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    FAQ/Walkthrough by nintendo_girl21

    Version: 1.0 | Updated: 05/26/12 | Printable Version | Search This Guide

    
    
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                      THE LEGEND OF ZELDA: SKYWARD SWORD
                             For the Nintendo Wii
                              By nintendo_girl21
                      Copyright (c) Megan Lynch, 2012-...
                            mlynch2[at]rogers.com
    
    
                   **READ CAREFULLY:  SPOILERS MAY ENSUE**
    
    
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    [Z1]
    
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                              *Table of Contents*
    
    
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    Use the bracketed codes to easily find the right section.  To search 
    for a sub-section, see the bracketed codes tabbed over within each
    section below.  Use Ctrl + F on your keyboard to search.  
    
    [Z1]   Table of Contents (you're looking at it)
    [Z2]   Version Info
           [Z2.1] Latest Version
    [Z3]   Game Information
           [Z3.1]  Basic Game Info
           [Z3.2]  Game Premise
           [Z3.3]  A Note on Wii Motion Plus
    [Z4]   Basic Controls & Actions
           [Z4.1]  Link's Basic Actions
           [Z4.2]  Sword-Play
    [Z5]  Characters & Locations
           [Z5.1]  Major Characters
           [Z5.2]  Supporting Characters
           [Z5.3]  Locations
    [Z6]   Walkthrough
           [Z6.1]  Skyloft
           [Z6.2]  The Wing Ceremony
           [Z6.3]  Faron Woods
           [Z6.4]  Pre-Dungeon Errands
           [Z6.5]  Skyview Temple
           [Z6.6]  Post-Skyview Errands
           [Z6.7]  Eldin Volcano
           [Z6.8]  Earth Temple
           [Z6.9]  Post-Eldin Errands
           [Z6.10] Lanayru Mines
           [Z6.11] Lanayru Desert
           [Z6.12] Lanayru Mining Facility
           [Z6.13] Post-Lanayru Errands
           [Z6.14] Isle of Songs & Post-Imprisoned Errands
           [Z6.15] Faron Silent Realm
           [Z6.16] Inside the Great Tree
           [Z6.17] Lake Floria
           [Z6.18] Post-Lake Floria Errands
           [Z6.19] Ancient Cistern
           [Z6.20] Lanayru Silent Realm
           [Z6.21] Post-Ancient Cistern Errands
           [Z6.22] Lanayru Sand Sea
           [Z6.23] Sandship
           [Z6.24] Post-Sandship Errands
           [Z6.25] Eldin Silent Realm
           [Z6.26] Fire Sanctuary
           [Z6.27] Post-Fire Sanctuary Errands
           [Z6.28] Gate of Time
           [Z6.29] Finding Levias
           [Z6.30] Faron's Quest
           [Z6.31] Lanayru's Quest
           [Z6.32] The Song of the Hero & Skyloft Silent Realm
           [Z6.33] Sky Keep Temple
           [Z6.34] Demise
    [Z7]   Items & Weapons
           [Z7.1]  Weapons
           [Z7.2]  Important Items
           [Z7.3]  Recovery Items
           [Z7.4]  Dungeon Items
           [Z7.5]  Upgrades
           [Z7.6]  Treasures/Collectibles
    [Z8]   Heart Pieces
    [Z9]   Goddess Cubes
    [Z10]  Gratitude Crystals
    [Z11]  Empty Bottles
    [Z12]  Boss & Mini-Boss Strategies
    [Z13]  Enemies
    [Z14]  Shops
    [Z15]  Mini-Games
    [Z16]  Secrets
    [Z17]  FAQs & Other Oddities
    [Z18]  Copyright, Thank-Yous & Contact Info
    
    
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    [Z2]
    
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                                *Version Info*
    
    
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    [Z2.1]
    
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                               *Latest Version*
    
    
    Version 1.0
    May 26, 2012
    
    I actually wrote this back in December but I'm now working full-time
    and am not able to update things as quickly as I used to :)
    
    Anyway...I've proofread all but the final part of the walkthrough
    (Demise) by playing the game again & following it step by step, so I
    hope all is well with it but let me know if anything isn't accurate in 
    any section, including formatting.
    
    Please be patient as my replies may take up to a week to come your
    way.
    
    Enjoy!
    
    
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    [Z3]
    
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                            *Game & Technical Info* 
    
    
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    [Z3.1]
    
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                               *Basic Game Info*
    
    
    
    Genre:  Action-Adventure, Fantasy 
    Designer: Nintendo 
    Publisher: Nintendo 
    System: Nintendo Wii 
    ESRB Rating: E (10+)- Everyone (age 10 & up) 
    Player(s): 1 
    Release Dates: November 20, 2011 (North America) 
    
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    [Z3.2]
    
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                                *Game Premise*
    
    
    In a heaven-bound village called Skyloft, a young hero is determined
    to save the girl that fell to the unknown land below the sky and
    learns that there is much more to their fates than he realized.
    
    
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    [Z3.3]
    
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                           A Note on Wii Motion Plus
    
    
    The game requires a special attachment to your Wiimote called Wii
    Motion Plus.  You purchase it separately or, as I did, purchase the
    Skyward Sword bundle with game, gold Wiimote with Wii Motion Plus,
    and Zelda 25th anniversary CD with 8 amazing orchestral tracks of
    Zelda game music.
    
    For accurate readings, ensure that your black sensory bar is placed
    on the same plane as your Wiimote generally is.  For example, if
    you prefer standing while playing, keep your sensory bar sitting at
    your chest level.  If you prefer sitting, it should be at about neck
    level or just a bit lower.
    
    It should be noted that the Wii Motion Plus is much more sensitive
    to motion sensory than the standard Wiimote.  It is imperative that
    your sensory bar be sitting at a height and angle that the top
    of your Wiimote will be "sensed."  The technology is very good but
    not perfect (that could be said about a lot of modern technologies),
    but you should see about 95-98% accuracy (don't I sound like Fi? LOL)
    of sensory readings if the sensory bar is properly placed.  There are
    some snags from time to time (especially on menus, which can get
    stiff).  To re-calibrate, press C-pad down when in a menu or target
    play screen (i.e. arrow or slingshot shooting).
    
    I had a lot of initial frustration with this game and it was mostly
    due to having my sensory bar too high that when I sat to play, the
    sensors were not at their best.  So, if you find that your moves
    aren't very accurate on screen (and it's best to test this in Skyloft
    before you get into the nitty-gritty play in the surface areas and
    dungeons), you should experiment with the placement of your black
    sensor bar.  You should also practice your Controls & Actions (see
    next section) as there is very little in the way of training in
    Skyloft.
    
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    [Z4]
    
    
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                          *Basic Controls & Actions*
    
    
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    [Z4.1]
    
    
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                             Link's Basic Actions
    
    
    *Note:  You should hold the Wiimote in your dominant hand (i.e. if
    you are right-handed, hold the Wiimote in your right hand).
    
    Generally, I would advise that you use your thumb on the Control Stick
    and index finger (or index & middle fingers) on the Nunchuk buttons.
    As for the Wiimote, use the index finger on the B button, and thumb on
    the A, +, -, 1 & 2 buttons.
    
    Wiimote:
    
    C-Pad Down--access Fi for advice or objective; whistle for Loftwing;
                re-calibrate Wii Motion Plus (on menus and targeting game 
                screens)
    C-Pad Up--take out Goddess Harp, press & hold A to begin, strum by
              gently swinging Wiimote (often to a given rhythm); summmon
              Groose's catapult (in The Imprisoned Part II & III battles),
              use Control Stick to move along wooden rail, use Wiimote to
              change trajectory of the bomb, press A to fire.
    (A)--talk/read Z-targeted person/sign; tap to dash; hold to run; climb 
         on rope/vine; let go of rope/vine; use - button item
    (B)--hold to access accessories/weapons, select with pointer, release
         to bring out; press to take out currently selected item; press 
         again to put away
    (-)--hold to access items, select with pointer, release to bring out;
         press to take out currently selected item; press again to put 
         away
    (+)--access map, press A to zoom in/out, C to set beacon, C again to
         remove beacon, Control Stick to navigate
    (1)--access gear submenus, swipe Wiimote to turn pages, select items
         with Wiimote, press A to view information
    (2)--access help, press again to close
    
    
    Nunchuk:
    
    Control Stick--movement
    (C)--press & hold to access Dowsing target menu, move Wiimote pointer 
         to select subject being searched; press to access dowser for 
         currently selected subject; press again to close
    (Z)--swing camera to default position behind Link; hold to target 
         enemy/sign/person
    
    
    Movement
    Use the Control Stick on the Nunchuk.  Tap A to dash & hold A to run 
    but watch the green Stamina Meter.  If it runs out, Link will slow 
    down and temporarily not be able to use items & weapons.
    
    Climbing
    Approach the wall, rope or ladder being climbed.  Getting on a ladder 
    is automatic and you navigate up/down with the Control Stick.  Press 
    A for ropes or vines to get on them.  With walls, tap A to get a 
    foothold on the wall and boost Link up to the ledge (if reachable).
    On vines, you can leap by swinging the Wiimote left/right or up/down
    as necessary to access patches of vine or to move faster, using a
    portion of your Stamina Meter.
    
    Swinging
    While on a rope or vine, swing the Wiimote to kick Link's legs and 
    gain momentum.  Press A to jump off, B to stop swinging, and use the 
    Control Stick to move up or down the rope/vine.
    
    Crawling
    Approach a small tunnel that can be accessed and push the Control 
    Stick forward to automatically crawl through.  Push the stick back 
    to crawl backwards.  Push the stick left/right to slightly swivel 
    the POV camera.
    
    Rolling
    Tap A to dash, then shake the Nunchuk to roll forward.  Roll into 
    trees and flimsy walls or other things to break vases, collect 
    rupees, and complete other tasks.
    
    Swimming
    You will swim along the surface automatically at a default (kind of 
    slow) pace.  Once you acquire the Water Dragon Scales at Lake Floria,
    you will be able to swim underwater.
    
    Dowsing (a sensory device used to find missing things or people)
    Press C to access menu, then select object being searched for.  Use 
    Wiimote to move pointer and/or Control Stick to walk and search 
    simultaneously (beware that the POV angle is focused and obscures 
    your sideview).  The beeping intensifies if your target is nearby.  
    Press C again to exit.
    
    
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    [Z4.2]
    
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                                  Sword-Play
    
    
    All sword manuevres are controlled by swinging the Wiimote (and 
    sometimes together with the Nunchuk) in a similar fashion to the move 
    itself, allowing the Wii Motion Plus to read & adminster the sword 
    movement on the screen.  Ideally, the face of the Wiimote should be 
    flat & up (parallel with your ceiling) for accurate readings.
    
    Horizontal Slash
    Swing Wiimote horizontally left-to-right or right-to-left
    
    Vertical Slash
    Swing Wiimote vertically up-to-down or down-to-up
    
    Thrust
    Push the Wiimote forward in a quick stabbing motion
    
    Spin Attack
    Shake and swing Wiimote & Nunchuk together in a circular motion
    
    Slashes--
    
           Front Flip with Downward Slash
           Shake Wiimote & Nunchuk down together
    
           Backflip with Forward Slash
           Shake Wiimote & Nunchuk up together
           
           Skyward Slash
           Hold Wiimote upright for a few seconds to charge the sword, 
           then slash by swinging the Wiimote in either direction.
           Used mainly to activate emblems at the end of temple
           dungeons and Goddess Cubes.
    
    Fatal Blow
    When an enemy is down but not defeated, shake the Wiimote & Nunchuk 
    down together while Z-targeting the enemy.  Be quick or the enemy
    gets up again!
    
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    [Z5]
    
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                            Characters & Locations
    
    
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    [Z5.1]
    
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                              *Major Characters*
    
    
    Link
    The legendary hero awakens in the spirit of a young Skyloftian student 
    of the Knight Academy.
    
    Gaepora
    Father of Zelda.  Runs the Knight Academy.
    
    Demon Lord Ghirahim
    Evil sorceror with a strangely funky haircut :D
    
    Zelda
    Young blonde Skyloftian lost in the sky.
    
    Fi
    Spectre sidekick with a tension to point out the obvious...and offer 
    useless statistics.
    
    Crimson Loftwing
    A red albatross-like bird that Link rides in the sky to navigate other 
    islands.
    
    
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    [Z5.2]
    
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                           *Supporting Characters*
    
    
    Skyloft Characters
    
    Fledge
    A clown-faced student of the Knight Academy stuck lugging barrels.
    
    Pipit
    A Knight Academy student in a yellow tunic.
    
    Owlan
    White-haired instructor at the Knight Academy.
    
    Groose
    A red-haired tough guy who tries to sabotage the Wing Ceremony.
    
    Cawlin
    A blue-haired croney of Groose's.
    
    Stritch
    A tall, blonde croney of Groose's.  Looks like Beaker from The 
    Muppets :D
    
    Horwell
    A brown-haired Knight Academy instructor who teaches you to Z-target.
    
    Eagus
    A.k.a. The Knight Commander.  Runs the Sparring Hall.
    
    Kukiel
    A curious little girl with brown hair who briefly goes missing.
    
    Beedle
    A recurring character from Wind Waker who runs Beedle's Shop, a blimp 
    that circles around Skyloft.
    
    Gondo
    A muscular masked man who runs the Scrap Shop at the Bazaar, 
    accepting adventure pouch items for weapon/accessory upgrades or 
    mendings.
    
    Scrapper
    A robot owned by Gondo who can be summoned to carry large items
    during side quests.
    
    Batreaux
    A bat-like demon who will become human if Link brings him Gratitude 
    Crystals.  Has a hidden room off the storage shed in the graveyard 
    area of Skyloft.
    
    Gully
    A slack-jawed young boy who demonstrates the rolling technique.
    
    Peatrice
    Runs the Item Check at the Bazaar and develops a crush on Link.
    
    Rupin
    Runs the Item Shop at the Bazaar and buys collectibles out of his
    house at night.  I love the look on his face when you choose not 
    to buy an item :D
    
    Bertie & Luv
    A married couple with a crying baby who run the Potion & Infusion 
    Shops at the Bazaar.
    
    Sparrot
    A fortuneteller in the Bazaar who provides hints on proceeding in 
    the game or finding hidden items.
    
    
    Faron Characters
    
    Old Sheikah Woman
    A sage you encounter at the Sealed Grounds.
    
    Machi
    The first Kikwi you encounter in Faron.
    
    Bucha
    The Kikwi Elder, a large creature with a mustache
    
    Gorko
    A traveling Goron first found in Faron but encountered throughout 
    the game.
    
    
    Eldin Characters
    
    Eldin
    A red-faced critter named for the god of the volcanic region.
    
    Goron Miner
    Found in the volcanic region with aspirations of building a mining
    facility.
    
    Impa
    A Sheikah protector of Zelda who provides Link with a harp.
    
    Faron
    A water dragon spirit who guards Lake Floria
    
    Mole Man
    Runs the bombing mini-gane.  Larger than an average Mogma.
    
    Ledd
    A Mogma who provides you with a Bomb Bag.
    
    Tubert
    Runs the Thrill Digger mini-game.
    
    
    Other Sky Island Characters
    
    Dodoh
    A clown who runs the High Dive mini-game at Fun Fun Island.
    
    Peater
    Peatrice's father who runs the Clean Cut mini-game at
    Bamboo Island during the day (is at home by night).
    
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    [Z5.3]
    
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                                  *Locations*
    
    
    Sky
    Huge expanse of clouds and floating islands.  Contains
    Skyloft, beacons to Faron, Eldin & Lanayru regions, the
    Thunderhead, Fun Fun Island, Bamboo Island, and Pumpkin 
    Landing.
    
    Skyloft
    The central hub of the Sky.  A large island with shops,
    houses, windmills, Goddess Statue, and Knight Academy.
    
    Thunderhead
    The northwest region of the Sky accesssed by the light
    in the cloud formation that is acquired after finishing
    the Lanayru Mining Facility.  Contains the Isle of Songs,
    Bug Heaven, and Levias.
    
    Faron Woods
    Home of the Kikwis.  Contains the Great Tree, Lake Floria, 
    Skyview Temple, and the Sealed Grounds.
    
    Eldin Volcano
    Home of the Mogmas.  Contains the Earth Temple, Fire 
    Sanctuary, and Thrill Digger mini-game.
    
    Lanayru Desert
    Home of the robots.  Contains Lanayru Mines, Desert, Mining
    Facility, Caves, and Sandsea (with Sandship).
    
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    [Z6]
    
    
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                                 *Walkthrough*
    
    
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    [Z6.1]
    
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                                   *Skyloft*
    
    
    After the opening cinema, you gain control of Link in his bedroom
    at Skyloft's Knight Academy.  Feel free to take a little time to 
    explore the controls as they can be a bit challenging for first-time 
    play.  You can press A at the chair to sit and again to stand.  Also, 
    press A at the cabinet to get a blue rupee (worth 5).  Exit through 
    the door.
    
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    This is the bottom level of the academy.  Very few doors are open for
    exploring, so let's move along.  Head left all the way to the end 
    where Fledge, a guy with a clown face, is standing by some pots and 
    barrels.  You can practice tossing pots but don't destroy the barrels.  
    Talk to Fledge, then lift and carry the barrels one at a time to the 
    adjacent kitchen.  Watch your green Stamina Meter and press A to put 
    the barrel down when the meter gets low (about halfway to the old lady 
    in the kitchen).  Pick it up again, then drop it safely by the lady.  
    Repeat this process with the second barrel, then talk to Fledge for a 
    red rupee reward (worth 20).  
    
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    At right is a large set of brown double doors.  Exit through them
    to the outside.  Press A at the bird statue.  This is a save point
    and will be vital for the remainder of the game.  If you find
    one, use it to save.  Some can also return you to temple entrances
    and the Sky later on.  Head left towards the stack of crates and 
    Horwell will call to you from the roof.  Z-target him, then press A 
    to learn the communication skill known as talking :)
    
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    Dash with A to climb the stack of boxes, then walk/run to 
    automatically hop the gap and meet Horwell face-to-face.  Talk to him 
    to start a very small side quest.  On the building behind Horwell, 
    dash to hop the wall to the ledge and dangle off it.  Shimmy across 
    with the Control Stick left and land on the roof walkway.  Head up to 
    the vines and climb to the roof.  Push the box against the wall by 
    holding A and pushing forward with the Control Stick.  Climb up to 
    find Mia the cat.  Carry her back to Horwell.
    
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    Save at the next bird statue, then head left up the wooden stairs to
    the Statue of the Goddess for a long cut scene with Zelda and Gaepora 
    where you'll discover your Loftwing is missing.  The plot thickens...  
    Backtrack down the stairs and right, talk to Horwell if you want, then 
    come down the stairs through the open gate where you'll see a dopey 
    little boy is rolling smack into a tree.  Dash with A, then quickly 
    shake the Nunchuk to roll into the tree and free a Sky Stag Beetle.  
    You can't catch it yet, but now you know where it is for later.  
    You get 5 rupees instead, which many trees will dole out if you roll
    into them.
    
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    Head straight up the path to find the large open plaza and start 
    another cutscene to meet Groose and his cronies.  By the way, I like 
    the option "Nice hair" but to each his own :)  Now that we know who 
    took your Loftwing, we need to get it back.  Backtrack left up the 
    path to the academy, and go around on the bottom level right to find 
    Pipit, a student in a yellow tunic, in front of the door to the 
    Sparring Hall and talk to him to get the Waterfall Cave marked on your 
    map.  There are enemies in there, so we need to get our first weapon.  
    Enter the door here to the Sparring Hall.
    
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    Talk to the trainer, then enter the door at right and open the chest
    for the Practice Sword.  If you're not comfortable with the Controls
    & Actions Sword-Play section of the walkthrough here, I would suggest
    trying out some moves on the logs set up for you in the hall.  Watch
    the direction of the groove in the log to know what move to do.  For
    example, a log with a right diagonal groove needs the same type of
    slash to slice it open.  The same goes for an enemy--its pattern of
    defense or attack determines the move you make.  It's no longer about
    pressing the right combination of buttons, but of physical movement.
    Slice all the logs (except the dangling one) to learn the Spin Attack 
    and Fatal Blow moves.  Exit back outside.
    
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    You will encounter the Sheikah Stone (formerly known as Gossip Stones
    in older Zelda games).  They pop up occasionally in the game to offer
    videos of how to proceed if stuck.  Come back down the stairs of the
    academy into town and head left of the plaza to find another bird 
    statue to save at.  Continue left and you should see the waterfall in 
    the distance.  Head left, remaining on the lower level ground, and hop 
    across a series of stone platforms, going right uphill to a cave 
    behind the waterfall where a cutscene shows the Loftwing in a prison.  
    Chop down the trees and enter the Waterfall Cave.
    
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    Defeat the Keese (bats) and Green ChuChu, which will likely drop a 
    Jelly Blob.  These are treasures or collectibles for various tasks 
    more relevant later on in the game.  At right, look for a gap in the 
    fence and jump across the gap to a chest with a red rupee.  Drop down 
    to an uphill spot.  Dash up it by pressing and holding A.  At left, 
    climb the vines to find yet another red rupee.  Head down and dash off 
    the wall to reach the upper ledge.  At right, slash the plants to 
    reveal a small tunnel.  Crawl through by pushing the Control Stick 
    forward and collect two more red rupees.  Backtrack out the tunnel and 
    exit the cave through the white-lit opening ahead.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at the bird statue, then head right to meet up with Zelda.  She
    will follow you.  Continue down to find your Loftwing.  Toss the
    barrels aside, then slash the two ropes on both sides of the wooden 
    boards with horizontal and vertical slashes to knock them down
    and free your bird.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You will now have an opportunity to practice flying.  Press C-pad
    down to whistle for your Loftwing while free-falling.  Tilt the 
    Wiimote to turn left/right, shake the Wiimote to flap its wings, 
    gaining altitude (height), press A (up to 3 times in a row), watching 
    the 3 feathers at the bottom of the screen to charge forward, and tilt
    the Wiimote down to nosedive and gain speed.  The feathers, like 
    horse-riding in older Zelda games, will recharge after several seconds 
    once the 3rd one is used up.  Also, press B to slow down.  After 
    practicing for some time, save to continue on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.2]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
    
                               The Wing Ceremony
    
    
    Now the Wing Ceremony officially begins.  The goal is to fly into the
    golden Loftwing and press A to collect the statue.  Dash/roll off the
    platform's edge and whistle for your Loftwing.  Keep a decent altitude
    (not too low that the clouds obscure your vision but not too high that
    you can't see the other Loftwings).  Once you reach the statue and 
    press A, Groose begins throwing eggs at you, making you start again.  
    On the 2nd grab of the statue, you win.  The contest will continue 
    until you win, so don't worry if you can't beat it right away.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Zelda rewards you with the Sailcloth, a relative of the Deku Leaf 
    from Wind Waker, that protects you from losing hearts in a free fall 
    to the ground.  This is vital when diving from your Loftwing to the
    islands in the Sky.  Now for your victory landing.  Dash/roll off
    the platform and keep the Wiimote steady.  Look for his shadow to
    appear in the centre of the circle, then press B just a few feet off
    the ground and land.  There is no need to finagle the controls much 
    as your jump should align you with the circle.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    After a distressing cinema, it will be night, and a ghostly character 
    summons you, ala the Zora Queen from Twilight Princess.  Leave your 
    room and follow her upstairs to the 2nd floor of the school and 
    outside.  Continue along the path she takes.  You'll encounter an 
    ugly bat-like cat called a Remlit (it's actually Mia but possessed by 
    a demon).  Two sword swipes and it will cower from you.  You don't 
    actually "defeat" it as such, so just ignore it once it sneaks off.  
    Keep going until you reach a wall with a circular edge.  Climb on and 
    dangle off it, shimmying right.  You can drop to the platform below 
    with a ChuChu and a red rupee chest.  Just backtrack up the ramp and 
    continue shimmying to the upper ledge.  Defeat the Keese and ChuChus, 
    then dash up the incline. Jump across the gap and go up the vines to 
    the statue.  Head inside once able.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The ghost's name is Fi and she becomes your constant guide.  
    Sometimes a bit too constant that her commentary is ridiculously 
    obvious.  After the cinema, press A at the pedestal, then turn the 
    Wiimote upside-down and haul it out with A.  Hold it upright to earn 
    the Goddess Sword, replacing your Practice Sword.  After another 
    cinema, you get the Emerald Tablet, the first of 3, an initial task 
    common in Zelda games (stones in OoT, shadow pieces in TP).  Approach 
    the blue emblem and raise your sword to charge it.  Slice it down to 
    perform a Skyward Strike.  Place the tablet and a green beam of light 
    is created in the sky to access your first temple dungeon.  You also 
    receive the traditional green tunic.  Yay :D  Save when prompted to 
    continue.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head out the door back to the school and Fledge will give you the 
    Adventure Pouch to hold your items and weapons.  You hold up to 4 
    for now, but you will upgrade this as we continue forward.  Head
    outside via the big brown doors on this floor.  Talk to the white-
    haired Owlan to get a free Wooden Shield, which is also sold at the 
    Bazaar should you ever need a replacement.  If you need instruction
    on using it, head left back to the Sparring Hall for help.  We have 
    1 more thing to prepare before heading to Faron.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head downstairs and up the left staircase to the pink tent structure.
    This is the Bazaar.  Inside are several shops, most of which aren't
    too relevant right now.  Talk to the lady at the potion cauldrons
    to receive your 1st Empty Bottle.  You should have enough rupees for
    at least 1 potion.  I would suggest the red (Heart) potion, which
    replenishes 8 hearts.  Now you're all set!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Find a wooden platform on the edge of Skyloft (there are several to
    choose from) and dash/roll off the edge, then whistle for your
    Loftwing.  Fly to the green beam of light and nosedive down to its
    base to be automatically dropped inside.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.3]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
    
                                  Faron Woods
    
    
    You arrive at the Sealed Grounds, a subarea of Faron.  Defeat the
    Deku Babas ahead by slashing your sword at the appropriate angle.
    Look at the mouth to determine this.  You can also stun them with
    your shield.  Keep going along the path and drop down to summon a 
    cinema.  Drop to the very bottom of the spiraling pit and give a 
    Skyward Strike (hold the Wiimote upright to charge, then slash) at 
    the black spike in the centre to unlock the upper door to Faron.  
    You also receive the Dowsing ability for finding Zelda.  Yeah...like 
    that'll happen right away.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Use the Sailcloth while standing on a geyser to be launched up a
    level.  Keep going up to the very top level and head around to find a 
    large door with an orange eye emblem on it (you can dowse if you have 
    trouble finding it--it will make a loud constant beeping sound).  It 
    will unlock before you.  Enter the door to the Sealed Temple.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head straight up ahead to the old sage and speak to her.  Set a beacon
    at the red X with C if you'd like.  At right, open the chest for your 
    2nd bottle, this time filled with Revitalizing Potion that will fix 
    your shield and heal 4 hearts.  Sweet!  Head through the door at right 
    and ahead is a Goron trapped by some Bokoblins.  Fight them by 
    slashing at their exposed front or sides.  Gorko will then be 
    introduced (a traveling Goron, ala previous Zelda games).  Bird 
    statues now have the ability to return you to the Sky, as well as 
    saving your game progress.  Save now at the nearby statue, labeled 
    Behind the Temple.  I will mention any bird statues you encounter from 
    now on and refer to these labels when choosing bird statues in the Sky.  
    You'll understand this more later on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head down through the open gate towards the red X and beacon marked on 
    your map.  Push the log towards the wall to reach its upper ledge, 
    then continue into Faron Woods.  Ahead, save at the Faron Woods Entry 
    bird statue, then jump out towards the rope to grab it.  Swing the 
    Wiimote to gain speed like a hypnotizing pendulum (*you are getting 
    sleepy*).  Ahem...sorry, where was I? Press A to jump off at a safe 
    point across the gap.  If you fall, just climb back up.  Chop down the 
    trees to continue forward and find more Bokoblins, this time gaining 
    up on...a plant?!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the bullying Bokoblins and speak with the plant (*no one's
    looking?  Okay, just this once*) and you'll encounter a Kikwi creature
    underneath, who is scared of you and runs off.  Dash/run up the 
    incline to follow it to a new area with lots of mushrooms.  Save at 
    the bird statue on the right, In the Woods.  The Kikwis will now be 
    "dowsable" using Zelda's signal.  You can use the dowsing technique to 
    find its hiding places and you'll also hear a "squishy" sound when you 
    get close.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Slash your sword at a big red mushroom at left to find him.  By the
    way, you can collect  Mushroom Spores in an empty bottle by slashing a 
    mushroom and swiping at the residue it releases.  Regular spores are
    drunk to reclaim some hearts.  Glittering spores turn hearts into 
    Fairies when doused with them, which you can bottle to restore 8 
    hearts, especially helpful when your entire health reaches 0, and you 
    can potentially increase your wealth by dumping them on rupees (though 
    you also risk getting a gray Rupoor that will take 10 rupees away!).  
    You get 5 hits at the hammer (so to speak) before the spores are used 
    up.  But, you don't have to bother with them now, seeing as you likely 
    have 2 full bottles.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Find the Kikwi behind another big red mushroom at right, then lastly 
    behind a tree in the big of this area where he will finally speak with 
    you.  Now we must find the Elder.  First, push the log ahead of Machi 
    to create a shortcut to this area and collect an Amber Relic treasure.  
    Head back about halfway, then go left to a new incline with a Deku 
    Baba lurking in the middle.  Dash up either side to avoid it.  I like 
    the fact that you can pick up a rock at the top and toss it down to 
    crush it.  Bwah ha ha :D
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Keep going along the path, getting a 2nd Amber Relic, and defeat the
    Bokoblin.  Then you'll encounter an Octorok, another recurring Zelda
    enemy.  Use your shield to rebound the projectile back at the enemy as
    they hide if you get too close.  You can climb the log up and get
    an Amber Relic in the water.  This is one of many collectible items in
    the game that allows you to upgrade weapons and accessories.  Another 
    log appears at right.  Push it off the ledge to create an alternate 
    access route and reveal another Amber Relic.  Head up and left, 
    chopping down trees in your way.  Ignore the door and approach the 
    rope.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Chop it with your sword to free it, then jump to it and swing the 
    Wiimote to propel yourself forward, then press A to leap off to the 
    other side.  Talk to Bucha, the Kikwi Elder to learn that 3 more of 
    his people are missing.  Now begins the manhunt (er...Kikwi hunt?) as 
    Kikwis are added to your dowsing ability.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Just right of Bucha is a tunnel.  Crawl through, break the pots to 
    find a fairy you can bottle, and climb the vines to a tightrope.  Get 
    on and hold the Wiimote vertically, gently tilting it left & right 
    like a metronome to stay balanced.  If you tilt too far, Link will 
    likely grab onto the rope and dangle, so you aren't likely to fall 
    off.  There are some explosive enemies called Myu on the rope further 
    up.  Look for the cue to "jostle" and gently shake the Wiimote to 
    bounce on the rope and shake them off.  They can cling to you and 
    eventually blow up, causing harm to you and will likely fling you off 
    the rope.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once across, jump down to fight a Bokoblin Leader.  Be sure to knock 
    it off first so that you aren't inundated with Bokoblins.  There is 
    your first Kikwi up the tree.  Slam into the tree with a dash/roll to 
    free it.  1 down, 2 to go.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Swing with the rope from the tree onto a higher area and push the log.
    Jump off to spot a grand-looking building, which is actually the 
    dungeon temple but we'll get to that later.  Head straight up and 
    dodge the Guay (bird) attack from the sky (it's raining dung!).  Head 
    left and up a ramp and climb the vines, then leap by shaking the 
    Wiimote left and reach a higher ledge.  Slash the bushes to find the 
    2nd Kikwi and keep doing so until you can speak to it.  One more to 
    find.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Jump off and head right to a tunnel.  Crawl through and climb up the 
    wide grassy tiered steps.  Take the narrow walkway, defeat a Deku 
    Baba at right & head along the tightrope at the end to find your first 
    Heart Piece.  Head back and take the tightrope across, then drop 
    through the hole beside the tree.  Find the 3rd and final Kikwi in a 
    bush by the tree behind you.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack to the Elder by jumping over the ledge and swinging on the 
    rope as before.  After talking to him, he gives you the Slingshot.  
    Dash/run up his back to claim it.  This is a mighty fine weapon for 
    the time being.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Shoot the rope off the nearby tree and use it to swing across.  Head
    straight up and pass the water on the right side along a narrow path.
    Head up the Viewing Platform, saving at the bird statue with that 
    label, and shoot the green curlicued vine, swinging across to enter 
    the Deep Woods.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the Bokoblins and its Leader, then head up the path right.  
    Shoot down the hornet's nest to avoid getting stung as you navigate 
    the tightrope.  You'll come to a broken bridge.  Turn right and 
    grapple the ledge, shimmying across left.  Be careful on the next 
    tightrope, jostling to shake off the Myu and a Bokoblin.  Once across, 
    you can refresh your health meter by sitting on the tree stump.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dash/jump to the distant rope and swing across, then head up.  Here 
    you'll encounter a Quadro Baba.  Defeat it as you do the Deku Babas, 
    focusing on the changing mouth formation.  At left atop a platform is 
    a red rupee chest.  Continue forward to bump into Gorko the Goron 
    again, who will introduce Goddess Cubes.  These are dark blue cubes 
    found throughout the overworld of the game and, when hit with a 
    Skyward Strike, will send a treasure chest to an island in the Sky.  
    Here is your first Goddess Cube by Gorko.  Hold your Wiimote 
    vertically upright and wait for the sword to charge a Skyward Strike, 
    then swing at the cube to activate it.  We will claim the treasure 
    shortly.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now head towards the temple and you'll spot another Goddess Cube by 
    the broken bridge.  Activate it as you did before.  Save at the bird 
    statue.  We should take some time to prepare for our first dungeon.  
    Use the statue to return to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.4]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
    
                             Pre-Dungeon Errands
    
    
    The chests from the two Goddess Cubes you activated are available to 
    claim.  Set a beacon (a faint blue beam of light) directly on the 
    southeast island on the map of the Sky.  Fly your Loftwing in that 
    direction and look for the beacon.  The island should have a pumpkin-
    shaped building on it.  Land there.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head around either direction to find a treasure chest with an 
    Adventure Pouch Slot inside.  This will allow you to carry 1 more 
    item in your (-) button cache (up to 5 now).  There is a bird statue 
    if you wish to save.  Then enter the Lumpy Pumpkin.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There appears to be a number of goodies atop the chandelier.  Climb 
    up the stairs and roll into the balcony across from the chandelier 
    two times in quick succession to send the chandelier crashing to the 
    floor.  Collect the Heart Piece and any rupees that fall.  You won't 
    be allowed to leave unless you talk to the owner at the bar.  Do so 
    and he will want retribution.  Agree to this and you will receive Hot 
    Pumpkin Soup in one of your Empty Bottles to take to the Sparring Hall 
    instructor, Eagus, in Skyloft.  You have 5 minutes to do this or the 
    soup goes cold and useless.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return outside and jump off the wooden platform, whistling for your 
    Loftwing.  Fly to Skyloft, the huge island just off the green beacon 
    to Faron Woods.  Land there and head to the Sparring Hall.  Inside, 
    talk to Eagus, the trainer, who will notice you have soup, so hand it 
    over.  You don't receive any reward at this point, but this is the 
    start of several side quests for Gratitude Crystals, which I will 
    further explain later on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    While here in Skyloft, you should notice Beedle's Shop, an airship 
    that circulates around Skyloft.  Look for the bell dangling from the 
    ship and shoot it with your Slingshot.  This releases a rope.  Grab on 
    and wait to be pulled up to the ledge.  Enter the shop.  You should be 
    able to afford the Bug Net (for 50 rupees) and the Extra Wallet (100 
    rupees).  If not, you'll have to scrounge up more money or check back 
    later.  Those are the two most important things he sells for now.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You should also be able to upgrade your Wooden Shield to the Banded 
    Shield.  You need 2 Amber Relics, 1 Monster Claw, and 1 Jelly Blob, as 
    well as 30 rupees.  Enter the Bazaar and talk with Gondo at the Scrap 
    Shop to upgrade the shield.  If you can't do this, not to worry.  The 
    Wooden Shield is decent enough to get through the first dungeon.  If 
    it gets weak, you can repair it here or if it's destroyed, buy a new 
    one at the Item Shop.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky and remove the beacon at the Lumpy Pumpkin.  Place 
    it instead on an island just south of Skyloft.  Land there and you'll 
    see that it might as well be called Nowhereville.  There's nothing 
    much happening here.  Open the chest and you'll receive a Heart Piece.  
    One more and you'll have a new Heart Container.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The following is an optional mini-game that you can visit, though you 
    might find it more challenging as your sword is not upgraded to its 
    finest yet.  Return to the Sky and set the beacon at the island north 
    of Skyloft called Bamboo Island.  Fly there and enter the building.  
    The Clean-Cut Challenge costs 10 rupees to play.  The idea is to chop 
    down a bamboo tree with as many slices as you can before it hits the 
    ground.  The longer your sword is, the more slices you can get in.  I 
    was able to get about 15 hits.  The key is to steady your Wiimote and 
    hold it face up and not tilt it or you'll slice it diagonally and the 
    tree will fall away from you.  We'll check back here later when your 
    sword is upgraded.  The prizes are rupees or treasures/collectibles
    for weapon/accessory upgrades.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now it's time to make our way back to the first dungeon.  Return to 
    the Sky and fly into the base of the green beacon.  Choose the bird 
    statue checkpoint labeled Forest Temple.  Walk up the pathway to the 
    door and shoot the pink diamond switch above it, then enter the 
    temple.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.5]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
    
                                Skyview Temple
    
    
    Save at the bird statue, then head down the pathway, cutting down 
    trees and defeating enemies.  At the wall, shoot the Deku Baba atop it 
    with your slingshot, then quickly climb the vines while it's stunned 
    and finish it off.  Use your sword on the diamond switch to unlock the 
    door below you.  Drop down and enter it on your right.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Stand atop the small set of stairs and face the eyeball switch.  
    Rotate your sword quickly in a small circle to dizzy the eye and open 
    the door beneath it.  Head on through to the main room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dash/roll past the Myu and Deku Babas, shaking off any Myu that attach 
    before they explode.  Defeat the Green Bokoblin way ahead, then come 
    back and shoot off the Walltulas on the vines behind you.  If you 
    climb the vines, you'll reach a shortcut for later use.  Use your 
    sword on the wooden planks to open it up.  Back down in main room, 
    save at the bird statue, then shoot the diamond switch above the right 
    door and enter it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Spin the Skulltula with a horizontal slash and then attack the bright 
    spot on its back to defeat it.  Drop down and find a tunnel at left to 
    crawl through.  Shoot the diamond switch overhead to raise the water 
    level of this and the main room.  Climb the vines and crawl back 
    through that tunnel, then take the door ahead back to the main room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the water, swim to the west side under the bridge with a diamond 
    switch.  Climb up to it and activate it with your sword, then climb 
    back up and through the door it opened.  Defeat the Green Bokoblin, 
    then shoot the two curly green vines ahead and jump to the first one, 
    then swing from it to the next one carefully.  Be sure to line up your 
    swing with enough height to reach the second vine.  Defeat the Quadro 
    Baba here, then turn around and easily defeat the Skulltulas with 
    their backs to you.  Look on the left wall and shoot the diamond 
    switch to raise the water level some more and head through the door up 
    the stairs.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Open the chest at left for the Dungeon Map.  There will be no Compass.  
    Jump down to the main room and swim to the floating log across from 
    the vines on the wall.  Pick off a single Walltula, then dash/jump to 
    the vines, and head up and right to a higher platform.  Head upstairs 
    and through the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the Skulltula, then face the two eyeball switches so that both 
    eyes are open.  Rotate your sword quickly in a small circle to dizzy 
    them both and open the gate.  Get the Small Key from the chest, then 
    head upstairs and back a room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At the north end door where the vines are underneath it, open the 
    unlocked door and head through to a new main room with a huge 
    structure in the middle.  Shoot the diamond switch above the locked 
    door straight ahead to open it and head through.  This is your first 
    mini-boss, Stalfos.  Fight it by slashing your sword at an exposed 
    part of him, avoiding the huge attack power of its two swords.  
    There's not really much more to it than that.  You can also hit it 
    with your shield to knock off its arms and make it more vulnerable.  
    If you get low on health, there are pots with hearts along the walls.  
    When you defeat the Stalfos, open the chest for the Beetle.  This 
    device is mostly for activating switches and getting distant objects 
    for now, but it's bound to get better ;)
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Test out the Beetle by assigning it to the B-button, then press A to 
    launch it.  Control it like the Loftwing by tilting the Wiimote left/
    right as it flies.  Aim for the big hole in the top left corner of the 
    door and tilt right once through to find a diamond switch.  Run into 
    it and door opens.  Your Beetle can sometimes take 1-3 hits from the 
    wall, depending on how direct you hit it.  Head back to the big 
    structure room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Launch the Beetle from the north end of the room and activate the 
    diamond switch in a cave near the very top of the structure.  This 
    opens a gate at a cave in the base just ahead.  Head over there to 
    claim a Heart Piece.  You can also use the Beetle to cut strings 
    holding up crates to get a whole bunch of rupees.  Look for a door 
    blocked by a gate at the west end with a bird statue where you can 
    save.  Above it are two holes.  Launch the Beetle and fly it through 
    one of them to find another diamond switch.  Avoid the Deku Baba heads 
    by cutting their stems.  Head through the newly opened door, then 
    straight ahead through the next door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the Skulltula.  You should notice 3 eyeball switches that all 
    need to be dizzied at the same time.  At left, climb the vines to the 
    higher platform.  Launch the Beetle and cut the string holding up a 
    metal crate at left.  Push it off the edge, then push it so it sits in 
    the middle of the 3 eyes.  Stand on it and make sure all 3 eyes are 
    open.  Rotate your sword in a circle to dizzy all 3 and open the gate.  
    In the chest is another Small Key.  Head back a room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Launch the Beetle straight ahead past the Skulltula to the diamond 
    switch and activate it to raise the water level.  Head forward and 
    chop down the trees blocking a tunnel, then crawl through and go back 
    to the big structure room.  Look for a locked door with a tightrope 
    and Deku Babas on the ceiling in the east end.  Launch the Beetle and 
    cut down all the Deku Babas to avoid a hassle.  Walk the tightrope 
    carefully and head through the locked door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Cut down the wooden planks and you'll encounter a Staldra.  They can 
    be quick and charge viciously, so have your shield ready.  Watch the 
    heads align and quickly slash your sword to cut through all 3 heads in 
    one swift move.  The eyes need to be green when this happens.  If they
    turn red, get out of the way fast or they'll knock you down.  Once
    defeated, head through the newly opened door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the Green Bokoblin and cut the Skulltula's string with the 
    Beetle.  Dash/jump across the gap to see the boss door ahead.  The 
    problem is...no boss key!  Activate the diamond switch above the door 
    at left to create a shortcut.  Carefully walk the tightrope and jostle 
    to knock the Bokoblins off.  If it won't do that, backtrack and fight 
    them instead.  In the left nook, there is a red rupee chest.  Head 
    right, save at the bird statue, then in that nook, climb the vines to 
    the upper platform and cut down the rope.  Dash/jump to reach it, stop 
    with B, and turn yourself right to face the platform, and swing to it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb more vines to the tree.  Launch the Beetle at the two curly 
    vines (this saves Deku Seeds), then jump to the first one, positioning 
    yourself to swing at the second, then to the cave, and open the chest 
    here for the Golden Carving, formerly known in Zelda games as the Boss 
    Key.  Climb the vines, jump the gap, then drop down.  Walk the 
    tightrope again, save at the bird statue, and ready yourself for the 
    boss fight.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Press A at the door to take out the Golden Carving and rotate your
    Wiimote to make the "key" fit the hole.  There isn't much in the
    way of strategy, but you can press Z to see the hole's shape more
    clearly.  Determine what edge of the key fits in what part of the hole
    and that should help.  Enter to fight Demon Lord Ghirahim.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    After a long chat, it's time to fight.  He tries to intercept your 
    sword by flinging it out of your hands and teleports around the arena.  
    Hold your sword at one side and when he reaches for it, slash 
    continuously from the opposite angle.  If he gets a hold of your 
    sword, he throws it at you, so dodge the throw and pick it back up.  
    Spin attacks may also work well if your starting angle is where he is 
    exposed.  In a 2nd phase, he will charge at you with a sword of his 
    own and releases several red insects that he throws like ninja stars.  
    Simply dodge these attacks and keep up the sword slashes.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When you "win," though technically not as he will return later in the 
    game, you get a Heart Container.  Head through the door to the Skyview 
    Spring.  Behind the structure is a Goddess Cube.  Activate it, then 
    return to the front.  Stand before the blue emblem and do a Skyward 
    Strike to activate it.  You receive the Ruby Tablet.  Save when 
    prompted to continue.  After a number of cut scenes, use the bird 
    statue at the temple entrance to head back to the Sky and land at 
    Skyloft.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.6]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
    
                             Post-Skyview Errands
    
    
    First things first, head to the Goddess Statue in the north end and 
    inside, place the Ruby Tablet in the space next to the Emerald one, 
    which sends a red beacon to the sky to access the next dungeon temple 
    in Eldin.  Before moving on, there are a few things to take care of.  
    When you exit the Goddess Statue, you are confronted by a woman 
    looking for her missing daughter.  Talk to her and agree to help out.  
    We'll get to this very shortly.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Depending on how many rupees you have, you can purchase an important
    item at the Bazaar.  At the Item Shop, buy the Iron Shield for 100
    rupees.  If you can't afford it yet, you will soon enough.  It's 
    necessary to buy as you can't use the Wooden or Banded Shield in the 
    next dungeon.  Once you buy the Iron Shield, drop off the Wooden or 
    Banded Shield with Peatrice at the Item Check in the Bazaar and 
    activate the Iron Shield with the - button.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now to find the missing girl, Kukiel.  Head towards the graveyard in 
    the east end.  Talk to the woman pacing by the house just next to the 
    graveyard.  She directs you to the Lumpy Pumpkin.  There also happens 
    to be a Goddess Cube chest waiting for us there.  Return to the sky 
    and fly there.  Be sure to land on the platform (acting as a roof) 
    near the door.  Open the chest for a Gold Rupee (worth 300!).  Now you 
    should definitely be able to afford the Iron Shield.  If you land on 
    the other side of the barrier on that platform, just dash over it to 
    get to the chest.  Now enter the Lumpy Pumpkin.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Inside, talk to the old man with a speech bubble over his head (this 
    is a signal for any side quest where you need to speak with a specific 
    person).  Talk to him to get some further instruction.  Fly back to 
    Skyloft and enter any house.  Press A at the bed and choose to sleep 
    until nighttime.  Head back outside once awake and you'll see another 
    side of Skyloft.  Everyone is in their house, the torches are lit, 
    and a few enemies are out to play.  Remember the Remlin from our night 
    trip with Fi?
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head to the graveyard and approach the top left stone by the tree.  
    Hit it with your sword and it will light up, then push it back to open 
    the storage shed.  Climb down the ladder there to a wooden walkway and 
    take it to the door.  Inside is a "demon" called Batreaux.  Draw your 
    sword and it will plead innocence.  He needs Gratitude Crystals, which 
    are both found and rewarded for good deeds (or side quests) in order 
    to return to his human form.  There are 80 in total but certain 
    milestones offer rewards as well.  Exit the room and head back up to 
    the graveyard.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You may do this now or later, but the first 10 Gratitude Crystals are
    available here in Skyloft and can only be collected at night.  You can 
    get the list from my Gratitude Crystals section, or if you're looking 
    for them now...
    
    1)  In Link's (your) room at the Knight Academy on the desk.
    2)  On the 2nd floor of the Knight Academy by the big brown doors on a 
        plant.
    3)  In the Sparring Hall, use the Beetle to find it on the ceiling by 
        a green beam of light.
    4)  At the windmill not far from the school, on the right, dangle off 
        the edge and shimmy right until a platform is visible below you.  
        Drop to it to find the crystal, then climb back up the vines.
    5)  At Parrow & Orielle's house right across from the windmill in #4.  
        Inside in the right corner.
    6)  North of the Bazaar, drop to the lowest level and walk up the 
        wooden walkway, in a corner of the platform at the walkway's end.
    7)  At the Light Tower in the south end, climb up the first ladder and 
        walk around left.
    8)  Navigate the Waterfall Cave and exit out the other side.  Just to 
        your left.
    9)  Head right from #8 above to the prison where your Loftwing was.
    10) In the east end, follow a circular path up to the highest level 
        near a bunch of mossy rocks that look like tombstones.  Atop the 
        path on the left is a big pumpkin patch.  Look behind the nearby 
        tree.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Batreaux in the storage shed room off the graveyard and you 
    receive two rewards, one for getting 5 Gratitude Crystals (a Medium 
    Wallet, allowing you to hold 500 rupees) and a Heart Piece for finding 
    10.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Take a sleep in the bed of any house until daytime.  Find Kukiel's
    House off the river by the overpass to the windmill at the east end.
    Talk to the mother to receive 5 Gratitude Crystals.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There is one more side quest you can do for Gratitude Crystals.  Head
    to the plaza where the Wing Ceremony started by the Light Tower.  Talk
    to Parrow to learn that his sister, Orielle, is missing.  Agree to 
    help, then head to the Sky.  Open your map and add a beacon to the 
    green island that is just under a red one in the southwest.  Fly there 
    and land safely, then talk to Orielle, whose Loftwing is hurt.  Her 
    brother has medicine to heal the bird.  Fly back to Skyloft and talk 
    to Parrow again, who gives you a bottle of Mushroom Spores.  The 
    bottle is yours to keep (your 3rd).  Return to Orielle and talk to 
    her.  When the Loftwing is healed, you receive 5 Gratitude Crystals.  
    Fly back to Parrow in Skyloft and talk to him to receive an additional 
    5 Gratitutde Crystals.  Nice!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    If you have the funds, revisit Beedle's Shop and buy the Extra Wallet 
    and/or an additional Adventure Pouch slot.  That's all for now.  When 
    you're ready (and be sure to have that Iron Shield equipped), return 
    to the Sky and fly down into the red beacon to Eldin Volcano.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.7]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                  Eldin Volcano
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Did I mention you need the Iron Shield? :)  Save at the Volcano Entry 
    bird statue.  Ahead are Red ChuChus which are flammable, so defeat 
    them when the fire is out.  Drop off the ledge at left to find a 
    Goddess Cube to activate as usual.  Climb back up where you were and 
    head right until you meet a pair of Mogmas (seem to be moles).  Head 
    past them, defeating more Red ChuChus and Fire Keese.  By the way, if 
    you happen to catch on fire, do a dash/roll or spin attack to put out 
    the fire.  Also, lava bad.  Do not touch!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head around left to a dwelling where another Mogma explains Bomb 
    Flowers.  This is the best place to get practice with them.  Press A 
    to pick it up, A again to put down, shake the Wiimote to throw (watch 
    the blue trajectory to determine where it will end up), and "bowl" 
    with the Wiimote to roll it across the ground, handy for far distances 
    and tunnels.  Blow up the 3 boulder croppings and one tunnel, 
    collecting a couple of blue rupees.  Rest at the stool in one of the 
    tents to boost your health meter.  Head through the cave and save at 
    the Volcano East bird statue.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You'll come to a 3-way fork.  At left, drop down and bowl a bomb into 
    the tunnel, then crawl in and collect a red rupee from the chest.  
    Back up at the fork, head up the middle path straight to another 
    Goddess Cube.  Activate it as usual.  Now head along the rightmost 
    path with a Mogma.  Drop down at the end of the path to encounter a 
    new enemy called a Pyrup.  It will waddle into a nearby tunnel and 
    spout fire.  Stand back in a safe spot and bowl a bomb into its hiding 
    place.  You can crawl inside when it's defeated for a prize.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Continue along this road and defeat the group of Bokoblins, including 
    the Leader.  Now you'll find Pyrups hiding in shells, so your aim will 
    have to be even more precise when bowling bombs or you can toss one 
    into the open top.  Ahead is a sinking bridge.  Before crossing, climb 
    up the tiered wall at right and continue up, going around to 
    eventually reach a platform to drop down on and collect the Heart 
    Piece.  Backtrack to the wonky bridge.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Pick up a bomb flower and bowl it across the bridge to the boulder 
    blocking a lava stream ahead.  The lava will flow and create a new 
    path.  Now, in terms of how best to cross the bridge, my best advice 
    is to run along the left or right edge and not up the middle.  Link 
    runs more seamlessly to the other half of the bridge when on the edge.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once across, climb up to the higher platform and head left to the 
    geysers.  Take one up to a grate and dash/roll off it.  You'll be 
    skydiving (rather than free-falling if you were just to drop off).  
    Try to glide by pushing the Control Stick up to the back right pillar 
    where a Goddess Cube sits.  If you miss (quite likely as this part is 
    tricky), climb up to the white-lit cave and take the wind current back 
    up to the  surface.  Head back left to the geyser and the grate, then 
    try again until you can activate it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At the bottom of the pillar room, save at the bird statue and take the 
    wooden-framed cave next to it to find a Mogma who wants you to get rid 
    of the Bokoblins in the next room.  Head left and you'll see that a 
    Leader is summoning Bokoblins from a hiding place.  Climb up to a 
    stone platform, then jump to the wooden walkway and head up to find 
    the Leader.  Defeat all Bokoblins, then backtrack to the Mogma who 
    will reward you with the Digging Mitts.  These allow you to dig in 
    soft soil spots and uncover geysers or small collectibles like hearts 
    or rupees.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Behind the Mogma, dig in the soil and let the geyser boost you to the 
    upper ledge and two paths.  Let's start with the left one.  Dig in the 
    soil and use the geyser, then go up the ladder to a camp with a 
    Bokoblin.  Beat it, then collect prizes from the soil spots and rest 
    at the stool in a tent if needed.  On the opposite wall are three 
    holes.  Head through the middle one to slide down to a chest with 
    Eldin Ore, a new collectible.  Keep digging around here, then 
    backtrack to the Mogma who gave you the Mitts, and take that geyser 
    back up to the two paths.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This time, go right and you'll come to a maze with hiding Pyrups 
    blocking some paths with their flame attacks.  If you go left, you'll 
    find a Mogma in a soil patch.  Head right from him and straight, then 
    left, right, and left again to a corner with bomb flowers.  Pick one 
    up and look straight ahead to a long path with 3 Pyrups and a doorway 
    way in the distance.  Bowl a bomb into each of the three tunnels to 
    knock off the Pyrups.  You may have to move up a bit each time to have 
    a more accurate bowl.  Once clear, head straight up through that 
    doorway.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dig for a geyser and use it, then use the wind column to get back to 
    the surface of the volcano.  Past the Mogma ahead, go right and bomb 
    the boulder outcropping to create a shortcut.  At the broken bridge, 
    you'll get help to cross.  Save at the Volcano Ascent bird statue.  
    Head up, beating some Fire Keese, and up to a huge incline.  Now the 
    fun starts (*ha ha*).  Dash/run up the hill and climb up the platform.  
    Defeat the Bokoblins (I love how they roll back down the hill, LOL!).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dash/run left to the platform with a Bomb Flower and roll it downhill 
    to blow a boulder.  Dig in the soil for Deku Seeds, then return to the 
    platform and use your slingshot to shoot at the Bokoblin higher uphill 
    by aiming at the boulder when he holds it above his head.  Dash/run 
    further uphill, then go right to a camp.  Defeat the Bokoblins, then 
    bomb the watchtower to create a makeshift bridge.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You can also bomb a nearby boulder between two tents to create a cave 
    entrance to a fun mini-game.  This is optional but can be fun.  
    Inside, talk to Tubert (a large Mogma) and pay to play.  This may look 
    familiar to Minesweeper but the rules are bit different.  Choose a 
    digging spot, which may unearth a rupee or a bomb.  Hit a bomb and you 
    lose.  Hit a rupee and you keep it.  It's not guaranteed that every 
    spot around a rupee will be another rupee (unlike Minesweeper where 
    surrounding spots are safe), but the lower the value of the rupee, the 
    more likely it is to be safe, so gamble accordingly.  For example, if 
    you hit a green rupee, all surrounding spots are safe, but hit a red 
    rupee, and it's not too safe around it.  You can also decide on a 
    difficulty level, which is costlier to play but reaps bigger rewards 
    and risks.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Back outside, cross the watchtower bridge, climb the vines, beat the 
    ChuChu, and you'll come to....arrgghh, another hill?!  Dash/run uphill 
    to the safe platform, defeating more Bokoblins.  You can sling seeds 
    at distant Bokoblins when they hold a boulder.  If you get at least 
    one in the distance, dash/run towards that spot to get up safely.  
    Keep going uphill and you'll reach the temple entrance.  Two Mogmas 
    have a funny conversation about getting in.  The key to entering the 
    temple is broken into 5 pieces, which Fi adds to your dowser.  
    Alternatively, I'll describe their locations here.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At left is a soft soil spot (the 2nd one up).  Dig there for (1).  
    Head up at left to find a soil spot in an open cave.  Dig there to 
    reveal a geyser.  You don't need to ride it this time.  Back up and 
    you'll find a bomb flower.  Bowl it towards the geyser and it will 
    rise and blow up the boulder.  Now take the geyser up to a Goddess 
    Cube and activate it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop down and follow the string of bomb flowers left to a cliff edge.
    Pick up a bomb and bowl it down the hill, aiming for the watchtower.
    Slide downhill to it and dig at the soil there for (2).  The propeller
    sitting here will come into use later.  Just FYI :)
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dash/run back up the hill you slid down and to the front of the temple
    entrance, then right to a balcony area.  On its narrow right side are
    some bomb flowers.  Pluck one and bowl it downhill to a boulder
    outcropping against the left wall.  Carefully drop to the platform 
    along that hill and dash/run to the cave for (3).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dash/run back uphill and head right from the temple entrance.  Defeat
    the Bokoblins here, including the Leader atop a watchtower (bomb it).
    At right, take the ramp down to another Goddess Cube and activate it.
    Backtrack to the watchtower and cross it.  Continue to a bridge that
    only extends halfway.  Left of it on your side, dangle off the ledge
    and shimmy across, then climb up and over a gap to the higher wall.
    Dash/run to the vines and climb them all the way right, just making it
    to a stamina fruit.  Climb up and drop off at left, then head through
    and step on the switch ahead to extend the bridge.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go ahead to a fiery cave.  You'll catch fire for a second or two.
    You can't go left without dying, so head right instead and slide down.
    Aim for the left geyser to reach the platform with a red rupee in the
    soil, then dash/jump to the next platform down just ahead with a 
    Goddess Cube and activate it.  You'll need to head to the bottom of 
    the hill and retreat back up to the top to continue on the key hunt.  
    Just hop the platforms and go left to the cave.  Take the big wind 
    column back up.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once back through the fiery cave, slide again and this time, aim for 
    the right geyser to reach a platform.  Dig for a fairy and bottle it.  
    At far right, jump off and slide to a ledge with two skinny geyser 
    pillars.  You need to time your jumps so that you land on the first 
    pillar when the geyser is on, but also in time to land when the second 
    geyser is on as well.  You'll reach a higher platform with (4) in a 
    soil spot.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Jump off here and slide to the bottom.  At the first platform, head 
    right to find a bomb flower at the entrance to a cavernous room filled 
    with lava.  At the entrance, throw the bomb at the left side where a 
    boulder is stopping up the lava flow.  Head inside the cave where the 
    ground is now more visible.  Bowl that bomb along the ground left to 
    another boulder.  Dash/run along the sand safely to (5) in the soil, 
    piecing together the key at last.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack outside this cave and head right along the platforms.  Pluck
    a bomb and head inside this cave, bombing the boulders at left to 
    create a shortcut of sorts.  Now use the wind column to return to the 
    higher level of the volcano.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Cross the bridge and backtrack through the camp to the temple 
    entrance.  Save at the Temple Entrance bird statue, then place the key 
    in its slot and enter the Earth Temple.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.8]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                 Earth Temple
    
    
    Save at the bird statue at right, then head straight and go right 
    towards a red ChuChu.  Dig in the soil here and use the geyser to earn 
    a red rupee from the chest.  Head north over the lava-floating 
    platforms to a closed bridge.  Use the Beetle to cut the ropes on both 
    sides of the platform, which lowers it about halfway, then cut the 
    ropes at the top of the bridge to lower it entirely.  Take it to the 
    next room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Fight the Lizalfos by attacking its exposed parts, dodging its tail 
    attack.  Avoid the lava-spouting Magma Spumes as you don't have the 
    weaponry to beat them...yet.  Use your slingshot on any bomb flower 
    growing from the structure in the lava to free a large sphere that 
    you'll use to cross the lava.  You may have seen this in the Skyward 
    Sword trailer.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Press A to climb on and use the Control Stick to ride it left.  If 
    Link starts "whoaing," your balance is off.  Just stop moving and let 
    the ball catch up and centre him again.  The Wiimote doesn't factor 
    into this, just the Control Stick.  Press A at the edge of the 
    platform to get off.  Toss a bomb on the platform when it lowers and 
    it will rise up, bombing a boulder.  Ride the platform up to a Golden 
    Skull in the chest.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Back on the ball, head up and left into the corner and get off at the 
    platform with a chest and get the Blue Bird Feather inside it.  Now 
    ride the ball slightly right to a knob switch sticking out of the 
    centre platform.  Roll into it to push it in and a platform in the 
    middle will rise.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Ride the ball back to the middle of the room and up to the right.  Get 
    off and talk with the Mogma, Leed, one of the two Mogmas you saw at 
    the temple entrance, who is missing his Bomb Bag.  Crawl through the 
    tunnel at left and beat the Bokoblin.  Pluck a bomb and bowl it back 
    through the tunnel to bomb the boulders blocking the door behind Ledd.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack to Ledd and take the door behind him for a mini-boss fight 
    with two Lizalfoses.  One will typically fight you first, so try to 
    focus on one at a time, using the same techniques as you did earlier 
    with the solo one.  Slash continously when you get a hit in.  When you 
    defeat both, open the chest for the Bomb Bag.  Retreat back and talk 
    to Ledd, who will let you keep it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Crawl back through the tunnel at right and pluck, then put away the 
    bombs with B to fill the bag to capacity (10 bombs).  Go back to the 
    ball and ride it to the middle platform.  Bomb the boulder at left 
    atop a platform, then jump across to the Lizalfos, and defeat or 
    ignore it, and take the door it guards.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head immediately right to get an Amber Relic, then head straight and 
    right, beating the Bokoblin and you can now bomb the Magma Spumes if 
    you want.  Use the Beetle to collect any hearts it drops.  Wait for 
    the falling platform ahead and left to drop and ride it up, then jump 
    to the Bokoblins and beat them.  Open the chest for the Dungeon Map, 
    then backtrack to the previous room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Ride the ball to the far right side of the room where an X is placed 
    on your map.  Atop the ball, bomb the wall twice to reveal a hidden 
    pathway.  Head on through, safely passing the fountain spewing lava.  
    Drop off at the bomb-laden platform to stock up, then roll ahead past 
    a second fountain.  Face the wall opposite the fountain and bomb it 
    twice.  Launch your Beetle to the statue high up and get the Silver 
    Rupee inside it.  Nice!  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Roll past the Magma Spume, which you can crush now (ha!), and get off 
    on the next platform.  Launch the Beetle at the gate and cut the rope 
    on this side to lift it halfway, then re-release it and take the left 
    passage, turning and cutting the rope on the back side to lift it all 
    the way up.  Roll on the ball through the gateway and stop at the next 
    platform.  Climb up and head through the passage to a bird statue to 
    save.  Whew!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Roll along when the lava fountain is off to a very narrow lava path 
    and carefully navigate it to circle back to the main room.  Head left 
    and defeat the Lizalfos to collect a red rupee from the chest it 
    guarded, then roll to another knob switch against the central platform 
    to finish off the structure.  Jump off and take the north end door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This part is somewhat treacherous.  Dash/run uphill and several 
    boulders come barreling down on you.  Continue between them safely and 
    get in the left cove to refresh your stamina meter.  Dash/run up the 
    rest of the way to find...a second incline.  Gah!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Before navigating it, crawl through the tunnel at right and stock up 
    on bombs, then dig in the soil and use the geyser.  Head upstairs to a 
    small balcony overlooking the incline.  Aim a bomb at the large chunk 
    of tile missing in the floor and the bomb should roll towards the left 
    wall and bomb the boulder blocking the safety cove there.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Retreat back to the bottom of the incline and dash/run, again avoiding 
    the boulders by running through the gap between them, and into the 
    left cove to rest.  When it's safe to do so, continue uphill, save 
    here, and then go up the winding staircase, right at the fork, to get 
    the Dragon Sculpture (boss key) from the chest.  Now get ready to run!  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head back down the slope and a boulder will release out of the 
    dragon's mouth behind you.  Make like Indiana Jones and sprint down by 
    holding A as you head down to the bottom of the stairway.  The boulder 
    will soar over your head and stop up the lava flow blocking the boss 
    door.  Save at the bird statue, then hop over to the door.  Like in 
    the Skyview Temple, twist and rotate the Dragon Sculpture until it 
    fits the hole, and enter for the boss fight.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head upstairs and refresh your bombs and hearts here, then head up to 
    a small platform and jump to the long narrow ramp below.  Believe it 
    or not, this is your fighting arena!  Head up to encounter Demon Lord 
    Ghirahim.  After a long-winded conversation, you'll encounter the boss 
    of this temple, Scaldera.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    He is basically a large fiery boulder that sprouts legs.  Yeah...  
    Dash/run atop the hill and either toss a bomb at it or allow the bomb 
    flowers to send Scaldera to the bottom, then run back down.  When his 
    mouth opens, toss a bomb into it.  You can alternatively bowl it but 
    it takes longer (at least it does for me) than throwing it.  When he 
    swallows the bomb, he reveals an eye that is mostly blocked by a 
    shell, but you can get a few sword slashes in.  The eye will gradually 
    be more exposed as you bomb the shell.  Once he starts getting fiery, 
    QUICKLY run back uphill.  He is very fast.  You can either place a 
    bomb or let the bordering bomb flowers send him back downhill.  
    Continue the process until the 2nd phase when he sprouts legs.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When this happens, stand in the middle and let him walk over you, safe 
    in between the gap. When he gets to the top, he'll roll back down.  
    Remain in the centre of the ramp and when he gets close, dodge to the 
    left or right and he'll roll by you.  You may get walloped when he 
    goes up or down the hill, so refresh your hearts and bombs atop the 
    ramp.  I would refresh your bombs every other time you get back uphill 
    just to be safe.  And don't bother bombing Scaldera when he's on fire 
    as they don't affect him then.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When you win, collect the Heart Container and head back up the ramp to
    the door you entered, which is now glowing.  You'll come to the Earth
    Spring where you see that Zelda is safe with her guardian, Impa, a
    character from Ocarina of Time, but she must continue on without you.
    Once you gain control, hop across the stones to the emblem on the 
    ground and do a Skyward Strike at the blue emblem ahead of you.  You 
    receive the Amber Tablet, the 3rd stone that will reveal the next 
    dungeon temple, which appears to be in the desert region of Lanayru.  
    Save your progress to continue.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.9]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                              Post-Eldin Errands
    
    
    Use the bird statue to return to the Sky and head back to Skyloft.  At 
    the Goddess Statue, head inside and place the Amber Tablet to reveal 
    the yellow beacon to Lanayru Desert.  Before moving on, there are a 
    few Goddess Cube rewards to claim.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky and on the map, place a beacon on the chest in the
    far left corner (be exact or the island won't appear on the game
    screen), and fly towards the beacon, which is close to the yellow one
    (be wary of the Sky Octorok spitting rocks at you) near a huge cloud
    formation at right.  Land on the right side of the split island and
    open the chest there for a Small Seed Satchel, which may go to Item
    Check if you don't have space for it.  There are two other chests on 
    this island but neither are accessible yet.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky and replace the beacon to the northeast (furthest
    right) chest.  It's roughly north of the red beacon.  Avoid the
    tornado on your way there.  Land on the topmost platform of the
    island and at the stony ground, carefully drop to dangle off the
    edge and climb the vines down and left, then up into the cove
    with a chest holding the Treasure Medal.  This allows more
    collectible treasures to show up on your travels.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the Sky, place the beacon at the chest second from right in
    the northeast.  It's very close to the red beacon.  Land there 
    (another "Nowhereville" island with nothing else going on for now) 
    and open the chest for a Silver Rupee (worth 100).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Place a beacon on the Bamboo Island dot in the north (with a picture
    of the man who runs the mini-game).  Fly there and head around the
    back of the building to find the chest with a Gold Rupee (worth 300).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft and, if you haven't already, upgrade your Wooden
    Shield to the Banded Shield at the Scrap Shop in the Bazaar.  Drop
    off your Iron Shield at the Item Check as it will be useless against
    electrical attacks in the desert. You can also exchange items if
    you want to equip anything from Item Check.  If you've talked to 
    Peatrice a few times now, she may say a few curious things.  This 
    is in regards to a side quest coming later.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Also, purchase the Small Bomb Bag at the Item Shop.  It's very handy
    to have in the desert before you acquire a bonus bag later.  It
    carries 5 extra bombs.  You can also purchase anything you'd like at
    Beetle's Shop if you have the cash.
    
    Now return to the Sky and nosedive into the yellow beacon to
    Lanayru, the starting place for your next temple dungeon.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.10]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                 Lanayru Mine
    
    
    Jump behind the platform you land on and activate the Goddess Cube
    hiding there.  Head back around and straight up the fancy path to
    the bird statue (Lanayru Mine Entry).  Go straight up into the
    cave and you'll come to a mine cart (Donkey Kong, anyone?).  Push
    it all the way off the edge to a lower track.  Drop into the crevice
    and fight the yellow ChuChus, waiting for the electric spark to
    die out before attacking.  Pull the mine cart partway, then push
    it against the opposite wall, and climb up.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head forward to find a large blue stone called a Timeshift Stone.
    Hit it with your sword and the area will transform into a more
    colourful, livelier past.  Look for the mine cart and climb in,
    gliding into the next room.  Open the red rupee chest here,
    then head back in the cart a room.  Another mine cart is on the
    other side of an opening outlined in blue.  Step through here to
    re-enter the present, defeat two yellow ChuChus, and push the
    mine cart into the colourful past.  Hop in and ride it along.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Get an Ancient Flower at left, then head through the blue barrier and 
    toss a bomb into the basket atop the wall slab to knock it over.  Go 
    through there back to the present.  Be wary of the quicksand and dash/
    run, collecting the Stamina Fruit.  Bomb each of next three baskets on 
    the wall slabs and get those goodies, including a red rupee in a chest
    through a tunnel.  If you run out of bombs, go back to the previous 
    room and restock from the single bomb flower sitting there.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head across to the next platform with a Stamina Fruit, defeat the 
    Keese, and once your meter is refreshed, head forward across the 
    quicksand to a big quicksand-filled room.  You'll encounter a new form 
    of an enemy from the Earth Temple called Electro Spume, which spout 
    electric balls at you.  Bomb them and use the Beetle if they drop 
    hearts, or just avoid them.  Keep going across the platforms straight 
    up to the middle one, then go left and up to access the north end 
    ahead (the right side is not as safe) into the lit-up cave, bomb the 
    boulder blocking the mine cart track (there is a single bomb flower 
    around the left corner if you need to restock), and head left to the 
    quicksand.  Bowl a bomb across to the three boulders in the back.  Get 
    as close to the edge of the platform as you can for accuracy.  The 
    middle one reveals a Timeshift Stone in the form of a blue crystal.  
    Bowl another bomb to set it off.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head across the grass and defeat the Quadro Baba, then go left and 
    straight up to the chest with a rare random treasure (Goddess Plume, 
    Blue Bird Feather or Golden Skull), then drop down and defeat the 
    Quadro Baba at left (north).  Just up from here, pass the barrier and 
    push the mine cart into the colourful area, then ride it into the 
    desert.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.11]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                Lanayru Desert
    
    
    This is a very treacherous place, so watch your step and use your map
    religiously to see where it's safe to walk.  My directions may be a 
    tad rough as there is no compass in this game (grrr...), so bear with 
    me and my visual directions (it will be like that line from an episode 
    of The Office, to paraphrase, "turn right when you hear the beehive," 
    LOL).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at the Desert Entrance bird statue on your left.  On the grass,
    bomb the boulder at right to reveal a Timeshift Stone.  Activate it to 
    transform this side of the desert.  Head down the sandy ramp and 
    capture the Tumbleweeds that float by with your Bug Net (even though 
    it's not a bug).  You'll also encounter an Ampilus.  Avoid its 
    electrified shell form and slash your sword at the red crab-like body.  
    They are fast when in the shell, so run and try hiding behind 
    something.  Head straight up along the desert, fighting or avoiding 
    more Ampiluses.  At right is a passageway and if you jump to the 
    pillar with a chest, you can collect a rare Goddess Plume.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up the desert and go right to find three big metal crates.  Dash/
    run up the ramp nearby and open the chest for a Tumbleweed.  At the 
    end of the ramp, turn to face the crates and jump to the rightmost 
    (closest) one.  Toss a bomb atop the middle crate through the hole in 
    its top to reveal a Timeshift Stone inside, then toss another bomb 
    inside to activate it.  Defeat the Technoblins that appear.  Block 
    their attacks with your shield and use your sword on exposed parts.  
    You can also stun them with your slingshot.  Talk to the robot in the 
    cage at left who will upgrade your Beetle to a Hook Beetle.  Sweet!  
    Now you can grab things, like bombs, and drop them elsewhere.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now to test it out...  Look for a bomb atop a leafless tree behind the
    robot at a quicksand island.  Launch your new Hook Beetle, fly towards
    the bomb to automatically grab it, hold Z to get a bird's-eye view,
    then when the blue trajectory arrow points to the basket atop the wall
    slab, press A to release the bomb.  Repeat the process with the other
    slab on this little island.  You only get rupees but it's good 
    practice with the Hook Beetle as later tasks with it are more complex.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go left just a bit to find another bomb atop a dead tree.  Use the 
    Beetle again to nab it and blow down the nearest wall slab, using it 
    to cross the quicksand.  Defeat the Electro Spumes to get them out of 
    your way, then use the Beetle again to knock down the next slab.  One 
    of them holds an Amber Relic.  Dash/run over the quicksand to each 
    slab and to a new area with several Ampiluses.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Use your Beetle to get a bomb atop the tree and drop the bomb on the 
    red body of the Ampilus.  Bombing its shell does nothing, so timing is
    everything.  Dash/run to the shell left behind, using it as a 
    platform, and get to the next safe platform.  Use the Stamina Fruit 
    and bomb the Electro Spumes.  Repeat the process with the Beetle on 
    the next Ampilus and use its shell to get across.  At left, activate 
    the Goddess Cube here.  You'll probably need to repeat the process 
    with the Ampiluses again as their shells eventually disappear and the 
    enemy resets.  Use the closest shell to reach the next platform up.  
    Dash/roll up to the West Desert bird statue and save.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb the ledge behind the statue at left to a circular path that will 
    take you back around this side of the desert.  Head up this path to a 
    mine cart.  Push it off the edge to provide a shortcut for later.  
    Retreat back to the bird statue and at the big quicksand area, use the 
    Beetle on a dead tree way across the sand to pluck a bomb and return 
    back to the first Ampilus, setting it off.  You should make it just in 
    the nick of time.  The shell moves along the sand as the wind blows 
    it.  Get off at the next closest platform, then repeat the process.  
    Defeat the Electro Spume and head to the north end with a large 
    doorway.  This is supposedly the Temple of Time, at least in the 
    present.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head straight up to the Desert Gorge bird statue and save.  On the 
    right, launch your Beetle to activate the Timeshift Stone atop a 
    pillar.  Defeat the Technoblins and capture some Gerudo Dragonflies if 
    you can.  Ride the mine cart to the other side of the track and then 
    launch your Beetle to the structure at left.  In the cave, hit the 
    diamond switch at left to activate the gate, then launch the Beetle, 
    get the bomb from the cactus, then go atop the structure, and drop the 
    bomb in the hole to activate a hidden Timeshift Stone.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb into the new mine cart and slash the Deku Baba on the ride.  Go 
    straight up to encounter the Rock Octoroks.  Deflect the attacks as 
    usual with your shield, then continueup to the stone building to re-
    encounter Gorko the Goron who explains a bit about the Temple of Time, 
    which is currently blocked by a huge boulder outcropping.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head right from here behind Gorko to a trio of pillars.  Launch the 
    Beetle to the bomb atop a cactus and drop it on the boulder atop the 
    middle left one to reveal a Timeshift Stone, then re-launch the Beetle 
    at it to activate the stone.  Defeat the Technoblins, then talk to the 
    robot by the mine cart to get the Mining Facility added to your map 
    (with a red X) and to expand one area that is apparently exclusive to 
    the past.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Launch the Beetle to the Timeshift Stone across the crevice, then push
    the mine cart into the past and, along the way, ready your sword for
    a Skyward Strike and time it to activate the Goddess Cube about half-
    way.  If you miss, just ride the mine cart back and forth until you 
    get it.  Once on the new side of the track, defeat or avoid the 
    Octoroks, then launch your Beetle high up on the left to activate the 
    Timeshift Stone there.  Ride the cart, defeat the Technoblin, get the 
    Ancient Flower and some Gerudo Dragonflies, then ride the cart back 
    and take the cave at right to a new area of the desert.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This is where it gets very dangerous as you need to tread safe areas 
    of the quicksand that are only visible on the map and not on the game 
    screen.  So, basically you'll be pressing that + button constantly to 
    see where to go.  You also need to be aware that Hroks, giant birds, 
    drop rocks on you if you walk near them.  Your slingshot doesn't work, 
    so you need to avoid them or bomb them (though you should try to 
    salvage your bombs).  Dash/run to the safe platform ahead, then left 
    to that platform.  You'll soon be given up to 5 beacons to use on your 
    map.  I would place one on a dark gray path in each general compass 
    direction (northeast, northwest, southeast, southwest, and another of 
    your choice).  Remember that green or otherwise blank areas aren't 
    safe to walk on and light gray spots are walls or ramps but may not be 
    easily accessible.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    From your current spot, carefully tread to the grass ahead, and then 
    dash/run to the ramp, representing a central area of the desert where 
    the red X is placed.  At left, bomb the two boulders in front of a 
    power generator to reveal a Timeshift Stone, then activate it.  Watch 
    out for the Technoblins that appear.  Talk to the robot next to the 
    generator.  I would also highly recommend using the stool on the other 
    side of the generator to charge your health meter up.  Do this often 
    as we navigate the desert.  Now we need to find 3 nodes to activate 
    the generator, which are added to your dowser.  Save at the North 
    Desert bird statue just opposite the generator on the ramp.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The first node is in the southwest area where there are two wall slabs 
    and a cracked wall on its left.  Head back to the first platform you 
    stood on when you entered this area, then dash/run to the grassy 
    patches, and turn to face the right wall.  Charge to the slab in front 
    of the cracked wall.  Bomb it, then activate the Timeshift Stone in 
    its cave.  Bomb the two baskets on the wall slabs to find a power 
    node.  Stab your sword into the hole, then rotate the Wiimote left, 
    and press A when prompted to activate it.  A raindrop symbol is marked 
    on your map to indicate that you've found it (and it also appears on 
    the generator).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The second node is in the north area.  Head back to the central ramp 
    area, refresh your hearts, save at the bird statue, then drop off by 
    the statue to safe ground.  On the far north wall at left is a cracked 
    spot.  Bomb it and enter a warehouse.  You might want to smash the 
    barrels along both walls upon entering to stock up on bombs.  Stand on 
    the left side and bowl a bomb to the boulder in the middle of the 
    room, then bowl another one to activate the revealed Timeshift Stone.  
    Now you can cross the colourful block floor.  Defeat the Technoblins 
    and head to the other side of the room, collecting a blue rupee from 
    the chest.  Step on the orange switch to open a small gate over a 
    hole.  Stay on it as you launch your Beetle and fly it back across the 
    room to find a small Ampilus egg.  The electricity it gives off 
    doesn't affect the Beetle.  Pluck it and carry it back towards you, 
    flying it into the formerly gated hole to charge the device and open 
    the big gate to the left.  Head through there and activate the 
    generator node as before by stabbing your sword in the hole, turning 
    the Wiimote left, then pressing A.  A lightning bolt symbol is added 
    to your map and the generator.  I would recommend returning to the 
    north (central) ramp area to refresh your hearts and save.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The third and final node is in the southeast where a white rectangular 
    building appears on your map.  Make sure there is at least one beacon 
    in that area to help you find a safe place to tread on the quicksand.  
    From the ramp area with the bird statue and generator, head back 
    north to the edge of the safe ground off the second node cave.  Head 
    along the northeast as before across the quicksand to the safe 
    platforms ahead.  A path leading from the north end ramp through the 
    quicksand with the Spumes should be safe.  Then get to the ramp nearby 
    in the east.  In the far back right of this area is a gate with a 
    lever on the wall.  Dash at the wall under the lever to pull it.  This 
    creates a shortcut.  Behind you, save at the Stone Cache bird statue, 
    then enter the door beside it into another warehouse.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Bowl a bomb at the boulder in the middle of the quicksand to reveal a 
    Timeshift Stone, then bowl another to activate it.  Head to the other 
    side of the room (north), defeating the Technoblins, and stand by the 
    huge empasse, preferrably to the side to make piloting the Beetle 
    behind you easier.  Launch the Beetle at the Timeshift Stone to switch 
    to the past.  You'll be on a safe platform when the change occurs.  
    Bomb an Ampilus and ride its shell on the quicksand to the opposite 
    side of the room.  Launch the Beetle again at the Timeshift Stone to 
    change back to the past (again) and then launch it again to carry an 
    Ampilus Egg while standing on the orange switch to activate this 
    device, opening the gate.  Head through there to the third node and 
    activate it as usual.  There is also a chest with a Monster Horn and 
    one with a blue rupee in this room.  Climb the orange block at right 
    just outside the doorway and take the walkway of blocks to another 
    chest with Eldin Ore.  Exit back to the desert.  Save at the bird 
    statue just outside.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    While in this area of the desert, there is a Heart Piece you can get 
    now.  Head straight up behind you and at the 2nd ramp (closest to the 
    east wall), stand on the right extended platform and dash/run to the 
    cracked part of the wall.  That path should be safe to tread.  Refer 
    to your map to make sure.  Bomb the crack and head inside the cave.  
    Defeat the yellow ChuChus, including a big one near the end, and open 
    the chest for a Heart Piece.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now that all three nodes are activated, the generator is ready to be 
    powered up.  Backtrack the way you came, taking the ramp at east, go 
    across the safe platforms, and head to the north (central) ramp 
    platform.  Refresh your hearts at the stool, and save at that bird 
    statue.  Hit the Timeshift Stone to return to Technicolor.  At the 
    generator, stab your sword into the hole to start a small puzzle.  
    There are 3 symbols from the nodes on what looks like an analog 
    clockface.  Tilt the Wiimote to rotate the raindrop symbol and stop 
    by steadying the Wiimote at the second line from the left (9:00), 
    press A, then rotate the flame at the bottom right line (4:00), press 
    A again, and lastly, rotate the lightning bolt to the top middle line 
    (12:00) and press A.  This reveals the next temple dungeon, the 
    Lanayru Mining Facility.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Before venturing inside, you should upgrade your shield and can also 
    take care of a few errands.  Save at the bird statue, then return to 
    the Sky.  There are 3 Goddess Cubes you can claim prizes for now.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Set a beacon at the southwest chest very close to the yellow beacon.  
    It's quite visible from the yellow beacon and is very high up, 
    resembling a large sphere with a flat top.  If you accidentally land 
    on the edge of the sphere and slide off, whistle for your Loftwing 
    quickly before you fall out of the sky!  Land on the grassy back edge 
    and open the chest for a Heart Medal.  This is a good item to equip as 
    it allows more hearts to appear from enemies and grass.  You'll 
    probably need to retrieve it from the Skyloft Bazaar's Item Check in 
    order to equip it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now set a beacon for the northeast island we visited once before, the 
    rightmost one of several unlabeled islands there.  To find it, head 
    towards the red beacon, then move slightly right, and nosedive to 
    glimpse it.  Land on the bottom level of the island and bomb the 
    boulder outcropping to get a Silver Rupee (worth 100) from the chest.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Lastly, set a beacon on the leftmost chest in the northeast (what 
    you'll later see as Beedle's Island, very close to the last island we 
    were at.  Fly there and land on the grassy top of a tall structure, 
    opening the chest for a Heart Piece.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Fly to Skyloft and visit the Scrap Shop in the Bazaar.  You should 
    have an adequate supply of collectibles and rupees to upgrade the 
    Banded Shield to the Braced Shield.  It costs 50 rupees, plus 3 Amber 
    Relics, 2 Monster Claws, 2 Tumbleweeds, and 1 Ornamental Skull.  If 
    you lack Monster Claws (as I always seem to be), visit the Waterfall 
    Cave and fight the Keese.  You're bound to get a couple in there.  
    Just exit in and out to reset them.  Do any other upgrades that you 
    can, but I'll remind you about them later on as well.  You can also 
    spend some money at Beedle's Shop.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When ready, return to the yellow beacon in the sky, choose the North 
    Desert bird statue, and enter the Lanayru Mining Facility via the new 
    building you unveiled.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.12]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                           Lanayru Mining Facility
    
    
    Ooh, spooky cutscene as Link descends :D  Save at the bird statue at 
    left, then clear away the Aracha (small, jumpy spiders) with sword 
    slashes and the Electro Spumes with bombs.  Bomb the baskets atop the 
    wall slabs on either side of the initial area for a few rupees, then 
    launch your Beetle, taking the bomb from the pillar just left of the 
    stairs ahead and dropping it in the top left basket on that wall slab.  
    Dash/run across the quicksand to it and dash at the wall to pull the 
    lever there to unlock the middle door.  You can also dash/run to the 
    fallen slab at right to get a red rupee.  Pull the lever there to 
    unlock the gate on the right wall and get a red rupee from the chest.  
    Now enter the middle door atop the stairs.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the two Staldras (focus on one at a time and the other one 
    should ignore you) for a red rupee each.  Remember them from the 
    Skyview Temple?  Head straight up and left, defeating more spiders.  
    If they ever grab onto you, shake both controllers to get them off.  
    Push a wooden crate against the wall and climb up to the top, then 
    head through the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at the left bird statue.  Launch your Beetle, grab the bomb from 
    the pillar at right, and drop it on the crates blocking the bottom of 
    the ladder nearby.  Beat the yellow ChuChu, then dash/jump to the 
    ladder.  Up there are Thunder Keese, which electrify, so beat them as 
    usual, when they're not "sparkly" that is.  Open the chest for a Small 
    Key.  Retreat back, save again and go back a room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head through the locked door at left (east end).  Go around left to
    encounter a Froak, a floating spiked ball (resembles a puffer fish) 
    that will explode if it hits something.  Only hit it with your sword 
    when it's puffed out and spiked so it doesn't blow up with you!  It 
    will float and can blow up boulders blocking your way.  Head right 
    along the ramp and clear the wall of spiders, then climb up it like 
    vines and head towards the ladder at right, defeating the spiders.  
    Launch the Beetle, get the bomb from the pillar at right, and blow up 
    the crate atop the ladder to clear the way.  Head up it and step on 
    the switch to unlock a cage high up in the room.  Stay on the switch 
    and launch the Beetle up there to activate the Timeshift Stone inside.  
    The room transforms to the past with a ton of new features and 
    enemies.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb down the ladder to meet a Beamos.  Slash the blue layer with a
    horizontal slash (it's best not to Z-target while doing this) and stab
    at the eye to beat it before its laser gets the better of you.  Dash/
    run across the red conveyor belt to the other side and defeat another 
    Beamos.  If you happen to fall, take the red conveyor belt across (be 
    careful not to hit the spiked statues being carried by it or the blue 
    electric fields at either end of the belt), and retreat back the door 
    you first came in.  You can go down the brown metal blocks at right, 
    defeat another Beamos, then use the ladder to return to the top.  
    Anyway, from where we were, climb down the ladder to another conveyor 
    belt.  Dash/run across it to the ladder ahead, climbing it to a lever.  
    Pull it by dashing at the wall and that will open the door opposite.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Retreat back to the last conveyor belt and dash/run against its 
    natural direction, claiming Stamina Fruits to keep it up and avoid the 
    statues.  Climb up the two sets of stairs on the right at its end and 
    take another set of red conveyor belts up to a more difficult Beamos 
    (two tiers to slice, then stab the eye).  Pull the lever here to 
    unlock the door we passed earlier.  Backtrack along the conveyor belt 
    and enter the funky door at left.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop off on the right and climb the ladder, then jump ahead two 
    platforms straight up.  Hit the Froak with your sword to blow up the 
    boulders just ahead.  If you happen to miss, bomb them yourself, then 
    jump to it, and along the closest block going left, up, then left 
    again to another ladder.  Go up it and open the chest for the Gust 
    Bellows.  This is a handy tool new to Zelda games that vacuums up dust 
    or sand to unveil various things.  Practice by equipping it to the B-
    button, hold A and aim with the Wiimote by using the on-screen target.  
    Press B to put it away.  Blow away the sandy piles here for some 
    prizes, then climb back down the ladder and stand in the top right 
    corner of this platform.  If you look down, you can see a treasure 
    chest.  Dash/jump down directly to it and open it for a rare random 
    treasure.  Watch out for the spike barriers and head back up the 
    ladder in the north where we got the Gust Bellows.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Blow the spiders off the high platform ahead and jump to it, then 
    repeat with the next platform.  Hit the Froak to blow the boulders 
    atop the next platform.  Jump to it, then left.  Push the crate off 
    the edge to create easy access to it, then clear the Arachas and climb 
    up the ladder.  Blow the sand away that blocks a door.  Head inside 
    and push the metal crate left to reveal a ladder.  Climb down it and 
    the next one, then defeat the Thunder Keese and yellow ChuChu.  Save 
    at the bird statue, then head out the door by it (south).  Now that we 
    have the Gust Bellows, we can reveal some things in previous rooms.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop down and head immediately left to the sandy piles.  Blow those to
    find a metal crate and a pressure switch.  It doesn't take a brain 
    surgeon to figure it out, but...push the crate on the switch and this 
    unlocks the door straight ahead and right (west end).  Take it to a 
    big quicksand-filled room.  Deflect the Froak, then dash/run to the 
    first safe platform and then to the next one.  Turn left and head to 
    the next platform, defeating the spiders, then straight to another.  
    In the southeast (far right corner), dash/run to just make it and blow 
    the sand, including the massive pile that unveils a Timeshift Stone.  
    Hit it with your sword to transform this area.  No more quicksand, 
    yay!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The platforms now have fans atop them and ride on the tracks.  Get on
    the one here and use the Gust Bellows to get across to a gate.  Use 
    the Gust Bellows on the pinwheel above it, holding it steady to open 
    it.  Defeat the two-tiered Beamos inside and take the ladder to find a 
    new enemy called a Sentrobe that send out missiles and bombs.  Use 
    your shield to deflect two missiles back at it to defeat it.  The 
    bombs can be blown by slashing your sword when they flash blue with 
    the proper motion with no damage done to you but if they blow up on 
    their own, they will hit you within several feet so watch out!  You 
    get 30 rupees for defeating it, so hang in there.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The next platform is too far away, so blow the fan atop it and walk 
    right as you do this to move it along the track up to a junction where
    you can hop on.  Continue along to the right side platform and dash up
    the wall to the chest with a Monster Horn.  Come back down to the
    fan platform and ride it back to where you were previously.  At the 
    wall, jump to the new platform ahead and climb the ladder up to 
    immediately meet a Beamos.  Defeat it, then blow at the pinwheel left 
    of the gate to open it and head through the door it blocked.  You have 
    to beat two Staldra.  Focus on one at a time, though the second one 
    may creep up on you.  You get 40 rupees for besting both.  Blow the 
    sand piles, especially the big one by the crate at left.  Push it 
    down, aligning it, then left, up, then left again.  Climb up and dash 
    up the wall.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Blow the sand inside the cage to reveal a Timeshift Stone, then use
    your slingshot through the bars to activate it.  Behind you, drop
    down to the arena to fight an Armos.  Blow the fan on its head to
    open it and slash the blue diamond it reveals.  Repeat the process,
    hitting the blue diamond on the opposite side of its body to beat it.
    After the 1st hit, it will move much faster, so make haste.  Once
    you beat it, climb back up on the crate and get the Dungeon Map from
    the chest (about time!).  Take the door along the coloured tiles 
    (east) to the quicksand room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Stand on the floor switch to open the gate and head through it to 
    the bird statue to save, then come back to this side of the now 
    conjoined room.  Use the map to see a yellow path through the 
    quicksand that's safe (*just follow the yellow brick road*).  It
    happens to be in front of the sand pile at right.  Align yourself 
    with the path, bombing the Electro Spumes, and go up safely, then 
    to the platform at left.  Blow the sand away to reveal a tunnel, 
    and crawl through it, taking a right, left at the wall at the end, 
    and straight all the way to the chest.  Beat the spiders around it,
    then open it for a rare random treasure.  Backtrack out of the tunnel
    to the previous room and take the safe path up, then right to a
    yellow ChuChu.  Beat it, then get up on the long platform at right.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head along it, defeating more Electro Spumes with bombs, then get
    up on the left platform at the end.  Dash/run to the sand pile
    and blow it away to find another tunnel.  Head inside it, go left
    at the fork, then right, straight to the wall, right, left, right 
    at the fork, right at the next fork, left, and you'll arrive at
    a balcony that overlooks a big sand-covered room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Blow the sand as you walk around and avoid the spike barriers.
    Walk around the right side, vacuuming along your way.  Bottle a
    fairy in the pot in the right wall corner.  Come along left to
    the stairs, but before going up them, vacuum the sand near them
    coming around the spikes to reveal a red rupee chest on the other
    side at right in the back corner and a floor switch.  Step on it 
    to unlock the door upstairs, then head up and through it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Blow the sand off the mine cart which unfortunately you can't
    ride as there is a spiked rock on it.  Stab the Timeshift Stone
    within it to set the mine cart going along the track.  Follow it
    closely as time shifts back behind you.  Along the way, beat
    the Sentrobe for lots of rupees.  The mine cart stops at a gate.
    Blow the pinwheel atop the gate to continue.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Follow the cart and walk along its right side to avoid the Beamos
    that appears so its laser hits the rock and not you.  Defeat
    the Beamos blocking the cart's way to continue.  Avoid the two
    Beamoses following by walking on the cart's left side.
    Blow the pinwheel over the door at the end to open it up as
    a shortcut.  Head left to find another sand-covered mine cart,
    blow it off and stab the Timeshift Stone in its rock.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Follow the cart and avoid the Beamos by walking along its left
    side.  Try to get ahead of the cart and blow the pinwheel on the 
    right wall both long enough to unlock the gate and quickly before 
    the cart starts to push you forward. If you hear the classic 
    Zelda confirmation sound, the gate was opened.  If not, and 
    you'll need to do this anyway, stab the Timeshift Stone in the 
    cart's rock 2x to send the cart back down the track towards the 
    gate.  Hop to it, defeat the Beamos there and head through the 
    door.  By the way, if the gate didn't clear, use the Beetle (2x) 
    to reactivate the Timeshift Stone and get the mine cart to come 
    by again, then blow that pinwheel again, keeping it steady until
    the sound signal is given that the gate cleared.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the next room, head across the conveyor belts, checking to
    make sure the two wind gusts aren't active.  Clear the
    sticky wall of spiders before climbing it, waiting again for
    the wind to clear before continuing right (look for the shadow 
    on the wall) and climb up.  Defeat two Thunder Keese, then go
    right to see two wall slabs with baskets over nothingness.
    Toss a bomb in each one (standing at the first slab when it's
    down to bomb the 2nd one) for some rupees and an Amber Relic.
    The 3rd one is already down, so jump over there and blow the
    big sand pile.  Activate the Timeshift Stone that appears.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Jump back across the slabs and defeat the Beamos, then head
    across the set of 3 conveyor belts by starting closest to
    the blue electric field (without touching it, of course), then
    dash/run up across it.  Pull the lever to shift a fan platform
    towards you.  Hop on it and blow the fan to move along the
    track, stopping at the end, and head up to more wall slabs with
    baskets.  Bomb them and you'll notice pictures of the robot
    from the Mines that provides a clue to the puzzle coming up
    soon.  Also, defeat the Sentrobe for lots of rupees.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At the 2nd slab in front is a fan platform.  Blow its fan and
    walk along right as it moves with you.  Climb on it once it
    stops at the end, hopping from the old fan platform to it,
    and blow its fan to ride up its track to the north end of the
    room.  Push the steel block aside to reveal an insurance ladder,
    then you'll see another fan platform.  Ride it up the track
    partway.  You'll see 3 slabs with baskets on the left wall.
    Bomb each to reveal 3 diamond switches, one behind each.
    Use the Beetle to activate each one in this order:  the back
    (northern-most) one, the front (southern-most) one closest to
    the ladder, and lastly the middle one.  The robot pictues 
    indicate them as numeric values as a hint but I think my 
    description is better :D
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Ride the fan platform back north and head through the gate
    to encounter two Armoses.  Try focusing on one at a time,
    though the other one may sneak up on you.  Defeat both to
    reveal a chest with the boss key (an Ancient Circuit this
    time) and to unlock a door in the previous room.  So, head
    back and take the ladder by the orange crate down and defeat
    the Beamos there (not that I expect you'll miss it!).  Go
    across the conveyor belt to the safe platform at left.  You'll
    notice that not only are there electric fields on both ends and
    spiky rocks being carried along, but there are wind currents
    being blown on the right side.  Dash/run up, slowing down by
    the pipes when they're active (and don't forget to get those 
    Stamina Fruits to stay active on the belt!) before going by 
    them to the platform in the back right off the belt and take 
    the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up the stairs at right and save at the bird statue,
    then take the ladder at left back downstairs.  Head up and 
    defeat the Thunder Keese.  At the end is a red rupee chest.  
    Just beyond it, push the steel block to reveal a ladder 
    shortcut (just in case), then backtrack up the stairs to 
    find a mine cart.  This is a bit complicated.  There are 
    wind gusts along the parallel tracks ahead.  Stab at the 
    Timeshift Stone to activate it, then hop to the left fan 
    platform and blow the fan to move alongside the cart.  You 
    may need to stop and wait for the wind gusts to subside 
    (probably only once), but I would suggest going fast to get 
    this over with.  At the other side is the boss door.  If 
    you mess this up, use the Beetle to get the cart to return 
    back this way by activating the stone 2x.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Examine the boss door and rotate the Ancient Circuit to
    fit the hole.  This boss fight is straightforward.  Moldarach
    is a scorpion with two claws.  Focus on slashing the eye on
    each claw, dodging its attack which occurs when an eye turns
    red (you can still slash it if you're quick enough but when it
    reels back, move out of its way).  When each claw is removed, 
    the 2nd phase starts where the tail becomes its main weapon.  
    It also buries itself in the sand.  Use the Gust Bellows to clear 
    the sand, looking for bulges (and sometimes its head will pop up).  
    Continously blow on it to make it stay in place until it's fully 
    uncovered and slash at its eye, again avoiding its attack when it 
    turns red.  There will also be Arachas in the sand, so you'll want 
    to knock those off as well.  That's all there is to it!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Collect the Heart Container and head through the glowing door.
    By the mine cart, face the track ahead and launch your Beetle
    towards the ceiling to activate a Timeshift Stone in the cage.
    Ride the cart, then take the door to start a long cinema with 
    Zelda, Impa, and Lord Ghirahim at the Temple of Time.  During 
    this encounter, you'll receive the Goddess Harp, an instrument 
    that unlike the Ocarina or Wind Waker won't be used to play 
    specific notes of songs but strummed at certain speeds to 
    reveal things.  You'll be directed to the Sealed Grounds but
    first there are a few side quests we can do.  Save your game
    when prompted to continue.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.13]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
    
                            Post-Lanayru Errands
    
    
    While here at the Temple of Time, you can blow the sand piles
    to capture some Lanayru Ants, an Amber Relic and a red rupee, 
    plus launch the Beetle at the pillars in the middle for rupees.
    Head back down the stony path, talk to Gorko the Goron if you
    want, then save at the Temple of Time bird statue and use it to 
    return to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft and seek out Pipit's house, which is in the
    southeast end by the graveyard, a pink house at the bottom of
    the stairs that leads up the path to the graveyard.  Inside, 
    talk to Malara and agree to help her with the dusting.  Use 
    the Gust Bellows to vacuum the grey film of dust on the floor, 
    windows, bed, and shelves.  She will prompt you when you're 
    finished.  Keep an eye out for missing patches of grey.  Don't 
    worry if you break pots (she doesn't seem to mind).  You receive 
    5 Gratitude Crystals and 20 rupees, plus she promises you
    20 rupees any time you want to come back and clean, so there's
    an optional money-maker to return to any time.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now that you have 30 Gratitude Crystals, visit Batreaux (off 
    the graveyard in his room as usual) to receive the Big Wallet,
    which holds 1000 more rupees.  Also, open the chest that
    appears in the room (despite Batreaux's hilarious protests)
    for the Cursed Medal.  You should put this in Item Check (if
    it hasn't gone there already) as it's probably not useful
    right now.  Peatrice should also be paying a bit more attention
    to you for a later side quest.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head to the Knight Academy's 2nd floor door outside and talk to 
    Fledge.  Visit the Potion Shop at the Bazaar and buy a Stamina 
    Potion (green type) for 50 rupees to put in one of your Empty 
    Bottles.  Now visit any house and sleep in the bed until 
    nighttime.  Head into the Knight Academy and find Fledge's room
    on the 1st floor, first door on the right coming from the exit.  
    He'll be doing push-ups.  Talk to him to hand over the potion.  
    You don't receive anything for doing this...yet.  We'll check 
    back later on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    An option from now on is you can sell some collectibles to
    Rupin, the Item Shop salesman, at night out of his house.
    This might help you to afford some of Beedle's merchandise.
    At night, enter Rupin's house, which is near Pipit's, the
    house closest to the graveyard, tucked into an alleyway of
    sorts.  On the way, you might encounter Pipit who was 
    arguing with his mother about you cleaning up earlier.  
    Nervy.  At the back, talk to Rupin (he's a lot grumpier than
    during his day job) and choose "Um..." to open up options
    for his night market.  He will buy 4 different types of
    treasure each night.  Sell what you'd like but be aware
    that you need some treasures for weapon & accessory upgrades.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Beedle's Shop is only open during the day, so sleep until
    morning, then ring the bell as usual.  I would prioritize
    buying the Adventure Pouch Slot.  The Bug Medal and Heart
    Piece can wait, but you can always get that too, you old 
    Moneybags, you :D  After a side quest with Beedle later,
    you'll get a half-price discount on one item, so you might 
    want to wait.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    That's all for now.  We need to head back to the Sealed
    Grounds as Impa instructed us.  Save at a bird statue in
    Skyloft, then fly to the green beacon.  When you fly in,
    Groose, the red-haired idiot who kidnapped (Loftwing-napped?)
    your Loftwing, grabs onto you as you try landing in Faron.
    After a long cinema (how funny is Grooseland?), he takes
    off.  You can try catching the birds in your Bug Net for 
    some Bird Feathers and some Woodland Rhino Beetles off the 
    wall while you're here.  To get the birds, you need to 
    sneak up on them very slowly, carefully ready your net 
    and swing horizontally without Z-targeting.  That seems to 
    work best.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up the vines, then enter the door to the Sealed Grounds.  
    In a cut-scene, Groose has met the sage.  To quote Star Wars, 
    I sense a disturbance in the force...  The sage will then 
    teach you how to play the harp.  Press C-pad up, hold A, and 
    swing the Wiimote left/right, watching her hair braid that 
    swings like a metronome.  Match the speed and timing to play 
    accurately.  Then there will be a circle of light that expands 
    and comes back in, so time your harp-playing to match the 
    circle's rhythm (swing left for in, right for out).  The purple 
    lights will encircle you and open the Gate of Time...but the 
    seal that kept an enemy at bay is broken.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Exit out the doors to the Sealed Grounds ahead.  You'll 
    see that the spike in the centre of the circular pit held the 
    enemy in and is now free.  Drop down carefully to the middle of 
    the pit and you'll start a boss fight against The Imprisoned.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The Imprisoned is a huge spiked otter-like creature.  It
    will make its way up the circular perimeter of the pit,
    trying to crush you with its feet.  On each foot are 3
    white toes in the front and 1 on the back of each foot.  
    Slash with your sword at all 8 of them.  Stay clear of the 
    red shockwaves that appear every few steps.  Once you 
    take out all the toes, it collapses.  Run to its head and 
    slash at the spike with a bottom-up vertical slash 3x.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once that is done, he gets back up, turns red, and crawls
    very fast up the ramp, so use a geyser to meet it on the 
    next level up the pit.  Then continue the same process.  
    After two rounds, the red shockwaves will occur with each 
    step, so you need to be quick and dodge them as you finish 
    it off.  When you clear a foot of its toes, the shockwaves
    will only come from the other foot.  When you defeat the
    boss, the spike needs to be resealed.  Jump down
    to it in the middle of the pit and do a Skyward Strike to
    seal it then slash your sword each way as prompted to seal 
    it...for now, anyway.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This begins a new task of getting three sacred flames from
    the goddesses of the three major regions.  It seems that
    tasks involve getting things in 3s (Triforce theme, maybe?).
    You learned the Ballad of the Goddess, which is used to open
    the gateways to the next three dungeon temples.  Save at the 
    bird statue.  You can exit back to the Sealed Grounds to see
    a funny cut-scene with Groose (optional), otherwise exit out 
    the door at right (which you came in earlier) to Faron Woods.
    Head up and drop down, speaking with Gorko to learn about 
    Sheikah Stones and Goddess Walls.  The trio of butterflies 
    swarming near him signal a Sheikah Stone if you play the 
    Goddess Harp near them by pressing C-pad up, hold A, and 
    gently swing the Wiimote left/right.  It drops a random 
    collectible and gives you a random hint.  See Secrets for 
    more info.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky via the bird statue nearby and head back
    to Skyloft.  In the Knight Academy, find Gaepora in his
    room, which is the first door on the right atop the stairs
    to the 2nd floor (his doors are bigger than the others).
    Talk to him and ask for the lyrics to the song to learn that
    the key to continuing lies at the Light Tower.  Head that
    way in the south end, but where we really need to go is the
    big windmill on each side of the tower.  Go to the one on the
    right side in front of Orielle & Parrow's house first.  Blow 
    with the Gust Bellows at the propeller to turn it until it faces 
    the tower and a blue light should come on its back side.  Now 
    head to the windmill on the left side of the tower (east end) 
    by crossing the bridge over the lake and go to the topmost level 
    above the houses.  Examine the spot where the propeller should be 
    and the man standing nearby will alert you that it's missing.
    He claims that Gorko in the Scrap Shop has a magic robot that
    can help...?!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head over to Gondo at the Scrap Shop in the Bazaar and you'll 
    see that he does indeed have a robot who needs the sap of an 
    Ancient Flower to fix him.  You should have at least 1 to 
    spare from the desert (if not, revisit the desert and in the 
    colourful past areas there should be some around).  Give Gondo 
    an Ancient Flower and Scrapper will be revived.  He doesn't 
    like you too much, Master Shortpants, but he seems to fancy 
    Fi ;)
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The propeller is added to your dowser and appears to have 
    fallen somewhere in Eldin.  You may remember spotting it during 
    our volcano quest.  Return to the Sky and fly into the red 
    beacon, then choose the Temple Entrance bird statue.  Once there, 
    head left and follow the string of bombs to the edge of the cliff.  
    Remember this now?  Slide down to the toppled watchtower and 
    approach the propeller just right of it.  Say yes to have Fi 
    signal for Scrapper who will come and get it.  Dash/run back 
    uphill and return to the Sky.  Scrapper will fly behind you.  
    Ah, aerodynamics :)
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft and in a cutscene, Scrapper will drop the
    propeller by the windmill and the man will fix it for you.
    Now blow the propeller with the Gust Bellows and turn the
    windmill to face the Light Tower.  In a cinema, the tower
    will rise to reveal another level with a mirror.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb up the Light Tower's ladders to the very top and stand
    in the centre.  Strum your Goddess Harp to reveal an emblem, 
    then strum to match the rhythm of the circle to create a light
    beam that extends into the huge cloud formation in the
    northwest just past Lanayru, a new sky region called The 
    Thunderhead.  Fly into the light beam in the cloud to enter it.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.14]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                 Isle of Songs
    
    
    Fly to the source of the light beam and land at the protruding
    gated platform.  There is a lever and a trio of blue diamond
    switches (in a 3x3 tablet) that control three pieces of bridge 
    and their smaller counterparts.  The idea is to align the
    large bridge pieces to access a tunnel in the tower.  This
    appears to be the easiest method:  Turn the lever 7x (each
    turn is measured automatically when you start pushing it; go 
    slowly and pause at each turn so that all pieces turn properly),
    then stop and carefully, precisely hit the right blue diamond 
    with your sword.  Push the lever 6x, then hit the topmost blue 
    diamond.  Push the lever once, then hit the rightmost diamond 
    again, then push the lever 9x.  You can only push the lever in
    one direction.  This should align the big bridge to the tunnel,
    so crawl through, save at the bird statue, then approach the
    emblem.  Perform a Skyward Strike to "learn" a new song, Farore's
    Courage to access the next dungeon temple, the target of which
    is added to your dowser.  Exit back out to the Isle of Songs.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.15]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                           Post-Imprisoned Errands
    
    
    While here in the Thunderhead, get back on your Loftwing and
    fly to the circular perimeter of the Isle of Songs tower.  Open 
    the goddess chest for a Gold Rupee (worth 300).  Exit back to the 
    Sky and set a beacon at the multi-coloured dot found left of the 
    yellow beacon on the map.  This is Fun Fun Island.  Talk to the 
    clown here to learn that he is missing a coloured wheel, which 
    will be added to your dowser.  Return to the Sky and fly into the
    yellow beacon.  Choose the Desert Entrance bird statue.  From
    here, climb the vines at right (if they aren't there, hit the
    Timeshift Stone behind you), get the Ancient Flower at right,
    then up ahead, shimmy across while dangling from the ledge 
    until you can safely drop to another platform below you.  Head 
    up the narrow strip to the coloured wheel.  Agree to have 
    Scrapper come and claim it.  While here, you can dash/jump to
    the platform below with a rare random treasure in the chest.
    Return to the bird statue and to the Sky, then fly back to Fun 
    Fun Island where you receive 5 Gratitude Crystals and the mini-
    game, Dodoh's High Dive is now open for business.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The first try is free; afterwards, it costs 20 rupees a try.
    This game has straight-forward rules, but the execution is
    tricky.  Once you get into the cannon and get shot into the
    air, steady the Wiimote and only tilt it very lightly up/down
    or left/right to fly through the rings and avoid the purple 
    Dodoh balls.  The best way to avoid the balls is to stay in 
    the middle of their arrangement, then once they pass, shift 
    into the rings.  Then the trickiest part of the game starts.  
    You need to land on the 50-rupee slot, which is green & pink.  
    The trick is to determine where the slot will be when you 
    land.  No matter where it is aim for the opposite side of the 
    wheel and down a few slots, then shift accordingly as you get
    closer.  Nosedive at this point to speed up.  It's very
    difficult but if you can land on a blue or red slot (or
    the 50-rupee slot but haven't gone through all the rings),
    you can earn a profit.  Land on the gray slots and you lose 
    an additional 10 rupees, or you earn 0 rupees for hitting the 
    brown slots, the middle of the wheel or missing it the ground
    completely.  If you go through all 5 rings and hit the 50-rupee 
    slot, you win 500 rupees and a Heart Piece.  You can always try
    again later if you keep losing and get frustrated. 
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft and head into the Bazaar.  Talk to the man
    at the eatery with a speech bubble (he sits near the old man
    who buys you a drink).  He tells you a rumour about a mystery
    woman who appears at night at the school.  Sleep in the bed
    of any house until nighttime, then on the 1st floor of the 
    Knight Academy.  On your right immediately from the entry
    door is the restroom.  If you try opening the door, the 
    mystery voice asks for paper.  Uh...I don't want to know why.  
    Sleep again until morning and talk to Cawlin, the blue-haired 
    croney of Groose's by the restroom.  He asks you to deliver a 
    letter to his crush, Kalane, the red-haired girl in the green 
    tunic, who you may know likes Pipit.  You can do one of two 
    things to earn 5 Gratitude Crystals.  Either way doesn't work 
    out too well for Cawlin.  Note: You can only choose 1 option.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Option A:  At night, take the letter to the restroom.  She
    will sense that you have paper and let you in.  Approach
    the toilet and a pale hand will appear (just like the task
    in Majora's Mask).  Say yes and she'll take the letter.
    Sleep until daytime and talk to Cawlin, who'll be supremely
    upset at you for doing this and escape to Groose's room.
    Sleep until night again, then find Cawlin sleeping in Groose's
    room (across from yours on the 1st floor off a pink wall).  
    But he's not alone.  The hand is in love with him!  And 
    Cawlin has nightmares for quite a while.  As do we... You'll 
    receive 5 Gratitude Crystals from the hand.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Option B:  During the day, take the letter to Karane, the girl
    in the classroom on the 1st floor.  She likes the letter but
    still likes Pipit.  Head up to the 2nd floor to talk to Pipit
    (he's in a yellow tunic).  Come back to the classroom where in 
    a short cinema, Cawlin is disgraced and Pipit will give you 5 
    Gratitude Crystals.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now that you have 40 Gratitude Crystals, return to Batreaux
    at the storage shed room off the graveyard and you receive
    a Gold Rupee (worth 300).  Head to the Bazaar where there
    are upgrades and a new shield available.  Buy the Sacred
    Shield for 500 rupees at the Item Shop (a hefty but 
    worthwhile sum, very affordable considering your Gold 
    Rupee finds recently).  Also, depending on how many 
    collectibles you have, you can upgrade some weapons or 
    accessories.  And you can probably buy an item at 
    Beedle's Shop.  I'll remind you again about these later on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You can now get some things done at the Lumpy Pumpkin.
    Return to the Sky and fly to it just off the green beacon
    (set a beacon if you need to; it is labeled on the map).  
    We still need to make up for breaking the chandelier, 
    remember?  You should have already taken the Hot Pumpkin 
    Soup to the Knight Eagus in Skyloft.  If not, talk to Pumm 
    (the man at the bar) and he will give you some to take.  
    Eagus is in the Sparring Hall at the Knight Academy.  Once 
    that's done (either now or earlier), talk to Pumm to start 
    a 2nd task.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head out the door nearest him to the back area and walk 
    straight up to the pumpkin patch.  Talk to Kina, the dark-
    haired girl there, to start a pumpkin-carrying kind of 
    mini-game.  The object is to carefully walk to the storage 
    shed at left while carrying a stack of 5 pumpkins and get 
    there without dropping any.  The Nunchuk is your only 
    method of control here.  Step forward at a normal, somewhat
    slow walking pace, and step lightly to the side the 
    pumpkins lean towards.  As we are moving left, the pumpkins 
    are likely to lean right.  Basically, for every couple of 
    steps left, we'll have to step back right in a funny little 
    dance.  Take your time and once you get to the left fence, 
    you should be able to move up as you balance the pumpkins.  
    Once you succeed, head back inside the Lumpy Pumpkin and 
    talk to Pumm for a 3rd and final task to even the score.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Sleep in the bed just left of the bar in a tucked-away 
    cove until night, then talk to him at the bar where a few 
    customers linger.  You'll duet with Kina by playing the 
    harp.  Watch the audience's hands and strum the harp 
    according to the direction they move their hands and 
    watch for them to speed up and change directions quickly.  
    If you play well enough, you receive a Heart Piece.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    While here, there are 2 more Gratitude Crystals hidden
    none too well.  There is 1 on the 2nd floor between two 
    vases on a table and 1 in the storage shed where you 
    carried the pumpkins outside.  It must be nighttime to 
    claim them.  That makes 42 in your collection now.  Then 
    sleep in the bed again until morning where you'll notice 
    a new chandelier has been installed (and isn't breakable).  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky and fly into the green beacon to Faron,
    then choose the In the Woods bird statue.  Some things
    have changed since you defeated The Imprisoned.  You'll
    come across more Keese, Quadro Babas, and Blue Bokoblins
    who are a bit harder than normal Bokoblins but not too
    bad.  Moblins (the huge red giants) are ones you probably
    shouldn't fight but instead avoid by dash/running by them
    (or up them like a wall).  From the bird statue, head up 
    the path and on the right wall is a boulder outcropping.  
    Bomb it to open a small cove with a Heart Piece.  Take the 
    bird statue back to the Sky and re-enter the green beacon, 
    this time taking the Viewing Platform bird statue for a 
    quick shortcut to the location of the first Silent Realm.  
    From here, drop down off the balcony to the tree ahead and 
    find a sparkly aura on the circular dirt pattern.  Take out 
    your harp and strum a couple of times to reveal an emblem, 
    then strum according to the rhythm of the circle of light.  
    Once the symbol expands, press and hold A, then thrust the
    sword in a downward stab to enter the Silent Realm.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.16]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                             Faron's Silent Realm
    
    
    Like in Twilight Princess, this area is given an eerie
    hue and you need to find Tears of Farore, kept in the
    Spirit Vessel you receive.  There are 15 of them.  Also,
    there are Guardians who are alerted to your presence
    as soon as you step outside the circle, but once you
    get a Tear, they freeze for 90 seconds.  There are
    also smaller guardians with lamps and if you step into
    their light, the guardians awaken.  Even if you get
    close to these smaller guardians but not in their light, 
    they can follow you for a little while.  And to help
    find the Tears, there are Light Fruits (like white
    Stamina Fruit) that will create green beacons from the
    Tears for 30 seconds.  And lastly, avoid stepping in
    the water or the Guardians will be awakened.  One hit
    from a Guardian and you need to start from the
    beginning.  The flower at the top of your vessel acts as
    a timer to indicate when the Guardians will awaken (the
    white petals are picked off and turn brown).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Of course there are several possible routes that will
    work.  If you happen to get stuck, use your map to pinpoint
    the Tears' locations.  All right...here goes.  Step out of 
    the circle and the Guardians awaken, so be fast.  Head 
    forward to the stairs for (1).  Continue up to nab a Light 
    Fruit and turn right, going further upstairs with another
    Light Fruit.  Go left upstairs to the Viewing Platform for 
    (2).  Jump off the balcony and go right towards the 
    blackened mushrooms.  Head straight up to (3), avoiding the 
    Guardian's light.  Take the ramp at right for another Light 
    Fruit, then climb the vines, refreshing your stamina, and 
    leap left, dropping safely to a new platform with (4).  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Carefully drop off left and climb the log to reach the
    island for (5), avoiding the water.  There is also a
    Dusk Relic by the tree (a new treasure/collectible).  Climb 
    back over the log and go left for (6) next to a frozen 
    Guardian.  Crawl through the tunnel next to it and get the 
    Light Fruit.  Go right between the tree and frozen Guardian,
    climbing the wide steps and head along right on the narrow
    ramp for (7) by the tree.  There is another Dusk Relic here
    as well.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Turn around and take the ramp left to the tightrope.
    Carefully navigate it to the small platform for (8).
    Take the tightrope safely back across (unfortunately at
    the expense of time), then go back about halfway down the
    ramp, and drop down left to the tree below.  Head right and
    down to a wide step for (9).  Climb back up and go right to
    get (10) by a frozen Guardian.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Almost done.  Go left, getting a Light Fruit under the archway 
    and take the wide steps at right up to (11).  Turn around and 
    head right on the steps, dropping down to (12) just ahead by 
    the gate.  Be careful not to get caught by the Guardian with 
    the lamp.  Turn left and go under the stone overpass, up to
    an incline.  Slide down into it for (13).  If you miss, just
    dash/run back up to it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go straight up to the Light Fruit and an island.  Wait for
    the water to disappear around the island and get (14) on
    it.  Wait again for it to flow out, then in again before
    getting off.  Go right past the mushrooms, avoiding the 
    light-bearing Guardian for (15).  Done!  Now you have to 
    return to the Silent Realm's entryway, which now has a 
    huge blue beacon coming out of it to light the way.  Note 
    that the Guardians are still capable of catching you on 
    the way back.  But there is no longer a time limit.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    To get back, head up and left, climb the wide stairs, then 
    go up the log.  Take the ramp at right, take it left, then
    drop down on your right to a red pool.  There should be
    a Dusk Relic near there just behind you.  Ahead and left,
    climb another set of wide stairs.  On the 2nd step, go left 
    (a log may be there or you may have pushed it down already), 
    dropping down where there is a gate on your left.  You should 
    see the beacon straight ahead.  Step inside and you receive 
    the Water Dragon Scale, which allows you to swim underwater.  
    Just pay attention to your blue air meter and refresh your 
    air by swimming into bubbles or use blue Air Potion (now 
    available at the Potion Shop).  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You return to Faron Woods and, after a chat with the Kikwi
    Elder, go behind him and left to find a small lake.  Dive
    underwater and swim through the tunnel to avoid the Quadro
    Baba hanging overhead.  Swim by pressing A to dive down and
    tilt the Wiimote to control direction.  Swim up to surface
    if you need to and speed up by shaking the Nunchuk, though
    this action uses up more air.  Continue swimming into the 
    underwater tunnel of the Great Tree.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.17]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                             Inside the Great Tree
    
    
    Swim along, refreshing your air with the bubbles, heading
    left in the tunnel and surface at the end in the watery
    pit of the tree.  Climb the vines at right to solid ground.
    Face the dangling platform behind you and blow with the Gust
    Bellows to swing it towards you, then hop on.  Turn left and
    face the faraway platform, blowing at it until it swings close 
    enough for you to dash/jump safely and get up on the ramp (part 
    of the tree's perimeter).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb up right, dashing up the walls (feel free to bottle any
    of the tiny, dusty spores that pour off the mushrooms if you
    hit them with your sword), and keep heading around the perimeter,
    defeating Keese on your way.  Climb up to a skinny ramp and go
    left through the cave up to a Quadro Baba on a narrow path.
    Don't risk fighting it and toss a bomb in front of it instead.
    Head up to where it was and turn right, opening the chest for a
    Gold Rupee (worth 300).  Retreat back down the path and continue
    up to the west side of the tree, dropping down carefully to the
    cave leading outside (you should be on the other side of the
    blue Bokoblin that lurks on a dangling platform).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Outside, climb left up the steps.  Nab the Walltula on the vines
    with your slingshot before climbing them.  At left, leap to the
    other set and drop carefully to a platform to refresh your
    Stamina, then nab the 4 Walltulas on the vines ahead.  You can
    also shoot at the hornet's nest overhead to get a Hornet Larvae.
    Use the Bug Net to capture Deku Hornets that swarm you.  Continue
    climbing up the vines, getting a Stamina Fruit on the way, and
    land on the next platform.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Take the cave and you'll see a Moblin giant blocking the exit.
    You can bomb its wooden shield if you want, but the only way to
    "beat" it is to dash/run by him and through the cave he guards.
    You can literally run at him, then head around either side to
    get by, no harm done.  Save at the Great Tree bird statue outside.
    Head along the tree, defeating the Bokoblins (get the blue Leader 
    first to stop the influx of them).  There are 3 nooks at left,
    and two of them have treasure/collectibles inside.  Keep heading 
    up, defeating a bunch of Keese, and Fi will alert you to the funny
    snoring noise you've been hearing.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb up the vines ahead, netting the bugs if you want, and 
    you'll reach the peak of the Great Tree.  At right in a curled
    bough, you'll see a sleeping Kikwi.  Use your slingshot to
    wake him up (aim a bit above his head to get an accurate hit).
    After a conversation, he'll mark the location of the symbol that
    matches the one on the gate leading to the next dungeon area with 
    a red X on your map.  Before we move on, there are 3
    tricky Goddess Cubes we can activate here by the Great Tree.
    All 3 depend on you to fall there from the right angle of the
    tree, so be sure to look below before dropping to any of these.
    You'll also need to backtrack inside the tree through the
    underwater entrance and get back to the outside ramp perimeter
    each time you get the Goddess Cube.  It may be quicker to access
    the west cave exit inside the tree by swinging from the first
    dangling platform to the one ahead with the blue Bokoblin and
    knock him off, then swing to the cave (the perimeter route is
    longer and not as advantageous since you got the Gold Rupee).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Outside, from the west cave exit of the tree (the 1st one you
    came out of), climb up to the 1st step at left, turn and face 
    the Goddess Cube below, and jump to its platform safely.  
    Activate the Cube here, then backtrack to the outside perimeter 
    of the Great Tree.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At the west cave exit again, climb up to the area where a bunch 
    of Keese lurk.  Just before the 3 nooks here, dangle off the 
    edge of the ramp and look below to see a grassy platform.  Drop
    to it and activate the Cube.  If you can't get it, you can
    return here later and clawshot to the platform from the ground
    level when you get that item.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The 3rd Goddess Cube around here also requires you to dangle and
    drop off the Great Tree to it.  Head back to the area you last
    came to for a Goddess Cube and just past the 3 nooks on the right
    part of the ramp's curve, dangle there and look below.  It doesn't
    look like the grassy platform is directly underneath you, but when 
    you drop, push up with the Control Stick and Link should land 
    there.  Carefully cross the tightrope and activate the Goddess
    Cube there.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You can examine the symbol found at the red X, which is on the
    ground by the Viewing Platform structure.  Take the stairs at right 
    up to it.  It's two crescent moons with a circle in its opening.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Take a bird statue back to the Sky and return directly to the
    green beacon, then take the In the Woods bird statue.  Take the
    log beside you, head right, chopping down the trees, and walk
    up to the wall with that symbol on it.  Approach it and take out
    your sword, raising it as if in a Skyward Strike to signal a 
    drawing task.  Ugh...I'm bad at this.  The idea is to draw a 
    circle (or a shape that resembles a circle--no points or edges)
    by holding A and slowly drawing it in the circular gap of the 
    innermost crescent moon.  Keep the Wiimote steady and take your 
    time.  It doesn't have to be perfect but close enough.  When you 
    succeed, the wall opens up, revealing a walkway.  Take it to the 
    end, then dive off into Lake Floria.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.18]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                 Lake Floria
    
    
    Allow the current to carry you through the water tunnel and you'll
    meet a red water creature (looks like a Spume relative), who thinks
    you'll harm it.  Follow her by diving down and swimming to it.
    You'll come to a wooden plank barrier.  When you swim towards it,
    shake the Nunchuk to spin attack it underwater.  You earn its
    respect and it will take you to the Water Dragon whose scale you
    have.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Follow it and spin at the wooden barriers along the way.  When
    you come to the bigger area, boulders are blocking several spots,
    including the path out of here.  Spin attack the underwater
    Froaks to set off nearby boulders (make sure you time the move
    well and aim them).  Definitely blow up the low boulder in the
    middle of the underwater floor for a Silver Rupee.  Also, save
    at a bird statue underwater.  At the north end is a big
    outcropping, so spin at a Froak to blow it up and expand your
    map.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Continue following your underwater guide through the new cave,
    replenishing your air supply with bubbles as needed, until you
    reach a gate.  Now you need to perform a dive by retreating back
    a bit, swim towards the gate, and as you start to surface, spin
    attack by shaking the Nunchuk to propel yourself up and over the
    gate.  This goes for any barriers you may come to like this.
    Once over the gate, continue on and repeat the motion at a wall
    with an open top to arrive on land.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at the Lake Floria bird statue on your left.  On the ramp
    behind the statue, open the chest for a Goddess Plume.  On
    the opposite side of the room, climb up the ramp, then over a
    bridge and activate the Goddess Cube you come to.  Jump off
    into the water at right and find your guide, then follow it
    through the cave.  Shake off any spiked balls that attach
    themselves to you, and dive over the gate.  You'll encounter
    a new enemy.  Spin attack the one at left head-on to stun it,
    then repeat the attack again to defeat it.  Avoid their
    charge attack, which comes when they turn red.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Continue through to the door at bottom, which it will open
    with its...head?!  In the new room, surface and go straight
    ahead to the middle platform.  At a big bowl, approach to
    meet the Water Dragon, who isn't as big as you would expect,
    is it?  Apparently she is cursed and needs Sacred Water to
    recover.  This is added to your dowser.  Before
    leaving, dive up to the left side and climb the ramp for
    a chest with a Silver Rupee, and on the right side, do
    the same to get a Monster Horn.  Behind the Water Dragon,
    climb up to the cave and head through on land to the
    Floria Spring.  Save at the Floria Waterfall bird statue, 
    then take the right pathway to the southwest area of Faron 
    Woods.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Push the log ahead to create a shortcut between regions.
    Take the incline at right up to the bird statue.  Take
    it to the Sky, then re-enter the green beacon and take
    the Forest Temple bird statue.  Re-enter Skyview Temple
    ahead.  You'll notice a few changes, and a red X is added
    to your map to help find Sacred Water.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at the bird statue, then head right around to fight
    a Quadro Baba.  Past the spider web, you'll bump into
    a Mogma who will mention Goddess Walls.  If you strum
    your harp at the butterflies here, a symbol will appear
    on the wall.  Hold your sword to charge up for a Skyward
    Strike, then draw a symbol as best you can for some
    minor rewards (a circle for bombs, a rupee for rupees,
    an arrow for arrows, a Triforce for fairies, a heart for
    hearts; mess up and you get 3 recovery hearts).  Turn 
    right and climb into the hole in the wall.  The wooden 
    barriers should be down from your last time here, but if 
    not, just smash them with your sword and drop down to a 
    revamped main room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This is a new type of Bokoblin, the green ones that
    shoot arrows, hence the name Archer Bokoblin.  Defeat
    the two ahead and watch out for Froaks.  A door has
    been relocked.  Turn right and head through the open
    door with a darkened diamond switch above it.  Ahead
    is the Mogma again who has lost a small key.  Jump in 
    the water, swimming to collect an Amber Relic on the
    platform.  Swim through the tunnel at left and surface.
    Climb the vines at left and dig in the soil at the end
    to find the key.  Crawl through the tunnel at left to
    drop down into the previous room.  Go straight through
    the spider web and the door.  Turn right and go through
    the locked door.  Defeat the Staldra, then go to the
    north end of the room on the other side of the central
    structure and through the doorway ahead.  Hide in the 
    archway at right to avoid the Bokoblin Archers and launch 
    your Beetle to pluck the bomb off the underside of the 
    curly tree in front of the Bokoblins, then drop it over
    there to knock them both off.  Cross the tightrope to re-
    encounter the Mogma.  Save at the bird statue on the right, 
    then re-enter the boss door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You won't have to re-face Ghriahim but you'll face three
    Stalfoses.  Now that you have bombs (and there are some
    in the pots if you run short), you can toss or bowl them 
    at the Stalfoses to blow off their arms and make them
    vulnerable to sword attacks.  It's a quick fix that
    only lasts a couple of seconds, so get in your hits
    while you can.  When you win, enter the glowing door to
    the spring.  Head up to the emblem and behind it, approach
    the waterfall and scoop some Sacred Water from it in an
    Empty Bottle.  Be sure it's Sacred Water and not plain
    Water.  There is also a fairy back here that you can
    bottle as well.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You are dropped off at the entrance to Skyview Temple in
    Faron.  Head up and take the bird statue to the Sky, then
    re-enter the green beacon and take the Floria Waterfall
    bird statue.  Head out the cave behind you and go straight
    up, back to the middle platform and talk to the Water Dragon.
    She will take the Sacred Water and...whoa!  She now formally
    introduces herself as Faron.  Is that a waterfall or her
    neck?  She stops the waterfall to open up the next dungeon
    temple.  Before moving on...
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.19]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                           Post-Lake Floria Errands
    
    
    Take the Floria Waterfall bird statue back to the Sky.  We
    can open some Goddess Cube chests.  Return to Skyloft and
    head to the waterfall in the east end.  At right at the bottom
    of the windmill, swim underwater into a tunnel and surface 
    inside.  Open the chests for a Heart Piece and a Silver Rupee.  
    Sweet!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dive back down to get back and head to the southwest end
    at the foot of the stairs to the Knight Academy.  Dash/roll
    off the wooden platform and glide to the nearby island by
    pushing your Wiimote forward to propel yourself onto it.
    Open the chest for a Silver Rupee.  By the way, you can't 
    reach it with your Loftwing as you'll be dropped off at the 
    nearest junction in Skyloft.  From here, dash/roll and glide
    to the grassy platform below and climb the vines to get
    back to Skyloft.  Return to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There is one chest available but it's much more accessible
    once we get the Clawshot (as is the one chest in Skyloft), so 
    I'll come back to those later.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head into the light beam in the northwest to the Thunderhead.
    Set a beacon on the chest as seen on the map and head right
    to find it.  Dig in the soil to activate a geyser and pick 
    up a rare random treasure from the chest.  Nab the Walltulas 
    on the vines before climbing them to the chest with a Rupee
    Medal, which allows rupees to appear more often.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft and check in with Gondo at the Bazaar's
    Scrap Shop to upgrade weapons or accessories.  You can always 
    go hunting for treasures/collectibles you've been able to 
    gather in previously visited regions to upgrade some more.  
    If you wear the Treasure Medal, they'll show up even more 
    often.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now you should be ready to move along to the next dungeon
    temple, so fly into the green beacon and choose the Floria
    Waterfall bird statue.  Save at the bird statue and head
    forward, diving out of the water to the door and into Ancient 
    Cistern.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.20]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                Ancient Cistern
    
    
    You'll notice an Asian cultural theme in the music and decor.
    Save at the bird statue on the left.  Jump on the lily pads
    and right of the locked door is a tablet with a hint if you
    want to read it.  Swim to the back side of the central
    structure to find an Amber Relic on the perimeter.  On each
    side of the structure are hands.  Swim quickly and spin
    at each Silver Rupee they hold to avoid getting crushed
    by the hand.  It's well worth it for 200 rupees.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head to the east end, which is off the right hand (by a wheel
    in the back of the structure) and up to the door with a lever 
    by it.  Defeat the Blue ChuChus, which are also underwater-based 
    enemies.  Pull the lever and head through the door it opens to a 
    balcony.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Jump down, possibly flipping over a lily pad.  This is something
    that you'll be doing a lot.  Don't swim into the spiky plants
    they hold.  Climb up to the area with two Skulltulas on webs.
    Sneak past the first one and fight the 2nd one first by flipping
    it over with a bottom-up slash (an undercut), then quickly
    do a fatal blow.  The other Skulltula's back has a bright spot
    that you can hit with your Slingshot.  Now head through the
    golden gate and chop down the grass.  There is a tablet with
    a hint and a different type of locked door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Carefully and precisely (like at the Isle of Songs) hit the
    blue diamonds on the lock in the order top, bottom, left, right 
    with your sword to unlock the door.  If you're wondering where 
    the order comes from, they are pictured on the big structure in 
    the main room.  If you happen to mess up, just exit back a room
    and return to reset the lock, then try again.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Through here, look up and launch the Beetle to cut down the two
    Skulltulas on the ceiling.  Head towards the vines ahead via
    the lily pads and pick off the Walltula before climbing up.
    At the left end, jump off to land on the lily pad closest
    to the right wall, flipping it over and unveiling a tunnel 
    underwater below it.  You can also (optionally) flip over the 
    lily pad under the other vine-covered wall (climbing up it first 
    to get close enough) to get a red rupee in the nook underwater.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Swim through the tunnel, spinning at the wooden planks, then
    surface, go up the vines, and head through the door.  Open the 
    chest for a Small Key.  Drop off the balcony and step into
    the water geyser at left.  Get off here and beat the Deku Baba,
    then at the end of the path, drop down to the platform and take
    the left door back to the main room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go around left along the perimeter of the room, save at the
    bird statue, then hop across the lily pads to the locked door
    in the central structure.  Inside is a turn key, which
    you can't use right now, so drop through the giant hole and land
    with the Sailcloth to enter into a mini-boss fight with a
    Stalmaster.  Built similarly but tougher than a Stalfos, he can
    block with two swords (that look more like wrenches), so slash at 
    exposed parts, paying attention to where you can hit.  You can 
    only get about 1 hit in (maybe 2 if you're fast enough) before he 
    whales on you, so I would get into a rhythm of hit, dodge, hit, 
    dodge...After a few hits, he now has 4 swords and can block 3 or
    all 4 exposed parts.  Obviously you can only get in a hit when
    something is exposed.  He's also a bit faster on his feet this
    time around.  When he leans back, get out of the way, as he
    swings 3 swords, then pauses before unleashing the fourth.
    It's a slow battle, but playing it safe is best.  When you win,
    take the door to a chest where you receive the Whip.  In another
    nod to Indiana Jones, you can latch onto switches, levers or hooks
    in the distance and can take collectibles or other items off of
    enemies.  Assign it to B, take out with B, aim the target, flick 
    the Wiimote in the right direction to latch, then yank in the proper 
    direction to pull.  Press B again to put away.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head back a room and whip at the turn key to create a water geyser.
    Take it up and get off, then head back to the main room.  Save at
    the bird statue, then walk along the perimeter left, defeating the
    Blue ChuChus, until you come to the steps off the door with the
    lever.  Head up those to a pole with a hook overhead.  You can
    also use the Whip to swing across gaps (like the Grappling Hook
    in Wind Waker).  Z-target the hook, whip it (*whip it good*) to
    attach and Link will start swinging.  Like on a rope or vine,
    swing Link to the other side and land safely over there.  Repeat
    this with the next hook, then head up to open the chest with the 
    Dungeon Map.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    A red dragon enemy called a Furnix will soon be on you.  Z-target
    and when it unleashes its tail, whip it to attach, pull it in,
    then use your sword.  Be fast or it will use a fireball attack that 
    can be dangerous.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You can't get through the gate yet.  There is a red X on the west
    side, so let's go there.  Drop down to the water level and swim
    to that side where there is a waterfall.  There is also a lever
    blocked by a spiked plant on the lily pad.  Target the hook-shaped
    plant and whip, then yank to flip the lily pad over.  You can
    now whip and pull the lever.  The waterfall stops, revealing a
    tunnel, so swim through it and surface.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Open the chest behind the tunnel for a red rupee, then defeat
    the Skulltula with an undercut and fatal blow.  Through the
    bars is a lever.  Whip it through the gate and pull to open it.
    Inside, up the steps, defeat the Bokoblin Archer.  On the right side 
    of the platform, stand at the circle and whip at the hook, then swing 
    to the vines.  Up there, defeat two Deku Babas.  You should see a 
    rotating cylinder covered in vines.  Climb on it and move up as it 
    turns.  Drop off at the first platform to recharge your Stamina Meter.  
    Continue on to another platform with a Bokoblin Archer.  Beat it, then 
    pick off the Walltula on the vines ahead.  Stand on the green patch 
    and whip at the hook.  Stop and turn slightly left to swing at the 
    lever on the wall and pull it.  You may need to extend the whip's cord 
    length by moving up and down with the Control Stick.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb back up the vines and now swing to the vines next to the lever
    and head up.  Defeat 3 Deku Babas, then whip the turnkey to create
    a whirlpool in the main room.  Jump off the balcony and into the
    whirlpool to be drained into a new room.  Surface and climb onto
    the platform behind you to save at a bird statue and get an Amber
    Relic as well.  Clip the web strings of 3 Skulltulas with your 
    Beetle.  They will fall onto lily pads, flipping them over.  The 
    back middle one is most important as it reveals a tunnel underwater, 
    so dive in and swim through it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Surface to a gate with a locked door.  On the other side is a Bokoblin
    Archer with something shiny on him.  Aim your whip at it through the 
    bars while Z-targeting him and you'll get the Small Key.  Unlock the 
    door, then defeat him after a cut scene.  Head up, dive in the water,
    and the current will push you back out to a new room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at the bird statue ahead and then head right in the water, diving
    out of the water to a higher platform.  Look for a lily pad with a
    hook plant and whip it to flip it (hee hee), then nab the single 
    Walltula off the vines before dashing at the wall to climb them.  Head 
    left upstairs and defeat the Quadro Baba.  Ahead of you is an 
    unreachable balcony but below is a lily pad in between the two 
    platforms.  Aim your jump to land on it and flip it over.  Underneath 
    it, dive into the tunnel revealed for a red rupee and continue along, 
    defeating Froaks.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head upstairs once you surface and defeat the overhead Deku Baba.  
    Whip the turnkey at right to create yet another water geyser (see a 
    pattern developing here?).  Jump down in the water and swim to the 
    east end vines.  Climb up them, then return left to get to the balcony 
    from before.  Whip the lily pad's hook to flip it, then jump across to 
    the opposite balcony.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go upstairs and whip the lever at the gate to open it.  Defeat the
    Furnix with your whip, then climb the vines left of the door down
    and go right at the fork to drop to a platform with a chest for a
    red rupee.  Nab the Walltula (which you can avoid coming down by
    leaping), then climb back up and head left, leaping to patches of
    vine to a new platform.  Whip the turnkey to create a geyser that
    acts as a shortcut.  Head up some more to a hook and latch on with
    the whip, then yank down.  It acts as a lever in this case and lowers
    the central structure.  Jump into the water and climb up to the new
    door in the structure.  Drop through the giant hole, landing safely
    with the Sailcloth, then take the door behind the geyser to a very
    purple area.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You'll soon encounter Cursed Bokoblins, a zombified type that is very
    slow-moving and takes a long time to beat, but if they fall after a
    few sword hits, perform a fatal blow to finish it off.  Come around
    left from the entrance and up the passageway.  Go around the poison
    water right and hop on the first two lily pads, then whip the plant
    on the last one to cross safely.  If you happen to fall in the water,
    get up quickly.  Your items will be temporarily unaccessible, so
    just wait it out for a bit.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Turn around and look up and left to see two blue "eyes" of a stone 
    figure.  Launch your Beetle and fly into either one to hit the diamond 
    switch and stop the poison waterfall.  Hop back across the lily pads 
    and head left, defeating the Fire Keese.  You can read the tablet for 
    a hint.  Launch the Beetle, pluck the bomb and fly it just right and 
    ahead, then drop it on the boulder that blocks a pillar.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack across the lily pads, then head up the ramp towards the
    blue eyes, and left to see the hook.  Whip it and swing to reach
    a rotating vine-covered cylinder.  Climb up to its top, jump to the
    2nd rotating cylinder, then climb down onto the big platform.
    Head right and dash/jump to the vines.  Up there, whip at the hook
    lever, yanking it left to change the direction of the rotating
    cylinders.  Come back to the closest cylinder and drop off its
    vines to the smaller platform attached to it.  Dash/jump to the
    fast rotating wheel, riding it safely to the wall at the other side
    and get off.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up the cliffside, defeating a few Cursed Bokoblins, coming to
    a huge rotating cylinder.  Dash/jump to its vines, climb up, and
    ride around to a curved platform on the other side.  Dash/jump to
    the vines ahead to get back to the other side of the gate with
    the hook lever.  Whip and yank it right to rotate it back the other 
    way.  Turn around and dash/run to jump down back to the huge cylinder
    and ride it to safe ground.  Defeat the Fire Keese and head up to
    a rope surrounded by sunlight.  Jump on it and start climbing.
    A bunch of Cursed Bokoblins will start to climb up after you.
    Continue climbing and when they latch onto you, shake both controls
    to get them off.  You can only keep climbing up at the same pace.
    Once at the top, you'll have reached the very top of the central
    structure of the dungeon.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Read the tablet if you want, then turn left and dash at the lever
    to pull it, extending the platform.  Just ahead, whip and yank the 
    hook lever to raise the head of the goddess structure.  Come back 
    along the platform and save at the bird statue.  Climb back down the 
    rope (no Cursed Bokoblins this time) and at right, whip the turnkey to 
    create a geyser (of course).  Drop down by it, and at left, drop into 
    the shallow pit, opening the chest there for the Blessed Idol (boss 
    key).  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At this point, a ton of Cursed Bokoblins surround you and the 
    structure is about to fall on your head.  Head straight up onto the 
    slightly higher platform before it crushes you and watch it instead 
    smoosh the zombies.  Head through the door in this structure and take 
    the geyser up a level.  Whip the turnkey to create a new geyser and 
    ride it up, then do the same thing here to nearly reach the boss.  
    Read the tablet if you want, then examine the flower symbol and rotate 
    the idol with the goddess turned inward so the bud of the flower is
    inserted facing out.  This raises the ceiling.  Take the stairs up
    to the roof of the structure and whip all 4 turnkeys, two at each end.
    This raises the structure to its ultimate height.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Collect the hearts here, and if you still have Glittering Spores from 
    the Great Tree, you can pour them on the hearts and bottle a fairy or 
    two.  Save at the bird statue, then climb the stairs to enter the boss
    fight with Koloktos, Ancient Automaton.  After a shortened chat (thank 
    goodness) with Ghirahim, the battle begins.  The boss is a gold metal
    robot with 4 arms, two holding axeblades that he throws like 
    boomerangs, so you just need to dodge them with sidesteps.  Z-target 
    the head and rotate around it fairly close by and he'll try hitting 
    you with the arms.  When they hit the ground, target, whip and yank 
    them off.  If he hits the pillars around the room, they drop hearts.  
    Stay away from the walls as his attack can reach that far.  Once all 4 
    arms are yanked off, his red gem "heart" is exposed.  Get close and 
    slash away at it with your sword.  The arms will then re-grow and you 
    start again.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Soon, he will grow legs, cage the heart, and all arms will be equipped 
    with swords.  This is more complicated and difficult.  Like the 
    Stalmaster, he will block well and can use all arms at once.  Whip and 
    yank an arm off and you will be able to use a sword of his, which is 
    more powerful than your Goddess Sword, but is also much heavier and 
    slows you down considerably.  Pick it up with A, then swing the 
    Wiimote when his arms fall to chop them off quicker, while also 
    fending off Cursed Bokoblins.  Once you chop off more arms, the easier 
    it will be to manipulate.  Once all arms are off, he'll charge at you.  
    Dodge this and he'll run into a pillar or wall, stunned.  Chop at the 
    legs, then break open the cage over the heart, and whale on it!  Three
    rounds of this and you win.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Collect the Heart Container and head through the brightly lit doorway.
    Approach the emblem and do a Skyward Strike at it.  Farore's Flame 
    upgrades your Goddess Sword so it's longer and more powerful than 
    before.  Also, the Triforce symbol appears on the back of your hand 
    with a 1/3 of its triangles lit up.  Hmmm....
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save when prompted and you'll be dropped off at Lake Floria with the
    Water Dragon.  Surface at the bridge, save again, then return to the 
    Sky, and fly into the Thunderhead, landing at the Isle of Songs.  
    Crawl through the tunnel and send a Skyward Strike at the emblem to 
    learn a new song, Nayru's Wisdom, to access the dungeon with the 
    second sacred flame.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There aren't many errands to do as the Whip doesn't open much of 
    anything new to find.  Return to Skyloft and head into the Bazaar.  
    Buy a Stamina Potion for 50 rupees in one of your bottles.  While 
    here, you may be ableto upgrade weapons or accessories depending on 
    your collectibles.  Also, if you can afford it, you can buy something
    at Beedle's Shop.  Head to Fledge's room at the Knight Academy at 
    night and give him the potion for the 2nd stage of this side quest.  
    We'll finish it off after the next dungeon.  Sleep until morning, then 
    fly into the yellow beacon in the Sky, and choose the North Desert 
    bird statue.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.21]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                            Nayru's Silent Realm
    
    
    Look for the sparkly aura at the north end by hopping down from the
    bird statue onto safe ground and take out your harp.  Strum it a 
    couple of times to reveal the emblem, then strum again with the rhythm 
    of the circle to ready it.  Hold A, then stab the sword down to enter 
    the Silent Realm.  This task is trickier with the quicksand and some 
    tears take some manipulation of the environment to get but to 
    compensate, the way back to the circle is easier from the 15th tear.  
    The same rules apply as in the Faron Silent Realm.  Basically, stay 
    away from the lamplight, the water, and the Guardians, and get the 
    Light Fruit to reveal beacons on Tears to make them easier to find.  
    Quicksand, by the way, isn't instant death in the Silent Realm, but if 
    you sink, it will drop you off where you last were and play continues 
    automatically.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once you get the Spirit Vessel, step out of the circle and head right
    on solid ground to the central northern ramp.  Collect Light Fruit and 
    get (1) in front of the generator, avoiding the lamplight.  Right of 
    the generator, there is (2) on the perimeter of the Mining Facility 
    building atop two stacked blocks.  Climb up to the next layer up and
    head around the perimeter, looking down to find the big metal cages.
    Dash/run over there and use the ramp nearby for (3) at the top.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop down and push the mine cart against the one cage, climb up it and
    dash up the crate's side for (4).  Head back to the perimeter of the
    dungeon building and find (5) atop another two-block stack.  Come back 
    around to the metal cages and go right by the next two ramps up to a 
    Light Fruit and to a dead tree up ahead.  Dash/roll into it for (6).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Turn to see a ramp extension with lamp-bearing Guardians below.  Drop
    down safely and dash/run to (7) among them off a ramp.  At least it's 
    close if you get caught.  Go right towards the gate with a trail of 
    Light Fruit and to the perimeter of the Mining Facility building by 
    passing the metal crates, just to the right on another two-block stack 
    for (8).  Drop off and turn right passing by a small pool with a mine 
    cart in it.  Wait for the water to close in on it, then pull it back, 
    and quickly step away a bit as the water expands.  Wait again before 
    climbing on the side of the cart for (9).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Ahead is another mine cart against the wall.  Climb up it and onto the
    wall for (10).  Turn right and go up the ramp partway then turn right
    again, heading to the Light Fruit and you should see some green
    beacons ahead.  Jump down towards them and climb up the ramp at right.
    At left is a Dust Relic.  On the right side is (11).  Climb the
    ramp at left for a Light Fruit, and wait for the lamp Guardian to
    pass by and get (12).  There are small ramp extensions to wait on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop to the quicksand and dash/run to the stairs (you should just
    make it).  You should see the entrance to the realm, the starting
    circle.  Head up towards it and right to the safe platform, then 
    left to another with (13).  Retreat back and go up the stairs but 
    I would pass this Tear and save it for the end to make the trip 
    back to the starting circle easier.  Go right off the stairs along 
    the building's perimeter and climb the vines, then circle around to 
    find more vines and take them up to (14).  Drop back down and come 
    down the stairs to the dungeon for (15).  Go straight ahead from here 
    to the starting circle and you receive the Clawshots.  These are used 
    to navigate long distances, clinging to targets that look like 
    dartboards, to Peahats, and to vines.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    To use the clawshot, assign it to B, press B, aim the on-screen 
    target, then press A.  Back in the north end of the desert, clawshot 
    the target on the high platform close at right for a chest with a 
    random treasure, then clawshot or climb up the central north ramp.  
    Clawshot to the next ramp with a Moblin, so dash/run by him and get on 
    the furthest ramp at left.  On the extension at right, drop and head 
    up the safe quicksand path to the cave we opened up earlier.  Defeat 
    the yellow ChuChus inside and head up to the open chest.  There is a 
    long quicksand passage ahead but you can clawshot your way across 
    using the targets on the walls.  The first is on your right, then head 
    up along the targets on opposite walls until you can drop safely to 
    the narrow ledge.  Head up to a large gap and clawshot to the target 
    next to a Goddess Cube to activate.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop down and get to the safe platform ahead.  Climb up the central
    ramp to the dungeon building, then circle the perimeter and face the
    south area by the metal cages.  Just right of a dead tree, clawshot
    the target to climb up, then head left and left again to activate 
    another Goddess Cube.  Use the ramp to return to the central ramp in 
    the north and use the bird statue there to return to the Sky.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.22]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                         Post-Ancient Cistern Errands
    
    
    Return to Skyloft and head to the east end waterfall.  Stand on the 
    right side of the cave entrance and face left.  Look up to see a small 
    island and clawshot to the vines.  Look up to the right and clawshot 
    to the vines on the island bordering the waterfall.  Atop it, stand at 
    the extended platform at left.  If you look down, there is a small 
    island with the chest.  Dash/jump off and glide down onto it by tilting 
    the Wiimote, landing safely with the Sailcloth.  Open the chest for a 
    Gold Rupee.  Return back by clawshotting the vines on the land in front 
    of the Waterfall Cave entrance.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky and to the island right of the red beacon in the 
    northeast near Bamboo Island where we were earlier.  Dive in the 
    waterhole and surface with a spin attack to reach the higher platform.  
    There is a fairy floating by a mushroom, so be sure to bottle it.  
    Climb to the higher platform with the chest for a Heart Medal.  Dive 
    back in the water to return outside.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Back in the Sky, head to the southwest island (more south than west) 
    close to the yellow beacon.  Drop through the centre of the island 
    through the open hole in its roof.  Inside, clawshot to the target and 
    open the chest for a Heart Piece.  Return to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Fly right of the yellow beacon to an island very close to Fun Fun 
    Island where we got a chest earlier.  This is actually the 2nd of 3 
    that will become available here.  Land on the lower ledge of the right 
    half (not the one with the cage) and open the chest for a Life Medal.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft to complete some more side quests.  At night, enter
    the potion shop owners (Bertie and Luv)'s house, which is on the lower 
    east side, the first house on the left atop the inclined path.  Talk 
    to Luv, who is up with their crying baby.  The goal is to find the lost 
    rattle.  During the day, head to the waterfall on the east side and 
    clawshot to the island in the sky as we did before for a Goddess Chest 
    and then clawshot up to the waterfall island.  Stand in the middle
    stone platform and if you look down, you should see a nest atop the
    windmill.  Dash/jump off the platform and glide by tilting the
    Wiimote forward to the nest.  Collect some rupees here as well as the
    rattle by blowing the sand with the Gust Bellows.  Return to the 
    potion owners' house at night and you get 5 Gratitude Crystals for 
    returning the rattle.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At this point, Peatrice the Item Check girl should be infatuated with
    you.  At night, enter her house ahead near the Bazaar.  If you talk
    with Peater, he will ask that you find out who her admirer is.  During
    the day, talk with Peatrice at the Item Check and she will ask that 
    you see her at home tonight.  If this conversation doesn't occur, you 
    will need to talk with Peatrice more at Item Check.  At nighttime, 
    return to her house and speak with her.  You have two options: Either 
    say you like her or you don't.  If you like her, you'll get 5 
    Gratitude Crystals from her or, if you don't, talk to Peater the next 
    night and get them from him instead.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There are 2 more hidden Gratitude Crystals now accessible in Skyloft
    with the Clawshots.  At night, head to the waterfall in the east
    (again) and clawshot to the top of the waterfall as usual to find
    a Gratitude Crystal sitting on the water's edge.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At the Knight Academy, climb to the 2nd floor door and dash up the
    wall at left to shimmy across the ledge.  Drop to the platform
    and head up the vines at the end to the roof.  At left is a chimney.
    Clawshot to the target inside and drop through, then crawl through
    the tunnel for a few rupees and land in Zelda's room.  Get the
    Gratitude Crystal on the rug and open the cupboards for a Heart
    Piece.  You can also sit in the chair and read her diary entry
    about you and the Wing Ceremony.  Exit out the door and it will
    remain open from now on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the daytime and find Beedle's Shop.  You can use the
    clawshot to save your Deku Seeds.  Climb up to the shop, buy what
    you want, then sleep in the bed at left.  At night, Beedle stays
    at his private island.  Head out of the ship and climb down, then
    launch the Beetle towards the top middle propeller of the ship for 
    a Gratitude Crystal.  Return to the ship's bed and sleep until 
    daytime to return to Skyloft.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Visit Batreaux in the storage shed off the graveyard for your
    next milestone reward.  For getting 50 Gratitude Crystals, you
    receive the Giant Wallet, which holds 5000 additional rupees.
    Also, if you can afford any weapon or accessory upgrades, or
    want to hunt for collectibles you need to get some, go ahead.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now we can move on to the next dungeon temple.  Fly into the
    yellow beacon to Lanayru and select the West Desert bird
    statue.  Clawshot to the target right of the statue and drop
    down.  Push the mine cart off the edge to create a shortcut.
    Hop across the stepping stones in the quicksand ahead and
    clawshot the target at left, then enter the Lanayru Caves.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Inside, talk to Golo the Goron on the far wall for some info
    and a Small Key.  You can also bomb the left & right boulder 
    outcroppings against the walls and bowl a bomb into the caves
    to crawl in and get some minor rewards.  There is also a chest
    with a Monster Horn.  On the right side, clawshot the target 
    above the door and enter, then walk through the lit cave.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.23]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                              Lanayru Sand Sea
    
    
    Just ahead are a few striped poles.  Clawshot to the target
    on the closest one at right, then clawshot to the next one
    down at left and continue until you can drop safely to the
    ledge.  Clawshot the target on the boards ahead.  In the
    back right by a pier, save at the Ancient Harbor bird statue.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Turn right and head to the north end.  Dig in the soil to 
    capture some Lanayru Ants.  Climb on the black boxes stacked 
    together, then clawshot to the target over the wall of boxes 
    at left to land in an enclosed spot.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Through the doorway, defeat the Arachas and activate the Goddess
    Cube at left.  Nothing else in here, so head back out and climb
    out at left.  Re-save at the bird statue, then head out on the
    pier.  On the boat is a Timeshift Stone.  Activate it by getting
    close without falling in the quicksand ocean.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Talk to the robot skipper behind you to learn about the invisible
    pirate ship (which also plays a small part in Wind Waker) and the
    sea chart (very useful in Wind Waker) you need to find.  Agree to
    sail with him and you'll be piloting the boat.  Use the Control
    Stick to move in all directions, hold A to speed up (watching the
    meter; if it gets low, slow down and wait for it to charge up),
    and the cannon is used with B, then A to shoot, but you probably 
    won't need to use it just yet.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The first location is marked with a red X on your map.  Turn the
    boat left and start heading out that way.  The sand will turn into 
    water, though some hills and ridges may remain.  Once near the X, 
    circle left around the barrier, then get off with A at the pier to 
    Skipper's Retreat.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Ahead, save at the Skipper's Retreat bird statue at left.  On
    the right side, bomb the Electro Spumes and dash/run across the
    quicksand to the safe platform where you need to clawshot to
    the target.  Defeat a couple of Deku Babas, then look up to
    see a Peahat, a hanging plant that acts as a clawshot target.  
    Clawshot to it, then turn left a bit and clawshot to the target
    on the cliff, then climb up.  Defeat the yellow ChuChu and bomb 
    the boulders (if you're short on them, launch the Beetle to pluck
    one on the cactus) to enter a cave.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat more yellow ChuChus and clawshot to the Peahat up ahead,
    then to the dartboard target, a Peahat higher up, and then another
    target up to a bridge.  Dash/run by the Moblin, this
    time wielding an iron shield, and defeat a Quadro Baba with a
    red rupee chest behind it.  Nearby are two vine-covered pillars.  
    Clawshot to the closest one, then to the other and atop it, 
    activate the Goddess Cube.  Clawshot the target to return back.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot to the target at left, then use the whip to defeat the 
    Furnix (note that the clawshot won't work on it).  On the edge of 
    this platform, whip the red plant and pull to grow a Peahat.  Clawshot 
    to it and allow it to carry you until you're close enough to clawshot 
    to the pillar ahead.  Head up the circular ramp and before 
    clawshotting to the next target, launch the Beetle and chop down the 
    overhead Deku Baba, then clawshot there, and then to another target on 
    the pillar ahead.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat two Furnix enemies here, focusing on one at a time, and
    avoid the other's fireball attack.  Look for a moving Peahat
    floating by and clawshot to it.  This can be a bit tricky.  Peek
    over the mountain ahead and clawshot to the Peahat on the other
    side of it.  Tilt the Wiimote to change the camera angle as you
    remain attached to the first Peahat.  You might land in the
    crook of the mountainside on the way there, so just clawshot to
    the Peahat, then clawshot to the target on the cliffside with
    the Skipper's shack.  Enter the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Blow the sand in here with your Gust Bellows and defeat the
    Arachas.  In the chest at left is the Ancient Sea Chart and 
    there are a couple of Amber Relics, hearts and rupees.  You can 
    also examine the photos and read the captions, as well as sit 
    on the stool under the skylight to recover hearts.  Exit back
    out and, if you want, climb to the roof via the vines and capture 
    the Sand Cicadas.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Jump to the zipline at the left side of the shack to ride back down.
    Defeat the Quadro Baba, then behind the cactus at right, use another
    zipline, drop down, and save at the bird statue at right.  Go back
    along the pier and talk to the Skipper, returning to the sea.  A
    new location is marked on the expanded map with a red X.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Sail along right of the pier towards the far west, using the cannon 
    if the water-bound enemies get in your way.  You can probably avoid 
    them, but using the cannon is fun :)  You should see a bunch of
    red pillars in the distance and will encounter some explosive barrels
    and Water Spumes.  Land ho!  Circle around to the pier, avoid or
    bomb the Bokoblin Archers, and get off at the Shipyard.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up and save at the Shipyard bird statue on the left.  Go upstairs
    and turn right to encounter two Lizalfoses.  The fight should be
    easier with a more powerful sword.  Avoid the fiery breath attack
    they now have.  Be sure to get the two Lizard Tails they drop.  Go
    further upstairs and right to speak with another Goron.  Refresh your
    health by sitting on the stool by him.  Read the signs on the left
    wall for an explanation on riding the mine cart.  Press A to get in, 
    tilt the Wiimote left/right gently to shift your weight with the 
    curves and sharp turns of the track, and B to slow down.  So hop in 
    the cart and away we go!  Does anyone else think this is like Donkey 
    Kong mine cart levels?
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go with the flow for the most part, tilting only if the track curves
    or turns in that direction.  If you fall off the track at any time,
    you'll have to start from the beginning.  I suggest going slowly at
    first until you get the hang of it.  Get off at the junction, go
    upstairs, and defeat the Arachas.  Turn right and go straight to
    another mine cart.  This ride is more treacherous than the last one
    and involves jumping some gaps and turning the right way at forks
    in the track or risk crashing at a dead end at the sign with the
    red X.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Get in and ride straight for the most part, tilting gently at some
    curves.  At the fork, slow down and tilt right to take that track.
    Make another right at the next fork, then prepare to jump at the
    horizontal wooden rail ahead.  Once close, shake the Nunchuk to
    jump and, as long as you have enough speed, you should make it.
    Take a left at the fork ahead, then a right at the next one.
    At the next fork, take either track and tilt gently on the curves.
    Near the end, after a long straightaway, there will be two jumps 
    in a row to make, so look for those wooden rails to indicate the 
    gaps.  At the junction, refresh your health at the stool and save
    at the bird statue.  Take the door at right to the Construction Bay.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Blow the sand with your Gust Bellows, defeat some Arachas, and you'll 
    re-face the Mining Facility boss, Moldarach, in a mini-boss fight.
    The fight is the very same as earlier, but you have a stronger sword
    and a longer health meter, so it shouldn't be too bad.  Once you
    beat it (again), head out the door at left.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go up the ramp and turn right, going downstairs, and re-save at the
    Shipyard bird statue.  Return to the Skipper on the pier to mark a
    new location on the map, the Pirate's Stronghold.  Sail left, circling
    around the hills and enemies, then come to the right side more.
    You should see a bunch of skulls on poles, the sign of the pirates.
    Get off here and save at the Pirate Stronghold bird statue on the left.  
    Head right, defeat a huge yellow ChuChu, then take the door on the 
    left by the stack of blocks.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head downstairs and in the back right corner, take the door.  Blow
    the sand with your Gust Bellows for 20 rupees and finish off two
    Lizalfoses, collecting their Lizard Tails.  Up the hallway, beat
    the Electro Spume in the quicksand and dash/run across it.  Save
    stamina by hugging the wall on the pieces of floor, then take the
    door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    On the left wall is a Timeshift Orb, like a stone but is portable.
    Pick it up and turn left.  You'll notice that the room transforms
    before your eyes.  Head through the doorway to reveal two Technoblins.
    Put the orb down to fight them.  Two arrows each will defeat them
    if you don't feel like swordfighting.  Take the orb through the next 
    door to encounter a Beamos.  Beat it, then put the orb down away from
    the chest in the doorway ahead to open it with a Silver Rupee.  If 
    you're too close with the orb, the electric field blocks it from you.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now go left with the orb and drop down for an Ancient Flower.
    Take the ramp at left with the orb and hop to the closest pillar one
    after the other and throught the doorway.  At left, drop the orb so
    that the electric field is gone and take the doorway, going around to
    a lever.  Pull it to lower the bars and deke through to retrieve the
    orb.  Carry it right and defeat any Deku Babas you reveal.  Carry
    the orb up to the chest as close as you can without pillars cropping 
    up and blocking it.  Drop it and dash/run to the chest for a rare
    random treasure.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Come around the pillars left of here with the orb and head up through
    the cave behind them.  Defeat a trio of Deku Babas (one being a Quadro
    Baba), and then a couple more Deku Babas and a Technoblin.  In the
    next room, beat the Quadro Baba and Electro Spumes in the quicksand.
    Put the orb down and dash/run up and left, and push the metal crate 
    onto the pressure switch.  This opens the door on the other side but 
    you're barred in.  Head out the other exit at left by dash/running 
    and you should just make it out.  Carry the orb through the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Bottle the fairy in the barrel immediately right of the door, then
    fight the two Beamoses, by revealing one at a time to make fighting
    them easier.  Place the orb in the top right area so that the fence
    and the doorway nearby are both in the orb's scope.  Blow the
    sand piles for 20 rupees and open the chest for an Evil Crystal in
    the adjacent room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head to the lever on the left wall and pull it to open the gate.
    Carry the orb into the room and there will be two Armoses.  Be
    sure to expose one at a time with the orb to make the fight
    easier.  Defeat both, then carry the orb through the door by the
    Armoses to find an empty slot for it.  Place it there to open
    the stone dragon's mouth outside.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Take the now unlocked door at right.  Clawshot the target straight
    ahead a bit high up,  and activate the Goddess Cube up here.  
    Retreat to the bird statue ahead, then head up the stairs a bit for 
    Fi to add the pirate ship to your dowser.  Save and talk to Skipper 
    to return to sea.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Sail to the northeast area and use the dowser to get a reading on
    the invisible pirate ship.  It doesn't stay in the same place for
    long but circles this general area and you can't get too close or
    the radar slows down considerably.  Fire your cannon around here
    until you get a hit and you'll see a faint outline of the ship.
    Fire a second time and the ship will stop, remaining visible.
    You'll arrive at the Sandship, which is your next dungeon.
    Revealing the ship may take a while but keep dowsing and firing
    the cannon and you should finally reveal it.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.24]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                   Sandship
    
    
    Head through the door on the left side of the deck.  At left, save
    at the bird statue.  Go downstairs and head right through the open
    doorway.  Defeat a bunch of Thunder Keese, then enter the left door
    to approach a quicksand pool.  Knock off the Electro Spume, then
    dash/run across to the hallway, down the stairs at the end, and
    through the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat tons of Arachas, sit at the stool to refresh your health,
    and save again.  Fi will point out that the boss door is here but
    we obviously can't enter without a boss key and all that barbed
    wire over it.  Head down the hallway ahead and right, exiting out
    the door at the end.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Blow the sand with your Gust Bellows, defeat the Arachas, and you'll
    soon see a ship's wheel emblem on the floor.  This is part of a clue
    on how to continue.  Clear more sand in the small open doorway for
    more emblems.  In the adjoining room, look for a door lock similar
    to the ones in Ancient Cistern.  Be precise with your sword slashes
    and hit the gems on the lock in the order bottom, top, bottom, right
    to unlock the door and head through, opening the chest for a Small
    Key.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go back two rooms to the hallway, refresh your health and save again 
    if you want, then continue down the hallway back a room again and
    upstairs, then dash/run back across the quicksand.  Go out the left
    door and back down the hall.  Ahead is a trio of butterflies which
    you can play the harp to for a Goddess Wall.  At the dead end of
    the hall, you can blow sand for a red rupee.  Head back upstairs
    to the first bird statue, then head through the locked door next
    to it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You'll face a mini-boss, Scervo, who is an undead pirate.  You'll
    fight it along a narrow bridge.  This fight isn't too hard.  Run
    towards him and slash your sword continously to push him back along 
    the bridge, using your shield to block his sword attacks (the hook
    acts as his shield).  Soon the bridge will close off, becoming 
    shorter.  Continue fighting with the same strategies and the bridge 
    will close off even more.  He'll lose his sword (and the arm holding 
    it!), and will spin his hook around (360 degrees!) to use as a weapon.  
    Continue some more and you'll knock him off the bridge.  Open the 
    chest for the Bow, which comes with 20 arrows, which is the last of 
    your B-button items.  Sweet!  To use it, assign it to B, press B to 
    take it out, aim the on-screen target with your Wiimote, and press A 
    to shoot.  You can also use a scope by pressing C on the Nunchuk and 
    pull the Nunchuk back to focus, then release C to shoot.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Come back down the bridge and out the door.  Refresh and save, then
    take the door at right to the outdoor deck.  Straight ahead and up,
    shoot an arrow at the target to open up a cage with a Timeshift Stone.
    Now shoot the stone to activate it.  The entire ship is now in the 
    past and the cage is back up.  Defeat two Bokoblins on the deck, then 
    climb the ladder against the pillar.  Defeat more Bokoblins up here, 
    then you should notice a zipline but no handle to grab.  In the 
    distance, pick off the Bokoblin Archers in the distance and two on the 
    plank, then shoot the blue eye target on the far end of the zipline to 
    bring the handle along to you.  Carefully walk the plank (arrgh, matey) 
    and ride the zipline to the sail.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Walk across carefully to the platform, pick off more distant Bokoblin
    Archers, and then shoot another distant zipline target.  Take it to
    a large switch.  Stab your sword, turn it, and press A to once again
    unlock the cage to the Timeshift Stone.  The Skipper, who has since
    caught up with you, marks your map with a red X where his crew is 
    being held captive.  Shoot the target at the far end of the zipline
    and ride it up.  While up here, drop off to the deck ahead, landing 
    safely with the sailcloth, then clawshot to the target on the 
    pillar, then aim downwards to a target on a blue wall.  Drop there
    and open the chest at right for a Heart Piece.  At left is a 
    Goddess Wall if you want to activate it.  Clawshot the target on the
    pillar, then on the pole, and drop to get back on the deck.  Drop
    to the deck below this one.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Look for a canoe held by a pulley off the locked door on the blue 
    wall.  Shoot the blue eye target on top to lower it.  This will
    be handy later.  Climb down a ladder to the lower deck and head
    through the door on the red wall to re-enter the ship.  Head
    downstairs and down the right hallway through the door at the end.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Fight two Technoblins, then, through the doorway, beat another
    Technoblin.  The skylight allows you to see out of the ship and
    spot the Timeshift Stone.  At the back of the sunlight by the wall,
    shoot the stone.  Head through the right doorway to get the Dungeon
    Map.  Pull the lever to open the gate and through it, dash/run across 
    the quicksand to the hallway.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    On the right wall is an inactive propeller with sunlight pouring 
    through it.  Shoot an arrow through the gap in the blade to the blue 
    target in the room behind it.  Enter the door on the right wall just 
    ahead of the propeller.  Defeat the Thunder Keese then push the metal 
    crate aside to reveal another propeller.  Stand on the floor switch 
    and remain on it as you shoot an arrow through the gap between the 
    blades to a switch that opens the other door.  But don't enter it yet.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go back to the hallway, dash/run back across the quicksand, and come
    up the doorway to the chest and in the right doorway to the skylight.
    Shoot an arrow at the Timeshift Stone through the ceiling.  Head
    through the doorway that's open, go up the hallway, and take the first
    door on the right.  Defeat the Technoblin, then in the back right, 
    stab your sword in the slot on the machine, turn it left, and press A 
    to activate one of two generators on the ship that runs a central 
    machine.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the hallway and go right up the hall, taking the second door 
    on the left.  Fight more Technoblins, then on the right side, push the 
    metal crate onto the floor switch to open the windows of the ship.  
    Climb out the window closest to you to the canoe we lowered earlier, 
    then shoot the switch atop it to ride it up to the deck.  Shoot the 
    Timeshift Stone, then lower yourself back down on the canoe, and head 
    back through the window where the room has changed somewhat.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head right to the open doorway, defeat the Thunder Keese, and pull the
    lever to unlock the door, but before you take it, come back and stand
    by the sunlight beam to shoot the Timeshift Stone through the ceiling 
    again, then activate the 2nd generator by stabbing the sword in the 
    slot, turn it, then press A.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head out the door you unlocked with the lever and go down the hallway.
    Take the last door on the left and climb through the topmost window
    this time.  Take the ladder down and enter the caged area.  Head 
    around to the door.  Go down the ladder ahead and wait for each block 
    to rise before passing under it.  Pretty straightforward.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up another ladder and whip at the hook.  Stop swinging and turn
    right towards the gold-framed window.  Swing in there and head up the
    ladder to find 5 chests with 3 rare random treasures and 2 Silver 
    Rupees.  Backtrack, whip the hook again, and swing to the opposite 
    side with the rising/falling blocks.  Run under them, then whip the 
    hook and swing on top of the closest one, then jump to the roof of the 
    other when your block is at its peak and the other is at the bottom.  
    Jump from there to the other side.  If you fall at any time, there's a 
    ladder to use to get back.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Pull the lever to open the gate opposite you to use later as a short-
    cut.  Crawl through the tunnel and take the ladder, then pull another 
    lever to open the gate to where the crew is being held.  You receive a 
    Small Key to the Captain's cabin which is marked on the map.  Backtrack 
    through the tunnel and head forward via the gate we opened earlier, out 
    the door right at the end.  Head back up to the window, then go out the 
    other one with the canoe and shoot the target to ride it up to the 
    deck.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Shoot an arrow at the Timeshift Stone, then take the locked door on 
    your left.  Head downstairs and you can get 40 rupees in the sand 
    using your Gust Bellows, then save.  Go left through the doorway and 
    defeat the Arachas.  Stand at the edge of the sunlight by the doorway 
    and shoot an arrow (this time with a propeller in the way as well) at 
    the Timeshift Stone above.  A Technoblin and a Beamos show up.  Focus 
    on one at a time.  It's probably best to get behind the Beamos, 
    quickly beat it, then nab the Technoblin with two quick arrows.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Stand on the floor switch to reveal a hole behind where the Beamos was.
    Remain on the switch and shoot an arrow at the blue switch through that
    hole to unlock the door at right.  Head through and defeat 3 Beamoses,
    whose lasers extend across the entire room, so get behind each one and
    quickly knock them off.  Once they're finished off, open the chest in
    the cage that unlocks for the Squid Carving (the boss key).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You may remember that the boss door was spotted early on in the 
    Sandship.  It's marked on your map with a red X.  Backtrack through 
    the open doorway and take the door upstairs.  Go down to the lower 
    deck and go through the red door.  Refresh and save here, then head 
    downstairs and go right out the door.  Go right down the hallway and 
    downstairs, then out the door.  Defeat the Technoblin, whom you can 
    pick off from a distance, then refresh and save.  You can ignore the 
    Beamos.  Approach the boss door at right and rotate the boss key until 
    it fits to start the boss fight with Tentalus.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The boss fight will actually occur out on the deck.  Turn around and 
    head left to the hallway where some tentacles will block your way.  
    Use a Skyward Strike on each one.  Head up, avoiding the barrels 
    coming down the stairs as the ship is tilting.  Continue up to face 
    more tentacles.  Jump a big gap in the floor and go up some more, 
    then out the door to the deck.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now the actual fight begins.  Tentalus is a tentacled (obviously) sea
    creature with a Cyclopean eye and tentacles that hang like dreadlocks.
    It will launch tentacles up through the floor.  Charge a Skyward 
    Strike immediately and swing it horizontally to cut the tentacles.  
    It's best to charge Skyward strikes while walking amongst them (you 
    can't run as pressing A will put the sword away).  Vertical ones only 
    make them retreat.  They will try to grab you, and if they do, shake 
    both controls to break free and not lose any health.  After cutting a 
    few tentacles, it will show its face again.  Aim an arrow at the eye 
    and shoot to stun it, then run up, slice tentacles with normal sword 
    slashes to reveal the eye, then whale on it.  During the fight, you 
    may be knocked overboard, but you will simply return to the deck.  
    Also, if you can't shoot the eye quickly enough, it will start 
    slamming tentacles at you and the phase restarts.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    After a while, in a cut scene, a box will fall on the deck.  You need 
    to climb it up to reach the upper deck while avoiding falling barrels.  
    Be quick about it or the deck will collapse with you.  Once up on the 
    deck, Tentalus will release snake-like tentacles.  Swing your sword 
    like crazy to fend them off, then once they're cleared, shoot an arrow 
    at the eye and the dreadlock tentacles should be already cut away, so 
    slash the eye. One more round of this and you win the battle.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Collect the Heart Container, then perform a Skyward Strike at the 
    emblem to power the Goddess Sword with Nayru's Flame, and you'll 
    increase the number of dowsing targets you can search for (up to 8 
    from 4).  The sword's power and length remain roughly the same.  Save 
    when prompted to continue.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.25]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                            Post-Sandship Errands
    
    
    Return to the Sky via the bird statue on the other side of the deck.
    Fly into the Thunderhead and land at the Isle of Songs.  Enter and
    deliver a Skyward Strike at the emblem as usual to learn a new song
    for accessing the 3rd sacred flame in Eldin.  Its Silent Realm 
    gateway is added to your dowser.  Exit out of the Thunderhead and go 
    back to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now to claim some Goddess Cube chests.  One was placed a while back 
    but you can access it now that you have the Clawshots.  Near Fun Fun 
    Island, land at the split two-piece island.  Clawshot to the patch of 
    vines on the ceiling of the cage, drop in, and open the chest for the 
    Potion Medal, which strengthens any potions you have bottled.  
    Clawshot it again, then to the vines on the opposite island to get out 
    and return to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head back to Skyloft and enter the Bazaar.  Between the Item Check
    and the Scrap Shop is a nook with a Goddess Chest.  Open it for a Gold
    Rupee.  Upgrade any weapons or accessories that you have collectibles
    and rupees for.  Fi will add collectibles to your dowser.  At the Item
    Shop, buy the Small Quiver for 150 rupees, which adds 5 arrows to your
    maximum supply hold.  Also, buy what you can at Beedle's Shop.  You
    still have lots of time to upgrade and clean out Beedle's merchandise,
    but eventually you should get all this done.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now to finish off a side quest that also opens up a mini-game.  Sleep 
    until nighttime and talk to Fledge at his room in the Knight Academy.
    He'll be at his peak with 4000+ pushups...as a warm-up!  You receive
    5 Gratitude Crystals.  Sleep until morning, then find Fledge by the
    door to the Sparring Hall.  Talk to him and he'll be running a mini-
    game called Pumpkin Pull.  You fire arrows at pumpkins that he tosses
    to earn points.  It costs 20 rupees to play.  You have 90 seconds to
    at least break 100 points for a prize.  You'll want to charge up an
    arrow for precise aim.  The trajectory and distance changes according
    to the points you get.  From 0-100 points, the pumpkins will land by
    the door, so keep your target at the door and shift the target 
    slightly to shoot them.  From 100-200 points, the pumpkins will be on 
    the right side of the door.  From 200-300 points, they will be at the 
    plank on the right side between the door and the wall.  From 300 points 
    on, they will likely be tossed by the wall but sometimes randomly land 
    between the wall and the door, so be on your toes!  You get 10 points 
    for every pumpkin and up to 50 points for consecutive hits (20 points 
    for 2 in a row, 30 for 3 in a row, etc. up to a max. of 50 for 5+ in a 
    row).  Hit a sparkly pumpkin and points earned for the shot will 
    double.  You win one of either 50 rupees, Eldin Ore, Ancient Flower or 
    Dusk Relic for at least 100 points, and a Heart Piece for getting at 
    least 600 points.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At the waterfall, clawshot to the floating island up and left of the 
    cave entrance, then up to the waterfall, and open the chest on the 
    left side for a Heart Piece.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    That's all for now, so return to the Sky, enter the red beacon, and 
    choose the Volcano Ascent bird statue to continue to the next dungeon.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.26]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                              Eldin Silent Realm
    
    
    When you arrive, the sparkly aura is right behind you.  Strum the harp
    a bit there to reveal the emblem and then strum with the rhythm of the 
    circle to open up the realm entrance.  Press A and stab the sword down
    to enter the Silent Realm.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This realm doesn't require manipulation like in Lanayru but there
    are some risky Tears to get.  The rules are the same as before.  
    Beware the lava, though touching it will just bring you back to where 
    you were.  Only the guardians will send you packing back to the 
    beginning.  So, to start, step out of the circle and go up the ramp 
    ahead of you, heading right to its end for (1).  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Retreat back down the ramp past the frozen guardian and get some Light
    Fruit.  Head back to the starting circle and head up another ramp at 
    right, then hop across the platforms in the lava for (2).  Continue up 
    the very steep incline, getting the Stamina Fruit to stay up, and 
    avoid the Guardians' light.  Get all the way up the incline, getting a 
    Light Fruit, then turn right and get (3) in the camp.  Turn and get a 
    couple of Light Fruits, then head back down the incline, carefully 
    sliding to the far right side for (4) by a frozen guardian.  Hopefully 
    you won't slide into the light but if you do (and I've done this), you 
    can slide by the Guardian into the Tear.  Very risky but doable.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Continue down the incline by dash/running up a bit and around the 
    right side down to the lava area.  Cross the sinky platform and follow 
    the cave to come back to the starting circle.  Take the ramp at left, 
    and take a left on it to the Light Fruit.  Come right out of the cave 
    for another Light Fruit, then dangle off the edge of the cliff at far 
    right, climbing down the vines for (5).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb back up and turn around, going right and hopping to (6) on a 
    distant platform.  Backtrack across and there's a circular perimeter 
    to drop down to from the front, just ahead of the cave.  Cross the 
    wobbly bridge with a dash/run up the middle and get up on the wide 
    stone steps, dashing up all the way.  Go right and around the circular 
    platform to (7).  Turn around, drop down to the wobbly bridge, and 
    dash/run across, avoiding the lamplight.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go left up the wide steps, drop down off the 2nd one, and hop across 
    sinky platforms in the lava to a stone platform in the lava with (8).  
    Backtrack upstairs, turn right and up some more to the very top with a 
    tent.  Go up from there and drop down at the end for (9).  Drop down 
    further, then go left towards a gate for (10).  Turn around and jump 
    down at left to the Light Fruit.  Crawl through the tunnel and at 
    right, get across the tightrope to the platform for (11).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack across the tightrope and through the tunnel, then dash up 
    the wall ahead.  Head right, then drop down.  On the right side is a 
    gated tunnel.  Head up from there, dropping down, and go back up the 
    wide stone steps all the way up.  Turn right and jump to the rope, 
    swinging into (12).  Turn yourself on the rope to swing and land on 
    the last platform where you were.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go past the tent to a Light Fruit by a frozen guardian.  Drop down at 
    right and then again ahead of you, then turn right and drop down 
    again.  Go past the gated tunnel up the ramp, around and dropping 
    down, then cross the bridge at left.  Take the 2nd bridge and then on 
    the right wall, climb the vines and go left through the cave into the 
    wind current at the end.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go behind you and left into the fiery realm area.  Go left up the 
    rampway to (13).  Backtrack down and go left down the slide, carefully 
    avoiding the Waking Water.  Hug the right side and climb up on the 
    platform with the Light Fruit.  Dash/jump to the geysers, one at a 
    time (no precise timing involved like last time) to reach (14).  
    Behind you at left is the big mountain incline.  Jump between the 
    puddles and dash/run up to (15), avoiding the water again.  You'll 
    start sliding down, so again, avoid the water by shifting with the 
    Control Stick.  At the bottom, go ahead and right, hopping the 
    platforms.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Come up and enter the cve on your right, then go left by the wind 
    tunnel.  Drop down at left to reach the starting circle.  You receive 
    the Fireshield Earrings, which protect Link against the fiery volcanic 
    dungeon that we'll be heading to next.  They are worn and activated 
    automatically when necessary.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save, then head right up the ramp, then left in the cave to take the 
    wind current up.  Turn around and take the cave into the fiery area 
    and go up the ramp, through the previously gated cave.  Defeat the 
    Fiery Keese, save again, then go right.  Cursed Spumes lurk in the 
    lava here.  They spout a trio of rocks that if they hit you, you 
    temporarily lose the use of your sword and items. 
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack to the first room and dash/run up the incline at left.  
    Defeat the Fiery Keese, then drop down, defeating red ChuChus.  Hop 
    across the lava platforms and straight through the cave.  At the 
    waterfall, use 2 Empty Bottles (if available) with water.  If you only 
    have 1 available, that's fine but you'll need to backtrack a bit later 
    on.  At right, stand at the balcony and look down ahead to see a 
    pillar.  Dash/run off the balcony and glide around that pillar to 
    another one behind it.  Land there and activate a Goddess Cube.  If 
    you miss, keep trying as you'll return to the upper balcony each time.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot to the vines on the pillars back up to the waterfall and head
    back into the volcano.  Go left, defeating a huge red ChuChu, and take
    the next cave.  You can talk to Gorko the Goron here, and now you can
    dowse for Goddess Cubes.  Read the tablet for a hint if you want.  
    You'll see a line of fire with a frog's head.  Approach the frog's 
    head, Z-target it, select the bottle of water from your (-) items and 
    dump the water on its tongue with A to extinguish the flames.  Head up 
    to see a similar scenario.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There's some soft soil with small goodies on either side of the cave 
    entrance you came through.  If you need to refill the bottle with 
    water, backtrack out of this cave to the volcano, go out the right 
    cave, refill it, then come back here.  Not too hard if you're short on 
    empty bottles.  You'll notice that the steps to this frog are broken.  
    Clawshot to the vines up at left and drop down, then hop to the next 
    platform and to the small balcony over the frog's head.  Stand at its 
    end and dump the water here onto the frog's tongue.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up to the entrance to the next dungeon but the frog's head is too 
    high to reach and the flames are much bigger than a bottle of water 
    will put out.  Hmmm...Save at the bird statue, then enter the doorway 
    at left.  Dash up the wall to the window and clawshot to the vines at 
    left.  Climb up, then clawshot to the next pillar, and fight the 
    Lizalfos.  Clawshot again to the next pillar and activate the Goddess 
    Cube here.  Drop down to the temple entrance and use the bird statue 
    to return to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Fly into the green bacon to Faron and choose the Forest Temple bird 
    statue.  Head right of the temple entrance and clawshot to the patch 
    of vines at a window, then to more vines on the right.  Head up and 
    activate the Goddess Cube.  Return to the Sky and re-enter this 
    beacon, choosing the Floria Waterfall bird statue.  Face the cave 
    behind you and clawshot to the vines way above it.  Climb up to the 
    Goddess Cube and activate it.  Also, launch the Beetle to the far left 
    platform to nab a Gold Rupee.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Safely land with the Sailcloth, then head through the cave.  Talk to 
    Faron and she will offer you the use of her basin, already filled with 
    water.  Fi will call for Scrapper, who will carry the basin for you, 
    Master Shortpants.  Return back to the bird statue in the previous 
    area and return to the Sky.  Fly into the red Eldin beacon, and in a 
    cut scene, you and Scrapper will land at the foot of the mountain.  
    You need to lead Scrapper up the summit without him getting hit by any 
    enemies.  Too many hits from an arrow or swipe and you'll have to 
    restart from the bottom.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    So...save at the bird statue, and start up the left path at the fork.  
    Pick off distant Bokoblin Archers and more ChuChus as you go along the 
    sinky platforms and up the steps.  Get more arrows from the soft soil.  
    Go left through the cave, defeating more enemies (leave nothing to 
    chance).  You'll come to a big incline.  Pick off distant Bokoblin 
    Archers before dash/running up to the first pair of safe platforms.  
    Pick off more of them ahead before continuing up all the way up.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go right into the camp and toss 3 bombs at the Moblin on the 
    watchtower bridge to knock him off.  Continue along it and up to the 
    vines.  Climb up, getting the Stamina Fruit.  Take the path right and 
    defeat the ChuChus.  Ahead is another long incline.  Pick off distant 
    Bokoblin Archers, then dash/run up the incline to a safe platform, 
    pick off more Bokoblins, and then run up again to the very top.  At 
    right, pick off a few Blue Bokoblins and you'll see another Moblin 
    with an iron shield this time.  Use arrows on the exposed part of his 
    body to defeat him (as long as you have the Iron or Sacred Bow 
    upgrade).  If not, you'll need to dash/run up him like a wall and 
    slash with your sword behind him so that he doesn't harm Scrapper.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Take the watchtower bridge it guarded and head up.  Pick off a few 
    Bokoblin Archers, including one in the immediate left corner.  Defeat 
    another Moblin with an iron shield with arrows or dash/run up it and 
    slash its back.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go straight up into the fiery area and up the ramp at left into the 
    dungeon area.  Defeat the Fiery Keese and dash/run up the incline at 
    left.  Pick off two Cursed Spumes in the lava.  Drop down and quickly 
    defeat the two Lizalfoses.  You can't pick them off from above very 
    easily, so you'll have to risk it and nab them as fast as you can.  
    Scrapper should keep his distance.  Hop acrossthe sinky platforms to 
    the other side and turn right, heading up the walkway through the 
    cave.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head straight forward to the line of fire where Scrapper will dump the 
    water from the basin on the high frog to clear the way.  Refresh your 
    hearts at a bench in the right area, save at the bird statue, then 
    enter the new doorway to continue into the temple dungeon.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.27]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                Fire Sanctuary
    
    
    Head straight up between the owls to a river of lava.  Look up to see 
    a kind of heart-shaped green plant.  Use your clawshot to break the 
    plant, which releases a water droplet into the lava, creating a 
    temporary platform.  It doesn't last too long.  Hop across to the 
    other side.  Pick off a Bokoblin in the open archway at right.  There 
    are more of them but only one is visible.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot to the water plant at left, then ride the platform along the 
    lava, and pick off the remaining Bokoblins.  Jump off at the end to 
    their side and come around the platform, defeating a blue Bokoblin to 
    open the gate ahead.  Through it, open the chest for a Small Key.  
    Drop down to the platform below and you'll encounter a Mogma...with a 
    beard :)  Kind of like a Mogma Elder.  Enter the locked door at right.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save ahead, then go downstairs to encounter a new form of Keese with a
    nasty purple colour.  Defeat them quickly or they'll curse you.  Also
    defeat a Bokoblin Leader and any subsequent Bokoblins, then take the
    door at the end.  Go left and upstairs for a red rupee chest, then 
    backtrack and go straight (right of the door).  You'll come to a large 
    lava pool with a grate cover.  This is a new enemy called Magmanos, a 
    lava hand that reaches out to grab and burn you.  Avoid its attack as 
    you can't defeat it right now and stand on the rock here.  It will 
    push you up to the upper platform.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head right, climb the vines, and defeat the Bokoblins, including the 
    Archer across from you.  Climb the vines going sideways, dropping off 
    safely at the other end, and defeat another Bokoblin, then drop to the 
    bird statue below and save.  Go left through the door beside it to 
    encounter a Dark Lizalfos.  Fight it the same way as a regular 
    Lizalfos, but beware its cursed breath attack.  In lieu of fire, it 
    can curse you by temporarily disabling your sword and items.  Also 
    continue to watch out for the swinging tail.  After you beat it, head 
    straight up through the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Pick off 3 Cursed Spumes in the lava and two distant Bokoblin Archers.
    Head up the platform right.  Behind you is a stopped-up lava flow.  
    Launch the Beetle into the hollowed-out wall at right, head in the 
    opening to pluck a bomb flower, then come all the way left over your 
    head, and run into the boulder to blow it up.  It's easier than 
    dropping it.  The lava flow increases.  You can also get a red rupee 
    above that flow with the Beetle.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Come back left downstairs, clawshot the water plant overhead and ride 
    the new platform upstream to safety on the other side.  Head through
    the right, unlocked door to spot a Mogma tied up and dangling over
    the lava.  Go downstairs right and use the Gust Bellows on the red 
    lava ash to pass through a narrow passageway ahead.  Clear the way to 
    the chest with a Small Key.  Backtrack to the last room and take the 
    locked door at right.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Avoid the green spiky plants and hug the left wall as you venture
    ahead.  Come around the corner, defeating a red ChuChu, and digging 
    for some minor rewards, including a red rupee.  Go left around another 
    corner and tiptoe through the plants to a red rupee chest.  There is 
    also a fairy you can bottle.  Go upstairs at left, defeat a red ChuChu 
    and get a Monster Horn from the chest.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Across from you is another frog's head and a line of fire.  Stab your 
    sword at a green plant to puncture it and it sticks to your blade.  On 
    the circular edge of the platform, face the frog's head and swing your 
    sword vertically to fling the water droplet attached to the plant at 
    the frog.  Drop down and head through the cleared doorway.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat some Dark Keese and Bokoblins, then save, and head right 
    through the door to engage in a mini-boss fight with two Magnoses.  
    Now you have some skills to fight them.  Jump down to the arena and 
    ride the rock to the upper platform.  Stab a water plant, then drop 
    down and fling it at a Magmanos with a vertical slash.  This will turn 
    it to rock.  Use your sword to break up the rock, defeating it.  
    Repeat this to defeat the other Magmanos, which drains the lava out of 
    the room and unlocks a couple of doors.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head through the lower door and go downstairs, then pull the lever to
    free the Mogma, who notices your Digging Mitts and gives you upgraded
    Mogma Mitts, which allow you to dig underground and tunnel under the 
    floors via certain soft soil spots.  Open the chest to receive them.  
    They automatically replace your Digging Mitts and can also dig in soft 
    soil for rewards (but those kind of spots don't let you tunnel).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Ahead are some soft soil spots and one will have a hole.  Burrow 
    in it to enter an underground tunnel.  Centipede, anyone?  The rules 
    here are that you can move in any direction with the Control Stick, 
    can flick the Wiimote to roll bombs into boulders and can also flick 
    to punch soft rocks to break through them, but you can't pass through 
    gates or crates.  You'll also activate switches and will fight a 
    centipede critter (later on).  You can also press Z to see what there 
    is above ground.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    So, in here, crawl up through the rocks to the bomb and roll it to 
    clear the boulder.  At right are a bunch of rupees if you want them.  
    Head up to the bright spot to emerge with A in a new area.  Blow the 
    red ash for soil and burrow in.  Crawl left and up, around to the red 
    switch, and flick to push it, opening a gate above ground.  Backtrack 
    out through the hole you entered, then save at left.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Enter the doorway at left and go upstairs through the door.  Defeat 
    the blue Bokoblin at right and continue right to a floor switch.  Step 
    on and it to create a shortcut back which is quite useful for this 
    next little retreat for an Empty Bottle.  Go left from here out the 
    door at the far end, and take the left burrowing spot.  Backtrack 
    through the previous door and burrow in the spot at left.  Go around 
    the gate right, hit the blue switch, then return back via the hole you 
    entered.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The gate ahead of you is now open.  Go through and downstairs to a 
    secret stash of water plants.  Stab one and step on the floor switch 
    to open the gate ahead.  Take the path ahead to drop down to the 
    Magmanos that we passed by earlier in the dungeon.  Fling it at the 
    Magmanos to turn it to rock.  Slash at the rock to break it and drain 
    the lava in here.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Take the open gate at left and through the door at the end to a hidden
    balcony.  Open the chest for an Empty Bottle (your 4th).  Backtrack a 
    room and dash up the wall to the higher platform, turn left, going 
    around and up, out the door at right.  Go up the bridge where we left 
    off before the bottle quest and turn right to the opened gate, then 
    right again  and you'll be at a broken bridge.  Pick off 3 Bokoblin 
    Archers in the distance, then clawshot to the target at right on the 
    pillar, then to the one above the door ahead, and take it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There's another tied-up Mogma...poor guy.  Go ahead to the frog's head 
    and then right to the soil.  Dig in, dig it?  Crawl right, then hit 
    the blue switch.  Go up past the now open space and left to another 
    blue switch and activate it.  Exit back aboveground the way you came.  
    Two gates have been altered.  Come around back towards the Mogma and 
    go left into the gated area.  Stab a water plant and take it back 
    around.  Climb up a short set of stairs and fling the water bubble at 
    the frog in a vertical slash to douse the flames.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Take the new doorway and pull the lever to free the Mogma.  He tells 
    you about a hidden room.  Another Mogma pops up to confirm this.  Open 
    the chest for a Dungeon Map.  On the far opposite wall in this cove, 
    bomb the wall to reveal the hidden cave and dig in the soil to burrow 
    underground.  Here is where you'll encounter a centipede-like critter 
    called a Moldorm.  It crawls around and if it sees you, it speeds up.  
    Crawl faster with A, but watch your stamina meter.  Get close to the 
    orange tail and flick the Wiimote towards it to attack and shorten its 
    length.  Two more hits like that and youdefeat it.  Crawl up and left 
    from where you entered for a red rupee, then crawl to the left side of 
    the maze and enter through the light there to emerge.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Behind you, open the chest for a Small Key, then climb the vines and 
    drop down to return back to the Dungeon Map room.  Take the door at 
    right to return to the broken bridge.  Clawshot across and take the 
    door ahead.  Go downstairs and save at right, then go through the 
    locked door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head right and downstairs.  Pick off the Cursed Spumes in the lava and
    Bokoblins, including the Archer types to the far left.  Clawshot the
    water plant above the lava and jump off the platform it creates to
    the other side.  Upstairs, defeat the red ChuChus and take the door at 
    the end.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the Dark Keese and Bokoblin Leader (plus anyone he summons), 
    then go right upstairs.  Pick off the Cursed Spume below and one in 
    the distance.  Head downstairs on the opposite side and dig in the 
    soil.  Crawl left and up where you'll spot a Mogma, who obviously 
    didn't get the memo of your arrival.  Hit the blue switch, then head 
    up and the Mogma will lock the gate behind you.  You have to chase 
    him, which is really easy if you stay in the middle of the area and 
    cut him off on every side he tries to crawl.  You should be able to 
    corner him easily.  Just don't run out of stamina.  Get a Heart Piece 
    from the chest he gives you and opens the gate ahead.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go right through the open gate and defeat more Dark Keese, then up and
    left to spot a water plant.  Clawshot it and wait for it to float your
    way before hopping on.  Ride it to the other side, disembark, and save
    at the bird statue ahead.  Burrow in the soil very close to the statue
    on the left.  Crawl right and go around for a Stamina Fruit, then go
    left for another, and up, then right, and break the rocks.  Roll the
    bomb to blow up the boulder, and...oh dear, lava avalanche.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dash along the path the way you came and come back above ground where
    the lava will flow into the area below.  Step on the floor switch by
    the gate to open it and head in, taking the door at right.  
    Downstairs, clawshot the water plant and ride the platform it creates, 
    getting off at the platform ahead.  Go upstairs and at right, you can 
    read the tablet for a hint, then go right to the grate with two open 
    edges of this balcony.  At left, look below to see a yellow statue 
    (with pink...feet?!).  Dive off and free fall towards the lava, then 
    deke in to the icy blue platform that appears under the statue by 
    tilting the Wiimote in that direction.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Upstairs, you can strum the harp by the trio of butterflies for a
    Goddess Wall, then continue up through the top door for a mini-boss
    fight (kind of; unfortunately you don't get a treasure chest for it) 
    with two Dark Lizalfoses.  Fight them as you have before, and beware 
    the cursed breath attack.  Focus on one at a time, though the other 
    one tends to get there if you try to ignore it.  Once both are 
    defeated, dash up the wall to the orange door bookended by torches and 
    head through.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Upstairs, defeat the Dark Keese, and once at a big stairwell, clawshot
    to the patch of vines high up behind you, then again to the nearby 
    vines, and quickly (as the Keese attack) to a third set and drop 
    safely to a nook with an Evil Crystal in the chest.  Clawshot to the 
    left vines at the foot of a broken stairwell.  Head up them, jumping 
    at the gaps, and take the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Read the tablet for an explanation if you want.  You'll notice that 
    the statues have a different number of wings on each (0-4).  Burrow in 
    the soil to see floor switches that correspond with the statues above 
    ground.  The idea is to activate the switches in order from least 
    number of wings to most.  Crawl over the closest switch, then go right 
    to activate the next switch.  Go down and right from here.  Be careful 
    to roll the bomb but DO NOT touch the switch near the bomb.  Once the 
    boulder clears, go activate the top right one.  Avoid the Moldorm and 
    come straight down to activate the switch by the bomb, and then the 
    last one at top left.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once all are activated in the proper order, the gate blocking the boss 
    key is open...however, the Moldorm is set loose and you're forced to 
    beat him to escape.  Flick at the orange tail 3x to defeat it.  Watch 
    your Stamina Meter and dash only if he spots and charges at you.  You 
    can stun him if you move at the last minute from against a wall of the 
    maze and the Moldorm will charge into the wall, giving you time to hit 
    the tail.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the bottom left, resurface and take either set of stairs to open 
    the chest for the Mysterious Crystals.  If you remember, we passed the 
    boss door earlier in the dungeon.  To get there from here, take the 
    orange stairs at right up and go out the door.  Smash the pots to find 
    and bottle a fairy.  Step on the floor switch to open the gate and go 
    downstairs, heading straight up to save.  Take the stairs behind the 
    statue to the boss door and examine it, then rotate the boss key until 
    it fits the lock.  You'll be fighting Demon Lord Ghirahim, Part II.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    If you're far away, he releases a stream of red bugs; if close, they 
    act as his shield.  You need to pay attention to exposed areas to 
    slash the sword properly and get a hit in.  Break free of his grasp by 
    shaking the Wiimote and Nuncuk together.  He also teleports, so track 
    his movement by Z-targeting.  After a couple of rounds, he adds two 
    more red bugs, leaving fewer exposed areas.  A good trick is to hold 
    the sword lax in one position, then once he gets close, quickly change
    position and attack the exposed part.  After a couple of rounds of 
    this phase, he gains two swords and will summon red bugs to surround 
    you.  To break free of them, you need to use a spin attack that 
    matches the pattern.  If they're around you, shake the Wiimote and 
    Nunchuk in a circular motion.  If above you, do a vertical spin attack 
    by shaking both controls upwards.  Also, he can teleport, then land on 
    you with a double stab of his swords, so dodge quickly, and he can 
    release red bugs in streams, so again, sidestep out of the way.  
    Continue to attack him the same way.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When you win, collect the Heart Container and enter the glowing door.  
    Do a Skyward Strike at the emblem and your Goddess Sword is empowered 
    by the third sacred flame, transforming into the Master Sword, which 
    is much stronger and a tad longer.  It's not quite the most powerful 
    sword you'll have, but pretty soon it will be.  And the last triangle 
    of the Triforce is alight.  Save when prompted and you return to the 
    volcano summit.  
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.28]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                          Post-Fire Sanctuary Errands
    
    
    Head straight up through the doorway and go left towards the Sheikah 
    Stone (or a trio of butterflies if you didn't activate it).  Dig in 
    the soil here to burrow underground.  Follow the straightforward maze 
    (a blue rupee is at far right) and take the other light to resurface 
    in a secret cavern.  Bottle or use the 3 fairies and collect the Heart 
    Piece.  Dig back in and return out the first light to the volcano.  
    Retreat back to the bird statue at the sanctuary entrance and return 
    to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There are four Goddess Cube chests to claim.  Two are in the 
    Thunderhead, so head in that area and mark them with beacons on the 
    map.  The one at right is on the roof of the tower at the Isle of 
    Songs.  Open the chest for a Small Bomb Bag.  The one at left is on 
    Bug Island, the second biggest island in the Thunderhead.  Land by the 
    tree on the topmost circular perimeter.  Dangle off the edge of the 
    balcony to reach the chest on a small lone extending platform with a 
    Heart Piece.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky and head towards Fun Fun Island not far from the 
    yellow beacon.  Set a beacon on it if need be.  It's just under Fun 
    Fun Island.  On a lone green island with grass, open the chest for a 
    Gold Rupee.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now head back to Skyloft and visit Beedle's Shop to claim one more 
    chest at night.  Sleep in the makeshift bed here to reach Beedle's 
    Island at night.  Climb the ladder outside next to the door and hop to 
    the cave the ship faces.  Open the chest for a Rupee Medal.  Sleep 
    until daytime to return to Skyloft.  Feel free to do any upgrades at 
    the Scrap Shop.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Fly into the yellow beacon and choose the Shipyard bird statue.  Take 
    a right past the Lizalfoses and go upstairs into the hut.  Talk to the 
    Goron here to engage in the Rickety Coaster mini-game.  It costs 20 
    rupees.  There are two stages to choose from: Scary is a shorter ride 
    but Heart Stopping offers bigger prizes.  You've been through both 
    courses before in the walkthrough.  On the Heart Stopping course, tilt 
    the Wiimote left/right on curves and to choose a path at the forks.  
    Tilt towards every curve to gain speed, make the proper turn at all 
    forks, turn right at the fork where you can choose either path for 
    more opportunities to speed up, have lots of speed on jumps over gaps, 
    shake the Wiimote & Nunchuk on jumps in midair to gain speed, and, of 
    course, never press B to slow down!  Finish the Heart Stopping course 
    in under 1:05:00 for a Heart Piece.  If you finish in at least 2 
    minutes, you get a treasure/collectible.  Return to the Sky.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.29]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                 Gate of Time
    
    
    Be prepared for a whopper of a boss fight.  Take the green beacon into 
    Faron and choose the Sealed Grounds bird statue.  You'll notice a 
    wooden walkway has been built on the uppermost level of the area.  
    Take the walkway around to the right and drop down at right to the 
    doors that lead inside.  Talk to the old sage who recognizes the 
    Master Sword.  Climb up on the platform in front of the wall slab and 
    raise your sword to do a Skyward Strike...but the Imprisoned will 
    break free again.  I guess we needed a stronger brand of Superglue :D
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Groose has built a catapult (sorry, I mean, a Grooseanator) that will 
    help stun and slow down the Imprisoned during the battle.  This is a 
    very good thing as you'll soon see.  Drop down to the very bottom of 
    the arena and you'll begin the boss fight with The Imprisoned, Part 
    II.  As you can see, it has evolved somehow and grown a pair of arms, 
    which means that it can potentially climb up the tiers of the arena to
    the Sealed Grounds.  Your means of attack is basically the same: 
    slash the white toes on each foot, including one on the back of each.  
    Avoid the red electrical charge that emanates from its foot stomp.  
    When it starts to climb, summon Groose with C-pad up and aim a bomb by 
    pointing with the Wiimote to alter the blue trajectory arrow on one of 
    its hands, and press A to fire.  You can also move the catapult along 
    the track with the Control Stick if you need to shift its position.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This will stop it from climbing, restricting it to the bottom level of 
    the arena.  Once the Imprisoned collapses, it blocks the walkway and 
    you can't squeeze by it, so get to the closest geyser, either dropping 
    down and rising up to its head or rising up, then dropping down to the 
    head, whichever gets you there the quickest.  Reach its head and slash 
    the spike with three bottom-up vertical slashes.  Luckily the Master 
    Sword has more power and is a bit longer.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Repeat the process and use Groose's bomb whenever you have the 
    opportunity to, which will stun the Imprisoned for a minute or so, 
    allowing you time to slash at the toes.  It's very difficult to keep 
    up with The Imprisoned, even by dash/running and getting Stamina Fruit.  
    If at some point you can't see The Imprisoned, a good strategy is to 
    drop to the very bottom level and use the middle geyser which will 
    propel you way above the arena and you can see in a bird's eye view 
    where it is and free fall/glide to that spot.  But don't use this 
    maneuver when The Imprisoned is down and you need to get to its head.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the third phase, he crawls around quickly, so when you summon 
    Groose to launch a bomb, aim a bit ahead of The Imprisoned to time it 
    well.  If The Imprisoned gets to the upper level and smashes the 
    wooden walkway in a cut scene, you lose and will have to start the 
    battle over again.  Three phases of this and it's over.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When you win, do a Skyward Strike on the emblem at the very bottom 
    level in the centre, then slash the sword according to the on-screen 
    prompt to re-seal The Imprisoned.  Return up to the Sealed Grounds via 
    the geysers to the doors leading inside.  After a cut scene, Z-target 
    the wall slab and do a Skyward Strike to open the Gate of Time.  Is it 
    just me or do the bright shapes that appear look like Tetris 
    pieces? :D
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You arrive in the past at the Temple of Hylia, also known as the 
    Sealed Temple.  Talk to Impa at left to learn a bit more, then behind 
    her, walk towards the sunlight beam to be reunited (albeit briefly) 
    with Zelda in a long cinema.  Your Master Sword is powered up to its 
    fullest capability and now you must seek the three pieces of the 
    Triforce while Zelda (in something out of Star Wars: The Empire 
    Strikes Back) stays behind to protect the seal on Demise.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.30]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                Finding Levias
    
    
    Step back through the Gate of Time to speak with the old sage and 
    learn that the final dungeon temple is in Skyloft.  Head out the big 
    doors to the Sealed Grounds, then take the wooden walkway around to 
    the bird statue.  Return to Skyloft where you can complete a Gratitude 
    Crystal side quest.  Head inside the Bazaar and you'll notice that the 
    fortuneteller, Sparrot, isn't at his post.  Talk to the old man in the 
    diner (the one with a speech bubble) to learn that he's hiding at his 
    house since his crystal ball broke.  Head to the east end of Skyloft, 
    going uphill by a big pumpkin patch, then go right under the overpass 
    to the house tucked away back there with a crystal ball symbol over 
    his door.  Talk to Sparrot inside and agree to help.  The crystal ball 
    is added to your dowser.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You may have spotted a silver globe earlier in the game.  Return to the 
    Sky, fly into the red beacon to Eldin and choose the Temple Entrance 
    bird statue.  There it is up on the left side of the temple building.  
    To reach it, climb the short platform across from it, clawshot the 
    target on the left wall, and examine the crystal ball.  Fi will call 
    for Scrapper to take it.  Use the bird statue and return to Skyloft.  
    Approach Sparrot's door and in a cut scene, he will be quite happy 
    with his replacement crystal ball, and you get 5 Gratitude Crystals.  
    Also, the cost of a fortune reading is reduced by half.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    That's about it for now.  Head over to the Knight Academy and find 
    Gaepora in his room (first door on the right atop the stairs on the 
    2nd floor), who doesn't appear to know much about the Triforce...until 
    you start to leave and then he miraculously remembers that Levias, the 
    Sky spirit, is the being to see.  Next door to Gaepora, enter the 
    plant-filled room and talk to Owlan, who will eventually take you 
    outside where you'll learn the Spiral Charge, a spin attack you do 
    atop your Loftwing.  While flying, press A and instead of charging 
    forward as you have before, you'll swirl forward in an attack.  You 
    have 2 minutes to break through 10 targets.  Don't charge a spin attack 
    until you are close to the targets and charge at them head on.  Some 
    are carried by birds and some are tucked inside open rocks; the rest 
    are atop the rocks.  There are more than 10 targets, so just aim for 
    any that you come across.  The time limit isn't too demanding, so you 
    can fly slowly and attack precisely.  Once you finish, you officially 
    learn the attack and can use it from now on in regular game play.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    On Owlan's advice, return to the Sky and fly to the Lumpy Pumpkin at 
    Pumpkin Landing.  Set a beacon on the map if you need to.  Inside, 
    talk to Pumm at the bar where you'll notice a huge pumpkin.  Fi will 
    summon Scrapper to carry it.  Return to the Sky and enter the 
    Thunderhead.  Fly to the island with the overarching rainbow.  The 
    pumpkin will be dropped off but there's something amiss here...
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Levias, a whale-manatee hybrid creature, arrives but is not himself 
    (itself?) today.  A battle ensues.  Levias doesn't attack you but you 
    need to fly around him and spin attack each of 4 eyeballs protruding 
    from him on tentacles.  You take damage if you fly into any other body 
    part and need to avoid the dragons that try to distract you.  If you 
    run low on health, land on the rainbow island for several recovery 
    hearts.  Once all the eyes are destroyed, you need to land on the flat 
    surface of his back.  This can be tricky as the wind current is 
    strong.  Get close to the surface and drop off, using the Sailcloth
    if needed.  When you land, the actual boss fight begins with Bylosite, 
    Ocular Parasite, the demon possessing Levias, basically a tentacle 
    with an eyeball and wings.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This fight is pretty fun and not too difficult.  When it spews out a 
    green glob at you, treat it as a projectile and fling your sword 
    horizontally to aim at the wings: right-to-left for the left wing and 
    left-to-right for the right wing.  It may help to stand on the side of 
    the wing you're aiming at.  Once both wings are gone, aim the 
    projectile at its head with a bottom-up vertical slash to stun it, 
    then approach and slash your sword at the eye continously.  The phase 
    then resets.  The wings may grow back.  Just keep going.  After two 
    rounds, the head will move when you try to fling the glob back at it.  
    You're more likely to succeed if you aim the glob where the eye is at 
    the time and not where you think it will move.  Sometimes the head 
    will move before you fling the glob, so if you aim there, he won't 
    move back and gets hit.  A few hits and it's done.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When you win, Levias is revived and you learn that the key to finding 
    the Triforce lies in the Song of the Hero, of which he teaches you 1/4.  
    The next task is to find the other 3 dragons who can teach you their 
    portion of the song.  You already met one of them: Faron, the Water 
    Dragon.  The other two haven't been properly introduced.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    While here in the Thunderhead, visit Bug Rock in the distant left (the 
    2nd biggest island in the Thunderhead) and talk to Strich at the 
    extended platform.  Play a game of Bug Heaven to get used to the 
    structure and its resident insects.  Just play for fun and explore.  
    Once finished, return to Skyloft and enter Beetle's Shop ship.  You 
    can talk to him and may notice he's down in the dumps about something.  
    Sleep in the bed until nighttime, then talk to Beedle on his island to 
    learn that his rare pet beetle (Beedle's beetle, get it?) is missing.  
    Sleep again until morning and return to Bug Rock in the Thunderhead.  
    Talk to Strich again and he will give you back Beedle's beetle if you 
    can complete his mini-game.  It costs 10 rupees a try and you have 3 
    minutes to find 10 bugs (2 being duplicates).  If you step on any bugs, 
    it disappears and doesn't count.  The checklist seems to be the same 
    every time you try, so here's how to get the bugs.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Have your Bug Net ready and go left, then drop down and get the Sand 
    Cicada on the post of the fence.  Drop again and get a Woodland Rhino 
    Beetle on the wall and the Blessed Butterfly here.  Ahead in the grass 
    is a Faron Grasshopper.  Hop across the platform, then keep going up 
    for an Eldin Roller.  Crawl in the tunnel to the basement, then exit 
    out by crawling through the tunnel behind some pots.  At left when you 
    land on the wooden walkway, break the pots for a Mantis, then get a 
    Lanayru Ant at right.  You need a Dragonfly and there are 2 ahead but 
    they might fly out of reach.  Clawshot to the vines and climb up, then 
    go left up the incline.  Get a 2nd Eldin Roller here.  Go back the 
    opposite way into the grass for a 2nd Mantis, and then drop down and 
    retreat back to the starting place.  Going right of the start this 
    time, swing across the water or swim across.  Get the Dragonfly here 
    and that should stop the game.  If you do all this within 3 minutes 
    (which you should have), you get Beedle's beetle back.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Beedle's Shop and sleep until nighttime, then talk to Beedle 
    at his island to receive 5 Gratitude Crystals for returning his lost 
    pet bug.  He also reduces the price of an item in his shop by half, so 
    that should be handy for buying up the rest of his stock, especially 
    with the next prize you're getting.  It's probably the uber-expensive 
    Heart Piece, which is reduced from 1600 to 800 rupees.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft during the day and visit Batreaux in the storage 
    shed off the graveyard to receive two Gold Rupees for getting 70 
    Gratitude Crystals.  Fi also adds Gratitude Crystals to your dowser.  
    A bit late in the game for this, but oh well.  You probably don't use 
    the dowser too often anyway.  Save, then return to the Sky through the 
    green beacon to Faron.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.31]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                Faron's Quest
    
    
    You won't have much choice in the way of bird statues, so choose the 
    Sealed Grounds and Groose will fill you in that The Imprisoned has 
    escaped...again.  So, now you're fighting The Imprisoned, Part III.  
    Don't worry, it's not nearly as tough or as long as Part II.  Drop 
    down to the bottom level of the area to get started.  The initial
    phase of the battle is the same as usual: slash at the white toes on 
    each foot, 4 in the front and 1 in the back, x2.  You'll notice that 
    the boss is a lot quicker and won't try to climb the walls.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When you have the opportunity, call Groose with C-pad up and unleash a 
    bomb to stun The Imprisoned, then continue whaling on it.  Groose can 
    be probably be called twice during the 1st phase.  When it collapses, 
    you'll need to get to its head via a geyser from either dropping down 
    and rising up, or rising up, then dropping down, and slash the spike 
    with 3 bottom-up vertical slashes.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the 2nd phase, the Imprisoned will grow wings and fly around the 
    area.  Yikes!  So, Groose is the obvious source of attack power here.  
    Call him and launch a bomb to drop the boss to the bottom of the area 
    again.  Drop down to meet it, approach the spike at its head, and 
    attack it as usual.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the 3rd phase, Groose's bomb supply is blocked by an outcropping.  
    Ignore the Imprisoned for now, and use the geysers to reach the wooden 
    walkway at the top of the grounds, then run around to the catapult.  
    Climb in with A and aim yourself at the boss's head, using the Control 
    Stick to shift along the track first, then use the Wiimote to aim the 
    blue trajectory arrow so that you land on the head.  If you miss, 
    you're likely doomed (if at any time the Imprisoned breaks the wooden 
    walkway and charges the Sealed Grounds, you have to start the battle 
    over again) but try again if you happen to have time.  Once on the 
    head, slash at the spike with 3 overhead top-down strikes.  That will 
    do it in for good.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Approach the spike at the bottom level and do a Skyward Strike, then 
    slash the sword according to the symbol on the screen to seal the 
    Imprisoned (again).  Use the geysers to reach the doors to the Sealed 
    Grounds and head in.  The old sage informs you that Faron Woods is 
    flooded.  Save, then exit back to the grounds and talk to Groose at 
    his catapult to be launched to Faron Woods.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Notice the music has changed, the Kikwis are floating on lily pads and 
    the Great Tree is not as tall :)  Find the Kikwi Elder on a lily pad 
    and talk to him, then swim to the base of the Great Tree and swim 
    through the tunnel inside.  Keep swimming through the cave and 
    surface, climbing onto the grassy walkway.  Start walking towards the
    middle of it and Faron will appear, at first none too pleased to have 
    a visitor.  How many people with green tunics does she know, anyway?
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In order to get her portion of the Song of the Hero, you need to 
    collect groups of notes called Tadtones (tadpoles that represent 
    musical notes) to complete the score card she gives you.  At any time, 
    if you don't move at all, the score will appear on the screen.  The 
    Tadtones are different colours, the brighter ones obviously more 
    visible.  And you need to collect the Tadtones gathered in groups 
    quickly or they will disappear off the score card (after about 5 
    seconds), returning to their place in Faron Woods.  Also, you'll 
    likely need to refer to the map to help navigate the watery depths of 
    Faron Woods, confirming compass directions.  I will try to write the 
    directions so you move in a circular pattern.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You arrive out on the walkway of the Great Tree.  Save here, then walk 
    up the perimeter and defeat some Bokoblins.  Head to the extended 
    platform and you should see a lily pad straight ahead of you way down 
    on the water's surface.  Dash/run off the edge and aim for the lily 
    pad to land on it and flip it, revealing a single yellow Tadtone.  
    You'll have to chase it down a bit but it won't venture too far.  Spin 
    attack to grab it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Surface and find the Kikwi Elder again.  Near him are 8 yellow 
    Tadtones in a circle.  Swim towards the centre of the circle and spin 
    to collect the group.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Swim towards a log in the near distance and dive way down underwater.  
    You should spot a yellow Tadtone by the tunnel.  Collect a string of 
    4, watching out for the green spiked balls.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Come back around and find a string of 4 bright blue Tadtones circling 
    near the tunnel to collect.
    
    Opposite here is the base of the Great Tree and a single blue Tadtone.  
    
    Nearby in front of the Viewing Platform structure is a single red 
    Tadtone.  
    
    At left in this area is a circle of 8 blue Tadtones.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At this point, the shark-like enemies from Lake Floria will appear on 
    the surface of Faron Woods.  Remember to spin attack them 2x to defeat 
    it should you encounter one.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Swim to the base of the Viewing Platform and around the inside 
    perimeter is a string of 4 bright purple Tadtones.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At left atop a higher plane is a tree and then down from there is an 
    open fairway with a wide-spread circle of 8 bright purple tadtones.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Across from here in a hollowed-out part of the Great Tree is a sole 
    dark blue Tadtone.  Crawl out the tunnel in the tree to return back.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the northwest, head towards a tan-coloured circle on the map, which 
    is actually a sandy path.  A tree sits on an island of sorts with 4 
    red Tadtones circling it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There is a Froak nearby just off a wall with a boulder.  Spin at the 
    Froak so that it blows up the boulder and reveals a single green 
    Tadtone to collect.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now go talk to the Kikwi Elder and the Tadtones will be added to your 
    dowser.  This might help if you're stuck on any directions from before 
    or since.  You can't do this underwater, so surface to dowse, then 
    swim back down in that general direction.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dive underwater at left where there are two purple Tadtones in grass, 
    one in a big patch and another in a small patch (they count as a group 
    of 2).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    A string of 6 green Tadtones is down from here past the Froak and on 
    the left near a critter from Lake Floria.  Swim into each and spin 
    attack to charge forward through the cave to collect them.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Swim down from here (on the map, it's in the southwest just under the 
    top middle of a T-shaped tan mark representing a sandy path), there 
    are 2 red Tadtones in the grass.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Swim forward and right a bit to an archway which begins the longest 
    string of Tadtones:  15 purple ones.  You'll need to swim into them 
    one after the other.  Swim normally and when the note starts to 
    flicker on the score card, charge forward to get the next one quickly.  
    Avoid the purple bubbles as they reduce your air supply.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack through this path and go right over a bird statue to find a 
    string of 4 purple Tadtones circling near the entrance to Lake Floria.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once you find all the Tadtones, the song plays.  Swim into the base of 
    the Great Tree and revisit Faron who will officially pass the song on 
    to you and will restore Faron to normal.  One dragon down, two to go.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Before venturing forth in this quest, you can do a Gratitude Crystals 
    side quest.  Return to Skyloft and visit Owlan in his plant room at 
    the Knight Academy (2nd door on the right on the 2nd floor by the 
    stairs).  Talk to him to learn about his affinity for plants (no 
    kidding) and his desire to find a rare species.  Take the green beacon 
    back to Faron and choose the Viewing Platform bird statue.  Head down 
    and swim through the pond at left then, further left, get up on the 
    wide tiered steps.  Head left to the temple area, then at right, climb 
    up the log and drop down to a large hideout for a few Kikwis.  Find 
    Oolo, the first Kikwi we searched for back in our first Faron 
    adventure, who has a plant on its back.  Fi summons Scrapper and 
    you're off.  Swing from the rope to get out of this area and return to 
    Skyloft.  Head to Owlan's room where Oolo will drop in (on his face) 
    and will be accepted regardless of whether it is a plant or animal.  
    You get 5 Gratitude Crystals.  Moving on...
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.32]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
    
                                 Eldin's Quest
    
    
    Return to the Sky and fly into the red beacon.  In a cut scene, you'll 
    see that the volcano is erupting and you're blown off course.  In a 
    take-off from Ocarina of Time, you'll be in a jail cell, devoid of 
    sword and items, and all but 2 hearts.  Nice...
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Hit the pots for some hearts and when you reach the barrel, a Mogma 
    will appear and give you back your Mogma Mitts.  Gee, thanks...I 
    probably would've taken the sword first but oh well.  Dig in the soil 
    spot here and go straight through the maze up through the other light 
    spot to arrive in another cell.  Ahead is a tent with a stool, so sit 
    and refresh all your health, then go ahead, slightly left through the 
    cave, and save at the bird statue.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head straight from there and you'll meet up with the Mogma again, and 
    are introduced to the newly redesigned Eldin Volcano region.  Treasure 
    chests are marked on the map to show where all your items are.  You'll 
    have to sneak past the Bokoblins or risk getting beaten down to 2 
    hearts again, but they have bad night vision.  Climb up the ledge at 
    right and when the Bokoblin turns around, follow him from behind, then 
    drop down at left.  Avoid the red ChuChu, then at right, burrow in the 
    soil and crawl left and down, then right and around, breaking the soft 
    rocks.  Flick at the bomb to blow up the boulder ahead, then do the 
    same thing at the next one, but crawl back a bit to avoid getting hit.  
    Surface at the new light spot and take the ramp ahead, then through
    the passage with a red ChuChu.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In a cut scene, you'll be shown a treasure chest and a brightly lit 
    watchtower.  Avoid the light or you'll be caught.  Drop down ahead and 
    then again at left, and burrow in the soil here.  Fight or ignore the 
    Moldorm and surface at the new light spot, then climb up here and open 
    the chest to get the Gust Bellows back.  Blow at the red ash behind 
    you, then climb up at right, and dash up the walls for another cut 
    scene where two Bokoblins are guarding a fenced-in area.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Wait until the first Bokoblin walks up away from you, then follow him 
    and deke left behind the fence, then into a hut around left to restore 
    hearts if needed.  Head up when it's safe past the 2nd Bokoblin.  
    Burrow in the soil at right and crawl left, breaking a few rocks.  You 
    can ignore or defeat the Moldorm.  Head right, breaking more rocks, 
    then surface in the new area.  Behind you, drop down to the chest to 
    regain the Clawshots.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At left is a string of Peahats.  Clawshot to each one, then on the 
    last one, clawshot to the vines down on the cliff in front of the cave 
    with torches.  At left, drop onto the platform floating on the lava to 
    ride across the lava and get off at the extended platform with a torch.  
    There will be a quick cut scene of the next area.  Climb up and hide 
    by the fence to avoid the Bokoblin.  Clawshot to the vines straight 
    ahead behind the fence.  Pick up a bomb flower, walk to the edge of 
    the platform, and toss it at the watchtower (avoiding the light) to 
    topple it.  Open the chest behind it to get your Whip back.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack and go up the bridge.  Whip the hook plant on the other side 
    of the gate, then yank to grow a Peahat.  Clawshot to it and drop down 
    on the opposite side, then save.  Up the ramp at right, get a bomb at 
    the end of the walkway and blow up the boulder blocking the cave.  
    There will be a second blockage behind it, so quickly pluck another 
    bomb and hustle to toss it in time.  Head through the cave and ride 
    the wind tunnel ahead to the upper level of the volcano.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There will be a cut scene with a Mogma.  Cross the bridge ahead and 
    avoid the Keese.  Climb the watchtower bridge to the camp and clawshot 
    the Peahat at left, then to the next three.  Hang in there (he he) and 
    when the floating platform on the lava below appears underneath you, 
    drop onto it and get off on the landing ahead at right.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Wait for a platform to come floating by again from the left.  When one 
    approaches, pluck a bomb, jump on a floating platform, and throw it 
    from there (DO NOT jump over to the watchtower) to topple the 
    watchtower.  Hop over and open the chest for the Slingshot (or
    Scattershot, if you upgraded it, which you probably have by now).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot the Peahats to return back to the camp and hide by the fence 
    where two Bokoblins are standing guard on the right side of the Earth 
    Temple entrance.  Use the slingshot to stun the first one and dash/run 
    by it, and save at right.  Then do the same with the next Bokoblin.  
    Stun the Bokoblin atop the watchtower to temporarily shut out the 
    light, and quickly burrow in the soil spot by the tower.  Crawl up and 
    left, then up again, and right, breaking some rocks.  Flick the bomb 
    at the boulder to blow it, and surface at the new light spot.  Open 
    the chest when you arrive for the Bomb Bag.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Dig in the soil next to the chest and use the geyser it creates.  
    Pluck the bomb flower here continuously to fill your bomb bag, then 
    chuck one at the watchtower to topple it.  Drop down safely and come 
    back to the Earth Temple entrance area, stunning the Bokoblins (again) 
    on your way to pass them safely back to the camp.  Use the watchtower
    bridge and head all the way back through the tunnel to find a Mogma at 
    the Fire Sanctuary entrance.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go ahead of him and bomb the boulders, then head left up into the 
    volcano summit.  There's your sword!  Approach it, press A, hold the 
    Wiimote upside-down (to match the direction of the sword), and yank up 
    to pull it out ala The Sword and the Stone.  Head right and pick off 
    the Cursed Spumes in the lava.  Ride the moving platform and you 
    should see a Goddess Cube sitting on a rock in the lava.  On the way 
    past it, charge a Skyward Strike and release it with good timing to 
    activate it.  You can try again by climbing the stairwell and hopping 
    off at left to a side ramp, then come back down and retry.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once at the stairwell, hop off at the top left and take the cave exit 
    on the right along this ramp.  Stab a water plant and carry it to the 
    edge of the lava stream, then fling it between here and the platform 
    ahead to create a bridge.  Hop across and drop down.  With the sword, 
    you can finally fight back against the Bokoblins and Keese.  Open the 
    chest behind you for the remaining items in your Adventure Pouch 
    (Beetle, bow, bug net), plus your (-) items.  There is also a red 
    rupee in the pots near here.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb up the platform on the left side of this area and climb up again 
    to the boulder outcropping.  Bomb it and slide down the incline.  The 
    chest has a...blue rupee?!  Head left back to the room from earlier 
    and ride the platform to the stairwell, heading straight through the 
    fancy doorway.  Ahead is a closed bridge.  Slash the rope on the 
    pulley mechanism to lower it a bit, then launch the Beetle at the 
    ropes on the left and right sides of the bridge to lower it 
    completely.  Head across to meet Eldin, who teaches you the next 
    portion of the Song of the Hero.  Two down, two to go.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You get dropped off at the Earth Temple entrance.  Use the bird statue 
    to return to the Sky.  Now for the last Gratitude Crystal side quest.  
    Fly to Pumpkin Landing and talk to Kina at the pumpkin patch outside 
    the Lumpy Pumpkin.  She needs help plowing the crops, so a target is 
    added to your dowser.  Return to the Sky and fly back into the red 
    beacon to the restored (though somwhat different) Eldin Volcano.  
    Choose the Volcano East bird statue.  Head straight up and take the 
    geysers to the vertical tunnel.  Dash/run off the grate's edge and 
    tilt the Wiimote to glide towards the back pillar with a Mogma on it.  
    If you miss, just dash/jump up the wall to the lit-up tunnel and take 
    the wind current back out, then come around the perimeter of the 
    central pillar to the geysers to get back up and try again.  Once you 
    land, talk to the bearded Mogma to learn that he wants a less humid 
    environment to live in.  Fi will summon Scrapper to carry the Mogma.
    Return to the Sky and fly back to Pumpkin Landing where you'll 
    receive 5 Gratitude Crystals from Kina.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft and visit Batreaux.  Now that you have all 80 
    Gratitude Crystals, you can collect your ultimate prize, the Tycoon 
    Wallet.  You should now be able to hold up to 9900 rupees.  And 
    Batreaux transforms into a human.  Interesting look...You'll also be 
    free of night-time enemies in Skyloft.
    
    Now to seek out the 3rd portion of the Song of the Hero...
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.33]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                Lanayru's Quest
    
    
    Return to the Sky and fly into the yellow beacon, then choose the 
    Lanayru Mine Entry bird statue, the very first one in the bottom 
    right.  Behind you, clawshot to the target and talk to the Goron here.  
    Head up this platform to the dead end and clawshot to the target on 
    the wall, then the opposite one, and the next few until you come to a 
    door to head through to Lanayru Caves.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop down and at left, where Golo was breaking up an outcropping, bowl 
    a bomb through the narrow tunnel to break it up and crawl through to a 
    new part of the caves.  Blow the sand and dig in the soil for some 
    rupees and you can reveal a Sheikah Stone at the trio of butterflies 
    if you'd like.  Then head straight through the cave to Lanayru Gorge.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at your immediate right coming out, then head way up to find a 
    dragon skeleton.  Its eyes glow if you examine it.  Spooooky.  At 
    right, a boulder sits atop a pillar between here and a locked door on 
    the opposite ramp.  Launch the Beetle at a cactus to pluck a bomb from 
    atop it and blow up the boulder, then hop the gaps.  You can read the 
    tablet by the door if you want, then go down the ramp.  Look down in 
    the mist and you should see a shiny silver spot on a pillar.  Launch 
    the Beetle down towards it and get a Small Key.  Despite the tablet's 
    instructions, enter the locked door.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot to the Peahats, then the target on a ledge.  Stab your sword 
    at the Timeshift Stone stuck in the rock to transform the area to the 
    past.  Talk to the robot on the right and the mine cart will start to 
    move.  Follow it out as it timeshifts ahead of you.  Step on the floor 
    switch for it to continue through the door.  Defeat or ignore the 
    Technoblins and Deku Babas, watching the mine cart so that you remain 
    in the past, not back in the present and falling into an abyss or 
    quicksand.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The mine cart will stop at a door.  Step on the floor switch to let it 
    pass and continue to follow the cart along a bridge.  Defeat the 
    Technoblins, then you'll come to a door but no switch.  Climb the 
    vines and drop down at its end to the floor switch.  Step on it, then 
    drop back down and continue through.  Follow the platforms that appear 
    carefully, trying to stay ahead of the mine cart when possible.  Go 
    left, then climb the vines quickly.  Go right and up to a platform 
    with a Deku Baba that you'll need to fight.  The transformation will 
    stop soon after.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot to the vines on the opposite wall and drop safely to the 
    platform.  Step on the floor switch to continue the timeshift.  
    Clawshot to the vines on the opposite wall and go left, then down, 
    further left, and leap left over the wall crack when the wind gust 
    isn't active.  Get the Stamina Fruit and be sure that the vines appear 
    in the time shift before continuing.  Wait for the next wind gust to 
    recede before passing by and then drop on the platform below.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot to the target on the left pillar, then to the right.  The 
    timeshift has stopped by now, so this isn't time-sensitive.  Step on 
    the next floor switch and quickly clawshot to the targets on the 
    pillars as they appear in the timeshift one after the other in
    front of you.  Clawshot to the vines above a cave and drop down.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Fight the blue ChuChus and Deku Babas here.  The mine cart stops at a 
    gate.  Whip the lever on the other side and yank it.  Open sesame.  
    Fight more ChuChus and a Technoblin, and time your moves carefully to 
    pass by the blade traps.  Move very quickly, trying to stay ahead of 
    the mine cart whenever possible to avoid sinking in quicksand in the 
    present.  Don't waste time fighting if the mine cart is closing in on 
    the timeshift.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Whip the hook and swing to the other side.  Dash/run up the quicksand 
    incline, being sure to grab the Stamina Fruit on the way.  Pull the 
    lever and get back down quickly as the mine cart is on the move again.  
    Defeat or ignore two Technoblins.  In the next room, there are several 
    ChuChus, Technoblins, Beamoses, and Sentrobes.  You may be able to 
    ignore some of them as the timeshift moves along.  When the mine cart 
    stops, you'll have to defeat the Beamos blocking the track, but be 
    VERY careful not to activate the Timeshift Stone when fighting it.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat two Beamoses bordering the door, then whip the lever high up on 
    the left side, and follow the mine cart on through.  You'll be moving 
    parallel to the mine cart (you on the left, it on the right).  Head up 
    the platforms and fight the Deku Baba, then hop forward.  A boulder 
    blocks the mine cart's path, so turn to face it and launch the Beetle.  
    Pluck a bomb flower from atop or alongside the pillar down and to the 
    right, then drop it at the boulder to blow it.  Continue along your 
    route, defeating two Deku Babas and a Quadro Baba.  Take the 
    stairwell ahead with the mine cart where the entire area will 
    transform and awaken the dragon.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go and talk to the dragon (who for some reason resembles Santa Claus) 
    to learn that he is not feeling well.  Behind you, rest on the stool 
    to restore your health meter, and save at the bird statue.  At left, 
    take the bridge and go along the walkway  Blow the sand spots, then 
    dash/run over the quicksand and up to a tree with a rust-bucket robot.
    Blow another sand spot and activate the Timeshift Stone here to 
    change the tree into a tiny sapling.  Dig in the soil to take the 
    sapling out to be transplanted elsewhere.  Before you leave, drop to 
    the grassy platform nearby and activate a Goddess Cube.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Backtrack down the walkway to the dead end where the bridge is 
    missing.  Launch the Beetle ahead to activate the Timeshift Stone in 
    the mine cart (it won't work on the one behind you).  Continue back to 
    the bird statue and return to the Sky.  Fly into the green beacon to
    Faron and choose the Sealed Grounds bird statue.  Remember that patch 
    of soil Groose is guarding?  That's where the sapling will grow.  
    Enter through the temple doors and use the Gate of Time to travel 
    back in time.  You'll need to plant the sapling in the past.  On the
    left, examine the soil to transplant the sapling, then return to the 
    present via the Gate.  The tree has grown fruit.  Roll into the tree, 
    then collect it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to the Sky and take the yellow beacon to Lanayru, then the bird 
    statue to Lanayru Gorge.  Talk to the dragon who will be revived and 
    teach you his portion of the Song of the Hero.  He will also offer the 
    Thunder Dragon Lightning Round mini-game (of sorts).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    To activate the game, you need to return to the Sky, then come right 
    back.  He offers you two types:  Silent Realm and Battle.  Silent 
    Realm involves completing a Silent Realm of your choice by beating the 
    best time (Faron in under 3:00, Eldin in under 4:15, Lanayru in under 
    6:00, and a fourth one to be opened up later in Skyloft in under 4:00) 
    to win a random rare treasure/collectibles.  Battle is the quest 
    you're most concerned with.  You will refight the bosses from previous 
    dungeon temples (10 are available now with 2 more to be added later) 
    for a series of rewards.  Like Twilight Princess's Cave of Ordeals, 
    the battles come one after the other and if you collapse at any time, 
    all progress dies with you.  The big challenge with this task is that 
    you cannot use any (-) button items likefairies or potions, and you can 
    only use B-button items you had at the time of the original battle with 
    that boss (e.g. you can't use the Bow with any boss prior to the 
    Sandship as you didn't have it back then).  But you get to use the 
    Master Sword and your current shield (hopefully, the Sacred Shield by 
    now).  You get to choose the first boss you fight from one of three 
    game stages (Beginning, Middle, End) but the dragon chooses each 
    subsequent boss.  You get 50 rupees for defeating the first boss and 
    then for stopping, you get these prizes for the number of bosses you 
    defeated:
    
    1) 20 rupees
    2) Common treasure/collectible
    3) 100 rupees
    4) Heart Piece (200 rupees after)
    5) 300 rupees
    6) Rare treasure
    7) 500 rupes
    8) Hylian Shield (1000 rupees after)
    9) 2000 rupees
    10) 3 rare treasures
    11) 3000 rupees
    12) 9900 rupees
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    For now, I would focus on getting the Heart Piece.  The Hylian Shield 
    can be a difficult task.  It is the strongest shield in the game but 
    isn't necessary for the final boss fight.It's up to you whether you go 
    for it now or after you finish the game and re-open your file.  The 
    boss fights involve the same strategies as their original.  Earlier 
    bosses should be easier as your sword and shield are stronger.  Be 
    sure to save your game before starting and having a full health meter.  
    Other than that, it's all about skill as potions and fairies aren't 
    permissible.  After each successful boss fight, you can choose to 
    continue on or opt out.  Judge this based on the number of hearts you 
    have left.  Be aware that some arenas have recovery hearts available.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.34]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                             Skyloft Silent Realm
    
    
    When finished with that, return to the Sky.  There are two Goddess 
    Cube chests left to claim and that will finish off that side quest.  
    Fly into the Thunderhead.  The chests are next to each other on a 
    hollowed-out island (set a beacon on the map to help with location).  
    Dig in the soil to burrow underground and crawl straight up, ignoring 
    or defeating the Moldorm.  Surface in the upper right corner, climb 
    the vines, and open the chest for an Empty Bottle, your 5th and final 
    one.  Dig back underground and surface in the upper left corner.  
    Open the chest for a Small Quiver.  Burrow again and surface in the 
    far right light spot.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    While here in the Thunderhead, fly to Levias, who is near the rainbow, 
    landing on the flat part of his back where you fought Bylosite.  He 
    will teach you the last part of the Song of the Hero and in a cinema, 
    all the dragons unite to sing it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Return to Skyloft where the final temple dungeon is located.  While 
    here, refresh your health meter and save, then head to the plaza by 
    the Light Tower.  Find the trio of butterflies circling a sparkly aura 
    and strum your harp a bit to reveal the emblem.  Strum according to 
    the circle's rhythm to activate it, then stab your sword to enter the 
    Skyloft Silent Realm.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    You've spent most of the game navigating this area, so it shouldn't be 
    too hard to find your way around for the Tears.  The same rules apply 
    as previous Silent Realms.  To start, go straight ahead to (1) in the 
    plaza.  Turn around and climb the ladders on the Light Tower to the 
    roof for (2).  A Light Fruit up here illuminates several beacons.  
    Drop down and head right from the plaza along the path.  Take the 
    bridge over the river for (3), waiting the guardian with a lamp to 
    retreat.  Cross the bridge to the other side.  Head up the path past 
    the houses left to find a circle of 4 guardians with lamps and (4) in 
    the middle.  Be careful sneaking in and out of there to get it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Turn around and head back downhill towards the graveyard area.  On the 
    right, jump from the narrow ramp towards the tree and get (5) among 
    the back row of gravestones.  Be careful around the lamp guardian 
    here.  Come back around by dashing up the ramp, turn around, and take 
    the stairs around from the storage shed, then drop down in front of 
    the gate at left for (6).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Turn around and take the tunnel, then go right to the bridge and back 
    over it.  Go right along on the wooden walkway, dropping by the 
    pumpkin patch at right for (7).  Hop across the stone platforms 
    leading to the waterfall area for (8) at the end.  Retreat back across 
    the stones and go right along the wooden walkway past the tree.  Wait 
    for the lamp guardian and follow it back, carefully treading a VERY 
    skinny board for (9).  Wait for the guardian to pass by on the left 
    and go right back along the walkway.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go right off the pumpkin patch and dash up the wall, then left and up 
    some more to find (10) at left.  Head right for a Light Fruit and go 
    around right up the Knight Academy stairs for (11) at the top.  Go 
    left and watch out for the light Guardian.  This can be risky.  Push/
    pull the crate to get it under the Tear.  Push or pull a couple of 
    times, then retreat back to hide from the lamplight.  Do this back 
    and forth a few times, then quickly climb the crate to get (12), then 
    move out of the lamp's way again.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go left of the gate and dash up the wall, dangling and shimmying 
    across, and drop to a safe platform.  Hop across and climb the vines 
    to the roof.  Watch out for a lamp guardian here and get (13) at 
    right.  Turn around and jump off the roof,then down another set of 
    stairs off the school.  Go up the stairs to the Bazaar, then come 
    around it to find (14) on a wooden platform (the kind used to launch
    off to fly your Loftwing).  There is also a Dusk Relic behind the 
    bench.  The last one (15) is very close by, as is the plaza where you 
    need to return.  You receive the Stone of Trials, which is used to 
    access the dungeon temple here in Skyloft, and subsequently, the 
    Triforce.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This stone is one in a pair, and you need them both to access this 
    dungeon.  You may have noticed a stone statue by the Waterfall Cave 
    entrance area.  Head east along the stepping stones and at left is the 
    statue.  Examine it to place your Stone of Trials in its missing slot 
    and in a great cut scene, the dungeon temple is created.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Before continuing, the Moonlight Merchant is now open for getting rare 
    treasures.  See the Secrets and Shops sections for details.  You 
    should now be able to get all remaining upgrades on weapons and 
    accessories.  You still have a couple of opportunities to do this 
    before the final battle, but it's a good idea to get it done soon.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There is one final Heart Piece to collect.  Fly into the green beacon 
    and choose the Behind the Temple bird statue.  Talk to Gorko and he 
    will give you a hint about what symbol to draw on the Goddess Wall.  
    It will be either an arrow, heart, rupee, Triforce or bomb.  Draw it 
    accordingly by holding A and not releasing it until the symbol is 
    drawn.  When you succeed, you get a Heart Piece from Gorko.  By 
    wearing the 2 Life Medals you've collected, you should have 20 hearts 
    in two rows as your health meter.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When you're ready, at the statue where you placed the Stone of Trials, 
    clawshot to the airborne targets, safely drop to the dungeon entrance, 
    and enter the Sky Keep Temple.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z6.35]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                               Sky Keep Temple
    
    
    This temple will test every skill and use every item you've acquired 
    in the game.  Just sayin'...  Save at left upon entering and head 
    forward to open the chest for the Dungeon Map.  The reason you get it 
    so soon in the dungeon is that it acts as a puzzle.  There are 4 boxes 
    that represent prior temple dungeons.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Go right through the open gateway and at left is a console with a 
    model of the dungeon map that acts as a slide puzzle.  Moving the 
    pieces rotates the rooms to access them and collect the three pieces 
    of the Triforce to put it together.  There are multiple ways to solve 
    this puzzle, but here's the way I did it.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    To start it off, grab the right middle piece, dragging it down to the 
    bottom right corner, then take the middle piece and move it to the 
    right middle area.  Press B to exit, then head through the door ahead 
    to the Faron dungeon area.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head right and chop the trees down, then beat the two Deku Babas and 
    Quadro Baba.  Launch the Beetle ahead and cut the rope attached to the 
    ground, then whip at the hook, swing to the rope, and then to safe 
    ground.  Cut the web string on the Skulltula with the Beetle and 
    defeat it.  Also, bring down the Furnix with an arrowm, then climb the 
    vines on the rotating cylinder at left, and then to the target in the 
    stone fish mouth.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Drop down and stand back so that the flames of the hiding Pyruses 
    aren't activated.  Launch the Beetle, pluck a bomb flower from the 
    rotating cylinder, and drop it at the middle hole to clear all three.  
    Dash/jump to the rope and swing to the hanging wooden platform.  Blow 
    with the Gust Bellows to swing close enough to the next one to jump 
    off safely to it, then repeat this action to make it to the safe 
    platform ahead.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at right and strum by the trio of butterflies for a Goddess Wall.  
    Now enter the door at right and save again at right.  At left, carry 
    the Timeshift Orb right, then up through the barbed wire doorway and 
    downstairs.  Put the orb down by the bars and defeat the Sentrobe.  
    Ensure that the lever atop the ladder is cleared to pull (no barbed 
    wire) and pull it to open the gate.  Take the orb through and step on 
    the floor switch to reveal a conveyor belt.  Toss the orb on it and 
    climb back up the ladder.  Come around to the other floor switch on 
    the other side of the belt's path.  Step on it to collect the orb.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Carry it up to the fan platform and put the orb down on it, then get 
    off and walk alongside the platform, using the Gust Bellows to blow 
    the fan so the platform moves along with you.  Once it hits a gate, 
    step on the floor switch and remain on it as the platform passes by, 
    then continue on until you're blocked by a gate.  Shoot an arrow at 
    the blue eyeball switch on the right wall to continue on.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once the platform reaches the end of the track, carry the orb into the 
    next room, put it down to pull the lever on the left wall to create a 
    shortcut, and then step on the floor switch to reveal another conveyor 
    belt.  Toss the orb on it and head through the doorway where the 
    electric field is now off.  Defeat the two Beamoses.  At this point, 
    the orb may be well on its way to the other side of the conveyor belt.  
    There are three blue eyeball switches on the left wall that are 
    revealed as the orb comes by.  If you need to, whip the lever and yank 
    it to have the conveyor belt direction reversed.  Shoot an arrow at
    each blue switch as it comes by, then pick the orb up on the right 
    side of the belt by stepping on the floor switch.  Carry the orb to a 
    slide puzzle console revealed at right.  Put it down and examine the 
    console.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Grab the top middle piece and pull it into the very middle, then top 
    left to top middle, left middle to top left, bottom left to middle 
    left, bottom middle to bottom left, very middle to bottom middle, and 
    left middle to very middle.  Press B to exit and two new rooms open 
    up.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Leave the orb and backtrack out of this room, go straight out the 
    shortcut door by the lever.  Save at the bird statue, then take the 
    door by it.   At right, pull the lever and head through the open 
    gateway, then out the door to the Eldin dungeon room.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at our immediate left, where you'll also encounter red ChuChus.  
    On the wall here, crawl through the tunnel and go left as the right 
    side is blocked.  Restock your bomb supply while here and bowl a bomb 
    through the tunnel to blow open the blocked side.  It may take a 
    couple of bombs to do this.  Crawl straight up through the new 
    opening.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Defeat the huge red ChuChu and burrow in the soil at right.  Crawl 
    straight up and break the rocks, then flick the red switch to open a 
    gate.  Backtrack and surface where you entered, then crawl back 
    through the tunnel, taking a left to the first room.  Go left through 
    the open gateway and fight a Dark Lizalfos.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At left across a pool of lava, toss a bomb in the basket on the wall 
    slab to reveal a diamond switch, but DON'T ACTIVATE IT yet.  Ahead is 
    a curvy ramp that slopes into the lava and leads to another wall slab 
    with a basket ahead.  Bowl a bomb just left of centre while facing 
    that way (just along the left edge of the ramp) to reveal a 2nd 
    diamond switch, but don't activate it yet either.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Look right to see a cluster of trees on an extended wall platform.  
    Dash/run across a sloped ramp and right of the diamond switch, climb 
    the vines in the nook there.  Straight ahead is the same cluster of 
    trees.  At the edge of the platform, toss a bomb over the trees in 
    the middle to reveal a bomb flower.  Launch your Beetle, pluck the 
    bomb there, and carry it (possibly clearing more surrounding trees 
    first) to a wall slab with a basket.  Drop it in to reveal the 3rd and 
    final diamond switch.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Now you need to activate the diamond switches in this order:  First, 
    the one you first uncovered at the foot of the vines you climbed up to 
    get here; second, the switch on the right side of the room above; and 
    lastly, the switch on the left side of the same room.  This unlocks a 
    gate on the right side of the room.  Take the stairs at right and 
    dash/jump to it.  Once through, dig in the soil at left to burrow 
    underground.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There are two boulders you need to bomb, but you'll notice that the 
    bombs' paths aren't conveniently aimed directly at them.  You'll need 
    to flick at the bombs twice and get out of the way quickly before you 
    get hit as well.  At right and in the top left corners, flick at the 
    bomb once, then again to blow up each boulder.  Resurface the way you 
    came in and head out the gate, going right under the red snake 
    archway, and dig in the soil to burrow again.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There are two Moldorms, both of which you need to defeat to continue.  
    Break the soft rock at right and the fences will close, forcing you to 
    do this.  Break more rocks to clear the way.  Focus on one at a time 
    (they're on opposite sides of the room).  Once you defeat both, crawl 
    into the top right corner and surface there.  Ignore the slide puzzle 
    console here for now and pull the lever on the left wall to open the 
    gate.  Head through it and bottle the fairy found in a pot at left by 
    the door.  Then head through the door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This is a re-match with Scervo, the mini-boss from the Sandship.  This 
    fight is almost the same as last time but he's gained an electrified 
    sword and armour.  When he reels back to fight, whale on him and keep 
    attacking to push him back on the bridge.  At some point, he will lose 
    the sword and use the hook instead.  Keep going until you knock him 
    off the bridge (again).  Should be easy.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Clawshot to the target on the tree ahead and open the chest here for a 
    Small Key.  Take the door left of the target.  Immediately at right is 
    another slide puzzle console.  Examine it and rotate the boxes 
    bordering the very middle one (which is where you are now) so that the 
    green Triforce box is in the middle left slot, then press B to exit.  
    Head up through the cave and take the door at right.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head through the locked door at right to begin a series of fights.  
    Here you'll face two Metal Shield Moblins.  You will need to actually 
    fight them.  Dash/run up the front of them as they were walls and then 
    slash away at their back continously and quickly to defeat them.  If 
    they start to turn around, move out of the way so they don't knock you 
    off the bridge.  You get 20 rupees from each of them.  Take the next 
    door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    There are Archer Bokoblins and Blue Bokoblins.  Keep your distance to 
    avoid the archers and pick them off, then beat up on the ground 
    enemies.  Then there will be a Stalfos, so watch for an exposed spot 
    to slash your sword and back off when it reels back to attack.  Then 
    there will be a second Stalfos.  Once the room clears, you can launch 
    your Beetle into one of the blue eyes in the structure for hearts if 
    you need more.  Head through the next door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Here there is a Stalmaster and soon several Cursed Bokoblins will join 
    in the fun.  Focus on the Stalmaster, who you should remember as being 
    a trickier form of the Stalfos.  When any Cursed Bokoblins approach, 
    just fend them off, then re-focus on the Stalmaster.  When it's down, 
    you can bottle a fairy that appears.  Then clear out the Cursed 
    Bokoblins, and enter the next door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    At the emblem, stab your sword like in the Silent Realm and collect 
    the Triforce piece, Courage, which is 1/3 of the whole.  All that just 
    for a third?!?  But the next 2/3 aren't as hard.  Pull the lever ahead 
    and up through the gate, you're back to the first room of the dungeon.  
    Go up the bridge and left to the door at its end.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head up the cave to the slide puzzle console.  Examine it and you'll 
    notice that there are only two Triforces remaining.  Pull the red 
    Triforce box down into the middle left slot and press B to exit.  Take 
    the door at the end of the cave to enter the Eldin mini-dungeon.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at right, then at left, stand on the grate and launch the Beetle 
    way ahead and into the upper right balcony area at the diamond switch 
    to cause the lava to flow.  Clawshot the water plant and jump to the 
    platform it creates, riding it ahead and fight off the Fire Keese.  
    Once nearly at the end of this lava path, turn right and clawshot the 
    water plant over the gate.  Once its platform is soldified (as long as 
    your current platform isn't dissolving from under you!), dash/jump 
    over the fence onto it and ride it up towards a lavafall (get it?).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    To avoid becoming a crispy critter, shoot an arrow at the diamond 
    switch above the flow to stop it.  Hop off on the left grating and you 
    can use your Beetle to get some recovery hearts off the wall if needed.  
    Pull the lever on the right wall to open the gate there and head up, 
    saving at left, then come back where you were.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Launch the Beetle at a diamond switch around the corner at right on a 
    balcony in the middle pillar.  Clawshot the water plant and ride the 
    platform it creates.  Fight the Dark Keese on the way, then once 
    you're near the end of this route, clawshot the water plant on the 
    other side of the fence, and dash/jump on it when the new platform is 
    fully formed.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Ride up towards a lava geyser and hop on the rock it carries.  Stay on 
    and launch the Beetle left into the little nook in the wall for a 
    Silver Rupee, then re-launch it forward and make a sharp left to hit 
    another diamond switch that changes the lava flow.  Behind you, when 
    at the geyser's peak, clawshot the water plant and jump to the new 
    platform it creates.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Come to a grate a little ways ahead, jump on, and pick off two Cursed 
    Spumes in the lava, and then quickly jump on the new platform.  
    Clawshot the wall target at the end of the route and you come to the 
    emblem.  Approach it and stab your sword to collect the 2nd piece, 
    Power, of the Triforce.  One more to go.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Pull the lever ahead to open the gate and return to the first room of 
    the Eldin mini-dungeon.  Left of the emblem, climb the vines and head 
    all the way around.  Pull the lever at the gate to reach a balcony.  
    Drop down, save at left, then take the door nearby back out.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head through to the opposite side of the cave and examine the slide 
    puzzle console.  You should see just one Triforce box now.  Rotate the 
    boxes so that it is in the top left slot, press B to exit, then take 
    the door at right to the main room.  Approach the slide puzzle console 
    right of the chest and slide the boxes so that the Triforce box is in 
    the bottom middle slot.  The gate ahead should be locked, but if you 
    return out the door you came through to get back here, head up and 
    left, then rotate the boxes again so that the Triforce is in the 
    bottom right slot.  Go out the door at left to the Lanayru mini-
    dungeon.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Save at left upon entering and pick off the Electro Spume in the lava 
    at right.  Dash/run across the quicksand to the right and go up the 
    ramp to a Timeshift Orb.  Carry it and drop down safely, then put it 
    down to fight the Sentrobe.  Carry it right of the bird statue behind 
    you.  Pillars will also rise out of the ground.  Fight the Technoblins 
    around here as well.  Put the orb down on an orange metal plate in the 
    ground, then come around from the bird statue atop the ramp across 
    from here.  Above the pillars, shoot an arrow at the blue eyeball 
    switch to open the gate below.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Head back over and carry the Orb through the gate at left.  Fight two
    Deku Babas overhead and a Quadro Baba just ahead.  Put the orb down 
    and step on the floor switch to reveal a blue eyeball target visible 
    through the blades of the propeller beside you.  The propeller should 
    be inactive; if it's not, move the orb further back out of range.  
    Shoot an arrow at the blue switch under the blade (which should be 
    horizontal) which opens another gate in the previous room, so carry 
    the orb back there.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    On the left wall of this room, place the orb in the back left corner 
    where a couple of pillars and a Technoblin will pop up.  Make sure 
    that the barbed wire is cleared.  Retreat back to the ramp behind you 
    off the bird statue and clawshot to the target at right.  Through the 
    gate, stab the sword into the emblem and collect the 3rd Triforce 
    piece, Wisdom.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    That concludes the Sky Keep dungeon.  Watch the long, awesome cinema, 
    then save when prompted.  At this point, you should have all Heart 
    Pieces, Goddess Cube treasures, bottles, weapons, and upgrades.  An 
    optional item is the Hylian Shield from Thunder Dragon's Lightning 
    Round (see walkthrough and Mini-Games section).  Wearing the two Life 
    Medals gives you the last two Heart Containers, making 20 in all (two 
    rows of 10 on the game screen). You may want to prepare your bottles 
    with red potions and/or fairies for the boss fight coming up.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When ready, approach the Gate of Time and press A to enter it.  At the
    Temple of Hylia, save at the bird statue, then enter the doors behind
    the Gate to the Sealed Grounds.  Ghriahim creates a wild fence around
    the arena and summons an army of Bokoblins that soon charge at you.
    They don't require precise sword moves, so just fight them off with 
    continous sword slashes and grab the recovery hearts from them as 
    needed.  Continue downhill and once boxed in, fight a few Bokoblins, 
    this time with more sword-fighting precision.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the next round, the Bokoblins carry bombs, so wait until they toss 
    them before fighting.  Then Moblins will appear.  You can bomb them to 
    destroy the wooden shields they carry, then dash up them and slash 
    their backs continously.  When they start to reel back with an attack, 
    get out of the way quickly.  The next round is with Bokoblin Archers.
    Use your shield to fend off their attacks and fight normally.  Then 
    some Bokoblins with bombs and a feisty blue Bokoblin that will get up 
    a few times before he's beat.  The crowd of Bokoblins coming up may 
    run by you, but fight any that try to attack, and be sure to defeat 
    the Bokoblin Leader.  Lastly, there will be another tougher blue 
    Bokoblin, a gang of normal Bokoblins, and Moblins.  Get any remaining 
    recovery hearts as the boss fight will commence next.  Approach the 
    gateway to the arena where a huge last hurrah of Bokoblins will 
    attack.  Once they're cleared, the boss fight with Girahim officially
    begins.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The arena is raised high above the ground and you need to avoid 
    falling off it.  The idea is to knock him off the platform.  He fights 
    with punches and kicks.  Use your sword continously to get him close 
    to the edge and over it.  When he lands, jump down to him and do a 
    fatal blow.  Not so fatal, really, as he gets back up.  In the 2nd and 
    3rd phases, avoid the purple electric rays, which he arranges in 
    patterns and use the sword on an exposed part each time, continously 
    pushing him closer to the edge, then do a fatal blow again on the 
    platform below.  If you hit the ray, you'll need to move out of the 
    way when you can to avoid getting kicked off the edge of the platform.  
    If you do happen to fall off, you'll just return to the last platform 
    and the battle continues.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    After 3 "fatal" blows, he will gain a sword and launches a red beam 
    attack.  Don't bother fighting him, just circle around until he 
    launches a red beam. Treat it as a projectile and swing the sword 
    vertically or horizontally (depending on how the beam is launched) to 
    send it back at him, back and forth until he is hit.  Then quickly 
    approach him and stab at the orange diamond shape on his chest.  Dodge 
    any red bugs he launches as usual.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    After a while, Ghirahim gains a bigger sword, which he also uses as a 
    shield.  You need to continously slash at the sword to break it up and 
    once it crumbles, stab at the orange shape again.  If he reels back 
    with it, he's about to attack, so get out of the way.  Unfortunately, 
    he fixes the sword each time this happens, so you need to be vigilant.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Once Ghirahim is down, there is a long cinema and then you'll have a 
    chance to recover yourself for the final boss fight with Demise.  Save 
    at the bird statue here, then use the geysers to head up back into the 
    Sealed Temple, and take the Gate of Time.  There is a stool by the 
    tree if you just need to refill your healthmeter.  Return to Skyloft 
    via the bird statue if you need to refill bottles with red potion and/
    or fairies, and this is the *very* last chance to get anything else.  
    Then come back here, take the Gate of Time, and drop back down to the 
    Sealed Grounds and save.  Once ready, approach the black hole and the 
    fight commences.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Demise is huge and has a powerful sword attack.  The idea is to attack 
    with sword slashes at exposed places, then back off to avoid his 
    attack, but stay close because his attack is stronger the further away 
    you are.  When he raises his sword, back off as he's about to attack.  
    A single backflip away from where you can reach him with your sword is 
    a good place to stay safe but close enough.  You get 3 swings before 
    he starts to attack.  You might get 1 hit, but if even if you don't 
    get any in, backflip once to save losing a ton of hearts.  Once he's 
    down, DON'T DO A FATAL BLOW as he will throw you off and you lose 
    health.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    In the 2nd phase, Demise gains an electrified sword.  You need to be 
    VERY quick in this phase and continue to stay close to avoid really 
    strong attacks.  You need to swing your sword each time before you can 
    lift it and charge a Skyward Strike, then release it at him.  He does 
    the same and if they clash, they cancel each other out.  He also 
    charges at you, which can interrupt your Skyward Strike.  Once he's 
    down a 2nd time, again DON'T DO A FATAL BLOW.  Repeat the same phase 
    a 3rd time and when he's done, do a fatal blow now and you win the 
    battle.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Enjoy the final cinema.  Congratulations on finishing Skyward Sword :)
    
    By the way, you now have the option to re-open your game file in Hero 
    Mode, which I would not recommend doing if you are playing this game 
    for the first time without copying the save file first as it rewrites 
    your original file.  Hero Mode is a more challenging version of the 
    game in which recovery hearts aren't as readily available as in normal 
    gameplay mode.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z7]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
                                  ~~~~~~~~~~
                                 ~~~~~~~~~~~~
    
    
                              *Items & Weapons*
    
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z7.1]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                    Weapons
    
    
    Swords
    
    Practice Sword
    A simple weapon acquired for free at the Sparring Hall in
    Skyloft.
    
    Goddess Sword
    Acquired in Skyloft.  Capable of dowsing and activating
    Goddess Cubes.  Upgraded from acquiring the 3 Sacred Flames.
    The 1st upgrade increases its strength and length.  The 2nd 
    upgrade allows it to dowse for more subjects.
    
    Master Sword
    The 3rd upgrade of the Goddess Sword.  Is upgraded to its
    maximum power after defeating The Imprisoned, Part II.
    
    
    Shields
    
    Wooden Shield
    Provided for free by Horwell; replacements sold at the 
    Bazaar's Item Shop for 50 rupees.
    
    Banded Shield
    Upgraded Wooden Shield from Gondo at the Bazaar's Scrap Shop.  
    Takes more damage than the Wooden Shield.  Requires 30 rupees, 
    1 Monster Claw, 2 Amber Relics, and 1 Jelly Blob.
    
    Braced Shield
    Upgraded Banded Shield from Gondo at the Bazaar's Scrap Shop.  
    Protects against electricity but can still burn.  Requires 3 
    Amber Relics, 2 Monster Claws, 2 Tumbleweeds, and 1 Ornamental
    Skull.
    
    Iron Shield
    Sold for 100 rupees at the Item Shop in the Bazaar.  Won't
    burn but is highly vulnerable to electrical attacks.
    
    Reinforced Shield
    Upgraded Iron Shield at the Scrap Shop.  Takes more damage.
    Requires 50 rupees, 2 Eldin Ores, 2 Monster Claws, and 2 
    Ornamental Skulls.
    
    Fortified Shield
    Upgraded Reinforced Shield at the Scrap Shop.  Takes even 
    more damage.  Requires 100 rupees, 3 Eldin Ores, 3 Monster 
    Claws, 3 Tumbleweeds, and 1 Blue Bird Feather.
    
    Sacred Shield
    Strongest type of shield that can repair itself.  Sold for
    500 rupees at the Item Shop in the Bazaar.
    
    Divine Shield
    Upgraded Sacred Shield at the Scrap Shop.  Takes more damage.
    Requires 100 rupees, 3 Ornamental Skulls, 2 Bird Feathers, 
    and 1 Dusk Relic.
    
    Goddess Shield
    Upgraded Divine Shield.  Takes even more damage.  Requires
    150 rupees, 4 Dusk Relics, 2 Blue Bird Feathers, and 1 
    Ornamental Skull
    
    Hylian Shield
    Last acquired shield and strongest one in the game.  Won't
    break and resists fire and electricity.  Acquired for
    finishing off 8 bosses at Thunder Dragon's Lightning Round.
    
    
    Other Weapons
    
    Slingshot
    A B-button weapon that uses Deku Seeds as projectiles to fire
    at enemies and switches from a distance.  Press B to take
    out, aim the on-screen target with the Wiimote, and press A
    to fire.  Note that the target is never dead-on as distance
    factors into the precise trajectory of the seeds.  Tip:  Aim
    a couple of inches (approx.) above your target to account for
    distance.  Acquired in Faron Woods from the Kikwi Elder.
    You can hold up to ## seeds.
    
    
    Scattershot
    Upgraded Slingshot fires several seeds at once.  Hold A and
    release when meter is full to fire.  Upgrade acquired from 
    Gondo in the Skyloft Bazaar.  Requires 50 rupees, 2 Dusk
    Relics, 2 Amber Relics, and 3 Jelly Blobs.
    
    
    Bombs
    Can be thrown, placed, or bowled to destroy enemies, blow up
    walls, activate switches, or sneak through tunnels.  Select
    as a B-button item, press B to take out, aim Wiimote up for
    throwing or down for bowling, and swing Wiimote to launch.
    You can pluck bomb flowers with A and then pocket them with
    B.  You can hold up to 10 bombs initially.  
    
    Bomb Bags
    The Small Bomb Bag is sold at the Bazaar's Item Shop for ##
    rupees.  Upgrade to the medium and large sizes at the Scrap
    Shop.
    
    
    Bow
    Acquired at the Sandship.  Its quiver holds up to 10 arrows 
    initially.  Has 2 upgrades:
    
      Iron Bow
      Increases attack power.
    
      Sacred Bow
      Ultimate attack power.
    
    
    Quiver
    The Small Quiver is sold at the Bazaar's Item Shop.  Has 2 
    upgrades:
    
      Medium Quiver
      50 rupees, 5 Amber Relics, 3 Dusk Relics, 3 Monster Horns
    
      Large Quiver
      100 rupees, 3 Dusk Relics, 2 Monster Horns, 1 Goddess Plume,
      1 Golden Skull
    
    
    Whip
    A B-button item that cuts grass, attaches to levers and hooks,
    acts as a rope/vine to cross gaps, and stuns or wrangles enemies
    from a distance.  Swing with the Wiimote.  Acquired at Ancient
    Cistern.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z7.2]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                               Important Items
    
    Bug Net
    B-button item used to catch bugs.  Press B to take it out
    and swing the Wiimote according to the direction of the
    bug's flight.  Has 1 upgrade:
    
      Big Bug Net
      Catches more bugs at once.  Acquired from Gondo at the
      Skyloft Bazaar Scrap Shop.  Costs 100 rupees, 3 Tumbleweeds, 
      2 Ancient Flowers, and 1 Evil Crystal.
    
    
    Beetle
    A mechanical flying insect that can activate switches, collect
    rupees & other items, and cut ropes or spider web strands
    out of reach.  Acquired in Skyview Temple.  Select as a B-button 
    item, press A to launch, and use the Wiimote to pilot it.  Press 
    B to exit Beetle mode, then again to put away.  It cannot defeat 
    enemies and will only fly for a limited time.  It will die out 
    if it hits a wall 1-3 times (depending on the directness of the 
    hit) or if it times out.  Has 3 upgrades:
    
      Hook Beetle
      Beetle upgrade that allows it to travel further and to 
      carry and drop found bombs.  Acquired in Lanayru Desert.
    
      Speed Beetle
      Beetle upgrade that allows for faster, further travel.
      Press and hold A to speed up.  Costs 50 rupees, 2 Ancient 
      Flowers, 2 Hornet Larvae, and 1 Golden Skull at the Scrap 
      Shop.
    
      Tough Beetle
      Last Beetle upgrade that allows even further travel.  Costs
      50 rupees, 4 Amber Relics, 3 Ancient Flowers, 1 Blue Bird
      Feather, and 1 Goddess Plume at the Scrap Shop.
    
    
    Clawshots
    Acquired in the Eldin Silent Realm.  Used to navigate 
    distances by clinging to targets or vines and pulling Link 
    forward.  Press B when selected to take out, aim target with
    the Wiimote, look for the target to light up blue, press A
    to release.  Press B to exit target mode and press A to drop
    down off the wall (if applicable; sometimes Link will climb
    up a ledge if the target is close by).
    
    
    Gust Bellows
    A tool that stuns enemies and blows sand or dust (to uncover 
    hidden items).  Acquired in the Lanayru Mining Facility.
    
    
    Digging Mitts
    Gloves worn automatically (not a button item).  Used to dig 
    at soft soil spots to uncover hidden items and geysers.  
    Acquired in the Eldin Volcano.  Has 1 upgrade:
    
      Mogma Mitts
      Acquired in the Fire Sanctuary.  Allows you to dig through
      certain soft soil spots and crawl through underground
      tunnels.
    
    
    Rupees
    Classic Zelda currency.  Kept in your wallet and found
    randomly nearly everywhere (in pots, grass, from defeating 
    enemies) and often used as a reward for completing a task.
    Larger valued rupees tend be kept in treasure chests and
    are kept well hidden.  Here are their values:
    
      Green= 1
      Blue= 5
      Red= 20
      Purple= 50
      Silver= 100
      Gold= 300
    
    Rupoor
    A gray, negatively valued rupee that when acquired deducts 
    10 rupees from your wallet.
    
    
    Sailcloth
    A parachute used to land safely from great heights.  Press
    B while airborne to activate it.  Given to Link by Zelda 
    after the Wing Ceremony.
    
    
    Adventure Pouch
    A bag that holds B-button weapons/accessories.  Acquired
    from Fledge in Skyloft.  Upgrade the number of items it
    can hold by buying Pouch Slots from Beedle's Shop.
    
    
    Seed Satchel
    Bag that holds Deku Seeds for Slingshot (or upgraded 
    Scattershot).  You begin with the ability to hold 10 seeds.  
    Has 3 upgrades:
    
      Small Seed Satchel--holds 10 more seeds
    
      Medium Seed Satchel--holds 20 more seeds
    
      Large Seed Satchel--holds 30 more seeds  
    
    
    Bomb Bag
    Acquired from Ledd the Mogma in the Earth Temple.  Holds up 
    to 10 bombs.  Pluck bomb flowers with A, then put away with 
    B to store.  Has 3 upgrades:
    
      Small Bomb Bag--holds 5 more bombs
      
      Medium Bomb Bag--holds 10 more bombs
    
      Large Bomb Bag--holds 15 more bombs
    
    
    Medals
    Different effects occur when these are kept in the Adventure 
    Pouch.  Can be stored in the Skyloft Bazaar Item Check if you 
    don't wish them to go into effect.
    
     Life Medal
     Adds a Heart Container to your health meter.  One is bought 
     from Beedle for 500 rupees and the other is from a Goddess 
     Cube.
    
     Bug Medal
     Shows bug locations on the map.  Beedle sells it for 1000 
     rupees.
    
     Cursed Medal
     Makes rupees and hearts drop more frequently in game play but
     disallows the use of Adventure Pouch items.  Received from
     Batreaux for 30 Gratitude Crystals.
    
     Rupee Medal
     Makes rupees drop more frequently from enemies and grass.
    
     Treasure Medal
     Makes treasures appear more often.  Received from a Goddess 
     Cube.
    
     Potion Medal
     Increases potion effects from bottled potions in Adventure 
     Pouch.  Received from a Goddess Cube.
    
     Heart Medal
     Makes hearts drop more frequently from enemies and grass.
     Received from a Goddess Cube. 
    
    
    Wallets
    Used to hold rupees.  Upgrade to hold even more rupees and
    avoid rupee overflow.
    
          Small Wallet--holds 150 rupees; you have it from the 
          start automatically
    
          Extra Wallet--holds 300 rupees; bought for 100 rupees at 
          Beedle's Shop
    
          Medium Wallet--holds 500 rupees; reward from Batreaux for
          finding 5 Gratitude Crystals
    
          Big Wallet--holds 1000 rupees; reward from Batreaux for
          finding 30 Gratitude Crystals
    
          Giant Wallet--holds 5000 rupees; reward from Batreaux for
          finding 50 Gratitude Crystals
    
          Tycoon Wallet--holds 9000 rupees; reward from Batreaux for
          finding 80 Gratitude Crystals (that's all of them!)
    
    
    Fireshield Earrings
    Worn to protect Link from hot areas that otherwise burn and 
    zap hearts.  Acquired from Lanayru's Silent Realm.
    
    Water Dragon Scale
    Allows Link to swim underwater.  Acquired from Faron's Silent
    Realm.
    
    Empty Bottles
    Glass jars used to hold potions, fairies, spores, and other
    small recovery items.  See Empty Bottles section for info
    on acquiring them.
    
    Tablets
    Three pieces of rock (Emerald, Ruby, and Amber) that fit 
    together in the Goddess Statue and reveal beacons to the 
    first three dungeons.  Acquired first from Fi and then from 
    completing the first two dungeons.
    
    Sheikah Stones
    Formerly known as Gossip Stones.  Marked by a trio of butterflies 
    flying nearby.  Strum the harp a couple of times for the stone to 
    grow, where it will remain from now on.  The stone will offer a 
    random treasure/collectible.  Speak to it for a hint about a side 
    quest in this area or how to proceed.  You can also make it 
    perform a number of funny effects: Hit it with your sword and it 
    will wobble.  Bomb it and it will rocket into the air.  
    
    
    Goddess Walls
    A place marked with a trio of butterflies flying nearby.  Strum 
    the harp a couple of times to reveal the Skyward Sword emblem on 
    the wall.  Press and hold A while pointing the Wiimote to draw 
    any of the following to receive different rewards:
    
    Circle= 30 bombs
    Arrow pointing right= 30 arrows
    Rupee= random number of rupees
    Heart= 10 recovery hearts
    Triforce= 3 fairies
    Mess up= 3 recovery hearts
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z7.3]
    
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
    
                                Recovery Items
    
    
    Hearts
    Found randomly nearly everywhere in pots, grass, as a
    plant, or from defeating enemies.  Recovers 1 heart each 
    in the health meter.
    
    Stamina Fruit
    Small green melons found randomly, though typically near
    inclined areas.  When your green stamina meter runs low
    and you need more energy, walk into one of these to
    charge it up.
    
    Spores
    Found by slashing your sword at mushrooms, mostly found
    in Faron Woods.  Scoop up with an Empty Bottle.  There 
    are 2 types:
    
      Fungal Spores
      Can be drunk like a potion to recover hearts
    
      Glittering Spores
      Found only in glittery mushrooms.  Can be poured on 
      hearts to transform them into fairies, on rupees to 
      potentially increase (or decrease) their value, on
      enemies to temporarily stun them, and on bugs to
      slow them down.
    
    
    Potions
    Requires an Empty Bottle to hold it in.  Found in B-button
    items.  Can be upgraded at the Infusion Shop right next
    to the Potion Shop at the Skyloft Bazaar.  There are 5
    types:
    
    
    Revitalizing Potion
    Repairs your shield and recovers 4 hearts.  Sold for 30
    rupees.  Has 2 optional upgrades:
    
      Revitalizing Potion Plus
      Completely restores your shield and restores 8 hearts.
      Costs 20 rupees, 3 Deku Hornets, 2 Skyloft Mantises, 
      and 2 Woodland Rhino Beetles
    
      Revitalizing Potion Plus Plus
      Offers 2 helpings of completely restoring your shield 
      and restoring 8 hearts.  Costs 30 rupees, 3 Lanayru 
      Ants, 2 Woodland Rhino Beetles, 1 Gerudo Dragonfly, 
      and 1 Sand Cicada.
    
    
    Heart Potion
    Also known as Red Potion.  Recovers 8 hearts.  Sold for
    20 rupees.  
    
      Heart Potion Plus
      Restores all hearts in your health meter.  Costs 20 
      rupees, 3 Blessed Butterflies, 1 Volcanic Ladybug, 
      and 1 Woodland Rhino Beetle.
    
      Heart Potion Plus Plus
      Offers 2 helpings to restore all hearts.  Costs 30 
      rupees, 3 Blessed Butterflies, 3 Deku Hornets, 1 
      Eldin Roller, and 1 Sand Cicada
    
    
    Stamina Potion
    Also known as Green Potion.  Costs 50 rupees.  Gives 
    an extra burst of stamina energy.  Has 1 optional 
    upgrade:
    
      Stamina Potion Plus
      Completely restores stamina meter and won't drop for
      3 minutes.  Costs 20 rupees, 3 Volcanic Ladybugs, 2 
      Gerudo Dragonflies, 2 Sky Stag Beetles, and 1 Faron 
      Grasshopper.
    
    
    Air Potion
    Also known as Blue Potion.  Costs 20 rupees.  Boosts 
    air meter while swimming underwater.  Has 1 optional 
    upgrade:
    
      Air Potion Plus
      Completely restores air meter while swimming
      underwater and won't drop for 3 minutes.  Costs 20 
      rupees, 2 Lanayru Ants, 2 Skyloft Mantises, and 2 Sky 
      Stag Beetles.
    
    
    Guardian Potion
    Briefly reduces damage Link takes.  Sold for 200 rupees.
    
      Guardian Potion Plus
      Protects Link from all attacks for 3 minutes.  Costs
      40 rupees, 2 Lanayru Ants, 2 Skyloft Mantises, and 2 
      Sky Stag Beetles.
    
    
    Fairy
    Found randomly in dungeons.  Recovers 6 hearts in your 
    health meter.  Can be bottled and saved to automatically 
    recover 6 hearts when the meter runs out.
    
    Pumpkin Soup
    Bought at the Lumpy Pumpkin.  Kept hot for 5 minutes before
    turning cold.
    
    Water
    Found at the Waterfall Cave in Skyloft, the Faron, Eldin & 
    Lanayru springs, and a waterfall off the Fire Sanctuary.
    Bottle and use to put out fire and plant seeds.
    
    Sacred Water
    Special water found at the back waterfall of the Faron,
    Eldin and Lanayru springs.  Used to revitalize Faron.
    
    
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    [Z7.4]
    
                                      ~~
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                                 Dungeon Items
    
    
    
    Sculptures
    Otherwise known as Boss Keys.  Acquired near the end of a
    dungeon and turned to fit the lock of a boss door.
    
    Heart Container
    Increases health meter by 1.  Rewarded for defeating a 
    dungeon boss.  Also created by collecting 4 Heart Pieces.
    
    Small Key
    Used to open locked doors in dungeons.
    
    
    
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    [Z7.5]
    
                                      ~~
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                                   Upgrades
    
    
    Upgrades are dealt with at the Skyloft Bazaar's Scrap Shop,
    run by Gondo.  There is both a rupee and treasure/collectible 
    item cost.
    
    
    Shields
    
    *Note:  Wooden, Iron & Sacred Shields are purchased at the
    Skyloft Bazaar Item Shop.  See Shops for a price list.
    
    Wooden Shield --> Banded Shield
    30 rupees, 2 Amber Relics, 1 Monster Claw, 1 Jelly Blob
    
    Banded Shield --> Braced Shield
    50 rupees, 3 Amber Relics, 2 Monster Claws, 2 Tumbleweeds, 1
    Ornamental Skull
    
    Iron Shield --> Reinforced Shield
    50 rupees, 2 Eldin Ores, 2 Monster Claws, 2 Ornamental Skulls
    
    Reinforced Shield --> Fortified Shield
    100 rupees, 3 Eldin Ores, 3 Monster Claws, 3 Tumbleweeds, 1
    Blue Bird Feather
    
    Sacred Shield --> Divine Shield
    100 rupees, 3 Ornamental Skulls, 2 Bird Feathers, 1 Dusk Relic
    
    Divine Shield --> Goddess Shield
    150 rupees, 4 Dusk Relics, 2 Blue Bird Feathers, 1 Ornamental
    Skulls
    
    
    Beetles
    
    *Note: Beetle and Hook Beetle are acquired free from Skyview
    Temple and Lanayru Desert (respectively).  See Items.
    
    Hook Beetle --> Speed Beetle
    50 rupees, 2 Ancient Flowers, 2 Hornet Larvae, 1 Golden Skull
    
    Speed Beetle --> Tough Beetle
    50 rupees, 4 Amber Relics, 3 Ancient Flowers, 1 Blue Bird
    Feather, 1 Goddess Plume
    
    
    Bug Net
    
    *Note:  Bug Net is acquired for 50 rupees at Beedle's Shop.
    
    Bug Net --> Big Bug Net
    100 rupees, 3 Tumbleweeds, 2 Ancient Flowers, 1 Evil Crystal
    
    
    Bow
    
    *Note:  The Bow is acquired at the Sandship.
    
    Bow --> Iron Bow
    3 Tumbleweeds, 1 Evil Crystal, 3 Monster Claws, 2 Eldin Ores
    
    Iron Bow --> Sacred Bow
    100 rupees, 5 Tumbleweeds, 3 Lizard Tails, 2 Evil Crystals,
    1 Goddess Plume
    
    
    Quivers
    
    *Note:  The small quiver is purchased at the Skyloft Bazaar Item
    Shop for 150 rupees.
    
    Small Quiver --> Medium Quiver
    5 Amber Relics, 3 Dusk Relics, 3 Monster Horns
    
    Medium Quiver --> Large Quiver
    3 Dusk Relics, 2 Monster Horns, 1 Goddess Plume, 1 Golden Skull
    
    
    Seed Satchels
    
    *Note:  The small seed satchel is purchased at the Skyloft
    Bazaar Item Shop for ## rupees.
    
    Small --> Medium
    50 rupees, 4 Amber Relics, 3 Monster Claws, 3 Ornamental Skulls
    
    Medium --> Large
    100 rupees, 5 Amber Relics, 3 Monster Claws, 1 Blue Bird Feather,
    1 Golden Skull
    
    
    Bomb Bags
    
    *Note:  The Small Bomb Bag is acquired in the Earth Temple and
    can also be purchased for 150 rupees at the Skyloft Bazaar Item
    Shop.
    
    Small --> Medium
    50 rupees, 3 Ornamental Skulls, 1 Blue Bird Feather, 4 Lizard
    Tails
    
    Medium --> Large
    100 rupees, 4 Jelly Blobs, 3 Lizard Tails, 2 Hornet Larvae, 1
    Golden Skull
    
    
    Potions
    (upgrades at the Infusion Shop right next to the Potion Shop):
    
    Heart Potion Plus
    20 rupees, 3 Blessed Butterflies, 1 Volcanic Ladybug, 1 Woodland
    Rhino Beetle
    
    Heart Potion Plus Plus
    30 rupees, 3 Blessed Butterflies, 3 Deku Hornets, 1 Eldin Roller,
    1 Sand Cicada
    
    Revitalizing Potion Plus
    20 rupees, 3 Deku Hornets, 2 Skyloft Mantises, 2 Woodland Rhino
    Beetles
    
    Revitalizing Potion Plus Plus
    30 rupees, 3 Lanayru Ants, 2 Woodland Rhino Beetles, 1 Gerudo
    Dragonfly, 1 Sand Cicada
    
    Stamina Potion Plus
    20 rupees, 3 Volcanic Ladybugs, 2 Gerudo Dragonflies, 2 Sky Stag 
    Beetles, 1 Faron Grasshopper
    
    Air Potion Plus
    20 rupees, 2 Lanayru Ants, 2 Skyloft Mantises, 2 Sky Stag Beetles
    
    Guardian Potion Plus
    40 rupees, 2 Lanayru Ants, 2 Skyloft Mantises, 2 Sky Stag Beetles
    
    
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    [Z7.6]
    
                                      ~~
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                            Treasures/Collectibles
    
    
    
    All of the following items are used to upgrade weapons or accessories
    at Gondo's Scrap Shop in Skyloft's Bazaar, and all dropped items can
    also be taken with the Whip or Beetle.  Some are sold at the 
    Moonlight Merchant's shop (see Shops section).
    
    
    Hornet Larvae
    Found by knocking down a hornet's nest.  There is one on the Great 
    Tree in Faron and one on the top level of Bug Island in the 
    Thunderhead.
    
    Bird Feather
    Found by catching birds with your Bug Net.  There are groups of them
    in Skyloft and Faron Woods.  Sneak up on them slowly or they fly away.
    
    Tumbleweed
    Found in Lanayru Desert.  They randomly blow by.  Grab with your Bug 
    Net as they float by.  The north end of the desert has two that float 
    by every half-minute or so.
    
    Lizard Tail
    Found in Eldin Volcano, Earth Temple, and Sandsea.  Dropped by 
    Lizalfos or Dark Lizalfos enemies upon defeat.
    
    Eldin Ore
    Found in Eldin Volcano and Earth Temple by digging in soft soil or
    underground.  Also given as a prize at Fledge's Pumpkin Shooting mini-
    game in Skyloft.
    
    Ancient Flower
    Found in Lanayru Desert when using a Timeshift Stone, hidden chests, 
    and given as a prize at Fledge's Pumpkin Shooting mini-game.  Bright 
    pink.
    
    Amber Relic
    Orange-coloured curled stone.  Found randomly in various locations.
    
    Dusk Relic
    A rarer, dark pink version of the Amber Relic.  Found randomly in 
    caves, hidden chests, the Silent Realm, and given as a prize at 
    Fledge's Pumpkin Shooting mini-game.  
    
    Jelly Blob
    Dropped randomly by all types of ChuChus.  Found in various locations.
    
    Monster Claw
    Dropped randomly by all types of Keese.  Found in various locations.
    
    Monster Horn
    Dropped randomly by Bokoblin Leaders.  Found in various locations
    and hidden chests.
    
    Ornamental Skull
    Dropped randomly by Bokoblins.  Found in various locations.
    
    Evil Crystal
    Given as a prize at the Bamboo Island mini-game, sold by the 
    Moonlight Merchant, ropped randomly by Cursed Bokoblins, and
    sometimes found in hidden chests.
    
    Blue Bird Feather
    Rarest type of Bird Feather.  Found in some hidden chests, sold by 
    the Moonlight Merchant, and can be obtained by catching a blue bird
    in your Bug Net.
    
    Golden Skull
    Rarest type of Ornamental Skull.  Found in some hidden chests
    and sold by the Moonlight Merchant.  Technoblins may also drop
    them randomly.
    
    Goddess Plume
    Rare item found in some hidden chests and sold by the Moonlight
    Merchant.
    
    
    
    Bugs
    
    Used to upgrade potions at the Potion & Infusion Shop and can be
    sold for rupees to Strich at his room in Skyloft's Knight Academy
    or later on at Bug Heaven in the Thunderhead.  Collect with your 
    Bug Net.  They're very quick, so keep up!  You can slow them down 
    by using Glittering Spores on them (found from certain mushrooms 
    in Faron Woods; see Items section).  All bugs can be found at
    Bug Heaven in The Thunderhead.  Other locations are specified by
    type of bug.
    
    
    Deku Hornet
    Found in hornet's nests.  There are lots that swarm you after
    knocking down their nest.  Listen for their buzzing sound.  Found 
    in Faron Woods.
    
    Blessed Butterfly
    Found nearly everywhere.  Slow and easy to spot with their blue 
    colouring.  If you play the harp near a trio of them, they reveal 
    a Sheikah Stone (see Secrets).
    
    Gerudo Dragonfly
    Found in Lanayru Desert.  Long, thin, and winged.
    
    Starry Firefly
    Found in dark places, including the Waterfall Cave.  Look for the
    white light.
    
    Woodland Rhino Beetle
    Found in Faron Woods.  Yellow-orange colour.
    
    Volcanic Ladybug
    Found in Eldin Volcano.  Looks like a real ladybug :)
    
    Sand Cicada
    Found in Lanayru Desert.  Yellow in colour and makes a buzzing
    sound.
    
    Sky Stag Beetle
    Found in Skyloft.  Blue in colour and has pincers.
    
    Faron Grasshopper
    Found in Faron Woods.  Hops.  Brown-yellow in colour.
    
    Skyloft Mantis
    Found in Skyloft.  Green-yellow in colour.
    
    Lanayru Ant
    Found in Lanayru Mines and Desert.  Blue with a spot of red and
    tiny.
    
    Eldin Roller
    Found in Eldin Volcano.  Resembles a potato bug.  Hard to miss
    with its big round body.
    
    
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    [Z8]
    
    
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                                *Heart Pieces*
    
    
    There are 24 Heart Pieces to collect in this game.  Reverting back
    to old Zelda ways, there are now 4 pieces to a Heart Container 
    (unlike the 5 it took in Twilight Princess).  Here is a chronological 
    list of where to find them all, organized by walkthrough headings.  
    The instructions are lifted right from the walkthrough.
    
    
    Faron Woods
    
    1)  After getting the 2nd Kikwi, jump off and head right to a tunnel.  
    Crawl through and climb up the wide grassy tiered steps.  Take the 
    narrow walkway, defeat a Deku Baba at right & head along the tightrope 
    at the end to find it.
    
    
    Pre-Dungeon Errands
    
    2)  In the Lumpy Pumpkin, climb up the stairs and roll into the balcony 
    across from the chandelier two times in quick succession to send the 
    chandelier crashing to the floor.  Collect the Heart Piece and any 
    rupees that fall.
    
    3)  In the Sky, place a beacon on an island just south of Skyloft.  
    Land there and you'll see that it might as well be called 
    Nowhereville.  There's nothing much happening here.  Open the chest 
    and you'll receive a Heart Piece.
    
    
    Skyview Temple
    
    4)  In the big structure room, launch the Beetle from the north end of
    the room and activate the diamond switch in a cave near the very top of 
    the structure.  This opens a gate at a cave in the base just ahead.  
    Head over there to claim it.
    
    
    Post-Skyview Errands
    
    5)  Visit Batreaux in the storage shed room off the graveyard and you 
    receive two rewards, one for getting 5 Gratitude Crystals (a Medium 
    Wallet, allowing you to hold 500 rupees) and a Heart Piece for finding 
    10.
    
    
    Eldin Volcano
    
    6)  Once you find Pyrups hiding in shells and the sinking bridge, climb 
    up the tiered wall at right and continue up, going around to eventually 
    reach a platform to drop down on and collect the Heart Piece.
    
    
    Lanayru Desert
    
    7)  From the Stone Cache bird statue, head straight up behind you and at 
    the 2nd ramp (closest to the east wall), stand on the right extended 
    platform and dash/run to the cracked part of the wall.  That path should 
    be safe to tread.  Refer to your map to make sure.  Bomb the crack 
    and head inside the cave.  Defeat the yellow ChuChus, including a big one 
    near the end, and open the chest for a Heart Piece.
    
    8)  In the Sky, set a beacon on the leftmost chest in the northeast 
    (what you'll later see as Beedle's Island), very close to the last 
    island we were at.  Fly there and land on the grassy top of a tall 
    structure, opening the chest for a Heart Piece.
    
    
    Post-Imprisoned Errands
    
    9)  Win at Dodoh's High Dive.  See Mini-Games for more details.
    
    10)  At the Lumpy Pumpkin, duet with Kina by playing the harp.  Watch 
    the audience's hands and strum the harp according to the direction 
    they move their hands and watch for them to speed up and change 
    directions quickly.  If you play well enough, you receive a Heart 
    Piece. 
    
    11)  In the Sky, fly into Faron's green beacon and choose the In the 
    Woods bird statue.  From the bird statue, head up the path and on the 
    right wall is a boulder outcropping.  Bomb it to open a small cove 
    with a Heart Piece.
    
    
    Post-Lake Floria Errands
    
    12)  In Skyloft, head to the waterfall in the east end.  At right at 
    the bottom of the windmill, swim underwater into a tunnel and surface 
    inside.  Open the chests for a Heart Piece and a Silver Rupee.  Sweet!
    
    
    Post-Ancient Cistern Errands
    
    13)  In the Sky, head to the southwest island (more south than west) 
    close to the yellow beacon.  Drop through the centre of the island 
    through the open hole in its roof.  Inside, clawshot to the target and 
    open the chest for a Heart Piece.
    
    14)  At the Knight Academy, climb to the 2nd floor door and dash up the
    wall at left to shimmy across the ledge.  Drop to the platform
    and head up the vines at the end to the roof.  At left is a chimney.
    Clawshot to the target inside and drop through, then crawl through
    the tunnel for a few rupees and land in Zelda's room.  Get the
    Gratitude Crystal on the rug and open the cupboards for a Heart
    Piece.
    
    
    Sandship
    
    15)  After the Skipper marks your map with a red X where his crew is 
    being held captive, shoot the target at the far end of the zipline
    and ride it up.  While up here, drop off to the deck ahead, landing 
    safely with the sailcloth, then clawshot to the target on the 
    pillar, then aim downwards to a target on a blue wall.  Drop there
    and open the chest at right for a Heart Piece.
    
    
    Post-Sandship Errands
    
    16)  At Skyloft, Win the Pumpkin Pull mini-game.  See Mini-Games for 
    details.
    
    17)  In Skyloft, at the waterfall, clawshot to the floating island up 
    and left of the cave entrance, then up to the waterfall, and open the 
    chest on the left side for a Heart Piece.
    
    
    Fire Sanctuary
    
    18)  After chasing down and nabbing the Mogma, get a Heart Piece from 
    the chest he gives you and opens the gate ahead.
    
    
    Post-Fire Sanctuary
    
    19)  Back out at the Volcano Summit, head towards the Sheikah Stone
    (or a trio of butterflies if you didn't activate it) and dig in the 
    soil here to burrow underground.  Follow the straightforward maze and 
    take the other light to resurface in a secret cavern.  Bottle or use 
    the 3 fairies and collect the Heart Piece.
    
    20)  In the Thunderhead, land at Bug Island, the second biggest island 
    in the Thunderhead, by the tree on the topmost circular perimeter.  
    Dangle off the edge of the balcony to reach the chest on a small lone 
    extending platform with a Heart Piece.
    
    21)  At the Shipyard area of Lanayru, win the Heart-Stopping course
    of the Rickety Coaster mini-game for a Heart Piece by finishing it
    in under 1:05:00.
    
    Finding Levias
    
    22)  Purchase the Heart Piece at Beedle's Shop Ship for the reduced
    price of 800 rupees.
    
    Lanayru's Quest
    
    23)  Defeat the first 4 bosses in the Thunder Dragon Lightning Round
    mini-game for a Heart Piece.
    
    
    Skyloft Silent Realm
    
    24)  At the Behind the Temple area of Faron, talk to Gorko the Goron
    and draw the symbol he hints at on the Goddess Wall nearby for a 
    Heart Piece.
    
    
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    [Z9]
    
    
                                      ~~
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                                 ~~~~~~~~~~~~
    
                                *Goddess Cubes*
    
    
    Goddess Cubes are large dark blue cubes that, when found, you hit 
    with a Skyward Strike sword move to launch into the Sky in the form 
    of a Goddess Chest that holds an important item or weapon upgrade.
    
    There are 27 Goddess Cubes throughout the dungeon areas and all
    Goddess Chests are found on islands in the Sky or in Skyloft.
    
    Here is a chronological list of Goddess Cubes with instructions
    lifted from the walkthrough, where & how to obtain its corresponding
    chest (note that this part of the list may not be chronological,
    depending on what you need to get the chest), and its reward.
    
    
    
    Faron Woods
    
    
    1) 
    
    Cube:  By Gorko when introduced to Goddess Cubes.  Hold your Wiimote 
    vertically upright and wait for the sword to charge a Skyward Strike, 
    then swing at the cube to activate it.
    
    Chest:  Set a beacon (a faint blue beam of light) directly on the 
    southeast island on the map of the Sky.  Fly your Loftwing in that 
    direction and look for the beacon.  The island should have a pumpkin-
    shaped building on it.  Land there.  Head around either direction to 
    find a treasure chest.
    
    Reward:  Adventure Pouch Slot
    
    
    
    2)  
    
    
    Cube:  Head towards the temple and you'll spot another Goddess Cube by 
    the broken bridge.
    
    Chest:  Set a beacon on an island just south of Skyloft.  Land there 
    and you'll see that it might as well be called Nowhereville.  There's 
    nothing much happening here.
    
    Reward:  Heart Piece (#3)
    
    
    
    Skyview Temple
    
    
    3)  
    
    
    Cube:  At Skyview Spring after defeating Demon Lord Ghirahim, behind
    the structure.
    
    
    Chest:  At the Lumpy Pumpkin, be sure to land on the platform (acting 
    as a roof) near the door.
    
    Reward:  Gold Rupee (300 rupees)
    
    
    
    Eldin Volcano
    
    
    4)  
    
    
    Cube:  Just after the Volcano Entry bird statue past the Red ChuChus,
    drop off the ledge at left.
    
    Chest:  Place a beacon on the chest in the far left corner (be exact 
    or the island won't appear on the game screen), and fly towards the 
    beacon, which is close to the yellow one (be wary of the Sky Octorok 
    spitting rocks at you) near a huge cloud formation at right.  Land on 
    the right side of the split island and open the chest there.
    
    Reward:  Small Seed Satchel
    
    
    5)
    
    
    Cube:  Just after the Volcano East bird statue, you'll come to a 3-way 
    fork.  Head up the middle path straight to it.
    
    Chest:  Place the beacon at the chest second from right in the north-
    east.  It's very close to the red beacon.  Land there (another 
    "Nowhereville" island with nothing else going on for now) and open the 
    chest.
    
    Reward:  Silver Rupee (worth 100).
    
    
    
    6)  
    
    Cube:  Not far from cube #5, climb up to the higher platform and head 
    left to the geysers.  Take one up to a grate and dash/roll off it.  
    You'll be skydiving (rather than free-falling if you were just to drop 
    off).  Try to glide by pushing the Control Stick up to the back right 
    pillar where a Goddess Cube sits.  If you miss (quite likely as this 
    part is tricky), climb up to the white-lit cave and take the wind 
    current back up to the surface.  Head back left to the geyser and the 
    grate, then try again until you can activate it.
    
    Chest:  In the Thunderhead, get on your Loftwing and fly to the circular 
    perimeter of the Isle of Songs tower.
    
    Reward:  Gold Rupee (worth 300)
    
    
    
    7)  
    
    Cube:  By the temple entrance, while searching for pieces of the key,
    head up from the first piece and left to find a soil spot in an open 
    cave.  Dig there to reveal a geyser.  You don't need to ride it this time.  
    Back up and you'll find a bomb flower.  Bowl it towards the geyser and it 
    will rise and blow up the boulder.  Now take the geyser up to a Goddess 
    Cube.
    
    Chest:  Place a beacon on the Bamboo Island dot in the north (with a 
    picture of the man who runs the Clear Cut mini-game).  Fly there and head 
    around the back of the building to find the chest.
    
    Reward:  Gold Rupee (worth 300).
    
    
    
    8)
    
    Cube:  Dash/run back uphill and head right from the temple entrance.  Defeat
    the Bokoblins here, including the Leader atop a watchtower (bomb it).
    At right, take the ramp down to another Goddess Cube and activate it.
    
    Chest:  Place a beacon to the northeast (furthest right) chest.  It's 
    roughly north of the red beacon.  Avoid the tornado on your way there.  
    Land on the topmost platform of the island and at the stony ground, 
    carefully drop to dangle off the edge and climb the vines down and left, 
    then up into the cove with a chest.
    
    Reward:  Treasure Medal
    
    
    
    9)  
    
    Cube:  In the fiery cave where you catch fire for a second or two, head 
    right instead and slide down.  Aim for the left geyser to reach the platform 
    with a red rupee in the soil, then dash/jump to the next platform down just 
    ahead with a Goddess Cube.
    
    Chest:  At Skyloft's waterfall, clawshot to the floating island up and 
    left of the cave entrance, then up to the waterfall, and open the chest 
    on the left side.
    
    Reward:  Heart Piece (#12)
    
    
    
    Lanayru Mine
    
    
    10)
    
    Cube:  Jump behind the first platform you land on upon arriving.
    
    Chest:  Set a beacon for the northeast island we visited once before, the 
    rightmost one of several unlabeled islands there.  To find it, head towards 
    the red beacon, then move slightly right, and nosedive to glimpse it.  Land 
    on the bottom level of the island and bomb the boulder outcropping.
    
    Reward:  Silver Rupee (worth 100)
    
    
    
    Lanayru Desert
    
    
    11)
    
    Cube:  Not long after getting the Beetle, use it to get a bomb atop the 
    tree and drop the bomb on the red body of the Ampilus.  Bombing its shell 
    does nothing, so timing is everything.  Dash/run to the shell left behind, 
    using it as a platform, and get to the next safe platform.  Use the Stamina 
    Fruit and bomb the Electro Spumes.  Repeat the process with the Beetle on 
    the next Ampilus and use its shell to get across.  At left, activate the 
    Goddess Cube.
    
    Chest:  Set a beacon at the southwest chest very close to the yellow beacon.  
    It's quite visible from the yellow beacon and is very high up, resembling a 
    large sphere with a flat top.  If you accidentally land on the edge of the 
    sphere and slide off, whistle for your Loftwing quickly before you fall out 
    of the sky!  Land on the grassy back edge and open the chest.
    
    Reward:  Heart Medal
    
    
    
    12)  
    
    Cube:  Launch the Beetle to the Timeshift Stone across the crevice, then 
    push the mine cart into the past and, along the way, ready your sword for
    a Skyward Strike and time it to activate the Goddess Cube about halfway.
    
    Chest:  In the Sky, set a beacon on the leftmost chest in the northeast 
    (what you'll later see as Beedle's Island), very close to the last 
    island we were at.  Fly there and land on the grassy top of a tall 
    structure, opening the chest for a Heart Piece.
    
    Reward:  Heart Piece (#8)
    
    
    
    Inside the Great Tree
    
    
    13)  
    
    Cube:  Outside, from the west cave exit of the tree (the 1st one you
    came out of), climb up to the 1st step at left, turn and face 
    the Goddess Cube below, and jump to its platform safely.  
    Activate the Cube here.
    
    Chest:  In Skyloft, head to the southwest end at the foot of the stairs to 
    the Knight Academy.  Dash/roll off the wooden platform and glide to the 
    nearby island by pushing your Wiimote forward to propel yourself onto it.
    
    Reward:  Silver Rupee (worth 100)
    
    
    
    14)  
    
    Cube:  At the west cave exit again, climb up to the area where a bunch 
    of Keese lurk.  Just before the 3 nooks here, dangle off the 
    edge of the ramp and look below to see a grassy platform.  Drop
    to it and activate the Cube.  If you can't get it, you can
    return here later and clawshot to the platform from the ground
    level when you get that item.
    
    Chest:  In the Sky, head to the southwest island (more south than west) 
    close to the yellow beacon.  Drop through the centre of the island 
    through the open hole in its roof.  Inside, clawshot to the target and 
    open the chest for a Heart Piece.
    
    Reward:  Heart Piece (#13)
    
    
    15)
    
    Cube:  Head back to the area you last came to for a Goddess Cube and 
    just past the 3 nooks on the right part of the ramp's curve, dangle 
    there and look below.  It doesn't look like the grassy platform is 
    directly underneath you, but when you drop, push up with the Control 
    Stick and Link should land there.  Carefully cross the tightrope and 
    activate the Goddess Cube there.
    
    Chest:  In the Thunderhead, set a beacon on the chest as seen on the 
    map and head right to find it.  Dig in the soil to activate a geyser 
    and pick up a rare random treasure from the chest.  Nab the Walltulas 
    on the vines before climbing them to the Goddess Chest.
    
    Reward:  Rupee Medal
    
    
    
    Lake Floria
    
    
    16)  
    
    Cube:  From the Lake Floria bird statue, on the opposite side of the 
    room, climb up the ramp, then over a bridge and activate the Goddess 
    Cube.
    
    Chest:  In Skyloft, head to the east end waterfall.  Stand on the right
    side of the cave entrance and face left.  Look up to see a small island
    and clawshot to the vines.  Look up to the right and clawshot to the
    vines on the island bordering the waterfall.  Atop it, stand at the
    extended platform at left.  If you look down, there is a small island with 
    the chest.  Dash/jump off and glide down onto it by tilting the Wiimote, 
    landing safely with the Sailcloth.  Open the chest.
    
    Reward:  Gold Rupee
    
    
    
    Nayru's Silent Realm (Lanayru Desert)
    
    
    17)  
    
    Cube:  After obtaining the Clawshots, clawshot or climb up the central 
    north ramp.  Clawshot to the next ramp with a Moblin, so dash/run by him 
    and get on the furthest ramp at left.  On the extension at right, drop and 
    head up the safe quicksand path to the cave we opened up earlier.  Defeat 
    the yellow ChuChus inside and head up to the open chest.  There is a long 
    quicksand passage ahead but you can clawshot your way across using the 
    targets on the walls.  The first is on your right, then head up along the 
    targets on opposite walls until you can drop safely to the narrow ledge.  
    Head up to a large gap and clawshot to the target next to a Goddess Cube.
    
    Chest:  Return to the Sky and to the island right of the red beacon in the 
    northeast near Bamboo Island where we were earlier.  Dive in the waterhole
    and surface with a spin attack to reach the higher platform.  There is
    a fairy floating by a mushroom, so be sure to bottle it.  Climb to the
    higher platform with the chest.  After opening it, dive back in the water
    to return outside.
    
    
    Reward:  Heart Medal
    
    
    
    18)
    
    Cube:  Climb up the central ramp to the dungeon building, then circle the 
    perimeter and face the south area by the metal cages.  Just right of a dead 
    tree, clawshot the target to climb up, then head left and left again to 
    activate another Goddess Cube.
    
    Chest:  Fly right of the yellow beacon to an island very close to Fun Fun 
    Island where we got a chest earlier.  This is actually the 2nd of 3 that 
    will become available here.  Land on the lower ledge of the right half (not
    the one with the cage) and open the chest.
    
    Reward:  Life Medal
    
    
    
    Lanayru Sand Sea
    
    19)
    
    Cube:  From the Ancient Harbor bird statue, turn right and head to the 
    north end.  Dig in the soil to capture some Lanayru Ants.  Climb on 
    the black boxes stacked together, then clawshot to the target over the 
    wall of boxes at left to land in an enclosed spot.  Through the 
    doorway, defeat the Arachas and activate the Goddess Cube at left.
    
    Chest:  In Skyloft's Bazaar between the Item Check and the Scrap Shop 
    is a nook with a Goddess Chest.  
    
    Reward:  Gold Rupee
    
    
    20)  
    
    
    Cube:  From Skipper's Retreat bird statue, by the Moblin wielding an 
    iron shield, defeat a Quadro Baba with a red rupee chest behind it.  
    Nearby are two vine-covered pillars.  Clawshot to the closest one, 
    then to the other and atop it, activate the Goddess Cube.
    
    Chest:  Near Fun Fun Island, land at the split two-piece island.  
    Clawshot to the patch of vines on the ceiling of the cage, drop in, 
    and open the chest.
    
    Reward:  Potion Medal
    
    
    21)  
    
    
    Cube:  After opening the stone dragon's mouth, take the now unlocked 
    door at right.  Clawshot the target straight ahead a bit high up, 
    and activate the Goddess Cube up here.  
    
    Chest:  In Skyloft, at the waterfall, clawshot to the floating 
    island up and left of the cave entrance, then up to the waterfall, 
    and open the chest on the left side.
    
    Reward:  Heart Piece (#17)
    
    
    
    Eldin's Silent Realm
    
    22)
    
    Cube:  After getting the Fireshield Earrings, backtrack to the 
    first room and dash/run up the incline at left.  Defeat the Fiery 
    Keese, then drop down, defeating red ChuChus.  Hop across the 
    lava platforms and straight through the cave.  At the waterfall, 
    use 2 Empty Bottles (if available) with water.  If you only have 
    1 available, that's fine but you'll need to backtrack a bit later 
    on.  At right, stand at the balcony and look down ahead to see a 
    pillar.  Dash/run off the balcony and glide around that pillar to 
    another one behind it.  Land there and activate a Goddess Cube.  
    If you miss, keep trying as you'll return to the upper balcony 
    each time.
    
    Chest:  In the Thunderhead, on Bug Island, the second biggest 
    island here.  Land by the tree on the topmost circular perimeter.  
    Dangle off the edge of the balcony to reach the chest on a small 
    lone extending platform.
    
    Reward:  Heart Piece (#20)
    
    
    
    23)
    
    Cube:  At the frog's head too high to reach, enter the doorway at 
    left.  Dash up the wall to the window and clawshot to the vines at 
    left.  Climb up, then clawshot to the next pillar, and fight the 
    Lizalfos.  Clawshot again to the next pillar and activate the 
    Goddess Cube here.
    
    Chest:  In the Thunderhead, on the roof of the tower at the Isle 
    of Songs.  
    
    Reward:  Small Bomb Bag
    
    
    24)
    
    Cube:  Fly into the green beacon to Faron and choose the Floria 
    Waterfall bird statue.  Face the cave behind you and clawshot to 
    the vines way above it.  Climb up to the Goddess Cube and 
    activate it.  Also, launch the Beetle to the far left platform to 
    nab a Gold Rupee.  
    
    Chest:  In the Sky, head towards Fun Fun Island not far from the 
    yellow beacon.  Set a beacon on it if need be.  It's just under 
    Fun Fun Island.  On a lone green island with grass, open the chest.
    
    Reward:  Gold Rupee
    
    
    
    Eldin's Quest
    
    
    25)
    
    Cube:  After getting your sword back, head right and ride the 
    moving platform.  You should see a Goddess Cube sitting on a rock 
    in the lava.  On the way past it, charge a Skyward Strike and 
    release it with good timing to activate it.  You can try again by 
    climbing the stairwell and hopping off at left to a side ramp, then 
    come back down and retry.
    
    Chest:  In the Thunderhead, on a hollowed-out island, dig in the 
    soil to burrow underground and crawl straight up, ignoring or 
    defeating the Moldorm.  Surface in the upper right corner, climb 
    the vines, and open the chest.
    
    Reward:  Empty Bottle
    
    
    26)
    
    Cube:  Fly into the green bacon to Faron and choose the Forest 
    Temple bird statue.  Head right of the temple entrance and 
    clawshot to the patch of vines at a window, then to more vines on 
    the right.  Head up and activate the Goddess Cube.
    
    Chest:  In Skyloft, visit Beedle's Shop and sleep in the makeshift 
    bed here to reach Beedle's Island at night.  Climb the ladder 
    outside next to the door and hop to the cave the ship faces.  Open 
    the chest.
    
    Reward:  Rupee Medal
    
    
    
    Lanayru's Quest
    
    
    27)
    
    Cube:  After speaking with Lanayru, activating the Timeshift Stone 
    and taking the sapling out to be transplanted elsewhere, drop to the 
    grassy platform nearby and activate a Goddess Cube.
    
    Chest:  In the Thunderhead, on a hollowed-out island, from #21 above, 
    dig back underground and surface in the upper left corner.  Open the 
    chest.
    
    Reward:  Small Quiver
    
    
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    [Z10]
    
    
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                             *Gratitude Crystals*
    
    
    This side quest jumpstarts after finishing Skyview Temple and coming 
    out of the Goddess Statue. You are confronted about a missing girl.  
    
    To find her, head towards the graveyard in the east end.  Talk to the 
    woman pacing by the house just next to the graveyard.  She directs you 
    to the Lumpy Pumpkin.  Return to the sky and fly there.  Be sure to 
    land on the platform (acting as a roof) near the door.  Open the chest 
    for a Gold Rupee (worth 300!).  Now enter the Lumpy Pumpkin.
    
    Inside, talk to the old man with a speech bubble over his head (this 
    is a signal for any side quest where you need to speak with a specific 
    person).  Talk to him to get some further instruction.  Fly back to 
    Skyloft and enter any house.  Press A at the bed and choose to sleep 
    until nighttime.  Head back outside once awake and you'll see another 
    side of Skyloft.  Everyone is in their house, the torches are lit, and 
    a few enemies are out to play.  Remember the Remlin from our night 
    trip with Fi?
    
    Head to the graveyard and approach the top left stone by the tree.  
    Hit it with your sword and it will light up, then push it back to open 
    the storage shed.  Climb down the ladder there to a wooden walkway and 
    take it to the door.  Inside is a "demon" called Batreaux.  Draw your 
    sword and it will plead innocence.  He needs Gratitude Crystals, which 
    are both found and rewarded for good deeds (or side quests) in order 
    to return to his human form.
    
    Gratitude Crystals are bright yellow-orange orbs found only at night-
    time in Skyloft and sometimes require items or weapons obtained in
    different stages of the game.
    
    After finding Kukiel, you can look for the first 10:
    
    1)  In Link's (your) room at the Knight Academy on the desk.
    2)  On the 2nd floor of the Knight Academy by the big brown doors on a 
        plant.
    3)  In the Sparring Hall, use the Beetle to find it on the ceiling by 
        a green beam of light.
    4)  At the windmill not far from the school, on the right, dangle off 
        the edge and shimmy right until a platform is visible below you.  
        Drop to it to find the crystal, then climb back up the vines.
    5)  At Parrow & Orielle's house right across from the windmill in #4.  
        Inside in the right corner.
    6)  North of the Bazaar, drop to the lowest level and walk up the 
        wooden walkway, in a corner of the platform at the walkway's end.
    7)  At the Light Tower in the south end, climb up the first ladder and 
        walk around left.
    8)  Navigate the Waterfall Cave and exit out the other side.  Just to 
        your left.
    9)  Head right from #8 above to the prison where your Loftwing was.
    10) In the east end, follow a circular path up to the highest level near 
        a bunch of mossy rocks that look like tombstones.  Atop the path on 
        the left is a big pumpkin patch.  Look behind the nearby tree.  
    
    The others are found via small side quests for various characters. 
    Here is where & how to get the rest:
    
    
    Post-Skyview Temple
    
    *After finding the first 10, return to daytime, and find Kukiel's 
    House off the river by the overpass to the windmill at the east end.  
    Talk to the mother to receive 5 Gratitude Crystals.
    
    *Head to the plaza where the Wing Ceremony started by the Light Tower.  
    Talk to Parrow to learn that his sister, Orielle, is missing.  Agree 
    to help, then head to the Sky.  Open your map and add a beacon to the 
    green island that is just under a red one in the southwest.  Fly there 
    and land safely, then talk to Orielle, whose Loftwing is hurt.  Her 
    brother has medicine to heal the bird.  Fly back to Skyloft and talk to 
    Parrow again, who gives you a bottle of Mushroom Spores.  The bottle is 
    yours to keep (your 3rd).  Return to Orielle and talk to her.  When the 
    Loftwing is healed, you receive 5 Gratitude Crystals.  Fly back to 
    Parrow in Skyloft and talk to him to receive an additional 5 Gratitutde 
    Crystals.
    
    
    Post-Lanayru Temple
    
    *In Skyloft, seek out Pipit's house, which is in the southeast end by 
    the graveyard, a pink house at the bottom of the stairs that leads up 
    the path to the graveyard.  Inside, talk to Malara and agree to help 
    her with the dusting.  Use the Gust Bellows to vacuum the grey film of 
    dust on the floor, windows, bed, and shelves.  She will prompt you 
    when you're finished.  Keep an eye out for missing patches of grey.  
    Don't worry if you break pots (she doesn't seem to mind).  You receive 
    5 Gratitude Crystals and 20 rupees, plus she promises you 20 rupees 
    any time you want to come back and clean, so there's an optional 
    money-maker to return to any time.
    
    
    Post-Imprisoned
    
    *In the Sky, set a beacon at the multi-coloured dot found left of 
    the yellow beacon on the map.  This is Fun Fun Island.  Talk to the 
    clown here to learn that he is missing a coloured wheel, which 
    will be added to your dowser.  Return to the Sky and fly into the
    yellow beacon.  Choose the Desert Entrance bird statue.  From
    here, climb the vines at right (if they aren't there, hit the
    Timeshift Stone behind you), get the Ancient Flower at right,
    then up ahead, shimmy across while dangling from the ledge 
    until you can safely drop to another platform below you.  Head 
    up the narrow strip to the coloured wheel.  Agree to have 
    Scrapper come and claim it.  While here, you can dash/jump to
    the platform below with a rare random treasure in the chest.
    Return to the bird statue and to the Sky, then fly back to Fun 
    Fun Island where you receive 5 Gratitude Crystals and the mini-
    game, Dodoh's High Dive is now open for business.
    
    
    *Return to Skyloft and head into the Bazaar.  Talk to the man
    at the eatery with a speech bubble (he sits near the old man
    who buys you a drink).  He tells you a rumour about a mystery
    woman who appears at night at the school.  Sleep in the bed
    of any house until nighttime, then on the 1st floor of the 
    Knight Academy.  On your right immediately from the entry
    door is the restroom.  If you try opening the door, the 
    mystery voice asks for paper.  Uh...I don't want to know why.  
    Sleep again until morning and talk to Cawlin, the blue-haired 
    croney of Groose's by the restroom.  He asks you to deliver a 
    letter to his crush, Kalane, the red-haired girl in the green 
    tunic, who you may know likes Pipit.  You can do one of two 
    things to earn 5 Gratitude Crystals.  Either way doesn't work 
    out too well for Cawlin.  Note: You can only choose 1 option.
    
    Option A:  At night, take the letter to the restroom.  She
    will sense that you have paper and let you in.  Approach
    the toilet and a pale hand will appear (just like the task
    in Majora's Mask).  Say yes and she'll take the letter.
    Sleep until daytime and talk to Cawlin, who'll be supremely
    upset at you for doing this and escape to Groose's room.
    Sleep until night again, then find Cawlin sleeping in Groose's
    room (across from yours on the 1st floor off a pink wall).  
    But he's not alone.  The hand is in love with him!  And 
    Cawlin has nightmares for quite a while.  As do we... You'll 
    receive 5 Gratitude Crystals from the hand.
    
    Option B:  During the day, take the letter to Karane, the girl
    in the classroom on the 1st floor.  She likes the letter but
    still likes Pipit.  Head up to the 2nd floor to talk to Pipit
    (he's in a yellow tunic).  Come back to the classroom where in 
    a short cinema, Cawlin is disgraced and Pipit will give you 5 
    Gratitude Crystals.
    
    
    *At the Lumpy Pumpkin, there are 2 more Gratitude Crystals 
    hidden none too well.  There is 1 on the 2nd floor between two 
    vases on a table and 1 in the storage shed where you 
    carried the pumpkins outside.  It must be nighttime to 
    claim them.  That makes 42 in your collection now.  Then 
    sleep in the bed again until morning where you'll notice 
    a new chandelier has been installed (and isn't breakable).  
    
    
    Post-Ancient Cistern
    
    *At night, enter the potion shop owners (Bertie and Luv)'s house, 
    which is on the lower east side, the first house on the left atop 
    the inclined path.  Talk to Luv, who is up with their crying baby.  
    The goal is to find the lost rattle.  During the day, head to the 
    waterfall on the east side and clawshot to the island in the sky as 
    we did before for a Goddess Chest and then clawshot up to the 
    waterfall island.  Stand in the middle stone platform and if you 
    look down, you should see a nest atop the windmill.  Dash/jump off 
    the platform and glide by tilting the Wiimote forward to the nest.  
    Collect some rupees here as well as the rattle by blowing the sand 
    with the Gust Bellows.  Return to the potion owners' house at night 
    and you get 5 Gratitude Crystals for returning the rattle.
    
    
    There are 2 more hidden Gratitude Crystals now accessible in Skyloft
    with the Clawshots:
    
    *At night, head to the waterfall in the east (again) and clawshot to 
    the top of the waterfall as usual to find a Gratitude Crystal sitting 
    on the water's edge.  
    
    *At the Knight Academy, climb to the 2nd floor door and dash up the
    wall at left to shimmy across the ledge.  Drop to the platform
    and head up the vines at the end to the roof.  At left is a chimney.
    Clawshot to the target inside and drop through, then crawl through
    the tunnel for a few rupees and land in Zelda's room.  Get the
    Gratitude Crystal on the rug and open the cupboards for a Heart
    Piece.  You can also sit in the chair and read her diary entry
    about you and the Wing Ceremony.  Exit out the door and it will
    remain open from now on.
    
    ..and one hidden at Beetle's Island:
    
    *Return to the daytime and find Beedle's Shop.  You can use the
    clawshot to save your Deku Seeds.  Climb up to the shop, buy what
    you want, then sleep in the bed at left.  At night, Beedle stays
    at his private island.  Head out of the ship and climb down, then
    launch the Beetle towards the top middle propeller of the ship for 
    a Gratitude Crystal.  Return to the ship's bed and sleep until 
    daytime to return to Skyloft.
    
    
    Post-Sandship
    
    *In Skyloft at nighttime, talk to Fledge at his room in the Knight 
    Academy.  He'll be at his peak with 4000+ pushups...as a warm-up!  
    You receive 5 Gratitude Crystals and this opens up the Pumpkin
    Pull mini-game during the day.
    
    
    Finding Levias
    
    *Head inside the Bazaar and you'll notice that the fortuneteller, 
    Sparrot, isn't at his post.  Talk to the old man in the diner 
    (the one with a speech bubble) to learn that he's hiding at his 
    house since his crystal ball broke.  Head to the east end of 
    Skyloft, going uphill by a big pumpkin patch, then go right under 
    the overpass to the house tucked away back there with a crystal 
    ball symbol over his door.  Talk to Sparrot inside and agree to 
    help.  The crystal ball is added to your dowser.  You may have 
    spotted a silver globe earlier in the game.  Return to the Sky, 
    fly into the red beacon to Eldin and choose the Temple Entrance 
    bird statue.  There it is up on the left side of the temple 
    building.  To reach it, climb the short platform across from it, 
    clawshot the target on the left wall, and examine the crystal 
    ball.  Fi will call for Scrapper to take it.  Use the bird statue 
    and return to Skyloft.  Approach Sparrot's door and in a cut 
    scene, he will be quite happy with his replacement crystal ball, 
    and you get 5 Gratitude Crystals.  Also, the cost of a fortune 
    reading is reduced by half.
    
    
    *After reviving Levias in the Thunderhead, visit Bug Rock in the 
    distant left (the 2nd biggest island in the Thunderhead) and talk 
    to Strich at the extended platform.  Play a game of Bug Heaven to 
    get used to the structure and its resident insects.  Just play
    for fun and explore.  Once finished, return to Skyloft and enter 
    Beetle's Shop ship.  You can talk to him and may notice he's down 
    in the dumps about something.  Sleep in the bed until nighttime, 
    then talk to Beedle on his island to learn that his rare pet beetle 
    (Beedle's beetle, get it?) is missing.  Sleep again until morning 
    and return to Bug Rock in the Thunderhead.  Talk to Strich again and 
    he will give you back Beedle's beetle if you can complete his mini-
    game.  It costs 10 rupees a try and you have 3 minutes to find 10 
    bugs (2 being duplicates).  If you step on any bugs, it disappears 
    and doesn't count.  The checklist seems to be the same every time 
    you try, so here's how to get the bugs.
    
    Have your Bug Net ready and go left, then drop down and get the Sand 
    Cicada on the post of the fence.  Drop again and get a Woodland Rhino 
    Beetle on the wall and the Blessed Butterfly here.  Ahead in the grass 
    is a Faron Grasshopper.  Hop across the platform, then keep going up 
    for an Eldin Roller.  Crawl in the tunnel to the basement, then exit 
    out by crawling through the tunnel behind some pots.  At left when you 
    land on the wooden walkway, break the pots for a Mantis, then get a 
    Lanayru Ant at right.  You need a Dragonfly and there are 2 ahead but 
    they might fly out of reach.  Clawshot to the vines and climb up, then 
    go left up the incline.  Get a 2nd Eldin Roller here.  Go back the 
    opposite way into the grass for a 2nd Mantis, and then drop down and 
    retreat back to the starting place.  Going right of the start this 
    time, swing across the water or swim across.  Get the Dragonfly here 
    and that should stop the game.  If you do all this within 3 minutes 
    (which you should have), you get Beedle's beetle back.
    
    Return to Beedle's Shop and sleep until nighttime, then talk to Beedle 
    at his island to receive 5 Gratitude Crystals for returning his lost 
    pet bug.  He also reduces the price of an item in his shop by half, so 
    that should be handy for buying up the rest of his stock, especially 
    with the next prize you're getting.  It's probably the uber-expensive 
    Heart Piece, which is reduced from 1600 to 800 rupees.
    
    
    Faron's Quest
    
    *After you find all the Tadtones, return to Skyloft and visit Owlan in 
    his plant room at the Knight Academy (2nd door on the right on the 2nd 
    floor by the stairs).  Talk to him to learn about his affinity for 
    plants (no kidding) and his desire to find a rare species.  Take the 
    green beacon back to Faron and choose the Viewing Platform bird 
    statue.  Head down and swim through the pond at left then, further 
    left, get up on the wide tiered steps.  Head left to the temple area, 
    then at right, climb up the log and drop down to a large hideout for a 
    few Kikwis.  Find Oolo, the first Kikwi we searched for back in our 
    first Faron adventure, who has a plant on its back.  Fi summons 
    Scrapper and you're off.  Swing from the rope to get out of this area 
    and return to Skyloft.  Head to Owlan's room where Oolo will drop in 
    (on his face) and will be accepted regardless of whether it is a 
    plant or animal.  You get 5 Gratitude Crystals.  Moving on...
    
    
    Eldin's Quest
    
    *After meeting Eldin, fly to Pumpkin Landing and talk to Kina at the 
    pumpkin patch outside the Lumpy Pumpkin.  She needs help plowing the 
    crops, so a target is added to your dowser.  Return to the Sky and 
    fly back into the red beacon to the restored (though somewhat 
    different) Eldin Volcano.  Choose the Volcano East bird statue.  Head 
    straight up and take the geysers to the vertical tunnel.  Dash/run off 
    the grate's edge and tilt the Wiimote to glide towards the back pillar 
    with a Mogma on it.  If you miss, just dash/jump up the wall to the 
    lit-up tunnel and take the wind current back out, then come around the 
    perimeter of the central pillar to the geysers to get back up and 
    try again.  Once you land, talk to the bearded Mogma to learn that he 
    wants a less humid environment to live in.  Fi will summon Scrapper to 
    carry the Mogma.  Return to the Sky and fly back to Pumpkin Landing 
    where you'll receive 5 Gratitude Crystals from Kina.
    
    
    
    Rewards:
    
    5- Medium Wallet
    10- Heart Piece
    30- Big Wallet
    40- Gold Rupee
    50- Giant Wallet
    70- 2 Gold Rupees
    80- Tycoon Wallet and Batreaux is restored to human form
    
    
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    [Z11]
    
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                                *Empty Bottles*
    
    
    Bottles, as in previous Zelda games, are used to capture items
    for recovery or important use, such as fairies, spores, etc.
    
    There are 5 bottles to be found in Skyward Sword and here's how
    to get them:
    
    
    1)  At the Bazaar, talk to the lady at the potion cauldrons
    to receive your 1st Empty Bottle.
    
    
    2)  In Faron Woods at the Sealed Temple, open the chest at
    right for your 2nd bottle, this time filled with Revitalizing 
    Potion that will fix your shield and heal 4 hearts.
    
    
    3)  After finishing Skyview Temple, during the Gratitude
    Crystals side quest with Parrow & Orielle, you get a bottle
    of Mushroom Spores.  You get to keep the bottle after finishing
    the quest.
    
    
    4)  In the Fire Sanctuary after you get the Mogma Mitts, ahead 
    are some soft soil spots and one will have a hole.  Burrow in it 
    to enter an underground tunnel.  Centipede, anyone?  The rules here 
    are that you can move in any direction with the Control Stick, can 
    flick the Wiimote to roll bombs into boulders and can also flick to 
    punch soft rocks to break through them, but you can't pass through 
    gates or crates.  You'll also activate switches and will fight a 
    centipede critter (later on).  You can also press Z to see what there 
    is above ground.  
    
    So, in here, crawl up through the rocks to the bomb and roll it to 
    clear the boulder.  At right are a bunch of rupees if you want them.  
    Head up to the bright spot to emerge with A in a new area.  Blow the 
    red ash for soil and burrow in.  Crawl left and up, around to the red 
    switch, and flick to push it, opening a gate above ground.  Backtrack 
    out through the hole you entered, then save at left.
    
    Enter the doorway at left and go upstairs through the door.  Defeat 
    the blue Bokoblin at right and continue right to a floor switch.  
    Step on and it to create a shortcut back which is quite useful for 
    this next little retreat for an Empty Bottle.  Go left from here out 
    the door at the far end, and take the left burrowing spot.  Backtrack 
    through the previous door and burrow in the spot at left.  Go around 
    the gate right, hit the blue switch, then return back via the hole you 
    entered.  
    
    The gate ahead of you is now open.  Go through and downstairs to a 
    secret stash of water plants.  Stab one and step on the floor switch 
    to open the gate ahead.  Take the path ahead to drop down to the 
    Magmanos that we passed by earlier in the dungeon.  Fling it at the 
    Magmanos to turn it to rock.  Slash at the rock to break it and drain 
    the lava in here.  
    
    Take the open gate at left and through the door at the end to a hidden
    balcony.  Open the chest for an Empty Bottle (your 4th).
    
    
    5)  In the Thunderhead is a Goddess Chest (one of two) on a hollowed-
    out island (set a beacon on the map to help with location).  Dig in 
    the soil to burrow underground and crawl straight up, ignoring or 
    defeating the Moldorm.  Surface in the upper right corner, climb the 
    vines, and openthe chest for an Empty Bottle, your 5th and final one.
    
    
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    [Z12]
    
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                         *Boss & Mini-Boss Strategies* 
    
    
    
    Stalfos
    
    Mini-boss of Skyview Temple.  A skeleton with two big swords.  
    Slash your sword at exposed parts of its body.
    
    
    Demon Lord Ghirahim, Part I
    
    Boss of Skyview Temple.  A resurrected demon in the guise of David 
    Bowie? :D  Tries to intercept your sword by flinging it out of your 
    hands and teleports around the arena.  Hold your sword at one side 
    and when he reaches for it, slash continuously from the opposite 
    angle.  If he gets a hold of your sword, he throws it at you, so 
    dodge the throw and pick it back up.  Spin attacks may also work 
    well if your starting angle is where he is exposed.  In a 2nd phase, 
    he will charge at you with a sword of his own and releases several 
    red ninja stars (or maybe they're bugs?).  Simply dodge these attacks 
    and keep up the sword slashes.
    
    
    Scaldera (Pyroclastic Fiend)
    
    Boss of Earth Temple.  A spidery fireball creature.  Dash/run atop 
    the hill and allow the bomb flowers to send Scaldera to the bottom, 
    then run back down.  When his mouth opens, toss a bomb into its mouth.  
    You can alternatively bowl it but it takes longer (at least it does 
    for me) than throwing it.  When he swallows the bomb, he reveals an 
    eye that is mostly blocked by a shell, but you can get a few sword 
    slashes in.  Be quick about this as otherwise he fires off a series of 
    fireballs.  Unfortunately Z-targeting doesn't help much with aim, so 
    watch the eye's movements to see where to hit.  The eye will gradually 
    be more exposed as you bomb the shell.  Once he starts getting fiery, 
    QUICKLY run back uphill.  He is very fast.  You can either place a 
    bomb or let the bordering bomb flowers send him back downhill.  
    Continue the process until the 2nd phase when he sprouts legs.  When 
    this happens, stand in the middle and let him walk over you, safe in 
    between the gap. When he gets to the top, he'll roll back down.  
    Remain in the centre of the ramp and when he gets close, dodge to the 
    left or right and he'll roll by you.  You may get walloped when he 
    goes up or down the hill, so refresh your hearts and bombs atop the 
    ramp.  I would refresh your bombs with 1-2 each time you get back 
    uphill just to be safe.  And don't bother bombing Scaldera when he's 
    on fire as they don't affect him then.
    
    
    Moldarach (Thousand Year-Old Arachnid)
    
    Boss of Lanayru Mining Facility.  A scorpion with two claws.  Focus on 
    slashing the eye on each claw, dodging its attack which occurs when an 
    eye turns red.  When each claw is removed, the 2nd phase starts where 
    the tail becomes its main weapon.  It also buries itself in the sand.
    Use the Gust Bellows to clear the sand, looking for bulges (and
    sometimes its head will pop up).  Continously blow on it to make
    it stay in place until it's fully uncovered and slash at its
    eye, again avoiding its attack when it turns red.  There will
    also be Arachas in the sand, so you'll want to knock those off
    as well.  That's all there is to it!  You will fight him again
    at the construction bay of the Sand Sea.
    
    
    The Imprisoned, Part I
    
    Recurring boss (of sorts) at Sealed Grounds.  A huge spiked 
    otter-like creature.  It will make its way up the circular 
    perimeter of the pit, trying to crush you with its feet.  On 
    each foot are 4 white toes.  Slash with your sword at all 8 of 
    them.  Stay clear of the red shockwaves that appear every few
    steps.  Once you take out all 8 toes, it collapses.
    Run to its head and slash at the spike protruding from
    it.  It can be hard to find its weak point, so Z-target
    and slash at all angles.  After a few hits, he will get
    back up and start rolling, so get out of its way and use 
    a geyser to meet it on the next level up the pit.  Then 
    continue the same process.  After two rounds, the red 
    shockwaves will occur with each step, so you need to be 
    quick and dodge them as you finish it off.
    
    
    Stalmaster
    
    Mini-boss of Ancient Cistern.  Built similarly but tougher than a 
    Stalfos, he can block with two swords (that look more like 
    wrenches), so slash at exposed parts, paying attention to where 
    you can hit.  You can only get about 1 hit in (maybe 2 if you're 
    fast enough) before he whales on you, so I would get into a rhythm 
    of hit, dodge, hit, dodge...After a few hits, he now has 4 swords 
    and can block 3 or all 4 exposed parts.  Obviously you can only get 
    in a hit when something is exposed.  He's also a bit faster on his 
    feet this time around.  When he leans back, get out of the way, as 
    he swings 3 swords, then pauses before unleashing the fourth.
    
    
    Koloktos
    
    Boss of Ancient Cistern.  The boss is a gold metal robot with 4 arms, 
    two holding axeblades that he throws like boomerangs, so you just need 
    to dodge them with sidesteps.  Z-target the head and rotate around it 
    fairly close by and he'll try hitting you with the arms.  When they 
    hit the ground, target, whip and yank them off.  If he hits the 
    pillars around the room, they drop hearts.  Stay away from the walls 
    as his attack can reach that far.  Once all 4 arms are yanked off, his 
    red gem "heart" is exposed.  Slash the body to lower the heart to your 
    level, then slash away.  The arms re-grow and you start again.  
    
    Soon, he will grow legs, cage the heart, and all arms will be equipped 
    with swords.  This is more complicated and difficult.  Like the 
    Stalmaster, he will block well and can use all arms at once.  Whip and 
    yank an arm off and you will be able to use a sword of his, which is 
    more powerful than your Goddess Sword, but is also much heavier and 
    slows you down considerably.  Pick it up with A, then swing the 
    Wiimote when his arms fall to chop them off quicker, while also 
    fending off Cursed Bokoblins.  Once you chop off more arms, the easier 
    it will be to manipulate.  He'll also start charging at you.  Dodge 
    this and he'll run into a pillar, stunned.  Chop at the legs, then 
    break open the cage over the heart, and whale on it!  Two rounds of 
    this and you win.  
    
    
    Scervo
    
    Mini-boss of the Sandship.  An undead pirate.  You'll fight it along a 
    narrow bridge.  This fight isn't too hard.  Run towards him and slash 
    your sword continously to push him back along the bridge, using your 
    shield to block his sword attacks (the hook acts as his shield).  Soon 
    the bridge will close off, becoming shorter.  Continue fighting with 
    the same strategies and the bridge will close off even more.  He'll 
    lose his sword (and the arm holding it!), and will spin his hook 
    around (360 degrees!) to use as a weapon.  Continue some more and 
    you'll knock him off the bridge.
    
    
    Tentalus (Abysmal Leviathan)
    
    Boss of the Sandship.  The boss fight will actually occur out on the 
    deck.  First, use Skyward Strikes to slice the tentacles in this room.  
    Then turn around and head left to the hallway where more tentacles 
    will block your way, so continue Skyward striking.  Head up, avoiding 
    the barrels coming down the stairs as the ship is tilting.  Continue 
    up to face more tentacles.  Jump a big gap in the floor and go up some 
    more, then out the door to the deck.
    
    Now the actual fight begins.  Tentalus is a tentacled (obviously) sea
    creature with a Cyclopean eye and tentacles that hang like dreadlocks.
    It will launch tentacles up through the floor.  Charge a Skyward 
    Strike immediately and swing it horizontally to cut the tentacles.  
    It's best to charge Skyward strikes while walking amongst them (you 
    can't run as pressing A will put the sword away).  Vertical ones only 
    make them retreat.  They will try to grab you, and if they do, shake 
    both controls to break free and not lose any health.  After cutting a 
    few tentacles, it will show its face again.  Aim an arrow at the eye 
    and shoot to stun it, then run up, slice tentacles with normal sword 
    slashes to reveal the eye, then whale on it.  During the fight, you 
    may be knocked overboard, but you will simply return to the deck.  
    Also, if you can't shoot the eye quickly enough, it will start 
    slamming tentacles at you and the phase restarts.
    
    After a while, in a cut scene, a box will fall on the deck.  You need 
    to climb it up to reach the upper deck while avoiding falling barrels.  
    Be quick about it or the deck will collapse with you.  Once up on the 
    deck, Tentalus will release snake-like tentacles.  Swing your sword 
    like crazy to fend them off, then once they're cleared, shoot an 
    arrow at the eye and the dreadlock tentacles should be already cut 
    away, so slash the eye.  One more round of this and you win the 
    battle.
    
    
    Magmanos (x2)
    
    
    Mini-boss of Fire Sanctuary.  A fiery hand.  Jump down to the arena 
    and ride the rock to the upper platform.  Stab a water plant, then 
    drop down and fling it at a Magmanos with a vertical slash.  This 
    will turn it to rock.  Use your sword to break up the rock, defeating 
    it.  Repeat this to defeat the other Magmanos.
    
    
    Demon Lord Ghirahim, Part II
    
    Boss of the Fire Sanctuary.  If you're far away, he releases a stream 
    of red bugs; if close, they act as his shield.  You need to pay 
    attention to exposed areas to slash the sword properly and get a hit 
    in.  Break free of his grasp by shaking the Wiimote and Nuncuk 
    together.  He also teleports, so track his movement by Z-targeting.  
    After a couple of rounds, he adds two more red bugs, leaving fewer 
    exposed areas.  A good trick is to hold the sword lax in one position, 
    then once he gets close, quickly change position and attack the 
    exposed part.  After a couple of rounds of this phase, he gains two 
    swords and will summon red bugs to surround you.  To break free of 
    them, you need to use a spin attack that matches the pattern.  If 
    they're around you, shake the Wiimote and Nunchuk in a circular 
    motion.  If above you, do a vertical spin attack by shaking both 
    controls upwards.  Also, he can teleport, then land on you with a 
    double stab of his swords, so dodge quickly, and he can release red 
    bugs in streams, so again, sidestep out of the way.  Continue to 
    attack him the same way.
    
    
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    [Z13]
    
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                                  *Enemies* 
    
    
    
    Ampilus
    Found in Lanayru Desert & Mine.  A crab that rolls and can electrify.  
    Use your sword or bombs when its head is exposed.  Dodge when it's in 
    its shell.  Your Beetle can carry its eggs.  You can also stand on its 
    shell to cross quicksand.
    
    
    Aracha
    Found in Lanayru Desert & Mine.  A jumping spider that can grab hold 
    of Link.  Shake Wiimote & Nunchuk together to break free.  Use your 
    sword.
    
    
    Armos
    Found in Lanayru Mines.  Slow robot with heavy armour.  Use Gust 
    Bellow on the fan to open it and use your sword on the two diamonds 
    on either side of its body.
    
    
    Beamos
    Found in Lanayru Mines and Sandship.  Statue with a laser-beam eye 
    that attacks when you get in its sights.  Use a horizontal slash on 
    its layers and stab the eye.  Use your shield to protect against the 
    laser.  You can also shoot the eye with the bow from a distance.  
    Don't Z-target when slashing its layers as the target focuses on the 
    eye.
    
    
    Bokoblin
    Red is their default colour in Skyward Sword.  Uses a club or sword 
    to protect itself and as a weapon.  Use your sword on an exposed part 
    of its body.  Has 6 varieties:
    
     Leader
     Uses a horn to summon more Bokoblins.  It's preferrable to defeat 
     the Leader first to diminish the number of enemies surrounding you.  
     Use same tactics as normal Bokoblins.  You can also disarm it of its 
     horn with the Whip.
    
     Archer
     Often lurking atop a watchtower and shoots arrows.  Bomb the towers 
     or shoot with slingshot or bow. 
    
     Cursed
     Zombie!  Found in Ancient Cistern.  Slow and unarmed but have 
     stronger defenses, lurk in herds, and replenish quickly.  Takes 25 
     sword slashes to defeat.  Guard with the Sacred Shield or its higher 
     upgrades.
    
     Blue
     Similar to normal (red) type but takes 2x the damage.
    
     Green
     Typically found in dungeons and wield hammers.
    
     Technoblin
     Found in Lanayru Desert.  Wields an electrifying sword.  Defeat
     as a normal Bokoblin at exposed areas.  You can use your shield to
     protect against the electricity or stun it first with your 
     slingshot.
    
    
    ChuChu
    Found in various locations.  A slow-moving blob that can jump and 
    grab hold of you.  Shake Wiimote & Nunchuk together to break free.  
    Comes in 4 varieties and splits into smaller versions when attacked.  
    Slash with your sword or use a bomb.
    
      Blue
    
    
      Red
      Fiery type that resides mainly in Eldin Volcano.  Attack when the 
      fire is out.
      
      Yellow
      Electrified type found in Lanayru Mines.  Attack when the spark is 
      gone.
    
    
      Green
    
    
    Deku Baba
    Venus Flytrap-type plant.  Slash your sword according to the formation
    its mouth takes (vertically open mouth= vertical slash, normal 
    appearance horizontal slash or stab).  You can also stun it with your 
    shield or slingshot, bomb it, or cut its stalk with the Beetle.
    Has 1 other variety:
    
      Quadro Baba
      A yellow Deku Baba that has smarter defenses and more health than a 
      regular Deku Baba.  Bomb, slash with your sword accordingly, or
      chop down with the Beetle.  Changes mouth position at will.
    
    
    Guardian
    Found in Silent Realm.  Can defeat Link with a single blow.  Freezes 
    for 90 seconds if you find a Tear of Light.  Detects you if you step 
    in Waking Water or caught by the Sentry Sentinels.  Cannot be defeated 
    as you can't use items in the Silent Realm.
    
    
    Guay
    Birds that drop dung bombs and sometimes swoop down on you.  Use sword
    or bow.
    
    
    Keese
    Bats that hover and swoop down on you.  Found in various locations.
    Defeat with a single sword slash.  Has 2 varieties:
    
      Fire Keese
      Alight with flame, they can burn Link when swooping in.  Use same
      tactics as normal Keese but make it fast or your shield may burn.
    
      Thunder Keese
      Yellow type found in Lanayru Mines that spark with electricity.
      Wait until it subsides before slashing with your sword.
    
    
    Lizalfos
    Found in Earth Temple and Fire Sanctuary.  Wields a wooden shield
    and spiked tail.  Moves swiftly and swings its tail.  Slash your
    sword in quick succession at an exposed part of its body.
    
    
    Octorok
    A projectile-spouting plant that hides when you approach, firing
    at a distance.  Use your shield to deflect attacks right back at
    them.  You can also use the Whip, then slash with the sword.
    Has 3 varieties:
    
      Grass Octorok
      Found in Faron Woods.
    
      Rock Octorok
      Found in Lanayru Desert.  You can hide under its mushroom head :D
    
      Sky Octorok
      Found in the Sky.  Shoots projectiles at you and your Loftwing.
    
    
    Pyrup
    A Gremlin-like seal that hides under shells or in tunnels and spews 
    a steady stream of fire.  Bowl a bomb into its hiding place to defeat 
    it, then crawl in to get your reward (if dropped).  Found in Eldin
    Volcano.
    
    
    Remlin
    A bat-faced cat that is harmless during the day but attacks at
    night in Skyloft.  Two sword slashes makes it cower away from you.
    Can't be "defeated" as such.
    
    
    Sentry Sentinel
    Found in Silent Realm.  Ghosts that will spot you if you step into
    their light and alert other enemies of your presence.  Not affected
    by Tears of Light (unlike Guardians).  Cannot be defeated as you
    can't use items in the Silent Realm.
    
    
    Skulltula
    Spiders with a hard shell that can hang from a web strand or on
    a spider web.  Use the Beetle to cut it down and/or flip it over
    with an undercut sword slash and then a fatal blow.  A white dot on 
    its belly is your target.
    
    
    Spume
    A squat type of lava Octorok.  Has 3 varieties:
    
      Magma Spume (also called Fire Toadpoli)
      Found in Earth Temple.  Sits in lava and spurts fireballs that
      can set you on fire.  Use slingshot or bow or roll over with
      the ball you ride atop the lava.  Always drops hearts, but
      must be acquired with the Beetle so you don't burn to a crisp ;)
    
      Cursed Spume
      Found in Ancient Cistern and Fire Sanctuary.  Spits fireballs 
      that also curse you temporarily by freezing your items.  Use
      bow or bombs.
    
      Electro Spume
      Found in Lanayru Desert.  Buries itself in the sand and spits
      electrified balls.  Use bow or bombs.
    
    
    Staldra
    Found in Skyview Temple.  A three-headed snake with skulls.  Slash 
    across all 3 heads at once when the eyes are still green.  When 
    they turn red, get out of its way!  Block charging attacks with
    your shield.
    
    
    Walltula
    Found in various locations.  Tiny spiders that crawl on vines.  
    Knock them off with your slingshot or bow before climbing up.
    
    
    Wooden Shield Moblin
    Found in Faron Woods.  Uses spears as a weapon.  Use bombs, bow
    or sword (on its exposed parts).
    
    
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    [Z14]
    
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                                   *Shops* 
    
    
    
    Beedle's Shop
    
    A blimp found floating along Skyloft.  Check your map, though
    he's not hard to find!  Shoot the bell hanging down from the
    ship with your slingshot or bow, then grab the rope he lets
    down.  Wait until you're airlifted to the ship before dropping
    down and enter the shop.  Here are his wares:
    
    Life Medal--800 rupees
    Extra Wallet--100 rupees
    Bug Net--50 rupees
    Adventure Pouch Upgrade--300 rupees (first upgrade), 600 rupees (2nd), 
    1200 rupees (3rd)
    Bug Medal--1000 rupees
    Piece of Heart--1600 rupees
    
    
    Scrap Shop
    
    Found in Skyloft's Bazaar.  Run by Gondo.  Upgrades weapons
    and accessories, and repairs shields.  See Upgrades section
    for more details.
    
    Shields
    
    *Note:  Wooden, Iron & Sacred Shields are purchased at the
    Skyloft Bazaar Item Shop.  See Shops for a price list.
    
    Wooden Shield --> Banded Shield
    30 rupees, 2 Amber Relics, 1 Monster Claw, 1 Jelly Blob
    
    Banded Shield --> Braced Shield
    50 rupees, 3 Amber Relics, 2 Monster Claws, 2 Tumbleweeds, 1
    Ornamental Skull
    
    Iron Shield --> Reinforced Shield
    50 rupees, 2 Eldin Ores, 2 Monster Claws, 2 Ornamental Skulls
    
    Reinforced Shield --> Fortified Shield
    100 rupees, 3 Eldin Ores, 3 Monster Claws, 3 Tumbleweeds, 1
    Blue Bird Feather
    
    Sacred Shield --> Divine Shield
    100 rupees, 3 Ornamental Skulls, 2 Bird Feathers, 1 Dusk Relic
    
    Divine Shield --> Goddess Shield
    150 rupees, 4 Dusk Relics, 2 Blue Bird Feathers, 1 Ornamental
    Skulls
    
    
    Beetles
    
    *Note: Beetle and Hook Beetle are acquired free from Skyview
    Temple and Lanayru Desert (respectively).  See walkthrough.
    
    Hook Beetle --> Speed Beetle
    50 rupees, 2 Ancient Flowers, 2 Hornet Larvae, 1 Golden Skull
    
    Speed Beetle --> Tough Beetle
    50 rupees, 4 Amber Relics, 3 Ancient Flowers, 1 Blue Bird
    Feather, 1 Goddess Plume
    
    
    Bug Net
    
    *Note:  Bug Net is acquired for 50 rupees at Beedle's Shop.
    
    Bug Net --> Big Bug Net
    100 rupees, 3 Tumbleweeds, 2 Ancient Flowers, 1 Evil Crystal
    
    
    Bow
    
    *Note:  The Bow is acquired for 50 rupees at the Sandship.
    
    Bow --> Iron Bow
    
    
    Iron Bow --> Sacred Bow
    100 rupees, 5 Tumbleweeds, 3 Lizard Tails, 2 Evil Crystals,
    1 Goddess Plume
    
    
    Seed Satchels
    
    Small --> Medium
    50 rupees, 4 Amber Relics, 3 Monster Claws, 3 Ornamental Skulls
    
    Medium --> Large
    100 rupees, 5 Amber Relics, 3 Monster Claws, 1 Blue Bird Feather,
    1 Golden Skull
    
    
    Bomb Bags
    
    *Note:  The Bomb Bag is first acquired in the Earth Temple and
    the Small Bomb Bag for 150 rupees at the Skyloft Bazaar Item
    Shop.
    
    Small --> Medium
    50 rupees, 3 Ornamental Skulls, 1 Blue Bird Feather, 4 Lizard
    Tails
    
    Medium --> Large
    100 rupees, 4 Jelly Blobs, 3 Lizard Tails, 2 Hornet Larvae, 1
    Golden Skull
    
    
    Beedle's Shop Ship (Skyloft)
    During the day, a blimp circles the town.  Ring the bell with
    your slingshot, clawshot, whip, or an arrow, and a rope drops
    down.  Grab on and wait to be airlifted to the ship, then
    enter the doorway at left.
    
    *Note:  Complete Beedle's side quest to get one item for sale
    for half price.
    
    Life Medal--800 rupees
    Extra Wallet--100 rupees
    Bug Net--50 rupees
    (3) Adventure Pouch Upgrades--300 rupees; 600 rupees; 1200 
    rupees
    Bug Medal--1000 rupees
    Heart Piece--1600 rupees
    
    
    
    Item Shop (Skyloft Bazaar)
    
    Run by Rupin during the day.  Sells weapons and accessories.  
    
    *Note: Some items appear later on in the game and some can be 
    acquired for free elsewhere.
    
    (10) Bombs--20 rupees
    (10) Arrows--20 rupees
    (10) Deku Seeds--20 rupees
    Wooden Shield--50 rupees
    Iron Shield--100 rupees
    Sacred Shield--150 rupees
    Small Seed Satchel--100 rupees
    Small Bomb Bag--150 rupees
    Small Quiver--150 rupees
    
    
    
    Rupin's Gear Peddling (Skyloft)
    
    Visit him at his house at night.  He lives in the house under
    the overpass in the southeast end.  He will buy 4 random
    treasures, which change every night, and you can sell 1, 5
    or all at a time.  Here's what he buys them for:
    
    Amber Relic 30 Rupees 
    Ancient Flower 30 Rupees 
    Bird Feather 20 Rupees 
    Blue Bird Feather 100 Rupees 
    Dusk Relic 30 Rupees 
    Eldin Ore 30 Rupees 
    Evil Crystal 30 Rupees 
    Goddess Plume 100 Rupees 
    Golden Skull 100 Rupees 
    Hornet Larvae 20 Rupees 
    Jelly Blob 30 Rupees 
    Lizard Tail 20 Rupees 
    Monster Claw 30 Rupees 
    Monster Horn 30 Rupees 
    Ornamental Skull 30 Rupees 
    Tumbleweed 20 Rupees
    
    
    
    Item Check (Skyloft Bazaar)
    
    Run by Peatrice.  This isn't exactly a shop but a storage
    locker.  You can store and retrieve (-) and (1) button 
    weapons and accessories, which is especially useful when 
    your Adventure Pouch slots are full.  You can also sell
    anything you buy from Rupin for 50 rupees each.
    
    
    Potion & Infusion Shop (Skyloft Bazaar)
    Run by Bertie & Luv.  The wife sells the potions and the 
    husband runs the Infusion half of the shop, which boosts 
    the power of your potion.  Requires an Empty Bottle to buy.
    
    Potions:
    
    Heart Potion--20 rupees (restores 8 hearts)
    
    Revitalizing Potion--30 rupees (fixes shield, restores 4 hearts)
    
    Stamina Potion--50 rupees (boosts stamina meter)
    
    Air Potion--20 rupees (boosts air water for swimming underwater)
    
    Guardian Potion--200 rupees (reduces attacks on Link temporarily)
    
    
    Infusions:
    
    *Each requires the initial potion type (Heart, Revitalizing, Stamina,
    Air or Guardian) from the Potion Shop to infuse it and some Bugs
    
    Heart Potion Plus--(restores all hearts)
    Cost:  20 rupees, 3 Blessed Butterflies, 1 Volcanic Ladybug,
    1 Woodland Rhino Beetle
    
    Heart Potion Plus Plus--(2 helpings of the above)
    
    
    Revitalizing Potion Plus--(completely fixes shield, restores 8 hearts)
    
    Revitalizing Potion Plus Plus--(2 helpings of the above)
    
    Stamina Potion Plus--(fills stamina meter & freezes it for 3 minutes)
    Cost:  20 rupees, 3 Volcanic Ladybugs, 2 Sky Stag Beetles, 2 Gerudo 
    Dragonflies, 1 Faron Grasshopper
    
    Air Potion Plus--(fills air meter & freezes it for 3 minutes)
    Cost:  
    
    Guardian Potion Plus--(protects Link from all attacks for 3 minutes)
    Cost:  
    
    
    
    Fortuneteller (Skyloft Bazaar)
    Provides hints or help on how to progress in the game.
    
    1st Fortune= 1 rupee
    Subsequent Fortunes= 10 rupees (each)
    *Note:  Complete the crystal ball side quest and fortunes will be
    5 rupees (each)
    
    
    Moonlight Merchant (Waterfall Cave in Skyloft)
    *Only appears after finishing the Goddess Silent Realm in Skyloft.
    Enter the cave at night and find a trio of butterflies just after
    the wall you dash up.  Strum the Goddess Harp there and the Sheikah 
    Stone will offer these goods:
    
    Dusk Relic - 100 Rupees 
    Evil Crystal - 100 Rupees 
    Monster Horn - 100 Rupees 
    Blue Bird Feather - 200 Rupees 
    Goddess Plume - 200 Rupees 
    Golden Skull - 200 Rupees 
    
    
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    [Z15]
    
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                                 *Mini-Games* 
    
    
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    Dodoh's High Dive
    
    Location:  Fun Fun Island
    *Note:  The party wheel must be retrieved in a side quest
    from Lanayru Desert to open this mini-game
    
    Cost:  20 rupees (first try is free)
    
    How to Play:  Once you get into the cannon and get shot into the
    air, steady the Wiimote and only tilt it very lightly up/down
    or left/right to fly through the rings and avoid the Dodoh
    balls, then land on the rotating coloured wedges of the wheel.  
    Land on the gray or brown wedges and you lose an additional 10 
    rupees, or you earn 0 rupees for hitting the middle of the wheel 
    or missing it completely.
    
    Hints:  The best way to avoid the balls is to stay in the
    middle of them, then once they pass, shift into the ring.
    Then the trickiest part of the game starts.  You need to
    land on the 50-rupee slot, which is green & pink.  The trick
    is to determine where the slot will be when you land.  No
    matter where it is aim for the opposite side of the wheel
    and down a few slots, then shift accordingly as you get
    closer.  Nosedive at this point to speed up.  It's very
    difficult but if you can land on a blue or red slot or
    the 50-rupee slot but haven't gone through all the rings,
    you can earn a profit.  
    
    Prizes:  If you go through all 5 rings and hit the 50-rupee slot, 
    you win 500 rupees and a Heart Piece; otherwise, you win the
    rupee value of the wedge you land on (green= 1, blue= 5, red= 20)
    and the number of rings you go through multiplies your total by 2
    for each ring (from 2x to 10x).
    
    
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    Clear Cut
    
    Location:  Bamboo Island (enter the building)
    
    Cost:  10 rupees
    
    How to Play:  The idea is to chop down a bamboo tree with as
    many slices as you can before it hits the ground.  
    
    Hints:  Supposedly, the longer your sword is, the more slices you 
    can get in, so you may want to check back when you get the Master
    Sword.  The key is to steady your Wiimote and hold it face up and 
    not tilt it or you'll slice diagonally and the tree will fall away 
    from you.  You need to score at least 15 slices to earn a prize.
    Another tip is to slice vertically, then horizontally.
    
    Prizes:  15-19 slices= 30 rupees; 20-27 slices= Monster Horn or
    Evil Crystal; 28+ slices= Goddess Plume, Golden Skull or Blue
    Bird Feather
    
    
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    Bug Heaven
    
    Location:  The Thunderhead
    
    Cost:  20 rupees (Beginner); 50 rupees (Harvester)
    
    How to Play:  You will need to catch either 5 (for Beginner) or
    10 (for Harvester) bugs.  
    
    Hints:  Obviously it's good to know where the bugs are and what
    types you need to find (recognizing the types from the pictures).
    
    Prizes:  Any bugs you capture; capture 5 bugs in under 2 minutes
    for a rare bug
    
    *Note:  You need to complete the Beedle side quest here by catching
    10 bugs in under 3 minutes.
    
    
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    Pumpkin Pull
    
    Location:  Skyloft near Sparring Hall
    
    Cost:  20 rupees
    
    How to Play:  You fire arrows at pumpkins that he tosses to earn 
    points.  You have 90 seconds to at least break 100 points for a prize.  
    You get 10 points for every pumpkin and up to 50 points for 
    consecutive hits (20 points for 2 in a row, 30 for 3 in a row, etc. up 
    to a max. of 50 for 5+ in a row).  Hit a sparkly pumpkin and points 
    earned for the shot will double.  
    
    Hints:  You'll want to charge up an arrow for precise aim.  The 
    trajectory and distance changes according to the points you get.  From 
    0-100 points, the pumpkins will land by the door, so keep your target 
    at the door and shift the target slightly to shoot them.  From 100-200 
    points, the pumpkins will be on the right side of the door.  From 200-
    300 points, they will be at the plank on the right side between the 
    door and the wall.  From 300 points on, they will likely be tossed by 
    the wall but sometimes randomly land between the wall and the door, so 
    be on your toes!  
    
    Prizes:  You win 50 rupees for breaking 100 points; you might get 
    either 50 rupees or a treasure (Eldin Ore, Ancient Flower or Dusk 
    Relic) for scoring between 200-500 points; you win a Heart Piece for 
    getting at least 600 points.
    
    
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    Thrill Digger (Eldin Volcano)
    
    Location: In the back cave of the camp off the entrance to
    the Earth Temple.  The cave must be cleared of a boulder
    first (with a bomb).
    
    Cost:  30 rupees (Beginner), 50 rupees (Intermediate), 70
    rupees (Expert)
    
    How to Play:  Similar to the PC game Minesweeper.  Choose a 
    digging spot in the playing field grid which may unearth a 
    rupee or a bomb.  Hit a b
    omb and you lose.  Hit a rupee and 
    you keep it.  This determines what is held in surrounding 
    spots.
    
    About the Levels:  The Beginner grid has 4 bombs and green,
    blue, and red rupees (1s, 5s & 20s); the Intermediate grid
    has 4 bombs, 4 Rupoors, and green, blue, red, silver, and
    (1) gold rupees (1s, 5s, 20s, 100s, and 300); the Expert
    grid has 8 bombs, 8 Rupoors, and green, blue, red, silver
    and gold rupees (1s, 5s, 20s, 100s, and 300)
    
    Prizes:  Any rupees you dig up; a rare treasure for 
    clearing the grid without digging up a bomb
    
    Hints:  Shoot down Rupee Ore on the walls to collect extra
    Rupees (but be careful as Rupoors can also appear).  In
    the back by a dig spot, you can pay 20 rupees to Ledd the
    Mogma for some hints.  Here's what he tells you--if you dig 
    up a:
    
    Green rupee= there are no bombs or Rupoors around them
    Blue rupee= 1-2 bombs or Rupoors around them
    Red rupee= 3-4 bombs or Rupoors around them
    Silver rupee= 5-6 bombs or Rupoors around them
    Gold rupee= 7-8 bombs or Rupoors around them
    
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    Rickety Coaster
    
    Location:  Lanayru Sandsea (Shipyard)
    
    Cost:  20 rupees (Scary, Heart Stopping)
    
    How to Play:  Scary is a shorter ride but Heart Stopping
    offers bigger prizes.  Tilt the Wiimote left/right on
    curves and to choose a path at forks in the path.
    
    Hints:  Tilt towards every curve to gain speed, make the
    proper turn at all forks, turn right at the fork where you
    can choose a path for more opportunities to speed up, have
    lots of speed on jumps over gaps, flick the Wiimote forward
    on jumps in midair to gain speed, and, of course, never 
    press B to slow down!
    
    Prizes:  Finish the Heart Stopping course in under 1:05:00 
    for a Heart Piece.  If you finish in at least 2 minutes, you
    get a treasure/collectible.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Harp Playing
    
    *Note:  You must complete the Pumpkin Landing side quest to
    repair the chandelier to open this mini-game
    
    Location:  Lumpy Pumpkin (Pumpkin Landing)
    
    Cost:  Free
    
    How to Play:  At night, talk to Pumm at the bar to play the
    harp for customers.  Strum the harp according to the rhythm
    of the audience's hands (moving left/right and fast/slow).
    
    Prizes:  This depends on how well you play.  You get nothing
    for Lousy or Mediocre ratings, 20 rupees for Good, and 50 
    rupees for Fantastic.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Thunder Dragon's Lightning Round
    
    Location:  Lanayru Gorge
    
    Cost:  Free
    
    How to Play:  To activate the game, you need to return to the Sky, 
    then come right back.  He offers you two types:  Silent Realm and 
    Battle. 
    
    Silent Realm--involves completing a Silent Realm of your choice by 
    beating the best time (Faron in under 3:00, Eldin in under 4:15, 
    Lanayru in under 6:00, and a fourth one to be opened up later in 
    Skyloft in under 4:00).
    
    Prizes:  A random rare treasure/collectible.  
    
    Battle--You will refight the bosses from previous dungeon temples (12 
    in total).  The battles come one after the other and if you collapse 
    at any time, all progress dies with you.  The big challenge with this 
    task is that you cannot use any (-) button items like fairies or 
    potions, and you can only use B-button items you had at the time of 
    the original battle with that boss (e.g. you can't use the Bow with 
    any boss prior to the Sandship as you didn't have it back then).  But 
    you get to use the Master Sword and your current shield (hopefully, 
    the Sacred Shield by now).  You get to choose the first boss you fight 
    from one of three game stages (Beginning, Middle, End) but the dragon 
    chooses each subsequent boss.  You get 50 rupees for defeating the 
    first boss and then for stopping, you get these prizes for the number 
    of bosses you defeated:
    
    1) 20 rupees
    2) Treasure/collectible
    3) 100 rupees
    4) Heart Piece (200 rupees after)
    5) 300 rupees
    6) Rare treasure
    7) 500 rupes
    8) Hylian Shield (1000 rupees after)
    9) 2000 rupees
    10) 3 rare treasures
    11) 3000 rupees
    12) 9900 rupees
    
    The Hylian Shield can be a difficult task.  It is the strongest shield 
    in the game but isn't necessary for the final boss fight.  It's up to 
    you whether you go for it now or after you finish the game and re-open 
    your file.  The boss fights involve the same strategies as their 
    original.  Earlier bosses should be easier as your sword and shield 
    are stronger.  Be sure to save your game before starting and having a 
    full health meter.  Other than that, it's all about skill as potions 
    and fairies aren't permissible.  After each successful boss fight, you 
    can choose to continue on or opt out.  Judge this based on the number 
    of hearts you have left.  Be aware that some arenas have recovery 
    hearts available.
    
    
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    [Z16]
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
                                  ~~~~~~~~~~
                                 ~~~~~~~~~~~~
    
                                  *Secrets* 
    
    
    
    Stools & Chairs (and Snoozes?)--
    Sit at them to charge your health meter.  Link will fall asleep if
    you sit there long enough :)
    
    
    Entering Zelda's Room at the Knight Academy--
    The door from inside the academy to her room is locked.  Outside, 
    climb on the roof via the ledge on the upper level (by the door).  
    Clawshot the target on the chimney's back side.  Crawl through the 
    tunnel to the room.  There are a few side quest items to find.  At 
    night, Gaepora is bathing :D  You can also read her diary by sitting 
    in the chair, get a Gratitude Crystal, and a Heart Piece.
    
    
    Tingle's Cameo--
    Enter Karane's room in the Knight Academy and use the POV camera angle
    to peek through the wall crack into Zelda's adjoining room.  He's on
    shelf.  A recurring character from Majora's Mask and Wind Waker.
    
    
    Beedle's Bye-Bye--
    In Beedle's shop, if you don't buy anything, he unleashes a trap door
    from under you!
    
    
    Eco-Friendly Beedle--
    If you stand in front of Beedle and talk to him, ask why he rides the
    bike and he'll explain how he's being "eco-friendly" :)
    
    
    Link in the Loo--
    Enter the Restroom in the Knight Academy.  At the toilet, press A to
    have Link sit.  Press A to stand.  The toilet will flush.  But...Link
    doesn't drop his pants.  So...?
    
    
    Moonlight Merchant--
    At the Waterfall Cave in Skyloft, there are a bunch of butterflies
    just before the incline.  Play the harp to reveal a Sheikah Stone
    that acts as the Moonlight Merchant to buy collectibles that are
    harder to find in game play.  See Shops for a price list.
     
    
    Sheikah (Gossip) Stones 
    When you come to a swarm of Blessed Butterflies, use your harp to
    reveal a stone.  They will either give you a random collectible,
    or offer hints.  Like Gossip Stones of older Zelda games, you can
    also "attack" it for various effects: bomb it & it flies in the air,
    whip it to latch on, blow it with the Gust Bellows, hit it with your
    sword, play the Harp to make it dance, or shoot it with an arrow
    for a rupee.
    
       
    Song Cameo--
    The Skyward Sword theme song when played backwards is Zelda's Lullaby
    from Ocarina of Time
    
    
    Bazaar Music-- 
    Walking near different people creates a slight change in music.
    
     
    25th Anniversary Coincidence--
    The Knight Academy just happens to be celebrating its 25th anniversary,
    just like the Zelda series ;)
    
     
    Meow--
    After you get the Double Clawshots, head to the Goddess Statue in 
    Skyloft.  On the left side, clawshot the target to find a litter of 
    kittens sleeping in the flower patch.
    
    
    Keep Your Eyes on the Bug Net--
    You can tantalize Demon Lord Ghirahim by waving your bug net to 
    distract him.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [Z17]
    
                                      ~~
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                            *FAQs & Other Oddities*
    
    
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    Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
    A:  When more people e-mail me with questions!  Sheesh (lol).
    
    
    
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    [Z18]
    
    
                                      ~~
                                     ~~~~
                                    ~~~~~~
                                   ~~~~~~~~
                                  ~~~~~~~~~~
                                 ~~~~~~~~~~~~
    
                     *Copyright, Thank-Yous & Contact Info*
    
    
    This walkthrough is copyright (c) Megan Lynch, 2012-...
    
    This walkthrough is authorized to appear on the following sites:
    
    GameFAQs.com
    Super Cheats.com
    Neoseeker.com
    Gamesradar.com
    Cheatplanet.com
    Gamerevolution.com
    Twilight-Princess.org
    Cheatingdome.com
    Kuponut.com
    CheatHappens.com
    CheatCodes.com
    Wiiniis-united.co.nr
    MyCheats.com
    Vgnerd.com
    ChapterCheats.com
    TheSacredRealm.net (formerly LegendofZeldaSeries.com)
    
    This walkthrough is intended for personal, private use only and may 
    NOT be posted on other web sites without written (e-mailed) permission 
    from the author (a.k.a. me).
    
    Legend of Zelda is a registered trademark of Nintendo and I am not 
    directly affiliated with the corporation.  Of course, you knew that 
    already, right?
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    I would like to thank Nintendo for creating such excellent games.  
     
    Thanks to Marshmallow for his great Ocarina of Time walkthrough that I used 
    throughout the game and for the inspiration to make my own Zelda walkthroughs.  
     
    Thanks to all the Zelda sites out there for spending so much time in making 
    their walkthroughs and FAQs.  
    
    Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
    And thanks for giving my walkthroughs another home on the Web.  
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Thanks to the following people for secrets, additions, corrections, etc.:
    
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Thanks to the following for posting my walkthrough on their site:
    
    Dennis at SuperCheats.com 
    Leo at Neoseeker.com
    Tyler at Gamesradar.com and Cheatplanet.com
    Blake at Gamerevolution.com
    Jye at Twilight-Princess.org
    Marcel at Cheatingdome.com
    Kuponut.com
    Chris at CheatHappens.com
    Steve at CheatCodes.com
    Pikaboo at Wiiniis-united.co.nr
    Justin at MyCheats.com
    Kris at Vgnerd.com
    Eelco at ChapterCheats.com
    Lysia at TheSacredRealm.net (formerly LegendofZeldaSeries.com)
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Thanks to the following for their FAQ contributions:
    
    
     
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Contacting Me...
    
    
    Please do.  I can really only be reached by e-mail at
    mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
    sending (or keep them there if you like to get Mailer-Daemons...
    freakazoid).  The brackets and "at" are there only to avoid additional 
    spam e-mail.  I get enough of those already as it is.
    
    **A REPLY MAY TAKE UP TO 1 WEEK**
    
    E-mail me with additional information, secrets, errors within my
    walkthrough or checklists, to share game anecdotes, shoot the breeze,
    etc.  If you need additional help with the game, please keep e-mails
    as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
    speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
    lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
    
    
    Any additions to this walkthrough will be credited to you, faithful
    reader, in the Thank-You section.  I look forward to the sleepless
    nights reading your messages by the light of the moon...he he he.
    
    
                                      **THE END**
    
    
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