Disney Epic Mickey: Collectibles Guide
System: Nintendo Wii
Started: 7/31/2011
Finished: 8/6/2011 
Created by William Donehoo (thegamemaster8)
e-Mail: thegamemaster8@hotmail.com
Version: Final
Guide Copyright 2011 for GameFAQs only
Game Copyright 2010 for Disney Interactive
Information Gathered from my own Gameplay was used in this Guide.
Gilda's Axe Glitch info submitted to GameFAQs by JusticeLeaguer8.

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This Guide is to be shown only on GameFAQS or any site they are affliated
with. The Game is copyright to it's respective owners so this Guide cannot be
sold.  Just don't do it.  I am but a small man.  I cannot defend myself
against a big company like Disney!  I should also note that this Guide has 
some major spoilers in it so use it at the risk of your own curiosity.

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Update (9/8/12)

Okay.  So I've received, on two seperate occasions over the past year and a
half, e-mails pertaining to a glitch concerning your battle with Captain Hook.
I've receieved this info twice from GameFAQs Members.  RJ Eng first told me
about this Glitch last year, but I never updated any of my 3 Guides for this
Game to cover it and suggested he submit the Glitch to the Cheats Section of
the Game's GameFAQs Page.  Four days ago, ShadwSonic e-mailed me with the same
glitch which tells me that no one has submitted to the Cheats Page for this
Game yet so I'll cover it here.  Apparently this Glitch allows you to trash
Captain Hook, but still rescue Pete Pan's Sprite.

As RJ Eng explains:
"I was doing a Thinner run, and used the bash-to-pieces method to defeat Hook.
After defeating him, on a whim, I painted the steps in and took the path up, 
getting the Hidden Content on the back of the ship, but going further and
releasing the Sprite, AFTER the battle.  Pete Pan showed up with a "Thank you,
I'll take it from here" (?) and the Quest was marked as completed even though
he had no impact on the fight.  Upon getting back to Mean Street and talking
to Big Bad Pete, he thanked me for "Putting the fight back in Pete Pan", and
gave me (I think) 30 E-tickets and a Power Spark, no Pin though.  I know 30 is
loose change to anyone who has the Wallet Upgrades, but it might still be
worth a mention."

As ShadwSonic explains:
"Just wanted to let you know that it is possible to both free the Sprite and
defeat Hook yourself in the same playthrough!  Simply beat Hook, then climb
the rigging like normal and you'll be able to reach the Sprite!  This counts
as completing the Petes' Quests (getting the related rewards), but also counts
as beating Hook yourself (thus getting the Thinner Upgrade and the "Bad" 
ending for that part."
 
I've personally never tried the Glitch myself, so I can't say for certain
whether it works or not, but I suppose it's worth mentioning since more than
one person has found this Glitch.

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Table of Contents:
Use Ctrl + F to skip Chapters with ease by typing in the 5 Lettered words in
the brackets next to each Chapter listing in the search box.  You can also
type in the name of the Collectible you're looking for.  For example, if 
you're looking for a particular Gold Pin, type in Gold Pin.  Or type in
Extra Content Page to find the Page you're looking for.  You can also type in
the name of the current Area you're in.

 1) Introduction [INTRO]
 2) Dark Beauty Castle 1 [DKBC1]
 3) Gremlin Village [GMVLG]
 4) Mean Street 1 [MNST1]
 5) OsTown 1 [OSTN1]
 6) Mickeyjunk Mountain 1 [MJMT1]
 7) OsTown 2 [OSTN2]
 8) Mean Street 2 [MNST2]
 9) Tomorrow City [TMCTY]
10) Mean Street 3 [MNST3]
11) OsTown 3 [OSTN3]
12) Ventureland 1 [VNLD1]
13) Pirates of the Wasteland [POTWL]
14) Ventureland 2 [VNLD2]
15) Mean Street 4 [MNST4]
16) Bog Easy 1 [BGEY1]
17) Lonesome Manor [LNSMR]
18) Bog Easy 2 [BGEY2]
19) Mean Street 5 [MNST5]
20) Mickeyjunk Mountain 2 [MJMT2]
21) Bloticle Battles [BLTBT]
    A) OsTown 4 [OSTN4]
    B) Mean Street 6 [MNST6]
22) Dark Beauty Castle 2 [DKBC2]
23) Inside the Blot [INBLT]
24) FAQ [FAQ]
25) In Closing... [CLOSE]

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1) Introduction [INTRO]

Hello and welcome to my third FAQ/Guide.  Before we get started, I should note
that this will be my final Guide for Epic Mickey.  This one will cover all the
Collectibles throughout the Game.

Again, keep in mind that this is not a full walkthrough, but merely a small 
Guide to help you out in knowing where you can find these Collectibles and 
how to nab them.

It should also be noted to all you completists out there, that you'll have to
play through this Game no less then 3 times to get every last collectible in
this massive Game.  Also note that this Guide contains massive spoilers so 
read on at your own risk.

In each Chapter, which covers a major Location in the Game, an Area is called
out.  Names of Areas are found in the upper-left hand corner of the In-Game
Map in the Pause Menu.  In each Area, the following will be called out,
Gremlins (32 all together), Pins (105 all together), Extra Content Pages (50
all together), Film Reels (36 all together), and Cartoons (2 all together). 
These Collectibles are called out in the order you can find them.  It will
also call out Upgrades and Sketches as you recieve them.

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2) Dark Beauty Castle 1 [DKBC1]

Your first trip to Dark Beauty Castle doesn't yield too many Collectibles, but
they aren't hard to find either.

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Area:
The Mad Doctor's Lab

Bronze Pin 1:
You'll find this Pin in a Chest in the secret room that opens when you defeat
the mechanical arm.

Extra Content Page 1:
You'll find the "Mad Doctor's Lab II" Extra Content in the same room as the
first Bronze Pin.

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Area:
Castle Entrance

Gremlin 1:
Gremlin Calvin is in a cage perched on the catapult.  Lower the catapult by
spinning the gear next to it so you can reach him.

Gold Pin 1:
Free Gremlin Calvin to recieve this Pin as a gift for rescuing him.

Special Pin 1:
The Dark Beauty Castle Pin is hidden behind a Toon door on the left-hand wall
from where you enter the Area.  Thin out the door to get the Pin.

Extra Content Page 2:
The "Dark Beauty Castle I" Extra Content page is under the ramp you used to 
reach the gears used to open the Area's exit point.  Thin out the ramp to find
the Page.

Film Reel 1:
The first Film Reel is in the "Mickey and the Beanstalk" 2-D Stage.  Jump into
the chimney of the roof you find and go right from there to find it.

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3) Gremlin Village [GMVLG]

There's a boatload of Collectibles scattered throughout the Gremlin Village.
Some of the main tactics for getting Collectibles are introduced in this 
Location.  Several of these tactics include completing Quests, Thinning Toon
objects, and freeing Gremlins.

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Area:
Slalom

Extra Content Page 3:
If you completed the "Patch Steam Pipes" Quest, Grmelin Tiestow will open a
secret nook in the room where you faced the Splatter Blotlings that holds the
"Tunnels" Page in it.

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Area: 
Ticket Booth

Gremlin 2:
You can free Gremlin Tim by completing the first part of the "Ticket Booth"
Quest.

Extra Content Page 4:
The "Splatters Spring Up" Page is found on one of the boats that float under
the Gear platforms behind the wall of the Small World Ride.

Bronze Pin 2:
If you completed the final part of the "Ticket Booth" Quest by using Paint in
the Paint/Thinner Pump, Gremlin Tim opens up a secret room where you'll find
this Pin in a Chest.

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Area:
Jungle Boat Ride

Gremlin 3:
In the room past the Game's first Sweeper Blotling, you'll find Gremlin Tringo
trapped in a cage.

Bronze Pin 3:
In the same room where you found Gremlin Tringo, Paint in all the Gear 
Platforms.  This causes the hydrallic pumps to activate.  This not only gives
you an easier way up to the upper levels of the Area, but also lowers a pump
with a Chest on it.  The Chest holds the Pin.

Gremlin 4:
Gremlin Habel is trapped in one of the acloves dotting the walls by the 
bridges on the upper Levels of the Area.

Gremlin 5:
Likewise, Gremlin Hyperion is also trapped in one of the acloves dotting the 
walls by the bridges on the upper Levels of the Area.

Extra Content Page 5:
Use the yellow tree platforms near the giraffe statue to reach the "Pirate
Gate" Page on a ledge behind the giraffe statue.

Gremlin 6:
Gremlin Pinza can be found in a cage on the lower section of the Area behind
the giraffe statue.

Silver Pin 1:
If you rescued all 4 Gremlins in the Jungle Boat Ride Area, they'll not only
deal with the Sweepers on the retactable platforms, they'll fix the machinery
you have to climb to reach a Chest with this Pin in it.

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Area:
Asia Boat Ride

Gremlin 7:
Gremlin Braun sits in a cage atop the Pagoda.  Spin Attack a Gear at the
Pagoda's base to reveal platforms you can climb to reach him.

Gremlin 8:
Gremlin Herman is trapped in a cage atop the spinning platforms with the 
evil-looking Geisha dolls.  He'll offer to fix the whirlpools for 100
E-Tickets.  Refuse the offer if you're going after the Area's only Bronze Pin.

Bronze Pin 4:
Once you hit the valves in the tunnel with the spinning blades, a gate will 
rise on the platforms above that same tunnel.  Navigate those platforms to
find a Chest with this Pin in it.

Gold Pin 2:
Paint in all the Gears on the wall where you find the switch that raises the
Fire Bridge.  Once all the Gears are Painted, a secret nook opens to the right
of all those Gears.  Inside is a Chest with the Game's second Gold Pin.

Gremlin 9:
Gremlin Sam is trapped in a cage below the Indian themed section of the Area.
You can either use the Cloud Platforms near the Area's exit or jump to the
Area from the Pagoda.  You'll find a large wooden pillar.  Spin Attack the 
Gear on it's side to open the pillar and reveal Sam.  He reactivates the
Magic Carpet Ride for your help.

Extra Content Page 6:
The "World of Gremlins II" Page is hding behind the Toon wall with the picture
of the sun with the Hijab on it's face.  Use the Cloud Platforms near the
Area's exit to reach the platform just below the picture.  Thin out the Toon
wall and the Page is yours.

Film Reel 2:
In the "Steamboat Willie Part 1" 2-D Stage, you'll find your second Reel atop
a dock just past the exit.  Use the cows and the cranes and stay on the upper
passages of the Stage to reach it.

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Area:
World of Gremlins

Extra Content Page 7:
After you restore the Pipes and shut off the Thinner erasing Gus' House, you
may have noticed a gap in the wall near the place where the pipes are.  Past
this wall are two smashing pistons that try to block off the "World of 
Gremlins I" Page in the alcove there.  To avoid being smashed both before and
after getting the Page, don't stand on the raised parts of the floor.  The
pistons slam down on the raised sections.

Bronze Pin 5:
When you Paint in Gus' House, you can enter it.  Inside is a Chest with your
next Bronze Pin.

Special Pin 2:
When you get the Ship Log Book from Small Pete's Tugboat, you can trade it
with Gremlin Shaky near the Clock Tower for the Gremlin Pin.  Be warned that
by doing this, you fail to redeem Small Pete.

Film Reel 3:
Your third Reel is in the "Clock Cleaners Part 1" 2-D Stage that's accessed at
the bottom of the Clock Tower.  When you hit the switch that sends the stork 
flying, the door that blocks your way to the Reel that you seen eariler is
opened.  Climb back down to reach it.

Gremlin 10:
If you Painted in Gus' House, Gus repairs the Windmill.  Use the Windmill's
moving platforms to reach the inside of the Windmill's upper section.  Defeat
a Splatter you find there so you can rescue Gremlin Ditto.  Ditto opens up a
secret Projector Screen that takes you to a halfway point in the European
Boat Ride.

Film Reel 4:
If you choose to go to the "Steamboat Willie Part 2" 2-D Stage, you'll find
the Game's next Reel above one of the cranes near the Stage's exit.  Jump on
the Goat you find to make it blurt out music notes.  Use the notes to get to
the upper reaches of the Stage and navigate the cows and cranes to reach the
Film Reel.

Film Reel 5:
If you choose to go to the "Clock Cleaners Part 2" 2-D Stage, which only opens
if you saved Gremlin Ditto, you can grab the Game's fifth Reel.  When you pass
the giant Gear that has the 3 platforms surrounding it, you'll come to an
area where you can see the Reel, but must carefully navigate a flipping
platform that comes before it.  It should be noted that you cannot get both
Reels 4 and 5 in the same playthrough.

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Area:
European Boat Ride

Silver Pin 2:
Your second Silver Pin hides in a Chest near where the "Clock Cleaners Part 2"
Projector Screen dropped you off.  If you didn't take the short-cut, you'll
need to reach this Pin via the Cloud and Gear Platforms surrounding the
sections of the Area both at and past the Parisian Tower.

Bronze Pin 6:
If you helped Small Pete by showing his Ship Log Book to Gremlin Bennet in 
the World of Gremlins Area, Small Pete opens a treasure room in the Colosseum
that holds a Chest with this Pin in it.

Extra Content Page 8:
The "Inky Mickey" Page is in the same room as Bronze Pin 6.  Just check the
far back area of the room to find the Page amongst some Small World Dolls.

Film Reel 6:
A trip into the "Steamboat Willie Part 3" 2-D Stage yields the next Reel.
As with previous Steamboat Stages, use the cows and cranes to stay on the
upper reaches to find this Reel near the giant steamboat stacks.

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Area:
Clock Tower

Paint/Thinner Capacity Upgrade 1:
If you beat the Mad Clock Tower with Paint, you'll get a Paint Capacity
Upgrade from Gus.  Using Thinner instead nets you a Thinner Capacity Upgrade.
You cannot get both, just one or the other so pick your battle tactics wisely.

Special Pin 3:
If you used Paint to befriend the Mad Clock Tower, you receive the Stop the
Music Pin from Gus.

Special Pin 4:
If you used Thinner to destroy the Mad Clock Tower, you receive the Unwind the
Clock Pin from Gus.  You cannot get both Special Pins 3 and 4 during the same
playthrough.

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4) Mean Street 1 [MNST1]

While Mean Street is chock full of Collectibles, you won't be able to get them
all during your first visit.  One thing should be noted is that you should
check the Emporium as Casey tends to get rare Pins and Extra Content Page
often.  Also, always check with The Usher at the Cinema.  Some Collectibles
can only be grabbed when you bring The Usher enough Film Reels.

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Area:
Mean Street

Extra Content Page 9:
The "Mean Street" Page is atop the Toon roof on the right side of the Train
Station.  First, Paint in the Toon roof itself.  Now Thin some of the Toon
walls at the front of the Train Station so you can reach the upper areas of
the Station and carefully jump to the flat sections of the Toon roof on the
right of the Station.  Head towards the pointed section and Thin out it's
top to find the Page and jump to it.

Silver Pin 3:
This Pin is out in the open behind the Train Station.  Touch it to grab it.

Gold Pin 3:
This Pin is out in the open on top of the Museum's roof.  Touch it to grab it.

Bronze Pin 7:
Thin out the roof of the New Sounds for a New Century building next door to
Horace's Detective Agency.  The Pin is hidden in the Toon roof.  It isn't in a
Chest, so touch it to grab it.

Special Pin 5:
You'll get the Small Pete Pin from Big Bad Pete near City Hall if you redeemed
Small Pete in Gremlin Village.

Special Pin 6:
You can buy the Welcome to Wasteland Pin at the Mean Street Emporium from 
Casey for 200 E-Tickets.

Special Pin 7:
You can buy the Gremlin Village Pin at the Mean Street Emporium from Casey
for 200 E-Tickets.

Extra Content Page 10:
You can buy the "Mickey Faces I" Page at the Mean Street Emporium from Casey
for 200 E-Tickets.

E-Ticket Wallet Upgrade 1:
You can buy your first Wallet Upgrade at the Mean Street Emporium from Casey
for 350 E-Tickets.  To tell the truth, I'm not sure how many you can hold with
this Upgrade, but the bigger your Wallet is, the better your chances are of 
finding Silver (10) and Green (30) E-Tickets when you break some objects or 
shake up others with your Spin Attack.  It should also be noted that any 
Wallet Upgrades you get carry over to future playthroughs on the same Save
File, so if you bought this during the first playthrough, it won't be for
sale during your next playthroughs.

Bronze Pin 8:
If you've been collecting all the Film Reels up to this point, you should
have 5 of them.  You need at least 4 to get this Pin from The Usher at the
Cinema

Special Pin 8:
You'll get the Swashbuckler Pin automatically when you get Captain Hook's
Cutlass from The Usher at the Cinema during the "Museum Power Spark" Quest.

Film Reel 7:
In the "Thru the Mirror" 2-D Stage, use the cards that float down from the
upper shelf after the globe to reach the higher levels of this Stage.  From
here, wait until the same cards start falling again and use them to jump to
the Film reel which sits high in the air above the Globe.

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5) OsTown 1 [OSTN1]

OsTown doesn't really have too many collectibles although you can get some of
the more rare Collectibles in the Game here.  You first trip will only yield
a single Pin and Extra Content Page however.

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Area:
OsTown

Extra Content Page 11:
Thin out a section of the Toon wall behind Clarabelle's House and Ortensia's
House to find a secret aclove with the "Ortensia's House" Page hidden within
it.

Bronze Pin 9:
You'll get this Pin from the Telephone in Mickey's House when you complete the
"OsTown Phone Network" Quest.

Film Reel 8:
In the "Mickey's Steamroller" 2-D Stage, quickly get up to the wooden planks
above the steamroller and run like mad!  You need to outrace the steamroller
as it plows through the area destroying the planks.  Get to the end of the
Planks to get the Film Reel.

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6) Mickeyjunk Mountain 1 [MJMT1]

Mickeyjunk Mountain holds some nice Collectibles including a bounty of Film
Reels.  As you scale the Mountain of forgotten Mickey merchandise, be sure to
keep your eyes peeled for the treasures the tattered toys and posters hide.

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Area:
The Heaps

Silver Pin 4:
Dial 349 on the Mickey Phone in the Area.  It will shut off the Thinner falls
that block a secret aclove.  Quickly Paint in a Toon book near the aclove, 
climb it, and open the Chest to get this Pin.  Afterwards, quickly get back to
the Phone or other solid ground as the falls do not stay dry for long.

Gremlin 11:
Gremlin Kip is trapped in a cage on a platform out in the Thinner Sea.  Use
the buttons and blocks in the sea close to where the TV behind the Fantasia
Poster was to reach him.  If you haven't fixed the crane when you rescue Kip,
he'll fix it for you.

Extra Content Page 12:
To get the "Bunny Children" Page, you'll need to do some footwork.  From the
place where you found the TV behind the Fantasis Poster, you'll find a can
standing atop a Toon floor.  Thin out that floor to make the can sink.  Now
Paint in the floor again and make your way to the Mickey Gumball Machine on a
high ledge across the way.  Spin Attack the switch on the Gumball Machine to
temporarily disbale the Thinner falls.  Quickly Paint in a ledge near the 
secret aclove the falls were hiding, jump down, grab the Extra Content Page,
and quickly find a shady spot before the falls start up again.

Film Reel 9:
The "Alpine Climbers Part 1" 2-D Stage holds the next Reel.  To get it, get to
the point in the stage with the giant bird who lowers and raises the tree
branch below it.  Jump on it's back and use it to reach a tree branch to your
right.  From the branch, jump from eggshelled bird to eggshelled bird to reach
a ledge above the exit that holds the Reel.

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Area:
The Piles

Silver Pin 5:
If you took the path that was opened by filling the Paint/Thinner Pump with
Thinner, you'll come across this Pin along the way.  Otherwise you'll have to
backtrack to it if you took the Paint path (You can do this by jumping off of
Gremlin Ronald's cage).  When you reach the area with the large screws with
the Gears on them that raise and lower, get on the one that closest to the
ledge leading to the trash compactor section.  Ride it down to a ledge that
holds a Chest with the Pin inside it.

Gremlin 12:
Gremlin Ronald sits in a cage in the area with the Mickey Phone.  Drop down
to him if you took the Thinner path.  Double jump to him if you took the
Paint path.  Ronald will fix the robotic arms so you can cross the Thinner.

Extra Content Page 13:
When crossing the robotic arms, stop on the third one and look down.  You'll
spot the "Mickeyjunk Mountain" Page on a toy block in the Thinner.  Jump down
to it, grab it, and quickly make for dry land.

Gold Pin 4:
After you cross the robotic arms, don't head down to the section with the
Blotlings and Beetleworx just yet.  Search the section you just reached to 
find a Chest with your fourth Gold Pin inside.

Film Reel 10:
In the "Alpine Climbers Part 2" 2-D Stage, get up to the rescue dog.  From 
here, get on the tree branch being manipulated by the big bird above it and
head right.  When you reach rock again, head down, not up.  The Film Reel is
on a ledge below where the tree branch is attached.

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Area:
Mt. Osmore Slopes

Gold Pin 5:
Next to the door leading to Oswald's Sanctuary is a yellow poster that says
"Mickey Mouse Birthday Show."  Walk right into it to find a secret room.
A Chest sits across from you when you enter and holds your next Gold Pin.

Extra Content Page 14:
In the same room as Gold Pin 5, you'll see a pipe spewing steam towards a
basketball hoop.  Jump onto the steam to be shot towards the hoop and the 
"Epic Mickey" Page that floats above it.

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Area:
Mt. Osmore Caverns

Film Reel 11:
In the "Trolley Trouble" 2-D Stage, ride the trolley to the very end of the 
Stage.  When it begins to fall, quickly jump to the platform that holds the
next Reel to your right.

Film Reel 12:
In the "Great Guns" 2-D Stage, climb the tree next to the first tank.  Wait
until an airplane arrives and jump on to it.  Ride it to another airplane 
while dodging stray bullets.  From the second airplane, jump to a tree branch
that holds the next Reel.

Film Reel 13:
In the "Oh, What a Knight" 2-D Stage, you need to do some climbing to get this
Reel.  When you reach the large knight, jump to a ledge to the left of where
the large knight's platform.  Dodge the smaller knight and Spin Attack a lever
to extend some platforms to the right.  Climb the platforms to reach the left
balcony outside.  Use the heart Ortensia kisses towards you to reach her
balcony.  Beyond her balcony is the Reel.

Extra Content Page 15:
Before you go to see Oswald, be sure to grab the "Oswald's Throne" Page hidden
ironically behind Oswald's Throne.

----NOTE!!----
There is a secret section below the Throne Room in this Area that you can 
only get to by Thinning out the Toon floor and using Gilda's Axe to slip past
a Gate that leads to a secret passage.  You'll fail the "Find Gilda's Axe"
Quest if you enter the passage.  It should be noted however that there is
a glitch in the Game that allows you to complete the Quest AND get some rare
Pins too.  Try the secret area when you return to that Throne Room after
finding all the Rocket Parts from Tomorrow City, Pirates of the Wasteland, and
Lonesome Manor.  Thank GameFAQs user JusticeLeaguer8 for this useful tidbit.

Gold Pin 6:
This Pin is in the secret passages below Oswald's Throne Room.  Paint in all
the models of Wasteland's Locations in the Minature Room to reach a model of
Dark Beauty Castle.  Thin out some sections of the Castle to climb up it.
From here, you'll see a Mickey Fantasia Doll.  Jump to the Doll's ear and from
the ear, jump to the high ledge beyond it.  This may take a few tries.  The
ledge you manage to reach has a Chest with a Gold Pin in it.

Silver Pin 6:
On the walkway below where you got Gold Pin 6, you'll find a Chest with this
Pin tucked away inside.

Special Pin 9:
As you float down a Thinner river in the secret passages, you'll spot a Chest
on a steel grate platform.  Jump to it and open it to get the Mickeyjunk
Mountain Pin.

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7) OsTown 2 [OSTN2]

Your second visit to OsTown doesn't yield too many new Collectibles.  You can
get 1 of 2 new Special Pins depending on what you delivered to Horace on
Mean Street from Clarabelle.  You won't be able to get Special Pins 10 and 11
on the same playthrough.

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Area:
OsTown

Special Pin 10:
If you delivered an Ice Cream Cake to Horace on Mean Street, talk with
Clarabelle after the delivery to get the Happy Birthday Pin.

Special Pin 11:
If you delivered a Pie to Horace on Mean Street, talk with Clarabelle after
the delivery to get the Pie Pin.

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8) Mean Street 2 [MNST2]

Some new Collectibles can be found and bought on Mean Street during your
second visit.  Be sure to stop over at the Emporium and Horace's Agency among
others during your visit.

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Area:
Mean Street

Classic Cartoon 1:
If you've been keeping up to date with your Film Reel collection, you should
have at least 12 of them.  Talk with The Usher at the Cinema to pick up the
"Oh, What a Knight" Cartoon starring Oswald when you turn in 6 Film Reels to
him.  You'll find the Cartoon in your Extras Menu.

E-Ticket Wallet Upgrade 2:
If you've been keeping up to date with your Film Reel collection, you should
have at least 12 of them.  Talk with The Usher at the Cinema to pick up this
Wallet Upgrade when you turn in 10 Film Reels to him.

Silver Pin 7:
If you've been keeping up to date with your Film Reel collection, you should
have at least 12 of them.  Talk with The Usher at the Cinema to pick up this
Silver Pin when you turn in 12 Film Reels to him.

Special Pin 12:
You'll get the Mean Street Romance Pin from Horace if you delivered an Ice
Cream Cake from Clarabelle to him.

Extra Content Page 16:
You can buy the "Mickey Faces II" Page at the Mean Street Emporium from Casey
for 200 E-Tickets.

Extra Content Page 17:
You can buy the "Thinner Falls" Page at the Mean Street Emporium from Casey
for 200 E-Tickets.

Film Reel 14:
You'll find this Reel in the "Plutopia Part 1" 2-D Stage.  In the Stage you'll
find a cat.  Spin Attack it and it will toss a sausage shaped platform into
the air next to the red bone platform.  Use the fire hydrant to reach the bone
and the sausage.  From the sausage, jump to the top of a nearby tree where the
Reel is located.

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9) Tomorrow City [TMCTY]

Tomorrow City seems to have mixed everything about peoples' ideas of the
future with the world of Tron.  Around it's borders, ancient relics sit
outside the Gates of the city lost in time.  While you will travel back to the
City later in the Game during the battle against the Blot, you will only have
one chance to collect the Location's Collectibles as you traverse the Location
for the first time.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Notilus

Gremlin 13:
Gremlin Starr awaits in a cage inside the temple with the Toon roof.  To reach
the roof, Paint in Gears scattered on the walls of the Area to raise platforms
leading to the roof.  Thin out the roof to enter the temple so you can free
Starr from his cage.  When released, Starr fixes the cranes that raise the
Notilus if you haven't done it yourself yet.

Film Reel 15:
This Reel requires a bit of paitence to nab it.  Towards the end of the 
"Mickey's Mechanical Man Part 1" 2-D Stage, position yourself atop the robot's
head when you reach the boxing ring.  When the ape hits the bot, it's head
will fly upwards towards the rafters above.  Use the head to reach the rafters
and search around the rafters amd lights to find the Reel in the far left 
section of the rafters area.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Tomorrow City Lagoon

Gremlin 14:
Gremlin Wilco sits in a cage atop one of the giant hammers attached to the
wall near the right side of Tomorrow City's Gate.  If you Thin out one of the 
hammers there, you'll ruin your chance to save him.  Find your way to the
upper reaches of the gate while avoiding the Sweepers and Splatters that
defend it.  Jump across the hammers and release Gremlin Wilco and he'll shut
off the Thinner falls that block the gate's entrance.

Gremlin 15:
Gremlin Roger's cage is behind the Thinner Falls in a small aclove near the
bottom of the city's gate.  Once you shut off the Thinner either on your own
or with Gremlin Wilco's help, you can reach Roger and bust him loose.

Bronze Pin 10:
When you release Gremlin Roger, he'll open the UFO and a Quest that goes along
with it.  Complete that Quest to get this Bronze Pin which appears in a Chest.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Great Big Tomorrow

Sketch 1:
Your first Sketch is added to your arsenal of Items when you beat the Slobber.
The TV Sketch is one of 3 special Sketch Types you find in the Game.  Be sure
to follow Gus' instructions on how to use it.

Special Pin 13:
You'll get the TV Pin when you get your first TV Sketch from Mister Rover.

Gold Pin 7:
If you defeated the Slobber with Thinner, you get a Chest with this Pin in it
instead of the Chest with Goofy's Torso in it like you would have if you used
Paint to beat the Slobber.  As you may have guessed, you can't get Goofy's
Torso and the Pin in the same playthrough unless you get the Pin, then pay
for the Torso when you return to Mean Street.

Film Reel 16:
The next Reel is in the "Plutopia Part 2" 2-D Stage.  Make your to just before
the section with the falling dog bones.  From here, you'll find a tree with a 
red door on top of it.  Use the waterlogged platform to the tree's right after
Spin Attacking the cat blocking it to reach the tree.  Wait for the door to 
open to nab the next Reel.

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Area:
Tomorrow Square

Gremlin 16:
Gremlin Apollo shouldn't be too hard to spot.  You'll find him at the top of 
the ramp near the Area's entrance that leads to the first TV Panel.  Free him
to learn how to get the People Mover working so you can move on to the next
Area.

Extra Content Page 18:
You'll find a hidden walkway you need to jump to behind and just past the 
spot where you would have to use Thinner to climb the balcony that leads to 
the Rocket Rode Controls.  Carefully jump to this walkway and follow it to a 
Toon shutterdoor and Thin it out to find the "Tomorrow City" Page.

Gremlin 17:
Gremlin Sparky is trapped in a cage to the left of the control box for the
Rocket Ride at the end of the upper balcony.  Free him and he'll show you
where to find Gremlin Nova. 

Gremlin 18:
Gremlin Nova's cage rests on the platform with the third TV Panel.  Use the
Rocket Ride (Once it's operating again.) to reach the platform and break
Nova's cage.  Nova will then repair the People Mover regardless if you used
any of the TV Panels in the Area.

Gold Pin 8:
Once you reach the corridor that leads to the Area's exit, hang a left at the
corridor's entrance to find a Chest with this Pin in it.

Film Reel 17:
This Reel in the "Mickey's Mechanical Man Part 2" 2-D Stage isn't too hard to
get if you're careful.  When you reach the broken utility pole that's bouncing
up and down just outside the building you began the Stage in, wait until it 
hits the ground and carefully jump on to it.  Ride it upwards to reach the
Reel on a ledge to the left of the utility pole.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Space Voyage

Gremlin 19:
On the ground level of the Area is a room that's sealed off with two Toon
doors and two breakable doors.  Bust the doors and Thin the Toon doors to get
to Gremlin Epsilon.  For freeing him, Epsilon will give you a choice: He can
shut down the Tram Cars or he can shut off the electricty shooting from wall
mounts around the Tram Car track.

Gremlin 20:
Once you've ridden the Elevator Pod that takes you to the TV Panel for the
crane, several new platforms show up and new areas on the ground level of the
Area open up.  Find the glass enclosed room with the defective Tram Car in it.
Get inside and climb the platfroms inside to find and free Gremlin Delta.
By freeing Delta, he gives you a choice: He'll shut off one of the 2
Beetleworx Generators on the upper levels of the Area, or he'll give you 3
TV Sketches.

Extra Content Page 19:
The "Petetronic" Page is on the ground level of the Area.  It's hidden behind
one of the bustable doors that covers the Tram Car mechanisms.

Gremlin 21:
Gremlin Omega is way above the Area.  Get the crane working and ride it to
it's apex.  From here, use Paint to reveal a hidden platform.  Jump to that
platform to discover another one where Omega's cage sits.  Bust him loose and
he'll give you a choice: He'll shut off one of the 2 Beetleworx Generators on
the upper levels of the Area, or he'll give you 3 TV Sketches.

Silver Pin 8:
On the upper levels of the Area, work your way to the Beetleworx Generator 
that's next to the elevator pod you ride to reach Goofy's Arm.  To the right
of the Generator is a catwalk leading to a Chest with this Pin in it.

Bronze Pin 11:
Next to one of the Beetleworx Generators on the upper levels of the Area is a
small corridor.  Follow the corridor to find a Chest with another Bronze Pin
tucked inside it.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Space Voyage Roof

Paint/Thinner Capacity Upgrade 2:
If you beat Petetronic with Paint, you'll get a Paint Capacity Upgrade from
Gus.  Using Thinner instead nets you a Thinner Capacity Upgrade.  You cannot
get both, just one or the other so pick your battle tactics wisely.

Extra Content Page 20:
You'll automatically get the "Space Voyage" Page when you redeem or defeat
Petetronic.

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10) Mean Street 3 [MNST3]

Some new Collectibles can be found and bought on Mean Street during your
third visit.  Be sure to stop over at the Emporium and Horace's Agency among
others during your visit.

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Area:
Mean Street

Gremlin 22:
Upon returning from Tomorrow City you find that the 22nd Grmelin to rescue is
Gremlin Markus!  Deal with the 3 Splatters that captured him, then break him
out of his cage.
 
Classic Cartoon 2:
If you've been keeping up to date with your Film Reel collection, you should
have at least 16 of them.  Talk with The Usher at the Cinema to pick up the
"The Mad Doctor" Cartoon starring Mickey when you turn in 14 Film Reels to
him.  You'll find the Cartoon in your Extras Menu.

TV Sketch Capacity Upgrade 1:
If you've been keeping up to date with your Film Reel collection, you should
have at least 16 of them.  Talk with The Usher at the Cinema to pick up this
Sketch Upgrade when you turn in 16 Film Reels to him.  When you first start,
you can only hold 5 of each Sketch.  Upgrades add an additional 5 to that
count and are carried over to future playthroughs much like the E-Ticket
Wallet Upgrades.

TV Sketch Capacity Upgrade 2:
You can buy a TV Sketch Upgrade at the Mean Street Emporium from Casey for 500
E-Tickets.  This Upgrade can only be bought once per playthrough and is
available for sale in each new playthrough after beating Petetronic.

Extra Content Page 21:
You can buy the "Mickey Faces III" Page at the Mean Street Emporium from Casey
for 200 E-Tickets.

Special Pin 14:
You can buy the Tomorrow City Pin at the Mean Street Emporium from Casey for
200 E-Tickets.

Health Pip Capacity Upgrade 1:
You start with 5 Health Pips at the start of each new playthrough.  You can
increase that amount by finding Upgrades.  The first Health Pip Upgrade is for
sale at the Ice Cream Shop from Paulie for 250 E-Tickets.  Grab it ASAP!  The
additional Health is useful, but Paulie will increase the price later in the
Game if you don't pick up the Upgrade soon enough.

Health Pip Capacity Upgrade 2:
If you repaired Animatronic Goofy in OsTown, you can enter Ortensia's House in
OsTown.  Inside is Ortensia's Locket.  Give it to Oswald on Mean Street to get
another Health Pip Upgrade.

Special Pin 15:
If you managed to get the Dog Tags in Tomorrow City's Space Voyage Area, give
them to Horace at the Detective Agency to get the Mystery Solved Pin.

Special Pin 16:
Complete the "Detective Mickey II" Quest Horace gives you to get the Symphony
Sunflower Pin.

Special Pin 17:
If you redeemed Petetronic with Paint in Tomorrow City, talk to BB Pete inside
City Hall to get the Redeem Petetronic Pin.

Special Pin 18:
If you defeated Petetronic with Thinner in Tomorrow City, talk to BB Pete
inside City Hall to get the Defeat Petetronic Pin.  Please note that you can't
get both Special Pins 17 and 18 during the same playthorugh.

Film Reel 18:
The Reel in the "Jungle Rhythm Part 1" 2-D Stage isn't real hard to get.  When
you reach the big ramp made from a fallen tree, you'll notice it's being held
up by a hollowed out tree stump.  Jump into the stump and head left to the
area underneath the tree ramp to find the Reel.

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11) OsTown 3 [OSTN3]

Your third visit to OsTown yields no Collectibles unless you recovered all of
Animatronic Goofy's missing parts.  If you did, stop by OsTown before going
through the Projector Screen for "Jungle Rhythm Part 1."

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
OsTown

Special Pin 19:
Animatronic Goofy will give you the Animatronic Goofy Pin if you found all of
his missing parts in Tomorrow City (Or bought the ones you missed from Casey
at the Mean Street Emporium for 1000 E-Tickets each.) and repaired the 
haphazard automaton.

Special Pin 20:
If you completed the "Gather the Flowers" Quest Clarabelle gives you during
the "A Pirate's Love" Quest you get in Ventureland, the Mickey Mum Pin appears
in Clarabelle's House.

Special Pin 21:
If you completed the "Gather the Flowers" Quest Clarabelle gives you during
the "A Pirate's Love" Quest you get in Ventureland, the Sparkle Daisy Pin
appears in Clarabelle's House.

Special Pin 22:
If you completed the "Gather the Flowers" Quest Clarabelle gives you during
the "A Pirate's Love" Quest you get in Ventureland, the Swamp Iris Pin appears
in Clarabelle's House.

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12) Ventureland 1 [VNLD1]

Ventureland will quickly become one of your most hated Locations.  Several
Collectibles that can be obtained during your second visit to Ventureland
after beating Captain Hook require at least 3 playthroughs.   This includes a
variation to the scene that plays when Damien Salt gives Henrietta the 
Ice Cream instead of the Flowers (If you're trying to unlock all the Game's
Cutscenes in the Extras Menu.) during your first visit to Ventureland.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Ventureland

Extra Content Page 22:
You can buy the "Mickey Spill" Page at the Tiki Hut from Tiki Sam for 200 
E-Tickets.

Special Pin 23:
You get the Ventureland Romance Pin when you give Damien Salt the Flower
Bouquet so he can impress Henrietta.

Gold Pin 9:
When you give Damien Salt the Flower Bouquet so he can impress Henrietta,
he'll leave the Chest he was guarding which holds another Gold Pin.

Film Reel 19:
The next Reel is in the "The Castaway Part 1" 2-D Stage.  When you reach the
first small landmass, jump on to a passing seagull.  From that seagull, jump
to another one and eventually a tree top.  From the tree top, ride another 
seagull to some more tree tops that have the Reel on top of them.

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13) Pirates of the Wasteland [POTWL]

The next major location is filled with Collectibles and a new Sketch.  Just be
careful not to get lost trying to navigate the jumbled mess in each Area.  Be
careful of the massive of amounts of Thinner in each Area as well.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Tortooga (First Visit)

Sketch 2:
You get the Watch Sketch from Beluga Billy when you complete the "Billy's Lost
Bag" Quest.  Follow Gus' instructions to learn how to use it.

Special Pin 24:
You get the Watch Pin when you get your first Watch Sketch from Beluga Billy.

Gremlin 23:
Gremlin Marc's cage is hidden behind a Toon door in the building on the ground
level of Tortooga Square.  Thin the door to find him and break him loose.  For
freeing him, he blocks a drain pipe so more Splatters don't arrive in the Area
when the Seer Blotlings spot you.

Bronze Pin 12:
Complete the "Into the Well" Quest you get from Cutpurse Tycho in the Tortooga
Prison to raise several platforms in the Thinner sea.  Hop across them to find
a transparent Chest.  Paint the Chest and open it to get this Pin.

Bronze Pin 13:
Complete the "Light the Lanterns" Quest you get from Scallywag Sam in the
Tortooga Prison to raise several platforms in the Thinner sea.  Hop across the
boats to the platforms.  Then hop across the platforms to find a transparent 
Chest.  Paint the Chest and open it to get this Pin.

Film Reel 20:
The next Reel is in the "Jungle Rhythm Part 2" 2-D Stage.  Stick to the tree
tops in this Stage to find it.  It's on a branch past the trees that come
after the hollow log.

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Area:
Jungle

Gremlin 24:
Complete the "Jungle Lanterns" Quest to open up a secret aclove above and to 
the left of the Stone Heads where Gremlin Buzz's cage is.  Bust him loose and
he'll drain the Thinner out of the Area.

Gold Pin 10:
You need to drain the Thinner before trying to get this Pin.  Either Paint in
the Gear near the dam above and to the right of the Stone Heads to drain it
temporarily or free Gremlin Buzz to drain it permantly.  Once it's drained,
check the dry riverbed behind the landmass with the Hangman's Tree to find a
transparent Chest.  Paint it in and open it to grab this Pin.

Film Reel 21:
The next Reel is in the "The Whalers" 2-D Stage.  Towards the end of the boat,
you'll find a winch.  Spin Attack it to raise the boat's front a bit and
quickly climb it and jump to the first pelican you see.  Jump from pelican to
pelican until you get on top of the whale near the Stage's end.  Head towards
it's back while watching for water it spews from it's blowhole.  The Reel sits
close to the base of it's tail.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Tortooga (Second Visit)

Special Pin 25:
You'll get the Pirate Hero Pin from Gentleman Starkey near the Skull Gate when
you return to Tortooga if you completed the "Hostiles in the Jungle" Quest for
him.

Film Reel 22:
The next Reel is in the "The Castaway Part 2" 2-D Stage.  When you come across
the Stage's thrid Spider, which hangs above a pit, jump on top of it when it
comes down, then ride it to the tree tops.  Go from tree top to tree top until
you find some spiders swinging back and forth.  Use them as platforms to reach
another tree top with the Reel on top of it.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Pirate Voyage

Bronze Pin 14:
Get up to the awnings of the buildings on the right side of the Thinner river.
From there, go from awning to awning heading back towards the Area entrance.
You'll come to an awning with a big Toon window above it.  Thin it out to find
a Chest with this Pin in it.

Gremlin 25:
After you filled the 3 Pumps and head under the Gate, jump to the ledge with
the jail cell to the left of the whirlpool.  Thin out the jail cell bars to
reach Gremlin Erik's cage.  Free him and he'll open up a jail cell across from
his that holds Rigger Greene.

Silver Pin 9:
This Pin is in a Chest in the jail cell you found Rigger Greene in.  Free
Gremlin Erik to get to it.

Film Reel 23:
The next Reel is in the "Shanghaied" 2-D Stage.  To get it, you need to be 
able jump and move quickly.  When you get to the box of rockets, you need to
Spin Attack them to create rings of smoke that give you access to the exit.
However, you'll notice the Reel sitting atop the crow's nest above the exit.
When you reach the exit fast enough, there should still be a large smoke ring
to the right of the exit.  Quickly jump to it and up to the Reel.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Skull Island

Silver Pin 10:
Climb the rock formation that has the Area's entrance in it to find this Pin
in a Chest atop the formation.  This make take several tries.  Just avoid
falling into the Thinner ocean.

Gold Pin 11:
There is a large blue rock formation in the Thinner ocean close to where 
Smee's ship is.  Get to it and Thin out the blue sections which are actually
Toon rock.  Climb the formation afterwards to find a Chest with this Pin
inside of it.

Extra Content Page 23:
You'll need to do some footwork to find the "Sea Battle" Page.  First, get to
the wrecked ship you need to climb to reach the area where you meet Pete Pan.
When you jump from the ship to solid ground again, you'll spot some Toon
boards to your right.  Thin them out and head down the hole you create to get
onto the ledge below.  Head left from there to find the Page.

Special Pin 26:
If you used Paint in all 4 Pumps connected to Hook's Machine, you'll be able
to get the Pirate Friend Pin.  Once you've shut down the Machine using Paint,
the Thinner pool in front of the Machine will drain revealing a transparent
Chest.  Paint it in and open it to get the Pin.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Jolly Roger

Paint/Thinner Capacity Upgrade 3:
If you saved the Sprite trapped atop the masts of Captain Hook's Ship, you'll
get a Paint Capacity Upgrade from Gus.  If you smashed Hook to pieces or made
him "Walk" the plank, you get a Thinner Capacity Upgrade.  You can't get both
in the same playthrough so choose your battle tactics wisely.

Special Pin 27:
If you smashed Hook to pieces or made him "Walk" the plank, you'll get the 
Captain Hook Pin.  As you might have guessed, you can't get this one if you
saved the Sprite.

Bronze Pin 15:
After Hook is defeated, head over to the wall next to the stairs Hook Thinned
out at the beginning of your battle with him.  Spin Attack a crack you find in
that wall to reveal a hidden room with a Chest containing this Pin.

Extra Content Page 24:
After Hook is defeated, head up the stairs he Thinned out at the beginning of
the battle.  If they're not Painted in, Paint in some Toon objects next to the
ship's wheel.  Climb up to the masts and rigging.  Paint in the sails to make
the masts rise.  Once you get to the second mast, jump towards the front of
the ship below the masts and rigging.  If you aimed right, you'll find the
"Animatronic Croc" Page near the base of one of the masts.

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14) Ventureland 2 [VNLD2]

Your return trip to Ventureland can yield different Collectibles, but not all
of them will be available at the same time.  If you shut down Hook's Machine,
the Pirates will leave Ventureland and the Hut Shop next to the Tree House
will open up.  If you didn't shut down the Machine, the Pirates stay in
Ventureland, and the Hut Shop is closed.  However, new Quests given by some
of the Pirates yield some Silver Pins.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Ventureland

Special Pin 28:
If you recovered all of Animatronic Daisy's parts and repaired her, she'll
give you the Animatronic Daisy Pin.

Special Pin 29:
If you shut down Hook's Machine and got Damien Salt the Flower Bouquet for
Henrietta, Henrietta will give you the "Ice Cream for Henrietta" Quest.  When
you complete it, Henrietta will give you the Ice Cream Pin.

Gold Pin 12:
Complete all 3 of the Riddle Quests Jim the Puzzled gives you to get a Gold
Pin for your efforts.

Watch Sketch Capacity Upgrade 1:
You can buy your first Watch Capacity Upgrade from Tiki Sam at the Tiki Hut
for 250 E-Tickets.

Health Pip Capacity Upgrade 3:
If the Hut Shop is open, you can buy your next Health Pip Capacity Upgrade
from Shopkeep Travis for 400 E-Tickets.

Extra Content Page 25:
If the Hut Shop is open, you can buy the "Thinner Pump" Page from Shopkeep
Travis for 200 E-Tickets.

Special Pin 30:
If the Hut Shop is open, you can buy the Pirates of the Wasteland Pin from
Shopkeep Travis for 200 E-Tickets.

Silver Pin 11:
You can only get this Pin if the Pirates are still in Ventureland.  Complete
the "Bosun Blake Moves In" Quest to get this Pin from Bosun Blake in the Tree
House.

Silver Pin 12:
You can only get this Pin if the Pirates are still in Ventureland and you gave
the Flower Bouquet to Damien Salt for Henrietta.  Complete the "Damien Salt
and Henrietta Move In" Quest to get this Pin from Damien Salt in the Tree
House.

Silver Pin 13:
You can only get this Pin if the Pirates are still in Ventureland and you
completed the "Damien Salt and Henrietta Move In" Quest.  Complete the 
"Housewarming" Quest to get this Pin from Damien Salt in the Tree House.

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15) Mean Street 4 [MNST4]

Your fourth visit to Mean Street doesn't yield too many Collectibles other
than a few Pins and some Extra Content Pages.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Mean Street

Gold Pin 13:
If you've been keeping up to date with your Film Reel collection, you should
have at least 22 of them.  Talk with The Usher at the Cinema to pick up this
Gold Pin when you turn in 18 Film Reels to him.

Watch Sketch Capacity Upgrade 2:
If you've been keeping up to date with your Film Reel collection, you should
have at least 22 of them.  Talk with The Usher at the Cinema to pick up this
Sketch Upgrade when you turn in 22 Film Reels to him.

Extra Content Page 26:
You can buy the "Fantasyland" Page at the Ice Cream Shop from Paulie for 200
E-Tickets.

Extra Content Page 27:
You can buy the "Mickey Faces IV" Page at the Mean Street Emporium from Casey
for 200 E-Tickets.

Extra Content Page 28:
You can buy the "Blot Roar" Page at the Mean Street Emporium from Casey for
200 E-Tickets.

Special Pin 31:
You can get the Hook Vs. Pete Pan Pin from Big Bad Pete if you saved Pete
Pan's Sprite in Pirates of the Wasteland.

Film Reel 24:
The next Reel is in the "Lonesome Ghosts Part 1" 2-D Stage.  Ride the flying
newspapers and swinging chandeliers until you come to a pair of dressers.  
Ride the drawers that go back and forth to the otherside.  Past the dressers
you'll see the Reel.  Jump over the hole in the floor to reach it.

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16) Bog Easy 1 [BGEY1]

Bog Easy is a Location similar to Mean Street and OsTown in that it has no
branching Areas and has a small town in it's center.  Your choice to help the
Ghosts or the Bog Easy residents determines your collection of a Gold Pin in
the town.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Bog Easy

Extra Content Page 29:
The "Lonesome Manor Passage" Page lies in wait on a small land mass in the bog
near where Louis' Lonely Shack is.

Gold Pin 14:
If you ignored Gilbert's "Help Gibert Scare Someone" Quest and instead chose
to complete Louis' "Reciver Louis' Courage" Quest and Bertrand's "Light the
Lamps" Quest, you'll receive a Gold Pin from Metairie for helping Bog Easy's
residents.  If you helped Gilbert though, she withholds the Pin.

Film Reel 25:
The "Lonesome Ghosts Part 2" 2-D Stage holds the next Reel.  Towards the end 
of the Stage, you come across a flying newspaper which floats next to Ghost
who rolls into a ball and hits himself at you with a paddle.  Hit a nearby 
light switch to get rid of him and ride the newspaper up to the Reel which
sits next to a Ghost who's holding on to a door next to the exit.

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17) Lonesome Manor [LNSMR]

Lonesome Manor holds many creepy secrets.  It also holds many captive Gremins
and other Collectibles.  Mysterious puzzles will test your skills as you try
to collect everything in the Manor.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Manor House

Bronze Pin 16:
You'll notice a Anvil Switch next to a dead tree.  Thin the tree to drop an
Anvil hanging from it to activate the Switch and raise some platforms out of
the Thinner in the lower section with the Spladooshes.  Head down to and take
out or befriend the Spladooshes.  Now, head behind the cliff face to find a 
Chest with this Pin inside it.

Extra Content Page 30:
On the second story balcony of the Manor, Thin out a Toon wall to the right to
find the "Lonesome Manor II" Page inside a secret room.

Gremlin 26:
On the same balcony where you found Extra Content Page 30, head left and Thin 
out another Toon wall.  The secret room holds Gremlin Neville and a Spladoosh.
Deal with the Spladoosh and then spring Neville.  Neville gives you an Anvil
Sketch for saving him.

Sketch 3:
You can either obtain your first Anvil Sketch from Gremlin Neville, or get it
from the Chest on the balcony where you find him.  Be sure to listen to Gus'
instructions on how to use it.

Special Pin 32:
You'll get the Anvil Pin when you get your first Anvil Sketch.

Film Reel 26:
The next Reel is in the "The Mad Doctor Part 1" 2-D Stage.  To get it, stay on
the upper levels of the Stage.  When you get to the area of Stage with the
skeleton spiders, carefully jump over the gaps they protect until you find the
Reel and grab it.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Foyer

Silver Pin 14:
Head towards the Toon wall to the right of where you enter the Area.  Thin it
out and deal with the Spladooshes you find there.  Inside the room you
uncovered is a Chest.  If it's Thinned out, Paint it in.  Open the Chest for
your next Silver Pin.

Extra Content Page 31:
Ride the possessed table up to the portrait of the Demon from Bald Mountain.
Thin out the portrait to uncover a secret room and jump inside.  There, you'll
find the "Lonesome Manor I" Page.  You can't reach this one if you Painted any
of the Skulls as a part of the Quest Screeching Sam gives you.

Gremlin 27:
Gremlin Haig's cage is in the same secret room where you found Extra Content
Page 31.  Release him and he'll fix the Anvil Switch in the room.  Press it to
temporarily open the Gate that bars your access to the Stretching Room's
Projector Screen.

Film Reel 27:
The next Reel in the "Haunted House Part 1" 2-D Stage.  To find it, first get
to the section of the Stage where the cloaked ghost appears from behind the
door and tries to chase you down the stairs.  While going down the stairs, a
chandelier drops down.  Jump on it and ride it upwards and then jump to the
chandelier to the right.  From that one, jump to a ledge.  Avoid the spider
that crawls on the floor of the upper ledge and head left to find the Reel 
under a table.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Stretching Room

Gremlin 28:
Raise the room to the middle level and Thin out Painting of the TNT Man to
reveal a secret compartment.  Get in the compartment and Spin Attack the Gear
inside until you reach a secret aclove where Gremlin Sydney's cage is.  Break
him loose and he'll fix all the Paintings for you so you can move on to the
next Area with ease.

Gold Pin 15:
Raise the room to the uppermost level and Thin out the Tombstone Lady Painting
to reveal a secret compartment.  Spin Attack the Painting and repeat this 
procedure until you find a comapartment with a Chest containing this Pin.

Extra Content Page 32:
Raise the room to the uppermost level and Thin out the Explorers Painting
to reveal a secret compartment.  Spin Attack the Painting and repeat this 
procedure until you find a comapartment with the "Mad Doctor" Page in it.

Film Reel 28:
The next Reel is in the "The Mad Dcotor Part 2" 2-D Stage.  Get to the ledge
above the large fire with the menacing shadows behind it.  Spin Attack a
container on the ledge to dump water on the fire and put it out.  Now you can
grab the Reel that the fire had blocked.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Library

Gremlin 29:
Gremlin Jumbo's cage is in the room filled with Thinner behind the one Toon
wall.  Let him loose and he'll collect all the Books for the "Catch the Flying
Books" Quest for 50 E-Tickets.

Silver Pin 15:
Madame Leona will give you a Silver Pin if you complete the "Catch the Flying
Books" Quest without accidently Thinning any of the Books.

Special Pin 33:
You'll receive the Art Appreciator Pin from Madame Leona if you complete the 
"Restore Leona's Paintings" Quest.

Gremlin 30:
Gremlin Jarvis' cage is on the rafters above the Library.  Carefully search
for him while avoiding any Sweepres you meet.  Let Jarvis loose and he'll shut
down one of the Beetleworx Generators during your battle with the Mad Doctor 
in the Mad Doctor's Attic Area.

Extra Content Page 33:
The "Library" Page is on the rafters above the Library.  Carefuly search for
it while watching out for the Sweepers atop the rafters.

Film Reel 29:
The next Reel is in the "Haunted House Part 2" 2-D Stage.  When you reach the
pair of skeletons who dance with the pots on their heads, jump onto the pots.
From the pot on the right skeleton, jump to a grandfather clock.  From the
clock, jump to the windowsill.  From here, jump from windowsill to windowsill
while dodging bats and spiders.  You'll eventually see the Reel on a ledge
above the exit.  Carefully jump to it while avoidng the spider that guards the
gap you must jump across.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Ballroom

Special Pin 34:
You'll get the Play a Tune Pin from the Pipe Organ if you complete it's "Play
the Pipe Organ" Quest.

Bronze Pin 17:
When you reach the balcony from the organ pipes, Thin out the Toon drapes to
find a secret hallway.  At the end of the hallway is a Chest with this Pin
inside of it.

Gremlin 31:
On the same balcony at Bronze Pin 17, keep going down and jump over the gaps
that seperate one end of the balcony from the other end.  Once you pass the
gaps, Thin out the Toon drapes to find a hidden hallway with a Gremlin
Ferdinand's cage in it.  Break him loose and he gives you 2 Anvil Sketches.

Gremlin 32:
The final Gremlin is difficult to reach.  On the organ pipes, move the camera
around to see the Gremlin Stuffus' cage on one of the higher pipe.  Carefully
drop an Anvil Sketch on a raised pipe below the pipes with Stuffus' cage.  Use
the Anvil to get some height and jump to the pipe.  If you reach it, bust the
cage to release Stuffus.  Freed, Stuffus will bust one of the Beetleworx
Generators during your battle with the Mad Doctor in the Mad Doctor's Attic
Area for 100 E-Tickets.  The investment is worth it.

Film Reel 30:
The next Reel is in the "Haunted House Part 3" 2-D Stage.  Again, stick to the
high levels of the Stage by jumping the windowsills and the chandeliers while
avoiding bats and spiders.  If you stayed on the high road, you'll find the
Reel on a windowsill.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Mad Doctor's Attic

Paint/Thinner Capacity Upgrade 4:
If you used the Anvil Switches and the TV Panel to drive the trolley into the
Doc's Machines, you get a Paint Capacity Upgrade from Gus.  If you Thinned out
the red eyes of all 3 Beetleworx Generators, you get a Thinner Capacity
Upgrade from Gus.  Pick your tactics accordingly, you can't get both.

Special Pin 35:
When the Mad Doctor's defeated, you get the Mad Doctor Pin.

Extra Content Page 34:
You'll find the "Mad Doctor's Pod" Page on top of some of the Doc's machinery
near the right side of the far end of the Area.

Gold Pin 16:
A Chest with another Gold Pin is on top of the machinery near the Area's exit.

------------------------------------------------------------------------------
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18) Bog Easy 2 [BGEY2]

Your second trip to Bog Easy can be eventful or not depending on which Quests
you took up and completed before and during your trip to Lonesome Manor.  Of
particular note is that the ghosts may or may not be here depending on how
you handled the Pipe Organ in Lonesome Manor's Ballroom Area.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Special Pin 36:
If you completed the "Recover the Runaway Book" and the "Catch the Flying 
Books" Quests, Ian the ghost will give you the Well Read Pin when you approach
him in Bog Easy Square.

Special Pin 37:
If you repaired Animatronic Donald, you'll get the Animatronic Donald Pin.

Bronze Pin 18:
If the ghosts have left Bog Easy, take up and complete Metairie's "Fix the
Bridges" Quest to get a Bronze Pin from her.

Anvil Sketch Capacity Upgrade 1:
If the ghosts have left Bog Easy, take up and complete Bertrand's "Help 
Bertrand Open His Store" Quest.  He'll open the Bog Easy Emporium afterwards.
Inside, you can purchase your first Anvil Upgrade for 500 E-Tickets.

Extra Content Page 35:
If the Bog Easy Emporium is open, you can buy the "Bog Easy" Page from
Bertrand for 200 E-Tickets.

Special Pin 38:
If the Bog Easy Emporium is open, you can buy the Lonesome Manor Pin from
Bertrand for 200 E-Tickets.

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------------------------------------------------------------------------------

19) Mean Street 5 [MNST5]

Before you head off to Mickeyjunk Mountain and confront the Blot, be sure to
hang around Mean Street for a moment and pick up some extra goodies before
heading off to the final battle.  The first thing you should do is check with
The Usher at the Cinema.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Mean Street

Anvil Sketch Capacity Upgrade 2:
If you've been keeping up to date with your Film Reel collection, you should
have at least 29 of them.  Talk with The Usher at the Cinema to pick up this
Sketch Upgrade when you turn in 26 Film Reels to him.

Health Pip Capacity Upgrade 4:
If you've been keeping up to date with your Film Reel collection, you should
have at least 29 of them.  Talk with The Usher at the Cinema to pick up this
Health Pip Upgrade when you turn in 28 Film Reels to him.

Special Pin 39:
You can buy the Mean Street Pin at the Mean Street Emporium from Casey for
200 E-Tickets.

Special Pin 40:
If you completed Horace's "Find the Hatchet" Quest, Horace gives you the Case
Closed Pin

Extra Content Page 36:
Complete Gremlin Markus' "Secret Door" Quest and you'll unlock Walt Disney's
Apartment which is behind a door hidden in the Thinnable sections of the Fire
Station.  Inside, you find the "Mickey and Oswald" Page.

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20) Mickeyjunk Mountain 2 [MJMT2]

Your big battle with the Blot takes place at the summit of Mickeyjunk
Mountain.  There are few collectibles around Mickeyjunk this time, but they
are still there.  When you arrive back at Mickeyjunk from OsTown, you'll
actually start in Mt. Osmore Caverns this time.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Mt. Osmore Caverns

Extra Content Page 37:
The "Oswald Poses" Page sits atop the gloved hand of one of the giant Mickey
Mouse Dolls lying against the walls in the room with Oswald's Throne.  Be sure
to grab it before speaking with Oswald.

Film Reel 31:
The next Reel is in the "Ye Olden Days" 2-D Stage.  Evetually, you'll come to
a lever that sits just before the platforms leading to the bird's nest you
ride to the exit.  Spin Attack it to open up a gate in the tower across from
the lever.  Use the newly opened tower to jump to a ledge above the lever.  
Becareful as the gate opens and shuts in regular intervals.  From that ledge,
jump to another room in the same tower and use that room to reach the ledge
with the Film Reel.  A lever near the Reel gives easy access to the exit.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 

Area:
The Shadow Blot

Extra Content Page 38:
Thin out as much Toon junk in the arena you face the Blot in.  Hidden in one
piece of Toon junk is the "Splatter Puddle" Page.

Special Pin 41:
Defeat the Shadow Blot with Paint to get the Me and My Shadow Pin.

Special Pin 42:
Defeat the Shadow Blot with Thinner to get the Shadow Boxing Pin.  You cannot
get Special Pins 41 and 42 in the same playthrough.

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21) Bloticle Battles [BLTBT]

Upon returning from Mickeyjunk Mountain, the Shadow Blot begins spreading it's
Bloticels all over OsTown, Mean Street, Ventureland, Bog easy, and Tomorrow
City.  While you'll basically revisit all these Locations again, the only 
Collectibles you can gain during this Chapter in the Game are from OsTown and
Mean Street.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

A) OsTown 4 [OSTN4]

Area:
OsTown

Health Pip Capacity Upgrade 5:
You'll get this Health Pip Upgrade from Gus when you complete the "Battle of
OsTown" Quest and chat with him.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

B) Mean Street 6 [MNST6]

Area:
Mean Street

Special Pin 43:
The Repair Mean Street Pin appears for collecting where the Bloticle you had 
to defeat to complete the "Battle of Mean Street" Quest was.

Special Pin 44:
The No More Bloticles Pin appears in front of Tomorrow City's Projector Screen
When you complete all the Bloticle related Quests in OsTown, Mean Street, 
Ventureland, and Bog Easy.

Extra Content Page 39:
If you've been keeping up to date with your Film Reel collection, you should
have at least 30 of them.  Talk with The Usher at the Cinema to pick up the
"Blot Mirror" Page when you turn in 30 Film Reels to him.
 
E-Ticket Wallet Upgrade 3:
You can pick this E-Ticket Wallet Upgrade up from The Usher at the Cinema
anytime during your second or third playthorugh of the Game if you have 32
Film Reels.  The Upgrade lets you carry the maximum of 9999 E-Tickets and also
comes with 1000 E-Tickets already inside it.  Be sure you're grabbing the Film
Reels in all the Areas of the Game during your first playthrough!

TV, Watch, and Anvil Capacity Upgrades 3:
You can pick up these Sketch Capacity Upgrades up from The Usher at the Cinema
anytime during your third playthorugh of the Game if you have 36 Film Reels.
The Upgrade lets you carry an additional 50 Sketches for each Sketch type!  Be
sure you're grabbing the Film Reels in all the Areas of the Game during your
first and second playthroughs!

Special Pin 45:
You can pick the Cartoon Buff Pin up from The Usher at the Cinema anytime
during your third playthorugh of the Game if you have 36 Film Reels.  Be sure
you're grabbing the Film Reels in all the Areas of the Game during your first
and second playthroughs!

----NOTE!!----
Be sure to finish up any additional business in OsTown, Mean Street, 
Ventureland, and Bog Easy before heading to Tomorrow City.  You won't be able
to return to those 4 Locations later on.

------------------------------------------------------------------------------
------------------------------------------------------------------------------

22) Dark Beauty Castle 2 [DKBC2]
The plan to blast the Blot with Tomorrow City's Rocket fails and you wind up
back where you started the Game, Dark Beauty Castle.  Most of the Game's final
Collectibles are sprawled out in this massive Location and it's a one way trip
between the Areas so try not to miss anything.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
The Mad Dcotor's Lab

Extra Content Page 40:
The "Mad Doctor's Lab I" Page is on the other side of the rocket you start the
Area next to.  The path leading to it has a large gap seperating you from it.
Use a double jump to cross and use a Spin Attack at your jump's apex to clear
the gap and grab the Page.

Bronze Pin 19:
You may have noticed that some of the Oswald Statues have been Thinned out
revealing some new rooms you couldn't reach during your first visit to this
Area.  In one of these secret rooms is a Thinned out Chest.  Paint it in and
open it to find this Pin.

Film Reel 32:
The next Reel is in the "Sleeping Beauty" 2-D Stage.  From the first tree in
the Stage, jump to a rocky platform on the upper platform.  Quickly run across
the rocky crag to grab the Reel before Maleficent (the dragon) blows you off
the platform.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 

Area:
Throne Room

Gold Pin 17:
The next Gold Pin floats above the archway just above the entrance to the 
Area.  You can either befriend the Slobber in the Area and jump on it's head
to reach the Pin or fall down to it from the balcony on the higher levels of
the Area.  You can also try an Anvil Sketch to get some extra height to reach
the Pin.

Extra Content Page 41:
The "Oswald and Ortensia" Page is hidden in the corridor with the boulder that
comes down when you try to walk through it.  Once the boulder settles, head up
the corridor.  A Toon wall is on the left.  Thin it out to find a small aclove
with the Page in it.   

Extra Content Page 42:
To find the "Throne Room" Page, first Thin out the Toon wall to the left of
the Throne.  Behind it is a hidden corridor leading to the upper levels.  The
corridor is guarded by several tentacles so use Paint on the transparent parts
of the corridor to distract them.  When you reach the top of this corridor, 
Thin out a piece of Toon Floor and drop down the hole you create to find this
Page on the way down.

Film Reel 33:
If you used Thinner to drop the chandelier, you'll be able to access Reel 33
in the "Fantasia Part 1" 2-D Stage.  When you reach the fountain with the
barrels that shoot into the air, jump on the right-most one.  When you reach
the ledge you jump to, you'll find a flying book.  Hop on it and ride it to a
ledge with a Sketch Refill on it.  From this ledge, jump to the one across
from it while dodging the shooting water and the butterfly to find the Reel. 

Film Reel 34:
If you used Paint to restore the Paintings and flipped the gargoyles, you'll
be able to access Reel 34 in the "Fantasia Part 2" 2-D Stage.  The Reel is on
the other side of the giant star with the exit on it.  Climb the stars that
lead to the left side of this star and grab the Reel.  You cannot get Reels 33
and 34 in the same playthorugh.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 

Area:
Fireworks Control Tower

Special Pin 46:
If you took the Paint Path to clear the Throne Room, speak with Oswald to get
the Oswald Pin.

Extra Content Page 43:
You'll find the "Sleeping Ortensia" Page behind Oswald's control panel.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Utilidor IV

Extra Content Page 44:
You'll find the "Dark Beauty Castle II" Page hidden behind a Toon wall near 
the second chandelier set.  Raise the chandeliers and thin the Toon wall to
the left to reveal a secret aclove with the Page in it.

Silver Pin 16:
On the second chandelier set, thin out a Toon wall past the chandeliers to
find a secret hallway.  In the hallway is a Chest with this Pin in it.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Sorrow Tower

Extra Content Page 45:
The "Horned Blot" Page is in the same room as the Projector Screen to Grief
Tower.  Just look around to find it.

Film Reel 35:
The next Reel is in the "Fantasia Part 3" 2-D Stage.  Once you reach a set of
stairs after the first set of flying books, you'll come across a pair of 
flying books that circle a wooden beam.  While circling the beam, watch for
water being dumped by the magic brooms.  You'll eventually see the Reel on a
ledge to the left of the area the circling books flying around.  Carefully
jump to it to add another Reel to your collection.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Grief Tower

Gold Pin 18:
Near the start of the Area, search the base of the Tower for a small room with
a Chest containing this Pin.

Extra Content Page 46:
The "Blot Attack I" Page sits in the air to the right of a piece of Toon floor
that appears after the Blot tears through the Tower and roars at you.  To grab
it, carefully jump to it, then use your double jump in mid-air to return to
the piece of floor before you fall.

Extra Content Page 47:
Don't destroy any of the bustable objects in the small room with the Projector
Screen leading to Loss Tower.  Jump on top of some of the barrels in the one
corner and jump from there to reach the "Slobber Charge" Page.

Film Reel 36:
The final Film Reel is in the "Fantasia Part 4" 2-D Stage.  As you search for
the Reel, keep this in mind: stay ahead of the rising water!  When you reach
a section of the stage with 2 barrels sitting on the same platfrom with a
magic broom to the right of the right most barrel, stand on the right most
barrel and wait for the water to rise.  As it rises, it lifts the barrel up to
a platform where the Reel is.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Loss Tower

Gold Pin 19:
After the second Blotling Battle, Paint in several arches outside the room
where you fought the battle.  From these arches, you'll spot an arch with a
Chest on it.  Jump down to this Chest and open it to find another Gold Pin.

Extra Content Page 48:
When you start dropping down the Tower floors that crumble after activating
the third set of Fireworks, wait until you reach the floor with the Thinner
Refills.  Position yourself near the bottom section of the floor.  When you
drop again, quickly grab the "The Blot" Page near the bottom section of the
floor you fall to before it collapses.

Special Pin 47:
When you're done falling from the collapsing floors, you'll find a Chest with
the Skydiver Pin in it.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Utilidor VII

Silver Pin 17:
Paint in the second chandelier in the Area and jump to it to find the final
Silver Pin sitting atop it.

Gold Pin 20:
When you reach the third chandelier, the corridor collapses.  This collapse
reveals a ledge just above the chandelier.  Wait for the chandelier to swing
close to the ledge then head towards the ledge using a jump, then a double
jump, and finally a Spin Attack for extra distance to reach and grab the 
ledge.  If you make it, head down the hallway you end up in to find a Chest
with the final Gold Pin in it.

Extra Content Page 49:
The "Blot Attack II" Page is just past the Chest you got Gold Pin 20 in.

------------------------------------------------------------------------------
------------------------------------------------------------------------------

23) Inside the Blot [INBLT]

This is it.  Not only is the final battle for Wasteland fought inside the
Shadow Blot itself, the last 3 Collectibles in the Game are here as well.
Saving Mickey's Heart from the Bloticles is important, but if you're a
completist, don't pass up the chance to add the Blot's secret stash to your
collection.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Area:
Inside the Blot

Special Pin 48:
You meet up with Gremlin Gus shortly after the second Spladoosh near the 
Area's entrance.  If you saved all 32 Gremlins in the Game, Gus will stick
around after your first chat with him.  Talk with him again to get the
Gremlin Guardian Pin.

Bronze Pin 20:
After you pass the third Spladoosh from the Area's entrance, head down to the
first lower section and look for a Thinned out Chest.  Paint it in and open it
to find the last Bronze Pin.

Extra Content Page 50:
The final Extra Content Page is in the chamber with Mickey's Heart.  When you
first enter the Chamber, head right.  Behind some Bloticles is the "Lonesome
Manor III" Page.  To reach it, carefully jump over the Bloticles and onto the
ledge the Page is on.

------------------------------------------------------------------------------
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24) FAQ [FAQ]

Q: Do you get anything for collecting everything?
A: Not really.  You can collect every Pin, Page, Movie, etc., but in the long
   run, you don't really get anything special for being a completist.

Q: I missed some Pins and Extra Content Pages!  Are they gone for good?
A: No.  They'll still be there for collecting during a future playthrough on
   the same Save File.

Q: In all your Guides, why do you accent the Walk in make Hook "Walk" the 
   Plank with quotation marks?
A: Because techinically, he doesn't walk of the Plank, he spins of it.

Q: During my first playthrough I got something from The Usher when I turned in
   a bunch of Film Reels.  He won't give it to me again during my future
   playthroughs!  What's up?
A: The Items The Usher gives you can be received only once per Save File.  If
   for example, you turned in 28 Reels for the Health Pip Upgrade, you 
   wouldn't be able to get that Upgrade again during the next playthrough on
   the same Save File.  In future playthroughs, The Usher dispenses rewards as
   if you never finished the Game the first time so he picks up his reward
   system where you last left off in the previous playthrough.

Q: During another playthrough on the same Game File, I found a Pin that was
   shaded out with a green checkmark on it.  What is that?
A: That is there to let you know that you collected that Pin already.  If you
   aren't sure which Pins you collected during previous playthroughs, these
   Checkmark Pins let you know.  As for Special Pins, just check your Pin
   Collection in the Pause Menu.  Any Special Pins not collected will have a
   "?" next to their name and "Not found" in their description.

Q: Found a Glitch.  In a 2-D Stage, there was a Film Reel I already collected
   even though my count says 36.
A: Someone mentioned this Glitch on GameFAQs Message Boards.  I forget who.
   Forgive me if you're the person who originally mentioned it.  The Glitch 
   is harmless though.  If you already have 36, grabbing the Reel or ignoring
   it has no real standing on your count.  I know.  I got the same Glitch 
   during my third playthrough.

Q: Why didn't you put in Power Sparks in this Guide?
A: No need.  You mostly get Power Sparks by completing Quests or buying them
   from Casey at the Mean Street Emporium.  While there are a few loose ones
   in the Hub Locations, they're still considered a common Item, not a rare
   one like the Game's Collectibles.

Q: Got a break down for Items in the Game?
A: Yes I do.  See below:
   --32 Gremlins
   --50 Extra Content Pages
   --20 Bronze Pins
   --17 Silver Pins
   --20 Gold Pins
   --48 Special Pins
   --36 Film Reels
   --4 Paint/Thinner Capacity Upgrades
   --3 Sketches (With 3 Capacity Upgrades for each)
   --5 Health Pip Capacity Upgrades
   --3 E-Ticket Wallet Upgrades

Q: During my second playthrough, I found Casey selling another Sketch Capacity
   Upgrade at the Mean Street Emporium.  I thought you said those upgrades
   carried over from playthrough to playthrough?
A: They do.  Each playthrough after the first one, you a get a chance to
   increase the Capacity of each Sketch by 5.  You can carry up to 15 if you 
   get all the Upgrades in the first playthrough, up to 20 by the end of the
   second playthrough, and up to 75 (if you get the special Upgrade from The
   Usher at the Cinema for turning in all 36 Reels) by the end of the third
   playthrough.

Q: I found an easier way to get a Collectible you mentioned.
A: E-mail me the details and I'll update the Guide and give you credit.

Q: A Collectible for sale costs more than the price you listed!
A: The longer you wait or the more trouble you cause with Thinner before
   getting the Item, the more expensive it becomes.  Try to get every last
   collectible you have to buy when doing your Paint playthrough and try to
   get it ASAP before the price rises.  Keep in mind, you can travel between
   Hub Locations and rack up plenty of E-Tickets by Spin Attacking objects
   like mailboxes, street lights, bushes, barrels, and other things.

Q: I'm low on Sketches, but I don't want to pay 100 E-Tickets a pop for 
   refills.  I know there's loose ones, but where are they?
A: While there are loose ones, they're hidden.  Be sure your Health, Paint,
   and Thinner are full, then smash the breakable barrels in the Hub Locations
   to rack up some Sketch Refills.  In other Locations, Refills can be found
   when you defeat some enemies.  The 2-D Stages you access in your second
   visit to Dark Beauty Castle also have loose Refills hidden around.

Q: Hub Locations?
A: Mean Street, OsTown, Ventureland, and Bog Easy are the Game's Hubs.

Q: One last thing.  You're being vague again.
A: Again, this isn't a full walkthrough.  Just a helper's Guide to point you
   in the right direction.  Refer to psychogurl and kymtendo's walkthroughs
   on GameFAQs if you need precise directions to get from Point A to Point B.

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25) In Closing... [CLOSE]

...my client is not guilty!  Oh...sorry.  Wrong closing.  I meant to say
thanks for reading this Guide and I hope it's been helpful.  Again, if you
find any problems that aren't covered in the FAQ or a mistake with the info
provided for a Collectible, shoot me an e-mail and I'll fix it right away.

Please remember that spelling and grammar mistakes should only be mentioned if
a section of text is being made illegible because of it.  Don't flood my inbox
saying "The" is spelled "Teh" by accident in such and such location.  Or that
an extra letter was used by accident in the word "though."  Thank you.

Also, big thanks again to Justiceleaguer8 for his Gilda's Axe Glitch 
submission to GameFAQs.  I would also like to thank RJ Eng and ShadwSonic for
telling me about the Pete Pan Sprite Glitch even though I was a bit late
adding it.

--Bill--