Disney Epic Mickey: Quests Guide
System: Nintendo Wii
Started: 7/30/2011
Finished: 8/6/2011 
Created by William Donehoo (thegamemaster8)
e-Mail: thegamemaster8@hotmail.com
Version: Final
Guide Copyright 2011 for GameFAQs only
Game Copyright 2010 for Disney Interactive
Information Gathered from my own Gameplay was used in this Guide.
Gilda's Axe Glitch info submitted to GameFAQs by JusticeLeaguer8.

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This Guide is to be shown only on GameFAQS or any site they are affliated
with. The Game is copyright to it's respective owners so this Guide cannot be
sold.  Just don't do it.  I am but a small man.  I cannot defend myself
against a big company like Disney!  I should also note that this Guide has
some major spoilers in it so use it at the risk of your own curiosity.

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Update (9/8/12)

Okay.  So I've received, on two seperate occasions over the past year and a
half, e-mails pertaining to a glitch concerning your battle with Captain Hook.
I've receieved this info twice from GameFAQs Members.  RJ Eng first told me
about this Glitch last year, but I never updated any of my 3 Guides for this
Game to cover it and suggested he submit the Glitch to the Cheats Section of
the Game's GameFAQs Page.  Four days ago, ShadwSonic e-mailed me with the same
glitch which tells me that no one has submitted to the Cheats Page for this
Game yet so I'll cover it here.  Apparently this Glitch allows you to trash
Captain Hook, but still rescue Pete Pan's Sprite.

As RJ Eng explains:
"I was doing a Thinner run, and used the bash-to-pieces method to defeat Hook.
After defeating him, on a whim, I painted the steps in and took the path up, 
getting the Hidden Content on the back of the ship, but going further and
releasing the Sprite, AFTER the battle.  Pete Pan showed up with a "Thank you,
I'll take it from here" (?) and the Quest was marked as completed even though
he had no impact on the fight.  Upon getting back to Mean Street and talking
to Big Bad Pete, he thanked me for "Putting the fight back in Pete Pan", and
gave me (I think) 30 E-tickets and a Power Spark, no Pin though.  I know 30 is
loose change to anyone who has the Wallet Upgrades, but it might still be
worth a mention."

As ShadwSonic explains:
"Just wanted to let you know that it is possible to both free the Sprite and
defeat Hook yourself in the same playthrough!  Simply beat Hook, then climb
the rigging like normal and you'll be able to reach the Sprite!  This counts
as completing the Petes' Quests (getting the related rewards), but also counts
as beating Hook yourself (thus getting the Thinner Upgrade and the "Bad" 
ending for that part."
 
I've personally never tried the Glitch myself, so I can't say for certain
whether it works or not, but I suppose it's worth mentioning since more than
one person has found this Glitch.

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Table of Contents:
Use Ctrl + F to skip Chapters with ease by typing in the 5 Lettered words in
the brackets next to each Chapter listing in the search box.  You can also
type in the name of the Quest you need info on.  Quest names can be found in
the Quest Log of the Pause Menu.

 1) Introduction [INTRO]
 2) Dark Beauty Castle 1 [DKBC1]
 3) Gremlin Village [GMVLG]
 4) Mean Street 1 [MNST1]
 5) OsTown 1 [OSTN1]
 6) Mickeyjunk Mountain 1 [MJMT1]
 7) OsTown 2 [OSTN2]
 8) Mean Street 2 [MNST2]
 9) Tomorrow City 1 [TMCY1]
10) Mean Street 3 [MNST3] 
11) OsTown 3 [OSTN3]
12) Ventureland 1 [VNLD1]
13) Pirates of the Wasteland [POTWL]
14) Ventureland 2 [VNLD2]
15) Mean Street 4 [MNST4]
16) Bog Easy 1 [BGEY1]
17) Lonesome Manor [LNSMR]
18) Bog Easy 2 [BGEY2]
19) Mean Street 5 [MNST5]
20) Mickeyjunk Mountain 2 [MJMT2]
21) Bloticle Battles [BLTBT]
    A) OsTown 4 [OSTN4]
    B) Mean Street 6 [MNST6]
    C) Ventureland 3 [VNLD3]
    D) Bog Easy 3 [BGEY3]
    E) Tomorrow City 2 [TMCY2]
22) Dark Beauty Castle 2 [DKBC2]
23) Inside the Blot [INBLT]
24) FAQ [FAQ]
25) In Closing... [CLOSE]

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1) Introduction [INTRO]

Hello and welcome to my second FAQ/Guide.  This Guide covers the numerous
Quests you can receive throughout this Game.

Again, keep in mind that this is not a full walkthrough, but merely a small
Guide to help you out in knowing where you can find these Quests and how to
complete them.

It should also be noted to all you completists out there, that you'll have to
play through this Game no less then 3 times to get every last collectible in
this massive Game.  Also note that this Guide contains massive spoilers so
read on at your own risk.

In each Chapter, which covers a major Location in the Game, Quests and their
descriptions are split into several parts: The Quest, where you recieve it,
who gives it to you, how to complete it, and, if applicable, how the Quest is
failed or when it expires.  Quests, whether completed or failed, yield tons
of different results throughout this Game.  There are over 100 or so Quests
and this Guide will cover them in the order they're recieved.

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2) Dark Beauty Castle 1 [DKBC1]

Your first trip to Dark Beauty Castle serves as a tutorial to the Game's
controls.  However, you do recieve a couple of Quests here.  The first you
can complete now, the other can't be completed until the end of the Game.

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Quest:
Escape Dark Beauty Castle

Given By:
Gremlin Gus

Area Received:
The Mad Doctor's Lab

To Complete:
To complete this Quest, you need to reach the "Mickey and the Beanstalk" 2-D
Stage whose Projector Screen is in the Castle Entrance Area.

Effect:
None.

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Quest:
Return Home

Given By:
Gremlin Gus

Area Received:
Mickey and the Beanstalk 2-D Stage

To Complete:
Destroy the 4 Bloticles in the final area of the Game and retrieve Mickey's
Heart.

Effect:
Game is beaten, final Movie plays, and Credits roll.

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3) Gremlin Village [GMVLG]

Your tour through Gremlin Village is a long one filled with a load of Quests
for you to partake in.  Through the maintenance tunnels of Slalom, to the
various Boat Rides, and finally a showdown with the Mad Clock Tower, you'll
be kept busy in this place.

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Quest:
Patch Steam Pipes

Given By:
Gremlin Gus

Area Received:
Slalom

To Complete:
Along the corridors of Slalom leading to the Splatter Blotling ambush are 4
Steam Pipes which have come undone.  Fix all 4 by patching them with Paint.

To Fail:
Ignore the 4 Steam Pipes and just head towards the Splatter ambush.

Effect:
If you complete the Quest, Gremlin Tiestow will open a secret passage that
holds the "Tunnels" Extra Content Page after you dispatch the 2 Splatters you
fight.  If you failed, Steam Pipes will go on and off attempting to bar your
access to the Ticket Booth Area.

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Quest:
Ticket Booth (Part 1)

Given By:
Gremlin Tim

Area Received:
Ticket Booth

To Complete:
Either defeat or befriend the Blotlings harrassing Gremlin Tim.

Effect:
You'll recieve your first Guardian based off of how much Paint or Thinner you
used against the Blotlings.  Talk to Gremlin Tim afterwards to open up the
second part of the Quest.  You can also access the Jungle Boat Ride Area
after completing the first part of this Quest

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Quest:
Ticket Booth (Part 2)

Given By: Gremlin Tim

Area Received:
Ticket Booth

To Complete:
Talk to Gremlin Tim after this Quest's first part and he'll ask you to find 
his Wrench.  Go to the Tea Cup Ride and Thin out the Cups to find the Wrench.
Take the Wrench to Tim who's waiting by the Elephant Ride.

To Expire:
This is one of many Quests which are Optional.  Head towards the Jungle Boat
Ride if you wish to skip this Quest.

Effect:
By helping Tim, the Elephant Ride becomes operational again and you can access
the third part of this Quest.

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Quest:
Ticket Booth (Part 3)

Given By:
Gremlin Tim

Area Received:
Ticket Booth

To Complete:
After you complete the first 2 parts of this Quest, Gremlin Tim asks for help
in fixing the Tea Cup Ride.  Use the Elephant Ride to reach the Tent.  From
the Tent, follow the path you come across which includes Gear Platforms you
can paint and Thin out in order to cross.  Once outside again, head into the
Maintenance Room you come across.  Patch the 2 broken Steam Pipes inside with
Paint and fill the Paint/Thinner Pump with either Paint or Thinner.

To Expire:
Same deal.  This Quest is Optional.  Head for the Jungle Boat Ride to skip it.

Effect:
If you filled the Pump with Paint, you fix the Ride and Tim opens a secret
room that holds a Chest with a Bronze Pin in it.  Filling the Pump with
Thinner busts the Ride, but gives access to a bustable object that holds,
Paint, Thinner, and Health Refills and a Gold E-Ticket worth 100 E-Tickets.

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Quest:
Find Small Pete's Ship Log

Given By:
Small Pete

Area Received:
Jungle Boat Ride

To Complete:
Small Pete asks you to find his Ship Log and clear his name when you hit the
3 steam covered Valves in the room just before reaching the Asia Boat Ride.
However, you won't be able to complete this Quest until you reach the World
of Gremlins Area.  Once you get the Plane and Carpet Rides working again,
use the Plane Ride to reach Small Pete's Tugboat.  Hit a valve neat it's helm
to reveal a small nook on the boat containing a Chest with the Book in it.
Show the Book to Gremlin Bennet near the area where you patched the Pipes to
stop Thinner from flowing on Gus' House.

To Fail:
To Fail this Quest, either ignore the Book or give it to Gremlin Shaky by the
Clock Tower in the same Area you found the Book in.

Effect:
Redeem Small Pete and he'll reveal a treasure room in the European Boat Ride's
Colosseum which has the "Inky Mickey" Extra Content Page and a Chest with a
Bronze Pin inside.  You'll also receive the Small Pete Pin from Big Bad Pete
when you visit him for the first time on Mean Street.  Fewer Toon Residents
will appear in the Shadow Blot at the end of the Game if you help out as well.

If you choose to ignore this Quest or sell the Book to Gremlin Shaky, Small
Pete sends a large group of Blotlings after you when you arrive at the 
Colosseum and Big Bad Pete gives you lip when you talk to him.

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Quest:
Navigate the Asia Boat Ride

Given By:
Gremlin Gus

Area Received:
Asia Boat Ride

To Complete:
Completing this Quest is simple.  Just make your way to the door that leads
to the Projector Screen for the "Steamboat Willie Part 1" 2-D Stage.

Effect:
None.

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Quest:
Raise the Fire Bridge

Give By:
Gremlin Braun

Area Received:
Asia Boat Ride

To Complete:
When you rescue Gremlin Braun from the top of the Pagoda, he points out a
series of Gear Platforms you need to reach in order to complete this Quest.
Once you reach the Gears, Paint in the one on the right and use the Platform
on it to reach a small ledge next to the Gears.  The ledge is really a lever
which raises the Fire Bridge.

To Expire:
The only way this Quest expires is if you used the Magic Carpet Ride restored
by Gremlin Sam under the Indian-themed section of the Area to reach the door
with the "Steamboat Willie Part 1" Projector Screen.

Effect:
None.

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Quest:
Save Gus' House

Given By:
Gremlin Gus

Area Received:
World of Gremlins

To Complete:
Paint in the 4 Steam Pipes pointed out by Gus, then Spin Attack the valve he
points out afterwards.  This turns off the Thinner wasting away Gus' House
and reactivates the Carpet and Plane Rides in the Area.  The Quest is complete
when you Paint in Gus' House.

To Expire:
While you have to shut off the Thinner to move on, Painting in Gus' House is
Optional.  If you leave World of Gremlins before Painting the House, the
Quest expires.

Effect:
If you did Paint in Gus' House, Gus repairs the Windmill.  By riding the
Windmill, you can reach Gremlin Ditto who opens up the Projector Screen to
the "Clock Cleaners Part 2" Projector Screen which drops you off halfway
through the European Boat Ride Area.  If you skipped Gus' House, nothing
happens.

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Quest:
Open The Gate

Given By:
Gremlin Gus

Area Received:
World of Gremlins

To Complete:
Once you find your way to the Clock Tower in World of Gremlins via the Clock
Cleaners Part 1 2-D Stage, you'll find a Paint/Thinner Pump that needs filled.
Fill it with you Magic Brush projectile of your choice to gain access to the 
"Steamboat Willie Part 2" Projector Screen.

Effect:
If you filled the Pump with Paint, the Gate Door stays open without a hitch.
A secret hatch also opens near the elevator atop the Clock Tower that holds a
Gold E-Ticket worth 100 E-Tickets.

If you filled the Pump with Thinner, the secret hatch doesn't open and the
Gate Door opens and closes in regular intervals making it harder to reach the
"Steamboat Willie Part 2" Projector Screen.

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Quest:
The Leaning Tower

Given By:
Gremlin Gus

Area Received:
European Boat Ride

To Complete:
There are a few ways to accomplish this Quest.  The super-easy way is to use
the shortcut to the European Boat Ride opened by Gremlin Ditto in World of
Gremlins' Windmill.  If you didn't take the shortcut, you have 2 options.
The first option is pointed out by Gus.  Spin Attack both of the smallest
pillars that are farthest away from the Leaning Tower.  This causes a dominoe
effect that knocks the Tower down making a bridge to the Parisian Tower.  The
less descrutive way is to climb the pillars up to the Tower itself and Spin
Attack a valve that shuts off the whirlpools allowing you to use the Boats to
reach the Parisian Tower.

Effect:
None.

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Quest:
Reach the Clock Tower

Given By:
Gremlin Gus

Area Received:
European Boat Ride

To Complete:
To finish this Quest, you need to get to the "Steamboat Willie Part 3"
Projector Screen in the European Boat Ride's Colosseum and complete the 2-D
Stage so you can reach the Mad Clock Tower Boss.

Effect:
None.

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Quest:
Get inside the Colosseum

Given By:
Gremlin Gus

Area Received:
European Boat Ride

To Complete:
There are 2 ways to reach the Colosseum and complete this Quest.  The easy,
but destructive way is to use the Gear Platforms and Cloud Platforms to reach
the Parisian Tower's upper levels.  Gus will point out some of the support 
beams are actually Toon objects.  Thin out those beams to topple the Tower,
thus making a bridge to the Colosseum's lower entrance.  To hard way is to use
the Gear Platforms and Cloud Platforms around the Area to reach the upper
entrance.  If you take the hard route though, you can find a Chest with a 
Silver Pin.

Effect:
What happens in the Colosseum is detemined by whether or not you helped Small
Pete with the Quest he gave you or not.

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Quest:
Clock Tower

Given By:
Gremlin Gus

Area Received:
Clock Tower

To Complete:
This Quest is actually a Boss Battle.  Use Paint to befriend the Mad Clock
Tower or use Thinner to dismantle it.  For stradegies on dealing with the
Clock Tower, refer to my "Junction Points" Guide here on GameFAQs.

Effect:
If you used Paint, you receive the Stop the Music Pin and a Paint Capacity
Upgrade from Gus.  If you used Thinner, you get the Unwind the Clock Pin and
a Thinner Capacity Upgrade from Gus.  Your decision also effects the Game's
Ending, how the BG Music sounds on Mean Street, and what demeanor the NPC's
have when you talk to them.

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4) Mean Street 1 [MNST1]

Your first visit to Mean Street will defintely not be your last.  Think of
Mean Street and it's neighboring Location, OsTown, as the Game's Hub.  You'll
always find new Quests and troubles all over the place here, so be sure to
visit after returning from major Locations.  It should be noted that because
Mean Street has no branching Areas, the "Area Received" sections of the Quests
found on Mean Street refer to buildings or places on Mean Street.

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Quest:
OsTown Projector Screen

Given By:
Gremlin Markus

Area Received:
Near the Train Station

To Complete:
Gremlin Markus needs 2 Gears and 2 Power Sparks to get the "Thru The Mirror"
Projector Screen leading to OsTown working again.  Talk to Gilda near the Fire
Station after talking to Big Bad Pete and complete her Race around Mean Street
to pick up the first Gear.  Complete Horace Horsecollar's "Recover Horace's
Book" Quest to grab the second one.  Talk to Markus at the Penny Arcade to 
start the hunt for Power Sparks.  Complete the "Find Casey's Key" and "Museum
Power Spark" Quests to get the Power Sparks you need and talk to Markus again
to get the Projector Screen working.

Effect:
You'll be able to travel to OsTown after completing this Quest.  Markus will
also pay you some E-Tickets for your efforts.

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Quest:
Gilda's Lost Axe

Given By:
Gilda

Area Received:
Outside the Fire Station

To Complete:
In the Mt. Osmore Slopes Area of Mickeyjunk Mountain, Thin out a giant gloved
hand to gain access to several platforms leading to an area behind the slopes.
Paint in a TV you find to raise some platforms from the Thinner.  After you
reach the other end of the Thinner pool, Paint in an Anvil hanging from a
giant Lever to gain access to the Shack where Gilda's Axe is.  Give it back
to Gilda when you see her next.

To Expire:
Don't pick up the Axe before finishing up in Mickeyjunk Mountain and this
Quest will Expire.

To Fail:
In Oswald's Throne Room where the Ace of Spades puts you through the 3 Tests,
Thin out the floor with Oswald's picture to find a secret area.  Use Gilda's
Axe to access the area past the metal doors to find some rare Pins.  Doing
this however breaks the Axe and results in a failure for this Quest.

Effect:
If you Fail or the Quest Expires, you get nothing.  If you return the Axe,
Gilda will give you a Power Spark.  It should be noted however that there is
a glitch in the Game that allows you to complete the Quest AND get those rare
Pins too.  Try the secret area when you return to that Throne Room after
finding all the Rocket Parts from Tomorrow City, Pirates of the Wasteland, and
Lonesome Manor.  Thank GameFAQs user JusticeLeaguer8 for this useful tidbit.

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Quest:
Recover Horace's Book

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Detective Agency

To Complete:
Horace will happily give you the Gear you need for the "OsTown Projector
Screen" Quest if you get his Book back.  He loaned it to Casey at the Mean
Street Emporium.  Talk to Casey and he tells you he lent it to Paulie at the
Ice Cream Shop.  Talk to Paulie to get the Book and take it back to Horace.

Effect:
For returning his Book, Horace gives you the Gear you need.

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Quest:
Collect Film Reels

Given By:
The Usher

Area Received:
Outside the Cinema

To Complete:
The Usher wants any Film Reels that you collect throughout the 2-D Stages in
Wasteland.  It should be noted that you won't be able to finish this Quest
until your third playthrough as 2 of the Reels must be obtained during the
second playthrough and 1 of those 2 are collected close to the end of the
Game when you can't revisit Mean Street anymore.

Effect:
The Usher gives you rewards depending on how many Reels you've collected.  You
can only get each reward once per Save File no matter how many playthroughs
you do on the same Save File.  Here's what you'll get:

 Reels | Reward
-------|--------------------------------------------
   2   | E-Tickets
   4   | Bronze Pin
   6   | "Oh, What a Knight" Cartoon for your Extras
   8   | Power Spark
  10   | E-Ticket Wallet Upgrade
  12   | Silver Pin
  14   | "The Mad Doctor" Cartoon for your Extras
  16   | TV Sketch Capacity Upgrade
  18   | Gold Pin
  22   | Watch Sketch Capacity Upgrade
  26   | Anvil Sketch Capacity Upgrade
  28   | Health Pip Capacity Upgrade
  30   | "Blot Mirror" Extra Content Page
  32   | E-Ticket Wallet Maximum Upgrade
  36   | +50 Capacity Upgrade for all Sketch Types
       | and the Cartoon Buff Pin

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Quest:
Find Casey's Key

Given By:
Casey

Area Received:
Inside the Mean Street Emporium

To Complete:
Casey wants his back room key found and returned.  Go to the alley between the
Emporium and the Ice Cream Shop and Thin out a Toon Manhole to find the Key.
Give the Key back to Casey to complete this Quest.

Effect:
Casey hands you a Power Spark as thanks.

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Quest:
Museum Power Spark

Given By:
Laralee

Area Received:
Inside the Museum

To Complete:
Laralee will trade you her Power Spark if you find her something to replace it
with that's more interesting.  Talk to The Usher by the Cinema.  He'll give
you a Cutlass left at the Cinema by Captain Hook.  Take the Cutlass back to
the Museum and give it to Laralee.

Effect:
Laralee trades you the Power Spark for the Cutlass.  You'll also pick up the
Swashbuckler Pin when you get the Cutlass from the Usher.

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5) OsTown 1 [OSTN1]

Like Mean Street, you'll visit OsTown frequently.  However, unlike Mean 
Street, few Quests pop up in OsTown when you revisit after completing major
Locations.  You'll mostly back-track here to complete Quests you recieve from
other Locations.  As with Mean Street, OsTown doesn't have any branching 
Areas, so Area descriptions refer to the buildings and places around OsTown.

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Quest:
Bridge Repair

Given By:
Clarabelle Cow

Area Received:
Outside Clarabelle's House

To Complete:
When you first talk with Clarabelle Cow, she's tells you that the Bridge to
Mickeyjunk Mountain is out.  To fix it and move on to the next area, complete
the "Noisy Safe" Quest to release Gremlin Prescott.  Afterwards, give Prescott
his Wrench back when you complete the "Gremlin Prescott's Wrench" Quest, and
he'll repair the Bridge.

Effect:
With the Bridge repaired, you can access the "Mickey's Steamroller" Projector
Screen that leads to Mickeyjunk Mountain.

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Quest:
Noisy Safe

Given By:
Clarabelle Cow

Area Received:
Outside Clarabelle's House

To Complete:
You receive this Quest alongside the "Bridge Repair" Quest when you first talk
to Clarabelle.  There are 2 ways to complete this Quest.  The first way is to
complete the "Paint Moody's House" Quest and use the combination Moody gives
you to free Gremlin Prescott from the Safe hanging from the Gag Factory when
you jump onto the Factory's awning.  The second way involves Thinning the post
the Safe hangs from to release Prescott.  If you do this however, any Moody
Quests will be inaccessible for the rest of the Game.

Effect:
By releasing Prescott, you'll get the "Gremlin Prescott's Wrench" that you
need to complete to finish the "Bridge Repair" Quest.  If you helped Moody,
you also get a Movie for your extras showing Mickey getting beaned by the Safe
door after opening it.

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Quest:
Paint Moody's House

Given By:
Moody

Area Received:
Near the Gag Factory

To Complete:
Moody has been seeking shelter under the Safe hanging from the Gag Factory
because his House is Thinned out.  His House is to the right of Mickey's 
House.  Paint in every last nook and cranny of the House and report back to
Moody when you're done.

To Fail:
The only way you Fail this Quest is if you drop the Safe on Moody after he
gives you the Quest.

Effect:
If you completed this Quest, Moody gives you the combination to the Safe that
hangs from the Gag Factory.

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Quest:
Gremlin Prescott's Wrench

Given By:
Gremlin Prescott

Area Received:
Near the Gag Factory

To Complete:
When Prescott is released from the Safe, he'll agree to fix the Bridge to
Mickeyjunk Mountain if you can get his Wrench back from the Telephone in
Mickey's House.  Now there's 2 ways to get that Wrench.  The first way is to
help the Telephone and complete the "OsTown Telephone Network" Quest.  The
other way presents itself when you leave Mickey's House after talking to the
Telephone.  Prescott will ask if he can enter Mickey's House.  If you say Yes,
he'll dismantle the Telephone and take back his Wrench.

Effect:
Once you return Prescott's Wrench, Prescott will repair the Bridge to
Mickeyjunk Mountain.

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Quest:
OsTown Phone Network

Give By:
Telephone

Area Received:
Inside Mickey's House

To Complete:
If you decide to help the Telephone as described in the "Gremlin Prescott's
Wrench" Quest, then you need to Paint in 3 Power Boxes so the Telephone can
reconnect with OsTown's Phone Network.  To first Box is under Clarabelle's 
garden.  Thin out the garden to reach it.  The second is on the Gag Factory's
roof.  The final Box is on the wall to the left of the Gag Factory.  Thin out
the section covered in thick ivy to find it.  Once all 3 Boxes are Painted,
have a word with the Telephone.

To Fail:
If you let Gremlin Prescott dismantle the Telephone as mentioned in the
"Gremlin Prescott's Wrench" Quest, you fail this Quest.

Effect:
The Telephone will fork over Prescott's Wrench and a Bronze Pin if you restore
the Power Boxes.  It'll also give you the "Mickeyjunk Mountain Phone Network"
Quest that you can complete later on.  If you failed however, check inside
Mickey's House to find a Gear that starts the "Found: One Gear" Quest.

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Quest:
Mickeyjunk Mountain Phone Network

Given By:
Telephone

Area Received:
Inside Mickey's House

To Complete:
After you complete the "OsTown Phone Network" Quest, you get this Quest from
the Telephone in Mickey's House.  It wants to extend it's network to 
Mickeyjunk Mountain.  To do this, dial 726 on the Mickey Phone either in The
Heaps Area of Mickeyjunk or The Piles Area around where you freed Gremlin
Ronald.  When the connection is completed, the Telephone will tell you to
visit it when you return to OsTown.  Do just that after returning from the
Mountain.

To Expire:
This Quest Expires if you don't dial 726 on either of the Mickey Phones on
Mickeyjunk Mountain.

Effect:
The Telephone gives you a Power Spark if you reconnect it to Mickeyjunk.

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Quest:
Found: One Gear

Given By:
Laralee

Area Received;
Inside Mickey's House

To Complete:
All though Laralee appears as the giver of this Quest, in actuallity, you
receive this Quest when you grab the Gear in Mickey's House that appears if
you let Gremlin Prescott dismantle the Telephone.  Take the Gear to Laralee
at the Museum on Mean Street.

To Expire:
This Quest only expires if you reach the part of the Game where you can no
longer revisit Mean Street.

Effect:
Deliver the Gear to Laralee at Mean Street's Museum to get a Power Spark.

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Quest:
Ice Cream Cake

Given By:
Clarabelle Cow

Area Received:
Outside Clarabelle's House

To Complete:
Clarabelle wants to try making an Ice Cream Cake for Horace Horsecollar's
Birthday.  She can do that if you bring her some Ice Cream.  Buy some from
Paulie's Ice Cream Shop on Mean Street for 100 E-Tickets and give it to
Clarabelle.

To Expire:
This Quest Expires if you head to Mickeyjunk Mountain without giving 
Clarabelle the Ice Cream she needs.

Effect:
If you gave Clarabelle the Ice Cream, you'll be able to access the "Deliver
the Cake to Horace" Quest when you return from Mickeyjunk Mountain.  The
Quest ultimately scores you 2 rare Pins.  If the Quest expired, you'll get the
"Deliver the Pie to Horace" Quest instead which yields only 1 rare Pin.

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Quest:
Thin the Gag Factory

Given By:
Abner

Area Received:
Outside the Gag Factory

To Complete:
Abner wants people to know that the Gag Factory is closed, but it's bright
colors keep confusing people into thinking that's it's still open.  Thin every
last bit of Paint on the Factory, while being careful not to Thin the post
with the Safe on it if you're trying to help Moody, then talk with Abner.

To Expire:
This Quest only expires if you reach the part of the Game where you can no
longer revisit OsTown.

Effect:
When you've Thinned every last bit of Paint on the Factory, Abner will give
you a Power Spark for your help.

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Quest:
Find Goofy's Parts

Given By:
Animatronic Goofy

Area Received:
Near the Fountain

To Complete:
Animatronic Goofy was busted up by the Mad Doctor and his parts were spread
all over Tomorrow City.  Goofy has 4 Parts you need to collect (You'll notice
that these instructions were copied from my "Junction Points" Guide):

A) Goofy's Right Leg:
You'll find Goofy's first part in the Notilus area.  You'll find it in a blue
Chest behind a Toon wall that needs to be Thinned out near the first crane.

B) Goofy's Torso:
Goofy's Torso is easily missed if you favor Thinner more than Paint when
dealing with enemies.  In the Great Big Tomorrow area, you'll face your first
Slobber Blotling.  If you defeat it with Thinner, you only get a Gold Pin.
However, if you befriend it with Paint, you'll get Goofy's Torso as your
reward instead.

C) Goofy's Left Leg:
This part requires a little more footwork and some risky jumping in the
Tomorrow Square area.  First, thin out the floor under the People Mover to
find a secret room.  Inside, Paint in the 2 Gears and Spin Attack the main
gear to get the Trams working again.  Now, on your way to activate the Rocket
Ride, stop near where the balcony curves.  Time a jump so you land on top of
the Tram that passes by.  Jump from Tram to Tram to reach the area near the
area's entrance that you couldn't get to before.  Take out the Hopper
Beetleworx there and retrieve Goofy's Left Leg from a blue Chest near the
ledge.

D) Goofy's Arm
Goofy's only arm can be found in the Space Voyage area.  In the upper areas,
you'll find an Elevator Pod similar to the one you used to reach the TV Panel
that powers the Crane.  Ride it to reach the blue Chest with this part in it.

If you didn't retrieve all of Goofy's parts in Tomorrow City, you can buy the
parts you missed for 1000 E-Tickets each at the Mean Street Emporium.  Once
you have all 4 parts, speak with Goofy.

To Expire:
This Quest only expires if you reach the part of the Game where you can no
longer revisit OsTown.

Effect:
If you reassemble Goofy, you'll not only change the Game's Ending, you'll also
receive the Animatronic Goofy Pin.  Goofy will also unlock Ortensia's House.
Inside, you'll find Ortensia's Locket which starts the "Ortensia's Locket"
Quest.  If you didn't reassemble Goofy, the Game's Ending will be affected and
you won't be able to get Ortensia's Locket.

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6) Mickeyjunk Mountain 1 [MJMT1]

Your first trip to the expansive Mickeyjunk Mountain will leave you Mickey
fans feeling nostalgic as you scale the endless heaps of forgotten Mickey
merchandise.  The area also features several unique Quests that must be dealt
with as you try to find Oswald's Sanctuary.

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Quest:
Seek out Oswald

Given By:
Gremlin Gus

Area Received:
The Heaps

To Complete:
You'll complete this Quest when you talk to Oswald in the Mt. Osmore Caverns
Area towards the end of your first trip to Mickeyjunk Mountain.

Effect:
None.

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Quest:
Power the Crane

Given By:
Decker

Area Received:
The Heaps

To Complete:
Decker needs you to repair the crane before he can open the way to the next
Area.  You have 2 ways to complete this Quest.  The first way is to find, and
Paint in 3 TVs scattered around The Heaps.  The first TV is behind the crane.
The second is to the right of the Mickey Phone.  The final one is behind the
Fantasia Poster across the Thinner sea to the left of where you started in the
Area.  Thin out the Posetr to reach it.  The second way to fix the Crane is to
rescue Gremlin Kip who you can reach and free by jumping across the buttons 
and blocks floating in the Thinner sea.

Effect:
Starting the crane gives you access to the "Alpine Climbers Part 1" Projector
Screen that leads to the next Area.

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Quest:
Ascend the Mountain

Given By:
Gremlin Gus

Area Received:
The Piles

To Complete:
You'll get this Quest as soon as you enter the Area.  Enter the "Alpine
Climbers Part 2" Projector Screen to complete it.

Effect:
None

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Quest:
Knock Knock

Give By:
Jack Trade

Area Received:
Mt. Osmore Slopes

To Complete:
Jack Trade will open the door leading to Oswald's Sanctuary in Mt. Osmore
Caverns if you restore power to the door or defeat all the Blotlings near the
door.  To restore power, head towards the Anvil to the right of the door and
use it to jump to the higher ledges.  Once there, keep going until you find a
Tic-Tac-Throw Game and fill in the missing blocks with Paint while avoiding a 
Sweeper on the otherside.  Deal with the Sweeper and then head for the machine
works nearby.  First Tin out a Toon floor and head down to find a TV and Paint
it in.  Now head upwards using the Gear Platforms and steering clear of the 
Pistons as you heaad for a second TV you must Paint in to restore power.  If
you choose to deal with the Blotlings, either Thin them out or befriend them 
with Paint.  Just be careful as 2 of the Blotlings you face are Spladooshes.

Effect:
The door leading to Oswald's Sanctuary opens regardless of how you handle this
Quest.

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Quest:
Three Challenges

Given By:
Ace of Spades

Area Received:
Mt. Osmore Caverns

To Complete:
Before Ace of Spades will allow you to see Oswald, he wants you to complete
3 2-D Stages based off of Oswald's old cartoons: "Trolley Trouble", "Great
Guns", and "Oh, What a Knight."

Effect:
When you complete all 3 Stages, you'll gain audience with Oswald in a room 
that opens behind his Throne.

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7) OsTown 2 [OSTN2]

Your second trip to OsTown only yields 1 of 2 new Quests which is determined
by whether or not you got Clarabelle Cow the Ice Cream she asked for before
you went off of Mickeyjunk Mountain.  When you arrive back in OsTown, Gilda
will be waiting by the bridge.  Take this opportunity to finish the "Gilda's
Lost Axe" Quest if you grabbed the Axe from Mt. Osmore Slopes and also try her
new race around OsTown for another Power Spark.

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Quest:
Back to Mean Street

Given By:
Gremlin Gus

Area Received:
On the Bridge

To Complete:
Gremlin Gus suggests going back to Mean Street to see what's happened since
you've been on Mickeyjunk Mountain.  Go back to Mean Street via the "Thru the
Mirror" 2-D Stage to complete this Quest.

Effect:
None.

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Quest:
Deliver the Cake to Horace

Given By:
Clarabelle Cow

Area Received:
Inside Clarabelle's House

To Complete:
If you completed the "Ice Cream Cake" Quest before heading off to Mickeyjunk
Mountain, Clarabelle will have an Ice Cream Cake ready for delivery for you
when you return to OsTown.  Deliver the Cake to Horace at his Detective Agency
on Mean Street.  Afterwards, go back to Clarabelle and talk to her to confirm
the delivery.

To Expire:
This Quest only expires if you reach the part of the Game where you can no
longer revisit Mean Street or OsTown.

Effect:
When Horace gets the Ice Cream Cake he'll give you a Power Spark and the
Mean Street Romance Pin.  Talk to Clarabelle after the delivery to get the
Happy Birthday Pin.

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Quest:
Deliver the Pie to Horace

Given By:
Clarabelle Cow

Area Received:
Inside Clarabelle's House

To Complete:
This Quest is only available if you didn't complete the "Ice Cream Cake" Quest
before heading off to Mickeyjunk Mountain. Clarabelle will have a Pie ready
for delivery for you when you return to OsTown.  Deliver the Pie to Horace at
his Detective Agency on Mean Street.  Afterwards, go back to Clarabelle and
talk to her to confirm the delivery.

To Expire:
This Quest only expires if you reach the part of the Game where you can no
longer revisit Mean Street or OsTown.

Effect:
When Horace gets the Pie he'll give you a Power Spark.  Talk to Clarabelle
after the delivery to get the Pie Pin.

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------------------------------------------------------------------------------

8) Mean Street 2 [MNST2]

Your second visit to Mean Street will yield a nice chunk of Quests for you to
complete.  Be sure to talk with Horace and Big Bad Pete and get the Quests 
they have for you before you start in on the one Oswald gives you when you
return to Mean Street from your second visit to Ostown.

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Quest:
Tomorrow City Projector Screen

Given By:
Oswald

Area Received:
Near the Walt Disney Statue

To Complete:
Oswald says you need to get to Tomorrow City, but that it's Projector Screen
is busted.  Bring 5 Power Sparks to Gremlin Markus at the Penny Arcade.  You
can buy Power Sparks from Casey at the Emporium starting at 50, then 100, then
150, and finally 200 E-Tickets onwards.  You'll also receive Power Sparks by
completing various Quests gven to you by Mean Street and OsTown's residents.
Power Sparks are also hidden in certain sections of OsTown and Mean Street.

Effect:
Bringing Markus 5 Power Sparks fixes the "Plutopia Part 1" Projector Screen
that leads to Tomorrow City.

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Quest:
Detective Mickey I

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Detective Agency

To Complete:
Horace has lost his Book again and needs your help to find it.  Head outside
and you'll notice a couple of Toon footprints.  Paint in additional footprints
leading from the Detective Agency all the way to the Cinema's roof.  On the
roof, you'll come across Shifty.  If you Painted in all the footprints, he'll
give up the Book without any problems.  If not, he'll deny that the Book is
Horace's, but will sell it to you for 50 E-Tickets.  Once you have the Book
in hand, return it to Horace.

To Expire:
If you head to Tomorrow City before this caper is solved, it Expires.

Effect:
Horace will reward your slick sleuthing with a Power Spark when you return his
Book to him.

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Quest:
Find Dog Tags

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Detective Agency

To Complete:
Get this Quest from Horace before heading to Tomorrow City.  One of Horace's
clients lost a dog there and some Dog Tags would help Horace solve the mystery
a lot easier.  While in Tomorrow City's Space Voyage area, you'll find some
Dog Tags behind a glass box near the elevator pod you rode to reach the TV
Panel that operates the crane there.  When you use the pod, the Dog Tags will
be accessible.  Take them to Horace when you return to Mean Street.

To Expire:
There are two ways this Quest Expires.  Both ways expire if you reach the part
of the Game where you can no longer revisit Mean Street.  The first is if you
ignored the tags all together.  The second is if you grabbed them, but never
gave them to Horace.

Effect:
If you brought Horace the Tags, he'll give you a Power Spark and the Mystery
Solved Pin.

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Quest:
Bunny Roundup I

Given By:
Big Bad Pete

Area Received:
Inside City Hall

To Complete:
BB Pete needs your help wrangling up some Bunny Children who've been causing
havoc on Mean Street.  You need to capture 3 Bunny Children to complete this
Quest and make BB Pete happy.  Outside, head towards the main section of the
Area and the Bunny Children will swarm you.  Drag them to the pipe that sits
to the right of City Hall and it will suck them up into a holding cell inside
City Hall.  When you've caught 3 Bunny Children, Gus will tell you to go talk
to Big Bad Pete.

To Expire:
If you head to Tomorrow City before completing this clean up job, it Expires.

Effect:
If you completed this Quest, BB Pete forks over a Power Spark.

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Quest:
Confront Petetronic

Given By:
Big Bad Pete

Area Received:
Inside City Hall

To Complete:
Pick up this Quest from BB Pete before heading to Tomorrow City.  BB Pete's
robotic cousin, Petetronic, is causing havoc in Tomorrow City and he wants
you to show Petetronic the error of his ways.  When you fight against
Petetronic in Tomorrow City's Boss Arena, use Paint to beat Petetronic, then
report to BB Pete when you return to Mean Street.

To Fail:
You Fail this Quest if you used Thinner on Petetronic.

Effect:
If you complete this Quest, BB Pete gives you the Redeem Petetronic Pin and
praises your generosity.  If you failed the Quest, Pete gives you the Defeat
Petetronic Pin and scolds you for not being more kind.

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------------------------------------------------------------------------------

9) Tomorrow City 1 [TMCY1]

During your first trip to Tomorrow City and it's surrounding Areas, you'll
receive no less than 11 Quests!  Crack your knuckles, grab your Magic Brush,
and get ready to traverse past and future attractions in this Location as you
Quest and Quest some more.

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Quest:
Raise the Notilus

Given By:
Gremlin Gus

Area Received:
Notilus

To Complete:
There are 2 ways to complete this Quest.  The first involves climbing both
cranes using the Gear Platforms attached to them, then Painting the Gears atop
both cranes to raise the sunken submarine, the Notilus.  The other method
includes Painting in hidden Gears in the walls around the Area which will
allow you to reach Gremlin Starr who will fix the cranes for you if you rescue
him from his cage.

Effect:
With the Notilus raised, you can reach the next Area.

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Quest:
Shut Down the Valves

Given By:
Gremlin Gus

Area Received:
Tomorrow City Lagoon

To Complete:
A Thinner fall blocks the way to the Great Big Tomorrow Area.  To shut off the
Thinner fall, you need to find the valves around the Area and Spin Attack the
Gears that control them.  Thin out Toon floors and walls on the lower, middle,
and upper sections of the Area to find them.  An easier way to complete this
Quest however is to free Gremlin Wilco whose cage is on top of the large
hammer like platforms on the right side of the city's gate.

Effect:
You'll be able to move forward and even rescue Gremlin Roger when the Thinner
stops flowing.

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Quest:
UFO Challenge

Given By:
Gremlin Roger

Area Received:
Tomorrow City Lagoon

To Complete:
When the Thinner fall is shut down and Gremlin Roger is free, Roger will open
up the UFO Challenge.  Carefully navigate the islets and platforms in the
Thinner sea while using Paint to fill in missing sections as you make your way
to the UFO far away in the sea.  When you arrive, you'll face off against 3
Splatters and 3 Sweepers.  Thin or Befriend them to beat the Challenge.

To Expire:
The Quest Expires when you move on to the next Area without taking Roger up on
his Challenge.

Effect:
Complete the Quest to make a Chest with a Bronze Pin appear on the UFO.

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Quest:
Defeat the Slobber

Given By:
Gremlin Gus

Area Received:
Great Big Tomorrow

To Complete:
When you arrive at the carousel section of the Great Big Tomorrow Area, you'll
come face to face with a Slobber Blotling.  Either befriend it with Paint or
defeat it with Thinner.  If you have some Guardians, you can beat the Slobber
quickly with little problem.

Effect:
If you used Paint against the Slobber, the carousel spins revealing a Chest
with Goofy's Torso.  If you used Thinner, the carousel spins revealing a Chest
with a Gold Pin.

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Quest:
Talk to Mister Rover

Given By:
Mister Rover

Area Received:
Great Big Tomorrow

To Complete:
After beating the Slobber, Mister Rover gives you your first TV Sketch.  Use
the Sketch on the TV Panel you end up behind of to bring power back to the
Area.  Talk to Rover afterwards to wrap up this Quest.

Effect:
Rover will help you access the next Area.

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Quest:
Enter Space Voyage

Given By:
Gremlin Gus

Area Received:
Tomorrow Square

To Complete:
Around the Square are 3 TV Panels.  Next to each one is a bustable object that
holds a TV Sketch.  Put TVs on all 3 Panels to get the People Mover running
again to open the way to Space Voyage's Projector Screen.  The alternate
method is to rescue Gremlin Nova whose cage sits near the highest TV Panel.
Be advised that you must get the Rocket Ride repaired to finish this Quest.

Effect:
You can move on to the next Area.

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Quest:
Repair the Rocket Ride

Given By:
Gremlin Gus

Area Received:
Tomorrow Square

To Complete:
To complete the "Enter Space Voyage" Quest, you need to repair the Rocket Ride
so you can get to the highest TV Panel and Grmelin Nova.  Get up to the 
balcony near the Sky Tram which is guarded by several Splatters.  At the end
of the balcony is a control box with a Gear,  Spin Attack the Gear to get the
Rocket Ride working again.

Effect:
With the Rocket Ride working again, you can reach the higher platforms you 
need to get to so you can complete the "Enter Space Voyage" Quest.

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Quest:
Find the Elevator

Given By:
Gremlin Gus

Area Received:
Space Voyage

To Complete:
The central platform in the upper section of the Area has an Elevator to the
Space Voyage Roof Area which is guarded by a Tanker Beetleworx.  Paint in a 
Power Box on the one side of the Elevator and step into it to complete this
Quest.  Enemies in the Area do not need to be destroyed to do this.

Effect:
After a chat with Oswald, you can access the Space Voyage Roof Area.

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Quest:
Restore the Pipes

Given By:
Gremlin Gus

Area Received:
Space Voyage

To Complete:
The pistons leading to the upper sections of the Area are out of control.  To
fix them, search the bottom section of the Area and look for an aclove in the
pillar in the Area's center while avoiding the Tram Cars.  In the aclove are
several pipes that you must Paint in.  Do so to complete this Quest.

To Expire:
There are other ways to reach the upper sections of the Area including timing
your jumps on the busted pistons.  The Quest Expires if you leave the Area
without fixing the pipes.

Effect:
Fixing the pipes stops the pistons making it easier to climb them.

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Quest:
Collect All Rocket Parts

Given By:
Grmelin Gus

Area Received:
Space Voyage

To Complete:
You get this Quest just before facing Petetronic.  To complete it, you need to
collect pieces of Tomorrow City's Rocket from Petetronic, Captain Hook, and
the Mad Doctor.

Effect:
With all the parts, Oswald can repair Tomorrow City's Rocket so you can begin
the final assualt on the Shadow Blot and get Mickey Home.

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Quest:
Redeem or Defeat Petetronic

Given By:
Gremlin Gus

Area Received:
Space Voyage Roof

To Complete:
This Quest is another Boss Battle.  Use Paint to befriend the Petetronic or
use Thinner to defeat him.  For stradegies on dealing with Petetronic, refer
to my "Junction Points" Guide here on GameFQAs.

Effect:
If you used Paint, you receive a Paint Capacity Upgrade from Gus.  If you used
Thinner, you get a Thinner Capacity Upgrade from Gus.  Your decision also
effects the Game's Ending and what Special Pin you get from Big Bad Pete on
Mean Street.

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10) Mean Street 3 [MNST3] 

When you return to Mean Street after your bout with Petetronic in Tomorrow
City, you'll have some new Quests you can pick up courtesy of Horace, Big Bad
Pete, and Oswald.

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Quest:
Ventureland Projector Screen

Given By:
Oswald

Area Received:
Near the Walt Disney Statue

To Complete:
This Quest is split into 2 phases.  The first is given to you by Oswald.
Gremlin Markus has been captured by some Splatters.  Befriend the Splatters or
Thin them out, then release Markus.  Markus then says he needs 10 Power Sparks
to repair the Projector Screen that leads to Ventureland.  Phase 2 consists of
picking up the needed Power Sparks and giving them to Markus.

Effect:
In addition to opening the way to Ventureland, you can pick up 2 Power Sparks
if you play your cards right.  Oswald gives you a Power Spark if you used
Paint on the Splatters instead of Thinner.  Gremlin Markus gives you a Power
Spark when you talk to him at the Penny Arcade after you rescue him.

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Quest:
Detective Mickey II

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Detective Agency

To Complete:
Someone swiped one of Clarabelle Cow's special flowers in OsTown.  Go to
Ostown and Paint in the footprints leading from Clarabelle's window, down the
sidewalk, and eventually ending in front of Ezra behind Mickey's House.  Ezra
forks over the flower if you Paint in all the footprints.  If you didn't Paint
in all the footprints, he denies stealing the flower, but will sell it for 50
E-Tickets.

To Expire:
If you head to the Tortooga Area of Pirates of the Wasteland before this caper
is solved, it Expires.

Effect:
Bring the flower to Horace at the Detective Agency to receive another Power
Spark and the Symphony Sunflower Pin.

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Quest:
Find the Missing Pirate

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Detective Agency

To Complete:
Before heading to Pirates of the Wasteland, pick up this Quest from Horace.
Take note that this Quest is available regardless of whether you drop the Safe
on Moody in OsTown or not.  Horace is looking for a missing Pirate named
Rigger Greene who didn't flee from Tortooga to Ventureland with the rest of
the Pirates.  To complete this Quest, you'll need help from a Gremlin.  First,
get to the Pirate Voyage Area of Pirates of the Wasteland.  Get past the gate
by filling all 3 Paint/Thinner Pumps.  Now get aboard one of the Boats.  When
you reach the whirlpool, jump onto the ledge on your left and Thin out the
jail cell bars to access and release Gremlin Erik.  He'll open up a jail cell
across the Thinner river on the otherside of the whirlpool.  Carefully
navigate the Boats in the whirlpool to reach the other cell and talk with
Rigger Greene.  Now, once you return to Mean Street, talk with Horace.

To Expire:
If you ignored Gremlin Erik, and in turn Rigger Greene, this Quest Expires.

Effect:
Horace rewards you with a Power Spark for your efforts.

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Quest:
Bunny Roundup II

Given By:
Big Bad Pete

Area Received:
Inside City Hall

To Complete:
The Bunny Children are causing havoc on Mean Street again!  This time, you got
5 to deal with.  Check down the Street and near the Train Station and use the
same tactics you used before in the "Bunny Roundup I" Quest to capture the
Bunny Children until Gus tells you to return to BB Pete.

To Expire:
If you head to the Tortooga Area of Pirates of the Wasteland before this Quest
is completed, it Expires.

Effect:
Capture all the Bunny Children to get another Power Spark from BB Pete.

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Quest:
Restore Pete Pan

Given By:
Big Bad Pete

Area Received:
Inside City Hall

To Complete:
BB Pete needs your help in getting Pete Pan back in action against Captain
Hook.  Pete Pan lost his Sprite and can no longer fly and as a result can no
longer fight Captain Hook.  To complete this Quest, you'll need to rescue the
Sprite in the Jolly Roger Area of Pirtaes of the Wasteland during your Boss
Battle with Captain Hook.  Save the Sprite to restore Pete Pan then talk with
BB Pete when you return to Mean Street.

To Fail:
You Fail this Quest if you defeated Captain Hook and ignored the Sprite.

Effect:
Pete will reward you with a Power Spark and the Hook Vs. Pete Pan Pin if you
completed this Quest.  If you Failed, BB Pete will just scold you.

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11) OsTown 3 [OSTN3]

It should be noted that during your third visit to OsTown, you'll only be able
to pick up 1 of it's 2 Quests if you repaired Animatronic Goofy by collecting
all of his parts in Tomorrow City.  Otherwise, your trip here this time will 
be only to finish Quests given by Mean Street's residents and get a Quest from
Clarabelle in conection to one you receive in Ventureland. 

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Quest:
Ortensia's Locket

Given By:
Gremlin Gus

Area Received:
Inside Ortensia's House

To Complete:
When you repair Animatronic Goofy, he'll unlock Ortensia's House.  Head inside
to find Ortensia's Locket and begin this Quest.  To complete this Quest, give
the Locket to Oswald in front of the Walt Disney Statue on Mean Street.

To Expire:
Animatronic Goofy mentions that Laralee at the Museum on Mean Street wants the
Locket.  The Quest Expires if you sell it to her.

Effect:
Give the Locket to Oswald to get a Health Pip Upgrade.  Sell it Laralee to get
250 E-Tickets.

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Quest:
Gather the Flowers

Given By:
Clarabelle Cow

Area Received:
Inside Clarabelle's House

To Complete:
This optional Quest opens when you receive the "A Pirate's Love" Quest from
Damien Salt in Ventureland.  Clarabelle will make a Flower Bouquet for Damien
to give to Henrietta if you collect 3 Flowers hidden around OsTown.  You can
also find the 3 Flowers on Mean Street by Thinning out the potted trees.  For
ease in this Quest however, here's where to find the 3 Flowers: The first
Flower is in the secret area under Clarabelle's garden.  The second one is in
the secret cave in the wall beyond the Gag factory.  The final one is in the
secret cave in the wall behind Clarabelle's and Ortensia's Houses.  Bring the
3 Flowers to Clarabelle when you get them all.

To Expire:
This Quest Expires if you give Damien the Ice Cream.

Effect:
In addition to getting the Flower Bouquet for Damien, you'll also get the
Mickey Mum Pin, the Sparkle Daisy Pin, and the Swamp Iris Pin which appear for
collection in Clarabelle's House.

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12) Ventureland 1 [VNLD1]

Ventureland is a small town that borders the Pirates of the Wasteland
Location.  When you first arrive, you'll get 5 Quests total.  Most of them
are in connection to the first Quest you get here from Smee.  It should be
noted, that like Mean Street and OsTown, Area call-outs pertain to the section
of Ventureland where you get the Quest.

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Quest:
The Door in Ventureland

Given By:
Smee

Area Received:
Near the Tree House's Tree

To Complete:
Smee will gladly help you reach the Projector Screen that leads to the
Tortooga Area of Pirates of the Wasteland, but he needs 3 parts to fix the
door that blocks it: A Ship's Wheel, a Figure Head, and a Compass.  Complete
Quests given to you by Tiki Sam, Damien Salt, and Scurvy Pat to get the items,
then deliver them to Smee.

Effect:
The Projector Screen to Tortooga will be accessible again.

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Quest:
Tiki Sam's Masks

Given By:
Tiki Sam

Area Received:
The Tiki Hut

To Complete:
Tiki Sam runs the local shop and needs your help.  In exchange for the Ship's
Wheel you need to finish the Quest Smee gives you, he wants you to find the 3
Tiki Masks the Pirates stole from him and scattered over Ventureland.  The
first Mask is on the balcony of the Tree House.  The second is in the Thinned
out tower on the building that houses the Projector Screen to Tortooga.  The
last Mask is above the water wheel next to that same building.  Return the
Masks to Sam when you get them all.

Effect:
Sam will give you the Ship's Wheel in exchange for his Tiki Masks.

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Quest:
Scurvy Pat's Compass

Given By:
Scurvy Pat

Area Received:
Near the Fountain with the Mast

To Complete:
You can either buy the Compass Smee needs from Pat, or you can help Pat out
with a small favor.  Pat's "Treasure" was locked away in the Tree House.  Pat
has the key, but can't reach the Tree House.  Go up to the Tree House and
enter it to find a Teddy Bear inside.  Take Pat's "Treasure" to him when you
get it.

Effect:
Pat trades the Bear for the Compass or sells it for some E-Tickets if you
choose not to get his Bear.

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Quest:
A Pirate's Love

Given By:
Damien Salt

Area Received:
By the Buidling next to the Tiki Hut

To Complete:
Damien Salt is head-over-heels for Henrietta who sits by the Mast in the
center of Ventureland.  He'll give up the Figure Head he has if you can help
him pick out a present for Henrietta.  To complete this Quest, you need to
complete the "Gather the Flowers" Quest you get from Clarabelle Cow in OsTown
when you take up this Quest.  Once you have the Flower Bouquet Clarabelle
makes for you, give it to Damien Salt.

To Fail:
You Fail this Quest if you buy the Ice Cream on mean Street for 100 E-Tickets
and give it to Damien Salt.

Effect:
If you gave Damien the Flower Bouquet, you'll get the Ventureland Romance Pin
and Damien will leave his post after giving you the Figure Head allowing you
to get into the Chest he was guarding for a Gold Pin.  If you gave Damien the
Ice Cream, you get a different version of the cutscene that plays and Damien
won't part with the Figure Head unless you pay him 50 E-Tickets.  How you
complete this Quest also determines what Quests are available when you return
to Ventureland after your bout with Captain Hook.

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Quest:
Find Daisy's Parts

Given By:
Animatronic Daisy

Area Received:
Near the Projector Screen to Tortooga

To Complete:
Before leaving for Tortooga in Pirates of the Wasteland, chat with Animatronic
Daisy to pick up this Quest.  Her parts have been scattered all over Pirates
of the Wasteland.  Find them all and give them to her when you return to
Ventureland from your battle with Captain Hook.  Again, these part locations
are taken from my "Junction Points" Guide with a few edits:

A) Daisy's Right Arm:
Daisy's first part is in the Jungle Area.  To reach it, you need to complete
the "Mysterious Mystery Gems" Quest that opens when you grab 1 of the Mystery
Gems in the Area.  Completing the Quest opens the well on top of the land mass
with the Stone Heads affixed to it.  Head down the well to find Daisy's part
in a blue Chest.

B) Daisy's Right Leg:
All though Daisy's second part is in Tortooga, it won't appear until you've
finished up your business in the Jungle.  It appears in a blue Chest on the
docks where you first met Beluga Billy.

C) Daisy's Left Leg:
Daisy's third missing part is in a blue Chest in the same area as Pete Pan in
the Skull Island area.  To reach the Chest and Pete Pan, you have to scale
Skull Island by climbing the rocks, ledges, and sunken ships that surround
the Island.

D) Daisy's Left Arm:
You'll recieve Daisy's last part if you shut down Captain Hook's Beetleworx
Machine in the Skull Island Area.  Smee will hand over the last part when you
return to Ventureland afterwards.

Any parts you missed can be bought at the Tiki Hut Store for 1000 E-Tickets a
piece.  Once you have all 4 parts, give them to Daisy.

To Expire:
This Quest only expires if you reach the part of the Game where you can no
longer revisit Ventureland.

Effect:
If you reassemble Daisy, you'll not only change the Game's Ending, you'll also
receive the Animatronic Daisy Pin.  Daisy will also be available for future
Quests.  If you didn't reassemble Daisy, the Game's Ending will be affected.

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13) Pirates of the Wasteland [POTWL]

From Tortooga to Skull Island to Captain Hook's infamous ship, the Jolly
Roger, you'll have your hands full in this Location as you search for the next
Rocket Part.

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Quest:
Find Hook

Given By:
Gremlin Gus

Area Received:
Tortooga

To Complete:
Once you arrive in Tortooga, you get this Quest.  To complete it, you need to
find and either defeat Captain Hook or get back Pete Pan's Sprite during the
Boss Battle aboard the Jolly Roger.

Effect:
None.

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Quest:
Billy's Lost Bag

Given By:
Beluga Billy

Area Received:
Tortooga

To Complete:
Beluga Billy gives you this one when you talk to him after arriving in
Tortooga.  His bag is atop the sea shanty out in the Thinner sea.  Hop across 
the boats and docks to reach the shanty while avoiding the Thinner as it's
tide rises and falls.  Grab the bag and carefully make your way to Billy to
deliver the bag to him.

Effect:
Billy gives you your first Watch Sketch and also the "Billy's Lost Belongings"
Quest which you need to complete next.

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Quest:
Billy's Lost Belongings

Given By:
Beluga Billy

Area Received:
Tortooga

To Complete:
Billy's belongings were stolen by one of the Pirates currently being held in
the Tortooga Prison.  The Prison has the signboard with a picture of a pair of
handcuffs on it.  Thin out the door frame to knock the door loose and enter
the Prison.  The Pirate in the far right cell, Ruffian Branderson, stole
Billy's things and hid them.  He'll show you where to get them if you free 
him.  You need to find 1 of 3 Prison Keys hidden around Tortooga to spring
Branderson.  The first one sits on the Prison's roof.  Another is on a
platform near the bottom of the water wheel.  The final one is hidden in the
Toon bell tower atop the buildings in the Area.  Take 1 key to Branderson.
For freeing him, he opens a gate in one of the tunnels located behind one of 
the Thinnable Toon doors in the main buildings in the Area.  Once inside, deal
with the Splatters inside.  On the walls are 4 Gears, 2 on each side.  Spin
Attack the first one and quickly activate a Watch Sketch and Spin Attack the
other 3.  Now, quickly get to the Gear next to where you saw Billy's things
and hit it to reveal Billy's stuff again.  Grab it and take it to Billy.

Effect:
Help Billy, and he'll activate the Projector Screen to the Jungle Area.

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Quest:
Find Starkey

Given By:
Beluga Billy

Area Given:
Tortooga

To Complete:
This Quest is given to you by Beluga Billy when you complete the "Billy's Lost
Belongings" Quest.  To complete it, talk to Gentleman Starkey in the Jungle
Area.

Effect:
Talking to Starkey reveals info on how to move forward in your Quest to find
Captain Hook and the next Rocket Part.

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Quest:
Into the Well

Given By:
Cutpurse Tycho

Area Received:
Tortooga

To Complete:
First, try to get all 3 Prison Keys described in the "Billy's Lost Belongings"
Quest.  Now, when you visit the Tortooga Prison, unlock the middle cell to
free Cutpurse Tycho who gives you this Quest.  To complete it, head to the 
well in Tortooga's main square and jump onto the well's lid.  It will lower
you to a Gear.  Spin Attack the Gear to complete the Quest.

To Expire:
This Quest Expires if you head for the Jungle Area without completing it.

Effect:
Spin Attacking the Gear mentioned raises several platforms in the Thinner sea.
Carefully navigate these platforms to not only return to dry land, but to
reach a transparent Chest.  Paint in the Chest to claim a Bronze Pin.

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Quest:
Paint the Lanterns

Given By:
Scallywag Sam

Area Received:
Tortooga

To Complete:
First, try to get all 3 Prison Keys described in the "Billy's Lost Belongings"
Quest.  Now, when you visit the Tortooga Prison, unlock the far left cell to
free Scallywag Sam who gives you this Quest.  To complete it, you need to
Paint in 3 Lanterns that are hanging around Tortooga's buildings.  The first
2 are easy to spot near the edge of the boardwalk in the main sqaure.  The
third one is hanging from the section where the one Prison Key was hidden in
the bell tower.

To Expire:
This Quest Expires if you head for the Jungle Area without completing it.

Effect:
Painting all 3 Lanterns raises several platforms in the Thinner sea.  Use the
boats floating in the Area to reach those platforms and a transparent Chest.
Paint in the Chest to get a Bronze Pin.

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Quest:
Find the Jungle Symbols

Given By:
Gentleman Starkey

Area Received:
Jungle

To Complete:
In order to open the Skull Gate in Tortooga which leads to the Pirate Voyage
Area, you need a secret password.  The password is in the form of 3 secret
symbols hidden around the Jungle Area on rocks covered in Toon moss.  The
first Symbol is behind the Hangman's Tree.  The second is on a high ledge near
the Stone Heads.  The last one is located by a cavern near a Toon wall that
looks like a wooden gate near the Area's entrance.  Thin the Toon moss to find
the symbols, then talk with Starkey when you find all 3.

Effect:
Starkey will straighten the flipped platform on the Hangman's Tree.  Climb up
to it and use the pulley platform you find up there to open the way into the
Tree and Tortooga's Projector Screen.

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Quest:
Hostiles in the Jungle

Given By:
Gentleman Starkey

Area Received:
Jungle

To Complete:
Starkey can't leave his post until he's assured no enemies will follow him
back to Tortooga.  You can ease his mind by defeating the Basher Beetleworx
near the Stone Heads, the 2 Hopper Beetleworx near the Area's entrance, and
the 6 Spladoosh Blotlings scattered around the Area.  Chat with Starkey when
the coast is clear.

To Expire:
This Quest Expires if you just completed the "Find the Jungle Symbols" Quest
and went back to Tortooga before beating the enemies in the Area.

Effect:
If you completed this Quest and the "Find the Jungle Symbols" Quest, Starkey
will join you in Tortooga.  He'll give you the Pirate Hero Pin when you speak
with him near the Skull Gate and any Pirates you freed from Tortooga's Prison
will give you Thinner and Sketch Refills.  If you ignored this Quest however,
Starkey will not follow you and Tortooga will overrun with Blotlings and
Beetleworx.

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Quest:
Mysterious Mystery Gems

Given By:
Gremlin Gus

Area Received:
Jungle

To Complete:
Hidden around the Jungle Area are 5 strange Red Gems.  When you grab a Gem,
this Quest begins.  The Gems can be inserted in the empty eye sockets of the
Stone Heads).  The first Gem is near a Spladoosh at the end of a secret
passage hidden behind a Toon wall at the area's entrance.  From there, jump
down and look for steps leading to an arch and use Paint to reveal platforms
and trees leading to the second Gem.  You'll find a third Gem behind a Toon
wall near Gentleman Starky.  The fourth Gem is found behind the Hangman's
Tree.  The final Gem is in a boat in the Thinner river close to the Stone
Heads.  Put the Gems in the Stone Heads and Paint in the ones already affixed
to them to complete the Quest.

To Expire:
This Quest Expires if you head back to Tortooga before completing it.

Effect:
When all the Gems are placed and Painted, the well atop the land mass that the
Heads are affixed to opens up.  Head down the well to find Animatronic Daisy's
Right Arm in a blue Chest down below.

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Quest:
Jungle Lanterns

Given By:
Gremlin Gus

Area Received:
Jungle

To Complete:
Hidden around the Jungle Area are 3 Lanterns similar to the ones you found in
Tortooga.  You must Paint all 3 in to complete this Quest.  To find the first
one, cross the bridge that leads to the Stone Heads, then face the Area's
entrance.  The second one is near Gentleman Starkey's guard post.  To reach
the final one, get to the platforms and trees above and to the left of the
land mass that the Stone Heads are affixed to, and face the Area's entrance.

To Expire:
This Quest Expires if you head back to Tortooga before completing it.

Effect:
When all 3 Lanterns are Painted, a secret aclove opens close to where you
found the third Lantern.  Inside is a cage with Gremlin Buzz.  Free him and
he'll drain all the Thinner in the Area.

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Quest:
Open the Skull Gate

Given By:
Gremlin Gus

Area Received:
Tortooga

To Complete:
Upon returning to Tortooga from the Jungle, Gus tells you that you need to
open Skull Gate to move on to the Pirate Voyage Area.  How easy this can be is
dependent on your actions in the Jungle Area.  If you completed the "Hostiles
in the Jungle" Quest, the place will be devoid of enemies and you'll only have
to talk to Starkey.  If you didn't clear the "Hostiles in the Jungle" Quest,
Tortooga will be crawling with enemies and you'll need to talk to Beluga Billy
on the rooftop of the building next to the Skull Gate.

Effect:
Talking to either Starkey or Billy will open the Skull Gate which houses the
Projector Screen leading to the Pirate Voyage Area.

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Quest: 
Fix the Pumps

Given By:
Gremlin Gus

Area Received:
Pirate Voyage

To Complete:
When you arrive to the apartment complex of the Area, Gus tells you that you
need to find and fill 3 Paint/Thinner Pumps to move on.  Head to the right
side of the Thinner river and find the large glass window close to the end
of the building.  Thin out the Toon walls surrounding it to reveal the first
Pump and fill it.  The second Pump is locked behind bars on the left side of
the river.  To reach it, climb atop the roof of the building the Pump is in
and Thin out the Toon roof to access the Pump.  The final Pump is beyond the
rooftop mentioned.  Pass the roof while staying in the upper Areas and start
Thinning the Toon walls to find a secret room with the Pump in it.

Effect:
How you fill the Pumps effects what happens next.  Fill the Pumps with Paint
to lower the Thinner river so you can pass under the gate that blocks your
path.  Fill them with Thinner and the river rises breaking the gate, but still
allowing you to pass through.

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Quest:
Smee's Boat

Given by:
Gremlin Gus

Area Received:
Skull Island

To Complete:
To reach the Jolly Roger wher Captain Hook is, Gus suggests raising Smee's
old ship so you have a way to traverse the Thinner ocean.  The problem is that
the ship is being held down by 3 Anchor ropes in the Area.  To release the
ropes, you need to find and Thin out the 3 Anchors.  The first Anchor is on a
small island near Smee's ship.  Navigate the Thinner ocean via overutrned
boats and rocks to reach it.  Climb to the top of the Island and Thin out one
of the Toon rocks that houses a Gear that opens the gate blocking the Anchor.
The second one is a bit farther away from Smee's ship on another small island.
Climb to the top of it and Thin out the Toon floor to head inside the island's
cave and find the Anchor and a gear that opens the gate.  The final Anchor is
on another island far north from Smee's ship on the other side of the Area.  
Once there, Thin out a Toon rock atop the island to find the Anchor.  Keep in
mind that anywhere there's an Anchor, a red flag similar to the one on Smee's
ship will appear where there's an Anchor.

Effect:
Once all 3 Anchors are Thinned, Smee's ship rises.  Hop aboard and Paint the
Helm to reach the next Area, the Jolly Roger.

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Quest:
Hook's Machine

Given By:
Gus

Area Received:
Skull Island

To Complete:
Upon arriving in the Skull Island Area, Gus reminds you of Smee's request to
shut down Captain Hook's Beetleworx Machine.  To shut it down, you need to
find and fill 4 Paint/Thinner Pumps around Skull Island with all Paint or all
Thinner, not both.  Borrowing from my "Junction Points" Guide again, here's
where to find all 4 Pumps:

A) Pump 1:
To reach the first Pump, first head towards the sandy beach at the front of
the Island.  From there, find large steps carved into the Island and climb
them.  Now hop over to a nearby ledge to find the Pump.  Be wary of a Sweeper
Blotling that guards the Pump.

B) Pump 2:
From Pump 1, head up the nearby walkway and jump onto a nearby ledge to find
the second Pump.

C) Pump 3:
Find your way to the pier with the metal sheds.  The third Pump lies just past
the sheds themselves.

D) Pump 4:
Follow the walkways around the Island which are patrolled by Splatter
Blotlings.  Use Thinner to eliminate Toon walls and barriers blocking your
way.  The last Pump is at the end of this walkway.

Once all the Pumps are filled, the Quest is completed.

To Expire:
This Quest Expires if you head to the Jolly Roger Area thus ignoring the Quest
completely.

Effect:
Several things happen depending on your decisions.  First, if you filled all
the Pumps with Paint, the Machine not only shuts down, the Thinner near the
Machine drains allowing you to access a Chest with the Pirate Friend Pin.
Filling with Thinner also shuts it down, but some sections of the Area start
to flood a bit from the Thinner.  Either of these decisions will allow the
Pirates in Ventureland to return to Tortooga.  Smee will also give you 
Animatronic Daisy's Left Arm when you return to Ventureland.  However, they
will stay in Ventureland if you ignored the Machine.  Smee will also keep the
last part of Daisy (which you'll have to buy at Tiki Sam's Tiki Shop) if you
ignored the Machine or filled the Pumps with combinations of both Paint and
Thinner.

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Quest:
Save the Sprite

Given By:
Gremlin Gus

Area Received:
Jolly Roger

To Complete:
Another Boss Battle.  This time against an Animatronic Captain Hook.  The 
Paint path allows you to save the Sprite Pete Pan needs to fly again.  Refer
to the Captain Hook Boss section of my "Junction Points" Guide to see how to
save the Sprite and complete this Quest Gus gives you before facing Hook.

To Fail:
You Fail this Quest if you defeat Hook yourself by either making him "Walk"
the Plan or busting him to pieces.  Again, refer to the Captain Hook Boss
section of my "Junction Points" Guide to see how to take on Hook yourself.

Effect:
How you handle this Quest determines what happens during the Game's Ending.
You get a Paint Capacity Upgrade if you saved the Sprite or a Thinner Capacity
Upgrade if you beat Hook yourself.  No matter what your decision, you get the
second Rocket Part and can gain access back to Ventureland.

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14) Ventureland 2 [VNLD2]

After you fight with Captain Hook, you'll be brought back to Ventureland.
Smee will greet you and then depending on how you handled Hook's Machine,
different Quests will be available to you.

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Quest:
Return to Mean Street

Given By:
Smee

Area Received:
When you return from Pirates of the Wasteland

To Complete:
Smee reminds you that you need to return to Mean Street to continue your
Journey to beat the Blot and return home.

Effect:
None.

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Quest:
Find Daisy's Album

Given By:
Animatronic Daisy

Area Received:
Near the Projector Screen to Tortooga

To Complete:
If you repaired Animatronic Daisy by collecting all her parts, she'll ask you
to find her Scrapbook Album on Mean Street.  Talk to Big Bad Pete in City Hall
on Mean Street.  He'll open a secret aclove near the Train Station where 
you'll find the Album.  Take it back to Daisy.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland or Mean Street.

Effect:
Daisy gives you some E-Tickets for your efforts.

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Quest:
Plant Painting

Given By:
Botanist Darvin

Area Received:
Near the Tree House's Tree

To Complete:
If the Pirates have left Ventureland, they'll have Thinned out all the bushes
and trees before they left.  Botanist Darvin, who adores all plants, wants
you to Paint them all back in.  There are 40 bushes and trees all around
Ventureland that need Painting.  Paint them all, then report back to Darvin.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland.

Effect:
Darvin gives you a Power Spark for your efforts and gives you the "Restore Bog
Easy Plants" Quest.

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Quest:
Restore Bog Easy Plants

Given By:
Botanist Darvin

Area Received:
Near the Tree House's Tree

To Complete:
You get this Quest if you complete the "Plant Painting" Quest for Botanist
Darvin.  You won't be able to complete this Quest until you reach Bog Easy.
In Bog Easy, Paint in all 20 of the transparent Bushes that span the small
islets across the Bog.  Once they're all Painted, Gus will tell you to return
to Darvin.  Go back to Ventureland and chat up Darvin.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland or Bog Easy.

Effect:
Darvin gives you a Power Spark for your efforts.

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Quest:
Solve Jim's Riddle

Given By:
Jim the Puzzled

Area Received:
Near the Fountain with the Mast

To Complete:
Jim the Puzzled is trying to solve some cryptic notes left by the Pirates.  
Please note that Jim won't be in Ventureland if you didn't shut down Hook's
Machine in Pirates of the Wasteland.  The answer to Jim's first riddle is 
found in Ventureland.  Spray the Tiki Mask on the Tiki Hut with Paint to make
a Sketch Refill appear.  Grab the item and take it to Jim.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland.

Effect:
Jim gives you some E-Tickets and the "Solve Another Riddle for Jim" Quest.

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Quest:
Solve Another Riddle for Jim

Given By:
Jim the Puzzled

Area Received:
Near the Fountain with the Mast

To Complete:
Jim the Puzzled's next riddle may sound hard to crack, but the answer is very
easy (You're reading this Guide aren't you?).  Go to Mean Street and spray the
clock on the Train Station with Thinner to open a secret aclove below the
Train Station.  Inside is a Candle.  Take the item to Jim.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland or Mean Street.

Effect:
Jim gives you some E-Tickets and the "Jim's Third Riddle" Quest.

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Quest:
Jim's Third Riddle

Given By:
Jim the Puzzled

Area Received:
Near the Fountain with the Mast

To Complete:
Jim the Puzzled's final riddle can't be solved until you reach Bog Easy.  Go
to Bog Easy and enter Louis' Lonely Shack.  Inside, talk with the Radio to
solve the riddle, then go talk to Jim.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland or Bog Easy.

Effect:
Jim gives you some E-Tickets and a Gold Pin.

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Quest:
Ice Cream for Henrietta

Given By:
Henrietta

Area Received:
Near the Fountain with the Mast

To Complete:
If you gave the Damien Salt the Flower Bouquet during the "A Pirate's Love"
Quest and the Pirates have left Ventureland when you shut down Hook's Machine,
Damien Salt will leave Henrietta.  She wants something to remember him by.
Despite being lactose intolerent, she wants some Ice Cream.  Head to Paulie's
Ice Cream Shop on Mean Street to buy some for 100 E-Tickets and bring it back
to Henrietta.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland or Mean Street.

Effect:
Henrietta gives you the Ice Cream Pin in exchange for the Ice Cream.

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Quest:
Bosun Blake Moves In

Given By:
Bosun Blake

Area Received:
Near Tortooga's Projector Screen

To Complete:
If you didn't destroy Hook's Machine in Pirates of the Wasteland, the Pirates
will still be in Ventureland.  Bosun Blake in particular isn't to phased by
the decision to stay and wants a place to move in.  He wants to live in the
Tree House, but it's filled with junk (Bustable barrels to be more precise).
Clear out the junk with your Spin Attack and talk with Bosun Blake.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland or if you take up and complete the "Damien Salt and 
Henrietta Move In" Quest.

Effect:
Bosun Blake moves into the Tree House immediately after you confirm that it's
been cleared out.  Talk to him inside the Tree House to get a Silver Pin.

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Quest:
Damien Salt and Henrietta Move In

Given By:
Damien Salt

Area Received:
Near the Fountain with the Mast

To Complete:
If you didn't destroy Hook's Machine in Pirates of the Wasteland, the Pirates
will still be in Ventureland.  At this point, if you got the Flower Bouquet 
for Damien Salt for the "A Pirate's Love" Quest, you'll see Damien and
Henrietta hanging near the fountain.  They want to move into the Tree House,
but it's filled with junk (Bustable barrels to be more precise).  Clear out
the junk with your Spin Attack and talk with Damien.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland or if you take up and complete the "Bosun Blake Moves In"
Quest.

Effect:
Damien and Henrietta move into the Tree House immediately after you confirm
that it's been cleared out.  Talk to Damien inside the Tree House to get a
Silver Pin and the "Housewarming" Quest.

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Quest:
Housewarming

Given By:
Damien Salt

Area Received:
Inside the Tree House

To Complete:
If you completed the "Damien Salt and Henrietta Move In" Quest, speak with
Damien inside the Tree House.  The whole place is perfect except on thing: He
feels a Tiki Mask would brighten the place up a bit.  Head to the Tiki Hut and
buy a Tiki Mask from Tiki Sam for 100 E-Tickets.  Now take the Mask to Damien.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Ventureland.

Effect:
Damien gives you a Silver Pin for the Tiki Mask.

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15) Mean Street 4 [MNST4]

Your fourth visit to Mean Street will yield some new Quest from Horace, BB
Pete, and Gremlin Markus.  Let's cut the chatter and get to it.

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Quest:
Bog Easy Projector Screen

Given By:
Gremlin Markus

Area Receveived:
Near the Walt Disney Statue

To Complete:
You get this Quest shortly after arriving back on Mean Street.  After you 
speak with Gremlin Markus, he tells you that he needs 15 Power Sparks to get
the Bog Easy Projector Screen working.  If you've been up to date on your
Quests, you should have plenty.  Otherwise, start picking up Quests or buy
some Power Sparks from Casey at the Mean Street Emporium.

Effect:
Bring Markus 15 Power Sparks and he'll fix the Projector Screen to Bog Easy.

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Quest:
Bunny Children & Power Sparks

Given By:
Gremlin Markus

Area Received:
In front of the Penny Arcade

To Complete:
When you arrived back on mean Street, you may have noticed several Bunny
Children running from the Penny Arcade.  When you speak with Gremlin Markus,
he tells you that 3 Bunny Children ate and made off with 3 Power Sparks.  To
complete this Quest, chase down the Bunny Children who are hiding in the areas
around the Train Station.  They'll try to run from you.  Splash them with
Paint or Thinner to make them spit up the Power Sparks then drag them to the
pipe by City Hall like you did during the "Bunny Roundup" Quests you get from
Big Bad Pete.

To Expire:
This Quest Expires if you head to Lonesome Manor before completing it.

Effect:
You'll get 3 Power Sparks for wrangling the Bunny Children.

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Quest:
Detective Mickey III

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Detective Agency

To Complete:
Horace has another caper for you that takes you back to Ventureland.  It seems
Tiki Sam at the Tiki Hut has one of his Tiki Masks stolen again.  Once again,
the perp left footprints leading to them.  Start behind the Tiki Hut and Paint
the footprints as they lead to Dolly Dalmation who stands between the Hut Shop
and the Tree House.  She'll fork over the Mask if you Painted in all the 
footprints, otherwise, she denies everything and will only give up the Mask
for 50 E-Tickets.  Take the Mask to Horace.

To Expire:
This Quest Expires if you head to Lonesome Manor before completing it.

Effect:
Horace gives you a Power Spark for your slick dectective skills.

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Quest:
Find the Hatchet

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Dectective Agency

To Complete:
Before you travel to Lonesome Manor, chat with Horace to get this Quest.  A
long time ago, it was believed that Constance Hatchaway did away with all of
her husbands using a Hatchet.  But the Hatchet was never found and Constance
got away with the murders.  Horace wants you to find that Hatchet.  Once you
arrive at the Library area of Lonesome Manor, climb up to the rafters above
the Library itself and take out any Sweeper Blotlings you find up there.  On
the first rafter you can reach, look back towards the Library's entrance.  
You'll find a giant spider web to the left of a large Toon wall.  Thin out the
web and Toon wall to access a secret room with 3 Spladooshes and a Chest.
Deal with the Spladooshes, then grab the Hatchet from the Chest.  Once you're
back on Mean Street, hand the Hatchet to Horace.

To Expire:
This Quest Expires if you leave Lonesome Manor without grabbing the Hatchet.
It also Expires if you reach a point in the Game when you can no longer
revisit Mean Street if you did grab the Hatchet.

Effect:
Horace gives you the Case Closed Pin and a Power Spark for helping him close
his biggest case.

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Quest:
Bunny Roundup III

Given By:
Big Bad Pete

Area Received:
Inside City Hall

To Complete:
The Bunnies are back!  This time, they've become more crafty and are hiding in
bustable barrels that have appeared on Mean Street.  With the exception of the
area behind the Train Station, bustable barrels usually don't appear on the
ground level of Mean Street so they should easy to spot.  Bust them open and
wrangle 3 Bunny Children the same way you have before.  When you've captured
enough, Gus will tell you to return to BB Pete.

To Expire:
This Quest Expires if you head to Lonesome Manor before completing it.

Effect:
BB Pete gives you another Power Spark for your help.

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Quest:
History of Colonel Pete

Given By:
Big Bad Pete

Area Received:
Inside City Hall

To Complete:
BB Pete heard a rumor that somewhere inside Lonesome Manor, there's a Film
Reel (not like the ones you get in the 2-D Stages) that shows an old movie of
his ancestor, Colonel Pete.  BB Pete wants you to retrieve it.  In the Foyer
Area of Lonesome Manor, head to the Toon wall that lies behind the collapsible
stairs when they're still down.  Thin out the wall to find a Chest with the 
old Film Reel in it and take it back to BB Pete when you return to Mean Street
later on.

To Expire:
This Quest Expires if you leave Lonesome Manor without grabbing the Film Reel.
It also Expires if you reach a point in the Game when you can no longer
revisit Mean Street if you did grab the Film Reel.

Effect:
BB Pete gives you another Power Spark for the Film Reel.

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16) Bog Easy 1 [BGEY1]

Bog Easy is made up of a large Thinner swamp and Bog Easy Square, a sleepy
little town currently overrun with ghosts.  As with Mean Street and OsTown,
Bog Easy is considered a Town and doesn't have any branching Areas so Area
descriptions refer to particular sections in this Location.

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Quest:
Help Gilbert Scare Someone

Given By:
Gilbert

Area Received:
Near Bog Easy's Entrance

To Complete:
Gilbert is a ghost who approaches you when you first arrive in Bog Easy.  He
drops this Quest on you before you even have a chance to decline it.  To help
him scare someone, head over to Louis' Lonely Shack and Thin out the 3 
Lanterns that hang from his Lonely Shack.

To Fail:
To Fail this Quest, head towards the Steamboat near the Mean Street Projector
Screen.  Thin out the top to reveal a hidden door that leads inside the Boat.
Inside, you find Louis' Badge of Courage.  Grab it and head out.  When a Ghost
named Ian wants to trade 200 E-Tickets for the Badge, refuse the offer.  Give
the Badge to Louis to Fail the Quest.

Effect:
Gilbert opens the gate blocking the Lonesome Manor Projector Screen for
helping him to scare someone.

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Quest:
Lonesome Manor Gate

Given By:
Gremlin Gus

Area Received:
Islets near the Docks

To Complete:
Gus gives you this Quest as you hop towards Bog Easy Square.  You need to
raise the gate that bars access to Lonesome Manor's Projector Screen.  You can
either help Gilbert with his "Help Gilbert Scare Someone" Quest or help
Metairie by clearing the "Light the Lamps" and "Recover Louis' Courage" 
Quests, then talking to her.

Effect:
It doesn't matter whether you help Gilbert or Metairie, the gate will open
either way.  If you help Metairie though, she'll reward you with a Gold Pin.

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Quest:
Recover the Runaway Book

Give By:
Ian

Area Received:
Islet near Bog Easy Square

To Complete:
This will take some footwork.  First off, talk with Ian on the small islet
near the docks attached to Bog Easy Square to pick up this Quest.  Ian the
ghost is looking for a Book that escaped from Madame Leona's Library in
Lonesome Manor.  You'll find the Book in the abandoned Bog Easy Emporium (The
Buidling in the Square near where Animatronic Donald is).  Take it to Ian and
he asks you to deliver to Leona.  When you reach Leona, give the Book to her.
Have a talk with Ian when you return to Bog Easy Square later on.

To Expire:
This Quest Expires if you didn't grab the Book before heading to Lonesome 
Manor.

Effect:
If you returned the Book and completed the "Catch the Flying Books" Quest
Madame Leona gives you (without Thinning any of the Books), Ian gives you the
Well Read Pin when you speak with him at Bog Easy Square.

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Quest:
Light the Lamps

Given By:
Bertrand

Area Received:
Around Bog Easy Sqaure

To Complete:
If you choose to help Bog Easy's residents, talk with Bertrand who's roaming
about Bog Easy Sqaure.  He wants you to Paint in 8 Lanterns that are scattered
about the ground level of the Square.  Paint all 8 and speak with Bertrand.

To Expire:
This Quest Expires if you complete the "Help Gilbert Scare Someone" Quest and
head to Lonesome Manor without completing this Quest.

Effect:
If you help out Bertrand, he'll refill some of your Paint each time you talk
with him until you head to Lonesome Manor.

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Quest:
Recover Louis' Courage

Given By:
Louis

Area Received:
Outside Louis' Lonely Shack

To Complete:
Talk with Louis out by the Lonely Shack in the swamp to find out that he lost
his Badge of Courage.  To recover it, head back to the Steamboat near Bog
Easy's entrance and Thin it's top to reveal a secret door that leads inside
the ship.  Inside is Louis' Badge.  On your way back, Ian, a ghost, will offer
to buy the Badge for 200 E-Tickets.  Refuse the offer and take the Badge to
Louis.

To Fail:
You Fail this Quest if you complete the "Help Gilbert Scare Someone" Quest and
frighten Louis.

Effect:
Help out Louis and he'll refill 1 Health Pip each time you talk to him until
you head for Lonesome Manor.

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Quest:
Find Donald's Parts

Given By:
Animatronic Donald

Area Received:
Near the Bog Easy Emporium

To Complete:
Before you head out to Lonesome Manor, talk with Animatronic Donald who's in a
glass case near the closed Bog Easy Emporium.  Like his robotic friends,
Donald needs you to find 4 of his parts to repair him.  Borrowing from my
"Junction Points" Guide again, here's where to find the parts:

A) Donald's Left Leg:
In the Library Area, head to the Library's Lobby, then face the area's
entrance.  In one of the corners close to where you are is a Toon wall near
some bookshelves.  Thin it out to find a secret room with a blue Chest
containing Donald's first part.

B) Donald's Arm:
In the Ballroom area, you come across a balcony near the organ pipes.  Jump to
that balcony.  As you explore the balcony, you'll come across a gap.  On the
other side is a blue Chest.  Jump to the Chest and open it to get Donald's
Arm.

C) Donald's Right Leg
Donald's third part can be found in the Mad Doctor's Attic.  Luckily, it's in
an area of the place that not even the Doc's Beetleworx can get to.  First,
Paint the large trunk near the trolley tracks.  Jump atop it and onto a
trolley track hanging from the ceiling.  From the track, jump to the pipes and
then from there, on to the rafters above the pipes.  Navigate the rafters
until you find a blue Chest with Donald's Right Leg in it.

D) Donald's Torso:
This last part will be given to you from the ghosts if you repaired the Organ
in the Ballroom Area, otherwise you'll have to buy it from the Bog Easy
Emporium once you help Bertrand reopen it.

If you didn't get all of Donald's parts, you can still buy them, but only if
you help Bertrand.  Talk with Bertrand.  He wants to reopen his shop.  Find
the Shop Sign he needs behind Louis' Lonely Shack and give it to Bertrand.  
Afterwards, Bertrand will open for business in the Bog Easy Emporium and will
sell any parts you missed for 1000 E-Tickets a pop.

To Expire:
This Quest Expires if you get to a point in the Game where you can't revisit
Bog Easy.

Effect:
Helping Donald get reassembled nets you the Animatronic Donald Pin.  You'll
also be able to access 2 new Quests (only 1 if you squashed Moody with the 
safe in OsTown).  Whether you help or ignore Donald als changes the Game's
Ending slightly.

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Quest:
Pipe Organ Madness

Given By:
Gabriel

Area Received:
Next to Lonesome Manor's Projector Screen

To Complete:
A ghost named Gabriel lounges near the Projector Screen to Lonesome Manor.  If
you talk with him, he explains that the ghosts are only in Bog Easy becasue 
the Pipe Organ in Lonesome Manor's Ballroom Area is angry with them.  To help
the ghosts, complete the "Play the Pipe Organ" Quest the Pipe Organ gives you
to calm it down.  After you return to Bog Easy, the ghosts will talk with you
about the Organ.

To Fail:
You Fail this Quest if you Failed the "Play the Pipe Organ" Quest or you chose
to ignore the Organ all together.

Effect:
Completing this Quest sends the ghosts home to Lonesome Manor.  Failing makes
the ghosts stay in Bog Easy.  Quests available to you after Lonesome Manor
differ depending on your performance with this Quest.

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17) Lonesome Manor [LNSMR]

Lonesome Manor is the home of everything creepy, crawly, and scary that
resides in Wasteland.  It is also where the Mad Doctor and the final Rocket
Part are hiding away.  Several Quests will have you scratching your head as
Blotlings, Beetleworx, and resident Poltergeists wreak havoc in the Manor.

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Quest:
Enter Lonesome Manor

Given By:
Gremlin Gus

Area Received:
Manor House

To Complete:
To complete this Quest, you need to get your first Anvil Sketch either from
the Chest on the second floor balcony of the Manor, or from Gremlin Neville
when you rescue him from a hidden room in the smae place as that Chest.  Use
the Anvil Sketch on a nearby Anvil Switch to pry open the Manor House's doors
giving you access to the Foyer Area's Projector Screen.

Effect:
None.

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Quest:
Help the Ghost in the Foyer

Given By:
Gremlin Gus

Area Received:
Foyer

To Complete:
Gremlin Gus points out a small room that has a cell with a bouncing vase in
it.  First, deal with the Hopper Beetleworx in the Area by Thinning out the
red eyes of the 2 Beetleworx Generators so they won't make any more when you
bust the Hoppers apart.  Now, drop an Anvil Sketch on top of one of the Anvil
Switches in the room with the cell.  Stand on the other one and the cell will
open.  Spin Attack the vase to release Screeching Sam.  Sam directs your
attention to 2 Skulls on the walls on either side of the Area which are
guarded by Spladooshes.  Either deal with the Spladooshes and Paint in the
Skulls or Paint them from the upper levels of the Area.  Report to Sam when
you're done.

To Expire:
This Quest Expires if you release Gremlin Haig and use the Anvil Switch he 
fixes to get to the Stretching Room's Projector Screen.

Effect:
Help Sam and he permantly opens the gate barring your access to the Stretching
Room's Projector Screen.

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Quest:
Match the Paintings

Given By:
Gremlin Gus

Area Received:
Stretching Room

To Complete:
To move on to the Library, you need to fix the Guardian Paintings in the room
by Spin Attacking their sections and lining up the Paintings' sections in the
correct order.  The room rises and falls depending on which gears are Painted
or Thinned in the center of the room when you Spin Attack the Gear between
them.  If the 2 transparent Gears are Thinned, you'll reach the bottom of the
room.  If one Gear is Painted, you reach the room's mid-section.  If both of
the Gears are Painted, you reach the top of the room.  An easier way to do
this is to raise the room to the mid-section.  Head towards the Painting of
the man standing on the TNT barrel and Thin out the Painting.  Head inside the
Painting and Spin Attack the Gear in it until you find a small aclove with a 
cage with Gremlin Sydney inside.  Break him loose and he'll fix the Paintings
for you.

Effect:
Once all the Guardian Paintings are fixed, you can gain access to the
Library's Projector Screen.  Just watch out for the Blotlings that guard the
Projector Screen!

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Quest:
Settle the Library Bookcases

Given By:
Madame Leona

Area Received:
Library

To Complete:
Madame Leona will give you access to the Ballroom Projector Screen if you help
her calm the poltergeists causing havoc with the Library's bookshelves.  To
calm them down, you need to find 3 Skulls and Paint them in.  The first one is
in front of the staircase leading to Leona.  The second one is in the room
full of Thinner that's hidden behind a Toon wall at the end of the section 
with the bookshelves that try to smash you into the railing.  The final one is
actually hidden.  To reveal it, get to the Toon wall past the bookshelves that
try to push you off of the second level of the Area.  Thin out the wall to
reveal a Anvil Switch.  Step on it to temporarily reveal the Skull and make
the bookshelves drop for 10 seconds.  Quickly run to the Skull and Paint it.
Use a Watch Sketch if you're having trouble.  When all 3 Skulls are Painted,
go talk to Leona.

Effect:
Painting all 3 Skulls to calm the bookshelves makes Leona open the way to the
Ballroom's Projector Screen, but also releases a Slobber!  However, if you
completed the "Catch the Flying Books" and the "Restore Leona's Paintings"
Quests, Leona melts the Slobber for you!

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Quest:
Catch the Flying Books

Given By:
Madame Leona

Area Received:
Library

To Complete:
This is 1 of 3 Quests Madame Leona gives you when you first talk to her.
Floating around the Library are 6 Books.  Grab all 6 and return them to Leona.
The first one is in the Area's lobby.  Jump to grab it.  The second one floats
near the Toon wall that hides the Anvil Switch used to reach the third Skull
from the previous Quest shown above.  The third Book floats around the room
filled with Thinner.  The final 3 float around the rafters in the upper levels
of the Area.  An easier way to do this is to rescue Gremlin Jumbo in the room
filled with Thinner and pay him 50 E-Tickets to nab the Books for you.  Once
you have all 6, chat with Leona.  Of particular note is that Leona will be a
bit peeved at you if you hit any of the Books with Thinner.

To Expire:
This Quest Expires if you head to the Ballroom Area without completing this
Quest.

Effect:
If you completed this Quest without accidently hitting the Books with Thinner
and also completed the "Recover the Runaway Book" Quest, Leona will give you
the "Return to Ian in Bog Easy" Quest.  She also give you a Silver Pin if 
you're careful with her Books.

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Quest:
Restore Leona's Paintings

Given By:
Madame Leona

Area Received:
Library

To Complete:
Leona's third Quest for you involves the 4 Paintings around the Library.  Each
Painting either needs to Painted or they need Thinned, the Gear inside Spin
Attacked so you straighten the frame, then Paint it in again.  The first 2 are
near the Area's entrance.  The third is in between one of the bookshelves on
the ground level of the Area.  The final one is in the room filled with
Thinner.  Fix all 4 and report to Leona.

To Expire:
This Quest Expires if you head to the Ballroom Area without completing this
Quest.

Effect:
Leona will give you the Art Appreciator Pin for restoring her Paintings.

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Quest:
Return to Ian in Bog Easy

Given By:
Madame Leona

Area Received:
Library

To Complete:
If you completed the "Recover the Runaway Book" and "Catch the Flying Books"
Quests, leona will tell you to talk with Ian when you return to Bog Easy.  
Chat with Ian when you finish your bout with the Mad Doctor.

To Expire:
This Quest Expires if you get to a point in the Game where you can't revisit
Bog Easy.

Effect:
Ian, under instructions from Leona, will give you the Well Read Pin.

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Quest:
Play the Pipe Organ

Given By:
Pipe Organ

Area Received:
Ballroom

To Complete:
The Pipe Organ wants you to help it with it's composition.  Hit the Keys on
it's Keyboard that have a Music Note appear above them in a timely manner.
Hit 8 Keys to satisify the Pipe Organ.  Use a Watch Sketch if you're having 
problems with timing.

To Fail:
If you Thin out enough of the Keyboard Keys, the Organ breaks down, gets mad,
and releases Tanker Beetleworx from Generators behind the Toon walls around
the ground level of the Area.  Thin out the Generators' red eyes or hit the 2
Anvil Switches with Anvil Sketches or a combination of the two to get the 
tables to float so you can reach the balcony on the upper level.

To Expire:
This Quest Expires if you managed to get to the Attic Area's Projector Screen
before completing this Quest.

Effect:
If you completed this Quest, you get the Play a Tune Pin from the Organ.  The
ghosts in Bog Easy will also return to Lonesome Manor as well.  If you Fail or
let the Quest Expire, the ghosts stay in Bog Easy and you get nothing.

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Quest:
Battle the Beetleworx

Given By:
Gremlin Gus

Area Received:
Mad Doctor's Attic

To Complete:
This is another Boss Battle.  Here you can shut off the Generators by hitting
the Anvil Switches and TV Panel or using Thinner on the Generators' red eyes.
For stradegies, refer to the "The Mad Doctor Boss" Chapter of my "Junction
Points" Guide.

Effect:
If you hit the Anvil Switches and TV Panel to stop the Generators, you'll get
a Paint Capacity Upgrade from Gus.  Thin out the Generators' red eyes to get a
Thinner Capacity Upgrade from Gus.  Regardless of how you battle the Doc, you
get the Mad Doctor Pin for stopping his Generators.

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Quest:
Go Back to Mean Street

Given By:
Gremlin Gus

Area Received:
Mad Doctor's Attic

To Complete:
Once you return to Bog Easy, head for Mean Street and speak with Oswald.

Effect:
None. 

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18) Bog Easy 2 [BGEY2]

Your second trip to Bog Easy yields different Quests depending on whether or 
not the ghosts are still in Bog Easy.  You also get Quests from Animatronic
Donald if you found all his parts and repaired him.

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Quest:
Fix Donald's Boat

Given By:
Animatronic Donald

Area Received:
Near Bog Easy Emporium

To Complete:
When Animatronic Donald is repaired, he asks you to get his Tugboat out of the
Thinner in OsTown.  He gives you a Gear that you need to take to Moody in
OsTown.  Do so to complete the Quest.

To Fail:
You automatically Fail this Quest if you squashed Moody with the safe in
OsTown earlier in the Game.

To Expire:
This Quest Expires if you reach a point in the Game where you can't revisit
OsTown anymore.

Effect:
When Moody raises the Tugboat, you can nab a Gold E-Ticket worth 100 E-Tickets
off of the Tugboat.

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Quest:
Investigate Donald's Pains

Given By:
Animatronic Donald

Area Received:
Near Bog Easy Emporium

To Complete:
Explore Bog Easy a bit and then return to Bog Easy Square.  When you return,
Animatronic Donald will be out of control.  Talk with him after a cutscene
plays to pick up this Quest.  To complete it, head towards Louis' Lonely
Shack.  On the way, you spot a Splatter on an islet near the Shack.  Defeat
the Splatter to get the VooDoo Doll that's been bothering Donald and take it
to Donald.

To Expire:
This Quest Expires if you ignore it or if you grabbed the Doll and didn't
return it by the time you reach a point in the Game where you can no longer
revisit Bog Easy.

Effect:
Donald thanks you for the help and gives you the "A Keeper for Donald's Doll"
Quest.

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Quest:
A Keeper for Donald's Doll

Given By:
Animatronic Donald

Area Received:
Near Bog Easy Emporium

To Complete:
You get this Quest from Animatronic Donald when you complete the "Investigate
Donald's Pains" Quest.  Donald wants you to leave his VooDoo Doll with someone
who will keep it safe.  You can either take it to Animatronic Daisy in
Ventureland or to Big Bad Pete on Mean Street.

To Expire:
This Quest Expires when you reach a point in the Game where you can no longer
revisit Mean Street or Ventureland.

Effect:
Daisy and Pete both give out different rewards and have different reactions to
the Doll.  It really doesn't effect Donald, so pick whoever you want to keep
the Doll.

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Quest:
Help Bertrand Open His Store

Given By:
Bertrand

Area Received:
Around Bog Easy Square

To Complete:
Talk with Bertrand and he'll explain that he wants to reopen the Bog Easy
Emporium.  He needs his Store Sign to reopen, but the ghosts tossed it behind
Louis' Lonely Shack.  Grab the Store Sign from behind Louis' Shack and give it
back to Bertrand.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Bog Easy.

Effect:
With his Sign back, Bertrand reopens the Bog Easy Emporium and gives you some
E-Tickets for your troubles.

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Quest:
Fix the Bridges

Given By:
Metairie

Area Received:
Around Bog Easy Square

To Complete:
You get this Quest only if the ghosts have left Bog Easy.  Chat with Metairie
to find out that before they left, the ghosts Thinned out all the bridges and
docks around Bog Easy.  Paint in every last transparent bridge and dock around
Bog Easy and report back to Metairie when you're done.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Bog Easy.

Effect:
For helping her out, Metairie rewards you with a Bronze Pin.

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Quest:
Restore the Bell

Given By:
Louis

Area Received:
Outside Louis' Lonely Shack

To Complete:
You get this Quest only if the ghosts have left Bog Easy.  The ghosts broke a
special Bell that wards off evil spirits and sold the pieces to other shop
owners around Wasteland.  Louis wants you to get the Bell pieces back to him
so he can repair the Bell.  The first piece is for sale from Casey at the
Mean Street Emporium for 300 E-Tickets.  The second piece is for sale from
Tiki Sam at the Tiki Hut in Ventureland for 300 E-Tickets.  Bring back both
pieces to Louis.

To Expire:
This Quest Expires when you reach a point in the Game where you can no longer
revisit Bog Easy, Mean Street, or Ventureland.

Effect:
You don't get much for fixing the Bell.  However, when the Bloticles choke the
Location later in the Game, there will be less Blotlings guarding them.

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Quest:
Free the Trapped Ghosts

Given By:
Ian

Area Recieved:
Around Bog Easy Square

To Complete:
If the ghosts are still hanging around Bog Easy, you can pick up this Quest
from Ian.  Ian says his ghostly buddies are trapped in Candelabras floating
around the swamp.  There are 5 Candelabras you need to find.  When they float
over dry land, Spin Attack them to let the ghosts inside loose.  When all 5
ghosts are saved, chat with Ian.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Bog Easy.

Effect:
Ian gives you some E-Tickets for helping out.

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Quest:
Gilbert Wants to Fish

Given By:
Gilbert

Area Recieved:
Outside Louis' Lonely Shack

To Complete:
If the ghosts are still hanging around Bog Easy, you can pick up this Quest
from Gilbert.  Gilbert wants to liven up things with a little fishing, but
Louis' boat is stuck under the docks to the right of Louis' Shack.  Use an
Anvil Sketch on the dock above the boat to shake it loose and talk to Gilbert.

To Expire:
This Quest Expires if you reach a point in the Game where you can no longer
revisit Bog Easy.

Effect:
Gilbert gives you some E-Tickets for helping out.

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19) Mean Street 5 [MNST5]

Your next trip to Mean Street isn't too filled with Quests considering that
the Game is winding down at this Point.  You'll only pick up 4 new Quests in
this place this time around.

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Quest:
Oswald Needs Help

Given By:
Oswald

Area Received:
Near the Walt Disney Statue

To Complete:
Oswald let's you know that the Shadow Blot and his minions are attacking his
Sanctuary atop Mickeyjunk Mountain.  He needs your help dealing with the Blot,
so he wants you to meet him in his control room in Mt. Osmore Caverns.  Head
to Mickeyjunk and do just that.

Effect:
None.

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Quest:
Secret Door

Given By:
Gremlin Markus

Area Received:
Near the Penny Arcade

To Complete:
Gremlin Markus found an extra component to the machine that powers the various
Projector Screens in the area.  Bring him 30 Power Sparks and he can get it
working again.  If you're a Quest junky, you probably already have that many.
If not, complete some Quests to get some Power Sparks or buy some from Casey
at the Mean Street Emporium.

To Expire:
This Quest Expires if you get to a point in the Game where you can no longer
revisit Mean Street.

Effect:
Getting Markus the Power Sparks opens a secret door leading to Walt Disney's
Apartment.  Where is it?  Head towards the Fire Station and Thin out the top
portions of the Station to find the door.  Inside Walt's Apartment, you'll
find several Gold E-Tickets and the "Mickey and Oswald" Extra Content Page.

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Quest:
Detective Mickey IV:

Given By:
Horace Horsecollar

Area Received:
Inside Horace's Detective Agency

To Complete:
Horace's last caper for Mickey takes him back to Bog Easy.  Apparently,
someone stole a special Candle from Louis.  Paint in footprints leading from
Louis' Lonely Shack, to the small islets around the Shack, up to Bog Easy
Square, and eventually up to Millicent who's still knocking on the same door
she's been knocking on since your first trip to Bog Easy.  As it turns out,
Millicent is a Candle Saleslady.  She'll gladly catch her mistake and give
back the Candle if you Painted all the footprints.  Otherwise, the Candle is
for sale for 50 E-Tickets.  Take the Candle back to Horace.

To Expire:
This Quest Expires if you head to Mickeyjunk Mountain with completing it.

Effect:
For helping Horace solve the mystery, he gives you another Power Spark.  It
should also be noted that if you completed every last Quest Horace has given
you throughout the Game, the Game's Ending will change a bit.

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Quest:
Bunny Roundup IV

Given By:
Big Bad Pete

Area Received:
Inside City Hall

To Complete:
BB Pete has one last Roundup for you to deal with.  There are 8 Bunny Children
causing havoc on Mean Street this time.  Use the same tactics as before as you
search the streets and rooftops to find all the Bunnies and bring them to City
Hall.  When you've caught enough, Gus tells you to go see BB Pete again.

To Expire:
This Quest Expires if you head to Mickeyjunk Mountain with completing it.

Effect:
For helping BB Pete clean up Mean Street, he gives you another Power Spark.
It should also be noted that if you completed every last Quest BB Pete has
given you throughout the Game, as well as helping the Petes in Gremlin
Village, Tomorrow City, and Pirates of the Wasteland, the Game's Ending will
change a bit.  There will also be less Toon Residents guarding the Bloticles
in the Inside the Blot Location.

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20) Mickeyjunk Mountain 2 [MJMT2]

Your final trip to Mickeyjunk Mountain starts you off in Mt. Osmore Caverns.
The only Quest you recieve here pertains to the Shadow Blot.

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Quest:
The Shadow Blot

Given By:
Gremlin Gus

Area Received:
The Jug (Mt. Osmore Caverns)

To Complete:
You receive this Quest from Gus before heading towards Mickeyjunk Mountain's
summit.  To complete this Quest, you must defeat the Shadow Blot.  Refer to my
"Junction Points" Guide for stradegies concerning the battle against the Blot.

Effect:
If you used Paint to defeat the Blot, you get the Me and My Shadow Pin.  Use
Thinner and you receive the Shadow Boxing Pin.

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21) Bloticle Battles [BLTBT]

After your battle with the Blot atop Mickeyjunk Mountain, Oswald accidently
releases all of the Shadow Blot's essence and it begins placing Bloticles in
all the major Locations of Wasteland in an effort to suck up all it's Paint
and grow in power.  You'll travel to every Location you've been to in the past
starting with OsTown and ending in Tomorrow City during the course of this
Chapter.

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A) OsTown 4 [OSTN4]

Quest:
Battle of OsTown

Given By:
Gremlin Gus

Area Received:
Near the Bridge

To Complete:
The Bloticles are sucking the life out of OsTown.  You need to destroy 3
Bloticles to save OsTown.  To defeat a Bloticle, look for the green blisters
on it's skin.  Look for the biggest one and pop it using Paint or Thinner.
Repeat this process until the Bloticle is destroyed then go do the same to the
others in OsTown.  The first Bloticle is near the Bridge.  The second is near
Animatronic Donald's Tugboat.  The final one is in Clarabelle Cow's Garden.
While dealing with the Bloticles, becareful of the Blotlings that guard them.

Effect:
OsTown is saved after the third Bloticle is destroyed and all of OsTown's 
residents come out of hiding.  Gremlin Gus will appear near the Projector
Screen to Mean Street.  Talk to him to get a Health Pip Capacity Upgrade.

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B) Mean Street 6 [MNST6]

Quest:
Battle of Mean Street

Given By:
Gremlin Gus

Area Received:
Near the Walt Disney Statue

To Complete:
When you come back from OsTown, you arrive in time to see the Shadow Blot
causing more havoc around Wasteland with it's Bloticles.  On Mean Street, you
only have to deal with 1 Bloticle, but the path to it and guarded by
Spladooshes.  The Bloticle itself, which is in front of the Train Station, is
guarded by a Slobber and some Splatters.  Deal with the Blotlings then
eliminate the Bloticle the same way you took care of the ones in OsTown.

Effect:
Once the Bloticle falls, the Repair Mean Street Pin appears where the Bloticle
was.  Grab it and head towards Ventureland's Projector Screen.  The Battle's
just starting!

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C) Ventureland 3 [VNLD3]

Quest:
Battle in Ventureland

Given By:
Gremlin Gus

Area Received:
Near Ventureland's Entrance

To Complete:
When you arrive in Ventureland, you'll spot 3 Bloticles that have choked the
Paint right out of the place.  As with previous Bloticle Quests, be sure to 
take out any Blotlings to make clearing out the Bloticles easier.  You only
have some Sweepers and Splatters to deal with this time.  Once they're gone,
get rid of the Bloticles near the Tree House, Tiki Hut, and Water Wheel.

Effect:
Once the Bloticles are cleared out, head back to Mean Street and then over to
Bog Easy to continue the onslaught against the Bloticles.  You don't get any
rewards this time.

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D) Bog Easy 3 [BGEY3]

Quest:
Battle in Bog Easy

Given By:
Gremlin Gus

Area Received:
Near Bog Easy's Entrance

To Complete:
More Bloticles can be found here.  You have 3 to deal with again just like in
Ventureland.  Spladooshes, Splatters, and Sweepers roam the islets in the
swamp trying to guard the Bloticles.  You'll see less of them if you helped
Louis out earlier by completing the "Restore the Bell" Quest he gave you.
Take out any Blotlings and then focus on the Bloticles.  Hop around the islets
in the swamp as you spray the Bloticles which wrap around the areas of the
Steamboat, Bog Easy Square, and Louis' Lonely Shack.

Effect:
After you wipe out the Bloticles here, head back to Mean Street.  With the
Bloticles gone, you can access Tomorrow City's Projector Screen.  Before you
head to Tomorrow City though, be sure to grab the No More Bloticles Pin that
hovers in front of Tomorrow City's Projector Screen.

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E) Tomorrow City 2 [TMCY2]

Quest:
Battle in Tomorrow City

Given By:
Gremlin Gus

Area Received:
Tomorrow Square

To Complete:
Before heading to Tomorrow City's Tomorrow Square Area, be sure to finish up
any lingering Quests on Mean Street, OsTown, Ventureland, or Bog Easy.  Once 
you head to Tomorrow City, you won't be able to revisit those Locations again
for the rest of the Game.  Once you arrive in Tomorrow Square, you'll see that
3 Bloticles have blocked access to the Space Voyage Area's Projector Screen.
Each Bloticle is close to 1 of the 3 TV Panels around the Area.  Blotlings 
stick to ground level so ignore them and stay on the high road.  If Sweepers
guard the platforms with TV Panels, Spin Attack them to knock them to the 
ground level.  Stay on the high road and blast the Bloticles while avoiding
the electric surges that travel down the People Mover's track.

Effect:
Once all 3 Bloticles are eliminated, you can access the Projector Screen to
the Space Voyage Area.

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Quest:
Battle in Space Voyage

Given By:
Gremlin Gus

Area Received:
Space Voyage

To Complete:
Your next trip in Tomorrow City is also your last bout with the Bloticles...
for now.  Space Voyage is being choked by 3 Bloticles.  One of them is wrapped
around the elevator leading to the Rocket.  The other 2 are next to the 2 
Beetleworx Generators.  Try to ignore the Bashers, Tankers, and Splatters
guarding the Area and focus on the Bloticles.  Only battle if the Beetleworx
or Blotlings are in your way.

Effect:
Once all 3 Bloticles are gone, you'll automatically board the elevator to the
Rocket and blast off to face the Shadow Blot.

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22) Dark Beauty Castle 2 [DKBC2]

When the rocket fails to hit it's mark, the Shadow Blot, it crash lands into
Dark Beauty Castle.  There are a few Quests you receive here and they all 
pertain to defeating the Blot and getting Mickey's Heart back.  Don't give up
now, you're almost home!

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Quest:
Meet Oswald in the Control Tower

Given By:
Gremlin Gus

Area Received:
The Mad Doctor's Lab

To Complete:
When you wake up after your crash landing into Dark Beauty Castle, Gus tells
you that Oswald wants to see you in the Fireworks Control Tower Area.  To 
complete this Quest, repair the Thinner Pump in the Mad Doc' Lab so you can
access the Throne Room.  Solve the Throne Room Area's puzzles afterwards to
gain access to your targeted destination.

Effect:
Oswald reveals what you need to do next when you speak with him.

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Quest:
Defeat the Blot (Part 1)

Given By:
Oswald

Area Received:
Fireworks Control Tower

To Complete:
When you finally talk with Oswald in the Fireworks Control Tower, he lets you
in on his plan to stop the Blot...Blow it up with Fireworks!  To do this
however, he needs you to travel to the Sorrow Tower, Grief Tower, and Loss
Tower Areas and activate the Gem stones atop each Tower to prep the Fireworks
for launch.  Once you've done that and return to the Fireworks Control Tower
you complete the first part of this Quest.

Effect:
After completing the first part of this Quest, you can access the second part
inside the Shadow Blot.

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23) Inside the Blot [INBLT]

The final Location in the Game is inside the Shadow Blot itself.  While Gus
replaces the batteries in the fireworks controller, the Blot snatches him and
Oswald and traps them inside of it.  Mickey dives in after them to rescue them
and get his Heart back.

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Quest:
Defeat the Blot (Part 2)

Given By:
Oswald

Area Received:
Just as your enter The Blot.

To Complete:
To complete the final Quest in the Game, you need to dislodge Mickey's Heart
from the Blot by destroying the 4 Bloticles that surround the Blot's insides.
The first 3 Chambers you visit work in a pattern in terms of enemies.  The
first chamber is the one with Mickey's Heart and is guarded by Blotlings.  The
second is full of tentacles that come through the walls.  The final is filled
with the essences of melted Toon residents who try to attack you, but can't be
defeated unless you destroy Bloticle in the Chamber in question.  When you
return to the Heart Chamber, several new Blotlings arrive who must be defeated
to access the next Bloticle.  Once the first 3 are destroyed, the fourth
Bloticle becomes vulnerable.  All it's weak points are in the Heart Chamber, 
but an endless supply of Splatters, Sweepers, and Slobbers will try to stop
you.  Befriend them or dodge them while using TV Sketches to distract them as
you destroy the final Bloticle.  Use Watch Sketches to try to pass the
Blotlings easier.

Effect:
Once the final Bloticle is destroyed, you beat the Game and the Ending and the
Credits roll.

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24) FAQ [FAQ]

Q: What was up with all the updates with your previous Guide for this Game?
A: While gathering info for this Guide and the Collectibles Guide I'm typing
   up, I did notice several mistakes I made in terms of info I provided.  
   These mistakes have been fixed.  If anyone finds anymore, please e-mail me
   (My address is typed at the header of this Guide) and I'll fix the 
   mistakes ASAP.  Do not e-mail for spelling or grammar mistakes unless it's
   a huge one that renders the info illegible.

Q: I died after collecting an Item for a Quest!  Do I still have it?
A: In the Pause Menu, check your Quest Log.  Any Items pertaining to a
   specific Quest appear at the bottom of the info card.  For example, if you
   collected say, Goofy's Arm, a '1' will appear next to the Item counter for
   that Item.  If it's '0,' then you will have to collect that Item again.

Q: I've heard about a Glitch that allows you skip the Shadow Blot battle on
   Mickeyjunk Mountain and go straight to the "Battle of Mean Street" Quest.
   Does it exist?
A: Yes.  I actually got hit with it twice during my playthroughs.  Some people
   have made Threads about it on GameFAQs Message Boards.  I think the Glitch
   occurs if the Pirates are still in Ventureland, the ghosts have left Bog
   Easy, you've taken up Louis' "Restore the Bell" Quest, bought the first 
   Bell piece from the Mean Street Emporium, went to Ventureland, bought the
   second Bell piece from the Tiki Hut, and try to return to Mean Street.
   Don't Quote me on that though.  That's only my opinion.  If you do get the
   Glitch, don't try to return to OsTown or the Game freezes up.

Q: Some of info in this Guide is similar to what I saw in your Junction Points
   Guide.  Even info that wasn't pointed out as such.  What gives?
A: Why type it again when it's my work?  If it were someone else's work, I
   would have to type up my own words.  However, the Junction Points Guide is
   my own work, so to save time, I just copied and pasted.  I did edit a few
   things based off of new info discovered.

Q: You explained the Mickey Icon that appears on your Save File in the last
   Guide.  What's the Oswald Icon for?
A: I'm not sure.  I have it too, but I don't know if it's there because you
   beat the Game on the same Save File twice or if it's because you collected
   all 36 Film Reels from the 2-D Stages.

Q: You're still being vague with some of the info.
A: Please remember, this isn't a full walkthrough, merely a helping hand in
   Guiding you in the right direction.  If you need a Paint Path walkthrough,
   check kymtendo's walkthrough.  If you need a Thinner Path walkthrough, 
   check psychogurl's walkthrough.

Q: I'm having trouble finding the Quest I need to complete in your Guide.  I
   don't want to scroll through the whole Guide to find it.  How do I find it
   faster?
A: Hit Ctrl + F (As stated in the Table of Contents).  The Quests names are
   typed as they appear in the Game so type the Quest name the same way and
   hit the Search Button.

Q: The Character shown in the Quest info card is different from the one you
   typed.  What's up?
A: The "Given By" info pertains to the Character who originally gives you the
   Quest.  As the Quest is updated, newer Characters may add on to the Quest
   in which case the Character info is changed.  For example, if Gus gives you
   a Quest, but Oswald adds on to it, Oswald's name appears on the info card
   instead of Gus'.

Q: I can't find the Area you described.
A: In the Pause Menu, check your In-Game Map.  The Area Name appears in the 
   upper-left corner of the Map.

Q: One last Question.  Does it matter how many Quests I complete?
A: No.  You could complete 100 Quests and it wouldn't make a difference.
   What Quests you complete are what matters.  Some Quests can change the 
   Game's Enidng, some dictate where you can and can't go, some dictate what
   future Quests are available to you, and others reveal special Items like
   Pins and Extra Content Pages.

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25) In Closing... [CLOSE]

Well, my second Guide is officially wrapped up.  I hope it was informative and
helpful to you.  I would like to extend a special thanks to JusticeLeaguer8 
for finding the Gilda's Axe Glitch.  I would also like to thank RJ Eng and
ShadwSonic for informing me about the Pete Pan Sprite Glitch, even though I
was a bit late in adding it.

To the rest of you, enjoy the Game and see you again in the Collectibles Guide
which should be out soon.

--Bill--