Review by Shadow_RGB

"The Legend of Zelda: Skyward Sword"

This game had high expectations and claims to live up to, and not surprisingly Skyward Sword fell short. Due to its major focus on motion control, it had the potential to become a legend in videogame history, much like The Legend of Zelda: Ocarina of Time, which, in the hearts of many, still holds the title of being the best game ever made.

What Ocarina of Time has is the innovation of a transition, from a videogaming world of two dimension to a three dimensional world. Skyward Sword could of easily topped this with the focus on motion control, in order to create a sense in the player's mind that they are Link traveling through the land of Hyrule, on a quest to save the world, and fulfill destiny.

However, the controls are somewhat flawed, and sometimes unresponsive, leaving a clear dividing line in the connection between the player and Link. Performing an imperfect horizontal slice can cause Link to execute a diagonal slice instead, and in rare cases, a vertical slice. Therefore meaning the slice must be perfect, and to achieve this perfection, the player must take their time, and slowly swing horizontally. As one might imagine, performing the proper technique can be quite difficult, or near impossible during action packed scenarios that require a quick reaction.

Skyward Sword makes up for its major flaws with an excellent story. A story that can easily be considered an equal to, if not greater than, Ocarina of Time. Although there are reviews that exist, claiming there are plot twists in the story, it is nothing major that shouldn't be expected from a Zelda game, or any story in general. Furthermore, there are times within the story that stray from the serious matter that many Zelda games focus on, introducing the comical side that previously only made brief appearances.

Gameplay wise, exploration is somewhat limited compared to past Zelda games. The developers intentionally strayed from the traditional Zelda formula, by introducing upgradeable equipment, stamina, dashing, and breakable shields, yet the main focus of puzzle solving remains strong. A few puzzles are difficult enough that the player will most likely need the help of others that managed to complete them.

Now, my calculations show there is a 95% chance that Zelda fans were annoyed by Navi ,the fairy, during their time spent playing Ocarina of Time. My calculations also show there is approximately 85% chance that Zelda fans will hate how Fi, the spirit of the Goddess Sword, not only takes on the role of Navi, but walks you through the game, and points out the obvious occurrences that only blind people could possibly be unaware of. However, there is one good thing about Fi, unlike Navi, she can provide useful hints. Unfortunately, my calculations show that approximately 85% of Fi's hints are clear, and 15% of the time, the player will still be left wondering what they need to do.

As for minor details of Skyward Sword, the graphics are what a Wii owner should be expecting to see. The art style is a splendid mix of Wind Waker and Twilight Princess. The sound effects meet the standards set by Ocarina of Time, and voice acting remains absent. For the first time in a Zelda game the background music is fully orchestrated, and in some areas, it can be recognized as altered versions of past Zelda music. The environment also happens to have a few more details than previous Zelda games.

All in all, The Legend of Zelda: Skyward Sword is an amazingly fun game, with a difficulty that matches Ocarina of Time. Not to mention, this particular part of the legend happens to take place in the beginning of the legend of Zelda timeline, and it would be near impossible to make a Zelda game that takes place any further in the past. With all of this said, my calculations show there is a 75% chance of me giving this game a score of 8/10.


Reviewer's Score: 8/10 | Originally Posted: 11/29/11

Game Release: The Legend of Zelda: Skyward Sword (US, 11/20/11)


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