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    Quest Guide by thegamemaster8

    Version: Final | Updated: 09/08/12 | Printable Version | Search This Guide

    Disney Epic Mickey: Quests Guide
    System: Nintendo Wii
    Started: 7/30/2011
    Finished: 8/6/2011 
    Created by William Donehoo (thegamemaster8)
    e-Mail: thegamemaster8@hotmail.com
    Version: Final
    Guide Copyright 2011 for GameFAQs only
    Game Copyright 2010 for Disney Interactive
    Information Gathered from my own Gameplay was used in this Guide.
    Gilda's Axe Glitch info submitted to GameFAQs by JusticeLeaguer8.
    
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    This Guide is to be shown only on GameFAQS or any site they are affliated
    with. The Game is copyright to it's respective owners so this Guide cannot be
    sold.  Just don't do it.  I am but a small man.  I cannot defend myself
    against a big company like Disney!  I should also note that this Guide has
    some major spoilers in it so use it at the risk of your own curiosity.
    
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    Update (9/8/12)
    
    Okay.  So I've received, on two seperate occasions over the past year and a
    half, e-mails pertaining to a glitch concerning your battle with Captain Hook.
    I've receieved this info twice from GameFAQs Members.  RJ Eng first told me
    about this Glitch last year, but I never updated any of my 3 Guides for this
    Game to cover it and suggested he submit the Glitch to the Cheats Section of
    the Game's GameFAQs Page.  Four days ago, ShadwSonic e-mailed me with the same
    glitch which tells me that no one has submitted to the Cheats Page for this
    Game yet so I'll cover it here.  Apparently this Glitch allows you to trash
    Captain Hook, but still rescue Pete Pan's Sprite.
    
    As RJ Eng explains:
    "I was doing a Thinner run, and used the bash-to-pieces method to defeat Hook.
    After defeating him, on a whim, I painted the steps in and took the path up, 
    getting the Hidden Content on the back of the ship, but going further and
    releasing the Sprite, AFTER the battle.  Pete Pan showed up with a "Thank you,
    I'll take it from here" (?) and the Quest was marked as completed even though
    he had no impact on the fight.  Upon getting back to Mean Street and talking
    to Big Bad Pete, he thanked me for "Putting the fight back in Pete Pan", and
    gave me (I think) 30 E-tickets and a Power Spark, no Pin though.  I know 30 is
    loose change to anyone who has the Wallet Upgrades, but it might still be
    worth a mention."
    
    As ShadwSonic explains:
    "Just wanted to let you know that it is possible to both free the Sprite and
    defeat Hook yourself in the same playthrough!  Simply beat Hook, then climb
    the rigging like normal and you'll be able to reach the Sprite!  This counts
    as completing the Petes' Quests (getting the related rewards), but also counts
    as beating Hook yourself (thus getting the Thinner Upgrade and the "Bad" 
    ending for that part."
     
    I've personally never tried the Glitch myself, so I can't say for certain
    whether it works or not, but I suppose it's worth mentioning since more than
    one person has found this Glitch.
    
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    Table of Contents:
    Use Ctrl + F to skip Chapters with ease by typing in the 5 Lettered words in
    the brackets next to each Chapter listing in the search box.  You can also
    type in the name of the Quest you need info on.  Quest names can be found in
    the Quest Log of the Pause Menu.
    
     1) Introduction [INTRO]
     2) Dark Beauty Castle 1 [DKBC1]
     3) Gremlin Village [GMVLG]
     4) Mean Street 1 [MNST1]
     5) OsTown 1 [OSTN1]
     6) Mickeyjunk Mountain 1 [MJMT1]
     7) OsTown 2 [OSTN2]
     8) Mean Street 2 [MNST2]
     9) Tomorrow City 1 [TMCY1]
    10) Mean Street 3 [MNST3] 
    11) OsTown 3 [OSTN3]
    12) Ventureland 1 [VNLD1]
    13) Pirates of the Wasteland [POTWL]
    14) Ventureland 2 [VNLD2]
    15) Mean Street 4 [MNST4]
    16) Bog Easy 1 [BGEY1]
    17) Lonesome Manor [LNSMR]
    18) Bog Easy 2 [BGEY2]
    19) Mean Street 5 [MNST5]
    20) Mickeyjunk Mountain 2 [MJMT2]
    21) Bloticle Battles [BLTBT]
        A) OsTown 4 [OSTN4]
        B) Mean Street 6 [MNST6]
        C) Ventureland 3 [VNLD3]
        D) Bog Easy 3 [BGEY3]
        E) Tomorrow City 2 [TMCY2]
    22) Dark Beauty Castle 2 [DKBC2]
    23) Inside the Blot [INBLT]
    24) FAQ [FAQ]
    25) In Closing... [CLOSE]
    
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    1) Introduction [INTRO]
    
    Hello and welcome to my second FAQ/Guide.  This Guide covers the numerous
    Quests you can receive throughout this Game.
    
    Again, keep in mind that this is not a full walkthrough, but merely a small
    Guide to help you out in knowing where you can find these Quests and how to
    complete them.
    
    It should also be noted to all you completists out there, that you'll have to
    play through this Game no less then 3 times to get every last collectible in
    this massive Game.  Also note that this Guide contains massive spoilers so
    read on at your own risk.
    
    In each Chapter, which covers a major Location in the Game, Quests and their
    descriptions are split into several parts: The Quest, where you recieve it,
    who gives it to you, how to complete it, and, if applicable, how the Quest is
    failed or when it expires.  Quests, whether completed or failed, yield tons
    of different results throughout this Game.  There are over 100 or so Quests
    and this Guide will cover them in the order they're recieved.
    
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    2) Dark Beauty Castle 1 [DKBC1]
    
    Your first trip to Dark Beauty Castle serves as a tutorial to the Game's
    controls.  However, you do recieve a couple of Quests here.  The first you
    can complete now, the other can't be completed until the end of the Game.
    
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    Quest:
    Escape Dark Beauty Castle
    
    Given By:
    Gremlin Gus
    
    Area Received:
    The Mad Doctor's Lab
    
    To Complete:
    To complete this Quest, you need to reach the "Mickey and the Beanstalk" 2-D
    Stage whose Projector Screen is in the Castle Entrance Area.
    
    Effect:
    None.
    
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    Quest:
    Return Home
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Mickey and the Beanstalk 2-D Stage
    
    To Complete:
    Destroy the 4 Bloticles in the final area of the Game and retrieve Mickey's
    Heart.
    
    Effect:
    Game is beaten, final Movie plays, and Credits roll.
    
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    3) Gremlin Village [GMVLG]
    
    Your tour through Gremlin Village is a long one filled with a load of Quests
    for you to partake in.  Through the maintenance tunnels of Slalom, to the
    various Boat Rides, and finally a showdown with the Mad Clock Tower, you'll
    be kept busy in this place.
    
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    Quest:
    Patch Steam Pipes
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Slalom
    
    To Complete:
    Along the corridors of Slalom leading to the Splatter Blotling ambush are 4
    Steam Pipes which have come undone.  Fix all 4 by patching them with Paint.
    
    To Fail:
    Ignore the 4 Steam Pipes and just head towards the Splatter ambush.
    
    Effect:
    If you complete the Quest, Gremlin Tiestow will open a secret passage that
    holds the "Tunnels" Extra Content Page after you dispatch the 2 Splatters you
    fight.  If you failed, Steam Pipes will go on and off attempting to bar your
    access to the Ticket Booth Area.
    
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    Quest:
    Ticket Booth (Part 1)
    
    Given By:
    Gremlin Tim
    
    Area Received:
    Ticket Booth
    
    To Complete:
    Either defeat or befriend the Blotlings harrassing Gremlin Tim.
    
    Effect:
    You'll recieve your first Guardian based off of how much Paint or Thinner you
    used against the Blotlings.  Talk to Gremlin Tim afterwards to open up the
    second part of the Quest.  You can also access the Jungle Boat Ride Area
    after completing the first part of this Quest
    
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    Quest:
    Ticket Booth (Part 2)
    
    Given By: Gremlin Tim
    
    Area Received:
    Ticket Booth
    
    To Complete:
    Talk to Gremlin Tim after this Quest's first part and he'll ask you to find 
    his Wrench.  Go to the Tea Cup Ride and Thin out the Cups to find the Wrench.
    Take the Wrench to Tim who's waiting by the Elephant Ride.
    
    To Expire:
    This is one of many Quests which are Optional.  Head towards the Jungle Boat
    Ride if you wish to skip this Quest.
    
    Effect:
    By helping Tim, the Elephant Ride becomes operational again and you can access
    the third part of this Quest.
    
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    Quest:
    Ticket Booth (Part 3)
    
    Given By:
    Gremlin Tim
    
    Area Received:
    Ticket Booth
    
    To Complete:
    After you complete the first 2 parts of this Quest, Gremlin Tim asks for help
    in fixing the Tea Cup Ride.  Use the Elephant Ride to reach the Tent.  From
    the Tent, follow the path you come across which includes Gear Platforms you
    can paint and Thin out in order to cross.  Once outside again, head into the
    Maintenance Room you come across.  Patch the 2 broken Steam Pipes inside with
    Paint and fill the Paint/Thinner Pump with either Paint or Thinner.
    
    To Expire:
    Same deal.  This Quest is Optional.  Head for the Jungle Boat Ride to skip it.
    
    Effect:
    If you filled the Pump with Paint, you fix the Ride and Tim opens a secret
    room that holds a Chest with a Bronze Pin in it.  Filling the Pump with
    Thinner busts the Ride, but gives access to a bustable object that holds,
    Paint, Thinner, and Health Refills and a Gold E-Ticket worth 100 E-Tickets.
    
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    Quest:
    Find Small Pete's Ship Log
    
    Given By:
    Small Pete
    
    Area Received:
    Jungle Boat Ride
    
    To Complete:
    Small Pete asks you to find his Ship Log and clear his name when you hit the
    3 steam covered Valves in the room just before reaching the Asia Boat Ride.
    However, you won't be able to complete this Quest until you reach the World
    of Gremlins Area.  Once you get the Plane and Carpet Rides working again,
    use the Plane Ride to reach Small Pete's Tugboat.  Hit a valve neat it's helm
    to reveal a small nook on the boat containing a Chest with the Book in it.
    Show the Book to Gremlin Bennet near the area where you patched the Pipes to
    stop Thinner from flowing on Gus' House.
    
    To Fail:
    To Fail this Quest, either ignore the Book or give it to Gremlin Shaky by the
    Clock Tower in the same Area you found the Book in.
    
    Effect:
    Redeem Small Pete and he'll reveal a treasure room in the European Boat Ride's
    Colosseum which has the "Inky Mickey" Extra Content Page and a Chest with a
    Bronze Pin inside.  You'll also receive the Small Pete Pin from Big Bad Pete
    when you visit him for the first time on Mean Street.  Fewer Toon Residents
    will appear in the Shadow Blot at the end of the Game if you help out as well.
    
    If you choose to ignore this Quest or sell the Book to Gremlin Shaky, Small
    Pete sends a large group of Blotlings after you when you arrive at the 
    Colosseum and Big Bad Pete gives you lip when you talk to him.
    
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    Quest:
    Navigate the Asia Boat Ride
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Asia Boat Ride
    
    To Complete:
    Completing this Quest is simple.  Just make your way to the door that leads
    to the Projector Screen for the "Steamboat Willie Part 1" 2-D Stage.
    
    Effect:
    None.
    
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    Quest:
    Raise the Fire Bridge
    
    Give By:
    Gremlin Braun
    
    Area Received:
    Asia Boat Ride
    
    To Complete:
    When you rescue Gremlin Braun from the top of the Pagoda, he points out a
    series of Gear Platforms you need to reach in order to complete this Quest.
    Once you reach the Gears, Paint in the one on the right and use the Platform
    on it to reach a small ledge next to the Gears.  The ledge is really a lever
    which raises the Fire Bridge.
    
    To Expire:
    The only way this Quest expires is if you used the Magic Carpet Ride restored
    by Gremlin Sam under the Indian-themed section of the Area to reach the door
    with the "Steamboat Willie Part 1" Projector Screen.
    
    Effect:
    None.
    
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    Quest:
    Save Gus' House
    
    Given By:
    Gremlin Gus
    
    Area Received:
    World of Gremlins
    
    To Complete:
    Paint in the 4 Steam Pipes pointed out by Gus, then Spin Attack the valve he
    points out afterwards.  This turns off the Thinner wasting away Gus' House
    and reactivates the Carpet and Plane Rides in the Area.  The Quest is complete
    when you Paint in Gus' House.
    
    To Expire:
    While you have to shut off the Thinner to move on, Painting in Gus' House is
    Optional.  If you leave World of Gremlins before Painting the House, the
    Quest expires.
    
    Effect:
    If you did Paint in Gus' House, Gus repairs the Windmill.  By riding the
    Windmill, you can reach Gremlin Ditto who opens up the Projector Screen to
    the "Clock Cleaners Part 2" Projector Screen which drops you off halfway
    through the European Boat Ride Area.  If you skipped Gus' House, nothing
    happens.
    
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    Quest:
    Open The Gate
    
    Given By:
    Gremlin Gus
    
    Area Received:
    World of Gremlins
    
    To Complete:
    Once you find your way to the Clock Tower in World of Gremlins via the Clock
    Cleaners Part 1 2-D Stage, you'll find a Paint/Thinner Pump that needs filled.
    Fill it with you Magic Brush projectile of your choice to gain access to the 
    "Steamboat Willie Part 2" Projector Screen.
    
    Effect:
    If you filled the Pump with Paint, the Gate Door stays open without a hitch.
    A secret hatch also opens near the elevator atop the Clock Tower that holds a
    Gold E-Ticket worth 100 E-Tickets.
    
    If you filled the Pump with Thinner, the secret hatch doesn't open and the
    Gate Door opens and closes in regular intervals making it harder to reach the
    "Steamboat Willie Part 2" Projector Screen.
    
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    Quest:
    The Leaning Tower
    
    Given By:
    Gremlin Gus
    
    Area Received:
    European Boat Ride
    
    To Complete:
    There are a few ways to accomplish this Quest.  The super-easy way is to use
    the shortcut to the European Boat Ride opened by Gremlin Ditto in World of
    Gremlins' Windmill.  If you didn't take the shortcut, you have 2 options.
    The first option is pointed out by Gus.  Spin Attack both of the smallest
    pillars that are farthest away from the Leaning Tower.  This causes a dominoe
    effect that knocks the Tower down making a bridge to the Parisian Tower.  The
    less descrutive way is to climb the pillars up to the Tower itself and Spin
    Attack a valve that shuts off the whirlpools allowing you to use the Boats to
    reach the Parisian Tower.
    
    Effect:
    None.
    
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    Quest:
    Reach the Clock Tower
    
    Given By:
    Gremlin Gus
    
    Area Received:
    European Boat Ride
    
    To Complete:
    To finish this Quest, you need to get to the "Steamboat Willie Part 3"
    Projector Screen in the European Boat Ride's Colosseum and complete the 2-D
    Stage so you can reach the Mad Clock Tower Boss.
    
    Effect:
    None.
    
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    Quest:
    Get inside the Colosseum
    
    Given By:
    Gremlin Gus
    
    Area Received:
    European Boat Ride
    
    To Complete:
    There are 2 ways to reach the Colosseum and complete this Quest.  The easy,
    but destructive way is to use the Gear Platforms and Cloud Platforms to reach
    the Parisian Tower's upper levels.  Gus will point out some of the support 
    beams are actually Toon objects.  Thin out those beams to topple the Tower,
    thus making a bridge to the Colosseum's lower entrance.  To hard way is to use
    the Gear Platforms and Cloud Platforms around the Area to reach the upper
    entrance.  If you take the hard route though, you can find a Chest with a 
    Silver Pin.
    
    Effect:
    What happens in the Colosseum is detemined by whether or not you helped Small
    Pete with the Quest he gave you or not.
    
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    Quest:
    Clock Tower
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Clock Tower
    
    To Complete:
    This Quest is actually a Boss Battle.  Use Paint to befriend the Mad Clock
    Tower or use Thinner to dismantle it.  For stradegies on dealing with the
    Clock Tower, refer to my "Junction Points" Guide here on GameFAQs.
    
    Effect:
    If you used Paint, you receive the Stop the Music Pin and a Paint Capacity
    Upgrade from Gus.  If you used Thinner, you get the Unwind the Clock Pin and
    a Thinner Capacity Upgrade from Gus.  Your decision also effects the Game's
    Ending, how the BG Music sounds on Mean Street, and what demeanor the NPC's
    have when you talk to them.
    
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    4) Mean Street 1 [MNST1]
    
    Your first visit to Mean Street will defintely not be your last.  Think of
    Mean Street and it's neighboring Location, OsTown, as the Game's Hub.  You'll
    always find new Quests and troubles all over the place here, so be sure to
    visit after returning from major Locations.  It should be noted that because
    Mean Street has no branching Areas, the "Area Received" sections of the Quests
    found on Mean Street refer to buildings or places on Mean Street.
    
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    Quest:
    OsTown Projector Screen
    
    Given By:
    Gremlin Markus
    
    Area Received:
    Near the Train Station
    
    To Complete:
    Gremlin Markus needs 2 Gears and 2 Power Sparks to get the "Thru The Mirror"
    Projector Screen leading to OsTown working again.  Talk to Gilda near the Fire
    Station after talking to Big Bad Pete and complete her Race around Mean Street
    to pick up the first Gear.  Complete Horace Horsecollar's "Recover Horace's
    Book" Quest to grab the second one.  Talk to Markus at the Penny Arcade to 
    start the hunt for Power Sparks.  Complete the "Find Casey's Key" and "Museum
    Power Spark" Quests to get the Power Sparks you need and talk to Markus again
    to get the Projector Screen working.
    
    Effect:
    You'll be able to travel to OsTown after completing this Quest.  Markus will
    also pay you some E-Tickets for your efforts.
    
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    Quest:
    Gilda's Lost Axe
    
    Given By:
    Gilda
    
    Area Received:
    Outside the Fire Station
    
    To Complete:
    In the Mt. Osmore Slopes Area of Mickeyjunk Mountain, Thin out a giant gloved
    hand to gain access to several platforms leading to an area behind the slopes.
    Paint in a TV you find to raise some platforms from the Thinner.  After you
    reach the other end of the Thinner pool, Paint in an Anvil hanging from a
    giant Lever to gain access to the Shack where Gilda's Axe is.  Give it back
    to Gilda when you see her next.
    
    To Expire:
    Don't pick up the Axe before finishing up in Mickeyjunk Mountain and this
    Quest will Expire.
    
    To Fail:
    In Oswald's Throne Room where the Ace of Spades puts you through the 3 Tests,
    Thin out the floor with Oswald's picture to find a secret area.  Use Gilda's
    Axe to access the area past the metal doors to find some rare Pins.  Doing
    this however breaks the Axe and results in a failure for this Quest.
    
    Effect:
    If you Fail or the Quest Expires, you get nothing.  If you return the Axe,
    Gilda will give you a Power Spark.  It should be noted however that there is
    a glitch in the Game that allows you to complete the Quest AND get those rare
    Pins too.  Try the secret area when you return to that Throne Room after
    finding all the Rocket Parts from Tomorrow City, Pirates of the Wasteland, and
    Lonesome Manor.  Thank GameFAQs user JusticeLeaguer8 for this useful tidbit.
    
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    Quest:
    Recover Horace's Book
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Detective Agency
    
    To Complete:
    Horace will happily give you the Gear you need for the "OsTown Projector
    Screen" Quest if you get his Book back.  He loaned it to Casey at the Mean
    Street Emporium.  Talk to Casey and he tells you he lent it to Paulie at the
    Ice Cream Shop.  Talk to Paulie to get the Book and take it back to Horace.
    
    Effect:
    For returning his Book, Horace gives you the Gear you need.
    
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    Quest:
    Collect Film Reels
    
    Given By:
    The Usher
    
    Area Received:
    Outside the Cinema
    
    To Complete:
    The Usher wants any Film Reels that you collect throughout the 2-D Stages in
    Wasteland.  It should be noted that you won't be able to finish this Quest
    until your third playthrough as 2 of the Reels must be obtained during the
    second playthrough and 1 of those 2 are collected close to the end of the
    Game when you can't revisit Mean Street anymore.
    
    Effect:
    The Usher gives you rewards depending on how many Reels you've collected.  You
    can only get each reward once per Save File no matter how many playthroughs
    you do on the same Save File.  Here's what you'll get:
    
     Reels | Reward
    -------|--------------------------------------------
       2   | E-Tickets
       4   | Bronze Pin
       6   | "Oh, What a Knight" Cartoon for your Extras
       8   | Power Spark
      10   | E-Ticket Wallet Upgrade
      12   | Silver Pin
      14   | "The Mad Doctor" Cartoon for your Extras
      16   | TV Sketch Capacity Upgrade
      18   | Gold Pin
      22   | Watch Sketch Capacity Upgrade
      26   | Anvil Sketch Capacity Upgrade
      28   | Health Pip Capacity Upgrade
      30   | "Blot Mirror" Extra Content Page
      32   | E-Ticket Wallet Maximum Upgrade
      36   | +50 Capacity Upgrade for all Sketch Types
           | and the Cartoon Buff Pin
    
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    Quest:
    Find Casey's Key
    
    Given By:
    Casey
    
    Area Received:
    Inside the Mean Street Emporium
    
    To Complete:
    Casey wants his back room key found and returned.  Go to the alley between the
    Emporium and the Ice Cream Shop and Thin out a Toon Manhole to find the Key.
    Give the Key back to Casey to complete this Quest.
    
    Effect:
    Casey hands you a Power Spark as thanks.
    
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    Quest:
    Museum Power Spark
    
    Given By:
    Laralee
    
    Area Received:
    Inside the Museum
    
    To Complete:
    Laralee will trade you her Power Spark if you find her something to replace it
    with that's more interesting.  Talk to The Usher by the Cinema.  He'll give
    you a Cutlass left at the Cinema by Captain Hook.  Take the Cutlass back to
    the Museum and give it to Laralee.
    
    Effect:
    Laralee trades you the Power Spark for the Cutlass.  You'll also pick up the
    Swashbuckler Pin when you get the Cutlass from the Usher.
    
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    5) OsTown 1 [OSTN1]
    
    Like Mean Street, you'll visit OsTown frequently.  However, unlike Mean 
    Street, few Quests pop up in OsTown when you revisit after completing major
    Locations.  You'll mostly back-track here to complete Quests you recieve from
    other Locations.  As with Mean Street, OsTown doesn't have any branching 
    Areas, so Area descriptions refer to the buildings and places around OsTown.
    
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    Quest:
    Bridge Repair
    
    Given By:
    Clarabelle Cow
    
    Area Received:
    Outside Clarabelle's House
    
    To Complete:
    When you first talk with Clarabelle Cow, she's tells you that the Bridge to
    Mickeyjunk Mountain is out.  To fix it and move on to the next area, complete
    the "Noisy Safe" Quest to release Gremlin Prescott.  Afterwards, give Prescott
    his Wrench back when you complete the "Gremlin Prescott's Wrench" Quest, and
    he'll repair the Bridge.
    
    Effect:
    With the Bridge repaired, you can access the "Mickey's Steamroller" Projector
    Screen that leads to Mickeyjunk Mountain.
    
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    Quest:
    Noisy Safe
    
    Given By:
    Clarabelle Cow
    
    Area Received:
    Outside Clarabelle's House
    
    To Complete:
    You receive this Quest alongside the "Bridge Repair" Quest when you first talk
    to Clarabelle.  There are 2 ways to complete this Quest.  The first way is to
    complete the "Paint Moody's House" Quest and use the combination Moody gives
    you to free Gremlin Prescott from the Safe hanging from the Gag Factory when
    you jump onto the Factory's awning.  The second way involves Thinning the post
    the Safe hangs from to release Prescott.  If you do this however, any Moody
    Quests will be inaccessible for the rest of the Game.
    
    Effect:
    By releasing Prescott, you'll get the "Gremlin Prescott's Wrench" that you
    need to complete to finish the "Bridge Repair" Quest.  If you helped Moody,
    you also get a Movie for your extras showing Mickey getting beaned by the Safe
    door after opening it.
    
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    Quest:
    Paint Moody's House
    
    Given By:
    Moody
    
    Area Received:
    Near the Gag Factory
    
    To Complete:
    Moody has been seeking shelter under the Safe hanging from the Gag Factory
    because his House is Thinned out.  His House is to the right of Mickey's 
    House.  Paint in every last nook and cranny of the House and report back to
    Moody when you're done.
    
    To Fail:
    The only way you Fail this Quest is if you drop the Safe on Moody after he
    gives you the Quest.
    
    Effect:
    If you completed this Quest, Moody gives you the combination to the Safe that
    hangs from the Gag Factory.
    
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    Quest:
    Gremlin Prescott's Wrench
    
    Given By:
    Gremlin Prescott
    
    Area Received:
    Near the Gag Factory
    
    To Complete:
    When Prescott is released from the Safe, he'll agree to fix the Bridge to
    Mickeyjunk Mountain if you can get his Wrench back from the Telephone in
    Mickey's House.  Now there's 2 ways to get that Wrench.  The first way is to
    help the Telephone and complete the "OsTown Telephone Network" Quest.  The
    other way presents itself when you leave Mickey's House after talking to the
    Telephone.  Prescott will ask if he can enter Mickey's House.  If you say Yes,
    he'll dismantle the Telephone and take back his Wrench.
    
    Effect:
    Once you return Prescott's Wrench, Prescott will repair the Bridge to
    Mickeyjunk Mountain.
    
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    Quest:
    OsTown Phone Network
    
    Give By:
    Telephone
    
    Area Received:
    Inside Mickey's House
    
    To Complete:
    If you decide to help the Telephone as described in the "Gremlin Prescott's
    Wrench" Quest, then you need to Paint in 3 Power Boxes so the Telephone can
    reconnect with OsTown's Phone Network.  To first Box is under Clarabelle's 
    garden.  Thin out the garden to reach it.  The second is on the Gag Factory's
    roof.  The final Box is on the wall to the left of the Gag Factory.  Thin out
    the section covered in thick ivy to find it.  Once all 3 Boxes are Painted,
    have a word with the Telephone.
    
    To Fail:
    If you let Gremlin Prescott dismantle the Telephone as mentioned in the
    "Gremlin Prescott's Wrench" Quest, you fail this Quest.
    
    Effect:
    The Telephone will fork over Prescott's Wrench and a Bronze Pin if you restore
    the Power Boxes.  It'll also give you the "Mickeyjunk Mountain Phone Network"
    Quest that you can complete later on.  If you failed however, check inside
    Mickey's House to find a Gear that starts the "Found: One Gear" Quest.
    
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    Quest:
    Mickeyjunk Mountain Phone Network
    
    Given By:
    Telephone
    
    Area Received:
    Inside Mickey's House
    
    To Complete:
    After you complete the "OsTown Phone Network" Quest, you get this Quest from
    the Telephone in Mickey's House.  It wants to extend it's network to 
    Mickeyjunk Mountain.  To do this, dial 726 on the Mickey Phone either in The
    Heaps Area of Mickeyjunk or The Piles Area around where you freed Gremlin
    Ronald.  When the connection is completed, the Telephone will tell you to
    visit it when you return to OsTown.  Do just that after returning from the
    Mountain.
    
    To Expire:
    This Quest Expires if you don't dial 726 on either of the Mickey Phones on
    Mickeyjunk Mountain.
    
    Effect:
    The Telephone gives you a Power Spark if you reconnect it to Mickeyjunk.
    
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    Quest:
    Found: One Gear
    
    Given By:
    Laralee
    
    Area Received;
    Inside Mickey's House
    
    To Complete:
    All though Laralee appears as the giver of this Quest, in actuallity, you
    receive this Quest when you grab the Gear in Mickey's House that appears if
    you let Gremlin Prescott dismantle the Telephone.  Take the Gear to Laralee
    at the Museum on Mean Street.
    
    To Expire:
    This Quest only expires if you reach the part of the Game where you can no
    longer revisit Mean Street.
    
    Effect:
    Deliver the Gear to Laralee at Mean Street's Museum to get a Power Spark.
    
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    Quest:
    Ice Cream Cake
    
    Given By:
    Clarabelle Cow
    
    Area Received:
    Outside Clarabelle's House
    
    To Complete:
    Clarabelle wants to try making an Ice Cream Cake for Horace Horsecollar's
    Birthday.  She can do that if you bring her some Ice Cream.  Buy some from
    Paulie's Ice Cream Shop on Mean Street for 100 E-Tickets and give it to
    Clarabelle.
    
    To Expire:
    This Quest Expires if you head to Mickeyjunk Mountain without giving 
    Clarabelle the Ice Cream she needs.
    
    Effect:
    If you gave Clarabelle the Ice Cream, you'll be able to access the "Deliver
    the Cake to Horace" Quest when you return from Mickeyjunk Mountain.  The
    Quest ultimately scores you 2 rare Pins.  If the Quest expired, you'll get the
    "Deliver the Pie to Horace" Quest instead which yields only 1 rare Pin.
    
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    Quest:
    Thin the Gag Factory
    
    Given By:
    Abner
    
    Area Received:
    Outside the Gag Factory
    
    To Complete:
    Abner wants people to know that the Gag Factory is closed, but it's bright
    colors keep confusing people into thinking that's it's still open.  Thin every
    last bit of Paint on the Factory, while being careful not to Thin the post
    with the Safe on it if you're trying to help Moody, then talk with Abner.
    
    To Expire:
    This Quest only expires if you reach the part of the Game where you can no
    longer revisit OsTown.
    
    Effect:
    When you've Thinned every last bit of Paint on the Factory, Abner will give
    you a Power Spark for your help.
    
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    Quest:
    Find Goofy's Parts
    
    Given By:
    Animatronic Goofy
    
    Area Received:
    Near the Fountain
    
    To Complete:
    Animatronic Goofy was busted up by the Mad Doctor and his parts were spread
    all over Tomorrow City.  Goofy has 4 Parts you need to collect (You'll notice
    that these instructions were copied from my "Junction Points" Guide):
    
    A) Goofy's Right Leg:
    You'll find Goofy's first part in the Notilus area.  You'll find it in a blue
    Chest behind a Toon wall that needs to be Thinned out near the first crane.
    
    B) Goofy's Torso:
    Goofy's Torso is easily missed if you favor Thinner more than Paint when
    dealing with enemies.  In the Great Big Tomorrow area, you'll face your first
    Slobber Blotling.  If you defeat it with Thinner, you only get a Gold Pin.
    However, if you befriend it with Paint, you'll get Goofy's Torso as your
    reward instead.
    
    C) Goofy's Left Leg:
    This part requires a little more footwork and some risky jumping in the
    Tomorrow Square area.  First, thin out the floor under the People Mover to
    find a secret room.  Inside, Paint in the 2 Gears and Spin Attack the main
    gear to get the Trams working again.  Now, on your way to activate the Rocket
    Ride, stop near where the balcony curves.  Time a jump so you land on top of
    the Tram that passes by.  Jump from Tram to Tram to reach the area near the
    area's entrance that you couldn't get to before.  Take out the Hopper
    Beetleworx there and retrieve Goofy's Left Leg from a blue Chest near the
    ledge.
    
    D) Goofy's Arm
    Goofy's only arm can be found in the Space Voyage area.  In the upper areas,
    you'll find an Elevator Pod similar to the one you used to reach the TV Panel
    that powers the Crane.  Ride it to reach the blue Chest with this part in it.
    
    If you didn't retrieve all of Goofy's parts in Tomorrow City, you can buy the
    parts you missed for 1000 E-Tickets each at the Mean Street Emporium.  Once
    you have all 4 parts, speak with Goofy.
    
    To Expire:
    This Quest only expires if you reach the part of the Game where you can no
    longer revisit OsTown.
    
    Effect:
    If you reassemble Goofy, you'll not only change the Game's Ending, you'll also
    receive the Animatronic Goofy Pin.  Goofy will also unlock Ortensia's House.
    Inside, you'll find Ortensia's Locket which starts the "Ortensia's Locket"
    Quest.  If you didn't reassemble Goofy, the Game's Ending will be affected and
    you won't be able to get Ortensia's Locket.
    
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    6) Mickeyjunk Mountain 1 [MJMT1]
    
    Your first trip to the expansive Mickeyjunk Mountain will leave you Mickey
    fans feeling nostalgic as you scale the endless heaps of forgotten Mickey
    merchandise.  The area also features several unique Quests that must be dealt
    with as you try to find Oswald's Sanctuary.
    
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    Quest:
    Seek out Oswald
    
    Given By:
    Gremlin Gus
    
    Area Received:
    The Heaps
    
    To Complete:
    You'll complete this Quest when you talk to Oswald in the Mt. Osmore Caverns
    Area towards the end of your first trip to Mickeyjunk Mountain.
    
    Effect:
    None.
    
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    Quest:
    Power the Crane
    
    Given By:
    Decker
    
    Area Received:
    The Heaps
    
    To Complete:
    Decker needs you to repair the crane before he can open the way to the next
    Area.  You have 2 ways to complete this Quest.  The first way is to find, and
    Paint in 3 TVs scattered around The Heaps.  The first TV is behind the crane.
    The second is to the right of the Mickey Phone.  The final one is behind the
    Fantasia Poster across the Thinner sea to the left of where you started in the
    Area.  Thin out the Posetr to reach it.  The second way to fix the Crane is to
    rescue Gremlin Kip who you can reach and free by jumping across the buttons 
    and blocks floating in the Thinner sea.
    
    Effect:
    Starting the crane gives you access to the "Alpine Climbers Part 1" Projector
    Screen that leads to the next Area.
    
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    Quest:
    Ascend the Mountain
    
    Given By:
    Gremlin Gus
    
    Area Received:
    The Piles
    
    To Complete:
    You'll get this Quest as soon as you enter the Area.  Enter the "Alpine
    Climbers Part 2" Projector Screen to complete it.
    
    Effect:
    None
    
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    Quest:
    Knock Knock
    
    Give By:
    Jack Trade
    
    Area Received:
    Mt. Osmore Slopes
    
    To Complete:
    Jack Trade will open the door leading to Oswald's Sanctuary in Mt. Osmore
    Caverns if you restore power to the door or defeat all the Blotlings near the
    door.  To restore power, head towards the Anvil to the right of the door and
    use it to jump to the higher ledges.  Once there, keep going until you find a
    Tic-Tac-Throw Game and fill in the missing blocks with Paint while avoiding a 
    Sweeper on the otherside.  Deal with the Sweeper and then head for the machine
    works nearby.  First Tin out a Toon floor and head down to find a TV and Paint
    it in.  Now head upwards using the Gear Platforms and steering clear of the 
    Pistons as you heaad for a second TV you must Paint in to restore power.  If
    you choose to deal with the Blotlings, either Thin them out or befriend them 
    with Paint.  Just be careful as 2 of the Blotlings you face are Spladooshes.
    
    Effect:
    The door leading to Oswald's Sanctuary opens regardless of how you handle this
    Quest.
    
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    Quest:
    Three Challenges
    
    Given By:
    Ace of Spades
    
    Area Received:
    Mt. Osmore Caverns
    
    To Complete:
    Before Ace of Spades will allow you to see Oswald, he wants you to complete
    3 2-D Stages based off of Oswald's old cartoons: "Trolley Trouble", "Great
    Guns", and "Oh, What a Knight."
    
    Effect:
    When you complete all 3 Stages, you'll gain audience with Oswald in a room 
    that opens behind his Throne.
    
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    7) OsTown 2 [OSTN2]
    
    Your second trip to OsTown only yields 1 of 2 new Quests which is determined
    by whether or not you got Clarabelle Cow the Ice Cream she asked for before
    you went off of Mickeyjunk Mountain.  When you arrive back in OsTown, Gilda
    will be waiting by the bridge.  Take this opportunity to finish the "Gilda's
    Lost Axe" Quest if you grabbed the Axe from Mt. Osmore Slopes and also try her
    new race around OsTown for another Power Spark.
    
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    Quest:
    Back to Mean Street
    
    Given By:
    Gremlin Gus
    
    Area Received:
    On the Bridge
    
    To Complete:
    Gremlin Gus suggests going back to Mean Street to see what's happened since
    you've been on Mickeyjunk Mountain.  Go back to Mean Street via the "Thru the
    Mirror" 2-D Stage to complete this Quest.
    
    Effect:
    None.
    
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    Quest:
    Deliver the Cake to Horace
    
    Given By:
    Clarabelle Cow
    
    Area Received:
    Inside Clarabelle's House
    
    To Complete:
    If you completed the "Ice Cream Cake" Quest before heading off to Mickeyjunk
    Mountain, Clarabelle will have an Ice Cream Cake ready for delivery for you
    when you return to OsTown.  Deliver the Cake to Horace at his Detective Agency
    on Mean Street.  Afterwards, go back to Clarabelle and talk to her to confirm
    the delivery.
    
    To Expire:
    This Quest only expires if you reach the part of the Game where you can no
    longer revisit Mean Street or OsTown.
    
    Effect:
    When Horace gets the Ice Cream Cake he'll give you a Power Spark and the
    Mean Street Romance Pin.  Talk to Clarabelle after the delivery to get the
    Happy Birthday Pin.
    
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    Quest:
    Deliver the Pie to Horace
    
    Given By:
    Clarabelle Cow
    
    Area Received:
    Inside Clarabelle's House
    
    To Complete:
    This Quest is only available if you didn't complete the "Ice Cream Cake" Quest
    before heading off to Mickeyjunk Mountain. Clarabelle will have a Pie ready
    for delivery for you when you return to OsTown.  Deliver the Pie to Horace at
    his Detective Agency on Mean Street.  Afterwards, go back to Clarabelle and
    talk to her to confirm the delivery.
    
    To Expire:
    This Quest only expires if you reach the part of the Game where you can no
    longer revisit Mean Street or OsTown.
    
    Effect:
    When Horace gets the Pie he'll give you a Power Spark.  Talk to Clarabelle
    after the delivery to get the Pie Pin.
    
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    8) Mean Street 2 [MNST2]
    
    Your second visit to Mean Street will yield a nice chunk of Quests for you to
    complete.  Be sure to talk with Horace and Big Bad Pete and get the Quests 
    they have for you before you start in on the one Oswald gives you when you
    return to Mean Street from your second visit to Ostown.
    
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    Quest:
    Tomorrow City Projector Screen
    
    Given By:
    Oswald
    
    Area Received:
    Near the Walt Disney Statue
    
    To Complete:
    Oswald says you need to get to Tomorrow City, but that it's Projector Screen
    is busted.  Bring 5 Power Sparks to Gremlin Markus at the Penny Arcade.  You
    can buy Power Sparks from Casey at the Emporium starting at 50, then 100, then
    150, and finally 200 E-Tickets onwards.  You'll also receive Power Sparks by
    completing various Quests gven to you by Mean Street and OsTown's residents.
    Power Sparks are also hidden in certain sections of OsTown and Mean Street.
    
    Effect:
    Bringing Markus 5 Power Sparks fixes the "Plutopia Part 1" Projector Screen
    that leads to Tomorrow City.
    
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    Quest:
    Detective Mickey I
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Detective Agency
    
    To Complete:
    Horace has lost his Book again and needs your help to find it.  Head outside
    and you'll notice a couple of Toon footprints.  Paint in additional footprints
    leading from the Detective Agency all the way to the Cinema's roof.  On the
    roof, you'll come across Shifty.  If you Painted in all the footprints, he'll
    give up the Book without any problems.  If not, he'll deny that the Book is
    Horace's, but will sell it to you for 50 E-Tickets.  Once you have the Book
    in hand, return it to Horace.
    
    To Expire:
    If you head to Tomorrow City before this caper is solved, it Expires.
    
    Effect:
    Horace will reward your slick sleuthing with a Power Spark when you return his
    Book to him.
    
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    Quest:
    Find Dog Tags
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Detective Agency
    
    To Complete:
    Get this Quest from Horace before heading to Tomorrow City.  One of Horace's
    clients lost a dog there and some Dog Tags would help Horace solve the mystery
    a lot easier.  While in Tomorrow City's Space Voyage area, you'll find some
    Dog Tags behind a glass box near the elevator pod you rode to reach the TV
    Panel that operates the crane there.  When you use the pod, the Dog Tags will
    be accessible.  Take them to Horace when you return to Mean Street.
    
    To Expire:
    There are two ways this Quest Expires.  Both ways expire if you reach the part
    of the Game where you can no longer revisit Mean Street.  The first is if you
    ignored the tags all together.  The second is if you grabbed them, but never
    gave them to Horace.
    
    Effect:
    If you brought Horace the Tags, he'll give you a Power Spark and the Mystery
    Solved Pin.
    
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    Quest:
    Bunny Roundup I
    
    Given By:
    Big Bad Pete
    
    Area Received:
    Inside City Hall
    
    To Complete:
    BB Pete needs your help wrangling up some Bunny Children who've been causing
    havoc on Mean Street.  You need to capture 3 Bunny Children to complete this
    Quest and make BB Pete happy.  Outside, head towards the main section of the
    Area and the Bunny Children will swarm you.  Drag them to the pipe that sits
    to the right of City Hall and it will suck them up into a holding cell inside
    City Hall.  When you've caught 3 Bunny Children, Gus will tell you to go talk
    to Big Bad Pete.
    
    To Expire:
    If you head to Tomorrow City before completing this clean up job, it Expires.
    
    Effect:
    If you completed this Quest, BB Pete forks over a Power Spark.
    
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    Quest:
    Confront Petetronic
    
    Given By:
    Big Bad Pete
    
    Area Received:
    Inside City Hall
    
    To Complete:
    Pick up this Quest from BB Pete before heading to Tomorrow City.  BB Pete's
    robotic cousin, Petetronic, is causing havoc in Tomorrow City and he wants
    you to show Petetronic the error of his ways.  When you fight against
    Petetronic in Tomorrow City's Boss Arena, use Paint to beat Petetronic, then
    report to BB Pete when you return to Mean Street.
    
    To Fail:
    You Fail this Quest if you used Thinner on Petetronic.
    
    Effect:
    If you complete this Quest, BB Pete gives you the Redeem Petetronic Pin and
    praises your generosity.  If you failed the Quest, Pete gives you the Defeat
    Petetronic Pin and scolds you for not being more kind.
    
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    9) Tomorrow City 1 [TMCY1]
    
    During your first trip to Tomorrow City and it's surrounding Areas, you'll
    receive no less than 11 Quests!  Crack your knuckles, grab your Magic Brush,
    and get ready to traverse past and future attractions in this Location as you
    Quest and Quest some more.
    
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    Quest:
    Raise the Notilus
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Notilus
    
    To Complete:
    There are 2 ways to complete this Quest.  The first involves climbing both
    cranes using the Gear Platforms attached to them, then Painting the Gears atop
    both cranes to raise the sunken submarine, the Notilus.  The other method
    includes Painting in hidden Gears in the walls around the Area which will
    allow you to reach Gremlin Starr who will fix the cranes for you if you rescue
    him from his cage.
    
    Effect:
    With the Notilus raised, you can reach the next Area.
    
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    Quest:
    Shut Down the Valves
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Tomorrow City Lagoon
    
    To Complete:
    A Thinner fall blocks the way to the Great Big Tomorrow Area.  To shut off the
    Thinner fall, you need to find the valves around the Area and Spin Attack the
    Gears that control them.  Thin out Toon floors and walls on the lower, middle,
    and upper sections of the Area to find them.  An easier way to complete this
    Quest however is to free Gremlin Wilco whose cage is on top of the large
    hammer like platforms on the right side of the city's gate.
    
    Effect:
    You'll be able to move forward and even rescue Gremlin Roger when the Thinner
    stops flowing.
    
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    Quest:
    UFO Challenge
    
    Given By:
    Gremlin Roger
    
    Area Received:
    Tomorrow City Lagoon
    
    To Complete:
    When the Thinner fall is shut down and Gremlin Roger is free, Roger will open
    up the UFO Challenge.  Carefully navigate the islets and platforms in the
    Thinner sea while using Paint to fill in missing sections as you make your way
    to the UFO far away in the sea.  When you arrive, you'll face off against 3
    Splatters and 3 Sweepers.  Thin or Befriend them to beat the Challenge.
    
    To Expire:
    The Quest Expires when you move on to the next Area without taking Roger up on
    his Challenge.
    
    Effect:
    Complete the Quest to make a Chest with a Bronze Pin appear on the UFO.
    
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    Quest:
    Defeat the Slobber
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Great Big Tomorrow
    
    To Complete:
    When you arrive at the carousel section of the Great Big Tomorrow Area, you'll
    come face to face with a Slobber Blotling.  Either befriend it with Paint or
    defeat it with Thinner.  If you have some Guardians, you can beat the Slobber
    quickly with little problem.
    
    Effect:
    If you used Paint against the Slobber, the carousel spins revealing a Chest
    with Goofy's Torso.  If you used Thinner, the carousel spins revealing a Chest
    with a Gold Pin.
    
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    Quest:
    Talk to Mister Rover
    
    Given By:
    Mister Rover
    
    Area Received:
    Great Big Tomorrow
    
    To Complete:
    After beating the Slobber, Mister Rover gives you your first TV Sketch.  Use
    the Sketch on the TV Panel you end up behind of to bring power back to the
    Area.  Talk to Rover afterwards to wrap up this Quest.
    
    Effect:
    Rover will help you access the next Area.
    
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    Quest:
    Enter Space Voyage
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Tomorrow Square
    
    To Complete:
    Around the Square are 3 TV Panels.  Next to each one is a bustable object that
    holds a TV Sketch.  Put TVs on all 3 Panels to get the People Mover running
    again to open the way to Space Voyage's Projector Screen.  The alternate
    method is to rescue Gremlin Nova whose cage sits near the highest TV Panel.
    Be advised that you must get the Rocket Ride repaired to finish this Quest.
    
    Effect:
    You can move on to the next Area.
    
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    Quest:
    Repair the Rocket Ride
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Tomorrow Square
    
    To Complete:
    To complete the "Enter Space Voyage" Quest, you need to repair the Rocket Ride
    so you can get to the highest TV Panel and Grmelin Nova.  Get up to the 
    balcony near the Sky Tram which is guarded by several Splatters.  At the end
    of the balcony is a control box with a Gear,  Spin Attack the Gear to get the
    Rocket Ride working again.
    
    Effect:
    With the Rocket Ride working again, you can reach the higher platforms you 
    need to get to so you can complete the "Enter Space Voyage" Quest.
    
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    Quest:
    Find the Elevator
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Space Voyage
    
    To Complete:
    The central platform in the upper section of the Area has an Elevator to the
    Space Voyage Roof Area which is guarded by a Tanker Beetleworx.  Paint in a 
    Power Box on the one side of the Elevator and step into it to complete this
    Quest.  Enemies in the Area do not need to be destroyed to do this.
    
    Effect:
    After a chat with Oswald, you can access the Space Voyage Roof Area.
    
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    Quest:
    Restore the Pipes
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Space Voyage
    
    To Complete:
    The pistons leading to the upper sections of the Area are out of control.  To
    fix them, search the bottom section of the Area and look for an aclove in the
    pillar in the Area's center while avoiding the Tram Cars.  In the aclove are
    several pipes that you must Paint in.  Do so to complete this Quest.
    
    To Expire:
    There are other ways to reach the upper sections of the Area including timing
    your jumps on the busted pistons.  The Quest Expires if you leave the Area
    without fixing the pipes.
    
    Effect:
    Fixing the pipes stops the pistons making it easier to climb them.
    
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    Quest:
    Collect All Rocket Parts
    
    Given By:
    Grmelin Gus
    
    Area Received:
    Space Voyage
    
    To Complete:
    You get this Quest just before facing Petetronic.  To complete it, you need to
    collect pieces of Tomorrow City's Rocket from Petetronic, Captain Hook, and
    the Mad Doctor.
    
    Effect:
    With all the parts, Oswald can repair Tomorrow City's Rocket so you can begin
    the final assualt on the Shadow Blot and get Mickey Home.
    
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    Quest:
    Redeem or Defeat Petetronic
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Space Voyage Roof
    
    To Complete:
    This Quest is another Boss Battle.  Use Paint to befriend the Petetronic or
    use Thinner to defeat him.  For stradegies on dealing with Petetronic, refer
    to my "Junction Points" Guide here on GameFQAs.
    
    Effect:
    If you used Paint, you receive a Paint Capacity Upgrade from Gus.  If you used
    Thinner, you get a Thinner Capacity Upgrade from Gus.  Your decision also
    effects the Game's Ending and what Special Pin you get from Big Bad Pete on
    Mean Street.
    
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    10) Mean Street 3 [MNST3] 
    
    When you return to Mean Street after your bout with Petetronic in Tomorrow
    City, you'll have some new Quests you can pick up courtesy of Horace, Big Bad
    Pete, and Oswald.
    
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    Quest:
    Ventureland Projector Screen
    
    Given By:
    Oswald
    
    Area Received:
    Near the Walt Disney Statue
    
    To Complete:
    This Quest is split into 2 phases.  The first is given to you by Oswald.
    Gremlin Markus has been captured by some Splatters.  Befriend the Splatters or
    Thin them out, then release Markus.  Markus then says he needs 10 Power Sparks
    to repair the Projector Screen that leads to Ventureland.  Phase 2 consists of
    picking up the needed Power Sparks and giving them to Markus.
    
    Effect:
    In addition to opening the way to Ventureland, you can pick up 2 Power Sparks
    if you play your cards right.  Oswald gives you a Power Spark if you used
    Paint on the Splatters instead of Thinner.  Gremlin Markus gives you a Power
    Spark when you talk to him at the Penny Arcade after you rescue him.
    
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    Quest:
    Detective Mickey II
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Detective Agency
    
    To Complete:
    Someone swiped one of Clarabelle Cow's special flowers in OsTown.  Go to
    Ostown and Paint in the footprints leading from Clarabelle's window, down the
    sidewalk, and eventually ending in front of Ezra behind Mickey's House.  Ezra
    forks over the flower if you Paint in all the footprints.  If you didn't Paint
    in all the footprints, he denies stealing the flower, but will sell it for 50
    E-Tickets.
    
    To Expire:
    If you head to the Tortooga Area of Pirates of the Wasteland before this caper
    is solved, it Expires.
    
    Effect:
    Bring the flower to Horace at the Detective Agency to receive another Power
    Spark and the Symphony Sunflower Pin.
    
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    Quest:
    Find the Missing Pirate
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Detective Agency
    
    To Complete:
    Before heading to Pirates of the Wasteland, pick up this Quest from Horace.
    Take note that this Quest is available regardless of whether you drop the Safe
    on Moody in OsTown or not.  Horace is looking for a missing Pirate named
    Rigger Greene who didn't flee from Tortooga to Ventureland with the rest of
    the Pirates.  To complete this Quest, you'll need help from a Gremlin.  First,
    get to the Pirate Voyage Area of Pirates of the Wasteland.  Get past the gate
    by filling all 3 Paint/Thinner Pumps.  Now get aboard one of the Boats.  When
    you reach the whirlpool, jump onto the ledge on your left and Thin out the
    jail cell bars to access and release Gremlin Erik.  He'll open up a jail cell
    across the Thinner river on the otherside of the whirlpool.  Carefully
    navigate the Boats in the whirlpool to reach the other cell and talk with
    Rigger Greene.  Now, once you return to Mean Street, talk with Horace.
    
    To Expire:
    If you ignored Gremlin Erik, and in turn Rigger Greene, this Quest Expires.
    
    Effect:
    Horace rewards you with a Power Spark for your efforts.
    
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    Quest:
    Bunny Roundup II
    
    Given By:
    Big Bad Pete
    
    Area Received:
    Inside City Hall
    
    To Complete:
    The Bunny Children are causing havoc on Mean Street again!  This time, you got
    5 to deal with.  Check down the Street and near the Train Station and use the
    same tactics you used before in the "Bunny Roundup I" Quest to capture the
    Bunny Children until Gus tells you to return to BB Pete.
    
    To Expire:
    If you head to the Tortooga Area of Pirates of the Wasteland before this Quest
    is completed, it Expires.
    
    Effect:
    Capture all the Bunny Children to get another Power Spark from BB Pete.
    
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    Quest:
    Restore Pete Pan
    
    Given By:
    Big Bad Pete
    
    Area Received:
    Inside City Hall
    
    To Complete:
    BB Pete needs your help in getting Pete Pan back in action against Captain
    Hook.  Pete Pan lost his Sprite and can no longer fly and as a result can no
    longer fight Captain Hook.  To complete this Quest, you'll need to rescue the
    Sprite in the Jolly Roger Area of Pirtaes of the Wasteland during your Boss
    Battle with Captain Hook.  Save the Sprite to restore Pete Pan then talk with
    BB Pete when you return to Mean Street.
    
    To Fail:
    You Fail this Quest if you defeated Captain Hook and ignored the Sprite.
    
    Effect:
    Pete will reward you with a Power Spark and the Hook Vs. Pete Pan Pin if you
    completed this Quest.  If you Failed, BB Pete will just scold you.
    
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    11) OsTown 3 [OSTN3]
    
    It should be noted that during your third visit to OsTown, you'll only be able
    to pick up 1 of it's 2 Quests if you repaired Animatronic Goofy by collecting
    all of his parts in Tomorrow City.  Otherwise, your trip here this time will 
    be only to finish Quests given by Mean Street's residents and get a Quest from
    Clarabelle in conection to one you receive in Ventureland. 
    
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    Quest:
    Ortensia's Locket
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Inside Ortensia's House
    
    To Complete:
    When you repair Animatronic Goofy, he'll unlock Ortensia's House.  Head inside
    to find Ortensia's Locket and begin this Quest.  To complete this Quest, give
    the Locket to Oswald in front of the Walt Disney Statue on Mean Street.
    
    To Expire:
    Animatronic Goofy mentions that Laralee at the Museum on Mean Street wants the
    Locket.  The Quest Expires if you sell it to her.
    
    Effect:
    Give the Locket to Oswald to get a Health Pip Upgrade.  Sell it Laralee to get
    250 E-Tickets.
    
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    Quest:
    Gather the Flowers
    
    Given By:
    Clarabelle Cow
    
    Area Received:
    Inside Clarabelle's House
    
    To Complete:
    This optional Quest opens when you receive the "A Pirate's Love" Quest from
    Damien Salt in Ventureland.  Clarabelle will make a Flower Bouquet for Damien
    to give to Henrietta if you collect 3 Flowers hidden around OsTown.  You can
    also find the 3 Flowers on Mean Street by Thinning out the potted trees.  For
    ease in this Quest however, here's where to find the 3 Flowers: The first
    Flower is in the secret area under Clarabelle's garden.  The second one is in
    the secret cave in the wall beyond the Gag factory.  The final one is in the
    secret cave in the wall behind Clarabelle's and Ortensia's Houses.  Bring the
    3 Flowers to Clarabelle when you get them all.
    
    To Expire:
    This Quest Expires if you give Damien the Ice Cream.
    
    Effect:
    In addition to getting the Flower Bouquet for Damien, you'll also get the
    Mickey Mum Pin, the Sparkle Daisy Pin, and the Swamp Iris Pin which appear for
    collection in Clarabelle's House.
    
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    12) Ventureland 1 [VNLD1]
    
    Ventureland is a small town that borders the Pirates of the Wasteland
    Location.  When you first arrive, you'll get 5 Quests total.  Most of them
    are in connection to the first Quest you get here from Smee.  It should be
    noted, that like Mean Street and OsTown, Area call-outs pertain to the section
    of Ventureland where you get the Quest.
    
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    Quest:
    The Door in Ventureland
    
    Given By:
    Smee
    
    Area Received:
    Near the Tree House's Tree
    
    To Complete:
    Smee will gladly help you reach the Projector Screen that leads to the
    Tortooga Area of Pirates of the Wasteland, but he needs 3 parts to fix the
    door that blocks it: A Ship's Wheel, a Figure Head, and a Compass.  Complete
    Quests given to you by Tiki Sam, Damien Salt, and Scurvy Pat to get the items,
    then deliver them to Smee.
    
    Effect:
    The Projector Screen to Tortooga will be accessible again.
    
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    Quest:
    Tiki Sam's Masks
    
    Given By:
    Tiki Sam
    
    Area Received:
    The Tiki Hut
    
    To Complete:
    Tiki Sam runs the local shop and needs your help.  In exchange for the Ship's
    Wheel you need to finish the Quest Smee gives you, he wants you to find the 3
    Tiki Masks the Pirates stole from him and scattered over Ventureland.  The
    first Mask is on the balcony of the Tree House.  The second is in the Thinned
    out tower on the building that houses the Projector Screen to Tortooga.  The
    last Mask is above the water wheel next to that same building.  Return the
    Masks to Sam when you get them all.
    
    Effect:
    Sam will give you the Ship's Wheel in exchange for his Tiki Masks.
    
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    Quest:
    Scurvy Pat's Compass
    
    Given By:
    Scurvy Pat
    
    Area Received:
    Near the Fountain with the Mast
    
    To Complete:
    You can either buy the Compass Smee needs from Pat, or you can help Pat out
    with a small favor.  Pat's "Treasure" was locked away in the Tree House.  Pat
    has the key, but can't reach the Tree House.  Go up to the Tree House and
    enter it to find a Teddy Bear inside.  Take Pat's "Treasure" to him when you
    get it.
    
    Effect:
    Pat trades the Bear for the Compass or sells it for some E-Tickets if you
    choose not to get his Bear.
    
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    Quest:
    A Pirate's Love
    
    Given By:
    Damien Salt
    
    Area Received:
    By the Buidling next to the Tiki Hut
    
    To Complete:
    Damien Salt is head-over-heels for Henrietta who sits by the Mast in the
    center of Ventureland.  He'll give up the Figure Head he has if you can help
    him pick out a present for Henrietta.  To complete this Quest, you need to
    complete the "Gather the Flowers" Quest you get from Clarabelle Cow in OsTown
    when you take up this Quest.  Once you have the Flower Bouquet Clarabelle
    makes for you, give it to Damien Salt.
    
    To Fail:
    You Fail this Quest if you buy the Ice Cream on mean Street for 100 E-Tickets
    and give it to Damien Salt.
    
    Effect:
    If you gave Damien the Flower Bouquet, you'll get the Ventureland Romance Pin
    and Damien will leave his post after giving you the Figure Head allowing you
    to get into the Chest he was guarding for a Gold Pin.  If you gave Damien the
    Ice Cream, you get a different version of the cutscene that plays and Damien
    won't part with the Figure Head unless you pay him 50 E-Tickets.  How you
    complete this Quest also determines what Quests are available when you return
    to Ventureland after your bout with Captain Hook.
    
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    Quest:
    Find Daisy's Parts
    
    Given By:
    Animatronic Daisy
    
    Area Received:
    Near the Projector Screen to Tortooga
    
    To Complete:
    Before leaving for Tortooga in Pirates of the Wasteland, chat with Animatronic
    Daisy to pick up this Quest.  Her parts have been scattered all over Pirates
    of the Wasteland.  Find them all and give them to her when you return to
    Ventureland from your battle with Captain Hook.  Again, these part locations
    are taken from my "Junction Points" Guide with a few edits:
    
    A) Daisy's Right Arm:
    Daisy's first part is in the Jungle Area.  To reach it, you need to complete
    the "Mysterious Mystery Gems" Quest that opens when you grab 1 of the Mystery
    Gems in the Area.  Completing the Quest opens the well on top of the land mass
    with the Stone Heads affixed to it.  Head down the well to find Daisy's part
    in a blue Chest.
    
    B) Daisy's Right Leg:
    All though Daisy's second part is in Tortooga, it won't appear until you've
    finished up your business in the Jungle.  It appears in a blue Chest on the
    docks where you first met Beluga Billy.
    
    C) Daisy's Left Leg:
    Daisy's third missing part is in a blue Chest in the same area as Pete Pan in
    the Skull Island area.  To reach the Chest and Pete Pan, you have to scale
    Skull Island by climbing the rocks, ledges, and sunken ships that surround
    the Island.
    
    D) Daisy's Left Arm:
    You'll recieve Daisy's last part if you shut down Captain Hook's Beetleworx
    Machine in the Skull Island Area.  Smee will hand over the last part when you
    return to Ventureland afterwards.
    
    Any parts you missed can be bought at the Tiki Hut Store for 1000 E-Tickets a
    piece.  Once you have all 4 parts, give them to Daisy.
    
    To Expire:
    This Quest only expires if you reach the part of the Game where you can no
    longer revisit Ventureland.
    
    Effect:
    If you reassemble Daisy, you'll not only change the Game's Ending, you'll also
    receive the Animatronic Daisy Pin.  Daisy will also be available for future
    Quests.  If you didn't reassemble Daisy, the Game's Ending will be affected.
    
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    13) Pirates of the Wasteland [POTWL]
    
    From Tortooga to Skull Island to Captain Hook's infamous ship, the Jolly
    Roger, you'll have your hands full in this Location as you search for the next
    Rocket Part.
    
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    Quest:
    Find Hook
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Tortooga
    
    To Complete:
    Once you arrive in Tortooga, you get this Quest.  To complete it, you need to
    find and either defeat Captain Hook or get back Pete Pan's Sprite during the
    Boss Battle aboard the Jolly Roger.
    
    Effect:
    None.
    
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    Quest:
    Billy's Lost Bag
    
    Given By:
    Beluga Billy
    
    Area Received:
    Tortooga
    
    To Complete:
    Beluga Billy gives you this one when you talk to him after arriving in
    Tortooga.  His bag is atop the sea shanty out in the Thinner sea.  Hop across 
    the boats and docks to reach the shanty while avoiding the Thinner as it's
    tide rises and falls.  Grab the bag and carefully make your way to Billy to
    deliver the bag to him.
    
    Effect:
    Billy gives you your first Watch Sketch and also the "Billy's Lost Belongings"
    Quest which you need to complete next.
    
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    Quest:
    Billy's Lost Belongings
    
    Given By:
    Beluga Billy
    
    Area Received:
    Tortooga
    
    To Complete:
    Billy's belongings were stolen by one of the Pirates currently being held in
    the Tortooga Prison.  The Prison has the signboard with a picture of a pair of
    handcuffs on it.  Thin out the door frame to knock the door loose and enter
    the Prison.  The Pirate in the far right cell, Ruffian Branderson, stole
    Billy's things and hid them.  He'll show you where to get them if you free 
    him.  You need to find 1 of 3 Prison Keys hidden around Tortooga to spring
    Branderson.  The first one sits on the Prison's roof.  Another is on a
    platform near the bottom of the water wheel.  The final one is hidden in the
    Toon bell tower atop the buildings in the Area.  Take 1 key to Branderson.
    For freeing him, he opens a gate in one of the tunnels located behind one of 
    the Thinnable Toon doors in the main buildings in the Area.  Once inside, deal
    with the Splatters inside.  On the walls are 4 Gears, 2 on each side.  Spin
    Attack the first one and quickly activate a Watch Sketch and Spin Attack the
    other 3.  Now, quickly get to the Gear next to where you saw Billy's things
    and hit it to reveal Billy's stuff again.  Grab it and take it to Billy.
    
    Effect:
    Help Billy, and he'll activate the Projector Screen to the Jungle Area.
    
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    Quest:
    Find Starkey
    
    Given By:
    Beluga Billy
    
    Area Given:
    Tortooga
    
    To Complete:
    This Quest is given to you by Beluga Billy when you complete the "Billy's Lost
    Belongings" Quest.  To complete it, talk to Gentleman Starkey in the Jungle
    Area.
    
    Effect:
    Talking to Starkey reveals info on how to move forward in your Quest to find
    Captain Hook and the next Rocket Part.
    
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    Quest:
    Into the Well
    
    Given By:
    Cutpurse Tycho
    
    Area Received:
    Tortooga
    
    To Complete:
    First, try to get all 3 Prison Keys described in the "Billy's Lost Belongings"
    Quest.  Now, when you visit the Tortooga Prison, unlock the middle cell to
    free Cutpurse Tycho who gives you this Quest.  To complete it, head to the 
    well in Tortooga's main square and jump onto the well's lid.  It will lower
    you to a Gear.  Spin Attack the Gear to complete the Quest.
    
    To Expire:
    This Quest Expires if you head for the Jungle Area without completing it.
    
    Effect:
    Spin Attacking the Gear mentioned raises several platforms in the Thinner sea.
    Carefully navigate these platforms to not only return to dry land, but to
    reach a transparent Chest.  Paint in the Chest to claim a Bronze Pin.
    
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    Quest:
    Paint the Lanterns
    
    Given By:
    Scallywag Sam
    
    Area Received:
    Tortooga
    
    To Complete:
    First, try to get all 3 Prison Keys described in the "Billy's Lost Belongings"
    Quest.  Now, when you visit the Tortooga Prison, unlock the far left cell to
    free Scallywag Sam who gives you this Quest.  To complete it, you need to
    Paint in 3 Lanterns that are hanging around Tortooga's buildings.  The first
    2 are easy to spot near the edge of the boardwalk in the main sqaure.  The
    third one is hanging from the section where the one Prison Key was hidden in
    the bell tower.
    
    To Expire:
    This Quest Expires if you head for the Jungle Area without completing it.
    
    Effect:
    Painting all 3 Lanterns raises several platforms in the Thinner sea.  Use the
    boats floating in the Area to reach those platforms and a transparent Chest.
    Paint in the Chest to get a Bronze Pin.
    
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    Quest:
    Find the Jungle Symbols
    
    Given By:
    Gentleman Starkey
    
    Area Received:
    Jungle
    
    To Complete:
    In order to open the Skull Gate in Tortooga which leads to the Pirate Voyage
    Area, you need a secret password.  The password is in the form of 3 secret
    symbols hidden around the Jungle Area on rocks covered in Toon moss.  The
    first Symbol is behind the Hangman's Tree.  The second is on a high ledge near
    the Stone Heads.  The last one is located by a cavern near a Toon wall that
    looks like a wooden gate near the Area's entrance.  Thin the Toon moss to find
    the symbols, then talk with Starkey when you find all 3.
    
    Effect:
    Starkey will straighten the flipped platform on the Hangman's Tree.  Climb up
    to it and use the pulley platform you find up there to open the way into the
    Tree and Tortooga's Projector Screen.
    
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    Quest:
    Hostiles in the Jungle
    
    Given By:
    Gentleman Starkey
    
    Area Received:
    Jungle
    
    To Complete:
    Starkey can't leave his post until he's assured no enemies will follow him
    back to Tortooga.  You can ease his mind by defeating the Basher Beetleworx
    near the Stone Heads, the 2 Hopper Beetleworx near the Area's entrance, and
    the 6 Spladoosh Blotlings scattered around the Area.  Chat with Starkey when
    the coast is clear.
    
    To Expire:
    This Quest Expires if you just completed the "Find the Jungle Symbols" Quest
    and went back to Tortooga before beating the enemies in the Area.
    
    Effect:
    If you completed this Quest and the "Find the Jungle Symbols" Quest, Starkey
    will join you in Tortooga.  He'll give you the Pirate Hero Pin when you speak
    with him near the Skull Gate and any Pirates you freed from Tortooga's Prison
    will give you Thinner and Sketch Refills.  If you ignored this Quest however,
    Starkey will not follow you and Tortooga will overrun with Blotlings and
    Beetleworx.
    
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    Quest:
    Mysterious Mystery Gems
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Jungle
    
    To Complete:
    Hidden around the Jungle Area are 5 strange Red Gems.  When you grab a Gem,
    this Quest begins.  The Gems can be inserted in the empty eye sockets of the
    Stone Heads).  The first Gem is near a Spladoosh at the end of a secret
    passage hidden behind a Toon wall at the area's entrance.  From there, jump
    down and look for steps leading to an arch and use Paint to reveal platforms
    and trees leading to the second Gem.  You'll find a third Gem behind a Toon
    wall near Gentleman Starky.  The fourth Gem is found behind the Hangman's
    Tree.  The final Gem is in a boat in the Thinner river close to the Stone
    Heads.  Put the Gems in the Stone Heads and Paint in the ones already affixed
    to them to complete the Quest.
    
    To Expire:
    This Quest Expires if you head back to Tortooga before completing it.
    
    Effect:
    When all the Gems are placed and Painted, the well atop the land mass that the
    Heads are affixed to opens up.  Head down the well to find Animatronic Daisy's
    Right Arm in a blue Chest down below.
    
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    Quest:
    Jungle Lanterns
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Jungle
    
    To Complete:
    Hidden around the Jungle Area are 3 Lanterns similar to the ones you found in
    Tortooga.  You must Paint all 3 in to complete this Quest.  To find the first
    one, cross the bridge that leads to the Stone Heads, then face the Area's
    entrance.  The second one is near Gentleman Starkey's guard post.  To reach
    the final one, get to the platforms and trees above and to the left of the
    land mass that the Stone Heads are affixed to, and face the Area's entrance.
    
    To Expire:
    This Quest Expires if you head back to Tortooga before completing it.
    
    Effect:
    When all 3 Lanterns are Painted, a secret aclove opens close to where you
    found the third Lantern.  Inside is a cage with Gremlin Buzz.  Free him and
    he'll drain all the Thinner in the Area.
    
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    Quest:
    Open the Skull Gate
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Tortooga
    
    To Complete:
    Upon returning to Tortooga from the Jungle, Gus tells you that you need to
    open Skull Gate to move on to the Pirate Voyage Area.  How easy this can be is
    dependent on your actions in the Jungle Area.  If you completed the "Hostiles
    in the Jungle" Quest, the place will be devoid of enemies and you'll only have
    to talk to Starkey.  If you didn't clear the "Hostiles in the Jungle" Quest,
    Tortooga will be crawling with enemies and you'll need to talk to Beluga Billy
    on the rooftop of the building next to the Skull Gate.
    
    Effect:
    Talking to either Starkey or Billy will open the Skull Gate which houses the
    Projector Screen leading to the Pirate Voyage Area.
    
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    Quest: 
    Fix the Pumps
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Pirate Voyage
    
    To Complete:
    When you arrive to the apartment complex of the Area, Gus tells you that you
    need to find and fill 3 Paint/Thinner Pumps to move on.  Head to the right
    side of the Thinner river and find the large glass window close to the end
    of the building.  Thin out the Toon walls surrounding it to reveal the first
    Pump and fill it.  The second Pump is locked behind bars on the left side of
    the river.  To reach it, climb atop the roof of the building the Pump is in
    and Thin out the Toon roof to access the Pump.  The final Pump is beyond the
    rooftop mentioned.  Pass the roof while staying in the upper Areas and start
    Thinning the Toon walls to find a secret room with the Pump in it.
    
    Effect:
    How you fill the Pumps effects what happens next.  Fill the Pumps with Paint
    to lower the Thinner river so you can pass under the gate that blocks your
    path.  Fill them with Thinner and the river rises breaking the gate, but still
    allowing you to pass through.
    
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    Quest:
    Smee's Boat
    
    Given by:
    Gremlin Gus
    
    Area Received:
    Skull Island
    
    To Complete:
    To reach the Jolly Roger wher Captain Hook is, Gus suggests raising Smee's
    old ship so you have a way to traverse the Thinner ocean.  The problem is that
    the ship is being held down by 3 Anchor ropes in the Area.  To release the
    ropes, you need to find and Thin out the 3 Anchors.  The first Anchor is on a
    small island near Smee's ship.  Navigate the Thinner ocean via overutrned
    boats and rocks to reach it.  Climb to the top of the Island and Thin out one
    of the Toon rocks that houses a Gear that opens the gate blocking the Anchor.
    The second one is a bit farther away from Smee's ship on another small island.
    Climb to the top of it and Thin out the Toon floor to head inside the island's
    cave and find the Anchor and a gear that opens the gate.  The final Anchor is
    on another island far north from Smee's ship on the other side of the Area.  
    Once there, Thin out a Toon rock atop the island to find the Anchor.  Keep in
    mind that anywhere there's an Anchor, a red flag similar to the one on Smee's
    ship will appear where there's an Anchor.
    
    Effect:
    Once all 3 Anchors are Thinned, Smee's ship rises.  Hop aboard and Paint the
    Helm to reach the next Area, the Jolly Roger.
    
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    Quest:
    Hook's Machine
    
    Given By:
    Gus
    
    Area Received:
    Skull Island
    
    To Complete:
    Upon arriving in the Skull Island Area, Gus reminds you of Smee's request to
    shut down Captain Hook's Beetleworx Machine.  To shut it down, you need to
    find and fill 4 Paint/Thinner Pumps around Skull Island with all Paint or all
    Thinner, not both.  Borrowing from my "Junction Points" Guide again, here's
    where to find all 4 Pumps:
    
    A) Pump 1:
    To reach the first Pump, first head towards the sandy beach at the front of
    the Island.  From there, find large steps carved into the Island and climb
    them.  Now hop over to a nearby ledge to find the Pump.  Be wary of a Sweeper
    Blotling that guards the Pump.
    
    B) Pump 2:
    From Pump 1, head up the nearby walkway and jump onto a nearby ledge to find
    the second Pump.
    
    C) Pump 3:
    Find your way to the pier with the metal sheds.  The third Pump lies just past
    the sheds themselves.
    
    D) Pump 4:
    Follow the walkways around the Island which are patrolled by Splatter
    Blotlings.  Use Thinner to eliminate Toon walls and barriers blocking your
    way.  The last Pump is at the end of this walkway.
    
    Once all the Pumps are filled, the Quest is completed.
    
    To Expire:
    This Quest Expires if you head to the Jolly Roger Area thus ignoring the Quest
    completely.
    
    Effect:
    Several things happen depending on your decisions.  First, if you filled all
    the Pumps with Paint, the Machine not only shuts down, the Thinner near the
    Machine drains allowing you to access a Chest with the Pirate Friend Pin.
    Filling with Thinner also shuts it down, but some sections of the Area start
    to flood a bit from the Thinner.  Either of these decisions will allow the
    Pirates in Ventureland to return to Tortooga.  Smee will also give you 
    Animatronic Daisy's Left Arm when you return to Ventureland.  However, they
    will stay in Ventureland if you ignored the Machine.  Smee will also keep the
    last part of Daisy (which you'll have to buy at Tiki Sam's Tiki Shop) if you
    ignored the Machine or filled the Pumps with combinations of both Paint and
    Thinner.
    
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    Quest:
    Save the Sprite
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Jolly Roger
    
    To Complete:
    Another Boss Battle.  This time against an Animatronic Captain Hook.  The 
    Paint path allows you to save the Sprite Pete Pan needs to fly again.  Refer
    to the Captain Hook Boss section of my "Junction Points" Guide to see how to
    save the Sprite and complete this Quest Gus gives you before facing Hook.
    
    To Fail:
    You Fail this Quest if you defeat Hook yourself by either making him "Walk"
    the Plan or busting him to pieces.  Again, refer to the Captain Hook Boss
    section of my "Junction Points" Guide to see how to take on Hook yourself.
    
    Effect:
    How you handle this Quest determines what happens during the Game's Ending.
    You get a Paint Capacity Upgrade if you saved the Sprite or a Thinner Capacity
    Upgrade if you beat Hook yourself.  No matter what your decision, you get the
    second Rocket Part and can gain access back to Ventureland.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    14) Ventureland 2 [VNLD2]
    
    After you fight with Captain Hook, you'll be brought back to Ventureland.
    Smee will greet you and then depending on how you handled Hook's Machine,
    different Quests will be available to you.
    
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    Quest:
    Return to Mean Street
    
    Given By:
    Smee
    
    Area Received:
    When you return from Pirates of the Wasteland
    
    To Complete:
    Smee reminds you that you need to return to Mean Street to continue your
    Journey to beat the Blot and return home.
    
    Effect:
    None.
    
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    Quest:
    Find Daisy's Album
    
    Given By:
    Animatronic Daisy
    
    Area Received:
    Near the Projector Screen to Tortooga
    
    To Complete:
    If you repaired Animatronic Daisy by collecting all her parts, she'll ask you
    to find her Scrapbook Album on Mean Street.  Talk to Big Bad Pete in City Hall
    on Mean Street.  He'll open a secret aclove near the Train Station where 
    you'll find the Album.  Take it back to Daisy.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland or Mean Street.
    
    Effect:
    Daisy gives you some E-Tickets for your efforts.
    
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    Quest:
    Plant Painting
    
    Given By:
    Botanist Darvin
    
    Area Received:
    Near the Tree House's Tree
    
    To Complete:
    If the Pirates have left Ventureland, they'll have Thinned out all the bushes
    and trees before they left.  Botanist Darvin, who adores all plants, wants
    you to Paint them all back in.  There are 40 bushes and trees all around
    Ventureland that need Painting.  Paint them all, then report back to Darvin.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland.
    
    Effect:
    Darvin gives you a Power Spark for your efforts and gives you the "Restore Bog
    Easy Plants" Quest.
    
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    Quest:
    Restore Bog Easy Plants
    
    Given By:
    Botanist Darvin
    
    Area Received:
    Near the Tree House's Tree
    
    To Complete:
    You get this Quest if you complete the "Plant Painting" Quest for Botanist
    Darvin.  You won't be able to complete this Quest until you reach Bog Easy.
    In Bog Easy, Paint in all 20 of the transparent Bushes that span the small
    islets across the Bog.  Once they're all Painted, Gus will tell you to return
    to Darvin.  Go back to Ventureland and chat up Darvin.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland or Bog Easy.
    
    Effect:
    Darvin gives you a Power Spark for your efforts.
    
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    Quest:
    Solve Jim's Riddle
    
    Given By:
    Jim the Puzzled
    
    Area Received:
    Near the Fountain with the Mast
    
    To Complete:
    Jim the Puzzled is trying to solve some cryptic notes left by the Pirates.  
    Please note that Jim won't be in Ventureland if you didn't shut down Hook's
    Machine in Pirates of the Wasteland.  The answer to Jim's first riddle is 
    found in Ventureland.  Spray the Tiki Mask on the Tiki Hut with Paint to make
    a Sketch Refill appear.  Grab the item and take it to Jim.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland.
    
    Effect:
    Jim gives you some E-Tickets and the "Solve Another Riddle for Jim" Quest.
    
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    Quest:
    Solve Another Riddle for Jim
    
    Given By:
    Jim the Puzzled
    
    Area Received:
    Near the Fountain with the Mast
    
    To Complete:
    Jim the Puzzled's next riddle may sound hard to crack, but the answer is very
    easy (You're reading this Guide aren't you?).  Go to Mean Street and spray the
    clock on the Train Station with Thinner to open a secret aclove below the
    Train Station.  Inside is a Candle.  Take the item to Jim.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland or Mean Street.
    
    Effect:
    Jim gives you some E-Tickets and the "Jim's Third Riddle" Quest.
    
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    Quest:
    Jim's Third Riddle
    
    Given By:
    Jim the Puzzled
    
    Area Received:
    Near the Fountain with the Mast
    
    To Complete:
    Jim the Puzzled's final riddle can't be solved until you reach Bog Easy.  Go
    to Bog Easy and enter Louis' Lonely Shack.  Inside, talk with the Radio to
    solve the riddle, then go talk to Jim.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland or Bog Easy.
    
    Effect:
    Jim gives you some E-Tickets and a Gold Pin.
    
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    Quest:
    Ice Cream for Henrietta
    
    Given By:
    Henrietta
    
    Area Received:
    Near the Fountain with the Mast
    
    To Complete:
    If you gave the Damien Salt the Flower Bouquet during the "A Pirate's Love"
    Quest and the Pirates have left Ventureland when you shut down Hook's Machine,
    Damien Salt will leave Henrietta.  She wants something to remember him by.
    Despite being lactose intolerent, she wants some Ice Cream.  Head to Paulie's
    Ice Cream Shop on Mean Street to buy some for 100 E-Tickets and bring it back
    to Henrietta.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland or Mean Street.
    
    Effect:
    Henrietta gives you the Ice Cream Pin in exchange for the Ice Cream.
    
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    Quest:
    Bosun Blake Moves In
    
    Given By:
    Bosun Blake
    
    Area Received:
    Near Tortooga's Projector Screen
    
    To Complete:
    If you didn't destroy Hook's Machine in Pirates of the Wasteland, the Pirates
    will still be in Ventureland.  Bosun Blake in particular isn't to phased by
    the decision to stay and wants a place to move in.  He wants to live in the
    Tree House, but it's filled with junk (Bustable barrels to be more precise).
    Clear out the junk with your Spin Attack and talk with Bosun Blake.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland or if you take up and complete the "Damien Salt and 
    Henrietta Move In" Quest.
    
    Effect:
    Bosun Blake moves into the Tree House immediately after you confirm that it's
    been cleared out.  Talk to him inside the Tree House to get a Silver Pin.
    
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    Quest:
    Damien Salt and Henrietta Move In
    
    Given By:
    Damien Salt
    
    Area Received:
    Near the Fountain with the Mast
    
    To Complete:
    If you didn't destroy Hook's Machine in Pirates of the Wasteland, the Pirates
    will still be in Ventureland.  At this point, if you got the Flower Bouquet 
    for Damien Salt for the "A Pirate's Love" Quest, you'll see Damien and
    Henrietta hanging near the fountain.  They want to move into the Tree House,
    but it's filled with junk (Bustable barrels to be more precise).  Clear out
    the junk with your Spin Attack and talk with Damien.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland or if you take up and complete the "Bosun Blake Moves In"
    Quest.
    
    Effect:
    Damien and Henrietta move into the Tree House immediately after you confirm
    that it's been cleared out.  Talk to Damien inside the Tree House to get a
    Silver Pin and the "Housewarming" Quest.
    
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    Quest:
    Housewarming
    
    Given By:
    Damien Salt
    
    Area Received:
    Inside the Tree House
    
    To Complete:
    If you completed the "Damien Salt and Henrietta Move In" Quest, speak with
    Damien inside the Tree House.  The whole place is perfect except on thing: He
    feels a Tiki Mask would brighten the place up a bit.  Head to the Tiki Hut and
    buy a Tiki Mask from Tiki Sam for 100 E-Tickets.  Now take the Mask to Damien.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Ventureland.
    
    Effect:
    Damien gives you a Silver Pin for the Tiki Mask.
    
    ------------------------------------------------------------------------------
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    15) Mean Street 4 [MNST4]
    
    Your fourth visit to Mean Street will yield some new Quest from Horace, BB
    Pete, and Gremlin Markus.  Let's cut the chatter and get to it.
    
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    Quest:
    Bog Easy Projector Screen
    
    Given By:
    Gremlin Markus
    
    Area Receveived:
    Near the Walt Disney Statue
    
    To Complete:
    You get this Quest shortly after arriving back on Mean Street.  After you 
    speak with Gremlin Markus, he tells you that he needs 15 Power Sparks to get
    the Bog Easy Projector Screen working.  If you've been up to date on your
    Quests, you should have plenty.  Otherwise, start picking up Quests or buy
    some Power Sparks from Casey at the Mean Street Emporium.
    
    Effect:
    Bring Markus 15 Power Sparks and he'll fix the Projector Screen to Bog Easy.
    
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    Quest:
    Bunny Children & Power Sparks
    
    Given By:
    Gremlin Markus
    
    Area Received:
    In front of the Penny Arcade
    
    To Complete:
    When you arrived back on mean Street, you may have noticed several Bunny
    Children running from the Penny Arcade.  When you speak with Gremlin Markus,
    he tells you that 3 Bunny Children ate and made off with 3 Power Sparks.  To
    complete this Quest, chase down the Bunny Children who are hiding in the areas
    around the Train Station.  They'll try to run from you.  Splash them with
    Paint or Thinner to make them spit up the Power Sparks then drag them to the
    pipe by City Hall like you did during the "Bunny Roundup" Quests you get from
    Big Bad Pete.
    
    To Expire:
    This Quest Expires if you head to Lonesome Manor before completing it.
    
    Effect:
    You'll get 3 Power Sparks for wrangling the Bunny Children.
    
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    Quest:
    Detective Mickey III
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Detective Agency
    
    To Complete:
    Horace has another caper for you that takes you back to Ventureland.  It seems
    Tiki Sam at the Tiki Hut has one of his Tiki Masks stolen again.  Once again,
    the perp left footprints leading to them.  Start behind the Tiki Hut and Paint
    the footprints as they lead to Dolly Dalmation who stands between the Hut Shop
    and the Tree House.  She'll fork over the Mask if you Painted in all the 
    footprints, otherwise, she denies everything and will only give up the Mask
    for 50 E-Tickets.  Take the Mask to Horace.
    
    To Expire:
    This Quest Expires if you head to Lonesome Manor before completing it.
    
    Effect:
    Horace gives you a Power Spark for your slick dectective skills.
    
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    Quest:
    Find the Hatchet
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Dectective Agency
    
    To Complete:
    Before you travel to Lonesome Manor, chat with Horace to get this Quest.  A
    long time ago, it was believed that Constance Hatchaway did away with all of
    her husbands using a Hatchet.  But the Hatchet was never found and Constance
    got away with the murders.  Horace wants you to find that Hatchet.  Once you
    arrive at the Library area of Lonesome Manor, climb up to the rafters above
    the Library itself and take out any Sweeper Blotlings you find up there.  On
    the first rafter you can reach, look back towards the Library's entrance.  
    You'll find a giant spider web to the left of a large Toon wall.  Thin out the
    web and Toon wall to access a secret room with 3 Spladooshes and a Chest.
    Deal with the Spladooshes, then grab the Hatchet from the Chest.  Once you're
    back on Mean Street, hand the Hatchet to Horace.
    
    To Expire:
    This Quest Expires if you leave Lonesome Manor without grabbing the Hatchet.
    It also Expires if you reach a point in the Game when you can no longer
    revisit Mean Street if you did grab the Hatchet.
    
    Effect:
    Horace gives you the Case Closed Pin and a Power Spark for helping him close
    his biggest case.
    
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    Quest:
    Bunny Roundup III
    
    Given By:
    Big Bad Pete
    
    Area Received:
    Inside City Hall
    
    To Complete:
    The Bunnies are back!  This time, they've become more crafty and are hiding in
    bustable barrels that have appeared on Mean Street.  With the exception of the
    area behind the Train Station, bustable barrels usually don't appear on the
    ground level of Mean Street so they should easy to spot.  Bust them open and
    wrangle 3 Bunny Children the same way you have before.  When you've captured
    enough, Gus will tell you to return to BB Pete.
    
    To Expire:
    This Quest Expires if you head to Lonesome Manor before completing it.
    
    Effect:
    BB Pete gives you another Power Spark for your help.
    
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    Quest:
    History of Colonel Pete
    
    Given By:
    Big Bad Pete
    
    Area Received:
    Inside City Hall
    
    To Complete:
    BB Pete heard a rumor that somewhere inside Lonesome Manor, there's a Film
    Reel (not like the ones you get in the 2-D Stages) that shows an old movie of
    his ancestor, Colonel Pete.  BB Pete wants you to retrieve it.  In the Foyer
    Area of Lonesome Manor, head to the Toon wall that lies behind the collapsible
    stairs when they're still down.  Thin out the wall to find a Chest with the 
    old Film Reel in it and take it back to BB Pete when you return to Mean Street
    later on.
    
    To Expire:
    This Quest Expires if you leave Lonesome Manor without grabbing the Film Reel.
    It also Expires if you reach a point in the Game when you can no longer
    revisit Mean Street if you did grab the Film Reel.
    
    Effect:
    BB Pete gives you another Power Spark for the Film Reel.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    16) Bog Easy 1 [BGEY1]
    
    Bog Easy is made up of a large Thinner swamp and Bog Easy Square, a sleepy
    little town currently overrun with ghosts.  As with Mean Street and OsTown,
    Bog Easy is considered a Town and doesn't have any branching Areas so Area
    descriptions refer to particular sections in this Location.
    
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    Quest:
    Help Gilbert Scare Someone
    
    Given By:
    Gilbert
    
    Area Received:
    Near Bog Easy's Entrance
    
    To Complete:
    Gilbert is a ghost who approaches you when you first arrive in Bog Easy.  He
    drops this Quest on you before you even have a chance to decline it.  To help
    him scare someone, head over to Louis' Lonely Shack and Thin out the 3 
    Lanterns that hang from his Lonely Shack.
    
    To Fail:
    To Fail this Quest, head towards the Steamboat near the Mean Street Projector
    Screen.  Thin out the top to reveal a hidden door that leads inside the Boat.
    Inside, you find Louis' Badge of Courage.  Grab it and head out.  When a Ghost
    named Ian wants to trade 200 E-Tickets for the Badge, refuse the offer.  Give
    the Badge to Louis to Fail the Quest.
    
    Effect:
    Gilbert opens the gate blocking the Lonesome Manor Projector Screen for
    helping him to scare someone.
    
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    Quest:
    Lonesome Manor Gate
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Islets near the Docks
    
    To Complete:
    Gus gives you this Quest as you hop towards Bog Easy Square.  You need to
    raise the gate that bars access to Lonesome Manor's Projector Screen.  You can
    either help Gilbert with his "Help Gilbert Scare Someone" Quest or help
    Metairie by clearing the "Light the Lamps" and "Recover Louis' Courage" 
    Quests, then talking to her.
    
    Effect:
    It doesn't matter whether you help Gilbert or Metairie, the gate will open
    either way.  If you help Metairie though, she'll reward you with a Gold Pin.
    
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    Quest:
    Recover the Runaway Book
    
    Give By:
    Ian
    
    Area Received:
    Islet near Bog Easy Square
    
    To Complete:
    This will take some footwork.  First off, talk with Ian on the small islet
    near the docks attached to Bog Easy Square to pick up this Quest.  Ian the
    ghost is looking for a Book that escaped from Madame Leona's Library in
    Lonesome Manor.  You'll find the Book in the abandoned Bog Easy Emporium (The
    Buidling in the Square near where Animatronic Donald is).  Take it to Ian and
    he asks you to deliver to Leona.  When you reach Leona, give the Book to her.
    Have a talk with Ian when you return to Bog Easy Square later on.
    
    To Expire:
    This Quest Expires if you didn't grab the Book before heading to Lonesome 
    Manor.
    
    Effect:
    If you returned the Book and completed the "Catch the Flying Books" Quest
    Madame Leona gives you (without Thinning any of the Books), Ian gives you the
    Well Read Pin when you speak with him at Bog Easy Square.
    
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    Quest:
    Light the Lamps
    
    Given By:
    Bertrand
    
    Area Received:
    Around Bog Easy Sqaure
    
    To Complete:
    If you choose to help Bog Easy's residents, talk with Bertrand who's roaming
    about Bog Easy Sqaure.  He wants you to Paint in 8 Lanterns that are scattered
    about the ground level of the Square.  Paint all 8 and speak with Bertrand.
    
    To Expire:
    This Quest Expires if you complete the "Help Gilbert Scare Someone" Quest and
    head to Lonesome Manor without completing this Quest.
    
    Effect:
    If you help out Bertrand, he'll refill some of your Paint each time you talk
    with him until you head to Lonesome Manor.
    
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    Quest:
    Recover Louis' Courage
    
    Given By:
    Louis
    
    Area Received:
    Outside Louis' Lonely Shack
    
    To Complete:
    Talk with Louis out by the Lonely Shack in the swamp to find out that he lost
    his Badge of Courage.  To recover it, head back to the Steamboat near Bog
    Easy's entrance and Thin it's top to reveal a secret door that leads inside
    the ship.  Inside is Louis' Badge.  On your way back, Ian, a ghost, will offer
    to buy the Badge for 200 E-Tickets.  Refuse the offer and take the Badge to
    Louis.
    
    To Fail:
    You Fail this Quest if you complete the "Help Gilbert Scare Someone" Quest and
    frighten Louis.
    
    Effect:
    Help out Louis and he'll refill 1 Health Pip each time you talk to him until
    you head for Lonesome Manor.
    
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    Quest:
    Find Donald's Parts
    
    Given By:
    Animatronic Donald
    
    Area Received:
    Near the Bog Easy Emporium
    
    To Complete:
    Before you head out to Lonesome Manor, talk with Animatronic Donald who's in a
    glass case near the closed Bog Easy Emporium.  Like his robotic friends,
    Donald needs you to find 4 of his parts to repair him.  Borrowing from my
    "Junction Points" Guide again, here's where to find the parts:
    
    A) Donald's Left Leg:
    In the Library Area, head to the Library's Lobby, then face the area's
    entrance.  In one of the corners close to where you are is a Toon wall near
    some bookshelves.  Thin it out to find a secret room with a blue Chest
    containing Donald's first part.
    
    B) Donald's Arm:
    In the Ballroom area, you come across a balcony near the organ pipes.  Jump to
    that balcony.  As you explore the balcony, you'll come across a gap.  On the
    other side is a blue Chest.  Jump to the Chest and open it to get Donald's
    Arm.
    
    C) Donald's Right Leg
    Donald's third part can be found in the Mad Doctor's Attic.  Luckily, it's in
    an area of the place that not even the Doc's Beetleworx can get to.  First,
    Paint the large trunk near the trolley tracks.  Jump atop it and onto a
    trolley track hanging from the ceiling.  From the track, jump to the pipes and
    then from there, on to the rafters above the pipes.  Navigate the rafters
    until you find a blue Chest with Donald's Right Leg in it.
    
    D) Donald's Torso:
    This last part will be given to you from the ghosts if you repaired the Organ
    in the Ballroom Area, otherwise you'll have to buy it from the Bog Easy
    Emporium once you help Bertrand reopen it.
    
    If you didn't get all of Donald's parts, you can still buy them, but only if
    you help Bertrand.  Talk with Bertrand.  He wants to reopen his shop.  Find
    the Shop Sign he needs behind Louis' Lonely Shack and give it to Bertrand.  
    Afterwards, Bertrand will open for business in the Bog Easy Emporium and will
    sell any parts you missed for 1000 E-Tickets a pop.
    
    To Expire:
    This Quest Expires if you get to a point in the Game where you can't revisit
    Bog Easy.
    
    Effect:
    Helping Donald get reassembled nets you the Animatronic Donald Pin.  You'll
    also be able to access 2 new Quests (only 1 if you squashed Moody with the 
    safe in OsTown).  Whether you help or ignore Donald als changes the Game's
    Ending slightly.
    
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    Quest:
    Pipe Organ Madness
    
    Given By:
    Gabriel
    
    Area Received:
    Next to Lonesome Manor's Projector Screen
    
    To Complete:
    A ghost named Gabriel lounges near the Projector Screen to Lonesome Manor.  If
    you talk with him, he explains that the ghosts are only in Bog Easy becasue 
    the Pipe Organ in Lonesome Manor's Ballroom Area is angry with them.  To help
    the ghosts, complete the "Play the Pipe Organ" Quest the Pipe Organ gives you
    to calm it down.  After you return to Bog Easy, the ghosts will talk with you
    about the Organ.
    
    To Fail:
    You Fail this Quest if you Failed the "Play the Pipe Organ" Quest or you chose
    to ignore the Organ all together.
    
    Effect:
    Completing this Quest sends the ghosts home to Lonesome Manor.  Failing makes
    the ghosts stay in Bog Easy.  Quests available to you after Lonesome Manor
    differ depending on your performance with this Quest.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    17) Lonesome Manor [LNSMR]
    
    Lonesome Manor is the home of everything creepy, crawly, and scary that
    resides in Wasteland.  It is also where the Mad Doctor and the final Rocket
    Part are hiding away.  Several Quests will have you scratching your head as
    Blotlings, Beetleworx, and resident Poltergeists wreak havoc in the Manor.
    
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    Quest:
    Enter Lonesome Manor
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Manor House
    
    To Complete:
    To complete this Quest, you need to get your first Anvil Sketch either from
    the Chest on the second floor balcony of the Manor, or from Gremlin Neville
    when you rescue him from a hidden room in the smae place as that Chest.  Use
    the Anvil Sketch on a nearby Anvil Switch to pry open the Manor House's doors
    giving you access to the Foyer Area's Projector Screen.
    
    Effect:
    None.
    
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    Quest:
    Help the Ghost in the Foyer
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Foyer
    
    To Complete:
    Gremlin Gus points out a small room that has a cell with a bouncing vase in
    it.  First, deal with the Hopper Beetleworx in the Area by Thinning out the
    red eyes of the 2 Beetleworx Generators so they won't make any more when you
    bust the Hoppers apart.  Now, drop an Anvil Sketch on top of one of the Anvil
    Switches in the room with the cell.  Stand on the other one and the cell will
    open.  Spin Attack the vase to release Screeching Sam.  Sam directs your
    attention to 2 Skulls on the walls on either side of the Area which are
    guarded by Spladooshes.  Either deal with the Spladooshes and Paint in the
    Skulls or Paint them from the upper levels of the Area.  Report to Sam when
    you're done.
    
    To Expire:
    This Quest Expires if you release Gremlin Haig and use the Anvil Switch he 
    fixes to get to the Stretching Room's Projector Screen.
    
    Effect:
    Help Sam and he permantly opens the gate barring your access to the Stretching
    Room's Projector Screen.
    
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    Quest:
    Match the Paintings
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Stretching Room
    
    To Complete:
    To move on to the Library, you need to fix the Guardian Paintings in the room
    by Spin Attacking their sections and lining up the Paintings' sections in the
    correct order.  The room rises and falls depending on which gears are Painted
    or Thinned in the center of the room when you Spin Attack the Gear between
    them.  If the 2 transparent Gears are Thinned, you'll reach the bottom of the
    room.  If one Gear is Painted, you reach the room's mid-section.  If both of
    the Gears are Painted, you reach the top of the room.  An easier way to do
    this is to raise the room to the mid-section.  Head towards the Painting of
    the man standing on the TNT barrel and Thin out the Painting.  Head inside the
    Painting and Spin Attack the Gear in it until you find a small aclove with a 
    cage with Gremlin Sydney inside.  Break him loose and he'll fix the Paintings
    for you.
    
    Effect:
    Once all the Guardian Paintings are fixed, you can gain access to the
    Library's Projector Screen.  Just watch out for the Blotlings that guard the
    Projector Screen!
    
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    Quest:
    Settle the Library Bookcases
    
    Given By:
    Madame Leona
    
    Area Received:
    Library
    
    To Complete:
    Madame Leona will give you access to the Ballroom Projector Screen if you help
    her calm the poltergeists causing havoc with the Library's bookshelves.  To
    calm them down, you need to find 3 Skulls and Paint them in.  The first one is
    in front of the staircase leading to Leona.  The second one is in the room
    full of Thinner that's hidden behind a Toon wall at the end of the section 
    with the bookshelves that try to smash you into the railing.  The final one is
    actually hidden.  To reveal it, get to the Toon wall past the bookshelves that
    try to push you off of the second level of the Area.  Thin out the wall to
    reveal a Anvil Switch.  Step on it to temporarily reveal the Skull and make
    the bookshelves drop for 10 seconds.  Quickly run to the Skull and Paint it.
    Use a Watch Sketch if you're having trouble.  When all 3 Skulls are Painted,
    go talk to Leona.
    
    Effect:
    Painting all 3 Skulls to calm the bookshelves makes Leona open the way to the
    Ballroom's Projector Screen, but also releases a Slobber!  However, if you
    completed the "Catch the Flying Books" and the "Restore Leona's Paintings"
    Quests, Leona melts the Slobber for you!
    
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    Quest:
    Catch the Flying Books
    
    Given By:
    Madame Leona
    
    Area Received:
    Library
    
    To Complete:
    This is 1 of 3 Quests Madame Leona gives you when you first talk to her.
    Floating around the Library are 6 Books.  Grab all 6 and return them to Leona.
    The first one is in the Area's lobby.  Jump to grab it.  The second one floats
    near the Toon wall that hides the Anvil Switch used to reach the third Skull
    from the previous Quest shown above.  The third Book floats around the room
    filled with Thinner.  The final 3 float around the rafters in the upper levels
    of the Area.  An easier way to do this is to rescue Gremlin Jumbo in the room
    filled with Thinner and pay him 50 E-Tickets to nab the Books for you.  Once
    you have all 6, chat with Leona.  Of particular note is that Leona will be a
    bit peeved at you if you hit any of the Books with Thinner.
    
    To Expire:
    This Quest Expires if you head to the Ballroom Area without completing this
    Quest.
    
    Effect:
    If you completed this Quest without accidently hitting the Books with Thinner
    and also completed the "Recover the Runaway Book" Quest, Leona will give you
    the "Return to Ian in Bog Easy" Quest.  She also give you a Silver Pin if 
    you're careful with her Books.
    
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    Quest:
    Restore Leona's Paintings
    
    Given By:
    Madame Leona
    
    Area Received:
    Library
    
    To Complete:
    Leona's third Quest for you involves the 4 Paintings around the Library.  Each
    Painting either needs to Painted or they need Thinned, the Gear inside Spin
    Attacked so you straighten the frame, then Paint it in again.  The first 2 are
    near the Area's entrance.  The third is in between one of the bookshelves on
    the ground level of the Area.  The final one is in the room filled with
    Thinner.  Fix all 4 and report to Leona.
    
    To Expire:
    This Quest Expires if you head to the Ballroom Area without completing this
    Quest.
    
    Effect:
    Leona will give you the Art Appreciator Pin for restoring her Paintings.
    
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    Quest:
    Return to Ian in Bog Easy
    
    Given By:
    Madame Leona
    
    Area Received:
    Library
    
    To Complete:
    If you completed the "Recover the Runaway Book" and "Catch the Flying Books"
    Quests, leona will tell you to talk with Ian when you return to Bog Easy.  
    Chat with Ian when you finish your bout with the Mad Doctor.
    
    To Expire:
    This Quest Expires if you get to a point in the Game where you can't revisit
    Bog Easy.
    
    Effect:
    Ian, under instructions from Leona, will give you the Well Read Pin.
    
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    Quest:
    Play the Pipe Organ
    
    Given By:
    Pipe Organ
    
    Area Received:
    Ballroom
    
    To Complete:
    The Pipe Organ wants you to help it with it's composition.  Hit the Keys on
    it's Keyboard that have a Music Note appear above them in a timely manner.
    Hit 8 Keys to satisify the Pipe Organ.  Use a Watch Sketch if you're having 
    problems with timing.
    
    To Fail:
    If you Thin out enough of the Keyboard Keys, the Organ breaks down, gets mad,
    and releases Tanker Beetleworx from Generators behind the Toon walls around
    the ground level of the Area.  Thin out the Generators' red eyes or hit the 2
    Anvil Switches with Anvil Sketches or a combination of the two to get the 
    tables to float so you can reach the balcony on the upper level.
    
    To Expire:
    This Quest Expires if you managed to get to the Attic Area's Projector Screen
    before completing this Quest.
    
    Effect:
    If you completed this Quest, you get the Play a Tune Pin from the Organ.  The
    ghosts in Bog Easy will also return to Lonesome Manor as well.  If you Fail or
    let the Quest Expire, the ghosts stay in Bog Easy and you get nothing.
    
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    Quest:
    Battle the Beetleworx
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Mad Doctor's Attic
    
    To Complete:
    This is another Boss Battle.  Here you can shut off the Generators by hitting
    the Anvil Switches and TV Panel or using Thinner on the Generators' red eyes.
    For stradegies, refer to the "The Mad Doctor Boss" Chapter of my "Junction
    Points" Guide.
    
    Effect:
    If you hit the Anvil Switches and TV Panel to stop the Generators, you'll get
    a Paint Capacity Upgrade from Gus.  Thin out the Generators' red eyes to get a
    Thinner Capacity Upgrade from Gus.  Regardless of how you battle the Doc, you
    get the Mad Doctor Pin for stopping his Generators.
    
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    Quest:
    Go Back to Mean Street
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Mad Doctor's Attic
    
    To Complete:
    Once you return to Bog Easy, head for Mean Street and speak with Oswald.
    
    Effect:
    None. 
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    18) Bog Easy 2 [BGEY2]
    
    Your second trip to Bog Easy yields different Quests depending on whether or 
    not the ghosts are still in Bog Easy.  You also get Quests from Animatronic
    Donald if you found all his parts and repaired him.
    
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    Quest:
    Fix Donald's Boat
    
    Given By:
    Animatronic Donald
    
    Area Received:
    Near Bog Easy Emporium
    
    To Complete:
    When Animatronic Donald is repaired, he asks you to get his Tugboat out of the
    Thinner in OsTown.  He gives you a Gear that you need to take to Moody in
    OsTown.  Do so to complete the Quest.
    
    To Fail:
    You automatically Fail this Quest if you squashed Moody with the safe in
    OsTown earlier in the Game.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can't revisit
    OsTown anymore.
    
    Effect:
    When Moody raises the Tugboat, you can nab a Gold E-Ticket worth 100 E-Tickets
    off of the Tugboat.
    
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    Quest:
    Investigate Donald's Pains
    
    Given By:
    Animatronic Donald
    
    Area Received:
    Near Bog Easy Emporium
    
    To Complete:
    Explore Bog Easy a bit and then return to Bog Easy Square.  When you return,
    Animatronic Donald will be out of control.  Talk with him after a cutscene
    plays to pick up this Quest.  To complete it, head towards Louis' Lonely
    Shack.  On the way, you spot a Splatter on an islet near the Shack.  Defeat
    the Splatter to get the VooDoo Doll that's been bothering Donald and take it
    to Donald.
    
    To Expire:
    This Quest Expires if you ignore it or if you grabbed the Doll and didn't
    return it by the time you reach a point in the Game where you can no longer
    revisit Bog Easy.
    
    Effect:
    Donald thanks you for the help and gives you the "A Keeper for Donald's Doll"
    Quest.
    
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    Quest:
    A Keeper for Donald's Doll
    
    Given By:
    Animatronic Donald
    
    Area Received:
    Near Bog Easy Emporium
    
    To Complete:
    You get this Quest from Animatronic Donald when you complete the "Investigate
    Donald's Pains" Quest.  Donald wants you to leave his VooDoo Doll with someone
    who will keep it safe.  You can either take it to Animatronic Daisy in
    Ventureland or to Big Bad Pete on Mean Street.
    
    To Expire:
    This Quest Expires when you reach a point in the Game where you can no longer
    revisit Mean Street or Ventureland.
    
    Effect:
    Daisy and Pete both give out different rewards and have different reactions to
    the Doll.  It really doesn't effect Donald, so pick whoever you want to keep
    the Doll.
    
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    Quest:
    Help Bertrand Open His Store
    
    Given By:
    Bertrand
    
    Area Received:
    Around Bog Easy Square
    
    To Complete:
    Talk with Bertrand and he'll explain that he wants to reopen the Bog Easy
    Emporium.  He needs his Store Sign to reopen, but the ghosts tossed it behind
    Louis' Lonely Shack.  Grab the Store Sign from behind Louis' Shack and give it
    back to Bertrand.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Bog Easy.
    
    Effect:
    With his Sign back, Bertrand reopens the Bog Easy Emporium and gives you some
    E-Tickets for your troubles.
    
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    Quest:
    Fix the Bridges
    
    Given By:
    Metairie
    
    Area Received:
    Around Bog Easy Square
    
    To Complete:
    You get this Quest only if the ghosts have left Bog Easy.  Chat with Metairie
    to find out that before they left, the ghosts Thinned out all the bridges and
    docks around Bog Easy.  Paint in every last transparent bridge and dock around
    Bog Easy and report back to Metairie when you're done.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Bog Easy.
    
    Effect:
    For helping her out, Metairie rewards you with a Bronze Pin.
    
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    Quest:
    Restore the Bell
    
    Given By:
    Louis
    
    Area Received:
    Outside Louis' Lonely Shack
    
    To Complete:
    You get this Quest only if the ghosts have left Bog Easy.  The ghosts broke a
    special Bell that wards off evil spirits and sold the pieces to other shop
    owners around Wasteland.  Louis wants you to get the Bell pieces back to him
    so he can repair the Bell.  The first piece is for sale from Casey at the
    Mean Street Emporium for 300 E-Tickets.  The second piece is for sale from
    Tiki Sam at the Tiki Hut in Ventureland for 300 E-Tickets.  Bring back both
    pieces to Louis.
    
    To Expire:
    This Quest Expires when you reach a point in the Game where you can no longer
    revisit Bog Easy, Mean Street, or Ventureland.
    
    Effect:
    You don't get much for fixing the Bell.  However, when the Bloticles choke the
    Location later in the Game, there will be less Blotlings guarding them.
    
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    Quest:
    Free the Trapped Ghosts
    
    Given By:
    Ian
    
    Area Recieved:
    Around Bog Easy Square
    
    To Complete:
    If the ghosts are still hanging around Bog Easy, you can pick up this Quest
    from Ian.  Ian says his ghostly buddies are trapped in Candelabras floating
    around the swamp.  There are 5 Candelabras you need to find.  When they float
    over dry land, Spin Attack them to let the ghosts inside loose.  When all 5
    ghosts are saved, chat with Ian.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Bog Easy.
    
    Effect:
    Ian gives you some E-Tickets for helping out.
    
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    Quest:
    Gilbert Wants to Fish
    
    Given By:
    Gilbert
    
    Area Recieved:
    Outside Louis' Lonely Shack
    
    To Complete:
    If the ghosts are still hanging around Bog Easy, you can pick up this Quest
    from Gilbert.  Gilbert wants to liven up things with a little fishing, but
    Louis' boat is stuck under the docks to the right of Louis' Shack.  Use an
    Anvil Sketch on the dock above the boat to shake it loose and talk to Gilbert.
    
    To Expire:
    This Quest Expires if you reach a point in the Game where you can no longer
    revisit Bog Easy.
    
    Effect:
    Gilbert gives you some E-Tickets for helping out.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    19) Mean Street 5 [MNST5]
    
    Your next trip to Mean Street isn't too filled with Quests considering that
    the Game is winding down at this Point.  You'll only pick up 4 new Quests in
    this place this time around.
    
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    Quest:
    Oswald Needs Help
    
    Given By:
    Oswald
    
    Area Received:
    Near the Walt Disney Statue
    
    To Complete:
    Oswald let's you know that the Shadow Blot and his minions are attacking his
    Sanctuary atop Mickeyjunk Mountain.  He needs your help dealing with the Blot,
    so he wants you to meet him in his control room in Mt. Osmore Caverns.  Head
    to Mickeyjunk and do just that.
    
    Effect:
    None.
    
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    Quest:
    Secret Door
    
    Given By:
    Gremlin Markus
    
    Area Received:
    Near the Penny Arcade
    
    To Complete:
    Gremlin Markus found an extra component to the machine that powers the various
    Projector Screens in the area.  Bring him 30 Power Sparks and he can get it
    working again.  If you're a Quest junky, you probably already have that many.
    If not, complete some Quests to get some Power Sparks or buy some from Casey
    at the Mean Street Emporium.
    
    To Expire:
    This Quest Expires if you get to a point in the Game where you can no longer
    revisit Mean Street.
    
    Effect:
    Getting Markus the Power Sparks opens a secret door leading to Walt Disney's
    Apartment.  Where is it?  Head towards the Fire Station and Thin out the top
    portions of the Station to find the door.  Inside Walt's Apartment, you'll
    find several Gold E-Tickets and the "Mickey and Oswald" Extra Content Page.
    
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    Quest:
    Detective Mickey IV:
    
    Given By:
    Horace Horsecollar
    
    Area Received:
    Inside Horace's Detective Agency
    
    To Complete:
    Horace's last caper for Mickey takes him back to Bog Easy.  Apparently,
    someone stole a special Candle from Louis.  Paint in footprints leading from
    Louis' Lonely Shack, to the small islets around the Shack, up to Bog Easy
    Square, and eventually up to Millicent who's still knocking on the same door
    she's been knocking on since your first trip to Bog Easy.  As it turns out,
    Millicent is a Candle Saleslady.  She'll gladly catch her mistake and give
    back the Candle if you Painted all the footprints.  Otherwise, the Candle is
    for sale for 50 E-Tickets.  Take the Candle back to Horace.
    
    To Expire:
    This Quest Expires if you head to Mickeyjunk Mountain with completing it.
    
    Effect:
    For helping Horace solve the mystery, he gives you another Power Spark.  It
    should also be noted that if you completed every last Quest Horace has given
    you throughout the Game, the Game's Ending will change a bit.
    
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    Quest:
    Bunny Roundup IV
    
    Given By:
    Big Bad Pete
    
    Area Received:
    Inside City Hall
    
    To Complete:
    BB Pete has one last Roundup for you to deal with.  There are 8 Bunny Children
    causing havoc on Mean Street this time.  Use the same tactics as before as you
    search the streets and rooftops to find all the Bunnies and bring them to City
    Hall.  When you've caught enough, Gus tells you to go see BB Pete again.
    
    To Expire:
    This Quest Expires if you head to Mickeyjunk Mountain with completing it.
    
    Effect:
    For helping BB Pete clean up Mean Street, he gives you another Power Spark.
    It should also be noted that if you completed every last Quest BB Pete has
    given you throughout the Game, as well as helping the Petes in Gremlin
    Village, Tomorrow City, and Pirates of the Wasteland, the Game's Ending will
    change a bit.  There will also be less Toon Residents guarding the Bloticles
    in the Inside the Blot Location.
    
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    20) Mickeyjunk Mountain 2 [MJMT2]
    
    Your final trip to Mickeyjunk Mountain starts you off in Mt. Osmore Caverns.
    The only Quest you recieve here pertains to the Shadow Blot.
    
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    Quest:
    The Shadow Blot
    
    Given By:
    Gremlin Gus
    
    Area Received:
    The Jug (Mt. Osmore Caverns)
    
    To Complete:
    You receive this Quest from Gus before heading towards Mickeyjunk Mountain's
    summit.  To complete this Quest, you must defeat the Shadow Blot.  Refer to my
    "Junction Points" Guide for stradegies concerning the battle against the Blot.
    
    Effect:
    If you used Paint to defeat the Blot, you get the Me and My Shadow Pin.  Use
    Thinner and you receive the Shadow Boxing Pin.
    
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    21) Bloticle Battles [BLTBT]
    
    After your battle with the Blot atop Mickeyjunk Mountain, Oswald accidently
    releases all of the Shadow Blot's essence and it begins placing Bloticles in
    all the major Locations of Wasteland in an effort to suck up all it's Paint
    and grow in power.  You'll travel to every Location you've been to in the past
    starting with OsTown and ending in Tomorrow City during the course of this
    Chapter.
    
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    A) OsTown 4 [OSTN4]
    
    Quest:
    Battle of OsTown
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Near the Bridge
    
    To Complete:
    The Bloticles are sucking the life out of OsTown.  You need to destroy 3
    Bloticles to save OsTown.  To defeat a Bloticle, look for the green blisters
    on it's skin.  Look for the biggest one and pop it using Paint or Thinner.
    Repeat this process until the Bloticle is destroyed then go do the same to the
    others in OsTown.  The first Bloticle is near the Bridge.  The second is near
    Animatronic Donald's Tugboat.  The final one is in Clarabelle Cow's Garden.
    While dealing with the Bloticles, becareful of the Blotlings that guard them.
    
    Effect:
    OsTown is saved after the third Bloticle is destroyed and all of OsTown's 
    residents come out of hiding.  Gremlin Gus will appear near the Projector
    Screen to Mean Street.  Talk to him to get a Health Pip Capacity Upgrade.
    
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    B) Mean Street 6 [MNST6]
    
    Quest:
    Battle of Mean Street
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Near the Walt Disney Statue
    
    To Complete:
    When you come back from OsTown, you arrive in time to see the Shadow Blot
    causing more havoc around Wasteland with it's Bloticles.  On Mean Street, you
    only have to deal with 1 Bloticle, but the path to it and guarded by
    Spladooshes.  The Bloticle itself, which is in front of the Train Station, is
    guarded by a Slobber and some Splatters.  Deal with the Blotlings then
    eliminate the Bloticle the same way you took care of the ones in OsTown.
    
    Effect:
    Once the Bloticle falls, the Repair Mean Street Pin appears where the Bloticle
    was.  Grab it and head towards Ventureland's Projector Screen.  The Battle's
    just starting!
    
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    C) Ventureland 3 [VNLD3]
    
    Quest:
    Battle in Ventureland
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Near Ventureland's Entrance
    
    To Complete:
    When you arrive in Ventureland, you'll spot 3 Bloticles that have choked the
    Paint right out of the place.  As with previous Bloticle Quests, be sure to 
    take out any Blotlings to make clearing out the Bloticles easier.  You only
    have some Sweepers and Splatters to deal with this time.  Once they're gone,
    get rid of the Bloticles near the Tree House, Tiki Hut, and Water Wheel.
    
    Effect:
    Once the Bloticles are cleared out, head back to Mean Street and then over to
    Bog Easy to continue the onslaught against the Bloticles.  You don't get any
    rewards this time.
    
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    D) Bog Easy 3 [BGEY3]
    
    Quest:
    Battle in Bog Easy
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Near Bog Easy's Entrance
    
    To Complete:
    More Bloticles can be found here.  You have 3 to deal with again just like in
    Ventureland.  Spladooshes, Splatters, and Sweepers roam the islets in the
    swamp trying to guard the Bloticles.  You'll see less of them if you helped
    Louis out earlier by completing the "Restore the Bell" Quest he gave you.
    Take out any Blotlings and then focus on the Bloticles.  Hop around the islets
    in the swamp as you spray the Bloticles which wrap around the areas of the
    Steamboat, Bog Easy Square, and Louis' Lonely Shack.
    
    Effect:
    After you wipe out the Bloticles here, head back to Mean Street.  With the
    Bloticles gone, you can access Tomorrow City's Projector Screen.  Before you
    head to Tomorrow City though, be sure to grab the No More Bloticles Pin that
    hovers in front of Tomorrow City's Projector Screen.
    
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    E) Tomorrow City 2 [TMCY2]
    
    Quest:
    Battle in Tomorrow City
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Tomorrow Square
    
    To Complete:
    Before heading to Tomorrow City's Tomorrow Square Area, be sure to finish up
    any lingering Quests on Mean Street, OsTown, Ventureland, or Bog Easy.  Once 
    you head to Tomorrow City, you won't be able to revisit those Locations again
    for the rest of the Game.  Once you arrive in Tomorrow Square, you'll see that
    3 Bloticles have blocked access to the Space Voyage Area's Projector Screen.
    Each Bloticle is close to 1 of the 3 TV Panels around the Area.  Blotlings 
    stick to ground level so ignore them and stay on the high road.  If Sweepers
    guard the platforms with TV Panels, Spin Attack them to knock them to the 
    ground level.  Stay on the high road and blast the Bloticles while avoiding
    the electric surges that travel down the People Mover's track.
    
    Effect:
    Once all 3 Bloticles are eliminated, you can access the Projector Screen to
    the Space Voyage Area.
    
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    Quest:
    Battle in Space Voyage
    
    Given By:
    Gremlin Gus
    
    Area Received:
    Space Voyage
    
    To Complete:
    Your next trip in Tomorrow City is also your last bout with the Bloticles...
    for now.  Space Voyage is being choked by 3 Bloticles.  One of them is wrapped
    around the elevator leading to the Rocket.  The other 2 are next to the 2 
    Beetleworx Generators.  Try to ignore the Bashers, Tankers, and Splatters
    guarding the Area and focus on the Bloticles.  Only battle if the Beetleworx
    or Blotlings are in your way.
    
    Effect:
    Once all 3 Bloticles are gone, you'll automatically board the elevator to the
    Rocket and blast off to face the Shadow Blot.
    
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    22) Dark Beauty Castle 2 [DKBC2]
    
    When the rocket fails to hit it's mark, the Shadow Blot, it crash lands into
    Dark Beauty Castle.  There are a few Quests you receive here and they all 
    pertain to defeating the Blot and getting Mickey's Heart back.  Don't give up
    now, you're almost home!
    
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    Quest:
    Meet Oswald in the Control Tower
    
    Given By:
    Gremlin Gus
    
    Area Received:
    The Mad Doctor's Lab
    
    To Complete:
    When you wake up after your crash landing into Dark Beauty Castle, Gus tells
    you that Oswald wants to see you in the Fireworks Control Tower Area.  To 
    complete this Quest, repair the Thinner Pump in the Mad Doc' Lab so you can
    access the Throne Room.  Solve the Throne Room Area's puzzles afterwards to
    gain access to your targeted destination.
    
    Effect:
    Oswald reveals what you need to do next when you speak with him.
    
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    Quest:
    Defeat the Blot (Part 1)
    
    Given By:
    Oswald
    
    Area Received:
    Fireworks Control Tower
    
    To Complete:
    When you finally talk with Oswald in the Fireworks Control Tower, he lets you
    in on his plan to stop the Blot...Blow it up with Fireworks!  To do this
    however, he needs you to travel to the Sorrow Tower, Grief Tower, and Loss
    Tower Areas and activate the Gem stones atop each Tower to prep the Fireworks
    for launch.  Once you've done that and return to the Fireworks Control Tower
    you complete the first part of this Quest.
    
    Effect:
    After completing the first part of this Quest, you can access the second part
    inside the Shadow Blot.
    
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    23) Inside the Blot [INBLT]
    
    The final Location in the Game is inside the Shadow Blot itself.  While Gus
    replaces the batteries in the fireworks controller, the Blot snatches him and
    Oswald and traps them inside of it.  Mickey dives in after them to rescue them
    and get his Heart back.
    
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    Quest:
    Defeat the Blot (Part 2)
    
    Given By:
    Oswald
    
    Area Received:
    Just as your enter The Blot.
    
    To Complete:
    To complete the final Quest in the Game, you need to dislodge Mickey's Heart
    from the Blot by destroying the 4 Bloticles that surround the Blot's insides.
    The first 3 Chambers you visit work in a pattern in terms of enemies.  The
    first chamber is the one with Mickey's Heart and is guarded by Blotlings.  The
    second is full of tentacles that come through the walls.  The final is filled
    with the essences of melted Toon residents who try to attack you, but can't be
    defeated unless you destroy Bloticle in the Chamber in question.  When you
    return to the Heart Chamber, several new Blotlings arrive who must be defeated
    to access the next Bloticle.  Once the first 3 are destroyed, the fourth
    Bloticle becomes vulnerable.  All it's weak points are in the Heart Chamber, 
    but an endless supply of Splatters, Sweepers, and Slobbers will try to stop
    you.  Befriend them or dodge them while using TV Sketches to distract them as
    you destroy the final Bloticle.  Use Watch Sketches to try to pass the
    Blotlings easier.
    
    Effect:
    Once the final Bloticle is destroyed, you beat the Game and the Ending and the
    Credits roll.
    
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    24) FAQ [FAQ]
    
    Q: What was up with all the updates with your previous Guide for this Game?
    A: While gathering info for this Guide and the Collectibles Guide I'm typing
       up, I did notice several mistakes I made in terms of info I provided.  
       These mistakes have been fixed.  If anyone finds anymore, please e-mail me
       (My address is typed at the header of this Guide) and I'll fix the 
       mistakes ASAP.  Do not e-mail for spelling or grammar mistakes unless it's
       a huge one that renders the info illegible.
    
    Q: I died after collecting an Item for a Quest!  Do I still have it?
    A: In the Pause Menu, check your Quest Log.  Any Items pertaining to a
       specific Quest appear at the bottom of the info card.  For example, if you
       collected say, Goofy's Arm, a '1' will appear next to the Item counter for
       that Item.  If it's '0,' then you will have to collect that Item again.
    
    Q: I've heard about a Glitch that allows you skip the Shadow Blot battle on
       Mickeyjunk Mountain and go straight to the "Battle of Mean Street" Quest.
       Does it exist?
    A: Yes.  I actually got hit with it twice during my playthroughs.  Some people
       have made Threads about it on GameFAQs Message Boards.  I think the Glitch
       occurs if the Pirates are still in Ventureland, the ghosts have left Bog
       Easy, you've taken up Louis' "Restore the Bell" Quest, bought the first 
       Bell piece from the Mean Street Emporium, went to Ventureland, bought the
       second Bell piece from the Tiki Hut, and try to return to Mean Street.
       Don't Quote me on that though.  That's only my opinion.  If you do get the
       Glitch, don't try to return to OsTown or the Game freezes up.
    
    Q: Some of info in this Guide is similar to what I saw in your Junction Points
       Guide.  Even info that wasn't pointed out as such.  What gives?
    A: Why type it again when it's my work?  If it were someone else's work, I
       would have to type up my own words.  However, the Junction Points Guide is
       my own work, so to save time, I just copied and pasted.  I did edit a few
       things based off of new info discovered.
    
    Q: You explained the Mickey Icon that appears on your Save File in the last
       Guide.  What's the Oswald Icon for?
    A: I'm not sure.  I have it too, but I don't know if it's there because you
       beat the Game on the same Save File twice or if it's because you collected
       all 36 Film Reels from the 2-D Stages.
    
    Q: You're still being vague with some of the info.
    A: Please remember, this isn't a full walkthrough, merely a helping hand in
       Guiding you in the right direction.  If you need a Paint Path walkthrough,
       check kymtendo's walkthrough.  If you need a Thinner Path walkthrough, 
       check psychogurl's walkthrough.
    
    Q: I'm having trouble finding the Quest I need to complete in your Guide.  I
       don't want to scroll through the whole Guide to find it.  How do I find it
       faster?
    A: Hit Ctrl + F (As stated in the Table of Contents).  The Quests names are
       typed as they appear in the Game so type the Quest name the same way and
       hit the Search Button.
    
    Q: The Character shown in the Quest info card is different from the one you
       typed.  What's up?
    A: The "Given By" info pertains to the Character who originally gives you the
       Quest.  As the Quest is updated, newer Characters may add on to the Quest
       in which case the Character info is changed.  For example, if Gus gives you
       a Quest, but Oswald adds on to it, Oswald's name appears on the info card
       instead of Gus'.
    
    Q: I can't find the Area you described.
    A: In the Pause Menu, check your In-Game Map.  The Area Name appears in the 
       upper-left corner of the Map.
    
    Q: One last Question.  Does it matter how many Quests I complete?
    A: No.  You could complete 100 Quests and it wouldn't make a difference.
       What Quests you complete are what matters.  Some Quests can change the 
       Game's Enidng, some dictate where you can and can't go, some dictate what
       future Quests are available to you, and others reveal special Items like
       Pins and Extra Content Pages.
    
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    25) In Closing... [CLOSE]
    
    Well, my second Guide is officially wrapped up.  I hope it was informative and
    helpful to you.  I would like to extend a special thanks to JusticeLeaguer8 
    for finding the Gilda's Axe Glitch.  I would also like to thank RJ Eng and
    ShadwSonic for informing me about the Pete Pan Sprite Glitch, even though I
    was a bit late in adding it.
    
    To the rest of you, enjoy the Game and see you again in the Collectibles Guide
    which should be out soon.
    
    --Bill--