Tales of Monkey Island: The Siege of Spinner Clay
Written By: James N. McSparran (mcspjunk@gmail.com)
Copyright 2009 by James N. McSparran
Version 1.0

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[ Introduction ]

I have written this walkthrough to be as spoiler-free as possible so it 
is fairly simplistic.  If you feel that I have an error or haven't 
explained something well enough, you are welcome to e-mail me.  :) 

Enjoy!

[ Walkthrough ]

PART I: Finding the Treasures
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Talk to the pirate and choose any of the conversation items.
Talk to the pirate again, and choose any of the conversation choices.
Pick up the hook.
Talk to the pirate once again, and choose any of the conversation choices.
Use the hook on the rope.
Click on the rope holding the bucket up.
Talk to the pirate and choose any of the conversation items.
Talk to the pirate again and choose any of the conversation choices.
Click on the wheel.
Talk to the pirate and choose any of the conversation items.
Talk to the pirate again and choose any of the conversation choices.
Click on the seagull.
Move right to the map and click on it.
Click on Jerkbait Islands.
Move to the right and up.
Choose any of the conversation choices.
Ask about the raft.
Move up.
Click on the statue.
Open your inventory and combine the fish eye and the magic mirror.
Move up to the royal chamber.
Speak with any of the people arguing up there.
For simplicity's sake, choose all the conversation choices.
Go back down and move to the left and keep heading that way and up to 
   the bait shop/repair shop.
Move up to the tub and speak to the merperson.
Choose the choices regarding your mast, bait, and coupons.
Pick up the bucket.
Walk back down to where you first encountered that merperson.
Talk to the merperson again and ask about the raft.
Click on the raft.
Go to Roe Island.
Open your inventory and use the locket on the manatee.
Open your island and use the new magnifying glass (that has been combined 
   with the lens from the statue earlier) on the piece of paper.
Go back and use your raft. 
Move to Spoon Isle.
Talk to the pirates and ask about what they are arguing about, then maybe 
   there's a fair way to settle the argument, staring contest, then choose 
   whatever distraction is at the very bottom.
Open your inventory and use the bird on the open chest.
Go up the path on top and move to the left.
Pick up the coupon that is on the well.
Move up and take the path that leads left two times.  Take the upper 
   right path.
Pick up the coupon and click on the return to jungle entrance button.
Move to your raft and go to Spinner Cay.
Move to where the statue is, and click on path on the right that leads 
   down.
Go to the library building and ask for the book 101 Fish Jokes!
Open your inventory and examine the book.
Go up to the bait shop.
Open your inventory and give all the coupons to the merperson.
Open your inventory and examine the oyster.
Go back to your ship, click on the map, and sail to Brillig Island.
Move to the middle of the island to get the artifact.
Go back on your ship and return to Jerkbait Islands.
Use the raft and go to Spoon Isle.
Go up the middle path and then go to the right.
Open up your inventory, and combine the worms with your hook.
Then go back up to where the “unusually friendly pirate” was.
Give the pearl to the pirate.
Talk to the pirate, choose the first conversation item, then ask to see 
   what he has, then select use pearl with claw thingie.
Talk to the pirate again and have him use the key with the shell.
Use your ancient tool with the other shell.
Walk over to the altar and pick up the prying tool.  Use it on the 
   artifact.  
Then give the prying tool to the pirate.
Pick up the prying tool and then head to the right.
Leave the forest and return to Spinner Cay.

PART II: The Siege
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Go up to the royal chamber and use the hot tub controls.
Go to where the library is.
Click on the fallen statue.
Use your bucket on the coals.
Go to the raft and return to Spoon Isle.
Go to the well, go up, then left.
Click on the barbeque.
Use your coals on the barbeque, then the hot tub controls. 
Use the controls.
Use the parrot on the barbeque. 
Go left, take the upper right path and left, but be fast.
Use the molten pyrite on the cliff edge.
Go back to where the altar fell and 
Click on the display, then use the prying bar on it.
Keep moving to the right until you run into the “unusually kind pirate”.
Use the fake turtle on him.
Choose any of the conversation choices.  
Return to your raft.
Go to one of the blockades, I always go to the one in the south.
Click on, sail to Screaming Warhal.
Go to Brillig Island.
Talk to the pirates.
Choose the first option.
Then suggest they check by the tree.
Leave the conversation.
Click on the tree.  (If that doesn't work, use the pry bar on the tree)
Go back to the ship.
Sail to the other pirate's ship.
Talk to the pirate.
Select the third conversation choice which should be an insult.
Return to the Jerkbait Islands.
Go to the bait shop.
Talk to the merperson and tell them you found a tree that can be used to 
   repair the mast.
Go back to your ship.
Sail the pirate's ship.
Talk to the pirate.
Insult him again.
Choose the first conversation item.
Go to where your ship is and go the end of its dock.
Use the ball/artifacts on the ocean.
Choose yes.
Choose any of the conversation items.

The end! =)