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    FAQ/Walkthrough by KeyBlade999

    Version: v2.06 | Updated: 05/01/12 | Printable Version | Search This Guide

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             ______________
            /  ________    /   T H E  L E G E N D  O F
           /.-‘       /   /__________  ____    ________        ___
                     / / / \    ___  | \  /    \    _  \       \  \
                    / / /   |  |   \ | |  |     |  | \  \      /   \
                   / / /    |  |    \| |  |     |  | |  |     / /\  \
                  / / /     |  |_/|    |  |     |  | |  |    / /  \  \
                 / % /      |   _ |    |  |     |  | |  |   / /____\  \
                / / /       |  | \|    |  |     |  | |  |  /  _______  \
               / / /        |  |    /| |  |  /| |  | |  | /  /       \  \
              / / /         |  |___/ | |  |_/ | |  |_/  //  /         \  \
             / / /         / ________| /______|/_______//___\         /___\
            /   /________.-‘/     S K Y W A R D
           /_______________/        S W O R D
    
    
                      O----------------------------------------O
                      |   The Legend of Zelda: Skyward Sword   |
                      |           An FAQ/Walkthrough           |
                      |             By KeyBlade999             |
                      |                                        |
                      |           Total Data: 462 KB           |
                      |         Current Version: v2.06         |
                      |   Previous Update: 8:51 PM 4/30/2012   |
                      O----------------------------------------O
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                  Section Negative One: Donations                 /__\
     /\  /\                            **SKY_-1**                          /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    While I do write all of my guides for free, it does take a lot of time and
    effort to put them together. If you're feeling generous and want to show your
    appreciation, I am gladly accepting donations. I don't know exactly what the
    donations will be used for, but just know that you would definitely be helping
    me make more quality FAQs! Even the smallest donation amounts are appreciated,
    and are a great way to show how much you appreciate the work I do. If you do
    decide you'd like to donate, please send the donations through PayPal at the
    e-mail address listed below. Thank you so very much for considering this!!
    
                              keyblade999.faqs@gmail.com
    
    By the way, this is also my contact e-mail, so if you want to contribute
    something to this or any of my other FAQs, or have a question to ask about one
    of them, go ahead and use this e-mail.
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                      Section Zero: Contents                      /__\
     /\  /\                            **SKY_0**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
      [Section Title] ............................................... [CTRL+F Tag]
    
      -1. Donations .................................................. **SKY_-1**
       0. Contents ................................................... **SKY_0**
       1. Intro ...................................................... **SKY_1**
       2. Version History ............................................ **SKY_2**
       3. Legal ...................................................... **SKY_3**
    
       4. Walkthrough ................................................ **SKY_4**
         I - In the Beginning... ..................................... **SKY_41**
         II - The Sealed Grounds and Faron Woods ..................... **SKY_42**
         III - Skyview Temple ........................................ **SKY_43**
         IV - Eldin Volcano .......................................... **SKY_44**
         V - Earth Temple ............................................ **SKY_45**
         VI - Lanayru Desert ......................................... **SKY_46**
         VII - Lanayru Mining Facility ............................... **SKY_47**
         VIII - The Sealed Grounds and The Isle of Songs ............. **SKY_48**
         IX - Faron Woods Again and Lake Floria ...................... **SKY_49**
         X - Skyview Temple, Take Two! ............................... **SKY_410**
         XI - The Ancient Cistern .................................... **SKY_411**
         XII - Lanayru Desert, Take Two! ............................. **SKY_412**
         XIII - The Sandship ......................................... **SKY_413**
         XIV - Eldin Volcano, Take Two! .............................. **SKY_414**
         XV - The Fire Sanctuary ..................................... **SKY_415**
         XVI - The Sealed Grounds and the Thunderhead ................ **SKY_416**
         XVII - Faron Woods Once More! ............................... **SKY_417**
         XVIII - Eldin Volcano Once More! ............................ **SKY_418**
         XIX - Lanayru Desert Once More! ............................. **SKY_419**
         XX - The Thunderhead and Skyloft ............................ **SKY_420**
         XXI - The Sky Keep .......................................... **SKY_421**
         XXII - The Endgame .......................................... **SKY_422**
    
       5. Enemy Data ................................................. **SKY_5**
       6. Boss FAQ/Walkthrough ....................................... **SKY_6**
       7. Potion Infusion/Item Upgrade Info .......................... **SKY_7**
       8. Bug/Treasure Locations ..................................... **SKY_8**
       9. Heart Pieces' Locations .................................... **SKY_9**
       10. Goddess Cubes' Locations .................................. **SKY_10**
       11. Gratitude Crystals' Locations ............................. **SKY_11**
       12. Goddess Walls' Locations .................................. **SKY_12**
       13. Gossip Stones' Locations .................................. **SKY_13**
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                        Section One: Intro                        /__\
     /\  /\                            **SKY_1**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    Welcome to my FAQ/Walkthrough for the newest entry in the Legend of Zelda
    series, Skyward Sword. Skyward Sword is one of the first Zelda games to use
    the technology of the Wii Motion Plus controls, and is, in fact, released on
    the year of the series' 25th anniversary.
    
    Long story short, Nintendo hit it well and good with this game and its puzzles.
    That's where I come in, it seems.
    
    Enjoy!
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                   Section Two: Version History                   /__\
     /\  /\                            **SKY_2**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    v0.00 - Not much done tonight. I worked on the Contents, Intro, and Legal, with
            the latter two being finished. I didn't finish the Contents, nor the
            general layout, because I'm doing this as I go in-game. Plus, I would
            have done more had I not been working on my MegaMan Legends speed-run
            walkthroughs. >_>  11:58 PM 12/4/2011
    
    v0.10 - One section is good enough for me, walkthrough-wise, right now.
            Section I is completed.  10:59 PM 12/5/2011
    
    v0.20 - Finished Sections II and III; starting mini-dungeon of Section IV.
            11:50 PM 12/7/2011
    
    v0.30 - Finished Section IV of the walkthrough; need my sleep tonight.
            10:40 PM 12/8/2011
    
    v0.40 - Finished Section V of the walkthrough; working on the Lanayru Desert
            in Section VI.  12:03 AM 12/10/2011
    
    v0.50 - Finished Sections VI and VII of the walkthrough.  11:59 PM 12/11/2011
    
    v0.60 - Finished Sections VIII, IX, and X of the walkthrough.
            11:38 PM 12/12/2011
    
    v0.70 - Finished Sections XI and XII of the walkthrough; just past the
            mini-boss of Section XIII.  12:02 AM 12/15/2011
    
    v0.80 - Finished Sections XIII, XIV, and XV of the walkthrough.
            12:19 AM 12/16/2011
    
    v0.90 - Thanks to my other friends with the game, I was able to manage to
            finish the walkthrough's and the Contents' layouts and was immediately
            surprised at how somewhat accurate the percentages were for walkthrough
            completion (v0.10 = 10%, etc.). Anyhow, I finished up Sections XVI,
            XVII, and XVIII of the walkthrough.  12:53 AM 12/17/2011
    
    v1.10 - Finished up Sections XIX, XX, XXI, and XXII, thereby completely
            finishing the walkthrough. I also went ahead and finished the Boss
            FAQ/Walkthrough. I'll go ahead and submit this tomorrow.
            12:02 AM 12/19/2011
    
    v1.50 - Finished up the sections for Pieces of Heart, Goddess Cubes, Goddess
            Walls, and Gossip Stones.  12:02 AM 12/21/2011
    
    v1.60 - Finished up the Gratitude Crystals' section. For the moment, I guess
            I could call this FAQ complete. Not in entirety, but to the extent I
            originally felt needed. (Minus an enemy bestiary, but I'm working on
            that.)  10:42 PM 12/21/2011
    
    v1.61 - Learned of a download patch to the game-breaking glitch. Added the URL
            for the patch.  12:55 PM 12/31/2011
    
    v1.62 - Slight CTRL+F System revamp.  8:11 PM 1/21/2012
    
    v1.90 - Huge overall revamp of the format and some content was added/changed. I
            finally am going on with some more stuff. I put in the Enemy Data and
            the Potion/Item upgrading sections and finished them. Just got to
            finish the Bugs/Treasure section to finish.  11:44 PM 1/23/2012
    
    v2.00 - Finished up listing the Bugs and Treasures. So, for the moment, I can
            truly consider this finished. Any further updates are likely minor, so
            expect this to be here a while. (Do you get the "Time of Update"
            reference, by the way? That was completely coincidental!)
              ~~ Time Thus Far : 1 month, 20 days.
              ~~ File Size     : 458 KB.
              ~~ Time of Update: 10:04 PM 1/24/2012.
    
    v2.01 - Just another formatting change.  10:13 PM 1/29/2012
    
    v2.02 - Been some grammatical editing and an additonal note added to the
            Koloktos boss.  11:06 AM 2/2/2012
    
    v2.03 - Grammatical editing; fighting methods added to some monsters.
            11:11 AM 2/3/2012
    
    v2.04 - Some typo corrections; donations note added; changed ASCII signature.
            9:51 PM 2/15/2012
    
    v2.05 - Some enemy data add-ons.  12:32 PM 3/2/2012
    
    v2.06 - More enemy data add-ons and a minor revamp there.  8:17 PM 4/26/2012
          - More of the same.  8:51 PM 4/30/2012
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                       Section Three: Legal                       /__\
     /\  /\                            **SKY_3**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    This FAQ may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    İ 2011-2014 Daniel Chaviers (a.k.a. KeyBlade999).
    
    If you would wish to contact me concerning this or my other FAQs, use this
    e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
    message boards.
    
    O-----------------------------------O    O------------------------------------O
    |    Allowed sites for this FAQ     |    |        Forever-Banned Sites        |
    O-----------------------------------O    O------------------------------------O
    |    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
    |   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
    | SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
    |      www.ugwalkthroughs.com       |    | Cheat Search (www.cheatsearch.com) |
    |   Ultimate Games Walkthroughs*    |    |    www.panstudio.com/cheatstop     |
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    O-----------------------------------O    O------------------------------------O
    |      * - iPhone/Android App       |
    O-----------------------------------O
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                    Section Four: Walkthrough                     /__\
     /\  /\                           **SKY_4**                            /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find
    a wealth of information, guiding you from start to finish for this game. All of
    the info is arranged in a semi-chronological order. This section has been
    arranged into twenty-two smaller sub-sections, so you can find what you want
    more easily. What the sub-sections are can be found by looking in the Contents
    section near the top of the document.
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           Section I - In the Beginning...
                                      **SKY_41**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Knight Academy
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After watching an introductory cutscene, you'll notice a group of very large
    birds, Loftwings, flying around in the sky. You'll also watch an unidentified
    girl play a harp a bit before passing a note to her own Loftwing, who flies
    away.
    
    Meanwhile, the main character, who we'll identify by his default name of Link,
    in the midst of a nightmare. He is told of his supposable destiny before
    abruptly awakened.
    
    Link will receive the letter from the mysterious girl from earlier, who just
    happens to be Zelda, the Knight Academy's Headmaster's daughter. It seems that
    the Wing Ceremony, a graduation exam of sorts, is today and Zelda wants to see
    you beforehand.
    
    You'll then obtain control of Link. You are in your room within the Skyloft
    Knight Academy. Check the large cupboard to find a Blue Rupee (5 Rupees), then
    leave via the door to the first floor hallway. If you go towards the stairs,
    Pipit, another knight-to-be, will halt you. Go down the hall in the other
    direction, still on the first floor. You'll find Fledge in front of two
    barrels. Speak with and agree to help him. After this, pick up a barrel and
    carry it into the kitchen nearby, being sure to put the barrel down when your
    green stamina gauge is near empty.
    
    Once the barrel is near the old woman, speak with Fledge for a Red Rupee (20
    Rupees). Go through the nearby double doors to exit the building.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Outside, examine the nearby Bird Statue nearby to be able to save your game.
    These things are scattered widely throughout the in-game world, and are
    invaluable tools; use one whenever it is possible.
    
    Anyhow, the gate to your right is locked, so in the other direction and you'll
    be given a tutorial on locking-on and dashing/climbing/jumping. You'll first
    target Instructor Horwell with the Z button, then you'll dash towards and climb
    on the crates, then dash-jump across the gap.
    
    Speak with Horwell and you'll be asked to recover Mia, the Headmaster's pet.
    Upon regaining control, dash towards the wall to grab onto the narrow
    outcropping, then move left until you can no more. Press A to fall off and go
    along this path to find some vines. Climb these vines to find the roof. Go to
    the nearby wooden crate and push it next to the wall. Dash at it and the wall
    to be able to reach Mia. Pick her up and drop off the ledge behind the bell
    arch. Then approach Horwell to return Mia.
    
    After this, you'll be told to find Zelda and meet it. See that unused Bird
    Statue nearby? Go towards it (and use it if desired), then continue toward
    the green bulbous plant. This is a Stamina Fruit and fully restores your
    Stamina Gauge when touched. Continue along the path and up the wooden stairway,
    then continue towards the large Goddess Statue.
    
    Once you meet up with Zelda, a rather lengthy scene occurs. You'll basically
    learn about the Loftwings. Zelda will try to get you to call your own, yet you
    literally cannot sense it (is it me, or is this sounding like Avatar?), and
    Zelda saves you from a supposedly-eternal fall to your death as your Loftwing
    won't come. So ... where is it?
    
    For the time being, you are told to tell Horwell about this problem. Go back
    through the courtyard and downstairs, then towards the Knight Academy. Tell
    Horwell about your predicament, and he'll leave to speak with the Headmaster.
    Speaking with the girl nearby has us led to Pipit. Head into the Academy.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Knight Academy
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head downstairs and speak with Pipit; he is near the stairway and clothed in
    a yellowish garb. He tells you to ask around the plaza. Go down the hall and
    leave once more, via the large double doors.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You can now go through the gate to your right, so do so. Continue along the
    path and a boy will ask you to roll into the nearby tree. Dash at the tree and
    shake the Nunchuk to hit the tree.
    
    After this, go further along the path to find a few Knight Academy pupils in
    the southern plaza. Approach them and you'll watch another scene, in which you
    are introduced to the bully, Groose, and his gang. You also get a bit of help
    from Zelda ... and some other odd things.
    
    After the scene, Zelda advises you to tell her father about what happened. So
    go to the Knight Academy and to the second floor. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Knight Academy
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Go into the Headmaster's room and speak with him, and it seems that the
    ceremony will be delayed for you. Yay, we're so special~! Exit the academy
    via the double doors on the lower floor.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Outside, go left and beneath the arch to be called over by Pipit. Go over to
    and speak with him. Fledge will be forced to tell you that he knows that Groose
    and his gang stole your Loftwing. Surprise, surprise. </sarcasm>
    
    Anyhow, it is being kept underneath a waterfall, which happens to be marked on
    your map with an X. (You can check the map with the + button.)
    
    Next stop, the Sparring Hall. You're actually quite near it, so head on in.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sparring Hall
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon entering, go to the other side of the room and into the back room to
    find a chest, inside which you'll find the Practice Sword. Return to the room
    you originally entered and cut down the logs.
    
    - Ignore the log hanging upon a rope.
    - Use a up-down (vertical) slash for the one split in half.
    - Use a horizontal slash for the one with the skinnied mid-section.
    - Use a thrust for the one with the diamond-ish hole.
    - Use a diagonal slash for the others.
    - After the above, you'll do a spin attack, then the fatal blow.
    
    Try to exit the Sparring Hall and there will be a scene, in which your
    instructor decides to let you "borrow" the Practice Sword. (In all honesty, it
    is odd how you never give borrowed swords back in the Legend of Zelda, this one
    included.) Then exit the hall.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Run ahead, along the path, and you'll soon encounter a Sheikah Stone (ahh...
    Ocarina of Time has influences even now). Just watch the scene; it is fairly
    self-explanatory.
    
    After the scene, go along the path and back to the Bird Statue. Use it if you
    want to, then go through the gate and downstairs. At the bottom. go left and
    along the wooden boards to find the waterfall. Hop across the rocks (be careful
    about falling - you will fall, albeit unhurt) to the other side. There, go up
    the incline to the waterfall entrance. Cut down the blockade and walk inside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Waterfall
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon entering, go forward and look to the right; you'll see a fence. Go to the
    opening in said fence and jump down the below ledge. You'll find a chest on
    the other side of the gap with a Red Rupee inside. Drop down and continue,
    defeating the Chuchus and the Keese as you go. You'll want to defeat them --
    they can drop Rupees, Hearts, and other rare treasures!
    
    Anyhow, go along to the steep incline. For this, dash to the top; otherwise,
    you'll slide back down. You'll soon come to some vines. Ascend them and go to
    the ledge to find another Red Rupee in the chest. Go down and along the path.
    Dash to the high ledge and defeat the enemies you'll find in the next room.
    
    Further along, you'll find a ledge with some grass on. Look around, as there is
    a hole in the base of the wall. When you find it, go through and along the path
    to forty Rupees. Exit the hole and head to the cavern's exit nearby.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back outside, utilize the nearby Bird Statue and go along the linear path.
    Soon enough, you'll find Zelda. After the scene, go further along the path to
    find your Loftwing, imprisoned by the wooden boards! Go to your Loftwing's
    confines and cut down the ropes fastening the boards to the wall.
    
    Your Loftwing will soon be freed! This time, Zelda will have you jump off the
    ledge, without pushing you, and then you'll summon your Loftwing. To do so,
    press Down on the D-Pad when you have control when falling. You'll then learn
    how to control the Loftwing.
    
    Basically, the Wii Remote is like the Loftwing, to a point. The A button will
    have you do a charge/tackle. Down makes you drop off. You can slow down with B.
    Swing the Wii Remote up and down to repeatedly flap and gain altitude, and then
    you can do a semi-nosedive to gain speed.
    
    After getting acquainted with your Loftwing, you and Zelda will head back to
    Skyloft. Zelda will leave for a few moments, and, soon following, Groose and
    his gang will torment you a bit longer before the Wing Ceremony. Learn the
    rules of this competition: basically, chase after the golden-feathered Loftwing
    and grab the Bird Statuette it is towing along. This task is easier than you
    think, mainly since no one else really will grab it. After trying for the
    Statuette once, you'll get eggs thrown at you.  *shrugs*  Not much will happen;
    it ends once you charge the Loftwing for the Bird Statuette.
    
    And so, atop the Statue of the Goddess, Zelda and you will complete the
    ceremony. During this, Zelda will hand you a hand-woven Sailcloth, which is, in
    essence, a parachute. After this, Zelda will push you and you are to land in
    the circle below using the Sailcloth.
    
    After this, you and Zelda will fly around a bit. After the conversation gets a
    bit ... something, a black tornado appears knocking Zelda into the clouds far,
    far below you...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Knight Academy
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You will wake up later that evening in your room, with the Headmaster
    questioning you about what occurred earlier and about Zelda's attitude some
    time prior to this. After the scene, open up your cupboard for a Blue Rupee,
    then leave.
    
    The mysterious blue figure from your dream will be near the stairs. Follow
    her up the stairs and outside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Continue following the blue figure along the pathway to the Statue of the
    Goddess and you'll soon need to drop down to a side area. Follow by going from
    ledge to ledge, jumping, dashing, climbing, defending yourself, etc., as you
    need to. Take note of the lower ledge along the way; you'll find a chest atop
    it, inside which is a Red Rupee. Continue across the ledges and up the vines.
    
    Eventually, you'll reach the top area, which is the Statue of the Goddess. Go
    around the statue to the blue figure and she'll open a doorway into the
    statue, then go inside herself. Follow suit.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           Inside the Statue of the Goddess
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Go forward, towards the sword within the pedestal. The mysterious figure from
    before will introduce herself as Fi, an agent sent by the goddess to aid the
    hero in his journey. She will ask for you to take the sword. Approach the
    pedestal and take the sword, following the prompts given, and basically re-do
    the advertisement commercial for this game.
    
    Afterwards, hold the Goddess Sword straight up, to the sky, and let it charge
    for your most powerful move at this point, the Skyward Strike. (Note that this
    creates a mini-projectile that also will hit the enemy, and the projectile goes
    along the blade of the sword.)
    
    Soon afterwards, you'll speak with the Headmaster, then Fi again. You'll
    receive the Emerald Tablet. This is the key to going to the surface below (yes,
    there is a surface). Hit the bluish crest in the room with a Skyward Strike to
    cause the altar beneath it to raise. You'll then place in the Emerald Tablet
    and a verdant green ray of light will emanate from the clouds below.
    
    After this, Fi will note that, from now on, she will join you and stay within
    your Goddess Sword. Press Down to call on her for various info, and do so when
    locked-on to something for info about it. Much like Navi of Ocarina of Time (in
    fact, it is worth noting that the fairies of this game went to those nice
    graphics).
    
    Anyhow, leave.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Knight Academy
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    And so, we're back in our bedroom again. The Headmaster will give you the
    uniform for graduating from the Academy -- as irony may have it, the suit shall
    be a verdant green!
    
    Exit the room and head over to Fledge. Speak with him to receive the Adventure
    Pouch, which has four slots for item/equipment storage; it does get expanded
    through various upgrades later on. Exit the Academy.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you exit, speak with Horwell to receive the Wooden Shield, which is
    stored in the Adventure Pouch. Get some practice using it at the Sparring Hall
    if you want.
    
    Afterwards, head to the bazaar and into the large purple building. You can
    speak with some vendors here and whatnot; more or less, just be sure to buy a
    Potion. The Revitalizing or Heart Potion is preferred; it is your preference
    that determines it, though.
    
    Ready to go? Go to one of the numerous wooden runways around Skyloft and dash
    and jump off the edge. Press Down and summon your Loftwing! Fly southeast to
    the green light and dive to the planet's surface below.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   Section II - The Sealed Grounds and Faron Woods
                                      **SKY_42**
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    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Grounds
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you arrive, after a short scene, head along the path and defeat the Deku
    Babas you'll find on the path -- a fairly simple idea, just slide 'em. At the
    end of the path, you'll need to drop down a ledge and watch the scene of the
    immense pit below you.
    
    After this scene, go to the bottom of the pit, preferably using a combination
    of jumping off of a ledge and using the Sailcloth for a safe landing. Head to
    the pedestal and hit it with a Skyward Strike to remove the dark aura, which
    also triggers some air vents for easy upward travel. Use them and go towards
    the ledge you originally jump off of, then go towards the door nearby. Go on
    through to the...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head to the western side of the room, first, and save the game. Then go up the
    northern staircase and speak with the woman sitting nearby. You'll be told to
    go to the Faron Woods to the east of here.
    
    You'll also learn how to place beacons and about beacons in general. When
    allowed, place a beacon on the X on the map. Exit the map and continue speaking
    with the woman. Afterwards, go to the lower area, in the northeastern corner,
    and open the chest to not only receive a Bottle, but one filled with some
    Revitalizing Potion!
    
    Use the Bird Statue again if you feel like, then leave through the door on the
    east side of the room.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Grounds
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon exiting the Sealed Temple, look towards the north-northeast or so -- you
    should see a blue light beaming from the ground. This is the beacon you placed,
    and it is near the entrance to the Faron Woods. The path here is actually quite
    linear, so remove it if you want to.
    
    Afterwards, go forward along the path and drop off of the ledge to the lower
    area. Here, you'll find Gorko the Goron surrounded by a few Bokoblins. Go to
    and defeat the Bokoblins, thereby rescuing Gorko. Speak with him to learn about
    the Bird Statue nearby, then approach it to activate it and others on the
    surface. Save, of course, when you regain control.
    
    After doing so, look around for a vine-covered wall. When you find it, ascend
    the vines and go through the cave to the large pit. Push the log off of the
    ledge to create a shortcut back here, should you return (and you will).
    
    Since you're here, drop down and go to this area's Bird Statue. Just examine
    it, regardless of the need to save -- DO THIS WITH EVERY BIRD STATUE. It will
    make future travel much, MUCH more convenient for you.
    
    Return to the log, then climb up it and the ledge. Go through the cave to the
    previous area. Here, go along the path for a bit. You'll eventually come along
    another log. Push it up against the wall and climb it and the ledge. Go a bit
    further along the path to the Faron Woods.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Faron Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, Fi will give you a brief introduction of this area, then you
    regain control. Go forward and examine the Bird Statue.
    
    Go along the path for a bit. Soon, you'll come to a large gap with a vine above
    it. Dash and jump towards the vine, then swing the Wii Remote back and forth
    until you feel you'll reach the other side of the gap, then press A to jump.
    Further along the path, you'll find a few Bokoblin surrounding a Kikwi. Defeat
    the Bokoblin.
    
    Afterwards, speak with the creature, or try to -- reasonably, the Kikwi is
    afraid of you. Follow it up the incline, which you must spring up, and you'll
    find a mushroom-filled place. Use the Bird Statue to the right. Now, we are to
    find the Kikwi. It will just circle whatever it is hiding behind, so hit it
    with your sword or roll into the object to make the Kikwi run off.
    
    After a few times of doing this, the Kikwi will head under a tree. Speak with
    it to learn that is named Machi. After the conversation, look around for a log
    and push it off of the ledge for another shortcut. Also be sure to grab the
    nearby Amber Relic.
    
    Next, return to the Bird Statue and, nearby, you'll be able to see another
    incline, with this one having a Deku Baba about halfway up it. Run up the slope
    and dodge the Deku Baba, then, at the top, pick up and drop a boulder to the
    enemy. Continue along the path, defeating the enemies along the way. They
    should be pretty familiar, except the Deku Scrub. Whenever the aforementioned
    enemy shoots a rock, hit it back with your sword or shield (via bashing); the
    latter is much preferable.
    
    Further along the path, you'll notice a log to your right. Push it down to make
    a shortcut to the mushroom area. Grab the nearby Amber Relic and go along the
    path some more. Once you reach the trees, cut them down and defeat the nearby
    Deku Scrubs. Continue along the path and you'll soon find a rope. Cut it with
    your sword to make a pseudo-vine. Dash-jump to it and swing across to the other
    platform. Here, you'll speak with the Kikwi Elder. He'll notify you that, aside
    from Machi, three other Kikwis are missing and he'll, more or less, force you
    into helping him.
    
    Okay, then. Begin by observing the nearby large tree. Near its base is a
    tunnel; crawl through it and ascend the vinery to a ledge. You'll find a
    tightrope here. You should notice a few spiky enemies here. Balance on the
    tightrope by holding the Wii Remote vertically, tilting it left or right to
    maintain balance, and move it forward to shake off the spiky enemies;
    otherwise, you'll take some damage later and have to get back up here. After
    crossing the tightrope, go further along the path to a Bokoblin Leader. Defeat
    the Bokoblin and the others it summons. Approach the Kikwi, then roll into the
    tree to bring the Kikwi, Lopsa, painfully to the ground, as well as uncurling
    a vine. Speak with the Kikwi, then grab onto the vine and swing onto the
    opposite ledge. Push down the log and go down.
    
    Here, turn to the left and you'll find a bit of water. Go to it and, to the
    left, is a small path. Follow it to the other side and go along the river and
    through the woods... Anyhow, go along the along the river and around the
    immense tree, then underneath the overpass. Go straight through the area and
    to the end to find a few clumps of grass. Cut them down to find a tunnel;
    crawl through it and defeat the Bokoblins on the other side. Continue along
    the path and onto the upper platform on the left. Jump across to the vines,
    then proceed to climb them, using a leap to reach the second set on the left.
    Cut the grass and wait for the Kikwi to stop. Speak with this second Kikwi,
    Erla.
    
    Drop to the ground and go back through the tunnel from earlier. Here, go south
    slightly along the path and you'll notice a ramp, kind of, leading to a higher
    pathway. Run up said ramp and go along said path, defeating the Deku Baba as
    you go. Once you reach the left/right fork, go left and across a tightrope to
    find a Piece of Heart. Return to the fork and take the unused branch of it,
    pardon the pun, and you'll soon come to a platform. Drop into the hole you'll
    find here and go along the path. You'll reach the third Kikwi, Oolo; pick him
    up and you'll converse with it. Now, to the Kikwi Elder!
    
    Drop off the nearby ledge and you'll be close to Machi. Head southeast to the
    Bird Statue, then climb up the log and the ledge. You'll return to the
    corkscrew path you used earlier when you first met the Elder. Go along it to
    the vine and swing across to the Elder. Speak with him and he'll disclose that
    Zelda headed over to the temple deeper within the woods. As a reward for
    helping, you'll receive your ever-trusty Slingshot - to get it, dash up the
    Elder's back.
    
    The Slingshot is one of the items you use by pressing B. The Slingshot acts
    much as it should. Hold A to load a Deku Nut, your unit of ammunition, then
    release to fire. Note that the Deku Nut is affected by gravity, so you'll want
    to always aim slightly above the desired target -- the further it is, the
    higher you'll want to aim. You can find more Deku Nuts by cutting grass or
    defeating enemies.
    
    Anyhow, shoot the curled-up vine nearby to uncurl it. Jump to it and swing to
    the other ledge. Continue heading towards the northeast towards a temple.
    Defeat the enemies here, if you want -- the crows actually yield a fair amount
    of Rupees, usually in the 5 ~ 20 range! Continue towards the temple, but go
    around back and upstairs. Facing the cavern ahead, turn around to be able to
    find a Bird Statue. Examine it.
    
    O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
    |                       OPTIONAL SIDEQUESTING NOTICE!                         |
    |                                                                             |
    |  This is nothing major, actually, but well worth noting. At this point, you |
    |  can now return to the Bazaar in Skyloft and find Beedle's Airshop flying   |
    |  around. Shoot the bell on it with a Deku Nut to be able to shop here. A    |
    |  must-have is the Bug Net, and the Extra Wallets are also helpful until you |
    |  begin doing the Gratitude Crystal sidequests in earnest. In all, this will |
    |  cost 250 Rupees, and then extend your max to 500 Rupees. This will stop    |
    |  you from filling the Wallet soon enough - trust me, it'll happen enough in |
    |  some places to get almost infuriating. Here's an example: when I opened a  |
    |  chest once and found a Gold Rupee ... and already had maxed Rupees.  >_<   |
    |                                                                             |
    O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
    
    Finish whatever you may need to, then return to the Viewing Platform Bird
    Statue of the Faron Woods. Turn around and shoot down the vine you'll see near
    the tunnel. Swing to the higher platform and continue into the Deep Woods.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Deep Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Go forward some and you'll find a few Bokoblins. Defeat them and you'll, in
    essence, reach a fork. Let's take the right path to the tunnel-esque area
    formed by the tree roots. Continue along, defeating enemies as you go, to the
    tightrope. Don't cross it just yet - first, shoot down the hornet nest on the
    other side with your Slingshot, then run like hell to avoid being stung.
    Afterwards, cross the rope.
    
    After this, go onto the ledge on your left and go to the log. Push it down to
    make a shortcut from here to the area entrance. Go back to the area you arrived
    at after crossing the rope. Follow the path for some more enemies to fight.
    Defeat the Bokoblin and the Deku Scrub, then go around the corner and climb on
    to the ledge. Follow it to the left and drop onto the ground. Shoot the spiky
    enemies from the nearby tightrope, then proceed to cross this tightrope. As
    you do, note that the Bokoblin on the other side probably will try crossing;
    you can jostle him off. ^_^
    
    On the other side, ascend the ledges and examine the Bird Statue. Use the rope
    nearby and swing to the ledge opposite you. Go along this path and defeat the
    Quadro Baba. Continue over to Gorko the Goron and you'll get a lesson on the
    Goddess Cubes. Agree to help him, then hit the Goddess Cube with a Skyward
    Strike. There are quite a few of these scattered across the surface, and, when
    one is hit, a special chest in the sky unlocks, making a special treasure
    available (as per the Gold Rupee story above).
    
    Go back somewhat and open the chest nearby for a Red Rupee. Then return to
    Gorko and push the log off the ledge to create a shortcut. Drop down and
    continue. On the other side of the platform, near the edge of the abyss, you'll
    be able to hit another Goddess Cube. Go towards the temple nearby and you'll
    find a Bird Statue. Use it, then proceed towards the temple door. Back up some
    and look up; you'll see a crystal switch above. Hit it with the Slingshot to
    open up the temple, and so we'll delve into our first true dungeon, detailed in
    the next section.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             Section III - Skyview Temple
                                      **SKY_43**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Skyview Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After entering and regaining control, use the nearby Bird Statue to save, then
    follow the path downstairs. As you go down, you'll encounter a few spider webs;
    you'll need to cut them down, as well as the Keese and trees in the area. At
    the end of the path, you'll find another grouping of trees. Cut them down and
    back up some. On the ledge above, there is a Deku Baba, and, if you take the
    more obvious method, you are going to get hurt. So, as I said, back up and
    shoot at the crystal switch with the Slingshot and the door nearby should open
    up. Go in there.
    
    Go up the nearby staircase to a higher central platform. As you do, an eye will
    open above the northern locked door. Withdraw your Goddess Sword. Seeing as the
    eye will follow your blade's tip (remind you of the Mr. I (or whatever it was)
    from Super Mario 64?), you can move your sword in a circle a few times. The eye
    will redden and die, also opening up the door. Go through the next room.
    
    Here, you'll find some Deku Babas hanging from the roof, as well as some spiky
    enemies in the grass, if I recall correctly. Defeat the enemies and proceed
    forward to the bulk of the room, where you'll find a Bird Statue. Save, then
    do a 180 and shoot down the spiders (Walltulas) on the walls. Climb up these
    vines to the alcove above, where you can cut down the boards here for a future
    shortcut. Return to the previous room.
    
    Go to the central portion of the room and slice up the Bokoblin there. The
    three doors here are locked; look at the eastern one and up to find a crystal
    switch. Shoot it to open the door and go through.
    
    In here, proceed forward and cut down the spider web. Drop the lower area of
    the room further ahead and examine the eastern wall (remember, my directions
    are usually MAP-based) for a bit. Once you find the tunnel, crawl through to
    the statue and shoot the crystal switch it is "holding" to fill up the rooms
    with a bit of water. Swim over to the vine curtain nearby and go up. Enter the
    tunnel and exit into the previous room, then continue to the central of the
    rooms.
    
    Here, go towards the western door. It is still locked. However, we now can
    UN-lock it. Get into the water and swim beneath the bridge connecting the
    central platform with the western door. Nearby should be a crystal switch. Get
    onto the platform and hit it, thereby opening the western door. Swim out from
    under the archway, ascend the vines, and go through the newly-opened doorway.
    
    In this room, you'll find two Skulltulas hanging from their vines on the main
    bridge. Trust me when I say you will not want to cut these webs down - these
    Skulltulas can become a huge pain, and rather scary as they can get tough to
    defeat off of the webs. Head to the western side of the room (map-based - I
    have to drill that into you!) and look up. You'll find two curled-up vines;
    shoot them BOTH with the Slingshot to make them usable. Use them to go across
    the gap safely. On the other side, defeat the Quadro-Baba and ascend the nearby
    stairway. Go through the door.
    
    Go up this path to find a chest, in which you'll find the Dungeon Map. Now, go
    back to the previous room. Here, notice you're behind the Skulltulas, as in
    "their soft, weak underbellies are exposed to attack". And so they are. Go to
    them and target-and-thrust your sword twice into that weak point to defeat
    them, cutting down the impeding webs as you go. Afterwards, cross the bridge,
    examining the western wall. You'll find a crystal switch; strike it with the
    Slingshot to flood this and the central room. Go through the northern door to
    the central room.
    
    Next, head over to the east-centralish side of the room. Nearby, a log should
    be floating in the water. Above it are some vines, on which are some Walltulas.
    Shoot them down, then jump onto the log and the vines. Climb the vines and get
    onto the nearby ledge. Go into the room nearby.
    
    In here, go downstairs to find a Skulltula hanging from a web. How are you to
    deal with this one? Hit it with a horizontal slice (Skyward Strike if you fear
    being hit) and the Skulltula should expose its purple spot. Thrust your sword
    into it to damage it. Repeat to kill it. Now, examine the northern wall here.
    Back up some from the bars and an eye should open. Move around until BOTH of
    the eyes on the wall are open, then move your sword tip in a circle to kill
    the eyes, thereby letting you open up the chest, which contains a Small Key.
    
    Return to the central room and go across to the northern door. Shoot down the
    Amber Relic from the south side and grab it, then insert the Small Key into
    the door and go on through.
    
    And so, we arrive in another large room. We'll be doing some looting and
    wanton murder in a bit; for now, face the large central structure and use the
    slingshot to open the door into it. Go inside to find and battle a Stalfos. To
    put it roughly, just treat it like a high-power Bokoblin.
    
    After the battle, open the chest to get a Beetle. This magnificent flying
    device can grab items for you, hit switches, cut wires and ropes, and even cut
    down hanging Deku/Quadro Babas! Since the room is still locked, launch the
    Beetle up high and through an opening near the top. After going through the
    web, go to the right and hit the crystal switch above the door to unlock it.
    
    Exit the room and you can explore the area. Use the Beetle to explore many of
    the higher tunnels and cut down boxes; you'll find quite a few Rupees overall!
    Once you're finished, go to the west side of the room and use the Bird Statue.
    Go to the northern end and turn around to find a Piece of Heart behind some
    bars. Use the Beetle to fly up to a hidden opening and hit the switch to open
    the gate, letting you obtain the Piece of Heart. Return to the aforementioned
    Bird Statue and launch the Beetle into the tunnels above the door. Cut down the
    Deku Babas and hit the switch. Go through the newly-unlocked door.
    
    Here, just go straight to the other door at the opposite side of the room.
    Inside this room, the door will lock behind you. Go forward and a Skulltula
    will drop down. Hit it with a down-up vertical slash, then a fatal blow to
    finish it. Turn around afterwards and ascend the vines to reach the ledge.
    There, push the nearby box to the lower area. Go there yourself and pull/push
    it eight spaces west and north to put it in the center of the room. Stand atop
    the box and withdraw your sword and the eyes (three of them) should be open.
    Do a few circles to kill the eyes and allow you to receive the Small Key from
    the nearby chest.
    
    Return to the previous room. Launch your Beetle and send it to the higher ledge
    nearby, through the Skulltula web, and hit the crystal switch, thereby flooding
    this room with more water. Go up the nearby partial staircase and defeat the
    Skulltula if you want. Proceed to the highest point in the room and cut down
    the trees, then crawl through the newly-found tunnel. After exiting, go back to
    the extra-large room.
    
    Next up, head over to the opposite (eastern) side of the room. Here, you'll
    find a tightrope. Don't yet cross it, though. Use your Beetle to cut down the
    Deku Babas hanging from the roof, THEN walk across the rope. At the other side,
    use the Small Key and go through the door.
    
    In here, simply go along the path and cut down any impeding wooden boards.
    You'll soon come across the three-headed Staldra. You are to hit all three of
    its heads nearly-simultaneously; otherwise, it won't die. I prefer to kill one
    head first, then, when the heads regrow and line up for a second, go a Spin
    Attack.
    
    Go through the newly-opened door and defeat the Bokoblin you'll find further
    along the pathway. Go further along to the Skulltula over an abyss; defeat it
    by using the Beetle to cut down its web. Then dash-jump across the abyss and
    you'll find a gate to the left. Above it, you'll find a crystal switch; hit it
    with the Beetle or the Slingshot (the former saves Deku Nuts).
    
    Okay, after that, you'll probably notice the huge abyss and the Bokoblin on the
    other side of the tightrope. Start climb along it and, soon enough, the
    Bokoblin will start to go towards you. Be sure to jostle it off the rope when
    possible, then get on the other side of the abyss. There, use the Bird Statue
    and go into the western room. Open the chest for a Red Rupee, then go into the
    eastern room and ascend the vines.
    
    On the upper ledge, cut the rope and dash for the now-swinging rope. Press and
    hold B to stop swinging, then face to the right. Swing towards that
    vine-covered platform. Climb the vines on the central platform and walk along
    the path. At its end, shoot down the two curled-up vines above you with the
    Slingshot (or the Beetle). Jump onto one vine, swing to the next, do a nice
    Tarzan yell, and land on the ledge to find a chest, in which is the Golden
    Carving. This golden item fits in the large gold lock across the abyss, and
    functions much like the Boss Keys of Wind Waker (a previous Zelda).
    
    Ascend the vine and jump across the top area to return to the southern portion
    of the room. Once again, cross the tightrope and utilize the Bird Statue.
    Examine the large door and you'll have to fit the Golden Carving into the door.
    To do so, use the Wii Remote with the A button held to rotate it, the C button
    to reset this, and Z to view the lock. When you line it up and are not holding
    Z, press A to insert the Golden Carving, opening the door, and bringing you in
    to the room.
    
    After a lengthy scene, you'll fight your first real boss.
     _____________________________
    |  BOSS: Demon Lord Ghirahim  \
    |______________________________\______________________________________________
    |  In the initial part of the battle, Ghirahim will simply walk towards you.  |
    |  He comes with one hand raised upward, glowing red. The purpose of this is  |
    |  to grab your sword when you slice at him. If he DOES grab your sword, do a |
    |  down-up vertical slice, or he'll steal the sword. During this time, he     |
    |  also can slap you if you take too long to hit.                             |
    |                                                                             |
    |  How do you hit him? Well, you need to lead his hand in one way, then       |
    |  quickly swing in a different way.                                          |
    |                                                                             |
    |  During this time, if he does manage to steal away your sword, you have two |
    |  options. You can run around until he throws your sword at you, at which    |
    |  point you can grab it, or you can shield bash him during a slice.          |
    |                                                                             |
    |  Continue attacking for a while, after which this will change a bit.        |
    |                                                                             |
    |  In the second half of the battle, Ghirahim will use his sword and will use |
    |  three attacks. One involves teleporting and slashing at you (kind of like  |
    |  Sephiroth in Kingdom Hearts). Another involves a running tackle-slash      |
    |  combo, and another has Ghirahim launching five red projectiles at you.     |
    |                                                                             |
    |  For the first attack, just jump around, preferably backwards (because      |
    |  he'll appear from behind, and his position is apparently determined upon   |
    |  actually teleporting). For the second, shield bash Ghirahim to stun him    |
    |  and get a few hits in, or swing at him on the side his sword isn't on.     |
    |  For the third, dodge to the side or move your sword in a slash that would  |
    |  reflect as many projectiles as possible.                                   |
    |_____________________________________________________________________________|
    
    Eventually, the battle will end and you will have hopefully won. After
    regaining control of Link, grab the nearby Heart Container and take the door
    nearby to the Skyview Spring.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Skyview Spring
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Go upstairs after entering to get a fair overview of this locale. Once you
    gain control of Link, use the Beetle and look atop the entrance pillars; one
    has a Red Rupee atop it.
    
    Go forward to the crest at the nearby altar. Ignore it for the moment and go
    around behind it to find a Goddess Cube. Hit it with a Skyward Strike, then
    return to the platform in front of the crest. Hit this with a Skyward Strike.
    You'll watch a scene, during which you'll obtain the Ruby Tablet before
    automatically exiting to the Deep Woods.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Deep Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    One dungeon down, it seems. Upon exiting, go forward and you'll converse
    briefly with a Kikwi. Afterwards, use the Bird Statue to save and return to
    the sky.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in the sky, I recommend you first hunt down and open the chests activated
    by the three Goddess Cubes you struck in recent times. The locations are on
    the map, by the way, but here is a quick listing anyways.
    
    - The first one you struck is to the southeast of Skyloft, on Pumpkin Landing.
      The chest yields another Adventure Pouch Slot.
    
    - The second chest is to the south of Skyloft on a small island. This one
      contains a Piece of Heart.
    
    - The third chest is also on Pumpkin Landing, above the entrance. You'll need
      to land on the building's roof to reach it. It contains a legendary Gold
      Rupee, worth 300 Rupees. Lucky you! (If you didn't max out your wallet.)
    
    Afterwards, head back to Skyloft.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back home, dive off near the Statue of the Goddess and go through the doorway
    at the base. In this room, insert the Ruby Tablet into the altar to create a
    fiery red beam of light, rising from the surface below to indicate the
    volcanic Eldin Volcano region.
    
    Upon leaving the statue, go forward to find a woman calling for help. Helping
    this woman with her Gratitude Crystal sidequest will help you receive some of
    the Gratitude Crystals, which help you, most notably, to increase the max size
    of your wallet. This is covered in a different section.
    
    Okay, we're still in Skyloft aren't we? Head down to the Bazaar to buy an Iron
    Shield and some Potion refills if you need to. Buy anything else you'll think
    you'll need.
    
    Once you're done, leave Skyloft on your Loftwing and fly north, dropping down
    into the red beam of light.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              Section IV - Eldin Volcano
                                      **SKY_44**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Eldin Volcano
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -------
    Outside
    -------
    
    Upon arriving, use the nearby Bird Statue and be sure you have the Iron Shield
    equipped; the Wooden Shield will burn to ashes here. Go along the path nearby.
    You'll soon come to a Red Chuchu. Defeat it and head along the western path to
    find a Goddess Cube. Hit it with a Skyward Strike and go back to the fork in
    the path and along the eastern path. There, further along, you'll meet a few
    Mogmas that tell you that, in no certain terms, that they saw a figure go by
    earlier, which is likely to be Zelda.
    
    Continue along the winding path and, eventually, you'll need to defeat some
    Fire Keese. Do so, then wait for the lava nearby to lower. Get on the left
    path to find some Bomb Flowers and a Mogma in a room. Practice rolling and
    throwing the Bomb Flowers, most notably into the rock piles to remove these
    obstacles. One on the ground has a giant Red Chuchu behind it; another yields
    a room in which you can sit to restore your health; and the last one is on a
    higher ledge.
    
    Afterwards, continue going with the main path and you'll eventually reach the
    outer area. Examine the nearby Bird Statue and drop to the lower-left area.
    Grab a Bomb Flower and roll it through the opening to clear the other end of
    the tunnel. Crawl through for a Red Rupee within the chest. Return to the main
    path and continue forward to the intersection. Go left to find a Goddess Cube;
    be sure to hit it with a Skyward Strike. Then go right to speak with a Mogma
    who happens to point out a lava-ringed platform.
    
    Continue along the path some more and you'll find a Pyrup crawl into a tunnel
    nearby. For this one, roll a Bomb Flower into the tunnel from a distance (or
    you can just get it near the tunnel entrance with flames emanating from said
    tunnel) to kill it. Climb the ledge further ahead and continue along the path.
    
    Further ahead are some Pyrups again, but these are hiding in some giant skulls.
    To deal with these, throw Bomb Flowers into the skulls' openings on the top.
    Next, climb the nearby ledges to the top area. You should soon reach another
    room with a chair; sit down to heal some health. Further ahead is another
    Pyrup residing in a skull, but this one has no cranial opening, so you'll need
    to roll the Bomb Flower in there, or do a down-up vertical slash on it. Go
    further ahead and drop off of the ledge for a Piece of Heart (and likely a new
    Heart Container, assuming you've followed my walkthrough thus far).
    
    Afterwards, drop to the path below and go to the skeleton bridge. Run across
    and speak with the Mogma there, who will point out the little plug in the wall
    lessening the lava flow. Go back across the bridge, grab a Bomb Flower, and
    roll it across the bridge (use the arrow for accurate aim). If you do it right,
    you'll destroy the plug.
    
    Go across the bridge and onto the above ledge, then drop to the area behind it.
    Go around to find a few air spurts. Jump into the right one to land on the
    above ledge. Don't fall in there just yet - try to aim for the Goddess Cube on
    one of the platforms. Another chest has, I think, Eldin Ore, which is actually
    fairly common around here and not totally worth passing up the Goddess Cube
    (the treasure within won't be found for a long while, but it is 300 Rupees!).
    
    ------------
    Mini-Dungeon
    ------------
    
    Anyhow, you'll be in a mini-dungeon at this point. Note that you can go into
    an eastern alcove from the entrance room to return outside and re-jump to a
    missed ledge. Finish collecting treasure here, then examine the Bird Statue
    before continuing deeper into the cavern...
    
    As you go along the path, speak with the Mogma to be pointed to a room with
    many Bokoblin inside, with the leader atop a wooden ledge on the right side
    as you enter. You can continually defeat the endless stream of Bokoblin if you
    feel you'll get some extra hearts for doing so, but you'll eventually have to
    defeat the leader atop the aforementioned wooden ledge. Defeat any remaining
    Bokoblin, then go back and speak with the Mogma.
    
    As a reward, you'll receive the Digging Gloves, which allows you to dig up
    things from soft patches of dirt, such as the one soon to be pointed out.
    Dig around here to reveal an air spurt; ride it to the higher ledge. Go to the
    fork in the path and take the left path. Dig up the air spurt and fly to the
    higher ledge. Climb the ladder to reach the above room. There, defeat the
    Bokoblin in one of the houses, and another house has a chair to sit in if you
    want to refill some hearts, I think.
    
    Nearby, there are three tunnels in the wall. Take the middle one to land near
    a chest; open it for some Eldin Ore. Jump off of the ledge and look around the
    corners - one has a Rupee-filled dirt patch. Return to the Mogma from earlier,
    use the air vent, then go to the fork and right.
    
    In this room, you'll find quite a few of the paths being blocked by some
    Pyrups - the Pyrups are in some tunnels and spitting fire, so you'll need to
    roll a Bomb Flower in there. You'll find a patch of them to the right of the
    entrance, and another in the northwest corner of the room. Also be sure to
    Bomb the large crack on the northern side of the room to find a Silver Rupee!!
    
    Afterwards, exit to the east of the room and dig up the vent in the nearby
    area. Fly up to the ledge, then go into the nearby whirlwind to leave the
    mini-dungeon.
    
    -------
    Outside
    -------
    
    Upon exiting, go along the path upwards and speak with the Mogma. He'll point
    out a gap to you. Ignore it for the moment and use the nearby Bomb Flowers to
    destroy the rock blockade nearby; this creates a shortcut back towards the bone
    bridge from earlier. Afterwards, approach the aforementioned gap to create a
    bridge. An unknown person will speak with you shortly, then leave. Go across
    bridge and examine the nearby Bird Statue.
    
    Afterwards, go westward, up the hill. You'll need to slash at a few Fire Keese
    as you do. Further along, you'll need to hop across some lava to a steep hill.
    Dash to the platform nearest the bottom and defeat the Bokoblin nearby. Go to
    the nearby Bomb Flower ledge and throw it down the hill, towards the rock
    blockade, for a future shortcut. Also be sure to do some digging here for Deku
    Seeds. Return to the initial platform you ran to and equip the Slingshot. Aim
    it further up the hill, and above the rock-wielding Bokoblin; if you hit it, it
    will drop the rock and effectively be killed. Reminds me of Dig-Dug. :P
    
    Afterwards, dash further up the hill and climb onto the ledge the Bokoblin from
    earlier was on. Go further along the path to find a few more Bokoblin. Defeat
    those on the ground first, then put a Bomb Flower at the base of the wooden
    watchtower. You'll soon knock it over, also effectively killing the Bokoblin.
    Defeat any remaining enemies, then go across the gap, using the tower as a
    bridge. Also that, before going across, you'll be able to Bomb a rock blockade
    to be able to play a minigame, Thrill Digger. The basics are explained inside;
    I'll leave you to it.
    
    Anyhow, go across the tower/bridge to the vinery ahead. Climb it, grabbing a
    few hearts beforehand if needed, then go along the path. You'll fight a huge
    Red Chuchu on the way.
    
    Eventually, you'll reach another steep hill, much like the previous one. Go up
    the platforms. Nothing much to note, really. When you reach the highest of the
    WOODEN platforms, shoot the Slingshot further uphill to hit the Bokoblin with
    rocks, killing them as before. Then dash uphill, climb the ledge, and approach
    the temple.
    
    As you do, you'll eavesdrop on a conversation between a couple of Mogmas about
    a buried key. There actually are FIVE PIECES of the key. Fi will make them a
    Dowsing option for you, so yay. Let's begin.
    
    Go to the left of the temple and dig around; one of the mounds has a Key Piece.
    Next, dig in the corner to find a vent. Grab a nearby Bomb Flower and toss it
    into the aforementioned air vent to clear the blockade. You can reach a Goddess
    Cube in this manner; be sure to hit it with a Skyward Strike. Drop back down
    afterwards.
    
    Nearby is a ledge, with a steep hill and tower down from there. Near the ledge,
    you'll find some Bomb Flowers. Toss one down towards the wooden tower. Once you
    knock over the tower, go down and dig to find a Key Piece. You'll also find
    what may look like a strange flower -- it is actually a Pinwheel. Just note its
    location for now with a beacon or your memory or something, as you cannot get
    it yet.
    
    Dash back uphill and look down the very large hill in front of the temple you
    ascended a few moments ago. Take one of the nearby Bomb Flowers and toss it
    down the left side of the hill to, hopefully, remove a rock blockade. Go into
    the newly-revealed alcove to find a dig spot, in which you'll find another Key
    Piece.
    
    Return to the temple entrance and head east. Defeat the nearby Bokoblins.
    Afterwards, use one of the nearby Bomb Flowers to knock over the wooden
    watchtower, creating a bridge and one more Bokoblin in your kill count. Ignore
    the bridge for a moment and go east. You'll find an incline going down. Follow
    that path to another Goddess Cube. Activate it, then go across the downed
    watchtower. Go further along the path, defeating some Fire Keese and a Red
    Chuchu as you do so.
    
    Further along, you'll find a gap. The bridge is uncrossable, so go to the left
    and hang from the narrow ledge. Go to the right to the platforms. Dash, run,
    and leap across to the vinery. Here, climb in a counterclockwise-ish manner,
    using the Stamina Fruit when you arrive at them. Once you reach the ledge, let
    go of the vines and step onto the nearby switch in the cave, making a bridge.
    
    Continue into the cave. Now, further ahead, after the tunnel, you'll reach an
    area in which you'll take damage very fast. DASH in there and go to the right
    and through the first opening. You'll reach a slope - there are quite a few
    treasures around here, so you can fly back up later on for the missed ones.
    Anyhow, once you reach the main incline, take the leftmost of the air vents.
    On the platform, look off of the opposite edge and land on the platform below
    for another Goddess Cube. Skyward Strike it and continue sliding down to the
    bottom.
    
    At the bottom, go around the path and jump to the central platform. You'll
    notice a Bomb Flower nearby, as well as a lava plug in the nearby wall. Throw
    the nearby Bomb Flower at it to drain the lava from the room. Then roll a Bomb
    Flower along the slope there so as to blow up the rock blockade there. Once you
    do so, dash across to find a dig spot containing the fourth Key Piece.
    
    Go back across the incline and leap to the platform with the Stamina Fruit. Go
    to the right and grab the Bomb Flower. Step into the room behind it and blow up
    the rock blockade to create a very useful shortcut. Next, take nearby whirlwind
    to go back near the super-hot-lava room. Go back through and down the incline.
    
    When you're going down the incline for the second time, take the RIGHTMOST of
    the air vents. Upon getting on the platform, jump off of the opposite edge,
    then continue dashing downhill, taking the right path to the next platform
    below. Here, you'll find two air vents that alternate. Time your jump so as
    to go all of the way across to find the final Key Piece within the dirt there.
    
    Now, go to the bottom of the incline and go along the path to the large
    whirlwind from earlier. After landing, backtrack towards the temple. Examine
    the Bird Statue, save, and open up the Earth Temple for your next dungeon.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               Section V - Earth Temple
                                      **SKY_45**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Earth Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon entering the Earth Temple, go to and utilize the nearby Bird Statue. Then
    proceed to leap across the rock platforms atop the lava - don't worry, they
    won't sink into the lava, so take your time. Once you reach the safe ledge,
    defeat the Fire Keese and the Red Chuchu. Afterwards, dig around to find an air
    spurt. Ride it to the ledge, on which you'll find a Red Rupee inside a chest.
    Head on over to the western room to speak with a Mogma.
    
    Afterwards, return to the central area and go up the broken staircase. When the
    lava platform is lowered, get onto it then the other platform when possible.
    Once the second platform rises, get onto the other side. On this ledge, go to
    the two opposite sides of the platform and cut the ropes the mechanisms are
    using to keep the bridge up. Then launch your Beetle to the right of the
    bridge to find another such mechanism. After the bridge lowers, go to the
    other side.
    
    In here, you'll find a Lizalfos; defeat it. To the north/northeast, you'll
    notice a structure absolutely covered with Bomb Flowers. Hit one with your
    Beetle or Slingshot to destroy it, sending the stone ball over to you. You
    can use it to cross lava by jumping on it. You can defend yourself atop it
    and even run over some enemies. Just do not move too much too fast; you'll
    fall off into the lava.
    
    Begin by heading to the southeastern corner of the room via the stone. Here,
    you'll find a Mogma, Ledd, who lost his Bomb Bag and wants you to get it for
    him. Agree to help, then crawl through the tunnel in the gate nearby. Defeat
    the Bokoblin here, then dig up an air vent. Go to the upper ledge and around
    to collect Rupees. Afterwards, grab a Bomb Flower and roll it through the
    tunnel to the rock blockade outside, where it should destroy it. Go back
    through the tunnel and into the room hidden by the now-gone rock blockade.
    
    In this room, defeat the two Lizalfos; shield bashes are a good technique to
    rely on. Afterwards, a chest will appear. Open it for the Bomb Bag, then go to
    the corner of the room for an Amber Relic. Leave the room and speak with Ledd
    to earn the Bomb Bag for keeps, as well as five Bombs. To get more, pick up a
    Bomb Flower and press B to store it; store some via the room nearby. After the
    restocking, use the stone to go to the southwestern corner of the room.
    
    Here, you'll find another platform whose height changes on whether the lava is
    rising. As it prepares to rise, throw a Bomb onto it to remove a rock blockade.
    Get on the platform next time around and open the chest for some random
    treasure, I think. Take the stone eyeball to the center platform now. There,
    use the Bird Statue and go around, defeating the Red Chuchus. Afterwards, head
    up the western broken staircase. Throw a Bomb at the rock to clear the path,
    then head across to a Lizalfos. Defeat it if you want, then continue west into
    the next room.
    
    In this room, head across the platforms and defeat the Bokoblins as you go. The
    Magma Spumes can be annoying, so a throw a Bomb at them should they become a
    nuisance. On the far end of the room, jump onto the lava platform atop the
    geyser when possible. Jump to the higher ledge and defeat the Bokoblins, then
    open up the chest for a Dungeon Map. Go back to the lower area and exit.
    
    Here, return to the central platform and hop onto the stone ball. Roll around
    the west side of the central platform. Continue to the northbound bridge and
    roll into the switch (the protrusion) to cause one platform to rise a bit. Also
    be sure to check the northwestern isle - it has some Rupee-yielding dig areas
    and a random-treasure treasure chest.
    
    Afterwards, go to the east-central wall of the room. Along this area, you
    should be able to see a crack in the wall. Throw two Bombs at it to create a
    hole and a new path. Follow the path for a bit - along the way, be sure to stop
    at the small room for a Bomb refill.
    
    Further along, you'll be blocked by a large platform. Turn around and look
    around for a crack in the wall - throw two Bombs at it to create a new path
    and a fight with a Fire Keese swarm. Continue along the new path to get around
    the middle platform. Continue forward to the gate. This one has a mechanism
    similar to the drawbridge from early in the dungeon. Use the Beetle to slice
    the rope on this side of the gate, then go through the tunnel on your left to
    reach the opposite side and the other rope.
    
    After the gate rises, go forward to the ledge. Go through the passage,
    defeating a few Bokoblins along the way, to reach the Bird Statue. Save and
    return to the stone sphere. Go further ahead, and continue whenever the lava
    ceases to spurt from the walls. Afterwards, carefully traverse the narrow path
    to reach the main portion of the room. Bump into the switch on the platform
    from earlier to finish the bridge properly. Get onto the bridge, use it, and
    go through the door.
    
    In here, go across the gap to find a steep incline. Hug the left wall as you
    dash up, going into the alcove when possible. Let your stamina recover and
    then go to the hill's peak. Here, go into the nearby tunnel. On the other side,
    dig around to reveal an air vent. Use it to reach a ledge. Follow this path to
    find a nice little balcony overlooking the second incline. Withdraw a Bomb and
    aim above the dirt patch or so - if you're lucky, you should destroy the rock
    barricade partway up the incline.
    
    Go back through the tunnel and dash up the incline. Go into the alcove when
    possible and restore your stamina, then make a mad dash for the top of the
    incline.
    
    At the top, use the nearby Bird Statue, then go up the nearby winding path. At
    the top, you'll find a chest, in which you'll find the Dragon Sculpture. As you
    proceed to go back down, a boulder will be launched down the incline after you!
    If this thing hits you, it is an instant Game Over). Make a mad dash downhill,
    grabbing Stamina Fruits along the way. If you succeed, you'll stop the lava
    flow. Use the Bird Statue again, then proceed to insert the Dragon Sculpture
    into the door.
    
    In here, continue forward to notice the boulder from earlier rolling along a
    path of bones. Further along, Fi will converse with you. Nearby, you can
    restore your hearts and Bombs -- for the former, only take what you need.
    Further ahead, you'll watch another scene prior to your boss.
    
    Boss!?
     __________________
    |  BOSS: Scaldera  \
    |___________________\_________________________________________________________
    |  Initially, Scaldera will begin by rolling up the incline; stay off to the  |
    |  side to avoid it. Afterwards, make your way to the top of the incline --   |
    |  there is a supply of hearts and Bomb Flowers are there. Be sure to hit the |
    |  boss with one to send it to the bottom of the hill (the boss does this     |
    |  automatically by going too far uphill).                                    |
    |                                                                             |
    |  Upon recovering, the boss will open its mouth and suck in stuff. THROW a   |
    |  Bomb during this time to stun the boss. This also exposes its eye, its     |
    |  weak point, and your target. Hit it a few times. Once Scaldera recovers,   |
    |  dash back uphill.                                                          |
    |                                                                             |
    |  Scaldera then can shoot several fireballs (just sidestep them), roll back  |
    |  uphill, or do another vacuuming move.                                      |
    |                                                                             |
    |  After this, it is rinse and repeat, more or less. The only things worth    |
    |  noting include that Scaldera will eventually go uphill using its legs; let |
    |  it go uphill, then it'll roll downhill. Also note the Bomb/heart supplies  |
    |  at the top and bottom of the incline.                                      |
    |_____________________________________________________________________________|
    
    After defeating Scaldera, collect the Heart Container and go through doorway
    atop the incline ... after restocking, of course!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Earth Spring
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Outside, watch the scene between Zelda, her guardian, and you. Some scalding
    words are exchanged between the latter two before they depart. You can find
    some fairies in the back of the room, if you want to know.
    
    Anyhow, finish up your business, then go to the platform opposite the crest
    and perform a Skyward Strike. Soon thereafter, you'll receive the Amber Tablet
    and information on (surprise!) the Lanayru Desert. You'll be warped outside
    soon.
    
    Outside, use nearby Bird Statue to save and return to the sky.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in the sky, I recommend you first hunt down and open the chests activated
    by the six Goddess Cubes you struck in recent times. The locations are on
    the map, by the way, but here is a quick listing anyways.
    
    - The first one you struck is on an island northeast of Skyloft and also
      northwest of Beedle's Island, on an upper plateau. It contains a Silver
      Rupee.
    
    - The second chest is to the southwest of Skyloft, in the vicinity of Fun Fun
      Island. It contains a Small Seed Satchel.
    
    - The third chest is located in the Inside the Thunderhead on the Isle of
      Songs. You'll be initially unable to go there, so note the location of this
      Gold Rupee for later.
    
    - The fourth chest, also containing a Gold Rupee, is north of Skyloft, behind
      the main facility of Bamboo Island.
    
    - The fifth chest is found to the northeast of Skyloft, rather near Beedle's
      Island, on a small island. It is in an alcove; you'll need to do some vine
      climbing to reach this Treasure Medal.
    
    - The sixth chest is actually found in Skyloft. However, it is inaccessible for
      the moment, so note this for the future. Once you obtain the Water Dragon's
      Scale, go into the eastern river and through the hole beneath Kukiel's house.
      Swim up to find the room with the Piece of Heart.
    
    Afterwards, head back to Skyloft.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back home, dive off near the Statue of the Goddess and go through the doorway
    at the base. In this room, insert the Amber Tablet into the altar to create a
    electric yellow beam of light, rising from the surface below to indicate the
    hot and dry Lanayru Desert.
    
    Anything else to do? Well, you can buy some more Adventure Pouch slots or Extra
    Wallets at Beedle's. What I must implore you buy is a Wooden Shield or use an
    upgraded form of it - it is not a requirement, per se, but it is a great aid.
    
    Anyhow, finish up any other business you deem necessary, then fly off on your
    Loftwing. Go to and drop into the yellow beam of light to the southwest.
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             Section VI - Lanayru Desert
                                      **SKY_46**
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
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                                     Lanayru Mine
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon landing, you'll actually be within the mine. *shrugs*
    
    Anyhow, go down to the lower level. Go around to the back of the tower to find
    a Goddess Cube; hit it with a Skyward Strike. Restore your Bomb supply back
    here as you need to, then go north towards the Bird Statue. Use it and go along
    the path into the cavern. Inside, defeat the Keese and push the cart until it
    falls off of the track. Defeat the Yellow Chuchus nearby and push the cart to
    the wall. Dash and jump up the cart and the ledge.
    
    Continue along the path and around the corner. As you continue, go into the
    alcove on the right side to find some Yellow Chuchus. Defeat them and push the
    mine cart to the end of the track. Go into outside area ahead. You'll find a
    purple crystal -- a Timeshift Stone -- here. Striking one will transform the
    nearby area to how it was a millennium ago, back when this place was more
    technologically advanced.
    
    Use your Beetle and grab the Rupees from the surrounding conveyor belts and hit
    the Timeshift Stone to time travel back a thousand years. Enter the mine cart
    in this area and you'll head to a northern room. Inside is a chest with a Red
    Rupee. Get back out of the room (get back in the cart), then go east and into
    the cart you pushed most recently. You'll ride to a new southern area.
    
    HERE, UPON EXITING THE CART, BE ABSOLUTELY SURE TO GRAB THE ANCIENT FLOWER
    SITTING IN THE CORNER. You will be required to give away one soon, so grab at
    least this one. Other ones can be used in upgrading equipment.
    
    Anyhow, Bomb the rocks around here to find another Timeshift Stone. Hit it
    and continue forward. Throw a Bomb into the bowl-thing the statue is holding
    to make it fall, revealing a room. Go through to find quicksand. Quicksand, of
    course, sinks you -- you must dash across it. Whenever possible, try to have
    full stamina prior to traversing quicksand.
    
    Anyhow, Bomb the statues' bowls as you go across the quicksand. Be sure to
    investigate the tunnel behind one of them - there is a chest in there with a
    Red Rupee inside. Continue past the statue section. Defeat the Keese in here
    and continue forward some more to a huge room.
    
    Here, you'll find Electro Spumes. They can be annoying, but a Bomb will finish
    one off. Go across the quicksand, by going from ledge to ledge, fully restoring
    your stamina prior to going to the next ledge. Go to the northern end of the
    room, where you'll find a mine cart. Push or pull it along the track as much as
    possible. Continue uphill.
    
    Defeat the Keese here and take the western doorway. You'll find a long
    "alleyway" of quicksand and a lone Bomb Flower. Restock some Bombs, then begin
    rolling Bombs across the quicksand to destroy the rocks. In the room at the
    other end of the quicksand, there is a Timeshift Stone beneath one of the rocks
    you destroy. Once you find it, send your Beetle across to hit it. Once you do,
    you can now walk across the grass to the other side.
    
    Continue along the path to reach a chest in the large room - it contains a
    random treasure. Go down, to the ground, and get into the mine cart. Since it
    is now activated, you can ride north and out of the mine.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Desert
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Use the nearby Bird Statue and take the path downhill. Soon enough, you'll spot
    a red enemy with a shell known as an Ampilus. It is best defeated by shield
    bashing it during a charge, then slicing it to bits. Continue northward across
    to initial area to the three cages. South of them, you'll find a high platform.
    Take the incline nearby to reach the platform and open the chest to receive a
    treasure.
    
    Next, jump onto the nearest cage and throw a Bomb into the second cage, which
    just so happens to have a hole in the roof. The first Bomb will reveal the
    Timeshift Stone within; the second triggers it. After doing so (note that this
    will occur always with bones), the bones will transform into a Technoblin.
    Defeat it.
    
    Afterwards, the cages will open and the robot that was trapped in one cage
    will thank you by allowing it to pick up items with its hook; it is aptly named
    the Hook Beetle. You pick up items by running into them, then drop them by
    using Z and A. Test it out by using the nearby Bomb Flower and bowl-holding
    statues.
    
    Once you're ready, look to the west to find a bunch of quicksand, with its
    edges lined with the bowl-holding statues. Using the Hook Beetle, run into
    the Bomb Flowers and use Z to find your targeting cursor; when it lines up
    with the bowl desired, press A to drop it. Also be sure to drop one on the
    Electro Spume. The alcove on the right will hold an Amber Relic; you might
    want to grab it. Ignore the Goddess Cube above, as well, as we are unable to
    grab it at the moment.
    
    Anyhow, on the other side of the quicksand pit, you'll find a few trees with
    some large birds, Hroks, atop them. They will get annoying -- they seem to
    enjoy dropping rocks on you when you're spotted -- so use the Hook Beetle with
    some Bomb Flowers to eliminate them.
    
    Afterwards, proceed southwest to the large quicksand pit. Two Ampilus are
    nearby, as well. The gap between the "islands" is too large to go in one dash,
    so what do we do? Watch. Use your Hook Beetle to drop a Bomb Flower on the
    nearest Ampilus. Its shell will remain momentarily after being defeated; dash
    to the aforementioned shell and let your Stamina Gauge fill up. After it does,
    go to the next "island". Continue using this to get to the Goddess Cube on the
    southern "island", then make your way to the northern end and continue forward.
    
    Further ahead, you should find a Bird Statue. Use it, then ascend the nearby
    ledges and follow the path. At the end, push the nearby mine cart off of the
    ledge. Return to the Bird Statue and go north to another quicksand pit. Your
    strategy should be similar to as before (kill the Ampilus and dash to the
    left-behind shell). Do so. However, you can also use the shell to ride down
    to a better dashing spot (the sand is moving, after all).
    
    Once you reach the northern gate, climb up the ledges to the left. Follow the
    path and go across the ledges -- you might need to Bomb the Electro Spume if
    it gets troublesome. At the end of the path, you'll find a mine cart -- push
    it down to the ledge below to make a shortcut, then return to the gate area
    and north to the next area.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  The Temple of Time
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, go to and utilize the Bird Statue. Afterwards, follow the nearby
    path to find a mine cart. Using your Slingshot, look up and blast the Timeshift
    Stone on the outcropping. This does the usual stuff, in addition to making some
    bridges for the technologically-advanced mine carts and having you defeat a
    Technoblin. Defeat the aforementioned enemy, then grab the Ancient Flower that
    appeared nearby.
    
    Go into the mine cart and exit it upon stopping. Use your Hook Beetle and fly
    to the large central structure. In the main room, where the track leads, use
    the Beetle to hit a switch. Next, relaunch the Hook Beetle and grab a nearby
    Bomb Flower from the cactus and go above the aforementioned structure. Drop a
    Bomb Flower in there to hit a Timeshift Stone. Then, for the third time, fire
    the Hook Beetle and go into the central structure and cut down the Deku Baba.
    
    Jump into the next mine cart and go through the central structure. Continue
    westward to the Temple of Time entrance, which has somehow been damaged,
    preventing entrance via this method. Speak with Gorko, who is nearby, to learn
    of just what occurred here. Afterwards, use the Hook Beetle to drop some Bomb
    Flowers onto the rocks on the high pillars to the north. Beneath one set is a
    Timeshift Stone; activate it once you find it.
    
    Defeat the two Technoblins that appear and speak with the robot you saved. You
    then learn of the Lanayru Mining Facility, an alternate connection to the
    Temple of Time. Your map is marked with the entrance, as well an "updated" map
    (it is the map from a millennium ago; the gray markings in the large area mark
    places in the quicksand you can walk on).
    
    After this, get onto the nearby track and face east. Launch your Hook Beetle
    into the alcove nearby and activate the Timeshift Stone. Then get into the mine
    cart and immediately begin charging up a Skyward Strike. As you go along the
    track, you'll pass by a Goddess Cube; hit it. (You can retry if you miss; just
    get back in the cart.)
    
    On other side, continue eastward, defeating the Deku Scrubs as you go, to reach
    the previous area.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Desert
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    Back here, use the Hook Beetle to grab the nearby Bomb Flower and blow the Hrok
    off the tree nearby. Then use the map to find a submerged pathway beneath the
    quicksand -- Fi then allows the use of five beacons. Using them, it is more
    convenient to find your way. Head to the southeast along such a path to find an
    incline to the upper ledge. Here, go left to find a device, which is marked on
    your mark.
    
    First, Bomb the rock piles nearby and you'll find a Timeshift Stone. Hit it and
    kill the two Technoblins nearby. Speak with the robot near the large device
    from earlier. It seems that this is the power source providing power to the
    entrance to the Mining Facility; no power, no entry. After this, you can dowse
    for the generator locations. Let us go north for the first one.
    
    Continue northward to the Bird Statue. Drop to the solid ground below and
    continue to the northernmost portion of the area to find a crack in the wall.
    Bomb it to find an entrance. Go into this building.
    
    Here, stay on the right side of the room upon entering and follow the path
    along the quicksand. Run towards the center platform and Bomb the rocks nearby
    to find a Timeshift Stone. Hit it and the sand leaves, Ampilus enemies become
    the egg forms, and Technoblins appear. Go to the lower area and open up some
    chests and fight some Technoblins. Afterwards, head to the northern portion of
    the room. There is a pressure-sensitive switch here. Standing on it opens the
    grate to the power source operating this door. You'll need to find an Ampilus
    Egg and knock it in there. You can bring one nearby with the Hook Beetle, then
    drop it on the switch and knock it into the hole with your sword. Afterwards,
    enter the back room and thrust the Goddess Sword into the hole on the
    mechanism there. Rotate the switch and insert it. Then leave the building.
    
    Outside, head to the southeastern area. From where you are now, go south some
    and Bomb-drop the Hrok in the distance with the Beetle. Then use the map to
    find the submerged paths and head to the southeastern solid area. On the south
    side of the nearby building is a Bird Statue. Use it and go through the door
    nearby to another node-containing building.
    
    In this one, note that the quicksand moves towards the back of the building.
    Go from ledge to ledge to reach the center area, where you'll find a Timeshift
    Stone nearby by Bombing the rock piles. Don't activate it yet, however. Defeat
    an Ampilus and dash onto the shell. Ride it to the far back portion of the
    area, near the gate. Climb up the western ledges and go south to find a random
    treasure; also push off the block for a future shortcut. Then use the Hook
    Beetle to activate the Timeshift Stone. Use the Hook Beetle to grab an Ampilus
    Egg from below and carry it across the gap, preferably dropping it near the
    switch. Go back there and smack the Ampilus Egg into the power slot, opening
    the gate. Open a few chests in here for a random treasure and five Rupees. Go
    to the power node and thrust your sword in there, rotate the switch, and push
    the switch into the node. Then leave the back room and climb the western ledges
    and leave the building.
    
    Outside, use the Bird Statue if you feel like it. From the entrance, to the
    west, you should see a switch on the wall. Dash-jump on the wall to pull down
    the switch and opening the gate. This is a useful shortcut to the southern part
    of the desert; let's not use it. Go to the large quicksand pit we've been 
    traversing of late and make your way towards the power generator from earlier.
    Continue from there, going clockwise along the outermost path of the submerged
    ledges, until it crumbles away and apparently ends.
    
    From there, use the Hook Beetle and a nearby Bomb Flower to get rid of the
    Hrok. Consult your map and you'll find a westbound submerged pathway. Go along
    it and you'll find two more of the bowl-holding statues with a cracked wall
    nearby. Go over there and Bomb this crack to find a Timeshift Stone. Trigger
    it. Throw some Bombs into the bowls of the statues. The middle one has the last
    node in it. Do the usual sword-thrust, rotate, and insert here. The power
    generator is now active, and Fi will notify you of such. Go back to the 
    generator via the submerged pathways.
    
    Once you get back, be sure to use the Timeshift Stone to make the power
    generator more activate. When you thrust your sword into the generator, you
    will need to rotate the three dials one at a time, back to front, and put them
    in their correct positions. These positions correspond to how they look on the
    map. For reference, here is a crappy ASCII rendering of where you should put
    each symbol on the generator:
    
                                        THUNDER
                                           |
                                    \      |      /      
                             \_      \     |     /      _/
                               \_     \    |    /     _/
                                 \_    \   |   /    _/
                                   \_   \  |  /   _/
                                     \_  \ | /  _/
                                       \_ \|/ _/
                     WATER ______________\_|_/______________
                                        _/ | \_
                                      _/  /|\  \_
                                    _/   / | \   \_
                                  _/    /  |  \    \_
                                _/     /   |   \     \_
                              _/      /    |    \      \_
                             /       /     |     \       \
                                    /      |      \     FIRE
                                           |
    
    Basically, I think you can understand this. Water is three ticks left of the
    top-center; fire is four ticks to the right of the top-center; thunder is at
    the top-center. You place them in that order: water, fire, thunder.
    
    After this, entrance to the Lanayru Mining Facility will rise from beneath the
    quicksand, granting you access to your next dungeon!
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        Section VII - Lanayru Mining Facility
                                      **SKY_47**
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    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Lanayru Mining Facility
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    Once you enter, use the nearby Bird Statue. Toss some Bombs into the bowls of
    the statues along the western and eastern walls on the room to find a few
    Rupees within. You'll also find a few Arachas on the floor - they are those
    enemies that are easy one-hit kills, but can damage you if left alone. Go to
    the northern quicksand pits and drop a Bomb in each to kill the Electro Spumes.
    Then drop a Bomb via the Hook Beetle into the bowl-holding statue in the
    northwestern corner. Dash across to the platform on the other side of the pit.
    Jump up the wall to grab a switch and open up the door. Go back across the pit
    afterwards. You can do the same with the northeastern pit to find a Red Rupee
    within a chest, then go north to the next room.
    
    In this room, go forward to the intersection. On both sides, you'll find some
    Staldras -- remember, kill one head, then hit all three heads after they line
    up for the easy kills. Afterwards, head to the northwestern corner of the room
    for about four Arachas. Push one of the blocks here eastward, against the wall,
    and dash-jump to the platform above. Go north to the next room.
    
    Utilize the nearby Bird Statue and go east. Defeat the Yellow Chuchu along the
    narrow path, then get your Hook Beetle out. Grab a Bomb Flower nearby and go
    along the path you're on, dropping the Bomb Flower on the four crates.
    Dash-jump across to the ledge and ascend the ladder. Open up the chest at the
    top to find a Small Key. Go back down the ladder and across the gap, then leave
    to the previous room to the south. There, go through the eastern door.
    
    Follow the path and across the inactivate conveyor belt. In here, also note
    you'll first encounter the Froak species of enemy -- whenever they are hit,
    they bounce backwards, and will explode during this time if they hit something.
    Quite the blowfish, eh? Go to the other end of the conveyor belt and defeat the
    Arachas on the wall. Climb the vinery to the upper level and go right to a
    ladder. Using the Hook Beetle, grab a Bomb Flower (there is one above the
    entrance you used) and go to the top of the ladder you're at and blow up the
    crate atop it.
    
    Climb the ladder now and stand on the weight-sensitive switch to lower the bars
    around a Timeshift Stone. Do not move or you'll need to get on the switch. Use
    the Hook Beetle to hit the Timeshift Stone. Climb down the ladder to encounter
    your first Beamos. Use a few horizontal slashes to bring its head to the ground
    and then thrust your sword into its eye -- that is how you beat them! Dash
    across the nearby conveyor belt to the other side. Defeat the Beamos and dash
    across this conveyor belt. On the other side, ascend the ladder and grab the
    switch on the wall. This opens an alcove.
    
    Anyhow, descend the ladder and look at the conveyor belt. Dash across and
    dodge the rocks while grabbing the Stamina Fruits -- the latter is quite
    required. On the other side, go left and up that ladder to find another chest
    with a Red Rupee. Then take the path lead to the right from the conveyor belt.
    Go upstairs to find a locked door. Dash up the nearby conveyor belt, as before
    with the Stamina Fruit and all. At the other end, defeat the Beamos and grab
    the switch on the wall to open the door from earlier. Go back to the conveyor
    belt and ride across to the door. Go through it.
    
    In there, look to the right and drop down. Climb the ladder and get onto that
    platform. You'll now need to make your way across the room by jumping across
    the platforms (the ground-level path is blocked by spikes). Along the way, you
    can use Froaks to clear the rock piles on some of the platforms, or Bombs (I
    prefer the former, so as to conserve Bombs). Head to the northern end of the
    room and go up the ladder. You'll find a chest, inside which you'll find the
    Gust Bellows. This item allows you to blow high-speed winds at things, often
    to clear sand, stun enemies, and trigger switches. You can also use it to move
    around Froaks more easily (if you have a steady hand).
    
    Drop down to the platform below you. Go off it, to the right, and you'll find a
    chest with a random treasure within. Get back onto the platform and jump to the
    platform to your south. Look to your right and blow the Arachas off that
    platform. Jump there and Bomb the pile of rocks. Then blow the Arachas off the
    next platform via the Gust Bellows. Jump onto that ledge and you'll find a
    ladder. Ignore it for the moment, continue along and push the block off of the
    platform for use as a future shortcut. Return to and ascend the ladder. Use the
    Gust Bellows to get rid of the sand, then go through the door.
    
    Back in here, push the block out of the way, then climb the ladder to the lower
    level. Defeat the Thunder Keese nearby, then climb down and jump over the gap.
    Defeat the Yellow Chuchu and continue to the Bird Statue. Use it if you want,
    then exit to the south.
    
    Here, drop down and head to the sandy area in the northeastern corner. Defeat
    any Arachas that appear, then use the Gust Bellows to clear the sand away. Be
    sure to clear it from around the block. After doing that and finding the switch
    beneath the sand, push the block onto the switch to unlock the way to the
    western room. Go through that door now.
    
    In this room, go across the quicksand, dashing from platform to platform and
    resting when possible. Head to the southeastern corner and you'll find a
    Timeshift Stone beneath the sand (blow it away with the Gust Bellows) and hit
    the Timeshift Stone. After the mass transformation, get onto the nearby
    platform. To use it, hit the wind vanes on its top with the Gust Bellows to
    move in the direction desired. Move to the platform in front of you, the one
    with the gate.
    
    Ignore the gate for the moment and go to the right. Use the Gust Bellows to get
    one of the platforms closer. Jump onto this platform and go across to a small
    ledge with a chest on it. Open it for a random treasure, then jump back onto
    the platform and go back to the gate. Look up and you'll spot a pinwheel. Blow
    on it with the Gust Bellows until the gate fully opens. Then go through and
    defeat the Beamos at the end of the linear path. Afterwards, go down the ladder
    to find a new enemy, the Sentrobe. Use a shield bash to bounce back any kind of
    projectile shot at you, then slice the two orbs it shoots along the blue lines;
    do this twice to defeat it.
    
    Afterwards, use the Gust Bellows to blow the nearby platform to the other end
    of the track. Once it's there, get onto it and blow it over to where it
    originally was. Jump off here and go up the ladder further along the path.
    Defeat the Beamos here -- trust me, it is much easier -- then use the Gust
    Bellows on the pinwheel upon the door to unlock the door. Go on through.
    
    Once you enter the room, the door locks behind you. Go to the lower level and
    kill the two Staldras. Blow away the sand around here to find some Arachas.
    Defeat them, then blow away the sand around the northern block. Push/Pull this
    block along its slightly-depressed path to the end. Afterwards, use the block
    to reach the upper ledge. Hop across the ledges on your left to find some
    Arachas beneath the sand and an Amber Relic on the final ledge (you can just
    use the Hook Beetle to get it, though). Afterwards, go to the barred gate with
    the huge pile of sand. Blow the sand away to find a Timeshift Stone -- use your
    Slingshot to trigger it.
    
    In doing so, the room gets cleaned up and the Armos below awakens. To defeat
    one of these, use your Gust Bellows to turn the wind vanes on its head, which
    opens its mouths. Hit the two crystals within -- one can be simply struck, but
    the other requires a thrust. After getting rid of the Armos, you can go through
    the door it was guarding, as well as the chest on the upper level. Grab the
    Dungeon Map from the chest, then go through the aforementioned door.
    
    And we're back here again! Anyhow, go forward and step on the switch on the
    floor to create a shortcut to the Bird Statue. Use if you need to, then return
    to the western portion of the room. Examine the map -- you'll be able to notice
    some submerged pathways beneath the northern quicksand pit. Hint hint. Go ahead
    and begin crossing.
    
    As you do, take note of the sand-covered western ledges. Upon blowing the sand
    off of the first one, you'll find a tunnel; crawl through it to find a chest
    with a random treasure. You can also blow away some of the sand in there to
    find an Amber Relic. Go back through the tunnel and continue crossing the sand
    pit. You'll find another sand-covered western ledge as you do. Blow away the
    sand covering the ledge, then go through the newly-revealed tunnel to find a
    new room.
    
    Oh, fun. You'll firstly notice the large amount of sand here; you'll have to
    clear a fair deal of it soon. There are also spikes that pop up when you're
    near them (much like the ones in the room where you found the Gust Bellows).
    Clearing the sand in the northwestern corner will yield a switch you need to
    press. I think a Red Rupee-yielding chest was in the southwestern corner.
    Anyhow, go through the door.
    
    Here, clear away the sand here to find a mine cart that has a Timeshift Stone
    trapped inside. Hit it with a sword thrust and the cart will begin moving.
    Follow it -- it is safe, as it creates ledges beside it where there are gaps.
    On the ledge across the first gap, you'll need to defeat a Sentrobe. After you
    do, you can use the Gust Bellows on the pinwheel above the barred door to
    continue forward. As it crosses this gap, use the cart as a shield from the
    first Beamos you find. Defeat the Beamos further ahead, then use the cart as
    a shield from the remaining Beamos.
    
    On the platform here, use the Gust Bellows on the pinwheel above the barred
    doorway to make another future shortcut. Use the Bird Statue on the other side
    if you want to, then return to the cart and go east along the path. Blowing
    away some more sand reveals another Timeshift Stone-carrying mine cart. Hit the
    Stone and we'll do more of this.
    
    Begin by hanging on the left side of the cart to avoid the Beamos' fire. Past
    them, stay on the right side of the cart and as far ahead as possible. You'll
    soon pass a pinwheel, which is only active when the Timeshift Stone is close
    enough. As soon as possible, blow on the pinwheel to open up the door behind
    the platform-based Beamos. Then continue to the end of the track and hit the
    Timeshift Stone twice to cause it to move in the other direction. On the
    platform with the Beamos, go through the door behind it -- this is possible,
    and more convenient, when the Beamos is inactive.
    
    In this room, go along the inactivate conveyor belt while avoiding the air
    spurts from the pipes. On the other end of the conveyor, you'll find some
    vines. Blow the Arachas off of it, then climb up and right. OH - YOU MIGHT
    WANT TO TRY AVOIDING THE WIND GUSTS! Anyhow, at the top of the platform, go
    left. There, go forward to find some Thunder Keese. Slice them and continue
    to the wall switch. Grab it and a platform will move to your location. Go to
    the other end of the large platform you're on to find some of the bowl-holding
    statues. Toss a Bomb into the first one, jump on the ledge, and jump the next
    statue to go across the gap.
    
    At the other end, use the Gust Bellows to get rid of the sand, which reveals a
    Timeshift Stone. Of course, you have to strike it. Jump back across the statue
    platforms to the other side. Then, for the conveyors, you'll need to cross them
    all, so dash across while angled slightly towards them. On the other side, hop
    onto the platform on your left and use the Gust Bellows to blow it to the other
    side of the room. Get off here and throw some Bombs into the statues' bowls to
    reveal a solution to a puzzle: read it as "2, 3, 1".
    
    Defeat the nearby Sentrobe and look over the gap. You'll find another one of
    the Gust Bellows platforms, parallel to your own. Blow it to your right, then
    blow your own over there to get onto it. Jump onto the new platform and ride on
    across. At the far end, push the block aside to be able to use the ladder (it
    is a future shortcut). Run across and onto the eastern wall's platform.
    
    Here, you'll find another three bowl-holding statues. Throw Bombs into each one
    of them to reveal some crystal switches. Now, don't hit any yet. Once you have
    them all revealed, hit the leftmost, rightmost, then the center switches -- it
    mirrors the order given by the statues on the other side of the room. After
    this, a door on the northern side of the room is unlocked. Ride your platform
    over there and go in there.
    
    Here, you'll find two Armos to defeat. Defeat them and open the chest in the
    next room to find the Ancient Circuit, the key to the boss door. Leave this
    small room and go down the ladder by the block in front of you. Defeat the
    Beamos you find along the path to reach the conveyor belt. Run up it while
    avoiding both the rocks and the air spurts while grabbing Stamina Fruit when
    possible. At the other end, go through the door to reach the big central room
    we've visited so many times before.
    
    Here, climb the first ladder nearby -- you'll find a Red Rupee in the chest at
    the top, as well as some Thunder Keese nearby. After defeating them, pull the
    block at the end to make another shortcut. Go back to the door and use the Bird
    Statue. Activate the Timeshift Stone in the nearby mine cart, then hop onto the
    other platform parallel to it. You'll need to move it when it activates by
    using the Gust Bellows, but keep it within the effect of the Timeshift Stone so
    as to be safe from the powerful whirlwinds.
    
    At the other end, go to the northwestern corner of the room and save at the
    Bird Statue. Afterwards, make sure the Timeshift Stone from earlier is at your
    end of the room and activate. Insert the Ancient Circuit into the large door
    nearby. In the next room, you'll find your next boss.
     ___________________
    |  BOSS: Moldarach  \
    |____________________\________________________________________________________
    |  For the first part of the battle, you'll initially be fighting the boss's  |
    |  two pincers. The pincers' weak points are the eyeballs within. You'll have |
    |  to hit the eye at a certain angle when the pincer is open -- the angle is  |
    |  pretty easy to guess at, and the game is rather generous with this. If you |
    |  notice a red eyeball at any point, back off or you'll be hit with a tail   |
    |  sweep attack. Continue hitting the claws until both are destroyed.         |
    |  Additionally note that the boss may, with one pincer left, use its tail to |
    |  hit you from above.                                                        |
    |                                                                             |
    |  After destroying both pincers, the real fight begins. You'll notice a      |
    |  third eyeball open up where, I guess, the boss's head is. You can only hit |
    |  this one with a thrust. After a few hits, the boss will dig into the sand. |
    |                                                                             |
    |  Now, you'll be able to note where the boss's body is. Try to stay away     |
    |  from there, or you'll be hit with its tail. Use the Gust Bellows to blow   |
    |  away the sand near the boss to eventually bring it aboveground again.      |
    |  Continue to thrust at its eye and later dig it up until it is defeated.    |
    |_____________________________________________________________________________|
    
    After defeating the boss, grab the Heart Container nearby and go through the
    door that is revealed.
    
    In this final room, approach the mine cart. Launch your Hook Beetle in the wide
    hall ahead and trigger the Timeshift Stone located high up. Ride the mine cart
    to the other side of the room, then go through the door to leave the mining
    facility.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  The Temple of Time
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You'll be on the other side of the crumbling wall of the Temple of Time. You'll
    be watching a fairly lengthy scene, one I will not really spoil for you. I'll
    just, for the moment at least, let you know that Zelda hands over the Goddess
    Harp.
    
    After the scene, you are to go to the old woman at the Sealed Grounds. (If you
    forgot, like I did, this is in Faron Woods.) While here, you can blow away the
    sand for some goodies and use the Beetle to get some Rupees from the pillars
    nearby.
    
    Afterwards, go across the bridge and speak with Gorko. Afterwards, use the Bird
    Statue and return to the sky.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in the sky, I recommend you first hunt down and open the chests activated
    by the three Goddess Cubes you struck in recent times. The locations are on
    the map, by the way, but here is a quick listing anyways.
    
    - The first one you struck is on an island northeast of Skyloft and also
      near Beedle's Island, behind a rock wall. You'll need to Bomb it to find a
      Silver Rupee chest.
    
    - The second chest is to the south of Skyloft, on a volcano-esque island. It is
      on an outer platform next to the volcano and contains a Heart Medal.
    
    - The third chest is located on Beedle's Island to the northeast of Skyloft on
      the high plateau. Dive off and land here to find the Piece of Heart!
    
    Afterwards, head back to Skyloft if you feel like restocking. If not, go to
    Faron Woods' Sealed Grounds, covered in the next section.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                Section VIII - The Sealed Grounds & The Isle of Songs
                                      **SKY_48**
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
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                                    Sealed Grounds
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    As you descend to the ground here, Groose (remember, the jerk from the Knight
    Academy?) will decide to hitchhike onto you, making your landing more than a
    little rough. After conversing a bit, he'll run to the temple.
    
    After you regain control, use the nearby Bird Statue and speak with Gorko a
    few times to learn about the Goddess Walls and Gossip Stones -- it seems that,
    if you play the Goddess Harp amongst certain groups of blue butterflies
    (Blessed Butterflies), you'll find some special things.
    
    But that's another section. I'll tell you of some we come across, though.
    
    Anyhow, go west and ascend the vinery. Afterwards, go to the Sealed Temple
    nearby.
    
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                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you're inside, you'll watch a scene between the old woman from long ago
    and Groose. After Link walks forward, you'll be given a tutorial on how to play
    the Goddess Harp. You press Up on the D-Pad to take it out, then hold A while
    waving the Wii Remote around to play the notes. Play it in time with the old
    woman's braid -- you'll know you're doing it right if more lights pop up;
    trust me, I prefer going by that than the actual music. :P
    
    After the tutorial, you'll have learned a song, the Ballad of the Goddess. By
    having played the Ballad, a large stone monolith, the Gate of Time, will appear
    in the temple. You'll converse some more, after which the area shakes and the
    old woman will tell you to go to the bottom of the pit outside. Leave via the
    southern door, but save first!!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Grounds
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Outside, go forward and jump off of the ledge, using the Sailcloth to soften
    your landing. Repeat this until you reach the bottom of the pit. Afterwards,
    the stone sealing away a very familiar beast shatters, unleashing the dreadful
    Imprisoned!
     ________________________
    |  BOSS: The Imprisoned  \
    |_________________________\___________________________________________________
    |  At the start of the battle, the boss's main goal is to walk to the top of  |
    |  the pit and to the temple. This boss will stand upright -- how is that     |
    |  important? Well, this boss has four toes per foot (one is in the back).    |
    |  Begin by slicing at the toes on one foot - three hits destroys a toe.      |
    |                                                                             |
    |  After removing the toes from one foot, the boss will move more slowly, but |
    |  also summon shockwaves upon stepping down. Avoid these while you proceed   |
    |  to cut off the remaining foot's toes.                                      |
    |                                                                             |
    |  Afterwards, the boss will fall over backwards. Once it does, run around    |
    |  and down the slope to the boss's head and you'll notice the stone pillar   |
    |  from earlier sticking out from its head. (I'd go crazy too if I had        |
    |  something like that in my head.) Anyhow, you'll need to hit it with        |
    |  down-up vertical slices to damage the boss by driving the stone into the   |
    |  head.                                                                      |
    |                                                                             |
    |  After three such hits, the boss will stand back up, charge up the incline  |
    |  at a high speed, and continue walking at a slightly faster pace. Repeat    |
    |  the above processes until the boss is dead -- three rounds of this, or     |
    |  nine hits to the head.                                                     |
    |_____________________________________________________________________________|
    
    After the battle, go to the bottom of the pit once more and charge up your
    sword for a Skyward Strike. Hit the sealing stone to banish the creatue for
    somewhat longer.
    
    Afterwards, you'll end up back in the Sealed Temple.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here, the old woman will speak with you and Groose for a bit longer, mentioning
    that, to activate the Gate of Time, you need to hit it with a Skyward Strike.
    However, the sword you wield is far too weak for such. You are to go to the
    three main regions of the planet's surface and purify your Goddess Sword in
    three sacred flames to power up your sword three times. Only then will you be
    able to utilize the Gate of Time.
    
    After this, the old woman will suggest going back to Skyloft to learn the
    lyrics to the Ballad of the Goddess; they, in a sense, tell the prophecy of
    you.
    
    Afterwards, exit the temple (eastern door).
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Grounds
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Go along the path back to Gorko. You'll be shown a group of Blessed
    Butterflies. As mentioned earlier, you can play the Goddess Harp in front of
    certain groups of these insects to receive Gossip Stones or Goddess Walls;
    this group reveals the former.
    
    These Gossip Stones will come up with a nice ol' "Boing-oing", dropping out a
    random treasure as well. You can hit them with your sword or a Bomb for
    somewhat humorous effects, and speak with them for advice and hints, some quite
    valuable.
    
    Finish any other business you have here, then use a Bird Statue to return to
    the sky. Return to Skyloft, unless you're going to do some Goddess Cube chest
    hunting.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, head into the second floor of the Knight Academy. Here, enter
    Headmaster Gaepora's room and speak with him to learn the lyrics to the Ballad
    of the Goddess. He then also mentions in particular the Light Tower and the
    "two sails" used to activate it. Hmm... We know about the Light Tower, but two
    sails... Oh, I know! Exit the academy and go southwest-ish of the bazaar to a
    large windmill.
    
    At the base of the windmill, you should a pinwheel. Use the Gust Bellows and
    blow some air into it, thereby making the windmill itself rotate. Continue
    blowing air onto the pinwheel until the windmill is lined up with the Light
    Tower in the distance -- the windmill will light up when such has occurred.
    
    Now, for the other windmill. It is found to the northeast of the first windmill
    and north of the graveyard. Once you reach it, you'll find it to have no
    pinwheel, and therefore, no means of rotating it. A man nearby will eventually
    mention that Gondo (the owner of the Scrap Shop in the plaza) has an old robot
    that might be helpful in finding the missing pinwheel.
    
    After the scene, head over to the Bazaar and go into the tent. Find and speak
    with Gondo and he'll speak shortly with you about his robot before asking for
    an Ancient Flower to fix it. As I said long ago, you should keep at the least
    ONE Ancient Flower. This is where you'd use it. If you don't have one, you can
    go to the Lanayru Desert and search the Timeshift Stones' influences to find
    one. One is notably in the Temple of Time area.
    
    After handing over one, the robot will soon be fixed and named Scrapper. This
    rather ... odd ... robot will agree to carry anything you (well, Fi) need from
    the surface to the sky and back.
    
    So, where is the pinwheel? I noted it earlier, back at the Eldin Volcano. Well,
    time to start flying. Head to large fiery beam of light to the northeast of
    Skyloft. Once there, go ahead and descend to the Temple Entrance Bird Statue.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Eldin Volcano
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    You'll now be outside the Earth Temple. Go to the west and you'll find the
    steep slope that, earlier, you rolled a Bomb Flower down to knock over the
    tower. Well, go down the incline and examine the pinwheel. Have Scrapper come
    on down to pick it up. Afterwards, dash back up the hill and use the Bird
    Statue to return to the sky, and head back to Skyloft.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you get back in Skyloft, you should be beside the second windmill (the
    one missing its propeller). The man who advised you of the robot originally
    will now fix the windmill and leave.
    
    Once you regain control, use the Gust Bellows as before to rotate the windmill
    until it faces the Light Tower -- it'll light up when the windmill is properly
    lined up. Line up the other one if needed, and an altar suddenly rises on the
    Light Tower's apex. Head up the tower now.
    
    Here, Z-target the center of the platform and take out the Goddess Harp. Strum
    for a bit, then Fi will instruct you to play in time with the circle of light
    (I find going left while it expands and right when it contracts works best,
    once you learn to time it right.)
    
    After playing the Ballad of the Goddess, a beam of sunlight will end up
    reflecting off of the mirror and piercing through the Thunderhead to the far
    northwest.
    
    This place is apparently your next destination, so stock up at the Bazaar,
    then start flying on your Loftwing.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head to the far northwest. As you do so, be sure to try avoiding the tornadoes
    that appear. They are more of a nuisance than anything here (compared to Wind
    Waker, at least), as they merely launch you off of your Loftwing, but still.
    
    Anyhow, once you reach the hole in the Thunderhead, fly on through.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Inside the Thunderhead
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here, continue heading northwest and dodging some rather annoying birds.
    
    Eventually, you'll find a large tower. Go around to the left side of it and
    you should find an active Goddess Cube chest here if you got the one from the
    mini-dungeon at Eldin Volcano - open it if this applies to you to find a Gold
    Rupee (300 Rupees)!
    
    Then go back southeast and onto the small island near the large tower.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Isle of Songs
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    On the circular platform, you'll have a puzzle to solve. You see those circular
    tracks on which you'll find certain squarish platforms? The platforms represent
    bridge sections. That center pedestal move them all around one unit when you
    push it. However, if a wall blocks the way, the platform won't move.
    
    THAT is how you line them up for a viable method across. To raise different
    walls, use the three-crystal switch nearby.
    
    Here is the easy solution.
    
    -- Hit the right crystal switch.
    -- Push the central pedestal until the nearest and middle platforms are
       aligned.
    -- Hit the top crystal switch.
    -- Push the central pedestal until the three platforms are aligned.
    -- Hit the right crystal switch.
    -- Continue pushing the central pedestal until a viable bridge is formed.
    
    After the bridge is formed, go across it and crawl through the tower.
    
    Inside, you'll find a Bird Statue nearby. Use it and go further into the tower.
    You'll find a circular design on the floor. Stand on it and use a Skyward
    Strike to hit the crest across the gap. Afterwards, a scene ensues and you'll
    learn the second of the harp songs, Farore's Courage. If you know anything
    about Zelda (or can read), you'll know that Farore is the goddess of the
    forest.
    
    Therefore, our next destination is the Faron Woods. Exit the tower and dive off
    of the island. Fly southeast, out of the Thunderhead, and descend into the green
    beam of light, where the Faron Woods is.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    Section IX - Faron Woods Again and Lake Floria
                                      **SKY_49**
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Faron Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Warp to the Faron Woods Entry Bird Statue upon arriving.
    
    Once you land, go east and across the gap by swinging with the rope. On the
    other side, go along the fairly linear path to the mushroom-filled area, using
    the shortcut if possible. Around here, go along the northern portion of the
    area and you'll find a rock blockade; Bomb it to find a Piece of Heart!
    
    Afterwards, go east and up the slope, avoiding the Quadro Baba part-way up it.
    At the apex, continue going along the path and take a left turn. Continue up
    the hill ahead and follow the path to the Great Tree. You want to reach the
    northeastern temple ruins.
    
    Around here, you'll find a bunch of Blessed Butterflies surrounding a lit-up
    portion in the path. Go there and catch a Butterfly or two if you want (this
    kind of thing won't affect anything), then take out your Goddess Harp. A scene
    is then triggered, with another circle of light expanding and contracting. Play
    the harp in time with it and, eventually, you'll need to thrust your Goddess
    Sword into the circle -- hold A and shove the Wii Remote down vertically (but
    not into the floor ... or your crotch. >_< ).
    
    And so, you have found the Trial Gate, sending you to a new area...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Farore's Silent Realm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Okay, so some basics about what the heck is going on here.
    
    Firstly, you are in a mysterious parallel world built just for testing your
    wisdom, in this case. To prove your wisdom and receive a gift from the goddess,
    you must collect the 15 Tears of Farore throughout the area.
    
    This is not called a trial for nothing, though. As soon as you ever step out of
    the illuminated circle, Guardians (warriors meant to hit you) will chase after
    you. If you are hit by one, you instantly have to restart this. No pressure. :)
    
    However, upon grabbing a Tear of Farore, you get 90 seconds in which the place
    is just like it was at the start. This 90 seconds can be observed with the
    spirit vessel's (flower's) petals: one petal equals ~10 seconds. This flower
    also shows how many Tears of Farore you've collected.
    
    Additionally, throughout the area are these whitish bulbous plants, similar to
    Stamina Fruit. They cause the Tears of Farore to beam up green light, like a
    beacon, for 30 seconds. Also be wary of touching multicolored water -- it will
    instantly remove the 90-second protection given to you by the last Tear of
    Farore you received. Okay, I think that's it. Let's get to collecting!
    
    -- After the initial scene, go straight to the temple steps for the first Tear
       of Farore.
    
    -- Next, go around the ledge and to the back. Ascend the staircase to the
       viewing platform and you'll find another Tear of Farore.
    
    -- Face the Great Tree and jump off of the ledge and hang to the right. You
       will see a floating Watcher - stay out of the light or the 90-second
       protection instantly evaporates! Nearby, however, is another Tear of Farore.
    
    -- Further ahead is a large root you can use as a platform. Run up it and climb
       and leap across the vines to a higher ledge, atop which you'll find the
       fourth Tear of Farore.
    
    -- Drop back to the ground and, nearby, you'll find some multicolored water, or
       Waking Water. Avoid it and use the log to reach the island. You'll find a
       Dusk Relic (basically, a purple Amber Relic) and a Tear of Farore nearby.
    
    -- Go back across the log and head in a generally southwesterly direction, near
       a Guardian, to find another Tear of Farore.
    
    -- Nearby should be a tunnel. Crawl through and go along the path, but be wary
       of the Watcher. Soon enough, you'll find a ramp going overhead. Go along the
       ramp and take the rightbound path. Follow it to a tree; around here, you'll
       find another Dusk Relic and Tear of Farore #7.
    
    -- Return to the elevated pathway from earlier and go across to the other end,
       near the Great Tree. Go across the tightrope to another Tear of Farore.
    
    -- Go back across the tightrope and jump off to the lower area. Go southward
       and you'll eventually come across two Watchers in a grassy area. Dodge them
       to find a Tear of Farore near the Waking Water.
    
    -- Go left and to the lower ledge behind the tree. There is a Tear of Farore
       here.
    
    -- Below, there is a westbound path to a tree surrounded by Waking Water. Let
       the water go away COMPLETELY, then dash across to the Tear of Farore.
    
    -- From here, go south when possible, avoiding the Watcher. You'll find a Tear
       of Farore to the south, near a gate.
    
    -- Go northeast to an incline. Run up it for a Tear of Farore.
    
    -- Continue along this path to a gate. Go left to the nearby grassy area and
       you'll find a Tear of Farore and a Dusk Relic in the corner.
    
    -- Go up the northbound hilly path to the Great Tree. You'll find a couple of
       ledges to your right. Ascend them to find the last Tear of Farore.
    
    So, you now have 15 Tears of Farore. To finish the trial, you need to return
    to the illuminated circle of light from earlier. Assuming you followed my
    FAQ, push the nearby log off of the ledge, then jump off yourself. Go straight
    ahead to the circle of light, successfully finishing the trial.
    
    As a reward, you'll receive the Water Dragon's Scale. This mystical item will
    let you swim underwater! Soon after receiving, you'll return to the main woods.
    
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                                     Faron Woods
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    After the scene that you watch upon arriving from the Silent Realm, speak with
    the nearby Kikwi Elder. Afterwards, head towards the Great Tree and on the left
    path, towards the water. Go into the water and begin to swim, but quickly
    descend to avoid the Quadro Baba. Continue to find an Amber Relic on the
    lakebed, then nearby should be a large hole. Swim through it.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    The Great Tree
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ------
    Inside
    ------
    
    You'll begin in an underwater tunnel. You are to swim through it, and it isn't
    all that long of a journey, especially considering how long Link can hold his
    breath. Nintendo went ahead and scattered a bunch of air bubbles (which fill
    up your breath supply) throughout here, so may as well get used to swimming.
    We'll be doing quite a bit of it soon enough.
    
    At the end of the tunnel, you'll emerge into a large room. Climb the vinery
    nearby to a high ledge, then get onto the hanging platform. Take out your Gust
    Bellows and start blowing the Froaks into walls and stuff to get rid of them;
    try blowing one into the Bokoblin for convenience. Make sure any other Froaks
    aren't in your way, then line your facing up with the second platform and let
    those Bellows blow! Use it like a swing, where the wind is the force moving the
    swing, and dash and jump onto the platform when ready.
    
    Defeat the Bokoblin and repeat the above process to reach the next hanging
    platform. There, exit the room to reach a ledge going around the Great Tree.
    
    -------
    Outside
    -------
    
    Outside, climb up to the ledge with the heart flower. Grab the aforementioned
    heart if needed, then look at the ledge on your right and down to find a
    Goddess Cube. Properly line up with it and drop down to it, then hit it with a
    Skyward Strike.
    
    Seeing as you dropped down, you'll need to go back through the underwater
    tunnel and all that crap. See you back outside!
    
    This time around, simply climb up the ledges towards the crown of the tree.
    Soon enough, you'll come along to some vinery with Walltulas crawling all over
    it. Use the Slingshot and/or Gust Bellows to get rid of them, then climb up and
    left, jumping over the gap when it comes.
    
    On the other side, look up to find some more Walltulas and a Deku Hornet nest.
    As annoying as it'll be, you'll need to shoot down the Walltulas and the Deku
    Hornet nest. For the latter, hope you have the Bug Net!
    
    After getting stung half-a-dozen times, climb up the vines and continue the
    up-and-left thing. On the higher ledge, you'll come across a room there. Go
    inside.
    
    ------
    Inside
    ------
    
    Here, you'll find a fat Moblin standing guard at the end of this very linear
    (and short) path. It would take you too long to beat him the old-fashioned
    way, trust me, so what to do? I tend to dash straight at them with their
    shields up, kind of using the shield as a mini-ledge. Often, I manage to jump
    over successfully within a jump or two. Do whatever you want, then exit.
    
    -------
    Outside
    -------
    
    Back outside, utilize the nearby Bird Statue and simply go along the path set
    in front of you. Not much to mention along the way. You'll have to fight a few
    Bokoblin, and an Amber Relic is in one of the nearby alcoves.
    
    Speaking of those alcoves, go to the first one you come across and look over
    the edge of the ledge. On a below ledge, you'll find a Goddess Cube. Line up
    with it, much like before, then dash-jump off the platform. Assuming you land
    on the proper ledge, hit the Goddess Cube with a Skyward Strike.
    
    And then, drop off -- you have to work your way back up there. See you in a few
    minutes...
    
    From the alcove place, continue along the path to fight some Keese. Meh. A bit
    further along the path, you'll find a ledge splitting off from the main path.
    Get on it and look down to find *gasp* another Goddess Cube. As usual, line up
    with it and dash-jump to the empty platform below. Go across the tightrope to
    the other side, then activate the Goddess Cube with a Skyward Strike.
    
    Then drop off, for the last time at least, and work your way back up the tree.
    
    After arriving, simply continue back up the path all of the way to the top of
    the tree. There, Fi will tell you that it is the top of the tree. Nearby, you
    will find a Kikwi sleeping on a tree branch. Shoot 'im with the Slingshot to
    awaken him. Speak with for a while to learn of the gate in the south.
    
    However, the gate is not complete, so we have to do that first. Drop out of the
    tree. At the risk of sounding clichéd, BOMBS AWAY!
    
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                                     Faron Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head northeast upon hitting the ground, towards the temple ruins. There, go
    around back and onto the symbol on the ground. After speaking with Fi and
    getting a good look at it, we are to now go southward through the woods. Head
    towards and up the spiral hill (you know, the one we ascended the first time
    we were here to visit the Kikwi Elder?).
    
    Once you reach the stone gate, defeat the Deku Scrubs nearby. Go up to the
    gate and charge up for a Skyward Strike. Once you do, you are able to draw
    on the gate by holding A and moving the sword around. Draw a circle in the
    proper position -- don't worry about accuracy, the game is rather generous
    when it comes to these kinds of things.
    
    Assuming you did it correctly, the gate will open up and let you through. Go
    along the bridge to the ledge, then dash-jump-dive into Lake Floria.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Lake Floria
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    Upon entering the lake, you'll soon find that there is a current that
    automatically pulls you along, and you can't swim against it really. So, just
    go along with it over the waterfall.
    
    In this next room, you'll find a strange creature, a Parella. It will get
    scared of you and flee. Follow it (grab the Amber Relic from the ground on the
    way) and, in the tunnel, it will go through a hole in the boards. Start to
    swim and shake the Nunchuk to spin through the boards.
    
    After that, the Parella will notice that you have the Water Dragon's Scale,
    and therefore agree to take you to the Water Dragon. Continue along the tunnel,
    following the Parella, while trying to avoid the spiky balls. Further ahead,
    you'll have to spin through some more boards and into another room.
    
    Here, it seems that your path forward is blocked by some rocks. You'll find
    some Froaks nearby -- you can spin attack them into a wall or something to
    make an explosion. Do so and be sure it is near the rather obvious rock
    blockade. Afterwards, continue along the path to the next room. Here, you'll
    need to jump over some iron bars -- do so by spinning as you approach the
    surface of the water and you'll jump over the barricade.
    
    Continue following the Parella into the next room. Eventually, it will slip
    through a crack in the wall. Spin jump onto land and use the nearby Bird
    Statue. Nearby, you should be able to spot a treasure chest; it contains a
    random treasure. Walk along the ledge to the other side of the room and you'll
    find a Goddess Cube. Hit it with a Skyward Strike. Return to the central area
    and through the enclosed area below.
    
    There, swim through the tunnel to its end, then jump over the barricade. Here,
    you'll find a large enemy fish swimming around. Simply spin into it a few times
    to finish it off and continue. The Parella will go ahead to the gate. Meet it
    there and the Parella will unlock the door here by using its head as a key. O_o
    
    Anyhow, go through to the Water Dragon's room. There, swim forward and spin
    onto the ledge. Speak with the Water Dragon, Faron, and you'll told about her
    encounter with Ghirahim, the reason why she is in a healing basin at the
    moment and not so physically high-and-mighty. As a test, you'll be asked to get
    her some more sacred water to fill up her basin some more. Agree to do so.
    
    Afterwards, swim to the back of the room and spin jump onto the ledges. Climb
    and go through the back door. Outside, use the Bird Statue and head to the
    right and back to the woods.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Faron Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in the woods, go forward and push the log off of the ledge to create a
    very useful shortcut for the future. You are in the southwestern portion of
    the forest, near, I think, where you had your first Kikwi encounter.
    
    Anyhow, our next stop is actually Skyview Temple. Basically, go to the temple
    ruins in the northeastern corner of the area. Go around back and use the vine
    to get onto the ledge to the Deep Woods.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Deep Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here, you can hang left and just use the log and the easy path to reach the
    Skyview Temple. Use the Bird Statue outside, of course.
    
    Not really much else to say about it. No new puzzle to open it up, so go in.
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        Section X - Skyview Temple, Take Two!
                                     **SKY_410**
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
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                                    Skyview Temple
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    Once you enter the temple, go forward and use the Bird Statue, then start
    going downstairs, cutting down the Quadro Baba and spider webs as you continue.
    Eventually, in the northern portion of the area, you'll find a group of
    Blessed Butterflies. Play the Goddess Harp to find a Goddess Wall. It works in
    a similar manner to that of the gate to Lake Floria from earlier, but you can
    draw something and receive it - circle for Bombs, Rupee for Rupees, heart for
    hearts, etc. There is an EXCELLENT chart on GameFAQs for this sort of thing,
    and I also have this Goddess Wall stuff detailed in its own section.
    
    Opposite the wall, you should find an opening to the large central room that
    you flooded last time. Go into that room and use the Bird Statue. Watch out
    for the Bokoblin Archer on the northern side of the room. Defeat the enemies
    in the room and go into the eastern room.
    
    Go forward and cut down the spider web, then go further forward. When you reach
    the water pit, start swimming underwater and go through the tunnel at the
    bottom of the eastern wall to reach ... well, this room. Climb the vinery you
    find nearby and dig in the spot at the end of the to find a Small Key. Crawl
    through the tunnel nearby and exit the room to the central room, then go
    through the northern door.
    
    You should be in the ever-large chamber room. You'll find a few Staldras around
    here, so be careful. Simply head to the northern side of the room -- if you
    made the shortcut from earlier. Otherwise, you'll need to take the LOOONG way
    around - go along the path through the eastern door for that.
    
    Anyhow, once you reach the room with the massive abyss, we'll have a problem.
    The two Bokoblin Archers at the other side of the pit can hit you from almost
    wherever you are in here, so head into the eastern alcove. Launch the Hook
    Beetle and start flying way high up, out of the reach of the arrows -- and
    STAY high. Above the tightrope, in that general vicinity, you'll find a Bomb
    Flower. Grab it and continue staying high, then drop the Bomb Flower onto one
    of the Bokoblin Archers, or between them to try and get both of them.
    
    Anyhow, after the Bokoblin Archers are gone, cross the tightrope and speak with
    the Mogma that arrives. Use the Bird Statue and open the door and go into the
    boss room.
    
    Not really a boss here, actually. It is just three Stalfos. Tough, but not
    deemable as a boss fight. A good strategy, much like in Wind Waker, would be
    to stun the Stalfos with Bombs. If you prefer close combat, you could also be
    Z-targeting one, moving backward or to the side when one is about to attack;
    their moves are kind of easy to dodge as long as you don't screw up. Hit the
    exposed sections repeatedly, regardless of strategy used, and you'll be able
    to win. You can find some free Bombs and hearts in the pots around the room.
    
    After the battle, the door will open to the Skyview Spring.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Skyview Spring
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Okay, you're going to have to empty one of your Bottles if you haven't done so
    yet. Once you do, go to the backmost part of the area and into the waterfall.
    Scoop up some of the water nearby and it should be the Sacred Water.
    
    After grabbing it, you'll automatically be transported back to the Deep Woods.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Deep Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here's the "cheap" way of getting back to Lake Floria. Upon exiting the Skyview
    Temple, you should be able to find a Bird Statue nearby. Use it to return to
    the sky, then redescend into the Faron Woods, at the Floria Waterfall Bird
    Statue.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Lake Floria
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back here, exit back into the cavern and swim up to the Water Dragon's ledge.
    Speak with her and hand over the Sacred Water. After she is healed, Faron
    leads you (back) outside to the large impenetrable waterfall. She will stop
    the water, allowing you to enter the Ancient Cistern.
    
    However, I recommend first using the Bird Statue and then going up into the
    sky to restock in Skyloft and find some Goddess Cube chests. This is the
    list, organized by order mentioned since last "catch-up" in the walkthrough.
    
    - Your first chest is on Skyloft, near the western "Loftwing dock". You can
      dash-jump to this Silver Rupee chest.
    
    - The second chest is on the volcano-esque island south of Skyloft. This one
      is tough to get, because you typically need the Clawshots to access it.
      However, you can dive into the island and try tilting the Wii Remote to get
      on the ledge in the island. If you find it tough, just come back later with
      the Clawshots; you'll get them soon after finishing the Ancient Cistern.
      The chest contains a Piece of Heart.
    
    - The third chest is within the Thunderhead, northeast of the Isle of Songs.
      Climb the vines to the top of the island to find a Rupee Medal.
    
    - The fourth chest is on Skyloft, and you will likely NEED the Clawshots for
      this one. You can Clawshot onto the vines on the ledges above the Waterfall
      entrance to reach the top of the waterfall, then jump off of the edge to
      reach the small island with the chest. It is quite unlikely you'll get to
      this one with a method similar to the second chest above. Anyhow, the chest
      contains a Gold Rupee.
    
    Again, I recommend stocking up in Skyloft before returning. Some more Potion
    and a few equipment upgrades would be nice, as would the Sacred Shield if you
    could afford the 500 Rupees.
    
    Anyhow, when you're ready, go to where the waterfall used to be and go into
    the water. Spin jump to the ledge and enter the dungeon, covered in the next
    section.
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           Section XI - The Ancient Cistern
                                     **SKY_411**
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Ancient Cistern
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    Once you enter the aquatic temple, utilize the nearby Bird Statue. Use the
    ledge you're to go around the edge of the room, counterclockwise, defeating
    the Green Chuchus as you go. Eventually, you'll find a locked door. Jump at
    the switch on the wall nearby to unlock the door. Go inside.
    
    Here, jump off the ledge onto the lilypads below - note that, when you land on
    a lilypad from a high distance, you'll flip it over, bringing the harmful spiky
    underside aboveground, making it safe to swim underneath. Anyhow, climb up the
    nearby ledge and slice one web down. Hit the Skulltula with a down-up vertical
    slice, then use a fatal blow to end it. Repeat with the other spider web and
    Skulltula.
    
    Further ahead, you'll come to a door with a weird lock on it. There are four
    switches you must hit on the lock in a certain order, one that corresponds with
    a certain riddle in the entrance area. You DON'T have to go back there; you
    will, however, miss out on some easy-to-find Silver Rupees. If you go back
    there for the riddle, the two Silver Rupees are on the statue's hands. Anyhow,
    the solution to the puzzle lock is: top, bottom, left, right. Those are the
    four sections of the lock you are to hit with your sword to unlock the door.
    Once it is unlocked, go on through.
    
    Afterwards, hop across the lilypads to the southeastern corner of the room.
    There, climb the vines to the empty ledge, then unleash your Hook Beetle,
    using it to cut down the Skulltulas hanging from the roof, killing them once
    they hit the water. Next, look down from the ledge, looking at the lilypads, to
    find a lilypad with larger-than-usual spikes underneath. Flip it over and go
    through the newly-revealed passage. Continue for a Red Rupee, then spin attack
    through the blockades further ahead.
    
    In the small room, climb the vinery and go through the door here to find a
    chest on the other side. Inside, you'll find a Small Key. Use the nearby water
    spurt to reach the upper ledge and follow the path to the entrance door and out
    of the room entirely.
    
    Back in the central room, head back south, towards the entrance, then cross the
    lilypads to the north. You should eventually land on the ledge around the
    statue. Go forward to the locked door and unlock it. In the new room, drop to
    the bottom of the pit below to fight a Stalmaster!
    
    The Stalmaster is little more than a buffed-up Stalfos. It has four arms and
    four weapons. It will initially fight, however, with only two, so it'll be
    like fighting a Stalfos for a bit. Always try to hit the exposed parts of the
    enemy! Soon, your opponent will use all four arms. Again, continue to hit the
    exposed portions - the only difference is that you have be more specific on
    where you strike. I think some hearts were surrounding the room if you need
    them.
    
    After the battle, go through the newly-opened door to find a chest. Inside,
    you'll find a new item, the Whip. Much like the Grappling Hook of Wind Waker,
    you can use this to latch onto things or to steal items from enemies. Exit
    the room and use the Whip on the water valve on the other side of the room and
    turn the valve to create a water geyser. Go into the geyser, then continue to
    repeat the process to reach the top of the room. Use the Bird Statue and go
    down a few floors to where you entered through, then exit.
    
    Back in here, go along the edge of the room, counterclockwise and up the ledges
    to find some branches on the wall. You can lock-on to and Whip them to make a
    swing of sorts. Use it to cross the gaps ahead. At the other side, open the
    chest nearby for a Dungeon Map. Get back on the water and head to the west side
    of the room, where the red X on the map is. There, you'll find an unreachable
    wall switch. Whip the lilypad's spikes to turn it over. Get onto the now-safe
    lilypad and hit the wall switch with the Whip to activate it, causing the
    nearby fish head to stop blasting out water.
    
    Anyhow, jump into the water below and swim through the fish head, going west.
    Surface in the next room and kill the Skulltula. Walk around the path behind
    the fish head to find a chest with a Red Rupee inside. On the other side, you
    can find a wall of bars. Behind the bars, you'll find a wall switch. Vertically
    swing the Whip to hit the wall switch and open the gate.
    
    Head into the next room and kill the Bokoblin Archer nearby. Continue along the
    path, defeating the Green Chuchus on the way. Further ahead, you'll find a
    grouping of Blessed Butterflies. Play the Goddess Harp to make a Goddess Wall
    appear! Utilize it, then return to the Bokoblin Archer's ex-platform. Climb the
    vinery to the above ledge and, there, dash up the rotating column of vines.
    Don't move around much - just jump off when you're over the platform with a
    Bokoblin Archer.
    
    Defeat the aforementioned enemy, then look around. You should find an unused
    set of vines with a Walltula climbing them. Kill it, then use the Whip on the
    swinging post nearby. Hold B to stop swinging, then turn around and face the
    wall switch. Swing back and forth a few times to build up momentum, then jump
    at the wall switch, lowering the bars in the above room. Climb back up the
    vines nearby, then swing back on the post, but, this time, aim for the vinery
    leading to the above room from earlier. Climb up and defeat the three Deku
    Babas you find here. Afterwards, use your Whip on the valve nearby to cause
    a whirlpool down below. Go down there and jump into it. (Kinda makes you think
    of that old nursery rhyme, "The Itsy-Bitsy Spider", doesn't it?)  >_>
    
    After getting sucked through the tunnel, you'll be on the lowest floor of the
    dungeon. Get above the water, onto the platforms, and use the Bird Statue
    nearby. Look to the roof of the room for some Skulltulas; use your Beetle to
    cut them down. One should end up flipping over a lilypad. Swim through the
    newly-unblocked tunnel to go forward.
    
    In the next room, you'll notice a Bokoblin Archer on the right side of the
    waterway. Get onto the ledge and use your Whip on the Archer to get a Small
    Key, then proceed to kill the enemy. Across the waterway, you'll find a locked
    door, which you can now unlock. Go through.
    
    When you enter, you'll take a nice, long look at the ominous room down below
    (you don't get much worse than skeleton imprints). We'll be going there in a
    bit. For now, go over to the Bokoblin Archer and get rid of 'im, then go to the
    other end of the room. Swim into the pipe to return to the first level of the
    northern chamber.
    
    Swim to the surface and go north, onto the platform. Jump onto the wall switch
    to open up some bars, permitting you access to the entrance room. You'll also
    find a Bird Statue nearby, so you might want to use it. Get into the water and
    spin jump onto the dry platform nearby. Afterwards, you should be able to find
    some vines nearby, on a wall above you, with a lilypad below it. Flip the
    lilypad with your Whip, then get rid of the Walltula with the Slingshot. Get
    onto the lilypad and climb the vinery. Follow the path to and defeat the Quadro
    Baba. Go to the edge of the platform and jump off to flip another lilypad.
    
    Go into the newly-revealed passage, grabbing the Red Rupee on your way, then
    avoid the Froaks. (Killing them is out of the question; the explosion is likely
    to hurt you.) Once you reach the end of the tunnel, surface and go upstairs.
    Defeat the Deku Baba hanging from the ceiling, then Whip the valve to create a
    geyser where the lilypad was (the one you flipped). Get back into the water and
    go across the room to the vines from earlier. Climb them and go along the path.
    At the end, flip the lilypad over with your Whip, then safely jump to the other
    side. Go upstairs and you'll find an out-of-reach wall switch; smack it with
    your Whip to trigger it. Proceed through the newly-opened doorway.
    
    Hey, I think we know this room! Anyhow, go to the right and you'll notice some
    vines. Don't climb them yet -- shoot down the Walltulas on them with the
    Slingshot, then start climbing to the left. At the far left portion, drop off
    the vines to find some more. Continue climbing leftward to a new ledge. There,
    drop off of the vines and use the Whip to make a geyser appear. Go ahead some
    more to find a large switch on the wall -- use the Whip to pull it down,
    thereby causing the giant statue nearby to sink down a floor.
    
    Jump into the water and head to the southern side of the statue. Get onto the
    ledge and go through the door. There, drop to the bottom of the statue, using
    the Sailcloth to soften the fall. Go through the door down here for a new area.
    Be wary in here. You'll find a lot of Cursed Bokoblins here. They can Curse
    (prevent item usage) you and are only killed with fatal blows (a spin attack is
    most effective in creating the proper situation). They are also scared when
    they see your Sacred Shield (or an upgrade?) raised.
    
    Get rid of the local Cursed Bokoblins, then follow the path to the side of the
    door to find some more. You see that purplish water nearby? Stepping in that
    will Curse you and can often hurt you. Anyhow, go to the (rotting) lilypads.
    Cross them quickly; have your Whip at the ready to flip the last one. (I need
    to emphasize speed here - those will fall into the cursed water if you stand on
    them too long.)
    
    Hop across to the solid platform and look to the right. You'll find a huge
    skull spewing out cursed water. You can send the Hook Beetle through one of
    the skull's eyes to find a tunnel; hit the crystal at the end to stop the flow
    of cursed water. Go back across the lilypads and go left at the solid land. Go
    ahead and defeat the Fire Keese, then, nearby, you should find a bunch of
    Blessed Butterflies. Play the harp nearby for a Goddess Wall.
    
    Continue along the path to the Bomb Flower. Use the Hook Beetle to take one
    through the skull's mouth to a cracked rock further ahead, on a ledge, to Bomb
    it and get rid of it. Go back around and re-cross the lilypads. Go to the
    Bombed ledge by swinging to it from the post above using the Whip, then go
    further forward to the rotating column.
    
    Climb the vines on it, then dash to the apex, then dash and jump to the next
    column. Hang onto this one as you pass the ledges. Ignore the first one; just
    jump onto the second one. Follow the path you're on to the end and you can (and
    should) dash to the non-moving column. Climb to the ledge above and go ahead to
    a switch. Use the Whip to pull this switch to the left, reversing the direction
    of the rotating columns.
    
    Jump onto that same ledge, then go uphill and defeat some Cursed Bokoblin as
    you ascend. At the top, jump onto the next rotating column and hang on until
    you bang into the wall. Follow this path and another non-moving column; climb
    up those vines. You should see the switch from earlier nearby; use your Whip
    to pull it to the right. Return to the previous vine column and ride to the end
    to fall on a new pathway. Go uphill to a high ledge overlooking an empty room.
    Needless to say, I hope Link doesn't have acrophobia.
    
    Anyhow, drop into the aforementioned room and approach the rope dangling from
    far above. Grab it and -- I kinda enjoyed how Nintendo thought of this -- some
    Cursed Bokoblins will start climbing after you. You can go down and fight them
    (I very much recommend doing this for a while with some Treasure Medals -- you
     can farm large numbers of Evil Crystals this way), and/or continue climbing to
    the next area. If you're grabbed while climbing up, shake off the enemy and
    climb some more.
    
    In the next area, utilize the Bird Statue, then jump at the nearby wall
    switch, causing a ledge to make it easier to hit the large level from earlier.
    In fact, since we're here, Whip it back upwards and drop back into the basement
    from whence you came!
    
    Enter the nearby unvisited room this time. Go forward some to find a valve;
    Whip it to make a water spurt appear. Go into the room below and snatch the
    Amber Relic nearby. Then go towards the chest you saw a while ago. Open it to
    find the boss key for this dungeon, the Blessed Island. Then a bunch of Cursed
    Bokoblin will appear and the above statue will start sinking. You know what...?
    Just run back out of the small indentation on the ground and  *squish*  all of
    the Cursed Bokoblin will be nice and flat, although you don't get any rewards.
    
    Once the statue hits the ground, go into it and start making your way to the
    top of the statue via the water geysers. You may need to Whip some of the
    valves if you didn't do as such earlier when you where here. Anyhow, at the
    top, use the Bird Statue and insert the Blessed Idol into the lock.
    
    After a short scene, go to the top of the statue and go around, using the Whip
    to trigger the four valves, causing the statue to rise even further. In the
    next room, go around and collect some hearts if you need (and maybe an Amber
    Relic somewhere?), then save at the Bird Statue. Go into the next room for your
    next cutscene and your next boss.
     __________________
    |  BOSS: Koloktos  \
    |___________________\_________________________________________________________
    |  During the first phase of the battle, the boss is immobile for the most    |
    |  part. It initially attacks by swinging arms at you. Dodge the attack and   |
    |  pull out your Whip, using it to hit the valve on its unarmed arm. Repeat   |
    |  this with the other arm.                                                   |
    |                                                                             |
    |  Once you do, the boss's chest will be open to damage. During this time,    |
    |  the axes from two of the arms are thrown at you, and the other arms try to |
    |  slam you like the other two before it. Run to the weak point and start     |
    |  slicing. After a period of time, you'll repeat the process thus far until  |
    |  you deal a certain amount of damage.                                       |
    |                                                                             |
    |  The boss then enters its second phase. Koloktos becomes mobile, walking    |
    |  around with some giant legs and also wielding six swords (the weak point   |
    |  is guarded by a cage, now). During the boss's slicing rampage, stay a fair |
    |  distance back. Eventually, though, three arms will slam down. Unfasten the |
    |  valves on one arm with the Whip, then pick up the dropped sword. If        |
    |  possible, slice the boss's torso in a horizontal manner, then hit the cage |
    |  two/three times, opening up the weak point. You may want to drop the sword |
    |  now and use your own sword to do damage (it slices faster). You'll soon    |
    |  have to repeat this process until the boss is defeated.                    |
    |                                                                             |
    |  UPDATE: Thanks to user ABXInferno, there is something you must know about  |
    |          fighting the arms. They only come down to slam at you when you are |
    |          in the pillar circle. Thanks for telling me this!                  |
    |_____________________________________________________________________________|
    
    After the battle, snatch up the Heart Container and go through the door on
    the other side of the room. In the next room, go forward and hit the crest with
    a Skyward Strike. You'll end up purifying your Goddess Sword with Farore's
    flame, transforming it into the Goddess Longsword, which can deal double the
    previous amount of damage. Fi will then tell you that you ought to return to
    the Isle of Songs, then you'll be teleported outside.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Lake Floria
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Outside, you and Faron will converse shortly. It is mainly just a
    congratulatory speech.
    
    Anyhow, finish up any other business you have, then use a Bird Statue to
    return to the sky. Fly to the northwestern corner of the map, into the
    Thunderhead, and land at the Isle of Songs.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Isle of Songs
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Just land on the isle and go into the tower - the bridge is already made.
    Inside, go forward to the circular design and stand on it. Again, use a Skyward
    Strike to hit the crest across the gap. Afterwards, a scene ensues and you'll
    learn the third of the harp songs, Nayru's Wisdom.
    
    Our next destination is the Lanayru Desert. Exit the tower and dive off of the
    island. Fly southeast out of the Thunderhead, descending into the yellow beam
    of light.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       Section XII - Lanayru Desert, Take Two!
                                     **SKY_412**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Desert
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    For minimal inconvenience, land at the "North Desert" Bird Statue. If you
    don't, I cannot guarantee my directions will be accurate, but I CAN guarantee
    that you'll have a longer way to go, which I will not detail.
    
    Anyhow, upon landing, you'll be able to see a glowing circle with some Blessed
    Butterflies near it. Go towards it and play the harp as before, then thrust
    your Goddess Longsword into the circle, and you enter the second Silent Realm.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Nayru's Silent Realm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon your arrival, you'll get the same basic routine as last time, but much
    shorter, since Fi will only explain what you ask about.
    
    Some things to mention, though: you can sink in the quicksand (but not have to
    restart the trial), you have to dash across the quicksand, and you need to use
    the map and/or beacons to mark solid paths in the quicksand. So, here's the
    strategy:
    
    -- Upon beginning, go east and along the solid path beneath the quicksand. Once
       you reach a visible part of the path, go left to find a Tear of Nayru.
    
    -- Go southeast along the under-quicksand path. When possible, jump on the
       higher southern path and go left to find another Tear of Nayru. (I have been
       informed this is tough to understand by some: try using the eastern point of
       the map's web-like design.)
    
    -- From there, hit the ground and run due south to a Stamina Fruit. You'll soon
       also find a mine cart and Waking Water. Once the latter recedes, immediately
       pull the mine cart back as much as possible. Let the water recede if you
       deem it necessary, then climb onto the cart for another Tear of Nayru.
    
    -- Go south some more to find my least favorite area. Yeah, I bet you can see
       all of those Watchers. Dash across the area, avoid the Watchers, and grab
       the Tear of Nayru on the ledge.
    
    -- Next, run to the north. Once the western wall stops, go around it and back
       south along this shallow incline to a tree. Roll into the tree to knock down
       a Tear of Nayru.
    
    -- Go back north to the cage area. Run up the crumbling ledge nearby and grab
       the Tear of Nayru here.
    
    -- Drop to the ground and into the cage area. Find the nearby mine cart and
       push it into the cage nearby. Back up slightly, then dash-jump to the next
       Tear of Nayru. (And, for the record, that hole is patched up rather well.
       You won't fall into the Guardian's hands, where you'd be unable to leave.)
    
    -- Go north and across the quicksand. Climb onto the lowest of the pathways
       surrounding the entrance structure to the Mining Facility. There are THREE
       Tears of Nayru here. You have to climb the boxes around here to get them.
    
    -- Upon grabbing all three mentioned in the above "bullet", climb the vines on
       the structure to the top to find another Tear of Nayru.
    
    -- Drop off to the north and go downstairs. Continue going north and downstairs
       to find another Tear of Nayru.
    
    -- Face the stairs again and go up them some. You can soon dash onto an upper
       ledge here. A Tear of Nayru is nearby.
    
    -- Go back upstairs and to the lower level, then to the northeastern corner of
       this specific portion. To the north is a wall. Two Watchers and an inactive
       Guardian *should* be there. You can go there, approaching it from the east,
       and avoid the Watchers to easily reach the Tear of Nayru. Those little
       columns off to the side are not patrolled except the very edges, and
       remember: you can stand next to a Guardian within the 90-second protection
       and not be hurt whatsoever.
    
    Anyhow, after grabbing the last Tear of Nayru, you can simply head northwest
    and back to the entrance of this area. There, you'll receive the second gift
    from the goddess: the Clawshots. (If you ever played Wind Waker, they're a
    similar version of the Hookshot.) Afterwards, you'll return to the real world.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Desert
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now, an explanation on the Clawshots. They use a targeting system much like
    the Slingshot or the Gust Bellows -- you point and press A to trigger the
    effect. What is the effect? You can be drawn to certain target-like tiles in
    the area (they are scattered throughout the Desert). You do the same with
    vines, too! I think that's it though -- unlike the Hookshot of Wind Waker,
    you cannot use it to grab treasure.  *sigh*
    
    Anyhow, go west upon regaining control to find one such Clawshot target. Hit
    it with the aforementioned item and get on the ledge to find a random treasure
    in the chest. Then go to the northeastern portion of the Desert to find a path
    under the sand leading to a narrow looped path you previously could not access.
    You can now go to that path, and then Bomb the northeastern wall to find a
    cavern. Go into it and defeat some Yellow Chuchus to find a chest at the end;
    inside it, you'll find a Piece of Heart!
    
    Nearby should be a canyon of quicksand, completely filled with Clawshot
    targets. Use the Clawshots to go from target to target. At the end of this
    "path", you'll find a Goddess Cube. Hit it with a Skyward Strike, then drop
    down to the hidden path. Follow it straight and go towards the cage filled
    area. There, Clawshot the quicksand pit target to find another Goddess Cube.
    Hit it with a Skyward Strike.
    
    From there, continue westward and past the Hrok's tree. Clawshot onto the wall
    opposite you to find a chest (Red Rupee) and a mine cart. Push the latter off
    of the ledge for a future shortcut. Next, follow your little shortcuts made in
    previous trips to the sandfall in the west. Once there, hop onto the higher
    ledge and hit the Clawshot target with the Clawshots to get on the ledge. Go
    into the caverns.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Caves
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive, head forward along the linear path to the central room. Here,
    look for the group of Blessed Butterflies and play the Goddess Harp to make a
    Gossip Stone appear.
    
    Now, you can take the eastbound path from here by using the Clawshots. You'll
    arrive in the entrance room of the Lanayru Mining Facility. You can now get a
    get in here, then get back across the pit via the Clawshots.
    
    Once you're back in the caverns, assuming you even left, you'll find a Goron,
    Golo, nearby. Speak with him and you'll learn that he is attempting to carve
    out an inaccessible path on your map. Speak with him to also get a Small Key.
    You can on the stool nearby to restore some health and/or to donate 10 Rupees
    to Golo's digging fund.
    
    Next, try throwing around some Bomb Flowers at the rock pilings nearby, then
    roll them into the tunnels they reveal. You'll be able to find a few Rupees
    nearby. Finish up any other business you may have here, then exit to the west
    by Clawshotting the target above the door and go through the aforementioned
    door.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Lanayru Sand Sea
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Initially, you'll have go to from pillar to pillar here via the Clawshots, in
    a similar manner to how you reached the Goddess Cube from earlier across the
    large pit. At the end, drop down to the ground to find a crumbling bridge.
    Clawshot over to the opposite side to a large, but mostly-enclosed area. Be
    wary - wandering around can find you a lot of Yellow Chuchus and Arachas, but
    you can also find Lanayru Ants if you're into that sort of thing. Also be sure
    to use the Bird Statue nearby.
    
    Anyhow, to the north are a bunch of crates. Manually climb onto them, then
    Clawshot over to the northwestern bunch. On the other side, drop down and go
    into the alcove. Defeat the bunch of Aracha that fall (and likely Jelly Blobs;
    I got like four or so here). Afterwards, activate the nearby Goddess Cube with
    a Skyward Strike. Exit the alcove and go back over the crates.
    
    Afterwards, go west and onto the pier. At the end, you'll find an old robot and
    a boat. Hit the Timeshift Stone on the boat to transform the desert nearby to
    water, activate the robot, and make this Timeshift Stone permanently active
    (you'll see why). Speak with the robot for a bit. You'll learn that he
    "recently" lost his crew and ship, so agree to help. You'll first have to get
    his sea chart (ahhh... Reminds me of Wind Waker), which is marked on your
    now-extended map.
    
    So, first, you'll learn how to control the boat. The Control Stick controls
    which direction you move (it's weird, operating without an accelerate). The A
    button controls your boost, which has a Stamina Meter. The B button activates
    the cannon, with its aim operated with the Wii Remote's point and shots with
    the A button. Anyhow, your destination is the Skipper's Retreat, which is
    south-southwest/southwest of the pier from earlier. Once you arrive there,
    disembark the boat.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Skipper's Retreat
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon landing, the robot will remind you that you are to get the sea chart from
    his shack atop the high ledges. After the conversation, go forward and save at
    the Bird Statue. Then go to the right, Bombing the Electro Spumes as you go.
    At the end of the path, look up and Clawshot onto the higher ledges.
    
    Upon landing on your platform, kill the Deku Babas and look up to find a
    Peahat which, unlike most, if not all, previous Zelda games, is completely
    harmless and is really only an aerial Clawshot target. Clawshot to it and to
    the next ledge. Defeat the Yellow Chuchu atop said ledge, then Bomb down the
    nearby wall to find a small tunnel. Defeat the Yellow Chuchus along the way.
    
    At the end of the tunnel, Clawshot the Peahats and the Clawshot targets to
    get much higher than before. Ahead of you, you'll find a Moblin with a shield
    on the bridge. Dash at it and use the shield like a wall to jump over. (You
    can now more easily kill this obese beast, but it will still take a minute or
    two.)
    
    Anyhow, on the ledge you're now on, defeat the Quadro Baba and open up the
    chest nearby for a Red Rupee. Next, you'll find a Goddess Cube on a ledge to
    the south. Clawshot to the vines from the first aerial platform, climb to the
    left and Clawshot to the next ledge, then climb onto the platform to find the
    Goddess Cube. Hit it with a Skyward Strike, then backtrack to the Red Rupee
    chest's platform.
    
    Hit the Clawshot target to the north from there to find a plant in the ground.
    Use your Whip to pull out the Peahat. Hit it with the Clawshot, then Clawshot
    to the northern inanimate target. Climb onto the platform and deal with the
    nearby Furnix if you deem it necessary. Go to the top of the hill and look
    ahead to another Clawshot target. Ignore it for the moment and launch the Hook
    Beetle to the target, about level with the outermost ring of the target, so as
    to cut down the Deku Baba hanging from the ceiling.
    
    Afterwards, Clawshot the target and continue to the next ledge. Defeat the two
    Furnix nearby, then Clawshot to the nearby Peahat. On the other side of the
    rocky structure is another Peahat; Clawshot to it when possible, then to the
    next ledge across the gap, where you end up finding your destination.
    
    Here, you can climb up to the roof to find some Sand Cicadas with the Bug Net.
    Grab some if you want, then enter the shack. Inside, use the Gust Bellows to
    remove all of the sand, which reveals a bunch of Arachas, some Rupees, a few
    pots, three Amber Relics, and a chest. Open this chest to find the Ancient Sea
    Chart. After this, Fi will make you look around the room for a second. Use the
    chair nearby to recover some hearts, then exit the building.
    
    Next, look around the ledge to find a dark wooden platform. Dash jump off of it
    and aim for the chest a long ways down. If you successfully make it, open the
    chest for a Silver Rupee. Either way, go around the platforms and use the
    ziplines to get down to the bottom. There, utilize the Bird Statue and speak
    with the robot. Your map will be filled in (with 1,000-year-old data).
    
    Next destination: the Shipyard.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Lanayru Sand Sea
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    From the Skipper's Retreat, start heading westward. As you do, be aware that
    you WILL encounter a few enemies. You can run them over with the boat (if they
    are on the water, and I am not joking) or utilize the cannon (it shoots Bombs,
    so you don't have to be precise).
    
    Anyhow, proceed to the northwestern corner of the map to find the Shipyard.
    Once you arrive, get out of the boat.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Shipyard
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive, you'll be notified that the main entrance is locked; however,
    the mine carts can utilized to find another way in. Save at the Bird Statue
    nearby, then go upstairs and east to find two Lizalfos. Defeat both of them
    and continue upstairs to the first mine cart building. Speak with the Goron,
    as well as sit in a chair for heart healing. Once you learn the controls for a
    mine cart, get in.
    
    To control a mine cart, you don't have many options. The B button slows you
    down, tilting the Wii Remote left/right makes you lean left/right, and flicking
    the Wii Remote upwards makes you jump. You can get a speed boost by leaning
    into curves (ie. left curve means left lean). I recommend doing so with every
    one of them - there have been times I've almost fell out of the cart and I was
    leaning into it. I probably would have fallen out had I not been leaning.
    
    Anyways, ride along the first mine cart track. It is more of a tutorial than
    anything.
    
    At the end, exit the mine cart and go along the path. In the next room, you
    will have to slice up a bunch of Arachas. Nearby, you can find a zipline back
    to the area's entrance, or take the other exit to the next mine cart track,
    which is much more complicated.
    
    Throughout this track, you have some forks. One branch of a fork often ends in
    a dead end (in other words, retry the track). After the first loop, take the
    right branch (left to the right at the fork). Left right after the tunnel to
    avoid the dead end, then go across the speedy section and the jump. Later, go
    left to avoid the dead end, then right after the wide curve to avoid another.
    The next branch will affect little - the left path is fast, long, and wide; the
    right path is faster, shorter, and has more tight curves. 
    
    At the end, heal any hearts you may need by sitting down in a chair, then go
    through the door nearby. In this room, drop down and blow away some sand from
    the central bulge. Ah, crap. Another one of these.
     ___________________
    |  BOSS: Moldarach  \
    |____________________\________________________________________________________
    |  For the first part of the battle, you'll initially be fighting the boss's  |
    |  two pincers. The pincers' weak points are the eyeballs within. You'll have |
    |  to hit the eye at a certain angle when the pincer is open -- the angle is  |
    |  pretty easy to guess at, and the game is rather generous with this. If you |
    |  notice a red eyeball at any point, back off or you'll be hit with a tail   |
    |  sweep attack. Continue hitting the claws until both are destroyed.         |
    |  Additionally note that the boss may, with one pincer left, use its tail to |
    |  hit you from above.                                                        |
    |                                                                             |
    |  After destroying both pincers, the real fight begins. You'll notice a      |
    |  third eyeball open up where, I guess, the boss's head is. You can only hit |
    |  this one with a thrust. After a few hits, the boss will dig into the sand. |
    |                                                                             |
    |  Now, you'll be able to note where the boss's body is. Try to stay away     |
    |  from there, or you'll be hit with its tail. Use the Gust Bellows to blow   |
    |  away the sand near the boss to eventually bring it aboveground again.      |
    |  Continue to thrust at its eye and later dig it up until it is defeated.    |
    |_____________________________________________________________________________|
    
    After defeating it, Fi will report that nothing is likely to be found here and
    the door opens. May as well go through the door. Outside, speak with the robot
    and you'll learn that the last place to look at would be the Pirates'
    Stronghold. Set sail for it - it is north/northeast of your current location.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Pirate Stronghold
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, go forward and examine the nearby Bird Statue. Wander around
    the area if you want to find some Yellow Chuchus and Thunder Keese. Finish up
    whatever business you could possibly have here, then go around the right side
    of the structure, on the lower walkway, to find a door. Go through it.
    
    Inside, head downstairs to find a pedestal you'd normally find a Timeshift
    Stone in. Hmm... It's empty. Anyhow, continue forward and through the only
    open door. Go through the long hallway, using the Gust Bellows to clear some
    sand and find a Red Rupee (or, I did at least). Get rid of the two Lizalfos
    found further ahead.
    
    Further ahead from there, Bomb the Electro Spume you'll find in the quicksand,
    then run across the aforementioned quicksand to the door. In this next room,
    go around the corner to find a Timeshift Orb (the mobile version of the
    Timeshift Stone). Pick it up and watch as things change.
    
    Continue along through the halls to reach a room with some skeletons inside.
    Defeat the two Technoblins that appear and continue into the next room further
    down the hall. You'll find a Beamos blocking it, by the way. There is also a
    chest in a side alcove -- get the Timeshift Orb away from it to make the chest,
    which contains a Silver Rupee, accessible. Then continue northward, with the
    Timeshift Orb, into the next room.
    
    There, watch as the Timeshift Orb changes the quicksand to grass and platforms
    rise out of the ground. Walk around to find some Ancient Flowers (only within
    the influence of the Timeshift Orb), then go up the hill in the corner. At the
    top, go right and follow along the path that appears as the platforms past
    forms reach the influence of the Timeshift Orb. At the doorway, continue down
    the hall.
    
    Here, put the Timeshift Orb down in front of the gate to the right and go along
    the left path for a bit. Once you find the wall switch, grab it to raise the
    gate. Get the Timeshift Orb and continue forward into another sandy room.
    
    Here, you'll probably notice the ledge in the corner. As you approach it with
    the Timeshift Orb, platforms rise. Back up some so that the platforms won't go
    up, drop the Timeshift Orb, then dash across the quicksand to the treasure
    chest, which contains a random treasure. Go back to the Timeshift Orb, grab it,
    then leave to the southern hallway, in which you'll fight some Technoblins and
    Deku Babas.
    
    In the next room, go around the room, defeating the enemies that appear within
    the influence of the Timeshift Orb, as well as the Electro Spume in the corner
    that disappears within that influence. Next, get as close to that mini-room as
    possible without activate the electric gate, then drop the Timeshift Orb, dash
    across the quicksand, then pull/push the block onto the pressure switch. This
    raises both of the gates. Return to the Timeshift Orb, grab it, and continue to
    the next room.
    
    Here, you'll find three interconnected rooms. From the room in which you
    arrive, go into the left room and defeat the Beamos statues (you'll have to
    bring along the Timeshift Orb). Afterwards, try to place the Timeshift Orb in
    the corner, getting rid of the gate blocking you from getting out of here and
    the one in the largest of the rooms.
    
    Then proceed into the largest room and open the chest nearby for a random
    treasure. Be sure to also blow away the sand nearby with the Gust Bellows to
    find some Rupees. Now, look for the wall switch within the influence of the
    Timeshift Orb (if it is blocked by a spiky gate, you placed it wrongly and now
    have to move it). Grab the wall switch when possible to unlock the doorway
    nearby.
    
    Go back and grab the Timeshift Orb and go towards that newly-opened doorway.
    You'll need to defeat two Armos. Once you do, proceed through the doorway to
    the entrance room. There, put the Timeshift Orb on the holder for it, which
    causes the building to kind of open up and reveal another area. After Fi
    briefly converses with you, go through the now-open doorway.
    
    Next, outside of the stronghold, go across the center bridge. Fi will notify
    you that you can now dowse for Nayru's flame. Turn around now and look above
    the doorway you just used. Clawshot onto the top area to find another Goddess
    Cube. Dive off of the ledge and use the Bird Statue, then speak with the robot
    to leave the area.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Lanayru Sand Sea
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now, we have to find the invisible ship with the flame. Nayru's flame is inside
    the ship, so you can dowse for it.
    
    The problem is that, when you dowse, you'll be unable to use the cannon, so
    attack only when the signal is very strong. Hit the ship in this manner three
    times to make it appear. After a short scene, you'll automatically climb to
    your next dungeon, the Sandship.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             Section XIII - The Sandship
                                     **SKY_413**
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    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     The Sandship
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you board the ship, go left and through the doorway. There is a chair
    here, so restore your health if you want to, and there is a Bird Statue, which
    it is a given that you should use it. Go down the nearby stairwell. Down here,
    you'll find some Blessed Butterflies nearby, on the left. Play the Goddess Harp
    when near them to find a Goddess Wall. Take the other hallway (the one farthest
    from you) and defeat the Thunder Keese down there. Then go through the door
    nearby.
    
    Here, Bomb the Electro Spume and go across the quicksand. Go all of the way
    down the hall to another stairwell. Descend and go through the door. You'll
    then find a hall just packed with Arachas. Defeat them and go to the Bird
    Statue. Use it and nearby chair. Ignore the nearby large door (it is the boss
    door, to which we lack the key) and continue all of the way down the hall and
    through the doorway.
    
    Man, I'm never going to the beach again... Yeah, this room has a bunch of sand
    in it. Get rid of it with the Gust Bellows, then get rid of the Arachas that
    managed to survive your hatred for sand. You'll see four patterns on the floor.
    Observe them to learn the pattern for the weird lock nearby. The number of red
    prongs indicates the ordinal number and are meant to be at the top; the blue
    marking is kinda obvious. If you don't get it, the lock's pattern is down, up,
    down, right. Go through the now-unlocked door to find a Small Key.
    
    Now, you will have to go to the top floor within the ship (the one you
    originally entered into). There, save and heal if you need to, then go through
    the door for a boss.
     ________________
    |  BOSS: Scervo  \
    |_________________\___________________________________________________________
    |  Well, more of a mini-boss -- but it doesn't really matter. I highly would  |
    |  prefer you stand for this (it is much easier). Raise your shield and       |
    |  target Scervo. Shield bash him as he tries to hit you, then hit him a few  |
    |  times with your sword. Continue doing this to push him off of the plank.   |
    |  As he gets close, he'll also pull out an electrified club. At the end of   |
    |  the plank, he'll push you back and the gate (which damages you if touched) |
    |  will move closer to you. Repeat this same process a few times to end the   |
    |  battle, making a chest appear.                                             |
    |_____________________________________________________________________________|
    
    Inside the chest that appears, you'll find the Bow! This is controlled like
    the Slingshot. Point the Wii Remote to aim, then hold A to draw and charge up
    a shot, or hold C and draw back for a faster version of the same. Fi will then
    point out an eye switch on the other side of the ship. We'll go there now to
    hit it. Return inside the ship, heal up, then exit out the other door.
    
    Here, shoot at the eye switch on the central mast to reveal a Timeshift Stone
    atop the ship. Shoot an arrow at the Timeshift Stone, transforming the ship to
    how it looked a millennium ago, complete with enemies, including some Bokoblins
    on the deck. One of them has locked up the Timeshift Stone. Defeat the
    Bokoblins nearby, then start shooting at the Bokoblin Archers above you, or at
    least the majority of them. Climb the ladder on the central mast to find some
    more Bokoblins. Kill them, then go to the zipline. Look up to the other end of
    the zipline, then shoot the eye switch near it. Now you can ride the zipline up
    some. Repeat this on the other side when you land, then go to the power node
    thing nearby. Get rid of any nearby Bokoblins, then thrust your sword into the
    switch, then rotate it ninety degrees counterclockwise, then insert the switch
    the open up the Timeshift Stone and open up the door below you.
    
    Afterwards, look east -- you should be able to find another zipline. Shoot the
    eye switch at the other end, then ride the zipline to the stern of the ship.
    Drop to the ground and look east to the Clawshot target. Hit it with the
    aforementioned item to the hidden deck, where you can find a group of Blessed
    Butterflies (Goddess Wall) and a chest (Piece of Heart). Snatch your rewards,
    then Clawshot up to the main deck, then back into the ship via the "newly"
    opened door.
    
    Now, you'll have to proceed to the area where you blew away the bunch of sand
    and unlocked the weird lock (it's the last room of the ship in its currently
    linear form). Along the way, beware: you'll find some Technoblins, a Beamos,
    and that may be it. In the destination room, you'll find the other side of
    the room is a jail cell for the robot's ship crew. Speak with the nearest one
    to obtain information about the power generators to the engine room; the
    generators are on the floor above you. Go back there (you have to go back
    through the ship and past the first stairwell you come across).
    
    In this area, go across the quicksand and to the northwestern room. Defeat the
    Technoblins and look up in the aforementioned area, through the vent, to find
    the Timeshift Stone, which you can hit with a high-powered arrow. Do so and go
    into the room next to you to find a chest with the Dungeon Map inside. Hit the
    wall switch nearby. Now, whenever you have to hit the Timeshift Stone, just
    come back here and shoot another arrow.
    
    Anyhow, go down the long hall and keep an eye on the wall to your right. You
    should spot an inactive fan along it. Target through it with the Bow, then
    unleash an arrow on the eye switch. You'll unlock a room; go into it and
    defeat the local Thunder Keese. Climb onto the ledge nearby and pull the crate
    along the depressed path. Go to the other side of the room and step onto the
    floor switch, then unsheathe your Bow. Aim for the eye switch in the opposite
    room, then fire the arrow to hit it through the fan hole. Exit the room.
    
    Once you do, go across the quicksand and shoot an arrow at the Timeshift Stone
    using the same method as before, then go into the room you recently unlocked.
    There, defeat the Technoblin inside and face the power node. Thrust your sword
    into it, rotate the switch ninety degrees to the left, then insert the switch.
    Exit the room and go into the unlocked room across the hall. There, grab the
    Amber Relic (I think it is there in either the past or present, but it IS
    there) and pull the crate onto the pressure switch. This opens the portholes
    to the outside, but they're useless at the moment.
    
    Anyhow, exit the room and head outside to the main deck. There, look to the
    left and forward to find a lifeboat hanging next to the above ledge. Work your
    way over there and, while OUT of the boat, shoot the eye switch with your Bow
    to lower it to the right porthole from earlier. Then blast the Timeshift Stone
    with an arrow. Drop into the lifeboat and go into the porthole.
    
    There, walk into the room next to you. Jump at the wall switch, unlocking the
    door for future perusal. Then look up through the ceiling. There should be a
    vent here -- launch an arrow through it and to the Timeshift Stone. Thrust
    your sword into the nearby, active power node and rotate the switch ninety
    degrees to the left, then insert the switch. The engine room is now fully
    active and ready for us. Go into the porthole room and through the left of
    the portholes. Climb/Drop down the ladder and go along the path and through
    the door to the engine room.
    
    Here, go down the ladder in front of you. You'll find some pistons (I think;
    mechanics never was my strong point) going up and smashing down; obviously, you
    want to avoid the latter and run forward during the former. At the set of two
    further ahead, immediately run when the first piston rises and be ready to
    continue after the second also does so. Then climb up the ledge.
    
    There, use your Whip on the swinging post to go over the gap. Hold B and turn
    to the ledge on the right. Go upstairs to find five chests. I'm pretty sure the
    treasures are not random for these: a total of 200 Rupees and three Evil
    Crystals. (Yeah, you can tell why I'm more confident in this.)
    
    Return to the swinging post and swing to the other unused ledge. For these,
    immediately after the first piston rises, run across. On the other side, use
    the Whip on the nearby swinging post and swing yourself onto the first of the
    pistons. Dash across them to the opposite ledge and jump to the wall switch.
    Crawl through the tunnel nearby to a ladder. Ascend to the jail cell and pull
    down the wall switch. This allows the crew to escape, and you get a reward in
    the form of a Small Key. This one is meant to be used on the (absent) ship
    captain's quarters, which is now marked on your map.
    
    Anyhow, go back to the engine room and through the unused doorway. Go along
    the path and back to the door. Go along the path and up the ladder to the
    porthole room. There, get into the lifeboat and shoot the eye switch to get
    back up to the main deck. On this very ledge, you can find the captain's
    quarters. Go inside.
    
    Here, head downstairs and around the corner to the Bird Statue. Use it and
    approach the barred doorway on the left. In this room, you'll find a Beamos.
    Shoot its eye with an arrow for a quick end. Then head upstairs, outside, and
    hit the Timeshift Stone with an arrow. Go back inside and continue through the
    now-unelectrified doorway.
    
    You'll find some Arachas in here. Slice 'em up, then look through the vent in
    the roof. Shoot an arrow at the Timeshift Stone, then get rid of the nearby
    Beamos and Technoblin. Stand on the floor switch to open up a panel; stand
    there and shoot an arrow at the now-revealed eye. Then go through the newly
    opened room. Defeat the remaining Beamos in here (you can go into the nearest
    corner on the right upon entering to *barely* avoid being hit with the lasers)
    to open up a mini-room. Open the chest there to find the boss key for here, the
    Squid Carving.
    
    Return upstairs, to the main deck, through the other doorway, and head to the
    floor below you with the Bird Statue. Use the aforementioned, as well as the
    chair, then go to the large door. Insert the Squid Carving, then get ready for
    another boss fight.
     __________________
    |  BOSS: Tentalus  \
    |___________________\_________________________________________________________
    |  You will begin by only seeing the boss's tentacles briefly strike the      |
    |  control room. Exit this room and continue your way to the upper deck. As   |
    |  you proceed through the hall, you'll find two of the boss's tentacles      |
    |  staying in the wall. Be wary -- if you get too close, you'll be grabbed    |
    |  and launched out of the ship. Use a Skyward Strike to get rid of both      |
    |  tentacles, then go through the doorway and upstairs.                       |
    |                                                                             |
    |  Here, go along the hall and avoid the barrels; they fall in a              |
    |  left-to-right pattern that is easy to predict. Continue along to the top   |
    |  floor of the ship. Use the nearby Bird Statue, then go through the door to |
    |  the deck to find your next boss (the actual fight).                        |
    |                                                                             |
    |  Now, for the first phase of the actual fight. You'll initially have to     |
    |  Skyward Strike some of the tentacles that break through the deck --        |
    |  whenever this thing starts to happen, always have a Skyward Strike at the  |
    |  ready. Move around the whole time and avoid being grabbed and hurt by a    |
    |  tentacle. Slice four down to continue.                                     |
    |                                                                             |
    |  Tentalus will then rise from the water on one side of the deck. Ready your |
    |  Bow and aim at the boss's yellow eye, shooting when possible. Note that    |
    |  you can still move around while aiming with the Bow (so as to avoid the    |
    |  arm slams). Once you hit the eye, Tentalus will slump onto the deck. Run   |
    |  up to him and start slicing the eye directly. You'll repeat this, starting |
    |  from the above paragraph, until Tentalus's eye is damaged enough.          |
    |                                                                             |
    |  Once it is, the second phase begins. The tentacles will literally ravage   |
    |  the deck, similar to Bowser from Yoshi's Island, and you'll have to dash   |
    |  jump on a nearby crate to the higher ledge. Tentalus will focus on using   |
    |  its head tentacles to attack. Slice the tentacles until you can find a     |
    |  time of relative peace, in which you can hit Tentalus's eye with an arrow. |
    |  Once this opening is found, blast an arrow at him, then start slicing his  |
    |  eye. Repeat the process if needed until dead.                              |
    |_____________________________________________________________________________|
    
    After the battle, the thunderstorm will disperse, a crest emerges from below,
    and a Heart Container falls from the sky. Grab the Heart Container, then hit
    the crest with a Skyward Strike. You'll soon purify your Goddess Longsword in
    Nayru's Sacred Flame, allowing you to dowse up to eight targets, thereby
    transforming your sword into the Goddess White Sword.
    
    Fi will tell you that it is time to learn another song from the Isle of Songs.
    We will automatically appear on the Lanayru Sand Sea. After the quick talk
    there, use the Bird Statue to return to the sky.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Firstly, let us catch up on Goddess Cube chests.
    
    - Our first chest is found to the northeast of Skyloft and northwest of Bamboo
      Island. You'll need to land on the lower ledge and through the water tunnel
      to reach a blockade. Spin attack through it to reach this Heart Medal!
    
    - Our second chest is found southwest of Skyloft and northwest of Fun Fun
      Island. It is on the smaller half of the island. Go to the edge to some
      vines, then climb to the Life Medal within the chest!
    
    - You'll love our third chest. This one is found within the Bazaar in Skyloft
      and contains a Gold Rupee!
    
    - Chest #4 is found in the general area of the second chest above. You'll need
      to land on the small island half and Clawshot to the Clawshot target above
      the gate to reach the Potion Medal. Quite a few medals so far, eh?
    
    - Our final chest is found in Skyloft, atop the waterfall. You'll need to use
      the Clawshots to get this Piece of Heart.
    
    When done, head to the far northwestern corner of the map and into the
    Thunderhead. Continue northwest to the Isle of Songs.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Isle of Songs
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Just land on the isle and go into the tower - the bridge is already made.
    Inside, go forward to the circular design and stand on it. Again, use a Skyward
    Strike to hit the crest across the gap. Afterwards, a scene ensues and you'll
    learn the fourth of the harp songs, Din's Power.
    
    Our next destination is Eldin Volcano. Exit the tower and dive off of the
    island, then proceed southeast to exit the Thunderhead. Fly east to the red
    beam of light, and descend within it.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        Section XIV - Eldin Volcano, Take Two!
                                     **SKY_414**
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    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Eldin Volcano
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you arrive, descend to the "Volcano Ascent" Bird Statue.
    
    Once you land, the Blessed Butterfly group should be nearby. Catch a few if
    you want, then begin playing the Goddess Harp. When prompted, start playing
    in time with the circle of light as before, then thrust your sword into the
    ground for your next Silent Realm!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Din's Silent Realm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Okay, I think you get the idea this time. Fi will go over everything again if
    you need to. Nothing else really to mention, except about the lava. Much like
    the quicksand of Nayru's Silent Realm, it won't prevent you from finishing the
    trial; you'll just lose a few seconds of that 90-second protection (because,
    odds are, you fell). Okay ... here we go!
    
    -- At the beginning, go straight into the tunnel. Go through it and jump across
       the magma platforms to the first Tear of Din.
    
    -- Now, you'll find a Watcher-covered steep hill. First aim for the platform
       about half of the way uphill; going along the right wall aids in avoiding
       the Watchers, from my perspective. Grab the Stamina Fruit and continue to
       the hilltop and the ledge. Go east to the encampment to find, in the open,
       another Tear of Din.
    
    -- Return to the steep hill and dash down and to the right. You really better
       avoid those Watchers now, or you will be hit by the Guardian at the bottom,
       or at least the odds work that way. The Tear of Din, in fact, is next to the
       Guardian.
    
    -- Go back up and around to the corner, then back across the magma. Jump at the
       wall for the now-more-visible Dusk Relic (it is easier to spot it coming
       back than going forward). Go back through the tunnel, then head along the
       incline on your left. Go to the Guardian and grab the nearby Tear of Din.
    
    -- Backtrack a bit to the cavern. Go there and to the intersection, then left
       and into the whirlwind. Grab the Dusk Relic behind the wind tunnel you come
       out of upon landing, then take the path to the heat room (not so heated in
       the Silent Realm) and to the top of the incline for your fifth Tear of Din.
    
    -- Return downhill and go through the archway to the huge slide. Keep a watch
       out always here, because the place is littered with Waking Water. After the
       first jump, hold A and starting to the left air spurt. Rest there briefly,
       then drop down and go further downhill to the Tear of Din.
    
    -- Continue to the bottom of the slide. Once you land, go along the path to the
       platform, atop which is another Tear of Din.
    
    -- Continue along the path back to the whirlwind tunnel. Go into the whirlwind
       and back to the large slide. After the first jump, hold A and dash to the
       right air spurt. Rest briefly, then jump off of the ledge and dash down the
       right half of the hill to the ledge further below. Jump the two air vents
       here to find the Tear of Din.
    
    -- Once more, go to the bottom of the slide and continue along the path as
       before, but don't enter the cavern. Look around for some vinery on the
       platform nearest the cavern entrance. Climb down them to the Tear of Din
       below.
    
    -- Go back up and to the nearby Light Fruit. Go to the below ledge and grab
       the Stamina Fruit. Dash across the skeleton bridge. At the other side, climb
       up the ledges on your right and head along the path to find the Tear of Din
       in front of a rock blockade.
    
    -- Go back down to the second skeleton bridge, this one being patrolled by a
       Watcher. You'll need to time your run so that the Watcher's light will be
       off of you by the time you're in line with it. On the other side of the
       bridge, go left and up the ledges. Drop off of the other side and jump
       across the platforms on the lava to reach the Tear of Din.
    
    -- Ascend to the upper ledge again after getting the above Tear. Next,
       instead of going down by the bridge, go left to a higher ledge. You should
       find the Tear of Din in mid-air. Use the rope nearby to swing to and grab
       it.
    
    -- Go along the path past the rope to find a Guardian. Go past it and down to
       a lower ledge. There, you'll find Tear of Din #13.
    
    -- Go down some more and west. You'll soon come to another intersection
       overseen by a Guardian. Go left and uphill for the penultimate Tear of Din.
    
    -- Go back downhill and to the lower ledge on the left. You'll find a Light
       Fruit nearby; a tunnel should be behind it. Crawl through said tunnel to
       find the Tear of Din on a ledge. Cross the tightrope to get this final Tear.
    
    Now, to the starting point. Backtrack and go across both of the skeleton
    bridges, then climb the ledges and vinery after them. After climbing the vines
    after the second bridge, you'll find the often-used cavern. Go into it and left
    at the intersection; don't use the whirlwind or things will get a heck of a lot
    harder. The Trial Gate should be within sight upon exiting the cavern.
    
    As a reward, you will receive the Fireshield Earrings. These magnificent
    fashion accessories allow you to withstand extremely high temperatures. Within
    reason, of course -- you can't swim in lava. Aww...
    
    Anyhow, you'll soon return to the real world.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Eldin Volcano
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After exiting the Silent Realm and regaining control of Link, go up the
    incline nearby and into the cavern. Go left at the intersection and into the
    whirlwind.
    
    After landing, go right and into the extremely-hot room, which Link can walk
    through now unscathed, thanks to the Fireshield Earrings (you'll know when they
    activate with a nice little sparkly sound). Go onto the incline in front of you
    and then through the doorway at the top.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Volcano Summit
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive here, you'll find a few paths you can go on. Ignore the east
    room; it yields nothing. Go forward to the Bird Statue and use it. Go along
    the path around the corner to find an Amber Relic, then go to the lower area.
    Here, you'll find some more Red Chuchus (you've probably fought a few that
    fell from the ceiling already). Go west to find some Cursed Spumes. You'll
    want to get rid of them (Bomb/Bow) fast; their attacks can Curse you!
    
    Afterwards, hop across the lava platforms to the intersection. Go outside by
    the nearest doorway.
    
    Here, you'll find a water pool. You'll have to empty out one of your Empty
    Bottles soon enough anyways, so do now and fill it with some Water. Then walk
    to the ledge nearby and dash-jump off. You'll have to properly maneuver around
    the stalagmite by tilting the Wii Remote to get to the platform on the opposite
    side. Once you (eventually) get there, hit the Goddess Cube with a Skyward
    Strike. You'll then have to Clawshot the vines, heading to the ledge above and
    behind the waterfall. There, you'll find a Gossip Stone if you play the Goddess
    Harp in the proper place, and you can Bomb the cracked wall to find a chest
    with a Silver Rupee inside.
    
    Finish up anything else you have to do here, then return into the cavern and go
    up the incline, defeating the Red Chuchu on the way, then going through the
    archway. You'll find Gorko in this room, who will speak about Goddess Cube. Fi
    will now let you dowse for Goddess Cubes (disclaimer: only helpful when not
    using my FAQ :P ). You'll notice a frog-like statue implanted into the wall.
    Equip your Water Bottle, then approach the figure and dump the water into it.
    
    After the short resulting scene, look around for a group Blessed Butterflies
    and play the Goddess Harp to make a Gossip Stone appear. Speak with Gorko,
    then Bomb the cracked wall on the west side of the room to find a few dig
    spots. Backtrack to the water spring and refill your Bottle, then go back to
    Gorko. Clawshot the vines on the wall on your left, then get onto the above
    ledge. There, pour your Water over the edge of the ledge into the statue's
    mouth.
    
    After a short scene, go outside to find a blazing gate and a much larger and
    unreachable statue. You'll quickly notice you won't be using your Empty
    Bottle for this one. Use the nearby Bird Statue, then go into the western room
    to find an open window. Climb onto the windowsill and Clawshot to a floating
    platform and further along. Eventually, you'll find a Goddess Cube. Hit it with
    a Skyward Strike, then drop down.
    
    Here, return to the water spring and you'll meet up with a Mogma. Speak with
    him to learn that, obviously, Lake Floria to the southeast would have enough
    water to fix your problem. Fi will then mention the water basin Faron was using
    back when she was healing. Maybe we could get her to bring it here...
    
    Anyhow, go a Bird Statue and return to the sky. Fly and descend within the
    green light, landing at the "Floria Waterfall" Bird Statue.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Lake Floria
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    If you are not able to get yourself to the "Floria Waterfall" Bird Statue from
    the sky, you'll have to walk here from a different one by your own directions.
    
    Anyhow, go into the cavern nearby to find Faron's chamber. Swim and spin attack
    onto the central platform and speak with Faron. She'll let you borrow the water
    basin, then Fi, regrettably enough, sends Scrapper to help out Master
    shortpants by carrying the water basin to the sky.
    
    Return to the Bird Statue and to the sky. Descend within the red beam of light
    to the north.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Eldin Volcano
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Thanks to Scrapper's miscue in judgement, you'll be back at the very bottom
    of the volcano. (Well, technically, "bottom" implies the literal base; we're
    a fair distance away.)
    
    Anyhow, this place is infested with newer, stronger enemies. Most notable are
    Dark Keese and Bokoblin Archers with Fire Arrows. You'll have to lead
    Scrapper to the summit of the volcano. However, he cannot take a lot of
    damage, cannot protect himself, and cannot  *censor beep*  use the whirlwind.
    Enemies are immediately attracted to Scrapper's presence and focus on the
    closer of the two of you. You'll have to dispatch the enemies, lest you end up
    starting over again. Dispatching enemies is best done with the Bow (long
    distance, you know).
    
    Upon gaining control of Link, get rid of the two distant Bokoblin Archers; one
    is on the left, and the other on the right. Then begin to head forward and left
    towards the tunnel. Go inside and start picking off the Red Chuchus. Further
    ahead is a steep hill. Use your Bow to pick off the Bokoblin Archers on the
    hill -- one per wooden platform and one at the topmost ledge. After clearing
    the way, dash up the hill. Rest at the middle platforms, then continue to the
    top.
    
    There, go to the right and you'll find a Moblin on the knocked-over tower from
    long ago. You'll have to deal with this somehow. My method: jump over the
    Moblin, using its shield as a wall, then repeated slices from the back. Dodge
    when needed, but anyhow... After defeating the Moblin (through your method or
    mine), continue along the path to a Red Chuchu. Beat it up and continue to the
    next steep hill.
    
    There are three tiers here, each with a few Bokoblins (only the first level is
    plain Bokoblins; the other two are Archers). Shoot down the Bokoblin from the
    first two tiers, then run up to that second tier. Shoot down the remaining
    Bokoblin Archers above (one is on the stone outcropping; when facing the Earth
    Temple, look up and to the right to find the outcropping).
    
    Afterwards, finish ascending the hill and use the nearby Bird Statue if you
    want. Then go to the right and flush out the Bokoblin population in the
    encampment. Then head to the fallen tower and defeat the Moblin on there with
    the same tactic as before. You'll also find some Bokoblin Archers above and to
    the left of you; I'd prefer it if you dealt with them before the Moblin.
    
    After defeating them, cross the bridge, then continue along the path to the
    fiery chamber, up the incline, and back to the summit.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Volcano Summit
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Still protecting Scrapper, okay?
    
    Here, defeat the Fire Keese and any Red Chuchus you end up coming across. Go
    to the Bird Statue and further north. You'll have to get rid of the two
    Lizalfos down there. Take it from me - you do not want to try hand-to-hand
    combat. Use it only as a last resort. Use up your Bow and Bombs before even
    trying, okay? Also be sure to save a few arrows for the Cursed Spumes in the
    lava river, then cross the platforms. On the other side, go to the right, up
    the hill, defeat the Red Chuchu, and continue.
    
    Here, head over to the last fire gate and Scrapper will sloppily pour the
    water from the basin into the frog statue. This extinguishes the fire, letting
    you proceed into the Fire Sanctuary. After regaining control of Link, use the
    nearby Bird Statue, then proceed into the dungeon with the final of the Sacred
    Flames ... the Fire Sanctuary.
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           Section XV - The Fire Sanctuary
                                     **SKY_415**
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Fire Sanctuary
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon entering this dungeon, go forward to the Bird Statue and save. You'll
    find the path ahead to be blocked by a large river of lava. You cannot run or
    jump across ... so you think. Look up and you'll find some plants hanging from
    above. Hit one with something (preferably the Hook Beetle, to save your ammo)
    and water will fall onto the lava below, temporarily solidifying and making a
    viable platform. Jump across quickly - it does eventually disappear.
    
    On the other side, hit the next plant above the lava to make another platform.
    You can ride this one for a while longer, as it is in a current (although how
    that affects anything is unknownn to me). Use your shield to block any arrows
    the Bokoblin Archers shoot at you, then, at the end of the current, jump onto
    the nearby solid platform. Go up the hill and finish off the monsters. Get rid
    of them all to find a chest and open up a doorway; the former will contain a
    Small Key.
    
    Drop down from the ledge and you'll meet up with a Mogma, Guld. He'll give you
    some advice for the future, although you may have to write it down, because it
    could be a while. (Alternatively, read my FAQ.) Unlock the door nearby.
    
    In the next room, utilize the nearby Bird Statue and head downstairs. As you
    do, defeat the Bokoblins and the Dark Keese, then go through the doorway.
    In this next room, go left to find a chest (Red Rupee), then go downstairs to
    a ledge looking over the room nearby. Drop down onto the metal grating blocking
    you from falling into the magma and immediately head for the rock. The enemy
    below, a Magmanos, will probably end up launching you to a higher ledge. There,
    get off of the rock and start ascending the vinery. Upon landing, defeat some
    more Bokoblin Archers, then continue along the vinery to another ledge. There,
    get rid of the other Bokoblins and drop down to the Bird Statue below. Use it
    and go through the door nearby.
    
    In this room, you'll face a single Dark Lizalfos. The strategy to defeat it is
    the same as for a regular Lizalfos; it is merely stronger and can Curse you
    with its breath. Defeat it and grab your rewards, then go through the unused
    doorway.
    
    Here, you'll find three Cursed Spumes in this room. Use the Bow to finish them
    off. North of where you entered the room, you'll find a statue's mouth clogged
    with rocks. Do a 180 to find a tunnel high in the wall. Send the Hook Beetle
    along it to find a few Rupees. When you get to the Bomb Flower patch (you may
    need to relaunch the Hook Beetle), grab a Bomb Flower and run into the rocks
    in the statue's mouth. This causes the lava to flow now. Use the Hook Beetle
    to knock the water out from one of the plants above the lava, then ride the
    platform to the ledge. There, disembark, defeat the Bokoblin Archers, and go
    through the only usable door.
    
    Here, you'll find a Mogma being held captive above a pool of lava. After a
    short conversation, go around the room and you'll find some molten rock on the
    ground. Clear it with the Gust Bellows and you'll find some treasure, much like
    with sand. At the end of this path is a chest, inside which you'll find a Small
    Key. Exit the room, then go through the nearby locked door.
    
    Here, you'll proceed forward by cutting down the plants and going further
    before the plants grow back (or you can just try weaving through them). Once
    you reach the fire blockade, go south to find some more water plants at the
    intersection. Open the chest to find a Red Rupee, and you'll also find a fairy
    in one of the pots. If you haven't refilled your Empty Bottle with anything
    useful, I suggest putting the fairy in it. Go up the nearby staircase and open
    the western treasure chest for a random treasure. Go to a water plant now and
    thrust your sword at it; this should leave the plant hanging on the sword. Go
    to the northern platform overlooking the fiery blockade. Lock-on to the frog
    statue and do a vertical slice to quench the statue's thirst.
    
    Proceed forward here, defeating the Dark Keese and the Bokoblin. Use the Bird
    Statue on the way, then go through the doorway at the end of the path. In the
    next room, you'll need to defeat two Magmanos. Use one of the rock slabs in
    conjunction with a Magmanos to reach some water plants. Thrust one onto your
    sword and hit the ground. When one of the Magmanos reveals itself, throw the
    water plant at it and slice the now-solidified Magmanos until it shatters.
    Repeat this with the other one, thereby making the lava drain out of the room
    and revealing a door.
    
    The captive Mogma from earlier will then call to you from his perch. Go through
    the newly-revealed door to find the pit above which he's hanging. Hit the
    nearby wall switch to lower the Mogma to the ground. After a short scene, open
    the chest to get the Mogma Mitts. They function like the Digging Mitts, but
    also allow you to dig and travel underground in certain areas. (It is
    differentiated from the "Dig" command by being named "Burrow".)
    
    Try out the nearby patches of dirt. Generally, one of the holes with the
    larger opening after digging is a viable burrow area. Dig into the one nearby
    and learn the basics: the Control Stick makes you move, holding A makes you
    move faster, swinging the Wii Remote hits things (eg. destroys boulders,
    pushes along Bomb Flowers), and Z lets you see the above floor when applicable.
    Anyhow, go around here and collect a fair amount of Rupees. Hit the Bomb
    Flower to the north to get rid of the rubble, then go to the northeastern light
    to emerge aboveground.
    
    In this new room, blow away the pilings of molten rock with your Gust Bellows
    to find some new dig spots. Use the nearby Bird Statue first, then dig around
    to another pathway. Here, go around to the west side of the central switch,
    then hit it to move the gate. Get aboveground and go to the doorway ahead, then
    upstairs to the eastern room.
    
    In this room, go down the southern hallway and onto the floor switch to raise
    the bars for a future shortcut. Return to the broken northern bridge to find
    some Bokoblins. Shoot them down with the Bow, then hit the Clawshot targets.
    Be sure to hit the floor below as well -- you'll find some Blessed Butterflies
    with a Goddess Wall down here. When you're done, Clawshot to the above level,
    then continue to the next room.
    
    Here, we find another captive Mogma. (As a species, they seem to be almost as
    bad as Princess Peach, eh?) Speak with him and go around the corner to the
    gate. Burrow into the nearby tunnel and you'll find two switches controlling
    the above gates. Hit the bottom, then the top switches and get out of the
    tunnel. Go around the corner to a water plant. Thrust it onto your sword and
    return to the fire gate. Lock-on to the frog statue and do a vertical slash to
    douse the flames.
    
    Go into the room you just opened up and pull down the wall switch to give the
    Mogma some freedom. Go back and speak with him to eventually receive a chest;
    open it to receive the Dungeon Map.
    
    Now, it seems there is a false wall nearby hiding a hidden room. In the room
    you most recently unlocked, Bomb the eastern wall to find a dig spot. Burrow
    and you'll find the tunnel passageway to it. There is a Moldorm around here.
    You hurt it by attacking its tail. If you are spotted, you are chased at a
    relatively high speed, although you can stun it by dodging at the last second
    and letting the Moldorm hit the wall. Anyhow, finish it off if you want, then
    leave via the western exit.
    
    Here, you can open the chest to find a Small Key. Climb the vinery nearby to
    reach a ledge, then drop down and leave via the western door. Back here by the
    broken bridge, shoot down any Bokoblins that on the other side, then Clawshot
    over there. On the other side, don't go through the door. Instead, go south and
    press the floor switch. This creates a shortcut to where you fought the Dark
    Lizalfos from earlier. Go across that bridge into the east room.
    
    Here, burrow into the spot next to the left gate. Go around to the right side
    of the gate to the switch. Smack it and return aboveground. Continue down the
    hallway and the stairway. At the water plants, thrust one onto your sword and
    stand on the floor switch to raise some bars, making another shortcut. Drop to
    the grating in the center, luring out the Magmanos, then solidifying and
    shattering it. This ends up draining the lava, much like before.
    
    Follow the newly-revealed path down the hall to and through the doorway at the
    end. Here, go to the balcony to find a chest, inside which you'll find an Empty
    Bottle! Return inside and go down the hall. Climb onto the ledge across from
    you and go left, back along the path you opened up before. Go through the door
    by the Bird Statue. Head across the bridge, go to the right, and follow the
    path across the other bridge, then go through the door on the left.
    
    Here again, go downstairs and use the Bird Statue. Unlock the door with the
    Small Key to go to a new area.
    
    Here, go along the path to the river of lava below. From a distance, use your
    Bow to kill off the Cursed Spumes and the Bokoblin Archers atop the high
    western ledge. Use your Hook Beetle to hit the water plant above the magma.
    Jump across the newly-made temporal platform to find a door. Go through it.
    
    In this room, go along the path and you'll soon reach a burrow spot and a gate.
    Burrow underground and go to the nearby switch. Smack it and you'll eventually
    get spotted by the nearby Mogma. The Mogma will re-smack the switch. Go around
    the corner and towards the Mogma, who responds by daring you to catch him. This
    part is simple -- wait for him at an intersection. As he approaches, dash out
    and touch him (touching him ends this).
    
    Afterwards, you both will return aboveground and, after a conversation, you'll
    receive a chest. Open it up for a Piece of Heart and an opened gate. Go through
    the opening to find some Cursed Spume and Dark Keese. Get rid of them and then
    hit the water plant above the lava with your Hook Beetle. Ride the platform
    along the current and jump off at the other side. There, step onto the floor
    switch to create yet another shortcut, then save at the Bird Statue. THIS IS
    HIGHLY RECOMMENDED, BECAUSE THE NEXT FEW MOMENTS CAN SCREW UP REAL QUICK.
    
    After saving, burrow into the nearby patch. Go around the tunnel, noting the
    locations of the Stamina Fruit as you do. Attack the boulders in the corner,
    then smack the Bomb Flower to the north and all hell breaks loose. That magma
    is now rushing towards you - if you touch it, you die. Dash around corner and
    continue dashing until your Stamina Gauge is a sliver from empty. Collect the
    first Stamina Fruit you find as you go -- the second is either too risky or
    already burnt. Don't let your Stamina Gauge empty; if it gets too low, just
    crawl along at the normal speed.
    
    If you successfully exit these tunnels, the statue heads outside will start to
    spew out lava, creating a current in the below river. Save at the nearby Bird
    Statue, then go through the door nearby and downstairs. Go to the edge of the
    river, then launch your Hook Beetle above to the water plant. Hit it, then jump
    onto the platform.
    
    At the other end, jump off the platform and head upstairs to a Bird Statue and
    an intersection. Use the former, and go the seemingly dead end behind the
    former. You'll find two statues below -- one looks likes it's sleeping, the
    other like it's awake. Drop down onto the one that is sleeping - it was the
    left one for me, and I don't know if it is randomized. Anyhow, you'll reach a
    magical platform.
    
    Head along the path and around the corner to find a group of Blessed
    Butterflies. Summon up a Goddess Wall (if you need healing, I'd recommend
    drawing the Triforce or some hearts), then go through the door nearby. You
    need to defeat the two Dark Lizalfos here to unlock both of the doors. Do so
    and go through the unused one on the high ledge.
    
    In this area, go upstairs to a kind of landing. Go around the bottom of the
    room and you should find another grouping of Blessed Butterflies nearby; you
    can also summon a Goddess Wall here. Proceed up the staircase, defeating the
    Dark Keese as you go. At the part with the vinery, look up to find two
    separate sections. Clawshot to the top-left section, then turn and go to the
    hidden set of vines near the ledge. Land on the ledge to find a random
    treasure within the treasure chest. From there, you can Clawshot to the right
    set of vines to continue your journey to the top of the stairs. There, go
    through the doorway to the next room.
    
    Here, you'll find five statues, each having some wings. Imagine the wing
    numbers as the statue's own number (0, 1, 2, 3, 4). Memorize their positions
    and burrow underground. Here, you'll need to travel onto the switches beneath
    the statues in their numbered order by wing number. After the first two, you
    need to smack the Bomb Flower to the north to continue with the sequence. Once
    you end up hitting them all correctly, you'll have to defeat a Moldorm.
    
    Once you defeat the Moldorm, you can return aboveground. Here, go to the chest
    to find the boss key for this dungeon, the Mysterious Crystals. Go up the
    stairway at the other side of the room and outside via the doorway. There, step
    onto the floor switch to open up the barred gate. Go along the path to the
    intersection from earlier and save at the Bird Statue.
    
    Go up the northern staircase to the large door. Examine the door and properly
    place the Mysterious Crystals into the lock to unlock the door, which starts up
    your next boss fight.
     _____________________________
    |  BOSS: Demon Lord Ghirahim  \
    |______________________________\______________________________________________
    |  In the initial part of the battle, Ghirahim will simply walk towards you.  |
    |  He comes with one hand raised upward, glowing red. The purpose of this is  |
    |  to grab your sword when you slice at him. If he DOES grab your sword, do a |
    |  down-up vertical slice, or he'll steal the sword. During this time, he     |
    |  also can slap you if you take too long to hit. Additionally, you'll        |
    |  probably notice the red projectiles near him. If he grabs the sword and/or |
    |  you take too long to hit him or get back your sword, they will hit you.    |
    |                                                                             |
    |  How do you hit him? Well, you need to lead his hand in one way, then       |
    |  quickly swing in a different way. If you DO manage to hit him, be sure to  |
    |  hit multiple times, since he will be very temporarily stunned by the       |
    |  initial hit. After taking a hit, he'll also send some of the red           |
    |  projectiles at you -- shield bash them or use the sword block, like in the |
    |  last battle.                                                               |
    |                                                                             |
    |  During this time, if he does manage to steal away your sword, you have two |
    |  options. You can run around until he throws your sword at you, at which    |
    |  point you can grab it, or you can shield bash him during a slash.          |
    |                                                                             |
    |  Continue attacking for a while, after which it'll change a bit.            |
    |                                                                             |
    |  In the second half of the battle, Ghirahim will use his two swords and     |
    |  will use three attacks. One involves teleporting and slashing at you (kind |
    |  of like Sephiroth in Kingdom Hearts). Another involves a running tackle    |
    |  and slash combo, and another has Ghirahim surrounding you with red         |
    |  projectiles. Another has him doing a nosedive onto you -- you can only run |
    |  around to avoid this, although you can get a few hits in when he lands. He |
    |  also has a (usually) counterattack whenever you hit his swords rather than |
    |  him when he holds them up in those configurations.                         |
    |                                                                             |
    |  For the first attack, just jump around, preferably backwards (because      |
    |  he'll appear from behind, and his position is apparently determined upon   |
    |  actually teleporting). For the second, shield bash Ghirahim to stun him    |
    |  and get a few hits in, or swing at him on the side his sword isn't on. As  |
    |  for the third, execute a spin attack that will hit all of the projectiles. |
    |_____________________________________________________________________________|
    
    At the end of the battle, grab the Heart Container and go through the opposite
    doorway. Here, walk up to the altar and hit the crest with a Skyward Strike.
    You then will proceed to purify your sword with Din's Flame, which transforms
    it into the legendary Master Sword, the blade of evil's bane! You can now
    utilize the Gate of Time within the Sealed Grounds. After the scene, you will
    end up outside the Fire Sanctuary.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Volcano Summit
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    After exiting the dungeon, go across the bridge into the cavern nearby. Go to
    the Gossip Stone and dig into the hole nearby. Burrow into the tunnels to find
    a passageway. At the other end is a hidden room; inside the room is a chest
    and some fairies; inside the chest is a Piece of Heart!
    
    After this, finish up any other business you have here, then return to the sky.
    
    Firstly, let us catch up on Goddess Cube chests.
    
    - Our first chest inside the Thunderhead on the southwestern side of Bug
      Island. It is on the ledge, and must be dived onto from your Loftwing. It
      contains a Piece of Heart.
    
    - Our second chest is found atop the Isle of Songs within the Thunderhead. It
      contains a Small Bomb Bag.
    
    When done, head to the green light in the Overworld and descend to the Faron
    Woods, at the "Behind the Temple" Bird Statue. (Stock up at Skyloft first, if
    you want.)
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                  Section XVI - The Sealed Grounds & The Thunderhead
                                     **SKY_416**
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
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                                    Sealed Grounds
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    Upon arriving, you'll find a bunch of Bokoblins around the area. Go ahead and
    slice-'n'-dice them, then head towards the temples and up the vinery. You'll
    soon find Gorko near a group of several Blessed Butterflies. Speak with the
    former and play the Goddess Harp near the latter to make a Goddess Wall. Gorko
    will then ask you to draw a shape (an arrow, if not random), which causes about
    30 Arrows to appear if done properly. Gorko then will ask you to come back to
    help him out later, when the power of the Goddess Wall regenerates, as it does
    for all.
    
    Anyhow, go into the temple nearby.
    
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                                    Sealed Temple
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    Now that you have the Master Sword, approach the Gate of Time. You'll be told
    to hit the Gate with a Skyward Strike. Do so, but then an earthquake or other
    groundshaking from outside interrupts you.
    
    Already, the Imprisoned has broken its seal. Again, we are to fight it. Save
    at the nearby Bird Statue and exit the room.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Grounds
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    As you exit to the large pit, you'll notice the area is spiffed up somewhat and
    a wooden track has surrounded the uppermost portion of the area. This track is
    where Groose's new contraption is located. It is, in essence, a mobile catapult
    for Bombs! Anyhow, drop to the bottom of the pit as before and the Imprisoned
    will emerge from the depths of darkness below.
     ________________________
    |  BOSS: The Imprisoned  \
    |_________________________\___________________________________________________
    |  Battling the Imprisoned is similar to the first time around. As before,    |
    |  you want to kill it by repeatedly shoving the stone spike into its head    |
    |  three times (nine hits) before it reaches the temple. You can achieve this |
    |  by either cutting off the boss's eight toes from its feet, or by using the |
    |  whirlwinds or a jump from a higher ledge to reach the boss's head. With    |
    |  the latter method, you may be shaken off, but, if not, you have a pretty   |
    |  open shot at the spike. To drive the spike in, use vertical slices         |
    |  appropriate to the situation.                                              |
    |                                                                             |
    |  However, there is another thing the boss can do other than step on you or  |
    |  use its foot shockwaves (which can be guarded with a shield). It can climb |
    |  walls. That is partly why Groose's catapult is here -- whenever the        |
    |  Imprisoned tries to climb a wall, if possible, press Up and aim to launch  |
    |  a Bomb at it and stun it. You aim with the Wii Remote, use the Control     |
    |  Stick to move along the wooden track, and press A to shoot.                |
    |                                                                             |
    |  If you EVER hit the Imprisoned with a catapulted Bomb, it is stunned. That |
    |  is where my strategy comes into play. Rather than get repeatedly battered  |
    |  by the boss's feet, go up to a ledge higher than it and stay above its     |
    |  head. Do not yet jump on its head. Wait for Groose to stun it with a Bomb, |
    |  then jump on the head and do some up-down vertical strikes.                |
    |                                                                             |
    |  Repeat this process another two times. Note that, after being hit with the |
    |  spike thrice, the boss will shake you off (when applicable) and then       |
    |  usually do a forward charge. Avoid it and follow it, then repeat.          |
    |_____________________________________________________________________________|
    
    After defeating the boss, go to the bottom of the pit to find the sealing
    spike. Hit it with a Skyward Strike, then trace the design. Afterwards, go to
    the Sealed Temple via the air vents, then inside the aforementioned building.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Inside, speak with Groose and the old woman, then head up to the Gate of Time.
    Hit it with a Skyward Strike to successfully open a portal to a time millennia
    ago. After a quick converse, you'll rush to the past.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Temple of Hylia
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive, finally, speak with Impa and you'll be told to meet up with
    Zelda in the next room. Go up the nearby staircase to find Zelda, then to
    watch a very lengthy and plot-revealing scene.
    
    Anyhow, your Master Sword becomes as powered up as it possibly can be. Go to
    Impa and speak with her again, then go back ... to the future!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in the present, future ... whatever, speak with the old woman and Groose
    again, then leave the Sealed Temple and find a Bird Statue you can use to go
    to the sky, then fly northwest to Skyloft.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back home, do some stocking up and/or upgrading at Beedle's shop and the
    Bazaar. Do other desired sidequests, as well.
    
    Once you're ready to continue, go to the second floor of the Knight Academy and
    speak with Headmaster Gaepora in his room about the Triforce. It seems that he
    won't be much help with this matter; however, he does suggest that Horwell may
    know something about Levias within the Thunderhead. Go speak with Horwell. You
    then will learn that Levias has recently become possessed by some kind of
    monster.
    
    Horwell will agree to instruct you on a new charge, the Spiral Charge, for your
    Loftwing for use in the upcoming battle with Levias. All you have to do is a
    normal charge. You are then to hit 10 of the targets in the sky within two
    minutes (one per 12 seconds on average). No real strategy here - practice makes
    perfect, which is the whole point of this required exercise.
    
    Afterwards, you are told to go to the Lumpy Pumpkin because its owner makes a
    yearly offering (of pumpkin soup) to Levias. Use a platform and start flying.
    Head southeast to the Lumpy Pumpkin. If you've never been there, it is the
    island with a massive pumpkin on it functioning as the main and only building.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Pumpkin Landing
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, go into the Lumpy Pumpkin. Go to the counter and speak with the
    owner/cook behind it. He'll speak of his usually-annual offering of soup to
    Levias. He cooks up a batch of soup for you to take, which Scrapper then comes
    to carry around.
    
    Save at the Bird Statue outside, then fly northwest into the Thunderhead.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Inside the Thunderhead
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, descend and tilt more northward towards the rainbowed island -
    you can't miss it. Also watch it - the birds in the area will try to attack
    in earnest.
    
    Once you reach the island, dive onto it to quickly meet Levias, who is very
    obviously possessed by some beast. And so, you are to battle him.
     ________________
    |  BOSS: Levias  \
    |_________________\___________________________________________________________
    |  Once the battle begins, collect any hearts around the island you may need. |
    |  You can also use this place for some health restoration when needed.       |
    |  Afterwards, dive off the edge and call your Loftwing.                      |
    |                                                                             |
    |  Once you do, the battle begins. It is actually quite simple -- there are   |
    |  four eyes trailing behind Levias. You are to Spiral Charge into all four.  |
    |  The bad thing is that this battle is pivotal primarily based on your       |
    |  control of a Loftwing (which is hard enough in this game when you demand   |
    |  accuracy). Then there is that Levias is about as fast as you, then that if |
    |  the tail or eyes' optic nerves hit you, you lose a heart.                  |
    |                                                                             |
    |  I tend to try to approach Levias from the side. He is generally circling   |
    |  during this battle, so I kind of make a chord in the circle to beeline for |
    |  where his tail end will be. Then I try to Spiral Charge an eye and repeat. |
    |                                                                             |
    |  The battle ends once you eventually hit all four eyes.                     |
    |_____________________________________________________________________________|
    
    After this, a creature emerges from what could be Levias's blowhole. Fly above
    Levias and slowly descend towards the lighter portion of his back, then dive
    onto it, tilting forward for the utmost accuracy. Upon a successful landing,
    this boss will begin.
     __________________
    |  BOSS: Bilocyte  \
    |___________________\_________________________________________________________
    |  During this battle, the Bilocyte's primary motive of dealing damage will   |
    |  be to shoot green orbs of poison at you. Begin by moving to around the     |
    |  middle of the platform. There, you are to counter the orbs by swinging at  |
    |  them with your sword. Hit one with a left-right horizontal slice, and      |
    |  another with a right-left horizontal slice, to hit the boss's head wings.  |
    |  Then hit another orb vertically to stun the boss, then go up to it and     |
    |  bash it with your sword.                                                   |
    |                                                                             |
    |  Repeat the above process and deal enough damage to the eye to continue.    |
    |                                                                             |
    |  For the second phase of the battle, move as far away as possible from the  |
    |  boss. It will continue to throw the yellow orbs at you, but also will move |
    |  after shooting the orb. Using the same "physics" as before, hit the orb at |
    |  the head. You can continue to do this for a while. Alternatively, since    |
    |  your Master Sword has a long range with the Skyward Strike, you can attack |
    |  it directly with those. However, that would put you in more danger, but it |
    |  WOULD end the battle quicker.                                              |
    |_____________________________________________________________________________|
    
    Okay, then. After the battle, Levias will finally regain control of himself.
    Speak with him and you'll learn some more about the Triforce, but still not its
    actual location. To find it, you need the Song of the Hero. It was broken into
    four parts, which are held by four dragons: the Water Dragon, the Fire Dragon,
    the Thunder Dragon, and Levias. You need to visit each of them (Levias is the
    last) to find the proper portion of the song.
    
    O-----------------------------------------------------------------------------O
    |                MAJOR NOTICE! PLEASE READ BEFORE CONTINUING!                 |
    |                                                                             |
    |  At this point, we have only two choices of where to go: the Faron Woods or |
    |  Eldin Volcano. I say two, because that brings me to my main point.         |
    |                                                                             |
    |  You need to save the Lanayru Desert portion of the Song of the Hero for    |
    |  last. If you do get the song piece there first and speak with Golo the     |
    |  Goron in the Lanayru Caves twice, you are completely and utterly unable to |
    |  complete the game, due to a game-breaking glitch.                          |
    |                                                                             |
    |  As such, I'd prefer that you go with the order of these as proposed in my  |
    |  walkthrough: Faron Woods, Eldin Volcano, then the Lanayru Desert.          |
    |                                                                             |
    |  UPDATE -- I have recently learned of a downloadable patch to this. Check   |
    |            this URL:                                                        |
    |            http://www.nintendo.com/consumer/systems/wii/en_na/ts_games.jsp? |
    |            menu=lozss&submenu=rvl-ts-game-lozss-quest-info                  |
    |                                                                             |
    O-----------------------------------------------------------------------------O
    
    Anyhow, exit the Thunderhead and head further southeast to the Faron Woods.
    Land within the green light beam, as per usual. Descend in the Sealed Grounds.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        Section XVII - Faron Woods Once More!
                                     **SKY_417**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Grounds
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive back at the Sealed Grounds, Groose will tell that, already, the
    Imprisoned is soon going to break from the depths of the planet below again.
    Go to the bottom of the pit and let's take him down for good this time!!
     ________________________
    |  BOSS: The Imprisoned  \
    |_________________________\___________________________________________________
    |  Battling the Imprisoned is similar to the last time around. As before, you |
    |  want to kill it by repeatedly shoving the stone spike into its head three  |
    |  times (nine hits) before it reaches the temple. How do you shove the spike |
    |  in?                                                                        |
    |                                                                             |
    |  Well, let's go in order. For the first third of the battle, you'll have to |
    |  do one of two things. One: cut off all of its toes. This is quite the      |
    |  feat, seeing as it is moving very fast and releasing shockwaves with each  |
    |  step. I recommend hitting it with one of Groose's Bombs to stun it. Take   |
    |  off the toes on the stunned boss, one foot at a time, then shove in the    |
    |  spike with down-up vertical slices. Alternatively, use the above ledges or |
    |  the central whirlwind to land on the boss's head, atop which you can use   |
    |  up-down vertical slices if you don't get shoved off.                       |
    |                                                                             |
    |  The boss will then get up -- way up -- for round two. It now is flying.    |
    |  You cannot get to it whatsoever until Groose hits it with a Bomb. Once he  |
    |  does, you need to go to the center of pit and do some more down-up         |
    |  vertical slices.                                                           |
    |                                                                             |
    |  The Imprisoned will then start flying again. Groose has also lost his Bomb |
    |  supply, so you need to get up there. Use the whirlwinds around the pit to  |
    |  get up there. Speak with Groose, then get into the catapult. Aim for the   |
    |  boss's head (slowly adjust your aim at the head to go further back, then,  |
    |  when the big blue circle suddenly goes away, fire). Atop its head, do      |
    |  three up-down vertical slices to finish off the boss.                      |
    |_____________________________________________________________________________|
    
    After finishing the boss (yet again), head to the bottom of the pit and hit
    the sealing spike with a Skyward Strike. Then swing the Wii Remote in
    correspondence with the appearing design. Afterwards, use the whirlwinds to go
    up to and into the Sealed Temple.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Inside, you'll meet up the old woman and Groose. The former will mention that
    the majority of the Faron Woods has been flooded by an unknown cause -- the
    reason why you couldn't really choose your landing location from earlier. An
    idea soon dawns on Groose -- using his catapult, you'll be launched far up and
    over to the Great Tree. Save at the nearby Bird Statue, then exit the Temple
    through the other door.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Grounds
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here, you should find the Goddess Wall repowered. Speak with Gorko to learn
    what he wants drawn (for me, it was a closed circle) -- if you succeed, you'll
    have the "tough" task of receiving a Piece of Heart! Then go back to and
    through the other exit of the Temple. There, speak with Groose to get flung.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Faron Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After diving into the massively-extended Lake Floria, you'll find the Kikwi
    Elder, amazingly enough, on a lilypad near the Great Tree. Speak with him if
    you want, then start swimming to the northern portion of the tree and go to
    the bottom and through the hole to the tunnel in the Great Tree.
    
    Here, go along the path to the big room, grabbing air bubbles when possible,
    then swim to the top. Make landfall on the nearby ledge to speak with Faron,
    who ends up revealing (I think) that SHE flooded the land, albeit for a good
    cause. Anyhow, to get her portion of the Song of the Hero, you'll need to
    complete a task -- collect the many Tadtones she scatters outside the Great
    Tree to actually complete the music to the song. Exit the Great Tree via the
    nearby exit.
    
    Here, utilize the Bird Statue, then go along the path and run uphill and kill
    any Bokoblin you find. Head to the northeastern ledge (not the uppermost) and
    dive onto the lilypad below, releasing a Tadtone.
    
    Now, some stuff on Tadtones. Tadtones are, in essence, music note-shaped fish
    of various colors. They are generally in a group, although a few are swimming
    solo. To collect them, you need to spin attack through them. If the Tadtones
    are part of a group, you have limited amount of time to gather another in the
    group before having to start the group all over (the time is about three or
    four seconds). I'll now be detailing how to get to them using the
    pseudo-bullet method I've been using for the Silent Realms.
    
    -- Remember that yellow Tadtone you freed moments ago from the lilypad? Grab
       it.
    
    -- Go northeast for some light-blue Tadtones arranged in a circle.
    
    -- Go to the viewing platform of the temple ruins and go below it. You'll find
       four purplish Tadtones here. Go from one end to the other, avoiding the
       spiky balls as you go.
    
    -- Go south from there to find a red Tadtone along the ground.
    
    -- Go southwest slightly to find a narrow tree branch above the ground. A
       light-blue Tadtone is nearby.
    
    -- Go east now to find a circle-shaped path on the eastern portion of the map
       if you look at it. Look around for the eight Tadtones. This one might take
       a few tries.
    
    -- Go southwest to a hollow structure on the ground. Within it is a blue
       Tadtone.
    
    -- Go east from the structure mentioned above to find four yellow Tadtones in
       a line. Spin attack the middle of the group or get them in a line.
    
    -- Go to the south, near the Lake Floria gate, to find four purple Tadtones on
       the spiral path.
    
    -- Go northwest from there to the grassy ground. There are two red Tadtones 
       here, each in a separate grass pile. You'll probably want to utilize the
       fact that the spin attack cuts down the grass.
    
    -- Go to the southwestern portion of the map now to find a very long passage
       with fifteen blue Tadtones along it. Be sure to grab an air bubble shortly
       before coming here.
    
    -- At the northern end of the above passage, you'll find a Bird Statue in the
       vicinity. Go to a different tunnel passage nearby and you'll find eight
       green Tadtones along it.
    
    -- Go east now and stick to the ground to find four light-blue Tadtones in a
       circular formation.
    
    -- Go further east to find a similar cluster of yellow Tadtones beneath the
       Kikwi Elder's lilypad.
    
    -- Go northwest and along the ground path to find two more blue Tadtones. One
       is on one side of the path, and the other on the opposite side.
    
    -- Go north to find the looping path as seen on the map. There are four red
       Tadtones around this loop's area.
    
    -- Go northwest to find a boulder stuck in the wall. Spin attack the nearby
       Froak into it, thereby removing the blockade and revealing a solo green
       Tadtone.
    
    After collecting every single Tadtone, go to the northern side of the Great
    Tree and to the bottom of the area. Go inside the tree via the tunnel. Go to
    the top of the tree and surface onto the ledge. Speak with Faron to learn one
    part of the Song of the Hero, as well as to drain the forest of the flooding.
    
    Since we're here with new items ... I'm going to let you find some more Goddess
    Cubes. Ascend to the sky and go back down to the "Forest Temple" Bird Statue.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Deep Woods
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive, go to the east side of the entrance into the Skyview Temple.
    Look up and you'll find some vines above a small ledge. Reach the vines via
    the Clawshots, then go along the path to a Goddess Cube.
    
    Hit it with a Skyward Strike, then hit the ground. Use the Bird Statue, go to
    the sky, then re-descend at the "Floria Waterfall" Bird Statue.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Lake Floria
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive here, face directly opposite the entrance to the Ancient
    Cistern and look above. Use the Clawshot to reach the vines, which lead to
    another Goddess Cube. Activate it with a Skyward Strike, then return to the
    sky.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Time for some Goddess Cube chest catching up!
    
    - The first Goddess Cube above triggered a chest on Beedle's Island. Ride
      there by sleeping in Beedle's shop during the day and, at night, jump from
      the ship to the ledge with the chest. The chest contains a Rupee Medal!
    
    - The other Goddess Cube triggered a chest on Fun Fun Island to the southwest
      of Skyloft. Fun Fun Island has a small platform below it; there, you'll find
      the proper chest, in which you'll find a Gold Rupee!
    
    Do any other stocking up you may need to in Skyloft (although it won't really
    help, given what occurs in a moment), then descend into the northeastern red
    light to the Eldin Volcano region.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       Section XVIII - Eldin Volcano Once More!
                                     **SKY_418**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Eldin Volcano
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Right as you land, the Eldin Volcano will erupt and some weird stuff will
    happen. Long story short, you'll end up in a Bokoblin prison. You'll have
    ABSOLUTELY NO EQUIPMENT (except the Goddess Harp *scoffs*) and be nearly dead
    (I went from eighteen hearts to TWO). Pick up some of the stuff around the room
    and smash it against the walls to find a few hearts (two or three), then lift
    the barrel. A Mogma will burrow into the cell and, after a short conversation,
    you'll receive your Mogma Mitts back. I'd prefer my Master Sword, especially
    considering what you'll learn in about five minutes with this guy and the
    general current circumstances.
    
    Burrow into the ground nearby, then go straight through the tunnel and out the
    other end. You'll find a chair nearby. If anything was worth taking a few
    seconds of your spare time (game-wise), it would be this chair. Heal yourself
    and exit through the tunnel. Outside, use the Bird Statue and the video-hint
    Sheikah Stone if you want.
    
    Afterwards, go along the path and you'll find the Mogma from earlier. He'll
    show you the spots where your gear is, then mention how you need to avoid the
    guards here. (Kind of like the early Forsaken Fortress in Wind Waker, okay?)
    Turn around and face the ledge you jumped from. Take the left path and go
    along it AFTER the Bokoblin turns around. Follow it until you can reach the
    lower area on the left.
    
    Go there when possible and burrow underground with the spot nearby. Break the
    breakable, lighter boulders, then smack the Bomb Flowers to get rid of the
    darker boulders. Emerge through the northern hole and climb the ledge, heading
    uphill. You'll find a wooden tower. See that light around it? It is a no-enter
    zone. Just remember to stay out of the light -- anything beyond the yellow
    ring is relatively safe. Anyhow, drop to the lower area and underground. Ignore
    the Moldorm and go north to emerge.
    
    Here, climb the ledges you find nearby and open the chest for the Gust Bellows.
    Use it so as to get rid of the molten rock on the ledge below you. Continue up
    tthe path around the other side of the tower to find two Bokoblins patrolling
    the next path. Follow the first one (when going away from you), then, when it
    stops, use the fences for cover -- they cannot see through hole-riddled fences.
    At the last fence, wait and stay on the left side, then start moving once the
    other Bokoblin begins walking away. Go around the left side of the fence to
    avoid it, then use the nearby dirt patch to burrow underground.
    
    Underground, shatter the boulders to eventually find another Moldorm ahead.
    Ignore it and continue east. Break the boulders and get out of the tunnel.
    Aboveground, drop down the ledges nearby to find a chest, in which you'll
    find your Clawshots. Look around to find four or five Peahats just floating
    around and Clawshot along this chain of them. At the last one, Clawshot to the
    vines nearby and get onto the ledge below the vines. Go around this ledge to
    soon find some platforms floating along the lava current (you may have to wait,
    but they WILL come).
    
    Jump onto one when possible. When possible, exit onto a ledge on your right.
    Follow the path to get a better view of the bridge ahead. Go along the path and
    a Bokoblin will be patrolling the path above this ledge. Wait for it to turn
    around, then speed by it on its left side and go behind the fence. Pull out
    your Clawshots and Clawshot to the vines on the ledge near the bridge. You
    will find some Bomb Flowers nearby. Do a 180 from the bridge-gate combo to
    find a wooden tower. You are to use one of the Bomb Flowers nearby to knock
    over the tower. Once you do, get the chest near the fallen tower to find your
    ever-trusty Whip.
    
    Return to the bridge and use the Whip on the Peahat plant on the other side
    of the gate, then Clawshot to the Peahat. Land on the other side and utilize
    the Bird Statue. Go to the elevated path on the right side -- it leads to the
    whirlwind tunnel, but is blocked. Continue along the path to find a patch of
    Bomb Flowers. Grab one and clear the boulder blocking the cave entrance, then
    get another one to unblock the whirlwind tunnel. Then float up to the above
    area.
    
    Here, go left and across the bridge. Go down the path and ignore the Fire Keese
    in the cave -- you'll be fine if you run. On the other side of the tunnel, go
    across the fallen tower and look to the left. You'll find a Peahat. Clawshot to
    it and go along the apparent chain of them to the last one. Above the incline,
    fall onto one of the magma platforms that come across. Get onto the non-tower
    ledge next. There should be a few Bomb Flowers nearby; situate yourself near
    one. As the next magma platform comes across, grab a Bomb Flower and jump onto
    the platform, then toss the Bomb Flower at the tower. Once it topples, jump
    onto the nearest ledge and go back to the fallen tower's ledge via ANOTHER
    magma platform, where you'll find a chest. Inside is your Slingshot.
    
    Use the Clawshots now to go back up the Peahat chain, dropping to the ground at
    the other end. Go uphill to find an encampment, the one near the Earth Temple.
    This area is guarded by Bokoblins -- you can make things easier here by
    stunning the guards with your Slingshot. Dash past the first one, utilize the
    Bird Statue, then go past the second one in a similar manner. During this time,
    you'll find some Red Chuchus -- at this time, it is impossible to deal with
    them in a reasonable manner. At the watchtower, shoot the Bokoblin atop it with
    the Slingshot and move quickly over to the dirt and underground.
    
    Here, break the boulders and smack the Bomb Flower to the east to clear out
    some impeding rubble. Emerge via the nearby hole. You'll find your Bomb Bag in
    the chest nearby. Dig nearby as well to find an air spurt. Ride to the above
    ledge and refill your Bomb Bag if needed, then throw a Bomb Flower at the tower
    to knock it over.
    
    Now, backtrack through the Earth Temple entrance area, using the Slingshot as
    before to stun the guards before going past. Go through the encampment and
    across the fallen tower. Continue along the linear path to the wind tunnel exit
    room, then go towards the super-heated room. Clear the path ahead of you with
    the Bombs and go up the incline to the Volcano Summit.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Volcano Summit
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, go forward and open the small chest for ... a Blue Rupee. Get
    atop the ledge behind it and you'll find your Master Sword! Pull it out using
    the on-screen prompts and now we can take revenge on these little beasts with
    gusto.  *laughs maniacally*
    
    Nearby, you'll find a Bird Statue and a dig spot. Use or capture the fairy you
    dig up, then go into the eastern room. Skyward Strike the Cursed Spumes in the
    lava, then pre-charge a Skyward Strike. Jump onto one of the lava platforms as
    they come across, then launch your Skyward Strike at the Goddess Cube. Go along
    for the ride on the platform. The eastbound doorway is temporarily blocked, so
    go to the northern ledge and go along the path to the next room. There, drop
    down and thrust a water plant onto your sword. Go to the magma ahead and use a
    sword attack to put the water on the magma to temporarily create a platform.
    Use it to go across.
    
    Drop down here and defeat the Fire Keese and Bokoblins that come around. Open
    the nearby chest to fully restore the rest of your gear in entirety. Cross over
    to the other side of the room and ascend the ledges. Bomb the blockade to be
    able to return to the entrance. There, go back into the eastern room and ride
    the lava platform back to the stairway. Ascend the stairway and go into the
    next room.
    
    Here, you'll find a raised drawbridge. Remember that Earth Temple puzzle?
    Anyhow, cut down the rope on the ledge, then use the Hook Beetle to cut the
    ropes to the left and right of the bridge. After the bridge fully lowers, go
    along the path to meet up with the Fire Dragon and to learn the second portion
    of the Song of the Hero.
    
    Afterwards, you'll be outside of the volcano, next to the Earth Temple. Just
    go ahead and ascend to the sky.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Now, to locate the Goddess Cube from earlier. It is in the Thunderhead to the
    north of Bug Rock. Land on the southern end of the island, burrow into the
    tunnel, then exit to the northeast to reach this chest; inside, you'll find an
    Empty Bottle.
    
    Do any other stocking up you may need to in Skyloft. When ready, descend into
    the Lanayru Desert via the southwestern yellow light.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       Section XIX - Lanayru Desert Once More!
                                     **SKY_419**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    O-----------------------------------------------------------------------------O
    |                MAJOR NOTICE! PLEASE READ BEFORE CONTINUING!                 |
    |                                                                             |
    |  You need to save the Lanayru Desert portion of the Song of the Hero for    |
    |  last. If you do get the song piece there first and speak with Golo the     |
    |  Goron in the Lanayru Caves twice, you are completely and utterly unable to |
    |  complete the game, due to a game-breaking glitch.                          |
    |                                                                             |
    |  As such, I'd prefer that you go finish up the Faron Woods and Eldin        |
    |  Volcano portions of the Song of Heroes before beginning to go further.     |
    |                                                                             |
    |  UPDATE -- I have recently learned of a downloadable patch to this. Check   |
    |            this URL:                                                        |
    |            http://www.nintendo.com/consumer/systems/wii/en_na/ts_games.jsp? |
    |            menu=lozss&submenu=rvl-ts-game-lozss-quest-info                  |
    |                                                                             |
    O-----------------------------------------------------------------------------O
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Lanayru Mine
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Upon arriving, land at the "Lanayru Mine Entry" Bird Statue.
    
    Once you land, Clawshot onto the ledge above and go speak with Golo the Goron.
    Before doing so, please, once again, read the boxed notice above here. Anyhow,
    once your speak with him, you'll get ten times your donation to his project
    from earlier. You'll also learn that the Thunder Dragon resides in the area
    past the tunnel he discovered. Go along the path to the tunnel entrance, then
    Clawshot across the gap and into the caves we go!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Caves
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you enter the area, go along the path to the main room and look southward.
    You'll find an accessible tunnel on the ground. Roll a Bomb into it to clear
    away the rubble. Sit on the chair nearby to heal any hearts, then go through
    the tunnel. On the other side, approach the group of Blessed Butterflies and
    play the Goddess Harp near them. This brings up a Gossip Stone. Anyhow, finish
    any other business you have here, then continue to the Gorge.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Gorge
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive, go forward to the Bird Statue and examine it. Then look to the
    west. You should see a large boulder atop a platform, consequentially blocking
    your path. Also nearby should be a cactus with a Bomb Flower on it. Pick up
    the aforementioned Bomb Flower with your Hook Beetle and drop it onto the
    boulder. Hop across the platform and to the opposite ledge. Go downhill to the
    end of the path. If you look to the southeast and down, you should see some
    sparkling. Send your Hook Beetle there to find a Small Key.
    
    Afterwards, go back uphill and open up the locked door. In the next room, cross
    the gap by Clawshotting the Peahats and the Clawshot target at the end of the
    path. Proceed to the next room and you'll find a Timeshift Stone underneath
    some rubble in the mine cart. Trigger the Timeshift Stone and speak with the
    robot nearby. The mine cart should soon begin to move. Follow it to and through
    the doorway nearby -- you open the door with the nearby floor switch.
    
    In the next room, you'll probably notice enemies awakening due to the influence
    of the Timeshift Stone. While not really impeding the mine cart, you will want
    to both defeat the enemies while staying within the influence of the Timeshift
    Stone. At the far end of this room, step on the floor switch and we'll continue
    to the next room.
    
    Here, you'll watch the cart go along a different track while a bridge, made
    within the Timeshift Stone influence, is made. Go along the bridge and then
    climb up the vinery on the right at the end of the path. Go up and step onto
    the floor switch, then drop down and follow the mine cart. Follow the bridge
    that is formed soon. When possible, go around the corner and climb atop the
    higher platform that first appears, then go up the vines to the next ledges.
    Further ahead, slice apart the Deku Baba and Clawshot across the gap to some
    more vines. Get onto the ledge and step onto the floor switch, and the mine
    cart will continue forward. Clawshot back across the room onto the vinery,
    then start going left. Continue to the gap in the wall; use the "Leap"
    command when the gusts of air have ceased. Once the bridge platforms start to
    appear again, step onto them and Clawshot to the target across from you, and
    continue this. At the ledge, step onto the switch. Continue and start
    Clawshotting the targets once they're within the influence of the Timeshift
    Stone, then, at the end, Clawshot to the vinery above the doorway. Drop to
    the ledge below and step on the floor switch.
    
    Once you finally continue to the next room, defeat the enemies that arise from
    the past. Eventually, the cart will be blocked by some bars; use the Whip to
    bring the wall switch on the other side down. Continue along, past some more
    enemies, then you'll need to start using the Whip to swing across the gaps,
    using the posts above the gaps. Further ahead are some Blade Traps -- you'll
    just have to avoid them to the best of your ability. At the end, the mine cart
    will be blocked by a door. Backtrack a bit and dash up the quicksand hill,
    being sure to grab the Stamina Fruit as you do. Back on solid ground, pull down
    the wall switch, grab a few hearts, and continue to the next room.
    
    In the next room, you'll pretty much be walking alongside the cart while you
    fend off the enemies. About halfway through, you'll be stopped by a Beamos.
    Defeat it and continue to the door. Defeat both of the Beamos nearby, then
    Whip the wall switch on your left to open up the door to the outside.
    
    Outside, go along the bridge that is formed by the Timeshift Stone's influence,
    defeating the Deku Babas as you go. Soon, the cart will get stuck by some
    rocks. Look north and you'll notice some Bomb Flowers on a wall. Launch the
    Hook Beetle to them and drop one Bomb Flower onto the rocks (the brown ones;
    we don't exactly want to fall!) Further ahead, you'll find two more Deku Babas
    and a Quadro Baba. Defeat them and proceed back to the entrance area.
    
    Here, the mine cart will proceed onto a switch and increase the influence of
    the Timeshift Stone, which includes reviving the Thunder Dragon from the dead.
    Speak with him to learn that he is sick and cannot sing his part of the Song of
    the Hero for you. Speak with him to learn that a seedling from the Tree of Life
    was planted; it is supposed to bear a fruit that is a cure-all. He'll point you
    to the location of it.
    
    Go northeast to a new bridge and follow this path to the quicksand. Dash across
    it to the platform in the center and get on there. Clear away the large mound
    of sand via the Gust Bellows to reveal a Timeshift Stone. Strike it and you'll
    find the seedling. Dig up the Life Tree Seedling and speak with the robot
    nearby. Now, go around here -- you can find a few Ancient Flowers and the last
    Goddess Cube I've found in the game.
    
    Afterwards, use Hook Beetle to trigger the mine cart Timeshift Stone, then go
    back along the path. Then use the Bird Statue to return to the sky.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Overworld
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    If you want to hunt for the final Goddess Cube chest, you'll need to go Inside
    the Thunderhead, north of Bug Rock. Land on the southern end of the island and
    burrow inside, exiting to the northwest, to find your Small Quiver.
    
    Anyhow, our next goal is to find a place where we can plant the Life Tree
    Seedling. How about the Faron Woods?
    
    Go there and land in the Sealed Grounds area, then head into the Temple.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Head towards the Bird Statue, in the grassy, sunny area. Speak with Groose to
    note the patch of dirt here. But yet, let's not plant the Life Tree Seedling
    there -- it would take years and years to grow. Go through the Gate of Time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Temple of Hylia
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in the past, speak with Impa if you want to. Head to the past version of
    the dirt patch Groose mentioned and plant the Life Tree Seedling there. Then
    go back ... to the future! (Getting sick of that yet?)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Back in Link's time, go to the large tree. It is in the patch of dirt we
    planted moments/centuries ago. Roll into the tree to get a Life Tree Fruit,
    which Link himself cannot utilize. However, I'm quite sure the Thunder Dragon
    can. Leave the temple and return to the sky. Return to the Lanayru Desert and
    land at the gorge.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Lanayru Gorge
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you come back, go and speak with the Thunder Dragon again. He'll munch on
    the Life Tree Fruit and be completely cured of his illness. As one part of your
    reward, you'll learn the third part of the Song of the Hero.
    
    Then you learn of the second part of your reward. By speaking to him after this
    conversation, you can rebattle bosses you've fought throughout the game in a
    series. The further you go in this series, the better your prize when you quit.
    I highly recommend doing this -- quit when you can get the Piece of Heart and 
    the "Absurdly Sturdy Shield" (it is the IMPOSSIBLE-to-break Hylian Shield). You
    can also fight all of the bosses in a row for 2,000 or 9,900 (?) Rupees -- it
    will depend on whether it is Hero Mode or not. However, you will seriously want
    to note that all you can use during these fights are your sword, EQUIPPED
    shield, and any items you had at the time you originally fought the boss. You
    also can redo the Silent Realms for other prizes, but the boss fighting has
    the most prestigious rewards.
    
    Anyhow, do what you want here, then return to the sky.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       Section XX - The Thunderhead and Skyloft
                                     **SKY_420**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Proceed further in this section when, and only when, you have three of the
    pieces of the Song of Hero: one from Faron Woods, one from Eldin Volcano, and
    one from the Lanayru Desert.
    
    Once you have them, head to the sky and fly into the Thunderhead.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Inside the Thunderhead
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Go further northwest and you should find Levias -- you can't miss him; he is
    the huge, gray, whale-like thing flying through the sky. Dive onto his back
    and Levias will teach you the fourth and final part of the Song of the Hero.
    
    After the resulting scene, you'll be told that you have one last trial to
    complete, somewhere in the skies. The location of said trial becomes a
    Dowsing option, but there is no need for that, as I'll point you there. Begin
    by exiting the Thunderhead and flying to Skyloft.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once you arrive, go to the southern portion of town, towards the Light Tower.
    Near the Tower's base, you should find a grouping of Blessed Butterflies. Play
    the Goddess Harp near them, in time with the circle of light, then thrust your
    sword into the group so we can begin our final Silent Realm.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                Goddess's Silent Realm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Once again, upon arriving, you'll receive your Spirit Vessel and Fi will offer
    to explain the basics to you. The only thing here to mention is this -- the
    Waking Water here is special. Take the places where the lakes are, for example.
    You cannot swim in it -- only walk atop it. Just FYI.
    
    Anyhow, to the Sacred Tears!
    
    -- Go due north and you'll find a Sacred Tear.
    
    -- From there, go north and upstairs. At the top, watch out for the Watcher;
       let it move towards the buildings. Once it does, run onto the left platform
       and grab the Sacred Tear beside the Guardian.
    
    -- Go to the other side of the aforementioned Watcher's path and let it move
       towards the platform you were on mere moments ago. Once it does, dash to the
       east and grab the Sacred Tear near that Guardian.
    
    -- Go to the eastern side of the Bazaar. Near a tree should be another Sacred
       Tear.
    
    -- Go north to the long staircase north of the Bazaar, atop which you'll find
       another Sacred Tear.
    
    -- Next, head towards the Knight Academy. You'll notice a box, a Sacred Tear,
       and a Watcher. Whenever the Watcher's patrol does not cover the box, pull
       it back; you might need to do this two or three times as long as your cover
       isn't blown. Once the box is far enough away, climb onto it and grab the
       Sacred Tear.
    
    -- Go around to the left side of the fences and climb onto the ledge next to
       the wall. Follow it to the overhang over the Knight Academy's ground floor
       doorway. Go along the path to the vines and start climbing. Avoid the
       Watcher and grab the Sacred Tear near the Guardian.
    
    -- Drop down from the roof, onto the overhang again, and go along the path
       back to the large staircase north of the Bazaar we ascended earlier. Go
       east and drop down the ledges. Keep your eyes to the northwest to find a
       wooden bridge. Go along it, when the Watcher is facing away, and carefully
       climb on the support beam to the Sacred Tear.
    
    -- Return to the main bridge and go back across the bridge to where you
       started crossing. Continue east to the open area to find another Sacred
       Tear in an open area.
    
    -- Dash CAREFULLY across the four rock platforms nearby towards Waterfall Cave.
       There is some Waking Water below you; again, be careful. You'll find the
       Sacred Tear on the other side.
    
    -- Go back across the platforms and head south along the main path. You should
       soon come to the bridge over the river. When the Watcher isn't patrolling
       the middle of the bridge, run up and get the Sacred Tear.
    
    -- Now, stand on the railing of the bridge and, if you're lucky, the Watcher
       won't notice you. Go across to the east side and uphill. You'll find a bunch
       of Watchers nearby in the pumpkin patch. You'll want to carefully analyze
       their patrol paths to find an easy path to the Sacred Tear, as well as a
       path out. (Of course, you could just dash in, get caught, and all that, but
       it is very risky.)
    
    -- Go back downhill to the bridge. Now, look southeast and you'll find a low
       path between two of the houses. Look carefully at the alleyway before going
       through, because it WILL fill up with some Waking Water on occasion, so be
       sure your path is dry before crossing. The Sacred Tear is past the alleyway
       next to the Guardian.
    
    -- Go back through the alleyway and go south to the graveyard. A Watcher will
       be patrolling the hill near the entrance there. Avoid it and dash into the
       graveyard; the Sacred Tear is near a Tombstone.
    
    -- Okay, the last one. This one is actually atop the Light Tower. Go north and
       get onto the bridge railing, then CAREFULLY crossing. Once you do, go south
       to the ring of light. Climb up the ladder and watch the above the Watcher.
       Wait for it to pass before climbing up. At the top, grab the Sacred Tear.
    
    Once you have the Sacred Tear, take a nice long DASHING jump off of the Tower
    to hit the ground below (it won't terminate the trial). Then just walk a few
    steps into the circle of light. There, you'll receive the Stone of Trials.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Skyloft
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After returning from the Silent Realm, Fi will tell you that the Stone of
    Trials is one of a pair. The other one is in Skyloft. Go towards the waterfall
    to the northeast and cross the four rock platforms. On the other side, examine
    the bird statue with one eye and you'll end up inserting the Stone of Trials
    beside what is apparently its partner.
    
    Afterwards, the statue opens up, revealing a cannon. A cannonball is shot at
    the bottom part of the island with the Goddess Statue on it, and it soon
    crumbles to pieces. A structure beneath is revealed -- it is your next
    dungeon, the Sky Keep. A few more cannonballs are shot, which become Clawshot
    targets.
    
    After the scene, stock up at the Bazaar if you feel like it, then cross the
    Clawshot targets and go into the structure.
    
    
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              Section XXI - The Sky Keep
                                     **SKY_421**
    ______________________________________________________________________________
    ==============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Sky Keep
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    O-----------------O
    |  Entrance Room  |
    O-----------------O
    
    Once you enter, you'll be notice a Bird Statue and treasure chest nearby. Save
    with the former, and open up the latter to receive the Dungeon Map. This will
    update itself automatically -- you'll understand what I mean momentarily.
    
    Anyhow, go into the adjacent room to find a control panel. This panel will
    control the locations of the rooms throughout the Sky Keep. There are eight
    rooms and one gap arranged in a 3x3 square, with you being able, with this
    panel, to move the rooms into the gap. Begin by...
    
    - Move the central-right room down one space.
    - Move the center room right one space.
    
    Then go into the next room.
    
    O---------------O
    |  Forest Room  |
    O---------------O
    
    When you get into the next room, go to the right and defeat the Deku and
    Quadro Babas. Go to the gap ahead. Look up and you'll notice a swinging post.
    However, the gap is too big for just your Whip alone. Launch the Hook Beetle
    across the gap and cut loose the rope found on the opposite ledge. Hit the
    swinging post with your Whip, swing to the other rope, then swing to the ledge.
    Cut down the above Skulltula with an Arrow or something, then hit it with a
    fatal blow.
    
    Go around the corner and use your Bow to shoot down the Furnixes across the gap
    nearby. Clawshot to the rotating column, then go to the other rotating column,
    then to the Clawshot target to the west. Drop down and you'll notice the
    streams of fire leaving the alcoves further along the path. Look near the
    bottom of the vinery of the second rotating column to find Bomb Flowers. Using
    your Hook Beetle, take a Bomb Flower from that column and run into the Pyrups
    inside the alcoves to kill them -- this may take two or three tries because
    there are three Pyrups total.
    
    Afterwards, swing across to the wooden platform nearby via the rope. Face the
    next hanging wooden platform and blow the Gust Bellows at it. Repeat a few
    times, jump to the platform, then repeat this to get to the ledge.
    
    Here, go to the group of Blessed Butterflies to summon a Goddess Wall. You'll
    also find a Bird Statue nearby. Pull the wall switch nearby, then go into the
    next room.
    
    O----------------------O
    |  Timeshift Orb Room  |
    O----------------------O
    
    Use the nearby Bird Statue if you want, then look to the left. You should find
    a Timeshift Orb down there. Go there and pick it up. Go back down the hall and
    through the now-open doorway, thanks to the Timeshift Orb. Defeat the
    Technoblins that pop up as you do so. Go downstairs and defeat the Sentrobe
    nearby. You'll find a differently-designed tile nearby; drop the Timeshift Orb
    there. Climb the ladder nearby and pull down the above wall switch, opening
    the below gate.
    
    Drop down and snatch up the Timeshift Orb, going into the newly-unlocked room.
    Step on the floor switch here and toss the Timeshift Orb through the opening.
    Go around and climb the ladder to the top, then go across the room. Over there,
    step on the floor switch to drop out the Timeshift Orb (once the conveyor belt
    gets it there).
    
    Next, carry the Timeshift Orb over to the platform above the gap, transforming
    it into one of the wind vane platforms. Drop it there and start blowing it with
    the Gust Bellows across the gap. At the bars, you'll need to go forward
    yourself and step on the floor switch, then continue blowing the platform
    across the gap. Once it is at the end, an eye switch should open up on the
    opposite wall. Shoot it with an Arrow. Continue along the path yourself and
    pull on the wall switch to completely move the platform across. Jump onto the
    platform, grab the Timeshift Orb, and take the Timeshift Orb into the next
    room. Pull the wall switch next a barred doorway as you do, to make a future
    shortcut.
    
    Here, step on the nearby floor switch and throw the Timeshift Orb onto the
    conveyor belt. As it moves along, go around the corner and defeat the enemies
    that arise due to its influence. Ignore the lever nearby for the moment as you
    continue going across the room. Once the Timeshift Orb is at the opposite end,
    and all of the enemies here are defeated, look above the Timeshift Orb and you
    should see an eye switch or two. Shoot it/them down, then go to the level. Use
    your Whip to move it the other way, reversing the direction of the conveyor
    belt. Continue looking up with your Bow -- as the Timeshift Orb moves, more
    eye switches are revealed. Shoot down each one -- you can repull the lever as
    you need to. Once all five switches have been hit, you'll be able to go to the
    control panel in the adjacent room.
    
    Here, make the following changes to the area:
    
    - Move the top-center room down one space.
    - Move the top-left room right one space.
    - Move the central-left room up one space.
    - Move the bottom-left room up one space.
    - Move the bottom-center room left one space.
    - Move the central room down one space.
    - Move the central-left room right one space.
    
    Afterwards, go back through the room with the eye switches and all that to the
    hallway you originally entered into. Go back into the forest room, then, using
    the shortcut opened earlier, go back through to the next room.
    
    O--------------O
    |  Fiery Room  |
    O--------------O
    
    Once you arrive here, utilize the Bird Statue nearby. Go along the path to the
    left, defeat the Red Chuchus as you go. Cut down the grass at the end and you
    should find a tunnel in the wall nearby. Crawl along it, going left at the
    fork, to find a room with a lone Bomb Flower. Restock your supply if needed,
    then roll a Bomb Flower into the tunnel to clear the other branch of the fork.
    Go down that path now and you'll find a giant Red Chuchu. Defeat it, then
    burrow into the dirt in the corner.
    
    Here, go north and break the boulders. Hit the switch to move the gate aside,
    then resurface from where you entered.
    
    Back up, go through the tunnel to the entrance area, then go along the right
    path this time. Defeat the Dark Lizalfos further ahead, then read the stone
    tablet to learn about hitting the switches found behind the statues from
    low to high. Nearby is a bowl-holding statue beside some lava -- toss a Bomb
    into the bowl to reveal a switch. Ignore it for the moment, because it is the
    SECOND switch.
    
    Turn around to find a circular ledge overlooking a winding hill. Climb up to
    that ledge and roll a Bomb onto that hill, straight onto it, and it should
    land into the statue's bowl, revealing the switch. Hit this switch with an
    Arrow or something, then do the same with the other switch we've revealed.
    Dash down the hill to the low switch, then climb the vinery nearby.
    
    Up here, turn and look ahead -- you'll find a bunch of trees surrounding a
    Bomb Flower. Use your own Bombs or Skyward Strikes to cut down the trees, then
    you can send a Hook Beetle over there to crash the Bomb Flower into the other
    trees there. Also use the Hook Beetle to use the Bomb Flower to destroy the
    trees on the ledge to the left. Afterwards, use the Hook Beetle to grab the
    Bomb Flower and drop it into the high bowl-holding statue; trigger the switch
    with something afterwards, which opens up the barred gate below. Drop down to
    the ledge nearby and dash across to the gate. Go on through.
    
    Go in there and burrow into the dirt in the corner. Here, smack the Bomb Flower
    to the left, dash-crawl around it, then smack it upwards, clearing the rubble.
    Crawl along this path to the switch and smack it. Go back along the path and
    emerge from underground.
    
    Backtrack along the path to the gate. Go into the other room and you'll find
    another patch of dirt -- burrow into it.
    
    Here, go forward and the gate will close behind you. You'll have to defeat them
    much as you have before. Once you go, crawl to the northeastern corner and get
    back aboveground.
    
    Here, pull down the nearby wall switch to make another shortcut. Ignore the
    control panel nearby; just go into the next room instead.
    
    O------------------O
    |  Mini-Boss Room  |
    O------------------O
    
    Once you arrive, you'll have to fight Scervo again. Sort of.
     ___________________
    |  BOSS: Dreadfuse  \
    |____________________\________________________________________________________
    |  Well, more of a mini-boss -- but it doesn't really matter. Much like last  |
    |  time, you should shield bash him whenever he attacks. While he is stunned, |
    |  you can use thrusts to attack him, although I found that vertical slices,  |
    |  which are easier to do than thrusts, are also more easily usable. After    |
    |  almost knocking him off, he'll lose his electric weapon and the gate will  |
    |  move closer to you -- as before, don't touch it or you'll get hurt. Knock  |
    |  him off almost a second time and he'll lose his left arm and the gate      |
    |  moves even closer. Repeat the process one last time to finish him.         |
    |_____________________________________________________________________________|
    
    Afterwards, Clawshot across the gap and open up the chest to get a small key.
    Use the Hook Beetle, if you want, to collect the five or so hearts around the
    edges of the room. Afterwards, go further along to a control panel. Make these
    changes:
    
    - Move the top-left room down one space.
    - Move the top-center room left one space.
    - Move the top-right room left one space.
    - Move the central-right room up one space.
    - Move the bottom-right room up one space.
    - Move the bottom-center room right one space.
    - Move the bottom-left room right one space.
    - Move the central-left room down one space.
    - Move the top-left room down one space.
    
    (Just to check: the room with the green Triforce emblem needs to be to the left
     of the central room (the one you're in).)
    
    Afterwards, continue down the hall to the next room.
    
    O----------------------------O
    |  Triforce of Courage Room  |
    O----------------------------O
    
    Once you go forward, Fi will notify you that the mark of Farore is behind the
    barred doorway. Nearby should be a locked door; go through it with the Small
    Key. In the next room, you'll find two Moblins. Use the dash-jump technique to
    jump over both of them, then start killing them from behind one at a time. If
    you find this troublesome, use your Bow (with charged shots if possible).
    After getting rid of them, continue into the next room.
    
    Here, you'll want to keep your shield up as you enter -- there are a bunch of
    Bokoblin Archers along the walls. From the somewhat-shielded entrance alcove,
    shoot down as many as you can, then proceed into the room and take down any
    that remain. As you do so, some Bokoblins and Stalfos will come up. Defeat
    them, too, then continue into the next room. By the way, if you need some
    healing, send the Hook Beetle through the eyes of the skull head in the wall
    to find several hearts.
    
    In the next room, you'll have to fight a bunch of Cursed Bokoblins alongside a
    Stalmaster. Take care of the Cursed Bokoblins first, through the fatal blow
    method as usual (you can also repeatedly hit them, but that might take too
    much time). Afterwards, start attacking the Stalmaster much like you would a
    Stalfos. Eventually, it'll bring out two more arms and swords, but that makes
    it no more than a stronger Stalfos -- you'll lose two hearts per hit, by the
    way. Anyhow, defeat it and the door nearby will open.
    
    Here, go into the next room to find the mark of Farore on the floor. Go to it
    and thrust your sword into it to reach an alternate realm, where you can
    simply walk up and grab the Triforce of Courage! This will also, thankfully,
    heal all of your hearts. After returning to the real world, pull down the
    nearby wall switch.
    
    Return to the mini-boss room.
    
    O------------------O
    |  Mini-Boss Room  |
    O------------------O
    
    Use the panel to make the following changes to the layout:
    
    - Move the top-center room left one space.
    - Move the top-right room left one space.
    - Move the central-right room up one space.
    - Move the bottom-right room up one space.
    - Move the bottom-center room right one space.
    - Move the bottom-left room right one space.
    - Move the central-left room down one space.
    - Move the top-left room down one space.
    
    (Just to check: the room with the red Triforce emblem needs to be to the left
     of the central room (the mini-boss room).)
    
    Afterwards, go into the next room.
    
    O--------------------------O
    |  Triforce of Power Room  |
    O--------------------------O
    
    Here, use the nearby Bird Statue. Fi should point out the river of lava nearby.
    That is your only viable path for now, so go towards it. Launch your Hook
    Beetle and go down the river. At the wall near the end, turn around and you
    should see a crystal switch above the statue head -- hit it. Next, return to
    controlling Link. Hit the water plant above the river of lava with the Hook
    Beetle or something to make a platform, then ride it down the river. Kill the
    Fire Keese along the way.
    
    Close to the end, look up to find a water plant on the other side of the fence.
    Hit it and, when near the end of the path (beside the short fence), jump
    across and get onto it. Start riding. As you do, there will be a lava waterfall
    at the other end -- hit the crystal switch above it before you get there.
    
    At the end of that path, jump onto the platform and use the wall switch to make
    another shortcut. Shoot the water plant nearby and start riding. As you do, a
    crystal switch will be above the statue you pass -- hit it. Also, be sure to
    hit the nearby water plant, to make another riding platform. At the end of the
    path, get onto the rock and, using your Hook Beetle, backtrack along the path
    and retrigger the switch. Afterwards, send the Hook Beetle into the alcove on
    the wall with the two statue heads whose lava flows you've been messing with to
    find a Silver Rupee.
    
    Next, hit the water plant near Link, on the other side of the wall, and jump
    across onto the platform. Continue riding the platform. As you do, you'll find
    some Cursed Spumes -- guard with your shield, or Bomb them. At the end,
    Clawshot to the above ledge and, there, thrust your sword in Din's marking.
    
    In the alternate realm, you'll find the Triforce of Power. Grab it to return
    to the real world. There, climb the nearby vinery and go along the path to a
    barred doorway. Pull down the wall switch nearby to clear the way. Go down to
    the entrance room from there, then to the mini-boss room.
    
    O------------------O
    |  Mini-Boss Room  |
    O------------------O
    
    Back here, go to the control panel and start moving each room in a
    counterclockwise manner until the blue Triforce room is due north of you, with
    the top-left and central-left rooms making a path from you (the center) to the
    blue Triforce room. Then go into the western room.
    
    O--------------O
    |  Fiery Room  |
    O--------------O
    
    Here, go north and through the shortcuts, then into the northern room.
    
    O-----------------O
    |  Entrance Room  |
    O-----------------O
    
    Go along the path and through the other doorway.
    
    O---------------------------O
    |  Triforce of Wisdom Room  |
    O---------------------------O
    
    This room houses the mark of Nayru, which Fi point out to you. Anyhow, defeat
    the Electro Spume in the quicksand nearby, then dash across to the hill, atop
    which you'll find the Timeshift Orb. Grab the Timeshift Orb and hit the ground.
    Since the quicksand becomes grass and all that, work your way to the other
    side of the room, where you'll find a differently-designed tile. Place down the
    Timeshift Orb there.
    
    Go to the top of the hill on the other side of the room and stand onto the
    platform. On the far high ledge, you can find an eye switch across the room --
    hit it with an arrow, which lowers the bars to the left of the Timeshift Orb.
    Go back to and grab the Timeshift Orb, then go through the newly-opened
    doorway.
    
    Here, go along the path, defeating the Deku Babas and Quadro Baba as you do.
    Now, at the end of the path, we need to drop the Timeshift Orb somewhere where
    the platform you saw on the way is not raised, and the fan at the end is not
    blowing. Do so -- I put mine in the corner nearby -- and stand in front of the
    fan. Shoot an Arrow through the fan to the eye switch on the other side, which
    can only be seen if you're on the floor switch (which you probably already
    are).
    
    Afterwards, grab the Timeshift Orb and underneath the ledge on the east side of
    the room. Defeat the Technoblins there. Drop the Timeshift Orb so that the
    platforms nearest the ledge have risen. Dash across the quicksand and go up the
    hill nearby. Get onto the platforms and Clawshot the ledge, then go into the
    room nearby. Thrust your sword into the alternate realm.
    
    Here, grab the Triforce of Wisdom, completing the Triforce. After a few scenes,
    you'll end up back in the Sealed Temple on the surface. We'll continue into the
    next section.
    
    
    ______________________________________________________________________________
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              Section XXII - The Endgame
                                     **SKY_422**
    ______________________________________________________________________________
    =============================================================================
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Sealed Temple
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After watching the scenes resulting from the completion of the Sky Keep, we
    are back at the Sealed Temple. You honestly should think of going back to
    Skyloft and grabbing some Heart Potions (preferably with one upgrade on them),
    and grabbing the Hylian Shield from the Thunder Dragon.
    
    Finish any preparations you have left, then go through the Gate of Time.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Temple of Hylia
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here, Impa will tell you to go through the doors of the temple to go outside
    (the doors facing the Gate of Time). Save the game with the Bird Statue first,
    then leave.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    Hylia's Realm
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Outside, you'll find Ghirahim at the bottom of the pit with Zelda, performing
    a ritualistic, freakish dance to summon back Demise. He'll send up massive
    swarms of enemies to delay you.
    
    The majority of these enemies are plain Bokoblin, which can be dealt with in
    one slice by now, but they come in swarms, so expect many spin attacks and
    Skyward Strikes. Your goal is to simply continue down the path -- however, I
    highly recommend actually defeating the enemies on the way, because you will
    be blocked at certain points, and no one wants hundreds of Bokoblin in their
    face, Master Sword or not.
    
    The first of these blockades will have a group of weapon-wielding Bokoblin,
    numbering five or six. Defeat them and continue down. As you do, be careful
    of the Bomb-wielding Bokoblin -- you'll probably get hurt if you try to hit
    them with the Bombs in their hands, so wait until AFTER the Bomb is gone, then
    deal some punishment.
    
    The second blockade features three Moblins. You'll pretty much be able to use
    the jump-over-the-shield thing I keep mentioning. Afterwards, continue down.
    As you do (yes, more enemies. Starting to love that Heart Medal?), you'll find
    some more Bokoblin. In addition to the Bomb-wielders, you'll find some with
    weapons.
    
    The third blockade features a more-annoying blue Bokoblin. Defeat it and
    continue along the path. As you do, there will be some Bokoblin Leaders in the
    group. They can make the swarms impossibly more massive, thanks to their horn
    calls.
    
    The fourth blockade features two Stalfos. You can take care of them, I'm sure.
    Just try to use spin attacks so as to deal with other Bokoblins. Further on
    down the path, you'll end up fighting all types of Bokoblins, including the
    Archers, so keep your shield up (no bashing if you have the Hylian Shield ^_^).
    
    At the bottom of the pit, Ghirahim, infuriated with your speed, will futilely
    summon a last wave of Bokoblin. Defeat them and you'll soon fight Ghirahim.
     _____________________________
    |  BOSS: Demon Lord Ghirahim  \
    |______________________________\______________________________________________
    |  This first part of the battle is rather easy. Ghirahim is now covered in   |
    |  some metallic substance, and cannot be really damaged all to easily. If    |
    |  you hit him, all you do is push him back. Seeing as you're on a platform   |
    |  high above the ground, keep hitting him to push him back, using your       |
    |  shield whenever he tries to attack you.                                    |
    |                                                                             |
    |  After Ghirahim falls off a platform, jump off of it yourself and do a      |
    |  fatal blow. Continue the cycle described above. Eventually, Ghirahim will  |
    |  start making his hands purple near the edge of a platform. When he does,   |
    |  carefully note their positions and slice between them so as not to touch   |
    |  them. There is a fair space of time before he does anything. However, note |
    |  that if your sword does touch the purple hands, you and he will reverse    |
    |  positions, so quickly move back around! Continue the cycle until Ghirahim  |
    |  summons his weapon.                                                        |
    |                                                                             |
    |  For this second part of the battle, Ghirahim will swing at you when you're |
    |  close; shield bash his attack. In fact, any time he directly attacks you,  |
    |  shield bash him and, while remaining locked-on, do a thrust to hit the gem |
    |  in the center of his torso. You'll want to remain close unless you're,     |
    |  sadly, taking time to heal -- if you're too far, he'll merely shoot the    |
    |  red missiles from battles past or a large disc of energy. Both can be      |
    |  shield blocked. However, the disc can also be hit with your sword in a     |
    |  back-and-forth volley with Ghirahim until you succeed in hitting him with  |
    |  it, stunning him, much like the Phantom Ganon bosses of Wind Waker.        |
    |  Anyhow, continue this until he summons his big sword -- makes me think of  |
    |  Cloud Strife, almost.                                                      |
    |                                                                             |
    |  For the third part of the battle, with the large sword, you'll need to get |
    |  close and attack directly. Ghirahim will use the sword to block -- if he   |
    |  blocks with the sword vertically, do horizontal slices repeatedly; if he   |
    |  blocks horizontally, do vertical slices. Continue to slice this while      |
    |  targetting him (and do it fast -- he'll soon jump back and heal his        |
    |  sword). Once you cut through the sword, do a thrust to damage him. Repeat  |
    |  a few more times and you will win.                                         |
    |_____________________________________________________________________________|
    
    After defeating Ghirahim, there will be a few story cutscenes. More or less,
    Demise is unfortunately summoned back, and then challenges you to a battle in
    another place. He leaves while letting you prepare for the battle.
    
    This is your last chance to do any other preparations -- once the battle with
    Demise will begin, what you bring is all you get. I still highly recommend
    bringing along the Hylian Shield and two Heart Potion+ (I only used one; the
    second was for back-up). Of course, in the end, you decide what you bring.
    Before the battle, heal up by sitting in the chair in the Temple of Hylia,
    then go to the Bird Statue and save. Proceed to the portal of darkness in the
    pit below, and confirm with Fi that you are ready to fight for the fate of
    the worlds above and below the clouds.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   Unknown Location
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    After meeting with Demise and watching a scene, you'll begin the final fight!
     ______________________
    |  FINAL BOSS: Demise  \
    |_______________________\_____________________________________________________ 
    |  During the first part of the battle, Demise more or less only swings his   |
    |  sword at you, usually as a counterattack, but sometimes otherwise. Either  |
    |  way, you will want to shield bash it to stun him and get a hit in.         |
    |  Offensively, you should keep up your shield and wait for the attack to     |
    |  shield bash, or just repeatedly attack. The first several strikes will be  |
    |  blocked, but the fourth or the fifth strike will get through. (Note that,  |
    |  by strike, I mean an actual slice -- Skyward Strikes are disabled here.)   |
    |  After making your hit, he'll counter, you'll (hopefully) shield bash and   |
    |  get another hit in.                                                        |
    |                                                                             |
    |  That's pretty much all for the first part of the battle -- a block-and-hit |
    |  session. Remember to keep your shield up at all times, in case he makes an |
    |  unpredicted strike at you.                                                 |
    |                                                                             |
    |  For the second part, a thunderstorm moves in and Demise, now and at random |
    |  points in the battle, will let his sword be struck by lightning,           |
    |  effectively electrifying it and removing your original method of striking. |
    |  He also can now do a pseudo-Skyward Strike that is long distance, but can  |
    |  be shield bashed (except perhaps by the Iron Shield and its upgrades).     |
    |                                                                             |
    |  Your only method of attack would be to raise your sword into the air and   |
    |  walk around, hoping to catch a lightning bolt. However, as you do, Demise  |
    |  will likely rush at you and knock you down -- if you did catch the bolt of |
    |  lightning, it just left your sword. So, be ready to shield bash at any     |
    |  second and keep an eye on Demise, not Link.                                |
    |                                                                             |
    |  Now that you have your sword electrified, you have to wait for Demise to   |
    |  launch his own lightning disc from his sword, or you won't hit him. Once   |
    |  his sword is unelectrified, launch your disc of lightning and hit him.     |
    |  Once you do, move in and hit him a few times with your sword.              |
    |                                                                             |
    |  You'll need to repeat the process above until your lightning disc actually |
    |  knocks Demise over. The first time, COMPLETELY IGNORE the option for a     |
    |  fatal blow, as it is very likely to miss. Instead, just charge up another  |
    |  bolt of lightning. The second and later times, do go for the fatal blow.   |
    |  Link's sword will be infused with lightning and, hopefully, pierce         |
    |  Demise's chest, ending the battle.                                         |
    |_____________________________________________________________________________|
    
    Soon, you will see the ending scenes for the game and the credits, effectively
    ending your gameplay.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                           CONGRATULATIONS! YOU HAVE BEATEN
                         THE LEGEND OF ZELDA: SKYWARD SWORD!!
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    After the ending scenes, the first time, you'll be allowed to start Hero Mode.
    In essence, it is a bonus gameplay. The game will overwrite your file, if you
    choose to save, to create a file for it. In it, enemies do double damage, you
    begin with your bug/treasure collection from the end of the previous gameplay,
    conversations can tend to go towards the fact that you should already know what
    occurs, and some other stuff.
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                     Section Five: Enemy Data                     /__\
     /\  /\                            **SKY_5**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    [enemy name]
    
    ~~ Spoils Gotten: [what I've found the enemy to give away]
    ~~ Appearance   : [what the enemy looks like]
    ~~ Other Notes  : [anything else to note]
    
    ===============================================================================
    
    Ampilus
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A sand-snail, with a red body and grayish shell.
    ~~ Other Notes  : This enemy often attacks with an electric tackle. Shield bash
                      it to stun it, then proceed to defeat it. Aerial Bomb attacks
                      also work. In the cases where the monster was on quicksand,
                      you can temporarily stand on the shell to regain your
                      stamina. Finally, this enemy becomes the Ampilus Egg when it
                      is influenced by a Timeshift Stone.
    
    ===============================================================================
    
    Ampilus Egg
    
    ~~ Spoils Gotten: None.
    ~~ Appearance   : A grayish-white spherical object.
    ~~ Other Notes  : You can't really kill it. You just pick it up somehow (the
                      Hook Beetle is preferable) and bring it to a power source in
                      the building you're in. It will periodically electrify itself
                      as well, so don't risk picking it up by hand.
    
    ===============================================================================
    
    Aqua Spume
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A bluish enemy that appears in the water; only really visible
                      as a blue lump with eyes. Likes to shoot water.
    ~~ Other Notes  : Hit it with a Bomb or an Arrow to finish it off.
    
                      According to Shyguymaster777, you can kill it with a Skyward
                      Strike. Such is true; a strategy I myself often use, but
                      never thought too hard about putting in here.
    
    ===============================================================================
    
    Aracha
    
    ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts.
    ~~ Appearance   : Whitish scorpion.
    ~~ Other Notes  : None.
    
    ===============================================================================
    
    Armos
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A moving statue with some red and blue things on top (the
                      propeller).
    ~~ Other Notes  : To defeat them, hit their head propeller with the Gust
                      Bellows until their mouth opens up. Destroy both crystals on
                      both sides -- one needs a thrust.
    
                      According to Shyguymaster777, it is best to hit the crystal
                      requiring the thrust first to prevent the longer jump. This
                      is a great idea.
    
    ===============================================================================
    
    Beamos
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A statue with a cylindrical body and cubic head that shoots
                      lasers from an eye on its head.
    ~~ Other Notes  : To defeat these, early on, approach it and hit any body
                      segments with horizontal/horizontal-spin attacks. After the
                      head hits the ground, thrust your sword into the eye. Later,
                      you can use the Bow to directly hit the eye. To stun it, you
                      can shield bash its laser (not recommended for Iron Shields
                      or their upgrades), or twirl its head with the Gust Bellows.
    
    ===============================================================================
    
    Blue Bokoblin
    
    ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts.
    ~~ Appearance   : A blue imp, more or less. Can wield various weapons, often
                      a sword.
    ~~ Other Notes  : None.
    
    ===============================================================================
    
    Blue ChuChu
    
    ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts.
    ~~ Appearance   : A blue blob of jelly that appears only when near a certain
                      locations and will split into two when attacked.
    ~~ Other Notes  : If it touches you, shake the Wii Remote and Nunchuk to free
                      yourself.
    
                      Also, I have noticed that you can kill these by putting a
                      Bomb in them by throwing or otherwise.
    
    ===============================================================================
    
    Bokoblin Archer
    
    ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts.
    ~~ Appearance   : A Red Bokoblin with a bow and arrow.
    ~~ Other Notes  : They use a Bow to attack from a distance. You can pick up any
                      Arrows that miss and hit the ground for yourself.
    
    ===============================================================================
    
    Bokoblin Leader
    
    ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Monster Horns, Rupees,
                      Hearts.
    ~~ Appearance   : A Red Bokoblin with a Horn it uses to call reinforcements.
    ~~ Other Notes  : The Monster Horn must be stolen via the Whip.
    
    ===============================================================================
    
    Cranioc
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A shark, more or less.
    ~~ Other Notes  : This enemy only appears in flooded, underwater areas.
    
    ===============================================================================
    
    Cursed Bokoblin
    
    ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts.
    ~~ Appearance   : A purplish Bokoblin.
    ~~ Other Notes  : Killing with a fatal blow is practically the only option.
                      Plus, showing it the (or an upgrade of) the Sacred Shield
                      sort of scares it.
    
                      UPDATE - According to snowyappaloosa@yahoo.com, you do NOT
                               need to use fatal blows on the ones released during
                               the Koloktos boss. Thanks!
    
                      UPDATE - Apparently, you don't NEED fatal blows at all,
                               despite the convenience. As Shyguymaster777 says,
                               you just need 25 hits (based on the lowest level of
                               power you get from the Goddess Sword).
    
    ===============================================================================
    
    Cursed Keese
    
    ~~ Spoils Gotten: Evil Crystals, Monster Claws, Rupees, Hearts.
    ~~ Appearance   : A purplish bat.
    ~~ Other Notes  : Don't let it hit you, as you could get cursed.
    
                      Shyguymaster777 has also sent in an alternative strategy if
                      you struggle with these (or want a laugh) -- shield bash the
                      Keese and use a fatal blow.
    
    ===============================================================================
    
    Cursed Spume
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Other Notes  : Don't let it hit you, as you could get cursed. Also, defeat
                      it with a Bomb or Arrow.
    
                      According to Shyguymaster777, you can kill it with a Skyward
                      Strike. Such is true; a strategy I myself often use, but
                      never thought too hard about putting in here.
    
    ===============================================================================
    
    Dark Lizalfos
    
    ~~ Spoils Gotten: Lizard Tails (guaranteed), Evil Crystals, Rupees, Hearts.
    ~~ Appearance   : A dark-purple Lizalfos, still with the spiky tail and
                      armguard.
    ~~ Other Notes  : Basically, attack it until it taunts you, then Spin Attack
                      the exposed flank and go into a fatal blow.
    
    ===============================================================================
    
    Deku Baba
    
    ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts.
    ~~ Appearance   : A blue plant with a bulbous head rising from grass tufts.
    ~~ Other Notes  : They open either horizontally or vertically. Slice them in
                      that manner, depending on the plant, when the plant is
                      open to finish 'em. You can also use the Beetle to cut down
                      any hanging from anywhere; thanks to WilliamAdams for
                      notifying me of this!
    
                      Shyguymaster777 has an alternative method for beating these,
                      which simply requires that you shield bash the Deku Baba and
                      horizontally slice it with your sword. This, obviously, is
                      only applicable to ground-based ones.
    
                      An alternative to the alternative he sent in was to throw a
                      Bomb at it and watch the fun -- just hope it puts it in its
                      mouth. You can connect the lines from there.
    
    ===============================================================================
    
    Electro Spume
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : Only really seen as a yellow lump in the sand with eyes;
                      can shoot electric shocks.
    ~~ Other Notes  : Defeat it with a Bomb or the Bow.
    
                      According to Shyguymaster777, you can kill it with a Skyward
                      Strike. Such is true; a strategy I myself often use, but
                      never thought too hard about putting in here.
    
    ===============================================================================
    
    Fire Keese
    
    ~~ Spoils Gotten: Monster Claws, Rupees, Hearts.
    ~~ Appearance   : A bat set aflame.
    ~~ Other Notes  : These will burn you if they run into you.
    
                      Shyguymaster777 has also sent in an alternative strategy if
                      you struggle with these (or want a laugh) -- shield bash the
                      Keese and use a fatal blow.
    
    ===============================================================================
    
    Froak
    
    ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts.
    ~~ Appearance   : A blowfish, more or less. Can be out of the water, though.
    ~~ Other Notes  : Whenever it is bloated, if it hits a wall after being hit, it
                      will explode. This can remove rock blockades, too. You can
                      use the Gust Bellows as an alternate to using your sword.
    
                      According to Shyguymaster777, if something comes in contact
                      with it when not bloated, it still explodes. Not fun.
    
    ===============================================================================
    
    Furnix
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A large bird with a lengthy tail. Pokemon players can relate
                      it to a less-fantastic Ho-oh; Final Fantasy players can
                      relate it to a Phoenix, but without flame.
    ~~ Other Notes  : To defeat this enemy, hit its tail with the Whip, pull it to
                      you, and slice the bird up.
    
    ===============================================================================
    
    Guardian
    
    ~~ Spoils Gotten: None.
    ~~ Appearance   : A sword-wielding enemy only in the Silent Realms.
    ~~ Other Notes  : This enemy only appears in the Silent Realms and cannot be
                      hurt. If it attacks you, you'll need to restart the trial.
    
    ===============================================================================
    
    Guay
    
    ~~ Spoils Gotten: Monster Claws, Rupees, Hearts.
    ~~ Appearance   : A raven or blackbird, more or less.
    ~~ Other Notes  : This enemy, found in Faron Woods, is quite tough to defeat.
                      Mainly because it always moves and it usually out of your
                      sword's reach. Just so you know. But it does give Rupees in
                      5/20 range.
    
                      Shyguymaster777 also has a tip for how to more easily beat
                      these - use horizontal Skyward Strikes. However, you REALLY
                      need to lock-on to these; it's very tough otherwise.
    
    ===============================================================================
    
    Hrok
    
    ~~ Spoils Gotten: Red Rupee (guaranteed), Hearts.
    ~~ Appearance   : The large birds of the outdoors Lanayru Desert that love
                      dropping rocks on your head.
    ~~ Other Notes  : To defeat it, you should use the Hook Beetle to grab a Bomb
                      Flower and drop it on its head.
    
    ===============================================================================
    
    Keese
    
    ~~ Spoils Gotten: Monster Claws, Rupees, Hearts.
    ~~ Appearance   : A brown bat.
    ~~ Other Notes  : Shyguymaster777 has sent in a strategy for beating these if
                      you struggle with them (or want a laugh) -- shield bash the
                      Keese and use a fatal blow.
    
    ===============================================================================
    
    Lizalfos
    
    ~~ Spoils Gotten: Lizard Tails (guaranteed), Rupees, Hearts.
    ~~ Appearance   : A green lizard with an armguard and spiky tail.
    ~~ Other Notes  : Basically, try attacking it until it taunts you, then Spin
                      Attack its exposed flank, then head into a fatal blow.
    
    ===============================================================================
    
    Magmanos
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A lava hand.
    ~~ Other Notes  : To defeat it, thrust at a water plant and go to the enemy.
                      Lock-on to it and do a (preferably) vertical slice to make
                      the enemy solidify. Then repeatedly smack it with your sword.
    
    ===============================================================================
    
    Magma Spume
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : Only really visible as a red lump in lava with eyes. It loves
                      to shoot fireballs at you.
    ~~ Other Notes  : To defeat it, use a Bomb or Arrow. And don't let it hit you,
                      as you may get burned.
    
                      According to Shyguymaster777, you can kill it with a Skyward
                      Strike. Such is true; a strategy I myself often use, but
                      never thought too hard about putting in here.
    
    ===============================================================================
    
    Moblin
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A big, fat beast with an iron or wooden shield.
    ~~ Other Notes  : There is an easy strategy that applies to both types of
                      Moblin. Dash at its shield and jump over, then start hitting
                      the back. Just watch out for when it falls over!
    
    ===============================================================================
    
    Moldorm
    
    ~~ Spoils Gotten: None.
    ~~ Appearance   : The segmented worm-like enemy found underground.
    ~~ Other Notes  : To kill it, attack its glowing tail end a few times.
    
    ===============================================================================
    
    Octorok
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : The squid-like enemies you can find in the air. More likely
                      to be seen with tufts of grass on their heads on the ground.
    ~~ Other Notes  : When on foot, shield bash their rocks to kill them. In the
                      air, charge at them with your Loftwing.
    
    ===============================================================================
    
    Pyrup
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : Sort of a cute, red slug.
    ~~ Other Notes  : To defeat them, chase them into a hole, then roll a Bomb
                      into it. If there is no ground opening, there is a sky
                      opening - throw the Bomb in there.
    
    ===============================================================================
    
    Remlit
    
    ~~ Spoils Gotten: None.
    ~~ Appearance   : A whitish-pinkish cat. You had to rescue one real early in
                      the game.
    ~~ Other Notes  : You cannot really kill these, but you can get harmed by them.
                      Weird why people have these as pets... They'll only hurt you
                      at night; they're quite docile during the day.
    
    ===============================================================================
    
    Quadro Baba
    
    ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts.
    ~~ Appearance   : A plant with yellow bulb for a head.
    ~~ Other Notes  : They open either horizontally or vertically. Slice them in
                      that manner, depending on the direction, when the plant is
                      open to finish 'em. You can also use the Beetle to cut down
                      any hanging from anywhere; thanks to WilliamAdams for
                      notifying me of this!
    
    ===============================================================================
    
    Red Bokoblin
    
    ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts.
    ~~ Appearance   : A red imp, more or less.
    ~~ Other Notes  : None.
    
    ===============================================================================
    
    Red ChuChu
    
    ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts.
    ~~ Appearance   : A blob of red jelly that will split into two whenever you
                      hit it.
    ~~ Other Notes  : Should they touch you, shake the Wii Remote and Nunchuk to
                      free yourself, lest you get burned.
    
                      Also, I have noticed that you can kill these by putting a
                      Bomb in them by throwing or otherwise.
    
    ===============================================================================
    
    Sentrobe
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A spherical mechanism that shoots missiles.
    ~~ Other Notes  : First, shield bash its missiles. Then attack the orbs it
                      releases along the blue lines, then shield bash the missiles
                      again.
    
    ===============================================================================
    
    Skulltula
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A big spider. Seriously, that's all you need.
    ~~ Other Notes  : To defeat them, when in a web, thrust your sword into the
                      purple underside. You can either walk around it or, when on a
                      silk strand, hit it horizontally to find it. As for if it is
                      on the ground, do a down-up vertical slice, then a fatal
                      blow.
    
    ===============================================================================
    
    Skytail
    
    ~~ Spoils Gotten: Rupees.
    ~~ Appearance   : Pretty much just birds with long tails.
    ~~ Other Notes  : They are found flying around in the Thunderhead. Generally,
                      they'll leave you alone, except late in-game and in Hero
                      Mode.
    
    ===============================================================================
    
    Staldra
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A snake with three heads.
    ~~ Other Notes  : Defeat it by striking all three heads near-simultaneously.
                      You can do so after stunning it, or failing the deathblow.
    
    ===============================================================================
    
    Stalfos
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A big skeleton warrior with two swords.
    ~~ Other Notes  : Mainly, just attack where the openings are.
    
    ===============================================================================
    
    Stalmaster
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A big skeleton warrior with FOUR swords.
    ~~ Other Notes  : Try attacking the openings.
    
    ===============================================================================
    
    Takkuri
    
    ~~ Spoils Gotten: Rupees.
    ~~ Appearance   : Those birds you find in the sky that carry Rupees.
    ~~ Other Notes  : You can't really defeat it. All you can do is follow it in
                      the air and charge at it to steal its Rupees that it carries.
    
    ===============================================================================
    
    Technoblin
    
    ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts.
    ~~ Appearance   : A Red Bokoblin with some technological upgrades, notably an
                      electrified weapon.
    ~~ Other Notes  : Avoid attacking the electrified weapon.
    
    ===============================================================================
    
    Thunder Keese
    
    ~~ Spoils Gotten: Monster Claws, Rupees, Hearts.
    ~~ Appearance   : A dark-brown Keese with an electric field.
    ~~ Other Notes  : Avoid attacking them when they're electrified, or you'll be
                      hurting.
    
                      Shyguymaster777 has also sent in an alternative strategy if
                      you struggle with these (or want a laugh) -- shield bash the
                      Keese and use a fatal blow.
    
    ===============================================================================
    
    Walltula
    
    ~~ Spoils Gotten: Rupees, Hearts.
    ~~ Appearance   : A small spider, often found on dungeon vinery.
    ~~ Other Notes  : They are usually on vines. The Gust Bellows is a conservative
                      method of removing them, though the Slingshot is the earliest
                      usable method, except for a sword. Later, you can also use a
                      Beetle to knock them down; thanks to WilliamAdams for letting
                      me know this!
    
    ===============================================================================
    
    Watcher
    
    ~~ Spoils Gotten: None.
    ~~ Appearance   : The "watchmen" of the Silent Realms that wield lanterns.
    ~~ Other Notes  : These only appear in Silent Realms, and cannot be hurt at
                      all. They are generally sentries, and when they catch you,
                      the 90-second protection of the last Tear you grabbed is
                      eliminated.
    
    ===============================================================================
    
    Yellow ChuChus
    
    ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts.
    ~~ Appearance   : Yellow blobs of jelly that occasionally activate an electric
                      field around them and split into two when attacked.
    ~~ Other Notes  : Do NOT attack this enemy while it is electrified, or you'll
                      get hurt. Also, if it touches you, shake the Wii Remote and
                      Nunchuk to free yourself.
    
                      Also, I have noticed that you can kill these by putting a
                      Bomb in them by throwing or otherwise.
    
    ===============================================================================
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                 Section Six: Boss FAQ/Walkthrough                /__\
     /\  /\                            **SKY_6**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    The bosses are listed in this section in a semi-chronological order, based on
    the walkthrough's structure. Nevertheless, here is a list of the bosses as they
    are listed within this section. The boss's location is found with in the right
    column within the parentheses.
    
    -- Demon Lord Ghirahim                 (Skyview Temple)
    -- Scaldera                            (Earth Temple)
    -- Moldarach                           (Lanayru Mining Facility)
    -- The Imprisoned (first fight)        (Sealed Grounds)
    -- Koloktos                            (Ancient Cistern)
    -- Moldarach                           (Shipyard)
    -- Scervo                              (Sandship)
    -- Tentalus                            (Sandship)
    -- Demon Lord Ghirahim                 (Fire Sanctuary)
    -- The Imprisoned (second fight)       (Sealed Grounds)
    -- Levias                              (Inside the Thunderhead)
    -- Bilocyte                            (Inside the Thunderhead)
    -- The Imprisoned (third fight)        (Sealed Grounds)
    -- Dreadfuse                           (Sky Keep)
    -- Demon Lord Ghirahim                 (Hylia's Realm)
    -- Demise                              (Unknown Location)
    
     __________________________________________________________
    |  BOSS: Demon Lord Ghirahim  \  Location: Skyview Temple  \
    |______________________________\____________________________\_________________
    |  In the initial part of the battle, Ghirahim will simply walk towards you.  |
    |  He comes with one hand raised upward, glowing red. The purpose of this is  |
    |  to grab your sword when you slice at him. If he DOES grab your sword, do a |
    |  down-up vertical slice, or he'll steal the sword. During this time, he     |
    |  also can slap you if you take too long to hit.                             |
    |                                                                             |
    |  How do you hit him? Well, you need to lead his hand in one way, then       |
    |  quickly swing in a different way.                                          |
    |                                                                             |
    |  During this time, if he does manage to steal away your sword, you have two |
    |  options. You can run around until he throws your sword at you, at which    |
    |  point you can grab it, or you can shield bash him during a slice.          |
    |                                                                             |
    |  Continue attacking for a while, after which this will change a bit.        |
    |                                                                             |
    |  In the second half of the battle, Ghirahim will use his sword and will use |
    |  three attacks. One involves teleporting and slashing at you (kind of like  |
    |  Sephiroth in Kingdom Hearts). Another involves a running tackle-slash      |
    |  combo, and another has Ghirahim launching five red projectiles at you.     |
    |                                                                             |
    |  For the first attack, just jump around, preferably backwards (because      |
    |  he'll appear from behind, and his position is apparently determined upon   |
    |  actually teleporting). For the second, shield bash Ghirahim to stun him    |
    |  and get a few hits in, or swing at him on the side his sword isn't on.     |
    |  For the third, dodge to the side or move your sword in a slash that would  |
    |  reflect as many projectiles as possible.                                   |
    |_____________________________________________________________________________|
    
     _____________________________________________
    |  BOSS: Scaldera  \  Location: Earth Temple  \
    |___________________\__________________________\______________________________
    |  Initially, Scaldera will begin by rolling up the incline; stay off to the  |
    |  side to avoid it. Afterwards, make your way to the top of the incline --   |
    |  there is a supply of hearts and Bomb Flowers are there. Be sure to hit the |
    |  boss with one to send it to the bottom of the hill (the boss does this     |
    |  automatically by going too far uphill).                                    |
    |                                                                             |
    |  Upon recovering, the boss will open its mouth and suck in stuff. THROW a   |
    |  Bomb during this time to stun the boss. This also exposes its eye, its     |
    |  weak point, and your target. Hit it a few times. Once Scaldera recovers,   |
    |  dash back uphill.                                                          |
    |                                                                             |
    |  Scaldera then can shoot several fireballs (just sidestep them), roll back  |
    |  uphill, or do another vacuuming move.                                      |
    |                                                                             |
    |  After this, it is rinse and repeat, more or less. The only things worth    |
    |  noting include that Scaldera will eventually go uphill using its legs; let |
    |  it go uphill, then it'll roll downhill. Also note the Bomb/heart supplies  |
    |  at the top and bottom of the incline.                                      |
    |_____________________________________________________________________________|
    
     _________________________________________________________
    |  BOSS: Moldarach  \  Location: Lanayru Mining Facility  \
    |____________________\_____________________________________\__________________
    |  For the first part of the battle, you'll initially be fighting the boss's  |
    |  two pincers. The pincers' weak points are the eyeballs within. You'll have |
    |  to hit the eye at a certain angle when the pincer is open -- the angle is  |
    |  pretty easy to guess at, and the game is rather generous with this. If you |
    |  notice a red eyeball at any point, back off or you'll be hit with a tail   |
    |  sweep attack. Continue hitting the claws until both are destroyed.         |
    |  Additionally note that the boss may, with one pincer left, use its tail to |
    |  hit you from above.                                                        |
    |                                                                             |
    |  After destroying both pincers, the real fight begins. You'll notice a      |
    |  third eyeball open up where, I guess, the boss's head is. You can only hit |
    |  this one with a thrust. After a few hits, the boss will dig into the sand. |
    |                                                                             |
    |  Now, you'll be able to note where the boss's body is. Try to stay away     |
    |  from there, or you'll be hit with its tail. Use the Gust Bellows to blow   |
    |  away the sand near the boss to eventually bring it aboveground again.      |
    |  Continue to thrust at its eye and later dig it up until it is defeated.    |
    |_____________________________________________________________________________|
    
     _____________________________________________________
    |  BOSS: The Imprisoned  \  Location: Sealed Grounds  \
    |_________________________\____________________________\______________________
    |  At the start of the battle, the boss's main goal is to walk to the top of  |
    |  the pit and to the temple. This boss will stand upright -- how is that     |
    |  important? Well, this boss has four toes per foot (one is in the back).    |
    |  Begin by slicing at the toes on one foot - three hits destroys a toe.      |
    |                                                                             |
    |  After removing the toes from one foot, the boss will move more slowly, but |
    |  also summon shockwaves upon stepping down. Avoid these while you proceed   |
    |  to cut off the remaining foot's toes.                                      |
    |                                                                             |
    |  Afterwards, the boss will fall over backwards. Once it does, run around    |
    |  and down the slope to the boss's head and you'll notice the stone pillar   |
    |  from earlier sticking out from its head. (I'd go crazy too if I had        |
    |  something like that in my head.) Anyhow, you'll need to hit it with        |
    |  down-up vertical slices to damage the boss by driving the stone into the   |
    |  head.                                                                      |
    |                                                                             |
    |  After three such hits, the boss will stand back up, charge up the incline  |
    |  at a high speed, and continue walking at a slightly faster pace. Repeat    |
    |  the above processes until the boss is dead -- three rounds of this, or     |
    |  nine hits to the head.                                                     |
    |_____________________________________________________________________________|
    
     ________________________________________________
    |  BOSS: Koloktos  \  Location: Ancient Cistern  \
    |___________________\_____________________________\___________________________
    |  During the first phase of the battle, the boss is immobile for the most    |
    |  part. It initially attacks by swinging arms at you. Dodge the attack and   |
    |  pull out your Whip, using it to hit the valve on its unarmed arm. Repeat   |
    |  this with the other arm.                                                   |
    |                                                                             |
    |  Once you do, the boss's chest will be open to damage. During this time,    |
    |  the axes from two of the arms are thrown at you, and the other arms try to |
    |  slam you like the other two before it. Run to the weak point and start     |
    |  slicing. After a period of time, you'll repeat the process thus far until  |
    |  you deal a certain amount of damage.                                       |
    |                                                                             |
    |  The boss then enters its second phase. Koloktos becomes mobile, walking    |
    |  around with some giant legs and also wielding six swords (the weak point   |
    |  is guarded by a cage, now). During the boss's slicing rampage, stay a fair |
    |  distance back. Eventually, though, three arms will slam down. Unfasten the |
    |  valves on one arm with the Whip, then pick up the dropped sword. If        |
    |  possible, slice the boss's torso in a horizontal manner, then hit the cage |
    |  two/three times, opening up the weak point. You may want to drop the sword |
    |  now and use your own sword to do damage (it slices faster). You'll soon    |
    |  have to repeat this process until the boss is defeated.                    |
    |                                                                             |
    |  UPDATE: Thanks to user ABXInferno, there is something you must know about  |
    |          fighting the arms. They only come down to slam at you when you are |
    |          in the pillar circle. Thanks for telling me this!                  |
    |_____________________________________________________________________________|
    
     __________________________________________
    |  BOSS: Moldarach  \  Location: Shipyard  \
    |____________________\______________________\_________________________________
    |  For the first part of the battle, you'll initially be fighting the boss's  |
    |  two pincers. The pincers' weak points are the eyeballs within. You'll have |
    |  to hit the eye at a certain angle when the pincer is open -- the angle is  |
    |  pretty easy to guess at, and the game is rather generous with this. If you |
    |  notice a red eyeball at any point, back off or you'll be hit with a tail   |
    |  sweep attack. Continue hitting the claws until both are destroyed.         |
    |  Additionally note that the boss may, with one pincer left, use its tail to |
    |  hit you from above.                                                        |
    |                                                                             |
    |  After destroying both pincers, the real fight begins. You'll notice a      |
    |  third eyeball open up where, I guess, the boss's head is. You can only hit |
    |  this one with a thrust. After a few hits, the boss will dig into the sand. |
    |                                                                             |
    |  Now, you'll be able to note where the boss's body is. Try to stay away     |
    |  from there, or you'll be hit with its tail. Use the Gust Bellows to blow   |
    |  away the sand near the boss to eventually bring it aboveground again.      |
    |  Continue to thrust at its eye and later dig it up until it is defeated,    |
    |  which will happen faster, thanks to your sword's upgrades!                 |
    |_____________________________________________________________________________|
    
     _______________________________________
    |  BOSS: Scervo  \  Location: Sandship  \
    |_________________\______________________\____________________________________
    |  Well, more of a mini-boss -- but it doesn't really matter. I highly would  |
    |  prefer you stand for this (it is much easier). Raise your shield and       |
    |  target Scervo. Shield bash him as he tries to hit you, then hit him a few  |
    |  times with your sword. Continue doing this to push him off of the plank.   |
    |  As he gets close, he'll also pull out an electrified club. At the end of   |
    |  the plank, he'll push you back and the gate (which damages you if touched) |
    |  will move closer to you. Repeat this same process a few times to end the   |
    |  battle, making a chest appear.                                             |
    |_____________________________________________________________________________|
    
     _________________________________________
    |  BOSS: Tentalus  \  Location: Sandship  \
    |___________________\______________________\__________________________________
    |  You will begin by only seeing the boss's tentacles briefly strike the      |
    |  control room. Exit this room and continue your way to the upper deck. As   |
    |  you proceed through the hall, you'll find two of the boss's tentacles      |
    |  staying in the wall. Be wary -- if you get too close, you'll be grabbed    |
    |  and launched out of the ship. Use a Skyward Strike to get rid of both      |
    |  tentacles, then go through the doorway and upstairs.                       |
    |                                                                             |
    |  Here, go along the hall and avoid the barrels; they fall in a              |
    |  left-to-right pattern that is easy to predict. Continue along to the top   |
    |  floor of the ship. Use the nearby Bird Statue, then go through the door to |
    |  the deck to find your next boss (the actual fight).                        |
    |                                                                             |
    |  Now, for the first phase of the actual fight. You'll initially have to     |
    |  Skyward Strike some of the tentacles that break through the deck --        |
    |  whenever this thing starts to happen, always have a Skyward Strike at the  |
    |  ready. Move around the whole time and avoid being grabbed and hurt by a    |
    |  tentacle. Slice four down to continue.                                     |
    |                                                                             |
    |  Tentalus will then rise from the water on one side of the deck. Ready your |
    |  Bow and aim at the boss's yellow eye, shooting when possible. Note that    |
    |  you can still move around while aiming with the Bow (so as to avoid the    |
    |  arm slams). Once you hit the eye, Tentalus will slump onto the deck. Run   |
    |  up to him and start slicing the eye directly. You'll repeat this, starting |
    |  from the above paragraph, until Tentalus's eye is damaged enough.          |
    |                                                                             |
    |  Once it is, the second phase begins. The tentacles will literally ravage   |
    |  the deck, similar to Bowser from Yoshi's Island, and you'll have to dash   |
    |  jump on a nearby crate to the higher ledge. Tentalus will focus on using   |
    |  its head tentacles to attack. Slice the tentacles until you can find a     |
    |  time of relative peace, in which you can hit Tentalus's eye with an arrow. |
    |  Once this opening is found, blast an arrow at him, then start slicing his  |
    |  eye. Repeat the process if needed until dead.                              |
    |_____________________________________________________________________________|
    
     __________________________________________________________
    |  BOSS: Demon Lord Ghirahim  \  Location: Fire Sanctuary  \
    |______________________________\____________________________\_________________
    |  In the initial part of the battle, Ghirahim will simply walk towards you.  |
    |  He comes with one hand raised upward, glowing red. The purpose of this is  |
    |  to grab your sword when you slice at him. If he DOES grab your sword, do a |
    |  down-up vertical slice, or he'll steal the sword. During this time, he     |
    |  also can slap you if you take too long to hit. Additionally, you'll        |
    |  probably notice the red projectiles near him. If he grabs the sword and/or |
    |  you take too long to hit him or get back your sword, they will hit you.    |
    |                                                                             |
    |  How do you hit him? Well, you need to lead his hand in one way, then       |
    |  quickly swing in a different way. If you DO manage to hit him, be sure to  |
    |  hit multiple times, since he will be very temporarily stunned by the       |
    |  initial hit. After taking a hit, he'll also send some of the red           |
    |  projectiles at you -- shield bash them or use the sword block, like in the |
    |  last battle.                                                               |
    |                                                                             |
    |  During this time, if he does manage to steal away your sword, you have two |
    |  options. You can run around until he throws your sword at you, at which    |
    |  point you can grab it, or you can shield bash him during a slash.          |
    |                                                                             |
    |  Continue attacking for a while, after which it'll change a bit.            |
    |                                                                             |
    |  In the second half of the battle, Ghirahim will use his two swords and     |
    |  will use three attacks. One involves teleporting and slashing at you (kind |
    |  of like Sephiroth in Kingdom Hearts). Another involves a running tackle    |
    |  and slash combo, and another has Ghirahim surrounding you with red         |
    |  projectiles. Another has him doing a nosedive onto you -- you can only run |
    |  around to avoid this, although you can get a few hits in when he lands. He |
    |  also has a (usually) counterattack whenever you hit his swords rather than |
    |  him when he holds them up in those configurations.                         |
    |                                                                             |
    |  For the first attack, just jump around, preferably backwards (because      |
    |  he'll appear from behind, and his position is apparently determined upon   |
    |  actually teleporting). For the second, shield bash Ghirahim to stun him    |
    |  and get a few hits in, or swing at him on the side his sword isn't on. As  |
    |  for the third, execute a spin attack that will hit all of the projectiles. |
    |_____________________________________________________________________________|
    
     _____________________________________________________
    |  BOSS: The Imprisoned  \  Location: Sealed Grounds  \
    |_________________________\____________________________\______________________
    |  Battling the Imprisoned is similar to the first time around. As before,    |
    |  you want to kill it by repeatedly shoving the stone spike into its head    |
    |  three times (nine hits) before it reaches the temple. You can achieve this |
    |  by either cutting off the boss's eight toes from its feet, or by using the |
    |  whirlwinds or a jump from a higher ledge to reach the boss's head. With    |
    |  the latter method, you may be shaken off, but, if not, you have a pretty   |
    |  open shot at the spike. To drive the spike in, use vertical slices         |
    |  appropriate to the situation.                                              |
    |                                                                             |
    |  However, there is another thing the boss can do other than step on you or  |
    |  use its foot shockwaves (which can be guarded with a shield). It can climb |
    |  walls. That is partly why Groose's catapult is here -- whenever the        |
    |  Imprisoned tries to climb a wall, if possible, press Up and aim to launch  |
    |  a Bomb at it and stun it. You aim with the Wii Remote, use the Control     |
    |  Stick to move along the wooden track, and press A to shoot.                |
    |                                                                             |
    |  If you EVER hit the Imprisoned with a catapulted Bomb, it is stunned. That |
    |  is where my strategy comes into play. Rather than get repeatedly battered  |
    |  by the boss's feet, go up to a ledge higher than it and stay above its     |
    |  head. Do not yet jump on its head. Wait for Groose to stun it with a Bomb, |
    |  then jump on the head and do some up-down vertical strikes.                |
    |                                                                             |
    |  Repeat this process another two times. Note that, after being hit with the |
    |  spike thrice, the boss will shake you off (when applicable) and then       |
    |  usually do a forward charge. Avoid it and follow it, then repeat.          |
    |_____________________________________________________________________________|
    
     _____________________________________________________
    |  BOSS: Levias  \  Location: Inside the Thunderhead  \
    |_________________\____________________________________\______________________
    |  Once the battle begins, collect any hearts around the island you may need. |
    |  You can also use this place for some health restoration when needed.       |
    |  Afterwards, dive off the edge and call your Loftwing.                      |
    |                                                                             |
    |  Once you do, the battle begins. It is actually quite simple -- there are   |
    |  four eyes trailing behind Levias. You are to Spiral Charge into all four.  |
    |  The bad thing is that this battle is pivotal primarily based on your       |
    |  control of a Loftwing (which is hard enough in this game when you demand   |
    |  accuracy). Then there is that Levias is about as fast as you, then that if |
    |  the tail or eyes' optic nerves hit you, you lose a heart.                  |
    |                                                                             |
    |  I tend to try to approach Levias from the side. He is generally circling   |
    |  during this battle, so I kind of make a chord in the circle to beeline for |
    |  where his tail end will be. Then I try to Spiral Charge an eye and repeat. |
    |                                                                             |
    |  The battle ends once you eventually hit all four eyes.                     |
    |_____________________________________________________________________________|
    
     ____________________________________________________________________
    |  BOSS: Bilocyte  \  Location: Inside the Thunderhead, atop Levias  \
    |___________________\_________________________________________________\_______
    |  During this battle, the Bilocyte's primary motive of dealing damage will   |
    |  be to shoot green orbs of poison at you. Begin by moving to around the     |
    |  middle of the platform. There, you are to counter the orbs by swinging at  |
    |  them with your sword. Hit one with a left-right horizontal slice, and      |
    |  another with a right-left horizontal slice, to hit the boss's head wings.  |
    |  Then hit another orb vertically to stun the boss, then go up to it and     |
    |  bash it with your sword.                                                   |
    |                                                                             |
    |  Repeat the above process and deal enough damage to the eye to continue.    |
    |                                                                             |
    |  For the second phase of the battle, move as far away as possible from the  |
    |  boss. It will continue to throw the yellow orbs at you, but also will move |
    |  after shooting the orb. Using the same "physics" as before, hit the orb at |
    |  the head. You can continue to do this for a while. Alternatively, since    |
    |  your Master Sword has a long range with the Skyward Strike, you can attack |
    |  it directly with those. However, that would put you in more danger, but it |
    |  WOULD end the battle quicker.                                              |
    |_____________________________________________________________________________|
    
     _____________________________________________________
    |  BOSS: The Imprisoned  \  Location: Sealed Grounds  \
    |_________________________\____________________________\______________________
    |  Battling the Imprisoned is similar to the last time around. As before, you |
    |  want to kill it by repeatedly shoving the stone spike into its head three  |
    |  times (nine hits) before it reaches the temple. How do you shove the spike |
    |  in?                                                                        |
    |                                                                             |
    |  Well, let's go in order. For the first third of the battle, you'll have to |
    |  do one of two things. One: cut off all of its toes. This is quite the      |
    |  feat, seeing as it is moving very fast and releasing shockwaves with each  |
    |  step. I recommend hitting it with one of Groose's Bombs to stun it. Take   |
    |  off the toes on the stunned boss, one foot at a time, then shove in the    |
    |  spike with down-up vertical slices. Alternatively, use the above ledges or |
    |  the central whirlwind to land on the boss's head, atop which you can use   |
    |  up-down vertical slices if you don't get shoved off.                       |
    |                                                                             |
    |  The boss will then get up -- way up -- for round two. It now is flying.    |
    |  You cannot get to it whatsoever until Groose hits it with a Bomb. Once he  |
    |  does, you need to go to the center of pit and do some more down-up         |
    |  vertical slices.                                                           |
    |                                                                             |
    |  The Imprisoned will then start flying again. Groose has also lost his Bomb |
    |  supply, so you need to get up there. Use the whirlwinds around the pit to  |
    |  get up there. Speak with Groose, then get into the catapult. Aim for the   |
    |  boss's head (slowly adjust your aim at the head to go further back, then,  |
    |  when the big blue circle suddenly goes away, fire). Atop its head, do      |
    |  three up-down vertical slices to finish off the boss.                      |
    |_____________________________________________________________________________|
    
     __________________________________________
    |  BOSS: Dreadfuse  \  Location: Sky Keep  \
    |____________________\______________________\_________________________________
    |  Well, more of a mini-boss -- but it doesn't really matter. Much like last  |
    |  time, you should shield bash him whenever he attacks. While he is stunned, |
    |  you can use thrusts to attack him, although I found that vertical slices,  |
    |  which are easier to do than thrusts, are also more easily usable. After    |
    |  almost knocking him off, he'll lose his electric weapon and the gate will  |
    |  move closer to you -- as before, don't touch it or you'll get hurt. Knock  |
    |  him off almost a second time and he'll lose his left arm and the gate      |
    |  moves even closer. Repeat the process one last time to finish him.         |
    |_____________________________________________________________________________|
    
     _________________________________________________________
    |  BOSS: Demon Lord Ghirahim  \  Location: Hylia's Realm  \
    |______________________________\___________________________\__________________
    |  This first part of the battle is rather easy. Ghirahim is now covered in   |
    |  some metallic substance, and cannot be really damaged all to easily. If    |
    |  you hit him, all you do is push him back. Seeing as you're on a platform   |
    |  high above the ground, keep hitting him to push him back, using your       |
    |  shield whenever he tries to attack you.                                    |
    |                                                                             |
    |  After Ghirahim falls off a platform, jump off of it yourself and do a      |
    |  fatal blow. Continue the cycle described above. Eventually, Ghirahim will  |
    |  start making his hands purple near the edge of a platform. When he does,   |
    |  carefully note their positions and slice between them so as not to touch   |
    |  them. There is a fair space of time before he does anything. However, note |
    |  that if your sword does touch the purple hands, you and he will reverse    |
    |  positions, so quickly move back around! Continue the cycle until Ghirahim  |
    |  summons his weapon.                                                        |
    |                                                                             |
    |  For this second part of the battle, Ghirahim will swing at you when you're |
    |  close; shield bash his attack. In fact, any time he directly attacks you,  |
    |  shield bash him and, while remaining locked-on, do a thrust to hit the gem |
    |  in the center of his torso. You'll want to remain close unless you're,     |
    |  sadly, taking time to heal -- if you're too far, he'll merely shoot the    |
    |  red missiles from battles past or a large disc of energy. Both can be      |
    |  shield blocked. However, the disc can also be hit with your sword in a     |
    |  back-and-forth volley with Ghirahim until you succeed in hitting him with  |
    |  it, stunning him, much like the Phantom Ganon bosses of Wind Waker.        |
    |  Anyhow, continue this until he summons his big sword -- makes me think of  |
    |  Cloud Strife, almost.                                                      |
    |                                                                             |
    |  For the third part of the battle, with the large sword, you'll need to get |
    |  close and attack directly. Ghirahim will use the sword to block -- if he   |
    |  blocks with the sword vertically, do horizontal slices repeatedly; if he   |
    |  blocks horizontally, do vertical slices. Continue to slice this while      |
    |  targetting him (and do it fast -- he'll soon jump back and heal his        |
    |  sword). Once you cut through the sword, do a thrust to damage him. Repeat  |
    |  a few more times and you will win.                                         |
    |_____________________________________________________________________________|
    
     _____________________________________________________
    |  FINAL BOSS: Demise  \  Location: Unknown Location  \
    |_______________________\______________________________\______________________ 
    |  During the first part of the battle, Demise more or less only swings his   |
    |  sword at you, usually as a counterattack, but sometimes otherwise. Either  |
    |  way, you will want to shield bash it to stun him and get a hit in.         |
    |  Offensively, you should keep up your shield and wait for the attack to     |
    |  shield bash, or just repeatedly attack. The first several strikes will be  |
    |  blocked, but the fourth or the fifth strike will get through. (Note that,  |
    |  by strike, I mean an actual slice -- Skyward Strikes are disabled here.)   |
    |  After making your hit, he'll counter, you'll (hopefully) shield bash and   |
    |  get another hit in.                                                        |
    |                                                                             |
    |  That's pretty much all for the first part of the battle -- a block-and-hit |
    |  session. Remember to keep your shield up at all times, in case he makes an |
    |  unpredicted strike at you.                                                 |
    |                                                                             |
    |  For the second part, a thunderstorm moves in and Demise, now and at random |
    |  points in the battle, will let his sword be struck by lightning,           |
    |  effectively electrifying it and removing your original method of striking. |
    |  He also can now do a pseudo-Skyward Strike that is long distance, but can  |
    |  be shield bashed (except perhaps by the Iron Shield and its upgrades).     |
    |                                                                             |
    |  Your only method of attack would be to raise your sword into the air and   |
    |  walk around, hoping to catch a lightning bolt. However, as you do, Demise  |
    |  will likely rush at you and knock you down -- if you did catch the bolt of |
    |  lightning, it just left your sword. So, be ready to shield bash at any     |
    |  second and keep an eye on Demise, not Link.                                |
    |                                                                             |
    |  Now that you have your sword electrified, you have to wait for Demise to   |
    |  launch his own lightning disc from his sword, or you won't hit him. Once   |
    |  his sword is unelectrified, launch your disc of lightning and hit him.     |
    |  Once you do, move in and hit him a few times with your sword.              |
    |                                                                             |
    |  You'll need to repeat the process above until your lightning disc actually |
    |  knocks Demise over. The first time, COMPLETELY IGNORE the option for a     |
    |  fatal blow, as it is very likely to miss. Instead, just charge up another  |
    |  bolt of lightning. The second and later times, do go for the fatal blow.   |
    |  Link's sword will be infused with lightning and, hopefully, pierce         |
    |  Demise's chest, ending the battle.                                         |
    |_____________________________________________________________________________|
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\      Section Seven: Potion Infusion and Item Upgrading Info      /__\
     /\  /\                            **SKY_7**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    At the Skyloft Bazaar, you are able to upgrade both Potions you have in stock
    and items you own. The man next to the Potion shop will take care of Potion
    upgrades, or infusions. Gonzo at the Scrap Shop, near the Goddess Cube chest
    alcove, can take care of your other item upgrading needs. We'll be covering in
    this section the specific recipes. Potion Infusion is first, followed by Item
    Upgrading.
    
    =============================================================================
                               Potion Infusion Recipes
    =============================================================================
    
    [potion name]
    
    ~~ Price            : How much it costs to make it.
    ~~ Original Potion  : What you are upgrading, basically.
    ~~ Other Ingredients: Aside from the above, what else is needed?
    
    -----------------------------------------------------------------------------
    
    Air Potion+
    
    ~~ Price            : 20 Rupees.
    ~~ Original Potion  : Air Potion.
    ~~ Other Ingredients: -- Lanayru Ant (x2)
                          -- Skyloft Mantis (x2)
                          -- Sky Stag Beetle (x2)
    
    -----------------------------------------------------------------------------
    
    Guardian Potion+
    
    ~~ Price            : 40 Rupees.
    ~~ Original Potion  : Guardian Potion.
    ~~ Other Ingredients: -- Blessed Butterfly (x3)
                          -- Eldin Roller (x2)
                          -- Faron Grasshopper (x1)
                          -- Starry Firefly (x3)
    
    -----------------------------------------------------------------------------
    
    Heart Potion+
    
    ~~ Price            : 20 Rupees.
    ~~ Original Potion  : Heart Potion.
    ~~ Other Ingredients: -- Blessed Butterfly (x3)
                          -- Volcanic Ladybug (x1)
                          -- Woodland Rhino Beetle (x1)
    
    -----------------------------------------------------------------------------
    
    Heart Potion++
    
    ~~ Price            : 30 Rupees.
    ~~ Original Potion  : Heart Potion+.
    ~~ Other Ingredients: -- Blessed Butterfly (x3)
                          -- Deku Hornet (x3)
                          -- Eldin Roller (x1)
                          -- Sand Cicada (x1)
    
    -----------------------------------------------------------------------------
    
    Revitalizing Potion+
    
    ~~ Price            : 20 Rupees.
    ~~ Original Potion  : Revitalizing Potion.
    ~~ Other Ingredients: -- Deku Hornet (x3)
                          -- Skyloft Mantis (x2)
                          -- Woodland Rhino Beetle (x2)
    
    -----------------------------------------------------------------------------
    
    Revitalizing Potion++
    
    ~~ Price            : 30 Rupees.
    ~~ Original Potion  : Revitalizing Potion+.
    ~~ Other Ingredients: -- Gerudo Dragonfly (x1)
                          -- Lanayru Ant (x3)
                          -- Sand Cicada (x1)
                          -- Woodland Rhino Beetle (x2)
    
    -----------------------------------------------------------------------------
    
    Stamina Potion+
    
    ~~ Price            : 20 Rupees.
    ~~ Original Potion  : Stamina Potion.
    ~~ Other Ingredients: -- Faron Grasshopper (x1)
                          -- Gerudo Dragonfly (x2)
                          -- Sky Stag Beetle (x2)
                          -- Volcanic Ladybug (x3)
    
    -----------------------------------------------------------------------------
    
    
    =============================================================================
                                Item Upgrading Recipes
    =============================================================================
    
    [item name]
    
    ~~ Price            : How much it costs to make it.
    ~~ Original Item    : What you are upgrading, basically.
    ~~ Other Ingredients: Aside from the above, what else is needed?
    
    -----------------------------------------------------------------------------
    
    Banded Shield
    
    ~~ Price            : 30 Rupees.
    ~~ Original Item    : Wooden Shield.
    ~~ Other Ingredients: -- Amber Relic (x2)
                          -- Jelly Blob (x1)
                          -- Monster Claw (x1)
    
    -----------------------------------------------------------------------------
    
    Big Bug Net
    
    ~~ Price            : 100 Rupees.
    ~~ Original Item    : Bug Net.
    ~~ Other Ingredients: -- Ancient Flower (x2)
                          -- Evil Crystal (x1)
                          -- Tumbleweed (x3)
    
    -----------------------------------------------------------------------------
    
    Braced Shield
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Banded Shield.
    ~~ Other Ingredients: -- Amber Relic (x3)
                          -- Monster Claw (x2)
                          -- Ornamental Skull (x1)
                          -- Tumbleweed (x2)
    
    -----------------------------------------------------------------------------
    
    Divine Shield
    
    ~~ Price            : 100 Rupees.
    ~~ Original Item    : Sacred Shield.
    ~~ Other Ingredients: -- Bird Feather (x2)
                          -- Dusk Relic (x1)
                          -- Ornamental Skull (x1)
    
    -----------------------------------------------------------------------------
    
    Fortified Shield
    
    ~~ Price            : 100 Rupees.
    ~~ Original Item    : Reinforced Shield.
    ~~ Other Ingredients: -- Blue Bird Feather (x1)
                          -- Eldin Ore (x3)
                          -- Monster Claw (x3)
                          -- Tumbleweed (x3)
    
    -----------------------------------------------------------------------------
    
    Goddess Shield
    
    ~~ Price            : 150 Rupees.
    ~~ Original Item    : Divine Shield.
    ~~ Other Ingredients: -- Bird Feather (x3)
                          -- Blue Bird Feather (x1)
                          -- Dusk Relic (x4)
                          -- Monster Horn (x3)
    
    -----------------------------------------------------------------------------
    
    Iron Bow
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Wooden Bow.
    ~~ Other Ingredients: -- Eldin Ore (x2)
                          -- Evil Crystal (x1)
                          -- Monster Claw (x3)
                          -- Tumbleweed (x3)
    
    -----------------------------------------------------------------------------
    
    Large Bomb Bag
    
    ~~ Price            : 100 Rupees.
    ~~ Original Item    : Medium Bomb Bag.
    ~~ Other Ingredients: -- Golden Skull (x1)
                          -- Hornet Larvae (x2)
                          -- Jelly Blob (x4)
                          -- Lizard Tail (x3)
    
    -----------------------------------------------------------------------------
    
    Large Quiver
    
    ~~ Price            : 100 Rupees.
    ~~ Original Item    : Medium Quiver.
    ~~ Other Ingredients: -- Dusk Relic (x3)
                          -- Goddess Plume (x1)
                          -- Golden Skull (x1)
                          -- Monster Horn (x2)
    
    -----------------------------------------------------------------------------
    
    Large Seed Satchel
    
    ~~ Price            : 100 Rupees.
    ~~ Original Item    : Medium Seed Satchel.
    ~~ Other Ingredients: -- Amber Relic (x5)
                          -- Blue Bird Feather (x1)
                          -- Golden Skull (x1)
                          -- Monster Claw (x3)
    
    -----------------------------------------------------------------------------
    
    Medium Bomb Bag
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Small Bomb Bag.
    ~~ Other Ingredients: -- Blue Bird Feather (x1)
                          -- Lizard Tail (x1)
                          -- Ornamental Skull (x3)
    
    -----------------------------------------------------------------------------
    
    Medium Quiver
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Small Quiver.
    ~~ Other Ingredients: -- Amber Relic (x5)
                          -- Dusk Relic (x3)
                          -- Monster Horn (x3)
    
    -----------------------------------------------------------------------------
    
    Medium Seed Satchel
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Small Seed Satchel.
    ~~ Other Ingredients: -- Amber Relic (x4)
                          -- Monster Claw (x3)
                          -- Ornamental Skull (x3)
    
    -----------------------------------------------------------------------------
    
    Quick Beetle
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Hook Beetle.
    ~~ Other Ingredients: -- Ancient Flower (x2)
                          -- Golden Skull (x1)
                          -- Hornet Larvae (x2)
    
    -----------------------------------------------------------------------------
    
    Reinforced Shield
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Iron Shield.
    ~~ Other Ingredients: -- Eldin Ore (x2)
                          -- Monster Claw (x2)
                          -- Ornamental Skull (x2)
    
    -----------------------------------------------------------------------------
    
    Sacred Bow
    
    ~~ Price            : 100 Rupees.
    ~~ Original Item    : Iron Bow
    ~~ Other Ingredients: -- Evil Crystal (x2)
                          -- Goddess Plume (x1)
                          -- Lizard Tail (x3)
                          -- Tumbleweed (x5)
    
    -----------------------------------------------------------------------------
    
    Scattershot
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Slingshot.
    ~~ Other Ingredients: -- Amber Relic (x2)
                          -- Dusk Relic (x2)
                          -- Jelly Blob (x3)
    
    -----------------------------------------------------------------------------
    
    Tough Beetle
    
    ~~ Price            : 50 Rupees.
    ~~ Original Item    : Quick Beetle.
    ~~ Other Ingredients: -- Amber Relic (x4)
                          -- Ancient Flower (x4)
                          -- Blue Bird Feather (x1)
                          -- Goddess Plume (x1)
    
    -----------------------------------------------------------------------------
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\            Section Eight: Bug and Treasure Locations             /__\
     /\  /\                            **SKY_8**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    
    =============================================================================
                                     Bug Listings
    =============================================================================
    
    [bug name]
    
    ~~ Price          : How much Strich will pay you for one of these.
    ~~ Location(s)    : Where can it be found?
    ~~ Recipes Used In: What is it used in, and in what quantity? Quantities are
                        within the parantheses.
    
    -----------------------------------------------------------------------------
    
    Blessed Butterfly
    
    ~~ Price          : 5 Rupees.
    ~~ Location(s)    : Pretty much anywhere.
    ~~ Recipes Used In: -- Guardian Potion+ (x3)
                        -- Heart Potion+ (x3)
                        -- Heart Potion++ (x3)
    
    -----------------------------------------------------------------------------
    
    Deku Hornet
    
    ~~ Price          : 1 Rupee.
    ~~ Location(s)    : Faron Woods, Deep Woods, Bug Rock.
    ~~ Recipes Used In: -- Heart Potion++ (x3)
                        -- Revitalizing Potion+ (x3)
    
    -----------------------------------------------------------------------------
    
    Eldin Roller
    
    ~~ Price          : 40 Rupees.
    ~~ Location(s)    : Eldin Volcano, Earth Temple, Bug Rock.
    ~~ Recipes Used In: -- Guardian Potion+ (x2)
                        -- Heart Potion++ (x1)
    
    -----------------------------------------------------------------------------
    
    Faron Grasshopper
    
    ~~ Price          : 40 Rupees.
    ~~ Location(s)    : Sealed Grounds, Faron Woods, Lake Floria, Bug Rock.
    ~~ Recipes Used In: -- Guardian Potion+ (x1)
                        -- Stamina Potion+ (x1)
    
    -----------------------------------------------------------------------------
    
    Gerudo Dragonfly
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Lanayru Desert, Lanayru Gorge, Bug Rock.
    ~~ Recipes Used In: -- Revitalizing Potion++ (x1)
                        -- Stamina Potion+ (x2)
    
    -----------------------------------------------------------------------------
    
    Lanayru Ant
    
    ~~ Price          : 20 Rupees.
    ~~ Location(s)    : Lanayru Mines, Lanayru Desert, Temple of Time, Bug Rock.
    ~~ Recipes Used In: -- Air Potion+ (x2)
                        -- Revitalizing Potion++ (x3)
    
    -----------------------------------------------------------------------------
    
    Sand Cicada
    
    ~~ Price          : 50 Rupees.
    ~~ Location(s)    : Lanayru Desert, Lanayru Gorge, Bug Rock.
    ~~ Recipes Used In: -- Heart Potion++ (x1)
                        -- Revitalizing Potion++ (x1)
    
    -----------------------------------------------------------------------------
    
    Sky Stag Beetle
    
    ~~ Price          : 20 Rupees.
    ~~ Location(s)    : Skyloft (roll into trees for some), Bug Rock.
    ~~ Recipes Used In: -- Air Potion+ (x2)
                        -- Stamina Potion+ (x2)
    
    -----------------------------------------------------------------------------
    
    Skyloft Mantis
    
    ~~ Price          : 10 Rupees.
    ~~ Location(s)    : Skyloft, Bug Rock.
    ~~ Recipes Used In: -- Air Potion+ (x2)
                        -- Revitalizing Potion+ (x2)
    
    -----------------------------------------------------------------------------
    
    Starry Firefly
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Skyloft (night), Pumpkin Landing (night), Beedle's Island
                        (night), Bug Rock.
    ~~ Recipes Used In: -- Guardian Potion+ (x3)
    
    -----------------------------------------------------------------------------
    
    Volcanic Ladybug
    
    ~~ Price          : 20 Rupees.
    ~~ Location(s)    : Eldin Volcano, Fire Sanctuary,, Bug Rock.
    ~~ Recipes Used In: -- Heart Potion+ (x1)
                        -- Stamina Potion+ (x3)
    
    -----------------------------------------------------------------------------
    
    Woodland Rhino Beetle
    
    ~~ Price          : 20 Rupees.
    ~~ Location(s)    : Sealed Grounds, Faron Woods, Deep Woods, Bug Rock.
    ~~ Recipes Used In: -- Heart Potion+ (x1)
                        -- Revitalizing Potion+ (x2)
                        -- Revitalizing Potion++ (x2)
    
    -----------------------------------------------------------------------------
    
    
    =============================================================================
                                  Treasure Listings
    =============================================================================
    
    [item name]
    
    ~~ Price          : How much Rupin will pay you for one of these at night.
    ~~ Location(s)    : Where can it be found?
    ~~ Enemy Drop(s)  : Do any enemies drop it? Who?
    ~~ Recipes Used In: What is it used in, and in what quantity? Quantities are
                        within the parantheses.
    
    -----------------------------------------------------------------------------
    
    Amber Relic
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Mostly anywhere. Quite a few are in Faron Woods.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Banded Shield (x2)
                        -- Braced Shield (x3)
                        -- Large Seed Satchel (x5)
                        -- Medium Quiver (x5)
                        -- Medium Seed Satchel (x4)
                        -- Scattershot (x2)
                        -- Tough Beetle (x4)
    
    -----------------------------------------------------------------------------
    
    Ancient Flower
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Lanayru Desert, Temple of Time. Only found within the
                        influence of a Timeshift Stone.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Big Bug Net (x2)
                        -- Quick Beetle (x2)
                        -- Tough Beetle (x4)
    
    -----------------------------------------------------------------------------
    
    Bird Feather
    
    ~~ Price          : 20 Rupees.
    ~~ Location(s)    : Anywhere with birds. Catch non-blue ones with a Bug Net or
                        Big Bug Net. Birds are often found in the Faron Woods.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Divine Shield (x2)
                        -- Goddess Shield (x3)
    
    -----------------------------------------------------------------------------
    
    Blue Bird Feather
    
    ~~ Price          : 100 Rupees.
    ~~ Location(s)    : Catch a blue bird with the Bug Net or Big Bug Net. The
                        birds are often, but not exclusive to, in Faron Woods. You
                        can also buy them from the Moonlight Merchant for 200
                        Rupees.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Fortified Shield (x1)
                        -- Goddess Shield (x1)
                        -- Large Seed Satchel (x1)
                        -- Medium Bomb Bag (x1)
                        -- Tough Beetle (x1)
    
    -----------------------------------------------------------------------------
    
    Dusk Relic
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : They are found in the Silent Realms, which can be replayed
                        late in-game by speaking with the Thunder Dragon. You can
                        also buy them from the Moonlight Merchant for 100 Rupees.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Divine Shield (x1)
                        -- Goddess Shield (x4)
                        -- Large Quiver (x3)
                        -- Medium Quiver (x3)
                        -- Scattershot (x2)
    
    -----------------------------------------------------------------------------
    
    Eldin Ore
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Inside chests, from digging in holes, Eldin Volcano, Earth
                        Temple.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Fortified Shield (x3)
                        -- Iron Bow (x2)
                        -- Reinforced Shield (x2)
    
    -----------------------------------------------------------------------------
    
    Evil Crystal
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Inside chests. Also can be bought from the Moonlight
                        Merchant for 100 Rupees.
    ~~ Enemy Drop(s)  : Cursed Bokoblin, Cursed Keese, Dark Lizalfos.
    ~~ Recipes Used In: -- Big Bug Net (x1)
                        -- Iron Bow (x1)
                        -- Sacred Bow (x2)
    
    -----------------------------------------------------------------------------
    
    Goddess Plume
    
    ~~ Price          : 100 Rupees.
    ~~ Location(s)    : Inside some chests. Also can be bought from the Moonlight
                        Merchant at 200 Rupees a pop.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Large Quiver (x1)
                        -- Sacred Bow (x1)
                        -- Tough Beetle (x1)
    
    -----------------------------------------------------------------------------
    
    Golden Skull
    
    ~~ Price          : 100 Rupees.
    ~~ Location(s)    : Can be found in chests on rare occasions. Also can be
                        bought from the Moonlight Merchant for 200 Rupees.
    ~~ Enemy Drop(s)  : Red Bokoblin, Blue Bokoblin, Bokoblin Leader, Bokoblin
                        Archer, Technoblin, Cursed Bokoblin.
    ~~ Recipes Used In: -- Large Bomb Bag (x1)
                        -- Large Quiver (x1)
                        -- Large Seed Satchel (x1)
                        -- Quick Beetle (x1)
    
    -----------------------------------------------------------------------------
    
    Hornet Larvae
    
    ~~ Price          : 20 Rupees.
    ~~ Location(s)    : Hit a hornet nest to the ground. Found in Faron Woods and
                        the Deep Woods.
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Large Bomb Bag (x2)
                        -- Quick Beetle (x2)
    
    -----------------------------------------------------------------------------
    
    Jelly Blob
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Enemy drops and treasure chests only.
    ~~ Enemy Drop(s)  : Aracha, Blue ChuChu, Deku Baba, Froak, Quadro Baba, Red
                        ChuChu, Yellow Chuchu.
    ~~ Recipes Used In: -- Banded Shield (x1)
                        -- Large Bomb Bag (x4)
                        -- Scattershot (x3)
    
    -----------------------------------------------------------------------------
    
    Lizard Tail
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Guaranteed drop by Lizalfos and Dark Lizalfos.
    ~~ Enemy Drop(s)  : Lizalfos, Dark Lizalfos.
    ~~ Recipes Used In: -- Large Bomb Bag (x3)
                        -- Medium Bomb Bag (x1)
                        -- Sacred Bow (x3)
    
    -----------------------------------------------------------------------------
    
    Monster Claw
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Monster drops and chests only.
    ~~ Enemy Drop(s)  : Cursed Keese, Fire Keese, Guay, Keese, Thunder Keese.
    ~~ Recipes Used In: -- Banded Shield (x1)
                        -- Braced Shield (x2)
                        -- Fortified Shield (x3)
                        -- Iron Bow (x3)
                        -- Large Seed Satchel (x3)
                        -- Medium Seed Satchel (x3)
                        -- Reinforced Shield (x2)
    
    -----------------------------------------------------------------------------
    
    Monster Horn
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Enemy drops and chests only.
    ~~ Enemy Drop(s)  : Bokoblin Leader (use the Whip).
    ~~ Recipes Used In: -- Goddess Shield (x3)
                        -- Large Quiver (x2)
                        -- Medium Quiver (x3)
    
    -----------------------------------------------------------------------------
    
    Ornamental Skull
    
    ~~ Price          : 30 Rupees.
    ~~ Location(s)    : Can be found in chests on occasion.
    ~~ Enemy Drop(s)  : Red Bokoblin, Blue Bokoblin, Bokoblin Leader, Bokoblin
                        Archer, Technoblin, Cursed Bokoblin.
    ~~ Recipes Used In: -- Braced Shield (x1)
                        -- Divine Shield (x1)
                        -- Medium Bomb Bag (x3)
                        -- Medium Seed Satchel (x3)
                        -- Reinforced Shield (x2)
    
    
    -----------------------------------------------------------------------------
    
    Tumbleweed
    
    ~~ Price          : 20 Rupees.
    ~~ Location(s)    : In the Lanayru Desert. You'll find them blow across the
                        screen; use a Bug Net or Big Bug Net to get it!
    ~~ Enemy Drop(s)  : None.
    ~~ Recipes Used In: -- Big Bug Net (x3)
                        -- Braced Shield (x2)
                        -- Fortified Shield (x3)
                        -- Iron Bow (x3)
                        -- Sacred Bow (x5)
    
    -----------------------------------------------------------------------------
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\              Section Nine: Heart Pieces' Locations               /__\
     /\  /\                            **SKY_9**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    Throughout your travels, you are practically guaranteed to find a Piece of
    Heart. Of course, you'll probably wonder what one even is. A Piece of Heart
    is, in essence, a quarter of a Heart Container. Unlike Heart Containers,
    however, you can find these almost anywhere, depending on how far you've gone
    in the game. Collecting four of these will essentially give you a Heart
    Container -- you'll gain another Heart in your health gauge, and your health
    is fully restored. This section lists all 24 Heart Pieces, organized by area
    with a checklist format. (By the way, 24 Heart Pieces = 6 Heart Containers.)
    
    =============================================================================
                                 Sectional Flowchart
    =============================================================================
    
    -- [Name of Area] [Number of Heart Pieces]
    
    -- Skyloft (x6)
    -- Pumpkin Landing (x2)
    -- Fun Fun Island (x1)
    -- Beedle's Island (x1)
    -- Random Unnamed Sky Islands (x2)
    -- Bug Rock (x1)
    -- Sealed Grounds (x1)
    -- Faron Woods (x2)
    -- Skyview Temple (x1)
    -- Eldin Volcano (x1)
    -- Volcano Summit (x1)
    -- Fire Sanctuary (x1)
    -- Lanayru Desert (x1)
    -- Shipyard (x1)
    -- Sandship (x1)
    -- Lanayru Gorge (x1)
    
    
    =============================================================================
                               Skyloft Pieces of Heart
    =============================================================================
    
    []  Give Batreaux 10 Gratitude Crystals. See Section 11 for details.
    
    []  Upon obtaining the Medium Wallet and two or more Extra Wallets, or the Big
        Wallet (the Medium/Big Wallets are Gratitude Crystal quest awards, and the
        Extra Wallets are bought from Beedle), in addition to the Slingshot, go to
        Beedle's Airshop. Buy the Piece of Heart for 1,600 Rupees there. You will
        need to buy the Life Medal, first, however.
    
    []  To do this one, you'll need to have finished Fledge's sidequest for the
        Gratitude Crystals; see Section 11 for details on how to do so. Once you
        have, speak with him outside of the Sparring Hall and play his Pumpkin
        Pull minigame. Once you obtain 600+ points, you'll get the Piece of Heart.
    
    []  For this one, you'll need the Water Dragon's Scale and a Goddess Cube
        activated -- the Goddess Cube is on the large slide at Eldin Volcano, using
        the first air vent on the left. Drop into the river east of the Bazaar
        and swim through the hole and tunnel beneath Kukiel's house. Upon emerging,
        you'll find two chests. The Goddess Cube chest contains the Piece of Heart.
    
    []  After obtaining the Clawshots, go to the rooftop of the Knight Academy.
        Look above the chimney to find a target; Clawshot there and go into the
        chimney. Crawl through the tunnel to find Zelda's room. Examine her dresser
        to find the Piece of Heart.
    
    []  For this, you'll need to have the Clawshots. You'll also need to have
        activated the Goddess Cube in the Pirate Stronghold of the Lanayru Desert;
        it is found atop the ledges behind the door you exited through the first
        time. The chest is found atop the waterfall. It contains the Piece of Heart
        inside it.
    
    
    =============================================================================
                           Pumpkin Landing Pieces of Heart
    =============================================================================
    
    []  Enter the main building and go up the stairs to the second floor. Roll
        into the railing while facing the chandelier to cause it to fall. Collect
        the Piece of Heart on the ground of the lower floor.
    
    []  After you break the chandelier in a method as described above, complete
        the three tasks the owner gives you for this Piece of Heart.
    
    
    =============================================================================
                            Fun Fun Island Pieces of Heart
    =============================================================================
    
    []  For this one, you must first receive the Party Wheel for the owner of the
        island; see Section 11 for details. Once you do, play his Dodoh's High Dive
        game. Go through all five bonus rings without hitting a single balloon,
        then land on the multi-colored space.
    
    
    =============================================================================
                           Beedle's Island Pieces of Heart
    =============================================================================
    
    []  For this one, you need to activate a Goddess Cube. This Goddess Cube is in
        the Temple of Time area. You reach it by riding the mine cart nearest the
        Temple of Time across the gap. You'll need to charge up a Skyward Strike
        and use it to hit the Goddess Cube as you go. The chest is found on
        Beedle's Island, on the high plateau you have to dive onto.
    
    
    =============================================================================
                       Random Unnamed Sky Islands' Pieces of Heart
    =============================================================================
    
    []  For this one, you'll need to activate a Goddess Cube. It is found in the
        Deep Faron Woods, near the gap found to the south of Skyview Temple. Just
        land on the island to find the corresponding chest, which contains a Piece
        of Heart.
    
    []  You'll need to find a Goddess Cube for this one. It is found in the Faron
        Woods, after obtaining the Water Dragon's Scale. Start scaling the Great
        Tree's trunk along the winding path. Once you reach the alcoves on the
        left, look over the opposite edge. Line up with the Cube below and dive to
        it. You can also wait until later and Clawshot up there from one of the
        roots below. Either way, the corresponding chest is found in the
        volcano-esque island south of Skyloft. You can dive in and try to reach
        the ledge by tilting the Wii Remote, or you can Clawshot to the ledge. On
        it, the chest will contain the Piece of Heart.
    
    
    =============================================================================
                               Bug Rock Pieces of Heart
    =============================================================================
    
    []  For this Piece of Heart, you must first activate a Goddess Cube. This one
        is found at the Volcano Summit of Eldin Volcano, in the water spring area.
        You must dive off of the ledge nearby and maneuver Link around the large
        rock in front of the ledge to find the Goddess Cube on a small ledge. Once
        you activate it, go to Bug Rock and land on the southwestern side by diving
        from your Loftwing. The chest with the Piece of Heart is there.
    
    
    =============================================================================
                            Sealed Grounds Pieces of Heart
    =============================================================================
    
    []  This can only be done late in-game, after defeating the Imprisoned for the
        third time. Behind the temple, speak with Gorko to learn about Goddess
        Walls and how to use them. He'll ask you to draw a specific shape on the
        one nearby -- do so for a Piece of Heart. (This may be the second time
        around; if so, do it correctly once and come back at a later time.)
    
    
    =============================================================================
                             Faron Woods Pieces of Heart
    =============================================================================
    
    []  To the southwest of the Great Tree, there should be a tree branch in the
        air that is a viable walking path. Go onto it and left, towards the Great
        Tree. At the other end of the path, cross the tightrope there to find the
        Piece of Heart.
    
    []  Once you have access to the Bomb Bag, go south of the Great Tree, in the
        mushroom-filled portion of the forest. Look to the north and look around
        there to a rocky wall. Use a Bomb to blow down this rock blockade, which
        reveals a Piece of Heart.
    
    
    =============================================================================
                            Skyview Temple Pieces of Heart
    =============================================================================
    
    []  Go to the large room with the dome-shaped structure in the middle. I think
        this is the same room in which you obtained the Beetle inside that same
        structure; just stay OUT of the structure. Go around to the north end, on
        the ground, to find the Piece of Heart behind some bars. Using the Beetle
        or another object, hit the pink crystal switch far above to raise the
        bars, permitting you to grab this Piece of Heart.
    
    
    =============================================================================
                            Eldin Volcano Pieces of Heart
    =============================================================================
    
    []  After exiting the first cave, found to the southwest of the skeleton
        bridge, continue along the path to the fork. There, you can go left or
        right. Head left and to the end, where you'll find the Piece of Heart.
    
    
    =============================================================================
                            Volcano Summit Pieces of Heart
    =============================================================================
    
    []  Firstly, you'll need the Mogma Mitts for this. Go to the series of rooms
        prior to the entrance to the Fire Sanctuary and into the one with the
        Gossip Stone. Burrow into the hole nearby and go out through the other
        hole to find a hidden room. The Piece of Heart is on the fairy-occupied
        ledge.
    
    
    =============================================================================
                            Fire Sanctuary Pieces of Heart
    =============================================================================
    
    []  Plot-related Piece of Heart; you are guaranteed to get this.
    
    
    =============================================================================
                            Lanayru Desert Pieces of Heart
    =============================================================================
    
    []  For this, you must have the Clawshots. Once you get them, head to the
        northeastern portion of the map and look at the map -- nearby should be a
        path beneath the quicksand. Go along it to a cracked wall. Bomb said wall
        to reveal a cavern; go through it and open the chest to find the Piece of
        Heart.
    
    
    =============================================================================
                               Shipyard Pieces of Heart
    =============================================================================
    
    []  You must come here AFTER completing the Sandship for this one. Go there
        and play the Rickety Coaster game, with the ironically named
        "Heart-Stopping" course. If you finish in less than one minute and five
        seconds, you'll get a Piece of Heart.
    
    
    =============================================================================
                               Sandship Pieces of Heart
    =============================================================================
    
    []  Go to the eastern end of the main deck -- to do this, climb the central
        mast and use the ziplines; to bring the zipline to you, shoot the eye at
        the other end with your Bow. At the eastern end, another mast has some
        Clawshot targets on it -- reach it and get to the bottom area. There will
        be a chest there; open it up to find a Piece of Heart.
    
    
    =============================================================================
                            Lanayru Gorge Pieces of Heart
    =============================================================================
    
    []  After receiving the Thunder Dragon's part of the Song of the Hero, go to
        and speak with him. Choose to battle your previous bosses. Trudge your
        way through them. At one point, you'll be offered a Piece of Heart for
        quitting. Quit to obtain it. For your information, it is about four fights
        into the minigame.
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\              Section Ten: Goddess Cubes' Locations               /__\
     /\  /\                           **SKY_10**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    Throughout the surface below the clouds are solid grayish cubes. These cubes
    are special and known as Goddess Cubes. You cannot normally destroy them. Only
    the hero chosen by the goddess (Link) can activate them, and only through a
    Skyward Strike.
    
    This causes the Cube to shoot up into the air, unlocking a specific treasure
    chest among the sky. Generally, they appear on your map (except for those in
    Skyloft and those Inside the Thunderhead (until you enter either, the latter
    for the first time)). These chests can contain very, VERY special rewards,
    among them Pieces of Heart and Gold Rupees.
    
    Throughout your travels, you are also likely to find the dark-colored chests.
    These are also Goddess Cube chests, just those haven't been triggered.
    
    Anyhow, this section is made to list the Goddess Cubes organized by area. You
    will also receive somewhat detailed information on how to find them, the
    location of the chest, and what is within the chest.
    
    =============================================================================
                                 Sectional Flowchart
    =============================================================================
    
    -- [Name of Area] [Number of Goddess Cubes]
    
    -- Faron Woods (x3)
    -- Deep Woods (x3)
    -- Skyview Spring (x1)
    -- Lake Floria (x2)
    -- Eldin Volcano (x6)
    -- Volcano Summit (x3)
    -- Lanayru Mine (x1)
    -- Lanayru Desert (x3)
    -- Temple of Time (x1)
    -- Lanayru Sand Sea (x1)
    -- Skipper's Retreat (x1)
    -- Pirate Stronghold (x1)
    -- Lanayru Gorge (x1)
    
    
    =============================================================================
                              Faron Woods Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: You'll need the Water Dragon's Scale for this one. Go
                           through the first, flooded room of the Great Tree. Upon
                           exiting, jump to the nearby ledge with the heart on it.
                           From it, look over the edge and dive to the Goddess
                           Cube.
    
    Chest Location: Skyloft. Go to the westernmost jump platform and dash-jump to
                    the small island with the easily-obvious chest.
    
    Chest Contents: Silver Rupee (100 Rupees).
    
    
    O-----------------------O----------------O
    |  Goddess Cube 2 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: You'll need the Water Dragon's Scale for this one. Go
                           ahead and start climbing the outside of the Great Tree.
                           Upon reaching the alcoves on the left, look over the
                           oppoosite ledge. There, you can dive off to the Goddess
                           Cube below. You can also wait until later, get on the
                           roots below, and Clawshot your way up there.
    
    Chest Location: South of Skyloft, inside the volcano-esque island. You can try
                    to maneuver your way to the ledge inside the island while you
                    dive, or wait until later when you have the Clawshots.
    
    Chest Contents: Piece of Heart.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 3 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: You'll need the Water Dragon's Scale for this one. Go
                           onto the path ringing the Great Tree and continue along
                           to the ledge to the right where you can find some Keese.
                           Stand there and look down from the edge to find two
                           ledges connected via a tightrope. Land on one of them
                           and, if needed, cross the tightrope to the Cube.
    
    Chest Location: Inside the Thunderhead, northeast of the Isle of Songs. You'll
                    need to climb the vinery to the top of the island.
    
    Chest Contents: Rupee Medal.
    
    
    =============================================================================
                               Deep Woods Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Near Gorko the Goron.
    
    Chest Location: On Pumpkin Landing, around the side of the building.
    
    Chest Contents: Adventure Pouch Slot.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 2 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Next to the gap to the south of the Skyview Temple.
    
    Chest Location: On a small island to the south of Skyloft.
    
    Chest Contents: Piece of Heart.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 3 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: You'll need the Clawshots for this one. Go to the wall
                           east of the outer Skyview Temple, Clawshot onto them,
                           and climb to the top. Somewhere up there is the Cube.
    
    Chest Location: On Beedle's Island. Sleep inside his Airshop on Skyloft until
                    night. Jump from the docked ship to the chest.
    
    Chest Contents: Rupee Medal.
    
    
    =============================================================================
                             Skyview Spring Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 1  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Behind the altar.
    
    Chest Location: On Pumpkin Landing. Dive from your Loftwing and land on the
                    roof, then proceed to the awning over the main doorway.
    
    Chest Contents: Gold Rupee (300 Rupees).
    
    
    =============================================================================
                              Lake Floria Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 2  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: In the tunnels going towards the Water Dragon's place,
                           you'll have to jump over a ROCK wall. Land on it and go
                           around the edge of the room along the ledge to the Cube.
    
    Chest Location: In Skyloft. Go to the entrance to the Waterfall and Clawshot to
                    the vinery on the nearby ledge to go to the top of the
                    waterfall. Then jump dash over the edge to the island with the
                    chest.
    
    Chest Contents: Gold Rupee (300 Rupees).
    
    
    O-----------------------O----------------O
    |  Goddess Cube 2 of 2  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: You'll need the Clawshots for this one. Clawshot to the
                           top of the ledge south of the entrance to the Ancient
                           Cistern.
    
    Chest Location: Below the main platform of Fun Fun Island.
    
    Chest Contents: Gold Rupee (300 Rupees).
    
    
    =============================================================================
                             Eldin Volcano Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 6  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Near the "Volcano Entry" Bird Statue, on the lower
                           ledge north of the entrance.
    
    Chest Location: On an island northeast of Skylofy, northwest of Beedle's
                    Island, on a high plateau.
    
    Chest Contents: Silver Rupee (100 Rupees).
    
    
    O-----------------------O----------------O
    |  Goddess Cube 2 of 6  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: From the "Volcano East" Bird Statue, go north to the
                           intersection and take a left.
    
    Chest Location: Southwest of Skyloft, near Fun Fun Island.
    
    Chest Contents: Small Seed Satchel.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 3 of 6  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: You might remember the mini-dungeon here you dived into,
                           inside which you obtained the Digging Mitts? There,
                           during the initial dive, head for the Goddess Cube on
                           one of the high ledges.
    
    Chest Location: Inside the Thunder, on the Isle of Songs, next to the tower.
    
    Chest Contents: Gold Rupee (300 Rupees).
    
    
    O-----------------------O----------------O
    |  Goddess Cube 4 of 6  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: From the Earth Temple entrance, go west and dig up the
                           air spurt. Throw a Bomb into it to clear the rock
                           blockade above. Go there to find the Cube.
    
    Chest Location: On Bamboo Island, behind the main building.
    
    Chest Contents: Gold Rupee (300 Rupees).
    
    
    O-----------------------O----------------O
    |  Goddess Cube 5 of 6  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Go east of the Earth Temple entrance and go downhill.
                           At the end of the path is the Goddess Cube.
    
    Chest Location: Northeast of Skyloft, near Beedle's Island. You'll have to
                    climb the vinery to the alcove nearby.
    
    Chest Contents: Treasure Medal.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 6 of 6  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Head to the large slide and start going down. As you do,
                           take the left air vent when first possible. You'll be
                           able to find the Goddess Cube atop the ledge ahead.
    
    Chest Location: In Skyloft, but you need the Goddess Cube. Jump into the river
                    east of the Bazaar and swim through the tunnel beneath Kukiel's
                    house. Upon surfacing, open the Goddess Chest nearby.
    
    Chest Contents: Piece of Heart.
    
    
    =============================================================================
                             Volcano Summit Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: In the area with the water spring, jump off the nearby
                           ledge. From there, maneuver yourself around the large
                           rock in front of the ledge to find the ledge with the
                           Goddess Cube hidden behind it.
    
    Chest Location: Inside the Thunderhead, on Bug Rock. Dive onto the southwestern
                    side of the island with your Loftwing.
    
    Chest Contents: Piece of Heart.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 2 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Go forward to the Fire Sanctuary entrance and face it,
                           but do not enter. Go into the room on the left and onto
                           the open windowsill. Clawshot from ledge to ledge to get
                           to the Cube.
    
    Chest Location: Inside the Thunderhead, atop the tower on the Isle of Songs.
    
    Chest Contents: Small Bomb Bag.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 3 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: After defeating the Bilocyte, from the entrance, go into
                           the eastern room. As you ride one of the lava platforms,
                           charge up a Skyward Strike and hit the Goddess Cube on
                           the ledge.
    
    Chest Location: Inside the Thunderhead, north of Bug Rock, burrow into the
                    tunnel and exit to the northeast.
    
    Chest Contents: Empty Bottle.
    
    
    =============================================================================
                             Lanayru Mine Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 1  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Behind the platform you initially arrived in this area
                           on.
    
    Chest Location: Northeast of Skyloft, near Beedle's Island. You'll need to
                    Bomb down the rock blockade.
    
    Chest Contents: Silver Rupee (100 Rupees).
    
    
    =============================================================================
                             Lanayru Desert Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Go southwest of the "West Desert" Bird Statue and onto
                           the ledge surrounded by the quicksand.
    
    Chest Location: South of Skyloft, atop the ledge jutting from the volcano-like
                    island.
    
    Chest Contents: Heart Medal.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 2 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: After getting the Clawshots, go to the northeastern
                           portion of the map. Go along the path beneath the
                           quicksand to a cracked wall. Bomb and go through. Grab
                           the Piece of Heart on the way (hint hint), then
                           continue to the Clawshot area. Go from target to target
                           to the final ledge with the Cube.
    
    Chest Location: North of Skyloft, northwest of Bamboo Island. On this island,
                    go to the watery lower ledge and swim through the tunnel. At
                    the other side, spin attack to the chest.
    
    Chest Contents: Heart Medal.
    
    
    O-----------------------O----------------O
    |  Goddess Cube 3 of 3  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: You'll need the Clawshots for this. Go to the southern
                           area with the three cages and Clawshot onto the wall
                           to the west, by the quicksand.
    
    Chest Location: Southwest of Skyloft and northwest of Fun Fun Island, you'll
                    find a halved island. Land on the small half and go to the
                    vinery at the edge. Climb to the chest.
    
    Chest Contents: Life Medal.
    
    
    =============================================================================
                             Temple of Time Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 1  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Remember that northern gap? Go to the eastern side of
                           it and start riding the mine cart. As you do, charge
                           up a Skyward Strike and, as you pass the Goddess Cube,
                           unleash it.
    
    Chest Location: Atop the high plateau on Beedle's Island; you'll need to dive
                    to it from your Loftwing.
    
    Chest Contents: Piece of Heart.
    
    
    =============================================================================
                            Lanayru Sand Sea Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 1  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: At the "Ancient Harbor" Bird Statue, you can jump onto
                           the northern crates and Clawshot to the ones farther
                           west. Go into the room on the ground nearby.
    
    Chest Location: In the Skyloft Bazaar.
    
    Chest Contents: Gold Rupee (300 Rupees).
    
    
    =============================================================================
                           Skipper's Retreat Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 1  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Go to the Moblin bridge and go to the ledge behind it.
                           Clawshot to the vinery hanging from the platform, then
                           climb around, then repeat to the Goddess Cube ledge.
    
    Chest Location: Southwest of Skyloft and northwest of Fun Fun Island, you'll
                    find a halved island. Land on the smaller half and Clawshot to
                    the target above the gate.
    
    Chest Contents: Potion Medal.
    
    
    =============================================================================
                           Pirate Stronghold Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 1  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: In the "back area" you find after raising the structure.
                           Basically, go to the door you exited through and face
                           it, look up, and Clawshot to the ledge.
    
    Chest Location: Skyloft, atop the waterfall, which you'll need the Clawshots to
                    reach.
    
    Chest Contents: Piece of Heart.
    
    
    =============================================================================
                             Lanayru Gorge Goddess Cubes
    =============================================================================
    
    O-----------------------O----------------O
    |  Goddess Cube 1 of 1  |  Checkbox: []  |
    O-----------------------O----------------O
    
    Goddess Cube Location: Go along the path left of where you enter to where you
                           originally found the Life Tree Seedling. Hit the
                           Timeshift Stone nearby, then go down to the ground.
    
    Chest Location: Inside the Thunderhead, north of Bug Rock, burrow into the
                    tunnel and exit to the northwest.
    
    Chest Contents: Small Quiver.
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\          Section Eleven: Gratitude Crystals' Locations           /__\
     /\  /\                           **SKY_11**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    During the course of the game, you'll be able to find these special items
    called Gratitude Crystals. Much like the Skulltula Tokens of Ocarina of Time,
    you collect them a while until you gain a reward; however, the rewards will
    come much faster here. To find them, you generally finish these sidequests for
    people around Skyloft, although you find 15 Gratitude Crystals that are ...
    just there.
    
    You'll be able to start this upon unlocking the Eldin Volcano area. After that
    initial sidequest, you are generally able to go around and complete the rest,
    except there are certain things you'll need for most of them.
    
    Anyhow, during the first sidequest, you learn of Batreaux, the one you are to
    give your Gratitude Crystals to for rewards, which are as follows:
    
    -- 5 Gratitude Crystals: Medium Wallet (base capacity of 500 Rupees).
    
    -- 10 Gratitude Crystals: Piece of Heart.
    
    -- 30 Gratitude Crystals: Big Wallet (base capacity of 1,000 Rupees) and the
                              Cursed Medal.
    
    -- 40 Gratitude Crystals: 300 Rupees (one Gold Rupee).
    
    -- 50 Gratitude Crystals: Giant Wallet (base capacity of 5,000 Rupees).
    
    -- 70 Gratitude Crystals: 600 Rupees (two Gold Rupees).
    
    -- 80 Gratitude Crystals: Tycoon Wallet (base capacity of 9,000 Rupees).
    
    
    =============================================================================
                                 Sectional Flowchart
    =============================================================================
    
    -- "Missing Child" Quest
    -- "Missing Sister" Quest
    -- "The Haunted Restroom" Quest / "Cawlin's Love" Quest
    -- "Fledge's Workout" Quest
    -- "Missing Party Wheel" Quest
    -- "Cleaning Pipit's House" Quest
    -- "Missing Baby Rattle" Quest
    -- "Peatrice's Crush" Quest
    -- "Plower Finding" Quest
    -- "Missing Crystal Ball" Quest
    -- "Beedle's Missing Beetle" Quest
    -- "Plant Collecting for Owlan" Quest
    -- "Out in the Open" Gratitude Crystals
    
    
    =============================================================================
                                "Missing Child" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Unlock Eldin Volcano.
    
    Reward:
    - Five Gratitude Crystals.
    
    Details:
    
    Right after exiting the Statue of the Goddess after placing in the Ruby
    Tablet, you'll notice Wryna shouting for her lost daughter, Kukiel. Speak with
    her and agree to help. Go into a house now and sleep until nighttime.
    
    Next, go to the southeastern portion of Skyloft. It is the graveyard I'm trying
    to direct you to, and is the southernmost point of the east side of the stream.
    Here, find the large tree nearest the wooden wall. Hit the tombstone nearest
    that tree with a roll or your sword, opening up the wooden wall.
    
    Go into the alcove and descend the ladder. Go carefully along the path and, at
    the end, you'll hear screaming. Go inside to meet with Batreaux, who is just
    messing with Kukiel. Speak with Kukiel to learn she'll go home come morning.
    Batreaux will then recruit you for the Gratitude Crystal quest and all.
    Anyhow, go to another bed and sleep to morning. Go to Kukiel's house (east of
    the Bazaar, near the river) and, inside, speak with Wryna for your reward.
    
    
    =============================================================================
                                "Missing Sister" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Complete the "Missing Child" quest.
    
    Rewards:
    - Ten Gratitude Crystals.
    - Empty Bottle.
    
    Details:
    
    During the day, go towards the Light Tower south of the Bazaar. As you do, you
    should see Parrow walking around -- he's quite a large man. Speak with him and
    you'll learn that Orielle, his sister, went flying towards Fun Fun Island some
    time ago and has yet to return. Decide to help him, then start flying on your
    Loftwing.
    
    As you go, go southwest towards Fun Fun Island. On the way there, keep an eye
    on the small islands you pass. On one, you'll find a Loftwing on the island,
    with Orielle next to it. Apparently, her Loftwing got injured, and she lacks
    the medicine to heal it. Place a beacon or two here for future convenience,
    as you will come back in a few moments.
    
    Return to Skyloft and speak with Parrow to receive a Bottle filled with the
    Mushroom Spores, the proper medicine for the Loftwing. Go back southwest to
    where Orielle is and speak with her. She'll heal up her Loftwing and give you
    five Gratitude Crystals. Go back to Skyloft and speak with Parrow for the
    other five Gratitude Crystals.
    
    
    =============================================================================
                 "The Haunted Restroom" Quest / "Cawlin's Love" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Defeat the Imprisoned for the first time.
    
    Reward:
    - Five Gratitude Crystals.
    
    Details:
    
    Firstly, go to the Bazaar in Skyloft. At the restaurant place, speak with the
    big man there (he'll have a speech bubble if this quest is active) and you'll
    learn of rumors that there is a moaning in the Knight Academy restroom at
    night.
    
    Go to the Knight Academy and speak with the old woman in the kitchen. She'll
    also agree that there are some weird noises in the restroom (constipation? :P).
    Go in one of the rooms and sleep until nighttime.
    
    Go to the restroom now and a voice will ask for some paper. You don't have any
    paper yet, so just go into a bed and sleep until morning.
    
    Now, go speak with Cawlin. He is in the hallway, near the restroom. He'll ask
    you to deliver a love letter for him, SPECIFICALLY demanding that you don't
    give it to the toilet-person. Anyhow, you'll have two choices from here on out.
    
    Option #1: Sleep until nighttime and go to the restroom. Hand over Cawlin's
               love letter to the ... thing to serve as ... whatever it was meant
               to serve as. Sleep until morning and speak with Cawlin for a bit of
               a tantrum. Sleep until night once more and go into Groose's room,
               Cawlin's current residence, and speak with the disembodied hand
               haunting Cawlin for the five Gratitude Crystals.
    
    Option #2: During the daytime, go to the first floor classroom and speak with
               Karane about the love letter. She'll mention Pipit. Go up to the
               above floor and speak with him. Go back downstairs and speak with
               Karane. After the scene that occurs, you'll receive five Gratitude
               Crystals.
    
    
    =============================================================================
                               "Fledge's Workout" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Obtain the Goddess Harp.
    - Go to the Potion Shop to learn of the availability of Stamina Potions.
    
    Reward Prerequisites:
    - Obtain the Master Sword.
    
    Reward:
    - Five Gratitude Crystals.
    
    Details:
    
    Sleep until nighttime in the Knight Academy (preferably). At the Knight
    Academy, go into Fledge's room (next to Link's own room) and speak with
    Fledge, who seems to be starting a workout routine. However, he lacks the
    energy to keep it up and will probably quit.
    
    Sleep until the day and go to the Potion Shop to buy a Stamina Potion. (You
    can actually buy both of them, but, either way, you'll have to wait a while
    to finish the quest.) Sleep until the night and give Fledge a Stamina Potion.
    Do so again (later on, if you're broke) on another night.
    
    Once you meet the reward prerequisite above, visit Fledge to obtain your five
    Gratitude Crystals.
    
    
    =============================================================================
                             "Missing Party Wheel" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Fix up Scrapper.
    
    Rewards:
    - Five Gratitude Crystals.
    - The "Dodoh's High Dive" minigame.
      - Rupees and a Piece of Heart are also made available, due to the minigame.
    
    Details:
    
    After fixing up Scrapper, fly over to Fun Fun Island. It is found to the
    southwest of Skyloft. There, you'll find the owner, upset over the fact that
    his Party Wheel, essential to his business, has fallen below the cloud barrier
    to the surface below. Once you agree to help, the Party Wheel becomes a
    dowsing option.
    
    Now fly to the Lanayru Desert and land at the "Desert Entrance" Bird Statue.
    Get rid of the rock pilings nearby with Bombs to find a Timeshift Stone. Hit
    it and climb the vinery further along, then go along the path to a wall you
    can grab and hang on. At the other end, go further to the Party Wheel.
    
    Examine it and send Scrapper to pick it up. Go back to the sky and hand it to
    the owner of Fun Fun Island to finish it up.
    
    
    =============================================================================
                            "Cleaning Pipit's House" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Obtain the Gust Bellows.
    
    Rewards:
    - Five Gratitude Crystals.
    - One Red Rupee.
    - One Red Rupee for future cleanings.
    
    Details:
    
    Go into Pipit's house -- it is east of the river on Skyloft. Inside, you'll
    find a dirty house and Pipit's mother. Speak with her and she'll complain about
    the utter uncleanliness of the home. Agree to help her out, then take out your
    Gust Bellows.
    
    Start blowing the dust and dirt off of everything in the house -- the floor,
    walls, furniture, lighting fixtures, everything. Once you finish, you'll
    automatically be stopped and handed your rewards.
    
    
    =============================================================================
                             "Missing Baby Rattle" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Obtain the Clawshots.
    
    Reward:
    - Five Gratitude Crystals.
    
    Details:
    
    Head to the Potion Shop inside the Skyloft Bazaar. Speak with Bertie, who does
    the whole Potion Infusion thing. He'll speak of being too tired because of the
    baby he carries around (bet he knows how Yoshi felt in Yoshi's Island). Anyhow,
    sleep until nighttime and cross the river to the east side. Directly across
    from the bridge is Bertie's house.
    
    Go inside and you'll learn that the baby's rattle was stolen by a bird. Agree
    to help and leave the house. There are two ways to get the Rattle for the
    baby.
    
    Easy Method: Stand next to the windmill where the Rattle is -- it is quite
                 close to the waterfall. During the daytime, wait for Beedle's
                 Airshop to float by. When it is close, stop it with by shooting
                 the bell. Ride the rope to the top. Get to where you can view
                 the bird nest. Blow on it with the Gust Bellows to reveal the
                 Rattle, then grab it with the Hook Beetle.
    
    Somewhat-Difficult Method: Go to the waterfall and climb to the top of it with
                               the Clawshots. Atop the waterfall, go to the other
                               side with the Gossip Stone and look down. Line up
                               with the nest, then dash-jump over the edge, tilting
                               the Wii Remote to get to the nest. Blow on it with
                               the Gust Bellows to reveal the Rattle.
    
    Either way, when you have the Rattle, go to Bertie's house at night and hand
    the Rattle to him.
    
    
    =============================================================================
                               "Peatrice's Crush" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Get Peatrice to become flirty. See details below; note it can take a while.
    - Of course, you'll need to have finished the "Missing Sister" quest.
    
    Reward:
    - Five Gratitude Crystals.
    
    Details:
    
    During the game, as you speak with Peatrice at the Item Check more and more,
    she will start to become happy and flirty with you. Basically, you'll have to
    keep speaking with her until she calls you "darling" with the text in red.
    Whether just repeatedly talking with her actually helps, or whether you have
    to spread it out is unknown to me.
    
    Eventually, once she does call you "darling", sleep until nighttime and go to
    her house. It is found to the east of the Bazaar. Inside, note whether
    Peatrice and her father have speech bubbles above their heads; if not, speak
    with Peatrice, exit, and re-enter. Once they have speech bubbles, speak with
    Peatrice and direct the conversation however you wish. Either way, you'll get
    the five Gratitude Crystals.
    
    
    =============================================================================
                                "Plower Finding" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Complete the Fire Sanctuary.
    - Complete the three jobs for the owner of the Lumpy Pumpkin for breaking the
      chandelier.
    
    Reward:
    - Five Gratitude Crystals.
    
    Details:
    
    After meeting both prerequisites, go to Pumpkin Landing and speak with Kina in
    the pumpkin field. She'll ask if you can get someone to help her plow the field
    for her. Tell her that you do.
    
    Fly on over to Eldin Volcano, landing at the "Volcano East" Bird Statue. Go
    north some, using the air spurts to reach the ledge, then dive into the cave
    below. Land on the ledge with the Mogma. Speak with him and he'll agree to plow
    the field. Scrapper comes to carry him. Go back to a Bird Statue and start
    flying back to Pumpkin Landing. Speak with Kina for your reward.
    
    
    =============================================================================
                             "Missing Crystal Ball" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Defeat the Imprisoned for the second time.
    
    Rewards:
    - Five Gratitude Crystals.
    - Half-price (5 Rupees) fortune-tellings.
    
    Details:
    
    Head on over to the Bazaar after defeating the Imprisoned for the second time
    to find Sparrot, the fortune teller, missing. Speak with the speech-bubbled
    man over at the restaurant to learn that his crystal ball broke. For now, he
    is just sitting at his house on the eastern side of town. You can get there by
    following the path around Gondo's place.
    
    Go inside and speak with Sparrot to be recruited into finding a crystal ball.
    Fly over to Eldin Volcano, landing at the "Temple Entrance" Bird Statue. There,
    go west and reach the upper ledge by using the air vent. Look above the temple
    and Clawshot over there. Examine the crystal ball atop the pedestal, then send
    Scrapper to pick it up.
    
    Go back to Skyloft and go to Sparrot's house. Speak with him for your rewards.
    
    
    =============================================================================
                           "Beedle's Missing Beetle" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Defeat the Bilocyte.
    - The Big Bug Net (not required, but HIGHLY preferable). A Bug Net is required.
      You'll need some kind of Bug Net, long story short.
    
    Reward:
    - Five Gratitude Crystals.
    - Half-off on any item from Beedle's shop.
    
    Details:
    
    Head over to Skyloft and speak with one of the people in the plaza near the
    Light Tower (forgot who). He'll mention that Strich found an island inside the
    Thunderhead that could serve as a bug paradise.
    
    Fly to the Thunderhead and go inside. Head to the southwestern portion to the
    large island with the crumbling tower, Bug Rock. Speak with Strich there. Play
    Bug Heaven if you want -- that's not part of this.
    
    Return to Skyloft and get into Beedle's Airshop. Sleep in his bed until night
    to awaken docked on Beedle's Island. Speak with Beedle outside to learn that
    his rare Horned Colossus Beetle is missing. Tell him you'll find it for him.
    Go into the shop and sleep until morning.
    
    Upon awakening, leave the shop and fly back to Bug Rock. Strich there has
    Beedle's beetle, but will not return it ... unless you can catch ten bugs in
    three minutes. (See why I recommended the BIG Bug Net yet?)
    
    Once you succeed, you'll receive Beedle's Beetle Cage. Return to Skyloft and
    head into Beedle's Airshop. Speak with him, go to sleep IN THE SHOP until
    night, then exit the Airshop to be back on Beedle's Island. Speak with him for
    your nice reward. (I mean, considering how some items are 1,000+ Rupees...)
    
    
    =============================================================================
                          "Plant Collecting for Owlan" Quest
    =============================================================================
    
    Starting Prerequisites:
    - Get the Faron Woods portion of the Song of the Hero.
    
    Reward:
    - Five Gratitude Crystals.
    
    Details:
    
    Once you de-flood Faron Woods, go to Skyloft and speak with Owlan. He is on
    the top floor of the Knight Academy, in his room. Agree to help him finish up
    his plant collection and head to the Faron Woods, landing at the "Viewing
    Platform" Bird Statue.
    
    Now, go southeast from there, towards where Oolo the Kikwi is (you can find
    that on your map). Speak with Oolo and bring Scrapper in to carry Oolo. Go
    speak with Instructor Owlan for your five Gratitude Crystals.
    
    
    =============================================================================
                         "Out in the Open" Gratitude Crystals
    =============================================================================
    
    Starting Prerequisites:
    - Must be nighttime when you collect them.
    
    Reward:
    - Fifteen Gratitude Crystals
    
    Details:
    
    -- One is in the Knight Academy, in Link's room, on the table.
    
    -- One is near the Knight Academy's top floor doors.
    
    -- One is in the Sparring Hall. Send the Beetle into the rafter's above the
       instructor's stand.
    
    -- One is south and downstairs of the Knight Academy. At the bottom, go left
       and cross the wooden bridge.
    
    -- One can be found in the west portion of Skyloft. Near the southwestern
       windmill and climb down the vinery to the ledge below.
    
    -- One is inside Orielle and Parrow's house in Skyloft.
    
    -- One is behind the tree in the eastern pumpkin field of Skyloft.
    
    -- One is on the lower portion of the Skylof Light Tower.
    
    -- One is near the Skyloft Waterfall Cave. Go through it and check around the
       heart flower plants.
    
    -- One is in Skyloft, where your Loftwing was imprisoned past the Waterfall
       Cave.
    
    -- One is atop the Skyloft waterfall. You'll need to use the Clawshots to get
       there, then the Hook Beetle to grab the Gratitude Crystal near the edge.
    
    -- One is in Zelda's room of the Knight Academy. Using your Clawshots from the
       Academy roof, get into the chimney, then crawl through the tunnel to find
       the Crystal. (Also check the dresser for a Piece of Heart.)
    
    -- One is outside the main Pumpkin Landing building, behind the pots in the
       shed.
    
    -- One is inside the main Pumpkin Landing building, on the first dresser of the
       second floor.
    
    -- One is on Beedle's Island. Sleep in Beedle's Airshop during the day on
       Skyloft, then exit the ship at night. Look above the propellers on the shop
       roof; use the Hook Beetle to get the Gratitude Crystal.
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\             Section Twelve: Goddess Walls' Locations             /__\
     /\  /\                           **SKY_12**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    During the course of your journey, you'll obtain a certain, mystical musical
    instrument. When you play this among certain groups of Blessed Butterflies, a
    Goddess Wall will appear. Charge a Skyward Strike in front of it to start to
    draw on it.
    
    Depending on what you draw, you can obtain certain rewards. You have to draw
    it all in one stroke by holding A, while moving the Wii Remote to actually
    draw. Here are the known drawings:
    
    -- Arrow  : Right-pointing arrow. Yields 30 Arrows.
    -- Bomb   : Closed circle. Yields 30 Bombs.
    -- Fairies: Triforce. Yields 3 Fairies.
    -- Hearts : Closed heart. Yields some Hearts.
    -- Rupees : Closed hexagon. Yields many Rupees.
    -- ???    : Results from a complete mess-up. Yields three Hearts.
    
    Here is an EXCELLENT image of what I mean, made and copyrighted by Inzoum:
    
    http://www.gamefaqs.com/wii/960633-the-legend-of-zelda-skyward-sword/faqs/63412
    
    Here are the locations of the known Goddess Walls. Please note that I'm fairly,
    but not totally, sure this section is incomplete, and would greatly appreciate
    it if you would contribute the location of one that is not listed here.
    
    =============================================================================
                                 Sectional Flowchart
    =============================================================================
    
    -- [Name of Area] [Number of known Goddess Walls]
    
    -- Sealed Grounds (x1)
    -- Skyview Temple (x1)
    -- Ancient Cistern (x2)
    -- Fire Sanctuary (x3)
    -- Sandship (x2)
    -- Sky Keep (x1)
    
    
    =============================================================================
                             Sealed Grounds Goddess Walls
    =============================================================================
    
    -- This one is probably found late in the game (I found it after the third
       fight versus the Imprisoned). Gorko the Goron will be behind the temple
       researching the Goddess Walls, and one is nearby.
    
    
    =============================================================================
                             Skyview Temple Goddess Walls
    =============================================================================
    
    -- Found at the northern end of the circular room in the entrance. It is in
       front of the shortcut to the room you flooded multiple times.
    
    
    =============================================================================
                            Ancient Cistern Goddess Walls
    =============================================================================
    
    -- Found in the room directly west of the large central first floor chamber.
       It is the same room with the large pool of water you eventually turn into
       a whirlpool.
    
    -- In the portion of the area with the cursed water (the basement), follow the
       path past the lilypads to the tunnel. Defeat some Fire Keese to find some
       Blessed Butterflies nearby.
    
    
    =============================================================================
                             Fire Sanctuary Goddess Walls
    =============================================================================
    
    -- In the area with the broken stone bridge, which is crossed only with the
       Clawshots, drop to the level below. Underneath one of the overpasses is the
       group of Blessed Butterflies.
    
    -- Near the "Inside Fire Sanctuary" Bird Statue, after you drop into the
       statue's mouth, go along the path to find the butterflies.
    
    -- After jumping into the statue's mouth (as mentioned above), go further along
       the path to the crumbling staircase. At the bottom, in an alcove, are the
       butterflies.
    
    
    =============================================================================
                                Sandship Goddess Walls
    =============================================================================
    
    -- From the main deck, go into the nearby room inside the ship. Go down the
       stairway and, at the bottom, go left.
    
    -- On the main deck, head to the eastern mast and Clawshot to the hidden deck
       of the ship. (It is opposite of the chest with the Piece of Heart).
    
    
    =============================================================================
                                Sky Keep Goddess Walls
    =============================================================================
    
    -- In the forest room, near the Bird Statue.
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\            Section Thirteen: Gossip Stones' Locations            /__\
     /\  /\                           **SKY_13**                           /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
    During the course of your journey, you'll eventually find some Blessed
    Butterflies. While playing the Goddess Harp near certain groups, you'll find a
    Gossip Stone. You'll receive a random treasure just for unearthing the Stone,
    as well as advice about certain things if you speak to it. You can also hit it
    with your sword or Bomb for semi-humorous results.
    
    Here are the locations of the known Gossip Stones. Please note that I'm fairly,
    but not totally, sure this section is incomplete, and would greatly appreciate
    it if you would contribute the location of one that is not listed here.
    
    =============================================================================
                                 Sectional Flowchart
    =============================================================================
    
    -- [Name of Area] [Number of known Gossip Stones]
    
    -- Bamboo Island (x1)
    -- Pumpkin Landing (x1)
    -- Random Unnamed Sky Islands (x1)
    -- Sealed Grounds (x1)
    -- Deep Woods (x1)
    -- Lake Floria (x1)
    -- Eldin Volcano (x1)
    -- Volcano Summit (x2)
    -- Lanayru Caves (x1)
    
    
    =============================================================================
                             Bamboo Island Gossip Stones
    =============================================================================
    
    -- Back of the interior.
    
    
    =============================================================================
                            Pumpkin Landing Gossip Stones
    =============================================================================
    
    -- East side of the island.
    
    
    =============================================================================
                      Random Unnamed Sky Islands' Gossip Stones
    =============================================================================
    
    -- In the interior of the volcano-esque island to the south of Skyloft.
    
    
    =============================================================================
                             Sealed Grounds Gossip Stones
    =============================================================================
    
    -- Behind the temple, within the clearing.
    
    
    =============================================================================
                               Deep Woods Gossip Stones
    =============================================================================
    
    -- South of the Skyview Temple, near the edge of the abyss.
    
    
    =============================================================================
                              Lake Floria Gossip Stones
    =============================================================================
    
    -- Outside the Ancient Cistern, along the path back to the Faron Woods (not to
       the inside of the caverns!).
    
    
    =============================================================================
                             Eldin Volcano Gossip Stones
    =============================================================================
    
    -- Atop the high ledge found to the west of the entrance to the Earth Temple.
    
    
    =============================================================================
                             Volcano Summit Gossip Stones
    =============================================================================
    
    -- Get to the ledge above the water spring outdoors.
    
    -- Inside the room with the second of the frog statues that you poured water
       into, heading towards the Fire Sanctuary entrance.
    
    
    =============================================================================
                             Lanayru Caves Gossip Stones
    =============================================================================
    
    -- Practically in the middle of the main room.
    
    
    
    
    
        ______________________________________________________________________
       /\                                                                    /\
      /__\                 This is the end of KeyBlade999's                 /__\
     /\  /\      The Legend of Zelda: Skyward Sword FAQ/Walkthrough.       /\  /\
    /__\/__\______________________________________________________________/__\/__\
    
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                                                                   KeyBlade999