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The above is to help me create the right size formats for my future guides. Pay
it no mind.

THE LEGEND OF ZELDA: SKYWARD SWORD ===========================================
MOTION CONTROLS GUIDE ========================================================





CONTENTS =====================================================================
Introduction and Warnings [ntrwrn]
Version History [hstry]
E-Mail and Contact Info [cntct]
Item Motion Controls [tmcntrls]
 - Sword [swrd]
 - Shield [shld]
 - Slingshot [slngsht]
 - Beetle [btl]
 - Bombs [bmbs]
 - Gust Bellows [gstbllws]
 - Harp [hrp]
 - Whip [whp]
 - Clawshots [clwshts]
 - Bow [bw]
 - Mogma Mitts [mgmmtts]
 - Bug-Catching Net [bgnt]
Misc. Motion Controls [msccntrls]
 - Recalibrating the Wii MotionPlus [rclbrtng]
 - General Menus [gnrlmns]
 - Item Menu [tmmn]
 - Loftwing [lftwng]
 - Skydiving [skydvng]
 - Swinging on Ropes [swngng]
 - Tightrope Walking [tghtrp]
 - Climbing [clmbng]
 - Drawing on Walls [drwng]
 - Swimming [swmmng]
 - Mine Cart [mncrt]
 - Firing the Cannon [frngcnnn]
 - Boss Door Sculptures [sclptrs]
FAQ [qstns]
Acknowledgements [thnks]

INTRODUCTION AND WARNINGS [ntrwrn] ===========================================
As acknowledged by many, The Legend of Zelda: Skyward Sword is an awesome game
made
even cooler by its extensive and accurate use of motion controls. Iíve heard one
too many people complain, though, about how the controls just arenít working for
them, and then write off Skyward Sword as another one of those ďgimmickyĒ Wii
games.
This puts a wet blanket on my Zelda spirit, because the motion controls are
pretty
widely accepted as working and of good quality, and with only a few exceptions
the
controls never gave me any problems.

So whatís the difference between me and them? How come the controls worked so
well
for me, but not for them? A big part, I believe, is faulty hardware. Something
went
wrong for them - malfunctioning Wii Remote, malfunctioning console, whatever.
But
the problems donít lie in the game itself.

Another big part, one which this guide is dedicated to correcting, is how they
didnít
understand just how the controls worked. Iíve had a pleasant experience with
this
game, but Iíve also recognized how the motion controls can be misunderstood and
misused by someone not used to them, or at least by someone who just hasnít
ďadaptedĒ
to Skyward Swordís control setup. For all Skyward Sword's strengths, its lack of
clear explanation for motion control functions has bit it in the behind
somewhat.

To see if I can ease your arm-waving pain, Iíve written this guide to help you
better
understand how to use everything motion control-related in Skyward Sword. If
rolling bombs feels like Pin the Tail on the Donkey, youíve come to the right
place.
Itís my hope that reading this guide will set you on the right track.

To those of you who are confused, no, you do not need to play Skyward Sword
standing
up, so sit down. Iíve only ever played Skyward Sword while on my bed, and youíve
heard me say the game hasnít given me any real problems. Rest those calf
muscles.
Take a seat.

Skyward Sword is also not a physically tiring game if you know what youíre
doing.
You donít need to swing your arms around in some huge circle to get Link to do
what
you want. Like most Wii games, a simple flick of the wrist will suffice. In
fact,
despite how motion controlled the game is, you donít need to move your body a
whole
lot. If you were worried about the game exhausting you, donít be. Just donít go
flailing your arms everywhere when you play and youíll be fine.

I also want to issue a word of caution for those who are considering buying
Skyward
Sword (and an omen to those who already own it): if you donít like motion
controls
or are even just uncomfortable with them, this game will lose some of its
appeal.
Yes, this guide was created to help you get around control problems, but if you
donít like how it all works in the first place, thereís nothing I can do to help
you. Take a look at the Contents section up above. A ton of stuff in this game
is
governed by motion control. If youíre not willing to not only accept this, but
to
embrace it, Skyward Sword will become a lot less fun for you.

Understand it all? I hope so. Iíve classified the guide into two sections: One
for
using items (like the sword and Beetle) and one for everything else (like
tightrope
walking and riding your Loftwing). In each topic, Iíll tell you exactly how to
do
what the game wants you to, then offer advice and warnings for you to keep in
mind
so you wonít make mistakes. I attempt to be as clear and detailed as I can be,
but
if you have any questions, you can always e-mail me. Just be sure to read the
e-mailing guidelines first.

That wraps up the introduction. Now that everything in this document is wearing
a figurative ďHello, my name isĒ tag, you may proceed with enlightenment. Not
that
I stopped you from moving on before, of course.

VERSION HISTORY [hstry] ======================================================
This section is meant mostly for me and the site hosting this guide. Itís
basically
a captainís log of what I wrote and when, and it also helps when determining how
far along the guide is.

Version .05 (12/2/2011): Completed the introduction, e-mail, and sword sections.

Version .09 (12/5/2011): Added some details to the sword section, completed the
shield and Slingshot areas, and got started on the Beetle section.

Version .4 (3/17/2012): Been awhile since I worked on this. Did everything up to
the whip and added a couple parts about Fatal Blows to the sword.

Version .5 (3/22/2012): Completed the whip and bow parts.

Version .65 (3/29/2012): Completed the Mogma Mitts, Bug-Catching Net, Misc.
Items,
Recalibrating the Wii MotionPlus, General Menus, and Item Menu sections.

Version .85 (6/16/2012): If I wasn't such a procrastinator, this guide would
have
been up long before this and probably would have solved the problems of many who
were disappointed in Skyward Sword. At any rate, everything right before the
Swimming section is complete. Shouldn't be long now.

Version 1.0 (6/19/2012): Finished the guide (finally!). It's ready a good eight
months longer than it should have been, but I hope this guide is put to good
use.

Version 1.01 (12/6/2012): Posted a response to a question I was asked and put in
a small addendum about e-mail info.

Version 1.11 (12/15/2012): Created a section for the Clawshots where it had been
curiously missing and added dynagirl to the Acknowledgements for pointing out
the
mistake to me in the first place.

Version 1.12 (12/21/2012): Added a couple of snippets about my website and blog.

Version 1.22 (3/30/13): Added a bunch of pointers and corrections from Ali's
e-mail.

E-MAIL AND CONTACT INFO [cntct] ==============================================
If you have any questions or otherwise want to e-mail me, feel free. Before I
tell
you my e-mail address, though, I want you to read the general guidelines for
sending
me messages. It might save you and me a few headaches....

Feel free to send me e-mails regarding these topics:

- You have a question you want to ask relating to the guide. For instance, if
youíre
still having control problems with some doohickey or another, you can contact me
for even further details. If the question really doesnít relate to what this
guide
is about (like how to beat the Skyview Temple), I may still answer your
question,
but it wonít be posted here. Answered questions will show up in the FAQ section.

- You want to host this guide on your site. If you are hosting my guide, your
website
name will appear in the Acknowledgements section. Due to my annoyingly
distractible
nature, I may forget to put the websiteís name there even if you are hosting it.
I apologize in advance if this happens, so give me another e-mail if Iím being a
forgetful moron.

 - You have a piece of advice or youíve seen something in my guide which needs
correction. Iím not overly concerned about spelling and grammatical errors, so I
may or may not update the guide accordingly if you point them out to me. Iím
pretty
sure my guide is relatively free of them. If your e-mail does prompt me to
update
the guide, youíll appear in the Acknowledgements section. Be aware that if you
donít
give me any other name to go by, Iíll just put the first part of your e-mail
address
down.

All this is good, but think twice before sending me e-mails containing the
following:

- Unreadable content. If you spell like a frog or youíre too vague to give me
the
clear meaning of your message, thereís nothing I can do. Spelling like a frog
includes writing like youíre texting on a phone (ďim hav prob pls hlp
me!!!!111).
Being vague means saying something like ďI canít figure out how to use the
ropes.Ē
You can either use ropes for swinging or walking on, and if you want to get
picky,
the Whip could count as a rope as well. Be clear and specific when sending me
messages
you actually want answered.

 - Flaming and/or bad language. Being flamed (insulted) doesnít amuse me, and I
have no taste for bad language. If you honestly want me to post your e-mail on
this
guide and it has a swear word, itíll be censored in some format. But itís easier
if you just donít curse at all.

 - Questions unrelated to the guide. By all means, e-mail me on how to get into
dungeon number five, but it wonít get posted on this guide. I may answer your
question, but not here. Besides, if you really want to know how to enter dungeon
number five, there are plenty of walkthroughs you can read that will most likely
answer your question.

With these guidelines in mind, you may send e-mails to halojutsu@gmail.com. To
make
your e-mail easier to spot, title it ďSkyward Sword Guide.Ē Itís not necessary,
but itíll help me. Additionally, if you don't give me a name to go off of, I'll
just use the first part of your e-mail address so your personal name isn't
displayed
for all to see.

If you want more video game-related documents and interaction with me, you can
check
out my poll-based website Game Poll at jamesred17.wix.com/game-poll or my blog
at
gamepollhaven.blogspot.com. What if I told you you were guaranteed to enjoy
yourself at either destination?

ITEM MOTION CONTROLS [tmcntrls] ==============================================
This section covers every motion controlled item and weapon in the game. For
various
things like riding your Loftwing or steering a mine cart, go see the Misc.
Motion
Controls section. If Iíve missed an item that you think should be included,
well...e-mail me.

You press B to bring up most items (like the slingshot and Beetle) if theyíre
already
selected. To select another item, hold B to bring up a radial menu, where all
your
obtained items will appear in a circle. Point to the desired item and release B
to select it and bring it out. From there, pressing B will put the item away.

SWORD [swrd] ==========
Your sword is fairly self-explanatory in terms of use, but itís also naturally
the
most complex item in your arsenal. Youíll likely have it sheathed most of the
time.
To draw your sword, move the Wii Remote quickly in any direction. Link will
sometimes
strike when you do this. Getting him to just draw it and nothing else can be a
bit
tricky, but it doesnít affect your playing much.

With your sword drawn, you attack by moving the Wii Remote quickly in the
direction
you want to attack in. Note that the sword canít curve mid-swing, so you really
canít pull off any fancy moves. You still have a lot of control over your
attacks,
as your sword can go in any compass direction. To stab, deliberately thrust the
Wii Remote forward as if you were actually stabbing something in real life.

You can perform a spin attack by moving both the Wii Remote and Nunchuk. Move
them
to the side to do a horizontal spin attack in that direction. You can also do a
vertical spin attack by moving them both up or down. You can usually perform the
spin attack even if the Wii Remote and Nunchuk go separate ways, unrealistic as
it may be. Spin attacks deplete roughly a third of your stamina gauge, so donít
go wild with them.

In the heat of combat, you will occasionally knock an enemy over and stun it for
awhile. When itís down like this, you can lock on and raise both the Wii Remote
and the Nunchuk quickly to perform a Fatal Blow. In most cases, a Fatal Blow
will
kill an enemy in one hit. If you miss your target for some reason, youíll be
vulnerable for a few seconds as you struggle to get your sword out of the
ground,
so timing matters a bit. Youíre also open to other enemies even when you do pull
a Fatal Blow off, so use your best judgments when jumping on your opponents and
stabbing them through the chest.

After you acquire the Goddess Sword, you can use Skyward Strikes (basically the
traditional Zelda sword beam) by pointing your blade up in the air. A light will
travel down the length of your blade; when it gives off a small flash and a
sound
cue, itís fully charged and ready to go. The charge will last for awhile, so you
can maneuver your sword wherever you want to before launching the Skyward
Strike.
Swinging your sword with this heavenly energy produces a kind of rotating disk.
Stabbing will release a ball of light instead. However, youíre not officially in
ďcharging modeĒ unless Link strikes a pose, grunts, and holds the sword steady.

Finally, the Goddess Sword lets you ďdowse.Ē You know what dowsing in real life
is, right? Finding various objects with some device? To dowse, press C, and Link
will stick his sword out to locate whatever youíre currently set to looking for.
If you hold C, you can switch to another thing to dowse for. Examples include
hearts,
Zelda, and temporary objects related to the story, such as the Kikwi race of
forest-dwellers. While dowsing, youíll go into first-person mode. The Control
Stick
lets you move, but youíll have to aim and turn by pointing the Wii Remote. If
you
want to re-center the cursor back in the middle of the screen, press down on the
Control Pad. This helps if you were pointing to the side when you entered
dowsing
and want to ďresetĒ to make things easier for yourself. Remember, Skyward Sword
doesnít make use of the pointer in the Wii Remote, just the gyroscope.

ADVICE:
 - I see a lot of people just waggling the Wii Remote back and forth to attack.
Flailing doesnít get you very far. Most enemies donít respond well to you
attacking
in the same two directions over and over again, so make all your strikes clean
and
deliberate.
- Your sword doesnít register individual speeds much; if you move the Wii
Remote
too fast, Link will strike in that direction. Keep this in mind when attacking
enemies like Technoblins, who wield electrified weapons. Move your sword slowly
before executing a tactical strike. It may help just to practice moving your
sword
around outside of battle so you can tell how fast you can go without striking.
 - Iíll say it again: donít flail. Flailing gives way to shaking the Nunchuk in
your excitement. Shaking both the Nunchuk and the Wii Remote makes you do a spin
attack. Spin attacking too much completely drains your stamina gauge and leaves
you open to enemy attacks. Make sure you keep your Nunchuk in one place before
beating the crap out of your enemies.
- Having trouble stabbing? Remember I said itís a DELIBERATE thrust; merely
poking
the Wii Remote forward a bit usually wonít cut it. Quickly move your arm about
eight
inches forward (or more if youíre zealous) to register an accurate stab.
- Due to the above bit of advice, itís easy to accidentally move the Nunchuk
forward
as well. Again, keep your Nunchuk in one place if you donít want to do
unintentional
spin attacks. Practice outside of battle if you need to.
 - Remember, to perform a Fatal Blow, lift both the Wii Remote and the Nunchuk
STRAIGHT UP. Do not just flick them, or Link will do spin attacks. Your timing
also
canít be off. Too soon and you may do a spin attack anyway. Too late and you may
miss your chance.
 - Another way you can perform a Fatal Blow is by slowly lifting the Wii Remote
and Nunchuk up, then quickly moving them down. As Ali, the point-giver, puts it
in her e-mail, "immersion is key." If my way isn't working well for some reason,
you may want to try her way.
- You donít need to raise your arm all the way in the air to charge a Skyward
Strike.
Just tilt the Wii Remote up.
- Are you having trouble getting Link to do Skyward Strikes at all? Look at
where
youíre pointing the Wii Remote when you attempt to do one. It has to be straight
up in the air to work - aim for a perfect 90 degree angle to the TV. No, it does
not have to be exactly 90 degrees to work, but this mentality will help you.
Just
pointing your Wii Remote in the general direction of the ceiling wonít do much
for
your cause. Look at your Wii Remote as you turn it if you have to. Eventually,
youíll
do it right by instinct.
- If you have an annoying tendency to strike with your sword while drawing it
from
your sheath, youíre probably moving the Wii Remote in a way itís not supposed to
go. To draw the sword without attacking at the same time, quickly move the Wii
Remote
to one side, almost as if you were attacking, but without moving the Remote
forward
at all. Pushing it forward even a little bit tends to make Link stab while
drawing
the sword. Iíve also found that drawing it in a semicircle to the side works
easier.
Remember, practice makes perfect.
- The sword is meant more for precision than speed. If you attempt to slice
with
it too much, too fast, the Wii MotionPlus will be unable to recognize your
attacks
correctly, and Link will eventually just start slicing in random directions.

SHIELD [shld] ==========
The shield is an optional item, but one that can save your bacon more often than
youíd think. With your shield up, you can block most attacks and avoid damage in
doing so. If it takes too many hits, though, itíll shatter and youíll have to
buy
a new one. Unlike previous games, you can carry multiple shields with you in the
(-) item menu. Damaged shields can be repaired at Gondoís Scrap Shop in Skyloft
for a small number of rupees.

The main reason youíll be hefting the shield, though, is for the shield bash.
This
move is used mostly for deflection; enemies who hit your shield during a shield
bash will usually lose their balance and be open to attack for a bit.
Projectiles
sent your way may also rebound on their launchers. Your shield also wonít take
damage
if a shield bash is used correctly.

To perform this wonderful move, just shake the Nunchuk. It doesnít matter
whether
your sword is drawn or sheathed for this to happen. Your goal is to pull this
off
just as the enemyís attack is about to hit you. Do it too early and your shield
will take damage, and the enemy will still keep their balance. Do it too late,
of
course, and you take damage yourself. Simply shaking the Nunchuk will raise your
shield, but timing it right will perform a shield bash.

Shield bashes donít work for everything, so donít go crazy with them. It also
helps
if you jerk the Nunchuk forward to initiate it rather than just rattling it. If
an enemy is about to land a hit on you and you canít react meaningfully in time,
shake your Nunchuk on impulse. Youíll be glad you brought your shield with you.

ADVICE:
- I know I say this a lot, but keep your Nunchuk in one place unless you plan
on
using your shield or a spin attack. Shaking in excitement makes you raise your
shield
and spin attack more than youíll want to.
- When low on health, keep your shield raised as often as you can. Even if it
takes
damage, itís better than dying.
- You donít need to hold your arm all the way out to use your shield. Unless
you
just like getting really into the game.
 - Throw awkwardness aside! Flick the Nunchuk sharply but shortly to raise your
shield. Pushing it forward slowly throws your timing off and may not even lift
your
shield.

SLINGSHOT [slngsht] ==========
The slingshot is your first projectile weapon aside from the Skyward Strike.
Itíll
soon be commonly replaced by the Beetle and the bow, but it has its purposes.
The
seeds this thing launches will stun some enemies, and itíll solve some early
puzzles. Your ammunition can be replenished by picking up small seeds, and
buying
Small Seed Satchels will increase the amount of seeds you can carry if you take
the satchels with you.

The slingshot is one of the easiest weapons to use in the game. You aim the shot
by pointing with the Wii Remote, similar to how you would get around your Wii
Menu.
Press A to fire a seed. You donít necessarily have to be pointing at the screen
for it to work, but it typically feels awkward any other way. To center the
cursor
back in the middle of the screen, press down on the Control Pad while aiming.
You
can use that however you like.

Remember, though, that seeds are affected by gravity and donít travel far before
plummeting. The little red dot that shows where your shots go isnít necessarily
where the ďfinished productĒ will wind up. Itís more like a guideline than an
actual
rule (hooray for Pirates of the Caribbean references!), so experiment with it to
consistently predict where your shots will land.

ADVICE:
- If your target isnít very close to you, aim just a little higher than it to
try
and hit it. The farther your target, the higher youíll have to aim. Some targets
are just too far to hit with your slingshot.
- Aiming feels natural for most people when itís done by pointing at the
screen.
Through normal play, though, you may reach a point where the Wii Remote moves
the
cursor even when itís not aligned much with the screen. To reset back to the
preferred position, point at the middle of the screen when your slingshot is out
and press down on the Control Pad. The cursor will go straight back to the
center.
This is the general rule for weapons you have to aim.
 - If youíre honestly having trouble hitting your targets with the slingshot,
consider getting Gondo to upgrade it into a Scattershot as soon as you have the
necessary materials. By holding A with a Scattershot, youíll charge a circular
meter. When the meter is full, releasing your shot will scatter it into a bunch
of other projectiles which make hitting your target much easier. The charge only
uses one seed to boot.

BEETLE [btl] ==========
Yes, the favorite Skyward Sword item in the eyes of most people. While holding
it
out, press A to launch it. From there, you guide it by tilting the Wii Remote.
Imagine
the Beetle is attached to your Wii Remote. Thatís how it works. You canít slow
it
down, and you can only speed it up by holding A after you upgrade it once from
Gondo.
Pressing B calls it back to you. The Beetle only flies for a limited time, so
use
that resource wisely.

Later in the game, your Beetle will be upgraded to be able to carry certain
objects
like bombs and pots. To pick these items up, just fly into them with the Beetle.
By holding Z after doing this, you can slow the Beetle down, look below, and
create
a ďflight pathĒ for your held object. Pressing B will release the object and
call
the Beetle back to you. Note that you can still release the object without
holding
Z.

While holding the Beetle out before launching it, you aim it identically to the
Slingshot - by pointing it at the screen. Pretty basic stuff. If you want to
center
your cursor to make aiming easier, press down on the Control Pad.

You can collect small items like rupees and arrows by making contact with them,
even before upgrading to the Hook Beetle. You can also sever things like ropes,
spider silk threads, and even Deku Baba stems by flying into them. Same goes for
activating switches and pretty much anything else that turns on by being hit.
Use
these abilities to solve puzzles and, uh, get rich.

Upgrading the Beetle once enables it to fly fast by holding A, though it canít
do
this if itís carrying an object. Upgrading it again grants it more stamina and
lets
it fly farther.

ADVICE:
- The Beetle doesnít make very sharp turns. If you want to pull a U-ie or go
tight
around a corner, trying flying the opposite direction you want to turn in for a
second, then making the turn. Obviously, flying fast makes your turns even
longer.
 - After your Beetle upgrades to the Hook Beetle, certain objects like pots will
instantly appear in its grip when its flies close to it. Try not to dive-bomb
these
objects if you donít want to accidentally break them by smooshing them against
the
ground.
- Is the rope not severing, no matter how many times you fly into it? Ropes
canít
be cut unless one end has been tied to a base, in which case you need to sever
the
rope at the base for it to work. May save you a bit of a headache in the final
dungeon.
- The Beetle really isnít an offensive weapon, but you can use it instead of
your
slingshot or bow to kill small enemies like Skullwalltulas.
 - This flying item makes a good scout. If youíre not sure what lies around the
corner, try sending your Beetle in first so youíre not surprised by something.

BOMBS [bmbs] ==========
Bombs are a staple of The Legend of Zelda, appearing in every canonical Zelda
game
with the exception of The Adventure of Link (but then again, not much was
standard
Zelda in that game). You can hold at least 10 of these things once you have a
Bomb
Bag, but obtaining and upgrading Small Bomb Bags allows you to hold more. As you
can probably guess, you can use bombs to annihilate enemies and destroy
breakable
stuffÖlike cracks in the wall.

New to the series is the ability to roll bombs rather than just throw them.
Rolled
bombs usually travel farther than thrown ones, but they clearly canít roll to a
higher ledge. Bombs you pick up from the ground will ignite instantly, but bombs
produced from your Bomb Bag will remain dormant until thrown or rolled. When
youíve
got a lit bomb, make your decision fast and run away.

With a bomb in your hands, point the Wii Remote at the screen (or at least not
up
or down) to hold it in a neutral position. Pressing A here will set it on the
ground.
If you point the Wii Remote up, a curved blue line will appear from the bomb
showing
you how it will fly when thrown. Flick the Wii Remote from here to toss it.
Point
the Wii Remote down to create a similar blue line showing you its trajectory
when
rolled. Flick it towards the screen to roll it. These basics work for most other
objects you can pick up.

Kind of like bowling on Wii Sports, how you tilt the Wii Remote affects how the
bomb will roll. If you tilt it left (like you were turning a doorknob), it will
veer off to the left, and the blue line will change accordingly. Tilt it to the
right and itíll veer right.

If youíre running low on bombs, you can pick one up from the ground and press B
to put it into your bag, but only if you have a Bomb Bag to use. You can do this
with any bomb in your hands. Do not attempt to add a bomb to your collection by
picking it up using the Beetle - youíll just blow yourself up.

ADVICE:
 - Donít just flick the Wii Remote anytime to throw or roll a bomb. You can only
throw them when the blue line appears to indicate its trajectory. Flicking
without
aiming first usually makes you aim WITHOUT throwing. I know you have an
explosive
object in your hands, but thatís why you shouldnít be hasty. Point the Wii
Remote
up or down FIRST to create the blue line, THEN flick the Wii Remote when youíre
sure Link is ready.
 - If the game isnít responding to your subtle wrist-flicks, exaggerate your
movements a bit more to get your point across.
- The law of gravity is still in effect. Bombs will roll when set on slopes,
and
the direction of the slope will influence the direction the bomb will go in.
- Donít get angry and flail the Wii Remote around. Not much good will come of
that.
- If the Wii MotionPlus is acting up for some reason and insists on curving
your
rolls, readjust the direction youíre facing a little so your bomb winds up at
your
target anyway. To my knowledge, this trick can work at any point in the game.

GUST BELLOWS [gstbllws] ==========
The Gust Bellows is a fun item that lets you blow stuff around from a bottomless
jar of air. (It can also create some interesting reactions when you blow air at
people with it.) If you see a pile of dirt covering something, blow it away!

The Gust Bellows works almost exactly like the Slingshot. Aim it by pointing
with
the Wii Remote and hold A to blow air. If you want to center the cursor back in
the middle of the screen, press down on the Control Pad. Thatís really all there
is to it.

When youíre using the Gust Bellows to blow air onto a fan and the camera zooms
out,
you can aim the Wii Remote anywhere you want and Link will still focus on the
fan.
Releasing A will still cease the flow of air.

ADVICE:
 - The Gust Bellows doesnít have a monumental amount of use outside of dungeons,
but it comes in handy every now and then. If an important item is half-buried in
dirt, trying blowing the dirt away.
- The Gust Bellows stuns most enemies while theyíre in the airflow, so if you
need
a cheap killÖ

HARP [hrp] ==========
ďI asked father about it, and he said itís called a harp!Ē No, Zelda, I thought
it was a guitar.

If youíre having problems with the motion controls in Skyward Sword, chances are
they stem from three items: the sword, the bombs, or the harp. To this day, the
harp still gives me frequent problems, and it appears this truly is one of the
only
badly-implemented motion-controlled functions in the game. Itís no coincidence
the
harp is so hit-or-miss for people.

Unlike most of your other important items, the harp is assigned to Up on the
Control
Pad, not the radial menu brought up from the B button. Press Up on the Control
Pad
to bring it out and hold A to prepare for strumming. While holding A, move the
Wii
Remote back and forth in a semicircular sweeping motion to strum - for all
intents
and purposes, all youíre doing is slowly turning your wrist left and right. If
you
release A, you wonít be able to strum. Press up on the Control Pad again to put
the harp away. The faster you move the Wii Remote, the faster youíll play.

Unfortunately, Linkís hand has a tendency to jump all over the harp strings in
certain places, which naturally poses a problem as use of the harp is centered
around
consistency. Iíll shed advice on how to combat this issue in the advice section
below, but bear in mind itís an evil you have to live with.

At some points in the story, a shining, pulsating ring will appear that youíre
supposed to play along to. All you have to do here is strum in time with the
rise
and fall of the ring. When it expands, strum to the lower-pitched end of the
harp.
When it contracts, strum to the higher-pitched end, keeping time with the ring.
Linkís curious hand-spasms can screw you up here and could get you stuck for a
good
while, so prepare yourself.

If you see a group of Blessed Butterflies fluttering around one spot, playing
the
harp nearby will usually cause a Gossip Stone to rise. Gossip Stones tell you
interesting rumors about the rest of the world and give you a material the first
time you talk to them. Using various items on them also produces interesting
effectsÖ

Inside dungeons, groups of Blessed Butterflies indicate parts of the wall you
can
draw on. By playing the harp in front of the wall, youíll create a glowing panel
which, when you charge a Skyward Strike in front of, will let you draw on it and
produce various items. More on that is in the Drawing on Walls section.

Interestingly, strumming the harp outside of scripted events strikes different
tunes depending on what part of the background music is playing, so you can
literally
play along with the music.

Also, you canít pluck individual strings to hit varying notes like you could
with
most previous instruments of the series. You can only strum back and forth.

ADVICE:
- If Linkís hand is skipping around the harp when you play, focus intently on
the
rise and fall of the ring. Donít look at the Wii Remote or the harp. Look at the
ring. Now imagine you are one with it. You expand when it expandsÖyou contract
when
it contracts. It sounds goofy, but this immersion usually helps me bypass Linkís
erratic behavior because Iím focusing on the target, not the tool.
 - Tilting the Wii Remote like youíre turning a doorknob seems to have differing
effects on the way Link plays the harp. If heís being a rebellious hero,
consider
tilting the Wii Remote to see if it changes Linkís playing for the better.
- Bring along a bowl of popcorn or something. You could be stuck at the
ring-parts
for ten minutes or more. I wish you and your Wii MotionPlus luck.

WHIP [whp] ==========
The whip is used mostly to latch onto things, enabling you to either swing on it
like a rope or manipulate objects. When you have it out, all you have to do is
flick
the Wii Remote to lash out with it. The angle you flick from influences the
direction
the whip goes in, but not by much, so donít worry about it.

When you have hold of an object that you canít swing from, flick the Wii Remote
in another direction to interact with it. Some objects can only be interacted
with
by flicking it a certain direction (giant levers, for instance), so take a look
at the objectís surroundings if pulling on the whip doesnít seem to do anything
at first.

In the event you do latch onto something you can swing from, youíll
automatically
jump off and start swinging. The standard rope swinging and climbing rules apply
there, so see the appropriate section for details.

ADVICE:
- As usual, locking onto your target helps greatly with accuracy. Itís pretty
much
impossible to latch onto certain objects without locking on, so make good use of
it.
- Some Bokoblins use Monster Horns to alert others to your presence and
basically
land you in all kinds of crap. If you hit them with the whip, however, you can
steal
that Monster Horn and get yourself a nifty material.

CLAWSHOTS [clwshts] ==========
If you've played basically any 3D Zelda game, these should feel pretty familiar
to you. The Hookshot concept actually started in Link's Awakening, but it was
more
like a retractable ball-and-chain. Skyward Sword, however, takes off of Twilight
Princess by providing you with TWO Hookshots, or Clawshots as it were, for you
to
zip around prehistoric Hyrule shouting "I'm Batman!" at the top of your lungs.
Their
functions are a little more elementary in this game, but you should still get a
feel for what they do.

The Clawshots control almost exactly like the bow and Gust Bellows; press B to
pull
them out and aim them using the Wii Remote, just like you might aim them in real
life. Press A to fire one of the Clawshots and B to put them away again. If the
fired Clawshot latches onto a target and pulls you to it, the controls are still
the same, but be aware that pressing B to put them away will result in your
plummet
to Mother Earth below. The only real exception to this is when crawling on vines
on a wall; Link will automatically put the Clawshots away and hang onto the
vines,
so you'll have to press B again to bring them out. Don't worry, Link will hang
onto
the vines with one hand. You'll only drop from the vines if you put your
Clawshots
away and press A. And as always, you can center the cursor in the middle of the
screen by pressing down on the Control Pad while aiming.

In addition to pulling yourself to targets, you can also pull some small objects
to you, like hearts or rupees. This may come in handy if you need health
desperately
and the only heart in a five mile radius is floating down a bottomless pit. The
Clawshots can also briefly stun enemies and break/mess with pots and other
environmental factors, so you may want to use them and save your arrows and
seeds
for later.

To clear up some potential confusion, the Clawshots are not nearly as
all-inclusive
as they were in Twilight Princess. You cannot use the Clawshots in conjunction
with
any other items like you could with the Iron Boots from Twilight Princess. You
can't
raise or lower yourself while hanging from above, either. To put it simply, the
Clawshots in Skyward Sword are used solely to cross terrain, not to solve
puzzles.
If you find some past Clawshot function missing, it's probably because nothing
in
the game requires it.

You also can't upgrade the Clawshots at all, so what you see is what you get.
For
better or worse, you're stuck with the same Clawshots the whole game.

ADVICE:
 - If you need another cheap kill, you may consider hitting enemies with the
Clawshots to stun them for just a split second before diving in for the
slaughter.
- If the Clawshots keep jumping around the screen or pointing elsewhere when
you
aim at a certain area, re-center your cursor and aim slowly so the MotionPlus
might
not skip on you and you can gauge where the "bad" areas are easier. If the
problem
won't alleviate itself, you may want to try repositioning Link so he's facing
the
target at a better angle. And remember, if your Wii MotionPlus is constantly
giving
you problems, you've probably got an environmental or technical error that you
may
want to right before you continue.

BOW [bw] ==========
It shows up late into the game, but itís still a welcome addition to any Zelda
playerís arsenal. The bow is a projectile weapon that lets you hit targets and
enemies from afar. Aim it by pointing with the Wii Remote. You can fire it
instantly
by pressing A, but the shot will be weak and inaccurate. By holding A, youíll
charge
up a meter similar to how the Scattershot is used. When itís full, youíll have a
stronger, more accurate shot, and the camera will even zoom in a bit to
accommodate
you.

However, you can bypass the ďloading timeĒ by holding C and moving the Nunchuk
sharply backward (not forward as I'd previously said - thank you, Ali, for
pointing
out this error). This will instantly charge the shot and zoom in, and
considering
itís not hard to do, this will be your preferred method of firing throughout the
game.

As always, pressing down on the Control Pad centers the cursor back in the
middle
of the screen, so if aiming the bow just isnít feeling right for you, use it to
your advantage. Just be careful not to get careless and summon your ever-ready
servant girl, or youíll have to cancel out of a paragraph of text.

Upgrading your bow increases its power and extends its firing range a bit, but
it
ultimately doesnít make a huge amount of difference. Most enemies you care about
shooting will die in one hit anyway. Still, itís up to you, and upgraded bows
frankly
look cooler.

ADVICE:
- If holding C and moving the Nunchuk backward isnít charging your shot like
you
want it to, it helps to imagine youíre holding a real bow. You donít just flick
your bow in real life. You push and pull distinctly with both hands. Remember,
if
Skyward Swordís motion controls are giving you problems, try exaggerating. It
requires less than you think.
 - Just like with bombs, the law of gravity is still in effect. Arrows donít fly
forever, so aim your shots a little above the target if itís far away.
- Your quiver starts out extremely small (20 arrows? What madness is this?!).
If
this gives you problems, consider buying and upgrading Small Quivers from Rupin
in the Bazaar on Skyloft. With fully-upgraded Small Quivers occupying all eight
possible slots in your Adventure Pouch, you could cart around 140 arrows. Just a
figure for you to ponder.

MOGMA MITTS [mgmmtts] ==========
The Mogma Mitts really arenít governed by motion control much, but it is still
used.
After acquiring these suckers, standing above a round patch of dirt with an X on
it and pressing A will let you dig into it. The difference between the Mogma
Mitts
and Digging Mitts, though, is that some patches are actually entrances to
underground tunnels you canít access using the Digging Mitts. The Mogma Mitts,
on
the other hand, will finally grant you entry to these tunnels.

Once underground, you can move Link around using the Control Stick and hold A to
speed up his crawling. Flicking the Wii Remote will cause him to lash out with
the
Mogma Mitts, which can perform various maneuvers such as attacking enemies,
breaking rocks, and pushing switches. This is the only motion-controlled action
using the Mogma Mitts, so I canít imagine you having too many problems with it.
If you do, of course, let me know and Iíll see what I can do.

ADVICE:
- Link canít turn around while in underground passages. If you want Link to
enter
another tunnel with his butt in the opposite direction, crawl into a
perpendicular
tunnel, then back out and enter the tunnel you want.
 - Rupoors, black rupees that actually subtract from your rupee total, can
occasionally be found underground, so donít touch them!
 - Bombs, when hit, will roll forward about one ďsquareĒ (the length from one
junction to another) and ignite. If you need it to go further, crawl forward and
hit it again. It wonít explode in your face from you scratching it, but donít be
slow and wind up with a face full of ash, either. Link dislikes smoke.

BUG-CATCHING NET [bgnt] ==========
The Bug-Catching Net is entirely optional and can be bought at Beedleís Air Shop
in Skyloft for 50 rupees. (You know how to get into Beedleís Air Shop, right?
Itís
the house flying around the Bazaar - keep your Wizard of Oz jokes to yourself.
Hit
the bell hanging beneath it with a projectile like a seed or arrow to get him to
stop and lower a rope you can grab onto and ride up.) As its name implies, this
net is used to nab all kinds of little critters you otherwise canít
obtainÖusually.

Funnily enough, the Bug-Catching Net works very similarly to your sword,
although
attempting to spar with it will probably wind up with your face planted into the
dirt. I donít recommend it. By selecting the Bug-Catching Net from your B-menu,
you can whip it out and prepare for critter catching. It moves almost exactly
like
your sword, so you should know the drill - point and angle with your Wii Remote
to move the net around. By turning the Wii Remote like a doorknob, you can
change
the angle of the net, though this actually serves little purpose; you can catch
most targets regardless of how the net is positioned.

Not only can the net catch bugs, but it can also nab small birds, tumbleweeds
from
the Lanayru Desert, and minor items like rupees and hearts. The net starts off
rather
small, so I highly recommend upgrading it as soon as reasonably possible. Bugs
can
be either sold to Strich for money (at night only) or infused into your potions
to enhance their effects, which can be done at Bertieís Potion Shop in Skyloftís
Bazaar. Birds are used entirely for their feathers, which serve as materials,
and
blue bird feathers are cited as being particularly rare. Then again, Skyward
Sword
seems to have a funny definition of the term ďrare,Ē so expect to see quite a
few
blue birds on your journey. Tumbleweeds are also used as materials for upgrading
your stuff.

ADVICE:
 - If your Bug-Catching Net is acting up and wonít move to certain spots without
jumping around, move the net very slowly and test which areas cause it to jump,
then adjust your catching movements accordingly. If itís being unreasonable,
consider recalibrating your Wii MotionPlus. The Bug-Catching Net shouldnít give
you too many problems, and thankfully itís optional.
- Your Bug-Catching Net is initially tiny, and distance can be hard to judge.
If
this frustrates you, upgrade!
 - Remember, the angle the net is tilted at doesnít matter a whole lot. Just so
long as you scoop up the target in a swift motion, the opening can be pretty
much
anywhere.
 - Be careful not to step on the bugs youíre trying to catch!

MISC. MOTION CONTROLS [msccntrls] ============================================
This section covers every motion-controlled part of the game that does not
involve
weaponry or items. This includes mine carts, swimming, and even recalibrating
the
Wii MotionPlus, so if a ďsmallerĒ aspect of the game is giving you grief, you
should
probably refer to here.

RECALIBRATING THE WII MOTIONPLUS [rclbrtng] ==========
Skyward Sword has excellent motion controls. It really does. But sometimes your
Wii MotionPlus will just kick up a fuss and refuse to respond to you the way you
want it to. If it gets ridiculous (to the point where even basic combat becomes
iffy), you should recalibrate it, which theoretically resets the Wii MotionPlus
back to zero and allows it to focus. You shouldnít have to do this too often,
but
I suspect itíll happen sometime.

Your MotionPlus is first calibrated before the Title Screen, and youíll go
through
a similar ordeal to get it back on track. Press 1 to bring up the status menu.
On
the page showing your quest items (Pieces of Heart, songs learned, state of
sword,
etc.), there should be a round icon with an image of a Wii Remote on it. Either
point at this or highlight it by moving to it with the Control Stick and press A
to begin another calibration session. Set your Wii Remote on as flat as surface
as you can get it (though total flatness is usually unnecessary) and wait for
the
sequence to complete itself.

Unfortunately, I am not the expert on the Wii MotionPlus, so I canít give you
all
kinds of cool tips to solve any problem. If you need further details, refer to
the
Wii MotionPlus instruction manual or Nintendoís official website.

ADVICE:
- If pointing is harder than juggling live sea urchins on steroids, remember
that
you can use the Control Stick to get around most menus just as well.
 - If recalibration still doesnít solve the problem, try disconnecting and
reconnecting the Wii MotionPlus several times, then testing it out. This was
gathered from the Wii MotionPlus instruction manual, so if anything goes wrong
there, it wasnít me!
 - Extremely low battery power in the Wii Remote can make the MotionPlus less
accurate. Perhaps all it needs is a charge.
- Apparently, moving the MotionPlus from a cold environment to a warm one can
cause
it to be unresponsive, so no more playing Skyward Sword in the refrigerator.
- Another tidbit from Ali (with a prologue from me): The Wii MotionPlus can
respond
somewhat differently depending on circumstances and location, so if you're one
of
those Skyward Sword owners who just can't get Link to respond right so often,
don't
underestimate the power of recalibration. You may want to do it every hour or
so,
and considering it only takes about twenty seconds, it's not that big a deal.
- Yet another useful tidbit from Ali: if Skyward Sword is consistently wonky
for
you, you may want to recalibrate your actual Wii's sensor bar, not just the
MotionPlus itself. You can do this through your Wii's home menus, so I won't get
into it too much here, but it's food for thought. Yes, Skyward Sword relies on
the
MotionPlus's gyroscope instead of infrared sensors, but recalibrating the sensor
bar could still help.

GENERAL MENUS [gnrlmns] ==========
ďGeneral menusĒ includes the file select screen, map, status screen, and any
place
in the game youíre asked to choose between dialogue options. This is extremely
simple (just point around with the Wii Remote), but as a motion control, it
deserves
a spot on the list. If you want to put the cursor back in the center, press down
on the Control Pad. This works in any general menu. You can also use the Control
Stick to move between options if pointing with the Wii Remote is too awkward or
too gimmicky (I once chose the wrong retort to Groose when pointing to select a
line of dialogue, so I recommend the Control Stick for dialogue).

ADVICE:
 - You really shouldnít need advice here. Make sure youíre settled on the choice
you want when pointing with the Wii Remote so you donít accidentally skip to the
wrong option. Center the cursor by pressing down on the Control Pad if you think
it needs it. If pointing is too awkward, use the Control Stick instead.

ITEM MENU [tmmn] ==========
Most major items you get are put into a circular menu you can access by holding
B (just pressing it brings out your currently-selected item). With the menu up,
you can point with the Wii Remote to move the cursor (which is connected to the
center with a straight line) to the item icons gathered in a circle around the
screen. By releasing B while the cursor is resting on a filled item space, you
will
select that item and instantly equip it. If you donít want to select a new item,
move the cursor to a blank item space or the center of the screen and release B.
The game still goes on while this menu is up, so donít let your guard down if
youíre
surrounding by angry Bokoblins.

A similar circular menu is brought up by holding (-). The items in this menu are
smaller, optional tagalongs you can store and retrieve from Peatrice at the
Bazaar
in Skyloft. The same rules apply, though not everything from this menu can be
equipped.

ADVICE:
- If the Wii Remote is messing up and causing your cursor to bounce somewhere
else
when you point into a certain area, point slowly to your wanted item. This
allows
the MotionPlus to focus and lets you gauge the ďsafe zonesĒ you can point to.
 - If this still doesnít fix it, sounds like itís time to recalibrate.

LOFTWING [lftwng] ==========
Link's primary method of getting around the sky is via his big red bird, the
Crimson
Loftwing. To ride it, you'll have to dash (not walk) off certain places, like
the
wooden half-bridges, on Skyloft's main island. On the smaller islands, running
off
any ledge of the physical island itself will work. Either way, Link will enter
skydiving mode, and pressing down on the Control Pad will summon the Loftwing.
(Failing to signal in time will result in either reappearing at your leaping
point
or face-planting into the dirt. The latter hurts, but it's funny.)

The Loftwing is almost entirely motion controlled and can give you a little
grief
if you're used to previous Zelda mounts like Epona. Move the Wii Remote up and
down
(like flapping a wing) to make the Loftwing ascend. You'll need to do this when
you first ride your Loftwing to make it move at all. Pointing the Wii Remote
like
you would when controlling the Beetle dictates the direction the Loftwing will
go
in. Imagine your Wii Remote is part of the Loftwing's head. By tilting the
Remote,
you turn your bird another direction. Tilting the Remote down increases the
Loftwing's speed, and the further down you tilt it, the faster your boost.

That's essentially it for the Loftwing motion controls, but you'll occasionally
need to press buttons as well. Press down on the Control Pad to dismount your
Loftwing and go skydiving. Hold B to slow your bird down, which, in conjunction
with using Z to look straight below, can be useful in precision skydiving. Press
A to give your Loftwing a sudden boost of speed. Each boost uses a "feather"
(located
on the bottom of the screen), of which you have three. Feathers regenerate
fairly
quickly, but if you use all three, you obviously can't boost until they return.
This boost turns into an attack later in the game, but this guide does not cover
that.

ADVICE:
 - Remember, you can't call your Loftwing just anywhere. Running over a wall and
off the edge of a cliff will result in your butt being hauled out of the skies
by
a Skyloft Knight. You can only call your Loftwing if you're skydiving, which, in
turn, only happens if you dash off a ledge.
- It may take awhile to get used to the Loftwing's controls. Try subtle turns
and
motions with the Wii Remote to help familiarize yourself with the control
scheme.
Otherwise you're going to wind up all over the place.
 - As with stabbing with the sword, using your A boost can sometimes make you
accidentally do other things with your body, like moving the Wii Remote. If
you're
tired of your Spiral Charges missing, make an effort not to move your body when
pressing the A button.
- A note with dismounting around Skyloft's main island - you can't just leap
down
and appear wherever you want to. Depending on what part of Skyloft you're
closest
to, you'll appear in specially designated areas. This prevents you from
accessing
areas you're supposed to get to using certain items.

SKYDIVING [skydvng] ==========
Frequently in the sky and rarely on the surface world, you will skydive to reach
your destination. Skydiving most commonly happens prior to and right after
mounting
and dismounting your Loftwing respectively. In other words, running off
designated
ledges or dismounting your Loftwing will initiate the skydiving sequence.

To control your direction, hold the Wii Remote flat, then tilt in in the angle
you
want to go in. Imagine a tiny Link is laying on your Wii Remote, and by tilting
it, he slides in that direction. The farther you tilt it, the faster Link will
go
in that direction. If you point the Wii Remote to the floor, Link will shape his
body like a missile pointing downward and descend at around twice the speed.
He's
obviously harder to control like this, but you'll reach your target quicker. You
can still influence Link's direction by turning the Wii Remote like an
upward-facing
doorknob, but the change is small.

Oh yes, the only skydiving button control also bears mentioning. As you draw
near
to the ground, pressing B will whip out your Sailcloth, which is like a
miniature
parachute. You'll have to hold the button if you want to land safely. Or you
could
neglect that nuance and turn yourself into a Link crepe to be served at the
local
Skyhop, but it'll cost you health. The skydiving sequence from the sky to one of
the surface lands doesn't require pressing B, despite what Fi nags you about if
you fail to press it the first time.

ADVICE:
 - Tilting the Wii Remote forward and down makes Link move forward, but tilting
it too far turns him into a human missile. If this is creating problems for you,
you may want to consider turning Link sideways, then moving the Wii Remote to
the
side closest to where you want to end up. That way, he actually falls sideways
to
you destination without the danger of going nuclear.
- You know Zelda's challenge near the beginning of the game, when she pushes
you
off the Statue of the Goddess and tells you a true hero would wait until the
last
moment to pull out his Sailcloth? Don't buy it! You can still complete the
ritual
by opening the Sailcloth early, and if nobody considers you a hero after what
you
go through during the game, you can tell them to go kiss an Octorok.

SWINGING ON ROPES [swngng] ==========
Throughout the game, you'll come across vines and ropes hanging down that you
can
grab onto. Stand directly underneath it and press A to hop on, then use the
Control
Stick to climb up or down. You can also leap onto the rope from higher up, but
make
sure you aim correctly or the aftermath may not be pleasant. If you've got the
rope
swinging, hold B to stop it, allowing you to climb up and/or change direction
with
the Control Stick. Press A to hop off, which is important for reaching new
places
when you've got a good swing going.

To start swinging, hold the Wii Remote upright and quickly tilt it in the
direction
you want to swing in. It's like maneuvering a swing on a playground. To go
forward,
you kick your legs forward, right? To swing forward on the rope, tilt the Wii
Remote
forward (so that it's almost in its flat, neutral position). To swing backward,
tilt the Wii Remote back. It's a hacksaw kind of motion.

ADVICE:
- You can turn while swinging, but your momentum and direction will be all
whacked
up until you regain control of your swinging. Don't jump off too readily while
turning, or you may miss your target.
- Speaking of missing targets, make sure you're lined up with the rope before
you
jump at it. Using Z to center the camera behind you or C to look around in
first-person makes this job easier.
- Some ropes are connected at two points and need to be severed from one end
before
you can swing on them. The Beetle is traditionally (if not always) used for this
role, but bear in mind you can only cut the rope at its very base. Cutting
anywhere
in the middle won't work. Similar advice has been laid down in the Beetle
section.

TIGHTROPE WALKING [tghtrp] ==========
Rather than swinging on ropes, you can also walk across the ones that are
stretched
out horizontally. These ropes can't be severed, so don't bother. Link will start
walking across a rope when you come into contact with it. Hold the Wii Remote
upright
so it's pointing at the ceiling and prepare for a little balancing action.
(According to Ali, you can also point it forward as normal and swing it back and
forth like the harp. This may work better for you in some instances.) Use the
Control
Stick to move forward and backward. When Link starts to lean on one side too
much,
tilt the Wii Remote in the opposite direction, like a lever. Link leans right,
tilt
the Remote left. He leans left, tilt it right. Your goal is to stay upright and
balanced on the tightrope, leaning left and right as you need to. Lean over too
much for too long, and you'll either hang onto the side of the rope with your
hands
or plop right off. Sometimes there's a bottomless pit beneath you. You don't
want
to be there when that happens, do you?

If you shake the Wii Remote, you can jostle the rope, which may knock off
enemies
or other critters. Just make sure you don't lose your balance and fall off in
the
process.

By holding A, you can speed up the process of tightrope walking at the expense
of
your stamina and the ease of control. You'll need to lean left and right at
about
double the normal speed if you want to avoid falling off when holding A to move
faster across it. Use it at your own risk.

ADVICE:
- The best way to quickly cross a tightrope is to waggle the Wii Remote left
and
right in a swift but smooth fashion. Link will bob his head in and out with this
method and usually won't start to lose his balance at all. If he does, you know
what to do to fix it.
- In Faron Woods, some tightropes have little sticky bombs on them that will
adhere
to you when you touch them. After blinking several times, they'll probably burst
and send you off the rope. Look out for these things before they get you, and
use
things like Skyward Strikes, the Beetle, or the Slingshot to take care of them.
(You can also trick Bokoblins to walk into them, if I recall correctly. I may
not,
but it wouldn't surprise me if it was true.) When on solid ground, rolling and
using
spin attacks will shake the bombs off you, so you may want to get a bomb, walk
back
to the starting point, knock it off, and continue. Shaking the Wii Remote may
also
jostle it off, but be careful you don't fall off the rope anyway.
- As I mentioned above, Bokoblins may occasionally join you on the tightrope.
If
they get close enough, they'll whack you off. You can shake the Wii Remote to
make
them lose their balance and fall off. You can even do this while hanging onto
the
side of the rope, so there's still some hope even if you tumble over yourself.
They
may step on your fingers, though....

CLIMBING [clmbng] ==========
Climbing is pretty self-explanatory, so I'm not going to spend too much time
here.
"Climbing" includes ladders, ivy-covered walls, and hanging onto ledges. In any
case, climbing is initiated by walking into the object in question. In the case
of walls, you can run up them a bit before hanging from them if the wall is high
enough. The Control Stick moves you around, but what you're able to do differs
between the three.

Ladder - Up and down

Ivy-covered wall - 360 degrees

Ledge - Left and right

Press A to drop off. The motion controlled aspect, however, lets you "hop"
around
the object to reach your destination faster. Jerk the Wii Remote in the
direction
you want to hop in, and Link will perform a small jump or leap to reach it. As
with
the Control Stick, you can only hop in directions allowed for by the object. You
can only hop up and down ladders, for instance. Hopping uses small bursts of
stamina,
so don't go wild with it. Especially where ivy-covered walls and ledges are
concerned, as they slowly drain your stamina anyway.

ADVICE:
 - Hopping repeatedly uses more stamina than simply crawling slowly, so although
hopping is faster, you may want to crawl slowly so that you actually make it to
your target.
 - Do not attempt to hop across ladders, walls, and ledges in real life. I don't
know how Link pulls it off, but most of us aren't legendary heroes. Don't try
this
at home.

DRAWING ON WALLS [drwng] ==========
After you get the harp, you can make shining symbols appear on certain walls by
strumming the harp near them. Blessed Butterflies usually hang around these
spots,
so they're easy to find. When it appears, charging up your Skyward Strike next
to
it will let you draw on the wall with your sword. Depending on what you draw,
various
items will come out.

Heart = 10 hearts

Circle = 3 sets of bombs (15 total)

Hexagon = Lots of rupees (amount varies)

Arrow = 3 sets of arrows (15 total)

Triforce = 3 pink fairies

Anything else = 3 hearts

It should be noted that you have to draw very distinctly, or you'll get the
crappy
filler reward of three hearts. Ideally, the "hexagon" would look like your
common
rupee, and the Triforce needs to look like the symbol of Hyrule's divinity and
not
some random blob.

Hold A to start drawing and point with the Wii Remote to move the tip of the
sword
around. When you release A, Link will stop drawing, and you'll get whatever
reward
your sketch most resembles. (Except the Triforce. If only obtaining the Triforce
was that easy... Ganondorf would have ruled the world since his birth.)

If you decide against drawing something, pressing B will exit out of the action.
But wouldn't you want something before you go?

ADVICE:
- As stated previously, whatever you're drawing has to be clear and distinct
unless
you're going for the 3 hearts. Draw very slowly and make sure all angles are
sharp
and pointed. Drawing using a gyroscope and not the Wii Remote pointer is
difficult,
but it's this or no reward at all.
 - To make the game tell what you're drawing easier, draw big. Mistakes blend in
more that way.

SWIMMING [swmmng] ==========
Until you acquire the Water Dragon's Scale about halfway through the game,
swimming
requires no motion controls and is pretty simple; move the Control Stick around
to swim. Once you have that coveted piece of Faron, however, you are able to
dive
under the waves and swim more freely.

While in swimming-level water, press A to dive under the surface. Holding A will
propel you forward, and the Control Stick no longer has any influence here.
Changing
direction is now remarkably similar to controlling the Beetle or your Loftwing.
Pretend Link is connected to the end of your Wii Remote. The direction you aim
in
is the direction Link will swim in. Though remember, if you release A, he'll
just
kind of hang there suspended in the water.

If you shake the Nunchuk while swimming, you'll burst forward like a spiraling
missile, which damages enemies and destroys or otherwise manipulates certain
objects. It's also a faster way of getting around, which I'm sure will interest
you. Each spin drains a chunk of your oxygen meter, though, and if your oxygen
runs
out, you lose one heart every second. The effects on your oxygen and health are
doubled in Hero Mode, so don't go spinning too readily.

And keep your barrel roll jokes to yourself. Link likes to think he's spinning
like
a water dragon.

ADVICE:
 - Remember that the Control Stick doesn't move you while you're underwater. It
can be hard readjusting from on-the-surface control to underwater control. It
sounds a little goofy, but if swimming keeps giving you problems, try to imagine
that YOU'RE the one swimming, not Link. Lean forward and/or stretch your arms
out
in front if it helps with the illusion. That way when you want to turn in real
life,
you'll turn the Wii Remote the right direction. Nobody says you have to do this
all the time, but it may help get you started.
- If you spin into the surface of the water, you'll leap out like a dolphin.
You
can use this to get onto land or replenish your oxygen quickly.
- You can get about six or seven spins before your oxygen runs out and your
health
starts depleting. In Hero Mode, you have about half of that. Just like climbing,
it may take longer to get where you're going without spinning, but you'll have
more
oxygen to do it with.

MINE CART [mncrt] ==========
"This metal device here is mine Cart!" No, that's not exactly how it goes. At
any
rate, there is a mine cart track somewhere in the Lanayru Desert that you'll
have
to navigate at least once, and it helps to know what you're doing so you don't
go
tumbling out. Using it to get from point A to point B is actually very easy so
long
as you don't get overzealous, but the mini-game part of it (accessed from
Gortram
the Goron after clearing the Sandship dungeon) is what really requires
precision.

Press A while standing beside the mine cart to hop in. If you hold the Wii
Remote
flat in its neutral position (like you're pointing at the TV screen) and tilt it
like a doorknob left or right, you'll notice Link leans in the chosen direction.
Tilt left, lean left. Tilt right, lean right. The mine cart goes fast naturally,
and without adjusting your weight, you will eventually be thrown off the track.

Your goal is to lean into the curve, so if the track starts curving right, lean
right. This gets you a temporary speed boost and, well, keeps you on the rails.
This is basically all that's involved with the mine cart, although you can use B
to slow down. If you're not going for a new record in the Rickety Coaster
mini-game,
don't be afraid to brake if it helps you survive. (Then again, maybe there's a
strategic way to brake in Rickety Coaster to make you reach the end faster. I'm
not the expert there.)

The only other thing that bears mentioning is the points where you'll have to
switch
from one track to another. If you see the track split into two parts up ahead,
lean
into the direction you want to go in. If you want to take the left track, for
instance, lean left. So long as you keep an eye out, you should be fine here.

ADVICE:
 - To make sure you're leaning all the way or in the right direction, consider
putting yourself into Link's boots (kind of like my swimming suggestion) and
actually leaning as he leans. If you pretend you're in the cart with him, you'll
get a greater sense of timing and urgency.
 - In addition to the above tip, try holding the butt of the Wii Remote to your
chest to make the leans feel more natural. Don't forget to actually tilt the Wii
Remote along with your body.
- CONSTANT VIGILANCE! Look out for points where the track splits in two. To
help
with this, look at the track ahead, not at Link.
 - A lot of track splits will have one path that leads to a dead end (and,
consequently, a warp back to the last station). You can usually see those
coming,
so as long as you react in time, you'll be fine. If you can't see the results of
either track, one probably just loops back to an earlier point.
 - Using B to brake doesn't make you a pansy.

FIRING THE CANNON [frngcnnn] ==========
To navigate the Lanayru Sand Sea, you will need the help of an ancient robot
called
Skipper. Skipper will drive you around in a motorboat and help you reach your
targets, and unlike most ancient robots, actually treats you with decency and
respect. I won't really teach you how to operate the boat, but I will show you
how
to work the cannon.

Press B to stop the boat and bring the cannon out. Point with the Wii Remote to
adjust the aim (a curving blue line will show you where your shots are currently
lined up). The higher you aim, the farther the shot. The lower you aim, the
closer
the shot. Left and right is pretty obvious - it just aims the cannon left or
right.
Press A to fire a cannonball. You have an unlimited number of these things, so
don't
worry about running out of ammo. When you want to put the cannon away, press B.

ADVICE:
- Cannonball explosions have a pretty good blast radius about them, so when
dealing
with multiple land enemies such as Bokoblins, aim for the center of them and
watch
them burn.
- Aquatic enemies, on the other hand, tend to be a bit trickier to hit. You
usually
have to actually hit them with the cannonball and not just rely on the explosion
to take them out.
- The very end point of the cannonball trajectory is marked by a blue circle.
Use
this to help you aim your shots better.

BOSS DOOR SCULPTURES [sclptrs] ==========
These little doohickeys are basically the Boss Keys of Skyward Sword. Evidently,
you either love them or you hate them. I love them. I can't get enough of them.
But your opinion may be different, and the control scheme is still a little
weird.

When you have the little sculpture thingy (you'll know it when you see it), you
can initiate the boss-door-unlocking sequence by standing in front of the boss's
door and pressing A. The image of the sculpture will hover in front of the
grooves
on the door's face. It's pretty obvious what you have to do here; you have to
turn
the sculpture and find the side that fits into the groove to unlock the door. As
these sculptures get pretty complex later, it may take a fair bit of searching.

Hold A to grab the sculpture and be able to turn it. Move the Wii Remote to turn
it in that direction. It's a lot like spinning a globe. Holding A is like
putting
your hand on the globe, and pointing the Wii Remote produces the same kind of
spinning effect (pointing up and right turns the sculpture in that direction,
bringing the bottom-left corner up front). The sculpture doesn't keep spinning
like
a globe, though - only as far as you move the Wii Remote. When you release A,
you
temporarily relinquish control of the sculpture, but you can readjust your grip.

When the groove starts glowing, you've got the correct side facing you. Press A
when this happens to insert the sculpture, unlock the door, and automatically
enter
inside. If you want to stop fiddling with the sculpture, press B.

ADVICE:
 - The Control Stick has no effect here, so you'll have to really imagine the
sculpture as globe-like when you turn it. You can also twist and tilt the Wii
Remote
to change its angle. However you get there, you can get there realistically.
 - All in all, these sculptures are a bit like Rubik's Cubes. That means you'll
have to think imaginatively in order to solve these puzzles. Let's say you have
the sculpture in a certain position. You're fairly positive it's technically in
the right position, but it's upside-down and facing left instead of right. To
adjust
it the way you want it to end up, you could first twist the Wii Remote like a
doorknob
(I know I keep using that analogy) until it's right-side-up, 180 degrees from
its
starting point. From there, grab it and turn it globe-style either left two
sides
or right two sides. It'll end up mirrored from the position it started in either
way. If you guessed right and the sculpture now fits, you can press A to enter
the
boss room. If not, you had an interesting theory, but you need to keep looking.
That's just one example of manipulating the sculpture to make it face a certain
side, but I'm sure you can handle the rest.

FAQ [qstns] ==================================================================
If you have any other questions about this guide or the motion controls in
Skyward
Sword, send them to my e-mail listed in the appropriate section. The answer will
then be posted here, so look out for the version number of this guide to see if
it's changed since sending the question. If it has (usually by a .01 increment),
I've probably answered it for you. If your question has no relevance to this
guide,
I may answer your question by returning your e-mail instead of posting it here.

Q: Hey, I love Legend of Zelda: Skyward Sword, but it really frustrates me (or
is
it the Wii, or the WiiMotionPlus?). Okay, when I turn on the Wii, the Motion
Sensor
(or the gadget that picks up the infrared signals) is effective and lets me
select
the channel or game that I want from the Wii Menu. After that, when I choose the
game, it opens up to the instructions, right? Then I do the calibration test,
and
the 'Point at the screen' test comes up. But then, I can't point at the middle
of
the screen, so I can't access the game.
Here's something else to think about; I've played the game before. It has
worked
a month or two ago, but I can't play it anymore.

A: As I've mentioned before, I am unfortunately not an expert in the department
of the Wii and its components, and it's hard to find a straight answer to your
question online. Before delving into what may or may not work, perhaps I should
relate a similar instance of mine that may put things into perspective. I
normally
play on a small personal television, but later decided to move the Wii
downstairs
to play Skyward Sword on the much larger family TV. It generally controlled
okay,
but periodically the MotionPlus would appear to flip out or just stop working
when
I pointed to certain areas. I never had these problems in the shelter of my
room,
but they suddenly sprung up when the Wii was moved to the larger television.
Therefore, it would appear location has a lot to do with the Wii
MotionPlus's
problems. It's almost certainly not your Wii or the Wii Remote itself, as you're
able to get around the Wii Menu just fine. It's only when you get to Skyward
Sword
and the Wii MotionPlus activates, right? I'll throw out a general list of things
that could be going wrong:
    Direct sunlight apparently has a tendency to scramble communication between
the Wii Remote/MotionPlus and the sensor bar, as you're essentially mixing
infrared
light with infrared light and creating chaos. Silly as it may sound, you may
want
to avoid playing the Wii near a window open to the east or west, as that's where
sunlight can come in directly. Chances are this was my problem with the
MotionPlus.
    If too many things are between the sensor bar and the MotionPlus, it's
conceivable communication would again get waylaid. I doubt you'd play with a
wall
in the way, but try clearing the area before starting the game if there are
things
in the way.
Games that use the MotionPlus consume more energy from the Wii Remote than
games
that don't and especially not as much as games that don't use motion controls at
all. Perhaps batteries that are low on power or out of place/incorrectly
installed
would be enough to throw the MotionPlus out of whack. Just a hypothesis.
    For another complete hypothesis, perhaps different versions of Wii products
respond differently to one another (i.e. MotionPlus 2.0 doesn't work well with
sensor bar 3.0). I've seen a few people online who played Skyward Sword
specifically
with the golden Wii Remote Plus that was bundled with the game and complained of
control issues. Maybe their version of the Wii Remote Plus didn't work well with
their version of the sensor bar or Wii. This is mere guesswork on my part.
    Obviously, make sure the MotionPlus is plugged in all the way and installed
correctly. Try plugging it and unplugging it multiple times (I'm not sure if
this
is meant to be done while the game is running or not - this comes from the Wii
MotionPlus instruction manual), then pointing at the screen again and pressing a
button to make sure the Wii Remote is activated.
    The MotionPlus instruction manual specifically mentions that the Wii Remote
should be laid face down on a flat surface while being calibrated. If you've
been
laying it face up, perhaps you should try turning it upside down for
calibration.
To wander into the realm of hypotheses again, maybe the MotionPlus's height and
angle to the sensor bar determine how good its performance is.
    Finally, it could just be that your MotionPlus broke or otherwise went bad
during the time you stopped playing Skyward Sword. If this is the case, the most
convenient way to reacquire a MotionPlus that works would be to buy a new one -
if you know someone else with a MotionPlus, maybe you should ask to try theirs
so
you know it's just your MotionPlus and not one of the other problems listed
above.
I'm about out of ideas, so I hope I've helped you in some way. Let me know
how
it goes, and I wish you the best of luck with your MotionPlus endeavors.

ACKNOWLEDGEMENTS [thnks] =====================================================
Also known as the Special Thanks section.

Thank you, the reader, for giving this guide your time.

Thanks to GameFAQs for hosting this guide on their site.

Thanks to Kyle Queen for submitting a question regarding motion controls and
calibration - it's the first question to be posted on this guide.

Thanks to dynagirl for pointing out I hadn't created a section for the
Clawshots.
How the crap did I miss that?

Thanks to Ali for giving me numerous pointers and additional techniques on how
to
do the Fatal Blow, balancing on tightropes (as well as acknowledging a technical
error I had made in the title), recalibrations for both the MotionPlus and
sensor
bar, and correcting a statement I'd made regarding the bow. That really is a lot
of help, Ali.

Thanks to Nintendo for creating this game. They did pretty darn well.

In a roundabout way, thanks to the people who didn't understand or weren't fond
of Skyward Sword's motion controls, as they inspired this guide to be written.

See ya. Remember to check out jamesred17.wix.com/game-poll or
gamepollhaven.blogspot.com for interesting gaming articles and the ability to
vote
on aspects in video games.