |
|                    Melia, Reyn, Riki if overleveled                       |
|                    Dunban as a tank is not advised                        |
|                    Shulk for visions, Fiora with her Shulk tree :)        |
|                                                                           |
|           Attacks: * Monado Combo: physical attack that causes knockback  |
|                                                                           |
|                    * Bionis Buster: physical attack; inflicts Daze        |
|                                                                           |
|                    * Mechonis Buster: physical attacks; inflicts Topple   |
|                                                                           |
|                    * Black Hole: AoE ether attack; drains talent gauge    |
|                                                                           |
|                    * World Reconstruct 1: buffs with Craze aura           |
|                                                                           |
|                    * World Reconstruct 2: summons his Guardians :(        |
|                                                                           |
|                    * Titan Bazooka VIII: line ether attack; causes        |
|                                          knockback                        |
|                                                                           |
|                    * Monado Shooter IX: Ether AoE combo attack; causes    |
|                                         Bind :(                           |
|                                                                           |
|                    Guardian Attacks:                                      |
|                    -----------------                                      |
|                    * Monado Shield: makes Guardian invincible, but only   |
|                                     lasts a little while                  |
|                                                                           |
|                    * Monado Eater: front attack that removes your buffs   |
|                                                                           |
|                    * Monado Heal: AoE heal :(                             |
|                                                                           |
|                    * Twin Break: physical attack                          |
|                                                                           |
|                    * Ether Field: Buffs Guardian with Haste and           |
|                                   Pierces you                             |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
|  General Strategy:   See below (same strategy for each form)              |
|                                                                           |
o---------------------------------------------------------------------------o

So, it's time for the final fight! Well, *fights* to be exact, because you 
have to beat Zanza three times. Each time, he summons Guardians and has 
slightly different attacks. As you can see by the attack names, they are 
mostly Monado attacks, which is rather fitting, considering we've been using 
the Monado the whole game...

As far as strategy, the best advice is to kill those Guardians quickly. They 
can do a lot of bad stuff to you (damage, heal themselves, debuff), so they 
need to be taken out first.

As for Zanza, he has a TON of attacks, but most can be evaded if you are 
simply a distance away from him. So, Melia might be fun here, because she can 
damage him from far away. But Shulk should be your go-to in this fight 
because of his visions and the fact that he gets an extremely powerful sword 
during the final fight.

So, kill the guardians first, heed the visions, and evade attacks by running 
away. Reyn should probably be your tank, as Zanza's auto-attacks are not 
physical, but ether. As such, ether defense is really important in this 
fight!

Long chain attacks can also demolish Zanza before he even has a chance to 
retaliate. That's kinda cheap, but it's the same strategy we used at the very 
beginning of the game, when we were fighting those semi-invincible Mechon.

But kill guardians > make sure Reyn holds aggro > dodge attacks > and DPS 
like crazy. His three forms aren't that much different from one another 
strategy-wise, which is why I'm addressing all three of them at the same 
time.

When you've defeated all three forms, watch the heartwarming final cutscenes. 
This is definitely one of the best endings to a video game that I've seen, so 
you don't want to miss it. And this was also one of the few games where I 
wanted to look at the credits, because the game was just so... amazing.

Congratulations on beating Xenoblade Chronicles! You are given the option to 
carry over your stuff (level, arts, some items) after completing it; so if 
you want to play again, you don't lose some of the stuff you worked hard to 
get!


=============================================================================
-----------------------------------------------------------------------------

                                 3. Bosses

-----------------------------------------------------------------------------
=============================================================================

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Two Ancient Machines                                   |
|              Area: Colony 9 - Cylinder Hangar                             |
|             Level: 8                                                      |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk, Reyn, and Fiora                                 |
|  General Strategy: This is a mini-boss fight of sorts. The two enemies    |
|                    aren't particularly difficult because you have a full  |
|                    party of characters to work with. Make sure Reyn has   |
|                    aggro on at least the enemy that you aren't focusing   |
|                    on. Either Shulk or Fiora might draw aggro from the    |
|                    enemy that everyone is attacking; this shouldn't be a  |
|                    problem because it will go down fast anyway. If        |
|                    controlling Shulk, be sure to use Light Heal wisely.   |
|                    Use Back Slash from behind and Slit Edge from the side |
|                    to lower physical defence. As always, use all your     |
|                    offensive abilities right off cooldown.                |
|                                                                           |
o---------------------------------------------------------------------------o


                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Mechon M63                                             |
|              Area: Colony 9 - Town Entrance                               |
|             Level: 6                                                      |
|        Difficulty: N/A                                                    |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: This fight is designed to acclimate you with some of   |
|                    the game's mechanics. First, your weapons won't damage |
|                    the Mechon on its own - you need to inflict Break and  |
|                    then Topple before you can do any damage. Luckily,     |
|                    Shulk's ability Turn Strike inflicts Break and Reyn's  |
|                    ability Wild Down inflicts Topple. If Shulk, use Turn  |
|                    Strike and Reyn will follow suit. If Reyn, wait until  |
|                    Shulk has done Break before using Wild Down. All you   |
|                    must do is use these two abilities to successfully     |
|                    Topple the Mechon and the battle will end.             |
|                                                                           |
o---------------------------------------------------------------------------o


                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Two Mechon M31s and One Mechon M51                     |
|              Area: Colony 9                                               |
|             Level: 4, 4, and 5                                            |
|        Difficulty: Medium/Easy                                            |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: This battle is basically the same as the fight with the|
|                    Mechon M63 at the beginning of town, but this time you |
|                    must finish the job and destroy them completely.       |
|                    Luckily, although there are three of them this time,   |
|                    they are all fairly low level. The difficult part here |
|                    is synchronizing your Turn Strike/Stream Edge with     |
|                    Reyn's Wild Down. It can get kinda frustrating, but    |
|                    since the enemies aren't doing much damage, you        |
|                    basically have as long as you want to get it right.    |
|                    Save your Back Slash for after the enemy is toppled -  |
|                    there is no point in using it for 1 damage and then    |
|                    having it on cooldown when you really need it. Repeat  |
|                    the process for the other two Mechons to finish the    |
|                    battle.                                                |
|                                                                           |
o---------------------------------------------------------------------------o


                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: One Mechon M82, One Mechon M72, and Two Mechon M69s    |
|              Area: Colony 9                                               |
|             Level: 6, 5, 5, and 5                                         |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: This battle is easy if you changed to controlling      |
|                    Dunban. All you have to do is bash away at the enemies |
|                    with his auto-attack. When your Monado ability is up,  |
|                    use Enchant so Shulk and Reyn can damage the Mechons   |
|                    as well. In addition to having the Monado, Dunban also |
|                    outlevels these enemies by a large margin, so he won't |
|                    get damaged that much as well. This will also make     |
|                    good practice for using the Monado later. Finally, if  |
|                    you are controlling Shulk or Reyn instead, just watch  |
|                    Dunban do his thing and try to Break/Topple for fun.   |
|                                                                           |
o---------------------------------------------------------------------------o


                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: One Mechon M82, One Mechon M72, and One Mechon M42     |
|              Area: Colony 9                                               |
|             Level: 8, 6, and 5                                            |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: Switch to controlling Shulk before this fight so you   |
|                    can use the Monado abilities. This battle is slightly  |
|                    tougher than the previous one because you aren't       |
|                    controlling a level 20 with the Monado, but once you   |
|                    use Enchant, you can basically just watch Reyn and     |
|                    Dunban go to town on the Mechons. After using Enchant, |
|                    use Buster to do some serious damage. As always, use   |
|                    Light Heal in sticky situations only and fight the     |
|                    Mechons in order of level, from lowest to highest, to  |
|                    minimize damage input. It should be noted that Shulk   |
|                    can still use his normal abilities in combat, such as  |
|                    Back Slash and Stream Edge, and the only thing that's  |
|                    been replaced is Turn Strike.                          |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Metal Face                                             |
|              Area: Colony 9                                               |
|             Level: 10                                                     |
|        Difficulty: N/A or Impossible                                      |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: This fight shows you that, despite Shulk saying        |
|                    "You're Not Invincible" after activating Enchant, some |
|                    Mechon are, in fact, nearly invincible. This is an     |
|                    example of one of them. You can't do any damage,       |
|                    whether you are using the Monado, use Enchant, or use  |
|                    Buster. For this fight, all you need to do is stay     |
|                    alive for a minute or two and the battle will end.     |
|                    Just make sure to use Light Heal as needed - since     |
|                    Reyn will probably take aggro, look out for his        |
|                    health.                                                |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Metal Face                                             |
|              Area: Colony 9                                               |
|             Level: 10                                                     |
|        Difficulty: N/A or Impossible                                      |
| Recommended Party: Shulk, Reyn, and Dunban                                |
|  General Strategy: As futile as it might seem, at least you have a        |
|                    gameplan this time for the fight with Metal Face. For  |
|                    this fight, you need to use a chain attack in which    |
|                    you Break the enemy and then topple him. That's        |
|                    actually all you need to do for the fight - no lower   |
|                    his health or last a minute - just use Break/Topple in |
|                    a chain attack and the fight'll be over. Work on       |
|                    filling the party gauge, then activate the chain       |
|                    attack by going up or down on the d-pad in the center  |
|                    icon. Select chain attack and have Shulk use Stream    |
|                    Edge and Reyn use Wild Down. Once you successfully     |
|                    Break/Topple the enemy in a chain attack, the battle   |
|                    ends abruptly.                                         |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Arachno Queen                                          |
|              Area: Tephra Cave                                            |
|             Level: 12                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: This is a very difficult battle. Thankfully, you have  |
|                    a new gameplay mechanic now: visions. You can see the  |
|                    future, usually when someone is about to die, and      |
|                    change it before the alotted time. You can either warn |
|                    the person about to die (press B near them) or heal    |
|                    them up. You will also get a new Monado ability:       |
|                    Shield. You'll want to use this in the fight when you  |
|                    get visions. Again, this fight is very tough. The      |
|                    Arachno Queen will probably give you visions of death  |
|                    every other second. It becomes more of a evade death   |
|                    battle than actually hurting her. This is where the    |
|                    new Shield ability comes in: when you use it, the      |
|                    Arachno Queen won't do the one-hit KO attack on you,   |
|                    and you can attack like any normal fight. Do not       |
|                    focus on the little spiders; they will just keep       |
|                    respawning over and over. Your primary focus should    |
|                    be the queen, as when she falls, the battle ends. Use  |
|                    Shield, Heal, and Topple to avoid death-by-vision,     |
|                    and hack away at her health, little by little. You     |
|                    can also run away to avoid a vision death if           |
|                    everything's on cooldown. This is a very difficult     |
|                    fight: you must focus on the Queen, make sure Reyn has |
|                    aggro, and use your best attacks to defeat her. AOE    |
|                    attacks help to thin the herd of small spiders, but    |
|                    you don't want Shulk to get aggro on all of them. In   |
|                    sum, spam Shield so the visions don't come true, make  |
|                    sure Reyn has aggro at all times, and bash away at her |
|                    health.                                                |
|                                                                           |
o---------------------------------------------------------------------------o


                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Two Berserk Arduns                                     |
|              Area: Bionis' Leg                                            |
|             Level: 14 and 14                                              |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk and Reyn                                         |
|  General Strategy: These guys may be big, but they aren't that tough.     |
|                    It's important to let Reyn have aggro at all times -   |
|                    if he doesn't, use abilities like Shadow Eye to lose   |
|                    aggro. For this fight, you will want to try to         |
|                    Break/Topple 'em if you can. I know it's difficult     |
|                    because of the AI, but it will make the battle a       |
|                    little easier. As is the usual, Light Heal when needed |
|                    and use abilities fresh off cooldown. As far as Monado |
|                    arts, use Buster for this fight for some damage. And   |
|                    of course, focus all your efforts on one enemy and     |
|                    then the other.                                        |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Mechon M71                                             |
|              Area: Bionis' Leg                                            |
|             Level: 18                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|  General Strategy: This Mechon has big tentacles that can also be         |
|                    targetted; I recommend ignoring them and focusing on   |
|                    just the body, as that's what'll end the fight. He's   |
|                    no different from normal Mechon, so cast Enchant and   |
|                    bash away. You are introduced to yet another Monado    |
|                    art: Speed. Use this art when you get visions of       |
|                    death - it'll dodge the killing blow. You are going to |
|                    want to use Speed and Shield throughout the battle     |
|                    when the Monado abilities are up, and of course        |
|                    Enchant when it's worn off. Make sure that Reyn's the  |
|                    one that is tanking - or, at least, that Sharla has no |
|                    aggro - and swing for the fence with Back Slash, Slit  |
|                    Edge, Stream Edge, and Air Slash. Sharla is a great    |
|                    healer and should keep you all alive, but use Light    |
|                    Heal in a pickle, such as a vision when the Monado     |
|                    abilities are on cooldown. Again, running is a valid   |
|                    tactic if there is a vision of death on the character  |
|                    that you are controlling; just run away from him and   |
|                    the vision won't come true. The Mechon can do some     |
|                    major damage if you are underleveled or underequipped, |
|                    so if the battle is too difficult, I recommend going   |
|                    back to the camp and doing some quests. At any rate,   |
|                    after getting him down to half health, the battle      |
|                    ends.                                                  |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Mechon M71                                             |
|              Area: Bionis' Leg                                            |
|             Level: 18                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|  General Strategy: This is a very similar fight, so do the exact same     |
|                    thing as before: use Speed to dodge his attacks while  |
|                    using your ownattacks off of cooldown. Recast Enchant  |
|                    when it's worn off, and make sure that Sharla doesn't  |
|                    have aggro. When the boss is low on health, it'll      |
|                    start going ballistic and using more arts that do      |
|                    ridiculous amounts of damage. Thankfully, you can use  |
|                    Speed to evade this damage.                            |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Mysterious Face                                        |
|              Area: Bionis' Leg                                            |
|             Level: 25                                                     |
|        Difficulty: N/A or Impossible                                      |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|  General Strategy: This is yet another unbeatable battle. Just stay alive |
|                    for a minute or two and the fight ends. If you're      |
|                    having trouble not getting killed, use the defensive   |
|                    Monado arts (Shield and Speed) and even run around the |
|                    ring while your companions bash away for 1 damage on   |
|                    him. After a little while, the battle ends             |
|                    automatically.                                         |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Xord                                                   |
|              Area: Ether Mine                                             |
|             Level: 25                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|           Attacks: * Xord Impact is his primary special attack. He rears  |
|                      back and then lunges forward, attacking everyone in  |
|                      front of him. Since the start of this attack is      |
|                      exaggerated, you can heal beforehand if you're low   |
|                      on health. He uses this attack a lot during the      |
|                      fight.                                               |
|                    * Call Minions is used to call his little Mechon       |
|                      buddies. He'll use this at the start of the battle   |
|                      and also if you manage to kill all of his minions    |
|                      during the fight. As a result, there is an           |
|                      unlimited supply of the little Mechon.               |
|                    * His normal attacks with his mace. This does a        |
|                      moderate amount of damage, depending on your         |
|                      level/armour. You'll want Reyn to be soaking up      |
|                      these attacks.                                       |
|  General Strategy: Xord is like Metal Face: he cannot be damaged by       |
|                    normal attacks or via Enchant. The only way to hurt    |
|                    him is to Break/Topple him in a chain attack.          |
|                    Therefore, you should work on filling your party gauge |
|                    in battle by attacking his minions. Just inflict       |
|                    status effects on all of the minions to fill up your   |
|                    party gauge, or if you're playing as Sharla,           |
|                    repeatedly heal the party. Ignore Xord for now; at     |
|                    least, ignore attacking him. You can also inflict      |
|                    status effects on Xord, but he resists them more       |
|                    often than not. You'll want Reyn to have Xord's aggro  |
|                    at all times, and this should be more than possible    |
|                    because no one is damaging Xord, not even Shulk. When  |
|                    you finally get the party gauge full, initiate a chain |
|                    attack on Xord. Begin with Stream Edge to Break Xord,  |
|                    then use Wild Down to Topple him. From there, use an   |
|                    offensive attack with Sharla, or a healing art if      |
|                    you're low on health. Once he's successfully Toppled   |
|                    in a chain attack, the battle ends automatically.      |
|                                                                           |
o---------------------------------------------------------------------------o


                              -------------------
o-------------------------------  Boss Battle  -----------------------------o
|                             -------------------                           |
|                                                                           |
|              Boss: Xord (Weakened)                                        |
|              Area: Ether Mine                                             |
|             Level: 25                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla                                |
|           Attacks: * Wild Swing hits everyone in front of him for         |
|                      moderate to heavy damage and also inflicts Topple.   |
|                      It's a nasty little attack, but Sharla's group heal  |
|                      should counteract it.                                |
|                    * Final Boost is an ability that he'll use when he's   |
|                      low on health. This will make him Crazed and raise   |
|                      his power.                                           |
|                    * His normal attacks with his mace. This still does a  |
|                      moderate amount of damage, depending on your         |
|                      level/armour. Reyn should be tanking these hits.     |
|  General Strategy: In his weakened state, Xord can be damaged like normal |
|                    Mechon, so hack away with the Monado and cast Enchant  |
|                    at the first available opportunity. Once you have the  |
|                    whole party doing damage to him, he should go down     |
|                    pretty fast. Break/Topple if you can, and try to avoid |
|                    his Wild Swing attack because it does a lot of damage  |
|                    and Topples everyone. Thankfully, he doesn't use this  |
|                    attack often, and Sharla has just the right group      |
|                    healing spell to make everything better. He mostly     |
|                    just sticks to normal attacks here, and they are       |
|                    almost feeble against Reyn. At low health, he'll use   |
|                    Final Boost to raise his power, but this poses little  |
|                    threat as he'll be dead shortly thereafter. The key to |
|                    this battle is to treat Xord as a normal Mechon and    |
|                    use Enchant.                                           |
|                                                                           |
o---------------------------------------------------------------------------o


                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Satorl Guardian                                        |
|              Area: Satorl Marsh, Sororal Statues                          |
|             Level: 28                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|           Attacks: * Poison Stab is what he'll use most often in this     |
|                      fight. It inflicts low-to-moderate damage and, as    |
|                      the name aptly states, poisons you. I consider it    |
|                      the weakest of all his special attacks.              |
|                    * Ultra Poison Stab is, like it's namesake, just like  |
|                      Poison Stab, only better or "ultra." ;) That is, it  |
|                      does heavy damage and poisons you. He won't use this |
|                      very often, but you'll positively have to heal the   |
|                      character that he uses it on. It's probably his best |
|                      attack.                                              |
|                    * Tornado Spin hits everyone around the Satorl         |
|                      Guardian for low damage. It is a three or four hit   |
|                      attack, so you can probably run back and evade one   |
|                      or two of the hits. This attack thrives on area of   |
|                      effect, so get one or two of your characters out of  |
|                      the hit vicinity to completely nullify the attack.   |
|                      The attack is rather harmless when it's just hitting |
|                      Reyn.                                                |
|                    * He will also use Awakening at the start of the       |
|                      fight to raise all of his attributes a little.       |
|                    * His auto-attack hits one character for low damage.   |
|  General Strategy: He's not too tough if you know his attacks. He's all   |
|                    about poisons, really. If you don't cure the poisons   |
|                    that he inflicts, the battle will be difficult, and if |
|                    you do cure his poisons, the battle is a cakewalk. As  |
|                    always, make sure Reyn has aggro at all times so he    |
|                    can soak up the damage. Shulk should use all of his    |
|                    attacks from the proper direction (side, back, etc)    |
|                    for maximum damage and status effects. He should use   |
|                    Light Heal aggressively if you're fighting without     |
|                    Sharla, and prudently if you're fighting with her. The |
|                    battle is much easier, albeit much longer, with Sharla |
|                    because of her healing and debuff abilities. Reyn      |
|                    should primarily be tanking and also using all of      |
|                    offensive arts off cooldown, while Dunban should just  |
|                    be attacking with all he's got. When the Satorl        |
|                    Guardian does Tornado Spin, run out of the attack      |
|                    vicinity with your currently controlled character to   |
|                    minimize the total damage. Just keep hackin' away and  |
|                    he'll go down eventually. :)                           |
|                                                                           |
o---------------------------------------------------------------------------o


                           ------------------------
o----------------------------  Mini-Boss Battle  ---------------------------o
|                          ------------------------                         |
|                                                                           |
|         Mini-Boss: Puera Telethia (Three of 'em)                          |
|              Area: Makna Forest                                           |
|             Level: 28, 28, and 28                                         |
|        Difficulty: Easy                                                   |
| Recommended Party: Shulk                                                  |
|           Attacks: * Aura that substantially raises evasion. This can     |
|                      easily be dispelled with Purge.                      |
|                    * Arrow II which does moderate damage.                 |
|                    * Auto-attacks which do low-to-moderate damage.        |
|  General Strategy: This fight is generally just to get you acquainted     |
|                    with the new Monado ability Purge. Ergo, Alvis is      |
|                    basically unkillable and will do a good job keeping    |
|                    aggro. The Telethia evade mostly everything until you  |
|                    use Purge on them, so don't use any long cooldown arts |
|                    because they will most likely miss. As far as          |
|                    strategy, fill the talent gauge through auto-attacks,  |
|                    then use Purge on a Telethia. After that, use all of   |
|                    your offensive arts -- Back Slash, Stream Edge, Air    |
|                    Slash, Shaker Edge -- and the Telethia should go down  |
|                    fast. Repeat the process for the other two Telethia    |
|                    and the battle is over.                                |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Leone Telethia                                         |
|              Area: Makna Forest                                           |
|            Health: 148,800                                                |
|             Level: 36                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                    Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
|                                                                           |
|           Attacks: * Soul Read: when he casts this, you won't be able to  |
|                                 hit him, so you'll have to cast Purge ASAP|
|                                 so you can do damage.                     |
|                                                                           |
|                    * Ether Cannon: high power attack on a single target.  |
|                                    You will probably have to heal the     |
|                                    party member who gets hit by it.       |
|                                                                           |
|                    * Super Aura: the telethia restores health over time.  |
|                                  Basically makes the fight longer because |
|                                  it can heal itself. He can cast this     |
|                                  three times, and you need to cast Purge  |
|                                  or Mind Blast on the telethia to stop    |
|                                  the aura. This can be absolutely         |
|                                  devastating if you don't have Purge ready|
|                                                                           |
|                    * Talent Absorb: empties the target's talent gauge.    |
|                                     This can be really bad if the telethia|
|                                     targets Shulk with it, because we need|
|                                     his Purge ability to damage the       |
|                                     telethia.                             |
|                                                                           |
|                    * Sleep Spin: causes sleep and deals damage. A front   |
|                                  attack, so be sure to get out of range   |
|                                  with the controlled character.           |
|                                                                           |
|                    * Sleep Bullet: causes sleep and deals damage. Only to |
|                                    a single character, though, but that   |
|                                    also means you can't dodge it.         |
|                                                                           |
|  General Strategy:   This battle is all about making sure you have Purge  |
|                    ready to use. It can be either a hard battle or a      |
|                    really easy battle, depending on whether you can       |
|                    quickly Purge the telethia's auras. Speaking of which, |
|                    the telethia has the normal dodge aura, but it also has|
|                    a healing aura, which needs to be purged or it will    |
|                    just keep regenerating health.                         |
|                      Basically, Purge is the key to victory. Mind Blast   |
|                    can also delete auras, so it may be wise to have a     |
|                    Shulk/Melia party so you can doubly counteract the     |
|                    telethia's auras. So a Shulk/Melia party is            |
|                    recommended, with the player controlling Shulk. I also |
|                    recommend Reyn as the tank, of course.                 |
|                      If you can purge the telethia's auras quickly, this  |
|                    is a really simple battle. All you have to do is       |
|                    damage the darn thing, and it does not need to be      |
|                    toppled or chain attacked or any of that other stuff   |
|                    that we had to deal with in previous battle. Of course,|
|                    a chain attack that topples the telethia works wonders.|
|                      So Purge, Purge, Purge. Keep Purge ready for the     |
|                    auras; don't use it prematurely. If you're having a lot|
|                    of trouble, you should consider filling the talent     |
|                    gauge before the fight, so its ready when you battle.  |
|                      You only need to get the telethia to 50% before the  |
|                    first battle ends.                                     |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Leone Telethia (Second Battle)                         |
|              Area: Makna Forest                                           |
|            Health: 129,900                                                |
|             Level: 36                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                    Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) |
|                                                                           |
|           Attacks: * Soul Read: when he casts this, you won't be able to  |
|                                 hit him, so you'll have to cast Purge ASAP|
|                                 so you can do damage.                     |
|                                                                           |
|                    * Ether Cannon: high power attack on a single target.  |
|                                    You will probably have to heal the     |
|                                    party member who gets hit by it.       |
|                                                                           |
|                    * Super Aura: the telethia restores health over time.  |
|                                  Basically makes the fight longer because |
|                                  it can heal itself. He can cast this     |
|                                  three times, and you need to cast Purge  |
|                                  or Mind Blast on the telethia to stop    |
|                                  the aura. This can be absolutely         |
|                                  devastating if you don't have Purge ready|
|                                                                           |
|                    * Talent Absorb: empties the target's talent gauge.    |
|                                     This can be really bad if the telethia|
|                                     targets Shulk with it, because we need|
|                                     his Purge ability to damage the       |
|                                     telethia.                             |
|                                                                           |
|                    * Sleep Spin: causes sleep and deals damage. A front   |
|                                  attack, so be sure to get out of range   |
|                                  with the controlled character.           |
|                                                                           |
|                    * Sleep Bullet: causes sleep and deals damage. Only to |
|                                    a single character, though, but that   |
|                                    also means you can't dodge it.         |
|                                                                           |
|  General Strategy:   Same as before: Purge when it uses an aura; don't    |
|                    waste Purge. You have to fully deplete its health this |
|                    time around.                                           |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Solidum Telethia                                       |
|              Area: High Entia Tomb                                        |
|            Health: 200,000                                                |
|             Level: 38                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                                                                           |
|           Attacks: * Soul Read: when he casts this, you won't be able to  |
|                                 hit him, so you'll have to cast Purge ASAP|
|                                 so you can do damage.                     |
|                                                                           |
|                    * Delta Cannon: high power attack on a single target.  |
|                                    You will probably have to heal the     |
|                                    party member who gets hit by it.       |
|                                                                           |
|                    * Ether Storm: damaged in a frontal arc; move to the   |
|                                   back with the controlled character for  |
|                                   at least one person to dodge the attack.|
|                                                                           |
|                    * Ether Laser II: Frontal Line attack, so just make    |
|                                      sure you aren't directly in front of |
|                                      him.                                 |
|                                                                           |
|                    * Predation: attacks all that are close to him and     |
|                                 topples. Just move away when he casts it. |
|                                                                           |
|                    * Lock on Me: forces you to attack the telethia;       |
|                                  basically, it forces you to kill the     |
|                                  telethia before Tyrea.                   |
|                                                                           |
|  General Strategy:   The telethia is not too tough. Just remember to      |
|                    Purge when he puts up Soul Read. Also, dodge his       |
|                    attacks if you can, and heal the tank!                 |
|                      This battle is all about making sure you have Purge  |
|                    ready to use. It can be either a hard battle or a      |
|                    really easy battle, depending on whether you can       |
|                    quickly Purge the telethia's auras. Speaking of which, |
|                    the telethia has the normal dodge aura, but it also has|
|                    a healing aura, which needs to be purged or it will    |
|                    just keep regenerating health.                         |
|                      Basically, Purge is the key to victory. Mind Blast   |
|                    can also delete auras, so it may be wise to have a     |
|                    Shulk/Melia party so you can doubly counteract the     |
|                    telethia's auras. So a Shulk/Melia party is            |
|                    recommended, with the player controlling Shulk. I also |
|                    recommend Reyn as the tank, of course.                 |
|                      If you can purge the telethia's auras quickly, this  |
|                    is a really simple battle. All you have to do is       |
|                    damage the darn thing, and it does not need to be      |
|                    toppled or chain attacked or any of that other stuff   |
|                    that we had to deal with in previous battle. Of course,|
|                    a chain attack that topples the telethia works wonders.|
|                      So Purge, Purge, Purge. Keep Purge ready for the     |
|                    auras; don't use it prematurely. If you're having a lot|
|                    of trouble, you should consider filling the talent     |
|                    gauge before the fight, so its ready when you battle.  |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Tyrea                                                  |
|              Area: High Entia Tomb                                        |
|            Health: 140,000                                                |
|             Level: 38                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                                                                           |
|           Attacks: * Revelation: raises her attack power and her ether    |
|                                  power. Basically, buffs her attacks.     |
|                                                                           |
|                    * Telepathic Command: raises her physical defense.     |
|                                          Since your most likely playing   |
|                                          with melee characters, this will |
|                                          mitigate some of the damage you  |
|                                          deal to her.                     |
|                                                                           |
|                    * Spiral Kick: topples and damages. Watch out for this,|
|                                   especially if she using flying bee right|
|                                   after. Only hits a single target.       |
|                                                                           |
|                    * Flying Bee: damage attack, but does twice the damage |
|                                  if you are toppled. So, be ready to heal |
|                                  anyone who gets toppled! Only hits a     |
|                                  single target, and uses after topple.    |
|                                                                           |
|                    * Energy Drain: drains the target's talent gauge and   |
|                                    fills up her own talent gauge. Not     |
|                                    particularly terrible unless you love  |
|                                    to use those talents.                  |
|                                                                           |
|                    * Guilty Bomb III: damages and binds the target. Since |
|                                       she has no area attacks to dodge, it|
|                                       doesn't really matter if you're next| 
|                                       to her or twenty feet away.         |
|                                                                           |
|  General Strategy:   You'll probably be slightly weakened since you just  |
|                    battled the telethia, but Tyrea is not too bad. Really,|
|                    if you're at the same level as any boss, you should not|
|                    have any trouble, this duo included.                   |
|                      For Tyrea, you'll want to watch out for Topple and   |
|                    heal anyone that gets below 50% health. She can do a   |
|                    lot of damage, but all her attacks only hit a single   |
|                    target. Thus, make sure you're healing the target that |
|                    she's focusing on.                                     |
|                      In the meantime, just bash away at her. Ether attacks|
|                    are somewhat more effective, but she's not too         |
|                    difficult with a full melee band, either.              |
|                      And that's basically it. Damage her and heal the one |
|                    target that she's attacking. Because all her attacks   |
|                    hit only a single target, you should have no problem.  |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Metal Face (Prison Island)                             |
|              Area: Prison Island                                          |
|            Health: 199,000                                                |
|             Level: 42                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, A Tank, and Another DPS                         |
|                                                                           |
|           Attacks: * Killing Claw: Physical Attack that hits one party    |
|                                    member and lowers their attack power.  |
|                                    Hits pretty hard, but that's nothing a |
|                                    Light Heal can't fix.                  |
|                                                                           |
|                    * Last Resort: Physical Attack, Single Target, also can|
|                                   daze you, which can suck. :)            |
|                                                                           |
|                    * Murder Screw: Physical Attack, AoE, inflicts bleed.  |
|                                    Watch out for this and run away as     |
|                                    Shulk when he casts it.                |
|                                                                           |
|                    * Dead Way: Ether Attack; frontal line attack; can     |
|                                knockback.                                 |
|                                                                           |
|                    * Grand Shot: Ether AoE attack. Get some distance from |
|                                  him when he casts this one.              |
|                                                                           |
|  General Strategy:   What makes this battle much easier than your last    |
|                    battles with Metal Face is, well, because you can      |
|                    actually damage him. To start, you'll want to cast     |
|                    Enchant so everyone can get in on the fun. If you      |
|                    don't have Shulk's talent gauge full, get a few swings |
|                    in and then cast Enchant.                              |
|                      When Enchant is cast, the battle becomes much        |
|                    easier. Just watch out for the AoE attacks, the daze,  |
|                    and the bleeds. Make sure everyone has at least 50%    |
|                    health because of Killing Claw, which deals a ton of   |
|                    damage. Stay away from his AoE attacks when he casts   |
|                    them.                                                  |
|                      Make sure your tank (probably Reyn) has aggro, and   |
|                    not Shulk. This is because Shulk is pretty much        |
|                    required for this battle, with Enchant, Buster, and    |
|                    the occasional Light Heal.                             |
|                      And that's pretty much it. If you're having any      |
|                    trouble, swap in Sharla for the last DPS and you can't |
|                    die.                                                   |
|                      You need to get Metal Face's health to 20% for the   |
|                    battle to end.                                         |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Mumkhar                                                |
|              Area: Valak Mountain                                         |
|            Health: 221,400                                                |
|             Level: 48                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                    Shulk, Reyn, and Dunban (for a quick fight)            |
|                    Shulk, Reyn, and Melia                                 |
|                                                                           |
|           Attacks: * Eagle Slice: Physical Attack that hits in a line,    |
|                                   Move to the side as Shulk to dodge it.  |
|                                                                           |
|                    * Eagle Triple Combo: Physical Attack, high damage.    |
|                                          You'll probably want to heal the |
|                                          person hit by this attack.       |
|                                                                           |
|                    * Massacre Lotus: Physical attack, single target.      |
|                                                                           |
|                    * Super Spin: Physical AoE attack. Just run away from  |
|                                  him when he casts this.                  |
|                                                                           |
|                    * Fiery Pain IV: Ether attack; hits in line, so don't  |
|                                     stand straight in front of him.       |
|                                                                           |
|  General Strategy:   Yay! We finally get to face him! This battle is much |
|                    easier than you might think, especially if you are at a|
|                    similar level. Mumkhar has some attacks up his sleeve, |
|                    but he is far from invincible like he was in previous  |
|                    battles.                                               |
|                      You need to control Shulk for this one. Cast Enchant |
|                    so everyone can damage Mumkhar, then get to work. Use  |
|                    Back Slash to deal major damage, and Slit Edge to      |
|                    further this damage. Light Heal if he uses Eagle Triple|
|                    Combo on your tank, and stop attacking if Shulk        |
|                    accidentally gains aggro.                              |
|                      But, basically, just make sure the tank has aggro and|
|                    everyone can deal damage because of Enchant. Use       |
|                    Abilities like Slit Edge to tip the battle in your     |
|                    favor, and, of course, chain attack for massive damage.|
|                      Rather anti-climatic battle, really. I expected more |
|                    from him. :(                                           |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Mumkhar                                                |
|              Area: Valak Mountain                                         |
|            Health: 209,900                                                |
|             Level: 52                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Dunban (if no one has Mechon weapons)     |
|                    Tank, DPS, DPS (if everyone has Mechon weapons, Shulk  |
|                                    isn't needed)                          |
|                                                                           |
|           Attacks: * Special Killing Claw: Physical Attack, single target |
|                                                                           |
|                    * Very Last Resort: Physical Attack, single target     |
|                                                                           |
|                    * Custom Dead Way: Physical Attack, attacks in line    |
|                                                                           |
|                    * Custom Grand Shot: Physical Attack, AoE attack       |
|                                                                           |
|                    * Hell Talon Venom IV: Physical Attack, single target  |
|                                                                           |
|  General Strategy:   This can be a dicey battle because he has two of his |
|                    lackeys with him. You should take out his two sidekicks|
|                    first, as they go down easier and will make for a much |
|                    less chaotic fight.                                    |
|                      When it's down to just Mumkhar, it's your basic tank |
|                    and spank. Watch out for Custom Grand Shot, his AoE    |
|                    attack, and Custom Dead way, his line attack. For both,|
|                    simply getting distance from him is enough.            |
|                      You don't need Shulk for this fight if your party has|
|                    Mechon weapons. However, Shulk definitely helps with   |
|                    his versatility, and his Monado attacks can wreak havoc|
|                    on Mumkhar.                                            |
|                      But, basically, take down the goons first, then tank |
|                    and spank. Some of his attacks hit for a ton of        |
|                    damage, so heal off of cooldown. And that's about it!:)|
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Face Nemesis                                           |
|              Area: Galahad Fortress                                       |
|            Health: 246,300                                                |
|             Level: 55                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight)       |
|                                                                           |
|           Attacks: * Honorable Blow: Physical AoE attack that causes      |
|                                      blowdown. Just move out of range to  |
|                                      dodge it.                            |
|                                                                           |
|                    * Regal Cut: Physical attack; no effects and single    |
|                                 target, so you can't really dodge it,     |
|                                 causes Bind.                              |
|                                                                           |
|                    * Brilliant Light: Ether attack; single target, again  |
|                                       hard to dodge the single attacks.   |
|                                                                           |
|                    * Sublime Cure: Regenerates health.                    |
|                                                                           |
|                    Gold Face's Attacks:                                   |
|                    --------------------                                   |
|                    * Egil Tail: Physical attack, single target, just stay |
|                                 away from Gold Face and hopefully the tank|
|                                 will soak this if he uses it.             |
|                                                                           |
|                    * Catastrophe: Gold Face uses this at the end of the   |
|                                   battle. It is an ether attack, AoE, and |
|                                   causes slow and knockback. Not fun!     |
|                                                                           |
|                    * King Breaker: Ether Attack that hits everyone. Causes|
|                                    Topple and lowers Agility.             |
|                                                                           |
|                    * King's Order: Status Attack that hits everyone.      |
|                                    Causes Craze, an Aura.                 |
|                                                                           |
|  General Strategy:   This can be a tough fight if you don't know what     |
|                    to do. You have to face both Face Nemesis and          |
|                    Gold Face at the same time. But, you should definitely |
|                    not split the group; have everyone just focus on Face  |
|                    Nemesis. Gold Face just stays a ways back, making him a|
|                    little less of a worry.                                |
|                      Your goal is to last 90 seconds. That's when the     |
|                    battle ends and Gold Face uses Catastrophe.            |
|                      You should still whittle down Face Nemesis' health.  |
|                    Because Gold Face is such a high level, you'll actually|
|                    be able to go toe-to-toe with Face Nemesis, unlike Gold|
|                    Face.                                                  |
|                      It's your normal tank-and-spank fight. Just stay away|
|                    from Gold Face while keeping Face Nemesis busy. The    |
|                    Status effects that both enemies inflict can suck      |
|                    majorly, so be sure to heal early and on cooldown.     |
|                      Speaking of which, you should definitely control     |
|                    Shulk for this boss fight. He's the Mechon wrecker, and|
|                    has a Light Heal to boot. He just makes a great jack-of|
|                    -all-trades for this fight.                            |
|                      And, of course, Sharla works well here if you're     |
|                    having any trouble lasting the 90 seconds. Her healing |
|                    abilities are amazing for staying alive, although her  |
|                    DPS is awful.                                          |
|                      That's basically it. Focus on Face Nemesis and last  |
|                    the 90 seconds.                                        |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Gadolt (First Round)                                   |
|              Area: Agniratha                                              |
|            Health: 500,000                                                |
|             Level: 68                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight)         |
|                                                                           |
|           Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get    |
|                                  behind him as Shulk so at least one      |
|                                  person dodges it.                        |
|                                                                           |
|                    * Laser Bullet: Ether AoE attack, move away from him   |
|                                    when he casts it.                      |
|                                                                           |
|                    * Quick Cannon: Ether Attack, hits in a frontal line   |
|                                    and inflict paralysis. Ouch!           |
|                                                                           |
|                    * Linear Laser V: Ether Attack, hits in a frontal      |
|                                      line, so you can easily dodge it if  |
|                                      you stay to the sides of him.        |
|                                                                           |
|                    * Ether Jammer: AoE status attack; inflicts ether      |
|                                    defense down and slow. Not cool at all!|
|                                                                           |
|                    * Shield Call: Casts haste on himself and summons some |
|                                   mechon lackeys.                         |
|                                                                           |
|  General Strategy:   For the first fight, you need only get his health    |
|                    down to less than 50%. At least, that's according to   |
|                    the wiki; in my playthroughs, I only needed to get him |
|                    do around 75%.                                         |
|                      Either way, this can be an annoying battle. Shield   |
|                    Call is probably the worst offender on his attack      |
|                    list. The adds are not fun to deal with at all. Of     |
|                    course, for this fight, you'll probably want to ignore |
|                    them and continue bashing away at Gadolt, since you    |
|                    only need to get him to around half health.            |
|                      Thankfully, most of his attacks can be dodged by the |
|                    player character, unless you're the one tanking, of    |
|                    course. I would assume that you would control Shulk for|
|                    this fight. Use Enchant, Buster, and Back Slash to your|
|                    hearts content, and heal the tank off of Light Heal    |
|                    cooldown.                                              |
|                      Your tank -- probably Reyn -- should try to hold     |
|                    aggro on just the boss. Make sure the team is focused  |
|                    on just the boss, and they don't get distracted by the |
|                    adds.                                                  |
|                      I added Sharla to the recommended list because, well,|
|                    this is partially her fight, and it'd be wrong not to  |
|                    include her. Having her in the party does make the     |
|                    fight longer, since she's horrible DPS, but at least   |
|                    you don't have to worry about dying!                   |
|                      But try to avoid his attacks with Shulk, heal your   |
|                    tank, and DPS from his sides. After inflicting around  |
|                    half health, the battle ends.                          |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Gadolt (Second Round)                                  |
|              Area: Agniratha                                              |
|            Health: 350,000                                                |
|             Level: 68                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight)         |
|                                                                           |
|           Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get    |
|                                  behind him as Shulk so at least one      |
|                                  person dodges it.                        |
|                                                                           |
|                    * Laser Bullet: Ether AoE attack, move away from him   |
|                                    when he casts it.                      |
|                                                                           |
|                    * Quick Cannon: Ether Attack, hits in a frontal line   |
|                                    and inflict paralysis. Ouch!           |
|                                                                           |
|                    * Linear Laser V: Ether Attack, hits in a frontal      |
|                                      line, so you can easily dodge it if  |
|                                      you stay to the sides of him.        |
|                                                                           |
|                    * Ether Jammer: AoE status attack; inflicts ether      |
|                                    defense down and slow. Not cool at all!|
|                                                                           |
|                    * Shield Call: Casts haste on himself and summons some |
|                                   mechon lackeys.                         |
|                                                                           |
|  General Strategy:   For this fight, you need to completely deplete his   |
|                    health; give him the ol' TKO. As you can see, he has   |
|                    less overall health than last time, so it will go a    |
|                    little more quickly.                                   |
|                      The same strategy as before applies: control Shulk,  |
|                    Light Heal when necessary, and attack from the sides   |
|                    and/or back.                                           |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Egil                                                   |
|              Area: Agniratha                                              |
|            Health: 350,000                                                |
|             Level: 70                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Tank, DPS (quicker fight)                       |
|                    Shulk, Tank, Sharla (easier fight)                     |
|                                                                           |
|           Attacks: * Grand Ether Bullet: Ether attack, stops you from     |
|                                          using arts for a little while;   |
|                                          completely sucks!                |
|                                                                           |
|                    * Homing Missile IV: Ether/Talent attack, consecutive  |
|                                         hits around Egil.                 |
|                                                                           |
|                    * Leader's Might: adds "Awakening" aura, which raises  |
|                                      Egil's level 2-4                     |
|                                                                           |
|                    * Leader's Fury: AoE Status, inflicts Craze            |
|                                                                           |
|                    * Manufacture Drone: Summons Mechons to fight with him.|
|                                         Basically, is cheap and summons   |
|                                         adds because he doesn't want to   |
|                                         lose.                             |
|                                                                           |
|  General Strategy:   The Grand Ether Bullet majorly sucks. Basically, you |
|                    won't be able to do anything but auto-attack for around|
|                    10 seconds after he casts it. In my playthroughs, he   |
|                    used it at the very beginning of the fight.            |
|                      As far as other attacks, most are AoE. Just remember |
|                    to keep the tank healed.                               |
|                      The Manufacture Drone summons adds; basically, he    |
|                    brings more Mechon to tango with you. Kinda cheap,     |
|                    considering he's supposed to be the god of Mechonis,   |
|                    but whatever. I would advise taking out the adds if    |
|                    you're not DPSing Egil very fast. If you are DPSing    |
|                    him fast, though, just stick on him.                   |
|                      The typical Shulk strategy also applies here: Back   |
|                    Slash behind him and Buster him up!                    |
|                      And that's basically it. The only thing that might   |
|                    throw you off is the Grand Ether Bullet, so heal off   |
|                    of cooldown.                                           |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Yaldabaoth                                             |
|              Area: Agniratha                                              |
|            Health: 350,000                                                |
|             Level: 72                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Shulk, Tank, DPS (quicker fight)                       |
|                    Shulk, Tank, Sharla (easier fight)                     |
|                                                                           |
|           Attacks: * Machinery Field: status attack that lowers your ether|
|                                       defense and stops you from using    |
|                                       arts. Boo!                          |
|                                                                           |
|                    * Catastrophe: Ether attack that can knockback.
|                                                                           |
|                    * Egil Tail: Physical attack, single target, just stay |
|                                 away from Egil and hopefully the tank     |
|                                 will soak this if he uses it.             |
|                                                                           |
|                    * Catastrophe: Egil uses this at the end of the        |
|                                   battle. It is an ether attack, AoE, and |
|                                   causes slow and knockback. Not fun!     |
|                                                                           |
|  General Strategy:   You only need to get him down to 80% to end the      |
|                    fight. Thus, you don't need to last very long, and     |
|                    this should, indeed, not be a very long fight.         |
|                      Machinery Field is another one of those dumb art     |
|                    seal status attacks, so be sure to heal off cooldown.  |
|                    Shulk's Buster and Back Slash should get him down to   |
|                    80% rather quickly, though.                            |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Yaldabaoth                                             |
|              Area: Mechonis Core                                          |
|            Health: 300,000                                                |
|             Level: 72                                                     |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Tank, DPS (quicker fight)                       |
|                    Shulk, Tank, Sharla (easier fight)                     |
|                                                                           |
|           Attacks: * Bionis Slash: I list this first because it is the    |
|                                    most important attack. About halfway   |
|                                    through Yaldabaoth's HP, Shulk gets a  |
|                                    vision that Yaldabaoth will Bionis     |
|                                    Slash the whole Bionis. You have 120   |
|                                    seconds to stop this vision from       |
|                                    coming true; to do this, you need to go|
|                                    to each of the three energy devices    |
|                                    around Yaldabaoth and destroy them.    |
|                                                                           |
|                    * Continual Model: Seals yo' arts. Stops you from using|
|                                       arts, which is been a pain in the   |
|                                       butt throughout this leg of the     |
|                                       game...                             |
|                                                                           |
|                    * Strength Model: Physical attack that can Knockback.  |
|                                                                           |
|                    * Weakness Mode: Physical attack that can Topple.      |
|                                                                           |
|                    * Chastise: Binds you; bad for when you want to run    |
|                                over to the energy devices.                |
|                                                                           |
|                    * Energy Replenish: does this before the Shulk vision  |
|                                        I think; four Mechons are summoned.|
|                                                                           |
|                    * Manufacture Drone: Summons Mechon lackeys. Yawn.     |
|                                                                           |
|  General Strategy:   This fight can suck. Seriously. Yaldabaoth hits      |
|                    hard, you have to stand in front of him, and he summons|
|                    Mechons like crazy. To top that off, about halfway     |
|                    through the fight you get a vision of destruction and  |
|                    you must destroy three extraneous energy devices or    |
|                    its game over, instant wipe.                           |
|                      But let's to a low-down of the steps in the fight.   |
|                    First, you're going to want to simply DPS him down. As |
|                    you do that, he'll summon Mechon, seal your arts, bind |
|                    you, basically a ton of bad stuff. Heal off of         |
|                    cooldown, especially if you didn't bring Sharla, and   |
|                    cast Enchant to get rid of those pesky summoned Mechon |
|                    faster.                                                |
|                      Basically, it's a war of attrition at first. Your    |
|                    main focus should be Yaldabaoth, and not necessarily   |
|                    the summoned Mechon, but you should keep an eye on     |
|                    them.                                                  |
|                      Soon, Shulk will see a vision that Yaldabaoth cuts   |
|                    the entire Bionis in two with "Bionis Slash." You then |
|                    have 120 seconds to stop this vision from coming true. |
|                      To do this, you must destroy the three energy devices|
|                    around Yaldabaoth. There's a walkway and everything to |
|                    get to them. Note that they are not in the forward-    |
|                    facing area where you were just fighting Yaldabaoth,   |
|                    but instead in a circle around him.                    |
|                      Basically, ignore Yaldabaoth and get those energy    |
|                    devices. Yaldabaoth is invincible during this time     |
|                    period, anyway, so it won't help to hit him. Because,  |
|                    well, you won't hurt him!                              |
|                      So get to those energy devices after the vision.     |
|                    Rather unfortunately, sometimes there are big fat Xord |
|                    Mechons in the way while you are trying to get to them,|
|                    and they can physically block you from reaching the    |
|                    devices. You can get around them, though, if you goad  |
|                    them to one side of the circular walkway, and then dash|
|                    around them.                                           |
|                      But what screws people up is those energy devices.   |
|                    Destroy them! You will instantly die if you leave them,|
|                    and you won't be able to hurt Yaldabaoth to boot. Some |
|                    people think killing the other Mechons is the key to   |
|                    victory here, but it is actually those dang energy     |
|                    devices.                                               |
|                      After destroying the three energy devices, you'll    |
|                    stop the vision from coming true, and you'll be able to|
|                    damage Yaldabaoth again. Simply DPS him down from here,|
|                    in much the same way as you did before the energy      |
|                    device fiasco.                                         |
|                      A long chain attack can also murder this guy. But! Do|
|                    not DPS him down too fast; I think the game glitches if|
|                    you accidentally kill him before you get the vision.   |
|                    So, if you're on your second playthrough and you're    |
|                    like level 90, take it slow!                           |
|                      But that's basically it. DPS him down, then focus on |
|                    the energy devices after the vision, and finally       |
|                    finish him off.                                        |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Sureny Telethia                                        |
|              Area: Junks                                                  |
|            Health: 500,000                                                |
|             Level: 70                                                     |
|        Difficulty: Medium                                                 |
| Recommended Party: Melia, Tank, DPS                                       |
|                                                                           |
|           Attacks: * Burst Animus: Ether attack, seals your arts and      |
|                                    binds you!                             |
|                                                                           |
|                    * Ether Particles: Ether attack, frontal arc, lowers   |
|                                       your ether defense                  |
|                                                                           |
|                    * Killer Shot: Ether attack, single target, lowers     |
|                                   ether defense and chills                |
|                                                                           |
|                    * Killer Sky: Ether attack, single target, topples and |
|                                  knocksback                               |
|                                                                           |
|                    * Killer Tail: Physical attack, single target, finally |
|                                   no status effect!                       |
|                                                                           |
|                    * Soul Read: raises the telethia's physical evasion,   |
|                                 can be dispelled with Mind Blast          |
|                                                                           |
|                    * Mega Ether Particles: ends the fight with this       |
|                                            attack :(                      |
|                                                                           |
|  General Strategy:   This is not a very long battle; you must simply get  |
|                    the telethia to around 70% health to end the fight.    |
|                    That said, as you can see by the attacks, the telethia |
|                    is an Ether attack powerhouse. And not only does its   |
|                    attacks hit hard, they also lower your ether defense,  |
|                    meaning they will hit even harder the second time      |
|                    around!                                                |
|                      Thankfully, the 70% means you don't have to last     |
|                    long. An all-out offense approach is best, so DPS away |
|                    and blow all your cooldowns.                           |
|                      I choose Melia as your primary chracter because her  |
|                    Mind Blast can dispell Soul Read. Because this game    |
|                    heavily relies on melee characters for newbies, you    |
|                    will need to dispell this physical evasion or your SOL.|
|                      But, just attack him down. At 70%, the battle ends.  |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Disciple Lorithia                                      |
|              Area: Bionis' Interior                                       |
|            Health: 385,000                                                |
|             Level: 75                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Shulk, Tank                                     |
|                                                                           |
|           Attacks: * Ether Laser: Frontal Line Ether attack, seals your   |
|                                   arts and lowers Ether defense           |
|                                                                           |
|                    * Obliterate: Physical AoE that Topples                |
|                                                                           |
|                    * Big Bang VI: Talent/Ether that confuses              |
|                                                                           |
|                    * Elemental Activate: causes Awakening                 |
|                                                                           |
|                    * Shield Recovery: removes her debuffs and makes her   |
|                                       immune to debuffs                   |
|                                                                           |
|  General Strategy:   We use Melia because we need to stack up on Ether    |
|                    attackers. Lorithia is resistant to physical attacks   |
|                    at first, but that changes as the battle progresses.   |
|                      First of all, you need to take out the novas to      |
|                    lower Lorithia's physical resistance. At 0 novas       |
|                    destroy, she is 100% resistant, but quickly becomes    |
|                    weak to physical attacks the more nova you destroy.    |
|                      So, use Melia to destroy the novas. From there, it's |
|                    your basic tank and spank. Try to stay back as Melia   |
|                    and fire away at her, heal the tank -- probably Reyn   |
|                    -- off of cooldown. The AI Shulk is okay in this       |
|                    fight.                                                 |
|                      If you happen to have Melia's Telethia Killer        |
|                    talent, be sure to slot everyone with it and also slot |
|                    auras so they can take advantage of the skill. I       |
|                    believe it damages telethia 50% more. It's situational,|
|                    and you might have it on your second playthrough.      |
|                      But, just attack the novas and then get to work on   |
|                    Lorithia. The key is the novas - kill them with Melia -|
|                    or Lorithia is resistant to physical attacks.          |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Dragon King Alcar                                      |
|              Area: Prison Island                                          |
|            Health: 350,000                                                |
|             Level: 79                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Riki, Reyn                                      |
|                                                                           |
|           Attacks: * Carapaia Tail: Physical attack, frontal arc, topples |
|                                                                           |
|                    * Grave Fang: Physical attack, single target, does     |
|                                  double damage if the target is toppled   |
|                                                                           |
|                    * Ignis Breath: Ether AoE attack                       |
|                                                                           |
|                    * Bastille Sky V: Talent/Physical attack               |
|                                                                           |
|  General Strategy:   Only four attacks, but he can hit rather hard,       |
|                    especially if he gets a Grave Fang in on you while     |
|                    you're Toppled. Heal off of cooldown and tank n'       |
|                    spank. No novas or energy devices this time around,    |
|                    so it's a straightforward fight.                       |
|                      I recommend a Melia, Riki, Reyn party because it's   |
|                    my favorite party, and what I personally roll when I   |
|                    want to steamroll the opposition. You can use whatever |
|                    party you like, so long as you have a viable tank.     |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Disciple Dickson (Round One)                           |
|              Area: Prison Island                                          |
|            Health: 300,000                                                |
|             Level: 80                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Shulk, Reyn                                     |
|                    Shulk, Dunban, Fiora (fitting fight)                   |
|                                                                           |
|           Attacks: * Chaos Combo: Physical attack; triple damage if you   |
|                                   are Toppled                             |
|                                                                           |
|                    * Chaos Dash: Physical attack; Frontal Line; Topples   |
|                                                                           |
|                    * Chaos Punish: Physical attack that causes Blowdown   |
|                                    and Daze                               |
|                                                                           |
|                    * Silent Chaos: Ether attack; seals arts; absorbs      |
|                                    talent gauge; causes Blowdown          |
|                                                                           |
|                    * Chaos Bullet VI: Talent/Ehter attack; causes Pierce  |
|                                                                           |
|                    * Dark Power: Removes his debuffs, recovers his        |
|                                  health, and makes him immune to debuffs  |
|                                  (this is the reason for no Riki)         |
|                                                                           |
|                    * Righteous Power: casts Craze on himself              |
|                                                                           |
|                    * Treacherous Power: casts Haste on himself            |
|                                                                           |
|  General Strategy:   So, we have to fight the teacher now? It might be    |
|                    more fitting to have a Shulk, Dunban, Fiora party, but |
|                    Reyn is certainly a better tank here. And Melia pretty |
|                    much owns at this point in the game. For new players,  |
|                    though, you've probably been sticking with Shulk, so   |
|                    just continue that.                                    |
|                      He has several attacks -- the most out of any boss   |
|                    so far -- but three of these attacks are just self-    |
|                    buffs. What you really have to watch out for is Topple |
|                    ala Chaos Dash, because he'll follow it up with Chaos  |
|                    Combo which causes triple damage to the person that's  |
|                    toppled. Thus, and as always, heal off of cooldown.    |
|                      For the first battle, you need only get him to 50%   |
|                    health. He'll end the battle with Chaos Punish.        |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Disciple Dickson (Round One)                           |
|              Area: Prison Island                                          |
|            Health: 450,000                                                |
|             Level: 80                                                     |
|        Difficulty: Medium/Hard                                            |
| Recommended Party: Melia, Shulk, Reyn                                     |
|                    Shulk, Dunban, Fiora (fitting fight)                   |
|                                                                           |
|           Attacks: * Chaos Combo: Physical attack; triple damage if you   |
|                                   are Toppled                             |
|                                                                           |
|                    * Chaos Dash: Physical attack; Frontal Line; Topples   |
|                                                                           |
|                    * Chaos Punish: Physical attack that causes Blowdown   |
|                                    and Daze                               |
|                                                                           |
|                    * Silent Chaos: Ether attack; seals arts; absorbs      |
|                                    talent gauge; causes Blowdown          |
|                                                                           |
|                    * Chaos Bullet VI: Talent/Ehter attack; causes Pierce  |
|                                                                           |
|                    * Dark Power: Removes his debuffs, recovers his        |
|                                  health, and makes him immune to debuffs  |
|                                  (this is the reason for no Riki)         |
|                                                                           |
|                    * Righteous Power: casts Craze on himself              |
|                                                                           |
|                    * Treacherous Power: casts Haste on himself            |
|                                                                           |
|  General Strategy:   Same strategy as before, only you have to fully      |
|                    deplete his health this time. He has more health, too! |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Zanza (First Form)                                     |
|              Area: Space                                                  |
|            Health: 250,000                                                |
|             Level: ???                                                    |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Fiora/Dunban                              |
|                    Melia, Reyn, Riki if overleveled                       |
|                    Dunban as a tank is not advised                        |
|                    Shulk for visions, Fiora with her Shulk tree :)        |
|                                                                           |
|           Attacks: * Monado Cross: Physical/Talent attack; hits all in    |
|                                    front of Zanza and knocks them back.   |
|                                                                           |
|                    * Monado Left: Ether attack that topples               |
|                                                                           |
|                    * Monado Right: Ether attack that stuns                |
|                                                                           |
|                    * Monado Recover: heals Zanza and his Guardians        |
|                                                                           |
|                    * Summon Guardians: Zanza summons two of his           |
|                                        Guardians; this totally sucks!     |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
|                    * Monado Fear: AoE status attack; lowers strength and  |
|                                   ether by 25%                            |
|                                                                           |
|                    Guardian Attacks:                                      |
|                    -----------------                                      |
|                    * Monado Shield: makes Guardian invincible, but only   |
|                                     lasts a little while                  |
|                                                                           |
|                    * Monado Eater: front attack that removes your buffs   |
|                                                                           |
|                    * Twin Break: physical attack                          |
|                                                                           |
|                    * Ether Field: Buffs Guardian with Haste and           |
|                                   Pierces you                             |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Zanza (Second Form)                                    |
|              Area: Space                                                  |
|            Health: 600,000                                                |
|             Level: ???                                                    |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Fiora/Dunban                              |
|                    Melia, Reyn, Riki if overleveled                       |
|                    Dunban as a tank is not advised                        |
|                    Shulk for visions, Fiora with her Shulk tree :)        |
|                                                                           |
|           Attacks: * Monado Combo: physical attack that causes knockback  |
|                                                                           |
|                    * Bionis Buster: physical attack; inflicts Daze        |
|                                                                           |
|                    * Mechonis Buster: physical attacks; inflicts Topple   |
|                                                                           |
|                    * Black Hole: AoE ether attack; drains talent gauge    |
|                                                                           |
|                    * World Reconstruct 1: buffs with Craze aura           |
|                                                                           |
|                    * World Reconstruct 2: summons his Guardians :(        |
|                                                                           |
|                    * Titan Bazooka VIII: line ether attack; causes        |
|                                          knockback                        |
|                                                                           |
|                    * Monado Shooter IX: Ether AoE combo attack; causes    |
|                                         Bind :(                           |
|                                                                           |
|                    Guardian Attacks:                                      |
|                    -----------------                                      |
|                    * Monado Shield: makes Guardian invincible, but only   |
|                                     lasts a little while                  |
|                                                                           |
|                    * Monado Eater: front attack that removes your buffs   |
|                                                                           |
|                    * Monado Heal: AoE heal :(                             |
|                                                                           |
|                    * Twin Break: physical attack                          |
|                                                                           |
|                    * Ether Field: Buffs Guardian with Haste and           |
|                                   Pierces you                             |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
o---------------------------------------------------------------------------o

                             -------------------
o------------------------------  Boss Battle  ------------------------------o
|                            -------------------                            |
|                                                                           |
|              Boss: Zanza (Final Form)                                     |
|              Area: Space                                                  |
|            Health: 300,000                                                |
|             Level: ???                                                    |
|        Difficulty: Hard                                                   |
| Recommended Party: Shulk, Reyn, Fiora/Dunban                              |
|                    Melia, Reyn, Riki if overleveled                       |
|                    Dunban as a tank is not advised                        |
|                    Shulk for visions, Fiora with her Shulk tree :)        |
|                                                                           |
|           Attacks: * Monado Combo: physical attack that causes knockback  |
|                                                                           |
|                    * Bionis Buster: physical attack; inflicts Daze        |
|                                                                           |
|                    * Mechonis Buster: physical attacks; inflicts Topple   |
|                                                                           |
|                    * Black Hole: AoE ether attack; drains talent gauge    |
|                                                                           |
|                    * World Reconstruct 1: buffs with Craze aura           |
|                                                                           |
|                    * World Reconstruct 2: summons his Guardians :(        |
|                                                                           |
|                    * Titan Bazooka VIII: line ether attack; causes        |
|                                          knockback                        |
|                                                                           |
|                    * Monado Shooter IX: Ether AoE combo attack; causes    |
|                                         Bind :(                           |
|                                                                           |
|                    Guardian Attacks:                                      |
|                    -----------------                                      |
|                    * Monado Shield: makes Guardian invincible, but only   |
|                                     lasts a little while                  |
|                                                                           |
|                    * Monado Eater: front attack that removes your buffs   |
|                                                                           |
|                    * Monado Heal: AoE heal :(                             |
|                                                                           |
|                    * Twin Break: physical attack                          |
|                                                                           |
|                    * Ether Field: Buffs Guardian with Haste and           |
|                                   Pierces you                             |
|                                                                           |
|                    * Monado Brave: buffs Zanza and his Guardians; strength|
|                                    and ether up by 25%                    |
|                                                                           |
o---------------------------------------------------------------------------o


=============================================================================
-----------------------------------------------------------------------------

                                 4. Quests

-----------------------------------------------------------------------------
=============================================================================

A currently incomplete list of all of the quests in the game. The list is in
alphabetical order and separated by area. It details the name of the quest,
the specific location that you receive the quest, the quest giver, the time
you can grab it, if it is a timed quest or not, the rewards, and the
in-game quest descriptions. Since all of these quests are a combination of:

 - Fetch these items (Collect X item(s).)
 - Kill this/these monsters (Kill X monster(s).)
 - Deliver this item (Postman X item(s).)

It is not really necessary for a step-by-step walkthrough, given all the
above information. Fetch, kill, and delivery quests are probably something
you'd be familiar with from World of Warcraft, and they're just as tedious,
though perhaps not as boring because this world is, in my opinion, so much
more immersive and unique. (Or, I'm just so bored with WoW.:)

When you complete these quests, you gain affinity with the characters and
with the city. This is important later in the game: to unlock most skill
trees, you need to have a high enough affinity with a city so you can get
the particular quest. You'll definitely want these extra skill trees, too.

In addition, these quests have nice rewards and aren't that difficult to do.
You'll probably find yourself completing them without actively doing it -
just killing a monster on the beach and viola! a quest completes. With that
in mind, I urge you to run through the city and grab all available quests
whenever you can. If you find yourself stuck on a particular boss or story
event, I suggest going back and completing quests to level up, instead of
merely grinding it out.

The format of this list is as follows:

       Quest Name: The name of the quest, as also seen in the quest log.
   Quest Location: The specific location that you receive the quest.
      Quest Giver: The NPC who gives you the quest.
  Times Available: The times you can grab the quest from the NPC.
           Timed?: Whether the quest is timed or not.
      Gold Reward: The gold reward.
Experience Reward: The experience reward; usually a lot less than gold.
      Item Reward: The item reward; usually the most useful out of the three.
Quest Description: The in-game description of the quest, put in quotes to
                   show that it is the in-game text. This should hopefully
                   shed light on the objectives for the quests.


=============================================================================
-----------------------------------------------------------------------------

                               4.1 - Colony 9

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
       Quest Name: A Big Brother's Fight
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Zukazu
   Time Available: 21:00, 22:00
           Timed?: Yes, Exclusive
      Gold Reward: 2500
Experience Reward: 3000
      Item Reward: Jungle Top
Quest Description: "The brothers' feud can finally come to an end. Find a Red
                    Pollen Orb that Zukazu can eat to assure his victory."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Curry Conundrum
   Quest Location: Ether Light, Colony 9
      Quest Giver: Giorgio
   Time Available: 6:00-18:00, 10:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: 60
      Item Reward: Caravan Gauntlets
Quest Description: "The Curry Shop, well known for its tasty curries, is 
                    running out of ingredients! Help Giorgio by collecting 
                    the required ingredients."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Little Brother's Fight
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Jiroque
   Time Available: 21:00, 22:00
           Timed?: Yes, Exclusive
      Gold Reward: 7500
Experience Reward: 1500
      Item Reward: Jungle Bottoms
Quest Description: "The brothers' feud can finally come to an end. Find a Red
                    Pollen Orb that Jiroque can eat to assure his victory."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Mysterious Light
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Kenny Rohan
   Time Available: 9:00-15:00, 10:00
           Timed?: No
      Gold Reward: 2200
Experience Reward: 700
      Item Reward: Bloody Roar
Quest Description: "The mysterious light that appeared in the lake after the 
                    attack has disappeared and the residents miss it. 
                    Discover the mystery behind this light."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Place to Come Home to
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Jiroque
   Time Available: 18:00-2:00, 22:00
           Timed?: No
      Gold Reward: 4500
Experience Reward: 2500
      Item Reward: Lion Cutlass
Quest Description: "Jiroque wants to get a room ready for when Zukazu 
                    returns. Help him make a room fit for a Nopon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Token of Friendship
   Quest Location: Weapon Development Lab, Colony 9
      Quest Giver: Shulk
           Timed?: No
      Gold Reward: 0
Experience Reward: 72000
      Item Reward: Vangarre Driver
Quest Description: "Shulk put all his effort into making the best possible 
                    weapon for Reyn."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Young Captain's Challenge
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Emmy Leater
   Time Available: 10:00
           Timed?: No
      Gold Reward: 3300
Experience Reward: 600
      Item Reward: Purity Striker
Quest Description: "The lieutenant colonel qualification test is about to 
                    start! It's not looking good for Emmy Leater though... 
                    Help her out! She needs a sword or a shield."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Young Captain's Request
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Emmy Leater
   Time Available: 6:00-18:00, 10:00
           Timed?: No
      Gold Reward: 600
Experience Reward: 70
      Item Reward: Dyed Top, Dyed Mules, Dyed Bottoms
Quest Description: "Young Captain Emmy Leater is getting really angry with 
                    her subordinate. Go and find that lazybones called 
                    Miller." & "This recent incident has made Miller turn 
                    over a new leaf. Hopefully he's learnt his lesson."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Young Captain's Revival
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Miller
   Time Available: 10:00
           Timed?: No
      Gold Reward: 25000
Experience Reward: 75000
      Item Reward: Daze Plus V
Quest Description: "Kantz suspects the sword had poison on it. Find out the 
                    truth and clear Emmy Leater's name." & "Emmy Leater's 
                    name has been cleared and she can resume her duties in 
                    the Defence Force."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Young Captain's Rise
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Emmy Leater
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1800
Experience Reward: 250
      Item Reward: Flame Gear
Quest Description: "Strange monsters have appeared in Tephra Cave and the 
                    Young Captain Emmy Leater needs help eliminating them." &
                    "You defeated the Lurker Brog to help out Emmy get a 
                    little closer to achieving her dream."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Young Captain's Suffering
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Emmy Leater
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1100
Experience Reward: 180
      Item Reward: Ether Def Up III
Quest Description: "Young Captain Emmy Leater has hit another wall. She 
                    really needs some help with a seek and exterminate 
                    mission in Tephra Cave." & "You really helped Emmy Leater
                    out. She'll be entrusted with more missions from now on."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Young Captain's Trust
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Miller
   Time Available: 10:00
           Timed?: No
      Gold Reward: 25000
Experience Reward: 75000
      Item Reward: Topple Plus V
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: An Impoverish Critic
   Quest Location: Ether Light, Colony 9
      Quest Giver: Leopold
  Times Available: 22:00
           Timed?: No
      Gold Reward: None
Experience Reward: None
      Item Reward: None :(
Quest Description: "In a vision, Leopold is being harassed for money by the 
                    loan shark King Squeeze. Do something to prevent this 
                    unhappy occurrence." & "The worst possible outcome has 
                    been prevented. Let's hope they turn over a new leaf."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Birthday Shoes
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Kantz
  Times Available: 10:00
           Timed?: No
      Gold Reward: 42500
Experience Reward: 50000
      Item Reward: Rex Helm
Quest Description: "Kantz would like to make some leather shoes for his son's
                    birthday, but has no time to get the materials. Collect 
                    the materials he needs to make the shoes." & "Kantz has 
                    the materials he needs, and will now be able to make a 
                    fine pair of shoes for his son."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Biscuits for a Grandson
   Quest Location: Ether Light, Colony 9
      Quest Giver: Marcia
  Times Available: 9:00-18:00, 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: 30
      Item Reward: Swimming Sandals
Quest Description: "Take Marcia's biscuits to her grandson, Jiroque. Jiroque 
                    is in the the residential district, training to win a 
                    fight with his older brother." & "Jiroque has his 
                    grandmother's biscuits. what will happen when he fights 
                    his brother...?"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 1
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1800
Experience Reward: None
      Item Reward: None
Quest Description: "There is a mission the Defence Force can't complete. Take
                    their place and defeat the terrifying monster." & "The 
                    Defence Force are so happy that you completed this near-
                    impossible task for them."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 2
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 22:00, 
           Timed?: No
      Gold Reward: 1800
Experience Reward: None
      Item Reward: None
Quest Description: "You have been asked to eliminate a gigantic monster 
                    because it looks hard to defeat." & "The Colony 9 
                    residents are very grateful that the terrifying situation
                    has come to an end."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 3
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 3000
Experience Reward: None
      Item Reward: None
Quest Description: "A curious Defence Force Soldier has asked you to defeat a
                    special monster." & "The curiosity of the Defence Force 
                    Soldier has been satisfied."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 4
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 3000
Experience Reward: None
      Item Reward: None
Quest Description: "You have been asked to defeat a monster that almost ate a
                    Nopon." & "Tephra Cave is much safer now. The Colony 9 
                    resident is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 1
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 500
Experience Reward: None
      Item Reward: None
Quest Description: "A resident wants to find something cute for his niece. 
                    Collect some collectables." & "You have completed the 
                    resident's request and made a little girl very happy."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 2
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 22:00
           Timed?: No
      Gold Reward: 300
Experience Reward: None
      Item Reward: None
Quest Description: "A resident wants to make a bug trap. Collect the 
                    collectables needed." & "You completed the resident's 
                    request. The trap was a success but it didn't catch any 
                    bugs."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 3
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "A resident wants something to brighten her shop. Find 
                    what she needs." & "You completed the resident's request 
                    and the shop is much brighter."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 4
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 300
Experience Reward: None
      Item Reward: None
Quest Description: "A Resident wants to see a particular bug. Collect it for 
                    her." & "You completed the resident's request. She is 
                    very happy and gives it to her son."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Dean's Shady Request
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Dean
  Times Available: 6:00-15:00, 10:00
           Timed?: No
      Gold Reward: 1500
Experience Reward: 200
      Item Reward: Lock On Resist II
Quest Description: "Dean wants to have a meal with his first love, Sonia. In 
                    return for his earlier favour, help him by making his 
                    dream a reality." & "With the children no longer 
                    squabbling, Sonia was able to make dinner for Dean."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Delivering Food
   Quest Location: Entrance, Colony 9
      Quest Giver: Automatic
  Times Available: Automatic
           Timed?: No
      Gold Reward: None
Experience Reward: None
      Item Reward: None
Quest Description: "Fiora has made something special for Shulk. Take it to 
                    him before it gets cold!" & "Shulk says it was even more 
                    delicious than usual."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Desiree's Apology
   Quest Location: Ether Light, Colony 9
      Quest Giver: Desiree
  Times Available: 22:00
           Timed?: No
      Gold Reward: 12000
Experience Reward: 4800
      Item Reward: Blaze Plus V
Quest Description: "Betty has become jealous since Desiree became a student 
                    of Kenny Rohan. Help make a present that should bring the
                    two back together again." & "Desiree and Betty are now 
                    friends again. Betty isn't jealous of Desiree at all 
                    now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Desiree's Future
   Quest Location: Ether Light, Colony 9
      Quest Giver: Desiree
  Times Available: 22:00
           Timed?: No
           Reward: This quest unlocks Shulk's Pessimism Skill Tree. You need 
                   at least 4.5 affinity with Colony 9 before you can do it. 
                   You can get this affinity, though it may seem daunting, 
                   before you even set foot in Makna Forest, so long as you 
                   do all the sidequests when they first become available.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Education Crazy Suzanna
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Suzanna
  Times Available: 10:00, 14:00
           Timed?: No
      Gold Reward: 1500
Experience Reward: 300
      Item Reward: Ranger Cap
Quest Description: "Suzanna wants to stay fit and strong. She wants something
                    that she can do weight lifting with." & "Looks as if 
                    "someone" was fooled into helping Suzanna get Moritz to 
                    study."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Education Minded Suzanna
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Suzanna
  Times Available: 10:00, 14:00
           Timed?: No
      Gold Reward: 500
Experience Reward: 50
      Item Reward: Light Cap
Quest Description: "Suzanna's son has is having trouble getting her son to 
                    study, and wants to make some sweets to encourage him. 
                    Collect the ingredients for her." & "Suzanna's son has 
                    all he needs to study. He just needs to make an effort 
                    now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Financial Planning
   Quest Location: Ether Light, Colony 9
      Quest Giver: King Squeeze
  Times Available: 22:00
           Timed?: No
      Gold Reward: 2500
Experience Reward: 500
      Item Reward: Ranger Shoes
Quest Description: "Talk to King Squeeze, then decide whether to press 
                    Sylviane or reveal the truth to Leopold."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Flattened Flowers
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Francoise
  Times Available: 6:00-18:00, 10:00
           Timed?: No
      Gold Reward: 750
Experience Reward: 100
      Item Reward: Soil Gauntlets
Quest Description: "Francoise is feeling sad because the flowers in the 
                    garden were trampled in the raid. Find her some Dawn 
                    Hydrangeas to cheer her up!" & "Francoise is so happy, 
                    she has gone back to her gardening with renewed vigour!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Friendship Tokens
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Moritz
  Times Available: 10:00
           Timed?: No
      Gold Reward: 330
Experience Reward: 65000
      Item Reward: Ap Up V, Reyn's Skill Tree
Quest Description: "Collect the Friendship Tokens said to symbolise eternal 
                    friendship and give them to the children." & "The three 
                    look like they will be best friends forever."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Getting to Know Dorothy
   Quest Location: Ether Light, Colony 9
      Quest Giver: Dorothy
  Times Available: 10:00
           Timed?: No
      Gold Reward: 18500
Experience Reward: 20000
      Item Reward: Ether Def Up V
Quest Description: "You meet with Dorothy but she makes a request of you. You
                    decide to collect the fruit she has asked for anyway." & 
                    "Having met with Dorothy, you feel that she is a person 
                    who empathizes with the plight of others."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Getting to Know Minnie
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Minnie
  Times Available: 22:00
           Timed?: No
      Gold Reward: 15000
Experience Reward: 23500
      Item Reward: Muscle Up V
Quest Description: "Monsters have appeared under the bridge connecting the 
                    Central Plaza with the Residential District in Colony 9. 
                    Defeat them for Minnie." & "Having met with Minnie, you 
                    feel that she is a person who would put the colony's 
                    safety first."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Jackson's Awakening
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Jackson
  Times Available: 10:00
           Timed?: No
      Gold Reward: 2200
Experience Reward: 450
      Item Reward: Ether Up III
Quest Description: "Jackson, who stares at the sky all day long, has finally 
                    decided that it's time to get a job. Help him find 
                    employment somewhere." & "Jackson is now Kenny Rohan's 
                    student. He's going to work as an artist drawing the 
                    sky."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Jackson the Cook
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Jackson
  Times Available: 10:00
           Timed?: No
      Gold Reward: 4200
Experience Reward: 750
      Item Reward: Pile Driver
Quest Description: "Jackson has a new recipe for the Curry Shop but they 
                    don't have the right ingredients in stock. Collect the 
                    ingredients Jackson asks for." & "The new recipe is 
                    delicious but it's unsuitable for regular production so 
                    it won't be on the menu!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Jackson the Poet
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Jackson
  Times Available: 9:00-18:00, 10:00
           Timed?: No
      Gold Reward: 3800
Experience Reward: 650
      Item Reward: Ether Up II
Quest Description: "There has been a pesky bug buzzing so loudly that no one 
                    can concentrate on their art. Go to Tephra Cave and 
                    exterminate the bug to bring back tranquillity." & "The 
                    mysterious bug was exterminated and the artist can return
                    to his easel."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Liliana's Sincere Request
   Quest Location: Ether Light, Colony 9
      Quest Giver: Liliana
  Times Available: 9:00-18:00, 10:00
           Timed?: No
      Gold Reward: 4000
Experience Reward: 500
      Item Reward: Swimming Oil
Quest Description: "Liliana doesn't seem happy about Sonia and Dean dating. 
                    Now is the time to remind Sonia of Liliana's father's 
                    last words." & "The old recipe for cabbage parcels has 
                    helped Sonia and Liliana patch things up."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Lonely Niranira
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Niranira
  Times Available: 9:00-18:00, 10:00
           Timed?: No
      Gold Reward: 100
Experience Reward: 50
      Item Reward: Block Guarder
Quest Description: "A Nopon boy called Niranira is unable to summon up the 
                    courage to deliver his letter to a local Homs boy. 
                    Deliver the letter for Niranira." & "Niranira has made 
                    his first male Homs friend. Hopefully, the two will 
                    become good friends!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 1
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 500
Experience Reward: None
      Item Reward: None
Quest Description: "There aren't enough materials to proceed with the 
                    research. Collect the required materials." & "The 
                    research can proceed! The Colony 9 resident is very 
                    grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 2
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 22:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "A resident doesn't have enough materials to make some 
                    armour for his son. Collect what is required." & "The 
                    child's armour can be completed now. The Colony 9 
                    resident is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 3
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "A resident's Grandmother doesn't have enough materials 
                    for her embroidery. Help by collecting what she need." & 
                    "The grandmother can complete her embroidery. The Colony 
                    9 resident is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 4
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 22:00
           Timed?: No
      Gold Reward: 1000
Experience Reward: None
      Item Reward: None
Quest Description: "A resident doesn't have enough ingredients to make an 
                    omelette for his girlfriend. Help him by collecting the 
                    missing ingredient." & "The Colony 9 resident can make 
                    his delicious omelette now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Mementos of a Lost Son
   Quest Location: Ether Light, Colony 9
      Quest Giver: Cheryl
  Times Available: 6:00-15:00, 10:00
           Timed?: No
      Gold Reward: 4500
Experience Reward: 1500
      Item Reward: Bomber Lancer
Quest Description: "Cheryl is mourning the loss of her son. She would like 
                    something to remind herself of him. Find 3 items that he 
                    took with him when he left for the Bionis' head." & 
                    "Cheryl now has some keepsakes of her son. They will 
                    serve to ease her pain a little."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 1, Part 1
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 22:00
           Timed?: No
      Gold Reward: 3000
Experience Reward: None
      Item Reward: None
Quest Description: "Help protect the colony by defeating the monsters around 
                    Anti-Air Battery 1." & "You helped the Defence Force 
                    Soldier and Anti-Air Battery 1 is much more peaceful 
                    now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 1, Part 2
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 22:00
           Timed?: No
      Gold Reward: 500
Experience Reward: None
      Item Reward: None
Quest Description: "Help protect the colony by defeating a monster around 
                    Anti-Air Battery 1." & "You helped the Defence Force 
                    Soldier and Anti-Air Battery 1 is much more peaceful 
                    now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 1, Part 3
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 22:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: None
      Item Reward: None
Quest Description: "The monsters that reside at Cliff Lake have been 
                    attacking the colony residents. Exterminate them." & "You
                    helped the Defence Force soldier and Cliff Lake is much 
                    more peaceful now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 2, Part 1
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "Defeat the monsters on the beach to protect Anti-Air 
                    Battery 1." & "You helped the Defence Force Soldier and 
                    Anti-Air Battery 1 is much more peaceful now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 2, Part 2
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1500
Experience Reward: None
      Item Reward: None
Quest Description: "Defeat a monster on the beach to protect Anti-Air Battery
                    1." & "You helped the Defence Force Soldier and Anti-Air 
                    Battery 1 is much more peaceful now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 2, Part 3
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "Defeat the monsters on Agora Shore to preserve the 
                    balance of Colony 9's ecology." & "The Stone Krabbles' 
                    numbers are under control. The Defence Force Soldier is 
                    very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 3, Part 1
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of 
                    Colony 9." & "The area around Colony 9 is quieter now. 
                    The Colony 9 resident is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 3, Part 2
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1000
Experience Reward: None
      Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of 
                    Colony 9." & "The area around Colony 9 is quieter now. 
                    The colony resident is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 3, Part 3
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of 
                    Colony 9." & "The area of Tephra Hill is quieter now. The
                    Colony 9 resident is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 3, Part 4
   Quest Location: Ether Light, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: None
      Item Reward: None
Quest Description: "Defeat the monsters that are threatening the safety of 
                    Colony 9." & "The area of Anti-Air Battery 1 is quieter 
                    now. The Colony 9 resident is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 4, Part 1
   Quest Location: Tephra Cave Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1000
Experience Reward: None
      Item Reward: None
Quest Description: "Help the Defence Force Soldier be defeating the monster 
                    threatening the safety of Tephra Cave." & "Tephra Cave is
                    much safer now. The Defence Force is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 4, Part 2
   Quest Location: Tephra Cave Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1500
Experience Reward: None
      Item Reward: None
Quest Description: "Help the Defence Force by defeating the monsters that are
                    threating the safety of Tephra Cave." & "Tephra Cave is 
                    much safer now. The Defence Force is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 4, Part 3
   Quest Location: Tephra Cave Entrance, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: None
      Item Reward: None
Quest Description: "Help the Defence Force by defeating the monsters that are
                    threatening the safety of Tephra Cave." & "Tephra Cave is
                    much safer now. The Defence Force is very grateful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Out Like A Light?
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Kenny Rohan
  Times Available: 9:00-15:00, 10:00
           Timed?: No
      Gold Reward: 3400
Experience Reward: 950
      Item Reward: King Cluster
Quest Description: "Now that you know what the mysterious light was, you have
                    to decide what to do with it. Do you restore the light? 
                    Or do you leave things as they are?" & "Lots of bad 
                    things have happened to the colony but the residents look
                    to the future now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Out-of-Luck Giorgio
   Quest Location: Ether Light, Colony 9
      Quest Giver: Giorgio
  Times Available: 10:00
           Timed?: No
      Gold Reward: 3500
Experience Reward: 250
      Item Reward: Quark Gauntlets
Quest Description: "Unfortunately, Giorgio is unable to play with Paola. As 
                    his request, spend some time with her instead, doing 
                    whatever she likes."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Overworked and Underpaid
   Quest Location: Ether Light, Colony 9
      Quest Giver: Giorgio
  Times Available: 10:00
           Timed?: No
      Gold Reward: 3000
Experience Reward: 300
      Item Reward: HP Up II
Quest Description: "In a vision, Giorgio had collapsed due to overworking to 
                    support his daughter. Do something to prevent this from 
                    happening." & "Now that Giorgio has some nutrients, he 
                    should be able to continue supporting his daughter."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Paola and Narine
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Narine
  Times Available: 10:00
           Timed?: No
      Gold Reward: 20
Experience Reward: 20000
      Item Reward: Daze Plus IV
Quest Description: "Two precocious young girls are incessantly disputing the 
                    relative merits of Team Reyn and Team Shulk. To stop 
                    them, demonstrate what friendship is." & "Narine and 
                    Paola have become good friends, just like Shulk and 
                    Reyn."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Pestering Paola
   Quest Location: Ether Light, Colony 9
      Quest Giver: Giorgio
  Times Available: 10:00
           Timed?: No
      Gold Reward: 3500
Experience Reward: 550
      Item Reward: Quark Leggings
Quest Description: "Unfortunately, Giorgio is unable to play with Paola. At 
                    his request, spend some time with her instead, doing 
                    whatever she likes." & "Paola is really happy now. Her 
                    dad will find time to play with her soon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Pride and Courage
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Lukas
  Times Available: 9:00-18:00, 10:00
           Timed?: No
      Gold Reward: 800
Experience Reward: 100
      Item Reward: Attack Plus II
Quest Description: "Niranira has taken Moritz's bait and gone alone to Hazzai
                    Cape to get a Krabble shell. You must go after him! 
                    There's no time to lose!" & "Niranira and Moritz are 
                    friends now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Rocco's Heartful Request
   Quest Location: Ether Light, Colony 9
      Quest Giver: Rocco
  Times Available: 9:00-18:00, 10:00
           Timed?: No
      Gold Reward: 350
Experience Reward: 100
      Item Reward: Tinted Glasses
Quest Description: "Rocco can't find anyone in the Commercial District who 
                    can help him fix his mother's keepsake that he broke! 
                    Help him find someone who can." & "The pendant has been 
                    fixed. Maybe this will mend things between Rocco and 
                    Sonia too."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Romantic Notions of a Boy
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Andreas
  Times Available: 18:00-6:00, 22:00
           Timed?: Yes
      Gold Reward: 1200
Experience Reward: 300
      Item Reward: Soil Boots
Quest Description: "Andreas also wants to give a Tephra Drop, to Monica. 
                    Choose one of them to help, Andreas or Monica." & 
                    "Andreas looks so happy now that he and Monica, who he 
                    cares for so much, are together at last."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Romantic Notions of a Girl
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Monica
  Times Available: 18:00-6:00, 22:00
           Timed?: Yes
      Gold Reward: 1200
Experience Reward: 300
      Item Reward: Soil Gear
Quest Description: "Monica wants to give Erik a Tephra Drop after hearing 
                    that they make the recipient fall in love with whoever 
                    gives it to them. Go look for it in Tephra Cave."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Search Quest 1
   Quest Location: Central Plaza, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 22:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: 50
      Item Reward: None
Quest Description: "A husband has lost something precious and it will cause 
                    an argument with his wife. Help him by finding the thing 
                    he has lost." & "You completed the resident's request and
                    prevented domestic disharmony."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Search Quest 2
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: 50
      Item Reward: None
Quest Description: "A resident has lost something important that helps her 
                    sleep at night. Find the thing she lost." & "You 
                    completed the resident's request and she can rest 
                    properly at night now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Search Quest 3
   Quest Location: Gem Man's Stall, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 10:00
           Timed?: No
      Gold Reward: 1000
Experience Reward: 50
      Item Reward: None
Quest Description: "A resident has lost her key and can't get back into her 
                    house. Find the lost key for her." & "You completed the 
                    resident's request and she can finally get into her house
                    and her bed."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Search Quest 4
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Colony 9 Resident
  Times Available: 22:00
           Timed?: No
      Gold Reward: 1500
Experience Reward: 50
      Item Reward: None
Quest Description: "A resident has lost his tool and can't make any money. 
                    Find the lost item." & "You completed the resident's 
                    request. Now he can get back to work."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Broken Watch
   Quest Location: Ether Light, Colony 9
      Quest Giver: Desiree
  Times Available: 22:00
           Timed?: No
      Gold Reward: 750
Experience Reward: 80
      Item Reward: Muscle Up II
Quest Description: "Desiree has broken her watch, again. take it to the Lab 
                    and fix it for her." & "It was no easy task repairing 
                    Desiree's watch. Let's hope she takes good care of it 
                    this time!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Elite Captain's Anguish
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Raoul
  Times Available: 10:00
           Timed?: No
      Gold Reward: 22000
Experience Reward: 35000
      Item Reward: Daze Up V
Quest Description: "Raoul can't choose a lieutenant. Meet with Minnie who has
                    a lot of experience and Dorothy who has a lot of 
                    potential and decide who it should be."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Gem Man's Invention
   Quest Location: Colony 9
      Quest Giver: Gem Man
  Times Available: 0:00-24:00
           Timed?: No
      Gold Reward: 0
Experience Reward: 1000
      Item Reward: Mobile Furnace
Quest Description: "The Gem Man says that an Ultra Small Reactor is needed to
                    make a Mobile Furnace. Restore Colony 6 to get an Ultra 
                    Small Reactor." & "The Mobile Furnace is complete! Now 
                    you can craft gems no matter where you are."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Key to a Long Life
   Quest Location: Tranquil Square, Colony 9
      Quest Giver: Dionysis
  Times Available: 6:00-15:00, 10:00
           Timed?: No
      Gold Reward: 500
Experience Reward: 50
      Item Reward: Light Shoes
Quest Description: "Dionysis has been suffering from back pains for many 
                    years. He has recently run out of his medicine. Collect 
                    some more medicine for him." & "Dionysis' pains were 
                    little more than an old man's playful humor. He's good 
                    for a few years yet!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Lost Pendant
   Quest Location: Cylinder Hangar, Colony 9
      Quest Giver: Defence Force Soldier
  Times Available: 0:00-24:00
           Timed?: No
      Gold Reward: 950
Experience Reward: 100
      Item Reward: Quark Gear
Quest Description: "The pendant was very precious. Why don't you try looking 
                    for it near Vilia Lake in Tephra Cave?"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Old Soldier's Test
   Quest Location: Fortress Entrance, Colony 9
      Quest Giver: Jan
  Times Available: 10:00
           Timed?: No
      Gold Reward: 5800
Experience Reward: 5000
      Item Reward: Dawn Staff
Quest Description: "Jan feels that challengers are good for building up a 
                    young person's character. Clear Jan's challenge by 
                    defeating the monsters." & "You humoured Jan's request 
                    and he's happy!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Plan - Execution
   Quest Location: Ether Light, Colony 9
      Quest Giver: Sesame
  Times Available: 22:00
           Timed?: No
      Gold Reward: 5000
Experience Reward: 1200
      Item Reward: Attack Stability II
Quest Description: "Sesame's plan is in its final stage. It should be stopped
                    if it appears to be too dangerous." & "The fireworks over
                    Colony 9 really cheered up the residents."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Plan - Preparation
   Quest Location: Ether Light, Colony 9
      Quest Giver: Sesame
  Times Available: 22:00
           Timed?: No
      Gold Reward: 1000
Experience Reward: 150
      Item Reward: Critical Up II
Quest Description: "Sesame and his friends are planning something shady.
                    Help, but keep a close eye on developments." & "Sesame's 
                    plan is a little closer to completion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Plan - The Night Before
   Quest Location: Ether Light, Colony 9
      Quest Giver: Sesame
  Times Available: 22:00
           Timed?: No
      Gold Reward: 1500
Experience Reward: 200
      Item Reward: Strength Up II
Quest Description: "Sesame and his friends' plans is still in the preparation
                    stage. Help, but keep a close eye on development." & 
                    "Sesame's plan is another step nearer completion."
-----------------------------------------------------------------------------

=============================================================================
-----------------------------------------------------------------------------

                             4.2 - Tephra Cave

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
       Quest Name: A Thank You
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 1500
Experience Reward: 100
      Item Reward: Topple Resist II
Quest Description: "A Defence Force Soldier wishes to reward your help so far
                    by giving you something he buried on his way back from 
                    Colony 6. Head there and dig up the item." & "You found 
                    the item buried by the soldier."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Arachno Silk Fundraising
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 500
Experience Reward: 100
      Item Reward: Ranger Gloves
Quest Description: "Arachno Silk fetches a high price when sold. Help enrich 
                    the lives of a Defence Force soldier's six-child family 
                    by collecting some." & "Plenty of silk collected! This 
                    should help ease the soldier's family's hardship."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Clearing Obstructions
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 2500
Experience Reward: 200
      Item Reward: Bleed Defense III
Quest Description: "There are reports of large numbers of monsters in the 
                    deep recesses of Tephra Cave. Clear them out to provide 
                    safe passage for the Defence Force Soldiers." & "The area
                    near Vilia Lake is now free of monsters and will allow 
                    safe passage!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 1
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 1000
Experience Reward: None
      Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress 
                    collecting items required to help restore Colony 9. Lend 
                    your services and help collect what's needed." & "Items 
                    collected! These should enable the ruined buildings to be
                    restored."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 2
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 1500
Experience Reward: None
      Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress 
                    collecting items required to help restore Colony 9. Lend 
                    your services and help collect what's needed." & "Items 
                    collected! These should help cheer up the disheartened 
                    children."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 1
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 1200
Experience Reward: None
      Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress 
                    collecting items required to help restore Colony 9. Lend 
                    your services and help collect what's needed." & "Items 
                    collected! These should enable the Anti-Air Batteries to 
                    be restored."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 2
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 1500
Experience Reward: None
      Item Reward: None
Quest Description: "A Defence Force soldier isn't making much progress 
                    collecting items required to help restore Colony 9. Lend 
                    your services and help collect what's needed." & "Item 
                    collected! This should help treat the injured residents."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Missing in Action
   Quest Location: Mag Mell Ruins, Tephra Cave
      Quest Giver: Defence Force Soldier
   Time Available: Any
           Timed?: No
      Gold Reward: 800
Experience Reward: 50
      Item Reward: Leather Top
Quest Description: "A Defence Force Soldier set off towards the Cylinder 
                    Hangar some time ago and hasn't been heard from since. 
                    Head to the area and locate the soldier." & "The missing 
                    soldier has been accounted for, alive and well!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Blood of Bafalgar
   Quest Location: Bafalgar Tomb, Tephra Cave
      Quest Giver: Shura
   Time Available: 10:00
           Timed?: No
      Gold Reward: None (Chain)
Experience Reward: None
      Item Reward: None
Quest Description: "According to the Starlight Book, an offering must be made
                    in order to open the door. Collect the White Spider Heart
                    and offer it up at the altar." & "Offering up the White 
                    Spider Heart opened the door. Time to head inside."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Book of Bafalgar
   Quest Location: Bafalgar Tomb, Tephra Cave
      Quest Giver: Shura
   Time Available: 10:00
           Timed?: No
      Gold Reward: None (Chain)
Experience Reward: None
      Item Reward: None
Quest Description: "Shura has come to investigate Giants' ruins, but hasn't 
                    made much progress alone. Retrieve a book containing a 
                    hint on how to open Bafalgar Tomb." & "You found the 
                    Starlight Book! Opening the hidden door should now be 
                    possible."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Coffin of Bafalgar
   Quest Location: Bafalgar Tomb, Tephra Cave
      Quest Giver: Shura
   Time Available: 10:00
           Timed?: No
      Gold Reward: None (Chain)
Experience Reward: None
      Item Reward: None
Quest Description: "The investigation of Bafalgor Tomb is almost over. With 
                    the hidden door now open, locate a critical hint from the
                    Soothsayer's Crypt." & "You gave the Moonlight Book to 
                    Shura. With both books it should be possible to 
                    investigate further."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Gratitude of Bafalgar
   Quest Location: Bafalgar Tomb, Tephra Cave
      Quest Giver: Shura
   Time Available: 10:00
           Timed?: No
      Gold Reward: 35000
Experience Reward: 80000
      Item Reward: Aura Heal IV, Truth of the Giants
Quest Description: "You didn't receive your reward for assisting Shura in her
                    investigation of Bafalgar Tomb. Make your way to Colony 9
                    to claim your prize." & "To thank you for your help at 
                    Bafalgar Tomb, Shura has presented a family heirloom."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Path of Bafalgar
   Quest Location: Bafalgar Tomb, Tephra Cave
      Quest Giver: Shura
   Time Available: 10:00
           Timed?: No
      Gold Reward: None (Chain)
Experience Reward: None
      Item Reward: None
Quest Description: "Despite the door now being open, Shura isn't keen on 
                    going inside. Head in and take a look around the Prayer 
                    Room in Bafalgar Tomb." & "Nothing special was found 
                    inside but more doors can now be opened."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                             4.3 - Bionis' Leg

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
       Quest Name: A Dash of Colour
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Ewan
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 750
Experience Reward: 200
      Item Reward: Lime Bangle
Quest Description: "Matryona is the inspiration that set Ewan on his path to 
                    writing the story. Collect the Sour Gooseberries he needs
                    to make paints for Matryona's pictures." & "Thanks to 
                    Ewan's newly-found drive, he and Matryona's relationship 
                    is much improved."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Flower for a Rose
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Dulland
   Time Available: 10:00
           Timed?: No
      Gold Reward: 38000
Experience Reward: 92500
      Item Reward: Cosmo Drones
Quest Description: "Collect a single blossoming flower for Dulland from the 
                    Tephra Cave ruins." & "The Ancient Lily has been 
                    delivered to Dulland, but who will be the final 
                    recipient?"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: A Thoughtful Idea
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Matryona
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 1000
Experience Reward: 220
      Item Reward: Quark Armour
Quest Description: "Pama is feeling the pain of losing his parents. To bring 
                    a smile back to his face, pay Ewan the author a visit and
                    speak to him about making a picture book." & "With a 
                    distinct air of positivity, Ewan has begun work putting 
                    the picture book together."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Battling Brutes
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Dulland
   Time Available: 10:00
           Timed?: No
      Gold Reward: 63500
Experience Reward: 158000
      Item Reward: Eternity Knives
Quest Description: "Dulland can't make his Ancient Lily delivery as planned. 
                    Head to Tephra Cave and defeat the two large monsters 
                    fighting each other." & "The monsters in Tephra Cave have
                    been eliminated to ensure safe passage to Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Being a Good Grandfather
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Satata
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 1000
Experience Reward: 220
      Item Reward: Initial Tension III
Quest Description: "Satata's grandson has broken a toy belonging to his 
                    friend. To fix it, Satata needs some Sticky Web Fibres. 
                    Collect some to help Satata fix the Toy." & "Now that the
                    toy has been repaired, the two friends have made up."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 1 - Part 1
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 5500
Experience Reward: None
      Item Reward: None
Quest Description: "A request has been made to help keep the camp's 
                    inhabitants out of harm's way. Defeat the monster that is
                    putting the people in peril." & "You have taken care of 
                    the monster. The inhabitants of the camp are safe."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 1 - Part 2
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 3800
Experience Reward: None
      Item Reward: None
Quest Description: "There is a monster rampaging between Viliera Hill and Sky
                    Stage. It will need to be defeated before the errand can 
                    be taken care of." & "The rampaging monster is no longer 
                    a threat."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 2 - Part 1
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 4200
Experience Reward: None
      Item Reward: None
Quest Description: "A monster has overrun an area where people forage for 
                    much-needed provisions. Defeat the monster and reclaim 
                    this cherished area." & "The area has been freed from 
                    this monster and is safe to visit again."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Challenge 2 - Part 2
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 4800
Experience Reward: None
      Item Reward: None
Quest Description: "A noticeably larger-than-usual Tirkin has been spotted. 
                    He'll need to be taken care of before he sets his sights 
                    on the camp. Defeat him." & "The threat posed by the 
                    large Tirkin is no more."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 1
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 1000
Experience Reward: None
      Item Reward: None
Quest Description: "Food at the camp leaves a lot to be desired. If more 
                    flavour can be added to the food, things will get a lot 
                    better. Find the collectables required to do this." & 
                    "Food should be a lot more flavoursome from now on."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Collection Quest 2
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 1500
Experience Reward: None
      Item Reward: None
Quest Description: "A little girl wants nothing more than some pet insects to
                    call her own. Make her day by finding some
                    collectables." & "She should be a little happier now she 
                    has some new friends to play with."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Earnest's Fibs
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Earnest
   Time Available: 10:00
           Timed?: No
      Gold Reward: 750
Experience Reward: 300
      Item Reward: Lime Bangles
Quest Description: "Apparently there is an everlasting ether deposit very 
                    close by. Leave the camp, head right and into a small 
                    cave where it is supposedly concealed." & "You found 
                    nothing but normal crystals. Looks like Earnest pulled a 
                    fast one!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Earnest's Mischief
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Earnest
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1000
Experience Reward: 500
      Item Reward: Earth Cloak II
Quest Description: "There is supposedly an endless supply of crystals in a 
                    cave on the edge of Raguel Lake, south east of the 
                    bridge. Go there and find out if this is really the 
                    case." & "After giving him the benefit of the doubt, it 
                    looks like Earnest tricked you...again!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Earnest's Solitude
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Earnest
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: 750
      Item Reward: Grand Boots
Quest Description: "There seems to be a reason behind Earnest's lies. Place 
                    flowers on the grave of his friend at the edge of the 
                    cliff north of Kasharpa Waterfall." & "The darkness in 
                    Earnest is gone. No more dishonest antics from him!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Emergency Treatment
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Olga
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 750
Experience Reward: 300
      Item Reward: Quark Gear
Quest Description: "Gorman took only a limited supply of his medicine in the 
                    escape from Colony 6. If it runs out, he'll be in 
                    trouble. Collect ingredients for Olga to make more." & 
                    "Gorman can sleep now that Olga has the ingredients to 
                    make his anti-insomnia medicine."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Imaginations Tempered
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Matryona
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 1500
Experience Reward: 250
      Item Reward: Damage Heal II
Quest Description: "A glimpse of the future shows Pama drowning! If nothing 
                    is done to stop him, he'll surely die. Change the future 
                    and don't let Pama drown!" & "The picture book has 
                    changed and the tragedy of Pama drowning has been 
                    averted."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Legend of Mythical Empress
   Quest Location: Spiral Valley, Bionis' Leg
      Quest Giver: Gerugu
   Time Available: 10:00
           Timed?: No
      Gold Reward: 6500
Experience Reward: 3000
      Item Reward: Haste II
Quest Description: "The Mythical Empress is on a rampage fueled by the death 
                    of her young and is destroying the area around the nest. 
                    Head there and put her out of her misery." & "The 
                    Mythical Empress has fallen and the legend has come to an
                    end."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 1
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 1000
Experience Reward: None
      Item Reward: None
Quest Description: "Occasionally, it would be nice to feed the camp's 
                    inhabitants some food that galvanises their spirits. 
                    Collect some ingredients that would do the trick." & 
                    "This should help raise the spirits of the camp's 
                    inhabitants a little."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 2
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 1500
Experience Reward: None
      Item Reward: None
Quest Description: "The refugees fled with nothing more than the clothes on 
                    their backs. Collect the materials needed to make 
                    additional clothing." & "Now the much-needed clothes can 
                    be made."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 3
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 1200
Experience Reward: None
      Item Reward: None
Quest Description: "In order to bring a little happiness to the inhabitants 
                    of the camp, go and retrieve a Bunnit Sapling." & 
                    "Hopefully this sapling will help cheer people up."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Material Quest 4
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 1200
Experience Reward: None
      Item Reward: None
Quest Description: "The unfortunate people who've fallen foul of bad 
                    circumstances would like some amulets. Collect the 
                    Materials that the Nopon suggested." & "This should be 
                    enough teeth to make amulets and put peoples' minds at 
                    ease."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 1 - Part 1
   Quest Location: Ragrinar Canyon Path, Bionis' Leg
      Quest Giver: Homs Traveller
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1500
Experience Reward: None
      Item Reward: None
Quest Description: "Monsters are drawing closer and attacking people. It's 
                    time to defeat the monsters once and for all." & "The 
                    Homs Traveller is out of harm's way at last. Maybe it was
                    just him being a little too friendly..."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 1 - Part 2
   Quest Location: Ragrinar Canyon Path, Bionis' Leg
      Quest Giver: Homs Traveller
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: None
      Item Reward: None
Quest Description: "Monsters are wreaking havoc among the wildlife on the 
                    great Gour Plain. Head there and defeat them." & 
                    "Hopefully there will be less unrest from now on."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 1 - Part 3
   Quest Location: Ragrinar Canyon Path, Bionis' Leg
      Quest Giver: Homs Traveller
   Time Available: 10:00
           Timed?: No
      Gold Reward: 2500
Experience Reward: None
      Item Reward: None
Quest Description: "Some extremely ferocious monsters have shown up on Gaur 
                    Plain. Defeat them to clear a safe passage." & "Things 
                    should be safer for travellers from now on."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 1 - Part 4
   Quest Location: Ragrinar Canyon Path, Bionis' Leg
      Quest Giver: Homs Traveller
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1800
Experience Reward: None
      Item Reward: None
Quest Description: "Travellers hear howling while making camp and it is 
                    making them uneasy. Locate and eliminate the source of 
                    the howling." & "It's again safe to camp without the 
                    unnerving howling ringing though the air."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 2
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 2000
Experience Reward: None
      Item Reward: None
Quest Description: "A trip to see the fireflies has been thwarted by some 
                    monsters. They'll have to be cleared before the trip. 
                    Defeat the monsters and make it safe." & "Now there 
                    shouldn't be any problem going to see the fireflies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 3 - Part 1
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 2500
Experience Reward: None
      Item Reward: None
Quest Description: "Mechon are preventing the search for survivors. If 
                    there's to be any chance of finding anyone alive, Mechon 
                    need to be cleared. Defeat the Mechon." & "The search for
                    survivors should be much easier now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Monster Quest 3 - Part 2
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 2500
Experience Reward: None
      Item Reward: None
Quest Description: "A recent surge in the Tirkin population is posing an 
                    increased danger to survivors. To keep the people out of 
                    harm's way, bring the Tirkin population down." & "Now the
                    survivors can feel a little more secure."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Save the Girl
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Automatic
   Time Available: Automatic
           Timed?: Yes
      Gold Reward: 1200
Experience Reward: 300
      Item Reward: Diver Top
Quest Description: "Man-eating Volff are closing in on a girl while she 
                    bathes. Go and rescue her before it's too late!" & "The 
                    girl who went bathing alone is safe. She won't be coming 
                    back here alone any time soon!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Search Quest 1
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 2500
Experience Reward: 200
      Item Reward: None
Quest Description: "While fleeing the bridge, she dropped a present from her 
                    boyfriend and it's too risky for her to return there 
                    alone. Locate the present on her behalf and return it." &
                    "The ill-fated present has been successfully recovered."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Search Quest 2
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Refugee
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 2500
Experience Reward: 200
      Item Reward: None
Quest Description: "A gift from some friends has been swept away by the wind 
                    and its recipient is in no condition to go and retrieve 
                    it himself. Find the gift and return it." & "The precious
                    gift has been sucessfully recovered, intact and safe."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Spirits Raised
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Arda
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 800
Experience Reward: 400
      Item Reward: Arts Heal II
Quest Description: "A glimpse of the future shows Pama drowning! It looks 
                    like it's going to happen if he goes to the river alone. 
                    Don't let Pama go there on his own!" & "Arda received the
                    back medicine meaning Pama no longer visits the river on 
                    his own."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Supplies for Satorl
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Elior
   Time Available: 22:00
           Timed?: No
      Gold Reward: 45000
Experience Reward: 58000
      Item Reward: Speed Goggles V
Quest Description: "Some of the evacuated High Entia are holed-up in Satorl 
                    Marsh. They are running dangerously low on food. Find 
                    them some food to replenish their reserves." & "The 
                    Satorl refugees have received food from the camp. Life 
                    should be a little easier for them now."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Greedy Monster
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Satata
   Time Available: 10:00
           Timed?: Yes
      Gold Reward: 1100
Experience Reward: 400
      Item Reward: Sleep Resist II
Quest Description: "The residents are finding it difficult to catch fish. 
                    They believe a monster that has settled by Raguel Lake is
                    to blame. Defeat the monster." & "The fish-eating monster
                    that settled by Raguel Lake is gone and a food crisis has
                    been averted."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: The Lost Nopon
   Quest Location: Spiral Valley, Bionis' Leg
      Quest Giver: Gerugu
   Time Available: 10:00
           Timed?: No
      Gold Reward: 750
Experience Reward: 300
      Item Reward: Point Rifle
Quest Description: "Batubatu went off in search of ingredients for Gerugu and
                    his dinner, but his poor sense of direction got him lost.
                    Find out where he is."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: Thieving Monsters
   Quest Location: Refugee Camp, Bionis' Leg
      Quest Giver: Gorman
   Time Available: 22:00
           Timed?: Yes
      Gold Reward: 950
Experience Reward: 300
      Item Reward: Grand Armour, Grand Leggings
Quest Description: "Tirkins took the refugees' clothes while they were 
                    hanging out to dry. If nothing is done, there wont be 
                    enough to go around. Find and retrieve the clothes." & 
                    "The stolen clothes have been recovered from the 
                    tirkins."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: With Even More Gratitude
   Quest Location: Spiral Valley, Bionis' Leg
      Quest Giver: Gerugu
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1200
Experience Reward: 750
      Item Reward: Grand Gear
Quest Description: "This time Batubatu has gone to find a flower to give to 
                    someone without your help. Unfortunately, he's lost his 
                    way and you have to find him again!" & "Batubatu has 
                    proven just how unreliable he is, but he promises that it
                    won't happen again." 
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
       Quest Name: With Much Gratitude
   Quest Location: Spiral Valley, Bionis' Leg
      Quest Giver: Batubatu
   Time Available: 10:00
           Timed?: No
      Gold Reward: 1000
Experience Reward: 450
      Item Reward: Spike II
Quest Description: "Batubatu wants to give someone a gift of gratitude. There
                    are two key ingredients needed to make Secret Nopon 
                    Elixir. Find them on Batubatu's behalf." & "It was you 
                    Batubatu was planning on giving a gift to! A fitting 
                    reward for your efforts." 
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                 5. Weapons

-----------------------------------------------------------------------------
=============================================================================

A detailed list of all the weapons in the game. Contains some spoilers, 
especially in the first section right below. Statistics courtesy of zerokid.

=============================================================================
-----------------------------------------------------------------------------

                           5.1 - Shulk's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Junk Sword
  Minimum Damage: 12
  Maximum Damage: 20
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: Unsellable
Item Description: "Made by Shulk for self-defence. It's not a very effective
                   sword."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado
  Minimum Damage: 11.2 x LVL
  Maximum Damage: 15 X LVL
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: Unsellable
Item Description: "A weapon of many abilities, and the only one that can
                   match the Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado II
  Minimum Damage: 14 X LVL
  Maximum Damage: 18 X LVL
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A more powerful Monado that has its power unlocked by
                   Zanza."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Replica Monado
  Minimum Damage: 8.4 X LVL
  Maximum Damage: 10.5 X LVL
   Critical Rate: 10
      Block Rate: 5
Physical Defence: 25
   Ether Defence: 25
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A sword created based on the Machina's research into the 
                   Monado."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado Rudra
  Minimum Damage: 9.8 X LVL
  Maximum Damage: 10.5 X LVL
   Critical Rate: 5
      Block Rate: 5
Physical Defence: 25
   Ether Defence: 25
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A version of the Replica Monado strengthened for ease of 
                   use."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado Agni
  Minimum Damage: 5.6 X LVL
  Maximum Damage: 10.5 X LVL
   Critical Rate: 5
      Block Rate: 25
Physical Defence: 50
   Ether Defence: 50
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A version of the Replica Monado. It has an increased
                   block rate."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado Abyss
  Minimum Damage: 8.4 X LVL
  Maximum Damage: 13.5 X LVL
   Critical Rate: 15
      Block Rate: 5
Physical Defence: 25
   Ether Defence: 25
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A sword created based on the Machina's research into the 
                   Monado."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado Dogma
  Minimum Damage: 8.4 X LVL
  Maximum Damage: 10.5 X LVL
   Critical Rate: 25
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: Unsellable
Item Description: "A version of the Replica Monado. It has a greater
                   critical hit rate."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado Saga
  Minimum Damage: 7 X LVL
  Maximum Damage: 9 X LVL
   Critical Rate: 5
      Block Rate: 15
Physical Defence: 150
   Ether Defence: 150
       Gem Slots: 2
            Sell: Unsellable
Item Description: "A version of the Replica Monado. Channels its power into 
                   defence."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monado III
  Minimum Damage: 14 X LVL
  Maximum Damage: 18 X LVL
   Critical Rate: 75
      Block Rate: 15
Physical Defence: 25
   Ether Defence: 25
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A sword created based on Machina's research into the
                   Monado."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                           5.2 - Reyn's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Ace Lancer
  Minimum Damage: 260
  Maximum Damage: 430
   Critical Rate: 14%
      Block Rate: 0%
Physical Defence: 12
   Ether Defence: 8
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Completely overwhelms opponents. Issued to ace members of 
                   a unit."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Acrylic Driver
  Minimum Damage: 12
  Maximum Damage: 22
   Critical Rate: 0%
      Block Rate: 3%
Physical Defence: 7
   Ether Defence: 2
       Gem Slots: 0
            Sell: 80
Item Description: "A weapon made from acrylic resin. Its ease of use makes it 
                   popular."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Aegis Guarder
  Minimum Damage: 55
  Maximum Damage: 98
   Critical Rate: 0%
      Block Rate: 7%
Physical Defence: 20
   Ether Defence: 10
       Gem Slots: 0
            Sell: 300
Item Description: "A weapon which doubles as a shield. Created for soldiers
                   on the front line."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Anti-Mechon Driver
  Minimum Damage: 290
  Maximum Damage: 450
   Critical Rate: 0%
      Block Rate: 5%
Physical Defence: 20
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon modified by Dickson. It can cut a Mechon in two."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Arachno Driver
  Minimum Damage: 85
  Maximum Damage: 135
   Critical Rate: 0%
      Block Rate: 6%
Physical Defence: 12
   Ether Defence: 5
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Made from Arachno materials. Its stench is hard to bear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Arkose Pike
  Minimum Damage: 440
  Maximum Damage: 800
   Critical Rate: 13%
      Block Rate: 0%
Physical Defence: 20
   Ether Defence: 11
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon carved from solid rock. Its heavy blade can crush
                   anything."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Army Pike
  Minimum Damage: 95
  Maximum Damage: 220
   Critical Rate: 6%
      Block Rate: 0%
Physical Defence: 6
   Ether Defence: 2
       Gem Slots: 0
            Sell: 520
Item Description: "An excellent military weapon with its centre of gravity in 
                   the blade."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Atomic Driver
  Minimum Damage: 750
  Maximum Damage: 820
   Critical Rate: 5%
      Block Rate: 20%
Physical Defence: 75
   Ether Defence: 50
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon that deals severe strikes. Its robust frame gives 
                   it great power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Battle Driver
  Minimum Damage: 190
  Maximum Damage: 285
   Critical Rate: 0%
      Block Rate: 8%
Physical Defence: 20
   Ether Defence: 8
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A custom weapon that can be modified to suit individual 
                   needs."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Block Guarder
  Minimum Damage: 32
  Maximum Damage: 60
   Critical Rate: 0%
      Block Rate: 6%
Physical Defence: 15
   Ether Defence: 8
       Gem Slots: 0
            Sell: 180
Item Description: "An excellent blocking weapon that is used to protect one's 
                   loved ones."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Bloody Driver
  Minimum Damage: 385
  Maximum Damage: 500
   Critical Rate: 0%
      Block Rate: 11%
Physical Defence: 35
   Ether Defence: 12
       Gem Slots: 2
            Sell: 1620
Item Description: "A weapon stained red by blood. Its smell is overwhelming."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Bloody Roar
  Minimum Damage: 128
  Maximum Damage: 220
   Critical Rate: 10%
      Block Rate: 0%
Physical Defence: 10
   Ether Defence: 6
       Gem Slots: 1 - HP Steal III
            Sell: 860
Item Description: "A weapon of insanity that has claimed many lives over the 
                   years."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Bomber Lancer
  Minimum Damage: 230
  Maximum Damage: 375
   Critical Rate: 12%
      Block Rate: 0%
Physical Defence: 10
   Ether Defence: 7
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Detonates small internal explosions. Its instability is
                   its major weakness."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Bonus Driver
  Minimum Damage: 260
  Maximum Damage: 590
   Critical Rate: 10%
      Block Rate: 15%
Physical Defence: 50
   Ether Defence: 20
       Gem Slots: 2 - EXP Up III and AP Up V
            Sell: 5120
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Brave Guarder
  Minimum Damage: 72
  Maximum Damage: 128
   Critical Rate: 0%
      Block Rate: 8%
Physical Defence: 25
   Ether Defence: 12
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "It radiates courage and can withstand intense attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Carbon Driver
  Minimum Damage: 90
  Maximum Damage: 120
   Critical Rate: 0%
      Block Rate: 5%
Physical Defence: 13
   Ether Defence: 4
       Gem Slots: 2
            Sell: 560
Item Description: "Made from lightweight carbon, but really heavy for some 
                   reason."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Crown Pike
  Minimum Damage: 325
  Maximum Damage: 650
   Critical Rate: 12%
      Block Rate: 0%
Physical Defence: 18
   Ether Defence: 10
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Created to punish traitors, the weapon has a jagged edge."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Crusher
  Minimum Damage: 32
  Maximum Damage: 82
   Critical Rate: 3%
      Block Rate: 0%
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1 - Aggro Up III
            Sell: 268
Item Description: "A weapon designed to crush. Possesses great destructive 
                   power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Crushing Guarder
  Minimum Damage: 295
  Maximum Damage: 460
   Critical Rate: 0%
      Block Rate: 15%
Physical Defence: 50
   Ether Defence: 30
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Has outstanding defensive capability as well as great 
                   destructive power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Daedalus
  Minimum Damage: 615
  Maximum Damage: 800
   Critical Rate: 0%
      Block Rate: 17%
Physical Defence: 80
   Ether Defence: 35
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A masterpiece of a weapon, bearing the name of a legendary 
                   artisan."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Defender
  Minimum Damage: 220
  Maximum Damage: 330
   Critical Rate: 0%
      Block Rate: 9%
Physical Defence: 23
   Ether Defence: 10
       Gem Slots: 1 - Double Attack III
            Sell: 1100
Item Description: "A defensive weapon suitable for one who draws attacks from 
                   the front."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Duel Guarder
  Minimum Damage: 125
  Maximum Damage: 210
   Critical Rate: 0%
      Block Rate: 9%
Physical Defence: 30
   Ether Defence: 15
       Gem Slots: 2
            Sell: 812
Item Description: "A weapon well suited to blocking. It is ideal for those
                   who hate to lose."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dynastrar
  Minimum Damage: 230
  Maximum Damage: 480
   Critical Rate: 11%
      Block Rate: 0%
Physical Defence: 16
   Ether Defence: 8
       Gem Slots: 1 - Night Vision II
            Sell: 3200
Item Description: "It can pierce the thickest hide. Famous for its
                   destructive power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Empire Pike
  Minimum Damage: 540
  Maximum Damage: 790
   Critical Rate: 15%
      Block Rate: 0%
Physical Defence: 25
   Ether Defence: 15
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Although fashioned from stone, this weapon retains an 
                   artistic form."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Flame Gear
  Minimum Damage: 100
  Maximum Damage: 175
   Critical Rate: 5%
      Block Rate: 0%
Physical Defence: 4
   Ether Defence: 0
       Gem Slots: 1 - Blaze Attack II
            Sell: 624
Item Description: "It burns with the heat of a flame. Don't play with fire, 
                   kids."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Flash Shild Elfidar
  Minimum Damage: 360
  Maximum Damage: 540
   Critical Rate: 16%
      Block Rate: 0%
Physical Defence: 14
   Ether Defence: 9
       Gem Slots: 1 - Topple Plus II
            Sell: 2250
Item Description: "A highly artistic weapon designed with light as a motif."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: General Driver
  Minimum Damage: 420
  Maximum Damage: 545
   Critical Rate: 0%
      Block Rate: 12%
Physical Defence: 38
   Ether Defence: 13
       Gem Slots: 3
            Sell: 1700
Item Description: "A weapon created for army generals. Highly functional and 
                   efficient."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Giant Guarder
  Minimum Damage: 520
  Maximum Damage: 670
   Critical Rate: 0%
      Block Rate: 20%
Physical Defence: 90
   Ether Defence: 45
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Can turn back giant boulders and withstand major impact."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Goliath
  Minimum Damage: 180
  Maximum Damage: 425
   Critical Rate: 8%
      Block Rate: 0%
Physical Defence: 10
   Ether Defence: 4
       Gem Slots: 1 - First Attack Plus III
            Sell: 1080
Item Description: "Its weight can even smash metal. So heavy that few can 
                   wield it."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Hazzard Driver
  Minimum Damage: 220
  Maximum Damage: 330
   Critical Rate: 0%
      Block Rate: 9%
Physical Defence: 22
   Ether Defence: 9
       Gem Slots: 2
            Sell: 850
Item Description: "A good all-round weapon. It is praised for its ease of 
                   use."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Heavy Driver
  Minimum Damage: 203
  Maximum Damage: 215
   Critical Rate: 0
      Block Rate: 12
Physical Defence: 45
   Ether Defence: 23
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "An extremely heavy weapon that can only be wielded with 
                   brute force."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Iron Pike
  Minimum Damage: 8
  Maximum Damage: 25
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 88
Item Description: "Made from processed iron. Its power lies in its enormous 
                   weight."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Jack Guarder
  Minimum Damage: 160
  Maximum Damage: 410
   Critical Rate: 0
      Block Rate: 14
Physical Defence: 55
   Ether Defence: 28
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "This protects its one true master. It has had 11 previous
                   owners."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Jaguar Lancer
  Minimum Damage: 128
  Maximum Damage: 220
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 8
   Ether Defence: 5
       Gem Slots: 3
            Sell: 620
Item Description: "Always brings down its prey. It's all about survival of 
                   the fittest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Jumbo Guarder
  Minimum Damage: 435
  Maximum Damage: 575
   Critical Rate: 0
      Block Rate: 20
Physical Defence: 70
   Ether Defence: 35
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "An immensely heavy weapon that can only be wielded by the 
                   strong."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Knuckle Driver
  Minimum Damage: 510
  Maximum Damage: 610
   Critical Rate: 0
      Block Rate: 13
Physical Defence: 42
   Ether Defence: 14
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Suitable for a variety of situations. Its flexibility is 
                   its greatest attribute."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Lieutenant Pike
  Minimum Damage: 160
  Maximum Damage: 375
   Critical Rate: 7
      Block Rate: 0
Physical Defence: 8
   Ether Defence: 3
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Suitable for people of status. Makes the bearer look 
                   important."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Light Driver
  Minimum Damage: 70
  Maximum Damage: 95
   Critical Rate: 0
      Block Rate: 4
Physical Defence: 10
   Ether Defence: 3
       Gem Slots: 2
            Sell: 355
Item Description: "A lightweight and portable weapon that possesses 
                   formidable strength."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Lightweight Driver
  Minimum Damage: 5
  Maximum Damage: 8
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 80
Item Description: "This is a dud weapon, but it's great for hammering gems 
                   into slots."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Driver
  Minimum Damage: 420
  Maximum Damage: 550
   Critical Rate: 0
      Block Rate: 14
Physical Defence: 45
   Ether Defence: 15
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Driver II
  Minimum Damage: 480
  Maximum Damage: 680
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 22
   Ether Defence: 12
       Gem Slots: 2 - HP Up IV and Aggro Up IV
            Sell: 6200
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Driver III
  Minimum Damage: 530
  Maximum Damage: 700
   Critical Rate: 5
      Block Rate: 20
Physical Defence: 90
   Ether Defence: 45
       Gem Slots: 2 - Double Attack IV and Aggro Up IV
            Sell: 3700
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Guarder
  Minimum Damage: 385
  Maximum Damage: 500
   Critical Rate: 0
      Block Rate: 18
Physical Defence: 80
   Ether Defence: 38
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Guarder II
  Minimum Damage: 460
  Maximum Damage: 600
   Critical Rate: 14
      Block Rate: 18
Physical Defence: 85
   Ether Defence: 40
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Guarder III
  Minimum Damage: 510
  Maximum Damage: 620
   Critical Rate: 18
      Block Rate: 15
Physical Defence: 100
   Ether Defence: 50
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Marble Driver
  Minimum Damage: 270
  Maximum Damage: 380
   Critical Rate: 0
      Block Rate: 10
Physical Defence: 27
   Ether Defence: 11
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Made from a slab of marble encased in iron for added 
                   strength."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Metal Lancer
  Minimum Damage: 35
  Maximum Damage: 65
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 5
   Ether Defence: 2
       Gem Slots: 2
            Sell: 294
Item Description: "A formidable lancer with a head sharpened to a lethal 
                   point."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Million Driver
  Minimum Damage: 44
  Maximum Damage: 70
   Critical Rate: 0
      Block Rate: 4
Physical Defence: 7
   Ether Defence: 3
       Gem Slots: 2
            Sell: 240
Item Description: "A finely crafted weapon made up of a million parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Northern Pike
  Minimum Damage: 200
  Maximum Damage: 430
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 14
   Ether Defence: 6
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "The source of this weapon's power is its non-melting
                   heavy ice."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Peak Driver
  Minimum Damage: 540
  Maximum Damage: 648
   Critical Rate: 0
      Block Rate: 15
Physical Defence: 50
   Ether Defence: 20
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A user-friendly weapon that takes full advantage of the 
                   properties of metal."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Phalanx
  Minimum Damage: 150
  Maximum Damage: 225
   Critical Rate: 0
      Block Rate: 7
Physical Defence: 18
   Ether Defence: 7
       Gem Slots: 1 - Double Attack II
            Sell: 1250
Item Description: "An infantry weapon that has brought victory in countless 
                   battles."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Pile Driver
  Minimum Damage: 160
  Maximum Damage: 200
   Critical Rate: 0
      Block Rate: 7
Physical Defence: 17
   Ether Defence: 6
       Gem Slots: 2
            Sell: 756
Item Description: "A weapon used for driving piles. Highly valued at 
                   construction sites."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Rag Bone Hammer
  Minimum Damage: 38
  Maximum Damage: 70
   Critical Rate: 0
      Block Rate: 3
Physical Defence: 8
   Ether Defence: 2
       Gem Slots: 1 - Ability Up II
            Sell: 236
Item Description: "A complex yet efficient weapon. Creator unknown."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Rayon Pike
  Minimum Damage: 200
  Maximum Damage: 375
   Critical Rate: 9
      Block Rate: 0
Physical Defence: 12
   Ether Defence: 5
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Believed to be able to incapacitate monsters, but can't 
                   actually."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Rigel Hand
  Minimum Damage: 610
  Maximum Damage: 770
   Critical Rate: 16
      Block Rate: 0
Physical Defence: 25
   Ether Defence: 15
       Gem Slots: 3 - Aggro Up IV, Double Attack V, Topple Plus IV
            Sell: 6800
Item Description: "Materialises before a mighty warrior and bestows 
                   protective power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Rusty Guarder
  Minimum Damage: 8
  Maximum Damage: 15
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 10
   Ether Defence: 5
       Gem Slots: 0
            Sell: 120
Item Description: "This weapon has great defensive capabilities, but it
                   rusts easily."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Sacred Driver
  Minimum Damage: 340
  Maximum Damage: 380
   Critical Rate: 0
      Block Rate: 12
Physical Defence: 30
   Ether Defence: 15
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Blessed with divine protection. Simply wielding it 
                   purifies the soul."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Safe Driver
  Minimum Damage: 640
  Maximum Damage: 725
   Critical Rate: 0
      Block Rate: 10
Physical Defence: 80
   Ether Defence: 40
       Gem Slots: 3 - Debuff Resist III, Topple Resist IV, Daze Resist IV
            Sell: 4750
Item Description: "A mysterious weapon that protects against all manner of 
                   attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Scrap Driver
  Minimum Damage: 10
  Maximum Damage: 16
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 5
   Ether Defence: 0
       Gem Slots: 0
            Sell: 70
Item Description: "A thoughtful token of friendship made for Reyn by Shulk."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Shield Ramtok
  Minimum Damage: 230
  Maximum Damage: 355
   Critical Rate: 0
      Block Rate: 13
Physical Defence: 50
   Ether Defence: 25
       Gem Slots: 1 - Break II
            Sell: 1300
Item Description: "Created from an old grill plate. It is now a symbol of 
                   strength."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Soldier Pike
  Minimum Damage: 55
  Maximum Damage: 135
   Critical Rate: 4
      Block Rate: 0
Physical Defence: 2
   Ether Defence: 0
       Gem Slots: 3
            Sell: 672
Item Description: "A Special Forces colonel's weapon totally lacking in 
                   defensive capability."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Sonic Lancer
  Minimum Damage: 98
  Maximum Damage: 170
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 8
   Ether Defence: 4
       Gem Slots: 1
            Sell: 456
Item Description: "A weapon whose constant vibrations are invisible to the 
                   naked eye."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Spark Lancer
  Minimum Damage: 72
  Maximum Damage: 134
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 5
   Ether Defence: 3
       Gem Slots: 3
            Sell: 512
Item Description: "A weapon with an elegant form that grants its bearer an 
                   air of grace."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Steady Driver
  Minimum Damage: 130
  Maximum Damage: 138
   Critical Rate: 0
      Block Rate: 6
Physical Defence: 15
   Ether Defence: 5
       Gem Slots: 1
            Sell: 480
Item Description: "An even and balanced weapon. Its main feature is a lack
                   of features."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Strike Lance Sildra
  Minimum Damage: 440
  Maximum Damage: 600
   Critical Rate: 18
      Block Rate: 0
Physical Defence: 20
   Ether Defence: 11
       Gem Slots: 1 - Phys Def Down IV
            Sell: 2580
Item Description: "A weapon for the strongest warriors. Imparts an air of 
                   great strength."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Super Cruiser
  Minimum Damage: 160
  Maximum Damage: 270
   Critical Rate: 0
      Block Rate: 10
Physical Defence: 35
   Ether Defence: 18
       Gem Slots: 1 - Slow III
            Sell: 2000
Item Description: "An ultra heavy weapon. It can withstand any attack."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Tank Guarder
  Minimum Damage: 185
  Maximum Damage: 310
   Critical Rate: 0
      Block Rate: 11
Physical Defence: 40
   Ether Defence: 20
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "For those who fight against the odds, it grants the 
                   courage to persevere."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Titan Guarder
  Minimum Damage: 610
  Maximum Damage: 700
   Critical Rate: 0
      Block Rate: 22
Physical Defence: 100
   Ether Defence: 50
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "The best of all defensive weapons. Recklessness becomes 
                   courage."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Vangarre Driver
  Minimum Damage: 650
  Maximum Damage: 680
   Critical Rate: 10
      Block Rate: 15
Physical Defence: 50
   Ether Defence: 50
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Named after one of Reyn's heroes. Made by Shulk
                   especially for Reyn."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Verdigris
  Minimum Damage: 600
  Maximum Damage: 790
   Critical Rate: 0
      Block Rate: 15
Physical Defence: 55
   Ether Defence: 55
       Gem Slots: 3 - Aggro Up V, HP Up V, Agility Up V
            Sell: 4780
Item Description: "Legendary weapon protected by nature that can swallow 
                   enemies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Wolf Guarder
  Minimum Damage: 460
  Maximum Damage: 600
   Critical Rate: 0
      Block Rate: 18
Physical Defence: 60
   Ether Defence: 32
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon ideal for protection. It emanates a slight 
                   animalistic aura."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                           5.3 - Fiora's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Bouncer Knives
  Minimum Damage: 24
  Maximum Damage: 34
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "For those who enjoy a good fight. Its abilities are 
                   perfectly balanced."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Colony Knives
  Minimum Damage: 4
  Maximum Damage: 6
   Critical Rate: 15
      Block Rate: 10
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Knives rarely seen in Colony 9. Can the unfamiliar also be 
                   familiar?"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Defence Knives
  Minimum Damage: 20
  Maximum Damage: 24
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 10
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Common knives in Colony 9. Their bulky blades are
                   resistant to impact."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Hunting Knives
  Minimum Damage: 10
  Maximum Damage: 14
   Critical Rate: 8
      Block Rate: 2
Physical Defence: 10
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Common Colony 9 knives that give great security outside
                   the settlement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Jack Knives
  Minimum Damage: 16
  Maximum Damage: 22
   Critical Rate: 15
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Common knives in Colony 9 with thin blades that are 
                   terrifyingly sharp."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                          4.4 - Sharla's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Agape
  Minimum Damage: 750
  Maximum Damage: 790
   Critical Rate: 10
      Block Rate: 15
Physical Defence: 40
   Ether Defence: 0
       Gem Slots: 3
            Sell: 7000
Item Description: "A weapon that spreads love. Do people fear it? No, they 
                   love it!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Ain Rifle
  Minimum Damage: 240
  Maximum Damage: 340
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Engraved with the number 1. Looks tame but is quite 
                   formidable."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Air Sniper
  Minimum Damage: 115
  Maximum Damage: 160
   Critical Rate: 2
      Block Rate: 0
Physical Defence: 5
   Ether Defence: 0
       Gem Slots: 0
            Sell: 500
Item Description: "A pneumatic weapon that derives its deadly power from high 
                   air pressure."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Anti-Mechon Sniper
  Minimum Damage: 320
  Maximum Damage: 465
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A firearm modified by Dickson. It can penetrate Mechon 
                   armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Black Sniper
  Minimum Damage: 420
  Maximum Damage: 500
   Critical Rate: 7
      Block Rate: 10
Physical Defence: 25
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A gun painted black for use at night. Sharla removed the 
                   paint though."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Bonus Sniper
  Minimum Damage: 290
  Maximum Damage: 598
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 5200
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Brain Rifle
  Minimum Damage: 160
  Maximum Damage: 230
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "Use the power of thought to target this extremely complex 
                   weapon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Breeze Shot
  Minimum Damage: 250
  Maximum Damage: 400
   Critical Rate: 6
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 920
Item Description: "A gun engraved with a wind symbol. It's a warm breeze that 
                   brings joy."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Calm Shot
  Minimum Damage: 170
  Maximum Damage: 280
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 910
Item Description: "A gun engraved with a wind symbol. It's a wind that brings 
                   calm."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Chrome Sniper
  Minimum Damage: 150
  Maximum Damage: 210
   Critical Rate: 2
      Block Rate: 5
Physical Defence: 8
   Ether Defence: 0
       Gem Slots: 0
            Sell: 720
Item Description: "Chrome-plated to keep away dirt, but this does nothing to 
                   improve its aim."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Covert Sniper
  Minimum Damage: 380
  Maximum Damage: 460
   Critical Rate: 6
      Block Rate: 9
Physical Defence: 24
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1770
Item Description: "A firearm ideal for covert activities. It handles well but 
                   has lower power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Danger Sniper
  Minimum Damage: 220
  Maximum Damage: 310
   Critical Rate: 4
      Block Rate: 5
Physical Defence: 14
   Ether Defence: 0
       Gem Slots: 2
            Sell: 670
Item Description: "A fully modified sniper rifle with a risk of explosion 
                   that may maim the user."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dark Cannon
  Minimum Damage: 280
  Maximum Damage: 620
   Critical Rate: 15
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Wide-bore firearm with dark bullets. Very powerful over a 
                   short range."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Delta Rifle
  Minimum Damage: 560
  Maximum Damage: 620
   Critical Rate: 20
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Fires a triangular volley of rounds that look and act as 
                   one."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Devil Cannon
  Minimum Damage: 600
  Maximum Damage: 760
   Critical Rate: 20
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Engraved with a demon design. Powerful over a short 
                   range."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Disaster Cannon
  Minimum Damage: 390
  Maximum Damage: 780
   Critical Rate: 18
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Wreaks havoc like a natural disaster. Powerful over a 
                   short range."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Draft Rifle
  Minimum Damage: 500
  Maximum Damage: 600
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A rifle selected from prototypes. It has non-standard 
                   capabilities."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Endless Rifle
  Minimum Damage: 790
  Maximum Damage: 850
   Critical Rate: 15
      Block Rate: 5
Physical Defence: 0
   Ether Defence: 50
       Gem Slots: 3
            Sell: 4520
Item Description: "A rifle that does not stop until it has felled all foes in 
                   its sights."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Etoile Sniper
  Minimum Damage: 270
  Maximum Damage: 350
   Critical Rate: 6
      Block Rate: 8
Physical Defence: 22
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "The barrel is engraved with a star to add a touch of 
                   style."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Forest Sniper
  Minimum Damage: 250
  Maximum Damage: 330
   Critical Rate: 5
      Block Rate: 7
Physical Defence: 30
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1350
Item Description: "Accurate in environments filled with obstacles, like dense 
                   forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Gadolt's Rifle
  Minimum Damage: 265
  Maximum Damage: 345
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A rifle customized by Gadolt. His memory lives on in its 
                   heavy trigger."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Gale Shot
  Minimum Damage: 400
  Maximum Damage: 600
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 1150
Item Description: "A gun engraved with a wind symbol. By no means is it a 
                   gentle wind."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Gust Shot
  Minimum Damage: 480
  Maximum Damage: 650
   Critical Rate: 14
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A gun engraved with a wind symbol. Don't let it blow you 
                   away!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Havoc Sniper
  Minimum Damage: 595
  Maximum Damage: 625
   Critical Rate: 9
      Block Rate: 15
Physical Defence: 35
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Combines the talents of three races. Useful in the 
                   toughest of situations."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Hurricane Shot
  Minimum Damage: 580
  Maximum Damage: 740
   Critical Rate: 16
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A gun engraved with a wind symbol. This wind blows utter 
                   destruction."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Ignis Rifle
  Minimum Damage: 670
  Maximum Damage: 740
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 3750
Item Description: "A flame design adorns the barrel. Extremely powerful and 
                   accurate."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: King Cluster
  Minimum Damage: 250
  Maximum Damage: 400
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 990
Item Description: "The sound of this regal gun is known as the Imperial 
                   Wind."
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-----------------------------------------------------------------------------
     Weapon Name: Lightning
  Minimum Damage: 195
  Maximum Damage: 335
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1625
Item Description: "A complex weapon engraved with the name of a master 
                   marksman."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Cannon
  Minimum Damage: 500
  Maximum Damage: 600
   Critical Rate: 18
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A rifle that can damage Mechon. It is powerful over a 
                   short range."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Rifle
  Minimum Damage: 420
  Maximum Damage: 510
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Rifle II
  Minimum Damage: 525
  Maximum Damage: 700
   Critical Rate: 9
      Block Rate: 14
Physical Defence: 32
   Ether Defence: 0
       Gem Slots: 2
            Sell: 6600
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Rifle III
  Minimum Damage: 585
  Maximum Damage: 710
   Critical Rate: 5
      Block Rate: 10
Physical Defence: 15
   Ether Defence: 0
       Gem Slots: 3
            Sell: 3650
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Sniper
  Minimum Damage: 460
  Maximum Damage: 550
   Critical Rate: 8
      Block Rate: 12
Physical Defence: 28
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Sniper II
  Minimum Damage: 560
  Maximum Damage: 620
   Critical Rate: 8
      Block Rate: 13
Physical Defence: 30
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Nopon Cannon
  Minimum Damage: 220
  Maximum Damage: 480
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A large firearm from Frontier Village. It's powerful but 
                   has a short range."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Point Rifle
  Minimum Damage: 115
  Maximum Damage: 200
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A rifle that sacrifices accuracy for long-range power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Pride Sniper
  Minimum Damage: 230
  Maximum Damage: 310
   Critical Rate: 4
      Block Rate: 6
Physical Defence: 16
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A rifle that shoots bullets of light so bright they had to 
                   be toned down."
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-----------------------------------------------------------------------------
     Weapon Name: Queen Cluster
  Minimum Damage: 210
  Maximum Damage: 290
   Critical Rate: 5
      Block Rate: 6
Physical Defence: 18
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1220
Item Description: "A beguiling gun that uses the bullets of a queen."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Railgun
  Minimum Damage: 660
  Maximum Damage: 800
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 4790
Item Description: "Uses the latest Mechon technology. High-tech and high-
                   maintenance."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Rock Winder
  Minimum Damage: 460
  Maximum Damage: 550
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 3050
Item Description: "A gun that uses a Mechon homing function to make sniping a 
                   breeze."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Safe Rifle
  Minimum Damage: 520
  Maximum Damage: 630
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 20
   Ether Defence: 20
       Gem Slots: 3
            Sell: 4800
Item Description: "A mysterious weapon that protects against all manner of 
                   attacks."
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-----------------------------------------------------------------------------
     Weapon Name: Satellite Shot
  Minimum Damage: 630
  Maximum Damage: 810
   Critical Rate: 16
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "A new weapon made in Colony 6. They say it can reach the 
                   stars."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Search Sniper
  Minimum Damage: 185
  Maximum Damage: 265
   Critical Rate: 3
      Block Rate: 5
Physical Defence: 12
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Automatically seeks its target. This feature makes it hard 
                   to handle."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Shift Rifle
  Minimum Damage: 125
  Maximum Damage: 180
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Colony 9 standard issue firearm Issued to all Defence 
                   Force recruits."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Silence
  Minimum Damage: 500
  Maximum Damage: 670
   Critical Rate: 20
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 2620
Item Description: "The silencer function on this gun means that it is never 
                   noticed."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Spirit Rifle
  Minimum Damage: 420
  Maximum Damage: 510
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "There are unconfirmed reports that this rifle can 
                   penetrate the soul itself."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Spit Cluster
  Minimum Damage: 170
  Maximum Damage: 275
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 850
Item Description: "Its bullets can follow an irregular course and its aim is 
                   always true."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Stealth Rifle
  Minimum Damage: 210
  Maximum Damage: 290
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 820
Item Description: "Has stealth functionality that is only effective at long 
                   range."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Storm Shot
  Minimum Damage: 480
  Maximum Damage: 650
   Critical Rate: 12
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 1450
Item Description: "A gun engraved with a wind symbol. It's a tornado that 
                   fells all in its path."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Thunderclap
  Minimum Damage: 300
  Maximum Damage: 390
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 1900
Item Description: "A gun with phenomenal bullet speed. You could say they fly 
                   like lightning."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Trinity
  Minimum Damage: 740
  Maximum Damage: 775
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 3500
Item Description: "Firearm, ammo and marksman combine here for flawless 
                   accuracy."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: White Cluster
  Minimum Damage: 140
  Maximum Damage: 195
   Critical Rate: 3
      Block Rate: 5
Physical Defence: 10
   Ether Defence: 0
       Gem Slots: 1
            Sell: 900
Item Description: "This gun is bound with white tape that acts as a grip and 
                   insignia."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Wind Shot
  Minimum Damage: 310
  Maximum Damage: 460
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A gun engraved with a wind symbol. It's a brisk wind, 
                   excellent for sailing."

-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                          5.5 - Dunban's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Alpine Spear
  Minimum Damage: 315
  Maximum Damage: 330
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A nice weighty weapon suitable for facing throngs of 
                   enemies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Alpine Striker
  Minimum Damage: 770
  Maximum Damage: 845
   Critical Rate: 12
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Sixth of the ten legendary blades. It can cleave anything 
                   in two."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Anti-Mechon Glaive
  Minimum Damage: 245
  Maximum Damage: 360
   Critical Rate: 4
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Improved version of the Homs Sabre with the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Anti-Mechon Striker
  Minimum Damage: 380
  Maximum Damage: 590
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A sword that can take on Mechon. It was made by Dickson 
                   himself."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Asura
  Minimum Damage: 224
  Maximum Damage: 300
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 8
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A blade that will never break. It can parry any attack."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Black Steel Striker
  Minimum Damage: 275
  Maximum Damage: 520
   Critical Rate: 4
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A sword forged from a rare ore that is incredibly 
                   difficult to mine."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Caliga Defender
  Minimum Damage: 320
  Maximum Damage: 410
   Critical Rate: 0
      Block Rate: 6
Physical Defence: 12
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A defensive sword that bears the mark of delicate 
                   craftsmanship."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Calming Spear
  Minimum Damage: 320
  Maximum Damage: 790
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 25
   Ether Defence: 20
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "A mysterious weapon that protects against all manner of 
                   attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Cerasus Cutlass
  Minimum Damage: 666
  Maximum Damage: 777
   Critical Rate: 11
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "An extremely easy to use sword. It can be mastered in a 
                   single night."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Chosen One
  Minimum Damage: 690
  Maximum Damage: 915
   Critical Rate: 0
      Block Rate: 15
Physical Defence: 30
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "The 10th of the ten finest blades. Boasts fine protective 
                   capability."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Cloud Cutlass
  Minimum Damage: 660
  Maximum Damage: 800
   Critical Rate: 12
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "This sword formed naturally when clouds crystallised and 
                   took shape."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Cumulo Cutlass
  Minimum Damage: 700
  Maximum Damage: 725
   Critical Rate: 13
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "The 2nd of the ten mythical blades. One of the sharpest 
                   swords of all."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Darkness Sickle
  Minimum Damage: 660
  Maximum Damage: 880
   Critical Rate: 18
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "The 7th of the ten mythical blades. Widely loathed as a 
                   bringer of death."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dividing Line
  Minimum Damage: 590
  Maximum Damage: 660
   Critical Rate: 0
      Block Rate: 12
Physical Defence: 24
   Ether Defence: 0
       Gem Slots: 1 - First Attack Plus V
            Sell: 2530
Item Description: "A fine blade of concentrated iron. Uniquely formidable."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Endymion
  Minimum Damage: 550
  Maximum Damage: 710
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1 - Daze Plus II
            Sell: 2300
Item Description: "A mighty and imperishable ancient blade that stays forever 
                   immaculate."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Evening Sickle
  Minimum Damage: 250
  Maximum Damage: 440
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 992
Item Description: "A scythe made from Mechon parts. It emits a faintly 
                   sinister aura."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Firing Hammer
  Minimum Damage: 440
  Maximum Damage: 800
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1 - Topple Up II
            Sell: 1720
Item Description: "A weapon crafted from weighty steel. Created to beat down 
                   an opponent."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Forma Spear
  Minimum Damage: 700
  Maximum Damage: 765
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 3120
Item Description: "The 4th of the ten mythical blades. Very light and 
                   destructively powerful."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Frigus Striker
  Minimum Damage: 340
  Maximum Damage: 640
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "An extremely sharp sword. Also known as 'The 
                   Annihilator'."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Half-Bloom Striker
  Minimum Damage: 450
  Maximum Damage: 740
   Critical Rate: 7
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Unfinished work from a noted forge. Formidable even in 
                   this condition."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Homs Sabre
  Minimum Damage: 12
  Maximum Damage: 22
   Critical Rate: 2
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A sword used by Colony 9 residents. There is a certain 
                   knack to using it."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Horizon
  Minimum Damage: 120
  Maximum Damage: 400
   Critical Rate: 0
      Block Rate: 7
Physical Defence: 14
   Ether Defence: 0
       Gem Slots: 1 - Bleed Plus III
            Sell: 2275
Item Description: "It carries the protection of water. It protects with its 
                   mysterious power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Illunis Defender
  Minimum Damage: 410
  Maximum Damage: 510
   Critical Rate: 0
      Block Rate: 9
Physical Defence: 18
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "Forged with refined moonlight. Just look at that 
                   craftsmanship!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Iron Cutlass
  Minimum Damage: 400
  Maximum Damage: 565
   Critical Rate: 9
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A high-quality, widely sold sword. It is forged from 
                   robust iron ore."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Lazard
  Minimum Damage: 725
  Maximum Damage: 890
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Eighth of the ten mythical blades. Only the strong of 
                   heart can wield it."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Lion Cutlass
  Minimum Damage: 350
  Maximum Damage: 490
   Critical Rate: 7
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "This sword of courage gives its bearer the strength of 100 
                   beasts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Luna Defender
  Minimum Damage: 225
  Maximum Damage: 300
   Critical Rate: 0
      Block Rate: 2
Physical Defence: 5
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Features a crescent moon design. Ideal for fending off 
                   attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Blade
  Minimum Damage: 545
  Maximum Damage: 710
   Critical Rate: 16
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Blade II
  Minimum Damage: 620
  Maximum Damage: 890
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2 - Haste II and Aggro Up III
            Sell: 5000
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Blade III
  Minimum Damage: 620
  Maximum Damage: 800
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Sword
  Minimum Damage: 500
  Maximum Damage: 650
   Critical Rate: 14
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Sword II
  Minimum Damage: 600
  Maximum Damage: 720
   Critical Rate: 0
      Block Rate: 13
Physical Defence: 26
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Sword III
  Minimum Damage: 700
  Maximum Damage: 725
   Critical Rate: 5
      Block Rate: 10
Physical Defence: 20
   Ether Defence: 0
       Gem Slots: 2 - Topple Up IV and Daze Up IV
            Sell: 3780
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Mani Defender
  Minimum Damage: 490
  Maximum Damage: 590
   Critical Rate: 0
      Block Rate: 10
Physical Defence: 20
   Ether Defence: 0
       Gem Slots: 3
            Sell: 1450
Item Description: "A fine sword that protects its owner. Its strange material 
                   resists corrosion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Moonlit Defender
  Minimum Damage: 360
  Maximum Damage: 470
   Critical Rate: 0
      Block Rate: 8
Physical Defence: 16
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Infused with the power of the moon. It is carried by High 
                   Entia heroes."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Mountain Spear
  Minimum Damage: 550
  Maximum Damage: 595
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "A sword renowned for its lightness. Imbued with mountain 
                   energy."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Murakmor
  Minimum Damage: 654
  Maximum Damage: 795
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3 - First Attack Plus V, Critical Up V, Haste IV
            Sell: 4760
Item Description: "Fifth of the ten mythical blades. It exudes an air of 
                   death."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Natura Defender
  Minimum Damage: 628
  Maximum Damage: 692
   Critical Rate: 0
      Block Rate: 14
Physical Defence: 28
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Third of the ten mythical blades. Its breathtaking beauty 
                   captivates."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Night Sickle
  Minimum Damage: 450
  Maximum Damage: 720
   Critical Rate: 15
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "An assassin's sword. It is ideal for targeting weak 
                   spots."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Pandemonium
  Minimum Damage: 310
  Maximum Damage: 350
   Critical Rate: 6
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1 - Back Attack Plus II
            Sell: 1150
Item Description: "Has the power of 1000 demons. It represents superior 
                   strength."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Pioneer
  Minimum Damage: 260
  Maximum Damage: 330
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 10
   Ether Defence: 0
       Gem Slots: 1 - Lightning Attack II
            Sell: 1200
Item Description: "Mysterious blade that converts belief to power and 
                   protects from damage."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Purity Striker
  Minimum Damage: 240
  Maximum Damage: 430
   Critical Rate: 3
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A high-performance blade with a lovely glow and terrifying 
                   sharpness."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Quitter
  Minimum Damage: 370
  Maximum Damage: 430
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1 - First Attack Plus III
            Sell: 1475
Item Description: "A weapon born of genius. Patience draws out its power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Reward Defender
  Minimum Damage: 315
  Maximum Damage: 650
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2 - EXP Up III and AP Up V
            Sell: 5160
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Snaer Striker
  Minimum Damage: 700
  Maximum Damage: 725
   Critical Rate: 9
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "The 1st of the ten mythical blades. It raises its bearer's 
                   drive to attack."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Snowy Striker
  Minimum Damage: 485
  Maximum Damage: 850
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1656
Item Description: "Has immense destructive power and once cut a raging 
                   avalanche in two."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Steel Cutlass
  Minimum Damage: 238
  Maximum Damage: 465
   Critical Rate: 2
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A blade stronger than iron. There is strength in its sheer 
                   weight."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Steel Katana
  Minimum Damage: 290
  Maximum Damage: 400
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Cuts through steel, but in unskilled hands is just an 
                   ordinary sword."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Wyvern Cutlass
  Minimum Damage: 780
  Maximum Damage: 850
   Critical Rate: 15
      Block Rate: 0
Physical Defence: 50
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "The 9th of the ten mythical blades. It has given rise to 
                   many legends."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                           5.6 - Riki's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Anti-Mechon Biter
  Minimum Damage: 230
  Maximum Damage: 360
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A Biter strengthened by Dickson. It can devastate Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Banquet Biter
  Minimum Damage: 645
  Maximum Damage: 710
   Critical Rate: 0
      Block Rate: 15
Physical Defence: 30
   Ether Defence: 20
       Gem Slots: 3
            Sell: 6700
Item Description: "A pitiful fish a little past its prime. Its abilities are 
                   first rate, though."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Barrier Gnasher
  Minimum Damage: 460
  Maximum Damage: 480
   Critical Rate: 0
      Block Rate: 11
Physical Defence: 18
   Ether Defence: 9
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A strongly defensive weapon. Its special barriers protects 
                   its bearer."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Beast Biter
  Minimum Damage: 325
  Maximum Damage: 430
   Critical Rate: 0
      Block Rate: 7
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A Biter made at Eryth Sea form plants and animals found 
                   only there."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Boom Nibbler
  Minimum Damage: 220
  Maximum Damage: 360
   Critical Rate: 3
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon that craves violent battles. It makes its bearer 
                   more aggressive."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Calming Biter
  Minimum Damage: 635
  Maximum Damage: 670
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 30
   Ether Defence: 20
       Gem Slots: 3
            Sell: 4820
Item Description: "A mysterious weapon that protects against all manner of 
                   attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Comet Biter
  Minimum Damage: 640
  Maximum Damage: 700
   Critical Rate: 20
      Block Rate: 15
Physical Defence: 50
   Ether Defence: 25
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "A weapon for Nopon heroes. Heroes are selected on a whim."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Cosmic Nibbler
  Minimum Damage: 530
  Maximum Damage: 660
   Critical Rate: 7
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Crafted from a fallen meteor. It radiates a mysterious 
                   power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dream Gnasher
  Minimum Damage: 250
  Maximum Damage: 300
   Critical Rate: 0
      Block Rate: 6
Physical Defence: 8
   Ether Defence: 4
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "For those who dare to dream. The bearer will attain great 
                   success."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Fish Biter
  Minimum Damage: 460
  Maximum Damage: 550
   Critical Rate: 0
      Block Rate: 11
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 2670
Item Description: "A phantom weapon that won't stop attacking till it's 
                   pulverised its target."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Gladiator Biter
  Minimum Damage: 180
  Maximum Damage: 310
   Critical Rate: 0
      Block Rate: 2
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A Biter left by a valiant Nopon. Houses the souls of Nopon 
                   warriors."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Guarded Gnasher
  Minimum Damage: 620
  Maximum Damage: 735
   Critical Rate: 0
      Block Rate: 14
Physical Defence: 25
   Ether Defence: 15
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Made from extremely hard materials. Offers peerless 
                   defensive capability."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Hero Biter
  Minimum Damage: 575
  Maximum Damage: 635
   Critical Rate: 0
      Block Rate: 14
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "The Biter of last year's Heropon. It takes some time to 
                   master."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Hunter Biter
  Minimum Damage: 192
  Maximum Damage: 270
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Riki's favourite Biter. It took him three days to make."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Hunting Nibbler
  Minimum Damage: 250
  Maximum Damage: 420
   Critical Rate: 4
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Modelled on an animal whose eyes are constantly in search 
                   of prey."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Ironwall Gnasher
  Minimum Damage: 280
  Maximum Damage: 340
   Critical Rate: 0
      Block Rate: 7
Physical Defence: 10
   Ether Defence: 5
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon modelled on a wild beast. Its war cry fills all 
                   foes with fear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Jaw Nibbler
  Minimum Damage: 390
  Maximum Damage: 590
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon with a vice-like bite. Hits where it hurts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Kaboom Nibbler
  Minimum Damage: 500
  Maximum Damage: 700
   Critical Rate: 9
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Sharp fangs set in a basilisk head. Bitten monsters 
                   explode from within."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: King Frog
  Minimum Damage: 230
  Maximum Damage: 255
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 6
   Ether Defence: 3
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A frog caught by Riki. Despite its name, it's a very 
                   docile creature."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Kongamato
  Minimum Damage: 715
  Maximum Damage: 735
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "Symbol of the Strange Bird monarch. Wielded only by the 
                   strong of will."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Longevity Biter
  Minimum Damage: 380
  Maximum Damage: 490
   Critical Rate: 0
      Block Rate: 9
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon that makes animal noises. No one's ever heard 
                   them though."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Love Biter
  Minimum Damage: 200
  Maximum Damage: 345
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1275
Item Description: "If you're very lucky, it might give you a little kiss..."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Biter
  Minimum Damage: 330
  Maximum Damage: 425
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Biter II
  Minimum Damage: 415
  Maximum Damage: 540
   Critical Rate: 0
      Block Rate: 12
Physical Defence: 20
   Ether Defence: 10
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Biter III
  Minimum Damage: 460
  Maximum Damage: 550
   Critical Rate: 0
      Block Rate: 13
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Nibbler
  Minimum Damage: 380
  Maximum Damage: 490
   Critical Rate: 0
      Block Rate: 12
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Nibbler II
  Minimum Damage: 430
  Maximum Damage: 620
   Critical Rate: 0
      Block Rate: 13
Physical Defence: 22
   Ether Defence: 11
       Gem Slots: 2
            Sell: 4500
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Nibbler III
  Minimum Damage: 480
  Maximum Damage: 640
   Critical Rate: 5
      Block Rate: 10
Physical Defence: 17
   Ether Defence: 10
       Gem Slots: 2
            Sell: 3650
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Meditor Gnasher
  Minimum Damage: 220
  Maximum Damage: 260
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 4
   Ether Defence: 2
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A mystical staff that calms the soul. It easily fends off 
                   enemy attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Meteor Nibbler
  Minimum Damage: 700
  Maximum Damage: 800
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 3250
Item Description: "A weapon that strikes with the speed of a shooting star."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Monapon
  Minimum Damage: 1
  Maximum Damage: 1
   Critical Rate: 30
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10
Item Description: "Made by Bana for his next business. Its name sounds 
                   somewhat familiar."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Prosperity Biter
  Minimum Damage: 410
  Maximum Damage: 540
   Critical Rate: 0
      Block Rate: 10
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A Biter used in festivals to pray for the prosperity of 
                   the Nopon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Queen Frog
  Minimum Damage: 280
  Maximum Damage: 390
   Critical Rate: 0
      Block Rate: 6
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 1780
Item Description: "A frog caught by Riki. It's waiting for a handsome 
                   prince."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Reward Nibbler
  Minimum Damage: 265
  Maximum Damage: 555
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 5000
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Rex Biter
  Minimum Damage: 470
  Maximum Damage: 660
   Critical Rate: 6
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "For those who crave power. It is ideal for aiming at weak 
                   spots."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Serpent Biter
  Minimum Damage: 215
  Maximum Damage: 300
   Critical Rate: 0
      Block Rate: 4
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A Biter made from snake bones. It will make you extremely 
                   popular."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Siege Gnasher
  Minimum Damage: 380
  Maximum Damage: 425
   Critical Rate: 0
      Block Rate: 9
Physical Defence: 14
   Ether Defence: 7
       Gem Slots: 3
            Sell: 1430
Item Description: "Used by the Nopon in a siege. It can be cooked, but tastes
                   foul."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Silver Vasanova
  Minimum Damage: 590
  Maximum Damage: 800
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 4850
Item Description: "An unbreakable silver mace. Few can master its awesome 
                   power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Strike Biter
  Minimum Damage: 300
  Maximum Damage: 485
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 1960
Item Description: "Made to deal a single fatal blow. It is ideal for 
                   targeting weak points."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Warrior Gnasher
  Minimum Damage: 300
  Maximum Damage: 330
   Critical Rate: 0
      Block Rate: 8
Physical Defence: 12
   Ether Defence: 6
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Used by the Nopon for hunting. All Nopon hunters are given
                   one."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Wrecking Nibbler
  Minimum Damage: 200
  Maximum Damage: 320
   Critical Rate: 2
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Used by elite Nopon troops. More elegant than regular 
                   weaponry."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                           5.7 - Melia's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Acid Staff
  Minimum Damage: 190
  Maximum Damage: 345
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Its core is a highly acidic rock. Powerful but pungent."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Alcor Staff
  Minimum Damage: 620
  Maximum Damage: 650
   Critical Rate: 15
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 50
       Gem Slots: 3
            Sell: 6500
Item Description: "Named after a star. It is said that it brings death to all
                   who look upon it."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Amber Rod
  Minimum Damage: 340
  Maximum Damage: 390
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 35
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Its core is made from amber, which has a lustre built up 
                   over the ages."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Anti-Mechon Rod
  Minimum Damage: 200
  Maximum Damage: 320
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A staff customised by Dickson to be effective against 
                   Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Autumn Staff
  Minimum Damage: 295
  Maximum Damage: 380
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 1750
Item Description: "A staff with a soothing tranquil glow like sunlight 
                   through the trees."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Bonus Staff
  Minimum Damage: 185
  Maximum Damage: 400
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 5100
Item Description: "A weapon that increases your experience while equipped."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Century Staff
  Minimum Damage: 365
  Maximum Damage: 560
   Critical Rate: 9
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 2680
Item Description: "Long used to dispense justice. Symbolises truth."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Clarity Staff
  Minimum Damage: 360
  Maximum Damage: 430
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Its core is made from sky essence. Refreshingly damp to 
                   the touch."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Cloud Staff
  Minimum Damage: 300
  Maximum Damage: 500
   Critical Rate: 7
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A staff with a cloud stone at its core. Has a silver 
                   lining."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Comet Rod
  Minimum Damage: 430
  Maximum Damage: 450
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 45
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "The core of this other-worldly staff is a rock that fell 
                   from the sky."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dawn Staff
  Minimum Damage: 190
  Maximum Damage: 270
   Critical Rate: 0
      Block Rate: 2
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Sun and moon symbols adorn this. It can also be used as a 
                   clock."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dragon Rod Alcar
  Minimum Damage: 550
  Maximum Damage: 620
   Critical Rate: 5
      Block Rate: 5
Physical Defence: 0
   Ether Defence: 50
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Its core is the talon of a dragon king. A glimmer of its 
                   power dwells within."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dusk Staff
  Minimum Damage: 380
  Maximum Damage: 590
   Critical Rate: 12
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A new type of staff from Colony 6. Reminds one of the dim 
                   dusk light."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Empress Staff
  Minimum Damage: 480
  Maximum Damage: 520
   Critical Rate: 0
      Block Rate: 10
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: Unsellable
Item Description: "A magnificent staff said to have been crafted by an 
                   ancient empress."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Ether Burst
  Minimum Damage: 510
  Maximum Damage: 530
   Critical Rate: 20
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 25
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Its core is made of highly pure ether. It boasts an 
                   extremely high output."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Five-Star Rod
  Minimum Damage: 180
  Maximum Damage: 230
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 0
   Ether Defence: 10
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A rod engraved with five stars. One for each Mechon it 
                   felled."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Glass Rod
  Minimum Damage: 250
  Maximum Damage: 440
   Critical Rate: 6
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1840
Item Description: "A staff with a glass core that shines beautifully but 
                   performs poorly."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: High Entia Soul
  Minimum Damage: 415
  Maximum Damage: 580
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 4650
Item Description: "A staff containing High Entia souls. It holds powerful 
                   memories."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Imperial Staff
  Minimum Damage: 270
  Maximum Damage: 310
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 20
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Handed down by the imperial family. It is the Prison 
                   Island activation key."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Jailer Staff
  Minimum Damage: 310
  Maximum Damage: 330
   Critical Rate: 0
      Block Rate: 6
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1800
Item Description: "A staff used by jailers at the prison. Concentrating 
                   increases its power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Khatorl Staff
  Minimum Damage: 200
  Maximum Damage: 230
   Critical Rate: 0
      Block Rate: 3
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 1350
Item Description: "The staff used by the sister Khatorl. Controls both 
                   Silence and Passion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Rod
  Minimum Damage: 295
  Maximum Damage: 380
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 40
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Rod II
  Minimum Damage: 335
  Maximum Damage: 480
   Critical Rate: 0
      Block Rate: 8
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 3900
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Rod III
  Minimum Damage: 370
  Maximum Damage: 490
   Critical Rate: 5
      Block Rate: 10
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 3480
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Staff
  Minimum Damage: 270
  Maximum Damage: 350
   Critical Rate: 0
      Block Rate: 7
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Staff II
  Minimum Damage: 320
  Maximum Damage: 420
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Machina Staff III
  Minimum Damage: 360
  Maximum Damage: 430
   Critical Rate: 0
      Block Rate: 8
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "A weapon built from Mechonis parts. It has the ability to 
                   damage Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Meteor Staff
  Minimum Damage: 510
  Maximum Damage: 610
   Critical Rate: 15
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "Has the power to summon meteors. Who knows what will fall 
                   from above."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Mirage Staff
  Minimum Damage: 330
  Maximum Damage: 545
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "It has a core of condensed illusions. The staff itself is 
                   real enough though."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Nightglow Staff
  Minimum Damage: 245
  Maximum Damage: 340
   Critical Rate: 0
      Block Rate: 3
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Emits a gentle glow after nightfall. It is ideal for 
                   travelling by night."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Official's Staff
  Minimum Damage: 270
  Maximum Damage: 350
   Critical Rate: 0
      Block Rate: 4
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Carried by imperial Seal Officials. It is a status symbol 
                   at the Palace."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Popular Staff
  Minimum Damage: 220
  Maximum Damage: 400
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A staff common in the imperial city and found in every 
                   household."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Protect Staff
  Minimum Damage: 220
  Maximum Damage: 400
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A beautifully decorated staff used to concentrate ether."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Rain Staff
  Minimum Damage: 170
  Maximum Damage: 310
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A staff used in rain-making rituals. Grants the power to 
                   summon clouds."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Safe Rod
  Minimum Damage: 450
  Maximum Damage: 490
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 40
   Ether Defence: 20
       Gem Slots: 3
            Sell: 4850
Item Description: "A mysterious weapon that protects against all manner of 
                   attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Saint Rod
  Minimum Damage: 220
  Maximum Damage: 260
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 15
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "A rod revered by saints. Mainly held by tomb 
                   administrators."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Sky Rod
  Minimum Damage: 270
  Maximum Damage: 300
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 20
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Its core is a clear blue rock. It looks as if it contains 
                   the sky itself."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Soltnar Staff
  Minimum Damage: 200
  Maximum Damage: 225
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 10
       Gem Slots: 1
            Sell: 1800
Item Description: "The staff used by the sister Soltnar. Controls both 
                   Silence and Calm."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Sun Staff
  Minimum Damage: 520
  Maximum Damage: 560
   Critical Rate: 18
      Block Rate: 15
Physical Defence: 50
   Ether Defence: 50
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "A staff with a sun stone at its core. It burns with a 
                   vehement passion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Will-o-Wisp Staff
  Minimum Damage: 400
  Maximum Damage: 465
   Critical Rate: 0
      Block Rate: 9
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A staff containing a ghostly flame. It has no form but 
                   it's heat is real."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Wisdom Rod
  Minimum Damage: 355
  Maximum Damage: 370
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 30
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "A rod that commands respect. Increases the bearer's 
                   wisdom."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                           5.8 - Seven's Weapons

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Weapon Name: Chaos Break
  Minimum Damage: 240
  Maximum Damage: 255
   Critical Rate: 0
      Block Rate: 6
Physical Defence: 18
   Ether Defence: 18
       Gem Slots: 1
            Sell: 5200
Item Description: "Twin blades of chaos and order. They possess infallible 
                   defences."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Conviction Blades
  Minimum Damage: 340
  Maximum Damage: 385
   Critical Rate: 15
      Block Rate: 10
Physical Defence: 25
   Ether Defence: 50
       Gem Slots: 3
            Sell: 10% of Buy Price
Item Description: "Bewitching twin blades that enchant all who set eyes upon 
                   them."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Delay Blades
  Minimum Damage: 255
  Maximum Damage: 310
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Twin blades tat use a resonator to maintain deadly 
                   sharpness."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Dystopia
  Minimum Damage: 280
  Maximum Damage: 480
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 3000
Item Description: "The blades of the paradise seeker. They are named Mizar 
                   and Alcor."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Eternity Knives
  Minimum Damage: 320
  Maximum Damage: 390
   Critical Rate: 12
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "These have existed for aeons. It is not known who created 
                   them."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Falcon Blades
  Minimum Damage: 245
  Maximum Damage: 295
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Perfectly balanced twin blades called Falcon Alpha and 
                   Falcon Beta."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Final Cut
  Minimum Damage: 310
  Maximum Damage: 320
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "The twin blades of a top swordsman. They are named 'Gaia' 
                   and 'Uranus'."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Grace Blades
  Minimum Damage: 300
  Maximum Damage: 325
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Ceremonial twin blades named Ruby and Sapphire."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Hrunting
  Minimum Damage: 295
  Maximum Damage: 415
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 4900
Item Description: "Twin blades with a thirst for blood. They are named 
                   'Glen' and 'Dale'."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Infinity
  Minimum Damage: 320
  Maximum Damage: 370
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 3
            Sell: 7200
Item Description: "Twin blades of limitless possibility. Their bearer defines
                   their form."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Jack Daggers
  Minimum Damage: 195
  Maximum Damage: 275
   Critical Rate: 0
      Block Rate: 6
Physical Defence: 15
   Ether Defence: 15
       Gem Slots: 2
            Sell: 10% of Buy Price
Item Description: "Mystical twin blades that regenerate when broken. 
                   Excellent for defence."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Karma Blades
  Minimum Damage: 210
  Maximum Damage: 275
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Dully shimmering twin swords that absorb their victim's 
                   destiny."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Mechonis Swords
  Minimum Damage: 180
  Maximum Damage: 260
   Critical Rate: 0
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "The weapons given to Fiora by Egil. Designed for ease of 
                   use."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Murder Knives
  Minimum Damage: 195
  Maximum Damage: 250
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Terrifyingly sharp assassin's blades. Perfect for 
                   targeting weak points."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Omega Break
  Minimum Damage: 250
  Maximum Damage: 350
   Critical Rate: 6
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 5800
Item Description: "Twin blades called Perses and Shiva with the power of 
                   ultimate havoc."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Orca Daggers
  Minimum Damage: 220
  Maximum Damage: 290
   Critical Rate: 0
      Block Rate: 8
Physical Defence: 20
   Ether Defence: 20
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Twin daggers with gentle curves. Designed to emphasise 
                   defence."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Protector Daggers
  Minimum Damage: 180
  Maximum Damage: 260
   Critical Rate: 0
      Block Rate: 4
Physical Defence: 12
   Ether Defence: 12
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Twin daggers designed for defence. They serve to soften 
                   enemy attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Regal Daggers
  Minimum Damage: 260
  Maximum Damage: 300
   Critical Rate: 0
      Block Rate: 8
Physical Defence: 22
   Ether Defence: 22
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Dispensers of absolute justice. They are named Skuld and 
                   Muspell."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Reward Swords
  Minimum Damage: 130
  Maximum Damage: 190
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 5250
Item Description: "A pair of weapons that increase your experience while 
                   equipped."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Safe Blades
  Minimum Damage: 320
  Maximum Damage: 350
   Critical Rate: 0
      Block Rate: 5
Physical Defence: 25
   Ether Defence: 20
       Gem Slots: 3
            Sell: 4690
Item Description: "Mysterious weapons that protect against all manner of 
                   attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Sparrow Blades
  Minimum Damage: 200
  Maximum Damage: 290
   Critical Rate: 5
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Perfectly balanced twin swords named Lumen and Tenebrae."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Star Knives
  Minimum Damage: 230
  Maximum Damage: 370
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 1
            Sell: 10% of Buy Price
Item Description: "Twin blades called Luna and Sol. They are endowed with 
                   star power."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Swallow Blades
  Minimum Damage: 230
  Maximum Damage: 295
   Critical Rate: 10
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "Perfectly balanced twin swords named Phaos and Skotous."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: Utopia
  Minimum Damage: 270
  Maximum Damage: 285
   Critical Rate: 20
      Block Rate: 5
Physical Defence: 15
   Ether Defence: 15
       Gem Slots: 0
            Sell: 10% of Buy Price
Item Description: "The twin swords Castor and Pollux. Symbols of the pursuit 
                   of paradise."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Weapon Name: War Blades
  Minimum Damage: 270
  Maximum Damage: 415
   Critical Rate: 8
      Block Rate: 0
Physical Defence: 0
   Ether Defence: 0
       Gem Slots: 2
            Sell: 3100
Item Description: "Twin blades created for warfare. They have been designed 
                   for attack."
-----------------------------------------------------------------------------

=============================================================================
-----------------------------------------------------------------------------

                                 6. Armour

-----------------------------------------------------------------------------
=============================================================================

A detailed list of all of the armour in the game. Statistics courtesy of 
zerokid.

=============================================================================
-----------------------------------------------------------------------------

                             6.1 - Light Armour

-----------------------------------------------------------------------------
=============================================================================

Light Armour generally has very little weight (1~) and offers great ether 
defense. However, it's physical defense leaves much to be desired. Anyone can
equip light armour in the game.

=============================================================================
-----------------------------------------------------------------------------

                                6.1.A - Head

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Abyss Earrings
Physical Defence: 74
   Ether Defence: 44
          Weight: 1
       Gem Slots: 1
Item Description: "Mysterious earrings inlaid with blue pearls from the ocean
                   depths."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Aid Cap
Physical Defence: 80
   Ether Defence: 85
          Weight: 1
       Gem Slots: 1
Item Description: "A hat worn by those injured in battle to signal to the 
                   medics."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Alcyone Cap
Physical Defence: 100
   Ether Defence: 94
          Weight: 1
       Gem Slots: 1
Item Description: "Cap made from a material once used by the Machina."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Blade Gear
Physical Defence: 88
   Ether Defence: 85
          Weight: 1
       Gem Slots: 1
Item Description: "Odd bandanna with special powers. Great for going to 
                   carnivals in."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brave Cap
Physical Defence: 82
   Ether Defence: 62
          Weight: 1
       Gem Slots: 0
Item Description: "Cap made by the Homs from newly developed anti-ether 
                   fabric."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Chronos Cap
Physical Defence: 42
   Ether Defence: 40
          Weight: 1
       Gem Slots: 1
Item Description: "Specially crafted headgear. Increases battle abilities."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colony Cap
Physical Defence: 6
   Ether Defence: 6
          Weight: 1
       Gem Slots: 0
Item Description: "A cap popular in Colony 9 that offers ease of movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Cool Gel
Physical Defence: 41
   Ether Defence: 43
          Weight: 0
       Gem Slots: 1
Item Description: "Hair gel made from tree resin. It has heat-resistant 
                   properties."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Crest Cap
Physical Defence: 29
   Ether Defence: 40
          Weight: 1
       Gem Slots: 1
Item Description: "Stylish cap of high-quality cloth. Melia refuses to take 
                   it off."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Diver Cap
Physical Defence: 18
   Ether Defence: 25
          Weight: 0
       Gem Slots: 0
Item Description: "Special cap designed for long-distance swimming."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Empress Mask
Physical Defence: 56
   Ether Defence: 62
          Weight: 5
       Gem Slots: 0
Item Description: "Mask worn by the High Entia queen during ceremonies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Field Cap
Physical Defence: 20
   Ether Defence: 19
          Weight: 1
       Gem Slots: 0
Item Description: "Light, well-ventilated hat. Perfect for roaming the 
                   prairies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: General's Cap
Physical Defence: 30
   Ether Defence: 32
          Weight: 1
       Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grace Cap
Physical Defence: 145
   Ether Defence: 115
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hierax Cap
Physical Defence: 110
   Ether Defence: 100
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jail Cap
Physical Defence: 63
   Ether Defence: 58
          Weight: 1
       Gem Slots: 1
Item Description: "Durable thermal hat woven by the Homs from an unknown 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jungle Cap
Physical Defence: 40
   Ether Defence: 35
          Weight: 1
       Gem Slots: 1
Item Description: "Light, comfortable feral hat. Made from choice monster 
                   skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Leather Cap
Physical Defence: 11
   Ether Defence: 11
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet rugged. Made from the skins of monsters around 
                   Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Light Cap
Physical Defence: 10
   Ether Defence: 8
          Weight: 1
       Gem Slots: 1
Item Description: "Casual hat. Very popular in colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Makna Cap
Physical Defence: 37
   Ether Defence: 31
          Weight: 1
       Gem Slots: 1
Item Description: "Wild, Mesmeric hat. Brings out the animal in you."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Master Glasses
Physical Defence: 120
   Ether Defence: 135
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mist Gel
Physical Defence: 25
   Ether Defence: 32
          Weight: 0
       Gem Slots: 0
Item Description: "Mysterious gel (forest fragrance). Contains special 
                   extract of mist!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nine Cap
Physical Defence: 7
   Ether Defence: 7
          Weight: 1
       Gem Slots: 1
Item Description: "Light, comfortable hat fashionable in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopon Cap
Physical Defence: 38
   Ether Defence: 32
          Weight: 1
       Gem Slots: 0
Item Description: "A Nopon cap made of material from Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ocean Earrings
Physical Defence: 30
   Ether Defence: 45
          Weight: 1
       Gem Slots: 1
Item Description: "Earrings with high ether levels, inlaid with red pearls 
                   from the sea bed."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Oriental Glasses
Physical Defence: 110
   Ether Defence: 120
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Panther Cap
Physical Defence: 50
   Ether Defence: 40
          Weight: 1
       Gem Slots: 1
Item Description: "Wild cap made from the skin of a ferocious beast from 
                   Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pelt Cap
Physical Defence: 29
   Ether Defence: 24
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated 
                   monster skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pistis Cap
Physical Defence: 9
   Ether Defence: 9
          Weight: 1
       Gem Slots: 1
Item Description: "Strange hat that seems to bring the wearer clarity."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Prairie Cap
Physical Defence: 16
   Ether Defence: 17
          Weight: 1
       Gem Slots: 1
Item Description: "Rugged Hat of great comfort. It has the fresh scent of the
                   prairies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ranger Cap
Physical Defence: 15
   Ether Defence: 14
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet rugged cap favoured by pioneering settlers."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rescue Cap
Physical Defence: 34
   Ether Defence: 50
          Weight: 1
       Gem Slots: 0
Item Description: "Fearless rescue hat. The product of proud craftmanship."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rondine Cap
Physical Defence: 98
   Ether Defence: 110
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Round Cap
Physical Defence: 17
   Ether Defence: 20
          Weight: 1
       Gem Slots: 0
Item Description: "Hat worn in emergencies. Gives protection against 
                   accidents."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ruby Glasses
Physical Defence: 95
   Ether Defence: 95
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Seacle Glasses
Physical Defence: 50
   Ether Defence: 42
          Weight: 1
       Gem Slots: 0
Item Description: "Clothing of high quality material. Inscribed with a 
                   complex emblem."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Shade Glasses
Physical Defence: 105
   Ether Defence: 105
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sky Cap
Physical Defence: 46
   Ether Defence: 42
          Weight: 1
       Gem Slots: 1
Item Description: "Decorative headpiece popular with the High Entia people."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sleek Glasses
Physical Defence: 70
   Ether Defence: 100
          Weight: 0
       Gem Slots: 0
Item Description: "Nicely-fitting glasses with Mechon lenses."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Snow Glasses
Physical Defence: 50
   Ether Defence: 83
          Weight: 0
       Gem Slots: 0
Item Description: "Glasses with lenses made from polished ice that will never
                   melt."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swimming Gel
Physical Defence: 6
   Ether Defence: 9
          Weight: 0
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Tinted Glasses
Physical Defence: 5
   Ether Defence: 8
          Weight: 0
       Gem Slots: 1
Item Description: "Ladies glasses. Just put them on to look intellectual."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Warrior's Diadem
Physical Defence: 23
   Ether Defence: 24
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                               6.1.B - Torso

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Alcyone Top
Physical Defence: 130
   Ether Defence: 180
          Weight: 1
       Gem Slots: 1
Item Description: "Clothing made from a material once used by the Machina."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Bikini Top
Physical Defence: 9
   Ether Defence: 14
          Weight: 0
       Gem Slots: 1
Item Description: "Ladies' bikini top. The special pads increase volume!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Blade Armour
Physical Defence: 112
   Ether Defence: 184
          Weight: 1
       Gem Slots: 1
Item Description: "Odd armour with special powers. Great for going to 
                   carnivals in."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brave Top
Physical Defence: 108
   Ether Defence: 135
          Weight: 1
       Gem Slots: 1
Item Description: "Clothing made by the Homs from a newly developed anti-
                   ether fabric."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Chronos Top
Physical Defence: 60
   Ether Defence: 100
          Weight: 1
       Gem Slots: 1
Item Description: "Unusually-patterned clothing made from high quality 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colony Top
Physical Defence: 8
   Ether Defence: 12
          Weight: 1
       Gem Slots: 0
Item Description: "Clothing long worn in Colony 9 that offers ease of 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Cool Oil
Physical Defence: 60
   Ether Defence: 100
          Weight: 0
       Gem Slots: 1
Item Description: "Body oil made from tree resin. It has heat-resistant 
                   properties."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Crest Top
Physical Defence: 41
   Ether Defence: 95
          Weight: 1
       Gem Slots: 0
Item Description: "Unusually-patterned clothing made from high quality 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Diver Top
Physical Defence: 25
   Ether Defence: 62
          Weight: 0
       Gem Slots: 0
Item Description: "Special clothing designed for long-distance swimming."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Dyed Top
Physical Defence: 13
   Ether Defence: 20
          Weight: 1
       Gem Slots: 0
Item Description: "A famous brand of ladies' clothing much sought after by 
                   Homs women."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Field Top
Physical Defence: 29
   Ether Defence: 43
          Weight: 1
       Gem Slots: 0
Item Description: "Light, well-ventilated clothing. Perfect for roaming the 
                   prairies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: General's Attire
Physical Defence: 44
   Ether Defence: 75
          Weight: 1
       Gem Slots: 0
Item Description: "Only worn by Homs general's. They rank above colonels."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grace Top
Physical Defence: 185
   Ether Defence: 220
          Weight: 1
       Gem Slots: 1
Item Description: "Made from the ultimate cloth, derived not of matter but of
                   ether."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hierax Top
Physical Defence: 144
   Ether Defence: 180
          Weight: 1
       Gem Slots: 1
Item Description: "Clothing said to use the feathers of a phantom bird from 
                   Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Infantry Attire
Physical Defence: 110
   Ether Defence: 150
          Weight: 1
       Gem Slots: 1
Item Description: "A lightweight favourite of Assault Troops for leading the 
                   charge."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jail Top
Physical Defence: 89
   Ether Defence: 136
          Weight: 1
       Gem Slots: 1
Item Description: "Durable thermal clothing woven by the Homs from an unknown
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jungle Top
Physical Defence: 56
   Ether Defence: 83
          Weight: 1
       Gem Slots: 1
Item Description: "Light, comfortable, feral clothing. Made from choice 
                   monster skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Leather Top
Physical Defence: 14
   Ether Defence: 24
          Weight: 1
       Gem Slots: 0
Item Description: "Light yet rugged. Made from the skins of monsters around 
                   Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Light Top
Physical Defence: 12
   Ether Defence: 16
          Weight: 1
       Gem Slots: 1
Item Description: "Casual clothing. Very popular in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Makna Top
Physical Defence: 55
   Ether Defence: 73
          Weight: 1
       Gem Slots: 0
Item Description: "Wild, Mesmeric hat. Brings out the animal in you."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mist Oil
Physical Defence: 36
   Ether Defence: 78
          Weight: 0
       Gem Slots: 0
Item Description: "Mysterious oil (forest fragrance). Contains special 
                   extract of mist!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nine Top
Physical Defence: 10
   Ether Defence: 11
          Weight: 1
       Gem Slots: 1
Item Description: "Light, comfortable clothing fashionable in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopon Top
Physical Defence: 55
   Ether Defence: 73
          Weight: 1
       Gem Slots: 0
Item Description: "Nopon clothing made of material from Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Panther Top
Physical Defence: 72
   Ether Defence: 93
          Weight: 1
       Gem Slots: 1
Item Description: "Wild clothes made from the skin of a ferocious beast from 
                   Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Parlour Jacket
Physical Defence: 9
   Ether Defence: 14
          Weight: 1
       Gem Slots: 0
Item Description: "Clothing popular with night owls. Keeps you toasty in the 
                   small hours."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pelt Top
Physical Defence: 40
   Ether Defence: 55
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged yet lightweight. Made from specially treated 
                   monster skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pistis Top
Physical Defence: 32
   Ether Defence: 55
          Weight: 1
       Gem Slots: 1
Item Description: "Special clothing that draws in ether from your 
                   surroundings."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Prairie Attire
Physical Defence: 24
   Ether Defence: 38
          Weight: 1
       Gem Slots: 1
Item Description: "Rugged clothing of great comfort. Imbued with the fresh 
                   prairie winds."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ranger Top
Physical Defence: 22
   Ether Defence: 32
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet rugged clothing favoured by pioneering 
                   settlers."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rescue Top
Physical Defence: 48
   Ether Defence: 115
          Weight: 1
       Gem Slots: 1
Item Description: "Fearless rescue clothing. The product of proud 
                   craftsmanship."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rondine Top
Physical Defence: 130
   Ether Defence: 200
          Weight: 1
       Gem Slots: 1
Item Description: "Clothing born of a traditional Colony 6 chemical formula."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Round Top
Physical Defence: 24
   Ether Defence: 45
          Weight: 1
       Gem Slots: 1
Item Description: "Clothing worn in emergencies. Gives protection against 
                   accidents."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Royal Top
Physical Defence: 82
   Ether Defence: 125
          Weight: 1
       Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Seacle Top
Physical Defence: 72
   Ether Defence: 85
          Weight: 1
       Gem Slots: 0
Item Description: "Clothing of high quality material. Inscribed with a 
                   complex emblem."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sky Top
Physical Defence: 66
   Ether Defence: 100
          Weight: 1
       Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia 
                   people."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sleek Oil
Physical Defence: 126
   Ether Defence: 170
          Weight: 0
       Gem Slots: 1
Item Description: "Body lotion containing Mechon lubricant."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Snow Oil
Physical Defence: 80
   Ether Defence: 147
          Weight: 0
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swimming Oil
Physical Defence: 10
   Ether Defence: 19
          Weight: 0
       Gem Slots: 0
Item Description: "Body oil. Normally used when swimming."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swimming Top
Physical Defence: 50
   Ether Defence: 85
          Weight: 1
       Gem Slots: 1
Item Description: "Swimsuit that gives tone and bulk. Presents a very 
                   flattering figure."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Twin Tree Vest
Physical Defence: 60
   Ether Defence: 96
          Weight: 1
       Gem Slots: 1
Item Description: "Clothing woven from the famed twin tree ivy of Makna 
                   Forest."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.1.C - Arms

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Alcyone Gloves
Physical Defence: 70
   Ether Defence: 94
          Weight: 1
       Gem Slots: 1
Item Description: "Gloves made from a material once used by the Machina."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Beech Bangle
Physical Defence: 18
   Ether Defence: 26
          Weight: 1
       Gem Slots: 1
Item Description: "Made from shadow tree wood. They conceal the actions of a 
                   diver."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Blade Gauntlets
Physical Defence: 60
   Ether Defence: 85
          Weight: 1
       Gem Slots: 1
Item Description: "Odd gloves with special powers. Great for going to 
                   carnivals in."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brave Gloves
Physical Defence: 56
   Ether Defence: 63
          Weight: 1
       Gem Slots: 1
Item Description: "Gloves made by Homs from a newly discovered anti-ether 
                   fabric."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Chronos Gloves
Physical Defence: 30
   Ether Defence: 43
          Weight: 1
       Gem Slots: 1
Item Description: "Specially crafted arm wear. Increases battle abilities."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colony Cuffs
Physical Defence: 4
   Ether Defence: 6
          Weight: 1
       Gem Slots: 0
Item Description: "Small cufflinks long sold in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Cool Cream
Physical Defence: 30
   Ether Defence: 42
          Weight: 0
       Gem Slots: 1
Item Description: "Hand cream made from tree resin. It has heat-resistant 
                   properties."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Crest Gloves
Physical Defence: 21
   Ether Defence: 41
          Weight: 1
       Gem Slots: 1
Item Description: "Unusually-patterned gloves made from high quality 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Diver Gloves
Physical Defence: 13
   Ether Defence: 25
          Weight: 0
       Gem Slots: 1
Item Description: "Special armbands designed for long-distance swimming."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Field Gloves
Physical Defence: 16
   Ether Defence: 20
          Weight: 1
       Gem Slots: 1
Item Description: "Cuff-links inlaid with bone from prairie-roaming animals."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: General's Gauntlets
Physical Defence: 22
   Ether Defence: 32
          Weight: 1
       Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grace Gloves
Physical Defence: 100
   Ether Defence: 110
          Weight: 1
       Gem Slots: 1
Item Description: "Made from the ultimate cloth, derived not of matter but of
                   ether."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gravity Stone Band
Physical Defence: 75
   Ether Defence: 20
          Weight: 20
       Gem Slots: 1
Item Description: "A bracelet made from Gravity Stone, the hardest substance 
                   in Eryth Sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Great Tree Bracelet
Physical Defence: 20
   Ether Defence: 30
          Weight: 1
       Gem Slots: 1
Item Description: "Miracle-working bracelet made from the roots of a large 
                   ancient tree."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hierax Gloves
Physical Defence: 76
   Ether Defence: 100
          Weight: 1
       Gem Slots: 1
Item Description: "Gloves said to use the feathers of a phantom bird from 
                   Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jail Gloves
Physical Defence: 44
   Ether Defence: 58
          Weight: 1
       Gem Slots: 1
Item Description: "Durable thermal gloves woven by the Homs from an unknown 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jungle Gloves
Physical Defence: 28
   Ether Defence: 35
          Weight: 1
       Gem Slots: 1
Item Description: "Light, comfortable, feral gloves. Made from choice monster
                   skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Leather Gloves
Physical Defence: 8
   Ether Defence: 11
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet ruggged. Made from the skins of monsters around 
                   Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Light Gloves
Physical Defence: 8
   Ether Defence: 8
          Weight: 1
       Gem Slots: 1
Item Description: "Small cufflinks. Very popular in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lime Bangle
Physical Defence: 16
   Ether Defence: 24
          Weight: 1
       Gem Slots: 1
Item Description: "Armbands made from special stone to protect against heat 
                   underwater."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Makna Gloves
Physical Defence: 26
   Ether Defence: 31
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mist Cream
Physical Defence: 18
   Ether Defence: 34
          Weight: 0
       Gem Slots: 0
Item Description: "Mysterious hand cream. Contains extract of mist!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nine Cuffs
Physical Defence: 5
   Ether Defence: 7
          Weight: 1
       Gem Slots: 1
Item Description: "Small cufflinks fashionable in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopon Gloves
Physical Defence: 28
   Ether Defence: 32
          Weight: 1
       Gem Slots: 1
Item Description: "Fingerless gloves usually worn by the Nopon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Panther Gloves
Physical Defence: 35
   Ether Defence: 40
          Weight: 1
       Gem Slots: 1
Item Description: "Wild gloves made from the skin of a ferocious beast from 
                   Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pelt Gloves
Physical Defence: 20
   Ether Defence: 24
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated 
                   monster skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pretty Bangle
Physical Defence: 10
   Ether Defence: 10
          Weight: 1
       Gem Slots: 1
Item Description: "Ladies' bangle much sought after by Homs women."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Protector Amulet
Physical Defence: 4
   Ether Defence: 8
          Weight: 1
       Gem Slots: 1
Item Description: "Charm bracelet popular with kids. Wards off danger and 
                   brings love."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ranger Gloves
Physical Defence: 12
   Ether Defence: 14
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet rugged gloves favoured by ppioneering settlers."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rescue Cuffs
Physical Defence: 24
   Ether Defence: 49
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rondine Gloves
Physical Defence: 70
   Ether Defence: 110
          Weight: 1
       Gem Slots: 1
Item Description: "Cloth armbands born of a traditional Colony 6 chemical 
                   formula."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Round Gloves
Physical Defence: 13
   Ether Defence: 20
          Weight: 1
       Gem Slots: 0
Item Description: "Gloves worn in emergencies. Gives protection against 
                   accidents."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Royal Gloves
Physical Defence: 45
   Ether Defence: 60
          Weight: 1
       Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sabre Gloves
Physical Defence: 25
   Ether Defence: 35
          Weight: 1
       Gem Slots: 1
Item Description: "Gloves presented to the wildest Nopon heroes."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Seacle Gloves
Physical Defence: 40
   Ether Defence: 35
          Weight: 1
       Gem Slots: 0
Item Description: "Gloves of high quality material. Inscribed with a complex 
                   emblem."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sky Gloves
Physical Defence: 32
   Ether Defence: 43
          Weight: 1
       Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia 
                   people."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sleek Cream
Physical Defence: 68
   Ether Defence: 82
          Weight: 0
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Snow Cream
Physical Defence: 42
   Ether Defence: 66
          Weight: 0
       Gem Slots: 0
Item Description: "A cream made from fire-snow. Releases heat on contact with
                   snow."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swimming Cream
Physical Defence: 5
   Ether Defence: 9
          Weight: 0
       Gem Slots: 1
Item Description: "Hand Cream. Normally used when swimming."

-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.1.D - Legs

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Alcyone Bottoms
Physical Defence: 110
   Ether Defence: 120
          Weight: 1
       Gem Slots: 1
Item Description: "Greaves made from a material once used by the Machina."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Bikini Bottoms
Physical Defence: 7
   Ether Defence: 9
          Weight: 0
       Gem Slots: 1
Item Description: "Ladies swimsuit that can also be worn as an outer 
                   garment."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Blade Leggings
Physical Defence: 95
   Ether Defence: 120
          Weight: 1
       Gem Slots: 1
Item Description: "Odd greaves with special powers. Great for going to 
                   carnivals in."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brave Bottoms
Physical Defence: 92
   Ether Defence: 90
          Weight: 1
       Gem Slots: 1
Item Description: "Homs knee-pads made from newly developed anti-ether 
                   fabric."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Chronos Bottoms
Physical Defence: 50
   Ether Defence: 60
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colony Bottoms
Physical Defence: 7
   Ether Defence: 8
          Weight: 1
       Gem Slots: 0
Item Description: "Bottoms commonly worn in Colony 9 that offer ease of 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Cool Trunks
Physical Defence: 50
   Ether Defence: 60
          Weight: 0
       Gem Slots: 1
Item Description: "Tree resin swimming trunks. They have heat-resistant 
                   properties."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Crest Bottoms
Physical Defence: 35
   Ether Defence: 59
          Weight: 1
       Gem Slots: 1
Item Description: "Unusually patterned trousers made of high quality 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Diver Bottoms
Physical Defence: 23
   Ether Defence: 38
          Weight: 0
       Gem Slots: 1
Item Description: "Special trousers designed for long-distance swimming."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Dyed Bottoms
Physical Defence: 10
   Ether Defence: 12
          Weight: 1
       Gem Slots: 0
Item Description: "A famous brand of ladies' trousers much sought after by 
                   Homs women."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Field Bottoms
Physical Defence: 26
   Ether Defence: 26
          Weight: 1
       Gem Slots: 1
Item Description: "Light, well ventilated trousers. Perfect for roaming the 
                   prairies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: General's Belt
Physical Defence: 37
   Ether Defence: 45
          Weight: 1
       Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grace Bottoms
Physical Defence: 150
   Ether Defence: 145
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hide Belt
Physical Defence: 25
   Ether Defence: 30
          Weight: 1
       Gem Slots: 1
Item Description: "A belt favoured by those who hunt on Gaur Plain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hierax Bottoms
Physical Defence: 118
   Ether Defence: 120
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jail Bottoms
Physical Defence: 76
   Ether Defence: 82
          Weight: 1
       Gem Slots: 1
Item Description: "Durable thermal trousers woven by the Homs from an unknown
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jungle Bottoms
Physical Defence: 76
   Ether Defence: 82
          Weight: 1
       Gem Slots: 1
Item Description: "Light, comfortable, feral trousers. Made from choice 
                   monster skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Leather Bottoms
Physical Defence: 13
   Ether Defence: 15
          Weight: 1
       Gem Slots: 0
Item Description: "Light yet rugged. Made from the skins of monsters around 
                   Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Light Bottoms
Physical Defence: 10
   Ether Defence: 10
          Weight: 1
       Gem Slots: 1
Item Description: "Casual trousers. Very popular in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Makna Bottoms
Physical Defence: 47
   Ether Defence: 45
          Weight: 1
       Gem Slots: 1
Item Description: "Wild, mesmeric bottoms. Brings out the animal in you!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mist Trunks
Physical Defence: 30
   Ether Defence: 48
          Weight: 0
       Gem Slots: 1
Item Description: "Mysterious damp-proof trunks. Stay dry in the mist!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nine Bottoms
Physical Defence: 8
   Ether Defence: 9
          Weight: 1
       Gem Slots: 0
Item Description: "Light, comfortable trousers fashionable in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopon Bottoms
Physical Defence: 47
   Ether Defence: 45
          Weight: 1
       Gem Slots: 1
Item Description: "Nopon trousers made of material from Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Panther Bottoms
Physical Defence: 60
   Ether Defence: 56
          Weight: 1
       Gem Slots: 1
Item Description: "Underwear made from pelts of a vicious beast from Makna 
                   Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pelt Bottoms
Physical Defence: 35
   Ether Defence: 33
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated 
                   monster skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Prairie Trousers
Physical Defence: 23
   Ether Defence: 24
          Weight: 1
       Gem Slots: 1
Item Description: "Rugged trousers of great comfort. Run through the prairies
                   with ease."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ranger Bottoms
Physical Defence: 20
   Ether Defence: 20
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rescue Bottoms
Physical Defence: 42
   Ether Defence: 70
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rondine Bottoms
Physical Defence: 108
   Ether Defence: 130
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Round Bottoms
Physical Defence: 22
   Ether Defence: 28
          Weight: 1
       Gem Slots: 1
Item Description: "Trousers worn in emergencies. Gives protection against 
                   accidents."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Royal Bottoms
Physical Defence: 68
   Ether Defence: 75
          Weight: 1
       Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Seacle Bottoms
Physical Defence: 62
   Ether Defence: 48
          Weight: 1
       Gem Slots: 1
Item Description: "Clothing of high quality material. Inscribed with a 
                   complex emblem."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sky Bottoms
Physical Defence: 55
   Ether Defence: 60
          Weight: 1
       Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia 
                   people."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sleek Trunks
Physical Defence: 108
   Ether Defence: 116
          Weight: 0
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Snow Trunks
Physical Defence: 68
   Ether Defence: 93
          Weight: 0
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Stylish Belt
Physical Defence: 6
   Ether Defence: 12
          Weight: 1
       Gem Slots: 1
Item Description: "Trousers featuring a beautifully decorated buckle."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swimming Bottoms
Physical Defence: 45
   Ether Defence: 50
          Weight: 1
       Gem Slots: 1
Item Description: "A swimsuit that's the height of style. All eyes will be on
                   you at the beach."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swimming Trunks
Physical Defence: 8
   Ether Defence: 12
          Weight: 0
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Twin Tree Trousers
Physical Defence: 48
   Ether Defence: 62
          Weight: 1
       Gem Slots: 1
Item Description: "Trousers woven from the famed twin tree ivy of Makna 
                   Forest."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.1.E - Feet

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Alcyone Shoes
Physical Defence: 100
   Ether Defence: 92
          Weight: 1
       Gem Slots: 1
Item Description: "Shoes made from a material once used by the Machina."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Blade Boots
Physical Defence: 85
   Ether Defence: 85
          Weight: 1
       Gem Slots: 1
Item Description: "Odd boots with special powers. Great for going to 
                   carnivals in."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brave Shoes
Physical Defence: 84
   Ether Defence: 64
          Weight: 1
       Gem Slots: 1
Item Description: "Shoes made by the Homs from the newly developed anti-ether
                   fabric."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Chronos Shoes
Physical Defence: 42
   Ether Defence: 44
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colony Shoes
Physical Defence: 6
   Ether Defence: 6
          Weight: 1
       Gem Slots: 0
Item Description: "Shoes long worn in Colony 9 offering ease of movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Cool Sandals
Physical Defence: 40
   Ether Defence: 42
          Weight: 0
       Gem Slots: 1
Item Description: "Tree-resin beach sandals. They have heat-resistant 
                   properties."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Crest Shoes
Physical Defence: 30
   Ether Defence: 40
          Weight: 1
       Gem Slots: 0
Item Description: "Unusually-patterned shoes made from high quality 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Diver Shoes
Physical Defence: 18
   Ether Defence: 25
          Weight: 0
       Gem Slots: 1
Item Description: "Special shoes designed for long-distance swimming."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Dyed Mules
Physical Defence: 9
   Ether Defence: 9
          Weight: 1
       Gem Slots: 0
Item Description: "A famous brand of ladies' shoes much sought after by Homs 
                   women."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Field Shoes
Physical Defence: 20
   Ether Defence: 18
          Weight: 1
       Gem Slots: 1
Item Description: "Light, well-ventilated shoes. Perfect for roaming the 
                   prairies."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: General's Boots
Physical Defence: 31
   Ether Defence: 32
          Weight: 1
       Gem Slots: 0
Item Description: "Only worn by Homs generals. They rank above colonels."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grace Shoes
Physical Defence: 140
   Ether Defence: 115
          Weight: 1
       Gem Slots: 1
Item Description: "Made from the ultimate cloth, derived not of matter but of
                   ether."

-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hierax Shoes
Physical Defence: 105
   Ether Defence: 100
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hover Shoes
Physical Defence: 35
   Ether Defence: 35
          Weight: 0
       Gem Slots: 1
Item Description: "Shoes of Hover Stone from the core of a Hovering Reef at 
                   Eryth Sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jail Shoes
Physical Defence: 63
   Ether Defence: 58
          Weight: 1
       Gem Slots: 1
Item Description: "Durable thermal shoes woven by the Homs from an unknown 
                   material."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Jungle Shoes
Physical Defence: 40
   Ether Defence: 35
          Weight: 1
       Gem Slots: 1
Item Description: "Light, comfortable, feral shoes. Made from choice monster 
                   skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Leather Shoes
Physical Defence: 11
   Ether Defence: 11
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet rugged. Made from skins of monsters around 
                   Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Light Shoes
Physical Defence: 9
   Ether Defence: 7
          Weight: 1
       Gem Slots: 1
Item Description: "Casual shoes. Very Popular in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Makna Shoes
Physical Defence: 37
   Ether Defence: 31
          Weight: 1
       Gem Slots: 1
Item Description: "Wild, mesmeric shoes. Brings out the animal in you!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mist Sandals
Physical Defence: 25
   Ether Defence: 33
          Weight: 0
       Gem Slots: 1
Item Description: "Mysterious sandals. Keep your footing in the mist."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nine Shoes
Physical Defence: 7
   Ether Defence: 7
          Weight: 1
       Gem Slots: 0
Item Description: "Light, comfortable shoes fashionable in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopon Shoes
Physical Defence: 38
   Ether Defence: 30
          Weight: 1
       Gem Slots: 0
Item Description: "Nopon shoes made of material from Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Panther Shoes
Physical Defence: 52
   Ether Defence: 40
          Weight: 1
       Gem Slots: 1
Item Description: "Shoes made from the pelt of a truly vicious beast from 
                   Makna Forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pelt Shoes
Physical Defence: 29
   Ether Defence: 24
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged yet lightweight. Made from specially treated 
                   monster skin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ranger Shoes
Physical Defence: 15
   Ether Defence: 15
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet rugged shoes favoured by pioneering settlers."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rescue Shoes
Physical Defence: 34
   Ether Defence: 48
          Weight: 1
       Gem Slots: 1
Item Description: "Fearless rescue shoes. The product of proud 
                   craftsmanship."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rondine Shoes
Physical Defence: 95
   Ether Defence: 110
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Round Shoes
Physical Defence: 17
   Ether Defence: 20
          Weight: 1
       Gem Slots: 0
Item Description: "Shoes worn in emergencies. Gives protection against 
                   accidents."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Royal Shoes
Physical Defence: 64
   Ether Defence: 62
          Weight: 1
       Gem Slots: 1
Item Description: "Made from high quality material for the High Entia elite."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Seacle Shoes
Physical Defence: 48
   Ether Defence: 38
          Weight: 1
       Gem Slots: 0
Item Description: "Clothing of high quality material. Inscribed with a 
                   complex emblem."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sky Shoes
Physical Defence: 46
   Ether Defence: 43
          Weight: 1
       Gem Slots: 1
Item Description: "Light, well-ventilated clothing worn by the High Entia 
                   people."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sleek Sandals
Physical Defence: 102
   Ether Defence: 82
          Weight: 0
       Gem Slots: 1
Item Description: "Surprisingly swift sandals. It's all down to the Mechon 
                   lubricant."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Snow Sandals
Physical Defence: 60
   Ether Defence: 66
          Weight: 0
       Gem Slots: 1
Item Description: "Sandals made from fire-snow. Release heat on contact with 
                   snow."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed Boots
Physical Defence: 23
   Ether Defence: 24
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swimming Sandals
Physical Defence: 6
   Ether Defence: 9
          Weight: 0
       Gem Slots: 0
Item Description: "Beach sandals. Usually worn in Colony 9."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Webbed Sandals
Physical Defence: 25
   Ether Defence: 28
          Weight: 1
       Gem Slots: 1
Item Description: "These prototypes were developed by some inventor or 
                   other."
-----------------------------------------------------------------------------

=============================================================================
-----------------------------------------------------------------------------

                            6.2 - Medium Armour

-----------------------------------------------------------------------------
=============================================================================

Medium armour provides all-around good defence at moderate weight. It does
not have as much physical defence as heavy armour and it does not have as
much ether defence as light armour, so this is not armour that you really
need to use to "matchup" in boss fights. It's an easy skill to get that most
characters have when you first get them, and it's pretty cheap to skill link
to someone.

=============================================================================
-----------------------------------------------------------------------------

                                6.2.A - Head

-----------------------------------------------------------------------------
=============================================================================

-----------------------------------------------------------------------------
     Armour Name: Aer Gear
Physical Defence: 72
   Ether Defence: 36
          Weight: 2
       Gem Slots: 1
Item Description: "Cap with a little fan inside for excellent ventilation."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Agrius Helm
Physical Defence: 145
   Ether Defence: 75
          Weight: 2
       Gem Slots: 1
Item Description: "Homs helmet forged long ago by a Giant blacksmith."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Amethyst Gear
Physical Defence: 92
   Ether Defence: 58
          Weight: 2
       Gem Slots: 0
Item Description: "Helmet made from the elusive nocturnal iron ore of Valak 
                   Mountain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Argos Gear
Physical Defence: 165
   Ether Defence: 100
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Battle Gear
Physical Defence: 9
   Ether Defence: 5
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged hat worn by Homs soldiers when training."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brandle Gear
Physical Defence: 81
   Ether Defence: 45
          Weight: 2
       Gem Slots: 1
Item Description: "A hard helmet made from a metal only malleable in icy 
                   regions."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Caravan Gear
Physical Defence: 13
   Ether Defence: 5
          Weight: 1
       Gem Slots: 1
Item Description: "Light yet rugged cap favoured by wandering merchants."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Charge Gear
Physical Defence: 132
   Ether Defence: 80
          Weight: 2
       Gem Slots: 1
Item Description: "Go-get-'em helmet. Even makes you look brave."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Climb Gear
Physical Defence: 90
   Ether Defence: 45
          Weight: 2
       Gem Slots: 1
Item Description: "Thermal helmet developed for exploring the snowy heights."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colonel Gear
Physical Defence: 35
   Ether Defence: 16
          Weight: 2
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Corporal Gear
Physical Defence: 8
   Ether Defence: 3
          Weight: 1
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eryth Gear
Physical Defence: 62
   Ether Defence: 32
          Weight: 3
       Gem Slots: 1
Item Description: "Regular issue helmet for High Entia troops."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Forest Cap
Physical Defence: 52
   Ether Defence: 22
          Weight: 1
       Gem Slots: 1
Item Description: "Highly functional cap made to handle all possible dangers 
                   in the forest."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gemini Gear
Physical Defence: 120
   Ether Defence: 68
          Weight: 3
       Gem Slots: 0
Item Description: "Helmet allegedly made of Homs technology taken by the 
                   Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Glory Gear
Physical Defence: 190
   Ether Defence: 150
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grand Gear
Physical Defence: 32
   Ether Defence: 22
          Weight: 2
       Gem Slots: 0
Item Description: "Produced for Final Defence Squad in low quantities on 
                   Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Homs Military Cap
Physical Defence: 12
   Ether Defence: 6
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged hat. Official issue of Homs army."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hunter Gear
Physical Defence: 26
   Ether Defence: 12
          Weight: 2
       Gem Slots: 1
Item Description: "Robust cap that lets you face those prairie beasts with 
                   confidence."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Iron Gear
Physical Defence: 42
   Ether Defence: 18
          Weight: 2
       Gem Slots: 1
Item Description: "Tough helmet made with iron ore from Satorl Marsh."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Journey Diadem
Physical Defence: 44
   Ether Defence: 22
          Weight: 2
       Gem Slots: 1
Item Description: "Made from ancient Satorl wood. Wearing it allows you to 
                   think faster."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lagoon Gear
Physical Defence: 38
   Ether Defence: 19
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lancelot Gear
Physical Defence: 114
   Ether Defence: 145
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: League Gear
Physical Defence: 80
   Ether Defence: 30
          Weight: 3
       Gem Slots: 1
Item Description: "A comfortable and rugged hat favoured by travelling High 
                   Entia."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Legar Gear
Physical Defence: 34
   Ether Defence: 15
          Weight: 2
       Gem Slots: 0
Item Description: "Homs helmet favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Middle Gear
Physical Defence: 8
   Ether Defence: 4
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged hat popular with Homs soldiers as civilian wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mithril Gear
Physical Defence: 72
   Ether Defence: 44
          Weight: 2
       Gem Slots: 1
Item Description: "Refined helmet made with mithril ore from the Hovering 
                   Reefs."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Night Goggles
Physical Defence: 12
   Ether Defence: 6
          Weight: 2
       Gem Slots: 1
Item Description: "Special Homs army equipment designed for night patrol."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Noise Canceller
Physical Defence: 114
   Ether Defence: 60
          Weight: 2
       Gem Slots: 1
Item Description: "Brainwave stabilisation helmet. The finest in panic 
                   prevention wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopol Gear
Physical Defence: 48
   Ether Defence: 25
          Weight: 3
       Gem Slots: 0
Item Description: "Rugged hat made by the Nopon in imitation of Homs 
                   fashion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Pine Headgear
Physical Defence: 36
   Ether Defence: 24
          Weight: 2
       Gem Slots: 1
Item Description: "Made from sunshine tree wood. Lights the way for the 
                   traveler."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Quark Gear
Physical Defence: 30
   Ether Defence: 18
          Weight: 2
       Gem Slots: 0
Item Description: "Robust cap reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rafaga Gear
Physical Defence: 132
   Ether Defence: 92
          Weight: 3
       Gem Slots: 1
Item Description: "High society helmet created with only the finest High 
                   Entia materials."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Regnas Gear
Physical Defence: 17
   Ether Defence: 8
          Weight: 2
       Gem Slots: 0
Item Description: "Homs helmet developed during the last war."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Retrieved Gear
Physical Defence: 132
   Ether Defence: 80
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Safety Helmet
Physical Defence: 36
   Ether Defence: 12
          Weight: 2
       Gem Slots: 1
Item Description: "This hat is a must when working down in the mine."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Serpent Gear
Physical Defence: 72
   Ether Defence: 36
          Weight: 2
       Gem Slots: 1
Item Description: "Thick rugged helmet crafted from snakeskin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Soil Gear
Physical Defence: 22
   Ether Defence: 10
          Weight: 3
       Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Stellar Gear
Physical Defence: 104
   Ether Defence: 58
          Weight: 3
       Gem Slots: 1
Item Description: "Enhanced version of the High Entia army helmet."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swep Gear
Physical Defence: 34
   Ether Defence: 23
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged yet comfy head gear. Woven with special plant 
                   fibres."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                               6.2.B - Torso

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Agni Plate
Physical Defence: 168
   Ether Defence: 153
          Weight: 3
       Gem Slots: 1
Item Description: "Flabbergasting armour that lets the wearer wreak havoc 
                   around them."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Agrius Plate
Physical Defence: 175
   Ether Defence: 145
          Weight: 3
       Gem Slots: 1
Item Description: "Homs armour forged long ago by a Giant blacksmith."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Amethyst Armour
Physical Defence: 123
   Ether Defence: 127
          Weight: 5
       Gem Slots: 0
Item Description: "Armour made from the elusive nocturnal iron ore of Valak 
                   Mountain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Aqua Top
Physical Defence: 50
   Ether Defence: 55
          Weight: 3
       Gem Slots: 0
Item Description: "Allows free movement in water. Favoured by those who hunt 
                   at sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Argos Armour
Physical Defence: 215
   Ether Defence: 185
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Battle Armour
Physical Defence: 12
   Ether Defence: 8
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged clothing worn by Homs soldiers when training."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Blessed Brigandine
Physical Defence: 44
   Ether Defence: 34
          Weight: 2
       Gem Slots: 1
Item Description: "Breastplate inscribed with a symbol which Homs see as 
                   lucky."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brandle Armour
Physical Defence: 115
   Ether Defence: 105
          Weight: 3
       Gem Slots: 0
Item Description: "Hard armour made from a metal only malleable in icy 
                   regions."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Caravan Armour
Physical Defence: 17
   Ether Defence: 11
          Weight: 2
       Gem Slots: 0
Item Description: "Light yet rugged clothing that wandering merchants love to
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Climb Armour
Physical Defence: 127
   Ether Defence: 105
          Weight: 3
       Gem Slots: 1
Item Description: "Thermal armour developed for exploring the snowy heights."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colonel Attire
Physical Defence: 52
   Ether Defence: 37
          Weight: 2
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Corporal Attire
Physical Defence: 11
   Ether Defence: 7
          Weight: 0
       Gem Slots: 0
Item Description: "Rugged clothing popular with Homs soldiers as civilian 
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eryth Armour
Physical Defence: 84
   Ether Defence: 74
          Weight: 2
       Gem Slots: 0
Item Description: "Regular issue armour for High Entia troops."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Front Armour
Physical Defence: 17
   Ether Defence: 11
          Weight: 2
       Gem Slots: 1
Item Description: "Expertly-crafted armour that strengthens your life-force."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gemini Armour
Physical Defence: 148
   Ether Defence: 141
          Weight: 3
       Gem Slots: 1
Item Description: "Armour allegedly made of Homs technology taken by the 
                   Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Glory Armour
Physical Defence: 250
   Ether Defence: 180
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grand Armour
Physical Defence: 50
   Ether Defence: 40
          Weight: 2
       Gem Slots: 1
Item Description: "Produced for the Final Defence Squad in low quantities at 
                   Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Homs Chestplate
Physical Defence: 39
   Ether Defence: 18
          Weight: 2
       Gem Slots: 0
Item Description: "Increases your chance of survival. Comfort for the regular
                   soldier."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hunter Armour
Physical Defence: 37
   Ether Defence: 30
          Weight: 2
       Gem Slots: 0
Item Description: "Robust clothing that lets you face those prairie beasts 
                   with comfort."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Inferno Armour
Physical Defence: 145
   Ether Defence: 130
          Weight: 3
       Gem Slots: 1
Item Description: "Fire control armour. Surrounded by a flaming vortex? No 
                   problem!"
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Iron Armour
Physical Defence: 60
   Ether Defence: 45
          Weight: 3
       Gem Slots: 1
Item Description: "Tough armour made with iron ore from Satorl Marsh."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lagoon Armour
Physical Defence: 54
   Ether Defence: 46
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lancelot Armour
Physical Defence: 175
   Ether Defence: 194
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lattice Armour
Physical Defence: 100
   Ether Defence: 84
          Weight: 2
       Gem Slots: 1
Item Description: "Armour gilded with precious metal. A popular collector's 
                   item."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: League Armour
Physical Defence: 114
   Ether Defence: 75
          Weight: 4
       Gem Slots: 1
Item Description: "Comfortable and rugged clothing favoured by traveling High
                   Entia."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Legar Armour
Physical Defence: 48
   Ether Defence: 33
          Weight: 3
       Gem Slots: 0
Item Description: "Homs Armour favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Middle Armour
Physical Defence: 11
   Ether Defence: 7
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged clothing popular with Homs soldiers as civilian 
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mithril Armour
Physical Defence: 105
   Ether Defence: 105
          Weight: 3
       Gem Slots: 0
Item Description: "Refined armour made with mithril ore from the Hovering 
                   Reefs."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopol Armour
Physical Defence: 62
   Ether Defence: 62
          Weight: 3
       Gem Slots: 0
Item Description: "Rugged clothing made by the Nopon in imitation of Homs 
                   fashion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Quark Armour
Physical Defence: 38
   Ether Defence: 42
          Weight: 3
       Gem Slots: 1
Item Description: "Robust clothing reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rafaga Armour
Physical Defence: 168
   Ether Defence: 164
          Weight: 3
       Gem Slots: 1
Item Description: "High society armour created with only the finest High 
                   Entia materials."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Regnas Armour
Physical Defence: 20
   Ether Defence: 15
          Weight: 3
       Gem Slots: 1
Item Description: "Homs armour developed during the last war."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Retrieved Armour
Physical Defence: 161
   Ether Defence: 160
          Weight: 5
       Gem Slots: 1
Item Description: "Armour taken from the Homs by the Mechon during an ancient
                   war."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Serpent Armour
Physical Defence: 100
   Ether Defence: 84
          Weight: 2
       Gem Slots: 1
Item Description: "Thick rugged armour crafted from snakeskin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Shell Armour
Physical Defence: 105
   Ether Defence: 76
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged armour made from hard shells found at Eryth Sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Soil Armour
Physical Defence: 30
   Ether Defence: 23
          Weight: 3
       Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Stellar Armour
Physical Defence: 132
   Ether Defence: 123
          Weight: 3
       Gem Slots: 1
Item Description: "Enhanced version of the High Entia army armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swep Armour
Physical Defence: 48
   Ether Defence: 55
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged clothing that's not too bulky. Woven with special 
                   plant fibres."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.2.C - Arms

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Agrius Arms
Physical Defence: 95
   Ether Defence: 70
          Weight: 2
       Gem Slots: 1
Item Description: "Homs gauntlet forged long ago by a Giant blacksmith."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Amethyst Gauntlets
Physical Defence: 64
   Ether Defence: 58
          Weight: 3
       Gem Slots: 0
Item Description: "Gauntlets made from the elusive nocturnal iron ore of 
                   Valak Mountain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Argos Gauntlets
Physical Defence: 115
   Ether Defence: 105
          Weight: 2
       Gem Slots: 1
Item Description: "Gauntlets imbued with a primeval will to survive."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Battle Gauntlets
Physical Defence: 8
   Ether Defence: 4
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged armbands worn by Homs soldiers when training."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Block Gauntlets
Physical Defence: 22
   Ether Defence: 15
          Weight: 2
       Gem Slots: 1
Item Description: "Gauntlets that increase resilience by activating the arm's
                   pressure points."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brandle Gauntlets
Physical Defence: 57
   Ether Defence: 45
          Weight: 2
       Gem Slots: 0
Item Description: "Hard gauntlets made from a metal only malleable in icy 
                   regions."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Caravan Gauntlets
Physical Defence: 10
   Ether Defence: 6
          Weight: 1
       Gem Slots: 0
Item Description: "Light yet rugged armbands that wandering merchants love to
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Chain Gauntlets
Physical Defence: 22
   Ether Defence: 15
          Weight: 2
       Gem Slots: 1
Item Description: "Gloves woven from fine chains for protection from slash 
                   attacks."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Climb Gauntlets
Physical Defence: 64
   Ether Defence: 45
          Weight: 2
       Gem Slots: 1
Item Description: "Thermal gauntlets developed for exploring the snowy 
                   heights."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colonel Gauntlets
Physical Defence: 25
   Ether Defence: 16
          Weight: 2
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Corporal Gauntlets
Physical Defence: 6
   Ether Defence: 3
          Weight: 1
       Gem Slots: 0
Item Description: "Rugged armband popular with Homs soldiers as civilian 
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eryth Gauntlets
Physical Defence: 44
   Ether Defence: 32
          Weight: 3
       Gem Slots: 1
Item Description: "Regular issue gauntlets for High Entia troops."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Frozen Gauntlets
Physical Defence: 75
   Ether Defence: 60
          Weight: 2
       Gem Slots: 1
Item Description: "Gauntlets made of frozen air. They can destroy Inferno 
                   Armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gemini Gauntlets
Physical Defence: 79
   Ether Defence: 68
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Glory Gauntlets
Physical Defence: 165
   Ether Defence: 155
          Weight: 1
       Gem Slots: 1
Item Description: "Fate stone gauntlet imbued with the destiny to embrace a 
                   glorious future."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Graft Gauntlets
Physical Defence: 9
   Ether Defence: 6
          Weight: 2
       Gem Slots: 1
Item Description: "Gauntlets that give extra strength to the wearer."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grand Gauntlets
Physical Defence: 22
   Ether Defence: 22
          Weight: 2
       Gem Slots: 0
Item Description: "Produced for the Final Defence Squad in low quantities on 
                   Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Homs Gauntlets
Physical Defence: 9
   Ether Defence: 6
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged yet lightweight gauntlets. Official issue of Homs 
                   army."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hunter Gauntlets
Physical Defence: 20
   Ether Defence: 13
          Weight: 2
       Gem Slots: 1
Item Description: "Robust armbands that let you face those prairie beasts 
                   with confidence."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Iron Gauntlets
Physical Defence: 29
   Ether Defence: 18
          Weight: 2
       Gem Slots: 0
Item Description: "Tough gauntlets made with iron Ore from Satorl Marsh."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lagoon Gauntlets
Physical Defence: 27
   Ether Defence: 19
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lancelot Gauntlets
Physical Defence: 80
   Ether Defence: 125
          Weight: 2
       Gem Slots: 1
Item Description: "Gauntlets that are the fusion of Homs, Nopon and High 
                   Entia acumen."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lattice Gauntlets
Physical Defence: 50
   Ether Defence: 36
          Weight: 2
       Gem Slots: 1
Item Description: "Gauntlets gilded with precious metal. A popular 
                   collector's item."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: League Gauntlets
Physical Defence: 65
   Ether Defence: 30
          Weight: 3
       Gem Slots: 0
Item Description: "Comfortable and rugged gauntlets favoured by travelling 
                   High Entia."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Legar Gauntlets
Physical Defence: 24
   Ether Defence: 15
          Weight: 2
       Gem Slots: 1
Item Description: "Homs gauntlets favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Middle Gauntlets
Physical Defence: 6
   Ether Defence: 4
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged armband popular with Homs soldiers as civilian 
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mithril Gauntlets
Physical Defence: 55
   Ether Defence: 42
          Weight: 2
       Gem Slots: 0
Item Description: "Refined gloves made with mithril ore from the Hovering 
                   Reefs."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopol Gauntlets
Physical Defence: 34
   Ether Defence: 25
          Weight: 3
       Gem Slots: 0
Item Description: "Rugged gauntlets made by the Nopon in imitation of Homs 
                   fashion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Prairie Gauntlets
Physical Defence: 25
   Ether Defence: 10
          Weight: 2
       Gem Slots: 0
Item Description: "Gauntlets developed by a renowned sharpshooter from Colony
                   6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Quark Gauntlets
Physical Defence: 18
   Ether Defence: 18
          Weight: 2
       Gem Slots: 1
Item Description: "Robust armbands reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rafaga Gauntlets
Physical Defence: 92
   Ether Defence: 92
          Weight: 3
       Gem Slots: 0
Item Description: "High society gauntlets created with only the finest High 
                   Entia materials."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Regnas Gauntlets
Physical Defence: 13
   Ether Defence: 8
          Weight: 2
       Gem Slots: 0
Item Description: "Homs gauntlets developed during the last war."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Retrieved Gauntlets
Physical Defence: 90
   Ether Defence: 80
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Serpent Gauntlets
Physical Defence: 50
   Ether Defence: 36
          Weight: 2
       Gem Slots: 1
Item Description: "Thick rugged gauntlets crafted from snakeskin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Shell Gauntlets
Physical Defence: 53
   Ether Defence: 35
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged gauntlets made from hard shells found at Eryth 
                   Sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Shilpala Gauntlets
Physical Defence: 90
   Ether Defence: 80
          Weight: 2
       Gem Slots: 1
Item Description: "Smooth gloves on which 'Shilpala' is written."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Soil Gauntlets
Physical Defence: 17
   Ether Defence: 10
          Weight: 3
       Gem Slots: 0
Item Description: "Dirt Resistant and perfect for cave exploration."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Stellar Gauntlets
Physical Defence: 70
   Ether Defence: 58
          Weight: 3
       Gem Slots: 1
Item Description: "Enhanced version of the High Entia army gauntlets."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swep Gauntlets
Physical Defence: 24
   Ether Defence: 23
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged yet comfortable gauntlets. Woven with special plant
                   fibres."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Warm Gloves
Physical Defence: 50
   Ether Defence: 50
          Weight: 2
       Gem Slots: 1
Item Description: "Favoured by Assault Troopers as they prevent the finger 
                   tips freezing."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.2.D - Legs

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Agrius Cuisses
Physical Defence: 135
   Ether Defence: 100
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Amethyst Leggings
Physical Defence: 105
   Ether Defence: 80
          Weight: 3
       Gem Slots: 1
Item Description: "Greaves made from the elusive nocturnal iron ore of Valak 
                   Mountain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Aqua Bottoms
Physical Defence: 44
   Ether Defence: 32
          Weight: 3
       Gem Slots: 0
Item Description: "These allow free movement in water. Favoured by those who 
                   hunt at sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Argos Leggings
Physical Defence: 175
   Ether Defence: 125
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Battle Leggings
Physical Defence: 12
   Ether Defence: 5
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged trousers worn by Homs soldiers when training."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brandle Leggings
Physical Defence: 98
   Ether Defence: 63
          Weight: 2
       Gem Slots: 0
Item Description: "Hard greaves made from a metal only malleable in icy 
                   regions."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Caravan Leggings
Physical Defence: 14
   Ether Defence: 8
          Weight: 2
       Gem Slots: 1
Item Description: "Light yet rugged trousers that wandering merchants love to
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Climb Leggings
Physical Defence: 110
   Ether Defence: 60
          Weight: 2
       Gem Slots: 1
Item Description: "Thermal greaves developed for exploring the snowy 
                   heights."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colonel Belt
Physical Defence: 44
   Ether Defence: 22
          Weight: 2
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Corporal Belt
Physical Defence: 10
   Ether Defence: 4
          Weight: 0
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Court Leggings
Physical Defence: 14
   Ether Defence: 8
          Weight: 2
       Gem Slots: 1
Item Description: "Knee-pads that are resistant to the venom of cave-dwelling
                   insects."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Engineer Leggings
Physical Defence: 100
   Ether Defence: 77
          Weight: 2
       Gem Slots: 1
Item Description: "Useful piece of Homs equipment. It can store a wide 
                   variety of tools."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eryth Leggings
Physical Defence: 71
   Ether Defence: 45
          Weight: 2
       Gem Slots: 1
Item Description: "Regular issue greaves for High Entia troops."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gemini Leggings
Physical Defence: 126
   Ether Defence: 96
          Weight: 3
       Gem Slots: 1
Item Description: "Greaves allegedly made of Homs technology taken by the 
                   Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Glory Leggings
Physical Defence: 215
   Ether Defence: 175
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grand Leggings
Physical Defence: 40
   Ether Defence: 30
          Weight: 2
       Gem Slots: 0
Item Description: "Produced for the Final Defence Squad in low quantities on 
                   Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hunter Leggings
Physical Defence: 34
   Ether Defence: 20
          Weight: 2
       Gem Slots: 0
Item Description: "Robust trousers that let you face those prairie beasts 
                   with confidence."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Iron Leggings
Physical Defence: 52
   Ether Defence: 26
          Weight: 3
       Gem Slots: 1
Item Description: "Tough greaves made with iron from Satorl Marsh."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lagoon Leggings
Physical Defence: 47
   Ether Defence: 28
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lancelot Leggings
Physical Defence: 144
   Ether Defence: 126
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lattice Leggings
Physical Defence: 88
   Ether Defence: 50
          Weight: 2
       Gem Slots: 1
Item Description: "Greaves gilded with precious metal. A popular collector's 
                   item."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: League Leggings
Physical Defence: 100
   Ether Defence: 44
          Weight: 4
       Gem Slots: 1
Item Description: "Comfortable and rugged trousers favoured by travelling 
                   High Entia."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Legar Leggings
Physical Defence: 42
   Ether Defence: 20
          Weight: 3
       Gem Slots: 0
Item Description: "Homs greaves favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Light Leggings
Physical Defence: 40
   Ether Defence: 21
          Weight: 2
       Gem Slots: 1
Item Description: "Improved greaves designed to maximise a soldier's 
                   mobility."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lord Leggings
Physical Defence: 140
   Ether Defence: 100
          Weight: 3
       Gem Slots: 1
Item Description: "Leg armour for cavalry troops. Equip to improve 
                   constitution."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Middle Leggings
Physical Defence: 10
   Ether Defence: 5
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged trousers popular with Homs soldiers as civillian 
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mithril Leggings
Physical Defence: 90
   Ether Defence: 62
          Weight: 3
       Gem Slots: 0
Item Description: "Refined greaves made with mithril ore from the Hovering 
                   Reefs."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopol Leggings
Physical Defence: 53
   Ether Defence: 38
          Weight: 3
       Gem Slots: 0
Item Description: "Rugged trousers made by the Nopon in imitation of Homs 
                   clothing."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Quark Leggings
Physical Defence: 32
   Ether Defence: 26
          Weight: 3
       Gem Slots: 0
Item Description: "Robust trousers reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rafaga Leggings
Physical Defence: 137
   Ether Defence: 110
          Weight: 3
       Gem Slots: 1
Item Description: "High society greaves created with only the finest High 
                   Entia materials."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Regnas Leggings
Physical Defence: 18
   Ether Defence: 9
          Weight: 3
       Gem Slots: 1
Item Description: "Homs greaves developed during the last war."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Retrieved Leggings
Physical Defence: 134
   Ether Defence: 108
          Weight: 5
       Gem Slots: 1
Item Description: "Greaves taken by the Mechon from the Homs during an 
                   ancient war."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Serpent Leggings
Physical Defence: 88
   Ether Defence: 50
          Weight: 2
       Gem Slots: 1
Item Description: "Thick rugged greaves crafted from snakeskin."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Shell Leggings
Physical Defence: 92
   Ether Defence: 46
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged knee-pads made from hard shells found at Eryth 
                   Sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Soil Leggings
Physical Defence: 28
   Ether Defence: 15
          Weight: 3
       Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Stellar Leggings
Physical Defence: 112
   Ether Defence: 90
          Weight: 3
       Gem Slots: 1
Item Description: "Enhanced version of High Entia army greaves."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Styptic Leggings
Physical Defence: 124
   Ether Defence: 85
          Weight: 3
       Gem Slots: 1
Item Description: "Leggings that stem the flow of blood. Made by a kindly 
                   craftsman."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swep Leggings
Physical Defence: 42
   Ether Defence: 33
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged yet comfortable trousers. Woven with special plant 
                   fibres."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.2.E - Feet

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Agrius Greaves
Physical Defence: 125
   Ether Defence: 75
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Amethyst Boots
Physical Defence: 92
   Ether Defence: 58
          Weight: 2
       Gem Slots: 1
Item Description: "Boots made from the elusive nocturnal iron ore of Valak 
                   Mountain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Argos Boots
Physical Defence: 150
   Ether Defence: 100
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Battle Boots
Physical Defence: 9
   Ether Defence: 4
          Weight: 1
       Gem Slots: 0
Item Description: "Rugged shoes worn by Homs soldiers when training."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Brandle Boots
Physical Defence: 80
   Ether Defence: 45
          Weight: 2
       Gem Slots: 0
Item Description: "Hard boots made from a metal only malleable in icy 
                   regions."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Caravan Boots
Physical Defence: 13
   Ether Defence: 5
          Weight: 1
       Gem Slots: 0
Item Description: "Light yet rugged shoes that wandering merchants love to 
                   wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Climb Boots
Physical Defence: 90
   Ether Defence: 45
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Colonel Boots
Physical Defence: 35
   Ether Defence: 16
          Weight: 2
       Gem Slots: 0
Item Description: "
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Combatant Boots
Physical Defence: 130
   Ether Defence: 80
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Corporal Boots
Physical Defence: 8
   Ether Defence: 3
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged shoes popular with Homs soldiers as civilian wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Earth Boots
Physical Defence: 114
   Ether Defence: 60
          Weight: 2
       Gem Slots: 1
Item Description: "Special boots that drive numbness from the body and into 
                   the ground."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eryth Boots
Physical Defence: 62
   Ether Defence: 32
          Weight: 3
       Gem Slots: 1
Item Description: "Regular issue shoes for High Entia troops."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gemini Boots
Physical Defence: 120
   Ether Defence: 68
          Weight: 3
       Gem Slots: 0
Item Description: "Boots allegedly made of Homs technology taken by the 
                   Mechon."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Glory Boots
Physical Defence: 175
   Ether Defence: 125
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grand Boots
Physical Defence: 32
   Ether Defence: 22
          Weight: 2
       Gem Slots: 0
Item Description: "Produced for the Final Defence Squad in low quantities on 
                   Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Homs Miltary Boots
Physical Defence: 12
   Ether Defence: 6
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged yet comfortable shoes. Official issue of Homs 
                   army."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Hunter Boots
Physical Defence: 26
   Ether Defence: 13
          Weight: 2
       Gem Slots: 1
Item Description: "Robust boots that let you face those prairie monsters with
                   confidence."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ice Climbing Boots
Physical Defence: 88
   Ether Defence: 46
          Weight: 1
       Gem Slots: 1
Item Description: "Army boots designed for the snow. They have halved the 
                   accident rate."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Infantry Boots
Physical Defence: 32
   Ether Defence: 15
          Weight: 2
       Gem Slots: 1
Item Description: "Strengthenend shoes built for fighting. For confidence on 
                   the battlefield."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Iron Boots
Physical Defence: 42
   Ether Defence: 18
          Weight: 2
       Gem Slots: 1
Item Description: "Tough boots made with iron ore from Satorl Marsh."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lagoon Boots
Physical Defence: 38
   Ether Defence: 19
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lancelot Boots
Physical Defence: 110
   Ether Defence: 125
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lattice Boots
Physical Defence: 74
   Ether Defence: 60
          Weight: 2
       Gem Slots: 1
Item Description: "Boots gilded with precious metal. A popular collector's 
                   item."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: League Boots
Physical Defence: 82
   Ether Defence: 32
          Weight: 3
       Gem Slots: 1
Item Description: "Comfortable and rugged boots favoured by travelling High 
                   Entia."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Legar Boots
Physical Defence: 34
   Ether Defence: 15
          Weight: 2
       Gem Slots: 1
Item Description: "Homs boots favoured by the elite troops of Colony 6."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Messenger Shoes
Physical Defence: 12
   Ether Defence: 6
          Weight: 2
       Gem Slots: 1
Item Description: "Special shoes worn only by the Homs army messenger 
                   troops."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Middle Boots
Physical Defence: 8
   Ether Defence: 4
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged shoes popular with Homs soldiers as civilian wear."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mithril Boots
Physical Defence: 70
   Ether Defence: 44
          Weight: 2
       Gem Slots: 1
Item Description: "Refined boots made with mithril ore from the Hovering 
                   Reefs."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nopol Boots
Physical Defence: 48
   Ether Defence: 25
          Weight: 3
       Gem Slots: 0
Item Description: "Rugged shoes made by the Nopon in imitation of Homs 
                   fashion."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Quark Boots
Physical Defence: 28
   Ether Defence: 18
          Weight: 2
       Gem Slots: 0
Item Description: "Robust boots reinforced with quartz from Gaur Plain."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rafaga Boots
Physical Defence: 128
   Ether Defence: 90
          Weight: 2
       Gem Slots: 1
Item Description: "High society boots created with only the finest High Entia
                   materials."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Regnas Boots
Physical Defence: 17
   Ether Defence: 8
          Weight: 2
       Gem Slots: 0
Item Description: "Homs boots developed during the last war."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Retrieved Boots
Physical Defence: 130
   Ether Defence: 82
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: School Shoes
Physical Defence: 40
   Ether Defence: 20
          Weight: 1
       Gem Slots: 1
Item Description: "The soles are made from tree resin. For sure footedness in
                   mud."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Serpent Boots
Physical Defence: 72
   Ether Defence: 36
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Shell Boots
Physical Defence: 75
   Ether Defence: 35
          Weight: 2
       Gem Slots: 1
Item Description: "Rugged boots made from hard shells found at Eryth Sea."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Soil Boots
Physical Defence: 22
   Ether Defence: 10
          Weight: 3
       Gem Slots: 0
Item Description: "Dirt resistant and perfect for cave exploration."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Stellar Boots
Physical Defence: 104
   Ether Defence: 58
          Weight: 3
       Gem Slots: 1
Item Description: "Enhanced version of the High Entia army boots."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Survivor Boots
Physical Defence: 23
   Ether Defence: 12
          Weight: 1
       Gem Slots: 1
Item Description: "Boots recovered from the battlefield. Popular as a good 
                   luck charm."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Swep Boots
Physical Defence: 34
   Ether Defence: 23
          Weight: 2
       Gem Slots: 0
Item Description: "Rugged yet comfortable boots. Woven with special plant 
                   fibres."
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                             6.3 - Heavy Armour

-----------------------------------------------------------------------------
=============================================================================

Heavy armour provides excellent physical defence at the cost of low ether
defence and high weight. It is ideal for bosses that only use physical
attacks and also for tanks. The low ether defence can be remedied by skill
linking with one of Melia's skills.

=============================================================================
-----------------------------------------------------------------------------

                                6.3.A - Head

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Asura Helm
Physical Defence: 175
   Ether Defence: 85
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eclipse Gear
Physical Defence: 170
   Ether Defence: 80
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gracielle Helm
Physical Defence: 156
   Ether Defence: 62
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grady Helm
Physical Defence: 86
   Ether Defence: 16
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Guardis Helm
Physical Defence: 75
   Ether Defence: 7
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Heavy Gear
Physical Defence: 114
   Ether Defence: 42
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ledios Helm
Physical Defence: 180
   Ether Defence: 80
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: M100 Helm
Physical Defence: 158
   Ether Defence: 72
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Orion Cap
Physical Defence: 140
   Ether Defence: 46
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Prototype Helm
Physical Defence: 25
   Ether Defence: 3
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rex Helm
Physical Defence: 148
   Ether Defence: 90
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Steady Helm
Physical Defence: 46
   Ether Defence: 7
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Taurus Helm
Physical Defence: 162
   Ether Defence: 50
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Titan Helm
Physical Defence: 200
   Ether Defence: 90
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Warrior Helm
Physical Defence: 40
   Ether Defence: 7
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                               6.3.B - Torso

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Asura Plate
Physical Defence: 215
   Ether Defence: 125
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eclipse Armour
Physical Defence: 200
   Ether Defence: 100
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Empress Plate
Physical Defence: 95
   Ether Defence: 22
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gracielle Chest
Physical Defence: 190
   Ether Defence: 112
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grady Chest
Physical Defence: 122
   Ether Defence: 36
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Guardis Chest
Physical Defence: 115
   Ether Defence: 16
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Heavy Armour
Physical Defence: 150
   Ether Defence: 92
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ledios Plate
Physical Defence: 220
   Ether Defence: 95
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: M100 Plate
Physical Defence: 188
   Ether Defence: 136
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Orion Top
Physical Defence: 165
   Ether Defence: 98
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rex Chest
Physical Defence: 180
   Ether Defence: 164
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Taurus Plate
Physical Defence: 178
   Ether Defence: 122
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Titan Plate
Physical Defence: 230
   Ether Defence: 155
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Warrior Plate
Physical Defence: 59
   Ether Defence: 14
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.3.C - Arms

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Asura Arms
Physical Defence: 125
   Ether Defence: 86
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eclipse Gauntlets
Physical Defence: 150
   Ether Defence: 70
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Empress Arms
Physical Defence: 46
   Ether Defence: 10
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gracielle Arms
Physical Defence: 110
   Ether Defence: 62
          Weight: 5
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grady Arms
Physical Defence: 60
   Ether Defence: 16
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Guardis Arms
Physical Defence: 55
   Ether Defence: 7
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Heavy Gauntlets
Physical Defence: 78
   Ether Defence: 42
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ledios Arms
Physical Defence: 145
   Ether Defence: 75
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: M100 Arms
Physical Defence: 108
   Ether Defence: 74
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Orion Gloves
Physical Defence: 92
   Ether Defence: 46
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rex Arms
Physical Defence: 104
   Ether Defence: 90
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Steady Arms
Physical Defence: 33
   Ether Defence: 7
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Taurus Arms
Physical Defence: 105
   Ether Defence: 52
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Titan Arms
Physical Defence: 150
   Ether Defence: 90
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Warrior Arms
Physical Defence: 32
   Ether Defence: 7
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.3.D - Legs

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Asura Cuisses
Physical Defence: 182
   Ether Defence: 95
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eclipse Leggings
Physical Defence: 190
   Ether Defence: 90
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gracielle Cuisses
Physical Defence: 170
   Ether Defence: 74
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grady Cuisses
Physical Defence: 104
   Ether Defence: 22
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Guardis Cuisses
Physical Defence: 95
   Ether Defence: 10
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Heavy Cuisses
Physical Defence: 126
   Ether Defence: 30
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Heavy Leggings
Physical Defence: 130
   Ether Defence: 59
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ledios Cuisses
Physical Defence: 205
   Ether Defence: 85
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: M100 Cuisses
Physical Defence: 170
   Ether Defence: 92
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Orion Bottoms
Physical Defence: 144
   Ether Defence: 66
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Prototype Cuisses
Physical Defence: 160
   Ether Defence: 107
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rex Cuisses
Physical Defence: 160
   Ether Defence: 107
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Steady Cuisses
Physical Defence: 58
   Ether Defence: 10
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Taurus Cuisses
Physical Defence: 160
   Ether Defence: 84
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Titan Greaves
Physical Defence: 215
   Ether Defence: 100
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Warrior Cuisses
Physical Defence: 53
   Ether Defence: 10
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.3.E - Feet

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Asura Greaves
Physical Defence: 155
   Ether Defence: 80
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eclipse Boots
Physical Defence: 150
   Ether Defence: 60
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Empress Greaves
Physical Defence: 66
   Ether Defence: 10
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Gracielle Greaves
Physical Defence: 152
   Ether Defence: 62
          Weight: 5
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grady Greaves
Physical Defence: 86
   Ether Defence: 16
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Guardis Greaves
Physical Defence: 78
   Ether Defence: 10
          Weight: 3
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Heavy Boots
Physical Defence: 114
   Ether Defence: 42
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ledios Greaves
Physical Defence: 172
   Ether Defence: 70
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: M100 Greaves
Physical Defence: 156
   Ether Defence: 70
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Orion Shoes
Physical Defence: 140
   Ether Defence: 46
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Prototype Greaves
Physical Defence: 25
   Ether Defence: 3
          Weight: 4
       Gem Slots: 0
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Rex Greaves
Physical Defence: 145
   Ether Defence: 90
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Steady Greaves
Physical Defence: 19
   Ether Defence: 2
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Taurus Greaves
Physical Defence: 155
   Ether Defence: 50
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Titan Sabatons
Physical Defence: 195
   Ether Defence: 95
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Warrior Greaves
Physical Defence: 42
   Ether Defence: 7
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

=============================================================================
-----------------------------------------------------------------------------

                           6.4 - Seven's Armour

-----------------------------------------------------------------------------
=============================================================================

The armour for the seventh character. You might not want to look too closely
unless you want to see plot spoilers.

=============================================================================
-----------------------------------------------------------------------------

                                6.4.A - Head

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Attack Goggles
Physical Defence: 92
   Ether Defence: 48
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack II Goggles
Physical Defence: 104
   Ether Defence: 68
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack III Goggles
Physical Defence: 108
   Ether Defence: 80
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack IV Goggles
Physical Defence: 182
   Ether Defence: 93
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack V Goggles
Physical Defence: 208
   Ether Defence: 93
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether Goggles
Physical Defence: 98
   Ether Defence: 45
          Weight: 2
       Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether II Goggles
Physical Defence: 115
   Ether Defence: 74
          Weight: 2
       Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether III Goggles
Physical Defence: 138
   Ether Defence: 82
          Weight: 2
       Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether IV Goggles
Physical Defence: 130
   Ether Defence: 130
          Weight: 2
       Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether V Goggles
Physical Defence: 130
   Ether Defence: 150
          Weight: 1
       Gem Slots: 1
Item Description: "Head part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Attack Goggles
Physical Defence: 94
   Ether Defence: 61
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Power Goggles
Physical Defence: 120
   Ether Defence: 46
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Speed Goggles
Physical Defence: 76
   Ether Defence: 74
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Attack Goggles
Physical Defence: 114
   Ether Defence: 90
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis head part using artificial muscle for 
                   aggression."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Ether Goggles
Physical Defence: 120
   Ether Defence: 72
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Speed Goggles
Physical Defence: 83
   Ether Defence: 84
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis head part built for speed and mobility."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power Goggles
Physical Defence: 100
   Ether Defence: 35
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power II Goggles
Physical Defence: 138
   Ether Defence: 52
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power III Goggles
Physical Defence: 142
   Ether Defence: 70
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power IV Goggles
Physical Defence: 195
   Ether Defence: 110
          Weight: 5
       Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power V Goggles
Physical Defence: 210
   Ether Defence: 111
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis head part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed Goggles
Physical Defence: 68
   Ether Defence: 66
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed II Goggles
Physical Defence: 82
   Ether Defence: 105
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed III Goggles
Physical Defence: 110
   Ether Defence: 93
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed IV Goggles
Physical Defence: 125
   Ether Defence: 140
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed V Goggles
Physical Defence: 135
   Ether Defence: 150
          Weight: 0
       Gem Slots: 1
Item Description: "Custom Mechonis head part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Attack Goggles
Physical Defence: 125
   Ether Defence: 84
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Power Goggles
Physical Defence: 156
   Ether Defence: 98
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Speed Goggles
Physical Defence: 125
   Ether Defence: 131
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                               6.4.B - Torso

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Attack Frame
Physical Defence: 124
   Ether Defence: 106
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack II Frame
Physical Defence: 126
   Ether Defence: 141
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack III Frame
Physical Defence: 138
   Ether Defence: 150
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack IV Frame
Physical Defence: 190
   Ether Defence: 160
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack V Frame
Physical Defence: 200
   Ether Defence: 160
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether Frame
Physical Defence: 132
   Ether Defence: 100
          Weight: 4
       Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis 
                   parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether II Frame
Physical Defence: 140
   Ether Defence: 154
          Weight: 3
       Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis 
                   parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether III Frame
Physical Defence: 176
   Ether Defence: 160
          Weight: 2
       Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis 
                   parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether IV Frame
Physical Defence: 180
   Ether Defence: 195
          Weight: 3
       Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis 
                   parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether V Frame
Physical Defence: 180
   Ether Defence: 220
          Weight: 1
       Gem Slots: 1
Item Description: "Torso part made by fusing Homs tissue with Mechonis 
                   parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Attack Frame
Physical Defence: 120
   Ether Defence: 130
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Power Frame
Physical Defence: 146
   Ether Defence: 99
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Speed Frame
Physical Defence: 98
   Ether Defence: 160
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Attack Frame
Physical Defence: 145
   Ether Defence: 174
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis torso part using artificial muscle for 
                   high aggression."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Ether Frame
Physical Defence: 155
   Ether Defence: 140
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Speed Frame
Physical Defence: 106
   Ether Defence: 162
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis torso part built for speed and mobility."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power Frame
Physical Defence: 132
   Ether Defence: 78
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power II Frame
Physical Defence: 160
   Ether Defence: 100
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power III Frame
Physical Defence: 169
   Ether Defence: 136
          Weight: 5
       Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power IV Frame
Physical Defence: 210
   Ether Defence: 164
          Weight: 5
       Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power V Frame
Physical Defence: 230
   Ether Defence: 190
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis torso part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed Frame
Physical Defence: 90
   Ether Defence: 145
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed II Frame
Physical Defence: 100
   Ether Defence: 160
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed III Frame
Physical Defence: 142
   Ether Defence: 180
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed IV Frame
Physical Defence: 173
   Ether Defence: 195
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed V Frame
Physical Defence: 187
   Ether Defence: 210
          Weight: 0
       Gem Slots: 1
Item Description: "Custom Mechonis torso part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Attack Frame
Physical Defence: 167
   Ether Defence: 150
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Power Frame
Physical Defence: 190
   Ether Defence: 150
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Speed Frame
Physical Defence: 164
   Ether Defence: 185
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.4.C - Arms

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Attack Arms
Physical Defence: 63
   Ether Defence: 48
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack II Arms
Physical Defence: 68
   Ether Defence: 68
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack III Arms
Physical Defence: 74
   Ether Defence: 80
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack IV Arms
Physical Defence: 134
   Ether Defence: 92
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack V Arms
Physical Defence: 152
   Ether Defence: 94
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether Arms
Physical Defence: 68
   Ether Defence: 45
          Weight: 2
       Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether II Arms
Physical Defence: 75
   Ether Defence: 74
          Weight: 2
       Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether III Arms
Physical Defence: 94
   Ether Defence: 82
          Weight: 1
       Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether IV Arms
Physical Defence: 95
   Ether Defence: 130
          Weight: 2
       Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether V Arms
Physical Defence: 95
   Ether Defence: 148
          Weight: 1
       Gem Slots: 1
Item Description: "Arm part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Attack Arms
Physical Defence: 62
   Ether Defence: 61
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Power Arms
Physical Defence: 80
   Ether Defence: 46
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Speed Arms
Physical Defence: 50
   Ether Defence: 75
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Attack Arms
Physical Defence: 78
   Ether Defence: 90
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis arm part using artificial muscle for high 
                   aggression."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Ether Arms
Physical Defence: 82
   Ether Defence: 72
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Speed Arms
Physical Defence: 57
   Ether Defence: 84
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis arm part built for speed and mobility."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power Arms
Physical Defence: 70
   Ether Defence: 35
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power II Arms
Physical Defence: 90
   Ether Defence: 50
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."

-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power III Arms
Physical Defence: 97
   Ether Defence: 72
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power IV Arms
Physical Defence: 145
   Ether Defence: 111
          Weight: 5
       Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power V Arms
Physical Defence: 155
   Ether Defence: 110
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis arm part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed Arms
Physical Defence: 45
   Ether Defence: 66
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed II Arms
Physical Defence: 55
   Ether Defence: 100
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed III Arms
Physical Defence: 76
   Ether Defence: 93
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed IV Arms
Physical Defence: 92
   Ether Defence: 135
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed V Arms
Physical Defence: 100
   Ether Defence: 150
          Weight: 0
       Gem Slots: 1
Item Description: "Custom Mechonis arm part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Attack Arms
Physical Defence: 88
   Ether Defence: 85
          Weight: 2
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Power Arms
Physical Defence: 110
   Ether Defence: 97
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Speed Arms
Physical Defence: 86
   Ether Defence: 131
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.4.D - Legs

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Attack Boosters
Physical Defence: 105
   Ether Defence: 68
          Weight: 2
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack II Boosters
Physical Defence: 110
   Ether Defence: 96
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack III Boosters
Physical Defence: 115
   Ether Defence: 102
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack IV Boosters
Physical Defence: 200
   Ether Defence: 105
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Attack V Boosters
Physical Defence: 232
   Ether Defence: 104
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built for life-support."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether Boosters
Physical Defence: 114
   Ether Defence: 62
          Weight: 2
       Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether II Boosters
Physical Defence: 120
   Ether Defence: 104
          Weight: 3
       Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether III Boosters
Physical Defence: 147
   Ether Defence: 108
          Weight: 2
       Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether IV Boosters
Physical Defence: 145
   Ether Defence: 146
          Weight: 3
       Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ether V Boosters
Physical Defence: 145
   Ether Defence: 166
          Weight: 1
       Gem Slots: 1
Item Description: "leg part made by fusing Homs tissue with Mechonis parts."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Attack Boosters
Physical Defence: 105
   Ether Defence: 85
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Power Boosters
Physical Defence: 128
   Ether Defence: 66
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: F Speed Boosters
Physical Defence: 82
   Ether Defence: 105
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Attack Boosters
Physical Defence: 122
   Ether Defence: 116
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis leg part using artificial muscle for high 
                   aggression."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Ether Boosters
Physical Defence: 128
   Ether Defence: 92
          Weight: 3
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: H Speed Boosters
Physical Defence: 90
   Ether Defence: 110
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis leg part built for speed and mobility."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power Boosters
Physical Defence: 116
   Ether Defence: 49
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power II Boosters
Physical Defence: 144
   Ether Defence: 70
          Weight: 4
       Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."

-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power III Boosters
Physical Defence: 155
   Ether Defence: 94
          Weight: 5
       Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power IV Boosters
Physical Defence: 215
   Ether Defence: 125
          Weight: 5
       Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Power V Boosters
Physical Defence: 140
   Ether Defence: 120
          Weight: 3
       Gem Slots: 1
Item Description: "Custom Mechonis leg part composed of heavy armour."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed Boosters
Physical Defence: 76
   Ether Defence: 93
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed II Boosters
Physical Defence: 86
   Ether Defence: 145
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed III Boosters
Physical Defence: 120
   Ether Defence: 120
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed IV Boosters
Physical Defence: 140
   Ether Defence: 156
          Weight: 1
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Speed V Boosters
Physical Defence: 150
   Ether Defence: 170
          Weight: 0
       Gem Slots: 1
Item Description: "Custom Mechonis leg part. Built light for optimal 
                   movement."
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Power Boosters
Physical Defence: 170
   Ether Defence: 115
          Weight: 4
       Gem Slots: 1
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Z Speed Boosters
Physical Defence: 134
   Ether Defence: 156
          Weight: 1
       Gem Slots: 1
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                6.4.E - Feet

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
     Armour Name: Ardi Drones
Physical Defence: 110
   Ether Defence: 232
          Weight: 1
       Gem Slots: 0
      Talent Art: Shield Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Astarte Drones
Physical Defence: 115
   Ether Defence: 70
          Weight: 2
       Gem Slots: 1
      Talent Art: Cannon Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Cosmo Drones
Physical Defence: 100
   Ether Defence: 180
          Weight: 3
       Gem Slots: 0
      Talent Art: Cannon Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eleos Drones
Physical Defence: 68
   Ether Defence: 66
          Weight: 1
       Gem Slots: 0
      Talent Art: Cannon Drones I
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eris Drones
Physical Defence: 100
   Ether Defence: 100
          Weight: 1
       Gem Slots: 1
      Talent Art: Gun Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Eucleia Drones
Physical Defence: 120
   Ether Defence: 50
          Weight: 2
       Gem Slots: 0
      Talent Art: Cannon Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Freyja Drones
Physical Defence: 92
   Ether Defence: 48
          Weight: 2
       Gem Slots: 0
      Talent Art: Gun Drones I
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Grizzly Drones
Physical Defence: 94
   Ether Defence: 50
          Weight: 2
       Gem Slots: 1
      Talent Art: Sword Drones I
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Helwerthia Drones
Physical Defence: 86
   Ether Defence: 82
          Weight: 1
       Gem Slots: 0
      Talent Art: Sword Drones I
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Idun Drones
Physical Defence: 140
   Ether Defence: 158
          Weight: 2
       Gem Slots: 0
      Talent Art: Gun Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Ishtar Drones
Physical Defence: 104
   Ether Defence: 62
          Weight: 1
       Gem Slots: 0
      Talent Art: Shield Drones I
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Loki Drones
Physical Defence: 155
   Ether Defence: 135
          Weight: 1
       Gem Slots: 1
      Talent Art: Cannon Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Lucina Drones
Physical Defence: 118
   Ether Defence: 72
          Weight: 1
       Gem Slots: 1
      Talent Art: Cannon Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Mitra Drones
Physical Defence: 138
   Ether Defence: 186
          Weight: 3
       Gem Slots: 0
      Talent Art: Shield Drones I
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Nemesis Drones
Physical Defence: 92
   Ether Defence: 45
          Weight: 2
       Gem Slots: 0
      Talent Art: Cannon Drones I
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Palva Drones
Physical Defence: 76
   Ether Defence: 74
          Weight: 1
       Gem Slots: 0
      Talent Art: Cannon Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sabre Drones
Physical Defence: 90
   Ether Defence: 100
          Weight: 2
       Gem Slots: 0
      Talent Art: Sword Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sakura Drones
Physical Defence: 95
   Ether Defence: 95
          Weight: 1
       Gem Slots: 1
      Talent Art: Gun Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Sedna Drones
Physical Defence: 175
   Ether Defence: 130
          Weight: 2
       Gem Slots: 0
      Talent Art: Sword Drones X
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Segment Drones
Physical Defence: 160
   Ether Defence: 70
          Weight: 2
       Gem Slots: 1
      Talent Art: Sword Drones II
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
     Armour Name: Uranus Drones
Physical Defence: 140
   Ether Defence: 64
          Weight: 1
       Gem Slots: 1
      Talent Art: Sword Drones II
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                       7. Gifts & Collectables List

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                            8. NPC Trading List

-----------------------------------------------------------------------------
=============================================================================

This section contains a list of NPCs who trade items. It contains the name of
the NPC, the location of the NPC, the time that you can find the NPC, the
items that you can get from the NPC, the overtrade details about the NPC, the
affinity level required to trade, and special notes about the NPC. Huge
thanks to zerokid for compiling this list! The format has been changed a lot,
but the special notes are still his words, and he is the person who collected
the data in the first place! :)

Here is a key for the list:

    Items: The name of the item; the gem slots "(1)" or U if unique; and the
           affinity needed to unlock the item. "[1*]"
Overtrade: The name of the item and the amount of G to successfully overtrade
           the item. "[70G]"
    Notes: Special notes about the NPC, such as if they will trade something
           else, if they will move, and whether they are Colony 6 candidates.

=============================================================================
-----------------------------------------------------------------------------

                                 Colony 9

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Andreas: Military District (21:00)
----------------------------------
        Head: Colony Cap (0) [1*]
   Materials: Broken Part S [1*], Mollusc Mucus [3*]
        Gems: Critical Up I [2*], Critical Up II [4*]
Collectables: Moon Flower [3*], Night Tulip [4*]
   Overtrade: Filthy Wing [70G]
=============================================================================

=============================================================================
Arnaut: Military District (21:00)
---------------------------------
     Weapons: Homs Sabre (0) [1*]
       Torso: Front Armour (U) [4*]
   Materials: Raw Piranhax Meat [2*], Heavy Bunniv Iron [5*]
Collectables: White Beetle [1*], Happy Rabbit [3*]
   Overtrade: Bunniv Paw [250G]
=============================================================================

=============================================================================
Betty: Residential District (10:00)
-----------------------------------
     Weapons: Iron Pike (0) [1*]
        Legs: Court Leggings (U) [5*]
   Materials: Small Shell [1*], Medicinal Brog Oil [1*]
        Gems: Ether Protect I [4*], Ether Protect II [4*]
Collectables: Sorrow Beetle [2*], Rumble Stonefly [3*]
   Overtrade: Genuine Frame [600G]
=============================================================================

=============================================================================
Cheryl: Commercial District (11:00)
-----------------------------------
        Arms: Caravan Gauntlets (0) [3*]
   Materials: Small Scale [1*], Krabble Stone [4*]
        Gems: Slow Resist [3*], Slow Resist II [5*]
Collectables: Black Kiwi [3*]
   Overtrade: Dawn Hydrangea [1500G]
=============================================================================

=============================================================================
Dean: Military District (10:00)
-------------------------------
       Torso: Colony Top (0) [1*]
   Materials: Genuine Plug [3*], Broken Pincer [3*]
        Gems: Ether Protect I [1*], Ether Protect II [5*]
Collectables: Giant Hornet [1*], Shin Newt [4*]
   Overtrade: Broken Part S [200G]
=============================================================================

=============================================================================
Desiree: Commercial District (22:00)
------------------------------------
       Torso: Warrior Plate (0) [4*]
        Legs: Colony Bottoms (0) [1*]
   Materials: Filthy Wing [1*], Small Claw [3*]
        Gems: Aggro Up I [2*], Aggro Up II [4*]
Collectables: Giant Hornet [2*], Dark Grape [4*]
   Overtrade: Snowy Striker (1) [16560G]
        Note: During the quest 'Desiree's Future', you must decide whether to
              make Desiree a Soldier or a Sculptor.
=============================================================================

=============================================================================
Desiree: Commercial District (22:00)
------------------------------------
        Head: Regnas Gear (0) [1*]
   Materials: Bunnit Paw [1*], Arachno Ear [3*]
        Gems: HP Up I [2*], HP Up II [5*]
Collectables: Red Lettuce [2*], Steel Silk [4*]
   Overtrade: Snowy Striker (1) [16560G]
        Note: Available if Desiree becomes a Soldier.
=============================================================================

=============================================================================
Desiree: Commercial District (22:00)
------------------------------------
     Weapons: Jack Knives (1) [1*]
        Feet: Light Shoes (1) [2*]
   Materials: Quality Maris Shell [3*]
        Gems: Strength Up I [4*], Strength Up II [4*]
Collectables: Moon Flower [1*]
   Overtrade: Snowy Striker (1) [16560G]
        Note: Available if Desiree becomes a Scupltor.
=============================================================================

=============================================================================
Dionysis: Residential District (12:00)
--------------------------------------
        Arms: Protector Amulet (1) [2*]
   Materials: Vang Tooth [2*], Mollusc Mucus [4*]
        Gems: Attack Stability II [4*], Attack Stability III [5*]
Collectables: Rainbow Zirconia [1*]
   Overtrade: Tokilos Wing [300G]
=============================================================================

=============================================================================
Dorothy: Dunban's House (09:00)
-------------------------------
        Head: Regnas Gear (0) [1*]
   Materials: Small Shell [1*], Caterpile Silk [5*]
        Gems: Poison Defence I [4*], Poison Defence II [5*]
Collectables: Prairie Dragonfly [2*], Dark Grape [3*]
   Overtrade: Giant Hornet [1800G]
=============================================================================

=============================================================================
Dulland: Outlook Park
---------------------
     Weapons: Dystopia (1) [1*]
        Legs: Field Bottoms (1) [3*]
        Gems: Strength Up V [4*], Auto-Atk Stealth V [5*]
   Overtrade: Quality Rhana Claw [2380G]
       Notes: Arrives here after the quest 'Battling Brutes' has been 
              completed.
=============================================================================

=============================================================================
Emmy Leater: Military District (10:00)
--------------------------------------
     Weapons: Lightweight Driver (3) [1*]
        Head: Battle Gear (0) [4*]
   Materials: Perforated Oar [1*], Sticky Web Fibre [2*]
        Gems: Ether Protect II [4*], Ether Protect III [5*]
Collectables: Strong Dandelion [3*], Night Tulip [3*]
   Overtrade: Stiff Hair [1800G]
        Note: During the quest 'A Young Captain's Trust' (obtained from 
              Miller if you gave Emmy Leater the shield in 'A Young Captain's
              Challenge'), Emmy Leater will be located in the Ether Mine and 
              have a different set of tradeable items. See her entry under 
              the Ether Mine section for details.
=============================================================================

=============================================================================
Erik: Military District (21:00)
-------------------------------
     Weapons: Carbon Driver (2) [2*]
       Torso: Parlour Jacket (0) [2*]
   Materials: Rock Krabble Shell [2*], Old Insect Leg [4*]
        Gems: Aggro Up II [4*], Aggro Up III [5*]
Collectables: Prairie Dragonfly [1*]
   Overtrade: Perforated Oar [110G]
=============================================================================

=============================================================================
Francoise: Residential District (10:00)
---------------------------------------
     Weapons: Arkose Pike (2) [4*]
        Head: Colony Cap (0) [1*]
        Arms: Swimming Cream (0) [2*]
   Materials: Genuine Plate [1*], Caterpile Poison [1*]
        Gems: Initial Tension I [1*], Initial Tension II [5*]
Collectables: Sorrow Beetle [1*], Gold Caterpillar [4*]
   Overtrade: Genuine Shaft [630G]
=============================================================================

=============================================================================
Georgio: Commercial District (10:00)
------------------------------------
        Head: Night Goggles (U) [4*]
   Materials: Tough Bunnit Wood [1*], Brog Smelling Salts [1*]
Collectables: Red Lettuce [1*], Chewy Radish [3*]
   Overtrade: White Beetle [2100G]
=============================================================================

=============================================================================
Jackson: Residential District (13:00)
-------------------------------------
     Weapons: Rusty Guarder (0) [1*]
        Arms: Swimming Cream (0) [3*]
   Materials: Yolkless Flamii Egg [2*], Black Nectar [5*]
        Gems: Auto-Heal Up II [4*], Auto-Heal Up III [5*]
Collectables: Chewy Radish [1*], Confusion Ivy [3*]
   Overtrade: Quality Antol Jaw [1510G]
=============================================================================

=============================================================================
Jan: Military District (11:00)
------------------------------
        Arms: Colony Cuffs (0) [1*]
   Materials: Bunnit Paw [1*], Bunniv Paw [3*]
        Gems: Attack Stability I [2*], Attack Stability II [4*]
Collectables: Rabbit Diode [2*], Cave Rat [4*]
   Overtrade: Tough Bunnit Wood [290G]
=============================================================================

=============================================================================
Jiroque: Residential District (23:00)
-------------------------------------
        Feet: Warrior Greaves (0) [4*]
   Materials: Perforated Oar [1*]
Collectables: Blue Chain [3*], Clarity Moss [3*]
   Overtrade: Quality Maris Shell [2720G]
=============================================================================

=============================================================================
Jolele: Residential District (22:00)
------------------------------------
     Weapons: Acrylic Driver (0) [1*]
       Torso: Light Top (0) [2*]
   Materials: Genuine Shaft [3*], Caterpile Poison [5*]
Collectables: Plate Snow [1*], Gold Caterpillar [3*]
   Overtrade: Fresh Armu Milk [310G]
=============================================================================

=============================================================================
Kantz: Military District (10:00)
--------------------------------
     Weapons: Hunting Knives (1) [1*]
        Feet: Messenger Shoes (U) [5*]
   Materials: Tokilos Wing [3*], Tatty Bunniv Wood [5*]
        Gems: Ether Up II [3*], Ether Up III [5*]
Collectables: Dawn Hydrangea [1*], Shin Newt [3*]
   Overtrade: Small Scale [90G]
=============================================================================

=============================================================================
Kenny Rohan: Central Plaza (22:00)
----------------------------------
       Torso: Colony Top (0) [1*]
   Materials: Filthy Wing [1*], Black Nectar [1*]
        Gems: Muscle Up I [2*], Muscle Up II [5*]
Collectables: Chewy Radish [2*], Rumble Stonefly [4*]
   Overtrade: Block Guarder (1) [1800G]
=============================================================================

=============================================================================
King Squeeze: Commercial District (22:00)
-----------------------------------------
        Feet: Regnas Boots (0) [1*]
   Materials: Genuine Crank [3*], Moving Lizard Tail [5*]
        Gems: Aggro Up I [4*], Aggro Up II [5*]
Collectables: Red Lettuce [1*], Leaf Mystery [3*]
   Overtrade: Demon Web Fibre [5290G]
=============================================================================

=============================================================================
Leopold: Commercial District (23:00)
------------------------------------
     Weapons: Rag Bone Hammer (U) [3*]
        Arms: Colony Cuffs (0) [1*]
        Legs: Stylish Belt (1) [2*]
   Materials: Medicinal Brog Oil [2*], Moving Lizard Tail [3*]
        Gems: Ether Def Up I [1*], Ether Def Up II [5*]
Collectables: Cool Potato [1*], Confusion Ivy [4*]
   Overtrade: Bouncer Knives (1) [2160G]
=============================================================================

=============================================================================
Liliana: Dunban's House (10:00)
-------------------------------
Weapon: Bouncer Knives (1) [3*]
       Torso: Colony Top (0) [1*]
   Materials: Broken Antenna [1*], Old Insect Leg [3*]
        Gems: Aggro Up I [2*], Aggro Up II [3*]
Collectables: Dance Apple [1*], Bright Fig [2*]
   Overtrade: Blue Chain [3000G]
=============================================================================

=============================================================================
Lukas: Residential District (11:00)
-----------------------------------
        Arms: Graft Gauntlets (U) [5*]
        Legs: Warrior Cuisses (0) [4*]
   Materials: Stiff Hair [1*], Insect Jaw [4*]
        Gems: Auto-Atk Stealth I [4*], Auto-Atk Stealth II [5*]
Collectables: Rainbow Zirconia [2*]
   Overtrade: Special Bunnit Iron [280G]
=============================================================================

=============================================================================
Marcia: Commercial District (09:00)
-----------------------------------
     Weapons: Crusher (U) [3*]
        Feet: Steady Greaves (U) [5*]
   Materials: Fresh Armu Milk [2*], Giant Queen Jaw [3*]
        Gems: Auto-Heal Up I [4*], Auto-Heal Up II [5*]
Collectables: Strong Dandelion [1*]
   Overtrade: Black Kiwi [2400G]
=============================================================================

=============================================================================
Mefimefi: Military District (22:00)
-----------------------------------
     Weapons: Block Guarder (1) [1*]
       Torso: Battle Armour (0) [4*]
        Feet: Light Shoes (1) [3*]
   Materials: Iron Krabble Shell [2*], Blue Vang Wing [5*]
Collectables: Strong Dandelion [1*], Shin Gecko [3*]
   Overtrade: Prototype Helm (0) [8000G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Miller: Military District (10:00) / Commercial District (23:00)
---------------------------------------------------------------
       Torso: Swimming Oil (0) [3*]
        Feet: Colony Shoes (0) [1*]
   Materials: Sweet Nectar [2*], Insect Jaw [3*]
        Gems: Ether Def Up I [1*], HP Up I [4*]
Collectables: Moon Flower [1*], Insanity Mint [4*]
   Overtrade: Broken Antenna [60G]
        Note: Miller will move to the Commercial District upon completion of 
              the quest 'A Young Captain's Request'.
=============================================================================

=============================================================================
Minnie: Residential District (21:00)
------------------------------------
        Feet: Caravan Boots (0) [3*]
   Materials: Broken Part L [1*], Rough Skin [4*]
        Gems: Auto-Atk Stealth I [3*], Auto-Atk Stealth II [4*]
Collectables: Dawn Hydrangea [3*]
   Overtrade: Broken Part M [240G]
=============================================================================

=============================================================================
Monica: Military District (21:00)
---------------------------------
     Weapons: Hunting Knives (1) [1*]
        Arms: Warrior Arms (0) [4*]
   Materials: Broken Part M [1*], Bunnit Sapling [2*]
        Gems: Attack Plus I [4*], Attack Plus II [5*]
Collectables: Blue Chain [2*], Cave Rat [3*]
   Overtrade: Muddy Pelt [90G]
=============================================================================

=============================================================================
Moritz: Residential District (11:00)
------------------------------------
        Legs: Colony Bottoms (0) [1*]
   Materials: Sharp Antol Jaw [2*], Tatty Bunniv Wood [3*]
        Gems: Strength Up I [1*], Strength Up II [5*]
Collectables: Rabbit Diode [1*], Happy Rabbit [4*]
   Overtrade: Fresh Sardi Meat [290G]
=============================================================================

=============================================================================
Narine: Residential District (11:00)
------------------------------------
        Legs: Regnas Leggings (0) [1*]
   Materials: Small Scale [1*], Broken Pincer [1*]
Collectables: White Beetle [3*]
   Overtrade: Lucky Skeeter Wing [1510G]
=============================================================================

=============================================================================
Nic: Military District (21:00)
------------------------------
     Weapons: Bomber Lancer (1) [2*]
        Head: Pistis Cap (U) [3*]
        Feet: Colony Shoes (0) [1*]
   Materials: Croaking Brog Bag [1*], Lucky Skeeter Wing [3*]
        Gems: Ether Protect I [1*], Initial Tension I [4*]
Collectables: Black Kiwi [1*], Leaf Mystery [4*]
   Overtrade: Nopol Gauntlets (0) [5100G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Niranira: Residential District (11:00)
--------------------------------------
     Weapons: Homs Sabre (0) [1*]
        Arms: Regnas Gauntlets (0) [1*]
   Materials: Caterpile Syrup [1*], Demon Web Fibre [5*]
Collectables: Prairie Dragonfly [3*], Brown Butterfly [3*]
   Overtrade: Medicinal Brog Oil [320G]
=============================================================================

=============================================================================
Oleksiy: Commercial District (21:00)
------------------------------------
     Weapons: Half-Bloom Striker (2) [5*]
        Arms: Colony Cuffs (0) [1*]
   Materials: Special Bunnit Iron [3*], Rough Skin [3*]
        Gems: Initial Tension I [1*], Recovery Up I [4*]
Collectables: Dance Apple [1*], Clear Almond [4*]
   Overtrade: Prairie Dragonfly [2700G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Paola: Commercial District (13:00)
----------------------------------
     Weapons: Lightweight Driver (3) [1*]
   Materials: Caterpile Syrup [2*], Bunniv Paw [5*]
Collectables: Black Kiwi [1*]
   Overtrade: Moon Flower [2700G]
=============================================================================

=============================================================================
Peppino: Residential District (22:00)
-------------------------------------
     Weapons: Defence Knives (1) [1*]
        Legs: Light Bottoms (0) [3*]
   Materials: Broken Part M [1*], Lizard Moon Jewel [5*]
        Gems: Auto-Heal Up I [3*], Auto-Heal Up II [4*]
Collectables: Cool Potato [2*], Steel Silk [3*]
   Overtrade: Diamond Brog Eye [8320G]
        Note: Colony 6 candidate. During the quest 'Stopping the Elopement' 
              (obtained from Don Argentis), Peppino will be located in Tephra 
              Cave and have a different set of tradeable items. See his entry 
              under the Tephra Cave section for details.
=============================================================================

=============================================================================
Perrine: Weapon Dev. Lab (00:00)
--------------------------------
   Materials: Broken Part L [1*], Laughing Brog Bag [4*]
        Gems: Recovery Up I [3*], Recovery Up II [5*]
Collectables: Plate Snow [3*]
   Overtrade: Sky Jewel [8320G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Raoul: Military District (11:00)
--------------------------------
   Materials: Muddy Pelt [1*], Wet Hair [4*]
       Torso: Regnas Armour (0) [1*]
Collectables: White Beetle [2*]
   Overtrade: Small Shell [100G]
=============================================================================

=============================================================================
Rocco: Commercial District (11:00)
----------------------------------
        Legs: Hide Belt (U) [3*]
   Materials: Fresh Sardi Meat [3*], Quality Rhana Claw [5*]
        Gems: Aggro Up I [3*], Aggro Up II [5*]
Collectables: Cool Potato [1*], Clear Almond [3*]
   Overtrade: Rabbit Diode [3000G]
=============================================================================

=============================================================================
Rosemary: Commercial District (22:00)
-------------------------------------
       Torso: Homs Chestplate (0) [1*]
   Materials: Ancient Armour [2*], Vang Hair Clip [4*]
        Gems: Poison Defence II [4*], Poison Defence III [5*]
Collectables: Dance Apple [1*]
   Overtrade: Lizard Moon Jewel [8320G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Shura: Commercial District (13:00)
----------------------------------
     Weapons: Million Driver (0) [3*]
        Head: Caravan Gear (0) [2*]
   Materials: Genuine Frame [3*], Small Claw [4*]
        Gems: Muscle Up I [4*], Muscle Up II [5*]
Collectables: Blue Chain [1*]
   Overtrade: Rock Krabble Shell [300G]
        Note: After completing the storyline events on Mechonis Core, Sura 
              will be located in Tephra Cave and have a different set of 
              tradeable items. See her entry under the Tephra Cave section 
              for details.
=============================================================================

=============================================================================
Sonia: Commercial District (09:00)
----------------------------------
       Torso: Caravan Armour (0) [3*]
   Materials: Stiff Hair [1*], Arachno Silk [1*]
Collectables: Dawn Hydrangea [2*], Minute Mantis [3*]
   Overtrade: Plate Snow [4500G]
=============================================================================

=============================================================================
Suzanna: Residential District (11:00)
-------------------------------------
     Weapons: Gust Shot (2) [5*]
        Head: Light Cap (1) [3*]
        Feet: Colony Shoes (0) [1*]
   Materials: Broken Antenna [1*], Vang Third Molar [2*]
        Gems: Muscle Up I [2*], Muscle Up II [4*]
Collectables: Giant Hornet [3*], Brown Butterfly [4*]
   Overtrade: Ancient Armor [450G]
=============================================================================

=============================================================================
Sylviane: Commercial District (23:00)
-------------------------------------
        Legs: Caravan Leggings (0) [2*]
   Materials: Muddy Pelt [1*], Quality Antol Jaw [4*]
        Gems: Slow Resist I [4*], Slow Resist II [4*]
Collectables: Sweet Wasabi [2*]
   Overtrade: Caterpile Silk [5290G]
=============================================================================

=============================================================================
Werner: Mechon Wreckage Site (03:00)
------------------------------------
     Weapons: Metal Lancer (0) [2*]
        Head: Colony Cap (0) [2*]
        Feet: Leather Shoes (0) [3*]
   Materials: Bunnit Paw [2*], Wet Hair [3*]
        Gems: Strength Up I [2*], Strength Up II [4*]
Collectables: Sweet Wasabi [2*], Kneecap Rock [2*]
   Overtrade: Rainbow Zirconia [3900G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Zukazu: Residential District (22:00)
------------------------------------
        Arms: Light Gloves (1) [3*]
   Materials: Genuine Chamber [3*], Maternal Armu Milk [4*]
        Gems: Attack Stability I [3*], Ether Def Up I [4*]
Collectables: Sweet Wasabi [1*]
   Overtrade: Krabble Artwork [2270G]
        Note: Relocates to Bionis' Leg if you choose the quest path 'A Big 
              Brother's Fight' from Zukazu in Colony 9.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                                 Tephra Cave

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
En Argentis: 2F - Kneecap Hill
------------------------------
   Materials: Advanced Plate [3*], Advanced Thruster [4*]
        Gems: Blaze Plus V [2*], Debuff Plus V [3*]
Collectables: Scissor Bug [1*], Freesia Cyst [2*]
   Overtrade: Giant Sauros Fang [7590G]
        Note: En Argentis will only appear here during the quest 'Stopping 
              the Elopement' (obtained from En Argentis). Once the quest has 
              been completed, she will get back her 'standard' tradeable 
              items.
=============================================================================

=============================================================================
Peppino: 2F - Kneecap Hill
--------------------------
   Materials: Advanced Chamber [3*], Advanced Core [4*]
        Gems: Blaze Attack V [1*], Aggro Down V [3*]
Collectables: Spicy Banana [1*], Missing Tree [3*]
   Overtrade: Tude Jewel Shell [7100G]
        Note: Peppino will only appear here during the quest 'Stopping the 
              Elopement'. Once the quest has been completed, he will get back 
              his 'standard' tradeable items.
=============================================================================

=============================================================================
Shura: 1F - Bafalgar Tomb
-------------------------
     Weapons: Carbon Driver (2) [3*]
       Torso: Light Top (0) [2*]
        Arms: Graft Gauntlets (U) [4*]
        Feet: Warrior Greaves (0) [5*]
        Gems: Ether Def Up V [1*], Critical Up V [4*]
Collectables: Leaf Mystery [1*], Bright Fig [3*]
   Overtrade: Giant Queen Jaw [1250G]
        Note: Shura will only appear here after completing the storyline 
              events at Mechonis Core. Once the quests 'The Book of 
              Bafalgar', 'The Blood of Bafalgar', 'The Path of Bafalgar' and 
              'The Coffin of Bafalgar' have been completed, she will get back 
              her 'standard' tradeable items.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                                 Bionis' Leg

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Anna: Refugee Camp (10:00)
--------------------------
     Weapons: Shift Rifle (0) [1*]
        Arms: Field Gloves (1) [5*]
        Feet: Speed Boots (U) [5*]
   Materials: Tirkin Crest [1*], Flier Straw [5*]
        Gems: First Attack Plus I [2*], First Attack Plus II [4*]
Collectables: Dark Grape [1*], Kneecap Rock [5*]
   Overtrade: Sticky Web Fibre [550G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Arda: Refugee Camp (06:00)
--------------------------
     Weapons: Army Pike (0) [1*]
        Legs: Field Bottoms (0) [2*]
   Materials: Giant Queen Jaw [1*], Rusty Part L [3*]
        Gems: Daze Resist II [3*], Daze Resist III [4*]
Collectables: Night Tulip [1*], Rumble Stonefly [3*]
   Overtrade: Iron Pike [880G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Batubatu: Traveller's Rest (06:00)
----------------------------------
     Weapons: Pioneer (U) [3*]
        Legs: Hunter Leggings (0) [1*]
        Gems: Topple Resist II [3*], Topple Resist III [4*]
Collectables: Rainbow Zirconia [2*]
   Overtrade: Fatty Sardi Meat [860G]
=============================================================================

=============================================================================
Dulland: Refugee Camp (22:00)
-----------------------------
     Weapons: Soldier Pike (0) [1*]
        Legs: Hunter Leggings (0) [2*]
   Materials: Rusty Part S [1*], Giant King Jaw [3*]
        Gems: Ether Up I [1*], Ether Up II [4*]
Collectables: Rumble Stonefly [1*], Clarity Moss [4*]
   Overtrade: Clear Torta Soup [2270G]
        Note: Arrives here from Colony 6 after the quest 'Securing 
              Provisions' has been started. Leaves for Colony 9 once the 
              quest 'Battling Brutes' has been started.
=============================================================================

=============================================================================
Earnest: Refugee Camp (09:00)
-----------------------------
     Weapons: Air Sniper (0) [1*]
       Torso: Guardis Chest (0) [1*]
        Legs: Guardis Cuisses (0) [3*]
   Materials: Blue Vang Wing [4*], Piranhax Roe [4*]
        Gems: Ether Up IV [4*], Ether Up V [5*]
Collectables: Happy Rabbit [3*], Chewy Radish [3*]
   Overtrade: Generic Crank [760G]
=============================================================================

=============================================================================
Elior: Refugee Camp (22:00)
---------------------------
       Torso: Diver Top (0) [3*]
        Feet: Hunter Boots (0) [1*]
   Materials: Spotted Volff Hide [1*], Generic Unit [4*]
        Gems: Daze Resist V [5*]
Collectables: Clear Almond [2*], Confusion Ivy [3*]
   Overtrade: Perfect Queen Jaw [2040G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Ewan: Refugee Camp (06:00)
--------------------------
        Head: Field Cap (0) [2*]
        Legs: Hunter Boots (0) [1*]
   Materials: Glowing Wisp Fluid [1*], Hox Daylight Spur [2*]
        Gems: Paralysis Resist IV [4*], Paralysis Resist V [5*]
Collectables: Clear Almond [1*], Cave Rat [3*]
   Overtrade: Machina Biter (1) [28320G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Gorman: Refugee Camp (22:00)
----------------------------
     Weapons: Light Driver (0) [3*]
        Arms: Guardis Arms (0) [4*]
        Feet: Field Shoes (1) [2*]
   Materials: Tirkin Tail Feather [1*], Perfect Queen Jaw [5*]
        Gems: Agility Up III [4*]
Collectables: Insanity Mint [1*], Sorrow Beetle [3*]
   Overtrade: Generic Shaft [820G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Gurugu: Traveller's Rest (05:00)
--------------------------------
     Weapons: Arachno Driver (0) [3*]
   Materials: Fleecy Fur [1*], Generic Crank [3*]
        Gems: First Attack I [2*], First Attack II [3*]
Collectables: Happy Rabbit [1*], Leaf Mystery [5*]
   Overtrade: Piranhax Roe [970G]
=============================================================================

=============================================================================
Kiroki: Refugee Camp (06:00)
----------------------------
       Torso: Blessed Brigandine (U) [2*]
   Materials: Krabble Stone [1*], Slimy Tongue [4*]
        Gems: Agility Up I [1*], Agility Up II [3*]
Collectables: Sour Gooseberry [1*], Shin Newt [3*]
   Overtrade: Generic Crank [760G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Ma'crish: Refugee Camp (10:00)
------------------------------
     Weapons: Danger Sniper (0) [2*]
        Arms: Diver Gloves (1) [1*]
   Materials: Clear Torta Soup [2*]
        Gems: Fall Defence I [2*], Fall Defence II [4*]
Collectables: Gold Caterpillar [1*], Steel Silk [5*]
   Overtrade: Quality Web Fibre [1810G]
        Note: Colony 6 candidate. Arrives here from Alcamoth after certain 
              story events on Mechonis. Will not appear if already in Colony 
              6.
=============================================================================

=============================================================================
Matryona: Refugee Camp (10:00)
------------------------------
     Weapons: Black Sniper (2) [4*]
       Torso: Hunter Armour (0) [2*]
   Materials: Smelly Hide [1*], Generic Shaft [3*]
        Gems: Paralysis Resist I [2*], Paralysis Resist II [3*]
Collectables: Snow Plate [2*], Insanity Mint [2*]
   Overtrade: Jungle Top (1) [10500G]
=============================================================================

=============================================================================
Nikita: Refugee Camp (08:00)
----------------------------
     Weapons: Flame Gear (U) [4*]
       Torso: Pistis Top (U) [3*]
        Legs: Field Bottoms (1) [2*]
   Materials: Arachno Ear [1*], Small Dorsal Fin [4*]
        Gems: Ether Up I [1*], Ether Up II [3*]
Collectables: Clear Almond [1*], Gold Caterpillar [3*]
   Overtrade: Hot Taro [3840G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Olga: Refugee Camp (09:00)
--------------------------
     Weapons: Luna Defender (0) [2*]
        Head: Warrior's Diadem (U) [4*]
        Arms: Field Gloves (1) [1*]
   Materials: Brog Smelling Salts [3*], Living Antol Eye [4*]
        Gems: Ether Up I [1*], Ether Up II [4*]
Collectables: Shin Newt [1*], Bright Fig [5*]
   Overtrade: Purity Striker (1) [8040G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Pama: Refugee Camp (06:00)
--------------------------
     Weapons: Calm Shot (0) [2*]
        Head: Field Cap (0) [1*]
       Torso: Field Top (0) [2*]
   Materials: Sharp Hox Spur [2*], Rusty Part S [3*]
        Gems: First Attack Plus III [4*], First Attack Plus IV [5*]
Collectables: Blue Chain [2*], Dark Grape [2*]
   Overtrade: Small Dorsal Fin [270G]
        Note: Relocates to Colony 6 after completing either of the quests
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Satata: Refugee Camp (09:00)
----------------------------
     Weapons: Pioneer (U) [5*]
       Torso: Field Top (0) [1*]
Arm: Chain Guantlets (U) [5*]
   Materials: Thick Nectar [1*], Ponio Neck Meat [5*]
        Gems: Arts Heal I [1*], Fall Defence I [2*]
Collectables: Moth Crawler [1*], Rabbit Diode [2*]
   Overtrade: Light Rain Element [1350G]
        Note: Relocates to Colony 6 after completing either of the quests 
              'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Talonyth: Refugee Camp (10:00)
------------------------------
     Weapons: Stealth Rifle (0) [1*]
        Legs: Steady Cuisses (U) [3*]
   Materials: Slimy Tongue [1*], Light Rain Element [3*]
        Gems: Topple Resist V [5*]
Collectables: Shin Newt [3*], Shin Gecko [4*]
   Overtrade: Generic Unit [1830G]
        Note: Colony 6 candidate. Arrives here from Alcamoth after certain 
              story events on Mechonis. Will not appear if already in Colony 
              6.
=============================================================================

=============================================================================
Zukazu: Refugee Camp (22:00)
----------------------------
        Feet: Guardis Greaves (0) [2*]
   Materials: Fertile Flamii Egg [1*], Brog Leg Meat [2*]
        Gems: Agility Up I [1*], Agility Up II [4*]
Collectables: Cave Rat [1*]
   Overtrade: Swimming Trunks (1) [1600G]
        Note: Will only be here if you chose the quest path 'A Big Brother's 
              Fight'. Otherwise, Zukazu will stay in Colony 9.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                                 Colony 6

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Arda: Reconstruction HQ (10:00)
-------------------------------
       Torso: Field Top (0) [1*]
   Materials: Rich Krabble Egg [5*]
        Gems: Blaze Defence II [1*], Blaze Defence III [3*]
Collectables: Amblygon Turtle [1*], Water Log [4*]
   Overtrade: White Night Rod [9720G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Anna: Reconstruction HQ (10:00)
-------------------------------
     Weapons: Pride Sniper (0) [4*]
       Torso: Guardis Chest (0) [3*]
        Feet: Hunter Boots (0) [1*]
   Materials: Antol Pheromones [3*]
        Gems: Blaze Defence IV [4*], Blaze Defence V [5*]
Collectables: Spirit Clematis [1*], Shin Gecko [5*]
   Overtrade: Pyro Lizard [4320G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Berryjammy: Reconstruction HQ (22:00)
-------------------------------------
     Weapons: Alpine Spear (1) [1*]
       Torso: Pelt Top (0) [1*]
        Feet: Field Shoes (1) [2*]
        Gems: Bleed Defence II [1*], Bleed Defence III [4*]
Collectables: Chimera Rabbit [3*], Lewisia Silver [5*]
   Overtrade: Rich Krabble Egg [1260G]
        Note: Recruited from Frontier Village.
=============================================================================

=============================================================================
Daza: Main Entrance (19:00)
---------------------------
     Weapons: Army Pike (0) [1*]
        Head: Hunter Gear (0) [1*]
   Materials: Antol Pheromones [4*]
        Gems: Bind II [2*], Bind III [4*]
Collectables: Feather Leaf [3*], Sirius Anemone [5*]
   Overtrade: Wisp Glow Stick [1130G]
=============================================================================

=============================================================================
Don Argentis: Main Entrance (10:00)
-----------------------------------
     Weapons: Pride Sniper (0) [3*]
       Torso: Hunter Armour (0) [1*]
   Materials: Serrated Insect Leg [1*]
        Gems: Spike Defence II [1*], Spike Defence III [3*]
Collectables: Cute Parsnip [3*], Humming Cat [3*]
   Overtrade: Rescue Cuffs (1) [4020G]
        Note: Recruited from Alcamoth or Frontier Village.
=============================================================================

=============================================================================
Dulland: Junks (10:00)
----------------------
     Weapons: Hurricane Shot (1) [4*]
        Arms: Homs Gauntlets (0) [4*]
   Materials: Red Rhogul Wing [1*], Small Upa Light [3*]
        Gems: Night Vision III [2*], Night Vision IV [4*]
Collectables: Humming Cabbage [3*]
   Overtrade: Antol Pheromones [1170G]
       Notes: Appears here when Junks first arrives.
=============================================================================

=============================================================================
En Argentis: Reconstruction HQ (22:00)
--------------------------------------
     Weapons: Lion Cutlass (1) [3*]
        Arms: Guardis Arms (0) [2*]
   Materials: Generic Crank [2*], Strong Hox Horn [3*]
        Gems: Blaze Defence II [1*], Blaze Defence III [3*]
Collectables: Ready Coil [1*], Red Durian [5*]
   Overtrade: Sky Jewel [8320G]
        Note: Recruited from Alcamoth or Eryth Sea. During the quest 
              'Stopping the Elopement' (obtained from En Argentis), En 
              Argentis will be located in Tephra Cave and have a different 
              set of tradeable items. See her entry under the Tephra Cave 
              section for details.
=============================================================================

=============================================================================
Ewan: Reconstruction HQ (21:00)
-------------------------------
     Weapons: Battle Driver (1) [1*]
        Arms: Chain Gauntlets (U) [3*]
   Materials: Slender Horn [1*], Igna Stone Pot [5*]
        Gems: Bleed Defence II [1*], Bleed Defence III [4*]
Collectables: Spirit Clematis [3*]
   Overtrade: Tatty Insect Wing [230G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'. During the quest 'What 
              is Courage?', Ewan will be located in the Ether Mine or Satorl 
              Marsh and will have a different set of tradeable items. See his 
              entries under the respective sections for details.
=============================================================================

=============================================================================
Gorman: Reconstruction HQ (21:00)
---------------------------------
     Weapons: Frigus Striker (0) [4*]
        Head: Field Cap (0) [2*]
   Materials: Quality Web Fibre [3*]
        Gems: Good Footing II [2*], Good Footing III [4*]
Collectables: Pyro Lizard [1*], Merry Coronation [3*]
   Overtrade: Dobercorgi [7020G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Gowago: Reconstruction HQ (10:00)
---------------------------------
        Head: Homs Military Cap (0) [5*]
   Materials: Slender Horn [1*], Potent Brog Poison [5*]
        Gems: Agility Down II [2*], Agility Down III [3*]
Collectables: Mystery Firefly [1*], Venom Platypus [3*]
   Overtrade: Upgraded Shaft [1120G]
        Note: Recruited from Frontier Village.
=============================================================================

=============================================================================
Hoko: Reconstruction HQ (10:00)
-------------------------------
        Arms: Hunter Gauntlets (0) [1*]
   Materials: Tirkin Crest [2*], Fatty Sardi Meat [4*]
        Gems: Double Attack V [5*]
Collectables: Ether Pebble [3*], Sirius Anemone [3*]
   Overtrade: Shed Lizard Claw [1070G]
        Note: Recruited from Frontier Village.
=============================================================================

=============================================================================
Jer'ell: Reconstruction HQ (22:00)
----------------------------------
     Weapons: Evening Sickle (0) [2*]
        Feet: Field Shoes (1) [1*]
   Materials: Generic Plug [2*], Thunder Element [4*]
        Gems: Good Footing II [2*], Good Footing III [4*]
Collectables: Rumble Coal [1*], Love Source [5*]
   Overtrade: Hox Daylight Spur [7560G]
        Note: Recruited from Alcamoth or Satorl Marsh.
      Note 2: Love Source has an incredibly high value of 56250G. The only 
              item that can be traded for it is the Veritas Glyph, which has 
              a value of 45000G. You will need both Shulk's Hero's Privelige 
              and Riki's Friends Now! skills to boost Veritas Glyph's value 
              by 25%, from 45000G to exactly 56250G. Veritas Glyph can be 
              obtained by defeating any of the five LV 100+ bosses. They are, 
              with their respective chances of dropping the Veritas Glyph:
               - LV 100 Final Marcus [15.0%]
               - LV 105 Ancient Daedala [25.0%]
               - LV 108 Despotic Arsene [31.0%]
               - LV 114 Blizzard Belgazas [43.0%]
               - LV 120 Avalance Abaasy [55.0%]
=============================================================================

=============================================================================
Kiroki: Reconstruction HQ (10:00)
---------------------------------
     Weapons: Battle Driver (1) [1*]
        Arms: Block Gauntlets (U) [5*]
   Materials: Ornate Lizard Claw [2*], Generic Crank [4*]
        Gems: Agility Up III [3*], Agility Up IV [4*]
Collectables: Cute Orchid [3*]
   Overtrade: Amblygon Turtle [4320G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Ma'crish: Reconstruction HQ (10:00)
-----------------------------------
     Weapons: Love Biter (U) [4*]
        Feet: Speed Boots (U) [3*]
   Materials: Generic Blade [2*], Clear Torta Soup [4*]
        Gems: Agility Down III [3*], Agility Down IV [4*]
Collectables: Ether Pebble [1*], Coin of Fortune [3*]
   Overtrade: Prototype Helm (0) [8000G]
        Note: Recruited from Alcamoth or Bionis' Leg.
=============================================================================

=============================================================================
Matryona: Reconstruction HQ (21:00)
-----------------------------------
     Weapons: Steel Cutlass (1) [1*]
       Torso: Grand Armour (0) [4*]
   Materials: Sharp Hox Spur [1*]
        Gems: Bind II [2*], Bind III [4*]
Collectables: Orb Daisy [3*]
   Overtrade: Red Wing [340G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Mefimefi: Reconstruction HQ (22:00)
-----------------------------------
     Weapons: Marble Driver (0) [3*]
        Head: Warrior's Diadem (U) [3*]
   Materials: Tatty Insect Wing [1*]
        Gems: Good Footing II [2*], Good Footing III [4*]
Collectables: Black Frog [1*], Rumble Part [4*]
   Overtrade: Small Upa Light [1100G]
        Note: Recruited from Colony 9.
=============================================================================

=============================================================================
Minana: Reconstruction HQ (10:00)
---------------------------------
     Weapons: Wrecking Nibbler (1) [1*]
         Arm: Pelt Gloves (1) [1*]
   Materials: Generic Shaft [2*], Bitter Wisp Fluid [2*]
        Gems: Night Vision III [2*], Night Vision IV [4*]
Collectables: Pauper's Cup [4*], Blue Root [5*]
   Overtrade: Power II Frame (U) [600G]
        Note: Recruited from Frontier Village.
=============================================================================

=============================================================================
Neonik: Main Entrance (10:00)
-----------------------------
     Weapons: Gladiator Biter (0) [2*]
       Torso: Bikini Top (U) [2*]
        Feet: Guardis Greaves (0) [2*]
   Materials: Bitter Wisp Fluid [1*], Thunder Element [3*]
        Gems: Blaze Defence III [3*], Blaze Defence IV [4*]
Collectables: Love Crane [1*], Lemon Stone [3*]
   Overtrade: Grand Armour (0) [6250G]
        Note: Recruited from Hidden Village.
=============================================================================

=============================================================================
Nic: Main Entrance (22:00)
--------------------------
     Weapons: Pride Sniper (0) [5*]
        Head: Diver Cap (0) [5*]
        Arms: Field Gloves (1) [1*]
   Materials: Small Oar [1*]
        Gems: Night Vision IV [4*], Night Vision V [5*]
Collectables: Light Bat [1*], Kneecap Rock [5*]
   Overtrade: Cracked Part L [440G]
        Note: Recruited from Colony 9.
=============================================================================

=============================================================================
Nikita: Reconstruction HQ (16:00)
---------------------------------
     Weapons: Rain Staff (0) [3*]
        Head: Field Cap (0) [1*]
        Feet: Empress Greaves (U) [5*]
   Materials: Thick Nectar [2*]
        Gems: Agility Up II [1*], Agility Up III [3*]
Collectables: Cute Orchid [1*], Blue Turnip [4*]
   Overtrade: Sirius Anemone [8640G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Nopo'rikh: Reconstruction HQ (10:00)
------------------------------------
     Weapons: Meditor Gnasher (2) [5*]
        Head: Grand Gear (0) [4*]
        Arms: Empress Arms (U) [5*]
   Materials: Red Wing [1*], Tirkin Tail Feather [2*]
        Gems: Good Footing V [5*]
Collectables: Rubber Mantis [1*], Mossy Panel [5*]
   Overtrade: Upgraded Frame [1020G]
=============================================================================

=============================================================================
Norara: Reconstruction HQ (10:00)
---------------------------------
     Weapons: Soldier Pike (0) [1*]
       Torso: Light Bottoms (U) [5*]
   Materials: 100th Hox Spur [3*], Light Rain Element [4*]
        Gems: Blaze Defence II [1*], Blaze Defence III [3*]
Collectables: Black Beetle [1*], Retro Diode [5*]
   Overtrade: Crystal Antol Eye [820G]
        Note: Recruited from Frontier Village.
=============================================================================

=============================================================================
Oleksiy: Main Entrance (22:00)
------------------------------
     Weapons: Army Pike (0) [1*]
       Torso: Empress Plate (U) [3*]
   Materials: Flier Wing [2*]
        Gems: Night Vision III [2*], Night Vision IV [4*]
Collectables: Golden Cog [3*], Blue Light Amp [5*]
   Overtrade: Small Oar [390G]
        Note: Recruited from Colony 9.
=============================================================================

=============================================================================
Olga: Reconstruction HQ (21:00)
-------------------------------
        Head: Homs Military Cap (0) [5*]
        Legs: Hunter Leggings (0) [1*]
   Materials: Brog Leg Meat [2*], Piranhax Roe [4*]
        Gems: Bind IV [4*], Bind V [5*]
Collectables: Ready Coil [1*], Ether Rose [3*]
   Overtrade: Serrated Insect Leg [230G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Pama: Reconstruction HQ (10:00)
-------------------------------
     Weapons: Goliath (U) [4*]
        Legs: Grand Leggings (0) [4*]
   Materials: Tatty Insect Wing [1*], Fatty Sardi Meat [2*]
        Gems: Spike Defence II [1*], Spike Defence III [3*]
Collectables: Sunflower Rogue [3*], Feather Leaf [4*]
   Overtrade: Spirit Clematis [4860G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Peppino: Main Entrance (22:00)
------------------------------
     Weapons: Meditor Gnasher (2) [4*]
       Torso: Field Top (0) [2*]
   Materials: Queen Cocoon [5*]
        Gems: Spike Defence II [1*], Spike Defence III [3*]
Collectables: Dobercorgi [3*], Black Styrene [5*]
   Overtrade: Bitter Wisp Fluid [680G]
        Note: Recruited from Colony 9.
=============================================================================

=============================================================================
Perrine: Reconstruction HQ (22:00)
----------------------------------
     Weapons: Alpine Spear (1) [1*]
        Feet: Grand Boots (0) [4*]
   Materials: Crystal Antol Eye [3*], Upgraded Frame [5*]
        Gems: Spike Defence III [3*], Spike Defence IV [4*]
   Overtrade: Vang Tooth [920G]
        Note: Recruited from Colony 9.
=============================================================================

=============================================================================
Pokapoka: Reconstruction HQ (10:00)
-----------------------------------
     Weapons: Wrecking Nibbler (1) [1*]
       Torso: Field Bottoms (1) [1*]
   Materials: Upgraded Plunger [5*]
        Gems: Bind II [2*], Bind III [4*]
Collectables: Love Crane [3*]
   Overtrade: Upgraded Spindle [1070G]
        Note: Recruited from Frontier Village.
=============================================================================

=============================================================================
Rosemary: Main Entrance (22:00)
-------------------------------
     Weapons: Ain Rifle (0) [2*]
        Arms: Empress Arms (U) [5*]
        Legs: Pelt Shoes (0) [1*]
   Materials: Ponio Neck Meat [2*]
        Gems: Poison Defence II [1*], Poison Defence III [3*]
Collectables: White Night Rod [1*], Blue Gear Shard [4*]
   Overtrade: Flier Wing [700G]
        Note: Recruited from Colony 9.
=============================================================================

=============================================================================
Satata: Reconstruction HQ (10:00)
---------------------------------
     Weapons: Rain Staff (0) [5*]
        Legs: Diver Bottoms (1) [3*]
   Materials: Red Wing [1*], Caterpile Vinegar [5*]
        Gems: Agility Down II [2*], Agility Down III [3*]
   Overtrade: Verdant Eternity [8640G]
        Note: Arrives here from Bionis' Leg after completing either of the 
              quests 'The Road Home' or 'To Colony 6'.
=============================================================================

=============================================================================
Shilx: Main Entrance (10:00)
----------------------------
     Weapons: Protect Staff (0) [1*]
        Arms: Steady Arms (U) [3*]
   Materials: Flier Wing [1*]
        Gems: Bleed Defence II [1*], Bleed Defence III [4*]
Collectables: Poisonous Gourd [3*], Angel Engine X [5*]
   Overtrade: Rain Staff (0) [9000G]
        Note: Recruited from Hidden Village.
=============================================================================

=============================================================================
Talonyth: Reconstruction HQ (10:00)
-----------------------------------
     Weapons: Dawn Staff (2) [4*]
       Torso: Front Armour (U) [5*]
        Legs: Pelt Bottoms (1) [1*]
   Materials: Wisp Glow Stick [3*], Generic Unit [4*]
        Gems: Electric Plus III [2*], Electric Plus IV [3*]
Collectables: Charcoal Leg [1*], Bright Fig [5*]
   Overtrade: Dream Gnasher (3) [18270G]
        Note: Recruited from Alcamoth or Bionis' Leg.
=============================================================================

=============================================================================
Werner: Reconstruction HQ (10:00)
---------------------------------
        Head: Pelt Cap (1) [1*]
        Legs: Court Leggings (U) [5*]
   Materials: Serrated Insect Leg [1*]
        Gems: Agility Down IV [4*], Agility Down V [5*]
Collectables: Verdant Eternity [1*], Wool Rock [4*]
   Overtrade: Slender Horn [340G]
        Note: Recruited from Colony 9.
=============================================================================

=============================================================================
Yura: Reconstruction HQ (10:00)
-------------------------------
     Weapons: Hunter Biter (1) [1*]
        Arms: Grand Gauntlets (0) [4*]
   Materials: Crystal Antol Eye [4*]
        Gems: Blaze Defence V [5*]
   Overtrade: Calm Shot (0) [6500G]
        Note: Recruited from Alcamoth or Valak Mountain.
=============================================================================

=============================================================================
Zel Argentis: Reconstruction HQ (22:00)
---------------------------------------
     Weapons: Boom Nibbler (1) [5*]
        Head: Journey Diadem (U) [3*]
   Materials: Small Oar [1*], Small Upa Light [4*]
        Gems: Bleed Defence V [5*]
Collectables: Mist Tree [3*], Dawn Dice [4*]
   Overtrade: Chrome Sniper (0) [7200G]
        Note: Recruited from Alcamoth or Satorl Marsh.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                                Ether Mine

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Emmy Leater: GF - Mining Base
-----------------------------
     Weapons: Ain Rifle (0) [2*]
        Head: Grand Gear (0) [1*]
       Torso: Jungle Top (1) [5*]
        Arms: Empress Arms (U) [2*]
   Materials: Shed Lizard Claw [3*], Upgraded Plunger [5*] [5*]
        Gems: Blaze Defence II [1*], Blaze Defence III [2*]
Collectables: Spirit Clematis [1*], Sirius Anemone [5*]
   Overtrade: Vang Tooth [920G]
        Note: Emmy Leater will only appear here during the quest 'A Young 
              Captain's Trust'. Once the quest has been completed, she will 
              get back her 'standard' tradeable items.
=============================================================================

=============================================================================
Ewan: GF - Glowmoss Lake
------------------------
      Weapon: White Cluster (U) [5*]
        Arms: Steady Arms (U) [3*]
        Legs: Eryth Leggings (0) [5*]
        Feet: Grand boots (0) [1*]
   Materials: Hard Pincer [1*], Upgraded Spindle [5*]
        Gems: Agility Down II [2*], Agility Down III [3*]
Collectables: Cute Orchid [1*], White Night Rod [4*]
   Overtrade: Krabble Fixed Parts [1180G]
        Note: Ewan will only appear here during the quest 'What is Courage?' 
              Once the quest has been completed, he will get back his 
              'standard' tradeable items. If he appears here, you will not 
              encounter him in Satorl Marsh.
=============================================================================

=============================================================================
Kiroki: GF - Drainage Control Room
----------------------------------
     Weapons: Light Driver (0) [1*]
        Head: Pelt Cap (1) [2*]
        Arms: Grand Gauntlets (0) [1*]
   Materials: Cracked Part S [1*], Cracked Part L [2*]
        Gems: Night Vision III [3*], Night Vision IV [4*]
Collectables: Pyro Lizard [2*], Amblygon Turtle [3*]
   Overtrade: Rich Krabble Egg [1260G]
        Note: Kiroki will only appear here during the quest 'A Selfish Girl's 
              Mistake'. Once the quest has been completed, he will get back 
              his 'standard' tradeable items.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                               Satorl Marsh

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Bokoko: Nopon Merchant Camp (20:00)
-----------------------------------
     Weapons: King Cluster (U) [4*]
        Arms: Steady Arms (U) [1*]
        Legs: Eryth Leggings (0) [3*]
   Materials: Bunnia Scent Wood [1*], Gogol Snack Stash [5*]
        Gems: Physical Protect II [1*], Physical Protect III [3*]
Collectables: Merry Coronation [2*], Orb Daisy [3*]
   Overtrade: White Brog Liver [1560G]
=============================================================================

=============================================================================
Ewan: Glowing Obelisk
---------------------
     Weapons: Lion Cutlass (1) [3*]
        Head: Makna Cap (1) [3*]
       Torso: Panther Top (1) [5*]
   Materials: Ordinary Hide [1*], Glowing Upa Seed [2*]
        Gems: Earth Cloak II [2*], Earth Cloak III [3*]
Collectables: Forget-You-Not [3*]
   Overtrade: Queen Cocoon [1220G]
        Note: Ewan will only appear here during the quest 'What is Courage?'
              Once the quest has been completed, he will get back his 
              'standard' tradeable items. If he appears here, you will not 
              encounter him in the Ether Mine.
=============================================================================

=============================================================================
Jer'ell: Sororal Statues
------------------------
     Weapons: King Frog (U) [5*]
       Torso: Cool Oil (U) [4*]
        Arms: Block Gauntlets (U) [1*]
   Materials: Ordinary Hide [1*]
         Gem: Earth Cloak IV [4*], Earth Cloak V [5*]
Collectables: Ether Rose [2*], Venom Platypus [3*]
   Overtrade: Guardian's Wing [2790G]
        Note: Colony 6 candidate. Arrives here from Alcamoth after certain 
              story events on Mechonis. Will not appear if already in Colony 
              6.
=============================================================================

=============================================================================
Kacha: Nopon Merchant Camp (20:00)
----------------------------------
     Weapons: Ain Rifle (0) [2*]
       Torso: Eryth Armour (0) [5*]
        Legs: Light Leggings (U) [2*]
   Materials: Cracked Claw [1*], Tornado Element [2*]
        Gems: Earth Cloak II [2*], Earth Cloak III [4*]
Collectables: Lemon Stone [1*], Humming Cat [2*]
   Overtrade: Fancy Volff Hide [1350G]
=============================================================================

=============================================================================
Oleksiy: Nopon Refuge
---------------------
   Materials: Bunnia Ham [1*], Upa Death Stone [3*]
        Gems: Back Atk Plus V [1*], Double Attack V [3*]
Collectables: Angel Engine X [2*], Sacred Panther [4*]
   Overtrade: Thick Rhana Hide [7440G]
        Note: Oleksiy will only appear here during the quest 'Stopping the 
              Elopement' (obtained from Zel Argentis). Once the quest has 
              been completed, he will get back his 'standard' tradeable 
              items.
=============================================================================

=============================================================================
Rozeal: Sororal Statues (10:00)
-------------------------------
     Weapons: Alpine Spear (1) [1*]
       Torso: Nopol Armour (0) [3*]
        Legs: Cool Trunks (U) [5*]
   Materials: Cracked Claw [1*], Rhogul Axe Crest [3*]
        Gems: Physical Protect IV [4*], Physical Protect V [5*]
Collectables: Poisonous Gourd [1*], Wool Rock [5*]
   Overtrade: Igna Stone Pot [1350G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Scarlen: Oath Sanctuary (22:00)
-------------------------------
        Arms: Chain Gauntlets (U) [1*]
        Feet: Speed Boots (U) [2*]
        Gems: Night Vision V [5*]
Collectables: Chimera Rabbit [1*], Azure Hollyhock [1*]
   Overtrade: Igna Hide Jacket [1420G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Talia: Place of Judgement
-------------------------
      Weapon: Frigus Striker (0) [2*]
       Torso: Jungle Top (1) [3*]
        Legs: Nopol Leggings (0) [1*]
   Materials: Rainstorm Element [1*], Quadwing Bag [3*]
        Gems: Terrain Defence III [3*], Terrain Defence IV [4*]
Collectables: Sunflower Rogue [1*], Blue Turnip [2*]
   Overtrade: Upa Death Stone [5130G]
        Note: Talia will only appear here during the quest 'Investigating 
              Satorl' (obtained from Miriall). Once the quest has been 
              completed, she will get back her 'standard' tradeable items.
=============================================================================

=============================================================================
Zazadan: Nopon Refuge (18:00)
-----------------------------
     Weapons: Battle Driver (1) [1*]
        Head: Nopol Gear (0) [3*]
        Arms: Makna Gloves (1) [4*]
   Materials: Smelly Antenna [3*], Fancy Volff Hide [4*]
        Gems: Terrain Defence II [1*], Terrain Defence III [3*]
Collectables: Cute Parsnip [1*]
   Overtrade: Caterpile Vinegar [860G]
        Note: Unavailable for trading with after completing the quest 'Gather
              Information'.
=============================================================================

=============================================================================
Zel Argentis: Sororal Statues (10:00)
-------------------------------------
        Legs: Nopol Leggings (0) [3*]
   Materials: Igna Stone Pot [4*], Queen Cocoon [5*]
        Gems: Terrain Defence IV [4*], Terrain Defence V [5*]
Collectables: Humming Cabbage [1*], Mist Tree [4*]
   Overtrade: Gogol Snack Stash [1680G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                               Makna Forest

-----------------------------------------------------------------------------
=============================================================================


Nopon Sage: Divine Sanctuary (13:00)
------------------------------------
     Weapons: Serpent Biter (0) [3*]
       Torso: Nopol Armour (0) [1*]
        Legs: Cool Pants (U) [5*]
   Materials: Feris Blood [4*]
        Gems: Daze Up IV [1*], Double Attack V [5*]
Collectables: Schorl Mushrrom [1*], Bitter Kiwi [5*]
   Overtrade: Orluga Grass Skirt [640G]
        Note: Appears here once the quest 'Meeting the Nopon Sage' (obtained 
              from Pipiki) has been started.


=============================================================================
-----------------------------------------------------------------------------

                              Frontier Village

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Ababa: B1F - Entry Bridge (22:00)
---------------------------------
     Weapons: Caliga Defender (1) [5*]
        Arms: Jungle Gloves (1) [3*]
   Materials: Quirky Liver [1*]
        Gems: Daze Up II [1*], Daze Up III [4*]
Collectables: Hades Beetle [1*]
   Overtrade: Schorl Mushroom [8640G]
=============================================================================

=============================================================================
Adidi: B1F - Reservoir (22:00)
------------------------------
        Head: Cool Gel (U) [5*]
        Legs: Cool Trunks (U) [4*]
   Materials: Quirky Liver [1*], Magic Stone [3*]
        Gems: Double Attack II [2*], Double Attack II [4*]
Collectables: Blue Turnip [5*]
   Overtrade: Dark Mango [4320G]
        Note: Adidi will change her wares to the below entry if you give her 
              the Enlarging Seaweed during the quest 'Who is Bigger?' 
              (obtained from Dabibdabi).
=============================================================================

=============================================================================
Adidi: B1F - Reservoir (22:00)
------------------------------
   Materials: Decrepit Wing [2*], Orluga Grass Skirt [3*]
        Gems: Strength Down IV [4*]
Collectables: Dark Mango [1*]
   Overtrade: Bloody Brog Sweat [2300G]
        Note: Adidi will only have these wares if you gave her the Enlarging 
              Seaweed during the quest 'Who is Bigger?' (obtained from 
              Dabibdabi).
=============================================================================

=============================================================================
Atael: B1F - Entry Bridge (10:00)
----------------------------------
        Legs: Makna Bottoms (1) [2*]
   Materials: Rich Sardi Meat [1*], Ocean Elixir of Life [5*]
        Gems: Ether Down II [1*], Ether Down III [4*]
   Overtrade: All-Seeing Eye [1800G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Bana: GF - Central Plaza (22:00)
--------------------------------
     Weapons: Marble Driver (0) [3*]
        Arms: Panther Gloves (1) [4*]
   Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*]
   Overtrade: Ash Fox [4320G]
        Note: Before completion of the quest 'Bana the Betrayer'.
=============================================================================

=============================================================================
Bana: 8F - Contemplation Terrace (22:00)
----------------------------------------
     Weapons: Marble Driver (0) [3*]
        Arms: Panther Gloves (1) [4*]
   Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*]
   Overtrade: Delicious Vang Tail [1570G]
        Note: During the quest 'Bana the Betrayer'.
=============================================================================

=============================================================================
Bana: 4F - Pollen Works (22:00)
-------------------------------
     Weapons: Marble Driver (0) [3*]
        Arms: Panther Gloves (1) [4*]
   Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*]
   Overtrade: Iron Antol Fibre [1160G]
        Note: After completion of the quest 'Bana the Betrayer'.
=============================================================================

=============================================================================
Baroba: GF - Nopon Tower (10:00)
--------------------------------
     Weapons: Shield Ramtok (U) [5*]
        Head: Nopol Gear (0) [2*]
   Materials: Bloody Brog Sweat [1*]
        Gems: Ether Down III [4*], Ether Down IV [5*]
Collectables: Shield Bug [2*]
   Overtrade: Magic Stone [1820G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Berryjammy: 8F - Contemplation Terrace (22:00)
----------------------------------------------
     Weapons: Alpine Spear (1) [1*]
        Gems: Strength Down II [2*], Strength Down III [3*]
Collectables: Fossil Monkey [2*]
   Overtrade: Decrepit Wing [570G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Cherri: 2F - Pollen Orb Storehouse (10:00)
------------------------------------------
        Head: Grand Gear (0) [2*]
        Gems: Ether Down II [1*], Ether Down III [4*]
Collectables: Soft Sea Cucumber [2*]
   Overtrade: Benign Cricket [6480G]
=============================================================================

=============================================================================
Cian: B1F - Reservoir (10:00)
-----------------------------
     Weapons: Wrecking Nibbler (1) [1*]
       Torso: Makna Top (0) [2*]
        Feet: Cool Sandals (U) [5*]
        Gems: Poison Attack III [3*], Poison Attack IV [4*]
Collectables: Venomous Lizard [2*]
   Overtrade: Eks Iron Heart [1740G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Dabidabi: 7F - Prophecy Hut (22:00)
-----------------------------------
       Torso: Chronos Top (U) [5*]
        Feet: Panther Shoes (1) [4*]
   Materials: Decrepit Wing [2*], Fancy Orluga Mask [3*]
        Gems: Sleep Resist II [1*], Sleep Resist III [4*]
   Overtrade: Sweaty Cloth [520G]
        Note: Dabidabi will change his wares to one of the below entries 
              depending on who you give the Enlarging Seaweed to during the 
              quest 'Who is Bigger?' (obtained from Dabibdabi).
=============================================================================

=============================================================================
Dabidabi: B1F - Reservoir (22:00)
---------------------------------
     Weapons: Lion Cutlass (1) [3*]
        Head: Jungle Cap (1) [1*]
        Gems: Aerial Cloak II [1*], Aerial Cloak III [4*]
Collectables: Forest of Gossip [3*], Rumble Box [4*]
   Overtrade: Rich Sardi Meat [1830G]
        Note: Dabidabi will only have these wares if you gave him the 
              Enlarging Seaweed during the quest 'Who is Bigger?' (obtained 
              from Dabibdabi).
=============================================================================

=============================================================================
Dabidabi: B1F - Reservoir (22:00)
---------------------------------
        Legs: Pathner Bottoms (1) [3*]
   Materials: Quirky Liver [1*]
        Gems: Poison Plus II [2*], Poison Plus III [4*]
Collectables: Bitter Kiwi [3*]
   Overtrade: Fancy Orluga Mask [1910G]
        Note: Dabidabi will only have these wares if you gave Adidi the 
              Enlarging Seaweed during the quest 'Who is Bigger?' (obtained 
              from Dabibdabi).
=============================================================================

=============================================================================
Dedeba: 2F - Pollen Orb Storehouse (22:00)
------------------------------------------
     Weapons: Dawn Staff (2) [4*]
        Head: Nopon Cap (0) [1*]
   Materials: Green Eluca Juice [3*]
        Gems: Poison Plus III [4*]
Collectables: Enigma Lotus [1*]
   Overtrade: Orluga Grass Skirt [640G]
        Note: During the quest 'Destroying the City Trade' Dedeba will appear
              in Alcamoth. Upon completion of the quest, Dedeba will be gone 
              for good.
=============================================================================

=============================================================================
Deki: B1F - Entry Bridge (14:00)
--------------------------------
     Weapons: Battle Driver (1) [1*]
       Torso: Pelt Top (0) [2*]
   Materials: Cloudy Eyeball [2*]
Collectables: Benign Cricket [1*], Humming Nettle [2*]
   Overtrade: Honey Rhubarb [6480G]
=============================================================================

=============================================================================
Dobadoba: 2F - Pollen Orb Storehouse (10:00)
--------------------------------------------
     Weapons: Acid Staff (1) [5*]
        Legs: Pelt Shoes (0) [1*]
   Materials: Thin Blood [1*]
        Gems: Aerial Cloak III [4*], Aerial Cloak IV [5*]
Collectables: Benign Cricket [3*], Empress Beetle [4*]
   Overtrade: Shield Bug [7200G]
=============================================================================

=============================================================================
Don Argentis: B1F - Reservoir (22:00)
-------------------------------------
     Weapons: Rain Staff (0) [2*]
       Torso: Crest Top (0) [1*]
   Materials: Bloody Brog Sweat [4*]
        Gems: Ether Down III [3*], Ether Down IV [5*]
Collectables: Scarlet Ladybird [2*]
   Overtrade: Tasty Ansel Wing [1850G]
        Note: Colony 6 candidate. Arrives here from Alcamoth after certain 
              story events on Mechonis. Will not appear if already in Colony 
              6.
=============================================================================

=============================================================================
Gadada: 4F - Pollen Works (10:00)
---------------------------------
     Weapons: Rain Staff (0) [2*]
       Torso: Panther Top (1) [3*]
   Materials: Feris Blood [2*]
        Gems: Blaze Plus II [3*], Blaze Plus III [3*]
Collectables: Pure Cherry [1*]
   Overtrade: Hades Beetle [7200G]
=============================================================================

=============================================================================
Gowago: 4F - Riki's House (22:00)
---------------------------------
       Torso: Panther Top (1) [3*]
        Legs: Crest Bottoms (1) [1*]
   Materials: Cloudy Eyeball [1*], Musky Nectar [2*]
        Gems: Blaze Plus III [3*], Blaze Plus IV [4*]
   Overtrade: Thin Blood [610G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Hoko: 6F - Top Housing Level (10:00)
------------------------------------
        Head: Makna Cap (1) [2*]
        Legs: Panther Bottoms (1) [3*]
   Materials: Piranhax Belly Meat [1*], Dust Element [4*]
        Gems: Aerial Cloak III [4*], Aerial Cloak IV [5*]
Collectables: Empress Beetle [5*]
   Overtrade: Sacred Driver (1) [12600G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Kaleka: GF - Nopon Tower (22:00)
--------------------------------
        Arms: Nopol Gauntlets (0) [2*]
   Materials: Tasty Ansol Wing [4*]
        Gems: Daze Up II [1*], Daze Up III [3*]
Collectables: Juicy Grape [1*], Black Panel [4*]
   Overtrade: Hode Camouflage [1740G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Kilaki: 5F - Archaeology Level (10:00)
--------------------------------------
     Weapons: Wind Shot (0) [3*]
        Arms: Cool Cream (U) [5*]
   Materials: Musky Nectar [2*]
        Gems: Blaze Plus III [4*], Blaze Plus IV [4*]
Collectables: Enigma Lotus [1*], Lemonade Sky [3*]
   Overtrade: Rainbow Bug [3900G]
=============================================================================

=============================================================================
Kofuko: GF - Central Plaza (22:00)
----------------------------------
     Weapons: Steel Cutlass (1) [1*]
        Legs: Pelt Bottoms (1) [2*]
   Materials: Arachno Sickle [5*]
        Gems: Aerial Cloak IV [4*]
Collectables: Ash Fox [2*]
   Overtrade: Venomous Lizard [6480G]
=============================================================================

=============================================================================
Kokora: GF - Nopon Tower (10:00)
--------------------------------
        Feet: Makna Shoes (1) [1*]
   Materials: Royal Apis Nectar [4*]
        Gems: Daze Up IV [5*]
Collectables: Schorl Mushroom [1*], Spicy Nut [4*]
   Overtrade: Kelp Mushroom [5760G]
=============================================================================

=============================================================================
Kuriku: GF - Central Plaza (10:00)
----------------------------------
       Torso: Grand Armour (0) [1*]
   Materials: Sweaty Cloth [2*], Delicious Vang Tail [4*]
        Gems: Strength Down IV [4*]
Collectables: Honey Rhubarb [1*]
   Overtrade: Princess Daffodil [3600G]
=============================================================================

=============================================================================
Lalapa: 6F - Chief's Residence (10:00)
--------------------------------------
     Weapons: Horizon (U) [5*]
        Legs: Cool Trunks (U) [5*]
        Gems: Tension Swing III [4*], Tension Swing IV [5*]
Collectables: Kelp Mushroom [1*]
   Overtrade: Floppy Crest [520G]
=============================================================================

=============================================================================
Leku: 5F - Archaeology Level (10:00)
------------------------------------
       Torso: Jungle Top (1) [2*]
        Legs: Grand Leggings (0) [2*]
   Materials: Telethia Feather [4*]
        Gems: Daze Up II [1*], Daze Up III [4*]
Collectables: Bitter kiwi [3*]
   Overtrade: Crimson Citrus [5460G]
=============================================================================

=============================================================================
Lupa: 5F - Archaeology Centre (22:00)
-------------------------------------
      Weapon: Gladiator Biter (0) [1*]
        Feet: Grand Boots (0) [2*]
   Materials: Hode Plank [3*]
        Gems: Tension Swing II [1*], Tension Swing III [4*]
Collectables: Scarlet Ladybird [2*], Love Beetle [3*]
   Overtrade: Peachy Leg Joint [630G]
=============================================================================

=============================================================================
Medi: 1F - Kyn Shopping Street (22:00)
--------------------------------------
     Weapons: Steel Cutlass (1) [1*]
        Arms: Crest Gloves (1) [1*]
   Materials: Worn Muscle Fibre [2*]
Collectables: Crimson Citrus [4*]
   Overtrade: Lemonade Sky [12240G]
=============================================================================

=============================================================================
Migaga: GF - Central Plaza (10:00)
----------------------------------
     Weapons: Khatorl Staff (U) [5*]
        Head: Grand Gear (0) [1*]
   Materials: Thin Blood [1*]
Collectables: Benign Cricket [3*]
   Overtrade: Soft Sea Cucumber [11520G]
=============================================================================

=============================================================================
Miko: 7F - Prophecy Hut (10:00)
-------------------------------
     Weapons: Alpine Spear (1) [1*]
        Legs: Nopon Bottoms (1) [1*]
        Gems: Double Attack II [2*], Bleed Plus II [3*]
   Materials: Drizzle Element [4*]
Collectables: Shield Bug [2*], Rainbow Bug [4*]
   Overtrade: Cloudy Eyeball [700G]
=============================================================================

=============================================================================
Minana: 1F - Kyn Shopping Street (10:00)
----------------------------------------
     Weapons: Heavy Driver (0) [1*]
        Head: Chronos Cap (U) [5*]
   Materials: Hode Camouflage [3*]
Collectables: Venomous Lizard [2*]
   Overtrade: Spicy Nut [6240G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Modamo: 5F - Archaeology Level (22:00)
--------------------------------------
        Head: Cool Gel (U) [3*]
   Materials: Floppy Crest [1*]
        Gems: Poison Plus II [2*], Poison Plus III [4*]
   Overtrade: Rumble Box [10920G]
=============================================================================

=============================================================================
Nelo: GF - Nopon Tower (22:00)
------------------------------
     Weapons: Frigus Striker (0) [4*]
        Legs: Nopon Bottoms (1) [1*]
   Materials: Eks Iron Heart [2*]
        Gems: Poison Attack III [3*], Poison Attack IV [4*]
Collectables: Gravel Disk [3*]
   Overtrade: Hode Plank [1740G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Norara: B1F - Reservoir (10:00)
-------------------------------
        Head: Panther Cap (1) [3*]
       Torso: Grand Leggings (0) [1*]
   Materials: All-Seeing Eye [2*]
        Gems: Paralysis II [3*], Paralysis III [4*]
Collectables: Kelp Mushroom [1*]
   Overtrade: Pure Cherry [7920G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Npa: B1F - Underground Store (10:00)
------------------------------------
   Materials: Peachy Leg Joint [1*], Sweaty Cloth [2*]
Collectables: Princess Daffodil [2*], Hades Beetle [3*]
   Overtrade: Enigma Lotus [6480G]
=============================================================================

=============================================================================
Pachipa: 5F - Archaeology Centre (10:00)
----------------------------------------
     Weapons: Heavy Driver (0) [1*]
       Torso: Crest Top (0) [1*]
   Materials: Quadwing Treasure [5*]
Collectables: Crimson Citrus [4*]
   Overtrade: Black Panel [12480G]
=============================================================================

=============================================================================
Pelupelu: 8F - Contemplation Terrace (22:00)
--------------------------------------------
     Weapons: Forest Sniper (1) [4*]
        Head: Nopon Cap (0) [1*]
   Materials: Cloudy Eyeball [1*]
        Gems: Sleep Resist III [4*], Sleep Resist IV [5*]
Collectables: Ash Fox [2*]
   Overtrade: Worn Muscle Fibre [640G]
=============================================================================

=============================================================================
Pepa: 6F - Chief's Residence (10:00)
------------------------------------
        Arms: Crest Gloves (1) [1*]
Collectables: Honey Rhubarb [1*], Soft Sea Cucumber [2*]
   Overtrade: Musky Nectar [390G]
=============================================================================

=============================================================================
Piko: GF - Nopon Tower (22:00)
------------------------------
     Weapons: Wrecking Nibbler (1) [1*]
        Feet: Jungle Shoes (1) [2*]
        Gems: Daze Up III [3*]
   Overtrade: Upa Ember [1720G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Pipiki: GF - Central Plaza (10:00)
----------------------------------
        Gems: Sleep Resist II [1*], Paralysis II [3*]
Collectables: Happy Carnival [2*]
   Overtrade: Black Iris [7200G]
=============================================================================

=============================================================================
Pokapoka: GF - Central Plaza (22:00)
------------------------------------
        Head: Panther Cap (1) [3*]
   Materials: Worn Muscle Fibre [2*], Iron Antol Fibre [4*]
        Gems: Aerial Cloak II [1*], Aerial Cloak III [4*]
Collectables: Happy Carnival [5*]
   Overtrade: Scarlet Ladybird [5040G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Popipo: GF - Nopon Tower (10:00)
--------------------------------
        Arms: Chronos Gloves (U) [5*]
        Gems: Break II [2*], Break III [4*]
Collectables: Pure Cherry [1*], Gravel Disk [3*]
   Overtrade: Feris Blood [2050G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Puko: 1F - Kyn Shopping Street (10:00)
--------------------------------------
        Feet: Cool Sandals (U) [4*]
        Gems: Break II [2*], Break III [4*]
Collectables: Juicy Grape [1*], Fossil Monkey [2*]
   Overtrade: Forest of Gossip [9360G]
=============================================================================

=============================================================================
Rasha: GF - Central Plaza (10:00)
---------------------------------
       Torso: Cool Oil (U) [5*]
   Materials: Upa Ember [3*]
        Gems: Strength Down II [2*], Strength Down III [4*]
Collectables: Dark Mango [1*], Spicy Nut [4*]
   Overtrade: Fossil Monkey [7920G]
=============================================================================

=============================================================================
Rono: 4F - Pollen Works (22:00)
-------------------------------
       Torso: Pelt Top (0) [1*]
   Materials: Floppy Crest [1*]
        Gems: Blaze Plus II [3*], Blaze Plus III [4*]
Collectables: Lemonade Sky [3*]
   Overtrade: Gravel Disk [18720G]
=============================================================================

=============================================================================
Tati: B1F - Nopon Kitchen (22:00)
---------------------------------
     Weapons: Northern Pike (0) [2*]
        Arms: Pelt Gloves (1) [2*]
        Gems: Tension Swing II [1*], Tension Swing III [4*]
   Overtrade: Juicy Grape [7920G]
=============================================================================

=============================================================================
Tuzu: 5F - Archaeology Centre (10:00)
-------------------------------------
   Materials: Telethia Pouch [4*]
        Gems: Bleed Plus II [3*], Bleed Plus III [4*]
Collectables: Schorl Mushroom [1*], Forest of Gossip [3*]
   Overtrade: Quirky Liver [580G]
=============================================================================

=============================================================================
Yusa: B1F - Underground Store
-----------------------------
     Weapons: Battle Driver (1) [1*]
        Legs: Jungle Bottoms (1) [3*]
        Gems: Strength Down II [3*], Strength Down IV [4*]
   Overtrade: Humming Nettle [6480G]
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                                 Eryth Sea

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
En Argentis: Ether Plant (22:00)
--------------------------------
     Weapons: Horizon (U) [4*]
       Torso: League Armour (0) [2*]
        Feet: Jail Shoes (1) [3*]
   Materials: Juicy Wild Meat [2*], Squall Element [5*]
        Gems: Arts Seal Resist IV [2*], Arts Seal Resists V [4*]
Collectables: Dolphin Carrot [1*], Doomsday Poppy [2*]
   Overtrade: Hode Ponytail [2270G]
        Note: Colony 6 candidate. Arrives here from Alcamoth after certain 
              story events on Mechonis. Will not appear if already in Colony 
              6.
=============================================================================

=============================================================================
Jarack: Ether Plant (10:00)
---------------------------
     Weapons: Hunting Nibbler (1) [1*]
        Legs: Stylish Belt (1) [1*]
   Materials: Old Dragon Spine [1*], Aqueous Andos Oil [5*]
        Gems: Aura Heal III [1*], Aura Heal IV [3*]
Collectables: Sea Berry [2*], Thunder Compass [3*]
   Overtrade: Murky Eluca Water [1510G]
=============================================================================

=============================================================================
Mir'leiz: Hovering Reef 1
-------------------------
     Weapons: Popular Staff (1) [1*]
        Arms: Mithril Guantlets (0) [1*]
        Legs: Heavy Cuisses (U) [5*]
   Materials: Slimy Epithelium [1*], Ekidno Jaw Gristle [2*]
        Gems: Arts Seal Resist III [1*], Aquatic Cloak III [2*]
Collectables: Night Lily [2*], Pure Cherry [5*]
   Overtrade: Luxury Hode Wood [2270G]
        Note: Mir'leiz will only appear here during the quest 'Bring Back my 
              Son' (obtained from Merisa). Once the quest has been completed, 
              he will get back his 'standard' tradeable items.
=============================================================================

=============================================================================
Miriall: Ether Plant (22:00)
----------------------------
     Weapons: Saint Rod (0) [2*]
        Head: Aer Gear (U) [5*]
   Materials: Murky Eluca Water [4*]
        Gems: Electric Plus III [1*]
Collectables: Mane Cat [3*], White Tail [4*]
   Overtrade: Slick Kromar Stone [2160G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Shalen: Syrath Lighthouse (22:00)
---------------------------------
     Weapons: Iron Pike (0) [1*]
        Legs: Jail Bottoms (1) [4*]
   Materials: Scratched Jewel [2*], Hiln Coin Purse [3*]
        Gems: Phys Def Down III [1*]
Collectables: Pink Asparagus [1*], Marine Marble [3*]
   Overtrade: Silver Eks Plate [2160G]
=============================================================================

=============================================================================
Talia: Ether Plant (22:00)
---------------------------
     Weapons: Glass Rod (U) [5*]
        Head: Jail Cap (1) [3*]
        Arms: Eryth Gauntlets (0) [2*]
   Materials: Jagged Tail [1*], Rotten Meat [2*]
        Gems: Phys Def Down IV [2*], Phys Def Down V [4*]
Collectables: Tropical Radish [1*], Sea Frog [3*]
   Overtrade: Shiny Kromar Hide [2160G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Teelan: Ether Plant (10:00)
---------------------------
        Arms: Brandle Gauntlets (0) [3*]
   Materials: Lexos Beard [1*], Hode Ponytail [4*]
        Gems: Electric Plus IV [1*]
Collectables: Oil Branch [4*], High Violet [5*]
   Overtrade: Aqueous Andos Oil [2610G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Vidian: Ether Plant (10:00)
---------------------------
     Weapons: Ironwall Gnasher (2) [3*]
        Head: Brandle Gear (0) [4*]
        Legs: League Leggings (0) [2*]
   Materials: Glossy Grady Fan [3*], Ocean Elixir of Life [5*]
        Gems: Aquatic Cloak IV [4*], Aquatic Cloak V [5*]
Collectables: Gold Burdock [1*], Marine Marble [5*]
   Overtrade: Orluga Slacks [2380G]
        Note: Appears here upon completion of the quest 'Vidian Rescue 
              Mission'.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                                  Alcamoth

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Arielle: GF - Fountain of Eternity (22:00)
------------------------------------------
     Weapons: Dream Gnasher (3) [3*]
        Arms: Brandle Gauntlets (0) [3*]
   Materials: Shiny Kromar Hide [2*]
        Gems: Electric Plus III [1*], Electric Plus IV [4*]
Collectables: Doomsday Poppy [1*]
   Overtrade: Sturdy Armour [790G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Atael: GF - Fountain of Hope (10:00)
-------------------------------------
     Weapons: Iron Cutlass (1) [1*]
       Torso: League Armour (0) [2*]
   Materials: Large Hoof [1*]
Collectables: Despair Clover [2*]
   Overtrade: White Tail [9900G]
        Note: Moves to Frontier Village after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Baroba: GF - Main Entrance (10:00)
----------------------------------
     Weapons: Moonlit Defender (0) [2*]
       Torso: Mithril Armour (0) [1*]
   Materials: Chipped Talon [1*], Murky Eluca Water [2*]
        Gems: Blaze Attack IV [5*]
Collectables: Ha Ha Ha [3*]
   Overtrade: Juicy Wild Meat [720G]
        Note: Moves to Frontier Village after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Caul: 1F - Imperial Palace (22:00)
----------------------------------
     Weapons: Moonlit Defender (0) [3*]
       Torso: Lattice Armor (U) [4*]
         Leg: Mithril Boots (0) [1*]
   Materials: Juicy Wild Meat [1*], Telethia Compass [5*]
        Gems: Bleed Plus IV [5*]
   Overtrade: Ha Ha Ha [18240G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Cian: GF - Fountain of Hope (10:00)
-----------------------------------
     Weapons: Saint Rod (0) [2*]
       Torso: Jail Top (1) [4*]
        Legs: League Leggings (0) [1*]
   Materials: Sturdy Armour [2*], Protection Mask [4*]
        Gems: Strength Down III [2*], Strength Down IV [4*]
Collectables: White Tail [2*], Blue Ladybird [4*]
   Overtrade: Sea Frog [9900G]
        Note: Moves to Frontier Village after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Dedeba: 1F - Imperial Palace
----------------------------
   Materials: Orluga Grass Skirt [1*], Orluga Slacks [1*]
        Gems: Double Attack III [1*], Poison Attack III [3*]
Collectables: Marine Marble [1*]
   Overtrade: Acid Staff (1) [13800G]
        Note: Dedeba will only appear here during the quest 'Destroying the 
              City Trade'. Upon completion of the quest, Dedeba will be gone 
              for good.
=============================================================================

=============================================================================
Don Argentis: GF - Fountain of Eternity (22:00)
-----------------------------------------------
     Weapons: Longevity Biter (U) [5*]
       Torso: League Armour (0) [2*]
   Materials: Andos Antenna [4*], Lightning Element [5*]
        Gems: Aquatic Cloak III [1*], Lock-On Resist III [4*]
Collectables: White Tube [4*]
   Overtrade: Juicy Laia Fish [2270G]
        Note: Colony 6 candidate. Moves to Frontier Village after certain 
              story events on Mechonis if not already in Colony 6.
=============================================================================

=============================================================================
Donnis: 1F - Ascension Hall (22:00)
-----------------------------------
        Arms: Swep Gauntlets (0) [2*]
   Materials: New Cylinder [4*]
        Gems: Break III [2*]
Collectables: Mane Cat [1*]
   Overtrade: Stardrop [7680G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Elior: GF - Fountain of Eternity (10:00)
----------------------------------------
       Torso: League Armour (0) [1*]
   Materials: Scratched Jewel [1*], Luxury Hode Wood [3*]
        Gems: Daze Up IV [5*]
Collectables: Cool Lemon [3*]
   Overtrade: Tropical Radish [6300G]
        Note: Moves to Bionis' Leg after certain story events on Mechonis.
=============================================================================

=============================================================================
En Argentis: GF - Fountain of Hope (22:00)
------------------------------------------
     Weapons: Nightglow Staff (2) [4*]
       Torso: League Armour (0) [1*]
   Materials: Slimy Epithelium [1*], Hode Ponytail [2*]
        Gems: Confuse Resist III [4*], Confuse Resist IV [5*]
   Overtrade: Pagul Hot Pot [2220G]
        Note: Colony 6 candidate. Moves to Eryth Sea after certain story 
              events on Mechonis if not already in Colony 6. During the quest 
              'Stopping the Elopement', En Argentis will be located in Tephra 
              Cave and have a different set of tradeable items. See her entry 
              under the Tephra Cave section for details.
=============================================================================

=============================================================================
Galdo: 1F - Great Hall (22:00)
------------------------------
     Weapons: Dream Gnasher (3) [2*]
        Head: Swep Gear (0) [1*]
        Legs: Lattice Leggings (U) [4*]
   Materials: Sturdy Armour [1*], Aqueous Andos Oil [3*]
        Gems: Ether Down III [1*], Ether Down IV [4*]
Collectables: Mystic Dahlia [3*], Stardrop [3*]
   Overtrade: Steel Hauyne [15300G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Galvin: 1F - Great Hall (10:00)
-------------------------------
        Legs: League Leggings (0) [1*]
        Gems: Chill Defence III [4*], Chill Defence IV [5*]
Collectables: Gold Burdock [1*]
   Overtrade: Doomsday Poppy [7200G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Jer'ell: GF - Main Entrance (10:00)
-----------------------------------
     Weapons: Rock Winder (U) [5*]
        Head: Brandle Gear (0) [3*]
   Materials: Sturdy Armour [1*], Ghost Mask [3*]
        Gems: Arts Seal Resist III [2*], Aura Heal III [3*]
Collectables: High Violet [2*]
   Overtrade: Dense Ansel Meat [2040G]
        Note: Colony 6 candidate. Moves to Satorl Marsh after certain story 
              events on Mechonis if not already in Colony 6.
=============================================================================

=============================================================================
Kaelin: 1F - Ascension Hall (10:00)
-----------------------------------
       Torso: Brandle Armour (0) [4*]
   Materials: Refined Ponytail [1*]
Collectables: Gold Burdock [1*]
   Overtrade: Scratched Jewel [550G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Kaleka: 1F - Imperial Palace (22:00)
------------------------------------
     Weapons: Strike Biter (2) [5*]
        Head: Mithril Gear (0) [1*]
   Materials: Scratched Jewel [1*]
        Gems: Phys Def Down III [1*], Phys Def Down IV [5*]
Collectables: Pink Asparagus [1*], Spiral Lamp [4*]
   Overtrade: Thunder Atmos [23040G]
        Note: Moves to Frontier Village after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Kurralth: GF - Fountain of Eternity (10:00)
-------------------------------------------
     Weapons: Jack Guarder (1) [2*]
        Legs: Climb Leggings (U) [5*]
        Feet: Mithril Boots (0) [1*]
   Materials: Jagged Tail [1*]
        Gems: Aquatic Cloak III [2*], Topple Up III [4*]
Collectables: Steel Hauyne [2*], Heart Peach [3*]
   Overtrade: Murky Eluca Water [1510G]
        Note: Moves to Valak Mountain after certain story events on Mechonis.
=============================================================================

=============================================================================
Lar'shen: 1F - Great Hall (22:00)
---------------------------------
     Weapons: Spirit Rifle (1) [5*]
        Arms: Brandle Gauntlets (0) [3*]
   Materials: Silver Eks Plate [2*]
        Gems: Bleed Plus III [3*], Bleed Plus IV [5*]
Collectables: Sea Frog [1*]
   Overtrade: Cool Lemon [6720G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Lecrough: 1F - Great Hall (10:00)
---------------------------------
     Weapons: Sacred Driver (1) [1*]
        Legs: Jail Bottoms (1) [3*]
   Materials: Juicy Wild Meat [1*]
Collectables: Marine Marble [4*]
   Overtrade: Pink Asparagus [8100G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Lesunia: 1F - Imperial Palace (22:00)
-------------------------------------
     Weapons: Ironwall Gnasher (2) [4*]
        Head: Swep Gear (0) [2*]
   Materials: Old Dragon Spine [1*], Andos Plate [4*]
        Gems: Chill Attack III [4*], Chill Attack IV [5*]
Collectables: Dilemma Rock [2*], Macro Passion [4*]
   Overtrade: Large Hoof [790G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Lunara: GF - Main Entrance (22:00)
----------------------------------
     Weapons: Serpent Biter (0) [1*]
        Legs: League Leggings (0) [2*]
        Gems: Chill Plus III [4*], Chill Plus IV [5*]
Collectables: Mane Cat [1*]
   Overtrade: Silver Eks Plate [2160G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Ma'crish: 1F - Imperial Palace (10:00)
--------------------------------------
        Feet: Jail Shoes (1) [3*]
        Gems: Chill Attack IV [5*]
Collectables: Night Lily [1*]
   Overtrade: Hiln Coin Purse [1940G]
        Note: Colony 6 candidate. Moves to Bionis' Leg after certain story 
              events on Mechonis if not already in Colony 6.
=============================================================================

=============================================================================
Merisa: 1F - Imperial Palace (10:00)
------------------------------------
     Weapons: Etoile Sniper (1) [1*]
   Materials: Chipped Talon [1*], Astas Remote Unit [5*]
        Arms: Swep Gauntlets (0) [2*]
   Overtrade: Night Lily [7200G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Mir'leiz: 1F - Imperial Palace (10:00)
--------------------------------------
     Weapons: Jack Guarder (1) [3*]
       Torso: Mithril Armour (0) [1*]
   Materials: Rotten Meat [2*], Lizard Moon Jewel [5*]
        Gems: Sleep Resist III [1*], Sleep Resist IV [5*]
Collectables: Green Earwig [4*]
   Overtrade: Sea Berry [8100G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Miriall: 1F - Imperial Palace (22:00)
-------------------------------------
     Weapons: Dawn Staff (2) [1*]
        Legs: League Leggings (0) [2*]
   Materials: Skyray Flesh [3*]
        Gems: Blaze Attack III [4*], Blaze Attack IV [5*]
Collectables: Stardrop [3*]
   Overtrade: Old Dragon Spine [910G]
        Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================

=============================================================================
Naroth: 1F - Imperial Palace (10:00)
------------------------------------
     Weapons: Iron Pike (0) [1*]
        Arms: Climb Gauntlets (U) [4*]
        Feet: Jail Shoes (1) [3*]
   Materials: Andos Antenna [5*]
        Gems: Tension Swing III [2*], Double Attack III [3*]
Collectables: White Tail [2*]
   Overtrade: Dolphin Carrot [5400G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Nelo: GF - Fountain of Hope (22:00)
-----------------------------------
     Weapons: Sky Rod (1) [5*]
        Legs: Swep Leggings (0) [1*]
   Materials: Squall Element [3*]
        Gems: Poison Plus III [2*], Poison Plus IV [5*]
Collectables: Dilemma Rock [2*], Ha Ha Ha [3*]
   Overtrade: Chipped Talon [720G]
        Note: Moves to Frontier Village after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Piko: GF - Fountain of Eternity (10:00)
---------------------------------------
     Weapons: Dark Cannon (0) [3*]
        Legs: Mithril Leggings (0) [1*]
        Gems: Ether Down IV [5*]
Collectables: Green Diode [4*]
   Overtrade: Dilemma Rock [12600G]
        Note: Moves to Frontier Village after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Popipo: GF - Main Entrance (10:00)
----------------------------------
        Head: Climb Gear (U) [4*]
        Legs: Swep Leggings (0) [2*]
   Materials: Pagul Hot Pot [2*]
        Gems: Electric Plus III [2*], Bind Resist III [4*]
Collectables: Night Lily [1*]
   Overtrade: Oil Branch [6300G]
        Note: Moves to Frontier Village after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Ricoth: GF - Fountain of Eternity (22:00)
-----------------------------------------
       Torso: Climb Armour (U) [5*]
        Arms: Swep Guantlets (0) [1*]
   Materials: Dense Ansel Meat [1*], Telethia Membrane [5*]
        Gems: Poison Attack III [3*], Poison Attack IV [4*]
Collectables: Tropical Radish [1*], Oil Branch [2*]
   Overtrade: Jagged Tail [650G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Rozeal: GF - Fountain of Eternity (22:00)
-----------------------------------------
     Weapons: Hunting Nibbler (1) [1*]
       Torso: Brandle Armour (0) [4*]
   Overtrade: Slimy Epithelium [650G]
        Note: Moves to Satorl Marsh after certain story events on Mechonis.
=============================================================================

=============================================================================
Ruthan: 1F - Imperial Palace (22:00)
------------------------------------
     Weapons: Gale Shot (0) [4*]
       Torso: Jail Top (1) [4*]
   Materials: Used Cylinder [4*], Rufus Control Unit [5*]
Collectables: Razor Teasel [1*]
   Overtrade: High Violet [13500G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Scarlen: GF - Main Entrance (22:00)
-----------------------------------
     Weapons: Lion Cutlass (1) [1*]
        Head: Jail Cap (1) [3*]
        Gems: Spike III [4*], Spike IV [5*]
Collectables: Oil Branch [2*]
   Overtrade: Mystic Dahlia [7680G]
        Note: Moves to Satorl Marsh after certain story events on Mechonis.
=============================================================================

=============================================================================
Talia: 1F - Imperial Palace (22:00)
-----------------------------------
     Weapons: Caliga Defender (1) [1*]
        Arms: Climb Guantlets (U) [5*]
        Legs: Jail Bottoms (1) [3*]
   Materials: Black Fog Deposits [5*]
Collectables: Sea Berry [1*]
   Overtrade: Refined Ponytail [830G]
        Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================

=============================================================================
Talonyth: GF - Fountain of Hope (10:00)
---------------------------------------
     Weapons: Dark Cannon (0) [2*]
        Arms: Mithril Guantlets (0) [1*]
        Legs: Heavy Cuisses (U) [4*]
Collectables: Thunder Atmos [3*]
   Overtrade: Lexos Beard [2490G]
        Note: Colony 6 candidate. Moves to Bionis' Leg after certain story 
              events on Mechonis if not already in Colony 6.
=============================================================================

=============================================================================
Teelan: 1F - Imperial Palace (10:00)
------------------------------------
     Weapons: Illunis Defender (0) [4*]
        Legs: Swep Leggings (0) [2*]
   Materials: Old Remote Device [4*]
        Gems: Arts Seal Resist III [1*], Arts Seal Resist IV [5*]
Collectables: Dolphin Carrot [1*], Tasty Sausage [4*]
   Overtrade: Rotten Meat [720G]
        Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================

=============================================================================
Teelan: 1F - Imperial Palace (10:00)
------------------------------------
     Weapons: Endymion (U) [1*]
   Materials: Juicy Laia Fish [1*]
        Gems: Damage Heal IV [4*], Damage Heal V [5*]
   Overtrade: Squall Element [2610G]
        Note: Teelan will only appear here during the quest 'The Missing 
              Boy' (obtained from Miriall). Once the quest has been 
              completed, he will get back his 'standard' tradeable items. 
              Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================

=============================================================================
Vidian: 1F - Imperial Palace (10:00)
------------------------------------
        Head: Jail Cap (1) [3*]
   Materials: Refined Ponytail [1*]
        Gems: Chill Defence IV [5*]
Collectables: Sea Berry [1*], Cool Lemon [3*]
   Overtrade: Razor Teasel [7200G]
        Note: Moves to Eryth Sea after certain story events on Mechonis.
=============================================================================

=============================================================================
Vidian: 2F - Whitewing Palace
-----------------------------
     Weapons: Rock Winder (U) [1*]
        Gems: Chill Plus V [5*]
Collectables: Pink Asparagus [1*]
   Overtrade: Skyray Flesh [4320G]
        Note: Vidian will only appear here during the quest 'Vidian Rescue 
              Operation'. Once the quest has been completed, she will get 
              back her 'standard' tradeable items. Moves to Eryth Sea after 
              certain story events on Mechonis.
=============================================================================

=============================================================================
Vol'aren: GF - Fountain of Hope (10:00)
---------------------------------------
     Weapons: Night Sickle (2) [5*]
        Arms: Mithril Guantlets (0) [1*]
   Materials: Orluga Slacks [3*]
        Gems: Aerial Cloak III [1*], Blaze Plus III [3*]
Collectables: Doomsday Poppy [1*]
   Overtrade: Mane Cat [9000G]
        Note: Unavailable for trading with after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Yura: GF - Main Entrance (22:00)
--------------------------------
     Weapons: Popular Staff (1) [1*]
        Legs: Mithril Leggings (0) [1*]
   Materials: Slick Kromar Stone [2*]
Collectables: Razor Teasel [1*], High Violet [2*]
   Overtrade: Ekidno Jaw Gristle [1850G]
        Note: Colony 6 candidate. Moves to Valak Mountain after certain story
              events on Mechonis if not already in Colony 6.
=============================================================================

=============================================================================
Zain: GF - Fountain of Eternity (10:00)
---------------------------------------
     Weapons: Crushing Guarder (0) [4*]
        Head: Swep Gear (0) [2*]
   Materials: Dense Ansel Meat [1*]
Collectables: Dolphin Carrot [1*]
   Overtrade: Gold Burdock [9000G]
        Note: Moves to Valak Mountain after certain story events on Mechonis.
=============================================================================

=============================================================================
Zel Argentis: GF - Fountain of Hope (22:00)
-------------------------------------------
     Weapons: Saint Rod (0) [3*]
        Head: Brandle Gear (0) [3*]
         Arm: Lattice guard [4*]
        Gems: Confuse Resist IV [5*]
Collectables: Sea Frog [1*], Thunder Atmos [3*]
   Overtrade: Glossy Grady Fan [2270G]
        Note: Colony 6 candidate. Moves to Satorl Marsh after certain story 
              events on Mechonis if not already in Colony 6.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                               Valak Mountain

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Kurralth: LL - Harict Chapel (10:00)
------------------------------------
     Weapons: Jailer Staff (U) [1*]
        Arms: Amethyst Gauntlets (0) [2*]
        Legs: Climb Leggings (U) [4*]
   Materials: Hard Backbone [2*], Ansel Fish Pie [3*]
        Gems: Damage Heal V [2*], Chill Plus V [5*]
Collectables: Sour Radish [1*], Broom Icicle [4*]
   Overtrade: Feris Aged Ale [3530G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Kurralth: UL - Three Sage Summit
--------------------------------
     Weapons: Rock Winder (U) [3*]
       Torso: Snow Oil (1) [3*]
        Legs: Jail Bottoms (1) [1*]
   Materials: Iron Lump [1*], High-Quality Belt [2*]
        Gems: Chill Attack III [1*], Confuse Resist IV [4*]
Collectables: Girl Courgette [1*], Black Peony [2*]
   Overtrade: Mumkhar's Razor [5780G]
        Note: Kurralth will only appear here during the quest 'Adventurers in
              Peril' (obtained from Miriall). Once the quest has been 
              completed, he will get back his 'standard' tradeable items.
=============================================================================

=============================================================================
Zain: LL - Harict Chapel (10:00)
--------------------------------
     Weapons: Flash Shield Elfidar (U) [3*]
        Head: Climb Gear (U) [3*]
       Torso: Amethyst Armour (0) [1*]
   Materials: Golden Eks Heart [2*], Silver Lexos Heart [4*]
        Gems: Spike V [3*], Blaze Attack V [4*]
Collectables: Amethyst Vanilla [1*], Gypsum Branch [5*]
   Overtrade: Fire Element [6160G]
        Note: Arrives here from Alcamoth after certain story events on 
              Mechonis.
=============================================================================

=============================================================================
Zain: UL - Three Sage Summit
----------------------------
     Weapons: Autumn Staff (2) [2*]
         Arm: Jail Gloves (1) [1*]
   Materials: Salt-Roasted Bird [1*], Apis Gold Nugget [3*]
        Gems: Bind Resist III [2*]
Collectables: Fortune Mallow [2*], Emerald Snow [3*]
   Overtrade: Antol Sleeping Bag [2250G]
        Note: Zain will only appear here during the quest 'Adventurers in 
              Peril' (obtained from Miriall). Once the quest has been 
              completed, he will get back his 'standard' tradeable items.
=============================================================================

=============================================================================
Dakuku: LL - Nopon Camp (10:00)
-------------------------------
        Head: Snow Glasses (0) [2*]
         Arm: Snow Cream (0) [3*]
        Legs: Snow Trunks (1) [4*]
        Feet: Snow Sandals (1) [5*]
   Materials: Refined Horn [1*], Antol Fire Pouch [5*]
        Gems: Chill Defense III [1*], Lock-On Resist IV [3*]
Collectables: Mud Squirrel [3*], Frost Glass [5*]
   Overtrade: Hox Flint [3370G]
=============================================================================

=============================================================================
Yura: LL - Harict Chapel
------------------------
        Feet: Climb Boots (U) [3*]
   Materials: Dirty Snow Wing [2*], Tellow Slobos Rock [5*]
        Gems: Topple Up V [1*]
Collectables: Ice Cabbage [4*]
   Overtrade: Snow Element [5780G]
        Note: Colony 6 candidate. Arrives here from Alcamoth after certain 
              story events on Mechonis. Will not appear if already in Colony 
              6.
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                                 Fallen Arm

-----------------------------------------------------------------------------
=============================================================================


=============================================================================
Bozatrox: LL - Digit 2 (10:00)
------------------------------
     Weapons: Century Staff (U) [5*]
        Head: Blade Gear (U) [4*]
   Materials: Quality Core [1*], Krabble Detergent [2*]
        Gems: HP Steal IV [2*], HP Steal V [4*]
Collectables: Bronze Wood [1*], Energy Aubergine [4*]
   Overtrade: Electric Upa Tears [4460G]
        Note: Colony 6 candidate. Arrives here from Mechonis Field after 
              certain story events on Mechonis. Will not appear if already in
              Colony 6.
=============================================================================

=============================================================================
Eiz: LL - Hidden Machina Village (10:00)
----------------------------------------
     Weapons: Prosperity Biter (0) [1*]
       Torso: Orion Top (0) [3*]
        Legs: Stellar Leggings (0) [2*]
   Materials: Precision Core [4*]
        Gems: Aggro Down III [2*], Aggro Down IV [4*]
Collectables: Tail Antenna [2*], Spicy Papaya [3*]
   Overtrade: Star Cute [21120G]
=============================================================================

=============================================================================
Eleqa: LL - Hidden Machina Village (10:00)
------------------------------------------
      Weapon: Wolf Guarder (0) [1*]
       Torso: Inferno Armour (U) [4*]
   Materials: Quality Fuse [4*], Ponio Hoof Seal [5*]
Collectables: Meaty Carrot [1*], Sour Turnip [3*]
   Overtrade: White Plum [11880G]
=============================================================================

=============================================================================
Kazat: LL - Hidden Machina Village (10:00)
------------------------------------------
     Weapons: Silence (U) [2*]
        Head: Brave cap (1) [1*]
        Legs: Orion Bottoms (0) [3*]
   Materials: Refined Part S [1*], Fatty Fish Belly [2*]
        Gems: Daze Tension III [2*], Daze Tension IV [5*]
Collectables: Golden Beetroot [3*], Art Core Coil [4*]
   Overtrade: Dark Fish [14520G]
=============================================================================

=============================================================================
Karlos: LL - Hidden Machina Village (22:00)
-------------------------------------------
     Weapons: Dividing Line (U) [5*]
        Arms: Sleek Cream (0) [5*]
        Legs: Blade Leggings (U) [5*]
   Materials: Succulent Meat [2*]
        Gems: Weapon Power III [1*], Weapon Power IV [5*]
Collectables: Juicy Melon [1*], Warning Lamp [5*]
   Overtrade: Amber Leaf [6600G]
=============================================================================

=============================================================================
Mixik: LL - Ether Light (22:00)
-------------------------------
     Weapons: Jumbo Guarder (1) [3*]
       Torso: Agni Plate (U) [5*]
   Materials: Refined Part M [1*], Quality Crank [3*]
        Gems: Ether Def Down III [1*], Ether Def Down IV [4*]
Collectables: Citron Gooseberry [1*], Wheel Lurker [2*]
   Overtrade: Ether Penguin [15840G]
=============================================================================

=============================================================================
Natalia: LL - Ether Light (22:00)
---------------------------------
     Weapons: Machina Nibbler II (U) [5*]
       Torso: Brave Top (1) [1*]
   Materials: Refined Part L [1*], Krabble Detergent [3*]
        Gems: Daze Tension IV [3*], Daze Tension V [5*]
Collectables: Ice Kiwi Fruit [3*], Digital Filament [5*]
   Overtrade: Warning Lamp [10560G]
=============================================================================

=============================================================================
Neonik: LL - Hidden Machina Village (10:00)
-------------------------------------------
     Weapons: Fish Biter (U) [5*]
        Arms: Brave Gloves (1) [1*]
   Materials: Quality Jet [1*]
        Gems: Aggro Down IV [4*], Aggro Down V [5*]
Collectables: Large Mango [3*], Star Cute [5*]
   Overtrade: Royal Volff Hide [4140G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Orkatix: LL - Hidden Machina Village (10:00)
--------------------------------------------
     Weapons: Barrier Gnasher (1) [3*]
        Head: Noise Canceller (U) [3*]
   Materials: Old Part S [1*], Squishy Cartilage [2*]
        Gems: Buff Time Plus IV [4*], Buff Time Plus V [5*]
Collectables: Jujube Silver [1*], Locust Spring [2*]
   Overtrade: Digital Filament [11880G]
=============================================================================

=============================================================================
Prox: LL - Ether Light (22:00)
------------------------------
     Weapons: Cerasus Cutlass (2) [1*]
       Torso: Stellar Armor (0) [2*]
        Feet: Earth Boots (U) [3*]
   Materials: Quality Plug [3*], Electric Upa Tears [5*]
        Gems: Daze Tension III [2*], Daze Tension IV [3*]
Collectables: Ultramarine Ant [2*], White Plum [3*]
   Overtrade: Poison Ivy [17160G]
=============================================================================

=============================================================================
Qofaria: LL - Hidden Machina Village (22:00)
--------------------------------------------
     Weapons: Draft Rifle (0) [1*]
       Torso: Sleek Oil (1) [5*]
        Arms: Frozen Gauntlets (U) [4*]
   Materials: Quality Crank [4*]
        Gems: Buff Time Plus III [1*], Buff Time Plus 4 [3*]
Collectables: Bitter Melon [1*], Summer Star [5*]
   Overtrade: Oil Oyster [5280G]
=============================================================================

=============================================================================
Rakzet: LL - Hidden Machina Village (10:00)
-------------------------------------------
     Weapons: Cloud Cutlass (2) [2*]
        Head: Sleek Glasses (0) [5*]
        Feet: Blade Boots (U) [5*]
   Materials: Gooey Gunge [2*], Silver Antol Fibre [5*]
        Gems: Bleed Attazk III [1*], Aggro Down III [2*]
Collectables: Black Blossom [1*], Angel Engine Y [3*]
   Overtrade: Summer Star [11880G]
=============================================================================

=============================================================================
Rizaka: LL - Hidden Machina Village (10:00)
-------------------------------------------
     Weapons: Silence (U) [5*]
        Arms: Blade Gauntlets (U) [5*]
        Legs: Amethyst Leggings (0) [1*]
   Materials: Normal Part M [1*], Twisted Leg [2*]
Collectables: Delirium Foxglove [5*], Red Frontier [5*]
   Overtrade: Ice Kiwi Fruit [9240G]
=============================================================================

=============================================================================
Shilx: LL - Hidden Machina Village (10:00)
------------------------------------------
     Weapons: Snaer Striker (1) [4*]
        Head: Orion Cap (0) [3*]
        Legs: Styptic Leggings (U) [4*]
   Materials: Silver Antol Fibre [3*], Quality Lens [4*]
        Gems: Buff Time Plus III [1*], Buff Time Plus IV [3*]
Collectables: Abyss Heather [1*], Oil Oyster [3*]
   Overtrade: Electric Upa Tears [4460G]
        Note: Colony 6 candidate.
=============================================================================

=============================================================================
Theo: LL - Digit 2 (10:00)
--------------------------
     Weapons: Mirage Staff (0) [1*]
         Arm: Orion Gloves (0) [2*]
        Legs: Sleek Trunks (1) [5*]
   Materials: Dated Frame [2*], Flier Bloom Scale [5*]
        Gems: HP Steal IV [2*], HP Steal V [4*]
Collectables: Hunger Crash [2*], Dark Fish [3*]
   Overtrade: Krabble Detergent [4780G]
=============================================================================

=============================================================================
Voltak: LL - Junks (10:00)
--------------------------
     Weapons: Clarity Staff (2) [2*]
        Feet: Orion Shoes (0) [2*]
   Materials: Old Part M [2*], Wisp Bliss Ring [5*]
        Gems: Weapon Power III [1*], Weapon Power V [3*]
Collectables: Fire Pepper [1*], Purple Lamp [2*]
   Overtrade: Sour Turnip [13200G]
=============================================================================

=============================================================================
Vronik: LL - Hidden Machina Village (10:00)
-------------------------------------------
     Weapons: Rex Biter (2) [2*]
       Torso: Blade Armour (U) [4*]
   Materials: Quality Plunger [3*]
        Gems: Bleed Attack III [1*]
Collectables: Bitter Broccoli [1*], Darkness Bottle [2*]
   Overtrade: Spicy Papaya [11880G]
=============================================================================

=============================================================================
Xekit: LL - Ether Light (22:00)
-------------------------------
     Weapons: Hurricane Shot (1) [4*]
        Head: Stellar Gear (0) [2*]
   Materials: Normal Part L [1*], Royal Volff Hide [5*]
Collectables: Bud of Eternity [2*], Amber Leaf [5*]
   Overtrade: Large Mango [9240G]
=============================================================================

=============================================================================
Zarkort: LL - Digit 2 (10:00)
-----------------------------
        Head: Charge Gear (U) [4*]
         Leg: Brave shoes (1) [1*]
   Materials: Pterix Energy Egg [2*]
        Gems: Ether Def Down III [1*], Ether Def Down IV [4*]
Collectables: Gold Condenser [1*], Poisonous Coral [5*]
   Overtrade: Royal Volff Hide [4140G]
=============================================================================

=============================================================================
Zilex: LL - Junks (10:00)
-------------------------
     Weapons: Strike Lance Sildra (U) [5*]
       Torso: Amethyst Gear (0) [1*]
        Feet: Sleek Sandals (1) [5*]
   Materials: Normal Part S [1*], Quality Fuse [3*]
Collectables: Crimson Gear [2*], Amethyst Melon [4*]
   Overtrade: Golden Beetroot [830G]
=============================================================================


=============================================================================
-----------------------------------------------------------------------------

                               Mechonis Field

-----------------------------------------------------------------------------
=============================================================================


Bozatrox: 4F - Machina Refuge (10:00)
-------------------------------------
     Weapons: Machina Sniper II (1) [3*]
        Head: M100 Helm (0) [4*]
       Torso: Retrieved Armour (0) [1*]
        Legs: Taurus Cuisses (0) [2*]
   Materials: Reinforced Lens [1*], Hox Daylight Spur [4*]
        Gems: Lightning Attack IV [1*], Arts Stealth IV [2*]
Collectables: Water Boatman [1*], Energy Aubergine [4*]
   Overtrade: Reinforced Unit [5330G]
        Note: Complete the quest 'Best Boots' to ensure Bozatrox moves to 
              Fallen Arm after certain story events on Mechonis. If you 
              don't, she will no longer be available to trade with.


=============================================================================
-----------------------------------------------------------------------------

                                  9. Gems

-----------------------------------------------------------------------------
=============================================================================

A list o' all the gems in the game. Statistics courtesy of zerokid, who 
compiled this data. This section is fairly self-explanatory, but here's a
key:

  Gem Name: The name of the gem!
   Element: The element of the gem!
      Slot: The type of item that you can put the gem in!
Sell Price: How much the gem sells for!
       Max: The max number you can have on a single character!
         I: The first rank's statistics!
        II: The second rank's statistics!
       III: The third rank's statistics!
        IV: The fourth rank's statistics!
         V: The fifth rank's statistics!
        VI: The sixth rank's statistics!
    Effect: What the gem actually does, it's effect, it's use! ;)

That's a whole lotta !'s

=============================================================================
-----------------------------------------------------------------------------

                                 Attribute

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
  Gem Name: Strength Up
   Element: Fire
      Slot: Any
Sell Price: 200
       Max: 150
         I: 5-10
        II: 15-20
       III: 25-30
        IV: 35-40
         V: 45-50
        VI: 75-100
    Effect: Increases Strength.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Agility Up
   Element: Wind
      Slot: Any
Sell Price: 300
       Max: 50
         I: 2-6
        II: 8-12
       III: 14-18
        IV: 20-24
         V: 26-30
        VI: 40-50
    Effect: Increases Agility.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Ether Up
   Element: Electric
      Slot: Any
Sell Price: 150
       Max: 150
         I: 5-10
        II: 15-20
       III: 25-30
        IV: 35-40
         V: 45-50
        VI: 75-100
    Effect: Increases Ether.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Muscle Up
   Element: Earth
      Slot: Any
Sell Price: 150
       Max: 100
         I: 5-10
        II: 15-20
       III: 25-30
        IV: 35-40
         V: 45-50
        VI: 75-100
    Effect: Increases Phys Def.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Ether Def Up
   Element: Ice
      Slot: Any
Sell Price: 150
       Max: 100
         I: 5-10
        II: 15-20
       III: 25-30
        IV: 35-40
         V: 45-50
        VI: 75-100
    Effect: Increases Ether Def.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: HP Up
   Element: Water
      Slot: Any
Sell Price: 350
       Max: 50%
         I: 2-6%
        II: 8-12%
       III: 14-18%
        IV: 20-24%
         V: 26-30%
        VI: 40-50%
    Effect: Increases Max HP.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Critical Up
   Element: Earth
      Slot: Weapon
Sell Price: 1750
       Max: 25%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-20%
        VI: 22-25%
    Effect: Increases Critical Rate.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Attack Stability
   Element: Earth
      Slot: Weapon
Sell Price: 500
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Increases weapon's minimum Attack.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Attack Plus
   Element: Earth
      Slot: Weapon
Sell Price: 750
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Increases weapon's maximum Attack.
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                   Attack

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
  Gem Name: Electric Plus
   Element: Electric
      Slot: Weapon
Sell Price: 1000
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage dealt by electric attacks.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Double Attack
   Element: Electric
      Slot: Weapon
Sell Price: 400
       Max: 50%
         I: 2-6%
        II: 8-12%
       III: 14-18%
        IV: 20-24%
         V: 26-30%
        VI: 40-50%
    Effect: Gives a chance for auto-attacks to hit twice.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Spike
   Element: Fire
      Slot: Armour
Sell Price: 1000
       Max: 250
         I: 20-40
        II: 60-80
       III: 100-120
        IV: 140-160
         V: 180-200
        VI: 220-250
    Effect: Damages enemies by a set amount when they attack you.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Bleed Attack
   Element: Wind
      Slot: Weapon
Sell Price: 600
       Max: 250 (30%)
         I: 40-60 (10%)
        II: 70-90 (12%)
       III: 100-120 (16%)
        IV: 130-150 (20%)
         V: 160-180 (25%)
        VI: 200-250 (30%)
    Effect: Gives a chance to inflict Bleed status on enemies with auto-
            attacks, damaging them for the given amount once every 2 seconds
            for 20 seconds.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Blaze Attack
   Element: Fire
      Slot: Weapon
Sell Price: 700
       Max: 400 (30%)
         I: 20-30 (10%)
        II: 40-50 (12%)
       III: 60-70 (16%)
        IV: 80-90 (20%)
         V: 100-120 (25%)
        VI: 150-200 (30%)
    Effect: Gives a chance to inflict Blaze status on enemies with auto-
            attacks, damaging them for the given amount once every 2 seconds
            for 20 seconds.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Chill Attack
   Element: Ice
      Slot: Weapon
Sell Price: 700
       Max: 300 (30%)
         I: 10-20 (10%)
        II: 30-40 (12%)
       III: 50-60 (16%)
        IV: 70-80 (20%)
         V: 90-100 (25%)
        VI: 120-150 (30%)
    Effect: Gives a chance to inflict Chill status on enemies with auto-
            attacks, damaging them for the given amount once every 2 seconds
            for 20 seconds.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Poison Attack
   Element: Earth
      Slot: Weapon
Sell Price: 900
       Max: 500 (30%)
         I: 40-60 (10%)
        II: 70-90 (12%)
       III: 100-120 (16%)
        IV: 130-150 (20%)
         V: 160-180 (25%)
        VI: 200-250 (30%)
    Effect: Gives a chance to inflict Poison status on enemies with auto-
            attacks, damaging them for the given amount once every 2 seconds
            for 20 seconds.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Lightning Attack
   Element: Electric
      Slot: Weapon
Sell Price: 600
       Max: 500
         I: 20-40
        II: 60-80
       III: 100-120
        IV: 140-160
         V: 180-200
        VI: 220-250
    Effect: Adds an additional amount of electric damage on to auto-attacks.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Daze Up
   Element: Electric
      Slot: Weapon
Sell Price: 750
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage dealt to enemies inflicted with Daze status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Topple Up
   Element: Wind
      Slot: Weapon
Sell Price: 1000
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage dealt to enemies inflicted with Topple status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Bleed Plus
   Element: Wind
      Slot: Weapon
Sell Price: 800
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage of Bleed status effect.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Blaze Plus
   Element: Fire
      Slot: Weapon
Sell Price: 800
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage of Blaze status effect.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Chill Plus
   Element: Ice
      Slot: Weapon
Sell Price: 800
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage of Chill status effect.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Poison Plus
   Element: Earth
      Slot: Weapon
Sell Price: 1000
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage of Poison status effect.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Strength Down
   Element: Fire
      Slot: Weapon
Sell Price: 750
       Max: 25% (30%)
         I: 2-4% (10%)
        II: 6-8% (12%)
       III: 10-12% (16%)
        IV: 14-16% (20%)
         V: 18-20% (25%)
        VI: 22-25% (30%)
    Effect: Gives a chance for auto-attacks to lower the enemy's Strength.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Agility Down
   Element: Wind
      Slot: Weapon
Sell Price: 1000
       Max: 25% (30%)
         I: 2-4% (10%)
        II: 6-8% (12%)
       III: 10-12% (16%)
        IV: 14-16% (20%)
         V: 18-20% (25%)
        VI: 22-25% (30%)
    Effect: Gives a chance for auto-attacks to lower the enemy's Agility.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Ether Down
   Element: Earth
      Slot: Weapon
Sell Price: 800
       Max: 25% (30%)
         I: 2-4% (10%)
        II: 6-8% (12%)
       III: 10-12% (16%)
        IV: 14-16% (20%)
         V: 18-20% (25%)
        VI: 22-25% (30%)
    Effect: Gives a chance for auto-attacks to lower the enemy's Ether.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Slow
   Element: Ice
      Slot: Weapon
Sell Price: 700
       Max: (25%)
         I: (5%)
        II: (8%)
       III: (12%)
        IV: (15%)
         V: (20%)
        VI: (25%)
    Effect: Gives a chance for auto-attacks to inflict Slow status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Bind
   Element: Ice
      Slot: Weapon
Sell Price: 550
       Max: (25%)
         I: (5%)
        II: (8%)
       III: (12%)
        IV: (15%)
         V: (20%)
        VI: (25%)
    Effect: Gives a chance for auto-attacks to inflict Bind status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: HP Steal
   Element: Water
      Slot: Weapon
Sell Price: 1250
       Max: 200 (25%)
         I: 10-20 (5%)
        II: 30-40 (8%)
       III: 50-60 (12%)
        IV: 70-80 (15%)
         V: 90-100 (20%)
        VI: 150-200 (25%)
    Effect: Gives a chance for auto-attacks to recover some HP.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Paralysis
   Element: Electric
      Slot: Weapon
Sell Price: 750
       Max: (25%)
         I: (5%)
        II: (8%)
       III: (12%)
        IV: (15%)
         V: (20%)
        VI: (25%)
    Effect: Gives a chance for auto-attacks to inflict Paralysis status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Break
   Element: Wind
      Slot: Weapon
Sell Price: 1050
       Max: (25%)
         I: (5%)
        II: (8%)
       III: (12%)
        IV: (15%)
         V: (20%)
        VI: (25%)
    Effect: Gives a chance for auto-attacks to inflict Break status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Phys Def Down
   Element: Electric
      Slot: Weapon
Sell Price: 600
       Max: 25% (30%)
         I: 2-4% (10%)
        II: 6-8% (12%)
       III: 10-12% (16%)
        IV: 14-16% (20%)
         V: 18-20% (25%)
        VI: 22-25% (30%)
    Effect: Gives a chance for auto-attacks to reduce enemy's physical 
            resistance.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Ether Def Down
   Element: Ice
      Slot: Weapon
Sell Price: 400
       Max: 25% (30%)
         I: 2-4% (10%)
        II: 6-8% (12%)
       III: 10-12% (16%)
        IV: 14-16% (20%)
         V: 18-20% (25%)
        VI: 22-25% (30%)
    Effect: Gives a chance for auto-attacks to reduce enemy's Ether 
            resistance.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: First Attack Plus
   Element: Electric
      Slot: Weapon
Sell Price: 500
       Max: 150%
         I: 10-20%
        II: 30-40%
       III: 50-60%
        IV: 70-80%
         V: 90-100%
        VI: 120-150%
    Effect: Increases damage dealt by character's first hit.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Back Atk Plus
   Element: Electric
      Slot: Weapon
Sell Price: 2000
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases damage dealt when hitting the enemy from the rear.
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                  Defence

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
  Gem Name: Slow Resist
   Element: Fire
      Slot: Armour
Sell Price: 350
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Slow status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Bind Resist
   Element: Fire
      Slot: Armour
Sell Price: 500
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Bind status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Paralysis Resist
   Element: Water
      Slot: Armour
Sell Price: 500
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Paralysis status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Sleep Resist
   Element: Fire
      Slot: Armour
Sell Price: 350
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Sleep status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Confuse Resist
   Element: Ice
      Slot: Armour
Sell Price: 750
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Confuse status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Arts Seal Resist
   Element: Wind
      Slot: Armour
Sell Price: 600
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Arts Seal status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Daze Resist
   Element: Electric
      Slot: Armour
Sell Price: 1500
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Daze status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Topple Resist
   Element: Wind
      Slot: Armour
Sell Price: 1500
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Topple status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Lock-On Resist
   Element: Ice
      Slot: Armour
Sell Price: 650
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Lock-On status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Pierce Resist
   Element: Electric
      Slot: Armour
Sell Price: 850
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Pierce status.
-----------------------------------------------------------------------------


-----------------------------------------------------------------------------
  Gem Name: Divine Protect
   Element: Earth
      Slot: Armour
Sell Price: 1000
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to Instant Death attacks.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Debuff Resist
   Element: Water
      Slot: Armour
Sell Price: 2750
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to all status effects except Topple and 
            Daze. Also increases resistance to Instant Death attacks.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Good Footing
   Element: Wind
      Slot: Armour
Sell Price: 1250
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 75-100%
    Effect: Increases resistance to the effects of Blow-Down.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Bleed Defence
   Element: Earth
      Slot: Armour
Sell Price: 750
       Max: 100%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-25%
        VI: 50-75%
    Effect: Reduces damage taken from Bleed status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Blaze Defence
   Element: Ice
      Slot: Armour
Sell Price: 400
       Max: 100%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-25%
        VI: 50-75%
    Effect: Reduces damage taken from Blaze status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Chill Defence
   Element: Fire
      Slot: Armour
Sell Price: 400
       Max: 100%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-25%
        VI: 50-75%
    Effect: Reduces damage taken from Chill status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Poison Defence
   Element: Water
      Slot: Armour
Sell Price: 400
       Max: 100%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-25%
        VI: 50-75%
    Effect: Reduces damage taken from Poison status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Spike Defence
   Element: Water
      Slot: Armour
Sell Price: 950
       Max: 100%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-50%
        VI: 60-75%
    Effect: Reduces damage taken from enemy Spike effects.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Physical Protect
   Element: Earth
      Slot: Armour
Sell Price: 400
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Reduces damage taken from physical attacks.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Ether Protect
   Element: Ice
      Slot: Armour
Sell Price: 300
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Reduces damage taken from Ether attacks.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Auto-Atk Stealth
   Element: Ice
      Slot: Weapon
Sell Price: 550
       Max: 50%
         I: 2-6%
        II: 8-12%
       III: 14-18%
        IV: 20-24%
         V: 26-30%
        VI: 40-50%
    Effect: Reduces aggro accumulated from auto-attacking.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Arts Stealth
   Element: Ice
      Slot: Weapon
Sell Price: 800
       Max: 50%
         I: 2-6%
        II: 8-12%
       III: 14-18%
        IV: 20-24%
         V: 26-30%
        VI: 40-50%
    Effect: Reduces aggro accumulated from using Arts.
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                  Support

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
  Gem Name: Haste
   Element: Wind
      Slot: Weapon
Sell Price: 1700
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Increases auto-attack speed.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Damage Heal
   Element: Water
      Slot: Armour
Sell Price: 900
       Max: 200 (30%)
         I: 10-20 (10%)
        II: 30-40 (12%)
       III: 50-60 (16%)
        IV: 70-80 (20%)
         V: 90-100 (25%)
        VI: 150-200 (30%)
    Effect: Gives a chance to recover some HP when attacked.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Recovery Up
   Element: Water
      Slot: Armour
Sell Price: 500
       Max: 50%
         I: 2-6%
        II: 8-12%
       III: 14-18%
        IV: 20-24%
         V: 26-30%
        VI: 40-50%
    Effect: Increases amount of HP received when being healed.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Aura Heal
   Element: Water
      Slot: Armour
Sell Price: 1000
       Max: 150
         I: 10-20
        II: 30-40
       III: 50-60
        IV: 70-80
         V: 90-100
        VI: 120-150
    Effect: Recovers HP every 2 seconds while an Aura is active.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Arts Heal
   Element: Water
      Slot: Weapon
Sell Price: 1500
       Max: 150
         I: 5-10
        II: 15-20
       III: 25-30
        IV: 35-40
         V: 45-50
        VI: 75-100
    Effect: Recovers HP every time an Art is used.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Unbeatable
   Element: Water
      Slot: Armour
Sell Price: 1600
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Gives a chance to survive a lethal attack with 1HP remaining.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Daze Plus
   Element: Electric
      Slot: Weapon
Sell Price: 2500
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases duration of Daze status effect.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Topple Plus
   Element: Wind
      Slot: Weapon
Sell Price: 2500
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases duration of Topple status effect.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Buff Time Plus
   Element: Fire
      Slot: Armour
Sell Price: 750
       Max: 150%
         I: 10-20%
        II: 30-40%
       III: 50-60%
        IV: 70-80%
         V: 90-100%
        VI: 120-150%
    Effect: Increases duration of Gem buffs.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Debuff Time Plus
   Element: Earth
      Slot: Weapon
Sell Price: 900
       Max: 150%
         I: 10-20%
        II: 30-40%
       III: 50-60%
        IV: 70-80%
         V: 90-100%
        VI: 120-150%
    Effect: Increases duration of Gem debuffs.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Weapon Power
   Element: Fire
      Slot: Weapon
Sell Price: 750
       Max: 50%
         I: 2-6%
        II: 8-12%
       III: 14-18%
        IV: 20-24%
         V: 26-30%
        VI: 40-50%
    Effect: Increases chance to activate weapon-mounted Gems.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Night Vision
   Element: Earth
      Slot: Weapon
Sell Price: 650
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Increases physical attack accuracy at night.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Initial Tension
   Element: Fire
      Slot: Any
Sell Price: 350
       Max: 100%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases starting battle Tension.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Aggro Up
   Element: Fire
      Slot: Weapon
Sell Price: 1500
       Max: 50%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-20%
        VI: 22-25%
    Effect: Increases aggro accumulation.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Aggro Down
   Element: Earth
      Slot: Weapon
Sell Price: 1050
       Max: 50%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-20%
        VI: 22-25%
    Effect: Reduces aggro accumulation.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Tension Swing
   Element: Electric
      Slot: Armour
Sell Price: 500
       Max: 50%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Makes it easier to gain and lose Tension.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Daze Tension
   Element: Electric
      Slot: Weapon
Sell Price: 700
       Max: 25
         I: 2-4
        II: 6-8
       III: 10-12
        IV: 14-16
         V: 18-20
        VI: 22-25
    Effect: Increases Tension upon attacking an enemy inflicted with Daze 
            status.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Revival HP Up
   Element: Fire
      Slot: Any
Sell Price: 500
       Max: 30%
         I: 4-6%
        II: 8-10%
       III: 12-14%
        IV: 16-18%
         V: 20-22%
        VI: 24-30%
    Effect: Increases amount of HP received when revived.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Talent Boost
   Element: Fire
      Slot: Weapon
Sell Price: 2750
       Max: 12
         I: 1-2
        II: 3-4
       III: 5-6
        IV: 7-8
         V: 9-10
        VI: 11-12
    Effect: Refills an extra amount of the Talent Gauge per auto-attack but 
            halves auto-attack damage.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Heat Sink
   Element: Ice
      Slot: Weapon
Sell Price: 2250
       Max: 75%
         I: 4-10%
        II: 12-18%
       III: 20-26%
        IV: 28-34%
         V: 36-42%
        VI: 44-50%
    Effect: Reduces the amount that the Talent Gauge fills by when using 
            Sharla's Arts.
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                   Field

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
  Gem Name: Quick Step
   Element: Wind
      Slot: Armour
Sell Price: 500
       Max: 25%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-20%
        VI: 22-25%
    Effect: Increases movement speed.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Earth Cloak
   Element: Earth
      Slot: Any
Sell Price: 500
       Max: 60%
         I: 2-10%
        II: 12-20%
       III: 22-30%
        IV: 32-40%
         V: 42-50%
        VI: 52-60%
    Effect: Reduces detection range of land-based enemies.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Aquatic Cloak
   Element: Water
      Slot: Any
Sell Price: 500
       Max: 60%
         I: 2-10%
        II: 12-20%
       III: 22-30%
        IV: 32-40%
         V: 42-50%
        VI: 52-60%
    Effect: Reduces detection range of aquatic enemies.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Aerial Cloak
   Element: Wind
      Slot: Any
Sell Price: 500
       Max: 60%
         I: 2-10%
        II: 12-20%
       III: 22-30%
        IV: 32-40%
         V: 42-50%
        VI: 52-60%
    Effect: Reduces detection range of airborne enemies.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Auto-Heal Up
   Element: Water
      Slot: Armour
Sell Price: 600
       Max: 25%
         I: 2-4%
        II: 6-8%
       III: 10-12%
        IV: 14-16%
         V: 18-20%
        VI: 22-25%
    Effect: Increases out-of-battle recovery rate.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Fall Defence
   Element: Wind
      Slot: Armour
Sell Price: 450
       Max: 75%
         I: 2-10%
        II: 12-20%
       III: 22-30%
        IV: 32-40%
         V: 42-50%
        VI: 60-75%
    Effect: Reduces damage taken from large falls.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: Terrain Defence
   Element: Water
      Slot: Armour
Sell Price: 500
       Max: 75%
         I: 2-10%
        II: 12-20%
       III: 22-30%
        IV: 32-40%
         V: 42-50%
        VI: 60-75%
    Effect: Reduces damage taken from terrain hazards such as lava.
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                  Special

-----------------------------------------------------------------------------
=============================================================================


-----------------------------------------------------------------------------
  Gem Name: EXP Up
   Element: Fire
      Slot: Any
Sell Price: 1750
       Max: 200%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases EXP received.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
  Gem Name: AP Up
   Element: Water
      Slot: Any
Sell Price: 1750
       Max: 200%
         I: 5-10%
        II: 15-20%
       III: 25-30%
        IV: 35-40%
         V: 45-50%
        VI: 75-100%
    Effect: Increases AP received.
-----------------------------------------------------------------------------


=============================================================================
-----------------------------------------------------------------------------

                                  10. Arts

-----------------------------------------------------------------------------
=============================================================================

All of the arts in the game, separated by character and ordered by level.

=============================================================================
-----------------------------------------------------------------------------

                                    Shulk

-----------------------------------------------------------------------------
=============================================================================

Talent Arts
-----------
Auto-Attack Refill: 20%.

=============================================================================
01  Turn Strike: Deals 5x damage of an Auto-Attack. Inflicts Break for 10.0s.
                 Drains Talent Gauge by 100%. Only available if Monado is not
                 equipped.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   One          400        --     10         --


=============================================================================
01  Activate Monado: Swaps Battle Palette between regular Arts and Monado 
                     Arts. Only available if Monado is equipped.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Self    One           --        --     --         --
=============================================================================


Regular Arts
------------

=============================================================================
01  Back Slash: Deals 2x damage when used from behind.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank     --         --

    -------------------------------
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    200%     20.0s        0
      II    220%     19.4s      200
     III    240%     18.8s      400
      IV    260%     18.2s      800
       V    280%     17.6s     1600
      VI    300%     17.0s     2400
     VII    320%     16.4s     3600
    VIII    340%     15.8s     5200
      IX    360%     15.2s     7200
       X    380%     14.6s     9600


=============================================================================
01  Light Heal: Restores HP.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Ally    One           --        --      5         --

    ----------------------------------
    Rank  Recovery   Cooldown  AP Cost
    ----------------------------------
       I  180%-216%     25.0s        0
      II  199%-239%     24.3s      160
     III  218%-262%     23.5s      320
      IV  237%-285%     22.8s      640
       V  256%-308%     22.0s     1280
      VI  275%-331%     21.3s     1920
     VII  294%-354%     20.5s     2880
    VIII  313%-377%     19.8s     4160
      IX  332%-400%     19.0s     5760
       X  351%-423%     18.3s     7680


=============================================================================
03  Slit Edge: Lowers Physical Defence by 50% when used from the side.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   One          400  5 * Rank      8         --

    -----------------------------------------
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I     60%     10.0s      5.0s        0
      II     76%      9.8s      5.5s      220
     III     92%      9.6s      6.0s      440
      IV    108%      9.4s      6.5s      880
       V    124%      9.2s      7.0s     1760
      VI    140%      9.0s      7.5s     2640
     VII    156%      8.8s      8.0s     3960
    VIII    172%      8.6s      8.5s     5720
      IX    188%      8.4s      9.0s     7920
       X    204%      8.2s      9.5s    10560


=============================================================================
05  Stream Edge: Inflicts Break and refills Talent Gauge by 15% per enemy 
                 hit.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   Arc          800  5 * Rank     10         --

    -----------------------------------------
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    150%     30.0s      3.0s        0
      II    167%     29.1s      4.0s      240
     III    184%     28.2s      5.0s      480
      IV    201%     27.3s      6.0s      960
       V    218%     26.4s      7.0s     1920
      VI    235%     25.5s      8.0s     2880
     VII    252%     24.6s      9.0s     4320
    VIII    269%     23.7s     10.0s     6240
      IX    286%     22.8s     11.0s     8640
       X    303%     21.9s     12.0s    11520


=============================================================================
10  Shadow Eye: Lowers aggro and boosts physical Arts damage to 150% for 
                5.0s.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --

    -------------------------------
    Rank  -Aggro  Cooldown  AP Cost
    -------------------------------
       I     30%     45.0s        0
      II     35%     44.1s      260
     III     40%     43.2s      520
      IV     45%     42.3s     1040
       V     50%     41.4s     2080
      VI     55%     40.5s     3120
     VII     60%     39.6s     4680
    VIII     65%     38.7s     6760
      IX     70%     37.8s     9360
       X     75%     36.9s    12480


=============================================================================
14  Air Slash: Inflicts Break. Inflicts Slow when used from the side.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Pink    Physical  Enemy   One          400  5 * Rank     10         --

    -----------------------------------------
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    150%     15.0s      5.0s        0
      II    167%     14.3s      5.5s      280
     III    184%     13.5s      6.0s      560
      IV    201%     12.8s      6.5s     1120
       V    218%     12.0s      7.0s     2240
      VI    235%     11.3s      7.5s     3360
     VII    252%     10.5s      8.0s     5040
    VIII    269%      9.8s      8.5s     7280
      IX    286%      9.0s      9.0s    10080
       X    303%      8.3s      9.5s    13440


=============================================================================
23  Shaker Edge: Inflicts Daze for 2.0s on enemies suffering Topple or Daze.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Yellow  Physical  Enemy   One          400  5 * Rank     15         --

    -------------------------------
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    120%     40.0s        0
      II    134%     37.2s      300
     III    148%     34.4s      600
      IV    162%     31.6s     1200
       V    176%     28.8s     2400
      VI    190%     26.0s     3600
     VII    204%     23.2s     5400
    VIII    218%     20.4s     7800
      IX    232%     17.6s    10800
       X    246%     14.8s    14400


=============================================================================
32  Battle Soul: Halves Shulk's HP to refill Talent Gauge.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --

    -------------------------------
    Rank  Refill  Cooldown  AP Cost
    -------------------------------
       I     25%     60.0s        0
      II     28%     58.2s      340
     III     31%     56.4s      680
      IV     34%     54.6s     1360
       V     37%     52.8s     2720
      VI     40%     51.0s     4080
     VII     43%     49.2s     6120
    VIII     46%     47.4s     8840
      IX     49%     45.6s    12240
       X     52%     43.8s    16320

=============================================================================


Monado Arts
-----------

=============================================================================
01  Monado Buster: Deals 2x damage to Mechon. Drains Talent Gauge by 100%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Physical  Enemy   Line        1000  5 * Rank     --          1

    ---------------------
    Rank  Damage  AP Cost
    ---------------------
       I    250%        0
      II    300%      520
     III    350%     1040
      IV    400%     2080
       V    450%     4160
      VI    500%     6240
     VII    550%     9360
    VIII    600%    13520
      IX    650%    18720
       X    700%    24960


=============================================================================
01  Monado Enchant: Allows party to damage Mechon. Grants additional damage 
                    to attacks. Drains Talent Gauge by 50%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    All           --        --     15         --

    -------------------------------
    Rank  Damage  Duration  AP Cost
    -------------------------------
       I     +50     50.0s        0
      II    +100     60.0s      380
     III    +150     70.0s      760
      IV    +200     80.0s     1520
       V    +250     90.0s     3040
      VI    +300    100.0s     4560
     VII    +350    110.0s     6840
    VIII    +400    120.0s     9880
      IX    +450    130.0s    13680
       X    +500    140.0s    18240


=============================================================================
--  Monado Shield: Nullifies enemy Talent Art less than or equal to the 
                   current Monado Shield rank. Effect disappears from party 
                   after enemy uses Talent Art or after 15.0s. Drains Talent 
                   Gauge by 50%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    All           --        --     10         --

    -------------
    Rank  AP Cost
    -------------
       I        0
      II      380
     III      760
      IV     1520
       V     3040
      VI     4560
     VII     6840
    VIII     9880
      IX    13680
       X    18240


=============================================================================
--  Monado Speed: Boosts physical Evasion by 190. Drains Talent Gauge by 75%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    One           --        --     10         --

    -----------------------
    Rank  Duration  AP Cost
    -----------------------
       I      8.0s        0
      II      8.5s      340
     III      9.0s      680
      IV      9.5s     1360
       V     10.0s     2720
      VI     10.5s     4080
     VII     11.0s     6120
    VIII     11.5s     8840
      IX     12.0s    12240
       X     12.5s    16320


=============================================================================
--  Monado Purge: Removes Auras and Spike effects. Inflicts Aura Seal. Drains
                  Talent Gauge by 75%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   One         2000  5 * Rank     20         --

    -------------------------------
    Rank  Damage  Duration  AP Cost
    -------------------------------
       I    200%     10.0s        0
      II    217%     10.5s      380
     III    234%     11.0s      760
      IV    251%     11.5s     1520
       V    268%     12.0s     3040
      VI    285%     12.5s     4560
     VII    302%     13.0s     6840
    VIII    319%     13.5s     9880
      IX    336%     14.0s    13680
       X    353%     14.5s    18240


=============================================================================
--  Monado Eater: Removes buffs and inflicts Bleed for 20.0s. Drains Talent
                  Gauge by 75%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Arc         1500  5 * Rank     --         --

    ---------------------
    Rank  Damage  AP Cost
    ---------------------
       I    150%        0
      II    167%      400
     III    184%      800
      IV    201%     1600
       V    218%     3200
      VI    235%     4800
     VII    252%     7200
    VIII    269%    10400
      IX    286%    14400
       X    303%    19200


=============================================================================
--  Monado Armour: Decreases physical and ether damage to party for 15.0s.
                   Drains Talent Gauage by 100%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Ally    All           --        --     15         --

    ---------------------
    Rank  Reduce  AP Cost
    ---------------------
       I     30%        0
      II     35%      440
     III     40%      880
      IV     45%     1760
       V     50%     3520
      VI     55%     5280
     VII     60%     7920
    VIII     65%    11440
      IX     70%    15840
       X     75%    21120


=============================================================================
--  Monado Cyclone: Inflicts Topple for 3.0s on enemies suffering Break, 
                    Topple or Daze. Drains Talent Gauage by 100%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   Radial      2000  5 * Rank     30         --

    ---------------------
    Rank  Damage  AP Cost
    ---------------------
       I    300%        0
      II    312%      640
     III    324%     1280
      IV    336%     2560
       V    348%     5120
      VI    360%     7680
     VII    372%    11520
    VIII    384%    16640
      IX    396%    23040
       X    408%    30720


=============================================================================
-----------------------------------------------------------------------------

                                     Reyn

-----------------------------------------------------------------------------
=============================================================================

Talent Arts
-----------
Auto-Attack Refill: 25%.

=============================================================================
01  Mad Taunt: Increases aggro by 20 + Reyn's current LV. Drains Talent Gauge
               by 100%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    --      Ether     Enemy   One         1500        --     --         --

=============================================================================


Regular Arts
------------

=============================================================================
01  Hammer Beat: Increases aggro of all enemies hit by 25.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   Radial       400  5 * Rank     --         --

    -------------------------------
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I    110%     12.0s        0
      II    126%     11.8s      160
     III    142%     11.5s      320
      IV    158%     11.3s      640
       V    174%     11.0s     1280
      VI    190%     10.8s     1920
     VII    206%     10.5s     2880
    VIII    222%     10.3s     4160
      IX    238%     10.0s     5760
       X    254%      9.8s     7680


=============================================================================
01  Wild Down: Inflicts Topple for 3.0s on enemies suffering Break, Topple or
               Daze.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Green   Physical  Enemy   One          400  5 * Rank     15         --

    -------------------------------
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     80%     25.0s        0
      II     94%     23.8s      200
     III    108%     22.5s      400
      IV    122%     21.3s      800
       V    136%     20.0s     1600
      VI    150%     18.8s     2400
     VII    164%     17.5s     3600
    VIII    178%     16.3s     5200
      IX    192%     15.0s     7200
       X    206%     13.8s     9600


=============================================================================
01  Bone Upper: Refills Talent Gauge.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Physical  Enemy   One          400  5 * Rank     --         --

    ---------------------------------------
    Rank  Damage  Refill  Cooldown  AP Cost
    ---------------------------------------
       I     50%     12%      8.0s        0
      II     66%     14%      7.8s      160
     III     82%     16%      7.5s      320
      IV     98%     18%      7.3s      640
       V    114%     20%      7.0s     1280
      VI    130%     22%      6.8s     1920
     VII    146%     24%      6.5s     2880
    VIII    162%     26%      6.3s     4160
      IX    178%     28%      6.0s     5760
       X    194%     30%      5.8s     7680


=============================================================================
03  Rage: Decreases physical damage taken by 25% but decreases Strength by 
          25%. Enemies that attack Reyn take (Ether x2) Spike damage.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Self    One           --        --     20         --

    ---------------------------------
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     60.0s     12.0s        0
      II     57.0s     14.0s      280
     III     54.0s     16.0s      560
      IV     51.0s     18.0s     1120
       V     48.0s     20.0s     2240
      VI     45.0s     22.0s     3360
     VII     42.0s     24.0s     5040
    VIII     39.0s     26.0s     7280
      IX     36.0s     28.0s    10080
       X     33.0s     30.0s    13440


=============================================================================
05  Aura Burst: Decreases enemy Strength by 20%. Must be in an Aura state. 
                The Aura is NOT used up when Aura Burst is used.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Purple  Ether     Enemy   Radial      1000  5 * Rank     25         --

    -----------------------------------------
    Rank  Damage  Cooldown  Duration  AP Cost
    -----------------------------------------
       I    100%     20.0s     10.0s        0
      II    117%     19.6s     10.5s      240
     III    134%     19.2s     11.0s      480
      IV    151%     18.8s     11.5s      960
       V    168%     18.4s     12.0s     1920
      VI    185%     18.0s     12.5s     2880
     VII    202%     17.6s     13.0s     4320
    VIII    219%     17.2s     13.5s     6240
      IX    236%     16.8s     14.0s     8640
       X    253%     16.4s     14.5s    11520


=============================================================================
07  War Swing: Hits four times. Refills Talent Gauge by 10% per hit per 
               enemy.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Red     Physical  Enemy   Radial       400  5 * Rank     --         --

    -------------------------------
    Rank  Damage  Cooldown  AP Cost
    -------------------------------
       I     30%     60.0s        0
      II     34%     55.8s      260
     III     38%     51.6s      520
      IV     42%     47.4s     1040
       V     46%     43.2s     2080
      VI     50%     39.0s     3120
     VII     54%     34.8s     4680
    VIII     58%     30.6s     6760
      IX     62%     26.4s     9360
       X     66%     22.2s    12480


=============================================================================
09  Guard Shift: Increases Block Rate by 100% but disables movement and Auto-
                 Attack. Can be cancelled before duration is up.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Blue    Ether     Self    One           --        --     --         --

    ---------------------------------
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     40.0s     12.0s        0
      II     38.4s     13.4s      300
     III     36.8s     14.8s      600
      IV     35.2s     16.2s     1200
       V     33.6s     17.6s     2400
      VI     32.0s     19.0s     3600
     VII     30.4s     20.4s     5400
    VIII     28.8s     21.8s     7800
      IX     27.2s     23.2s    10800
       X     25.6s     24.6s    14400


=============================================================================
11  Engage: Forces the enemy to only attack Reyn for duration of the aura.
            Increases aggro gained via Mad Taunt by 25%.
=============================================================================
    Colour  Type      Target  Range   Distance  Accuracy  Aggro  Knockback
    ----------------------------------------------------------------------
    Orange  Ether     Enemy   One         2000        --     20         --

    ---------------------------------
    Rank  Cooldown  Duration  AP Cost
    ---------------------------------
       I     90.0s      6.0s        0
      II     85.5s      8.0s      320
     III     81.0s     10.0s      640
      IV     76.5s     12.0s     1280
       V     72.0s     14.0s     2560
      VI     67.5s