La-Mulana is an independently-developed Japanese platformer, with a very
massive scale to it. It was developed by a group called Nigoro. The game was
developed to counter the decreasing difficulty level of modern video games
without sacrificing other elements. The combination of challenging combat and
taxing puzzles has drawn thousands of fans to the game. If you are reading
this, you are now one of them.

This guide covers the American WiiWare release in 2012; it also covers the 2012
release for Windows, though there are some minor differences between the
Windows and WiiWare release. It does not cover the original 2005 PC release,
which is vastly different in many ways, nor does it cover the Japanese WiiWare
release of 2011 in which many items and locations have different names.

My first recommendation is: DO NOT use this walkthrough except as a last
resort. This game is more fun when you explore it on your own. Go out and try
to find some items and solve puzzles on your own; if after two hours you feel
like you've made zero progress and need help, then that's what this is here for.

The game itself is very non-linear. You can fight the Guardians and clear out
the areas in almost any order. I just try to present them in the most logical
fashion. You can, for example, complete Part XIII before Part IX.

============================================
TABLE OF CONTENTS
Part I: Death Awaits the Powerless [SUR01]
Part II: Thou Traipses On Holy Ground [GOG01]
Part III: Thou Art Tiny [MAU01]
Part IV: Jump into the Sun [SUN01]
Part V: Axe Crazy [TOM01]
Part VI: Open the Floodgates [SKY01]
Part VII: What The Hell Is That Thing [ELL01]
Part VIII: Thou Shall Reach the Underworld [TOM02]
Part IX: The Fish Master [BAH01]
Part X: Let the Light Burn Here (COE01)
Part XI: Ice Is Slippery. It Can't Be Helped [GRV01]
Part XII: Give Us Mercy [RUI01]
Part XIII: Player-Conscious Developers [GOT01]
Part XIV: The Fool Will Never Find His Way [ILL01]
Part XV: The Illusions Will Only Continue [ILL02]
Part XVI: Endure the Endless Trials [END01]
Part XVII: Release the Twins [TWI01]
Part XVIII: We Cannot Grant The Mother's Wish [TOG01]
Part XIX: Take Down The Wall [GRV02]
Part XX: Only The Chosen May Proceed [SHR01]
Part XXI: The Demon Altar [TWI02]
Part XXII: The Secret of Life [COG1]
Part OPT01: Developer Rooms
Part XXIII: The Song of Curry [COB01]
Part XXIV: Go Forth on Your Path, Chosen One [PHI01]
Part XXV: Pass Through the Place Where We Were Born [COB02]
Part XXVI: Golden Key In Hand [PAL01]
Part XXVII: Cleft of Dimension [DIM01]
Part XXVIII: The Elixir Gives Shapes To Souls [MED01]
Part XXIX: Let Us Seal Them [MAN01]
Part XXX: Lemezacare [MOT01]
Part XXXI: Run Away [ESC01]

==============================================
| Part I: Death Awaits the Powerless [SUR01] |
==============================================
  _____________________________________________
 /				SURFACE			    \
/-----------------------------------------------\
|||||||||||||||||||||||||||||||||I-1J-1K-1L-1|
|--------------------------------- --- --- --- -|
|||||||||||||||||||||||||||||H-2I-2J-2|K-2L-2|
|----------------------------- --- --- --- --- -|
|A-3B-3C-3D-3E-3|||||G-3H-3I-3J-3|K-3L-3|
|------------- --- ------- --- ------- --- -----|
|||||||||||||D-4E-4F-4G-4H-4|||||||||||||||||
|----------------------------- -----------------|
|||||||||||||||||||||||||||||H-5I-5|||||||||||||
\-----------------------------------------------/

:Surface G-4 (Start)
Landmarks: Surface GRAIL POINT, Elder Xelpud, Surface Shop #1, Surface Shop #2
Pot contents: 10 coins

Collect the 10 coins from the pot and enter Xelpud's hut. He will give you some
information and the Xelpud Mailer software (xmailer.exe). Upon exiting his
tent, the other tents in the village will open. To the right is Surface Shop
#1; below you is Surface Shop #2.

Enter Surface Shop #1 and purchase the Hand Scanner using the 10 coins you just
procured from that pot. Once outside of the shop, make sure to equip the Hand
Scanner. Jump up and SAVE at the grail point, because we are going to go and
take our first big risk of the game. Head right into H-4.

:Surface H-4
Enemies: 1x Cockatrice
Pots: 1 weight

Kill the cockatrice here and destroy the pot. Climb up the ladder into H-3.

:Surface H-3
Enemies: 2x Cockatrice
Landmarks: Dais
Pots: ???

To the left of here is G-3, which contains nothing but allows you to drop into
G-4 (the village) without dealing with the Cockatrice in H-4. Ignore the dais
for now and make your way to the top right; proceed into I-3.

:Surface I-3
Enemies: 1x Axe Head
Landmarks: Xelpud Statue
Pots: 10 coins
Treasure: Surface Map

Scan the skeleton here with the Hand Scanner to receive the Surface Map. Climb
up into Surface I-2

:Surface I-2
Enemies: 2x Cockatrice, 2x Axe Head
Treasure: Shell Horn

Clear the enemies from here and place a weight on the dais to open the chest.
Whip open the chest to receive the Shell Horn. To the left of here is H-2,
which contains nothing but a Condor enemy and a drop into H-3. Proceed right to
J-2.

:Surface J-2
Enemies: 2x Axe Head

Climb up from here to J-1

:Surface J-1
Enemies: 5x Cockatrice
Pots: ???

Try not to get hit. You will need every ounce of life for the next task. Left
of here is I-1, which has a drop into I-2. Go to the upper right exit of J-1 to
reach K-1

:Surface K-1
Enemies: 1x Condor
Pots: 10 coins
Treasure: Hidden chest with 30 coins.

Break open the pot to collect the coins, then drop down into the water.
Immediately turn left and whip the wall to the left of the waterfall. The water
will be draining your life and the condor will be attacking you, so go quickly.
10 hits will open up the wall and reveal a coin chest. Whip the chest and
collect the coins, then get out of the water. The easiest way to do this is the
jump over to the ledge on the right, then jump along the surface of the water
to the left to get back to J-1. You will have lost most of your health, but
with the coins from the chest you will save yourself a trip later on.

Carefully make your way back to the village (G-4). Cockatrice enemies often
drop Weights, so make sure to whip any you encounter.

Once back at G-4, proceed left into F-4.

:Surface F-4
Landmarks: PC Shop, NPC Tent
Pots: 10 coins

Grab the coins from the pot and take the lower left exit to E-4.

:Surface E-4
Enemies: 3x Axe Head
Pots: 1 weight

Take the bottom path left to D-4

:Surface D-4
Enemies: 3x Axe Head
Landmarks: Hot Spring
Pots: 10 Coins

Break the pot here to collect 10 coins; then jump in the hot spring to refill
your health.

From here on out, I won't specify which pots to destroy. Just destroy any you
can.

You should now have at least 60 coins. Head back to F-4 and enter the PC Shop.
Buy the Glyph Reader software (reader.exe) for 50 coins and a pack of five
weights for 10 coins. Make sure to install the Glyph Reader in your software
menu.

Make your way back to H-3. This time, jump down to where the dais is. Walk past
the dais for now to take the lower right exit to I-3. Jump over the Xelpud
Statue and whip the wall to the right until it breaks, revealing the Death
Village software (deathv.exe). You don't need to install this now. Head back to
H-3 and place the weight on the dais. Drop down the hole you created and land
in H-5

:Surface H-5
Landmarks: Split Gate

You can climb back up to H-4 an open up a shortcut by whacking the wall in the
center of H-4. Then return to H-5 and head right from there into I-5.

:Surface I-5
Landmarks: Mural of Departure
Enter/Exit: Gate of Guidance C-1

Push the block out of the way to read the tablet here (you don't need the Glyph
Reader, if you haven't gotten it). Continue right and the wall on the right
side will retract, revealing the Field Gate; entrance to the Gate of Guidance
enter it.

=================================================
| PART II: Thou Traipses On Holy Ground [GOG01] |
=================================================

  _________________________
 /    GATE OF GUIDANCE     \
/---------------------------\
|||||||||C-1D-1|||||||||||||
|------------- -------------|
|||||||||||||D-2E-2F-2G-2|
|------------- -------------|
|A-3B-3C-3D-3|||||||||||||
|----- --- --- -------------|
||||B-4C-4D-4E-4||||||||
|----- --- --- --- ---------|
|||||B-5C-5D-5|E-5|||||||||
|----- ---------------------|
|A-6B-6|||||||||||||||||||||
\---------------------------/


:Gate of Guidance C-1
Enemies: 1x Skeleton
Enter/Exit: Surface I-5

Take the upper right path to D-1

:Gate of Guidance D-1
Enemies: 2x Bat
Pots: 10 coins
Treasure: 1st Sacred Orb

To unlock the chest, step on the floor switch on the platform beneath the
spikes. Grab the Sacred Orb to increase your maximum health. Head back to C-1
and take the lower right path back to C-1. Jump down the hole here (as in don't
fall straight down; jump towards the right) to land at the top of D-2.

Gate of Guidance D-2
Enemies: 1x Skeleton
Landmark: Gate of Guidance GRAIL POINT
Pots: ??? (upper), 10 coins (lower)

Make sure to read the Grail Tablet here, then head right into E-2

:Gate of Guidance E-2
Enemies: 3x Snout Leapers
Pots: 10 Shuriken (left), 10 coins (right)

You cannot open the chest yet. Head right into F-2

:Gate of Guidance F-2
Enemies: 3x Skeleton
Pots: 10 coins
Treasure: Shuriken Sub-Weapon

DO NOT whip the weapon box or you will be introduced to a lightning strike via
the Eye of Retribution. Just keep moving to the upper right to enter G-2

:Gate of Guidance G-2
Enemies: 4x Bat
Pots: 10 coins
Treasure: Coin chests
Enter/Exit: Spring in the Sky

Place a weight on the dais here to drop the wall. You can climb into the Spring
in the Sky here but I recommend holding off on that for now. Climb down to the
lower part of the room and place another weight to unlock the chests in the
center of the room. Do not whip them open yet, as you cannot reach them. Head
back to the upper left but this time go down the upper ladder to get into the
middle part of F-2

Kill the skeleton and break the pot if you like, just be careful you don't hit
the sacred box. The important thing here is to jump down into the spikes. These
spikes are fake; the rest of the spikes in the game are very real, though. Once
the illusion of the spikes is gone, place a weight on the dais here and climb
back up to claim the Shuriken sub-weapon. Equip them if you wish, but do not
overuse them on common enemies.

Head back to the left until you reach the Grail Tablet in D-2. Save here and
then climb down the lower-right ladder into D-3.

:Gate of Guidance D-3
Enemies: 4x Antlion
Landmarks: Jaw Trap
Pots: 10 coins

The enemies here are known as Myrmecoleon but Antlion is just easier to
remember. Don't place a weight on the dais here or the jaw of the Olmec head
above you will fall and damage you. Once you're done here, head left into C-3

:Gate of Guidance C-3
Enemies: 3x Antlion
Pots: 10 coins
Treasure: Gate of Guidance Map

Place a weight on the dais to access the Gate of Guidance Map. You can't use it
yet, though. Climb down to C-4.

:Gate of Guidance C-4
Enemies: 3x Bat
Treasure: Hidden chest with 30 coins

Whip the block in the Olmec head's mouth three times to make it swallow it.
Avoid being knocked down into the pit below and work your way to the upper
right and the path to D-4

:Gate of Guidance D-4
Sub-Boss: Red Skeletons
Enemies (after defeating Sub-Boss): 2x Bats
Landmarks: Ancient Mayan Airship Mural
Pots: ??? (upper) ??? (lower)

Ignore the miniboss for now. Drop down a level and then jump to the left to
re-enter C-4. Trying to walk across will drop you down a trap door. Place a
weight on the dais where you landed in C-4 to reveal and alcove with a coin
chest. Walk back into D-4 and press the jump button as fast as you can to jump
straight up into the air. Once you start falling through the trap door, press
your direction to the left. If all goes well, you should fall into the alcove
where you can open the chest and claim the coins inside. Once you do, jump out
of the alcove toward the right. You will pass into D-4 and fall down into D-5.

:Gate of Guidance D-5
Enemies: 3x Kodama Rat
Pot Contents: ???

Do not whip the strange-looking structure in the center of the room. You will
be zapped if you do. Head up to the top of the room and climb the ladder into
D-4. You will immediately be confronted by a Red Skeleton. Whip him as fast as
you can; you will take some hits. After the bottom skeleton is dispatched,
climb partway up the ladder on the right. If you face left or right and attack,
your whip will strike above you, allowing you to take out the 2nd skeleton
without being attacked. The experience gained from both skeletons should be
enough to refill your life bar.

:Gate of Guidance E-4
Enemies: 3x Bat, 3x Skeleton
Landmarks: Block Puzzle, Mechanical God Mural

Push the lower-right block to the right, off the edge. Then push the lower-left
block the same direction so that it lands on top. Then push the upper block
(which only appears after killing the Red Skeletons) off the top platform, then
to the left over the other blocks so that it falls down on top of the plate.
Completing the puzzle will reveal a dais in the upper-right part of the room.
If you have less than five weights, you should leave this for later. Placing a
weight there reveals a ladder down to E-5 but there's nothing to be done there
yet.

Walk past the explorer's skeleton on the right side of the room through the
wall; it is a secret passage to B-4.

:Gate of Guidance B-4
Enemies: 3x Bat, 2x Tog Head
Landmarks: Block Puzzle, NPC Door
Pots: ??? (left), 10 coins (right)
Treasure: Holy Grail

Push the block right onto the plate to unlock the chest. Head back into E-4,
then back to B-4 again to reset the Tog Heads. Climb up the ladder and jump
across to the right side of the room before the Togs can spawn. Climb up the
ladder and open the chest to receive the Holy Grail. You can now WARP to Grail
Points you have read.

If you have spare weights, you can place one on the dais to the left to remove
the barrier blocking the NPC's door. When you're done, either jump down the pit
or ride the elevator down to B-5. Watch out for the spikes!

:Gate of Guidance B-5
Enemies: 3x Bat, 2x Tog Head
Pots: 10 coins (left), 10 coins (right)

Head to the pit on the bottom left and drop down to B-6. Walk left from B-6 to
A-6.

:Gate of Guidance A-6
Enemies: 3x Kodama Rat
Landmarks: Disaster Puzzle
Enter/Exit: Mausoleum of the Giants

Head to the left side of the room. In order, destroy the top-left tablet
(rain), the bottom-left tablet (wind), the top-right tablet (fire) and the
bottom-right tablet (blood rain and fire). If you mess up the puzzle you will
be hit by lightning and forced to leave the area and return to reset the
puzzle. Ignore the ladder at the bottom for now.

Place a weight on the dais in the right side of the room and go right through
the path it unlocks to reach the Gate of Guidance Shop. You can by a Guild
software here, but I prefer to wait until later. If you are short on weights,
you can buy some here. When you're done shopping, head left back into A-6. This
time take the bottom right path into B-6.

:Gate of Guidance B-6
Enemies: 3x Kodama Rat
Landmarks: Gate of Guidance Shop
Pots: ??? (bottom), 10 coins (top)

Climb the ladder you created by solving the Disaster Puzzle and place a weight
on the dais. Head back down the ladder and left into A-6. This time, take the
second path from the top into B-6. Make your way to the very top-right ladder
and climb up to B-5, then walk right into C-5.

:Gate of Guidance C-5
Enemies: 6x Snout Leaper
Landmarks: Cross of Light

Walk right along the bottom path through the one-way door into D-5.

When you were in D-5 before, you could not access the lower-left part of the
room. Solving the Disaster Puzzle and placing the weight in B-6 created the
dais in the lower-left. Place a weight there to reveal the center of the room
and the chest within. Climb down to the chest and claim Ankh Jewel #1.

Warp back to the surface. Now that you have more coins, return to the PC Shop
and buy the Yagoo Map Reader software (yagomap.exe), and make sure to turn it
on. Also buy a few more packs of weights, if you did not do so at the Gate of
Guidance Shop.

Fill up at the hot spring and warp back to the Gate of Guidance. Make your way
to C-3 (where you got the map). This time, proceed left to B-3

:Gate of Guidance B-3
Enemies: 4x Bat
Landmarks: Amphisbaena Mural
Pots: ??? (left), ??? (right)

Push the weight on the platform to the left onto the plate. This will reveal a
ladder and dais above you. Use the elevator platform to jump up to the top of
the room, then climb down the ladder and place a weight there. Climb back up
the ladder. From where you are standing, there is an invisible bridge to the
right. walk across it into C-3 and the ladder at the top of the screen. Take
the ladder up; This will allow you to access the coin chests you opened
earlier. They each contain 30 coins. However, it is a one-way ladder. You now
have to warp back to the Grail Point and work your way back to B-3.

Once you get back to B-3, cross the invisible bridge into C-3 again. This time,
place a weight on the dais in C-3 to remove a wall and continue right across
another invisible bridge. When you get to the right edge of C-3, JUMP to the
right into D-3; this invisible bridge does not extend all the way across and if
you try to keep walking you will fall down.

Now that you're here, climb down the ladder and place a weight on the dais down
there. The Shell Horn will sound.

Warp back to a grail tablet to save. Make sure your health is full; if not,
head back to the Surface and use the hot spring. Make your way to D-4 (the room
with the Red Skeleton miniboss and Ancient Mayan Airship Mural. If you did not
place a weight on the dais in E-4, take the middle path and do so now.
Otherwise, take the bottom path from D-4 into E-4 and go down the ladder into
E-5.

Gate of Guidance E-5 - GUARDIAN ROOM

Once you enter the room the ankh in the bottom of the room will glow and the
music will change. If this does not happen, you missed a step. Go back and look
again. Equip the Ankh Jewel subweapon and use it on the Ankh.

****************************
* Guardian #1: Amphisbaena *
****************************

One head will shoot fire at you, then after a delay the other one will. The
fire is not very long, so you can dodge it.

You can decide how to take the boss down. The easiest method is to attack
either head with Shurikens from a distance and dodge the fire when it comes. A
more dangerous method is to lure a head down towards you and hit it with your
whip (or other main weapon) when it is not attacking, then run away quickly.
Direct contact with a head does 16 damage, so this is risky. However, it is
wise to conserve Shuriken this early in the game. The decision is yours. As the
boss loses health, its attacks and movements will speed up.

If you have a hard time with the boss, you can put it off until later.
Defeating Amphisbaena does not unlock anything vital right now.

Once Amphisbaena is defeated, Xelpud will email you. You should go back to the
village to buy more weights and shuriken if necessary. You will need at least
20 shuriken for the next boss fight, but 30 or 40 is better.

===================================
| Part III: Thou Art Tiny [MAU01] |
===================================
  _____________________________
 /  MAUSOLEUM OF THE GIANTS    \
/-------------------------------\
|||||B-1C-1D-1|||||||||||||||||
|-------------------------------|
|A-2B-2C-2D-2|||||||||||||||||
|------------- -----------------|
|||||||||||||D-3E-3F-3G-3|||||
|----------------- ------- -----|
|||||||||||||||||E-4F-4G-4H-4|
|----------------- -------------|
|||||B-5C-5D-5E-5|||||||||||||
|----------------- -------------|
|||||||||||||||||E-6|||||||||||||
\-------------------------------/

Once you have taken care of business on the Surface, warp back to the Gate of
Guidance and make your way to A-5. This time, go down the ladder to enter an
new area: the Mausoleum of the Giants. You start off in B-1

:Mausoleum of the Giants B-1
Enemies: 3x Nozuchi
Pots: 10 coins (top), ??? (bottom)
Enter/Exit: Gate of Guidance

Make your way to the bottom right. Place a weight on the dais to remove the
wall and go right into the bottom of C-1. Throw five Shuriken at the wall you
are facing; it will break revealing a coin chest containing 30 coins. Head back
to B-1 and drop down to B-2.

:Mausoleum of the Giants B-2
Enemies: 4x Nozuchi
Pots: 10 coins

Head down to the left side of the room and place a weight on the dais to remove
a wall. Walk right past the wall until the ground beneath you crumbles and
allows you to drop down. Head left from here into A-2.

:Mausoleum of the Giants A-2
Sub-Boss: Ghost Lord
Enemies: 3x Ghost
Treasure: Rolling Shuriken sub-weapon

Ghosts will endlessly spawn here. You must kill three of them to cause the
miniboss to appear. Take care to not whip the sacred box or you will be hit
with lightning. If you climb up to where the miniboss is forming, you can hit
him repeatedly. Otherwise, get to the bottom of the screen and hit him whenever
he comes down toward you. Defeating him opens the box containing the Rolling
Shuriken. Once you're done here, head back to B-2.

You will need to use another weight to remove the wall you passed through
before. Climb back up and move right to C-2

:Mausoleum of the Giants C-2
Enemies: 2x Masked Men, 1x Tog Head'
Landmarks: Cross of Light
Treasure: Mausoleum of the Giants Map

Press the floor switch here and move right to D-2

:Mausoleum of the Giants D-2
Enemies: 3x Skeleton, 1x Bat
Landmarks: Nazca Lines Alien Mural
Pots: 10 coins

You'll want to head right here to climb the ladder up to D-1. Be careful, as
the ground on the bottom will crumble beneath your feet if you try to walk
across, and there is a trap door on the platform above it. The top route is
difficult because of the spikes. Make your way over regardless and go up.

:Mausoleum of the Giants D-1
Enemies: 4x Bat, 2x Tog Head
Landmarks: NPC Door
Pots: 10 coins (left) 1 weight (right)

Reading the tablet in the upper right will activate Hard Mode for the remainder
of the game. I advise against this. The NPC in the upper left gives you
information on the Nebra Sky Disk, which will come into play later. For now,
head left into C-1.

:Mausoleum of the Giants C-1
Enemies: 2x Masked Men, 1x Tog Head
Treasure: Mausoleum of the Giants Map
Pots: 10 Rolling Shuriken (left), ??? (right)

Place a weight on the dais in the bottom of the room. If you did this before
pressing the floor switch in C-2, it would activate a trap. Now you are in the
clear. Head back down to C-2 to claim the Mausoleum of the Giants Map. Walk
right into D-2 and allow the floor on the bottom to break, allowing you access
to D-3.

:Mausoleum of the Giants D-3
Enemies: 1x Rock Hand

Beware of the Rock Hand enemies. They deal 8 damage, which is a lot right now.
You can kill them with one hit if you strike them while they charge at you.
Once you land at the bottom of D-3, head right to E-3.

:Mausoleum of the Giants E-3
Enemies: 3x Nozuchi, 1x Bat
Pots: 10 coins (left) ??? (right)
Landmarks: Mausoleum of the Giant GRAIL POINT.

Read the Grail Tablet and save. Head right into F-3.

:Mausoleum of the Giants F-3
Enemies: 1x Rock Hand, 3x Nozuchi
Pots: 1 weight (top) Shop (bottom)
Landmarks: Wondjina mural, Mausoleum of the Giants Shop.

Destroy the pot to reveal the shop. Enter the shop and buy the Hermes Boots
items, which increase your speed. After exiting the shop, go to the bottom of
the screen and left into E-3 again. Jump down or take the elevator down from
E-3 to E-4.

:Mausoleum of the Giants E-4
Enemies: 1x Tog Head, 2x Ghost
Landmarks: Nazca Lines Hand Mural
There is nothing you can do here. Head further down to E-5

:Mausoleum of the Giants E-5
Enemies: 2x Tog Head, 2x Ghost
Landmarks: Nazca Lines Tree Mural

There are some interesting tablets to read here but that's all. Climb down the
ladder on the left to E-6.

:Mausoleum of the Giants E-6
Enemies: 3x Ghost
Landmarks: Nebra Sky Disk

Jump into the switch on the left to turn the wheel so that the star icon is at
the top. Once this is done, warp back to the Grail Point at E-3. Go right from
E-3 through F-3 to G-3.

:Mausoleum of the Giants G-3
Enemies: 4x Bat
Landmarks: Nazca Lines Dolphin Mural
Treasure: Ankh Jewel

Place a weight on the dais to unlock the chest. Make your way back to the
elevator and head down to E-4. Exit the elevator here and go right into F-4.

:Mausoleum of the Giants F-4
Enemies: 1x Rock Hand, 3x Ghost
Pots: ??? (left) ??? (right)
Treasure: 2nd Sacred Orb

Place a weight on the foot of the Giant on the right. This will unlock the
chest containing the 2nd Sacred Orb. Placing a weight on the feet of any other
giant will trigger a spike trap. Collect the orb.

:Mausoleum of the Giants G-4
Enemies: 1x Rock Hand, 3x Ghost
Pots: ??? (left) 10 coins (right)

Once you enter G-4, stay on the left-hand side until the Giant (his name was
Bado) collapses to the ground. If you are under him when he collapses, you die
instantly. Climb on top of Bado's head and climb up the ladder to G-3. Get over
to the chest in G-3 to claim the Ankh Jewel. Once you grab the Ankh Jewel, move
to the left immediately or a laser will trap you here. You can disable the
laser ahead of time by destroying the face on the right side of the middle
platform. If you end up trapped, just warp back to the Grail Point. Either way,
head back to E-6.

Jump on the left switch twice to set the Nebra Sky Disk to Sun. Climb back up
to where you saw Bado (G-4). Bado won't fall this time; walk past him to the
right into H-4.

:Mausoleum of the Giants H-4
Enemies: 3x Ghost
Pots: ??? (left) ??? (right)
Enter/Exit: Twin Labyrinths

Place a weight on the dais that is in the chest of the giant here (Ledo). The
dais will not appear unless the Nebra Sky Disk is set to Sun.

Now we will take a little detour. Go down the ladder to enter the Twin
Labyrinths. Make sure you have at least 100 coins first.

You don't have any real business here, and you cannot navigate the area
normally, so I will not detail map locations right now. From where you enter,
go down the ladder in the bottom left. Enter the shop at the top of this room;
buy the Helmet for 60 coins and three sets of weights at 10 coins each. Exit
the shop then re-enter it and the shopkeeper will inform you of another shop in
this area. You won't need to do that much later; you can do it now if you still
have over 100 coins left. Just go up the ladder on the right then back down to
reach a room with a different shop. Buy the Dragon Bone here if you have 100
coins; if not you can return here much later.

Warp back to the Mausoleum of the Giants and return to the Nebra Sky Disk in
E-6. Jump on the left switch twice to set it to Moon. Climb back up to E-5,
then head left to D-5.

:Mausoleum of the Giants D-5
Enemies: 1x Rock Hand, 3x Ghost
Pots: ??? (right), ??? (left)

Head left from here to C-5

:Mausoleum of the Giants C-5 - GUARDIAN ROOM
Pots: ??? (left) 10 coins (right)

Upon entering the room, wait for the Giant (Ji) on the left to kneel, which he
only does when the Nebra Sky Disk is set to Moon. The Ankh should appear; you
can reach it now that Ji is kneeling (or if you've done some serious sequence
breaking) Use your Ankh Jewel on the Ankh to reveal the guardian of this area:
Sakit.

**********************
* Guardian #2: Sakit *
**********************

Sakit can be pretty tough, so you may want to put this off until later in the
game. If you want to fight him now, it can be done.

As soon as you land on the ground, run to the right and climb the ladder.

Sakit has three attacks right now
-Rocks will fall from the ceiling as a result of his footsteps
-He can fire an energy ball from his right hand
-He can shoot his left arm out as some sort of extendo-punch.

The falling rocks are easy to dodge. Just stand on the middle platform on the
right and they cannot hit you; you can also destroy them with the Whip. If he
begins charging an energy ball, climb up to the top platform and jump; this
will cause him to aim to high and the energy ball will soar over your head.

The extension of his left arm is your chance to strike. Once his fist hits the
ground, run up his arm until you are close enough to jump up and whip his face.
DO NOT jump into his face... that will hurt. After whipping him a couple times,
jump off to the right before his arm retracts (that will also hurt). Repeat
this process a number of times until he changes to his second form.

Once Sakit's face plate falls off, his attack will change, slightly. Instead of
energy beams, he now shoots his right fist at you in a rocket punch. Just like
with the energy beams, you can force him to shoot over his head by jumping high
when he is aiming. He still extends his left arm out but he now has harmful
flames coming out of his shoulder, making it hard to run up and whip him in the
face. However, he is now vulnerable to Shurikens. Your best strategy is to stay
on the top platform, jumping and shooting Shuriken into Sakit's face. It takes
about 20 Shuriken to finish off his 2nd form and end the battle.

The battle done and your health restored, move left to B-5

:Mausoleum of the Giants B-5
Enemies: 2x Rock Hand, 2x Ghost
Pots: ??? (middle) 10 coins (top)
Entry/Exit: Endless Corridor

Go through the doorway on the left to enter the Endless Corridor

:Endless Corridor D-1
Enemies: 3x Flower, 2x Backside Bat
Pots: 10 coins (left) ??? (right)

You'll notice that the bats here are different. More on that later. You also
cannot go to the lower floors yet; that comes later too. Head left to C-1.

:Endless Corridor C-1
Enemies: 2x Flower, 3x Backside Bat
Landmarks: Endless Shop (sealed)
Pots: 10 coins (bottom) ??? (top)

Head left into B-1. Don't take the bottom path, though, as that will be a dead
end for you.

:Endless Corridor B-1
Enemies: 3 Flower, 3x Skulleton
Pots: ??? (middle) ??? (top)

Take the top left path into A-1

:Endless Corridor A-1
Enemies: 3x Flower, 3x Backside Bat
Landmarks: Fairy Queen's chamber, Endless Corrider GRAIL TABLET
Pots: 10 coins (bottom) ??? (top)
Treasure: Endless Corridor Map

Get to the top of the screen to read the Grail Tablet and save. Go into the
Fairy Queen's chamber to receive information about the fairies and the Isis
Pendant. To open the chest, go through the doorway on the bottom left. This
will return you to D-1. Warp back to the Grail Point in A-1 to claim the map.
Warp back to the Surface to talk to Xelpud and heal up. You should still have
plenty of weights, but you will need to buy Shuriken. I recommend having around
40, but newer players may need as many as 80.

======================================
| Part IV: Jump into the Sun [SUN01] |
======================================

When you feel prepared, warp to the Gate of Guidance Grail Point at D-2. Drop
down three levels to D-5 (where you found the Ankh Jewel). Go to the
lower-right corner of the room and place a weight on the dais here. Climb down
the ladder to enter the Temple of the Sun.
  _________________________
 /    TEMPLE OF THE SUN    \
/---------------------------\
|A-1|B-1|C-1|||||||||||||||||
|- --- --- -----------------|
|A-2B-2C-2D-2|||||||||||||
|--------- --- -------------|
||||||||C-3D-3E-3F-3|||||
|------------- --- ---------|
|||||||||||||D-4E-4F-4G-4|
|------------- --- ---------|
|||||B-5C-5D-5E-5|||||||||
|------------- -------------|
|||||||||||||D-6|||||||||||||
\---------------------------/

:Temple of the Sun B-1
Enemies: 2x Bennu, 1x Cait Sith
Pots: ??? (left), 10 coins (right)
Enter/Exit: Gate of Guidance

For now the best way to deal with the enemies below you is to send a Rolling
Shuriken their way. Once they're cleared out, jump down and place a weight on
the dais. Drop down to B-2.

:Temple of the Sun B-2
Enemies: 2x Bat, 1x Skeleton

Head right through the one-way door into C-2.

:Temple of the Sun C-2
Enemies: 2x Cait Sith
Pots: ???

Climb up and go back left to B-2; climb up the ladder there and go back right
into C-2. To the left of the top ladder in C-2 is a block that looks different
from the rest of the wall. Whip it until it disappears and climb up to C-1.

:Temple of the Sun C-1
Enemies: 1x Cait Sith
Landmarks: Temple of the Sun GRAIL POINT, The White Giant Mural
Treasure: Temple of the Sun Map

Upon entering the lower-left part of the room, step on the floor switch
immediately to your right to unlock the chest. Then head left back into B-1.
Destroy the pot here and then whip the lever behind the pot. If you did not
destroy the block in C-2, then a wall will trap you here. Drop back down to B-2
to see the platforms reveal themselves, then climb your way back out. You will
be in C-1 next to a mine cart. Push the cart to the right until it falls down.
Jump across the pit to the Grail Point to read it/SAVE.

Climb down the ladder to get the map. To make the ladder reappear, just push
the statue in this area all the way to the right.

Note that if you did not purchase the Hermes Boots in the Mausoleum of the
Giants Shop, you will not be able to climb up the sandy slopes in the Temple of
the Sun. If you don't have them, warp back to the Mausoleum of the Giants and
buy them.

Once you have the map and the grail point, drop down into C-2. Push the cart to
the right again. Once it falls, get up to the top of this room and walk right
into D-2.

:Temple of the Sun D-2
Enemies: 1x Mask, 2x Cait Sith
Landmarks: Temple of the Sun Shop #1
Pots: 10 coins (lower right)
Treasure: Knife weapon

You need to jump up and shoot Shuriken through the gap between the face wall
and the ceiling in order to destroy the pot on the top-right of this room. If
you hit the face wall, you will be zapped. Once the pot is destroyed, the face
will will disappear. Climb down the ladder on the right to reach a dais; place
a weight here to remove the wall. Then step in the floor switch to open the
sacred box. You will have to go back up the ladder and into C-2, then enter D-2
from the second level in order to reach the Knife.

The Knife does more damage than the Whip and hits much faster; it can hit
enemies beneath you without using Rolling Shuriken. Its range is shorter but I
prefer it to the Whip for now, because it can destroy pots and enemies much
faster. The Hedge and Mask enemies here are very annoying; they take two hits
with the Whip and only one with the Knife. If you're not comfortable getting
too close to your enemies, stick with the Whip.

Anyway, once you grab the Knife, climb down the ladder to your right. Destroy
the pots here and you can enter the Temple of the Sun Shop #1. Buy the TextTrax
software (bunemon.exe) here; once it's running on your laptop, you will be able
to save conversations and tablet contents for later reading. This will help you
if you want to try and solve some of the puzzles in the ruins without this
guide. Head back up the ladder and left into C-2, then descend into C-3.

:Temple of the Sun C-3
Enemies: 2x Hedge
Landmarks: Mulbruk's Chamber, Cross of Light
Pots: 10 Shuriken

Push the cart to the right again and enter the door here to meet Mulbruk. She's
on voice mail for now but you need to visit her to make the seal below the door
to appear. Head right into D-3

:Temple of the Sun D-3
Enemies: 2x Bennu

Drop down into D-4

:Temple of the Sun D-4
Enemies: 3x Kodama Rat, 2x Bat
Pots: 10 coins
Treasure: 3rd Sacred Orb

If you land on the slope, try to kill the two bats here. If you can't, drop
down to D-5.

:Temple of the Sun D-5
Enemies: 2x Masked Men
Pots: ??? (right) 10 coins (left)

Standing on the blue platform with the mine cart will cause the platform to
descend. If it does not, leave the room and try again. Once the platform
descends, push the mine cart to the right. Then go back to the top of the room
and climb the ladder back into D-4.

If you did not kill the bats here before, wait for them to come to you and kill
them. Do not hit the treasure chest while it is closed or you will get zapped.
Once the two bats are dead, the chest will unlock and you can open it to claim
the Sacred Orb. Head right from the treasure chest into E-4.

:Temple of the Sun E-4
Enemies: 2x Hedge, 2x Cait Sith

Take the top left exit to reach the pot in D-4, then come back to E-4 and take
the top-right exit to F-4.

:Temple of the Sun F-4
Enemies: 3x Bat, 1x Bennu
Pots: 10 Flares

Climb up the ladder here into F-3.

:Temple of the Sun F-3
Enemies: 3x Skeleton
Landmarks: NPC Chamber, Sphinx
Pots: 10 coins & 10 coins

Nothing you can do from where you are now; just head left into E-3.

:Temple of the Sun E-3
Enemies: 1x Bennu, 2x Hedge
Landmarks: Sun Mural
Enter: Temple of Moonlight (one-way)

Read the tablet and walk right through the wall to your left; it will
disappear. Continue left back into D-3 and press the floor switch here, then go
back to the right to E-3. With the whip equipped, stand beneath the Sun. Jump
up and whip it four times until it comes a little bit loose. Then move to the
right and jump up and whip it from the right side twice; it will fall off. If
you stand under it or to the left when it comes off, you will be instantly
crushed to death. Jump into the empty space created left behind and you will
warp to a new area.

=============================
| Part V: Axe Crazy [TOM01] |
=============================

  _____________________
 / TEMPLE OF MOONLIGHT \
/- ---------------------\
|A-1B-1|||||||||||||||||
|- --- ------- ---------|
|A-2B-2|C-2D-2|||||||||
|--------- -------------|
|||||B-3C-3D-3E-3|||||
|--------- ------- -----|
|||||||||C-4D-4E-4F-4|
|--------- --- --- -----|
|||||B-5C-5|D-5E-5|||||
|--------- --- ---------|
|||||||||C-6|D-6|||||||||
\-----------------------/

:Temple of Moonlight D-4
Exit: Temple of the Sun

DO NOT USE ANY WEAPON IN THIS ROOM. The warp from the Temple of the Sun is
one-way. Just climb up the ladders to D-3

:Temple of Moonlight D-3
Enemies: 2x Soul (after 1st visit)
Landmarks: Uterus Mural
Treasure: Philosophers' Ocarina

DO NOT USE ANY WEAPON IN THIS ROOM. Do not worry about the chest, it will not
be in play for a while. Walk left into C-3.

:Temple of Moonlight C-3
Enemies: 1x Soul (after 1st visit)
Landmarks: Cross of Light
Pots: ??? (middle) ??? (top)

DO NOT USE ANY WEAPON in the right side of this room.

Go up a level and walk right back into D-3. Get up to the top of D-3 (you can
change directions after jumping into a wall) and go left back into C-3. Climb
the ladder into C-2.

:Temple of Moonlight C-2
Enemies: 1x Troll, 3x Backside Bat, 1x Yowie
Landmarks: Fruit of Eden Puzzle
Pots: 10 coins (top right)

You can use weapons now. Head right into D-2.

:Temple of Moonlight D-2
Enemies: 3x Yowie
Landmarks: Nebra Statue
Pots: ??? (bottom left) 1 weight (upper left) ??? (top right)
Enter/Exit: Twin Labyrinths

Place a weight on the dais on the right to make the face wall in the middle
drop down, revealing a ladder you can use to reach the top of this room. You
can access the Twin Labyrinths from here, but there's really no need. Head back
to C-2 from the bottom-left.

Climb the ladder in the bottom-right of C-2 and work your way left to B-2. I'll
go into detail on B-2 later; for now, just jump off the wall here to reach the
ladder leading to B-1.

:Temple of Moonlight B-1
Enemies: 3x Backside Bat
Pots: ??? (bottom) ??? (upper middle) ??? (upper right)
Enter/Exit: Eden

Place a weight on the dais up top to pass the wall. You can climb into Eden
from here but there is nothing to do there yet. There is also a hidden treasure
chest in this room but you cannot get to it yet. We shall return here later, I
promise. Anyway, drop down the pit on the right side of the room to get back
into B-2.

:Temple of Moonlight B-2
Enemies: 2x Troll
Landmarks: Temple of Moonlight GRAIL POINT
Pots: ??? (top) ??? (bottom)
Treasure: Temple of Moonlight Map

Read the Grail Tablet here and save. You cannot warp to this tablet yet but the
game will remember that you've read it. To the left of the grail tablet is a
trap door that will drop you into the main chamber. You cannot access the map
from there, so place a weight on the dais and walk back into C-2, then make
your way back to the top of B-1.

You cannot read the tablet at the top of B-1, even with the Glyph Reader. Jump
toward the left from the left side of B-1 (do not drop down into B-2). Landing
in the alcove here will give you access to A-1.

:Temple of Moonlight A-1
Enemies: 3x Skulleton
Landmarks: Face Of The Highest Rank
Pots: 10 coins
Treasure: Grapple Claw

Carefully jump from platform to platform, killing the Skulletons and reaching
the top platform. Examine the face there with the Hand Scanner to make a light
briefly appear, then jump down to place a weight on the dais, unlocking the
chest. Open the chest to claim the Grapple Claw. You can play around with the
Grapple Claw for a bit if you want (press up while jumping into a wall to
cling, then press the jump button to kick off, or release up to drop down).

If you get knocked down, you'll have to backtrack a bit to return to this room
(and waste weights doing it), so try not to mess up. Jump down to A-2 and
prepare to smash some skeletons.

:Temple of Moonlight A-2
Enemies: 4x Skulleton, 2x Skilleton

Nothing you can really do about the Skilleton's projectiles. Just get in close
and knife them until they explode. The drop down to the lower level is on the
left. From there, head right to climb up the ladder and return to B-2.

Jump across from where you entered B-2 to get to where the map is. Place a
weight on the dais below the chest to walk to left immediately to avoid the
spike trap. Collect the map and exit out the lower right of B-2, returning to
C-2.

There is a new dais in C-2 but you have to ignore it for now. It was created
when you scanned the face in A-1. What you need to do now is jump down the pit
here into C-3; do it from the right side of pit, jumping left so that you land
on the top-left platform in C-3. If you miss the platform, you'll have to warp
back to the Temple of the Sun and walk all the way back here.

Once you've landed on the platform, stab the wall in the top-left of the room
until it shatters, allowing you to walk into B-3 (does not appear on the
in-game map)

:Temple of Moonlight B-3
Enemies: 4x Yowie
Landmarks: Boulder Trap
Pots: ???
Treasure: Axe

Place a weight on the dais to access the rest of the room. Make sure to kill
all the Yowies so that they aren't in your way, but do not hit the sacred box
while doing it. Once the area is clear, use the knife the break the skull
holding the boulder in place at the top left of the room (it takes 8 hits).
Jump to the right from there and use the Grapple Claw to cling to the vertical
wall there. If you fail, the boulder will roll down onto you and you will die
instantly.

Once the boulder crushes the block on the bottom right, you will be able to
drop down and claim the Axe. The Axe does 250% more damage than the Whip; it
strikes above you and in front of you. The drawback is that it is very slow.
Regardless, it should be your primary weapon for now; I still switch to the
Knife to destroy pots and walls. That's all for the Temple of Moonlight for
now. Warp back to the Surface and heal if need be. If you have over 150 coins,
go ahead and buy the Waterproof Case and some extra Shuriken. If not, hold off
until later.

You can do many different things now. The Guardian of the Temple of Sun is
awaiting us [SUN02]; you can start solving puzzles in the Spring in the Sky
[SKY01] or you can explore the Inferno Cavern and acquire some important items
there [INF01]. There are other things to be done but those are the three main
paths. You can complete them in any order; I prefer to head to the Spring in
the Sky.

========================================
| Part VI: Open the Floodgates [SKY01] |
========================================

Warp to Gate of Guidance D-2 and head to the right until you reach G-2. Climb
up the ladder on the right to reach the Spring in the Sky.
  _________________
 /SPRING IN THE SKY\
/-------------------\
|||||||||||||D-1|||||
|------------- -----|
||||||||C-2D-2E-2|
|------------- --- -|
|||||||||||||D-3E-3|
|------------- -----|
|A-4|||||||||D-4|||||
|- ----------- -----|
|A-5|||||C-5D-5|||||
|- ------- ---------|
|A-6B-6C-6|||||||||
|----- -------------|
|||||B-7|||||||||||||
|----- -------------|
|||||B-8C-8|||||||||
|--------- ---------|
|||||B-9C-9|||||||||
|----- -------------|
||||B-10|||||||||||||
\---- --------------/


:Spring in the Sky A-6
Enemies: 2x Gyonin, 2x Bat
Pots: ??? (left) 10 coins (center)

The water here will drain your life when you are submerged, but you remember
that from our first adventure up on the Surface, right? Anyway, you can't do
anything useful by going up, so walk right into B-6

:Spring in the Sky B-6
Enemies: 2x Gyonin, 2x Bat, 1x Surprise Fish
Treasure: Caltrops sub-weapon

Without the Helmet, the waterfall here will push you down quite unforgivingly
but will not actually harm you. If you did not buy the Helmet yet, go to the
Twin Labyrinths to obtain it; directions to do so are in Part III of this
guide. Drop down the waterfall on the left to reach B-7.

:Spring in the Sky B-7
Enemies: 1x Gyonin Warrior
Landmarks: Spring in the Sky GRAIL POINT

Read the Grail Tablet and save, then climb back up into B-6.

As always, avoid striking the sacred box. Stand on the lower right part of the
room and it will begin to descend. Once it descends fully you will see a dais
there. Place a weight on the dais to reveal the Caltrops subweapon. Grab it
then head right to C-6.

:Spring in the Sky C-6
Enemies: 2x Gyonin, 1x Gyonin Warrior
Landmarks: Cross of Light
Treasure: Spring in the Sky Map

Place a weight on the dais beneath the chest to unlock it. Grap the Map and
climb up to C-5.

:Spring in the Sky C-5
Enemies: 2x Kraken
Pots: 10 coins
Treasure: Gloves

You cannot open the treasure chest yet. Even though the water hurts you, you
must swim through the Sacred Lake here to proceed. A tablet in the Gate of
Guidance told you this. Swim up through the lake and exit to the right to
access D-5.

:Spring in the Sky D-5
Enemies: 1x Gyonin, 1x Hippocamp (Sea Pony?), 1x Suprise Fish, 1x Kraken
Landmarks: Fairy Point

You could have made it to this point without the Helmet if you're good at
jumping. Now you absolutely need the Helmet; go get it if you do not have it
yet. Wait for the elevator platform to come down, then hop aboard and go up to
D-4. Watch out for Surprise Fish.

:Spring in the Sky D-4
Enemies: 4x Bat, 1x Surprise Fish

Be careful that the bats and fish do not knock you off the elevator. It can be
a pain in the ass to get back on. Keep going up to D-3.

:Spring in the Sky D-3
Enemies: 1x Surprise Fish
Landmarks: Elevator Transfer

Jump over to the alcove on the right side of the room and walk into E-3.

:Spring in the Sky E-3
Sub-Boss: Jackrabbit
Enemies: (after Jackrabbit is defeated) 1x Hippocamp, 1x Bat, 1x Gyonin Warrior

Once you jump onto the middle platform, Jackrabbit will appear. Jump up and
strike him in the head with the Axe (if you don't have the Axe, you will have
to use the Whip). Four strokes of the Axe will do him in, revealing a ladder up
to E-2 and unlocking the Treasure there.

:Spring in the Sky E-2
Enemies: 2x Bat, 3x Kodama Rat
Pots: 10 coins
Treasure: Origin Seal

Carefully jump across the platforms. The bats and rats may knock you down to
E-3 but you can climb back up again. There are also some trap doors on the
platforms but they are well-marked. Open the chest to claim the Conce... er,
Origin Seal. Upon claiming the seal, go left from the chest's alcove to D-2.

:Spring in the Sky D-2
Enemies: 3x Bat, 1x Surprise Fish
Landmarks: Mushussu Murals

Wait patiently and catch the elevator going up to D-1.

:Spring in the Sky D-1
Enemies: 2x Bat, 1x Surprise Fish
Treasure: Scalesphere

Hop over to the small platform and place a weight on the dais to unlock the
chest. Open the chest and claim the Scalesphere. Being underwater will not hurt
you anymore. Drop down from the chest's platform to the left side of D-2. Go to
the left into C-2.

:Spring in the Sky C-2 - GUARDIAN ROOM
Landmarks: Bahamut's Ankh, Oannes Murals

You have not solved all of the puzzles to make the boss appear yet. This is a
blessing, believe me. Break the Origin Seal at the top of the room to reveal
the upper left chamber. Jump on the switch here and remain on it until it drops
all the way down. Then place a weight on the dais that appears below.

Take the upper-right path back to D-2. Jump into the pool of water that has
formed below and strike the gear on the lower-left with the Knife until it
starts turning again. Warp back to the Grail Point in B-7. Climb down the
ladder into B-8.

:Spring in the Sky B-8
Enemies: 2x Hippocamp
Landmarks: Hidden NPC Chamber

Head all the way down and swim right to reach C-8. You can reveal the hidden
NPC chamber by breaking the right side of the center wall but there's no reason
to go there.

:Spring in the Sky C-8
Enemies: 2x Bat, 1x Hippocamp, 1x Gyonin Warrior
Landmarks: Mr. Gyonin Himself
Treasure: Ankh Jewel

Catch the elevator up and jump across to place a weight on the dais on the
right side of the room, removing the laser barrier at the top of the room. Drop
into the water tank and hit Mr. Gyonin Himself about 20 times. He will unlock
the chest above. Grab the elevator heading up again and claim the Ankh Jewel.
Drop down into C-9.

:Spring in the Sky C-9
Enemies: 1x Hippocamp, 1x Gyonin
Landmarks: Oannes Mural

Swim over to the dais on in the lower right of the room and place a weight
there. This will make Bahamat's Ankh appear up in C-2. You can go fight him now
but I do not recommend it. Head left from here to B-9.

:Spring in the Sky B-9
Enemies: 2x Hippocamp, 2x Kraken
Treasure: Hidden chest with 30 coins.

Just drop down right into B-10.

:Spring in the Sky B-10
Landmarks: Annunaki Mural
Enter: Temple of the Sun (one-way)

Head to the left side of the room and strike the mechanism in the top left
until it breaks (three Axe hits does it). Then go and climb back to B-9. Enter
the water area here and head to the chain pulley; strike it until it starts
turning.

Swim out of the top right of the room to return to C-9. Exit the water to where
the ladder is; instead of climbing up, walk left through a secret passage into
B-9. Walk all the way left until you are stopped, then stab the wall until it
shatter, revealing the chest with 30 coins inside.

You don't have to do this next part yet, but you might as well. I recommend it.
Head back down to B-10 and watch the water drain away. Drop down the hole and
you'll find yourself in Temple of the Sun F-3. You can go to the NPC Chamber
here if you like, or break the pots that you can now access. Avoid the Sphinx
and drop down into the area you have just flooded. Swim right into G-4.

:Temple of the Sun G-4
Enemies: 2x Masked Men, 3x Bat
Pots: 10 coins (bottom left), 10 Shuriken (bottom/2nd from left), 15 coins
(bottom/2nd from right), 5 Caltrops (bottom/right), 15 coins (top/2nd from
right), 10 Rolling Shuriken (top/right), 1 weight (top/2nd from left), dais
(top/left).
Treasure: Bronze Mirror
Enter/Exit: Chamber of Extinction

Swim undereath the Origin Seal and a gush a water will push you up so you can
break it. This will remove the barriers blocking the doors to the right, which
lead to the Chamber of Extinction. Don't break the pots here since you cannot
get to them yet. Head into the bottom doorway and enter the Chamber of
Extinction.

It's dark in here. Head down the ladder and to the right, killing the Naga
there. Jump up and to the right from the tablet and you should see an emblem on
a block. Jump up and strike it until the Shell Horn sounds, then head back to
the left to return to the Temple of the Sun G-4.

Striking the mirror opened up access to the center area of this room. Smash all
the pots and collect all the goodies within, then place a weight on the dais
that appears where the top-left pot was. This unlocks the chest and enables you
to collect the Bronze Mirror. You can now access the Graveyard of the Giants
[GRV01] if you want, but obtaining the best treasures there requires items you
do not possess yet. You can also explore the Chamber of Extinction and
potentially acquire a powerful sub-weapon and another Sacred Orb, but you'll
mostly be stumbling around in the dark. You should warp back to the Surface and
heal up/save.


=========================================
| Part VII: What the Hell Is That Thing |
=========================================

Warp off the Temple of the Sun C-1. Go into B-1 and then jump down to B-2.
Either angle your jump or use the Grapple Claw so that you land on the
platforms which appeared when the room was illuminated. Use those platforms to
get over to the left passage into A-2; if you fall off the platforms, you will
have to warp back to C-1 and start over.

:Temple of the Sun A-2
Sub-Boss: Buer
Enemies (after Sub-Boss defeated): 1x Hedge, 2x Bat
Enter/Exit: Inferno Cavern

When you enter, Buer will appear on the platform above the bottom of the room.
Jump and strike him from below with the Axe; it will only take a few hits to
vanquish him. If he moves up to a higher level, follow him up there and
continue to strike with the Axe. If he goes to ground level, use your Rolling
Shuriken to hit him. If you do not have the Axe yet, then your Shuriken and
Rolling Shuriken are the way to go.

Defeating Buer clears the path to the Inferno Cavern. Pass that up for now.
Exit back into B-2 then turn back into A-2 again. Jump up to the platform in
the upper-right part of the room and hit the ceiling above you with the Axe or
Whip. It will break, revealing a ladder into A-1 (does not appear on in-game
map). If the ceiling does not break, it's because you forgot to talk to the
fairy queen in the Endless Corridor.

:Temple of the Sun A-1
Landmarks: Statue of Isis
Treasure: Isis Pendant

Read the tablet in the bottom left and a dais will appear on the bottom right.
Place a weight on the dais in unlock the chest so you can claim the Isis
Pendant. Warp back to the Endless Corridor and talk to the fairy queen again.
The fairies will help you now.

It's time to finish off this area. Warp back to Temple of the Sun C-1. drop
down two levels to C-3 and break the Origin Seal beneath Mulbruk's chamber. Now
you can enter Mulbruk's chamber and speak to her. You can exit and enter her
chamber multiple times to learn different things about the ruins; eventually
she will be stuck repeating the same thing and you can move on.

Head right from C-3 then down two more screens to D-5. The Bronze Mirror will
reveal a door here but it is not open yet. Instead, take the upper-right path
to E-5

:Temple of the Sun E-5
Enemies: 3x Masked Men, 2x Snout Leaper, 1x Mask
Pots: ??? (upper right), 10 coins (mid-right), shop (bottom)

Destroy the pot on the bottom to reveal Temple of the Sun Shop #2. Buy the
Heatproof Case for 80 coins. Head left two rooms to C-5

:Temple of the Sun C-5
Enemies: 1x Cait Sith, 3x Snout Leaper
Pots: 10 coins

Placing a weight on the dais at the bottom will trap you and force you to warp
out using the Holy Grail. Exit out the bottom left of this room to reach B-5.

:Temple of the Sun B-5
Enemies: 1x Cait Sith, 1x Hedge, 1x Mask
Landmarks: Eye of Wedjet
Treasure: Ankh Jewel

Head left and stand underneath the Eye. Do not place a weight on the dais; that
will cause the eye to fall, damaging you and forcing you to exit the Temple of
the Sun to reset the puzzle. Remain under the eye until the Shell Horn sounds
and the chest above is unlocked. Head back into C-5, then go up one level and
return to B-5, where you can claim the Ankh Jewel. Return to the Surface to
heal up and buy Shuriken if you are lacking. Make your way back to D-5. Drop
down the hole in the bottom right to access D-6.

:Temple of the Sun D-6 - GUARDIAN ROOM

If the Ankh does not appear, then you forgot to push the mine cart down here.
Backtrack and make sure to push it to the right wherever you encounter it. When
you are prepared, use the Ankh Jewel on the Ankh to spawn a mine cart battle
against

***********************
* Guardian #3: Ellmac *
***********************

So in the first area there were snake murals and you fight a big snake at the
end. The second area with a giants' mausoleum and you fought a giant. Here, at
the end of an Egyptian-themed era, you were probably expected some sort of
Egyptian-themed boss like a mummy or something, right? Wrong. You get to fight
a bloody dinosaur.

As soon as you land on the mine cart track, move to the right. If Ellmac lands
on you, it is instant death.

The traditional theory with Ellmac is to keep your distance and fire Shuriken
at his face; this works if you have 80 or more Shuriken. I find it to be bolder
and more effective to use your main weapons as well.

When the mine cart is at the bottom level, there is nothing you can do but try
to dodge Ellmac's fireballs. The best tactic is the wait near the right edge of
the screen but not all the way at the edge. When he starts shooting, jump
towards the right and the fireballs should land harmlessly to the left of you.

When the mine cart is at a middle level, you can jump up and fire shuriken at
Ellmac. He is invulnerable when he closes his mouth to charge up his fireballs.

When the track comes up to level parallel to Ellmac's head, move left to get
close enough to hit with your Axe or Knife, then retreat for the right before
Ellmac charges at you. The Axe has a better range and does more damage per
strike, but the Knife can hit 2 or 3 times. It is up to you.

When Ellmac's health gets low, he will move faster, meaning the mine cart will
move faster and change altitude more frequently.

Direct contact with Ellmac does 18 damage. Getting hit by a fireball does 8
damage; passing through the flame left by a fireball after it hits the track
does 16 damage.

Because Ellmac's damage output is rather high, you can put him off until later.
However, you cannot access the bottom half of the Temple of Moonlight until you
defeat him.

After defeating Ellmac, you will land in a hazy area of the Twin Labyrinths
with a countdown displayed on the screen. Use the Holy Grail to warp out of
here before the countdown hits zero. If it reaches zero, you will die instantly.

======================================================
| Part VIII: Thou Shall Reach the Underworld [TOM02] |
======================================================

Head to the waterfall on the Surface (K-1) Now that you have the Scalesphere,
the water will not harm you. Head to the edge of the platform in K-1 and jump
off to the right. As you descend, strike with the Knife repeatedly. You should
land on a platform in L-2 and hopefully you will kill the Condor here with the
knife before you land.

:Surface K-2
Enemies: Condor
Treasure: Birth Seal

Jump over to the alcove on the right and break the Origin Seal, unlocking the
chest so that you can claim the Birth Seal within.

Warp back to the Temple of the Sun and descend to D-5. The door which was
sealed here before will open now that Ellmac is annihilated. Enter the door to
access the bottom half of the Temple of Moonlight.

:Temple of Moonlight C-5
Enemies: 3x Yowie, 1x Anubian
Enter/Exit: Temple of the Sun
Pots: ??? (left) ??? (top)

Beware of of the Anubians; they life-draining beam will hurt a lot right now.
Only approach them from behind. Drop down the pit on the right to reach C-6.

:Temple of Moonlight C-6
Enemies: 3x Yowie, 1x Anubian
Landmarks: Fairy Point, Phenomenal Trap
Pots: ???

Avoid the Anubian and whack him from behind. Do not place a weight on the dais
down here; it is a trap. Scan the dais with the Hand Scanner, though. This will
add another dais back in C-2. You can use the Fairy Point here, as you may need
a Healing Fairy here. A Weapon Fairy will only help you get zapped, so you
should leave until she disappears. If you get an Item Fairy, you should warp
back to the Surface to break point and grind for coins. At any rate, get back
up to C-5 and take the elevator platform up to C-4.

Temple of Moonlight C-4
Enemies: 2x Yowie
Landmarks: Four Hands

Scan the point where the four hands in the background converge to unlock
another dais in C-2. Head to the elevator platform on the left and throw a
Shuriken at the face on the top. This will shatter the faces and open the
ceiling above, creating an elevator platform that connects the top and bottom
halves of the Temple of Moonlight. No need to go up there yet, go back across
the platforms and right to D-4. Drop down from there to D-5.

:Temple of Moonlight D-5
Enemies: 2x Troll, 1x Anubian, 1x Slime
Pots: ??? (center) ??? (bottom left)

Place a weight on the dais on the left side of the room to open the path down.
Take care to not strike the middle part of the bottom floor or the platform
above it or you will be zapped. Using the Whip instead of the Axe or Knife can
help avoid this. Place a weight on the dais on the right side of the room to
open a path right to E-5.

:Temple of Moonlight E-5
Enemies: 2x Soul, 4x Backside Bat (hidden)
Pots: ???

Break the Birth Seal here to remove the wall at the bottom. Exit back into D-5,
then take the bottom path from there back into E-5. Climb up the platforms
using jumping and the Grapple Claw. You can destroy the Soul enemies with the
Axe if they get too annoying. Once you reach the top platform, attack the wall
to your right until it shatters. If you stand on the far left edge of the
platform, you can reach with the Whip. Climb on the ladder on the left to reach
E-4.

:Temple of Moonlight E-4
Enemies: 3x Yowie
Landmarks: The Dancer
Pots: ???

Scan the mural that looks like Michael Jackson to create another dais at C-2.
Ride the elevator platform up to E-3.

:Temple of Moonlight E-3
Enemies: 2x Backside Bat
Landmarks: Philosopher of Death's Chamber
Pots: ??? (left) ??? (center) 10 coins (bottom right)
DO NOT use a weapon on or inside the left portion  of this room.

When the elevator reaches the top, destroy the block that is sticking out of
the wall with the Axe. This will create a dais at the top right of the room.
Head back down to E-4 and push the block on the platform to the left onto the
plate.

Place a weight on the dais down there to access to right side of the room.
Start climbing up and place a weight on the dais on the top platform of E-3.
Make your way back down to D-5; the way down to D-6 (not shown on in-game map)
from there should now be open.

:Temple of Moonlight D-6
Sub-Boss: Anubis
Enemies: Anubian
Enemies (after sub-boss defeated): 3x Anubian
Pots: 1 weight
Treasure: Serpent Staff

Get to the top right platform in this room as fast as you can. After a short
delay, Anubis will appear. Quickly send a Rolling Shuriken his way and he will
blink blue, indication that you cannot damage him. Warp back to the Temple of
the Sun. Drop down two rooms and enter Mulbruk's Chamber. Keep entering and
talking to her until she gives you the Book of the Dead item. This will enable
you to hurt Anubis; it also makes you immune from the Anubians' life draining
beam (but not Anubis's). Before heading back to fight Anubis, heal up at the
Surface. You should have a decent amount of money saved up by now. Buy the
Pistol at Surface Shop #2 while you're there. Return to confront Anubis.

The first thing you want to do here is kill the Anubian and make your way to
the bottom right of the room. This will force Anubis to do a back flip towards
you; run under him and jump up to the top-left platform near the center of the
room. Anubis will probably send his life-draining cloud toward you; lure the
cloud toward you, then jump down and rush toward Anubis, who will not move
while the cloud is active. Jump and strike Anubis in the head with the Axe a
couple times, then retreat before the cloud reaches you. Once the cloud
dissipates, stand on the top-left platform again until Anubis sends another
cloud at you, and repeat the process. If you stay on the ground-level too long,
Anubis will charge at you. It takes 10 hits from the Axe to kill Anubis,
unlocking the chest containing the Serpent Staff.

Warp back to the Surface. Equip the Serpent Staff and show it the Xelpud. Head
to the Hot Springs at Surface D-4. Climb the ladder up to D-3.

:Surface D-3
Enemies: 1x Condor
Treasure: Hidden chest with coins

You cannot break the Seal here yet. Walk left to C-3.

:Surface C-3
Enemies: 3x Cockatrice
Landmarks: NPC Tent
Pots: ???

The NPC here will tell you about Argus and the Serpent Staff. Walk left from
here to B-3 to confront Argus.

:Surface B-3
Sub-Boss: Argus

You cannot harm Argus without the Serpent Staff equipped. You can take down
Argus one of two ways. You can stand on the right side of the screen to jump
and fire Shurikens from a safe distance, or rush in and jump-strike with the
Axe. It only takes four hits from the Axe to kill him. Once he is dead, proceed
to A-3.

:Surface A-3
Treasure: Feather

Defeating Argus unlocked this chest; inside is the Feather which allows you to
double-jump (press jump while jumping).

====================================
| Part IX: The Fish Master [BAH01] |
====================================

Time to finish gathering items in the Spring in the Sky and raid the Inferno
Cavern before taking on the 4th Guardian. Start by warping to Spring in the Sky
B-7. Head up one screen then left to A-6 (where you entered from the Gate of
Guidance. This time, take the elevator up to A-5.

:Spring in the Sky A-5
Enemies: 6x Bat
Landmarks: Philosopher of Wisdom's Chamber, Oannes Murals
Pots: 10 coins (bottom right)

The Philosopher's Chamber does not do anything now. Continue up to A-4.

:Spring in the Sky A-4
Enemies: 2x Snout Leaper, 4x Kodama Rat
Treasure: 4th Sacred Orb

Jump off the elevator to break the Birth Seal to the left, unlocking the chest
and creating a ladder. Climb up to open the chest and claim the Sacred Orb.

Warp back to B-7 and head in the direction of Bahamat's Ankh. On the way there,
you will pass through C-5. The chest here is now unlocked (it has been since
you flooded the Temple of the Sun). Open it and claim the Glove, which enables
to push blocks faster. Take the elevator into D-5 up into D-4 and jump across
to break the Birth Seal on the left. This creates a shop which does not sell
anything useful, unless you were able to get a Key Fairy from the fairy point
in D-5.

Now it's time to enter the Inferno Cavern. Warp to the Temple of the Sun and
head to Temple of the Sun A-2 (where you fought Buer). This time, enter the
gateway to the Inferno Cavern.

  _________________________
 /     INFERNO CAVERN      \
/---------------------------\
|||||B-1C-1|||||E-1|||||||||
|----------------- ---------|
|||||||||||||D-2E-2F-2G-2|
|------------- -------------|
|A-3B-3C-3D-3|||||||||||||
|------------- -------------|
|||||||||C-4D-4E-4|F-4|||||
|----------------- --- -----|
|||||||||||||D-5E-5F-5G-5|
|------------- -------------|
|||||||||||||D-6|||||||||||||
\---------------------------/

:Inferno Cavern G-2
Enter/Exit: Temple of the Sun

No treasures and no enemies here. Just deadly lava and flame-spewing jets.
Don't fall into the lava or it will drain your health rapidly. If you fall in,
warp out right away. Carefully hop your way left across the blocks to F-2.

:Inferno Cavern F-2
Enemies: 2x Flame Rat
Landmarks: Lamia Statue

The Flame Rats here (called Kakoujuu) are best killed with the Axe. The Axe or
the Knife can also extinguish the flames that they drop. The platforms over the
lava here will crumble if you try to walk across them, sending you for a swim
in the lava below. Hop over them and head left to E-2.

:Inferno Cavern E-2
Enemies: 1x Killer Rock, Lava Balls
Landmarks: Cross of Light
Pots: 10 Earth Spears

The Killer Rock will explode when it gets close to you. Lure it close to you
then leap over it and out of its range, or destroy it with a subweapon before
it gets close enough. Also, rocks will shoot out of the lava pits. Beware. The
Sacred Orb in this room is fake; if you attempt to take it, the platform will
pull down, dropping you into the lava. Climb the ladder here up to E-1.

:Inferno Cavern E-1
Enemies: 3x Skulleton
Pots: ??? (top) 10 coins (bottom right)
Treasure: Inferno Cavern Map
Enter/Exit: Twin Labyrinths

Kill the Skulletons here first. The treasure chest will open when you anger the
snake statues. You can do this by striking them repeatedly until they start
shooting fire at you. Once they are both angered, the Shell Horn will sound and
you can claim the Map. You can climb into the Twin Labyrinths from here and
access one of its Grail Tablets, but there isn't much else to do other than
wander aimlessly and be killed by trap walls and sub-bosses. Go back down to
E-2 then left to D-2

:Inferno Cavern D-2
Enemies: 1x Flame Rat, 1x Killer Rock

Go down the ladder on the right to D-3

:Inferno Cavern D-3
Enemies: 1x Skulleton, 1x Flame Rat
Landmarks: NPC Chamber

Break the Birth Seal here to unveil a path on the left side of the room. Then
continue down to D-4.

:Inferno Cavern D-4
Enemies: 4x Flame Rat
Pots: 10 coins

Kill enemies and push blocks out of the way until you can reach the upper left
platform here. The wall on the left side of this platform can be destroyed with
your weapon, opening a path to C-4 (does not appear on in-game map).

:Inferno Cavern C-4
Enemies: 2x Killer Rock
Landmarks: BLOCK PUZZLE
Treasure: Flare Gun sub-weapon

Get the Killer Rocks to blow themselves up. If you don't have the Glove yet,
this block puzzle will take a lot longer. If you mess up the block puzzle, just
leave the room and come back to reset it.

-Push the block on the upper left to the left until it falls off the platform
it is on.
-Get to the block closer to the center of the room and push it left until it
falls; hop down and push it left onto the plate. This will spawn another block
at the top of the room.
-Push the block on the left to the right so that it falls off the platform it
is on to land atop the block you just pushed onto the plate.
-Push the newly-spawned block in the upper left towards the left so that it
falls, then push it all the way to the left onto that plate. This will spawn a
block on the right side of the room.
-Push the new block all the way to the plate on the bottom left of the room,
spawning a new block at the top right.
-There are now two blocks next to each other on a top platform. Push the one on
the left to the left off the top platform, then to the right off the next
platform, then to the left off the next platform, then to the right onto the
plate on the low-center platform.
-Push the other block on the top platform to the left onto the plate there.
-There is one last block on the right now. Push it left until it falls, then
right until it falls again, then right onto the bottom-right plate.

This reveals the Flare Gun. Grab it and return right to D-4. This time take the
bottom right exit to E-4.

:Inferno Cavern E-4
Enemies: 1x Skulleton, 2x Slime
Landmarks: Inferno Cavern Shop
Pots: 10 Rolling Shuriken (center)

Destroy the pot in the upper left to reveal the shop. You don't need the Space
Capster Software until later, and you'll need the money you have now for other
things very soon, so leave it for now. If you're running low on weights, you
can buy them here. When you're done, take the ladder down to E-5

:Inferno Cavern E-5
Enemies: 2x Flame Rat, Lava Balls
Pots: 10 coins

Watch out for the Lava Balls. There is also a trap door directly under the pot.
You are so close to reaching the Grail Point; don't fall into lava now. Head
right into F-5.

:Inferno Cavern F-5
Enemies: 1x Skulleton, 1x Flame Rat, Lava Balls
Pots: ???
Treasure: Additional Text Memory Software (bunplus.exe)

The wall directly left of the ladder can be destroyed to reveal the bunplus.exe
software. The safest way to do it is to climb the ladder and face left to
attack the wall. If you are hit while on the ladder, you will fall straight
down instead of being knocked into the lava (he wrote, seconds before being
knocked into the lava). Once you get the software, climb up into F-4.

:Inferno Cavern F-4
Enemies: 2x Flame Rat
Landmarks: Inferno Cavern GRAIL POINT

Climb up and read the Grail Tablet. Save if necessary. you can go to the
Surface and heal then warp back here if need be. When you're ready, jump back
down into F-5. When jumping down, make sure to angle left or right so you do
not land in the lava. Head left from F-5 to G-5.

:Inferno Cavern G-5
Treasure: Ice Cape

There is a dais on a platform that is slightly in lava here. Jump in, place the
weight and jump back out as fast as you can. This spawns a block at the top
left platform. Push it to the right off the edge, then to the right again onto
the plate to unlock the chest. Claim the Ice Cape, which reduces the damage you
take from lava. No more panicked screaming when you fall into lava.

Warp back to the Surface to heal, then return to Inferno Cavern D-2 (the room
where a laser barrier was blocking a tablet). It may be easier to enter from
the Temple of the Sun.

Here is where you need the Grapple Claw. The idea is to grapple onto a wall,
then kick off to the other side to avoid the flame jets. If you get hit, you
will fall down to D-4, forcing you to climb back up to try again. If this is
your first time, it will probably take several tries. The farther down you get,
the faster the flame jets are. If you time it right, you can jump down the
right side into D-3 without having to grapple so that you only have to grapple
your way past the last two jets. If successful, you will arrive at the alcove
on the left side of D-3. If the alcove is there, it's because you didn't break
the Birth Seal. Head left from the alcove into C-3.

:Inferno Cavern C-3
Enemies: 3x Skulleton
Landmarks: Hidden NPC Chamber
Pots: ??? (bottom) 10 coins (top)

The blocks here are not part of any block puzzle; they're just in your way. You
can push them around as necessary. If you push one into an enemy they will die
instantly. One of the blocks has an NPC chamber hidden behind it. Head left
into B-3.

:Inferno Cavern B-3
Sub-Boss: Pazuzu
Pots: ???

I hate Pazuzu. He is annoying. He makes rocks fall from the ceiling, then picks
them up and throws them at you. You can dodge them, but it can be tough. Also,
direct contact with Pazuzu hurts a lot. There are three common ways to fight
Pazuzu. One is to use the Axe. There are times you can strike his head when he
is on the left side of the screen or collecting a rock; this requires you to be
in a precise position and hit the attack button at the precise time, and
includes the risk of collision damage. You can try this, but it's hard.

The second strategy is to buy a bunch of Shuriken and throw them at him from a
distance. It can be effective, but it takes a lot of Shuriken.

My preferred strategy is to use the Pistol. Ammunition is very expensive, but
it is worth it in this case. There aren't many sub-bosses that are as annoying
as Pazuzu. The last thing you want to do here is die or have to teleport out
and re-do the shaft of flame jets. Four shots to the head with the Pistol will
do him in; aim carefully, though. Once Pazuzu is dead, the path left to A-3
will open up.

:Inferno Cavern A-3
Enemies: 2x Killer Rock, 1x Flame Rat
Treasure: Chain Whip

You may want to backtrack and save before attempting this. Get rid of the
enemies first. When you place a weight on either dais here, the column to next
to that dais will rise up toward the ceiling. You must ride that column to the
top and jump off onto the platform at the top of the room before it crushes you
into the ceiling. Placing a weight on the dais on the top platform will open
the sacred box to reveal the Chain Whip. Carefully jump down to grab it. The
Chain Whip is twice as powerful as your first whip and replaces it in the
weapon list, but still less powerful than the Axe.

Note that this puzzle will not reset if you leave the room. If you fall after
reaching the top, you cannot get the Chain Whip. If you fail to get on the
column as it rises, you cannot get the Chain Whip. You will have to reload your
save or wait until much later in the game to reset the puzzle.

Now that you the Ice Cape, you can get another hidden coin chest. Return to
Inferno Cavern F-2. Allow the platform on the left to break and drop you into
the lava. There is a portion of the left wall that you can break with weapons,
allowing you to swim into E-2 and open a new coin chest there.

Warp back to the Surface to heal up if you need it. Now we are ready to face
Bahamut. Warp to the Spring in the Sky and make your way towards his Ankh room
(C-2). When you get to D-5, try to spawn a Weapon Fairy; you can cheat the
fairy spawning system by exiting and re-entering the room if you spawn an
unwanted fairy.

When you reach C-2, jump onto the boat and use the Ankh. Equip the Axe and
Flare Gun; if you have a Weapon Fairy, her flares will help here.

************************
* Guardian #4: Bahamut *
************************

Bahamut has three attacks:
-He will jump into the air next to you and fire water breath across the room.
-He will breach the water and try to land on you.
-He will pop his head out from a distance and shoot fireballs along the surface
of the water toward you.

Your best time to strike is when he is charging his water breath attack. Stay
in the center of the room as best you can; when his waves send your boat into
the air, hit him in the head with the axe, then dodge the water breath by
standing right under his mouth. If you're too close when the wave pushes you
up, you'll task collision damage (24 points). You can also use flares from
here, but I recommend saving them (you'll need them).

When Bahamut jumps out of the water towards you, dodge. You can use flares
here, too (that's why I recommend the Weapon Fairy). The Axe is too slow to hit
him without getting hit yourself, but you can score hits with the Whip here if
you switch fast enough.

When Bahamut does his fireball attack, you cannot hurt him. Just try to avoid
the fireballs as best you can, because they do 24 damage with each hit. The
Feather helps.

With enough skill and a little luck, you should be able to take Bahamut down.
If you get frustrated, you can put him off until later, after you've explored
the Chamber of Extinction and Graveyard of the Giants.

===========================================
| Part X: Let the Light Burn Here (COE01) |
===========================================

After defeating Bahamut, the river will deposit you at Surface L-1

:Surface L-1
Enemies: 1x Condor

From here, drop down two screens to L-3.

:Surface L-3
Enemies: 1x Condor, 5x Bat (hidden)
Treasure: Surface's Sacred Orb

The boat has landed here. Standing on the right side of the boat facing right
and double-jumping will allow you strike a vulnerable part of the wall with the
Axe or Chain Whip. A few good hits will destroy the wall, revealing the chest
containing a Sacred Orb. There is a way to get this before fighting Bahamut,
but it's much harder and generally not necessary. Striking the bottom part of
the wall to the right will reveal a horde of bats. Don't reveal a horde of
bats. Head left to Surface K-3

:Surface K-3
Enemies: 1x Condor
Enter/Exit: Tower of the Goddess (sealed for now)

Try to climb the ladder without being hit by the Condor. Or kill the Condor
before climbing the ladder; up to K-2.

:Surface K-2
Enemies: 1x Condor
Treasure: Mekuri Master software (mekuri.exe)

Partway up the lower ladder, turn to the left and hit the wall (kill the Condor
first). The wall will shatter revealing a tent. Climb up to the platform and
move to the right edge. Jump straight up, then angle to the right around the
platform and back left to land where the tent is. Enter the tent to receive the
Mekuri Master software. You could have gotten this earlier (technically you can
get it as soon as you have the Hermes Boots), but it's only worth it if you're
really having a hard time with Bahamut and have its matching software.

Warp back to Surface G-4, head to left to G-3 and the PC Shop. Buy the new
Mobile Super X2 Laptop for 250 coins. If the Mobile Super X2 is not there, then
you have not defeated all of the first four Guardians. I also recommend going
to the shop in Temple of the Sun E-5 (where you got the Heatproof Case) to buy
some extra ammo for the Flare Gun. You might need it where we're going next.

Go back to Temple of the Sun G-4 and take the lower gate into the Chamber of
Extinction. "but it's dark," you say. Yes it's dark, but now that you have the
Flare Gun, you can light it and take a look around at this hellhole.

  _________________________________
 /      CHAMBER OF EXTINCTION      \
/-----------------------------------\
|||||||||C-1D-1E-1F-1|||||||||||||
|-----------------------------------|
|A-2B-2|||||||||||||||||G-2H-2|||||
|----- ----------------------- -----|
|||||B-3C-3|||||||||||||||||H-3I-3|
|--------- -------------------------|
|||||||||C-4D-4E-4F-4|||||||||||||
|----------------- --- -------------|
||||||||||||||||I-5|F-5G-5H-5I-5|
\-----------------------------------/

:Chamber of Extinction A-2
Enemies: 2x Naga, 2x Bat
Enter/Exit: Temple of the Sun

Upon entering, climb down the ladder and walk right to the tablet. Stand here
and fire the Flare Gun; this will strike the lantern above you and temporarily
illuminate the field. Move right to reach B-2

:Chamber of Extinction B-2
Enemies: 2x Bat

Climb down the ladder to B-3

:Chamber of Extinction B-3
Enemies: 2x Bat, 2x Skeleton, 1x Naga
Landmarks: Nebra Statue
Pots: 10 coins (right)
Treasure: Chamber of Extinction Map

Get to the bottom of this room, then walk left into the spikes to place a
weight there to unlock the chest. Take the ladders or double-jump your way up
to the chest to grab the Map. Now wait for the lights to go out; jump and fire
the Flare Gun to re-light the lantern, then proceed through the one-way door to
the bottom right exit to C-3.

:Chamber of Extinction C-3
Enemies: 2x Garuda, 2x Blob
Treasure: 6th Sacred Orb
Landmarks: Cross of Light

You cannot get the Sacred Orb yet, so head down the ladder here to C-4.

:Chamber of Extinction C-4
Sub-Boss: Centimani
Enemies( (after defeating sub-boss): 2x Naga, 1x Skulleton
Treasure: Chakram sub-weapon

Centimani will appear as soon as you reach the bottom of the ladder. It will
move towards you, dealing collison damage. You should be able to just overpower
it with the Axe or Knife. It does 20 damage each time it hits you but you
should be able to kill it while only being hit about five times. If you have
over 100 health, you will live. Once it is dead, claim the Chakram. Wait for
the lights to go out and re-light the lantern in the upper left area of the
room. Head to the bottom right exit into D-4

:Chamber of Extinction D-4
Enemies: 2x Bat, 2x Skulleton
Landmarks: Mural Depicting the Power of Words

:Chamber of Extinction E-4
Enemies: 3x Naga, 2x Hedge, 1x Mandrake
Landmarks: Best Coin-Grinding location in the game

This is the best coin-grinding spot in the game. The bricks in the upper-right
respawn when you leave and return to this room, making them a great source to
load up when you have an Item Fairy with you. They contain 10 coins each now,
even without an Item Fairy. Re-light the lamp here once it goes dark, and take
the lower-right path to F-4.

:Chamber of Extinction F-4
Enemies: 3x Garuda
Treasure: Life Seal
Landmarks: NPC Chamber

You'll be back for the treasure later. For now, climb down the ladder. to F-5.

:Chamber of Extinction F-5
Enemies: 1x Mandrake, 1x Masked Men, 1x Skilleton
Landmarks: Chamber of Extinction GRAIL POINT

Read the Grail Tablet here and save. Head right into G-5.

:Chamber of Extinction G-5
Enemies: 3x Naga

Continue right to H-5.

:Chamber of Extinction H-5
Enemies: 2x Naga, Blob
Enter/Exit: Shrine of the Mother

You can't do anything in the Shrine of the Mother yet. Jump into the pool of
water here. You may have to re-light the lantern soon. Blocks on the right and
left side of the pool's surface are breakable; the right side yields 10 coins;
the left side is the path to unlocking the treasure chest in F-4.

Break the left wall of the pool and jump onto the alcove created. JUMP to the
left to fall down a bit and land in G-5 (if you fall straight down, you will
have to start over). From where you are in G-5, move to the left a bit, then
jump up and left. Jump to the left from here and continue left; you will fall
down a bit. Walk to the left, dropping down until you cannot go any further
left. Double-jump straight up then angle to the left to get back up high. You
need to continue left, but there are two drops here which will force you to
start over. Use Rolling Shurikens to find where they are, then jump over them
to the left to reach F-5.

Drop down to the left and walk to where the one-way door is. Before passing
through it, jump up to break the Birth Seal (this opens the chest in F-4). You
can walk back to the Grail Tablet or warp there now. Re-light the lantern above
the Grail Point and catch the elevator platform up to F-4. Jump over to the
chest to grab the Life Seal. From F-4, exit left to E-4. Head left through E-4
and take the left exit (not the bottom-left exit down the ladder) into D-4. Go
left through here to C-4. Jump left and climb the ladder to C-3.

Make your way to the top of D-3 and double-jump over the spikes and land on the
floor switch at the top-right of of the room. Head over to the top-left part of
the room where the now-unlocked chest is to grab the Sacred Orb.

If you go back to H-5 and head right, you will reach I-5.

:Chamber of Extinction I-5
Enemies: 3x Naga, Blob
Landmarks: Fairy Point

There is a fairy point here. Some of the blocks on the bottom of the room are
breakable and give coins. The ladder in this room connects to E-3 for some
reason.

You're done here for now. Warp back to the Surface grail point. On your way to
the Feather earlier, you may have noticed a Life Seal in Surface D-3. Now is a
good time to break that seal, revealing a coin chest containing 80 coins. Heal
up, save and stock up on weights. Time to take on the Graveyard.

========================================================
| Part XI: Ice Is Slippery. It Can't Be Helped [GRV01] |
========================================================

Start by warping to the Grail Point in the Gate of Guidance D-2. One screen to
the right in E-2 is the treasure chest that has taunted you since the beginning
of the game. Now we can open it. Break the Life Seal in this room and the
ceiling above will slowly pull up. Use the Flare Gun to light the three lamps
revealed. Lighting the lamps unlocks the chest containing the Crucifix. With
the Crucifix the Soul enemies can no longer harm you; they will explode when
the get close to you.

Make sure you have at least 360 coins and go to the Fairy Point in Spring in
the Sky D-5. What you need to do now is activate the Fairy Point and determine
what kind of fairy it is. We want a Key Fairy (four stars spinning in a
counter-clockwise square). If the star pattern is anything else, jump back to
C-5 before the animation completes, then return to D-5 and try again. Once you
get the Key Fairy. Ride the elevator up to D-4 and jump off onto the platform
to the left. The Key Fairy will fly over to the shop and cause an explosion.
Once this happens, jump back over to the shop and enter it; its wares have
changed. Buy the Guild (guild.exe) and Rose & Camellia (randc.exe) software.
Running randc.exe and mekuri.exe at the same time will increase the damage
dealt by your Axe and Knife. That will be a big help right now.

Warp to the Mausoleum of the Giants E-3. Go one screen left to D-3 and a door
will reveal itself on the left side of the room. It appears once you obtain the
Bronze Mirror and defeat Sakit, so you could have gone much earlier. Enter the
door to access the Graveyard of the Giants C-3.

  _________________________
 / GRAVEYARD OF THE GIANTS \
/---------------------------\
|A-1B-1C-1|||||||||||||||||
|- --- --- -----------------|
|A-2B-2|C-2D-2|||||||||||||
|--------- --- -------------|
|||||||||C-3D-3|E-3|F-3|||||
|------------- --- --- -----|
|||||||||||||D-4E-4F-4G-4|
|------------- --- ---------|
|||||B-5C-5D-5|E-5|||||||||
|------------- -------------|
|||||||||||||D-6|||||||||||||
\---------------------------/

:Graveyard of the Giants C-3
Enemies: Keseran x4
Pots: ??? (far left) 10 coins (left of giant's foot) 10 coins (giant's
shoulder), 10 coins (giant's buttocks) 10 coins (giant's knee)
Enter/Exit: Mausoleum of the Giants

Take the exit to the right to access D-3

:Graveyard of the Giants D-3
Enemies: 2x Backside Bat, 1x Cailleach
Treasure: Graveyard of the Giants Map

Place a weight on the dais in the lower-left corner, then return to C-3. Place
a weight on the dais up top and climb the ladder up to C-2.

:Graveyard of the Giants C-2
Enemies: 2x Killer Rock, 1x Bai Ze

Walk immediately right to D-2

:Graveyard of the Giants D-2
Enemies: 3x Keseran, 3x Backside Bat
Landmarks: Graveyard of the Giants GRAIL POINT
Pots: 15 coins
Enter/Exit: Tower of the Goddess shortcut to Temple of Moonlight

You cannot access the Grail Point or field gate yet. Place a weight on the dais
to your right to make the ice block drop. Follow it down to D-3, where you can
now access the chest containing the Map. Circle back around through C-3 to
return to C-2, where you can climb two ladders up to C-1. Take the left ladder
up.

:Graveyard of the Giants C-1
Enemies: 3x Backside Bat
Pots: ??? (bottom) ??? top
Landmarks: Two Ice Blocks
Treasure: Hidden coin chest containing

DO NOT place a weight on the dais up top. If you do, the path to the Grail
Point will be permanently blocked off and you will be unable to complete the
game. Jump over the ice block to the right and walk past the dais on the
bottom. Jump through a false wall on the right to drop down to C-2 and then
walk right into D-2. Place a weight here to remove the wall and gain access to
the Grail. Read it and save, then warp back to the Mausoleum of the Giants and
re-enter the Graveyard through the backside door.

(If you are playing the PC version, the secret passage to the Grail Point is
beneath the dais, accessed via the right ladder from C-2.)

When you get back to C-1, you can now safely place a weight on the top dais
(FIRST MAKE ABSOLUTELY SURE THAT YOU HAVE READ THE GRAIL TABLET. NOT JUST
SAVED, BUT READ IT USING THE HAND SCANNER). Once you place the weight, the
block will drop down so you can walk across the top. Get to the upper right and
destroy the wall to reveal a coin chest with 25 coins in it. Take the lower
left exit from here into B-1.

:Graveyard of the Giants B-1
Enemies: 1x Cailleach, 2x Di Jiang
Enter/Exit: Sealed for now

When you enter B-1, start stabbing the ground beneath your feet with the Knife.
This will break the ground enabling you to reach B-2.

:Graveyard of the Giants B-2
Enemies: 2x Toujin
Pots: ??? (left) ??? (right)
Treasure: Silver Shield sub-weapon

Entering this room from above will reveal the Silver Shield. Grab it and equip
it right away, it will become your best friend. It can block many projectiles,
including the fireballs of the Toujin in this room. Place a weight on the dais
at the bottom and walk into A-2.

:Graveyard of the Giants A-2
Enemies: 3x Di Jiang
Landmarks: Hot Spring
Pots: 10 coins

Be careful with the Di Jiang; they are slow and have no real attacks, but they
take several hits to kill, deal 14 points of collision damage and are easy to
bump into on the slippery ice.

Jumping into the Hot Spring right away will reduce your life. You need to knock
the ice platform right above it down with a weapon to cool it off. Then it
becomes a healing Hot Spring; you can heal up here now. Take the ladder in the
upper left corner up to A-1.

:Graveyard of the Giants A-1
Enemies: 4x Keseran
Landmarks: Graveyard of the Giants Shop
Pots: ??? (left) ??? (right)

Take the lower right path back to B-1; continue through to C-1, then climb the
ladder to take the upper-left path back to B-1. Destroy the pot and the ice
chunk holding the ice block up top in place. Once it drops down, push the block
here to the left onto the plate. This will create a ladder to a new area but it
seems sealed off for now... weird. Warp back to the Mausoleum of the Giants and
re-enter the Graveyard of the Giants. Head right into D-3 and jump down. You
will fall through D-4 and land in D-5.

:Graveyard of the Giants D-5
Enemies: 3x Backside Bat
Pots: 10 coins (right)

Go down to D-6.

:Graveyard of the Giants D-6
Enemies: 2x Keseran, 1x Cailleach

Placing a weight on the dais in this room spawns a Toujin. You can never open
the treasure chest. Go to the Giant in the lower left part of this room and hit
it in the eye until the eye is destroyed. Take the upper left ladder to D-5,
then exit left to C-5.

:Graveyard of the Giants C-5
Enemies: 2x Di Jiang
Landmarks: Block Puzzle

The plate in the bottom right of this room is a decoy. If you stand on it for a
few seconds, it will break. Push the block on the bottom platform off to the
left; then push the block above it down to the left as well. Get up to the top
of the room and push the block there down to the right. Follow it down, then
push it to the left so that it disrupts the energy barrier. Place a weight on
the dais and take the top-right path to D-5.

Climb up the ladder here to D-4.

:Graveyard of the Giants D-4
Enemies: 2x Soul
Treasure: Gauntlet

You will not be able to access the chest if you have not solved the block
puzzle in C-5. Double jump as high up the left wall as you can, then grapple to
it and kick off to the break the Life Seal, unlocking the chest. Double-jump
and grapple again to get to the chest containing the Gauntlet. The Gauntlet
makes you main weapon attacks faster. Place a weight on the dais at the bottom
and head back down to D-5, then go two screens left to B-5.

:Graveyard of the Giants B-5
Enemies: 3x Keseran
Treasure: Future Development Company software (mirai.exe)
Pots: 10 coins

Be careful not to strike the ice block around the treasure chest, or you will
be hit with lightning. Double-jump from the giant's knee to reach the dais
inside the center ice block. Place a weight here to open the chest, and pick up
mirai.exe; running mirai.exe on your MSX2 allows you to warp to the grail
tablets you've read in backside fields (Temple of Moonlight, Graveyard of
Giants for now). Head through the gate to the left to enter a new area.

===================================
| Part XII: Give Us Mercy [RUI01] |
===================================

  _________________________
 /      TOWER OF RUIN      \
/---------------------------\
|||||||||||||||||E-1F-1G-1|
|--------------------- -----|
|||||||||||||D-2E-2F-2G-2|
|------------- -------------|
|A-3B-3C-3D-3|||||||||||||
|------------- -------------|
|||||||||C-4D-4E-4F-4|||||
|------------- --- --- -----|
|||||||||||||D-5E-5F-5G-5|
|------------- -------------|
|||||||||||||D-6|||||||||||||
\---------------------------/


:Tower of Ruin G-5
Enemies: 1x Skilleton,
Pots: ??? (right) 10 coins (top)
Treasure: 5th Sacred Orb

Enemies aren't the threat in this area; the lava bursts and crushers are. Wait
until the crusher in the lower right drops down, then place weight on the dais
that appears and get away before being crushed. This unlocks the chest
containing a new Sacred Orb. Head left into F-5.

:Tower of Ruin F-5
Enemies: 1x Salamander
Landmarks: NPC Chamber

DO NOT jump onto the center platform right away, as a crusher will come down
and kill you. Your safest path here it to swim through the lava; two screens to
the left you will arrive in D-5.

:Tower of Ruin D-5
Enemies: 3x Slime
Pots: 10 coins (top left)

Do not strike the column in the middle of the screen or you will get zapped.
Jump up to the top of the screen and take a ladder up to D-4.

:Tower of Ruin D-4
Sub-Boss: Thunderbird
Enemies: 2x Salamander
Pots: 1 weight

Kill the Salamanders with the Axe and get to a center platform. Try to strike
the Thunderbird before he charges up his lightning power. When he is charged,
you cannot harm him. The Silver Shield can block his lightning bolts. When his
lightning goes away, try to get some more hits in. It doesn't take too many Axe
hits to kill him. Once he dies, the path to C-4 opens up.

:Tower of Ruin C-4
Enemies: 1x Black Dog, Sky Fish
Landmarks: La-Mulanese Tablet #1
Pots: ???

Don't break the pots right away, use them to get up to the top of the room. You
may be hit by invisible enemies here. Don't panic; you can't do anything about
it year. Read the tablet up top to partially translate the La-Mulanese
language. Climb the ladder up to C-3.

:Tower of Ruin C-3
Enemies: 3x Skulleton, 1x Skilleton
Pots: ??? (bottom) ??? (middle)
Landmarks: Tower of Ruin Shop (hidden)

Head right to D-3.

:Tower of Ruin D-3
Enemies: 3x Backside Bat, 1x Black Dog
Pots: ??? (bottom) 10 Earth Spears (middle) ??? (top)

Climb up the ladder to D-2.

:Tower of Ruin D-2
Enemies: 2x Salamander
Pots: ??? (bottom) ??? (middle) ??? (top)
Landmarks: Tower of Ruin GRAIL POINT, Rusalki

Finally!!! Read the Grail Tablet and Save. Ignore the enemies; you can't get
there now. Head back down to D-3.

In D-3, break the floor directly above the dais on the bottom. Drop down and
place a weight. Go back to C-3 and the ceiling will lift up, revealing the
hidden shop. You don't NEED to buy anything here now, just remember that it's
here. Go back to the right into D-3. Carefully drop down past the crusher into
D-4, then proceed right into E-4.

:Tower of Ruin E-4
Enemies: 1x Black Dog, 2x Skulleton
Pots: ??? (top left) ??? (right)

Head across to the lower right; you can break the wall here and walk into F-4.

:Tower of Ruin F-4
Enemies: 1x Skulleton, 2x Skilleton
Landmarks: Mu Puzzle
Pots: ??? (right)
Treasure: Ankh Jewel

The clue to solving this was in the Graveyard of the Giants. Break the middle
block on the left and the top block on the right to unlock the chest containing
the Ankh Jewel. If you break the wrong block, the floors will open up,
potentially dropping you down to F-5. You will have to leave the Tower of Ruin
to reset the puzzle. Once you have the Ankh Jewel, go left back to E-4.

Jump down the shaft, angling to the left and you will pass through the hidden
wall into wear that Skulleton is. Stand on top of the crusher here to place a
weight on the dais. Then drop down, walk past the bottom crusher and drop down
to E-5.

:Tower of Ruin E-5
Enemies: 1x Skulleton, Lava Balls
Pots: 10 coins (left)
Treasure: Earth Spear subweapon

You swam through here earlier. Placing the weight on the dais in E-4 unlocked
the sacred box, allowing you to grab the Earth Spears. Earth Spears are thrown
directly below you. Once you have them, take the ladder down and go back left
to D-5.

Stand above the gargoyle statue in D-5, throw Earth Spears at it to make it
lower. Now you can push the column in the center of the room out of the way and
climb down to E-6.

:Tower of Ruin E-6
Enemies: 2x Slime, Lava Balls
Enter/Exit: Inferno Cavern

The Field Door in this room will only reveal itself if you have defeated
Bahamut and collected the Bronze Mirror. Enter the door and you will emerge in
the Inferno Cavern D-5.

:Inferno Cavern D-5
Enemies: 2x Slime
Enter/Exit: Tower of Ruin

You'll see a dais being lifted up in the background. Jump down and place a
weight on the dais in the lava to the right; this will open a path to E-5.
Start heading up towards D-2; in D-4 you will see that there is now a dais in
the lava pit to the right. The only way to reach it is to drop down the lava in
D-2 through D-3 to D-4. Do that and place the weight; this enables you to go
fight Viy, the Guardian of the Inferno Cavern. Before doing this, absolutely go
to the Surface and recover at the Hot Springs.

Before fighting Viy, you may want to buy more Caltrops if you have the money to
do so. The best place to buy them is in the Endless Corridor Shop, which is
found by breaking the Origin Seal in C-1 (two screens to the right of the Grail
Point.

After healing up, warp back to Inferno Cavern F-4. Drop down a room then go
left two screens to return to D-5. Now climb down the ladder D-6.

:Inferno Cavern D-6 - GUARDIAN ROOM
Enter: Chamber of Extinction (after Viy is defeated)

Use the Ankh Jewel on the Ankh and Viy will appear.

********************
* Guardian #5: Viy *
********************

Viy won't do anything yet, though. I recommend equipping the Axe, Caltrops, and
the randc/mekuri software combo. When you are ready, whack the tentacles
(actually his eyelashes) with the Axe and the fight will begin in earnest.

Pink demons will fly in from the corner to pry open Viy's eye. Once Viy's eye
is open, he will either extend his eyestalk into the center of the room or fire
his laser. While Viy's eye is open, the room will begin scrolling, so you will
have to jump between platforms to keep up.

If he extends his eyestalk, some fireballs will fountain out as well. You can
destroy these with your weapon. After extending his eyestalk, Viy will fire a
small laser at you; this does 24 damage.

Touching Viy's skin will drain your health rapidly. There is no mercy
invincibility or any way to counteract this. Try to not land on Viy's skin, and
if you do, jump away as fast as you can.

If his eye is extended and the center platforms are intact, You can hit him
with the Axe. Viy's first attack is always and eyestalk extension. If you can
get in 4 or 5 hits with the Axe now, you will be very close to killing him.

If the platforms are destroyed when Viy's eyestalk extends, you can use
Shurikens, Pistol or Chakram at it, or double-jump over it and throw an Earth
Spear down into his eye.

Being hit by Viy's eye laser will do 90 damage. It also destroys the pink
demons, his eyelashes, your subweapons and part of the platforms in the center
of the room. Do not get hit by Viy's eye laser. If the center platforms are
intact, you can toss some Caltrops into Viy's eye then run away before the
laser fires.

Viy's tentacles will re-spawn after a while. You should retract them with the
Axe as soon as possible. Even though the tentacles only do 1 damage, they can
knock you into Viy's body, which is bad news.

Another strategy involves jumping across the room once Viy's eye opens, before
he fires his laser or extends his eyestalk, and throwing an Earth Spear into
the eye. This is risky, as the pink demons can hit you and knock you into Viy's
body.

When Viy's health gets low, he will start angling his laser towards you
diagonally. This can actually help you, as the platforms on the opposite side
of the room will be more intact, making it easier to use Caltrops or the Axe.

Viy will also chain his attacks when his health is low. He can fire up to three
lasers in a row, or extend his eyestalk after the laser. He will also fire two
small lasers when he extends his eyestalk instead of one.

Eventually, you will win this battle. You might finish it quickly on your first
try; or after two hours of constantly dying (like my first time through the
game). Once Viy is vanquished, the only way out is down. This drops you into a
new area of the Chamber of Extinction. You can't do anything here yet; warp out
and save somewhere.

==================================================
| Part XIII: Player-Conscious Developers [GOT01] |
==================================================

Warp to the Spring in the Sky and return to the Fairy Point in D-5. Spawn a Key
Fairy using the technique described in Part XI. Once you have the Key Fairy,
warp to the Chamber of Extinction. Light the lantern among the Grail Tablet and
go to the right into G-5. The Fairy will hover near the lantern here and soon
reveal a path into a new area. Head on in!

:Gate of Time D-11
Enemies: 2x MSX Tog Head

This is the Gate of Time, a bonus area that reflects the appearance of the
original La-Mulana, released in 2005. The graphics are intended to emulate
those of the MSX computer gaming system which was more popular in Japan than it
was in the United States. The tablets here are quite colorful. You can read
them as you progress through here, for fun!

You could have unlocked this area at any time once you gained access to the
Chamber of Extinction and Fairy Points, but the benefits are scarce. None of
the pots here drop treasure, there is no map or usable grail point. Also, you
cannot walk through spikes here; approaching spikes from the side hurts you.

Take the elevator platforum up.

:Gate of Time D-10
Enemies: 2x MSX Tog Head, 2x MSX Ghost

You can go to the right from here, but it is optional.

:Gate of Time E-10
Enemies: 1x MSX Rock Hand, 2x MSX Ghost

You can go to the right from here.

:Gate of Time F-10
Enemies: 1x MSX Rock Hand, 2x MSX Ghost

You can go to the right from here.

:Gate of Time G-10
Enemies: 1x MSX Rock Hand, 2x MSX Ghost
Exit: Tower of the Goddess (One-way) Ladder

You can access the Tower of the Goddess by destroying the floor on the lower
right side of the room (where the ladder to the Twin Labyrinths is in the main
game), but it's dark and it's a one-way trip. You can stumble around to turn
the lights on but it's not worth the effort. Head back to D-10 and take the
ladder up to D-9.

:Gate of Time D-9
Enemies: 3x MSX Nozuchi

You can't go right from here. You have to double-jump up then take the top-left
route to C-9.

:Gate of Time C-9
Enemies: 1x MSX Rock Hand

Take the ladder up to C-8.

:Gate of Time C-8
Enemies: 2x MSX Tog Head, 3x MSX Skeleton

Take the ladder up to C-7. Note that the trap door down to C-9 is still here on
the bottom platform

:Gate of Time C-7
Enemies: 3x MSX Bat, 2x MSX Tog Head

Head left to B-7.

:Gate of Time B-7
Enemies: 2x MSX Skeleton, 2x MSX Tog Head

You can't place a weight on the dais here. Head left to A-7

:Gate of Time A-7
Enemies: 3x MSX Nozuchi

Climb the upper-left ladder to the Gate of Guidance tribute area (still the
Gate of Time).

:Gate of Time A-6
Enemies: 3x MSX Kodama Rat

Go right to B-6; take the path second from the top.

:Gate of Time B-6
Enemies: 3x MSX Kodama Rat

Climb the ladder up to B-5.

:Gate of Time B-5
Enemies: 3x MSX Bat, 2x MSX Tog Head

Wait for the elevator platform to come down, then ride it up to B-4, or climb
the ladder to B-4.

:Gate of Time B-4
Enemies: 3x MSX Bat, 2x MSX Tog Head

No ladders here; no alternate routes either. Take the elevator platform up to
B-3.

:Gate of Time B-3
Enemies: 4x MSX Bat

You can either go right, or climb up and take the invisible bridge at the top
right. They both go to C-3.

:Gate of Time C-3
Enemies: 3x MSX Antlion

Go right to D-3

:Gate of Time D-3
Enemies: 3x MSX Antlion

Climb the ladder up to D-2.

:Gate of Time D-2
Enemies: 2x MSX Skeleton

You cannot go right, you cannot save at the Grail Point. Climb up to D-1.

:Gate of Time D-1
Enemies: 2x MSX Bat

No Sacred Orb here, sorry. Go left to C-1.

:Gate of Time C-1
Enemies: 1x MSX Skeleton

Head out the door to B-1.

:Gate of Time B-1
Treasure: La-Mulana software (lamulana.exe)

You're now in an area resembling the Surface of the original La-Mulana.
Autobots, Roll Out! Climb halfway up the ladder here and start attacking the
wall to your left. It will break, revealing a chest. Climb down to the bottom
of the ladder, then jump up to reach the chest containing lamulana.exe! Head
left to A-1.

:Gate of Time A-1
Landmarks: Elder Xelpud's MSX tent.

You can only enter Xelpud's tent here. Once you exit it, it will close
permanently. Have fun whipping the 8-bit villagers if you want; when you're
done, warp back to the Surface to heal.

Warp to the Spring in the Sky and return to the Fairy Point there. This time we
want to spawn an Item Fairy; the Item Fairy animation is four stars: two of
them in a counter-clockwise square, two in a clockwise circle. Soon as the
fairy spawns, warp to the Chamber of Extinction. Climb up the ladder to the
right of the Grail point. This will put you in E-4. Make your way to the top
right of the room where the destructible blocks are.

Destroy the blocks and collect the coins they yield; then go right into the top
left corner of F-4; immediately turn back round into E-4. The blocks will have
respawned; destroy them and collect the treasure again. The best weapon for
this is the Axe. Repeat this until the fairy disappears. On this attempt, I
started the process with 240 coins and had 623 when the fairy disappeared. Not
bad, eh? It gets better later!

======================================================
| Part XIV: The Fool Will Never Find His Way [ILL01] |
======================================================

First, make sure you have a lot of weights. 30 is good; 40 is better. Make sure
you have at least one Shuriken.

Warp to the Temple if Moonlight; go right from the Grail Room to C-2. There
should be four daises in the main part of the room now. If there are not, it's
because you failed to scan one of the four landmarks involved in the Eden
puzzle. They are the Face in A-1, the Michael Jackson mural in E-4, the place
where the Four Hands meet in C-4 and the dais that triggers the Phenomenal Trap
in C-6.

If all four daises are there, place weights on them in this order: Top Left,
Top Right, Bottom Right, Middle Right. If you do it in the wrong order, you
will have to leave and return; if one of those damn bats knocks you down to
C-3, you'll have to start over. Once all four weights are placed, the treasure
chest will unlock. It contains the Fruit of Eden. Head to A-1.

Kill all the bats in A-1. From the center bottom of the room, double-jump and
cling to the wall on the right, across from the oddly-colored spikes. Quickly
release the wall by turning left, and fire a shuriken into the spikes, landing
on the platform below without falling into A-2. This reveals a coin chest
containing 100 COINS. If you fall or get knocked into A-2, you'll have to work
your way back here (wasting two weights in the process). Once this is done,
climb the ladder out of this room and into Eden.

:Eden A-1
Landmarks: Tree of Eden

With the Fruit of Eden, a dais appears here that did not exist before. Turn
your volume way up, then place a weight on the dais.

.
.
.
.
.
.
.
  _________________________
 /     GATE OF ILLUSION    \
/---------------------------\
|||||||||G-6|D-1E-1|||||||||
|---------^--- -------------|
|||||||||C-2D-2|E-2F-2|||||
|--------- --- -------------|
|A-3B-3C-3D-3|||||||||||||
|- ------- --- -------------|
|A-4|||||C-4|D-4|||||F-4|||||
|--------- ---------- ------|
|||||||||C-5D-5E-5F-5|||||
|--------------------- -----|
|||||||||||||||||||||F-6G-6|
\---------------------------/

:Gate of Illusion G-6
Enemies: 3x Asp, 1x Lizard Man
Pots: ???

That was fun, wasn't it? Welcome to the Gate of Illusion... this is an annoying
place. Go back to the bottom of the room and walk left into F-6.

Oh, and you'll see some candle-bearing Maidens walking around in here. They
can't hurt you, and you can't hurt them.

:Gate of Illusion F-6
Enemies: 3x Kui
Landmarks: Cross of Light
Pots: ??? (bottom left)
Treasure: Hidden chest containing coins

Climb the ladder down, head left and climb the tall ladder up to the top of the
room. There, another ladder awaits to take you to F-5. You cannot access most
of F-5 right now, so just go left to E-5.

:Gate of Illusion E-5
Enemies: 3x Asp, 2x Backside Bat
Landmarks: A super-fun puzzle!
Pots: 1 Shuriken (left-most pot; always) ??? (other pots)

Just walk left along the bottom into D-5.

:Gate of Illusion D-5
Enemies: 2x Asp, 2x Kui
Treasure: Gate of Illusion Map
Landmarks: Trap Chest
Pots: ??? (bottom left) ??? (left) ??? (upper left) ??? (middle)

Walk left past the two open chests on the bottom, then return right to E-5.

Climb up the ladder in E-5 to the tablet and read it. Go through the one-way
door on the right and proceed back to F-5. Drop down the pit in F-5 to F-6.
Climb down the short ladder and jump across to the left side of the room.
You'll have to drop down into the spikes here, so make sure you have enough
health to survive that. Once you land, double-jump up, facing right and attack
the wall there with the Knife as fast as you can. The wall should break,
revealing a hidden coin chest containing 100 coins. If you already have over
900 coins, save this chest for later.

You now have to drop back down to the bottom of this room and climb back up the
long ladder. Make your way back to the tablet in E-5 again. This time, examine
the lamp to the right of the tablet with the Hand Scanner; this unlocks a new
path. Climb back down the ladder and walk to the right; you will drop straight
down, but remain in E-5, landing at the tablet right above where you were.
Climb up the ladder and head left into D-5.

Climb up the ladder in D-5 and walk past the two open chests at the top of the
room. This will open the treasure chest here. Great, right? Continue left into
C-5.

:Gate of Illusion C-5
Enemies: 2x Lizard Man, 3x Backside Bat
Pots: ???
Enter/Exit: Graveyard of the Giants

Lizard Men can be tough to deal with. Your Silver Shield will block their
fireballs; an Axe blow in the right spot will stun them, allowing you to finish
them off quickly. If you're too close, they'll hit you with their sword before
you can stun them.

Head left here and climb the ladder into C-4. Place a weight on the dais here
and drop back down. There will now be a ladder allowing you to descend to a
lower platform. Go down it and proceed right back into D-5.

DO NOT open the chest in D-5. It is a trap and will explode, killing you
instantly. So, be careful in here; I recommend using the Knife to kill the Kui,
so you don't accidentally hit the chest from below.

Anyway, walk right past the chest and down that ladder, then down the ladder
immediately to the right. Place a weight on the dais and go left then up
another ladder. Stab the wall here with the Knife to reveal the true chest
containing the Gate of Illusion Map. Backtrack to C-5, take the ladder up to
the top of the room and go right into D-5. Go down the ladder beneath the
top-right chest, then turn left and walk into a TELEPORT WALL.

You can identify teleport walls by looking very closely. There is a little bit
of distortion on their teleport side. You're back in F-5 now. Go directly left
back into E-5 and walk into another TELEPORT WALL. This puts you back at the
top left of F-5; walk left into E-5 and destroy the four pots. Stand right
where the leftmost pot (which dropped 1 Shuriken) was, and press down. You'll
drop into a new space; walk right into a TELEPORT WALL. Walk right immediately
after teleporting. You're now in F-5 again, on the right-hand side.

:Gate of Illusion F-5
Enemies: 2x Kui, 3x Backside Bat
Pots: ??? (right) 10 coins (center)
Landmarks: NPC Chamber

Go up the ladders to F-4.

:Gate of Illusion F-4
Enemies: 1x Skulleton
Pots: 1 Weight (upper left) ??? (lower left)
Landmarks: NPC Chamber

Get to the top left and enter the NPC's chamber. He will give you the Pepper
usable item and task you with finding his treasure. Yes, you have to leave the
Gate of Illusion. Also, YES, you will have to repeat the Teleport Maze again!
hahahahahahahahahahahahahahahahahahaha!

Warp back to the Gate of Guidance. Go back to the room where you first entered
the ruins (C-1). Jump up to the Olmec face and use the Pepper on it. It will
spit out the Treasures. Might as well return to the Surface to heal.

You then have to warp back to the Temple of Moonlight, then walk back A-1 to
climb into the Gate of Illusion. Navigate the Teleport Maze again to reach the
NPC Chamber. The NPC will give you an Anchor. This will left you drop down the
pool of water on the right side of the room so you can reach the ladder down
into F-5. Climb back up the ladder to the right and return into F-4. Jump left
through a false wall to reach the dais, then jump back across to the right and
fall down a pit to return to F-5. This will remove the barrier in F-5 and allow
you to access the NPC Chamber here. This NPC will give you the Mini Doll usable
item; more on that later. Walk through the TELEPORT WALL on the right and
you'll end up back in F-6.

Head down the ladder and place a weight on the skeleton here. Placing a weight
on the dais opens a trap door that drops you down to the bottom of this room.
Placing the weight on the skeleton removes the energy barrier. Go right through
where the energy barrier was into G-6 and another TELEPORT WALL.

You'll be in the lower-right corner of F-5. Drop down on the right (not left)
into F-6 and proceed right into G-6. Here is the Six Dais Challenge. Place a
weight on the leftmost dais, then place weights on the other five daises before
the first one finishes descending. What did this accomplish? You've got to walk
all the way back to find out... or do you? Warp out to the Surface to heal, if
needed.

=====================================================
| Part XV: The Illusions Will Only Continue [ILL02] |
=====================================================

Warp to the Mausoleum of Giants. One room to the left of the Grail Tablet is
Zebu's Room. Equip the Mini Doll and use it here; the Shell Horn will sound. Go
through the door to the Graveyard of the Giants and head up to room B-1. The
ladder here was previously sealed off, but now it leads back to the Gate of
Illusion C-5.

Head right through either one-way door that you can, then go two screens right
to E-5. Drop down the hidden passage here, then work left back to the top of
C-5. A new ladder will have formed, leading to the main area of C-4.

:Gate of Illusion C-4
Enemies: 2x Skulleton, 1x Asp
Pots: ??? (bottom) ??? (upper right)

Climb up the short ladder on the bottom right and break the wall to the left.
Walk into the space this opens up and you can break the opposite side of the
wall. This allows you to climb up the ladder to the left of where you entered.
Do that and push the block there to the left, off the platform; climb back down
and then push the block over so that you can stand on top of it and climb the
ladder into the center of the room. Take the elevator platform up to C-3.

:Gate of Illusion C-3
Enemies: 5x Backside Bat
Landmarks: Gate of Illusion GRAIL POINT
Pots: 10 coins (bottom left) ??? (lower right)

Don't get too happy; you can't reach the Grail Point just yet.

Stand on the left edge of the elevator platform and whip the wall with the
fairy symbol until it breaks. Jump off the elevator to the left and climb down
the ladder; turn right and whip the wall there to gain access to the dais.
Place a weight on the dais. Go back up the ladders and walk left to B-3.

:Gate of Illusion B-3
Enemies: 3x Masked Men
Pots: ??? (right) ??? (lower left)

Make your way through this area and proceed left to A-3.

:Gate of Illusion A-3
Enemies: 3x Backside Bat
Landmarks: Gate of Illusion Shop, Fairy Point

Drop down then climb the ladder to the right into the shop. Buy the Lonely
House Moving software (move.exe) for 300 coins. This is why we farmed an Item
Fairy at the end of Part XIII. If you run lamulana.exe and move.exe at the same
time, your Whips do more damage. Now, it's a choice whether you want to use the
Axe or Chain Whip, as you have the software combinations to power up both. The
Chain Whip is faster but the Axe is still a little stronger and has better
range. I use the Axe because I'm used to it; you might be more used to the
Chain Whip.

Get onto the moving platform and drop down between the spikes to reach the
bottom of the room. Don't access the Fairy Point now. You'll see why soon. At
the bottom of the room (beneath the left spike), stab the ground with the Knife
to break the floor and reveal a path down to A-4 (not shown on the in-game
map). Don't go down there yet.

Climb the ladder to the left. Push the lone block up here all the way to the
right up against the other blocks. Then jump on top and push the top block off.
Striking the blocks will get you zapped. Head right back into B-3. Place a
weight on the dais here and the Shell Horn will sound.

Return to A-3 and climb down the new ladder, then turn back into B-3. Go back
through B-3 into C-3 on the uppermost path you can reach. There is now an
opening in the top of the room, allowing you to jump up and reach the GRAIL
POINT. Finally! GRAAAAAAAAAIIIIIIIIIILLLLL POOOOOOOOIIIIIIIIIIIIINNNNNNNT! Read
it. Do not forget to read it. Read it again to be sure. Phew.

Warp back to the Surface to heal up if you need to. Then warp to the Spring in
the Sky and get to the Fairy Point. We need to spawn another Key Fairy. Once
you spawn a Key Fairy, warp back to the Gate of Illusion C-3. Go two screens to
the left to A-3; this time we want to drop down the hole we made to A-4.

:Gate of Illusion A-4
Enemies: 4x Lizard Man, 1x Tog Head
Pots: ??? (right) ??? (bottom left)
Treasure: Fairy Clothes

The Key Fairy will unlock the chest in here. Inside are the Fairy Clothes,
which reduce the damage you receive from most enemies (but not most bosses).
Back to the surface to heal, then warp back to the Gate of Illusion Grail Point!

Go up the ladder from C-3 to C-2.

:Gate of Illusion C-2
Enemies: 3x Backside Bat
Pots: ???
Enter/Exit: Gate of Guidance

Stand on the moving platform to reach the ladder. Climb up and enter the
backside door to the Gate of Guidance. If the door does not open, it is because
you have not defeated Amphisbaena. If this is the case, go back to the Gate of
Guidance and do it. You should be able to wreck him now that you have the Axe.

:Gate of Guidance A-3
Enemies: 3x Bat, 1x Antlion
Pots: ??? (bottom)
Treasure: Yagoo Map Street software (yagostr.exe)

You could have entered the bottom half of this room before, but you would not
be able to open the chest. Depress the floor switch on the top platform in this
room. This will nullify the spike trap guarding the chest. Take the top right
path to B-3 and climb down the ladder that forms. Now you can safely place a
weight on the dais next to the chest to unlock it and pick up Yagoo Map Street
software. Running this concurrently with yagomap.exe will display additional
details on the map, including shops, NPC chambers, grail points, fairy points
and the Cross of Light.

Warp back to the Gate of Illusion C-3 and go back up into C-2, then take the
top right path to D-2.

:Gate of Illusion D-2
Enemies: 2x Asp
Pots: ??? (lower left) 10 coins (lower right)

Jump over the spikes to land on the edge of the platform without spikes. Walk
left through the spikes until you drop through a trap door under the leftmost
spike. Place a weight on the dais here. The spikes will disappear, a platform
will appear in the center, and a gap to the right will appear, enabling you to
drop down. Go left through the TELEPORT WALL to warp to the other side of the
room.

Go down the ladder here and go right to drop into the upper right corner of D-3.

:Gate of Illusion D-3
Enemies: 2x Asp, 1x Kui
Pots: 10 coins (bottom left) ??? (lower right)
Enter/Exit: Tower of Ruin

Break the seal here and climb the ladder which forms. Place a weight on the
dais to close the sacrificial abyss. Go left back into C-3; drop down a level
and return to D-3.

Read the tablet here and approach the wall. It should disappear. If it does not
disappear, then you did not show the Mini Doll to a giant. Warp to the
Mausoleum of the Giants, use the Mini Doll in a room with a statue of the one
of the giants in it, then return here. Take the ladder down then go through the
one-way door. Climb down the ladder here into D-4.

:Gate of Illusion D-4
Sub-Boss: Chi You
Treasure: Key of Eternity
Landmarks: NPC Chamber

If you did not close the sacrificial abyss, Chi You will continually regain HP
from the blood of the virgin sacrifices.

Drop down to face Chi You. He can throw subweapons at you, including Shuriken
and Rolling Shuriken. The Silver Shield will block these.

You need to hit him in the face, but if you try, he will raise his shield to
block you. You need to stun him then hit him while stunned. With the Axe and
the randc/mekuri software combo, it takes two axe blows to his shield to stun
him. Once he is stunned, jump and hit him in the face. Repeat the process once
he recovers. It should not take long to kill him.

Once you collect the experience and coins Chi You drops, run to the lower left
corner of the room and wait. The mechanism above will drop down; if you are
under it when it does, it is instant death. After it shatters, you can safely
claim the Key of Eternity within the treasure box. A platform will appear
giving you access to the upper-right ladder into D-3. Before leaving, break the
wall to the right of the sacrificial pit to reveal a door. Enter it to be
screamed at... thanks, La-Mulana.

Climb up the ladder into D-3. There's a Field Gate here to the Tower of Ruin.
Enter it.

===============================================
| Part XVI: Endure the Endless Trials [END01] |
===============================================

:Tower of Ruin A-3
Enemies: 2x Black Dog, 2x Slime
Pots: ??? (lower left) ??? (upper right)
Enter/Exit: Gate of Illusion

Try to not strike anything in this room except the pieces you are meant to
strike. The eye of retribution in this room is very zap-happy. Place a weight
on the dais right by where you enter and climb up the ladder. Wait until you
can safely go under the crusher up top to access the main room. Destroy the
bottom of the center column in here to make the column drop down and reveal a
dais atop it. Place a weight on the dais to shatter parts of the right column
and reveal the path to B-3. Do not take this path yet. Go to the upper right;
destroy the pots there, then attack the upper-right wall until it opens up
another path to B-3.

:Tower of Ruin B-3
Enemies: 1x Black Dog, 2x Salamander
Landmarks: Cross of Light, Nebra Statue
Pots: ??? (all)
Treasure: Tower of Ruin Map

Place a weight on the dais here to unlock the chest, then go back to A-3 and
return to B-3 through the center path. Open the chest and grab the Map.

Now is a good time to buy the Snapshots software (torude.exe) in the Shop in
C-3.

Warp to the Temple of the Sun, then go two screens down and three screens to
the right of the grail point to F-3. The statue that was here is now gone. Walk
to the rubble to pick up the Talisman. Equip the Talisman and warp back to the
Surface to talk to Xelpud about it. Buy some weights while you're here.

If you did not pick up the Dragon Bone yet, now is a good time to do it. Warp
to the Mausoleum of the Giants and enter the Twin Labyrinths from H-4. The
ladder is one screen down the three to the right of the grail point.

Once in the Labyrinth, take the ladder on the lower left. In the next room,
take the ladder on the upper right, then immediately to back down that ladder.
You'll be in a room with several Snout Leapers. Enter the shop here and
purchase the Dragon Bone for 100 coins. You could have done this at any time
but I waited until now because now... you have to.

After buying the Lonely House Moving, the Dragon Bone and Snapshots, you might
be low on coins. Go farm some more using an Item Fairy from Spring in the Sky
and the grinding spot at the Chamber of the Extinction. This run took me from
247 coins to 722 coins.

There are a couple paths you can take now. I figure that since we have the Key
to Eternity, we should put it to use. Warp on back to the Endless Corridor A-1.
Take the lower right path to B-1; equip the Key of Eternity and use it on the
keyhole here, opening the path down to B-2.

  _________________
 /ENDLESS  CORRIDOR\
/-------------------\
A-1B-1C-1D-1||||
|----- -------------|
||||B-2C-2D-2E-2
|------------- -----|
A-3B-3C-3D-3||||
|------------- -----|
|||||B-4C-4D-4E-4|
|--------- ---------|
|A-5B-5C-5E-5|||||
\-------------------/

:Endless Corridor B-2
Enemies: 2x Flower, 1x Bonnacon
Pots: ??? (bottom) 10 coins (top right)

You must walk past the doors here in a specific order, detailed by the tablet
in the upper right. Mulbruk have a hint about this a while back. Also, you can
use the Silver Shield to block the projectiles fired by the Flowers and
Bonnacon in this field.

Try to avoid walking past any of the doors except those you are supposed to.
Head right from B-2 into C-2.

:Endless Corridor C-2
Enemies: 2x Monocoli, 3x Flower
Pots: ??? (left) ??? (right)
Treasure: Key Sword

Go to the top of the room and down to ladder, then drop down to the right to
get to the sacred box. There is no Eye of Retribution in here, so just smash
the box with a weapon to claim the Key Sword. It's not very useful; it does the
same damage as the Whip you started the game with and has a smaller hitbox.
Just hold onto it for now and take the lower right path to D-2.

:Endless Corridor D-2
Enemies: 2x Monocoli, 3x Flower
Pots: ??? (bottom left) 1 weight (top right)

Walk past the upper door in this room (the symbol looks like a Z) to activate
the infinity symbol. Turn back around, drop down and walk past the door beneath
it (symbol is like a backwards 7) Take the small ladder on the left side of the
room down and take the lower-left exit back to C-2.

Jump up to the ladder to the top of the room and continue left on the path to
B-2. Walk past the door in the lower-left part of B-2 (symbol is three diagonal
lines). Take the bottom left exit which loops around to E-2

:Endless Corridor E-2
Enemies: 2x Flower, 1x Bonnacon
Pots: ??? (right) ??? (top)

Continue left on the bottom path to reach D-2. Walk past the door at the bottom
of D-2 to complete the puzzle, making the Keyhole appear in D-2. Open it with
the Key of Eternity. You can now loot the rest of this floor before taking the
ladder down to D-3.

:Endless Corridor D-3
Enemies: 2x Backside Bat, 2x Jiang Shi
Landmarks: Fairy Point
Pots: 10 coins (left), 10 Caltrops (lower right)

Place a weight on the dais here, then go back to the top of the room and jump
into a false wall on the right. You will drop down to where you will be able to
head left to reach the Keyhole and use the Key of Eternity before the countdown
reaches zero. Before heading down, go right into A-3.

:Endless Corridor A-3
Enemies: 3x Monocoli, 1x Bonnacon, 1x Rong Xuanwang
Pots: ??? (upper center), 10 earth spears (middle) ??? (bottom)
Treasure: Twin Statue

Double-jump up to grab the Twin Statue.

The Rong Xuanwang is an enemy unique to the Endless Corridor. It will spawn
randomly as one of three types.
-The large version moves slowly and fires a life-draining beam that cannot be
blocked. Attack it from the rear, top or bottom to avoid the beam.
-The middle version moves quicker but is immune to melee weapons. You will have
to use subweapons to kill it. Caltrops and Chakram work good. Remember to catch
Chakram after throwing them.
-The smallest version moves fast and is immune the subweapons. Use the Knife or
Axe to hit it.

After clearing this room and collecting the Twin Statue, you can return to the
Key of Eternity or double-jump through the false wall in the top right corner
of the room to get to B-3.

:Endless Corridor B-3
Enemies: 3x Flower, 1x Jiang Shi
Landmarks: Cross of Light
Pots: ??? (bottom right) ??? (bottom left)

You can send Rolling Shuriken down the stairs here to take out the flowers.
Head right into C-3.

:Endless Corridor C-3
Enemies: 3x Monocoli, 1x Bonnacon
Pots: 1 weight (bottom) ??? (center) 2 chakram (top right)
Treasure: Hidden coin chest with 30 coins

The floor on the bottom will lower when you walk across. Don't panic, this is
just to reveal a tablet. Break the wall beneath the spike on the left side of
the room to reveal the coin chest.

Head back to D-3 so you can take the ladder down, but don't forget to re-enter
C-3 to get the Chakram out of the pot on the top right. In D-3, take the ladder
down to D-4.

:Endless Corridor D-4
Enemies: 1x Backside Bat, 1x Rong Xuanwang

Running move.exe and deathv.exe at the same time will extend the mercy
invincibility period after you get hit. That's a good idea on this floor. Head
left into C-4.

:Endless Corridor C-4
Enemies: 1x Jiang Shi, 2x Flower

Meet the giant buzzsaws. The best path here is to immediately drop down to the
left and walk into the spike near where the Jiang Shi was. The saws will not
hit you inside the spikes. Wait inside the spikes until the saws on the left
retract, then double jump up to the exit into B-4.

:Endless Corridor B-4
Enemies: 1x Jiang Shi, 1x Backside Bat, 1x Skulleton

Once again, run past the first saw and hide within the spikes. Then double-jump
up to the left when the saws on the left retract. Climb down the ladder to the
lower left corner and make your way right past the bottom saws. You will be
safe if you kill the Flower and stand where it was, then wait until you can run
right into C-4.

Kill the flowers here with Chakram or Shuriken. The safe spots here are where
the Flower on the left was, and in where there is a blue wall in the
background. Head right to D-4.

Avoid the saws here. The safest spot is between the two saws on the block with
the ying-yang symbol on it. Jump up to the platform and head right into E-4.

:Endless Corridor E-4
Enemies: 3x Backside Bat

Touching the bottom floor here warps you back to B-4. That would be bad. Try to
kill the bats from where you stand, then jump onto the moving platform.
Double-jump over to the right and land right next to the ladder. Climb up the
ladder and begin walking through the spikes to the left.  Blocks will try to
push you up into the spikes above; you can tell where these blocks are by the
structure beneath this platform. Time your path as you walk to the left, back
to D-4 to place a weight on the dais. This makes the keyhole appear in C-4.

Backtrack to C-4, use the Key of Eternity and take the ladder down to C-5.

:Endless Corridor C-5
Enemies: 1x Jiang Shi
Pots: ??? (left) ??? (right)

DO NOT read the tablet yet. Kill the enemy and take the top right path to D-5.

:Endless Corridor D-5
Enemies: 2x Bonnacon, 2x Rong Xuanwang
Pots: ??? (lower left) ??? (lower right) ??? (center right) 10 coins (right pot
on top) ??? (other pots on top)

You can destroy the wall in the bottom of the room for a shortcut. Kill all the
enemies here and go to the top right path to A-5.

:Endless Corridor A-5
Enemies: 3x Backside Bat, 2x Rong Xuanwang
Pots: 50 coins (bottom)

Kill the enemies here and practice jumping across the pillars at the top.
You'll have to do it flawlessly and quickly next time. When you feel confident,
head to the top-right to reach B-5.

:Endless Corridor B-5
Enemies: 1x Bat, 3x Backside Bat
Sub-Boss: Tai Shan
Pots: ??? (top) 10 coins (lower)

Kill the bats here. You cannot hurt Tai Shan yet. Make your way back to C-5.
Now you should read the tablet here. Reading the tablet spawns the Backbear
Sub-Boss, who is immune to your attacks for now. Facing towards him makes him
close his eye and go idle. Turning your back to him makes him chase you. You
have to go as fast as you can from B-5 back to C-5. This is why you killed all
the enemies first.

When you reach B-5, a dais will appear to the right of Tai Shan. Place a weight
here, then run all the way back to C-5. A new dais will appear here. Placing a
weight on this one will make Blackbeard vulnerable. Lure him close to you, then
turn around the hit him with the Axe or Chain Whip before he closes his eye.
Repeat this tactic until he dies. Once Backbeard is dead, you can go back to
B-5 and kill Tai Shan; just hit it with the Axe until it dies. It's not a real
threat. Its attack does 1 damage.

Once Tai Shan is gone, the ladder down to the Shrine of the Mother will open;
you could go down there. But after dealing with the Endless Corridor, you don't
want to risk dying and losing your progress. Warp back to the Surface to heal.
Make sure to save somewhere. You'll have to navigate the buzzsaws in the
Endless Corridor again, but trust me. I know from experience that dying in the
Shrine of the Mother after going through the Endless Corridor without saving is
an infuriating affair.

========================================
| Part XVII: Release the Twins [TWI01] |
========================================

With the Twin Statue, you can now dissolve the curse on the Twin Labyrinths and
explore the area completely. Warp to the Temple of the Sun and go back to where
you fought Ellmac. Drop down the pit here into the Twin Labyrinths.

Quickly drop down to the left, climb down the ladder the drop down to the
right. Walk left and enter the Twin Gate (these don't work without the Twin
Statue).

In this new room, jump up the platform, jump over to the ladder (there are trap
doors on the platforms), then jump up to the left, and go to place a weight on
the dais to the right. Head back down to the Twin Gate (using the trap door
makes it faster) and go back to the previous room. A dais appears in the top
left of the room; get up there fast and place a weight before the timer reaches
zero. Placing this weight removes the poison gas; no more countdowns and no
more barriers. You can now explore the Twin Labyrinths. You are in D-1 of this
hellhole.

  _____________________________________
 /           TWIN LABYRINTHS           \
/---------------------------------------\
|||||B-1C-1D-1E-1F-1G-1H-1I-1|F-1|
---------- --- ----------- --- --- ---^-|
|A-2B-2C-2D-2|||||||||G-2H-2I-2J-2|
|- ------------------------------- --- -|
|A-3|B-3C-3D-3|||||||||G-3H-3I-3|J-3|
|- --- --------------------------- --- -|
|A-4B-4C-4D-4|||||||||G-4H-4I-4J-4|
|----- --- ---'-----------'--- --- ------
|||||B-5C-5D-5E-5F-5G-5H-5I-5|||||
\---------------------------------------/

:Twin Labyrinths D-1
Enemies: 3x Leucrotta
Landmarks: Statue of the Hero and Twins
Pots: 10 Shuriken
Enter/Exit: Twin Gate to G-1

Climb down the ladder on the right into D-2.

:Twin Labyrinths D-2
Enemies: 3x Zao Chi, 1x Witch
Pots: 10 coins (top left) ???
Treasure: Twin Labyrinths Map

At the bottom of the ladder, smash the wall to the right to reveal the Map.
Grab it and climb back up to D-1. Take the top left path from D-1 into C-1.

:Twin Labyrinths C-1
Enemies: 4x Xing Tian, 1x Witch
Pots: ??? (lower right) 10 coins (upper left)

Go left into B-1

:Twin Labyrinths B-1
Enemies: 1x Witch
Landmarks: Cross of Light

Place a weight on the dais here. It will activate a moving platform in E-1. Go
back right to C-1 and take the ladder down to C-2.

:Twin Labyrinths C-2
Enemies: 1x Siren, 2x Xing Tian
Pots: 10 coins (right pot on bottom) ??? (left pot on bottom) ??? (upper right)
Enter/Exit: Twin Gate to I-4

Go left from here into B-2.

:Twin Labyrinths B-2
Enemies: 3x Skulleton
Pots: ???
Treasure: Ring
Enter/Exit: Twin Gate to I-2

You cannot reach the bottom compartment from here. Depress the floor switch
here to reveal the Ring, which improves the speed and range of your subweapons.
Walk back to to C-2 and take the ladder up to C-1 and walk right to D-1. Take
the right path from D-1 into E-1.

:Twin Labyrinths E-1
Enemies: 2x Siren
Landmarks: Twin Labyrinths Frontside GRAIL POINT

The Silver Shield blocks the Siren's song. In a rare act of mercy, standing
directly beneath the moving platform will not crush you to death. Read the
Grail Tablet/save, then take the moving platform up so you can go right to F-1.

:Twin Labyrinths F-1
Enemies: 1x Siren, 1x Soul
Pots: 10 coins (top) ??? (bottom)

Proceed right to G-1.

:Twin Labyrinths G-1
Enemies: 3x Xing Tian
Pots: 10 coins (bottom) ??? (middle)
Landmarks: Statue of the Hero and Twins
Enter/Exit: Shrine of the Mother, Twin Gate to D-1

You were in this room when you solved the puzzle to dispel the fog. This time,
a ladder to the Shrine of the Mother will appear. Head up.

:Shrine of the Mother A-3
Treasure: Shrine of the Mother Map
Enter/Exit: Twin Labyrinths

This room is not connected to the rest of the Shrine of the Mother. You must
avoid the crusher platform to place the weight on the dais in the center to
unlock the chest containing the Map. Open the chest and grap the map, then get
off of the platform immediately, as another crusher platform will come down
once you grab it. Once you have the map, go back down to the Twin Labyrinths
G-1 take the Twin Gate at the bottom to D-1. From here, go left one room, then
down to reach C-2; take the Twin Gate in C-2 to I-4.

:Twin Labyrinths I-4
Enemies: 2x Backside Bat, 1x Siren
Pots: 1 weight
Enter/Exit: Twin Gate to C-2

Hop left into H-4.

:Twin Labyrinths H-4
Enemies: 1x Skulleton, 2x Xing Tian
Enter/Exit: Twin Gate to C-4

Go left into G-4

:Twin Labyrinths G-4
Enemies: 2x Soul
Landmarks: Twin Labyrinths Backside Shop
Pots: ??? (bottom) 10 coins (right)

Double-jump your way into the shop. Buy the Bracelet for 150 coins. Now you can
smash pots with one hit instead of three. Great time-saver. Works on the blocks
in the Chamber of Extinction, too.

Drop down the pit in this room to reach G-5.

:Twin Labyrinths G-5
Enemies: 2x Xing Tian, 2x Leucrotta
Landmarks: Twin Labyrinths Backside GRAIL POINT
Pots: ???

Go down and read the Grail Tablet. Do not fall into the pit on the right in
this room, as a spike trap will appear and you will only be able to escape by
using the Grail. Hop over that pit into H-5.

:Twin Labyrinths H-5
Enemies: 3x Leucrotta
Landmarks: Statue of Buranan
Pots: ???

Shoot the statue of Buranan in the face (more like forearm) with a flare to
makes its eyes light up. Climb the ladder here up to H-4, then hop right into
I-4.

In I-4, jump down into I-5. Angle your fall so that you land right in the
center of I-5, on the platform there. This will activate the elevator.

:Twin Labyrinths I-5
Enemies: 2x Siren
Pots: 10 coins
Enter/Exit: Temple of Moonlight (Ladder)

Ride the elevator up. You'll pass through I-4 and into I-3.

:Twin Labyrinths I-3
Sub-Boss: Peryton
Enemies (after sub-boss defeated): 1x Witch, 1x Warlock

Jump off the elevator in I-3 to make the Sub-Boss appear.

Peryton is not too tough. He will fly around spawning blue shadow people. You
can destroy the shadows easily enough with your weapons and software combos,
then hit Peryton when he lands close to you. Easier to stick to the bottom of
the room and left him come to you. Once Peryton is vanquished, take the ladder
up to I-2.

:Twin Labyrinths I-2
Enemies: 3x Skulleton
Treasure: Katana
Enter/Exit: Twin Gate to B-2

Take the Twin Gate to B-2. In B-2, depress the floor switch on the platform
above you. Return through the Twin Gate to I-2. There is a new floor switch to
the right; press that down to open the sacred box containing the Katana. We'll
be back later to claim it. Right now, stand in the alcove to the left of the
Twin Gate; it will shatter and drop you back down to I-3.

Go left from I-3 to H-3.

:Twin Labyrinths H-3
Enemies: 1x Warlock
Treasure: Hidden coin chest with 50 coins

To the right of the mermaid mural on the left, you'll be able to jump into the
ceiling, then angle right to land in an invisible alcove. Hit the wall there
until it breaks to reveal the coin chest. Walk left into G-3.

:Twin Labyrinths G-3
Enemies: 3x Witch, 1x Warlock

Kill all the four enemies in here. A black witch will spawn. Don't kill it.
Just walk away. Go right two screens to I-3, then drop down a level to I-4. Go
right from I-4 into J-4 (this detour is optional; you can warp back to the
backside grail point and continue from there if you want)

:Twin Labyrinths J-4
Enemies: 3x Snout Leaper
Pots: 10 coins (center) ??? (top left)
Landmarks: Big Brother's Shop, Twin Gate to A-4

You were here before to buy the Dragon Bone. If you haven't bought the Dragon
Bone yet, do it now. The shop here sells Earth Spears and Flares at a good
price, if you're ever running low. Climb either ladder up to J-3.

:Twin Labyrinths J-3
Enemies: 3x Leucrotta, 3x Backside Bat
Pots: 10 coins (bottom) ??? (left) ??? (right)
Landmarks: Cross of Light, Twin Gate to A-3

Climb the ladder on the right up to J-2

:Twin Labyrinths J-2
Enemies: 2x Kodama Rat, 1x Zao Chi, 7x Bat (hidden)
Pots: 10 coins (bottom left) ??? (right)

The Ankh Jewel here is fake. Approaching it will unleash seven bats. Going up
the ladder here will take you to F-1. To the left is I-2 but a one-way door
blocks the way. Warp back to the Backside Grail Point of the Twin Labyrinths in
G-5.

Jump to the top platform in G-5 and go left through the one-way door. Continue
left into F-5.

:Twin Labyrinths F-5
Enemies: 2x Zao Chi, 3x Backside Bat
Pots: 10 Earth Spears (lower left) ??? (upper left)

There is a trap door immediately to your left. Fall down there and you'll have
to go back to the grail point and start over. Hop over the trap door and walk
left. Watch out, a wall will form; it can crush you against the ceiling if you
are not careful. Take the top left path to E-5.

:Twin Labyrinths E-5
Enemies: 2x Xing Tian, 1x Siren, 2x Leucrotta
Pots: ???

There is a trap door to the left of the tablet; it will drop you into the
bottom of the room. There is also a crush wall that will appear to the left of
where the trap door drops you. Just hop over the trap door and take the safer
top-left path to D-5.

:Twin Labyrinths D-5
Enemies: 2x Xing Tian, 1x Siren
Pots: ??? (left) ??? (right)

It takes two weights to get through this path, which should not be a problem at
this point of the game. Head left again; beware of the trap pit on the left.
Hop over it and walk left into C-5.

:Twin Labyrinths C-5
Enemies: 3x Slime, 1x Leucrotta
Landmarks: Statue of Idigna
Pots: ???

Shoot a flare at the forearm of the statue to make its eyes light up. Walk left
to B-5.

:Twin Labyrinths B-5
Enemies: 4x Zao Chi, 1x Siren
Landmarks: Fairy Point
Pots: 10 coins (lower right)
Enter/Exit: Inferno Cavern (Ladder)

Climb the ladder up to B-4

:Twin Labyrinths B-4
Enemies: 2x Zao Chi, 2x Leucrotta, 1x Warlock
Pots: ??? (both)
Treasure: Hidden coin chest with 50 coins

Smash the wall next to the ladder in the lower-left part of the room to reveal
the hidden chest. Walk left into A-4 (optional).

:Twin Labyrinths A-4
Enemies: 3x Bat
Pots: ??? (center) ??? (bottom left)
Landmarks: Little Brother's Shop, Twin Gate to J-4

Nothing here you have not seen before. This is where you bought the Helmet. You
can get Weights and Caltrops here, too.

:Twin Labyrinths A-3
Enemies: 3x Masked Men, 3x Slime
Pots: 10 coins (bottom) ??? (right)
Landmarks: Twin Gate to J-3

Climb the ladders up to A-2

:Twin Labyrinths A-2
Enemies: 3x Skulleton, 1x Leucrotta
Pots: ??? (left) ??? (right)
Enter/Exit: Mausoleum of the Giants

Once you're satisfied in your explorations, warp back to the Surface to heal
up. We'll be back to the Twin Labyrinths later. You could finish them now but
it's an irritating area and a change of scenery is nice sometimes. If you have
over 700 coins now, go ahead and treat yourself to a box of Pistol Ammo at
Surface Shop #1.

=========================================================
| Part XVIII: We Cannot Grant The Mother's Wish [TOG01] |
=========================================================

Once you're back on the Surface, hike all the way to the waterfall drop at K-1,
then drop down to K-3. A Field Door will appear here if you have defeated Viy.
Enter it. You will be underwater in a dark room. Swim up to find a gap in the
ceiling above and jump up onto a platform. The room with light up.

   _______________
  / TOWER OF THE  \
 /     GODDESS     \
/-------------------\
|||||||||C-1D-1E-1|
|------------- -----|
|A-2B-8|||||D-2|||||
|- ----------- -----|
|A-3|||||||||D-3|||||
|- ----------- -----|
|A-4|||||C-4D-4|||||
|- ------- --- -----|
|A-5B-5C-5D-5|||||
|----- -------------|
|||||B-6|||||||||||||
|----- -------------|
|||||B-7C-7|||||||||
|----- --- ---------|
|A-2B-8C-8|||||||||
|----- -------------|
|||||B-9|||||||||||||
\-------------------/

:Tower of the Goddess B-9
Enter/Exit: Surface (Field Door)

DO NOT strike any of the Goddess statues in the Tower. You will be zapped by
lightning. Climb up a ladder to B-8.

:Tower of the Goddess B-8
Enemies: 1x Andras, 1x Chonchon
Pots: 10 coins (top right) ??? (left)

Andras enemies can be tricky. If they see you, they send their wolf at you. If
you kill the wolf, they will fly up and shoot energy beams at you, then dive at
you. You can block the energy beams with the Silver Shield. Your best tactic is
to attack them from below with the Axe. On the plus side, they commonly drop
Chakrams. Go right into C-8.

:Tower of the Goddess C-8
Enemies: 1x Cyclops, 2x Chonchon, 3x Backside Bat
Landmarks: Cross of Light
Pots: ???
Treasure: Tower of the Goddess Map

Destroy the wall in the top left of the room, revealing the Cross of Light and
a dais. Place a weight on the dais to unlock the chest, which is hidden in the
lower-right of the room. Open the chest to claim the Map. Then climb up the
ladder on the left into C-7.

:Tower of the Goddess C-7
Enemies: 2x Andras, 1x Skilleton
Pots: ??? (left) ??? (right)

Read the tablet on the right side of the room. This will reveal a dais in the
lower-right part of the room. Place a weight there and the ground will shake.
Now you have to flood the Tower; warp to the Mausoleum of the Giants.

Head to Mausoleum of the Giants D-5 (one screen to the right of where you
fought Sakit). The Giant in here (Ribu) is pointing at a pot. Jump on top of
the pot and press down. You'll emerge in the Spring in the Sky. Drop down a
screen where you will see some sort of seal at the bottom. Break this seal with
a weapon to reveal a drain.

Warp to the Spring in the Sky and make your way down to B-10 (where you flooded
the Temple of the Sun). Walk right through a false wall to the right of the
ladders. You will emerge in another vertical shaft filled with water. Drop down
here and break another seal with your weapon. This floods the Tower of the
Goddess.

Warp back to the Surface to heal up, then warp to the Chamber of Extinction.
Walk to the Gate of Time and go over to G-10 (one screen up, three screens
right). Take the hidden ladder (you will have to break it open every time) back
into the Tower of the Goddess. You'll land in A-2.

:Tower of the Goddess A-2
Enemies: 1x Skilleton, 1x Assassin
Landmarks: Nebra Statue, Eye of Truth Mural
Pots: 10 coins (bottom left), ??? (right) ??? (top right)
Enter/Exit: Chamber of Birth (blocked for now)
Enter only: Gate of Time

Place a weight on the dais in the center of the room then drop down into A-3.

Tower of the Goddess A-3
Enemies: 2x Chonchon, 1x Cyclops, 1x Andras, 1x A Bao A Qu
Pots: ??? (bottom) ??? (top)
Landmarks: Tower of the Goddess Shop

The A Bao A Qu are annoying. They are transparent right now, making them hard
to see. They keep their distance until you turn your back, which is when they
rush in to hit you. This can mess up your jumps. You should try the lure them
close, then turn around and strike.

You cannot access the shop yet. If you whip the wall at the top right of the
room repeatedly, it will break, opening up a shortcut to B-8. Don't go there
right now.

Drop down from the right side of the room into A-4.

:Tower of the Goddess A-4
Enemies: 1x Andras
Landmarks: Eye of Truth Mural
Pots: ??? (left) ??? (right)

Place a weight on the dais in the right side of the room. The dais will only
appear if you've already placed a weight on the dais in A-2.

Go into the pipe and swim down to A-5.

:Tower of the Goddess A-5
Enemies: 1x Cyclops, 1x A Bao A Qu
Landmarks: Eye of Truth mural
Pots: 1 weight (top), 10 experience (bottom left)
Treasure: Eye of Truth

Placing the weights on the daises in A-2 and A-4 will open the chest here. You
cannot reach the chest from the top part of the room, though. Swim right into
B-5.

:Tower of the Goddess B-5
Enemies: 1x Andras
Landmarks: Fairy Point
Pots: 10 coins (top) ??? (middle) ??? (bottom)
Treasure: Hidden chest with 30 coins

Press the floor switch above the water pipe to the left to reveal the coin
chest in the upper right of the screen. Grab coins then take the bottom left
exit into A-5. Once there, crack open the chest and grab the Eye of Truth. Go
two screens to the right into C-5.

:Tower of the Goddess C-5
Enemies: 3x Andras, 1x Cyclops
Landmarks: Philosopher of Power's chamber
Pots: 10 coins (top)

Can't reach the Philosopher yet. Head right into D-5.

:Tower of the Goddess D-5
Enemies: 1x A Bao A Qu, 1x Andras
Landmarks: Hidden NPC Chamber
Pots: 10 Flares (middle)

Place a weight on the dais in the bottom right of the screen (it is partially
hidden by a foreground object. This removes the barrier to the Philosopher's
chamber in C-5, but the Philosopher is no help yet. You can also jump into the
torso of the Goddess Statue and walk into a hidden chamber, but that is also
empty right now. Climb up the ladder in the upper right part of the screen to
reach D-4.

:Tower of the Goddess D-4
Enemies: 1x A Bao A Qu, 2x Chonchon
Sub-Bosses: 2x Vimana

The Vimana may appear here. They slowly move between D-4, D-3 and D-2. They
will fire bursts at you when at the same level; these can be blocked with your
shield. Destroy both Vimana with the Axe or Chain Whip.

To climb the ladder, double jump to the wall, grapple onto it, then kick off to
reach the next platform. Repeat this to get to the ladder at the top and climb
into D-3.

:Tower of the Goddess D-3
Enemies: 2x Backside Bat
Sub-Bosses: Vimana (see above)
Pots: ??? (center)

This is a good room to fight the Vimana in, since there are no Chonchon in the
way. Scale your way to the ladder at the top and climb into D-2.

:Tower of the Goddess D-2
Enemies: 2x Chonchon, 1x A Bao A Qu
Sub-Bosses: Vimana (see above)
Treasure: Plane Model

The chest is closed for now. It won't even appear unless you have the Eye of
Truth. Make your way to the ladder at the top and climb into D-1.

:Tower of the Goddess D-1
Enemies: 2x Skilleton
Landmarks: Tower of the Goddess GRAIL POINT

Read the Grail Tablet in here and save. Jump to the left wall and destroy it
with a weapon, opening the path to C-1.

:Tower of the Goddess C-1
Enemies: 1x Cyclops, 1x Andras
Pots: ??? (top) ??? (center)
Enter/Exit: Gate of Illusion (blocked for now)

Get to the top of the room and jump onto the small switch platform to the right
of the Goddess Statue. Once it stops going down, double-jump up to make it go
down even further. Leave C-1, going right through D-1 back into E-1.

:Tower of the Goddess E-1
Enemies: 2x Andras
Pots: 1 weight (top left) ??? (lower left) ??? (bottom)
Treasure: Hidden coin chest with 30 coins
Enter/Exit: Graveyard of the Giants (blocked for now)

Break the pot on the bottom with a Knife, then break the wall to the left of
where the pot was to reveal the coin chest. As you did in C-1, jump from the
top platform onto the switch platform, then double-jump up to make it go down
further. Once you've done this to the switches in C-1 and E-1, the chest in D-2
will unlock. Go open it and take the Plane Model.

The Plane Model will remove the blockage of the field gates in the Tower. Warp
up to the Grail Point in D-1, then go back to E-1. When you approach the
Goddess Statue which was blocking the ladder, it will throw its shield and go
away. If you are struck by the shield or the statue itself, you will lose 100
points of life, so steer clear. The safe spot is in front of the tablet. Once
the statue is gone, take the ladder down into the Graveyard of the Giants.

========================================
| Part XIX: Take Down The Wall [GRV02] |
========================================

:Graveyard of the Giants G-4
Enemies: 2x Cailleach
Landmarks: Nebra Statue
Pots: ???

This part of the Graveyard of the Giants was not accessible to you until now.
Head left into F-4.

:Graveyard of the Giants F-4
Enemies: 2x Keseran, 2x Bai Ze
Pots: 10 coins (right) 10 coins (left)

Climb the ladder up into F-3.

:Graveyard of the Giants F-3
Enemies: 4x Keseran.
Landmarks: Cross of Light

Flares are a good way to get rid of the Keseran above you before trying to jump
onto the platforms. Once you've cleared them away, go to the lower-left of the
room. Double-jump to the right onto the platform that is left of the Cross of
Light. From this platform, jump over to the far-left platform and stand on it
until it drops all the way down. This releases the platform on the far right.

Hop across to the now-freed platform in the upper right and wait until it drops
down to the dais. Place a weight there and the ice around the dais in the top
center of the room will melt, allowing you to access it. This is necessary for
later on. When you're done, drop down the pit in the lower-left part of the
room to return to F-4. Head left from there into E-4.

:Graveyard of the Giants E-4
Enemies: 3x Di Jiang

Jump down from here into E-5.

:Graveyard of the Giants E-5
Enemies: 2x Bai Ze, 1x Cailleach
Pots: 10 coins
Enter/Exit: Chamber of Birth

Place a weight on the dais in the top right of the room, then go to the ladders
in the upper left and climb back up to E-4. The energy barrier by the dais on
the right here is gone now. Place a weight there. Drop back down to E-5 and the
last energy barrier will disappear, allowing access to the dais in the lower
left. Place a weight there and a ladder will appear. Climb the ladder to the
top of E-4. Push the block here all the way to the right onto the plate,
creating a ladder into E-3.

:Graveyard of the Giants E-3
Sub-Boss: Kamaitachi
Enemies (after sub-boss defeated): 2x Keseran, 1x Cailleach
Treasure: Bombs

Upon entering the room, jump up to seal the room and make the boss appear.

I hate Kamaitachi. I really do. He is a justified use of the Pistol, but the
platforms here make it hard to get a clear shot from a distance.

If you're far away, he will charge at you and take out a big chunk of health if
he connects. If you're close, he will shot some sort of blades at you.

I wait until he spawns in the top right or top left of the room, then I jump up
to the top platform and unload on him with the Pistol. Five shots will do it.

Killing him unlocks the sacred box and reveals the Bombs. Grab them. Time to go
blow stuff up.

Go down to E-4. You have to climb down to E-5 then back up again to be able to
do stuff here. Get to the platform left of the ladder toward the middle of the
room. Stand on the right edge of the platform, face left and roll a bomb
towards the wall. It will create a shortcut between E-4 and D-4, allowing you
to access this part of the Graveyard from the grail point.

Take the lower right path to F-4. Stand on the dead giant in here and face
left. Jump and toss a bomb toward the ice block. It will explode, revealing a
new mural. Scan the room with torude.exe to get the Enga Musica software
(emusic.exe).

WII VERSION ONLY: Go two screens left and drop all the way down to D-6 (the
room with the treasure chest in the lower right. Roll a Bomb so that it
explodes right on top of the chest. This will create a hole that drops you back
to the grail room in D-2. If you screwed up the ice block puzzle earlier, this
is the only way to access the Graveyard of the Giants Grail Point, which is
required to beat the game. So do it!

Both versions: Warp to the Temple of Moonlight and work your way back to E-4
(the room with the Michael Jackson mural). Place a weight on the dais to access
the right side of the room, then whip the wall in the lower right to open a
path to F-4.

:Temple of Moonlight F-4
Enemies: 3x Skulleton, 1x Anubian
Landmarks: Temple of Moonlight Shop
Pots: ???

To remove the barrier into the shop, toss a bomb into the bottom-right platform
to blow it up. Blow up the platform above it by rolling a bomb from the
platform above it. The energy barrier will disappear. Definitely buy the
Scriptures here if you have 400 Coins; they make you immune to Bats, both the
frontside and backside varieties. They will pass right through you!

If you've messed up and need more bombs, buy them in the Endless Corridor shop,
two screens to the right of the Grail Point in the Endless Corridor.

Go back to the Fairy Point in the Spring in the Sky. Try to spawn a Key Fairy
or an Item Fairy. If you get an Item Fairy, go and grind for coins again in the
Chamber of Extinction. See how much faster it is with the Bracelet? You should
be able to get up to 999 Coins. Go buy the Space Capster software in the
Inferno Cavern shop, if you have not yet.

If you get a Key Fairy, warp to the Grail Point in the Tower of the Goddess
D-1. Head left into C-1 and the fairy shall eventually reveal the chest in the
upper-right part of the room. Open the chest to claim the Spaulder.

The Spaulder creates an energy trail behind your weapons when you swing them.
The trail does not do as much damage as the weapon itself, but it's good for
taking out weak enemies and destructible projectiles.

================================================
| Part XX: Only The Chosen May Proceed [SHR01] |
================================================

Make sure you have the Dragon Bone from Big Brother's Shop in the Twin
Labyrinths. You need it to complete this part. Warp to the Endless Corridor and
work your way back down to where to fought Tai Shan. Head down the ladder to
the Shrine of the Mother.
  _____________________
 /SHRINE OF  THE MOTHER\
/-----------------------\
|||||||||C-1D-1|||||||||
|------------- ---------|
|||||B-2C-2D-2E-2|||||
|------------- ---------|
|A-3|||||C-3D-3|||||F-3|
|------------- ---------|
|||||B-4C-4D-4E-4|||||
|----- ----------- -----|
|||||B-5C-5D-5E-5|||||
|----- ----------- -----|
|||||B-6|||||||||E-6|||||
\-----------------------/

:Shrine of the Mother C-1
Enemies: 10x Bat
Enter/Exit: Endless Corridor

Do not explore the lower left part of this room as there is a crush platform
there. Head out to the right into D-1.

:Shrine of the Mother D-1
Enemies: 3x Skulleton
Landmarks: Amphisbaena's Wedge

Do not stand on the moving platform as it descends, as it will take you down
into the spikes. Go down the ladder in the bottom right to D-2.

:Shrine of the Mother D-2
Enemies: 2x Bat
Landmarks: Amphisbaena's Wedge

Go right into E-2

:Shrine of the Mother E-2
Enemies: 3x Bat
Landmarks: Ellmac's Wedge

You cannot get to the right side of the room now. Get onto the moving platform
and jump left back into D-2. Hopefully you land on the moving platform in D-2
and not in the spikes. Go to the middle of D-2 and take the ladder down to D-3.

:Shrine of the Mother D-3
Enemies: 3x Pan, 1x Hundun
Landmarks: Tiamat's Wedge
Pots: 10 coins

The enemies here are annoying. Pans move very fast and can be tough to hit. You
can kill them with a Chakram, if you have some to spare. The Hundun will
produce copies of itself; killing the copies does nothing. You have to kill the
original, which is brighter. Skeleton walls block your progress; the only way
is down to D-4.

:Shrine of the Mother D-4
Enemies: 2x Skilleton, 1x Skulleton, 2x Kodama Rat
Pots: ??? (left) 10 coins (right)

There is a crush platform which activates on the left side of the lower level;
you should be able to see it. Head right into E-4.

:Shrine of the Mother E-4
Enemies: 2x Masked Men, 1x Marchosias, 2x Pan
Landmarks: Palenque's Wedge
Treasure: Bounce Shot software (bounce.exe)

Throw Shuriken at the treasure chest until it opens, then grab Bounce Shot.
Drop down a level and go left to return to D-4. Continue directly left to C-4.

:Shrine of the Mother C-4
Enemies: 4x Slime, 1x Enkidu, 1x Hanuman
Pots: 10 coins (upper right) ??? (upper left)

Take the top left path into B-4.

:Shrine of the Mother B-4
Enemies: 2x Skulleton, 2x Skilleton
Landmarks: Baphomet's Wedge
Pots: ???

Take the ladder in the bottom left down to B-5.

:Shrine of the Mother B-5
Enemies: 4x Bat
Landmarks: Viy's Wedge

Make sure you have yagomap.exe and yagostr.exe running. Jump down into B-6.

:Shrine of the Mother B-6
Enemies: 2x Skilleton, 1x Hanuman
Landmarks: Dragon Statue, Fairy Point
Pots: 10 coins (bottom right) ??? (left)

Equip the Dragon Bone purchased from the Big Brother's Shop in the Twin
Labyrinths and use it while standing on top of the statue in the center of the
room. This removes the skeleton walls which blocked your progress through the
Shrine of the Mother. If your map software is not running, you will not be able
to do this. Climb back up into B-5, then take the right exit into C-5.

:Shrine of the Mother C-5
Landmarks: Shrine of the Mother GRAIL POINT

Read the Grail Tablet and save, then drop down and go right into D-5.

:Shrine of the Mother D-5
Enemies: Beelzebub

The enemy here cannot be killed. If you hit him, he will turn into a swarm of
flies, then re-form. Just walk to the right into E-5.

:Shrine of the Mother E-5
Enemies: 2x Pan
Landmarks: Bahamut's Wedge

When you try to walk across the platform here, it will shatter, potentially
dropping you down to E-6.

:Shrine of the Mother E-6
Enemies: 2x Skulleton
Enter/Exit: Chamber of Extinction

You don't have to come down here... ever. There are two tablets that are clues
to puzzles in the game, but one requires knowledge of La-Mulanese.

When you get back up to E-5 (or if you stayed in E-5), take the top right
ladder into E-4. Take the top left path back into D-4 and climb up into D-3. Go
up again into D-2, then right into E-2.

With the skull walls out of the way, the treasure chest will appear... but you
cannot get to it due to a pillar that drops down. Warp back to the Surface and
talk to Xelpud about it.

Return to E-2. This time, Xelpud will appear and lift the pillar up, allowing
you to reach the chest containing the Diary. Once you have the Diary, Warp back
to the surface and talk to Xelpud again. He will give you the Mulana Talisman.
Warp back to the Shrine of the Mother and head back to D-2 again. This time, go
left from D-2 into C-2.

:Shrine of the Mother C-2
Enemies: 2x Bat
Treasure: 9th Sacred Orb

You can break three of the seals here, but not the fourth. Continue left into
B-2. Make sure your are exiting from the top left.

:Shrine of the Mother B-2
Enemies: 1x Hundun
Landmarks: Sakit's Wedge
Pots: 10 coins (left) ??? (center)
Treasure: Crystal Skull

Break the Life Seal to unlock the chest. Equip the Mulana Talisman to open it
or you will take damage. Inside is the Crystal Skull. Warp back to the Surface
to show it the Xelpud and heal.

=====================================
| Part XXI: The Demon Altar [TWI02] |
=====================================

Time to finish off the Twin Labyrinths. Though they're technically the 7th area
in the game, it's normal to complete it before finish the 6th area in the game,
due to the nature of the puzzles and items required to do so. You could do the
whole area (except one part) in one go as soon as you have the Twin Statue, but
I prefer to split it up.

Warp to the Twin Labyrinths Backside Grail Point in G-5. Go right one screen
and climb up one screen. Take the Twin Gate to C-4.

:Twin Labyrinths C-4
Enemies: 2x Leucrotta, 2x Masked Men
Enter/Exit: Twin Gate to H-4

Take the right path to D-4

:Twin Labyrinths D-4
Enemies: 2x Zao Chi, 1x Siren
Landmarks: Dolphin Combat Vehicle Mural, Unsolvable Puzzle, Nebra Statue, Twin
Labyrinths Frontside Shop

Head to the upper left part of the room and blow up the upper-left wall with
Bombs. This will let you reach the block on the upper-left platform. Push the
lower-right block left off the platform, then right onto the plate. Push the
upper-left block right off the platform, then drop through a trap door to the
left so that you can push it right off the next platform. Then push it right
onto the middle plate. Push the lower left block off its place onto the left
plate. This creates a platform allowing access to the shop. Buy the Lamp of
Time for 200 Coins. Standing in front of the Nebra Statue with the flame lit
will charge it (the flame goes away when it's charged).

Warp back to the Twin Labyrinths Backside Grail Point. Go two rooms to the
right into I-5 then take the platform up to I-4. Enter the Twin Gate on the
left here to reach C-2. Go right from C-2 into D-2.

If you followed directions last time, there will be a dais on the statue to the
left of the ladder. Place a weight here, then warp to the Frontside Grail Point
in E-1. Go right two screens to G-1, then climb the ladder down to G-2.

:Twin Labyrinths G-2
Enemies: 4x Witch
Pots: ???
Treasure: Ankh Jewel

Break the wall to the right of the ladder with any weapon to access the rest of
the room. With the weight placed on the Dais in D-2, the chest here will unlock
allowing you to take the Ankh Jewel. Push your way through the one-way door to
do right into H-2.

:Twin Labyrinths H-2
Enemies: 1x Soul, 2x Masked Men
Landmarks: Twin Gate to B-4
Pots: 10 coins (upper) ??? (lower)

Destroy the block at the bottom of the ladder on the right and you will be able
to walk into I-2 and grab the Katana that was unlocked earlier. The Katana
strikes down and to the front of you. It's just as powerful as the Axe, but not
as useful in most situations.

After grabbing the Katana, go left back into H-2 and take the Twin Gate to B-4.
Climb the ladder here into B-3.

:Twin Labyrinths B-3
Sub-Boss: Zu
Enemies (after sub-boss defeated): 1x Witch, 1x Warlock

You can supposedly freeze this guy with the Lamp of Time if you time it right.
I've seen others do it, but never been able to do it myself. If you're able to
do it, great. If not, my strategy is to run along the bottom of the room and
shoot Flares up at him. You're able to avoid most of the feathers, even when he
stops time. Once he is gone, go right to C-3.

:Twin Labyrinths C-3
Treasure: 7th Sacred Orb

Jump up into the ceiling between the mermaid murals. Head all the way to the
right and place a weight on the dais, revealing the chest with the Sacred Orb.

:Twin Labyrinths D-3 - GUARDIAN ROOM
Enemies: 3x Witch, 1x Warlock

Kill the four enemies in here and a white witch will appear. Kill the white
witch and Baphomet's Ankh will appear (if you spared the black witch in G-3.
Use the Ankh Jewel and the guardian will appear. Leave to save if you want. If
you die here without saving first, you'll have to get the Katana and fight Zu
all over again. Remember you cannot teleport away from Guardian battles.

*************************
* Guardian #7: Baphomet *
*************************

Once you break the Ankh, drop down to the bottom left of the main platform in
here. Some witches will summon Baphomet.

Baphomet's first form is easy enough. She can summon lightning bolts, shoot
energy balls in multiple directions and summon fire from the group. Double-jump
and you'll be able to hit her in the head with the Axe up to four times each
go. Don't worry about dodging the lightning or energy ball attacks. The fire
you can dodge by running around; the bottom of the screen shows which flames
will appear first. After you do enough damage, Baphomet will jump down from the
platform. This begins the transition to Phase Two; she cannot be harmed during
the change.

The second phase is a bit trickier. First she calls witches to help her. Try to
kill them fast as they can be a pain, especially the one with the stun beam.
Baphomet can send energy balls toward you, they can be blocked with the Silver
Shield. She still summons flames but they appear beneath you instead of in
fixed locations. They can still be avoided by running away as soon as the
attack begins.

When she teleports to the center of the room, she is charging her lightning
attack. To avoid it, stand on the left edge of the main platform. The bolts
will pass harmlessly around you. Get in your Axe strikes whenever you can. You
can also try using Chakram from a distance, just don't forget to switch back to
the Shield.

When you finally finish Baphomet off, she will drop down to the bottom of the
screen and scream loudly. That's your cue to run like hell to the other edge of
the room and jump onto the platforms there. The entire center of the screen
will be immolated with flames and Baphomet will slowly move toward you. It
would suck to die now, wouldn't it? Once her desperation attack is done, you
can claim victory and move on.

Fun Fact: Pause the game for a few seconds during Baphomet's death scream. For
some reason, the music from the game's introduction will play during her final
attack.

========================================
| Part XXII: The Secret of Life [COG1] |
========================================

Warp to the Gate of Illusion C-2. Go two screens left then climb down into A-3
(where you got the Fairy Clothes). You can break the lower-right wall here with
the Katana, revealing the Chest containing 30 Bombs.

Make sure that the Lamp of Time is charged and take the Gate of Time path back
to the Tower of the Goddess. Drop to A-4 and you'll see the crusher block the
dais again. In order to reset it, you'll have to go back to B-5; this time,
enter A-4 from the ladder at the top of A-5. Use the Lamp of Time to stop the
crusher, then run up there. You won't be able to actually place a weight until
time restarts. Once it does, place the weight quickly then walk to the left
before you are crushed.

This creates a ladder up to A-3, where you can enter the Tower of the Goddess
Shop and buy the Miracle Witch software (miracle.exe). Using miracle.exe in
conjuction with other software allows you to pick what faeries you want;
particularly, running miracle.exe and capstar.exe at the same time guarantees
an Item Fairy. Now is a good time to load up to 999 coins, or get the Spaulder
if you haven't.

Make sure the Lamp of Time is charged. Warp to the Tower of the Goddess Grail
Point at D-1. Go left at C-1 and enter the field gate into a new part of the
Gate of Illusion.

:Gate of Illusion F-2
Enemies: 4x Backside Bat
Pots: Empty

Jump over the statue here and take the bottom left path into E-2.

:Gate of Illusion E-2
Enemies: 2x Lizard Man, 2x Backside Bat
Pots: ???

Take the top left exit to D-2, then climb the ladder to D-1.

:Gate of Illusion D-1

Destroy the wall at the top right of the room. Carefully hop across the small
platforms and destroy the hand sticking out of the left side of the hanging
wall at the top center. Then go through the top right exit into E-1.

:Gate of Illusion E-1
Landmarks: Stray Fairy Chamber
Treasure: Cog of Life

Enter the chamber and talk to the fairy. The treasure chest will spawn below,
but it is protected by multiple energy barriers. Head back down to E-2 and
three tablets will appear. Read all three of them. Then go back left to D-2 and
climb up to D-1. A new Sub-Boss, Ba, will have appeared.

To defeat Ba, stand on the left side of the platform that is below and to the
right of him. Jump up and strike him to make him drop down, wait for him to
rise back up a bit, then activate the Lamp of Time. You should be able to kill
him before the effect wears off.

Once Ba is dead, drop down two screens to D-3 and walk left two screens to B-3.
There is now a Lizard Man here, in addition to the Masked Men. Destroy the odd
looking piece of the background in the center of the room with a weapon to
reveal a light. Then you'll have to push the block above you out of the way to
the right while the Lizard Man is at the top of the room. Wait near the light
until the Lizard Man climbs down to the center level; lure him toward the light
by running up to trigger his sword strike then running away. When the light
hits him, he will be destroyed.

Warp out and find a Nebra Statue to recharge the Lamp of Time. Enter the Gate
of Illusion F-2 from the Tower of the Goddess again. You have to freeze
everything with the Lamp of Time and destroy all the pots in the room before
the lamp's effect wears off. This is virtually impossible to do without the
Bracelet, so go get it if you skipped it for some reason.

My preferred method is to stand next to the pot on the bottom of the room. Once
activating the lamp, hit the pot there, then jump up to the next platform. Fire
a Shuriken at that one and double-jump up to the statue. Jump over the statue
and destroy the pot in the statue's hand, then smash the two on the left. If
you succeed, all the pots will shatter at the same time and the Shell Horn will
sound.

Head back to the treasure room in E-1. Three daises will appear now; place
weights upon them to remove the energy barrier. The chest will not open yet.
Enter the chamber and talk to the fairy. Now the chest will unlock and a tablet
will form where the chamber used to be; go down and grab the Cog of the Soul.

You can skip using the Cog of the Soul on the tablet for now, if you want.
However, some parts of the next area cannot be completed without doing it, so
just do it now. Once it's done, Mudmen will continually spawn from the
Sephirots here and in the Chamber of Birth. This action cannot be undone.

Head back to the surface to heal up and/or save.

===============================
| Part OPT01: Developer Rooms |
===============================

You must have miracle.exe and mirai.exe running to do these.

Warp to the Gate of Illusion. Go right one screen then down to D-4 (where you
fought Chi You) If you have not already done so, break the wall to the right of
the sacrificial pit to reveal a door. Walk inside and talk to duplex.

Warp to the Tower of the Goddess. Drop down four screens to D-5. You can jump
into the torso of the headless Goddess Statue here. Once you do, press up to
enter a hidden door and speak to Naramura.

Warp to the Temple of Moonlight. Go right, down, then left to enter B-3 (where
you got the Axe). Stand on the spot where the Axe was obtained and break the
floor with the Katana, reveal a door. Enter and speak to Samieru.

=========================================
| Part XXIII: The Song of Curry [COB01] |
=========================================

Warp to the Graveyard of Giants and make your way all the way down to E-5. Take
the ladder down here to enter my favorite area in the game.

It's pretty much impossible to convey the full layout and navigation of the
Chamber of Birth using a text map, but here's the basic map.

  _________________________________
 /        CHAMBER OF BIRTH         \
/-----------------------------------\
|||||||||||||D-1|||||||||||||||||||||
|------------- ---------------------|
|||||||||||||D-2E-2F-2G-2|||||||||
|-------------------------'---------|
|A-3B-3|||||||||||||||||G-3H-3|||||
|----- ----------------------- -----|
|||||B-4C-4|||||||||||||F-5<H-4I-4|
|--------- -------------------------|
|||||||||C-5D-5E-5F-5>H-4|||||||||
--------------'--- --- -------------|
|||||||||||||D-5|E-6F-6G-6>B-4|||||
\-----------------------------------/

:Chamber of Birth D-1
Enemies: 2x Titan, 1x Sephirot
Pots: ???

Linger for too long in any one part of the Chamber of Birth and the walls will
start shooting energy balls at you. Also, if you whip any of the elephant
statues in the Chamber of Birth, you will be zapped with lightning. Do not
bring a Weapon Fairy here!

Titan enemies are hard to attack head-on. You can kill them easily from behind
or below. If you're forced to take them on from the front, use the Axe, which
can stun them and allow you to get hits in.

Read the tablet in the upper-left part of the room to further translate
La-Mulanese. Then head down to D-2.

:Chamber of Birth D-2
Enemies: 2x Sephirot, 1x Skilleton
Landmarks: Saraswati Mural
Pots: 10 coins (left) ??? (right)

The wall in this room and many other rooms can rotate and attack you with
projectiles. You cannot stop them, only avoid the projectiles or block with
Silver Shield. Take the right path to E-2.

:Chamber of Birth E-2
Enemies: 1x Titan, 1x Assassin
Pots: 10 coins (bottom right) ??? (top right) ??? (left)
Treasure: Hidden chest containing 30 coins

Go to the right into F-2. Make your way through this room very quickly, as a
giant sword will come out of the floor and sweep across the room in a clockwise
motion. This sword does an incredible amount of damage between 60 and 200
points. If you manage to kill an Assassin in this room, the coin chest will
appear in the upper-left area of the screen.

:Chamber of Birth F-2
Enemies: 1x Wight, 1x Assassin
Landmarks: Cross of Light
Pots: 1 weight (bottom left)
Treasure: Vessel

You cannot get the Vessel yet. Go right into G-2. Again, move very quickly.
This time a giant sword will sweep across the room from the ceiling, in a
clockwise motion. Also, another sword will come straight up from the left side
of the room.

:Chamber of Birth G-2
Enemies: 1x Titan, 1x Sephirot
Pots: ???
Treasure: Perfume

Do not go into the bottom part of this room yet. The statue there will fire a
laser that will kill you instantly. Kill the Titan and wait for one of the
Mudmen to teleport to the top of the screen and press the floor switch up there
which you cannot reach. Just grapple to a wall where they cannot reach you
until it haapens. This will reveal the chest containing Perfume to the right.
Grab it; it allows you to kill all skeleton-type enemies (incl. Skulleton and
Skilleton) with one blow.

Once you have the Perfume, drop down the hole in the lower right to reach G-3.

:Chamber of Birth G-3
Enemies: 1x Titan, 1x Wight

All you can do here is walk right into H-3.

:Chamber of Birth H-3
Enemies: 1x Sephirot, 1x Skilleton, 1x Assassin
Landmarks: Vishnu Mural
Pots: ???

All you can do is drop down into H-4

:Chamber of Birth H-4
Enemies: 2x Titan, 1x Sephirot
Pots: ??? (top) 10 coins (middle) ??? (bottom)
Treasure: Hidden chest with 50 coins

Destroy the wall in the bottom left part of the room to reveal the chest. The
daises above it do nothing right now. Jump toward the tilted column in the
lower right part of the room and hang onto it with the Grapple Claw. It will
soon fall over, opening a path to I-4. Head right into I-4.

:Chamber of Birth I-4
Enemies: 2x Wight
Landmarks: Parvati Mural
Treasure: Woman Statue

Place a weight on the dais in the right side on the room, then walk left under
the spike ceiling. It will trap you inside and the spikes will begin to come
down. Place a weight on the rightmost skeleton and open the path back into H-4.
Walk into H-4 then back into I-4. The trap will be dispelled; climb up to the
chest at the top of the room to get the Woman Statue. Now head back to H-4 and
climb a ladder up to H-3.

In H-3, hit the very top part of the pillar at the top-right of the room until
it breaks, revealing a Seal. Break the seal and the Shell Horn will sound. Jump
left into the alcove second from the top and walk left to teleport.

This will drop you into the bottom left of the room. Walk left into G-3. Make
your way to the top and kill the Titan there. It's a pain to do, since using
the Axe, Knife or Katana will get you hit with lightning. You'll have to wait
until he's facing away from you or climbing the ladder and hit with the Chain
Whip or Key Sword. Then go and break the wall to the right of the pot up top.
Alternatively, you can stand in the top-left of the room and break the wall
with Shurikens. Once the wall is broken, walk into it to teleport into the
center section of the room.

For some reason, everything moves faster here. Jump into the center alcove of
the room and walk left into another teleport. This one drops you off in the
Chamber of Extinction G-2. Place a weight on the dais to your left; the
teleport to return is on the right side of this area but you don't need to use
it. You're done here for now.

========================================================
| Part XXIV: Go Forth on Your Path, Chosen One [PHI01] |
========================================================

Warp to the Temple of the Sun and equip the Woman Statue. Make your way inside
E-4 (where the floaty sperm things are). Kill the enemies here and stand still
in the room for a while. You will gain the Maternity Statue. While you're here,
toss some bombs into the left side of the wall with the Man mural on it. It
three bombs, but the wall soon will break and reveal a chest containing 30
coins.

Return to the Temple of Moonlight via the teleport point in Temple of the Sun
E-3. You'll be in Temple of Moonlight D-4 again. Climb up into D-3, and go to
the top right part of the room. Use the Maternity Statue on the mural there.
Climb up the ladder to D-2 this creates, then walk left to drop back into the
uterus part of D-3.

Go into the bottom-center part of this very uterine area. Pause the game and
wait for Lemeza to fall asleep. This will unlock the chest below. Crack it open
to grab the Philosopher's Ocarina. Time to wake up some lazy people.

The first one is to the room directly to the right, Temple of Moonlight E-3.
Enter the chamber here and spe
ak to Aldesana, the Philosopher of Death. She will explain some important plot
stuff.

Next, warp to the Tower of the Goddess D-1. Drop all the way down to D-5 then
exit to C-5 via the small platform on the left. Enter the chamber here to speak
with Samaranta, the Philosopher of Power. She will explain some stuff; when you
exit, a new path will be open on the top left part of the room. Head over there
and climb up into C-4.

:Tower of the Goddess C-4
Landmarks: Gem and Scales Puzzle
Treasure: Flail Whip

Make sure you have at least seven weights before reading the tablet. Like the
Chain Whip, you get one shot at this now. When you place a weight on a dais, a
gemstone will drop down to the side on which you placed the weight. Place the
weights/gems in the following order: Right, Right, Left, Left, Left, Right,
Right. After all seven have been placed, go and stand on the left scale. This
will reveal the Flail Whip at the bottom. Grab it, for it is the most powerful
weapon in the game.

Now warp to the Spring in the Sky B-7. Climb up to B-6 then head left to A-6.
Take the elevator platform up to A-5 and enter the chamber here to speak with
Giltoriyo, the Philosopher of Knowledge. He explains more about the plot and
hints at how to accomplish something. More importantly, he unlocks a new path
for you.

Warp to the Endless Corridor E-2 (from the grail point, go right/down/left).
Climb up the new ladder here into the Shrine of the Mother.

:Shrine of the Mother F-3
Treasure: Death Seal

Yep, more crusher walls here. Avoid them on your way to the top of the room and
place weights on both daises, unlocking the chest. Grab the Death Seal; make
sure to read the tablet on the right, as it will enable you to read La-Mulanese
(if you've read the other two). Time to put the Death Seal to work.

Warp to the Temple of the Sun and head over to B-5 (where you got the Ankh
Jewel). Break the Death Seal in the upper right part of the room to reveal the
Discount Shop. You have to enter from a different part of C-5 to access it, but
you can buy Pistol Ammo and Bombs here cheaper than any other shop.

Warp to the Shrine of the Mother and work your way back up to C-2, where the
chest is. Break the four seals in here to unlock the chest and grab the Sacred
Orb. On your way up, break the Death Seal in the upper left of D-3, too. You
can't do anything there yet, though.

There is one more Philosopher but we cannot get to her yet. Head back to the
Surface and save. There's still more Chamber of Birth to explore.


===============================================================
| Part XXV: Pass Through the Place Where We Were Born [COB02] |
===============================================================

Make sure you have plenty of weights. Warp to the Chamber of Extinction and go
to the Tower of the Goddess A-2 via the Gate of Time shortcut. Climb the left
ladder up into the Chamber of Birth. Remember how fun it was teleporting around
the Gate of Illusion? hahaha...

:Chamber of Birth A-3
Enemies: 1x Wight, 1x Sephirot
Landmarks: Chamber of Birth GRAIL POINT
Pots: ??? (lower left)

Same rules apply to the elephant statues here; do not strike them. You cannot
get to the Grail Tablet yet. The wall to the right of where you entered is an
illusion. Walk right through it to exit into B-3; go right to drop into B-4.

:Chamber of Birth B-4
Enemies: 1x Wight, 1x Sephirot, 2x Titan
Landmarks: NPC Chamber
Pots: ???
Treasure: Chamber of Birth Map

To open the chest, destroy the pot on the platform right above it. Use the
Maternity Statue to unlock it. Take the middle right path to C-4.

:Chamber of Birth C-4
Enemies: 1x Titan, 1x Wight, 1x Sephirot
Landmarks: Chamber of Birth Shop, Brahma Mural

You can walk into the Sephirot here just like any other shop in the game. You
have to buy the Ankh Jewel for 150 coins. Jump across the pit to the right side
of the room; equip the Crystal Skull then jump up and use it on the Skull mural
on the wall. This will remove the barrier from the ladder to the right, which
you will use later.

Go left back to B-4; this time take the bottom right path back to C-4. Drop
down here into C-5. For now you are limited to the top left part of the room;
equip the Serpent Staff and use it on the pedestal here. This will retract part
of the wall on the left side of the screen. Climb the ladder back up to C-4,
then go back to B-4 and take the middle-right path to C-4 again. Now drop down
the big pit in C-4 to access C-5.

:Chamber of Birth C-5
Enemies: 3x Titan, 1x Sephirot, 1x Assassin
Pots: ??? (left) 10 coins (right)

Place a weight on the dais to your right, then push through the one-way wall
and walk into D-5.

:Chamber of Birth D-5
Enemies: 1x Wight, 1x Skilleton
Treasure: Dimensional Key

Attacking the Skilleton is dangerous, as it is framed by elephant statues. The
best way to kill it is with the Key Sword or Shuriken, as they do not hit above
or below.

If you fall down the pit here, you will return to the top of the room. If you
are hit while falling, you will continue to fall infinitely until you use the
Grail to teleport out. Then you'll have to walk back here. It's sort of
annoying, so watch out for the Wight's laser.

Equip the Maternity Statue and use it in the empty space on the left.
Double-jump over to the upper right alcove and use the Dragon Bone on the empty
space there. Using the wrong item in either space will get you struck by
lightning. Using both items correctly will create an infinity symbol in the
center of the room. Jump down to that and use the Key of Eternity to reveal the
chest containing the Dimensional Key in the lower right alcove. You can't get
it yet. Go back to the top right alcove and walk right into E-5.

:Chamber of Birth E-5
Enemies: 1x Titan, 1x Skilleton, 1x Sephirot
Pots: ???

Walk directly right into a teleport wall. This will deposit you in the lower
section of C-5. You now need to hit the face in the lower-right with a Chakram,
by throwing it into the gap between the walls. The trick is to jump and throw
the Chakram through the gap, then use the double-jump to land on the alcove and
get the Chakram to elevate and hit the face. It may take several tries; if you
need more Chakram, you can farm them from the Andras enemies in the Tower of
the Goddess or buy them in the Twin Labyrinths Frontside Shop where you got the
Lamp of Time.

A successful throw will lower the bottom wall, allowing you to proceed to the
lower right path into D-5. Drop down the pit here and you'll end up in the
top-left part of D-5. Walk left back into C-5 and climb the ladder up to C-4.
The ladder should be clear so that you can climb to the top of the room; if it
is not, then you did not use the Crystal Skull in the right place; you need to
backtrack and do it (see above).

Place a weight to remove the wall up top and go left to B-4; climb the ladder
up to the top of B-3. Place a weight up there to remove the wall and walk left
into A-3. Climb down to the Grail Tablet to read it and save. Take the
middle-right path to B-3.

:Chamber of Birth B-3
Enemies: 1x Titan, 1x Sephirot

Equip the Cog Of The Soul on the small cog-shaped symbol in the background.
This will make the statue to the right start to move back and forth. You must
climb up the ladder on the right and use the Cog again on the cog-shaped symbol
there without being crushed by the statue. This will open a drop back into the
top part of B-4.

Place a weight on the dais to your left and walk left into a teleport wall.
You're in E-5 again. Kill the Skilleton then climb down and place a weight on
the dais there. This will cause the large block to the right to begin moving
back and forth. Now go to the bottom left of the screen and hit it until it
stops creating dust.

Warp back to the Chamber of Birth Grail Point at A-3. Climb up the short ladder
to the right and walk left to drop through a trap door just left of the
elephant statue. This gets you back to where you entered.

Take the path back to D-5; the wall which was blocking access to the treasure
chest is now gone. Equip the Mulana Talisman and open the chest to claim the
Dimensional Key. Now fall back through the room to reach the upper right exit;
walk right into E-5 and the teleport that goes to the bottom part of C-5.

Above the lower-right path to E-5, you can jump into the wall go proceed into
E-5's false wall. Keep walking right into a hidden teleport wall. This puts you
on the top right of D-5, where you can walk right into E-5.

Use weights to get past the walls here and walk straight through E-5 into F-5.
Climb down the ladders here; at the bottom of the ladders, walk left through a
false wall back into E-5. Avoid the moving block and drop down into E-6.

:Chamber of Birth E-6
Enemies: 2x Sephirot, 1x Titan, 1x Wight
Pots: ???
Treasure: Hidden chest containing coins

The tablet in the top left of this room used to be one of the most important
tablets in the game. Now it isn't. Smash the statue on the bottom left of the
vertical shaft to reveal the chest, then go right into F-6.

:Chamber of Birth F-6
Enemies: 1x Titan, 3x Sephirot
Landmarks: Ganesha Mural
Pots: ???

You must examine the Ganesha mural here with the Hand Scanner. You SHOULD be
examining every mural in the game, because it's fun to learn... but this one
actually helps you to proceed with the game; the Shell Horn will sound once
you've examined it. Remember, Ganesha is worshipped in India as the "Remover of
Obstacles." Walk right into G-6.

:Chamber of Birth G-6
Enemies: 1x Titan, 1x Wight, 2x Sephirot
Landmarks: Lakshmi Mural
Pots: 10 coins (upper right)

If you examined Ganesha in the last room, the lower right wall will retract,
revealing a teleport wall. Do not go there yet.

Read the tablet at the bottom of the room, then stand in front of it and do the
Dance of Life. Attack facing left three times, then attack facing right three
times, then jump straight up. The Shell Horn will sound. Now walk right into
the teleport.

The teleport puts you back at the top of E-5. There is another teleport on the
right wall here that takes you back to B-4. Now you have to head back through
the area again until you are at the moving block in E-5. Avoid the moving block
to get to the bottom right exit from E-5 into F-5.

:Chamber of Birth F-5
Sub-Boss: Skanda
Treasure: Pochette Key
Enter/Exit: Chamber of Birth (after Sub-Boss defeated).

If you did the Dance of Life in G-6, the Skanda Sub-Boss will appear once you
walk into F-5. It is a giant Mudman like those spawned from the Sephirots here.
You have to hit it in the chest.

It runs around more or less randomly, occasionally jumping between platforms or
teleporting to another part of the room. It will often stop moving to look
around; this is the best time to attack it. You can hit it with the Axe when
standing on the same level. Skanda only does collision damage but each hit will
take away 22 points of your lige. Don't be too reckless and it will die
eventually.

Killing Skanda will unlock the chest containing the Pochette Key and reveal a
field gate which connects to the other half of the Chamber of Birth at H-4.

=========================================
| Part XXVI: Golden Key In Hand [PAL01] |
=========================================

Breaking the seal in Chamber of Birth H-3 unlocked something. Warp to the
Chamber of Extinction Grail Point at F-5. Light the lamp here and you'll see
that the seal at the bottom of the room, which you broke to obtain the Life
Seal, has re-appeared.

Head right two screens to H-5, then make your way through the false wall puzzle
in G-5 again, returning to the bottom of F-5 where you can break the seal once
more. Head through the one-way door back up to the Grail Tablet, re-lighting
the room if necessary. Hop onto the elevator platform and ride it up to F-4.
Shoot a Flare up into the lantern cross that appears here now. This will
permanently light up the Chamber of Extinction.

Take the top path left from F-4 and continue left until you're at the top part
of C-4. Climb the ladder here up into C-3, then go left into C-3 and climb up
into C-2. Alternatively, you could enter the Chamber Extinction through the top
field gate in the Temple of the Sun and proceed right into C-2.

At any rate, once you reach Chamber of Extinction C-2, a mural will drop down
on the right side of the room. Upon that mural is a hole resembling the
Pochette Key. Equip the Pochette Key and use it on the hole.

Warp to the Inferno Cavern and head back to D-6, where you fought Viy. Drop
down the pit here to return to Chamber of Extinction G-2

:Chamber of Extinction G-2
Enemies: 1x Blob, 1x Mandrake

You were in the center of this room earlier via a warp from the Chamber of
Birth. Head right into H-2.

:Chamber of Extinction H-2
Enemies: 2x Naga, 2x Garuda, 1x Mandrake
Landmarks: Chamber of Extinction Shop
Pots: 10 Caltrops (lower left)
Exit: Inferno Cavern

The ladder leading up from here goes to the Inferno Cavern, dropping you off
right into the lava. Unnecessary.

Climb down the ladder into H-3.

:Chamber of Extinction H-3
Enemies: 2x Naga, 2x Skulleton

Climb up the ladder to the right back into H-2. There's a hidden shop here
that's revealed by destroying the block to the left of the Naga's platform.
Place a weight on the dais above to pass the wall and climb back down to H-3.
Destroy the block to the left of the ladder and it will remain destroyed for
good, allowing you a shortcut if you ever need to come back here. Head right
into I-3

:Chamber of Extinction I-3 - GUARDIAN ROOM
Enemies: 2x Garuda
Landmarks: NPC Chamber

Don't run into the middle of the room right away, or you will be crushed by
falling platforms. Once the platforms fall, Palenque's coffin will appear, as
will the Ankh. You may want to go back and heal up and/or save before starting
this fight. Equip the Pochette Key before using the Ankh Jewel.

*************************
* Guardian #6: Palenque *
*************************

Once the battle starts, use the Pochette Key to activate the Plane Model. If
you do not do this, you will be ejected from the battle back into H-3. The
chest here will contain a replacement Ankh Jewel for you to try again.

This was a nice platform game. Now it's a bullet-hell side-scrolling shooter.
Try to avoid Palenque's projectiles as best you can; you can't really use the
Silver Shield here because you need your own subweapons to attack.

Collision damage with Palenque drains your life rapidly like touching Viy did.
One or two hits could wipe you out.

You can kill Palenque pretty quickly by throwing Chakram at his head. However,
you can take a lot of damage by remaining in front of him when he charges at
you or fires his main laser.

If the Chakram strategy doesn't work, fly above him and throw Earth Spears down
into his head, dodging out of his way when he heads toward you. If all else
fails, six shots from the Pistol will end the fight quickly.

Once Palenque's death animation starts, move to the left side of the screen. He
will jump out of his craft toward you; knock him back into his craft with any
weapon. If you fail to do so, he will explode and kill you instantly, forcing
you to do the fight all over.

Just like Baphomet, pausing for a while when his desperation attack begins will
cause the Introduction music to play during the sequence.

Whoo! Guess what's next?

==========================================
| Part XXVII: Cleft of Dimension [DIM01] |
==========================================

Warp to the Twin Labyrinths Frontside Gate at E-1. Go three screens to the
right into H-1

:Twin Labyrinths H-1
Enemies: 1x Witch, 2x Leucrotta, 1x Soul
Pots: 1 weight (upper left) ??? (middle left) ??? (bottom)

Exit to the right into I-1

:Twin Labyrinths I-1
Enemies: 1x Bat, 2x Soul
Landmarks: NPC Chamber
Exit: Dimensional Corridor

You can stand on the belt of the Poseidon Statue; this allows you to jump up to
the top left platform. Use the Crystal Skull here to create a ladder into the
Dimensional Corridor.

:Dimensional Corridor B-7
Enemies: 3x Bat
Pots: 10 coins
Treasure: Dimensional Corridor Map

You cannot go back down to the Twin Labyrinths from here. You cannot use the
Grail to teleport out, either. If you do not have the Dimensional Key, the
Sub-Bosses will respawn endlessly. Make sure you have the Dimensional Key.

OK. Place a weight on the dais in the center of the room to unlock the chest.
Grab the Map then climb up the ladder into B-6.

:Dimensional Corridor B-6
Enemies: 1x Satan
Landmarks: Dimensional Corridor GRAIL POINT
Pots: ???
Treasure: Hidden chest with 30 coins
Exit: Endless Corridor

The door here drops you off in the Endless Corridor. It is your only way out of
this field for now, so you will be returning here whenever you need to leave
and heal. You can destroy the top right wall to reveal the chest with 30 coins.
Climb up the ladder to B-5.

:Dimensional Corridor B-5
Sub-Boss: Girtablilu
Enemies: 1x Devil, 1x Bat
Pots: ???
Landmarks: Cross of Light

Girtablilu is a joke. You can hit her from below with the Axe and she can never
hurt you because her projectiles can't pass through platforms. After you finish
her off, you can drop back down to B-6 to quicksave. Return to B-5 and take the
left path into A-5.

:Dimensional Corridor A-5
Sub-Boss: Kuusarikku
Enemies (after sub-boss defeated): 2x Satan
Landmarks: Philosopher of Life's Chamber

Entering the room will spawn Kuusarikku. It will wander back and forth slowly;
eventually it will turn yellow and start charging around the room wildly...
dodge when it does this. Hit it in the head when it is walking slowly. Be
careful as you will be zapped if you accidentally hit the wall in the upper
center of the room.

After Kuusarikku dies, a dais will appear in the top right of the room. Place a
weight there to remove the center wall. This allows access to Fobos, the
Philosopher of Life. Enter and speak to her. After leaving the chamber, two new
tablets will appear; read both of them to learn the mantras of BIRTH and DEATH
(more on mantras later). Only way to go now is down to A-6.

:Dimensional Corridor A-6
Enemies: 3x Bat, 1x Satan
Pots: 10 coins (left), ??? (right)

Drop down to A-7.

:Dimensional Corridor A-7
Sub-Boss: Kulullu
Enemies (after sub-boss defeated): 1x Satan

If you head toward the ladder in the bottom right, a block will appear to stop
you and Kulullu will spawn. If Kuusarikku was rough on you, your health might
be low and you could have a hard time with Kulullu. Its attacks don't do a lot
of damage though.

Kulullu will attack by jumping out of the water onto one of the platforms. Then
it shoots energy up from its trident which splits into four and shoots back
down through the room. DO NOT fall into the water.

Stay on the top platform; you can jump away if Kulullu jumps out of the water
beneath you. If it comes within range, you can hit it with the Axe. If it lands
on the left platform, jump to the right platform and the bolts can't get you;
vice versa if Kulullu jumps onto the right platform. If it's on either of the
middle platforms, you can grapple onto the wall to the right to be safe.

Once Kulullu is dead, you will be able to climb back up to A-6 and walk right
into B-6. If you didn't get a life refill from Kulullu's experience drop, go
through the door here to the Endless Corridor and warp back to the Surface to
heal. When you're ready, warp back to the Dimensional Corridor.

From B-6, climb up to B-5 and go left into A-5. Climb the new ladder that forms
here up into A-4.

:Dimensional Corridor A-4
Sub-Boss: Enlil
Enemies (after sub-boss defeated): 2x Amon, 1x Devil, 1x Assassin

Enlil isn't so tough. It will teleport around the room, then charge at attack
that sends energy rings around the room. If you try to hit it before it starts
charging its attack, it will jump away. Once it starts charging, you can hit it
with the Flail Whip a whole bunch of times before it attacks. You may get hit
once or twice but you should survive.

Once Enlil is dead, a ladder to A-3 appears. Climb up.

:Dimensional Corridor A-3
Enemies: 3x Amon
Treasure: Angel Shield

DO NOT leave this room without placing a weight on the dais on the top left
platform. Once you do, head right into B-3.

:Dimensional Corridor B-3
Sub-Boss: Mushnahhu
Enemies (after sub-boss defeated): 1x Amon, 1x Devil
Pots: 10 coins (top)
Treasure: Beo La-Mulana software (beolamu.exe)

The Mushnahhu spawn from the egg-rock which drops into the center of the room.
First, one will spawn; kill that one and two will spawn. Kill one of those two
and four more will spawn. Each has a fixed pattern, observe them and you'll
figure out the best time to hit them. It only takes three hits with the Flail
Whip or Axe to kill each one.

Once they are dead, scan the room with torude.exe to obtain the Beo La-Mulana
software (beolamu.exe). Then return left to A-3. DO NOT proceed right to C-3.

When you return to A-3, a new dais appears at the top right. Place a weight
there and another dais appears in the lower center. Place a weight there to
remove the sacred box and reveal the Angel Shield. Grab it. You cannot go back
to the Grail Point yet; hopefully your health is in decent shape. When you're
ready, head two screen right from A-3 into C-3.

Dimensional Corridor C-3 - GUARDIAN ROOM

Tiamat is not home yet, but you can see little lanterns lit up on the
background for each of her children you've killed. There is another sub-boss
above you in C-2, but I prefer to put that one off before there is a very
annoying task to be done there. Head right to D-3.

:Dimensional Corridor D-3
Sub-Boss: Umu Dabrutu
Enemies (after sub-boss defeated): ???
Pots: ???

The whirlwind around Umu Dabrutu makes him invulnerable; you have to wait until
he sheds it, which he does when he charges at you. It's hard to hit him and
avoid being hit at the same time. You just have to outlast him.

Equip lamulana.exe, move.exe and deathv.exe; Stand in the lower-left corner and
wait for him to come toward you. Whip like hell when he does and you'll score
one or two hits. When he sends a column of whirlwind towards you, whip that
furiously. If all goes well, you'll kill him and take 150 damage at most. If
you have less than 150 health, go farm the Amon enemies in A-3 and A-4 for EXP
before coming here.

Once Umu Dabrutu is dead, you can backtrack. The lower right from A-4 which was
blocked is now clear, so you can return to B-6 to save at the Grail Tablet and
use the door to the Endless Corridor to heal up on the Surface. Once you're
done, warp back to the Dimensional Corridor. From B-6, climb up to B-5; this
time go out the right exit into C-5.

:Dimensional Corridor C-5

As you walk into the room, the path back will seal behind you. Fear not. Climb
up into C-4.

:Dimensional Corridor C-4
Sub-Boss: Ugallu
Enemies (after sub-boss defeated): 2x Demon, 1x Devil
Pots: ???

Jump up to spawn Ugallu, a lion-like foe. Ugallu will jump around from platform
to platform, being annoying and doing collision damage. You need to hit it in
the head. When Ugallu turns blue, it will shoot around the room, but you won't
take any damage from this if you face him the Angel Shield out (he will pass
through you). Be careful as you won't have access to the exit right after this
battle.

Once Ugallu is defeated you can drop back down to C-5 and proceed right into
D-5. Nothing will appear in D-5 for now, so go down the ladder to D-6

:Dimension Corridor D-6
Enemies: 2x Satan, 1x Amon
Pots: ???

Take the bottom left drop into D-7; angle right so you land on the left
platform in D-7.

:Dimensional Corridor D-7
Sub-Boss: Lahamu
Enemies (after sub-boss defeated): 1x Satan

Lahamu will appear on the right platform. He will block sub-weapons, so jump
over and whip/axe him in the face, then jump back over and wait for his attack.
Dodge his attack, then jump over and hit him again.

If you fall into the water, Lahamu will take a fish form and swim around down
there. He's a lot harder to deal with when that happens, so try to swim out of
the water back to the platforms and deal with him there.

Defeating Lahamu creates a ladder back up to D-6. Climb back up to D-5 and head
to the left. Uh oh, the exits closed.

:Dimensional Corridor D-5
Sub-Boss: Ushum
Enemies (after sub-boss defeated): 1x Amon, 1x Devil

Ushum is a giant worm. It flies around the room trying to crash into you. Avoid
it and whip/axe in the face until it dies. The path back to C-5 opens up.
Backtrack to the Grail Point to save or head out to the Surface (via the
Endless Corridor) to heal up.

One optional thing you can do now is go to the Shrine of the Mother. Backtrack
up to D-3 where Tiamat's Wedge is. You broke the Death Seal here earlier but
could not go to C-3; now that you've spoken to Fobos, a ladder will appear
here. You can head from D-3 and C-3 now. C-3 is the Home of the Mother; there's
something you can read there. It will become inaccessible once you finish the
Dimensional Corridor.

At any rate, head back to the Dimensional Corridor and return to Tiamat's Room
in C-3 and climb up the right ladder to C-2.

:Dimensional Corridor C-2
Sub-Boss: Ushumgallu
Enemies (after sub-boss defeated): 2x Satan
Pots: 1 weight

Ushumgallu has three attacks:
-Shoot a barrage of blue breath at you (block with shield or avoid)
-Shoots a slow-moving red fireball at you from his tail (block with Angel
Shield or Whip)
-Shoots a blue ball from his tail which creates a water spout that lifts you up
from the floor.

Ushumgallu will use three attacks while hovering in the center, then move to
the left side of the room. He will then use three attacks from the left side,
and fly over to the right, using three attacks there and then moving left/right
over and over again with three attacks in each spot.

For now, the only one we're interested in is the water spout because we need to
get up to C-1. Stay on the right side of the platform and wait for Ushumgallu
to use his water spout attack. When he does, quickly swim up and jump up to the
ladder in the top right. It's harder than it sounds, because the spout doesn't
last very long, so you might not make it up high enough. Second, you could get
hit by his blue breath which he almost always uses after the water spout.

If you don't get the on the first try when he's in the center of the room, your
odds pretty low that you'll get it on a subsequent attempt. Since you can't
warp out, you have to let yourself get killed and then try again. It is too
hard to get up there once Ushumgallu is killed (possible, but hard).

Once you make it, climb up to C-1.

:Dimensional Corridor C-1
Pots: ???
Treasure: Final Sacred Orb

As if getting here wasn't hard enough, now you have to get through this mess to
reach the Sacred Orb. If you fall out of this room, you'll have to climb the
water spout all over again.

You can use the Lamp of Time to freeze the pot that drops down in a spot where
you can jump down into it, then jump over to the small platform on the left.
Alternatively, you could jump, angle left to avoid the spikes, then use the
double-jump to hop over there. Or just fall into the spikes and use the
immunity period to make your jump (you're about to get a Sacred Orb anyway).

Once you make it to the small platform, double-jump up to the next platform
above you. Carefully jump to the top left platform, then drop down to break the
Death Seal there. Hop to the wall on the right, avoiding the spikes. Grapple
and kick off to reach the chest. If you land too low on the wall to kick off to
the chest, land on the platform below the chest and jump back to the wall to
try again. Success!

Now that we have the Sacred Orb, we have to actually go and beat Ushumgallu.
Drop down to C-2 and he will re-appear when you approach the ladder.

Best tactic is to ride the water spout to the top right platform again. Ushum's
blue breath can't get you there. When he turns to face you, you can hit him
with Chakram (Shuriken don't work). If he sends a fireball your way you can
block with the Angel Shield or hit it with the Katana/Axe. When he's on the
right side of the room, you can't hit him, but his wings won't hurt you either,
so you're safe until he goes left again.

If you can't get back to the top-right platform, use the middle platforms on
either side. You'll have to jump and hit, then dodge and get back to the
platform.

Killing Ushumgallu lets you go back down the ladder to C-3, and by extension,
to the Grail Point and Endless Corridor exit.

To access the last of Tiamat's children, you have to backtrack through the
corridor. From the Grail Point at B-6, go left one screen then up two to A-4
(Enlil's Room). Stand in front of the statue in the background; face left and
attack once then turn right and attack once. A glowing symbol will appear above
the statue.

Proceed right through B-4.

:Dimensional Corridor B-4
Enemies: 1x Bat, 1x Devil
Pots: 10 coins (upper right)

Drop down to B-5 and go right twice into D-5. Stand in the middle of D-5 and do
the same as in A-4 (attack left once, attack right once). Another symbol will
glow on the wall above you. Go left to C-5 and climb up to C-4.

Perform the ritual again in front of the statue in the center of the room. A
symbol shall appear beneath you. Climb up to C-3 then go right to D-3. Perform
the ritual in front of the swirly mural in the background to cause another
glowing symbol above you. The right part of the floor will pull away to reveal
the path down to D-4. If this does not occur, you messed up somewhere. Go back
to A-4 and start over. Otherwise, jump down into D-4.

:Dimensional Corridor D-4
Sub-Boss: Mushussu
Treasure: Ankh Jewel

Mushussu has two attacks.
-It shoots fire toward the ground at you (block with Angel Shield or grapple to
wall on the right)
-It rears up on its hind legs and sends a laser beam sweeping across the room
(stand under its front left to avoid)

Whenever Mushussu is not attacking, jump up and strike it in the face. It
doesn't take too much effort to bring it down.

Defeating Mushussu reveals the Ankh Jewel and a ladder back up to D-5. Grab the
Ankh Jewel and climb out to D-5. Make your way back to the Grail Point to save
and warp back to the Surface to heal.

When you're ready, warp back to the Dimensional Corridor and return to C-3,
where Tiamat's Ankh awaits you. I recommend running randc.exe, mekuri.exe,
deathv.exe and move.exe for this one.

***********************
* Guardian #8: Tiamat *
***********************

Remain at the bottom center of the room after breaking the Ankh until Tiamat
forms. Have the Angel Shield ready to go, as you can block many of her
projectiles with it.

Once Tiamat appears, you can double-jump straight up and hit her with the Axe
twice per jump. You can block her energy orbs with the Angel Shield. Don't
bother trying to avoid her lasers; just keep plugging away with the Axe. It
won't take long (nine Axe hits with software combination) for her to scream and
change to her second phase.

In her second phase, keep hitting with the Axe. Still block the energy orbs
with the Shield and ignore the laser. When she raises both arms to do her chest
attack, move to either side a bit so the Angel Shield can block the projectiles.

When Tiamat leaps into the background, she is preparing her Tidal Wave attack;
stand directly beneath one of the platforms in the room, or you will take heavy
damage. Make sure to get back to the middle of the room after the wave subsides
so that you don't get trapped outside of her arms. Once you hit her enough to
make her scream again, she will go into her final form.

Keep plugging away with the Axe and dodging the Tidal Wave. Her third form
follows up the Tidal Wave with the devastating Octagon Laser. After each Tidal
Wave, jump up and grapple the top-left or top-right wall. Once raises her arms,
she is charging her Octagon Laser Attack. As soon as this happens, drop down to
upper platform and double-jump across to the other side, then drop to bottom of
the screen and run beneath Tiamat's chest. The Octagon Laser should miss you
and you will be in position to attack Tiamat again.

If she does the Octagon Laser attack without doing the Tidal Wave first, you'll
probably get hit. You can hurt yourself with Caltrops and walk through the
Octagon Laser while your mercy invincibility is in effect.

Once Tiamat dies, you can use the Grail to warp out of the Dimensional Corridor
at will. But first, equip the Mulana Talisman and open the chest Tiamat left
behind. It contains the Matagama Jewel.

Now that all 8 Guardians are dead, you can no longer warp to the Shrine of the
Mother. The music on the Surface changes as well. The villagers are hiding and
Elder Xelpud is broken. We need to break the seal.

=========================================================
| Part XXVIII: The Elixir Gives Shapes To Souls [MED01] |
=========================================================

Make sure the Lamp of Time is charged. Warp to the Tower of Ruin, then go down
two screens and left one screen to C-4 (site of the first La-Mulanese
translation tablet). Use the Lamp of Time and the Sky Fish inside the room will
slow down enough to be visible.

Kill two Sky Fish before the lamp wears off to make the Shell Horn sound. The
machinery in the bottom part of the room will retract. Place a weight on the
dais which is revealed. This will spawn the Goddess of Life Statue, which we
will be visiting later. Head out of the Tower of Ruin.

Enter the Chamber of Birth from the ladder in the Graveyard of Giants. Climb
down one screen to D-2; the backside door here will now be open. Don't go there
yet; Go three screens to the right into G-2. Remember the statue at the bottom
I told you to avoid earlier? Break out the Angel Shield and walk right towards
it. The shield will reflect the laser back into the statue and destroy it,
enabling you to walk to the left and break open the chest containing the Vessel.

You may notice on the way there that the Cross of Light is now glowing most
unusually. Maybe there's something to those things?

Anyway, proceed back to D-2 enter the backside door to a new part of the
Chamber of Extinction.

:Chamber of Extinction C-1
Enemies: 2x Garuda

If you whip the statue on the left a bunch of times it will come to life and
starting shooting lasers at you. Don't do that. Walk right into D-1.

:Chamber of Extinction D-1
Enemies: 2x Garuda, 2x Naga

Take the right path to E-1

:Chamber of Extinction E-1
Sub-Bosses: Ox-Head and Horse-Face
Enemies (after sub-bosses killed): 2x Bat, 2x Garuda

You've killed a dozen bosses tougher than these chumps. Take out Horse-Face on
the right by double-jumping up to hit him in the face. Once he is dead, turn
around and do the same to Ox-Head.

Once they are both killed, exit to right and come right back. Stand in the
center of the room and use the Matagama Jewel to raise up a platform. When the
platform peaks, use the Matagama Jewel again in the hole in the background.
Then head right to F-1.

:Chamber of Extinction F-1
Enemies: 4x Bat, 1x Blob
Enter/Exit: Surface

Whip the statue on the right about 20 times to bring it to life. Double-jump up
to stand on its head and ride it until it is far enough left that you can reach
the platforms. Climb the ladder there up to the Surface.

:Surface J-3
Enter/Exit: Chamber of Extinction
Climb up to J-2. Roll a bomb into the wall to the right of the ladder to reveal
a chest containing 200 coins. Continue left into I-2, then drop down into I-3.
Climb down the ladder from I-3 into the Inferno Cavern.

:Inferno Cavern C-1
Treasure: Hidden chest with 50 coins
Enter/Exit: Surface

Break open the wall to the right of the ladder in the middle of the room to
access the chest.

You like Mega Man, right? Well, those disappearing blocks are here now. You
need to grapple onto the right wall, kick off to land on the right-most block.
Wait a second then jump over to the center block, then jump to the top-left
block when it forms and HOP left into B-1 (Jump too far and you'll overshoot
the block.

Standing in the spikes here will hurt you. Make sure to have deathv.exe and
move.exe running together, since it upgrades your mercy invincibility time.

:Inferno Cavern B-1
Enter/Exit: Tower of Ruin

The disappearing blocks continue here. Wait a few seconds before jumping off
the starting block. There's a noticeable delay. It's hard to time out the first
time. If your health runs low from continued failure, you have to warp back to
the Surface to heal and start all over again from the Graveyard of the Giants.
Once you make it to the door, enter the Tower of Ruin.

:Tower of Ruin F-1
Enemies: Sky Fish
Enter/Exit: Inferno Cavern

Head right to G-1

:Tower of Ruin G-1
Enemies: 2x Soul, Sky Fish

Break the Death Seal here and return to F-1. A ladder down to F-2 will form,
allowing you to climb down to F-2. Climb down to F-2 and place a weight to
create a ladder. This will let you return here without going through the
disappearing blocks in the Inferno Cavern again. Teleport out of here and save
somewhere. You may need to heal up on the Surface after your spiked adventures.

Warp to the Chamber of Extinction. From the Grail Point, climb up one screen
and go left two screens to the giant mural in D-4. It will look different now
because you used the Matagama Jewel earlier. Scan the room with torude.exe and
you will receive the Mantra software (mantra.exe)

Warp to the Chamber of Extinction and take the Gate of Time shortcut to Tower
of the Goddess A-2. Drop down and take the shortcut from A-2 to B-8. Make your
way up to B-7.

:Tower of the Goddess B-7
Enemies: 2x Chonchon, 1x Toujin, 1x Cyclops, 1x A Bao A Qu
Pots: 10 coins (center) ??? (bottom)
Enter/Exit: Tower of Ruin

If you get knocked down the pit here, you will fall all the way down to B-9.

You can break the lower-left wall here with Shuriken, then scan it using the
torude.exe software. It gives a hint about... something. Climb the girders on
the right side into B-6.

:Tower of Ruin G-2
Enemies: 1x Soul
Landmarks: Medicine Statue
Enter/Exit: Goddess of Life Statue

If you killed the Sky Fish earlier, the Goddess of Life Statue will be revealed
here. It's not doing anything yet. Drop down into the lava and place a weight
on the dais to open the path to F-2.

:Tower of Ruin F-2
Enemies: 3x Slime, 1x Dakini
Pots: 10 coins

Climb the ladder here to get back up to F-1. Go left from F-1 to enter E-1.

:Tower of Ruin E-1
Sub-Boss: Nuwa
Treasure: Djed Pillar

Nuwa will come crashing down from the ceiling when you move toward the center
of the room. Her fireballs can be blocked by the Angel Shield or destroyed with
weapons.

Stand on the right platform when you entered the room and wait for Nuwa to come
close. When she does you can jump and strike here with the Flail Whip or Axe.

After you do enough damage, she will stop coming over there and start throwing
more fireballs. You will have to approach her in the center of the room. When
you get close, she will use her helix laser attacks; avoid these and try to get
close enough to hit with the Axe. If you stand on the far-left platform, you
should be able to double-jump and hit her with the Chakram or Pistol, finishing
her off quickly.

Once Nuwa is dead, equip the Mulana Talisman and open the chest containing the
Djed Pillar. Go right one room the climb back down to F-2.

Activate the Mantra software and turn on the mantra of DEATH. Equip the Djed
Pillar and use it in this room to dispel the Dakini spirit. Go left into E-2.

Tower of Ruin E-2
Enemies: 3x Black Dog, Yakshi
Treasure: Hidden chest with 30 coins

Use the Djed Pillar in here to dispel the Yakshi spirit. Break open the wall on
the left with 10 Shuriken to reveal the coin chest. Open the Mantra menu and
change to the BIRTH mantra. Go left into D-2.

Use the Djed Pillar with the BIRTH mantra in D-2 to dispel the fairies. Return
to the Goddess of Life Statue in G-2. Equip the Vessel and use it while
standing beneath the statue to acquire the yellow Medicine of the Mind. If you
did not receive the yellow medicine, then you dispelled the spirits
incorrectly. You must take the Vessel to Fobos in the Dimensional Corridor to
dump it out and start over again.

=======================================
| Part XXIX: Let Us Seal Them [MAN01] |
=======================================

In order to reach the final boss, we must now use Mantras to drive a wedge from
the backside of each area. Head to the Temple of the Sun F-3 (where the Sphinx
was) and take the exit on the right which the Sphinx used to be blocking. It
will wrap around to C-3, where there are a number of tablets that you weren't
able to get to until killing Viy. These tablets describe the locations of the
Mantras you must recite.

"The first mantra is in the Corridor
 The entrance to the never-ending corridor"

That's simple enough, right? Warp to the Endless Corridor and head to D-1, the
very first room you entered when you came here from the Mausoleum of the
Giants. A Mantra tablet will appear. Read it and record the mantra MARDUK.
Where to chant it, though?

The simple answer is C-1, one screen to the left of where the mantra tablet is.
Activate mantra.exe, select the MARDUK mantra and use the Djed Pillar in C-1
(this is the process to 'Chant' the mantra); a wedge will appear.

How were you supposed to know that? Supposedly, it's based on the Crosses of
Light. Tiamat's Room in the Dimensional Corridor is one room across and two
rooms up from the Cross of Light, so the Wedge in the Endless Corridor is one
room across and two up from the Cross of Light there. On to the next.

"The second mantra is at the foot of the twins.
At the tip of the feet that connect the two"

In other words, at the bottom of the Twin Labyrinths, between the two statues
you lit up with Flares. E-5 to be exact (two rooms to the left of the backside
Grail Point. Read the mantra tablet that appears there to record the SABBAT
mantra.

Baphomet's Room was two across and two down from the Frontside Cross of Light.
Two across and two down from the Backside Cross of Light is Buranan's Room, H-5
(one screen to the right of the Backside Grail Point). Chant the SABBAT mantra
here to create the second wedge.

"The third mantra is on the path leading outside.
At the side of Hell's gatekeeper."

The path leading outside? Not too long ago, you accessed the Surface through
the Chamber of Extinction. Head to the Chamber of Birth via the Graveyard of
the Giants and take the backside door into the Chamber of Extinction. The
mantra tablet will appear in D-1, one screen to the right of where you entered.
Read it to record the MU mantra.

Palenque's Room was two to the left of the Cross of Light here. Go back to the
Chamber of Birth through the backside door. Look at the map; you are two
screens to the left of the Cross of Light. Chant the MU mantra here to create
the third wedge.

"The fourth mantra is inside the Giant
She who stands inside the land of Inferno"

This refers to the Lamia statue in Inferno Cavern F-2. Yes, you need to go to
the Inferno Cavern... but first, you need to go to the Tower of Ruin via the
Tower of the Goddess. Climb your way to Tower of Ruin F-1 and enter the
backside door there. You'll be back in Inferno Cavern B-1. Destroy the Lamia
Statue to the right of the door and place a weight on the dais it reveals.

Head to the Inferno Cavern F-2 (the field gate in the Temple of the Sun is the
quickest route). The Lamia Statue will disappear only if you placed the weight
in B-1, revealing the mantra tablet. Read it to record the VIY mantra.

Viy's Room was three across and one up from the Cross of Light in the Inferno
Cavern (if you wrap around from G-2 to D-2). Three across and one up from the
Cross of Light in the Tower of Ruin is E-2 (where Yakshi was). This means
entering from the Tower of the Goddess again. Chant the VIY mantra in E-2 to
drive  the fourth wedge.

"The fifth mantra is below the goddess.
At the foot of the goddess staring at the collapsed tower."

The collapsed tower in the Tower of the Goddess was where you got the map
there, in C-8 where the Cross of Light is. One room to the left in C-7 is the
goddess statue which stares that direction. The mantra tablet will appear
beneath her. Read it to record the BAHRUN mantra.

Bahamut's Room was four spaces up from the Spring in the Sky Cross of Light.
Four up from the Cross of Light in the Tower of the Goddess is C-4 (where you
got the Flail Whip). Chant the BAHRUN mantra there to drive the fifth wedge.

There is no clue for the location of the sixth mantra. After you drive the
first five wedges, return to the room in the Temple of the Sun that had all the
tablets about the mantras. A new mantra tablet will appear. Read it to record
the WEDJET mantra.

Ellmac's Room is one across and four down from the Cross of Light in the Temple
of the Sun. One across and four down from the Cross of Light in the Temple of
Moonlight is D-6, where you fought Anubis. Chant the WEDJET mantra here to
drive the sixth wedge.

"The seventh mantra is by the spike.
Atop the five mysterious floors."

Graveyard of the Giants F-3 (Cross of Light location) had those five ice blocks
that went down when you stood on them. Head there and the mantra tablet will
appear next to the spikes on the upper left part of the room. Read the tablet
to learn the ABUTO mantra.

This is where things get confusing, or stop making sense entirely. Sakit's Room
in C-5 is two up (if you wrap around) from the Cross of Light in the Mausoleum.
You still have to count horizontally; going left from C-5 (wrapping around from
B-5 to E-5) is four across. The wedge in the Graveyard is in B-1(the room with
the ladder to the Gate of Illusion), four squares to the left and two up of the
Cross of Light in F-3.

"The last mantra is the sign of courage"

You proved your courage very early on in the game, in the Gate of Guidance.
Remember where that was? Yep, the room where you got the Shuriken, two screens
to the right of the Grail Tablet. Go there and read the final mantra tablet,
recording the LAMULANA mantra.

Amphisbaena's Room in the Gate of Guidance is two to the left of the Cross of
Light. It's on the same plane horizontally, so counting up from the Cross of
Light at C-5 is five squares (if you include the blank square at C-2 and wrap
around from C-1 to C-5. Two to the left and five up of the Cross of Light in
the Gate of Illusion is D-1 (where you fought Ba). Chant the LAMULANA mantra
here to drive the final wedge.

Thus completes the quest of mantras and wedges. I had to work real hard to
rationalize those last two... those wedge locations just don't make sense. By
the way, once you've driven all eight wedges, the Key Sword gets an upgrade. It
is now as powerful as the Flail Whip.

================================
| Part XXX: Lemezacare [MOT01] |
================================

Time to return to the Shrine of the Mother. You cannot warp there; you have to
go through the Endless Corridor again and climb down the ladder at the bottom
into the True Shrine of the Mother.

:True Shrine of the Mother C-1
Enemies: 3x Backside Bat, 1x Skilleton

Things look different here now. The massive roots/tentacles are a change. Drop
down to C-2.

:True Shrine of the Mother C-2
Enemies: 2x Backside Bat, 1x Hanuman

Go left from here into B-2.

:True Shrine of the Mother B-2
Enemies: 1x Enkidu, 1x Hundun, 1x Skilleton

Watch out for the small moving tentacles, as they can hurt you. Make your way
to the bottom left of B-2 and place a weight on the dais there.

Go back right to C-2 and climb up the small tendril on the right side of the
room back into C-1; go right into D-1.

:True Shrine of the Mother D-1
Enemies: 1x Enkidu, 1x Skilleton

Climb down to D-2

:True Shrine of the Mother D-2
Enemies: 2x Backside Bat, 1x Pan, 1x Marchosias

Go right into E-2.

:True Shrine of the Mother E-2
Enemies: 1x Enkidu, 2x Backside Bat, 1x Marchosias, 1x Skilleton

Go to the bottom of E-2 and back left into the lower part of D-2. Climb down
the ladder here to access D-3.

:True Shrine of the Mother D-3
Enemies: 2x Pan, 1x Hundun

Drop down into D-4.

:True Shrine of the Mother D-4
Enemies: 2x Enkidu, 1x Marchosias, 1x Skilleton

Go right into E-4.

:True Shrine of the Mother E-4
Enemies: 2x Pan, 1x Marchosias, 1x Hanuman, 1x Skilleton

Drop down a level and walk back to D-4, where you can go down another level and
head right into E-4. Take the lower-right drop into E-5.

:True Shrine of the Mother E-5
Enemies: 1x Hanuman, 1x Backside Bat

Keep going down to E-6.

:True Shrine of the Mother E-6
Enemies: 1x Backside Bat, 1x Marchosias, 1x Hanuman, 1x Skilleton

Take the elevator platform up into E-5 and jump left to reach D-5.

:True Shrine of the Mother D-5
Sub-Boss: Beelzebub

This time, the fight is for real. He will shot a swarm of flies at you from a
corner, then swoop down to the other side of the room in an arc. You are safest
at the bottom of the screen, where you can walk away from the fly swarms and
hit with the Axe when he swoops down.

He will transform into a giant fly. Just beat on him with your best melee
weapon, or shoot him with the Pistol until he goes away. The path left into C-5
opens up, allowing you to access the Grail Tablet.

:True Shrine of the Mother C-5
Landmarks: True Shrine of the Mother GRAIL POINT, Fairy Point

You must read the Grail Tablet. Now you can warp out and heal up, then return.
The Shrine of the Mother is now a backside field (the bats should have
indicated that), so you need to have mirai.exe running in order to warp there.

Climb up from the Grail Point to C-4

:True Shrine of the Mother C-4
Enemies: 1x Enkidu, 1x Hanuman, 2x Marchosias

Go left into B-4.

:True Shrine of the Mother B-4
Enemies: 1x Skilleton, 2x Enkidu, 1x Marchosias

Drop down to B-5

:True Shrine of the Mother B-5
Enemies: 1x Enkidu, 1x Marchosias, 1x Backside Bat

You can break the middle statue on the left side of the room with the Katana to
reveal a 30-coin chest. Drop down to B-6.

:True Shrine of the Mother B-6
Enemies: 2x Hanuman, 1x Enkidu, 1x Skilleton

Climb back up and go right into C-5 to access the Fairy Point if you desire.
When you are ready, climb up the ladder on the top left of B-5, back into B-4.

Take the top-right path out of B-4 into C-4; drop down a level and return to
B-4; go down another level then back into C-4. Whip the tentacle in the center
of this room to make it retract. Go right into D-4 and head to the top of the
room. Your path is blocked; crap.

Warp back to the Endless Corridor and talk to the Fairy Queen. Return to the
Shrine of the Mother and go to D-4. The fairies will remove the barrier,
allowing you to climb up into D-3. Jump into the left and climb down the small
ladder. Walk left into C-3.

********************************
* The Final Battle with Mother *
********************************

Recommended software for this battle are deathv.exe, move.exe, randc.exe,
mekuri.exe and lamulana.exe; this will take up all the space on your hard drive
but it gives you increased damage for the Axe and the Flail Whip, longer mercy
invicibility and 32 extra life if you hit 0.

Break the four seals and the Mother's Ankh will appear. "Wait," you say, "I
don't have any Ankh Jewels." Yes, you do. Look at the Key Sword; it has a red
glow in the middle. Equip the Key Sword and hit the Ankh with it.

*************
* Phase One *
*************

Double-jump up hit the face in the mouth with the Flail Whip or Key Sword. Use
the Angel Shield to block the energy balls she spits out. When you do enough
damage, the face will crack.

At this point, the Holy Grail and Vessel will appear and pour onto the face. If
you haven't read every Grail Tablet in the game, the battle will end and you
will be ejected from the ruins. If you do not have the Yellow Medicine of the
Mind, the battle will end and you will be ejected from the ruins.

If you have correctly filled the Grail and the Vessel, Phase Two will begin.

*************
* Phase Two *
*************

The Mother will hover at the top of the room. She will occasionally float over
to the other side and/or summon an energy beam from the ground. Other times,
she will swoop down toward you.

Stand on the side of the room opposite the Mother. When she swoops down, jump
and throw a Chakram, then duck into the corner of the room until the Mother
passes above you. Then run to the other side of the room and repeat. Three
Chakram hits will do her in. If you don't have any Chakram, you can throw
Shuriken or Bombs at her when she swoops down, or fire Flares from below when
she is hovering above you.

***************
* Phase Three *
***************

You need the Angel Shield and the Axe for this one. The Mother will take the
form of a skeleton holding a skeletal baby (I prefer the imagery of the
original game, but it is what it is).

This form will create lightning barriers on the edges of the screen to prevent
you from hiding in the corners. The skull will cry tears which will drop down
and can hurt you; they can be blocked with the Angel Shield. When the tears hit
the ground they will form a group of flames.

The baby will occasionally charge up a laser and fire at you. This laser cannot
be blocked and is difficult to dodge. You may just have to bear it.

When the Mother stops moving left-to-right, she will call down a rain of
crosses which strike directly below the skull. You can avoid this by not
standing beneath the skull when the mother stops moving.

To damage this phase, you have to double-jump up and hit with the Axe. Time
your double-jump to be when the skull is bobbing downward and you can score two
hits per jump. It only takes about 8 hits with the Axe and software combos to
end it.

**************
* Phase Four *
**************

This phase takes place underwater. The Mother will take the form of a large eye
surrounded by three tentacles. She will swim toward you to do collision damage.

Striking the tentacles several times will make them retract; you need to kill
the eye to proceed. The best way to do this is with three shots from the
Pistol. If you're low on Pistol ammo, you can try Chakram, or throwing Earth
Spears from the top of the screen. Or just swim up to it and whip it.

**************
* Phase Five *
**************

Mother's final phase will start out hovering slowly around the room. Jump up
and hit with the Axe. Soon she will rush to the top of the room, and
Amphisbaena's Wedge will appear.

Mother will begin using Amphisbaena's flame attack now. She moves close to the
ground when she does it. The attack is easy to avoid; you can get behind her
when she does it and strike with the Flail Whip or Axe; if you are in front of
her, move far enough away to avoid the attack and throw a sub-weapons at her.

After you do some damage, Sakit's Wedge will appear. In addition to
Amphisbaena's attack, she will now shoot Sakit's energy balls. She will only do
this from the lower corner of each room. The balls can be blocked with the
Angel Shield, or you can dodge them and send sub-weapons her way from a
distance.

Next, Ellmac's Wedge will appear. She will shoot Ellmac's fireballs. You can
tell when this attack is coming because she does it from a higher elevation
than the Amphisbaena or Sakit attack. Two fireballs will go below her and one
will go across the room. You can block the projectiles with the Angel Shield
but not the ground fire they leave behind. The fireballs aren't hard to dodge;
this attack doesn't give much opportunity to attack; stick to attacking during
the Amphisbaena or Sakit forms.

When Bahamut's Wedge appears, she will gain his water breath attack. You can
tell when this is coming because she will move to the top corners of the room.
If you stand directly beneath her, the attack will miss you; you can shoot
Flares at up her from there.

Viy's Wedge allows her to fire Viy's heavy eye laser across the room. She does
this from the lower corners. The laser will pass over your head if you do not
jump; you can get behind her and attack with melee weapons or the Pistol. She
also stops using Sakit and Amphisbaena's attacks once she starts using Viy's.

Palenque's Wedge gives her a bullet rain attack which isn't too hard to dodge
if you are standing under her. Her Palenque attack is done from the same
altitude as her Ellmac attack, and she stops using Ellmac's attack when she
starts using Palenque's. You can shoot flares up at her while she is doing it
or jump and hit with the Axe in the brief delay afterward.

When Baphomet's Wedge appears, the battle gets harder. Mother is now able to
create pillars of light from the floor. These do a fair amount of damage and
limit your ability to move around the room. She also alters her Viy attack,
doing it from a higher altitude but sweeping it downward. You can reach her
with the Axe and double-jump when she does this. She also stops using Bahamat's
attack now.

Tiamat's Wedge gives her the projectile rain that Tiamat shot from her chest.
Mother does this only when she moves to the top center of the room. It can be
dodged and the projectiles can be blocked with the Angel Shield. She stops
using Palenque's attack now. This final phase moves around quick and does not
give you many chances to attack. It's a good time to break out the Pistol and
fire away whenever you get a good shot.

When Mother's health gets critical, a fetus-like creature will appear in the
upper background. Mother will scream when she dies, then reach out towards you
before her soul disintegrates. You can breathe now.

===============================
| Part XXXI: Run Away [ESC01] |
===============================

Just kidding, you still have to escape the ruins. If you fail to escape before
the timer hits zero, you die. And you have to fight Mother all over again. The
exits to the Surface are all blocked off so you need to find a new way out. I
will show you.

Head out to the right and you will appear at the top part of D-3. Climb up into
D-2 and go right to E-2; make your way to the top of the room and back back
left into D-2. Climb the ladder here to D-1. Go left into C-1; climb the rope
up then take the ladder into the Endless Corridor.

Go two screens left and the floor will break apart, allowing you to drop down,
which returns you to the top level of the Endless Corridor. Take the field gate
right into the Mausoleum of the Giants B-5.

Go three screens to the right and wait for the elevator platform. Take it up to
E-4; jump off to the right. Go three screens right to H-4. Climb down the
ladder into the Twin Labyrinths.

Go right one screen into B-2; part of the ceiling will fall down to reveal a
hidden coin chest. Grab the coins and return to the Mausoleum of the Giants. Go
left back to E-4 and climb the ladder up to E-3. Head right to F-3, climb up a
level and return to E-3. Take the top left exit from E-3 into D-3 and climb the
ladder into D-2.

Climb up from here into D-1. Go left two screens back to B-1, taking the top
path through C-1. Climb up the ladder from B-1 into the Gate of Guidance.

Go right into B-6 and take the ladder in the middle up to B-5. Take the ladder
up to B-4 and jump across to take the right exit to C-4. Hop down the pit in
C-4 to fall into C-5. Go right into D-5. Take the bottom right ladder into the
Temple of the Sun.

Go right and drop down two screens. Enter Mulbruk's Chamber. You win.

==TO-DO LIST==

1) Format sections with a uniform format.
2) I'm still missing at least one hidden coin chest. I don't know where though.
If anybody knows, e-mail or tweet me
3) Add sections for enemies, weapons, items, etc.

==ACKNOWLEDGEMENTS==

To the now-defunct La-Mulana Wiki, for getting me through the Gate of Illusion
the first time through.
To DeceasedCrab for his LP of the original game which got me interested in it.
To Nigoro for making the game.

==CONTACT ME=

e-mail me at LaMulanaFAQ@zoho.com
contact me on Twitter @LaMulanaFAQ

Tower of the Goddess B-6
Enemies: 1x A Bao A Qu, 2x Toujin
Pots: ???

Keep climbing up to B-5.