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    Collectible Guide by thegamemaster8

    Version: Final | Updated: 09/08/12 | Search Guide | Bookmark Guide

    Disney Epic Mickey: Collectibles Guide
    System: Nintendo Wii
    Started: 7/31/2011
    Finished: 8/6/2011 
    Created by William Donehoo (thegamemaster8)
    e-Mail: thegamemaster8@hotmail.com
    Version: Final
    Guide Copyright 2011 for GameFAQs only
    Game Copyright 2010 for Disney Interactive
    Information Gathered from my own Gameplay was used in this Guide.
    Gilda's Axe Glitch info submitted to GameFAQs by JusticeLeaguer8.
    
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    This Guide is to be shown only on GameFAQS or any site they are affliated
    with. The Game is copyright to it's respective owners so this Guide cannot be
    sold.  Just don't do it.  I am but a small man.  I cannot defend myself
    against a big company like Disney!  I should also note that this Guide has 
    some major spoilers in it so use it at the risk of your own curiosity.
    
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    Update (9/8/12)
    
    Okay.  So I've received, on two seperate occasions over the past year and a
    half, e-mails pertaining to a glitch concerning your battle with Captain Hook.
    I've receieved this info twice from GameFAQs Members.  RJ Eng first told me
    about this Glitch last year, but I never updated any of my 3 Guides for this
    Game to cover it and suggested he submit the Glitch to the Cheats Section of
    the Game's GameFAQs Page.  Four days ago, ShadwSonic e-mailed me with the same
    glitch which tells me that no one has submitted to the Cheats Page for this
    Game yet so I'll cover it here.  Apparently this Glitch allows you to trash
    Captain Hook, but still rescue Pete Pan's Sprite.
    
    As RJ Eng explains:
    "I was doing a Thinner run, and used the bash-to-pieces method to defeat Hook.
    After defeating him, on a whim, I painted the steps in and took the path up, 
    getting the Hidden Content on the back of the ship, but going further and
    releasing the Sprite, AFTER the battle.  Pete Pan showed up with a "Thank you,
    I'll take it from here" (?) and the Quest was marked as completed even though
    he had no impact on the fight.  Upon getting back to Mean Street and talking
    to Big Bad Pete, he thanked me for "Putting the fight back in Pete Pan", and
    gave me (I think) 30 E-tickets and a Power Spark, no Pin though.  I know 30 is
    loose change to anyone who has the Wallet Upgrades, but it might still be
    worth a mention."
    
    As ShadwSonic explains:
    "Just wanted to let you know that it is possible to both free the Sprite and
    defeat Hook yourself in the same playthrough!  Simply beat Hook, then climb
    the rigging like normal and you'll be able to reach the Sprite!  This counts
    as completing the Petes' Quests (getting the related rewards), but also counts
    as beating Hook yourself (thus getting the Thinner Upgrade and the "Bad" 
    ending for that part."
     
    I've personally never tried the Glitch myself, so I can't say for certain
    whether it works or not, but I suppose it's worth mentioning since more than
    one person has found this Glitch.
    
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    Table of Contents:
    Use Ctrl + F to skip Chapters with ease by typing in the 5 Lettered words in
    the brackets next to each Chapter listing in the search box.  You can also
    type in the name of the Collectible you're looking for.  For example, if 
    you're looking for a particular Gold Pin, type in Gold Pin.  Or type in
    Extra Content Page to find the Page you're looking for.  You can also type in
    the name of the current Area you're in.
    
     1) Introduction [INTRO]
     2) Dark Beauty Castle 1 [DKBC1]
     3) Gremlin Village [GMVLG]
     4) Mean Street 1 [MNST1]
     5) OsTown 1 [OSTN1]
     6) Mickeyjunk Mountain 1 [MJMT1]
     7) OsTown 2 [OSTN2]
     8) Mean Street 2 [MNST2]
     9) Tomorrow City [TMCTY]
    10) Mean Street 3 [MNST3]
    11) OsTown 3 [OSTN3]
    12) Ventureland 1 [VNLD1]
    13) Pirates of the Wasteland [POTWL]
    14) Ventureland 2 [VNLD2]
    15) Mean Street 4 [MNST4]
    16) Bog Easy 1 [BGEY1]
    17) Lonesome Manor [LNSMR]
    18) Bog Easy 2 [BGEY2]
    19) Mean Street 5 [MNST5]
    20) Mickeyjunk Mountain 2 [MJMT2]
    21) Bloticle Battles [BLTBT]
        A) OsTown 4 [OSTN4]
        B) Mean Street 6 [MNST6]
    22) Dark Beauty Castle 2 [DKBC2]
    23) Inside the Blot [INBLT]
    24) FAQ [FAQ]
    25) In Closing... [CLOSE]
    
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    1) Introduction [INTRO]
    
    Hello and welcome to my third FAQ/Guide.  Before we get started, I should note
    that this will be my final Guide for Epic Mickey.  This one will cover all the
    Collectibles throughout the Game.
    
    Again, keep in mind that this is not a full walkthrough, but merely a small 
    Guide to help you out in knowing where you can find these Collectibles and 
    how to nab them.
    
    It should also be noted to all you completists out there, that you'll have to
    play through this Game no less then 3 times to get every last collectible in
    this massive Game.  Also note that this Guide contains massive spoilers so 
    read on at your own risk.
    
    In each Chapter, which covers a major Location in the Game, an Area is called
    out.  Names of Areas are found in the upper-left hand corner of the In-Game
    Map in the Pause Menu.  In each Area, the following will be called out,
    Gremlins (32 all together), Pins (105 all together), Extra Content Pages (50
    all together), Film Reels (36 all together), and Cartoons (2 all together). 
    These Collectibles are called out in the order you can find them.  It will
    also call out Upgrades and Sketches as you recieve them.
    
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    2) Dark Beauty Castle 1 [DKBC1]
    
    Your first trip to Dark Beauty Castle doesn't yield too many Collectibles, but
    they aren't hard to find either.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    The Mad Doctor's Lab
    
    Bronze Pin 1:
    You'll find this Pin in a Chest in the secret room that opens when you defeat
    the mechanical arm.
    
    Extra Content Page 1:
    You'll find the "Mad Doctor's Lab II" Extra Content in the same room as the
    first Bronze Pin.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Castle Entrance
    
    Gremlin 1:
    Gremlin Calvin is in a cage perched on the catapult.  Lower the catapult by
    spinning the gear next to it so you can reach him.
    
    Gold Pin 1:
    Free Gremlin Calvin to recieve this Pin as a gift for rescuing him.
    
    Special Pin 1:
    The Dark Beauty Castle Pin is hidden behind a Toon door on the left-hand wall
    from where you enter the Area.  Thin out the door to get the Pin.
    
    Extra Content Page 2:
    The "Dark Beauty Castle I" Extra Content page is under the ramp you used to 
    reach the gears used to open the Area's exit point.  Thin out the ramp to find
    the Page.
    
    Film Reel 1:
    The first Film Reel is in the "Mickey and the Beanstalk" 2-D Stage.  Jump into
    the chimney of the roof you find and go right from there to find it.
    
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    3) Gremlin Village [GMVLG]
    
    There's a boatload of Collectibles scattered throughout the Gremlin Village.
    Some of the main tactics for getting Collectibles are introduced in this 
    Location.  Several of these tactics include completing Quests, Thinning Toon
    objects, and freeing Gremlins.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Slalom
    
    Extra Content Page 3:
    If you completed the "Patch Steam Pipes" Quest, Grmelin Tiestow will open a
    secret nook in the room where you faced the Splatter Blotlings that holds the
    "Tunnels" Page in it.
    
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    Area: 
    Ticket Booth
    
    Gremlin 2:
    You can free Gremlin Tim by completing the first part of the "Ticket Booth"
    Quest.
    
    Extra Content Page 4:
    The "Splatters Spring Up" Page is found on one of the boats that float under
    the Gear platforms behind the wall of the Small World Ride.
    
    Bronze Pin 2:
    If you completed the final part of the "Ticket Booth" Quest by using Paint in
    the Paint/Thinner Pump, Gremlin Tim opens up a secret room where you'll find
    this Pin in a Chest.
    
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    Area:
    Jungle Boat Ride
    
    Gremlin 3:
    In the room past the Game's first Sweeper Blotling, you'll find Gremlin Tringo
    trapped in a cage.
    
    Bronze Pin 3:
    In the same room where you found Gremlin Tringo, Paint in all the Gear 
    Platforms.  This causes the hydrallic pumps to activate.  This not only gives
    you an easier way up to the upper levels of the Area, but also lowers a pump
    with a Chest on it.  The Chest holds the Pin.
    
    Gremlin 4:
    Gremlin Habel is trapped in one of the acloves dotting the walls by the 
    bridges on the upper Levels of the Area.
    
    Gremlin 5:
    Likewise, Gremlin Hyperion is also trapped in one of the acloves dotting the 
    walls by the bridges on the upper Levels of the Area.
    
    Extra Content Page 5:
    Use the yellow tree platforms near the giraffe statue to reach the "Pirate
    Gate" Page on a ledge behind the giraffe statue.
    
    Gremlin 6:
    Gremlin Pinza can be found in a cage on the lower section of the Area behind
    the giraffe statue.
    
    Silver Pin 1:
    If you rescued all 4 Gremlins in the Jungle Boat Ride Area, they'll not only
    deal with the Sweepers on the retactable platforms, they'll fix the machinery
    you have to climb to reach a Chest with this Pin in it.
    
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    Area:
    Asia Boat Ride
    
    Gremlin 7:
    Gremlin Braun sits in a cage atop the Pagoda.  Spin Attack a Gear at the
    Pagoda's base to reveal platforms you can climb to reach him.
    
    Gremlin 8:
    Gremlin Herman is trapped in a cage atop the spinning platforms with the 
    evil-looking Geisha dolls.  He'll offer to fix the whirlpools for 100
    E-Tickets.  Refuse the offer if you're going after the Area's only Bronze Pin.
    
    Bronze Pin 4:
    Once you hit the valves in the tunnel with the spinning blades, a gate will 
    rise on the platforms above that same tunnel.  Navigate those platforms to
    find a Chest with this Pin in it.
    
    Gold Pin 2:
    Paint in all the Gears on the wall where you find the switch that raises the
    Fire Bridge.  Once all the Gears are Painted, a secret nook opens to the right
    of all those Gears.  Inside is a Chest with the Game's second Gold Pin.
    
    Gremlin 9:
    Gremlin Sam is trapped in a cage below the Indian themed section of the Area.
    You can either use the Cloud Platforms near the Area's exit or jump to the
    Area from the Pagoda.  You'll find a large wooden pillar.  Spin Attack the 
    Gear on it's side to open the pillar and reveal Sam.  He reactivates the
    Magic Carpet Ride for your help.
    
    Extra Content Page 6:
    The "World of Gremlins II" Page is hding behind the Toon wall with the picture
    of the sun with the Hijab on it's face.  Use the Cloud Platforms near the
    Area's exit to reach the platform just below the picture.  Thin out the Toon
    wall and the Page is yours.
    
    Film Reel 2:
    In the "Steamboat Willie Part 1" 2-D Stage, you'll find your second Reel atop
    a dock just past the exit.  Use the cows and the cranes and stay on the upper
    passages of the Stage to reach it.
    
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    Area:
    World of Gremlins
    
    Extra Content Page 7:
    After you restore the Pipes and shut off the Thinner erasing Gus' House, you
    may have noticed a gap in the wall near the place where the pipes are.  Past
    this wall are two smashing pistons that try to block off the "World of 
    Gremlins I" Page in the alcove there.  To avoid being smashed both before and
    after getting the Page, don't stand on the raised parts of the floor.  The
    pistons slam down on the raised sections.
    
    Bronze Pin 5:
    When you Paint in Gus' House, you can enter it.  Inside is a Chest with your
    next Bronze Pin.
    
    Special Pin 2:
    When you get the Ship Log Book from Small Pete's Tugboat, you can trade it
    with Gremlin Shaky near the Clock Tower for the Gremlin Pin.  Be warned that
    by doing this, you fail to redeem Small Pete.
    
    Film Reel 3:
    Your third Reel is in the "Clock Cleaners Part 1" 2-D Stage that's accessed at
    the bottom of the Clock Tower.  When you hit the switch that sends the stork 
    flying, the door that blocks your way to the Reel that you seen eariler is
    opened.  Climb back down to reach it.
    
    Gremlin 10:
    If you Painted in Gus' House, Gus repairs the Windmill.  Use the Windmill's
    moving platforms to reach the inside of the Windmill's upper section.  Defeat
    a Splatter you find there so you can rescue Gremlin Ditto.  Ditto opens up a
    secret Projector Screen that takes you to a halfway point in the European
    Boat Ride.
    
    Film Reel 4:
    If you choose to go to the "Steamboat Willie Part 2" 2-D Stage, you'll find
    the Game's next Reel above one of the cranes near the Stage's exit.  Jump on
    the Goat you find to make it blurt out music notes.  Use the notes to get to
    the upper reaches of the Stage and navigate the cows and cranes to reach the
    Film Reel.
    
    Film Reel 5:
    If you choose to go to the "Clock Cleaners Part 2" 2-D Stage, which only opens
    if you saved Gremlin Ditto, you can grab the Game's fifth Reel.  When you pass
    the giant Gear that has the 3 platforms surrounding it, you'll come to an
    area where you can see the Reel, but must carefully navigate a flipping
    platform that comes before it.  It should be noted that you cannot get both
    Reels 4 and 5 in the same playthrough.
    
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    Area:
    European Boat Ride
    
    Silver Pin 2:
    Your second Silver Pin hides in a Chest near where the "Clock Cleaners Part 2"
    Projector Screen dropped you off.  If you didn't take the short-cut, you'll
    need to reach this Pin via the Cloud and Gear Platforms surrounding the
    sections of the Area both at and past the Parisian Tower.
    
    Bronze Pin 6:
    If you helped Small Pete by showing his Ship Log Book to Gremlin Bennet in 
    the World of Gremlins Area, Small Pete opens a treasure room in the Colosseum
    that holds a Chest with this Pin in it.
    
    Extra Content Page 8:
    The "Inky Mickey" Page is in the same room as Bronze Pin 6.  Just check the
    far back area of the room to find the Page amongst some Small World Dolls.
    
    Film Reel 6:
    A trip into the "Steamboat Willie Part 3" 2-D Stage yields the next Reel.
    As with previous Steamboat Stages, use the cows and cranes to stay on the
    upper reaches to find this Reel near the giant steamboat stacks.
    
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    Area:
    Clock Tower
    
    Paint/Thinner Capacity Upgrade 1:
    If you beat the Mad Clock Tower with Paint, you'll get a Paint Capacity
    Upgrade from Gus.  Using Thinner instead nets you a Thinner Capacity Upgrade.
    You cannot get both, just one or the other so pick your battle tactics wisely.
    
    Special Pin 3:
    If you used Paint to befriend the Mad Clock Tower, you receive the Stop the
    Music Pin from Gus.
    
    Special Pin 4:
    If you used Thinner to destroy the Mad Clock Tower, you receive the Unwind the
    Clock Pin from Gus.  You cannot get both Special Pins 3 and 4 during the same
    playthrough.
    
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    4) Mean Street 1 [MNST1]
    
    While Mean Street is chock full of Collectibles, you won't be able to get them
    all during your first visit.  One thing should be noted is that you should
    check the Emporium as Casey tends to get rare Pins and Extra Content Page
    often.  Also, always check with The Usher at the Cinema.  Some Collectibles
    can only be grabbed when you bring The Usher enough Film Reels.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Mean Street
    
    Extra Content Page 9:
    The "Mean Street" Page is atop the Toon roof on the right side of the Train
    Station.  First, Paint in the Toon roof itself.  Now Thin some of the Toon
    walls at the front of the Train Station so you can reach the upper areas of
    the Station and carefully jump to the flat sections of the Toon roof on the
    right of the Station.  Head towards the pointed section and Thin out it's
    top to find the Page and jump to it.
    
    Silver Pin 3:
    This Pin is out in the open behind the Train Station.  Touch it to grab it.
    
    Gold Pin 3:
    This Pin is out in the open on top of the Museum's roof.  Touch it to grab it.
    
    Bronze Pin 7:
    Thin out the roof of the New Sounds for a New Century building next door to
    Horace's Detective Agency.  The Pin is hidden in the Toon roof.  It isn't in a
    Chest, so touch it to grab it.
    
    Special Pin 5:
    You'll get the Small Pete Pin from Big Bad Pete near City Hall if you redeemed
    Small Pete in Gremlin Village.
    
    Special Pin 6:
    You can buy the Welcome to Wasteland Pin at the Mean Street Emporium from 
    Casey for 200 E-Tickets.
    
    Special Pin 7:
    You can buy the Gremlin Village Pin at the Mean Street Emporium from Casey
    for 200 E-Tickets.
    
    Extra Content Page 10:
    You can buy the "Mickey Faces I" Page at the Mean Street Emporium from Casey
    for 200 E-Tickets.
    
    E-Ticket Wallet Upgrade 1:
    You can buy your first Wallet Upgrade at the Mean Street Emporium from Casey
    for 350 E-Tickets.  To tell the truth, I'm not sure how many you can hold with
    this Upgrade, but the bigger your Wallet is, the better your chances are of 
    finding Silver (10) and Green (30) E-Tickets when you break some objects or 
    shake up others with your Spin Attack.  It should also be noted that any 
    Wallet Upgrades you get carry over to future playthroughs on the same Save
    File, so if you bought this during the first playthrough, it won't be for
    sale during your next playthroughs.
    
    Bronze Pin 8:
    If you've been collecting all the Film Reels up to this point, you should
    have 5 of them.  You need at least 4 to get this Pin from The Usher at the
    Cinema
    
    Special Pin 8:
    You'll get the Swashbuckler Pin automatically when you get Captain Hook's
    Cutlass from The Usher at the Cinema during the "Museum Power Spark" Quest.
    
    Film Reel 7:
    In the "Thru the Mirror" 2-D Stage, use the cards that float down from the
    upper shelf after the globe to reach the higher levels of this Stage.  From
    here, wait until the same cards start falling again and use them to jump to
    the Film reel which sits high in the air above the Globe.
    
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    5) OsTown 1 [OSTN1]
    
    OsTown doesn't really have too many collectibles although you can get some of
    the more rare Collectibles in the Game here.  You first trip will only yield
    a single Pin and Extra Content Page however.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    OsTown
    
    Extra Content Page 11:
    Thin out a section of the Toon wall behind Clarabelle's House and Ortensia's
    House to find a secret aclove with the "Ortensia's House" Page hidden within
    it.
    
    Bronze Pin 9:
    You'll get this Pin from the Telephone in Mickey's House when you complete the
    "OsTown Phone Network" Quest.
    
    Film Reel 8:
    In the "Mickey's Steamroller" 2-D Stage, quickly get up to the wooden planks
    above the steamroller and run like mad!  You need to outrace the steamroller
    as it plows through the area destroying the planks.  Get to the end of the
    Planks to get the Film Reel.
    
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    6) Mickeyjunk Mountain 1 [MJMT1]
    
    Mickeyjunk Mountain holds some nice Collectibles including a bounty of Film
    Reels.  As you scale the Mountain of forgotten Mickey merchandise, be sure to
    keep your eyes peeled for the treasures the tattered toys and posters hide.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    The Heaps
    
    Silver Pin 4:
    Dial 349 on the Mickey Phone in the Area.  It will shut off the Thinner falls
    that block a secret aclove.  Quickly Paint in a Toon book near the aclove, 
    climb it, and open the Chest to get this Pin.  Afterwards, quickly get back to
    the Phone or other solid ground as the falls do not stay dry for long.
    
    Gremlin 11:
    Gremlin Kip is trapped in a cage on a platform out in the Thinner Sea.  Use
    the buttons and blocks in the sea close to where the TV behind the Fantasia
    Poster was to reach him.  If you haven't fixed the crane when you rescue Kip,
    he'll fix it for you.
    
    Extra Content Page 12:
    To get the "Bunny Children" Page, you'll need to do some footwork.  From the
    place where you found the TV behind the Fantasis Poster, you'll find a can
    standing atop a Toon floor.  Thin out that floor to make the can sink.  Now
    Paint in the floor again and make your way to the Mickey Gumball Machine on a
    high ledge across the way.  Spin Attack the switch on the Gumball Machine to
    temporarily disbale the Thinner falls.  Quickly Paint in a ledge near the 
    secret aclove the falls were hiding, jump down, grab the Extra Content Page,
    and quickly find a shady spot before the falls start up again.
    
    Film Reel 9:
    The "Alpine Climbers Part 1" 2-D Stage holds the next Reel.  To get it, get to
    the point in the stage with the giant bird who lowers and raises the tree
    branch below it.  Jump on it's back and use it to reach a tree branch to your
    right.  From the branch, jump from eggshelled bird to eggshelled bird to reach
    a ledge above the exit that holds the Reel.
    
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    Area:
    The Piles
    
    Silver Pin 5:
    If you took the path that was opened by filling the Paint/Thinner Pump with
    Thinner, you'll come across this Pin along the way.  Otherwise you'll have to
    backtrack to it if you took the Paint path (You can do this by jumping off of
    Gremlin Ronald's cage).  When you reach the area with the large screws with
    the Gears on them that raise and lower, get on the one that closest to the
    ledge leading to the trash compactor section.  Ride it down to a ledge that
    holds a Chest with the Pin inside it.
    
    Gremlin 12:
    Gremlin Ronald sits in a cage in the area with the Mickey Phone.  Drop down
    to him if you took the Thinner path.  Double jump to him if you took the
    Paint path.  Ronald will fix the robotic arms so you can cross the Thinner.
    
    Extra Content Page 13:
    When crossing the robotic arms, stop on the third one and look down.  You'll
    spot the "Mickeyjunk Mountain" Page on a toy block in the Thinner.  Jump down
    to it, grab it, and quickly make for dry land.
    
    Gold Pin 4:
    After you cross the robotic arms, don't head down to the section with the
    Blotlings and Beetleworx just yet.  Search the section you just reached to 
    find a Chest with your fourth Gold Pin inside.
    
    Film Reel 10:
    In the "Alpine Climbers Part 2" 2-D Stage, get up to the rescue dog.  From 
    here, get on the tree branch being manipulated by the big bird above it and
    head right.  When you reach rock again, head down, not up.  The Film Reel is
    on a ledge below where the tree branch is attached.
    
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    Area:
    Mt. Osmore Slopes
    
    Gold Pin 5:
    Next to the door leading to Oswald's Sanctuary is a yellow poster that says
    "Mickey Mouse Birthday Show."  Walk right into it to find a secret room.
    A Chest sits across from you when you enter and holds your next Gold Pin.
    
    Extra Content Page 14:
    In the same room as Gold Pin 5, you'll see a pipe spewing steam towards a
    basketball hoop.  Jump onto the steam to be shot towards the hoop and the 
    "Epic Mickey" Page that floats above it.
    
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    Area:
    Mt. Osmore Caverns
    
    Film Reel 11:
    In the "Trolley Trouble" 2-D Stage, ride the trolley to the very end of the 
    Stage.  When it begins to fall, quickly jump to the platform that holds the
    next Reel to your right.
    
    Film Reel 12:
    In the "Great Guns" 2-D Stage, climb the tree next to the first tank.  Wait
    until an airplane arrives and jump on to it.  Ride it to another airplane 
    while dodging stray bullets.  From the second airplane, jump to a tree branch
    that holds the next Reel.
    
    Film Reel 13:
    In the "Oh, What a Knight" 2-D Stage, you need to do some climbing to get this
    Reel.  When you reach the large knight, jump to a ledge to the left of where
    the large knight's platform.  Dodge the smaller knight and Spin Attack a lever
    to extend some platforms to the right.  Climb the platforms to reach the left
    balcony outside.  Use the heart Ortensia kisses towards you to reach her
    balcony.  Beyond her balcony is the Reel.
    
    Extra Content Page 15:
    Before you go to see Oswald, be sure to grab the "Oswald's Throne" Page hidden
    ironically behind Oswald's Throne.
    
    ----NOTE!!----
    There is a secret section below the Throne Room in this Area that you can 
    only get to by Thinning out the Toon floor and using Gilda's Axe to slip past
    a Gate that leads to a secret passage.  You'll fail the "Find Gilda's Axe"
    Quest if you enter the passage.  It should be noted however that there is
    a glitch in the Game that allows you to complete the Quest AND get some rare
    Pins too.  Try the secret area when you return to that Throne Room after
    finding all the Rocket Parts from Tomorrow City, Pirates of the Wasteland, and
    Lonesome Manor.  Thank GameFAQs user JusticeLeaguer8 for this useful tidbit.
    
    Gold Pin 6:
    This Pin is in the secret passages below Oswald's Throne Room.  Paint in all
    the models of Wasteland's Locations in the Minature Room to reach a model of
    Dark Beauty Castle.  Thin out some sections of the Castle to climb up it.
    From here, you'll see a Mickey Fantasia Doll.  Jump to the Doll's ear and from
    the ear, jump to the high ledge beyond it.  This may take a few tries.  The
    ledge you manage to reach has a Chest with a Gold Pin in it.
    
    Silver Pin 6:
    On the walkway below where you got Gold Pin 6, you'll find a Chest with this
    Pin tucked away inside.
    
    Special Pin 9:
    As you float down a Thinner river in the secret passages, you'll spot a Chest
    on a steel grate platform.  Jump to it and open it to get the Mickeyjunk
    Mountain Pin.
    
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    7) OsTown 2 [OSTN2]
    
    Your second visit to OsTown doesn't yield too many new Collectibles.  You can
    get 1 of 2 new Special Pins depending on what you delivered to Horace on
    Mean Street from Clarabelle.  You won't be able to get Special Pins 10 and 11
    on the same playthrough.
    
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    Area:
    OsTown
    
    Special Pin 10:
    If you delivered an Ice Cream Cake to Horace on Mean Street, talk with
    Clarabelle after the delivery to get the Happy Birthday Pin.
    
    Special Pin 11:
    If you delivered a Pie to Horace on Mean Street, talk with Clarabelle after
    the delivery to get the Pie Pin.
    
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    8) Mean Street 2 [MNST2]
    
    Some new Collectibles can be found and bought on Mean Street during your
    second visit.  Be sure to stop over at the Emporium and Horace's Agency among
    others during your visit.
    
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    Area:
    Mean Street
    
    Classic Cartoon 1:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 12 of them.  Talk with The Usher at the Cinema to pick up the
    "Oh, What a Knight" Cartoon starring Oswald when you turn in 6 Film Reels to
    him.  You'll find the Cartoon in your Extras Menu.
    
    E-Ticket Wallet Upgrade 2:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 12 of them.  Talk with The Usher at the Cinema to pick up this
    Wallet Upgrade when you turn in 10 Film Reels to him.
    
    Silver Pin 7:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 12 of them.  Talk with The Usher at the Cinema to pick up this
    Silver Pin when you turn in 12 Film Reels to him.
    
    Special Pin 12:
    You'll get the Mean Street Romance Pin from Horace if you delivered an Ice
    Cream Cake from Clarabelle to him.
    
    Extra Content Page 16:
    You can buy the "Mickey Faces II" Page at the Mean Street Emporium from Casey
    for 200 E-Tickets.
    
    Extra Content Page 17:
    You can buy the "Thinner Falls" Page at the Mean Street Emporium from Casey
    for 200 E-Tickets.
    
    Film Reel 14:
    You'll find this Reel in the "Plutopia Part 1" 2-D Stage.  In the Stage you'll
    find a cat.  Spin Attack it and it will toss a sausage shaped platform into
    the air next to the red bone platform.  Use the fire hydrant to reach the bone
    and the sausage.  From the sausage, jump to the top of a nearby tree where the
    Reel is located.
    
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    9) Tomorrow City [TMCTY]
    
    Tomorrow City seems to have mixed everything about peoples' ideas of the
    future with the world of Tron.  Around it's borders, ancient relics sit
    outside the Gates of the city lost in time.  While you will travel back to the
    City later in the Game during the battle against the Blot, you will only have
    one chance to collect the Location's Collectibles as you traverse the Location
    for the first time.
    
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    Area:
    Notilus
    
    Gremlin 13:
    Gremlin Starr awaits in a cage inside the temple with the Toon roof.  To reach
    the roof, Paint in Gears scattered on the walls of the Area to raise platforms
    leading to the roof.  Thin out the roof to enter the temple so you can free
    Starr from his cage.  When released, Starr fixes the cranes that raise the
    Notilus if you haven't done it yourself yet.
    
    Film Reel 15:
    This Reel requires a bit of paitence to nab it.  Towards the end of the 
    "Mickey's Mechanical Man Part 1" 2-D Stage, position yourself atop the robot's
    head when you reach the boxing ring.  When the ape hits the bot, it's head
    will fly upwards towards the rafters above.  Use the head to reach the rafters
    and search around the rafters amd lights to find the Reel in the far left 
    section of the rafters area.
    
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    Area:
    Tomorrow City Lagoon
    
    Gremlin 14:
    Gremlin Wilco sits in a cage atop one of the giant hammers attached to the
    wall near the right side of Tomorrow City's Gate.  If you Thin out one of the 
    hammers there, you'll ruin your chance to save him.  Find your way to the
    upper reaches of the gate while avoiding the Sweepers and Splatters that
    defend it.  Jump across the hammers and release Gremlin Wilco and he'll shut
    off the Thinner falls that block the gate's entrance.
    
    Gremlin 15:
    Gremlin Roger's cage is behind the Thinner Falls in a small aclove near the
    bottom of the city's gate.  Once you shut off the Thinner either on your own
    or with Gremlin Wilco's help, you can reach Roger and bust him loose.
    
    Bronze Pin 10:
    When you release Gremlin Roger, he'll open the UFO and a Quest that goes along
    with it.  Complete that Quest to get this Bronze Pin which appears in a Chest.
    
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    Area:
    Great Big Tomorrow
    
    Sketch 1:
    Your first Sketch is added to your arsenal of Items when you beat the Slobber.
    The TV Sketch is one of 3 special Sketch Types you find in the Game.  Be sure
    to follow Gus' instructions on how to use it.
    
    Special Pin 13:
    You'll get the TV Pin when you get your first TV Sketch from Mister Rover.
    
    Gold Pin 7:
    If you defeated the Slobber with Thinner, you get a Chest with this Pin in it
    instead of the Chest with Goofy's Torso in it like you would have if you used
    Paint to beat the Slobber.  As you may have guessed, you can't get Goofy's
    Torso and the Pin in the same playthrough unless you get the Pin, then pay
    for the Torso when you return to Mean Street.
    
    Film Reel 16:
    The next Reel is in the "Plutopia Part 2" 2-D Stage.  Make your to just before
    the section with the falling dog bones.  From here, you'll find a tree with a 
    red door on top of it.  Use the waterlogged platform to the tree's right after
    Spin Attacking the cat blocking it to reach the tree.  Wait for the door to 
    open to nab the next Reel.
    
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    Area:
    Tomorrow Square
    
    Gremlin 16:
    Gremlin Apollo shouldn't be too hard to spot.  You'll find him at the top of 
    the ramp near the Area's entrance that leads to the first TV Panel.  Free him
    to learn how to get the People Mover working so you can move on to the next
    Area.
    
    Extra Content Page 18:
    You'll find a hidden walkway you need to jump to behind and just past the 
    spot where you would have to use Thinner to climb the balcony that leads to 
    the Rocket Rode Controls.  Carefully jump to this walkway and follow it to a 
    Toon shutterdoor and Thin it out to find the "Tomorrow City" Page.
    
    Gremlin 17:
    Gremlin Sparky is trapped in a cage to the left of the control box for the
    Rocket Ride at the end of the upper balcony.  Free him and he'll show you
    where to find Gremlin Nova. 
    
    Gremlin 18:
    Gremlin Nova's cage rests on the platform with the third TV Panel.  Use the
    Rocket Ride (Once it's operating again.) to reach the platform and break
    Nova's cage.  Nova will then repair the People Mover regardless if you used
    any of the TV Panels in the Area.
    
    Gold Pin 8:
    Once you reach the corridor that leads to the Area's exit, hang a left at the
    corridor's entrance to find a Chest with this Pin in it.
    
    Film Reel 17:
    This Reel in the "Mickey's Mechanical Man Part 2" 2-D Stage isn't too hard to
    get if you're careful.  When you reach the broken utility pole that's bouncing
    up and down just outside the building you began the Stage in, wait until it 
    hits the ground and carefully jump on to it.  Ride it upwards to reach the
    Reel on a ledge to the left of the utility pole.
    
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    Area:
    Space Voyage
    
    Gremlin 19:
    On the ground level of the Area is a room that's sealed off with two Toon
    doors and two breakable doors.  Bust the doors and Thin the Toon doors to get
    to Gremlin Epsilon.  For freeing him, Epsilon will give you a choice: He can
    shut down the Tram Cars or he can shut off the electricty shooting from wall
    mounts around the Tram Car track.
    
    Gremlin 20:
    Once you've ridden the Elevator Pod that takes you to the TV Panel for the
    crane, several new platforms show up and new areas on the ground level of the
    Area open up.  Find the glass enclosed room with the defective Tram Car in it.
    Get inside and climb the platfroms inside to find and free Gremlin Delta.
    By freeing Delta, he gives you a choice: He'll shut off one of the 2
    Beetleworx Generators on the upper levels of the Area, or he'll give you 3
    TV Sketches.
    
    Extra Content Page 19:
    The "Petetronic" Page is on the ground level of the Area.  It's hidden behind
    one of the bustable doors that covers the Tram Car mechanisms.
    
    Gremlin 21:
    Gremlin Omega is way above the Area.  Get the crane working and ride it to
    it's apex.  From here, use Paint to reveal a hidden platform.  Jump to that
    platform to discover another one where Omega's cage sits.  Bust him loose and
    he'll give you a choice: He'll shut off one of the 2 Beetleworx Generators on
    the upper levels of the Area, or he'll give you 3 TV Sketches.
    
    Silver Pin 8:
    On the upper levels of the Area, work your way to the Beetleworx Generator 
    that's next to the elevator pod you ride to reach Goofy's Arm.  To the right
    of the Generator is a catwalk leading to a Chest with this Pin in it.
    
    Bronze Pin 11:
    Next to one of the Beetleworx Generators on the upper levels of the Area is a
    small corridor.  Follow the corridor to find a Chest with another Bronze Pin
    tucked inside it.
    
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    Area:
    Space Voyage Roof
    
    Paint/Thinner Capacity Upgrade 2:
    If you beat Petetronic with Paint, you'll get a Paint Capacity Upgrade from
    Gus.  Using Thinner instead nets you a Thinner Capacity Upgrade.  You cannot
    get both, just one or the other so pick your battle tactics wisely.
    
    Extra Content Page 20:
    You'll automatically get the "Space Voyage" Page when you redeem or defeat
    Petetronic.
    
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    10) Mean Street 3 [MNST3]
    
    Some new Collectibles can be found and bought on Mean Street during your
    third visit.  Be sure to stop over at the Emporium and Horace's Agency among
    others during your visit.
    
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    Area:
    Mean Street
    
    Gremlin 22:
    Upon returning from Tomorrow City you find that the 22nd Grmelin to rescue is
    Gremlin Markus!  Deal with the 3 Splatters that captured him, then break him
    out of his cage.
     
    Classic Cartoon 2:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 16 of them.  Talk with The Usher at the Cinema to pick up the
    "The Mad Doctor" Cartoon starring Mickey when you turn in 14 Film Reels to
    him.  You'll find the Cartoon in your Extras Menu.
    
    TV Sketch Capacity Upgrade 1:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 16 of them.  Talk with The Usher at the Cinema to pick up this
    Sketch Upgrade when you turn in 16 Film Reels to him.  When you first start,
    you can only hold 5 of each Sketch.  Upgrades add an additional 5 to that
    count and are carried over to future playthroughs much like the E-Ticket
    Wallet Upgrades.
    
    TV Sketch Capacity Upgrade 2:
    You can buy a TV Sketch Upgrade at the Mean Street Emporium from Casey for 500
    E-Tickets.  This Upgrade can only be bought once per playthrough and is
    available for sale in each new playthrough after beating Petetronic.
    
    Extra Content Page 21:
    You can buy the "Mickey Faces III" Page at the Mean Street Emporium from Casey
    for 200 E-Tickets.
    
    Special Pin 14:
    You can buy the Tomorrow City Pin at the Mean Street Emporium from Casey for
    200 E-Tickets.
    
    Health Pip Capacity Upgrade 1:
    You start with 5 Health Pips at the start of each new playthrough.  You can
    increase that amount by finding Upgrades.  The first Health Pip Upgrade is for
    sale at the Ice Cream Shop from Paulie for 250 E-Tickets.  Grab it ASAP!  The
    additional Health is useful, but Paulie will increase the price later in the
    Game if you don't pick up the Upgrade soon enough.
    
    Health Pip Capacity Upgrade 2:
    If you repaired Animatronic Goofy in OsTown, you can enter Ortensia's House in
    OsTown.  Inside is Ortensia's Locket.  Give it to Oswald on Mean Street to get
    another Health Pip Upgrade.
    
    Special Pin 15:
    If you managed to get the Dog Tags in Tomorrow City's Space Voyage Area, give
    them to Horace at the Detective Agency to get the Mystery Solved Pin.
    
    Special Pin 16:
    Complete the "Detective Mickey II" Quest Horace gives you to get the Symphony
    Sunflower Pin.
    
    Special Pin 17:
    If you redeemed Petetronic with Paint in Tomorrow City, talk to BB Pete inside
    City Hall to get the Redeem Petetronic Pin.
    
    Special Pin 18:
    If you defeated Petetronic with Thinner in Tomorrow City, talk to BB Pete
    inside City Hall to get the Defeat Petetronic Pin.  Please note that you can't
    get both Special Pins 17 and 18 during the same playthorugh.
    
    Film Reel 18:
    The Reel in the "Jungle Rhythm Part 1" 2-D Stage isn't real hard to get.  When
    you reach the big ramp made from a fallen tree, you'll notice it's being held
    up by a hollowed out tree stump.  Jump into the stump and head left to the
    area underneath the tree ramp to find the Reel.
    
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    11) OsTown 3 [OSTN3]
    
    Your third visit to OsTown yields no Collectibles unless you recovered all of
    Animatronic Goofy's missing parts.  If you did, stop by OsTown before going
    through the Projector Screen for "Jungle Rhythm Part 1."
    
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    Area:
    OsTown
    
    Special Pin 19:
    Animatronic Goofy will give you the Animatronic Goofy Pin if you found all of
    his missing parts in Tomorrow City (Or bought the ones you missed from Casey
    at the Mean Street Emporium for 1000 E-Tickets each.) and repaired the 
    haphazard automaton.
    
    Special Pin 20:
    If you completed the "Gather the Flowers" Quest Clarabelle gives you during
    the "A Pirate's Love" Quest you get in Ventureland, the Mickey Mum Pin appears
    in Clarabelle's House.
    
    Special Pin 21:
    If you completed the "Gather the Flowers" Quest Clarabelle gives you during
    the "A Pirate's Love" Quest you get in Ventureland, the Sparkle Daisy Pin
    appears in Clarabelle's House.
    
    Special Pin 22:
    If you completed the "Gather the Flowers" Quest Clarabelle gives you during
    the "A Pirate's Love" Quest you get in Ventureland, the Swamp Iris Pin appears
    in Clarabelle's House.
    
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    12) Ventureland 1 [VNLD1]
    
    Ventureland will quickly become one of your most hated Locations.  Several
    Collectibles that can be obtained during your second visit to Ventureland
    after beating Captain Hook require at least 3 playthroughs.   This includes a
    variation to the scene that plays when Damien Salt gives Henrietta the 
    Ice Cream instead of the Flowers (If you're trying to unlock all the Game's
    Cutscenes in the Extras Menu.) during your first visit to Ventureland.
    
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    Area:
    Ventureland
    
    Extra Content Page 22:
    You can buy the "Mickey Spill" Page at the Tiki Hut from Tiki Sam for 200 
    E-Tickets.
    
    Special Pin 23:
    You get the Ventureland Romance Pin when you give Damien Salt the Flower
    Bouquet so he can impress Henrietta.
    
    Gold Pin 9:
    When you give Damien Salt the Flower Bouquet so he can impress Henrietta,
    he'll leave the Chest he was guarding which holds another Gold Pin.
    
    Film Reel 19:
    The next Reel is in the "The Castaway Part 1" 2-D Stage.  When you reach the
    first small landmass, jump on to a passing seagull.  From that seagull, jump
    to another one and eventually a tree top.  From the tree top, ride another 
    seagull to some more tree tops that have the Reel on top of them.
    
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    13) Pirates of the Wasteland [POTWL]
    
    The next major location is filled with Collectibles and a new Sketch.  Just be
    careful not to get lost trying to navigate the jumbled mess in each Area.  Be
    careful of the massive of amounts of Thinner in each Area as well.
    
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    Area:
    Tortooga (First Visit)
    
    Sketch 2:
    You get the Watch Sketch from Beluga Billy when you complete the "Billy's Lost
    Bag" Quest.  Follow Gus' instructions to learn how to use it.
    
    Special Pin 24:
    You get the Watch Pin when you get your first Watch Sketch from Beluga Billy.
    
    Gremlin 23:
    Gremlin Marc's cage is hidden behind a Toon door in the building on the ground
    level of Tortooga Square.  Thin the door to find him and break him loose.  For
    freeing him, he blocks a drain pipe so more Splatters don't arrive in the Area
    when the Seer Blotlings spot you.
    
    Bronze Pin 12:
    Complete the "Into the Well" Quest you get from Cutpurse Tycho in the Tortooga
    Prison to raise several platforms in the Thinner sea.  Hop across them to find
    a transparent Chest.  Paint the Chest and open it to get this Pin.
    
    Bronze Pin 13:
    Complete the "Light the Lanterns" Quest you get from Scallywag Sam in the
    Tortooga Prison to raise several platforms in the Thinner sea.  Hop across the
    boats to the platforms.  Then hop across the platforms to find a transparent 
    Chest.  Paint the Chest and open it to get this Pin.
    
    Film Reel 20:
    The next Reel is in the "Jungle Rhythm Part 2" 2-D Stage.  Stick to the tree
    tops in this Stage to find it.  It's on a branch past the trees that come
    after the hollow log.
    
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    Area:
    Jungle
    
    Gremlin 24:
    Complete the "Jungle Lanterns" Quest to open up a secret aclove above and to 
    the left of the Stone Heads where Gremlin Buzz's cage is.  Bust him loose and
    he'll drain the Thinner out of the Area.
    
    Gold Pin 10:
    You need to drain the Thinner before trying to get this Pin.  Either Paint in
    the Gear near the dam above and to the right of the Stone Heads to drain it
    temporarily or free Gremlin Buzz to drain it permantly.  Once it's drained,
    check the dry riverbed behind the landmass with the Hangman's Tree to find a
    transparent Chest.  Paint it in and open it to grab this Pin.
    
    Film Reel 21:
    The next Reel is in the "The Whalers" 2-D Stage.  Towards the end of the boat,
    you'll find a winch.  Spin Attack it to raise the boat's front a bit and
    quickly climb it and jump to the first pelican you see.  Jump from pelican to
    pelican until you get on top of the whale near the Stage's end.  Head towards
    it's back while watching for water it spews from it's blowhole.  The Reel sits
    close to the base of it's tail.
    
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    Area:
    Tortooga (Second Visit)
    
    Special Pin 25:
    You'll get the Pirate Hero Pin from Gentleman Starkey near the Skull Gate when
    you return to Tortooga if you completed the "Hostiles in the Jungle" Quest for
    him.
    
    Film Reel 22:
    The next Reel is in the "The Castaway Part 2" 2-D Stage.  When you come across
    the Stage's thrid Spider, which hangs above a pit, jump on top of it when it
    comes down, then ride it to the tree tops.  Go from tree top to tree top until
    you find some spiders swinging back and forth.  Use them as platforms to reach
    another tree top with the Reel on top of it.
    
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    Area:
    Pirate Voyage
    
    Bronze Pin 14:
    Get up to the awnings of the buildings on the right side of the Thinner river.
    From there, go from awning to awning heading back towards the Area entrance.
    You'll come to an awning with a big Toon window above it.  Thin it out to find
    a Chest with this Pin in it.
    
    Gremlin 25:
    After you filled the 3 Pumps and head under the Gate, jump to the ledge with
    the jail cell to the left of the whirlpool.  Thin out the jail cell bars to
    reach Gremlin Erik's cage.  Free him and he'll open up a jail cell across from
    his that holds Rigger Greene.
    
    Silver Pin 9:
    This Pin is in a Chest in the jail cell you found Rigger Greene in.  Free
    Gremlin Erik to get to it.
    
    Film Reel 23:
    The next Reel is in the "Shanghaied" 2-D Stage.  To get it, you need to be 
    able jump and move quickly.  When you get to the box of rockets, you need to
    Spin Attack them to create rings of smoke that give you access to the exit.
    However, you'll notice the Reel sitting atop the crow's nest above the exit.
    When you reach the exit fast enough, there should still be a large smoke ring
    to the right of the exit.  Quickly jump to it and up to the Reel.
    
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    Area:
    Skull Island
    
    Silver Pin 10:
    Climb the rock formation that has the Area's entrance in it to find this Pin
    in a Chest atop the formation.  This make take several tries.  Just avoid
    falling into the Thinner ocean.
    
    Gold Pin 11:
    There is a large blue rock formation in the Thinner ocean close to where 
    Smee's ship is.  Get to it and Thin out the blue sections which are actually
    Toon rock.  Climb the formation afterwards to find a Chest with this Pin
    inside of it.
    
    Extra Content Page 23:
    You'll need to do some footwork to find the "Sea Battle" Page.  First, get to
    the wrecked ship you need to climb to reach the area where you meet Pete Pan.
    When you jump from the ship to solid ground again, you'll spot some Toon
    boards to your right.  Thin them out and head down the hole you create to get
    onto the ledge below.  Head left from there to find the Page.
    
    Special Pin 26:
    If you used Paint in all 4 Pumps connected to Hook's Machine, you'll be able
    to get the Pirate Friend Pin.  Once you've shut down the Machine using Paint,
    the Thinner pool in front of the Machine will drain revealing a transparent
    Chest.  Paint it in and open it to get the Pin.
    
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    Area:
    Jolly Roger
    
    Paint/Thinner Capacity Upgrade 3:
    If you saved the Sprite trapped atop the masts of Captain Hook's Ship, you'll
    get a Paint Capacity Upgrade from Gus.  If you smashed Hook to pieces or made
    him "Walk" the plank, you get a Thinner Capacity Upgrade.  You can't get both
    in the same playthrough so choose your battle tactics wisely.
    
    Special Pin 27:
    If you smashed Hook to pieces or made him "Walk" the plank, you'll get the 
    Captain Hook Pin.  As you might have guessed, you can't get this one if you
    saved the Sprite.
    
    Bronze Pin 15:
    After Hook is defeated, head over to the wall next to the stairs Hook Thinned
    out at the beginning of your battle with him.  Spin Attack a crack you find in
    that wall to reveal a hidden room with a Chest containing this Pin.
    
    Extra Content Page 24:
    After Hook is defeated, head up the stairs he Thinned out at the beginning of
    the battle.  If they're not Painted in, Paint in some Toon objects next to the
    ship's wheel.  Climb up to the masts and rigging.  Paint in the sails to make
    the masts rise.  Once you get to the second mast, jump towards the front of
    the ship below the masts and rigging.  If you aimed right, you'll find the
    "Animatronic Croc" Page near the base of one of the masts.
    
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    14) Ventureland 2 [VNLD2]
    
    Your return trip to Ventureland can yield different Collectibles, but not all
    of them will be available at the same time.  If you shut down Hook's Machine,
    the Pirates will leave Ventureland and the Hut Shop next to the Tree House
    will open up.  If you didn't shut down the Machine, the Pirates stay in
    Ventureland, and the Hut Shop is closed.  However, new Quests given by some
    of the Pirates yield some Silver Pins.
    
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    Area:
    Ventureland
    
    Special Pin 28:
    If you recovered all of Animatronic Daisy's parts and repaired her, she'll
    give you the Animatronic Daisy Pin.
    
    Special Pin 29:
    If you shut down Hook's Machine and got Damien Salt the Flower Bouquet for
    Henrietta, Henrietta will give you the "Ice Cream for Henrietta" Quest.  When
    you complete it, Henrietta will give you the Ice Cream Pin.
    
    Gold Pin 12:
    Complete all 3 of the Riddle Quests Jim the Puzzled gives you to get a Gold
    Pin for your efforts.
    
    Watch Sketch Capacity Upgrade 1:
    You can buy your first Watch Capacity Upgrade from Tiki Sam at the Tiki Hut
    for 250 E-Tickets.
    
    Health Pip Capacity Upgrade 3:
    If the Hut Shop is open, you can buy your next Health Pip Capacity Upgrade
    from Shopkeep Travis for 400 E-Tickets.
    
    Extra Content Page 25:
    If the Hut Shop is open, you can buy the "Thinner Pump" Page from Shopkeep
    Travis for 200 E-Tickets.
    
    Special Pin 30:
    If the Hut Shop is open, you can buy the Pirates of the Wasteland Pin from
    Shopkeep Travis for 200 E-Tickets.
    
    Silver Pin 11:
    You can only get this Pin if the Pirates are still in Ventureland.  Complete
    the "Bosun Blake Moves In" Quest to get this Pin from Bosun Blake in the Tree
    House.
    
    Silver Pin 12:
    You can only get this Pin if the Pirates are still in Ventureland and you gave
    the Flower Bouquet to Damien Salt for Henrietta.  Complete the "Damien Salt
    and Henrietta Move In" Quest to get this Pin from Damien Salt in the Tree
    House.
    
    Silver Pin 13:
    You can only get this Pin if the Pirates are still in Ventureland and you
    completed the "Damien Salt and Henrietta Move In" Quest.  Complete the 
    "Housewarming" Quest to get this Pin from Damien Salt in the Tree House.
    
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    15) Mean Street 4 [MNST4]
    
    Your fourth visit to Mean Street doesn't yield too many Collectibles other
    than a few Pins and some Extra Content Pages.
    
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    Area:
    Mean Street
    
    Gold Pin 13:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 22 of them.  Talk with The Usher at the Cinema to pick up this
    Gold Pin when you turn in 18 Film Reels to him.
    
    Watch Sketch Capacity Upgrade 2:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 22 of them.  Talk with The Usher at the Cinema to pick up this
    Sketch Upgrade when you turn in 22 Film Reels to him.
    
    Extra Content Page 26:
    You can buy the "Fantasyland" Page at the Ice Cream Shop from Paulie for 200
    E-Tickets.
    
    Extra Content Page 27:
    You can buy the "Mickey Faces IV" Page at the Mean Street Emporium from Casey
    for 200 E-Tickets.
    
    Extra Content Page 28:
    You can buy the "Blot Roar" Page at the Mean Street Emporium from Casey for
    200 E-Tickets.
    
    Special Pin 31:
    You can get the Hook Vs. Pete Pan Pin from Big Bad Pete if you saved Pete
    Pan's Sprite in Pirates of the Wasteland.
    
    Film Reel 24:
    The next Reel is in the "Lonesome Ghosts Part 1" 2-D Stage.  Ride the flying
    newspapers and swinging chandeliers until you come to a pair of dressers.  
    Ride the drawers that go back and forth to the otherside.  Past the dressers
    you'll see the Reel.  Jump over the hole in the floor to reach it.
    
    ------------------------------------------------------------------------------
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    16) Bog Easy 1 [BGEY1]
    
    Bog Easy is a Location similar to Mean Street and OsTown in that it has no
    branching Areas and has a small town in it's center.  Your choice to help the
    Ghosts or the Bog Easy residents determines your collection of a Gold Pin in
    the town.
    
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    Area:
    Bog Easy
    
    Extra Content Page 29:
    The "Lonesome Manor Passage" Page lies in wait on a small land mass in the bog
    near where Louis' Lonely Shack is.
    
    Gold Pin 14:
    If you ignored Gilbert's "Help Gibert Scare Someone" Quest and instead chose
    to complete Louis' "Reciver Louis' Courage" Quest and Bertrand's "Light the
    Lamps" Quest, you'll receive a Gold Pin from Metairie for helping Bog Easy's
    residents.  If you helped Gilbert though, she withholds the Pin.
    
    Film Reel 25:
    The "Lonesome Ghosts Part 2" 2-D Stage holds the next Reel.  Towards the end 
    of the Stage, you come across a flying newspaper which floats next to Ghost
    who rolls into a ball and hits himself at you with a paddle.  Hit a nearby 
    light switch to get rid of him and ride the newspaper up to the Reel which
    sits next to a Ghost who's holding on to a door next to the exit.
    
    ------------------------------------------------------------------------------
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    17) Lonesome Manor [LNSMR]
    
    Lonesome Manor holds many creepy secrets.  It also holds many captive Gremins
    and other Collectibles.  Mysterious puzzles will test your skills as you try
    to collect everything in the Manor.
    
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    Area:
    Manor House
    
    Bronze Pin 16:
    You'll notice a Anvil Switch next to a dead tree.  Thin the tree to drop an
    Anvil hanging from it to activate the Switch and raise some platforms out of
    the Thinner in the lower section with the Spladooshes.  Head down to and take
    out or befriend the Spladooshes.  Now, head behind the cliff face to find a 
    Chest with this Pin inside it.
    
    Extra Content Page 30:
    On the second story balcony of the Manor, Thin out a Toon wall to the right to
    find the "Lonesome Manor II" Page inside a secret room.
    
    Gremlin 26:
    On the same balcony where you found Extra Content Page 30, head left and Thin 
    out another Toon wall.  The secret room holds Gremlin Neville and a Spladoosh.
    Deal with the Spladoosh and then spring Neville.  Neville gives you an Anvil
    Sketch for saving him.
    
    Sketch 3:
    You can either obtain your first Anvil Sketch from Gremlin Neville, or get it
    from the Chest on the balcony where you find him.  Be sure to listen to Gus'
    instructions on how to use it.
    
    Special Pin 32:
    You'll get the Anvil Pin when you get your first Anvil Sketch.
    
    Film Reel 26:
    The next Reel is in the "The Mad Doctor Part 1" 2-D Stage.  To get it, stay on
    the upper levels of the Stage.  When you get to the area of Stage with the
    skeleton spiders, carefully jump over the gaps they protect until you find the
    Reel and grab it.
    
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    Area:
    Foyer
    
    Silver Pin 14:
    Head towards the Toon wall to the right of where you enter the Area.  Thin it
    out and deal with the Spladooshes you find there.  Inside the room you
    uncovered is a Chest.  If it's Thinned out, Paint it in.  Open the Chest for
    your next Silver Pin.
    
    Extra Content Page 31:
    Ride the possessed table up to the portrait of the Demon from Bald Mountain.
    Thin out the portrait to uncover a secret room and jump inside.  There, you'll
    find the "Lonesome Manor I" Page.  You can't reach this one if you Painted any
    of the Skulls as a part of the Quest Screeching Sam gives you.
    
    Gremlin 27:
    Gremlin Haig's cage is in the same secret room where you found Extra Content
    Page 31.  Release him and he'll fix the Anvil Switch in the room.  Press it to
    temporarily open the Gate that bars your access to the Stretching Room's
    Projector Screen.
    
    Film Reel 27:
    The next Reel in the "Haunted House Part 1" 2-D Stage.  To find it, first get
    to the section of the Stage where the cloaked ghost appears from behind the
    door and tries to chase you down the stairs.  While going down the stairs, a
    chandelier drops down.  Jump on it and ride it upwards and then jump to the
    chandelier to the right.  From that one, jump to a ledge.  Avoid the spider
    that crawls on the floor of the upper ledge and head left to find the Reel 
    under a table.
    
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    Area:
    Stretching Room
    
    Gremlin 28:
    Raise the room to the middle level and Thin out Painting of the TNT Man to
    reveal a secret compartment.  Get in the compartment and Spin Attack the Gear
    inside until you reach a secret aclove where Gremlin Sydney's cage is.  Break
    him loose and he'll fix all the Paintings for you so you can move on to the
    next Area with ease.
    
    Gold Pin 15:
    Raise the room to the uppermost level and Thin out the Tombstone Lady Painting
    to reveal a secret compartment.  Spin Attack the Painting and repeat this 
    procedure until you find a comapartment with a Chest containing this Pin.
    
    Extra Content Page 32:
    Raise the room to the uppermost level and Thin out the Explorers Painting
    to reveal a secret compartment.  Spin Attack the Painting and repeat this 
    procedure until you find a comapartment with the "Mad Doctor" Page in it.
    
    Film Reel 28:
    The next Reel is in the "The Mad Dcotor Part 2" 2-D Stage.  Get to the ledge
    above the large fire with the menacing shadows behind it.  Spin Attack a
    container on the ledge to dump water on the fire and put it out.  Now you can
    grab the Reel that the fire had blocked.
    
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    Area:
    Library
    
    Gremlin 29:
    Gremlin Jumbo's cage is in the room filled with Thinner behind the one Toon
    wall.  Let him loose and he'll collect all the Books for the "Catch the Flying
    Books" Quest for 50 E-Tickets.
    
    Silver Pin 15:
    Madame Leona will give you a Silver Pin if you complete the "Catch the Flying
    Books" Quest without accidently Thinning any of the Books.
    
    Special Pin 33:
    You'll receive the Art Appreciator Pin from Madame Leona if you complete the 
    "Restore Leona's Paintings" Quest.
    
    Gremlin 30:
    Gremlin Jarvis' cage is on the rafters above the Library.  Carefully search
    for him while avoiding any Sweepres you meet.  Let Jarvis loose and he'll shut
    down one of the Beetleworx Generators during your battle with the Mad Doctor 
    in the Mad Doctor's Attic Area.
    
    Extra Content Page 33:
    The "Library" Page is on the rafters above the Library.  Carefuly search for
    it while watching out for the Sweepers atop the rafters.
    
    Film Reel 29:
    The next Reel is in the "Haunted House Part 2" 2-D Stage.  When you reach the
    pair of skeletons who dance with the pots on their heads, jump onto the pots.
    From the pot on the right skeleton, jump to a grandfather clock.  From the
    clock, jump to the windowsill.  From here, jump from windowsill to windowsill
    while dodging bats and spiders.  You'll eventually see the Reel on a ledge
    above the exit.  Carefully jump to it while avoidng the spider that guards the
    gap you must jump across.
    
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    Area:
    Ballroom
    
    Special Pin 34:
    You'll get the Play a Tune Pin from the Pipe Organ if you complete it's "Play
    the Pipe Organ" Quest.
    
    Bronze Pin 17:
    When you reach the balcony from the organ pipes, Thin out the Toon drapes to
    find a secret hallway.  At the end of the hallway is a Chest with this Pin
    inside of it.
    
    Gremlin 31:
    On the same balcony at Bronze Pin 17, keep going down and jump over the gaps
    that seperate one end of the balcony from the other end.  Once you pass the
    gaps, Thin out the Toon drapes to find a hidden hallway with a Gremlin
    Ferdinand's cage in it.  Break him loose and he gives you 2 Anvil Sketches.
    
    Gremlin 32:
    The final Gremlin is difficult to reach.  On the organ pipes, move the camera
    around to see the Gremlin Stuffus' cage on one of the higher pipe.  Carefully
    drop an Anvil Sketch on a raised pipe below the pipes with Stuffus' cage.  Use
    the Anvil to get some height and jump to the pipe.  If you reach it, bust the
    cage to release Stuffus.  Freed, Stuffus will bust one of the Beetleworx
    Generators during your battle with the Mad Doctor in the Mad Doctor's Attic
    Area for 100 E-Tickets.  The investment is worth it.
    
    Film Reel 30:
    The next Reel is in the "Haunted House Part 3" 2-D Stage.  Again, stick to the
    high levels of the Stage by jumping the windowsills and the chandeliers while
    avoiding bats and spiders.  If you stayed on the high road, you'll find the
    Reel on a windowsill.
    
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    Area:
    Mad Doctor's Attic
    
    Paint/Thinner Capacity Upgrade 4:
    If you used the Anvil Switches and the TV Panel to drive the trolley into the
    Doc's Machines, you get a Paint Capacity Upgrade from Gus.  If you Thinned out
    the red eyes of all 3 Beetleworx Generators, you get a Thinner Capacity
    Upgrade from Gus.  Pick your tactics accordingly, you can't get both.
    
    Special Pin 35:
    When the Mad Doctor's defeated, you get the Mad Doctor Pin.
    
    Extra Content Page 34:
    You'll find the "Mad Doctor's Pod" Page on top of some of the Doc's machinery
    near the right side of the far end of the Area.
    
    Gold Pin 16:
    A Chest with another Gold Pin is on top of the machinery near the Area's exit.
    
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    18) Bog Easy 2 [BGEY2]
    
    Your second trip to Bog Easy can be eventful or not depending on which Quests
    you took up and completed before and during your trip to Lonesome Manor.  Of
    particular note is that the ghosts may or may not be here depending on how
    you handled the Pipe Organ in Lonesome Manor's Ballroom Area.
    
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    Special Pin 36:
    If you completed the "Recover the Runaway Book" and the "Catch the Flying 
    Books" Quests, Ian the ghost will give you the Well Read Pin when you approach
    him in Bog Easy Square.
    
    Special Pin 37:
    If you repaired Animatronic Donald, you'll get the Animatronic Donald Pin.
    
    Bronze Pin 18:
    If the ghosts have left Bog Easy, take up and complete Metairie's "Fix the
    Bridges" Quest to get a Bronze Pin from her.
    
    Anvil Sketch Capacity Upgrade 1:
    If the ghosts have left Bog Easy, take up and complete Bertrand's "Help 
    Bertrand Open His Store" Quest.  He'll open the Bog Easy Emporium afterwards.
    Inside, you can purchase your first Anvil Upgrade for 500 E-Tickets.
    
    Extra Content Page 35:
    If the Bog Easy Emporium is open, you can buy the "Bog Easy" Page from
    Bertrand for 200 E-Tickets.
    
    Special Pin 38:
    If the Bog Easy Emporium is open, you can buy the Lonesome Manor Pin from
    Bertrand for 200 E-Tickets.
    
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    19) Mean Street 5 [MNST5]
    
    Before you head off to Mickeyjunk Mountain and confront the Blot, be sure to
    hang around Mean Street for a moment and pick up some extra goodies before
    heading off to the final battle.  The first thing you should do is check with
    The Usher at the Cinema.
    
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    Area:
    Mean Street
    
    Anvil Sketch Capacity Upgrade 2:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 29 of them.  Talk with The Usher at the Cinema to pick up this
    Sketch Upgrade when you turn in 26 Film Reels to him.
    
    Health Pip Capacity Upgrade 4:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 29 of them.  Talk with The Usher at the Cinema to pick up this
    Health Pip Upgrade when you turn in 28 Film Reels to him.
    
    Special Pin 39:
    You can buy the Mean Street Pin at the Mean Street Emporium from Casey for
    200 E-Tickets.
    
    Special Pin 40:
    If you completed Horace's "Find the Hatchet" Quest, Horace gives you the Case
    Closed Pin
    
    Extra Content Page 36:
    Complete Gremlin Markus' "Secret Door" Quest and you'll unlock Walt Disney's
    Apartment which is behind a door hidden in the Thinnable sections of the Fire
    Station.  Inside, you find the "Mickey and Oswald" Page.
    
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    20) Mickeyjunk Mountain 2 [MJMT2]
    
    Your big battle with the Blot takes place at the summit of Mickeyjunk
    Mountain.  There are few collectibles around Mickeyjunk this time, but they
    are still there.  When you arrive back at Mickeyjunk from OsTown, you'll
    actually start in Mt. Osmore Caverns this time.
    
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    Area:
    Mt. Osmore Caverns
    
    Extra Content Page 37:
    The "Oswald Poses" Page sits atop the gloved hand of one of the giant Mickey
    Mouse Dolls lying against the walls in the room with Oswald's Throne.  Be sure
    to grab it before speaking with Oswald.
    
    Film Reel 31:
    The next Reel is in the "Ye Olden Days" 2-D Stage.  Evetually, you'll come to
    a lever that sits just before the platforms leading to the bird's nest you
    ride to the exit.  Spin Attack it to open up a gate in the tower across from
    the lever.  Use the newly opened tower to jump to a ledge above the lever.  
    Becareful as the gate opens and shuts in regular intervals.  From that ledge,
    jump to another room in the same tower and use that room to reach the ledge
    with the Film Reel.  A lever near the Reel gives easy access to the exit.
    
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    Area:
    The Shadow Blot
    
    Extra Content Page 38:
    Thin out as much Toon junk in the arena you face the Blot in.  Hidden in one
    piece of Toon junk is the "Splatter Puddle" Page.
    
    Special Pin 41:
    Defeat the Shadow Blot with Paint to get the Me and My Shadow Pin.
    
    Special Pin 42:
    Defeat the Shadow Blot with Thinner to get the Shadow Boxing Pin.  You cannot
    get Special Pins 41 and 42 in the same playthrough.
    
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    21) Bloticle Battles [BLTBT]
    
    Upon returning from Mickeyjunk Mountain, the Shadow Blot begins spreading it's
    Bloticels all over OsTown, Mean Street, Ventureland, Bog easy, and Tomorrow
    City.  While you'll basically revisit all these Locations again, the only 
    Collectibles you can gain during this Chapter in the Game are from OsTown and
    Mean Street.
    
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    A) OsTown 4 [OSTN4]
    
    Area:
    OsTown
    
    Health Pip Capacity Upgrade 5:
    You'll get this Health Pip Upgrade from Gus when you complete the "Battle of
    OsTown" Quest and chat with him.
    
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    B) Mean Street 6 [MNST6]
    
    Area:
    Mean Street
    
    Special Pin 43:
    The Repair Mean Street Pin appears for collecting where the Bloticle you had 
    to defeat to complete the "Battle of Mean Street" Quest was.
    
    Special Pin 44:
    The No More Bloticles Pin appears in front of Tomorrow City's Projector Screen
    When you complete all the Bloticle related Quests in OsTown, Mean Street, 
    Ventureland, and Bog Easy.
    
    Extra Content Page 39:
    If you've been keeping up to date with your Film Reel collection, you should
    have at least 30 of them.  Talk with The Usher at the Cinema to pick up the
    "Blot Mirror" Page when you turn in 30 Film Reels to him.
     
    E-Ticket Wallet Upgrade 3:
    You can pick this E-Ticket Wallet Upgrade up from The Usher at the Cinema
    anytime during your second or third playthorugh of the Game if you have 32
    Film Reels.  The Upgrade lets you carry the maximum of 9999 E-Tickets and also
    comes with 1000 E-Tickets already inside it.  Be sure you're grabbing the Film
    Reels in all the Areas of the Game during your first playthrough!
    
    TV, Watch, and Anvil Capacity Upgrades 3:
    You can pick up these Sketch Capacity Upgrades up from The Usher at the Cinema
    anytime during your third playthorugh of the Game if you have 36 Film Reels.
    The Upgrade lets you carry an additional 50 Sketches for each Sketch type!  Be
    sure you're grabbing the Film Reels in all the Areas of the Game during your
    first and second playthroughs!
    
    Special Pin 45:
    You can pick the Cartoon Buff Pin up from The Usher at the Cinema anytime
    during your third playthorugh of the Game if you have 36 Film Reels.  Be sure
    you're grabbing the Film Reels in all the Areas of the Game during your first
    and second playthroughs!
    
    ----NOTE!!----
    Be sure to finish up any additional business in OsTown, Mean Street, 
    Ventureland, and Bog Easy before heading to Tomorrow City.  You won't be able
    to return to those 4 Locations later on.
    
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    22) Dark Beauty Castle 2 [DKBC2]
    The plan to blast the Blot with Tomorrow City's Rocket fails and you wind up
    back where you started the Game, Dark Beauty Castle.  Most of the Game's final
    Collectibles are sprawled out in this massive Location and it's a one way trip
    between the Areas so try not to miss anything.
    
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    Area:
    The Mad Dcotor's Lab
    
    Extra Content Page 40:
    The "Mad Doctor's Lab I" Page is on the other side of the rocket you start the
    Area next to.  The path leading to it has a large gap seperating you from it.
    Use a double jump to cross and use a Spin Attack at your jump's apex to clear
    the gap and grab the Page.
    
    Bronze Pin 19:
    You may have noticed that some of the Oswald Statues have been Thinned out
    revealing some new rooms you couldn't reach during your first visit to this
    Area.  In one of these secret rooms is a Thinned out Chest.  Paint it in and
    open it to find this Pin.
    
    Film Reel 32:
    The next Reel is in the "Sleeping Beauty" 2-D Stage.  From the first tree in
    the Stage, jump to a rocky platform on the upper platform.  Quickly run across
    the rocky crag to grab the Reel before Maleficent (the dragon) blows you off
    the platform.
    
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    Area:
    Throne Room
    
    Gold Pin 17:
    The next Gold Pin floats above the archway just above the entrance to the 
    Area.  You can either befriend the Slobber in the Area and jump on it's head
    to reach the Pin or fall down to it from the balcony on the higher levels of
    the Area.  You can also try an Anvil Sketch to get some extra height to reach
    the Pin.
    
    Extra Content Page 41:
    The "Oswald and Ortensia" Page is hidden in the corridor with the boulder that
    comes down when you try to walk through it.  Once the boulder settles, head up
    the corridor.  A Toon wall is on the left.  Thin it out to find a small aclove
    with the Page in it.   
    
    Extra Content Page 42:
    To find the "Throne Room" Page, first Thin out the Toon wall to the left of
    the Throne.  Behind it is a hidden corridor leading to the upper levels.  The
    corridor is guarded by several tentacles so use Paint on the transparent parts
    of the corridor to distract them.  When you reach the top of this corridor, 
    Thin out a piece of Toon Floor and drop down the hole you create to find this
    Page on the way down.
    
    Film Reel 33:
    If you used Thinner to drop the chandelier, you'll be able to access Reel 33
    in the "Fantasia Part 1" 2-D Stage.  When you reach the fountain with the
    barrels that shoot into the air, jump on the right-most one.  When you reach
    the ledge you jump to, you'll find a flying book.  Hop on it and ride it to a
    ledge with a Sketch Refill on it.  From this ledge, jump to the one across
    from it while dodging the shooting water and the butterfly to find the Reel. 
    
    Film Reel 34:
    If you used Paint to restore the Paintings and flipped the gargoyles, you'll
    be able to access Reel 34 in the "Fantasia Part 2" 2-D Stage.  The Reel is on
    the other side of the giant star with the exit on it.  Climb the stars that
    lead to the left side of this star and grab the Reel.  You cannot get Reels 33
    and 34 in the same playthorugh.
    
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    Area:
    Fireworks Control Tower
    
    Special Pin 46:
    If you took the Paint Path to clear the Throne Room, speak with Oswald to get
    the Oswald Pin.
    
    Extra Content Page 43:
    You'll find the "Sleeping Ortensia" Page behind Oswald's control panel.
    
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    Area:
    Utilidor IV
    
    Extra Content Page 44:
    You'll find the "Dark Beauty Castle II" Page hidden behind a Toon wall near 
    the second chandelier set.  Raise the chandeliers and thin the Toon wall to
    the left to reveal a secret aclove with the Page in it.
    
    Silver Pin 16:
    On the second chandelier set, thin out a Toon wall past the chandeliers to
    find a secret hallway.  In the hallway is a Chest with this Pin in it.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Sorrow Tower
    
    Extra Content Page 45:
    The "Horned Blot" Page is in the same room as the Projector Screen to Grief
    Tower.  Just look around to find it.
    
    Film Reel 35:
    The next Reel is in the "Fantasia Part 3" 2-D Stage.  Once you reach a set of
    stairs after the first set of flying books, you'll come across a pair of 
    flying books that circle a wooden beam.  While circling the beam, watch for
    water being dumped by the magic brooms.  You'll eventually see the Reel on a
    ledge to the left of the area the circling books flying around.  Carefully
    jump to it to add another Reel to your collection.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Grief Tower
    
    Gold Pin 18:
    Near the start of the Area, search the base of the Tower for a small room with
    a Chest containing this Pin.
    
    Extra Content Page 46:
    The "Blot Attack I" Page sits in the air to the right of a piece of Toon floor
    that appears after the Blot tears through the Tower and roars at you.  To grab
    it, carefully jump to it, then use your double jump in mid-air to return to
    the piece of floor before you fall.
    
    Extra Content Page 47:
    Don't destroy any of the bustable objects in the small room with the Projector
    Screen leading to Loss Tower.  Jump on top of some of the barrels in the one
    corner and jump from there to reach the "Slobber Charge" Page.
    
    Film Reel 36:
    The final Film Reel is in the "Fantasia Part 4" 2-D Stage.  As you search for
    the Reel, keep this in mind: stay ahead of the rising water!  When you reach
    a section of the stage with 2 barrels sitting on the same platfrom with a
    magic broom to the right of the right most barrel, stand on the right most
    barrel and wait for the water to rise.  As it rises, it lifts the barrel up to
    a platform where the Reel is.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Loss Tower
    
    Gold Pin 19:
    After the second Blotling Battle, Paint in several arches outside the room
    where you fought the battle.  From these arches, you'll spot an arch with a
    Chest on it.  Jump down to this Chest and open it to find another Gold Pin.
    
    Extra Content Page 48:
    When you start dropping down the Tower floors that crumble after activating
    the third set of Fireworks, wait until you reach the floor with the Thinner
    Refills.  Position yourself near the bottom section of the floor.  When you
    drop again, quickly grab the "The Blot" Page near the bottom section of the
    floor you fall to before it collapses.
    
    Special Pin 47:
    When you're done falling from the collapsing floors, you'll find a Chest with
    the Skydiver Pin in it.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Utilidor VII
    
    Silver Pin 17:
    Paint in the second chandelier in the Area and jump to it to find the final
    Silver Pin sitting atop it.
    
    Gold Pin 20:
    When you reach the third chandelier, the corridor collapses.  This collapse
    reveals a ledge just above the chandelier.  Wait for the chandelier to swing
    close to the ledge then head towards the ledge using a jump, then a double
    jump, and finally a Spin Attack for extra distance to reach and grab the 
    ledge.  If you make it, head down the hallway you end up in to find a Chest
    with the final Gold Pin in it.
    
    Extra Content Page 49:
    The "Blot Attack II" Page is just past the Chest you got Gold Pin 20 in.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    23) Inside the Blot [INBLT]
    
    This is it.  Not only is the final battle for Wasteland fought inside the
    Shadow Blot itself, the last 3 Collectibles in the Game are here as well.
    Saving Mickey's Heart from the Bloticles is important, but if you're a
    completist, don't pass up the chance to add the Blot's secret stash to your
    collection.
    
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    
    Area:
    Inside the Blot
    
    Special Pin 48:
    You meet up with Gremlin Gus shortly after the second Spladoosh near the 
    Area's entrance.  If you saved all 32 Gremlins in the Game, Gus will stick
    around after your first chat with him.  Talk with him again to get the
    Gremlin Guardian Pin.
    
    Bronze Pin 20:
    After you pass the third Spladoosh from the Area's entrance, head down to the
    first lower section and look for a Thinned out Chest.  Paint it in and open it
    to find the last Bronze Pin.
    
    Extra Content Page 50:
    The final Extra Content Page is in the chamber with Mickey's Heart.  When you
    first enter the Chamber, head right.  Behind some Bloticles is the "Lonesome
    Manor III" Page.  To reach it, carefully jump over the Bloticles and onto the
    ledge the Page is on.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    24) FAQ [FAQ]
    
    Q: Do you get anything for collecting everything?
    A: Not really.  You can collect every Pin, Page, Movie, etc., but in the long
       run, you don't really get anything special for being a completist.
    
    Q: I missed some Pins and Extra Content Pages!  Are they gone for good?
    A: No.  They'll still be there for collecting during a future playthrough on
       the same Save File.
    
    Q: In all your Guides, why do you accent the Walk in make Hook "Walk" the 
       Plank with quotation marks?
    A: Because techinically, he doesn't walk of the Plank, he spins of it.
    
    Q: During my first playthrough I got something from The Usher when I turned in
       a bunch of Film Reels.  He won't give it to me again during my future
       playthroughs!  What's up?
    A: The Items The Usher gives you can be received only once per Save File.  If
       for example, you turned in 28 Reels for the Health Pip Upgrade, you 
       wouldn't be able to get that Upgrade again during the next playthrough on
       the same Save File.  In future playthroughs, The Usher dispenses rewards as
       if you never finished the Game the first time so he picks up his reward
       system where you last left off in the previous playthrough.
    
    Q: During another playthrough on the same Game File, I found a Pin that was
       shaded out with a green checkmark on it.  What is that?
    A: That is there to let you know that you collected that Pin already.  If you
       aren't sure which Pins you collected during previous playthroughs, these
       Checkmark Pins let you know.  As for Special Pins, just check your Pin
       Collection in the Pause Menu.  Any Special Pins not collected will have a
       "?" next to their name and "Not found" in their description.
    
    Q: Found a Glitch.  In a 2-D Stage, there was a Film Reel I already collected
       even though my count says 36.
    A: Someone mentioned this Glitch on GameFAQs Message Boards.  I forget who.
       Forgive me if you're the person who originally mentioned it.  The Glitch 
       is harmless though.  If you already have 36, grabbing the Reel or ignoring
       it has no real standing on your count.  I know.  I got the same Glitch 
       during my third playthrough.
    
    Q: Why didn't you put in Power Sparks in this Guide?
    A: No need.  You mostly get Power Sparks by completing Quests or buying them
       from Casey at the Mean Street Emporium.  While there are a few loose ones
       in the Hub Locations, they're still considered a common Item, not a rare
       one like the Game's Collectibles.
    
    Q: Got a break down for Items in the Game?
    A: Yes I do.  See below:
       --32 Gremlins
       --50 Extra Content Pages
       --20 Bronze Pins
       --17 Silver Pins
       --20 Gold Pins
       --48 Special Pins
       --36 Film Reels
       --4 Paint/Thinner Capacity Upgrades
       --3 Sketches (With 3 Capacity Upgrades for each)
       --5 Health Pip Capacity Upgrades
       --3 E-Ticket Wallet Upgrades
    
    Q: During my second playthrough, I found Casey selling another Sketch Capacity
       Upgrade at the Mean Street Emporium.  I thought you said those upgrades
       carried over from playthrough to playthrough?
    A: They do.  Each playthrough after the first one, you a get a chance to
       increase the Capacity of each Sketch by 5.  You can carry up to 15 if you 
       get all the Upgrades in the first playthrough, up to 20 by the end of the
       second playthrough, and up to 75 (if you get the special Upgrade from The
       Usher at the Cinema for turning in all 36 Reels) by the end of the third
       playthrough.
    
    Q: I found an easier way to get a Collectible you mentioned.
    A: E-mail me the details and I'll update the Guide and give you credit.
    
    Q: A Collectible for sale costs more than the price you listed!
    A: The longer you wait or the more trouble you cause with Thinner before
       getting the Item, the more expensive it becomes.  Try to get every last
       collectible you have to buy when doing your Paint playthrough and try to
       get it ASAP before the price rises.  Keep in mind, you can travel between
       Hub Locations and rack up plenty of E-Tickets by Spin Attacking objects
       like mailboxes, street lights, bushes, barrels, and other things.
    
    Q: I'm low on Sketches, but I don't want to pay 100 E-Tickets a pop for 
       refills.  I know there's loose ones, but where are they?
    A: While there are loose ones, they're hidden.  Be sure your Health, Paint,
       and Thinner are full, then smash the breakable barrels in the Hub Locations
       to rack up some Sketch Refills.  In other Locations, Refills can be found
       when you defeat some enemies.  The 2-D Stages you access in your second
       visit to Dark Beauty Castle also have loose Refills hidden around.
    
    Q: Hub Locations?
    A: Mean Street, OsTown, Ventureland, and Bog Easy are the Game's Hubs.
    
    Q: One last thing.  You're being vague again.
    A: Again, this isn't a full walkthrough.  Just a helper's Guide to point you
       in the right direction.  Refer to psychogurl and kymtendo's walkthroughs
       on GameFAQs if you need precise directions to get from Point A to Point B.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    25) In Closing... [CLOSE]
    
    ...my client is not guilty!  Oh...sorry.  Wrong closing.  I meant to say
    thanks for reading this Guide and I hope it's been helpful.  Again, if you
    find any problems that aren't covered in the FAQ or a mistake with the info
    provided for a Collectible, shoot me an e-mail and I'll fix it right away.
    
    Please remember that spelling and grammar mistakes should only be mentioned if
    a section of text is being made illegible because of it.  Don't flood my inbox
    saying "The" is spelled "Teh" by accident in such and such location.  Or that
    an extra letter was used by accident in the word "though."  Thank you.
    
    Also, big thanks again to Justiceleaguer8 for his Gilda's Axe Glitch 
    submission to GameFAQs.  I would also like to thank RJ Eng and ShadwSonic for
    telling me about the Pete Pan Sprite Glitch even though I was a bit late
    adding it.
    
    --Bill--

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