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    FAQ/Walkthrough by perspixx

    Version: 2 | Updated: 05/01/13 | Search Guide | Bookmark Guide

    La-Mulana is an independently-developed Japanese platformer, with a very
    massive scale to it. It was developed by a group called Nigoro. The game was
    developed to counter the decreasing difficulty level of modern video games
    without sacrificing other elements. The combination of challenging combat and
    taxing puzzles has drawn thousands of fans to the game. If you are reading
    this, you are now one of them.
    
    This guide covers the American WiiWare release in 2012; it also covers the 2012
    release for Windows, though there are some minor differences between the
    Windows and WiiWare release. It does not cover the original 2005 PC release,
    which is vastly different in many ways, nor does it cover the Japanese WiiWare
    release of 2011 in which many items and locations have different names.
    
    My first recommendation is: DO NOT use this walkthrough except as a last
    resort. This game is more fun when you explore it on your own. Go out and try
    to find some items and solve puzzles on your own; if after two hours you feel
    like you've made zero progress and need help, then that's what this is here for.
    
    The game itself is very non-linear. You can fight the Guardians and clear out
    the areas in almost any order. I just try to present them in the most logical
    fashion. You can, for example, complete Part XIII before Part IX.
    
    ============================================
    TABLE OF CONTENTS
    Part I: Death Awaits the Powerless [SUR01]
    Part II: Thou Traipses On Holy Ground [GOG01]
    Part III: Thou Art Tiny [MAU01]
    Part IV: Jump into the Sun [SUN01]
    Part V: Axe Crazy [TOM01]
    Part VI: Open the Floodgates [SKY01]
    Part VII: What The Hell Is That Thing [ELL01]
    Part VIII: Thou Shall Reach the Underworld [TOM02]
    Part IX: The Fish Master [BAH01]
    Part X: Let the Light Burn Here (COE01)
    Part XI: Ice Is Slippery. It Can't Be Helped [GRV01]
    Part XII: Give Us Mercy [RUI01]
    Part XIII: Player-Conscious Developers [GOT01]
    Part XIV: The Fool Will Never Find His Way [ILL01]
    Part XV: The Illusions Will Only Continue [ILL02]
    Part XVI: Endure the Endless Trials [END01]
    Part XVII: Release the Twins [TWI01]
    Part XVIII: We Cannot Grant The Mother's Wish [TOG01]
    Part XIX: Take Down The Wall [GRV02]
    Part XX: Only The Chosen May Proceed [SHR01]
    Part XXI: The Demon Altar [TWI02]
    Part XXII: The Secret of Life [COG1]
    Part OPT01: Developer Rooms
    Part XXIII: The Song of Curry [COB01]
    Part XXIV: Go Forth on Your Path, Chosen One [PHI01]
    Part XXV: Pass Through the Place Where We Were Born [COB02]
    Part XXVI: Golden Key In Hand [PAL01]
    Part XXVII: Cleft of Dimension [DIM01]
    Part XXVIII: The Elixir Gives Shapes To Souls [MED01]
    Part XXIX: Let Us Seal Them [MAN01]
    Part XXX: Lemezacare [MOT01]
    Part XXXI: Run Away [ESC01]
    
    ==============================================
    | Part I: Death Awaits the Powerless [SUR01] |
    ==============================================
      _____________________________________________
     /				SURFACE			    \
    /-----------------------------------------------\
    |||||||||||||||||||||||||||||||||I-1J-1K-1L-1|
    |--------------------------------- --- --- --- -|
    |||||||||||||||||||||||||||||H-2I-2J-2|K-2L-2|
    |----------------------------- --- --- --- --- -|
    |A-3B-3C-3D-3E-3|||||G-3H-3I-3J-3|K-3L-3|
    |------------- --- ------- --- ------- --- -----|
    |||||||||||||D-4E-4F-4G-4H-4|||||||||||||||||
    |----------------------------- -----------------|
    |||||||||||||||||||||||||||||H-5I-5|||||||||||||
    \-----------------------------------------------/
    
    :Surface G-4 (Start)
    Landmarks: Surface GRAIL POINT, Elder Xelpud, Surface Shop #1, Surface Shop #2
    Pot contents: 10 coins
    
    Collect the 10 coins from the pot and enter Xelpud's hut. He will give you some
    information and the Xelpud Mailer software (xmailer.exe). Upon exiting his
    tent, the other tents in the village will open. To the right is Surface Shop
    #1; below you is Surface Shop #2.
    
    Enter Surface Shop #1 and purchase the Hand Scanner using the 10 coins you just
    procured from that pot. Once outside of the shop, make sure to equip the Hand
    Scanner. Jump up and SAVE at the grail point, because we are going to go and
    take our first big risk of the game. Head right into H-4.
    
    :Surface H-4
    Enemies: 1x Cockatrice
    Pots: 1 weight
    
    Kill the cockatrice here and destroy the pot. Climb up the ladder into H-3.
    
    :Surface H-3
    Enemies: 2x Cockatrice
    Landmarks: Dais
    Pots: ???
    
    To the left of here is G-3, which contains nothing but allows you to drop into
    G-4 (the village) without dealing with the Cockatrice in H-4. Ignore the dais
    for now and make your way to the top right; proceed into I-3.
    
    :Surface I-3
    Enemies: 1x Axe Head
    Landmarks: Xelpud Statue
    Pots: 10 coins
    Treasure: Surface Map
    
    Scan the skeleton here with the Hand Scanner to receive the Surface Map. Climb
    up into Surface I-2
    
    :Surface I-2
    Enemies: 2x Cockatrice, 2x Axe Head
    Treasure: Shell Horn
    
    Clear the enemies from here and place a weight on the dais to open the chest.
    Whip open the chest to receive the Shell Horn. To the left of here is H-2,
    which contains nothing but a Condor enemy and a drop into H-3. Proceed right to
    J-2.
    
    :Surface J-2
    Enemies: 2x Axe Head
    
    Climb up from here to J-1
    
    :Surface J-1
    Enemies: 5x Cockatrice
    Pots: ???
    
    Try not to get hit. You will need every ounce of life for the next task. Left
    of here is I-1, which has a drop into I-2. Go to the upper right exit of J-1 to
    reach K-1
    
    :Surface K-1
    Enemies: 1x Condor
    Pots: 10 coins
    Treasure: Hidden chest with 30 coins.
    
    Break open the pot to collect the coins, then drop down into the water.
    Immediately turn left and whip the wall to the left of the waterfall. The water
    will be draining your life and the condor will be attacking you, so go quickly.
    10 hits will open up the wall and reveal a coin chest. Whip the chest and
    collect the coins, then get out of the water. The easiest way to do this is the
    jump over to the ledge on the right, then jump along the surface of the water
    to the left to get back to J-1. You will have lost most of your health, but
    with the coins from the chest you will save yourself a trip later on.
    
    Carefully make your way back to the village (G-4). Cockatrice enemies often
    drop Weights, so make sure to whip any you encounter.
    
    Once back at G-4, proceed left into F-4.
    
    :Surface F-4
    Landmarks: PC Shop, NPC Tent
    Pots: 10 coins
    
    Grab the coins from the pot and take the lower left exit to E-4.
    
    :Surface E-4
    Enemies: 3x Axe Head
    Pots: 1 weight
    
    Take the bottom path left to D-4
    
    :Surface D-4
    Enemies: 3x Axe Head
    Landmarks: Hot Spring
    Pots: 10 Coins
    
    Break the pot here to collect 10 coins; then jump in the hot spring to refill
    your health.
    
    From here on out, I won't specify which pots to destroy. Just destroy any you
    can.
    
    You should now have at least 60 coins. Head back to F-4 and enter the PC Shop.
    Buy the Glyph Reader software (reader.exe) for 50 coins and a pack of five
    weights for 10 coins. Make sure to install the Glyph Reader in your software
    menu.
    
    Make your way back to H-3. This time, jump down to where the dais is. Walk past
    the dais for now to take the lower right exit to I-3. Jump over the Xelpud
    Statue and whip the wall to the right until it breaks, revealing the Death
    Village software (deathv.exe). You don't need to install this now. Head back to
    H-3 and place the weight on the dais. Drop down the hole you created and land
    in H-5
    
    :Surface H-5
    Landmarks: Split Gate
    
    You can climb back up to H-4 an open up a shortcut by whacking the wall in the
    center of H-4. Then return to H-5 and head right from there into I-5.
    
    :Surface I-5
    Landmarks: Mural of Departure
    Enter/Exit: Gate of Guidance C-1
    
    Push the block out of the way to read the tablet here (you don't need the Glyph
    Reader, if you haven't gotten it). Continue right and the wall on the right
    side will retract, revealing the Field Gate; entrance to the Gate of Guidance
    enter it.
    
    =================================================
    | PART II: Thou Traipses On Holy Ground [GOG01] |
    =================================================
    
      _________________________
     /    GATE OF GUIDANCE     \
    /---------------------------\
    |||||||||C-1D-1|||||||||||||
    |------------- -------------|
    |||||||||||||D-2E-2F-2G-2|
    |------------- -------------|
    |A-3B-3C-3D-3|||||||||||||
    |----- --- --- -------------|
    ||||B-4C-4D-4E-4||||||||
    |----- --- --- --- ---------|
    |||||B-5C-5D-5|E-5|||||||||
    |----- ---------------------|
    |A-6B-6|||||||||||||||||||||
    \---------------------------/
    
    
    :Gate of Guidance C-1
    Enemies: 1x Skeleton
    Enter/Exit: Surface I-5
    
    Take the upper right path to D-1
    
    :Gate of Guidance D-1
    Enemies: 2x Bat
    Pots: 10 coins
    Treasure: 1st Sacred Orb
    
    To unlock the chest, step on the floor switch on the platform beneath the
    spikes. Grab the Sacred Orb to increase your maximum health. Head back to C-1
    and take the lower right path back to C-1. Jump down the hole here (as in don't
    fall straight down; jump towards the right) to land at the top of D-2.
    
    Gate of Guidance D-2
    Enemies: 1x Skeleton
    Landmark: Gate of Guidance GRAIL POINT
    Pots: ??? (upper), 10 coins (lower)
    
    Make sure to read the Grail Tablet here, then head right into E-2
    
    :Gate of Guidance E-2
    Enemies: 3x Snout Leapers
    Pots: 10 Shuriken (left), 10 coins (right)
    
    You cannot open the chest yet. Head right into F-2
    
    :Gate of Guidance F-2
    Enemies: 3x Skeleton
    Pots: 10 coins
    Treasure: Shuriken Sub-Weapon
    
    DO NOT whip the weapon box or you will be introduced to a lightning strike via
    the Eye of Retribution. Just keep moving to the upper right to enter G-2
    
    :Gate of Guidance G-2
    Enemies: 4x Bat
    Pots: 10 coins
    Treasure: Coin chests
    Enter/Exit: Spring in the Sky
    
    Place a weight on the dais here to drop the wall. You can climb into the Spring
    in the Sky here but I recommend holding off on that for now. Climb down to the
    lower part of the room and place another weight to unlock the chests in the
    center of the room. Do not whip them open yet, as you cannot reach them. Head
    back to the upper left but this time go down the upper ladder to get into the
    middle part of F-2
    
    Kill the skeleton and break the pot if you like, just be careful you don't hit
    the sacred box. The important thing here is to jump down into the spikes. These
    spikes are fake; the rest of the spikes in the game are very real, though. Once
    the illusion of the spikes is gone, place a weight on the dais here and climb
    back up to claim the Shuriken sub-weapon. Equip them if you wish, but do not
    overuse them on common enemies.
    
    Head back to the left until you reach the Grail Tablet in D-2. Save here and
    then climb down the lower-right ladder into D-3.
    
    :Gate of Guidance D-3
    Enemies: 4x Antlion
    Landmarks: Jaw Trap
    Pots: 10 coins
    
    The enemies here are known as Myrmecoleon but Antlion is just easier to
    remember. Don't place a weight on the dais here or the jaw of the Olmec head
    above you will fall and damage you. Once you're done here, head left into C-3
    
    :Gate of Guidance C-3
    Enemies: 3x Antlion
    Pots: 10 coins
    Treasure: Gate of Guidance Map
    
    Place a weight on the dais to access the Gate of Guidance Map. You can't use it
    yet, though. Climb down to C-4.
    
    :Gate of Guidance C-4
    Enemies: 3x Bat
    Treasure: Hidden chest with 30 coins
    
    Whip the block in the Olmec head's mouth three times to make it swallow it.
    Avoid being knocked down into the pit below and work your way to the upper
    right and the path to D-4
    
    :Gate of Guidance D-4
    Sub-Boss: Red Skeletons
    Enemies (after defeating Sub-Boss): 2x Bats
    Landmarks: Ancient Mayan Airship Mural
    Pots: ??? (upper) ??? (lower)
    
    Ignore the miniboss for now. Drop down a level and then jump to the left to
    re-enter C-4. Trying to walk across will drop you down a trap door. Place a
    weight on the dais where you landed in C-4 to reveal and alcove with a coin
    chest. Walk back into D-4 and press the jump button as fast as you can to jump
    straight up into the air. Once you start falling through the trap door, press
    your direction to the left. If all goes well, you should fall into the alcove
    where you can open the chest and claim the coins inside. Once you do, jump out
    of the alcove toward the right. You will pass into D-4 and fall down into D-5.
    
    :Gate of Guidance D-5
    Enemies: 3x Kodama Rat
    Pot Contents: ???
    
    Do not whip the strange-looking structure in the center of the room. You will
    be zapped if you do. Head up to the top of the room and climb the ladder into
    D-4. You will immediately be confronted by a Red Skeleton. Whip him as fast as
    you can; you will take some hits. After the bottom skeleton is dispatched,
    climb partway up the ladder on the right. If you face left or right and attack,
    your whip will strike above you, allowing you to take out the 2nd skeleton
    without being attacked. The experience gained from both skeletons should be
    enough to refill your life bar.
    
    :Gate of Guidance E-4
    Enemies: 3x Bat, 3x Skeleton
    Landmarks: Block Puzzle, Mechanical God Mural
    
    Push the lower-right block to the right, off the edge. Then push the lower-left
    block the same direction so that it lands on top. Then push the upper block
    (which only appears after killing the Red Skeletons) off the top platform, then
    to the left over the other blocks so that it falls down on top of the plate.
    Completing the puzzle will reveal a dais in the upper-right part of the room.
    If you have less than five weights, you should leave this for later. Placing a
    weight there reveals a ladder down to E-5 but there's nothing to be done there
    yet.
    
    Walk past the explorer's skeleton on the right side of the room through the
    wall; it is a secret passage to B-4.
    
    :Gate of Guidance B-4
    Enemies: 3x Bat, 2x Tog Head
    Landmarks: Block Puzzle, NPC Door
    Pots: ??? (left), 10 coins (right)
    Treasure: Holy Grail
    
    Push the block right onto the plate to unlock the chest. Head back into E-4,
    then back to B-4 again to reset the Tog Heads. Climb up the ladder and jump
    across to the right side of the room before the Togs can spawn. Climb up the
    ladder and open the chest to receive the Holy Grail. You can now WARP to Grail
    Points you have read.
    
    If you have spare weights, you can place one on the dais to the left to remove
    the barrier blocking the NPC's door. When you're done, either jump down the pit
    or ride the elevator down to B-5. Watch out for the spikes!
    
    :Gate of Guidance B-5
    Enemies: 3x Bat, 2x Tog Head
    Pots: 10 coins (left), 10 coins (right)
    
    Head to the pit on the bottom left and drop down to B-6. Walk left from B-6 to
    A-6.
    
    :Gate of Guidance A-6
    Enemies: 3x Kodama Rat
    Landmarks: Disaster Puzzle
    Enter/Exit: Mausoleum of the Giants
    
    Head to the left side of the room. In order, destroy the top-left tablet
    (rain), the bottom-left tablet (wind), the top-right tablet (fire) and the
    bottom-right tablet (blood rain and fire). If you mess up the puzzle you will
    be hit by lightning and forced to leave the area and return to reset the
    puzzle. Ignore the ladder at the bottom for now.
    
    Place a weight on the dais in the right side of the room and go right through
    the path it unlocks to reach the Gate of Guidance Shop. You can by a Guild
    software here, but I prefer to wait until later. If you are short on weights,
    you can buy some here. When you're done shopping, head left back into A-6. This
    time take the bottom right path into B-6.
    
    :Gate of Guidance B-6
    Enemies: 3x Kodama Rat
    Landmarks: Gate of Guidance Shop
    Pots: ??? (bottom), 10 coins (top)
    
    Climb the ladder you created by solving the Disaster Puzzle and place a weight
    on the dais. Head back down the ladder and left into A-6. This time, take the
    second path from the top into B-6. Make your way to the very top-right ladder
    and climb up to B-5, then walk right into C-5.
    
    :Gate of Guidance C-5
    Enemies: 6x Snout Leaper
    Landmarks: Cross of Light
    
    Walk right along the bottom path through the one-way door into D-5.
    
    When you were in D-5 before, you could not access the lower-left part of the
    room. Solving the Disaster Puzzle and placing the weight in B-6 created the
    dais in the lower-left. Place a weight there to reveal the center of the room
    and the chest within. Climb down to the chest and claim Ankh Jewel #1.
    
    Warp back to the surface. Now that you have more coins, return to the PC Shop
    and buy the Yagoo Map Reader software (yagomap.exe), and make sure to turn it
    on. Also buy a few more packs of weights, if you did not do so at the Gate of
    Guidance Shop.
    
    Fill up at the hot spring and warp back to the Gate of Guidance. Make your way
    to C-3 (where you got the map). This time, proceed left to B-3
    
    :Gate of Guidance B-3
    Enemies: 4x Bat
    Landmarks: Amphisbaena Mural
    Pots: ??? (left), ??? (right)
    
    Push the weight on the platform to the left onto the plate. This will reveal a
    ladder and dais above you. Use the elevator platform to jump up to the top of
    the room, then climb down the ladder and place a weight there. Climb back up
    the ladder. From where you are standing, there is an invisible bridge to the
    right. walk across it into C-3 and the ladder at the top of the screen. Take
    the ladder up; This will allow you to access the coin chests you opened
    earlier. They each contain 30 coins. However, it is a one-way ladder. You now
    have to warp back to the Grail Point and work your way back to B-3.
    
    Once you get back to B-3, cross the invisible bridge into C-3 again. This time,
    place a weight on the dais in C-3 to remove a wall and continue right across
    another invisible bridge. When you get to the right edge of C-3, JUMP to the
    right into D-3; this invisible bridge does not extend all the way across and if
    you try to keep walking you will fall down.
    
    Now that you're here, climb down the ladder and place a weight on the dais down
    there. The Shell Horn will sound.
    
    Warp back to a grail tablet to save. Make sure your health is full; if not,
    head back to the Surface and use the hot spring. Make your way to D-4 (the room
    with the Red Skeleton miniboss and Ancient Mayan Airship Mural. If you did not
    place a weight on the dais in E-4, take the middle path and do so now.
    Otherwise, take the bottom path from D-4 into E-4 and go down the ladder into
    E-5.
    
    Gate of Guidance E-5 - GUARDIAN ROOM
    
    Once you enter the room the ankh in the bottom of the room will glow and the
    music will change. If this does not happen, you missed a step. Go back and look
    again. Equip the Ankh Jewel subweapon and use it on the Ankh.
    
    ****************************
    * Guardian #1: Amphisbaena *
    ****************************
    
    One head will shoot fire at you, then after a delay the other one will. The
    fire is not very long, so you can dodge it.
    
    You can decide how to take the boss down. The easiest method is to attack
    either head with Shurikens from a distance and dodge the fire when it comes. A
    more dangerous method is to lure a head down towards you and hit it with your
    whip (or other main weapon) when it is not attacking, then run away quickly.
    Direct contact with a head does 16 damage, so this is risky. However, it is
    wise to conserve Shuriken this early in the game. The decision is yours. As the
    boss loses health, its attacks and movements will speed up.
    
    If you have a hard time with the boss, you can put it off until later.
    Defeating Amphisbaena does not unlock anything vital right now.
    
    Once Amphisbaena is defeated, Xelpud will email you. You should go back to the
    village to buy more weights and shuriken if necessary. You will need at least
    20 shuriken for the next boss fight, but 30 or 40 is better.
    
    ===================================
    | Part III: Thou Art Tiny [MAU01] |
    ===================================
      _____________________________
     /  MAUSOLEUM OF THE GIANTS    \
    /-------------------------------\
    |||||B-1C-1D-1|||||||||||||||||
    |-------------------------------|
    |A-2B-2C-2D-2|||||||||||||||||
    |------------- -----------------|
    |||||||||||||D-3E-3F-3G-3|||||
    |----------------- ------- -----|
    |||||||||||||||||E-4F-4G-4H-4|
    |----------------- -------------|
    |||||B-5C-5D-5E-5|||||||||||||
    |----------------- -------------|
    |||||||||||||||||E-6|||||||||||||
    \-------------------------------/
    
    Once you have taken care of business on the Surface, warp back to the Gate of
    Guidance and make your way to A-5. This time, go down the ladder to enter an
    new area: the Mausoleum of the Giants. You start off in B-1
    
    :Mausoleum of the Giants B-1
    Enemies: 3x Nozuchi
    Pots: 10 coins (top), ??? (bottom)
    Enter/Exit: Gate of Guidance
    
    Make your way to the bottom right. Place a weight on the dais to remove the
    wall and go right into the bottom of C-1. Throw five Shuriken at the wall you
    are facing; it will break revealing a coin chest containing 30 coins. Head back
    to B-1 and drop down to B-2.
    
    :Mausoleum of the Giants B-2
    Enemies: 4x Nozuchi
    Pots: 10 coins
    
    Head down to the left side of the room and place a weight on the dais to remove
    a wall. Walk right past the wall until the ground beneath you crumbles and
    allows you to drop down. Head left from here into A-2.
    
    :Mausoleum of the Giants A-2
    Sub-Boss: Ghost Lord
    Enemies: 3x Ghost
    Treasure: Rolling Shuriken sub-weapon
    
    Ghosts will endlessly spawn here. You must kill three of them to cause the
    miniboss to appear. Take care to not whip the sacred box or you will be hit
    with lightning. If you climb up to where the miniboss is forming, you can hit
    him repeatedly. Otherwise, get to the bottom of the screen and hit him whenever
    he comes down toward you. Defeating him opens the box containing the Rolling
    Shuriken. Once you're done here, head back to B-2.
    
    You will need to use another weight to remove the wall you passed through
    before. Climb back up and move right to C-2
    
    :Mausoleum of the Giants C-2
    Enemies: 2x Masked Men, 1x Tog Head'
    Landmarks: Cross of Light
    Treasure: Mausoleum of the Giants Map
    
    Press the floor switch here and move right to D-2
    
    :Mausoleum of the Giants D-2
    Enemies: 3x Skeleton, 1x Bat
    Landmarks: Nazca Lines Alien Mural
    Pots: 10 coins
    
    You'll want to head right here to climb the ladder up to D-1. Be careful, as
    the ground on the bottom will crumble beneath your feet if you try to walk
    across, and there is a trap door on the platform above it. The top route is
    difficult because of the spikes. Make your way over regardless and go up.
    
    :Mausoleum of the Giants D-1
    Enemies: 4x Bat, 2x Tog Head
    Landmarks: NPC Door
    Pots: 10 coins (left) 1 weight (right)
    
    Reading the tablet in the upper right will activate Hard Mode for the remainder
    of the game. I advise against this. The NPC in the upper left gives you
    information on the Nebra Sky Disk, which will come into play later. For now,
    head left into C-1.
    
    :Mausoleum of the Giants C-1
    Enemies: 2x Masked Men, 1x Tog Head
    Treasure: Mausoleum of the Giants Map
    Pots: 10 Rolling Shuriken (left), ??? (right)
    
    Place a weight on the dais in the bottom of the room. If you did this before
    pressing the floor switch in C-2, it would activate a trap. Now you are in the
    clear. Head back down to C-2 to claim the Mausoleum of the Giants Map. Walk
    right into D-2 and allow the floor on the bottom to break, allowing you access
    to D-3.
    
    :Mausoleum of the Giants D-3
    Enemies: 1x Rock Hand
    
    Beware of the Rock Hand enemies. They deal 8 damage, which is a lot right now.
    You can kill them with one hit if you strike them while they charge at you.
    Once you land at the bottom of D-3, head right to E-3.
    
    :Mausoleum of the Giants E-3
    Enemies: 3x Nozuchi, 1x Bat
    Pots: 10 coins (left) ??? (right)
    Landmarks: Mausoleum of the Giant GRAIL POINT.
    
    Read the Grail Tablet and save. Head right into F-3.
    
    :Mausoleum of the Giants F-3
    Enemies: 1x Rock Hand, 3x Nozuchi
    Pots: 1 weight (top) Shop (bottom)
    Landmarks: Wondjina mural, Mausoleum of the Giants Shop.
    
    Destroy the pot to reveal the shop. Enter the shop and buy the Hermes Boots
    items, which increase your speed. After exiting the shop, go to the bottom of
    the screen and left into E-3 again. Jump down or take the elevator down from
    E-3 to E-4.
    
    :Mausoleum of the Giants E-4
    Enemies: 1x Tog Head, 2x Ghost
    Landmarks: Nazca Lines Hand Mural
    There is nothing you can do here. Head further down to E-5
    
    :Mausoleum of the Giants E-5
    Enemies: 2x Tog Head, 2x Ghost
    Landmarks: Nazca Lines Tree Mural
    
    There are some interesting tablets to read here but that's all. Climb down the
    ladder on the left to E-6.
    
    :Mausoleum of the Giants E-6
    Enemies: 3x Ghost
    Landmarks: Nebra Sky Disk
    
    Jump into the switch on the left to turn the wheel so that the star icon is at
    the top. Once this is done, warp back to the Grail Point at E-3. Go right from
    E-3 through F-3 to G-3.
    
    :Mausoleum of the Giants G-3
    Enemies: 4x Bat
    Landmarks: Nazca Lines Dolphin Mural
    Treasure: Ankh Jewel
    
    Place a weight on the dais to unlock the chest. Make your way back to the
    elevator and head down to E-4. Exit the elevator here and go right into F-4.
    
    :Mausoleum of the Giants F-4
    Enemies: 1x Rock Hand, 3x Ghost
    Pots: ??? (left) ??? (right)
    Treasure: 2nd Sacred Orb
    
    Place a weight on the foot of the Giant on the right. This will unlock the
    chest containing the 2nd Sacred Orb. Placing a weight on the feet of any other
    giant will trigger a spike trap. Collect the orb.
    
    :Mausoleum of the Giants G-4
    Enemies: 1x Rock Hand, 3x Ghost
    Pots: ??? (left) 10 coins (right)
    
    Once you enter G-4, stay on the left-hand side until the Giant (his name was
    Bado) collapses to the ground. If you are under him when he collapses, you die
    instantly. Climb on top of Bado's head and climb up the ladder to G-3. Get over
    to the chest in G-3 to claim the Ankh Jewel. Once you grab the Ankh Jewel, move
    to the left immediately or a laser will trap you here. You can disable the
    laser ahead of time by destroying the face on the right side of the middle
    platform. If you end up trapped, just warp back to the Grail Point. Either way,
    head back to E-6.
    
    Jump on the left switch twice to set the Nebra Sky Disk to Sun. Climb back up
    to where you saw Bado (G-4). Bado won't fall this time; walk past him to the
    right into H-4.
    
    :Mausoleum of the Giants H-4
    Enemies: 3x Ghost
    Pots: ??? (left) ??? (right)
    Enter/Exit: Twin Labyrinths
    
    Place a weight on the dais that is in the chest of the giant here (Ledo). The
    dais will not appear unless the Nebra Sky Disk is set to Sun.
    
    Now we will take a little detour. Go down the ladder to enter the Twin
    Labyrinths. Make sure you have at least 100 coins first.
    
    You don't have any real business here, and you cannot navigate the area
    normally, so I will not detail map locations right now. From where you enter,
    go down the ladder in the bottom left. Enter the shop at the top of this room;
    buy the Helmet for 60 coins and three sets of weights at 10 coins each. Exit
    the shop then re-enter it and the shopkeeper will inform you of another shop in
    this area. You won't need to do that much later; you can do it now if you still
    have over 100 coins left. Just go up the ladder on the right then back down to
    reach a room with a different shop. Buy the Dragon Bone here if you have 100
    coins; if not you can return here much later.
    
    Warp back to the Mausoleum of the Giants and return to the Nebra Sky Disk in
    E-6. Jump on the left switch twice to set it to Moon. Climb back up to E-5,
    then head left to D-5.
    
    :Mausoleum of the Giants D-5
    Enemies: 1x Rock Hand, 3x Ghost
    Pots: ??? (right), ??? (left)
    
    Head left from here to C-5
    
    :Mausoleum of the Giants C-5 - GUARDIAN ROOM
    Pots: ??? (left) 10 coins (right)
    
    Upon entering the room, wait for the Giant (Ji) on the left to kneel, which he
    only does when the Nebra Sky Disk is set to Moon. The Ankh should appear; you
    can reach it now that Ji is kneeling (or if you've done some serious sequence
    breaking) Use your Ankh Jewel on the Ankh to reveal the guardian of this area:
    Sakit.
    
    **********************
    * Guardian #2: Sakit *
    **********************
    
    Sakit can be pretty tough, so you may want to put this off until later in the
    game. If you want to fight him now, it can be done.
    
    As soon as you land on the ground, run to the right and climb the ladder.
    
    Sakit has three attacks right now
    -Rocks will fall from the ceiling as a result of his footsteps
    -He can fire an energy ball from his right hand
    -He can shoot his left arm out as some sort of extendo-punch.
    
    The falling rocks are easy to dodge. Just stand on the middle platform on the
    right and they cannot hit you; you can also destroy them with the Whip. If he
    begins charging an energy ball, climb up to the top platform and jump; this
    will cause him to aim to high and the energy ball will soar over your head.
    
    The extension of his left arm is your chance to strike. Once his fist hits the
    ground, run up his arm until you are close enough to jump up and whip his face.
    DO NOT jump into his face... that will hurt. After whipping him a couple times,
    jump off to the right before his arm retracts (that will also hurt). Repeat
    this process a number of times until he changes to his second form.
    
    Once Sakit's face plate falls off, his attack will change, slightly. Instead of
    energy beams, he now shoots his right fist at you in a rocket punch. Just like
    with the energy beams, you can force him to shoot over his head by jumping high
    when he is aiming. He still extends his left arm out but he now has harmful
    flames coming out of his shoulder, making it hard to run up and whip him in the
    face. However, he is now vulnerable to Shurikens. Your best strategy is to stay
    on the top platform, jumping and shooting Shuriken into Sakit's face. It takes
    about 20 Shuriken to finish off his 2nd form and end the battle.
    
    The battle done and your health restored, move left to B-5
    
    :Mausoleum of the Giants B-5
    Enemies: 2x Rock Hand, 2x Ghost
    Pots: ??? (middle) 10 coins (top)
    Entry/Exit: Endless Corridor
    
    Go through the doorway on the left to enter the Endless Corridor
    
    :Endless Corridor D-1
    Enemies: 3x Flower, 2x Backside Bat
    Pots: 10 coins (left) ??? (right)
    
    You'll notice that the bats here are different. More on that later. You also
    cannot go to the lower floors yet; that comes later too. Head left to C-1.
    
    :Endless Corridor C-1
    Enemies: 2x Flower, 3x Backside Bat
    Landmarks: Endless Shop (sealed)
    Pots: 10 coins (bottom) ??? (top)
    
    Head left into B-1. Don't take the bottom path, though, as that will be a dead
    end for you.
    
    :Endless Corridor B-1
    Enemies: 3 Flower, 3x Skulleton
    Pots: ??? (middle) ??? (top)
    
    Take the top left path into A-1
    
    :Endless Corridor A-1
    Enemies: 3x Flower, 3x Backside Bat
    Landmarks: Fairy Queen's chamber, Endless Corrider GRAIL TABLET
    Pots: 10 coins (bottom) ??? (top)
    Treasure: Endless Corridor Map
    
    Get to the top of the screen to read the Grail Tablet and save. Go into the
    Fairy Queen's chamber to receive information about the fairies and the Isis
    Pendant. To open the chest, go through the doorway on the bottom left. This
    will return you to D-1. Warp back to the Grail Point in A-1 to claim the map.
    Warp back to the Surface to talk to Xelpud and heal up. You should still have
    plenty of weights, but you will need to buy Shuriken. I recommend having around
    40, but newer players may need as many as 80.
    
    ======================================
    | Part IV: Jump into the Sun [SUN01] |
    ======================================
    
    When you feel prepared, warp to the Gate of Guidance Grail Point at D-2. Drop
    down three levels to D-5 (where you found the Ankh Jewel). Go to the
    lower-right corner of the room and place a weight on the dais here. Climb down
    the ladder to enter the Temple of the Sun.
      _________________________
     /    TEMPLE OF THE SUN    \
    /---------------------------\
    |A-1|B-1|C-1|||||||||||||||||
    |- --- --- -----------------|
    |A-2B-2C-2D-2|||||||||||||
    |--------- --- -------------|
    ||||||||C-3D-3E-3F-3|||||
    |------------- --- ---------|
    |||||||||||||D-4E-4F-4G-4|
    |------------- --- ---------|
    |||||B-5C-5D-5E-5|||||||||
    |------------- -------------|
    |||||||||||||D-6|||||||||||||
    \---------------------------/
    
    :Temple of the Sun B-1
    Enemies: 2x Bennu, 1x Cait Sith
    Pots: ??? (left), 10 coins (right)
    Enter/Exit: Gate of Guidance
    
    For now the best way to deal with the enemies below you is to send a Rolling
    Shuriken their way. Once they're cleared out, jump down and place a weight on
    the dais. Drop down to B-2.
    
    :Temple of the Sun B-2
    Enemies: 2x Bat, 1x Skeleton
    
    Head right through the one-way door into C-2.
    
    :Temple of the Sun C-2
    Enemies: 2x Cait Sith
    Pots: ???
    
    Climb up and go back left to B-2; climb up the ladder there and go back right
    into C-2. To the left of the top ladder in C-2 is a block that looks different
    from the rest of the wall. Whip it until it disappears and climb up to C-1.
    
    :Temple of the Sun C-1
    Enemies: 1x Cait Sith
    Landmarks: Temple of the Sun GRAIL POINT, The White Giant Mural
    Treasure: Temple of the Sun Map
    
    Upon entering the lower-left part of the room, step on the floor switch
    immediately to your right to unlock the chest. Then head left back into B-1.
    Destroy the pot here and then whip the lever behind the pot. If you did not
    destroy the block in C-2, then a wall will trap you here. Drop back down to B-2
    to see the platforms reveal themselves, then climb your way back out. You will
    be in C-1 next to a mine cart. Push the cart to the right until it falls down.
    Jump across the pit to the Grail Point to read it/SAVE.
    
    Climb down the ladder to get the map. To make the ladder reappear, just push
    the statue in this area all the way to the right.
    
    Note that if you did not purchase the Hermes Boots in the Mausoleum of the
    Giants Shop, you will not be able to climb up the sandy slopes in the Temple of
    the Sun. If you don't have them, warp back to the Mausoleum of the Giants and
    buy them.
    
    Once you have the map and the grail point, drop down into C-2. Push the cart to
    the right again. Once it falls, get up to the top of this room and walk right
    into D-2.
    
    :Temple of the Sun D-2
    Enemies: 1x Mask, 2x Cait Sith
    Landmarks: Temple of the Sun Shop #1
    Pots: 10 coins (lower right)
    Treasure: Knife weapon
    
    You need to jump up and shoot Shuriken through the gap between the face wall
    and the ceiling in order to destroy the pot on the top-right of this room. If
    you hit the face wall, you will be zapped. Once the pot is destroyed, the face
    will will disappear. Climb down the ladder on the right to reach a dais; place
    a weight here to remove the wall. Then step in the floor switch to open the
    sacred box. You will have to go back up the ladder and into C-2, then enter D-2
    from the second level in order to reach the Knife.
    
    The Knife does more damage than the Whip and hits much faster; it can hit
    enemies beneath you without using Rolling Shuriken. Its range is shorter but I
    prefer it to the Whip for now, because it can destroy pots and enemies much
    faster. The Hedge and Mask enemies here are very annoying; they take two hits
    with the Whip and only one with the Knife. If you're not comfortable getting
    too close to your enemies, stick with the Whip.
    
    Anyway, once you grab the Knife, climb down the ladder to your right. Destroy
    the pots here and you can enter the Temple of the Sun Shop #1. Buy the TextTrax
    software (bunemon.exe) here; once it's running on your laptop, you will be able
    to save conversations and tablet contents for later reading. This will help you
    if you want to try and solve some of the puzzles in the ruins without this
    guide. Head back up the ladder and left into C-2, then descend into C-3.
    
    :Temple of the Sun C-3
    Enemies: 2x Hedge
    Landmarks: Mulbruk's Chamber, Cross of Light
    Pots: 10 Shuriken
    
    Push the cart to the right again and enter the door here to meet Mulbruk. She's
    on voice mail for now but you need to visit her to make the seal below the door
    to appear. Head right into D-3
    
    :Temple of the Sun D-3
    Enemies: 2x Bennu
    
    Drop down into D-4
    
    :Temple of the Sun D-4
    Enemies: 3x Kodama Rat, 2x Bat
    Pots: 10 coins
    Treasure: 3rd Sacred Orb
    
    If you land on the slope, try to kill the two bats here. If you can't, drop
    down to D-5.
    
    :Temple of the Sun D-5
    Enemies: 2x Masked Men
    Pots: ??? (right) 10 coins (left)
    
    Standing on the blue platform with the mine cart will cause the platform to
    descend. If it does not, leave the room and try again. Once the platform
    descends, push the mine cart to the right. Then go back to the top of the room
    and climb the ladder back into D-4.
    
    If you did not kill the bats here before, wait for them to come to you and kill
    them. Do not hit the treasure chest while it is closed or you will get zapped.
    Once the two bats are dead, the chest will unlock and you can open it to claim
    the Sacred Orb. Head right from the treasure chest into E-4.
    
    :Temple of the Sun E-4
    Enemies: 2x Hedge, 2x Cait Sith
    
    Take the top left exit to reach the pot in D-4, then come back to E-4 and take
    the top-right exit to F-4.
    
    :Temple of the Sun F-4
    Enemies: 3x Bat, 1x Bennu
    Pots: 10 Flares
    
    Climb up the ladder here into F-3.
    
    :Temple of the Sun F-3
    Enemies: 3x Skeleton
    Landmarks: NPC Chamber, Sphinx
    Pots: 10 coins & 10 coins
    
    Nothing you can do from where you are now; just head left into E-3.
    
    :Temple of the Sun E-3
    Enemies: 1x Bennu, 2x Hedge
    Landmarks: Sun Mural
    Enter: Temple of Moonlight (one-way)
    
    Read the tablet and walk right through the wall to your left; it will
    disappear. Continue left back into D-3 and press the floor switch here, then go
    back to the right to E-3. With the whip equipped, stand beneath the Sun. Jump
    up and whip it four times until it comes a little bit loose. Then move to the
    right and jump up and whip it from the right side twice; it will fall off. If
    you stand under it or to the left when it comes off, you will be instantly
    crushed to death. Jump into the empty space created left behind and you will
    warp to a new area.
    
    =============================
    | Part V: Axe Crazy [TOM01] |
    =============================
    
      _____________________
     / TEMPLE OF MOONLIGHT \
    /- ---------------------\
    |A-1B-1|||||||||||||||||
    |- --- ------- ---------|
    |A-2B-2|C-2D-2|||||||||
    |--------- -------------|
    |||||B-3C-3D-3E-3|||||
    |--------- ------- -----|
    |||||||||C-4D-4E-4F-4|
    |--------- --- --- -----|
    |||||B-5C-5|D-5E-5|||||
    |--------- --- ---------|
    |||||||||C-6|D-6|||||||||
    \-----------------------/
    
    :Temple of Moonlight D-4
    Exit: Temple of the Sun
    
    DO NOT USE ANY WEAPON IN THIS ROOM. The warp from the Temple of the Sun is
    one-way. Just climb up the ladders to D-3
    
    :Temple of Moonlight D-3
    Enemies: 2x Soul (after 1st visit)
    Landmarks: Uterus Mural
    Treasure: Philosophers' Ocarina
    
    DO NOT USE ANY WEAPON IN THIS ROOM. Do not worry about the chest, it will not
    be in play for a while. Walk left into C-3.
    
    :Temple of Moonlight C-3
    Enemies: 1x Soul (after 1st visit)
    Landmarks: Cross of Light
    Pots: ??? (middle) ??? (top)
    
    DO NOT USE ANY WEAPON in the right side of this room.
    
    Go up a level and walk right back into D-3. Get up to the top of D-3 (you can
    change directions after jumping into a wall) and go left back into C-3. Climb
    the ladder into C-2.
    
    :Temple of Moonlight C-2
    Enemies: 1x Troll, 3x Backside Bat, 1x Yowie
    Landmarks: Fruit of Eden Puzzle
    Pots: 10 coins (top right)
    
    You can use weapons now. Head right into D-2.
    
    :Temple of Moonlight D-2
    Enemies: 3x Yowie
    Landmarks: Nebra Statue
    Pots: ??? (bottom left) 1 weight (upper left) ??? (top right)
    Enter/Exit: Twin Labyrinths
    
    Place a weight on the dais on the right to make the face wall in the middle
    drop down, revealing a ladder you can use to reach the top of this room. You
    can access the Twin Labyrinths from here, but there's really no need. Head back
    to C-2 from the bottom-left.
    
    Climb the ladder in the bottom-right of C-2 and work your way left to B-2. I'll
    go into detail on B-2 later; for now, just jump off the wall here to reach the
    ladder leading to B-1.
    
    :Temple of Moonlight B-1
    Enemies: 3x Backside Bat
    Pots: ??? (bottom) ??? (upper middle) ??? (upper right)
    Enter/Exit: Eden
    
    Place a weight on the dais up top to pass the wall. You can climb into Eden
    from here but there is nothing to do there yet. There is also a hidden treasure
    chest in this room but you cannot get to it yet. We shall return here later, I
    promise. Anyway, drop down the pit on the right side of the room to get back
    into B-2.
    
    :Temple of Moonlight B-2
    Enemies: 2x Troll
    Landmarks: Temple of Moonlight GRAIL POINT
    Pots: ??? (top) ??? (bottom)
    Treasure: Temple of Moonlight Map
    
    Read the Grail Tablet here and save. You cannot warp to this tablet yet but the
    game will remember that you've read it. To the left of the grail tablet is a
    trap door that will drop you into the main chamber. You cannot access the map
    from there, so place a weight on the dais and walk back into C-2, then make
    your way back to the top of B-1.
    
    You cannot read the tablet at the top of B-1, even with the Glyph Reader. Jump
    toward the left from the left side of B-1 (do not drop down into B-2). Landing
    in the alcove here will give you access to A-1.
    
    :Temple of Moonlight A-1
    Enemies: 3x Skulleton
    Landmarks: Face Of The Highest Rank
    Pots: 10 coins
    Treasure: Grapple Claw
    
    Carefully jump from platform to platform, killing the Skulletons and reaching
    the top platform. Examine the face there with the Hand Scanner to make a light
    briefly appear, then jump down to place a weight on the dais, unlocking the
    chest. Open the chest to claim the Grapple Claw. You can play around with the
    Grapple Claw for a bit if you want (press up while jumping into a wall to
    cling, then press the jump button to kick off, or release up to drop down).
    
    If you get knocked down, you'll have to backtrack a bit to return to this room
    (and waste weights doing it), so try not to mess up. Jump down to A-2 and
    prepare to smash some skeletons.
    
    :Temple of Moonlight A-2
    Enemies: 4x Skulleton, 2x Skilleton
    
    Nothing you can really do about the Skilleton's projectiles. Just get in close
    and knife them until they explode. The drop down to the lower level is on the
    left. From there, head right to climb up the ladder and return to B-2.
    
    Jump across from where you entered B-2 to get to where the map is. Place a
    weight on the dais below the chest to walk to left immediately to avoid the
    spike trap. Collect the map and exit out the lower right of B-2, returning to
    C-2.
    
    There is a new dais in C-2 but you have to ignore it for now. It was created
    when you scanned the face in A-1. What you need to do now is jump down the pit
    here into C-3; do it from the right side of pit, jumping left so that you land
    on the top-left platform in C-3. If you miss the platform, you'll have to warp
    back to the Temple of the Sun and walk all the way back here.
    
    Once you've landed on the platform, stab the wall in the top-left of the room
    until it shatters, allowing you to walk into B-3 (does not appear on the
    in-game map)
    
    :Temple of Moonlight B-3
    Enemies: 4x Yowie
    Landmarks: Boulder Trap
    Pots: ???
    Treasure: Axe
    
    Place a weight on the dais to access the rest of the room. Make sure to kill
    all the Yowies so that they aren't in your way, but do not hit the sacred box
    while doing it. Once the area is clear, use the knife the break the skull
    holding the boulder in place at the top left of the room (it takes 8 hits).
    Jump to the right from there and use the Grapple Claw to cling to the vertical
    wall there. If you fail, the boulder will roll down onto you and you will die
    instantly.
    
    Once the boulder crushes the block on the bottom right, you will be able to
    drop down and claim the Axe. The Axe does 250% more damage than the Whip; it
    strikes above you and in front of you. The drawback is that it is very slow.
    Regardless, it should be your primary weapon for now; I still switch to the
    Knife to destroy pots and walls. That's all for the Temple of Moonlight for
    now. Warp back to the Surface and heal if need be. If you have over 150 coins,
    go ahead and buy the Waterproof Case and some extra Shuriken. If not, hold off
    until later.
    
    You can do many different things now. The Guardian of the Temple of Sun is
    awaiting us [SUN02]; you can start solving puzzles in the Spring in the Sky
    [SKY01] or you can explore the Inferno Cavern and acquire some important items
    there [INF01]. There are other things to be done but those are the three main
    paths. You can complete them in any order; I prefer to head to the Spring in
    the Sky.
    
    ========================================
    | Part VI: Open the Floodgates [SKY01] |
    ========================================
    
    Warp to Gate of Guidance D-2 and head to the right until you reach G-2. Climb
    up the ladder on the right to reach the Spring in the Sky.
      _________________
     /SPRING IN THE SKY\
    /-------------------\
    |||||||||||||D-1|||||
    |------------- -----|
    ||||||||C-2D-2E-2|
    |------------- --- -|
    |||||||||||||D-3E-3|
    |------------- -----|
    |A-4|||||||||D-4|||||
    |- ----------- -----|
    |A-5|||||C-5D-5|||||
    |- ------- ---------|
    |A-6B-6C-6|||||||||
    |----- -------------|
    |||||B-7|||||||||||||
    |----- -------------|
    |||||B-8C-8|||||||||
    |--------- ---------|
    |||||B-9C-9|||||||||
    |----- -------------|
    ||||B-10|||||||||||||
    \---- --------------/
    
    
    :Spring in the Sky A-6
    Enemies: 2x Gyonin, 2x Bat
    Pots: ??? (left) 10 coins (center)
    
    The water here will drain your life when you are submerged, but you remember
    that from our first adventure up on the Surface, right? Anyway, you can't do
    anything useful by going up, so walk right into B-6
    
    :Spring in the Sky B-6
    Enemies: 2x Gyonin, 2x Bat, 1x Surprise Fish
    Treasure: Caltrops sub-weapon
    
    Without the Helmet, the waterfall here will push you down quite unforgivingly
    but will not actually harm you. If you did not buy the Helmet yet, go to the
    Twin Labyrinths to obtain it; directions to do so are in Part III of this
    guide. Drop down the waterfall on the left to reach B-7.
    
    :Spring in the Sky B-7
    Enemies: 1x Gyonin Warrior
    Landmarks: Spring in the Sky GRAIL POINT
    
    Read the Grail Tablet and save, then climb back up into B-6.
    
    As always, avoid striking the sacred box. Stand on the lower right part of the
    room and it will begin to descend. Once it descends fully you will see a dais
    there. Place a weight on the dais to reveal the Caltrops subweapon. Grab it
    then head right to C-6.
    
    :Spring in the Sky C-6
    Enemies: 2x Gyonin, 1x Gyonin Warrior
    Landmarks: Cross of Light
    Treasure: Spring in the Sky Map
    
    Place a weight on the dais beneath the chest to unlock it. Grap the Map and
    climb up to C-5.
    
    :Spring in the Sky C-5
    Enemies: 2x Kraken
    Pots: 10 coins
    Treasure: Gloves
    
    You cannot open the treasure chest yet. Even though the water hurts you, you
    must swim through the Sacred Lake here to proceed. A tablet in the Gate of
    Guidance told you this. Swim up through the lake and exit to the right to
    access D-5.
    
    :Spring in the Sky D-5
    Enemies: 1x Gyonin, 1x Hippocamp (Sea Pony?), 1x Suprise Fish, 1x Kraken
    Landmarks: Fairy Point
    
    You could have made it to this point without the Helmet if you're good at
    jumping. Now you absolutely need the Helmet; go get it if you do not have it
    yet. Wait for the elevator platform to come down, then hop aboard and go up to
    D-4. Watch out for Surprise Fish.
    
    :Spring in the Sky D-4
    Enemies: 4x Bat, 1x Surprise Fish
    
    Be careful that the bats and fish do not knock you off the elevator. It can be
    a pain in the ass to get back on. Keep going up to D-3.
    
    :Spring in the Sky D-3
    Enemies: 1x Surprise Fish
    Landmarks: Elevator Transfer
    
    Jump over to the alcove on the right side of the room and walk into E-3.
    
    :Spring in the Sky E-3
    Sub-Boss: Jackrabbit
    Enemies: (after Jackrabbit is defeated) 1x Hippocamp, 1x Bat, 1x Gyonin Warrior
    
    Once you jump onto the middle platform, Jackrabbit will appear. Jump up and
    strike him in the head with the Axe (if you don't have the Axe, you will have
    to use the Whip). Four strokes of the Axe will do him in, revealing a ladder up
    to E-2 and unlocking the Treasure there.
    
    :Spring in the Sky E-2
    Enemies: 2x Bat, 3x Kodama Rat
    Pots: 10 coins
    Treasure: Origin Seal
    
    Carefully jump across the platforms. The bats and rats may knock you down to
    E-3 but you can climb back up again. There are also some trap doors on the
    platforms but they are well-marked. Open the chest to claim the Conce... er,
    Origin Seal. Upon claiming the seal, go left from the chest's alcove to D-2.
    
    :Spring in the Sky D-2
    Enemies: 3x Bat, 1x Surprise Fish
    Landmarks: Mushussu Murals
    
    Wait patiently and catch the elevator going up to D-1.
    
    :Spring in the Sky D-1
    Enemies: 2x Bat, 1x Surprise Fish
    Treasure: Scalesphere
    
    Hop over to the small platform and place a weight on the dais to unlock the
    chest. Open the chest and claim the Scalesphere. Being underwater will not hurt
    you anymore. Drop down from the chest's platform to the left side of D-2. Go to
    the left into C-2.
    
    :Spring in the Sky C-2 - GUARDIAN ROOM
    Landmarks: Bahamut's Ankh, Oannes Murals
    
    You have not solved all of the puzzles to make the boss appear yet. This is a
    blessing, believe me. Break the Origin Seal at the top of the room to reveal
    the upper left chamber. Jump on the switch here and remain on it until it drops
    all the way down. Then place a weight on the dais that appears below.
    
    Take the upper-right path back to D-2. Jump into the pool of water that has
    formed below and strike the gear on the lower-left with the Knife until it
    starts turning again. Warp back to the Grail Point in B-7. Climb down the
    ladder into B-8.
    
    :Spring in the Sky B-8
    Enemies: 2x Hippocamp
    Landmarks: Hidden NPC Chamber
    
    Head all the way down and swim right to reach C-8. You can reveal the hidden
    NPC chamber by breaking the right side of the center wall but there's no reason
    to go there.
    
    :Spring in the Sky C-8
    Enemies: 2x Bat, 1x Hippocamp, 1x Gyonin Warrior
    Landmarks: Mr. Gyonin Himself
    Treasure: Ankh Jewel
    
    Catch the elevator up and jump across to place a weight on the dais on the
    right side of the room, removing the laser barrier at the top of the room. Drop
    into the water tank and hit Mr. Gyonin Himself about 20 times. He will unlock
    the chest above. Grab the elevator heading up again and claim the Ankh Jewel.
    Drop down into C-9.
    
    :Spring in the Sky C-9
    Enemies: 1x Hippocamp, 1x Gyonin
    Landmarks: Oannes Mural
    
    Swim over to the dais on in the lower right of the room and place a weight
    there. This will make Bahamat's Ankh appear up in C-2. You can go fight him now
    but I do not recommend it. Head left from here to B-9.
    
    :Spring in the Sky B-9
    Enemies: 2x Hippocamp, 2x Kraken
    Treasure: Hidden chest with 30 coins.
    
    Just drop down right into B-10.
    
    :Spring in the Sky B-10
    Landmarks: Annunaki Mural
    Enter: Temple of the Sun (one-way)
    
    Head to the left side of the room and strike the mechanism in the top left
    until it breaks (three Axe hits does it). Then go and climb back to B-9. Enter
    the water area here and head to the chain pulley; strike it until it starts
    turning.
    
    Swim out of the top right of the room to return to C-9. Exit the water to where
    the ladder is; instead of climbing up, walk left through a secret passage into
    B-9. Walk all the way left until you are stopped, then stab the wall until it
    shatter, revealing the chest with 30 coins inside.
    
    You don't have to do this next part yet, but you might as well. I recommend it.
    Head back down to B-10 and watch the water drain away. Drop down the hole and
    you'll find yourself in Temple of the Sun F-3. You can go to the NPC Chamber
    here if you like, or break the pots that you can now access. Avoid the Sphinx
    and drop down into the area you have just flooded. Swim right into G-4.
    
    :Temple of the Sun G-4
    Enemies: 2x Masked Men, 3x Bat
    Pots: 10 coins (bottom left), 10 Shuriken (bottom/2nd from left), 15 coins
    (bottom/2nd from right), 5 Caltrops (bottom/right), 15 coins (top/2nd from
    right), 10 Rolling Shuriken (top/right), 1 weight (top/2nd from left), dais
    (top/left).
    Treasure: Bronze Mirror
    Enter/Exit: Chamber of Extinction
    
    Swim undereath the Origin Seal and a gush a water will push you up so you can
    break it. This will remove the barriers blocking the doors to the right, which
    lead to the Chamber of Extinction. Don't break the pots here since you cannot
    get to them yet. Head into the bottom doorway and enter the Chamber of
    Extinction.
    
    It's dark in here. Head down the ladder and to the right, killing the Naga
    there. Jump up and to the right from the tablet and you should see an emblem on
    a block. Jump up and strike it until the Shell Horn sounds, then head back to
    the left to return to the Temple of the Sun G-4.
    
    Striking the mirror opened up access to the center area of this room. Smash all
    the pots and collect all the goodies within, then place a weight on the dais
    that appears where the top-left pot was. This unlocks the chest and enables you
    to collect the Bronze Mirror. You can now access the Graveyard of the Giants
    [GRV01] if you want, but obtaining the best treasures there requires items you
    do not possess yet. You can also explore the Chamber of Extinction and
    potentially acquire a powerful sub-weapon and another Sacred Orb, but you'll
    mostly be stumbling around in the dark. You should warp back to the Surface and
    heal up/save.
    
    
    =========================================
    | Part VII: What the Hell Is That Thing |
    =========================================
    
    Warp off the Temple of the Sun C-1. Go into B-1 and then jump down to B-2.
    Either angle your jump or use the Grapple Claw so that you land on the
    platforms which appeared when the room was illuminated. Use those platforms to
    get over to the left passage into A-2; if you fall off the platforms, you will
    have to warp back to C-1 and start over.
    
    :Temple of the Sun A-2
    Sub-Boss: Buer
    Enemies (after Sub-Boss defeated): 1x Hedge, 2x Bat
    Enter/Exit: Inferno Cavern
    
    When you enter, Buer will appear on the platform above the bottom of the room.
    Jump and strike him from below with the Axe; it will only take a few hits to
    vanquish him. If he moves up to a higher level, follow him up there and
    continue to strike with the Axe. If he goes to ground level, use your Rolling
    Shuriken to hit him. If you do not have the Axe yet, then your Shuriken and
    Rolling Shuriken are the way to go.
    
    Defeating Buer clears the path to the Inferno Cavern. Pass that up for now.
    Exit back into B-2 then turn back into A-2 again. Jump up to the platform in
    the upper-right part of the room and hit the ceiling above you with the Axe or
    Whip. It will break, revealing a ladder into A-1 (does not appear on in-game
    map). If the ceiling does not break, it's because you forgot to talk to the
    fairy queen in the Endless Corridor.
    
    :Temple of the Sun A-1
    Landmarks: Statue of Isis
    Treasure: Isis Pendant
    
    Read the tablet in the bottom left and a dais will appear on the bottom right.
    Place a weight on the dais in unlock the chest so you can claim the Isis
    Pendant. Warp back to the Endless Corridor and talk to the fairy queen again.
    The fairies will help you now.
    
    It's time to finish off this area. Warp back to Temple of the Sun C-1. drop
    down two levels to C-3 and break the Origin Seal beneath Mulbruk's chamber. Now
    you can enter Mulbruk's chamber and speak to her. You can exit and enter her
    chamber multiple times to learn different things about the ruins; eventually
    she will be stuck repeating the same thing and you can move on.
    
    Head right from C-3 then down two more screens to D-5. The Bronze Mirror will
    reveal a door here but it is not open yet. Instead, take the upper-right path
    to E-5
    
    :Temple of the Sun E-5
    Enemies: 3x Masked Men, 2x Snout Leaper, 1x Mask
    Pots: ??? (upper right), 10 coins (mid-right), shop (bottom)
    
    Destroy the pot on the bottom to reveal Temple of the Sun Shop #2. Buy the
    Heatproof Case for 80 coins. Head left two rooms to C-5
    
    :Temple of the Sun C-5
    Enemies: 1x Cait Sith, 3x Snout Leaper
    Pots: 10 coins
    
    Placing a weight on the dais at the bottom will trap you and force you to warp
    out using the Holy Grail. Exit out the bottom left of this room to reach B-5.
    
    :Temple of the Sun B-5
    Enemies: 1x Cait Sith, 1x Hedge, 1x Mask
    Landmarks: Eye of Wedjet
    Treasure: Ankh Jewel
    
    Head left and stand underneath the Eye. Do not place a weight on the dais; that
    will cause the eye to fall, damaging you and forcing you to exit the Temple of
    the Sun to reset the puzzle. Remain under the eye until the Shell Horn sounds
    and the chest above is unlocked. Head back into C-5, then go up one level and
    return to B-5, where you can claim the Ankh Jewel. Return to the Surface to
    heal up and buy Shuriken if you are lacking. Make your way back to D-5. Drop
    down the hole in the bottom right to access D-6.
    
    :Temple of the Sun D-6 - GUARDIAN ROOM
    
    If the Ankh does not appear, then you forgot to push the mine cart down here.
    Backtrack and make sure to push it to the right wherever you encounter it. When
    you are prepared, use the Ankh Jewel on the Ankh to spawn a mine cart battle
    against
    
    ***********************
    * Guardian #3: Ellmac *
    ***********************
    
    So in the first area there were snake murals and you fight a big snake at the
    end. The second area with a giants' mausoleum and you fought a giant. Here, at
    the end of an Egyptian-themed era, you were probably expected some sort of
    Egyptian-themed boss like a mummy or something, right? Wrong. You get to fight
    a bloody dinosaur.
    
    As soon as you land on the mine cart track, move to the right. If Ellmac lands
    on you, it is instant death.
    
    The traditional theory with Ellmac is to keep your distance and fire Shuriken
    at his face; this works if you have 80 or more Shuriken. I find it to be bolder
    and more effective to use your main weapons as well.
    
    When the mine cart is at the bottom level, there is nothing you can do but try
    to dodge Ellmac's fireballs. The best tactic is the wait near the right edge of
    the screen but not all the way at the edge. When he starts shooting, jump
    towards the right and the fireballs should land harmlessly to the left of you.
    
    When the mine cart is at a middle level, you can jump up and fire shuriken at
    Ellmac. He is invulnerable when he closes his mouth to charge up his fireballs.
    
    When the track comes up to level parallel to Ellmac's head, move left to get
    close enough to hit with your Axe or Knife, then retreat for the right before
    Ellmac charges at you. The Axe has a better range and does more damage per
    strike, but the Knife can hit 2 or 3 times. It is up to you.
    
    When Ellmac's health gets low, he will move faster, meaning the mine cart will
    move faster and change altitude more frequently.
    
    Direct contact with Ellmac does 18 damage. Getting hit by a fireball does 8
    damage; passing through the flame left by a fireball after it hits the track
    does 16 damage.
    
    Because Ellmac's damage output is rather high, you can put him off until later.
    However, you cannot access the bottom half of the Temple of Moonlight until you
    defeat him.
    
    After defeating Ellmac, you will land in a hazy area of the Twin Labyrinths
    with a countdown displayed on the screen. Use the Holy Grail to warp out of
    here before the countdown hits zero. If it reaches zero, you will die instantly.
    
    ======================================================
    | Part VIII: Thou Shall Reach the Underworld [TOM02] |
    ======================================================
    
    Head to the waterfall on the Surface (K-1) Now that you have the Scalesphere,
    the water will not harm you. Head to the edge of the platform in K-1 and jump
    off to the right. As you descend, strike with the Knife repeatedly. You should
    land on a platform in L-2 and hopefully you will kill the Condor here with the
    knife before you land.
    
    :Surface K-2
    Enemies: Condor
    Treasure: Birth Seal
    
    Jump over to the alcove on the right and break the Origin Seal, unlocking the
    chest so that you can claim the Birth Seal within.
    
    Warp back to the Temple of the Sun and descend to D-5. The door which was
    sealed here before will open now that Ellmac is annihilated. Enter the door to
    access the bottom half of the Temple of Moonlight.
    
    :Temple of Moonlight C-5
    Enemies: 3x Yowie, 1x Anubian
    Enter/Exit: Temple of the Sun
    Pots: ??? (left) ??? (top)
    
    Beware of of the Anubians; they life-draining beam will hurt a lot right now.
    Only approach them from behind. Drop down the pit on the right to reach C-6.
    
    :Temple of Moonlight C-6
    Enemies: 3x Yowie, 1x Anubian
    Landmarks: Fairy Point, Phenomenal Trap
    Pots: ???
    
    Avoid the Anubian and whack him from behind. Do not place a weight on the dais
    down here; it is a trap. Scan the dais with the Hand Scanner, though. This will
    add another dais back in C-2. You can use the Fairy Point here, as you may need
    a Healing Fairy here. A Weapon Fairy will only help you get zapped, so you
    should leave until she disappears. If you get an Item Fairy, you should warp
    back to the Surface to break point and grind for coins. At any rate, get back
    up to C-5 and take the elevator platform up to C-4.
    
    Temple of Moonlight C-4
    Enemies: 2x Yowie
    Landmarks: Four Hands
    
    Scan the point where the four hands in the background converge to unlock
    another dais in C-2. Head to the elevator platform on the left and throw a
    Shuriken at the face on the top. This will shatter the faces and open the
    ceiling above, creating an elevator platform that connects the top and bottom
    halves of the Temple of Moonlight. No need to go up there yet, go back across
    the platforms and right to D-4. Drop down from there to D-5.
    
    :Temple of Moonlight D-5
    Enemies: 2x Troll, 1x Anubian, 1x Slime
    Pots: ??? (center) ??? (bottom left)
    
    Place a weight on the dais on the left side of the room to open the path down.
    Take care to not strike the middle part of the bottom floor or the platform
    above it or you will be zapped. Using the Whip instead of the Axe or Knife can
    help avoid this. Place a weight on the dais on the right side of the room to
    open a path right to E-5.
    
    :Temple of Moonlight E-5
    Enemies: 2x Soul, 4x Backside Bat (hidden)
    Pots: ???
    
    Break the Birth Seal here to remove the wall at the bottom. Exit back into D-5,
    then take the bottom path from there back into E-5. Climb up the platforms
    using jumping and the Grapple Claw. You can destroy the Soul enemies with the
    Axe if they get too annoying. Once you reach the top platform, attack the wall
    to your right until it shatters. If you stand on the far left edge of the
    platform, you can reach with the Whip. Climb on the ladder on the left to reach
    E-4.
    
    :Temple of Moonlight E-4
    Enemies: 3x Yowie
    Landmarks: The Dancer
    Pots: ???
    
    Scan the mural that looks like Michael Jackson to create another dais at C-2.
    Ride the elevator platform up to E-3.
    
    :Temple of Moonlight E-3
    Enemies: 2x Backside Bat
    Landmarks: Philosopher of Death's Chamber
    Pots: ??? (left) ??? (center) 10 coins (bottom right)
    DO NOT use a weapon on or inside the left portion  of this room.
    
    When the elevator reaches the top, destroy the block that is sticking out of
    the wall with the Axe. This will create a dais at the top right of the room.
    Head back down to E-4 and push the block on the platform to the left onto the
    plate.
    
    Place a weight on the dais down there to access to right side of the room.
    Start climbing up and place a weight on the dais on the top platform of E-3.
    Make your way back down to D-5; the way down to D-6 (not shown on in-game map)
    from there should now be open.
    
    :Temple of Moonlight D-6
    Sub-Boss: Anubis
    Enemies: Anubian
    Enemies (after sub-boss defeated): 3x Anubian
    Pots: 1 weight
    Treasure: Serpent Staff
    
    Get to the top right platform in this room as fast as you can. After a short
    delay, Anubis will appear. Quickly send a Rolling Shuriken his way and he will
    blink blue, indication that you cannot damage him. Warp back to the Temple of
    the Sun. Drop down two rooms and enter Mulbruk's Chamber. Keep entering and
    talking to her until she gives you the Book of the Dead item. This will enable
    you to hurt Anubis; it also makes you immune from the Anubians' life draining
    beam (but not Anubis's). Before heading back to fight Anubis, heal up at the
    Surface. You should have a decent amount of money saved up by now. Buy the
    Pistol at Surface Shop #2 while you're there. Return to confront Anubis.
    
    The first thing you want to do here is kill the Anubian and make your way to
    the bottom right of the room. This will force Anubis to do a back flip towards
    you; run under him and jump up to the top-left platform near the center of the
    room. Anubis will probably send his life-draining cloud toward you; lure the
    cloud toward you, then jump down and rush toward Anubis, who will not move
    while the cloud is active. Jump and strike Anubis in the head with the Axe a
    couple times, then retreat before the cloud reaches you. Once the cloud
    dissipates, stand on the top-left platform again until Anubis sends another
    cloud at you, and repeat the process. If you stay on the ground-level too long,
    Anubis will charge at you. It takes 10 hits from the Axe to kill Anubis,
    unlocking the chest containing the Serpent Staff.
    
    Warp back to the Surface. Equip the Serpent Staff and show it the Xelpud. Head
    to the Hot Springs at Surface D-4. Climb the ladder up to D-3.
    
    :Surface D-3
    Enemies: 1x Condor
    Treasure: Hidden chest with coins
    
    You cannot break the Seal here yet. Walk left to C-3.
    
    :Surface C-3
    Enemies: 3x Cockatrice
    Landmarks: NPC Tent
    Pots: ???
    
    The NPC here will tell you about Argus and the Serpent Staff. Walk left from
    here to B-3 to confront Argus.
    
    :Surface B-3
    Sub-Boss: Argus
    
    You cannot harm Argus without the Serpent Staff equipped. You can take down
    Argus one of two ways. You can stand on the right side of the screen to jump
    and fire Shurikens from a safe distance, or rush in and jump-strike with the
    Axe. It only takes four hits from the Axe to kill him. Once he is dead, proceed
    to A-3.
    
    :Surface A-3
    Treasure: Feather
    
    Defeating Argus unlocked this chest; inside is the Feather which allows you to
    double-jump (press jump while jumping).
    
    ====================================
    | Part IX: The Fish Master [BAH01] |
    ====================================
    
    Time to finish gathering items in the Spring in the Sky and raid the Inferno
    Cavern before taking on the 4th Guardian. Start by warping to Spring in the Sky
    B-7. Head up one screen then left to A-6 (where you entered from the Gate of
    Guidance. This time, take the elevator up to A-5.
    
    :Spring in the Sky A-5
    Enemies: 6x Bat
    Landmarks: Philosopher of Wisdom's Chamber, Oannes Murals
    Pots: 10 coins (bottom right)
    
    The Philosopher's Chamber does not do anything now. Continue up to A-4.
    
    :Spring in the Sky A-4
    Enemies: 2x Snout Leaper, 4x Kodama Rat
    Treasure: 4th Sacred Orb
    
    Jump off the elevator to break the Birth Seal to the left, unlocking the chest
    and creating a ladder. Climb up to open the chest and claim the Sacred Orb.
    
    Warp back to B-7 and head in the direction of Bahamat's Ankh. On the way there,
    you will pass through C-5. The chest here is now unlocked (it has been since
    you flooded the Temple of the Sun). Open it and claim the Glove, which enables
    to push blocks faster. Take the elevator into D-5 up into D-4 and jump across
    to break the Birth Seal on the left. This creates a shop which does not sell
    anything useful, unless you were able to get a Key Fairy from the fairy point
    in D-5.
    
    Now it's time to enter the Inferno Cavern. Warp to the Temple of the Sun and
    head to Temple of the Sun A-2 (where you fought Buer). This time, enter the
    gateway to the Inferno Cavern.
    
      _________________________
     /     INFERNO CAVERN      \
    /---------------------------\
    |||||B-1C-1|||||E-1|||||||||
    |----------------- ---------|
    |||||||||||||D-2E-2F-2G-2|
    |------------- -------------|
    |A-3B-3C-3D-3|||||||||||||
    |------------- -------------|
    |||||||||C-4D-4E-4|F-4|||||
    |----------------- --- -----|
    |||||||||||||D-5E-5F-5G-5|
    |------------- -------------|
    |||||||||||||D-6|||||||||||||
    \---------------------------/
    
    :Inferno Cavern G-2
    Enter/Exit: Temple of the Sun
    
    No treasures and no enemies here. Just deadly lava and flame-spewing jets.
    Don't fall into the lava or it will drain your health rapidly. If you fall in,
    warp out right away. Carefully hop your way left across the blocks to F-2.
    
    :Inferno Cavern F-2
    Enemies: 2x Flame Rat
    Landmarks: Lamia Statue
    
    The Flame Rats here (called Kakoujuu) are best killed with the Axe. The Axe or
    the Knife can also extinguish the flames that they drop. The platforms over the
    lava here will crumble if you try to walk across them, sending you for a swim
    in the lava below. Hop over them and head left to E-2.
    
    :Inferno Cavern E-2
    Enemies: 1x Killer Rock, Lava Balls
    Landmarks: Cross of Light
    Pots: 10 Earth Spears
    
    The Killer Rock will explode when it gets close to you. Lure it close to you
    then leap over it and out of its range, or destroy it with a subweapon before
    it gets close enough. Also, rocks will shoot out of the lava pits. Beware. The
    Sacred Orb in this room is fake; if you attempt to take it, the platform will
    pull down, dropping you into the lava. Climb the ladder here up to E-1.
    
    :Inferno Cavern E-1
    Enemies: 3x Skulleton
    Pots: ??? (top) 10 coins (bottom right)
    Treasure: Inferno Cavern Map
    Enter/Exit: Twin Labyrinths
    
    Kill the Skulletons here first. The treasure chest will open when you anger the
    snake statues. You can do this by striking them repeatedly until they start
    shooting fire at you. Once they are both angered, the Shell Horn will sound and
    you can claim the Map. You can climb into the Twin Labyrinths from here and
    access one of its Grail Tablets, but there isn't much else to do other than
    wander aimlessly and be killed by trap walls and sub-bosses. Go back down to
    E-2 then left to D-2
    
    :Inferno Cavern D-2
    Enemies: 1x Flame Rat, 1x Killer Rock
    
    Go down the ladder on the right to D-3
    
    :Inferno Cavern D-3
    Enemies: 1x Skulleton, 1x Flame Rat
    Landmarks: NPC Chamber
    
    Break the Birth Seal here to unveil a path on the left side of the room. Then
    continue down to D-4.
    
    :Inferno Cavern D-4
    Enemies: 4x Flame Rat
    Pots: 10 coins
    
    Kill enemies and push blocks out of the way until you can reach the upper left
    platform here. The wall on the left side of this platform can be destroyed with
    your weapon, opening a path to C-4 (does not appear on in-game map).
    
    :Inferno Cavern C-4
    Enemies: 2x Killer Rock
    Landmarks: BLOCK PUZZLE
    Treasure: Flare Gun sub-weapon
    
    Get the Killer Rocks to blow themselves up. If you don't have the Glove yet,
    this block puzzle will take a lot longer. If you mess up the block puzzle, just
    leave the room and come back to reset it.
    
    -Push the block on the upper left to the left until it falls off the platform
    it is on.
    -Get to the block closer to the center of the room and push it left until it
    falls; hop down and push it left onto the plate. This will spawn another block
    at the top of the room.
    -Push the block on the left to the right so that it falls off the platform it
    is on to land atop the block you just pushed onto the plate.
    -Push the newly-spawned block in the upper left towards the left so that it
    falls, then push it all the way to the left onto that plate. This will spawn a
    block on the right side of the room.
    -Push the new block all the way to the plate on the bottom left of the room,
    spawning a new block at the top right.
    -There are now two blocks next to each other on a top platform. Push the one on
    the left to the left off the top platform, then to the right off the next
    platform, then to the left off the next platform, then to the right onto the
    plate on the low-center platform.
    -Push the other block on the top platform to the left onto the plate there.
    -There is one last block on the right now. Push it left until it falls, then
    right until it falls again, then right onto the bottom-right plate.
    
    This reveals the Flare Gun. Grab it and return right to D-4. This time take the
    bottom right exit to E-4.
    
    :Inferno Cavern E-4
    Enemies: 1x Skulleton, 2x Slime
    Landmarks: Inferno Cavern Shop
    Pots: 10 Rolling Shuriken (center)
    
    Destroy the pot in the upper left to reveal the shop. You don't need the Space
    Capster Software until later, and you'll need the money you have now for other
    things very soon, so leave it for now. If you're running low on weights, you
    can buy them here. When you're done, take the ladder down to E-5
    
    :Inferno Cavern E-5
    Enemies: 2x Flame Rat, Lava Balls
    Pots: 10 coins
    
    Watch out for the Lava Balls. There is also a trap door directly under the pot.
    You are so close to reaching the Grail Point; don't fall into lava now. Head
    right into F-5.
    
    :Inferno Cavern F-5
    Enemies: 1x Skulleton, 1x Flame Rat, Lava Balls
    Pots: ???
    Treasure: Additional Text Memory Software (bunplus.exe)
    
    The wall directly left of the ladder can be destroyed to reveal the bunplus.exe
    software. The safest way to do it is to climb the ladder and face left to
    attack the wall. If you are hit while on the ladder, you will fall straight
    down instead of being knocked into the lava (he wrote, seconds before being
    knocked into the lava). Once you get the software, climb up into F-4.
    
    :Inferno Cavern F-4
    Enemies: 2x Flame Rat
    Landmarks: Inferno Cavern GRAIL POINT
    
    Climb up and read the Grail Tablet. Save if necessary. you can go to the
    Surface and heal then warp back here if need be. When you're ready, jump back
    down into F-5. When jumping down, make sure to angle left or right so you do
    not land in the lava. Head left from F-5 to G-5.
    
    :Inferno Cavern G-5
    Treasure: Ice Cape
    
    There is a dais on a platform that is slightly in lava here. Jump in, place the
    weight and jump back out as fast as you can. This spawns a block at the top
    left platform. Push it to the right off the edge, then to the right again onto
    the plate to unlock the chest. Claim the Ice Cape, which reduces the damage you
    take from lava. No more panicked screaming when you fall into lava.
    
    Warp back to the Surface to heal, then return to Inferno Cavern D-2 (the room
    where a laser barrier was blocking a tablet). It may be easier to enter from
    the Temple of the Sun.
    
    Here is where you need the Grapple Claw. The idea is to grapple onto a wall,
    then kick off to the other side to avoid the flame jets. If you get hit, you
    will fall down to D-4, forcing you to climb back up to try again. If this is
    your first time, it will probably take several tries. The farther down you get,
    the faster the flame jets are. If you time it right, you can jump down the
    right side into D-3 without having to grapple so that you only have to grapple
    your way past the last two jets. If successful, you will arrive at the alcove
    on the left side of D-3. If the alcove is there, it's because you didn't break
    the Birth Seal. Head left from the alcove into C-3.
    
    :Inferno Cavern C-3
    Enemies: 3x Skulleton
    Landmarks: Hidden NPC Chamber
    Pots: ??? (bottom) 10 coins (top)
    
    The blocks here are not part of any block puzzle; they're just in your way. You
    can push them around as necessary. If you push one into an enemy they will die
    instantly. One of the blocks has an NPC chamber hidden behind it. Head left
    into B-3.
    
    :Inferno Cavern B-3
    Sub-Boss: Pazuzu
    Pots: ???
    
    I hate Pazuzu. He is annoying. He makes rocks fall from the ceiling, then picks
    them up and throws them at you. You can dodge them, but it can be tough. Also,
    direct contact with Pazuzu hurts a lot. There are three common ways to fight
    Pazuzu. One is to use the Axe. There are times you can strike his head when he
    is on the left side of the screen or collecting a rock; this requires you to be
    in a precise position and hit the attack button at the precise time, and
    includes the risk of collision damage. You can try this, but it's hard.
    
    The second strategy is to buy a bunch of Shuriken and throw them at him from a
    distance. It can be effective, but it takes a lot of Shuriken.
    
    My preferred strategy is to use the Pistol. Ammunition is very expensive, but
    it is worth it in this case. There aren't many sub-bosses that are as annoying
    as Pazuzu. The last thing you want to do here is die or have to teleport out
    and re-do the shaft of flame jets. Four shots to the head with the Pistol will
    do him in; aim carefully, though. Once Pazuzu is dead, the path left to A-3
    will open up.
    
    :Inferno Cavern A-3
    Enemies: 2x Killer Rock, 1x Flame Rat
    Treasure: Chain Whip
    
    You may want to backtrack and save before attempting this. Get rid of the
    enemies first. When you place a weight on either dais here, the column to next
    to that dais will rise up toward the ceiling. You must ride that column to the
    top and jump off onto the platform at the top of the room before it crushes you
    into the ceiling. Placing a weight on the dais on the top platform will open
    the sacred box to reveal the Chain Whip. Carefully jump down to grab it. The
    Chain Whip is twice as powerful as your first whip and replaces it in the
    weapon list, but still less powerful than the Axe.
    
    Note that this puzzle will not reset if you leave the room. If you fall after
    reaching the top, you cannot get the Chain Whip. If you fail to get on the
    column as it rises, you cannot get the Chain Whip. You will have to reload your
    save or wait until much later in the game to reset the puzzle.
    
    Now that you the Ice Cape, you can get another hidden coin chest. Return to
    Inferno Cavern F-2. Allow the platform on the left to break and drop you into
    the lava. There is a portion of the left wall that you can break with weapons,
    allowing you to swim into E-2 and open a new coin chest there.
    
    Warp back to the Surface to heal up if you need it. Now we are ready to face
    Bahamut. Warp to the Spring in the Sky and make your way towards his Ankh room
    (C-2). When you get to D-5, try to spawn a Weapon Fairy; you can cheat the
    fairy spawning system by exiting and re-entering the room if you spawn an
    unwanted fairy.
    
    When you reach C-2, jump onto the boat and use the Ankh. Equip the Axe and
    Flare Gun; if you have a Weapon Fairy, her flares will help here.
    
    ************************
    * Guardian #4: Bahamut *
    ************************
    
    Bahamut has three attacks:
    -He will jump into the air next to you and fire water breath across the room.
    -He will breach the water and try to land on you.
    -He will pop his head out from a distance and shoot fireballs along the surface
    of the water toward you.
    
    Your best time to strike is when he is charging his water breath attack. Stay
    in the center of the room as best you can; when his waves send your boat into
    the air, hit him in the head with the axe, then dodge the water breath by
    standing right under his mouth. If you're too close when the wave pushes you
    up, you'll task collision damage (24 points). You can also use flares from
    here, but I recommend saving them (you'll need them).
    
    When Bahamut jumps out of the water towards you, dodge. You can use flares
    here, too (that's why I recommend the Weapon Fairy). The Axe is too slow to hit
    him without getting hit yourself, but you can score hits with the Whip here if
    you switch fast enough.
    
    When Bahamut does his fireball attack, you cannot hurt him. Just try to avoid
    the fireballs as best you can, because they do 24 damage with each hit. The
    Feather helps.
    
    With enough skill and a little luck, you should be able to take Bahamut down.
    If you get frustrated, you can put him off until later, after you've explored
    the Chamber of Extinction and Graveyard of the Giants.
    
    ===========================================
    | Part X: Let the Light Burn Here (COE01) |
    ===========================================
    
    After defeating Bahamut, the river will deposit you at Surface L-1
    
    :Surface L-1
    Enemies: 1x Condor
    
    From here, drop down two screens to L-3.
    
    :Surface L-3
    Enemies: 1x Condor, 5x Bat (hidden)
    Treasure: Surface's Sacred Orb
    
    The boat has landed here. Standing on the right side of the boat facing right
    and double-jumping will allow you strike a vulnerable part of the wall with the
    Axe or Chain Whip. A few good hits will destroy the wall, revealing the chest
    containing a Sacred Orb. There is a way to get this before fighting Bahamut,
    but it's much harder and generally not necessary. Striking the bottom part of
    the wall to the right will reveal a horde of bats. Don't reveal a horde of
    bats. Head left to Surface K-3
    
    :Surface K-3
    Enemies: 1x Condor
    Enter/Exit: Tower of the Goddess (sealed for now)
    
    Try to climb the ladder without being hit by the Condor. Or kill the Condor
    before climbing the ladder; up to K-2.
    
    :Surface K-2
    Enemies: 1x Condor
    Treasure: Mekuri Master software (mekuri.exe)
    
    Partway up the lower ladder, turn to the left and hit the wall (kill the Condor
    first). The wall will shatter revealing a tent. Climb up to the platform and
    move to the right edge. Jump straight up, then angle to the right around the
    platform and back left to land where the tent is. Enter the tent to receive the
    Mekuri Master software. You could have gotten this earlier (technically you can
    get it as soon as you have the Hermes Boots), but it's only worth it if you're
    really having a hard time with Bahamut and have its matching software.
    
    Warp back to Surface G-4, head to left to G-3 and the PC Shop. Buy the new
    Mobile Super X2 Laptop for 250 coins. If the Mobile Super X2 is not there, then
    you have not defeated all of the first four Guardians. I also recommend going
    to the shop in Temple of the Sun E-5 (where you got the Heatproof Case) to buy
    some extra ammo for the Flare Gun. You might need it where we're going next.
    
    Go back to Temple of the Sun G-4 and take the lower gate into the Chamber of
    Extinction. "but it's dark," you say. Yes it's dark, but now that you have the
    Flare Gun, you can light it and take a look around at this hellhole.
    
      _________________________________
     /      CHAMBER OF EXTINCTION      \
    /-----------------------------------\
    |||||||||C-1D-1E-1F-1|||||||||||||
    |-----------------------------------|
    |A-2B-2|||||||||||||||||G-2H-2|||||
    |----- ----------------------- -----|
    |||||B-3C-3|||||||||||||||||H-3I-3|
    |--------- -------------------------|
    |||||||||C-4D-4E-4F-4|||||||||||||
    |----------------- --- -------------|
    ||||||||||||||||I-5|F-5G-5H-5I-5|
    \-----------------------------------/
    
    :Chamber of Extinction A-2
    Enemies: 2x Naga, 2x Bat
    Enter/Exit: Temple of the Sun
    
    Upon entering, climb down the ladder and walk right to the tablet. Stand here
    and fire the Flare Gun; this will strike the lantern above you and temporarily
    illuminate the field. Move right to reach B-2
    
    :Chamber of Extinction B-2
    Enemies: 2x Bat
    
    Climb down the ladder to B-3
    
    :Chamber of Extinction B-3
    Enemies: 2x Bat, 2x Skeleton, 1x Naga
    Landmarks: Nebra Statue
    Pots: 10 coins (right)
    Treasure: Chamber of Extinction Map
    
    Get to the bottom of this room, then walk left into the spikes to place a
    weight there to unlock the chest. Take the ladders or double-jump your way up
    to the chest to grab the Map. Now wait for the lights to go out; jump and fire
    the Flare Gun to re-light the lantern, then proceed through the one-way door to
    the bottom right exit to C-3.
    
    :Chamber of Extinction C-3
    Enemies: 2x Garuda, 2x Blob
    Treasure: 6th Sacred Orb
    Landmarks: Cross of Light
    
    You cannot get the Sacred Orb yet, so head down the ladder here to C-4.
    
    :Chamber of Extinction C-4
    Sub-Boss: Centimani
    Enemies( (after defeating sub-boss): 2x Naga, 1x Skulleton
    Treasure: Chakram sub-weapon
    
    Centimani will appear as soon as you reach the bottom of the ladder. It will
    move towards you, dealing collison damage. You should be able to just overpower
    it with the Axe or Knife. It does 20 damage each time it hits you but you
    should be able to kill it while only being hit about five times. If you have
    over 100 health, you will live. Once it is dead, claim the Chakram. Wait for
    the lights to go out and re-light the lantern in the upper left area of the
    room. Head to the bottom right exit into D-4
    
    :Chamber of Extinction D-4
    Enemies: 2x Bat, 2x Skulleton
    Landmarks: Mural Depicting the Power of Words
    
    :Chamber of Extinction E-4
    Enemies: 3x Naga, 2x Hedge, 1x Mandrake
    Landmarks: Best Coin-Grinding location in the game
    
    This is the best coin-grinding spot in the game. The bricks in the upper-right
    respawn when you leave and return to this room, making them a great source to
    load up when you have an Item Fairy with you. They contain 10 coins each now,
    even without an Item Fairy. Re-light the lamp here once it goes dark, and take
    the lower-right path to F-4.
    
    :Chamber of Extinction F-4
    Enemies: 3x Garuda
    Treasure: Life Seal
    Landmarks: NPC Chamber
    
    You'll be back for the treasure later. For now, climb down the ladder. to F-5.
    
    :Chamber of Extinction F-5
    Enemies: 1x Mandrake, 1x Masked Men, 1x Skilleton
    Landmarks: Chamber of Extinction GRAIL POINT
    
    Read the Grail Tablet here and save. Head right into G-5.
    
    :Chamber of Extinction G-5
    Enemies: 3x Naga
    
    Continue right to H-5.
    
    :Chamber of Extinction H-5
    Enemies: 2x Naga, Blob
    Enter/Exit: Shrine of the Mother
    
    You can't do anything in the Shrine of the Mother yet. Jump into the pool of
    water here. You may have to re-light the lantern soon. Blocks on the right and
    left side of the pool's surface are breakable; the right side yields 10 coins;
    the left side is the path to unlocking the treasure chest in F-4.
    
    Break the left wall of the pool and jump onto the alcove created. JUMP to the
    left to fall down a bit and land in G-5 (if you fall straight down, you will
    have to start over). From where you are in G-5, move to the left a bit, then
    jump up and left. Jump to the left from here and continue left; you will fall
    down a bit. Walk to the left, dropping down until you cannot go any further
    left. Double-jump straight up then angle to the left to get back up high. You
    need to continue left, but there are two drops here which will force you to
    start over. Use Rolling Shurikens to find where they are, then jump over them
    to the left to reach F-5.
    
    Drop down to the left and walk to where the one-way door is. Before passing
    through it, jump up to break the Birth Seal (this opens the chest in F-4). You
    can walk back to the Grail Tablet or warp there now. Re-light the lantern above
    the Grail Point and catch the elevator platform up to F-4. Jump over to the
    chest to grab the Life Seal. From F-4, exit left to E-4. Head left through E-4
    and take the left exit (not the bottom-left exit down the ladder) into D-4. Go
    left through here to C-4. Jump left and climb the ladder to C-3.
    
    Make your way to the top of D-3 and double-jump over the spikes and land on the
    floor switch at the top-right of of the room. Head over to the top-left part of
    the room where the now-unlocked chest is to grab the Sacred Orb.
    
    If you go back to H-5 and head right, you will reach I-5.
    
    :Chamber of Extinction I-5
    Enemies: 3x Naga, Blob
    Landmarks: Fairy Point
    
    There is a fairy point here. Some of the blocks on the bottom of the room are
    breakable and give coins. The ladder in this room connects to E-3 for some
    reason.
    
    You're done here for now. Warp back to the Surface grail point. On your way to
    the Feather earlier, you may have noticed a Life Seal in Surface D-3. Now is a
    good time to break that seal, revealing a coin chest containing 80 coins. Heal
    up, save and stock up on weights. Time to take on the Graveyard.
    
    ========================================================
    | Part XI: Ice Is Slippery. It Can't Be Helped [GRV01] |
    ========================================================
    
    Start by warping to the Grail Point in the Gate of Guidance D-2. One screen to
    the right in E-2 is the treasure chest that has taunted you since the beginning
    of the game. Now we can open it. Break the Life Seal in this room and the
    ceiling above will slowly pull up. Use the Flare Gun to light the three lamps
    revealed. Lighting the lamps unlocks the chest containing the Crucifix. With
    the Crucifix the Soul enemies can no longer harm you; they will explode when
    the get close to you.
    
    Make sure you have at least 360 coins and go to the Fairy Point in Spring in
    the Sky D-5. What you need to do now is activate the Fairy Point and determine
    what kind of fairy it is. We want a Key Fairy (four stars spinning in a
    counter-clockwise square). If the star pattern is anything else, jump back to
    C-5 before the animation completes, then return to D-5 and try again. Once you
    get the Key Fairy. Ride the elevator up to D-4 and jump off onto the platform
    to the left. The Key Fairy will fly over to the shop and cause an explosion.
    Once this happens, jump back over to the shop and enter it; its wares have
    changed. Buy the Guild (guild.exe) and Rose & Camellia (randc.exe) software.
    Running randc.exe and mekuri.exe at the same time will increase the damage
    dealt by your Axe and Knife. That will be a big help right now.
    
    Warp to the Mausoleum of the Giants E-3. Go one screen left to D-3 and a door
    will reveal itself on the left side of the room. It appears once you obtain the
    Bronze Mirror and defeat Sakit, so you could have gone much earlier. Enter the
    door to access the Graveyard of the Giants C-3.
    
      _________________________
     / GRAVEYARD OF THE GIANTS \
    /---------------------------\
    |A-1B-1C-1|||||||||||||||||
    |- --- --- -----------------|
    |A-2B-2|C-2D-2|||||||||||||
    |--------- --- -------------|
    |||||||||C-3D-3|E-3|F-3|||||
    |------------- --- --- -----|
    |||||||||||||D-4E-4F-4G-4|
    |------------- --- ---------|
    |||||B-5C-5D-5|E-5|||||||||
    |------------- -------------|
    |||||||||||||D-6|||||||||||||
    \---------------------------/
    
    :Graveyard of the Giants C-3
    Enemies: Keseran x4
    Pots: ??? (far left) 10 coins (left of giant's foot) 10 coins (giant's
    shoulder), 10 coins (giant's buttocks) 10 coins (giant's knee)
    Enter/Exit: Mausoleum of the Giants
    
    Take the exit to the right to access D-3
    
    :Graveyard of the Giants D-3
    Enemies: 2x Backside Bat, 1x Cailleach
    Treasure: Graveyard of the Giants Map
    
    Place a weight on the dais in the lower-left corner, then return to C-3. Place
    a weight on the dais up top and climb the ladder up to C-2.
    
    :Graveyard of the Giants C-2
    Enemies: 2x Killer Rock, 1x Bai Ze
    
    Walk immediately right to D-2
    
    :Graveyard of the Giants D-2
    Enemies: 3x Keseran, 3x Backside Bat
    Landmarks: Graveyard of the Giants GRAIL POINT
    Pots: 15 coins
    Enter/Exit: Tower of the Goddess shortcut to Temple of Moonlight
    
    You cannot access the Grail Point or field gate yet. Place a weight on the dais
    to your right to make the ice block drop. Follow it down to D-3, where you can
    now access the chest containing the Map. Circle back around through C-3 to
    return to C-2, where you can climb two ladders up to C-1. Take the left ladder
    up.
    
    :Graveyard of the Giants C-1
    Enemies: 3x Backside Bat
    Pots: ??? (bottom) ??? top
    Landmarks: Two Ice Blocks
    Treasure: Hidden coin chest containing
    
    DO NOT place a weight on the dais up top. If you do, the path to the Grail
    Point will be permanently blocked off and you will be unable to complete the
    game. Jump over the ice block to the right and walk past the dais on the
    bottom. Jump through a false wall on the right to drop down to C-2 and then
    walk right into D-2. Place a weight here to remove the wall and gain access to
    the Grail. Read it and save, then warp back to the Mausoleum of the Giants and
    re-enter the Graveyard through the backside door.
    
    (If you are playing the PC version, the secret passage to the Grail Point is
    beneath the dais, accessed via the right ladder from C-2.)
    
    When you get back to C-1, you can now safely place a weight on the top dais
    (FIRST MAKE ABSOLUTELY SURE THAT YOU HAVE READ THE GRAIL TABLET. NOT JUST
    SAVED, BUT READ IT USING THE HAND SCANNER). Once you place the weight, the
    block will drop down so you can walk across the top. Get to the upper right and
    destroy the wall to reveal a coin chest with 25 coins in it. Take the lower
    left exit from here into B-1.
    
    :Graveyard of the Giants B-1
    Enemies: 1x Cailleach, 2x Di Jiang
    Enter/Exit: Sealed for now
    
    When you enter B-1, start stabbing the ground beneath your feet with the Knife.
    This will break the ground enabling you to reach B-2.
    
    :Graveyard of the Giants B-2
    Enemies: 2x Toujin
    Pots: ??? (left) ??? (right)
    Treasure: Silver Shield sub-weapon
    
    Entering this room from above will reveal the Silver Shield. Grab it and equip
    it right away, it will become your best friend. It can block many projectiles,
    including the fireballs of the Toujin in this room. Place a weight on the dais
    at the bottom and walk into A-2.
    
    :Graveyard of the Giants A-2
    Enemies: 3x Di Jiang
    Landmarks: Hot Spring
    Pots: 10 coins
    
    Be careful with the Di Jiang; they are slow and have no real attacks, but they
    take several hits to kill, deal 14 points of collision damage and are easy to
    bump into on the slippery ice.
    
    Jumping into the Hot Spring right away will reduce your life. You need to knock
    the ice platform right above it down with a weapon to cool it off. Then it
    becomes a healing Hot Spring; you can heal up here now. Take the ladder in the
    upper left corner up to A-1.
    
    :Graveyard of the Giants A-1
    Enemies: 4x Keseran
    Landmarks: Graveyard of the Giants Shop
    Pots: ??? (left) ??? (right)
    
    Take the lower right path back to B-1; continue through to C-1, then climb the
    ladder to take the upper-left path back to B-1. Destroy the pot and the ice
    chunk holding the ice block up top in place. Once it drops down, push the block
    here to the left onto the plate. This will create a ladder to a new area but it
    seems sealed off for now... weird. Warp back to the Mausoleum of the Giants and
    re-enter the Graveyard of the Giants. Head right into D-3 and jump down. You
    will fall through D-4 and land in D-5.
    
    :Graveyard of the Giants D-5
    Enemies: 3x Backside Bat
    Pots: 10 coins (right)
    
    Go down to D-6.
    
    :Graveyard of the Giants D-6
    Enemies: 2x Keseran, 1x Cailleach
    
    Placing a weight on the dais in this room spawns a Toujin. You can never open
    the treasure chest. Go to the Giant in the lower left part of this room and hit
    it in the eye until the eye is destroyed. Take the upper left ladder to D-5,
    then exit left to C-5.
    
    :Graveyard of the Giants C-5
    Enemies: 2x Di Jiang
    Landmarks: Block Puzzle
    
    The plate in the bottom right of this room is a decoy. If you stand on it for a
    few seconds, it will break. Push the block on the bottom platform off to the
    left; then push the block above it down to the left as well. Get up to the top
    of the room and push the block there down to the right. Follow it down, then
    push it to the left so that it disrupts the energy barrier. Place a weight on
    the dais and take the top-right path to D-5.
    
    Climb up the ladder here to D-4.
    
    :Graveyard of the Giants D-4
    Enemies: 2x Soul
    Treasure: Gauntlet
    
    You will not be able to access the chest if you have not solved the block
    puzzle in C-5. Double jump as high up the left wall as you can, then grapple to
    it and kick off to the break the Life Seal, unlocking the chest. Double-jump
    and grapple again to get to the chest containing the Gauntlet. The Gauntlet
    makes you main weapon attacks faster. Place a weight on the dais at the bottom
    and head back down to D-5, then go two screens left to B-5.
    
    :Graveyard of the Giants B-5
    Enemies: 3x Keseran
    Treasure: Future Development Company software (mirai.exe)
    Pots: 10 coins
    
    Be careful not to strike the ice block around the treasure chest, or you will
    be hit with lightning. Double-jump from the giant's knee to reach the dais
    inside the center ice block. Place a weight here to open the chest, and pick up
    mirai.exe; running mirai.exe on your MSX2 allows you to warp to the grail
    tablets you've read in backside fields (Temple of Moonlight, Graveyard of
    Giants for now). Head through the gate to the left to enter a new area.
    
    ===================================
    | Part XII: Give Us Mercy [RUI01] |
    ===================================
    
      _________________________
     /      TOWER OF RUIN      \
    /---------------------------\
    |||||||||||||||||E-1F-1G-1|
    |--------------------- -----|
    |||||||||||||D-2E-2F-2G-2|
    |------------- -------------|
    |A-3B-3C-3D-3|||||||||||||
    |------------- -------------|
    |||||||||C-4D-4E-4F-4|||||
    |------------- --- --- -----|
    |||||||||||||D-5E-5F-5G-5|
    |------------- -------------|
    |||||||||||||D-6|||||||||||||
    \---------------------------/
    
    
    :Tower of Ruin G-5
    Enemies: 1x Skilleton,
    Pots: ??? (right) 10 coins (top)
    Treasure: 5th Sacred Orb
    
    Enemies aren't the threat in this area; the lava bursts and crushers are. Wait
    until the crusher in the lower right drops down, then place weight on the dais
    that appears and get away before being crushed. This unlocks the chest
    containing a new Sacred Orb. Head left into F-5.
    
    :Tower of Ruin F-5
    Enemies: 1x Salamander
    Landmarks: NPC Chamber
    
    DO NOT jump onto the center platform right away, as a crusher will come down
    and kill you. Your safest path here it to swim through the lava; two screens to
    the left you will arrive in D-5.
    
    :Tower of Ruin D-5
    Enemies: 3x Slime
    Pots: 10 coins (top left)
    
    Do not strike the column in the middle of the screen or you will get zapped.
    Jump up to the top of the screen and take a ladder up to D-4.
    
    :Tower of Ruin D-4
    Sub-Boss: Thunderbird
    Enemies: 2x Salamander
    Pots: 1 weight
    
    Kill the Salamanders with the Axe and get to a center platform. Try to strike
    the Thunderbird before he charges up his lightning power. When he is charged,
    you cannot harm him. The Silver Shield can block his lightning bolts. When his
    lightning goes away, try to get some more hits in. It doesn't take too many Axe
    hits to kill him. Once he dies, the path to C-4 opens up.
    
    :Tower of Ruin C-4
    Enemies: 1x Black Dog, Sky Fish
    Landmarks: La-Mulanese Tablet #1
    Pots: ???
    
    Don't break the pots right away, use them to get up to the top of the room. You
    may be hit by invisible enemies here. Don't panic; you can't do anything about
    it year. Read the tablet up top to partially translate the La-Mulanese
    language. Climb the ladder up to C-3.
    
    :Tower of Ruin C-3
    Enemies: 3x Skulleton, 1x Skilleton
    Pots: ??? (bottom) ??? (middle)
    Landmarks: Tower of Ruin Shop (hidden)
    
    Head right to D-3.
    
    :Tower of Ruin D-3
    Enemies: 3x Backside Bat, 1x Black Dog
    Pots: ??? (bottom) 10 Earth Spears (middle) ??? (top)
    
    Climb up the ladder to D-2.
    
    :Tower of Ruin D-2
    Enemies: 2x Salamander
    Pots: ??? (bottom) ??? (middle) ??? (top)
    Landmarks: Tower of Ruin GRAIL POINT, Rusalki
    
    Finally!!! Read the Grail Tablet and Save. Ignore the enemies; you can't get
    there now. Head back down to D-3.
    
    In D-3, break the floor directly above the dais on the bottom. Drop down and
    place a weight. Go back to C-3 and the ceiling will lift up, revealing the
    hidden shop. You don't NEED to buy anything here now, just remember that it's
    here. Go back to the right into D-3. Carefully drop down past the crusher into
    D-4, then proceed right into E-4.
    
    :Tower of Ruin E-4
    Enemies: 1x Black Dog, 2x Skulleton
    Pots: ??? (top left) ??? (right)
    
    Head across to the lower right; you can break the wall here and walk into F-4.
    
    :Tower of Ruin F-4
    Enemies: 1x Skulleton, 2x Skilleton
    Landmarks: Mu Puzzle
    Pots: ??? (right)
    Treasure: Ankh Jewel
    
    The clue to solving this was in the Graveyard of the Giants. Break the middle
    block on the left and the top block on the right to unlock the chest containing
    the Ankh Jewel. If you break the wrong block, the floors will open up,
    potentially dropping you down to F-5. You will have to leave the Tower of Ruin
    to reset the puzzle. Once you have the Ankh Jewel, go left back to E-4.
    
    Jump down the shaft, angling to the left and you will pass through the hidden
    wall into wear that Skulleton is. Stand on top of the crusher here to place a
    weight on the dais. Then drop down, walk past the bottom crusher and drop down
    to E-5.
    
    :Tower of Ruin E-5
    Enemies: 1x Skulleton, Lava Balls
    Pots: 10 coins (left)
    Treasure: Earth Spear subweapon
    
    You swam through here earlier. Placing the weight on the dais in E-4 unlocked
    the sacred box, allowing you to grab the Earth Spears. Earth Spears are thrown
    directly below you. Once you have them, take the ladder down and go back left
    to D-5.
    
    Stand above the gargoyle statue in D-5, throw Earth Spears at it to make it
    lower. Now you can push the column in the center of the room out of the way and
    climb down to E-6.
    
    :Tower of Ruin E-6
    Enemies: 2x Slime, Lava Balls
    Enter/Exit: Inferno Cavern
    
    The Field Door in this room will only reveal itself if you have defeated
    Bahamut and collected the Bronze Mirror. Enter the door and you will emerge in
    the Inferno Cavern D-5.
    
    :Inferno Cavern D-5
    Enemies: 2x Slime
    Enter/Exit: Tower of Ruin
    
    You'll see a dais being lifted up in the background. Jump down and place a
    weight on the dais in the lava to the right; this will open a path to E-5.
    Start heading up towards D-2; in D-4 you will see that there is now a dais in
    the lava pit to the right. The only way to reach it is to drop down the lava in
    D-2 through D-3 to D-4. Do that and place the weight; this enables you to go
    fight Viy, the Guardian of the Inferno Cavern. Before doing this, absolutely go
    to the Surface and recover at the Hot Springs.
    
    Before fighting Viy, you may want to buy more Caltrops if you have the money to
    do so. The best place to buy them is in the Endless Corridor Shop, which is
    found by breaking the Origin Seal in C-1 (two screens to the right of the Grail
    Point.
    
    After healing up, warp back to Inferno Cavern F-4. Drop down a room then go
    left two screens to return to D-5. Now climb down the ladder D-6.
    
    :Inferno Cavern D-6 - GUARDIAN ROOM
    Enter: Chamber of Extinction (after Viy is defeated)
    
    Use the Ankh Jewel on the Ankh and Viy will appear.
    
    ********************
    * Guardian #5: Viy *
    ********************
    
    Viy won't do anything yet, though. I recommend equipping the Axe, Caltrops, and
    the randc/mekuri software combo. When you are ready, whack the tentacles
    (actually his eyelashes) with the Axe and the fight will begin in earnest.
    
    Pink demons will fly in from the corner to pry open Viy's eye. Once Viy's eye
    is open, he will either extend his eyestalk into the center of the room or fire
    his laser. While Viy's eye is open, the room will begin scrolling, so you will
    have to jump between platforms to keep up.
    
    If he extends his eyestalk, some fireballs will fountain out as well. You can
    destroy these with your weapon. After extending his eyestalk, Viy will fire a
    small laser at you; this does 24 damage.
    
    Touching Viy's skin will drain your health rapidly. There is no mercy
    invincibility or any way to counteract this. Try to not land on Viy's skin, and
    if you do, jump away as fast as you can.
    
    If his eye is extended and the center platforms are intact, You can hit him
    with the Axe. Viy's first attack is always and eyestalk extension. If you can
    get in 4 or 5 hits with the Axe now, you will be very close to killing him.
    
    If the platforms are destroyed when Viy's eyestalk extends, you can use
    Shurikens, Pistol or Chakram at it, or double-jump over it and throw an Earth
    Spear down into his eye.
    
    Being hit by Viy's eye laser will do 90 damage. It also destroys the pink
    demons, his eyelashes, your subweapons and part of the platforms in the center
    of the room. Do not get hit by Viy's eye laser. If the center platforms are
    intact, you can toss some Caltrops into Viy's eye then run away before the
    laser fires.
    
    Viy's tentacles will re-spawn after a while. You should retract them with the
    Axe as soon as possible. Even though the tentacles only do 1 damage, they can
    knock you into Viy's body, which is bad news.
    
    Another strategy involves jumping across the room once Viy's eye opens, before
    he fires his laser or extends his eyestalk, and throwing an Earth Spear into
    the eye. This is risky, as the pink demons can hit you and knock you into Viy's
    body.
    
    When Viy's health gets low, he will start angling his laser towards you
    diagonally. This can actually help you, as the platforms on the opposite side
    of the room will be more intact, making it easier to use Caltrops or the Axe.
    
    Viy will also chain his attacks when his health is low. He can fire up to three
    lasers in a row, or extend his eyestalk after the laser. He will also fire two
    small lasers when he extends his eyestalk instead of one.
    
    Eventually, you will win this battle. You might finish it quickly on your first
    try; or after two hours of constantly dying (like my first time through the
    game). Once Viy is vanquished, the only way out is down. This drops you into a
    new area of the Chamber of Extinction. You can't do anything here yet; warp out
    and save somewhere.
    
    ==================================================
    | Part XIII: Player-Conscious Developers [GOT01] |
    ==================================================
    
    Warp to the Spring in the Sky and return to the Fairy Point in D-5. Spawn a Key
    Fairy using the technique described in Part XI. Once you have the Key Fairy,
    warp to the Chamber of Extinction. Light the lantern among the Grail Tablet and
    go to the right into G-5. The Fairy will hover near the lantern here and soon
    reveal a path into a new area. Head on in!
    
    :Gate of Time D-11
    Enemies: 2x MSX Tog Head
    
    This is the Gate of Time, a bonus area that reflects the appearance of the
    original La-Mulana, released in 2005. The graphics are intended to emulate
    those of the MSX computer gaming system which was more popular in Japan than it
    was in the United States. The tablets here are quite colorful. You can read
    them as you progress through here, for fun!
    
    You could have unlocked this area at any time once you gained access to the
    Chamber of Extinction and Fairy Points, but the benefits are scarce. None of
    the pots here drop treasure, there is no map or usable grail point. Also, you
    cannot walk through spikes here; approaching spikes from the side hurts you.
    
    Take the elevator platforum up.
    
    :Gate of Time D-10
    Enemies: 2x MSX Tog Head, 2x MSX Ghost
    
    You can go to the right from here, but it is optional.
    
    :Gate of Time E-10
    Enemies: 1x MSX Rock Hand, 2x MSX Ghost
    
    You can go to the right from here.
    
    :Gate of Time F-10
    Enemies: 1x MSX Rock Hand, 2x MSX Ghost
    
    You can go to the right from here.
    
    :Gate of Time G-10
    Enemies: 1x MSX Rock Hand, 2x MSX Ghost
    Exit: Tower of the Goddess (One-way) Ladder
    
    You can access the Tower of the Goddess by destroying the floor on the lower
    right side of the room (where the ladder to the Twin Labyrinths is in the main
    game), but it's dark and it's a one-way trip. You can stumble around to turn
    the lights on but it's not worth the effort. Head back to D-10 and take the
    ladder up to D-9.
    
    :Gate of Time D-9
    Enemies: 3x MSX Nozuchi
    
    You can't go right from here. You have to double-jump up then take the top-left
    route to C-9.
    
    :Gate of Time C-9
    Enemies: 1x MSX Rock Hand
    
    Take the ladder up to C-8.
    
    :Gate of Time C-8
    Enemies: 2x MSX Tog Head, 3x MSX Skeleton
    
    Take the ladder up to C-7. Note that the trap door down to C-9 is still here on
    the bottom platform
    
    :Gate of Time C-7
    Enemies: 3x MSX Bat, 2x MSX Tog Head
    
    Head left to B-7.
    
    :Gate of Time B-7
    Enemies: 2x MSX Skeleton, 2x MSX Tog Head
    
    You can't place a weight on the dais here. Head left to A-7
    
    :Gate of Time A-7
    Enemies: 3x MSX Nozuchi
    
    Climb the upper-left ladder to the Gate of Guidance tribute area (still the
    Gate of Time).
    
    :Gate of Time A-6
    Enemies: 3x MSX Kodama Rat
    
    Go right to B-6; take the path second from the top.
    
    :Gate of Time B-6
    Enemies: 3x MSX Kodama Rat
    
    Climb the ladder up to B-5.
    
    :Gate of Time B-5
    Enemies: 3x MSX Bat, 2x MSX Tog Head
    
    Wait for the elevator platform to come down, then ride it up to B-4, or climb
    the ladder to B-4.
    
    :Gate of Time B-4
    Enemies: 3x MSX Bat, 2x MSX Tog Head
    
    No ladders here; no alternate routes either. Take the elevator platform up to
    B-3.
    
    :Gate of Time B-3
    Enemies: 4x MSX Bat
    
    You can either go right, or climb up and take the invisible bridge at the top
    right. They both go to C-3.
    
    :Gate of Time C-3
    Enemies: 3x MSX Antlion
    
    Go right to D-3
    
    :Gate of Time D-3
    Enemies: 3x MSX Antlion
    
    Climb the ladder up to D-2.
    
    :Gate of Time D-2
    Enemies: 2x MSX Skeleton
    
    You cannot go right, you cannot save at the Grail Point. Climb up to D-1.
    
    :Gate of Time D-1
    Enemies: 2x MSX Bat
    
    No Sacred Orb here, sorry. Go left to C-1.
    
    :Gate of Time C-1
    Enemies: 1x MSX Skeleton
    
    Head out the door to B-1.
    
    :Gate of Time B-1
    Treasure: La-Mulana software (lamulana.exe)
    
    You're now in an area resembling the Surface of the original La-Mulana.
    Autobots, Roll Out! Climb halfway up the ladder here and start attacking the
    wall to your left. It will break, revealing a chest. Climb down to the bottom
    of the ladder, then jump up to reach the chest containing lamulana.exe! Head
    left to A-1.
    
    :Gate of Time A-1
    Landmarks: Elder Xelpud's MSX tent.
    
    You can only enter Xelpud's tent here. Once you exit it, it will close
    permanently. Have fun whipping the 8-bit villagers if you want; when you're
    done, warp back to the Surface to heal.
    
    Warp to the Spring in the Sky and return to the Fairy Point there. This time we
    want to spawn an Item Fairy; the Item Fairy animation is four stars: two of
    them in a counter-clockwise square, two in a clockwise circle. Soon as the
    fairy spawns, warp to the Chamber of Extinction. Climb up the ladder to the
    right of the Grail point. This will put you in E-4. Make your way to the top
    right of the room where the destructible blocks are.
    
    Destroy the blocks and collect the coins they yield; then go right into the top
    left corner of F-4; immediately turn back round into E-4. The blocks will have
    respawned; destroy them and collect the treasure again. The best weapon for
    this is the Axe. Repeat this until the fairy disappears. On this attempt, I
    started the process with 240 coins and had 623 when the fairy disappeared. Not
    bad, eh? It gets better later!
    
    ======================================================
    | Part XIV: The Fool Will Never Find His Way [ILL01] |
    ======================================================
    
    First, make sure you have a lot of weights. 30 is good; 40 is better. Make sure
    you have at least one Shuriken.
    
    Warp to the Temple if Moonlight; go right from the Grail Room to C-2. There
    should be four daises in the main part of the room now. If there are not, it's
    because you failed to scan one of the four landmarks involved in the Eden
    puzzle. They are the Face in A-1, the Michael Jackson mural in E-4, the place
    where the Four Hands meet in C-4 and the dais that triggers the Phenomenal Trap
    in C-6.
    
    If all four daises are there, place weights on them in this order: Top Left,
    Top Right, Bottom Right, Middle Right. If you do it in the wrong order, you
    will have to leave and return; if one of those damn bats knocks you down to
    C-3, you'll have to start over. Once all four weights are placed, the treasure
    chest will unlock. It contains the Fruit of Eden. Head to A-1.
    
    Kill all the bats in A-1. From the center bottom of the room, double-jump and
    cling to the wall on the right, across from the oddly-colored spikes. Quickly
    release the wall by turning left, and fire a shuriken into the spikes, landing
    on the platform below without falling into A-2. This reveals a coin chest
    containing 100 COINS. If you fall or get knocked into A-2, you'll have to work
    your way back here (wasting two weights in the process). Once this is done,
    climb the ladder out of this room and into Eden.
    
    :Eden A-1
    Landmarks: Tree of Eden
    
    With the Fruit of Eden, a dais appears here that did not exist before. Turn
    your volume way up, then place a weight on the dais.
    
    .
    .
    .
    .
    .
    .
    .
      _________________________
     /     GATE OF ILLUSION    \
    /---------------------------\
    |||||||||G-6|D-1E-1|||||||||
    |---------^--- -------------|
    |||||||||C-2D-2|E-2F-2|||||
    |--------- --- -------------|
    |A-3B-3C-3D-3|||||||||||||
    |- ------- --- -------------|
    |A-4|||||C-4|D-4|||||F-4|||||
    |--------- ---------- ------|
    |||||||||C-5D-5E-5F-5|||||
    |--------------------- -----|
    |||||||||||||||||||||F-6G-6|
    \---------------------------/
    
    :Gate of Illusion G-6
    Enemies: 3x Asp, 1x Lizard Man
    Pots: ???
    
    That was fun, wasn't it? Welcome to the Gate of Illusion... this is an annoying
    place. Go back to the bottom of the room and walk left into F-6.
    
    Oh, and you'll see some candle-bearing Maidens walking around in here. They
    can't hurt you, and you can't hurt them.
    
    :Gate of Illusion F-6
    Enemies: 3x Kui
    Landmarks: Cross of Light
    Pots: ??? (bottom left)
    Treasure: Hidden chest containing coins
    
    Climb the ladder down, head left and climb the tall ladder up to the top of the
    room. There, another ladder awaits to take you to F-5. You cannot access most
    of F-5 right now, so just go left to E-5.
    
    :Gate of Illusion E-5
    Enemies: 3x Asp, 2x Backside Bat
    Landmarks: A super-fun puzzle!
    Pots: 1 Shuriken (left-most pot; always) ??? (other pots)
    
    Just walk left along the bottom into D-5.
    
    :Gate of Illusion D-5
    Enemies: 2x Asp, 2x Kui
    Treasure: Gate of Illusion Map
    Landmarks: Trap Chest
    Pots: ??? (bottom left) ??? (left) ??? (upper left) ??? (middle)
    
    Walk left past the two open chests on the bottom, then return right to E-5.
    
    Climb up the ladder in E-5 to the tablet and read it. Go through the one-way
    door on the right and proceed back to F-5. Drop down the pit in F-5 to F-6.
    Climb down the short ladder and jump across to the left side of the room.
    You'll have to drop down into the spikes here, so make sure you have enough
    health to survive that. Once you land, double-jump up, facing right and attack
    the wall there with the Knife as fast as you can. The wall should break,
    revealing a hidden coin chest containing 100 coins. If you already have over
    900 coins, save this chest for later.
    
    You now have to drop back down to the bottom of this room and climb back up the
    long ladder. Make your way back to the tablet in E-5 again. This time, examine
    the lamp to the right of the tablet with the Hand Scanner; this unlocks a new
    path. Climb back down the ladder and walk to the right; you will drop straight
    down, but remain in E-5, landing at the tablet right above where you were.
    Climb up the ladder and head left into D-5.
    
    Climb up the ladder in D-5 and walk past the two open chests at the top of the
    room. This will open the treasure chest here. Great, right? Continue left into
    C-5.
    
    :Gate of Illusion C-5
    Enemies: 2x Lizard Man, 3x Backside Bat
    Pots: ???
    Enter/Exit: Graveyard of the Giants
    
    Lizard Men can be tough to deal with. Your Silver Shield will block their
    fireballs; an Axe blow in the right spot will stun them, allowing you to finish
    them off quickly. If you're too close, they'll hit you with their sword before
    you can stun them.
    
    Head left here and climb the ladder into C-4. Place a weight on the dais here
    and drop back down. There will now be a ladder allowing you to descend to a
    lower platform. Go down it and proceed right back into D-5.
    
    DO NOT open the chest in D-5. It is a trap and will explode, killing you
    instantly. So, be careful in here; I recommend using the Knife to kill the Kui,
    so you don't accidentally hit the chest from below.
    
    Anyway, walk right past the chest and down that ladder, then down the ladder
    immediately to the right. Place a weight on the dais and go left then up
    another ladder. Stab the wall here with the Knife to reveal the true chest
    containing the Gate of Illusion Map. Backtrack to C-5, take the ladder up to
    the top of the room and go right into D-5. Go down the ladder beneath the
    top-right chest, then turn left and walk into a TELEPORT WALL.
    
    You can identify teleport walls by looking very closely. There is a little bit
    of distortion on their teleport side. You're back in F-5 now. Go directly left
    back into E-5 and walk into another TELEPORT WALL. This puts you back at the
    top left of F-5; walk left into E-5 and destroy the four pots. Stand right
    where the leftmost pot (which dropped 1 Shuriken) was, and press down. You'll
    drop into a new space; walk right into a TELEPORT WALL. Walk right immediately
    after teleporting. You're now in F-5 again, on the right-hand side.
    
    :Gate of Illusion F-5
    Enemies: 2x Kui, 3x Backside Bat
    Pots: ??? (right) 10 coins (center)
    Landmarks: NPC Chamber
    
    Go up the ladders to F-4.
    
    :Gate of Illusion F-4
    Enemies: 1x Skulleton
    Pots: 1 Weight (upper left) ??? (lower left)
    Landmarks: NPC Chamber
    
    Get to the top left and enter the NPC's chamber. He will give you the Pepper
    usable item and task you with finding his treasure. Yes, you have to leave the
    Gate of Illusion. Also, YES, you will have to repeat the Teleport Maze again!
    hahahahahahahahahahahahahahahahahahaha!
    
    Warp back to the Gate of Guidance. Go back to the room where you first entered
    the ruins (C-1). Jump up to the Olmec face and use the Pepper on it. It will
    spit out the Treasures. Might as well return to the Surface to heal.
    
    You then have to warp back to the Temple of Moonlight, then walk back A-1 to
    climb into the Gate of Illusion. Navigate the Teleport Maze again to reach the
    NPC Chamber. The NPC will give you an Anchor. This will left you drop down the
    pool of water on the right side of the room so you can reach the ladder down
    into F-5. Climb back up the ladder to the right and return into F-4. Jump left
    through a false wall to reach the dais, then jump back across to the right and
    fall down a pit to return to F-5. This will remove the barrier in F-5 and allow
    you to access the NPC Chamber here. This NPC will give you the Mini Doll usable
    item; more on that later. Walk through the TELEPORT WALL on the right and
    you'll end up back in F-6.
    
    Head down the ladder and place a weight on the skeleton here. Placing a weight
    on the dais opens a trap door that drops you down to the bottom of this room.
    Placing the weight on the skeleton removes the energy barrier. Go right through
    where the energy barrier was into G-6 and another TELEPORT WALL.
    
    You'll be in the lower-right corner of F-5. Drop down on the right (not left)
    into F-6 and proceed right into G-6. Here is the Six Dais Challenge. Place a
    weight on the leftmost dais, then place weights on the other five daises before
    the first one finishes descending. What did this accomplish? You've got to walk
    all the way back to find out... or do you? Warp out to the Surface to heal, if
    needed.
    
    =====================================================
    | Part XV: The Illusions Will Only Continue [ILL02] |
    =====================================================
    
    Warp to the Mausoleum of Giants. One room to the left of the Grail Tablet is
    Zebu's Room. Equip the Mini Doll and use it here; the Shell Horn will sound. Go
    through the door to the Graveyard of the Giants and head up to room B-1. The
    ladder here was previously sealed off, but now it leads back to the Gate of
    Illusion C-5.
    
    Head right through either one-way door that you can, then go two screens right
    to E-5. Drop down the hidden passage here, then work left back to the top of
    C-5. A new ladder will have formed, leading to the main area of C-4.
    
    :Gate of Illusion C-4
    Enemies: 2x Skulleton, 1x Asp
    Pots: ??? (bottom) ??? (upper right)
    
    Climb up the short ladder on the bottom right and break the wall to the left.
    Walk into the space this opens up and you can break the opposite side of the
    wall. This allows you to climb up the ladder to the left of where you entered.
    Do that and push the block there to the left, off the platform; climb back down
    and then push the block over so that you can stand on top of it and climb the
    ladder into the center of the room. Take the elevator platform up to C-3.
    
    :Gate of Illusion C-3
    Enemies: 5x Backside Bat
    Landmarks: Gate of Illusion GRAIL POINT
    Pots: 10 coins (bottom left) ??? (lower right)
    
    Don't get too happy; you can't reach the Grail Point just yet.
    
    Stand on the left edge of the elevator platform and whip the wall with the
    fairy symbol until it breaks. Jump off the elevator to the left and climb down
    the ladder; turn right and whip the wall there to gain access to the dais.
    Place a weight on the dais. Go back up the ladders and walk left to B-3.
    
    :Gate of Illusion B-3
    Enemies: 3x Masked Men
    Pots: ??? (right) ??? (lower left)
    
    Make your way through this area and proceed left to A-3.
    
    :Gate of Illusion A-3
    Enemies: 3x Backside Bat
    Landmarks: Gate of Illusion Shop, Fairy Point
    
    Drop down then climb the ladder to the right into the shop. Buy the Lonely
    House Moving software (move.exe) for 300 coins. This is why we farmed an Item
    Fairy at the end of Part XIII. If you run lamulana.exe and move.exe at the same
    time, your Whips do more damage. Now, it's a choice whether you want to use the
    Axe or Chain Whip, as you have the software combinations to power up both. The
    Chain Whip is faster but the Axe is still a little stronger and has better
    range. I use the Axe because I'm used to it; you might be more used to the
    Chain Whip.
    
    Get onto the moving platform and drop down between the spikes to reach the
    bottom of the room. Don't access the Fairy Point now. You'll see why soon. At
    the bottom of the room (beneath the left spike), stab the ground with the Knife
    to break the floor and reveal a path down to A-4 (not shown on the in-game
    map). Don't go down there yet.
    
    Climb the ladder to the left. Push the lone block up here all the way to the
    right up against the other blocks. Then jump on top and push the top block off.
    Striking the blocks will get you zapped. Head right back into B-3. Place a
    weight on the dais here and the Shell Horn will sound.
    
    Return to A-3 and climb down the new ladder, then turn back into B-3. Go back
    through B-3 into C-3 on the uppermost path you can reach. There is now an
    opening in the top of the room, allowing you to jump up and reach the GRAIL
    POINT. Finally! GRAAAAAAAAAIIIIIIIIIILLLLL POOOOOOOOIIIIIIIIIIIIINNNNNNNT! Read
    it. Do not forget to read it. Read it again to be sure. Phew.
    
    Warp back to the Surface to heal up if you need to. Then warp to the Spring in
    the Sky and get to the Fairy Point. We need to spawn another Key Fairy. Once
    you spawn a Key Fairy, warp back to the Gate of Illusion C-3. Go two screens to
    the left to A-3; this time we want to drop down the hole we made to A-4.
    
    :Gate of Illusion A-4
    Enemies: 4x Lizard Man, 1x Tog Head
    Pots: ??? (right) ??? (bottom left)
    Treasure: Fairy Clothes
    
    The Key Fairy will unlock the chest in here. Inside are the Fairy Clothes,
    which reduce the damage you receive from most enemies (but not most bosses).
    Back to the surface to heal, then warp back to the Gate of Illusion Grail Point!
    
    Go up the ladder from C-3 to C-2.
    
    :Gate of Illusion C-2
    Enemies: 3x Backside Bat
    Pots: ???
    Enter/Exit: Gate of Guidance
    
    Stand on the moving platform to reach the ladder. Climb up and enter the
    backside door to the Gate of Guidance. If the door does not open, it is because
    you have not defeated Amphisbaena. If this is the case, go back to the Gate of
    Guidance and do it. You should be able to wreck him now that you have the Axe.
    
    :Gate of Guidance A-3
    Enemies: 3x Bat, 1x Antlion
    Pots: ??? (bottom)
    Treasure: Yagoo Map Street software (yagostr.exe)
    
    You could have entered the bottom half of this room before, but you would not
    be able to open the chest. Depress the floor switch on the top platform in this
    room. This will nullify the spike trap guarding the chest. Take the top right
    path to B-3 and climb down the ladder that forms. Now you can safely place a
    weight on the dais next to the chest to unlock it and pick up Yagoo Map Street
    software. Running this concurrently with yagomap.exe will display additional
    details on the map, including shops, NPC chambers, grail points, fairy points
    and the Cross of Light.
    
    Warp back to the Gate of Illusion C-3 and go back up into C-2, then take the
    top right path to D-2.
    
    :Gate of Illusion D-2
    Enemies: 2x Asp
    Pots: ??? (lower left) 10 coins (lower right)
    
    Jump over the spikes to land on the edge of the platform without spikes. Walk
    left through the spikes until you drop through a trap door under the leftmost
    spike. Place a weight on the dais here. The spikes will disappear, a platform
    will appear in the center, and a gap to the right will appear, enabling you to
    drop down. Go left through the TELEPORT WALL to warp to the other side of the
    room.
    
    Go down the ladder here and go right to drop into the upper right corner of D-3.
    
    :Gate of Illusion D-3
    Enemies: 2x Asp, 1x Kui
    Pots: 10 coins (bottom left) ??? (lower right)
    Enter/Exit: Tower of Ruin
    
    Break the seal here and climb the ladder which forms. Place a weight on the
    dais to close the sacrificial abyss. Go left back into C-3; drop down a level
    and return to D-3.
    
    Read the tablet here and approach the wall. It should disappear. If it does not
    disappear, then you did not show the Mini Doll to a giant. Warp to the
    Mausoleum of the Giants, use the Mini Doll in a room with a statue of the one
    of the giants in it, then return here. Take the ladder down then go through the
    one-way door. Climb down the ladder here into D-4.
    
    :Gate of Illusion D-4
    Sub-Boss: Chi You
    Treasure: Key of Eternity
    Landmarks: NPC Chamber
    
    If you did not close the sacrificial abyss, Chi You will continually regain HP
    from the blood of the virgin sacrifices.
    
    Drop down to face Chi You. He can throw subweapons at you, including Shuriken
    and Rolling Shuriken. The Silver Shield will block these.
    
    You need to hit him in the face, but if you try, he will raise his shield to
    block you. You need to stun him then hit him while stunned. With the Axe and
    the randc/mekuri software combo, it takes two axe blows to his shield to stun
    him. Once he is stunned, jump and hit him in the face. Repeat the process once
    he recovers. It should not take long to kill him.
    
    Once you collect the experience and coins Chi You drops, run to the lower left
    corner of the room and wait. The mechanism above will drop down; if you are
    under it when it does, it is instant death. After it shatters, you can safely
    claim the Key of Eternity within the treasure box. A platform will appear
    giving you access to the upper-right ladder into D-3. Before leaving, break the
    wall to the right of the sacrificial pit to reveal a door. Enter it to be
    screamed at... thanks, La-Mulana.
    
    Climb up the ladder into D-3. There's a Field Gate here to the Tower of Ruin.
    Enter it.
    
    ===============================================
    | Part XVI: Endure the Endless Trials [END01] |
    ===============================================
    
    :Tower of Ruin A-3
    Enemies: 2x Black Dog, 2x Slime
    Pots: ??? (lower left) ??? (upper right)
    Enter/Exit: Gate of Illusion
    
    Try to not strike anything in this room except the pieces you are meant to
    strike. The eye of retribution in this room is very zap-happy. Place a weight
    on the dais right by where you enter and climb up the ladder. Wait until you
    can safely go under the crusher up top to access the main room. Destroy the
    bottom of the center column in here to make the column drop down and reveal a
    dais atop it. Place a weight on the dais to shatter parts of the right column
    and reveal the path to B-3. Do not take this path yet. Go to the upper right;
    destroy the pots there, then attack the upper-right wall until it opens up
    another path to B-3.
    
    :Tower of Ruin B-3
    Enemies: 1x Black Dog, 2x Salamander
    Landmarks: Cross of Light, Nebra Statue
    Pots: ??? (all)
    Treasure: Tower of Ruin Map
    
    Place a weight on the dais here to unlock the chest, then go back to A-3 and
    return to B-3 through the center path. Open the chest and grab the Map.
    
    Now is a good time to buy the Snapshots software (torude.exe) in the Shop in
    C-3.
    
    Warp to the Temple of the Sun, then go two screens down and three screens to
    the right of the grail point to F-3. The statue that was here is now gone. Walk
    to the rubble to pick up the Talisman. Equip the Talisman and warp back to the
    Surface to talk to Xelpud about it. Buy some weights while you're here.
    
    If you did not pick up the Dragon Bone yet, now is a good time to do it. Warp
    to the Mausoleum of the Giants and enter the Twin Labyrinths from H-4. The
    ladder is one screen down the three to the right of the grail point.
    
    Once in the Labyrinth, take the ladder on the lower left. In the next room,
    take the ladder on the upper right, then immediately to back down that ladder.
    You'll be in a room with several Snout Leapers. Enter the shop here and
    purchase the Dragon Bone for 100 coins. You could have done this at any time
    but I waited until now because now... you have to.
    
    After buying the Lonely House Moving, the Dragon Bone and Snapshots, you might
    be low on coins. Go farm some more using an Item Fairy from Spring in the Sky
    and the grinding spot at the Chamber of the Extinction. This run took me from
    247 coins to 722 coins.
    
    There are a couple paths you can take now. I figure that since we have the Key
    to Eternity, we should put it to use. Warp on back to the Endless Corridor A-1.
    Take the lower right path to B-1; equip the Key of Eternity and use it on the
    keyhole here, opening the path down to B-2.
    
      _________________
     /ENDLESS  CORRIDOR\
    /-------------------\
    A-1B-1C-1D-1||||
    |----- -------------|
    ||||B-2C-2D-2E-2
    |------------- -----|
    A-3B-3C-3D-3||||
    |------------- -----|
    |||||B-4C-4D-4E-4|
    |--------- ---------|
    |A-5B-5C-5E-5|||||
    \-------------------/
    
    :Endless Corridor B-2
    Enemies: 2x Flower, 1x Bonnacon
    Pots: ??? (bottom) 10 coins (top right)
    
    You must walk past the doors here in a specific order, detailed by the tablet
    in the upper right. Mulbruk have a hint about this a while back. Also, you can
    use the Silver Shield to block the projectiles fired by the Flowers and
    Bonnacon in this field.
    
    Try to avoid walking past any of the doors except those you are supposed to.
    Head right from B-2 into C-2.
    
    :Endless Corridor C-2
    Enemies: 2x Monocoli, 3x Flower
    Pots: ??? (left) ??? (right)
    Treasure: Key Sword
    
    Go to the top of the room and down to ladder, then drop down to the right to
    get to the sacred box. There is no Eye of Retribution in here, so just smash
    the box with a weapon to claim the Key Sword. It's not very useful; it does the
    same damage as the Whip you started the game with and has a smaller hitbox.
    Just hold onto it for now and take the lower right path to D-2.
    
    :Endless Corridor D-2
    Enemies: 2x Monocoli, 3x Flower
    Pots: ??? (bottom left) 1 weight (top right)
    
    Walk past the upper door in this room (the symbol looks like a Z) to activate
    the infinity symbol. Turn back around, drop down and walk past the door beneath
    it (symbol is like a backwards 7) Take the small ladder on the left side of the
    room down and take the lower-left exit back to C-2.
    
    Jump up to the ladder to the top of the room and continue left on the path to
    B-2. Walk past the door in the lower-left part of B-2 (symbol is three diagonal
    lines). Take the bottom left exit which loops around to E-2
    
    :Endless Corridor E-2
    Enemies: 2x Flower, 1x Bonnacon
    Pots: ??? (right) ??? (top)
    
    Continue left on the bottom path to reach D-2. Walk past the door at the bottom
    of D-2 to complete the puzzle, making the Keyhole appear in D-2. Open it with
    the Key of Eternity. You can now loot the rest of this floor before taking the
    ladder down to D-3.
    
    :Endless Corridor D-3
    Enemies: 2x Backside Bat, 2x Jiang Shi
    Landmarks: Fairy Point
    Pots: 10 coins (left), 10 Caltrops (lower right)
    
    Place a weight on the dais here, then go back to the top of the room and jump
    into a false wall on the right. You will drop down to where you will be able to
    head left to reach the Keyhole and use the Key of Eternity before the countdown
    reaches zero. Before heading down, go right into A-3.
    
    :Endless Corridor A-3
    Enemies: 3x Monocoli, 1x Bonnacon, 1x Rong Xuanwang
    Pots: ??? (upper center), 10 earth spears (middle) ??? (bottom)
    Treasure: Twin Statue
    
    Double-jump up to grab the Twin Statue.
    
    The Rong Xuanwang is an enemy unique to the Endless Corridor. It will spawn
    randomly as one of three types.
    -The large version moves slowly and fires a life-draining beam that cannot be
    blocked. Attack it from the rear, top or bottom to avoid the beam.
    -The middle version moves quicker but is immune to melee weapons. You will have
    to use subweapons to kill it. Caltrops and Chakram work good. Remember to catch
    Chakram after throwing them.
    -The smallest version moves fast and is immune the subweapons. Use the Knife or
    Axe to hit it.
    
    After clearing this room and collecting the Twin Statue, you can return to the
    Key of Eternity or double-jump through the false wall in the top right corner
    of the room to get to B-3.
    
    :Endless Corridor B-3
    Enemies: 3x Flower, 1x Jiang Shi
    Landmarks: Cross of Light
    Pots: ??? (bottom right) ??? (bottom left)
    
    You can send Rolling Shuriken down the stairs here to take out the flowers.
    Head right into C-3.
    
    :Endless Corridor C-3
    Enemies: 3x Monocoli, 1x Bonnacon
    Pots: 1 weight (bottom) ??? (center) 2 chakram (top right)
    Treasure: Hidden coin chest with 30 coins
    
    The floor on the bottom will lower when you walk across. Don't panic, this is
    just to reveal a tablet. Break the wall beneath the spike on the left side of
    the room to reveal the coin chest.
    
    Head back to D-3 so you can take the ladder down, but don't forget to re-enter
    C-3 to get the Chakram out of the pot on the top right. In D-3, take the ladder
    down to D-4.
    
    :Endless Corridor D-4
    Enemies: 1x Backside Bat, 1x Rong Xuanwang
    
    Running move.exe and deathv.exe at the same time will extend the mercy
    invincibility period after you get hit. That's a good idea on this floor. Head
    left into C-4.
    
    :Endless Corridor C-4
    Enemies: 1x Jiang Shi, 2x Flower
    
    Meet the giant buzzsaws. The best path here is to immediately drop down to the
    left and walk into the spike near where the Jiang Shi was. The saws will not
    hit you inside the spikes. Wait inside the spikes until the saws on the left
    retract, then double jump up to the exit into B-4.
    
    :Endless Corridor B-4
    Enemies: 1x Jiang Shi, 1x Backside Bat, 1x Skulleton
    
    Once again, run past the first saw and hide within the spikes. Then double-jump
    up to the left when the saws on the left retract. Climb down the ladder to the
    lower left corner and make your way right past the bottom saws. You will be
    safe if you kill the Flower and stand where it was, then wait until you can run
    right into C-4.
    
    Kill the flowers here with Chakram or Shuriken. The safe spots here are where
    the Flower on the left was, and in where there is a blue wall in the
    background. Head right to D-4.
    
    Avoid the saws here. The safest spot is between the two saws on the block with
    the ying-yang symbol on it. Jump up to the platform and head right into E-4.
    
    :Endless Corridor E-4
    Enemies: 3x Backside Bat
    
    Touching the bottom floor here warps you back to B-4. That would be bad. Try to
    kill the bats from where you stand, then jump onto the moving platform.
    Double-jump over to the right and land right next to the ladder. Climb up the
    ladder and begin walking through the spikes to the left.  Blocks will try to
    push you up into the spikes above; you can tell where these blocks are by the
    structure beneath this platform. Time your path as you walk to the left, back
    to D-4 to place a weight on the dais. This makes the keyhole appear in C-4.
    
    Backtrack to C-4, use the Key of Eternity and take the ladder down to C-5.
    
    :Endless Corridor C-5
    Enemies: 1x Jiang Shi
    Pots: ??? (left) ??? (right)
    
    DO NOT read the tablet yet. Kill the enemy and take the top right path to D-5.
    
    :Endless Corridor D-5
    Enemies: 2x Bonnacon, 2x Rong Xuanwang
    Pots: ??? (lower left) ??? (lower right) ??? (center right) 10 coins (right pot
    on top) ??? (other pots on top)
    
    You can destroy the wall in the bottom of the room for a shortcut. Kill all the
    enemies here and go to the top right path to A-5.
    
    :Endless Corridor A-5
    Enemies: 3x Backside Bat, 2x Rong Xuanwang
    Pots: 50 coins (bottom)
    
    Kill the enemies here and practice jumping across the pillars at the top.
    You'll have to do it flawlessly and quickly next time. When you feel confident,
    head to the top-right to reach B-5.
    
    :Endless Corridor B-5
    Enemies: 1x Bat, 3x Backside Bat
    Sub-Boss: Tai Shan
    Pots: ??? (top) 10 coins (lower)
    
    Kill the bats here. You cannot hurt Tai Shan yet. Make your way back to C-5.
    Now you should read the tablet here. Reading the tablet spawns the Backbear
    Sub-Boss, who is immune to your attacks for now. Facing towards him makes him
    close his eye and go idle. Turning your back to him makes him chase you. You
    have to go as fast as you can from B-5 back to C-5. This is why you killed all
    the enemies first.
    
    When you reach B-5, a dais will appear to the right of Tai Shan. Place a weight
    here, then run all the way back to C-5. A new dais will appear here. Placing a
    weight on this one will make Blackbeard vulnerable. Lure him close to you, then
    turn around the hit him with the Axe or Chain Whip before he closes his eye.
    Repeat this tactic until he dies. Once Backbeard is dead, you can go back to
    B-5 and kill Tai Shan; just hit it with the Axe until it dies. It's not a real
    threat. Its attack does 1 damage.
    
    Once Tai Shan is gone, the ladder down to the Shrine of the Mother will open;
    you could go down there. But after dealing with the Endless Corridor, you don't
    want to risk dying and losing your progress. Warp back to the Surface to heal.
    Make sure to save somewhere. You'll have to navigate the buzzsaws in the
    Endless Corridor again, but trust me. I know from experience that dying in the
    Shrine of the Mother after going through the Endless Corridor without saving is
    an infuriating affair.
    
    ========================================
    | Part XVII: Release the Twins [TWI01] |
    ========================================
    
    With the Twin Statue, you can now dissolve the curse on the Twin Labyrinths and
    explore the area completely. Warp to the Temple of the Sun and go back to where
    you fought Ellmac. Drop down the pit here into the Twin Labyrinths.
    
    Quickly drop down to the left, climb down the ladder the drop down to the
    right. Walk left and enter the Twin Gate (these don't work without the Twin
    Statue).
    
    In this new room, jump up the platform, jump over to the ladder (there are trap
    doors on the platforms), then jump up to the left, and go to place a weight on
    the dais to the right. Head back down to the Twin Gate (using the trap door
    makes it faster) and go back to the previous room. A dais appears in the top
    left of the room; get up there fast and place a weight before the timer reaches
    zero. Placing this weight removes the poison gas; no more countdowns and no
    more barriers. You can now explore the Twin Labyrinths. You are in D-1 of this
    hellhole.
    
      _____________________________________
     /           TWIN LABYRINTHS           \
    /---------------------------------------\
    |||||B-1C-1D-1E-1F-1G-1H-1I-1|F-1|
    ---------- --- ----------- --- --- ---^-|
    |A-2B-2C-2D-2|||||||||G-2H-2I-2J-2|
    |- ------------------------------- --- -|
    |A-3|B-3C-3D-3|||||||||G-3H-3I-3|J-3|
    |- --- --------------------------- --- -|
    |A-4B-4C-4D-4|||||||||G-4H-4I-4J-4|
    |----- --- ---'-----------'--- --- ------
    |||||B-5C-5D-5E-5F-5G-5H-5I-5|||||
    \---------------------------------------/
    
    :Twin Labyrinths D-1
    Enemies: 3x Leucrotta
    Landmarks: Statue of the Hero and Twins
    Pots: 10 Shuriken
    Enter/Exit: Twin Gate to G-1
    
    Climb down the ladder on the right into D-2.
    
    :Twin Labyrinths D-2
    Enemies: 3x Zao Chi, 1x Witch
    Pots: 10 coins (top left) ???
    Treasure: Twin Labyrinths Map
    
    At the bottom of the ladder, smash the wall to the right to reveal the Map.
    Grab it and climb back up to D-1. Take the top left path from D-1 into C-1.
    
    :Twin Labyrinths C-1
    Enemies: 4x Xing Tian, 1x Witch
    Pots: ??? (lower right) 10 coins (upper left)
    
    Go left into B-1
    
    :Twin Labyrinths B-1
    Enemies: 1x Witch
    Landmarks: Cross of Light
    
    Place a weight on the dais here. It will activate a moving platform in E-1. Go
    back right to C-1 and take the ladder down to C-2.
    
    :Twin Labyrinths C-2
    Enemies: 1x Siren, 2x Xing Tian
    Pots: 10 coins (right pot on bottom) ??? (left pot on bottom) ??? (upper right)
    Enter/Exit: Twin Gate to I-4
    
    Go left from here into B-2.
    
    :Twin Labyrinths B-2
    Enemies: 3x Skulleton
    Pots: ???
    Treasure: Ring
    Enter/Exit: Twin Gate to I-2
    
    You cannot reach the bottom compartment from here. Depress the floor switch
    here to reveal the Ring, which improves the speed and range of your subweapons.
    Walk back to to C-2 and take the ladder up to C-1 and walk right to D-1. Take
    the right path from D-1 into E-1.
    
    :Twin Labyrinths E-1
    Enemies: 2x Siren
    Landmarks: Twin Labyrinths Frontside GRAIL POINT
    
    The Silver Shield blocks the Siren's song. In a rare act of mercy, standing
    directly beneath the moving platform will not crush you to death. Read the
    Grail Tablet/save, then take the moving platform up so you can go right to F-1.
    
    :Twin Labyrinths F-1
    Enemies: 1x Siren, 1x Soul
    Pots: 10 coins (top) ??? (bottom)
    
    Proceed right to G-1.
    
    :Twin Labyrinths G-1
    Enemies: 3x Xing Tian
    Pots: 10 coins (bottom) ??? (middle)
    Landmarks: Statue of the Hero and Twins
    Enter/Exit: Shrine of the Mother, Twin Gate to D-1
    
    You were in this room when you solved the puzzle to dispel the fog. This time,
    a ladder to the Shrine of the Mother will appear. Head up.
    
    :Shrine of the Mother A-3
    Treasure: Shrine of the Mother Map
    Enter/Exit: Twin Labyrinths
    
    This room is not connected to the rest of the Shrine of the Mother. You must
    avoid the crusher platform to place the weight on the dais in the center to
    unlock the chest containing the Map. Open the chest and grap the map, then get
    off of the platform immediately, as another crusher platform will come down
    once you grab it. Once you have the map, go back down to the Twin Labyrinths
    G-1 take the Twin Gate at the bottom to D-1. From here, go left one room, then
    down to reach C-2; take the Twin Gate in C-2 to I-4.
    
    :Twin Labyrinths I-4
    Enemies: 2x Backside Bat, 1x Siren
    Pots: 1 weight
    Enter/Exit: Twin Gate to C-2
    
    Hop left into H-4.
    
    :Twin Labyrinths H-4
    Enemies: 1x Skulleton, 2x Xing Tian
    Enter/Exit: Twin Gate to C-4
    
    Go left into G-4
    
    :Twin Labyrinths G-4
    Enemies: 2x Soul
    Landmarks: Twin Labyrinths Backside Shop
    Pots: ??? (bottom) 10 coins (right)
    
    Double-jump your way into the shop. Buy the Bracelet for 150 coins. Now you can
    smash pots with one hit instead of three. Great time-saver. Works on the blocks
    in the Chamber of Extinction, too.
    
    Drop down the pit in this room to reach G-5.
    
    :Twin Labyrinths G-5
    Enemies: 2x Xing Tian, 2x Leucrotta
    Landmarks: Twin Labyrinths Backside GRAIL POINT
    Pots: ???
    
    Go down and read the Grail Tablet. Do not fall into the pit on the right in
    this room, as a spike trap will appear and you will only be able to escape by
    using the Grail. Hop over that pit into H-5.
    
    :Twin Labyrinths H-5
    Enemies: 3x Leucrotta
    Landmarks: Statue of Buranan
    Pots: ???
    
    Shoot the statue of Buranan in the face (more like forearm) with a flare to
    makes its eyes light up. Climb the ladder here up to H-4, then hop right into
    I-4.
    
    In I-4, jump down into I-5. Angle your fall so that you land right in the
    center of I-5, on the platform there. This will activate the elevator.
    
    :Twin Labyrinths I-5
    Enemies: 2x Siren
    Pots: 10 coins
    Enter/Exit: Temple of Moonlight (Ladder)
    
    Ride the elevator up. You'll pass through I-4 and into I-3.
    
    :Twin Labyrinths I-3
    Sub-Boss: Peryton
    Enemies (after sub-boss defeated): 1x Witch, 1x Warlock
    
    Jump off the elevator in I-3 to make the Sub-Boss appear.
    
    Peryton is not too tough. He will fly around spawning blue shadow people. You
    can destroy the shadows easily enough with your weapons and software combos,
    then hit Peryton when he lands close to you. Easier to stick to the bottom of
    the room and left him come to you. Once Peryton is vanquished, take the ladder
    up to I-2.
    
    :Twin Labyrinths I-2
    Enemies: 3x Skulleton
    Treasure: Katana
    Enter/Exit: Twin Gate to B-2
    
    Take the Twin Gate to B-2. In B-2, depress the floor switch on the platform
    above you. Return through the Twin Gate to I-2. There is a new floor switch to
    the right; press that down to open the sacred box containing the Katana. We'll
    be back later to claim it. Right now, stand in the alcove to the left of the
    Twin Gate; it will shatter and drop you back down to I-3.
    
    Go left from I-3 to H-3.
    
    :Twin Labyrinths H-3
    Enemies: 1x Warlock
    Treasure: Hidden coin chest with 50 coins
    
    To the right of the mermaid mural on the left, you'll be able to jump into the
    ceiling, then angle right to land in an invisible alcove. Hit the wall there
    until it breaks to reveal the coin chest. Walk left into G-3.
    
    :Twin Labyrinths G-3
    Enemies: 3x Witch, 1x Warlock
    
    Kill all the four enemies in here. A black witch will spawn. Don't kill it.
    Just walk away. Go right two screens to I-3, then drop down a level to I-4. Go
    right from I-4 into J-4 (this detour is optional; you can warp back to the
    backside grail point and continue from there if you want)
    
    :Twin Labyrinths J-4
    Enemies: 3x Snout Leaper
    Pots: 10 coins (center) ??? (top left)
    Landmarks: Big Brother's Shop, Twin Gate to A-4
    
    You were here before to buy the Dragon Bone. If you haven't bought the Dragon
    Bone yet, do it now. The shop here sells Earth Spears and Flares at a good
    price, if you're ever running low. Climb either ladder up to J-3.
    
    :Twin Labyrinths J-3
    Enemies: 3x Leucrotta, 3x Backside Bat
    Pots: 10 coins (bottom) ??? (left) ??? (right)
    Landmarks: Cross of Light, Twin Gate to A-3
    
    Climb the ladder on the right up to J-2
    
    :Twin Labyrinths J-2
    Enemies: 2x Kodama Rat, 1x Zao Chi, 7x Bat (hidden)
    Pots: 10 coins (bottom left) ??? (right)
    
    The Ankh Jewel here is fake. Approaching it will unleash seven bats. Going up
    the ladder here will take you to F-1. To the left is I-2 but a one-way door
    blocks the way. Warp back to the Backside Grail Point of the Twin Labyrinths in
    G-5.
    
    Jump to the top platform in G-5 and go left through the one-way door. Continue
    left into F-5.
    
    :Twin Labyrinths F-5
    Enemies: 2x Zao Chi, 3x Backside Bat
    Pots: 10 Earth Spears (lower left) ??? (upper left)
    
    There is a trap door immediately to your left. Fall down there and you'll have
    to go back to the grail point and start over. Hop over the trap door and walk
    left. Watch out, a wall will form; it can crush you against the ceiling if you
    are not careful. Take the top left path to E-5.
    
    :Twin Labyrinths E-5
    Enemies: 2x Xing Tian, 1x Siren, 2x Leucrotta
    Pots: ???
    
    There is a trap door to the left of the tablet; it will drop you into the
    bottom of the room. There is also a crush wall that will appear to the left of
    where the trap door drops you. Just hop over the trap door and take the safer
    top-left path to D-5.
    
    :Twin Labyrinths D-5
    Enemies: 2x Xing Tian, 1x Siren
    Pots: ??? (left) ??? (right)
    
    It takes two weights to get through this path, which should not be a problem at
    this point of the game. Head left again; beware of the trap pit on the left.
    Hop over it and walk left into C-5.
    
    :Twin Labyrinths C-5
    Enemies: 3x Slime, 1x Leucrotta
    Landmarks: Statue of Idigna
    Pots: ???
    
    Shoot a flare at the forearm of the statue to make its eyes light up. Walk left
    to B-5.
    
    :Twin Labyrinths B-5
    Enemies: 4x Zao Chi, 1x Siren
    Landmarks: Fairy Point
    Pots: 10 coins (lower right)
    Enter/Exit: Inferno Cavern (Ladder)
    
    Climb the ladder up to B-4
    
    :Twin Labyrinths B-4
    Enemies: 2x Zao Chi, 2x Leucrotta, 1x Warlock
    Pots: ??? (both)
    Treasure: Hidden coin chest with 50 coins
    
    Smash the wall next to the ladder in the lower-left part of the room to reveal
    the hidden chest. Walk left into A-4 (optional).
    
    :Twin Labyrinths A-4
    Enemies: 3x Bat
    Pots: ??? (center) ??? (bottom left)
    Landmarks: Little Brother's Shop, Twin Gate to J-4
    
    Nothing here you have not seen before. This is where you bought the Helmet. You
    can get Weights and Caltrops here, too.
    
    :Twin Labyrinths A-3
    Enemies: 3x Masked Men, 3x Slime
    Pots: 10 coins (bottom) ??? (right)
    Landmarks: Twin Gate to J-3
    
    Climb the ladders up to A-2
    
    :Twin Labyrinths A-2
    Enemies: 3x Skulleton, 1x Leucrotta
    Pots: ??? (left) ??? (right)
    Enter/Exit: Mausoleum of the Giants
    
    Once you're satisfied in your explorations, warp back to the Surface to heal
    up. We'll be back to the Twin Labyrinths later. You could finish them now but
    it's an irritating area and a change of scenery is nice sometimes. If you have
    over 700 coins now, go ahead and treat yourself to a box of Pistol Ammo at
    Surface Shop #1.
    
    =========================================================
    | Part XVIII: We Cannot Grant The Mother's Wish [TOG01] |
    =========================================================
    
    Once you're back on the Surface, hike all the way to the waterfall drop at K-1,
    then drop down to K-3. A Field Door will appear here if you have defeated Viy.
    Enter it. You will be underwater in a dark room. Swim up to find a gap in the
    ceiling above and jump up onto a platform. The room with light up.
    
       _______________
      / TOWER OF THE  \
     /     GODDESS     \
    /-------------------\
    |||||||||C-1D-1E-1|
    |------------- -----|
    |A-2B-8|||||D-2|||||
    |- ----------- -----|
    |A-3|||||||||D-3|||||
    |- ----------- -----|
    |A-4|||||C-4D-4|||||
    |- ------- --- -----|
    |A-5B-5C-5D-5|||||
    |----- -------------|
    |||||B-6|||||||||||||
    |----- -------------|
    |||||B-7C-7|||||||||
    |----- --- ---------|
    |A-2B-8C-8|||||||||
    |----- -------------|
    |||||B-9|||||||||||||
    \-------------------/
    
    :Tower of the Goddess B-9
    Enter/Exit: Surface (Field Door)
    
    DO NOT strike any of the Goddess statues in the Tower. You will be zapped by
    lightning. Climb up a ladder to B-8.
    
    :Tower of the Goddess B-8
    Enemies: 1x Andras, 1x Chonchon
    Pots: 10 coins (top right) ??? (left)
    
    Andras enemies can be tricky. If they see you, they send their wolf at you. If
    you kill the wolf, they will fly up and shoot energy beams at you, then dive at
    you. You can block the energy beams with the Silver Shield. Your best tactic is
    to attack them from below with the Axe. On the plus side, they commonly drop
    Chakrams. Go right into C-8.
    
    :Tower of the Goddess C-8
    Enemies: 1x Cyclops, 2x Chonchon, 3x Backside Bat
    Landmarks: Cross of Light
    Pots: ???
    Treasure: Tower of the Goddess Map
    
    Destroy the wall in the top left of the room, revealing the Cross of Light and
    a dais. Place a weight on the dais to unlock the chest, which is hidden in the
    lower-right of the room. Open the chest to claim the Map. Then climb up the
    ladder on the left into C-7.
    
    :Tower of the Goddess C-7
    Enemies: 2x Andras, 1x Skilleton
    Pots: ??? (left) ??? (right)
    
    Read the tablet on the right side of the room. This will reveal a dais in the
    lower-right part of the room. Place a weight there and the ground will shake.
    Now you have to flood the Tower; warp to the Mausoleum of the Giants.
    
    Head to Mausoleum of the Giants D-5 (one screen to the right of where you
    fought Sakit). The Giant in here (Ribu) is pointing at a pot. Jump on top of
    the pot and press down. You'll emerge in the Spring in the Sky. Drop down a
    screen where you will see some sort of seal at the bottom. Break this seal with
    a weapon to reveal a drain.
    
    Warp to the Spring in the Sky and make your way down to B-10 (where you flooded
    the Temple of the Sun). Walk right through a false wall to the right of the
    ladders. You will emerge in another vertical shaft filled with water. Drop down
    here and break another seal with your weapon. This floods the Tower of the
    Goddess.
    
    Warp back to the Surface to heal up, then warp to the Chamber of Extinction.
    Walk to the Gate of Time and go over to G-10 (one screen up, three screens
    right). Take the hidden ladder (you will have to break it open every time) back
    into the Tower of the Goddess. You'll land in A-2.
    
    :Tower of the Goddess A-2
    Enemies: 1x Skilleton, 1x Assassin
    Landmarks: Nebra Statue, Eye of Truth Mural
    Pots: 10 coins (bottom left), ??? (right) ??? (top right)
    Enter/Exit: Chamber of Birth (blocked for now)
    Enter only: Gate of Time
    
    Place a weight on the dais in the center of the room then drop down into A-3.
    
    Tower of the Goddess A-3
    Enemies: 2x Chonchon, 1x Cyclops, 1x Andras, 1x A Bao A Qu
    Pots: ??? (bottom) ??? (top)
    Landmarks: Tower of the Goddess Shop
    
    The A Bao A Qu are annoying. They are transparent right now, making them hard
    to see. They keep their distance until you turn your back, which is when they
    rush in to hit you. This can mess up your jumps. You should try the lure them
    close, then turn around and strike.
    
    You cannot access the shop yet. If you whip the wall at the top right of the
    room repeatedly, it will break, opening up a shortcut to B-8. Don't go there
    right now.
    
    Drop down from the right side of the room into A-4.
    
    :Tower of the Goddess A-4
    Enemies: 1x Andras
    Landmarks: Eye of Truth Mural
    Pots: ??? (left) ??? (right)
    
    Place a weight on the dais in the right side of the room. The dais will only
    appear if you've already placed a weight on the dais in A-2.
    
    Go into the pipe and swim down to A-5.
    
    :Tower of the Goddess A-5
    Enemies: 1x Cyclops, 1x A Bao A Qu
    Landmarks: Eye of Truth mural
    Pots: 1 weight (top), 10 experience (bottom left)
    Treasure: Eye of Truth
    
    Placing the weights on the daises in A-2 and A-4 will open the chest here. You
    cannot reach the chest from the top part of the room, though. Swim right into
    B-5.
    
    :Tower of the Goddess B-5
    Enemies: 1x Andras
    Landmarks: Fairy Point
    Pots: 10 coins (top) ??? (middle) ??? (bottom)
    Treasure: Hidden chest with 30 coins
    
    Press the floor switch above the water pipe to the left to reveal the coin
    chest in the upper right of the screen. Grab coins then take the bottom left
    exit into A-5. Once there, crack open the chest and grab the Eye of Truth. Go
    two screens to the right into C-5.
    
    :Tower of the Goddess C-5
    Enemies: 3x Andras, 1x Cyclops
    Landmarks: Philosopher of Power's chamber
    Pots: 10 coins (top)
    
    Can't reach the Philosopher yet. Head right into D-5.
    
    :Tower of the Goddess D-5
    Enemies: 1x A Bao A Qu, 1x Andras
    Landmarks: Hidden NPC Chamber
    Pots: 10 Flares (middle)
    
    Place a weight on the dais in the bottom right of the screen (it is partially
    hidden by a foreground object. This removes the barrier to the Philosopher's
    chamber in C-5, but the Philosopher is no help yet. You can also jump into the
    torso of the Goddess Statue and walk into a hidden chamber, but that is also
    empty right now. Climb up the ladder in the upper right part of the screen to
    reach D-4.
    
    :Tower of the Goddess D-4
    Enemies: 1x A Bao A Qu, 2x Chonchon
    Sub-Bosses: 2x Vimana
    
    The Vimana may appear here. They slowly move between D-4, D-3 and D-2. They
    will fire bursts at you when at the same level; these can be blocked with your
    shield. Destroy both Vimana with the Axe or Chain Whip.
    
    To climb the ladder, double jump to the wall, grapple onto it, then kick off to
    reach the next platform. Repeat this to get to the ladder at the top and climb
    into D-3.
    
    :Tower of the Goddess D-3
    Enemies: 2x Backside Bat
    Sub-Bosses: Vimana (see above)
    Pots: ??? (center)
    
    This is a good room to fight the Vimana in, since there are no Chonchon in the
    way. Scale your way to the ladder at the top and climb into D-2.
    
    :Tower of the Goddess D-2
    Enemies: 2x Chonchon, 1x A Bao A Qu
    Sub-Bosses: Vimana (see above)
    Treasure: Plane Model
    
    The chest is closed for now. It won't even appear unless you have the Eye of
    Truth. Make your way to the ladder at the top and climb into D-1.
    
    :Tower of the Goddess D-1
    Enemies: 2x Skilleton
    Landmarks: Tower of the Goddess GRAIL POINT
    
    Read the Grail Tablet in here and save. Jump to the left wall and destroy it
    with a weapon, opening the path to C-1.
    
    :Tower of the Goddess C-1
    Enemies: 1x Cyclops, 1x Andras
    Pots: ??? (top) ??? (center)
    Enter/Exit: Gate of Illusion (blocked for now)
    
    Get to the top of the room and jump onto the small switch platform to the right
    of the Goddess Statue. Once it stops going down, double-jump up to make it go
    down even further. Leave C-1, going right through D-1 back into E-1.
    
    :Tower of the Goddess E-1
    Enemies: 2x Andras
    Pots: 1 weight (top left) ??? (lower left) ??? (bottom)
    Treasure: Hidden coin chest with 30 coins
    Enter/Exit: Graveyard of the Giants (blocked for now)
    
    Break the pot on the bottom with a Knife, then break the wall to the left of
    where the pot was to reveal the coin chest. As you did in C-1, jump from the
    top platform onto the switch platform, then double-jump up to make it go down
    further. Once you've done this to the switches in C-1 and E-1, the chest in D-2
    will unlock. Go open it and take the Plane Model.
    
    The Plane Model will remove the blockage of the field gates in the Tower. Warp
    up to the Grail Point in D-1, then go back to E-1. When you approach the
    Goddess Statue which was blocking the ladder, it will throw its shield and go
    away. If you are struck by the shield or the statue itself, you will lose 100
    points of life, so steer clear. The safe spot is in front of the tablet. Once
    the statue is gone, take the ladder down into the Graveyard of the Giants.
    
    ========================================
    | Part XIX: Take Down The Wall [GRV02] |
    ========================================
    
    :Graveyard of the Giants G-4
    Enemies: 2x Cailleach
    Landmarks: Nebra Statue
    Pots: ???
    
    This part of the Graveyard of the Giants was not accessible to you until now.
    Head left into F-4.
    
    :Graveyard of the Giants F-4
    Enemies: 2x Keseran, 2x Bai Ze
    Pots: 10 coins (right) 10 coins (left)
    
    Climb the ladder up into F-3.
    
    :Graveyard of the Giants F-3
    Enemies: 4x Keseran.
    Landmarks: Cross of Light
    
    Flares are a good way to get rid of the Keseran above you before trying to jump
    onto the platforms. Once you've cleared them away, go to the lower-left of the
    room. Double-jump to the right onto the platform that is left of the Cross of
    Light. From this platform, jump over to the far-left platform and stand on it
    until it drops all the way down. This releases the platform on the far right.
    
    Hop across to the now-freed platform in the upper right and wait until it drops
    down to the dais. Place a weight there and the ice around the dais in the top
    center of the room will melt, allowing you to access it. This is necessary for
    later on. When you're done, drop down the pit in the lower-left part of the
    room to return to F-4. Head left from there into E-4.
    
    :Graveyard of the Giants E-4
    Enemies: 3x Di Jiang
    
    Jump down from here into E-5.
    
    :Graveyard of the Giants E-5
    Enemies: 2x Bai Ze, 1x Cailleach
    Pots: 10 coins
    Enter/Exit: Chamber of Birth
    
    Place a weight on the dais in the top right of the room, then go to the ladders
    in the upper left and climb back up to E-4. The energy barrier by the dais on
    the right here is gone now. Place a weight there. Drop back down to E-5 and the
    last energy barrier will disappear, allowing access to the dais in the lower
    left. Place a weight there and a ladder will appear. Climb the ladder to the
    top of E-4. Push the block here all the way to the right onto the plate,
    creating a ladder into E-3.
    
    :Graveyard of the Giants E-3
    Sub-Boss: Kamaitachi
    Enemies (after sub-boss defeated): 2x Keseran, 1x Cailleach
    Treasure: Bombs
    
    Upon entering the room, jump up to seal the room and make the boss appear.
    
    I hate Kamaitachi. I really do. He is a justified use of the Pistol, but the
    platforms here make it hard to get a clear shot from a distance.
    
    If you're far away, he will charge at you and take out a big chunk of health if
    he connects. If you're close, he will shot some sort of blades at you.
    
    I wait until he spawns in the top right or top left of the room, then I jump up
    to the top platform and unload on him with the Pistol. Five shots will do it.
    
    Killing him unlocks the sacred box and reveals the Bombs. Grab them. Time to go
    blow stuff up.
    
    Go down to E-4. You have to climb down to E-5 then back up again to be able to
    do stuff here. Get to the platform left of the ladder toward the middle of the
    room. Stand on the right edge of the platform, face left and roll a bomb
    towards the wall. It will create a shortcut between E-4 and D-4, allowing you
    to access this part of the Graveyard from the grail point.
    
    Take the lower right path to F-4. Stand on the dead giant in here and face
    left. Jump and toss a bomb toward the ice block. It will explode, revealing a
    new mural. Scan the room with torude.exe to get the Enga Musica software
    (emusic.exe).
    
    WII VERSION ONLY: Go two screens left and drop all the way down to D-6 (the
    room with the treasure chest in the lower right. Roll a Bomb so that it
    explodes right on top of the chest. This will create a hole that drops you back
    to the grail room in D-2. If you screwed up the ice block puzzle earlier, this
    is the only way to access the Graveyard of the Giants Grail Point, which is
    required to beat the game. So do it!
    
    Both versions: Warp to the Temple of Moonlight and work your way back to E-4
    (the room with the Michael Jackson mural). Place a weight on the dais to access
    the right side of the room, then whip the wall in the lower right to open a
    path to F-4.
    
    :Temple of Moonlight F-4
    Enemies: 3x Skulleton, 1x Anubian
    Landmarks: Temple of Moonlight Shop
    Pots: ???
    
    To remove the barrier into the shop, toss a bomb into the bottom-right platform
    to blow it up. Blow up the platform above it by rolling a bomb from the
    platform above it. The energy barrier will disappear. Definitely buy the
    Scriptures here if you have 400 Coins; they make you immune to Bats, both the
    frontside and backside varieties. They will pass right through you!
    
    If you've messed up and need more bombs, buy them in the Endless Corridor shop,
    two screens to the right of the Grail Point in the Endless Corridor.
    
    Go back to the Fairy Point in the Spring in the Sky. Try to spawn a Key Fairy
    or an Item Fairy. If you get an Item Fairy, go and grind for coins again in the
    Chamber of Extinction. See how much faster it is with the Bracelet? You should
    be able to get up to 999 Coins. Go buy the Space Capster software in the
    Inferno Cavern shop, if you have not yet.
    
    If you get a Key Fairy, warp to the Grail Point in the Tower of the Goddess
    D-1. Head left into C-1 and the fairy shall eventually reveal the chest in the
    upper-right part of the room. Open the chest to claim the Spaulder.
    
    The Spaulder creates an energy trail behind your weapons when you swing them.
    The trail does not do as much damage as the weapon itself, but it's good for
    taking out weak enemies and destructible projectiles.
    
    ================================================
    | Part XX: Only The Chosen May Proceed [SHR01] |
    ================================================
    
    Make sure you have the Dragon Bone from Big Brother's Shop in the Twin
    Labyrinths. You need it to complete this part. Warp to the Endless Corridor and
    work your way back down to where to fought Tai Shan. Head down the ladder to
    the Shrine of the Mother.
      _____________________
     /SHRINE OF  THE MOTHER\
    /-----------------------\
    |||||||||C-1D-1|||||||||
    |------------- ---------|
    |||||B-2C-2D-2E-2|||||
    |------------- ---------|
    |A-3|||||C-3D-3|||||F-3|
    |------------- ---------|
    |||||B-4C-4D-4E-4|||||
    |----- ----------- -----|
    |||||B-5C-5D-5E-5|||||
    |----- ----------- -----|
    |||||B-6|||||||||E-6|||||
    \-----------------------/
    
    :Shrine of the Mother C-1
    Enemies: 10x Bat
    Enter/Exit: Endless Corridor
    
    Do not explore the lower left part of this room as there is a crush platform
    there. Head out to the right into D-1.
    
    :Shrine of the Mother D-1
    Enemies: 3x Skulleton
    Landmarks: Amphisbaena's Wedge
    
    Do not stand on the moving platform as it descends, as it will take you down
    into the spikes. Go down the ladder in the bottom right to D-2.
    
    :Shrine of the Mother D-2
    Enemies: 2x Bat
    Landmarks: Amphisbaena's Wedge
    
    Go right into E-2
    
    :Shrine of the Mother E-2
    Enemies: 3x Bat
    Landmarks: Ellmac's Wedge
    
    You cannot get to the right side of the room now. Get onto the moving platform
    and jump left back into D-2. Hopefully you land on the moving platform in D-2
    and not in the spikes. Go to the middle of D-2 and take the ladder down to D-3.
    
    :Shrine of the Mother D-3
    Enemies: 3x Pan, 1x Hundun
    Landmarks: Tiamat's Wedge
    Pots: 10 coins
    
    The enemies here are annoying. Pans move very fast and can be tough to hit. You
    can kill them with a Chakram, if you have some to spare. The Hundun will
    produce copies of itself; killing the copies does nothing. You have to kill the
    original, which is brighter. Skeleton walls block your progress; the only way
    is down to D-4.
    
    :Shrine of the Mother D-4
    Enemies: 2x Skilleton, 1x Skulleton, 2x Kodama Rat
    Pots: ??? (left) 10 coins (right)
    
    There is a crush platform which activates on the left side of the lower level;
    you should be able to see it. Head right into E-4.
    
    :Shrine of the Mother E-4
    Enemies: 2x Masked Men, 1x Marchosias, 2x Pan
    Landmarks: Palenque's Wedge
    Treasure: Bounce Shot software (bounce.exe)
    
    Throw Shuriken at the treasure chest until it opens, then grab Bounce Shot.
    Drop down a level and go left to return to D-4. Continue directly left to C-4.
    
    :Shrine of the Mother C-4
    Enemies: 4x Slime, 1x Enkidu, 1x Hanuman
    Pots: 10 coins (upper right) ??? (upper left)
    
    Take the top left path into B-4.
    
    :Shrine of the Mother B-4
    Enemies: 2x Skulleton, 2x Skilleton
    Landmarks: Baphomet's Wedge
    Pots: ???
    
    Take the ladder in the bottom left down to B-5.
    
    :Shrine of the Mother B-5
    Enemies: 4x Bat
    Landmarks: Viy's Wedge
    
    Make sure you have yagomap.exe and yagostr.exe running. Jump down into B-6.
    
    :Shrine of the Mother B-6
    Enemies: 2x Skilleton, 1x Hanuman
    Landmarks: Dragon Statue, Fairy Point
    Pots: 10 coins (bottom right) ??? (left)
    
    Equip the Dragon Bone purchased from the Big Brother's Shop in the Twin
    Labyrinths and use it while standing on top of the statue in the center of the
    room. This removes the skeleton walls which blocked your progress through the
    Shrine of the Mother. If your map software is not running, you will not be able
    to do this. Climb back up into B-5, then take the right exit into C-5.
    
    :Shrine of the Mother C-5
    Landmarks: Shrine of the Mother GRAIL POINT
    
    Read the Grail Tablet and save, then drop down and go right into D-5.
    
    :Shrine of the Mother D-5
    Enemies: Beelzebub
    
    The enemy here cannot be killed. If you hit him, he will turn into a swarm of
    flies, then re-form. Just walk to the right into E-5.
    
    :Shrine of the Mother E-5
    Enemies: 2x Pan
    Landmarks: Bahamut's Wedge
    
    When you try to walk across the platform here, it will shatter, potentially
    dropping you down to E-6.
    
    :Shrine of the Mother E-6
    Enemies: 2x Skulleton
    Enter/Exit: Chamber of Extinction
    
    You don't have to come down here... ever. There are two tablets that are clues
    to puzzles in the game, but one requires knowledge of La-Mulanese.
    
    When you get back up to E-5 (or if you stayed in E-5), take the top right
    ladder into E-4. Take the top left path back into D-4 and climb up into D-3. Go
    up again into D-2, then right into E-2.
    
    With the skull walls out of the way, the treasure chest will appear... but you
    cannot get to it due to a pillar that drops down. Warp back to the Surface and
    talk to Xelpud about it.
    
    Return to E-2. This time, Xelpud will appear and lift the pillar up, allowing
    you to reach the chest containing the Diary. Once you have the Diary, Warp back
    to the surface and talk to Xelpud again. He will give you the Mulana Talisman.
    Warp back to the Shrine of the Mother and head back to D-2 again. This time, go
    left from D-2 into C-2.
    
    :Shrine of the Mother C-2
    Enemies: 2x Bat
    Treasure: 9th Sacred Orb
    
    You can break three of the seals here, but not the fourth. Continue left into
    B-2. Make sure your are exiting from the top left.
    
    :Shrine of the Mother B-2
    Enemies: 1x Hundun
    Landmarks: Sakit's Wedge
    Pots: 10 coins (left) ??? (center)
    Treasure: Crystal Skull
    
    Break the Life Seal to unlock the chest. Equip the Mulana Talisman to open it
    or you will take damage. Inside is the Crystal Skull. Warp back to the Surface
    to show it the Xelpud and heal.
    
    =====================================
    | Part XXI: The Demon Altar [TWI02] |
    =====================================
    
    Time to finish off the Twin Labyrinths. Though they're technically the 7th area
    in the game, it's normal to complete it before finish the 6th area in the game,
    due to the nature of the puzzles and items required to do so. You could do the
    whole area (except one part) in one go as soon as you have the Twin Statue, but
    I prefer to split it up.
    
    Warp to the Twin Labyrinths Backside Grail Point in G-5. Go right one screen
    and climb up one screen. Take the Twin Gate to C-4.
    
    :Twin Labyrinths C-4
    Enemies: 2x Leucrotta, 2x Masked Men
    Enter/Exit: Twin Gate to H-4
    
    Take the right path to D-4
    
    :Twin Labyrinths D-4
    Enemies: 2x Zao Chi, 1x Siren
    Landmarks: Dolphin Combat Vehicle Mural, Unsolvable Puzzle, Nebra Statue, Twin
    Labyrinths Frontside Shop
    
    Head to the upper left part of the room and blow up the upper-left wall with
    Bombs. This will let you reach the block on the upper-left platform. Push the
    lower-right block left off the platform, then right onto the plate. Push the
    upper-left block right off the platform, then drop through a trap door to the
    left so that you can push it right off the next platform. Then push it right
    onto the middle plate. Push the lower left block off its place onto the left
    plate. This creates a platform allowing access to the shop. Buy the Lamp of
    Time for 200 Coins. Standing in front of the Nebra Statue with the flame lit
    will charge it (the flame goes away when it's charged).
    
    Warp back to the Twin Labyrinths Backside Grail Point. Go two rooms to the
    right into I-5 then take the platform up to I-4. Enter the Twin Gate on the
    left here to reach C-2. Go right from C-2 into D-2.
    
    If you followed directions last time, there will be a dais on the statue to the
    left of the ladder. Place a weight here, then warp to the Frontside Grail Point
    in E-1. Go right two screens to G-1, then climb the ladder down to G-2.
    
    :Twin Labyrinths G-2
    Enemies: 4x Witch
    Pots: ???
    Treasure: Ankh Jewel
    
    Break the wall to the right of the ladder with any weapon to access the rest of
    the room. With the weight placed on the Dais in D-2, the chest here will unlock
    allowing you to take the Ankh Jewel. Push your way through the one-way door to
    do right into H-2.
    
    :Twin Labyrinths H-2
    Enemies: 1x Soul, 2x Masked Men
    Landmarks: Twin Gate to B-4
    Pots: 10 coins (upper) ??? (lower)
    
    Destroy the block at the bottom of the ladder on the right and you will be able
    to walk into I-2 and grab the Katana that was unlocked earlier. The Katana
    strikes down and to the front of you. It's just as powerful as the Axe, but not
    as useful in most situations.
    
    After grabbing the Katana, go left back into H-2 and take the Twin Gate to B-4.
    Climb the ladder here into B-3.
    
    :Twin Labyrinths B-3
    Sub-Boss: Zu
    Enemies (after sub-boss defeated): 1x Witch, 1x Warlock
    
    You can supposedly freeze this guy with the Lamp of Time if you time it right.
    I've seen others do it, but never been able to do it myself. If you're able to
    do it, great. If not, my strategy is to run along the bottom of the room and
    shoot Flares up at him. You're able to avoid most of the feathers, even when he
    stops time. Once he is gone, go right to C-3.
    
    :Twin Labyrinths C-3
    Treasure: 7th Sacred Orb
    
    Jump up into the ceiling between the mermaid murals. Head all the way to the
    right and place a weight on the dais, revealing the chest with the Sacred Orb.
    
    :Twin Labyrinths D-3 - GUARDIAN ROOM
    Enemies: 3x Witch, 1x Warlock
    
    Kill the four enemies in here and a white witch will appear. Kill the white
    witch and Baphomet's Ankh will appear (if you spared the black witch in G-3.
    Use the Ankh Jewel and the guardian will appear. Leave to save if you want. If
    you die here without saving first, you'll have to get the Katana and fight Zu
    all over again. Remember you cannot teleport away from Guardian battles.
    
    *************************
    * Guardian #7: Baphomet *
    *************************
    
    Once you break the Ankh, drop down to the bottom left of the main platform in
    here. Some witches will summon Baphomet.
    
    Baphomet's first form is easy enough. She can summon lightning bolts, shoot
    energy balls in multiple directions and summon fire from the group. Double-jump
    and you'll be able to hit her in the head with the Axe up to four times each
    go. Don't worry about dodging the lightning or energy ball attacks. The fire
    you can dodge by running around; the bottom of the screen shows which flames
    will appear first. After you do enough damage, Baphomet will jump down from the
    platform. This begins the transition to Phase Two; she cannot be harmed during
    the change.
    
    The second phase is a bit trickier. First she calls witches to help her. Try to
    kill them fast as they can be a pain, especially the one with the stun beam.
    Baphomet can send energy balls toward you, they can be blocked with the Silver
    Shield. She still summons flames but they appear beneath you instead of in
    fixed locations. They can still be avoided by running away as soon as the
    attack begins.
    
    When she teleports to the center of the room, she is charging her lightning
    attack. To avoid it, stand on the left edge of the main platform. The bolts
    will pass harmlessly around you. Get in your Axe strikes whenever you can. You
    can also try using Chakram from a distance, just don't forget to switch back to
    the Shield.
    
    When you finally finish Baphomet off, she will drop down to the bottom of the
    screen and scream loudly. That's your cue to run like hell to the other edge of
    the room and jump onto the platforms there. The entire center of the screen
    will be immolated with flames and Baphomet will slowly move toward you. It
    would suck to die now, wouldn't it? Once her desperation attack is done, you
    can claim victory and move on.
    
    Fun Fact: Pause the game for a few seconds during Baphomet's death scream. For
    some reason, the music from the game's introduction will play during her final
    attack.
    
    ========================================
    | Part XXII: The Secret of Life [COG1] |
    ========================================
    
    Warp to the Gate of Illusion C-2. Go two screens left then climb down into A-3
    (where you got the Fairy Clothes). You can break the lower-right wall here with
    the Katana, revealing the Chest containing 30 Bombs.
    
    Make sure that the Lamp of Time is charged and take the Gate of Time path back
    to the Tower of the Goddess. Drop to A-4 and you'll see the crusher block the
    dais again. In order to reset it, you'll have to go back to B-5; this time,
    enter A-4 from the ladder at the top of A-5. Use the Lamp of Time to stop the
    crusher, then run up there. You won't be able to actually place a weight until
    time restarts. Once it does, place the weight quickly then walk to the left
    before you are crushed.
    
    This creates a ladder up to A-3, where you can enter the Tower of the Goddess
    Shop and buy the Miracle Witch software (miracle.exe). Using miracle.exe in
    conjuction with other software allows you to pick what faeries you want;
    particularly, running miracle.exe and capstar.exe at the same time guarantees
    an Item Fairy. Now is a good time to load up to 999 coins, or get the Spaulder
    if you haven't.
    
    Make sure the Lamp of Time is charged. Warp to the Tower of the Goddess Grail
    Point at D-1. Go left at C-1 and enter the field gate into a new part of the
    Gate of Illusion.
    
    :Gate of Illusion F-2
    Enemies: 4x Backside Bat
    Pots: Empty
    
    Jump over the statue here and take the bottom left path into E-2.
    
    :Gate of Illusion E-2
    Enemies: 2x Lizard Man, 2x Backside Bat
    Pots: ???
    
    Take the top left exit to D-2, then climb the ladder to D-1.
    
    :Gate of Illusion D-1
    
    Destroy the wall at the top right of the room. Carefully hop across the small
    platforms and destroy the hand sticking out of the left side of the hanging
    wall at the top center. Then go through the top right exit into E-1.
    
    :Gate of Illusion E-1
    Landmarks: Stray Fairy Chamber
    Treasure: Cog of Life
    
    Enter the chamber and talk to the fairy. The treasure chest will spawn below,
    but it is protected by multiple energy barriers. Head back down to E-2 and
    three tablets will appear. Read all three of them. Then go back left to D-2 and
    climb up to D-1. A new Sub-Boss, Ba, will have appeared.
    
    To defeat Ba, stand on the left side of the platform that is below and to the
    right of him. Jump up and strike him to make him drop down, wait for him to
    rise back up a bit, then activate the Lamp of Time. You should be able to kill
    him before the effect wears off.
    
    Once Ba is dead, drop down two screens to D-3 and walk left two screens to B-3.
    There is now a Lizard Man here, in addition to the Masked Men. Destroy the odd
    looking piece of the background in the center of the room with a weapon to
    reveal a light. Then you'll have to push the block above you out of the way to
    the right while the Lizard Man is at the top of the room. Wait near the light
    until the Lizard Man climbs down to the center level; lure him toward the light
    by running up to trigger his sword strike then running away. When the light
    hits him, he will be destroyed.
    
    Warp out and find a Nebra Statue to recharge the Lamp of Time. Enter the Gate
    of Illusion F-2 from the Tower of the Goddess again. You have to freeze
    everything with the Lamp of Time and destroy all the pots in the room before
    the lamp's effect wears off. This is virtually impossible to do without the
    Bracelet, so go get it if you skipped it for some reason.
    
    My preferred method is to stand next to the pot on the bottom of the room. Once
    activating the lamp, hit the pot there, then jump up to the next platform. Fire
    a Shuriken at that one and double-jump up to the statue. Jump over the statue
    and destroy the pot in the statue's hand, then smash the two on the left. If
    you succeed, all the pots will shatter at the same time and the Shell Horn will
    sound.
    
    Head back to the treasure room in E-1. Three daises will appear now; place
    weights upon them to remove the energy barrier. The chest will not open yet.
    Enter the chamber and talk to the fairy. Now the chest will unlock and a tablet
    will form where the chamber used to be; go down and grab the Cog of the Soul.
    
    You can skip using the Cog of the Soul on the tablet for now, if you want.
    However, some parts of the next area cannot be completed without doing it, so
    just do it now. Once it's done, Mudmen will continually spawn from the
    Sephirots here and in the Chamber of Birth. This action cannot be undone.
    
    Head back to the surface to heal up and/or save.
    
    ===============================
    | Part OPT01: Developer Rooms |
    ===============================
    
    You must have miracle.exe and mirai.exe running to do these.
    
    Warp to the Gate of Illusion. Go right one screen then down to D-4 (where you
    fought Chi You) If you have not already done so, break the wall to the right of
    the sacrificial pit to reveal a door. Walk inside and talk to duplex.
    
    Warp to the Tower of the Goddess. Drop down four screens to D-5. You can jump
    into the torso of the headless Goddess Statue here. Once you do, press up to
    enter a hidden door and speak to Naramura.
    
    Warp to the Temple of Moonlight. Go right, down, then left to enter B-3 (where
    you got the Axe). Stand on the spot where the Axe was obtained and break the
    floor with the Katana, reveal a door. Enter and speak to Samieru.
    
    =========================================
    | Part XXIII: The Song of Curry [COB01] |
    =========================================
    
    Warp to the Graveyard of Giants and make your way all the way down to E-5. Take
    the ladder down here to enter my favorite area in the game.
    
    It's pretty much impossible to convey the full layout and navigation of the
    Chamber of Birth using a text map, but here's the basic map.
    
      _________________________________
     /        CHAMBER OF BIRTH         \
    /-----------------------------------\
    |||||||||||||D-1|||||||||||||||||||||
    |------------- ---------------------|
    |||||||||||||D-2E-2F-2G-2|||||||||
    |-------------------------'---------|
    |A-3B-3|||||||||||||||||G-3H-3|||||
    |----- ----------------------- -----|
    |||||B-4C-4|||||||||||||F-5<H-4I-4|
    |--------- -------------------------|
    |||||||||C-5D-5E-5F-5>H-4|||||||||
    --------------'--- --- -------------|
    |||||||||||||D-5|E-6F-6G-6>B-4|||||
    \-----------------------------------/
    
    :Chamber of Birth D-1
    Enemies: 2x Titan, 1x Sephirot
    Pots: ???
    
    Linger for too long in any one part of the Chamber of Birth and the walls will
    start shooting energy balls at you. Also, if you whip any of the elephant
    statues in the Chamber of Birth, you will be zapped with lightning. Do not
    bring a Weapon Fairy here!
    
    Titan enemies are hard to attack head-on. You can kill them easily from behind
    or below. If you're forced to take them on from the front, use the Axe, which
    can stun them and allow you to get hits in.
    
    Read the tablet in the upper-left part of the room to further translate
    La-Mulanese. Then head down to D-2.
    
    :Chamber of Birth D-2
    Enemies: 2x Sephirot, 1x Skilleton
    Landmarks: Saraswati Mural
    Pots: 10 coins (left) ??? (right)
    
    The wall in this room and many other rooms can rotate and attack you with
    projectiles. You cannot stop them, only avoid the projectiles or block with
    Silver Shield. Take the right path to E-2.
    
    :Chamber of Birth E-2
    Enemies: 1x Titan, 1x Assassin
    Pots: 10 coins (bottom right) ??? (top right) ??? (left)
    Treasure: Hidden chest containing 30 coins
    
    Go to the right into F-2. Make your way through this room very quickly, as a
    giant sword will come out of the floor and sweep across the room in a clockwise
    motion. This sword does an incredible amount of damage between 60 and 200
    points. If you manage to kill an Assassin in this room, the coin chest will
    appear in the upper-left area of the screen.
    
    :Chamber of Birth F-2
    Enemies: 1x Wight, 1x Assassin
    Landmarks: Cross of Light
    Pots: 1 weight (bottom left)
    Treasure: Vessel
    
    You cannot get the Vessel yet. Go right into G-2. Again, move very quickly.
    This time a giant sword will sweep across the room from the ceiling, in a
    clockwise motion. Also, another sword will come straight up from the left side
    of the room.
    
    :Chamber of Birth G-2
    Enemies: 1x Titan, 1x Sephirot
    Pots: ???
    Treasure: Perfume
    
    Do not go into the bottom part of this room yet. The statue there will fire a
    laser that will kill you instantly. Kill the Titan and wait for one of the
    Mudmen to teleport to the top of the screen and press the floor switch up there
    which you cannot reach. Just grapple to a wall where they cannot reach you
    until it haapens. This will reveal the chest containing Perfume to the right.
    Grab it; it allows you to kill all skeleton-type enemies (incl. Skulleton and
    Skilleton) with one blow.
    
    Once you have the Perfume, drop down the hole in the lower right to reach G-3.
    
    :Chamber of Birth G-3
    Enemies: 1x Titan, 1x Wight
    
    All you can do here is walk right into H-3.
    
    :Chamber of Birth H-3
    Enemies: 1x Sephirot, 1x Skilleton, 1x Assassin
    Landmarks: Vishnu Mural
    Pots: ???
    
    All you can do is drop down into H-4
    
    :Chamber of Birth H-4
    Enemies: 2x Titan, 1x Sephirot
    Pots: ??? (top) 10 coins (middle) ??? (bottom)
    Treasure: Hidden chest with 50 coins
    
    Destroy the wall in the bottom left part of the room to reveal the chest. The
    daises above it do nothing right now. Jump toward the tilted column in the
    lower right part of the room and hang onto it with the Grapple Claw. It will
    soon fall over, opening a path to I-4. Head right into I-4.
    
    :Chamber of Birth I-4
    Enemies: 2x Wight
    Landmarks: Parvati Mural
    Treasure: Woman Statue
    
    Place a weight on the dais in the right side on the room, then walk left under
    the spike ceiling. It will trap you inside and the spikes will begin to come
    down. Place a weight on the rightmost skeleton and open the path back into H-4.
    Walk into H-4 then back into I-4. The trap will be dispelled; climb up to the
    chest at the top of the room to get the Woman Statue. Now head back to H-4 and
    climb a ladder up to H-3.
    
    In H-3, hit the very top part of the pillar at the top-right of the room until
    it breaks, revealing a Seal. Break the seal and the Shell Horn will sound. Jump
    left into the alcove second from the top and walk left to teleport.
    
    This will drop you into the bottom left of the room. Walk left into G-3. Make
    your way to the top and kill the Titan there. It's a pain to do, since using
    the Axe, Knife or Katana will get you hit with lightning. You'll have to wait
    until he's facing away from you or climbing the ladder and hit with the Chain
    Whip or Key Sword. Then go and break the wall to the right of the pot up top.
    Alternatively, you can stand in the top-left of the room and break the wall
    with Shurikens. Once the wall is broken, walk into it to teleport into the
    center section of the room.
    
    For some reason, everything moves faster here. Jump into the center alcove of
    the room and walk left into another teleport. This one drops you off in the
    Chamber of Extinction G-2. Place a weight on the dais to your left; the
    teleport to return is on the right side of this area but you don't need to use
    it. You're done here for now.
    
    ========================================================
    | Part XXIV: Go Forth on Your Path, Chosen One [PHI01] |
    ========================================================
    
    Warp to the Temple of the Sun and equip the Woman Statue. Make your way inside
    E-4 (where the floaty sperm things are). Kill the enemies here and stand still
    in the room for a while. You will gain the Maternity Statue. While you're here,
    toss some bombs into the left side of the wall with the Man mural on it. It
    three bombs, but the wall soon will break and reveal a chest containing 30
    coins.
    
    Return to the Temple of Moonlight via the teleport point in Temple of the Sun
    E-3. You'll be in Temple of Moonlight D-4 again. Climb up into D-3, and go to
    the top right part of the room. Use the Maternity Statue on the mural there.
    Climb up the ladder to D-2 this creates, then walk left to drop back into the
    uterus part of D-3.
    
    Go into the bottom-center part of this very uterine area. Pause the game and
    wait for Lemeza to fall asleep. This will unlock the chest below. Crack it open
    to grab the Philosopher's Ocarina. Time to wake up some lazy people.
    
    The first one is to the room directly to the right, Temple of Moonlight E-3.
    Enter the chamber here and spe
    ak to Aldesana, the Philosopher of Death. She will explain some important plot
    stuff.
    
    Next, warp to the Tower of the Goddess D-1. Drop all the way down to D-5 then
    exit to C-5 via the small platform on the left. Enter the chamber here to speak
    with Samaranta, the Philosopher of Power. She will explain some stuff; when you
    exit, a new path will be open on the top left part of the room. Head over there
    and climb up into C-4.
    
    :Tower of the Goddess C-4
    Landmarks: Gem and Scales Puzzle
    Treasure: Flail Whip
    
    Make sure you have at least seven weights before reading the tablet. Like the
    Chain Whip, you get one shot at this now. When you place a weight on a dais, a
    gemstone will drop down to the side on which you placed the weight. Place the
    weights/gems in the following order: Right, Right, Left, Left, Left, Right,
    Right. After all seven have been placed, go and stand on the left scale. This
    will reveal the Flail Whip at the bottom. Grab it, for it is the most powerful
    weapon in the game.
    
    Now warp to the Spring in the Sky B-7. Climb up to B-6 then head left to A-6.
    Take the elevator platform up to A-5 and enter the chamber here to speak with
    Giltoriyo, the Philosopher of Knowledge. He explains more about the plot and
    hints at how to accomplish something. More importantly, he unlocks a new path
    for you.
    
    Warp to the Endless Corridor E-2 (from the grail point, go right/down/left).
    Climb up the new ladder here into the Shrine of the Mother.
    
    :Shrine of the Mother F-3
    Treasure: Death Seal
    
    Yep, more crusher walls here. Avoid them on your way to the top of the room and
    place weights on both daises, unlocking the chest. Grab the Death Seal; make
    sure to read the tablet on the right, as it will enable you to read La-Mulanese
    (if you've read the other two). Time to put the Death Seal to work.
    
    Warp to the Temple of the Sun and head over to B-5 (where you got the Ankh
    Jewel). Break the Death Seal in the upper right part of the room to reveal the
    Discount Shop. You have to enter from a different part of C-5 to access it, but
    you can buy Pistol Ammo and Bombs here cheaper than any other shop.
    
    Warp to the Shrine of the Mother and work your way back up to C-2, where the
    chest is. Break the four seals in here to unlock the chest and grab the Sacred
    Orb. On your way up, break the Death Seal in the upper left of D-3, too. You
    can't do anything there yet, though.
    
    There is one more Philosopher but we cannot get to her yet. Head back to the
    Surface and save. There's still more Chamber of Birth to explore.
    
    
    ===============================================================
    | Part XXV: Pass Through the Place Where We Were Born [COB02] |
    ===============================================================
    
    Make sure you have plenty of weights. Warp to the Chamber of Extinction and go
    to the Tower of the Goddess A-2 via the Gate of Time shortcut. Climb the left
    ladder up into the Chamber of Birth. Remember how fun it was teleporting around
    the Gate of Illusion? hahaha...
    
    :Chamber of Birth A-3
    Enemies: 1x Wight, 1x Sephirot
    Landmarks: Chamber of Birth GRAIL POINT
    Pots: ??? (lower left)
    
    Same rules apply to the elephant statues here; do not strike them. You cannot
    get to the Grail Tablet yet. The wall to the right of where you entered is an
    illusion. Walk right through it to exit into B-3; go right to drop into B-4.
    
    :Chamber of Birth B-4
    Enemies: 1x Wight, 1x Sephirot, 2x Titan
    Landmarks: NPC Chamber
    Pots: ???
    Treasure: Chamber of Birth Map
    
    To open the chest, destroy the pot on the platform right above it. Use the
    Maternity Statue to unlock it. Take the middle right path to C-4.
    
    :Chamber of Birth C-4
    Enemies: 1x Titan, 1x Wight, 1x Sephirot
    Landmarks: Chamber of Birth Shop, Brahma Mural
    
    You can walk into the Sephirot here just like any other shop in the game. You
    have to buy the Ankh Jewel for 150 coins. Jump across the pit to the right side
    of the room; equip the Crystal Skull then jump up and use it on the Skull mural
    on the wall. This will remove the barrier from the ladder to the right, which
    you will use later.
    
    Go left back to B-4; this time take the bottom right path back to C-4. Drop
    down here into C-5. For now you are limited to the top left part of the room;
    equip the Serpent Staff and use it on the pedestal here. This will retract part
    of the wall on the left side of the screen. Climb the ladder back up to C-4,
    then go back to B-4 and take the middle-right path to C-4 again. Now drop down
    the big pit in C-4 to access C-5.
    
    :Chamber of Birth C-5
    Enemies: 3x Titan, 1x Sephirot, 1x Assassin
    Pots: ??? (left) 10 coins (right)
    
    Place a weight on the dais to your right, then push through the one-way wall
    and walk into D-5.
    
    :Chamber of Birth D-5
    Enemies: 1x Wight, 1x Skilleton
    Treasure: Dimensional Key
    
    Attacking the Skilleton is dangerous, as it is framed by elephant statues. The
    best way to kill it is with the Key Sword or Shuriken, as they do not hit above
    or below.
    
    If you fall down the pit here, you will return to the top of the room. If you
    are hit while falling, you will continue to fall infinitely until you use the
    Grail to teleport out. Then you'll have to walk back here. It's sort of
    annoying, so watch out for the Wight's laser.
    
    Equip the Maternity Statue and use it in the empty space on the left.
    Double-jump over to the upper right alcove and use the Dragon Bone on the empty
    space there. Using the wrong item in either space will get you struck by
    lightning. Using both items correctly will create an infinity symbol in the
    center of the room. Jump down to that and use the Key of Eternity to reveal the
    chest containing the Dimensional Key in the lower right alcove. You can't get
    it yet. Go back to the top right alcove and walk right into E-5.
    
    :Chamber of Birth E-5
    Enemies: 1x Titan, 1x Skilleton, 1x Sephirot
    Pots: ???
    
    Walk directly right into a teleport wall. This will deposit you in the lower
    section of C-5. You now need to hit the face in the lower-right with a Chakram,
    by throwing it into the gap between the walls. The trick is to jump and throw
    the Chakram through the gap, then use the double-jump to land on the alcove and
    get the Chakram to elevate and hit the face. It may take several tries; if you
    need more Chakram, you can farm them from the Andras enemies in the Tower of
    the Goddess or buy them in the Twin Labyrinths Frontside Shop where you got the
    Lamp of Time.
    
    A successful throw will lower the bottom wall, allowing you to proceed to the
    lower right path into D-5. Drop down the pit here and you'll end up in the
    top-left part of D-5. Walk left back into C-5 and climb the ladder up to C-4.
    The ladder should be clear so that you can climb to the top of the room; if it
    is not, then you did not use the Crystal Skull in the right place; you need to
    backtrack and do it (see above).
    
    Place a weight to remove the wall up top and go left to B-4; climb the ladder
    up to the top of B-3. Place a weight up there to remove the wall and walk left
    into A-3. Climb down to the Grail Tablet to read it and save. Take the
    middle-right path to B-3.
    
    :Chamber of Birth B-3
    Enemies: 1x Titan, 1x Sephirot
    
    Equip the Cog Of The Soul on the small cog-shaped symbol in the background.
    This will make the statue to the right start to move back and forth. You must
    climb up the ladder on the right and use the Cog again on the cog-shaped symbol
    there without being crushed by the statue. This will open a drop back into the
    top part of B-4.
    
    Place a weight on the dais to your left and walk left into a teleport wall.
    You're in E-5 again. Kill the Skilleton then climb down and place a weight on
    the dais there. This will cause the large block to the right to begin moving
    back and forth. Now go to the bottom left of the screen and hit it until it
    stops creating dust.
    
    Warp back to the Chamber of Birth Grail Point at A-3. Climb up the short ladder
    to the right and walk left to drop through a trap door just left of the
    elephant statue. This gets you back to where you entered.
    
    Take the path back to D-5; the wall which was blocking access to the treasure
    chest is now gone. Equip the Mulana Talisman and open the chest to claim the
    Dimensional Key. Now fall back through the room to reach the upper right exit;
    walk right into E-5 and the teleport that goes to the bottom part of C-5.
    
    Above the lower-right path to E-5, you can jump into the wall go proceed into
    E-5's false wall. Keep walking right into a hidden teleport wall. This puts you
    on the top right of D-5, where you can walk right into E-5.
    
    Use weights to get past the walls here and walk straight through E-5 into F-5.
    Climb down the ladders here; at the bottom of the ladders, walk left through a
    false wall back into E-5. Avoid the moving block and drop down into E-6.
    
    :Chamber of Birth E-6
    Enemies: 2x Sephirot, 1x Titan, 1x Wight
    Pots: ???
    Treasure: Hidden chest containing coins
    
    The tablet in the top left of this room used to be one of the most important
    tablets in the game. Now it isn't. Smash the statue on the bottom left of the
    vertical shaft to reveal the chest, then go right into F-6.
    
    :Chamber of Birth F-6
    Enemies: 1x Titan, 3x Sephirot
    Landmarks: Ganesha Mural
    Pots: ???
    
    You must examine the Ganesha mural here with the Hand Scanner. You SHOULD be
    examining every mural in the game, because it's fun to learn... but this one
    actually helps you to proceed with the game; the Shell Horn will sound once
    you've examined it. Remember, Ganesha is worshipped in India as the "Remover of
    Obstacles." Walk right into G-6.
    
    :Chamber of Birth G-6
    Enemies: 1x Titan, 1x Wight, 2x Sephirot
    Landmarks: Lakshmi Mural
    Pots: 10 coins (upper right)
    
    If you examined Ganesha in the last room, the lower right wall will retract,
    revealing a teleport wall. Do not go there yet.
    
    Read the tablet at the bottom of the room, then stand in front of it and do the
    Dance of Life. Attack facing left three times, then attack facing right three
    times, then jump straight up. The Shell Horn will sound. Now walk right into
    the teleport.
    
    The teleport puts you back at the top of E-5. There is another teleport on the
    right wall here that takes you back to B-4. Now you have to head back through
    the area again until you are at the moving block in E-5. Avoid the moving block
    to get to the bottom right exit from E-5 into F-5.
    
    :Chamber of Birth F-5
    Sub-Boss: Skanda
    Treasure: Pochette Key
    Enter/Exit: Chamber of Birth (after Sub-Boss defeated).
    
    If you did the Dance of Life in G-6, the Skanda Sub-Boss will appear once you
    walk into F-5. It is a giant Mudman like those spawned from the Sephirots here.
    You have to hit it in the chest.
    
    It runs around more or less randomly, occasionally jumping between platforms or
    teleporting to another part of the room. It will often stop moving to look
    around; this is the best time to attack it. You can hit it with the Axe when
    standing on the same level. Skanda only does collision damage but each hit will
    take away 22 points of your lige. Don't be too reckless and it will die
    eventually.
    
    Killing Skanda will unlock the chest containing the Pochette Key and reveal a
    field gate which connects to the other half of the Chamber of Birth at H-4.
    
    =========================================
    | Part XXVI: Golden Key In Hand [PAL01] |
    =========================================
    
    Breaking the seal in Chamber of Birth H-3 unlocked something. Warp to the
    Chamber of Extinction Grail Point at F-5. Light the lamp here and you'll see
    that the seal at the bottom of the room, which you broke to obtain the Life
    Seal, has re-appeared.
    
    Head right two screens to H-5, then make your way through the false wall puzzle
    in G-5 again, returning to the bottom of F-5 where you can break the seal once
    more. Head through the one-way door back up to the Grail Tablet, re-lighting
    the room if necessary. Hop onto the elevator platform and ride it up to F-4.
    Shoot a Flare up into the lantern cross that appears here now. This will
    permanently light up the Chamber of Extinction.
    
    Take the top path left from F-4 and continue left until you're at the top part
    of C-4. Climb the ladder here up into C-3, then go left into C-3 and climb up
    into C-2. Alternatively, you could enter the Chamber Extinction through the top
    field gate in the Temple of the Sun and proceed right into C-2.
    
    At any rate, once you reach Chamber of Extinction C-2, a mural will drop down
    on the right side of the room. Upon that mural is a hole resembling the
    Pochette Key. Equip the Pochette Key and use it on the hole.
    
    Warp to the Inferno Cavern and head back to D-6, where you fought Viy. Drop
    down the pit here to return to Chamber of Extinction G-2
    
    :Chamber of Extinction G-2
    Enemies: 1x Blob, 1x Mandrake
    
    You were in the center of this room earlier via a warp from the Chamber of
    Birth. Head right into H-2.
    
    :Chamber of Extinction H-2
    Enemies: 2x Naga, 2x Garuda, 1x Mandrake
    Landmarks: Chamber of Extinction Shop
    Pots: 10 Caltrops (lower left)
    Exit: Inferno Cavern
    
    The ladder leading up from here goes to the Inferno Cavern, dropping you off
    right into the lava. Unnecessary.
    
    Climb down the ladder into H-3.
    
    :Chamber of Extinction H-3
    Enemies: 2x Naga, 2x Skulleton
    
    Climb up the ladder to the right back into H-2. There's a hidden shop here
    that's revealed by destroying the block to the left of the Naga's platform.
    Place a weight on the dais above to pass the wall and climb back down to H-3.
    Destroy the block to the left of the ladder and it will remain destroyed for
    good, allowing you a shortcut if you ever need to come back here. Head right
    into I-3
    
    :Chamber of Extinction I-3 - GUARDIAN ROOM
    Enemies: 2x Garuda
    Landmarks: NPC Chamber
    
    Don't run into the middle of the room right away, or you will be crushed by
    falling platforms. Once the platforms fall, Palenque's coffin will appear, as
    will the Ankh. You may want to go back and heal up and/or save before starting
    this fight. Equip the Pochette Key before using the Ankh Jewel.
    
    *************************
    * Guardian #6: Palenque *
    *************************
    
    Once the battle starts, use the Pochette Key to activate the Plane Model. If
    you do not do this, you will be ejected from the battle back into H-3. The
    chest here will contain a replacement Ankh Jewel for you to try again.
    
    This was a nice platform game. Now it's a bullet-hell side-scrolling shooter.
    Try to avoid Palenque's projectiles as best you can; you can't really use the
    Silver Shield here because you need your own subweapons to attack.
    
    Collision damage with Palenque drains your life rapidly like touching Viy did.
    One or two hits could wipe you out.
    
    You can kill Palenque pretty quickly by throwing Chakram at his head. However,
    you can take a lot of damage by remaining in front of him when he charges at
    you or fires his main laser.
    
    If the Chakram strategy doesn't work, fly above him and throw Earth Spears down
    into his head, dodging out of his way when he heads toward you. If all else
    fails, six shots from the Pistol will end the fight quickly.
    
    Once Palenque's death animation starts, move to the left side of the screen. He
    will jump out of his craft toward you; knock him back into his craft with any
    weapon. If you fail to do so, he will explode and kill you instantly, forcing
    you to do the fight all over.
    
    Just like Baphomet, pausing for a while when his desperation attack begins will
    cause the Introduction music to play during the sequence.
    
    Whoo! Guess what's next?
    
    ==========================================
    | Part XXVII: Cleft of Dimension [DIM01] |
    ==========================================
    
    Warp to the Twin Labyrinths Frontside Gate at E-1. Go three screens to the
    right into H-1
    
    :Twin Labyrinths H-1
    Enemies: 1x Witch, 2x Leucrotta, 1x Soul
    Pots: 1 weight (upper left) ??? (middle left) ??? (bottom)
    
    Exit to the right into I-1
    
    :Twin Labyrinths I-1
    Enemies: 1x Bat, 2x Soul
    Landmarks: NPC Chamber
    Exit: Dimensional Corridor
    
    You can stand on the belt of the Poseidon Statue; this allows you to jump up to
    the top left platform. Use the Crystal Skull here to create a ladder into the
    Dimensional Corridor.
    
    :Dimensional Corridor B-7
    Enemies: 3x Bat
    Pots: 10 coins
    Treasure: Dimensional Corridor Map
    
    You cannot go back down to the Twin Labyrinths from here. You cannot use the
    Grail to teleport out, either. If you do not have the Dimensional Key, the
    Sub-Bosses will respawn endlessly. Make sure you have the Dimensional Key.
    
    OK. Place a weight on the dais in the center of the room to unlock the chest.
    Grab the Map then climb up the ladder into B-6.
    
    :Dimensional Corridor B-6
    Enemies: 1x Satan
    Landmarks: Dimensional Corridor GRAIL POINT
    Pots: ???
    Treasure: Hidden chest with 30 coins
    Exit: Endless Corridor
    
    The door here drops you off in the Endless Corridor. It is your only way out of
    this field for now, so you will be returning here whenever you need to leave
    and heal. You can destroy the top right wall to reveal the chest with 30 coins.
    Climb up the ladder to B-5.
    
    :Dimensional Corridor B-5
    Sub-Boss: Girtablilu
    Enemies: 1x Devil, 1x Bat
    Pots: ???
    Landmarks: Cross of Light
    
    Girtablilu is a joke. You can hit her from below with the Axe and she can never
    hurt you because her projectiles can't pass through platforms. After you finish
    her off, you can drop back down to B-6 to quicksave. Return to B-5 and take the
    left path into A-5.
    
    :Dimensional Corridor A-5
    Sub-Boss: Kuusarikku
    Enemies (after sub-boss defeated): 2x Satan
    Landmarks: Philosopher of Life's Chamber
    
    Entering the room will spawn Kuusarikku. It will wander back and forth slowly;
    eventually it will turn yellow and start charging around the room wildly...
    dodge when it does this. Hit it in the head when it is walking slowly. Be
    careful as you will be zapped if you accidentally hit the wall in the upper
    center of the room.
    
    After Kuusarikku dies, a dais will appear in the top right of the room. Place a
    weight there to remove the center wall. This allows access to Fobos, the
    Philosopher of Life. Enter and speak to her. After leaving the chamber, two new
    tablets will appear; read both of them to learn the mantras of BIRTH and DEATH
    (more on mantras later). Only way to go now is down to A-6.
    
    :Dimensional Corridor A-6
    Enemies: 3x Bat, 1x Satan
    Pots: 10 coins (left), ??? (right)
    
    Drop down to A-7.
    
    :Dimensional Corridor A-7
    Sub-Boss: Kulullu
    Enemies (after sub-boss defeated): 1x Satan
    
    If you head toward the ladder in the bottom right, a block will appear to stop
    you and Kulullu will spawn. If Kuusarikku was rough on you, your health might
    be low and you could have a hard time with Kulullu. Its attacks don't do a lot
    of damage though.
    
    Kulullu will attack by jumping out of the water onto one of the platforms. Then
    it shoots energy up from its trident which splits into four and shoots back
    down through the room. DO NOT fall into the water.
    
    Stay on the top platform; you can jump away if Kulullu jumps out of the water
    beneath you. If it comes within range, you can hit it with the Axe. If it lands
    on the left platform, jump to the right platform and the bolts can't get you;
    vice versa if Kulullu jumps onto the right platform. If it's on either of the
    middle platforms, you can grapple onto the wall to the right to be safe.
    
    Once Kulullu is dead, you will be able to climb back up to A-6 and walk right
    into B-6. If you didn't get a life refill from Kulullu's experience drop, go
    through the door here to the Endless Corridor and warp back to the Surface to
    heal. When you're ready, warp back to the Dimensional Corridor.
    
    From B-6, climb up to B-5 and go left into A-5. Climb the new ladder that forms
    here up into A-4.
    
    :Dimensional Corridor A-4
    Sub-Boss: Enlil
    Enemies (after sub-boss defeated): 2x Amon, 1x Devil, 1x Assassin
    
    Enlil isn't so tough. It will teleport around the room, then charge at attack
    that sends energy rings around the room. If you try to hit it before it starts
    charging its attack, it will jump away. Once it starts charging, you can hit it
    with the Flail Whip a whole bunch of times before it attacks. You may get hit
    once or twice but you should survive.
    
    Once Enlil is dead, a ladder to A-3 appears. Climb up.
    
    :Dimensional Corridor A-3
    Enemies: 3x Amon
    Treasure: Angel Shield
    
    DO NOT leave this room without placing a weight on the dais on the top left
    platform. Once you do, head right into B-3.
    
    :Dimensional Corridor B-3
    Sub-Boss: Mushnahhu
    Enemies (after sub-boss defeated): 1x Amon, 1x Devil
    Pots: 10 coins (top)
    Treasure: Beo La-Mulana software (beolamu.exe)
    
    The Mushnahhu spawn from the egg-rock which drops into the center of the room.
    First, one will spawn; kill that one and two will spawn. Kill one of those two
    and four more will spawn. Each has a fixed pattern, observe them and you'll
    figure out the best time to hit them. It only takes three hits with the Flail
    Whip or Axe to kill each one.
    
    Once they are dead, scan the room with torude.exe to obtain the Beo La-Mulana
    software (beolamu.exe). Then return left to A-3. DO NOT proceed right to C-3.
    
    When you return to A-3, a new dais appears at the top right. Place a weight
    there and another dais appears in the lower center. Place a weight there to
    remove the sacred box and reveal the Angel Shield. Grab it. You cannot go back
    to the Grail Point yet; hopefully your health is in decent shape. When you're
    ready, head two screen right from A-3 into C-3.
    
    Dimensional Corridor C-3 - GUARDIAN ROOM
    
    Tiamat is not home yet, but you can see little lanterns lit up on the
    background for each of her children you've killed. There is another sub-boss
    above you in C-2, but I prefer to put that one off before there is a very
    annoying task to be done there. Head right to D-3.
    
    :Dimensional Corridor D-3
    Sub-Boss: Umu Dabrutu
    Enemies (after sub-boss defeated): ???
    Pots: ???
    
    The whirlwind around Umu Dabrutu makes him invulnerable; you have to wait until
    he sheds it, which he does when he charges at you. It's hard to hit him and
    avoid being hit at the same time. You just have to outlast him.
    
    Equip lamulana.exe, move.exe and deathv.exe; Stand in the lower-left corner and
    wait for him to come toward you. Whip like hell when he does and you'll score
    one or two hits. When he sends a column of whirlwind towards you, whip that
    furiously. If all goes well, you'll kill him and take 150 damage at most. If
    you have less than 150 health, go farm the Amon enemies in A-3 and A-4 for EXP
    before coming here.
    
    Once Umu Dabrutu is dead, you can backtrack. The lower right from A-4 which was
    blocked is now clear, so you can return to B-6 to save at the Grail Tablet and
    use the door to the Endless Corridor to heal up on the Surface. Once you're
    done, warp back to the Dimensional Corridor. From B-6, climb up to B-5; this
    time go out the right exit into C-5.
    
    :Dimensional Corridor C-5
    
    As you walk into the room, the path back will seal behind you. Fear not. Climb
    up into C-4.
    
    :Dimensional Corridor C-4
    Sub-Boss: Ugallu
    Enemies (after sub-boss defeated): 2x Demon, 1x Devil
    Pots: ???
    
    Jump up to spawn Ugallu, a lion-like foe. Ugallu will jump around from platform
    to platform, being annoying and doing collision damage. You need to hit it in
    the head. When Ugallu turns blue, it will shoot around the room, but you won't
    take any damage from this if you face him the Angel Shield out (he will pass
    through you). Be careful as you won't have access to the exit right after this
    battle.
    
    Once Ugallu is defeated you can drop back down to C-5 and proceed right into
    D-5. Nothing will appear in D-5 for now, so go down the ladder to D-6
    
    :Dimension Corridor D-6
    Enemies: 2x Satan, 1x Amon
    Pots: ???
    
    Take the bottom left drop into D-7; angle right so you land on the left
    platform in D-7.
    
    :Dimensional Corridor D-7
    Sub-Boss: Lahamu
    Enemies (after sub-boss defeated): 1x Satan
    
    Lahamu will appear on the right platform. He will block sub-weapons, so jump
    over and whip/axe him in the face, then jump back over and wait for his attack.
    Dodge his attack, then jump over and hit him again.
    
    If you fall into the water, Lahamu will take a fish form and swim around down
    there. He's a lot harder to deal with when that happens, so try to swim out of
    the water back to the platforms and deal with him there.
    
    Defeating Lahamu creates a ladder back up to D-6. Climb back up to D-5 and head
    to the left. Uh oh, the exits closed.
    
    :Dimensional Corridor D-5
    Sub-Boss: Ushum
    Enemies (after sub-boss defeated): 1x Amon, 1x Devil
    
    Ushum is a giant worm. It flies around the room trying to crash into you. Avoid
    it and whip/axe in the face until it dies. The path back to C-5 opens up.
    Backtrack to the Grail Point to save or head out to the Surface (via the
    Endless Corridor) to heal up.
    
    One optional thing you can do now is go to the Shrine of the Mother. Backtrack
    up to D-3 where Tiamat's Wedge is. You broke the Death Seal here earlier but
    could not go to C-3; now that you've spoken to Fobos, a ladder will appear
    here. You can head from D-3 and C-3 now. C-3 is the Home of the Mother; there's
    something you can read there. It will become inaccessible once you finish the
    Dimensional Corridor.
    
    At any rate, head back to the Dimensional Corridor and return to Tiamat's Room
    in C-3 and climb up the right ladder to C-2.
    
    :Dimensional Corridor C-2
    Sub-Boss: Ushumgallu
    Enemies (after sub-boss defeated): 2x Satan
    Pots: 1 weight
    
    Ushumgallu has three attacks:
    -Shoot a barrage of blue breath at you (block with shield or avoid)
    -Shoots a slow-moving red fireball at you from his tail (block with Angel
    Shield or Whip)
    -Shoots a blue ball from his tail which creates a water spout that lifts you up
    from the floor.
    
    Ushumgallu will use three attacks while hovering in the center, then move to
    the left side of the room. He will then use three attacks from the left side,
    and fly over to the right, using three attacks there and then moving left/right
    over and over again with three attacks in each spot.
    
    For now, the only one we're interested in is the water spout because we need to
    get up to C-1. Stay on the right side of the platform and wait for Ushumgallu
    to use his water spout attack. When he does, quickly swim up and jump up to the
    ladder in the top right. It's harder than it sounds, because the spout doesn't
    last very long, so you might not make it up high enough. Second, you could get
    hit by his blue breath which he almost always uses after the water spout.
    
    If you don't get the on the first try when he's in the center of the room, your
    odds pretty low that you'll get it on a subsequent attempt. Since you can't
    warp out, you have to let yourself get killed and then try again. It is too
    hard to get up there once Ushumgallu is killed (possible, but hard).
    
    Once you make it, climb up to C-1.
    
    :Dimensional Corridor C-1
    Pots: ???
    Treasure: Final Sacred Orb
    
    As if getting here wasn't hard enough, now you have to get through this mess to
    reach the Sacred Orb. If you fall out of this room, you'll have to climb the
    water spout all over again.
    
    You can use the Lamp of Time to freeze the pot that drops down in a spot where
    you can jump down into it, then jump over to the small platform on the left.
    Alternatively, you could jump, angle left to avoid the spikes, then use the
    double-jump to hop over there. Or just fall into the spikes and use the
    immunity period to make your jump (you're about to get a Sacred Orb anyway).
    
    Once you make it to the small platform, double-jump up to the next platform
    above you. Carefully jump to the top left platform, then drop down to break the
    Death Seal there. Hop to the wall on the right, avoiding the spikes. Grapple
    and kick off to reach the chest. If you land too low on the wall to kick off to
    the chest, land on the platform below the chest and jump back to the wall to
    try again. Success!
    
    Now that we have the Sacred Orb, we have to actually go and beat Ushumgallu.
    Drop down to C-2 and he will re-appear when you approach the ladder.
    
    Best tactic is to ride the water spout to the top right platform again. Ushum's
    blue breath can't get you there. When he turns to face you, you can hit him
    with Chakram (Shuriken don't work). If he sends a fireball your way you can
    block with the Angel Shield or hit it with the Katana/Axe. When he's on the
    right side of the room, you can't hit him, but his wings won't hurt you either,
    so you're safe until he goes left again.
    
    If you can't get back to the top-right platform, use the middle platforms on
    either side. You'll have to jump and hit, then dodge and get back to the
    platform.
    
    Killing Ushumgallu lets you go back down the ladder to C-3, and by extension,
    to the Grail Point and Endless Corridor exit.
    
    To access the last of Tiamat's children, you have to backtrack through the
    corridor. From the Grail Point at B-6, go left one screen then up two to A-4
    (Enlil's Room). Stand in front of the statue in the background; face left and
    attack once then turn right and attack once. A glowing symbol will appear above
    the statue.
    
    Proceed right through B-4.
    
    :Dimensional Corridor B-4
    Enemies: 1x Bat, 1x Devil
    Pots: 10 coins (upper right)
    
    Drop down to B-5 and go right twice into D-5. Stand in the middle of D-5 and do
    the same as in A-4 (attack left once, attack right once). Another symbol will
    glow on the wall above you. Go left to C-5 and climb up to C-4.
    
    Perform the ritual again in front of the statue in the center of the room. A
    symbol shall appear beneath you. Climb up to C-3 then go right to D-3. Perform
    the ritual in front of the swirly mural in the background to cause another
    glowing symbol above you. The right part of the floor will pull away to reveal
    the path down to D-4. If this does not occur, you messed up somewhere. Go back
    to A-4 and start over. Otherwise, jump down into D-4.
    
    :Dimensional Corridor D-4
    Sub-Boss: Mushussu
    Treasure: Ankh Jewel
    
    Mushussu has two attacks.
    -It shoots fire toward the ground at you (block with Angel Shield or grapple to
    wall on the right)
    -It rears up on its hind legs and sends a laser beam sweeping across the room
    (stand under its front left to avoid)
    
    Whenever Mushussu is not attacking, jump up and strike it in the face. It
    doesn't take too much effort to bring it down.
    
    Defeating Mushussu reveals the Ankh Jewel and a ladder back up to D-5. Grab the
    Ankh Jewel and climb out to D-5. Make your way back to the Grail Point to save
    and warp back to the Surface to heal.
    
    When you're ready, warp back to the Dimensional Corridor and return to C-3,
    where Tiamat's Ankh awaits you. I recommend running randc.exe, mekuri.exe,
    deathv.exe and move.exe for this one.
    
    ***********************
    * Guardian #8: Tiamat *
    ***********************
    
    Remain at the bottom center of the room after breaking the Ankh until Tiamat
    forms. Have the Angel Shield ready to go, as you can block many of her
    projectiles with it.
    
    Once Tiamat appears, you can double-jump straight up and hit her with the Axe
    twice per jump. You can block her energy orbs with the Angel Shield. Don't
    bother trying to avoid her lasers; just keep plugging away with the Axe. It
    won't take long (nine Axe hits with software combination) for her to scream and
    change to her second phase.
    
    In her second phase, keep hitting with the Axe. Still block the energy orbs
    with the Shield and ignore the laser. When she raises both arms to do her chest
    attack, move to either side a bit so the Angel Shield can block the projectiles.
    
    When Tiamat leaps into the background, she is preparing her Tidal Wave attack;
    stand directly beneath one of the platforms in the room, or you will take heavy
    damage. Make sure to get back to the middle of the room after the wave subsides
    so that you don't get trapped outside of her arms. Once you hit her enough to
    make her scream again, she will go into her final form.
    
    Keep plugging away with the Axe and dodging the Tidal Wave. Her third form
    follows up the Tidal Wave with the devastating Octagon Laser. After each Tidal
    Wave, jump up and grapple the top-left or top-right wall. Once raises her arms,
    she is charging her Octagon Laser Attack. As soon as this happens, drop down to
    upper platform and double-jump across to the other side, then drop to bottom of
    the screen and run beneath Tiamat's chest. The Octagon Laser should miss you
    and you will be in position to attack Tiamat again.
    
    If she does the Octagon Laser attack without doing the Tidal Wave first, you'll
    probably get hit. You can hurt yourself with Caltrops and walk through the
    Octagon Laser while your mercy invincibility is in effect.
    
    Once Tiamat dies, you can use the Grail to warp out of the Dimensional Corridor
    at will. But first, equip the Mulana Talisman and open the chest Tiamat left
    behind. It contains the Matagama Jewel.
    
    Now that all 8 Guardians are dead, you can no longer warp to the Shrine of the
    Mother. The music on the Surface changes as well. The villagers are hiding and
    Elder Xelpud is broken. We need to break the seal.
    
    =========================================================
    | Part XXVIII: The Elixir Gives Shapes To Souls [MED01] |
    =========================================================
    
    Make sure the Lamp of Time is charged. Warp to the Tower of Ruin, then go down
    two screens and left one screen to C-4 (site of the first La-Mulanese
    translation tablet). Use the Lamp of Time and the Sky Fish inside the room will
    slow down enough to be visible.
    
    Kill two Sky Fish before the lamp wears off to make the Shell Horn sound. The
    machinery in the bottom part of the room will retract. Place a weight on the
    dais which is revealed. This will spawn the Goddess of Life Statue, which we
    will be visiting later. Head out of the Tower of Ruin.
    
    Enter the Chamber of Birth from the ladder in the Graveyard of Giants. Climb
    down one screen to D-2; the backside door here will now be open. Don't go there
    yet; Go three screens to the right into G-2. Remember the statue at the bottom
    I told you to avoid earlier? Break out the Angel Shield and walk right towards
    it. The shield will reflect the laser back into the statue and destroy it,
    enabling you to walk to the left and break open the chest containing the Vessel.
    
    You may notice on the way there that the Cross of Light is now glowing most
    unusually. Maybe there's something to those things?
    
    Anyway, proceed back to D-2 enter the backside door to a new part of the
    Chamber of Extinction.
    
    :Chamber of Extinction C-1
    Enemies: 2x Garuda
    
    If you whip the statue on the left a bunch of times it will come to life and
    starting shooting lasers at you. Don't do that. Walk right into D-1.
    
    :Chamber of Extinction D-1
    Enemies: 2x Garuda, 2x Naga
    
    Take the right path to E-1
    
    :Chamber of Extinction E-1
    Sub-Bosses: Ox-Head and Horse-Face
    Enemies (after sub-bosses killed): 2x Bat, 2x Garuda
    
    You've killed a dozen bosses tougher than these chumps. Take out Horse-Face on
    the right by double-jumping up to hit him in the face. Once he is dead, turn
    around and do the same to Ox-Head.
    
    Once they are both killed, exit to right and come right back. Stand in the
    center of the room and use the Matagama Jewel to raise up a platform. When the
    platform peaks, use the Matagama Jewel again in the hole in the background.
    Then head right to F-1.
    
    :Chamber of Extinction F-1
    Enemies: 4x Bat, 1x Blob
    Enter/Exit: Surface
    
    Whip the statue on the right about 20 times to bring it to life. Double-jump up
    to stand on its head and ride it until it is far enough left that you can reach
    the platforms. Climb the ladder there up to the Surface.
    
    :Surface J-3
    Enter/Exit: Chamber of Extinction
    Climb up to J-2. Roll a bomb into the wall to the right of the ladder to reveal
    a chest containing 200 coins. Continue left into I-2, then drop down into I-3.
    Climb down the ladder from I-3 into the Inferno Cavern.
    
    :Inferno Cavern C-1
    Treasure: Hidden chest with 50 coins
    Enter/Exit: Surface
    
    Break open the wall to the right of the ladder in the middle of the room to
    access the chest.
    
    You like Mega Man, right? Well, those disappearing blocks are here now. You
    need to grapple onto the right wall, kick off to land on the right-most block.
    Wait a second then jump over to the center block, then jump to the top-left
    block when it forms and HOP left into B-1 (Jump too far and you'll overshoot
    the block.
    
    Standing in the spikes here will hurt you. Make sure to have deathv.exe and
    move.exe running together, since it upgrades your mercy invincibility time.
    
    :Inferno Cavern B-1
    Enter/Exit: Tower of Ruin
    
    The disappearing blocks continue here. Wait a few seconds before jumping off
    the starting block. There's a noticeable delay. It's hard to time out the first
    time. If your health runs low from continued failure, you have to warp back to
    the Surface to heal and start all over again from the Graveyard of the Giants.
    Once you make it to the door, enter the Tower of Ruin.
    
    :Tower of Ruin F-1
    Enemies: Sky Fish
    Enter/Exit: Inferno Cavern
    
    Head right to G-1
    
    :Tower of Ruin G-1
    Enemies: 2x Soul, Sky Fish
    
    Break the Death Seal here and return to F-1. A ladder down to F-2 will form,
    allowing you to climb down to F-2. Climb down to F-2 and place a weight to
    create a ladder. This will let you return here without going through the
    disappearing blocks in the Inferno Cavern again. Teleport out of here and save
    somewhere. You may need to heal up on the Surface after your spiked adventures.
    
    Warp to the Chamber of Extinction. From the Grail Point, climb up one screen
    and go left two screens to the giant mural in D-4. It will look different now
    because you used the Matagama Jewel earlier. Scan the room with torude.exe and
    you will receive the Mantra software (mantra.exe)
    
    Warp to the Chamber of Extinction and take the Gate of Time shortcut to Tower
    of the Goddess A-2. Drop down and take the shortcut from A-2 to B-8. Make your
    way up to B-7.
    
    :Tower of the Goddess B-7
    Enemies: 2x Chonchon, 1x Toujin, 1x Cyclops, 1x A Bao A Qu
    Pots: 10 coins (center) ??? (bottom)
    Enter/Exit: Tower of Ruin
    
    If you get knocked down the pit here, you will fall all the way down to B-9.
    
    You can break the lower-left wall here with Shuriken, then scan it using the
    torude.exe software. It gives a hint about... something. Climb the girders on
    the right side into B-6.
    
    :Tower of Ruin G-2
    Enemies: 1x Soul
    Landmarks: Medicine Statue
    Enter/Exit: Goddess of Life Statue
    
    If you killed the Sky Fish earlier, the Goddess of Life Statue will be revealed
    here. It's not doing anything yet. Drop down into the lava and place a weight
    on the dais to open the path to F-2.
    
    :Tower of Ruin F-2
    Enemies: 3x Slime, 1x Dakini
    Pots: 10 coins
    
    Climb the ladder here to get back up to F-1. Go left from F-1 to enter E-1.
    
    :Tower of Ruin E-1
    Sub-Boss: Nuwa
    Treasure: Djed Pillar
    
    Nuwa will come crashing down from the ceiling when you move toward the center
    of the room. Her fireballs can be blocked by the Angel Shield or destroyed with
    weapons.
    
    Stand on the right platform when you entered the room and wait for Nuwa to come
    close. When she does you can jump and strike here with the Flail Whip or Axe.
    
    After you do enough damage, she will stop coming over there and start throwing
    more fireballs. You will have to approach her in the center of the room. When
    you get close, she will use her helix laser attacks; avoid these and try to get
    close enough to hit with the Axe. If you stand on the far-left platform, you
    should be able to double-jump and hit her with the Chakram or Pistol, finishing
    her off quickly.
    
    Once Nuwa is dead, equip the Mulana Talisman and open the chest containing the
    Djed Pillar. Go right one room the climb back down to F-2.
    
    Activate the Mantra software and turn on the mantra of DEATH. Equip the Djed
    Pillar and use it in this room to dispel the Dakini spirit. Go left into E-2.
    
    Tower of Ruin E-2
    Enemies: 3x Black Dog, Yakshi
    Treasure: Hidden chest with 30 coins
    
    Use the Djed Pillar in here to dispel the Yakshi spirit. Break open the wall on
    the left with 10 Shuriken to reveal the coin chest. Open the Mantra menu and
    change to the BIRTH mantra. Go left into D-2.
    
    Use the Djed Pillar with the BIRTH mantra in D-2 to dispel the fairies. Return
    to the Goddess of Life Statue in G-2. Equip the Vessel and use it while
    standing beneath the statue to acquire the yellow Medicine of the Mind. If you
    did not receive the yellow medicine, then you dispelled the spirits
    incorrectly. You must take the Vessel to Fobos in the Dimensional Corridor to
    dump it out and start over again.
    
    =======================================
    | Part XXIX: Let Us Seal Them [MAN01] |
    =======================================
    
    In order to reach the final boss, we must now use Mantras to drive a wedge from
    the backside of each area. Head to the Temple of the Sun F-3 (where the Sphinx
    was) and take the exit on the right which the Sphinx used to be blocking. It
    will wrap around to C-3, where there are a number of tablets that you weren't
    able to get to until killing Viy. These tablets describe the locations of the
    Mantras you must recite.
    
    "The first mantra is in the Corridor
     The entrance to the never-ending corridor"
    
    That's simple enough, right? Warp to the Endless Corridor and head to D-1, the
    very first room you entered when you came here from the Mausoleum of the
    Giants. A Mantra tablet will appear. Read it and record the mantra MARDUK.
    Where to chant it, though?
    
    The simple answer is C-1, one screen to the left of where the mantra tablet is.
    Activate mantra.exe, select the MARDUK mantra and use the Djed Pillar in C-1
    (this is the process to 'Chant' the mantra); a wedge will appear.
    
    How were you supposed to know that? Supposedly, it's based on the Crosses of
    Light. Tiamat's Room in the Dimensional Corridor is one room across and two
    rooms up from the Cross of Light, so the Wedge in the Endless Corridor is one
    room across and two up from the Cross of Light there. On to the next.
    
    "The second mantra is at the foot of the twins.
    At the tip of the feet that connect the two"
    
    In other words, at the bottom of the Twin Labyrinths, between the two statues
    you lit up with Flares. E-5 to be exact (two rooms to the left of the backside
    Grail Point. Read the mantra tablet that appears there to record the SABBAT
    mantra.
    
    Baphomet's Room was two across and two down from the Frontside Cross of Light.
    Two across and two down from the Backside Cross of Light is Buranan's Room, H-5
    (one screen to the right of the Backside Grail Point). Chant the SABBAT mantra
    here to create the second wedge.
    
    "The third mantra is on the path leading outside.
    At the side of Hell's gatekeeper."
    
    The path leading outside? Not too long ago, you accessed the Surface through
    the Chamber of Extinction. Head to the Chamber of Birth via the Graveyard of
    the Giants and take the backside door into the Chamber of Extinction. The
    mantra tablet will appear in D-1, one screen to the right of where you entered.
    Read it to record the MU mantra.
    
    Palenque's Room was two to the left of the Cross of Light here. Go back to the
    Chamber of Birth through the backside door. Look at the map; you are two
    screens to the left of the Cross of Light. Chant the MU mantra here to create
    the third wedge.
    
    "The fourth mantra is inside the Giant
    She who stands inside the land of Inferno"
    
    This refers to the Lamia statue in Inferno Cavern F-2. Yes, you need to go to
    the Inferno Cavern... but first, you need to go to the Tower of Ruin via the
    Tower of the Goddess. Climb your way to Tower of Ruin F-1 and enter the
    backside door there. You'll be back in Inferno Cavern B-1. Destroy the Lamia
    Statue to the right of the door and place a weight on the dais it reveals.
    
    Head to the Inferno Cavern F-2 (the field gate in the Temple of the Sun is the
    quickest route). The Lamia Statue will disappear only if you placed the weight
    in B-1, revealing the mantra tablet. Read it to record the VIY mantra.
    
    Viy's Room was three across and one up from the Cross of Light in the Inferno
    Cavern (if you wrap around from G-2 to D-2). Three across and one up from the
    Cross of Light in the Tower of Ruin is E-2 (where Yakshi was). This means
    entering from the Tower of the Goddess again. Chant the VIY mantra in E-2 to
    drive  the fourth wedge.
    
    "The fifth mantra is below the goddess.
    At the foot of the goddess staring at the collapsed tower."
    
    The collapsed tower in the Tower of the Goddess was where you got the map
    there, in C-8 where the Cross of Light is. One room to the left in C-7 is the
    goddess statue which stares that direction. The mantra tablet will appear
    beneath her. Read it to record the BAHRUN mantra.
    
    Bahamut's Room was four spaces up from the Spring in the Sky Cross of Light.
    Four up from the Cross of Light in the Tower of the Goddess is C-4 (where you
    got the Flail Whip). Chant the BAHRUN mantra there to drive the fifth wedge.
    
    There is no clue for the location of the sixth mantra. After you drive the
    first five wedges, return to the room in the Temple of the Sun that had all the
    tablets about the mantras. A new mantra tablet will appear. Read it to record
    the WEDJET mantra.
    
    Ellmac's Room is one across and four down from the Cross of Light in the Temple
    of the Sun. One across and four down from the Cross of Light in the Temple of
    Moonlight is D-6, where you fought Anubis. Chant the WEDJET mantra here to
    drive the sixth wedge.
    
    "The seventh mantra is by the spike.
    Atop the five mysterious floors."
    
    Graveyard of the Giants F-3 (Cross of Light location) had those five ice blocks
    that went down when you stood on them. Head there and the mantra tablet will
    appear next to the spikes on the upper left part of the room. Read the tablet
    to learn the ABUTO mantra.
    
    This is where things get confusing, or stop making sense entirely. Sakit's Room
    in C-5 is two up (if you wrap around) from the Cross of Light in the Mausoleum.
    You still have to count horizontally; going left from C-5 (wrapping around from
    B-5 to E-5) is four across. The wedge in the Graveyard is in B-1(the room with
    the ladder to the Gate of Illusion), four squares to the left and two up of the
    Cross of Light in F-3.
    
    "The last mantra is the sign of courage"
    
    You proved your courage very early on in the game, in the Gate of Guidance.
    Remember where that was? Yep, the room where you got the Shuriken, two screens
    to the right of the Grail Tablet. Go there and read the final mantra tablet,
    recording the LAMULANA mantra.
    
    Amphisbaena's Room in the Gate of Guidance is two to the left of the Cross of
    Light. It's on the same plane horizontally, so counting up from the Cross of
    Light at C-5 is five squares (if you include the blank square at C-2 and wrap
    around from C-1 to C-5. Two to the left and five up of the Cross of Light in
    the Gate of Illusion is D-1 (where you fought Ba). Chant the LAMULANA mantra
    here to drive the final wedge.
    
    Thus completes the quest of mantras and wedges. I had to work real hard to
    rationalize those last two... those wedge locations just don't make sense. By
    the way, once you've driven all eight wedges, the Key Sword gets an upgrade. It
    is now as powerful as the Flail Whip.
    
    ================================
    | Part XXX: Lemezacare [MOT01] |
    ================================
    
    Time to return to the Shrine of the Mother. You cannot warp there; you have to
    go through the Endless Corridor again and climb down the ladder at the bottom
    into the True Shrine of the Mother.
    
    :True Shrine of the Mother C-1
    Enemies: 3x Backside Bat, 1x Skilleton
    
    Things look different here now. The massive roots/tentacles are a change. Drop
    down to C-2.
    
    :True Shrine of the Mother C-2
    Enemies: 2x Backside Bat, 1x Hanuman
    
    Go left from here into B-2.
    
    :True Shrine of the Mother B-2
    Enemies: 1x Enkidu, 1x Hundun, 1x Skilleton
    
    Watch out for the small moving tentacles, as they can hurt you. Make your way
    to the bottom left of B-2 and place a weight on the dais there.
    
    Go back right to C-2 and climb up the small tendril on the right side of the
    room back into C-1; go right into D-1.
    
    :True Shrine of the Mother D-1
    Enemies: 1x Enkidu, 1x Skilleton
    
    Climb down to D-2
    
    :True Shrine of the Mother D-2
    Enemies: 2x Backside Bat, 1x Pan, 1x Marchosias
    
    Go right into E-2.
    
    :True Shrine of the Mother E-2
    Enemies: 1x Enkidu, 2x Backside Bat, 1x Marchosias, 1x Skilleton
    
    Go to the bottom of E-2 and back left into the lower part of D-2. Climb down
    the ladder here to access D-3.
    
    :True Shrine of the Mother D-3
    Enemies: 2x Pan, 1x Hundun
    
    Drop down into D-4.
    
    :True Shrine of the Mother D-4
    Enemies: 2x Enkidu, 1x Marchosias, 1x Skilleton
    
    Go right into E-4.
    
    :True Shrine of the Mother E-4
    Enemies: 2x Pan, 1x Marchosias, 1x Hanuman, 1x Skilleton
    
    Drop down a level and walk back to D-4, where you can go down another level and
    head right into E-4. Take the lower-right drop into E-5.
    
    :True Shrine of the Mother E-5
    Enemies: 1x Hanuman, 1x Backside Bat
    
    Keep going down to E-6.
    
    :True Shrine of the Mother E-6
    Enemies: 1x Backside Bat, 1x Marchosias, 1x Hanuman, 1x Skilleton
    
    Take the elevator platform up into E-5 and jump left to reach D-5.
    
    :True Shrine of the Mother D-5
    Sub-Boss: Beelzebub
    
    This time, the fight is for real. He will shot a swarm of flies at you from a
    corner, then swoop down to the other side of the room in an arc. You are safest
    at the bottom of the screen, where you can walk away from the fly swarms and
    hit with the Axe when he swoops down.
    
    He will transform into a giant fly. Just beat on him with your best melee
    weapon, or shoot him with the Pistol until he goes away. The path left into C-5
    opens up, allowing you to access the Grail Tablet.
    
    :True Shrine of the Mother C-5
    Landmarks: True Shrine of the Mother GRAIL POINT, Fairy Point
    
    You must read the Grail Tablet. Now you can warp out and heal up, then return.
    The Shrine of the Mother is now a backside field (the bats should have
    indicated that), so you need to have mirai.exe running in order to warp there.
    
    Climb up from the Grail Point to C-4
    
    :True Shrine of the Mother C-4
    Enemies: 1x Enkidu, 1x Hanuman, 2x Marchosias
    
    Go left into B-4.
    
    :True Shrine of the Mother B-4
    Enemies: 1x Skilleton, 2x Enkidu, 1x Marchosias
    
    Drop down to B-5
    
    :True Shrine of the Mother B-5
    Enemies: 1x Enkidu, 1x Marchosias, 1x Backside Bat
    
    You can break the middle statue on the left side of the room with the Katana to
    reveal a 30-coin chest. Drop down to B-6.
    
    :True Shrine of the Mother B-6
    Enemies: 2x Hanuman, 1x Enkidu, 1x Skilleton
    
    Climb back up and go right into C-5 to access the Fairy Point if you desire.
    When you are ready, climb up the ladder on the top left of B-5, back into B-4.
    
    Take the top-right path out of B-4 into C-4; drop down a level and return to
    B-4; go down another level then back into C-4. Whip the tentacle in the center
    of this room to make it retract. Go right into D-4 and head to the top of the
    room. Your path is blocked; crap.
    
    Warp back to the Endless Corridor and talk to the Fairy Queen. Return to the
    Shrine of the Mother and go to D-4. The fairies will remove the barrier,
    allowing you to climb up into D-3. Jump into the left and climb down the small
    ladder. Walk left into C-3.
    
    ********************************
    * The Final Battle with Mother *
    ********************************
    
    Recommended software for this battle are deathv.exe, move.exe, randc.exe,
    mekuri.exe and lamulana.exe; this will take up all the space on your hard drive
    but it gives you increased damage for the Axe and the Flail Whip, longer mercy
    invicibility and 32 extra life if you hit 0.
    
    Break the four seals and the Mother's Ankh will appear. "Wait," you say, "I
    don't have any Ankh Jewels." Yes, you do. Look at the Key Sword; it has a red
    glow in the middle. Equip the Key Sword and hit the Ankh with it.
    
    *************
    * Phase One *
    *************
    
    Double-jump up hit the face in the mouth with the Flail Whip or Key Sword. Use
    the Angel Shield to block the energy balls she spits out. When you do enough
    damage, the face will crack.
    
    At this point, the Holy Grail and Vessel will appear and pour onto the face. If
    you haven't read every Grail Tablet in the game, the battle will end and you
    will be ejected from the ruins. If you do not have the Yellow Medicine of the
    Mind, the battle will end and you will be ejected from the ruins.
    
    If you have correctly filled the Grail and the Vessel, Phase Two will begin.
    
    *************
    * Phase Two *
    *************
    
    The Mother will hover at the top of the room. She will occasionally float over
    to the other side and/or summon an energy beam from the ground. Other times,
    she will swoop down toward you.
    
    Stand on the side of the room opposite the Mother. When she swoops down, jump
    and throw a Chakram, then duck into the corner of the room until the Mother
    passes above you. Then run to the other side of the room and repeat. Three
    Chakram hits will do her in. If you don't have any Chakram, you can throw
    Shuriken or Bombs at her when she swoops down, or fire Flares from below when
    she is hovering above you.
    
    ***************
    * Phase Three *
    ***************
    
    You need the Angel Shield and the Axe for this one. The Mother will take the
    form of a skeleton holding a skeletal baby (I prefer the imagery of the
    original game, but it is what it is).
    
    This form will create lightning barriers on the edges of the screen to prevent
    you from hiding in the corners. The skull will cry tears which will drop down
    and can hurt you; they can be blocked with the Angel Shield. When the tears hit
    the ground they will form a group of flames.
    
    The baby will occasionally charge up a laser and fire at you. This laser cannot
    be blocked and is difficult to dodge. You may just have to bear it.
    
    When the Mother stops moving left-to-right, she will call down a rain of
    crosses which strike directly below the skull. You can avoid this by not
    standing beneath the skull when the mother stops moving.
    
    To damage this phase, you have to double-jump up and hit with the Axe. Time
    your double-jump to be when the skull is bobbing downward and you can score two
    hits per jump. It only takes about 8 hits with the Axe and software combos to
    end it.
    
    **************
    * Phase Four *
    **************
    
    This phase takes place underwater. The Mother will take the form of a large eye
    surrounded by three tentacles. She will swim toward you to do collision damage.
    
    Striking the tentacles several times will make them retract; you need to kill
    the eye to proceed. The best way to do this is with three shots from the
    Pistol. If you're low on Pistol ammo, you can try Chakram, or throwing Earth
    Spears from the top of the screen. Or just swim up to it and whip it.
    
    **************
    * Phase Five *
    **************
    
    Mother's final phase will start out hovering slowly around the room. Jump up
    and hit with the Axe. Soon she will rush to the top of the room, and
    Amphisbaena's Wedge will appear.
    
    Mother will begin using Amphisbaena's flame attack now. She moves close to the
    ground when she does it. The attack is easy to avoid; you can get behind her
    when she does it and strike with the Flail Whip or Axe; if you are in front of
    her, move far enough away to avoid the attack and throw a sub-weapons at her.
    
    After you do some damage, Sakit's Wedge will appear. In addition to
    Amphisbaena's attack, she will now shoot Sakit's energy balls. She will only do
    this from the lower corner of each room. The balls can be blocked with the
    Angel Shield, or you can dodge them and send sub-weapons her way from a
    distance.
    
    Next, Ellmac's Wedge will appear. She will shoot Ellmac's fireballs. You can
    tell when this attack is coming because she does it from a higher elevation
    than the Amphisbaena or Sakit attack. Two fireballs will go below her and one
    will go across the room. You can block the projectiles with the Angel Shield
    but not the ground fire they leave behind. The fireballs aren't hard to dodge;
    this attack doesn't give much opportunity to attack; stick to attacking during
    the Amphisbaena or Sakit forms.
    
    When Bahamut's Wedge appears, she will gain his water breath attack. You can
    tell when this is coming because she will move to the top corners of the room.
    If you stand directly beneath her, the attack will miss you; you can shoot
    Flares at up her from there.
    
    Viy's Wedge allows her to fire Viy's heavy eye laser across the room. She does
    this from the lower corners. The laser will pass over your head if you do not
    jump; you can get behind her and attack with melee weapons or the Pistol. She
    also stops using Sakit and Amphisbaena's attacks once she starts using Viy's.
    
    Palenque's Wedge gives her a bullet rain attack which isn't too hard to dodge
    if you are standing under her. Her Palenque attack is done from the same
    altitude as her Ellmac attack, and she stops using Ellmac's attack when she
    starts using Palenque's. You can shoot flares up at her while she is doing it
    or jump and hit with the Axe in the brief delay afterward.
    
    When Baphomet's Wedge appears, the battle gets harder. Mother is now able to
    create pillars of light from the floor. These do a fair amount of damage and
    limit your ability to move around the room. She also alters her Viy attack,
    doing it from a higher altitude but sweeping it downward. You can reach her
    with the Axe and double-jump when she does this. She also stops using Bahamat's
    attack now.
    
    Tiamat's Wedge gives her the projectile rain that Tiamat shot from her chest.
    Mother does this only when she moves to the top center of the room. It can be
    dodged and the projectiles can be blocked with the Angel Shield. She stops
    using Palenque's attack now. This final phase moves around quick and does not
    give you many chances to attack. It's a good time to break out the Pistol and
    fire away whenever you get a good shot.
    
    When Mother's health gets critical, a fetus-like creature will appear in the
    upper background. Mother will scream when she dies, then reach out towards you
    before her soul disintegrates. You can breathe now.
    
    ===============================
    | Part XXXI: Run Away [ESC01] |
    ===============================
    
    Just kidding, you still have to escape the ruins. If you fail to escape before
    the timer hits zero, you die. And you have to fight Mother all over again. The
    exits to the Surface are all blocked off so you need to find a new way out. I
    will show you.
    
    Head out to the right and you will appear at the top part of D-3. Climb up into
    D-2 and go right to E-2; make your way to the top of the room and back back
    left into D-2. Climb the ladder here to D-1. Go left into C-1; climb the rope
    up then take the ladder into the Endless Corridor.
    
    Go two screens left and the floor will break apart, allowing you to drop down,
    which returns you to the top level of the Endless Corridor. Take the field gate
    right into the Mausoleum of the Giants B-5.
    
    Go three screens to the right and wait for the elevator platform. Take it up to
    E-4; jump off to the right. Go three screens right to H-4. Climb down the
    ladder into the Twin Labyrinths.
    
    Go right one screen into B-2; part of the ceiling will fall down to reveal a
    hidden coin chest. Grab the coins and return to the Mausoleum of the Giants. Go
    left back to E-4 and climb the ladder up to E-3. Head right to F-3, climb up a
    level and return to E-3. Take the top left exit from E-3 into D-3 and climb the
    ladder into D-2.
    
    Climb up from here into D-1. Go left two screens back to B-1, taking the top
    path through C-1. Climb up the ladder from B-1 into the Gate of Guidance.
    
    Go right into B-6 and take the ladder in the middle up to B-5. Take the ladder
    up to B-4 and jump across to take the right exit to C-4. Hop down the pit in
    C-4 to fall into C-5. Go right into D-5. Take the bottom right ladder into the
    Temple of the Sun.
    
    Go right and drop down two screens. Enter Mulbruk's Chamber. You win.
    
    ==TO-DO LIST==
    
    1) Format sections with a uniform format.
    2) I'm still missing at least one hidden coin chest. I don't know where though.
    If anybody knows, e-mail or tweet me
    3) Add sections for enemies, weapons, items, etc.
    
    ==ACKNOWLEDGEMENTS==
    
    To the now-defunct La-Mulana Wiki, for getting me through the Gate of Illusion
    the first time through.
    To DeceasedCrab for his LP of the original game which got me interested in it.
    To Nigoro for making the game.
    
    ==CONTACT ME=
    
    e-mail me at LaMulanaFAQ@zoho.com
    contact me on Twitter @LaMulanaFAQ
    
    Tower of the Goddess B-6
    Enemies: 1x A Bao A Qu, 2x Toujin
    Pots: ???
    
    Keep climbing up to B-5.
    
    

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